rnd-20070307-1-src
[rocksndiamonds.git] / src / screens.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * screens.c                                                *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "screens.h"
17 #include "events.h"
18 #include "game.h"
19 #include "tools.h"
20 #include "editor.h"
21 #include "files.h"
22 #include "tape.h"
23 #include "cartoons.h"
24 #include "network.h"
25 #include "init.h"
26 #include "config.h"
27
28 /* screens in the setup menu */
29 #define SETUP_MODE_MAIN                 0
30 #define SETUP_MODE_GAME                 1
31 #define SETUP_MODE_CHOOSE_GAME_SPEED    2
32 #define SETUP_MODE_EDITOR               3
33 #define SETUP_MODE_INPUT                4
34 #define SETUP_MODE_SHORTCUT_1           5
35 #define SETUP_MODE_SHORTCUT_2           6
36 #define SETUP_MODE_GRAPHICS             7
37 #define SETUP_MODE_CHOOSE_SCREEN_MODE   8
38 #define SETUP_MODE_SOUND                9
39 #define SETUP_MODE_ARTWORK              10
40 #define SETUP_MODE_CHOOSE_GRAPHICS      11
41 #define SETUP_MODE_CHOOSE_SOUNDS        12
42 #define SETUP_MODE_CHOOSE_MUSIC         13
43
44 #define MAX_SETUP_MODES                 14
45
46 /* for input setup functions */
47 #define SETUPINPUT_SCREEN_POS_START     0
48 #define SETUPINPUT_SCREEN_POS_END       (SCR_FIELDY - 4)
49 #define SETUPINPUT_SCREEN_POS_EMPTY1    (SETUPINPUT_SCREEN_POS_START + 3)
50 #define SETUPINPUT_SCREEN_POS_EMPTY2    (SETUPINPUT_SCREEN_POS_END - 1)
51
52 /* screens on the info screen */
53 #define INFO_MODE_MAIN                  0
54 #define INFO_MODE_TITLE                 1
55 #define INFO_MODE_ELEMENTS              2
56 #define INFO_MODE_MUSIC                 3
57 #define INFO_MODE_CREDITS               4
58 #define INFO_MODE_PROGRAM               5
59 #define INFO_MODE_VERSION               6
60 #define INFO_MODE_LEVELSET              7
61
62 #define MAX_INFO_MODES                  8
63
64 /* for various menu stuff  */
65 #define MENU_SCREEN_START_XPOS          1
66 #define MENU_SCREEN_START_YPOS          2
67 #define MENU_SCREEN_VALUE_XPOS          14
68 #define MENU_SCREEN_MAX_XPOS            (SCR_FIELDX - 1)
69 #define MENU_TITLE1_YPOS                8
70 #define MENU_TITLE2_YPOS                46
71 #define MAX_INFO_ELEMENTS_ON_SCREEN     10
72 #define MAX_MENU_ENTRIES_ON_SCREEN      (SCR_FIELDY - MENU_SCREEN_START_YPOS)
73 #define MAX_MENU_TEXT_LENGTH_BIG        (MENU_SCREEN_VALUE_XPOS -       \
74                                          MENU_SCREEN_START_XPOS)
75 #define MAX_MENU_TEXT_LENGTH_MEDIUM     (MAX_MENU_TEXT_LENGTH_BIG * 2)
76
77 /* buttons and scrollbars identifiers */
78 #define SCREEN_CTRL_ID_PREV_LEVEL       0
79 #define SCREEN_CTRL_ID_NEXT_LEVEL       1
80 #define SCREEN_CTRL_ID_PREV_PLAYER      2
81 #define SCREEN_CTRL_ID_NEXT_PLAYER      3
82 #define SCREEN_CTRL_ID_SCROLL_UP        4
83 #define SCREEN_CTRL_ID_SCROLL_DOWN      5
84 #define SCREEN_CTRL_ID_SCROLL_VERTICAL  6
85
86 #define NUM_SCREEN_GADGETS              7
87
88 #define NUM_SCREEN_MENUBUTTONS          4
89 #define NUM_SCREEN_SCROLLBUTTONS        2
90 #define NUM_SCREEN_SCROLLBARS           1
91
92 #define SCREEN_MASK_MAIN                (1 << 0)
93 #define SCREEN_MASK_INPUT               (1 << 1)
94
95 /* graphic position and size values for buttons and scrollbars */
96 #define SC_MENUBUTTON_XSIZE             TILEX
97 #define SC_MENUBUTTON_YSIZE             TILEY
98
99 #define SC_SCROLLBUTTON_XSIZE           TILEX
100 #define SC_SCROLLBUTTON_YSIZE           TILEY
101
102 #define SC_SCROLLBAR_XPOS               (SXSIZE - SC_SCROLLBUTTON_XSIZE)
103
104 #define SC_SCROLL_VERTICAL_XSIZE        SC_SCROLLBUTTON_XSIZE
105 #define SC_SCROLL_VERTICAL_YSIZE        ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
106                                          SC_SCROLLBUTTON_YSIZE)
107
108 #define SC_SCROLL_UP_XPOS               SC_SCROLLBAR_XPOS
109 #define SC_SCROLL_UP_YPOS               (2 * SC_SCROLLBUTTON_YSIZE)
110
111 #define SC_SCROLL_VERTICAL_XPOS         SC_SCROLLBAR_XPOS
112 #define SC_SCROLL_VERTICAL_YPOS         (SC_SCROLL_UP_YPOS + \
113                                          SC_SCROLLBUTTON_YSIZE)
114
115 #define SC_SCROLL_DOWN_XPOS             SC_SCROLLBAR_XPOS
116 #define SC_SCROLL_DOWN_YPOS             (SC_SCROLL_VERTICAL_YPOS + \
117                                          SC_SCROLL_VERTICAL_YSIZE)
118
119 #define SC_BORDER_SIZE                  14
120
121 /* other useful macro definitions */
122 #define BUTTON_GRAPHIC_ACTIVE(g)                                               \
123         (g == IMG_MENU_BUTTON_LEFT       ? IMG_MENU_BUTTON_LEFT_ACTIVE       : \
124          g == IMG_MENU_BUTTON_RIGHT      ? IMG_MENU_BUTTON_RIGHT_ACTIVE      : \
125          g == IMG_MENU_BUTTON_UP         ? IMG_MENU_BUTTON_UP_ACTIVE         : \
126          g == IMG_MENU_BUTTON_DOWN       ? IMG_MENU_BUTTON_DOWN_ACTIVE       : \
127          g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \
128          g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \
129          g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \
130          g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \
131          IMG_MENU_BUTTON_ACTIVE)
132
133
134 /* forward declarations of internal functions */
135 static void HandleScreenGadgets(struct GadgetInfo *);
136 static void HandleSetupScreen_Generic(int, int, int, int, int);
137 static void HandleSetupScreen_Input(int, int, int, int, int);
138 static void CustomizeKeyboard(int);
139 static void CalibrateJoystick(int);
140 static void execSetupGame(void);
141 static void execSetupGraphics(void);
142 static void execSetupArtwork(void);
143 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
144
145 static void DrawChooseLevel(void);
146 static void DrawInfoScreen(void);
147 static void DrawAndFadeInInfoScreen(int);
148 static void DrawSetupScreen(void);
149
150 static void DrawInfoScreenExt(int, int);
151 static void DrawInfoScreen_NotAvailable(char *, char *);
152 static void DrawInfoScreen_HelpAnim(int, int, boolean);
153 static void DrawInfoScreen_HelpText(int, int, int, int);
154 static void HandleInfoScreen_Main(int, int, int, int, int);
155 static void HandleInfoScreen_TitleScreen(int);
156 static void HandleInfoScreen_Elements(int);
157 static void HandleInfoScreen_Music(int);
158 static void HandleInfoScreen_Credits(int);
159 static void HandleInfoScreen_Program(int);
160 static void HandleInfoScreen_Version(int);
161
162 static void MapScreenMenuGadgets(int);
163 static void MapScreenTreeGadgets(TreeInfo *);
164
165 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
166
167 static int setup_mode = SETUP_MODE_MAIN;
168 static int info_mode = INFO_MODE_MAIN;
169
170 static TreeInfo *screen_modes = NULL;
171 static TreeInfo *screen_mode_current = NULL;
172
173 static TreeInfo *game_speeds = NULL;
174 static TreeInfo *game_speed_current = NULL;
175
176 static struct
177 {
178   int value;
179   char *text;
180 } game_speeds_list[] =
181 {
182 #if 1
183   {     30,     "Very Slow"                     },
184   {     25,     "Slow"                          },
185   {     20,     "Normal"                        },
186   {     15,     "Fast"                          },
187   {     10,     "Very Fast"                     },
188 #else
189   {     1000,   "1/1s (Extremely Slow)"         },
190   {     500,    "1/2s"                          },
191   {     200,    "1/5s"                          },
192   {     100,    "1/10s"                         },
193   {     50,     "1/20s"                         },
194   {     29,     "1/35s (Original Supaplex)"     },
195   {     25,     "1/40s"                         },
196   {     20,     "1/50s (Normal Speed)"          },
197   {     14,     "1/70s (Maximum Supaplex)"      },
198   {     10,     "1/100s"                        },
199   {     5,      "1/200s"                        },
200   {     2,      "1/500s"                        },
201   {     1,      "1/1000s (Extremely Fast)"      },
202 #endif
203
204   {     -1,     NULL                            },
205 };
206
207 #define DRAW_MODE(s)            ((s) >= GAME_MODE_MAIN &&               \
208                                  (s) <= GAME_MODE_SETUP ? (s) :         \
209                                  (s) == GAME_MODE_PSEUDO_TYPENAME ?     \
210                                  GAME_MODE_MAIN : GAME_MODE_DEFAULT)
211
212 #define DRAW_MODE_INFO(i)       ((i) >= INFO_MODE_ELEMENTS &&           \
213                                  (i) <= INFO_MODE_LEVELSET ? (i) :      \
214                                  INFO_MODE_MAIN)
215
216 #define DRAW_XOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
217                                  menu.draw_xoffset[GAME_MODE_INFO] :    \
218                                  menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
219 #define DRAW_YOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
220                                  menu.draw_yoffset[GAME_MODE_INFO] :    \
221                                  menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
222
223 #define DRAW_XOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
224                                  DRAW_XOFFSET_INFO(info_mode) :         \
225                                  menu.draw_xoffset[DRAW_MODE(s)])
226 #define DRAW_YOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
227                                  DRAW_YOFFSET_INFO(info_mode) :         \
228                                  menu.draw_yoffset[DRAW_MODE(s)])
229
230 #define mSX                     (SX + DRAW_XOFFSET(game_status))
231 #define mSY                     (SY + DRAW_YOFFSET(game_status))
232
233 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ?   \
234                                     menu.list_size[game_status] :       \
235                                     MAX_MENU_ENTRIES_ON_SCREEN)
236
237 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
238 #define NUM_SCROLLBAR_BITMAPS           2
239 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
240 #endif
241
242
243 /* title display and control definitions */
244
245 #define MAX_NUM_TITLE_SCREENS   (2 * MAX_NUM_TITLE_IMAGES +             \
246                                  2 * MAX_NUM_TITLE_MESSAGES)
247
248 static int num_title_screens = 0;
249
250 struct TitleControlInfo
251 {
252   boolean is_image;
253   boolean initial;
254   int local_nr;
255   int sort_priority;
256 };
257
258 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
259
260
261 /* main menu display and control definitions */
262
263 #define MAIN_CONTROL_NAME               0
264 #define MAIN_CONTROL_LEVELS             1
265 #define MAIN_CONTROL_SCORES             2
266 #define MAIN_CONTROL_EDITOR             3
267 #define MAIN_CONTROL_INFO               4
268 #define MAIN_CONTROL_GAME               5
269 #define MAIN_CONTROL_SETUP              6
270 #define MAIN_CONTROL_QUIT               7
271 #define MAIN_CONTROL_PREV_LEVEL         8
272 #define MAIN_CONTROL_NEXT_LEVEL         9
273 #define MAIN_CONTROL_CURRENT_LEVEL      10
274 #define MAIN_CONTROL_FIRST_LEVEL        11
275 #define MAIN_CONTROL_LAST_LEVEL         12
276 #define MAIN_CONTROL_LEVEL_INFO_1       13
277 #define MAIN_CONTROL_LEVEL_INFO_2       14
278 #define MAIN_CONTROL_TITLE_1            15
279 #define MAIN_CONTROL_TITLE_2            16
280 #define MAIN_CONTROL_TITLE_3            17
281
282 static char main_text_name[10];
283 static char main_text_current_level[10];
284 static char main_text_first_level[10];
285 static char main_text_last_level[10];
286 static char main_input_name[MAX_PLAYER_NAME_LEN + 1];
287
288 struct MainControlInfo
289 {
290   int nr;
291
292   struct MenuPosInfo *pos_button;
293   int button_graphic;
294
295   struct TextPosInfo *pos_text;
296   char *text;
297   int font_text;
298
299   struct MenuPosInfo *pos_input;
300   char *input;
301   int font_input;
302 };
303
304 static struct MainControlInfo main_controls[] =
305 {
306   {
307     MAIN_CONTROL_NAME,
308     &menu.main.button.name,             IMG_MENU_BUTTON,
309     &menu.main.text.name,               main_text_name,         FONT_MENU_1,
310     &menu.main.input.name,              main_input_name,        FONT_INPUT_1,
311   },
312   {
313     MAIN_CONTROL_LEVELS,
314     &menu.main.button.levels,           IMG_MENU_BUTTON_ENTER_MENU,
315     &menu.main.text.levels,             "Levelset",             FONT_MENU_1,
316     NULL,                               NULL,                   -1,
317   },
318   {
319     MAIN_CONTROL_SCORES,
320     &menu.main.button.scores,           IMG_MENU_BUTTON,
321     &menu.main.text.scores,             "Hall Of Fame",         FONT_MENU_1,
322     NULL,                               NULL,                   -1,
323   },
324   {
325     MAIN_CONTROL_EDITOR,
326     &menu.main.button.editor,           IMG_MENU_BUTTON,
327     &menu.main.text.editor,             "Level Creator",        FONT_MENU_1,    
328     NULL,                               NULL,                   -1,
329   },
330   {
331     MAIN_CONTROL_INFO,
332     &menu.main.button.info,             IMG_MENU_BUTTON_ENTER_MENU,
333     &menu.main.text.info,               "Info Screen",          FONT_MENU_1,
334     NULL,                               NULL,                   -1,
335   },
336   {
337     MAIN_CONTROL_GAME,
338     &menu.main.button.game,             IMG_MENU_BUTTON,
339     &menu.main.text.game,               "Start Game",           FONT_MENU_1,
340     NULL,                               NULL,                   -1,
341   },
342   {
343     MAIN_CONTROL_SETUP,
344     &menu.main.button.setup,            IMG_MENU_BUTTON_ENTER_MENU,
345     &menu.main.text.setup,              "Setup",                FONT_MENU_1,
346     NULL,                               NULL,                   -1,
347   },
348   {
349     MAIN_CONTROL_QUIT,
350     &menu.main.button.quit,             IMG_MENU_BUTTON,
351     &menu.main.text.quit,               "Quit",                 FONT_MENU_1,
352     NULL,                               NULL,                   -1,
353   },
354 #if 0
355   /* (these two buttons are real gadgets) */
356   {
357     MAIN_CONTROL_PREV_LEVEL,
358     &menu.main.button.prev_level,       IMG_MENU_BUTTON_PREV_LEVEL,
359     NULL,                               NULL,                   -1,
360     NULL,                               NULL,                   -1,
361   },
362   {
363     MAIN_CONTROL_NEXT_LEVEL,
364     &menu.main.button.next_level,       IMG_MENU_BUTTON_NEXT_LEVEL,
365     NULL,                               NULL,                   -1,
366     NULL,                               NULL,                   -1,
367   },
368 #endif
369   {
370     MAIN_CONTROL_CURRENT_LEVEL,
371     NULL,                               -1,
372     &menu.main.text.current_level,      main_text_current_level,FONT_VALUE_1,
373     NULL,                               NULL,                   -1,
374   },
375   {
376     MAIN_CONTROL_FIRST_LEVEL,
377     NULL,                               -1,
378     &menu.main.text.first_level,        main_text_first_level,  FONT_TEXT_3,
379     NULL,                               NULL,                   -1,
380   },
381   {
382     MAIN_CONTROL_LAST_LEVEL,
383     NULL,                               -1,
384     &menu.main.text.last_level,         main_text_last_level,   FONT_TEXT_3,
385     NULL,                               NULL,                   -1,
386   },
387   {
388     MAIN_CONTROL_LEVEL_INFO_1,
389     NULL,                               -1,
390     &menu.main.text.level_info_1,       NULL,                   -1,
391     NULL,                               NULL,                   -1,
392   },
393   {
394     MAIN_CONTROL_LEVEL_INFO_2,
395     NULL,                               -1,
396     &menu.main.text.level_info_2,       NULL,                   -1,
397     NULL,                               NULL,                   -1,
398   },
399   {
400     MAIN_CONTROL_TITLE_1,
401     NULL,                               -1,
402     &menu.main.text.title_1,            PROGRAM_TITLE_STRING,   FONT_TITLE_1,
403     NULL,                               NULL,                   -1,
404   },
405   {
406     MAIN_CONTROL_TITLE_2,
407     NULL,                               -1,
408     &menu.main.text.title_2,            PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2,
409     NULL,                               NULL,                   -1,
410   },
411   {
412     MAIN_CONTROL_TITLE_3,
413     NULL,                               -1,
414     &menu.main.text.title_3,            PROGRAM_GAME_BY_STRING, FONT_TITLE_2,
415     NULL,                               NULL,                   -1,
416   },
417
418   {
419     -1,
420     NULL,                               -1,
421     NULL,                               NULL,                   -1,
422     NULL,                               NULL,                   -1,
423   }
424 };
425
426
427 static int getTitleScreenGraphic(int nr, boolean initial)
428 {
429   return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
430 }
431
432 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
433 {
434   return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
435 }
436
437 static int compareTitleControlInfo(const void *object1, const void *object2)
438 {
439   const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
440   const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
441   int compare_result;
442
443   if (tci1->initial != tci2->initial)
444     compare_result = (tci1->initial ? -1 : +1);
445   else if (tci1->sort_priority != tci2->sort_priority)
446     compare_result = tci1->sort_priority - tci2->sort_priority;
447   else
448     compare_result = tci1->local_nr - tci2->local_nr;
449
450   return compare_result;
451 }
452
453 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
454                                                     boolean initial,
455                                                     int nr, int sort_priority)
456 {
457   title_controls[num_title_screens].is_image = is_image;
458   title_controls[num_title_screens].initial = initial;
459   title_controls[num_title_screens].local_nr = nr;
460   title_controls[num_title_screens].sort_priority = sort_priority;
461
462   num_title_screens++;
463 }
464
465 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
466 {
467   int i;
468
469   for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
470   {
471     int graphic = getTitleScreenGraphic(i, initial);
472     Bitmap *bitmap = graphic_info[graphic].bitmap;
473     int sort_priority = graphic_info[graphic].sort_priority;
474
475     if (bitmap != NULL)
476       InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
477   }
478
479   for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
480   {
481     struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
482     char *filename = getLevelSetTitleMessageFilename(i, initial);
483     int sort_priority = tmi->sort_priority;
484
485     if (filename != NULL)
486       InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
487   }
488 }
489
490 static void InitializeTitleControls(boolean show_title_initial)
491 {
492   num_title_screens = 0;
493
494   if (show_title_initial)
495     InitializeTitleControls_CheckTitleInfo(TRUE);
496
497   InitializeTitleControls_CheckTitleInfo(FALSE);
498
499   /* sort title screens according to sort_priority and title number */
500   qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
501         compareTitleControlInfo);
502 }
503
504 static void InitializeMainControls()
505 {
506   boolean local_team_mode = (!options.network && setup.team_mode);
507   int i;
508
509   /* set main control text values to dynamically determined values */
510   sprintf(main_text_name,          "%s",   local_team_mode ? "Team:" : "Name:");
511   sprintf(main_text_current_level, "%s",   int2str(level_nr, 3));
512   sprintf(main_text_first_level,   "%03d", leveldir_current->first_level);
513   sprintf(main_text_last_level,    "%03d", leveldir_current->last_level);
514   sprintf(main_input_name,         "%s",   setup.player_name);
515
516   /* set main control screen positions to dynamically determined values */
517   for (i = 0; main_controls[i].nr != -1; i++)
518   {
519     struct MainControlInfo *mci = &main_controls[i];
520     int nr                         = mci->nr;
521     struct MenuPosInfo *pos_button = mci->pos_button;
522     struct TextPosInfo *pos_text   = mci->pos_text;
523     struct MenuPosInfo *pos_input  = mci->pos_input;
524     char *text                     = mci->text;
525     char *input                    = mci->input;
526     int button_graphic             = mci->button_graphic;
527     int font_text                  = mci->font_text;
528     int font_input                 = mci->font_input;
529
530     int font_text_width   = (font_text  != -1 ? getFontWidth(font_text)   : 0);
531     int font_text_height  = (font_text  != -1 ? getFontHeight(font_text)  : 0);
532     int font_input_width  = (font_input != -1 ? getFontWidth(font_input)  : 0);
533     int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
534     int text_chars  = (text  != NULL ? strlen(text)  : 0);
535     int input_chars = (input != NULL ? strlen(input) : 0);
536
537     int button_width =
538       (button_graphic != -1 ? graphic_info[button_graphic].width  : 0);
539     int button_height =
540       (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
541     int text_width   = font_text_width * text_chars;
542     int text_height  = font_text_height;
543     int input_width  = font_input_width * input_chars;
544     int input_height = font_input_height;
545
546     if (nr == MAIN_CONTROL_NAME)
547     {
548 #if 0
549       if (menu.main.input.name.x == -1)
550         menu.main.input.name.x = menu.main.text.name.x + text_width;
551       if (menu.main.input.name.y == -1)
552         menu.main.input.name.y = menu.main.text.name.y;
553 #endif
554
555 #if 1
556       menu.main.input.name.width  = input_width;
557       menu.main.input.name.height = input_height;
558 #else
559       menu.main.input.name.width  = font_input_width * MAX_PLAYER_NAME_LEN;
560       menu.main.input.name.height = font_input_height;
561 #endif
562     }
563
564     if (pos_button != NULL)
565     {
566       if (pos_button->width == 0)
567         pos_button->width = button_width;
568       if (pos_button->height == 0)
569         pos_button->height = button_height;
570     }
571
572     if (pos_text != NULL)
573     {
574       /* calculate width for non-clickable text -- needed for text alignment */
575       boolean calculate_text_width = (pos_button == NULL && text != NULL);
576
577       if (pos_text->x == -1 && pos_button != NULL)
578         pos_text->x = pos_button->x + pos_button->width;
579       if (pos_text->y == -1 && pos_button != NULL)
580         pos_text->y = pos_button->y;
581
582       if (pos_text->width == -1 || calculate_text_width)
583         pos_text->width = text_width;
584       if (pos_text->height == -1)
585         pos_text->height = text_height;
586     }
587
588     if (pos_input != NULL)
589     {
590       if (pos_input->x == -1 && pos_text != NULL)
591         pos_input->x = pos_text->x + pos_text->width;
592       if (pos_input->y == -1 && pos_text != NULL)
593         pos_input->y = pos_text->y;
594
595       if (pos_input->width == -1)
596         pos_input->width = input_width;
597       if (pos_input->height == -1)
598         pos_input->height = input_height;
599     }
600   }
601 }
602
603 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
604                                        boolean active_input)
605 {
606   int i;
607
608   for (i = 0; main_controls[i].nr != -1; i++)
609   {
610     struct MainControlInfo *mci = &main_controls[i];
611
612     if (mci->nr == nr || nr == -1)
613     {
614       struct MenuPosInfo *pos_button = mci->pos_button;
615       struct TextPosInfo *pos_text   = mci->pos_text;
616       struct MenuPosInfo *pos_input  = mci->pos_input;
617       char *text                     = mci->text;
618       char *input                    = mci->input;
619       int button_graphic             = mci->button_graphic;
620       int font_text                  = mci->font_text;
621       int font_input                 = mci->font_input;
622
623       if (active_text)
624       {
625         button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic);
626         font_text = FONT_ACTIVE(font_text);
627       }
628
629       if (active_input)
630       {
631         font_input = FONT_ACTIVE(font_input);
632       }
633
634       if (pos_button != NULL)
635       {
636         struct MenuPosInfo *pos = pos_button;
637         int x = mSX + pos->x;
638         int y = mSY + pos->y;
639
640         DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
641         DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
642       }
643
644       if (pos_text != NULL && text != NULL)
645       {
646         struct TextPosInfo *pos = pos_text;
647         int x = mSX + ALIGNED_MENU_XPOS(pos);
648         int y = mSY + ALIGNED_MENU_YPOS(pos);
649
650         DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
651         DrawText(x, y, text, font_text);
652       }
653
654       if (pos_input != NULL && input != NULL)
655       {
656         struct MenuPosInfo *pos = pos_input;
657         int x = mSX + ALIGNED_MENU_XPOS(pos);
658         int y = mSY + ALIGNED_MENU_YPOS(pos);
659
660         DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
661         DrawText(x, y, input, font_input);
662       }
663     }
664   }
665 }
666
667 static void DrawCursorAndText_Main(int nr, boolean active_text)
668 {
669   DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
670 }
671
672 #if 0
673 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
674 {
675   DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
676 }
677 #endif
678
679 static struct MainControlInfo *getMainControlInfo(int nr)
680 {
681   int i;
682
683   for (i = 0; main_controls[i].nr != -1; i++)
684     if (main_controls[i].nr == nr)
685       return &main_controls[i];
686
687   return NULL;
688 }
689
690 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
691 {
692   if (rect == NULL)
693     return FALSE;
694
695   int rect_x = ALIGNED_MENU_XPOS(rect);
696   int rect_y = ALIGNED_MENU_YPOS(rect);
697
698   return (x >= rect_x && x < rect_x + rect->width &&
699           y >= rect_y && y < rect_y + rect->height);
700 }
701
702 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
703 {
704   if (rect == NULL)
705     return FALSE;
706
707   int rect_x = ALIGNED_MENU_XPOS(rect);
708   int rect_y = ALIGNED_MENU_YPOS(rect);
709
710   return (x >= rect_x && x < rect_x + rect->width &&
711           y >= rect_y && y < rect_y + rect->height);
712 }
713
714 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
715 {
716   static int cursor_array[SCR_FIELDY];
717   int x = mSX + TILEX * xpos;
718   int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
719
720   if (xpos == 0)
721   {
722     if (graphic != -1)
723       cursor_array[ypos] = graphic;
724     else
725       graphic = cursor_array[ypos];
726   }
727
728   if (active)
729     graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
730
731   DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
732   DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
733 }
734
735 static void initCursor(int ypos, int graphic)
736 {
737   drawCursorExt(0, ypos, FALSE, graphic);
738 }
739
740 static void drawCursor(int ypos, boolean active)
741 {
742   drawCursorExt(0, ypos, active, -1);
743 }
744
745 static void drawCursorXY(int xpos, int ypos, int graphic)
746 {
747   drawCursorExt(xpos, ypos, FALSE, graphic);
748 }
749
750 static void drawChooseTreeCursor(int ypos, boolean active)
751 {
752   int last_game_status = game_status;   /* save current game status */
753
754   /* force LEVELS draw offset on artwork setup screen */
755   game_status = GAME_MODE_LEVELS;
756
757   drawCursorExt(0, ypos, active, -1);
758
759   game_status = last_game_status;       /* restore current game status */
760 }
761
762 void DrawHeadline()
763 {
764   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
765   DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
766 }
767
768 #if 0
769 static int getPrevlevelButtonPos()
770 {
771   return 10;
772 }
773
774 static int getCurrentLevelTextPos()
775 {
776   return (getPrevlevelButtonPos() + 1);
777 }
778
779 static int getNextLevelButtonPos()
780 {
781   return getPrevlevelButtonPos() + 3 + 1;
782 }
783
784 static int getLevelRangeTextPos()
785 {
786   return getNextLevelButtonPos() + 1;
787 }
788 #endif
789
790 int effectiveGameStatus()
791 {
792   if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
793     return GAME_MODE_TITLE;
794
795   return game_status;
796 }
797
798 void DrawTitleScreenImage(int nr, boolean initial)
799 {
800   int graphic = getTitleScreenGraphic(nr, initial);
801   Bitmap *bitmap = graphic_info[graphic].bitmap;
802 #if 1
803   int width  = graphic_info[graphic].width;
804   int height = graphic_info[graphic].height;
805   int src_x = graphic_info[graphic].src_x;
806   int src_y = graphic_info[graphic].src_y;
807 #else
808   int width  = graphic_info[graphic].src_image_width;
809   int height = graphic_info[graphic].src_image_height;
810   int src_x = 0, src_y = 0;
811 #endif
812   int dst_x, dst_y;
813
814   if (bitmap == NULL)
815     return;
816
817   if (width > WIN_XSIZE)
818   {
819     /* image width too large for window => center image horizontally */
820     src_x = (width - WIN_XSIZE) / 2;
821     width = WIN_XSIZE;
822   }
823
824   if (height > WIN_YSIZE)
825   {
826     /* image height too large for window => center image vertically */
827     src_y = (height - WIN_YSIZE) / 2;
828     height = WIN_YSIZE;
829   }
830
831   dst_x = (WIN_XSIZE - width) / 2;
832   dst_y = (WIN_YSIZE - height) / 2;
833
834   SetDrawBackgroundMask(REDRAW_ALL);
835   SetWindowBackgroundImage(IMG_BACKGROUND_TITLE);
836
837   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
838
839   if (DrawingOnBackground(dst_x, dst_y))
840     BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
841   else
842     BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
843
844   redraw_mask = REDRAW_ALL;
845
846   /* reset fading control values to default config settings */
847   title.fade_delay_final = title.fade_delay;
848   title.post_delay_final = title.post_delay;
849   title.auto_delay_final = title.auto_delay;
850
851   /* override default settings with image config settings, if defined */
852   if (graphic_info[graphic].fade_delay > -1)
853     title.fade_delay_final = graphic_info[graphic].fade_delay;
854   if (graphic_info[graphic].post_delay > -1)
855     title.post_delay_final = graphic_info[graphic].post_delay;
856   if (graphic_info[graphic].auto_delay > -1)
857     title.auto_delay_final = graphic_info[graphic].auto_delay;
858 }
859
860 void DrawTitleScreenMessage(int nr, boolean initial)
861 {
862   char *filename = getLevelSetTitleMessageFilename(nr, initial);
863   int font_nr = FONT_TEXT_1;
864   int font_width;
865   int font_height;
866   int pad_x = 16   + 4;
867   int pad_y = 32   + 14;
868   int sx = pad_x;
869   int sy = pad_y;
870   int max_chars_per_line;
871   int max_lines_per_screen;
872   int last_game_status = game_status;   /* save current game status */
873
874   if (filename == NULL)
875     return;
876
877   SetDrawBackgroundMask(REDRAW_ALL);
878   SetWindowBackgroundImage(IMG_BACKGROUND_MESSAGE);
879
880   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
881
882   /* force MESSAGE font on title message screen */
883   game_status = GAME_MODE_MESSAGE;
884
885   font_width = getFontWidth(font_nr);
886   font_height = getFontHeight(font_nr);
887   max_chars_per_line = (WIN_XSIZE - 2 * pad_x) / font_width;
888   max_lines_per_screen = (WIN_YSIZE - pad_y) / font_height - 1;
889
890   DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
891                max_lines_per_screen, -1, FALSE, FALSE, FALSE);
892
893   game_status = last_game_status;       /* restore current game status */
894 }
895
896 void DrawTitleScreen()
897 {
898   KeyboardAutoRepeatOff();
899
900 #if 0
901   SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
902 #endif
903
904   HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
905
906   StopAnimation();
907 }
908
909 boolean CheckTitleScreen(boolean levelset_has_changed)
910 {
911   static boolean show_title_initial = TRUE;
912   boolean show_titlescreen = FALSE;
913
914   /* needed to be able to skip title screen, if no image or message defined */
915   InitializeTitleControls(show_title_initial);
916
917   if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
918     show_titlescreen = TRUE;
919
920   /* show initial title images and messages only once at program start */
921   show_title_initial = FALSE;
922
923   return (show_titlescreen && num_title_screens > 0);
924 }
925
926 void DrawMainMenuExt(int redraw_mask, boolean do_fading)
927 {
928   static LevelDirTree *leveldir_last_valid = NULL;
929   boolean levelset_has_changed = FALSE;
930 #if 0
931   boolean local_team_mode = (!options.network && setup.team_mode);
932   char *name_text = (local_team_mode ? "Team:" : "Name:");
933   int name_width, level_width;
934 #endif
935 #if 0
936   int i;
937 #endif
938
939   UnmapAllGadgets();
940   FadeSoundsAndMusic();
941
942   KeyboardAutoRepeatOn();
943   ActivateJoystick();
944
945   SetDrawDeactivationMask(REDRAW_NONE);
946   SetDrawBackgroundMask(REDRAW_FIELD);
947
948   audio.sound_deactivated = FALSE;
949
950   GetPlayerConfig();
951
952   /* needed if last screen was the playing screen, invoked from level editor */
953   if (level_editor_test_game)
954   {
955     game_status = GAME_MODE_EDITOR;
956     DrawLevelEd();
957
958     return;
959   }
960
961   /* needed if last screen was the editor screen */
962   UndrawSpecialEditorDoor();
963
964   /* needed if last screen was the setup screen and fullscreen state changed */
965   ToggleFullscreenIfNeeded();
966
967   /* leveldir_current may be invalid (level group, parent link) */
968   if (!validLevelSeries(leveldir_current))
969     leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
970
971   if (leveldir_current != leveldir_last_valid)
972     levelset_has_changed = TRUE;
973
974   /* store valid level series information */
975   leveldir_last_valid = leveldir_current;
976
977   /* needed if last screen (level choice) changed graphics, sounds or music */
978   ReloadCustomArtwork(0);
979
980 #if defined(TARGET_SDL)
981   SetDrawtoField(DRAW_BACKBUFFER);
982 #endif
983
984 #if 1
985   if (CheckTitleScreen(levelset_has_changed))
986   {
987     game_status = GAME_MODE_TITLE;
988
989     DrawTitleScreen();
990
991     return;
992   }
993
994 #else
995
996   if (setup.show_titlescreen &&
997       ((levelset_has_changed &&
998         (graphic_info[IMG_TITLESCREEN_1].bitmap != NULL ||
999          getLevelSetMessageFilename(1, FALSE) != NULL)) ||
1000        (show_title_initial &&
1001         (graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap != NULL ||
1002          getLevelSetMessageFilename(1, TRUE) != NULL))))
1003   {
1004     game_status = GAME_MODE_TITLE;
1005
1006     DrawTitleScreen();
1007
1008     return;
1009   }
1010 #endif
1011
1012   /* level_nr may have been set to value over handicap with level editor */
1013   if (setup.handicap && level_nr > leveldir_current->handicap_level)
1014     level_nr = leveldir_current->handicap_level;
1015
1016   LoadLevel(level_nr);
1017
1018   SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1019   ClearWindow();
1020
1021 #if 1
1022   InitializeMainControls();
1023
1024 #if 1
1025   DrawCursorAndText_Main(-1, FALSE);
1026 #else
1027   for (i = 0; main_controls[i].nr != -1; i++)
1028   {
1029     struct MenuPosInfo *pos_button = main_controls[i].pos_button;
1030     struct MenuPosInfo *pos_text   = main_controls[i].pos_text;
1031     struct MenuPosInfo *pos_input  = main_controls[i].pos_input;
1032     char *text                     = main_controls[i].text;
1033     char *input                    = main_controls[i].input;
1034     int button_graphic             = main_controls[i].button_graphic;
1035     int font_text                  = main_controls[i].font_text;
1036     int font_input                 = main_controls[i].font_input;
1037
1038     if (pos_button != NULL)
1039       DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
1040                              button_graphic, 0);
1041
1042     if (pos_text != NULL && text != NULL)
1043       DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text);
1044
1045     if (pos_input != NULL && input != NULL)
1046       DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
1047   }
1048 #endif
1049
1050 #else
1051
1052   DrawHeadline();
1053
1054   DrawText(mSX + 32, mSY + 2 * 32, name_text,       FONT_MENU_1);
1055   DrawText(mSX + 32, mSY + 3 * 32, "Levelset",      FONT_MENU_1);
1056   DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame",  FONT_MENU_1);
1057   DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
1058   DrawText(mSX + 32, mSY + 6 * 32, "Info Screen",   FONT_MENU_1);
1059   DrawText(mSX + 32, mSY + 7 * 32, "Start Game",    FONT_MENU_1);
1060   DrawText(mSX + 32, mSY + 8 * 32, "Setup",         FONT_MENU_1);
1061   DrawText(mSX + 32, mSY + 9 * 32, "Quit",          FONT_MENU_1);
1062
1063   /* calculated after (possible) reload of custom artwork */
1064   name_width  = getTextWidth(name_text,  FONT_MENU_1);
1065   level_width = 9 * 32;
1066
1067   DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
1068            FONT_INPUT_1);
1069
1070   DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
1071            int2str(level_nr, 3), FONT_VALUE_1);
1072
1073   {
1074     int text_height = getFontHeight(FONT_TEXT_3);
1075     int xpos = getLevelRangeTextPos() * 32 + 8;
1076     int ypos2 = 3 * 32 + 16;
1077     int ypos1 = ypos2 - text_height;
1078
1079     DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3,
1080               "%03d", leveldir_current->first_level);
1081     DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3,
1082               "%03d", leveldir_current->last_level);
1083   }
1084
1085   for (i = 0; i < 8; i++)
1086     initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
1087                    IMG_MENU_BUTTON));
1088
1089   DrawTextSCentered(326, FONT_TITLE_2, PROGRAM_GAME_BY_STRING);
1090 #endif
1091
1092   DrawPreviewLevel(TRUE);
1093
1094   HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1095
1096   TapeStop();
1097   if (TAPE_IS_EMPTY(tape))
1098     LoadTape(level_nr);
1099   DrawCompleteVideoDisplay();
1100
1101   PlayMenuSound();
1102   PlayMenuMusic();
1103
1104   /* create gadgets for main menu screen */
1105   FreeScreenGadgets();
1106   CreateScreenGadgets();
1107
1108   /* map gadgets for main menu screen */
1109   MapTapeButtons();
1110   MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1111
1112   DrawMaskedBorder(REDRAW_ALL);
1113
1114   if (do_fading)
1115     FadeIn(redraw_mask);
1116   else
1117     BackToFront();
1118
1119   SetMouseCursor(CURSOR_DEFAULT);
1120
1121   InitAnimation();
1122
1123   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1124 }
1125
1126 void DrawAndFadeInMainMenu(int redraw_mask)
1127 {
1128   DrawMainMenuExt(redraw_mask, TRUE);
1129 }
1130
1131 void DrawMainMenu()
1132 {
1133   DrawMainMenuExt(REDRAW_ALL, FALSE);
1134 }
1135
1136 #if 0
1137 static void gotoTopLevelDir()
1138 {
1139   /* move upwards to top level directory */
1140   while (leveldir_current->node_parent)
1141   {
1142     /* write a "path" into level tree for easy navigation to last level */
1143     if (leveldir_current->node_parent->node_group->cl_first == -1)
1144     {
1145       int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1146       int leveldir_pos = posTreeInfo(leveldir_current);
1147       int num_page_entries;
1148       int cl_first, cl_cursor;
1149
1150       if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1151         num_page_entries = num_leveldirs;
1152       else
1153         num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1154
1155       cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1156       cl_cursor = leveldir_pos - cl_first;
1157
1158       leveldir_current->node_parent->node_group->cl_first = cl_first;
1159       leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1160     }
1161
1162     leveldir_current = leveldir_current->node_parent;
1163   }
1164 }
1165 #endif
1166
1167 #if 1
1168 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1169 {
1170   static unsigned long title_delay = 0;
1171   static int title_screen_nr = 0;
1172   boolean return_to_main_menu = FALSE;
1173   boolean use_fading_main_menu = TRUE;
1174 #if 1
1175   boolean use_cross_fading = FALSE;
1176 #else
1177   boolean use_cross_fading = !show_title_initial;               /* default */
1178 #endif
1179   struct TitleControlInfo *tci;
1180
1181   if (button == MB_MENU_INITIALIZE)
1182   {
1183     int last_game_status = game_status; /* save current game status */
1184
1185     title_delay = 0;
1186     title_screen_nr = 0;
1187     tci = &title_controls[title_screen_nr];
1188
1189 #if 0
1190     /* determine number of title screens to display (images and messages) */
1191     InitializeTitleControls();
1192 #endif
1193
1194     if (game_status == GAME_MODE_INFO)
1195     {
1196       if (num_title_screens == 0)
1197       {
1198         DrawInfoScreen_NotAvailable("Title screen information:",
1199                                     "No title screen for this level set.");
1200
1201         title.auto_delay_final = -1;
1202
1203         return;
1204       }
1205
1206       FadeSoundsAndMusic();
1207
1208       FadeOut(REDRAW_ALL);
1209     }
1210
1211     /* force TITLE music on title info screen */
1212     game_status = GAME_MODE_TITLE;
1213
1214     PlayMenuSound();
1215     PlayMenuMusic();
1216
1217     game_status = last_game_status;     /* restore current game status */
1218
1219     if (tci->is_image)
1220     {
1221       DrawTitleScreenImage(tci->local_nr, tci->initial);
1222     }
1223     else
1224     {
1225       DrawTitleScreenMessage(tci->local_nr, tci->initial);
1226
1227       title.fade_delay_final = title.fade_delay;
1228       title.post_delay_final = title.post_delay;
1229       title.auto_delay_final = -1;
1230     }
1231
1232     SetMouseCursor(CURSOR_NONE);
1233
1234     FadeIn(REDRAW_ALL);
1235
1236     DelayReached(&title_delay, 0);      /* reset delay counter */
1237
1238     return;
1239   }
1240
1241   if (title.auto_delay_final > -1 &&
1242       DelayReached(&title_delay, title.auto_delay_final))
1243     button = MB_MENU_CHOICE;
1244
1245   if (button == MB_MENU_LEAVE)
1246   {
1247     return_to_main_menu = TRUE;
1248     use_fading_main_menu = FALSE;
1249   }
1250   else if (button == MB_MENU_CHOICE)
1251   {
1252     int anim_mode;
1253
1254     if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1255     {
1256       FadeOut(REDRAW_FIELD);
1257
1258       info_mode = INFO_MODE_MAIN;
1259       DrawAndFadeInInfoScreen(REDRAW_FIELD);
1260
1261       return;
1262     }
1263
1264     title_screen_nr++;
1265     tci = &title_controls[title_screen_nr];
1266
1267     if (tci->is_image)
1268       anim_mode =
1269         graphic_info[getTitleScreenGraphic(tci->local_nr,
1270                                            tci->initial)].anim_mode;
1271     else
1272       anim_mode = ANIM_FADE;    /* ??? */
1273
1274     use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
1275                         anim_mode == ANIM_CROSSFADE ? TRUE :
1276                         use_cross_fading);
1277
1278     if (title_screen_nr < num_title_screens)
1279     {
1280       if (!use_cross_fading)
1281         FadeOut(REDRAW_ALL);
1282
1283       if (use_cross_fading)
1284         FadeCrossSaveBackbuffer();
1285
1286       if (tci->is_image)
1287         DrawTitleScreenImage(tci->local_nr, tci->initial);
1288       else
1289         DrawTitleScreenMessage(tci->local_nr, tci->initial);
1290
1291       if (use_cross_fading)
1292         FadeCross(REDRAW_ALL);
1293       else
1294         FadeIn(REDRAW_ALL);
1295
1296       DelayReached(&title_delay, 0);    /* reset delay counter */
1297     }
1298     else
1299     {
1300       FadeSoundsAndMusic();
1301
1302       FadeOut(REDRAW_ALL);
1303
1304       return_to_main_menu = TRUE;
1305     }
1306   }
1307
1308   if (return_to_main_menu)
1309   {
1310     RedrawBackground();
1311
1312     SetMouseCursor(CURSOR_DEFAULT);
1313
1314     if (game_status == GAME_MODE_INFO)
1315     {
1316       OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1317
1318       info_mode = INFO_MODE_MAIN;
1319       DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1320     }
1321     else        /* default: return to main menu */
1322     {
1323       OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1324
1325       game_status = GAME_MODE_MAIN;
1326       DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1327     }
1328   }
1329 }
1330
1331 #else
1332
1333 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1334 {
1335   static unsigned long title_delay = 0;
1336   static int title_nr = 0;
1337   static boolean showing_message = FALSE;
1338   char *filename = getLevelSetMessageFilename();
1339   boolean return_to_main_menu = FALSE;
1340   boolean use_fading_main_menu = TRUE;
1341   boolean use_cross_fading = !show_title_initial;               /* default */
1342   boolean no_title_info = (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL &&
1343                            getLevelSetMessageFilename(1, FALSE) == NULL);
1344
1345   if (button == MB_MENU_INITIALIZE)
1346   {
1347     int last_game_status = game_status; /* save current game status */
1348
1349     title_delay = 0;
1350     title_nr = 0;
1351     showing_message = FALSE;
1352
1353     if (show_title_initial &&
1354         graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap == NULL &&
1355         getLevelSetMessageFilename(1, TRUE) == NULL)
1356       show_title_initial = FALSE;
1357
1358     if (game_status == GAME_MODE_INFO)
1359     {
1360       if (no_title_info)
1361       {
1362         DrawInfoScreen_NotAvailable("Title screen information:",
1363                                     "No title screen for this level set.");
1364
1365         title.auto_delay_final = -1;
1366
1367         return;
1368       }
1369
1370       FadeSoundsAndMusic();
1371
1372       FadeOut(REDRAW_ALL);
1373     }
1374
1375     /* force TITLE music on title info screen */
1376     game_status = GAME_MODE_TITLE;
1377
1378     PlayMenuSound();
1379     PlayMenuMusic();
1380
1381     game_status = last_game_status;     /* restore current game status */
1382
1383     if (graphic_info[getTitleScreenGraphic(0, show_title_initial)].bitmap != NULL)
1384     {
1385       DrawTitleScreenImage(title_nr, show_title_initial);
1386     }
1387     else
1388     {
1389       DrawTitleScreenMessage(filename);
1390
1391       showing_message = TRUE;
1392
1393       title.fade_delay_final = title.fade_delay;
1394       title.post_delay_final = title.post_delay;
1395       title.auto_delay_final = -1;
1396     }
1397
1398     FadeIn(REDRAW_ALL);
1399
1400     DelayReached(&title_delay, 0);      /* reset delay counter */
1401
1402     return;
1403   }
1404
1405   if (title.auto_delay_final > -1 &&
1406       DelayReached(&title_delay, title.auto_delay_final))
1407     button = MB_MENU_CHOICE;
1408
1409   if (button == MB_MENU_LEAVE)
1410   {
1411     return_to_main_menu = TRUE;
1412     use_fading_main_menu = FALSE;
1413   }
1414   else if (button == MB_MENU_CHOICE)
1415   {
1416     int anim_mode;
1417
1418     if (game_status == GAME_MODE_INFO && no_title_info)
1419     {
1420       FadeOut(REDRAW_FIELD);
1421
1422       info_mode = INFO_MODE_MAIN;
1423       DrawAndFadeInInfoScreen(REDRAW_FIELD);
1424
1425       return;
1426     }
1427
1428     title_nr++;
1429
1430     if (show_title_initial &&
1431         (title_nr >= MAX_NUM_TITLE_IMAGES ||
1432          graphic_info[IMG_TITLESCREEN_INITIAL_1 + title_nr].bitmap == NULL))
1433     {
1434       show_title_initial = FALSE;
1435
1436       title_nr = 0;     /* restart with title screens for current level set */
1437     }
1438
1439     anim_mode = graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].anim_mode;
1440
1441     use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
1442                         anim_mode == ANIM_CROSSFADE ? TRUE :
1443                         use_cross_fading);
1444
1445     if (!use_cross_fading)
1446       FadeOut(REDRAW_ALL);
1447
1448     if (title_nr < MAX_NUM_TITLE_IMAGES &&
1449         graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].bitmap != NULL)
1450     {
1451       if (use_cross_fading)
1452         FadeCrossSaveBackbuffer();
1453
1454       DrawTitleScreenImage(title_nr, show_title_initial);
1455
1456       if (use_cross_fading)
1457         FadeCross(REDRAW_ALL);
1458       else
1459         FadeIn(REDRAW_ALL);
1460
1461       DelayReached(&title_delay, 0);    /* reset delay counter */
1462     }
1463     else if (!showing_message && filename != NULL)
1464     {
1465       if (use_cross_fading)
1466         FadeCrossSaveBackbuffer();
1467
1468       DrawTitleScreenMessage(filename);
1469
1470       if (use_cross_fading)
1471         FadeCross(REDRAW_ALL);
1472       else
1473         FadeIn(REDRAW_ALL);
1474
1475       DelayReached(&title_delay, 0);    /* reset delay counter */
1476
1477       showing_message = TRUE;
1478     }
1479     else
1480     {
1481       FadeSoundsAndMusic();
1482
1483       FadeOut(REDRAW_ALL);
1484
1485       return_to_main_menu = TRUE;
1486     }
1487   }
1488
1489   if (return_to_main_menu)
1490   {
1491     show_title_initial = FALSE;
1492
1493     RedrawBackground();
1494
1495     if (game_status == GAME_MODE_INFO)
1496     {
1497       OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1498
1499       info_mode = INFO_MODE_MAIN;
1500       DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1501     }
1502     else        /* default: return to main menu */
1503     {
1504       OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1505
1506       game_status = GAME_MODE_MAIN;
1507       DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1508     }
1509   }
1510 }
1511 #endif
1512
1513 void HandleMainMenu_SelectLevel(int step, int direction)
1514 {
1515   int old_level_nr = level_nr;
1516   int new_level_nr;
1517
1518   new_level_nr = old_level_nr + step * direction;
1519   if (new_level_nr < leveldir_current->first_level)
1520     new_level_nr = leveldir_current->first_level;
1521   if (new_level_nr > leveldir_current->last_level)
1522     new_level_nr = leveldir_current->last_level;
1523
1524   if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1525   {
1526     /* skipping levels is only allowed when trying to skip single level */
1527     if (setup.skip_levels && step == 1 &&
1528         Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1529     {
1530       leveldir_current->handicap_level++;
1531       SaveLevelSetup_SeriesInfo();
1532     }
1533
1534     new_level_nr = leveldir_current->handicap_level;
1535   }
1536
1537   if (new_level_nr != old_level_nr)
1538   {
1539     struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_CURRENT_LEVEL);
1540
1541     PlaySound(SND_MENU_ITEM_SELECTING);
1542
1543     level_nr = new_level_nr;
1544
1545 #if 1
1546     DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1547              int2str(level_nr, 3), mci->font_text);
1548 #else
1549     DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
1550 #endif
1551
1552     LoadLevel(level_nr);
1553     DrawPreviewLevel(TRUE);
1554
1555     TapeErase();
1556     LoadTape(level_nr);
1557     DrawCompleteVideoDisplay();
1558
1559     /* needed because DrawPreviewLevel() takes some time */
1560     BackToFront();
1561     SyncDisplay();
1562   }
1563 }
1564
1565 #if 1
1566
1567 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1568 {
1569   static int choice = MAIN_CONTROL_GAME;
1570   int pos = choice;
1571   int i;
1572
1573   if (button == MB_MENU_INITIALIZE)
1574   {
1575     DrawCursorAndText_Main(choice, TRUE);
1576
1577     return;
1578   }
1579
1580   if (mx || my)         /* mouse input */
1581   {
1582     pos = -1;
1583
1584     for (i = 0; main_controls[i].nr != -1; i++)
1585     {
1586       if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1587           insideTextPosRect(main_controls[i].pos_text,   mx - mSX, my - mSY) ||
1588           insideMenuPosRect(main_controls[i].pos_input,  mx - mSX, my - mSY))
1589       {
1590         pos = main_controls[i].nr;
1591
1592         break;
1593       }
1594     }
1595   }
1596   else if (dx || dy)    /* keyboard input */
1597   {
1598     if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1599                    choice == MAIN_CONTROL_SETUP))
1600       button = MB_MENU_CHOICE;
1601     else if (dy)
1602       pos = choice + dy;
1603   }
1604
1605   if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1606   {
1607     HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1608   }
1609   else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1610   {
1611     if (button)
1612     {
1613       if (pos != choice)
1614       {
1615         PlaySound(SND_MENU_ITEM_ACTIVATING);
1616
1617         DrawCursorAndText_Main(choice, FALSE);
1618         DrawCursorAndText_Main(pos, TRUE);
1619
1620         choice = pos;
1621       }
1622     }
1623     else
1624     {
1625       PlaySound(SND_MENU_ITEM_SELECTING);
1626
1627       if (pos == MAIN_CONTROL_NAME)
1628       {
1629         game_status = GAME_MODE_PSEUDO_TYPENAME;
1630
1631         HandleTypeName(strlen(setup.player_name), 0);
1632       }
1633       else if (pos == MAIN_CONTROL_LEVELS)
1634       {
1635         if (leveldir_first)
1636         {
1637           game_status = GAME_MODE_LEVELS;
1638
1639           SaveLevelSetup_LastSeries();
1640           SaveLevelSetup_SeriesInfo();
1641
1642 #if 0
1643           gotoTopLevelDir();
1644 #endif
1645
1646           DrawChooseLevel();
1647         }
1648       }
1649       else if (pos == MAIN_CONTROL_SCORES)
1650       {
1651         game_status = GAME_MODE_SCORES;
1652
1653         DrawHallOfFame(-1);
1654       }
1655       else if (pos == MAIN_CONTROL_EDITOR)
1656       {
1657         if (leveldir_current->readonly &&
1658             !strEqual(setup.player_name, "Artsoft"))
1659           Request("This level is read only !", REQ_CONFIRM);
1660
1661         game_status = GAME_MODE_EDITOR;
1662
1663         DrawLevelEd();
1664       }
1665       else if (pos == MAIN_CONTROL_INFO)
1666       {
1667         game_status = GAME_MODE_INFO;
1668         info_mode = INFO_MODE_MAIN;
1669
1670         DrawInfoScreen();
1671       }
1672       else if (pos == MAIN_CONTROL_GAME)
1673       {
1674         StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1675       }
1676       else if (pos == MAIN_CONTROL_SETUP)
1677       {
1678         game_status = GAME_MODE_SETUP;
1679         setup_mode = SETUP_MODE_MAIN;
1680
1681         DrawSetupScreen();
1682       }
1683       else if (pos == MAIN_CONTROL_QUIT)
1684       {
1685         SaveLevelSetup_LastSeries();
1686         SaveLevelSetup_SeriesInfo();
1687
1688         if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1689           game_status = GAME_MODE_QUIT;
1690       }
1691     }
1692   }
1693
1694   if (game_status == GAME_MODE_MAIN)
1695   {
1696     DrawPreviewLevel(FALSE);
1697     DoAnimation();
1698   }
1699 }
1700
1701 #else
1702
1703 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1704 {
1705   static int choice = 5;
1706   int x = 0;
1707   int y = choice;
1708
1709   if (button == MB_MENU_INITIALIZE)
1710   {
1711     drawCursor(choice, TRUE);
1712
1713     return;
1714   }
1715
1716   if (mx || my)         /* mouse input */
1717   {
1718     x = (mx - mSX) / 32;
1719     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1720   }
1721   else if (dx || dy)    /* keyboard input */
1722   {
1723     if (dx && choice == 1)
1724       x = (dx < 0 ? 10 : 14);
1725     else if (dx > 0)
1726     {
1727       if (choice == 4 || choice == 6)
1728         button = MB_MENU_CHOICE;
1729     }
1730     else if (dy)
1731       y = choice + dy;
1732   }
1733
1734   if (y == 1 && dx != 0 && button)
1735   {
1736     HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1737   }
1738   else if (IN_VIS_FIELD(x, y) &&
1739            y >= 0 && y <= 7 && (y != 1 || x < 10))
1740   {
1741     if (button)
1742     {
1743       if (y != choice)
1744       {
1745         drawCursor(choice, FALSE);
1746         drawCursor(y, TRUE);
1747
1748         choice = y;
1749       }
1750     }
1751     else
1752     {
1753       if (y == 0)
1754       {
1755         game_status = GAME_MODE_PSEUDO_TYPENAME;
1756         HandleTypeName(strlen(setup.player_name), 0);
1757       }
1758       else if (y == 1)
1759       {
1760         if (leveldir_first)
1761         {
1762           game_status = GAME_MODE_LEVELS;
1763           SaveLevelSetup_LastSeries();
1764           SaveLevelSetup_SeriesInfo();
1765
1766 #if 0
1767           gotoTopLevelDir();
1768 #endif
1769
1770           DrawChooseLevel();
1771         }
1772       }
1773       else if (y == 2)
1774       {
1775         game_status = GAME_MODE_SCORES;
1776         DrawHallOfFame(-1);
1777       }
1778       else if (y == 3)
1779       {
1780         if (leveldir_current->readonly &&
1781             !strEqual(setup.player_name, "Artsoft"))
1782           Request("This level is read only !", REQ_CONFIRM);
1783         game_status = GAME_MODE_EDITOR;
1784         DrawLevelEd();
1785       }
1786       else if (y == 4)
1787       {
1788         game_status = GAME_MODE_INFO;
1789         info_mode = INFO_MODE_MAIN;
1790         DrawInfoScreen();
1791       }
1792       else if (y == 5)
1793       {
1794         StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1795       }
1796       else if (y == 6)
1797       {
1798         game_status = GAME_MODE_SETUP;
1799         setup_mode = SETUP_MODE_MAIN;
1800
1801         DrawSetupScreen();
1802       }
1803       else if (y == 7)
1804       {
1805         SaveLevelSetup_LastSeries();
1806         SaveLevelSetup_SeriesInfo();
1807
1808         if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1809           game_status = GAME_MODE_QUIT;
1810       }
1811     }
1812   }
1813
1814   if (game_status == GAME_MODE_MAIN)
1815   {
1816     DrawPreviewLevel(FALSE);
1817     DoAnimation();
1818   }
1819 }
1820
1821 #endif
1822
1823
1824 /* ========================================================================= */
1825 /* info screen functions                                                     */
1826 /* ========================================================================= */
1827
1828 static struct TokenInfo *info_info;
1829 static int num_info_info;
1830
1831 static void execInfoTitleScreen()
1832 {
1833   info_mode = INFO_MODE_TITLE;
1834   DrawInfoScreen();
1835 }
1836
1837 static void execInfoElements()
1838 {
1839   info_mode = INFO_MODE_ELEMENTS;
1840   DrawInfoScreen();
1841 }
1842
1843 static void execInfoMusic()
1844 {
1845   info_mode = INFO_MODE_MUSIC;
1846   DrawInfoScreen();
1847 }
1848
1849 static void execInfoCredits()
1850 {
1851   info_mode = INFO_MODE_CREDITS;
1852   DrawInfoScreen();
1853 }
1854
1855 static void execInfoProgram()
1856 {
1857   info_mode = INFO_MODE_PROGRAM;
1858   DrawInfoScreen();
1859 }
1860
1861 static void execInfoVersion()
1862 {
1863   info_mode = INFO_MODE_VERSION;
1864   DrawInfoScreen();
1865 }
1866
1867 static void execInfoLevelSet()
1868 {
1869   info_mode = INFO_MODE_LEVELSET;
1870   DrawInfoScreen();
1871 }
1872
1873 static void execExitInfo()
1874 {
1875   game_status = GAME_MODE_MAIN;
1876   DrawMainMenu();
1877 }
1878
1879 static struct TokenInfo info_info_main[] =
1880 {
1881   { TYPE_ENTER_SCREEN,  execInfoTitleScreen,    "Title Screen"          },
1882   { TYPE_ENTER_SCREEN,  execInfoElements,       "Elements Info"         },
1883   { TYPE_ENTER_SCREEN,  execInfoMusic,          "Music Info"            },
1884   { TYPE_ENTER_SCREEN,  execInfoCredits,        "Credits"               },
1885   { TYPE_ENTER_SCREEN,  execInfoProgram,        "Program Info"          },
1886   { TYPE_ENTER_SCREEN,  execInfoVersion,        "Version Info"          },
1887   { TYPE_ENTER_SCREEN,  execInfoLevelSet,       "Level Set Info"        },
1888   { TYPE_EMPTY,         NULL,                   ""                      },
1889   { TYPE_LEAVE_MENU,    execExitInfo,           "Exit"                  },
1890
1891   { 0,                  NULL,                   NULL                    }
1892 };
1893
1894 static void DrawCursorAndText_Info(int pos, boolean active)
1895 {
1896   int xpos = MENU_SCREEN_START_XPOS;
1897   int ypos = MENU_SCREEN_START_YPOS + pos;
1898   int font_nr = FONT_MENU_1;
1899
1900   if (active)
1901     font_nr = FONT_ACTIVE(font_nr);
1902
1903   DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1904
1905   if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1906     drawCursor(pos, active);
1907 }
1908
1909 static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
1910 {
1911   int i;
1912
1913   UnmapAllGadgets();
1914   CloseDoor(DOOR_CLOSE_2);
1915
1916   ClearWindow();
1917
1918   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1919
1920   info_info = info_info_main;
1921   num_info_info = 0;
1922
1923   for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1924   {
1925 #if 0
1926     int xpos = MENU_SCREEN_START_XPOS;
1927     int ypos = MENU_SCREEN_START_YPOS + i;
1928     int font_nr = FONT_MENU_1;
1929 #endif
1930
1931     if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
1932       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1933     else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
1934       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1935     else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
1936       initCursor(i, IMG_MENU_BUTTON);
1937
1938 #if 1
1939     DrawCursorAndText_Info(i, FALSE);
1940 #else
1941     DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
1942 #endif
1943
1944     num_info_info++;
1945   }
1946
1947   HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1948
1949   PlayMenuSound();
1950   PlayMenuMusic();
1951
1952   DrawMaskedBorder(REDRAW_ALL);
1953
1954   if (do_fading)
1955     FadeIn(redraw_mask);
1956   else
1957     BackToFront();
1958
1959   InitAnimation();
1960 }
1961
1962 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
1963 {
1964   static int choice_store[MAX_INFO_MODES];
1965   int choice = choice_store[info_mode];         /* always starts with 0 */
1966   int x = 0;
1967   int y = choice;
1968
1969   if (button == MB_MENU_INITIALIZE)
1970   {
1971     /* advance to first valid menu entry */
1972     while (choice < num_info_info &&
1973            info_info[choice].type & TYPE_SKIP_ENTRY)
1974       choice++;
1975     choice_store[info_mode] = choice;
1976
1977 #if 1
1978     DrawCursorAndText_Info(choice, TRUE);
1979 #else
1980     drawCursor(choice, TRUE);
1981 #endif
1982
1983     return;
1984   }
1985   else if (button == MB_MENU_LEAVE)
1986   {
1987     for (y = 0; y < num_info_info; y++)
1988     {
1989       if (info_info[y].type & TYPE_LEAVE_MENU)
1990       {
1991         void (*menu_callback_function)(void) = info_info[y].value;
1992
1993         menu_callback_function();
1994
1995         break;  /* absolutely needed because function changes 'info_info'! */
1996       }
1997     }
1998
1999     return;
2000   }
2001
2002   if (mx || my)         /* mouse input */
2003   {
2004     x = (mx - mSX) / 32;
2005     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2006   }
2007   else if (dx || dy)    /* keyboard input */
2008   {
2009     if (dx)
2010     {
2011       int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2012
2013       if (info_info[choice].type & menu_navigation_type ||
2014           info_info[choice].type & TYPE_ENTER_SCREEN ||
2015           info_info[choice].type & TYPE_BOOLEAN_STYLE)
2016         button = MB_MENU_CHOICE;
2017     }
2018     else if (dy)
2019       y = choice + dy;
2020
2021     /* jump to next non-empty menu entry (up or down) */
2022     while (y > 0 && y < num_info_info - 1 &&
2023            info_info[y].type & TYPE_SKIP_ENTRY)
2024       y += dy;
2025   }
2026
2027   if (IN_VIS_FIELD(x, y) &&
2028       y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
2029   {
2030     if (button)
2031     {
2032       if (y != choice)
2033       {
2034         PlaySound(SND_MENU_ITEM_ACTIVATING);
2035
2036 #if 1
2037         DrawCursorAndText_Info(choice, FALSE);
2038         DrawCursorAndText_Info(y, TRUE);
2039 #else
2040         drawCursor(choice, FALSE);
2041         drawCursor(y, TRUE);
2042 #endif
2043
2044         choice = choice_store[info_mode] = y;
2045       }
2046     }
2047     else if (!(info_info[y].type & TYPE_GHOSTED))
2048     {
2049       PlaySound(SND_MENU_ITEM_SELECTING);
2050
2051       if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
2052       {
2053         void (*menu_callback_function)(void) = info_info[choice].value;
2054
2055         menu_callback_function();
2056       }
2057     }
2058   }
2059 }
2060
2061 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2062 {
2063 #if 1
2064   int ystart1 = mSY - SY + 100;
2065   int ystart2 = mSY - SY + 150;
2066   int ybottom = mSY - SY + SYSIZE - 20;
2067 #else
2068   int ystart1 = 100;
2069   int ystart2 = 150;
2070   int ybottom = SYSIZE - 20;
2071 #endif
2072
2073   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2074
2075   FadeOut(REDRAW_FIELD);
2076
2077   ClearWindow();
2078   DrawHeadline();
2079
2080   DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2081   DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2082
2083   DrawTextSCentered(ybottom, FONT_TEXT_4,
2084                     "Press any key or button for info menu");
2085
2086   FadeIn(REDRAW_FIELD);
2087 }
2088
2089 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2090 {
2091   static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2092   static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2093   int xstart = mSX + 16;
2094   int ystart1 = mSY - SY + 100;
2095   int ystart2 = mSY + 64 + 2 * 32;
2096   int ybottom = mSY - SY + SYSIZE - 20;
2097   int ystep = TILEY + 4;
2098   int element, action, direction;
2099   int graphic;
2100   int delay;
2101   int sync_frame;
2102   int i, j;
2103
2104   if (init)
2105   {
2106     for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
2107       infoscreen_step[i] = infoscreen_frame[i] = 0;
2108
2109     ClearWindow();
2110     DrawHeadline();
2111
2112     DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2113
2114     DrawTextSCentered(ybottom, FONT_TEXT_4,
2115                       "Press any key or button for next page");
2116
2117     FrameCounter = 0;
2118   }
2119
2120   i = j = 0;
2121   while (helpanim_info[j].element != HELPANIM_LIST_END)
2122   {
2123     if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
2124         i >= max_anims)
2125       break;
2126     else if (i < start)
2127     {
2128       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2129         j++;
2130
2131       j++;
2132       i++;
2133
2134       continue;
2135     }
2136
2137     j += infoscreen_step[i - start];
2138
2139     element = helpanim_info[j].element;
2140     action = helpanim_info[j].action;
2141     direction = helpanim_info[j].direction;
2142
2143     if (element < 0)
2144       element = EL_UNKNOWN;
2145
2146     if (action != -1 && direction != -1)
2147       graphic = el_act_dir2img(element, action, direction);
2148     else if (action != -1)
2149       graphic = el_act2img(element, action);
2150     else if (direction != -1)
2151       graphic = el_dir2img(element, direction);
2152     else
2153       graphic = el2img(element);
2154
2155     delay = helpanim_info[j++].delay;
2156
2157     if (delay == -1)
2158       delay = 1000000;
2159
2160     if (infoscreen_frame[i - start] == 0)
2161     {
2162       sync_frame = 0;
2163       infoscreen_frame[i - start] = delay - 1;
2164     }
2165     else
2166     {
2167       sync_frame = delay - infoscreen_frame[i - start];
2168       infoscreen_frame[i - start]--;
2169     }
2170
2171     if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2172     {
2173       if (!infoscreen_frame[i - start])
2174         infoscreen_step[i - start] = 0;
2175     }
2176     else
2177     {
2178       if (!infoscreen_frame[i - start])
2179         infoscreen_step[i - start]++;
2180       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2181         j++;
2182     }
2183
2184     j++;
2185
2186     ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2187                                TILEX, TILEY);
2188     DrawGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2189                             graphic, sync_frame, USE_MASKING);
2190
2191     if (init)
2192       DrawInfoScreen_HelpText(element, action, direction, i - start);
2193
2194     i++;
2195   }
2196
2197   redraw_mask |= REDRAW_FIELD;
2198
2199   FrameCounter++;
2200 }
2201
2202 static char *getHelpText(int element, int action, int direction)
2203 {
2204   char token[MAX_LINE_LEN];
2205
2206   strcpy(token, element_info[element].token_name);
2207
2208   if (action != -1)
2209     strcat(token, element_action_info[action].suffix);
2210
2211   if (direction != -1)
2212     strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2213
2214   return getHashEntry(helptext_info, token);
2215 }
2216
2217 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2218 {
2219 #if 1
2220   int font_nr = FONT_INFO_ELEMENTS;
2221 #else
2222   int font_nr = FONT_LEVEL_NUMBER;
2223 #endif
2224   int font_width = getFontWidth(font_nr);
2225   int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2226   int sy = mSY + 65 + 2 * 32 + 1;
2227   int ystep = TILEY + 4;
2228   int pad_x = sx - SX;
2229   int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2230   int max_lines_per_text = 2;    
2231   char *text = NULL;
2232
2233   if (action != -1 && direction != -1)          /* element.action.direction */
2234     text = getHelpText(element, action, direction);
2235
2236   if (text == NULL && action != -1)             /* element.action */
2237     text = getHelpText(element, action, -1);
2238
2239   if (text == NULL && direction != -1)          /* element.direction */
2240     text = getHelpText(element, -1, direction);
2241
2242   if (text == NULL)                             /* base element */
2243     text = getHelpText(element, -1, -1);
2244
2245   if (text == NULL)                             /* not found */
2246     text = "No description available";
2247
2248   if (strlen(text) <= max_chars_per_line)       /* only one line of text */
2249     sy += getFontHeight(font_nr) / 2;
2250
2251 #if 1
2252   DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2253                  max_chars_per_line, -1, max_lines_per_text, -1,
2254                  TRUE, FALSE, FALSE);
2255 #else
2256   DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
2257                   max_chars_per_line, max_lines_per_text);
2258 #endif
2259 }
2260
2261 void DrawInfoScreen_TitleScreen()
2262 {
2263   DrawTitleScreen();
2264 }
2265
2266 void HandleInfoScreen_TitleScreen(int button)
2267 {
2268   HandleTitleScreen(0, 0, 0, 0, button);
2269 }
2270
2271 void DrawInfoScreen_Elements()
2272 {
2273   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2274
2275   FadeOut(REDRAW_FIELD);
2276
2277   LoadHelpAnimInfo();
2278   LoadHelpTextInfo();
2279
2280   HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2281
2282   FadeIn(REDRAW_FIELD);
2283
2284   InitAnimation();
2285 }
2286
2287 void HandleInfoScreen_Elements(int button)
2288 {
2289   static unsigned long info_delay = 0;
2290   static int num_anims;
2291   static int num_pages;
2292   static int page;
2293   int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
2294   int i;
2295
2296   if (button == MB_MENU_INITIALIZE)
2297   {
2298     boolean new_element = TRUE;
2299
2300     num_anims = 0;
2301
2302     for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2303     {
2304       if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2305         new_element = TRUE;
2306       else if (new_element)
2307       {
2308         num_anims++;
2309         new_element = FALSE;
2310       }
2311     }
2312
2313     num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2314     page = 0;
2315   }
2316
2317   if (button == MB_MENU_LEAVE)
2318   {
2319     PlaySound(SND_MENU_ITEM_SELECTING);
2320
2321     info_mode = INFO_MODE_MAIN;
2322     DrawInfoScreen();
2323
2324     return;
2325   }
2326   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2327   {
2328     if (button != MB_MENU_INITIALIZE)
2329     {
2330       PlaySound(SND_MENU_ITEM_SELECTING);
2331
2332       page++;
2333     }
2334
2335     if (page >= num_pages)
2336     {
2337       FadeSoundsAndMusic();
2338       FadeOut(REDRAW_FIELD);
2339
2340       info_mode = INFO_MODE_MAIN;
2341       DrawAndFadeInInfoScreen(REDRAW_FIELD);
2342
2343       return;
2344     }
2345
2346     if (button != MB_MENU_INITIALIZE)
2347       FadeCrossSaveBackbuffer();
2348
2349     DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2350
2351     if (button != MB_MENU_INITIALIZE)
2352       FadeCross(REDRAW_FIELD);
2353   }
2354   else
2355   {
2356     if (DelayReached(&info_delay, GameFrameDelay))
2357       if (page < num_pages)
2358         DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2359
2360     PlayMenuSoundIfLoop();
2361   }
2362 }
2363
2364 void DrawInfoScreen_Music()
2365 {
2366   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2367
2368   FadeOut(REDRAW_FIELD);
2369
2370   ClearWindow();
2371   DrawHeadline();
2372
2373   LoadMusicInfo();
2374
2375   HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2376
2377   FadeIn(REDRAW_FIELD);
2378 }
2379
2380 void HandleInfoScreen_Music(int button)
2381 {
2382   static struct MusicFileInfo *list = NULL;
2383   int ystart1 = mSY - SY + 100;
2384   int ystart2 = mSY - SY + 150;
2385   int ybottom = mSY - SY + SYSIZE - 20;
2386   int dy = 30;
2387
2388   if (button == MB_MENU_INITIALIZE)
2389   {
2390     list = music_file_info;
2391
2392     if (list == NULL)
2393     {
2394       FadeSoundsAndMusic();
2395
2396       ClearWindow();
2397       DrawHeadline();
2398
2399       DrawTextSCentered(ystart1, FONT_TEXT_1,
2400                         "No music info for this level set.");
2401
2402       DrawTextSCentered(ybottom, FONT_TEXT_4,
2403                         "Press any key or button for info menu");
2404
2405       return;
2406     }
2407   }
2408
2409   if (button == MB_MENU_LEAVE)
2410   {
2411     PlaySound(SND_MENU_ITEM_SELECTING);
2412
2413     FadeSoundsAndMusic();
2414
2415     info_mode = INFO_MODE_MAIN;
2416     DrawInfoScreen();
2417
2418     return;
2419   }
2420   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2421   {
2422     int y = 0;
2423
2424     if (button != MB_MENU_INITIALIZE)
2425     {
2426       PlaySound(SND_MENU_ITEM_SELECTING);
2427
2428       if (list != NULL)
2429         list = list->next;
2430     }
2431
2432     if (list == NULL)
2433     {
2434       FadeSoundsAndMusic();
2435       FadeOut(REDRAW_FIELD);
2436
2437       info_mode = INFO_MODE_MAIN;
2438       DrawAndFadeInInfoScreen(REDRAW_FIELD);
2439
2440       return;
2441     }
2442
2443     FadeSoundsAndMusic();
2444
2445     if (button != MB_MENU_INITIALIZE)
2446       FadeCrossSaveBackbuffer();
2447
2448     ClearWindow();
2449     DrawHeadline();
2450
2451     if (list->is_sound)
2452     {
2453       int sound = list->music;
2454
2455       if (sound_info[sound].loop)
2456         PlaySoundLoop(sound);
2457       else
2458         PlaySound(sound);
2459
2460       DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2461     }
2462     else
2463     {
2464       PlayMusic(list->music);
2465
2466       DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2467     }
2468
2469     if (!strEqual(list->title, UNKNOWN_NAME))
2470     {
2471       if (!strEqual(list->title_header, UNKNOWN_NAME))
2472         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2473
2474       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2475     }
2476
2477     if (!strEqual(list->artist, UNKNOWN_NAME))
2478     {
2479       if (!strEqual(list->artist_header, UNKNOWN_NAME))
2480         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2481       else
2482         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2483
2484       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2485     }
2486
2487     if (!strEqual(list->album, UNKNOWN_NAME))
2488     {
2489       if (!strEqual(list->album_header, UNKNOWN_NAME))
2490         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2491       else
2492         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2493
2494       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2495     }
2496
2497     if (!strEqual(list->year, UNKNOWN_NAME))
2498     {
2499       if (!strEqual(list->year_header, UNKNOWN_NAME))
2500         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2501       else
2502         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2503
2504       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2505     }
2506
2507     DrawTextSCentered(ybottom, FONT_TEXT_4,
2508                       "Press any key or button for next page");
2509
2510     if (button != MB_MENU_INITIALIZE)
2511       FadeCross(REDRAW_FIELD);
2512   }
2513
2514   if (list != NULL && list->is_sound && sound_info[list->music].loop)
2515     PlaySoundLoop(list->music);
2516 }
2517
2518 static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
2519 {
2520   int ystart1 = mSY - SY + 100;
2521   int ystart2 = mSY - SY + 150;
2522   int ybottom = mSY - SY + SYSIZE - 20;
2523   int ystep = 30;
2524
2525   if (screen_nr > 8)
2526     return FALSE;
2527
2528   ClearWindow();
2529   DrawHeadline();
2530
2531   DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2532
2533   if (screen_nr == 0)
2534   {
2535     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2536                       "Special thanks to");
2537     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2538                       "Peter Liepa");
2539     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2540                       "for creating");
2541     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2542                       "\"Boulder Dash\"");
2543     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2544                       "in the year");
2545     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2546                       "1984");
2547     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2548                       "published by");
2549     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2550                       "First Star Software");
2551   }
2552   else if (screen_nr == 1)
2553   {
2554     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2555                       "Special thanks to");
2556     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2557                       "Klaus Heinz & Volker Wertich");
2558     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2559                       "for creating");
2560     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2561                       "\"Emerald Mine\"");
2562     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2563                       "in the year");
2564     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2565                       "1987");
2566     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2567                       "published by");
2568     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2569                       "Kingsoft");
2570   }
2571   else if (screen_nr == 2)
2572   {
2573     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2574                       "Special thanks to");
2575     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2576                       "Michael Stopp & Philip Jespersen");
2577     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2578                       "for creating");
2579     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2580                       "\"Supaplex\"");
2581     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2582                       "in the year");
2583     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2584                       "1991");
2585     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2586                       "published by");
2587     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2588                       "Digital Integration");
2589   }
2590   else if (screen_nr == 3)
2591   {
2592     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2593                       "Special thanks to");
2594     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2595                       "Hiroyuki Imabayashi");
2596     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2597                       "for creating");
2598     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2599                       "\"Sokoban\"");
2600     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2601                       "in the year");
2602     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2603                       "1982");
2604     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2605                       "published by");
2606     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2607                       "Thinking Rabbit");
2608   }
2609   else if (screen_nr == 4)
2610   {
2611     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2612                       "Special thanks to");
2613     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2614                       "Alan Bond");
2615     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2616                       "and");
2617     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2618                       "Jürgen Bonhagen");
2619     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2620                       "for the continuous creation");
2621     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2622                       "of outstanding level sets");
2623   }
2624   else if (screen_nr == 5)
2625   {
2626     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2627                       "Thanks to");
2628     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2629                       "Peter Elzner");
2630     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2631                       "for ideas and inspiration by");
2632     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2633                       "Diamond Caves");
2634
2635     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2636                       "Thanks to");
2637     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
2638                       "Steffest");
2639     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2640                       "for ideas and inspiration by");
2641     DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2642                       "DX-Boulderdash");
2643   }
2644   else if (screen_nr == 6)
2645   {
2646     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2647                       "Thanks to");
2648     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2649                       "David Tritscher");
2650     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2651                       "for the new Emerald Mine engine");
2652   }
2653   else if (screen_nr == 7)
2654   {
2655     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2656                       "Thanks to");
2657     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2658                       "Guido Schulz");
2659     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2660                       "for the initial DOS port");
2661
2662     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2663                       "Thanks to");
2664     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2665                       "Karl Hörnell");
2666     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2667                       "for some additional toons");
2668   }
2669   else if (screen_nr == 8)
2670   {
2671     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2672                       "And not to forget:");
2673     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2674                       "Many thanks to");
2675     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2676                       "All those who contributed");
2677     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2678                       "levels to this game");
2679     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
2680                       "since 1995");
2681   }
2682 #if 0
2683   else
2684   {
2685     return FALSE;
2686   }
2687 #endif
2688
2689   DrawTextSCentered(ybottom, FONT_TEXT_4,
2690                     "Press any key or button for next page");
2691
2692   return TRUE;
2693 }
2694
2695 void DrawInfoScreen_Credits()
2696 {
2697   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2698
2699   FadeSoundsAndMusic();
2700
2701   FadeOut(REDRAW_FIELD);
2702
2703   HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2704
2705   FadeIn(REDRAW_FIELD);
2706 }
2707
2708 void HandleInfoScreen_Credits(int button)
2709 {
2710   static int screen_nr = 0;
2711
2712   if (button == MB_MENU_INITIALIZE)
2713   {
2714     screen_nr = 0;
2715
2716     DrawInfoScreen_CreditsScreen(screen_nr);
2717   }
2718   else if (button == MB_MENU_LEAVE)
2719   {
2720     PlaySound(SND_MENU_ITEM_SELECTING);
2721
2722     info_mode = INFO_MODE_MAIN;
2723     DrawInfoScreen();
2724
2725     return;
2726   }
2727   else if (button == MB_MENU_CHOICE)
2728   {
2729     boolean show_screen;
2730
2731     PlaySound(SND_MENU_ITEM_SELECTING);
2732
2733     screen_nr++;
2734
2735     FadeCrossSaveBackbuffer();
2736
2737     show_screen = DrawInfoScreen_CreditsScreen(screen_nr);
2738   
2739     if (show_screen)
2740     {
2741       FadeCross(REDRAW_FIELD);
2742     }
2743     else
2744     {
2745       FadeSoundsAndMusic();
2746       FadeOut(REDRAW_FIELD);
2747
2748       info_mode = INFO_MODE_MAIN;
2749       DrawAndFadeInInfoScreen(REDRAW_FIELD);
2750     }
2751   }
2752   else
2753   {
2754     PlayMenuSoundIfLoop();
2755   }
2756 }
2757
2758 void DrawInfoScreen_Program()
2759 {
2760   int ystart1 = mSY - SY + 100;
2761   int ystart2 = mSY - SY + 150;
2762   int ybottom = mSY - SY + SYSIZE - 20;
2763   int ystep = 30;
2764
2765   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2766
2767   FadeOut(REDRAW_FIELD);
2768
2769   ClearWindow();
2770   DrawHeadline();
2771
2772   DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
2773
2774   DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2775                     "This game is Freeware!");
2776   DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2777                     "If you like it, send e-mail to:");
2778   DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2779                     PROGRAM_EMAIL_STRING);
2780   DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2781                     "or SnailMail to:");
2782   DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3,
2783                     "Holger Schemel");
2784   DrawTextSCentered(ystart2 + 4 * ystep + 20, FONT_TEXT_3,
2785                     "Detmolder Strasse 189");
2786   DrawTextSCentered(ystart2 + 4 * ystep + 40, FONT_TEXT_3,
2787                     "33604 Bielefeld");
2788   DrawTextSCentered(ystart2 + 4 * ystep + 60, FONT_TEXT_3,
2789                     "Germany");
2790   DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2791                     "More information and levels:");
2792   DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2793                     PROGRAM_WEBSITE_STRING);
2794   DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2795                     "If you have created new levels,");
2796   DrawTextSCentered(ystart2 + 10 * ystep, FONT_TEXT_2,
2797                     "send them to me to include them!");
2798   DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2,
2799                     ":-)");
2800
2801   DrawTextSCentered(ybottom, FONT_TEXT_4,
2802                     "Press any key or button for info menu");
2803
2804   FadeIn(REDRAW_FIELD);
2805 }
2806
2807 void HandleInfoScreen_Program(int button)
2808 {
2809   if (button == MB_MENU_LEAVE)
2810   {
2811     PlaySound(SND_MENU_ITEM_SELECTING);
2812
2813     info_mode = INFO_MODE_MAIN;
2814     DrawInfoScreen();
2815
2816     return;
2817   }
2818   else if (button == MB_MENU_CHOICE)
2819   {
2820     PlaySound(SND_MENU_ITEM_SELECTING);
2821
2822     FadeSoundsAndMusic();
2823     FadeOut(REDRAW_FIELD);
2824
2825     info_mode = INFO_MODE_MAIN;
2826     DrawAndFadeInInfoScreen(REDRAW_FIELD);
2827   }
2828   else
2829   {
2830     PlayMenuSoundIfLoop();
2831   }
2832 }
2833
2834 void DrawInfoScreen_Version()
2835 {
2836   int font_header = FONT_TEXT_3;
2837   int font_text = FONT_TEXT_2;
2838   int xstep = getFontWidth(font_text);
2839   int ystep = getFontHeight(font_text);
2840   int ystart1 = mSY - SY + 100;
2841   int ystart2 = mSY - SY + 150;
2842   int ybottom = mSY - SY + SYSIZE - 20;
2843   int xstart1 = mSX + 2 * xstep;
2844   int xstart2 = mSX + 19 * xstep;
2845 #if defined(TARGET_SDL)
2846   int xstart3 = mSX + 29 * xstep;
2847   SDL_version sdl_version_compiled;
2848   const SDL_version *sdl_version_linked;
2849   int driver_name_len = 8;
2850   char driver_name[driver_name_len];
2851 #endif
2852
2853   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
2854
2855   FadeOut(REDRAW_FIELD);
2856
2857   ClearWindow();
2858   DrawHeadline();
2859
2860   DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
2861
2862   DrawTextF(xstart1, ystart2, font_header, "Name");
2863   DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
2864
2865   ystart2 += ystep;
2866   DrawTextF(xstart1, ystart2, font_header, "Version");
2867   DrawTextF(xstart2, ystart2, font_text, getProgramFullVersionString());
2868
2869   ystart2 += ystep;
2870   DrawTextF(xstart1, ystart2, font_header, "Platform");
2871   DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
2872
2873   ystart2 += ystep;
2874   DrawTextF(xstart1, ystart2, font_header, "Target");
2875   DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
2876
2877   ystart2 += ystep;
2878   DrawTextF(xstart1, ystart2, font_header, "Compile time");
2879   DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
2880
2881 #if defined(TARGET_SDL)
2882   ystart2 += 3 * ystep;
2883   DrawTextF(xstart1, ystart2, font_header, "Library");
2884   DrawTextF(xstart2, ystart2, font_header, "compiled");
2885   DrawTextF(xstart3, ystart2, font_header, "linked");
2886
2887   SDL_VERSION(&sdl_version_compiled);
2888   sdl_version_linked = SDL_Linked_Version();
2889
2890   ystart2 += 2 * ystep;
2891   DrawTextF(xstart1, ystart2, font_text, "SDL");
2892   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2893             sdl_version_compiled.major,
2894             sdl_version_compiled.minor,
2895             sdl_version_compiled.patch);
2896   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2897             sdl_version_linked->major,
2898             sdl_version_linked->minor,
2899             sdl_version_linked->patch);
2900
2901   SDL_IMAGE_VERSION(&sdl_version_compiled);
2902   sdl_version_linked = IMG_Linked_Version();
2903
2904   ystart2 += ystep;
2905   DrawTextF(xstart1, ystart2, font_text, "SDL_image");
2906   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2907             sdl_version_compiled.major,
2908             sdl_version_compiled.minor,
2909             sdl_version_compiled.patch);
2910   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2911             sdl_version_linked->major,
2912             sdl_version_linked->minor,
2913             sdl_version_linked->patch);
2914
2915   SDL_MIXER_VERSION(&sdl_version_compiled);
2916   sdl_version_linked = Mix_Linked_Version();
2917
2918   ystart2 += ystep;
2919   DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
2920   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2921             sdl_version_compiled.major,
2922             sdl_version_compiled.minor,
2923             sdl_version_compiled.patch);
2924   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2925             sdl_version_linked->major,
2926             sdl_version_linked->minor,
2927             sdl_version_linked->patch);
2928
2929   SDL_NET_VERSION(&sdl_version_compiled);
2930   sdl_version_linked = SDLNet_Linked_Version();
2931
2932   ystart2 += ystep;
2933   DrawTextF(xstart1, ystart2, font_text, "SDL_net");
2934   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2935             sdl_version_compiled.major,
2936             sdl_version_compiled.minor,
2937             sdl_version_compiled.patch);
2938   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2939             sdl_version_linked->major,
2940             sdl_version_linked->minor,
2941             sdl_version_linked->patch);
2942
2943   ystart2 += 3 * ystep;
2944   DrawTextF(xstart1, ystart2, font_header, "Driver");
2945   DrawTextF(xstart2, ystart2, font_header, "Requested");
2946   DrawTextF(xstart3, ystart2, font_header, "Active");
2947
2948   SDL_VideoDriverName(driver_name, driver_name_len);
2949
2950   ystart2 += 2 * ystep;
2951   DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
2952   DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
2953   DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
2954
2955   SDL_AudioDriverName(driver_name, driver_name_len);
2956
2957   ystart2 += ystep;
2958   DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
2959   DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
2960   DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
2961 #endif
2962
2963   DrawTextSCentered(ybottom, FONT_TEXT_4,
2964                     "Press any key or button for info menu");
2965
2966   FadeIn(REDRAW_FIELD);
2967 }
2968
2969 void HandleInfoScreen_Version(int button)
2970 {
2971   if (button == MB_MENU_LEAVE)
2972   {
2973     PlaySound(SND_MENU_ITEM_SELECTING);
2974
2975     info_mode = INFO_MODE_MAIN;
2976     DrawInfoScreen();
2977
2978     return;
2979   }
2980   else if (button == MB_MENU_CHOICE)
2981   {
2982     PlaySound(SND_MENU_ITEM_SELECTING);
2983
2984     FadeSoundsAndMusic();
2985     FadeOut(REDRAW_FIELD);
2986
2987     info_mode = INFO_MODE_MAIN;
2988     DrawAndFadeInInfoScreen(REDRAW_FIELD);
2989   }
2990   else
2991   {
2992     PlayMenuSoundIfLoop();
2993   }
2994 }
2995
2996 void DrawInfoScreen_LevelSet()
2997 {
2998   int ystart1 = mSY - SY + 100;
2999   int ystart2 = mSY - SY + 150;
3000   int ybottom = mSY - SY + SYSIZE - 20;
3001   char *filename = getLevelSetInfoFilename();
3002 #if 1
3003   int font_nr = FONT_INFO_LEVELSET;
3004 #else
3005   int font_nr = FONT_LEVEL_NUMBER;
3006 #endif
3007   int font_width = getFontWidth(font_nr);
3008   int font_height = getFontHeight(font_nr);
3009   int pad_x = 32;
3010   int pad_y = 150;
3011   int sx = mSX + pad_x;
3012   int sy = mSY + pad_y;
3013   int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
3014   int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
3015
3016   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3017
3018   FadeOut(REDRAW_FIELD);
3019
3020   ClearWindow();
3021   DrawHeadline();
3022
3023   DrawTextSCentered(ystart1, FONT_TEXT_1, "Level Set Information:");
3024
3025   DrawTextSCentered(ybottom, FONT_TEXT_4,
3026                     "Press any key or button for info menu");
3027
3028   if (filename != NULL)
3029     DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
3030                  max_lines_per_screen, -1, TRUE, FALSE, TRUE);
3031   else
3032     DrawTextSCentered(ystart2, FONT_TEXT_2,
3033                       "No information for this level set.");
3034
3035   FadeIn(REDRAW_FIELD);
3036 }
3037
3038 void HandleInfoScreen_LevelSet(int button)
3039 {
3040   if (button == MB_MENU_LEAVE)
3041   {
3042     PlaySound(SND_MENU_ITEM_SELECTING);
3043
3044     info_mode = INFO_MODE_MAIN;
3045     DrawInfoScreen();
3046
3047     return;
3048   }
3049   else if (button == MB_MENU_CHOICE)
3050   {
3051     PlaySound(SND_MENU_ITEM_SELECTING);
3052
3053     FadeSoundsAndMusic();
3054     FadeOut(REDRAW_FIELD);
3055
3056     info_mode = INFO_MODE_MAIN;
3057     DrawAndFadeInInfoScreen(REDRAW_FIELD);
3058   }
3059   else
3060   {
3061     PlayMenuSoundIfLoop();
3062   }
3063 }
3064
3065 static void DrawInfoScreenExt(int redraw_mask, boolean do_fading)
3066 {
3067   SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3068
3069   if (info_mode == INFO_MODE_TITLE)
3070     DrawInfoScreen_TitleScreen();
3071   else if (info_mode == INFO_MODE_ELEMENTS)
3072     DrawInfoScreen_Elements();
3073   else if (info_mode == INFO_MODE_MUSIC)
3074     DrawInfoScreen_Music();
3075   else if (info_mode == INFO_MODE_CREDITS)
3076     DrawInfoScreen_Credits();
3077   else if (info_mode == INFO_MODE_PROGRAM)
3078     DrawInfoScreen_Program();
3079   else if (info_mode == INFO_MODE_VERSION)
3080     DrawInfoScreen_Version();
3081   else if (info_mode == INFO_MODE_LEVELSET)
3082     DrawInfoScreen_LevelSet();
3083   else
3084     DrawInfoScreen_Main(redraw_mask, do_fading);
3085
3086   if (info_mode != INFO_MODE_MAIN &&
3087       info_mode != INFO_MODE_TITLE &&
3088       info_mode != INFO_MODE_MUSIC)
3089   {
3090     PlayMenuSound();
3091     PlayMenuMusic();
3092   }
3093 }
3094
3095 void DrawAndFadeInInfoScreen(int redraw_mask)
3096 {
3097   DrawInfoScreenExt(redraw_mask, TRUE);
3098 }
3099
3100 void DrawInfoScreen()
3101 {
3102   DrawInfoScreenExt(REDRAW_ALL, FALSE);
3103 }
3104
3105 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3106 {
3107   if (info_mode == INFO_MODE_TITLE)
3108     HandleInfoScreen_TitleScreen(button);
3109   else if (info_mode == INFO_MODE_ELEMENTS)
3110     HandleInfoScreen_Elements(button);
3111   else if (info_mode == INFO_MODE_MUSIC)
3112     HandleInfoScreen_Music(button);
3113   else if (info_mode == INFO_MODE_CREDITS)
3114     HandleInfoScreen_Credits(button);
3115   else if (info_mode == INFO_MODE_PROGRAM)
3116     HandleInfoScreen_Program(button);
3117   else if (info_mode == INFO_MODE_VERSION)
3118     HandleInfoScreen_Version(button);
3119   else if (info_mode == INFO_MODE_LEVELSET)
3120     HandleInfoScreen_LevelSet(button);
3121   else
3122     HandleInfoScreen_Main(mx, my, dx, dy, button);
3123
3124   DoAnimation();
3125 }
3126
3127
3128 /* ========================================================================= */
3129 /* type name functions                                                       */
3130 /* ========================================================================= */
3131
3132 void HandleTypeName(int newxpos, Key key)
3133 {
3134   static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3135   struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3136 #if 1
3137   struct MenuPosInfo *pos = mci->pos_input;
3138   int startx = mSX + ALIGNED_MENU_XPOS(pos);
3139   int starty = mSY + ALIGNED_MENU_YPOS(pos);
3140 #endif
3141 #if 1
3142   static int xpos = 0;
3143 #else
3144   static int xpos = 0, ypos = 2;
3145 #endif
3146   int font_nr = mci->font_input;
3147   int font_active_nr = FONT_ACTIVE(font_nr);
3148   int font_width = getFontWidth(font_active_nr);
3149 #if 1
3150 #if 0
3151   int startx = mSX + mci->pos_input->x;
3152   int starty = mSY + mci->pos_input->y;
3153 #endif
3154 #else
3155   int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
3156   int startx = mSX + 32 + name_width;
3157   int starty = mSY + ypos * 32;
3158 #endif
3159   char key_char = getValidConfigValueChar(getCharFromKey(key));
3160   boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3161   boolean is_active = TRUE;
3162
3163   DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3164
3165   if (newxpos)
3166   {
3167     strcpy(last_player_name, setup.player_name);
3168
3169     xpos = newxpos;
3170
3171 #if 0
3172     /* add one character width for added cursor character */
3173     pos->width += font_width;
3174     startx = mSX + ALIGNED_MENU_XPOS(pos);
3175
3176     DrawText(startx, starty, setup.player_name, font_active_nr);
3177     DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3178 #endif
3179   }
3180   else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3181   {
3182     setup.player_name[xpos] = key_char;
3183     setup.player_name[xpos + 1] = 0;
3184
3185     xpos++;
3186
3187 #if 0
3188     /* add one character width for added name text character */
3189     pos->width += font_width;
3190     startx = mSX + ALIGNED_MENU_XPOS(pos);
3191
3192     DrawText(startx, starty, setup.player_name, font_active_nr);
3193     DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3194 #endif
3195   }
3196   else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3197   {
3198     xpos--;
3199
3200     setup.player_name[xpos] = 0;
3201
3202 #if 0
3203     /* remove one character width for removed name text character */
3204     pos->width -= font_width;
3205     startx = mSX + ALIGNED_MENU_XPOS(pos);
3206
3207     DrawText(startx, starty, setup.player_name, font_active_nr);
3208     DrawText(startx + xpos * font_width, starty, "_ ", font_active_nr);
3209 #endif
3210   }
3211   else if (key == KSYM_Return && xpos > 0)
3212   {
3213 #if 0
3214     /* remove one character width for removed cursor text character */
3215     pos->width -= font_width;
3216     startx = mSX + ALIGNED_MENU_XPOS(pos);
3217
3218     DrawText(startx, starty, setup.player_name, font_nr);
3219     DrawText(startx + xpos * font_width, starty, " ", font_active_nr);
3220 #endif
3221
3222     SaveSetup();
3223
3224     is_active = FALSE;
3225
3226     game_status = GAME_MODE_MAIN;
3227   }
3228   else if (key == KSYM_Escape)
3229   {
3230     strcpy(setup.player_name, last_player_name);
3231
3232     is_active = FALSE;
3233
3234     game_status = GAME_MODE_MAIN;
3235   }
3236
3237   if (is_active)
3238   {
3239     pos->width = (strlen(setup.player_name) + 1) * font_width;
3240     startx = mSX + ALIGNED_MENU_XPOS(pos);
3241
3242     DrawText(startx, starty, setup.player_name, font_active_nr);
3243     DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3244   }
3245   else
3246   {
3247     pos->width = strlen(setup.player_name) * font_width;
3248     startx = mSX + ALIGNED_MENU_XPOS(pos);
3249
3250     DrawText(startx, starty, setup.player_name, font_nr);
3251   }
3252
3253   sprintf(main_input_name, "%s", setup.player_name);
3254 }
3255
3256
3257 /* ========================================================================= */
3258 /* tree menu functions                                                       */
3259 /* ========================================================================= */
3260
3261 static void DrawChooseTree(TreeInfo **ti_ptr)
3262 {
3263   UnmapAllGadgets();
3264
3265   FreeScreenGadgets();
3266   CreateScreenGadgets();
3267
3268   CloseDoor(DOOR_CLOSE_2);
3269
3270   ClearWindow();
3271
3272   HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3273   MapScreenTreeGadgets(*ti_ptr);
3274
3275   FadeToFront();
3276   InitAnimation();
3277 }
3278
3279 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3280 {
3281   struct GadgetInfo *gi = screen_gadget[id];
3282   int items_max, items_visible, item_position;
3283
3284   items_max = numTreeInfoInGroup(ti);
3285   items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
3286   item_position = first_entry;
3287
3288   if (item_position > items_max - items_visible)
3289     item_position = items_max - items_visible;
3290
3291   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3292                GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3293                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3294 }
3295
3296 static void drawChooseTreeList(int first_entry, int num_page_entries,
3297                                TreeInfo *ti)
3298 {
3299   int i;
3300   char *title_string = NULL;
3301   int yoffset_sets = MENU_TITLE1_YPOS;
3302   int yoffset_setup = 16;
3303   int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
3304                  yoffset_setup);
3305   int last_game_status = game_status;   /* save current game status */
3306
3307   title_string = ti->infotext;
3308
3309   DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3310
3311   /* force LEVELS font on artwork setup screen */
3312   game_status = GAME_MODE_LEVELS;
3313
3314 #if 1
3315   /* clear tree list area, but not title or scrollbar */
3316   DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3317                  SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3318                  NUM_MENU_ENTRIES_ON_SCREEN * 32);
3319 #else
3320   /* clear tree list area, but not title or scrollbar */
3321   DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3322                  SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3323                  MAX_MENU_ENTRIES_ON_SCREEN * 32);
3324 #endif
3325
3326   for (i = 0; i < num_page_entries; i++)
3327   {
3328     TreeInfo *node, *node_first;
3329     int entry_pos = first_entry + i;
3330     int xpos = MENU_SCREEN_START_XPOS;
3331     int ypos = MENU_SCREEN_START_YPOS + i;
3332     int startx = mSX + xpos * 32;
3333     int starty = mSY + ypos * 32;
3334     int font_nr = FONT_TEXT_1;
3335     int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3336     int startx_text = startx + font_xoffset;
3337     int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3338     int text_size = startx_scrollbar - startx_text;
3339     int max_buffer_len = text_size / getFontWidth(font_nr);
3340     char buffer[max_buffer_len + 1];
3341
3342     node_first = getTreeInfoFirstGroupEntry(ti);
3343     node = getTreeInfoFromPos(node_first, entry_pos);
3344
3345     strncpy(buffer, node->name, max_buffer_len);
3346     buffer[max_buffer_len] = '\0';
3347
3348     DrawText(startx, starty, buffer, font_nr + node->color);
3349
3350     if (node->parent_link)
3351       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3352     else if (node->level_group)
3353       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3354     else
3355       initCursor(i, IMG_MENU_BUTTON);
3356   }
3357
3358   game_status = last_game_status;       /* restore current game status */
3359
3360   redraw_mask |= REDRAW_FIELD;
3361 }
3362
3363 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3364 {
3365   TreeInfo *node, *node_first;
3366   int x, last_redraw_mask = redraw_mask;
3367   int ypos = MENU_TITLE2_YPOS;
3368   int font_nr = FONT_TITLE_2;
3369
3370   if (ti->type != TREE_TYPE_LEVEL_DIR)
3371     return;
3372
3373   node_first = getTreeInfoFirstGroupEntry(ti);
3374   node = getTreeInfoFromPos(node_first, entry_pos);
3375
3376   DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3377
3378   if (node->parent_link)
3379     DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
3380                       node->class_desc);
3381   else if (node->level_group)
3382     DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
3383                       node->class_desc);
3384   else if (ti->type == TREE_TYPE_LEVEL_DIR)
3385     DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
3386                       node->levels, node->class_desc);
3387
3388   /* let BackToFront() redraw only what is needed */
3389   redraw_mask = last_redraw_mask | REDRAW_TILES;
3390   for (x = 0; x < SCR_FIELDX; x++)
3391     MarkTileDirty(x, 1);
3392 }
3393
3394 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3395                              TreeInfo **ti_ptr)
3396 {
3397   TreeInfo *ti = *ti_ptr;
3398   int x = 0;
3399   int y = ti->cl_cursor;
3400   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3401   int num_entries = numTreeInfoInGroup(ti);
3402   int num_page_entries;
3403   int last_game_status = game_status;   /* save current game status */
3404   boolean position_set_by_scrollbar = (dx == 999);
3405
3406   /* force LEVELS draw offset on choose level and artwork setup screen */
3407   game_status = GAME_MODE_LEVELS;
3408
3409   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3410     num_page_entries = num_entries;
3411   else
3412     num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3413
3414   game_status = last_game_status;       /* restore current game status */
3415
3416   if (button == MB_MENU_INITIALIZE)
3417   {
3418     int num_entries = numTreeInfoInGroup(ti);
3419     int entry_pos = posTreeInfo(ti);
3420
3421     if (ti->cl_first == -1)
3422     {
3423       /* only on initialization */
3424       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3425       ti->cl_cursor = entry_pos - ti->cl_first;
3426     }
3427     else if (ti->cl_cursor >= num_page_entries ||
3428              (num_entries > num_page_entries &&
3429               num_entries - ti->cl_first < num_page_entries))
3430     {
3431       /* only after change of list size (by custom graphic configuration) */
3432       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3433       ti->cl_cursor = entry_pos - ti->cl_first;
3434     }
3435
3436     if (position_set_by_scrollbar)
3437       ti->cl_first = dy;
3438     else
3439       AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3440                                 ti->cl_first, ti);
3441
3442     drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3443     drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3444     drawChooseTreeCursor(ti->cl_cursor, TRUE);
3445
3446     return;
3447   }
3448   else if (button == MB_MENU_LEAVE)
3449   {
3450     PlaySound(SND_MENU_ITEM_SELECTING);
3451
3452     if (ti->node_parent)
3453     {
3454       *ti_ptr = ti->node_parent;
3455       DrawChooseTree(ti_ptr);
3456     }
3457     else if (game_status == GAME_MODE_SETUP)
3458     {
3459       if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3460         execSetupGame();
3461       else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
3462         execSetupGraphics();
3463       else
3464         execSetupArtwork();
3465     }
3466     else
3467     {
3468       game_status = GAME_MODE_MAIN;
3469       DrawMainMenu();
3470     }
3471
3472     return;
3473   }
3474
3475   if (mx || my)         /* mouse input */
3476   {
3477     int last_game_status = game_status; /* save current game status */
3478
3479     /* force LEVELS draw offset on artwork setup screen */
3480     game_status = GAME_MODE_LEVELS;
3481
3482     x = (mx - mSX) / 32;
3483     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3484
3485     game_status = last_game_status;     /* restore current game status */
3486   }
3487   else if (dx || dy)    /* keyboard or scrollbar/scrollbutton input */
3488   {
3489     /* move cursor instead of scrolling when already at start/end of list */
3490     if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3491       dy = -1;
3492     else if (dy == +1 * SCROLL_LINE &&
3493              ti->cl_first + num_page_entries == num_entries)
3494       dy = 1;
3495
3496     /* handle scrolling screen one line or page */
3497     if (ti->cl_cursor + dy < 0 ||
3498         ti->cl_cursor + dy > num_page_entries - 1)
3499     {
3500       if (ABS(dy) == SCROLL_PAGE)
3501         step = num_page_entries - 1;
3502
3503       if (dy < 0 && ti->cl_first > 0)
3504       {
3505         /* scroll page/line up */
3506
3507         ti->cl_first -= step;
3508         if (ti->cl_first < 0)
3509           ti->cl_first = 0;
3510
3511         drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3512         drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3513         drawChooseTreeCursor(ti->cl_cursor, TRUE);
3514
3515         AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3516                                   ti->cl_first, ti);
3517       }
3518       else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3519       {
3520         /* scroll page/line down */
3521
3522         ti->cl_first += step;
3523         if (ti->cl_first + num_page_entries > num_entries)
3524           ti->cl_first = MAX(0, num_entries - num_page_entries);
3525
3526         drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3527         drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3528         drawChooseTreeCursor(ti->cl_cursor, TRUE);
3529
3530         AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3531                                   ti->cl_first, ti);
3532       }
3533
3534       return;
3535     }
3536
3537     /* handle moving cursor one line */
3538     y = ti->cl_cursor + dy;
3539   }
3540
3541   if (dx == 1)
3542   {
3543     TreeInfo *node_first, *node_cursor;
3544     int entry_pos = ti->cl_first + y;
3545
3546     node_first = getTreeInfoFirstGroupEntry(ti);
3547     node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3548
3549     if (node_cursor->node_group)
3550     {
3551       PlaySound(SND_MENU_ITEM_SELECTING);
3552
3553       node_cursor->cl_first = ti->cl_first;
3554       node_cursor->cl_cursor = ti->cl_cursor;
3555       *ti_ptr = node_cursor->node_group;
3556       DrawChooseTree(ti_ptr);
3557
3558       return;
3559     }
3560   }
3561   else if (dx == -1 && ti->node_parent)
3562   {
3563     PlaySound(SND_MENU_ITEM_SELECTING);
3564
3565     *ti_ptr = ti->node_parent;
3566     DrawChooseTree(ti_ptr);
3567
3568     return;
3569   }
3570
3571   if (!anyScrollbarGadgetActive() &&
3572       IN_VIS_FIELD(x, y) &&
3573       mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3574       y >= 0 && y < num_page_entries)
3575   {
3576     if (button)
3577     {
3578       if (y != ti->cl_cursor)
3579       {
3580         PlaySound(SND_MENU_ITEM_ACTIVATING);
3581
3582         drawChooseTreeCursor(ti->cl_cursor, FALSE);
3583         drawChooseTreeCursor(y, TRUE);
3584         drawChooseTreeInfo(ti->cl_first + y, ti);
3585
3586         ti->cl_cursor = y;
3587       }
3588     }
3589     else
3590     {
3591       TreeInfo *node_first, *node_cursor;
3592       int entry_pos = ti->cl_first + y;
3593
3594       PlaySound(SND_MENU_ITEM_SELECTING);
3595
3596       node_first = getTreeInfoFirstGroupEntry(ti);
3597       node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3598
3599       if (node_cursor->node_group)
3600       {
3601         node_cursor->cl_first = ti->cl_first;
3602         node_cursor->cl_cursor = ti->cl_cursor;
3603         *ti_ptr = node_cursor->node_group;
3604         DrawChooseTree(ti_ptr);
3605       }
3606       else if (node_cursor->parent_link)
3607       {
3608         *ti_ptr = node_cursor->node_parent;
3609         DrawChooseTree(ti_ptr);
3610       }
3611       else
3612       {
3613         node_cursor->cl_first = ti->cl_first;
3614         node_cursor->cl_cursor = ti->cl_cursor;
3615         *ti_ptr = node_cursor;
3616
3617         if (ti->type == TREE_TYPE_LEVEL_DIR)
3618         {
3619           LoadLevelSetup_SeriesInfo();
3620
3621           SaveLevelSetup_LastSeries();
3622           SaveLevelSetup_SeriesInfo();
3623           TapeErase();
3624         }
3625
3626         if (game_status == GAME_MODE_SETUP)
3627         {
3628           if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3629             execSetupGame();
3630           else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
3631             execSetupGraphics();
3632           else
3633             execSetupArtwork();
3634         }
3635         else
3636         {
3637           game_status = GAME_MODE_MAIN;
3638           DrawMainMenu();
3639         }
3640       }
3641     }
3642   }
3643 }
3644
3645 void DrawChooseLevel()
3646 {
3647   SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3648
3649   DrawChooseTree(&leveldir_current);
3650
3651   PlayMenuSound();
3652   PlayMenuMusic();
3653 }
3654
3655 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
3656 {
3657   HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3658
3659   DoAnimation();
3660 }
3661
3662 void DrawHallOfFame(int highlight_position)
3663 {
3664   UnmapAllGadgets();
3665   FadeSoundsAndMusic();
3666
3667   /* (this is needed when called from GameEnd() after winning a game) */
3668   KeyboardAutoRepeatOn();
3669   ActivateJoystick();
3670
3671   /* (this is needed when called from GameEnd() after winning a game) */
3672   SetDrawDeactivationMask(REDRAW_NONE);
3673   SetDrawBackgroundMask(REDRAW_FIELD);
3674
3675   CloseDoor(DOOR_CLOSE_2);
3676
3677   if (highlight_position < 0) 
3678     LoadScore(level_nr);
3679
3680   FadeOut(REDRAW_FIELD);
3681
3682   InitAnimation();
3683
3684   PlayMenuSound();
3685   PlayMenuMusic();
3686
3687   HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
3688
3689   FadeIn(REDRAW_FIELD);
3690 }
3691
3692 static void drawHallOfFameList(int first_entry, int highlight_position)
3693 {
3694   int i;
3695
3696   SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
3697   ClearWindow();
3698
3699   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
3700   DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
3701                     "HighScores of Level %d", level_nr);
3702
3703   for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3704   {
3705     int entry = first_entry + i;
3706     boolean active = (entry == highlight_position);
3707     int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
3708     int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
3709     int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
3710     int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
3711     int dx1 = 3 * getFontWidth(font_nr1);
3712     int dx2 = dx1 + getFontWidth(font_nr1);
3713     int dx3 = dx2 + 25 * getFontWidth(font_nr3);
3714     int sy = mSY + 64 + i * 32;
3715
3716     DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
3717     DrawText(mSX + dx1, sy, ".", font_nr1);
3718     DrawText(mSX + dx2, sy, ".........................", font_nr3);
3719
3720     if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
3721       DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
3722
3723     DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
3724   }
3725
3726   redraw_mask |= REDRAW_FIELD;
3727 }
3728
3729 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
3730 {
3731   static int first_entry = 0;
3732   static int highlight_position = 0;
3733   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3734
3735   if (button == MB_MENU_INITIALIZE)
3736   {
3737     first_entry = 0;
3738     highlight_position = mx;
3739     drawHallOfFameList(first_entry, highlight_position);
3740
3741     return;
3742   }
3743
3744   if (ABS(dy) == SCROLL_PAGE)           /* handle scrolling one page */
3745     step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
3746
3747   if (dy < 0)
3748   {
3749     if (first_entry > 0)
3750     {
3751       first_entry -= step;
3752       if (first_entry < 0)
3753         first_entry = 0;
3754
3755       drawHallOfFameList(first_entry, highlight_position);
3756     }
3757   }
3758   else if (dy > 0)
3759   {
3760     if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
3761     {
3762       first_entry += step;
3763       if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
3764         first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
3765
3766       drawHallOfFameList(first_entry, highlight_position);
3767     }
3768   }
3769   else if (button == MB_MENU_LEAVE)
3770   {
3771     PlaySound(SND_MENU_ITEM_SELECTING);
3772
3773     FadeSound(SND_BACKGROUND_SCORES);
3774
3775     game_status = GAME_MODE_MAIN;
3776
3777     DrawMainMenu();
3778   }
3779   else if (button == MB_MENU_CHOICE)
3780   {
3781     PlaySound(SND_MENU_ITEM_SELECTING);
3782
3783     FadeSound(SND_BACKGROUND_SCORES);
3784     FadeOut(REDRAW_FIELD);
3785
3786     game_status = GAME_MODE_MAIN;
3787
3788     DrawAndFadeInMainMenu(REDRAW_FIELD);
3789   }
3790
3791   if (game_status == GAME_MODE_SCORES)
3792     PlayMenuSoundIfLoop();
3793
3794   DoAnimation();
3795 }
3796
3797
3798 /* ========================================================================= */
3799 /* setup screen functions                                                    */
3800 /* ========================================================================= */
3801
3802 static struct TokenInfo *setup_info;
3803 static int num_setup_info;
3804
3805 static char *screen_mode_text;
3806 static char *game_speed_text;
3807 static char *graphics_set_name;
3808 static char *sounds_set_name;
3809 static char *music_set_name;
3810
3811 static void execSetupMain()
3812 {
3813   setup_mode = SETUP_MODE_MAIN;
3814   DrawSetupScreen();
3815 }
3816
3817 static void execSetupGame()
3818 {
3819   if (game_speeds == NULL)
3820   {
3821     int i;
3822
3823     for (i = 0; game_speeds_list[i].value != -1; i++)
3824     {
3825       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3826       char identifier[32], name[32];
3827       int value = game_speeds_list[i].value;
3828       char *text = game_speeds_list[i].text;
3829
3830       ti->node_top = &game_speeds;
3831       ti->sort_priority = 10000 - value;
3832
3833       sprintf(identifier, "%d", value);
3834       sprintf(name, "%s", text);
3835
3836       setString(&ti->identifier, identifier);
3837       setString(&ti->name, name);
3838       setString(&ti->name_sorting, name);
3839       setString(&ti->infotext, "Game Speed");
3840
3841       pushTreeInfo(&game_speeds, ti);
3842     }
3843
3844     /* sort game speed values to start with slowest game speed */
3845     sortTreeInfo(&game_speeds);
3846
3847     /* set current game speed to configured game speed value */
3848     game_speed_current =
3849       getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
3850
3851     /* if that fails, set current game speed to reliable default value */
3852     if (game_speed_current == NULL)
3853       game_speed_current =
3854         getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
3855
3856     /* if that also fails, set current game speed to first available speed */
3857     if (game_speed_current == NULL)
3858       game_speed_current = game_speeds;
3859   }
3860
3861   setup.game_frame_delay = atoi(game_speed_current->identifier);
3862
3863   /* needed for displaying game speed text instead of identifier */
3864   game_speed_text = game_speed_current->name;
3865
3866   setup_mode = SETUP_MODE_GAME;
3867   DrawSetupScreen();
3868 }
3869
3870 static void execSetupChooseGameSpeed()
3871 {
3872   setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
3873   DrawSetupScreen();
3874 }
3875
3876 static void execSetupEditor()
3877 {
3878   setup_mode = SETUP_MODE_EDITOR;
3879   DrawSetupScreen();
3880 }
3881
3882 static void execSetupGraphics()
3883 {
3884   if (video.fullscreen_available && screen_modes == NULL)
3885   {
3886     int i;
3887
3888     for (i = 0; video.fullscreen_modes[i].width != -1; i++)
3889     {
3890       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3891       char identifier[32], name[32];
3892       int x = video.fullscreen_modes[i].width;
3893       int y = video.fullscreen_modes[i].height;
3894       int xx, yy;
3895
3896       get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
3897
3898       ti->node_top = &screen_modes;
3899       ti->sort_priority = x * 10000 + y;
3900
3901       sprintf(identifier, "%dx%d", x, y);
3902       sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
3903
3904       setString(&ti->identifier, identifier);
3905       setString(&ti->name, name);
3906       setString(&ti->name_sorting, name);
3907       setString(&ti->infotext, "Fullscreen Mode");
3908
3909       pushTreeInfo(&screen_modes, ti);
3910     }
3911
3912     /* sort fullscreen modes to start with lowest available screen resolution */
3913     sortTreeInfo(&screen_modes);
3914
3915     /* set current screen mode for fullscreen mode to configured setup value */
3916     screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3917                                                     setup.fullscreen_mode);
3918
3919     /* if that fails, set current screen mode to reliable default value */
3920     if (screen_mode_current == NULL)
3921       screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3922                                                       DEFAULT_FULLSCREEN_MODE);
3923
3924     /* if that also fails, set current screen mode to first available mode */
3925     if (screen_mode_current == NULL)
3926       screen_mode_current = screen_modes;
3927
3928     if (screen_mode_current == NULL)
3929       video.fullscreen_available = FALSE;
3930   }
3931
3932   if (video.fullscreen_available)
3933   {
3934     setup.fullscreen_mode = screen_mode_current->identifier;
3935
3936     /* needed for displaying screen mode name instead of identifier */
3937     screen_mode_text = screen_mode_current->name;
3938   }
3939
3940   setup_mode = SETUP_MODE_GRAPHICS;
3941   DrawSetupScreen();
3942 }
3943
3944 static void execSetupChooseScreenMode()
3945 {
3946   if (!video.fullscreen_available)
3947     return;
3948
3949   setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
3950   DrawSetupScreen();
3951 }
3952
3953 static void execSetupSound()
3954 {
3955   setup_mode = SETUP_MODE_SOUND;
3956   DrawSetupScreen();
3957 }
3958
3959 static void execSetupArtwork()
3960 {
3961   setup.graphics_set = artwork.gfx_current->identifier;
3962   setup.sounds_set = artwork.snd_current->identifier;
3963   setup.music_set = artwork.mus_current->identifier;
3964
3965   /* needed if last screen (setup choice) changed graphics, sounds or music */
3966   ReloadCustomArtwork(0);
3967
3968   /* needed for displaying artwork name instead of artwork identifier */
3969   graphics_set_name = artwork.gfx_current->name;
3970   sounds_set_name = artwork.snd_current->name;
3971   music_set_name = artwork.mus_current->name;
3972
3973   setup_mode = SETUP_MODE_ARTWORK;
3974   DrawSetupScreen();
3975 }
3976
3977 static void execSetupChooseGraphics()
3978 {
3979   setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
3980   DrawSetupScreen();
3981 }
3982
3983 static void execSetupChooseSounds()
3984 {
3985   setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
3986   DrawSetupScreen();
3987 }
3988
3989 static void execSetupChooseMusic()
3990 {
3991   setup_mode = SETUP_MODE_CHOOSE_MUSIC;
3992   DrawSetupScreen();
3993 }
3994
3995 static void execSetupInput()
3996 {
3997   setup_mode = SETUP_MODE_INPUT;
3998   DrawSetupScreen();
3999 }
4000
4001 static void execSetupShortcut1()
4002 {
4003   setup_mode = SETUP_MODE_SHORTCUT_1;
4004   DrawSetupScreen();
4005 }
4006
4007 static void execSetupShortcut2()
4008 {
4009   setup_mode = SETUP_MODE_SHORTCUT_2;
4010   DrawSetupScreen();
4011 }
4012
4013 static void execExitSetup()
4014 {
4015   game_status = GAME_MODE_MAIN;
4016   DrawMainMenu();
4017 }
4018
4019 static void execSaveAndExitSetup()
4020 {
4021   SaveSetup();
4022   execExitSetup();
4023 }
4024
4025 static struct TokenInfo setup_info_main[] =
4026 {
4027   { TYPE_ENTER_MENU,    execSetupGame,          "Game & Menu"           },
4028   { TYPE_ENTER_MENU,    execSetupEditor,        "Editor"                },
4029   { TYPE_ENTER_MENU,    execSetupGraphics,      "Graphics"              },
4030   { TYPE_ENTER_MENU,    execSetupSound,         "Sound & Music"         },
4031   { TYPE_ENTER_MENU,    execSetupArtwork,       "Custom Artwork"        },
4032   { TYPE_ENTER_MENU,    execSetupInput,         "Input Devices"         },
4033   { TYPE_ENTER_MENU,    execSetupShortcut1,     "Key Shortcuts 1"       },
4034   { TYPE_ENTER_MENU,    execSetupShortcut2,     "Key Shortcuts 2"       },
4035   { TYPE_EMPTY,         NULL,                   ""                      },
4036   { TYPE_LEAVE_MENU,    execExitSetup,          "Exit"                  },
4037   { TYPE_LEAVE_MENU,    execSaveAndExitSetup,   "Save and Exit"         },
4038
4039   { 0,                  NULL,                   NULL                    }
4040 };
4041
4042 static struct TokenInfo setup_info_game[] =
4043 {
4044   { TYPE_SWITCH,        &setup.team_mode,       "Team-Mode (Multi-Player):" },
4045   { TYPE_YES_NO,        &setup.input_on_focus,  "Only Move Focussed Player:" },
4046   { TYPE_SWITCH,        &setup.handicap,        "Handicap:"             },
4047   { TYPE_SWITCH,        &setup.skip_levels,     "Skip Unsolved Levels:" },
4048   { TYPE_SWITCH,        &setup.time_limit,      "Time Limit:"           },
4049   { TYPE_SWITCH,        &setup.autorecord,      "Auto-Record Tapes:"    },
4050   { TYPE_ENTER_LIST,    execSetupChooseGameSpeed, "Game Speed:"         },
4051   { TYPE_STRING,        &game_speed_text,       ""                      },
4052   { TYPE_EMPTY,         NULL,                   ""                      },
4053   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4054
4055   { 0,                  NULL,                   NULL                    }
4056 };
4057
4058 static struct TokenInfo setup_info_editor[] =
4059 {
4060 #if 0
4061   { TYPE_SWITCH,        &setup.editor.el_boulderdash,   "Boulder Dash:" },
4062   { TYPE_SWITCH,        &setup.editor.el_emerald_mine,  "Emerald Mine:" },
4063   { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,    "Emerald Mine Club:" },
4064   { TYPE_SWITCH,        &setup.editor.el_more,          "Rocks'n'Diamonds:" },
4065   { TYPE_SWITCH,        &setup.editor.el_sokoban,       "Sokoban:"      },
4066   { TYPE_SWITCH,        &setup.editor.el_supaplex,      "Supaplex:"     },
4067   { TYPE_SWITCH,        &setup.editor.el_diamond_caves, "Diamond Caves II:" },
4068   { TYPE_SWITCH,        &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
4069 #endif
4070   { TYPE_SWITCH,        &setup.editor.el_chars,         "Text Characters:" },
4071   { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
4072   { TYPE_SWITCH,        &setup.editor.el_custom,  "Custom & Group Elements:" },
4073 #if 0
4074   { TYPE_SWITCH,        &setup.editor.el_headlines,     "Headlines:"    },
4075 #endif
4076   { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
4077   { TYPE_SWITCH,        &setup.editor.el_dynamic,  "Dynamic level elements:" },
4078   { TYPE_EMPTY,         NULL,                   ""                      },
4079 #if 0
4080   { TYPE_SWITCH,        &setup.editor.el_by_game,   "Show elements by game:" },
4081   { TYPE_SWITCH,        &setup.editor.el_by_type,   "Show elements by type:" },
4082   { TYPE_EMPTY,         NULL,                   ""                      },
4083 #endif
4084   { TYPE_SWITCH, &setup.editor.show_element_token,      "Show element token:" },
4085   { TYPE_EMPTY,         NULL,                   ""                      },
4086   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4087
4088   { 0,                  NULL,                   NULL                    }
4089 };
4090
4091 static struct TokenInfo setup_info_graphics[] =
4092 {
4093   { TYPE_SWITCH,        &setup.fullscreen,      "Fullscreen:"           },
4094   { TYPE_ENTER_LIST,    execSetupChooseScreenMode, "Fullscreen Mode:"   },
4095   { TYPE_STRING,        &screen_mode_text,      ""                      },
4096   { TYPE_SWITCH,        &setup.scroll_delay,    "Delayed Scrolling:"    },
4097 #if 0
4098   { TYPE_SWITCH,        &setup.soft_scrolling,  "Soft Scrolling:"       },
4099   { TYPE_SWITCH,        &setup.double_buffering,"Double-Buffering:"     },
4100 #endif
4101   { TYPE_SWITCH,        &setup.fade_screens,    "Fade Screens:"         },
4102   { TYPE_SWITCH,        &setup.quick_switch,    "Quick Player Focus Switch:" },
4103   { TYPE_SWITCH,        &setup.quick_doors,     "Quick Menu Doors:"     },
4104   { TYPE_SWITCH,        &setup.show_titlescreen,"Show Title Screens:"   },
4105   { TYPE_SWITCH,        &setup.toons,           "Show Toons:"           },
4106   { TYPE_ECS_AGA,       &setup.prefer_aga_graphics,"EMC graphics preference:" },
4107   { TYPE_EMPTY,         NULL,                   ""                      },
4108   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4109
4110   { 0,                  NULL,                   NULL                    }
4111 };
4112
4113 static struct TokenInfo setup_info_sound[] =
4114 {
4115   { TYPE_SWITCH,        &setup.sound_simple,    "Sound Effects (Normal):"  },
4116   { TYPE_SWITCH,        &setup.sound_loops,     "Sound Effects (Looping):" },
4117   { TYPE_SWITCH,        &setup.sound_music,     "Music:"                },
4118   { TYPE_EMPTY,         NULL,                   ""                      },
4119   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4120
4121   { 0,                  NULL,                   NULL                    }
4122 };
4123
4124 static struct TokenInfo setup_info_artwork[] =
4125 {
4126   { TYPE_ENTER_LIST,    execSetupChooseGraphics,"Custom Graphics:"      },
4127   { TYPE_STRING,        &graphics_set_name,     ""                      },
4128   { TYPE_ENTER_LIST,    execSetupChooseSounds,  "Custom Sounds:"        },
4129   { TYPE_STRING,        &sounds_set_name,       ""                      },
4130   { TYPE_ENTER_LIST,    execSetupChooseMusic,   "Custom Music:"         },
4131   { TYPE_STRING,        &music_set_name,        ""                      },
4132   { TYPE_EMPTY,         NULL,                   ""                      },
4133 #if 1
4134   { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
4135   { TYPE_YES_NO, &setup.override_level_sounds,  "Override Level Sounds:"   },
4136   { TYPE_YES_NO, &setup.override_level_music,   "Override Level Music:"    },
4137 #else
4138   { TYPE_STRING,        NULL,                   "Override Level Artwork:"},
4139   { TYPE_YES_NO,        &setup.override_level_graphics, "Graphics:"     },
4140   { TYPE_YES_NO,        &setup.override_level_sounds,   "Sounds:"       },
4141   { TYPE_YES_NO,        &setup.override_level_music,    "Music:"        },
4142 #endif
4143   { TYPE_EMPTY,         NULL,                   ""                      },
4144   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4145
4146   { 0,                  NULL,                   NULL                    }
4147 };
4148
4149 static struct TokenInfo setup_info_input[] =
4150 {
4151   { TYPE_SWITCH,        NULL,                   "Player:"               },
4152   { TYPE_SWITCH,        NULL,                   "Device:"               },
4153   { TYPE_ENTER_MENU,    NULL,                   ""                      },
4154   { TYPE_EMPTY,         NULL,                   ""                      },
4155   { TYPE_EMPTY,         NULL,                   ""                      },
4156   { TYPE_EMPTY,         NULL,                   ""                      },
4157   { TYPE_EMPTY,         NULL,                   ""                      },
4158   { TYPE_EMPTY,         NULL,                   ""                      },
4159   { TYPE_EMPTY,         NULL,                   ""                      },
4160   { TYPE_EMPTY,         NULL,                   ""                      },
4161   { TYPE_EMPTY,         NULL,                   ""                      },
4162   { TYPE_EMPTY,         NULL,                   ""                      },
4163   { TYPE_EMPTY,         NULL,                   ""                      },
4164   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4165
4166   { 0,                  NULL,                   NULL                    }
4167 };
4168
4169 static struct TokenInfo setup_info_shortcut_1[] =
4170 {
4171   { TYPE_KEYTEXT,       NULL,           "Quick Save Game to Tape:",     },
4172   { TYPE_KEY,           &setup.shortcut.save_game, ""                   },
4173   { TYPE_KEYTEXT,       NULL,           "Quick Load Game from Tape:",   },
4174   { TYPE_KEY,           &setup.shortcut.load_game, ""                   },
4175   { TYPE_KEYTEXT,       NULL,           "Start Game & Toggle Pause:",   },
4176   { TYPE_KEY,           &setup.shortcut.toggle_pause, ""                },
4177   { TYPE_EMPTY,         NULL,                   ""                      },
4178   { TYPE_YES_NO,        &setup.ask_on_escape,   "Ask on 'Esc' Key:"     },
4179   { TYPE_YES_NO, &setup.ask_on_escape_editor,   "Ask on 'Esc' Key (Editor):" },
4180   { TYPE_EMPTY,         NULL,                   ""                      },
4181   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4182
4183   { 0,                  NULL,                   NULL                    }
4184 };
4185
4186 static struct TokenInfo setup_info_shortcut_2[] =
4187 {
4188   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 1:",       },
4189   { TYPE_KEY,           &setup.shortcut.focus_player[0], ""             },
4190   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 2:",       },
4191   { TYPE_KEY,           &setup.shortcut.focus_player[1], ""             },
4192   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 3:",       },
4193   { TYPE_KEY,           &setup.shortcut.focus_player[2], ""             },
4194   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 4:",       },
4195   { TYPE_KEY,           &setup.shortcut.focus_player[3], ""             },
4196   { TYPE_KEYTEXT,       NULL,           "Set Focus to All Players:",    },
4197   { TYPE_KEY,           &setup.shortcut.focus_player_all, ""            },
4198   { TYPE_EMPTY,         NULL,                   ""                      },
4199   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4200
4201   { 0,                  NULL,                   NULL                    }
4202 };
4203
4204 static Key getSetupKey()
4205 {
4206   Key key = KSYM_UNDEFINED;
4207   boolean got_key_event = FALSE;
4208
4209   while (!got_key_event)
4210   {
4211     if (PendingEvent())         /* got event */
4212     {
4213       Event event;
4214
4215       NextEvent(&event);
4216
4217       switch (event.type)
4218       {
4219         case EVENT_KEYPRESS:
4220           {
4221             key = GetEventKey((KeyEvent *)&event, TRUE);
4222
4223             /* press 'Escape' or 'Enter' to keep the existing key binding */
4224             if (key == KSYM_Escape || key == KSYM_Return)
4225               key = KSYM_UNDEFINED;     /* keep old value */
4226
4227             got_key_event = TRUE;
4228           }
4229           break;
4230
4231         case EVENT_KEYRELEASE:
4232           key_joystick_mapping = 0;
4233           break;
4234
4235         default:
4236           HandleOtherEvents(&event);
4237           break;
4238       }
4239     }
4240
4241     DoAnimation();
4242     BackToFront();
4243
4244     /* don't eat all CPU time */
4245     Delay(10);
4246   }
4247
4248   return key;
4249 }
4250
4251 static int getSetupTextFont(int type)
4252 {
4253   if (type & (TYPE_SWITCH |
4254               TYPE_YES_NO |
4255               TYPE_STRING |
4256               TYPE_ECS_AGA |
4257               TYPE_KEYTEXT |
4258               TYPE_ENTER_LIST))
4259     return FONT_MENU_2;
4260   else
4261     return FONT_MENU_1;
4262 }
4263
4264 static int getSetupValueFont(int type, void *value)
4265 {
4266   if (type & TYPE_KEY)
4267     return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
4268   else if (type & TYPE_STRING)
4269     return FONT_VALUE_2;
4270   else if (type & TYPE_ECS_AGA)
4271     return FONT_VALUE_1;
4272   else if (type & TYPE_BOOLEAN_STYLE)
4273     return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
4274   else
4275     return FONT_VALUE_1;
4276 }
4277
4278 static void drawSetupValue(int pos)
4279 {
4280   boolean font_draw_xoffset_modified = FALSE;
4281   int font_draw_xoffset_old = -1;
4282   int xpos = MENU_SCREEN_VALUE_XPOS;
4283   int ypos = MENU_SCREEN_START_YPOS + pos;
4284   int startx = mSX + xpos * 32;
4285   int starty = mSY + ypos * 32;
4286   int font_nr, font_width;
4287   int type = setup_info[pos].type;
4288   void *value = setup_info[pos].value;
4289   char *value_string = getSetupValue(type, value);
4290   int i;
4291
4292   if (value_string == NULL)
4293     return;
4294
4295   if (type & TYPE_KEY)
4296   {
4297     xpos = MENU_SCREEN_START_XPOS;
4298
4299     if (type & TYPE_QUERY)
4300     {
4301       value_string = "<press key>";
4302     }
4303   }
4304   else if (type & TYPE_STRING)
4305   {
4306     int max_value_len = (SCR_FIELDX - 2) * 2;
4307
4308     xpos = MENU_SCREEN_START_XPOS;
4309
4310     if (strlen(value_string) > max_value_len)
4311       value_string[max_value_len] = '\0';
4312   }
4313
4314   startx = mSX + xpos * 32;
4315   starty = mSY + ypos * 32;
4316   font_nr = getSetupValueFont(type, value);
4317   font_width = getFontWidth(font_nr);
4318
4319   /* downward compatibility correction for Juergen Bonhagen's menu settings */
4320   if (setup_mode != SETUP_MODE_INPUT)
4321   {
4322     int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
4323     int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4324     int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
4325     int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
4326     int text_font_nr = getSetupTextFont(FONT_MENU_2);
4327     int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
4328     int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
4329     boolean correct_font_draw_xoffset = FALSE;
4330
4331     if (xpos == MENU_SCREEN_START_XPOS &&
4332         startx + font1_xoffset < text_startx + text_font_xoffset)
4333       correct_font_draw_xoffset = TRUE;
4334
4335     if (xpos == MENU_SCREEN_VALUE_XPOS &&
4336         startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
4337       correct_font_draw_xoffset = TRUE;
4338
4339     /* check if setup value would overlap with setup text when printed */
4340     /* (this can happen for extreme/wrong values for font draw offset) */
4341     if (correct_font_draw_xoffset)
4342     {
4343       font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
4344       font_draw_xoffset_modified = TRUE;
4345
4346       if (type & TYPE_KEY)
4347         getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
4348       else if (!(type & TYPE_STRING))
4349         getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
4350           MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
4351     }
4352   }
4353
4354   for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
4355     DrawText(startx + i * font_width, starty, " ", font_nr);
4356
4357   DrawText(startx, starty, value_string, font_nr);
4358
4359   if (font_draw_xoffset_modified)
4360     getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
4361 }
4362
4363 static void changeSetupValue(int pos)
4364 {
4365   if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
4366   {
4367     *(boolean *)setup_info[pos].value ^= TRUE;
4368   }
4369   else if (setup_info[pos].type & TYPE_KEY)
4370   {
4371     Key key;
4372
4373     setup_info[pos].type |= TYPE_QUERY;
4374     drawSetupValue(pos);
4375     setup_info[pos].type &= ~TYPE_QUERY;
4376
4377     key = getSetupKey();
4378     if (key != KSYM_UNDEFINED)
4379       *(Key *)setup_info[pos].value = key;
4380   }
4381
4382   drawSetupValue(pos);
4383 }
4384
4385 static void DrawCursorAndText_Setup(int pos, boolean active)
4386 {
4387   int xpos = MENU_SCREEN_START_XPOS;
4388   int ypos = MENU_SCREEN_START_YPOS + pos;
4389   int font_nr = getSetupTextFont(setup_info[pos].type);
4390
4391   if (setup_info == setup_info_input)
4392     font_nr = FONT_MENU_1;
4393
4394   if (active)
4395     font_nr = FONT_ACTIVE(font_nr);
4396
4397   DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
4398
4399   if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
4400     drawCursor(pos, active);
4401 }
4402
4403 static void DrawSetupScreen_Generic()
4404 {
4405   char *title_string = NULL;
4406   int i;
4407
4408   UnmapAllGadgets();
4409   CloseDoor(DOOR_CLOSE_2);
4410
4411   ClearWindow();
4412
4413   if (setup_mode == SETUP_MODE_MAIN)
4414   {
4415     setup_info = setup_info_main;
4416     title_string = "Setup";
4417   }
4418   else if (setup_mode == SETUP_MODE_GAME)
4419   {
4420     setup_info = setup_info_game;
4421     title_string = "Setup Game";
4422   }
4423   else if (setup_mode == SETUP_MODE_EDITOR)
4424   {
4425     setup_info = setup_info_editor;
4426     title_string = "Setup Editor";
4427   }
4428   else if (setup_mode == SETUP_MODE_GRAPHICS)
4429   {
4430     setup_info = setup_info_graphics;
4431     title_string = "Setup Graphics";
4432   }
4433   else if (setup_mode == SETUP_MODE_SOUND)
4434   {
4435     setup_info = setup_info_sound;
4436     title_string = "Setup Sound";
4437   }
4438   else if (setup_mode == SETUP_MODE_ARTWORK)
4439   {
4440     setup_info = setup_info_artwork;
4441     title_string = "Custom Artwork";
4442   }
4443   else if (setup_mode == SETUP_MODE_SHORTCUT_1)
4444   {
4445     setup_info = setup_info_shortcut_1;
4446     title_string = "Setup Shortcuts";
4447   }
4448   else if (setup_mode == SETUP_MODE_SHORTCUT_2)
4449   {
4450     setup_info = setup_info_shortcut_2;
4451     title_string = "Setup Shortcuts";
4452   }
4453
4454   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
4455
4456   num_setup_info = 0;
4457   for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4458   {
4459     void *value_ptr = setup_info[i].value;
4460 #if 1
4461 #else
4462     int xpos = MENU_SCREEN_START_XPOS;
4463     int ypos = MENU_SCREEN_START_YPOS + i;
4464     int font_nr;
4465 #endif
4466
4467     /* set some entries to "unchangeable" according to other variables */
4468     if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
4469         (value_ptr == &setup.sound_loops  && !audio.loops_available) ||
4470         (value_ptr == &setup.sound_music  && !audio.music_available) ||
4471         (value_ptr == &setup.fullscreen   && !video.fullscreen_available) ||
4472         (value_ptr == &screen_mode_text   && !video.fullscreen_available))
4473       setup_info[i].type |= TYPE_GHOSTED;
4474
4475     if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4476       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4477     else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4478       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4479     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4480       initCursor(i, IMG_MENU_BUTTON);
4481
4482 #if 1
4483     DrawCursorAndText_Setup(i, FALSE);
4484 #else
4485     font_nr = getSetupTextFont(setup_info[i].type);
4486
4487     DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
4488 #endif
4489
4490     if (setup_info[i].type & TYPE_VALUE)
4491       drawSetupValue(i);
4492
4493     num_setup_info++;
4494   }
4495
4496 #if 0
4497   DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4498                     "Joysticks deactivated in setup menu");
4499 #endif
4500
4501   FadeToFront();
4502   InitAnimation();
4503   HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
4504 }
4505
4506 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
4507 {
4508   static int choice_store[MAX_SETUP_MODES];
4509   int choice = choice_store[setup_mode];        /* always starts with 0 */
4510   int x = 0;
4511   int y = choice;
4512
4513   if (button == MB_MENU_INITIALIZE)
4514   {
4515     /* advance to first valid menu entry */
4516     while (choice < num_setup_info &&
4517            setup_info[choice].type & TYPE_SKIP_ENTRY)
4518       choice++;
4519     choice_store[setup_mode] = choice;
4520
4521 #if 1
4522     DrawCursorAndText_Setup(choice, TRUE);
4523 #else
4524     drawCursor(choice, TRUE);
4525 #endif
4526
4527     return;
4528   }
4529   else if (button == MB_MENU_LEAVE)
4530   {
4531     PlaySound(SND_MENU_ITEM_SELECTING);
4532
4533     for (y = 0; y < num_setup_info; y++)
4534     {
4535       if (setup_info[y].type & TYPE_LEAVE_MENU)
4536       {
4537         void (*menu_callback_function)(void) = setup_info[y].value;
4538
4539         menu_callback_function();
4540
4541         break;  /* absolutely needed because function changes 'setup_info'! */
4542       }
4543     }
4544
4545     return;
4546   }
4547
4548   if (mx || my)         /* mouse input */
4549   {
4550     x = (mx - mSX) / 32;
4551     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4552   }
4553   else if (dx || dy)    /* keyboard input */
4554   {
4555     if (dx)
4556     {
4557       int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
4558
4559       if (setup_info[choice].type & menu_navigation_type ||
4560           setup_info[choice].type & TYPE_BOOLEAN_STYLE)
4561         button = MB_MENU_CHOICE;
4562     }
4563     else if (dy)
4564       y = choice + dy;
4565
4566     /* jump to next non-empty menu entry (up or down) */
4567     while (y > 0 && y < num_setup_info - 1 &&
4568            setup_info[y].type & TYPE_SKIP_ENTRY)
4569       y += dy;
4570   }
4571
4572   if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
4573   {
4574     if (button)
4575     {
4576       if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
4577       {
4578         PlaySound(SND_MENU_ITEM_ACTIVATING);
4579
4580 #if 1
4581         DrawCursorAndText_Setup(choice, FALSE);
4582         DrawCursorAndText_Setup(y, TRUE);
4583 #else
4584         drawCursor(choice, FALSE);
4585         drawCursor(y, TRUE);
4586 #endif
4587
4588         choice = choice_store[setup_mode] = y;
4589       }
4590     }
4591     else if (!(setup_info[y].type & TYPE_GHOSTED))
4592     {
4593       PlaySound(SND_MENU_ITEM_SELECTING);
4594
4595       /* when selecting key headline, execute function for key value change */
4596       if (setup_info[y].type & TYPE_KEYTEXT &&
4597           setup_info[y + 1].type & TYPE_KEY)
4598         y++;
4599
4600       /* when selecting string value, execute function for list selection */
4601       if (setup_info[y].type & TYPE_STRING && y > 0 &&
4602           setup_info[y - 1].type & TYPE_ENTER_LIST)
4603         y--;
4604
4605       if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
4606       {
4607         void (*menu_callback_function)(void) = setup_info[y].value;
4608
4609         menu_callback_function();
4610       }
4611       else
4612       {
4613         if (setup_info[y].type & TYPE_VALUE)
4614           changeSetupValue(y);
4615       }
4616     }
4617   }
4618 }
4619
4620 void DrawSetupScreen_Input()
4621 {
4622 #if 1
4623   int i;
4624 #endif
4625
4626   ClearWindow();
4627
4628 #if 1
4629   setup_info = setup_info_input;
4630 #endif
4631
4632   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
4633
4634 #if 1
4635   for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4636   {
4637     if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4638       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4639     else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4640       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4641     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4642       initCursor(i, IMG_MENU_BUTTON);
4643
4644     DrawCursorAndText_Setup(i, FALSE);
4645   }
4646 #else
4647   initCursor(0,  IMG_MENU_BUTTON);
4648   initCursor(1,  IMG_MENU_BUTTON);
4649   initCursor(2,  IMG_MENU_BUTTON_ENTER_MENU);
4650   initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
4651
4652   DrawText(mSX + 32, mSY +  2 * 32, "Player:", FONT_MENU_1);
4653   DrawText(mSX + 32, mSY +  3 * 32, "Device:", FONT_MENU_1);
4654   DrawText(mSX + 32, mSY + 15 * 32, "Back",   FONT_MENU_1);
4655 #endif
4656
4657 #if 0
4658   DeactivateJoystickForCalibration();
4659 #endif
4660 #if 1
4661   DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4662                     "Joysticks deactivated on this screen");
4663 #endif
4664
4665   /* create gadgets for setup input menu screen */
4666   FreeScreenGadgets();
4667   CreateScreenGadgets();
4668
4669   /* map gadgets for setup input menu screen */
4670   MapScreenMenuGadgets(SCREEN_MASK_INPUT);
4671
4672   HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
4673   FadeToFront();
4674   InitAnimation();
4675 }
4676
4677 static void setJoystickDeviceToNr(char *device_name, int device_nr)
4678 {
4679   if (device_name == NULL)
4680     return;
4681
4682   if (device_nr < 0 || device_nr >= MAX_PLAYERS)
4683     device_nr = 0;
4684
4685   if (strlen(device_name) > 1)
4686   {
4687     char c1 = device_name[strlen(device_name) - 1];
4688     char c2 = device_name[strlen(device_name) - 2];
4689
4690     if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
4691       device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
4692   }
4693   else
4694     strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
4695             strlen(device_name));
4696 }
4697
4698 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
4699 {
4700   int i;
4701   static struct SetupKeyboardInfo custom_key;
4702   static struct
4703   {
4704     Key *key;
4705     char *text;
4706   } custom[] =
4707   {
4708     { &custom_key.left,  "Joystick Left"  },
4709     { &custom_key.right, "Joystick Right" },
4710     { &custom_key.up,    "Joystick Up"    },
4711     { &custom_key.down,  "Joystick Down"  },
4712     { &custom_key.snap,  "Button 1"       },
4713     { &custom_key.drop,  "Button 2"       }
4714   };
4715   static char *joystick_name[MAX_PLAYERS] =
4716   {
4717     "Joystick1",
4718     "Joystick2",
4719     "Joystick3",
4720     "Joystick4"
4721   };
4722   int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
4723
4724   InitJoysticks();
4725
4726   custom_key = setup.input[player_nr].key;
4727
4728   DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
4729            FONT_INPUT_1_ACTIVE);
4730
4731   ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4732                              TILEX, TILEY);
4733   DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4734                          PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
4735
4736   if (setup.input[player_nr].use_joystick)
4737   {
4738     char *device_name = setup.input[player_nr].joy.device_name;
4739     char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
4740     int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
4741
4742     DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
4743     DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
4744   }
4745   else
4746   {
4747     DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
4748     DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
4749   }
4750
4751   DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
4752
4753   drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
4754   drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
4755   drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
4756   drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
4757
4758   DrawText(mSX + 2 * 32, mSY +  6 * 32, ":", FONT_VALUE_OLD);
4759   DrawText(mSX + 2 * 32, mSY +  7 * 32, ":", FONT_VALUE_OLD);
4760   DrawText(mSX + 2 * 32, mSY +  8 * 32, ":", FONT_VALUE_OLD);
4761   DrawText(mSX + 2 * 32, mSY +  9 * 32, ":", FONT_VALUE_OLD);
4762   DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
4763   DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
4764
4765   for (i = 0; i < 6; i++)
4766   {
4767     int ypos = 6 + i + (i > 3 ? i-3 : 0);
4768
4769     DrawText(mSX + 3 * 32, mSY + ypos * 32,
4770              "              ", FONT_VALUE_1);
4771     DrawText(mSX + 3 * 32, mSY + ypos * 32,
4772              (setup.input[player_nr].use_joystick ?
4773               custom[i].text :
4774               getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
4775   }
4776 }
4777
4778 static int input_player_nr = 0;
4779
4780 void HandleSetupScreen_Input_Player(int step, int direction)
4781 {
4782   int old_player_nr = input_player_nr;
4783   int new_player_nr;
4784
4785   new_player_nr = old_player_nr + step * direction;
4786   if (new_player_nr < 0)
4787     new_player_nr = 0;
4788   if (new_player_nr > MAX_PLAYERS - 1)
4789     new_player_nr = MAX_PLAYERS - 1;
4790
4791   if (new_player_nr != old_player_nr)
4792   {
4793     input_player_nr = new_player_nr;
4794
4795     drawPlayerSetupInputInfo(input_player_nr, FALSE);
4796   }
4797 }
4798
4799 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
4800 {
4801   static int choice = 0;
4802   int x = 0;
4803   int y = choice;
4804   int pos_start  = SETUPINPUT_SCREEN_POS_START;
4805   int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
4806   int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
4807   int pos_end    = SETUPINPUT_SCREEN_POS_END;
4808
4809   if (button == MB_MENU_INITIALIZE)
4810   {
4811     drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
4812
4813 #if 1
4814     DrawCursorAndText_Setup(choice, TRUE);
4815 #else
4816     drawCursor(choice, TRUE);
4817 #endif
4818
4819     return;
4820   }
4821   else if (button == MB_MENU_LEAVE)
4822   {
4823     setup_mode = SETUP_MODE_MAIN;
4824     DrawSetupScreen();
4825     InitJoysticks();
4826
4827     return;
4828   }
4829
4830   if (mx || my)         /* mouse input */
4831   {
4832     x = (mx - mSX) / 32;
4833     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4834   }
4835   else if (dx || dy)    /* keyboard input */
4836   {
4837     if (dx && choice == 0)
4838       x = (dx < 0 ? 10 : 12);
4839     else if ((dx && choice == 1) ||
4840              (dx == +1 && choice == 2) ||
4841              (dx == -1 && choice == pos_end))
4842       button = MB_MENU_CHOICE;
4843     else if (dy)
4844       y = choice + dy;
4845
4846     if (y >= pos_empty1 && y <= pos_empty2)
4847       y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
4848   }
4849
4850   if (y == 0 && dx != 0 && button)
4851   {
4852     HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
4853   }
4854   else if (IN_VIS_FIELD(x, y) &&
4855            y >= pos_start && y <= pos_end &&
4856            !(y >= pos_empty1 && y <= pos_empty2))
4857   {
4858     if (button)
4859     {
4860       if (y != choice)
4861       {
4862 #if 1
4863         DrawCursorAndText_Setup(choice, FALSE);
4864         DrawCursorAndText_Setup(y, TRUE);
4865
4866         drawPlayerSetupInputInfo(input_player_nr, (y == 2));
4867 #else
4868         drawCursor(choice, FALSE);
4869         drawCursor(y, TRUE);
4870 #endif
4871
4872         choice = y;
4873       }
4874     }
4875     else
4876     {
4877       if (y == 1)
4878       {
4879         char *device_name = setup.input[input_player_nr].joy.device_name;
4880
4881         if (!setup.input[input_player_nr].use_joystick)
4882         {
4883           int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
4884
4885           setJoystickDeviceToNr(device_name, new_device_nr);
4886           setup.input[input_player_nr].use_joystick = TRUE;
4887         }
4888         else
4889         {
4890           int device_nr = getJoystickNrFromDeviceName(device_name);
4891           int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
4892
4893           if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
4894             setup.input[input_player_nr].use_joystick = FALSE;
4895           else
4896             setJoystickDeviceToNr(device_name, new_device_nr);
4897         }
4898
4899         drawPlayerSetupInputInfo(input_player_nr, FALSE);
4900       }
4901       else if (y == 2)
4902       {
4903         if (setup.input[input_player_nr].use_joystick)
4904         {
4905           InitJoysticks();
4906           CalibrateJoystick(input_player_nr);
4907         }
4908         else
4909           CustomizeKeyboard(input_player_nr);
4910       }
4911       else if (y == pos_end)
4912       {
4913         InitJoysticks();
4914
4915         setup_mode = SETUP_MODE_MAIN;
4916         DrawSetupScreen();
4917       }
4918     }
4919   }
4920 }
4921
4922 void CustomizeKeyboard(int player_nr)
4923 {
4924   int i;
4925   int step_nr;
4926   boolean finished = FALSE;
4927   static struct SetupKeyboardInfo custom_key;
4928   static struct
4929   {
4930     Key *key;
4931     char *text;
4932   } customize_step[] =
4933   {
4934     { &custom_key.left,  "Move Left"    },
4935     { &custom_key.right, "Move Right"   },
4936     { &custom_key.up,    "Move Up"      },
4937     { &custom_key.down,  "Move Down"    },
4938     { &custom_key.snap,  "Snap Field"   },
4939     { &custom_key.drop,  "Drop Element" }
4940   };
4941
4942   /* read existing key bindings from player setup */
4943   custom_key = setup.input[player_nr].key;
4944
4945   ClearWindow();
4946
4947   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
4948
4949   BackToFront();
4950   InitAnimation();
4951
4952   step_nr = 0;
4953   DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4954            customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4955   DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4956            "Key:", FONT_INPUT_1_ACTIVE);
4957   DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4958            getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
4959
4960   while (!finished)
4961   {
4962     if (PendingEvent())         /* got event */
4963     {
4964       Event event;
4965
4966       NextEvent(&event);
4967
4968       switch (event.type)
4969       {
4970         case EVENT_KEYPRESS:
4971           {
4972             Key key = GetEventKey((KeyEvent *)&event, FALSE);
4973
4974             if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
4975             {
4976               finished = TRUE;
4977               break;
4978             }
4979
4980             /* all keys configured -- wait for "Escape" or "Return" key */
4981             if (step_nr == 6)
4982               break;
4983
4984             /* press 'Enter' to keep the existing key binding */
4985             if (key == KSYM_Return)
4986               key = *customize_step[step_nr].key;
4987
4988             /* check if key already used */
4989             for (i = 0; i < step_nr; i++)
4990               if (*customize_step[i].key == key)
4991                 break;
4992             if (i < step_nr)
4993               break;
4994
4995             /* got new key binding */
4996             *customize_step[step_nr].key = key;
4997             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4998                      "             ", FONT_VALUE_1);
4999             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5000                      getKeyNameFromKey(key), FONT_VALUE_1);
5001             step_nr++;
5002
5003             /* un-highlight last query */
5004             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
5005                      customize_step[step_nr - 1].text, FONT_MENU_1);
5006             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
5007                      "Key:", FONT_MENU_1);
5008
5009             /* press 'Enter' to leave */
5010             if (step_nr == 6)
5011             {
5012               DrawText(mSX + 16, mSY + 15 * 32 + 16,
5013                        "Press Enter", FONT_TITLE_1);
5014               break;
5015             }
5016
5017             /* query next key binding */
5018             DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5019                      customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5020             DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5021                      "Key:", FONT_INPUT_1_ACTIVE);
5022             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5023                      getKeyNameFromKey(*customize_step[step_nr].key),
5024                      FONT_VALUE_OLD);
5025           }
5026           break;
5027
5028         case EVENT_KEYRELEASE:
5029           key_joystick_mapping = 0;
5030           break;
5031
5032         default:
5033           HandleOtherEvents(&event);
5034           break;
5035       }
5036     }
5037
5038     DoAnimation();
5039     BackToFront();
5040
5041     /* don't eat all CPU time */
5042     Delay(10);
5043   }
5044
5045   /* write new key bindings back to player setup */
5046   setup.input[player_nr].key = custom_key;
5047
5048   StopAnimation();
5049   DrawSetupScreen_Input();
5050 }
5051
5052 static boolean CalibrateJoystickMain(int player_nr)
5053 {
5054   int new_joystick_xleft = JOYSTICK_XMIDDLE;
5055   int new_joystick_xright = JOYSTICK_XMIDDLE;
5056   int new_joystick_yupper = JOYSTICK_YMIDDLE;
5057   int new_joystick_ylower = JOYSTICK_YMIDDLE;
5058   int new_joystick_xmiddle, new_joystick_ymiddle;
5059
5060   int joystick_fd = joystick.fd[player_nr];
5061   int x, y, last_x, last_y, xpos = 8, ypos = 3;
5062   boolean check[3][3];
5063   int check_remaining = 3 * 3;
5064   int joy_x, joy_y;
5065   int joy_value;
5066   int result = -1;
5067
5068   if (joystick.status == JOYSTICK_NOT_AVAILABLE)
5069     return FALSE;
5070
5071   if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
5072     return FALSE;
5073
5074   ClearWindow();
5075
5076   for (y = 0; y < 3; y++)
5077   {
5078     for (x = 0; x < 3; x++)
5079     {
5080       DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
5081       check[x][y] = FALSE;
5082     }
5083   }
5084
5085   DrawTextSCentered(mSY - SY +  6 * 32, FONT_TITLE_1, "Rotate joystick");
5086   DrawTextSCentered(mSY - SY +  7 * 32, FONT_TITLE_1, "in all directions");
5087   DrawTextSCentered(mSY - SY +  9 * 32, FONT_TITLE_1, "if all balls");
5088   DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
5089   DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
5090   DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
5091   DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
5092
5093   joy_value = Joystick(player_nr);
5094   last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5095   last_y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
5096
5097   /* eventually uncalibrated center position (joystick could be uncentered) */
5098   if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5099     return FALSE;
5100
5101   new_joystick_xmiddle = joy_x;
5102   new_joystick_ymiddle = joy_y;
5103
5104   DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
5105   BackToFront();
5106
5107   while (Joystick(player_nr) & JOY_BUTTON);     /* wait for released button */
5108   InitAnimation();
5109
5110   while (result < 0)
5111   {
5112     if (PendingEvent())         /* got event */
5113     {
5114       Event event;
5115
5116       NextEvent(&event);
5117
5118       switch (event.type)
5119       {
5120         case EVENT_KEYPRESS:
5121           switch (GetEventKey((KeyEvent *)&event, TRUE))
5122           {
5123             case KSYM_Return:
5124               if (check_remaining == 0)
5125                 result = 1;
5126               break;
5127
5128             case KSYM_Escape:
5129               result = 0;
5130               break;
5131
5132             default:
5133               break;
5134           }
5135           break;
5136
5137         case EVENT_KEYRELEASE:
5138           key_joystick_mapping = 0;
5139           break;
5140
5141         default:
5142           HandleOtherEvents(&event);
5143           break;
5144       }
5145     }
5146
5147     if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5148       return FALSE;
5149
5150     new_joystick_xleft  = MIN(new_joystick_xleft,  joy_x);
5151     new_joystick_xright = MAX(new_joystick_xright, joy_x);
5152     new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
5153     new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
5154
5155     setup.input[player_nr].joy.xleft = new_joystick_xleft;
5156     setup.input[player_nr].joy.yupper = new_joystick_yupper;
5157     setup.input[player_nr].joy.xright = new_joystick_xright;
5158     setup.input[player_nr].joy.ylower = new_joystick_ylower;
5159     setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
5160     setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
5161
5162     CheckJoystickData();
5163
5164     joy_value = Joystick(player_nr);
5165
5166     if (joy_value & JOY_BUTTON && check_remaining == 0)
5167       result = 1;
5168
5169     x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5170     y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
5171
5172     if (x != last_x || y != last_y)
5173     {
5174       DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
5175       DrawGraphic(xpos + x,      ypos + y,      IMG_MENU_CALIBRATE_RED,    0);
5176
5177       last_x = x;
5178       last_y = y;
5179
5180       if (check_remaining > 0 && !check[x+1][y+1])
5181       {
5182         check[x+1][y+1] = TRUE;
5183         check_remaining--;
5184       }
5185
5186 #if 0
5187 #ifdef DEBUG
5188       printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
5189              setup.input[player_nr].joy.xleft,
5190              setup.input[player_nr].joy.xmiddle,
5191              setup.input[player_nr].joy.xright);
5192       printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
5193              setup.input[player_nr].joy.yupper,
5194              setup.input[player_nr].joy.ymiddle,
5195              setup.input[player_nr].joy.ylower);
5196 #endif
5197 #endif
5198
5199     }
5200
5201     DoAnimation();
5202     BackToFront();
5203
5204     /* don't eat all CPU time */
5205     Delay(10);
5206   }
5207
5208   /* calibrated center position (joystick should now be centered) */
5209   if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5210     return FALSE;
5211
5212   new_joystick_xmiddle = joy_x;
5213   new_joystick_ymiddle = joy_y;
5214
5215   StopAnimation();
5216
5217 #if 0
5218   DrawSetupScreen_Input();
5219 #endif
5220
5221   /* wait until the last pressed button was released */
5222   while (Joystick(player_nr) & JOY_BUTTON)
5223   {
5224     if (PendingEvent())         /* got event */
5225     {
5226       Event event;
5227
5228       NextEvent(&event);
5229       HandleOtherEvents(&event);
5230
5231       Delay(10);
5232     }
5233   }
5234
5235   return TRUE;
5236 }
5237
5238 void CalibrateJoystick(int player_nr)
5239 {
5240   if (!CalibrateJoystickMain(player_nr))
5241   {
5242     char *device_name = setup.input[player_nr].joy.device_name;
5243     int nr = getJoystickNrFromDeviceName(device_name) + 1;
5244     int xpos = mSX - SX;
5245     int ypos = mSY - SY;
5246
5247     ClearWindow();
5248
5249     DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, "   JOYSTICK %d   ", nr);
5250     DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
5251     BackToFront();
5252
5253     Delay(2000);                /* show error message for a short time */
5254
5255     ClearEventQueue();
5256   }
5257
5258 #if 1
5259   DrawSetupScreen_Input();
5260 #endif
5261 }
5262
5263 void DrawSetupScreen()
5264 {
5265   DeactivateJoystick();
5266
5267   SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
5268
5269   if (setup_mode == SETUP_MODE_INPUT)
5270     DrawSetupScreen_Input();
5271   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5272     DrawChooseTree(&game_speed_current);
5273   else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5274     DrawChooseTree(&screen_mode_current);
5275   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5276     DrawChooseTree(&artwork.gfx_current);
5277   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5278     DrawChooseTree(&artwork.snd_current);
5279   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5280     DrawChooseTree(&artwork.mus_current);
5281   else
5282     DrawSetupScreen_Generic();
5283
5284   PlayMenuSound();
5285   PlayMenuMusic();
5286 }
5287
5288 void RedrawSetupScreenAfterFullscreenToggle()
5289 {
5290   if (setup_mode == SETUP_MODE_GRAPHICS)
5291     DrawSetupScreen();
5292 }
5293
5294 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
5295 {
5296   if (setup_mode == SETUP_MODE_INPUT)
5297     HandleSetupScreen_Input(mx, my, dx, dy, button);
5298   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5299     HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
5300   else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5301     HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
5302   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5303     HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
5304   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5305     HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
5306   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5307     HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
5308   else
5309     HandleSetupScreen_Generic(mx, my, dx, dy, button);
5310
5311   DoAnimation();
5312 }
5313
5314 void HandleGameActions()
5315 {
5316   if (game_status != GAME_MODE_PLAYING)
5317     return;
5318
5319   GameActions();        /* main game loop */
5320
5321   if (tape.auto_play && !tape.playing)
5322     AutoPlayTape();     /* continue automatically playing next tape */
5323 }
5324
5325
5326 /* ---------- new screen button stuff -------------------------------------- */
5327
5328 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
5329 {
5330   switch (gadget_id)
5331   {
5332 #if 1
5333     case SCREEN_CTRL_ID_PREV_LEVEL:
5334       *x = mSX + menu.main.button.prev_level.x;
5335       *y = mSY + menu.main.button.prev_level.y;
5336       break;
5337
5338     case SCREEN_CTRL_ID_NEXT_LEVEL:
5339       *x = mSX + menu.main.button.next_level.x;
5340       *y = mSY + menu.main.button.next_level.y;
5341       break;
5342 #else
5343     case SCREEN_CTRL_ID_PREV_LEVEL:
5344       *x = mSX + TILEX * getPrevlevelButtonPos();
5345       *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5346       break;
5347
5348     case SCREEN_CTRL_ID_NEXT_LEVEL:
5349       *x = mSX + TILEX * getNextLevelButtonPos();
5350       *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5351       break;
5352 #endif
5353
5354     case SCREEN_CTRL_ID_PREV_PLAYER:
5355       *x = mSX + TILEX * 10;
5356       *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5357       break;
5358
5359     case SCREEN_CTRL_ID_NEXT_PLAYER:
5360       *x = mSX + TILEX * 12;
5361       *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5362       break;
5363
5364     default:
5365       Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
5366   }
5367 }
5368
5369 static struct
5370 {
5371   int gfx_unpressed, gfx_pressed;
5372   void (*get_gadget_position)(int *, int *, int);
5373   int gadget_id;
5374   int screen_mask;
5375   char *infotext;
5376 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
5377 {
5378   {
5379     IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
5380     getScreenMenuButtonPos,
5381     SCREEN_CTRL_ID_PREV_LEVEL,
5382     SCREEN_MASK_MAIN,
5383     "last level"
5384   },
5385   {
5386     IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
5387     getScreenMenuButtonPos,
5388     SCREEN_CTRL_ID_NEXT_LEVEL,
5389     SCREEN_MASK_MAIN,
5390     "next level"
5391   },
5392   {
5393     IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
5394     getScreenMenuButtonPos,
5395     SCREEN_CTRL_ID_PREV_PLAYER,
5396     SCREEN_MASK_INPUT,
5397     "last player"
5398   },
5399   {
5400     IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
5401     getScreenMenuButtonPos,
5402     SCREEN_CTRL_ID_NEXT_PLAYER,
5403     SCREEN_MASK_INPUT,
5404     "next player"
5405   },
5406 };
5407
5408 static struct
5409 {
5410   int gfx_unpressed, gfx_pressed;
5411   int x, y;
5412   int gadget_id;
5413   char *infotext;
5414 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
5415 {
5416   {
5417     IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
5418     SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
5419     SCREEN_CTRL_ID_SCROLL_UP,
5420     "scroll up"
5421   },
5422   {
5423     IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
5424     SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
5425     SCREEN_CTRL_ID_SCROLL_DOWN,
5426     "scroll down"
5427   }
5428 };
5429
5430 static struct
5431 {
5432 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5433   Bitmap **gfx_unpressed, **gfx_pressed;
5434 #else
5435   int gfx_unpressed, gfx_pressed;
5436 #endif
5437   int x, y;
5438   int width, height;
5439   int type;
5440   int gadget_id;
5441   char *infotext;
5442 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
5443 {
5444   {
5445 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5446     &scrollbar_bitmap[0], &scrollbar_bitmap[1],
5447 #else
5448     IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
5449 #endif
5450     SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
5451     SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
5452     GD_TYPE_SCROLLBAR_VERTICAL,
5453     SCREEN_CTRL_ID_SCROLL_VERTICAL,
5454     "scroll level series vertically"
5455   }
5456 };
5457
5458 static void CreateScreenMenubuttons()
5459 {
5460   struct GadgetInfo *gi;
5461   unsigned long event_mask;
5462   int i;
5463
5464   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5465   {
5466     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5467     int gfx_unpressed, gfx_pressed;
5468     int x, y, width, height;
5469     int gd_x1, gd_x2, gd_y1, gd_y2;
5470     int id = menubutton_info[i].gadget_id;
5471
5472     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5473
5474     menubutton_info[i].get_gadget_position(&x, &y, id);
5475
5476     width = SC_MENUBUTTON_XSIZE;
5477     height = SC_MENUBUTTON_YSIZE;
5478
5479     gfx_unpressed = menubutton_info[i].gfx_unpressed;
5480     gfx_pressed   = menubutton_info[i].gfx_pressed;
5481     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5482     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
5483     gd_x1 = graphic_info[gfx_unpressed].src_x;
5484     gd_y1 = graphic_info[gfx_unpressed].src_y;
5485     gd_x2 = graphic_info[gfx_pressed].src_x;
5486     gd_y2 = graphic_info[gfx_pressed].src_y;
5487
5488     gi = CreateGadget(GDI_CUSTOM_ID, id,
5489                       GDI_CUSTOM_TYPE_ID, i,
5490                       GDI_INFO_TEXT, menubutton_info[i].infotext,
5491                       GDI_X, x,
5492                       GDI_Y, y,
5493                       GDI_WIDTH, width,
5494                       GDI_HEIGHT, height,
5495                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5496                       GDI_STATE, GD_BUTTON_UNPRESSED,
5497                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5498                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5499                       GDI_DIRECT_DRAW, FALSE,
5500                       GDI_EVENT_MASK, event_mask,
5501                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
5502                       GDI_END);
5503
5504     if (gi == NULL)
5505       Error(ERR_EXIT, "cannot create gadget");
5506
5507     screen_gadget[id] = gi;
5508   }
5509 }
5510
5511 static void CreateScreenScrollbuttons()
5512 {
5513   struct GadgetInfo *gi;
5514   unsigned long event_mask;
5515   int i;
5516
5517   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5518   {
5519     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5520     int gfx_unpressed, gfx_pressed;
5521     int x, y, width, height;
5522     int gd_x1, gd_x2, gd_y1, gd_y2;
5523     int id = scrollbutton_info[i].gadget_id;
5524
5525     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5526
5527     x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
5528     y = mSY + scrollbutton_info[i].y;
5529     width = SC_SCROLLBUTTON_XSIZE;
5530     height = SC_SCROLLBUTTON_YSIZE;
5531
5532     if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
5533       y = mSY + (SC_SCROLL_VERTICAL_YPOS +
5534                  (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
5535
5536     gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
5537     gfx_pressed   = scrollbutton_info[i].gfx_pressed;
5538     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5539     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
5540     gd_x1 = graphic_info[gfx_unpressed].src_x;
5541     gd_y1 = graphic_info[gfx_unpressed].src_y;
5542     gd_x2 = graphic_info[gfx_pressed].src_x;
5543     gd_y2 = graphic_info[gfx_pressed].src_y;
5544
5545     gi = CreateGadget(GDI_CUSTOM_ID, id,
5546                       GDI_CUSTOM_TYPE_ID, i,
5547                       GDI_INFO_TEXT, scrollbutton_info[i].infotext,
5548                       GDI_X, x,
5549                       GDI_Y, y,
5550                       GDI_WIDTH, width,
5551                       GDI_HEIGHT, height,
5552                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5553                       GDI_STATE, GD_BUTTON_UNPRESSED,
5554                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5555                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5556                       GDI_DIRECT_DRAW, FALSE,
5557                       GDI_EVENT_MASK, event_mask,
5558                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
5559                       GDI_END);
5560
5561     if (gi == NULL)
5562       Error(ERR_EXIT, "cannot create gadget");
5563
5564     screen_gadget[id] = gi;
5565   }
5566 }
5567
5568 static void CreateScreenScrollbars()
5569 {
5570   int i;
5571
5572   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5573   {
5574     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5575 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5576     int gfx_unpressed, gfx_pressed;
5577 #endif
5578     int x, y, width, height;
5579     int gd_x1, gd_x2, gd_y1, gd_y2;
5580     struct GadgetInfo *gi;
5581     int items_max, items_visible, item_position;
5582     unsigned long event_mask;
5583     int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
5584     int id = scrollbar_info[i].gadget_id;
5585
5586     event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
5587
5588     x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
5589     y = mSY + scrollbar_info[i].y;
5590     width  = scrollbar_info[i].width;
5591     height = scrollbar_info[i].height;
5592
5593     if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
5594       height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
5595
5596     items_max = num_page_entries;
5597     items_visible = num_page_entries;
5598     item_position = 0;
5599
5600 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5601     gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
5602     gd_bitmap_pressed   = *scrollbar_info[i].gfx_pressed;
5603     gd_x1 = 0;
5604     gd_y1 = 0;
5605     gd_x2 = 0;
5606     gd_y2 = 0;
5607 #else
5608     gfx_unpressed = scrollbar_info[i].gfx_unpressed;
5609     gfx_pressed   = scrollbar_info[i].gfx_pressed;
5610     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5611     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
5612     gd_x1 = graphic_info[gfx_unpressed].src_x;
5613     gd_y1 = graphic_info[gfx_unpressed].src_y;
5614     gd_x2 = graphic_info[gfx_pressed].src_x;
5615     gd_y2 = graphic_info[gfx_pressed].src_y;
5616 #endif
5617
5618     gi = CreateGadget(GDI_CUSTOM_ID, id,
5619                       GDI_CUSTOM_TYPE_ID, i,
5620                       GDI_INFO_TEXT, scrollbar_info[i].infotext,
5621                       GDI_X, x,
5622                       GDI_Y, y,
5623                       GDI_WIDTH, width,
5624                       GDI_HEIGHT, height,
5625                       GDI_TYPE, scrollbar_info[i].type,
5626                       GDI_SCROLLBAR_ITEMS_MAX, items_max,
5627                       GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
5628                       GDI_SCROLLBAR_ITEM_POSITION, item_position,
5629 #if 1
5630                       GDI_WHEEL_AREA_X, SX,
5631                       GDI_WHEEL_AREA_Y, SY,
5632                       GDI_WHEEL_AREA_WIDTH, SXSIZE,
5633                       GDI_WHEEL_AREA_HEIGHT, SYSIZE,
5634 #else
5635                       GDI_WHEEL_AREA_X, 0,
5636                       GDI_WHEEL_AREA_Y, 0,
5637                       GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
5638                       GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
5639 #endif
5640                       GDI_STATE, GD_BUTTON_UNPRESSED,
5641                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5642                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5643                       GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
5644                       GDI_DIRECT_DRAW, FALSE,
5645                       GDI_EVENT_MASK, event_mask,
5646                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
5647                       GDI_END);
5648
5649     if (gi == NULL)
5650       Error(ERR_EXIT, "cannot create gadget");
5651
5652     screen_gadget[id] = gi;
5653   }
5654 }
5655
5656 void CreateScreenGadgets()
5657 {
5658   int last_game_status = game_status;   /* save current game status */
5659
5660 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5661   int i;
5662
5663   for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5664   {
5665     scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
5666
5667     /* copy pointers to clip mask and GC */
5668     scrollbar_bitmap[i]->clip_mask =
5669       graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
5670     scrollbar_bitmap[i]->stored_clip_gc =
5671       graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
5672
5673     BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
5674                scrollbar_bitmap[i],
5675                graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
5676                graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
5677                TILEX, TILEY, 0, 0);
5678   }
5679 #endif
5680
5681   CreateScreenMenubuttons();
5682
5683   /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
5684   game_status = GAME_MODE_LEVELS;
5685
5686   CreateScreenScrollbuttons();
5687   CreateScreenScrollbars();
5688
5689   game_status = last_game_status;       /* restore current game status */
5690 }
5691
5692 void FreeScreenGadgets()
5693 {
5694   int i;
5695
5696 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5697   for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5698   {
5699     /* prevent freeing clip mask and GC twice */
5700     scrollbar_bitmap[i]->clip_mask = None;
5701     scrollbar_bitmap[i]->stored_clip_gc = None;
5702
5703     FreeBitmap(scrollbar_bitmap[i]);
5704   }
5705 #endif
5706
5707   for (i = 0; i < NUM_SCREEN_GADGETS; i++)
5708     FreeGadget(screen_gadget[i]);
5709 }
5710
5711 void MapScreenMenuGadgets(int screen_mask)
5712 {
5713   int i;
5714
5715   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5716     if (screen_mask & menubutton_info[i].screen_mask)
5717       MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
5718 }
5719
5720 void MapScreenTreeGadgets(TreeInfo *ti)
5721 {
5722   int num_entries = numTreeInfoInGroup(ti);
5723   int i;
5724
5725   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
5726     return;
5727
5728   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5729     MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
5730
5731   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5732     MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
5733 }
5734
5735 static void HandleScreenGadgets(struct GadgetInfo *gi)
5736 {
5737   int id = gi->custom_id;
5738   int button = gi->event.button;
5739   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5740
5741   switch (id)
5742   {
5743     case SCREEN_CTRL_ID_PREV_LEVEL:
5744       HandleMainMenu_SelectLevel(step, -1);
5745       break;
5746
5747     case SCREEN_CTRL_ID_NEXT_LEVEL:
5748       HandleMainMenu_SelectLevel(step, +1);
5749       break;
5750
5751     case SCREEN_CTRL_ID_PREV_PLAYER:
5752       HandleSetupScreen_Input_Player(step, -1);
5753       break;
5754
5755     case SCREEN_CTRL_ID_NEXT_PLAYER:
5756       HandleSetupScreen_Input_Player(step, +1);
5757       break;
5758
5759     case SCREEN_CTRL_ID_SCROLL_UP:
5760       if (game_status == GAME_MODE_LEVELS)
5761         HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5762       else if (game_status == GAME_MODE_SETUP)
5763         HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5764       break;
5765
5766     case SCREEN_CTRL_ID_SCROLL_DOWN:
5767       if (game_status == GAME_MODE_LEVELS)
5768         HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5769       else if (game_status == GAME_MODE_SETUP)
5770         HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5771       break;
5772
5773     case SCREEN_CTRL_ID_SCROLL_VERTICAL:
5774       if (game_status == GAME_MODE_LEVELS)
5775         HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
5776       else if (game_status == GAME_MODE_SETUP)
5777         HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
5778       break;
5779
5780     default:
5781       break;
5782   }
5783 }