added CPU architecture (32/64 bit) to version info screen
[rocksndiamonds.git] / src / screens.c
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // screens.c
10 // ============================================================================
11
12 #include "libgame/libgame.h"
13
14 #include "screens.h"
15 #include "events.h"
16 #include "game.h"
17 #include "tools.h"
18 #include "editor.h"
19 #include "files.h"
20 #include "tape.h"
21 #include "anim.h"
22 #include "network.h"
23 #include "init.h"
24 #include "config.h"
25
26
27 #define DEBUG_JOYSTICKS         0
28
29
30 // screens on the info screen
31 #define INFO_MODE_MAIN                  0
32 #define INFO_MODE_TITLE                 1
33 #define INFO_MODE_ELEMENTS              2
34 #define INFO_MODE_MUSIC                 3
35 #define INFO_MODE_CREDITS               4
36 #define INFO_MODE_PROGRAM               5
37 #define INFO_MODE_VERSION               6
38 #define INFO_MODE_LEVELSET              7
39
40 #define MAX_INFO_MODES                  8
41
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN                 0
46 #define SETUP_MODE_GAME                 1
47 #define SETUP_MODE_ENGINES              2
48 #define SETUP_MODE_EDITOR               3
49 #define SETUP_MODE_GRAPHICS             4
50 #define SETUP_MODE_SOUND                5
51 #define SETUP_MODE_ARTWORK              6
52 #define SETUP_MODE_INPUT                7
53 #define SETUP_MODE_TOUCH                8
54 #define SETUP_MODE_SHORTCUTS            9
55 #define SETUP_MODE_SHORTCUTS_1          10
56 #define SETUP_MODE_SHORTCUTS_2          11
57 #define SETUP_MODE_SHORTCUTS_3          12
58 #define SETUP_MODE_SHORTCUTS_4          13
59 #define SETUP_MODE_SHORTCUTS_5          14
60
61 // sub-screens on the setup screen (generic)
62 #define SETUP_MODE_CHOOSE_ARTWORK       15
63 #define SETUP_MODE_CHOOSE_OTHER         16
64
65 // sub-screens on the setup screen (specific)
66 #define SETUP_MODE_CHOOSE_GAME_SPEED    17
67 #define SETUP_MODE_CHOOSE_SCROLL_DELAY  18
68 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 19
69 #define SETUP_MODE_CHOOSE_WINDOW_SIZE   20
70 #define SETUP_MODE_CHOOSE_SCALING_TYPE  21
71 #define SETUP_MODE_CHOOSE_RENDERING     22
72 #define SETUP_MODE_CHOOSE_VSYNC         23
73 #define SETUP_MODE_CHOOSE_GRAPHICS      24
74 #define SETUP_MODE_CHOOSE_SOUNDS        25
75 #define SETUP_MODE_CHOOSE_MUSIC         26
76 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 27
77 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS  28
78 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC  29
79 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 30
80 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 31
81 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 32
82 #define SETUP_MODE_CHOOSE_TRANSPARENCY  33
83 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0  34
84 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0  35
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1  36
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1  37
87 #define SETUP_MODE_CONFIG_VIRT_BUTTONS  38
88
89 #define MAX_SETUP_MODES                 39
90
91 #define MAX_MENU_MODES                  MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
92
93 // setup screen titles
94 #define STR_SETUP_MAIN                  "Setup"
95 #define STR_SETUP_GAME                  "Game & Menu"
96 #define STR_SETUP_ENGINES               "Game Engines"
97 #define STR_SETUP_EDITOR                "Editor"
98 #define STR_SETUP_GRAPHICS              "Graphics"
99 #define STR_SETUP_SOUND                 "Sound & Music"
100 #define STR_SETUP_ARTWORK               "Custom Artwork"
101 #define STR_SETUP_INPUT                 "Input Devices"
102 #define STR_SETUP_TOUCH                 "Touch Controls"
103 #define STR_SETUP_SHORTCUTS             "Key Shortcuts"
104 #define STR_SETUP_EXIT                  "Exit"
105 #define STR_SETUP_SAVE_AND_EXIT         "Save and Exit"
106
107 #define STR_SETUP_CHOOSE_GAME_SPEED     "Game Speed"
108 #define STR_SETUP_CHOOSE_SCROLL_DELAY   "Scroll Delay"
109 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE  "Snapshot Mode"
110 #define STR_SETUP_CHOOSE_WINDOW_SIZE    "Window Scaling"
111 #define STR_SETUP_CHOOSE_SCALING_TYPE   "Anti-Aliasing"
112 #define STR_SETUP_CHOOSE_RENDERING      "Rendering Mode"
113 #define STR_SETUP_CHOOSE_VSYNC          "VSync Mode"
114 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE  "Sound Volume"
115 #define STR_SETUP_CHOOSE_VOLUME_LOOPS   "Loops Volume"
116 #define STR_SETUP_CHOOSE_VOLUME_MUSIC   "Music Volume"
117 #define STR_SETUP_CHOOSE_TOUCH_CONTROL  "Control Type"
118 #define STR_SETUP_CHOOSE_MOVE_DISTANCE  "Move Distance"
119 #define STR_SETUP_CHOOSE_DROP_DISTANCE  "Drop Distance"
120 #define STR_SETUP_CHOOSE_TRANSPARENCY   "Transparency"
121 #define STR_SETUP_CHOOSE_GRID_XSIZE_0   "Horiz. Buttons"
122 #define STR_SETUP_CHOOSE_GRID_YSIZE_0   "Vert. Buttons"
123 #define STR_SETUP_CHOOSE_GRID_XSIZE_1   "Horiz. Buttons"
124 #define STR_SETUP_CHOOSE_GRID_YSIZE_1   "Vert. Buttons"
125
126 // for input setup functions
127 #define SETUPINPUT_SCREEN_POS_START     0
128 #define SETUPINPUT_SCREEN_POS_EMPTY1    3
129 #define SETUPINPUT_SCREEN_POS_EMPTY2    12
130 #define SETUPINPUT_SCREEN_POS_END       13
131
132 #define MENU_SETUP_FONT_TITLE           FONT_TEXT_1
133 #define MENU_SETUP_FONT_TEXT            FONT_TITLE_2
134
135 #define MAX_SETUP_TEXT_INPUT_LEN        28
136
137 // for various menu stuff
138 #define MENU_SCREEN_START_XPOS          1
139 #define MENU_SCREEN_START_YPOS          2
140 #define MENU_SCREEN_VALUE_XPOS          (SCR_FIELDX - 3)
141 #define MENU_SCREEN_MAX_XPOS            (SCR_FIELDX - 1)
142 #define MENU_TITLE1_YPOS                8
143 #define MENU_TITLE2_YPOS                46
144 #define MENU_INFO_FONT_TITLE            FONT_TEXT_1
145 #define MENU_INFO_FONT_HEAD             FONT_TEXT_2
146 #define MENU_INFO_FONT_TEXT             FONT_TEXT_3
147 #define MENU_INFO_FONT_FOOT             FONT_TEXT_4
148 #define MENU_INFO_SPACE_HEAD            (menu.headline2_spacing_info[info_mode])
149 #define MENU_SCREEN_INFO_SPACE_LEFT     (menu.left_spacing_info[info_mode])
150 #define MENU_SCREEN_INFO_SPACE_RIGHT    (menu.right_spacing_info[info_mode])
151 #define MENU_SCREEN_INFO_SPACE_TOP      (menu.top_spacing_info[info_mode])
152 #define MENU_SCREEN_INFO_SPACE_BOTTOM   (menu.bottom_spacing_info[info_mode])
153 #define MENU_SCREEN_INFO_YSTART1        MENU_SCREEN_INFO_SPACE_TOP
154 #define MENU_SCREEN_INFO_YSTART2        (MENU_SCREEN_INFO_YSTART1 +            \
155                                          getMenuTextStep(MENU_INFO_SPACE_HEAD, \
156                                                          MENU_INFO_FONT_TITLE))
157 #define MENU_SCREEN_INFO_YSTEP          (TILEY + 4)
158 #define MENU_SCREEN_INFO_YBOTTOM        (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
159 #define MENU_SCREEN_INFO_YSIZE          (MENU_SCREEN_INFO_YBOTTOM -     \
160                                          MENU_SCREEN_INFO_YSTART2 -     \
161                                          TILEY / 2)
162 #define MAX_INFO_ELEMENTS_ON_SCREEN     128
163 #define STD_INFO_ELEMENTS_ON_SCREEN     (MENU_SCREEN_INFO_YSIZE /       \
164                                          MENU_SCREEN_INFO_YSTEP)
165 #define NUM_INFO_ELEMENTS_FROM_CONF     \
166   (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ?             \
167    menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] :                 \
168    MAX_MENU_ENTRIES_ON_SCREEN)
169 #define NUM_INFO_ELEMENTS_ON_SCREEN     MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
170                                                 MAX_INFO_ELEMENTS_ON_SCREEN), \
171                                             NUM_INFO_ELEMENTS_FROM_CONF)
172 #define MAX_MENU_ENTRIES_ON_SCREEN      (SCR_FIELDY - MENU_SCREEN_START_YPOS)
173 #define MAX_MENU_TEXT_LENGTH_BIG        13
174 #define MAX_MENU_TEXT_LENGTH_MEDIUM     (MAX_MENU_TEXT_LENGTH_BIG * 2)
175
176 // screen gadget identifiers
177 #define SCREEN_CTRL_ID_PREV_LEVEL       0
178 #define SCREEN_CTRL_ID_NEXT_LEVEL       1
179 #define SCREEN_CTRL_ID_FIRST_LEVEL      2
180 #define SCREEN_CTRL_ID_LAST_LEVEL       3
181 #define SCREEN_CTRL_ID_LEVEL_NUMBER     4
182 #define SCREEN_CTRL_ID_PREV_PLAYER      5
183 #define SCREEN_CTRL_ID_NEXT_PLAYER      6
184 #define SCREEN_CTRL_ID_INSERT_SOLUTION  7
185 #define SCREEN_CTRL_ID_PLAY_SOLUTION    8
186 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA   9
187 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE  10
188 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE  11
189 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 12
190 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 13
191 #define SCREEN_CTRL_ID_SCROLL_UP        14
192 #define SCREEN_CTRL_ID_SCROLL_DOWN      15
193 #define SCREEN_CTRL_ID_SCROLL_VERTICAL  16
194 #define SCREEN_CTRL_ID_NETWORK_SERVER   17
195
196 #define NUM_SCREEN_GADGETS              18
197
198 #define NUM_SCREEN_MENUBUTTONS          14
199 #define NUM_SCREEN_SCROLLBUTTONS        2
200 #define NUM_SCREEN_SCROLLBARS           1
201 #define NUM_SCREEN_TEXTINPUT            1
202
203 #define SCREEN_MASK_MAIN                (1 << 0)
204 #define SCREEN_MASK_MAIN_HAS_SOLUTION   (1 << 1)
205 #define SCREEN_MASK_INPUT               (1 << 2)
206 #define SCREEN_MASK_TOUCH               (1 << 3)
207 #define SCREEN_MASK_TOUCH2              (1 << 4)
208
209 // graphic position and size values for buttons and scrollbars
210 #define SC_MENUBUTTON_XSIZE             TILEX
211 #define SC_MENUBUTTON_YSIZE             TILEY
212
213 #define SC_SCROLLBUTTON_XSIZE           TILEX
214 #define SC_SCROLLBUTTON_YSIZE           TILEY
215
216 #define SC_SCROLLBAR_XPOS               (SXSIZE - SC_SCROLLBUTTON_XSIZE)
217
218 #define SC_SCROLL_VERTICAL_XSIZE        SC_SCROLLBUTTON_XSIZE
219 #define SC_SCROLL_VERTICAL_YSIZE        ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
220                                          SC_SCROLLBUTTON_YSIZE)
221
222 #define SC_SCROLL_UP_XPOS               SC_SCROLLBAR_XPOS
223 #define SC_SCROLL_UP_YPOS               (2 * SC_SCROLLBUTTON_YSIZE)
224
225 #define SC_SCROLL_VERTICAL_XPOS         SC_SCROLLBAR_XPOS
226 #define SC_SCROLL_VERTICAL_YPOS         (SC_SCROLL_UP_YPOS + \
227                                          SC_SCROLLBUTTON_YSIZE)
228
229 #define SC_SCROLL_DOWN_XPOS             SC_SCROLLBAR_XPOS
230 #define SC_SCROLL_DOWN_YPOS             (SC_SCROLL_VERTICAL_YPOS + \
231                                          SC_SCROLL_VERTICAL_YSIZE)
232
233 #define SC_BORDER_SIZE                  14
234
235
236 // forward declarations of internal functions
237 static void HandleScreenGadgets(struct GadgetInfo *);
238 static void HandleSetupScreen_Generic(int, int, int, int, int);
239 static void HandleSetupScreen_Input(int, int, int, int, int);
240 static void CustomizeKeyboard(int);
241 static void ConfigureJoystick(int);
242 static void ConfigureVirtualButtons(void);
243 static void execSetupGame(void);
244 static void execSetupEngines(void);
245 static void execSetupGraphics(void);
246 static void execSetupSound(void);
247 static void execSetupTouch(void);
248 static void execSetupArtwork(void);
249 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
250
251 static void DrawChooseLevelSet(void);
252 static void DrawChooseLevelNr(void);
253 static void DrawInfoScreen(void);
254 static void DrawSetupScreen(void);
255
256 static void DrawInfoScreen_NotAvailable(char *, char *);
257 static void DrawInfoScreen_HelpAnim(int, int, boolean);
258 static void DrawInfoScreen_HelpText(int, int, int, int);
259 static void HandleInfoScreen_Main(int, int, int, int, int);
260 static void HandleInfoScreen_TitleScreen(int);
261 static void HandleInfoScreen_Elements(int);
262 static void HandleInfoScreen_Music(int);
263 static void HandleInfoScreen_Credits(int);
264 static void HandleInfoScreen_Program(int);
265 static void HandleInfoScreen_Version(int);
266
267 static void ModifyGameSpeedIfNeeded(void);
268 static void DisableVsyncIfNeeded(void);
269
270 static void MapScreenMenuGadgets(int);
271 static void UnmapScreenMenuGadgets(int);
272 static void MapScreenGadgets(int);
273 static void MapScreenTreeGadgets(TreeInfo *);
274
275 static void UpdateScreenMenuGadgets(int, boolean);
276
277 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
278
279 static int info_mode = INFO_MODE_MAIN;
280 static int setup_mode = SETUP_MODE_MAIN;
281
282 static TreeInfo *window_sizes = NULL;
283 static TreeInfo *window_size_current = NULL;
284
285 static TreeInfo *scaling_types = NULL;
286 static TreeInfo *scaling_type_current = NULL;
287
288 static TreeInfo *rendering_modes = NULL;
289 static TreeInfo *rendering_mode_current = NULL;
290
291 static TreeInfo *vsync_modes = NULL;
292 static TreeInfo *vsync_mode_current = NULL;
293
294 static TreeInfo *scroll_delays = NULL;
295 static TreeInfo *scroll_delay_current = NULL;
296
297 static TreeInfo *snapshot_modes = NULL;
298 static TreeInfo *snapshot_mode_current = NULL;
299
300 static TreeInfo *game_speeds_normal = NULL;
301 static TreeInfo *game_speeds_extended = NULL;
302 static TreeInfo *game_speeds = NULL;
303 static TreeInfo *game_speed_current = NULL;
304
305 static TreeInfo *volumes_simple = NULL;
306 static TreeInfo *volume_simple_current = NULL;
307
308 static TreeInfo *volumes_loops = NULL;
309 static TreeInfo *volume_loops_current = NULL;
310
311 static TreeInfo *volumes_music = NULL;
312 static TreeInfo *volume_music_current = NULL;
313
314 static TreeInfo *touch_controls = NULL;
315 static TreeInfo *touch_control_current = NULL;
316
317 static TreeInfo *move_distances = NULL;
318 static TreeInfo *move_distance_current = NULL;
319
320 static TreeInfo *drop_distances = NULL;
321 static TreeInfo *drop_distance_current = NULL;
322
323 static TreeInfo *transparencies = NULL;
324 static TreeInfo *transparency_current = NULL;
325
326 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
327 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
328
329 static TreeInfo *level_number = NULL;
330 static TreeInfo *level_number_current = NULL;
331
332 static struct ValueTextInfo window_sizes_list[] =
333 {
334   {     50,     "50 %"                          },
335   {     80,     "80 %"                          },
336   {     90,     "90 %"                          },
337   {     100,    "100 % (Default)"               },
338   {     110,    "110 %"                         },
339   {     120,    "120 %"                         },
340   {     130,    "130 %"                         },
341   {     140,    "140 %"                         },
342   {     150,    "150 %"                         },
343   {     200,    "200 %"                         },
344   {     250,    "250 %"                         },
345   {     300,    "300 %"                         },
346
347   {     -1,     NULL                            },
348 };
349
350 static struct StringValueTextInfo scaling_types_list[] =
351 {
352   {     SCALING_QUALITY_NEAREST, "Off"          },
353   {     SCALING_QUALITY_LINEAR,  "Linear"       },
354   {     SCALING_QUALITY_BEST,    "Anisotropic"  },
355
356   {     NULL,                    NULL           },
357 };
358
359 static struct StringValueTextInfo rendering_modes_list[] =
360 {
361   {     STR_SPECIAL_RENDERING_OFF,      "Off (May show artifacts, fast)" },
362   {     STR_SPECIAL_RENDERING_BITMAP,   "Bitmap/Texture mode (slower)"   },
363 #if DEBUG
364   // this mode may work under certain conditions, but does not work on Windows
365   {     STR_SPECIAL_RENDERING_TARGET,   "Target Texture mode (slower)"   },
366 #endif
367   {     STR_SPECIAL_RENDERING_DOUBLE,   "Double Texture mode (slower)"   },
368
369   {     NULL,                            NULL                            },
370 };
371
372 static struct StringValueTextInfo vsync_modes_list[] =
373 {
374   {     STR_VSYNC_MODE_OFF,             "Off"           },
375   {     STR_VSYNC_MODE_NORMAL,          "Normal"        },
376   {     STR_VSYNC_MODE_ADAPTIVE,        "Adaptive"      },
377
378   {     NULL,                            NULL           },
379 };
380
381 static struct ValueTextInfo game_speeds_list_normal[] =
382 {
383   {     30,     "Very Slow"                     },
384   {     25,     "Slow"                          },
385   {     20,     "Normal"                        },
386   {     15,     "Fast"                          },
387   {     10,     "Very Fast"                     },
388
389   {     -1,     NULL                            },
390 };
391
392 static struct ValueTextInfo game_speeds_list_extended[] =
393 {
394   {     1000,   "1 fps (Extremely Slow)"        },
395   {     500,    "2 fps"                         },
396   {     200,    "5 fps"                         },
397   {     100,    "10 fps"                        },
398   {     50,     "20 fps"                        },
399   {     29,     "35 fps (Original Supaplex)"    },
400   {     25,     "40 fps"                        },
401   {     20,     "50 fps (=== Normal Speed ===)" },
402   {     16,     "60 fps (60 Hz VSync Speed)"    },
403   {     14,     "70 fps (Maximum Supaplex)"     },
404   {     10,     "100 fps"                       },
405   {     5,      "200 fps"                       },
406   {     2,      "500 fps"                       },
407   {     1,      "1000 fps (Extremely Fast)"     },
408
409   {     -1,     NULL                            },
410 };
411
412 static struct ValueTextInfo *game_speeds_list;
413
414 static struct ValueTextInfo scroll_delays_list[] =
415 {
416   {     0,      "0 Tiles (No Scroll Delay)"     },
417   {     1,      "1 Tile"                        },
418   {     2,      "2 Tiles"                       },
419   {     3,      "3 Tiles (Default)"             },
420   {     4,      "4 Tiles"                       },
421   {     5,      "5 Tiles"                       },
422   {     6,      "6 Tiles"                       },
423   {     7,      "7 Tiles"                       },
424   {     8,      "8 Tiles (Maximum Scroll Delay)"},
425
426   {     -1,     NULL                            },
427 };
428
429 static struct StringValueTextInfo snapshot_modes_list[] =
430 {
431   {     STR_SNAPSHOT_MODE_OFF,                  "Off"           },
432   {     STR_SNAPSHOT_MODE_EVERY_STEP,           "Every Step"    },
433   {     STR_SNAPSHOT_MODE_EVERY_MOVE,           "Every Move"    },
434   {     STR_SNAPSHOT_MODE_EVERY_COLLECT,        "Every Collect" },
435
436   {     NULL,                                   NULL            },
437 };
438
439 static struct ValueTextInfo volumes_list[] =
440 {
441   {     0,      "0 %"                           },
442   {     1,      "1 %"                           },
443   {     2,      "2 %"                           },
444   {     5,      "5 %"                           },
445   {     10,     "10 %"                          },
446   {     20,     "20 %"                          },
447   {     30,     "30 %"                          },
448   {     40,     "40 %"                          },
449   {     50,     "50 %"                          },
450   {     60,     "60 %"                          },
451   {     70,     "70 %"                          },
452   {     80,     "80 %"                          },
453   {     90,     "90 %"                          },
454   {     100,    "100 %"                         },
455
456   {     -1,     NULL                            },
457 };
458
459 static struct StringValueTextInfo touch_controls_list[] =
460 {
461   {     TOUCH_CONTROL_OFF,              "Off"                   },
462   {     TOUCH_CONTROL_VIRTUAL_BUTTONS,  "Virtual Buttons"       },
463   {     TOUCH_CONTROL_WIPE_GESTURES,    "Wipe Gestures"         },
464   {     TOUCH_CONTROL_FOLLOW_FINGER,    "Follow Finger"         },
465
466   {     NULL,                           NULL                    },
467 };
468
469 static struct ValueTextInfo distances_list[] =
470 {
471   {     1,      "1 %"                           },
472   {     2,      "2 %"                           },
473   {     3,      "3 %"                           },
474   {     4,      "4 %"                           },
475   {     5,      "5 %"                           },
476   {     10,     "10 %"                          },
477   {     15,     "15 %"                          },
478   {     20,     "20 %"                          },
479   {     25,     "25 %"                          },
480
481   {     -1,     NULL                            },
482 };
483
484 static struct ValueTextInfo transparencies_list[] =
485 {
486   {     0,      "0 % (Opaque)"                  },
487   {     10,     "10 %"                          },
488   {     20,     "20 %"                          },
489   {     30,     "30 %"                          },
490   {     40,     "40 %"                          },
491   {     50,     "50 %"                          },
492   {     60,     "60 %"                          },
493   {     70,     "70 %"                          },
494   {     80,     "80 %"                          },
495   {     90,     "90 %"                          },
496   {     100,    "100 % (Invisible)"             },
497
498   {     -1,     NULL                            },
499 };
500
501 static struct ValueTextInfo grid_sizes_list[] =
502 {
503   {     3,      "3"                             },
504   {     4,      "4"                             },
505   {     5,      "5"                             },
506   {     6,      "6"                             },
507   {     7,      "7"                             },
508   {     8,      "8"                             },
509   {     9,      "9"                             },
510   {     10,     "10"                            },
511   {     11,     "11"                            },
512   {     12,     "12"                            },
513   {     13,     "13"                            },
514   {     14,     "14"                            },
515   {     15,     "15"                            },
516   {     16,     "16"                            },
517   {     17,     "17"                            },
518   {     18,     "18"                            },
519   {     19,     "19"                            },
520   {     20,     "20"                            },
521   {     21,     "21"                            },
522   {     22,     "22"                            },
523   {     23,     "23"                            },
524   {     24,     "24"                            },
525   {     25,     "25"                            },
526   {     26,     "26"                            },
527   {     27,     "27"                            },
528   {     28,     "28"                            },
529   {     29,     "29"                            },
530   {     30,     "30"                            },
531   {     31,     "31"                            },
532   {     32,     "32"                            },
533
534   {     -1,     NULL                            },
535 };
536
537 static int align_xoffset = 0;
538 static int align_yoffset = 0;
539
540 #define DRAW_MODE(s)            ((s) >= GAME_MODE_MAIN &&               \
541                                  (s) <= GAME_MODE_SETUP ? (s) :         \
542                                  (s) == GAME_MODE_PSEUDO_TYPENAME ?     \
543                                  GAME_MODE_MAIN : GAME_MODE_DEFAULT)
544
545 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
546 #define DRAW_MODE_INFO(i)       ((i) >= INFO_MODE_TITLE &&              \
547                                  (i) <= INFO_MODE_LEVELSET ? (i) :      \
548                                  INFO_MODE_MAIN)
549
550 #define DRAW_MODE_SETUP(i)      ((i) >= SETUP_MODE_MAIN &&              \
551                                  (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) :  \
552                                  (i) >= SETUP_MODE_CHOOSE_GRAPHICS &&   \
553                                  (i) <= SETUP_MODE_CHOOSE_MUSIC ?       \
554                                  SETUP_MODE_CHOOSE_ARTWORK :            \
555                                  SETUP_MODE_CHOOSE_OTHER)
556
557 #define DRAW_XOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
558                                  menu.draw_xoffset[GAME_MODE_INFO] :    \
559                                  menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
560 #define DRAW_YOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
561                                  menu.draw_yoffset[GAME_MODE_INFO] :    \
562                                  menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
563 #define EXTRA_SPACING_INFO(i)   (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
564                                  menu.extra_spacing[GAME_MODE_INFO] :   \
565                                  menu.extra_spacing_info[DRAW_MODE_INFO(i)])
566
567 #define DRAW_XOFFSET_SETUP(i)   (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
568                                  menu.draw_xoffset[GAME_MODE_SETUP] :   \
569                                  menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
570 #define DRAW_YOFFSET_SETUP(i)   (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
571                                  menu.draw_yoffset[GAME_MODE_SETUP] :   \
572                                  menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
573 #define EXTRA_SPACING_SETUP(i)  (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
574                                  menu.extra_spacing[GAME_MODE_SETUP] :  \
575                                  menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
576
577 #define DRAW_XOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
578                                  DRAW_XOFFSET_INFO(info_mode) :         \
579                                  (s) == GAME_MODE_SETUP ?               \
580                                  DRAW_XOFFSET_SETUP(setup_mode) :       \
581                                  menu.draw_xoffset[DRAW_MODE(s)])
582 #define DRAW_YOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
583                                  DRAW_YOFFSET_INFO(info_mode) :         \
584                                  (s) == GAME_MODE_SETUP ?               \
585                                  DRAW_YOFFSET_SETUP(setup_mode) :       \
586                                  menu.draw_yoffset[DRAW_MODE(s)])
587 #define EXTRA_SPACING(s)        ((s) == GAME_MODE_INFO ?                \
588                                  EXTRA_SPACING_INFO(info_mode) :        \
589                                  (s) == GAME_MODE_SETUP ?               \
590                                  EXTRA_SPACING_SETUP(setup_mode) :      \
591                                  menu.extra_spacing[DRAW_MODE(s)])
592
593 #define mSX                     (SX + DRAW_XOFFSET(game_status))
594 #define mSY                     (SY + DRAW_YOFFSET(game_status))
595
596 #define amSX                    (mSX + align_xoffset)
597 #define amSY                    (mSY + align_yoffset)
598
599 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ?   \
600                                     menu.list_size[game_status] :       \
601                                     MAX_MENU_ENTRIES_ON_SCREEN)
602
603 #define IN_VIS_MENU(x, y)       IN_FIELD(x, y, SCR_FIELDX,              \
604                                          NUM_MENU_ENTRIES_ON_SCREEN)
605
606
607 // title display and control definitions
608
609 #define MAX_NUM_TITLE_SCREENS   (2 * MAX_NUM_TITLE_IMAGES +             \
610                                  2 * MAX_NUM_TITLE_MESSAGES)
611
612 #define NO_DIRECT_LEVEL_SELECT  (-1)
613
614
615 static int num_title_screens = 0;
616
617 struct TitleControlInfo
618 {
619   boolean is_image;
620   boolean initial;
621   boolean first;
622   int local_nr;
623   int sort_priority;
624 };
625
626 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
627
628 // main menu display and control definitions
629
630 #define MAIN_CONTROL_NAME                       0
631 #define MAIN_CONTROL_LEVELS                     1
632 #define MAIN_CONTROL_SCORES                     2
633 #define MAIN_CONTROL_EDITOR                     3
634 #define MAIN_CONTROL_INFO                       4
635 #define MAIN_CONTROL_GAME                       5
636 #define MAIN_CONTROL_SETUP                      6
637 #define MAIN_CONTROL_QUIT                       7
638 #define MAIN_CONTROL_PREV_LEVEL                 8
639 #define MAIN_CONTROL_NEXT_LEVEL                 9
640 #define MAIN_CONTROL_FIRST_LEVEL                10
641 #define MAIN_CONTROL_LAST_LEVEL                 11
642 #define MAIN_CONTROL_LEVEL_NUMBER               12
643 #define MAIN_CONTROL_LEVEL_INFO_1               13
644 #define MAIN_CONTROL_LEVEL_INFO_2               14
645 #define MAIN_CONTROL_LEVEL_NAME                 15
646 #define MAIN_CONTROL_LEVEL_AUTHOR               16
647 #define MAIN_CONTROL_LEVEL_YEAR                 17
648 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM        18
649 #define MAIN_CONTROL_LEVEL_IMPORTED_BY          19
650 #define MAIN_CONTROL_LEVEL_TESTED_BY            20
651 #define MAIN_CONTROL_TITLE_1                    21
652 #define MAIN_CONTROL_TITLE_2                    22
653 #define MAIN_CONTROL_TITLE_3                    23
654
655 static char str_main_text_name[10];
656 static char str_main_text_first_level[10];
657 static char str_main_text_last_level[10];
658 static char str_main_text_level_number[10];
659
660 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
661
662 static char *main_text_name                     = str_main_text_name;
663 static char *main_text_first_level              = str_main_text_first_level;
664 static char *main_text_last_level               = str_main_text_last_level;
665 static char *main_text_level_number             = str_main_text_level_number;
666 static char *main_text_levels                   = "Levelset";
667 static char *main_text_scores                   = "Hall Of Fame";
668 static char *main_text_editor                   = "Level Creator";
669 static char *main_text_info                     = "Info Screen";
670 static char *main_text_game                     = "Start Game";
671 static char *main_text_setup                    = "Setup";
672 static char *main_text_quit                     = "Quit";
673 static char *main_text_level_name               = level.name;
674 static char *main_text_level_author             = level.author;
675 static char *main_text_level_year               = NULL;
676 static char *main_text_level_imported_from      = NULL;
677 static char *main_text_level_imported_by        = NULL;
678 static char *main_text_level_tested_by          = NULL;
679 static char *main_text_title_1                  = NULL;
680 static char *main_text_title_2                  = NULL;
681 static char *main_text_title_3                  = NULL;
682
683 struct MainControlInfo
684 {
685   int nr;
686
687   struct MenuPosInfo *pos_button;
688   int button_graphic;
689
690   struct TextPosInfo *pos_text;
691   char **text;
692
693   struct TextPosInfo *pos_input;
694   char **input;
695 };
696
697 static struct MainControlInfo main_controls[] =
698 {
699   {
700     MAIN_CONTROL_NAME,
701     &menu.main.button.name,             IMG_MENU_BUTTON_NAME,
702     &menu.main.text.name,               &main_text_name,
703     &menu.main.input.name,              &setup.player_name,
704   },
705   {
706     MAIN_CONTROL_LEVELS,
707     &menu.main.button.levels,           IMG_MENU_BUTTON_LEVELS,
708     &menu.main.text.levels,             &main_text_levels,
709     NULL,                               NULL,
710   },
711   {
712     MAIN_CONTROL_SCORES,
713     &menu.main.button.scores,           IMG_MENU_BUTTON_SCORES,
714     &menu.main.text.scores,             &main_text_scores,
715     NULL,                               NULL,
716   },
717   {
718     MAIN_CONTROL_EDITOR,
719     &menu.main.button.editor,           IMG_MENU_BUTTON_EDITOR,
720     &menu.main.text.editor,             &main_text_editor,
721     NULL,                               NULL,
722   },
723   {
724     MAIN_CONTROL_INFO,
725     &menu.main.button.info,             IMG_MENU_BUTTON_INFO,
726     &menu.main.text.info,               &main_text_info,
727     NULL,                               NULL,
728   },
729   {
730     MAIN_CONTROL_GAME,
731     &menu.main.button.game,             IMG_MENU_BUTTON_GAME,
732     &menu.main.text.game,               &main_text_game,
733     NULL,                               NULL,
734   },
735   {
736     MAIN_CONTROL_SETUP,
737     &menu.main.button.setup,            IMG_MENU_BUTTON_SETUP,
738     &menu.main.text.setup,              &main_text_setup,
739     NULL,                               NULL,
740   },
741   {
742     MAIN_CONTROL_QUIT,
743     &menu.main.button.quit,             IMG_MENU_BUTTON_QUIT,
744     &menu.main.text.quit,               &main_text_quit,
745     NULL,                               NULL,
746   },
747   {
748     MAIN_CONTROL_PREV_LEVEL,
749     NULL,                               -1,
750     NULL,                               NULL,
751     NULL,                               NULL,
752   },
753   {
754     MAIN_CONTROL_NEXT_LEVEL,
755     NULL,                               -1,
756     NULL,                               NULL,
757     NULL,                               NULL,
758   },
759   {
760     MAIN_CONTROL_FIRST_LEVEL,
761     NULL,                               -1,
762     &menu.main.text.first_level,        &main_text_first_level,
763     NULL,                               NULL,
764   },
765   {
766     MAIN_CONTROL_LAST_LEVEL,
767     NULL,                               -1,
768     &menu.main.text.last_level,         &main_text_last_level,
769     NULL,                               NULL,
770   },
771   {
772     MAIN_CONTROL_LEVEL_NUMBER,
773     NULL,                               -1,
774     &menu.main.text.level_number,       &main_text_level_number,
775     NULL,                               NULL,
776   },
777   {
778     MAIN_CONTROL_LEVEL_INFO_1,
779     NULL,                               -1,
780     &menu.main.text.level_info_1,       NULL,
781     NULL,                               NULL,
782   },
783   {
784     MAIN_CONTROL_LEVEL_INFO_2,
785     NULL,                               -1,
786     &menu.main.text.level_info_2,       NULL,
787     NULL,                               NULL,
788   },
789   {
790     MAIN_CONTROL_LEVEL_NAME,
791     NULL,                               -1,
792     &menu.main.text.level_name,         &main_text_level_name,
793     NULL,                               NULL,
794   },
795   {
796     MAIN_CONTROL_LEVEL_AUTHOR,
797     NULL,                               -1,
798     &menu.main.text.level_author,       &main_text_level_author,
799     NULL,                               NULL,
800   },
801   {
802     MAIN_CONTROL_LEVEL_YEAR,
803     NULL,                               -1,
804     &menu.main.text.level_year,         &main_text_level_year,
805     NULL,                               NULL,
806   },
807   {
808     MAIN_CONTROL_LEVEL_IMPORTED_FROM,
809     NULL,                               -1,
810     &menu.main.text.level_imported_from, &main_text_level_imported_from,
811     NULL,                               NULL,
812   },
813   {
814     MAIN_CONTROL_LEVEL_IMPORTED_BY,
815     NULL,                               -1,
816     &menu.main.text.level_imported_by,  &main_text_level_imported_by,
817     NULL,                               NULL,
818   },
819   {
820     MAIN_CONTROL_LEVEL_TESTED_BY,
821     NULL,                               -1,
822     &menu.main.text.level_tested_by,    &main_text_level_tested_by,
823     NULL,                               NULL,
824   },
825   {
826     MAIN_CONTROL_TITLE_1,
827     NULL,                               -1,
828     &menu.main.text.title_1,            &main_text_title_1,
829     NULL,                               NULL,
830   },
831   {
832     MAIN_CONTROL_TITLE_2,
833     NULL,                               -1,
834     &menu.main.text.title_2,            &main_text_title_2,
835     NULL,                               NULL,
836   },
837   {
838     MAIN_CONTROL_TITLE_3,
839     NULL,                               -1,
840     &menu.main.text.title_3,            &main_text_title_3,
841     NULL,                               NULL,
842   },
843
844   {
845     -1,
846     NULL,                               -1,
847     NULL,                               NULL,
848     NULL,                               NULL,
849   }
850 };
851
852
853 static int getTitleScreenGraphic(int nr, boolean initial)
854 {
855   return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
856 }
857
858 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
859 {
860   return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
861 }
862
863 #if 0
864 static int getTitleScreenGameMode(boolean initial)
865 {
866   return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
867 }
868 #endif
869
870 static int getTitleMessageGameMode(boolean initial)
871 {
872   return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
873 }
874
875 static int getTitleAnimMode(struct TitleControlInfo *tci)
876 {
877   int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
878
879   return base + tci->local_nr;
880 }
881
882 #if 0
883 static int getTitleScreenBackground(boolean initial)
884 {
885   return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
886 }
887 #endif
888
889 #if 0
890 static int getTitleMessageBackground(int nr, boolean initial)
891 {
892   return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
893 }
894 #endif
895
896 static int getTitleBackground(int nr, boolean initial, boolean is_image)
897 {
898   int base = (is_image ?
899               (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
900                          IMG_BACKGROUND_TITLESCREEN_1) :
901               (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
902                          IMG_BACKGROUND_TITLEMESSAGE_1));
903   int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
904                                   IMG_BACKGROUND_TITLE);
905   int graphic_local = base + nr;
906
907   if (graphic_info[graphic_local].bitmap != NULL)
908     return graphic_local;
909
910   if (graphic_info[graphic_global].bitmap != NULL)
911     return graphic_global;
912
913   return IMG_UNDEFINED;
914 }
915
916 static int getTitleSound(struct TitleControlInfo *tci)
917 {
918   boolean is_image = tci->is_image;
919   int initial = tci->initial;
920   int nr = tci->local_nr;
921   int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
922   int base = (is_image ?
923               (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
924                          SND_BACKGROUND_TITLESCREEN_1) :
925               (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
926                          SND_BACKGROUND_TITLEMESSAGE_1));
927   int sound_global = menu.sound[mode];
928   int sound_local = base + nr;
929
930 #if 0
931   printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
932          nr, initial, is_image,
933          sound_global, getSoundListEntry(sound_global)->filename,
934          sound_local, getSoundListEntry(sound_local)->filename);
935 #endif
936
937   if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
938     return sound_local;
939
940   if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
941     return sound_global;
942
943   return SND_UNDEFINED;
944 }
945
946 static int getTitleMusic(struct TitleControlInfo *tci)
947 {
948   boolean is_image = tci->is_image;
949   int initial = tci->initial;
950   int nr = tci->local_nr;
951   int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
952   int base = (is_image ?
953               (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
954                          MUS_BACKGROUND_TITLESCREEN_1) :
955               (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
956                          MUS_BACKGROUND_TITLEMESSAGE_1));
957   int music_global = menu.music[mode];
958   int music_local = base + nr;
959
960 #if 0
961   printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
962          nr, initial, is_image,
963          music_global, getMusicListEntry(music_global)->filename,
964          music_local, getMusicListEntry(music_local)->filename);
965 #endif
966
967   if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
968     return music_local;
969
970   if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
971     return music_global;
972
973   return MUS_UNDEFINED;
974 }
975
976 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
977 {
978   boolean is_image = tci->is_image;
979   boolean initial = tci->initial;
980   boolean first = tci->first;
981   int nr = tci->local_nr;
982   struct TitleMessageInfo tmi;
983   struct TitleFadingInfo ti;
984
985   tmi = (is_image ? (initial ? (first ?
986                                 titlescreen_initial_first[nr] :
987                                 titlescreen_initial[nr])
988                              : (first ?
989                                 titlescreen_first[nr] :
990                                 titlescreen[nr]))
991                   : (initial ? (first ?
992                                 titlemessage_initial_first[nr] :
993                                 titlemessage_initial[nr])
994                              : (first ?
995                                 titlemessage_first[nr] :
996                                 titlemessage[nr])));
997
998   ti.fade_mode  = tmi.fade_mode;
999   ti.fade_delay = tmi.fade_delay;
1000   ti.post_delay = tmi.post_delay;
1001   ti.auto_delay = tmi.auto_delay;
1002   ti.auto_delay_unit = tmi.auto_delay_unit;
1003
1004   return ti;
1005 }
1006
1007 static int compareTitleControlInfo(const void *object1, const void *object2)
1008 {
1009   const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1010   const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1011   int compare_result;
1012
1013   if (tci1->initial != tci2->initial)
1014     compare_result = (tci1->initial ? -1 : +1);
1015   else if (tci1->sort_priority != tci2->sort_priority)
1016     compare_result = tci1->sort_priority - tci2->sort_priority;
1017   else if (tci1->is_image != tci2->is_image)
1018     compare_result = (tci1->is_image ? -1 : +1);
1019   else
1020     compare_result = tci1->local_nr - tci2->local_nr;
1021
1022   return compare_result;
1023 }
1024
1025 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1026                                                     boolean initial,
1027                                                     int nr, int sort_priority)
1028 {
1029   title_controls[num_title_screens].is_image = is_image;
1030   title_controls[num_title_screens].initial = initial;
1031   title_controls[num_title_screens].local_nr = nr;
1032   title_controls[num_title_screens].sort_priority = sort_priority;
1033
1034   title_controls[num_title_screens].first = FALSE;      // will be set later
1035
1036   num_title_screens++;
1037 }
1038
1039 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1040 {
1041   int i;
1042
1043   for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1044   {
1045     int graphic = getTitleScreenGraphic(i, initial);
1046     Bitmap *bitmap = graphic_info[graphic].bitmap;
1047     int sort_priority = graphic_info[graphic].sort_priority;
1048
1049     if (bitmap != NULL)
1050       InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1051   }
1052
1053   for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1054   {
1055     struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1056     char *filename = getLevelSetTitleMessageFilename(i, initial);
1057     int sort_priority = tmi->sort_priority;
1058
1059     if (filename != NULL)
1060       InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1061   }
1062 }
1063
1064 static void InitializeTitleControls(boolean show_title_initial)
1065 {
1066   num_title_screens = 0;
1067
1068   // 1st step: initialize title screens for game start (only when starting)
1069   if (show_title_initial)
1070     InitializeTitleControls_CheckTitleInfo(TRUE);
1071
1072   // 2nd step: initialize title screens for current level set
1073   InitializeTitleControls_CheckTitleInfo(FALSE);
1074
1075   // sort title screens according to sort_priority and title number
1076   qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1077         compareTitleControlInfo);
1078
1079   // mark first title screen
1080   title_controls[0].first = TRUE;
1081 }
1082
1083 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1084 {
1085   return (pos != NULL && pos->x != -1 && pos->y != -1);
1086 }
1087
1088 static boolean visibleTextPos(struct TextPosInfo *pos)
1089 {
1090   return (pos != NULL && pos->x != -1 && pos->y != -1);
1091 }
1092
1093 static void InitializeMainControls(void)
1094 {
1095   boolean local_team_mode = (!network.enabled && setup.team_mode);
1096   int i;
1097
1098   // set main control text values to dynamically determined values
1099   sprintf(main_text_name,         "%s",   local_team_mode ? "Team:" : "Name:");
1100
1101   strcpy(main_text_first_level,  int2str(leveldir_current->first_level,
1102                                          menu.main.text.first_level.size));
1103   strcpy(main_text_last_level,   int2str(leveldir_current->last_level,
1104                                          menu.main.text.last_level.size));
1105   strcpy(main_text_level_number, int2str(level_nr,
1106                                          menu.main.text.level_number.size));
1107
1108   main_text_level_year          = leveldir_current->year;
1109   main_text_level_imported_from = leveldir_current->imported_from;
1110   main_text_level_imported_by   = leveldir_current->imported_by;
1111   main_text_level_tested_by     = leveldir_current->tested_by;
1112
1113   main_text_title_1 = getConfigProgramTitleString();
1114   main_text_title_2 = getConfigProgramCopyrightString();
1115   main_text_title_3 = getConfigProgramCompanyString();
1116
1117   // set main control screen positions to dynamically determined values
1118   for (i = 0; main_controls[i].nr != -1; i++)
1119   {
1120     struct MainControlInfo *mci = &main_controls[i];
1121     int nr                         = mci->nr;
1122     struct MenuPosInfo *pos_button = mci->pos_button;
1123     struct TextPosInfo *pos_text   = mci->pos_text;
1124     struct TextPosInfo *pos_input  = mci->pos_input;
1125     char *text                     = (mci->text  ? *mci->text  : NULL);
1126     char *input                    = (mci->input ? *mci->input : NULL);
1127     int button_graphic             = mci->button_graphic;
1128     int font_text                  = (pos_text  ? pos_text->font  : -1);
1129     int font_input                 = (pos_input ? pos_input->font : -1);
1130
1131     int font_text_width   = (font_text  != -1 ? getFontWidth(font_text)   : 0);
1132     int font_text_height  = (font_text  != -1 ? getFontHeight(font_text)  : 0);
1133     int font_input_width  = (font_input != -1 ? getFontWidth(font_input)  : 0);
1134     int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1135     int text_chars  = (text  != NULL ? strlen(text)  : 0);
1136     int input_chars = (input != NULL ? strlen(input) : 0);
1137
1138     int button_width =
1139       (button_graphic != -1 ? graphic_info[button_graphic].width  : 0);
1140     int button_height =
1141       (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1142     int text_width   = font_text_width * text_chars;
1143     int text_height  = font_text_height;
1144     int input_width  = font_input_width * input_chars;
1145     int input_height = font_input_height;
1146
1147     if (nr == MAIN_CONTROL_NAME)
1148     {
1149       menu.main.input.name.width  = input_width;
1150       menu.main.input.name.height = input_height;
1151     }
1152
1153     if (pos_button != NULL)             // (x/y may be -1/-1 here)
1154     {
1155       pos_button->width  = button_width;
1156       pos_button->height = button_height;
1157     }
1158
1159     if (pos_text != NULL)               // (x/y may be -1/-1 here)
1160     {
1161       // calculate text size -- needed for text alignment
1162       boolean calculate_text_size = (text != NULL);
1163
1164       if (pos_text->width == -1 || calculate_text_size)
1165         pos_text->width = text_width;
1166       if (pos_text->height == -1 || calculate_text_size)
1167         pos_text->height = text_height;
1168
1169       if (visibleMenuPos(pos_button))
1170       {
1171         if (pos_text->x == -1)
1172           pos_text->x = pos_button->x + pos_button->width;
1173         if (pos_text->y == -1)
1174           pos_text->y =
1175             pos_button->y + (pos_button->height - pos_text->height) / 2;
1176       }
1177     }
1178
1179     if (pos_input != NULL)              // (x/y may be -1/-1 here)
1180     {
1181       if (visibleTextPos(pos_text))
1182       {
1183         if (pos_input->x == -1)
1184           pos_input->x = pos_text->x + pos_text->width;
1185         if (pos_input->y == -1)
1186           pos_input->y = pos_text->y;
1187       }
1188
1189       if (pos_input->width == -1)
1190         pos_input->width = input_width;
1191       if (pos_input->height == -1)
1192         pos_input->height = input_height;
1193     }
1194   }
1195 }
1196
1197 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1198                                        int graphic, boolean pressed)
1199 {
1200   struct GraphicInfo *g = &graphic_info[graphic];
1201   Bitmap *src_bitmap;
1202   int src_x, src_y;
1203   int xoffset = (pressed ? g->pressed_xoffset : 0);
1204   int yoffset = (pressed ? g->pressed_yoffset : 0);
1205
1206   getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1207
1208   BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1209                    g->width, g->height, dst_x, dst_y);
1210 }
1211
1212 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1213                                        boolean active_input,
1214                                        boolean pressed_button)
1215 {
1216   int i;
1217
1218   for (i = 0; main_controls[i].nr != -1; i++)
1219   {
1220     struct MainControlInfo *mci = &main_controls[i];
1221
1222     if (mci->nr == nr || nr == -1)
1223     {
1224       struct MenuPosInfo *pos_button = mci->pos_button;
1225       struct TextPosInfo *pos_text   = mci->pos_text;
1226       struct TextPosInfo *pos_input  = mci->pos_input;
1227       char *text                     = (mci->text  ? *mci->text  : NULL);
1228       char *input                    = (mci->input ? *mci->input : NULL);
1229       int button_graphic             = mci->button_graphic;
1230       int font_text                  = (pos_text  ? pos_text->font  : -1);
1231       int font_input                 = (pos_input ? pos_input->font : -1);
1232
1233       if (active_text)
1234       {
1235         button_graphic = BUTTON_ACTIVE(button_graphic);
1236         font_text = FONT_ACTIVE(font_text);
1237       }
1238
1239       if (active_input)
1240       {
1241         font_input = FONT_ACTIVE(font_input);
1242       }
1243
1244       if (visibleMenuPos(pos_button))
1245       {
1246         struct MenuPosInfo *pos = pos_button;
1247         int x = mSX + pos->x;
1248         int y = mSY + pos->y;
1249
1250         DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1251         DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1252       }
1253
1254       if (visibleTextPos(pos_text) && text != NULL)
1255       {
1256         struct TextPosInfo *pos = pos_text;
1257         int x = mSX + ALIGNED_TEXT_XPOS(pos);
1258         int y = mSY + ALIGNED_TEXT_YPOS(pos);
1259
1260 #if 1
1261         // (check why/if this is needed)
1262         DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1263 #endif
1264         DrawText(x, y, text, font_text);
1265       }
1266
1267       if (visibleTextPos(pos_input) && input != NULL)
1268       {
1269         struct TextPosInfo *pos = pos_input;
1270         int x = mSX + ALIGNED_TEXT_XPOS(pos);
1271         int y = mSY + ALIGNED_TEXT_YPOS(pos);
1272
1273 #if 1
1274         // (check why/if this is needed)
1275         DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1276 #endif
1277         DrawText(x, y, input, font_input);
1278       }
1279     }
1280   }
1281 }
1282
1283 static void DrawCursorAndText_Main(int nr, boolean active_text,
1284                                    boolean pressed_button)
1285 {
1286   DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1287 }
1288
1289 #if 0
1290 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1291                                          boolean pressed_button)
1292 {
1293   DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1294 }
1295 #endif
1296
1297 static struct MainControlInfo *getMainControlInfo(int nr)
1298 {
1299   int i;
1300
1301   for (i = 0; main_controls[i].nr != -1; i++)
1302     if (main_controls[i].nr == nr)
1303       return &main_controls[i];
1304
1305   return NULL;
1306 }
1307
1308 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1309 {
1310   if (rect == NULL)
1311     return FALSE;
1312
1313   int rect_x = ALIGNED_TEXT_XPOS(rect);
1314   int rect_y = ALIGNED_TEXT_YPOS(rect);
1315
1316   return (x >= rect_x && x < rect_x + rect->width &&
1317           y >= rect_y && y < rect_y + rect->height);
1318 }
1319
1320 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1321 {
1322   if (rect == NULL)
1323     return FALSE;
1324
1325   int rect_x = ALIGNED_TEXT_XPOS(rect);
1326   int rect_y = ALIGNED_TEXT_YPOS(rect);
1327
1328 #if 0
1329   printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1330          x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1331          (x >= rect_x && x < rect_x + rect->width &&
1332           y >= rect_y && y < rect_y + rect->height));
1333 #endif
1334
1335   return (x >= rect_x && x < rect_x + rect->width &&
1336           y >= rect_y && y < rect_y + rect->height);
1337 }
1338
1339 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1340 {
1341   int rect_width  = preview->xsize * preview->tile_size;
1342   int rect_height = preview->ysize * preview->tile_size;
1343   int rect_x = ALIGNED_XPOS(preview->x, rect_width,  preview->align);
1344   int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1345
1346   return (x >= rect_x && x < rect_x + rect_width &&
1347           y >= rect_y && y < rect_y + rect_height);
1348 }
1349
1350 static void AdjustScrollbar(int id, int items_max, int items_visible,
1351                             int item_position)
1352 {
1353   struct GadgetInfo *gi = screen_gadget[id];
1354
1355   if (item_position > items_max - items_visible)
1356     item_position = items_max - items_visible;
1357
1358   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1359                GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1360                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1361 }
1362
1363 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1364 {
1365   AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1366                   first_entry);
1367 }
1368
1369 static void clearMenuListArea(void)
1370 {
1371   int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1372
1373   // correct scrollbar position if placed outside menu (playfield) area
1374   if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1375     scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1376
1377   // clear menu list area, but not title or scrollbar
1378   DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1379                  scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1380 }
1381
1382 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1383 {
1384   static int cursor_array[MAX_LEV_FIELDY];
1385   int x = amSX + TILEX * xpos;
1386   int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1387
1388   if (xpos == 0)
1389   {
1390     if (graphic != -1)
1391       cursor_array[ypos] = graphic;
1392     else
1393       graphic = cursor_array[ypos];
1394   }
1395
1396   if (active)
1397     graphic = BUTTON_ACTIVE(graphic);
1398
1399   DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1400   DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1401 }
1402
1403 static void initCursor(int ypos, int graphic)
1404 {
1405   drawCursorExt(0, ypos, FALSE, graphic);
1406 }
1407
1408 static void drawCursor(int ypos, boolean active)
1409 {
1410   drawCursorExt(0, ypos, active, -1);
1411 }
1412
1413 static void drawCursorXY(int xpos, int ypos, int graphic)
1414 {
1415   drawCursorExt(xpos, ypos, FALSE, graphic);
1416 }
1417
1418 static void drawChooseTreeCursor(int ypos, boolean active)
1419 {
1420   drawCursorExt(0, ypos, active, -1);
1421 }
1422
1423 static void DrawHeadline(void)
1424 {
1425   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1426   DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1427 }
1428
1429 static void DrawTitleScreenImage(int nr, boolean initial)
1430 {
1431   int graphic = getTitleScreenGraphic(nr, initial);
1432   Bitmap *bitmap = graphic_info[graphic].bitmap;
1433   int width  = graphic_info[graphic].width;
1434   int height = graphic_info[graphic].height;
1435   int src_x = graphic_info[graphic].src_x;
1436   int src_y = graphic_info[graphic].src_y;
1437   int dst_x, dst_y;
1438
1439   if (bitmap == NULL)
1440     return;
1441
1442   if (width > WIN_XSIZE)
1443   {
1444     // image width too large for window => center image horizontally
1445     src_x = (width - WIN_XSIZE) / 2;
1446     width = WIN_XSIZE;
1447   }
1448
1449   if (height > WIN_YSIZE)
1450   {
1451     // image height too large for window => center image vertically
1452     src_y = (height - WIN_YSIZE) / 2;
1453     height = WIN_YSIZE;
1454   }
1455
1456   // always display title screens centered
1457   dst_x = (WIN_XSIZE - width) / 2;
1458   dst_y = (WIN_YSIZE - height) / 2;
1459
1460   SetDrawBackgroundMask(REDRAW_ALL);
1461   SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1462
1463   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1464
1465   if (DrawingOnBackground(dst_x, dst_y))
1466     BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1467   else
1468     BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1469
1470   redraw_mask = REDRAW_ALL;
1471 }
1472
1473 static void DrawTitleScreenMessage(int nr, boolean initial)
1474 {
1475   char *filename = getLevelSetTitleMessageFilename(nr, initial);
1476   struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1477
1478   if (filename == NULL)
1479     return;
1480
1481   // force TITLE font on title message screen
1482   SetFontStatus(getTitleMessageGameMode(initial));
1483
1484   // if chars *and* width set to "-1", automatically determine width
1485   if (tmi->chars == -1 && tmi->width == -1)
1486     tmi->width = viewport.window[game_status].width;
1487
1488   // if lines *and* height set to "-1", automatically determine height
1489   if (tmi->lines == -1 && tmi->height == -1)
1490     tmi->height = viewport.window[game_status].height;
1491
1492   // if chars set to "-1", automatically determine by text and font width
1493   if (tmi->chars == -1)
1494     tmi->chars = tmi->width / getFontWidth(tmi->font);
1495   else
1496     tmi->width = tmi->chars * getFontWidth(tmi->font);
1497
1498   // if lines set to "-1", automatically determine by text and font height
1499   if (tmi->lines == -1)
1500     tmi->lines = tmi->height / getFontHeight(tmi->font);
1501   else
1502     tmi->height = tmi->lines * getFontHeight(tmi->font);
1503
1504   // if x set to "-1", automatically determine by width and alignment
1505   if (tmi->x == -1)
1506     tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1507
1508   // if y set to "-1", automatically determine by height and alignment
1509   if (tmi->y == -1)
1510     tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1511
1512   SetDrawBackgroundMask(REDRAW_ALL);
1513   SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1514
1515   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1516
1517   DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1518                filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1519                tmi->autowrap, tmi->centered, tmi->parse_comments);
1520
1521   ResetFontStatus();
1522 }
1523
1524 static void DrawTitleScreen(void)
1525 {
1526   KeyboardAutoRepeatOff();
1527
1528   HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1529 }
1530
1531 static boolean CheckTitleScreen(boolean levelset_has_changed)
1532 {
1533   static boolean show_title_initial = TRUE;
1534   boolean show_titlescreen = FALSE;
1535
1536   // needed to be able to skip title screen, if no image or message defined
1537   InitializeTitleControls(show_title_initial);
1538
1539   if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1540     show_titlescreen = TRUE;
1541
1542   // show initial title images and messages only once at program start
1543   show_title_initial = FALSE;
1544
1545   return (show_titlescreen && num_title_screens > 0);
1546 }
1547
1548 void DrawMainMenu(void)
1549 {
1550   static LevelDirTree *leveldir_last_valid = NULL;
1551   boolean levelset_has_changed = FALSE;
1552   int fade_mask = REDRAW_FIELD;
1553
1554   LimitScreenUpdates(FALSE);
1555
1556   FadeSetLeaveScreen();
1557
1558   // do not fade out here -- function may continue and fade on editor screen
1559
1560   UnmapAllGadgets();
1561   FadeMenuSoundsAndMusic();
1562
1563   ExpireSoundLoops(FALSE);
1564
1565   KeyboardAutoRepeatOn();
1566
1567   audio.sound_deactivated = FALSE;
1568
1569   GetPlayerConfig();
1570
1571   // needed if last screen was the playing screen, invoked from level editor
1572   if (level_editor_test_game)
1573   {
1574     CloseDoor(DOOR_CLOSE_ALL);
1575
1576     SetGameStatus(GAME_MODE_EDITOR);
1577
1578     DrawLevelEd();
1579
1580     return;
1581   }
1582
1583   // needed if last screen was the setup screen and fullscreen state changed
1584   // (moved to "execSetupGraphics()" to change fullscreen state directly)
1585   // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1586
1587   // leveldir_current may be invalid (level group, parent link)
1588   if (!validLevelSeries(leveldir_current))
1589     leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1590
1591   if (leveldir_current != leveldir_last_valid)
1592     levelset_has_changed = TRUE;
1593
1594   // store valid level series information
1595   leveldir_last_valid = leveldir_current;
1596
1597   init_last = init;                     // switch to new busy animation
1598
1599   // needed if last screen (level choice) changed graphics, sounds or music
1600   ReloadCustomArtwork(0);
1601
1602   if (CheckTitleScreen(levelset_has_changed))
1603   {
1604     SetGameStatus(GAME_MODE_TITLE);
1605
1606     DrawTitleScreen();
1607
1608     return;
1609   }
1610
1611   if (redraw_mask & REDRAW_ALL)
1612     fade_mask = REDRAW_ALL;
1613
1614   if (CheckFadeAll())
1615     fade_mask = REDRAW_ALL;
1616
1617   FadeOut(fade_mask);
1618
1619   // needed if different viewport properties defined for menues
1620   ChangeViewportPropertiesIfNeeded();
1621
1622   SetDrawtoField(DRAW_TO_BACKBUFFER);
1623
1624   // level_nr may have been set to value over handicap with level editor
1625   if (setup.handicap && level_nr > leveldir_current->handicap_level)
1626     level_nr = leveldir_current->handicap_level;
1627
1628   LoadLevel(level_nr);
1629   LoadScore(level_nr);
1630
1631   SaveLevelSetup_SeriesInfo();
1632
1633   // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1634   SetDrawDeactivationMask(REDRAW_NONE);
1635   SetDrawBackgroundMask(REDRAW_FIELD);
1636
1637   SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1638
1639 #if 0
1640   if (fade_mask == REDRAW_ALL)
1641     RedrawGlobalBorder();
1642 #endif
1643
1644   ClearField();
1645
1646   InitializeMainControls();
1647
1648   DrawCursorAndText_Main(-1, FALSE, FALSE);
1649   DrawPreviewLevelInitial();
1650   DrawNetworkPlayers();
1651
1652   HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1653
1654   TapeStop();
1655   if (TAPE_IS_EMPTY(tape))
1656     LoadTape(level_nr);
1657   DrawCompleteVideoDisplay();
1658
1659   PlayMenuSoundsAndMusic();
1660
1661   // create gadgets for main menu screen
1662   FreeScreenGadgets();
1663   CreateScreenGadgets();
1664
1665   // may be required if audio buttons shown on tape and changed in setup menu
1666   FreeGameButtons();
1667   CreateGameButtons();
1668
1669   // map gadgets for main menu screen
1670   MapTapeButtons();
1671   MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1672   UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1673
1674   // copy actual game door content to door double buffer for OpenDoor()
1675   BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1676   BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1677
1678   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1679
1680   DrawMaskedBorder(fade_mask);
1681
1682   FadeIn(fade_mask);
1683   FadeSetEnterMenu();
1684
1685   // update screen area with special editor door
1686   redraw_mask |= REDRAW_ALL;
1687   BackToFront();
1688
1689   SetMouseCursor(CURSOR_DEFAULT);
1690
1691   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1692 }
1693
1694 static void gotoTopLevelDir(void)
1695 {
1696   // move upwards until inside (but not above) top level directory
1697   while (leveldir_current->node_parent &&
1698          !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1699   {
1700     // write a "path" into level tree for easy navigation to last level
1701     if (leveldir_current->node_parent->node_group->cl_first == -1)
1702     {
1703       int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1704       int leveldir_pos = posTreeInfo(leveldir_current);
1705       int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1706       int cl_first, cl_cursor;
1707
1708       cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1709       cl_cursor = leveldir_pos - cl_first;
1710
1711       leveldir_current->node_parent->node_group->cl_first = cl_first;
1712       leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1713     }
1714
1715     leveldir_current = leveldir_current->node_parent;
1716   }
1717 }
1718
1719 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1720 {
1721   boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1722
1723   return (use_frame_counter ? video.frame_counter : Counter());
1724 }
1725
1726 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1727                                      struct TitleFadingInfo *fi)
1728 {
1729   return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1730 }
1731
1732 static void ResetTitleAutoDelay(unsigned int *counter_var,
1733                                 struct TitleFadingInfo *fi)
1734 {
1735   *counter_var = getAutoDelayCounter(fi);
1736 }
1737
1738 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1739 {
1740   static unsigned int title_delay = 0;
1741   static int title_screen_nr = 0;
1742   static int last_sound = -1, last_music = -1;
1743   boolean return_to_main_menu = FALSE;
1744   struct TitleControlInfo *tci;
1745   int sound, music;
1746
1747   if (button == MB_MENU_INITIALIZE)
1748   {
1749     title_delay = 0;
1750     title_screen_nr = 0;
1751     tci = &title_controls[title_screen_nr];
1752
1753     SetAnimStatus(getTitleAnimMode(tci));
1754
1755     last_sound = SND_UNDEFINED;
1756     last_music = MUS_UNDEFINED;
1757
1758     if (num_title_screens != 0)
1759     {
1760       FadeSetEnterScreen();
1761
1762       // use individual title fading instead of global "enter screen" fading
1763       fading = getTitleFading(tci);
1764     }
1765
1766     if (game_status_last_screen == GAME_MODE_INFO)
1767     {
1768       if (num_title_screens == 0)
1769       {
1770         // switch game mode from title screen mode back to info screen mode
1771         SetGameStatus(GAME_MODE_INFO);
1772
1773         // store that last screen was info screen, not main menu screen
1774         game_status_last_screen = GAME_MODE_INFO;
1775
1776         DrawInfoScreen_NotAvailable("Title screen information:",
1777                                     "No title screen for this level set.");
1778         return;
1779       }
1780     }
1781
1782     FadeMenuSoundsAndMusic();
1783
1784     FadeOut(REDRAW_ALL);
1785
1786     // title screens may have different window size
1787     ChangeViewportPropertiesIfNeeded();
1788
1789     // only required to update logic for redrawing global border
1790     ClearField();
1791
1792     if (tci->is_image)
1793       DrawTitleScreenImage(tci->local_nr, tci->initial);
1794     else
1795       DrawTitleScreenMessage(tci->local_nr, tci->initial);
1796
1797     sound = getTitleSound(tci);
1798     music = getTitleMusic(tci);
1799
1800     if (sound != last_sound)
1801       PlayMenuSoundExt(sound);
1802     if (music != last_music)
1803       PlayMenuMusicExt(music);
1804
1805     last_sound = sound;
1806     last_music = music;
1807
1808     SetMouseCursor(CURSOR_NONE);
1809
1810     FadeIn(REDRAW_ALL);
1811
1812     ResetTitleAutoDelay(&title_delay, &fading);
1813
1814     return;
1815   }
1816
1817   if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1818     button = MB_MENU_CHOICE;
1819
1820   if (button == MB_MENU_LEAVE)
1821   {
1822     return_to_main_menu = TRUE;
1823   }
1824   else if (button == MB_MENU_CHOICE)
1825   {
1826     if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1827     {
1828       SetGameStatus(GAME_MODE_INFO);
1829
1830       info_mode = INFO_MODE_MAIN;
1831
1832       DrawInfoScreen();
1833
1834       return;
1835     }
1836
1837     title_screen_nr++;
1838
1839     if (title_screen_nr < num_title_screens)
1840     {
1841       tci = &title_controls[title_screen_nr];
1842
1843       SetAnimStatus(getTitleAnimMode(tci));
1844
1845       sound = getTitleSound(tci);
1846       music = getTitleMusic(tci);
1847
1848       if (last_sound != SND_UNDEFINED && sound != last_sound)
1849         FadeSound(last_sound);
1850       if (last_music != MUS_UNDEFINED && music != last_music)
1851         FadeMusic();
1852
1853       fading = getTitleFading(tci);
1854
1855       FadeOut(REDRAW_ALL);
1856
1857       if (tci->is_image)
1858         DrawTitleScreenImage(tci->local_nr, tci->initial);
1859       else
1860         DrawTitleScreenMessage(tci->local_nr, tci->initial);
1861
1862       sound = getTitleSound(tci);
1863       music = getTitleMusic(tci);
1864
1865       if (sound != last_sound)
1866         PlayMenuSoundExt(sound);
1867       if (music != last_music)
1868         PlayMenuMusicExt(music);
1869
1870       last_sound = sound;
1871       last_music = music;
1872
1873       FadeIn(REDRAW_ALL);
1874
1875       ResetTitleAutoDelay(&title_delay, &fading);
1876     }
1877     else
1878     {
1879       FadeMenuSoundsAndMusic();
1880
1881       return_to_main_menu = TRUE;
1882     }
1883   }
1884
1885   if (return_to_main_menu)
1886   {
1887     SetMouseCursor(CURSOR_DEFAULT);
1888
1889     // force full menu screen redraw after displaying title screens
1890     redraw_mask = REDRAW_ALL;
1891
1892     if (game_status_last_screen == GAME_MODE_INFO)
1893     {
1894       SetGameStatus(GAME_MODE_INFO);
1895
1896       info_mode = INFO_MODE_MAIN;
1897
1898       DrawInfoScreen();
1899     }
1900     else        // default: return to main menu
1901     {
1902       SetGameStatus(GAME_MODE_MAIN);
1903
1904       DrawMainMenu();
1905     }
1906   }
1907 }
1908
1909 static void HandleMainMenu_SelectLevel(int step, int direction,
1910                                        int selected_level_nr)
1911 {
1912   int old_level_nr = level_nr;
1913   int new_level_nr;
1914
1915   if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1916     new_level_nr = selected_level_nr;
1917   else
1918     new_level_nr = old_level_nr + step * direction;
1919
1920   if (new_level_nr < leveldir_current->first_level)
1921     new_level_nr = leveldir_current->first_level;
1922   if (new_level_nr > leveldir_current->last_level)
1923     new_level_nr = leveldir_current->last_level;
1924
1925   if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1926   {
1927     // skipping levels is only allowed when trying to skip single level
1928     if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1929         Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1930     {
1931       leveldir_current->handicap_level++;
1932       SaveLevelSetup_SeriesInfo();
1933     }
1934
1935     new_level_nr = leveldir_current->handicap_level;
1936   }
1937
1938   if (new_level_nr != old_level_nr)
1939   {
1940     struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1941
1942     PlaySound(SND_MENU_ITEM_SELECTING);
1943
1944     level_nr = new_level_nr;
1945
1946     DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1947              int2str(level_nr, menu.main.text.level_number.size),
1948              mci->pos_text->font);
1949
1950     LoadLevel(level_nr);
1951     DrawPreviewLevelInitial();
1952
1953     TapeErase();
1954     LoadTape(level_nr);
1955     DrawCompleteVideoDisplay();
1956
1957     SaveLevelSetup_SeriesInfo();
1958
1959     UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1960
1961     // force redraw of playfield area (may be reset at this point)
1962     redraw_mask |= REDRAW_FIELD;
1963   }
1964 }
1965
1966 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1967 {
1968   static int choice = MAIN_CONTROL_GAME;
1969   static boolean button_pressed_last = FALSE;
1970   boolean button_pressed = FALSE;
1971   int pos = choice;
1972   int i = 0;    // needed to prevent compiler warning due to bad code below
1973
1974   if (button == MB_MENU_INITIALIZE)
1975   {
1976     DrawCursorAndText_Main(choice, TRUE, FALSE);
1977
1978     return;
1979   }
1980
1981   if (mx || my)         // mouse input
1982   {
1983     pos = -1;
1984
1985     for (i = 0; main_controls[i].nr != -1; i++)
1986     {
1987       if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1988           insideTextPosRect(main_controls[i].pos_text,   mx - mSX, my - mSY) ||
1989           insideTextPosRect(main_controls[i].pos_input,  mx - mSX, my - mSY))
1990       {
1991         pos = main_controls[i].nr;
1992
1993         break;
1994       }
1995     }
1996
1997     // check if level preview was clicked
1998     if (insidePreviewRect(&preview, mx - SX, my - SY))
1999       pos = MAIN_CONTROL_GAME;
2000
2001     // handle pressed/unpressed state for active/inactive menu buttons
2002     // (if pos != -1, "i" contains index position corresponding to "pos")
2003     if (button &&
2004         pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2005         insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2006       button_pressed = TRUE;
2007
2008     if (button_pressed != button_pressed_last)
2009     {
2010       DrawCursorAndText_Main(choice, TRUE, button_pressed);
2011
2012       if (button_pressed)
2013         PlaySound(SND_MENU_BUTTON_PRESSING);
2014       else
2015         PlaySound(SND_MENU_BUTTON_RELEASING);
2016     }
2017   }
2018   else if (dx || dy)    // keyboard input
2019   {
2020     if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2021                    choice == MAIN_CONTROL_SETUP))
2022       button = MB_MENU_CHOICE;
2023     else if (dy)
2024       pos = choice + dy;
2025   }
2026
2027   if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2028   {
2029     HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2030   }
2031   else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2032   {
2033     HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2034   }
2035   else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2036   {
2037     CloseDoor(DOOR_CLOSE_2);
2038
2039     SetGameStatus(GAME_MODE_LEVELNR);
2040
2041     DrawChooseLevelNr();
2042   }
2043   else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2044   {
2045     if (button)
2046     {
2047       if (pos != choice)
2048       {
2049         PlaySound(SND_MENU_ITEM_ACTIVATING);
2050
2051         DrawCursorAndText_Main(choice, FALSE, FALSE);
2052         DrawCursorAndText_Main(pos, TRUE, button_pressed);
2053
2054         choice = pos;
2055       }
2056       else if (dx != 0)
2057       {
2058         if (choice != MAIN_CONTROL_INFO &&
2059             choice != MAIN_CONTROL_SETUP)
2060           HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2061       }
2062     }
2063     else
2064     {
2065       PlaySound(SND_MENU_ITEM_SELECTING);
2066
2067       if (pos == MAIN_CONTROL_NAME)
2068       {
2069         if ((mx || my) &&
2070             insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2071         {
2072           // special case: menu text "name/team" clicked -- toggle team mode
2073           setup.team_mode = !setup.team_mode;
2074
2075           InitializeMainControls();
2076           DrawCursorAndText_Main(choice, TRUE, FALSE);
2077
2078           DrawPreviewPlayers();
2079         }
2080         else
2081         {
2082           SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2083
2084           HandleTypeName(strlen(setup.player_name), 0);
2085         }
2086       }
2087       else if (pos == MAIN_CONTROL_LEVELS)
2088       {
2089         if (leveldir_first)
2090         {
2091           CloseDoor(DOOR_CLOSE_2);
2092
2093           SetGameStatus(GAME_MODE_LEVELS);
2094
2095           SaveLevelSetup_LastSeries();
2096           SaveLevelSetup_SeriesInfo();
2097
2098           if (setup.internal.choose_from_top_leveldir)
2099             gotoTopLevelDir();
2100
2101           DrawChooseLevelSet();
2102         }
2103       }
2104       else if (pos == MAIN_CONTROL_SCORES)
2105       {
2106         CloseDoor(DOOR_CLOSE_2);
2107
2108         SetGameStatus(GAME_MODE_SCORES);
2109
2110         DrawHallOfFame(level_nr, -1);
2111       }
2112       else if (pos == MAIN_CONTROL_EDITOR)
2113       {
2114         if (leveldir_current->readonly &&
2115             !strEqual(setup.player_name, "Artsoft"))
2116           Request("This level is read only!", REQ_CONFIRM);
2117
2118         CloseDoor(DOOR_CLOSE_2);
2119
2120         SetGameStatus(GAME_MODE_EDITOR);
2121
2122         FadeSetEnterScreen();
2123
2124         DrawLevelEd();
2125       }
2126       else if (pos == MAIN_CONTROL_INFO)
2127       {
2128         CloseDoor(DOOR_CLOSE_2);
2129
2130         SetGameStatus(GAME_MODE_INFO);
2131
2132         info_mode = INFO_MODE_MAIN;
2133
2134         DrawInfoScreen();
2135       }
2136       else if (pos == MAIN_CONTROL_GAME)
2137       {
2138         StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2139       }
2140       else if (pos == MAIN_CONTROL_SETUP)
2141       {
2142         CloseDoor(DOOR_CLOSE_2);
2143
2144         SetGameStatus(GAME_MODE_SETUP);
2145
2146         setup_mode = SETUP_MODE_MAIN;
2147
2148         DrawSetupScreen();
2149       }
2150       else if (pos == MAIN_CONTROL_QUIT)
2151       {
2152         SaveLevelSetup_LastSeries();
2153         SaveLevelSetup_SeriesInfo();
2154
2155         if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2156           SetGameStatus(GAME_MODE_QUIT);
2157       }
2158     }
2159   }
2160
2161   button_pressed_last = button_pressed;
2162 }
2163
2164
2165 // ============================================================================
2166 // info screen functions
2167 // ============================================================================
2168
2169 static struct TokenInfo *info_info;
2170 static int num_info_info;       // number of info entries shown on screen
2171 static int max_info_info;       // total number of info entries in list
2172
2173 static void execInfoTitleScreen(void)
2174 {
2175   info_mode = INFO_MODE_TITLE;
2176
2177   DrawInfoScreen();
2178 }
2179
2180 static void execInfoElements(void)
2181 {
2182   info_mode = INFO_MODE_ELEMENTS;
2183
2184   DrawInfoScreen();
2185 }
2186
2187 static void execInfoMusic(void)
2188 {
2189   info_mode = INFO_MODE_MUSIC;
2190
2191   DrawInfoScreen();
2192 }
2193
2194 static void execInfoCredits(void)
2195 {
2196   info_mode = INFO_MODE_CREDITS;
2197
2198   DrawInfoScreen();
2199 }
2200
2201 static void execInfoProgram(void)
2202 {
2203   info_mode = INFO_MODE_PROGRAM;
2204
2205   DrawInfoScreen();
2206 }
2207
2208 static void execInfoVersion(void)
2209 {
2210   info_mode = INFO_MODE_VERSION;
2211
2212   DrawInfoScreen();
2213 }
2214
2215 static void execInfoLevelSet(void)
2216 {
2217   info_mode = INFO_MODE_LEVELSET;
2218
2219   DrawInfoScreen();
2220 }
2221
2222 static void execExitInfo(void)
2223 {
2224   SetGameStatus(GAME_MODE_MAIN);
2225
2226   DrawMainMenu();
2227 }
2228
2229 static struct TokenInfo info_info_main[] =
2230 {
2231   { TYPE_ENTER_SCREEN,  execInfoTitleScreen,    "Title Screen"          },
2232   { TYPE_ENTER_SCREEN,  execInfoElements,       "Elements Info"         },
2233   { TYPE_ENTER_SCREEN,  execInfoMusic,          "Music Info"            },
2234   { TYPE_ENTER_SCREEN,  execInfoCredits,        "Credits"               },
2235   { TYPE_ENTER_SCREEN,  execInfoProgram,        "Program Info"          },
2236   { TYPE_ENTER_SCREEN,  execInfoVersion,        "Version Info"          },
2237   { TYPE_ENTER_SCREEN,  execInfoLevelSet,       "Level Set Info"        },
2238   { TYPE_EMPTY,         NULL,                   ""                      },
2239   { TYPE_LEAVE_MENU,    execExitInfo,           "Exit"                  },
2240
2241   { 0,                  NULL,                   NULL                    }
2242 };
2243
2244 static int getMenuTextFont(int type)
2245 {
2246   if (type & (TYPE_SWITCH       |
2247               TYPE_YES_NO       |
2248               TYPE_YES_NO_AUTO  |
2249               TYPE_STRING       |
2250               TYPE_PLAYER       |
2251               TYPE_ECS_AGA      |
2252               TYPE_KEYTEXT      |
2253               TYPE_ENTER_LIST   |
2254               TYPE_TEXT_INPUT))
2255     return FONT_MENU_2;
2256   else
2257     return FONT_MENU_1;
2258 }
2259
2260 static struct TokenInfo *setup_info;
2261 static struct TokenInfo setup_info_input[];
2262
2263 static struct TokenInfo *menu_info;
2264
2265 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2266                                        int screen_pos, int menu_info_pos_raw,
2267                                        boolean active)
2268 {
2269   int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2270   struct TokenInfo *ti = &token_info[pos];
2271   int xpos = MENU_SCREEN_START_XPOS;
2272   int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2273   int font_nr = getMenuTextFont(ti->type);
2274
2275   if (setup_mode == SETUP_MODE_INPUT)
2276     font_nr = FONT_MENU_1;
2277
2278   if (active)
2279     font_nr = FONT_ACTIVE(font_nr);
2280
2281   DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2282
2283   if (ti->type & ~TYPE_SKIP_ENTRY)
2284     drawCursor(screen_pos, active);
2285 }
2286
2287 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2288                                    boolean active)
2289 {
2290   DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2291 }
2292
2293 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2294                                     boolean active)
2295 {
2296   DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2297 }
2298
2299 static char *window_size_text;
2300 static char *scaling_type_text;
2301 static char *network_server_text;
2302
2303 static void drawSetupValue(int, int);
2304
2305 static void drawMenuInfoList(int first_entry, int num_page_entries,
2306                              int max_page_entries)
2307 {
2308   int i;
2309
2310   if (first_entry + num_page_entries > max_page_entries)
2311     first_entry = 0;
2312
2313   clearMenuListArea();
2314
2315   for (i = 0; i < num_page_entries; i++)
2316   {
2317     int menu_info_pos = first_entry + i;
2318     struct TokenInfo *si = &menu_info[menu_info_pos];
2319     void *value_ptr = si->value;
2320
2321     // set some entries to "unchangeable" according to other variables
2322     if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2323         (value_ptr == &setup.sound_loops  && !audio.loops_available) ||
2324         (value_ptr == &setup.sound_music  && !audio.music_available) ||
2325         (value_ptr == &setup.fullscreen   && !video.fullscreen_available) ||
2326         (value_ptr == &window_size_text   && !video.window_scaling_available) ||
2327         (value_ptr == &scaling_type_text  && !video.window_scaling_available))
2328       si->type |= TYPE_GHOSTED;
2329
2330     if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2331       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2332     else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2333       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2334     else if (si->type & ~TYPE_SKIP_ENTRY)
2335       initCursor(i, IMG_MENU_BUTTON);
2336
2337     DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2338
2339     if (si->type & TYPE_STRING)
2340     {
2341       int gadget_id = -1;
2342
2343       if (value_ptr == &network_server_text)
2344         gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2345
2346       if (gadget_id != -1)
2347       {
2348         struct GadgetInfo *gi = screen_gadget[gadget_id];
2349         int xpos = MENU_SCREEN_START_XPOS;
2350         int ypos = MENU_SCREEN_START_YPOS + i;
2351         int x = mSX + xpos * 32;
2352         int y = mSY + ypos * 32;
2353
2354         ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2355       }
2356     }
2357
2358     if (si->type & TYPE_VALUE &&
2359         menu_info == setup_info)
2360       drawSetupValue(i, menu_info_pos);
2361   }
2362 }
2363
2364 static void DrawInfoScreen_Main(void)
2365 {
2366   int fade_mask = REDRAW_FIELD;
2367   int i;
2368
2369   if (redraw_mask & REDRAW_ALL)
2370     fade_mask = REDRAW_ALL;
2371
2372   if (CheckFadeAll())
2373     fade_mask = REDRAW_ALL;
2374
2375   UnmapAllGadgets();
2376   FadeMenuSoundsAndMusic();
2377
2378   FreeScreenGadgets();
2379   CreateScreenGadgets();
2380
2381   // (needed after displaying title screens which disable auto repeat)
2382   KeyboardAutoRepeatOn();
2383
2384   FadeSetLeaveScreen();
2385
2386   FadeOut(fade_mask);
2387
2388   // needed if different viewport properties defined for info screen
2389   ChangeViewportPropertiesIfNeeded();
2390
2391   SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2392
2393   ClearField();
2394
2395   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2396
2397   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2398
2399   info_info = info_info_main;
2400
2401   // determine maximal number of info entries that can be displayed on screen
2402   num_info_info = 0;
2403   for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2404     num_info_info++;
2405
2406   // determine maximal number of info entries available for menu of info screen
2407   max_info_info = 0;
2408   for (i = 0; info_info[i].type != 0; i++)
2409     max_info_info++;
2410
2411   HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2412
2413   MapScreenGadgets(max_info_info);
2414
2415   PlayMenuSoundsAndMusic();
2416
2417   DrawMaskedBorder(fade_mask);
2418
2419   FadeIn(fade_mask);
2420 }
2421
2422 static void changeSetupValue(int, int, int);
2423
2424 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2425                              int mode, int num_page_entries,
2426                              int max_page_entries)
2427 {
2428   static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2429   static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2430   static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2431   boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2432   int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2433   int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2434   int *num_page_entries_last = num_page_entries_all_last[game_status];
2435   int *choice_store = choice_stores[game_status];
2436   int *first_entry_store = first_entry_stores[game_status];
2437   int choice = choice_store[mode];              // starts with 0
2438   int first_entry = first_entry_store[mode];    // starts with 0
2439   int x = 0;
2440   int y = choice - first_entry;
2441   int y_old = y;
2442   boolean position_set_by_scrollbar = (dx == 999);
2443   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2444   int i;
2445
2446   if (button == MB_MENU_INITIALIZE)
2447   {
2448     // check if number of menu page entries has changed (may happen by change
2449     // of custom artwork definition value for 'list_size' for this menu screen)
2450     // (in this case, the last menu position most probably has to be corrected)
2451     if (num_page_entries != num_page_entries_last[mode])
2452     {
2453       choice_store[mode] = first_entry_store[mode] = 0;
2454
2455       choice = first_entry = 0;
2456       y = y_old = 0;
2457
2458       num_page_entries_last[mode] = num_page_entries;
2459     }
2460
2461     // advance to first valid menu entry
2462     while (choice < num_page_entries &&
2463            menu_info[choice].type & TYPE_SKIP_ENTRY)
2464       choice++;
2465
2466     if (position_set_by_scrollbar)
2467       first_entry = first_entry_store[mode] = dy;
2468     else
2469       AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2470                       NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2471
2472     drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2473
2474     if (choice < first_entry)
2475     {
2476       choice = first_entry;
2477
2478       if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2479         choice++;
2480     }
2481     else if (choice > first_entry + num_page_entries - 1)
2482     {
2483       choice = first_entry + num_page_entries - 1;
2484
2485       if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2486         choice--;
2487     }
2488
2489     choice_store[mode] = choice;
2490
2491     DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2492
2493     return;
2494   }
2495   else if (button == MB_MENU_LEAVE)
2496   {
2497     PlaySound(SND_MENU_ITEM_SELECTING);
2498
2499     for (i = 0; i < max_page_entries; i++)
2500     {
2501       if (menu_info[i].type & TYPE_LEAVE_MENU)
2502       {
2503         void (*menu_callback_function)(void) = menu_info[i].value;
2504
2505         FadeSetLeaveMenu();
2506
2507         menu_callback_function();
2508
2509         break;  // absolutely needed because function changes 'menu_info'!
2510       }
2511     }
2512
2513     return;
2514   }
2515
2516   if (mx || my)         // mouse input
2517   {
2518     x = (mx - mSX) / 32;
2519     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2520   }
2521   else if (dx || dy)    // keyboard or scrollbar/scrollbutton input
2522   {
2523     // move cursor instead of scrolling when already at start/end of list
2524     if (dy == -1 * SCROLL_LINE && first_entry == 0)
2525       dy = -1;
2526     else if (dy == +1 * SCROLL_LINE &&
2527              first_entry + num_page_entries == max_page_entries)
2528       dy = 1;
2529
2530     // handle scrolling screen one line or page
2531     if (y + dy < 0 ||
2532         y + dy > num_page_entries - 1)
2533     {
2534       boolean redraw = FALSE;
2535
2536       if (ABS(dy) == SCROLL_PAGE)
2537         step = num_page_entries - 1;
2538
2539       if (dy < 0 && first_entry > 0)
2540       {
2541         // scroll page/line up
2542
2543         first_entry -= step;
2544         if (first_entry < 0)
2545           first_entry = 0;
2546
2547         redraw = TRUE;
2548       }
2549       else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2550       {
2551         // scroll page/line down
2552
2553         first_entry += step;
2554         if (first_entry + num_page_entries > max_page_entries)
2555           first_entry = MAX(0, max_page_entries - num_page_entries);
2556
2557         redraw = TRUE;
2558       }
2559
2560       if (redraw)
2561       {
2562         choice += first_entry - first_entry_store[mode];
2563
2564         if (choice < first_entry)
2565         {
2566           choice = first_entry;
2567
2568           if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2569             choice++;
2570         }
2571         else if (choice > first_entry + num_page_entries - 1)
2572         {
2573           choice = first_entry + num_page_entries - 1;
2574
2575           if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2576             choice--;
2577         }
2578         else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2579         {
2580           choice += SIGN(dy);
2581
2582           if (choice < first_entry ||
2583               choice > first_entry + num_page_entries - 1)
2584           first_entry += SIGN(dy);
2585         }
2586
2587         first_entry_store[mode] = first_entry;
2588         choice_store[mode] = choice;
2589
2590         drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2591
2592         DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2593
2594         AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2595                         NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2596       }
2597
2598       return;
2599     }
2600
2601     if (dx)
2602     {
2603       int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2604
2605       if (menu_info[choice].type & menu_navigation_type ||
2606           menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2607           menu_info[choice].type & TYPE_YES_NO_AUTO ||
2608           menu_info[choice].type & TYPE_PLAYER)
2609         button = MB_MENU_CHOICE;
2610     }
2611     else if (dy)
2612       y += dy;
2613
2614     // jump to next non-empty menu entry (up or down)
2615     while (first_entry + y > 0 &&
2616            first_entry + y < max_page_entries - 1 &&
2617            menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2618       y += dy;
2619
2620     if (!IN_VIS_MENU(x, y))
2621     {
2622       choice += y - y_old;
2623
2624       if (choice < first_entry)
2625         first_entry = choice;
2626       else if (choice > first_entry + num_page_entries - 1)
2627         first_entry = choice - num_page_entries + 1;
2628
2629       if (first_entry >= 0 &&
2630           first_entry + num_page_entries <= max_page_entries)
2631       {
2632         first_entry_store[mode] = first_entry;
2633
2634         if (choice < first_entry)
2635           choice = first_entry;
2636         else if (choice > first_entry + num_page_entries - 1)
2637           choice = first_entry + num_page_entries - 1;
2638
2639         choice_store[mode] = choice;
2640
2641         drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2642
2643         DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2644
2645         AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2646                         NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2647       }
2648
2649       return;
2650     }
2651   }
2652
2653   if (!anyScrollbarGadgetActive() &&
2654       IN_VIS_MENU(x, y) &&
2655       mx < mx_right_border &&
2656       y >= 0 && y < num_page_entries)
2657   {
2658     if (button)
2659     {
2660       if (first_entry + y != choice &&
2661           menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2662       {
2663         PlaySound(SND_MENU_ITEM_ACTIVATING);
2664
2665         DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2666         DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2667
2668         choice = choice_store[mode] = first_entry + y;
2669       }
2670       else if (dx < 0)
2671       {
2672         PlaySound(SND_MENU_ITEM_SELECTING);
2673
2674         for (i = 0; menu_info[i].type != 0; i++)
2675         {
2676           if (menu_info[i].type & TYPE_LEAVE_MENU)
2677           {
2678             void (*menu_callback_function)(void) = menu_info[i].value;
2679
2680             FadeSetLeaveMenu();
2681
2682             menu_callback_function();
2683
2684             // absolutely needed because function changes 'menu_info'!
2685             break;
2686           }
2687         }
2688
2689         return;
2690       }
2691     }
2692     else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2693     {
2694       PlaySound(SND_MENU_ITEM_SELECTING);
2695
2696       // when selecting key headline, execute function for key value change
2697       if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2698           menu_info[first_entry + y + 1].type & TYPE_KEY)
2699         y++;
2700
2701       // when selecting string value, execute function for list selection
2702       if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2703           menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2704         y--;
2705
2706       // when selecting string value, execute function for text input gadget
2707       if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2708           menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2709         y--;
2710
2711       if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2712       {
2713         void (*menu_callback_function)(void) =
2714           menu_info[first_entry + y].value;
2715
2716         FadeSetFromType(menu_info[first_entry + y].type);
2717
2718         menu_callback_function();
2719       }
2720       else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2721       {
2722         void (*gadget_callback_function)(void) =
2723           menu_info[first_entry + y].value;
2724
2725         gadget_callback_function();
2726       }
2727       else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2728                menu_info == setup_info)
2729       {
2730         changeSetupValue(y, first_entry + y, dx);
2731       }
2732     }
2733   }
2734 }
2735
2736 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2737 {
2738   menu_info = info_info;
2739
2740   HandleMenuScreen(mx, my, dx, dy, button,
2741                    info_mode, num_info_info, max_info_info);
2742 }
2743
2744 static int getMenuFontSpacing(int spacing_height, int font_nr)
2745 {
2746   int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2747
2748   return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2749           spacing_height);
2750 }
2751
2752 static int getMenuTextSpacing(int spacing_height, int font_nr)
2753 {
2754   return (getMenuFontSpacing(spacing_height, font_nr) +
2755           EXTRA_SPACING(game_status));
2756 }
2757
2758 static int getMenuTextStep(int spacing_height, int font_nr)
2759 {
2760   return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2761 }
2762
2763 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2764 {
2765   int font_title = MENU_INFO_FONT_TITLE;
2766   int font_error = FONT_TEXT_2;
2767   int font_foot  = MENU_INFO_FONT_FOOT;
2768   int spacing_title = menu.headline1_spacing_info[info_mode];
2769   int ystep_title = getMenuTextStep(spacing_title, font_title);
2770   int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2771   int ystart2 = ystart1 + ystep_title;
2772   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2773
2774   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2775
2776   FadeOut(REDRAW_FIELD);
2777
2778   ClearField();
2779   DrawHeadline();
2780
2781   DrawTextSCentered(ystart1, font_title, text_title);
2782   DrawTextSCentered(ystart2, font_error, text_error);
2783
2784   DrawTextSCentered(ybottom, font_foot,
2785                     "Press any key or button for info menu");
2786
2787   FadeIn(REDRAW_FIELD);
2788 }
2789
2790 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2791 {
2792   static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2793   static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2794   int font_title = MENU_INFO_FONT_TITLE;
2795   int font_foot  = MENU_INFO_FONT_FOOT;
2796   int xstart  = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2797   int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2798   int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2799   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2800   int ystep = MENU_SCREEN_INFO_YSTEP;
2801   int element, action, direction;
2802   int graphic;
2803   int delay;
2804   int sync_frame;
2805   int i, j;
2806
2807   if (init)
2808   {
2809     for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2810       infoscreen_step[i] = infoscreen_frame[i] = 0;
2811
2812     ClearField();
2813     DrawHeadline();
2814
2815     DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2816
2817     DrawTextSCentered(ybottom, font_foot,
2818                       "Press any key or button for next page");
2819
2820     FrameCounter = 0;
2821   }
2822
2823   i = j = 0;
2824   while (helpanim_info[j].element != HELPANIM_LIST_END)
2825   {
2826     if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2827         i >= max_anims)
2828       break;
2829     else if (i < start)
2830     {
2831       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2832         j++;
2833
2834       j++;
2835       i++;
2836
2837       continue;
2838     }
2839
2840     j += infoscreen_step[i - start];
2841
2842     element = helpanim_info[j].element;
2843     action = helpanim_info[j].action;
2844     direction = helpanim_info[j].direction;
2845
2846     if (element < 0)
2847       element = EL_UNKNOWN;
2848
2849     if (action != -1 && direction != -1)
2850       graphic = el_act_dir2img(element, action, direction);
2851     else if (action != -1)
2852       graphic = el_act2img(element, action);
2853     else if (direction != -1)
2854       graphic = el_dir2img(element, direction);
2855     else
2856       graphic = el2img(element);
2857
2858     delay = helpanim_info[j++].delay;
2859
2860     if (delay == -1)
2861       delay = 1000000;
2862
2863     if (infoscreen_frame[i - start] == 0)
2864     {
2865       sync_frame = 0;
2866       infoscreen_frame[i - start] = delay - 1;
2867     }
2868     else
2869     {
2870       sync_frame = delay - infoscreen_frame[i - start];
2871       infoscreen_frame[i - start]--;
2872     }
2873
2874     if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2875     {
2876       if (!infoscreen_frame[i - start])
2877         infoscreen_step[i - start] = 0;
2878     }
2879     else
2880     {
2881       if (!infoscreen_frame[i - start])
2882         infoscreen_step[i - start]++;
2883       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2884         j++;
2885     }
2886
2887     j++;
2888
2889     ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2890                                TILEX, TILEY);
2891     DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2892                                  graphic, sync_frame, USE_MASKING);
2893
2894     if (init)
2895       DrawInfoScreen_HelpText(element, action, direction, i - start);
2896
2897     i++;
2898   }
2899
2900   redraw_mask |= REDRAW_FIELD;
2901
2902   FrameCounter++;
2903 }
2904
2905 static char *getHelpText(int element, int action, int direction)
2906 {
2907   char token[MAX_LINE_LEN];
2908
2909   strcpy(token, element_info[element].token_name);
2910
2911   if (action != -1)
2912     strcat(token, element_action_info[action].suffix);
2913
2914   if (direction != -1)
2915     strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2916
2917   return getHashEntry(helptext_info, token);
2918 }
2919
2920 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2921 {
2922   int font_nr = FONT_INFO_ELEMENTS;
2923   int font_width = getFontWidth(font_nr);
2924   int font_height = getFontHeight(font_nr);
2925   int yoffset = (TILEX - 2 * font_height) / 2;
2926   int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
2927   int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
2928   int ystep = TILEY + 4;
2929   int pad_left = xstart - SX;
2930   int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
2931   int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
2932   int max_lines_per_text = 2;    
2933   char *text = NULL;
2934
2935   if (action != -1 && direction != -1)          // element.action.direction
2936     text = getHelpText(element, action, direction);
2937
2938   if (text == NULL && action != -1)             // element.action
2939     text = getHelpText(element, action, -1);
2940
2941   if (text == NULL && direction != -1)          // element.direction
2942     text = getHelpText(element, -1, direction);
2943
2944   if (text == NULL)                             // base element
2945     text = getHelpText(element, -1, -1);
2946
2947   if (text == NULL)                             // not found
2948     text = "No description available";
2949
2950   if (strlen(text) <= max_chars_per_line)       // only one line of text
2951     ystart += getFontHeight(font_nr) / 2;
2952
2953   DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
2954                  max_chars_per_line, -1, max_lines_per_text, 0, -1,
2955                  TRUE, FALSE, FALSE);
2956 }
2957
2958 static void DrawInfoScreen_TitleScreen(void)
2959 {
2960   SetGameStatus(GAME_MODE_TITLE);
2961
2962   DrawTitleScreen();
2963 }
2964
2965 void HandleInfoScreen_TitleScreen(int button)
2966 {
2967   HandleTitleScreen(0, 0, 0, 0, button);
2968 }
2969
2970 static void DrawInfoScreen_Elements(void)
2971 {
2972   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2973
2974   FadeOut(REDRAW_FIELD);
2975
2976   LoadHelpAnimInfo();
2977   LoadHelpTextInfo();
2978
2979   HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2980
2981   FadeIn(REDRAW_FIELD);
2982 }
2983
2984 void HandleInfoScreen_Elements(int button)
2985 {
2986   static unsigned int info_delay = 0;
2987   static int num_anims;
2988   static int num_pages;
2989   static int page;
2990   int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2991   int i;
2992
2993   if (button == MB_MENU_INITIALIZE)
2994   {
2995     boolean new_element = TRUE;
2996
2997     num_anims = 0;
2998
2999     for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3000     {
3001       if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3002         new_element = TRUE;
3003       else if (new_element)
3004       {
3005         num_anims++;
3006         new_element = FALSE;
3007       }
3008     }
3009
3010     num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3011     page = 0;
3012   }
3013
3014   if (button == MB_MENU_LEAVE)
3015   {
3016     PlaySound(SND_MENU_ITEM_SELECTING);
3017
3018     info_mode = INFO_MODE_MAIN;
3019     DrawInfoScreen();
3020
3021     return;
3022   }
3023   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3024   {
3025     if (button != MB_MENU_INITIALIZE)
3026     {
3027       PlaySound(SND_MENU_ITEM_SELECTING);
3028
3029       page++;
3030     }
3031
3032     if (page >= num_pages)
3033     {
3034       FadeMenuSoundsAndMusic();
3035
3036       info_mode = INFO_MODE_MAIN;
3037       DrawInfoScreen();
3038
3039       return;
3040     }
3041
3042     if (page > 0)
3043       FadeSetNextScreen();
3044
3045     if (button != MB_MENU_INITIALIZE)
3046       FadeOut(REDRAW_FIELD);
3047
3048     DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3049
3050     if (button != MB_MENU_INITIALIZE)
3051       FadeIn(REDRAW_FIELD);
3052   }
3053   else
3054   {
3055     if (DelayReached(&info_delay, GameFrameDelay))
3056       if (page < num_pages)
3057         DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3058
3059     PlayMenuSoundIfLoop();
3060   }
3061 }
3062
3063 static void DrawInfoScreen_Music(void)
3064 {
3065   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3066
3067   FadeOut(REDRAW_FIELD);
3068
3069   ClearField();
3070   DrawHeadline();
3071
3072   LoadMusicInfo();
3073
3074   HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3075
3076   FadeIn(REDRAW_FIELD);
3077 }
3078
3079 void HandleInfoScreen_Music(int button)
3080 {
3081   static struct MusicFileInfo *list = NULL;
3082   int font_title = MENU_INFO_FONT_TITLE;
3083   int font_head  = MENU_INFO_FONT_HEAD;
3084   int font_text  = MENU_INFO_FONT_TEXT;
3085   int font_foot  = MENU_INFO_FONT_FOOT;
3086   int spacing_title = menu.headline1_spacing_info[info_mode];
3087   int spacing_head  = menu.headline2_spacing_info[info_mode];
3088   int ystep_title = getMenuTextStep(spacing_title, font_title);
3089   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
3090   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3091   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3092
3093   if (button == MB_MENU_INITIALIZE)
3094   {
3095     list = music_file_info;
3096
3097     if (list == NULL)
3098     {
3099       FadeMenuSoundsAndMusic();
3100
3101       ClearField();
3102       DrawHeadline();
3103
3104       DrawTextSCentered(ystart, font_title,
3105                         "No music info for this level set.");
3106
3107       DrawTextSCentered(ybottom, font_foot,
3108                         "Press any key or button for info menu");
3109
3110       return;
3111     }
3112   }
3113
3114   if (button == MB_MENU_LEAVE)
3115   {
3116     PlaySound(SND_MENU_ITEM_SELECTING);
3117
3118     FadeMenuSoundsAndMusic();
3119
3120     info_mode = INFO_MODE_MAIN;
3121     DrawInfoScreen();
3122
3123     return;
3124   }
3125   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3126   {
3127     if (button != MB_MENU_INITIALIZE)
3128     {
3129       PlaySound(SND_MENU_ITEM_SELECTING);
3130
3131       if (list != NULL)
3132         list = list->next;
3133     }
3134
3135     if (list == NULL)
3136     {
3137       FadeMenuSoundsAndMusic();
3138
3139       info_mode = INFO_MODE_MAIN;
3140       DrawInfoScreen();
3141
3142       return;
3143     }
3144
3145     FadeMenuSoundsAndMusic();
3146
3147     if (list != music_file_info)
3148       FadeSetNextScreen();
3149
3150     if (button != MB_MENU_INITIALIZE)
3151       FadeOut(REDRAW_FIELD);
3152
3153     ClearField();
3154     DrawHeadline();
3155
3156     if (list->is_sound)
3157     {
3158       int sound = list->music;
3159
3160       if (sound_info[sound].loop)
3161         PlaySoundLoop(sound);
3162       else
3163         PlaySound(sound);
3164
3165       DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3166     }
3167     else
3168     {
3169       int music = list->music;
3170
3171       if (music_info[music].loop)
3172         PlayMusicLoop(music);
3173       else
3174         PlayMusic(music);
3175
3176       DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3177     }
3178
3179     ystart += ystep_title;
3180
3181     if (!strEqual(list->title, UNKNOWN_NAME))
3182     {
3183       if (!strEqual(list->title_header, UNKNOWN_NAME))
3184       {
3185         DrawTextSCentered(ystart, font_head, list->title_header);
3186         ystart += ystep_head;
3187       }
3188
3189       DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3190       ystart += ystep_head;
3191     }
3192
3193     if (!strEqual(list->artist, UNKNOWN_NAME))
3194     {
3195       if (!strEqual(list->artist_header, UNKNOWN_NAME))
3196         DrawTextSCentered(ystart, font_head, list->artist_header);
3197       else
3198         DrawTextSCentered(ystart, font_head, "by");
3199
3200       ystart += ystep_head;
3201
3202       DrawTextFCentered(ystart, font_text, "%s", list->artist);
3203       ystart += ystep_head;
3204     }
3205
3206     if (!strEqual(list->album, UNKNOWN_NAME))
3207     {
3208       if (!strEqual(list->album_header, UNKNOWN_NAME))
3209         DrawTextSCentered(ystart, font_head, list->album_header);
3210       else
3211         DrawTextSCentered(ystart, font_head, "from the album");
3212
3213       ystart += ystep_head;
3214
3215       DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3216       ystart += ystep_head;
3217     }
3218
3219     if (!strEqual(list->year, UNKNOWN_NAME))
3220     {
3221       if (!strEqual(list->year_header, UNKNOWN_NAME))
3222         DrawTextSCentered(ystart, font_head, list->year_header);
3223       else
3224         DrawTextSCentered(ystart, font_head, "from the year");
3225
3226       ystart += ystep_head;
3227
3228       DrawTextFCentered(ystart, font_text, "%s", list->year);
3229       ystart += ystep_head;
3230     }
3231
3232     DrawTextSCentered(ybottom, FONT_TEXT_4,
3233                       "Press any key or button for next page");
3234
3235     if (button != MB_MENU_INITIALIZE)
3236       FadeIn(REDRAW_FIELD);
3237   }
3238
3239   if (list != NULL && list->is_sound && sound_info[list->music].loop)
3240     PlaySoundLoop(list->music);
3241 }
3242
3243 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3244 {
3245   int font_title = MENU_INFO_FONT_TITLE;
3246   int font_head  = MENU_INFO_FONT_HEAD;
3247   int font_text  = MENU_INFO_FONT_TEXT;
3248   int font_foot  = MENU_INFO_FONT_FOOT;
3249   int spacing_title = menu.headline1_spacing_info[info_mode];
3250   int spacing_head  = menu.headline2_spacing_info[info_mode];
3251   int spacing_para  = menu.paragraph_spacing_info[info_mode];
3252   int spacing_line  = menu.line_spacing_info[info_mode];
3253   int ystep_title = getMenuTextStep(spacing_title, font_title);
3254   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
3255   int ystep_para  = getMenuTextStep(spacing_para,  font_text);
3256   int ystep_line  = getMenuTextStep(spacing_line,  font_text);
3257   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3258   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3259
3260   ClearField();
3261   DrawHeadline();
3262
3263   DrawTextSCentered(ystart, font_title, "Credits:");
3264   ystart += ystep_title;
3265
3266   if (screen_nr == 0)
3267   {
3268     DrawTextSCentered(ystart, font_head,
3269                       "Special thanks to");
3270     ystart += ystep_head;
3271     DrawTextSCentered(ystart, font_text,
3272                       "Peter Liepa");
3273     ystart += ystep_head;
3274     DrawTextSCentered(ystart, font_head,
3275                       "for creating");
3276     ystart += ystep_head;
3277     DrawTextSCentered(ystart, font_text,
3278                       "\"Boulder Dash\"");
3279     ystart += ystep_head;
3280     DrawTextSCentered(ystart, font_head,
3281                       "in the year");
3282     ystart += ystep_head;
3283     DrawTextSCentered(ystart, font_text,
3284                       "1984");
3285     ystart += ystep_head;
3286     DrawTextSCentered(ystart, font_head,
3287                       "published by");
3288     ystart += ystep_head;
3289     DrawTextSCentered(ystart, font_text,
3290                       "First Star Software");
3291   }
3292   else if (screen_nr == 1)
3293   {
3294     DrawTextSCentered(ystart, font_head,
3295                       "Special thanks to");
3296     ystart += ystep_head;
3297     DrawTextSCentered(ystart, font_text,
3298                       "Klaus Heinz & Volker Wertich");
3299     ystart += ystep_head;
3300     DrawTextSCentered(ystart, font_head,
3301                       "for creating");
3302     ystart += ystep_head;
3303     DrawTextSCentered(ystart, font_text,
3304                       "\"Emerald Mine\"");
3305     ystart += ystep_head;
3306     DrawTextSCentered(ystart, font_head,
3307                       "in the year");
3308     ystart += ystep_head;
3309     DrawTextSCentered(ystart, font_text,
3310                       "1987");
3311     ystart += ystep_head;
3312     DrawTextSCentered(ystart, font_head,
3313                       "published by");
3314     ystart += ystep_head;
3315     DrawTextSCentered(ystart, font_text,
3316                       "Kingsoft");
3317   }
3318   else if (screen_nr == 2)
3319   {
3320     DrawTextSCentered(ystart, font_head,
3321                       "Special thanks to");
3322     ystart += ystep_head;
3323     DrawTextSCentered(ystart, font_text,
3324                       "Michael Stopp & Philip Jespersen");
3325     ystart += ystep_head;
3326     DrawTextSCentered(ystart, font_head,
3327                       "for creating");
3328     ystart += ystep_head;
3329     DrawTextSCentered(ystart, font_text,
3330                       "\"Supaplex\"");
3331     ystart += ystep_head;
3332     DrawTextSCentered(ystart, font_head,
3333                       "in the year");
3334     ystart += ystep_head;
3335     DrawTextSCentered(ystart, font_text,
3336                       "1991");
3337     ystart += ystep_head;
3338     DrawTextSCentered(ystart, font_head,
3339                       "published by");
3340     ystart += ystep_head;
3341     DrawTextSCentered(ystart, font_text,
3342                       "Digital Integration");
3343   }
3344   else if (screen_nr == 3)
3345   {
3346     DrawTextSCentered(ystart, font_head,
3347                       "Special thanks to");
3348     ystart += ystep_head;
3349     DrawTextSCentered(ystart, font_text,
3350                       "Hiroyuki Imabayashi");
3351     ystart += ystep_head;
3352     DrawTextSCentered(ystart, font_head,
3353                       "for creating");
3354     ystart += ystep_head;
3355     DrawTextSCentered(ystart, font_text,
3356                       "\"Sokoban\"");
3357     ystart += ystep_head;
3358     DrawTextSCentered(ystart, font_head,
3359                       "in the year");
3360     ystart += ystep_head;
3361     DrawTextSCentered(ystart, font_text,
3362                       "1982");
3363     ystart += ystep_head;
3364     DrawTextSCentered(ystart, font_head,
3365                       "published by");
3366     ystart += ystep_head;
3367     DrawTextSCentered(ystart, font_text,
3368                       "Thinking Rabbit");
3369   }
3370   else if (screen_nr == 4)
3371   {
3372     DrawTextSCentered(ystart, font_head,
3373                       "Special thanks to");
3374     ystart += ystep_head;
3375     DrawTextSCentered(ystart, font_text,
3376                       "Alan Bond");
3377     ystart += ystep_head;
3378     DrawTextSCentered(ystart, font_head,
3379                       "and");
3380     ystart += ystep_head;
3381     DrawTextSCentered(ystart, font_text,
3382                       "J\xfcrgen Bonhagen");
3383     ystart += ystep_head;
3384     DrawTextSCentered(ystart, font_head,
3385                       "for the continuous creation");
3386     ystart += ystep_line;
3387     DrawTextSCentered(ystart, font_head,
3388                       "of outstanding level sets");
3389   }
3390   else if (screen_nr == 5)
3391   {
3392     DrawTextSCentered(ystart, font_head,
3393                       "Thanks to");
3394     ystart += ystep_head;
3395     DrawTextSCentered(ystart, font_text,
3396                       "Peter Elzner");
3397     ystart += ystep_head;
3398     DrawTextSCentered(ystart, font_head,
3399                       "for ideas and inspiration by");
3400     ystart += ystep_head;
3401     DrawTextSCentered(ystart, font_text,
3402                       "Diamond Caves");
3403     ystart += ystep_para;
3404
3405     DrawTextSCentered(ystart, font_head,
3406                       "Thanks to");
3407     ystart += ystep_head;
3408     DrawTextSCentered(ystart, font_text,
3409                       "Steffest");
3410     ystart += ystep_head;
3411     DrawTextSCentered(ystart, font_head,
3412                       "for ideas and inspiration by");
3413     ystart += ystep_head;
3414     DrawTextSCentered(ystart, font_text,
3415                       "DX-Boulderdash");
3416   }
3417   else if (screen_nr == 6)
3418   {
3419     DrawTextSCentered(ystart, font_head,
3420                       "Thanks to");
3421     ystart += ystep_head;
3422     DrawTextSCentered(ystart, font_text,
3423                       "David Tritscher");
3424     ystart += ystep_head;
3425     DrawTextSCentered(ystart, font_head,
3426                       "for the code base used for the");
3427     ystart += ystep_line;
3428     DrawTextSCentered(ystart, font_head,
3429                       "native Emerald Mine engine");
3430   }
3431   else if (screen_nr == 7)
3432   {
3433     DrawTextSCentered(ystart, font_head,
3434                       "Thanks to");
3435     ystart += ystep_head;
3436     DrawTextSCentered(ystart, font_text,
3437                       "Guido Schulz");
3438     ystart += ystep_head;
3439     DrawTextSCentered(ystart, font_head,
3440                       "for the initial DOS port");
3441     ystart += ystep_para;
3442
3443     DrawTextSCentered(ystart, font_head,
3444                       "Thanks to");
3445     ystart += ystep_head;
3446     DrawTextSCentered(ystart, font_text,
3447                       "Karl H\xf6rnell");
3448     ystart += ystep_head;
3449     DrawTextSCentered(ystart, font_head,
3450                       "for some additional toons");
3451   }
3452   else if (screen_nr == 8)
3453   {
3454     DrawTextSCentered(ystart, font_head,
3455                       "And not to forget:");
3456     ystart += ystep_head;
3457     DrawTextSCentered(ystart, font_head,
3458                       "Many thanks to");
3459     ystart += ystep_head;
3460     DrawTextSCentered(ystart, font_text,
3461                       "All those who contributed");
3462     ystart += ystep_line;
3463     DrawTextSCentered(ystart, font_text,
3464                       "levels to this game");
3465     ystart += ystep_line;
3466     DrawTextSCentered(ystart, font_text,
3467                       "since 1995");
3468   }
3469
3470   DrawTextSCentered(ybottom, font_foot,
3471                     "Press any key or button for next page");
3472 }
3473
3474 static void DrawInfoScreen_Credits(void)
3475 {
3476   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3477
3478   FadeMenuSoundsAndMusic();
3479
3480   FadeOut(REDRAW_FIELD);
3481
3482   HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3483
3484   FadeIn(REDRAW_FIELD);
3485 }
3486
3487 void HandleInfoScreen_Credits(int button)
3488 {
3489   static int screen_nr = 0;
3490   int num_screens = 9;
3491
3492   if (button == MB_MENU_INITIALIZE)
3493   {
3494     screen_nr = 0;
3495
3496     // DrawInfoScreen_CreditsScreen(screen_nr);
3497   }
3498
3499   if (button == MB_MENU_LEAVE)
3500   {
3501     PlaySound(SND_MENU_ITEM_SELECTING);
3502
3503     info_mode = INFO_MODE_MAIN;
3504     DrawInfoScreen();
3505
3506     return;
3507   }
3508   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3509   {
3510     if (button != MB_MENU_INITIALIZE)
3511     {
3512       PlaySound(SND_MENU_ITEM_SELECTING);
3513
3514       screen_nr++;
3515     }
3516
3517     if (screen_nr >= num_screens)
3518     {
3519       FadeMenuSoundsAndMusic();
3520
3521       info_mode = INFO_MODE_MAIN;
3522       DrawInfoScreen();
3523
3524       return;
3525     }
3526
3527     if (screen_nr > 0)
3528       FadeSetNextScreen();
3529
3530     if (button != MB_MENU_INITIALIZE)
3531       FadeOut(REDRAW_FIELD);
3532
3533     DrawInfoScreen_CreditsScreen(screen_nr);
3534
3535     if (button != MB_MENU_INITIALIZE)
3536       FadeIn(REDRAW_FIELD);
3537   }
3538   else
3539   {
3540     PlayMenuSoundIfLoop();
3541   }
3542 }
3543
3544 static void DrawInfoScreen_Program(void)
3545 {
3546   int font_title = MENU_INFO_FONT_TITLE;
3547   int font_head  = MENU_INFO_FONT_HEAD;
3548   int font_text  = MENU_INFO_FONT_TEXT;
3549   int font_foot  = MENU_INFO_FONT_FOOT;
3550   int spacing_title = menu.headline1_spacing_info[info_mode];
3551   int spacing_head  = menu.headline2_spacing_info[info_mode];
3552   int spacing_para  = menu.paragraph_spacing_info[info_mode];
3553   int spacing_line  = menu.line_spacing_info[info_mode];
3554   int ystep_title = getMenuTextStep(spacing_title, font_title);
3555   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
3556   int ystep_para  = getMenuTextStep(spacing_para,  font_text);
3557   int ystep_line  = getMenuTextStep(spacing_line,  font_text);
3558   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3559   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3560
3561   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3562
3563   FadeOut(REDRAW_FIELD);
3564
3565   ClearField();
3566   DrawHeadline();
3567
3568   DrawTextSCentered(ystart, font_title, "Program Information:");
3569   ystart += ystep_title;
3570
3571   DrawTextSCentered(ystart, font_head,
3572                     "This game is Freeware!");
3573   ystart += ystep_head;
3574   DrawTextSCentered(ystart, font_head,
3575                     "If you like it, send e-mail to:");
3576   ystart += ystep_head;
3577   DrawTextSCentered(ystart, font_text,
3578                     setup.internal.program_email);
3579   ystart += ystep_para;
3580
3581   DrawTextSCentered(ystart, font_head,
3582                     "More information and levels:");
3583   ystart += ystep_head;
3584   DrawTextSCentered(ystart, font_text,
3585                     setup.internal.program_website);
3586   ystart += ystep_para;
3587
3588   DrawTextSCentered(ystart, font_head,
3589                     "If you have created new levels,");
3590   ystart += ystep_line;
3591   DrawTextSCentered(ystart, font_head,
3592                     "send them to me to include them!");
3593   ystart += ystep_head;
3594   DrawTextSCentered(ystart, font_head,
3595                     ":-)");
3596
3597   DrawTextSCentered(ybottom, font_foot,
3598                     "Press any key or button for info menu");
3599
3600   FadeIn(REDRAW_FIELD);
3601 }
3602
3603 void HandleInfoScreen_Program(int button)
3604 {
3605   if (button == MB_MENU_LEAVE)
3606   {
3607     PlaySound(SND_MENU_ITEM_SELECTING);
3608
3609     info_mode = INFO_MODE_MAIN;
3610     DrawInfoScreen();
3611
3612     return;
3613   }
3614   else if (button == MB_MENU_CHOICE)
3615   {
3616     PlaySound(SND_MENU_ITEM_SELECTING);
3617
3618     FadeMenuSoundsAndMusic();
3619
3620     info_mode = INFO_MODE_MAIN;
3621     DrawInfoScreen();
3622   }
3623   else
3624   {
3625     PlayMenuSoundIfLoop();
3626   }
3627 }
3628
3629 static void DrawInfoScreen_Version(void)
3630 {
3631   int font_title = MENU_INFO_FONT_TITLE;
3632   int font_head  = MENU_INFO_FONT_HEAD;
3633   int font_text  = MENU_INFO_FONT_TEXT;
3634   int font_foot  = MENU_INFO_FONT_FOOT;
3635   int spacing_title = menu.headline1_spacing_info[info_mode];
3636   int spacing_head  = menu.headline2_spacing_info[info_mode];
3637   int spacing_para  = menu.paragraph_spacing_info[info_mode];
3638   int spacing_line  = menu.line_spacing_info[info_mode];
3639   int xstep = getFontWidth(font_text);
3640   int ystep_title = getMenuTextStep(spacing_title, font_title);
3641   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
3642   int ystep_para  = getMenuTextStep(spacing_para,  font_text);
3643   int ystep_line  = getMenuTextStep(spacing_line,  font_text);
3644   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3645   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3646   int xstart1 = mSX - SX + 2 * xstep;
3647   int xstart2 = mSX - SX + 18 * xstep;
3648   int xstart3 = mSX - SX + 28 * xstep;
3649   SDL_version sdl_version_compiled;
3650   const SDL_version *sdl_version_linked;
3651   int driver_name_len = 10;
3652   SDL_version sdl_version_linked_ext;
3653   const char *driver_name = NULL;
3654
3655   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3656
3657   FadeOut(REDRAW_FIELD);
3658
3659   ClearField();
3660   DrawHeadline();
3661
3662   DrawTextSCentered(ystart, font_title, "Version Information:");
3663   ystart += ystep_title;
3664
3665   DrawTextF(xstart1, ystart, font_head, "Name");
3666   DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3667   ystart += ystep_line;
3668
3669   if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3670   {
3671     DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3672     DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3673     ystart += ystep_line;
3674
3675     DrawTextF(xstart1, ystart, font_head, "Version (real)");
3676     DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3677     ystart += ystep_line;
3678   }
3679   else
3680   {
3681     DrawTextF(xstart1, ystart, font_head, "Version");
3682     DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3683     ystart += ystep_line;
3684   }
3685
3686   DrawTextF(xstart1, ystart, font_head, "Platform");
3687   DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3688             PLATFORM_STRING,
3689             PLATFORM_XX_BIT_STRING);
3690   ystart += ystep_line;
3691
3692   DrawTextF(xstart1, ystart, font_head, "Target");
3693   DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3694   ystart += ystep_line;
3695
3696   DrawTextF(xstart1, ystart, font_head, "Source date");
3697   DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3698   ystart += ystep_para;
3699
3700   DrawTextF(xstart1, ystart, font_head, "Library");
3701   DrawTextF(xstart2, ystart, font_head, "compiled");
3702   DrawTextF(xstart3, ystart, font_head, "linked");
3703   ystart += ystep_head;
3704
3705   SDL_VERSION(&sdl_version_compiled);
3706   SDL_GetVersion(&sdl_version_linked_ext);
3707   sdl_version_linked = &sdl_version_linked_ext;
3708
3709   DrawTextF(xstart1, ystart, font_text, "SDL");
3710   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3711             sdl_version_compiled.major,
3712             sdl_version_compiled.minor,
3713             sdl_version_compiled.patch);
3714   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3715             sdl_version_linked->major,
3716             sdl_version_linked->minor,
3717             sdl_version_linked->patch);
3718   ystart += ystep_line;
3719
3720   SDL_IMAGE_VERSION(&sdl_version_compiled);
3721   sdl_version_linked = IMG_Linked_Version();
3722
3723   DrawTextF(xstart1, ystart, font_text, "SDL_image");
3724   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3725             sdl_version_compiled.major,
3726             sdl_version_compiled.minor,
3727             sdl_version_compiled.patch);
3728   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3729             sdl_version_linked->major,
3730             sdl_version_linked->minor,
3731             sdl_version_linked->patch);
3732   ystart += ystep_line;
3733
3734   SDL_MIXER_VERSION(&sdl_version_compiled);
3735   sdl_version_linked = Mix_Linked_Version();
3736
3737   DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3738   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3739             sdl_version_compiled.major,
3740             sdl_version_compiled.minor,
3741             sdl_version_compiled.patch);
3742   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3743             sdl_version_linked->major,
3744             sdl_version_linked->minor,
3745             sdl_version_linked->patch);
3746   ystart += ystep_line;
3747
3748   SDL_NET_VERSION(&sdl_version_compiled);
3749   sdl_version_linked = SDLNet_Linked_Version();
3750
3751   DrawTextF(xstart1, ystart, font_text, "SDL_net");
3752   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3753             sdl_version_compiled.major,
3754             sdl_version_compiled.minor,
3755             sdl_version_compiled.patch);
3756   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3757             sdl_version_linked->major,
3758             sdl_version_linked->minor,
3759             sdl_version_linked->patch);
3760   ystart += ystep_para;
3761
3762   DrawTextF(xstart1, ystart, font_head, "Driver");
3763   DrawTextF(xstart2, ystart, font_head, "Requested");
3764   DrawTextF(xstart3, ystart, font_head, "Used");
3765   ystart += ystep_head;
3766
3767   driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3768
3769   DrawTextF(xstart1, ystart, font_text, "SDL_VideoDriver");
3770   DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3771   DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3772   ystart += ystep_line;
3773
3774   driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3775
3776   DrawTextF(xstart1, ystart, font_text, "SDL_AudioDriver");
3777   DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3778   DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3779
3780   DrawTextSCentered(ybottom, font_foot,
3781                     "Press any key or button for info menu");
3782
3783   FadeIn(REDRAW_FIELD);
3784 }
3785
3786 void HandleInfoScreen_Version(int button)
3787 {
3788   if (button == MB_MENU_LEAVE)
3789   {
3790     PlaySound(SND_MENU_ITEM_SELECTING);
3791
3792     info_mode = INFO_MODE_MAIN;
3793     DrawInfoScreen();
3794
3795     return;
3796   }
3797   else if (button == MB_MENU_CHOICE)
3798   {
3799     PlaySound(SND_MENU_ITEM_SELECTING);
3800
3801     FadeMenuSoundsAndMusic();
3802
3803     info_mode = INFO_MODE_MAIN;
3804     DrawInfoScreen();
3805   }
3806   else
3807   {
3808     PlayMenuSoundIfLoop();
3809   }
3810 }
3811
3812 static void DrawInfoScreen_LevelSet(void)
3813 {
3814   struct TitleMessageInfo *tmi = &readme;
3815   char *filename = getLevelSetInfoFilename();
3816   char *title = "Level Set Information:";
3817   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3818   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3819
3820   if (filename == NULL)
3821   {
3822     DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3823
3824     return;
3825   }
3826
3827   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3828
3829   FadeOut(REDRAW_FIELD);
3830
3831   ClearField();
3832   DrawHeadline();
3833
3834   DrawTextSCentered(ystart, FONT_TEXT_1, title);
3835
3836   // if x position set to "-1", automatically determine by playfield width
3837   if (tmi->x == -1)
3838     tmi->x = SXSIZE / 2;
3839
3840   // if y position set to "-1", use static default value
3841   if (tmi->y == -1)
3842     tmi->y = 150;
3843
3844   // if width set to "-1", automatically determine by playfield width
3845   if (tmi->width == -1)
3846     tmi->width = SXSIZE - 2 * TILEX;
3847
3848   // if height set to "-1", automatically determine by playfield height
3849   if (tmi->height == -1)
3850     tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3851
3852   // if chars set to "-1", automatically determine by text and font width
3853   if (tmi->chars == -1)
3854     tmi->chars = tmi->width / getFontWidth(tmi->font);
3855   else
3856     tmi->width = tmi->chars * getFontWidth(tmi->font);
3857
3858   // if lines set to "-1", automatically determine by text and font height
3859   if (tmi->lines == -1)
3860     tmi->lines = tmi->height / getFontHeight(tmi->font);
3861   else
3862     tmi->height = tmi->lines * getFontHeight(tmi->font);
3863
3864   DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3865                filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3866                tmi->autowrap, tmi->centered, tmi->parse_comments);
3867
3868   DrawTextSCentered(ybottom, FONT_TEXT_4,
3869                     "Press any key or button for info menu");
3870
3871   FadeIn(REDRAW_FIELD);
3872 }
3873
3874 static void HandleInfoScreen_LevelSet(int button)
3875 {
3876   if (button == MB_MENU_LEAVE)
3877   {
3878     PlaySound(SND_MENU_ITEM_SELECTING);
3879
3880     info_mode = INFO_MODE_MAIN;
3881     DrawInfoScreen();
3882
3883     return;
3884   }
3885   else if (button == MB_MENU_CHOICE)
3886   {
3887     PlaySound(SND_MENU_ITEM_SELECTING);
3888
3889     FadeMenuSoundsAndMusic();
3890
3891     info_mode = INFO_MODE_MAIN;
3892     DrawInfoScreen();
3893   }
3894   else
3895   {
3896     PlayMenuSoundIfLoop();
3897   }
3898 }
3899
3900 static void DrawInfoScreen(void)
3901 {
3902   if (info_mode == INFO_MODE_TITLE)
3903     DrawInfoScreen_TitleScreen();
3904   else if (info_mode == INFO_MODE_ELEMENTS)
3905     DrawInfoScreen_Elements();
3906   else if (info_mode == INFO_MODE_MUSIC)
3907     DrawInfoScreen_Music();
3908   else if (info_mode == INFO_MODE_CREDITS)
3909     DrawInfoScreen_Credits();
3910   else if (info_mode == INFO_MODE_PROGRAM)
3911     DrawInfoScreen_Program();
3912   else if (info_mode == INFO_MODE_VERSION)
3913     DrawInfoScreen_Version();
3914   else if (info_mode == INFO_MODE_LEVELSET)
3915     DrawInfoScreen_LevelSet();
3916   else
3917     DrawInfoScreen_Main();
3918
3919   if (info_mode != INFO_MODE_MAIN &&
3920       info_mode != INFO_MODE_TITLE &&
3921       info_mode != INFO_MODE_MUSIC)
3922     PlayMenuSoundsAndMusic();
3923 }
3924
3925 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3926 {
3927   if (info_mode == INFO_MODE_TITLE)
3928     HandleInfoScreen_TitleScreen(button);
3929   else if (info_mode == INFO_MODE_ELEMENTS)
3930     HandleInfoScreen_Elements(button);
3931   else if (info_mode == INFO_MODE_MUSIC)
3932     HandleInfoScreen_Music(button);
3933   else if (info_mode == INFO_MODE_CREDITS)
3934     HandleInfoScreen_Credits(button);
3935   else if (info_mode == INFO_MODE_PROGRAM)
3936     HandleInfoScreen_Program(button);
3937   else if (info_mode == INFO_MODE_VERSION)
3938     HandleInfoScreen_Version(button);
3939   else if (info_mode == INFO_MODE_LEVELSET)
3940     HandleInfoScreen_LevelSet(button);
3941   else
3942     HandleInfoScreen_Main(mx, my, dx, dy, button);
3943 }
3944
3945
3946 // ============================================================================
3947 // type name functions
3948 // ============================================================================
3949
3950 void HandleTypeName(int newxpos, Key key)
3951 {
3952   static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3953   struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3954   struct TextPosInfo *pos = mci->pos_input;
3955   int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3956   int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3957   static int xpos = 0;
3958   int font_nr = pos->font;
3959   int font_active_nr = FONT_ACTIVE(font_nr);
3960   int font_width = getFontWidth(font_active_nr);
3961   char key_char = getValidConfigValueChar(getCharFromKey(key));
3962   boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3963   boolean is_active = TRUE;
3964
3965   DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3966
3967   if (newxpos)
3968   {
3969     strcpy(last_player_name, setup.player_name);
3970
3971     xpos = newxpos;
3972
3973     StartTextInput(startx, starty, pos->width, pos->height);
3974   }
3975   else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3976   {
3977     setup.player_name[xpos] = key_char;
3978     setup.player_name[xpos + 1] = 0;
3979
3980     xpos++;
3981   }
3982   else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3983   {
3984     xpos--;
3985
3986     setup.player_name[xpos] = 0;
3987   }
3988   else if (key == KSYM_Return && xpos > 0)
3989   {
3990     SaveSetup();
3991
3992     is_active = FALSE;
3993
3994     SetGameStatus(GAME_MODE_MAIN);
3995   }
3996   else if (key == KSYM_Escape)
3997   {
3998     strcpy(setup.player_name, last_player_name);
3999
4000     is_active = FALSE;
4001
4002     SetGameStatus(GAME_MODE_MAIN);
4003   }
4004
4005   if (is_active)
4006   {
4007     pos->width = (strlen(setup.player_name) + 1) * font_width;
4008     startx = mSX + ALIGNED_TEXT_XPOS(pos);
4009
4010     DrawText(startx, starty, setup.player_name, font_active_nr);
4011     DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
4012   }
4013   else
4014   {
4015     pos->width = strlen(setup.player_name) * font_width;
4016     startx = mSX + ALIGNED_TEXT_XPOS(pos);
4017
4018     DrawText(startx, starty, setup.player_name, font_nr);
4019
4020     StopTextInput();
4021   }
4022 }
4023
4024
4025 // ============================================================================
4026 // tree menu functions
4027 // ============================================================================
4028
4029 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4030 {
4031   if (game_status != GAME_MODE_SETUP ||
4032       DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4033     return 0;
4034
4035   int max_text_size = 0;
4036   TreeInfo *node;
4037
4038   for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4039     max_text_size = MAX(max_text_size, strlen(node->name));
4040
4041   int num_entries = numTreeInfoInGroup(ti);
4042   boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4043   int text_width = max_text_size * getFontWidth(FONT_TEXT_1);
4044   int button_width = SC_MENUBUTTON_XSIZE;
4045   int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4046   int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4047   int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4048   int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4049   int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4050   int align_xoffset = MAX(0, align_xoffset_raw);
4051
4052   return align_xoffset;
4053 }
4054
4055 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4056 {
4057   if (game_status != GAME_MODE_SETUP ||
4058       DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4059     return 0;
4060
4061   int num_entries = numTreeInfoInGroup(ti);
4062   int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4063   int font_height = getFontHeight(FONT_TEXT_1);
4064   int text_height = font_height * num_page_entries;
4065   int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4066   int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4067   int y = ALIGNED_YPOS(0, page_height, align) * -1;
4068   int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4069   int align_yoffset = MAX(0, align_yoffset_raw);
4070
4071   return align_yoffset;
4072 }
4073
4074 static void DrawChooseTree(TreeInfo **ti_ptr)
4075 {
4076   int fade_mask = REDRAW_FIELD;
4077
4078   if (CheckFadeAll())
4079     fade_mask = REDRAW_ALL;
4080
4081   if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4082   {
4083     SetGameStatus(GAME_MODE_MAIN);
4084
4085     DrawMainMenu();
4086
4087     return;
4088   }
4089
4090   UnmapAllGadgets();
4091
4092   FreeScreenGadgets();
4093   CreateScreenGadgets();
4094
4095   FadeOut(fade_mask);
4096
4097   // needed if different viewport properties defined for choosing level (set)
4098   ChangeViewportPropertiesIfNeeded();
4099
4100   if (game_status == GAME_MODE_LEVELNR)
4101     SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4102   else if (game_status == GAME_MODE_LEVELS)
4103     SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4104
4105   ClearField();
4106
4107   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4108
4109   HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4110   MapScreenTreeGadgets(*ti_ptr);
4111
4112   DrawMaskedBorder(fade_mask);
4113
4114   FadeIn(fade_mask);
4115 }
4116
4117 static void drawChooseTreeList(int first_entry, int num_page_entries,
4118                                TreeInfo *ti)
4119 {
4120   int num_entries = numTreeInfoInGroup(ti);
4121   boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4122   int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4123   int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4124   int font_nr = FONT_TEXT_1;
4125   int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4126   int i;
4127   char *title_string = NULL;
4128   int yoffset_sets = MENU_TITLE1_YPOS;
4129   int yoffset_setup = 16;
4130   int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4131                  ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4132
4133   title_string = ti->infotext;
4134
4135   DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4136
4137   clearMenuListArea();
4138
4139   for (i = 0; i < num_page_entries; i++)
4140   {
4141     TreeInfo *node, *node_first;
4142     int entry_pos = first_entry + i;
4143     int xpos = MENU_SCREEN_START_XPOS;
4144     int ypos = MENU_SCREEN_START_YPOS + i;
4145     int startx = amSX + xpos * 32;
4146     int starty = amSY + ypos * 32;
4147     int startx_text = startx + font_xoffset;
4148     int endx_text = amSX + screen_width;
4149     int max_text_size = endx_text - startx_text;
4150     int max_buffer_len = max_text_size / getFontWidth(font_nr);
4151     char buffer[max_buffer_len + 1];
4152
4153     node_first = getTreeInfoFirstGroupEntry(ti);
4154     node = getTreeInfoFromPos(node_first, entry_pos);
4155
4156     strncpy(buffer, node->name, max_buffer_len);
4157     buffer[max_buffer_len] = '\0';
4158
4159     DrawText(startx, starty, buffer, font_nr + node->color);
4160
4161     if (node->parent_link)
4162       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4163     else if (node->level_group)
4164       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4165     else
4166       initCursor(i, IMG_MENU_BUTTON);
4167   }
4168
4169   redraw_mask |= REDRAW_FIELD;
4170 }
4171
4172 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4173 {
4174   TreeInfo *node, *node_first;
4175   int x, last_redraw_mask = redraw_mask;
4176   int ypos = MENU_TITLE2_YPOS;
4177   int font_nr = FONT_TITLE_2;
4178
4179   if (ti->type == TREE_TYPE_LEVEL_NR)
4180     DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4181
4182   if (ti->type != TREE_TYPE_LEVEL_DIR)
4183     return;
4184
4185   node_first = getTreeInfoFirstGroupEntry(ti);
4186   node = getTreeInfoFromPos(node_first, entry_pos);
4187
4188   DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4189
4190   if (node->parent_link)
4191     DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4192                       node->node_parent->name);
4193   else if (node->level_group)
4194     DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4195                       node->name);
4196   else if (ti->type == TREE_TYPE_LEVEL_DIR)
4197     DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4198                       node->levels, (node->levels > 1 ? "levels" : "level"),
4199                       node->class_desc);
4200
4201   // let BackToFront() redraw only what is needed
4202   redraw_mask = last_redraw_mask;
4203   for (x = 0; x < SCR_FIELDX; x++)
4204     MarkTileDirty(x, 1);
4205 }
4206
4207 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4208                              TreeInfo **ti_ptr)
4209 {
4210   TreeInfo *ti = *ti_ptr;
4211   boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4212   int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4213   int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4214   int x = 0;
4215   int y = ti->cl_cursor;
4216   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4217   int num_entries = numTreeInfoInGroup(ti);
4218   int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4219   boolean position_set_by_scrollbar = (dx == 999);
4220
4221   if (button == MB_MENU_INITIALIZE)
4222   {
4223     int num_entries = numTreeInfoInGroup(ti);
4224     int entry_pos = posTreeInfo(ti);
4225
4226     align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4227     align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4228
4229     if (ti->cl_first == -1)
4230     {
4231       // only on initialization
4232       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4233       ti->cl_cursor = entry_pos - ti->cl_first;
4234     }
4235     else if (ti->cl_cursor >= num_page_entries ||
4236              (num_entries > num_page_entries &&
4237               num_entries - ti->cl_first < num_page_entries))
4238     {
4239       // only after change of list size (by custom graphic configuration)
4240       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4241       ti->cl_cursor = entry_pos - ti->cl_first;
4242     }
4243
4244     if (position_set_by_scrollbar)
4245       ti->cl_first = dy;
4246     else
4247       AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4248                                 ti->cl_first, ti);
4249
4250     drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4251     drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4252     drawChooseTreeCursor(ti->cl_cursor, TRUE);
4253
4254     return;
4255   }
4256   else if (button == MB_MENU_LEAVE)
4257   {
4258     FadeSetLeaveMenu();
4259
4260     PlaySound(SND_MENU_ITEM_SELECTING);
4261
4262     if (ti->node_parent)
4263     {
4264       *ti_ptr = ti->node_parent;
4265       DrawChooseTree(ti_ptr);
4266     }
4267     else if (game_status == GAME_MODE_SETUP)
4268     {
4269       if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4270           setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4271           setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4272         execSetupGame();
4273       else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4274                setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4275                setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4276                setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4277         execSetupGraphics();
4278       else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4279                setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4280                setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4281         execSetupSound();
4282       else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4283                setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4284                setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4285                setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4286                setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4287                setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4288                setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4289                setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4290         execSetupTouch();
4291       else
4292         execSetupArtwork();
4293     }
4294     else
4295     {
4296       if (game_status == GAME_MODE_LEVELNR)
4297       {
4298         int new_level_nr = atoi(level_number_current->identifier);
4299
4300         HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4301       }
4302
4303       SetGameStatus(GAME_MODE_MAIN);
4304
4305       DrawMainMenu();
4306     }
4307
4308     return;
4309   }
4310
4311   if (mx || my)         // mouse input
4312   {
4313     x = (mx - amSX) / 32;
4314     y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4315   }
4316   else if (dx || dy)    // keyboard or scrollbar/scrollbutton input
4317   {
4318     // move cursor instead of scrolling when already at start/end of list
4319     if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4320       dy = -1;
4321     else if (dy == +1 * SCROLL_LINE &&
4322              ti->cl_first + num_page_entries == num_entries)
4323       dy = 1;
4324
4325     // handle scrolling screen one line or page
4326     if (ti->cl_cursor + dy < 0 ||
4327         ti->cl_cursor + dy > num_page_entries - 1)
4328     {
4329       boolean redraw = FALSE;
4330
4331       if (ABS(dy) == SCROLL_PAGE)
4332         step = num_page_entries - 1;
4333
4334       if (dy < 0 && ti->cl_first > 0)
4335       {
4336         // scroll page/line up
4337
4338         ti->cl_first -= step;
4339         if (ti->cl_first < 0)
4340           ti->cl_first = 0;
4341
4342         redraw = TRUE;
4343       }
4344       else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4345       {
4346         // scroll page/line down
4347
4348         ti->cl_first += step;
4349         if (ti->cl_first + num_page_entries > num_entries)
4350           ti->cl_first = MAX(0, num_entries - num_page_entries);
4351
4352         redraw = TRUE;
4353       }
4354
4355       if (redraw)
4356       {
4357         drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4358         drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4359         drawChooseTreeCursor(ti->cl_cursor, TRUE);
4360
4361         AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4362                                   ti->cl_first, ti);
4363       }
4364
4365       return;
4366     }
4367
4368     // handle moving cursor one line
4369     y = ti->cl_cursor + dy;
4370   }
4371
4372   if (dx == 1)
4373   {
4374     TreeInfo *node_first, *node_cursor;
4375     int entry_pos = ti->cl_first + y;
4376
4377     node_first = getTreeInfoFirstGroupEntry(ti);
4378     node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4379
4380     if (node_cursor->node_group)
4381     {
4382       FadeSetEnterMenu();
4383
4384       PlaySound(SND_MENU_ITEM_SELECTING);
4385
4386       node_cursor->cl_first = ti->cl_first;
4387       node_cursor->cl_cursor = ti->cl_cursor;
4388       *ti_ptr = node_cursor->node_group;
4389       DrawChooseTree(ti_ptr);
4390
4391       return;
4392     }
4393   }
4394   else if (dx == -1 && ti->node_parent)
4395   {
4396     FadeSetLeaveMenu();
4397
4398     PlaySound(SND_MENU_ITEM_SELECTING);
4399
4400     *ti_ptr = ti->node_parent;
4401     DrawChooseTree(ti_ptr);
4402
4403     return;
4404   }
4405
4406   if (!anyScrollbarGadgetActive() &&
4407       IN_VIS_MENU(x, y) &&
4408       mx < mx_right_border &&
4409       y >= 0 && y < num_page_entries)
4410   {
4411     if (button)
4412     {
4413       if (y != ti->cl_cursor)
4414       {
4415         PlaySound(SND_MENU_ITEM_ACTIVATING);
4416
4417         drawChooseTreeCursor(ti->cl_cursor, FALSE);
4418         drawChooseTreeCursor(y, TRUE);
4419         drawChooseTreeInfo(ti->cl_first + y, ti);
4420
4421         ti->cl_cursor = y;
4422       }
4423       else if (dx < 0)
4424       {
4425         if (game_status == GAME_MODE_SETUP)
4426         {
4427           if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4428               setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4429               setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4430             execSetupGame();
4431           else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4432                    setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4433                    setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4434                    setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4435             execSetupGraphics();
4436           else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4437                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4438                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4439             execSetupSound();
4440           else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4441                    setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4442                    setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4443                    setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4444                    setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4445                    setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4446                    setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4447                    setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4448             execSetupTouch();
4449           else
4450             execSetupArtwork();
4451         }
4452       }
4453     }
4454     else
4455     {
4456       TreeInfo *node_first, *node_cursor;
4457       int entry_pos = ti->cl_first + y;
4458
4459       PlaySound(SND_MENU_ITEM_SELECTING);
4460
4461       node_first = getTreeInfoFirstGroupEntry(ti);
4462       node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4463
4464       if (node_cursor->node_group)
4465       {
4466         FadeSetEnterMenu();
4467
4468         node_cursor->cl_first = ti->cl_first;
4469         node_cursor->cl_cursor = ti->cl_cursor;
4470         *ti_ptr = node_cursor->node_group;
4471         DrawChooseTree(ti_ptr);
4472       }
4473       else if (node_cursor->parent_link)
4474       {
4475         FadeSetLeaveMenu();
4476
4477         *ti_ptr = node_cursor->node_parent;
4478         DrawChooseTree(ti_ptr);
4479       }
4480       else
4481       {
4482         FadeSetEnterMenu();
4483
4484         node_cursor->cl_first = ti->cl_first;
4485         node_cursor->cl_cursor = ti->cl_cursor;
4486         *ti_ptr = node_cursor;
4487
4488         if (ti->type == TREE_TYPE_LEVEL_DIR)
4489         {
4490           LoadLevelSetup_SeriesInfo();
4491
4492           SaveLevelSetup_LastSeries();
4493           SaveLevelSetup_SeriesInfo();
4494           TapeErase();
4495         }
4496
4497         if (game_status == GAME_MODE_SETUP)
4498         {
4499           if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4500               setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4501               setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4502             execSetupGame();
4503           else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4504                    setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4505                    setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4506                    setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4507             execSetupGraphics();
4508           else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4509                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4510                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4511             execSetupSound();
4512           else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4513                    setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4514                    setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4515                    setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4516                    setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4517                    setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4518                    setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4519                    setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4520             execSetupTouch();
4521           else
4522             execSetupArtwork();
4523         }
4524         else
4525         {
4526           if (game_status == GAME_MODE_LEVELNR)
4527           {
4528             int new_level_nr = atoi(level_number_current->identifier);
4529
4530             HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4531           }
4532
4533           SetGameStatus(GAME_MODE_MAIN);
4534
4535           DrawMainMenu();
4536         }
4537       }
4538     }
4539   }
4540 }
4541
4542 void DrawChooseLevelSet(void)
4543 {
4544   FadeMenuSoundsAndMusic();
4545
4546   DrawChooseTree(&leveldir_current);
4547
4548   PlayMenuSoundsAndMusic();
4549 }
4550
4551 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4552 {
4553   HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4554 }
4555
4556 void DrawChooseLevelNr(void)
4557 {
4558   int i;
4559
4560   FadeMenuSoundsAndMusic();
4561
4562   if (level_number != NULL)
4563   {
4564     freeTreeInfo(level_number);
4565
4566     level_number = NULL;
4567   }
4568
4569   for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4570   {
4571     TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4572     char identifier[32], name[64];
4573     int value = i;
4574
4575     // temporarily load level info to get level name
4576     LoadLevelInfoOnly(i);
4577
4578     ti->node_top = &level_number;
4579     ti->sort_priority = 10000 + value;
4580     ti->color = (level.no_level_file ? FC_BLUE :
4581                  LevelStats_getSolved(i) ? FC_GREEN :
4582                  LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4583
4584     snprintf(identifier, sizeof(identifier), "%d", value);
4585     snprintf(name, sizeof(name), "%03d: %s", value,
4586              (level.no_level_file ? "(no file)" : level.name));
4587
4588     setString(&ti->identifier, identifier);
4589     setString(&ti->name, name);
4590     setString(&ti->name_sorting, name);
4591
4592     pushTreeInfo(&level_number, ti);
4593   }
4594
4595   // sort level number values to start with lowest level number
4596   sortTreeInfo(&level_number);
4597
4598   // set current level number to current level number
4599   level_number_current =
4600     getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4601
4602   // if that also fails, set current level number to first available level
4603   if (level_number_current == NULL)
4604     level_number_current = level_number;
4605
4606   DrawChooseTree(&level_number_current);
4607
4608   PlayMenuSoundsAndMusic();
4609 }
4610
4611 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4612 {
4613   HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4614 }
4615
4616 void DrawHallOfFame(int level_nr, int highlight_position)
4617 {
4618   int fade_mask = REDRAW_FIELD;
4619
4620   if (CheckFadeAll())
4621     fade_mask = REDRAW_ALL;
4622
4623   UnmapAllGadgets();
4624   FadeMenuSoundsAndMusic();
4625
4626   // (this is needed when called from GameEnd() after winning a game)
4627   KeyboardAutoRepeatOn();
4628
4629   // (this is needed when called from GameEnd() after winning a game)
4630   SetDrawDeactivationMask(REDRAW_NONE);
4631   SetDrawBackgroundMask(REDRAW_FIELD);
4632
4633   if (highlight_position < 0) 
4634     LoadScore(level_nr);
4635   else
4636     SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
4637
4638   FadeSetEnterScreen();
4639
4640   FadeOut(fade_mask);
4641
4642   // needed if different viewport properties defined for scores
4643   ChangeViewportPropertiesIfNeeded();
4644
4645   PlayMenuSoundsAndMusic();
4646
4647   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4648
4649   HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
4650
4651   DrawMaskedBorder(fade_mask);
4652
4653   FadeIn(fade_mask);
4654 }
4655
4656 static void drawHallOfFameList(int level_nr, int first_entry,
4657                                int highlight_position)
4658 {
4659   int i, j;
4660
4661   SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4662   ClearField();
4663
4664   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4665   DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4666                     "HighScores of Level %d", level_nr);
4667
4668   for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4669   {
4670     int entry = first_entry + i;
4671     boolean active = (entry == highlight_position);
4672     int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4673     int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4674     int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4675     int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4676     int dxoff = getFontDrawOffsetX(font_nr1);
4677     int dx1 = 3 * getFontWidth(font_nr1);
4678     int dx2 = dx1 + getFontWidth(font_nr1);
4679     int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
4680     int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4681     int sy = mSY + 64 + i * 32;
4682
4683     DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4684     DrawText(mSX + dx1, sy, ".", font_nr1);
4685
4686     for (j = 0; j < num_dots; j++)
4687       DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4688
4689     if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4690       DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4691
4692     DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4693   }
4694
4695   redraw_mask |= REDRAW_FIELD;
4696 }
4697
4698 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4699 {
4700   static int level_nr = 0;
4701   static int first_entry = 0;
4702   static int highlight_position = 0;
4703   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4704
4705   if (button == MB_MENU_INITIALIZE)
4706   {
4707     level_nr = mx;
4708     first_entry = 0;
4709     highlight_position = my;
4710
4711     drawHallOfFameList(level_nr, first_entry, highlight_position);
4712
4713     return;
4714   }
4715
4716   if (ABS(dy) == SCROLL_PAGE)           // handle scrolling one page
4717     step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4718
4719   if (dy < 0)
4720   {
4721     if (first_entry > 0)
4722     {
4723       first_entry -= step;
4724       if (first_entry < 0)
4725         first_entry = 0;
4726
4727       drawHallOfFameList(level_nr, first_entry, highlight_position);
4728     }
4729   }
4730   else if (dy > 0)
4731   {
4732     if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4733     {
4734       first_entry += step;
4735       if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4736         first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4737
4738       drawHallOfFameList(level_nr, first_entry, highlight_position);
4739     }
4740   }
4741   else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
4742   {
4743     PlaySound(SND_MENU_ITEM_SELECTING);
4744
4745     FadeSound(SND_BACKGROUND_SCORES);
4746
4747     if (button == MB_MENU_CHOICE &&
4748         game_status_last_screen == GAME_MODE_PLAYING &&
4749         setup.auto_play_next_level && setup.increment_levels &&
4750         level_nr < leveldir_current->last_level &&
4751         !network_playing)
4752     {
4753       StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4754     }
4755     else
4756     {
4757       SetGameStatus(GAME_MODE_MAIN);
4758
4759       DrawMainMenu();
4760     }
4761   }
4762
4763   if (game_status == GAME_MODE_SCORES)
4764     PlayMenuSoundIfLoop();
4765 }
4766
4767
4768 // ============================================================================
4769 // setup screen functions
4770 // ============================================================================
4771
4772 static struct TokenInfo *setup_info;
4773 static int num_setup_info;      // number of setup entries shown on screen
4774 static int max_setup_info;      // total number of setup entries in list
4775
4776 static char *window_size_text;
4777 static char *scaling_type_text;
4778 static char *rendering_mode_text;
4779 static char *vsync_mode_text;
4780 static char *scroll_delay_text;
4781 static char *snapshot_mode_text;
4782 static char *game_speed_text;
4783 static char *network_server_text;
4784 static char *graphics_set_name;
4785 static char *sounds_set_name;
4786 static char *music_set_name;
4787 static char *volume_simple_text;
4788 static char *volume_loops_text;
4789 static char *volume_music_text;
4790 static char *touch_controls_text;
4791 static char *move_distance_text;
4792 static char *drop_distance_text;
4793 static char *transparency_text;
4794 static char *grid_size_text[2][2];
4795
4796 static void execSetupMain(void)
4797 {
4798   setup_mode = SETUP_MODE_MAIN;
4799
4800   DrawSetupScreen();
4801 }
4802
4803 static void execSetupGame_setGameSpeeds(boolean update_value)
4804 {
4805   if (setup.game_speed_extended)
4806   {
4807     game_speeds_list = game_speeds_list_extended;
4808     game_speeds      = game_speeds_extended;
4809   }
4810   else
4811   {
4812     game_speeds_list = game_speeds_list_normal;
4813     game_speeds      = game_speeds_normal;
4814   }
4815
4816   if (game_speeds == NULL)
4817   {
4818     int i;
4819
4820     for (i = 0; game_speeds_list[i].value != -1; i++)
4821     {
4822       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4823       char identifier[32], name[32];
4824       int value = game_speeds_list[i].value;
4825       char *text = game_speeds_list[i].text;
4826
4827       ti->node_top = &game_speeds;
4828       ti->sort_priority = 10000 - value;
4829
4830       sprintf(identifier, "%d", value);
4831       sprintf(name, "%s", text);
4832
4833       setString(&ti->identifier, identifier);
4834       setString(&ti->name, name);
4835       setString(&ti->name_sorting, name);
4836       setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
4837
4838       pushTreeInfo(&game_speeds, ti);
4839     }
4840
4841     // sort game speed values to start with slowest game speed
4842     sortTreeInfo(&game_speeds);
4843
4844     update_value = TRUE;
4845   }
4846
4847   if (update_value)
4848   {
4849     // set current game speed to configured game speed value
4850     game_speed_current =
4851       getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4852
4853     // if that fails, set current game speed to reliable default value
4854     if (game_speed_current == NULL)
4855       game_speed_current =
4856         getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4857
4858     // if that also fails, set current game speed to first available speed
4859     if (game_speed_current == NULL)
4860       game_speed_current = game_speeds;
4861
4862     if (setup.game_speed_extended)
4863       game_speeds_extended = game_speeds;
4864     else
4865       game_speeds_normal = game_speeds;
4866   }
4867
4868   setup.game_frame_delay = atoi(game_speed_current->identifier);
4869
4870   // needed for displaying game speed text instead of identifier
4871   game_speed_text = game_speed_current->name;
4872 }
4873
4874 static void execSetupGame_setScrollDelays(void)
4875 {
4876   if (scroll_delays == NULL)
4877   {
4878     int i;
4879
4880     for (i = 0; scroll_delays_list[i].value != -1; i++)
4881     {
4882       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4883       char identifier[32], name[32];
4884       int value = scroll_delays_list[i].value;
4885       char *text = scroll_delays_list[i].text;
4886
4887       ti->node_top = &scroll_delays;
4888       ti->sort_priority = value;
4889
4890       sprintf(identifier, "%d", value);
4891       sprintf(name, "%s", text);
4892
4893       setString(&ti->identifier, identifier);
4894       setString(&ti->name, name);
4895       setString(&ti->name_sorting, name);
4896       setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
4897
4898       pushTreeInfo(&scroll_delays, ti);
4899     }
4900
4901     // sort scroll delay values to start with lowest scroll delay value
4902     sortTreeInfo(&scroll_delays);
4903
4904     // set current scroll delay value to configured scroll delay value
4905     scroll_delay_current =
4906       getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4907
4908     // if that fails, set current scroll delay to reliable default value
4909     if (scroll_delay_current == NULL)
4910       scroll_delay_current =
4911         getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4912
4913     // if that also fails, set current scroll delay to first available value
4914     if (scroll_delay_current == NULL)
4915       scroll_delay_current = scroll_delays;
4916   }
4917
4918   setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4919
4920   // needed for displaying scroll delay text instead of identifier
4921   scroll_delay_text = scroll_delay_current->name;
4922 }
4923
4924 static void execSetupGame_setSnapshotModes(void)
4925 {
4926   if (snapshot_modes == NULL)
4927   {
4928     int i;
4929
4930     for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4931     {
4932       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4933       char identifier[32], name[32];
4934       char *value = snapshot_modes_list[i].value;
4935       char *text = snapshot_modes_list[i].text;
4936
4937       ti->node_top = &snapshot_modes;
4938       ti->sort_priority = i;
4939
4940       sprintf(identifier, "%s", value);
4941       sprintf(name, "%s", text);
4942
4943       setString(&ti->identifier, identifier);
4944       setString(&ti->name, name);
4945       setString(&ti->name_sorting, name);
4946       setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
4947
4948       pushTreeInfo(&snapshot_modes, ti);
4949     }
4950
4951     // sort snapshot mode values to start with lowest snapshot mode value
4952     sortTreeInfo(&snapshot_modes);
4953
4954     // set current snapshot mode value to configured snapshot mode value
4955     snapshot_mode_current =
4956       getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4957
4958     // if that fails, set current snapshot mode to reliable default value
4959     if (snapshot_mode_current == NULL)
4960       snapshot_mode_current =
4961         getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4962
4963     // if that also fails, set current snapshot mode to first available value
4964     if (snapshot_mode_current == NULL)
4965       snapshot_mode_current = snapshot_modes;
4966   }
4967
4968   setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4969
4970   // needed for displaying snapshot mode text instead of identifier
4971   snapshot_mode_text = snapshot_mode_current->name;
4972 }
4973
4974 static void execSetupGame_setNetworkServerText(void)
4975 {
4976   if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
4977   {
4978     strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
4979   }
4980   else
4981   {
4982     strncpy(network_server_hostname, setup.network_server_hostname,
4983             MAX_SETUP_TEXT_INPUT_LEN);
4984     network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
4985   }
4986
4987   // needed for displaying network server text instead of identifier
4988   network_server_text = network_server_hostname;
4989 }
4990
4991 static void execSetupGame(void)
4992 {
4993   boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
4994
4995   execSetupGame_setGameSpeeds(FALSE);
4996   execSetupGame_setScrollDelays();
4997   execSetupGame_setSnapshotModes();
4998
4999   execSetupGame_setNetworkServerText();
5000
5001   setup_mode = SETUP_MODE_GAME;
5002
5003   DrawSetupScreen();
5004
5005   // check if vsync needs to be disabled for this game speed to work
5006   if (check_vsync_mode)
5007     DisableVsyncIfNeeded();
5008 }
5009
5010 static void execSetupChooseGameSpeed(void)
5011 {
5012   setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
5013
5014   DrawSetupScreen();
5015 }
5016
5017 static void execSetupChooseScrollDelay(void)
5018 {
5019   setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
5020
5021   DrawSetupScreen();
5022 }
5023
5024 static void execSetupChooseSnapshotMode(void)
5025 {
5026   setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
5027
5028   DrawSetupScreen();
5029 }
5030
5031 static void execSetupEngines(void)
5032 {
5033   setup_mode = SETUP_MODE_ENGINES;
5034
5035   DrawSetupScreen();
5036 }
5037
5038 static void execSetupEditor(void)
5039 {
5040   setup_mode = SETUP_MODE_EDITOR;
5041
5042   DrawSetupScreen();
5043 }
5044
5045 static void execSetupGraphics_setWindowSizes(boolean update_list)
5046 {
5047   if (window_sizes != NULL && update_list)
5048   {
5049     freeTreeInfo(window_sizes);
5050
5051     window_sizes = NULL;
5052   }
5053
5054   if (window_sizes == NULL)
5055   {
5056     boolean current_window_size_found = FALSE;
5057     int i;
5058
5059     for (i = 0; window_sizes_list[i].value != -1; i++)
5060     {
5061       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5062       char identifier[32], name[32];
5063       int value = window_sizes_list[i].value;
5064       char *text = window_sizes_list[i].text;
5065
5066       ti->node_top = &window_sizes;
5067       ti->sort_priority = value;
5068
5069       sprintf(identifier, "%d", value);
5070       sprintf(name, "%s", text);
5071
5072       setString(&ti->identifier, identifier);
5073       setString(&ti->name, name);
5074       setString(&ti->name_sorting, name);
5075       setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5076
5077       pushTreeInfo(&window_sizes, ti);
5078
5079       if (value == setup.window_scaling_percent)
5080         current_window_size_found = TRUE;
5081     }
5082
5083     if (!current_window_size_found)
5084     {
5085       // add entry for non-preset window scaling value
5086
5087       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5088       char identifier[32], name[32];
5089       int value = setup.window_scaling_percent;
5090
5091       ti->node_top = &window_sizes;
5092       ti->sort_priority = value;
5093
5094       sprintf(identifier, "%d", value);
5095       sprintf(name, "%d %% (Current)", value);
5096
5097       setString(&ti->identifier, identifier);
5098       setString(&ti->name, name);
5099       setString(&ti->name_sorting, name);
5100       setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5101
5102       pushTreeInfo(&window_sizes, ti);
5103     }
5104
5105     // sort window size values to start with lowest window size value
5106     sortTreeInfo(&window_sizes);
5107
5108     // set current window size value to configured window size value
5109     window_size_current =
5110       getTreeInfoFromIdentifier(window_sizes,
5111                                 i_to_a(setup.window_scaling_percent));
5112
5113     // if that fails, set current window size to reliable default value
5114     if (window_size_current == NULL)
5115       window_size_current =
5116         getTreeInfoFromIdentifier(window_sizes,
5117                                   i_to_a(STD_WINDOW_SCALING_PERCENT));
5118
5119     // if that also fails, set current window size to first available value
5120     if (window_size_current == NULL)
5121       window_size_current = window_sizes;
5122   }
5123
5124   setup.window_scaling_percent = atoi(window_size_current->identifier);
5125
5126   // needed for displaying window size text instead of identifier
5127   window_size_text = window_size_current->name;
5128 }
5129
5130 static void execSetupGraphics_setScalingTypes(void)
5131 {
5132   if (scaling_types == NULL)
5133   {
5134     int i;
5135
5136     for (i = 0; scaling_types_list[i].value != NULL; i++)
5137     {
5138       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5139       char identifier[32], name[32];
5140       char *value = scaling_types_list[i].value;
5141       char *text = scaling_types_list[i].text;
5142
5143       ti->node_top = &scaling_types;
5144       ti->sort_priority = i;
5145
5146       sprintf(identifier, "%s", value);
5147       sprintf(name, "%s", text);
5148
5149       setString(&ti->identifier, identifier);
5150       setString(&ti->name, name);
5151       setString(&ti->name_sorting, name);
5152       setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
5153
5154       pushTreeInfo(&scaling_types, ti);
5155     }
5156
5157     // sort scaling type values to start with lowest scaling type value
5158     sortTreeInfo(&scaling_types);
5159
5160     // set current scaling type value to configured scaling type value
5161     scaling_type_current =
5162       getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
5163
5164     // if that fails, set current scaling type to reliable default value
5165     if (scaling_type_current == NULL)
5166       scaling_type_current =
5167         getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
5168
5169     // if that also fails, set current scaling type to first available value
5170     if (scaling_type_current == NULL)
5171       scaling_type_current = scaling_types;
5172   }
5173
5174   setup.window_scaling_quality = scaling_type_current->identifier;
5175
5176   // needed for displaying scaling type text instead of identifier
5177   scaling_type_text = scaling_type_current->name;
5178 }
5179
5180 static void execSetupGraphics_setRenderingModes(void)
5181 {
5182   if (rendering_modes == NULL)
5183   {
5184     int i;
5185
5186     for (i = 0; rendering_modes_list[i].value != NULL; i++)
5187     {
5188       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5189       char identifier[32], name[32];
5190       char *value = rendering_modes_list[i].value;
5191       char *text = rendering_modes_list[i].text;
5192
5193       ti->node_top = &rendering_modes;
5194       ti->sort_priority = i;
5195
5196       sprintf(identifier, "%s", value);
5197       sprintf(name, "%s", text);
5198
5199       setString(&ti->identifier, identifier);
5200       setString(&ti->name, name);
5201       setString(&ti->name_sorting, name);
5202       setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5203
5204       pushTreeInfo(&rendering_modes, ti);
5205     }
5206
5207     // sort rendering mode values to start with lowest rendering mode value
5208     sortTreeInfo(&rendering_modes);
5209
5210     // set current rendering mode value to configured rendering mode value
5211     rendering_mode_current =
5212       getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5213
5214     // if that fails, set current rendering mode to reliable default value
5215     if (rendering_mode_current == NULL)
5216       rendering_mode_current =
5217         getTreeInfoFromIdentifier(rendering_modes,
5218                                   STR_SPECIAL_RENDERING_DEFAULT);
5219
5220     // if that also fails, set current rendering mode to first available one
5221     if (rendering_mode_current == NULL)
5222       rendering_mode_current = rendering_modes;
5223   }
5224
5225   setup.screen_rendering_mode = rendering_mode_current->identifier;
5226
5227   // needed for displaying rendering mode text instead of identifier
5228   rendering_mode_text = rendering_mode_current->name;
5229 }
5230
5231 static void execSetupGraphics_setVsyncModes(boolean update_value)
5232 {
5233   if (vsync_modes == NULL)
5234   {
5235     int i;
5236
5237     for (i = 0; vsync_modes_list[i].value != NULL; i++)
5238     {
5239       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5240       char identifier[32], name[32];
5241       char *value = vsync_modes_list[i].value;
5242       char *text = vsync_modes_list[i].text;
5243
5244       ti->node_top = &vsync_modes;
5245       ti->sort_priority = i;
5246
5247       sprintf(identifier, "%s", value);
5248       sprintf(name, "%s", text);
5249
5250       setString(&ti->identifier, identifier);
5251       setString(&ti->name, name);
5252       setString(&ti->name_sorting, name);
5253       setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
5254
5255       pushTreeInfo(&vsync_modes, ti);
5256     }
5257
5258     // sort vsync mode values to start with lowest vsync mode value
5259     sortTreeInfo(&vsync_modes);
5260
5261     update_value = TRUE;
5262   }
5263
5264   if (update_value)
5265   {
5266     // set current vsync mode value to configured vsync mode value
5267     vsync_mode_current =
5268       getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
5269
5270     // if that fails, set current vsync mode to reliable default value
5271     if (vsync_mode_current == NULL)
5272       vsync_mode_current =
5273         getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
5274
5275     // if that also fails, set current vsync mode to first available one
5276     if (vsync_mode_current == NULL)
5277       vsync_mode_current = vsync_modes;
5278   }
5279
5280   setup.vsync_mode = vsync_mode_current->identifier;
5281
5282   // needed for displaying vsync mode text instead of identifier
5283   vsync_mode_text = vsync_mode_current->name;
5284 }
5285
5286 static void execSetupGraphics(void)
5287 {
5288   boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
5289
5290   // update "setup.window_scaling_percent" from list selection
5291   // (in this case, window scaling was changed on setup screen)
5292   if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5293     execSetupGraphics_setWindowSizes(FALSE);
5294
5295   // update list selection from "setup.window_scaling_percent"
5296   // (window scaling may have changed by resizing the window)
5297   execSetupGraphics_setWindowSizes(TRUE);
5298
5299   execSetupGraphics_setScalingTypes();
5300   execSetupGraphics_setRenderingModes();
5301   execSetupGraphics_setVsyncModes(FALSE);
5302
5303   setup_mode = SETUP_MODE_GRAPHICS;
5304
5305   DrawSetupScreen();
5306
5307   // check if game speed is high enough for 60 Hz vsync to work
5308   if (check_game_speed)
5309     ModifyGameSpeedIfNeeded();
5310
5311   // window scaling may have changed at this point
5312   ToggleFullscreenOrChangeWindowScalingIfNeeded();
5313
5314   // window scaling quality may have changed at this point
5315   if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
5316     SDLSetWindowScalingQuality(setup.window_scaling_quality);
5317
5318   // screen rendering mode may have changed at this point
5319   SDLSetScreenRenderingMode(setup.screen_rendering_mode);
5320
5321   // screen vsync mode may have changed at this point
5322   SDLSetScreenVsyncMode(setup.vsync_mode);
5323 }
5324
5325 static void execSetupChooseWindowSize(void)
5326 {
5327   setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
5328
5329   DrawSetupScreen();
5330 }
5331
5332 static void execSetupChooseScalingType(void)
5333 {
5334   setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
5335
5336   DrawSetupScreen();
5337 }
5338
5339 static void execSetupChooseRenderingMode(void)
5340 {
5341   setup_mode = SETUP_MODE_CHOOSE_RENDERING;
5342
5343   DrawSetupScreen();
5344 }
5345
5346 static void execSetupChooseVsyncMode(void)
5347 {
5348   setup_mode = SETUP_MODE_CHOOSE_VSYNC;
5349
5350   DrawSetupScreen();
5351 }
5352
5353 static void execSetupChooseVolumeSimple(void)
5354 {
5355   setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5356
5357   DrawSetupScreen();
5358 }
5359
5360 static void execSetupChooseVolumeLoops(void)
5361 {
5362   setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
5363
5364   DrawSetupScreen();
5365 }
5366
5367 static void execSetupChooseVolumeMusic(void)
5368 {
5369   setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
5370
5371   DrawSetupScreen();
5372 }
5373
5374 static void execSetupSound(void)
5375 {
5376   if (volumes_simple == NULL)
5377   {
5378     boolean current_volume_simple_found = FALSE;
5379     int i;
5380
5381     for (i = 0; volumes_list[i].value != -1; i++)
5382     {
5383       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5384       char identifier[32], name[32];
5385       int value = volumes_list[i].value;
5386       char *text = volumes_list[i].text;
5387
5388       ti->node_top = &volumes_simple;
5389       ti->sort_priority = value;
5390
5391       sprintf(identifier, "%d", value);
5392       sprintf(name, "%s", text);
5393
5394       setString(&ti->identifier, identifier);
5395       setString(&ti->name, name);
5396       setString(&ti->name_sorting, name);
5397       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5398
5399       pushTreeInfo(&volumes_simple, ti);
5400
5401       if (value == setup.volume_simple)
5402         current_volume_simple_found = TRUE;
5403     }
5404
5405     if (!current_volume_simple_found)
5406     {
5407       // add entry for non-preset volume value
5408
5409       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5410       char identifier[32], name[32];
5411       int value = setup.volume_simple;
5412
5413       ti->node_top = &volumes_simple;
5414       ti->sort_priority = value;
5415
5416       sprintf(identifier, "%d", value);
5417       sprintf(name, "%d %% (Current)", value);
5418
5419       setString(&ti->identifier, identifier);
5420       setString(&ti->name, name);
5421       setString(&ti->name_sorting, name);
5422       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5423
5424       pushTreeInfo(&volumes_simple, ti);
5425     }
5426
5427     // sort volume values to start with lowest volume value
5428     sortTreeInfo(&volumes_simple);
5429
5430     // set current volume value to configured volume value
5431     volume_simple_current =
5432       getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
5433
5434     // if that fails, set current volume to reliable default value
5435     if (volume_simple_current == NULL)
5436       volume_simple_current =
5437         getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
5438
5439     // if that also fails, set current volume to first available value
5440     if (volume_simple_current == NULL)
5441       volume_simple_current = volumes_simple;
5442   }
5443
5444   if (volumes_loops == NULL)
5445   {
5446     boolean current_volume_loops_found = FALSE;
5447     int i;
5448
5449     for (i = 0; volumes_list[i].value != -1; i++)
5450     {
5451       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5452       char identifier[32], name[32];
5453       int value = volumes_list[i].value;
5454       char *text = volumes_list[i].text;
5455
5456       ti->node_top = &volumes_loops;
5457       ti->sort_priority = value;
5458
5459       sprintf(identifier, "%d", value);
5460       sprintf(name, "%s", text);
5461
5462       setString(&ti->identifier, identifier);
5463       setString(&ti->name, name);
5464       setString(&ti->name_sorting, name);
5465       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5466
5467       pushTreeInfo(&volumes_loops, ti);
5468
5469       if (value == setup.volume_loops)
5470         current_volume_loops_found = TRUE;
5471     }
5472
5473     if (!current_volume_loops_found)
5474     {
5475       // add entry for non-preset volume value
5476
5477       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5478       char identifier[32], name[32];
5479       int value = setup.volume_loops;
5480
5481       ti->node_top = &volumes_loops;
5482       ti->sort_priority = value;
5483
5484       sprintf(identifier, "%d", value);
5485       sprintf(name, "%d %% (Current)", value);
5486
5487       setString(&ti->identifier, identifier);
5488       setString(&ti->name, name);
5489       setString(&ti->name_sorting, name);
5490       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5491
5492       pushTreeInfo(&volumes_loops, ti);
5493     }
5494
5495     // sort volume values to start with lowest volume value
5496     sortTreeInfo(&volumes_loops);
5497
5498     // set current volume value to configured volume value
5499     volume_loops_current =
5500       getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
5501
5502     // if that fails, set current volume to reliable default value
5503     if (volume_loops_current == NULL)
5504       volume_loops_current =
5505         getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
5506
5507     // if that also fails, set current volume to first available value
5508     if (volume_loops_current == NULL)
5509       volume_loops_current = volumes_loops;
5510   }
5511
5512   if (volumes_music == NULL)
5513   {
5514     boolean current_volume_music_found = FALSE;
5515     int i;
5516
5517     for (i = 0; volumes_list[i].value != -1; i++)
5518     {
5519       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5520       char identifier[32], name[32];
5521       int value = volumes_list[i].value;
5522       char *text = volumes_list[i].text;
5523
5524       ti->node_top = &volumes_music;
5525       ti->sort_priority = value;
5526
5527       sprintf(identifier, "%d", value);
5528       sprintf(name, "%s", text);
5529
5530       setString(&ti->identifier, identifier);
5531       setString(&ti->name, name);
5532       setString(&ti->name_sorting, name);
5533       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5534
5535       pushTreeInfo(&volumes_music, ti);
5536
5537       if (value == setup.volume_music)
5538         current_volume_music_found = TRUE;
5539     }
5540
5541     if (!current_volume_music_found)
5542     {
5543       // add entry for non-preset volume value
5544
5545       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5546       char identifier[32], name[32];
5547       int value = setup.volume_music;
5548
5549       ti->node_top = &volumes_music;
5550       ti->sort_priority = value;
5551
5552       sprintf(identifier, "%d", value);
5553       sprintf(name, "%d %% (Current)", value);
5554
5555       setString(&ti->identifier, identifier);
5556       setString(&ti->name, name);
5557       setString(&ti->name_sorting, name);
5558       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5559
5560       pushTreeInfo(&volumes_music, ti);
5561     }
5562
5563     // sort volume values to start with lowest volume value
5564     sortTreeInfo(&volumes_music);
5565
5566     // set current volume value to configured volume value
5567     volume_music_current =
5568       getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
5569
5570     // if that fails, set current volume to reliable default value
5571     if (volume_music_current == NULL)
5572       volume_music_current =
5573         getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
5574
5575     // if that also fails, set current volume to first available value
5576     if (volume_music_current == NULL)
5577       volume_music_current = volumes_music;
5578   }
5579
5580   setup.volume_simple = atoi(volume_simple_current->identifier);
5581   setup.volume_loops  = atoi(volume_loops_current->identifier);
5582   setup.volume_music  = atoi(volume_music_current->identifier);
5583
5584   // needed for displaying volume text instead of identifier
5585   volume_simple_text = volume_simple_current->name;
5586   volume_loops_text = volume_loops_current->name;
5587   volume_music_text = volume_music_current->name;
5588
5589   setup_mode = SETUP_MODE_SOUND;
5590
5591   DrawSetupScreen();
5592 }
5593
5594 static void execSetupChooseTouchControls(void)
5595 {
5596   setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5597
5598   DrawSetupScreen();
5599 }
5600
5601 static void execSetupChooseMoveDistance(void)
5602 {
5603   setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5604
5605   DrawSetupScreen();
5606 }
5607
5608 static void execSetupChooseDropDistance(void)
5609 {
5610   setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5611
5612   DrawSetupScreen();
5613 }
5614
5615 static void execSetupChooseTransparency(void)
5616 {
5617   setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
5618
5619   DrawSetupScreen();
5620 }
5621
5622 static void execSetupChooseGridXSize_0(void)
5623 {
5624   setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
5625
5626   DrawSetupScreen();
5627 }
5628
5629 static void execSetupChooseGridYSize_0(void)
5630 {
5631   setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
5632
5633   DrawSetupScreen();
5634 }
5635
5636 static void execSetupChooseGridXSize_1(void)
5637 {
5638   setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
5639
5640   DrawSetupScreen();
5641 }
5642
5643 static void execSetupChooseGridYSize_1(void)
5644 {
5645   setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
5646
5647   DrawSetupScreen();
5648 }
5649
5650 static void execSetupConfigureVirtualButtons(void)
5651 {
5652   setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
5653
5654   ConfigureVirtualButtons();
5655
5656   setup_mode = SETUP_MODE_TOUCH;
5657
5658   DrawSetupScreen();
5659 }
5660
5661 static void execSetupTouch(void)
5662 {
5663   int i, j, k;
5664
5665   if (touch_controls == NULL)
5666   {
5667     for (i = 0; touch_controls_list[i].value != NULL; i++)
5668     {
5669       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5670       char identifier[32], name[32];
5671       char *value = touch_controls_list[i].value;
5672       char *text = touch_controls_list[i].text;
5673
5674       ti->node_top = &touch_controls;
5675       ti->sort_priority = i;
5676
5677       sprintf(identifier, "%s", value);
5678       sprintf(name, "%s", text);
5679
5680       setString(&ti->identifier, identifier);
5681       setString(&ti->name, name);
5682       setString(&ti->name_sorting, name);
5683       setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
5684
5685       pushTreeInfo(&touch_controls, ti);
5686     }
5687
5688     // sort touch control values to start with lowest touch control value
5689     sortTreeInfo(&touch_controls);
5690
5691     // set current touch control value to configured touch control value
5692     touch_control_current =
5693       getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5694
5695     // if that fails, set current touch control to reliable default value
5696     if (touch_control_current == NULL)
5697       touch_control_current =
5698         getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5699
5700     // if that also fails, set current touch control to first available value
5701     if (touch_control_current == NULL)
5702       touch_control_current = touch_controls;
5703   }
5704
5705   if (move_distances == NULL)
5706   {
5707     for (i = 0; distances_list[i].value != -1; i++)
5708     {
5709       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5710       char identifier[32], name[32];
5711       int value = distances_list[i].value;
5712       char *text = distances_list[i].text;
5713
5714       ti->node_top = &move_distances;
5715       ti->sort_priority = value;
5716
5717       sprintf(identifier, "%d", value);
5718       sprintf(name, "%s", text);
5719
5720       setString(&ti->identifier, identifier);
5721       setString(&ti->name, name);
5722       setString(&ti->name_sorting, name);
5723       setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
5724
5725       pushTreeInfo(&move_distances, ti);
5726     }
5727
5728     // sort distance values to start with lowest distance value
5729     sortTreeInfo(&move_distances);
5730
5731     // set current distance value to configured distance value
5732     move_distance_current =
5733       getTreeInfoFromIdentifier(move_distances,
5734                                 i_to_a(setup.touch.move_distance));
5735
5736     // if that fails, set current distance to reliable default value
5737     if (move_distance_current == NULL)
5738       move_distance_current =
5739         getTreeInfoFromIdentifier(move_distances,
5740                                   i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
5741
5742     // if that also fails, set current distance to first available value
5743     if (move_distance_current == NULL)
5744       move_distance_current = move_distances;
5745   }
5746
5747   if (drop_distances == NULL)
5748   {
5749     for (i = 0; distances_list[i].value != -1; i++)
5750     {
5751       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5752       char identifier[32], name[32];
5753       int value = distances_list[i].value;
5754       char *text = distances_list[i].text;
5755
5756       ti->node_top = &drop_distances;
5757       ti->sort_priority = value;
5758
5759       sprintf(identifier, "%d", value);
5760       sprintf(name, "%s", text);
5761
5762       setString(&ti->identifier, identifier);
5763       setString(&ti->name, name);
5764       setString(&ti->name_sorting, name);
5765       setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
5766
5767       pushTreeInfo(&drop_distances, ti);
5768     }
5769
5770     // sort distance values to start with lowest distance value
5771     sortTreeInfo(&drop_distances);
5772
5773     // set current distance value to configured distance value
5774     drop_distance_current =
5775       getTreeInfoFromIdentifier(drop_distances,
5776                                 i_to_a(setup.touch.drop_distance));
5777
5778     // if that fails, set current distance to reliable default value
5779     if (drop_distance_current == NULL)
5780       drop_distance_current =
5781         getTreeInfoFromIdentifier(drop_distances,
5782                                   i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
5783
5784     // if that also fails, set current distance to first available value
5785     if (drop_distance_current == NULL)
5786       drop_distance_current = drop_distances;
5787   }
5788
5789   if (transparencies == NULL)
5790   {
5791     for (i = 0; transparencies_list[i].value != -1; i++)
5792     {
5793       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5794       char identifier[32], name[32];
5795       int value = transparencies_list[i].value;
5796       char *text = transparencies_list[i].text;
5797
5798       ti->node_top = &transparencies;
5799       ti->sort_priority = value;
5800
5801       sprintf(identifier, "%d", value);
5802       sprintf(name, "%s", text);
5803
5804       setString(&ti->identifier, identifier);
5805       setString(&ti->name, name);
5806       setString(&ti->name_sorting, name);
5807       setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
5808
5809       pushTreeInfo(&transparencies, ti);
5810     }
5811
5812     // sort transparency values to start with lowest transparency value
5813     sortTreeInfo(&transparencies);
5814
5815     // set current transparency value to configured transparency value
5816     transparency_current =
5817       getTreeInfoFromIdentifier(transparencies,
5818                                 i_to_a(setup.touch.transparency));
5819
5820     // if that fails, set current transparency to reliable default value
5821     if (transparency_current == NULL)
5822       transparency_current =
5823         getTreeInfoFromIdentifier(transparencies,
5824                                   i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
5825
5826     // if that also fails, set current transparency to first available value
5827     if (transparency_current == NULL)
5828       transparency_current = transparencies;
5829   }
5830
5831   for (i = 0; i < 2; i++)
5832   {
5833     for (j = 0; j < 2; j++)
5834     {
5835       if (grid_sizes[i][j] == NULL)
5836       {
5837         for (k = 0; grid_sizes_list[k].value != -1; k++)
5838         {
5839           TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5840           char identifier[32], name[32];
5841           int value = grid_sizes_list[k].value;
5842           char *text = grid_sizes_list[k].text;
5843
5844           ti->node_top = &grid_sizes[i][j];
5845           ti->sort_priority = value;
5846
5847           sprintf(identifier, "%d", value);
5848           sprintf(name, "%s", text);
5849
5850           setString(&ti->identifier, identifier);
5851           setString(&ti->name, name);
5852           setString(&ti->name_sorting, name);
5853           setString(&ti->infotext,
5854                     (i == 0 ?
5855                      (j == 0 ?
5856                       STR_SETUP_CHOOSE_GRID_XSIZE_0 :
5857                       STR_SETUP_CHOOSE_GRID_YSIZE_0) :
5858                      (j == 0 ?
5859                       STR_SETUP_CHOOSE_GRID_XSIZE_1 :
5860                       STR_SETUP_CHOOSE_GRID_YSIZE_1)));
5861
5862           pushTreeInfo(&grid_sizes[i][j], ti);
5863         }
5864
5865         // sort grid size values to start with lowest grid size value
5866         sortTreeInfo(&grid_sizes[i][j]);
5867
5868         // set current grid size value to configured grid size value
5869         grid_size_current[i][j] =
5870           getTreeInfoFromIdentifier(grid_sizes[i][j],
5871                                     i_to_a(j == 0 ?
5872                                            setup.touch.grid_xsize[i] :
5873                                            setup.touch.grid_ysize[i]));
5874
5875         // if that fails, set current grid size to reliable default value
5876         if (grid_size_current[i][j] == NULL)
5877           grid_size_current[i][j] =
5878             getTreeInfoFromIdentifier(grid_sizes[i][j],
5879                                       i_to_a(j == 0 ?
5880                                              DEFAULT_GRID_XSIZE(i) :
5881                                              DEFAULT_GRID_YSIZE(i)));
5882
5883         // if that also fails, set current grid size to first available value
5884         if (grid_size_current[i][j] == NULL)
5885           grid_size_current[i][j] = grid_sizes[i][j];
5886       }
5887     }
5888   }
5889
5890   setup.touch.control_type = touch_control_current->identifier;
5891   setup.touch.move_distance = atoi(move_distance_current->identifier);
5892   setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5893   setup.touch.transparency = atoi(transparency_current->identifier);
5894
5895   for (i = 0; i < 2; i++)
5896   {
5897     setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
5898     setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
5899
5900     if (i == GRID_ACTIVE_NR())
5901     {
5902       overlay.grid_xsize = setup.touch.grid_xsize[i];
5903       overlay.grid_ysize = setup.touch.grid_ysize[i];
5904     }
5905   }
5906
5907   // needed for displaying value text instead of identifier
5908   touch_controls_text = touch_control_current->name;
5909   move_distance_text = move_distance_current->name;
5910   drop_distance_text = drop_distance_current->name;
5911   transparency_text = transparency_current->name;
5912
5913   for (i = 0; i < 2; i++)
5914     for (j = 0; j < 2; j++)
5915       grid_size_text[i][j] = grid_size_current[i][j]->name;
5916
5917   setup_mode = SETUP_MODE_TOUCH;
5918
5919   DrawSetupScreen();
5920 }
5921
5922 static void execSetupArtwork(void)
5923 {
5924 #if 0
5925   printf("::: '%s', '%s', '%s'\n",
5926          artwork.gfx_current->subdir,
5927          artwork.gfx_current->fullpath,
5928          artwork.gfx_current->basepath);
5929 #endif
5930
5931   setup.graphics_set = artwork.gfx_current->identifier;
5932   setup.sounds_set = artwork.snd_current->identifier;
5933   setup.music_set = artwork.mus_current->identifier;
5934
5935   // needed if last screen (setup choice) changed graphics, sounds or music
5936   ReloadCustomArtwork(0);
5937
5938   // needed for displaying artwork name instead of artwork identifier
5939   graphics_set_name = artwork.gfx_current->name;
5940   sounds_set_name = artwork.snd_current->name;
5941   music_set_name = artwork.mus_current->name;
5942
5943   setup_mode = SETUP_MODE_ARTWORK;
5944
5945   DrawSetupScreen();
5946 }
5947
5948 static void execSetupChooseGraphics(void)
5949 {
5950   setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5951
5952   DrawSetupScreen();
5953 }
5954
5955 static void execSetupChooseSounds(void)
5956 {
5957   setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5958
5959   DrawSetupScreen();
5960 }
5961
5962 static void execSetupChooseMusic(void)
5963 {
5964   setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5965
5966   DrawSetupScreen();
5967 }
5968
5969 static void execSetupInput(void)
5970 {
5971   setup_mode = SETUP_MODE_INPUT;
5972
5973   DrawSetupScreen();
5974 }
5975
5976 static void execSetupShortcuts(void)
5977 {
5978   setup_mode = SETUP_MODE_SHORTCUTS;
5979
5980   DrawSetupScreen();
5981 }
5982
5983 static void execSetupShortcuts1(void)
5984 {
5985   setup_mode = SETUP_MODE_SHORTCUTS_1;
5986
5987   DrawSetupScreen();
5988 }
5989
5990 static void execSetupShortcuts2(void)
5991 {
5992   setup_mode = SETUP_MODE_SHORTCUTS_2;
5993
5994   DrawSetupScreen();
5995 }
5996
5997 static void execSetupShortcuts3(void)
5998 {
5999   setup_mode = SETUP_MODE_SHORTCUTS_3;
6000
6001   DrawSetupScreen();
6002 }
6003
6004 static void execSetupShortcuts4(void)
6005 {
6006   setup_mode = SETUP_MODE_SHORTCUTS_4;
6007
6008   DrawSetupScreen();
6009 }
6010
6011 static void execSetupShortcuts5(void)
6012 {
6013   setup_mode = SETUP_MODE_SHORTCUTS_5;
6014
6015   DrawSetupScreen();
6016 }
6017
6018 static void execExitSetup(void)
6019 {
6020   SetGameStatus(GAME_MODE_MAIN);
6021
6022   DrawMainMenu();
6023 }
6024
6025 static void execSaveAndExitSetup(void)
6026 {
6027   SaveSetup();
6028   execExitSetup();
6029 }
6030
6031 static void execGadgetNetworkServer(void)
6032 {
6033   int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
6034   struct GadgetInfo *gi = screen_gadget[gadget_id];
6035
6036   if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6037     network_server_hostname[0] = '\0';
6038
6039   ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
6040
6041   MapGadget(gi);
6042
6043   ClickOnGadget(gi, MB_LEFTBUTTON);
6044 }
6045
6046 static void ToggleNetworkModeIfNeeded(void)
6047 {
6048   int font_title = FONT_TITLE_1;
6049   int font_foot = FC_BLUE;
6050   int ystart  = mSY - SY + 16;
6051   int ybottom = mSY - SY + SYSIZE - 20;
6052   char *text = (setup.network_mode ? "Start Network" : "Stop Network");
6053
6054   if (setup.network_mode == network.enabled)
6055     return;
6056
6057   network.enabled = setup.network_mode;
6058
6059   FadeOut(REDRAW_ALL);
6060
6061   ClearField();
6062
6063   DrawTextSCentered(ystart, font_title, text);
6064
6065   FadeIn(REDRAW_ALL);
6066
6067   if (network.enabled)
6068     InitNetworkServer();
6069   else
6070     DisconnectFromNetworkServer();
6071
6072   DrawTextSCentered(ybottom, font_foot,
6073                     "Press any key or button for setup menu");
6074
6075   WaitForEventToContinue();
6076
6077   DrawSetupScreen();
6078 }
6079
6080 static void ToggleGameSpeedsListIfNeeded(void)
6081 {
6082   boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
6083
6084   if (setup.game_speed_extended == using_game_speeds_extended)
6085     return;
6086
6087   // try to match similar values when changing game speeds list
6088   if (setup.game_speed_extended)
6089     setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
6090                               setup.game_frame_delay == 30 ? 29 :
6091                               setup.game_frame_delay);
6092   else
6093     setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
6094                               setup.game_frame_delay == 16 ? 15 :
6095                               setup.game_frame_delay >= 29 ? 30 :
6096                               setup.game_frame_delay <= 10 ? 10 :
6097                               setup.game_frame_delay);
6098
6099   execSetupGame_setGameSpeeds(TRUE);
6100
6101   DrawSetupScreen();
6102 }
6103
6104 static void ModifyGameSpeedIfNeeded(void)
6105 {
6106   if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6107       setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
6108     return;
6109
6110   char message[100];
6111   char *game_speed_text = "Fast";
6112   int game_speed_value = 15;
6113
6114   if (setup.game_speed_extended)
6115   {
6116     game_speed_text = "60 fps";
6117     game_speed_value = 16;
6118   }
6119
6120   sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
6121
6122   // set game speed to existing list value that is fast enough for vsync
6123   setup.game_frame_delay = game_speed_value;
6124
6125   execSetupGame_setGameSpeeds(TRUE);
6126
6127   Request(message, REQ_CONFIRM);
6128 }
6129
6130 static void DisableVsyncIfNeeded(void)
6131 {
6132   if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6133       (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
6134        setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
6135     return;
6136
6137   // disable vsync for the selected game speed to work
6138   setup.vsync_mode = STR_VSYNC_MODE_OFF;
6139
6140   execSetupGraphics_setVsyncModes(TRUE);
6141
6142   Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
6143 }
6144
6145 static struct
6146 {
6147   void *value;
6148   void *related_value;
6149 } hide_related_entry_list[] =
6150 {
6151   { &setup.game_frame_delay,            execSetupChooseGameSpeed        },
6152   { &setup.game_frame_delay,            &game_speed_text                },
6153
6154   { &setup.scroll_delay_value,          execSetupChooseScrollDelay      },
6155   { &setup.scroll_delay_value,          &scroll_delay_text              },
6156
6157   { &setup.engine_snapshot_mode,        execSetupChooseSnapshotMode     },
6158   { &setup.engine_snapshot_mode,        &snapshot_mode_text             },
6159
6160   { &setup.window_scaling_percent,      execSetupChooseWindowSize       },
6161   { &setup.window_scaling_percent,      &window_size_text               },
6162
6163   { &setup.window_scaling_quality,      execSetupChooseScalingType      },
6164   { &setup.window_scaling_quality,      &scaling_type_text              },
6165
6166   { &setup.screen_rendering_mode,       execSetupChooseRenderingMode    },
6167   { &setup.screen_rendering_mode,       &rendering_mode_text            },
6168
6169   { &setup.vsync_mode,                  execSetupChooseVsyncMode        },
6170   { &setup.vsync_mode,                  &vsync_mode_text                },
6171
6172   { &setup.graphics_set,                execSetupChooseGraphics         },
6173   { &setup.graphics_set,                &graphics_set_name              },
6174
6175   { &setup.sounds_set,                  execSetupChooseSounds           },
6176   { &setup.sounds_set,                  &sounds_set_name                },
6177
6178   { &setup.music_set,                   execSetupChooseMusic            },
6179   { &setup.music_set,                   &music_set_name                 },
6180
6181   { &setup.volume_simple,               execSetupChooseVolumeSimple     },
6182   { &setup.volume_simple,               &volume_simple_text             },
6183
6184   { &setup.volume_loops,                execSetupChooseVolumeLoops      },
6185   { &setup.volume_loops,                &volume_loops_text              },
6186
6187   { &setup.volume_music,                execSetupChooseVolumeMusic      },
6188   { &setup.volume_music,                &volume_music_text              },
6189
6190   { &setup.touch.control_type,          execSetupChooseTouchControls    },
6191   { &setup.touch.control_type,          &touch_controls_text            },
6192
6193   { &setup.touch.move_distance,         execSetupChooseMoveDistance     },
6194   { &setup.touch.move_distance,         &move_distance_text             },
6195
6196   { &setup.touch.drop_distance,         execSetupChooseDropDistance     },
6197   { &setup.touch.drop_distance,         &drop_distance_text             },
6198
6199   { &setup.touch.transparency,          execSetupChooseTransparency     },
6200   { &setup.touch.transparency,          &transparency_text              },
6201
6202   { &setup.touch.grid_xsize[0],         execSetupChooseGridXSize_0      },
6203   { &setup.touch.grid_xsize[0],         &grid_size_text[0][0]           },
6204
6205   { &setup.touch.grid_ysize[0],         execSetupChooseGridYSize_0      },
6206   { &setup.touch.grid_ysize[0],         &grid_size_text[0][1]           },
6207
6208   { &setup.touch.grid_xsize[1],         execSetupChooseGridXSize_1      },
6209   { &setup.touch.grid_xsize[1],         &grid_size_text[1][0]           },
6210
6211   { &setup.touch.grid_ysize[1],         execSetupChooseGridYSize_1      },
6212   { &setup.touch.grid_ysize[1],         &grid_size_text[1][1]           },
6213
6214   { &setup.internal.menu_game,          execSetupGame                   },
6215   { &setup.internal.menu_engines,       execSetupEngines                },
6216   { &setup.internal.menu_editor,        execSetupEditor                 },
6217   { &setup.internal.menu_graphics,      execSetupGraphics               },
6218   { &setup.internal.menu_sound,         execSetupSound                  },
6219   { &setup.internal.menu_artwork,       execSetupArtwork                },
6220   { &setup.internal.menu_input,         execSetupInput                  },
6221   { &setup.internal.menu_touch,         execSetupTouch                  },
6222   { &setup.internal.menu_shortcuts,     execSetupShortcuts              },
6223   { &setup.internal.menu_exit,          execExitSetup                   },
6224   { &setup.internal.menu_save_and_exit, execSaveAndExitSetup            },
6225
6226   { NULL,                               NULL                            }
6227 };
6228
6229 void setHideRelatedSetupEntries(void)
6230 {
6231   int i;
6232
6233   for (i = 0; hide_related_entry_list[i].value != NULL; i++)
6234     if (hideSetupEntry(hide_related_entry_list[i].value))
6235       setHideSetupEntry(hide_related_entry_list[i].related_value);
6236 }
6237
6238 static struct TokenInfo setup_info_main[] =
6239 {
6240   { TYPE_ENTER_MENU,    execSetupGame,          STR_SETUP_GAME          },
6241   { TYPE_ENTER_MENU,    execSetupEngines,       STR_SETUP_ENGINES       },
6242   { TYPE_ENTER_MENU,    execSetupEditor,        STR_SETUP_EDITOR        },
6243   { TYPE_ENTER_MENU,    execSetupGraphics,      STR_SETUP_GRAPHICS      },
6244   { TYPE_ENTER_MENU,    execSetupSound,         STR_SETUP_SOUND         },
6245   { TYPE_ENTER_MENU,    execSetupArtwork,       STR_SETUP_ARTWORK       },
6246   { TYPE_ENTER_MENU,    execSetupInput,         STR_SETUP_INPUT         },
6247   { TYPE_ENTER_MENU,    execSetupTouch,         STR_SETUP_TOUCH         },
6248   { TYPE_ENTER_MENU,    execSetupShortcuts,     STR_SETUP_SHORTCUTS     },
6249   { TYPE_EMPTY,         NULL,                   ""                      },
6250   { TYPE_LEAVE_MENU,    execExitSetup,          STR_SETUP_EXIT          },
6251   { TYPE_LEAVE_MENU,    execSaveAndExitSetup,   STR_SETUP_SAVE_AND_EXIT },
6252
6253   { 0,                  NULL,                   NULL                    }
6254 };
6255
6256 static struct TokenInfo setup_info_game[] =
6257 {
6258   { TYPE_SWITCH,        &setup.team_mode,       "Team-Mode (Multi-Player):" },
6259   { TYPE_SWITCH,        &setup.network_mode,    "Network Multi-Player Mode:" },
6260   { TYPE_PLAYER,        &setup.network_player_nr,"Preferred Network Player:" },
6261   { TYPE_TEXT_INPUT,    execGadgetNetworkServer, "Network Server Hostname:" },
6262   { TYPE_STRING,        &network_server_text,   ""                      },
6263   { TYPE_YES_NO,        &setup.input_on_focus,  "Only Move Focussed Player:" },
6264   { TYPE_SWITCH,        &setup.time_limit,      "Time Limit:"           },
6265   { TYPE_SWITCH,        &setup.handicap,        "Handicap:"             },
6266   { TYPE_SWITCH,        &setup.skip_levels,     "Skip Unsolved Levels:" },
6267   { TYPE_SWITCH,        &setup.increment_levels,"Increment Solved Levels:" },
6268   { TYPE_SWITCH,        &setup.auto_play_next_level,"Auto-play Next Level:" },
6269   { TYPE_SWITCH,        &setup.skip_scores_after_game,"Skip Scores After Game:" },
6270   { TYPE_YES_NO,        &setup.ask_on_game_over, "Ask on Game Over:"    },
6271   { TYPE_SWITCH,        &setup.autorecord,      "Auto-Record Tapes:"    },
6272   { TYPE_ENTER_LIST,    execSetupChooseGameSpeed, "Game Speed:"         },
6273   { TYPE_STRING,        &game_speed_text,       ""                      },
6274   { TYPE_SWITCH,        &setup.game_speed_extended, "Game Speed Extended List:" },
6275 #if 1
6276   { TYPE_ENTER_LIST,    execSetupChooseScrollDelay, "Scroll Delay:"     },
6277   { TYPE_STRING,        &scroll_delay_text,     ""                      },
6278 #endif
6279   { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
6280   { TYPE_STRING,        &snapshot_mode_text,    ""                      },
6281   { TYPE_SWITCH,        &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
6282   { TYPE_EMPTY,         NULL,                   ""                      },
6283   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6284
6285   { 0,                  NULL,                   NULL                    }
6286 };
6287
6288 static struct TokenInfo setup_info_engines[] =
6289 {
6290   { TYPE_HEADLINE,      NULL,                   "Emerald Mine"          },
6291   { TYPE_SWITCH,        &setup.forced_scroll_delay, "Scroll Delay:"     },
6292   { TYPE_ECS_AGA,       &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
6293   { TYPE_SWITCH,        &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
6294   { TYPE_EMPTY,         NULL,                   ""                      },
6295   { TYPE_HEADLINE,      NULL,                   "Supaplex"              },
6296   { TYPE_SWITCH,        &setup.sp_show_border_elements, "Border Elements:" },
6297   { TYPE_EMPTY,         NULL,                   ""                      },
6298   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6299
6300   { 0,                  NULL,                   NULL                    }
6301 };
6302
6303 static struct TokenInfo setup_info_editor[] =
6304 {
6305 #if 0
6306   { TYPE_SWITCH,        &setup.editor.el_boulderdash,   "Boulder Dash:" },
6307   { TYPE_SWITCH,        &setup.editor.el_emerald_mine,  "Emerald Mine:" },
6308   { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,    "Emerald Mine Club:" },
6309   { TYPE_SWITCH,        &setup.editor.el_more,          "Rocks'n'Diamonds:" },
6310   { TYPE_SWITCH,        &setup.editor.el_sokoban,       "Sokoban:"      },
6311   { TYPE_SWITCH,        &setup.editor.el_supaplex,      "Supaplex:"     },
6312   { TYPE_SWITCH,        &setup.editor.el_diamond_caves, "Diamond Caves II:" },
6313   { TYPE_SWITCH,        &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
6314   { TYPE_SWITCH,        &setup.editor.el_chars,         "Text Characters:" },
6315   { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
6316 #endif
6317   { TYPE_SWITCH,        &setup.editor.el_classic,  "Classic Elements:" },
6318   { TYPE_SWITCH,        &setup.editor.el_custom,  "Custom & Group Elements:" },
6319 #if 0
6320   { TYPE_SWITCH,        &setup.editor.el_headlines,     "Headlines:"    },
6321 #endif
6322   { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
6323   { TYPE_SWITCH,        &setup.editor.el_dynamic,  "Dynamic level elements:" },
6324   { TYPE_EMPTY,         NULL,                   ""                      },
6325 #if 0
6326   { TYPE_SWITCH,        &setup.editor.el_by_game,   "Show elements by game:" },
6327   { TYPE_SWITCH,        &setup.editor.el_by_type,   "Show elements by type:" },
6328   { TYPE_EMPTY,         NULL,                   ""                      },
6329 #endif
6330   { TYPE_SWITCH, &setup.editor.show_element_token,      "Show element token:" },
6331   { TYPE_EMPTY,         NULL,                   ""                      },
6332   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6333
6334   { 0,                  NULL,                   NULL                    }
6335 };
6336
6337 static struct TokenInfo setup_info_graphics[] =
6338 {
6339 #if !defined(PLATFORM_ANDROID)
6340   { TYPE_SWITCH,        &setup.fullscreen,      "Fullscreen:"           },
6341   { TYPE_ENTER_LIST,    execSetupChooseWindowSize, "Window Scaling:"    },
6342   { TYPE_STRING,        &window_size_text,      ""                      },
6343   { TYPE_ENTER_LIST,    execSetupChooseScalingType, "Anti-Aliasing:"    },
6344   { TYPE_STRING,        &scaling_type_text,     ""                      },
6345   { TYPE_ENTER_LIST,    execSetupChooseRenderingMode, "Special Rendering:" },
6346   { TYPE_STRING,        &rendering_mode_text,   ""                      },
6347 #endif
6348 #if 0
6349   { TYPE_ENTER_LIST,    execSetupChooseScrollDelay, "Scroll Delay:"     },
6350   { TYPE_STRING,        &scroll_delay_text,     ""                      },
6351 #endif
6352   { TYPE_ENTER_LIST,    execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
6353   { TYPE_STRING,        &vsync_mode_text,       ""                      },
6354   { TYPE_SWITCH,        &setup.fade_screens,    "Fade Screens:"         },
6355   { TYPE_SWITCH,        &setup.quick_switch,    "Quick Player Focus Switch:" },
6356   { TYPE_SWITCH,        &setup.quick_doors,     "Quick Menu Doors:"     },
6357   { TYPE_SWITCH,        &setup.show_titlescreen,"Show Title Screens:"   },
6358   { TYPE_SWITCH,        &setup.toons,           "Show Menu Animations:" },
6359   { TYPE_SWITCH,        &setup.small_game_graphics, "Small Game Graphics:" },
6360   { TYPE_EMPTY,         NULL,                   ""                      },
6361   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6362
6363   { 0,                  NULL,                   NULL                    }
6364 };
6365
6366 static struct TokenInfo setup_info_sound[] =
6367 {
6368   { TYPE_SWITCH,        &setup.sound_simple,    "Sound Effects (Normal):"  },
6369   { TYPE_SWITCH,        &setup.sound_loops,     "Sound Effects (Looping):" },
6370   { TYPE_SWITCH,        &setup.sound_music,     "Music:"                },
6371   { TYPE_EMPTY,         NULL,                   ""                      },
6372   { TYPE_ENTER_LIST,    execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
6373   { TYPE_STRING,        &volume_simple_text,    ""                      },
6374   { TYPE_ENTER_LIST,    execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
6375   { TYPE_STRING,        &volume_loops_text,     ""                      },
6376   { TYPE_ENTER_LIST,    execSetupChooseVolumeMusic, "Music Volume:"     },
6377   { TYPE_STRING,        &volume_music_text,     ""                      },
6378   { TYPE_EMPTY,         NULL,                   ""                      },
6379   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6380
6381   { 0,                  NULL,                   NULL                    }
6382 };
6383
6384 static struct TokenInfo setup_info_artwork[] =
6385 {
6386   { TYPE_ENTER_LIST,    execSetupChooseGraphics,"Custom Graphics:"      },
6387   { TYPE_STRING,        &graphics_set_name,     ""                      },
6388   { TYPE_ENTER_LIST,    execSetupChooseSounds,  "Custom Sounds:"        },
6389   { TYPE_STRING,        &sounds_set_name,       ""                      },
6390   { TYPE_ENTER_LIST,    execSetupChooseMusic,   "Custom Music:"         },
6391   { TYPE_STRING,        &music_set_name,        ""                      },
6392   { TYPE_EMPTY,         NULL,                   ""                      },
6393   { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
6394   { TYPE_YES_NO_AUTO,&setup.override_level_sounds,  "Override Level Sounds:"  },
6395   { TYPE_YES_NO_AUTO,&setup.override_level_music,   "Override Level Music:"   },
6396   { TYPE_EMPTY,         NULL,                   ""                      },
6397   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6398
6399   { 0,                  NULL,                   NULL                    }
6400 };
6401
6402 static struct TokenInfo setup_info_input[] =
6403 {
6404   { TYPE_SWITCH,        NULL,                   "Player:"               },
6405   { TYPE_SWITCH,        NULL,                   "Device:"               },
6406   { TYPE_SWITCH,        NULL,                   ""                      },
6407   { TYPE_SKIPPABLE,     NULL,                   ""                      },
6408   { TYPE_EMPTY,         NULL,                   ""                      },
6409   { TYPE_EMPTY,         NULL,                   ""                      },
6410   { TYPE_EMPTY,         NULL,                   ""                      },
6411   { TYPE_EMPTY,         NULL,                   ""                      },
6412   { TYPE_EMPTY,         NULL,                   ""                      },
6413   { TYPE_EMPTY,         NULL,                   ""                      },
6414   { TYPE_EMPTY,         NULL,                   ""                      },
6415   { TYPE_EMPTY,         NULL,                   ""                      },
6416   { TYPE_SKIPPABLE,     NULL,                   ""                      },
6417   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6418
6419   { 0,                  NULL,                   NULL                    }
6420 };
6421
6422 static struct TokenInfo setup_info_touch[] =
6423 {
6424   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
6425   { TYPE_STRING,        &touch_controls_text,   ""                      },
6426   { TYPE_EMPTY,         NULL,                   ""                      },
6427   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6428
6429   { 0,                  NULL,                   NULL                    }
6430 };
6431
6432 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
6433 {
6434   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
6435   { TYPE_STRING,        &touch_controls_text,   ""                      },
6436   { TYPE_EMPTY,         NULL,                   ""                      },
6437   { TYPE_ENTER_LIST,    execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):"   },
6438   { TYPE_STRING,        &grid_size_text[0][0],  ""                      },
6439   { TYPE_ENTER_LIST,    execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):"     },
6440   { TYPE_STRING,        &grid_size_text[0][1],  ""                      },
6441   { TYPE_ENTER_LIST,    execSetupChooseTransparency, "Button Transparency:" },
6442   { TYPE_STRING,        &transparency_text,     ""                      },
6443   { TYPE_SWITCH,        &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6444   { TYPE_SWITCH,        &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6445   { TYPE_EMPTY,         NULL,                   ""                      },
6446   { TYPE_ENTER_LIST,    execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6447   { TYPE_EMPTY,         NULL,                   ""                      },
6448   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6449
6450   { 0,                  NULL,                   NULL                    }
6451 };
6452
6453 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
6454 {
6455   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
6456   { TYPE_STRING,        &touch_controls_text,   ""                      },
6457   { TYPE_EMPTY,         NULL,                   ""                      },
6458   { TYPE_ENTER_LIST,    execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):"    },
6459   { TYPE_STRING,        &grid_size_text[1][0],  ""                      },
6460   { TYPE_ENTER_LIST,    execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):"      },
6461   { TYPE_STRING,        &grid_size_text[1][1],  ""                      },
6462   { TYPE_ENTER_LIST,    execSetupChooseTransparency, "Button Transparency:" },
6463   { TYPE_STRING,        &transparency_text,     ""                      },
6464   { TYPE_SWITCH,        &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6465   { TYPE_SWITCH,        &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6466   { TYPE_EMPTY,         NULL,                   ""                      },
6467   { TYPE_ENTER_LIST,    execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6468   { TYPE_EMPTY,         NULL,                   ""                      },
6469   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6470
6471   { 0,                  NULL,                   NULL                    }
6472 };
6473
6474 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
6475 {
6476   setup_info_touch_virtual_buttons_0,
6477   setup_info_touch_virtual_buttons_1
6478 };
6479
6480 static struct TokenInfo setup_info_touch_wipe_gestures[] =
6481 {
6482   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
6483   { TYPE_STRING,        &touch_controls_text,   ""                      },
6484   { TYPE_EMPTY,         NULL,                   ""                      },
6485   { TYPE_ENTER_LIST,    execSetupChooseMoveDistance, "Move Trigger Distance:" },
6486   { TYPE_STRING,        &move_distance_text,    ""                      },
6487   { TYPE_ENTER_LIST,    execSetupChooseDropDistance, "Drop Trigger Distance:" },
6488   { TYPE_STRING,        &drop_distance_text,    ""                      },
6489   { TYPE_EMPTY,         NULL,                   ""                      },
6490   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6491
6492   { 0,                  NULL,                   NULL                    }
6493 };
6494
6495 static struct TokenInfo setup_info_shortcuts[] =
6496 {
6497   { TYPE_ENTER_MENU,    execSetupShortcuts1,    "Various Keys"          },
6498   { TYPE_ENTER_MENU,    execSetupShortcuts2,    "Player Focus"          },
6499   { TYPE_ENTER_MENU,    execSetupShortcuts3,    "Tape Buttons"          },
6500   { TYPE_ENTER_MENU,    execSetupShortcuts4,    "Sound & Music"         },
6501   { TYPE_ENTER_MENU,    execSetupShortcuts5,    "TAS Snap Keys"         },
6502   { TYPE_EMPTY,         NULL,                   ""                      },
6503   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
6504
6505   { 0,                  NULL,                   NULL                    }
6506 };
6507
6508 static struct TokenInfo setup_info_shortcuts_1[] =
6509 {
6510   { TYPE_KEYTEXT,       NULL,           "Quick Save Game to Tape:",     },
6511   { TYPE_KEY,           &setup.shortcut.save_game, ""                   },
6512   { TYPE_KEYTEXT,       NULL,           "Quick Load Game from Tape:",   },
6513   { TYPE_KEY,           &setup.shortcut.load_game, ""                   },
6514   { TYPE_KEYTEXT,       NULL,           "Start Game & Toggle Pause:",   },
6515   { TYPE_KEY,           &setup.shortcut.toggle_pause, ""                },
6516   { TYPE_EMPTY,         NULL,                   ""                      },
6517   { TYPE_YES_NO,        &setup.ask_on_escape,   "Ask on 'Esc' Key:"     },
6518   { TYPE_YES_NO, &setup.ask_on_escape_editor,   "Ask on 'Esc' Key (Editor):" },
6519   { TYPE_EMPTY,         NULL,                   ""                      },
6520   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
6521
6522   { 0,                  NULL,                   NULL                    }
6523 };
6524
6525 static struct TokenInfo setup_info_shortcuts_2[] =
6526 {
6527   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 1:",       },
6528   { TYPE_KEY,           &setup.shortcut.focus_player[0], ""             },
6529   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 2:",       },
6530   { TYPE_KEY,           &setup.shortcut.focus_player[1], ""             },
6531   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 3:",       },
6532   { TYPE_KEY,           &setup.shortcut.focus_player[2], ""             },
6533   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 4:",       },
6534   { TYPE_KEY,           &setup.shortcut.focus_player[3], ""             },
6535   { TYPE_KEYTEXT,       NULL,           "Set Focus to All Players:",    },
6536   { TYPE_KEY,           &setup.shortcut.focus_player_all, ""            },
6537   { TYPE_EMPTY,         NULL,                   ""                      },
6538   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
6539
6540   { 0,                  NULL,                   NULL                    }
6541 };
6542
6543 static struct TokenInfo setup_info_shortcuts_3[] =
6544 {
6545   { TYPE_KEYTEXT,       NULL,                   "Eject Tape:",          },
6546   { TYPE_KEY,           &setup.shortcut.tape_eject, ""                  },
6547   { TYPE_KEYTEXT,       NULL,                   "Warp / Single Step:",  },
6548   { TYPE_KEY,           &setup.shortcut.tape_extra, ""                  },
6549   { TYPE_KEYTEXT,       NULL,                   "Stop Tape:",           },
6550   { TYPE_KEY,           &setup.shortcut.tape_stop, ""                   },
6551   { TYPE_KEYTEXT,       NULL,                   "Pause / Unpause Tape:",},
6552   { TYPE_KEY,           &setup.shortcut.tape_pause, ""                  },
6553   { TYPE_KEYTEXT,       NULL,                   "Record Tape:",         },
6554   { TYPE_KEY,           &setup.shortcut.tape_record, ""                 },
6555   { TYPE_KEYTEXT,       NULL,                   "Play Tape:",           },
6556   { TYPE_KEY,           &setup.shortcut.tape_play, ""                   },
6557   { TYPE_EMPTY,         NULL,                   ""                      },
6558   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
6559
6560   { 0,                  NULL,                   NULL                    }
6561 };
6562
6563 static struct TokenInfo setup_info_shortcuts_4[] =
6564 {
6565   { TYPE_KEYTEXT,       NULL,           "Toggle Sound Effects (Normal):", },
6566   { TYPE_KEY,           &setup.shortcut.sound_simple, ""                },
6567   { TYPE_KEYTEXT,       NULL,           "Toggle Sound Effects (Looping):", },
6568   { TYPE_KEY,           &setup.shortcut.sound_loops, ""                 },
6569   { TYPE_KEYTEXT,       NULL,           "Toggle Music:",                },
6570   { TYPE_KEY,           &setup.shortcut.sound_music, ""                 },
6571   { TYPE_EMPTY,         NULL,                   ""                      },
6572   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
6573
6574   { 0,                  NULL,                   NULL                    }
6575 };
6576
6577 static struct TokenInfo setup_info_shortcuts_5[] =
6578 {
6579   { TYPE_KEYTEXT,       NULL,                   "Snap Left:",           },
6580   { TYPE_KEY,           &setup.shortcut.snap_left, ""                   },
6581   { TYPE_KEYTEXT,       NULL,                   "Snap Right:",          },
6582   { TYPE_KEY,           &setup.shortcut.snap_right, ""                  },
6583   { TYPE_KEYTEXT,       NULL,                   "Snap Up:",             },
6584   { TYPE_KEY,           &setup.shortcut.snap_up, ""                     },
6585   { TYPE_KEYTEXT,       NULL,                   "Snap Down:",           },
6586   { TYPE_KEY,           &setup.shortcut.snap_down, ""                   },
6587   { TYPE_EMPTY,         NULL,                   ""                      },
6588   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
6589
6590   { 0,                  NULL,                   NULL                    }
6591 };
6592
6593 static Key getSetupKey(void)
6594 {
6595   Key key = KSYM_UNDEFINED;
6596   boolean got_key_event = FALSE;
6597
6598   while (!got_key_event)
6599   {
6600     Event event;
6601
6602     if (NextValidEvent(&event))
6603     {
6604       switch (event.type)
6605       {
6606         case EVENT_KEYPRESS:
6607           {
6608             key = GetEventKey((KeyEvent *)&event, TRUE);
6609
6610             // press 'Escape' or 'Enter' to keep the existing key binding
6611             if (key == KSYM_Escape || key == KSYM_Return)
6612               key = KSYM_UNDEFINED;     // keep old value
6613
6614             got_key_event = TRUE;
6615           }
6616           break;
6617
6618         case EVENT_KEYRELEASE:
6619           key_joystick_mapping = 0;
6620           break;
6621
6622         default:
6623           HandleOtherEvents(&event);
6624           break;
6625       }
6626     }
6627
6628     BackToFront();
6629   }
6630
6631   return key;
6632 }
6633
6634 static int getSetupValueFont(int type, void *value)
6635 {
6636   if (type & TYPE_GHOSTED)
6637     return FONT_OPTION_OFF;
6638   else if (type & TYPE_KEY)
6639     return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
6640   else if (type & TYPE_STRING)
6641     return FONT_VALUE_2;
6642   else if (type & TYPE_ECS_AGA)
6643     return FONT_VALUE_1;
6644   else if (type & TYPE_BOOLEAN_STYLE)
6645     return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
6646   else if (type & TYPE_YES_NO_AUTO)
6647     return (*(int *)value == AUTO  ? FONT_OPTION_ON :
6648             *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
6649   else if (type & TYPE_PLAYER)
6650     return FONT_VALUE_1;
6651   else
6652     return FONT_VALUE_1;
6653 }
6654
6655 static int getSetupValueFontNarrow(int type, int font_nr)
6656 {
6657   return (font_nr == FONT_VALUE_1    ? FONT_VALUE_NARROW :
6658           font_nr == FONT_OPTION_ON  ? FONT_OPTION_ON_NARROW :
6659           font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
6660           font_nr);
6661 }
6662
6663 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
6664 {
6665   int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6666   struct TokenInfo *si = &setup_info[si_pos];
6667   boolean font_draw_xoffset_modified = FALSE;
6668   boolean scrollbar_needed = (num_setup_info < max_setup_info);
6669   int font_draw_xoffset_old = -1;
6670   int xoffset = (scrollbar_needed ? -1 : 0);
6671   int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
6672   int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
6673   int xpos = menu_screen_value_xpos;
6674   int ypos = MENU_SCREEN_START_YPOS + screen_pos;
6675   int startx = mSX + xpos * 32;
6676   int starty = mSY + ypos * 32;
6677   int type = si->type;
6678   void *value = si->value;
6679   char *value_string = getSetupValue(type, value);
6680   int font_nr_default = getSetupValueFont(type, value);
6681   int font_width_default = getFontWidth(font_nr_default);
6682   int font_nr = font_nr_default;
6683   int i;
6684
6685   if (value_string == NULL)
6686     return;
6687
6688   if (type & TYPE_KEY)
6689   {
6690     xpos = MENU_SCREEN_START_XPOS;
6691
6692     if (type & TYPE_QUERY)
6693       value_string = "<press key>";
6694   }
6695   else if (type & TYPE_STRING)
6696   {
6697     int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
6698
6699     xpos = MENU_SCREEN_START_XPOS;
6700
6701     if (strlen(value_string) > max_value_len)
6702       value_string[max_value_len] = '\0';
6703   }
6704   else if (type & TYPE_YES_NO_AUTO)
6705   {
6706     xpos = menu_screen_value_xpos - 1;
6707   }
6708   else if (type & TYPE_PLAYER)
6709   {
6710     int displayed_player_nr = *(int *)value + 1;
6711
6712     value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
6713   }
6714
6715   startx = mSX + xpos * 32;
6716   starty = mSY + ypos * 32;
6717
6718   // special check if right-side setup values moved left due to scrollbar
6719   if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
6720   {
6721     int max_menu_text_length = 26;      // maximum text length for classic menu
6722     int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6723     int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6724     int text_font_nr = getMenuTextFont(FONT_MENU_2);
6725     int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6726     int text_width = max_menu_text_length * getFontWidth(text_font_nr);
6727
6728     if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
6729     {
6730       xpos += 1;
6731       startx = mSX + xpos * 32;
6732
6733       font_nr = getSetupValueFontNarrow(type, font_nr);
6734     }
6735   }
6736
6737   // downward compatibility correction for Juergen Bonhagen's menu settings
6738   if (setup_mode != SETUP_MODE_INPUT)
6739   {
6740     int max_menu_text_length_big = (menu_screen_value_xpos -
6741                                     MENU_SCREEN_START_XPOS);
6742     int max_menu_text_length_medium = max_menu_text_length_big * 2;
6743     int check_font_nr = FONT_OPTION_ON; // known font that needs correction
6744     int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6745     int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
6746     int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6747     int text_font_nr = getMenuTextFont(FONT_MENU_2);
6748     int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6749     int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
6750     boolean correct_font_draw_xoffset = FALSE;
6751
6752     if (xpos == MENU_SCREEN_START_XPOS &&
6753         startx + font1_xoffset < text_startx + text_font_xoffset)
6754       correct_font_draw_xoffset = TRUE;
6755
6756     if (xpos == menu_screen_value_xpos &&
6757         startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
6758       correct_font_draw_xoffset = TRUE;
6759
6760     // check if setup value would overlap with setup text when printed
6761     // (this can happen for extreme/wrong values for font draw offset)
6762     if (correct_font_draw_xoffset)
6763     {
6764       font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
6765       font_draw_xoffset_modified = TRUE;
6766
6767       if (type & TYPE_KEY)
6768         getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
6769       else if (!(type & TYPE_STRING))
6770         getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
6771           max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
6772     }
6773   }
6774
6775   for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
6776     DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
6777
6778   DrawText(startx, starty, value_string, font_nr);
6779
6780   if (type & TYPE_PLAYER)
6781   {
6782     struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
6783     int player_nr = *(int *)value;
6784     int xoff = font->draw_xoffset + getFontWidth(font_nr);
6785     int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
6786     int startx2 = startx + xoff;
6787     int starty2 = starty + yoff;
6788
6789     if (DrawingOnBackground(startx2, starty2))
6790       ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
6791
6792     DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
6793                                 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6794   }
6795
6796   if (font_draw_xoffset_modified)
6797     getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
6798 }
6799
6800 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
6801 {
6802   int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6803   struct TokenInfo *si = &setup_info[si_pos];
6804
6805   if (si->type & TYPE_BOOLEAN_STYLE)
6806   {
6807     *(boolean *)si->value ^= TRUE;
6808   }
6809   else if (si->type & TYPE_YES_NO_AUTO)
6810   {
6811     *(int *)si->value =
6812       (dx == -1 ?
6813        (*(int *)si->value == AUTO ? TRUE :
6814         *(int *)si->value == TRUE ? FALSE : AUTO) :
6815        (*(int *)si->value == TRUE ? AUTO :
6816         *(int *)si->value == AUTO ? FALSE : TRUE));
6817   }
6818   else if (si->type & TYPE_KEY)
6819   {
6820     Key key;
6821
6822     si->type |= TYPE_QUERY;
6823     drawSetupValue(screen_pos, setup_info_pos_raw);
6824     si->type &= ~TYPE_QUERY;
6825
6826     key = getSetupKey();
6827     if (key != KSYM_UNDEFINED)
6828       *(Key *)si->value = key;
6829   }
6830   else if (si->type & TYPE_PLAYER)
6831   {
6832     int player_nr = *(int *)si->value;
6833
6834     if (dx)
6835       player_nr += dx;
6836     else
6837       player_nr = Request("Choose player", REQ_PLAYER) - 1;
6838
6839     *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
6840   }
6841
6842   drawSetupValue(screen_pos, setup_info_pos_raw);
6843
6844   // fullscreen state may have changed at this point
6845   if (si->value == &setup.fullscreen)
6846     ToggleFullscreenOrChangeWindowScalingIfNeeded();
6847
6848   // network mode may have changed at this point
6849   if (si->value == &setup.network_mode)
6850     ToggleNetworkModeIfNeeded();
6851
6852   // game speed list may have changed at this point
6853   if (si->value == &setup.game_speed_extended)
6854     ToggleGameSpeedsListIfNeeded();
6855 }
6856
6857 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
6858 {
6859   static struct TokenInfo *setup_info_final = NULL;
6860   int list_size = 0;
6861   int list_pos = 0;
6862   int i;
6863
6864   // determine maximum list size of target list
6865   while (setup_info_orig[list_size++].type != 0);
6866
6867   // free, allocate and clear memory for target list
6868   checked_free(setup_info_final);
6869   setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
6870
6871   // copy setup info list without setup entries marked as hidden
6872   for (i = 0; setup_info_orig[i].type != 0; i++)
6873   {
6874     // skip setup entries configured to be hidden
6875     if (hideSetupEntry(setup_info_orig[i].value))
6876       continue;
6877
6878     // skip skippable setup entries if screen is lower than usual
6879     if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
6880         setup_info_orig[i].type == TYPE_SKIPPABLE)
6881       continue;
6882
6883     setup_info_final[list_pos++] = setup_info_orig[i];
6884   }
6885
6886   return setup_info_final;
6887 }
6888
6889 static void DrawSetupScreen_Generic(void)
6890 {
6891   int fade_mask = REDRAW_FIELD;
6892   boolean redraw_all = FALSE;
6893   char *title_string = NULL;
6894   int i;
6895
6896   if (CheckFadeAll())
6897     fade_mask = REDRAW_ALL;
6898
6899   UnmapAllGadgets();
6900   FadeMenuSoundsAndMusic();
6901
6902   FreeScreenGadgets();
6903   CreateScreenGadgets();
6904
6905   if (redraw_mask & REDRAW_ALL)
6906     redraw_all = TRUE;
6907
6908   FadeOut(fade_mask);
6909
6910   // needed if different viewport properties defined for setup screen
6911   ChangeViewportPropertiesIfNeeded();
6912
6913   SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6914
6915   ClearField();
6916
6917   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
6918
6919   if (setup_mode == SETUP_MODE_MAIN)
6920   {
6921     setup_info = setup_info_main;
6922     title_string = STR_SETUP_MAIN;
6923   }
6924   else if (setup_mode == SETUP_MODE_GAME)
6925   {
6926     setup_info = setup_info_game;
6927     title_string = STR_SETUP_GAME;
6928   }
6929   else if (setup_mode == SETUP_MODE_ENGINES)
6930   {
6931     setup_info = setup_info_engines;
6932     title_string = STR_SETUP_ENGINES;
6933   }
6934   else if (setup_mode == SETUP_MODE_EDITOR)
6935   {
6936     setup_info = setup_info_editor;
6937     title_string = STR_SETUP_EDITOR;
6938   }
6939   else if (setup_mode == SETUP_MODE_GRAPHICS)
6940   {
6941     setup_info = setup_info_graphics;
6942     title_string = STR_SETUP_GRAPHICS;
6943   }
6944   else if (setup_mode == SETUP_MODE_SOUND)
6945   {
6946     setup_info = setup_info_sound;
6947     title_string = STR_SETUP_SOUND;
6948   }
6949   else if (setup_mode == SETUP_MODE_ARTWORK)
6950   {
6951     setup_info = setup_info_artwork;
6952     title_string = STR_SETUP_ARTWORK;
6953   }
6954   else if (setup_mode == SETUP_MODE_TOUCH)
6955   {
6956     setup_info = setup_info_touch;
6957     title_string = STR_SETUP_TOUCH;
6958
6959     if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
6960       setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
6961     else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
6962       setup_info = setup_info_touch_wipe_gestures;
6963   }
6964   else if (setup_mode == SETUP_MODE_SHORTCUTS)
6965   {
6966     setup_info = setup_info_shortcuts;
6967     title_string = STR_SETUP_SHORTCUTS;
6968   }
6969   else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
6970   {
6971     setup_info = setup_info_shortcuts_1;
6972     title_string = STR_SETUP_SHORTCUTS;
6973   }
6974   else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
6975   {
6976     setup_info = setup_info_shortcuts_2;
6977     title_string = STR_SETUP_SHORTCUTS;
6978   }
6979   else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
6980   {
6981     setup_info = setup_info_shortcuts_3;
6982     title_string = STR_SETUP_SHORTCUTS;
6983   }
6984   else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
6985   {
6986     setup_info = setup_info_shortcuts_4;
6987     title_string = STR_SETUP_SHORTCUTS;
6988   }
6989   else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
6990   {
6991     setup_info = setup_info_shortcuts_5;
6992     title_string = STR_SETUP_SHORTCUTS;
6993   }
6994
6995   // use modified setup info without setup entries marked as hidden
6996   setup_info = getSetupInfoFinal(setup_info);
6997
6998   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
6999
7000   // determine maximal number of setup entries that can be displayed on screen
7001   num_setup_info = 0;
7002   for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
7003     num_setup_info++;
7004
7005   // determine maximal number of setup entries available for this setup screen
7006   max_setup_info = 0;
7007   for (i = 0; setup_info[i].type != 0; i++)
7008     max_setup_info++;
7009
7010   HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
7011
7012   MapScreenGadgets(max_setup_info);
7013
7014   if (redraw_all)
7015     redraw_mask = fade_mask = REDRAW_ALL;
7016
7017   DrawMaskedBorder(fade_mask);
7018
7019   FadeIn(fade_mask);
7020 }
7021
7022 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
7023 {
7024   menu_info = setup_info;
7025
7026   HandleMenuScreen(mx, my, dx, dy, button,
7027                    setup_mode, num_setup_info, max_setup_info);
7028 }
7029
7030 static void DrawSetupScreen_Input(void)
7031 {
7032   int i;
7033
7034   FadeOut(REDRAW_FIELD);
7035
7036   ClearField();
7037
7038   setup_info = getSetupInfoFinal(setup_info_input);
7039
7040   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
7041
7042   for (i = 0; setup_info[i].type != 0; i++)
7043   {
7044     if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
7045       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
7046     else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
7047       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
7048     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
7049       initCursor(i, IMG_MENU_BUTTON);
7050
7051     DrawCursorAndText_Setup(i, -1, FALSE);
7052   }
7053
7054   // create gadgets for setup input menu screen
7055   FreeScreenGadgets();
7056   CreateScreenGadgets();
7057
7058   // map gadgets for setup input menu screen
7059   MapScreenMenuGadgets(SCREEN_MASK_INPUT);
7060
7061   HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
7062
7063   FadeIn(REDRAW_FIELD);
7064 }
7065
7066 static void setJoystickDeviceToNr(char *device_name, int device_nr)
7067 {
7068   if (device_name == NULL)
7069     return;
7070
7071   if (device_nr < 0 || device_nr >= MAX_PLAYERS)
7072     device_nr = 0;
7073
7074   if (strlen(device_name) > 1)
7075   {
7076     char c1 = device_name[strlen(device_name) - 1];
7077     char c2 = device_name[strlen(device_name) - 2];
7078
7079     if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
7080       device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
7081   }
7082   else
7083     strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
7084             strlen(device_name));
7085 }
7086
7087 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
7088 {
7089   int i;
7090   static struct SetupKeyboardInfo custom_key;
7091   static struct
7092   {
7093     Key *key;
7094     char *text;
7095   } custom[] =
7096   {
7097     { &custom_key.left,  "Axis/Pad Left"  },
7098     { &custom_key.right, "Axis/Pad Right" },
7099     { &custom_key.up,    "Axis/Pad Up"    },
7100     { &custom_key.down,  "Axis/Pad Down"  },
7101     { &custom_key.snap,  "Button 1/A/X"   },
7102     { &custom_key.drop,  "Button 2/B/Y"   }
7103   };
7104   static char *joystick_name[MAX_PLAYERS] =
7105   {
7106     "Joystick1",
7107     "Joystick2",
7108     "Joystick3",
7109     "Joystick4"
7110   };
7111   int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
7112   int font_nr_info = FONT_MENU_1;
7113   int font_nr_name = FONT_VALUE_OLD;
7114   int font_nr_on   = FONT_VALUE_1;
7115   int font_nr_off  = FONT_VALUE_OLD;
7116   int pos = 4;
7117
7118   if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7119   {
7120     font_nr_info = FONT_MENU_2;
7121     font_nr_on   = FONT_VALUE_NARROW;
7122     font_nr_off  = FONT_VALUE_OLD_NARROW;
7123   }
7124
7125   custom_key = setup.input[player_nr].key;
7126
7127   DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
7128            FONT_INPUT_1_ACTIVE);
7129
7130   ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7131                              TILEX, TILEY);
7132   DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7133                               PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7134
7135   if (setup.input[player_nr].use_joystick)
7136   {
7137     char *device_name = setup.input[player_nr].joy.device_name;
7138     int joystick_nr = getJoystickNrFromDeviceName(device_name);
7139     boolean joystick_active = CheckJoystickOpened(joystick_nr);
7140     char *text = joystick_name[joystick_nr];
7141     int font_nr = (joystick_active ? font_nr_on : font_nr_off);
7142
7143     DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
7144     DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
7145   }
7146   else
7147   {
7148     DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
7149     DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
7150   }
7151
7152   if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
7153     DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
7154   else
7155     pos = 3;
7156
7157   drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
7158   drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
7159   drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
7160   drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
7161
7162   DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
7163   DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
7164   DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
7165   DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
7166   DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
7167   DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
7168
7169   for (i = 0; i < 6; i++)
7170   {
7171     int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
7172
7173     DrawText(mSX + 3 * 32, mSY + ypos * 32,
7174              "              ", font_nr_on);
7175     DrawText(mSX + 3 * 32, mSY + ypos * 32,
7176              (setup.input[player_nr].use_joystick ?
7177               custom[i].text :
7178               getKeyNameFromKey(*custom[i].key)), font_nr_on);
7179   }
7180 }
7181
7182 static int input_player_nr = 0;
7183
7184 static void HandleSetupScreen_Input_Player(int step, int direction)
7185 {
7186   int old_player_nr = input_player_nr;
7187   int new_player_nr;
7188
7189   new_player_nr = old_player_nr + step * direction;
7190   if (new_player_nr < 0)
7191     new_player_nr = 0;
7192   if (new_player_nr > MAX_PLAYERS - 1)
7193     new_player_nr = MAX_PLAYERS - 1;
7194
7195   if (new_player_nr != old_player_nr)
7196   {
7197     input_player_nr = new_player_nr;
7198
7199     drawPlayerSetupInputInfo(input_player_nr, FALSE);
7200   }
7201 }
7202
7203 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
7204 {
7205   static int choice = 0;
7206   int x = 0;
7207   int y = choice;
7208   int pos_start  = SETUPINPUT_SCREEN_POS_START;
7209   int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
7210   int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
7211   int pos_end    = SETUPINPUT_SCREEN_POS_END;
7212
7213   if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
7214   {
7215     int i;
7216
7217     for (i = 0; setup_info_input[i].type != 0; i++)
7218     {
7219       // adjust menu structure according to skipped setup entries
7220       if (setup_info_input[i].type == TYPE_SKIPPABLE)
7221       {
7222         pos_empty2--;
7223         pos_end--;
7224       }
7225     }
7226   }
7227
7228   if (button == MB_MENU_INITIALIZE)
7229   {
7230     // input setup menu may have changed size due to graphics configuration
7231     if (choice >= pos_empty1)
7232       choice = pos_end;
7233
7234     drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
7235
7236     DrawCursorAndText_Setup(choice, -1, TRUE);
7237
7238     return;
7239   }
7240   else if (button == MB_MENU_LEAVE)
7241   {
7242     setup_mode = SETUP_MODE_MAIN;
7243     DrawSetupScreen();
7244     InitJoysticks();
7245
7246     return;
7247   }
7248
7249   if (mx || my)         // mouse input
7250   {
7251     x = (mx - mSX) / 32;
7252     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
7253   }
7254   else if (dx || dy)    // keyboard input
7255   {
7256     if (dx && choice == 0)
7257       x = (dx < 0 ? 10 : 12);
7258     else if ((dx && choice == 1) ||
7259              (dx == -1 && choice == pos_end))
7260       button = MB_MENU_CHOICE;
7261     else if (dy)
7262       y = choice + dy;
7263
7264     if (y >= pos_empty1 && y <= pos_empty2)
7265       y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
7266   }
7267
7268   if (y == 0 && dx != 0 && button)
7269   {
7270     HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
7271   }
7272   else if (IN_VIS_FIELD(x, y) &&        // (does not use "IN_VIS_MENU()" yet)
7273            y >= pos_start && y <= pos_end &&
7274            !(y >= pos_empty1 && y <= pos_empty2))
7275   {
7276     if (button)
7277     {
7278       if (y != choice)
7279       {
7280         DrawCursorAndText_Setup(choice, -1, FALSE);
7281         DrawCursorAndText_Setup(y, -1, TRUE);
7282
7283         drawPlayerSetupInputInfo(input_player_nr, (y == 2));
7284
7285         choice = y;
7286       }
7287     }
7288     else
7289     {
7290       if (y == 1)
7291       {
7292         char *device_name = setup.input[input_player_nr].joy.device_name;
7293
7294         if (!setup.input[input_player_nr].use_joystick)
7295         {
7296           int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
7297
7298           setJoystickDeviceToNr(device_name, new_device_nr);
7299           setup.input[input_player_nr].use_joystick = TRUE;
7300         }
7301         else
7302         {
7303           int device_nr = getJoystickNrFromDeviceName(device_name);
7304           int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
7305
7306           if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
7307             setup.input[input_player_nr].use_joystick = FALSE;
7308           else
7309             setJoystickDeviceToNr(device_name, new_device_nr);
7310         }
7311
7312         drawPlayerSetupInputInfo(input_player_nr, FALSE);
7313       }
7314       else if (y == 2)
7315       {
7316         if (setup.input[input_player_nr].use_joystick)
7317           ConfigureJoystick(input_player_nr);
7318         else
7319           CustomizeKeyboard(input_player_nr);
7320       }
7321       else if (y == pos_end)
7322       {
7323         InitJoysticks();
7324
7325         FadeSetLeaveMenu();
7326
7327         setup_mode = SETUP_MODE_MAIN;
7328         DrawSetupScreen();
7329       }
7330     }
7331   }
7332 }
7333
7334 static boolean CustomizeKeyboardMain(int player_nr)
7335 {
7336   int i;
7337   int step_nr;
7338   boolean finished = FALSE;
7339   static struct SetupKeyboardInfo custom_key;
7340   static struct
7341   {
7342     Key *key;
7343     char *text;
7344   } customize_step[] =
7345   {
7346     { &custom_key.left,  "Move Left"    },
7347     { &custom_key.right, "Move Right"   },
7348     { &custom_key.up,    "Move Up"      },
7349     { &custom_key.down,  "Move Down"    },
7350     { &custom_key.snap,  "Snap Field"   },
7351     { &custom_key.drop,  "Drop Element" }
7352   };
7353   int font_nr_old = FONT_VALUE_OLD;
7354   int font_nr_new = FONT_VALUE_1;
7355   boolean success = FALSE;
7356
7357   if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7358   {
7359     font_nr_old = FONT_VALUE_OLD_NARROW;
7360     font_nr_new = FONT_VALUE_NARROW;
7361   }
7362
7363   // read existing key bindings from player setup
7364   custom_key = setup.input[player_nr].key;
7365
7366   FadeSetEnterMenu();
7367   FadeOut(REDRAW_FIELD);
7368
7369   ClearField();
7370
7371   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
7372
7373   step_nr = 0;
7374   DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7375            customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7376   DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7377            "Key:", FONT_INPUT_1_ACTIVE);
7378   DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7379            getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
7380
7381   FadeIn(REDRAW_FIELD);
7382
7383   while (!finished)
7384   {
7385     Event event;
7386
7387     if (NextValidEvent(&event))
7388     {
7389       switch (event.type)
7390       {
7391         case EVENT_KEYPRESS:
7392           {
7393             Key key = GetEventKey((KeyEvent *)&event, FALSE);
7394
7395             // press 'Escape' to abort and keep the old key bindings
7396             if (key == KSYM_Escape)
7397             {
7398               FadeSkipNextFadeIn();
7399
7400               finished = TRUE;
7401
7402               break;
7403             }
7404
7405             // press 'Enter' to keep the existing key binding
7406             if (key == KSYM_Return)
7407               key = *customize_step[step_nr].key;
7408
7409             // check if key already used
7410             for (i = 0; i < step_nr; i++)
7411               if (*customize_step[i].key == key)
7412                 break;
7413             if (i < step_nr)
7414               break;
7415
7416             // got new key binding
7417             *customize_step[step_nr].key = key;
7418             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7419                      "             ", font_nr_new);
7420             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7421                      getKeyNameFromKey(key), font_nr_new);
7422             step_nr++;
7423
7424             // un-highlight last query
7425             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
7426                      customize_step[step_nr - 1].text, FONT_MENU_1);
7427             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
7428                      "Key:", FONT_MENU_1);
7429
7430             // all keys configured
7431             if (step_nr == 6)
7432             {
7433               finished = TRUE;
7434               success = TRUE;
7435
7436               break;
7437             }
7438
7439             // query next key binding
7440             DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7441                      customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7442             DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7443                      "Key:", FONT_INPUT_1_ACTIVE);
7444             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7445                      getKeyNameFromKey(*customize_step[step_nr].key),
7446                      font_nr_old);
7447           }
7448           break;
7449
7450         case EVENT_KEYRELEASE:
7451           key_joystick_mapping = 0;
7452           break;
7453
7454         default:
7455           HandleOtherEvents(&event);
7456           break;
7457       }
7458     }
7459
7460     BackToFront();
7461   }
7462
7463   // write new key bindings back to player setup, if successfully finished
7464   if (success)
7465     setup.input[player_nr].key = custom_key;
7466
7467   return success;
7468 }
7469
7470 void CustomizeKeyboard(int player_nr)
7471 {
7472   boolean success = CustomizeKeyboardMain(player_nr);
7473
7474   if (success)
7475   {
7476     int font_nr = FONT_TITLE_1;
7477     int font_height = getFontHeight(font_nr);
7478     int ypos1 = SYSIZE / 2 - font_height * 2;
7479     int ypos2 = SYSIZE / 2 - font_height * 1;
7480     unsigned int wait_frame_delay = 0;
7481     unsigned int wait_frame_delay_value = 2000;
7482
7483     ResetDelayCounter(&wait_frame_delay);
7484
7485     ClearField();
7486
7487     DrawTextSCentered(ypos1, font_nr, "Keyboard");
7488     DrawTextSCentered(ypos2, font_nr, "configured!");
7489
7490     while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7491       BackToFront();
7492
7493     ClearEventQueue();
7494   }
7495
7496   DrawSetupScreen_Input();
7497 }
7498
7499 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
7500
7501 #define MARKER_BUTTON           1
7502 #define MARKER_AXIS_X           2
7503 #define MARKER_AXIS_Y           3
7504
7505 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
7506 {
7507   static boolean bitmaps_initialized = FALSE;
7508   boolean screen_initialized = FALSE;
7509   static Bitmap *controller, *button, *axis_x, *axis_y;
7510   char *name;
7511   boolean success = TRUE;
7512   boolean done = FALSE, next = FALSE;
7513   Event event;
7514   int alpha = 200, alpha_step = -1;
7515   int alpha_ticks = 0;
7516   char mapping[4096], temp[4096];
7517   int font_name = MENU_SETUP_FONT_TITLE;
7518   int font_info = MENU_SETUP_FONT_TEXT;
7519   int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
7520   int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
7521   int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
7522   int ystep_name = getMenuTextStep(spacing_name, font_name);
7523   int ystep_line = getMenuTextStep(spacing_line, font_info);
7524   int ystep_para = getMenuTextStep(spacing_para, font_info);
7525   int i, j;
7526
7527   struct
7528   {
7529     int x, y;
7530     int marker;
7531     char *field;
7532     int axis, button, hat, hat_value;
7533     char mapping[4096];
7534   }
7535   *step, *prev_step, steps[] =
7536   {
7537     { 356, 155, MARKER_BUTTON, "a",             },
7538     { 396, 122, MARKER_BUTTON, "b",             },
7539     { 320, 125, MARKER_BUTTON, "x",             },
7540     { 358,  95, MARKER_BUTTON, "y",             },
7541     { 162, 125, MARKER_BUTTON, "back",          },
7542     { 216, 125, MARKER_BUTTON, "guide",         },
7543     { 271, 125, MARKER_BUTTON, "start",         },
7544     { 110, 200, MARKER_BUTTON, "dpleft",        },
7545     { 146, 228, MARKER_BUTTON, "dpdown",        },
7546     { 178, 200, MARKER_BUTTON, "dpright",       },
7547     { 146, 172, MARKER_BUTTON, "dpup",          },
7548     {  50,  40, MARKER_BUTTON, "leftshoulder",  },
7549     {  88, -10, MARKER_AXIS_Y, "lefttrigger",   },
7550     { 382,  40, MARKER_BUTTON, "rightshoulder", },
7551     { 346, -10, MARKER_AXIS_Y, "righttrigger",  },
7552     {  73, 141, MARKER_BUTTON, "leftstick",     },
7553     { 282, 210, MARKER_BUTTON, "rightstick",    },
7554     {  73, 141, MARKER_AXIS_X, "leftx",         },
7555     {  73, 141, MARKER_AXIS_Y, "lefty",         },
7556     { 282, 210, MARKER_AXIS_X, "rightx",        },
7557     { 282, 210, MARKER_AXIS_Y, "righty",        },
7558   };
7559
7560   unsigned int event_frame_delay = 0;
7561   unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
7562
7563   ResetDelayCounter(&event_frame_delay);
7564
7565   if (!bitmaps_initialized)
7566   {
7567     controller = LoadCustomImage("joystick/controller.png");
7568     button     = LoadCustomImage("joystick/button.png");
7569     axis_x     = LoadCustomImage("joystick/axis_x.png");
7570     axis_y     = LoadCustomImage("joystick/axis_y.png");
7571
7572     bitmaps_initialized = TRUE;
7573   }
7574
7575   name = getFormattedJoystickName(SDL_JoystickName(joystick));
7576
7577 #if DEBUG_JOYSTICKS
7578   // print info about the joystick we are watching
7579   Error(ERR_DEBUG, "watching joystick %d: (%s)\n",
7580         SDL_JoystickInstanceID(joystick), name);
7581   Error(ERR_DEBUG, "joystick has %d axes, %d hats, %d balls, and %d buttons\n",
7582         SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
7583         SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
7584 #endif
7585
7586   // initialize mapping with GUID and name
7587   SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
7588
7589   snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
7590            temp, name, SDL_GetPlatform());
7591
7592   // loop through all steps (buttons and axes), getting joystick events
7593   for (i = 0; i < SDL_arraysize(steps) && !done;)
7594   {
7595     Bitmap *marker = button;    // initialize with reliable default value
7596
7597     step = &steps[i];
7598     strcpy(step->mapping, mapping);
7599     step->axis = -1;
7600     step->button = -1;
7601     step->hat = -1;
7602     step->hat_value = -1;
7603
7604     marker = (step->marker == MARKER_BUTTON ? button :
7605               step->marker == MARKER_AXIS_X ? axis_x :
7606               step->marker == MARKER_AXIS_Y ? axis_y : marker);
7607
7608     next = FALSE;
7609
7610     while (!done && !next)
7611     {
7612       alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
7613       alpha_ticks = SDL_GetTicks();
7614
7615       if (alpha >= 255)
7616       {
7617         alpha = 255;
7618         alpha_step = -1;
7619       }
7620       else if (alpha < 128)
7621       {
7622         alpha = 127;
7623         alpha_step = 1;
7624       }
7625
7626       int controller_x = SX + (SXSIZE - controller->width) / 2;
7627       int controller_y = SY + ystep_line;
7628
7629       int marker_x = controller_x + step->x;
7630       int marker_y = controller_y + step->y;
7631
7632       int ystart1 = mSY - 2 * SY + controller_y + controller->height;
7633       int ystart2 = ystart1 + ystep_name + ystep_line;
7634
7635       ClearField();
7636
7637       DrawTextSCentered(ystart1, font_name, name);
7638
7639       DrawTextSCentered(ystart2, font_info,
7640                         "Press buttons and move axes on");
7641       ystart2 += ystep_line;
7642       DrawTextSCentered(ystart2, font_info,
7643                         "your controller when indicated.");
7644       ystart2 += ystep_line;
7645       DrawTextSCentered(ystart2, font_info,
7646                         "(Your controller may look different.)");
7647       ystart2 += ystep_para;
7648
7649 #if defined(PLATFORM_ANDROID)
7650       DrawTextSCentered(ystart2, font_info,
7651                         "To correct a mistake,");
7652       ystart2 += ystep_line;
7653       DrawTextSCentered(ystart2, font_info,
7654                         "press the 'back' button.");
7655       ystart2 += ystep_line;
7656       DrawTextSCentered(ystart2, font_info,
7657                         "To skip a button or axis,");
7658       ystart2 += ystep_line;
7659       DrawTextSCentered(ystart2, font_info,
7660                         "press the 'menu' button.");
7661 #else
7662       DrawTextSCentered(ystart2, font_info,
7663                         "To correct a mistake,");
7664       ystart2 += ystep_line;
7665       DrawTextSCentered(ystart2, font_info,
7666                         "press the 'backspace' key.");
7667       ystart2 += ystep_line;
7668       DrawTextSCentered(ystart2, font_info,
7669                         "To skip a button or axis,");
7670       ystart2 += ystep_line;
7671       DrawTextSCentered(ystart2, font_info,
7672                         "press the 'return' key.");
7673       ystart2 += ystep_line;
7674       DrawTextSCentered(ystart2, font_info,
7675                         "To exit, press the 'escape' key.");
7676 #endif
7677
7678       BlitBitmapMasked(controller, drawto, 0, 0,
7679                        controller->width, controller->height,
7680                        controller_x, controller_y);
7681
7682       SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
7683       SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
7684
7685       BlitBitmapMasked(marker, drawto, 0, 0,
7686                        marker->width, marker->height,
7687                        marker_x, marker_y);
7688
7689       if (!screen_initialized)
7690         FadeIn(REDRAW_FIELD);
7691       else
7692         BackToFront();
7693
7694       screen_initialized = TRUE;
7695
7696       while (NextValidEvent(&event))
7697       {
7698         switch (event.type)
7699         {
7700           case SDL_JOYAXISMOTION:
7701             if (event.jaxis.value > 20000 ||
7702                 event.jaxis.value < -20000)
7703             {
7704               for (j = 0; j < i; j++)
7705                 if (steps[j].axis == event.jaxis.axis)
7706                   break;
7707
7708               if (j == i)
7709               {
7710                 if (step->marker != MARKER_AXIS_X &&
7711                     step->marker != MARKER_AXIS_Y)
7712                   break;
7713
7714                 step->axis = event.jaxis.axis;
7715                 strcat(mapping, step->field);
7716                 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
7717                 strcat(mapping, temp);
7718                 i++;
7719                 next = TRUE;
7720               }
7721             }
7722
7723             break;
7724
7725           case SDL_JOYHATMOTION:
7726             // ignore centering; we're probably just coming back
7727             // to the center from the previous item we set
7728             if (event.jhat.value == SDL_HAT_CENTERED)
7729               break;
7730
7731             for (j = 0; j < i; j++)
7732               if (steps[j].hat == event.jhat.hat &&
7733                   steps[j].hat_value == event.jhat.value)
7734                 break;
7735
7736             if (j == i)
7737             {
7738               step->hat = event.jhat.hat;
7739               step->hat_value = event.jhat.value;
7740               strcat(mapping, step->field);
7741               snprintf(temp, sizeof(temp), ":h%u.%u,",
7742                        event.jhat.hat, event.jhat.value );
7743               strcat(mapping, temp);
7744               i++;
7745               next = TRUE;
7746             }
7747
7748             break;
7749
7750           case SDL_JOYBALLMOTION:
7751             break;
7752
7753           case SDL_JOYBUTTONUP:
7754             for (j = 0; j < i; j++)
7755               if (steps[j].button == event.jbutton.button)
7756                 break;
7757
7758             if (j == i)
7759             {
7760               step->button = event.jbutton.button;
7761               strcat(mapping, step->field);
7762               snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
7763               strcat(mapping, temp);
7764               i++;
7765               next = TRUE;
7766             }
7767
7768             break;
7769
7770           case SDL_FINGERDOWN:
7771           case SDL_MOUSEBUTTONDOWN:
7772             // skip this step
7773             i++;
7774             next = TRUE;
7775
7776             break;
7777
7778           case SDL_KEYDOWN:
7779             if (event.key.keysym.sym == KSYM_BackSpace ||
7780                 event.key.keysym.sym == KSYM_Back)
7781             {
7782               if (i == 0)
7783               {
7784                 // leave screen
7785                 success = FALSE;
7786                 done = TRUE;
7787
7788                 break;
7789               }
7790
7791               // undo this step
7792               prev_step = &steps[i - 1];
7793               strcpy(mapping, prev_step->mapping);
7794               i--;
7795               next = TRUE;
7796
7797               break;
7798             }
7799
7800             if (event.key.keysym.sym == KSYM_space ||
7801                 event.key.keysym.sym == KSYM_Return ||
7802                 event.key.keysym.sym == KSYM_Menu)
7803             {
7804               // skip this step
7805               i++;
7806               next = TRUE;
7807
7808               break;
7809             }
7810
7811             if (event.key.keysym.sym == KSYM_Escape)
7812             {
7813               // leave screen
7814               success = FALSE;
7815               done = TRUE;
7816             }
7817
7818             break;
7819
7820           case SDL_QUIT:
7821             program.exit_function(0);
7822             break;
7823
7824           default:
7825             break;
7826         }
7827
7828         // do not handle events for longer than standard frame delay period
7829         if (DelayReached(&event_frame_delay, event_frame_delay_value))
7830           break;
7831       }
7832     }
7833   }
7834
7835   if (success)
7836   {
7837 #if DEBUG_JOYSTICKS
7838     Error(ERR_DEBUG, "New game controller mapping:\n\n%s\n\n", mapping);
7839 #endif
7840
7841     // activate mapping for this game
7842     SDL_GameControllerAddMapping(mapping);
7843
7844     // save mapping to personal mappings
7845     SaveSetup_AddGameControllerMapping(mapping);
7846   }
7847
7848   // wait until the last pending event was removed from event queue
7849   while (NextValidEvent(&event));
7850
7851   return success;
7852 }
7853
7854 static int ConfigureJoystickMain(int player_nr)
7855 {
7856   char *device_name = setup.input[player_nr].joy.device_name;
7857   int joystick_nr = getJoystickNrFromDeviceName(device_name);
7858   boolean joystick_active = CheckJoystickOpened(joystick_nr);
7859   int success = FALSE;
7860   int i;
7861
7862   if (joystick.status == JOYSTICK_NOT_AVAILABLE)
7863     return JOYSTICK_NOT_AVAILABLE;
7864
7865   if (!joystick_active || !setup.input[player_nr].use_joystick)
7866     return JOYSTICK_NOT_AVAILABLE;
7867
7868   FadeSetEnterMenu();
7869   FadeOut(REDRAW_FIELD);
7870
7871   // close all joystick devices (potentially opened as game controllers)
7872   for (i = 0; i < SDL_NumJoysticks(); i++)
7873     SDLCloseJoystick(i);
7874
7875   // open joystick device as plain joystick to configure as game controller
7876   SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
7877
7878   // as the joystick was successfully opened before, this should not happen
7879   if (joystick == NULL)
7880     return FALSE;
7881
7882   // create new game controller mapping (buttons and axes) for joystick device
7883   success = ConfigureJoystickMapButtonsAndAxes(joystick);
7884
7885   // close joystick (and maybe re-open as configured game controller later)
7886   SDL_JoystickClose(joystick);
7887
7888   // re-open all joystick devices (potentially as game controllers)
7889   for (i = 0; i < SDL_NumJoysticks(); i++)
7890     SDLOpenJoystick(i);
7891
7892   // clear all joystick input actions for all joystick devices
7893   SDLClearJoystickState();
7894
7895   return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
7896 }
7897
7898 void ConfigureJoystick(int player_nr)
7899 {
7900   boolean state = ConfigureJoystickMain(player_nr);
7901
7902   if (state != JOYSTICK_NOT_CONFIGURED)
7903   {
7904     boolean success = (state == JOYSTICK_CONFIGURED);
7905     char message1[MAX_OUTPUT_LINESIZE + 1];
7906     char *message2 = (success ? "configured!" : "not available!");
7907     char *device_name = setup.input[player_nr].joy.device_name;
7908     int nr = getJoystickNrFromDeviceName(device_name) + 1;
7909     int font_nr = FONT_TITLE_1;
7910     int font_height = getFontHeight(font_nr);
7911     int ypos1 = SYSIZE / 2 - font_height * 2;
7912     int ypos2 = SYSIZE / 2 - font_height * 1;
7913     unsigned int wait_frame_delay = 0;
7914     unsigned int wait_frame_delay_value = 2000;
7915
7916     ResetDelayCounter(&wait_frame_delay);
7917
7918     ClearField();
7919
7920     sprintf(message1, "Joystick %d", nr);
7921
7922     DrawTextSCentered(ypos1, font_nr, message1);
7923     DrawTextSCentered(ypos2, font_nr, message2);
7924
7925     while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7926       BackToFront();
7927
7928     ClearEventQueue();
7929   }
7930
7931   DrawSetupScreen_Input();
7932 }
7933
7934 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
7935 {
7936   if (y < video.screen_height / 3)
7937   {
7938     // remap touch gadgets to access upper part of the screen
7939     UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
7940     MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
7941   }
7942   else if (y > 2 * video.screen_height / 3)
7943   {
7944     // remap touch gadgets to access lower part of the screen
7945     MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
7946     UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
7947   }
7948 }
7949
7950 static boolean ConfigureVirtualButtonsMain(void)
7951 {
7952   static char *customize_step_text[] =
7953   {
7954     "Move Left",
7955     "Move Right",
7956     "Move Up",
7957     "Move Down",
7958     "Snap Field",
7959     "Drop Element"
7960   };
7961   char grid_button[] =
7962   {
7963     CHAR_GRID_BUTTON_LEFT,
7964     CHAR_GRID_BUTTON_RIGHT,
7965     CHAR_GRID_BUTTON_UP,
7966     CHAR_GRID_BUTTON_DOWN,
7967     CHAR_GRID_BUTTON_SNAP,
7968     CHAR_GRID_BUTTON_DROP
7969   };
7970   enum
7971   {
7972     ACTION_NONE,
7973     ACTION_ESCAPE,
7974     ACTION_BACK,
7975     ACTION_NEXT
7976   };
7977   int font_nr = FONT_INPUT_1_ACTIVE;
7978   int font_height = getFontHeight(font_nr);
7979   int ypos1 = SYSIZE / 2 - font_height * 2;
7980   int ypos2 = SYSIZE / 2 - font_height * 1;
7981   boolean success = FALSE;
7982   boolean finished = FALSE;
7983   int step_nr = 0;
7984   char grid_button_draw = CHAR_GRID_BUTTON_NONE;
7985   char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
7986   char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
7987   boolean set_grid_button = FALSE;
7988   int nr = GRID_ACTIVE_NR();
7989   int x, y;
7990
7991   for (x = 0; x < MAX_GRID_XSIZE; x++)
7992     for (y = 0; y < MAX_GRID_YSIZE; y++)
7993       grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
7994
7995   overlay.grid_button_highlight = grid_button[step_nr];
7996
7997   UnmapAllGadgets();
7998
7999   FadeSetEnterMenu();
8000   FadeOut(REDRAW_FIELD);
8001
8002   ClearField();
8003
8004   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8005   DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8006   DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8007
8008   FadeIn(REDRAW_FIELD);
8009
8010   SetOverlayShowGrid(TRUE);
8011
8012   // map gadgets for setup touch buttons menu screen
8013   MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8014
8015   while (!finished)
8016   {
8017     Event event;
8018
8019     while (NextValidEvent(&event))
8020     {
8021       int action = ACTION_NONE;
8022
8023       // ---------- handle events and set the resulting action ----------
8024
8025       switch (event.type)
8026       {
8027         case EVENT_USER:
8028           {
8029             UserEvent *user = (UserEvent *)&event;
8030             int id = user->value1;
8031
8032             action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
8033                       id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
8034                       id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
8035                       id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
8036                       ACTION_NONE);
8037           }
8038           break;
8039
8040         case EVENT_KEYPRESS:
8041           {
8042             Key key = GetEventKey((KeyEvent *)&event, FALSE);
8043
8044             action = (key == KSYM_Escape ?      ACTION_ESCAPE :
8045                       key == KSYM_BackSpace ||
8046                       key == KSYM_Back ?        ACTION_BACK :
8047                       key == KSYM_Return ||
8048                       key == KSYM_Menu ||
8049                       key == KSYM_space ?       ACTION_NEXT :
8050                       ACTION_NONE);
8051           }
8052           break;
8053
8054         case EVENT_KEYRELEASE:
8055           key_joystick_mapping = 0;
8056           break;
8057
8058         case EVENT_BUTTONPRESS:
8059         case EVENT_BUTTONRELEASE:
8060           {
8061             ButtonEvent *button = (ButtonEvent *)&event;
8062
8063             motion_status = FALSE;
8064
8065             if (button->type == EVENT_BUTTONPRESS)
8066               button_status = button->button;
8067             else
8068               button_status = MB_RELEASED;
8069
8070             if (HandleGadgets(button->x, button->y, button_status))
8071             {
8072               // do not handle this button event anymore
8073               break;
8074             }
8075
8076             button->x += video.screen_xoffset;
8077             button->y += video.screen_yoffset;
8078
8079             x = button->x * overlay.grid_xsize / video.screen_width;
8080             y = button->y * overlay.grid_ysize / video.screen_height;
8081
8082             if (button->type == EVENT_BUTTONPRESS)
8083             {
8084               grid_button_draw =
8085                 (overlay.grid_button[x][y] != grid_button[step_nr] ?
8086                  grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
8087
8088               set_grid_button = TRUE;
8089             }
8090
8091             MapScreenMenuGadgets_OverlayTouchButtons(button->y);
8092           }
8093           break;
8094
8095         case EVENT_MOTIONNOTIFY:
8096           {
8097             MotionEvent *motion = (MotionEvent *)&event;
8098
8099             motion_status = TRUE;
8100
8101             if (HandleGadgets(motion->x, motion->y, button_status))
8102             {
8103               // do not handle this button event anymore
8104               break;
8105             }
8106
8107             motion->x += video.screen_xoffset;
8108             motion->y += video.screen_yoffset;
8109
8110             x = motion->x * overlay.grid_xsize / video.screen_width;
8111             y = motion->y * overlay.grid_ysize / video.screen_height;
8112
8113             set_grid_button = TRUE;
8114
8115             MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
8116           }
8117           break;
8118
8119         case SDL_WINDOWEVENT:
8120           HandleWindowEvent((WindowEvent *) &event);
8121
8122           // check if device has been rotated
8123           if (nr != GRID_ACTIVE_NR())
8124           {
8125             nr = GRID_ACTIVE_NR();
8126
8127             for (x = 0; x < MAX_GRID_XSIZE; x++)
8128               for (y = 0; y < MAX_GRID_YSIZE; y++)
8129                 grid_button_old[x][y] = grid_button_tmp[x][y] =
8130                   overlay.grid_button[x][y];
8131           }
8132
8133           break;
8134
8135         case SDL_APP_WILLENTERBACKGROUND:
8136         case SDL_APP_DIDENTERBACKGROUND:
8137         case SDL_APP_WILLENTERFOREGROUND:
8138         case SDL_APP_DIDENTERFOREGROUND:
8139           HandlePauseResumeEvent((PauseResumeEvent *) &event);
8140           break;
8141
8142         default:
8143           HandleOtherEvents(&event);
8144           break;
8145       }
8146
8147       // ---------- perform action set by handling events ----------
8148
8149       if (action == ACTION_ESCAPE)
8150       {
8151         // abort and restore the old key bindings
8152
8153         for (x = 0; x < MAX_GRID_XSIZE; x++)
8154           for (y = 0; y < MAX_GRID_YSIZE; y++)
8155             overlay.grid_button[x][y] = grid_button_old[x][y];
8156
8157         FadeSkipNextFadeIn();
8158
8159         finished = TRUE;
8160       }
8161       else if (action == ACTION_BACK)
8162       {
8163         // keep the configured key bindings and go to previous page
8164
8165         step_nr--;
8166
8167         if (step_nr < 0)
8168         {
8169           FadeSkipNextFadeIn();
8170
8171           finished = TRUE;
8172         }
8173       }
8174       else if (action == ACTION_NEXT)
8175       {
8176         // keep the configured key bindings and go to next page
8177
8178         step_nr++;
8179
8180         // all virtual buttons configured
8181         if (step_nr == 6)
8182         {
8183           finished = TRUE;
8184           success = TRUE;
8185         }
8186       }
8187
8188       if (action != ACTION_NONE && !finished)
8189       {
8190         for (x = 0; x < MAX_GRID_XSIZE; x++)
8191           for (y = 0; y < MAX_GRID_YSIZE; y++)
8192             grid_button_tmp[x][y] = overlay.grid_button[x][y];
8193
8194         overlay.grid_button_highlight = grid_button[step_nr];
8195
8196         // configure next virtual button
8197
8198         ClearField();
8199
8200         DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8201         DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8202         DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8203       }
8204
8205       if (set_grid_button)
8206       {
8207         overlay.grid_button[x][y] =
8208           (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
8209            grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
8210            grid_button_tmp[x][y]);
8211
8212         set_grid_button = FALSE;
8213       }
8214     }
8215
8216     BackToFront();
8217   }
8218
8219   for (x = 0; x < MAX_GRID_XSIZE; x++)
8220     for (y = 0; y < MAX_GRID_YSIZE; y++)
8221       setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8222
8223   overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
8224
8225   SetOverlayShowGrid(FALSE);
8226
8227   return success;
8228 }
8229
8230 void ConfigureVirtualButtons(void)
8231 {
8232   boolean success = ConfigureVirtualButtonsMain();
8233
8234   UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
8235                          SCREEN_MASK_TOUCH2);
8236
8237   if (success)
8238   {
8239     int font_nr = FONT_TITLE_1;
8240     int font_height = getFontHeight(font_nr);
8241     int ypos1 = SYSIZE / 2 - font_height * 2;
8242     int ypos2 = SYSIZE / 2 - font_height * 1;
8243     unsigned int wait_frame_delay = 0;
8244     unsigned int wait_frame_delay_value = 2000;
8245
8246     ResetDelayCounter(&wait_frame_delay);
8247
8248     ClearField();
8249
8250     DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
8251     DrawTextSCentered(ypos2, font_nr, "configured!");
8252
8253     while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8254       BackToFront();
8255
8256     ClearEventQueue();
8257   }
8258 }
8259
8260 void DrawSetupScreen(void)
8261 {
8262   align_xoffset = 0;
8263   align_yoffset = 0;
8264
8265   if (setup_mode == SETUP_MODE_INPUT)
8266     DrawSetupScreen_Input();
8267   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8268     DrawChooseTree(&game_speed_current);
8269   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8270     DrawChooseTree(&scroll_delay_current);
8271   else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8272     DrawChooseTree(&snapshot_mode_current);
8273   else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8274     DrawChooseTree(&window_size_current);
8275   else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8276     DrawChooseTree(&scaling_type_current);
8277   else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8278     DrawChooseTree(&rendering_mode_current);
8279   else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8280     DrawChooseTree(&vsync_mode_current);
8281   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8282     DrawChooseTree(&artwork.gfx_current);
8283   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8284     DrawChooseTree(&artwork.snd_current);
8285   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8286     DrawChooseTree(&artwork.mus_current);
8287   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8288     DrawChooseTree(&volume_simple_current);
8289   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8290     DrawChooseTree(&volume_loops_current);
8291   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8292     DrawChooseTree(&volume_music_current);
8293   else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8294     DrawChooseTree(&touch_control_current);
8295   else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8296     DrawChooseTree(&move_distance_current);
8297   else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8298     DrawChooseTree(&drop_distance_current);
8299   else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8300     DrawChooseTree(&transparency_current);
8301   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8302     DrawChooseTree(&grid_size_current[0][0]);
8303   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8304     DrawChooseTree(&grid_size_current[0][1]);
8305   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8306     DrawChooseTree(&grid_size_current[1][0]);
8307   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8308     DrawChooseTree(&grid_size_current[1][1]);
8309   else
8310     DrawSetupScreen_Generic();
8311
8312   PlayMenuSoundsAndMusic();
8313 }
8314
8315 void RedrawSetupScreenAfterFullscreenToggle(void)
8316 {
8317   if (setup_mode == SETUP_MODE_GRAPHICS ||
8318       setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8319   {
8320     // update list selection from "setup.window_scaling_percent"
8321     execSetupGraphics_setWindowSizes(TRUE);
8322
8323     DrawSetupScreen();
8324   }
8325 }
8326
8327 void RedrawSetupScreenAfterScreenRotation(int nr)
8328 {
8329   int x, y;
8330
8331   if (setup_mode == SETUP_MODE_TOUCH)
8332   {
8333     // update virtual button settings (depending on screen orientation)
8334     DrawSetupScreen();
8335   }
8336   else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
8337   {
8338     // save already configured virtual buttons
8339     for (x = 0; x < MAX_GRID_XSIZE; x++)
8340       for (y = 0; y < MAX_GRID_YSIZE; y++)
8341         setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8342   }
8343 }
8344
8345 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
8346 {
8347   if (setup_mode == SETUP_MODE_INPUT)
8348     HandleSetupScreen_Input(mx, my, dx, dy, button);
8349   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8350     HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
8351   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8352     HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
8353   else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8354     HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
8355   else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8356     HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
8357   else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8358     HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
8359   else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8360     HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
8361   else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8362     HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
8363   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8364     HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
8365   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8366     HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
8367   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8368     HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
8369   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8370     HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
8371   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8372     HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
8373   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8374     HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
8375   else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8376     HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
8377   else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8378     HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
8379   else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8380     HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
8381   else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8382     HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
8383   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8384     HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
8385   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8386     HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
8387   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8388     HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
8389   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8390     HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
8391   else
8392     HandleSetupScreen_Generic(mx, my, dx, dy, button);
8393 }
8394
8395 void HandleGameActions(void)
8396 {
8397   if (setup.ask_on_game_over)
8398     CheckGameOver();
8399
8400   if (game.restart_game_message != NULL)
8401   {
8402     RequestRestartGame(game.restart_game_message);
8403
8404     return;
8405   }
8406
8407   if (game_status != GAME_MODE_PLAYING)
8408     return;
8409
8410   GameActions();        // main game loop
8411
8412   if (tape.auto_play && !tape.playing)
8413     AutoPlayTape();     // continue automatically playing next tape
8414 }
8415
8416
8417 // ---------- new screen button stuff --------------------------------------
8418
8419 static struct
8420 {
8421   int gfx_unpressed, gfx_pressed;
8422   struct MenuPosInfo *pos;
8423   boolean *check_value;
8424   int gadget_id;
8425   int screen_mask;
8426   unsigned int event_mask;
8427   boolean is_touch_button;
8428   char *infotext;
8429 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
8430 {
8431   {
8432     IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
8433     &menu.main.button.prev_level, NULL,
8434     SCREEN_CTRL_ID_PREV_LEVEL,
8435     SCREEN_MASK_MAIN,
8436     GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8437     FALSE, "previous level"
8438   },
8439   {
8440     IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
8441     &menu.main.button.next_level, NULL,
8442     SCREEN_CTRL_ID_NEXT_LEVEL,
8443     SCREEN_MASK_MAIN,
8444     GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8445     FALSE, "next level"
8446   },
8447   {
8448     IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
8449     &menu.main.button.first_level, NULL,
8450     SCREEN_CTRL_ID_FIRST_LEVEL,
8451     SCREEN_MASK_MAIN,
8452     GD_EVENT_RELEASED,
8453     FALSE, "first level"
8454   },
8455   {
8456     IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
8457     &menu.main.button.last_level, NULL,
8458     SCREEN_CTRL_ID_LAST_LEVEL,
8459     SCREEN_MASK_MAIN,
8460     GD_EVENT_RELEASED,
8461     FALSE, "last level"
8462   },
8463   {
8464     IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
8465     &menu.main.button.level_number, NULL,
8466     SCREEN_CTRL_ID_LEVEL_NUMBER,
8467     SCREEN_MASK_MAIN,
8468     GD_EVENT_RELEASED,
8469     FALSE, "level number"
8470   },
8471   {
8472     IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
8473     &menu.setup.button.prev_player, NULL,
8474     SCREEN_CTRL_ID_PREV_PLAYER,
8475     SCREEN_MASK_INPUT,
8476     GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8477     FALSE, "previous player"
8478   },
8479   {
8480     IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
8481     &menu.setup.button.next_player, NULL,
8482     SCREEN_CTRL_ID_NEXT_PLAYER,
8483     SCREEN_MASK_INPUT,
8484     GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8485     FALSE, "next player"
8486   },
8487   {
8488     IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
8489     &menu.main.button.insert_solution, NULL,
8490     SCREEN_CTRL_ID_INSERT_SOLUTION,
8491     SCREEN_MASK_MAIN_HAS_SOLUTION,
8492     GD_EVENT_RELEASED,
8493     FALSE, "insert solution tape"
8494   },
8495   {
8496     IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
8497     &menu.main.button.play_solution, NULL,
8498     SCREEN_CTRL_ID_PLAY_SOLUTION,
8499     SCREEN_MASK_MAIN_HAS_SOLUTION,
8500     GD_EVENT_RELEASED,
8501     FALSE, "play solution tape"
8502   },
8503   {
8504     IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
8505     &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
8506     SCREEN_CTRL_ID_SWITCH_ECS_AGA,
8507     SCREEN_MASK_MAIN,
8508     GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
8509     FALSE, "switch ECS/AGA chipset"
8510   },
8511   {
8512     IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
8513     &menu.setup.button.touch_back, NULL,
8514     SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
8515     SCREEN_MASK_TOUCH,
8516     GD_EVENT_RELEASED,
8517     TRUE, "previous page"
8518   },
8519   {
8520     IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
8521     &menu.setup.button.touch_next, NULL,
8522     SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
8523     SCREEN_MASK_TOUCH,
8524     GD_EVENT_RELEASED,
8525     TRUE, "next page"
8526   },
8527   {
8528     IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
8529     &menu.setup.button.touch_back2, NULL,
8530     SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
8531     SCREEN_MASK_TOUCH2,
8532     GD_EVENT_RELEASED,
8533     TRUE, "previous page"
8534   },
8535   {
8536     IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
8537     &menu.setup.button.touch_next2, NULL,
8538     SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
8539     SCREEN_MASK_TOUCH2,
8540     GD_EVENT_RELEASED,
8541     TRUE, "next page"
8542   },
8543 };
8544
8545 static struct
8546 {
8547   int gfx_unpressed, gfx_pressed;
8548   int x, y;
8549   int gadget_id;
8550   char *infotext;
8551 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
8552 {
8553   {
8554     IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
8555     -1, -1,     // these values are not constant, but can change at runtime
8556     SCREEN_CTRL_ID_SCROLL_UP,
8557     "scroll up"
8558   },
8559   {
8560     IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
8561     -1, -1,     // these values are not constant, but can change at runtime
8562     SCREEN_CTRL_ID_SCROLL_DOWN,
8563     "scroll down"
8564   }
8565 };
8566
8567 static struct
8568 {
8569   int gfx_unpressed, gfx_pressed;
8570   int x, y;
8571   int width, height;
8572   int type;
8573   int gadget_id;
8574   char *infotext;
8575 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
8576 {
8577   {
8578     IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
8579     -1, -1,     // these values are not constant, but can change at runtime
8580     -1, -1,     // these values are not constant, but can change at runtime
8581     GD_TYPE_SCROLLBAR_VERTICAL,
8582     SCREEN_CTRL_ID_SCROLL_VERTICAL,
8583     "scroll level series vertically"
8584   }
8585 };
8586
8587 static struct
8588 {
8589   int graphic;
8590   int gadget_id;
8591   int x, y;
8592   int size;
8593   char *value;
8594   char *infotext;
8595 } textinput_info[NUM_SCREEN_TEXTINPUT] =
8596 {
8597   {
8598     IMG_SETUP_INPUT_TEXT,
8599     SCREEN_CTRL_ID_NETWORK_SERVER,
8600     -1, -1,     // these values are not constant, but can change at runtime
8601     MAX_SETUP_TEXT_INPUT_LEN,
8602     network_server_hostname,
8603     "Network Server Hostname / IP"
8604   },
8605 };
8606
8607 static void CreateScreenMenubuttons(void)
8608 {
8609   struct GadgetInfo *gi;
8610   unsigned int event_mask;
8611   int i;
8612
8613   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8614   {
8615     struct MenuPosInfo *pos = menubutton_info[i].pos;
8616     boolean is_touch_button = menubutton_info[i].is_touch_button;
8617     boolean is_check_button = menubutton_info[i].check_value != NULL;
8618     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8619     int gfx_unpressed, gfx_pressed;
8620     int x, y, width, height;
8621     int gd_x1, gd_x2, gd_y1, gd_y2;
8622     int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
8623     int id = menubutton_info[i].gadget_id;
8624     int type = GD_TYPE_NORMAL_BUTTON;
8625     boolean checked = FALSE;
8626
8627     event_mask = menubutton_info[i].event_mask;
8628
8629     x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
8630     y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
8631
8632     width  = graphic_info[menubutton_info[i].gfx_pressed].width;
8633     height = graphic_info[menubutton_info[i].gfx_pressed].height;
8634
8635     gfx_unpressed = menubutton_info[i].gfx_unpressed;
8636     gfx_pressed   = menubutton_info[i].gfx_pressed;
8637     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8638     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
8639     gd_x1 = graphic_info[gfx_unpressed].src_x;
8640     gd_y1 = graphic_info[gfx_unpressed].src_y;
8641     gd_x2 = graphic_info[gfx_pressed].src_x;
8642     gd_y2 = graphic_info[gfx_pressed].src_y;
8643     gd_x1a = gd_x1;
8644     gd_y1a = gd_y1;
8645     gd_x2a = gd_x2;
8646     gd_y2a = gd_y2;
8647
8648     if (is_touch_button)
8649     {
8650       gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
8651       gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
8652     }
8653
8654     if (is_check_button)
8655     {
8656       gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
8657       gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
8658       gd_x2a += graphic_info[gfx_pressed].active_xoffset;
8659       gd_y2a += graphic_info[gfx_pressed].active_yoffset;
8660
8661       type = GD_TYPE_CHECK_BUTTON;
8662       checked = *menubutton_info[i].check_value;
8663     }
8664
8665     gi = CreateGadget(GDI_CUSTOM_ID, id,
8666                       GDI_CUSTOM_TYPE_ID, i,
8667                       GDI_IMAGE_ID, gfx_unpressed,
8668                       GDI_INFO_TEXT, menubutton_info[i].infotext,
8669                       GDI_X, x,
8670                       GDI_Y, y,
8671                       GDI_WIDTH, width,
8672                       GDI_HEIGHT, height,
8673                       GDI_TYPE, type,
8674                       GDI_STATE, GD_BUTTON_UNPRESSED,
8675                       GDI_CHECKED, checked,
8676                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8677                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8678                       GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
8679                       GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
8680                       GDI_DIRECT_DRAW, FALSE,
8681                       GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
8682                       GDI_EVENT_MASK, event_mask,
8683                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
8684                       GDI_END);
8685
8686     if (gi == NULL)
8687       Error(ERR_EXIT, "cannot create gadget");
8688
8689     screen_gadget[id] = gi;
8690   }
8691 }
8692
8693 static void CreateScreenScrollbuttons(void)
8694 {
8695   struct GadgetInfo *gi;
8696   unsigned int event_mask;
8697   int i;
8698
8699   // these values are not constant, but can change at runtime
8700   scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
8701   scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
8702   scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
8703   scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
8704
8705   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8706   {
8707     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8708     int gfx_unpressed, gfx_pressed;
8709     int x, y, width, height;
8710     int gd_x1, gd_x2, gd_y1, gd_y2;
8711     int id = scrollbutton_info[i].gadget_id;
8712
8713     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8714
8715     x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
8716     y = mSY + scrollbutton_info[i].y;
8717     width = SC_SCROLLBUTTON_XSIZE;
8718     height = SC_SCROLLBUTTON_YSIZE;
8719
8720     // correct scrollbar position if placed outside menu (playfield) area
8721     if (x > SX + SC_SCROLL_UP_XPOS)
8722       x = SX + SC_SCROLL_UP_XPOS;
8723
8724     if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
8725       y = mSY + (SC_SCROLL_VERTICAL_YPOS +
8726                  (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
8727
8728     gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
8729     gfx_pressed   = scrollbutton_info[i].gfx_pressed;
8730     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8731     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
8732     gd_x1 = graphic_info[gfx_unpressed].src_x;
8733     gd_y1 = graphic_info[gfx_unpressed].src_y;
8734     gd_x2 = graphic_info[gfx_pressed].src_x;
8735     gd_y2 = graphic_info[gfx_pressed].src_y;
8736
8737     gi = CreateGadget(GDI_CUSTOM_ID, id,
8738                       GDI_CUSTOM_TYPE_ID, i,
8739                       GDI_IMAGE_ID, gfx_unpressed,
8740                       GDI_INFO_TEXT, scrollbutton_info[i].infotext,
8741                       GDI_X, x,
8742                       GDI_Y, y,
8743                       GDI_WIDTH, width,
8744                       GDI_HEIGHT, height,
8745                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8746                       GDI_STATE, GD_BUTTON_UNPRESSED,
8747                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8748                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8749                       GDI_DIRECT_DRAW, FALSE,
8750                       GDI_EVENT_MASK, event_mask,
8751                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
8752                       GDI_END);
8753
8754     if (gi == NULL)
8755       Error(ERR_EXIT, "cannot create gadget");
8756
8757     screen_gadget[id] = gi;
8758   }
8759 }
8760
8761 static void CreateScreenScrollbars(void)
8762 {
8763   int i;
8764
8765   // these values are not constant, but can change at runtime
8766   scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
8767   scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
8768   scrollbar_info[0].width  = SC_SCROLL_VERTICAL_XSIZE;
8769   scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
8770
8771   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8772   {
8773     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8774     int gfx_unpressed, gfx_pressed;
8775     int x, y, width, height;
8776     int gd_x1, gd_x2, gd_y1, gd_y2;
8777     struct GadgetInfo *gi;
8778     int items_max, items_visible, item_position;
8779     unsigned int event_mask;
8780     int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
8781     int id = scrollbar_info[i].gadget_id;
8782
8783     event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8784
8785     x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
8786     y = mSY + scrollbar_info[i].y;
8787     width  = scrollbar_info[i].width;
8788     height = scrollbar_info[i].height;
8789
8790     // correct scrollbar position if placed outside menu (playfield) area
8791     if (x > SX + SC_SCROLL_VERTICAL_XPOS)
8792       x = SX + SC_SCROLL_VERTICAL_XPOS;
8793
8794     if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
8795       height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
8796
8797     items_max = num_page_entries;
8798     items_visible = num_page_entries;
8799     item_position = 0;
8800
8801     gfx_unpressed = scrollbar_info[i].gfx_unpressed;
8802     gfx_pressed   = scrollbar_info[i].gfx_pressed;
8803     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8804     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
8805     gd_x1 = graphic_info[gfx_unpressed].src_x;
8806     gd_y1 = graphic_info[gfx_unpressed].src_y;
8807     gd_x2 = graphic_info[gfx_pressed].src_x;
8808     gd_y2 = graphic_info[gfx_pressed].src_y;
8809
8810     gi = CreateGadget(GDI_CUSTOM_ID, id,
8811                       GDI_CUSTOM_TYPE_ID, i,
8812                       GDI_IMAGE_ID, gfx_unpressed,
8813                       GDI_INFO_TEXT, scrollbar_info[i].infotext,
8814                       GDI_X, x,
8815                       GDI_Y, y,
8816                       GDI_WIDTH, width,
8817                       GDI_HEIGHT, height,
8818                       GDI_TYPE, scrollbar_info[i].type,
8819                       GDI_SCROLLBAR_ITEMS_MAX, items_max,
8820                       GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8821                       GDI_SCROLLBAR_ITEM_POSITION, item_position,
8822                       GDI_WHEEL_AREA_X, SX,
8823                       GDI_WHEEL_AREA_Y, SY,
8824                       GDI_WHEEL_AREA_WIDTH, SXSIZE,
8825                       GDI_WHEEL_AREA_HEIGHT, SYSIZE,
8826                       GDI_STATE, GD_BUTTON_UNPRESSED,
8827                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8828                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8829                       GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
8830                       GDI_DIRECT_DRAW, FALSE,
8831                       GDI_EVENT_MASK, event_mask,
8832                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
8833                       GDI_END);
8834
8835     if (gi == NULL)
8836       Error(ERR_EXIT, "cannot create gadget");
8837
8838     screen_gadget[id] = gi;
8839   }
8840 }
8841
8842 static void CreateScreenTextInputGadgets(void)
8843 {
8844   int i;
8845
8846   for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
8847   {
8848     int graphic = textinput_info[i].graphic;
8849     struct GraphicInfo *gd = &graphic_info[graphic];
8850     int gd_x1 = gd->src_x;
8851     int gd_y1 = gd->src_y;
8852     int gd_x2 = gd->src_x + gd->active_xoffset;
8853     int gd_y2 = gd->src_y + gd->active_yoffset;
8854     struct GadgetInfo *gi;
8855     unsigned int event_mask;
8856     int id = textinput_info[i].gadget_id;
8857     int x = textinput_info[i].x;
8858     int y = textinput_info[i].y;
8859
8860     event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8861
8862     gi = CreateGadget(GDI_CUSTOM_ID, id,
8863                       GDI_CUSTOM_TYPE_ID, i,
8864                       GDI_INFO_TEXT, textinput_info[i].infotext,
8865                       GDI_X, SX + x,
8866                       GDI_Y, SY + y,
8867                       GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8868                       GDI_TEXT_VALUE, textinput_info[i].value,
8869                       GDI_TEXT_SIZE, textinput_info[i].size,
8870                       GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
8871                       GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
8872                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8873                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8874                       GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8875                       GDI_DESIGN_WIDTH, gd->width,
8876                       GDI_EVENT_MASK, event_mask,
8877                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
8878                       GDI_CALLBACK_ACTION_ALWAYS, TRUE,
8879                       GDI_END);
8880
8881     if (gi == NULL)
8882       Error(ERR_EXIT, "cannot create gadget");
8883
8884     screen_gadget[id] = gi;
8885   }
8886 }
8887
8888 void CreateScreenGadgets(void)
8889 {
8890   CreateScreenMenubuttons();
8891
8892   CreateScreenScrollbuttons();
8893   CreateScreenScrollbars();
8894
8895   CreateScreenTextInputGadgets();
8896 }
8897
8898 void FreeScreenGadgets(void)
8899 {
8900   int i;
8901
8902   for (i = 0; i < NUM_SCREEN_GADGETS; i++)
8903     FreeGadget(screen_gadget[i]);
8904 }
8905
8906 static void MapScreenMenuGadgets(int screen_mask)
8907 {
8908   int i;
8909
8910   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8911     if (screen_mask & menubutton_info[i].screen_mask)
8912       MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8913 }
8914
8915 static void UnmapScreenMenuGadgets(int screen_mask)
8916 {
8917   int i;
8918
8919   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8920   {
8921     if (screen_mask & menubutton_info[i].screen_mask)
8922     {
8923       UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8924
8925       if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
8926         DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
8927                        screen_gadget[menubutton_info[i].gadget_id]->y,
8928                        screen_gadget[menubutton_info[i].gadget_id]->width,
8929                        screen_gadget[menubutton_info[i].gadget_id]->height);
8930     }
8931   }
8932 }
8933
8934 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
8935 {
8936   if (map_gadgets)
8937     MapScreenMenuGadgets(screen_mask);
8938   else
8939     UnmapScreenMenuGadgets(screen_mask);
8940 }
8941
8942 static void MapScreenGadgets(int num_entries)
8943 {
8944   int i;
8945
8946   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
8947     return;
8948
8949   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8950     MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
8951
8952   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8953     MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
8954 }
8955
8956 static void MapScreenTreeGadgets(TreeInfo *ti)
8957 {
8958   MapScreenGadgets(numTreeInfoInGroup(ti));
8959 }
8960
8961 static void HandleScreenGadgets(struct GadgetInfo *gi)
8962 {
8963   int id = gi->custom_id;
8964   int button = gi->event.button;
8965   int step = (button == MB_LEFTBUTTON   ? 1 :
8966               button == MB_MIDDLEBUTTON ? 5 :
8967               button == MB_RIGHTBUTTON  ? 10 : 1);
8968
8969   switch (id)
8970   {
8971     case SCREEN_CTRL_ID_PREV_LEVEL:
8972       HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
8973       break;
8974
8975     case SCREEN_CTRL_ID_NEXT_LEVEL:
8976       HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
8977       break;
8978
8979     case SCREEN_CTRL_ID_FIRST_LEVEL:
8980       HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
8981       break;
8982
8983     case SCREEN_CTRL_ID_LAST_LEVEL:
8984       HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
8985       break;
8986
8987     case SCREEN_CTRL_ID_LEVEL_NUMBER:
8988       CloseDoor(DOOR_CLOSE_2);
8989       SetGameStatus(GAME_MODE_LEVELNR);
8990       DrawChooseLevelNr();
8991       break;
8992
8993     case SCREEN_CTRL_ID_PREV_PLAYER:
8994       HandleSetupScreen_Input_Player(step, -1);
8995       break;
8996
8997     case SCREEN_CTRL_ID_NEXT_PLAYER:
8998       HandleSetupScreen_Input_Player(step, +1);
8999       break;
9000
9001     case SCREEN_CTRL_ID_INSERT_SOLUTION:
9002       InsertSolutionTape();
9003       break;
9004
9005     case SCREEN_CTRL_ID_PLAY_SOLUTION:
9006       PlaySolutionTape();
9007       break;
9008
9009     case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
9010       setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
9011       DrawMainMenu();
9012       break;
9013
9014     case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
9015     case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
9016     case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
9017     case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
9018       PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
9019       break;
9020
9021     case SCREEN_CTRL_ID_SCROLL_UP:
9022       if (game_status == GAME_MODE_LEVELS)
9023         HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9024       else if (game_status == GAME_MODE_LEVELNR)
9025         HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9026       else if (game_status == GAME_MODE_SETUP)
9027         HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9028       else if (game_status == GAME_MODE_INFO)
9029         HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9030       break;
9031
9032     case SCREEN_CTRL_ID_SCROLL_DOWN:
9033       if (game_status == GAME_MODE_LEVELS)
9034         HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9035       else if (game_status == GAME_MODE_LEVELNR)
9036         HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9037       else if (game_status == GAME_MODE_SETUP)
9038         HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9039       else if (game_status == GAME_MODE_INFO)
9040         HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9041       break;
9042
9043     case SCREEN_CTRL_ID_SCROLL_VERTICAL:
9044       if (game_status == GAME_MODE_LEVELS)
9045         HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9046       else if (game_status == GAME_MODE_LEVELNR)
9047         HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9048       else if (game_status == GAME_MODE_SETUP)
9049         HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9050       else if (game_status == GAME_MODE_INFO)
9051         HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9052       break;
9053
9054     case SCREEN_CTRL_ID_NETWORK_SERVER:
9055     {
9056       if (!strEqual(gi->textinput.value, ""))
9057       {
9058         setString(&setup.network_server_hostname, gi->textinput.value);
9059
9060         network.server_host = setup.network_server_hostname;
9061       }
9062       else
9063       {
9064         setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
9065
9066         network.server_host = NULL;
9067       }
9068
9069       if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
9070         network.server_host = NULL;
9071
9072       execSetupGame_setNetworkServerText();
9073
9074       DrawSetupScreen();
9075
9076       break;
9077     }
9078
9079     default:
9080       break;
9081   }
9082 }
9083
9084 void DumpScreenIdentifiers(void)
9085 {
9086   int i;
9087
9088   Print("Active screen elements on current screen:\n");
9089
9090   for (i = 0; main_controls[i].nr != -1; i++)
9091   {
9092     struct MainControlInfo *mci = &main_controls[i];
9093
9094     if (mci->button_graphic != -1)
9095     {
9096       char *token = getTokenFromImageID(mci->button_graphic);
9097
9098       Print("- '%s'\n", token);
9099     }
9100   }
9101
9102   Print("Done.\n");
9103 }
9104
9105 boolean DoScreenAction(int image_id)
9106 {
9107   int i;
9108
9109   if (game_status != GAME_MODE_MAIN)
9110     return FALSE;
9111
9112   for (i = 0; main_controls[i].nr != -1; i++)
9113   {
9114     struct MainControlInfo *mci = &main_controls[i];
9115     struct MenuPosInfo *pos = mci->pos_button;
9116
9117     if (mci->button_graphic == image_id)
9118     {
9119       int x = mSX + pos->x;
9120       int y = mSY + pos->y;
9121
9122       HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
9123
9124       return TRUE;
9125     }
9126   }
9127
9128   return FALSE;
9129 }
9130
9131 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
9132 {
9133   // get tree info node of newly added level or artwork set
9134   TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
9135   TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
9136                                                       tree_subdir_new);
9137   if (tree_node_new == NULL)    // should not happen
9138     return;
9139
9140   // if request dialog is active, do nothing
9141   if (game.request_active)
9142     return;
9143
9144   if (game_status == GAME_MODE_MAIN &&
9145       tree_type == TREE_TYPE_LEVEL_DIR)
9146   {
9147     // when adding new level set in main menu, select it as current level set
9148
9149     // change current level set to newly added level set from zip file
9150     leveldir_current = tree_node_new;
9151
9152     // change current level number to first level of newly added level set
9153     level_nr = leveldir_current->first_level;
9154
9155     // redraw screen to reflect changed level set
9156     DrawMainMenu();
9157
9158     // save this level set and level number as last selected level set
9159     SaveLevelSetup_LastSeries();
9160     SaveLevelSetup_SeriesInfo();
9161   }
9162   else if (game_status == GAME_MODE_LEVELS &&
9163            tree_type == TREE_TYPE_LEVEL_DIR)
9164   {
9165     // when adding new level set in level set menu, set cursor and update screen
9166
9167     leveldir_current = tree_node_new;
9168
9169     DrawChooseTree(&leveldir_current);
9170   }
9171   else if (game_status == GAME_MODE_SETUP)
9172   {
9173     // when adding new artwork set in setup menu, set cursor and update screen
9174
9175     if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
9176         tree_type == TREE_TYPE_GRAPHICS_DIR)
9177     {
9178       artwork.gfx_current = tree_node_new;
9179
9180       DrawChooseTree(&artwork.gfx_current);
9181     }
9182     else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
9183              tree_type == TREE_TYPE_SOUNDS_DIR)
9184     {
9185       artwork.snd_current = tree_node_new;
9186
9187       DrawChooseTree(&artwork.snd_current);
9188     }
9189     else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
9190              tree_type == TREE_TYPE_MUSIC_DIR)
9191     {
9192       artwork.mus_current = tree_node_new;
9193
9194       DrawChooseTree(&artwork.mus_current);
9195     }
9196   }
9197 }