rnd-19981020-1
[rocksndiamonds.git] / src / screens.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  screens.c                                               *
12 ***********************************************************/
13
14 #include "screens.h"
15 #include "events.h"
16 #include "sound.h"
17 #include "game.h"
18 #include "tools.h"
19 #include "editor.h"
20 #include "misc.h"
21 #include "files.h"
22 #include "buttons.h"
23 #include "tape.h"
24 #include "joystick.h"
25 #include "cartoons.h"
26 #include "network.h"
27
28 #ifdef MSDOS
29 extern unsigned char get_ascii(KeySym);
30 #endif
31
32 void DrawHeadline()
33 {
34   int x1 = SX+(SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2;
35   int y1 = SY+8;
36   int x2 = SX+(SXSIZE - strlen(COPYRIGHT_STRING) * FONT2_XSIZE) / 2;
37   int y2 = SY+46;
38
39   DrawText(x1,y1, GAMETITLE_STRING, FS_BIG,FC_YELLOW);
40   DrawText(x2,y2, COPYRIGHT_STRING, FS_SMALL,FC_RED);
41 }
42
43 void DrawMainMenu()
44 {
45   int i;
46
47   FadeSounds();
48   GetPlayerConfig();
49   LoadLevel(level_nr);
50
51   ClearWindow();
52   DrawHeadline();
53   DrawText(SX+32, SY+64, "Name:",FS_BIG,FC_GREEN);
54   DrawText(SX+192,SY+64, local_player->alias_name,FS_BIG,FC_RED);
55   DrawText(SX+32, SY+96, "Level:",FS_BIG,FC_GREEN);
56   DrawText(SX+352,SY+96, int2str(level_nr,3),FS_BIG,
57            (level_nr<leveldir[leveldir_nr].levels ? FC_RED : FC_YELLOW));
58   DrawText(SX+32, SY+128,"Hall Of Fame",FS_BIG,FC_GREEN);
59   DrawText(SX+32, SY+160,"Level Creator",FS_BIG,FC_GREEN);
60   DrawText(SY+32, SY+192,"Info Screen",FS_BIG,FC_GREEN);
61   DrawText(SX+32, SY+224,"Start Game",FS_BIG,FC_GREEN);
62   DrawText(SX+32, SY+256,"Setup",FS_BIG,FC_GREEN);
63   DrawText(SX+32, SY+288,"Quit",FS_BIG,FC_GREEN);
64
65   DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
66
67   for(i=2;i<10;i++)
68     DrawGraphic(0,i,GFX_KUGEL_BLAU);
69   DrawGraphic(10,3,GFX_PFEIL_L);
70   DrawGraphic(14,3,GFX_PFEIL_R);
71
72   DrawText(SX+40+16,SY+326,"A Game by Artsoft Entertainment",FS_SMALL,FC_BLUE);
73   DrawText(SX+40+16,SY+344,"Graphics: Deluxe Paint IV Amiga",
74            FS_SMALL,FC_BLUE);
75   DrawText(SX+60+16,SY+362,"Sounds: AudioMaster IV Amiga",
76            FS_SMALL,FC_BLUE);
77
78   FadeToFront();
79   InitAnimation();
80   HandleMainMenu(0,0,0,0,MB_MENU_INITIALIZE);
81
82   TapeStop();
83   if (TAPE_IS_EMPTY(tape))
84     LoadLevelTape(level_nr);
85   DrawCompleteVideoDisplay();
86
87   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
88
89   ClearEventQueue();
90   XAutoRepeatOn(display);
91 }
92
93 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
94 {
95   static int choice = 3;
96   static int redraw = TRUE;
97   int x = (mx+32-SX)/32, y = (my+32-SY)/32;
98
99   if (redraw || button == MB_MENU_INITIALIZE)
100   {
101     DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
102     redraw = FALSE;
103   }
104
105   if (button == MB_MENU_INITIALIZE)
106     return;
107
108   if (dx || dy)
109   {
110     if (dx && choice==4)
111     {
112       x = (dx<0 ? 11 : 15);
113       y = 4;
114     }
115     else if (dy)
116     {
117       x = 1;
118       y = choice+dy;
119     }
120     else
121       x = y = 0;
122
123     if (y<3)
124       y = 3;
125     else if (y>10)
126       y = 10;
127   }
128
129   if (!mx && !my && !dx && !dy)
130   {
131     x = 1;
132     y = choice;
133   }
134
135   if (y==4 && ((x==11 && level_nr>0) ||
136                (x==15 && level_nr<leveldir[leveldir_nr].levels)) &&
137       button)
138   {
139     static long level_delay = 0;
140     int step = (button==1 ? 1 : button==2 ? 5 : 10);
141     int new_level_nr, old_level_nr = level_nr;
142
143     new_level_nr = level_nr + (x==11 ? -step : +step);
144     if (new_level_nr<0)
145       new_level_nr = 0;
146     if (new_level_nr>leveldir[leveldir_nr].levels-1)
147       new_level_nr = leveldir[leveldir_nr].levels-1;
148
149     if (old_level_nr==new_level_nr || !DelayReached(&level_delay,150))
150       goto out;
151
152     level_nr = new_level_nr;
153
154     if (level_nr > local_player->handicap)
155       level_nr = local_player->handicap;
156
157     DrawTextExt(drawto,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED);
158     DrawTextExt(window,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED);
159
160     LoadLevel(level_nr);
161     DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
162
163     TapeErase();
164     LoadLevelTape(level_nr);
165     DrawCompleteVideoDisplay();
166
167     /* needed because DrawMicroLevel() takes some time */
168     BackToFront();
169     XSync(display,FALSE);
170     DelayReached(&level_delay,0);       /* reset delay counter */
171   }
172   else if (x==1 && y>=3 && y<=10)
173   {
174     if (button)
175     {
176       if (y!=choice)
177       {
178         DrawGraphic(0,y-1,GFX_KUGEL_ROT);
179         DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
180       }
181       choice = y;
182     }
183     else
184     {
185       if (y==3)
186       {
187         game_status = TYPENAME;
188         HandleTypeName(strlen(local_player->alias_name),0);
189       }
190       else if (y==4)
191       {
192         if (num_leveldirs)
193         {
194           game_status = CHOOSELEVEL;
195           SavePlayerInfo(PLAYER_LEVEL);
196           DrawChooseLevel();
197         }
198       }
199       else if (y==5)
200       {
201         game_status = HALLOFFAME;
202         DrawHallOfFame(-1);
203       }
204       else if (y==6)
205       {
206         game_status = LEVELED;
207         if (leveldir[leveldir_nr].readonly)
208           Request("This level is read only !",REQ_CONFIRM);
209         DrawLevelEd();
210       }
211       else if (y==7)
212       {
213         game_status = HELPSCREEN;
214         DrawHelpScreen();
215       }
216       else if (y==8)
217       {
218         if (setup.autorecord_on)
219           TapeStartRecording();
220
221         if (options.network)
222           SendToServer_StartPlaying();
223         else
224         {
225           game_status = PLAYING;
226           InitGame();
227         }
228       }
229       else if (y==9)
230       {
231         game_status = SETUP;
232         DrawSetupScreen();
233       }
234       else if (y==10)
235       {
236         SavePlayerInfo(PLAYER_LEVEL);
237         if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
238           game_status = EXITGAME;
239       }
240
241       if (!button)
242         redraw = TRUE;
243     }
244   }
245   BackToFront();
246
247   out:
248
249   if (game_status==MAINMENU)
250     DoAnimation();
251 }
252
253 #define MAX_HELPSCREEN_ELS      10
254 #define HA_NEXT                 -999
255 #define HA_END                  -1000
256
257 static long helpscreen_state;
258 static int helpscreen_step[MAX_HELPSCREEN_ELS];
259 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
260 static int helpscreen_delay[MAX_HELPSCREEN_ELS];
261 static int helpscreen_action[] =
262 {
263   GFX_SPIELER1_DOWN,4,2,
264   GFX_SPIELER1_UP,4,2,
265   GFX_SPIELER1_LEFT,4,2,
266   GFX_SPIELER1_RIGHT,4,2,
267   GFX_SPIELER1_PUSH_LEFT,4,2,
268   GFX_SPIELER1_PUSH_RIGHT,4,2,                                  HA_NEXT,
269   GFX_ERDREICH,1,100,                                           HA_NEXT,
270   GFX_LEERRAUM,1,100,                                           HA_NEXT,
271   GFX_MORAST_LEER,1,100,                                        HA_NEXT,
272   GFX_BETON,1,100,                                              HA_NEXT,
273   GFX_MAUERWERK,1,100,                                          HA_NEXT,
274   GFX_MAUER_R1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
275   GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,      HA_NEXT,
276   GFX_UNSICHTBAR,1,100,                                         HA_NEXT,
277   GFX_FELSBODEN,1,100,                                          HA_NEXT,
278   GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4,                        HA_NEXT,
279   GFX_EDELSTEIN,2,5,                                            HA_NEXT,
280   GFX_DIAMANT,2,5,                                              HA_NEXT,
281   GFX_EDELSTEIN_BD,2,5,                                         HA_NEXT,
282   GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
283   GFX_EDELSTEIN_LILA,2,5,                                       HA_NEXT,
284   GFX_FELSBROCKEN,4,5,                                          HA_NEXT,
285   GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10,         HA_NEXT,
286   GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10,  HA_NEXT,
287   GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10,     HA_NEXT,
288   GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10,       HA_NEXT,
289   GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
290   GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
291   GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
292   GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
293   GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
294   GFX_EDELSTEIN_LILA,1,10,                                      HA_NEXT,
295   GFX_GEBLUBBER,4,4,                                            HA_NEXT,
296   GFX_SCHLUESSEL1,4,25,                                         HA_NEXT,
297   GFX_PFORTE1,4,25,                                             HA_NEXT,
298   GFX_PFORTE1X,4,25,                                            HA_NEXT,
299   GFX_DYNAMIT_AUS,1,100,                                        HA_NEXT,
300   GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10,        HA_NEXT,
301   GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
302   GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
303   GFX_LEERRAUM,1,10,                                            HA_NEXT,
304   GFX_DYNABOMB_NR,1,100,                                        HA_NEXT,
305   GFX_DYNABOMB_SZ,1,100,                                        HA_NEXT,
306   GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
307   GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
308   GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
309   GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3,      HA_NEXT,
310   GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
311   GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
312   GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
313   GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1,         HA_NEXT,
314   GFX_BUTTERFLY,2,2,                                            HA_NEXT,
315   GFX_FIREFLY,2,2,                                              HA_NEXT,
316   GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
317   GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
318   GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
319   GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3,         HA_NEXT,
320   GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
321   GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1,                         HA_NEXT,
322   GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
323   GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1,                       HA_NEXT,
324   GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
325   GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1,                             HA_NEXT,
326   GFX_MAULWURF_DOWN,4,2,
327   GFX_MAULWURF_UP,4,2,
328   GFX_MAULWURF_LEFT,4,2,
329   GFX_MAULWURF_RIGHT,4,2,                                       HA_NEXT,
330   GFX_PINGUIN_DOWN,4,2,
331   GFX_PINGUIN_UP,4,2,
332   GFX_PINGUIN_LEFT,4,2,
333   GFX_PINGUIN_RIGHT,4,2,                                        HA_NEXT,
334   GFX_SCHWEIN_DOWN,4,2,
335   GFX_SCHWEIN_UP,4,2,
336   GFX_SCHWEIN_LEFT,4,2,
337   GFX_SCHWEIN_RIGHT,4,2,                                        HA_NEXT,
338   GFX_DRACHE_DOWN,4,2,
339   GFX_DRACHE_UP,4,2,
340   GFX_DRACHE_LEFT,4,2,
341   GFX_DRACHE_RIGHT,4,2,                                         HA_NEXT,
342   GFX_SONDE_START,8,1,                                          HA_NEXT,
343   GFX_ABLENK,4,1,                                               HA_NEXT,
344   GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25,                       HA_NEXT,
345   GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25,                       HA_NEXT,
346   GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10,     HA_NEXT,
347   GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50,                   HA_NEXT,
348   GFX_AMOEBE_LEBT,4,40,                                         HA_NEXT,
349   GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2,                       HA_NEXT,
350   GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
351   GFX_DIAMANT,1,10,                                             HA_NEXT,
352   GFX_LIFE,1,100,                                               HA_NEXT,
353   GFX_LIFE_ASYNC,1,100,                                         HA_NEXT,
354   GFX_SIEB_LEER,4,2,                                            HA_NEXT,
355   GFX_SIEB2_LEER,4,2,                                           HA_NEXT,
356   GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
357   GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
358   GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2,                 HA_NEXT,
359   GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
360   GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2,                 HA_NEXT,
361   HA_END
362 };
363 static char *helpscreen_eltext[][2] =
364 {
365  {"THE HERO:",                          "(Is _this_ guy good old Rockford?)"},
366  {"Normal sand:",                       "You can dig through it"},
367  {"Empty field:",                       "You can walk through it"},
368  {"Quicksand: You cannot pass it,",     "but rocks can fall though it"},
369  {"Massive Wall:",                      "Nothing can go through it"},
370  {"Normal Wall: You can't go through",  "it, but you can bomb it away"},
371  {"Growing Wall: Grows to the left or", "right if there is an empty field"},
372  {"Invisible Wall: Behaves like normal","wall, but is invisible"},
373  {"Old Wall: Like normal wall, but",    "some things can fall down from it"},
374  {"Letter Wall: Looks like a letter,",  "behaves like a normal wall"},
375  {"Emerald: You must collect enough of","them to finish a level"},
376  {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
377  {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
378  {"Colorful Gems:",                     "Seem to behave like Emeralds"},
379  {"Rock: Smashes several things;",      "Can be moved by the player"},
380  {"Bomb: You can move it, but be",      "careful when dropping it"},
381  {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
382  {"Wall with an emerald inside:",       "Bomb the wall away to get it"},
383  {"Wall with a diamond inside:",        "Bomb the wall away to get it"},
384  {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
385  {"Wall with colorful gem inside:",     "Bomb the wall away to get it"},
386  {"Acid: Things that fall in are gone", "forever (including our hero)"},
387  {"Key: Opens the door that has the",   "same color (red/yellow/green/blue)"},
388  {"Door: Can be opened by the key",     "with the same color"},
389  {"Door: You have to find out the",     "right color of the key for it"},
390  {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
391  {"Dynamite: This one explodes after",  "a few seconds"},
392  {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
393  {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
394  {"Dyna Bomb: Increases the size of",   "explosion of dyna bombs"},
395  {"Spaceship: Moves at the left side",  "of walls; don't touch it!"},
396  {"Bug: Moves at the right side",       "of walls; don't touch it!"},
397  {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
398  {"Firefly: Moves at the left side",    "of walls; don't touch it!"},
399  {"Pacman: Eats the amoeba and you,",   "if you're not careful"},
400  {"Cruncher: Eats diamonds and you,",   "if you're not careful"},
401  {"Cruncher (BD style):",               "Eats almost everything"},
402  {"Robot: Tries to kill the player",    ""},
403  {"The mole: You must guide him savely","to the exit; he will follow you"},
404  {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
405  {"The Pig: Harmless, but eats all",    "gems it can get"},
406  {"The Dragon: Breathes fire,",         "especially to some monsters"},
407  {"Sonde: Follows you everywhere;",     "harmless, but may block your way"},
408  {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
409  {"Light Bulb: All of them must be",    "switched on to finish a level"},
410  {"Extra Time Orb: Adds some seconds",  "to the time available for the level"},
411  {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
412  {"Dead Amoeba: Does not grow, but",    "can still kill bugs and spaceships"},
413  {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
414  {"Dropping Amoeba: This one makes",    "drops that grow to a new amoeba"},
415  {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
416  {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
417  {"Biomaze: A bit like the 'Game Of",   "Life', but builds crazy mazes"},
418  {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
419  {"Magic Wall (BD style):",             "Changes rocks and BD style diamonds"},
420  {"Exit door: Opens if you have enough","emeralds to finish the level"},
421  {"Open exit door: Enter here to leave","the level and exit the actual game"},
422 };
423 static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
424
425 static char *helpscreen_music[][3] =
426 {
427   { "Alchemy",                  "Ian Boddy",            "Drive" },
428   { "The Chase",                "Propaganda",           "A Secret Wish" },
429   { "Network 23",               "Tangerine Dream",      "Exit" },
430   { "Czardasz",                 "Robert Pieculewicz",   "Czardasz" },
431   { "21st Century Common Man",  "Tangerine Dream",      "Tyger" },
432   { "Voyager",                  "The Alan Parsons Project","Pyramid" },
433   { "Twilight Painter",         "Tangerine Dream",      "Heartbreakers" }
434 };
435 static int helpscreen_musicpos;
436
437 void DrawHelpScreenElAction(int start)
438 {
439   int i = 0, j = 0;
440   int frame, graphic;
441   int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
442
443   while(helpscreen_action[j] != HA_END)
444   {
445     if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
446       break;
447     else if (i<start || helpscreen_delay[i-start])
448     {
449       if (i>=start && helpscreen_delay[i-start])
450         helpscreen_delay[i-start]--;
451
452       while(helpscreen_action[j] != HA_NEXT)
453         j++;
454       j++;
455       i++;
456       continue;
457     }
458
459     j += 3*helpscreen_step[i-start];
460     graphic = helpscreen_action[j++];
461
462     if (helpscreen_frame[i-start])
463     {
464       frame = helpscreen_action[j++] - helpscreen_frame[i-start];
465       helpscreen_frame[i-start]--;
466     }
467     else
468     {
469       frame = 0;
470       helpscreen_frame[i-start] = helpscreen_action[j++]-1;
471     }
472
473     helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
474
475     if (helpscreen_action[j] == HA_NEXT)
476     {
477       if (!helpscreen_frame[i-start])
478         helpscreen_step[i-start] = 0;
479     }
480     else
481     {
482       if (!helpscreen_frame[i-start])
483         helpscreen_step[i-start]++;
484       while(helpscreen_action[j] != HA_NEXT)
485         j++;
486     }
487     j++;
488
489     DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame);
490     i++;
491   }
492
493   for(i=2;i<16;i++)
494   {
495     MarkTileDirty(0,i);
496     MarkTileDirty(1,i);
497   }
498 }
499
500 void DrawHelpScreenElText(int start)
501 {
502   int i;
503   int xstart = SX+56, ystart = SY+65+2*32, ystep = TILEY+4;
504   char text[FULL_SXSIZE/FONT2_XSIZE+10];
505
506   ClearWindow();
507   DrawHeadline();
508
509   sprintf(text,"The game elements:");
510   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
511            text,FS_SMALL,FC_GREEN);
512
513   for(i=start;i<start+MAX_HELPSCREEN_ELS && i<num_helpscreen_els;i++)
514   {
515     DrawText(xstart,ystart+(i-start)*ystep+(*helpscreen_eltext[i][1] ? 0 : 8),
516              helpscreen_eltext[i][0],FS_SMALL,FC_YELLOW);
517     DrawText(xstart,ystart+(i-start)*ystep+16,
518              helpscreen_eltext[i][1],FS_SMALL,FC_YELLOW);
519   }
520
521   sprintf(text,"Press any key or button for next page");
522   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
523            text,FS_SMALL,FC_BLUE);
524 }
525
526 void DrawHelpScreenMusicText(int num)
527 {
528   int ystart = 150, ystep = 30;
529   char text[FULL_SXSIZE/FONT2_XSIZE+10];
530
531   FadeSounds();
532   ClearWindow();
533   DrawHeadline();
534
535   sprintf(text,"The game background music loops:");
536   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
537            text,FS_SMALL,FC_GREEN);
538
539   sprintf(text,"Excerpt from");
540   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+0*ystep,
541            text,FS_SMALL,FC_YELLOW);
542   sprintf(text,"%c%s%c",'\"',helpscreen_music[num][0],'\"');
543   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+1*ystep,
544            text,FS_SMALL,FC_RED);
545   sprintf(text,"by");
546   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+2*ystep,
547            text,FS_SMALL,FC_YELLOW);
548   sprintf(text,"%s",helpscreen_music[num][1]);
549   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+3*ystep,
550            text,FS_SMALL,FC_RED);
551   sprintf(text,"from the album");
552   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep,
553            text,FS_SMALL,FC_YELLOW);
554   sprintf(text,"%c%s%c",'\"',helpscreen_music[num][2],'\"');
555   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+5*ystep,
556            text,FS_SMALL,FC_RED);
557
558   sprintf(text,"Press any key or button for next page");
559   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
560            text,FS_SMALL,FC_BLUE);
561
562   PlaySoundLoop(background_loop[num]);
563 }
564
565 void DrawHelpScreenCreditsText()
566 {
567   int ystart = 150, ystep = 30;
568   char text[FULL_SXSIZE/FONT2_XSIZE+10];
569
570   FadeSounds();
571   ClearWindow();
572   DrawHeadline();
573
574   sprintf(text,"Program information:");
575   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
576            text,FS_SMALL,FC_GREEN);
577
578   sprintf(text,"This game is Freeware!");
579   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+0*ystep,
580            text,FS_SMALL,FC_YELLOW);
581   sprintf(text,"If you like it, send e-mail to:");
582   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+1*ystep,
583            text,FS_SMALL,FC_YELLOW);
584   sprintf(text,"aeglos@valinor.owl.de");
585   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+2*ystep,
586            text,FS_SMALL,FC_RED);
587   sprintf(text,"or SnailMail to:");
588   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+3*ystep,
589            text,FS_SMALL,FC_YELLOW);
590   sprintf(text,"Holger Schemel");
591   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep,
592            text,FS_SMALL,FC_RED);
593   sprintf(text,"Sennehof 28");
594   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+20,
595            text,FS_SMALL,FC_RED);
596   sprintf(text,"33659 Bielefeld");
597   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+40,
598            text,FS_SMALL,FC_RED);
599   sprintf(text,"Germany");
600   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+60,
601            text,FS_SMALL,FC_RED);
602
603   sprintf(text,"If you have created new levels,");
604   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+7*ystep,
605            text,FS_SMALL,FC_YELLOW);
606   sprintf(text,"send them to me to include them!");
607   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+8*ystep,
608            text,FS_SMALL,FC_YELLOW);
609   sprintf(text,":-)");
610   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+9*ystep,
611            text,FS_SMALL,FC_YELLOW);
612
613   sprintf(text,"Press any key or button for main menu");
614   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
615            text,FS_SMALL,FC_BLUE);
616 }
617
618 void DrawHelpScreen()
619 {
620   int i;
621
622   CloseDoor(DOOR_CLOSE_2);
623
624   for(i=0;i<MAX_HELPSCREEN_ELS;i++)
625     helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
626   helpscreen_musicpos = 0;
627   helpscreen_state = 0;
628   DrawHelpScreenElText(0);
629   DrawHelpScreenElAction(0);
630
631   FadeToFront();
632   InitAnimation();
633   PlaySoundLoop(SND_RHYTHMLOOP);
634 }
635
636 void HandleHelpScreen(int button)
637 {
638   static long hs_delay = 0;
639   int num_helpscreen_els_pages =
640     (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
641   int button_released = !button;
642   int i;
643
644   if (button_released)
645   {
646     if (helpscreen_state<num_helpscreen_els_pages-1)
647     {
648       for(i=0;i<MAX_HELPSCREEN_ELS;i++)
649         helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
650       helpscreen_state++;
651       DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
652       DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
653     }
654     else if (helpscreen_state<num_helpscreen_els_pages+num_bg_loops-1)
655     {
656       helpscreen_state++;
657       DrawHelpScreenMusicText(helpscreen_state-num_helpscreen_els_pages);
658     }
659     else if (helpscreen_state==num_helpscreen_els_pages+num_bg_loops-1)
660     {
661       helpscreen_state++;
662       DrawHelpScreenCreditsText();
663     }
664     else
665     {
666       FadeSounds();
667       DrawMainMenu();
668       game_status = MAINMENU;
669     }
670   }
671   else
672   {
673     if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2))
674     {
675       if (helpscreen_state<num_helpscreen_els_pages)
676         DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
677     }
678     DoAnimation();
679   }
680
681   BackToFront();
682 }
683
684 void CheckCheat()
685 {
686   int old_handicap = local_player->handicap;
687
688 #if 0
689   if (!strcmp(local_player->alias_name,"Artsoft"))
690 #endif
691     local_player->handicap = leveldir[leveldir_nr].levels-1;
692
693   if (local_player->handicap != old_handicap)
694   {
695     SavePlayerInfo(PLAYER_LEVEL);
696     level_nr = local_player->handicap;
697   }
698 }
699
700 void HandleTypeName(int newxpos, KeySym key)
701 {
702   static int xpos = 0, ypos = 2;
703   unsigned char ascii;
704
705   if (newxpos)
706   {
707     xpos = newxpos;
708     DrawText(SX+6*32, SY+ypos*32, local_player->alias_name, FS_BIG, FC_YELLOW);
709     DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
710     return;
711   }
712
713 #ifndef MSDOS
714   if ((key>=XK_A && key<=XK_Z) || (key>=XK_a && key<=XK_z && 
715       xpos<MAX_NAMELEN-1))
716   {
717     if (key>=XK_A && key<=XK_Z)
718       ascii = 'A'+(char)(key-XK_A);
719     if (key>=XK_a && key<=XK_z)
720       ascii = 'a'+(char)(key-XK_a);
721 #else
722   if((ascii = get_ascii(key)) && xpos<MAX_NAMELEN-1)
723   {
724 #endif
725     local_player->alias_name[xpos] = ascii;
726     local_player->alias_name[xpos+1] = 0;
727     xpos++;
728     DrawTextExt(drawto,gc,SX+6*32,SY+ypos*32,
729                 local_player->alias_name,FS_BIG,FC_YELLOW);
730     DrawTextExt(window,gc,SX+6*32,SY+ypos*32,
731                 local_player->alias_name,FS_BIG,FC_YELLOW);
732     DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
733   }
734   else if ((key==XK_Delete || key==XK_BackSpace) && xpos>0)
735   {
736     xpos--;
737     local_player->alias_name[xpos] = 0;
738     DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
739     DrawGraphic(xpos+7,ypos,GFX_LEERRAUM);
740   }
741   else if (key==XK_Return && xpos>0)
742   {
743     DrawText(SX+6*32,SY+ypos*32,local_player->alias_name,FS_BIG,FC_RED);
744     DrawGraphic(xpos+6,ypos,GFX_LEERRAUM);
745     SavePlayerInfo(PLAYER_SETUP);
746     CheckCheat();
747
748     game_status = MAINMENU;
749 /*
750     DrawMainMenu();
751 */
752
753   }
754   BackToFront();
755 }
756
757 void DrawChooseLevel()
758 {
759   int i;
760
761   CloseDoor(DOOR_CLOSE_2);
762
763   ClearWindow();
764   DrawText(SX,SY,"Level Directories",FS_BIG,FC_GREEN);
765   for(i=0;i<num_leveldirs;i++)
766   {
767     DrawText(SX+32,SY+(i+2)*32,leveldir[i].name,FS_BIG,FC_YELLOW);
768     DrawGraphic(0,i+2,GFX_KUGEL_BLAU);
769   }
770
771   FadeToFront();
772   InitAnimation();
773   HandleChooseLevel(0,0,0,0,MB_MENU_INITIALIZE);
774 }
775
776 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
777 {
778   static int choice = 3;
779   static int redraw = TRUE;
780   int x = (mx+32-SX)/32, y = (my+32-SY)/32;
781
782   if (button == MB_MENU_INITIALIZE)
783   {
784     redraw = TRUE;
785     choice = leveldir_nr + 3;
786   }
787
788   if (redraw)
789   {
790     DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
791     redraw = FALSE;
792   }
793
794   if (button == MB_MENU_INITIALIZE)
795     return;
796
797   if (dx || dy)
798   {
799     if (dy)
800     {
801       x = 1;
802       y = choice+dy;
803     }
804     else
805       x = y = 0;
806
807     if (y<3)
808       y = 3;
809     else if (y>num_leveldirs+2)
810       y = num_leveldirs+2;
811   }
812
813   if (!mx && !my && !dx && !dy)
814   {
815     x = 1;
816     y = choice;
817   }
818
819   if (x==1 && y>=3 && y<=num_leveldirs+2)
820   {
821     if (button)
822     {
823       if (y!=choice)
824       {
825         DrawGraphic(0,y-1,GFX_KUGEL_ROT);
826         DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
827       }
828       choice = y;
829     }
830     else
831     {
832       local_player->leveldir_nr = leveldir_nr = y-3;
833       LoadPlayerInfo(PLAYER_LEVEL);
834       SavePlayerInfo(PLAYER_SETUP);
835       CheckCheat();
836
837       TapeErase();
838       LoadLevelTape(level_nr);
839
840       game_status = MAINMENU;
841       DrawMainMenu();
842       redraw = TRUE;
843     }
844   }
845   BackToFront();
846
847   if (game_status==CHOOSELEVEL)
848     DoAnimation();
849 }
850
851 void DrawHallOfFame(int pos)
852 {
853   int y;
854   char txt[40];
855
856   CloseDoor(DOOR_CLOSE_2);
857
858   if (pos<0) 
859     LoadScore(level_nr);
860   ClearWindow();
861   DrawText(SX+64,SY+10,"Hall Of Fame",FS_BIG,FC_YELLOW);
862   sprintf(txt,"HighScores of Level %d",level_nr);
863   DrawText(SX+256-strlen(txt)*7,SY+48,txt,FS_SMALL,FC_RED);
864   for(y=0;y<MAX_SCORE_ENTRIES;y++)
865   {
866     DrawText(SX,SY+64+y*32,".................",FS_BIG,
867              (y==pos ? FC_RED : FC_GREEN));
868     DrawText(SX,SY+64+y*32,highscore[y].Name,FS_BIG,
869              (y==pos ? FC_RED : FC_GREEN));
870     DrawText(SX+12*32,SY+64+y*32,
871              int2str(highscore[y].Score,5),FS_BIG,
872              (y==pos ? FC_RED : FC_GREEN));
873   }
874
875   FadeToFront();
876   InitAnimation();
877   PlaySound(SND_HALLOFFAME);
878 }
879
880 void HandleHallOfFame(int button)
881 {
882   int button_released = !button;
883
884   if (button_released)
885   {
886     FadeSound(SND_HALLOFFAME);
887     game_status = MAINMENU;
888     DrawMainMenu();
889     BackToFront();
890   }
891   else
892     DoAnimation();
893 }
894
895 void DrawSetupScreen()
896 {
897   int i;
898   static struct setup
899   {
900     unsigned int bit;
901     char *text, *mode[2];
902     int color[2];
903   } setup[] =
904   {
905     {SETUP_SOUND,       "Sound:",       {"on", "off"},  {FC_YELLOW,FC_BLUE}},
906     {SETUP_SOUND_LOOPS, " Sound Loops:",{"on", "off"},  {FC_YELLOW,FC_BLUE}},
907     {SETUP_SOUND_MUSIC, " Game Music:", {"on", "off"},  {FC_YELLOW,FC_BLUE}},
908     {SETUP_TOONS,       "Toons:",       {"on", "off"},  {FC_YELLOW,FC_BLUE}},
909     {SETUP_DIRECT_DRAW, "Buffered gfx:",{"off","on" },  {FC_BLUE,FC_YELLOW}},
910     {SETUP_SCROLL_DELAY,"Scroll Delay:",{"on", "off"},  {FC_YELLOW,FC_BLUE}},
911     {SETUP_SOFT_SCROLL, "Soft Scroll.:",{"on", "off"},  {FC_YELLOW,FC_BLUE}},
912     {SETUP_FADING,      "Fading:",      {"on", "off"},  {FC_YELLOW,FC_BLUE}},
913     {SETUP_QUICK_DOORS, "Quick Doors:", {"on", "off"},  {FC_YELLOW,FC_BLUE}},
914     {SETUP_AUTO_RECORD, "Auto-Record:", {"on", "off"},  {FC_YELLOW,FC_BLUE}},
915     {SETUP_2ND_JOYSTICK,"Joystick:",    {"2nd","1st"},  {FC_YELLOW,FC_YELLOW}},
916     {0,                 "Cal. Joystick",{"",   ""},     {0,0}},
917     {0,                 "",             {"",   ""},     {0,0}},
918     {0,                 "Exit",         {"",   ""},     {0,0}},
919     {0,                 "Save and exit",{"",   ""},     {0,0}}
920   };
921
922   CloseDoor(DOOR_CLOSE_2);
923   ClearWindow();
924   DrawText(SX+16, SY+16,  "SETUP",FS_BIG,FC_YELLOW);
925
926   for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
927   {
928     int base = i - SETUP_SCREEN_POS_START;
929
930     if (i != SETUP_SCREEN_POS_EMPTY)
931     {
932       DrawGraphic(0,i,GFX_KUGEL_BLAU);
933       DrawText(SX+32,SY+i*32, setup[base].text, FS_BIG,FC_GREEN);
934     }
935
936     if (i < SETUP_SCREEN_POS_EMPTY)
937     {
938       int setting_bit = setup[base].bit;
939       int setting_pos = ((local_player->setup & setting_bit) != 0 ? 0 : 1);
940       DrawText(SX+14*32, SY+i*32,setup[base].mode[setting_pos],
941                FS_BIG,setup[base].color[setting_pos]);
942     }
943   }
944
945   FadeToFront();
946   InitAnimation();
947   HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
948 }
949
950 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
951 {
952   static int choice = 3;
953   static int redraw = TRUE;
954   int x = (mx+32-SX)/32, y = (my+32-SY)/32;
955   int pos_start = SETUP_SCREEN_POS_START + 1;
956   int pos_empty = SETUP_SCREEN_POS_EMPTY + 1;
957   int pos_end   = SETUP_SCREEN_POS_END   + 1;
958
959   if (button == MB_MENU_INITIALIZE)
960     redraw = TRUE;
961
962   if (redraw)
963   {
964     DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
965     redraw = FALSE;
966   }
967
968   if (button == MB_MENU_INITIALIZE)
969     return;
970
971   if (dx || dy)
972   {
973     if (dy)
974     {
975       x = 1;
976       y = choice+dy;
977     }
978     else
979       x = y = 0;
980
981     if (y == pos_empty)
982       y = (dy>0 ? pos_empty+1 : pos_empty-1);
983
984     if (y < pos_start)
985       y = pos_start;
986     else if (y > pos_end)
987       y = pos_end;
988   }
989
990   if (!mx && !my && !dx && !dy)
991   {
992     x = 1;
993     y = choice;
994   }
995
996   if (x==1 && y>=pos_start && y<=pos_end && y!=pos_empty)
997   {
998     if (button)
999     {
1000       if (y!=choice)
1001       {
1002         DrawGraphic(0,y-1,GFX_KUGEL_ROT);
1003         DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
1004       }
1005       choice = y;
1006     }
1007     else
1008     {
1009       int yy = y-1;
1010
1011       if (y==3 && sound_status==SOUND_AVAILABLE)
1012       {
1013         if (SETUP_SOUND_ON(local_player->setup))
1014         {
1015           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1016           DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
1017           DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
1018           local_player->setup &= ~SETUP_SOUND_LOOPS;
1019           local_player->setup &= ~SETUP_SOUND_MUSIC;
1020         }
1021         else
1022           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1023         local_player->setup ^= SETUP_SOUND;
1024       }
1025       else if (y==4 && sound_loops_allowed)
1026       {
1027         if (SETUP_SOUND_LOOPS_ON(local_player->setup))
1028           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1029         else
1030         {
1031           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1032           DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
1033           local_player->setup |= SETUP_SOUND;
1034         }
1035         local_player->setup ^= SETUP_SOUND_LOOPS;
1036       }
1037       else if (y==5 && sound_loops_allowed)
1038       {
1039         if (SETUP_SOUND_MUSIC_ON(local_player->setup))
1040           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1041         else
1042         {
1043           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1044           DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
1045           local_player->setup |= SETUP_SOUND;
1046         }
1047         local_player->setup ^= SETUP_SOUND_MUSIC;
1048       }
1049       else if (y==6)
1050       {
1051         if (SETUP_TOONS_ON(local_player->setup))
1052           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1053         else
1054           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1055         local_player->setup ^= SETUP_TOONS;
1056       }
1057       else if (y==7)
1058       {
1059         if (!SETUP_DIRECT_DRAW_ON(local_player->setup))
1060           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1061         else
1062           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1063         local_player->setup ^= SETUP_DIRECT_DRAW;
1064       }
1065       else if (y==8)
1066       {
1067         if (SETUP_SCROLL_DELAY_ON(local_player->setup))
1068           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1069         else
1070           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1071         local_player->setup ^= SETUP_SCROLL_DELAY;
1072       }
1073       else if (y==9)
1074       {
1075         if (SETUP_SOFT_SCROLL_ON(local_player->setup))
1076           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1077         else
1078           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1079         local_player->setup ^= SETUP_SOFT_SCROLL;
1080       }
1081       else if (y==10)
1082       {
1083         if (SETUP_FADING_ON(local_player->setup))
1084           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1085         else
1086           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1087         local_player->setup ^= SETUP_FADING;
1088       }
1089       else if (y==11)
1090       {
1091         if (SETUP_QUICK_DOORS_ON(local_player->setup))
1092           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1093         else
1094           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1095         local_player->setup ^= SETUP_QUICK_DOORS;
1096       }
1097       else if (y==12)
1098       {
1099         if (SETUP_AUTO_RECORD_ON(local_player->setup))
1100           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1101         else
1102           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1103         local_player->setup ^= SETUP_AUTO_RECORD;
1104       }
1105       else if (y==13)
1106       {
1107         if (SETUP_2ND_JOYSTICK_ON(local_player->setup))
1108           DrawText(SX+14*32, SY+yy*32,"1st",FS_BIG,FC_YELLOW);
1109         else
1110           DrawText(SX+14*32, SY+yy*32,"2nd",FS_BIG,FC_YELLOW);
1111         local_player->setup ^= SETUP_2ND_JOYSTICK;
1112       }
1113       else if (y==14)
1114       {
1115         CalibrateJoystick();
1116         redraw = TRUE;
1117       }
1118       else if (y==pos_end-1 || y==pos_end)
1119       {
1120         if (y==pos_end)
1121         {
1122           SavePlayerInfo(PLAYER_SETUP);
1123           SaveJoystickData();
1124         }
1125
1126         game_status = MAINMENU;
1127         DrawMainMenu();
1128         redraw = TRUE;
1129       }
1130     }
1131   }
1132   BackToFront();
1133
1134   if (game_status==SETUP)
1135     DoAnimation();
1136 }
1137
1138 void CalibrateJoystick()
1139 {
1140 #ifdef __FreeBSD__
1141   struct joystick joy_ctrl;
1142 #else
1143   struct joystick_control
1144   {
1145     int buttons;
1146     int x;
1147     int y;
1148   } joy_ctrl;
1149 #endif
1150
1151 #ifdef MSDOS
1152   char joy_nr[4];
1153 #endif
1154
1155   int new_joystick_xleft = 128, new_joystick_xright = 128;
1156   int new_joystick_yupper = 128, new_joystick_ylower = 128;
1157   int new_joystick_xmiddle, new_joystick_ymiddle;
1158   int x, y, last_x, last_y, xpos = 8, ypos = 3;
1159   boolean check[3][3];
1160   int check_remaining = 3 * 3;
1161   int joy;
1162   int result = -1;
1163
1164   if (joystick_status == JOYSTICK_OFF)
1165     return;
1166
1167   ClearWindow();
1168   DrawText(SX,      SY +  6*32, " ROTATE JOYSTICK ",FS_BIG,FC_YELLOW);
1169   DrawText(SX,      SY +  7*32, "IN ALL DIRECTIONS",FS_BIG,FC_YELLOW);
1170   DrawText(SX + 16, SY +  9*32, "  IF ALL BALLS  ",FS_BIG,FC_YELLOW);
1171   DrawText(SX,      SY + 10*32, "   ARE YELLOW,   ",FS_BIG,FC_YELLOW);
1172   DrawText(SX,      SY + 11*32, "  PRESS BUTTON!  ",FS_BIG,FC_YELLOW);
1173
1174   for(y=0; y<3; y++)
1175   {
1176     for(x=0; x<3; x++)
1177     {
1178       check[x][y] = FALSE;
1179       DrawGraphic(xpos + x - 1, ypos + y - 1, GFX_KUGEL_BLAU);
1180     }
1181   }
1182
1183   joy = Joystick();
1184   last_x = (joy & JOY_LEFT ? -1 : joy & JOY_RIGHT ? +1 : 0);
1185   last_y = (joy & JOY_UP   ? -1 : joy & JOY_DOWN  ? +1 : 0);
1186   DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
1187
1188   BackToFront();
1189
1190 #ifdef __FreeBSD__
1191   joy_ctrl.b1 = joy_ctrl.b2 = 0;
1192 #else
1193   joy_ctrl.buttons = 0;
1194 #endif
1195
1196   while(Joystick() & JOY_BUTTON);
1197
1198   InitAnimation();
1199
1200   while(result < 0)
1201   {
1202     if (XPending(display))      /* got event from X server */
1203     {
1204       XEvent event;
1205
1206       XNextEvent(display, &event);
1207       switch(event.type)
1208       {
1209         case Expose:
1210           HandleExposeEvent((XExposeEvent *) &event);
1211           break;
1212         case UnmapNotify:
1213           SleepWhileUnmapped();
1214           break;
1215         case KeyPress:
1216           switch(XLookupKeysym((XKeyEvent *)&event,
1217                                ((XKeyEvent *)&event)->state))
1218           {
1219             case XK_Return:
1220               if (check_remaining == 0)
1221                 result = 1;
1222               break;
1223             case XK_Escape:
1224               result = 0;
1225               break;
1226           }
1227           break;
1228         case KeyRelease:
1229           key_joystick_mapping = 0;
1230           break;
1231         case FocusIn:
1232         case FocusOut:
1233           HandleFocusEvent((XFocusChangeEvent *) &event);
1234           break;
1235         case ClientMessage:
1236           HandleClientMessageEvent((XClientMessageEvent *) &event);
1237           break;
1238         default:
1239           break;
1240       }
1241     }
1242
1243     if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1244     {
1245       joystick_status = JOYSTICK_OFF;
1246       goto error_out;
1247     }
1248
1249     new_joystick_xleft  = MIN(new_joystick_xleft,  joy_ctrl.x);
1250     new_joystick_xright = MAX(new_joystick_xright, joy_ctrl.x);
1251     new_joystick_yupper = MIN(new_joystick_yupper, joy_ctrl.y);
1252     new_joystick_ylower = MAX(new_joystick_ylower, joy_ctrl.y);
1253
1254     new_joystick_xmiddle =
1255       new_joystick_xleft + (new_joystick_xright - new_joystick_xleft) / 2;
1256     new_joystick_ymiddle =
1257       new_joystick_yupper + (new_joystick_ylower - new_joystick_yupper) / 2;
1258
1259     joystick[setup.joystick_nr].xleft = new_joystick_xleft;
1260     joystick[setup.joystick_nr].yupper = new_joystick_yupper;
1261     joystick[setup.joystick_nr].xright = new_joystick_xright;
1262     joystick[setup.joystick_nr].ylower = new_joystick_ylower;
1263     joystick[setup.joystick_nr].xmiddle = new_joystick_xmiddle;
1264     joystick[setup.joystick_nr].ymiddle = new_joystick_ymiddle;
1265
1266     CheckJoystickData();
1267
1268     joy = Joystick();
1269
1270     if (joy & JOY_BUTTON && check_remaining == 0)
1271       result = 1;
1272
1273     x = (joy & JOY_LEFT ? -1 : joy & JOY_RIGHT ? +1 : 0);
1274     y = (joy & JOY_UP   ? -1 : joy & JOY_DOWN  ? +1 : 0);
1275
1276     if (x != last_x || y != last_y)
1277     {
1278       DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
1279       DrawGraphic(xpos + x,      ypos + y,      GFX_KUGEL_ROT);
1280
1281       last_x = x;
1282       last_y = y;
1283
1284       if (check_remaining > 0 && !check[x+1][y+1])
1285       {
1286         check[x+1][y+1] = TRUE;
1287         check_remaining--;
1288       }
1289
1290 #if 0
1291       printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
1292              joystick[setup.joystick_nr].xleft,
1293              joystick[setup.joystick_nr].xmiddle,
1294              joystick[setup.joystick_nr].xright);
1295       printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
1296              joystick[setup.joystick_nr].yupper,
1297              joystick[setup.joystick_nr].ymiddle,
1298              joystick[setup.joystick_nr].ylower);
1299 #endif
1300     }
1301
1302     BackToFront();
1303     DoAnimation();
1304
1305     /* don't eat all CPU time */
1306     Delay(10);
1307   }
1308
1309   StopAnimation();
1310
1311   DrawSetupScreen();
1312   while(Joystick() & JOY_BUTTON);
1313   return;
1314
1315  error_out:
1316
1317   ClearWindow();
1318   DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
1319   DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
1320   BackToFront();
1321   Delay(3000);
1322   DrawSetupScreen();
1323 }
1324
1325 void CalibrateJoystick_OLD()
1326 {
1327 #ifdef __FreeBSD__
1328   struct joystick joy_ctrl;
1329 #else
1330   struct joystick_control
1331   {
1332     int buttons;
1333     int x;
1334     int y;
1335   } joy_ctrl;
1336 #endif
1337
1338 #ifdef MSDOS
1339   char joy_nr[4];
1340 #endif
1341
1342   int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle;
1343   int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle;
1344
1345   if (joystick_status == JOYSTICK_OFF)
1346     goto error_out;
1347
1348 #ifndef MSDOS
1349   ClearWindow();
1350   DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1351   DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
1352   DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1353   BackToFront();
1354
1355 #ifdef __FreeBSD__
1356   joy_ctrl.b1 = joy_ctrl.b2 = 0;
1357 #else
1358   joy_ctrl.buttons = 0;
1359 #endif
1360   while(Joystick() & JOY_BUTTON);
1361 #ifdef __FreeBSD__
1362   while(!(joy_ctrl.b1 || joy_ctrl.b2))
1363 #else
1364   while(!joy_ctrl.buttons)
1365 #endif
1366   {
1367     if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1368     {
1369       joystick_status=JOYSTICK_OFF;
1370       goto error_out;
1371     }
1372     Delay(10);
1373   }
1374
1375   new_joystick_xleft = joy_ctrl.x;
1376   new_joystick_yupper = joy_ctrl.y;
1377
1378   ClearWindow();
1379   DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1380   DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
1381   DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1382   BackToFront();
1383
1384 #ifdef __FreeBSD__
1385   joy_ctrl.b1 = joy_ctrl.b2 = 0;
1386 #else
1387   joy_ctrl.buttons = 0;
1388 #endif
1389   while(Joystick() & JOY_BUTTON);
1390 #ifdef __FreeBSD__
1391   while(!(joy_ctrl.b1 || joy_ctrl.b2))
1392 #else
1393   while(!joy_ctrl.buttons)
1394 #endif
1395   {
1396     if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1397     {
1398       joystick_status=JOYSTICK_OFF;
1399       goto error_out;
1400     }
1401     Delay(10);
1402   }
1403
1404   new_joystick_xright = joy_ctrl.x;
1405   new_joystick_ylower = joy_ctrl.y;
1406
1407   ClearWindow();
1408   DrawText(SX+32, SY+16+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
1409   DrawText(SX+16, SY+16+8*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1410   BackToFront();
1411
1412 #ifdef __FreeBSD__
1413   joy_ctrl.b1 = joy_ctrl.b2 = 0;
1414 #else
1415   joy_ctrl.buttons = 0;
1416 #endif
1417   while(Joystick() & JOY_BUTTON);
1418 #ifdef __FreeBSD__
1419   while(!(joy_ctrl.b1 || joy_ctrl.b2))
1420 #else
1421   while(!joy_ctrl.buttons)
1422 #endif
1423   {
1424     if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1425     {
1426       joystick_status=JOYSTICK_OFF;
1427       goto error_out;
1428     }
1429     Delay(10);
1430   }
1431
1432   new_joystick_xmiddle = joy_ctrl.x;
1433   new_joystick_ymiddle = joy_ctrl.y;
1434
1435   joystick[setup.joystick_nr].xleft = new_joystick_xleft;
1436   joystick[setup.joystick_nr].yupper = new_joystick_yupper;
1437   joystick[setup.joystick_nr].xright = new_joystick_xright;
1438   joystick[setup.joystick_nr].ylower = new_joystick_ylower;
1439   joystick[setup.joystick_nr].xmiddle = new_joystick_xmiddle;
1440   joystick[setup.joystick_nr].ymiddle = new_joystick_ymiddle;
1441
1442   CheckJoystickData();
1443
1444   DrawSetupScreen();
1445   while(Joystick() & JOY_BUTTON);
1446   return;
1447
1448 #endif
1449   error_out:
1450
1451 #ifdef MSDOS
1452   joy_nr[0] = '#';
1453   joy_nr[1] = SETUP_2ND_JOYSTICK_ON(local_player->setup)+49;
1454   joy_nr[2] = '\0';
1455
1456   remove_joystick();
1457   ClearWindow();
1458   DrawText(SX+32, SY+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
1459   DrawText(SX+16+7*32, SY+8*32, joy_nr, FS_BIG,FC_YELLOW);
1460   DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
1461   BackToFront();
1462
1463   for(clear_keybuf();!keypressed(););
1464   install_joystick(JOY_TYPE_2PADS);
1465
1466   ClearWindow();
1467   DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1468   DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
1469   DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
1470   BackToFront();
1471
1472   for(clear_keybuf();!keypressed(););
1473   calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
1474
1475   ClearWindow();
1476   DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1477   DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
1478   DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
1479   BackToFront();
1480
1481   for(clear_keybuf();!keypressed(););
1482   calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
1483
1484   DrawSetupScreen();
1485   return;
1486 #endif
1487
1488   ClearWindow();
1489   DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
1490   DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
1491   BackToFront();
1492   Delay(3000);
1493   DrawSetupScreen();
1494 }
1495
1496 void HandleGameActions(byte player_action)
1497 {
1498   if (game_status != PLAYING)
1499     return;
1500
1501   if (local_player->LevelSolved)
1502     GameWon();
1503
1504   if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
1505     TapeStop();
1506
1507   GameActions(player_action);
1508
1509   BackToFront();
1510 }
1511
1512 void HandleVideoButtons(int mx, int my, int button)
1513 {
1514   if (game_status != MAINMENU && game_status != PLAYING)
1515     return;
1516
1517   switch(CheckVideoButtons(mx,my,button))
1518   {
1519     case BUTTON_VIDEO_EJECT:
1520       TapeStop();
1521       if (TAPE_IS_EMPTY(tape))
1522       {
1523         LoadLevelTape(level_nr);
1524         if (TAPE_IS_EMPTY(tape))
1525           Request("No tape for this level !",REQ_CONFIRM);
1526       }
1527       else
1528       {
1529         if (tape.changed)
1530           SaveLevelTape(tape.level_nr);
1531         TapeErase();
1532       }
1533       DrawCompleteVideoDisplay();
1534       break;
1535
1536     case BUTTON_VIDEO_STOP:
1537       TapeStop();
1538       break;
1539
1540     case BUTTON_VIDEO_PAUSE:
1541       TapeTogglePause();
1542       break;
1543
1544     case BUTTON_VIDEO_REC:
1545       if (TAPE_IS_STOPPED(tape))
1546       {
1547         TapeStartRecording();
1548
1549         if (options.network)
1550           SendToServer_StartPlaying();
1551         else
1552         {
1553           game_status = PLAYING;
1554           InitGame();
1555         }
1556       }
1557       else if (tape.pausing)
1558       {
1559         if (tape.playing)       /* PLAYING -> PAUSING -> RECORDING */
1560         {
1561           tape.pos[tape.counter].delay = tape.delay_played;
1562           tape.playing = FALSE;
1563           tape.recording = TRUE;
1564           tape.changed = TRUE;
1565
1566           DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0);
1567         }
1568         else
1569           TapeTogglePause();
1570       }
1571       break;
1572
1573     case BUTTON_VIDEO_PLAY:
1574       if (TAPE_IS_EMPTY(tape))
1575         break;
1576
1577       if (TAPE_IS_STOPPED(tape))
1578       {
1579         TapeStartPlaying();
1580
1581         game_status = PLAYING;
1582         InitGame();
1583       }
1584       else if (tape.playing)
1585       {
1586         if (tape.pausing)                       /* PAUSE -> PLAY */
1587           TapeTogglePause();
1588         else if (!tape.fast_forward)            /* PLAY -> FAST FORWARD PLAY */
1589         {
1590           tape.fast_forward = TRUE;
1591           DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0);
1592         }
1593         else if (!tape.pause_before_death)      /* FFWD PLAY -> + AUTO PAUSE */
1594         {
1595           tape.pause_before_death = TRUE;
1596           DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, VIDEO_DISPLAY_LABEL_ONLY);
1597         }
1598         else                                    /* -> NORMAL PLAY */
1599         {
1600           tape.fast_forward = FALSE;
1601           tape.pause_before_death = FALSE;
1602           DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PAUSE_OFF, 0);
1603         }
1604       }
1605       break;
1606
1607     default:
1608       break;
1609   }
1610
1611   BackToFront();
1612 }
1613
1614 void HandleSoundButtons(int mx, int my, int button)
1615 {
1616   if (game_status != PLAYING)
1617     return;
1618
1619   switch(CheckSoundButtons(mx,my,button))
1620   {
1621     case BUTTON_SOUND_MUSIC:
1622       if (setup.sound_music_on)
1623       { 
1624         setup.sound_music_on = FALSE;
1625         local_player->setup &= ~SETUP_SOUND_MUSIC;
1626         FadeSound(background_loop[level_nr % num_bg_loops]);
1627         DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
1628       }
1629       else if (sound_loops_allowed)
1630       { 
1631         setup.sound_on = setup.sound_music_on = TRUE;
1632         local_player->setup |= (SETUP_SOUND | SETUP_SOUND_MUSIC);
1633         PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
1634         DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
1635       }
1636       else
1637         DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
1638       break;
1639
1640     case BUTTON_SOUND_LOOPS:
1641       if (setup.sound_loops_on)
1642       { 
1643         setup.sound_loops_on = FALSE;
1644         local_player->setup &= ~SETUP_SOUND_LOOPS;
1645         DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
1646       }
1647       else if (sound_loops_allowed)
1648       { 
1649         setup.sound_on = setup.sound_loops_on = TRUE;
1650         local_player->setup |= (SETUP_SOUND | SETUP_SOUND_LOOPS);
1651         DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
1652       }
1653       else
1654         DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
1655       break;
1656
1657     case BUTTON_SOUND_SIMPLE:
1658       if (setup.sound_simple_on)
1659       { 
1660         setup.sound_simple_on = FALSE;
1661         local_player->setup &= ~SETUP_SOUND;
1662         DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
1663       }
1664       else if (sound_status==SOUND_AVAILABLE)
1665       { 
1666         setup.sound_on = setup.sound_simple_on = TRUE;
1667         local_player->setup |= SETUP_SOUND;
1668         DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON);
1669       }
1670       else
1671         DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
1672       break;
1673
1674     default:
1675       break;
1676   }
1677
1678   BackToFront();
1679 }
1680
1681 void HandleGameButtons(int mx, int my, int button)
1682 {
1683   if (game_status != PLAYING)
1684     return;
1685
1686   switch(CheckGameButtons(mx,my,button))
1687   {
1688     case BUTTON_GAME_STOP:
1689       if (AllPlayersGone)
1690       {
1691         CloseDoor(DOOR_CLOSE_1);
1692         game_status = MAINMENU;
1693         DrawMainMenu();
1694         break;
1695       }
1696
1697       if (Request("Do you really want to quit the game ?",
1698                   REQ_ASK | REQ_STAY_CLOSED))
1699       { 
1700         if (options.network)
1701           SendToServer_StopPlaying();
1702         else
1703         {
1704           game_status = MAINMENU;
1705           DrawMainMenu();
1706         }
1707       }
1708       else
1709         OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1710       break;
1711
1712     case BUTTON_GAME_PAUSE:
1713       if (options.network)
1714       {
1715         if (tape.pausing)
1716           SendToServer_ContinuePlaying();
1717         else
1718           SendToServer_PausePlaying();
1719       }
1720       else
1721         TapeTogglePause();
1722
1723       /*
1724       if (tape.pausing)
1725       {
1726         if (options.network)
1727           SendToServer_ContinuePlaying();
1728         else
1729         {
1730           tape.pausing = FALSE;
1731           DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
1732         }
1733       }
1734       else
1735       {
1736         if (options.network)
1737           SendToServer_PausePlaying();
1738         else
1739         {
1740           tape.pausing = TRUE;
1741           DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
1742         }
1743       }
1744       */
1745
1746       break;
1747
1748     case BUTTON_GAME_PLAY:
1749       if (tape.pausing)
1750       {
1751         if (options.network)
1752           SendToServer_ContinuePlaying();
1753         else
1754         {
1755           tape.pausing = FALSE;
1756           DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
1757         }
1758       }
1759       break;
1760
1761     default:
1762       break;
1763   }
1764
1765   BackToFront();
1766 }