1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
28 #define DEBUG_JOYSTICKS 0
31 // screens on the info screen
32 #define INFO_MODE_MAIN 0
33 #define INFO_MODE_TITLE 1
34 #define INFO_MODE_ELEMENTS 2
35 #define INFO_MODE_MUSIC 3
36 #define INFO_MODE_CREDITS 4
37 #define INFO_MODE_PROGRAM 5
38 #define INFO_MODE_VERSION 6
39 #define INFO_MODE_LEVELSET 7
41 #define MAX_INFO_MODES 8
43 // screens on the setup screen
44 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
45 // (should also match corresponding entries in src/conf_gfx.c)
46 #define SETUP_MODE_MAIN 0
47 #define SETUP_MODE_GAME 1
48 #define SETUP_MODE_ENGINES 2
49 #define SETUP_MODE_EDITOR 3
50 #define SETUP_MODE_GRAPHICS 4
51 #define SETUP_MODE_SOUND 5
52 #define SETUP_MODE_ARTWORK 6
53 #define SETUP_MODE_INPUT 7
54 #define SETUP_MODE_TOUCH 8
55 #define SETUP_MODE_SHORTCUTS 9
56 #define SETUP_MODE_SHORTCUTS_1 10
57 #define SETUP_MODE_SHORTCUTS_2 11
58 #define SETUP_MODE_SHORTCUTS_3 12
59 #define SETUP_MODE_SHORTCUTS_4 13
60 #define SETUP_MODE_SHORTCUTS_5 14
62 // sub-screens on the setup screen (generic)
63 #define SETUP_MODE_CHOOSE_ARTWORK 15
64 #define SETUP_MODE_CHOOSE_OTHER 16
66 // sub-screens on the setup screen (specific)
67 #define SETUP_MODE_CHOOSE_SCORES_TYPE 17
68 #define SETUP_MODE_CHOOSE_GAME_SPEED 18
69 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 19
70 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20
71 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 21
72 #define SETUP_MODE_CHOOSE_SCALING_TYPE 22
73 #define SETUP_MODE_CHOOSE_RENDERING 23
74 #define SETUP_MODE_CHOOSE_VSYNC 24
75 #define SETUP_MODE_CHOOSE_GRAPHICS 25
76 #define SETUP_MODE_CHOOSE_SOUNDS 26
77 #define SETUP_MODE_CHOOSE_MUSIC 27
78 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 28
79 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 29
80 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 30
81 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 31
82 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 32
83 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 33
84 #define SETUP_MODE_CHOOSE_TRANSPARENCY 34
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 35
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 36
87 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 37
88 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 38
89 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 39
91 #define MAX_SETUP_MODES 40
93 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
95 // setup screen titles
96 #define STR_SETUP_MAIN "Setup"
97 #define STR_SETUP_GAME "Game & Menu"
98 #define STR_SETUP_ENGINES "Game Engines"
99 #define STR_SETUP_EDITOR "Editor"
100 #define STR_SETUP_GRAPHICS "Graphics"
101 #define STR_SETUP_SOUND "Sound & Music"
102 #define STR_SETUP_ARTWORK "Custom Artwork"
103 #define STR_SETUP_INPUT "Input Devices"
104 #define STR_SETUP_TOUCH "Touch Controls"
105 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
106 #define STR_SETUP_EXIT "Exit"
107 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
109 #define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
110 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
111 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
112 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
113 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
114 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
115 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
116 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
117 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
118 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
119 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
120 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
121 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
122 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
123 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
124 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
125 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
126 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
127 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
129 // other screen text constants
130 #define STR_CHOOSE_TREE_EDIT "Edit"
131 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
132 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
134 #define TEXT_NEXT_PAGE "Press any key or button for next page"
135 #define TEXT_INFO_MENU "Press any key or button for info menu"
136 #define TEXT_MAIN_MENU "Press any key or button for main menu"
138 // for input setup functions
139 #define SETUPINPUT_SCREEN_POS_START 0
140 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
141 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
142 #define SETUPINPUT_SCREEN_POS_END 13
144 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
145 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
147 #define MAX_SETUP_TEXT_INPUT_LEN 28
149 // for various menu stuff
150 #define MENU_SCREEN_START_XPOS 1
151 #define MENU_SCREEN_START_YPOS 2
152 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
153 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
154 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
155 #define MENU_TITLE1_YPOS 8
156 #define MENU_TITLE2_YPOS 46
157 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
158 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
159 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
160 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
161 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
162 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
163 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
164 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
165 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
166 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
167 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
168 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
169 MENU_INFO_FONT_TITLE))
170 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
171 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
172 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
173 MENU_SCREEN_INFO_YSTART2 - \
175 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
176 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
177 MENU_SCREEN_INFO_YSTEP)
178 #define NUM_INFO_ELEMENTS_FROM_CONF \
179 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
180 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
181 MAX_MENU_ENTRIES_ON_SCREEN)
182 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
183 MAX_INFO_ELEMENTS_ON_SCREEN), \
184 NUM_INFO_ELEMENTS_FROM_CONF)
185 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
186 #define MAX_MENU_TEXT_LENGTH_BIG 13
187 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
189 // screen gadget identifiers
190 #define SCREEN_CTRL_ID_PREV_LEVEL 0
191 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
192 #define SCREEN_CTRL_ID_PREV_LEVEL2 2
193 #define SCREEN_CTRL_ID_NEXT_LEVEL2 3
194 #define SCREEN_CTRL_ID_PREV_SCORE 4
195 #define SCREEN_CTRL_ID_NEXT_SCORE 5
196 #define SCREEN_CTRL_ID_PLAY_TAPE 6
197 #define SCREEN_CTRL_ID_FIRST_LEVEL 7
198 #define SCREEN_CTRL_ID_LAST_LEVEL 8
199 #define SCREEN_CTRL_ID_LEVEL_NUMBER 9
200 #define SCREEN_CTRL_ID_PREV_PLAYER 10
201 #define SCREEN_CTRL_ID_NEXT_PLAYER 11
202 #define SCREEN_CTRL_ID_INSERT_SOLUTION 12
203 #define SCREEN_CTRL_ID_PLAY_SOLUTION 13
204 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 14
205 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 15
206 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 16
207 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 17
208 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 18
210 #define NUM_SCREEN_MENUBUTTONS 19
212 #define SCREEN_CTRL_ID_SCROLL_UP 19
213 #define SCREEN_CTRL_ID_SCROLL_DOWN 20
214 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 21
215 #define SCREEN_CTRL_ID_NETWORK_SERVER 22
217 #define NUM_SCREEN_GADGETS 23
219 #define NUM_SCREEN_SCROLLBUTTONS 2
220 #define NUM_SCREEN_SCROLLBARS 1
221 #define NUM_SCREEN_TEXTINPUT 1
223 #define SCREEN_MASK_MAIN (1 << 0)
224 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
225 #define SCREEN_MASK_INPUT (1 << 2)
226 #define SCREEN_MASK_TOUCH (1 << 3)
227 #define SCREEN_MASK_TOUCH2 (1 << 4)
228 #define SCREEN_MASK_SCORES (1 << 5)
229 #define SCREEN_MASK_SCORES_INFO (1 << 6)
231 // graphic position and size values for buttons and scrollbars
232 #define SC_MENUBUTTON_XSIZE TILEX
233 #define SC_MENUBUTTON_YSIZE TILEY
235 #define SC_SCROLLBUTTON_XSIZE TILEX
236 #define SC_SCROLLBUTTON_YSIZE TILEY
238 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
240 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
241 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
242 SC_SCROLLBUTTON_YSIZE)
244 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
245 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
247 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
248 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
249 SC_SCROLLBUTTON_YSIZE)
251 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
252 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
253 SC_SCROLL_VERTICAL_YSIZE)
255 #define SC_BORDER_SIZE 14
258 // forward declarations of internal functions
259 static void HandleScreenGadgets(struct GadgetInfo *);
260 static void HandleSetupScreen_Generic(int, int, int, int, int);
261 static void HandleSetupScreen_Input(int, int, int, int, int);
262 static void CustomizeKeyboard(int);
263 static void ConfigureJoystick(int);
264 static void ConfigureVirtualButtons(void);
265 static void execSetupGame(void);
266 static void execSetupEngines(void);
267 static void execSetupGraphics(void);
268 static void execSetupSound(void);
269 static void execSetupTouch(void);
270 static void execSetupArtwork(void);
271 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
273 static void DrawChoosePlayerName(void);
274 static void DrawChooseLevelSet(void);
275 static void DrawChooseLevelNr(void);
276 static void DrawScoreInfo(int);
277 static void DrawScoreInfo_Content(int);
278 static void DrawInfoScreen(void);
279 static void DrawSetupScreen(void);
280 static void DrawTypeName(void);
282 static void DrawInfoScreen_NotAvailable(char *, char *);
283 static void DrawInfoScreen_HelpAnim(int, int, boolean);
284 static void DrawInfoScreen_HelpText(int, int, int, int);
285 static void HandleInfoScreen_Main(int, int, int, int, int);
286 static void HandleInfoScreen_TitleScreen(int, int, int);
287 static void HandleInfoScreen_Elements(int, int, int);
288 static void HandleInfoScreen_Music(int, int, int);
289 static void HandleInfoScreen_Version(int);
290 static void HandleInfoScreen_Generic(int, int, int);
292 static void ModifyGameSpeedIfNeeded(void);
293 static void DisableVsyncIfNeeded(void);
295 static void RedrawScreenMenuGadgets(int);
296 static void MapScreenMenuGadgets(int);
297 static void UnmapScreenMenuGadgets(int);
298 static void MapScreenGadgets(int);
299 static void UnmapScreenGadgets(void);
300 static void MapScreenTreeGadgets(TreeInfo *);
301 static void UnmapScreenTreeGadgets(void);
303 static void UpdateScreenMenuGadgets(int, boolean);
304 static void AdjustScoreInfoButtons_SelectScore(int, int, int);
305 static void AdjustScoreInfoButtons_PlayTape(int, int, boolean);
307 static boolean OfferUploadTapes(void);
308 static void execOfferUploadTapes(void);
310 static void DrawHallOfFame_setScoreEntries(void);
311 static void HandleHallOfFame_SelectLevel(int, int);
312 static char *getHallOfFameRankText(int, int);
313 static char *getHallOfFameScoreText(int, int);
315 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *);
317 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
319 static int info_mode = INFO_MODE_MAIN;
320 static int setup_mode = SETUP_MODE_MAIN;
322 static boolean info_screens_from_main = FALSE;
324 static TreeInfo *window_sizes = NULL;
325 static TreeInfo *window_size_current = NULL;
327 static TreeInfo *scaling_types = NULL;
328 static TreeInfo *scaling_type_current = NULL;
330 static TreeInfo *rendering_modes = NULL;
331 static TreeInfo *rendering_mode_current = NULL;
333 static TreeInfo *vsync_modes = NULL;
334 static TreeInfo *vsync_mode_current = NULL;
336 static TreeInfo *scroll_delays = NULL;
337 static TreeInfo *scroll_delay_current = NULL;
339 static TreeInfo *snapshot_modes = NULL;
340 static TreeInfo *snapshot_mode_current = NULL;
342 static TreeInfo *scores_types = NULL;
343 static TreeInfo *scores_type_current = NULL;
345 static TreeInfo *game_speeds_normal = NULL;
346 static TreeInfo *game_speeds_extended = NULL;
347 static TreeInfo *game_speeds = NULL;
348 static TreeInfo *game_speed_current = NULL;
350 static TreeInfo *volumes_simple = NULL;
351 static TreeInfo *volume_simple_current = NULL;
353 static TreeInfo *volumes_loops = NULL;
354 static TreeInfo *volume_loops_current = NULL;
356 static TreeInfo *volumes_music = NULL;
357 static TreeInfo *volume_music_current = NULL;
359 static TreeInfo *touch_controls = NULL;
360 static TreeInfo *touch_control_current = NULL;
362 static TreeInfo *move_distances = NULL;
363 static TreeInfo *move_distance_current = NULL;
365 static TreeInfo *drop_distances = NULL;
366 static TreeInfo *drop_distance_current = NULL;
368 static TreeInfo *transparencies = NULL;
369 static TreeInfo *transparency_current = NULL;
371 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
372 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
374 static TreeInfo *player_name = NULL;
375 static TreeInfo *player_name_current = NULL;
377 static TreeInfo *level_number = NULL;
378 static TreeInfo *level_number_current = NULL;
380 static TreeInfo *score_entries = NULL;
381 static TreeInfo *score_entry_current = NULL;
383 static struct ValueTextInfo window_sizes_list[] =
388 { 100, "100 % (Default)" },
401 static struct StringValueTextInfo scaling_types_list[] =
403 { SCALING_QUALITY_NEAREST, "Off" },
404 { SCALING_QUALITY_LINEAR, "Linear" },
405 { SCALING_QUALITY_BEST, "Anisotropic" },
410 static struct StringValueTextInfo rendering_modes_list[] =
412 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
413 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
415 // this mode may work under certain conditions, but does not work on Windows
416 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
418 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
423 static struct StringValueTextInfo vsync_modes_list[] =
425 { STR_VSYNC_MODE_OFF, "Off" },
426 { STR_VSYNC_MODE_NORMAL, "Normal" },
427 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
432 static struct StringValueTextInfo scores_types_list[] =
434 { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
435 { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
436 { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
441 static struct ValueTextInfo game_speeds_list_normal[] =
452 static struct ValueTextInfo game_speeds_list_extended[] =
454 { 1000, "1 fps (Extremely Slow)" },
459 { 29, "35 fps (Original Supaplex)" },
461 { 20, "50 fps (=== Normal Speed ===)" },
462 { 16, "60 fps (60 Hz VSync Speed)" },
463 { 14, "70 fps (Maximum Supaplex)" },
467 { 1, "1000 fps (Extremely Fast)" },
472 static struct ValueTextInfo *game_speeds_list;
474 static struct ValueTextInfo scroll_delays_list[] =
476 { 0, "0 Tiles (No Scroll Delay)" },
479 { 3, "3 Tiles (Default)" },
484 { 8, "8 Tiles (Maximum Scroll Delay)"},
489 static struct StringValueTextInfo snapshot_modes_list[] =
491 { STR_SNAPSHOT_MODE_OFF, "Off" },
492 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
493 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
494 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
499 static struct ValueTextInfo volumes_list[] =
519 static struct StringValueTextInfo touch_controls_list[] =
521 { TOUCH_CONTROL_OFF, "Off" },
522 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
523 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
524 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
529 static struct ValueTextInfo distances_list[] =
544 static struct ValueTextInfo transparencies_list[] =
546 { 0, "0 % (Opaque)" },
556 { 100, "100 % (Invisible)" },
561 static struct ValueTextInfo grid_sizes_list[] =
597 static int align_xoffset = 0;
598 static int align_yoffset = 0;
600 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
601 (s) <= GAME_MODE_SETUP ? (s) : \
602 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
604 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
605 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
607 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
608 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
609 (i) <= INFO_MODE_LEVELSET ? (i) : \
612 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
613 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
614 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
615 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
616 SETUP_MODE_CHOOSE_ARTWORK : \
617 SETUP_MODE_CHOOSE_OTHER)
619 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
620 menu.draw_xoffset[GAME_MODE_INFO] : \
621 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
622 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
623 menu.draw_yoffset[GAME_MODE_INFO] : \
624 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
625 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
626 menu.extra_spacing[GAME_MODE_INFO] : \
627 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
629 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
630 menu.draw_xoffset[GAME_MODE_SETUP] : \
631 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
632 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
633 menu.draw_yoffset[GAME_MODE_SETUP] : \
634 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
635 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
636 menu.extra_spacing[GAME_MODE_SETUP] : \
637 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
639 #define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
641 #define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO])
643 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
644 DRAW_XOFFSET_INFO(info_mode) : \
645 (s) == GAME_MODE_SETUP ? \
646 DRAW_XOFFSET_SETUP(setup_mode) : \
647 menu.draw_xoffset[DRAW_MODE(s)])
648 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
649 DRAW_YOFFSET_INFO(info_mode) : \
650 (s) == GAME_MODE_SETUP ? \
651 DRAW_YOFFSET_SETUP(setup_mode) : \
652 menu.draw_yoffset[DRAW_MODE(s)])
653 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
654 EXTRA_SPACING_INFO(info_mode) : \
655 (s) == GAME_MODE_SETUP ? \
656 EXTRA_SPACING_SETUP(setup_mode) : \
657 (s) == GAME_MODE_SCORES ? \
658 EXTRA_SPACING_SCORES(info_mode) : \
659 menu.extra_spacing[DRAW_MODE(s)])
661 #define mSX (SX + DRAW_XOFFSET(game_status))
662 #define mSY (SY + DRAW_YOFFSET(game_status))
664 #define amSX (mSX + align_xoffset)
665 #define amSY (mSY + align_yoffset)
667 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
668 menu.list_size[game_status] : \
669 MAX_MENU_ENTRIES_ON_SCREEN)
671 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
672 NUM_MENU_ENTRIES_ON_SCREEN)
675 // title display and control definitions
677 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
678 2 * MAX_NUM_TITLE_MESSAGES)
680 #define NO_DIRECT_LEVEL_SELECT (-1)
683 static int num_title_screens = 0;
685 struct TitleControlInfo
694 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
697 // main menu display and control definitions
699 #define MAIN_CONTROL_NAME 0
700 #define MAIN_CONTROL_LEVELS 1
701 #define MAIN_CONTROL_SCORES 2
702 #define MAIN_CONTROL_EDITOR 3
703 #define MAIN_CONTROL_INFO 4
704 #define MAIN_CONTROL_GAME 5
705 #define MAIN_CONTROL_SETUP 6
706 #define MAIN_CONTROL_QUIT 7
707 #define MAIN_CONTROL_PREV_LEVEL 8
708 #define MAIN_CONTROL_NEXT_LEVEL 9
709 #define MAIN_CONTROL_FIRST_LEVEL 10
710 #define MAIN_CONTROL_LAST_LEVEL 11
711 #define MAIN_CONTROL_LEVEL_NUMBER 12
712 #define MAIN_CONTROL_LEVEL_INFO_1 13
713 #define MAIN_CONTROL_LEVEL_INFO_2 14
714 #define MAIN_CONTROL_LEVEL_NAME 15
715 #define MAIN_CONTROL_LEVEL_AUTHOR 16
716 #define MAIN_CONTROL_LEVEL_YEAR 17
717 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
718 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
719 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
720 #define MAIN_CONTROL_TITLE_1 21
721 #define MAIN_CONTROL_TITLE_2 22
722 #define MAIN_CONTROL_TITLE_3 23
724 static char str_main_text_name[10];
725 static char str_main_text_first_level[10];
726 static char str_main_text_last_level[10];
727 static char str_main_text_level_number[10];
729 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
731 static char *main_text_name = str_main_text_name;
732 static char *main_text_first_level = str_main_text_first_level;
733 static char *main_text_last_level = str_main_text_last_level;
734 static char *main_text_level_number = str_main_text_level_number;
735 static char *main_text_levels = "Levelset";
736 static char *main_text_scores = "Hall Of Fame";
737 static char *main_text_editor = "Level Creator";
738 static char *main_text_info = "Info Screen";
739 static char *main_text_game = "Start Game";
740 static char *main_text_setup = "Setup";
741 static char *main_text_quit = "Quit";
742 static char *main_text_level_name = level.name;
743 static char *main_text_level_author = level.author;
744 static char *main_text_level_year = NULL;
745 static char *main_text_level_imported_from = NULL;
746 static char *main_text_level_imported_by = NULL;
747 static char *main_text_level_tested_by = NULL;
748 static char *main_text_title_1 = NULL;
749 static char *main_text_title_2 = NULL;
750 static char *main_text_title_3 = NULL;
752 extern char debug_xsn_mode[];
754 struct MainControlInfo
758 struct MenuPosInfo *pos_button;
761 struct TextPosInfo *pos_text;
764 struct TextPosInfo *pos_input;
768 static struct MainControlInfo main_controls[] =
772 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
773 &menu.main.text.name, &main_text_name,
774 &menu.main.input.name, &setup.player_name,
778 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
779 &menu.main.text.levels, &main_text_levels,
784 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
785 &menu.main.text.scores, &main_text_scores,
790 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
791 &menu.main.text.editor, &main_text_editor,
796 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
797 &menu.main.text.info, &main_text_info,
802 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
803 &menu.main.text.game, &main_text_game,
808 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
809 &menu.main.text.setup, &main_text_setup,
814 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
815 &menu.main.text.quit, &main_text_quit,
819 MAIN_CONTROL_PREV_LEVEL,
825 MAIN_CONTROL_NEXT_LEVEL,
831 MAIN_CONTROL_FIRST_LEVEL,
833 &menu.main.text.first_level, &main_text_first_level,
837 MAIN_CONTROL_LAST_LEVEL,
839 &menu.main.text.last_level, &main_text_last_level,
843 MAIN_CONTROL_LEVEL_NUMBER,
845 &menu.main.text.level_number, &main_text_level_number,
849 MAIN_CONTROL_LEVEL_INFO_1,
851 &menu.main.text.level_info_1, NULL,
855 MAIN_CONTROL_LEVEL_INFO_2,
857 &menu.main.text.level_info_2, NULL,
861 MAIN_CONTROL_LEVEL_NAME,
863 &menu.main.text.level_name, &main_text_level_name,
867 MAIN_CONTROL_LEVEL_AUTHOR,
869 &menu.main.text.level_author, &main_text_level_author,
873 MAIN_CONTROL_LEVEL_YEAR,
875 &menu.main.text.level_year, &main_text_level_year,
879 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
881 &menu.main.text.level_imported_from, &main_text_level_imported_from,
885 MAIN_CONTROL_LEVEL_IMPORTED_BY,
887 &menu.main.text.level_imported_by, &main_text_level_imported_by,
891 MAIN_CONTROL_LEVEL_TESTED_BY,
893 &menu.main.text.level_tested_by, &main_text_level_tested_by,
897 MAIN_CONTROL_TITLE_1,
899 &menu.main.text.title_1, &main_text_title_1,
903 MAIN_CONTROL_TITLE_2,
905 &menu.main.text.title_2, &main_text_title_2,
909 MAIN_CONTROL_TITLE_3,
911 &menu.main.text.title_3, &main_text_title_3,
924 static int getTitleScreenGraphic(int nr, boolean initial)
926 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
929 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
931 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
935 static int getTitleScreenGameMode(boolean initial)
937 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
941 static int getTitleMessageGameMode(boolean initial)
943 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
946 static int getTitleAnimMode(struct TitleControlInfo *tci)
948 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
950 return base + tci->local_nr;
954 static int getTitleScreenBackground(boolean initial)
956 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
961 static int getTitleMessageBackground(int nr, boolean initial)
963 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
967 static int getTitleBackground(int nr, boolean initial, boolean is_image)
969 int base = (is_image ?
970 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
971 IMG_BACKGROUND_TITLESCREEN_1) :
972 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
973 IMG_BACKGROUND_TITLEMESSAGE_1));
974 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
975 IMG_BACKGROUND_TITLE);
976 int graphic_local = base + nr;
978 if (graphic_info[graphic_local].bitmap != NULL)
979 return graphic_local;
981 if (graphic_info[graphic_global].bitmap != NULL)
982 return graphic_global;
984 return IMG_UNDEFINED;
987 static int getTitleSound(struct TitleControlInfo *tci)
989 boolean is_image = tci->is_image;
990 int initial = tci->initial;
991 int nr = tci->local_nr;
992 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
993 int base = (is_image ?
994 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
995 SND_BACKGROUND_TITLESCREEN_1) :
996 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
997 SND_BACKGROUND_TITLEMESSAGE_1));
998 int sound_global = menu.sound[mode];
999 int sound_local = base + nr;
1002 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
1003 nr, initial, is_image,
1004 sound_global, getSoundListEntry(sound_global)->filename,
1005 sound_local, getSoundListEntry(sound_local)->filename);
1008 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
1011 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
1012 return sound_global;
1014 return SND_UNDEFINED;
1017 static int getTitleMusic(struct TitleControlInfo *tci)
1019 boolean is_image = tci->is_image;
1020 int initial = tci->initial;
1021 int nr = tci->local_nr;
1022 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1023 int base = (is_image ?
1024 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
1025 MUS_BACKGROUND_TITLESCREEN_1) :
1026 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1027 MUS_BACKGROUND_TITLEMESSAGE_1));
1028 int music_global = menu.music[mode];
1029 int music_local = base + nr;
1032 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
1033 nr, initial, is_image,
1034 music_global, getMusicListEntry(music_global)->filename,
1035 music_local, getMusicListEntry(music_local)->filename);
1038 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
1041 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
1042 return music_global;
1044 return MUS_UNDEFINED;
1047 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
1049 boolean is_image = tci->is_image;
1050 boolean initial = tci->initial;
1051 boolean first = tci->first;
1052 int nr = tci->local_nr;
1053 struct TitleMessageInfo tmi;
1054 struct TitleFadingInfo ti;
1056 tmi = (is_image ? (initial ? (first ?
1057 titlescreen_initial_first[nr] :
1058 titlescreen_initial[nr])
1060 titlescreen_first[nr] :
1062 : (initial ? (first ?
1063 titlemessage_initial_first[nr] :
1064 titlemessage_initial[nr])
1066 titlemessage_first[nr] :
1067 titlemessage[nr])));
1069 ti.fade_mode = tmi.fade_mode;
1070 ti.fade_delay = tmi.fade_delay;
1071 ti.post_delay = tmi.post_delay;
1072 ti.auto_delay = tmi.auto_delay;
1073 ti.auto_delay_unit = tmi.auto_delay_unit;
1078 static int compareTitleControlInfo(const void *object1, const void *object2)
1080 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1081 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1084 if (tci1->initial != tci2->initial)
1085 compare_result = (tci1->initial ? -1 : +1);
1086 else if (tci1->sort_priority != tci2->sort_priority)
1087 compare_result = tci1->sort_priority - tci2->sort_priority;
1088 else if (tci1->is_image != tci2->is_image)
1089 compare_result = (tci1->is_image ? -1 : +1);
1091 compare_result = tci1->local_nr - tci2->local_nr;
1093 return compare_result;
1096 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1098 int nr, int sort_priority)
1100 title_controls[num_title_screens].is_image = is_image;
1101 title_controls[num_title_screens].initial = initial;
1102 title_controls[num_title_screens].local_nr = nr;
1103 title_controls[num_title_screens].sort_priority = sort_priority;
1105 title_controls[num_title_screens].first = FALSE; // will be set later
1107 num_title_screens++;
1110 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1114 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1116 int graphic = getTitleScreenGraphic(i, initial);
1117 Bitmap *bitmap = graphic_info[graphic].bitmap;
1118 int sort_priority = graphic_info[graphic].sort_priority;
1121 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1124 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1126 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1127 char *filename = getLevelSetTitleMessageFilename(i, initial);
1128 int sort_priority = tmi->sort_priority;
1130 if (filename != NULL)
1131 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1135 static void InitializeTitleControls(boolean show_title_initial)
1137 num_title_screens = 0;
1139 // 1st step: initialize title screens for game start (only when starting)
1140 if (show_title_initial)
1141 InitializeTitleControls_CheckTitleInfo(TRUE);
1143 // 2nd step: initialize title screens for current level set
1144 InitializeTitleControls_CheckTitleInfo(FALSE);
1146 // sort title screens according to sort_priority and title number
1147 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1148 compareTitleControlInfo);
1150 // mark first title screen
1151 title_controls[0].first = TRUE;
1154 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1156 return (pos != NULL && pos->x != -1 && pos->y != -1);
1159 static boolean visibleTextPos(struct TextPosInfo *pos)
1161 return (pos != NULL && pos->x != -1 && pos->y != -1);
1164 static void InitializeMainControls(void)
1166 boolean local_team_mode = (!network.enabled && setup.team_mode);
1169 // set main control text values to dynamically determined values
1170 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1172 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1173 menu.main.text.first_level.size));
1174 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1175 menu.main.text.last_level.size));
1176 strcpy(main_text_level_number, int2str(level_nr,
1177 menu.main.text.level_number.size));
1179 main_text_level_year = leveldir_current->year;
1180 main_text_level_imported_from = leveldir_current->imported_from;
1181 main_text_level_imported_by = leveldir_current->imported_by;
1182 main_text_level_tested_by = leveldir_current->tested_by;
1184 main_text_title_1 = getConfigProgramTitleString();
1185 main_text_title_2 = getConfigProgramCopyrightString();
1186 main_text_title_3 = getConfigProgramCompanyString();
1188 // set main control screen positions to dynamically determined values
1189 for (i = 0; main_controls[i].nr != -1; i++)
1191 struct MainControlInfo *mci = &main_controls[i];
1193 struct MenuPosInfo *pos_button = mci->pos_button;
1194 struct TextPosInfo *pos_text = mci->pos_text;
1195 struct TextPosInfo *pos_input = mci->pos_input;
1196 char *text = (mci->text ? *mci->text : NULL);
1197 char *input = (mci->input ? *mci->input : NULL);
1198 int button_graphic = mci->button_graphic;
1199 int font_text = (pos_text ? pos_text->font : -1);
1200 int font_input = (pos_input ? pos_input->font : -1);
1202 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1203 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1204 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1205 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1206 int text_chars = (text != NULL ? strlen(text) : 0);
1207 int input_chars = (input != NULL ? strlen(input) : 0);
1210 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1212 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1213 int text_width = font_text_width * text_chars;
1214 int text_height = font_text_height;
1215 int input_width = font_input_width * input_chars;
1216 int input_height = font_input_height;
1218 if (nr == MAIN_CONTROL_NAME)
1220 menu.main.input.name.width = input_width;
1221 menu.main.input.name.height = input_height;
1224 if (pos_button != NULL) // (x/y may be -1/-1 here)
1226 pos_button->width = button_width;
1227 pos_button->height = button_height;
1230 if (pos_text != NULL) // (x/y may be -1/-1 here)
1232 // calculate text size -- needed for text alignment
1233 boolean calculate_text_size = (text != NULL);
1235 if (pos_text->width == -1 || calculate_text_size)
1236 pos_text->width = text_width;
1237 if (pos_text->height == -1 || calculate_text_size)
1238 pos_text->height = text_height;
1240 if (visibleMenuPos(pos_button))
1242 if (pos_text->x == -1)
1243 pos_text->x = pos_button->x + pos_button->width;
1244 if (pos_text->y == -1)
1246 pos_button->y + (pos_button->height - pos_text->height) / 2;
1250 if (pos_input != NULL) // (x/y may be -1/-1 here)
1252 if (visibleTextPos(pos_text))
1254 if (pos_input->x == -1)
1255 pos_input->x = pos_text->x + pos_text->width;
1256 if (pos_input->y == -1)
1257 pos_input->y = pos_text->y;
1260 if (pos_input->width == -1)
1261 pos_input->width = input_width;
1262 if (pos_input->height == -1)
1263 pos_input->height = input_height;
1268 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1269 int graphic, boolean pressed)
1271 struct GraphicInfo *g = &graphic_info[graphic];
1274 int xoffset = (pressed ? g->pressed_xoffset : 0);
1275 int yoffset = (pressed ? g->pressed_yoffset : 0);
1277 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1279 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1280 g->width, g->height, dst_x, dst_y);
1283 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1284 boolean active_input,
1285 boolean pressed_button)
1289 for (i = 0; main_controls[i].nr != -1; i++)
1291 struct MainControlInfo *mci = &main_controls[i];
1293 if (mci->nr == nr || nr == -1)
1295 struct MenuPosInfo *pos_button = mci->pos_button;
1296 struct TextPosInfo *pos_text = mci->pos_text;
1297 struct TextPosInfo *pos_input = mci->pos_input;
1298 char *text = (mci->text ? *mci->text : NULL);
1299 char *input = (mci->input ? *mci->input : NULL);
1300 int button_graphic = mci->button_graphic;
1301 int font_text = (pos_text ? pos_text->font : -1);
1302 int font_input = (pos_input ? pos_input->font : -1);
1306 button_graphic = BUTTON_ACTIVE(button_graphic);
1307 font_text = FONT_ACTIVE(font_text);
1312 font_input = FONT_ACTIVE(font_input);
1315 if (visibleMenuPos(pos_button))
1317 struct MenuPosInfo *pos = pos_button;
1318 int x = mSX + pos->x;
1319 int y = mSY + pos->y;
1321 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1322 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1325 if (visibleTextPos(pos_text) && text != NULL)
1327 struct TextPosInfo *pos = pos_text;
1328 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1329 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1332 // (check why/if this is needed)
1333 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1335 DrawText(x, y, text, font_text);
1338 if (visibleTextPos(pos_input) && input != NULL)
1340 struct TextPosInfo *pos = pos_input;
1341 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1342 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1345 // (check why/if this is needed)
1346 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1348 DrawText(x, y, input, font_input);
1354 static void DrawCursorAndText_Main(int nr, boolean active_text,
1355 boolean pressed_button)
1357 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1361 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1362 boolean pressed_button)
1364 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1368 static struct MainControlInfo *getMainControlInfo(int nr)
1372 for (i = 0; main_controls[i].nr != -1; i++)
1373 if (main_controls[i].nr == nr)
1374 return &main_controls[i];
1379 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1384 int rect_x = ALIGNED_TEXT_XPOS(rect);
1385 int rect_y = ALIGNED_TEXT_YPOS(rect);
1387 return (x >= rect_x && x < rect_x + rect->width &&
1388 y >= rect_y && y < rect_y + rect->height);
1391 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1396 int rect_x = ALIGNED_TEXT_XPOS(rect);
1397 int rect_y = ALIGNED_TEXT_YPOS(rect);
1400 Debug("screens:insideTextPosRect",
1401 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1402 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1403 (x >= rect_x && x < rect_x + rect->width &&
1404 y >= rect_y && y < rect_y + rect->height));
1407 return (x >= rect_x && x < rect_x + rect->width &&
1408 y >= rect_y && y < rect_y + rect->height);
1411 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1413 int rect_width = preview->xsize * preview->tile_size;
1414 int rect_height = preview->ysize * preview->tile_size;
1415 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1416 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1418 return (x >= rect_x && x < rect_x + rect_width &&
1419 y >= rect_y && y < rect_y + rect_height);
1422 static void AdjustScrollbar(int id, int items_max, int items_visible,
1425 struct GadgetInfo *gi = screen_gadget[id];
1427 if (item_position > items_max - items_visible)
1428 item_position = items_max - items_visible;
1430 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1431 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1432 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1435 static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id)
1437 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1441 static void clearMenuListArea(void)
1443 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1445 // correct scrollbar position if placed outside menu (playfield) area
1446 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1447 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1449 // clear menu list area, but not title or scrollbar
1450 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1451 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1453 // special compatibility handling for "Snake Bite" graphics set
1454 if (strPrefix(leveldir_current->identifier, "snake_bite"))
1455 ClearRectangle(drawto, mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1456 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1459 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1461 static int cursor_array[MAX_LEV_FIELDY];
1462 int x = amSX + TILEX * xpos;
1463 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1468 cursor_array[ypos] = graphic;
1470 graphic = cursor_array[ypos];
1474 graphic = BUTTON_ACTIVE(graphic);
1476 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1477 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1480 static void initCursor(int ypos, int graphic)
1482 drawCursorExt(0, ypos, FALSE, graphic);
1485 static void drawCursor(int ypos, boolean active)
1487 drawCursorExt(0, ypos, active, -1);
1490 static void drawCursorXY(int xpos, int ypos, int graphic)
1492 drawCursorExt(xpos, ypos, FALSE, graphic);
1495 static void drawChooseTreeCursor(int ypos, boolean active)
1497 drawCursorExt(0, ypos, active, -1);
1500 static int getChooseTreeEditFont(boolean active)
1502 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1505 static int getChooseTreeEditXPos(int pos)
1507 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1508 int xoffset = (has_scrollbar ? -1 : 0);
1509 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1510 int sx = amSX + xpos * TILEX;
1511 int font_nr = getChooseTreeEditFont(FALSE);
1512 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1514 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1517 static int getChooseTreeEditYPos(int ypos_raw)
1519 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1520 int sy = amSY + ypos * TILEY;
1525 static int getChooseTreeEditXPosReal(int pos)
1527 int xpos = getChooseTreeEditXPos(pos);
1528 int font_nr = getChooseTreeEditFont(FALSE);
1529 int font_xoffset = getFontDrawOffsetX(font_nr);
1531 return xpos + font_xoffset;
1534 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1536 int sx = getChooseTreeEditXPos(POS_LEFT);
1537 int sy = getChooseTreeEditYPos(ypos_raw);
1538 int font_nr = getChooseTreeEditFont(active);
1540 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1543 static void DrawHeadline(void)
1545 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1546 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1549 static void DrawTitleScreenImage(int nr, boolean initial)
1551 int graphic = getTitleScreenGraphic(nr, initial);
1552 Bitmap *bitmap = graphic_info[graphic].bitmap;
1553 int width = graphic_info[graphic].width;
1554 int height = graphic_info[graphic].height;
1555 int src_x = graphic_info[graphic].src_x;
1556 int src_y = graphic_info[graphic].src_y;
1562 if (width > WIN_XSIZE)
1564 // image width too large for window => center image horizontally
1565 src_x = (width - WIN_XSIZE) / 2;
1569 if (height > WIN_YSIZE)
1571 // image height too large for window => center image vertically
1572 src_y = (height - WIN_YSIZE) / 2;
1576 // always display title screens centered
1577 dst_x = (WIN_XSIZE - width) / 2;
1578 dst_y = (WIN_YSIZE - height) / 2;
1580 SetDrawBackgroundMask(REDRAW_ALL);
1581 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1583 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1585 if (DrawingOnBackground(dst_x, dst_y))
1586 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1588 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1590 redraw_mask = REDRAW_ALL;
1593 static void DrawTitleScreenMessage(int nr, boolean initial)
1595 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1596 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1598 if (filename == NULL)
1601 // force TITLE font on title message screen
1602 SetFontStatus(getTitleMessageGameMode(initial));
1604 // if chars *and* width set to "-1", automatically determine width
1605 if (tmi->chars == -1 && tmi->width == -1)
1606 tmi->width = viewport.window[game_status].width;
1608 // if lines *and* height set to "-1", automatically determine height
1609 if (tmi->lines == -1 && tmi->height == -1)
1610 tmi->height = viewport.window[game_status].height;
1612 // if chars set to "-1", automatically determine by text and font width
1613 if (tmi->chars == -1)
1614 tmi->chars = tmi->width / getFontWidth(tmi->font);
1616 tmi->width = tmi->chars * getFontWidth(tmi->font);
1618 // if lines set to "-1", automatically determine by text and font height
1619 if (tmi->lines == -1)
1620 tmi->lines = tmi->height / getFontHeight(tmi->font);
1622 tmi->height = tmi->lines * getFontHeight(tmi->font);
1624 // if x set to "-1", automatically determine by width and alignment
1626 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1628 // if y set to "-1", automatically determine by height and alignment
1630 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1632 SetDrawBackgroundMask(REDRAW_ALL);
1633 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1635 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1637 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1638 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1639 tmi->autowrap, tmi->centered, tmi->parse_comments);
1644 static void DrawTitleScreen(void)
1646 KeyboardAutoRepeatOff();
1648 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1651 static boolean CheckTitleScreen(boolean levelset_has_changed)
1653 static boolean show_title_initial = TRUE;
1654 boolean show_titlescreen = FALSE;
1656 // needed to be able to skip title screen, if no image or message defined
1657 InitializeTitleControls(show_title_initial);
1659 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1660 show_titlescreen = TRUE;
1662 // show initial title images and messages only once at program start
1663 show_title_initial = FALSE;
1665 return (show_titlescreen && num_title_screens > 0);
1668 void DrawMainMenu(void)
1670 static LevelDirTree *leveldir_last_valid = NULL;
1671 boolean levelset_has_changed = FALSE;
1672 int fade_mask = REDRAW_FIELD;
1674 LimitScreenUpdates(FALSE);
1676 FadeSetLeaveScreen();
1678 // do not fade out here -- function may continue and fade on editor screen
1681 FadeMenuSoundsAndMusic();
1683 ExpireSoundLoops(FALSE);
1685 KeyboardAutoRepeatOn();
1687 audio.sound_deactivated = FALSE;
1691 // needed if last screen was the playing screen, invoked from level editor
1692 if (level_editor_test_game)
1694 CloseDoor(DOOR_CLOSE_ALL);
1696 SetGameStatus(GAME_MODE_EDITOR);
1703 // needed if last screen was the playing screen, invoked from hall of fame
1704 if (score_info_tape_play)
1706 CloseDoor(DOOR_CLOSE_ALL);
1708 SetGameStatus(GAME_MODE_SCOREINFO);
1710 DrawScoreInfo(scores.last_entry_nr);
1715 // reset flag to continue playing next level from hall of fame
1716 scores.continue_playing = FALSE;
1718 // leveldir_current may be invalid (level group, parent link, node copy)
1719 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1721 if (leveldir_current != leveldir_last_valid)
1723 // level setup config may have been loaded to "last played" tree node copy,
1724 // but "leveldir_current" now points to the "original" level set tree node,
1725 // in which case "handicap_level" may still default to the first level
1726 LoadLevelSetup_SeriesInfo();
1728 UpdateLastPlayedLevels_TreeInfo();
1730 levelset_has_changed = TRUE;
1733 // store valid level series information
1734 leveldir_last_valid = leveldir_current;
1736 // needed if last screen (level choice) changed graphics, sounds or music
1737 ReloadCustomArtwork(0);
1739 if (CheckTitleScreen(levelset_has_changed))
1741 SetGameStatus(GAME_MODE_TITLE);
1748 if (redraw_mask & REDRAW_ALL)
1749 fade_mask = REDRAW_ALL;
1752 fade_mask = REDRAW_ALL;
1756 // needed if different viewport properties defined for menues
1757 ChangeViewportPropertiesIfNeeded();
1759 SetDrawtoField(DRAW_TO_BACKBUFFER);
1761 // level_nr may have been set to value over handicap with level editor
1762 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1763 level_nr = leveldir_current->handicap_level;
1765 LoadLevel(level_nr);
1766 LoadScore(level_nr);
1768 SaveLevelSetup_SeriesInfo();
1770 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1771 SetDrawDeactivationMask(REDRAW_NONE);
1772 SetDrawBackgroundMask(REDRAW_FIELD);
1774 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1777 if (fade_mask == REDRAW_ALL)
1778 RedrawGlobalBorder();
1783 InitializeMainControls();
1785 DrawCursorAndText_Main(-1, FALSE, FALSE);
1786 DrawPreviewLevelInitial();
1787 DrawNetworkPlayers();
1789 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1792 if (TAPE_IS_EMPTY(tape))
1794 DrawCompleteVideoDisplay();
1796 PlayMenuSoundsAndMusic();
1798 // create gadgets for main menu screen
1799 FreeScreenGadgets();
1800 CreateScreenGadgets();
1802 // may be required if audio buttons shown on tape and changed in setup menu
1804 CreateGameButtons();
1806 // map gadgets for main menu screen
1808 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1809 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1811 // copy actual game door content to door double buffer for OpenDoor()
1812 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1813 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1815 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1817 DrawMaskedBorder(fade_mask);
1822 // update screen area with special editor door
1823 redraw_mask |= REDRAW_ALL;
1826 SetMouseCursor(CURSOR_DEFAULT);
1828 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1830 SyncEmscriptenFilesystem();
1832 // needed once after program start or after user change
1833 CheckApiServerTasks();
1836 static void gotoTopLevelDir(void)
1838 // move upwards until inside (but not above) top level directory
1839 while (leveldir_current->node_parent &&
1840 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1842 // write a "path" into level tree for easy navigation to last level
1843 if (leveldir_current->node_parent->node_group->cl_first == -1)
1845 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1846 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1847 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1848 int cl_first, cl_cursor;
1850 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1851 cl_cursor = leveldir_pos - cl_first;
1853 leveldir_current->node_parent->node_group->cl_first = cl_first;
1854 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1857 leveldir_current = leveldir_current->node_parent;
1861 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1863 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1865 return (use_frame_counter ? video.frame_counter : Counter());
1868 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1869 struct TitleFadingInfo *fi)
1871 return DelayReachedExt2(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1874 static void ResetTitleAutoDelay(unsigned int *counter_var,
1875 struct TitleFadingInfo *fi)
1877 *counter_var = getAutoDelayCounter(fi);
1880 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1882 static unsigned int title_delay = 0;
1883 static int title_screen_nr = 0;
1884 static int last_sound = -1, last_music = -1;
1885 boolean return_to_main_menu = FALSE;
1886 struct TitleControlInfo *tci;
1889 if (button == MB_MENU_INITIALIZE)
1892 title_screen_nr = 0;
1893 tci = &title_controls[title_screen_nr];
1895 SetAnimStatus(getTitleAnimMode(tci));
1897 last_sound = SND_UNDEFINED;
1898 last_music = MUS_UNDEFINED;
1900 if (num_title_screens != 0)
1902 FadeSetEnterScreen();
1904 // use individual title fading instead of global "enter screen" fading
1905 fading = getTitleFading(tci);
1908 if (game_status_last_screen == GAME_MODE_INFO)
1910 if (num_title_screens == 0)
1912 // switch game mode from title screen mode back to info screen mode
1913 SetGameStatus(GAME_MODE_INFO);
1915 // store that last screen was info screen, not main menu screen
1916 game_status_last_screen = GAME_MODE_INFO;
1918 DrawInfoScreen_NotAvailable("Title screen information:",
1919 "No title screen for this level set.");
1924 FadeMenuSoundsAndMusic();
1926 FadeOut(REDRAW_ALL);
1928 // title screens may have different window size
1929 ChangeViewportPropertiesIfNeeded();
1931 // only required to update logic for redrawing global border
1935 DrawTitleScreenImage(tci->local_nr, tci->initial);
1937 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1939 sound = getTitleSound(tci);
1940 music = getTitleMusic(tci);
1942 if (sound != last_sound)
1943 PlayMenuSoundExt(sound);
1944 if (music != last_music)
1945 PlayMenuMusicExt(music);
1950 SetMouseCursor(CURSOR_NONE);
1954 ResetTitleAutoDelay(&title_delay, &fading);
1959 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1960 button = MB_MENU_CHOICE;
1962 if (button == MB_MENU_LEAVE)
1964 return_to_main_menu = TRUE;
1966 else if (button == MB_MENU_CHOICE || dx)
1968 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1970 SetGameStatus(GAME_MODE_INFO);
1972 info_mode = INFO_MODE_MAIN;
1980 (game_status_last_screen == GAME_MODE_INFO && dx < 0 ? -1 : +1);
1982 if (title_screen_nr >= 0 && title_screen_nr < num_title_screens)
1984 tci = &title_controls[title_screen_nr];
1986 SetAnimStatus(getTitleAnimMode(tci));
1988 sound = getTitleSound(tci);
1989 music = getTitleMusic(tci);
1991 if (last_sound != SND_UNDEFINED && sound != last_sound)
1992 FadeSound(last_sound);
1993 if (last_music != MUS_UNDEFINED && music != last_music)
1996 fading = getTitleFading(tci);
1998 FadeOut(REDRAW_ALL);
2001 DrawTitleScreenImage(tci->local_nr, tci->initial);
2003 DrawTitleScreenMessage(tci->local_nr, tci->initial);
2005 sound = getTitleSound(tci);
2006 music = getTitleMusic(tci);
2008 if (sound != last_sound)
2009 PlayMenuSoundExt(sound);
2010 if (music != last_music)
2011 PlayMenuMusicExt(music);
2018 ResetTitleAutoDelay(&title_delay, &fading);
2022 FadeMenuSoundsAndMusic();
2024 return_to_main_menu = TRUE;
2028 if (return_to_main_menu)
2030 SetMouseCursor(CURSOR_DEFAULT);
2032 // force full menu screen redraw after displaying title screens
2033 redraw_mask = REDRAW_ALL;
2035 if (game_status_last_screen == GAME_MODE_INFO)
2037 SetGameStatus(GAME_MODE_INFO);
2039 info_mode = INFO_MODE_MAIN;
2043 else // default: return to main menu
2045 SetGameStatus(GAME_MODE_MAIN);
2052 static void HandleMainMenu_ToggleTeamMode(void)
2054 setup.team_mode = !setup.team_mode;
2056 InitializeMainControls();
2057 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
2059 DrawPreviewPlayers();
2062 static void HandleMainMenu_SelectLevel(int step, int direction,
2063 int selected_level_nr)
2065 int old_level_nr = level_nr;
2068 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
2069 new_level_nr = selected_level_nr;
2071 new_level_nr = old_level_nr + step * direction;
2073 if (new_level_nr < leveldir_current->first_level)
2074 new_level_nr = leveldir_current->first_level;
2075 if (new_level_nr > leveldir_current->last_level)
2076 new_level_nr = leveldir_current->last_level;
2078 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
2080 // skipping levels is only allowed when trying to skip single level
2081 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
2082 Request("Level still unsolved! Skip it anyway?", REQ_ASK))
2084 leveldir_current->handicap_level++;
2085 SaveLevelSetup_SeriesInfo();
2088 new_level_nr = leveldir_current->handicap_level;
2091 if (new_level_nr != old_level_nr)
2093 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2095 PlaySound(SND_MENU_ITEM_SELECTING);
2097 level_nr = new_level_nr;
2099 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2100 int2str(level_nr, menu.main.text.level_number.size),
2101 mci->pos_text->font);
2103 LoadLevel(level_nr);
2104 DrawPreviewLevelInitial();
2108 DrawCompleteVideoDisplay();
2110 SaveLevelSetup_SeriesInfo();
2112 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2114 // force redraw of playfield area (may be reset at this point)
2115 redraw_mask |= REDRAW_FIELD;
2119 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2121 static int choice = MAIN_CONTROL_GAME;
2122 static boolean button_pressed_last = FALSE;
2123 boolean button_pressed = FALSE;
2125 int i = 0; // needed to prevent compiler warning due to bad code below
2127 if (button == MB_MENU_INITIALIZE)
2129 DrawCursorAndText_Main(choice, TRUE, FALSE);
2134 if (mx || my) // mouse input
2138 for (i = 0; main_controls[i].nr != -1; i++)
2140 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2141 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2142 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2144 pos = main_controls[i].nr;
2150 // check if level preview was clicked
2151 if (insidePreviewRect(&preview, mx - SX, my - SY))
2152 pos = MAIN_CONTROL_GAME;
2154 // handle pressed/unpressed state for active/inactive menu buttons
2155 // (if pos != -1, "i" contains index position corresponding to "pos")
2157 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2158 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2159 button_pressed = TRUE;
2161 if (button_pressed != button_pressed_last)
2163 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2166 PlaySound(SND_MENU_BUTTON_PRESSING);
2168 PlaySound(SND_MENU_BUTTON_RELEASING);
2171 else if (dx || dy) // keyboard input
2173 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2174 choice == MAIN_CONTROL_SETUP))
2175 button = MB_MENU_CHOICE;
2180 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2182 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2184 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2186 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2188 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2190 CloseDoor(DOOR_CLOSE_2);
2192 SetGameStatus(GAME_MODE_LEVELNR);
2194 DrawChooseLevelNr();
2196 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2202 PlaySound(SND_MENU_ITEM_ACTIVATING);
2204 DrawCursorAndText_Main(choice, FALSE, FALSE);
2205 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2211 if (choice == MAIN_CONTROL_NAME)
2213 // special case: cursor left or right pressed -- toggle team mode
2214 HandleMainMenu_ToggleTeamMode();
2216 else if (choice != MAIN_CONTROL_INFO &&
2217 choice != MAIN_CONTROL_SETUP)
2219 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2225 PlaySound(SND_MENU_ITEM_SELECTING);
2227 if (pos == MAIN_CONTROL_NAME)
2230 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2232 // special case: menu text "name/team" clicked -- toggle team mode
2233 HandleMainMenu_ToggleTeamMode();
2237 if (setup.multiple_users)
2239 CloseDoor(DOOR_CLOSE_2);
2241 SetGameStatus(GAME_MODE_NAMES);
2243 DrawChoosePlayerName();
2247 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2253 else if (pos == MAIN_CONTROL_LEVELS)
2257 CloseDoor(DOOR_CLOSE_2);
2259 SetGameStatus(GAME_MODE_LEVELS);
2261 SaveLevelSetup_LastSeries();
2262 SaveLevelSetup_SeriesInfo();
2264 // restore level set if chosen from "last played level set" menu
2265 RestoreLastPlayedLevels(&leveldir_current);
2267 if (setup.internal.choose_from_top_leveldir)
2270 DrawChooseLevelSet();
2273 else if (pos == MAIN_CONTROL_SCORES)
2275 CloseDoor(DOOR_CLOSE_2);
2277 SetGameStatus(GAME_MODE_SCORES);
2279 DrawHallOfFame(level_nr);
2281 else if (pos == MAIN_CONTROL_EDITOR)
2283 if (leveldir_current->readonly &&
2284 setup.editor.show_read_only_warning)
2285 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2287 CloseDoor(DOOR_CLOSE_ALL);
2289 SetGameStatus(GAME_MODE_EDITOR);
2291 FadeSetEnterScreen();
2295 else if (pos == MAIN_CONTROL_INFO)
2297 CloseDoor(DOOR_CLOSE_2);
2299 SetGameStatus(GAME_MODE_INFO);
2301 info_mode = INFO_MODE_MAIN;
2305 else if (pos == MAIN_CONTROL_GAME)
2307 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2309 else if (pos == MAIN_CONTROL_SETUP)
2311 CloseDoor(DOOR_CLOSE_2);
2313 SetGameStatus(GAME_MODE_SETUP);
2315 setup_mode = SETUP_MODE_MAIN;
2319 else if (pos == MAIN_CONTROL_QUIT)
2321 SaveLevelSetup_LastSeries();
2322 SaveLevelSetup_SeriesInfo();
2324 #if defined(PLATFORM_EMSCRIPTEN)
2325 Request("Close the browser window to quit!", REQ_CONFIRM);
2327 if (!setup.ask_on_quit_program ||
2328 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2329 SetGameStatus(GAME_MODE_QUIT);
2335 button_pressed_last = button_pressed;
2339 // ============================================================================
2340 // info screen functions
2341 // ============================================================================
2343 static struct TokenInfo *info_info;
2344 static int num_info_info; // number of info entries shown on screen
2345 static int max_info_info; // total number of info entries in list
2347 static void execInfoTitleScreen(void)
2349 info_mode = INFO_MODE_TITLE;
2354 static void execInfoElements(void)
2356 info_mode = INFO_MODE_ELEMENTS;
2361 static void execInfoMusic(void)
2363 info_mode = INFO_MODE_MUSIC;
2368 static void execInfoCredits(void)
2370 info_mode = INFO_MODE_CREDITS;
2375 static void execInfoProgram(void)
2377 info_mode = INFO_MODE_PROGRAM;
2382 static void execInfoVersion(void)
2384 info_mode = INFO_MODE_VERSION;
2389 static void execInfoLevelSet(void)
2391 info_mode = INFO_MODE_LEVELSET;
2396 static void execExitInfo(void)
2398 SetGameStatus(GAME_MODE_MAIN);
2403 static struct TokenInfo info_info_main[] =
2405 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2406 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2407 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2408 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2409 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2410 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2411 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2412 { TYPE_EMPTY, NULL, "" },
2413 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2418 static int getMenuTextFont(int type)
2420 if (type & (TYPE_SWITCH |
2434 static struct TokenInfo *setup_info;
2435 static struct TokenInfo setup_info_input[];
2437 static struct TokenInfo *menu_info;
2439 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2440 int screen_pos, int menu_info_pos_raw,
2443 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2444 struct TokenInfo *ti = &token_info[pos];
2445 int xpos = MENU_SCREEN_START_XPOS;
2446 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2447 int font_nr = getMenuTextFont(ti->type);
2449 if (setup_mode == SETUP_MODE_INPUT)
2450 font_nr = FONT_MENU_1;
2453 font_nr = FONT_ACTIVE(font_nr);
2455 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2457 if (ti->type & ~TYPE_SKIP_ENTRY)
2458 drawCursor(screen_pos, active);
2461 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2464 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2467 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2470 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2473 static char *window_size_text;
2474 static char *scaling_type_text;
2475 static char *network_server_text;
2477 static void drawSetupValue(int, int);
2479 static void drawMenuInfoList(int first_entry, int num_page_entries,
2480 int max_page_entries)
2484 if (first_entry + num_page_entries > max_page_entries)
2487 clearMenuListArea();
2489 for (i = 0; i < num_page_entries; i++)
2491 int menu_info_pos = first_entry + i;
2492 struct TokenInfo *si = &menu_info[menu_info_pos];
2493 void *value_ptr = si->value;
2495 // set some entries to "unchangeable" according to other variables
2496 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2497 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2498 (value_ptr == &setup.sound_music && !audio.music_available) ||
2499 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2500 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2501 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2502 si->type |= TYPE_GHOSTED;
2504 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2505 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2506 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2507 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2508 else if (si->type & ~TYPE_SKIP_ENTRY)
2509 initCursor(i, IMG_MENU_BUTTON);
2511 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2513 if (si->type & TYPE_STRING)
2517 if (value_ptr == &network_server_text)
2518 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2520 if (gadget_id != -1)
2522 struct GadgetInfo *gi = screen_gadget[gadget_id];
2523 int xpos = MENU_SCREEN_START_XPOS;
2524 int ypos = MENU_SCREEN_START_YPOS + i;
2525 int x = mSX + xpos * 32;
2526 int y = mSY + ypos * 32;
2528 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2532 if (si->type & TYPE_VALUE &&
2533 menu_info == setup_info)
2534 drawSetupValue(i, menu_info_pos);
2538 static void DrawInfoScreen_Main(void)
2540 int fade_mask = REDRAW_FIELD;
2543 // (needed after displaying info sub-screens directly from main menu)
2544 if (info_screens_from_main)
2546 info_screens_from_main = FALSE;
2548 SetGameStatus(GAME_MODE_MAIN);
2555 if (redraw_mask & REDRAW_ALL)
2556 fade_mask = REDRAW_ALL;
2559 fade_mask = REDRAW_ALL;
2562 FadeMenuSoundsAndMusic();
2564 FreeScreenGadgets();
2565 CreateScreenGadgets();
2567 // (needed after displaying title screens which disable auto repeat)
2568 KeyboardAutoRepeatOn();
2570 FadeSetLeaveScreen();
2574 // needed if different viewport properties defined for info screen
2575 ChangeViewportPropertiesIfNeeded();
2577 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2581 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2583 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2585 info_info = info_info_main;
2587 // use modified info screen info without info screen entries marked as hidden
2588 info_info = getSetupInfoFinal(info_info);
2590 // determine maximal number of info entries that can be displayed on screen
2592 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2595 // determine maximal number of info entries available for menu of info screen
2597 for (i = 0; info_info[i].type != 0; i++)
2600 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2602 MapScreenGadgets(max_info_info);
2604 PlayMenuSoundsAndMusic();
2606 DrawMaskedBorder(fade_mask);
2611 static void changeSetupValue(int, int, int);
2613 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2614 int mode, int num_page_entries,
2615 int max_page_entries)
2617 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2618 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2619 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2620 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2621 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2622 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2623 int *num_page_entries_last = num_page_entries_all_last[game_status];
2624 int *choice_store = choice_stores[game_status];
2625 int *first_entry_store = first_entry_stores[game_status];
2626 int choice = choice_store[mode]; // starts with 0
2627 int first_entry = first_entry_store[mode]; // starts with 0
2629 int y = choice - first_entry;
2631 boolean position_set_by_scrollbar = (dx == 999);
2632 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2635 if (button == MB_MENU_INITIALIZE)
2637 // check if number of menu page entries has changed (may happen by change
2638 // of custom artwork definition value for 'list_size' for this menu screen)
2639 // (in this case, the last menu position most probably has to be corrected)
2640 if (num_page_entries != num_page_entries_last[mode])
2642 choice_store[mode] = first_entry_store[mode] = 0;
2644 choice = first_entry = 0;
2647 num_page_entries_last[mode] = num_page_entries;
2650 // advance to first valid menu entry
2651 while (choice < num_page_entries &&
2652 menu_info[choice].type & TYPE_SKIP_ENTRY)
2655 if (position_set_by_scrollbar)
2656 first_entry = first_entry_store[mode] = dy;
2658 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2659 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2661 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2663 if (choice < first_entry)
2665 choice = first_entry;
2667 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2670 else if (choice > first_entry + num_page_entries - 1)
2672 choice = first_entry + num_page_entries - 1;
2674 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2678 choice_store[mode] = choice;
2680 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2684 else if (button == MB_MENU_LEAVE)
2686 PlaySound(SND_MENU_ITEM_SELECTING);
2688 for (i = 0; i < max_page_entries; i++)
2690 if (menu_info[i].type & TYPE_LEAVE_MENU)
2692 void (*menu_callback_function)(void) = menu_info[i].value;
2696 menu_callback_function();
2698 break; // absolutely needed because function changes 'menu_info'!
2705 if (mx || my) // mouse input
2707 x = (mx - mSX) / 32;
2708 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2710 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2712 // move cursor instead of scrolling when already at start/end of list
2713 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2715 else if (dy == +1 * SCROLL_LINE &&
2716 first_entry + num_page_entries == max_page_entries)
2719 // handle scrolling screen one line or page
2721 y + dy > num_page_entries - 1)
2723 boolean redraw = FALSE;
2725 if (ABS(dy) == SCROLL_PAGE)
2726 step = num_page_entries - 1;
2728 if (dy < 0 && first_entry > 0)
2730 // scroll page/line up
2732 first_entry -= step;
2733 if (first_entry < 0)
2738 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2740 // scroll page/line down
2742 first_entry += step;
2743 if (first_entry + num_page_entries > max_page_entries)
2744 first_entry = MAX(0, max_page_entries - num_page_entries);
2751 choice += first_entry - first_entry_store[mode];
2753 if (choice < first_entry)
2755 choice = first_entry;
2757 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2760 else if (choice > first_entry + num_page_entries - 1)
2762 choice = first_entry + num_page_entries - 1;
2764 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2767 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2771 if (choice < first_entry ||
2772 choice > first_entry + num_page_entries - 1)
2773 first_entry += SIGN(dy);
2776 first_entry_store[mode] = first_entry;
2777 choice_store[mode] = choice;
2779 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2781 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2783 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2784 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2792 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2794 if (menu_info[choice].type & menu_navigation_type ||
2795 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2796 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2797 menu_info[choice].type & TYPE_PLAYER)
2798 button = MB_MENU_CHOICE;
2803 // jump to next non-empty menu entry (up or down)
2804 while (first_entry + y > 0 &&
2805 first_entry + y < max_page_entries - 1 &&
2806 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2809 if (!IN_VIS_MENU(x, y))
2811 choice += y - y_old;
2813 if (choice < first_entry)
2814 first_entry = choice;
2815 else if (choice > first_entry + num_page_entries - 1)
2816 first_entry = choice - num_page_entries + 1;
2818 if (first_entry >= 0 &&
2819 first_entry + num_page_entries <= max_page_entries)
2821 first_entry_store[mode] = first_entry;
2823 if (choice < first_entry)
2824 choice = first_entry;
2825 else if (choice > first_entry + num_page_entries - 1)
2826 choice = first_entry + num_page_entries - 1;
2828 choice_store[mode] = choice;
2830 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2832 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2834 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2835 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2842 if (!anyScrollbarGadgetActive() &&
2843 IN_VIS_MENU(x, y) &&
2844 mx < mx_right_border &&
2845 y >= 0 && y < num_page_entries)
2849 if (first_entry + y != choice &&
2850 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2852 PlaySound(SND_MENU_ITEM_ACTIVATING);
2854 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2855 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2857 choice = choice_store[mode] = first_entry + y;
2861 PlaySound(SND_MENU_ITEM_SELECTING);
2863 for (i = 0; menu_info[i].type != 0; i++)
2865 if (menu_info[i].type & TYPE_LEAVE_MENU)
2867 void (*menu_callback_function)(void) = menu_info[i].value;
2871 menu_callback_function();
2873 // absolutely needed because function changes 'menu_info'!
2881 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2883 PlaySound(SND_MENU_ITEM_SELECTING);
2885 // when selecting key headline, execute function for key value change
2886 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2887 menu_info[first_entry + y + 1].type & TYPE_KEY)
2890 // when selecting string value, execute function for list selection
2891 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2892 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2895 // when selecting string value, execute function for text input gadget
2896 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2897 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2900 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2902 void (*menu_callback_function)(void) =
2903 menu_info[first_entry + y].value;
2905 FadeSetFromType(menu_info[first_entry + y].type);
2907 menu_callback_function();
2909 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2911 void (*gadget_callback_function)(void) =
2912 menu_info[first_entry + y].value;
2914 gadget_callback_function();
2916 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2917 menu_info == setup_info)
2919 changeSetupValue(y, first_entry + y, dx);
2925 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2927 menu_info = info_info;
2929 HandleMenuScreen(mx, my, dx, dy, button,
2930 info_mode, num_info_info, max_info_info);
2933 static int getMenuFontSpacing(int spacing_height, int font_nr)
2935 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2937 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2941 static int getMenuTextSpacing(int spacing_height, int font_nr)
2943 return (getMenuFontSpacing(spacing_height, font_nr) +
2944 EXTRA_SPACING(game_status));
2947 static int getMenuTextStep(int spacing_height, int font_nr)
2949 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2952 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2954 int font_title = MENU_INFO_FONT_TITLE;
2955 int font_error = FONT_TEXT_2;
2956 int font_foot = MENU_INFO_FONT_FOOT;
2957 int spacing_title = menu.headline1_spacing_info[info_mode];
2958 int ystep_title = getMenuTextStep(spacing_title, font_title);
2959 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2960 int ystart2 = ystart1 + ystep_title;
2961 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2963 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2965 FadeOut(REDRAW_FIELD);
2970 DrawTextSCentered(ystart1, font_title, text_title);
2971 DrawTextSCentered(ystart2, font_error, text_error);
2973 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
2975 FadeIn(REDRAW_FIELD);
2978 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2980 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2981 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2982 int font_title = MENU_INFO_FONT_TITLE;
2983 int font_foot = MENU_INFO_FONT_FOOT;
2984 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2985 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2986 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2987 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2988 int ystep = MENU_SCREEN_INFO_YSTEP;
2989 int element, action, direction;
2997 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2998 infoscreen_step[i] = infoscreen_frame[i] = 0;
3003 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
3004 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3010 while (helpanim_info[j].element != HELPANIM_LIST_END)
3012 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
3017 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3026 j += infoscreen_step[i - start];
3028 element = helpanim_info[j].element;
3029 action = helpanim_info[j].action;
3030 direction = helpanim_info[j].direction;
3033 element = EL_UNKNOWN;
3035 if (action != -1 && direction != -1)
3036 graphic = el_act_dir2img(element, action, direction);
3037 else if (action != -1)
3038 graphic = el_act2img(element, action);
3039 else if (direction != -1)
3040 graphic = el_dir2img(element, direction);
3042 graphic = el2img(element);
3044 delay = helpanim_info[j++].delay;
3049 if (infoscreen_frame[i - start] == 0)
3052 infoscreen_frame[i - start] = delay - 1;
3056 sync_frame = delay - infoscreen_frame[i - start];
3057 infoscreen_frame[i - start]--;
3060 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
3062 if (!infoscreen_frame[i - start])
3063 infoscreen_step[i - start] = 0;
3067 if (!infoscreen_frame[i - start])
3068 infoscreen_step[i - start]++;
3069 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3075 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
3077 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
3078 graphic, sync_frame, USE_MASKING);
3081 DrawInfoScreen_HelpText(element, action, direction, i - start);
3086 redraw_mask |= REDRAW_FIELD;
3091 static char *getHelpText(int element, int action, int direction)
3093 char token[MAX_LINE_LEN];
3095 strcpy(token, element_info[element].token_name);
3098 strcat(token, element_action_info[action].suffix);
3100 if (direction != -1)
3101 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3103 return getHashEntry(helptext_info, token);
3106 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3108 int font_nr = FONT_INFO_ELEMENTS;
3109 int font_width = getFontWidth(font_nr);
3110 int font_height = getFontHeight(font_nr);
3111 int yoffset = (TILEX - 2 * font_height) / 2;
3112 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
3113 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
3114 int ystep = TILEY + 4;
3115 int pad_left = xstart - SX;
3116 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
3117 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3118 int max_lines_per_text = 2;
3121 if (action != -1 && direction != -1) // element.action.direction
3122 text = getHelpText(element, action, direction);
3124 if (text == NULL && action != -1) // element.action
3125 text = getHelpText(element, action, -1);
3127 if (text == NULL && direction != -1) // element.direction
3128 text = getHelpText(element, -1, direction);
3130 if (text == NULL) // base element
3131 text = getHelpText(element, -1, -1);
3133 if (text == NULL) // not found
3134 text = "No description available";
3136 if (strlen(text) <= max_chars_per_line) // only one line of text
3137 ystart += getFontHeight(font_nr) / 2;
3139 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3140 max_chars_per_line, -1, max_lines_per_text, 0, -1,
3141 TRUE, FALSE, FALSE);
3144 static void DrawInfoScreen_TitleScreen(void)
3146 SetGameStatus(GAME_MODE_TITLE);
3151 void HandleInfoScreen_TitleScreen(int dx, int dy, int button)
3153 HandleTitleScreen(0, 0, dx, dy, button);
3156 static void DrawInfoScreen_Elements(void)
3158 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3160 FadeOut(REDRAW_FIELD);
3165 HandleInfoScreen_Elements(0, 0, MB_MENU_INITIALIZE);
3167 FadeIn(REDRAW_FIELD);
3170 void HandleInfoScreen_Elements(int dx, int dy, int button)
3172 static DelayCounter info_delay = { 0 };
3173 static int num_anims;
3174 static int num_pages;
3176 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3179 info_delay.value = GameFrameDelay;
3181 if (button == MB_MENU_INITIALIZE)
3183 boolean new_element = TRUE;
3187 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3189 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3191 else if (new_element)
3194 new_element = FALSE;
3198 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3202 if (button == MB_MENU_LEAVE)
3204 PlaySound(SND_MENU_ITEM_SELECTING);
3206 info_mode = INFO_MODE_MAIN;
3211 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3213 if (button != MB_MENU_INITIALIZE)
3215 PlaySound(SND_MENU_ITEM_SELECTING);
3217 page += (dx < 0 ? -1 : +1);
3220 if (page < 0 || page >= num_pages)
3222 FadeMenuSoundsAndMusic();
3224 info_mode = INFO_MODE_MAIN;
3230 if (button != MB_MENU_INITIALIZE)
3231 FadeSetNextScreen();
3233 if (button != MB_MENU_INITIALIZE)
3234 FadeOut(REDRAW_FIELD);
3236 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3238 if (button != MB_MENU_INITIALIZE)
3239 FadeIn(REDRAW_FIELD);
3243 if (DelayReached(&info_delay))
3244 if (page < num_pages)
3245 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3247 PlayMenuSoundIfLoop();
3251 static void DrawInfoScreen_Music(void)
3253 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3255 FadeOut(REDRAW_FIELD);
3262 HandleInfoScreen_Music(0, 0, MB_MENU_INITIALIZE);
3264 FadeIn(REDRAW_FIELD);
3267 void HandleInfoScreen_Music(int dx, int dy, int button)
3269 static struct MusicFileInfo *list = NULL;
3270 int font_title = MENU_INFO_FONT_TITLE;
3271 int font_head = MENU_INFO_FONT_HEAD;
3272 int font_text = MENU_INFO_FONT_TEXT;
3273 int font_foot = MENU_INFO_FONT_FOOT;
3274 int spacing_title = menu.headline1_spacing_info[info_mode];
3275 int spacing_head = menu.headline2_spacing_info[info_mode];
3276 int ystep_title = getMenuTextStep(spacing_title, font_title);
3277 int ystep_head = getMenuTextStep(spacing_head, font_head);
3278 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3279 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3281 if (button == MB_MENU_INITIALIZE)
3283 list = music_file_info;
3287 FadeMenuSoundsAndMusic();
3292 DrawTextSCentered(ystart, font_title, "No music info for this level set.");
3293 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
3299 if (button == MB_MENU_LEAVE)
3301 PlaySound(SND_MENU_ITEM_SELECTING);
3303 FadeMenuSoundsAndMusic();
3305 info_mode = INFO_MODE_MAIN;
3310 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3312 if (button != MB_MENU_INITIALIZE)
3314 PlaySound(SND_MENU_ITEM_SELECTING);
3317 list = (dx < 0 ? list->prev : list->next);
3322 FadeMenuSoundsAndMusic();
3324 info_mode = INFO_MODE_MAIN;
3330 FadeMenuSoundsAndMusic();
3332 if (list != music_file_info)
3333 FadeSetNextScreen();
3335 if (button != MB_MENU_INITIALIZE)
3336 FadeOut(REDRAW_FIELD);
3343 int sound = list->music;
3345 if (IS_LOOP_SOUND(sound))
3346 PlaySoundLoop(sound);
3350 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3354 int music = list->music;
3356 if (IS_LOOP_MUSIC(music))
3357 PlayMusicLoop(music);
3361 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3364 ystart += ystep_title;
3366 if (!strEqual(list->title, UNKNOWN_NAME))
3368 if (!strEqual(list->title_header, UNKNOWN_NAME))
3370 DrawTextSCentered(ystart, font_head, list->title_header);
3371 ystart += ystep_head;
3374 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3375 ystart += ystep_head;
3378 if (!strEqual(list->artist, UNKNOWN_NAME))
3380 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3381 DrawTextSCentered(ystart, font_head, list->artist_header);
3383 DrawTextSCentered(ystart, font_head, "by");
3385 ystart += ystep_head;
3387 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3388 ystart += ystep_head;
3391 if (!strEqual(list->album, UNKNOWN_NAME))
3393 if (!strEqual(list->album_header, UNKNOWN_NAME))
3394 DrawTextSCentered(ystart, font_head, list->album_header);
3396 DrawTextSCentered(ystart, font_head, "from the album");
3398 ystart += ystep_head;
3400 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3401 ystart += ystep_head;
3404 if (!strEqual(list->year, UNKNOWN_NAME))
3406 if (!strEqual(list->year_header, UNKNOWN_NAME))
3407 DrawTextSCentered(ystart, font_head, list->year_header);
3409 DrawTextSCentered(ystart, font_head, "from the year");
3411 ystart += ystep_head;
3413 DrawTextFCentered(ystart, font_text, "%s", list->year);
3414 ystart += ystep_head;
3417 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3419 if (button != MB_MENU_INITIALIZE)
3420 FadeIn(REDRAW_FIELD);
3423 if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
3424 PlaySoundLoop(list->music);
3427 static void DrawInfoScreen_Version(void)
3429 int font_title = MENU_INFO_FONT_TITLE;
3430 int font_head = MENU_INFO_FONT_HEAD;
3431 int font_text = MENU_INFO_FONT_TEXT;
3432 int font_foot = MENU_INFO_FONT_FOOT;
3433 int spacing_title = menu.headline1_spacing_info[info_mode];
3434 int spacing_head = menu.headline2_spacing_info[info_mode];
3435 int spacing_para = menu.paragraph_spacing_info[info_mode];
3436 int spacing_line = menu.line_spacing_info[info_mode];
3437 int xstep = getFontWidth(font_text);
3438 int ystep_title = getMenuTextStep(spacing_title, font_title);
3439 int ystep_head = getMenuTextStep(spacing_head, font_head);
3440 int ystep_para = getMenuTextStep(spacing_para, font_text);
3441 int ystep_line = getMenuTextStep(spacing_line, font_text);
3442 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3443 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3444 int xstart1 = mSX - SX + 2 * xstep;
3445 int xstart2 = mSX - SX + 18 * xstep;
3446 int xstart3 = mSX - SX + 28 * xstep;
3447 SDL_version sdl_version_compiled;
3448 const SDL_version *sdl_version_linked;
3449 int driver_name_len = 10;
3450 SDL_version sdl_version_linked_ext;
3451 const char *driver_name = NULL;
3453 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3455 FadeOut(REDRAW_FIELD);
3460 DrawTextSCentered(ystart, font_title, "Version Information:");
3461 ystart += ystep_title;
3463 DrawTextF(xstart1, ystart, font_head, "Name");
3464 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3465 ystart += ystep_line;
3467 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3469 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3470 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3471 ystart += ystep_line;
3473 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3474 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3475 ystart += ystep_line;
3479 DrawTextF(xstart1, ystart, font_head, "Version");
3480 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3481 ystart += ystep_line;
3484 DrawTextF(xstart1, ystart, font_head, "Platform");
3485 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3487 PLATFORM_XX_BIT_STRING);
3488 ystart += ystep_line;
3490 DrawTextF(xstart1, ystart, font_head, "Target");
3491 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3492 ystart += ystep_line;
3494 DrawTextF(xstart1, ystart, font_head, "Source date");
3495 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3496 ystart += ystep_line;
3498 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3499 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3500 ystart += ystep_para;
3502 DrawTextF(xstart1, ystart, font_head, "Library");
3503 DrawTextF(xstart2, ystart, font_head, "compiled");
3504 DrawTextF(xstart3, ystart, font_head, "linked");
3505 ystart += ystep_head;
3507 SDL_VERSION(&sdl_version_compiled);
3508 SDL_GetVersion(&sdl_version_linked_ext);
3509 sdl_version_linked = &sdl_version_linked_ext;
3511 DrawTextF(xstart1, ystart, font_text, "SDL");
3512 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3513 sdl_version_compiled.major,
3514 sdl_version_compiled.minor,
3515 sdl_version_compiled.patch);
3516 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3517 sdl_version_linked->major,
3518 sdl_version_linked->minor,
3519 sdl_version_linked->patch);
3520 ystart += ystep_line;
3522 SDL_IMAGE_VERSION(&sdl_version_compiled);
3523 sdl_version_linked = IMG_Linked_Version();
3525 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3526 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3527 sdl_version_compiled.major,
3528 sdl_version_compiled.minor,
3529 sdl_version_compiled.patch);
3530 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3531 sdl_version_linked->major,
3532 sdl_version_linked->minor,
3533 sdl_version_linked->patch);
3534 ystart += ystep_line;
3536 SDL_MIXER_VERSION(&sdl_version_compiled);
3537 sdl_version_linked = Mix_Linked_Version();
3539 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3540 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3541 sdl_version_compiled.major,
3542 sdl_version_compiled.minor,
3543 sdl_version_compiled.patch);
3544 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3545 sdl_version_linked->major,
3546 sdl_version_linked->minor,
3547 sdl_version_linked->patch);
3548 ystart += ystep_line;
3550 SDL_NET_VERSION(&sdl_version_compiled);
3551 sdl_version_linked = SDLNet_Linked_Version();
3553 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3554 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3555 sdl_version_compiled.major,
3556 sdl_version_compiled.minor,
3557 sdl_version_compiled.patch);
3558 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3559 sdl_version_linked->major,
3560 sdl_version_linked->minor,
3561 sdl_version_linked->patch);
3562 ystart += ystep_para;
3564 DrawTextF(xstart1, ystart, font_head, "Driver");
3565 DrawTextF(xstart2, ystart, font_head, "Requested");
3566 DrawTextF(xstart3, ystart, font_head, "Used");
3567 ystart += ystep_head;
3570 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3572 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3573 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3574 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3575 ystart += ystep_line;
3578 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3580 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3581 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3582 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3583 ystart += ystep_line;
3586 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3588 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3589 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3590 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3592 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
3594 FadeIn(REDRAW_FIELD);
3597 void HandleInfoScreen_Version(int button)
3599 if (button == MB_MENU_LEAVE)
3601 PlaySound(SND_MENU_ITEM_SELECTING);
3603 info_mode = INFO_MODE_MAIN;
3608 else if (button == MB_MENU_CHOICE)
3610 PlaySound(SND_MENU_ITEM_SELECTING);
3612 FadeMenuSoundsAndMusic();
3614 info_mode = INFO_MODE_MAIN;
3619 PlayMenuSoundIfLoop();
3623 static int getInfoScreenBackground_Generic(void)
3625 return (info_mode == INFO_MODE_CREDITS ? IMG_BACKGROUND_INFO_CREDITS :
3626 info_mode == INFO_MODE_PROGRAM ? IMG_BACKGROUND_INFO_PROGRAM :
3627 info_mode == INFO_MODE_LEVELSET ? IMG_BACKGROUND_INFO_LEVELSET :
3628 IMG_BACKGROUND_INFO);
3631 static char *getInfoScreenFilename_Generic(int nr, boolean global)
3633 return (info_mode == INFO_MODE_CREDITS ? getCreditsFilename(nr, global) :
3634 info_mode == INFO_MODE_PROGRAM ? getProgramInfoFilename(nr) :
3635 info_mode == INFO_MODE_LEVELSET ? getLevelSetInfoFilename(nr) :
3639 static void DrawInfoScreen_GenericScreen(int screen_nr, int num_screens,
3640 int use_global_screens,
3643 char *filename = getInfoScreenFilename_Generic(screen_nr, use_global_screens);
3644 int font_title = MENU_INFO_FONT_TITLE;
3645 int font_text = MENU_INFO_FONT_TEXT;
3646 int font_foot = MENU_INFO_FONT_FOOT;
3647 int spacing_title = menu.headline1_spacing_info[info_mode];
3648 int spacing_line = menu.line_spacing_info[info_mode];
3649 int ystep_title = getMenuTextStep(spacing_title, font_title);
3650 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3651 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3656 DrawTextSCentered(ystart, font_title, text_title);
3658 if (info_mode == INFO_MODE_CREDITS ||
3659 info_mode == INFO_MODE_PROGRAM)
3662 int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART1;
3663 int chars = width / getFontWidth(font_text);
3664 int lines = height / getFontHeight(font_text);
3665 int padx = (width - chars * getFontWidth(font_text)) / 2;
3666 int line_spacing = getMenuTextSpacing(spacing_line, font_text);
3667 boolean autowrap = FALSE;
3668 boolean centered = TRUE;
3669 boolean parse_comments = TRUE;
3671 DrawTextFile(mSX + padx, mSY + MENU_SCREEN_INFO_YSTART1 + ystep_title,
3672 filename, font_text, chars, -1, lines, line_spacing, -1,
3673 autowrap, centered, parse_comments);
3675 else if (info_mode == INFO_MODE_LEVELSET)
3677 struct TitleMessageInfo *tmi = &readme;
3679 // if x position set to "-1", automatically determine by playfield width
3681 tmi->x = SXSIZE / 2;
3683 // if y position set to "-1", use static default value
3687 // if width set to "-1", automatically determine by playfield width
3688 if (tmi->width == -1)
3689 tmi->width = SXSIZE - 2 * TILEX;
3691 // if height set to "-1", automatically determine by playfield height
3692 if (tmi->height == -1)
3693 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3695 // if chars set to "-1", automatically determine by text and font width
3696 if (tmi->chars == -1)
3697 tmi->chars = tmi->width / getFontWidth(tmi->font);
3699 tmi->width = tmi->chars * getFontWidth(tmi->font);
3701 // if lines set to "-1", automatically determine by text and font height
3702 if (tmi->lines == -1)
3703 tmi->lines = tmi->height / getFontHeight(tmi->font);
3705 tmi->height = tmi->lines * getFontHeight(tmi->font);
3707 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3708 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3709 tmi->autowrap, tmi->centered, tmi->parse_comments);
3712 boolean last_screen = (screen_nr == num_screens - 1);
3713 char *text_foot = (last_screen ? TEXT_INFO_MENU : TEXT_NEXT_PAGE);
3715 DrawTextSCentered(ybottom, font_foot, text_foot);
3718 static void DrawInfoScreen_Generic(void)
3720 SetMainBackgroundImageIfDefined(getInfoScreenBackground_Generic());
3722 FadeMenuSoundsAndMusic();
3724 FadeOut(REDRAW_FIELD);
3726 HandleInfoScreen_Generic(0, 0, MB_MENU_INITIALIZE);
3728 FadeIn(REDRAW_FIELD);
3731 void HandleInfoScreen_Generic(int dx, int dy, int button)
3733 static char *text_title = "";
3734 static char *text_no_info = "";
3735 static int num_screens = 0;
3736 static int screen_nr = 0;
3737 static boolean use_global_screens = FALSE;
3739 if (button == MB_MENU_INITIALIZE)
3744 if (info_mode == INFO_MODE_CREDITS)
3748 for (i = 0; i < 2; i++)
3750 use_global_screens = i; // check for "FALSE", then "TRUE"
3752 // determine number of (global or level set specific) credits screens
3753 while (getCreditsFilename(num_screens, use_global_screens) != NULL)
3756 if (num_screens > 0)
3760 text_title = "Credits:";
3761 text_no_info = "No credits for this level set.";
3763 else if (info_mode == INFO_MODE_PROGRAM)
3765 // determine number of program info screens
3766 while (getProgramInfoFilename(num_screens) != NULL)
3769 text_title = "Program Information:";
3770 text_no_info = "No program info available.";
3772 else if (info_mode == INFO_MODE_LEVELSET)
3774 // determine number of levelset info screens
3775 while (getLevelSetInfoFilename(num_screens) != NULL)
3778 text_title = "Level Set Information:";
3779 text_no_info = "No level set info available.";
3782 if (num_screens == 0)
3784 int font_title = MENU_INFO_FONT_TITLE;
3785 int font_foot = MENU_INFO_FONT_FOOT;
3786 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3787 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3792 DrawTextSCentered(ystart, font_title, text_no_info);
3793 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
3798 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens,
3801 else if (button == MB_MENU_LEAVE)
3803 PlaySound(SND_MENU_ITEM_SELECTING);
3805 info_mode = INFO_MODE_MAIN;
3808 else if (button == MB_MENU_CHOICE || dx)
3810 PlaySound(SND_MENU_ITEM_SELECTING);
3812 screen_nr += (dx < 0 ? -1 : +1);
3814 if (screen_nr < 0 || screen_nr >= num_screens)
3816 FadeMenuSoundsAndMusic();
3818 info_mode = INFO_MODE_MAIN;
3823 FadeSetNextScreen();
3825 FadeOut(REDRAW_FIELD);
3827 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens,
3830 FadeIn(REDRAW_FIELD);
3835 PlayMenuSoundIfLoop();
3839 static void DrawInfoScreen(void)
3841 if (info_mode == INFO_MODE_TITLE)
3842 DrawInfoScreen_TitleScreen();
3843 else if (info_mode == INFO_MODE_ELEMENTS)
3844 DrawInfoScreen_Elements();
3845 else if (info_mode == INFO_MODE_MUSIC)
3846 DrawInfoScreen_Music();
3847 else if (info_mode == INFO_MODE_CREDITS)
3848 DrawInfoScreen_Generic();
3849 else if (info_mode == INFO_MODE_PROGRAM)
3850 DrawInfoScreen_Generic();
3851 else if (info_mode == INFO_MODE_VERSION)
3852 DrawInfoScreen_Version();
3853 else if (info_mode == INFO_MODE_LEVELSET)
3854 DrawInfoScreen_Generic();
3856 DrawInfoScreen_Main();
3858 if (info_mode != INFO_MODE_MAIN &&
3859 info_mode != INFO_MODE_TITLE &&
3860 info_mode != INFO_MODE_MUSIC)
3861 PlayMenuSoundsAndMusic();
3864 void DrawInfoScreen_FromMainMenu(int nr)
3866 if (nr < INFO_MODE_MAIN || nr >= MAX_INFO_MODES)
3869 CloseDoor(DOOR_CLOSE_2);
3871 SetGameStatus(GAME_MODE_INFO);
3874 info_screens_from_main = TRUE;
3876 FadeSetEnterScreen();
3881 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3883 if (info_mode == INFO_MODE_TITLE)
3884 HandleInfoScreen_TitleScreen(dx, dy, button);
3885 else if (info_mode == INFO_MODE_ELEMENTS)
3886 HandleInfoScreen_Elements(dx, dy, button);
3887 else if (info_mode == INFO_MODE_MUSIC)
3888 HandleInfoScreen_Music(dx, dy, button);
3889 else if (info_mode == INFO_MODE_CREDITS)
3890 HandleInfoScreen_Generic(dx, dy, button);
3891 else if (info_mode == INFO_MODE_PROGRAM)
3892 HandleInfoScreen_Generic(dx, dy, button);
3893 else if (info_mode == INFO_MODE_VERSION)
3894 HandleInfoScreen_Version(button);
3895 else if (info_mode == INFO_MODE_LEVELSET)
3896 HandleInfoScreen_Generic(dx, dy, button);
3898 HandleInfoScreen_Main(mx, my, dx, dy, button);
3902 // ============================================================================
3903 // type name functions
3904 // ============================================================================
3906 static TreeInfo *type_name_node = NULL;
3907 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
3908 static int type_name_nr = 0;
3910 static int getPlayerNameColor(char *name)
3912 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
3915 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
3918 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
3919 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
3920 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
3921 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
3922 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
3923 int font_width = getFontWidth(font_nr);
3924 int font_xoffset = getFontDrawOffsetX(font_nr);
3925 int font_yoffset = getFontDrawOffsetY(font_nr);
3926 int font_sx = sx + font_xoffset;
3927 int font_sy = sy + font_yoffset;
3929 DrawBackgroundForFont(font_sx, font_sy, pos->width, pos->height, font_nr);
3931 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
3933 pos->width = strlen(text) * font_width;
3934 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
3936 DrawText(sx, sy, text, font_nr);
3939 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
3941 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3943 *pos = *mci->pos_input;
3945 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
3947 TreeInfo *ti = player_name_current;
3948 int first_entry = ti->cl_first;
3949 int entry_pos = first_entry + ti->cl_cursor;
3950 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
3951 int xpos = MENU_SCREEN_START_XPOS;
3952 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
3954 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
3955 type_name_nr = entry_pos;
3957 strcpy(name, type_name_node->name);
3961 pos->width = MAX_PLAYER_NAME_LEN * 32;
3965 type_name_nr = user.nr;
3967 strcpy(name, setup.player_name);
3970 strcpy(type_name_last, name);
3972 if (strEqual(name, EMPTY_PLAYER_NAME))
3975 *xpos = strlen(name);
3978 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
3980 // change name of edited user in global list of user names
3981 setString(&global.user_names[type_name_nr], name);
3983 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
3985 TreeInfo *node = type_name_node;
3987 // change name of edited user in local menu tree structure
3988 setString(&node->name, name);
3989 setString(&node->name_sorting, name);
3991 node->color = getPlayerNameColor(name);
3992 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
3996 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
3999 boolean reset_setup = strEqual(name, "");
4000 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4001 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4004 strcpy(name, type_name_last);
4006 if (strEqual(name, ""))
4007 strcpy(name, EMPTY_PLAYER_NAME);
4009 setTypeNameValues_Name(name, pos);
4011 // if player name not changed, no further action required
4012 if (strEqual(name, type_name_last))
4015 // redraw player name before (possibly) opening request dialogs
4016 drawTypeNameText(name, pos, FALSE);
4018 int last_user_nr = user.nr;
4020 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4022 // save setup of currently active user (may differ from edited user)
4025 // temporarily change active user to edited user
4026 user.nr = type_name_nr;
4029 Request("Use current setup values for the new player?", REQ_ASK))
4031 // use current setup values for new user, but create new player UUID
4032 setup.player_uuid = getStringCopy(getUUID());
4036 // load setup for existing user (or start with defaults for new user)
4041 char *setup_filename = getSetupFilename();
4042 boolean setup_exists = fileExists(setup_filename);
4044 // change name of edited user in setup structure
4045 strcpy(setup.player_name, name);
4047 // save setup of edited user
4050 // change name of edited user on score server
4051 ApiRenamePlayerAsThread();
4053 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4057 if (Request("Reset setup values for this player?", REQ_ASK))
4059 // remove setup config file
4060 unlink(setup_filename);
4062 // set player name to default player name
4065 // update player name used by name typing functions
4066 strcpy(name, setup.player_name);
4068 setTypeNameValues_Name(name, pos);
4071 else if (remove_user && type_name_nr != 0)
4073 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4075 char *user_dir = getUserGameDataDir();
4076 char *user_dir_removed =
4077 getStringCat3WithSeparator(user_dir, "REMOVED",
4078 getCurrentTimestamp(), ".");
4080 if (rename(user_dir, user_dir_removed) != 0)
4081 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4083 checked_free(user_dir_removed);
4086 else if (create_user && type_name_nr != 0 && !setup_exists)
4088 if (Request("Create empty level set for the new player?", REQ_ASK))
4090 char *levelset_subdir = getNewUserLevelSubdir();
4092 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4094 AddUserLevelSetToLevelInfo(levelset_subdir);
4096 LevelDirTree *leveldir_current_last = leveldir_current;
4098 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4101 // set level number of newly created level set to default value
4102 LoadLevelSetup_SeriesInfo();
4104 // set newly created level set as current level set for new user
4105 SaveLevelSetup_LastSeries();
4106 SaveLevelSetup_SeriesInfo();
4108 leveldir_current = leveldir_current_last;
4112 Request("Creating new level set failed!", REQ_CONFIRM);
4117 // restore currently active user
4118 user.nr = last_user_nr;
4120 // restore setup of currently active user
4123 // restore last level set of currently active user
4124 LoadLevelSetup_LastSeries();
4125 LoadLevelSetup_SeriesInfo();
4129 static void HandleTypeNameExt(boolean initialize, Key key)
4131 static struct TextPosInfo pos_name = { 0 };
4132 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4133 static int xpos = 0;
4134 struct TextPosInfo *pos = &pos_name;
4135 char key_char = getValidConfigValueChar(getCharFromKey(key));
4136 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4137 boolean active = TRUE;
4141 getTypeNameValues(name, pos, &xpos);
4143 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4144 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4146 StartTextInput(sx, sy, pos->width, pos->height);
4148 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4150 name[xpos] = key_char;
4155 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4161 else if (key == KSYM_Return || key == KSYM_Escape)
4163 boolean changed = (key == KSYM_Return);
4167 setTypeNameValues(name, pos, changed);
4172 drawTypeNameText(name, pos, active);
4176 SetGameStatus(game_status_last_screen);
4178 if (game_status == GAME_MODE_MAIN)
4179 InitializeMainControls();
4183 static void DrawTypeName(void)
4185 HandleTypeNameExt(TRUE, 0);
4188 void HandleTypeName(Key key)
4190 HandleTypeNameExt(FALSE, key);
4194 // ============================================================================
4195 // tree menu functions
4196 // ============================================================================
4198 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4200 if (game_status != GAME_MODE_SETUP ||
4201 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4204 int max_text_size = 0;
4207 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4208 max_text_size = MAX(max_text_size, strlen(node->name));
4210 int num_entries = numTreeInfoInGroup(ti);
4211 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4212 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4213 int text_width = max_text_size * getFontWidth(font_nr);
4214 int button_width = SC_MENUBUTTON_XSIZE;
4215 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4216 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4217 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4218 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4219 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4220 int align_xoffset = MAX(0, align_xoffset_raw);
4222 return align_xoffset;
4225 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4227 if (game_status != GAME_MODE_SETUP ||
4228 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4231 int num_entries = numTreeInfoInGroup(ti);
4232 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4233 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4234 int font_height = getFontHeight(font_nr);
4235 int text_height = font_height * num_page_entries;
4236 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4237 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4238 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4239 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4240 int align_yoffset = MAX(0, align_yoffset_raw);
4242 return align_yoffset;
4245 static void StartPlayingFromHallOfFame(void)
4247 level_nr = scores.next_level_nr;
4248 LoadLevel(level_nr);
4250 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4253 static void DrawChooseTree(TreeInfo **ti_ptr)
4255 int fade_mask = REDRAW_FIELD;
4256 boolean restart_music = (game_status != game_status_last_screen &&
4257 game_status_last_screen != GAME_MODE_SCOREINFO);
4259 scores.continue_on_return = (game_status == GAME_MODE_SCORES &&
4260 game_status_last_screen == GAME_MODE_PLAYING);
4263 fade_mask = REDRAW_ALL;
4265 if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4267 if (game_status == GAME_MODE_SETUP)
4271 else if (game_status == GAME_MODE_SCORES && scores.continue_playing)
4273 StartPlayingFromHallOfFame();
4277 SetGameStatus(GAME_MODE_MAIN);
4287 FreeScreenGadgets();
4288 CreateScreenGadgets();
4291 FadeMenuSoundsAndMusic();
4295 // needed if different viewport properties defined for this screen
4296 ChangeViewportPropertiesIfNeeded();
4298 if (game_status == GAME_MODE_NAMES)
4299 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4300 else if (game_status == GAME_MODE_LEVELNR)
4301 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4302 else if (game_status == GAME_MODE_LEVELS)
4303 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4304 else if (game_status == GAME_MODE_SCORES)
4305 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4309 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4311 // map gadgets for high score screen
4312 if (game_status == GAME_MODE_SCORES)
4313 MapScreenMenuGadgets(SCREEN_MASK_SCORES);
4315 MapScreenTreeGadgets(*ti_ptr);
4317 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4319 DrawMaskedBorder(fade_mask);
4322 PlayMenuSoundsAndMusic();
4327 static int getChooseTreeFont(TreeInfo *node, boolean active)
4329 if (game_status == GAME_MODE_SCORES)
4330 return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4332 return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
4335 static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
4337 int num_entries = numTreeInfoInGroup(ti);
4338 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4339 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4340 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4341 int first_entry = ti->cl_first;
4342 int entry_pos = first_entry + y;
4343 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4344 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4345 int font_nr = getChooseTreeFont(node, active);
4346 int font_xoffset = getFontDrawOffsetX(font_nr);
4347 int xpos = MENU_SCREEN_START_XPOS;
4348 int ypos = MENU_SCREEN_START_YPOS + y;
4349 int startdx = xpos * 32;
4350 int startdy = ypos * 32;
4351 int startx = amSX + startdx;
4352 int starty = amSY + startdy;
4353 int startx_text = startx + font_xoffset;
4354 int endx_text = amSX + screen_width;
4355 int max_text_size = endx_text - startx_text;
4356 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4357 char buffer[max_buffer_len + 1];
4359 if (game_status == GAME_MODE_SCORES && !node->parent_link)
4361 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4362 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4363 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4364 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4365 int font_size_1 = getFontWidth(font_nr1);
4366 int font_size_3 = getFontWidth(font_nr3);
4367 int font_size_4 = getFontWidth(font_nr4);
4368 int text_size_1 = 4 * font_size_1;
4369 int text_size_4 = 5 * font_size_4;
4370 int border = amSX - SX + getFontDrawOffsetX(font_nr1);
4372 int dx3 = text_size_1;
4373 int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4;
4374 int num_dots = (dx4 - dx3) / font_size_3;
4375 int startx1 = startx + dx1;
4376 int startx3 = startx + dx3;
4377 int startx4 = startx + dx4;
4378 int pos = node->pos;
4379 char *pos_text = getHallOfFameRankText(pos, 3);
4382 DrawText(startx1, starty, pos_text, font_nr1);
4384 for (i = 0; i < num_dots; i++)
4385 DrawText(startx3 + i * font_size_3, starty, ".", font_nr3);
4387 if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
4388 DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
4390 DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4);
4394 strncpy(buffer, node->name, max_buffer_len);
4395 buffer[max_buffer_len] = '\0';
4397 DrawText(startx, starty, buffer, font_nr);
4401 static void drawChooseTreeHeadExt(int type, char *title_string)
4403 int yoffset_sets = MENU_TITLE1_YPOS;
4404 int yoffset_setup = 16;
4405 int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
4406 type == TREE_TYPE_LEVEL_DIR ||
4407 type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4409 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4412 static void drawChooseTreeHead(TreeInfo *ti)
4414 drawChooseTreeHeadExt(ti->type, ti->infotext);
4417 static void drawChooseTreeList(TreeInfo *ti)
4419 int first_entry = ti->cl_first;
4420 int num_entries = numTreeInfoInGroup(ti);
4421 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4424 clearMenuListArea();
4426 for (i = 0; i < num_page_entries; i++)
4428 TreeInfo *node, *node_first;
4429 int entry_pos = first_entry + i;
4431 node_first = getTreeInfoFirstGroupEntry(ti);
4432 node = getTreeInfoFromPos(node_first, entry_pos);
4434 drawChooseTreeText(ti, i, FALSE);
4436 if (node->parent_link)
4437 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4438 else if (node->level_group)
4439 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4441 initCursor(i, IMG_MENU_BUTTON);
4443 if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
4444 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4446 if (game_status == GAME_MODE_NAMES)
4447 drawChooseTreeEdit(i, FALSE);
4450 redraw_mask |= REDRAW_FIELD;
4453 static void drawChooseTreeInfo(TreeInfo *ti)
4455 int entry_pos = ti->cl_first + ti->cl_cursor;
4456 int last_redraw_mask = redraw_mask;
4457 int ypos = MENU_TITLE2_YPOS;
4458 int font_nr = FONT_TITLE_2;
4461 if (ti->type == TREE_TYPE_LEVEL_NR)
4462 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4464 if (ti->type == TREE_TYPE_SCORE_ENTRY)
4465 DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
4466 scores.last_level_nr);
4468 if (ti->type != TREE_TYPE_LEVEL_DIR)
4471 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4472 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4474 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4476 if (node->parent_link)
4477 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4478 node->node_parent->name);
4479 else if (node->level_group)
4480 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4482 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4483 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4484 node->levels, (node->levels > 1 ? "levels" : "level"),
4487 // let BackToFront() redraw only what is needed
4488 redraw_mask = last_redraw_mask;
4489 for (x = 0; x < SCR_FIELDX; x++)
4490 MarkTileDirty(x, 1);
4493 static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
4495 drawChooseTreeCursor(ti->cl_cursor, active);
4496 drawChooseTreeText(ti, ti->cl_cursor, active);
4499 static void drawChooseTreeScreen(TreeInfo *ti)
4501 drawChooseTreeHead(ti);
4502 drawChooseTreeList(ti);
4503 drawChooseTreeInfo(ti);
4504 drawChooseTreeCursorAndText(ti, TRUE);
4506 AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
4508 // scroll bar and buttons may just have been added after reloading scores
4509 if (game_status == GAME_MODE_SCORES)
4510 MapScreenTreeGadgets(ti);
4513 static void drawChooseTreeScreen_Scores_NotAvailable(void)
4515 // dirty workaround to use spacing definitions from info screen
4516 info_mode = INFO_MODE_TITLE;
4518 char *text_info = "HighScores of Level %d";
4519 char *text_title = "Score information:";
4520 char *text_error = "No scores for this level.";
4521 char *text_foot = TEXT_MAIN_MENU;
4522 int font_info = FONT_TITLE_2;
4523 int font_title = FONT_INITIAL_3;
4524 int font_error = FONT_INITIAL_4;
4525 int font_foot = FONT_INITIAL_2;
4526 int spacing_title = menu.headline1_spacing_info[INFO_MODE_TITLE];
4527 int ystep_title = getMenuTextStep(spacing_title, font_title);
4528 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
4529 int ystart2 = ystart1 + ystep_title;
4530 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
4531 int ystart0 = MENU_TITLE2_YPOS;
4533 drawChooseTreeHeadExt(TREE_TYPE_SCORE_ENTRY, INFOTEXT_SCORE_ENTRY);
4534 DrawTextFCentered(ystart0, font_info, text_info, scores.last_level_nr);
4536 DrawTextSCentered(ystart1, font_title, text_title);
4537 DrawTextSCentered(ystart2, font_error, text_error);
4539 DrawTextSCentered(ybottom, font_foot, text_foot);
4542 static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
4544 int score_pos = scores.last_added;
4546 if (game_status_last_screen == GAME_MODE_SCOREINFO)
4547 score_pos = scores.last_entry_nr;
4549 // set current tree entry to last added score entry
4550 *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
4552 // if that fails, set current tree entry to first entry (back link)
4553 if (*ti_ptr == NULL)
4554 *ti_ptr = score_entries->node_group;
4556 int num_entries = numTreeInfoInGroup(*ti_ptr);
4557 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4558 int pos_score = getPosFromTreeInfo(*ti_ptr);
4559 int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
4560 int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
4562 (*ti_ptr)->cl_first = pos_first;
4563 (*ti_ptr)->cl_cursor = pos_score - pos_first;
4568 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4571 TreeInfo *ti = *ti_ptr;
4572 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4573 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4574 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4575 int sx1_edit_name = getChooseTreeEditXPosReal(POS_LEFT);
4576 int sx2_edit_name = getChooseTreeEditXPosReal(POS_RIGHT);
4578 int y = (ti != NULL ? ti->cl_cursor : 0);
4579 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4580 int num_entries = numTreeInfoInGroup(ti);
4581 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4582 boolean position_set_by_scrollbar = (dx == 999);
4583 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
4584 boolean button_is_valid = (mx >= 0 && my >= 0);
4585 boolean button_screen_clicked = (button_action && button_is_valid);
4587 if (game_status == GAME_MODE_SCORES)
4589 if (server_scores.updated)
4591 // reload scores, using updated server score cache file
4592 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
4594 server_scores.updated = FALSE;
4596 DrawHallOfFame_setScoreEntries();
4598 if (score_entries != NULL)
4600 ti = setHallOfFameActiveEntry(ti_ptr);
4602 if (button != MB_MENU_INITIALIZE)
4603 drawChooseTreeScreen(ti);
4607 if (score_entries == NULL)
4609 if (button == MB_MENU_INITIALIZE)
4611 drawChooseTreeScreen_Scores_NotAvailable();
4613 else if (button_screen_clicked)
4615 PlaySound(SND_MENU_ITEM_SELECTING);
4617 SetGameStatus(GAME_MODE_MAIN);
4626 if (button == MB_MENU_INITIALIZE)
4628 int num_entries = numTreeInfoInGroup(ti);
4629 int entry_pos = getPosFromTreeInfo(ti);
4631 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4632 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4634 if (game_status == GAME_MODE_SCORES)
4636 ti = setHallOfFameActiveEntry(ti_ptr);
4638 else if (ti->cl_first == -1)
4640 // only on initialization
4641 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4642 ti->cl_cursor = entry_pos - ti->cl_first;
4645 else if (ti->cl_cursor >= num_page_entries ||
4646 (num_entries > num_page_entries &&
4647 num_entries - ti->cl_first < num_page_entries))
4649 // only after change of list size (by custom graphic configuration)
4650 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4651 ti->cl_cursor = entry_pos - ti->cl_first;
4654 if (position_set_by_scrollbar)
4657 drawChooseTreeScreen(ti);
4661 else if (button == MB_MENU_LEAVE)
4663 if (game_status != GAME_MODE_SCORES)
4666 PlaySound(SND_MENU_ITEM_SELECTING);
4668 if (ti->node_parent)
4670 *ti_ptr = ti->node_parent;
4671 DrawChooseTree(ti_ptr);
4673 else if (game_status == GAME_MODE_SETUP)
4675 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4676 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4677 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4678 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4680 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4681 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4682 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4683 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4684 execSetupGraphics();
4685 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4686 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4687 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4689 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4690 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4691 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4692 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4693 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4694 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4695 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4696 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4703 if (game_status == GAME_MODE_LEVELNR)
4705 int new_level_nr = atoi(level_number_current->identifier);
4707 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4710 SetGameStatus(GAME_MODE_MAIN);
4718 #if defined(PLATFORM_ANDROID)
4719 // directly continue when touching the screen after playing
4720 if ((mx || my) && scores.continue_on_return)
4722 // ignore touch events until released
4727 // any mouse click or cursor key stops leaving scores by "Return" key
4728 if ((mx || my || dx || dy) && scores.continue_on_return)
4730 scores.continue_on_return = FALSE;
4731 level_nr = scores.last_level_nr;
4732 LoadLevel(level_nr);
4735 if (mx || my) // mouse input
4737 x = (mx - amSX) / 32;
4738 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4740 if (game_status == GAME_MODE_NAMES)
4741 drawChooseTreeEdit(ti->cl_cursor, FALSE);
4743 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4745 // move cursor instead of scrolling when already at start/end of list
4746 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4748 else if (dy == +1 * SCROLL_LINE &&
4749 ti->cl_first + num_page_entries == num_entries)
4752 // handle scrolling screen one line or page
4753 if (ti->cl_cursor + dy < 0 ||
4754 ti->cl_cursor + dy > num_page_entries - 1)
4756 boolean redraw = FALSE;
4758 if (ABS(dy) == SCROLL_PAGE)
4759 step = num_page_entries - 1;
4761 if (dy < 0 && ti->cl_first > 0)
4763 // scroll page/line up
4765 ti->cl_first -= step;
4766 if (ti->cl_first < 0)
4771 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4773 // scroll page/line down
4775 ti->cl_first += step;
4776 if (ti->cl_first + num_page_entries > num_entries)
4777 ti->cl_first = MAX(0, num_entries - num_page_entries);
4783 drawChooseTreeScreen(ti);
4788 // handle moving cursor one line
4789 y = ti->cl_cursor + dy;
4792 if (game_status == GAME_MODE_SCORES && ABS(dx) == 1)
4794 HandleHallOfFame_SelectLevel(1, dx);
4800 TreeInfo *node_first, *node_cursor;
4801 int entry_pos = ti->cl_first + y;
4803 node_first = getTreeInfoFirstGroupEntry(ti);
4804 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4806 if (node_cursor->node_group)
4810 PlaySound(SND_MENU_ITEM_SELECTING);
4812 node_cursor->cl_first = ti->cl_first;
4813 node_cursor->cl_cursor = ti->cl_cursor;
4815 *ti_ptr = node_cursor->node_group;
4816 DrawChooseTree(ti_ptr);
4821 else if ((dx == -1 || button == MB_MENU_CONTINUE) && ti->node_parent)
4823 if (game_status != GAME_MODE_SCORES)
4826 PlaySound(SND_MENU_ITEM_SELECTING);
4828 *ti_ptr = ti->node_parent;
4829 DrawChooseTree(ti_ptr);
4834 if (!anyScrollbarGadgetActive() &&
4835 IN_VIS_MENU(x, y) &&
4836 mx < mx_right_border &&
4837 y >= 0 && y < num_page_entries)
4841 if (game_status == GAME_MODE_NAMES)
4843 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4844 drawChooseTreeEdit(y, TRUE);
4847 if (y != ti->cl_cursor)
4849 PlaySound(SND_MENU_ITEM_ACTIVATING);
4851 drawChooseTreeCursorAndText(ti, FALSE);
4855 drawChooseTreeCursorAndText(ti, TRUE);
4857 drawChooseTreeInfo(ti);
4861 if (game_status == GAME_MODE_SETUP)
4863 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4864 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4865 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4866 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4868 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4869 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4870 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4871 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4872 execSetupGraphics();
4873 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4874 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4875 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4877 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4878 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4879 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4880 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4881 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4882 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4883 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4884 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4893 TreeInfo *node_first, *node_cursor;
4894 int entry_pos = ti->cl_first + y;
4896 PlaySound(SND_MENU_ITEM_SELECTING);
4898 node_first = getTreeInfoFirstGroupEntry(ti);
4899 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4901 if (node_cursor->node_group)
4905 node_cursor->cl_first = ti->cl_first;
4906 node_cursor->cl_cursor = ti->cl_cursor;
4908 *ti_ptr = node_cursor->node_group;
4909 DrawChooseTree(ti_ptr);
4911 else if (node_cursor->parent_link)
4913 if (game_status != GAME_MODE_SCORES)
4916 *ti_ptr = node_cursor->node_parent;
4917 DrawChooseTree(ti_ptr);
4921 if (game_status != GAME_MODE_SCORES)
4924 node_cursor->cl_first = ti->cl_first;
4925 node_cursor->cl_cursor = ti->cl_cursor;
4927 *ti_ptr = node_cursor;
4929 if (ti->type == TREE_TYPE_LEVEL_DIR)
4931 LoadLevelSetup_SeriesInfo();
4933 SaveLevelSetup_LastSeries();
4934 SaveLevelSetup_SeriesInfo();
4938 if (game_status == GAME_MODE_SETUP)
4940 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4941 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4942 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4943 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4945 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4946 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4947 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4948 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4949 execSetupGraphics();
4950 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4951 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4952 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4954 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4955 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4956 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4957 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4958 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4959 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4960 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4961 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4968 if (game_status == GAME_MODE_LEVELNR)
4970 int new_level_nr = atoi(level_number_current->identifier);
4972 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4974 else if (game_status == GAME_MODE_LEVELS)
4976 // store level set if chosen from "last played level set" menu
4977 StoreLastPlayedLevels(leveldir_current);
4979 else if (game_status == GAME_MODE_NAMES)
4981 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4983 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
4990 // change active user to selected user
4991 user.nr = entry_pos;
4993 // save number of new active user
4996 // load setup of new active user
4999 // load last level set of new active user
5000 LoadLevelSetup_LastSeries();
5001 LoadLevelSetup_SeriesInfo();
5003 // update list of last played level sets
5004 UpdateLastPlayedLevels_TreeInfo();
5008 ToggleFullscreenIfNeeded();
5009 ChangeWindowScalingIfNeeded();
5011 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5012 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5013 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5015 else if (game_status == GAME_MODE_SCORES)
5017 if (scores.continue_playing && scores.continue_on_return)
5019 StartPlayingFromHallOfFame();
5023 else if (!scores.continue_on_return)
5025 SetGameStatus(GAME_MODE_SCOREINFO);
5027 DrawScoreInfo(node_cursor->pos);
5033 SetGameStatus(GAME_MODE_MAIN);
5041 if (game_status == GAME_MODE_SCORES)
5042 PlayMenuSoundIfLoop();
5045 void DrawChoosePlayerName(void)
5049 if (player_name != NULL)
5051 freeTreeInfo(player_name);
5056 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5058 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5059 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5062 ti->node_top = &player_name;
5063 ti->sort_priority = 10000 + value;
5064 ti->color = getPlayerNameColor(global.user_names[i]);
5066 snprintf(identifier, sizeof(identifier), "%d", value);
5067 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5069 setString(&ti->identifier, identifier);
5070 setString(&ti->name, name);
5071 setString(&ti->name_sorting, name);
5073 pushTreeInfo(&player_name, ti);
5076 // sort player entries by player number
5077 sortTreeInfo(&player_name);
5079 // set current player entry to selected player entry
5080 player_name_current =
5081 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5083 // if that fails, set current player name to first available name
5084 if (player_name_current == NULL)
5085 player_name_current = player_name;
5087 // set text size for main name input (also used on name selection screen)
5088 InitializeMainControls();
5090 DrawChooseTree(&player_name_current);
5093 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5095 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5098 void DrawChooseLevelSet(void)
5100 DrawChooseTree(&leveldir_current);
5103 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5105 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5108 void DrawChooseLevelNr(void)
5112 if (level_number != NULL)
5114 freeTreeInfo(level_number);
5116 level_number = NULL;
5119 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5121 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5122 char identifier[32], name[64];
5125 // temporarily load level info to get level name
5126 LoadLevelInfoOnly(i);
5128 ti->node_top = &level_number;
5129 ti->sort_priority = 10000 + value;
5130 ti->color = (level.no_level_file ? FC_BLUE :
5131 LevelStats_getSolved(i) ? FC_GREEN :
5132 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5134 snprintf(identifier, sizeof(identifier), "%d", value);
5135 snprintf(name, sizeof(name), "%03d: %s", value,
5136 (level.no_level_file ? "(no file)" : level.name));
5138 setString(&ti->identifier, identifier);
5139 setString(&ti->name, name);
5140 setString(&ti->name_sorting, name);
5142 pushTreeInfo(&level_number, ti);
5145 // sort level number values to start with lowest level number
5146 sortTreeInfo(&level_number);
5148 // set current level number to current level number
5149 level_number_current =
5150 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5152 // if that also fails, set current level number to first available level
5153 if (level_number_current == NULL)
5154 level_number_current = level_number;
5156 DrawChooseTree(&level_number_current);
5159 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5161 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5164 static void DrawHallOfFame_setScoreEntries(void)
5166 int max_empty_entries = 10; // at least show "top ten" list, if empty
5167 int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link
5168 int min_score_entries = MIN(max_empty_entries, max_visible_entries);
5169 int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
5172 if (score_entries != NULL)
5174 freeTreeInfo(score_entries);
5176 score_entries = NULL;
5179 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5181 // do not add empty score entries if off-screen
5182 if (scores.entry[i].score == 0 &&
5183 scores.entry[i].time == 0 &&
5184 i >= min_score_entries)
5187 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
5188 char identifier[32], name[64];
5191 ti->node_top = &score_entries;
5192 ti->sort_priority = 10000 + value;
5193 ti->color = FC_YELLOW;
5196 snprintf(identifier, sizeof(identifier), "%d", value);
5197 snprintf(name, sizeof(name), "%03d.", value + 1);
5199 setString(&ti->identifier, identifier);
5200 setString(&ti->name, name);
5201 setString(&ti->name_sorting, name);
5203 pushTreeInfo(&score_entries, ti);
5206 // sort score entries to start with highest score entry
5207 sortTreeInfo(&score_entries);
5209 // add top tree node to create back link to main menu
5210 score_entries = addTopTreeInfoNode(score_entries);
5212 // set current score entry to last added or highest score entry
5213 score_entry_current =
5214 getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
5216 // if that fails, set current score entry to first valid score entry
5217 if (score_entry_current == NULL)
5218 score_entry_current = getFirstValidTreeInfoEntry(score_entries);
5220 if (score_entries != NULL && scores.continue_playing)
5221 setString(&score_entries->node_group->name, BACKLINK_TEXT_NEXT);
5223 // ("score_entries" and "score_entry_current" may be NULL here)
5226 void DrawHallOfFame(int nr)
5228 scores.last_level_nr = nr;
5230 // (this is needed when called from GameEnd() after winning a game)
5231 KeyboardAutoRepeatOn();
5233 // (this is needed when called from GameEnd() after winning a game)
5234 SetDrawDeactivationMask(REDRAW_NONE);
5235 SetDrawBackgroundMask(REDRAW_FIELD);
5237 LoadLocalAndServerScore(scores.last_level_nr, TRUE);
5239 DrawHallOfFame_setScoreEntries();
5241 if (scores.last_added >= 0)
5242 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5244 FadeSetEnterScreen();
5246 DrawChooseTree(&score_entry_current);
5249 static char *getHallOfFameRankText(int nr, int size)
5251 static char rank_text[10];
5252 boolean forced = (scores.force_last_added && nr == scores.last_added);
5253 char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
5255 sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
5260 static char *getHallOfFameTimeText(int nr)
5262 static char score_text[10];
5263 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5264 int mm = (time_seconds / 60) % 60;
5265 int ss = (time_seconds % 60);
5267 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5272 static char *getHallOfFameScoreText(int nr, int size)
5274 if (!level.rate_time_over_score)
5275 return int2str(scores.entry[nr].score, size); // show normal score
5276 else if (level.use_step_counter)
5277 return int2str(scores.entry[nr].time, size); // show number of steps
5279 return getHallOfFameTimeText(nr); // show playing time
5282 static char *getHallOfFameTapeDateText(struct ScoreEntry *entry)
5284 static char tape_date[MAX_ISO_DATE_LEN + 1];
5287 if (!strEqual(entry->tape_date, UNKNOWN_NAME) ||
5288 strEqual(entry->tape_basename, UNDEFINED_FILENAME))
5289 return entry->tape_date;
5291 for (i = 0, j = 0; i < 8; i++, j++)
5293 tape_date[j] = entry->tape_basename[i];
5295 if (i == 3 || i == 5)
5296 tape_date[++j] = '-';
5299 tape_date[MAX_ISO_DATE_LEN] = '\0';
5304 static void HandleHallOfFame_SelectLevel(int step, int direction)
5306 int old_level_nr = scores.last_level_nr;
5307 int new_level_nr = old_level_nr + step * direction;
5309 if (new_level_nr < leveldir_current->first_level)
5310 new_level_nr = leveldir_current->first_level;
5311 if (new_level_nr > leveldir_current->last_level)
5312 new_level_nr = leveldir_current->last_level;
5314 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
5315 new_level_nr = leveldir_current->handicap_level;
5317 if (new_level_nr != old_level_nr)
5319 PlaySound(SND_MENU_ITEM_SELECTING);
5321 scores.last_level_nr = level_nr = new_level_nr;
5322 scores.last_entry_nr = 0;
5324 LoadLevel(level_nr);
5325 LoadLocalAndServerScore(level_nr, TRUE);
5327 DrawHallOfFame_setScoreEntries();
5329 if (game_status == GAME_MODE_SCORES)
5331 // force remapping optional gadgets (especially scroll bar)
5332 UnmapScreenTreeGadgets();
5334 // redraw complete high score screen, as sub-title has changed
5337 // redraw level selection buttons (which have just been erased)
5338 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5340 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
5344 DrawScoreInfo_Content(scores.last_entry_nr);
5347 SaveLevelSetup_SeriesInfo();
5351 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5353 HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
5356 static void DrawScoreInfo_Content(int entry_nr)
5358 struct ScoreEntry *entry = &scores.entry[entry_nr];
5359 char *pos_text = getHallOfFameRankText(entry_nr, 0);
5360 char *tape_date = getHallOfFameTapeDateText(entry);
5361 int font_title = MENU_INFO_FONT_TITLE;
5362 int font_head = MENU_INFO_FONT_HEAD;
5363 int font_text = MENU_INFO_FONT_TEXT;
5364 int font_foot = MENU_INFO_FONT_FOOT;
5365 int spacing_title = menu.headline1_spacing[GAME_MODE_SCOREINFO];
5366 int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
5367 int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
5368 int xstep = getFontWidth(font_text);
5369 int ystep_title = getMenuTextStep(spacing_title, font_title);
5370 int ystep_para = getMenuTextStep(spacing_para, font_text);
5371 int ystep_line = getMenuTextStep(spacing_line, font_text);
5372 int xstart = mSX - SX + menu.left_spacing[GAME_MODE_SCOREINFO];
5373 int ystart = mSY - SY + menu.top_spacing[GAME_MODE_SCOREINFO];
5374 int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
5375 int xstart1 = xstart + xstep;
5376 int xstart2 = xstart + xstep * 12;
5377 int select_x = SX + xstart1;
5378 int select_y1, select_y2;
5380 int play_height = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]->height;
5381 boolean play_visible = !strEqual(tape_date, UNKNOWN_NAME);
5382 int font_width = getFontWidth(font_text);
5383 int font_height = getFontHeight(font_text);
5384 int tape_date_width = getTextWidth(tape_date, font_text);
5385 int pad_left = xstart2;
5386 int pad_right = menu.right_spacing[GAME_MODE_SCOREINFO];
5387 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
5388 int max_lines_per_text = 5;
5393 // redraw level selection buttons (which have just been erased)
5394 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5396 if (score_entries == NULL)
5398 drawChooseTreeScreen_Scores_NotAvailable();
5403 drawChooseTreeHead(score_entries);
5404 drawChooseTreeInfo(score_entries);
5406 DrawTextSCentered(ystart, font_title, "Score Information:");
5407 ystart += ystep_title;
5409 DrawTextF(xstart1, ystart, font_head, "Level Set");
5410 lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
5411 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5412 TRUE, FALSE, FALSE);
5413 ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
5415 DrawTextF(xstart1, ystart, font_head, "Level");
5416 lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
5417 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5418 TRUE, FALSE, FALSE);
5419 ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
5421 select_y1 = SY + ystart;
5422 ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
5424 DrawTextF(xstart1, ystart, font_head, "Rank");
5425 DrawTextF(xstart2, ystart, font_text, pos_text);
5426 ystart += ystep_line;
5428 DrawTextF(xstart1, ystart, font_head, "Player");
5429 DrawTextF(xstart2, ystart, font_text, entry->name);
5430 ystart += ystep_line;
5432 if (level.use_step_counter)
5434 DrawTextF(xstart1, ystart, font_head, "Steps");
5435 DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
5436 ystart += ystep_line;
5440 DrawTextF(xstart1, ystart, font_head, "Time");
5441 DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
5442 ystart += ystep_line;
5445 if (!level.rate_time_over_score || entry->score > 0)
5447 DrawTextF(xstart1, ystart, font_head, "Score");
5448 DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
5449 ystart += ystep_line;
5452 ystart += ystep_line;
5454 play_x = SX + xstart2 + tape_date_width + font_width;
5455 play_y = SY + ystart + (font_height - play_height) / 2;
5457 DrawTextF(xstart1, ystart, font_head, "Tape Date");
5458 DrawTextF(xstart2, ystart, font_text, tape_date);
5459 ystart += ystep_line;
5461 DrawTextF(xstart1, ystart, font_head, "Platform");
5462 DrawTextF(xstart2, ystart, font_text, entry->platform);
5463 ystart += ystep_line;
5465 DrawTextF(xstart1, ystart, font_head, "Version");
5466 DrawTextF(xstart2, ystart, font_text, entry->version);
5467 ystart += ystep_line;
5469 DrawTextF(xstart1, ystart, font_head, "Country");
5470 lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
5471 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5472 TRUE, FALSE, FALSE);
5473 ystart += ystep_line;
5475 select_y2 = SY + ystart;
5477 DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
5479 AdjustScoreInfoButtons_SelectScore(select_x, select_y1, select_y2);
5480 AdjustScoreInfoButtons_PlayTape(play_x, play_y, play_visible);
5483 static void DrawScoreInfo(int entry_nr)
5485 scores.last_entry_nr = entry_nr;
5486 score_info_tape_play = FALSE;
5490 FreeScreenGadgets();
5491 CreateScreenGadgets();
5493 FadeOut(REDRAW_FIELD);
5495 // needed if different viewport properties defined after playing score tape
5496 ChangeViewportPropertiesIfNeeded();
5498 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
5499 SetDrawDeactivationMask(REDRAW_NONE);
5500 SetDrawBackgroundMask(REDRAW_FIELD);
5502 // needed if different background image defined after playing score tape
5503 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5504 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
5506 // special compatibility handling for "Snake Bite" graphics set
5507 if (strPrefix(leveldir_current->identifier, "snake_bite"))
5508 ClearRectangle(gfx.background_bitmap, gfx.real_sx, gfx.real_sy + 64,
5509 gfx.full_sxsize, gfx.full_sysize - 64);
5511 DrawScoreInfo_Content(entry_nr);
5513 // map gadgets for score info screen
5514 MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
5516 FadeIn(REDRAW_FIELD);
5519 static void HandleScoreInfo_SelectScore(int step, int direction)
5521 int old_entry_nr = scores.last_entry_nr;
5522 int new_entry_nr = old_entry_nr + step * direction;
5523 int num_nodes = numTreeInfoInGroup(score_entry_current);
5524 int num_entries = num_nodes - 1; // score nodes only, without back link
5526 if (new_entry_nr < 0)
5528 if (new_entry_nr > num_entries - 1)
5529 new_entry_nr = num_entries - 1;
5531 if (new_entry_nr != old_entry_nr)
5533 scores.last_entry_nr = new_entry_nr;
5535 DrawScoreInfo_Content(new_entry_nr);
5539 static void HandleScoreInfo_PlayTape(void)
5541 if (!PlayScoreTape(scores.last_entry_nr))
5543 DrawScoreInfo_Content(scores.last_entry_nr);
5545 FadeIn(REDRAW_FIELD);
5549 void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
5551 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
5552 boolean button_is_valid = (mx >= 0 && my >= 0);
5553 boolean button_screen_clicked = (button_action && button_is_valid);
5555 if (server_scores.updated)
5557 // reload scores, using updated server score cache file
5558 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
5560 server_scores.updated = FALSE;
5562 DrawHallOfFame_setScoreEntries();
5564 DrawScoreInfo_Content(scores.last_entry_nr);
5567 if (button_screen_clicked)
5569 PlaySound(SND_MENU_ITEM_SELECTING);
5571 SetGameStatus(GAME_MODE_SCORES);
5573 DrawHallOfFame(scores.last_level_nr);
5577 HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
5581 HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
5586 // ============================================================================
5587 // setup screen functions
5588 // ============================================================================
5590 static struct TokenInfo *setup_info;
5591 static int num_setup_info; // number of setup entries shown on screen
5592 static int max_setup_info; // total number of setup entries in list
5594 static char *window_size_text;
5595 static char *scaling_type_text;
5596 static char *rendering_mode_text;
5597 static char *vsync_mode_text;
5598 static char *scroll_delay_text;
5599 static char *snapshot_mode_text;
5600 static char *game_speed_text;
5601 static char *scores_type_text;
5602 static char *network_server_text;
5603 static char *graphics_set_name;
5604 static char *sounds_set_name;
5605 static char *music_set_name;
5606 static char *volume_simple_text;
5607 static char *volume_loops_text;
5608 static char *volume_music_text;
5609 static char *touch_controls_text;
5610 static char *move_distance_text;
5611 static char *drop_distance_text;
5612 static char *transparency_text;
5613 static char *grid_size_text[2][2];
5615 static void execSetupMain(void)
5617 setup_mode = SETUP_MODE_MAIN;
5622 static void execSetupGame_setScoresType(void)
5624 if (scores_types == NULL)
5628 for (i = 0; scores_types_list[i].value != NULL; i++)
5630 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5631 char identifier[32], name[32];
5632 char *value = scores_types_list[i].value;
5633 char *text = scores_types_list[i].text;
5635 ti->node_top = &scores_types;
5636 ti->sort_priority = i;
5638 sprintf(identifier, "%s", value);
5639 sprintf(name, "%s", text);
5641 setString(&ti->identifier, identifier);
5642 setString(&ti->name, name);
5643 setString(&ti->name_sorting, name);
5644 setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
5646 pushTreeInfo(&scores_types, ti);
5649 // sort scores type values to start with lowest scores type value
5650 sortTreeInfo(&scores_types);
5652 // set current scores type value to configured scores type value
5653 scores_type_current =
5654 getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
5656 // if that fails, set current scores type to reliable default value
5657 if (scores_type_current == NULL)
5658 scores_type_current =
5659 getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
5661 // if that also fails, set current scores type to first available value
5662 if (scores_type_current == NULL)
5663 scores_type_current = scores_types;
5666 setup.scores_in_highscore_list = scores_type_current->identifier;
5668 // needed for displaying scores type text instead of identifier
5669 scores_type_text = scores_type_current->name;
5672 static void execSetupGame_setGameSpeeds(boolean update_value)
5674 if (setup.game_speed_extended)
5676 game_speeds_list = game_speeds_list_extended;
5677 game_speeds = game_speeds_extended;
5681 game_speeds_list = game_speeds_list_normal;
5682 game_speeds = game_speeds_normal;
5685 if (game_speeds == NULL)
5689 for (i = 0; game_speeds_list[i].value != -1; i++)
5691 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5692 char identifier[32], name[32];
5693 int value = game_speeds_list[i].value;
5694 char *text = game_speeds_list[i].text;
5696 ti->node_top = &game_speeds;
5697 ti->sort_priority = 10000 - value;
5699 sprintf(identifier, "%d", value);
5700 sprintf(name, "%s", text);
5702 setString(&ti->identifier, identifier);
5703 setString(&ti->name, name);
5704 setString(&ti->name_sorting, name);
5705 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5707 pushTreeInfo(&game_speeds, ti);
5710 // sort game speed values to start with slowest game speed
5711 sortTreeInfo(&game_speeds);
5713 update_value = TRUE;
5718 // set current game speed to configured game speed value
5719 game_speed_current =
5720 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5722 // if that fails, set current game speed to reliable default value
5723 if (game_speed_current == NULL)
5724 game_speed_current =
5725 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5727 // if that also fails, set current game speed to first available speed
5728 if (game_speed_current == NULL)
5729 game_speed_current = game_speeds;
5731 if (setup.game_speed_extended)
5732 game_speeds_extended = game_speeds;
5734 game_speeds_normal = game_speeds;
5737 setup.game_frame_delay = atoi(game_speed_current->identifier);
5739 // needed for displaying game speed text instead of identifier
5740 game_speed_text = game_speed_current->name;
5743 static void execSetupGame_setScrollDelays(void)
5745 if (scroll_delays == NULL)
5749 for (i = 0; scroll_delays_list[i].value != -1; i++)
5751 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5752 char identifier[32], name[32];
5753 int value = scroll_delays_list[i].value;
5754 char *text = scroll_delays_list[i].text;
5756 ti->node_top = &scroll_delays;
5757 ti->sort_priority = value;
5759 sprintf(identifier, "%d", value);
5760 sprintf(name, "%s", text);
5762 setString(&ti->identifier, identifier);
5763 setString(&ti->name, name);
5764 setString(&ti->name_sorting, name);
5765 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5767 pushTreeInfo(&scroll_delays, ti);
5770 // sort scroll delay values to start with lowest scroll delay value
5771 sortTreeInfo(&scroll_delays);
5773 // set current scroll delay value to configured scroll delay value
5774 scroll_delay_current =
5775 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5777 // if that fails, set current scroll delay to reliable default value
5778 if (scroll_delay_current == NULL)
5779 scroll_delay_current =
5780 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5782 // if that also fails, set current scroll delay to first available value
5783 if (scroll_delay_current == NULL)
5784 scroll_delay_current = scroll_delays;
5787 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5789 // needed for displaying scroll delay text instead of identifier
5790 scroll_delay_text = scroll_delay_current->name;
5793 static void execSetupGame_setSnapshotModes(void)
5795 if (snapshot_modes == NULL)
5799 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5801 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5802 char identifier[32], name[32];
5803 char *value = snapshot_modes_list[i].value;
5804 char *text = snapshot_modes_list[i].text;
5806 ti->node_top = &snapshot_modes;
5807 ti->sort_priority = i;
5809 sprintf(identifier, "%s", value);
5810 sprintf(name, "%s", text);
5812 setString(&ti->identifier, identifier);
5813 setString(&ti->name, name);
5814 setString(&ti->name_sorting, name);
5815 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5817 pushTreeInfo(&snapshot_modes, ti);
5820 // sort snapshot mode values to start with lowest snapshot mode value
5821 sortTreeInfo(&snapshot_modes);
5823 // set current snapshot mode value to configured snapshot mode value
5824 snapshot_mode_current =
5825 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5827 // if that fails, set current snapshot mode to reliable default value
5828 if (snapshot_mode_current == NULL)
5829 snapshot_mode_current =
5830 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5832 // if that also fails, set current snapshot mode to first available value
5833 if (snapshot_mode_current == NULL)
5834 snapshot_mode_current = snapshot_modes;
5837 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
5839 // needed for displaying snapshot mode text instead of identifier
5840 snapshot_mode_text = snapshot_mode_current->name;
5843 static void execSetupGame_setNetworkServerText(void)
5845 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5847 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5851 strncpy(network_server_hostname, setup.network_server_hostname,
5852 MAX_SETUP_TEXT_INPUT_LEN);
5853 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5856 // needed for displaying network server text instead of identifier
5857 network_server_text = network_server_hostname;
5860 static void execSetupGame(void)
5862 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5864 execSetupGame_setGameSpeeds(FALSE);
5865 execSetupGame_setScoresType();
5866 execSetupGame_setScrollDelays();
5867 execSetupGame_setSnapshotModes();
5869 execSetupGame_setNetworkServerText();
5871 if (!setup.provide_uploading_tapes)
5872 setHideSetupEntry(execOfferUploadTapes);
5874 setup_mode = SETUP_MODE_GAME;
5878 // check if vsync needs to be disabled for this game speed to work
5879 if (check_vsync_mode)
5880 DisableVsyncIfNeeded();
5883 static void execSetupChooseScoresType(void)
5885 setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
5890 static void execSetupChooseGameSpeed(void)
5892 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
5897 static void execSetupChooseScrollDelay(void)
5899 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
5904 static void execSetupChooseSnapshotMode(void)
5906 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
5911 static void execSetupEngines(void)
5913 setup_mode = SETUP_MODE_ENGINES;
5918 static void execSetupEditor(void)
5920 setup_mode = SETUP_MODE_EDITOR;
5925 static void execSetupGraphics_setWindowSizes(boolean update_list)
5927 if (window_sizes != NULL && update_list)
5929 freeTreeInfo(window_sizes);
5931 window_sizes = NULL;
5934 if (window_sizes == NULL)
5936 boolean current_window_size_found = FALSE;
5939 for (i = 0; window_sizes_list[i].value != -1; i++)
5941 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5942 char identifier[32], name[32];
5943 int value = window_sizes_list[i].value;
5944 char *text = window_sizes_list[i].text;
5946 ti->node_top = &window_sizes;
5947 ti->sort_priority = value;
5949 sprintf(identifier, "%d", value);
5950 sprintf(name, "%s", text);
5952 setString(&ti->identifier, identifier);
5953 setString(&ti->name, name);
5954 setString(&ti->name_sorting, name);
5955 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5957 pushTreeInfo(&window_sizes, ti);
5959 if (value == setup.window_scaling_percent)
5960 current_window_size_found = TRUE;
5963 if (!current_window_size_found)
5965 // add entry for non-preset window scaling value
5967 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5968 char identifier[32], name[32];
5969 int value = setup.window_scaling_percent;
5971 ti->node_top = &window_sizes;
5972 ti->sort_priority = value;
5974 sprintf(identifier, "%d", value);
5975 sprintf(name, "%d %% (Current)", value);
5977 setString(&ti->identifier, identifier);
5978 setString(&ti->name, name);
5979 setString(&ti->name_sorting, name);
5980 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5982 pushTreeInfo(&window_sizes, ti);
5985 // sort window size values to start with lowest window size value
5986 sortTreeInfo(&window_sizes);
5988 // set current window size value to configured window size value
5989 window_size_current =
5990 getTreeInfoFromIdentifier(window_sizes,
5991 i_to_a(setup.window_scaling_percent));
5993 // if that fails, set current window size to reliable default value
5994 if (window_size_current == NULL)
5995 window_size_current =
5996 getTreeInfoFromIdentifier(window_sizes,
5997 i_to_a(STD_WINDOW_SCALING_PERCENT));
5999 // if that also fails, set current window size to first available value
6000 if (window_size_current == NULL)
6001 window_size_current = window_sizes;
6004 setup.window_scaling_percent = atoi(window_size_current->identifier);
6006 // needed for displaying window size text instead of identifier
6007 window_size_text = window_size_current->name;
6010 static void execSetupGraphics_setScalingTypes(void)
6012 if (scaling_types == NULL)
6016 for (i = 0; scaling_types_list[i].value != NULL; i++)
6018 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6019 char identifier[32], name[32];
6020 char *value = scaling_types_list[i].value;
6021 char *text = scaling_types_list[i].text;
6023 ti->node_top = &scaling_types;
6024 ti->sort_priority = i;
6026 sprintf(identifier, "%s", value);
6027 sprintf(name, "%s", text);
6029 setString(&ti->identifier, identifier);
6030 setString(&ti->name, name);
6031 setString(&ti->name_sorting, name);
6032 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
6034 pushTreeInfo(&scaling_types, ti);
6037 // sort scaling type values to start with lowest scaling type value
6038 sortTreeInfo(&scaling_types);
6040 // set current scaling type value to configured scaling type value
6041 scaling_type_current =
6042 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
6044 // if that fails, set current scaling type to reliable default value
6045 if (scaling_type_current == NULL)
6046 scaling_type_current =
6047 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
6049 // if that also fails, set current scaling type to first available value
6050 if (scaling_type_current == NULL)
6051 scaling_type_current = scaling_types;
6054 setup.window_scaling_quality = scaling_type_current->identifier;
6056 // needed for displaying scaling type text instead of identifier
6057 scaling_type_text = scaling_type_current->name;
6060 static void execSetupGraphics_setRenderingModes(void)
6062 if (rendering_modes == NULL)
6066 for (i = 0; rendering_modes_list[i].value != NULL; i++)
6068 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6069 char identifier[32], name[32];
6070 char *value = rendering_modes_list[i].value;
6071 char *text = rendering_modes_list[i].text;
6073 ti->node_top = &rendering_modes;
6074 ti->sort_priority = i;
6076 sprintf(identifier, "%s", value);
6077 sprintf(name, "%s", text);
6079 setString(&ti->identifier, identifier);
6080 setString(&ti->name, name);
6081 setString(&ti->name_sorting, name);
6082 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
6084 pushTreeInfo(&rendering_modes, ti);
6087 // sort rendering mode values to start with lowest rendering mode value
6088 sortTreeInfo(&rendering_modes);
6090 // set current rendering mode value to configured rendering mode value
6091 rendering_mode_current =
6092 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
6094 // if that fails, set current rendering mode to reliable default value
6095 if (rendering_mode_current == NULL)
6096 rendering_mode_current =
6097 getTreeInfoFromIdentifier(rendering_modes,
6098 STR_SPECIAL_RENDERING_DEFAULT);
6100 // if that also fails, set current rendering mode to first available one
6101 if (rendering_mode_current == NULL)
6102 rendering_mode_current = rendering_modes;
6105 setup.screen_rendering_mode = rendering_mode_current->identifier;
6107 // needed for displaying rendering mode text instead of identifier
6108 rendering_mode_text = rendering_mode_current->name;
6111 static void execSetupGraphics_setVsyncModes(boolean update_value)
6113 if (vsync_modes == NULL)
6117 for (i = 0; vsync_modes_list[i].value != NULL; i++)
6119 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6120 char identifier[32], name[32];
6121 char *value = vsync_modes_list[i].value;
6122 char *text = vsync_modes_list[i].text;
6124 ti->node_top = &vsync_modes;
6125 ti->sort_priority = i;
6127 sprintf(identifier, "%s", value);
6128 sprintf(name, "%s", text);
6130 setString(&ti->identifier, identifier);
6131 setString(&ti->name, name);
6132 setString(&ti->name_sorting, name);
6133 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
6135 pushTreeInfo(&vsync_modes, ti);
6138 // sort vsync mode values to start with lowest vsync mode value
6139 sortTreeInfo(&vsync_modes);
6141 update_value = TRUE;
6146 // set current vsync mode value to configured vsync mode value
6147 vsync_mode_current =
6148 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
6150 // if that fails, set current vsync mode to reliable default value
6151 if (vsync_mode_current == NULL)
6152 vsync_mode_current =
6153 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
6155 // if that also fails, set current vsync mode to first available one
6156 if (vsync_mode_current == NULL)
6157 vsync_mode_current = vsync_modes;
6160 setup.vsync_mode = vsync_mode_current->identifier;
6162 // needed for displaying vsync mode text instead of identifier
6163 vsync_mode_text = vsync_mode_current->name;
6166 static void execSetupGraphics(void)
6168 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
6170 // update "setup.window_scaling_percent" from list selection
6171 // (in this case, window scaling was changed on setup screen)
6172 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6173 execSetupGraphics_setWindowSizes(FALSE);
6175 // update "setup.vsync_mode" from list selection
6176 // (in this case, vsync mode was changed on setup screen)
6177 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
6178 execSetupGraphics_setVsyncModes(FALSE);
6180 // update list selection from "setup.window_scaling_percent"
6181 // (window scaling may have changed by resizing the window)
6182 execSetupGraphics_setWindowSizes(TRUE);
6184 // update list selection from "setup.vsync_mode"
6185 // (vsync_mode may have changed by re-creating the renderer)
6186 execSetupGraphics_setVsyncModes(TRUE);
6188 execSetupGraphics_setScalingTypes();
6189 execSetupGraphics_setRenderingModes();
6191 setup_mode = SETUP_MODE_GRAPHICS;
6195 // check if game speed is high enough for 60 Hz vsync to work
6196 if (check_game_speed)
6197 ModifyGameSpeedIfNeeded();
6199 // window scaling may have changed at this point
6200 ChangeWindowScalingIfNeeded();
6202 // window scaling quality may have changed at this point
6203 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6204 SDLSetWindowScalingQuality(setup.window_scaling_quality);
6206 // screen rendering mode may have changed at this point
6207 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6209 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6210 int video_vsync_mode = video.vsync_mode;
6212 // screen vsync mode may have changed at this point
6213 ChangeVsyncModeIfNeeded();
6215 // check if setting vsync mode to selected value failed
6216 if (setup_vsync_mode != video_vsync_mode &&
6217 setup_vsync_mode != video.vsync_mode)
6219 // changing vsync mode to selected value failed -- reset displayed value
6220 execSetupGraphics_setVsyncModes(TRUE);
6222 Request("Setting VSync failed!", REQ_CONFIRM);
6228 static void execSetupChooseWindowSize(void)
6230 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6235 static void execSetupChooseScalingType(void)
6237 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6242 static void execSetupChooseRenderingMode(void)
6244 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6249 static void execSetupChooseVsyncMode(void)
6251 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6256 static void execSetupChooseVolumeSimple(void)
6258 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6263 static void execSetupChooseVolumeLoops(void)
6265 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6270 static void execSetupChooseVolumeMusic(void)
6272 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6277 static void execSetupSound(void)
6279 if (volumes_simple == NULL)
6281 boolean current_volume_simple_found = FALSE;
6284 for (i = 0; volumes_list[i].value != -1; i++)
6286 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6287 char identifier[32], name[32];
6288 int value = volumes_list[i].value;
6289 char *text = volumes_list[i].text;
6291 ti->node_top = &volumes_simple;
6292 ti->sort_priority = value;
6294 sprintf(identifier, "%d", value);
6295 sprintf(name, "%s", text);
6297 setString(&ti->identifier, identifier);
6298 setString(&ti->name, name);
6299 setString(&ti->name_sorting, name);
6300 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6302 pushTreeInfo(&volumes_simple, ti);
6304 if (value == setup.volume_simple)
6305 current_volume_simple_found = TRUE;
6308 if (!current_volume_simple_found)
6310 // add entry for non-preset volume value
6312 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6313 char identifier[32], name[32];
6314 int value = setup.volume_simple;
6316 ti->node_top = &volumes_simple;
6317 ti->sort_priority = value;
6319 sprintf(identifier, "%d", value);
6320 sprintf(name, "%d %% (Current)", value);
6322 setString(&ti->identifier, identifier);
6323 setString(&ti->name, name);
6324 setString(&ti->name_sorting, name);
6325 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6327 pushTreeInfo(&volumes_simple, ti);
6330 // sort volume values to start with lowest volume value
6331 sortTreeInfo(&volumes_simple);
6333 // set current volume value to configured volume value
6334 volume_simple_current =
6335 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
6337 // if that fails, set current volume to reliable default value
6338 if (volume_simple_current == NULL)
6339 volume_simple_current =
6340 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6342 // if that also fails, set current volume to first available value
6343 if (volume_simple_current == NULL)
6344 volume_simple_current = volumes_simple;
6347 if (volumes_loops == NULL)
6349 boolean current_volume_loops_found = FALSE;
6352 for (i = 0; volumes_list[i].value != -1; i++)
6354 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6355 char identifier[32], name[32];
6356 int value = volumes_list[i].value;
6357 char *text = volumes_list[i].text;
6359 ti->node_top = &volumes_loops;
6360 ti->sort_priority = value;
6362 sprintf(identifier, "%d", value);
6363 sprintf(name, "%s", text);
6365 setString(&ti->identifier, identifier);
6366 setString(&ti->name, name);
6367 setString(&ti->name_sorting, name);
6368 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6370 pushTreeInfo(&volumes_loops, ti);
6372 if (value == setup.volume_loops)
6373 current_volume_loops_found = TRUE;
6376 if (!current_volume_loops_found)
6378 // add entry for non-preset volume value
6380 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6381 char identifier[32], name[32];
6382 int value = setup.volume_loops;
6384 ti->node_top = &volumes_loops;
6385 ti->sort_priority = value;
6387 sprintf(identifier, "%d", value);
6388 sprintf(name, "%d %% (Current)", value);
6390 setString(&ti->identifier, identifier);
6391 setString(&ti->name, name);
6392 setString(&ti->name_sorting, name);
6393 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6395 pushTreeInfo(&volumes_loops, ti);
6398 // sort volume values to start with lowest volume value
6399 sortTreeInfo(&volumes_loops);
6401 // set current volume value to configured volume value
6402 volume_loops_current =
6403 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
6405 // if that fails, set current volume to reliable default value
6406 if (volume_loops_current == NULL)
6407 volume_loops_current =
6408 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6410 // if that also fails, set current volume to first available value
6411 if (volume_loops_current == NULL)
6412 volume_loops_current = volumes_loops;
6415 if (volumes_music == NULL)
6417 boolean current_volume_music_found = FALSE;
6420 for (i = 0; volumes_list[i].value != -1; i++)
6422 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6423 char identifier[32], name[32];
6424 int value = volumes_list[i].value;
6425 char *text = volumes_list[i].text;
6427 ti->node_top = &volumes_music;
6428 ti->sort_priority = value;
6430 sprintf(identifier, "%d", value);
6431 sprintf(name, "%s", text);
6433 setString(&ti->identifier, identifier);
6434 setString(&ti->name, name);
6435 setString(&ti->name_sorting, name);
6436 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6438 pushTreeInfo(&volumes_music, ti);
6440 if (value == setup.volume_music)
6441 current_volume_music_found = TRUE;
6444 if (!current_volume_music_found)
6446 // add entry for non-preset volume value
6448 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6449 char identifier[32], name[32];
6450 int value = setup.volume_music;
6452 ti->node_top = &volumes_music;
6453 ti->sort_priority = value;
6455 sprintf(identifier, "%d", value);
6456 sprintf(name, "%d %% (Current)", value);
6458 setString(&ti->identifier, identifier);
6459 setString(&ti->name, name);
6460 setString(&ti->name_sorting, name);
6461 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6463 pushTreeInfo(&volumes_music, ti);
6466 // sort volume values to start with lowest volume value
6467 sortTreeInfo(&volumes_music);
6469 // set current volume value to configured volume value
6470 volume_music_current =
6471 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
6473 // if that fails, set current volume to reliable default value
6474 if (volume_music_current == NULL)
6475 volume_music_current =
6476 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6478 // if that also fails, set current volume to first available value
6479 if (volume_music_current == NULL)
6480 volume_music_current = volumes_music;
6483 setup.volume_simple = atoi(volume_simple_current->identifier);
6484 setup.volume_loops = atoi(volume_loops_current->identifier);
6485 setup.volume_music = atoi(volume_music_current->identifier);
6487 // needed for displaying volume text instead of identifier
6488 volume_simple_text = volume_simple_current->name;
6489 volume_loops_text = volume_loops_current->name;
6490 volume_music_text = volume_music_current->name;
6492 setup_mode = SETUP_MODE_SOUND;
6497 static void execSetupChooseTouchControls(void)
6499 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6504 static void execSetupChooseMoveDistance(void)
6506 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6511 static void execSetupChooseDropDistance(void)
6513 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6518 static void execSetupChooseTransparency(void)
6520 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6525 static void execSetupChooseGridXSize_0(void)
6527 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6532 static void execSetupChooseGridYSize_0(void)
6534 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6539 static void execSetupChooseGridXSize_1(void)
6541 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6546 static void execSetupChooseGridYSize_1(void)
6548 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6553 static void execSetupConfigureVirtualButtons(void)
6555 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6557 ConfigureVirtualButtons();
6559 setup_mode = SETUP_MODE_TOUCH;
6564 static void execSetupTouch(void)
6568 if (touch_controls == NULL)
6570 for (i = 0; touch_controls_list[i].value != NULL; i++)
6572 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6573 char identifier[32], name[32];
6574 char *value = touch_controls_list[i].value;
6575 char *text = touch_controls_list[i].text;
6577 ti->node_top = &touch_controls;
6578 ti->sort_priority = i;
6580 sprintf(identifier, "%s", value);
6581 sprintf(name, "%s", text);
6583 setString(&ti->identifier, identifier);
6584 setString(&ti->name, name);
6585 setString(&ti->name_sorting, name);
6586 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6588 pushTreeInfo(&touch_controls, ti);
6591 // sort touch control values to start with lowest touch control value
6592 sortTreeInfo(&touch_controls);
6594 // set current touch control value to configured touch control value
6595 touch_control_current =
6596 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6598 // if that fails, set current touch control to reliable default value
6599 if (touch_control_current == NULL)
6600 touch_control_current =
6601 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6603 // if that also fails, set current touch control to first available value
6604 if (touch_control_current == NULL)
6605 touch_control_current = touch_controls;
6608 if (move_distances == NULL)
6610 for (i = 0; distances_list[i].value != -1; i++)
6612 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6613 char identifier[32], name[32];
6614 int value = distances_list[i].value;
6615 char *text = distances_list[i].text;
6617 ti->node_top = &move_distances;
6618 ti->sort_priority = value;
6620 sprintf(identifier, "%d", value);
6621 sprintf(name, "%s", text);
6623 setString(&ti->identifier, identifier);
6624 setString(&ti->name, name);
6625 setString(&ti->name_sorting, name);
6626 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6628 pushTreeInfo(&move_distances, ti);
6631 // sort distance values to start with lowest distance value
6632 sortTreeInfo(&move_distances);
6634 // set current distance value to configured distance value
6635 move_distance_current =
6636 getTreeInfoFromIdentifier(move_distances,
6637 i_to_a(setup.touch.move_distance));
6639 // if that fails, set current distance to reliable default value
6640 if (move_distance_current == NULL)
6641 move_distance_current =
6642 getTreeInfoFromIdentifier(move_distances,
6643 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6645 // if that also fails, set current distance to first available value
6646 if (move_distance_current == NULL)
6647 move_distance_current = move_distances;
6650 if (drop_distances == NULL)
6652 for (i = 0; distances_list[i].value != -1; i++)
6654 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6655 char identifier[32], name[32];
6656 int value = distances_list[i].value;
6657 char *text = distances_list[i].text;
6659 ti->node_top = &drop_distances;
6660 ti->sort_priority = value;
6662 sprintf(identifier, "%d", value);
6663 sprintf(name, "%s", text);
6665 setString(&ti->identifier, identifier);
6666 setString(&ti->name, name);
6667 setString(&ti->name_sorting, name);
6668 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6670 pushTreeInfo(&drop_distances, ti);
6673 // sort distance values to start with lowest distance value
6674 sortTreeInfo(&drop_distances);
6676 // set current distance value to configured distance value
6677 drop_distance_current =
6678 getTreeInfoFromIdentifier(drop_distances,
6679 i_to_a(setup.touch.drop_distance));
6681 // if that fails, set current distance to reliable default value
6682 if (drop_distance_current == NULL)
6683 drop_distance_current =
6684 getTreeInfoFromIdentifier(drop_distances,
6685 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6687 // if that also fails, set current distance to first available value
6688 if (drop_distance_current == NULL)
6689 drop_distance_current = drop_distances;
6692 if (transparencies == NULL)
6694 for (i = 0; transparencies_list[i].value != -1; i++)
6696 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6697 char identifier[32], name[32];
6698 int value = transparencies_list[i].value;
6699 char *text = transparencies_list[i].text;
6701 ti->node_top = &transparencies;
6702 ti->sort_priority = value;
6704 sprintf(identifier, "%d", value);
6705 sprintf(name, "%s", text);
6707 setString(&ti->identifier, identifier);
6708 setString(&ti->name, name);
6709 setString(&ti->name_sorting, name);
6710 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6712 pushTreeInfo(&transparencies, ti);
6715 // sort transparency values to start with lowest transparency value
6716 sortTreeInfo(&transparencies);
6718 // set current transparency value to configured transparency value
6719 transparency_current =
6720 getTreeInfoFromIdentifier(transparencies,
6721 i_to_a(setup.touch.transparency));
6723 // if that fails, set current transparency to reliable default value
6724 if (transparency_current == NULL)
6725 transparency_current =
6726 getTreeInfoFromIdentifier(transparencies,
6727 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6729 // if that also fails, set current transparency to first available value
6730 if (transparency_current == NULL)
6731 transparency_current = transparencies;
6734 for (i = 0; i < 2; i++)
6736 for (j = 0; j < 2; j++)
6738 if (grid_sizes[i][j] == NULL)
6740 for (k = 0; grid_sizes_list[k].value != -1; k++)
6742 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6743 char identifier[32], name[32];
6744 int value = grid_sizes_list[k].value;
6745 char *text = grid_sizes_list[k].text;
6747 ti->node_top = &grid_sizes[i][j];
6748 ti->sort_priority = value;
6750 sprintf(identifier, "%d", value);
6751 sprintf(name, "%s", text);
6753 setString(&ti->identifier, identifier);
6754 setString(&ti->name, name);
6755 setString(&ti->name_sorting, name);
6756 setString(&ti->infotext,
6759 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6760 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6762 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6763 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6765 pushTreeInfo(&grid_sizes[i][j], ti);
6768 // sort grid size values to start with lowest grid size value
6769 sortTreeInfo(&grid_sizes[i][j]);
6771 // set current grid size value to configured grid size value
6772 grid_size_current[i][j] =
6773 getTreeInfoFromIdentifier(grid_sizes[i][j],
6775 setup.touch.grid_xsize[i] :
6776 setup.touch.grid_ysize[i]));
6778 // if that fails, set current grid size to reliable default value
6779 if (grid_size_current[i][j] == NULL)
6780 grid_size_current[i][j] =
6781 getTreeInfoFromIdentifier(grid_sizes[i][j],
6783 DEFAULT_GRID_XSIZE(i) :
6784 DEFAULT_GRID_YSIZE(i)));
6786 // if that also fails, set current grid size to first available value
6787 if (grid_size_current[i][j] == NULL)
6788 grid_size_current[i][j] = grid_sizes[i][j];
6793 setup.touch.control_type = touch_control_current->identifier;
6794 setup.touch.move_distance = atoi(move_distance_current->identifier);
6795 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6796 setup.touch.transparency = atoi(transparency_current->identifier);
6798 for (i = 0; i < 2; i++)
6800 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6801 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6803 if (i == GRID_ACTIVE_NR())
6805 overlay.grid_xsize = setup.touch.grid_xsize[i];
6806 overlay.grid_ysize = setup.touch.grid_ysize[i];
6810 // needed for displaying value text instead of identifier
6811 touch_controls_text = touch_control_current->name;
6812 move_distance_text = move_distance_current->name;
6813 drop_distance_text = drop_distance_current->name;
6814 transparency_text = transparency_current->name;
6816 for (i = 0; i < 2; i++)
6817 for (j = 0; j < 2; j++)
6818 grid_size_text[i][j] = grid_size_current[i][j]->name;
6820 setup_mode = SETUP_MODE_TOUCH;
6825 static void execSetupArtwork(void)
6827 static ArtworkDirTree *gfx_last_valid = NULL;
6828 static ArtworkDirTree *snd_last_valid = NULL;
6829 static ArtworkDirTree *mus_last_valid = NULL;
6831 // current artwork directory may be invalid (level group, parent link)
6832 if (!validLevelSeries(artwork.gfx_current))
6833 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
6834 if (!validLevelSeries(artwork.snd_current))
6835 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
6836 if (!validLevelSeries(artwork.mus_current))
6837 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
6839 // store valid artwork directory information
6840 gfx_last_valid = artwork.gfx_current;
6841 snd_last_valid = artwork.snd_current;
6842 mus_last_valid = artwork.mus_current;
6845 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
6846 artwork.gfx_current->subdir,
6847 artwork.gfx_current->fullpath,
6848 artwork.gfx_current->basepath);
6851 setup.graphics_set = artwork.gfx_current->identifier;
6852 setup.sounds_set = artwork.snd_current->identifier;
6853 setup.music_set = artwork.mus_current->identifier;
6855 // needed if last screen (setup choice) changed graphics, sounds or music
6856 ReloadCustomArtwork(0);
6858 // needed for displaying artwork name instead of artwork identifier
6859 graphics_set_name = artwork.gfx_current->name;
6860 sounds_set_name = artwork.snd_current->name;
6861 music_set_name = artwork.mus_current->name;
6863 setup_mode = SETUP_MODE_ARTWORK;
6868 static void execSetupChooseGraphics(void)
6870 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
6875 static void execSetupChooseSounds(void)
6877 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
6882 static void execSetupChooseMusic(void)
6884 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
6889 static void execSetupInput(void)
6891 setup_mode = SETUP_MODE_INPUT;
6896 static void execSetupShortcuts(void)
6898 setup_mode = SETUP_MODE_SHORTCUTS;
6903 static void execSetupShortcuts1(void)
6905 setup_mode = SETUP_MODE_SHORTCUTS_1;
6910 static void execSetupShortcuts2(void)
6912 setup_mode = SETUP_MODE_SHORTCUTS_2;
6917 static void execSetupShortcuts3(void)
6919 setup_mode = SETUP_MODE_SHORTCUTS_3;
6924 static void execSetupShortcuts4(void)
6926 setup_mode = SETUP_MODE_SHORTCUTS_4;
6931 static void execSetupShortcuts5(void)
6933 setup_mode = SETUP_MODE_SHORTCUTS_5;
6938 static void execExitSetup(void)
6940 SetGameStatus(GAME_MODE_MAIN);
6945 static void execSaveAndExitSetup(void)
6951 static void execGadgetNetworkServer(void)
6953 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
6954 struct GadgetInfo *gi = screen_gadget[gadget_id];
6956 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6957 network_server_hostname[0] = '\0';
6959 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
6963 ClickOnGadget(gi, MB_LEFTBUTTON);
6966 static void execOfferUploadTapes(void)
6971 static void ToggleNetworkModeIfNeeded(void)
6973 int font_title = FONT_TITLE_1;
6974 int font_foot = FC_BLUE;
6975 int ystart = mSY - SY + 16;
6976 int ybottom = mSY - SY + SYSIZE - 20;
6977 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
6979 if (setup.network_mode == network.enabled)
6982 network.enabled = setup.network_mode;
6984 FadeOut(REDRAW_ALL);
6988 DrawTextSCentered(ystart, font_title, text);
6992 if (network.enabled)
6993 InitNetworkServer();
6995 DisconnectFromNetworkServer();
6997 DrawTextSCentered(ybottom, font_foot,
6998 "Press any key or button for setup menu");
7000 WaitForEventToContinue();
7005 static void ToggleGameSpeedsListIfNeeded(void)
7007 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
7009 if (setup.game_speed_extended == using_game_speeds_extended)
7012 // try to match similar values when changing game speeds list
7013 if (setup.game_speed_extended)
7014 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
7015 setup.game_frame_delay == 30 ? 29 :
7016 setup.game_frame_delay);
7018 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
7019 setup.game_frame_delay == 16 ? 15 :
7020 setup.game_frame_delay >= 29 ? 30 :
7021 setup.game_frame_delay <= 10 ? 10 :
7022 setup.game_frame_delay);
7024 execSetupGame_setGameSpeeds(TRUE);
7029 static void ToggleUseApiServerIfNeeded(void)
7031 if (runtime.use_api_server == setup.use_api_server)
7034 runtime.use_api_server = setup.use_api_server;
7036 if (runtime.use_api_server)
7038 if (setup.has_remaining_tapes)
7039 setup.ask_for_uploading_tapes = TRUE;
7041 CheckApiServerTasks();
7045 static void ModifyGameSpeedIfNeeded(void)
7047 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7048 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
7052 char *game_speed_text = "Fast";
7053 int game_speed_value = 15;
7055 if (setup.game_speed_extended)
7057 game_speed_text = "60 fps";
7058 game_speed_value = 16;
7061 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
7063 // set game speed to existing list value that is fast enough for vsync
7064 setup.game_frame_delay = game_speed_value;
7066 execSetupGame_setGameSpeeds(TRUE);
7068 Request(message, REQ_CONFIRM);
7071 static void DisableVsyncIfNeeded(void)
7073 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7074 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
7075 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
7078 // disable vsync for the selected game speed to work
7079 setup.vsync_mode = STR_VSYNC_MODE_OFF;
7081 execSetupGraphics_setVsyncModes(TRUE);
7083 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
7089 void *related_value;
7090 } hide_related_entry_list[] =
7092 { &setup.network_server_hostname, execGadgetNetworkServer },
7093 { &setup.network_server_hostname, &network_server_text },
7095 { &setup.scores_in_highscore_list, execSetupChooseScoresType },
7096 { &setup.scores_in_highscore_list, &scores_type_text },
7098 { &setup.game_frame_delay, execSetupChooseGameSpeed },
7099 { &setup.game_frame_delay, &game_speed_text },
7101 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
7102 { &setup.scroll_delay_value, &scroll_delay_text },
7104 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
7105 { &setup.engine_snapshot_mode, &snapshot_mode_text },
7107 { &setup.window_scaling_percent, execSetupChooseWindowSize },
7108 { &setup.window_scaling_percent, &window_size_text },
7110 { &setup.window_scaling_quality, execSetupChooseScalingType },
7111 { &setup.window_scaling_quality, &scaling_type_text },
7113 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
7114 { &setup.screen_rendering_mode, &rendering_mode_text },
7116 { &setup.vsync_mode, execSetupChooseVsyncMode },
7117 { &setup.vsync_mode, &vsync_mode_text },
7119 { &setup.graphics_set, execSetupChooseGraphics },
7120 { &setup.graphics_set, &graphics_set_name },
7122 { &setup.sounds_set, execSetupChooseSounds },
7123 { &setup.sounds_set, &sounds_set_name },
7125 { &setup.music_set, execSetupChooseMusic },
7126 { &setup.music_set, &music_set_name },
7128 { &setup.volume_simple, execSetupChooseVolumeSimple },
7129 { &setup.volume_simple, &volume_simple_text },
7131 { &setup.volume_loops, execSetupChooseVolumeLoops },
7132 { &setup.volume_loops, &volume_loops_text },
7134 { &setup.volume_music, execSetupChooseVolumeMusic },
7135 { &setup.volume_music, &volume_music_text },
7137 { &setup.touch.control_type, execSetupChooseTouchControls },
7138 { &setup.touch.control_type, &touch_controls_text },
7140 { &setup.touch.move_distance, execSetupChooseMoveDistance },
7141 { &setup.touch.move_distance, &move_distance_text },
7143 { &setup.touch.drop_distance, execSetupChooseDropDistance },
7144 { &setup.touch.drop_distance, &drop_distance_text },
7146 { &setup.touch.transparency, execSetupChooseTransparency },
7147 { &setup.touch.transparency, &transparency_text },
7149 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
7150 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
7152 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
7153 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
7155 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
7156 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
7158 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
7159 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
7161 { &setup.internal.menu_game, execSetupGame },
7162 { &setup.internal.menu_engines, execSetupEngines },
7163 { &setup.internal.menu_editor, execSetupEditor },
7164 { &setup.internal.menu_graphics, execSetupGraphics },
7165 { &setup.internal.menu_sound, execSetupSound },
7166 { &setup.internal.menu_artwork, execSetupArtwork },
7167 { &setup.internal.menu_input, execSetupInput },
7168 { &setup.internal.menu_touch, execSetupTouch },
7169 { &setup.internal.menu_shortcuts, execSetupShortcuts },
7170 { &setup.internal.menu_exit, execExitSetup },
7171 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
7173 { &setup.internal.menu_shortcuts_various, execSetupShortcuts1 },
7174 { &setup.internal.menu_shortcuts_focus, execSetupShortcuts2 },
7175 { &setup.internal.menu_shortcuts_tape, execSetupShortcuts3 },
7176 { &setup.internal.menu_shortcuts_sound, execSetupShortcuts4 },
7177 { &setup.internal.menu_shortcuts_snap, execSetupShortcuts5 },
7179 { &setup.internal.info_title, execInfoTitleScreen },
7180 { &setup.internal.info_elements, execInfoElements },
7181 { &setup.internal.info_music, execInfoMusic },
7182 { &setup.internal.info_credits, execInfoCredits },
7183 { &setup.internal.info_program, execInfoProgram },
7184 { &setup.internal.info_version, execInfoVersion },
7185 { &setup.internal.info_levelset, execInfoLevelSet },
7186 { &setup.internal.info_exit, execExitInfo },
7191 void setHideRelatedSetupEntries(void)
7195 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
7196 if (hideSetupEntry(hide_related_entry_list[i].value))
7197 setHideSetupEntry(hide_related_entry_list[i].related_value);
7200 static struct TokenInfo setup_info_main[] =
7202 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
7203 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
7204 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
7205 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
7206 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
7207 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
7208 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
7209 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
7210 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
7211 { TYPE_EMPTY, NULL, "" },
7212 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
7213 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
7218 static struct TokenInfo setup_info_game[] =
7220 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
7221 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
7222 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
7223 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
7224 { TYPE_STRING, &network_server_text, "" },
7225 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
7226 { TYPE_ENTER_LIST, execSetupChooseScoresType,"Scores in Highscore List:" },
7227 { TYPE_STRING, &scores_type_text, "" },
7228 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
7229 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
7230 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
7231 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
7232 { TYPE_SWITCH, &setup.handicap, "Force Solving Levels:" },
7233 { TYPE_SWITCH, &setup.skip_levels, "Allow Skipping Levels:" },
7234 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
7235 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
7236 { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
7237 { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
7238 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
7239 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
7240 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
7241 { TYPE_SWITCH, &setup.autorecord, "Auto-Record When Playing:" },
7242 { TYPE_SWITCH, &setup.autorecord_after_replay, "Auto-Record After Replay:" },
7243 { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
7244 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
7245 { TYPE_STRING, &game_speed_text, "" },
7246 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
7248 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7249 { TYPE_STRING, &scroll_delay_text, "" },
7251 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
7252 { TYPE_STRING, &snapshot_mode_text, "" },
7253 { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
7254 { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
7255 { TYPE_EMPTY, NULL, "" },
7256 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7261 static struct TokenInfo setup_info_engines[] =
7263 { TYPE_HEADLINE, NULL, "Emerald Mine" },
7264 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
7265 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
7266 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
7267 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
7268 { TYPE_EMPTY, NULL, "" },
7269 { TYPE_HEADLINE, NULL, "Supaplex" },
7270 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
7271 { TYPE_EMPTY, NULL, "" },
7272 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7277 static struct TokenInfo setup_info_editor[] =
7280 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
7281 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
7282 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
7283 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
7284 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
7285 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
7286 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
7287 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
7288 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
7289 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
7291 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
7292 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
7294 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
7296 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
7297 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
7298 { TYPE_EMPTY, NULL, "" },
7300 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
7301 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
7302 { TYPE_EMPTY, NULL, "" },
7304 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
7305 { TYPE_EMPTY, NULL, "" },
7306 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
7307 { TYPE_EMPTY, NULL, "" },
7308 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7313 static struct TokenInfo setup_info_graphics[] =
7315 #if !defined(PLATFORM_ANDROID) && !defined(PLATFORM_EMSCRIPTEN)
7316 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
7317 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
7318 { TYPE_STRING, &window_size_text, "" },
7319 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
7320 { TYPE_STRING, &scaling_type_text, "" },
7321 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
7322 { TYPE_STRING, &rendering_mode_text, "" },
7325 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7326 { TYPE_STRING, &scroll_delay_text, "" },
7328 #if !defined(PLATFORM_EMSCRIPTEN)
7329 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
7330 { TYPE_STRING, &vsync_mode_text, "" },
7332 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
7333 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
7334 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
7335 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
7336 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
7337 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
7338 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
7339 { TYPE_EMPTY, NULL, "" },
7340 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7345 static struct TokenInfo setup_info_sound[] =
7347 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
7348 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
7349 { TYPE_SWITCH, &setup.sound_music, "Music:" },
7350 { TYPE_EMPTY, NULL, "" },
7351 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7352 { TYPE_STRING, &volume_simple_text, "" },
7353 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7354 { TYPE_STRING, &volume_loops_text, "" },
7355 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
7356 { TYPE_STRING, &volume_music_text, "" },
7357 { TYPE_EMPTY, NULL, "" },
7358 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7363 static struct TokenInfo setup_info_artwork[] =
7365 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
7366 { TYPE_STRING, &graphics_set_name, "" },
7367 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
7368 { TYPE_STRING, &sounds_set_name, "" },
7369 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
7370 { TYPE_STRING, &music_set_name, "" },
7371 { TYPE_EMPTY, NULL, "" },
7372 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
7373 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
7374 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
7375 { TYPE_EMPTY, NULL, "" },
7376 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7381 static struct TokenInfo setup_info_input[] =
7383 { TYPE_SWITCH, NULL, "Player:" },
7384 { TYPE_SWITCH, NULL, "Device:" },
7385 { TYPE_SWITCH, NULL, "" },
7386 { TYPE_SKIPPABLE, NULL, "" },
7387 { TYPE_EMPTY, NULL, "" },
7388 { TYPE_EMPTY, NULL, "" },
7389 { TYPE_EMPTY, NULL, "" },
7390 { TYPE_EMPTY, NULL, "" },
7391 { TYPE_EMPTY, NULL, "" },
7392 { TYPE_EMPTY, NULL, "" },
7393 { TYPE_EMPTY, NULL, "" },
7394 { TYPE_EMPTY, NULL, "" },
7395 { TYPE_SKIPPABLE, NULL, "" },
7396 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7401 static struct TokenInfo setup_info_touch[] =
7403 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7404 { TYPE_STRING, &touch_controls_text, "" },
7405 { TYPE_EMPTY, NULL, "" },
7406 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7411 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7413 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7414 { TYPE_STRING, &touch_controls_text, "" },
7415 { TYPE_EMPTY, NULL, "" },
7416 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
7417 { TYPE_STRING, &grid_size_text[0][0], "" },
7418 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
7419 { TYPE_STRING, &grid_size_text[0][1], "" },
7420 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7421 { TYPE_STRING, &transparency_text, "" },
7422 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7423 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7424 { TYPE_EMPTY, NULL, "" },
7425 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7426 { TYPE_EMPTY, NULL, "" },
7427 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7432 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7434 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7435 { TYPE_STRING, &touch_controls_text, "" },
7436 { TYPE_EMPTY, NULL, "" },
7437 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
7438 { TYPE_STRING, &grid_size_text[1][0], "" },
7439 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
7440 { TYPE_STRING, &grid_size_text[1][1], "" },
7441 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7442 { TYPE_STRING, &transparency_text, "" },
7443 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7444 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7445 { TYPE_EMPTY, NULL, "" },
7446 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7447 { TYPE_EMPTY, NULL, "" },
7448 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7453 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7455 setup_info_touch_virtual_buttons_0,
7456 setup_info_touch_virtual_buttons_1
7459 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7461 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7462 { TYPE_STRING, &touch_controls_text, "" },
7463 { TYPE_EMPTY, NULL, "" },
7464 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
7465 { TYPE_STRING, &move_distance_text, "" },
7466 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
7467 { TYPE_STRING, &drop_distance_text, "" },
7468 { TYPE_EMPTY, NULL, "" },
7469 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7474 static struct TokenInfo setup_info_shortcuts[] =
7476 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
7477 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
7478 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
7479 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
7480 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
7481 { TYPE_EMPTY, NULL, "" },
7482 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7487 static struct TokenInfo setup_info_shortcuts_1[] =
7489 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
7490 { TYPE_KEY, &setup.shortcut.save_game, "" },
7491 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
7492 { TYPE_KEY, &setup.shortcut.load_game, "" },
7493 { TYPE_KEYTEXT, NULL, "Restart Game:", },
7494 { TYPE_KEY, &setup.shortcut.restart_game, "" },
7495 { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:", },
7496 { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
7497 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
7498 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
7499 { TYPE_EMPTY, NULL, "" },
7500 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
7501 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
7502 { TYPE_EMPTY, NULL, "" },
7503 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7508 static struct TokenInfo setup_info_shortcuts_2[] =
7510 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
7511 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7512 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
7513 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7514 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
7515 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7516 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
7517 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7518 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
7519 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7520 { TYPE_EMPTY, NULL, "" },
7521 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7526 static struct TokenInfo setup_info_shortcuts_3[] =
7528 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
7529 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7530 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
7531 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7532 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
7533 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7534 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
7535 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7536 { TYPE_KEYTEXT, NULL, "Record Tape:", },
7537 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7538 { TYPE_KEYTEXT, NULL, "Play Tape:", },
7539 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7540 { TYPE_EMPTY, NULL, "" },
7541 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7546 static struct TokenInfo setup_info_shortcuts_4[] =
7548 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
7549 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7550 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
7551 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7552 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
7553 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7554 { TYPE_EMPTY, NULL, "" },
7555 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7560 static struct TokenInfo setup_info_shortcuts_5[] =
7562 { TYPE_KEYTEXT, NULL, "Snap Left:", },
7563 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7564 { TYPE_KEYTEXT, NULL, "Snap Right:", },
7565 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7566 { TYPE_KEYTEXT, NULL, "Snap Up:", },
7567 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7568 { TYPE_KEYTEXT, NULL, "Snap Down:", },
7569 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7570 { TYPE_EMPTY, NULL, "" },
7571 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7576 static Key getSetupKey(void)
7578 Key key = KSYM_UNDEFINED;
7579 boolean got_key_event = FALSE;
7581 while (!got_key_event)
7585 if (NextValidEvent(&event))
7589 case EVENT_KEYPRESS:
7591 key = GetEventKey((KeyEvent *)&event);
7593 // press 'Escape' or 'Enter' to keep the existing key binding
7594 if (key == KSYM_Escape || key == KSYM_Return)
7595 key = KSYM_UNDEFINED; // keep old value
7597 got_key_event = TRUE;
7601 case EVENT_KEYRELEASE:
7602 key_joystick_mapping = 0;
7606 HandleOtherEvents(&event);
7617 static int getSetupValueFont(int type, void *value)
7619 if (type & TYPE_GHOSTED)
7620 return FONT_OPTION_OFF;
7621 else if (type & TYPE_KEY)
7622 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7623 else if (type & TYPE_STRING)
7624 return FONT_VALUE_2;
7625 else if (type & TYPE_ECS_AGA)
7626 return FONT_VALUE_1;
7627 else if (type & TYPE_BOOLEAN_STYLE)
7628 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7629 else if (type & TYPE_YES_NO_AUTO)
7630 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7631 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7632 else if (type & TYPE_PLAYER)
7633 return FONT_VALUE_1;
7635 return FONT_VALUE_1;
7638 static int getSetupValueFontNarrow(int type, int font_nr)
7640 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7641 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7642 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7646 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7648 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7649 struct TokenInfo *si = &setup_info[si_pos];
7650 boolean font_draw_xoffset_modified = FALSE;
7651 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7652 int font_draw_xoffset_old = -1;
7653 int xoffset = (scrollbar_needed ? -1 : 0);
7654 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7655 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7656 int xpos = menu_screen_value_xpos;
7657 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7658 int startx = mSX + xpos * 32;
7659 int starty = mSY + ypos * 32;
7660 int type = si->type;
7661 void *value = si->value;
7662 char *value_string = getSetupValue(type, value);
7663 int font_nr_default = getSetupValueFont(type, value);
7664 int font_width_default = getFontWidth(font_nr_default);
7665 int font_nr = font_nr_default;
7668 if (value_string == NULL)
7671 if (type & TYPE_KEY)
7673 xpos = MENU_SCREEN_START_XPOS;
7675 if (type & TYPE_QUERY)
7676 value_string = "<press key>";
7678 else if (type & TYPE_STRING)
7680 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7682 xpos = MENU_SCREEN_START_XPOS;
7684 if (strlen(value_string) > max_value_len)
7685 value_string[max_value_len] = '\0';
7687 else if (type & TYPE_YES_NO_AUTO)
7689 xpos = menu_screen_value_xpos - 1;
7691 else if (type & TYPE_PLAYER)
7693 int displayed_player_nr = *(int *)value + 1;
7695 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7698 startx = mSX + xpos * 32;
7699 starty = mSY + ypos * 32;
7701 // special check if right-side setup values moved left due to scrollbar
7702 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7704 int max_menu_text_length = 26; // maximum text length for classic menu
7705 int font_xoffset = getFontDrawOffsetX(font_nr);
7706 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7707 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7708 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7709 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7711 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7713 // when using narrow font, left-shifting text "auto" not needed
7714 if (type & TYPE_YES_NO_AUTO)
7718 startx = mSX + xpos * 32;
7720 font_nr = getSetupValueFontNarrow(type, font_nr);
7724 // downward compatibility correction for Juergen Bonhagen's menu settings
7725 if (setup_mode != SETUP_MODE_INPUT)
7727 int max_menu_text_length_big = (menu_screen_value_xpos -
7728 MENU_SCREEN_START_XPOS);
7729 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7730 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7731 int font1_xoffset = getFontDrawOffsetX(font_nr);
7732 int font2_xoffset = getFontDrawOffsetX(check_font_nr);
7733 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7734 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7735 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7736 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7737 boolean correct_font_draw_xoffset = FALSE;
7739 if (xpos == MENU_SCREEN_START_XPOS &&
7740 startx + font1_xoffset < text_startx + text_font_xoffset)
7741 correct_font_draw_xoffset = TRUE;
7743 if (xpos == menu_screen_value_xpos &&
7744 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7745 correct_font_draw_xoffset = TRUE;
7747 // check if setup value would overlap with setup text when printed
7748 // (this can happen for extreme/wrong values for font draw offset)
7749 if (correct_font_draw_xoffset)
7751 font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
7752 font_draw_xoffset_modified = TRUE;
7754 if (type & TYPE_KEY)
7755 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7756 else if (!(type & TYPE_STRING))
7757 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7758 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7762 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7763 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7765 DrawText(startx, starty, value_string, font_nr);
7767 if (type & TYPE_PLAYER)
7769 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7770 int player_nr = *(int *)value;
7771 int xoff = font->draw_xoffset + getFontWidth(font_nr);
7772 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7773 int startx2 = startx + xoff;
7774 int starty2 = starty + yoff;
7776 if (DrawingOnBackground(startx2, starty2))
7777 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7779 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7780 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7783 if (font_draw_xoffset_modified)
7784 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7787 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7789 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7790 struct TokenInfo *si = &setup_info[si_pos];
7792 if (si->type & TYPE_BOOLEAN_STYLE)
7794 *(boolean *)si->value ^= TRUE;
7796 else if (si->type & TYPE_YES_NO_AUTO)
7800 (*(int *)si->value == AUTO ? TRUE :
7801 *(int *)si->value == TRUE ? FALSE : AUTO) :
7802 (*(int *)si->value == TRUE ? AUTO :
7803 *(int *)si->value == AUTO ? FALSE : TRUE));
7805 else if (si->type & TYPE_KEY)
7809 si->type |= TYPE_QUERY;
7810 drawSetupValue(screen_pos, setup_info_pos_raw);
7811 si->type &= ~TYPE_QUERY;
7813 key = getSetupKey();
7814 if (key != KSYM_UNDEFINED)
7815 *(Key *)si->value = key;
7817 else if (si->type & TYPE_PLAYER)
7819 int player_nr = *(int *)si->value;
7824 player_nr = Request("Choose player", REQ_PLAYER) - 1;
7826 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
7829 drawSetupValue(screen_pos, setup_info_pos_raw);
7831 // fullscreen state may have changed at this point
7832 if (si->value == &setup.fullscreen)
7833 ToggleFullscreenIfNeeded();
7835 // network mode may have changed at this point
7836 if (si->value == &setup.network_mode)
7837 ToggleNetworkModeIfNeeded();
7839 // API server mode may have changed at this point
7840 if (si->value == &setup.use_api_server)
7841 ToggleUseApiServerIfNeeded();
7843 // game speed list may have changed at this point
7844 if (si->value == &setup.game_speed_extended)
7845 ToggleGameSpeedsListIfNeeded();
7848 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
7850 static struct TokenInfo *setup_info_final = NULL;
7855 // determine maximum list size of target list
7856 while (setup_info_orig[list_size++].type != 0);
7858 // free, allocate and clear memory for target list
7859 checked_free(setup_info_final);
7860 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
7862 // copy setup info list without setup entries marked as hidden
7863 for (i = 0; setup_info_orig[i].type != 0; i++)
7865 // skip setup entries configured to be hidden
7866 if (hideSetupEntry(setup_info_orig[i].value))
7869 // skip skippable setup entries if screen is lower than usual
7870 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
7871 setup_info_orig[i].type == TYPE_SKIPPABLE)
7874 setup_info_final[list_pos++] = setup_info_orig[i];
7877 return setup_info_final;
7880 static void DrawSetupScreen_Generic(void)
7882 int fade_mask = REDRAW_FIELD;
7883 boolean redraw_all = FALSE;
7884 char *title_string = NULL;
7888 fade_mask = REDRAW_ALL;
7891 FadeMenuSoundsAndMusic();
7893 FreeScreenGadgets();
7894 CreateScreenGadgets();
7896 if (redraw_mask & REDRAW_ALL)
7901 // needed if different viewport properties defined for setup screen
7902 ChangeViewportPropertiesIfNeeded();
7904 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
7908 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
7910 if (setup_mode == SETUP_MODE_MAIN)
7912 setup_info = setup_info_main;
7913 title_string = STR_SETUP_MAIN;
7915 else if (setup_mode == SETUP_MODE_GAME)
7917 setup_info = setup_info_game;
7918 title_string = STR_SETUP_GAME;
7920 else if (setup_mode == SETUP_MODE_ENGINES)
7922 setup_info = setup_info_engines;
7923 title_string = STR_SETUP_ENGINES;
7925 else if (setup_mode == SETUP_MODE_EDITOR)
7927 setup_info = setup_info_editor;
7928 title_string = STR_SETUP_EDITOR;
7930 else if (setup_mode == SETUP_MODE_GRAPHICS)
7932 setup_info = setup_info_graphics;
7933 title_string = STR_SETUP_GRAPHICS;
7935 else if (setup_mode == SETUP_MODE_SOUND)
7937 setup_info = setup_info_sound;
7938 title_string = STR_SETUP_SOUND;
7940 else if (setup_mode == SETUP_MODE_ARTWORK)
7942 setup_info = setup_info_artwork;
7943 title_string = STR_SETUP_ARTWORK;
7945 else if (setup_mode == SETUP_MODE_TOUCH)
7947 setup_info = setup_info_touch;
7948 title_string = STR_SETUP_TOUCH;
7950 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
7951 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
7952 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
7953 setup_info = setup_info_touch_wipe_gestures;
7955 else if (setup_mode == SETUP_MODE_SHORTCUTS)
7957 setup_info = setup_info_shortcuts;
7958 title_string = STR_SETUP_SHORTCUTS;
7960 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
7962 setup_info = setup_info_shortcuts_1;
7963 title_string = STR_SETUP_SHORTCUTS;
7965 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
7967 setup_info = setup_info_shortcuts_2;
7968 title_string = STR_SETUP_SHORTCUTS;
7970 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
7972 setup_info = setup_info_shortcuts_3;
7973 title_string = STR_SETUP_SHORTCUTS;
7975 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
7977 setup_info = setup_info_shortcuts_4;
7978 title_string = STR_SETUP_SHORTCUTS;
7980 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
7982 setup_info = setup_info_shortcuts_5;
7983 title_string = STR_SETUP_SHORTCUTS;
7986 // use modified setup info without setup entries marked as hidden
7987 setup_info = getSetupInfoFinal(setup_info);
7989 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
7991 // determine maximal number of setup entries that can be displayed on screen
7993 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
7996 // determine maximal number of setup entries available for this setup screen
7998 for (i = 0; setup_info[i].type != 0; i++)
8001 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
8003 MapScreenGadgets(max_setup_info);
8006 redraw_mask = fade_mask = REDRAW_ALL;
8008 DrawMaskedBorder(fade_mask);
8013 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
8015 menu_info = setup_info;
8017 HandleMenuScreen(mx, my, dx, dy, button,
8018 setup_mode, num_setup_info, max_setup_info);
8021 static void DrawSetupScreen_Input(void)
8025 FadeOut(REDRAW_FIELD);
8029 setup_info = getSetupInfoFinal(setup_info_input);
8031 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
8033 for (i = 0; setup_info[i].type != 0; i++)
8035 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
8036 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
8037 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
8038 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
8039 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
8040 initCursor(i, IMG_MENU_BUTTON);
8042 DrawCursorAndText_Setup(i, -1, FALSE);
8045 // create gadgets for setup input menu screen
8046 FreeScreenGadgets();
8047 CreateScreenGadgets();
8049 // map gadgets for setup input menu screen
8050 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
8052 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
8054 FadeIn(REDRAW_FIELD);
8057 static void setJoystickDeviceToNr(char *device_name, int device_nr)
8059 if (device_name == NULL)
8062 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
8065 if (strlen(device_name) > 1)
8067 char c1 = device_name[strlen(device_name) - 1];
8068 char c2 = device_name[strlen(device_name) - 2];
8070 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
8071 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
8074 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
8075 strlen(device_name));
8078 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
8081 static struct SetupKeyboardInfo custom_key;
8088 { &custom_key.left, "Axis/Pad Left" },
8089 { &custom_key.right, "Axis/Pad Right" },
8090 { &custom_key.up, "Axis/Pad Up" },
8091 { &custom_key.down, "Axis/Pad Down" },
8092 { &custom_key.snap, "Button 1/A/X" },
8093 { &custom_key.drop, "Button 2/B/Y" }
8095 static char *joystick_name[MAX_PLAYERS] =
8102 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
8103 int font_nr_info = FONT_MENU_1;
8104 int font_nr_name = FONT_VALUE_OLD;
8105 int font_nr_on = FONT_VALUE_1;
8106 int font_nr_off = FONT_VALUE_OLD;
8109 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8111 font_nr_info = FONT_MENU_2;
8112 font_nr_on = FONT_VALUE_NARROW;
8113 font_nr_off = FONT_VALUE_OLD_NARROW;
8116 custom_key = setup.input[player_nr].key;
8118 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
8119 FONT_INPUT_1_ACTIVE);
8121 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8123 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8124 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8126 if (setup.input[player_nr].use_joystick)
8128 char *device_name = setup.input[player_nr].joy.device_name;
8129 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8130 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8131 char *text = joystick_name[joystick_nr];
8132 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
8134 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
8135 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
8139 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
8140 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
8143 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
8144 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
8148 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
8149 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
8150 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
8151 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
8153 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
8154 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
8155 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
8156 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
8157 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
8158 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
8160 for (i = 0; i < 6; i++)
8162 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
8164 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8166 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8167 (setup.input[player_nr].use_joystick ?
8169 getKeyNameFromKey(*custom[i].key)), font_nr_on);
8173 static int input_player_nr = 0;
8175 static void HandleSetupScreen_Input_Player(int step, int direction)
8177 int old_player_nr = input_player_nr;
8180 new_player_nr = old_player_nr + step * direction;
8181 if (new_player_nr < 0)
8183 if (new_player_nr > MAX_PLAYERS - 1)
8184 new_player_nr = MAX_PLAYERS - 1;
8186 if (new_player_nr != old_player_nr)
8188 input_player_nr = new_player_nr;
8190 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8194 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
8196 static int choice = 0;
8199 int pos_start = SETUPINPUT_SCREEN_POS_START;
8200 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
8201 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
8202 int pos_end = SETUPINPUT_SCREEN_POS_END;
8204 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
8208 for (i = 0; setup_info_input[i].type != 0; i++)
8210 // adjust menu structure according to skipped setup entries
8211 if (setup_info_input[i].type == TYPE_SKIPPABLE)
8219 if (button == MB_MENU_INITIALIZE)
8221 // input setup menu may have changed size due to graphics configuration
8222 if (choice >= pos_empty1)
8225 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
8227 DrawCursorAndText_Setup(choice, -1, TRUE);
8231 else if (button == MB_MENU_LEAVE)
8233 setup_mode = SETUP_MODE_MAIN;
8240 if (mx || my) // mouse input
8242 x = (mx - mSX) / 32;
8243 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
8245 else if (dx || dy) // keyboard input
8247 if (dx && choice == 0)
8248 x = (dx < 0 ? 10 : 12);
8249 else if ((dx && choice == 1) ||
8250 (dx == -1 && choice == pos_end))
8251 button = MB_MENU_CHOICE;
8255 if (y >= pos_empty1 && y <= pos_empty2)
8256 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
8259 if (y == 0 && dx != 0 && button)
8261 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
8263 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
8264 y >= pos_start && y <= pos_end &&
8265 !(y >= pos_empty1 && y <= pos_empty2))
8271 DrawCursorAndText_Setup(choice, -1, FALSE);
8272 DrawCursorAndText_Setup(y, -1, TRUE);
8274 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
8283 char *device_name = setup.input[input_player_nr].joy.device_name;
8285 if (!setup.input[input_player_nr].use_joystick)
8287 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
8289 setJoystickDeviceToNr(device_name, new_device_nr);
8290 setup.input[input_player_nr].use_joystick = TRUE;
8294 int device_nr = getJoystickNrFromDeviceName(device_name);
8295 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
8297 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
8298 setup.input[input_player_nr].use_joystick = FALSE;
8300 setJoystickDeviceToNr(device_name, new_device_nr);
8303 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8307 if (setup.input[input_player_nr].use_joystick)
8308 ConfigureJoystick(input_player_nr);
8310 CustomizeKeyboard(input_player_nr);
8312 else if (y == pos_end)
8318 setup_mode = SETUP_MODE_MAIN;
8325 static boolean CustomizeKeyboardMain(int player_nr)
8329 boolean finished = FALSE;
8330 static struct SetupKeyboardInfo custom_key;
8335 } customize_step[] =
8337 { &custom_key.left, "Move Left" },
8338 { &custom_key.right, "Move Right" },
8339 { &custom_key.up, "Move Up" },
8340 { &custom_key.down, "Move Down" },
8341 { &custom_key.snap, "Snap Field" },
8342 { &custom_key.drop, "Drop Element" }
8344 int font_nr_old = FONT_VALUE_OLD;
8345 int font_nr_new = FONT_VALUE_1;
8346 boolean success = FALSE;
8348 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8350 font_nr_old = FONT_VALUE_OLD_NARROW;
8351 font_nr_new = FONT_VALUE_NARROW;
8354 // read existing key bindings from player setup
8355 custom_key = setup.input[player_nr].key;
8358 FadeOut(REDRAW_FIELD);
8362 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8365 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8366 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8367 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8368 "Key:", FONT_INPUT_1_ACTIVE);
8369 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8370 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8372 FadeIn(REDRAW_FIELD);
8377 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8379 // reset frame delay counter directly after updating screen
8380 ResetDelayCounter(&event_frame_delay);
8382 while (NextValidEvent(&event))
8386 case EVENT_KEYPRESS:
8388 Key key = GetEventKey((KeyEvent *)&event);
8390 // press 'Escape' to abort and keep the old key bindings
8391 if (key == KSYM_Escape)
8393 FadeSkipNextFadeIn();
8400 // press 'Enter' to keep the existing key binding
8401 if (key == KSYM_Return)
8402 key = *customize_step[step_nr].key;
8404 // check if key already used
8405 for (i = 0; i < step_nr; i++)
8406 if (*customize_step[i].key == key)
8411 // got new key binding
8412 *customize_step[step_nr].key = key;
8413 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8415 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8416 getKeyNameFromKey(key), font_nr_new);
8419 // un-highlight last query
8420 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8421 customize_step[step_nr - 1].text, FONT_MENU_1);
8422 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8423 "Key:", FONT_MENU_1);
8425 // all keys configured
8434 // query next key binding
8435 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8436 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8437 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8438 "Key:", FONT_INPUT_1_ACTIVE);
8439 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8440 getKeyNameFromKey(*customize_step[step_nr].key),
8445 case EVENT_KEYRELEASE:
8446 key_joystick_mapping = 0;
8450 HandleOtherEvents(&event);
8454 // do not handle events for longer than standard frame delay period
8455 if (DelayReached(&event_frame_delay))
8462 // write new key bindings back to player setup, if successfully finished
8464 setup.input[player_nr].key = custom_key;
8469 void CustomizeKeyboard(int player_nr)
8471 boolean success = CustomizeKeyboardMain(player_nr);
8475 int font_nr = FONT_TITLE_1;
8476 int font_height = getFontHeight(font_nr);
8477 int ypos1 = SYSIZE / 2 - font_height * 2;
8478 int ypos2 = SYSIZE / 2 - font_height * 1;
8479 DelayCounter wait_frame_delay = { 2000 };
8481 ResetDelayCounter(&wait_frame_delay);
8485 DrawTextSCentered(ypos1, font_nr, "Keyboard");
8486 DrawTextSCentered(ypos2, font_nr, "configured!");
8488 while (!DelayReached(&wait_frame_delay))
8494 DrawSetupScreen_Input();
8497 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8499 #define MARKER_BUTTON 1
8500 #define MARKER_AXIS_X 2
8501 #define MARKER_AXIS_Y 3
8503 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8505 static boolean bitmaps_initialized = FALSE;
8506 boolean screen_initialized = FALSE;
8507 static Bitmap *controller, *button, *axis_x, *axis_y;
8509 boolean success = TRUE;
8510 boolean done = FALSE, next = FALSE;
8512 int alpha = 200, alpha_step = -1;
8513 int alpha_ticks = 0;
8514 char mapping[4096], temp[256];
8515 int font_name = MENU_SETUP_FONT_TITLE;
8516 int font_info = MENU_SETUP_FONT_TEXT;
8517 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8518 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8519 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8520 int ystep_name = getMenuTextStep(spacing_name, font_name);
8521 int ystep_line = getMenuTextStep(spacing_line, font_info);
8522 int ystep_para = getMenuTextStep(spacing_para, font_info);
8530 int axis, button, hat, hat_value;
8533 *step, *prev_step, steps[] =
8535 { 356, 155, MARKER_BUTTON, "a", },
8536 { 396, 122, MARKER_BUTTON, "b", },
8537 { 320, 125, MARKER_BUTTON, "x", },
8538 { 358, 95, MARKER_BUTTON, "y", },
8539 { 162, 125, MARKER_BUTTON, "back", },
8540 { 216, 125, MARKER_BUTTON, "guide", },
8541 { 271, 125, MARKER_BUTTON, "start", },
8542 { 110, 200, MARKER_BUTTON, "dpleft", },
8543 { 146, 228, MARKER_BUTTON, "dpdown", },
8544 { 178, 200, MARKER_BUTTON, "dpright", },
8545 { 146, 172, MARKER_BUTTON, "dpup", },
8546 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8547 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8548 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8549 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8550 { 73, 141, MARKER_BUTTON, "leftstick", },
8551 { 282, 210, MARKER_BUTTON, "rightstick", },
8552 { 73, 141, MARKER_AXIS_X, "leftx", },
8553 { 73, 141, MARKER_AXIS_Y, "lefty", },
8554 { 282, 210, MARKER_AXIS_X, "rightx", },
8555 { 282, 210, MARKER_AXIS_Y, "righty", },
8558 if (!bitmaps_initialized)
8560 controller = LoadCustomImage("joystick/controller.png");
8561 button = LoadCustomImage("joystick/button.png");
8562 axis_x = LoadCustomImage("joystick/axis_x.png");
8563 axis_y = LoadCustomImage("joystick/axis_y.png");
8565 bitmaps_initialized = TRUE;
8568 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8571 // print info about the joystick we are watching
8572 Debug("joystick", "watching joystick %d: (%s)",
8573 SDL_JoystickInstanceID(joystick), name);
8574 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8575 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8576 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8579 // initialize mapping with GUID and name
8580 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8582 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8583 temp, name, SDL_GetPlatform());
8585 // loop through all steps (buttons and axes), getting joystick events
8586 for (i = 0; i < SDL_arraysize(steps) && !done;)
8588 Bitmap *marker = button; // initialize with reliable default value
8591 strcpy(step->mapping, mapping);
8595 step->hat_value = -1;
8597 marker = (step->marker == MARKER_BUTTON ? button :
8598 step->marker == MARKER_AXIS_X ? axis_x :
8599 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8603 while (!done && !next)
8605 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8606 alpha_ticks = SDL_GetTicks();
8613 else if (alpha < 128)
8619 int controller_x = SX + (SXSIZE - controller->width) / 2;
8620 int controller_y = SY + ystep_line;
8622 int marker_x = controller_x + step->x;
8623 int marker_y = controller_y + step->y;
8625 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8626 int ystart2 = ystart1 + ystep_name + ystep_line;
8630 DrawTextSCentered(ystart1, font_name, name);
8632 DrawTextSCentered(ystart2, font_info,
8633 "Press buttons and move axes on");
8634 ystart2 += ystep_line;
8635 DrawTextSCentered(ystart2, font_info,
8636 "your controller when indicated.");
8637 ystart2 += ystep_line;
8638 DrawTextSCentered(ystart2, font_info,
8639 "(Your controller may look different.)");
8640 ystart2 += ystep_para;
8642 #if defined(PLATFORM_ANDROID)
8643 DrawTextSCentered(ystart2, font_info,
8644 "To correct a mistake,");
8645 ystart2 += ystep_line;
8646 DrawTextSCentered(ystart2, font_info,
8647 "press the 'back' button.");
8648 ystart2 += ystep_line;
8649 DrawTextSCentered(ystart2, font_info,
8650 "To skip a button or axis,");
8651 ystart2 += ystep_line;
8652 DrawTextSCentered(ystart2, font_info,
8653 "press the 'menu' button.");
8655 DrawTextSCentered(ystart2, font_info,
8656 "To correct a mistake,");
8657 ystart2 += ystep_line;
8658 DrawTextSCentered(ystart2, font_info,
8659 "press the 'backspace' key.");
8660 ystart2 += ystep_line;
8661 DrawTextSCentered(ystart2, font_info,
8662 "To skip a button or axis,");
8663 ystart2 += ystep_line;
8664 DrawTextSCentered(ystart2, font_info,
8665 "press the 'return' key.");
8666 ystart2 += ystep_line;
8667 DrawTextSCentered(ystart2, font_info,
8668 "To exit, press the 'escape' key.");
8671 BlitBitmapMasked(controller, drawto, 0, 0,
8672 controller->width, controller->height,
8673 controller_x, controller_y);
8675 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8676 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8678 BlitBitmapMasked(marker, drawto, 0, 0,
8679 marker->width, marker->height,
8680 marker_x, marker_y);
8682 if (!screen_initialized)
8683 FadeIn(REDRAW_FIELD);
8687 screen_initialized = TRUE;
8689 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8691 // reset frame delay counter directly after updating screen
8692 ResetDelayCounter(&event_frame_delay);
8694 while (NextValidEvent(&event))
8698 case SDL_JOYAXISMOTION:
8699 if (event.jaxis.value > 20000 ||
8700 event.jaxis.value < -20000)
8702 for (j = 0; j < i; j++)
8703 if (steps[j].axis == event.jaxis.axis)
8708 if (step->marker != MARKER_AXIS_X &&
8709 step->marker != MARKER_AXIS_Y)
8712 step->axis = event.jaxis.axis;
8713 strcat(mapping, step->field);
8714 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8715 strcat(mapping, temp);
8723 case SDL_JOYHATMOTION:
8724 // ignore centering; we're probably just coming back
8725 // to the center from the previous item we set
8726 if (event.jhat.value == SDL_HAT_CENTERED)
8729 for (j = 0; j < i; j++)
8730 if (steps[j].hat == event.jhat.hat &&
8731 steps[j].hat_value == event.jhat.value)
8736 step->hat = event.jhat.hat;
8737 step->hat_value = event.jhat.value;
8738 strcat(mapping, step->field);
8739 snprintf(temp, sizeof(temp), ":h%u.%u,",
8740 event.jhat.hat, event.jhat.value );
8741 strcat(mapping, temp);
8748 case SDL_JOYBALLMOTION:
8751 case SDL_JOYBUTTONUP:
8752 for (j = 0; j < i; j++)
8753 if (steps[j].button == event.jbutton.button)
8758 step->button = event.jbutton.button;
8759 strcat(mapping, step->field);
8760 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8761 strcat(mapping, temp);
8768 case SDL_FINGERDOWN:
8769 case SDL_MOUSEBUTTONDOWN:
8777 if (event.key.keysym.sym == KSYM_BackSpace ||
8778 event.key.keysym.sym == KSYM_Back)
8790 prev_step = &steps[i - 1];
8791 strcpy(mapping, prev_step->mapping);
8798 if (event.key.keysym.sym == KSYM_space ||
8799 event.key.keysym.sym == KSYM_Return ||
8800 event.key.keysym.sym == KSYM_Menu)
8809 if (event.key.keysym.sym == KSYM_Escape)
8819 program.exit_function(0);
8826 // do not handle events for longer than standard frame delay period
8827 if (DelayReached(&event_frame_delay))
8836 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
8839 // activate mapping for this game
8840 SDL_GameControllerAddMapping(mapping);
8842 // save mapping to personal mappings
8843 SaveSetup_AddGameControllerMapping(mapping);
8846 // wait until the last pending event was removed from event queue
8847 while (NextValidEvent(&event));
8852 static int ConfigureJoystickMain(int player_nr)
8854 char *device_name = setup.input[player_nr].joy.device_name;
8855 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8856 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8857 int success = FALSE;
8860 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
8861 return JOYSTICK_NOT_AVAILABLE;
8863 if (!joystick_active || !setup.input[player_nr].use_joystick)
8864 return JOYSTICK_NOT_AVAILABLE;
8867 FadeOut(REDRAW_FIELD);
8869 // close all joystick devices (potentially opened as game controllers)
8870 for (i = 0; i < SDL_NumJoysticks(); i++)
8871 SDLCloseJoystick(i);
8873 // open joystick device as plain joystick to configure as game controller
8874 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
8876 // as the joystick was successfully opened before, this should not happen
8877 if (joystick == NULL)
8880 // create new game controller mapping (buttons and axes) for joystick device
8881 success = ConfigureJoystickMapButtonsAndAxes(joystick);
8883 // close joystick (and maybe re-open as configured game controller later)
8884 SDL_JoystickClose(joystick);
8886 // re-open all joystick devices (potentially as game controllers)
8887 for (i = 0; i < SDL_NumJoysticks(); i++)
8890 // clear all joystick input actions for all joystick devices
8891 SDLClearJoystickState();
8893 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
8896 void ConfigureJoystick(int player_nr)
8898 boolean state = ConfigureJoystickMain(player_nr);
8900 if (state != JOYSTICK_NOT_CONFIGURED)
8902 boolean success = (state == JOYSTICK_CONFIGURED);
8903 char message1[MAX_OUTPUT_LINESIZE + 1];
8904 char *message2 = (success ? "configured!" : "not available!");
8905 char *device_name = setup.input[player_nr].joy.device_name;
8906 int nr = getJoystickNrFromDeviceName(device_name) + 1;
8907 int font_nr = FONT_TITLE_1;
8908 int font_height = getFontHeight(font_nr);
8909 int ypos1 = SYSIZE / 2 - font_height * 2;
8910 int ypos2 = SYSIZE / 2 - font_height * 1;
8911 DelayCounter wait_frame_delay = { 2000 };
8913 ResetDelayCounter(&wait_frame_delay);
8917 sprintf(message1, "Joystick %d", nr);
8919 DrawTextSCentered(ypos1, font_nr, message1);
8920 DrawTextSCentered(ypos2, font_nr, message2);
8922 while (!DelayReached(&wait_frame_delay))
8928 DrawSetupScreen_Input();
8931 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
8933 if (y < video.screen_height / 3)
8935 // remap touch gadgets to access upper part of the screen
8936 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8937 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8939 else if (y > 2 * video.screen_height / 3)
8941 // remap touch gadgets to access lower part of the screen
8942 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8943 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8947 static boolean ConfigureVirtualButtonsMain(void)
8949 static char *customize_step_text[] =
8958 char grid_button[] =
8960 CHAR_GRID_BUTTON_LEFT,
8961 CHAR_GRID_BUTTON_RIGHT,
8962 CHAR_GRID_BUTTON_UP,
8963 CHAR_GRID_BUTTON_DOWN,
8964 CHAR_GRID_BUTTON_SNAP,
8965 CHAR_GRID_BUTTON_DROP
8974 int font_nr = FONT_INPUT_1_ACTIVE;
8975 int font_height = getFontHeight(font_nr);
8976 int ypos1 = SYSIZE / 2 - font_height * 2;
8977 int ypos2 = SYSIZE / 2 - font_height * 1;
8978 boolean success = FALSE;
8979 boolean finished = FALSE;
8981 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
8982 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8983 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8984 boolean set_grid_button = FALSE;
8985 int nr = GRID_ACTIVE_NR();
8988 for (x = 0; x < MAX_GRID_XSIZE; x++)
8989 for (y = 0; y < MAX_GRID_YSIZE; y++)
8990 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
8992 overlay.grid_button_highlight = grid_button[step_nr];
8997 FadeOut(REDRAW_FIELD);
9001 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9002 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9003 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9005 FadeIn(REDRAW_FIELD);
9007 SetOverlayShowGrid(TRUE);
9009 // map gadgets for setup touch buttons menu screen
9010 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9016 while (NextValidEvent(&event))
9018 int action = ACTION_NONE;
9020 // ---------- handle events and set the resulting action ----------
9026 UserEvent *user = (UserEvent *)&event;
9027 int id = user->value1;
9029 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
9030 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
9031 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
9032 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
9037 case EVENT_KEYPRESS:
9039 Key key = GetEventKey((KeyEvent *)&event);
9041 action = (key == KSYM_Escape ? ACTION_ESCAPE :
9042 key == KSYM_BackSpace ||
9043 key == KSYM_Back ? ACTION_BACK :
9044 key == KSYM_Return ||
9046 key == KSYM_space ? ACTION_NEXT :
9051 case EVENT_KEYRELEASE:
9052 key_joystick_mapping = 0;
9055 case EVENT_BUTTONPRESS:
9056 case EVENT_BUTTONRELEASE:
9058 ButtonEvent *button = (ButtonEvent *)&event;
9060 motion_status = FALSE;
9062 if (button->type == EVENT_BUTTONPRESS)
9063 button_status = button->button;
9065 button_status = MB_RELEASED;
9067 if (HandleGadgets(button->x, button->y, button_status))
9069 // do not handle this button event anymore
9073 button->x += video.screen_xoffset;
9074 button->y += video.screen_yoffset;
9076 x = button->x * overlay.grid_xsize / video.screen_width;
9077 y = button->y * overlay.grid_ysize / video.screen_height;
9079 if (button->type == EVENT_BUTTONPRESS)
9082 (overlay.grid_button[x][y] != grid_button[step_nr] ?
9083 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
9085 set_grid_button = TRUE;
9088 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
9092 case EVENT_MOTIONNOTIFY:
9094 MotionEvent *motion = (MotionEvent *)&event;
9096 motion_status = TRUE;
9098 if (HandleGadgets(motion->x, motion->y, button_status))
9100 // do not handle this button event anymore
9104 motion->x += video.screen_xoffset;
9105 motion->y += video.screen_yoffset;
9107 x = motion->x * overlay.grid_xsize / video.screen_width;
9108 y = motion->y * overlay.grid_ysize / video.screen_height;
9110 set_grid_button = TRUE;
9112 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
9116 case SDL_WINDOWEVENT:
9117 HandleWindowEvent((WindowEvent *) &event);
9119 // check if device has been rotated
9120 if (nr != GRID_ACTIVE_NR())
9122 nr = GRID_ACTIVE_NR();
9124 for (x = 0; x < MAX_GRID_XSIZE; x++)
9125 for (y = 0; y < MAX_GRID_YSIZE; y++)
9126 grid_button_old[x][y] = grid_button_tmp[x][y] =
9127 overlay.grid_button[x][y];
9132 case SDL_APP_WILLENTERBACKGROUND:
9133 case SDL_APP_DIDENTERBACKGROUND:
9134 case SDL_APP_WILLENTERFOREGROUND:
9135 case SDL_APP_DIDENTERFOREGROUND:
9136 HandlePauseResumeEvent((PauseResumeEvent *) &event);
9140 HandleOtherEvents(&event);
9144 // ---------- perform action set by handling events ----------
9146 if (action == ACTION_ESCAPE)
9148 // abort and restore the old key bindings
9150 for (x = 0; x < MAX_GRID_XSIZE; x++)
9151 for (y = 0; y < MAX_GRID_YSIZE; y++)
9152 overlay.grid_button[x][y] = grid_button_old[x][y];
9154 FadeSkipNextFadeIn();
9158 else if (action == ACTION_BACK)
9160 // keep the configured key bindings and go to previous page
9166 FadeSkipNextFadeIn();
9171 else if (action == ACTION_NEXT)
9173 // keep the configured key bindings and go to next page
9177 // all virtual buttons configured
9185 if (action != ACTION_NONE && !finished)
9187 for (x = 0; x < MAX_GRID_XSIZE; x++)
9188 for (y = 0; y < MAX_GRID_YSIZE; y++)
9189 grid_button_tmp[x][y] = overlay.grid_button[x][y];
9191 overlay.grid_button_highlight = grid_button[step_nr];
9193 // configure next virtual button
9197 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9198 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9199 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9202 if (set_grid_button)
9204 overlay.grid_button[x][y] =
9205 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
9206 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
9207 grid_button_tmp[x][y]);
9209 set_grid_button = FALSE;
9216 for (x = 0; x < MAX_GRID_XSIZE; x++)
9217 for (y = 0; y < MAX_GRID_YSIZE; y++)
9218 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9220 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
9222 SetOverlayShowGrid(FALSE);
9227 void ConfigureVirtualButtons(void)
9229 boolean success = ConfigureVirtualButtonsMain();
9231 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
9232 SCREEN_MASK_TOUCH2);
9236 int font_nr = FONT_TITLE_1;
9237 int font_height = getFontHeight(font_nr);
9238 int ypos1 = SYSIZE / 2 - font_height * 2;
9239 int ypos2 = SYSIZE / 2 - font_height * 1;
9240 DelayCounter wait_frame_delay = { 2000 };
9242 ResetDelayCounter(&wait_frame_delay);
9246 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
9247 DrawTextSCentered(ypos2, font_nr, "configured!");
9249 while (!DelayReached(&wait_frame_delay))
9256 void DrawSetupScreen(void)
9261 if (setup_mode == SETUP_MODE_INPUT)
9262 DrawSetupScreen_Input();
9263 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9264 DrawChooseTree(&scores_type_current);
9265 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9266 DrawChooseTree(&game_speed_current);
9267 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9268 DrawChooseTree(&scroll_delay_current);
9269 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9270 DrawChooseTree(&snapshot_mode_current);
9271 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9272 DrawChooseTree(&window_size_current);
9273 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9274 DrawChooseTree(&scaling_type_current);
9275 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9276 DrawChooseTree(&rendering_mode_current);
9277 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9278 DrawChooseTree(&vsync_mode_current);
9279 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9280 DrawChooseTree(&artwork.gfx_current);
9281 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9282 DrawChooseTree(&artwork.snd_current);
9283 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9284 DrawChooseTree(&artwork.mus_current);
9285 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9286 DrawChooseTree(&volume_simple_current);
9287 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9288 DrawChooseTree(&volume_loops_current);
9289 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9290 DrawChooseTree(&volume_music_current);
9291 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9292 DrawChooseTree(&touch_control_current);
9293 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9294 DrawChooseTree(&move_distance_current);
9295 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9296 DrawChooseTree(&drop_distance_current);
9297 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9298 DrawChooseTree(&transparency_current);
9299 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9300 DrawChooseTree(&grid_size_current[0][0]);
9301 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9302 DrawChooseTree(&grid_size_current[0][1]);
9303 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9304 DrawChooseTree(&grid_size_current[1][0]);
9305 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9306 DrawChooseTree(&grid_size_current[1][1]);
9308 DrawSetupScreen_Generic();
9310 PlayMenuSoundsAndMusic();
9313 void RedrawSetupScreenAfterFullscreenToggle(void)
9315 if (setup_mode == SETUP_MODE_GRAPHICS ||
9316 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9318 // update list selection from "setup.window_scaling_percent"
9319 execSetupGraphics_setWindowSizes(TRUE);
9325 void RedrawSetupScreenAfterScreenRotation(int nr)
9329 if (setup_mode == SETUP_MODE_TOUCH)
9331 // update virtual button settings (depending on screen orientation)
9334 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
9336 // save already configured virtual buttons
9337 for (x = 0; x < MAX_GRID_XSIZE; x++)
9338 for (y = 0; y < MAX_GRID_YSIZE; y++)
9339 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9343 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
9345 if (setup_mode == SETUP_MODE_INPUT)
9346 HandleSetupScreen_Input(mx, my, dx, dy, button);
9347 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9348 HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
9349 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9350 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
9351 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9352 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
9353 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9354 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
9355 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9356 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
9357 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9358 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
9359 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9360 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9361 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9362 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9363 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9364 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9365 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9366 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9367 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9368 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9369 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9370 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9371 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9372 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9373 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9374 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9375 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9376 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9377 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9378 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9379 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9380 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9381 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9382 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9383 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9384 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9385 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9386 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9387 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9388 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9389 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9390 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9392 HandleSetupScreen_Generic(mx, my, dx, dy, button);
9395 void HandleGameActions(void)
9397 if (setup.ask_on_game_over)
9400 if (game.restart_game_message != NULL)
9402 RequestRestartGame(game.restart_game_message);
9407 if (game_status != GAME_MODE_PLAYING)
9410 GameActions(); // main game loop
9412 if (tape.auto_play && !tape.playing)
9413 AutoPlayTapesContinue(); // continue automatically playing next tape
9417 // ---------- new screen button stuff --------------------------------------
9421 int gfx_unpressed, gfx_pressed;
9422 struct MenuPosInfo *pos;
9423 boolean *check_value;
9426 unsigned int event_mask;
9427 boolean is_touch_button;
9429 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9432 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
9433 &menu.main.button.prev_level, NULL,
9434 SCREEN_CTRL_ID_PREV_LEVEL,
9436 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9437 FALSE, "previous level"
9440 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
9441 &menu.main.button.next_level, NULL,
9442 SCREEN_CTRL_ID_NEXT_LEVEL,
9444 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9448 IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE,
9449 &menu.scores.button.prev_level, NULL,
9450 SCREEN_CTRL_ID_PREV_LEVEL2,
9451 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9452 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9453 FALSE, "previous level"
9456 IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE,
9457 &menu.scores.button.next_level, NULL,
9458 SCREEN_CTRL_ID_NEXT_LEVEL2,
9459 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9460 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9464 IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE,
9465 &menu.scores.button.prev_score, NULL,
9466 SCREEN_CTRL_ID_PREV_SCORE,
9467 SCREEN_MASK_SCORES_INFO,
9468 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9469 FALSE, "previous score"
9472 IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE,
9473 &menu.scores.button.next_score, NULL,
9474 SCREEN_CTRL_ID_NEXT_SCORE,
9475 SCREEN_MASK_SCORES_INFO,
9476 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9480 IMG_MENU_BUTTON_PLAY_TAPE, IMG_MENU_BUTTON_PLAY_TAPE,
9481 &menu.scores.button.play_tape, NULL,
9482 SCREEN_CTRL_ID_PLAY_TAPE,
9483 SCREEN_MASK_SCORES_INFO,
9488 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
9489 &menu.main.button.first_level, NULL,
9490 SCREEN_CTRL_ID_FIRST_LEVEL,
9493 FALSE, "first level"
9496 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
9497 &menu.main.button.last_level, NULL,
9498 SCREEN_CTRL_ID_LAST_LEVEL,
9504 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
9505 &menu.main.button.level_number, NULL,
9506 SCREEN_CTRL_ID_LEVEL_NUMBER,
9509 FALSE, "level number"
9512 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
9513 &menu.setup.button.prev_player, NULL,
9514 SCREEN_CTRL_ID_PREV_PLAYER,
9516 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9517 FALSE, "previous player"
9520 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
9521 &menu.setup.button.next_player, NULL,
9522 SCREEN_CTRL_ID_NEXT_PLAYER,
9524 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9525 FALSE, "next player"
9528 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
9529 &menu.main.button.insert_solution, NULL,
9530 SCREEN_CTRL_ID_INSERT_SOLUTION,
9531 SCREEN_MASK_MAIN_HAS_SOLUTION,
9533 FALSE, "insert solution tape"
9536 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
9537 &menu.main.button.play_solution, NULL,
9538 SCREEN_CTRL_ID_PLAY_SOLUTION,
9539 SCREEN_MASK_MAIN_HAS_SOLUTION,
9541 FALSE, "play solution tape"
9544 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
9545 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9546 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9548 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9549 FALSE, "switch ECS/AGA chipset"
9552 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
9553 &menu.setup.button.touch_back, NULL,
9554 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
9557 TRUE, "previous page"
9560 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
9561 &menu.setup.button.touch_next, NULL,
9562 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9568 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
9569 &menu.setup.button.touch_back2, NULL,
9570 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9573 TRUE, "previous page"
9576 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
9577 &menu.setup.button.touch_next2, NULL,
9578 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9587 int gfx_unpressed, gfx_pressed;
9591 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9594 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9595 -1, -1, // these values are not constant, but can change at runtime
9596 SCREEN_CTRL_ID_SCROLL_UP,
9600 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9601 -1, -1, // these values are not constant, but can change at runtime
9602 SCREEN_CTRL_ID_SCROLL_DOWN,
9609 int gfx_unpressed, gfx_pressed;
9615 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9618 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9619 -1, -1, // these values are not constant, but can change at runtime
9620 -1, -1, // these values are not constant, but can change at runtime
9621 GD_TYPE_SCROLLBAR_VERTICAL,
9622 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9623 "scroll level series vertically"
9635 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9638 IMG_SETUP_INPUT_TEXT,
9639 SCREEN_CTRL_ID_NETWORK_SERVER,
9640 -1, -1, // these values are not constant, but can change at runtime
9641 MAX_SETUP_TEXT_INPUT_LEN,
9642 network_server_hostname,
9643 "Network Server Hostname / IP"
9647 static void CreateScreenMenubuttons(void)
9649 struct GadgetInfo *gi;
9650 unsigned int event_mask;
9653 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9655 struct MenuPosInfo *pos = menubutton_info[i].pos;
9656 int screen_mask = menubutton_info[i].screen_mask;
9657 boolean is_touch_button = menubutton_info[i].is_touch_button;
9658 boolean is_check_button = menubutton_info[i].check_value != NULL;
9659 boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
9660 boolean has_gfx_pressed = (menubutton_info[i].gfx_pressed ==
9661 menubutton_info[i].gfx_unpressed);
9662 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9663 int gfx_unpressed, gfx_pressed;
9664 int x, y, width, height;
9665 int gd_x1, gd_x2, gd_y1, gd_y2;
9666 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9667 int id = menubutton_info[i].gadget_id;
9668 int type = GD_TYPE_NORMAL_BUTTON;
9669 boolean checked = FALSE;
9671 // do not use touch buttons if overlay touch buttons are disabled
9672 if (is_touch_button && !setup.touch.overlay_buttons)
9675 event_mask = menubutton_info[i].event_mask;
9677 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9678 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9680 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9681 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9683 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9684 gfx_pressed = menubutton_info[i].gfx_pressed;
9685 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9686 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9687 gd_x1 = graphic_info[gfx_unpressed].src_x;
9688 gd_y1 = graphic_info[gfx_unpressed].src_y;
9689 gd_x2 = graphic_info[gfx_pressed].src_x;
9690 gd_y2 = graphic_info[gfx_pressed].src_y;
9696 if (has_gfx_pressed)
9698 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9699 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9702 if (is_check_button)
9704 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9705 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9706 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9707 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9709 type = GD_TYPE_CHECK_BUTTON;
9710 checked = *menubutton_info[i].check_value;
9713 if (is_score_button)
9715 // if x/y set to -1, dynamically place buttons next to title text
9716 int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1);
9718 // special compatibility handling for "Snake Bite" graphics set
9719 if (strPrefix(leveldir_current->identifier, "snake_bite"))
9720 title_width = strlen(INFOTEXT_SCORE_ENTRY) * 32;
9722 // use "SX" here to center buttons (ignore horizontal draw offset)
9724 x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ?
9725 SX + (SXSIZE - title_width) / 2 - width * 3 / 2 :
9726 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ?
9727 SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
9729 // use "mSY" here to place buttons (respect vertical draw offset)
9731 y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
9732 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
9735 gi = CreateGadget(GDI_CUSTOM_ID, id,
9736 GDI_CUSTOM_TYPE_ID, i,
9737 GDI_IMAGE_ID, gfx_unpressed,
9738 GDI_INFO_TEXT, menubutton_info[i].infotext,
9744 GDI_STATE, GD_BUTTON_UNPRESSED,
9745 GDI_CHECKED, checked,
9746 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9747 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9748 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
9749 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
9750 GDI_DIRECT_DRAW, FALSE,
9751 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9752 GDI_EVENT_MASK, event_mask,
9753 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9757 Fail("cannot create gadget");
9759 screen_gadget[id] = gi;
9763 static void CreateScreenScrollbuttons(void)
9765 struct GadgetInfo *gi;
9766 unsigned int event_mask;
9769 // these values are not constant, but can change at runtime
9770 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
9771 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
9772 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
9773 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
9775 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9777 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9778 int gfx_unpressed, gfx_pressed;
9779 int x, y, width, height;
9780 int gd_x1, gd_x2, gd_y1, gd_y2;
9781 int id = scrollbutton_info[i].gadget_id;
9783 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
9785 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
9786 y = mSY + scrollbutton_info[i].y;
9787 width = SC_SCROLLBUTTON_XSIZE;
9788 height = SC_SCROLLBUTTON_YSIZE;
9790 // correct scrollbar position if placed outside menu (playfield) area
9791 if (x > SX + SC_SCROLL_UP_XPOS)
9792 x = SX + SC_SCROLL_UP_XPOS;
9794 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
9795 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
9796 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
9798 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
9799 gfx_pressed = scrollbutton_info[i].gfx_pressed;
9800 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9801 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9802 gd_x1 = graphic_info[gfx_unpressed].src_x;
9803 gd_y1 = graphic_info[gfx_unpressed].src_y;
9804 gd_x2 = graphic_info[gfx_pressed].src_x;
9805 gd_y2 = graphic_info[gfx_pressed].src_y;
9807 gi = CreateGadget(GDI_CUSTOM_ID, id,
9808 GDI_CUSTOM_TYPE_ID, i,
9809 GDI_IMAGE_ID, gfx_unpressed,
9810 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
9815 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
9816 GDI_STATE, GD_BUTTON_UNPRESSED,
9817 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9818 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9819 GDI_DIRECT_DRAW, FALSE,
9820 GDI_EVENT_MASK, event_mask,
9821 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9825 Fail("cannot create gadget");
9827 screen_gadget[id] = gi;
9831 static void CreateScreenScrollbars(void)
9835 // these values are not constant, but can change at runtime
9836 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
9837 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
9838 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
9839 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
9841 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9843 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9844 int gfx_unpressed, gfx_pressed;
9845 int x, y, width, height;
9846 int gd_x1, gd_x2, gd_y1, gd_y2;
9847 struct GadgetInfo *gi;
9848 int items_max, items_visible, item_position;
9849 unsigned int event_mask;
9850 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
9851 int id = scrollbar_info[i].gadget_id;
9853 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
9855 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
9856 y = mSY + scrollbar_info[i].y;
9857 width = scrollbar_info[i].width;
9858 height = scrollbar_info[i].height;
9860 // correct scrollbar position if placed outside menu (playfield) area
9861 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
9862 x = SX + SC_SCROLL_VERTICAL_XPOS;
9864 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
9865 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
9867 items_max = num_page_entries;
9868 items_visible = num_page_entries;
9871 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
9872 gfx_pressed = scrollbar_info[i].gfx_pressed;
9873 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9874 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9875 gd_x1 = graphic_info[gfx_unpressed].src_x;
9876 gd_y1 = graphic_info[gfx_unpressed].src_y;
9877 gd_x2 = graphic_info[gfx_pressed].src_x;
9878 gd_y2 = graphic_info[gfx_pressed].src_y;
9880 gi = CreateGadget(GDI_CUSTOM_ID, id,
9881 GDI_CUSTOM_TYPE_ID, i,
9882 GDI_IMAGE_ID, gfx_unpressed,
9883 GDI_INFO_TEXT, scrollbar_info[i].infotext,
9888 GDI_TYPE, scrollbar_info[i].type,
9889 GDI_SCROLLBAR_ITEMS_MAX, items_max,
9890 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9891 GDI_SCROLLBAR_ITEM_POSITION, item_position,
9892 GDI_WHEEL_AREA_X, SX,
9893 GDI_WHEEL_AREA_Y, SY,
9894 GDI_WHEEL_AREA_WIDTH, SXSIZE,
9895 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
9896 GDI_STATE, GD_BUTTON_UNPRESSED,
9897 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9898 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9899 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
9900 GDI_DIRECT_DRAW, FALSE,
9901 GDI_EVENT_MASK, event_mask,
9902 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9906 Fail("cannot create gadget");
9908 screen_gadget[id] = gi;
9912 static void CreateScreenTextInputGadgets(void)
9916 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
9918 int graphic = textinput_info[i].graphic;
9919 struct GraphicInfo *gd = &graphic_info[graphic];
9920 int gd_x1 = gd->src_x;
9921 int gd_y1 = gd->src_y;
9922 int gd_x2 = gd->src_x + gd->active_xoffset;
9923 int gd_y2 = gd->src_y + gd->active_yoffset;
9924 struct GadgetInfo *gi;
9925 unsigned int event_mask;
9926 int id = textinput_info[i].gadget_id;
9927 int x = textinput_info[i].x;
9928 int y = textinput_info[i].y;
9930 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
9932 gi = CreateGadget(GDI_CUSTOM_ID, id,
9933 GDI_CUSTOM_TYPE_ID, i,
9934 GDI_INFO_TEXT, textinput_info[i].infotext,
9937 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
9938 GDI_TEXT_VALUE, textinput_info[i].value,
9939 GDI_TEXT_SIZE, textinput_info[i].size,
9940 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
9941 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
9942 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
9943 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
9944 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
9945 GDI_DESIGN_WIDTH, gd->width,
9946 GDI_EVENT_MASK, event_mask,
9947 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9948 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
9952 Fail("cannot create gadget");
9954 screen_gadget[id] = gi;
9958 void CreateScreenGadgets(void)
9960 CreateScreenMenubuttons();
9962 CreateScreenScrollbuttons();
9963 CreateScreenScrollbars();
9965 CreateScreenTextInputGadgets();
9968 void FreeScreenGadgets(void)
9972 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
9973 FreeGadget(screen_gadget[i]);
9976 static void RedrawScreenMenuGadgets(int screen_mask)
9980 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9981 if (screen_mask & menubutton_info[i].screen_mask)
9982 RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]);
9985 static void MapScreenMenuGadgets(int screen_mask)
9989 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9990 if (screen_mask & menubutton_info[i].screen_mask)
9991 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9994 static void UnmapScreenMenuGadgets(int screen_mask)
9998 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10000 if (screen_mask & menubutton_info[i].screen_mask)
10002 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10004 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
10005 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
10006 screen_gadget[menubutton_info[i].gadget_id]->y,
10007 screen_gadget[menubutton_info[i].gadget_id]->width,
10008 screen_gadget[menubutton_info[i].gadget_id]->height);
10013 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
10016 MapScreenMenuGadgets(screen_mask);
10018 UnmapScreenMenuGadgets(screen_mask);
10021 static void MapScreenGadgets(int num_entries)
10025 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
10028 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10029 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10031 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10032 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10035 static void UnmapScreenGadgets()
10039 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10040 UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10042 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10043 UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10046 static void MapScreenTreeGadgets(TreeInfo *ti)
10048 MapScreenGadgets(numTreeInfoInGroup(ti));
10051 static void UnmapScreenTreeGadgets(void)
10053 UnmapScreenGadgets();
10056 static void AdjustScoreInfoButtons_SelectScore(int x, int y1, int y2)
10058 struct GadgetInfo *gi_1 = screen_gadget[SCREEN_CTRL_ID_PREV_SCORE];
10059 struct GadgetInfo *gi_2 = screen_gadget[SCREEN_CTRL_ID_NEXT_SCORE];
10060 struct MenuPosInfo *pos_1 = menubutton_info[SCREEN_CTRL_ID_PREV_SCORE].pos;
10061 struct MenuPosInfo *pos_2 = menubutton_info[SCREEN_CTRL_ID_NEXT_SCORE].pos;
10063 if (pos_1->x == -1 && pos_1->y == -1)
10064 ModifyGadget(gi_1, GDI_X, x, GDI_Y, y1, GDI_END);
10066 if (pos_2->x == -1 && pos_2->y == -1)
10067 ModifyGadget(gi_2, GDI_X, x, GDI_Y, y2, GDI_END);
10070 static void AdjustScoreInfoButtons_PlayTape(int x, int y, boolean visible)
10072 struct GadgetInfo *gi = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE];
10073 struct MenuPosInfo *pos = menubutton_info[SCREEN_CTRL_ID_PLAY_TAPE].pos;
10075 // set gadget position dynamically, pre-defined or off-screen
10076 int xx = (visible ? (pos->x == -1 ? x : pos->x) : POS_OFFSCREEN);
10077 int yy = (visible ? (pos->y == -1 ? y : pos->y) : POS_OFFSCREEN);
10079 ModifyGadget(gi, GDI_X, xx, GDI_Y, yy, GDI_END);
10080 MapGadget(gi); // (needed if deactivated on last score page)
10083 static void HandleScreenGadgets(struct GadgetInfo *gi)
10085 int id = gi->custom_id;
10086 int button = gi->event.button;
10087 int step = (button == MB_LEFTBUTTON ? 1 :
10088 button == MB_MIDDLEBUTTON ? 5 :
10089 button == MB_RIGHTBUTTON ? 10 : 1);
10093 case SCREEN_CTRL_ID_PREV_LEVEL:
10094 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
10097 case SCREEN_CTRL_ID_NEXT_LEVEL:
10098 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
10101 case SCREEN_CTRL_ID_PREV_LEVEL2:
10102 HandleHallOfFame_SelectLevel(step, -1);
10105 case SCREEN_CTRL_ID_NEXT_LEVEL2:
10106 HandleHallOfFame_SelectLevel(step, +1);
10109 case SCREEN_CTRL_ID_PREV_SCORE:
10110 HandleScoreInfo_SelectScore(step, -1);
10113 case SCREEN_CTRL_ID_NEXT_SCORE:
10114 HandleScoreInfo_SelectScore(step, +1);
10117 case SCREEN_CTRL_ID_PLAY_TAPE:
10118 HandleScoreInfo_PlayTape();
10121 case SCREEN_CTRL_ID_FIRST_LEVEL:
10122 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
10125 case SCREEN_CTRL_ID_LAST_LEVEL:
10126 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
10129 case SCREEN_CTRL_ID_LEVEL_NUMBER:
10130 CloseDoor(DOOR_CLOSE_2);
10131 SetGameStatus(GAME_MODE_LEVELNR);
10132 DrawChooseLevelNr();
10135 case SCREEN_CTRL_ID_PREV_PLAYER:
10136 HandleSetupScreen_Input_Player(step, -1);
10139 case SCREEN_CTRL_ID_NEXT_PLAYER:
10140 HandleSetupScreen_Input_Player(step, +1);
10143 case SCREEN_CTRL_ID_INSERT_SOLUTION:
10144 InsertSolutionTape();
10147 case SCREEN_CTRL_ID_PLAY_SOLUTION:
10148 PlaySolutionTape();
10151 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
10152 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
10156 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
10157 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
10158 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
10159 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
10160 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
10163 case SCREEN_CTRL_ID_SCROLL_UP:
10164 if (game_status == GAME_MODE_NAMES)
10165 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10166 else if (game_status == GAME_MODE_LEVELS)
10167 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10168 else if (game_status == GAME_MODE_LEVELNR)
10169 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10170 else if (game_status == GAME_MODE_SETUP)
10171 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10172 else if (game_status == GAME_MODE_INFO)
10173 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10174 else if (game_status == GAME_MODE_SCORES)
10175 HandleHallOfFame(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10178 case SCREEN_CTRL_ID_SCROLL_DOWN:
10179 if (game_status == GAME_MODE_NAMES)
10180 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10181 else if (game_status == GAME_MODE_LEVELS)
10182 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10183 else if (game_status == GAME_MODE_LEVELNR)
10184 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10185 else if (game_status == GAME_MODE_SETUP)
10186 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10187 else if (game_status == GAME_MODE_INFO)
10188 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10189 else if (game_status == GAME_MODE_SCORES)
10190 HandleHallOfFame(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10193 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
10194 if (game_status == GAME_MODE_NAMES)
10195 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10196 else if (game_status == GAME_MODE_LEVELS)
10197 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10198 else if (game_status == GAME_MODE_LEVELNR)
10199 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10200 else if (game_status == GAME_MODE_SETUP)
10201 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10202 else if (game_status == GAME_MODE_INFO)
10203 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10204 else if (game_status == GAME_MODE_SCORES)
10205 HandleHallOfFame(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10208 case SCREEN_CTRL_ID_NETWORK_SERVER:
10210 if (!strEqual(gi->textinput.value, ""))
10212 setString(&setup.network_server_hostname, gi->textinput.value);
10214 network.server_host = setup.network_server_hostname;
10218 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
10220 network.server_host = NULL;
10223 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
10224 network.server_host = NULL;
10226 execSetupGame_setNetworkServerText();
10238 void HandleScreenGadgetKeys(Key key)
10240 if (key == setup.shortcut.tape_play)
10241 HandleScreenGadgets(screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]);
10244 void DumpScreenIdentifiers(void)
10248 Print("Active screen elements on current screen:\n");
10250 for (i = 0; main_controls[i].nr != -1; i++)
10252 struct MainControlInfo *mci = &main_controls[i];
10254 if (mci->button_graphic != -1)
10256 char *token = getTokenFromImageID(mci->button_graphic);
10258 Print("- '%s'\n", token);
10265 boolean DoScreenAction(int image_id)
10269 if (game_status != GAME_MODE_MAIN)
10272 for (i = 0; main_controls[i].nr != -1; i++)
10274 struct MainControlInfo *mci = &main_controls[i];
10275 struct MenuPosInfo *pos = mci->pos_button;
10277 if (mci->button_graphic == image_id)
10279 int x = mSX + pos->x;
10280 int y = mSY + pos->y;
10282 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
10291 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
10293 // get tree info node of newly added level or artwork set
10294 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
10295 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
10297 if (tree_node_new == NULL) // should not happen
10300 // if request dialog is active, do nothing
10301 if (game.request_active)
10304 if (game_status == GAME_MODE_MAIN &&
10305 tree_type == TREE_TYPE_LEVEL_DIR)
10307 // when adding new level set in main menu, select it as current level set
10309 // change current level set to newly added level set from zip file
10310 leveldir_current = tree_node_new;
10312 // change current level number to first level of newly added level set
10313 level_nr = leveldir_current->first_level;
10315 // redraw screen to reflect changed level set
10318 // save this level set and level number as last selected level set
10319 SaveLevelSetup_LastSeries();
10320 SaveLevelSetup_SeriesInfo();
10322 else if (game_status == GAME_MODE_LEVELS &&
10323 tree_type == TREE_TYPE_LEVEL_DIR)
10325 // when adding new level set in level set menu, set cursor and update screen
10327 leveldir_current = tree_node_new;
10329 DrawChooseTree(&leveldir_current);
10331 else if (game_status == GAME_MODE_SETUP)
10333 // when adding new artwork set in setup menu, set cursor and update screen
10335 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
10336 tree_type == TREE_TYPE_GRAPHICS_DIR)
10338 artwork.gfx_current = tree_node_new;
10340 DrawChooseTree(&artwork.gfx_current);
10342 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
10343 tree_type == TREE_TYPE_SOUNDS_DIR)
10345 artwork.snd_current = tree_node_new;
10347 DrawChooseTree(&artwork.snd_current);
10349 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
10350 tree_type == TREE_TYPE_MUSIC_DIR)
10352 artwork.mus_current = tree_node_new;
10354 DrawChooseTree(&artwork.mus_current);
10359 static int UploadTapes(void)
10361 SetGameStatus(GAME_MODE_LOADING);
10363 FadeSetEnterScreen();
10364 FadeOut(REDRAW_ALL);
10366 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
10368 FadeIn(REDRAW_ALL);
10370 DrawInitTextHead("Uploading tapes");
10372 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
10373 global.autoplay_leveldir = "ALL";
10374 global.autoplay_all = TRUE;
10376 int num_tapes_uploaded = AutoPlayTapes();
10378 global.autoplay_mode = AUTOPLAY_MODE_NONE;
10379 global.autoplay_leveldir = NULL;
10380 global.autoplay_all = FALSE;
10382 SetGameStatus(GAME_MODE_MAIN);
10386 return num_tapes_uploaded;
10389 static boolean OfferUploadTapes(void)
10391 if (!Request(setup.has_remaining_tapes ?
10392 "Upload missing tapes to the high score server now?" :
10393 "Upload all your tapes to the high score server now?", REQ_ASK))
10396 // when uploading tapes, make sure that high score server is enabled
10397 runtime.use_api_server = setup.use_api_server = TRUE;
10399 int num_tapes_uploaded = UploadTapes();
10402 if (num_tapes_uploaded < 0)
10404 num_tapes_uploaded = -num_tapes_uploaded - 1;
10406 if (num_tapes_uploaded == 0)
10407 sprintf(message, "Upload failed! No tapes uploaded!");
10408 else if (num_tapes_uploaded == 1)
10409 sprintf(message, "Upload failed! Only 1 tape uploaded!");
10411 sprintf(message, "Upload failed! Only %d tapes uploaded!",
10412 num_tapes_uploaded);
10414 Request(message, REQ_CONFIRM);
10416 // if uploading tapes failed, add tape upload entry to setup menu
10417 setup.provide_uploading_tapes = TRUE;
10418 setup.has_remaining_tapes = TRUE;
10420 SaveSetup_ServerSetup();
10425 if (num_tapes_uploaded == 0)
10426 sprintf(message, "No tapes uploaded!");
10427 else if (num_tapes_uploaded == 1)
10428 sprintf(message, "1 tape uploaded!");
10430 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
10432 Request(message, REQ_CONFIRM);
10434 if (num_tapes_uploaded > 0)
10435 Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
10437 // after all tapes have been uploaded, remove entry from setup menu
10438 setup.provide_uploading_tapes = FALSE;
10439 setup.has_remaining_tapes = FALSE;
10441 SaveSetup_ServerSetup();
10446 static void CheckUploadTapes(void)
10448 if (!setup.ask_for_uploading_tapes)
10451 // after asking for uploading tapes, do not ask again
10452 setup.ask_for_uploading_tapes = FALSE;
10453 setup.ask_for_remaining_tapes = FALSE;
10455 if (directoryExists(getTapeDir(NULL)))
10457 boolean tapes_uploaded = OfferUploadTapes();
10459 if (!tapes_uploaded)
10461 Request(setup.has_remaining_tapes ?
10462 "You can upload missing tapes from the setup menu later!" :
10463 "You can upload your tapes from the setup menu later!",
10469 // if tapes directory does not exist yet, never offer uploading all tapes
10470 setup.provide_uploading_tapes = FALSE;
10473 SaveSetup_ServerSetup();
10476 static void UpgradePlayerUUID(void)
10478 ApiResetUUIDAsThread(getUUID());
10481 static void CheckUpgradePlayerUUID(void)
10483 if (setup.player_version > 1)
10486 UpgradePlayerUUID();
10489 void CheckApiServerTasks(void)
10491 // check if the player's UUID has to be upgraded
10492 CheckUpgradePlayerUUID();
10494 // check if there are any tapes to be uploaded
10495 CheckUploadTapes();