1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
28 /* screens in the setup menu */
29 #define SETUP_MODE_MAIN 0
30 #define SETUP_MODE_GAME 1
31 #define SETUP_MODE_CHOOSE_GAME_SPEED 2
32 #define SETUP_MODE_EDITOR 3
33 #define SETUP_MODE_INPUT 4
34 #define SETUP_MODE_SHORTCUT_1 5
35 #define SETUP_MODE_SHORTCUT_2 6
36 #define SETUP_MODE_GRAPHICS 7
37 #define SETUP_MODE_CHOOSE_SCREEN_MODE 8
38 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 9
39 #define SETUP_MODE_SOUND 10
40 #define SETUP_MODE_ARTWORK 11
41 #define SETUP_MODE_CHOOSE_GRAPHICS 12
42 #define SETUP_MODE_CHOOSE_SOUNDS 13
43 #define SETUP_MODE_CHOOSE_MUSIC 14
45 #define MAX_SETUP_MODES 15
47 /* for input setup functions */
48 #define SETUPINPUT_SCREEN_POS_START 0
49 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
50 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
51 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
53 /* screens on the info screen */
54 #define INFO_MODE_MAIN 0
55 #define INFO_MODE_TITLE 1
56 #define INFO_MODE_ELEMENTS 2
57 #define INFO_MODE_MUSIC 3
58 #define INFO_MODE_CREDITS 4
59 #define INFO_MODE_PROGRAM 5
60 #define INFO_MODE_VERSION 6
61 #define INFO_MODE_LEVELSET 7
63 #define MAX_INFO_MODES 8
65 /* for various menu stuff */
66 #define MENU_SCREEN_START_XPOS 1
67 #define MENU_SCREEN_START_YPOS 2
68 #define MENU_SCREEN_VALUE_XPOS 14
69 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
70 #define MENU_TITLE1_YPOS 8
71 #define MENU_TITLE2_YPOS 46
72 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
73 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
74 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
75 MENU_SCREEN_START_XPOS)
76 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
78 /* buttons and scrollbars identifiers */
79 #define SCREEN_CTRL_ID_PREV_LEVEL 0
80 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
81 #define SCREEN_CTRL_ID_PREV_PLAYER 2
82 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
83 #define SCREEN_CTRL_ID_SCROLL_UP 4
84 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
85 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
87 #define NUM_SCREEN_GADGETS 7
89 #define NUM_SCREEN_MENUBUTTONS 4
90 #define NUM_SCREEN_SCROLLBUTTONS 2
91 #define NUM_SCREEN_SCROLLBARS 1
93 #define SCREEN_MASK_MAIN (1 << 0)
94 #define SCREEN_MASK_INPUT (1 << 1)
96 /* graphic position and size values for buttons and scrollbars */
97 #define SC_MENUBUTTON_XSIZE TILEX
98 #define SC_MENUBUTTON_YSIZE TILEY
100 #define SC_SCROLLBUTTON_XSIZE TILEX
101 #define SC_SCROLLBUTTON_YSIZE TILEY
103 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
105 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
106 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
107 SC_SCROLLBUTTON_YSIZE)
109 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
110 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
112 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
113 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
114 SC_SCROLLBUTTON_YSIZE)
116 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
117 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
118 SC_SCROLL_VERTICAL_YSIZE)
120 #define SC_BORDER_SIZE 14
122 /* other useful macro definitions */
123 #define BUTTON_GRAPHIC_ACTIVE(g) \
124 (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : \
125 g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : \
126 g == IMG_MENU_BUTTON_UP ? IMG_MENU_BUTTON_UP_ACTIVE : \
127 g == IMG_MENU_BUTTON_DOWN ? IMG_MENU_BUTTON_DOWN_ACTIVE : \
128 g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \
129 g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \
130 g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \
131 g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \
132 IMG_MENU_BUTTON_ACTIVE)
135 /* forward declarations of internal functions */
136 static void HandleScreenGadgets(struct GadgetInfo *);
137 static void HandleSetupScreen_Generic(int, int, int, int, int);
138 static void HandleSetupScreen_Input(int, int, int, int, int);
139 static void CustomizeKeyboard(int);
140 static void CalibrateJoystick(int);
141 static void execSetupGame(void);
142 static void execSetupGraphics(void);
143 static void execSetupArtwork(void);
144 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
146 static void DrawChooseLevel(void);
147 static void DrawInfoScreen(void);
148 static void DrawAndFadeInInfoScreen(int);
149 static void DrawSetupScreen(void);
151 static void DrawInfoScreenExt(int, int);
152 static void DrawInfoScreen_NotAvailable(char *, char *);
153 static void DrawInfoScreen_HelpAnim(int, int, boolean);
154 static void DrawInfoScreen_HelpText(int, int, int, int);
155 static void HandleInfoScreen_Main(int, int, int, int, int);
156 static void HandleInfoScreen_TitleScreen(int);
157 static void HandleInfoScreen_Elements(int);
158 static void HandleInfoScreen_Music(int);
159 static void HandleInfoScreen_Credits(int);
160 static void HandleInfoScreen_Program(int);
161 static void HandleInfoScreen_Version(int);
163 static void MapScreenMenuGadgets(int);
164 static void MapScreenTreeGadgets(TreeInfo *);
166 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
168 static int setup_mode = SETUP_MODE_MAIN;
169 static int info_mode = INFO_MODE_MAIN;
171 static TreeInfo *screen_modes = NULL;
172 static TreeInfo *screen_mode_current = NULL;
174 static TreeInfo *scroll_delays = NULL;
175 static TreeInfo *scroll_delay_current = NULL;
177 static TreeInfo *game_speeds = NULL;
178 static TreeInfo *game_speed_current = NULL;
184 } game_speeds_list[] =
193 { 1000, "1/1s (Extremely Slow)" },
198 { 29, "1/35s (Original Supaplex)" },
200 { 20, "1/50s (Normal Speed)" },
201 { 14, "1/70s (Maximum Supaplex)" },
205 { 1, "1/1000s (Extremely Fast)" },
215 } scroll_delays_list[] =
217 { 0, "0 Tiles (No Scroll Delay)" },
220 { 3, "3 Tiles (Default)" },
225 { 8, "8 Tiles (Maximum Scroll Delay)"},
230 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
231 (s) <= GAME_MODE_SETUP ? (s) : \
232 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
233 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
235 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
236 (i) <= INFO_MODE_LEVELSET ? (i) : \
239 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
240 menu.draw_xoffset[GAME_MODE_INFO] : \
241 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
242 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
243 menu.draw_yoffset[GAME_MODE_INFO] : \
244 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
246 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
247 DRAW_XOFFSET_INFO(info_mode) : \
248 menu.draw_xoffset[DRAW_MODE(s)])
249 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
250 DRAW_YOFFSET_INFO(info_mode) : \
251 menu.draw_yoffset[DRAW_MODE(s)])
253 #define mSX (SX + DRAW_XOFFSET(game_status))
254 #define mSY (SY + DRAW_YOFFSET(game_status))
256 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
257 menu.list_size[game_status] : \
258 MAX_MENU_ENTRIES_ON_SCREEN)
260 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
261 #define NUM_SCROLLBAR_BITMAPS 2
262 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
266 /* title display and control definitions */
268 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
269 2 * MAX_NUM_TITLE_MESSAGES)
271 static int num_title_screens = 0;
273 struct TitleControlInfo
281 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
283 /* main menu display and control definitions */
285 #define MAIN_CONTROL_NAME 0
286 #define MAIN_CONTROL_LEVELS 1
287 #define MAIN_CONTROL_SCORES 2
288 #define MAIN_CONTROL_EDITOR 3
289 #define MAIN_CONTROL_INFO 4
290 #define MAIN_CONTROL_GAME 5
291 #define MAIN_CONTROL_SETUP 6
292 #define MAIN_CONTROL_QUIT 7
293 #define MAIN_CONTROL_PREV_LEVEL 8
294 #define MAIN_CONTROL_NEXT_LEVEL 9
295 #define MAIN_CONTROL_FIRST_LEVEL 10
296 #define MAIN_CONTROL_LAST_LEVEL 11
297 #define MAIN_CONTROL_LEVEL_NUMBER 12
298 #define MAIN_CONTROL_LEVEL_INFO_1 13
299 #define MAIN_CONTROL_LEVEL_INFO_2 14
300 #define MAIN_CONTROL_LEVEL_NAME 15
301 #define MAIN_CONTROL_LEVEL_AUTHOR 16
302 #define MAIN_CONTROL_LEVEL_YEAR 17
303 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
304 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
305 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
306 #define MAIN_CONTROL_TITLE_1 21
307 #define MAIN_CONTROL_TITLE_2 22
308 #define MAIN_CONTROL_TITLE_3 23
310 static char str_main_text_name[10];
311 static char str_main_text_first_level[10];
312 static char str_main_text_last_level[10];
313 static char str_main_text_level_number[10];
315 static char *main_text_name = str_main_text_name;
316 static char *main_text_first_level = str_main_text_first_level;
317 static char *main_text_last_level = str_main_text_last_level;
318 static char *main_text_level_number = str_main_text_level_number;
319 static char *main_text_levels = "Levelset";
320 static char *main_text_scores = "Hall Of Fame";
321 static char *main_text_editor = "Level Creator";
322 static char *main_text_info = "Info Screen";
323 static char *main_text_game = "Start Game";
324 static char *main_text_setup = "Setup";
325 static char *main_text_quit = "Quit";
326 static char *main_text_level_name = level.name;
327 static char *main_text_level_author = level.author;
328 static char *main_text_level_year = NULL;
329 static char *main_text_level_imported_from = NULL;
330 static char *main_text_level_imported_by = NULL;
331 static char *main_text_level_tested_by = NULL;
332 static char *main_text_title_1 = PROGRAM_TITLE_STRING;
333 static char *main_text_title_2 = PROGRAM_COPYRIGHT_STRING;
334 static char *main_text_title_3 = PROGRAM_GAME_BY_STRING;
336 struct MainControlInfo
340 struct MenuPosInfo *pos_button;
343 struct TextPosInfo *pos_text;
346 struct TextPosInfo *pos_input;
350 static struct MainControlInfo main_controls[] =
354 &menu.main.button.name, IMG_MENU_BUTTON,
355 &menu.main.text.name, &main_text_name,
356 &menu.main.input.name, &setup.player_name,
360 &menu.main.button.levels, IMG_MENU_BUTTON_ENTER_MENU,
361 &menu.main.text.levels, &main_text_levels,
366 &menu.main.button.scores, IMG_MENU_BUTTON,
367 &menu.main.text.scores, &main_text_scores,
372 &menu.main.button.editor, IMG_MENU_BUTTON,
373 &menu.main.text.editor, &main_text_editor,
378 &menu.main.button.info, IMG_MENU_BUTTON_ENTER_MENU,
379 &menu.main.text.info, &main_text_info,
384 &menu.main.button.game, IMG_MENU_BUTTON,
385 &menu.main.text.game, &main_text_game,
390 &menu.main.button.setup, IMG_MENU_BUTTON_ENTER_MENU,
391 &menu.main.text.setup, &main_text_setup,
396 &menu.main.button.quit, IMG_MENU_BUTTON,
397 &menu.main.text.quit, &main_text_quit,
401 /* (these two buttons are real gadgets) */
403 MAIN_CONTROL_PREV_LEVEL,
404 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
409 MAIN_CONTROL_NEXT_LEVEL,
410 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
416 MAIN_CONTROL_FIRST_LEVEL,
418 &menu.main.text.first_level, &main_text_first_level,
422 MAIN_CONTROL_LAST_LEVEL,
424 &menu.main.text.last_level, &main_text_last_level,
428 MAIN_CONTROL_LEVEL_NUMBER,
430 &menu.main.text.level_number, &main_text_level_number,
434 MAIN_CONTROL_LEVEL_INFO_1,
436 &menu.main.text.level_info_1, NULL,
440 MAIN_CONTROL_LEVEL_INFO_2,
442 &menu.main.text.level_info_2, NULL,
446 MAIN_CONTROL_LEVEL_NAME,
448 &menu.main.text.level_name, &main_text_level_name,
452 MAIN_CONTROL_LEVEL_AUTHOR,
454 &menu.main.text.level_author, &main_text_level_author,
458 MAIN_CONTROL_LEVEL_YEAR,
460 &menu.main.text.level_year, &main_text_level_year,
464 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
466 &menu.main.text.level_imported_from, &main_text_level_imported_from,
470 MAIN_CONTROL_LEVEL_IMPORTED_BY,
472 &menu.main.text.level_imported_by, &main_text_level_imported_by,
476 MAIN_CONTROL_LEVEL_TESTED_BY,
478 &menu.main.text.level_tested_by, &main_text_level_tested_by,
482 MAIN_CONTROL_TITLE_1,
484 &menu.main.text.title_1, &main_text_title_1,
488 MAIN_CONTROL_TITLE_2,
490 &menu.main.text.title_2, &main_text_title_2,
494 MAIN_CONTROL_TITLE_3,
496 &menu.main.text.title_3, &main_text_title_3,
509 static int getTitleScreenGraphic(int nr, boolean initial)
511 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
514 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
516 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
520 static int getTitleScreenGameMode(boolean initial)
522 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
526 static int getTitleMessageGameMode(boolean initial)
528 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
532 static int getTitleScreenBackground(boolean initial)
534 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
539 static int getTitleMessageBackground(int nr, boolean initial)
541 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
545 static int getTitleBackground(int nr, boolean initial, boolean is_image)
547 int base = (is_image ?
548 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
549 IMG_BACKGROUND_TITLESCREEN_1) :
550 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
551 IMG_BACKGROUND_TITLEMESSAGE_1));
552 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
553 IMG_BACKGROUND_TITLE);
554 int graphic_local = base + nr;
556 if (graphic_info[graphic_local].bitmap != NULL)
557 return graphic_local;
559 if (graphic_info[graphic_global].bitmap != NULL)
560 return graphic_global;
562 return IMG_UNDEFINED;
565 static int getTitleSound(struct TitleControlInfo *tci)
567 boolean is_image = tci->is_image;
568 int initial = tci->initial;
569 int nr = tci->local_nr;
570 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
571 int base = (is_image ?
572 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
573 SND_BACKGROUND_TITLESCREEN_1) :
574 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
575 SND_BACKGROUND_TITLEMESSAGE_1));
576 int sound_global = menu.sound[mode];
577 int sound_local = base + nr;
580 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
581 nr, initial, is_image,
582 sound_global, getSoundListEntry(sound_global)->filename,
583 sound_local, getSoundListEntry(sound_local)->filename);
586 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
589 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
592 return SND_UNDEFINED;
595 static int getTitleMusic(struct TitleControlInfo *tci)
597 boolean is_image = tci->is_image;
598 int initial = tci->initial;
599 int nr = tci->local_nr;
600 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
601 int base = (is_image ?
602 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
603 MUS_BACKGROUND_TITLESCREEN_1) :
604 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
605 MUS_BACKGROUND_TITLEMESSAGE_1));
606 int music_global = menu.music[mode];
607 int music_local = base + nr;
610 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
611 nr, initial, is_image,
612 music_global, getMusicListEntry(music_global)->filename,
613 music_local, getMusicListEntry(music_local)->filename);
616 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
619 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
622 return MUS_UNDEFINED;
625 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
627 boolean is_image = tci->is_image;
628 int initial = tci->initial;
629 int nr = tci->local_nr;
630 struct TitleFadingInfo ti;
634 int graphic = getTitleScreenGraphic(nr, initial);
636 /* initialize fading control values to default title config settings */
637 ti = (initial ? title_initial_default : title_default);
639 /* override default settings with image config settings, if defined */
640 if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
641 ti.fade_mode = graphic_info[graphic].fade_mode;
642 if (graphic_info[graphic].fade_delay > -1)
643 ti.fade_delay = graphic_info[graphic].fade_delay;
644 if (graphic_info[graphic].post_delay > -1)
645 ti.post_delay = graphic_info[graphic].post_delay;
646 if (graphic_info[graphic].auto_delay > -1)
647 ti.auto_delay = graphic_info[graphic].auto_delay;
653 ti.fade_mode = titlemessage_initial[nr].fade_mode;
654 ti.fade_delay = titlemessage_initial[nr].fade_delay;
655 ti.post_delay = titlemessage_initial[nr].post_delay;
656 ti.auto_delay = titlemessage_initial[nr].auto_delay;
660 ti.fade_mode = titlemessage[nr].fade_mode;
661 ti.fade_delay = titlemessage[nr].fade_delay;
662 ti.post_delay = titlemessage[nr].post_delay;
663 ti.auto_delay = titlemessage[nr].auto_delay;
668 if (ti.anim_mode == ANIM_NONE)
669 ti.fade_delay = ti.post_delay = 0;
675 static int compareTitleControlInfo(const void *object1, const void *object2)
677 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
678 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
681 if (tci1->initial != tci2->initial)
682 compare_result = (tci1->initial ? -1 : +1);
683 else if (tci1->sort_priority != tci2->sort_priority)
684 compare_result = tci1->sort_priority - tci2->sort_priority;
685 else if (tci1->is_image != tci2->is_image)
686 compare_result = (tci1->is_image ? -1 : +1);
688 compare_result = tci1->local_nr - tci2->local_nr;
690 return compare_result;
693 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
695 int nr, int sort_priority)
697 title_controls[num_title_screens].is_image = is_image;
698 title_controls[num_title_screens].initial = initial;
699 title_controls[num_title_screens].local_nr = nr;
700 title_controls[num_title_screens].sort_priority = sort_priority;
705 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
709 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
711 int graphic = getTitleScreenGraphic(i, initial);
712 Bitmap *bitmap = graphic_info[graphic].bitmap;
713 int sort_priority = graphic_info[graphic].sort_priority;
716 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
719 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
721 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
722 char *filename = getLevelSetTitleMessageFilename(i, initial);
723 int sort_priority = tmi->sort_priority;
725 if (filename != NULL)
726 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
730 static void InitializeTitleControls(boolean show_title_initial)
732 num_title_screens = 0;
734 if (show_title_initial)
735 InitializeTitleControls_CheckTitleInfo(TRUE);
737 InitializeTitleControls_CheckTitleInfo(FALSE);
739 /* sort title screens according to sort_priority and title number */
740 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
741 compareTitleControlInfo);
744 static boolean visibleMenuPos(struct MenuPosInfo *pos)
746 return (pos != NULL && pos->x != -1 && pos->y != -1);
749 static boolean visibleTextPos(struct TextPosInfo *pos)
751 return (pos != NULL && pos->x != -1 && pos->y != -1);
754 static void InitializeMainControls()
756 boolean local_team_mode = (!options.network && setup.team_mode);
759 /* set main control text values to dynamically determined values */
760 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
761 sprintf(main_text_first_level, "%03d", leveldir_current->first_level);
762 sprintf(main_text_last_level, "%03d", leveldir_current->last_level);
763 sprintf(main_text_level_number, "%s", int2str(level_nr, 3));
765 main_text_level_year = leveldir_current->year;
766 main_text_level_imported_from = leveldir_current->imported_from;
767 main_text_level_imported_by = leveldir_current->imported_by;
768 main_text_level_tested_by = leveldir_current->tested_by;
770 /* set main control screen positions to dynamically determined values */
771 for (i = 0; main_controls[i].nr != -1; i++)
773 struct MainControlInfo *mci = &main_controls[i];
775 struct MenuPosInfo *pos_button = mci->pos_button;
776 struct TextPosInfo *pos_text = mci->pos_text;
777 struct TextPosInfo *pos_input = mci->pos_input;
778 char *text = (mci->text ? *mci->text : NULL);
779 char *input = (mci->input ? *mci->input : NULL);
780 int button_graphic = mci->button_graphic;
782 int font_text = (pos_text ? pos_text->font : -1);
783 int font_input = (pos_input ? pos_input->font : -1);
785 int font_text = mci->font_text;
786 int font_input = mci->font_input;
789 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
790 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
791 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
792 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
793 int text_chars = (text != NULL ? strlen(text) : 0);
794 int input_chars = (input != NULL ? strlen(input) : 0);
797 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
799 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
800 int text_width = font_text_width * text_chars;
801 int text_height = font_text_height;
802 int input_width = font_input_width * input_chars;
803 int input_height = font_input_height;
805 if (nr == MAIN_CONTROL_NAME)
808 if (menu.main.input.name.x == -1)
809 menu.main.input.name.x = menu.main.text.name.x + text_width;
810 if (menu.main.input.name.y == -1)
811 menu.main.input.name.y = menu.main.text.name.y;
815 menu.main.input.name.width = input_width;
816 menu.main.input.name.height = input_height;
818 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
819 menu.main.input.name.height = font_input_height;
823 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
825 if (pos_button->width == 0)
826 pos_button->width = button_width;
827 if (pos_button->height == 0)
828 pos_button->height = button_height;
831 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
833 /* calculate width for non-clickable text -- needed for text alignment */
834 boolean calculate_text_width = (pos_button == NULL && text != NULL);
836 if (visibleMenuPos(pos_button))
838 if (pos_text->x == -1)
839 pos_text->x = pos_button->x + pos_button->width;
840 if (pos_text->y == -1)
841 pos_text->y = pos_button->y;
844 if (pos_text->width == -1 || calculate_text_width)
845 pos_text->width = text_width;
846 if (pos_text->height == -1)
847 pos_text->height = text_height;
850 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
852 if (visibleTextPos(pos_text))
854 if (pos_input->x == -1)
855 pos_input->x = pos_text->x + pos_text->width;
856 if (pos_input->y == -1)
857 pos_input->y = pos_text->y;
860 if (pos_input->width == -1)
861 pos_input->width = input_width;
862 if (pos_input->height == -1)
863 pos_input->height = input_height;
868 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
869 boolean active_input)
873 for (i = 0; main_controls[i].nr != -1; i++)
875 struct MainControlInfo *mci = &main_controls[i];
877 if (mci->nr == nr || nr == -1)
879 struct MenuPosInfo *pos_button = mci->pos_button;
880 struct TextPosInfo *pos_text = mci->pos_text;
881 struct TextPosInfo *pos_input = mci->pos_input;
882 char *text = (mci->text ? *mci->text : NULL);
883 char *input = (mci->input ? *mci->input : NULL);
884 int button_graphic = mci->button_graphic;
886 int font_text = (pos_text ? pos_text->font : -1);
887 int font_input = (pos_input ? pos_input->font : -1);
889 int font_text = mci->font_text;
890 int font_input = mci->font_input;
895 button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic);
896 font_text = FONT_ACTIVE(font_text);
901 font_input = FONT_ACTIVE(font_input);
904 if (visibleMenuPos(pos_button))
906 struct MenuPosInfo *pos = pos_button;
907 int x = mSX + pos->x;
908 int y = mSY + pos->y;
910 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
911 DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
914 if (visibleTextPos(pos_text) && text != NULL)
916 struct TextPosInfo *pos = pos_text;
917 int x = mSX + ALIGNED_TEXT_XPOS(pos);
918 int y = mSY + ALIGNED_TEXT_YPOS(pos);
921 /* (check why/if this is needed) */
922 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
924 DrawText(x, y, text, font_text);
927 if (visibleTextPos(pos_input) && input != NULL)
929 struct TextPosInfo *pos = pos_input;
930 int x = mSX + ALIGNED_TEXT_XPOS(pos);
931 int y = mSY + ALIGNED_TEXT_YPOS(pos);
934 /* (check why/if this is needed) */
935 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
937 DrawText(x, y, input, font_input);
943 static void DrawCursorAndText_Main(int nr, boolean active_text)
945 DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
949 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
951 DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
955 static struct MainControlInfo *getMainControlInfo(int nr)
959 for (i = 0; main_controls[i].nr != -1; i++)
960 if (main_controls[i].nr == nr)
961 return &main_controls[i];
966 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
971 int rect_x = ALIGNED_TEXT_XPOS(rect);
972 int rect_y = ALIGNED_TEXT_YPOS(rect);
974 return (x >= rect_x && x < rect_x + rect->width &&
975 y >= rect_y && y < rect_y + rect->height);
978 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
983 int rect_x = ALIGNED_TEXT_XPOS(rect);
984 int rect_y = ALIGNED_TEXT_YPOS(rect);
986 return (x >= rect_x && x < rect_x + rect->width &&
987 y >= rect_y && y < rect_y + rect->height);
990 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
992 static int cursor_array[SCR_FIELDY];
993 int x = mSX + TILEX * xpos;
994 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
999 cursor_array[ypos] = graphic;
1001 graphic = cursor_array[ypos];
1005 graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
1007 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1008 DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
1011 static void initCursor(int ypos, int graphic)
1013 drawCursorExt(0, ypos, FALSE, graphic);
1016 static void drawCursor(int ypos, boolean active)
1018 drawCursorExt(0, ypos, active, -1);
1021 static void drawCursorXY(int xpos, int ypos, int graphic)
1023 drawCursorExt(xpos, ypos, FALSE, graphic);
1026 static void drawChooseTreeCursor(int ypos, boolean active)
1028 int last_game_status = game_status; /* save current game status */
1030 /* force LEVELS draw offset on artwork setup screen */
1031 game_status = GAME_MODE_LEVELS;
1033 drawCursorExt(0, ypos, active, -1);
1035 game_status = last_game_status; /* restore current game status */
1040 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
1041 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
1045 static int getPrevlevelButtonPos()
1050 static int getCurrentLevelTextPos()
1052 return (getPrevlevelButtonPos() + 1);
1055 static int getNextLevelButtonPos()
1057 return getPrevlevelButtonPos() + 3 + 1;
1060 static int getLevelRangeTextPos()
1062 return getNextLevelButtonPos() + 1;
1066 int effectiveGameStatus()
1068 if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
1069 return GAME_MODE_TITLE;
1074 void DrawTitleScreenImage(int nr, boolean initial)
1076 int graphic = getTitleScreenGraphic(nr, initial);
1077 Bitmap *bitmap = graphic_info[graphic].bitmap;
1079 int width = graphic_info[graphic].width;
1080 int height = graphic_info[graphic].height;
1081 int src_x = graphic_info[graphic].src_x;
1082 int src_y = graphic_info[graphic].src_y;
1084 int width = graphic_info[graphic].src_image_width;
1085 int height = graphic_info[graphic].src_image_height;
1086 int src_x = 0, src_y = 0;
1093 if (width > WIN_XSIZE)
1095 /* image width too large for window => center image horizontally */
1096 src_x = (width - WIN_XSIZE) / 2;
1100 if (height > WIN_YSIZE)
1102 /* image height too large for window => center image vertically */
1103 src_y = (height - WIN_YSIZE) / 2;
1107 /* always display title screens centered */
1108 dst_x = (WIN_XSIZE - width) / 2;
1109 dst_y = (WIN_YSIZE - height) / 2;
1111 SetDrawBackgroundMask(REDRAW_ALL);
1112 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1114 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1116 if (DrawingOnBackground(dst_x, dst_y))
1117 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1119 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1121 redraw_mask = REDRAW_ALL;
1123 /* reset fading control values to default config settings */
1127 title = getTitleFading(nr, initial, TRUE);
1132 title.fade_delay_final = title.fade_delay;
1133 title.post_delay_final = title.post_delay;
1134 title.auto_delay_final = title.auto_delay;
1136 /* override default settings with image config settings, if defined */
1137 if (graphic_info[graphic].anim_mode != ANIM_DEFAULT)
1138 title.anim_mode = graphic_info[graphic].anim_mode;
1139 if (graphic_info[graphic].fade_delay > -1)
1140 title.fade_delay = graphic_info[graphic].fade_delay;
1141 if (graphic_info[graphic].post_delay > -1)
1142 title.post_delay = graphic_info[graphic].post_delay;
1143 if (graphic_info[graphic].auto_delay > -1)
1144 title.auto_delay = graphic_info[graphic].auto_delay;
1148 void DrawTitleScreenMessage(int nr, boolean initial)
1150 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1151 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1153 int font_nr = FONT_TEXT_1;
1157 int pad_y = 32 + 14;
1160 int max_chars_per_line;
1161 int max_lines_per_screen;
1163 int last_game_status = game_status; /* save current game status */
1165 if (filename == NULL)
1168 /* force TITLE font on title message screen */
1169 game_status = getTitleMessageGameMode(initial);
1171 /* if chars set to "-1", automatically determine by text and font width */
1172 if (tmi->chars == -1)
1173 tmi->chars = tmi->width / getFontWidth(tmi->font);
1175 tmi->width = tmi->chars * getFontWidth(tmi->font);
1177 /* if lines set to "-1", automatically determine by text and font height */
1178 if (tmi->lines == -1)
1179 tmi->lines = tmi->height / getFontHeight(tmi->font);
1181 tmi->height = tmi->lines * getFontHeight(tmi->font);
1183 SetDrawBackgroundMask(REDRAW_ALL);
1184 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1186 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1189 font_width = getFontWidth(font_nr);
1190 font_height = getFontHeight(font_nr);
1191 max_chars_per_line = (WIN_XSIZE - 2 * pad_x) / font_width;
1192 max_lines_per_screen = (WIN_YSIZE - pad_y) / font_height - 1;
1196 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1197 filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
1198 tmi->autowrap, tmi->centered, tmi->parse_comments);
1200 DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
1201 max_lines_per_screen, -1, tmi->autowrap, tmi->centered,
1202 tmi->parse_comments);
1205 game_status = last_game_status; /* restore current game status */
1208 void DrawTitleScreen()
1210 KeyboardAutoRepeatOff();
1213 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
1216 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1221 boolean CheckTitleScreen(boolean levelset_has_changed)
1223 static boolean show_title_initial = TRUE;
1224 boolean show_titlescreen = FALSE;
1226 /* needed to be able to skip title screen, if no image or message defined */
1227 InitializeTitleControls(show_title_initial);
1229 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1230 show_titlescreen = TRUE;
1232 /* show initial title images and messages only once at program start */
1233 show_title_initial = FALSE;
1235 return (show_titlescreen && num_title_screens > 0);
1238 void DrawMainMenuExt(int redraw_mask, boolean do_fading)
1240 static LevelDirTree *leveldir_last_valid = NULL;
1241 boolean levelset_has_changed = FALSE;
1243 boolean local_team_mode = (!options.network && setup.team_mode);
1244 char *name_text = (local_team_mode ? "Team:" : "Name:");
1245 int name_width, level_width;
1252 /* !!! CHANGE THIS !!! */
1253 title = title_default;
1257 printf("::: %d, %d\n", fading.anim_mode == ANIM_CROSSFADE,
1258 redraw_mask == REDRAW_ALL);
1261 FadeSetLeaveScreen();
1264 FadeOut(redraw_mask);
1268 FadeSoundsAndMusic();
1270 KeyboardAutoRepeatOn();
1273 SetDrawDeactivationMask(REDRAW_NONE);
1274 SetDrawBackgroundMask(REDRAW_FIELD);
1276 audio.sound_deactivated = FALSE;
1280 /* needed if last screen was the playing screen, invoked from level editor */
1281 if (level_editor_test_game)
1283 game_status = GAME_MODE_EDITOR;
1289 /* needed if last screen was the editor screen */
1290 UndrawSpecialEditorDoor();
1292 /* needed if last screen was the setup screen and fullscreen state changed */
1293 ToggleFullscreenIfNeeded();
1295 /* leveldir_current may be invalid (level group, parent link) */
1296 if (!validLevelSeries(leveldir_current))
1297 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1299 if (leveldir_current != leveldir_last_valid)
1300 levelset_has_changed = TRUE;
1302 /* store valid level series information */
1303 leveldir_last_valid = leveldir_current;
1305 /* needed if last screen (level choice) changed graphics, sounds or music */
1306 ReloadCustomArtwork(0);
1308 #if defined(TARGET_SDL)
1309 SetDrawtoField(DRAW_BACKBUFFER);
1313 if (levelset_has_changed)
1314 fading = title_default;
1318 if (CheckTitleScreen(levelset_has_changed))
1320 game_status = GAME_MODE_TITLE;
1329 if (setup.show_titlescreen &&
1330 ((levelset_has_changed &&
1331 (graphic_info[IMG_TITLESCREEN_1].bitmap != NULL ||
1332 getLevelSetMessageFilename(1, FALSE) != NULL)) ||
1333 (show_title_initial &&
1334 (graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap != NULL ||
1335 getLevelSetMessageFilename(1, TRUE) != NULL))))
1337 game_status = GAME_MODE_TITLE;
1345 /* level_nr may have been set to value over handicap with level editor */
1346 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1347 level_nr = leveldir_current->handicap_level;
1349 LoadLevel(level_nr);
1351 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1354 FadeOut(redraw_mask);
1358 if (redraw_mask == REDRAW_ALL)
1361 int door_state = GetDoorState();
1366 // OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1370 OpenDoor(DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1372 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1381 InitializeMainControls();
1384 DrawCursorAndText_Main(-1, FALSE);
1386 for (i = 0; main_controls[i].nr != -1; i++)
1388 struct MenuPosInfo *pos_button = main_controls[i].pos_button;
1389 struct MenuPosInfo *pos_text = main_controls[i].pos_text;
1390 struct MenuPosInfo *pos_input = main_controls[i].pos_input;
1391 char *text = main_controls[i].text;
1392 char *input = main_controls[i].input;
1393 int button_graphic = main_controls[i].button_graphic;
1394 int font_text = main_controls[i].font_text;
1395 int font_input = main_controls[i].font_input;
1397 if (pos_button != NULL)
1398 DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
1401 if (pos_text != NULL && text != NULL)
1402 DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text);
1404 if (pos_input != NULL && input != NULL)
1405 DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
1413 DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
1414 DrawText(mSX + 32, mSY + 3 * 32, "Levelset", FONT_MENU_1);
1415 DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
1416 DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
1417 DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
1418 DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
1419 DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
1420 DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
1422 /* calculated after (possible) reload of custom artwork */
1423 name_width = getTextWidth(name_text, FONT_MENU_1);
1424 level_width = 9 * 32;
1426 DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
1429 DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
1430 int2str(level_nr, 3), FONT_VALUE_1);
1433 int text_height = getFontHeight(FONT_TEXT_3);
1434 int xpos = getLevelRangeTextPos() * 32 + 8;
1435 int ypos2 = 3 * 32 + 16;
1436 int ypos1 = ypos2 - text_height;
1438 DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3,
1439 "%03d", leveldir_current->first_level);
1440 DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3,
1441 "%03d", leveldir_current->last_level);
1444 for (i = 0; i < 8; i++)
1445 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
1448 DrawTextSCentered(326, FONT_TITLE_2, PROGRAM_GAME_BY_STRING);
1451 DrawPreviewLevel(TRUE);
1453 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1456 if (TAPE_IS_EMPTY(tape))
1458 DrawCompleteVideoDisplay();
1463 /* create gadgets for main menu screen */
1464 FreeScreenGadgets();
1465 CreateScreenGadgets();
1468 BlitBitmap(drawto, window, VX, VY, VXSIZE, VYSIZE, VX, VY);
1472 /* map gadgets for main menu screen */
1474 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1476 DrawMaskedBorder(REDRAW_ALL);
1479 if (redraw_mask == REDRAW_ALL)
1481 int door_state = GetDoorState();
1483 OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1489 game_status = GAME_MODE_PSEUDO_PREVIEW;
1491 DrawText(20, 400, "text_3.PREVIEW", FONT_TEXT_3);
1492 DrawText(20, 420, "text_4.PREVIEW", FONT_TEXT_4);
1494 game_status = GAME_MODE_MAIN;
1496 DrawText(20, 440, "text_3.MAIN", FONT_TEXT_3);
1497 DrawText(20, 460, "text_4.MAIN", FONT_TEXT_4);
1502 FadeIn(redraw_mask);
1507 else if (fading.anim_mode == ANIM_CROSSFADE)
1508 FadeCross(redraw_mask);
1510 FadeIn(redraw_mask);
1513 FadeIn(redraw_mask);
1522 fading = title_default;
1525 SetMouseCursor(CURSOR_DEFAULT);
1529 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1532 void DrawAndFadeInMainMenu(int redraw_mask)
1534 DrawMainMenuExt(redraw_mask, TRUE);
1539 DrawMainMenuExt(REDRAW_ALL, FALSE);
1543 static void gotoTopLevelDir()
1545 /* move upwards to top level directory */
1546 while (leveldir_current->node_parent)
1548 /* write a "path" into level tree for easy navigation to last level */
1549 if (leveldir_current->node_parent->node_group->cl_first == -1)
1551 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1552 int leveldir_pos = posTreeInfo(leveldir_current);
1553 int num_page_entries;
1554 int cl_first, cl_cursor;
1556 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1557 num_page_entries = num_leveldirs;
1559 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1561 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1562 cl_cursor = leveldir_pos - cl_first;
1564 leveldir_current->node_parent->node_group->cl_first = cl_first;
1565 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1568 leveldir_current = leveldir_current->node_parent;
1573 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1575 static unsigned long title_delay = 0;
1576 static int title_screen_nr = 0;
1577 static int last_sound = -1, last_music = -1;
1578 boolean return_to_main_menu = FALSE;
1579 boolean use_fading_main_menu = TRUE;
1582 boolean use_cross_fading = FALSE;
1584 boolean use_cross_fading = !show_title_initial; /* default */
1587 struct TitleControlInfo *tci;
1588 struct TitleFadingInfo fading_default;
1589 struct TitleFadingInfo fading_last = fading;
1590 struct TitleFadingInfo fading_next;
1593 if (button == MB_MENU_INITIALIZE)
1596 boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
1600 int last_game_status = game_status; /* save current game status */
1604 title_screen_nr = 0;
1605 tci = &title_controls[title_screen_nr];
1607 last_sound = SND_UNDEFINED;
1608 last_music = MUS_UNDEFINED;
1611 /* determine number of title screens to display (images and messages) */
1612 InitializeTitleControls();
1615 if (game_status == GAME_MODE_INFO)
1617 if (num_title_screens == 0)
1619 DrawInfoScreen_NotAvailable("Title screen information:",
1620 "No title screen for this level set.");
1623 /* use default settings for fading, but always disable auto delay */
1624 fading = title_default;
1625 fading.auto_delay = -1;
1631 FadeSoundsAndMusic();
1634 FadeOut(REDRAW_ALL);
1639 DrawTitleScreenImage(tci->local_nr, tci->initial);
1641 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1643 fading_default = (tci->initial ? title_initial_default : title_default);
1645 fading = fading_next = getTitleFading(tci);
1649 if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
1650 fading_next.fade_mode & FADE_TYPE_TRANSFORM)
1652 fading.fade_mode = FADE_MODE_FADE;
1653 fading.fade_delay = fading_default.fade_delay;
1656 if (fading_last.fade_mode != FADE_MODE_CROSSFADE &&
1657 fading_next.fade_mode == FADE_MODE_CROSSFADE)
1658 fading.fade_mode = FADE_MODE_FADE;
1663 sound = getTitleSound(tci);
1664 music = getTitleMusic(tci);
1666 if (sound != last_sound)
1667 PlayMenuSoundExt(sound);
1668 if (music != last_music)
1669 PlayMenuMusicExt(music);
1675 SetMouseCursor(CURSOR_NONE);
1677 // printf("::: mode: %d, delay: %d\n", fading.fade_mode, fading.fade_delay);
1683 fading = fading_next;
1685 DelayReached(&title_delay, 0); /* reset delay counter */
1691 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1692 button = MB_MENU_CHOICE;
1694 if (fading.auto_delay > -1 && DelayReached(&title_delay, fading.auto_delay))
1695 button = MB_MENU_CHOICE;
1698 if (button == MB_MENU_LEAVE)
1700 return_to_main_menu = TRUE;
1701 use_fading_main_menu = FALSE;
1703 else if (button == MB_MENU_CHOICE)
1706 boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
1709 if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1712 FadeOut(REDRAW_FIELD);
1715 FadeSetEnterScreen();
1717 info_mode = INFO_MODE_MAIN;
1718 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1724 tci = &title_controls[title_screen_nr];
1726 if (title_screen_nr < num_title_screens)
1730 boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
1737 graphic_info[getTitleScreenGraphic(tci->local_nr,
1738 tci->initial)].anim_mode;
1740 anim_mode = ANIM_FADE; /* ??? */
1742 use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
1743 anim_mode == ANIM_CROSSFADE ? TRUE :
1747 sound = getTitleSound(tci);
1748 music = getTitleMusic(tci);
1750 if (sound == SND_UNDEFINED || sound != last_sound)
1752 if (music == MUS_UNDEFINED || music != last_music)
1756 FadeOut(REDRAW_ALL);
1760 DrawTitleScreenImage(tci->local_nr, tci->initial);
1762 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1764 fading_next = getTitleFading(tci);
1767 sound = getTitleSound(tci);
1768 music = getTitleMusic(tci);
1770 if (sound != last_sound)
1771 PlayMenuSoundExt(sound);
1772 if (music != last_music)
1773 PlayMenuMusicExt(music);
1780 printf("::: %d -> %d\n", fading.fade_mode, fading_next.fade_mode);
1784 /* last screen already faded out, next screen has no animation */
1785 if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
1786 fading_next.fade_mode == FADE_MODE_NONE)
1787 fading = fading_next;
1789 /* last screen already faded out, next screen has no animation */
1790 if (fading.fade_mode != FADE_MODE_CROSSFADE &&
1791 fading_next.fade_mode == FADE_MODE_NONE)
1792 fading = fading_next;
1799 fading = fading_next;
1801 DelayReached(&title_delay, 0); /* reset delay counter */
1805 FadeSoundsAndMusic();
1811 boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
1815 FadeOut(REDRAW_ALL);
1819 FadeOut(REDRAW_ALL);
1823 return_to_main_menu = TRUE;
1827 if (return_to_main_menu)
1833 SetMouseCursor(CURSOR_DEFAULT);
1835 if (game_status == GAME_MODE_INFO)
1838 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1841 info_mode = INFO_MODE_MAIN;
1842 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1844 else /* default: return to main menu */
1847 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1850 game_status = GAME_MODE_MAIN;
1851 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1856 void HandleMainMenu_SelectLevel(int step, int direction)
1858 int old_level_nr = level_nr;
1861 new_level_nr = old_level_nr + step * direction;
1862 if (new_level_nr < leveldir_current->first_level)
1863 new_level_nr = leveldir_current->first_level;
1864 if (new_level_nr > leveldir_current->last_level)
1865 new_level_nr = leveldir_current->last_level;
1867 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1869 /* skipping levels is only allowed when trying to skip single level */
1870 if (setup.skip_levels && step == 1 &&
1871 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1873 leveldir_current->handicap_level++;
1874 SaveLevelSetup_SeriesInfo();
1877 new_level_nr = leveldir_current->handicap_level;
1880 if (new_level_nr != old_level_nr)
1882 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1884 PlaySound(SND_MENU_ITEM_SELECTING);
1886 level_nr = new_level_nr;
1889 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1890 int2str(level_nr, 3), mci->pos_text->font);
1892 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
1895 LoadLevel(level_nr);
1896 DrawPreviewLevel(TRUE);
1900 DrawCompleteVideoDisplay();
1902 /* needed because DrawPreviewLevel() takes some time */
1910 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1912 static int choice = MAIN_CONTROL_GAME;
1916 if (button == MB_MENU_INITIALIZE)
1918 DrawCursorAndText_Main(choice, TRUE);
1923 if (mx || my) /* mouse input */
1927 for (i = 0; main_controls[i].nr != -1; i++)
1929 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1930 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1931 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1933 pos = main_controls[i].nr;
1939 else if (dx || dy) /* keyboard input */
1941 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1942 choice == MAIN_CONTROL_SETUP))
1943 button = MB_MENU_CHOICE;
1948 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1950 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1952 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1958 PlaySound(SND_MENU_ITEM_ACTIVATING);
1960 DrawCursorAndText_Main(choice, FALSE);
1961 DrawCursorAndText_Main(pos, TRUE);
1968 PlaySound(SND_MENU_ITEM_SELECTING);
1970 if (pos == MAIN_CONTROL_NAME)
1972 game_status = GAME_MODE_PSEUDO_TYPENAME;
1974 HandleTypeName(strlen(setup.player_name), 0);
1976 else if (pos == MAIN_CONTROL_LEVELS)
1980 game_status = GAME_MODE_LEVELS;
1982 SaveLevelSetup_LastSeries();
1983 SaveLevelSetup_SeriesInfo();
1992 else if (pos == MAIN_CONTROL_SCORES)
1994 game_status = GAME_MODE_SCORES;
1998 else if (pos == MAIN_CONTROL_EDITOR)
2000 if (leveldir_current->readonly &&
2001 !strEqual(setup.player_name, "Artsoft"))
2002 Request("This level is read only !", REQ_CONFIRM);
2004 game_status = GAME_MODE_EDITOR;
2006 FadeSetEnterScreen();
2010 else if (pos == MAIN_CONTROL_INFO)
2012 game_status = GAME_MODE_INFO;
2013 info_mode = INFO_MODE_MAIN;
2016 fading = menu.navigation;
2021 else if (pos == MAIN_CONTROL_GAME)
2023 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
2025 else if (pos == MAIN_CONTROL_SETUP)
2027 game_status = GAME_MODE_SETUP;
2028 setup_mode = SETUP_MODE_MAIN;
2032 else if (pos == MAIN_CONTROL_QUIT)
2034 SaveLevelSetup_LastSeries();
2035 SaveLevelSetup_SeriesInfo();
2037 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
2038 game_status = GAME_MODE_QUIT;
2043 if (game_status == GAME_MODE_MAIN)
2045 DrawPreviewLevel(FALSE);
2052 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2054 static int choice = 5;
2058 if (button == MB_MENU_INITIALIZE)
2060 drawCursor(choice, TRUE);
2065 if (mx || my) /* mouse input */
2067 x = (mx - mSX) / 32;
2068 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2070 else if (dx || dy) /* keyboard input */
2072 if (dx && choice == 1)
2073 x = (dx < 0 ? 10 : 14);
2076 if (choice == 4 || choice == 6)
2077 button = MB_MENU_CHOICE;
2083 if (y == 1 && dx != 0 && button)
2085 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
2087 else if (IN_VIS_FIELD(x, y) &&
2088 y >= 0 && y <= 7 && (y != 1 || x < 10))
2094 drawCursor(choice, FALSE);
2095 drawCursor(y, TRUE);
2104 game_status = GAME_MODE_PSEUDO_TYPENAME;
2105 HandleTypeName(strlen(setup.player_name), 0);
2111 game_status = GAME_MODE_LEVELS;
2112 SaveLevelSetup_LastSeries();
2113 SaveLevelSetup_SeriesInfo();
2124 game_status = GAME_MODE_SCORES;
2129 if (leveldir_current->readonly &&
2130 !strEqual(setup.player_name, "Artsoft"))
2131 Request("This level is read only !", REQ_CONFIRM);
2132 game_status = GAME_MODE_EDITOR;
2137 game_status = GAME_MODE_INFO;
2138 info_mode = INFO_MODE_MAIN;
2143 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
2147 game_status = GAME_MODE_SETUP;
2148 setup_mode = SETUP_MODE_MAIN;
2154 SaveLevelSetup_LastSeries();
2155 SaveLevelSetup_SeriesInfo();
2157 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
2158 game_status = GAME_MODE_QUIT;
2163 if (game_status == GAME_MODE_MAIN)
2165 DrawPreviewLevel(FALSE);
2173 /* ========================================================================= */
2174 /* info screen functions */
2175 /* ========================================================================= */
2177 static struct TokenInfo *info_info;
2178 static int num_info_info;
2180 static void execInfoTitleScreen()
2183 FadeSetEnterScreen();
2186 info_mode = INFO_MODE_TITLE;
2190 static void execInfoElements()
2193 FadeSetEnterScreen();
2196 info_mode = INFO_MODE_ELEMENTS;
2200 static void execInfoMusic()
2203 FadeSetEnterScreen();
2206 info_mode = INFO_MODE_MUSIC;
2210 static void execInfoCredits()
2213 FadeSetEnterScreen();
2216 info_mode = INFO_MODE_CREDITS;
2220 static void execInfoProgram()
2223 FadeSetEnterScreen();
2226 info_mode = INFO_MODE_PROGRAM;
2230 static void execInfoVersion()
2233 FadeSetEnterScreen();
2236 info_mode = INFO_MODE_VERSION;
2240 static void execInfoLevelSet()
2243 FadeSetEnterScreen();
2246 info_mode = INFO_MODE_LEVELSET;
2250 static void execExitInfo()
2256 game_status = GAME_MODE_MAIN;
2258 DrawMainMenuExt(REDRAW_FIELD, FALSE);
2264 static struct TokenInfo info_info_main[] =
2266 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2267 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2268 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2269 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2270 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2271 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2272 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2273 { TYPE_EMPTY, NULL, "" },
2274 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2279 static void DrawCursorAndText_Info(int pos, boolean active)
2281 int xpos = MENU_SCREEN_START_XPOS;
2282 int ypos = MENU_SCREEN_START_YPOS + pos;
2283 int font_nr = FONT_MENU_1;
2286 font_nr = FONT_ACTIVE(font_nr);
2288 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
2290 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
2291 drawCursor(pos, active);
2294 static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
2299 CloseDoor(DOOR_CLOSE_2);
2301 /* (needed after displaying title screens which disable auto repeat) */
2302 KeyboardAutoRepeatOn();
2304 FadeSetLeaveScreen();
2307 FadeOut(redraw_mask);
2311 if (redraw_mask == REDRAW_ALL)
2314 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2320 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2322 info_info = info_info_main;
2325 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2328 int xpos = MENU_SCREEN_START_XPOS;
2329 int ypos = MENU_SCREEN_START_YPOS + i;
2330 int font_nr = FONT_MENU_1;
2333 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2334 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2335 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2336 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2337 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
2338 initCursor(i, IMG_MENU_BUTTON);
2341 DrawCursorAndText_Info(i, FALSE);
2343 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
2349 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2354 DrawMaskedBorder(redraw_mask);
2357 FadeIn(redraw_mask);
2362 else if (fading.anim_mode == ANIM_CROSSFADE)
2363 FadeCross(redraw_mask);
2365 FadeIn(redraw_mask);
2368 FadeIn(redraw_mask);
2377 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2379 static int choice_store[MAX_INFO_MODES];
2380 int choice = choice_store[info_mode]; /* always starts with 0 */
2384 if (button == MB_MENU_INITIALIZE)
2386 /* advance to first valid menu entry */
2387 while (choice < num_info_info &&
2388 info_info[choice].type & TYPE_SKIP_ENTRY)
2390 choice_store[info_mode] = choice;
2393 DrawCursorAndText_Info(choice, TRUE);
2395 drawCursor(choice, TRUE);
2400 else if (button == MB_MENU_LEAVE)
2402 for (y = 0; y < num_info_info; y++)
2404 if (info_info[y].type & TYPE_LEAVE_MENU)
2406 void (*menu_callback_function)(void) = info_info[y].value;
2410 menu_callback_function();
2412 break; /* absolutely needed because function changes 'info_info'! */
2419 if (mx || my) /* mouse input */
2421 x = (mx - mSX) / 32;
2422 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2424 else if (dx || dy) /* keyboard input */
2428 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2430 if (info_info[choice].type & menu_navigation_type ||
2431 info_info[choice].type & TYPE_ENTER_SCREEN ||
2432 info_info[choice].type & TYPE_BOOLEAN_STYLE)
2433 button = MB_MENU_CHOICE;
2438 /* jump to next non-empty menu entry (up or down) */
2439 while (y > 0 && y < num_info_info - 1 &&
2440 info_info[y].type & TYPE_SKIP_ENTRY)
2444 if (IN_VIS_FIELD(x, y) &&
2445 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
2451 PlaySound(SND_MENU_ITEM_ACTIVATING);
2454 DrawCursorAndText_Info(choice, FALSE);
2455 DrawCursorAndText_Info(y, TRUE);
2457 drawCursor(choice, FALSE);
2458 drawCursor(y, TRUE);
2461 choice = choice_store[info_mode] = y;
2464 else if (!(info_info[y].type & TYPE_GHOSTED))
2466 PlaySound(SND_MENU_ITEM_SELECTING);
2468 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
2470 void (*menu_callback_function)(void) = info_info[choice].value;
2472 FadeSetFromType(info_info[y].type);
2474 menu_callback_function();
2480 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2483 int ystart1 = mSY - SY + 100;
2484 int ystart2 = mSY - SY + 150;
2485 int ybottom = mSY - SY + SYSIZE - 20;
2489 int ybottom = SYSIZE - 20;
2492 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2495 FadeOut(REDRAW_FIELD);
2501 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2502 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2504 DrawTextSCentered(ybottom, FONT_TEXT_4,
2505 "Press any key or button for info menu");
2508 FadeIn(REDRAW_FIELD);
2512 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2514 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2515 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2516 int xstart = mSX + 16;
2517 int ystart1 = mSY - SY + 100;
2518 int ystart2 = mSY + 64 + 2 * 32;
2519 int ybottom = mSY - SY + SYSIZE - 20;
2520 int ystep = TILEY + 4;
2521 int element, action, direction;
2529 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
2530 infoscreen_step[i] = infoscreen_frame[i] = 0;
2535 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2537 DrawTextSCentered(ybottom, FONT_TEXT_4,
2538 "Press any key or button for next page");
2544 while (helpanim_info[j].element != HELPANIM_LIST_END)
2546 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
2551 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2560 j += infoscreen_step[i - start];
2562 element = helpanim_info[j].element;
2563 action = helpanim_info[j].action;
2564 direction = helpanim_info[j].direction;
2567 element = EL_UNKNOWN;
2569 if (action != -1 && direction != -1)
2570 graphic = el_act_dir2img(element, action, direction);
2571 else if (action != -1)
2572 graphic = el_act2img(element, action);
2573 else if (direction != -1)
2574 graphic = el_dir2img(element, direction);
2576 graphic = el2img(element);
2578 delay = helpanim_info[j++].delay;
2583 if (infoscreen_frame[i - start] == 0)
2586 infoscreen_frame[i - start] = delay - 1;
2590 sync_frame = delay - infoscreen_frame[i - start];
2591 infoscreen_frame[i - start]--;
2594 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2596 if (!infoscreen_frame[i - start])
2597 infoscreen_step[i - start] = 0;
2601 if (!infoscreen_frame[i - start])
2602 infoscreen_step[i - start]++;
2603 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2609 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2611 DrawGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2612 graphic, sync_frame, USE_MASKING);
2615 DrawInfoScreen_HelpText(element, action, direction, i - start);
2620 redraw_mask |= REDRAW_FIELD;
2625 static char *getHelpText(int element, int action, int direction)
2627 char token[MAX_LINE_LEN];
2629 strcpy(token, element_info[element].token_name);
2632 strcat(token, element_action_info[action].suffix);
2634 if (direction != -1)
2635 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2637 return getHashEntry(helptext_info, token);
2640 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2643 int font_nr = FONT_INFO_ELEMENTS;
2645 int font_nr = FONT_LEVEL_NUMBER;
2647 int font_width = getFontWidth(font_nr);
2648 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2649 int sy = mSY + 65 + 2 * 32 + 1;
2650 int ystep = TILEY + 4;
2651 int pad_x = sx - SX;
2652 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2653 int max_lines_per_text = 2;
2656 if (action != -1 && direction != -1) /* element.action.direction */
2657 text = getHelpText(element, action, direction);
2659 if (text == NULL && action != -1) /* element.action */
2660 text = getHelpText(element, action, -1);
2662 if (text == NULL && direction != -1) /* element.direction */
2663 text = getHelpText(element, -1, direction);
2665 if (text == NULL) /* base element */
2666 text = getHelpText(element, -1, -1);
2668 if (text == NULL) /* not found */
2669 text = "No description available";
2671 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2672 sy += getFontHeight(font_nr) / 2;
2675 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2676 max_chars_per_line, -1, max_lines_per_text, -1,
2677 TRUE, FALSE, FALSE);
2679 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
2680 max_chars_per_line, max_lines_per_text);
2684 void DrawInfoScreen_TitleScreen()
2689 void HandleInfoScreen_TitleScreen(int button)
2691 HandleTitleScreen(0, 0, 0, 0, button);
2694 void DrawInfoScreen_Elements()
2696 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2699 FadeOut(REDRAW_FIELD);
2705 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2708 FadeIn(REDRAW_FIELD);
2714 void HandleInfoScreen_Elements(int button)
2716 static unsigned long info_delay = 0;
2717 static int num_anims;
2718 static int num_pages;
2720 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
2723 if (button == MB_MENU_INITIALIZE)
2725 boolean new_element = TRUE;
2729 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2731 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2733 else if (new_element)
2736 new_element = FALSE;
2740 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2744 if (button == MB_MENU_LEAVE)
2746 PlaySound(SND_MENU_ITEM_SELECTING);
2748 info_mode = INFO_MODE_MAIN;
2753 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2755 if (button != MB_MENU_INITIALIZE)
2757 PlaySound(SND_MENU_ITEM_SELECTING);
2762 if (page >= num_pages)
2764 FadeSoundsAndMusic();
2767 FadeOut(REDRAW_FIELD);
2770 info_mode = INFO_MODE_MAIN;
2771 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2776 if (button != MB_MENU_INITIALIZE)
2777 FadeCrossSaveBackbuffer();
2779 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2781 if (button != MB_MENU_INITIALIZE)
2782 FadeCross(REDRAW_FIELD);
2786 if (DelayReached(&info_delay, GameFrameDelay))
2787 if (page < num_pages)
2788 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2790 PlayMenuSoundIfLoop();
2794 void DrawInfoScreen_Music()
2796 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2799 FadeOut(REDRAW_FIELD);
2807 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2810 FadeIn(REDRAW_FIELD);
2814 void HandleInfoScreen_Music(int button)
2816 static struct MusicFileInfo *list = NULL;
2817 int ystart1 = mSY - SY + 100;
2818 int ystart2 = mSY - SY + 150;
2819 int ybottom = mSY - SY + SYSIZE - 20;
2822 if (button == MB_MENU_INITIALIZE)
2824 list = music_file_info;
2828 FadeSoundsAndMusic();
2833 DrawTextSCentered(ystart1, FONT_TEXT_1,
2834 "No music info for this level set.");
2836 DrawTextSCentered(ybottom, FONT_TEXT_4,
2837 "Press any key or button for info menu");
2843 if (button == MB_MENU_LEAVE)
2845 PlaySound(SND_MENU_ITEM_SELECTING);
2847 FadeSoundsAndMusic();
2849 info_mode = INFO_MODE_MAIN;
2854 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2858 if (button != MB_MENU_INITIALIZE)
2860 PlaySound(SND_MENU_ITEM_SELECTING);
2868 FadeSoundsAndMusic();
2871 FadeOut(REDRAW_FIELD);
2874 info_mode = INFO_MODE_MAIN;
2875 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2880 FadeSoundsAndMusic();
2882 if (button != MB_MENU_INITIALIZE)
2883 FadeCrossSaveBackbuffer();
2890 int sound = list->music;
2892 if (sound_info[sound].loop)
2893 PlaySoundLoop(sound);
2897 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2901 PlayMusic(list->music);
2903 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2906 if (!strEqual(list->title, UNKNOWN_NAME))
2908 if (!strEqual(list->title_header, UNKNOWN_NAME))
2909 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2911 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2914 if (!strEqual(list->artist, UNKNOWN_NAME))
2916 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2917 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2919 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2921 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2924 if (!strEqual(list->album, UNKNOWN_NAME))
2926 if (!strEqual(list->album_header, UNKNOWN_NAME))
2927 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2929 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2931 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2934 if (!strEqual(list->year, UNKNOWN_NAME))
2936 if (!strEqual(list->year_header, UNKNOWN_NAME))
2937 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2939 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2941 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2944 DrawTextSCentered(ybottom, FONT_TEXT_4,
2945 "Press any key or button for next page");
2947 if (button != MB_MENU_INITIALIZE)
2948 FadeCross(REDRAW_FIELD);
2951 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2952 PlaySoundLoop(list->music);
2955 static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
2957 int ystart1 = mSY - SY + 100;
2958 int ystart2 = mSY - SY + 150;
2959 int ybottom = mSY - SY + SYSIZE - 20;
2968 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2972 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2973 "Special thanks to");
2974 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2976 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2978 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2979 "\"Boulder Dash\"");
2980 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2982 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2984 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2986 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2987 "First Star Software");
2989 else if (screen_nr == 1)
2991 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2992 "Special thanks to");
2993 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2994 "Klaus Heinz & Volker Wertich");
2995 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2997 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2998 "\"Emerald Mine\"");
2999 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3001 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3003 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3005 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3008 else if (screen_nr == 2)
3010 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3011 "Special thanks to");
3012 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3013 "Michael Stopp & Philip Jespersen");
3014 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3016 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3018 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3020 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3022 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3024 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3025 "Digital Integration");
3027 else if (screen_nr == 3)
3029 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3030 "Special thanks to");
3031 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3032 "Hiroyuki Imabayashi");
3033 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3035 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3037 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3039 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3041 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3043 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3046 else if (screen_nr == 4)
3048 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3049 "Special thanks to");
3050 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3052 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3054 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3055 "Jürgen Bonhagen");
3056 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3057 "for the continuous creation");
3058 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3059 "of outstanding level sets");
3061 else if (screen_nr == 5)
3063 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3065 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3067 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3068 "for ideas and inspiration by");
3069 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3072 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3074 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
3076 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3077 "for ideas and inspiration by");
3078 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
3081 else if (screen_nr == 6)
3083 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3085 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3087 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3088 "for the new Emerald Mine engine");
3090 else if (screen_nr == 7)
3092 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3094 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3096 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3097 "for the initial DOS port");
3099 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3101 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3103 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3104 "for some additional toons");
3106 else if (screen_nr == 8)
3108 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3109 "And not to forget:");
3110 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3112 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3113 "All those who contributed");
3114 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3115 "levels to this game");
3116 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
3126 DrawTextSCentered(ybottom, FONT_TEXT_4,
3127 "Press any key or button for next page");
3132 void DrawInfoScreen_Credits()
3134 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3136 FadeSoundsAndMusic();
3139 FadeOut(REDRAW_FIELD);
3142 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3145 FadeIn(REDRAW_FIELD);
3149 void HandleInfoScreen_Credits(int button)
3151 static int screen_nr = 0;
3153 if (button == MB_MENU_INITIALIZE)
3157 DrawInfoScreen_CreditsScreen(screen_nr);
3159 else if (button == MB_MENU_LEAVE)
3161 PlaySound(SND_MENU_ITEM_SELECTING);
3163 info_mode = INFO_MODE_MAIN;
3168 else if (button == MB_MENU_CHOICE)
3170 boolean show_screen;
3172 PlaySound(SND_MENU_ITEM_SELECTING);
3176 FadeCrossSaveBackbuffer();
3178 show_screen = DrawInfoScreen_CreditsScreen(screen_nr);
3182 FadeCross(REDRAW_FIELD);
3186 FadeSoundsAndMusic();
3189 FadeOut(REDRAW_FIELD);
3192 info_mode = INFO_MODE_MAIN;
3193 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3198 PlayMenuSoundIfLoop();
3202 void DrawInfoScreen_Program()
3204 int ystart1 = mSY - SY + 100;
3205 int ystart2 = mSY - SY + 150;
3206 int ybottom = mSY - SY + SYSIZE - 20;
3209 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3212 FadeOut(REDRAW_FIELD);
3218 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
3220 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3221 "This game is Freeware!");
3222 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3223 "If you like it, send e-mail to:");
3224 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3225 PROGRAM_EMAIL_STRING);
3226 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
3227 "or SnailMail to:");
3228 DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3,
3230 DrawTextSCentered(ystart2 + 4 * ystep + 20, FONT_TEXT_3,
3231 "Detmolder Strasse 189");
3232 DrawTextSCentered(ystart2 + 4 * ystep + 40, FONT_TEXT_3,
3234 DrawTextSCentered(ystart2 + 4 * ystep + 60, FONT_TEXT_3,
3236 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3237 "More information and levels:");
3238 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
3239 PROGRAM_WEBSITE_STRING);
3240 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
3241 "If you have created new levels,");
3242 DrawTextSCentered(ystart2 + 10 * ystep, FONT_TEXT_2,
3243 "send them to me to include them!");
3244 DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2,
3247 DrawTextSCentered(ybottom, FONT_TEXT_4,
3248 "Press any key or button for info menu");
3251 FadeIn(REDRAW_FIELD);
3255 void HandleInfoScreen_Program(int button)
3257 if (button == MB_MENU_LEAVE)
3259 PlaySound(SND_MENU_ITEM_SELECTING);
3261 info_mode = INFO_MODE_MAIN;
3266 else if (button == MB_MENU_CHOICE)
3268 PlaySound(SND_MENU_ITEM_SELECTING);
3270 FadeSoundsAndMusic();
3273 FadeOut(REDRAW_FIELD);
3276 info_mode = INFO_MODE_MAIN;
3277 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3281 PlayMenuSoundIfLoop();
3285 void DrawInfoScreen_Version()
3287 int font_header = FONT_TEXT_3;
3288 int font_text = FONT_TEXT_2;
3289 int xstep = getFontWidth(font_text);
3290 int ystep = getFontHeight(font_text);
3291 int ystart1 = mSY - SY + 100;
3292 int ystart2 = mSY - SY + 150;
3293 int ybottom = mSY - SY + SYSIZE - 20;
3294 int xstart1 = mSX + 2 * xstep;
3295 int xstart2 = mSX + 19 * xstep;
3296 #if defined(TARGET_SDL)
3297 int xstart3 = mSX + 29 * xstep;
3298 SDL_version sdl_version_compiled;
3299 const SDL_version *sdl_version_linked;
3300 int driver_name_len = 8;
3301 char driver_name[driver_name_len];
3304 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3307 FadeOut(REDRAW_FIELD);
3313 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3315 DrawTextF(xstart1, ystart2, font_header, "Name");
3316 DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
3319 DrawTextF(xstart1, ystart2, font_header, "Version");
3320 DrawTextF(xstart2, ystart2, font_text, getProgramFullVersionString());
3323 DrawTextF(xstart1, ystart2, font_header, "Platform");
3324 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3327 DrawTextF(xstart1, ystart2, font_header, "Target");
3328 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3331 DrawTextF(xstart1, ystart2, font_header, "Compile time");
3332 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
3334 #if defined(TARGET_SDL)
3335 ystart2 += 3 * ystep;
3336 DrawTextF(xstart1, ystart2, font_header, "Library");
3337 DrawTextF(xstart2, ystart2, font_header, "compiled");
3338 DrawTextF(xstart3, ystart2, font_header, "linked");
3340 SDL_VERSION(&sdl_version_compiled);
3341 sdl_version_linked = SDL_Linked_Version();
3343 ystart2 += 2 * ystep;
3344 DrawTextF(xstart1, ystart2, font_text, "SDL");
3345 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3346 sdl_version_compiled.major,
3347 sdl_version_compiled.minor,
3348 sdl_version_compiled.patch);
3349 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3350 sdl_version_linked->major,
3351 sdl_version_linked->minor,
3352 sdl_version_linked->patch);
3354 SDL_IMAGE_VERSION(&sdl_version_compiled);
3355 sdl_version_linked = IMG_Linked_Version();
3358 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3359 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3360 sdl_version_compiled.major,
3361 sdl_version_compiled.minor,
3362 sdl_version_compiled.patch);
3363 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3364 sdl_version_linked->major,
3365 sdl_version_linked->minor,
3366 sdl_version_linked->patch);
3368 SDL_MIXER_VERSION(&sdl_version_compiled);
3369 sdl_version_linked = Mix_Linked_Version();
3372 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3373 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3374 sdl_version_compiled.major,
3375 sdl_version_compiled.minor,
3376 sdl_version_compiled.patch);
3377 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3378 sdl_version_linked->major,
3379 sdl_version_linked->minor,
3380 sdl_version_linked->patch);
3382 SDL_NET_VERSION(&sdl_version_compiled);
3383 sdl_version_linked = SDLNet_Linked_Version();
3386 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3387 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3388 sdl_version_compiled.major,
3389 sdl_version_compiled.minor,
3390 sdl_version_compiled.patch);
3391 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3392 sdl_version_linked->major,
3393 sdl_version_linked->minor,
3394 sdl_version_linked->patch);
3396 ystart2 += 3 * ystep;
3397 DrawTextF(xstart1, ystart2, font_header, "Driver");
3398 DrawTextF(xstart2, ystart2, font_header, "Requested");
3399 DrawTextF(xstart3, ystart2, font_header, "Used");
3401 SDL_VideoDriverName(driver_name, driver_name_len);
3403 ystart2 += 2 * ystep;
3404 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3405 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3406 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3408 SDL_AudioDriverName(driver_name, driver_name_len);
3411 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3412 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3413 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3416 DrawTextSCentered(ybottom, FONT_TEXT_4,
3417 "Press any key or button for info menu");
3420 FadeIn(REDRAW_FIELD);
3424 void HandleInfoScreen_Version(int button)
3426 if (button == MB_MENU_LEAVE)
3428 PlaySound(SND_MENU_ITEM_SELECTING);
3430 info_mode = INFO_MODE_MAIN;
3435 else if (button == MB_MENU_CHOICE)
3437 PlaySound(SND_MENU_ITEM_SELECTING);
3439 FadeSoundsAndMusic();
3442 FadeOut(REDRAW_FIELD);
3445 info_mode = INFO_MODE_MAIN;
3446 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3450 PlayMenuSoundIfLoop();
3454 void DrawInfoScreen_LevelSet()
3456 struct TitleMessageInfo *tmi = &readme;
3457 char *filename = getLevelSetInfoFilename();
3459 /* if chars set to "-1", automatically determine by text and font width */
3460 if (tmi->chars == -1)
3461 tmi->chars = tmi->width / getFontWidth(tmi->font);
3463 tmi->width = tmi->chars * getFontWidth(tmi->font);
3465 /* if lines set to "-1", automatically determine by text and font height */
3466 if (tmi->lines == -1)
3467 tmi->lines = tmi->height / getFontHeight(tmi->font);
3469 tmi->height = tmi->lines * getFontHeight(tmi->font);
3471 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3474 FadeOut(REDRAW_FIELD);
3480 DrawTextCentered(mSY + 100, FONT_TEXT_1, "Level Set Information:");
3482 if (filename != NULL)
3483 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3484 filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
3485 tmi->autowrap, tmi->centered, tmi->parse_comments);
3487 DrawTextCentered(mSY + ALIGNED_TEXT_YPOS(tmi), FONT_TEXT_2,
3488 "No information for this level set.");
3490 DrawTextCentered(mSY + SYSIZE - 20, FONT_TEXT_4,
3491 "Press any key or button for info menu");
3494 FadeIn(REDRAW_FIELD);
3498 void HandleInfoScreen_LevelSet(int button)
3500 if (button == MB_MENU_LEAVE)
3502 PlaySound(SND_MENU_ITEM_SELECTING);
3504 info_mode = INFO_MODE_MAIN;
3509 else if (button == MB_MENU_CHOICE)
3511 PlaySound(SND_MENU_ITEM_SELECTING);
3513 FadeSoundsAndMusic();
3516 FadeOut(REDRAW_FIELD);
3519 info_mode = INFO_MODE_MAIN;
3520 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3524 PlayMenuSoundIfLoop();
3528 static void DrawInfoScreenExt(int redraw_mask, boolean do_fading)
3530 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3532 if (info_mode == INFO_MODE_TITLE)
3533 DrawInfoScreen_TitleScreen();
3534 else if (info_mode == INFO_MODE_ELEMENTS)
3535 DrawInfoScreen_Elements();
3536 else if (info_mode == INFO_MODE_MUSIC)
3537 DrawInfoScreen_Music();
3538 else if (info_mode == INFO_MODE_CREDITS)
3539 DrawInfoScreen_Credits();
3540 else if (info_mode == INFO_MODE_PROGRAM)
3541 DrawInfoScreen_Program();
3542 else if (info_mode == INFO_MODE_VERSION)
3543 DrawInfoScreen_Version();
3544 else if (info_mode == INFO_MODE_LEVELSET)
3545 DrawInfoScreen_LevelSet();
3547 DrawInfoScreen_Main(redraw_mask, do_fading);
3549 if (info_mode != INFO_MODE_MAIN &&
3550 info_mode != INFO_MODE_TITLE &&
3551 info_mode != INFO_MODE_MUSIC)
3558 void DrawAndFadeInInfoScreen(int redraw_mask)
3560 DrawInfoScreenExt(redraw_mask, TRUE);
3563 void DrawInfoScreen()
3565 DrawInfoScreenExt(REDRAW_FIELD, FALSE);
3568 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3570 if (info_mode == INFO_MODE_TITLE)
3571 HandleInfoScreen_TitleScreen(button);
3572 else if (info_mode == INFO_MODE_ELEMENTS)
3573 HandleInfoScreen_Elements(button);
3574 else if (info_mode == INFO_MODE_MUSIC)
3575 HandleInfoScreen_Music(button);
3576 else if (info_mode == INFO_MODE_CREDITS)
3577 HandleInfoScreen_Credits(button);
3578 else if (info_mode == INFO_MODE_PROGRAM)
3579 HandleInfoScreen_Program(button);
3580 else if (info_mode == INFO_MODE_VERSION)
3581 HandleInfoScreen_Version(button);
3582 else if (info_mode == INFO_MODE_LEVELSET)
3583 HandleInfoScreen_LevelSet(button);
3585 HandleInfoScreen_Main(mx, my, dx, dy, button);
3591 /* ========================================================================= */
3592 /* type name functions */
3593 /* ========================================================================= */
3595 void HandleTypeName(int newxpos, Key key)
3597 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3598 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3600 struct TextPosInfo *pos = mci->pos_input;
3601 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3602 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3605 static int xpos = 0;
3607 static int xpos = 0, ypos = 2;
3609 int font_nr = pos->font;
3610 int font_active_nr = FONT_ACTIVE(font_nr);
3611 int font_width = getFontWidth(font_active_nr);
3614 int startx = mSX + mci->pos_input->x;
3615 int starty = mSY + mci->pos_input->y;
3618 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
3619 int startx = mSX + 32 + name_width;
3620 int starty = mSY + ypos * 32;
3622 char key_char = getValidConfigValueChar(getCharFromKey(key));
3623 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3624 boolean is_active = TRUE;
3626 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3630 strcpy(last_player_name, setup.player_name);
3635 /* add one character width for added cursor character */
3636 pos->width += font_width;
3637 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3639 DrawText(startx, starty, setup.player_name, font_active_nr);
3640 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3643 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3645 setup.player_name[xpos] = key_char;
3646 setup.player_name[xpos + 1] = 0;
3651 /* add one character width for added name text character */
3652 pos->width += font_width;
3653 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3655 DrawText(startx, starty, setup.player_name, font_active_nr);
3656 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3659 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3663 setup.player_name[xpos] = 0;
3666 /* remove one character width for removed name text character */
3667 pos->width -= font_width;
3668 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3670 DrawText(startx, starty, setup.player_name, font_active_nr);
3671 DrawText(startx + xpos * font_width, starty, "_ ", font_active_nr);
3674 else if (key == KSYM_Return && xpos > 0)
3677 /* remove one character width for removed cursor text character */
3678 pos->width -= font_width;
3679 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3681 DrawText(startx, starty, setup.player_name, font_nr);
3682 DrawText(startx + xpos * font_width, starty, " ", font_active_nr);
3689 game_status = GAME_MODE_MAIN;
3691 else if (key == KSYM_Escape)
3693 strcpy(setup.player_name, last_player_name);
3697 game_status = GAME_MODE_MAIN;
3702 pos->width = (strlen(setup.player_name) + 1) * font_width;
3703 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3705 DrawText(startx, starty, setup.player_name, font_active_nr);
3706 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3710 pos->width = strlen(setup.player_name) * font_width;
3711 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3713 DrawText(startx, starty, setup.player_name, font_nr);
3718 /* ========================================================================= */
3719 /* tree menu functions */
3720 /* ========================================================================= */
3722 static void DrawChooseTree(TreeInfo **ti_ptr)
3726 FreeScreenGadgets();
3727 CreateScreenGadgets();
3729 CloseDoor(DOOR_CLOSE_2);
3732 FadeOut(REDRAW_FIELD);
3737 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3738 MapScreenTreeGadgets(*ti_ptr);
3741 FadeIn(REDRAW_FIELD);
3747 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3749 struct GadgetInfo *gi = screen_gadget[id];
3750 int items_max, items_visible, item_position;
3752 items_max = numTreeInfoInGroup(ti);
3753 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
3754 item_position = first_entry;
3756 if (item_position > items_max - items_visible)
3757 item_position = items_max - items_visible;
3759 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3760 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3761 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3764 static void drawChooseTreeList(int first_entry, int num_page_entries,
3768 char *title_string = NULL;
3769 int yoffset_sets = MENU_TITLE1_YPOS;
3770 int yoffset_setup = 16;
3771 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
3773 int last_game_status = game_status; /* save current game status */
3775 title_string = ti->infotext;
3777 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3779 /* force LEVELS font on artwork setup screen */
3780 game_status = GAME_MODE_LEVELS;
3783 /* clear tree list area, but not title or scrollbar */
3784 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3785 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3786 NUM_MENU_ENTRIES_ON_SCREEN * 32);
3788 /* clear tree list area, but not title or scrollbar */
3789 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3790 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3791 MAX_MENU_ENTRIES_ON_SCREEN * 32);
3794 for (i = 0; i < num_page_entries; i++)
3796 TreeInfo *node, *node_first;
3797 int entry_pos = first_entry + i;
3798 int xpos = MENU_SCREEN_START_XPOS;
3799 int ypos = MENU_SCREEN_START_YPOS + i;
3800 int startx = mSX + xpos * 32;
3801 int starty = mSY + ypos * 32;
3802 int font_nr = FONT_TEXT_1;
3803 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3804 int startx_text = startx + font_xoffset;
3805 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3806 int text_size = startx_scrollbar - startx_text;
3807 int max_buffer_len = text_size / getFontWidth(font_nr);
3808 char buffer[max_buffer_len + 1];
3810 node_first = getTreeInfoFirstGroupEntry(ti);
3811 node = getTreeInfoFromPos(node_first, entry_pos);
3813 strncpy(buffer, node->name, max_buffer_len);
3814 buffer[max_buffer_len] = '\0';
3816 DrawText(startx, starty, buffer, font_nr + node->color);
3818 if (node->parent_link)
3819 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3820 else if (node->level_group)
3821 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3823 initCursor(i, IMG_MENU_BUTTON);
3826 game_status = last_game_status; /* restore current game status */
3828 redraw_mask |= REDRAW_FIELD;
3831 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3833 TreeInfo *node, *node_first;
3834 int x, last_redraw_mask = redraw_mask;
3835 int ypos = MENU_TITLE2_YPOS;
3836 int font_nr = FONT_TITLE_2;
3838 if (ti->type != TREE_TYPE_LEVEL_DIR)
3841 node_first = getTreeInfoFirstGroupEntry(ti);
3842 node = getTreeInfoFromPos(node_first, entry_pos);
3844 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3846 if (node->parent_link)
3847 DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
3849 else if (node->level_group)
3850 DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
3852 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3853 DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
3854 node->levels, node->class_desc);
3856 /* let BackToFront() redraw only what is needed */
3857 redraw_mask = last_redraw_mask | REDRAW_TILES;
3858 for (x = 0; x < SCR_FIELDX; x++)
3859 MarkTileDirty(x, 1);
3862 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3865 TreeInfo *ti = *ti_ptr;
3867 int y = ti->cl_cursor;
3868 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3869 int num_entries = numTreeInfoInGroup(ti);
3870 int num_page_entries;
3871 int last_game_status = game_status; /* save current game status */
3872 boolean position_set_by_scrollbar = (dx == 999);
3874 /* force LEVELS draw offset on choose level and artwork setup screen */
3875 game_status = GAME_MODE_LEVELS;
3877 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3878 num_page_entries = num_entries;
3880 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3882 game_status = last_game_status; /* restore current game status */
3884 if (button == MB_MENU_INITIALIZE)
3886 int num_entries = numTreeInfoInGroup(ti);
3887 int entry_pos = posTreeInfo(ti);
3889 if (ti->cl_first == -1)
3891 /* only on initialization */
3892 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3893 ti->cl_cursor = entry_pos - ti->cl_first;
3895 else if (ti->cl_cursor >= num_page_entries ||
3896 (num_entries > num_page_entries &&
3897 num_entries - ti->cl_first < num_page_entries))
3899 /* only after change of list size (by custom graphic configuration) */
3900 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3901 ti->cl_cursor = entry_pos - ti->cl_first;
3904 if (position_set_by_scrollbar)
3907 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3910 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3911 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3912 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3916 else if (button == MB_MENU_LEAVE)
3920 PlaySound(SND_MENU_ITEM_SELECTING);
3922 if (ti->node_parent)
3924 *ti_ptr = ti->node_parent;
3925 DrawChooseTree(ti_ptr);
3927 else if (game_status == GAME_MODE_SETUP)
3929 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3931 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3932 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3933 execSetupGraphics();
3939 game_status = GAME_MODE_MAIN;
3941 DrawMainMenuExt(REDRAW_FIELD, FALSE);
3950 if (mx || my) /* mouse input */
3952 int last_game_status = game_status; /* save current game status */
3954 /* force LEVELS draw offset on artwork setup screen */
3955 game_status = GAME_MODE_LEVELS;
3957 x = (mx - mSX) / 32;
3958 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3960 game_status = last_game_status; /* restore current game status */
3962 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3964 /* move cursor instead of scrolling when already at start/end of list */
3965 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3967 else if (dy == +1 * SCROLL_LINE &&
3968 ti->cl_first + num_page_entries == num_entries)
3971 /* handle scrolling screen one line or page */
3972 if (ti->cl_cursor + dy < 0 ||
3973 ti->cl_cursor + dy > num_page_entries - 1)
3975 if (ABS(dy) == SCROLL_PAGE)
3976 step = num_page_entries - 1;
3978 if (dy < 0 && ti->cl_first > 0)
3980 /* scroll page/line up */
3982 ti->cl_first -= step;
3983 if (ti->cl_first < 0)
3986 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3987 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3988 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3990 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3993 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3995 /* scroll page/line down */
3997 ti->cl_first += step;
3998 if (ti->cl_first + num_page_entries > num_entries)
3999 ti->cl_first = MAX(0, num_entries - num_page_entries);
4001 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4002 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4003 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4005 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4012 /* handle moving cursor one line */
4013 y = ti->cl_cursor + dy;
4018 TreeInfo *node_first, *node_cursor;
4019 int entry_pos = ti->cl_first + y;
4021 node_first = getTreeInfoFirstGroupEntry(ti);
4022 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4024 if (node_cursor->node_group)
4028 PlaySound(SND_MENU_ITEM_SELECTING);
4030 node_cursor->cl_first = ti->cl_first;
4031 node_cursor->cl_cursor = ti->cl_cursor;
4032 *ti_ptr = node_cursor->node_group;
4033 DrawChooseTree(ti_ptr);
4038 else if (dx == -1 && ti->node_parent)
4042 PlaySound(SND_MENU_ITEM_SELECTING);
4044 *ti_ptr = ti->node_parent;
4045 DrawChooseTree(ti_ptr);
4050 if (!anyScrollbarGadgetActive() &&
4051 IN_VIS_FIELD(x, y) &&
4052 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
4053 y >= 0 && y < num_page_entries)
4057 if (y != ti->cl_cursor)
4059 PlaySound(SND_MENU_ITEM_ACTIVATING);
4061 drawChooseTreeCursor(ti->cl_cursor, FALSE);
4062 drawChooseTreeCursor(y, TRUE);
4063 drawChooseTreeInfo(ti->cl_first + y, ti);
4070 TreeInfo *node_first, *node_cursor;
4071 int entry_pos = ti->cl_first + y;
4073 PlaySound(SND_MENU_ITEM_SELECTING);
4075 node_first = getTreeInfoFirstGroupEntry(ti);
4076 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4078 if (node_cursor->node_group)
4082 node_cursor->cl_first = ti->cl_first;
4083 node_cursor->cl_cursor = ti->cl_cursor;
4084 *ti_ptr = node_cursor->node_group;
4085 DrawChooseTree(ti_ptr);
4087 else if (node_cursor->parent_link)
4091 *ti_ptr = node_cursor->node_parent;
4092 DrawChooseTree(ti_ptr);
4096 FadeSetEnterScreen();
4098 node_cursor->cl_first = ti->cl_first;
4099 node_cursor->cl_cursor = ti->cl_cursor;
4100 *ti_ptr = node_cursor;
4102 if (ti->type == TREE_TYPE_LEVEL_DIR)
4104 LoadLevelSetup_SeriesInfo();
4106 SaveLevelSetup_LastSeries();
4107 SaveLevelSetup_SeriesInfo();
4111 if (game_status == GAME_MODE_SETUP)
4113 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
4115 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
4116 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
4117 execSetupGraphics();
4123 game_status = GAME_MODE_MAIN;
4131 void DrawChooseLevel()
4133 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4135 DrawChooseTree(&leveldir_current);
4141 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
4143 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4148 void DrawHallOfFame(int highlight_position)
4151 FadeSoundsAndMusic();
4153 /* (this is needed when called from GameEnd() after winning a game) */
4154 KeyboardAutoRepeatOn();
4157 /* (this is needed when called from GameEnd() after winning a game) */
4158 SetDrawDeactivationMask(REDRAW_NONE);
4159 SetDrawBackgroundMask(REDRAW_FIELD);
4161 CloseDoor(DOOR_CLOSE_2);
4163 if (highlight_position < 0)
4164 LoadScore(level_nr);
4166 FadeSetEnterScreen();
4168 // printf("::: %d: %d\n", game_status, menu.enter_screen[game_status]);
4171 FadeOut(REDRAW_FIELD);
4179 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
4182 FadeIn(REDRAW_FIELD);
4186 static void drawHallOfFameList(int first_entry, int highlight_position)
4190 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4193 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4194 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4195 "HighScores of Level %d", level_nr);
4197 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4199 int entry = first_entry + i;
4200 boolean active = (entry == highlight_position);
4201 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4202 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4203 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4204 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4205 int dx1 = 3 * getFontWidth(font_nr1);
4206 int dx2 = dx1 + getFontWidth(font_nr1);
4207 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
4208 int sy = mSY + 64 + i * 32;
4210 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4211 DrawText(mSX + dx1, sy, ".", font_nr1);
4212 DrawText(mSX + dx2, sy, ".........................", font_nr3);
4214 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4215 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4217 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4220 redraw_mask |= REDRAW_FIELD;
4223 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4225 static int first_entry = 0;
4226 static int highlight_position = 0;
4227 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4229 if (button == MB_MENU_INITIALIZE)
4232 highlight_position = mx;
4233 drawHallOfFameList(first_entry, highlight_position);
4238 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4239 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4243 if (first_entry > 0)
4245 first_entry -= step;
4246 if (first_entry < 0)
4249 drawHallOfFameList(first_entry, highlight_position);
4254 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4256 first_entry += step;
4257 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4258 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4260 drawHallOfFameList(first_entry, highlight_position);
4263 else if (button == MB_MENU_LEAVE)
4265 PlaySound(SND_MENU_ITEM_SELECTING);
4267 FadeSound(SND_BACKGROUND_SCORES);
4269 game_status = GAME_MODE_MAIN;
4273 else if (button == MB_MENU_CHOICE)
4275 PlaySound(SND_MENU_ITEM_SELECTING);
4277 FadeSound(SND_BACKGROUND_SCORES);
4280 FadeOut(REDRAW_FIELD);
4283 game_status = GAME_MODE_MAIN;
4285 DrawAndFadeInMainMenu(REDRAW_FIELD);
4288 if (game_status == GAME_MODE_SCORES)
4289 PlayMenuSoundIfLoop();
4295 /* ========================================================================= */
4296 /* setup screen functions */
4297 /* ========================================================================= */
4299 static struct TokenInfo *setup_info;
4300 static int num_setup_info;
4302 static char *screen_mode_text;
4303 static char *scroll_delay_text;
4304 static char *game_speed_text;
4305 static char *graphics_set_name;
4306 static char *sounds_set_name;
4307 static char *music_set_name;
4309 static void execSetupMain()
4315 setup_mode = SETUP_MODE_MAIN;
4319 static void execSetupGame()
4325 if (game_speeds == NULL)
4329 for (i = 0; game_speeds_list[i].value != -1; i++)
4331 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4332 char identifier[32], name[32];
4333 int value = game_speeds_list[i].value;
4334 char *text = game_speeds_list[i].text;
4336 ti->node_top = &game_speeds;
4337 ti->sort_priority = 10000 - value;
4339 sprintf(identifier, "%d", value);
4340 sprintf(name, "%s", text);
4342 setString(&ti->identifier, identifier);
4343 setString(&ti->name, name);
4344 setString(&ti->name_sorting, name);
4345 setString(&ti->infotext, "Game Speed");
4347 pushTreeInfo(&game_speeds, ti);
4350 /* sort game speed values to start with slowest game speed */
4351 sortTreeInfo(&game_speeds);
4353 /* set current game speed to configured game speed value */
4354 game_speed_current =
4355 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4357 /* if that fails, set current game speed to reliable default value */
4358 if (game_speed_current == NULL)
4359 game_speed_current =
4360 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4362 /* if that also fails, set current game speed to first available speed */
4363 if (game_speed_current == NULL)
4364 game_speed_current = game_speeds;
4367 setup.game_frame_delay = atoi(game_speed_current->identifier);
4369 /* needed for displaying game speed text instead of identifier */
4370 game_speed_text = game_speed_current->name;
4372 setup_mode = SETUP_MODE_GAME;
4376 static void execSetupChooseGameSpeed()
4382 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4386 static void execSetupEditor()
4392 setup_mode = SETUP_MODE_EDITOR;
4396 static void execSetupGraphics()
4402 if (video.fullscreen_available && screen_modes == NULL)
4406 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
4408 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4409 char identifier[32], name[32];
4410 int x = video.fullscreen_modes[i].width;
4411 int y = video.fullscreen_modes[i].height;
4414 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
4416 ti->node_top = &screen_modes;
4417 ti->sort_priority = x * 10000 + y;
4419 sprintf(identifier, "%dx%d", x, y);
4420 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
4422 setString(&ti->identifier, identifier);
4423 setString(&ti->name, name);
4424 setString(&ti->name_sorting, name);
4425 setString(&ti->infotext, "Fullscreen Mode");
4427 pushTreeInfo(&screen_modes, ti);
4430 /* sort fullscreen modes to start with lowest available screen resolution */
4431 sortTreeInfo(&screen_modes);
4433 /* set current screen mode for fullscreen mode to configured setup value */
4434 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4435 setup.fullscreen_mode);
4437 /* if that fails, set current screen mode to reliable default value */
4438 if (screen_mode_current == NULL)
4439 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4440 DEFAULT_FULLSCREEN_MODE);
4442 /* if that also fails, set current screen mode to first available mode */
4443 if (screen_mode_current == NULL)
4444 screen_mode_current = screen_modes;
4446 if (screen_mode_current == NULL)
4447 video.fullscreen_available = FALSE;
4450 if (video.fullscreen_available)
4452 setup.fullscreen_mode = screen_mode_current->identifier;
4454 /* needed for displaying screen mode name instead of identifier */
4455 screen_mode_text = screen_mode_current->name;
4459 if (scroll_delays == NULL)
4463 for (i = 0; scroll_delays_list[i].value != -1; i++)
4465 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4466 char identifier[32], name[32];
4467 int value = scroll_delays_list[i].value;
4468 char *text = scroll_delays_list[i].text;
4470 ti->node_top = &scroll_delays;
4471 ti->sort_priority = value;
4473 sprintf(identifier, "%d", value);
4474 sprintf(name, "%s", text);
4476 setString(&ti->identifier, identifier);
4477 setString(&ti->name, name);
4478 setString(&ti->name_sorting, name);
4479 setString(&ti->infotext, "Scroll Delay");
4481 pushTreeInfo(&scroll_delays, ti);
4484 /* sort scroll delay values to start with lowest scroll delay value */
4485 sortTreeInfo(&scroll_delays);
4487 /* set current scroll delay value to configured scroll delay value */
4488 scroll_delay_current =
4489 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4491 /* if that fails, set current scroll delay to reliable default value */
4492 if (scroll_delay_current == NULL)
4493 scroll_delay_current =
4494 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4496 /* if that also fails, set current scroll delay to first available value */
4497 if (scroll_delay_current == NULL)
4498 scroll_delay_current = scroll_delays;
4501 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4503 /* needed for displaying scroll delay text instead of identifier */
4504 scroll_delay_text = scroll_delay_current->name;
4507 setup_mode = SETUP_MODE_GRAPHICS;
4511 static void execSetupChooseScreenMode()
4517 if (!video.fullscreen_available)
4520 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4524 static void execSetupChooseScrollDelay()
4530 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4534 static void execSetupSound()
4540 setup_mode = SETUP_MODE_SOUND;
4544 static void execSetupArtwork()
4550 setup.graphics_set = artwork.gfx_current->identifier;
4551 setup.sounds_set = artwork.snd_current->identifier;
4552 setup.music_set = artwork.mus_current->identifier;
4554 /* needed if last screen (setup choice) changed graphics, sounds or music */
4555 ReloadCustomArtwork(0);
4557 /* needed for displaying artwork name instead of artwork identifier */
4558 graphics_set_name = artwork.gfx_current->name;
4559 sounds_set_name = artwork.snd_current->name;
4560 music_set_name = artwork.mus_current->name;
4562 setup_mode = SETUP_MODE_ARTWORK;
4566 static void execSetupChooseGraphics()
4572 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
4576 static void execSetupChooseSounds()
4582 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
4586 static void execSetupChooseMusic()
4592 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
4596 static void execSetupInput()
4602 setup_mode = SETUP_MODE_INPUT;
4606 static void execSetupShortcut1()
4612 setup_mode = SETUP_MODE_SHORTCUT_1;
4616 static void execSetupShortcut2()
4622 setup_mode = SETUP_MODE_SHORTCUT_2;
4626 static void execExitSetup()
4632 game_status = GAME_MODE_MAIN;
4634 DrawMainMenuExt(REDRAW_FIELD, FALSE);
4640 static void execSaveAndExitSetup()
4646 static struct TokenInfo setup_info_main[] =
4648 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
4649 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
4650 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
4651 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
4652 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
4653 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
4654 { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
4655 { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
4656 { TYPE_EMPTY, NULL, "" },
4657 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
4658 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
4663 static struct TokenInfo setup_info_game[] =
4665 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
4666 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
4667 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
4668 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
4669 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
4670 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
4671 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
4672 { TYPE_STRING, &game_speed_text, "" },
4673 { TYPE_EMPTY, NULL, "" },
4674 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4679 static struct TokenInfo setup_info_editor[] =
4682 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
4683 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
4684 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
4685 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
4686 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
4687 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
4688 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
4689 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
4691 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
4692 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
4693 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
4695 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
4697 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
4698 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
4699 { TYPE_EMPTY, NULL, "" },
4701 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
4702 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
4703 { TYPE_EMPTY, NULL, "" },
4705 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
4706 { TYPE_EMPTY, NULL, "" },
4707 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4712 static struct TokenInfo setup_info_graphics[] =
4714 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
4715 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
4716 { TYPE_STRING, &screen_mode_text, "" },
4718 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
4720 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay Value:" },
4721 { TYPE_STRING, &scroll_delay_text, "" },
4723 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
4724 { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
4726 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
4727 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
4728 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
4729 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
4730 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
4731 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
4732 { TYPE_EMPTY, NULL, "" },
4733 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4738 static struct TokenInfo setup_info_sound[] =
4740 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
4741 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
4742 { TYPE_SWITCH, &setup.sound_music, "Music:" },
4743 { TYPE_EMPTY, NULL, "" },
4744 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4749 static struct TokenInfo setup_info_artwork[] =
4751 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
4752 { TYPE_STRING, &graphics_set_name, "" },
4753 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
4754 { TYPE_STRING, &sounds_set_name, "" },
4755 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
4756 { TYPE_STRING, &music_set_name, "" },
4757 { TYPE_EMPTY, NULL, "" },
4759 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
4760 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
4761 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
4763 { TYPE_STRING, NULL, "Override Level Artwork:"},
4764 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
4765 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
4766 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
4768 { TYPE_EMPTY, NULL, "" },
4769 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4774 static struct TokenInfo setup_info_input[] =
4776 { TYPE_SWITCH, NULL, "Player:" },
4777 { TYPE_SWITCH, NULL, "Device:" },
4778 { TYPE_ENTER_MENU, NULL, "" },
4779 { TYPE_EMPTY, NULL, "" },
4780 { TYPE_EMPTY, NULL, "" },
4781 { TYPE_EMPTY, NULL, "" },
4782 { TYPE_EMPTY, NULL, "" },
4783 { TYPE_EMPTY, NULL, "" },
4784 { TYPE_EMPTY, NULL, "" },
4785 { TYPE_EMPTY, NULL, "" },
4786 { TYPE_EMPTY, NULL, "" },
4787 { TYPE_EMPTY, NULL, "" },
4788 { TYPE_EMPTY, NULL, "" },
4789 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4794 static struct TokenInfo setup_info_shortcut_1[] =
4796 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
4797 { TYPE_KEY, &setup.shortcut.save_game, "" },
4798 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
4799 { TYPE_KEY, &setup.shortcut.load_game, "" },
4800 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
4801 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
4802 { TYPE_EMPTY, NULL, "" },
4803 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
4804 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
4805 { TYPE_EMPTY, NULL, "" },
4806 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4811 static struct TokenInfo setup_info_shortcut_2[] =
4813 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
4814 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
4815 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
4816 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
4817 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
4818 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
4819 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
4820 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
4821 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
4822 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
4823 { TYPE_EMPTY, NULL, "" },
4824 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4829 static Key getSetupKey()
4831 Key key = KSYM_UNDEFINED;
4832 boolean got_key_event = FALSE;
4834 while (!got_key_event)
4836 if (PendingEvent()) /* got event */
4844 case EVENT_KEYPRESS:
4846 key = GetEventKey((KeyEvent *)&event, TRUE);
4848 /* press 'Escape' or 'Enter' to keep the existing key binding */
4849 if (key == KSYM_Escape || key == KSYM_Return)
4850 key = KSYM_UNDEFINED; /* keep old value */
4852 got_key_event = TRUE;
4856 case EVENT_KEYRELEASE:
4857 key_joystick_mapping = 0;
4861 HandleOtherEvents(&event);
4869 /* don't eat all CPU time */
4876 static int getSetupTextFont(int type)
4878 if (type & (TYPE_SWITCH |
4889 static int getSetupValueFont(int type, void *value)
4891 if (type & TYPE_KEY)
4892 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
4893 else if (type & TYPE_STRING)
4894 return FONT_VALUE_2;
4895 else if (type & TYPE_ECS_AGA)
4896 return FONT_VALUE_1;
4897 else if (type & TYPE_BOOLEAN_STYLE)
4898 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
4900 return FONT_VALUE_1;
4903 static void drawSetupValue(int pos)
4905 boolean font_draw_xoffset_modified = FALSE;
4906 int font_draw_xoffset_old = -1;
4907 int xpos = MENU_SCREEN_VALUE_XPOS;
4908 int ypos = MENU_SCREEN_START_YPOS + pos;
4909 int startx = mSX + xpos * 32;
4910 int starty = mSY + ypos * 32;
4911 int font_nr, font_width;
4912 int type = setup_info[pos].type;
4913 void *value = setup_info[pos].value;
4914 char *value_string = getSetupValue(type, value);
4917 if (value_string == NULL)
4920 if (type & TYPE_KEY)
4922 xpos = MENU_SCREEN_START_XPOS;
4924 if (type & TYPE_QUERY)
4926 value_string = "<press key>";
4929 else if (type & TYPE_STRING)
4931 int max_value_len = (SCR_FIELDX - 2) * 2;
4933 xpos = MENU_SCREEN_START_XPOS;
4935 if (strlen(value_string) > max_value_len)
4936 value_string[max_value_len] = '\0';
4939 startx = mSX + xpos * 32;
4940 starty = mSY + ypos * 32;
4941 font_nr = getSetupValueFont(type, value);
4942 font_width = getFontWidth(font_nr);
4944 /* downward compatibility correction for Juergen Bonhagen's menu settings */
4945 if (setup_mode != SETUP_MODE_INPUT)
4947 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
4948 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4949 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
4950 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
4951 int text_font_nr = getSetupTextFont(FONT_MENU_2);
4952 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
4953 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
4954 boolean correct_font_draw_xoffset = FALSE;
4956 if (xpos == MENU_SCREEN_START_XPOS &&
4957 startx + font1_xoffset < text_startx + text_font_xoffset)
4958 correct_font_draw_xoffset = TRUE;
4960 if (xpos == MENU_SCREEN_VALUE_XPOS &&
4961 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
4962 correct_font_draw_xoffset = TRUE;
4964 /* check if setup value would overlap with setup text when printed */
4965 /* (this can happen for extreme/wrong values for font draw offset) */
4966 if (correct_font_draw_xoffset)
4968 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
4969 font_draw_xoffset_modified = TRUE;
4971 if (type & TYPE_KEY)
4972 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
4973 else if (!(type & TYPE_STRING))
4974 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
4975 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
4979 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
4980 DrawText(startx + i * font_width, starty, " ", font_nr);
4982 DrawText(startx, starty, value_string, font_nr);
4984 if (font_draw_xoffset_modified)
4985 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
4988 static void changeSetupValue(int pos)
4990 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
4992 *(boolean *)setup_info[pos].value ^= TRUE;
4994 else if (setup_info[pos].type & TYPE_KEY)
4998 setup_info[pos].type |= TYPE_QUERY;
4999 drawSetupValue(pos);
5000 setup_info[pos].type &= ~TYPE_QUERY;
5002 key = getSetupKey();
5003 if (key != KSYM_UNDEFINED)
5004 *(Key *)setup_info[pos].value = key;
5007 drawSetupValue(pos);
5010 static void DrawCursorAndText_Setup(int pos, boolean active)
5012 int xpos = MENU_SCREEN_START_XPOS;
5013 int ypos = MENU_SCREEN_START_YPOS + pos;
5014 int font_nr = getSetupTextFont(setup_info[pos].type);
5016 if (setup_info == setup_info_input)
5017 font_nr = FONT_MENU_1;
5020 font_nr = FONT_ACTIVE(font_nr);
5022 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
5024 if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
5025 drawCursor(pos, active);
5028 static void DrawSetupScreen_Generic()
5030 char *title_string = NULL;
5034 CloseDoor(DOOR_CLOSE_2);
5037 FadeOut(REDRAW_FIELD);
5042 if (setup_mode == SETUP_MODE_MAIN)
5044 setup_info = setup_info_main;
5045 title_string = "Setup";
5047 else if (setup_mode == SETUP_MODE_GAME)
5049 setup_info = setup_info_game;
5050 title_string = "Setup Game";
5052 else if (setup_mode == SETUP_MODE_EDITOR)
5054 setup_info = setup_info_editor;
5055 title_string = "Setup Editor";
5057 else if (setup_mode == SETUP_MODE_GRAPHICS)
5059 setup_info = setup_info_graphics;
5060 title_string = "Setup Graphics";
5062 else if (setup_mode == SETUP_MODE_SOUND)
5064 setup_info = setup_info_sound;
5065 title_string = "Setup Sound";
5067 else if (setup_mode == SETUP_MODE_ARTWORK)
5069 setup_info = setup_info_artwork;
5070 title_string = "Custom Artwork";
5072 else if (setup_mode == SETUP_MODE_SHORTCUT_1)
5074 setup_info = setup_info_shortcut_1;
5075 title_string = "Setup Shortcuts";
5077 else if (setup_mode == SETUP_MODE_SHORTCUT_2)
5079 setup_info = setup_info_shortcut_2;
5080 title_string = "Setup Shortcuts";
5083 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5086 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5088 void *value_ptr = setup_info[i].value;
5091 int xpos = MENU_SCREEN_START_XPOS;
5092 int ypos = MENU_SCREEN_START_YPOS + i;
5096 /* set some entries to "unchangeable" according to other variables */
5097 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
5098 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
5099 (value_ptr == &setup.sound_music && !audio.music_available) ||
5100 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
5101 (value_ptr == &screen_mode_text && !video.fullscreen_available))
5102 setup_info[i].type |= TYPE_GHOSTED;
5104 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5105 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5106 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5107 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5108 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5109 initCursor(i, IMG_MENU_BUTTON);
5112 DrawCursorAndText_Setup(i, FALSE);
5114 font_nr = getSetupTextFont(setup_info[i].type);
5116 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
5119 if (setup_info[i].type & TYPE_VALUE)
5126 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
5127 "Joysticks deactivated in setup menu");
5131 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5135 FadeIn(REDRAW_FIELD);
5140 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5144 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5146 static int choice_store[MAX_SETUP_MODES];
5147 int choice = choice_store[setup_mode]; /* always starts with 0 */
5151 if (button == MB_MENU_INITIALIZE)
5153 /* advance to first valid menu entry */
5154 while (choice < num_setup_info &&
5155 setup_info[choice].type & TYPE_SKIP_ENTRY)
5157 choice_store[setup_mode] = choice;
5160 DrawCursorAndText_Setup(choice, TRUE);
5162 drawCursor(choice, TRUE);
5167 else if (button == MB_MENU_LEAVE)
5169 PlaySound(SND_MENU_ITEM_SELECTING);
5171 for (y = 0; y < num_setup_info; y++)
5173 if (setup_info[y].type & TYPE_LEAVE_MENU)
5175 void (*menu_callback_function)(void) = setup_info[y].value;
5179 menu_callback_function();
5181 break; /* absolutely needed because function changes 'setup_info'! */
5188 if (mx || my) /* mouse input */
5190 x = (mx - mSX) / 32;
5191 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
5193 else if (dx || dy) /* keyboard input */
5197 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
5199 if (setup_info[choice].type & menu_navigation_type ||
5200 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
5201 button = MB_MENU_CHOICE;
5206 /* jump to next non-empty menu entry (up or down) */
5207 while (y > 0 && y < num_setup_info - 1 &&
5208 setup_info[y].type & TYPE_SKIP_ENTRY)
5212 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
5216 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
5218 PlaySound(SND_MENU_ITEM_ACTIVATING);
5221 DrawCursorAndText_Setup(choice, FALSE);
5222 DrawCursorAndText_Setup(y, TRUE);
5224 drawCursor(choice, FALSE);
5225 drawCursor(y, TRUE);
5228 choice = choice_store[setup_mode] = y;
5231 else if (!(setup_info[y].type & TYPE_GHOSTED))
5233 PlaySound(SND_MENU_ITEM_SELECTING);
5235 /* when selecting key headline, execute function for key value change */
5236 if (setup_info[y].type & TYPE_KEYTEXT &&
5237 setup_info[y + 1].type & TYPE_KEY)
5240 /* when selecting string value, execute function for list selection */
5241 if (setup_info[y].type & TYPE_STRING && y > 0 &&
5242 setup_info[y - 1].type & TYPE_ENTER_LIST)
5245 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
5247 void (*menu_callback_function)(void) = setup_info[y].value;
5249 FadeSetFromType(setup_info[y].type);
5251 menu_callback_function();
5255 if (setup_info[y].type & TYPE_VALUE)
5256 changeSetupValue(y);
5262 void DrawSetupScreen_Input()
5269 FadeOut(REDRAW_FIELD);
5275 setup_info = setup_info_input;
5278 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5281 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5283 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5284 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5285 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5286 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5287 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5288 initCursor(i, IMG_MENU_BUTTON);
5290 DrawCursorAndText_Setup(i, FALSE);
5293 initCursor(0, IMG_MENU_BUTTON);
5294 initCursor(1, IMG_MENU_BUTTON);
5295 initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
5296 initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
5298 DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
5299 DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
5300 DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
5304 DeactivateJoystickForCalibration();
5307 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
5308 "Joysticks deactivated on this screen");
5311 /* create gadgets for setup input menu screen */
5312 FreeScreenGadgets();
5313 CreateScreenGadgets();
5315 /* map gadgets for setup input menu screen */
5316 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5318 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5321 FadeIn(REDRAW_FIELD);
5327 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5329 if (device_name == NULL)
5332 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5335 if (strlen(device_name) > 1)
5337 char c1 = device_name[strlen(device_name) - 1];
5338 char c2 = device_name[strlen(device_name) - 2];
5340 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5341 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5344 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5345 strlen(device_name));
5348 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5351 static struct SetupKeyboardInfo custom_key;
5358 { &custom_key.left, "Joystick Left" },
5359 { &custom_key.right, "Joystick Right" },
5360 { &custom_key.up, "Joystick Up" },
5361 { &custom_key.down, "Joystick Down" },
5362 { &custom_key.snap, "Button 1" },
5363 { &custom_key.drop, "Button 2" }
5365 static char *joystick_name[MAX_PLAYERS] =
5372 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5376 custom_key = setup.input[player_nr].key;
5378 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5379 FONT_INPUT_1_ACTIVE);
5381 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5383 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5384 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
5386 if (setup.input[player_nr].use_joystick)
5388 char *device_name = setup.input[player_nr].joy.device_name;
5389 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
5390 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
5392 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
5393 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
5397 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
5398 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
5401 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
5403 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
5404 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
5405 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
5406 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
5408 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
5409 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
5410 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
5411 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
5412 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
5413 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
5415 for (i = 0; i < 6; i++)
5417 int ypos = 6 + i + (i > 3 ? i-3 : 0);
5419 DrawText(mSX + 3 * 32, mSY + ypos * 32,
5421 DrawText(mSX + 3 * 32, mSY + ypos * 32,
5422 (setup.input[player_nr].use_joystick ?
5424 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
5428 static int input_player_nr = 0;
5430 void HandleSetupScreen_Input_Player(int step, int direction)
5432 int old_player_nr = input_player_nr;
5435 new_player_nr = old_player_nr + step * direction;
5436 if (new_player_nr < 0)
5438 if (new_player_nr > MAX_PLAYERS - 1)
5439 new_player_nr = MAX_PLAYERS - 1;
5441 if (new_player_nr != old_player_nr)
5443 input_player_nr = new_player_nr;
5445 drawPlayerSetupInputInfo(input_player_nr, FALSE);
5449 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
5451 static int choice = 0;
5454 int pos_start = SETUPINPUT_SCREEN_POS_START;
5455 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
5456 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
5457 int pos_end = SETUPINPUT_SCREEN_POS_END;
5459 if (button == MB_MENU_INITIALIZE)
5461 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
5464 DrawCursorAndText_Setup(choice, TRUE);
5466 drawCursor(choice, TRUE);
5471 else if (button == MB_MENU_LEAVE)
5473 setup_mode = SETUP_MODE_MAIN;
5480 if (mx || my) /* mouse input */
5482 x = (mx - mSX) / 32;
5483 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
5485 else if (dx || dy) /* keyboard input */
5487 if (dx && choice == 0)
5488 x = (dx < 0 ? 10 : 12);
5489 else if ((dx && choice == 1) ||
5490 (dx == +1 && choice == 2) ||
5491 (dx == -1 && choice == pos_end))
5492 button = MB_MENU_CHOICE;
5496 if (y >= pos_empty1 && y <= pos_empty2)
5497 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
5500 if (y == 0 && dx != 0 && button)
5502 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
5504 else if (IN_VIS_FIELD(x, y) &&
5505 y >= pos_start && y <= pos_end &&
5506 !(y >= pos_empty1 && y <= pos_empty2))
5513 DrawCursorAndText_Setup(choice, FALSE);
5514 DrawCursorAndText_Setup(y, TRUE);
5516 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
5518 drawCursor(choice, FALSE);
5519 drawCursor(y, TRUE);
5529 char *device_name = setup.input[input_player_nr].joy.device_name;
5531 if (!setup.input[input_player_nr].use_joystick)
5533 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
5535 setJoystickDeviceToNr(device_name, new_device_nr);
5536 setup.input[input_player_nr].use_joystick = TRUE;
5540 int device_nr = getJoystickNrFromDeviceName(device_name);
5541 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
5543 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
5544 setup.input[input_player_nr].use_joystick = FALSE;
5546 setJoystickDeviceToNr(device_name, new_device_nr);
5549 drawPlayerSetupInputInfo(input_player_nr, FALSE);
5553 if (setup.input[input_player_nr].use_joystick)
5556 CalibrateJoystick(input_player_nr);
5559 CustomizeKeyboard(input_player_nr);
5561 else if (y == pos_end)
5567 setup_mode = SETUP_MODE_MAIN;
5574 void CustomizeKeyboard(int player_nr)
5578 boolean finished = FALSE;
5579 static struct SetupKeyboardInfo custom_key;
5584 } customize_step[] =
5586 { &custom_key.left, "Move Left" },
5587 { &custom_key.right, "Move Right" },
5588 { &custom_key.up, "Move Up" },
5589 { &custom_key.down, "Move Down" },
5590 { &custom_key.snap, "Snap Field" },
5591 { &custom_key.drop, "Drop Element" }
5594 /* read existing key bindings from player setup */
5595 custom_key = setup.input[player_nr].key;
5598 FadeOut(REDRAW_FIELD);
5602 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
5610 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5611 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5612 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5613 "Key:", FONT_INPUT_1_ACTIVE);
5614 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5615 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
5618 FadeIn(REDRAW_FIELD);
5625 if (PendingEvent()) /* got event */
5633 case EVENT_KEYPRESS:
5635 Key key = GetEventKey((KeyEvent *)&event, FALSE);
5637 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
5639 if (key == KSYM_Escape)
5640 FadeSkipNextFadeIn();
5646 /* all keys configured -- wait for "Escape" or "Return" key */
5650 /* press 'Enter' to keep the existing key binding */
5651 if (key == KSYM_Return)
5652 key = *customize_step[step_nr].key;
5654 /* check if key already used */
5655 for (i = 0; i < step_nr; i++)
5656 if (*customize_step[i].key == key)
5661 /* got new key binding */
5662 *customize_step[step_nr].key = key;
5663 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5665 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5666 getKeyNameFromKey(key), FONT_VALUE_1);
5669 /* un-highlight last query */
5670 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
5671 customize_step[step_nr - 1].text, FONT_MENU_1);
5672 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
5673 "Key:", FONT_MENU_1);
5675 /* press 'Enter' to leave */
5678 DrawText(mSX + 16, mSY + 15 * 32 + 16,
5679 "Press Enter", FONT_TITLE_1);
5683 /* query next key binding */
5684 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5685 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5686 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5687 "Key:", FONT_INPUT_1_ACTIVE);
5688 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5689 getKeyNameFromKey(*customize_step[step_nr].key),
5694 case EVENT_KEYRELEASE:
5695 key_joystick_mapping = 0;
5699 HandleOtherEvents(&event);
5707 /* don't eat all CPU time */
5711 /* write new key bindings back to player setup */
5712 setup.input[player_nr].key = custom_key;
5715 DrawSetupScreen_Input();
5718 static boolean CalibrateJoystickMain(int player_nr)
5720 int new_joystick_xleft = JOYSTICK_XMIDDLE;
5721 int new_joystick_xright = JOYSTICK_XMIDDLE;
5722 int new_joystick_yupper = JOYSTICK_YMIDDLE;
5723 int new_joystick_ylower = JOYSTICK_YMIDDLE;
5724 int new_joystick_xmiddle, new_joystick_ymiddle;
5726 int joystick_fd = joystick.fd[player_nr];
5727 int x, y, last_x, last_y, xpos = 8, ypos = 3;
5728 boolean check[3][3];
5729 int check_remaining = 3 * 3;
5734 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
5737 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
5741 FadeOut(REDRAW_FIELD);
5745 for (y = 0; y < 3; y++)
5747 for (x = 0; x < 3; x++)
5749 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
5750 check[x][y] = FALSE;
5754 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
5755 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
5756 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
5757 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
5758 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
5759 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
5760 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
5762 joy_value = Joystick(player_nr);
5763 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5764 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5766 /* eventually uncalibrated center position (joystick could be uncentered) */
5767 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5770 new_joystick_xmiddle = joy_x;
5771 new_joystick_ymiddle = joy_y;
5773 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
5776 FadeIn(REDRAW_FIELD);
5781 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
5786 if (PendingEvent()) /* got event */
5794 case EVENT_KEYPRESS:
5795 switch (GetEventKey((KeyEvent *)&event, TRUE))
5798 if (check_remaining == 0)
5803 FadeSkipNextFadeIn();
5812 case EVENT_KEYRELEASE:
5813 key_joystick_mapping = 0;
5817 HandleOtherEvents(&event);
5822 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5825 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
5826 new_joystick_xright = MAX(new_joystick_xright, joy_x);
5827 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
5828 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
5830 setup.input[player_nr].joy.xleft = new_joystick_xleft;
5831 setup.input[player_nr].joy.yupper = new_joystick_yupper;
5832 setup.input[player_nr].joy.xright = new_joystick_xright;
5833 setup.input[player_nr].joy.ylower = new_joystick_ylower;
5834 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
5835 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
5837 CheckJoystickData();
5839 joy_value = Joystick(player_nr);
5841 if (joy_value & JOY_BUTTON && check_remaining == 0)
5844 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5845 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5847 if (x != last_x || y != last_y)
5849 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
5850 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
5855 if (check_remaining > 0 && !check[x+1][y+1])
5857 check[x+1][y+1] = TRUE;
5863 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
5864 setup.input[player_nr].joy.xleft,
5865 setup.input[player_nr].joy.xmiddle,
5866 setup.input[player_nr].joy.xright);
5867 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
5868 setup.input[player_nr].joy.yupper,
5869 setup.input[player_nr].joy.ymiddle,
5870 setup.input[player_nr].joy.ylower);
5879 /* don't eat all CPU time */
5883 /* calibrated center position (joystick should now be centered) */
5884 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5887 new_joystick_xmiddle = joy_x;
5888 new_joystick_ymiddle = joy_y;
5893 DrawSetupScreen_Input();
5896 /* wait until the last pressed button was released */
5897 while (Joystick(player_nr) & JOY_BUTTON)
5899 if (PendingEvent()) /* got event */
5904 HandleOtherEvents(&event);
5913 void CalibrateJoystick(int player_nr)
5915 if (!CalibrateJoystickMain(player_nr))
5917 char *device_name = setup.input[player_nr].joy.device_name;
5918 int nr = getJoystickNrFromDeviceName(device_name) + 1;
5919 int xpos = mSX - SX;
5920 int ypos = mSY - SY;
5924 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
5925 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
5928 Delay(2000); /* show error message for a short time */
5934 DrawSetupScreen_Input();
5938 void DrawSetupScreen()
5940 DeactivateJoystick();
5942 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
5944 if (setup_mode == SETUP_MODE_INPUT)
5945 DrawSetupScreen_Input();
5946 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5947 DrawChooseTree(&game_speed_current);
5948 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5949 DrawChooseTree(&screen_mode_current);
5950 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
5951 DrawChooseTree(&scroll_delay_current);
5952 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5953 DrawChooseTree(&artwork.gfx_current);
5954 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5955 DrawChooseTree(&artwork.snd_current);
5956 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5957 DrawChooseTree(&artwork.mus_current);
5959 DrawSetupScreen_Generic();
5965 void RedrawSetupScreenAfterFullscreenToggle()
5967 if (setup_mode == SETUP_MODE_GRAPHICS)
5971 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
5973 if (setup_mode == SETUP_MODE_INPUT)
5974 HandleSetupScreen_Input(mx, my, dx, dy, button);
5975 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5976 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
5977 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5978 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
5979 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
5980 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
5981 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5982 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
5983 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5984 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
5985 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5986 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
5988 HandleSetupScreen_Generic(mx, my, dx, dy, button);
5993 void HandleGameActions()
5995 if (game_status != GAME_MODE_PLAYING)
5998 GameActions(); /* main game loop */
6000 if (tape.auto_play && !tape.playing)
6001 AutoPlayTape(); /* continue automatically playing next tape */
6005 /* ---------- new screen button stuff -------------------------------------- */
6007 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6012 case SCREEN_CTRL_ID_PREV_LEVEL:
6013 *x = mSX + menu.main.button.prev_level.x;
6014 *y = mSY + menu.main.button.prev_level.y;
6017 case SCREEN_CTRL_ID_NEXT_LEVEL:
6018 *x = mSX + menu.main.button.next_level.x;
6019 *y = mSY + menu.main.button.next_level.y;
6022 case SCREEN_CTRL_ID_PREV_LEVEL:
6023 *x = mSX + TILEX * getPrevlevelButtonPos();
6024 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
6027 case SCREEN_CTRL_ID_NEXT_LEVEL:
6028 *x = mSX + TILEX * getNextLevelButtonPos();
6029 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
6033 case SCREEN_CTRL_ID_PREV_PLAYER:
6034 *x = mSX + TILEX * 10;
6035 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6038 case SCREEN_CTRL_ID_NEXT_PLAYER:
6039 *x = mSX + TILEX * 12;
6040 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6044 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6050 int gfx_unpressed, gfx_pressed;
6051 void (*get_gadget_position)(int *, int *, int);
6055 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6058 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6059 getScreenMenuButtonPos,
6060 SCREEN_CTRL_ID_PREV_LEVEL,
6065 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6066 getScreenMenuButtonPos,
6067 SCREEN_CTRL_ID_NEXT_LEVEL,
6072 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6073 getScreenMenuButtonPos,
6074 SCREEN_CTRL_ID_PREV_PLAYER,
6079 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6080 getScreenMenuButtonPos,
6081 SCREEN_CTRL_ID_NEXT_PLAYER,
6089 int gfx_unpressed, gfx_pressed;
6093 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6096 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6097 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
6098 SCREEN_CTRL_ID_SCROLL_UP,
6102 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6103 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
6104 SCREEN_CTRL_ID_SCROLL_DOWN,
6111 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6112 Bitmap **gfx_unpressed, **gfx_pressed;
6114 int gfx_unpressed, gfx_pressed;
6121 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6124 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6125 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
6127 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6129 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
6130 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
6131 GD_TYPE_SCROLLBAR_VERTICAL,
6132 SCREEN_CTRL_ID_SCROLL_VERTICAL,
6133 "scroll level series vertically"
6137 static void CreateScreenMenubuttons()
6139 struct GadgetInfo *gi;
6140 unsigned long event_mask;
6143 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6145 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6146 int gfx_unpressed, gfx_pressed;
6147 int x, y, width, height;
6148 int gd_x1, gd_x2, gd_y1, gd_y2;
6149 int id = menubutton_info[i].gadget_id;
6151 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6153 menubutton_info[i].get_gadget_position(&x, &y, id);
6155 width = SC_MENUBUTTON_XSIZE;
6156 height = SC_MENUBUTTON_YSIZE;
6158 gfx_unpressed = menubutton_info[i].gfx_unpressed;
6159 gfx_pressed = menubutton_info[i].gfx_pressed;
6160 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6161 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6162 gd_x1 = graphic_info[gfx_unpressed].src_x;
6163 gd_y1 = graphic_info[gfx_unpressed].src_y;
6164 gd_x2 = graphic_info[gfx_pressed].src_x;
6165 gd_y2 = graphic_info[gfx_pressed].src_y;
6167 gi = CreateGadget(GDI_CUSTOM_ID, id,
6168 GDI_CUSTOM_TYPE_ID, i,
6169 GDI_INFO_TEXT, menubutton_info[i].infotext,
6174 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6175 GDI_STATE, GD_BUTTON_UNPRESSED,
6176 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6177 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6178 GDI_DIRECT_DRAW, FALSE,
6179 GDI_EVENT_MASK, event_mask,
6180 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6184 Error(ERR_EXIT, "cannot create gadget");
6186 screen_gadget[id] = gi;
6190 static void CreateScreenScrollbuttons()
6192 struct GadgetInfo *gi;
6193 unsigned long event_mask;
6196 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6198 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6199 int gfx_unpressed, gfx_pressed;
6200 int x, y, width, height;
6201 int gd_x1, gd_x2, gd_y1, gd_y2;
6202 int id = scrollbutton_info[i].gadget_id;
6204 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6206 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6207 y = mSY + scrollbutton_info[i].y;
6208 width = SC_SCROLLBUTTON_XSIZE;
6209 height = SC_SCROLLBUTTON_YSIZE;
6211 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6212 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6213 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6215 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6216 gfx_pressed = scrollbutton_info[i].gfx_pressed;
6217 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6218 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6219 gd_x1 = graphic_info[gfx_unpressed].src_x;
6220 gd_y1 = graphic_info[gfx_unpressed].src_y;
6221 gd_x2 = graphic_info[gfx_pressed].src_x;
6222 gd_y2 = graphic_info[gfx_pressed].src_y;
6224 gi = CreateGadget(GDI_CUSTOM_ID, id,
6225 GDI_CUSTOM_TYPE_ID, i,
6226 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6231 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6232 GDI_STATE, GD_BUTTON_UNPRESSED,
6233 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6234 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6235 GDI_DIRECT_DRAW, FALSE,
6236 GDI_EVENT_MASK, event_mask,
6237 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6241 Error(ERR_EXIT, "cannot create gadget");
6243 screen_gadget[id] = gi;
6247 static void CreateScreenScrollbars()
6251 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6253 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6254 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6255 int gfx_unpressed, gfx_pressed;
6257 int x, y, width, height;
6258 int gd_x1, gd_x2, gd_y1, gd_y2;
6259 struct GadgetInfo *gi;
6260 int items_max, items_visible, item_position;
6261 unsigned long event_mask;
6262 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6263 int id = scrollbar_info[i].gadget_id;
6265 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6267 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6268 y = mSY + scrollbar_info[i].y;
6269 width = scrollbar_info[i].width;
6270 height = scrollbar_info[i].height;
6272 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6273 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6275 items_max = num_page_entries;
6276 items_visible = num_page_entries;
6279 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6280 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
6281 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
6287 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6288 gfx_pressed = scrollbar_info[i].gfx_pressed;
6289 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6290 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6291 gd_x1 = graphic_info[gfx_unpressed].src_x;
6292 gd_y1 = graphic_info[gfx_unpressed].src_y;
6293 gd_x2 = graphic_info[gfx_pressed].src_x;
6294 gd_y2 = graphic_info[gfx_pressed].src_y;
6297 gi = CreateGadget(GDI_CUSTOM_ID, id,
6298 GDI_CUSTOM_TYPE_ID, i,
6299 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6304 GDI_TYPE, scrollbar_info[i].type,
6305 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6306 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6307 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6309 GDI_WHEEL_AREA_X, SX,
6310 GDI_WHEEL_AREA_Y, SY,
6311 GDI_WHEEL_AREA_WIDTH, SXSIZE,
6312 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6314 GDI_WHEEL_AREA_X, 0,
6315 GDI_WHEEL_AREA_Y, 0,
6316 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
6317 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
6319 GDI_STATE, GD_BUTTON_UNPRESSED,
6320 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6321 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6322 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6323 GDI_DIRECT_DRAW, FALSE,
6324 GDI_EVENT_MASK, event_mask,
6325 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6329 Error(ERR_EXIT, "cannot create gadget");
6331 screen_gadget[id] = gi;
6335 void CreateScreenGadgets()
6337 int last_game_status = game_status; /* save current game status */
6339 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6342 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
6344 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
6346 /* copy pointers to clip mask and GC */
6347 scrollbar_bitmap[i]->clip_mask =
6348 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
6349 scrollbar_bitmap[i]->stored_clip_gc =
6350 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
6352 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
6353 scrollbar_bitmap[i],
6354 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
6355 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
6356 TILEX, TILEY, 0, 0);
6360 CreateScreenMenubuttons();
6362 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
6363 game_status = GAME_MODE_LEVELS;
6365 CreateScreenScrollbuttons();
6366 CreateScreenScrollbars();
6368 game_status = last_game_status; /* restore current game status */
6371 void FreeScreenGadgets()
6375 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6376 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
6378 /* prevent freeing clip mask and GC twice */
6379 scrollbar_bitmap[i]->clip_mask = None;
6380 scrollbar_bitmap[i]->stored_clip_gc = None;
6382 FreeBitmap(scrollbar_bitmap[i]);
6386 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6387 FreeGadget(screen_gadget[i]);
6390 void MapScreenMenuGadgets(int screen_mask)
6394 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6395 if (screen_mask & menubutton_info[i].screen_mask)
6396 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6399 void MapScreenTreeGadgets(TreeInfo *ti)
6401 int num_entries = numTreeInfoInGroup(ti);
6404 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6407 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6408 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6410 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6411 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6414 static void HandleScreenGadgets(struct GadgetInfo *gi)
6416 int id = gi->custom_id;
6417 int button = gi->event.button;
6418 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6422 case SCREEN_CTRL_ID_PREV_LEVEL:
6423 HandleMainMenu_SelectLevel(step, -1);
6426 case SCREEN_CTRL_ID_NEXT_LEVEL:
6427 HandleMainMenu_SelectLevel(step, +1);
6430 case SCREEN_CTRL_ID_PREV_PLAYER:
6431 HandleSetupScreen_Input_Player(step, -1);
6434 case SCREEN_CTRL_ID_NEXT_PLAYER:
6435 HandleSetupScreen_Input_Player(step, +1);
6438 case SCREEN_CTRL_ID_SCROLL_UP:
6439 if (game_status == GAME_MODE_LEVELS)
6440 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6441 else if (game_status == GAME_MODE_SETUP)
6442 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6445 case SCREEN_CTRL_ID_SCROLL_DOWN:
6446 if (game_status == GAME_MODE_LEVELS)
6447 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6448 else if (game_status == GAME_MODE_SETUP)
6449 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6452 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
6453 if (game_status == GAME_MODE_LEVELS)
6454 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
6455 else if (game_status == GAME_MODE_SETUP)
6456 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);