1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT_1 4
33 #define SETUP_MODE_SHORTCUT_2 5
34 #define SETUP_MODE_GRAPHICS 6
35 #define SETUP_MODE_CHOOSE_SCREEN_MODE 7
36 #define SETUP_MODE_SOUND 8
37 #define SETUP_MODE_ARTWORK 9
38 #define SETUP_MODE_CHOOSE_GRAPHICS 10
39 #define SETUP_MODE_CHOOSE_SOUNDS 11
40 #define SETUP_MODE_CHOOSE_MUSIC 12
42 #define MAX_SETUP_MODES 13
44 /* for input setup functions */
45 #define SETUPINPUT_SCREEN_POS_START 0
46 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
47 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
48 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
50 /* screens on the info screen */
51 #define INFO_MODE_MAIN 0
52 #define INFO_MODE_TITLE 1
53 #define INFO_MODE_ELEMENTS 2
54 #define INFO_MODE_MUSIC 3
55 #define INFO_MODE_CREDITS 4
56 #define INFO_MODE_PROGRAM 5
57 #define INFO_MODE_LEVELSET 6
59 #define MAX_INFO_MODES 7
61 /* for various menu stuff */
62 #define MENU_SCREEN_START_XPOS 1
63 #define MENU_SCREEN_START_YPOS 2
64 #define MENU_SCREEN_VALUE_XPOS 14
65 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
66 #define MENU_TITLE1_YPOS 8
67 #define MENU_TITLE2_YPOS 46
68 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
69 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
70 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
71 MENU_SCREEN_START_XPOS)
72 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
74 /* buttons and scrollbars identifiers */
75 #define SCREEN_CTRL_ID_PREV_LEVEL 0
76 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
77 #define SCREEN_CTRL_ID_PREV_PLAYER 2
78 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
79 #define SCREEN_CTRL_ID_SCROLL_UP 4
80 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
81 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
83 #define NUM_SCREEN_GADGETS 7
85 #define NUM_SCREEN_MENUBUTTONS 4
86 #define NUM_SCREEN_SCROLLBUTTONS 2
87 #define NUM_SCREEN_SCROLLBARS 1
89 #define SCREEN_MASK_MAIN (1 << 0)
90 #define SCREEN_MASK_INPUT (1 << 1)
92 /* graphic position and size values for buttons and scrollbars */
93 #define SC_MENUBUTTON_XSIZE TILEX
94 #define SC_MENUBUTTON_YSIZE TILEY
96 #define SC_SCROLLBUTTON_XSIZE TILEX
97 #define SC_SCROLLBUTTON_YSIZE TILEY
99 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
101 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
102 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
103 SC_SCROLLBUTTON_YSIZE)
105 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
106 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
108 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
109 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
110 SC_SCROLLBUTTON_YSIZE)
112 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
113 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
114 SC_SCROLL_VERTICAL_YSIZE)
116 #define SC_BORDER_SIZE 14
118 /* other useful macro definitions */
119 #define BUTTON_GRAPHIC_ACTIVE(g) \
120 (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : \
121 g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : \
122 g == IMG_MENU_BUTTON_UP ? IMG_MENU_BUTTON_UP_ACTIVE : \
123 g == IMG_MENU_BUTTON_DOWN ? IMG_MENU_BUTTON_DOWN_ACTIVE : \
124 g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \
125 g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \
126 g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \
127 g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \
128 IMG_MENU_BUTTON_ACTIVE)
131 /* forward declarations of internal functions */
132 static void HandleScreenGadgets(struct GadgetInfo *);
133 static void HandleSetupScreen_Generic(int, int, int, int, int);
134 static void HandleSetupScreen_Input(int, int, int, int, int);
135 static void CustomizeKeyboard(int);
136 static void CalibrateJoystick(int);
137 static void execSetupGraphics(void);
138 static void execSetupArtwork(void);
139 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
141 static void DrawChooseLevel(void);
142 static void DrawInfoScreen(void);
143 static void DrawAndFadeInInfoScreen(int);
144 static void DrawSetupScreen(void);
146 static void DrawInfoScreenExt(int, int);
147 static void DrawInfoScreen_NotAvailable(char *, char *);
148 static void DrawInfoScreen_HelpAnim(int, int, boolean);
149 static void DrawInfoScreen_HelpText(int, int, int, int);
150 static void HandleInfoScreen_Main(int, int, int, int, int);
151 static void HandleInfoScreen_TitleScreen(int);
152 static void HandleInfoScreen_Elements(int);
153 static void HandleInfoScreen_Music(int);
154 static void HandleInfoScreen_Credits(int);
155 static void HandleInfoScreen_Program(int);
157 static void MapScreenMenuGadgets(int);
158 static void MapScreenTreeGadgets(TreeInfo *);
160 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
162 static boolean show_titlescreen_initial = TRUE;
164 static int setup_mode = SETUP_MODE_MAIN;
165 static int info_mode = INFO_MODE_MAIN;
167 static TreeInfo *screen_modes = NULL;
168 static TreeInfo *screen_mode_current = NULL;
170 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
171 (s) <= GAME_MODE_SETUP ? (s) : \
172 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
173 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
175 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
176 (i) <= INFO_MODE_LEVELSET ? (i) : \
179 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
180 menu.draw_xoffset[GAME_MODE_INFO] : \
181 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
182 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
183 menu.draw_yoffset[GAME_MODE_INFO] : \
184 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
186 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
187 DRAW_XOFFSET_INFO(info_mode) : \
188 menu.draw_xoffset[DRAW_MODE(s)])
189 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
190 DRAW_YOFFSET_INFO(info_mode) : \
191 menu.draw_yoffset[DRAW_MODE(s)])
193 #define mSX (SX + DRAW_XOFFSET(game_status))
194 #define mSY (SY + DRAW_YOFFSET(game_status))
196 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
197 menu.list_size[game_status] : \
198 MAX_MENU_ENTRIES_ON_SCREEN)
200 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
201 #define NUM_SCROLLBAR_BITMAPS 2
202 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
206 #define MAIN_CONTROL_NAME 0
207 #define MAIN_CONTROL_LEVELS 1
208 #define MAIN_CONTROL_SCORES 2
209 #define MAIN_CONTROL_EDITOR 3
210 #define MAIN_CONTROL_INFO 4
211 #define MAIN_CONTROL_GAME 5
212 #define MAIN_CONTROL_SETUP 6
213 #define MAIN_CONTROL_QUIT 7
214 #define MAIN_CONTROL_PREV_LEVEL 8
215 #define MAIN_CONTROL_NEXT_LEVEL 9
216 #define MAIN_CONTROL_CURRENT_LEVEL 10
217 #define MAIN_CONTROL_FIRST_LEVEL 11
218 #define MAIN_CONTROL_LAST_LEVEL 12
219 #define MAIN_CONTROL_LEVEL_INFO_1 13
220 #define MAIN_CONTROL_LEVEL_INFO_2 14
221 #define MAIN_CONTROL_TITLE_1 15
222 #define MAIN_CONTROL_TITLE_2 16
223 #define MAIN_CONTROL_TITLE_3 17
225 static char main_text_name[10];
226 static char main_text_current_level[10];
227 static char main_text_first_level[10];
228 static char main_text_last_level[10];
229 static char main_input_name[MAX_PLAYER_NAME_LEN + 1];
231 struct MainControlInfo
235 struct MenuPosInfo *pos_button;
238 struct MenuPosInfo *pos_text;
242 struct MenuPosInfo *pos_input;
247 static struct MainControlInfo main_controls[] =
251 &menu.main.button.name, IMG_MENU_BUTTON,
252 &menu.main.text.name, main_text_name, FONT_MENU_1,
253 &menu.main.input.name, main_input_name, FONT_INPUT_1,
257 &menu.main.button.levels, IMG_MENU_BUTTON_ENTER_MENU,
258 &menu.main.text.levels, "Levelset", FONT_MENU_1,
263 &menu.main.button.scores, IMG_MENU_BUTTON,
264 &menu.main.text.scores, "Hall Of Fame", FONT_MENU_1,
269 &menu.main.button.editor, IMG_MENU_BUTTON,
270 &menu.main.text.editor, "Level Creator", FONT_MENU_1,
275 &menu.main.button.info, IMG_MENU_BUTTON_ENTER_MENU,
276 &menu.main.text.info, "Info Screen", FONT_MENU_1,
281 &menu.main.button.game, IMG_MENU_BUTTON,
282 &menu.main.text.game, "Start Game", FONT_MENU_1,
287 &menu.main.button.setup, IMG_MENU_BUTTON_ENTER_MENU,
288 &menu.main.text.setup, "Setup", FONT_MENU_1,
293 &menu.main.button.quit, IMG_MENU_BUTTON,
294 &menu.main.text.quit, "Quit", FONT_MENU_1,
298 /* (these two buttons are real gadgets) */
300 MAIN_CONTROL_PREV_LEVEL,
301 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
306 MAIN_CONTROL_NEXT_LEVEL,
307 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
313 MAIN_CONTROL_CURRENT_LEVEL,
315 &menu.main.text.current_level, main_text_current_level,FONT_VALUE_1,
319 MAIN_CONTROL_FIRST_LEVEL,
321 &menu.main.text.first_level, main_text_first_level, FONT_TEXT_3,
325 MAIN_CONTROL_LAST_LEVEL,
327 &menu.main.text.last_level, main_text_last_level, FONT_TEXT_3,
331 MAIN_CONTROL_LEVEL_INFO_1,
333 &menu.main.text.level_info_1, NULL, -1,
337 MAIN_CONTROL_LEVEL_INFO_2,
339 &menu.main.text.level_info_2, NULL, -1,
343 MAIN_CONTROL_TITLE_1,
345 &menu.main.text.title_1, PROGRAM_TITLE_STRING, FONT_TITLE_1,
349 MAIN_CONTROL_TITLE_2,
351 &menu.main.text.title_2, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2,
355 MAIN_CONTROL_TITLE_3,
357 &menu.main.text.title_3, PROGRAM_GAME_BY_STRING, FONT_TITLE_2,
370 static void InitializeMainControls()
372 boolean local_team_mode = (!options.network && setup.team_mode);
375 /* set main control text values to dynamically determined values */
376 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
377 sprintf(main_text_current_level, "%s", int2str(level_nr, 3));
378 sprintf(main_text_first_level, "%03d", leveldir_current->first_level);
379 sprintf(main_text_last_level, "%03d", leveldir_current->last_level);
380 sprintf(main_input_name, "%s", setup.player_name);
382 /* set main control screen positions to dynamically determined values */
383 for (i = 0; main_controls[i].nr != -1; i++)
385 struct MainControlInfo *mci = &main_controls[i];
387 struct MenuPosInfo *pos_button = mci->pos_button;
388 struct MenuPosInfo *pos_text = mci->pos_text;
389 struct MenuPosInfo *pos_input = mci->pos_input;
390 char *text = mci->text;
391 char *input = mci->input;
392 int button_graphic = mci->button_graphic;
393 int font_text = mci->font_text;
394 int font_input = mci->font_input;
396 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
397 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
398 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
399 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
400 int text_chars = (text != NULL ? strlen(text) : 0);
401 int input_chars = (input != NULL ? strlen(input) : 0);
404 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
406 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
407 int text_width = font_text_width * text_chars;
408 int text_height = font_text_height;
409 int input_width = font_input_width * input_chars;
410 int input_height = font_input_height;
412 if (nr == MAIN_CONTROL_NAME)
415 if (menu.main.input.name.x == -1)
416 menu.main.input.name.x = menu.main.text.name.x + text_width;
417 if (menu.main.input.name.y == -1)
418 menu.main.input.name.y = menu.main.text.name.y;
421 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
422 menu.main.input.name.height = font_input_height;
425 if (pos_button != NULL)
427 if (pos_button->width == 0)
428 pos_button->width = button_width;
429 if (pos_button->height == 0)
430 pos_button->height = button_height;
433 if (pos_text != NULL)
435 /* calculate width for non-clickable text -- needed for text alignment */
436 boolean calculate_text_width = (pos_button == NULL && text != NULL);
438 if (pos_text->x == -1 && pos_button != NULL)
439 pos_text->x = pos_button->x + pos_button->width;
440 if (pos_text->y == -1 && pos_button != NULL)
441 pos_text->y = pos_button->y;
443 if (pos_text->width == -1 || calculate_text_width)
444 pos_text->width = text_width;
445 if (pos_text->height == -1)
446 pos_text->height = text_height;
449 if (pos_input != NULL)
451 if (pos_input->x == -1 && pos_text != NULL)
452 pos_input->x = pos_text->x + pos_text->width;
453 if (pos_input->y == -1 && pos_text != NULL)
454 pos_input->y = pos_text->y;
456 if (pos_input->width == -1)
457 pos_input->width = input_width;
458 if (pos_input->height == -1)
459 pos_input->height = input_height;
464 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
465 boolean active_input)
469 for (i = 0; main_controls[i].nr != -1; i++)
471 struct MainControlInfo *mci = &main_controls[i];
473 if (mci->nr == nr || nr == -1)
475 struct MenuPosInfo *pos_button = mci->pos_button;
476 struct MenuPosInfo *pos_text = mci->pos_text;
477 struct MenuPosInfo *pos_input = mci->pos_input;
478 char *text = mci->text;
479 char *input = mci->input;
480 int button_graphic = mci->button_graphic;
481 int font_text = mci->font_text;
482 int font_input = mci->font_input;
486 button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic);
487 font_text = FONT_ACTIVE(font_text);
492 font_input = FONT_ACTIVE(font_input);
495 if (pos_button != NULL)
497 struct MenuPosInfo *pos = pos_button;
498 int x = mSX + pos->x;
499 int y = mSY + pos->y;
501 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
502 DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
505 if (pos_text != NULL && text != NULL)
507 struct MenuPosInfo *pos = pos_text;
508 int x = mSX + ALIGNED_XPOS(pos->x, pos->width, pos->align);
509 int y = mSY + pos->y;
511 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
512 DrawText(x, y, text, font_text);
515 if (pos_input != NULL && input != NULL)
517 struct MenuPosInfo *pos = pos_input;
518 int x = mSX + ALIGNED_XPOS(pos->x, pos->width, pos->align);
519 int y = mSY + pos->y;
521 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
522 DrawText(x, y, input, font_input);
528 static void DrawCursorAndText_Main(int nr, boolean active_text)
530 DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
534 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
536 DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
540 static struct MainControlInfo *getMainControlInfo(int nr)
544 for (i = 0; main_controls[i].nr != -1; i++)
545 if (main_controls[i].nr == nr)
546 return &main_controls[i];
551 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
556 int rect_x = ALIGNED_XPOS(rect->x, rect->width, rect->align);
557 int rect_y = rect->y;
559 return (x >= rect_x && x < rect_x + rect->width &&
560 y >= rect_y && y < rect_y + rect->height);
563 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
565 static int cursor_array[SCR_FIELDY];
566 int x = mSX + TILEX * xpos;
567 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
572 cursor_array[ypos] = graphic;
574 graphic = cursor_array[ypos];
578 graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
580 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
581 DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
584 static void initCursor(int ypos, int graphic)
586 drawCursorExt(0, ypos, FALSE, graphic);
589 static void drawCursor(int ypos, boolean active)
591 drawCursorExt(0, ypos, active, -1);
594 static void drawCursorXY(int xpos, int ypos, int graphic)
596 drawCursorExt(xpos, ypos, FALSE, graphic);
599 static void drawChooseTreeCursor(int ypos, boolean active)
601 int last_game_status = game_status; /* save current game status */
603 /* force LEVELS draw offset on artwork setup screen */
604 game_status = GAME_MODE_LEVELS;
606 drawCursorExt(0, ypos, active, -1);
608 game_status = last_game_status; /* restore current game status */
613 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
614 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
618 static int getPrevlevelButtonPos()
623 static int getCurrentLevelTextPos()
625 return (getPrevlevelButtonPos() + 1);
628 static int getNextLevelButtonPos()
630 return getPrevlevelButtonPos() + 3 + 1;
633 static int getLevelRangeTextPos()
635 return getNextLevelButtonPos() + 1;
639 static int getTitleScreenGraphic()
641 return (show_titlescreen_initial ? IMG_TITLESCREEN_INITIAL_1 :
645 int effectiveGameStatus()
647 if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
648 return GAME_MODE_TITLE;
653 void DrawTitleScreenImage(int nr)
655 int graphic = getTitleScreenGraphic() + nr;
656 Bitmap *bitmap = graphic_info[graphic].bitmap;
658 int width = graphic_info[graphic].width;
659 int height = graphic_info[graphic].height;
660 int src_x = graphic_info[graphic].src_x;
661 int src_y = graphic_info[graphic].src_y;
663 int width = graphic_info[graphic].src_image_width;
664 int height = graphic_info[graphic].src_image_height;
665 int src_x = 0, src_y = 0;
672 if (width > WIN_XSIZE)
674 /* image width too large for window => center image horizontally */
675 src_x = (width - WIN_XSIZE) / 2;
679 if (height > WIN_YSIZE)
681 /* image height too large for window => center image vertically */
682 src_y = (height - WIN_YSIZE) / 2;
686 dst_x = (WIN_XSIZE - width) / 2;
687 dst_y = (WIN_YSIZE - height) / 2;
689 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
691 if (DrawingOnBackground(dst_x, dst_y))
692 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
694 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
696 redraw_mask = REDRAW_ALL;
698 /* reset fading control values to default config settings */
699 title.fade_delay_final = title.fade_delay;
700 title.post_delay_final = title.post_delay;
701 title.auto_delay_final = title.auto_delay;
703 /* override default settings with image config settings, if defined */
704 if (graphic_info[graphic].fade_delay > -1)
705 title.fade_delay_final = graphic_info[graphic].fade_delay;
706 if (graphic_info[graphic].post_delay > -1)
707 title.post_delay_final = graphic_info[graphic].post_delay;
708 if (graphic_info[graphic].auto_delay > -1)
709 title.auto_delay_final = graphic_info[graphic].auto_delay;
712 void DrawTitleScreenMessage(char *filename)
714 int font_nr = FONT_TEXT_1;
721 int max_chars_per_line;
722 int max_lines_per_screen;
723 int last_game_status = game_status; /* save current game status */
725 if (filename == NULL)
728 SetDrawBackgroundMask(REDRAW_ALL);
729 SetWindowBackgroundImageIfDefined(IMG_BACKGROUND_MESSAGE);
731 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
733 /* force MESSAGE font on title message screen */
734 game_status = GAME_MODE_MESSAGE;
736 font_width = getFontWidth(font_nr);
737 font_height = getFontHeight(font_nr);
738 max_chars_per_line = (WIN_XSIZE - 2 * pad_x) / font_width;
739 max_lines_per_screen = (WIN_YSIZE - pad_y) / font_height - 1;
741 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
742 max_lines_per_screen, FALSE);
744 game_status = last_game_status; /* restore current game status */
747 void DrawTitleScreen()
749 KeyboardAutoRepeatOff();
751 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
753 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
758 void DrawMainMenuExt(int redraw_mask, boolean do_fading)
760 static LevelDirTree *leveldir_last_valid = NULL;
761 boolean levelset_has_changed = FALSE;
763 boolean local_team_mode = (!options.network && setup.team_mode);
764 char *name_text = (local_team_mode ? "Team:" : "Name:");
765 int name_width, level_width;
772 FadeSoundsAndMusic();
774 KeyboardAutoRepeatOn();
777 SetDrawDeactivationMask(REDRAW_NONE);
778 SetDrawBackgroundMask(REDRAW_FIELD);
780 audio.sound_deactivated = FALSE;
784 /* needed if last screen was the playing screen, invoked from level editor */
785 if (level_editor_test_game)
787 game_status = GAME_MODE_EDITOR;
793 /* needed if last screen was the editor screen */
794 UndrawSpecialEditorDoor();
796 /* needed if last screen was the setup screen and fullscreen state changed */
797 ToggleFullscreenIfNeeded();
799 /* leveldir_current may be invalid (level group, parent link) */
800 if (!validLevelSeries(leveldir_current))
801 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
803 if (leveldir_current != leveldir_last_valid)
804 levelset_has_changed = TRUE;
806 /* store valid level series information */
807 leveldir_last_valid = leveldir_current;
809 /* needed if last screen (level choice) changed graphics, sounds or music */
810 ReloadCustomArtwork(0);
813 SetDrawtoField(DRAW_BACKBUFFER);
816 if (setup.show_titlescreen &&
817 ((levelset_has_changed &&
818 (graphic_info[IMG_TITLESCREEN_1].bitmap != NULL ||
819 getLevelSetMessageFilename() != NULL)) ||
820 (show_titlescreen_initial &&
821 graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap != NULL)))
823 game_status = GAME_MODE_TITLE;
830 /* level_nr may have been set to value over handicap with level editor */
831 if (setup.handicap && level_nr > leveldir_current->handicap_level)
832 level_nr = leveldir_current->handicap_level;
836 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
840 InitializeMainControls();
843 DrawCursorAndText_Main(-1, FALSE);
845 for (i = 0; main_controls[i].nr != -1; i++)
847 struct MenuPosInfo *pos_button = main_controls[i].pos_button;
848 struct MenuPosInfo *pos_text = main_controls[i].pos_text;
849 struct MenuPosInfo *pos_input = main_controls[i].pos_input;
850 char *text = main_controls[i].text;
851 char *input = main_controls[i].input;
852 int button_graphic = main_controls[i].button_graphic;
853 int font_text = main_controls[i].font_text;
854 int font_input = main_controls[i].font_input;
856 if (pos_button != NULL)
857 DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
860 if (pos_text != NULL && text != NULL)
861 DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text);
863 if (pos_input != NULL && input != NULL)
864 DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
872 DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
873 DrawText(mSX + 32, mSY + 3 * 32, "Levelset", FONT_MENU_1);
874 DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
875 DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
876 DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
877 DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
878 DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
879 DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
881 /* calculated after (possible) reload of custom artwork */
882 name_width = getTextWidth(name_text, FONT_MENU_1);
883 level_width = 9 * 32;
885 DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
888 DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
889 int2str(level_nr, 3), FONT_VALUE_1);
892 int text_height = getFontHeight(FONT_TEXT_3);
893 int xpos = getLevelRangeTextPos() * 32 + 8;
894 int ypos2 = 3 * 32 + 16;
895 int ypos1 = ypos2 - text_height;
897 DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3,
898 "%03d", leveldir_current->first_level);
899 DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3,
900 "%03d", leveldir_current->last_level);
903 for (i = 0; i < 8; i++)
904 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
907 DrawTextSCentered(326, FONT_TITLE_2, PROGRAM_GAME_BY_STRING);
910 DrawPreviewLevel(TRUE);
912 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
915 if (TAPE_IS_EMPTY(tape))
917 DrawCompleteVideoDisplay();
922 /* create gadgets for main menu screen */
924 CreateScreenGadgets();
926 /* map gadgets for main menu screen */
928 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
930 DrawMaskedBorder(REDRAW_ALL);
939 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
942 void DrawAndFadeInMainMenu(int redraw_mask)
944 DrawMainMenuExt(redraw_mask, TRUE);
949 DrawMainMenuExt(REDRAW_ALL, FALSE);
953 static void gotoTopLevelDir()
955 /* move upwards to top level directory */
956 while (leveldir_current->node_parent)
958 /* write a "path" into level tree for easy navigation to last level */
959 if (leveldir_current->node_parent->node_group->cl_first == -1)
961 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
962 int leveldir_pos = posTreeInfo(leveldir_current);
963 int num_page_entries;
964 int cl_first, cl_cursor;
966 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
967 num_page_entries = num_leveldirs;
969 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
971 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
972 cl_cursor = leveldir_pos - cl_first;
974 leveldir_current->node_parent->node_group->cl_first = cl_first;
975 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
978 leveldir_current = leveldir_current->node_parent;
983 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
985 static unsigned long title_delay = 0;
986 static int title_nr = 0;
987 static boolean showing_message = FALSE;
988 char *filename = getLevelSetMessageFilename();
989 boolean return_to_main_menu = FALSE;
990 boolean use_fading_main_menu = TRUE;
991 boolean use_cross_fading = !show_titlescreen_initial; /* default */
992 boolean no_title_info = (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL &&
995 if (button == MB_MENU_INITIALIZE)
997 int last_game_status = game_status; /* save current game status */
1001 showing_message = FALSE;
1003 if (show_titlescreen_initial &&
1004 graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap == NULL)
1005 show_titlescreen_initial = FALSE;
1007 if (game_status == GAME_MODE_INFO)
1011 DrawInfoScreen_NotAvailable("Title screen information:",
1012 "No title screen for this level set.");
1014 title.auto_delay_final = -1;
1019 FadeSoundsAndMusic();
1021 FadeOut(REDRAW_ALL);
1024 /* force TITLE music on title info screen */
1025 game_status = GAME_MODE_TITLE;
1030 game_status = last_game_status; /* restore current game status */
1032 if (graphic_info[getTitleScreenGraphic()].bitmap != NULL)
1034 DrawTitleScreenImage(title_nr);
1038 DrawTitleScreenMessage(filename);
1040 showing_message = TRUE;
1042 title.fade_delay_final = title.fade_delay;
1043 title.post_delay_final = title.post_delay;
1044 title.auto_delay_final = -1;
1049 DelayReached(&title_delay, 0); /* reset delay counter */
1054 if (title.auto_delay_final > -1 &&
1055 DelayReached(&title_delay, title.auto_delay_final))
1056 button = MB_MENU_CHOICE;
1058 if (button == MB_MENU_LEAVE)
1060 return_to_main_menu = TRUE;
1061 use_fading_main_menu = FALSE;
1063 else if (button == MB_MENU_CHOICE)
1067 if (game_status == GAME_MODE_INFO && no_title_info)
1069 FadeOut(REDRAW_FIELD);
1071 info_mode = INFO_MODE_MAIN;
1072 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1079 if (show_titlescreen_initial &&
1080 (title_nr >= MAX_NUM_TITLE_SCREENS ||
1081 graphic_info[IMG_TITLESCREEN_INITIAL_1 + title_nr].bitmap == NULL))
1083 show_titlescreen_initial = FALSE;
1085 title_nr = 0; /* restart with title screens for current level set */
1088 anim_mode = graphic_info[getTitleScreenGraphic() + title_nr].anim_mode;
1090 use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
1091 anim_mode == ANIM_CROSSFADE ? TRUE :
1094 if (!use_cross_fading)
1095 FadeOut(REDRAW_ALL);
1097 if (title_nr < MAX_NUM_TITLE_SCREENS &&
1098 graphic_info[getTitleScreenGraphic() + title_nr].bitmap != NULL)
1100 if (use_cross_fading)
1101 FadeCrossSaveBackbuffer();
1103 DrawTitleScreenImage(title_nr);
1105 if (use_cross_fading)
1106 FadeCross(REDRAW_ALL);
1110 DelayReached(&title_delay, 0); /* reset delay counter */
1112 else if (!showing_message && filename != NULL)
1114 if (use_cross_fading)
1115 FadeCrossSaveBackbuffer();
1117 DrawTitleScreenMessage(filename);
1119 if (use_cross_fading)
1120 FadeCross(REDRAW_ALL);
1124 DelayReached(&title_delay, 0); /* reset delay counter */
1126 showing_message = TRUE;
1130 FadeSoundsAndMusic();
1132 FadeOut(REDRAW_ALL);
1134 return_to_main_menu = TRUE;
1138 if (return_to_main_menu)
1140 show_titlescreen_initial = FALSE;
1144 if (game_status == GAME_MODE_INFO)
1146 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1148 info_mode = INFO_MODE_MAIN;
1149 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1151 else /* default: return to main menu */
1153 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1155 game_status = GAME_MODE_MAIN;
1156 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1161 void HandleMainMenu_SelectLevel(int step, int direction)
1163 int old_level_nr = level_nr;
1166 new_level_nr = old_level_nr + step * direction;
1167 if (new_level_nr < leveldir_current->first_level)
1168 new_level_nr = leveldir_current->first_level;
1169 if (new_level_nr > leveldir_current->last_level)
1170 new_level_nr = leveldir_current->last_level;
1172 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1174 /* skipping levels is only allowed when trying to skip single level */
1175 if (setup.skip_levels && step == 1 &&
1176 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1178 leveldir_current->handicap_level++;
1179 SaveLevelSetup_SeriesInfo();
1182 new_level_nr = leveldir_current->handicap_level;
1185 if (new_level_nr != old_level_nr)
1187 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_CURRENT_LEVEL);
1189 PlaySound(SND_MENU_ITEM_SELECTING);
1191 level_nr = new_level_nr;
1194 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1195 int2str(level_nr, 3), mci->font_text);
1197 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
1200 LoadLevel(level_nr);
1201 DrawPreviewLevel(TRUE);
1205 DrawCompleteVideoDisplay();
1207 /* needed because DrawPreviewLevel() takes some time */
1215 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1217 static int choice = MAIN_CONTROL_GAME;
1221 if (button == MB_MENU_INITIALIZE)
1223 DrawCursorAndText_Main(choice, TRUE);
1228 if (mx || my) /* mouse input */
1232 for (i = 0; main_controls[i].nr != -1; i++)
1234 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1235 insideMenuPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1236 insideMenuPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1238 pos = main_controls[i].nr;
1244 else if (dx || dy) /* keyboard input */
1246 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1247 choice == MAIN_CONTROL_SETUP))
1248 button = MB_MENU_CHOICE;
1253 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1255 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1257 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1263 PlaySound(SND_MENU_ITEM_ACTIVATING);
1265 DrawCursorAndText_Main(choice, FALSE);
1266 DrawCursorAndText_Main(pos, TRUE);
1273 PlaySound(SND_MENU_ITEM_SELECTING);
1275 if (pos == MAIN_CONTROL_NAME)
1277 game_status = GAME_MODE_PSEUDO_TYPENAME;
1279 HandleTypeName(strlen(setup.player_name), 0);
1281 else if (pos == MAIN_CONTROL_LEVELS)
1285 game_status = GAME_MODE_LEVELS;
1287 SaveLevelSetup_LastSeries();
1288 SaveLevelSetup_SeriesInfo();
1297 else if (pos == MAIN_CONTROL_SCORES)
1299 game_status = GAME_MODE_SCORES;
1303 else if (pos == MAIN_CONTROL_EDITOR)
1305 if (leveldir_current->readonly &&
1306 !strEqual(setup.player_name, "Artsoft"))
1307 Request("This level is read only !", REQ_CONFIRM);
1309 game_status = GAME_MODE_EDITOR;
1313 else if (pos == MAIN_CONTROL_INFO)
1315 game_status = GAME_MODE_INFO;
1316 info_mode = INFO_MODE_MAIN;
1320 else if (pos == MAIN_CONTROL_GAME)
1322 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1324 else if (pos == MAIN_CONTROL_SETUP)
1326 game_status = GAME_MODE_SETUP;
1327 setup_mode = SETUP_MODE_MAIN;
1331 else if (pos == MAIN_CONTROL_QUIT)
1333 SaveLevelSetup_LastSeries();
1334 SaveLevelSetup_SeriesInfo();
1336 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1337 game_status = GAME_MODE_QUIT;
1342 if (game_status == GAME_MODE_MAIN)
1344 DrawPreviewLevel(FALSE);
1351 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1353 static int choice = 5;
1357 if (button == MB_MENU_INITIALIZE)
1359 drawCursor(choice, TRUE);
1364 if (mx || my) /* mouse input */
1366 x = (mx - mSX) / 32;
1367 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1369 else if (dx || dy) /* keyboard input */
1371 if (dx && choice == 1)
1372 x = (dx < 0 ? 10 : 14);
1375 if (choice == 4 || choice == 6)
1376 button = MB_MENU_CHOICE;
1382 if (y == 1 && dx != 0 && button)
1384 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1386 else if (IN_VIS_FIELD(x, y) &&
1387 y >= 0 && y <= 7 && (y != 1 || x < 10))
1393 drawCursor(choice, FALSE);
1394 drawCursor(y, TRUE);
1403 game_status = GAME_MODE_PSEUDO_TYPENAME;
1404 HandleTypeName(strlen(setup.player_name), 0);
1410 game_status = GAME_MODE_LEVELS;
1411 SaveLevelSetup_LastSeries();
1412 SaveLevelSetup_SeriesInfo();
1423 game_status = GAME_MODE_SCORES;
1428 if (leveldir_current->readonly &&
1429 !strEqual(setup.player_name, "Artsoft"))
1430 Request("This level is read only !", REQ_CONFIRM);
1431 game_status = GAME_MODE_EDITOR;
1436 game_status = GAME_MODE_INFO;
1437 info_mode = INFO_MODE_MAIN;
1442 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1446 game_status = GAME_MODE_SETUP;
1447 setup_mode = SETUP_MODE_MAIN;
1453 SaveLevelSetup_LastSeries();
1454 SaveLevelSetup_SeriesInfo();
1456 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1457 game_status = GAME_MODE_QUIT;
1462 if (game_status == GAME_MODE_MAIN)
1464 DrawPreviewLevel(FALSE);
1472 /* ========================================================================= */
1473 /* info screen functions */
1474 /* ========================================================================= */
1476 static struct TokenInfo *info_info;
1477 static int num_info_info;
1479 static void execInfoTitleScreen()
1481 info_mode = INFO_MODE_TITLE;
1485 static void execInfoElements()
1487 info_mode = INFO_MODE_ELEMENTS;
1491 static void execInfoMusic()
1493 info_mode = INFO_MODE_MUSIC;
1497 static void execInfoCredits()
1499 info_mode = INFO_MODE_CREDITS;
1503 static void execInfoProgram()
1505 info_mode = INFO_MODE_PROGRAM;
1509 static void execInfoLevelSet()
1511 info_mode = INFO_MODE_LEVELSET;
1515 static void execExitInfo()
1517 game_status = GAME_MODE_MAIN;
1521 static struct TokenInfo info_info_main[] =
1523 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
1524 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
1525 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
1526 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
1527 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
1528 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
1529 { TYPE_EMPTY, NULL, "" },
1530 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
1535 static void DrawCursorAndText_Info(int pos, boolean active)
1537 int xpos = MENU_SCREEN_START_XPOS;
1538 int ypos = MENU_SCREEN_START_YPOS + pos;
1539 int font_nr = FONT_MENU_1;
1542 font_nr = FONT_ACTIVE(font_nr);
1544 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1546 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1547 drawCursor(pos, active);
1550 static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
1555 CloseDoor(DOOR_CLOSE_2);
1559 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1561 info_info = info_info_main;
1564 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1567 int xpos = MENU_SCREEN_START_XPOS;
1568 int ypos = MENU_SCREEN_START_YPOS + i;
1569 int font_nr = FONT_MENU_1;
1572 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
1573 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1574 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
1575 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1576 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
1577 initCursor(i, IMG_MENU_BUTTON);
1580 DrawCursorAndText_Info(i, FALSE);
1582 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
1588 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1593 DrawMaskedBorder(REDRAW_ALL);
1596 FadeIn(redraw_mask);
1603 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
1605 static int choice_store[MAX_INFO_MODES];
1606 int choice = choice_store[info_mode]; /* always starts with 0 */
1610 if (button == MB_MENU_INITIALIZE)
1612 /* advance to first valid menu entry */
1613 while (choice < num_info_info &&
1614 info_info[choice].type & TYPE_SKIP_ENTRY)
1616 choice_store[info_mode] = choice;
1619 DrawCursorAndText_Info(choice, TRUE);
1621 drawCursor(choice, TRUE);
1626 else if (button == MB_MENU_LEAVE)
1628 for (y = 0; y < num_info_info; y++)
1630 if (info_info[y].type & TYPE_LEAVE_MENU)
1632 void (*menu_callback_function)(void) = info_info[y].value;
1634 menu_callback_function();
1636 break; /* absolutely needed because function changes 'info_info'! */
1643 if (mx || my) /* mouse input */
1645 x = (mx - mSX) / 32;
1646 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1648 else if (dx || dy) /* keyboard input */
1652 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
1654 if (info_info[choice].type & menu_navigation_type ||
1655 info_info[choice].type & TYPE_ENTER_SCREEN ||
1656 info_info[choice].type & TYPE_BOOLEAN_STYLE)
1657 button = MB_MENU_CHOICE;
1662 /* jump to next non-empty menu entry (up or down) */
1663 while (y > 0 && y < num_info_info - 1 &&
1664 info_info[y].type & TYPE_SKIP_ENTRY)
1668 if (IN_VIS_FIELD(x, y) &&
1669 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
1675 PlaySound(SND_MENU_ITEM_ACTIVATING);
1678 DrawCursorAndText_Info(choice, FALSE);
1679 DrawCursorAndText_Info(y, TRUE);
1681 drawCursor(choice, FALSE);
1682 drawCursor(y, TRUE);
1685 choice = choice_store[info_mode] = y;
1688 else if (!(info_info[y].type & TYPE_GHOSTED))
1690 PlaySound(SND_MENU_ITEM_SELECTING);
1692 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
1694 void (*menu_callback_function)(void) = info_info[choice].value;
1696 menu_callback_function();
1702 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
1706 int ybottom = SYSIZE - 20;
1708 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
1710 FadeOut(REDRAW_FIELD);
1715 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
1716 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
1718 DrawTextSCentered(ybottom, FONT_TEXT_4,
1719 "Press any key or button for info menu");
1721 FadeIn(REDRAW_FIELD);
1724 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
1726 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
1727 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
1728 int xstart = mSX + 16;
1729 int ystart = mSY + 64 + 2 * 32;
1730 int ystep = TILEY + 4;
1731 int element, action, direction;
1739 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
1740 infoscreen_step[i] = infoscreen_frame[i] = 0;
1745 DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
1747 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
1748 "Press any key or button for next page");
1754 while (helpanim_info[j].element != HELPANIM_LIST_END)
1756 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
1761 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1770 j += infoscreen_step[i - start];
1772 element = helpanim_info[j].element;
1773 action = helpanim_info[j].action;
1774 direction = helpanim_info[j].direction;
1777 element = EL_UNKNOWN;
1779 if (action != -1 && direction != -1)
1780 graphic = el_act_dir2img(element, action, direction);
1781 else if (action != -1)
1782 graphic = el_act2img(element, action);
1783 else if (direction != -1)
1784 graphic = el_dir2img(element, direction);
1786 graphic = el2img(element);
1788 delay = helpanim_info[j++].delay;
1793 if (infoscreen_frame[i - start] == 0)
1796 infoscreen_frame[i - start] = delay - 1;
1800 sync_frame = delay - infoscreen_frame[i - start];
1801 infoscreen_frame[i - start]--;
1804 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
1806 if (!infoscreen_frame[i - start])
1807 infoscreen_step[i - start] = 0;
1811 if (!infoscreen_frame[i - start])
1812 infoscreen_step[i - start]++;
1813 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1819 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
1821 DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
1822 graphic, sync_frame, USE_MASKING);
1825 DrawInfoScreen_HelpText(element, action, direction, i - start);
1830 redraw_mask |= REDRAW_FIELD;
1835 static char *getHelpText(int element, int action, int direction)
1837 char token[MAX_LINE_LEN];
1839 strcpy(token, element_info[element].token_name);
1842 strcat(token, element_action_info[action].suffix);
1844 if (direction != -1)
1845 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
1847 return getHashEntry(helptext_info, token);
1850 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
1853 int font_nr = FONT_INFO_ELEMENTS;
1855 int font_nr = FONT_LEVEL_NUMBER;
1857 int font_width = getFontWidth(font_nr);
1858 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
1859 int sy = mSY + 65 + 2 * 32 + 1;
1860 int ystep = TILEY + 4;
1861 int pad_x = sx - SX;
1862 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
1863 int max_lines_per_text = 2;
1866 if (action != -1 && direction != -1) /* element.action.direction */
1867 text = getHelpText(element, action, direction);
1869 if (text == NULL && action != -1) /* element.action */
1870 text = getHelpText(element, action, -1);
1872 if (text == NULL && direction != -1) /* element.direction */
1873 text = getHelpText(element, -1, direction);
1875 if (text == NULL) /* base element */
1876 text = getHelpText(element, -1, -1);
1878 if (text == NULL) /* not found */
1879 text = "No description available";
1881 if (strlen(text) <= max_chars_per_line) /* only one line of text */
1882 sy += getFontHeight(font_nr) / 2;
1884 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
1885 max_chars_per_line, max_lines_per_text);
1888 void DrawInfoScreen_TitleScreen()
1893 void HandleInfoScreen_TitleScreen(int button)
1895 HandleTitleScreen(0, 0, 0, 0, button);
1898 void DrawInfoScreen_Elements()
1900 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
1902 FadeOut(REDRAW_FIELD);
1907 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
1909 FadeIn(REDRAW_FIELD);
1914 void HandleInfoScreen_Elements(int button)
1916 static unsigned long info_delay = 0;
1917 static int num_anims;
1918 static int num_pages;
1920 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
1923 if (button == MB_MENU_INITIALIZE)
1925 boolean new_element = TRUE;
1929 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
1931 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
1933 else if (new_element)
1936 new_element = FALSE;
1940 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
1944 if (button == MB_MENU_LEAVE)
1946 PlaySound(SND_MENU_ITEM_SELECTING);
1948 info_mode = INFO_MODE_MAIN;
1953 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
1955 if (button != MB_MENU_INITIALIZE)
1957 PlaySound(SND_MENU_ITEM_SELECTING);
1962 if (page >= num_pages)
1964 FadeSoundsAndMusic();
1965 FadeOut(REDRAW_FIELD);
1967 info_mode = INFO_MODE_MAIN;
1968 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1973 if (button != MB_MENU_INITIALIZE)
1974 FadeCrossSaveBackbuffer();
1976 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
1978 if (button != MB_MENU_INITIALIZE)
1979 FadeCross(REDRAW_FIELD);
1983 if (DelayReached(&info_delay, GameFrameDelay))
1984 if (page < num_pages)
1985 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
1987 PlayMenuSoundIfLoop();
1991 void DrawInfoScreen_Music()
1993 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
1995 FadeOut(REDRAW_FIELD);
2002 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2004 FadeIn(REDRAW_FIELD);
2007 void HandleInfoScreen_Music(int button)
2009 static struct MusicFileInfo *list = NULL;
2010 int ystart = 150, dy = 30;
2011 int ybottom = SYSIZE - 20;
2013 if (button == MB_MENU_INITIALIZE)
2015 list = music_file_info;
2019 FadeSoundsAndMusic();
2024 DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
2026 DrawTextSCentered(ybottom, FONT_TEXT_4,
2027 "Press any key or button for info menu");
2033 if (button == MB_MENU_LEAVE)
2035 PlaySound(SND_MENU_ITEM_SELECTING);
2037 FadeSoundsAndMusic();
2039 info_mode = INFO_MODE_MAIN;
2044 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2048 if (button != MB_MENU_INITIALIZE)
2050 PlaySound(SND_MENU_ITEM_SELECTING);
2058 FadeSoundsAndMusic();
2059 FadeOut(REDRAW_FIELD);
2061 info_mode = INFO_MODE_MAIN;
2062 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2067 FadeSoundsAndMusic();
2069 if (button != MB_MENU_INITIALIZE)
2070 FadeCrossSaveBackbuffer();
2077 int sound = list->music;
2079 if (sound_info[sound].loop)
2080 PlaySoundLoop(sound);
2084 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
2088 PlayMusic(list->music);
2090 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
2093 if (!strEqual(list->title, UNKNOWN_NAME))
2095 if (!strEqual(list->title_header, UNKNOWN_NAME))
2096 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
2098 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2101 if (!strEqual(list->artist, UNKNOWN_NAME))
2103 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2104 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
2106 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
2108 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2111 if (!strEqual(list->album, UNKNOWN_NAME))
2113 if (!strEqual(list->album_header, UNKNOWN_NAME))
2114 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
2116 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
2118 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2121 if (!strEqual(list->year, UNKNOWN_NAME))
2123 if (!strEqual(list->year_header, UNKNOWN_NAME))
2124 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
2126 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
2128 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
2131 DrawTextSCentered(ybottom, FONT_TEXT_4,
2132 "Press any key or button for next page");
2134 if (button != MB_MENU_INITIALIZE)
2135 FadeCross(REDRAW_FIELD);
2138 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2139 PlaySoundLoop(list->music);
2142 static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
2144 int ystart = 150, ystep = 30;
2145 int ybottom = SYSIZE - 20;
2153 DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
2157 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2158 "Special thanks to");
2159 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2161 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2163 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2164 "\"Boulder Dash\"");
2165 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2167 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2169 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2171 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2172 "First Star Software");
2174 else if (screen_nr == 1)
2176 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2177 "Special thanks to");
2178 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2179 "Klaus Heinz & Volker Wertich");
2180 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2182 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2183 "\"Emerald Mine\"");
2184 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2186 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2188 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2190 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2193 else if (screen_nr == 2)
2195 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2196 "Special thanks to");
2197 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2198 "Michael Stopp & Philip Jespersen");
2199 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2201 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2203 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2205 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2207 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2209 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2210 "Digital Integration");
2212 else if (screen_nr == 3)
2214 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2215 "Special thanks to");
2216 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2217 "Hiroyuki Imabayashi");
2218 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2220 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2222 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2224 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2226 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2228 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2231 else if (screen_nr == 4)
2233 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2234 "Special thanks to");
2235 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2237 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2239 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2240 "Jürgen Bonhagen");
2241 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2242 "for the continuous creation");
2243 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
2244 "of outstanding level sets");
2246 else if (screen_nr == 5)
2248 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2250 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2252 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2253 "for ideas and inspiration by");
2254 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2257 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
2259 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_3,
2261 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
2262 "for ideas and inspiration by");
2263 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
2266 else if (screen_nr == 6)
2268 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2270 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2272 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2273 "for the new Emerald Mine engine");
2275 else if (screen_nr == 7)
2277 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2279 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2281 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2282 "for the initial DOS port");
2284 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2286 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2288 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2289 "for some additional toons");
2291 else if (screen_nr == 8)
2293 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2294 "And not to forget:");
2295 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
2297 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
2298 "All those who contributed");
2299 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2300 "levels to this game");
2301 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_3,
2311 DrawTextSCentered(ybottom, FONT_TEXT_4,
2312 "Press any key or button for next page");
2317 void DrawInfoScreen_Credits()
2319 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2321 FadeSoundsAndMusic();
2323 FadeOut(REDRAW_FIELD);
2325 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2327 FadeIn(REDRAW_FIELD);
2330 void HandleInfoScreen_Credits(int button)
2332 static int screen_nr = 0;
2334 if (button == MB_MENU_INITIALIZE)
2338 DrawInfoScreen_CreditsScreen(screen_nr);
2340 else if (button == MB_MENU_LEAVE)
2342 PlaySound(SND_MENU_ITEM_SELECTING);
2344 info_mode = INFO_MODE_MAIN;
2349 else if (button == MB_MENU_CHOICE)
2351 boolean show_screen;
2353 PlaySound(SND_MENU_ITEM_SELECTING);
2357 FadeCrossSaveBackbuffer();
2359 show_screen = DrawInfoScreen_CreditsScreen(screen_nr);
2363 FadeCross(REDRAW_FIELD);
2367 FadeSoundsAndMusic();
2368 FadeOut(REDRAW_FIELD);
2370 info_mode = INFO_MODE_MAIN;
2371 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2376 PlayMenuSoundIfLoop();
2380 void DrawInfoScreen_Program()
2382 int ystart = 150, ystep = 30;
2383 int ybottom = SYSIZE - 20;
2385 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2387 FadeOut(REDRAW_FIELD);
2392 DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
2394 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2395 "This game is Freeware!");
2396 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
2397 "If you like it, send e-mail to:");
2398 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
2399 PROGRAM_EMAIL_STRING);
2400 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
2401 "or SnailMail to:");
2402 DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
2404 DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
2405 "Detmolder Strasse 189");
2406 DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
2408 DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
2410 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
2411 "More information and levels:");
2412 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
2413 PROGRAM_WEBSITE_STRING);
2414 DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
2415 "If you have created new levels,");
2416 DrawTextSCentered(ystart + 10 * ystep, FONT_TEXT_2,
2417 "send them to me to include them!");
2418 DrawTextSCentered(ystart + 11 * ystep, FONT_TEXT_2,
2421 DrawTextSCentered(ybottom, FONT_TEXT_4,
2422 "Press any key or button for info menu");
2424 FadeIn(REDRAW_FIELD);
2427 void HandleInfoScreen_Program(int button)
2429 if (button == MB_MENU_LEAVE)
2431 PlaySound(SND_MENU_ITEM_SELECTING);
2433 info_mode = INFO_MODE_MAIN;
2438 else if (button == MB_MENU_CHOICE)
2440 PlaySound(SND_MENU_ITEM_SELECTING);
2442 FadeSoundsAndMusic();
2443 FadeOut(REDRAW_FIELD);
2445 info_mode = INFO_MODE_MAIN;
2446 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2450 PlayMenuSoundIfLoop();
2454 void DrawInfoScreen_LevelSet()
2457 int ybottom = SYSIZE - 20;
2458 char *filename = getLevelSetInfoFilename();
2460 int font_nr = FONT_INFO_LEVELSET;
2462 int font_nr = FONT_LEVEL_NUMBER;
2464 int font_width = getFontWidth(font_nr);
2465 int font_height = getFontHeight(font_nr);
2468 int sx = SX + pad_x;
2469 int sy = SY + pad_y;
2470 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
2471 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
2473 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2475 FadeOut(REDRAW_FIELD);
2480 DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
2482 DrawTextSCentered(ybottom, FONT_TEXT_4,
2483 "Press any key or button for info menu");
2485 if (filename != NULL)
2486 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
2487 max_lines_per_screen, TRUE);
2489 DrawTextSCentered(ystart, FONT_TEXT_2,
2490 "No information for this level set.");
2492 FadeIn(REDRAW_FIELD);
2495 void HandleInfoScreen_LevelSet(int button)
2497 if (button == MB_MENU_LEAVE)
2499 PlaySound(SND_MENU_ITEM_SELECTING);
2501 info_mode = INFO_MODE_MAIN;
2506 else if (button == MB_MENU_CHOICE)
2508 PlaySound(SND_MENU_ITEM_SELECTING);
2510 FadeSoundsAndMusic();
2511 FadeOut(REDRAW_FIELD);
2513 info_mode = INFO_MODE_MAIN;
2514 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2518 PlayMenuSoundIfLoop();
2522 static void DrawInfoScreenExt(int redraw_mask, boolean do_fading)
2524 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2526 if (info_mode == INFO_MODE_TITLE)
2527 DrawInfoScreen_TitleScreen();
2528 else if (info_mode == INFO_MODE_ELEMENTS)
2529 DrawInfoScreen_Elements();
2530 else if (info_mode == INFO_MODE_MUSIC)
2531 DrawInfoScreen_Music();
2532 else if (info_mode == INFO_MODE_CREDITS)
2533 DrawInfoScreen_Credits();
2534 else if (info_mode == INFO_MODE_PROGRAM)
2535 DrawInfoScreen_Program();
2536 else if (info_mode == INFO_MODE_LEVELSET)
2537 DrawInfoScreen_LevelSet();
2539 DrawInfoScreen_Main(redraw_mask, do_fading);
2541 if (info_mode != INFO_MODE_MAIN &&
2542 info_mode != INFO_MODE_TITLE &&
2543 info_mode != INFO_MODE_MUSIC)
2550 void DrawAndFadeInInfoScreen(int redraw_mask)
2552 DrawInfoScreenExt(redraw_mask, TRUE);
2555 void DrawInfoScreen()
2557 DrawInfoScreenExt(REDRAW_ALL, FALSE);
2560 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
2562 if (info_mode == INFO_MODE_TITLE)
2563 HandleInfoScreen_TitleScreen(button);
2564 else if (info_mode == INFO_MODE_ELEMENTS)
2565 HandleInfoScreen_Elements(button);
2566 else if (info_mode == INFO_MODE_MUSIC)
2567 HandleInfoScreen_Music(button);
2568 else if (info_mode == INFO_MODE_CREDITS)
2569 HandleInfoScreen_Credits(button);
2570 else if (info_mode == INFO_MODE_PROGRAM)
2571 HandleInfoScreen_Program(button);
2572 else if (info_mode == INFO_MODE_LEVELSET)
2573 HandleInfoScreen_LevelSet(button);
2575 HandleInfoScreen_Main(mx, my, dx, dy, button);
2581 /* ========================================================================= */
2582 /* type name functions */
2583 /* ========================================================================= */
2585 void HandleTypeName(int newxpos, Key key)
2587 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
2589 struct MenuPosInfo *pos = mci->pos_input;
2590 int startx = mSX + ALIGNED_XPOS(pos->x, pos->width, pos->align);
2591 int starty = mSY + pos->y;
2594 static int xpos = 0;
2596 static int xpos = 0, ypos = 2;
2598 int font_nr = mci->font_input;
2599 int font_active_nr = FONT_ACTIVE(font_nr);
2600 int font_width = getFontWidth(font_active_nr);
2603 int startx = mSX + mci->pos_input->x;
2604 int starty = mSY + mci->pos_input->y;
2607 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
2608 int startx = mSX + 32 + name_width;
2609 int starty = mSY + ypos * 32;
2616 DrawText(startx, starty, setup.player_name, font_active_nr);
2617 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
2622 if (((key >= KSYM_A && key <= KSYM_Z) ||
2623 (key >= KSYM_a && key <= KSYM_z)) &&
2624 xpos < MAX_PLAYER_NAME_LEN)
2628 if (key >= KSYM_A && key <= KSYM_Z)
2629 ascii = 'A' + (char)(key - KSYM_A);
2631 ascii = 'a' + (char)(key - KSYM_a);
2633 setup.player_name[xpos] = ascii;
2634 setup.player_name[xpos + 1] = 0;
2638 DrawText(startx, starty, setup.player_name, font_active_nr);
2639 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
2641 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
2645 setup.player_name[xpos] = 0;
2647 DrawText(startx + xpos * font_width, starty, "_ ", font_active_nr);
2649 else if (key == KSYM_Return && xpos > 0)
2651 DrawText(startx, starty, setup.player_name, font_nr);
2652 DrawText(startx + xpos * font_width, starty, " ", font_active_nr);
2656 game_status = GAME_MODE_MAIN;
2661 /* ========================================================================= */
2662 /* tree menu functions */
2663 /* ========================================================================= */
2665 static void DrawChooseTree(TreeInfo **ti_ptr)
2669 FreeScreenGadgets();
2670 CreateScreenGadgets();
2672 CloseDoor(DOOR_CLOSE_2);
2676 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
2677 MapScreenTreeGadgets(*ti_ptr);
2683 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
2685 struct GadgetInfo *gi = screen_gadget[id];
2686 int items_max, items_visible, item_position;
2688 items_max = numTreeInfoInGroup(ti);
2689 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
2690 item_position = first_entry;
2692 if (item_position > items_max - items_visible)
2693 item_position = items_max - items_visible;
2695 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
2696 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
2697 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
2700 static void drawChooseTreeList(int first_entry, int num_page_entries,
2704 char *title_string = NULL;
2705 int yoffset_sets = MENU_TITLE1_YPOS;
2706 int yoffset_setup = 16;
2707 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
2709 int last_game_status = game_status; /* save current game status */
2711 title_string = ti->infotext;
2713 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
2715 /* force LEVELS font on artwork setup screen */
2716 game_status = GAME_MODE_LEVELS;
2719 /* clear tree list area, but not title or scrollbar */
2720 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
2721 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
2722 NUM_MENU_ENTRIES_ON_SCREEN * 32);
2724 /* clear tree list area, but not title or scrollbar */
2725 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
2726 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
2727 MAX_MENU_ENTRIES_ON_SCREEN * 32);
2730 for (i = 0; i < num_page_entries; i++)
2732 TreeInfo *node, *node_first;
2733 int entry_pos = first_entry + i;
2734 int xpos = MENU_SCREEN_START_XPOS;
2735 int ypos = MENU_SCREEN_START_YPOS + i;
2736 int startx = mSX + xpos * 32;
2737 int starty = mSY + ypos * 32;
2738 int font_nr = FONT_TEXT_1;
2739 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
2740 int startx_text = startx + font_xoffset;
2741 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
2742 int text_size = startx_scrollbar - startx_text;
2743 int max_buffer_len = text_size / getFontWidth(font_nr);
2744 char buffer[max_buffer_len + 1];
2746 node_first = getTreeInfoFirstGroupEntry(ti);
2747 node = getTreeInfoFromPos(node_first, entry_pos);
2749 strncpy(buffer, node->name, max_buffer_len);
2750 buffer[max_buffer_len] = '\0';
2752 DrawText(startx, starty, buffer, font_nr + node->color);
2754 if (node->parent_link)
2755 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2756 else if (node->level_group)
2757 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2759 initCursor(i, IMG_MENU_BUTTON);
2762 game_status = last_game_status; /* restore current game status */
2764 redraw_mask |= REDRAW_FIELD;
2767 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
2769 TreeInfo *node, *node_first;
2770 int x, last_redraw_mask = redraw_mask;
2771 int ypos = MENU_TITLE2_YPOS;
2772 int font_nr = FONT_TITLE_2;
2774 if (ti->type != TREE_TYPE_LEVEL_DIR)
2777 node_first = getTreeInfoFirstGroupEntry(ti);
2778 node = getTreeInfoFromPos(node_first, entry_pos);
2780 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
2782 if (node->parent_link)
2783 DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
2785 else if (node->level_group)
2786 DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
2788 else if (ti->type == TREE_TYPE_LEVEL_DIR)
2789 DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
2790 node->levels, node->class_desc);
2792 /* let BackToFront() redraw only what is needed */
2793 redraw_mask = last_redraw_mask | REDRAW_TILES;
2794 for (x = 0; x < SCR_FIELDX; x++)
2795 MarkTileDirty(x, 1);
2798 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
2801 TreeInfo *ti = *ti_ptr;
2803 int y = ti->cl_cursor;
2804 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2805 int num_entries = numTreeInfoInGroup(ti);
2806 int num_page_entries;
2807 int last_game_status = game_status; /* save current game status */
2808 boolean position_set_by_scrollbar = (dx == 999);
2810 /* force LEVELS draw offset on choose level and artwork setup screen */
2811 game_status = GAME_MODE_LEVELS;
2813 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
2814 num_page_entries = num_entries;
2816 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
2818 game_status = last_game_status; /* restore current game status */
2820 if (button == MB_MENU_INITIALIZE)
2822 int num_entries = numTreeInfoInGroup(ti);
2823 int entry_pos = posTreeInfo(ti);
2825 if (ti->cl_first == -1)
2827 /* only on initialization */
2828 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
2829 ti->cl_cursor = entry_pos - ti->cl_first;
2831 else if (ti->cl_cursor >= num_page_entries ||
2832 (num_entries > num_page_entries &&
2833 num_entries - ti->cl_first < num_page_entries))
2835 /* only after change of list size (by custom graphic configuration) */
2836 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
2837 ti->cl_cursor = entry_pos - ti->cl_first;
2840 if (position_set_by_scrollbar)
2843 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2846 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2847 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2848 drawChooseTreeCursor(ti->cl_cursor, TRUE);
2852 else if (button == MB_MENU_LEAVE)
2854 PlaySound(SND_MENU_ITEM_SELECTING);
2856 if (ti->node_parent)
2858 *ti_ptr = ti->node_parent;
2859 DrawChooseTree(ti_ptr);
2861 else if (game_status == GAME_MODE_SETUP)
2863 if (game_status == GAME_MODE_SETUP)
2865 if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
2866 execSetupGraphics();
2873 game_status = GAME_MODE_MAIN;
2880 if (mx || my) /* mouse input */
2882 int last_game_status = game_status; /* save current game status */
2884 /* force LEVELS draw offset on artwork setup screen */
2885 game_status = GAME_MODE_LEVELS;
2887 x = (mx - mSX) / 32;
2888 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2890 game_status = last_game_status; /* restore current game status */
2892 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2894 /* move cursor instead of scrolling when already at start/end of list */
2895 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
2897 else if (dy == +1 * SCROLL_LINE &&
2898 ti->cl_first + num_page_entries == num_entries)
2901 /* handle scrolling screen one line or page */
2902 if (ti->cl_cursor + dy < 0 ||
2903 ti->cl_cursor + dy > num_page_entries - 1)
2905 if (ABS(dy) == SCROLL_PAGE)
2906 step = num_page_entries - 1;
2908 if (dy < 0 && ti->cl_first > 0)
2910 /* scroll page/line up */
2912 ti->cl_first -= step;
2913 if (ti->cl_first < 0)
2916 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2917 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2918 drawChooseTreeCursor(ti->cl_cursor, TRUE);
2920 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2923 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
2925 /* scroll page/line down */
2927 ti->cl_first += step;
2928 if (ti->cl_first + num_page_entries > num_entries)
2929 ti->cl_first = MAX(0, num_entries - num_page_entries);
2931 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2932 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2933 drawChooseTreeCursor(ti->cl_cursor, TRUE);
2935 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2942 /* handle moving cursor one line */
2943 y = ti->cl_cursor + dy;
2948 TreeInfo *node_first, *node_cursor;
2949 int entry_pos = ti->cl_first + y;
2951 node_first = getTreeInfoFirstGroupEntry(ti);
2952 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
2954 if (node_cursor->node_group)
2956 PlaySound(SND_MENU_ITEM_SELECTING);
2958 node_cursor->cl_first = ti->cl_first;
2959 node_cursor->cl_cursor = ti->cl_cursor;
2960 *ti_ptr = node_cursor->node_group;
2961 DrawChooseTree(ti_ptr);
2966 else if (dx == -1 && ti->node_parent)
2968 PlaySound(SND_MENU_ITEM_SELECTING);
2970 *ti_ptr = ti->node_parent;
2971 DrawChooseTree(ti_ptr);
2976 if (!anyScrollbarGadgetActive() &&
2977 IN_VIS_FIELD(x, y) &&
2978 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2979 y >= 0 && y < num_page_entries)
2983 if (y != ti->cl_cursor)
2985 PlaySound(SND_MENU_ITEM_ACTIVATING);
2987 drawChooseTreeCursor(ti->cl_cursor, FALSE);
2988 drawChooseTreeCursor(y, TRUE);
2989 drawChooseTreeInfo(ti->cl_first + y, ti);
2996 TreeInfo *node_first, *node_cursor;
2997 int entry_pos = ti->cl_first + y;
2999 PlaySound(SND_MENU_ITEM_SELECTING);
3001 node_first = getTreeInfoFirstGroupEntry(ti);
3002 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3004 if (node_cursor->node_group)
3006 node_cursor->cl_first = ti->cl_first;
3007 node_cursor->cl_cursor = ti->cl_cursor;
3008 *ti_ptr = node_cursor->node_group;
3009 DrawChooseTree(ti_ptr);
3011 else if (node_cursor->parent_link)
3013 *ti_ptr = node_cursor->node_parent;
3014 DrawChooseTree(ti_ptr);
3018 node_cursor->cl_first = ti->cl_first;
3019 node_cursor->cl_cursor = ti->cl_cursor;
3020 *ti_ptr = node_cursor;
3022 if (ti->type == TREE_TYPE_LEVEL_DIR)
3024 LoadLevelSetup_SeriesInfo();
3026 SaveLevelSetup_LastSeries();
3027 SaveLevelSetup_SeriesInfo();
3031 if (game_status == GAME_MODE_SETUP)
3033 if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
3034 execSetupGraphics();
3040 game_status = GAME_MODE_MAIN;
3048 void DrawChooseLevel()
3050 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3052 DrawChooseTree(&leveldir_current);
3058 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
3060 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3065 void DrawHallOfFame(int highlight_position)
3068 FadeSoundsAndMusic();
3070 /* (this is needed when called from GameEnd() after winning a game) */
3071 KeyboardAutoRepeatOn();
3074 /* (this is needed when called from GameEnd() after winning a game) */
3075 SetDrawDeactivationMask(REDRAW_NONE);
3076 SetDrawBackgroundMask(REDRAW_FIELD);
3078 CloseDoor(DOOR_CLOSE_2);
3080 if (highlight_position < 0)
3081 LoadScore(level_nr);
3083 FadeOut(REDRAW_FIELD);
3090 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
3092 FadeIn(REDRAW_FIELD);
3095 static void drawHallOfFameList(int first_entry, int highlight_position)
3099 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
3102 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
3103 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
3104 "HighScores of Level %d", level_nr);
3106 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3108 int entry = first_entry + i;
3109 boolean active = (entry == highlight_position);
3110 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
3111 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
3112 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
3113 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
3114 int dx1 = 3 * getFontWidth(font_nr1);
3115 int dx2 = dx1 + getFontWidth(font_nr1);
3116 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
3117 int sy = mSY + 64 + i * 32;
3119 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
3120 DrawText(mSX + dx1, sy, ".", font_nr1);
3121 DrawText(mSX + dx2, sy, ".........................", font_nr3);
3123 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
3124 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
3126 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
3129 redraw_mask |= REDRAW_FIELD;
3132 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
3134 static int first_entry = 0;
3135 static int highlight_position = 0;
3136 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3138 if (button == MB_MENU_INITIALIZE)
3141 highlight_position = mx;
3142 drawHallOfFameList(first_entry, highlight_position);
3147 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
3148 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
3152 if (first_entry > 0)
3154 first_entry -= step;
3155 if (first_entry < 0)
3158 drawHallOfFameList(first_entry, highlight_position);
3163 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
3165 first_entry += step;
3166 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
3167 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
3169 drawHallOfFameList(first_entry, highlight_position);
3172 else if (button == MB_MENU_LEAVE)
3174 PlaySound(SND_MENU_ITEM_SELECTING);
3176 FadeSound(SND_BACKGROUND_SCORES);
3178 game_status = GAME_MODE_MAIN;
3182 else if (button == MB_MENU_CHOICE)
3184 PlaySound(SND_MENU_ITEM_SELECTING);
3186 FadeSound(SND_BACKGROUND_SCORES);
3187 FadeOut(REDRAW_FIELD);
3189 game_status = GAME_MODE_MAIN;
3191 DrawAndFadeInMainMenu(REDRAW_FIELD);
3194 if (game_status == GAME_MODE_SCORES)
3195 PlayMenuSoundIfLoop();
3201 /* ========================================================================= */
3202 /* setup screen functions */
3203 /* ========================================================================= */
3205 static struct TokenInfo *setup_info;
3206 static int num_setup_info;
3208 static char *screen_mode_text;
3209 static char *graphics_set_name;
3210 static char *sounds_set_name;
3211 static char *music_set_name;
3213 static void execSetupMain()
3215 setup_mode = SETUP_MODE_MAIN;
3219 static void execSetupGame()
3221 setup_mode = SETUP_MODE_GAME;
3225 static void execSetupEditor()
3227 setup_mode = SETUP_MODE_EDITOR;
3231 static void execSetupGraphics()
3233 if (video.fullscreen_available && screen_modes == NULL)
3237 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
3239 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3240 char identifier[32], name[32];
3241 int x = video.fullscreen_modes[i].width;
3242 int y = video.fullscreen_modes[i].height;
3245 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
3247 ti->node_top = &screen_modes;
3248 ti->sort_priority = x * 10000 + y;
3250 sprintf(identifier, "%dx%d", x, y);
3251 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
3253 setString(&ti->identifier, identifier);
3254 setString(&ti->name, name);
3255 setString(&ti->name_sorting, name);
3256 setString(&ti->infotext, "Fullscreen Mode");
3258 pushTreeInfo(&screen_modes, ti);
3261 /* sort fullscreen modes to start with lowest available screen resolution */
3262 sortTreeInfo(&screen_modes);
3264 /* set current screen mode for fullscreen mode to configured setup value */
3265 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3266 setup.fullscreen_mode);
3268 /* if that fails, set current screen mode to reliable default value */
3269 if (screen_mode_current == NULL)
3270 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3271 DEFAULT_FULLSCREEN_MODE);
3273 /* if that also fails, set current screen mode to first available mode */
3274 if (screen_mode_current == NULL)
3275 screen_mode_current = screen_modes;
3277 if (screen_mode_current == NULL)
3278 video.fullscreen_available = FALSE;
3281 if (video.fullscreen_available)
3283 setup.fullscreen_mode = screen_mode_current->identifier;
3285 /* needed for displaying screen mode name instead of identifier */
3286 screen_mode_text = screen_mode_current->name;
3289 setup_mode = SETUP_MODE_GRAPHICS;
3293 static void execSetupChooseScreenMode()
3295 if (!video.fullscreen_available)
3298 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
3302 static void execSetupSound()
3304 setup_mode = SETUP_MODE_SOUND;
3308 static void execSetupArtwork()
3310 setup.graphics_set = artwork.gfx_current->identifier;
3311 setup.sounds_set = artwork.snd_current->identifier;
3312 setup.music_set = artwork.mus_current->identifier;
3314 /* needed if last screen (setup choice) changed graphics, sounds or music */
3315 ReloadCustomArtwork(0);
3317 /* needed for displaying artwork name instead of artwork identifier */
3318 graphics_set_name = artwork.gfx_current->name;
3319 sounds_set_name = artwork.snd_current->name;
3320 music_set_name = artwork.mus_current->name;
3322 setup_mode = SETUP_MODE_ARTWORK;
3326 static void execSetupChooseGraphics()
3328 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
3332 static void execSetupChooseSounds()
3334 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
3338 static void execSetupChooseMusic()
3340 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
3344 static void execSetupInput()
3346 setup_mode = SETUP_MODE_INPUT;
3350 static void execSetupShortcut1()
3352 setup_mode = SETUP_MODE_SHORTCUT_1;
3356 static void execSetupShortcut2()
3358 setup_mode = SETUP_MODE_SHORTCUT_2;
3362 static void execExitSetup()
3364 game_status = GAME_MODE_MAIN;
3368 static void execSaveAndExitSetup()
3374 static struct TokenInfo setup_info_main[] =
3376 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
3377 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
3378 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
3379 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
3380 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
3381 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
3382 { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
3383 { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
3384 { TYPE_EMPTY, NULL, "" },
3385 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
3386 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
3391 static struct TokenInfo setup_info_game[] =
3393 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
3394 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
3395 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
3396 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
3397 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
3398 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
3399 { TYPE_EMPTY, NULL, "" },
3400 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3405 static struct TokenInfo setup_info_editor[] =
3408 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
3409 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
3410 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
3411 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
3412 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
3413 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
3414 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
3415 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
3417 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
3418 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
3419 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
3421 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
3423 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
3424 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
3425 { TYPE_EMPTY, NULL, "" },
3427 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
3428 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
3429 { TYPE_EMPTY, NULL, "" },
3431 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
3432 { TYPE_EMPTY, NULL, "" },
3433 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3438 static struct TokenInfo setup_info_graphics[] =
3440 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
3441 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
3442 { TYPE_STRING, &screen_mode_text, "" },
3443 { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" },
3445 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
3446 { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
3448 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
3449 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
3450 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
3451 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
3452 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
3453 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
3454 { TYPE_EMPTY, NULL, "" },
3455 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3460 static struct TokenInfo setup_info_sound[] =
3462 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
3463 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
3464 { TYPE_SWITCH, &setup.sound_music, "Music:" },
3465 { TYPE_EMPTY, NULL, "" },
3466 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3471 static struct TokenInfo setup_info_artwork[] =
3473 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
3474 { TYPE_STRING, &graphics_set_name, "" },
3475 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
3476 { TYPE_STRING, &sounds_set_name, "" },
3477 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
3478 { TYPE_STRING, &music_set_name, "" },
3479 { TYPE_EMPTY, NULL, "" },
3481 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
3482 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
3483 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
3485 { TYPE_STRING, NULL, "Override Level Artwork:"},
3486 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
3487 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
3488 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
3490 { TYPE_EMPTY, NULL, "" },
3491 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3496 static struct TokenInfo setup_info_input[] =
3498 { TYPE_SWITCH, NULL, "Player:" },
3499 { TYPE_SWITCH, NULL, "Device:" },
3500 { TYPE_ENTER_MENU, NULL, "" },
3501 { TYPE_EMPTY, NULL, "" },
3502 { TYPE_EMPTY, NULL, "" },
3503 { TYPE_EMPTY, NULL, "" },
3504 { TYPE_EMPTY, NULL, "" },
3505 { TYPE_EMPTY, NULL, "" },
3506 { TYPE_EMPTY, NULL, "" },
3507 { TYPE_EMPTY, NULL, "" },
3508 { TYPE_EMPTY, NULL, "" },
3509 { TYPE_EMPTY, NULL, "" },
3510 { TYPE_EMPTY, NULL, "" },
3511 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3516 static struct TokenInfo setup_info_shortcut_1[] =
3518 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
3519 { TYPE_KEY, &setup.shortcut.save_game, "" },
3520 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
3521 { TYPE_KEY, &setup.shortcut.load_game, "" },
3522 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
3523 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
3524 { TYPE_EMPTY, NULL, "" },
3525 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
3526 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
3527 { TYPE_EMPTY, NULL, "" },
3528 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3533 static struct TokenInfo setup_info_shortcut_2[] =
3535 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
3536 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
3537 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
3538 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
3539 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
3540 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
3541 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
3542 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
3543 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
3544 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
3545 { TYPE_EMPTY, NULL, "" },
3546 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3551 static Key getSetupKey()
3553 Key key = KSYM_UNDEFINED;
3554 boolean got_key_event = FALSE;
3556 while (!got_key_event)
3558 if (PendingEvent()) /* got event */
3566 case EVENT_KEYPRESS:
3568 key = GetEventKey((KeyEvent *)&event, TRUE);
3570 /* press 'Escape' or 'Enter' to keep the existing key binding */
3571 if (key == KSYM_Escape || key == KSYM_Return)
3572 key = KSYM_UNDEFINED; /* keep old value */
3574 got_key_event = TRUE;
3578 case EVENT_KEYRELEASE:
3579 key_joystick_mapping = 0;
3583 HandleOtherEvents(&event);
3591 /* don't eat all CPU time */
3598 static int getSetupTextFont(int type)
3600 if (type & (TYPE_SWITCH |
3611 static int getSetupValueFont(int type, void *value)
3613 if (type & TYPE_KEY)
3614 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
3615 else if (type & TYPE_STRING)
3616 return FONT_VALUE_2;
3617 else if (type & TYPE_ECS_AGA)
3618 return FONT_VALUE_1;
3619 else if (type & TYPE_BOOLEAN_STYLE)
3620 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
3622 return FONT_VALUE_1;
3625 static void drawSetupValue(int pos)
3627 boolean font_draw_xoffset_modified = FALSE;
3628 int font_draw_xoffset_old = -1;
3629 int xpos = MENU_SCREEN_VALUE_XPOS;
3630 int ypos = MENU_SCREEN_START_YPOS + pos;
3631 int startx = mSX + xpos * 32;
3632 int starty = mSY + ypos * 32;
3633 int font_nr, font_width;
3634 int type = setup_info[pos].type;
3635 void *value = setup_info[pos].value;
3636 char *value_string = getSetupValue(type, value);
3639 if (value_string == NULL)
3642 if (type & TYPE_KEY)
3644 xpos = MENU_SCREEN_START_XPOS;
3646 if (type & TYPE_QUERY)
3648 value_string = "<press key>";
3651 else if (type & TYPE_STRING)
3653 int max_value_len = (SCR_FIELDX - 2) * 2;
3655 xpos = MENU_SCREEN_START_XPOS;
3657 if (strlen(value_string) > max_value_len)
3658 value_string[max_value_len] = '\0';
3661 startx = mSX + xpos * 32;
3662 starty = mSY + ypos * 32;
3663 font_nr = getSetupValueFont(type, value);
3664 font_width = getFontWidth(font_nr);
3666 /* downward compatibility correction for Juergen Bonhagen's menu settings */
3667 if (setup_mode != SETUP_MODE_INPUT)
3669 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
3670 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3671 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
3672 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
3673 int text_font_nr = getSetupTextFont(FONT_MENU_2);
3674 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
3675 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
3676 boolean correct_font_draw_xoffset = FALSE;
3678 if (xpos == MENU_SCREEN_START_XPOS &&
3679 startx + font1_xoffset < text_startx + text_font_xoffset)
3680 correct_font_draw_xoffset = TRUE;
3682 if (xpos == MENU_SCREEN_VALUE_XPOS &&
3683 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
3684 correct_font_draw_xoffset = TRUE;
3686 /* check if setup value would overlap with setup text when printed */
3687 /* (this can happen for extreme/wrong values for font draw offset) */
3688 if (correct_font_draw_xoffset)
3690 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
3691 font_draw_xoffset_modified = TRUE;
3693 if (type & TYPE_KEY)
3694 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
3695 else if (!(type & TYPE_STRING))
3696 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
3697 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
3701 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
3702 DrawText(startx + i * font_width, starty, " ", font_nr);
3704 DrawText(startx, starty, value_string, font_nr);
3706 if (font_draw_xoffset_modified)
3707 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
3710 static void changeSetupValue(int pos)
3712 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
3714 *(boolean *)setup_info[pos].value ^= TRUE;
3716 else if (setup_info[pos].type & TYPE_KEY)
3720 setup_info[pos].type |= TYPE_QUERY;
3721 drawSetupValue(pos);
3722 setup_info[pos].type &= ~TYPE_QUERY;
3724 key = getSetupKey();
3725 if (key != KSYM_UNDEFINED)
3726 *(Key *)setup_info[pos].value = key;
3729 drawSetupValue(pos);
3732 static void DrawCursorAndText_Setup(int pos, boolean active)
3734 int xpos = MENU_SCREEN_START_XPOS;
3735 int ypos = MENU_SCREEN_START_YPOS + pos;
3736 int font_nr = getSetupTextFont(setup_info[pos].type);
3738 if (setup_info == setup_info_input)
3739 font_nr = FONT_MENU_1;
3742 font_nr = FONT_ACTIVE(font_nr);
3744 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
3746 if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
3747 drawCursor(pos, active);
3750 static void DrawSetupScreen_Generic()
3752 char *title_string = NULL;
3756 CloseDoor(DOOR_CLOSE_2);
3760 if (setup_mode == SETUP_MODE_MAIN)
3762 setup_info = setup_info_main;
3763 title_string = "Setup";
3765 else if (setup_mode == SETUP_MODE_GAME)
3767 setup_info = setup_info_game;
3768 title_string = "Setup Game";
3770 else if (setup_mode == SETUP_MODE_EDITOR)
3772 setup_info = setup_info_editor;
3773 title_string = "Setup Editor";
3775 else if (setup_mode == SETUP_MODE_GRAPHICS)
3777 setup_info = setup_info_graphics;
3778 title_string = "Setup Graphics";
3780 else if (setup_mode == SETUP_MODE_SOUND)
3782 setup_info = setup_info_sound;
3783 title_string = "Setup Sound";
3785 else if (setup_mode == SETUP_MODE_ARTWORK)
3787 setup_info = setup_info_artwork;
3788 title_string = "Custom Artwork";
3790 else if (setup_mode == SETUP_MODE_SHORTCUT_1)
3792 setup_info = setup_info_shortcut_1;
3793 title_string = "Setup Shortcuts";
3795 else if (setup_mode == SETUP_MODE_SHORTCUT_2)
3797 setup_info = setup_info_shortcut_2;
3798 title_string = "Setup Shortcuts";
3801 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
3804 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3806 void *value_ptr = setup_info[i].value;
3809 int xpos = MENU_SCREEN_START_XPOS;
3810 int ypos = MENU_SCREEN_START_YPOS + i;
3814 /* set some entries to "unchangeable" according to other variables */
3815 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
3816 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
3817 (value_ptr == &setup.sound_music && !audio.music_available) ||
3818 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
3819 (value_ptr == &screen_mode_text && !video.fullscreen_available))
3820 setup_info[i].type |= TYPE_GHOSTED;
3822 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
3823 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3824 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
3825 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3826 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
3827 initCursor(i, IMG_MENU_BUTTON);
3830 DrawCursorAndText_Setup(i, FALSE);
3832 font_nr = getSetupTextFont(setup_info[i].type);
3834 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
3837 if (setup_info[i].type & TYPE_VALUE)
3844 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
3845 "Joysticks deactivated in setup menu");
3850 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
3853 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
3855 static int choice_store[MAX_SETUP_MODES];
3856 int choice = choice_store[setup_mode]; /* always starts with 0 */
3860 if (button == MB_MENU_INITIALIZE)
3862 /* advance to first valid menu entry */
3863 while (choice < num_setup_info &&
3864 setup_info[choice].type & TYPE_SKIP_ENTRY)
3866 choice_store[setup_mode] = choice;
3869 DrawCursorAndText_Setup(choice, TRUE);
3871 drawCursor(choice, TRUE);
3876 else if (button == MB_MENU_LEAVE)
3878 PlaySound(SND_MENU_ITEM_SELECTING);
3880 for (y = 0; y < num_setup_info; y++)
3882 if (setup_info[y].type & TYPE_LEAVE_MENU)
3884 void (*menu_callback_function)(void) = setup_info[y].value;
3886 menu_callback_function();
3888 break; /* absolutely needed because function changes 'setup_info'! */
3895 if (mx || my) /* mouse input */
3897 x = (mx - mSX) / 32;
3898 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3900 else if (dx || dy) /* keyboard input */
3904 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
3906 if (setup_info[choice].type & menu_navigation_type ||
3907 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
3908 button = MB_MENU_CHOICE;
3913 /* jump to next non-empty menu entry (up or down) */
3914 while (y > 0 && y < num_setup_info - 1 &&
3915 setup_info[y].type & TYPE_SKIP_ENTRY)
3919 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
3923 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
3925 PlaySound(SND_MENU_ITEM_ACTIVATING);
3928 DrawCursorAndText_Setup(choice, FALSE);
3929 DrawCursorAndText_Setup(y, TRUE);
3931 drawCursor(choice, FALSE);
3932 drawCursor(y, TRUE);
3935 choice = choice_store[setup_mode] = y;
3938 else if (!(setup_info[y].type & TYPE_GHOSTED))
3940 PlaySound(SND_MENU_ITEM_SELECTING);
3942 /* when selecting key headline, execute function for key value change */
3943 if (setup_info[y].type & TYPE_KEYTEXT &&
3944 setup_info[y + 1].type & TYPE_KEY)
3947 /* when selecting string value, execute function for list selection */
3948 if (setup_info[y].type & TYPE_STRING && y > 0 &&
3949 setup_info[y - 1].type & TYPE_ENTER_LIST)
3952 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
3954 void (*menu_callback_function)(void) = setup_info[y].value;
3956 menu_callback_function();
3960 if (setup_info[y].type & TYPE_VALUE)
3961 changeSetupValue(y);
3967 void DrawSetupScreen_Input()
3976 setup_info = setup_info_input;
3979 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
3982 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3984 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
3985 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3986 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
3987 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3988 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
3989 initCursor(i, IMG_MENU_BUTTON);
3991 DrawCursorAndText_Setup(i, FALSE);
3994 initCursor(0, IMG_MENU_BUTTON);
3995 initCursor(1, IMG_MENU_BUTTON);
3996 initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
3997 initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
3999 DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
4000 DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
4001 DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
4005 DeactivateJoystickForCalibration();
4008 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4009 "Joysticks deactivated on this screen");
4012 /* create gadgets for setup input menu screen */
4013 FreeScreenGadgets();
4014 CreateScreenGadgets();
4016 /* map gadgets for setup input menu screen */
4017 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
4019 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
4024 static void setJoystickDeviceToNr(char *device_name, int device_nr)
4026 if (device_name == NULL)
4029 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
4032 if (strlen(device_name) > 1)
4034 char c1 = device_name[strlen(device_name) - 1];
4035 char c2 = device_name[strlen(device_name) - 2];
4037 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
4038 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
4041 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
4042 strlen(device_name));
4045 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
4048 static struct SetupKeyboardInfo custom_key;
4055 { &custom_key.left, "Joystick Left" },
4056 { &custom_key.right, "Joystick Right" },
4057 { &custom_key.up, "Joystick Up" },
4058 { &custom_key.down, "Joystick Down" },
4059 { &custom_key.snap, "Button 1" },
4060 { &custom_key.drop, "Button 2" }
4062 static char *joystick_name[MAX_PLAYERS] =
4069 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
4073 custom_key = setup.input[player_nr].key;
4075 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
4076 FONT_INPUT_1_ACTIVE);
4078 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4080 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4081 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
4083 if (setup.input[player_nr].use_joystick)
4085 char *device_name = setup.input[player_nr].joy.device_name;
4086 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
4087 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
4089 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
4090 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
4094 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
4095 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
4098 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
4100 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
4101 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
4102 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
4103 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
4105 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
4106 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
4107 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
4108 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
4109 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
4110 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
4112 for (i = 0; i < 6; i++)
4114 int ypos = 6 + i + (i > 3 ? i-3 : 0);
4116 DrawText(mSX + 3 * 32, mSY + ypos * 32,
4118 DrawText(mSX + 3 * 32, mSY + ypos * 32,
4119 (setup.input[player_nr].use_joystick ?
4121 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
4125 static int input_player_nr = 0;
4127 void HandleSetupScreen_Input_Player(int step, int direction)
4129 int old_player_nr = input_player_nr;
4132 new_player_nr = old_player_nr + step * direction;
4133 if (new_player_nr < 0)
4135 if (new_player_nr > MAX_PLAYERS - 1)
4136 new_player_nr = MAX_PLAYERS - 1;
4138 if (new_player_nr != old_player_nr)
4140 input_player_nr = new_player_nr;
4142 drawPlayerSetupInputInfo(input_player_nr, FALSE);
4146 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
4148 static int choice = 0;
4151 int pos_start = SETUPINPUT_SCREEN_POS_START;
4152 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
4153 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
4154 int pos_end = SETUPINPUT_SCREEN_POS_END;
4156 if (button == MB_MENU_INITIALIZE)
4158 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
4161 DrawCursorAndText_Setup(choice, TRUE);
4163 drawCursor(choice, TRUE);
4168 else if (button == MB_MENU_LEAVE)
4170 setup_mode = SETUP_MODE_MAIN;
4177 if (mx || my) /* mouse input */
4179 x = (mx - mSX) / 32;
4180 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4182 else if (dx || dy) /* keyboard input */
4184 if (dx && choice == 0)
4185 x = (dx < 0 ? 10 : 12);
4186 else if ((dx && choice == 1) ||
4187 (dx == +1 && choice == 2) ||
4188 (dx == -1 && choice == pos_end))
4189 button = MB_MENU_CHOICE;
4193 if (y >= pos_empty1 && y <= pos_empty2)
4194 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
4197 if (y == 0 && dx != 0 && button)
4199 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
4201 else if (IN_VIS_FIELD(x, y) &&
4202 y >= pos_start && y <= pos_end &&
4203 !(y >= pos_empty1 && y <= pos_empty2))
4210 DrawCursorAndText_Setup(choice, FALSE);
4211 DrawCursorAndText_Setup(y, TRUE);
4213 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
4215 drawCursor(choice, FALSE);
4216 drawCursor(y, TRUE);
4226 char *device_name = setup.input[input_player_nr].joy.device_name;
4228 if (!setup.input[input_player_nr].use_joystick)
4230 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
4232 setJoystickDeviceToNr(device_name, new_device_nr);
4233 setup.input[input_player_nr].use_joystick = TRUE;
4237 int device_nr = getJoystickNrFromDeviceName(device_name);
4238 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
4240 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
4241 setup.input[input_player_nr].use_joystick = FALSE;
4243 setJoystickDeviceToNr(device_name, new_device_nr);
4246 drawPlayerSetupInputInfo(input_player_nr, FALSE);
4250 if (setup.input[input_player_nr].use_joystick)
4253 CalibrateJoystick(input_player_nr);
4256 CustomizeKeyboard(input_player_nr);
4258 else if (y == pos_end)
4262 setup_mode = SETUP_MODE_MAIN;
4269 void CustomizeKeyboard(int player_nr)
4273 boolean finished = FALSE;
4274 static struct SetupKeyboardInfo custom_key;
4279 } customize_step[] =
4281 { &custom_key.left, "Move Left" },
4282 { &custom_key.right, "Move Right" },
4283 { &custom_key.up, "Move Up" },
4284 { &custom_key.down, "Move Down" },
4285 { &custom_key.snap, "Snap Field" },
4286 { &custom_key.drop, "Drop Element" }
4289 /* read existing key bindings from player setup */
4290 custom_key = setup.input[player_nr].key;
4294 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
4300 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4301 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4302 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4303 "Key:", FONT_INPUT_1_ACTIVE);
4304 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4305 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
4309 if (PendingEvent()) /* got event */
4317 case EVENT_KEYPRESS:
4319 Key key = GetEventKey((KeyEvent *)&event, FALSE);
4321 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
4327 /* all keys configured -- wait for "Escape" or "Return" key */
4331 /* press 'Enter' to keep the existing key binding */
4332 if (key == KSYM_Return)
4333 key = *customize_step[step_nr].key;
4335 /* check if key already used */
4336 for (i = 0; i < step_nr; i++)
4337 if (*customize_step[i].key == key)
4342 /* got new key binding */
4343 *customize_step[step_nr].key = key;
4344 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4346 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4347 getKeyNameFromKey(key), FONT_VALUE_1);
4350 /* un-highlight last query */
4351 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
4352 customize_step[step_nr - 1].text, FONT_MENU_1);
4353 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
4354 "Key:", FONT_MENU_1);
4356 /* press 'Enter' to leave */
4359 DrawText(mSX + 16, mSY + 15 * 32 + 16,
4360 "Press Enter", FONT_TITLE_1);
4364 /* query next key binding */
4365 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4366 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4367 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4368 "Key:", FONT_INPUT_1_ACTIVE);
4369 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4370 getKeyNameFromKey(*customize_step[step_nr].key),
4375 case EVENT_KEYRELEASE:
4376 key_joystick_mapping = 0;
4380 HandleOtherEvents(&event);
4388 /* don't eat all CPU time */
4392 /* write new key bindings back to player setup */
4393 setup.input[player_nr].key = custom_key;
4396 DrawSetupScreen_Input();
4399 static boolean CalibrateJoystickMain(int player_nr)
4401 int new_joystick_xleft = JOYSTICK_XMIDDLE;
4402 int new_joystick_xright = JOYSTICK_XMIDDLE;
4403 int new_joystick_yupper = JOYSTICK_YMIDDLE;
4404 int new_joystick_ylower = JOYSTICK_YMIDDLE;
4405 int new_joystick_xmiddle, new_joystick_ymiddle;
4407 int joystick_fd = joystick.fd[player_nr];
4408 int x, y, last_x, last_y, xpos = 8, ypos = 3;
4409 boolean check[3][3];
4410 int check_remaining = 3 * 3;
4415 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
4418 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
4423 for (y = 0; y < 3; y++)
4425 for (x = 0; x < 3; x++)
4427 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
4428 check[x][y] = FALSE;
4432 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
4433 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
4434 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
4435 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
4436 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
4437 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
4438 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
4440 joy_value = Joystick(player_nr);
4441 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
4442 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
4444 /* eventually uncalibrated center position (joystick could be uncentered) */
4445 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4448 new_joystick_xmiddle = joy_x;
4449 new_joystick_ymiddle = joy_y;
4451 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
4454 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
4459 if (PendingEvent()) /* got event */
4467 case EVENT_KEYPRESS:
4468 switch (GetEventKey((KeyEvent *)&event, TRUE))
4471 if (check_remaining == 0)
4484 case EVENT_KEYRELEASE:
4485 key_joystick_mapping = 0;
4489 HandleOtherEvents(&event);
4494 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4497 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
4498 new_joystick_xright = MAX(new_joystick_xright, joy_x);
4499 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
4500 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
4502 setup.input[player_nr].joy.xleft = new_joystick_xleft;
4503 setup.input[player_nr].joy.yupper = new_joystick_yupper;
4504 setup.input[player_nr].joy.xright = new_joystick_xright;
4505 setup.input[player_nr].joy.ylower = new_joystick_ylower;
4506 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
4507 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
4509 CheckJoystickData();
4511 joy_value = Joystick(player_nr);
4513 if (joy_value & JOY_BUTTON && check_remaining == 0)
4516 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
4517 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
4519 if (x != last_x || y != last_y)
4521 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
4522 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
4527 if (check_remaining > 0 && !check[x+1][y+1])
4529 check[x+1][y+1] = TRUE;
4535 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
4536 setup.input[player_nr].joy.xleft,
4537 setup.input[player_nr].joy.xmiddle,
4538 setup.input[player_nr].joy.xright);
4539 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
4540 setup.input[player_nr].joy.yupper,
4541 setup.input[player_nr].joy.ymiddle,
4542 setup.input[player_nr].joy.ylower);
4551 /* don't eat all CPU time */
4555 /* calibrated center position (joystick should now be centered) */
4556 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4559 new_joystick_xmiddle = joy_x;
4560 new_joystick_ymiddle = joy_y;
4565 DrawSetupScreen_Input();
4568 /* wait until the last pressed button was released */
4569 while (Joystick(player_nr) & JOY_BUTTON)
4571 if (PendingEvent()) /* got event */
4576 HandleOtherEvents(&event);
4585 void CalibrateJoystick(int player_nr)
4587 if (!CalibrateJoystickMain(player_nr))
4589 char *device_name = setup.input[player_nr].joy.device_name;
4590 int nr = getJoystickNrFromDeviceName(device_name) + 1;
4591 int xpos = mSX - SX;
4592 int ypos = mSY - SY;
4596 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
4597 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
4600 Delay(2000); /* show error message for a short time */
4606 DrawSetupScreen_Input();
4610 void DrawSetupScreen()
4612 DeactivateJoystick();
4614 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
4616 if (setup_mode == SETUP_MODE_INPUT)
4617 DrawSetupScreen_Input();
4618 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
4619 DrawChooseTree(&screen_mode_current);
4620 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
4621 DrawChooseTree(&artwork.gfx_current);
4622 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
4623 DrawChooseTree(&artwork.snd_current);
4624 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
4625 DrawChooseTree(&artwork.mus_current);
4627 DrawSetupScreen_Generic();
4633 void RedrawSetupScreenAfterFullscreenToggle()
4635 if (setup_mode == SETUP_MODE_GRAPHICS)
4639 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
4641 if (setup_mode == SETUP_MODE_INPUT)
4642 HandleSetupScreen_Input(mx, my, dx, dy, button);
4643 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
4644 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
4645 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
4646 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
4647 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
4648 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
4649 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
4650 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
4652 HandleSetupScreen_Generic(mx, my, dx, dy, button);
4657 void HandleGameActions()
4659 if (game_status != GAME_MODE_PLAYING)
4662 GameActions(); /* main game loop */
4664 if (tape.auto_play && !tape.playing)
4665 AutoPlayTape(); /* continue automatically playing next tape */
4669 /* ---------- new screen button stuff -------------------------------------- */
4671 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
4676 case SCREEN_CTRL_ID_PREV_LEVEL:
4677 *x = mSX + menu.main.button.prev_level.x;
4678 *y = mSY + menu.main.button.prev_level.y;
4681 case SCREEN_CTRL_ID_NEXT_LEVEL:
4682 *x = mSX + menu.main.button.next_level.x;
4683 *y = mSY + menu.main.button.next_level.y;
4686 case SCREEN_CTRL_ID_PREV_LEVEL:
4687 *x = mSX + TILEX * getPrevlevelButtonPos();
4688 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
4691 case SCREEN_CTRL_ID_NEXT_LEVEL:
4692 *x = mSX + TILEX * getNextLevelButtonPos();
4693 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
4697 case SCREEN_CTRL_ID_PREV_PLAYER:
4698 *x = mSX + TILEX * 10;
4699 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
4702 case SCREEN_CTRL_ID_NEXT_PLAYER:
4703 *x = mSX + TILEX * 12;
4704 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
4708 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
4714 int gfx_unpressed, gfx_pressed;
4715 void (*get_gadget_position)(int *, int *, int);
4719 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
4722 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
4723 getScreenMenuButtonPos,
4724 SCREEN_CTRL_ID_PREV_LEVEL,
4729 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
4730 getScreenMenuButtonPos,
4731 SCREEN_CTRL_ID_NEXT_LEVEL,
4736 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
4737 getScreenMenuButtonPos,
4738 SCREEN_CTRL_ID_PREV_PLAYER,
4743 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
4744 getScreenMenuButtonPos,
4745 SCREEN_CTRL_ID_NEXT_PLAYER,
4753 int gfx_unpressed, gfx_pressed;
4757 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
4760 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
4761 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
4762 SCREEN_CTRL_ID_SCROLL_UP,
4766 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
4767 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
4768 SCREEN_CTRL_ID_SCROLL_DOWN,
4775 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4776 Bitmap **gfx_unpressed, **gfx_pressed;
4778 int gfx_unpressed, gfx_pressed;
4785 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
4788 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4789 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
4791 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
4793 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
4794 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
4795 GD_TYPE_SCROLLBAR_VERTICAL,
4796 SCREEN_CTRL_ID_SCROLL_VERTICAL,
4797 "scroll level series vertically"
4801 static void CreateScreenMenubuttons()
4803 struct GadgetInfo *gi;
4804 unsigned long event_mask;
4807 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
4809 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4810 int gfx_unpressed, gfx_pressed;
4811 int x, y, width, height;
4812 int gd_x1, gd_x2, gd_y1, gd_y2;
4813 int id = menubutton_info[i].gadget_id;
4815 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
4817 menubutton_info[i].get_gadget_position(&x, &y, id);
4819 width = SC_MENUBUTTON_XSIZE;
4820 height = SC_MENUBUTTON_YSIZE;
4822 gfx_unpressed = menubutton_info[i].gfx_unpressed;
4823 gfx_pressed = menubutton_info[i].gfx_pressed;
4824 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4825 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4826 gd_x1 = graphic_info[gfx_unpressed].src_x;
4827 gd_y1 = graphic_info[gfx_unpressed].src_y;
4828 gd_x2 = graphic_info[gfx_pressed].src_x;
4829 gd_y2 = graphic_info[gfx_pressed].src_y;
4831 gi = CreateGadget(GDI_CUSTOM_ID, id,
4832 GDI_CUSTOM_TYPE_ID, i,
4833 GDI_INFO_TEXT, menubutton_info[i].infotext,
4838 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
4839 GDI_STATE, GD_BUTTON_UNPRESSED,
4840 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4841 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4842 GDI_DIRECT_DRAW, FALSE,
4843 GDI_EVENT_MASK, event_mask,
4844 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4848 Error(ERR_EXIT, "cannot create gadget");
4850 screen_gadget[id] = gi;
4854 static void CreateScreenScrollbuttons()
4856 struct GadgetInfo *gi;
4857 unsigned long event_mask;
4860 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
4862 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4863 int gfx_unpressed, gfx_pressed;
4864 int x, y, width, height;
4865 int gd_x1, gd_x2, gd_y1, gd_y2;
4866 int id = scrollbutton_info[i].gadget_id;
4868 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
4870 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
4871 y = mSY + scrollbutton_info[i].y;
4872 width = SC_SCROLLBUTTON_XSIZE;
4873 height = SC_SCROLLBUTTON_YSIZE;
4875 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
4876 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
4877 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
4879 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
4880 gfx_pressed = scrollbutton_info[i].gfx_pressed;
4881 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4882 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4883 gd_x1 = graphic_info[gfx_unpressed].src_x;
4884 gd_y1 = graphic_info[gfx_unpressed].src_y;
4885 gd_x2 = graphic_info[gfx_pressed].src_x;
4886 gd_y2 = graphic_info[gfx_pressed].src_y;
4888 gi = CreateGadget(GDI_CUSTOM_ID, id,
4889 GDI_CUSTOM_TYPE_ID, i,
4890 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
4895 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
4896 GDI_STATE, GD_BUTTON_UNPRESSED,
4897 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4898 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4899 GDI_DIRECT_DRAW, FALSE,
4900 GDI_EVENT_MASK, event_mask,
4901 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4905 Error(ERR_EXIT, "cannot create gadget");
4907 screen_gadget[id] = gi;
4911 static void CreateScreenScrollbars()
4915 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
4917 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4918 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4919 int gfx_unpressed, gfx_pressed;
4921 int x, y, width, height;
4922 int gd_x1, gd_x2, gd_y1, gd_y2;
4923 struct GadgetInfo *gi;
4924 int items_max, items_visible, item_position;
4925 unsigned long event_mask;
4926 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
4927 int id = scrollbar_info[i].gadget_id;
4929 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
4931 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
4932 y = mSY + scrollbar_info[i].y;
4933 width = scrollbar_info[i].width;
4934 height = scrollbar_info[i].height;
4936 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
4937 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
4939 items_max = num_page_entries;
4940 items_visible = num_page_entries;
4943 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4944 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
4945 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
4951 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
4952 gfx_pressed = scrollbar_info[i].gfx_pressed;
4953 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4954 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4955 gd_x1 = graphic_info[gfx_unpressed].src_x;
4956 gd_y1 = graphic_info[gfx_unpressed].src_y;
4957 gd_x2 = graphic_info[gfx_pressed].src_x;
4958 gd_y2 = graphic_info[gfx_pressed].src_y;
4961 gi = CreateGadget(GDI_CUSTOM_ID, id,
4962 GDI_CUSTOM_TYPE_ID, i,
4963 GDI_INFO_TEXT, scrollbar_info[i].infotext,
4968 GDI_TYPE, scrollbar_info[i].type,
4969 GDI_SCROLLBAR_ITEMS_MAX, items_max,
4970 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
4971 GDI_SCROLLBAR_ITEM_POSITION, item_position,
4973 GDI_WHEEL_AREA_X, SX,
4974 GDI_WHEEL_AREA_Y, SY,
4975 GDI_WHEEL_AREA_WIDTH, SXSIZE,
4976 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
4978 GDI_WHEEL_AREA_X, 0,
4979 GDI_WHEEL_AREA_Y, 0,
4980 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
4981 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
4983 GDI_STATE, GD_BUTTON_UNPRESSED,
4984 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4985 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4986 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
4987 GDI_DIRECT_DRAW, FALSE,
4988 GDI_EVENT_MASK, event_mask,
4989 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4993 Error(ERR_EXIT, "cannot create gadget");
4995 screen_gadget[id] = gi;
4999 void CreateScreenGadgets()
5001 int last_game_status = game_status; /* save current game status */
5003 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5006 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5008 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
5010 /* copy pointers to clip mask and GC */
5011 scrollbar_bitmap[i]->clip_mask =
5012 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
5013 scrollbar_bitmap[i]->stored_clip_gc =
5014 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
5016 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
5017 scrollbar_bitmap[i],
5018 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
5019 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
5020 TILEX, TILEY, 0, 0);
5024 CreateScreenMenubuttons();
5026 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
5027 game_status = GAME_MODE_LEVELS;
5029 CreateScreenScrollbuttons();
5030 CreateScreenScrollbars();
5032 game_status = last_game_status; /* restore current game status */
5035 void FreeScreenGadgets()
5039 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5040 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5042 /* prevent freeing clip mask and GC twice */
5043 scrollbar_bitmap[i]->clip_mask = None;
5044 scrollbar_bitmap[i]->stored_clip_gc = None;
5046 FreeBitmap(scrollbar_bitmap[i]);
5050 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
5051 FreeGadget(screen_gadget[i]);
5054 void MapScreenMenuGadgets(int screen_mask)
5058 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5059 if (screen_mask & menubutton_info[i].screen_mask)
5060 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
5063 void MapScreenTreeGadgets(TreeInfo *ti)
5065 int num_entries = numTreeInfoInGroup(ti);
5068 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
5071 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5072 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
5074 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5075 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
5078 static void HandleScreenGadgets(struct GadgetInfo *gi)
5080 int id = gi->custom_id;
5081 int button = gi->event.button;
5082 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5086 case SCREEN_CTRL_ID_PREV_LEVEL:
5087 HandleMainMenu_SelectLevel(step, -1);
5090 case SCREEN_CTRL_ID_NEXT_LEVEL:
5091 HandleMainMenu_SelectLevel(step, +1);
5094 case SCREEN_CTRL_ID_PREV_PLAYER:
5095 HandleSetupScreen_Input_Player(step, -1);
5098 case SCREEN_CTRL_ID_NEXT_PLAYER:
5099 HandleSetupScreen_Input_Player(step, +1);
5102 case SCREEN_CTRL_ID_SCROLL_UP:
5103 if (game_status == GAME_MODE_LEVELS)
5104 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5105 else if (game_status == GAME_MODE_SETUP)
5106 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5109 case SCREEN_CTRL_ID_SCROLL_DOWN:
5110 if (game_status == GAME_MODE_LEVELS)
5111 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5112 else if (game_status == GAME_MODE_SETUP)
5113 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5116 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
5117 if (game_status == GAME_MODE_LEVELS)
5118 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
5119 else if (game_status == GAME_MODE_SETUP)
5120 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);