rnd-19981005-1
[rocksndiamonds.git] / src / screens.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  screens.c                                               *
12 ***********************************************************/
13
14 #include "screens.h"
15 #include "events.h"
16 #include "sound.h"
17 #include "game.h"
18 #include "tools.h"
19 #include "editor.h"
20 #include "misc.h"
21 #include "files.h"
22 #include "buttons.h"
23 #include "tape.h"
24 #include "joystick.h"
25 #include "cartoons.h"
26 #include "network.h"
27
28 #ifdef MSDOS
29 extern unsigned char get_ascii(KeySym);
30 #endif
31
32 void DrawHeadline()
33 {
34   int x1 = SX+(SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2;
35   int y1 = SY+8;
36   int x2 = SX+(SXSIZE - strlen(COPYRIGHT_STRING) * FONT2_XSIZE) / 2;
37   int y2 = SY+46;
38
39   DrawText(x1,y1, GAMETITLE_STRING, FS_BIG,FC_YELLOW);
40   DrawText(x2,y2, COPYRIGHT_STRING, FS_SMALL,FC_RED);
41 }
42
43 void DrawMainMenu()
44 {
45   int i;
46
47   FadeSounds();
48   GetPlayerConfig();
49   LoadLevel(level_nr);
50
51   ClearWindow();
52   DrawHeadline();
53   DrawText(SX+32, SY+64, "Name:",FS_BIG,FC_GREEN);
54   DrawText(SX+192,SY+64, local_player->alias_name,FS_BIG,FC_RED);
55   DrawText(SX+32, SY+96, "Level:",FS_BIG,FC_GREEN);
56   DrawText(SX+352,SY+96, int2str(level_nr,3),FS_BIG,
57            (level_nr<leveldir[leveldir_nr].levels ? FC_RED : FC_YELLOW));
58   DrawText(SX+32, SY+128,"Hall Of Fame",FS_BIG,FC_GREEN);
59   DrawText(SX+32, SY+160,"Level Creator",FS_BIG,FC_GREEN);
60   DrawText(SY+32, SY+192,"Info Screen",FS_BIG,FC_GREEN);
61   DrawText(SX+32, SY+224,"Start Game",FS_BIG,FC_GREEN);
62   DrawText(SX+32, SY+256,"Setup",FS_BIG,FC_GREEN);
63   DrawText(SX+32, SY+288,"Quit",FS_BIG,FC_GREEN);
64
65   DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
66
67   for(i=2;i<10;i++)
68     DrawGraphic(0,i,GFX_KUGEL_BLAU);
69   DrawGraphic(10,3,GFX_PFEIL_L);
70   DrawGraphic(14,3,GFX_PFEIL_R);
71
72   DrawText(SX+40+16,SY+326,"A Game by Artsoft Entertainment",FS_SMALL,FC_BLUE);
73   DrawText(SX+40+16,SY+344,"Graphics: Deluxe Paint IV Amiga",
74            FS_SMALL,FC_BLUE);
75   DrawText(SX+60+16,SY+362,"Sounds: AudioMaster IV Amiga",
76            FS_SMALL,FC_BLUE);
77
78   FadeToFront();
79   InitAnimation();
80   HandleMainMenu(0,0,0,0,MB_MENU_INITIALIZE);
81
82   TapeStop();
83   if (TAPE_IS_EMPTY(tape))
84     LoadLevelTape(level_nr);
85   DrawCompleteVideoDisplay();
86
87   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
88
89   ClearEventQueue();
90   XAutoRepeatOn(display);
91 }
92
93 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
94 {
95   static int choice = 3;
96   static int redraw = TRUE;
97   int x = (mx+32-SX)/32, y = (my+32-SY)/32;
98
99   if (redraw || button == MB_MENU_INITIALIZE)
100   {
101     DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
102     redraw = FALSE;
103   }
104
105   if (button == MB_MENU_INITIALIZE)
106     return;
107
108   if (dx || dy)
109   {
110     if (dx && choice==4)
111     {
112       x = (dx<0 ? 11 : 15);
113       y = 4;
114     }
115     else if (dy)
116     {
117       x = 1;
118       y = choice+dy;
119     }
120     else
121       x = y = 0;
122
123     if (y<3)
124       y = 3;
125     else if (y>10)
126       y = 10;
127   }
128
129   if (!mx && !my && !dx && !dy)
130   {
131     x = 1;
132     y = choice;
133   }
134
135   if (y==4 && ((x==11 && level_nr>0) ||
136                (x==15 && level_nr<leveldir[leveldir_nr].levels)) &&
137       button)
138   {
139     static long level_delay = 0;
140     int step = (button==1 ? 1 : button==2 ? 5 : 10);
141     int new_level_nr, old_level_nr = level_nr;
142
143     new_level_nr = level_nr + (x==11 ? -step : +step);
144     if (new_level_nr<0)
145       new_level_nr = 0;
146     if (new_level_nr>leveldir[leveldir_nr].levels-1)
147       new_level_nr = leveldir[leveldir_nr].levels-1;
148
149     if (old_level_nr==new_level_nr || !DelayReached(&level_delay,150))
150       goto out;
151
152     level_nr = new_level_nr;
153
154     if (level_nr > local_player->handicap)
155       level_nr = local_player->handicap;
156
157     DrawTextExt(drawto,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED);
158     DrawTextExt(window,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED);
159
160     LoadLevel(level_nr);
161     DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
162
163     TapeErase();
164     LoadLevelTape(level_nr);
165     DrawCompleteVideoDisplay();
166
167     /* needed because DrawMicroLevel() takes some time */
168     BackToFront();
169     XSync(display,FALSE);
170     DelayReached(&level_delay,0);       /* reset delay counter */
171   }
172   else if (x==1 && y>=3 && y<=10)
173   {
174     if (button)
175     {
176       if (y!=choice)
177       {
178         DrawGraphic(0,y-1,GFX_KUGEL_ROT);
179         DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
180       }
181       choice = y;
182     }
183     else
184     {
185       if (y==3)
186       {
187         game_status = TYPENAME;
188         HandleTypeName(strlen(local_player->alias_name),0);
189       }
190       else if (y==4)
191       {
192         if (num_leveldirs)
193         {
194           game_status = CHOOSELEVEL;
195           SavePlayerInfo(PLAYER_LEVEL);
196           DrawChooseLevel();
197         }
198       }
199       else if (y==5)
200       {
201         game_status = HALLOFFAME;
202         DrawHallOfFame(-1);
203       }
204       else if (y==6)
205       {
206         game_status = LEVELED;
207         if (leveldir[leveldir_nr].readonly)
208           Request("This level is read only !",REQ_CONFIRM);
209         DrawLevelEd();
210       }
211       else if (y==7)
212       {
213         game_status = HELPSCREEN;
214         DrawHelpScreen();
215       }
216       else if (y==8)
217       {
218         if (standalone)
219         {
220           if (autorecord_on)
221             TapeStartRecording();
222
223           game_status = PLAYING;
224           InitGame();
225         }
226         else
227           SendToServer_StartPlaying();
228       }
229       else if (y==9)
230       {
231         game_status = SETUP;
232         DrawSetupScreen();
233       }
234       else if (y==10)
235       {
236         SavePlayerInfo(PLAYER_LEVEL);
237         if (Request("Do you really want to quit ?",REQ_ASK|REQ_STAY_CLOSED))
238           game_status = EXITGAME;
239       }
240
241       if (!button)
242         redraw = TRUE;
243     }
244   }
245   BackToFront();
246
247   out:
248
249   if (game_status==MAINMENU)
250     DoAnimation();
251 }
252
253 #define MAX_HELPSCREEN_ELS      10
254 #define HA_NEXT                 -999
255 #define HA_END                  -1000
256
257 static long helpscreen_state;
258 static int helpscreen_step[MAX_HELPSCREEN_ELS];
259 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
260 static int helpscreen_delay[MAX_HELPSCREEN_ELS];
261 static int helpscreen_action[] =
262 {
263   GFX_SPIELER1_DOWN,4,2,
264   GFX_SPIELER1_UP,4,2,
265   GFX_SPIELER1_LEFT,4,2,
266   GFX_SPIELER1_RIGHT,4,2,
267   GFX_SPIELER1_PUSH_LEFT,4,2,
268   GFX_SPIELER1_PUSH_RIGHT,4,2,                                  HA_NEXT,
269   GFX_ERDREICH,1,100,                                           HA_NEXT,
270   GFX_LEERRAUM,1,100,                                           HA_NEXT,
271   GFX_MORAST_LEER,1,100,                                        HA_NEXT,
272   GFX_BETON,1,100,                                              HA_NEXT,
273   GFX_MAUERWERK,1,100,                                          HA_NEXT,
274   GFX_MAUER_R1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
275   GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,      HA_NEXT,
276   GFX_UNSICHTBAR,1,100,                                         HA_NEXT,
277   GFX_FELSBODEN,1,100,                                          HA_NEXT,
278   GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4,                        HA_NEXT,
279   GFX_EDELSTEIN,2,5,                                            HA_NEXT,
280   GFX_DIAMANT,2,5,                                              HA_NEXT,
281   GFX_EDELSTEIN_BD,2,5,                                         HA_NEXT,
282   GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
283   GFX_EDELSTEIN_LILA,2,5,                                       HA_NEXT,
284   GFX_FELSBROCKEN,4,5,                                          HA_NEXT,
285   GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10,         HA_NEXT,
286   GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10,  HA_NEXT,
287   GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10,     HA_NEXT,
288   GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10,       HA_NEXT,
289   GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
290   GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
291   GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
292   GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
293   GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
294   GFX_EDELSTEIN_LILA,1,10,                                      HA_NEXT,
295   GFX_GEBLUBBER,4,4,                                            HA_NEXT,
296   GFX_SCHLUESSEL1,4,25,                                         HA_NEXT,
297   GFX_PFORTE1,4,25,                                             HA_NEXT,
298   GFX_PFORTE1X,4,25,                                            HA_NEXT,
299   GFX_DYNAMIT_AUS,1,100,                                        HA_NEXT,
300   GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10,        HA_NEXT,
301   GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
302   GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
303   GFX_LEERRAUM,1,10,                                            HA_NEXT,
304   GFX_DYNABOMB_NR,1,100,                                        HA_NEXT,
305   GFX_DYNABOMB_SZ,1,100,                                        HA_NEXT,
306   GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
307   GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
308   GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
309   GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3,      HA_NEXT,
310   GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
311   GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
312   GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
313   GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1,         HA_NEXT,
314   GFX_BUTTERFLY,2,2,                                            HA_NEXT,
315   GFX_FIREFLY,2,2,                                              HA_NEXT,
316   GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
317   GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
318   GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
319   GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3,         HA_NEXT,
320   GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
321   GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1,                         HA_NEXT,
322   GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
323   GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1,                       HA_NEXT,
324   GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
325   GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1,                             HA_NEXT,
326   GFX_MAULWURF_DOWN,4,2,
327   GFX_MAULWURF_UP,4,2,
328   GFX_MAULWURF_LEFT,4,2,
329   GFX_MAULWURF_RIGHT,4,2,                                       HA_NEXT,
330   GFX_PINGUIN_DOWN,4,2,
331   GFX_PINGUIN_UP,4,2,
332   GFX_PINGUIN_LEFT,4,2,
333   GFX_PINGUIN_RIGHT,4,2,                                        HA_NEXT,
334   GFX_SCHWEIN_DOWN,4,2,
335   GFX_SCHWEIN_UP,4,2,
336   GFX_SCHWEIN_LEFT,4,2,
337   GFX_SCHWEIN_RIGHT,4,2,                                        HA_NEXT,
338   GFX_DRACHE_DOWN,4,2,
339   GFX_DRACHE_UP,4,2,
340   GFX_DRACHE_LEFT,4,2,
341   GFX_DRACHE_RIGHT,4,2,                                         HA_NEXT,
342   GFX_SONDE_START,8,1,                                          HA_NEXT,
343   GFX_ABLENK,4,1,                                               HA_NEXT,
344   GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25,                       HA_NEXT,
345   GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25,                       HA_NEXT,
346   GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10,     HA_NEXT,
347   GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50,                   HA_NEXT,
348   GFX_AMOEBE_LEBT,4,40,                                         HA_NEXT,
349   GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2,                       HA_NEXT,
350   GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
351   GFX_DIAMANT,1,10,                                             HA_NEXT,
352   GFX_LIFE,1,100,                                               HA_NEXT,
353   GFX_LIFE_ASYNC,1,100,                                         HA_NEXT,
354   GFX_SIEB_LEER,4,2,                                            HA_NEXT,
355   GFX_SIEB2_LEER,4,2,                                           HA_NEXT,
356   GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
357   GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
358   GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2,                 HA_NEXT,
359   GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
360   GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2,                 HA_NEXT,
361   HA_END
362 };
363 static char *helpscreen_eltext[][2] =
364 {
365  {"THE HERO:",                          "(Is _this_ guy good old Rockford?)"},
366  {"Normal sand:",                       "You can dig through it"},
367  {"Empty field:",                       "You can walk through it"},
368  {"Quicksand: You cannot pass it,",     "but rocks can fall though it"},
369  {"Massive Wall:",                      "Nothing can go through it"},
370  {"Normal Wall: You can't go through",  "it, but you can bomb it away"},
371  {"Growing Wall: Grows to the left or", "right if there is an empty field"},
372  {"Invisible Wall: Behaves like normal","wall, but is invisible"},
373  {"Old Wall: Like normal wall, but",    "some things can fall down from it"},
374  {"Letter Wall: Looks like a letter,",  "behaves like a normal wall"},
375  {"Emerald: You must collect enough of","them to finish a level"},
376  {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
377  {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
378  {"Colorful Gems:",                     "Seem to behave like Emeralds"},
379  {"Rock: Smashes several things;",      "Can be moved by the player"},
380  {"Bomb: You can move it, but be",      "careful when dropping it"},
381  {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
382  {"Wall with an emerald inside:",       "Bomb the wall away to get it"},
383  {"Wall with a diamond inside:",        "Bomb the wall away to get it"},
384  {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
385  {"Wall with colorful gem inside:",     "Bomb the wall away to get it"},
386  {"Acid: Things that fall in are gone", "forever (including our hero)"},
387  {"Key: Opens the door that has the",   "same color (red/yellow/green/blue)"},
388  {"Door: Can be opened by the key",     "with the same color"},
389  {"Door: You have to find out the",     "right color of the key for it"},
390  {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
391  {"Dynamite: This one explodes after",  "a few seconds"},
392  {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
393  {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
394  {"Dyna Bomb: Increases the size of",   "explosion of dyna bombs"},
395  {"Spaceship: Moves at the left side",  "of walls; don't touch it!"},
396  {"Bug: Moves at the right side",       "of walls; don't touch it!"},
397  {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
398  {"Firefly: Moves at the left side",    "of walls; don't touch it!"},
399  {"Pacman: Eats the amoeba and you,",   "if you're not careful"},
400  {"Cruncher: Eats diamonds and you,",   "if you're not careful"},
401  {"Cruncher (BD style):",               "Eats almost everything"},
402  {"Robot: Tries to kill the player",    ""},
403  {"The mole: You must guide him savely","to the exit; he will follow you"},
404  {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
405  {"The Pig: Harmless, but eats all",    "gems it can get"},
406  {"The Dragon: Breathes fire,",         "especially to some monsters"},
407  {"Sonde: Follows you everywhere;",     "harmless, but may block your way"},
408  {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
409  {"Light Bulb: All of them must be",    "switched on to finish a level"},
410  {"Extra Time Orb: Adds some seconds",  "to the time available for the level"},
411  {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
412  {"Dead Amoeba: Does not grow, but",    "can still kill bugs and spaceships"},
413  {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
414  {"Dropping Amoeba: This one makes",    "drops that grow to a new amoeba"},
415  {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
416  {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
417  {"Biomaze: A bit like the 'Game Of",   "Life', but builds crazy mazes"},
418  {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
419  {"Magic Wall (BD style):",             "Changes rocks and BD style diamonds"},
420  {"Exit door: Opens if you have enough","emeralds to finish the level"},
421  {"Open exit door: Enter here to leave","the level and exit the actual game"},
422 };
423 static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
424
425 static char *helpscreen_music[][3] =
426 {
427   { "Alchemy",                  "Ian Boddy",            "Drive" },
428   { "The Chase",                "Propaganda",           "A Secret Wish" },
429   { "Network 23",               "Tangerine Dream",      "Exit" },
430   { "Czardasz",                 "Robert Pieculewicz",   "Czardasz" },
431   { "21st Century Common Man",  "Tangerine Dream",      "Tyger" },
432   { "Voyager",                  "The Alan Parsons Project","Pyramid" },
433   { "Twilight Painter",         "Tangerine Dream",      "Heartbreakers" }
434 };
435 static int helpscreen_musicpos;
436
437 void DrawHelpScreenElAction(int start)
438 {
439   int i = 0, j = 0;
440   int frame, graphic;
441   int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
442
443   while(helpscreen_action[j] != HA_END)
444   {
445     if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
446       break;
447     else if (i<start || helpscreen_delay[i-start])
448     {
449       if (i>=start && helpscreen_delay[i-start])
450         helpscreen_delay[i-start]--;
451
452       while(helpscreen_action[j] != HA_NEXT)
453         j++;
454       j++;
455       i++;
456       continue;
457     }
458
459     j += 3*helpscreen_step[i-start];
460     graphic = helpscreen_action[j++];
461
462     if (helpscreen_frame[i-start])
463     {
464       frame = helpscreen_action[j++] - helpscreen_frame[i-start];
465       helpscreen_frame[i-start]--;
466     }
467     else
468     {
469       frame = 0;
470       helpscreen_frame[i-start] = helpscreen_action[j++]-1;
471     }
472
473     helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
474
475     if (helpscreen_action[j] == HA_NEXT)
476     {
477       if (!helpscreen_frame[i-start])
478         helpscreen_step[i-start] = 0;
479     }
480     else
481     {
482       if (!helpscreen_frame[i-start])
483         helpscreen_step[i-start]++;
484       while(helpscreen_action[j] != HA_NEXT)
485         j++;
486     }
487     j++;
488
489     DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame);
490     i++;
491   }
492
493   for(i=2;i<16;i++)
494   {
495     MarkTileDirty(0,i);
496     MarkTileDirty(1,i);
497   }
498 }
499
500 void DrawHelpScreenElText(int start)
501 {
502   int i;
503   int xstart = SX+56, ystart = SY+65+2*32, ystep = TILEY+4;
504   char text[FULL_SXSIZE/FONT2_XSIZE+10];
505
506   ClearWindow();
507   DrawHeadline();
508
509   sprintf(text,"The game elements:");
510   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
511            text,FS_SMALL,FC_GREEN);
512
513   for(i=start;i<start+MAX_HELPSCREEN_ELS && i<num_helpscreen_els;i++)
514   {
515     DrawText(xstart,ystart+(i-start)*ystep+(*helpscreen_eltext[i][1] ? 0 : 8),
516              helpscreen_eltext[i][0],FS_SMALL,FC_YELLOW);
517     DrawText(xstart,ystart+(i-start)*ystep+16,
518              helpscreen_eltext[i][1],FS_SMALL,FC_YELLOW);
519   }
520
521   sprintf(text,"Press any key or button for next page");
522   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
523            text,FS_SMALL,FC_BLUE);
524 }
525
526 void DrawHelpScreenMusicText(int num)
527 {
528   int ystart = 150, ystep = 30;
529   char text[FULL_SXSIZE/FONT2_XSIZE+10];
530
531   FadeSounds();
532   ClearWindow();
533   DrawHeadline();
534
535   sprintf(text,"The game background music loops:");
536   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
537            text,FS_SMALL,FC_GREEN);
538
539   sprintf(text,"Excerpt from");
540   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+0*ystep,
541            text,FS_SMALL,FC_YELLOW);
542   sprintf(text,"%c%s%c",'\"',helpscreen_music[num][0],'\"');
543   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+1*ystep,
544            text,FS_SMALL,FC_RED);
545   sprintf(text,"by");
546   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+2*ystep,
547            text,FS_SMALL,FC_YELLOW);
548   sprintf(text,"%s",helpscreen_music[num][1]);
549   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+3*ystep,
550            text,FS_SMALL,FC_RED);
551   sprintf(text,"from the album");
552   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep,
553            text,FS_SMALL,FC_YELLOW);
554   sprintf(text,"%c%s%c",'\"',helpscreen_music[num][2],'\"');
555   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+5*ystep,
556            text,FS_SMALL,FC_RED);
557
558   sprintf(text,"Press any key or button for next page");
559   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
560            text,FS_SMALL,FC_BLUE);
561
562   PlaySoundLoop(background_loop[num]);
563 }
564
565 void DrawHelpScreenCreditsText()
566 {
567   int ystart = 150, ystep = 30;
568   char text[FULL_SXSIZE/FONT2_XSIZE+10];
569
570   FadeSounds();
571   ClearWindow();
572   DrawHeadline();
573
574   sprintf(text,"Program information:");
575   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
576            text,FS_SMALL,FC_GREEN);
577
578   sprintf(text,"This game is Freeware!");
579   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+0*ystep,
580            text,FS_SMALL,FC_YELLOW);
581   sprintf(text,"If you like it, send e-mail to:");
582   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+1*ystep,
583            text,FS_SMALL,FC_YELLOW);
584   sprintf(text,"aeglos@valinor.owl.de");
585   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+2*ystep,
586            text,FS_SMALL,FC_RED);
587   sprintf(text,"or SnailMail to:");
588   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+3*ystep,
589            text,FS_SMALL,FC_YELLOW);
590   sprintf(text,"Holger Schemel");
591   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep,
592            text,FS_SMALL,FC_RED);
593   sprintf(text,"Sennehof 28");
594   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+20,
595            text,FS_SMALL,FC_RED);
596   sprintf(text,"33659 Bielefeld");
597   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+40,
598            text,FS_SMALL,FC_RED);
599   sprintf(text,"Germany");
600   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+60,
601            text,FS_SMALL,FC_RED);
602
603   sprintf(text,"If you have created new levels,");
604   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+7*ystep,
605            text,FS_SMALL,FC_YELLOW);
606   sprintf(text,"send them to me to include them!");
607   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+8*ystep,
608            text,FS_SMALL,FC_YELLOW);
609   sprintf(text,":-)");
610   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+9*ystep,
611            text,FS_SMALL,FC_YELLOW);
612
613   sprintf(text,"Press any key or button for main menu");
614   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
615            text,FS_SMALL,FC_BLUE);
616 }
617
618 void DrawHelpScreen()
619 {
620   int i;
621
622   CloseDoor(DOOR_CLOSE_2);
623
624   for(i=0;i<MAX_HELPSCREEN_ELS;i++)
625     helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
626   helpscreen_musicpos = 0;
627   helpscreen_state = 0;
628   DrawHelpScreenElText(0);
629   DrawHelpScreenElAction(0);
630
631   FadeToFront();
632   InitAnimation();
633   PlaySoundLoop(SND_RHYTHMLOOP);
634 }
635
636 void HandleHelpScreen(int button)
637 {
638   static long hs_delay = 0;
639   int num_helpscreen_els_pages =
640     (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
641   int button_released = !button;
642   int i;
643
644   if (button_released)
645   {
646     if (helpscreen_state<num_helpscreen_els_pages-1)
647     {
648       for(i=0;i<MAX_HELPSCREEN_ELS;i++)
649         helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
650       helpscreen_state++;
651       DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
652       DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
653     }
654     else if (helpscreen_state<num_helpscreen_els_pages+num_bg_loops-1)
655     {
656       helpscreen_state++;
657       DrawHelpScreenMusicText(helpscreen_state-num_helpscreen_els_pages);
658     }
659     else if (helpscreen_state==num_helpscreen_els_pages+num_bg_loops-1)
660     {
661       helpscreen_state++;
662       DrawHelpScreenCreditsText();
663     }
664     else
665     {
666       FadeSounds();
667       DrawMainMenu();
668       game_status = MAINMENU;
669     }
670   }
671   else
672   {
673     if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2))
674     {
675       if (helpscreen_state<num_helpscreen_els_pages)
676         DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
677     }
678     DoAnimation();
679   }
680
681   BackToFront();
682 }
683
684 void CheckCheat()
685 {
686   int old_handicap = local_player->handicap;
687
688   if (!strcmp(local_player->alias_name,"Artsoft"))
689     local_player->handicap = leveldir[leveldir_nr].levels-1;
690
691   if (local_player->handicap != old_handicap)
692   {
693     SavePlayerInfo(PLAYER_LEVEL);
694     level_nr = local_player->handicap;
695   }
696 }
697
698 void HandleTypeName(int newxpos, KeySym key)
699 {
700   static int xpos = 0, ypos = 2;
701   unsigned char ascii;
702
703   if (newxpos)
704   {
705     xpos = newxpos;
706     DrawText(SX+6*32, SY+ypos*32, local_player->alias_name, FS_BIG, FC_YELLOW);
707     DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
708     return;
709   }
710
711 #ifndef MSDOS
712   if ((key>=XK_A && key<=XK_Z) || (key>=XK_a && key<=XK_z && 
713       xpos<MAX_NAMELEN-1))
714   {
715     if (key>=XK_A && key<=XK_Z)
716       ascii = 'A'+(char)(key-XK_A);
717     if (key>=XK_a && key<=XK_z)
718       ascii = 'a'+(char)(key-XK_a);
719 #else
720   if((ascii = get_ascii(key)) && xpos<MAX_NAMELEN-1)
721   {
722 #endif
723     local_player->alias_name[xpos] = ascii;
724     local_player->alias_name[xpos+1] = 0;
725     xpos++;
726     DrawTextExt(drawto,gc,SX+6*32,SY+ypos*32,
727                 local_player->alias_name,FS_BIG,FC_YELLOW);
728     DrawTextExt(window,gc,SX+6*32,SY+ypos*32,
729                 local_player->alias_name,FS_BIG,FC_YELLOW);
730     DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
731   }
732   else if ((key==XK_Delete || key==XK_BackSpace) && xpos>0)
733   {
734     xpos--;
735     local_player->alias_name[xpos] = 0;
736     DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
737     DrawGraphic(xpos+7,ypos,GFX_LEERRAUM);
738   }
739   else if (key==XK_Return && xpos>0)
740   {
741     DrawText(SX+6*32,SY+ypos*32,local_player->alias_name,FS_BIG,FC_RED);
742     DrawGraphic(xpos+6,ypos,GFX_LEERRAUM);
743     SavePlayerInfo(PLAYER_SETUP);
744     CheckCheat();
745
746     game_status = MAINMENU;
747 /*
748     DrawMainMenu();
749 */
750
751   }
752   BackToFront();
753 }
754
755 void DrawChooseLevel()
756 {
757   int i;
758
759   CloseDoor(DOOR_CLOSE_2);
760
761   ClearWindow();
762   DrawText(SX,SY,"Level Directories",FS_BIG,FC_GREEN);
763   for(i=0;i<num_leveldirs;i++)
764   {
765     DrawText(SX+32,SY+(i+2)*32,leveldir[i].name,FS_BIG,FC_YELLOW);
766     DrawGraphic(0,i+2,GFX_KUGEL_BLAU);
767   }
768
769   FadeToFront();
770   InitAnimation();
771   HandleChooseLevel(0,0,0,0,MB_MENU_INITIALIZE);
772 }
773
774 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
775 {
776   static int choice = 3;
777   static int redraw = TRUE;
778   int x = (mx+32-SX)/32, y = (my+32-SY)/32;
779
780   if (button == MB_MENU_INITIALIZE)
781   {
782     redraw = TRUE;
783     choice = leveldir_nr + 3;
784   }
785
786   if (redraw)
787   {
788     DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
789     redraw = FALSE;
790   }
791
792   if (button == MB_MENU_INITIALIZE)
793     return;
794
795   if (dx || dy)
796   {
797     if (dy)
798     {
799       x = 1;
800       y = choice+dy;
801     }
802     else
803       x = y = 0;
804
805     if (y<3)
806       y = 3;
807     else if (y>num_leveldirs+2)
808       y = num_leveldirs+2;
809   }
810
811   if (!mx && !my && !dx && !dy)
812   {
813     x = 1;
814     y = choice;
815   }
816
817   if (x==1 && y>=3 && y<=num_leveldirs+2)
818   {
819     if (button)
820     {
821       if (y!=choice)
822       {
823         DrawGraphic(0,y-1,GFX_KUGEL_ROT);
824         DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
825       }
826       choice = y;
827     }
828     else
829     {
830       local_player->leveldir_nr = leveldir_nr = y-3;
831       LoadPlayerInfo(PLAYER_LEVEL);
832       SavePlayerInfo(PLAYER_SETUP);
833       CheckCheat();
834
835       TapeErase();
836       LoadLevelTape(level_nr);
837
838       game_status = MAINMENU;
839       DrawMainMenu();
840       redraw = TRUE;
841     }
842   }
843   BackToFront();
844
845   if (game_status==CHOOSELEVEL)
846     DoAnimation();
847 }
848
849 void DrawHallOfFame(int pos)
850 {
851   int y;
852   char txt[40];
853
854   CloseDoor(DOOR_CLOSE_2);
855
856   if (pos<0) 
857     LoadScore(level_nr);
858   ClearWindow();
859   DrawText(SX+64,SY+10,"Hall Of Fame",FS_BIG,FC_YELLOW);
860   sprintf(txt,"HighScores of Level %d",level_nr);
861   DrawText(SX+256-strlen(txt)*7,SY+48,txt,FS_SMALL,FC_RED);
862   for(y=0;y<MAX_SCORE_ENTRIES;y++)
863   {
864     DrawText(SX,SY+64+y*32,".................",FS_BIG,
865              (y==pos ? FC_RED : FC_GREEN));
866     DrawText(SX,SY+64+y*32,highscore[y].Name,FS_BIG,
867              (y==pos ? FC_RED : FC_GREEN));
868     DrawText(SX+12*32,SY+64+y*32,
869              int2str(highscore[y].Score,5),FS_BIG,
870              (y==pos ? FC_RED : FC_GREEN));
871   }
872
873   FadeToFront();
874   InitAnimation();
875   PlaySound(SND_HALLOFFAME);
876 }
877
878 void HandleHallOfFame(int button)
879 {
880   int button_released = !button;
881
882   if (button_released)
883   {
884     FadeSound(SND_HALLOFFAME);
885     game_status = MAINMENU;
886     DrawMainMenu();
887     BackToFront();
888   }
889   else
890     DoAnimation();
891 }
892
893 void DrawSetupScreen()
894 {
895   int i;
896   static struct setup
897   {
898     unsigned int bit;
899     char *text, *mode[2];
900     int color[2];
901   } setup[] =
902   {
903     {SETUP_SOUND,       "Sound:",       {"on", "off"},  {FC_YELLOW,FC_BLUE}},
904     {SETUP_SOUND_LOOPS, " Sound Loops:",{"on", "off"},  {FC_YELLOW,FC_BLUE}},
905     {SETUP_SOUND_MUSIC, " Game Music:", {"on", "off"},  {FC_YELLOW,FC_BLUE}},
906     {SETUP_TOONS,       "Toons:",       {"on", "off"},  {FC_YELLOW,FC_BLUE}},
907     {SETUP_DIRECT_DRAW, "Buffered gfx:",{"off","on" },  {FC_BLUE,FC_YELLOW}},
908     {SETUP_SCROLL_DELAY,"Scroll Delay:",{"on", "off"},  {FC_YELLOW,FC_BLUE}},
909     {SETUP_SOFT_SCROLL, "Soft Scroll.:",{"on", "off"},  {FC_YELLOW,FC_BLUE}},
910     {SETUP_FADING,      "Fading:",      {"on", "off"},  {FC_YELLOW,FC_BLUE}},
911     {SETUP_QUICK_DOORS, "Quick Doors:", {"on", "off"},  {FC_YELLOW,FC_BLUE}},
912     {SETUP_AUTO_RECORD, "Auto-Record:", {"on", "off"},  {FC_YELLOW,FC_BLUE}},
913     {SETUP_2ND_JOYSTICK,"Joystick:",    {"2nd","1st"},  {FC_YELLOW,FC_YELLOW}},
914     {0,                 "Cal. Joystick",{"",   ""},     {0,0}},
915     {0,                 "",             {"",   ""},     {0,0}},
916     {0,                 "Exit",         {"",   ""},     {0,0}},
917     {0,                 "Save and exit",{"",   ""},     {0,0}}
918   };
919
920   CloseDoor(DOOR_CLOSE_2);
921   ClearWindow();
922   DrawText(SX+16, SY+16,  "SETUP",FS_BIG,FC_YELLOW);
923
924   for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
925   {
926     int base = i - SETUP_SCREEN_POS_START;
927
928     if (i != SETUP_SCREEN_POS_EMPTY)
929     {
930       DrawGraphic(0,i,GFX_KUGEL_BLAU);
931       DrawText(SX+32,SY+i*32, setup[base].text, FS_BIG,FC_GREEN);
932     }
933
934     if (i < SETUP_SCREEN_POS_EMPTY)
935     {
936       int setting_bit = setup[base].bit;
937       int setting_pos = ((local_player->setup & setting_bit) != 0 ? 0 : 1);
938       DrawText(SX+14*32, SY+i*32,setup[base].mode[setting_pos],
939                FS_BIG,setup[base].color[setting_pos]);
940     }
941   }
942
943   FadeToFront();
944   InitAnimation();
945   HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
946 }
947
948 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
949 {
950   static int choice = 3;
951   static int redraw = TRUE;
952   int x = (mx+32-SX)/32, y = (my+32-SY)/32;
953   int pos_start = SETUP_SCREEN_POS_START + 1;
954   int pos_empty = SETUP_SCREEN_POS_EMPTY + 1;
955   int pos_end   = SETUP_SCREEN_POS_END   + 1;
956
957   if (button == MB_MENU_INITIALIZE)
958     redraw = TRUE;
959
960   if (redraw)
961   {
962     DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
963     redraw = FALSE;
964   }
965
966   if (button == MB_MENU_INITIALIZE)
967     return;
968
969   if (dx || dy)
970   {
971     if (dy)
972     {
973       x = 1;
974       y = choice+dy;
975     }
976     else
977       x = y = 0;
978
979     if (y == pos_empty)
980       y = (dy>0 ? pos_empty+1 : pos_empty-1);
981
982     if (y < pos_start)
983       y = pos_start;
984     else if (y > pos_end)
985       y = pos_end;
986   }
987
988   if (!mx && !my && !dx && !dy)
989   {
990     x = 1;
991     y = choice;
992   }
993
994   if (x==1 && y>=pos_start && y<=pos_end && y!=pos_empty)
995   {
996     if (button)
997     {
998       if (y!=choice)
999       {
1000         DrawGraphic(0,y-1,GFX_KUGEL_ROT);
1001         DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
1002       }
1003       choice = y;
1004     }
1005     else
1006     {
1007       int yy = y-1;
1008
1009       if (y==3 && sound_status==SOUND_AVAILABLE)
1010       {
1011         if (SETUP_SOUND_ON(local_player->setup))
1012         {
1013           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1014           DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
1015           DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
1016           local_player->setup &= ~SETUP_SOUND_LOOPS;
1017           local_player->setup &= ~SETUP_SOUND_MUSIC;
1018         }
1019         else
1020           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1021         local_player->setup ^= SETUP_SOUND;
1022       }
1023       else if (y==4 && sound_loops_allowed)
1024       {
1025         if (SETUP_SOUND_LOOPS_ON(local_player->setup))
1026           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1027         else
1028         {
1029           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1030           DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
1031           local_player->setup |= SETUP_SOUND;
1032         }
1033         local_player->setup ^= SETUP_SOUND_LOOPS;
1034       }
1035       else if (y==5 && sound_loops_allowed)
1036       {
1037         if (SETUP_SOUND_MUSIC_ON(local_player->setup))
1038           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1039         else
1040         {
1041           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1042           DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
1043           local_player->setup |= SETUP_SOUND;
1044         }
1045         local_player->setup ^= SETUP_SOUND_MUSIC;
1046       }
1047       else if (y==6)
1048       {
1049         if (SETUP_TOONS_ON(local_player->setup))
1050           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1051         else
1052           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1053         local_player->setup ^= SETUP_TOONS;
1054       }
1055       else if (y==7)
1056       {
1057         if (!SETUP_DIRECT_DRAW_ON(local_player->setup))
1058           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1059         else
1060           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1061         local_player->setup ^= SETUP_DIRECT_DRAW;
1062       }
1063       else if (y==8)
1064       {
1065         if (SETUP_SCROLL_DELAY_ON(local_player->setup))
1066           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1067         else
1068           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1069         local_player->setup ^= SETUP_SCROLL_DELAY;
1070       }
1071       else if (y==9)
1072       {
1073         if (SETUP_SOFT_SCROLL_ON(local_player->setup))
1074           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1075         else
1076           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1077         local_player->setup ^= SETUP_SOFT_SCROLL;
1078       }
1079       else if (y==10)
1080       {
1081         if (SETUP_FADING_ON(local_player->setup))
1082           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1083         else
1084           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1085         local_player->setup ^= SETUP_FADING;
1086       }
1087       else if (y==11)
1088       {
1089         if (SETUP_QUICK_DOORS_ON(local_player->setup))
1090           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1091         else
1092           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1093         local_player->setup ^= SETUP_QUICK_DOORS;
1094       }
1095       else if (y==12)
1096       {
1097         if (SETUP_AUTO_RECORD_ON(local_player->setup))
1098           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1099         else
1100           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1101         local_player->setup ^= SETUP_AUTO_RECORD;
1102       }
1103       else if (y==13)
1104       {
1105         if (SETUP_2ND_JOYSTICK_ON(local_player->setup))
1106           DrawText(SX+14*32, SY+yy*32,"1st",FS_BIG,FC_YELLOW);
1107         else
1108           DrawText(SX+14*32, SY+yy*32,"2nd",FS_BIG,FC_YELLOW);
1109         local_player->setup ^= SETUP_2ND_JOYSTICK;
1110       }
1111       else if (y==14)
1112       {
1113         CalibrateJoystick();
1114         redraw = TRUE;
1115       }
1116       else if (y==pos_end-1 || y==pos_end)
1117       {
1118         if (y==pos_end)
1119         {
1120           SavePlayerInfo(PLAYER_SETUP);
1121           SaveJoystickData();
1122         }
1123
1124         game_status = MAINMENU;
1125         DrawMainMenu();
1126         redraw = TRUE;
1127       }
1128     }
1129   }
1130   BackToFront();
1131
1132   if (game_status==SETUP)
1133     DoAnimation();
1134 }
1135
1136 void CalibrateJoystick()
1137 {
1138 #ifdef __FreeBSD__
1139   struct joystick joy_ctrl;
1140 #else
1141   struct joystick_control
1142   {
1143     int buttons;
1144     int x;
1145     int y;
1146   } joy_ctrl;
1147 #endif
1148
1149 #ifdef MSDOS
1150   char joy_nr[4];
1151 #endif
1152
1153   int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle;
1154   int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle;
1155
1156   if (joystick_status==JOYSTICK_OFF)
1157     goto error_out;
1158
1159 #ifndef MSDOS
1160   ClearWindow();
1161   DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1162   DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
1163   DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1164   BackToFront();
1165
1166 #ifdef __FreeBSD__
1167   joy_ctrl.b1 = joy_ctrl.b2 = 0;
1168 #else
1169   joy_ctrl.buttons = 0;
1170 #endif
1171   while(Joystick() & JOY_BUTTON);
1172 #ifdef __FreeBSD__
1173   while(!(joy_ctrl.b1||joy_ctrl.b2))
1174 #else
1175   while(!joy_ctrl.buttons)
1176 #endif
1177   {
1178     if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1179     {
1180       joystick_status=JOYSTICK_OFF;
1181       goto error_out;
1182     }
1183     Delay(10);
1184   }
1185
1186   new_joystick_xleft = joy_ctrl.x;
1187   new_joystick_yupper = joy_ctrl.y;
1188
1189   ClearWindow();
1190   DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1191   DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
1192   DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1193   BackToFront();
1194
1195 #ifdef __FreeBSD__
1196   joy_ctrl.b1 = joy_ctrl.b2 = 0;
1197 #else
1198   joy_ctrl.buttons = 0;
1199 #endif
1200   while(Joystick() & JOY_BUTTON);
1201 #ifdef __FreeBSD__
1202   while(!(joy_ctrl.b1||joy_ctrl.b2))
1203 #else
1204   while(!joy_ctrl.buttons)
1205 #endif
1206   {
1207     if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1208     {
1209       joystick_status=JOYSTICK_OFF;
1210       goto error_out;
1211     }
1212     Delay(10);
1213   }
1214
1215   new_joystick_xright = joy_ctrl.x;
1216   new_joystick_ylower = joy_ctrl.y;
1217
1218   ClearWindow();
1219   DrawText(SX+32, SY+16+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
1220   DrawText(SX+16, SY+16+8*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1221   BackToFront();
1222
1223 #ifdef __FreeBSD__
1224   joy_ctrl.b1 = joy_ctrl.b2 = 0;
1225 #else
1226   joy_ctrl.buttons = 0;
1227 #endif
1228   while(Joystick() & JOY_BUTTON);
1229 #ifdef __FreeBSD__
1230   while(!(joy_ctrl.b1||joy_ctrl.b2))
1231 #else
1232   while(!joy_ctrl.buttons)
1233 #endif
1234   {
1235     if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1236     {
1237       joystick_status=JOYSTICK_OFF;
1238       goto error_out;
1239     }
1240     Delay(10);
1241   }
1242
1243   new_joystick_xmiddle = joy_ctrl.x;
1244   new_joystick_ymiddle = joy_ctrl.y;
1245
1246   joystick[joystick_nr].xleft = new_joystick_xleft;
1247   joystick[joystick_nr].yupper = new_joystick_yupper;
1248   joystick[joystick_nr].xright = new_joystick_xright;
1249   joystick[joystick_nr].ylower = new_joystick_ylower;
1250   joystick[joystick_nr].xmiddle = new_joystick_xmiddle;
1251   joystick[joystick_nr].ymiddle = new_joystick_ymiddle;
1252
1253   CheckJoystickData();
1254
1255   DrawSetupScreen();
1256   while(Joystick() & JOY_BUTTON);
1257   return;
1258
1259 #endif
1260   error_out:
1261
1262 #ifdef MSDOS
1263   joy_nr[0] = '#';
1264   joy_nr[1] = SETUP_2ND_JOYSTICK_ON(local_player->setup)+49;
1265   joy_nr[2] = '\0';
1266
1267   remove_joystick();
1268   ClearWindow();
1269   DrawText(SX+32, SY+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
1270   DrawText(SX+16+7*32, SY+8*32, joy_nr, FS_BIG,FC_YELLOW);
1271   DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
1272   BackToFront();
1273
1274   for(clear_keybuf();!keypressed(););
1275   install_joystick(JOY_TYPE_2PADS);
1276
1277   ClearWindow();
1278   DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1279   DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
1280   DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
1281   BackToFront();
1282
1283   for(clear_keybuf();!keypressed(););
1284   calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
1285
1286   ClearWindow();
1287   DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1288   DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
1289   DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
1290   BackToFront();
1291
1292   for(clear_keybuf();!keypressed(););
1293   calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
1294
1295   DrawSetupScreen();
1296   return;
1297 #endif
1298
1299   ClearWindow();
1300   DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
1301   DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
1302   BackToFront();
1303   Delay(3000);
1304   DrawSetupScreen();
1305 }
1306
1307 void HandleGameActions(byte player_action)
1308 {
1309   if (game_status != PLAYING)
1310     return;
1311
1312   if (local_player->LevelSolved)
1313     GameWon();
1314
1315   if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
1316     TapeStop();
1317
1318   GameActions(player_action);
1319
1320   BackToFront();
1321 }
1322
1323 void HandleVideoButtons(int mx, int my, int button)
1324 {
1325   if (game_status != MAINMENU && game_status != PLAYING)
1326     return;
1327
1328   switch(CheckVideoButtons(mx,my,button))
1329   {
1330     case BUTTON_VIDEO_EJECT:
1331       TapeStop();
1332       if (TAPE_IS_EMPTY(tape))
1333       {
1334         LoadLevelTape(level_nr);
1335         if (TAPE_IS_EMPTY(tape))
1336           Request("No tape for this level !",REQ_CONFIRM);
1337       }
1338       else
1339       {
1340         if (tape.changed)
1341           SaveLevelTape(tape.level_nr);
1342         TapeErase();
1343       }
1344       DrawCompleteVideoDisplay();
1345       break;
1346     case BUTTON_VIDEO_STOP:
1347       TapeStop();
1348       break;
1349     case BUTTON_VIDEO_PAUSE:
1350       TapeTogglePause();
1351       break;
1352     case BUTTON_VIDEO_REC:
1353       if (TAPE_IS_STOPPED(tape))
1354       {
1355         TapeStartRecording();
1356         game_status = PLAYING;
1357         InitGame();
1358       }
1359       else if (tape.pausing)
1360       {
1361         if (tape.playing)       /* PLAYING -> PAUSING -> RECORDING */
1362         {
1363           tape.pos[tape.counter].delay = tape.delay_played;
1364           tape.playing = FALSE;
1365           tape.recording = TRUE;
1366           tape.changed = TRUE;
1367
1368           DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0);
1369         }
1370         else
1371           TapeTogglePause();
1372       }
1373       break;
1374     case BUTTON_VIDEO_PLAY:
1375       if (TAPE_IS_EMPTY(tape))
1376         break;
1377
1378       if (TAPE_IS_STOPPED(tape))
1379       {
1380         TapeStartPlaying();
1381         game_status = PLAYING;
1382         InitGame();
1383       }
1384       else if (tape.playing)
1385       {
1386         if (tape.pausing)                       /* PAUSE -> PLAY */
1387           TapeTogglePause();
1388         else if (!tape.fast_forward)            /* PLAY -> FAST FORWARD PLAY */
1389         {
1390           tape.fast_forward = TRUE;
1391           DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0);
1392         }
1393         else if (!tape.pause_before_death)      /* FFWD PLAY -> + AUTO PAUSE */
1394         {
1395           tape.pause_before_death = TRUE;
1396           DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, VIDEO_DISPLAY_LABEL_ONLY);
1397         }
1398         else                                    /* -> NORMAL PLAY */
1399         {
1400           tape.fast_forward = FALSE;
1401           tape.pause_before_death = FALSE;
1402           DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PAUSE_OFF, 0);
1403         }
1404       }
1405       break;
1406     default:
1407       break;
1408   }
1409
1410   BackToFront();
1411 }
1412
1413 void HandleSoundButtons(int mx, int my, int button)
1414 {
1415   if (game_status != PLAYING)
1416     return;
1417
1418   switch(CheckSoundButtons(mx,my,button))
1419   {
1420     case BUTTON_SOUND_MUSIC:
1421       if (sound_music_on)
1422       { 
1423         sound_music_on = FALSE;
1424         local_player->setup &= ~SETUP_SOUND_MUSIC;
1425         FadeSound(background_loop[level_nr % num_bg_loops]);
1426         DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
1427       }
1428       else if (sound_loops_allowed)
1429       { 
1430         sound_on = sound_music_on = TRUE;
1431         local_player->setup |= (SETUP_SOUND | SETUP_SOUND_MUSIC);
1432         PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
1433         DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
1434       }
1435       else
1436         DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
1437       break;
1438     case BUTTON_SOUND_LOOPS:
1439       if (sound_loops_on)
1440       { 
1441         sound_loops_on = FALSE;
1442         local_player->setup &= ~SETUP_SOUND_LOOPS;
1443         DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
1444       }
1445       else if (sound_loops_allowed)
1446       { 
1447         sound_on = sound_loops_on = TRUE;
1448         local_player->setup |= (SETUP_SOUND | SETUP_SOUND_LOOPS);
1449         DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
1450       }
1451       else
1452         DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
1453       break;
1454     case BUTTON_SOUND_SIMPLE:
1455       if (sound_simple_on)
1456       { 
1457         sound_simple_on = FALSE;
1458         local_player->setup &= ~SETUP_SOUND;
1459         DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
1460       }
1461       else if (sound_status==SOUND_AVAILABLE)
1462       { 
1463         sound_on = sound_simple_on = TRUE;
1464         local_player->setup |= SETUP_SOUND;
1465         DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON);
1466       }
1467       else
1468         DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
1469       break;
1470     default:
1471       break;
1472   }
1473
1474   BackToFront();
1475 }
1476
1477 void HandleGameButtons(int mx, int my, int button)
1478 {
1479   if (game_status != PLAYING)
1480     return;
1481
1482   switch(CheckGameButtons(mx,my,button))
1483   {
1484     case BUTTON_GAME_STOP:
1485       if (AllPlayersGone)
1486       {
1487         CloseDoor(DOOR_CLOSE_1);
1488         game_status = MAINMENU;
1489         DrawMainMenu();
1490         break;
1491       }
1492
1493       if (Request("Do you really want to quit the game ?",
1494                   REQ_ASK | REQ_STAY_CLOSED))
1495       { 
1496         game_status = MAINMENU;
1497         DrawMainMenu();
1498       }
1499       else
1500         OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1501       break;
1502     case BUTTON_GAME_PAUSE:
1503       if (tape.pausing)
1504       {
1505         tape.pausing = FALSE;
1506         DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
1507       }
1508       else
1509       {
1510         tape.pausing = TRUE;
1511         DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
1512       }
1513       break;
1514     case BUTTON_GAME_PLAY:
1515       if (tape.pausing)
1516       {
1517         tape.pausing = FALSE;
1518         DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
1519       }
1520       break;
1521     default:
1522       break;
1523   }
1524
1525   BackToFront();
1526 }