1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
28 /* screens in the setup menu */
29 #define SETUP_MODE_MAIN 0
30 #define SETUP_MODE_GAME 1
31 #define SETUP_MODE_CHOOSE_GAME_SPEED 2
32 #define SETUP_MODE_EDITOR 3
33 #define SETUP_MODE_INPUT 4
34 #define SETUP_MODE_SHORTCUT_1 5
35 #define SETUP_MODE_SHORTCUT_2 6
36 #define SETUP_MODE_GRAPHICS 7
37 #define SETUP_MODE_CHOOSE_SCREEN_MODE 8
38 #define SETUP_MODE_SOUND 9
39 #define SETUP_MODE_ARTWORK 10
40 #define SETUP_MODE_CHOOSE_GRAPHICS 11
41 #define SETUP_MODE_CHOOSE_SOUNDS 12
42 #define SETUP_MODE_CHOOSE_MUSIC 13
44 #define MAX_SETUP_MODES 14
46 /* for input setup functions */
47 #define SETUPINPUT_SCREEN_POS_START 0
48 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
49 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
50 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
52 /* screens on the info screen */
53 #define INFO_MODE_MAIN 0
54 #define INFO_MODE_TITLE 1
55 #define INFO_MODE_ELEMENTS 2
56 #define INFO_MODE_MUSIC 3
57 #define INFO_MODE_CREDITS 4
58 #define INFO_MODE_PROGRAM 5
59 #define INFO_MODE_VERSION 6
60 #define INFO_MODE_LEVELSET 7
62 #define MAX_INFO_MODES 8
64 /* for various menu stuff */
65 #define MENU_SCREEN_START_XPOS 1
66 #define MENU_SCREEN_START_YPOS 2
67 #define MENU_SCREEN_VALUE_XPOS 14
68 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
69 #define MENU_TITLE1_YPOS 8
70 #define MENU_TITLE2_YPOS 46
71 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
72 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
73 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
74 MENU_SCREEN_START_XPOS)
75 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
77 /* buttons and scrollbars identifiers */
78 #define SCREEN_CTRL_ID_PREV_LEVEL 0
79 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
80 #define SCREEN_CTRL_ID_PREV_PLAYER 2
81 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
82 #define SCREEN_CTRL_ID_SCROLL_UP 4
83 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
84 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
86 #define NUM_SCREEN_GADGETS 7
88 #define NUM_SCREEN_MENUBUTTONS 4
89 #define NUM_SCREEN_SCROLLBUTTONS 2
90 #define NUM_SCREEN_SCROLLBARS 1
92 #define SCREEN_MASK_MAIN (1 << 0)
93 #define SCREEN_MASK_INPUT (1 << 1)
95 /* graphic position and size values for buttons and scrollbars */
96 #define SC_MENUBUTTON_XSIZE TILEX
97 #define SC_MENUBUTTON_YSIZE TILEY
99 #define SC_SCROLLBUTTON_XSIZE TILEX
100 #define SC_SCROLLBUTTON_YSIZE TILEY
102 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
104 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
105 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
106 SC_SCROLLBUTTON_YSIZE)
108 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
109 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
111 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
112 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
113 SC_SCROLLBUTTON_YSIZE)
115 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
116 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
117 SC_SCROLL_VERTICAL_YSIZE)
119 #define SC_BORDER_SIZE 14
121 /* other useful macro definitions */
122 #define BUTTON_GRAPHIC_ACTIVE(g) \
123 (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : \
124 g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : \
125 g == IMG_MENU_BUTTON_UP ? IMG_MENU_BUTTON_UP_ACTIVE : \
126 g == IMG_MENU_BUTTON_DOWN ? IMG_MENU_BUTTON_DOWN_ACTIVE : \
127 g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \
128 g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \
129 g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \
130 g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \
131 IMG_MENU_BUTTON_ACTIVE)
134 /* forward declarations of internal functions */
135 static void HandleScreenGadgets(struct GadgetInfo *);
136 static void HandleSetupScreen_Generic(int, int, int, int, int);
137 static void HandleSetupScreen_Input(int, int, int, int, int);
138 static void CustomizeKeyboard(int);
139 static void CalibrateJoystick(int);
140 static void execSetupGame(void);
141 static void execSetupGraphics(void);
142 static void execSetupArtwork(void);
143 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
145 static void DrawChooseLevel(void);
146 static void DrawInfoScreen(void);
147 static void DrawAndFadeInInfoScreen(int);
148 static void DrawSetupScreen(void);
150 static void DrawInfoScreenExt(int, int);
151 static void DrawInfoScreen_NotAvailable(char *, char *);
152 static void DrawInfoScreen_HelpAnim(int, int, boolean);
153 static void DrawInfoScreen_HelpText(int, int, int, int);
154 static void HandleInfoScreen_Main(int, int, int, int, int);
155 static void HandleInfoScreen_TitleScreen(int);
156 static void HandleInfoScreen_Elements(int);
157 static void HandleInfoScreen_Music(int);
158 static void HandleInfoScreen_Credits(int);
159 static void HandleInfoScreen_Program(int);
160 static void HandleInfoScreen_Version(int);
162 static void MapScreenMenuGadgets(int);
163 static void MapScreenTreeGadgets(TreeInfo *);
165 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
167 static int setup_mode = SETUP_MODE_MAIN;
168 static int info_mode = INFO_MODE_MAIN;
170 static TreeInfo *screen_modes = NULL;
171 static TreeInfo *screen_mode_current = NULL;
173 static TreeInfo *game_speeds = NULL;
174 static TreeInfo *game_speed_current = NULL;
180 } game_speeds_list[] =
189 { 1000, "1/1s (Extremely Slow)" },
194 { 29, "1/35s (Original Supaplex)" },
196 { 20, "1/50s (Normal Speed)" },
197 { 14, "1/70s (Maximum Supaplex)" },
201 { 1, "1/1000s (Extremely Fast)" },
207 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
208 (s) <= GAME_MODE_SETUP ? (s) : \
209 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
210 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
212 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
213 (i) <= INFO_MODE_LEVELSET ? (i) : \
216 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
217 menu.draw_xoffset[GAME_MODE_INFO] : \
218 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
219 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
220 menu.draw_yoffset[GAME_MODE_INFO] : \
221 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
223 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
224 DRAW_XOFFSET_INFO(info_mode) : \
225 menu.draw_xoffset[DRAW_MODE(s)])
226 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
227 DRAW_YOFFSET_INFO(info_mode) : \
228 menu.draw_yoffset[DRAW_MODE(s)])
230 #define mSX (SX + DRAW_XOFFSET(game_status))
231 #define mSY (SY + DRAW_YOFFSET(game_status))
233 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
234 menu.list_size[game_status] : \
235 MAX_MENU_ENTRIES_ON_SCREEN)
237 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
238 #define NUM_SCROLLBAR_BITMAPS 2
239 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
243 /* title display and control definitions */
245 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
246 2 * MAX_NUM_TITLE_MESSAGES)
248 static boolean show_title_initial = TRUE;
249 static int num_title_screens = 0;
251 struct TitleControlInfo
258 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
261 /* main menu display and control definitions */
263 #define MAIN_CONTROL_NAME 0
264 #define MAIN_CONTROL_LEVELS 1
265 #define MAIN_CONTROL_SCORES 2
266 #define MAIN_CONTROL_EDITOR 3
267 #define MAIN_CONTROL_INFO 4
268 #define MAIN_CONTROL_GAME 5
269 #define MAIN_CONTROL_SETUP 6
270 #define MAIN_CONTROL_QUIT 7
271 #define MAIN_CONTROL_PREV_LEVEL 8
272 #define MAIN_CONTROL_NEXT_LEVEL 9
273 #define MAIN_CONTROL_CURRENT_LEVEL 10
274 #define MAIN_CONTROL_FIRST_LEVEL 11
275 #define MAIN_CONTROL_LAST_LEVEL 12
276 #define MAIN_CONTROL_LEVEL_INFO_1 13
277 #define MAIN_CONTROL_LEVEL_INFO_2 14
278 #define MAIN_CONTROL_TITLE_1 15
279 #define MAIN_CONTROL_TITLE_2 16
280 #define MAIN_CONTROL_TITLE_3 17
282 static char main_text_name[10];
283 static char main_text_current_level[10];
284 static char main_text_first_level[10];
285 static char main_text_last_level[10];
286 static char main_input_name[MAX_PLAYER_NAME_LEN + 1];
288 struct MainControlInfo
292 struct MenuPosInfo *pos_button;
295 struct TextPosInfo *pos_text;
299 struct MenuPosInfo *pos_input;
304 static struct MainControlInfo main_controls[] =
308 &menu.main.button.name, IMG_MENU_BUTTON,
309 &menu.main.text.name, main_text_name, FONT_MENU_1,
310 &menu.main.input.name, main_input_name, FONT_INPUT_1,
314 &menu.main.button.levels, IMG_MENU_BUTTON_ENTER_MENU,
315 &menu.main.text.levels, "Levelset", FONT_MENU_1,
320 &menu.main.button.scores, IMG_MENU_BUTTON,
321 &menu.main.text.scores, "Hall Of Fame", FONT_MENU_1,
326 &menu.main.button.editor, IMG_MENU_BUTTON,
327 &menu.main.text.editor, "Level Creator", FONT_MENU_1,
332 &menu.main.button.info, IMG_MENU_BUTTON_ENTER_MENU,
333 &menu.main.text.info, "Info Screen", FONT_MENU_1,
338 &menu.main.button.game, IMG_MENU_BUTTON,
339 &menu.main.text.game, "Start Game", FONT_MENU_1,
344 &menu.main.button.setup, IMG_MENU_BUTTON_ENTER_MENU,
345 &menu.main.text.setup, "Setup", FONT_MENU_1,
350 &menu.main.button.quit, IMG_MENU_BUTTON,
351 &menu.main.text.quit, "Quit", FONT_MENU_1,
355 /* (these two buttons are real gadgets) */
357 MAIN_CONTROL_PREV_LEVEL,
358 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
363 MAIN_CONTROL_NEXT_LEVEL,
364 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
370 MAIN_CONTROL_CURRENT_LEVEL,
372 &menu.main.text.current_level, main_text_current_level,FONT_VALUE_1,
376 MAIN_CONTROL_FIRST_LEVEL,
378 &menu.main.text.first_level, main_text_first_level, FONT_TEXT_3,
382 MAIN_CONTROL_LAST_LEVEL,
384 &menu.main.text.last_level, main_text_last_level, FONT_TEXT_3,
388 MAIN_CONTROL_LEVEL_INFO_1,
390 &menu.main.text.level_info_1, NULL, -1,
394 MAIN_CONTROL_LEVEL_INFO_2,
396 &menu.main.text.level_info_2, NULL, -1,
400 MAIN_CONTROL_TITLE_1,
402 &menu.main.text.title_1, PROGRAM_TITLE_STRING, FONT_TITLE_1,
406 MAIN_CONTROL_TITLE_2,
408 &menu.main.text.title_2, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2,
412 MAIN_CONTROL_TITLE_3,
414 &menu.main.text.title_3, PROGRAM_GAME_BY_STRING, FONT_TITLE_2,
427 static int getTitleScreenGraphic(int nr, boolean initial)
429 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
432 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
433 boolean initial, int nr)
435 title_controls[num_title_screens].is_image = is_image;
436 title_controls[num_title_screens].initial = initial;
437 title_controls[num_title_screens].local_nr = nr;
442 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
446 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
447 if (graphic_info[getTitleScreenGraphic(i, initial)].bitmap != NULL)
448 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i);
450 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
451 if (getLevelSetTitleMessageFilename(i, initial) != NULL)
452 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i);
455 static void InitializeTitleControls()
457 num_title_screens = 0;
459 if (show_title_initial)
460 InitializeTitleControls_CheckTitleInfo(TRUE);
462 InitializeTitleControls_CheckTitleInfo(FALSE);
465 static void InitializeMainControls()
467 boolean local_team_mode = (!options.network && setup.team_mode);
470 /* set main control text values to dynamically determined values */
471 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
472 sprintf(main_text_current_level, "%s", int2str(level_nr, 3));
473 sprintf(main_text_first_level, "%03d", leveldir_current->first_level);
474 sprintf(main_text_last_level, "%03d", leveldir_current->last_level);
475 sprintf(main_input_name, "%s", setup.player_name);
477 /* set main control screen positions to dynamically determined values */
478 for (i = 0; main_controls[i].nr != -1; i++)
480 struct MainControlInfo *mci = &main_controls[i];
482 struct MenuPosInfo *pos_button = mci->pos_button;
483 struct TextPosInfo *pos_text = mci->pos_text;
484 struct MenuPosInfo *pos_input = mci->pos_input;
485 char *text = mci->text;
486 char *input = mci->input;
487 int button_graphic = mci->button_graphic;
488 int font_text = mci->font_text;
489 int font_input = mci->font_input;
491 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
492 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
493 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
494 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
495 int text_chars = (text != NULL ? strlen(text) : 0);
496 int input_chars = (input != NULL ? strlen(input) : 0);
499 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
501 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
502 int text_width = font_text_width * text_chars;
503 int text_height = font_text_height;
504 int input_width = font_input_width * input_chars;
505 int input_height = font_input_height;
507 if (nr == MAIN_CONTROL_NAME)
510 if (menu.main.input.name.x == -1)
511 menu.main.input.name.x = menu.main.text.name.x + text_width;
512 if (menu.main.input.name.y == -1)
513 menu.main.input.name.y = menu.main.text.name.y;
517 menu.main.input.name.width = input_width;
518 menu.main.input.name.height = input_height;
520 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
521 menu.main.input.name.height = font_input_height;
525 if (pos_button != NULL)
527 if (pos_button->width == 0)
528 pos_button->width = button_width;
529 if (pos_button->height == 0)
530 pos_button->height = button_height;
533 if (pos_text != NULL)
535 /* calculate width for non-clickable text -- needed for text alignment */
536 boolean calculate_text_width = (pos_button == NULL && text != NULL);
538 if (pos_text->x == -1 && pos_button != NULL)
539 pos_text->x = pos_button->x + pos_button->width;
540 if (pos_text->y == -1 && pos_button != NULL)
541 pos_text->y = pos_button->y;
543 if (pos_text->width == -1 || calculate_text_width)
544 pos_text->width = text_width;
545 if (pos_text->height == -1)
546 pos_text->height = text_height;
549 if (pos_input != NULL)
551 if (pos_input->x == -1 && pos_text != NULL)
552 pos_input->x = pos_text->x + pos_text->width;
553 if (pos_input->y == -1 && pos_text != NULL)
554 pos_input->y = pos_text->y;
556 if (pos_input->width == -1)
557 pos_input->width = input_width;
558 if (pos_input->height == -1)
559 pos_input->height = input_height;
564 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
565 boolean active_input)
569 for (i = 0; main_controls[i].nr != -1; i++)
571 struct MainControlInfo *mci = &main_controls[i];
573 if (mci->nr == nr || nr == -1)
575 struct MenuPosInfo *pos_button = mci->pos_button;
576 struct TextPosInfo *pos_text = mci->pos_text;
577 struct MenuPosInfo *pos_input = mci->pos_input;
578 char *text = mci->text;
579 char *input = mci->input;
580 int button_graphic = mci->button_graphic;
581 int font_text = mci->font_text;
582 int font_input = mci->font_input;
586 button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic);
587 font_text = FONT_ACTIVE(font_text);
592 font_input = FONT_ACTIVE(font_input);
595 if (pos_button != NULL)
597 struct MenuPosInfo *pos = pos_button;
598 int x = mSX + pos->x;
599 int y = mSY + pos->y;
601 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
602 DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
605 if (pos_text != NULL && text != NULL)
607 struct TextPosInfo *pos = pos_text;
608 int x = mSX + ALIGNED_MENU_XPOS(pos);
609 int y = mSY + ALIGNED_MENU_YPOS(pos);
611 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
612 DrawText(x, y, text, font_text);
615 if (pos_input != NULL && input != NULL)
617 struct MenuPosInfo *pos = pos_input;
618 int x = mSX + ALIGNED_MENU_XPOS(pos);
619 int y = mSY + ALIGNED_MENU_YPOS(pos);
621 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
622 DrawText(x, y, input, font_input);
628 static void DrawCursorAndText_Main(int nr, boolean active_text)
630 DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
634 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
636 DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
640 static struct MainControlInfo *getMainControlInfo(int nr)
644 for (i = 0; main_controls[i].nr != -1; i++)
645 if (main_controls[i].nr == nr)
646 return &main_controls[i];
651 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
656 int rect_x = ALIGNED_MENU_XPOS(rect);
657 int rect_y = ALIGNED_MENU_YPOS(rect);
659 return (x >= rect_x && x < rect_x + rect->width &&
660 y >= rect_y && y < rect_y + rect->height);
663 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
668 int rect_x = ALIGNED_MENU_XPOS(rect);
669 int rect_y = ALIGNED_MENU_YPOS(rect);
671 return (x >= rect_x && x < rect_x + rect->width &&
672 y >= rect_y && y < rect_y + rect->height);
675 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
677 static int cursor_array[SCR_FIELDY];
678 int x = mSX + TILEX * xpos;
679 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
684 cursor_array[ypos] = graphic;
686 graphic = cursor_array[ypos];
690 graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
692 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
693 DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
696 static void initCursor(int ypos, int graphic)
698 drawCursorExt(0, ypos, FALSE, graphic);
701 static void drawCursor(int ypos, boolean active)
703 drawCursorExt(0, ypos, active, -1);
706 static void drawCursorXY(int xpos, int ypos, int graphic)
708 drawCursorExt(xpos, ypos, FALSE, graphic);
711 static void drawChooseTreeCursor(int ypos, boolean active)
713 int last_game_status = game_status; /* save current game status */
715 /* force LEVELS draw offset on artwork setup screen */
716 game_status = GAME_MODE_LEVELS;
718 drawCursorExt(0, ypos, active, -1);
720 game_status = last_game_status; /* restore current game status */
725 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
726 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
730 static int getPrevlevelButtonPos()
735 static int getCurrentLevelTextPos()
737 return (getPrevlevelButtonPos() + 1);
740 static int getNextLevelButtonPos()
742 return getPrevlevelButtonPos() + 3 + 1;
745 static int getLevelRangeTextPos()
747 return getNextLevelButtonPos() + 1;
751 int effectiveGameStatus()
753 if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
754 return GAME_MODE_TITLE;
759 void DrawTitleScreenImage(int nr, boolean initial)
761 int graphic = getTitleScreenGraphic(nr, initial);
762 Bitmap *bitmap = graphic_info[graphic].bitmap;
764 int width = graphic_info[graphic].width;
765 int height = graphic_info[graphic].height;
766 int src_x = graphic_info[graphic].src_x;
767 int src_y = graphic_info[graphic].src_y;
769 int width = graphic_info[graphic].src_image_width;
770 int height = graphic_info[graphic].src_image_height;
771 int src_x = 0, src_y = 0;
778 if (width > WIN_XSIZE)
780 /* image width too large for window => center image horizontally */
781 src_x = (width - WIN_XSIZE) / 2;
785 if (height > WIN_YSIZE)
787 /* image height too large for window => center image vertically */
788 src_y = (height - WIN_YSIZE) / 2;
792 dst_x = (WIN_XSIZE - width) / 2;
793 dst_y = (WIN_YSIZE - height) / 2;
795 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
797 if (DrawingOnBackground(dst_x, dst_y))
798 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
800 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
802 redraw_mask = REDRAW_ALL;
804 /* reset fading control values to default config settings */
805 title.fade_delay_final = title.fade_delay;
806 title.post_delay_final = title.post_delay;
807 title.auto_delay_final = title.auto_delay;
809 /* override default settings with image config settings, if defined */
810 if (graphic_info[graphic].fade_delay > -1)
811 title.fade_delay_final = graphic_info[graphic].fade_delay;
812 if (graphic_info[graphic].post_delay > -1)
813 title.post_delay_final = graphic_info[graphic].post_delay;
814 if (graphic_info[graphic].auto_delay > -1)
815 title.auto_delay_final = graphic_info[graphic].auto_delay;
818 void DrawTitleScreenMessage(int nr, boolean initial)
820 char *filename = getLevelSetTitleMessageFilename(nr, initial);
821 int font_nr = FONT_TEXT_1;
828 int max_chars_per_line;
829 int max_lines_per_screen;
830 int last_game_status = game_status; /* save current game status */
832 if (filename == NULL)
835 SetDrawBackgroundMask(REDRAW_ALL);
836 SetWindowBackgroundImageIfDefined(IMG_BACKGROUND_MESSAGE);
838 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
840 /* force MESSAGE font on title message screen */
841 game_status = GAME_MODE_MESSAGE;
843 font_width = getFontWidth(font_nr);
844 font_height = getFontHeight(font_nr);
845 max_chars_per_line = (WIN_XSIZE - 2 * pad_x) / font_width;
846 max_lines_per_screen = (WIN_YSIZE - pad_y) / font_height - 1;
848 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
849 max_lines_per_screen, FALSE);
851 game_status = last_game_status; /* restore current game status */
854 void DrawTitleScreen()
856 KeyboardAutoRepeatOff();
858 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
860 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
865 void DrawMainMenuExt(int redraw_mask, boolean do_fading)
867 static LevelDirTree *leveldir_last_valid = NULL;
868 boolean levelset_has_changed = FALSE;
870 boolean local_team_mode = (!options.network && setup.team_mode);
871 char *name_text = (local_team_mode ? "Team:" : "Name:");
872 int name_width, level_width;
879 FadeSoundsAndMusic();
881 KeyboardAutoRepeatOn();
884 SetDrawDeactivationMask(REDRAW_NONE);
885 SetDrawBackgroundMask(REDRAW_FIELD);
887 audio.sound_deactivated = FALSE;
891 /* needed if last screen was the playing screen, invoked from level editor */
892 if (level_editor_test_game)
894 game_status = GAME_MODE_EDITOR;
900 /* needed if last screen was the editor screen */
901 UndrawSpecialEditorDoor();
903 /* needed if last screen was the setup screen and fullscreen state changed */
904 ToggleFullscreenIfNeeded();
906 /* leveldir_current may be invalid (level group, parent link) */
907 if (!validLevelSeries(leveldir_current))
908 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
910 if (leveldir_current != leveldir_last_valid)
911 levelset_has_changed = TRUE;
913 /* store valid level series information */
914 leveldir_last_valid = leveldir_current;
916 /* needed if last screen (level choice) changed graphics, sounds or music */
917 ReloadCustomArtwork(0);
919 #if defined(TARGET_SDL)
920 SetDrawtoField(DRAW_BACKBUFFER);
924 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
926 /* needed to be able to skip title screen, if no image or message defined */
927 InitializeTitleControls();
929 if (num_title_screens > 0)
931 game_status = GAME_MODE_TITLE;
939 if (setup.show_titlescreen &&
940 ((levelset_has_changed &&
941 (graphic_info[IMG_TITLESCREEN_1].bitmap != NULL ||
942 getLevelSetMessageFilename(1, FALSE) != NULL)) ||
943 (show_title_initial &&
944 (graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap != NULL ||
945 getLevelSetMessageFilename(1, TRUE) != NULL))))
947 game_status = GAME_MODE_TITLE;
955 /* level_nr may have been set to value over handicap with level editor */
956 if (setup.handicap && level_nr > leveldir_current->handicap_level)
957 level_nr = leveldir_current->handicap_level;
961 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
965 InitializeMainControls();
968 DrawCursorAndText_Main(-1, FALSE);
970 for (i = 0; main_controls[i].nr != -1; i++)
972 struct MenuPosInfo *pos_button = main_controls[i].pos_button;
973 struct MenuPosInfo *pos_text = main_controls[i].pos_text;
974 struct MenuPosInfo *pos_input = main_controls[i].pos_input;
975 char *text = main_controls[i].text;
976 char *input = main_controls[i].input;
977 int button_graphic = main_controls[i].button_graphic;
978 int font_text = main_controls[i].font_text;
979 int font_input = main_controls[i].font_input;
981 if (pos_button != NULL)
982 DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
985 if (pos_text != NULL && text != NULL)
986 DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text);
988 if (pos_input != NULL && input != NULL)
989 DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
997 DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
998 DrawText(mSX + 32, mSY + 3 * 32, "Levelset", FONT_MENU_1);
999 DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
1000 DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
1001 DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
1002 DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
1003 DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
1004 DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
1006 /* calculated after (possible) reload of custom artwork */
1007 name_width = getTextWidth(name_text, FONT_MENU_1);
1008 level_width = 9 * 32;
1010 DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
1013 DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
1014 int2str(level_nr, 3), FONT_VALUE_1);
1017 int text_height = getFontHeight(FONT_TEXT_3);
1018 int xpos = getLevelRangeTextPos() * 32 + 8;
1019 int ypos2 = 3 * 32 + 16;
1020 int ypos1 = ypos2 - text_height;
1022 DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3,
1023 "%03d", leveldir_current->first_level);
1024 DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3,
1025 "%03d", leveldir_current->last_level);
1028 for (i = 0; i < 8; i++)
1029 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
1032 DrawTextSCentered(326, FONT_TITLE_2, PROGRAM_GAME_BY_STRING);
1035 DrawPreviewLevel(TRUE);
1037 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1040 if (TAPE_IS_EMPTY(tape))
1042 DrawCompleteVideoDisplay();
1047 /* create gadgets for main menu screen */
1048 FreeScreenGadgets();
1049 CreateScreenGadgets();
1051 /* map gadgets for main menu screen */
1053 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1055 DrawMaskedBorder(REDRAW_ALL);
1058 FadeIn(redraw_mask);
1062 SetMouseCursor(CURSOR_DEFAULT);
1066 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1069 void DrawAndFadeInMainMenu(int redraw_mask)
1071 DrawMainMenuExt(redraw_mask, TRUE);
1076 DrawMainMenuExt(REDRAW_ALL, FALSE);
1080 static void gotoTopLevelDir()
1082 /* move upwards to top level directory */
1083 while (leveldir_current->node_parent)
1085 /* write a "path" into level tree for easy navigation to last level */
1086 if (leveldir_current->node_parent->node_group->cl_first == -1)
1088 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1089 int leveldir_pos = posTreeInfo(leveldir_current);
1090 int num_page_entries;
1091 int cl_first, cl_cursor;
1093 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1094 num_page_entries = num_leveldirs;
1096 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1098 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1099 cl_cursor = leveldir_pos - cl_first;
1101 leveldir_current->node_parent->node_group->cl_first = cl_first;
1102 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1105 leveldir_current = leveldir_current->node_parent;
1111 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1113 static unsigned long title_delay = 0;
1114 static int title_screen_nr = 0;
1115 boolean return_to_main_menu = FALSE;
1116 boolean use_fading_main_menu = TRUE;
1117 boolean use_cross_fading = !show_title_initial; /* default */
1118 struct TitleControlInfo *tci;
1120 if (button == MB_MENU_INITIALIZE)
1122 int last_game_status = game_status; /* save current game status */
1125 title_screen_nr = 0;
1126 tci = &title_controls[title_screen_nr];
1128 /* determine number of title screens to display (images and messages) */
1129 InitializeTitleControls();
1131 if (game_status == GAME_MODE_INFO)
1133 if (num_title_screens == 0)
1135 DrawInfoScreen_NotAvailable("Title screen information:",
1136 "No title screen for this level set.");
1138 title.auto_delay_final = -1;
1143 FadeSoundsAndMusic();
1145 FadeOut(REDRAW_ALL);
1148 /* force TITLE music on title info screen */
1149 game_status = GAME_MODE_TITLE;
1154 game_status = last_game_status; /* restore current game status */
1158 DrawTitleScreenImage(tci->local_nr, tci->initial);
1162 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1164 title.fade_delay_final = title.fade_delay;
1165 title.post_delay_final = title.post_delay;
1166 title.auto_delay_final = -1;
1169 SetMouseCursor(CURSOR_NONE);
1173 DelayReached(&title_delay, 0); /* reset delay counter */
1178 if (title.auto_delay_final > -1 &&
1179 DelayReached(&title_delay, title.auto_delay_final))
1180 button = MB_MENU_CHOICE;
1182 if (button == MB_MENU_LEAVE)
1184 return_to_main_menu = TRUE;
1185 use_fading_main_menu = FALSE;
1187 else if (button == MB_MENU_CHOICE)
1191 if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1193 FadeOut(REDRAW_FIELD);
1195 info_mode = INFO_MODE_MAIN;
1196 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1202 tci = &title_controls[title_screen_nr];
1206 graphic_info[getTitleScreenGraphic(tci->local_nr,
1207 tci->initial)].anim_mode;
1209 anim_mode = ANIM_FADE; /* ??? */
1211 use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
1212 anim_mode == ANIM_CROSSFADE ? TRUE :
1215 if (title_screen_nr < num_title_screens)
1217 if (!use_cross_fading)
1218 FadeOut(REDRAW_ALL);
1220 if (use_cross_fading)
1221 FadeCrossSaveBackbuffer();
1224 DrawTitleScreenImage(tci->local_nr, tci->initial);
1226 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1228 if (use_cross_fading)
1229 FadeCross(REDRAW_ALL);
1233 DelayReached(&title_delay, 0); /* reset delay counter */
1237 FadeSoundsAndMusic();
1239 FadeOut(REDRAW_ALL);
1241 return_to_main_menu = TRUE;
1245 if (return_to_main_menu)
1247 /* show initial title images and messages only once at program start */
1248 show_title_initial = FALSE;
1252 SetMouseCursor(CURSOR_DEFAULT);
1254 if (game_status == GAME_MODE_INFO)
1256 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1258 info_mode = INFO_MODE_MAIN;
1259 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1261 else /* default: return to main menu */
1263 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1265 game_status = GAME_MODE_MAIN;
1266 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1273 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1275 static unsigned long title_delay = 0;
1276 static int title_nr = 0;
1277 static boolean showing_message = FALSE;
1278 char *filename = getLevelSetMessageFilename();
1279 boolean return_to_main_menu = FALSE;
1280 boolean use_fading_main_menu = TRUE;
1281 boolean use_cross_fading = !show_title_initial; /* default */
1282 boolean no_title_info = (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL &&
1283 getLevelSetMessageFilename(1, FALSE) == NULL);
1285 if (button == MB_MENU_INITIALIZE)
1287 int last_game_status = game_status; /* save current game status */
1291 showing_message = FALSE;
1293 if (show_title_initial &&
1294 graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap == NULL &&
1295 getLevelSetMessageFilename(1, TRUE) == NULL)
1296 show_title_initial = FALSE;
1298 if (game_status == GAME_MODE_INFO)
1302 DrawInfoScreen_NotAvailable("Title screen information:",
1303 "No title screen for this level set.");
1305 title.auto_delay_final = -1;
1310 FadeSoundsAndMusic();
1312 FadeOut(REDRAW_ALL);
1315 /* force TITLE music on title info screen */
1316 game_status = GAME_MODE_TITLE;
1321 game_status = last_game_status; /* restore current game status */
1323 if (graphic_info[getTitleScreenGraphic(0, show_title_initial)].bitmap != NULL)
1325 DrawTitleScreenImage(title_nr, show_title_initial);
1329 DrawTitleScreenMessage(filename);
1331 showing_message = TRUE;
1333 title.fade_delay_final = title.fade_delay;
1334 title.post_delay_final = title.post_delay;
1335 title.auto_delay_final = -1;
1340 DelayReached(&title_delay, 0); /* reset delay counter */
1345 if (title.auto_delay_final > -1 &&
1346 DelayReached(&title_delay, title.auto_delay_final))
1347 button = MB_MENU_CHOICE;
1349 if (button == MB_MENU_LEAVE)
1351 return_to_main_menu = TRUE;
1352 use_fading_main_menu = FALSE;
1354 else if (button == MB_MENU_CHOICE)
1358 if (game_status == GAME_MODE_INFO && no_title_info)
1360 FadeOut(REDRAW_FIELD);
1362 info_mode = INFO_MODE_MAIN;
1363 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1370 if (show_title_initial &&
1371 (title_nr >= MAX_NUM_TITLE_IMAGES ||
1372 graphic_info[IMG_TITLESCREEN_INITIAL_1 + title_nr].bitmap == NULL))
1374 show_title_initial = FALSE;
1376 title_nr = 0; /* restart with title screens for current level set */
1379 anim_mode = graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].anim_mode;
1381 use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
1382 anim_mode == ANIM_CROSSFADE ? TRUE :
1385 if (!use_cross_fading)
1386 FadeOut(REDRAW_ALL);
1388 if (title_nr < MAX_NUM_TITLE_IMAGES &&
1389 graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].bitmap != NULL)
1391 if (use_cross_fading)
1392 FadeCrossSaveBackbuffer();
1394 DrawTitleScreenImage(title_nr, show_title_initial);
1396 if (use_cross_fading)
1397 FadeCross(REDRAW_ALL);
1401 DelayReached(&title_delay, 0); /* reset delay counter */
1403 else if (!showing_message && filename != NULL)
1405 if (use_cross_fading)
1406 FadeCrossSaveBackbuffer();
1408 DrawTitleScreenMessage(filename);
1410 if (use_cross_fading)
1411 FadeCross(REDRAW_ALL);
1415 DelayReached(&title_delay, 0); /* reset delay counter */
1417 showing_message = TRUE;
1421 FadeSoundsAndMusic();
1423 FadeOut(REDRAW_ALL);
1425 return_to_main_menu = TRUE;
1429 if (return_to_main_menu)
1431 show_title_initial = FALSE;
1435 if (game_status == GAME_MODE_INFO)
1437 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1439 info_mode = INFO_MODE_MAIN;
1440 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1442 else /* default: return to main menu */
1444 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1446 game_status = GAME_MODE_MAIN;
1447 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1453 void HandleMainMenu_SelectLevel(int step, int direction)
1455 int old_level_nr = level_nr;
1458 new_level_nr = old_level_nr + step * direction;
1459 if (new_level_nr < leveldir_current->first_level)
1460 new_level_nr = leveldir_current->first_level;
1461 if (new_level_nr > leveldir_current->last_level)
1462 new_level_nr = leveldir_current->last_level;
1464 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1466 /* skipping levels is only allowed when trying to skip single level */
1467 if (setup.skip_levels && step == 1 &&
1468 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1470 leveldir_current->handicap_level++;
1471 SaveLevelSetup_SeriesInfo();
1474 new_level_nr = leveldir_current->handicap_level;
1477 if (new_level_nr != old_level_nr)
1479 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_CURRENT_LEVEL);
1481 PlaySound(SND_MENU_ITEM_SELECTING);
1483 level_nr = new_level_nr;
1486 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1487 int2str(level_nr, 3), mci->font_text);
1489 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
1492 LoadLevel(level_nr);
1493 DrawPreviewLevel(TRUE);
1497 DrawCompleteVideoDisplay();
1499 /* needed because DrawPreviewLevel() takes some time */
1507 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1509 static int choice = MAIN_CONTROL_GAME;
1513 if (button == MB_MENU_INITIALIZE)
1515 DrawCursorAndText_Main(choice, TRUE);
1520 if (mx || my) /* mouse input */
1524 for (i = 0; main_controls[i].nr != -1; i++)
1526 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1527 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1528 insideMenuPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1530 pos = main_controls[i].nr;
1536 else if (dx || dy) /* keyboard input */
1538 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1539 choice == MAIN_CONTROL_SETUP))
1540 button = MB_MENU_CHOICE;
1545 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1547 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1549 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1555 PlaySound(SND_MENU_ITEM_ACTIVATING);
1557 DrawCursorAndText_Main(choice, FALSE);
1558 DrawCursorAndText_Main(pos, TRUE);
1565 PlaySound(SND_MENU_ITEM_SELECTING);
1567 if (pos == MAIN_CONTROL_NAME)
1569 game_status = GAME_MODE_PSEUDO_TYPENAME;
1571 HandleTypeName(strlen(setup.player_name), 0);
1573 else if (pos == MAIN_CONTROL_LEVELS)
1577 game_status = GAME_MODE_LEVELS;
1579 SaveLevelSetup_LastSeries();
1580 SaveLevelSetup_SeriesInfo();
1589 else if (pos == MAIN_CONTROL_SCORES)
1591 game_status = GAME_MODE_SCORES;
1595 else if (pos == MAIN_CONTROL_EDITOR)
1597 if (leveldir_current->readonly &&
1598 !strEqual(setup.player_name, "Artsoft"))
1599 Request("This level is read only !", REQ_CONFIRM);
1601 game_status = GAME_MODE_EDITOR;
1605 else if (pos == MAIN_CONTROL_INFO)
1607 game_status = GAME_MODE_INFO;
1608 info_mode = INFO_MODE_MAIN;
1612 else if (pos == MAIN_CONTROL_GAME)
1614 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1616 else if (pos == MAIN_CONTROL_SETUP)
1618 game_status = GAME_MODE_SETUP;
1619 setup_mode = SETUP_MODE_MAIN;
1623 else if (pos == MAIN_CONTROL_QUIT)
1625 SaveLevelSetup_LastSeries();
1626 SaveLevelSetup_SeriesInfo();
1628 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1629 game_status = GAME_MODE_QUIT;
1634 if (game_status == GAME_MODE_MAIN)
1636 DrawPreviewLevel(FALSE);
1643 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1645 static int choice = 5;
1649 if (button == MB_MENU_INITIALIZE)
1651 drawCursor(choice, TRUE);
1656 if (mx || my) /* mouse input */
1658 x = (mx - mSX) / 32;
1659 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1661 else if (dx || dy) /* keyboard input */
1663 if (dx && choice == 1)
1664 x = (dx < 0 ? 10 : 14);
1667 if (choice == 4 || choice == 6)
1668 button = MB_MENU_CHOICE;
1674 if (y == 1 && dx != 0 && button)
1676 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1678 else if (IN_VIS_FIELD(x, y) &&
1679 y >= 0 && y <= 7 && (y != 1 || x < 10))
1685 drawCursor(choice, FALSE);
1686 drawCursor(y, TRUE);
1695 game_status = GAME_MODE_PSEUDO_TYPENAME;
1696 HandleTypeName(strlen(setup.player_name), 0);
1702 game_status = GAME_MODE_LEVELS;
1703 SaveLevelSetup_LastSeries();
1704 SaveLevelSetup_SeriesInfo();
1715 game_status = GAME_MODE_SCORES;
1720 if (leveldir_current->readonly &&
1721 !strEqual(setup.player_name, "Artsoft"))
1722 Request("This level is read only !", REQ_CONFIRM);
1723 game_status = GAME_MODE_EDITOR;
1728 game_status = GAME_MODE_INFO;
1729 info_mode = INFO_MODE_MAIN;
1734 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1738 game_status = GAME_MODE_SETUP;
1739 setup_mode = SETUP_MODE_MAIN;
1745 SaveLevelSetup_LastSeries();
1746 SaveLevelSetup_SeriesInfo();
1748 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1749 game_status = GAME_MODE_QUIT;
1754 if (game_status == GAME_MODE_MAIN)
1756 DrawPreviewLevel(FALSE);
1764 /* ========================================================================= */
1765 /* info screen functions */
1766 /* ========================================================================= */
1768 static struct TokenInfo *info_info;
1769 static int num_info_info;
1771 static void execInfoTitleScreen()
1773 info_mode = INFO_MODE_TITLE;
1777 static void execInfoElements()
1779 info_mode = INFO_MODE_ELEMENTS;
1783 static void execInfoMusic()
1785 info_mode = INFO_MODE_MUSIC;
1789 static void execInfoCredits()
1791 info_mode = INFO_MODE_CREDITS;
1795 static void execInfoProgram()
1797 info_mode = INFO_MODE_PROGRAM;
1801 static void execInfoVersion()
1803 info_mode = INFO_MODE_VERSION;
1807 static void execInfoLevelSet()
1809 info_mode = INFO_MODE_LEVELSET;
1813 static void execExitInfo()
1815 game_status = GAME_MODE_MAIN;
1819 static struct TokenInfo info_info_main[] =
1821 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
1822 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
1823 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
1824 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
1825 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
1826 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
1827 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
1828 { TYPE_EMPTY, NULL, "" },
1829 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
1834 static void DrawCursorAndText_Info(int pos, boolean active)
1836 int xpos = MENU_SCREEN_START_XPOS;
1837 int ypos = MENU_SCREEN_START_YPOS + pos;
1838 int font_nr = FONT_MENU_1;
1841 font_nr = FONT_ACTIVE(font_nr);
1843 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1845 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1846 drawCursor(pos, active);
1849 static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
1854 CloseDoor(DOOR_CLOSE_2);
1858 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1860 info_info = info_info_main;
1863 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1866 int xpos = MENU_SCREEN_START_XPOS;
1867 int ypos = MENU_SCREEN_START_YPOS + i;
1868 int font_nr = FONT_MENU_1;
1871 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
1872 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1873 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
1874 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1875 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
1876 initCursor(i, IMG_MENU_BUTTON);
1879 DrawCursorAndText_Info(i, FALSE);
1881 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
1887 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1892 DrawMaskedBorder(REDRAW_ALL);
1895 FadeIn(redraw_mask);
1902 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
1904 static int choice_store[MAX_INFO_MODES];
1905 int choice = choice_store[info_mode]; /* always starts with 0 */
1909 if (button == MB_MENU_INITIALIZE)
1911 /* advance to first valid menu entry */
1912 while (choice < num_info_info &&
1913 info_info[choice].type & TYPE_SKIP_ENTRY)
1915 choice_store[info_mode] = choice;
1918 DrawCursorAndText_Info(choice, TRUE);
1920 drawCursor(choice, TRUE);
1925 else if (button == MB_MENU_LEAVE)
1927 for (y = 0; y < num_info_info; y++)
1929 if (info_info[y].type & TYPE_LEAVE_MENU)
1931 void (*menu_callback_function)(void) = info_info[y].value;
1933 menu_callback_function();
1935 break; /* absolutely needed because function changes 'info_info'! */
1942 if (mx || my) /* mouse input */
1944 x = (mx - mSX) / 32;
1945 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1947 else if (dx || dy) /* keyboard input */
1951 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
1953 if (info_info[choice].type & menu_navigation_type ||
1954 info_info[choice].type & TYPE_ENTER_SCREEN ||
1955 info_info[choice].type & TYPE_BOOLEAN_STYLE)
1956 button = MB_MENU_CHOICE;
1961 /* jump to next non-empty menu entry (up or down) */
1962 while (y > 0 && y < num_info_info - 1 &&
1963 info_info[y].type & TYPE_SKIP_ENTRY)
1967 if (IN_VIS_FIELD(x, y) &&
1968 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
1974 PlaySound(SND_MENU_ITEM_ACTIVATING);
1977 DrawCursorAndText_Info(choice, FALSE);
1978 DrawCursorAndText_Info(y, TRUE);
1980 drawCursor(choice, FALSE);
1981 drawCursor(y, TRUE);
1984 choice = choice_store[info_mode] = y;
1987 else if (!(info_info[y].type & TYPE_GHOSTED))
1989 PlaySound(SND_MENU_ITEM_SELECTING);
1991 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
1993 void (*menu_callback_function)(void) = info_info[choice].value;
1995 menu_callback_function();
2001 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2004 int ystart1 = mSY - SY + 100;
2005 int ystart2 = mSY - SY + 150;
2006 int ybottom = mSY - SY + SYSIZE - 20;
2010 int ybottom = SYSIZE - 20;
2013 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2015 FadeOut(REDRAW_FIELD);
2020 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2021 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2023 DrawTextSCentered(ybottom, FONT_TEXT_4,
2024 "Press any key or button for info menu");
2026 FadeIn(REDRAW_FIELD);
2029 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2031 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2032 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2033 int xstart = mSX + 16;
2034 int ystart1 = mSY - SY + 100;
2035 int ystart2 = mSY + 64 + 2 * 32;
2036 int ybottom = mSY - SY + SYSIZE - 20;
2037 int ystep = TILEY + 4;
2038 int element, action, direction;
2046 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
2047 infoscreen_step[i] = infoscreen_frame[i] = 0;
2052 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2054 DrawTextSCentered(ybottom, FONT_TEXT_4,
2055 "Press any key or button for next page");
2061 while (helpanim_info[j].element != HELPANIM_LIST_END)
2063 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
2068 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2077 j += infoscreen_step[i - start];
2079 element = helpanim_info[j].element;
2080 action = helpanim_info[j].action;
2081 direction = helpanim_info[j].direction;
2084 element = EL_UNKNOWN;
2086 if (action != -1 && direction != -1)
2087 graphic = el_act_dir2img(element, action, direction);
2088 else if (action != -1)
2089 graphic = el_act2img(element, action);
2090 else if (direction != -1)
2091 graphic = el_dir2img(element, direction);
2093 graphic = el2img(element);
2095 delay = helpanim_info[j++].delay;
2100 if (infoscreen_frame[i - start] == 0)
2103 infoscreen_frame[i - start] = delay - 1;
2107 sync_frame = delay - infoscreen_frame[i - start];
2108 infoscreen_frame[i - start]--;
2111 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2113 if (!infoscreen_frame[i - start])
2114 infoscreen_step[i - start] = 0;
2118 if (!infoscreen_frame[i - start])
2119 infoscreen_step[i - start]++;
2120 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2126 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2128 DrawGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2129 graphic, sync_frame, USE_MASKING);
2132 DrawInfoScreen_HelpText(element, action, direction, i - start);
2137 redraw_mask |= REDRAW_FIELD;
2142 static char *getHelpText(int element, int action, int direction)
2144 char token[MAX_LINE_LEN];
2146 strcpy(token, element_info[element].token_name);
2149 strcat(token, element_action_info[action].suffix);
2151 if (direction != -1)
2152 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2154 return getHashEntry(helptext_info, token);
2157 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2160 int font_nr = FONT_INFO_ELEMENTS;
2162 int font_nr = FONT_LEVEL_NUMBER;
2164 int font_width = getFontWidth(font_nr);
2165 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2166 int sy = mSY + 65 + 2 * 32 + 1;
2167 int ystep = TILEY + 4;
2168 int pad_x = sx - SX;
2169 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2170 int max_lines_per_text = 2;
2173 if (action != -1 && direction != -1) /* element.action.direction */
2174 text = getHelpText(element, action, direction);
2176 if (text == NULL && action != -1) /* element.action */
2177 text = getHelpText(element, action, -1);
2179 if (text == NULL && direction != -1) /* element.direction */
2180 text = getHelpText(element, -1, direction);
2182 if (text == NULL) /* base element */
2183 text = getHelpText(element, -1, -1);
2185 if (text == NULL) /* not found */
2186 text = "No description available";
2188 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2189 sy += getFontHeight(font_nr) / 2;
2191 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
2192 max_chars_per_line, max_lines_per_text);
2195 void DrawInfoScreen_TitleScreen()
2200 void HandleInfoScreen_TitleScreen(int button)
2202 HandleTitleScreen(0, 0, 0, 0, button);
2205 void DrawInfoScreen_Elements()
2207 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2209 FadeOut(REDRAW_FIELD);
2214 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2216 FadeIn(REDRAW_FIELD);
2221 void HandleInfoScreen_Elements(int button)
2223 static unsigned long info_delay = 0;
2224 static int num_anims;
2225 static int num_pages;
2227 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
2230 if (button == MB_MENU_INITIALIZE)
2232 boolean new_element = TRUE;
2236 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2238 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2240 else if (new_element)
2243 new_element = FALSE;
2247 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2251 if (button == MB_MENU_LEAVE)
2253 PlaySound(SND_MENU_ITEM_SELECTING);
2255 info_mode = INFO_MODE_MAIN;
2260 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2262 if (button != MB_MENU_INITIALIZE)
2264 PlaySound(SND_MENU_ITEM_SELECTING);
2269 if (page >= num_pages)
2271 FadeSoundsAndMusic();
2272 FadeOut(REDRAW_FIELD);
2274 info_mode = INFO_MODE_MAIN;
2275 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2280 if (button != MB_MENU_INITIALIZE)
2281 FadeCrossSaveBackbuffer();
2283 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2285 if (button != MB_MENU_INITIALIZE)
2286 FadeCross(REDRAW_FIELD);
2290 if (DelayReached(&info_delay, GameFrameDelay))
2291 if (page < num_pages)
2292 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2294 PlayMenuSoundIfLoop();
2298 void DrawInfoScreen_Music()
2300 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2302 FadeOut(REDRAW_FIELD);
2309 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2311 FadeIn(REDRAW_FIELD);
2314 void HandleInfoScreen_Music(int button)
2316 static struct MusicFileInfo *list = NULL;
2317 int ystart1 = mSY - SY + 100;
2318 int ystart2 = mSY - SY + 150;
2319 int ybottom = mSY - SY + SYSIZE - 20;
2322 if (button == MB_MENU_INITIALIZE)
2324 list = music_file_info;
2328 FadeSoundsAndMusic();
2333 DrawTextSCentered(ystart1, FONT_TEXT_1,
2334 "No music info for this level set.");
2336 DrawTextSCentered(ybottom, FONT_TEXT_4,
2337 "Press any key or button for info menu");
2343 if (button == MB_MENU_LEAVE)
2345 PlaySound(SND_MENU_ITEM_SELECTING);
2347 FadeSoundsAndMusic();
2349 info_mode = INFO_MODE_MAIN;
2354 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2358 if (button != MB_MENU_INITIALIZE)
2360 PlaySound(SND_MENU_ITEM_SELECTING);
2368 FadeSoundsAndMusic();
2369 FadeOut(REDRAW_FIELD);
2371 info_mode = INFO_MODE_MAIN;
2372 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2377 FadeSoundsAndMusic();
2379 if (button != MB_MENU_INITIALIZE)
2380 FadeCrossSaveBackbuffer();
2387 int sound = list->music;
2389 if (sound_info[sound].loop)
2390 PlaySoundLoop(sound);
2394 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2398 PlayMusic(list->music);
2400 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2403 if (!strEqual(list->title, UNKNOWN_NAME))
2405 if (!strEqual(list->title_header, UNKNOWN_NAME))
2406 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2408 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2411 if (!strEqual(list->artist, UNKNOWN_NAME))
2413 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2414 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2416 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2418 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2421 if (!strEqual(list->album, UNKNOWN_NAME))
2423 if (!strEqual(list->album_header, UNKNOWN_NAME))
2424 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2426 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2428 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2431 if (!strEqual(list->year, UNKNOWN_NAME))
2433 if (!strEqual(list->year_header, UNKNOWN_NAME))
2434 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2436 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2438 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2441 DrawTextSCentered(ybottom, FONT_TEXT_4,
2442 "Press any key or button for next page");
2444 if (button != MB_MENU_INITIALIZE)
2445 FadeCross(REDRAW_FIELD);
2448 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2449 PlaySoundLoop(list->music);
2452 static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
2454 int ystart1 = mSY - SY + 100;
2455 int ystart2 = mSY - SY + 150;
2456 int ybottom = mSY - SY + SYSIZE - 20;
2465 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2469 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2470 "Special thanks to");
2471 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2473 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2475 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2476 "\"Boulder Dash\"");
2477 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2479 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2481 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2483 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2484 "First Star Software");
2486 else if (screen_nr == 1)
2488 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2489 "Special thanks to");
2490 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2491 "Klaus Heinz & Volker Wertich");
2492 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2494 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2495 "\"Emerald Mine\"");
2496 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2498 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2500 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2502 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2505 else if (screen_nr == 2)
2507 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2508 "Special thanks to");
2509 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2510 "Michael Stopp & Philip Jespersen");
2511 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2513 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2515 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2517 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2519 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2521 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2522 "Digital Integration");
2524 else if (screen_nr == 3)
2526 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2527 "Special thanks to");
2528 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2529 "Hiroyuki Imabayashi");
2530 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2532 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2534 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2536 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2538 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2540 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2543 else if (screen_nr == 4)
2545 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2546 "Special thanks to");
2547 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2549 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2551 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2552 "Jürgen Bonhagen");
2553 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2554 "for the continuous creation");
2555 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2556 "of outstanding level sets");
2558 else if (screen_nr == 5)
2560 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2562 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2564 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2565 "for ideas and inspiration by");
2566 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2569 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2571 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
2573 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2574 "for ideas and inspiration by");
2575 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2578 else if (screen_nr == 6)
2580 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2582 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2584 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2585 "for the new Emerald Mine engine");
2587 else if (screen_nr == 7)
2589 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2591 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2593 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2594 "for the initial DOS port");
2596 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2598 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2600 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2601 "for some additional toons");
2603 else if (screen_nr == 8)
2605 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2606 "And not to forget:");
2607 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2609 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2610 "All those who contributed");
2611 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2612 "levels to this game");
2613 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
2623 DrawTextSCentered(ybottom, FONT_TEXT_4,
2624 "Press any key or button for next page");
2629 void DrawInfoScreen_Credits()
2631 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2633 FadeSoundsAndMusic();
2635 FadeOut(REDRAW_FIELD);
2637 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2639 FadeIn(REDRAW_FIELD);
2642 void HandleInfoScreen_Credits(int button)
2644 static int screen_nr = 0;
2646 if (button == MB_MENU_INITIALIZE)
2650 DrawInfoScreen_CreditsScreen(screen_nr);
2652 else if (button == MB_MENU_LEAVE)
2654 PlaySound(SND_MENU_ITEM_SELECTING);
2656 info_mode = INFO_MODE_MAIN;
2661 else if (button == MB_MENU_CHOICE)
2663 boolean show_screen;
2665 PlaySound(SND_MENU_ITEM_SELECTING);
2669 FadeCrossSaveBackbuffer();
2671 show_screen = DrawInfoScreen_CreditsScreen(screen_nr);
2675 FadeCross(REDRAW_FIELD);
2679 FadeSoundsAndMusic();
2680 FadeOut(REDRAW_FIELD);
2682 info_mode = INFO_MODE_MAIN;
2683 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2688 PlayMenuSoundIfLoop();
2692 void DrawInfoScreen_Program()
2694 int ystart1 = mSY - SY + 100;
2695 int ystart2 = mSY - SY + 150;
2696 int ybottom = mSY - SY + SYSIZE - 20;
2699 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2701 FadeOut(REDRAW_FIELD);
2706 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
2708 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2709 "This game is Freeware!");
2710 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2711 "If you like it, send e-mail to:");
2712 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2713 PROGRAM_EMAIL_STRING);
2714 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2715 "or SnailMail to:");
2716 DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3,
2718 DrawTextSCentered(ystart2 + 4 * ystep + 20, FONT_TEXT_3,
2719 "Detmolder Strasse 189");
2720 DrawTextSCentered(ystart2 + 4 * ystep + 40, FONT_TEXT_3,
2722 DrawTextSCentered(ystart2 + 4 * ystep + 60, FONT_TEXT_3,
2724 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2725 "More information and levels:");
2726 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2727 PROGRAM_WEBSITE_STRING);
2728 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2729 "If you have created new levels,");
2730 DrawTextSCentered(ystart2 + 10 * ystep, FONT_TEXT_2,
2731 "send them to me to include them!");
2732 DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2,
2735 DrawTextSCentered(ybottom, FONT_TEXT_4,
2736 "Press any key or button for info menu");
2738 FadeIn(REDRAW_FIELD);
2741 void HandleInfoScreen_Program(int button)
2743 if (button == MB_MENU_LEAVE)
2745 PlaySound(SND_MENU_ITEM_SELECTING);
2747 info_mode = INFO_MODE_MAIN;
2752 else if (button == MB_MENU_CHOICE)
2754 PlaySound(SND_MENU_ITEM_SELECTING);
2756 FadeSoundsAndMusic();
2757 FadeOut(REDRAW_FIELD);
2759 info_mode = INFO_MODE_MAIN;
2760 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2764 PlayMenuSoundIfLoop();
2768 void DrawInfoScreen_Version()
2770 int font_header = FONT_TEXT_3;
2771 int font_text = FONT_TEXT_2;
2772 int xstep = getFontWidth(font_text);
2773 int ystep = getFontHeight(font_text);
2774 int ystart1 = mSY - SY + 100;
2775 int ystart2 = mSY - SY + 150;
2776 int ybottom = mSY - SY + SYSIZE - 20;
2777 int xstart1 = mSX + 2 * xstep;
2778 int xstart2 = mSX + 18 * xstep;
2779 #if defined(TARGET_SDL)
2780 int xstart3 = mSX + 28 * xstep;
2781 SDL_version sdl_version_compiled;
2782 const SDL_version *sdl_version_linked;
2785 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2787 FadeOut(REDRAW_FIELD);
2792 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
2794 DrawTextF(xstart1, ystart2, font_header, "Name");
2795 DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
2798 DrawTextF(xstart1, ystart2, font_header, "Version");
2799 DrawTextF(xstart2, ystart2, font_text, getProgramFullVersionString());
2802 DrawTextF(xstart1, ystart2, font_header, "Platform");
2803 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
2806 DrawTextF(xstart1, ystart2, font_header, "Target");
2807 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
2810 DrawTextF(xstart1, ystart2, font_header, "Compile time");
2811 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
2813 #if defined(TARGET_SDL)
2814 ystart2 += 3 * ystep;
2815 DrawTextF(xstart1, ystart2, font_header, "Library");
2816 DrawTextF(xstart2, ystart2, font_header, "compiled");
2817 DrawTextF(xstart3, ystart2, font_header, "linked");
2819 SDL_VERSION(&sdl_version_compiled);
2820 sdl_version_linked = SDL_Linked_Version();
2822 ystart2 += 2 * ystep;
2823 DrawTextF(xstart1, ystart2, font_text, "SDL");
2824 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2825 sdl_version_compiled.major,
2826 sdl_version_compiled.minor,
2827 sdl_version_compiled.patch);
2828 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2829 sdl_version_linked->major,
2830 sdl_version_linked->minor,
2831 sdl_version_linked->patch);
2833 SDL_IMAGE_VERSION(&sdl_version_compiled);
2834 sdl_version_linked = IMG_Linked_Version();
2837 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
2838 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2839 sdl_version_compiled.major,
2840 sdl_version_compiled.minor,
2841 sdl_version_compiled.patch);
2842 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2843 sdl_version_linked->major,
2844 sdl_version_linked->minor,
2845 sdl_version_linked->patch);
2847 SDL_MIXER_VERSION(&sdl_version_compiled);
2848 sdl_version_linked = Mix_Linked_Version();
2851 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
2852 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2853 sdl_version_compiled.major,
2854 sdl_version_compiled.minor,
2855 sdl_version_compiled.patch);
2856 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2857 sdl_version_linked->major,
2858 sdl_version_linked->minor,
2859 sdl_version_linked->patch);
2861 SDL_NET_VERSION(&sdl_version_compiled);
2862 sdl_version_linked = SDLNet_Linked_Version();
2865 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
2866 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2867 sdl_version_compiled.major,
2868 sdl_version_compiled.minor,
2869 sdl_version_compiled.patch);
2870 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2871 sdl_version_linked->major,
2872 sdl_version_linked->minor,
2873 sdl_version_linked->patch);
2876 DrawTextSCentered(ybottom, FONT_TEXT_4,
2877 "Press any key or button for info menu");
2879 FadeIn(REDRAW_FIELD);
2882 void HandleInfoScreen_Version(int button)
2884 if (button == MB_MENU_LEAVE)
2886 PlaySound(SND_MENU_ITEM_SELECTING);
2888 info_mode = INFO_MODE_MAIN;
2893 else if (button == MB_MENU_CHOICE)
2895 PlaySound(SND_MENU_ITEM_SELECTING);
2897 FadeSoundsAndMusic();
2898 FadeOut(REDRAW_FIELD);
2900 info_mode = INFO_MODE_MAIN;
2901 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2905 PlayMenuSoundIfLoop();
2909 void DrawInfoScreen_LevelSet()
2911 int ystart1 = mSY - SY + 100;
2912 int ystart2 = mSY - SY + 150;
2913 int ybottom = mSY - SY + SYSIZE - 20;
2914 char *filename = getLevelSetInfoFilename();
2916 int font_nr = FONT_INFO_LEVELSET;
2918 int font_nr = FONT_LEVEL_NUMBER;
2920 int font_width = getFontWidth(font_nr);
2921 int font_height = getFontHeight(font_nr);
2924 int sx = mSX + pad_x;
2925 int sy = mSY + pad_y;
2926 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
2927 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
2929 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2931 FadeOut(REDRAW_FIELD);
2936 DrawTextSCentered(ystart1, FONT_TEXT_1, "Level Set Information:");
2938 DrawTextSCentered(ybottom, FONT_TEXT_4,
2939 "Press any key or button for info menu");
2941 if (filename != NULL)
2942 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
2943 max_lines_per_screen, TRUE);
2945 DrawTextSCentered(ystart2, FONT_TEXT_2,
2946 "No information for this level set.");
2948 FadeIn(REDRAW_FIELD);
2951 void HandleInfoScreen_LevelSet(int button)
2953 if (button == MB_MENU_LEAVE)
2955 PlaySound(SND_MENU_ITEM_SELECTING);
2957 info_mode = INFO_MODE_MAIN;
2962 else if (button == MB_MENU_CHOICE)
2964 PlaySound(SND_MENU_ITEM_SELECTING);
2966 FadeSoundsAndMusic();
2967 FadeOut(REDRAW_FIELD);
2969 info_mode = INFO_MODE_MAIN;
2970 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2974 PlayMenuSoundIfLoop();
2978 static void DrawInfoScreenExt(int redraw_mask, boolean do_fading)
2980 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2982 if (info_mode == INFO_MODE_TITLE)
2983 DrawInfoScreen_TitleScreen();
2984 else if (info_mode == INFO_MODE_ELEMENTS)
2985 DrawInfoScreen_Elements();
2986 else if (info_mode == INFO_MODE_MUSIC)
2987 DrawInfoScreen_Music();
2988 else if (info_mode == INFO_MODE_CREDITS)
2989 DrawInfoScreen_Credits();
2990 else if (info_mode == INFO_MODE_PROGRAM)
2991 DrawInfoScreen_Program();
2992 else if (info_mode == INFO_MODE_VERSION)
2993 DrawInfoScreen_Version();
2994 else if (info_mode == INFO_MODE_LEVELSET)
2995 DrawInfoScreen_LevelSet();
2997 DrawInfoScreen_Main(redraw_mask, do_fading);
2999 if (info_mode != INFO_MODE_MAIN &&
3000 info_mode != INFO_MODE_TITLE &&
3001 info_mode != INFO_MODE_MUSIC)
3008 void DrawAndFadeInInfoScreen(int redraw_mask)
3010 DrawInfoScreenExt(redraw_mask, TRUE);
3013 void DrawInfoScreen()
3015 DrawInfoScreenExt(REDRAW_ALL, FALSE);
3018 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3020 if (info_mode == INFO_MODE_TITLE)
3021 HandleInfoScreen_TitleScreen(button);
3022 else if (info_mode == INFO_MODE_ELEMENTS)
3023 HandleInfoScreen_Elements(button);
3024 else if (info_mode == INFO_MODE_MUSIC)
3025 HandleInfoScreen_Music(button);
3026 else if (info_mode == INFO_MODE_CREDITS)
3027 HandleInfoScreen_Credits(button);
3028 else if (info_mode == INFO_MODE_PROGRAM)
3029 HandleInfoScreen_Program(button);
3030 else if (info_mode == INFO_MODE_VERSION)
3031 HandleInfoScreen_Version(button);
3032 else if (info_mode == INFO_MODE_LEVELSET)
3033 HandleInfoScreen_LevelSet(button);
3035 HandleInfoScreen_Main(mx, my, dx, dy, button);
3041 /* ========================================================================= */
3042 /* type name functions */
3043 /* ========================================================================= */
3045 void HandleTypeName(int newxpos, Key key)
3047 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3048 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3050 struct MenuPosInfo *pos = mci->pos_input;
3051 int startx = mSX + ALIGNED_MENU_XPOS(pos);
3052 int starty = mSY + ALIGNED_MENU_YPOS(pos);
3055 static int xpos = 0;
3057 static int xpos = 0, ypos = 2;
3059 int font_nr = mci->font_input;
3060 int font_active_nr = FONT_ACTIVE(font_nr);
3061 int font_width = getFontWidth(font_active_nr);
3064 int startx = mSX + mci->pos_input->x;
3065 int starty = mSY + mci->pos_input->y;
3068 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
3069 int startx = mSX + 32 + name_width;
3070 int starty = mSY + ypos * 32;
3072 char key_char = getValidConfigValueChar(getCharFromKey(key));
3073 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3074 boolean is_active = TRUE;
3076 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3080 strcpy(last_player_name, setup.player_name);
3085 /* add one character width for added cursor character */
3086 pos->width += font_width;
3087 startx = mSX + ALIGNED_MENU_XPOS(pos);
3089 DrawText(startx, starty, setup.player_name, font_active_nr);
3090 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3093 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3095 setup.player_name[xpos] = key_char;
3096 setup.player_name[xpos + 1] = 0;
3101 /* add one character width for added name text character */
3102 pos->width += font_width;
3103 startx = mSX + ALIGNED_MENU_XPOS(pos);
3105 DrawText(startx, starty, setup.player_name, font_active_nr);
3106 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3109 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3113 setup.player_name[xpos] = 0;
3116 /* remove one character width for removed name text character */
3117 pos->width -= font_width;
3118 startx = mSX + ALIGNED_MENU_XPOS(pos);
3120 DrawText(startx, starty, setup.player_name, font_active_nr);
3121 DrawText(startx + xpos * font_width, starty, "_ ", font_active_nr);
3124 else if (key == KSYM_Return && xpos > 0)
3127 /* remove one character width for removed cursor text character */
3128 pos->width -= font_width;
3129 startx = mSX + ALIGNED_MENU_XPOS(pos);
3131 DrawText(startx, starty, setup.player_name, font_nr);
3132 DrawText(startx + xpos * font_width, starty, " ", font_active_nr);
3139 game_status = GAME_MODE_MAIN;
3141 else if (key == KSYM_Escape)
3143 strcpy(setup.player_name, last_player_name);
3147 game_status = GAME_MODE_MAIN;
3152 pos->width = (strlen(setup.player_name) + 1) * font_width;
3153 startx = mSX + ALIGNED_MENU_XPOS(pos);
3155 DrawText(startx, starty, setup.player_name, font_active_nr);
3156 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3160 pos->width = strlen(setup.player_name) * font_width;
3161 startx = mSX + ALIGNED_MENU_XPOS(pos);
3163 DrawText(startx, starty, setup.player_name, font_nr);
3166 sprintf(main_input_name, "%s", setup.player_name);
3170 /* ========================================================================= */
3171 /* tree menu functions */
3172 /* ========================================================================= */
3174 static void DrawChooseTree(TreeInfo **ti_ptr)
3178 FreeScreenGadgets();
3179 CreateScreenGadgets();
3181 CloseDoor(DOOR_CLOSE_2);
3185 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3186 MapScreenTreeGadgets(*ti_ptr);
3192 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3194 struct GadgetInfo *gi = screen_gadget[id];
3195 int items_max, items_visible, item_position;
3197 items_max = numTreeInfoInGroup(ti);
3198 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
3199 item_position = first_entry;
3201 if (item_position > items_max - items_visible)
3202 item_position = items_max - items_visible;
3204 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3205 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3206 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3209 static void drawChooseTreeList(int first_entry, int num_page_entries,
3213 char *title_string = NULL;
3214 int yoffset_sets = MENU_TITLE1_YPOS;
3215 int yoffset_setup = 16;
3216 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
3218 int last_game_status = game_status; /* save current game status */
3220 title_string = ti->infotext;
3222 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3224 /* force LEVELS font on artwork setup screen */
3225 game_status = GAME_MODE_LEVELS;
3228 /* clear tree list area, but not title or scrollbar */
3229 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3230 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3231 NUM_MENU_ENTRIES_ON_SCREEN * 32);
3233 /* clear tree list area, but not title or scrollbar */
3234 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3235 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3236 MAX_MENU_ENTRIES_ON_SCREEN * 32);
3239 for (i = 0; i < num_page_entries; i++)
3241 TreeInfo *node, *node_first;
3242 int entry_pos = first_entry + i;
3243 int xpos = MENU_SCREEN_START_XPOS;
3244 int ypos = MENU_SCREEN_START_YPOS + i;
3245 int startx = mSX + xpos * 32;
3246 int starty = mSY + ypos * 32;
3247 int font_nr = FONT_TEXT_1;
3248 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3249 int startx_text = startx + font_xoffset;
3250 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3251 int text_size = startx_scrollbar - startx_text;
3252 int max_buffer_len = text_size / getFontWidth(font_nr);
3253 char buffer[max_buffer_len + 1];
3255 node_first = getTreeInfoFirstGroupEntry(ti);
3256 node = getTreeInfoFromPos(node_first, entry_pos);
3258 strncpy(buffer, node->name, max_buffer_len);
3259 buffer[max_buffer_len] = '\0';
3261 DrawText(startx, starty, buffer, font_nr + node->color);
3263 if (node->parent_link)
3264 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3265 else if (node->level_group)
3266 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3268 initCursor(i, IMG_MENU_BUTTON);
3271 game_status = last_game_status; /* restore current game status */
3273 redraw_mask |= REDRAW_FIELD;
3276 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3278 TreeInfo *node, *node_first;
3279 int x, last_redraw_mask = redraw_mask;
3280 int ypos = MENU_TITLE2_YPOS;
3281 int font_nr = FONT_TITLE_2;
3283 if (ti->type != TREE_TYPE_LEVEL_DIR)
3286 node_first = getTreeInfoFirstGroupEntry(ti);
3287 node = getTreeInfoFromPos(node_first, entry_pos);
3289 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3291 if (node->parent_link)
3292 DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
3294 else if (node->level_group)
3295 DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
3297 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3298 DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
3299 node->levels, node->class_desc);
3301 /* let BackToFront() redraw only what is needed */
3302 redraw_mask = last_redraw_mask | REDRAW_TILES;
3303 for (x = 0; x < SCR_FIELDX; x++)
3304 MarkTileDirty(x, 1);
3307 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3310 TreeInfo *ti = *ti_ptr;
3312 int y = ti->cl_cursor;
3313 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3314 int num_entries = numTreeInfoInGroup(ti);
3315 int num_page_entries;
3316 int last_game_status = game_status; /* save current game status */
3317 boolean position_set_by_scrollbar = (dx == 999);
3319 /* force LEVELS draw offset on choose level and artwork setup screen */
3320 game_status = GAME_MODE_LEVELS;
3322 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3323 num_page_entries = num_entries;
3325 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3327 game_status = last_game_status; /* restore current game status */
3329 if (button == MB_MENU_INITIALIZE)
3331 int num_entries = numTreeInfoInGroup(ti);
3332 int entry_pos = posTreeInfo(ti);
3334 if (ti->cl_first == -1)
3336 /* only on initialization */
3337 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3338 ti->cl_cursor = entry_pos - ti->cl_first;
3340 else if (ti->cl_cursor >= num_page_entries ||
3341 (num_entries > num_page_entries &&
3342 num_entries - ti->cl_first < num_page_entries))
3344 /* only after change of list size (by custom graphic configuration) */
3345 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3346 ti->cl_cursor = entry_pos - ti->cl_first;
3349 if (position_set_by_scrollbar)
3352 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3355 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3356 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3357 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3361 else if (button == MB_MENU_LEAVE)
3363 PlaySound(SND_MENU_ITEM_SELECTING);
3365 if (ti->node_parent)
3367 *ti_ptr = ti->node_parent;
3368 DrawChooseTree(ti_ptr);
3370 else if (game_status == GAME_MODE_SETUP)
3372 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3374 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
3375 execSetupGraphics();
3381 game_status = GAME_MODE_MAIN;
3388 if (mx || my) /* mouse input */
3390 int last_game_status = game_status; /* save current game status */
3392 /* force LEVELS draw offset on artwork setup screen */
3393 game_status = GAME_MODE_LEVELS;
3395 x = (mx - mSX) / 32;
3396 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3398 game_status = last_game_status; /* restore current game status */
3400 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3402 /* move cursor instead of scrolling when already at start/end of list */
3403 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3405 else if (dy == +1 * SCROLL_LINE &&
3406 ti->cl_first + num_page_entries == num_entries)
3409 /* handle scrolling screen one line or page */
3410 if (ti->cl_cursor + dy < 0 ||
3411 ti->cl_cursor + dy > num_page_entries - 1)
3413 if (ABS(dy) == SCROLL_PAGE)
3414 step = num_page_entries - 1;
3416 if (dy < 0 && ti->cl_first > 0)
3418 /* scroll page/line up */
3420 ti->cl_first -= step;
3421 if (ti->cl_first < 0)
3424 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3425 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3426 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3428 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3431 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3433 /* scroll page/line down */
3435 ti->cl_first += step;
3436 if (ti->cl_first + num_page_entries > num_entries)
3437 ti->cl_first = MAX(0, num_entries - num_page_entries);
3439 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3440 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3441 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3443 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3450 /* handle moving cursor one line */
3451 y = ti->cl_cursor + dy;
3456 TreeInfo *node_first, *node_cursor;
3457 int entry_pos = ti->cl_first + y;
3459 node_first = getTreeInfoFirstGroupEntry(ti);
3460 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3462 if (node_cursor->node_group)
3464 PlaySound(SND_MENU_ITEM_SELECTING);
3466 node_cursor->cl_first = ti->cl_first;
3467 node_cursor->cl_cursor = ti->cl_cursor;
3468 *ti_ptr = node_cursor->node_group;
3469 DrawChooseTree(ti_ptr);
3474 else if (dx == -1 && ti->node_parent)
3476 PlaySound(SND_MENU_ITEM_SELECTING);
3478 *ti_ptr = ti->node_parent;
3479 DrawChooseTree(ti_ptr);
3484 if (!anyScrollbarGadgetActive() &&
3485 IN_VIS_FIELD(x, y) &&
3486 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3487 y >= 0 && y < num_page_entries)
3491 if (y != ti->cl_cursor)
3493 PlaySound(SND_MENU_ITEM_ACTIVATING);
3495 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3496 drawChooseTreeCursor(y, TRUE);
3497 drawChooseTreeInfo(ti->cl_first + y, ti);
3504 TreeInfo *node_first, *node_cursor;
3505 int entry_pos = ti->cl_first + y;
3507 PlaySound(SND_MENU_ITEM_SELECTING);
3509 node_first = getTreeInfoFirstGroupEntry(ti);
3510 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3512 if (node_cursor->node_group)
3514 node_cursor->cl_first = ti->cl_first;
3515 node_cursor->cl_cursor = ti->cl_cursor;
3516 *ti_ptr = node_cursor->node_group;
3517 DrawChooseTree(ti_ptr);
3519 else if (node_cursor->parent_link)
3521 *ti_ptr = node_cursor->node_parent;
3522 DrawChooseTree(ti_ptr);
3526 node_cursor->cl_first = ti->cl_first;
3527 node_cursor->cl_cursor = ti->cl_cursor;
3528 *ti_ptr = node_cursor;
3530 if (ti->type == TREE_TYPE_LEVEL_DIR)
3532 LoadLevelSetup_SeriesInfo();
3534 SaveLevelSetup_LastSeries();
3535 SaveLevelSetup_SeriesInfo();
3539 if (game_status == GAME_MODE_SETUP)
3541 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3543 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
3544 execSetupGraphics();
3550 game_status = GAME_MODE_MAIN;
3558 void DrawChooseLevel()
3560 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3562 DrawChooseTree(&leveldir_current);
3568 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
3570 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3575 void DrawHallOfFame(int highlight_position)
3578 FadeSoundsAndMusic();
3580 /* (this is needed when called from GameEnd() after winning a game) */
3581 KeyboardAutoRepeatOn();
3584 /* (this is needed when called from GameEnd() after winning a game) */
3585 SetDrawDeactivationMask(REDRAW_NONE);
3586 SetDrawBackgroundMask(REDRAW_FIELD);
3588 CloseDoor(DOOR_CLOSE_2);
3590 if (highlight_position < 0)
3591 LoadScore(level_nr);
3593 FadeOut(REDRAW_FIELD);
3600 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
3602 FadeIn(REDRAW_FIELD);
3605 static void drawHallOfFameList(int first_entry, int highlight_position)
3609 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
3612 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
3613 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
3614 "HighScores of Level %d", level_nr);
3616 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3618 int entry = first_entry + i;
3619 boolean active = (entry == highlight_position);
3620 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
3621 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
3622 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
3623 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
3624 int dx1 = 3 * getFontWidth(font_nr1);
3625 int dx2 = dx1 + getFontWidth(font_nr1);
3626 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
3627 int sy = mSY + 64 + i * 32;
3629 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
3630 DrawText(mSX + dx1, sy, ".", font_nr1);
3631 DrawText(mSX + dx2, sy, ".........................", font_nr3);
3633 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
3634 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
3636 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
3639 redraw_mask |= REDRAW_FIELD;
3642 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
3644 static int first_entry = 0;
3645 static int highlight_position = 0;
3646 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3648 if (button == MB_MENU_INITIALIZE)
3651 highlight_position = mx;
3652 drawHallOfFameList(first_entry, highlight_position);
3657 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
3658 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
3662 if (first_entry > 0)
3664 first_entry -= step;
3665 if (first_entry < 0)
3668 drawHallOfFameList(first_entry, highlight_position);
3673 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
3675 first_entry += step;
3676 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
3677 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
3679 drawHallOfFameList(first_entry, highlight_position);
3682 else if (button == MB_MENU_LEAVE)
3684 PlaySound(SND_MENU_ITEM_SELECTING);
3686 FadeSound(SND_BACKGROUND_SCORES);
3688 game_status = GAME_MODE_MAIN;
3692 else if (button == MB_MENU_CHOICE)
3694 PlaySound(SND_MENU_ITEM_SELECTING);
3696 FadeSound(SND_BACKGROUND_SCORES);
3697 FadeOut(REDRAW_FIELD);
3699 game_status = GAME_MODE_MAIN;
3701 DrawAndFadeInMainMenu(REDRAW_FIELD);
3704 if (game_status == GAME_MODE_SCORES)
3705 PlayMenuSoundIfLoop();
3711 /* ========================================================================= */
3712 /* setup screen functions */
3713 /* ========================================================================= */
3715 static struct TokenInfo *setup_info;
3716 static int num_setup_info;
3718 static char *screen_mode_text;
3719 static char *game_speed_text;
3720 static char *graphics_set_name;
3721 static char *sounds_set_name;
3722 static char *music_set_name;
3724 static void execSetupMain()
3726 setup_mode = SETUP_MODE_MAIN;
3730 static void execSetupGame()
3732 if (game_speeds == NULL)
3736 for (i = 0; game_speeds_list[i].value != -1; i++)
3738 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3739 char identifier[32], name[32];
3740 int value = game_speeds_list[i].value;
3741 char *text = game_speeds_list[i].text;
3743 ti->node_top = &game_speeds;
3744 ti->sort_priority = 10000 - value;
3746 sprintf(identifier, "%d", value);
3747 sprintf(name, "%s", text);
3749 setString(&ti->identifier, identifier);
3750 setString(&ti->name, name);
3751 setString(&ti->name_sorting, name);
3752 setString(&ti->infotext, "Game Speed");
3754 pushTreeInfo(&game_speeds, ti);
3757 /* sort game speed values to start with slowest game speed */
3758 sortTreeInfo(&game_speeds);
3760 /* set current game speed to configured game speed value */
3761 game_speed_current =
3762 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
3764 /* if that fails, set current game speed to reliable default value */
3765 if (game_speed_current == NULL)
3766 game_speed_current =
3767 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
3769 /* if that also fails, set current game speed to first available speed */
3770 if (game_speed_current == NULL)
3771 game_speed_current = game_speeds;
3774 setup.game_frame_delay = atoi(game_speed_current->identifier);
3776 /* needed for displaying game speed text instead of identifier */
3777 game_speed_text = game_speed_current->name;
3779 setup_mode = SETUP_MODE_GAME;
3783 static void execSetupChooseGameSpeed()
3785 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
3789 static void execSetupEditor()
3791 setup_mode = SETUP_MODE_EDITOR;
3795 static void execSetupGraphics()
3797 if (video.fullscreen_available && screen_modes == NULL)
3801 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
3803 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3804 char identifier[32], name[32];
3805 int x = video.fullscreen_modes[i].width;
3806 int y = video.fullscreen_modes[i].height;
3809 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
3811 ti->node_top = &screen_modes;
3812 ti->sort_priority = x * 10000 + y;
3814 sprintf(identifier, "%dx%d", x, y);
3815 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
3817 setString(&ti->identifier, identifier);
3818 setString(&ti->name, name);
3819 setString(&ti->name_sorting, name);
3820 setString(&ti->infotext, "Fullscreen Mode");
3822 pushTreeInfo(&screen_modes, ti);
3825 /* sort fullscreen modes to start with lowest available screen resolution */
3826 sortTreeInfo(&screen_modes);
3828 /* set current screen mode for fullscreen mode to configured setup value */
3829 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3830 setup.fullscreen_mode);
3832 /* if that fails, set current screen mode to reliable default value */
3833 if (screen_mode_current == NULL)
3834 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3835 DEFAULT_FULLSCREEN_MODE);
3837 /* if that also fails, set current screen mode to first available mode */
3838 if (screen_mode_current == NULL)
3839 screen_mode_current = screen_modes;
3841 if (screen_mode_current == NULL)
3842 video.fullscreen_available = FALSE;
3845 if (video.fullscreen_available)
3847 setup.fullscreen_mode = screen_mode_current->identifier;
3849 /* needed for displaying screen mode name instead of identifier */
3850 screen_mode_text = screen_mode_current->name;
3853 setup_mode = SETUP_MODE_GRAPHICS;
3857 static void execSetupChooseScreenMode()
3859 if (!video.fullscreen_available)
3862 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
3866 static void execSetupSound()
3868 setup_mode = SETUP_MODE_SOUND;
3872 static void execSetupArtwork()
3874 setup.graphics_set = artwork.gfx_current->identifier;
3875 setup.sounds_set = artwork.snd_current->identifier;
3876 setup.music_set = artwork.mus_current->identifier;
3878 /* needed if last screen (setup choice) changed graphics, sounds or music */
3879 ReloadCustomArtwork(0);
3881 /* needed for displaying artwork name instead of artwork identifier */
3882 graphics_set_name = artwork.gfx_current->name;
3883 sounds_set_name = artwork.snd_current->name;
3884 music_set_name = artwork.mus_current->name;
3886 setup_mode = SETUP_MODE_ARTWORK;
3890 static void execSetupChooseGraphics()
3892 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
3896 static void execSetupChooseSounds()
3898 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
3902 static void execSetupChooseMusic()
3904 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
3908 static void execSetupInput()
3910 setup_mode = SETUP_MODE_INPUT;
3914 static void execSetupShortcut1()
3916 setup_mode = SETUP_MODE_SHORTCUT_1;
3920 static void execSetupShortcut2()
3922 setup_mode = SETUP_MODE_SHORTCUT_2;
3926 static void execExitSetup()
3928 game_status = GAME_MODE_MAIN;
3932 static void execSaveAndExitSetup()
3938 static struct TokenInfo setup_info_main[] =
3940 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
3941 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
3942 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
3943 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
3944 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
3945 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
3946 { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
3947 { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
3948 { TYPE_EMPTY, NULL, "" },
3949 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
3950 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
3955 static struct TokenInfo setup_info_game[] =
3957 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
3958 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
3959 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
3960 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
3961 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
3962 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
3963 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
3964 { TYPE_STRING, &game_speed_text, "" },
3965 { TYPE_EMPTY, NULL, "" },
3966 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3971 static struct TokenInfo setup_info_editor[] =
3974 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
3975 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
3976 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
3977 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
3978 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
3979 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
3980 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
3981 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
3983 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
3984 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
3985 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
3987 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
3989 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
3990 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
3991 { TYPE_EMPTY, NULL, "" },
3993 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
3994 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
3995 { TYPE_EMPTY, NULL, "" },
3997 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
3998 { TYPE_EMPTY, NULL, "" },
3999 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4004 static struct TokenInfo setup_info_graphics[] =
4006 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
4007 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
4008 { TYPE_STRING, &screen_mode_text, "" },
4009 { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" },
4011 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
4012 { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
4014 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
4015 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
4016 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
4017 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
4018 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
4019 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
4020 { TYPE_EMPTY, NULL, "" },
4021 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4026 static struct TokenInfo setup_info_sound[] =
4028 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
4029 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
4030 { TYPE_SWITCH, &setup.sound_music, "Music:" },
4031 { TYPE_EMPTY, NULL, "" },
4032 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4037 static struct TokenInfo setup_info_artwork[] =
4039 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
4040 { TYPE_STRING, &graphics_set_name, "" },
4041 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
4042 { TYPE_STRING, &sounds_set_name, "" },
4043 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
4044 { TYPE_STRING, &music_set_name, "" },
4045 { TYPE_EMPTY, NULL, "" },
4047 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
4048 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
4049 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
4051 { TYPE_STRING, NULL, "Override Level Artwork:"},
4052 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
4053 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
4054 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
4056 { TYPE_EMPTY, NULL, "" },
4057 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4062 static struct TokenInfo setup_info_input[] =
4064 { TYPE_SWITCH, NULL, "Player:" },
4065 { TYPE_SWITCH, NULL, "Device:" },
4066 { TYPE_ENTER_MENU, NULL, "" },
4067 { TYPE_EMPTY, NULL, "" },
4068 { TYPE_EMPTY, NULL, "" },
4069 { TYPE_EMPTY, NULL, "" },
4070 { TYPE_EMPTY, NULL, "" },
4071 { TYPE_EMPTY, NULL, "" },
4072 { TYPE_EMPTY, NULL, "" },
4073 { TYPE_EMPTY, NULL, "" },
4074 { TYPE_EMPTY, NULL, "" },
4075 { TYPE_EMPTY, NULL, "" },
4076 { TYPE_EMPTY, NULL, "" },
4077 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4082 static struct TokenInfo setup_info_shortcut_1[] =
4084 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
4085 { TYPE_KEY, &setup.shortcut.save_game, "" },
4086 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
4087 { TYPE_KEY, &setup.shortcut.load_game, "" },
4088 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
4089 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
4090 { TYPE_EMPTY, NULL, "" },
4091 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
4092 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
4093 { TYPE_EMPTY, NULL, "" },
4094 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4099 static struct TokenInfo setup_info_shortcut_2[] =
4101 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
4102 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
4103 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
4104 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
4105 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
4106 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
4107 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
4108 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
4109 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
4110 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
4111 { TYPE_EMPTY, NULL, "" },
4112 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4117 static Key getSetupKey()
4119 Key key = KSYM_UNDEFINED;
4120 boolean got_key_event = FALSE;
4122 while (!got_key_event)
4124 if (PendingEvent()) /* got event */
4132 case EVENT_KEYPRESS:
4134 key = GetEventKey((KeyEvent *)&event, TRUE);
4136 /* press 'Escape' or 'Enter' to keep the existing key binding */
4137 if (key == KSYM_Escape || key == KSYM_Return)
4138 key = KSYM_UNDEFINED; /* keep old value */
4140 got_key_event = TRUE;
4144 case EVENT_KEYRELEASE:
4145 key_joystick_mapping = 0;
4149 HandleOtherEvents(&event);
4157 /* don't eat all CPU time */
4164 static int getSetupTextFont(int type)
4166 if (type & (TYPE_SWITCH |
4177 static int getSetupValueFont(int type, void *value)
4179 if (type & TYPE_KEY)
4180 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
4181 else if (type & TYPE_STRING)
4182 return FONT_VALUE_2;
4183 else if (type & TYPE_ECS_AGA)
4184 return FONT_VALUE_1;
4185 else if (type & TYPE_BOOLEAN_STYLE)
4186 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
4188 return FONT_VALUE_1;
4191 static void drawSetupValue(int pos)
4193 boolean font_draw_xoffset_modified = FALSE;
4194 int font_draw_xoffset_old = -1;
4195 int xpos = MENU_SCREEN_VALUE_XPOS;
4196 int ypos = MENU_SCREEN_START_YPOS + pos;
4197 int startx = mSX + xpos * 32;
4198 int starty = mSY + ypos * 32;
4199 int font_nr, font_width;
4200 int type = setup_info[pos].type;
4201 void *value = setup_info[pos].value;
4202 char *value_string = getSetupValue(type, value);
4205 if (value_string == NULL)
4208 if (type & TYPE_KEY)
4210 xpos = MENU_SCREEN_START_XPOS;
4212 if (type & TYPE_QUERY)
4214 value_string = "<press key>";
4217 else if (type & TYPE_STRING)
4219 int max_value_len = (SCR_FIELDX - 2) * 2;
4221 xpos = MENU_SCREEN_START_XPOS;
4223 if (strlen(value_string) > max_value_len)
4224 value_string[max_value_len] = '\0';
4227 startx = mSX + xpos * 32;
4228 starty = mSY + ypos * 32;
4229 font_nr = getSetupValueFont(type, value);
4230 font_width = getFontWidth(font_nr);
4232 /* downward compatibility correction for Juergen Bonhagen's menu settings */
4233 if (setup_mode != SETUP_MODE_INPUT)
4235 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
4236 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4237 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
4238 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
4239 int text_font_nr = getSetupTextFont(FONT_MENU_2);
4240 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
4241 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
4242 boolean correct_font_draw_xoffset = FALSE;
4244 if (xpos == MENU_SCREEN_START_XPOS &&
4245 startx + font1_xoffset < text_startx + text_font_xoffset)
4246 correct_font_draw_xoffset = TRUE;
4248 if (xpos == MENU_SCREEN_VALUE_XPOS &&
4249 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
4250 correct_font_draw_xoffset = TRUE;
4252 /* check if setup value would overlap with setup text when printed */
4253 /* (this can happen for extreme/wrong values for font draw offset) */
4254 if (correct_font_draw_xoffset)
4256 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
4257 font_draw_xoffset_modified = TRUE;
4259 if (type & TYPE_KEY)
4260 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
4261 else if (!(type & TYPE_STRING))
4262 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
4263 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
4267 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
4268 DrawText(startx + i * font_width, starty, " ", font_nr);
4270 DrawText(startx, starty, value_string, font_nr);
4272 if (font_draw_xoffset_modified)
4273 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
4276 static void changeSetupValue(int pos)
4278 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
4280 *(boolean *)setup_info[pos].value ^= TRUE;
4282 else if (setup_info[pos].type & TYPE_KEY)
4286 setup_info[pos].type |= TYPE_QUERY;
4287 drawSetupValue(pos);
4288 setup_info[pos].type &= ~TYPE_QUERY;
4290 key = getSetupKey();
4291 if (key != KSYM_UNDEFINED)
4292 *(Key *)setup_info[pos].value = key;
4295 drawSetupValue(pos);
4298 static void DrawCursorAndText_Setup(int pos, boolean active)
4300 int xpos = MENU_SCREEN_START_XPOS;
4301 int ypos = MENU_SCREEN_START_YPOS + pos;
4302 int font_nr = getSetupTextFont(setup_info[pos].type);
4304 if (setup_info == setup_info_input)
4305 font_nr = FONT_MENU_1;
4308 font_nr = FONT_ACTIVE(font_nr);
4310 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
4312 if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
4313 drawCursor(pos, active);
4316 static void DrawSetupScreen_Generic()
4318 char *title_string = NULL;
4322 CloseDoor(DOOR_CLOSE_2);
4326 if (setup_mode == SETUP_MODE_MAIN)
4328 setup_info = setup_info_main;
4329 title_string = "Setup";
4331 else if (setup_mode == SETUP_MODE_GAME)
4333 setup_info = setup_info_game;
4334 title_string = "Setup Game";
4336 else if (setup_mode == SETUP_MODE_EDITOR)
4338 setup_info = setup_info_editor;
4339 title_string = "Setup Editor";
4341 else if (setup_mode == SETUP_MODE_GRAPHICS)
4343 setup_info = setup_info_graphics;
4344 title_string = "Setup Graphics";
4346 else if (setup_mode == SETUP_MODE_SOUND)
4348 setup_info = setup_info_sound;
4349 title_string = "Setup Sound";
4351 else if (setup_mode == SETUP_MODE_ARTWORK)
4353 setup_info = setup_info_artwork;
4354 title_string = "Custom Artwork";
4356 else if (setup_mode == SETUP_MODE_SHORTCUT_1)
4358 setup_info = setup_info_shortcut_1;
4359 title_string = "Setup Shortcuts";
4361 else if (setup_mode == SETUP_MODE_SHORTCUT_2)
4363 setup_info = setup_info_shortcut_2;
4364 title_string = "Setup Shortcuts";
4367 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
4370 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4372 void *value_ptr = setup_info[i].value;
4375 int xpos = MENU_SCREEN_START_XPOS;
4376 int ypos = MENU_SCREEN_START_YPOS + i;
4380 /* set some entries to "unchangeable" according to other variables */
4381 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
4382 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
4383 (value_ptr == &setup.sound_music && !audio.music_available) ||
4384 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
4385 (value_ptr == &screen_mode_text && !video.fullscreen_available))
4386 setup_info[i].type |= TYPE_GHOSTED;
4388 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4389 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4390 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4391 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4392 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4393 initCursor(i, IMG_MENU_BUTTON);
4396 DrawCursorAndText_Setup(i, FALSE);
4398 font_nr = getSetupTextFont(setup_info[i].type);
4400 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
4403 if (setup_info[i].type & TYPE_VALUE)
4410 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4411 "Joysticks deactivated in setup menu");
4416 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
4419 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
4421 static int choice_store[MAX_SETUP_MODES];
4422 int choice = choice_store[setup_mode]; /* always starts with 0 */
4426 if (button == MB_MENU_INITIALIZE)
4428 /* advance to first valid menu entry */
4429 while (choice < num_setup_info &&
4430 setup_info[choice].type & TYPE_SKIP_ENTRY)
4432 choice_store[setup_mode] = choice;
4435 DrawCursorAndText_Setup(choice, TRUE);
4437 drawCursor(choice, TRUE);
4442 else if (button == MB_MENU_LEAVE)
4444 PlaySound(SND_MENU_ITEM_SELECTING);
4446 for (y = 0; y < num_setup_info; y++)
4448 if (setup_info[y].type & TYPE_LEAVE_MENU)
4450 void (*menu_callback_function)(void) = setup_info[y].value;
4452 menu_callback_function();
4454 break; /* absolutely needed because function changes 'setup_info'! */
4461 if (mx || my) /* mouse input */
4463 x = (mx - mSX) / 32;
4464 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4466 else if (dx || dy) /* keyboard input */
4470 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
4472 if (setup_info[choice].type & menu_navigation_type ||
4473 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
4474 button = MB_MENU_CHOICE;
4479 /* jump to next non-empty menu entry (up or down) */
4480 while (y > 0 && y < num_setup_info - 1 &&
4481 setup_info[y].type & TYPE_SKIP_ENTRY)
4485 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
4489 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
4491 PlaySound(SND_MENU_ITEM_ACTIVATING);
4494 DrawCursorAndText_Setup(choice, FALSE);
4495 DrawCursorAndText_Setup(y, TRUE);
4497 drawCursor(choice, FALSE);
4498 drawCursor(y, TRUE);
4501 choice = choice_store[setup_mode] = y;
4504 else if (!(setup_info[y].type & TYPE_GHOSTED))
4506 PlaySound(SND_MENU_ITEM_SELECTING);
4508 /* when selecting key headline, execute function for key value change */
4509 if (setup_info[y].type & TYPE_KEYTEXT &&
4510 setup_info[y + 1].type & TYPE_KEY)
4513 /* when selecting string value, execute function for list selection */
4514 if (setup_info[y].type & TYPE_STRING && y > 0 &&
4515 setup_info[y - 1].type & TYPE_ENTER_LIST)
4518 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
4520 void (*menu_callback_function)(void) = setup_info[y].value;
4522 menu_callback_function();
4526 if (setup_info[y].type & TYPE_VALUE)
4527 changeSetupValue(y);
4533 void DrawSetupScreen_Input()
4542 setup_info = setup_info_input;
4545 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
4548 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4550 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4551 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4552 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4553 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4554 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4555 initCursor(i, IMG_MENU_BUTTON);
4557 DrawCursorAndText_Setup(i, FALSE);
4560 initCursor(0, IMG_MENU_BUTTON);
4561 initCursor(1, IMG_MENU_BUTTON);
4562 initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
4563 initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
4565 DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
4566 DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
4567 DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
4571 DeactivateJoystickForCalibration();
4574 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4575 "Joysticks deactivated on this screen");
4578 /* create gadgets for setup input menu screen */
4579 FreeScreenGadgets();
4580 CreateScreenGadgets();
4582 /* map gadgets for setup input menu screen */
4583 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
4585 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
4590 static void setJoystickDeviceToNr(char *device_name, int device_nr)
4592 if (device_name == NULL)
4595 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
4598 if (strlen(device_name) > 1)
4600 char c1 = device_name[strlen(device_name) - 1];
4601 char c2 = device_name[strlen(device_name) - 2];
4603 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
4604 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
4607 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
4608 strlen(device_name));
4611 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
4614 static struct SetupKeyboardInfo custom_key;
4621 { &custom_key.left, "Joystick Left" },
4622 { &custom_key.right, "Joystick Right" },
4623 { &custom_key.up, "Joystick Up" },
4624 { &custom_key.down, "Joystick Down" },
4625 { &custom_key.snap, "Button 1" },
4626 { &custom_key.drop, "Button 2" }
4628 static char *joystick_name[MAX_PLAYERS] =
4635 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
4639 custom_key = setup.input[player_nr].key;
4641 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
4642 FONT_INPUT_1_ACTIVE);
4644 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4646 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4647 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
4649 if (setup.input[player_nr].use_joystick)
4651 char *device_name = setup.input[player_nr].joy.device_name;
4652 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
4653 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
4655 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
4656 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
4660 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
4661 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
4664 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
4666 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
4667 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
4668 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
4669 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
4671 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
4672 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
4673 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
4674 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
4675 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
4676 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
4678 for (i = 0; i < 6; i++)
4680 int ypos = 6 + i + (i > 3 ? i-3 : 0);
4682 DrawText(mSX + 3 * 32, mSY + ypos * 32,
4684 DrawText(mSX + 3 * 32, mSY + ypos * 32,
4685 (setup.input[player_nr].use_joystick ?
4687 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
4691 static int input_player_nr = 0;
4693 void HandleSetupScreen_Input_Player(int step, int direction)
4695 int old_player_nr = input_player_nr;
4698 new_player_nr = old_player_nr + step * direction;
4699 if (new_player_nr < 0)
4701 if (new_player_nr > MAX_PLAYERS - 1)
4702 new_player_nr = MAX_PLAYERS - 1;
4704 if (new_player_nr != old_player_nr)
4706 input_player_nr = new_player_nr;
4708 drawPlayerSetupInputInfo(input_player_nr, FALSE);
4712 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
4714 static int choice = 0;
4717 int pos_start = SETUPINPUT_SCREEN_POS_START;
4718 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
4719 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
4720 int pos_end = SETUPINPUT_SCREEN_POS_END;
4722 if (button == MB_MENU_INITIALIZE)
4724 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
4727 DrawCursorAndText_Setup(choice, TRUE);
4729 drawCursor(choice, TRUE);
4734 else if (button == MB_MENU_LEAVE)
4736 setup_mode = SETUP_MODE_MAIN;
4743 if (mx || my) /* mouse input */
4745 x = (mx - mSX) / 32;
4746 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4748 else if (dx || dy) /* keyboard input */
4750 if (dx && choice == 0)
4751 x = (dx < 0 ? 10 : 12);
4752 else if ((dx && choice == 1) ||
4753 (dx == +1 && choice == 2) ||
4754 (dx == -1 && choice == pos_end))
4755 button = MB_MENU_CHOICE;
4759 if (y >= pos_empty1 && y <= pos_empty2)
4760 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
4763 if (y == 0 && dx != 0 && button)
4765 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
4767 else if (IN_VIS_FIELD(x, y) &&
4768 y >= pos_start && y <= pos_end &&
4769 !(y >= pos_empty1 && y <= pos_empty2))
4776 DrawCursorAndText_Setup(choice, FALSE);
4777 DrawCursorAndText_Setup(y, TRUE);
4779 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
4781 drawCursor(choice, FALSE);
4782 drawCursor(y, TRUE);
4792 char *device_name = setup.input[input_player_nr].joy.device_name;
4794 if (!setup.input[input_player_nr].use_joystick)
4796 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
4798 setJoystickDeviceToNr(device_name, new_device_nr);
4799 setup.input[input_player_nr].use_joystick = TRUE;
4803 int device_nr = getJoystickNrFromDeviceName(device_name);
4804 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
4806 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
4807 setup.input[input_player_nr].use_joystick = FALSE;
4809 setJoystickDeviceToNr(device_name, new_device_nr);
4812 drawPlayerSetupInputInfo(input_player_nr, FALSE);
4816 if (setup.input[input_player_nr].use_joystick)
4819 CalibrateJoystick(input_player_nr);
4822 CustomizeKeyboard(input_player_nr);
4824 else if (y == pos_end)
4828 setup_mode = SETUP_MODE_MAIN;
4835 void CustomizeKeyboard(int player_nr)
4839 boolean finished = FALSE;
4840 static struct SetupKeyboardInfo custom_key;
4845 } customize_step[] =
4847 { &custom_key.left, "Move Left" },
4848 { &custom_key.right, "Move Right" },
4849 { &custom_key.up, "Move Up" },
4850 { &custom_key.down, "Move Down" },
4851 { &custom_key.snap, "Snap Field" },
4852 { &custom_key.drop, "Drop Element" }
4855 /* read existing key bindings from player setup */
4856 custom_key = setup.input[player_nr].key;
4860 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
4866 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4867 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4868 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4869 "Key:", FONT_INPUT_1_ACTIVE);
4870 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4871 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
4875 if (PendingEvent()) /* got event */
4883 case EVENT_KEYPRESS:
4885 Key key = GetEventKey((KeyEvent *)&event, FALSE);
4887 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
4893 /* all keys configured -- wait for "Escape" or "Return" key */
4897 /* press 'Enter' to keep the existing key binding */
4898 if (key == KSYM_Return)
4899 key = *customize_step[step_nr].key;
4901 /* check if key already used */
4902 for (i = 0; i < step_nr; i++)
4903 if (*customize_step[i].key == key)
4908 /* got new key binding */
4909 *customize_step[step_nr].key = key;
4910 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4912 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4913 getKeyNameFromKey(key), FONT_VALUE_1);
4916 /* un-highlight last query */
4917 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
4918 customize_step[step_nr - 1].text, FONT_MENU_1);
4919 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
4920 "Key:", FONT_MENU_1);
4922 /* press 'Enter' to leave */
4925 DrawText(mSX + 16, mSY + 15 * 32 + 16,
4926 "Press Enter", FONT_TITLE_1);
4930 /* query next key binding */
4931 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4932 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4933 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4934 "Key:", FONT_INPUT_1_ACTIVE);
4935 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4936 getKeyNameFromKey(*customize_step[step_nr].key),
4941 case EVENT_KEYRELEASE:
4942 key_joystick_mapping = 0;
4946 HandleOtherEvents(&event);
4954 /* don't eat all CPU time */
4958 /* write new key bindings back to player setup */
4959 setup.input[player_nr].key = custom_key;
4962 DrawSetupScreen_Input();
4965 static boolean CalibrateJoystickMain(int player_nr)
4967 int new_joystick_xleft = JOYSTICK_XMIDDLE;
4968 int new_joystick_xright = JOYSTICK_XMIDDLE;
4969 int new_joystick_yupper = JOYSTICK_YMIDDLE;
4970 int new_joystick_ylower = JOYSTICK_YMIDDLE;
4971 int new_joystick_xmiddle, new_joystick_ymiddle;
4973 int joystick_fd = joystick.fd[player_nr];
4974 int x, y, last_x, last_y, xpos = 8, ypos = 3;
4975 boolean check[3][3];
4976 int check_remaining = 3 * 3;
4981 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
4984 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
4989 for (y = 0; y < 3; y++)
4991 for (x = 0; x < 3; x++)
4993 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
4994 check[x][y] = FALSE;
4998 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
4999 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
5000 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
5001 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
5002 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
5003 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
5004 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
5006 joy_value = Joystick(player_nr);
5007 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5008 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5010 /* eventually uncalibrated center position (joystick could be uncentered) */
5011 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5014 new_joystick_xmiddle = joy_x;
5015 new_joystick_ymiddle = joy_y;
5017 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
5020 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
5025 if (PendingEvent()) /* got event */
5033 case EVENT_KEYPRESS:
5034 switch (GetEventKey((KeyEvent *)&event, TRUE))
5037 if (check_remaining == 0)
5050 case EVENT_KEYRELEASE:
5051 key_joystick_mapping = 0;
5055 HandleOtherEvents(&event);
5060 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5063 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
5064 new_joystick_xright = MAX(new_joystick_xright, joy_x);
5065 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
5066 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
5068 setup.input[player_nr].joy.xleft = new_joystick_xleft;
5069 setup.input[player_nr].joy.yupper = new_joystick_yupper;
5070 setup.input[player_nr].joy.xright = new_joystick_xright;
5071 setup.input[player_nr].joy.ylower = new_joystick_ylower;
5072 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
5073 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
5075 CheckJoystickData();
5077 joy_value = Joystick(player_nr);
5079 if (joy_value & JOY_BUTTON && check_remaining == 0)
5082 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5083 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5085 if (x != last_x || y != last_y)
5087 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
5088 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
5093 if (check_remaining > 0 && !check[x+1][y+1])
5095 check[x+1][y+1] = TRUE;
5101 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
5102 setup.input[player_nr].joy.xleft,
5103 setup.input[player_nr].joy.xmiddle,
5104 setup.input[player_nr].joy.xright);
5105 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
5106 setup.input[player_nr].joy.yupper,
5107 setup.input[player_nr].joy.ymiddle,
5108 setup.input[player_nr].joy.ylower);
5117 /* don't eat all CPU time */
5121 /* calibrated center position (joystick should now be centered) */
5122 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5125 new_joystick_xmiddle = joy_x;
5126 new_joystick_ymiddle = joy_y;
5131 DrawSetupScreen_Input();
5134 /* wait until the last pressed button was released */
5135 while (Joystick(player_nr) & JOY_BUTTON)
5137 if (PendingEvent()) /* got event */
5142 HandleOtherEvents(&event);
5151 void CalibrateJoystick(int player_nr)
5153 if (!CalibrateJoystickMain(player_nr))
5155 char *device_name = setup.input[player_nr].joy.device_name;
5156 int nr = getJoystickNrFromDeviceName(device_name) + 1;
5157 int xpos = mSX - SX;
5158 int ypos = mSY - SY;
5162 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
5163 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
5166 Delay(2000); /* show error message for a short time */
5172 DrawSetupScreen_Input();
5176 void DrawSetupScreen()
5178 DeactivateJoystick();
5180 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
5182 if (setup_mode == SETUP_MODE_INPUT)
5183 DrawSetupScreen_Input();
5184 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5185 DrawChooseTree(&game_speed_current);
5186 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5187 DrawChooseTree(&screen_mode_current);
5188 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5189 DrawChooseTree(&artwork.gfx_current);
5190 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5191 DrawChooseTree(&artwork.snd_current);
5192 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5193 DrawChooseTree(&artwork.mus_current);
5195 DrawSetupScreen_Generic();
5201 void RedrawSetupScreenAfterFullscreenToggle()
5203 if (setup_mode == SETUP_MODE_GRAPHICS)
5207 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
5209 if (setup_mode == SETUP_MODE_INPUT)
5210 HandleSetupScreen_Input(mx, my, dx, dy, button);
5211 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5212 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
5213 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5214 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
5215 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5216 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
5217 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5218 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
5219 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5220 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
5222 HandleSetupScreen_Generic(mx, my, dx, dy, button);
5227 void HandleGameActions()
5229 if (game_status != GAME_MODE_PLAYING)
5232 GameActions(); /* main game loop */
5234 if (tape.auto_play && !tape.playing)
5235 AutoPlayTape(); /* continue automatically playing next tape */
5239 /* ---------- new screen button stuff -------------------------------------- */
5241 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
5246 case SCREEN_CTRL_ID_PREV_LEVEL:
5247 *x = mSX + menu.main.button.prev_level.x;
5248 *y = mSY + menu.main.button.prev_level.y;
5251 case SCREEN_CTRL_ID_NEXT_LEVEL:
5252 *x = mSX + menu.main.button.next_level.x;
5253 *y = mSY + menu.main.button.next_level.y;
5256 case SCREEN_CTRL_ID_PREV_LEVEL:
5257 *x = mSX + TILEX * getPrevlevelButtonPos();
5258 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5261 case SCREEN_CTRL_ID_NEXT_LEVEL:
5262 *x = mSX + TILEX * getNextLevelButtonPos();
5263 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5267 case SCREEN_CTRL_ID_PREV_PLAYER:
5268 *x = mSX + TILEX * 10;
5269 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5272 case SCREEN_CTRL_ID_NEXT_PLAYER:
5273 *x = mSX + TILEX * 12;
5274 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5278 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
5284 int gfx_unpressed, gfx_pressed;
5285 void (*get_gadget_position)(int *, int *, int);
5289 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
5292 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
5293 getScreenMenuButtonPos,
5294 SCREEN_CTRL_ID_PREV_LEVEL,
5299 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
5300 getScreenMenuButtonPos,
5301 SCREEN_CTRL_ID_NEXT_LEVEL,
5306 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
5307 getScreenMenuButtonPos,
5308 SCREEN_CTRL_ID_PREV_PLAYER,
5313 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
5314 getScreenMenuButtonPos,
5315 SCREEN_CTRL_ID_NEXT_PLAYER,
5323 int gfx_unpressed, gfx_pressed;
5327 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
5330 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
5331 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
5332 SCREEN_CTRL_ID_SCROLL_UP,
5336 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
5337 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
5338 SCREEN_CTRL_ID_SCROLL_DOWN,
5345 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5346 Bitmap **gfx_unpressed, **gfx_pressed;
5348 int gfx_unpressed, gfx_pressed;
5355 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
5358 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5359 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
5361 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
5363 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
5364 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
5365 GD_TYPE_SCROLLBAR_VERTICAL,
5366 SCREEN_CTRL_ID_SCROLL_VERTICAL,
5367 "scroll level series vertically"
5371 static void CreateScreenMenubuttons()
5373 struct GadgetInfo *gi;
5374 unsigned long event_mask;
5377 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5379 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5380 int gfx_unpressed, gfx_pressed;
5381 int x, y, width, height;
5382 int gd_x1, gd_x2, gd_y1, gd_y2;
5383 int id = menubutton_info[i].gadget_id;
5385 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5387 menubutton_info[i].get_gadget_position(&x, &y, id);
5389 width = SC_MENUBUTTON_XSIZE;
5390 height = SC_MENUBUTTON_YSIZE;
5392 gfx_unpressed = menubutton_info[i].gfx_unpressed;
5393 gfx_pressed = menubutton_info[i].gfx_pressed;
5394 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5395 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5396 gd_x1 = graphic_info[gfx_unpressed].src_x;
5397 gd_y1 = graphic_info[gfx_unpressed].src_y;
5398 gd_x2 = graphic_info[gfx_pressed].src_x;
5399 gd_y2 = graphic_info[gfx_pressed].src_y;
5401 gi = CreateGadget(GDI_CUSTOM_ID, id,
5402 GDI_CUSTOM_TYPE_ID, i,
5403 GDI_INFO_TEXT, menubutton_info[i].infotext,
5408 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5409 GDI_STATE, GD_BUTTON_UNPRESSED,
5410 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5411 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5412 GDI_DIRECT_DRAW, FALSE,
5413 GDI_EVENT_MASK, event_mask,
5414 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5418 Error(ERR_EXIT, "cannot create gadget");
5420 screen_gadget[id] = gi;
5424 static void CreateScreenScrollbuttons()
5426 struct GadgetInfo *gi;
5427 unsigned long event_mask;
5430 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5432 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5433 int gfx_unpressed, gfx_pressed;
5434 int x, y, width, height;
5435 int gd_x1, gd_x2, gd_y1, gd_y2;
5436 int id = scrollbutton_info[i].gadget_id;
5438 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5440 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
5441 y = mSY + scrollbutton_info[i].y;
5442 width = SC_SCROLLBUTTON_XSIZE;
5443 height = SC_SCROLLBUTTON_YSIZE;
5445 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
5446 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
5447 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
5449 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
5450 gfx_pressed = scrollbutton_info[i].gfx_pressed;
5451 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5452 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5453 gd_x1 = graphic_info[gfx_unpressed].src_x;
5454 gd_y1 = graphic_info[gfx_unpressed].src_y;
5455 gd_x2 = graphic_info[gfx_pressed].src_x;
5456 gd_y2 = graphic_info[gfx_pressed].src_y;
5458 gi = CreateGadget(GDI_CUSTOM_ID, id,
5459 GDI_CUSTOM_TYPE_ID, i,
5460 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
5465 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5466 GDI_STATE, GD_BUTTON_UNPRESSED,
5467 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5468 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5469 GDI_DIRECT_DRAW, FALSE,
5470 GDI_EVENT_MASK, event_mask,
5471 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5475 Error(ERR_EXIT, "cannot create gadget");
5477 screen_gadget[id] = gi;
5481 static void CreateScreenScrollbars()
5485 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5487 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5488 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5489 int gfx_unpressed, gfx_pressed;
5491 int x, y, width, height;
5492 int gd_x1, gd_x2, gd_y1, gd_y2;
5493 struct GadgetInfo *gi;
5494 int items_max, items_visible, item_position;
5495 unsigned long event_mask;
5496 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
5497 int id = scrollbar_info[i].gadget_id;
5499 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
5501 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
5502 y = mSY + scrollbar_info[i].y;
5503 width = scrollbar_info[i].width;
5504 height = scrollbar_info[i].height;
5506 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
5507 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
5509 items_max = num_page_entries;
5510 items_visible = num_page_entries;
5513 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5514 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
5515 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
5521 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
5522 gfx_pressed = scrollbar_info[i].gfx_pressed;
5523 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5524 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5525 gd_x1 = graphic_info[gfx_unpressed].src_x;
5526 gd_y1 = graphic_info[gfx_unpressed].src_y;
5527 gd_x2 = graphic_info[gfx_pressed].src_x;
5528 gd_y2 = graphic_info[gfx_pressed].src_y;
5531 gi = CreateGadget(GDI_CUSTOM_ID, id,
5532 GDI_CUSTOM_TYPE_ID, i,
5533 GDI_INFO_TEXT, scrollbar_info[i].infotext,
5538 GDI_TYPE, scrollbar_info[i].type,
5539 GDI_SCROLLBAR_ITEMS_MAX, items_max,
5540 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
5541 GDI_SCROLLBAR_ITEM_POSITION, item_position,
5543 GDI_WHEEL_AREA_X, SX,
5544 GDI_WHEEL_AREA_Y, SY,
5545 GDI_WHEEL_AREA_WIDTH, SXSIZE,
5546 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
5548 GDI_WHEEL_AREA_X, 0,
5549 GDI_WHEEL_AREA_Y, 0,
5550 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
5551 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
5553 GDI_STATE, GD_BUTTON_UNPRESSED,
5554 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5555 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5556 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
5557 GDI_DIRECT_DRAW, FALSE,
5558 GDI_EVENT_MASK, event_mask,
5559 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5563 Error(ERR_EXIT, "cannot create gadget");
5565 screen_gadget[id] = gi;
5569 void CreateScreenGadgets()
5571 int last_game_status = game_status; /* save current game status */
5573 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5576 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5578 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
5580 /* copy pointers to clip mask and GC */
5581 scrollbar_bitmap[i]->clip_mask =
5582 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
5583 scrollbar_bitmap[i]->stored_clip_gc =
5584 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
5586 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
5587 scrollbar_bitmap[i],
5588 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
5589 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
5590 TILEX, TILEY, 0, 0);
5594 CreateScreenMenubuttons();
5596 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
5597 game_status = GAME_MODE_LEVELS;
5599 CreateScreenScrollbuttons();
5600 CreateScreenScrollbars();
5602 game_status = last_game_status; /* restore current game status */
5605 void FreeScreenGadgets()
5609 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5610 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5612 /* prevent freeing clip mask and GC twice */
5613 scrollbar_bitmap[i]->clip_mask = None;
5614 scrollbar_bitmap[i]->stored_clip_gc = None;
5616 FreeBitmap(scrollbar_bitmap[i]);
5620 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
5621 FreeGadget(screen_gadget[i]);
5624 void MapScreenMenuGadgets(int screen_mask)
5628 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5629 if (screen_mask & menubutton_info[i].screen_mask)
5630 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
5633 void MapScreenTreeGadgets(TreeInfo *ti)
5635 int num_entries = numTreeInfoInGroup(ti);
5638 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
5641 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5642 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
5644 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5645 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
5648 static void HandleScreenGadgets(struct GadgetInfo *gi)
5650 int id = gi->custom_id;
5651 int button = gi->event.button;
5652 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5656 case SCREEN_CTRL_ID_PREV_LEVEL:
5657 HandleMainMenu_SelectLevel(step, -1);
5660 case SCREEN_CTRL_ID_NEXT_LEVEL:
5661 HandleMainMenu_SelectLevel(step, +1);
5664 case SCREEN_CTRL_ID_PREV_PLAYER:
5665 HandleSetupScreen_Input_Player(step, -1);
5668 case SCREEN_CTRL_ID_NEXT_PLAYER:
5669 HandleSetupScreen_Input_Player(step, +1);
5672 case SCREEN_CTRL_ID_SCROLL_UP:
5673 if (game_status == GAME_MODE_LEVELS)
5674 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5675 else if (game_status == GAME_MODE_SETUP)
5676 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5679 case SCREEN_CTRL_ID_SCROLL_DOWN:
5680 if (game_status == GAME_MODE_LEVELS)
5681 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5682 else if (game_status == GAME_MODE_SETUP)
5683 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5686 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
5687 if (game_status == GAME_MODE_LEVELS)
5688 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
5689 else if (game_status == GAME_MODE_SETUP)
5690 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);