1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT_1 4
33 #define SETUP_MODE_SHORTCUT_2 5
34 #define SETUP_MODE_GRAPHICS 6
35 #define SETUP_MODE_CHOOSE_SCREEN_MODE 7
36 #define SETUP_MODE_SOUND 8
37 #define SETUP_MODE_ARTWORK 9
38 #define SETUP_MODE_CHOOSE_GRAPHICS 10
39 #define SETUP_MODE_CHOOSE_SOUNDS 11
40 #define SETUP_MODE_CHOOSE_MUSIC 12
42 #define MAX_SETUP_MODES 13
44 /* for input setup functions */
45 #define SETUPINPUT_SCREEN_POS_START 0
46 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
47 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
48 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
50 /* screens on the info screen */
51 #define INFO_MODE_MAIN 0
52 #define INFO_MODE_TITLE 1
53 #define INFO_MODE_ELEMENTS 2
54 #define INFO_MODE_MUSIC 3
55 #define INFO_MODE_CREDITS 4
56 #define INFO_MODE_PROGRAM 5
57 #define INFO_MODE_LEVELSET 6
59 #define MAX_INFO_MODES 7
61 /* for various menu stuff */
62 #define MENU_SCREEN_START_XPOS 1
63 #define MENU_SCREEN_START_YPOS 2
64 #define MENU_SCREEN_VALUE_XPOS 14
65 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
66 #define MENU_TITLE1_YPOS 8
67 #define MENU_TITLE2_YPOS 46
68 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
69 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
70 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
71 MENU_SCREEN_START_XPOS)
72 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
74 /* buttons and scrollbars identifiers */
75 #define SCREEN_CTRL_ID_PREV_LEVEL 0
76 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
77 #define SCREEN_CTRL_ID_PREV_PLAYER 2
78 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
79 #define SCREEN_CTRL_ID_SCROLL_UP 4
80 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
81 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
83 #define NUM_SCREEN_GADGETS 7
85 #define NUM_SCREEN_MENUBUTTONS 4
86 #define NUM_SCREEN_SCROLLBUTTONS 2
87 #define NUM_SCREEN_SCROLLBARS 1
89 #define SCREEN_MASK_MAIN (1 << 0)
90 #define SCREEN_MASK_INPUT (1 << 1)
92 /* graphic position and size values for buttons and scrollbars */
93 #define SC_MENUBUTTON_XSIZE TILEX
94 #define SC_MENUBUTTON_YSIZE TILEY
96 #define SC_SCROLLBUTTON_XSIZE TILEX
97 #define SC_SCROLLBUTTON_YSIZE TILEY
99 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
101 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
102 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
103 SC_SCROLLBUTTON_YSIZE)
105 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
106 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
108 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
109 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
110 SC_SCROLLBUTTON_YSIZE)
112 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
113 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
114 SC_SCROLL_VERTICAL_YSIZE)
116 #define SC_BORDER_SIZE 14
118 /* other useful macro definitions */
119 #define BUTTON_GRAPHIC_ACTIVE(g) \
120 (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : \
121 g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : \
122 g == IMG_MENU_BUTTON_UP ? IMG_MENU_BUTTON_UP_ACTIVE : \
123 g == IMG_MENU_BUTTON_DOWN ? IMG_MENU_BUTTON_DOWN_ACTIVE : \
124 g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \
125 g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \
126 g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \
127 g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \
128 IMG_MENU_BUTTON_ACTIVE)
131 /* forward declarations of internal functions */
132 static void HandleScreenGadgets(struct GadgetInfo *);
133 static void HandleSetupScreen_Generic(int, int, int, int, int);
134 static void HandleSetupScreen_Input(int, int, int, int, int);
135 static void CustomizeKeyboard(int);
136 static void CalibrateJoystick(int);
137 static void execSetupGraphics(void);
138 static void execSetupArtwork(void);
139 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
141 static void DrawChooseLevel(void);
142 static void DrawInfoScreen(void);
143 static void DrawAndFadeInInfoScreen(int);
144 static void DrawSetupScreen(void);
146 static void DrawInfoScreenExt(int, int);
147 static void DrawInfoScreen_NotAvailable(char *, char *);
148 static void DrawInfoScreen_HelpAnim(int, int, boolean);
149 static void DrawInfoScreen_HelpText(int, int, int, int);
150 static void HandleInfoScreen_Main(int, int, int, int, int);
151 static void HandleInfoScreen_TitleScreen(int);
152 static void HandleInfoScreen_Elements(int);
153 static void HandleInfoScreen_Music(int);
154 static void HandleInfoScreen_Credits(int);
155 static void HandleInfoScreen_Program(int);
157 static void MapScreenMenuGadgets(int);
158 static void MapScreenTreeGadgets(TreeInfo *);
160 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
161 static int setup_mode = SETUP_MODE_MAIN;
162 static int info_mode = INFO_MODE_MAIN;
164 static TreeInfo *screen_modes = NULL;
165 static TreeInfo *screen_mode_current = NULL;
167 #define DRAW_OFFSET_MODE(x) (x >= GAME_MODE_MAIN && \
168 x <= GAME_MODE_SETUP ? x : \
169 x == GAME_MODE_PSEUDO_TYPENAME ? \
170 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
172 #define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)])
173 #define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)])
175 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
176 menu.list_size[game_status] : \
177 MAX_MENU_ENTRIES_ON_SCREEN)
179 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
180 #define NUM_SCROLLBAR_BITMAPS 2
181 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
185 #define MAIN_CONTROL_NAME 0
186 #define MAIN_CONTROL_LEVELS 1
187 #define MAIN_CONTROL_SCORES 2
188 #define MAIN_CONTROL_EDITOR 3
189 #define MAIN_CONTROL_INFO 4
190 #define MAIN_CONTROL_GAME 5
191 #define MAIN_CONTROL_SETUP 6
192 #define MAIN_CONTROL_QUIT 7
193 #define MAIN_CONTROL_PREV_LEVEL 8
194 #define MAIN_CONTROL_NEXT_LEVEL 9
195 #define MAIN_CONTROL_CURRENT_LEVEL 10
196 #define MAIN_CONTROL_FIRST_LEVEL 11
197 #define MAIN_CONTROL_LAST_LEVEL 12
198 #define MAIN_CONTROL_LEVELSET_INFO 13
199 #define MAIN_CONTROL_LEVEL_INFO 14
201 static char main_text_name[10];
202 static char main_text_current_level[10];
203 static char main_text_first_level[10];
204 static char main_text_last_level[10];
205 static char main_input_name[MAX_PLAYER_NAME_LEN + 1];
211 struct Rect *pos_button;
214 struct Rect *pos_text;
218 struct Rect *pos_input;
226 &menu.main.button.name, IMG_MENU_BUTTON,
227 &menu.main.text.name, main_text_name, FONT_MENU_1,
228 &menu.main.input.name, main_input_name, FONT_INPUT_1,
232 &menu.main.button.levels, IMG_MENU_BUTTON_ENTER_MENU,
233 &menu.main.text.levels, "Levelset", FONT_MENU_1,
238 &menu.main.button.scores, IMG_MENU_BUTTON,
239 &menu.main.text.scores, "Hall Of Fame", FONT_MENU_1,
244 &menu.main.button.editor, IMG_MENU_BUTTON,
245 &menu.main.text.editor, "Level Creator", FONT_MENU_1,
250 &menu.main.button.info, IMG_MENU_BUTTON_ENTER_MENU,
251 &menu.main.text.info, "Info Screen", FONT_MENU_1,
256 &menu.main.button.game, IMG_MENU_BUTTON,
257 &menu.main.text.game, "Start Game", FONT_MENU_1,
262 &menu.main.button.setup, IMG_MENU_BUTTON_ENTER_MENU,
263 &menu.main.text.setup, "Setup", FONT_MENU_1,
268 &menu.main.button.quit, IMG_MENU_BUTTON,
269 &menu.main.text.quit, "Quit", FONT_MENU_1,
274 MAIN_CONTROL_PREV_LEVEL,
275 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
280 MAIN_CONTROL_NEXT_LEVEL,
281 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
287 MAIN_CONTROL_CURRENT_LEVEL,
289 &menu.main.text.current_level, main_text_current_level,FONT_VALUE_1,
293 MAIN_CONTROL_FIRST_LEVEL,
295 &menu.main.text.first_level, main_text_first_level, FONT_TEXT_3,
299 MAIN_CONTROL_LAST_LEVEL,
301 &menu.main.text.last_level, main_text_last_level, FONT_TEXT_3,
305 MAIN_CONTROL_LEVELSET_INFO,
307 &menu.main.text.levelset_info, NULL, -1,
311 MAIN_CONTROL_LEVEL_INFO,
313 &menu.main.text.level_info, NULL, -1,
326 static void InitializeMainControls()
328 boolean local_team_mode = (!options.network && setup.team_mode);
331 /* set main control text values to dynamically determined values */
332 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
333 sprintf(main_text_current_level, "%s", int2str(level_nr, 3));
334 sprintf(main_text_first_level, "%03d", leveldir_current->first_level);
335 sprintf(main_text_last_level, "%03d", leveldir_current->last_level);
336 sprintf(main_input_name, "%s", setup.player_name);
338 /* set main control screen positions to dynamically determined values */
339 for (i = 0; main_controls[i].nr != -1; i++)
341 int nr = main_controls[i].nr;
342 struct Rect *pos_button = main_controls[i].pos_button;
343 struct Rect *pos_text = main_controls[i].pos_text;
344 struct Rect *pos_input = main_controls[i].pos_input;
345 char *text = main_controls[i].text;
346 char *input = main_controls[i].input;
347 int font_text = main_controls[i].font_text;
348 int font_input = main_controls[i].font_input;
349 int button_graphic = main_controls[i].button_graphic;
351 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
352 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
353 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
354 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
355 int text_chars = (text != NULL ? strlen(text) : 0);
356 int input_chars = (input != NULL ? strlen(input) : 0);
358 int button_width = graphic_info[button_graphic].width;
359 int button_height = graphic_info[button_graphic].height;
360 int text_width = font_text_width * text_chars;
361 int text_height = font_text_height;
362 int input_width = font_input_width * input_chars;
363 int input_height = font_input_height;
365 if (nr == MAIN_CONTROL_NAME)
367 if (menu.main.input.name.x == -1)
368 menu.main.input.name.x = menu.main.text.name.x + text_width;
369 if (menu.main.input.name.y == -1)
370 menu.main.input.name.y = menu.main.text.name.y;
372 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
373 menu.main.input.name.height = font_input_height;
376 if (pos_button != NULL)
378 if (pos_button->width == 0)
379 pos_button->width = button_width;
380 if (pos_button->height == 0)
381 pos_button->height = button_height;
384 if (pos_text != NULL)
386 if (pos_text->width == -1)
387 pos_text->width = text_width;
388 if (pos_text->height == -1)
389 pos_text->height = text_height;
392 if (pos_input != NULL)
394 if (pos_input->width == -1)
395 pos_input->width = input_width;
396 if (pos_input->height == -1)
397 pos_input->height = input_height;
402 static void DrawMainControlButton(int pos, boolean active)
406 for (i = 0; main_controls[i].nr != -1; i++)
408 if (main_controls[i].nr == pos)
410 struct Rect *pos_button = main_controls[i].pos_button;
411 int graphic = main_controls[i].button_graphic;
412 int x = mSX + pos_button->x;
413 int y = mSY + pos_button->y;
416 graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
418 DrawBackground(x, y, pos_button->width, pos_button->height);
419 DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
426 static boolean insideRect(struct Rect *rect, int x, int y)
428 return (rect != NULL &&
429 x >= rect->x && x < rect->x + rect->width &&
430 y >= rect->y && y < rect->y + rect->height);
433 static void drawCursorExt(int xpos, int ypos, int color, int g)
435 static int cursor_array[SCR_FIELDY];
440 cursor_array[ypos] = g;
442 g = cursor_array[ypos];
446 g = BUTTON_GRAPHIC_ACTIVE(g);
448 ypos += MENU_SCREEN_START_YPOS;
450 DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
451 DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, g, 0);
454 static void initCursor(int ypos, int graphic)
456 drawCursorExt(0, ypos, FC_BLUE, graphic);
459 static void drawCursor(int ypos, int color)
461 drawCursorExt(0, ypos, color, 0);
464 static void drawCursorXY(int xpos, int ypos, int graphic)
466 drawCursorExt(xpos, ypos, -1, graphic);
469 static void drawChooseTreeCursor(int ypos, int color)
471 int last_game_status = game_status; /* save current game status */
473 /* force LEVELS draw offset on artwork setup screen */
474 game_status = GAME_MODE_LEVELS;
476 drawCursorExt(0, ypos, color, 0);
478 game_status = last_game_status; /* restore current game status */
483 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
484 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
488 static int getPrevlevelButtonPos()
493 static int getCurrentLevelTextPos()
495 return (getPrevlevelButtonPos() + 1);
498 static int getNextLevelButtonPos()
500 return getPrevlevelButtonPos() + 3 + 1;
503 static int getLevelRangeTextPos()
505 return getNextLevelButtonPos() + 1;
509 void DrawTitleScreenImage(int nr)
511 int graphic = IMG_TITLESCREEN_1 + nr;
512 Bitmap *bitmap = graphic_info[graphic].bitmap;
513 int width = graphic_info[graphic].src_image_width;
514 int height = graphic_info[graphic].src_image_height;
515 int src_x = 0, src_y = 0;
521 if (width > WIN_XSIZE)
523 /* image width too large for window => center image horizontally */
524 src_x = (width - WIN_XSIZE) / 2;
528 if (height > WIN_YSIZE)
530 /* image height too large for window => center image vertically */
531 src_y = (height - WIN_YSIZE) / 2;
535 dst_x = (WIN_XSIZE - width) / 2;
536 dst_y = (WIN_YSIZE - height) / 2;
538 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
540 if (DrawingOnBackground(dst_x, dst_y))
541 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
543 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
545 redraw_mask = REDRAW_ALL;
548 void DrawTitleScreen()
550 KeyboardAutoRepeatOff();
552 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
554 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
559 void DrawMainMenuExt(int redraw_mask, boolean do_fading)
561 static LevelDirTree *leveldir_last_valid = NULL;
562 boolean levelset_has_changed = FALSE;
564 boolean local_team_mode = (!options.network && setup.team_mode);
565 char *name_text = (local_team_mode ? "Team:" : "Name:");
566 int name_width, level_width;
571 FadeSoundsAndMusic();
573 KeyboardAutoRepeatOn();
576 SetDrawDeactivationMask(REDRAW_NONE);
577 SetDrawBackgroundMask(REDRAW_FIELD);
579 audio.sound_deactivated = FALSE;
583 /* needed if last screen was the playing screen, invoked from level editor */
584 if (level_editor_test_game)
586 game_status = GAME_MODE_EDITOR;
592 /* needed if last screen was the editor screen */
593 UndrawSpecialEditorDoor();
595 /* needed if last screen was the setup screen and fullscreen state changed */
596 ToggleFullscreenIfNeeded();
598 /* leveldir_current may be invalid (level group, parent link) */
599 if (!validLevelSeries(leveldir_current))
600 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
602 if (leveldir_current != leveldir_last_valid)
603 levelset_has_changed = TRUE;
605 /* store valid level series information */
606 leveldir_last_valid = leveldir_current;
608 /* needed if last screen (level choice) changed graphics, sounds or music */
609 ReloadCustomArtwork(0);
612 SetDrawtoField(DRAW_BACKBUFFER);
615 if (setup.show_titlescreen &&
616 levelset_has_changed &&
617 graphic_info[IMG_TITLESCREEN_1].bitmap != NULL)
619 game_status = GAME_MODE_TITLE;
626 /* level_nr may have been set to value over handicap with level editor */
627 if (setup.handicap && level_nr > leveldir_current->handicap_level)
628 level_nr = leveldir_current->handicap_level;
632 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
638 InitializeMainControls();
640 for (i = 0; main_controls[i].nr != -1; i++)
642 struct Rect *pos_button = main_controls[i].pos_button;
643 struct Rect *pos_text = main_controls[i].pos_text;
644 struct Rect *pos_input = main_controls[i].pos_input;
645 char *text = main_controls[i].text;
646 char *input = main_controls[i].input;
647 int font_text = main_controls[i].font_text;
648 int font_input = main_controls[i].font_input;
649 int button_graphic = main_controls[i].button_graphic;
651 if (pos_button != NULL)
652 DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
655 if (pos_text != NULL && text != NULL)
656 DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text);
658 if (pos_input != NULL && input != NULL)
659 DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
664 DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
665 DrawText(mSX + 32, mSY + 3 * 32, "Levelset", FONT_MENU_1);
666 DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
667 DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
668 DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
669 DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
670 DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
671 DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
673 /* calculated after (possible) reload of custom artwork */
674 name_width = getTextWidth(name_text, FONT_MENU_1);
675 level_width = 9 * 32;
677 DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
680 DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
681 int2str(level_nr, 3), FONT_VALUE_1);
684 int text_height = getFontHeight(FONT_TEXT_3);
685 int xpos = getLevelRangeTextPos() * 32 + 8;
686 int ypos2 = 3 * 32 + 16;
687 int ypos1 = ypos2 - text_height;
689 DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3,
690 "%03d", leveldir_current->first_level);
691 DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3,
692 "%03d", leveldir_current->last_level);
695 for (i = 0; i < 8; i++)
696 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
700 DrawPreviewLevel(TRUE);
702 DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
704 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
707 if (TAPE_IS_EMPTY(tape))
709 DrawCompleteVideoDisplay();
714 /* create gadgets for main menu screen */
716 CreateScreenGadgets();
718 /* map gadgets for main menu screen */
720 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
722 DrawMaskedBorder(REDRAW_ALL);
731 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
734 void DrawAndFadeInMainMenu(int redraw_mask)
736 DrawMainMenuExt(redraw_mask, TRUE);
741 DrawMainMenuExt(REDRAW_ALL, FALSE);
745 static void gotoTopLevelDir()
747 /* move upwards to top level directory */
748 while (leveldir_current->node_parent)
750 /* write a "path" into level tree for easy navigation to last level */
751 if (leveldir_current->node_parent->node_group->cl_first == -1)
753 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
754 int leveldir_pos = posTreeInfo(leveldir_current);
755 int num_page_entries;
756 int cl_first, cl_cursor;
758 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
759 num_page_entries = num_leveldirs;
761 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
763 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
764 cl_cursor = leveldir_pos - cl_first;
766 leveldir_current->node_parent->node_group->cl_first = cl_first;
767 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
770 leveldir_current = leveldir_current->node_parent;
775 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
777 static int title_nr = 0;
778 boolean return_to_main_menu = FALSE;
779 boolean use_fading_main_menu = TRUE;
780 boolean use_cross_fading = TRUE;
782 if (button == MB_MENU_INITIALIZE)
784 int last_game_status = game_status; /* save current game status */
787 if (game_status == GAME_MODE_INFO)
789 if (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
791 DrawInfoScreen_NotAvailable("Title screen information:",
792 "No title screen for this level set.");
797 FadeSoundsAndMusic();
802 /* force TITLE music on title info screen */
803 game_status = GAME_MODE_TITLE;
808 game_status = last_game_status; /* restore current game status */
810 DrawTitleScreenImage(title_nr);
816 else if (button == MB_MENU_LEAVE)
818 return_to_main_menu = TRUE;
819 use_fading_main_menu = FALSE;
821 else if (button == MB_MENU_CHOICE)
823 if (game_status == GAME_MODE_INFO &&
824 graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
826 info_mode = INFO_MODE_MAIN;
834 if (!use_cross_fading)
837 if (title_nr < MAX_NUM_TITLE_SCREENS &&
838 graphic_info[IMG_TITLESCREEN_1 + title_nr].bitmap != NULL)
840 if (use_cross_fading)
841 FadeCrossSaveBackbuffer();
843 DrawTitleScreenImage(title_nr);
845 if (use_cross_fading)
846 FadeCross(REDRAW_ALL);
852 FadeSoundsAndMusic();
856 return_to_main_menu = TRUE;
860 if (return_to_main_menu)
864 if (game_status == GAME_MODE_INFO)
866 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
868 info_mode = INFO_MODE_MAIN;
869 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
871 else /* default: return to main menu */
873 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
875 game_status = GAME_MODE_MAIN;
876 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
881 void HandleMainMenu_SelectLevel(int step, int direction)
883 int old_level_nr = level_nr;
886 new_level_nr = old_level_nr + step * direction;
887 if (new_level_nr < leveldir_current->first_level)
888 new_level_nr = leveldir_current->first_level;
889 if (new_level_nr > leveldir_current->last_level)
890 new_level_nr = leveldir_current->last_level;
892 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
894 /* skipping levels is only allowed when trying to skip single level */
895 if (setup.skip_levels && step == 1 &&
896 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
898 leveldir_current->handicap_level++;
899 SaveLevelSetup_SeriesInfo();
902 new_level_nr = leveldir_current->handicap_level;
905 if (new_level_nr != old_level_nr)
907 level_nr = new_level_nr;
909 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
912 DrawPreviewLevel(TRUE);
916 DrawCompleteVideoDisplay();
918 /* needed because DrawPreviewLevel() takes some time */
926 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
928 static int choice = MAIN_CONTROL_GAME;
932 if (button == MB_MENU_INITIALIZE)
934 DrawMainControlButton(choice, TRUE);
939 if (mx || my) /* mouse input */
943 for (i = 0; main_controls[i].nr != -1; i++)
945 if (insideRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
946 insideRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
947 insideRect(main_controls[i].pos_input, mx - mSX, my - mSY))
949 pos = main_controls[i].nr;
955 else if (dx || dy) /* keyboard input */
957 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
958 choice == MAIN_CONTROL_SETUP))
959 button = MB_MENU_CHOICE;
964 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
966 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
968 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
974 DrawMainControlButton(pos, TRUE);
975 DrawMainControlButton(choice, FALSE);
982 if (pos == MAIN_CONTROL_NAME)
984 game_status = GAME_MODE_PSEUDO_TYPENAME;
986 HandleTypeName(strlen(setup.player_name), 0);
988 else if (pos == MAIN_CONTROL_LEVELS)
992 game_status = GAME_MODE_LEVELS;
994 SaveLevelSetup_LastSeries();
995 SaveLevelSetup_SeriesInfo();
1004 else if (pos == MAIN_CONTROL_SCORES)
1006 game_status = GAME_MODE_SCORES;
1010 else if (pos == MAIN_CONTROL_EDITOR)
1012 if (leveldir_current->readonly &&
1013 !strEqual(setup.player_name, "Artsoft"))
1014 Request("This level is read only !", REQ_CONFIRM);
1016 game_status = GAME_MODE_EDITOR;
1020 else if (pos == MAIN_CONTROL_INFO)
1022 game_status = GAME_MODE_INFO;
1023 info_mode = INFO_MODE_MAIN;
1027 else if (pos == MAIN_CONTROL_GAME)
1029 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1031 else if (pos == MAIN_CONTROL_SETUP)
1033 game_status = GAME_MODE_SETUP;
1034 setup_mode = SETUP_MODE_MAIN;
1038 else if (pos == MAIN_CONTROL_QUIT)
1040 SaveLevelSetup_LastSeries();
1041 SaveLevelSetup_SeriesInfo();
1043 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1044 game_status = GAME_MODE_QUIT;
1049 if (game_status == GAME_MODE_MAIN)
1051 DrawPreviewLevel(FALSE);
1058 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1060 static int choice = 5;
1064 if (button == MB_MENU_INITIALIZE)
1066 drawCursor(choice, FC_RED);
1070 if (mx || my) /* mouse input */
1072 x = (mx - mSX) / 32;
1073 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1075 else if (dx || dy) /* keyboard input */
1077 if (dx && choice == 1)
1078 x = (dx < 0 ? 10 : 14);
1081 if (choice == 4 || choice == 6)
1082 button = MB_MENU_CHOICE;
1088 if (y == 1 && dx != 0 && button)
1090 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1092 else if (IN_VIS_FIELD(x, y) &&
1093 y >= 0 && y <= 7 && (y != 1 || x < 10))
1099 drawCursor(y, FC_RED);
1100 drawCursor(choice, FC_BLUE);
1108 game_status = GAME_MODE_PSEUDO_TYPENAME;
1109 HandleTypeName(strlen(setup.player_name), 0);
1115 game_status = GAME_MODE_LEVELS;
1116 SaveLevelSetup_LastSeries();
1117 SaveLevelSetup_SeriesInfo();
1128 game_status = GAME_MODE_SCORES;
1133 if (leveldir_current->readonly &&
1134 !strEqual(setup.player_name, "Artsoft"))
1135 Request("This level is read only !", REQ_CONFIRM);
1136 game_status = GAME_MODE_EDITOR;
1141 game_status = GAME_MODE_INFO;
1142 info_mode = INFO_MODE_MAIN;
1147 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1151 game_status = GAME_MODE_SETUP;
1152 setup_mode = SETUP_MODE_MAIN;
1158 SaveLevelSetup_LastSeries();
1159 SaveLevelSetup_SeriesInfo();
1161 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1162 game_status = GAME_MODE_QUIT;
1167 if (game_status == GAME_MODE_MAIN)
1169 DrawPreviewLevel(FALSE);
1177 /* ========================================================================= */
1178 /* info screen functions */
1179 /* ========================================================================= */
1181 static struct TokenInfo *info_info;
1182 static int num_info_info;
1184 static void execInfoTitleScreen()
1186 info_mode = INFO_MODE_TITLE;
1190 static void execInfoElements()
1192 info_mode = INFO_MODE_ELEMENTS;
1196 static void execInfoMusic()
1198 info_mode = INFO_MODE_MUSIC;
1202 static void execInfoCredits()
1204 info_mode = INFO_MODE_CREDITS;
1208 static void execInfoProgram()
1210 info_mode = INFO_MODE_PROGRAM;
1214 static void execInfoLevelSet()
1216 info_mode = INFO_MODE_LEVELSET;
1220 static void execExitInfo()
1222 game_status = GAME_MODE_MAIN;
1226 static struct TokenInfo info_info_main[] =
1228 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
1229 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
1230 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
1231 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
1232 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
1233 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
1234 { TYPE_EMPTY, NULL, "" },
1235 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
1240 static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
1245 CloseDoor(DOOR_CLOSE_2);
1249 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1251 info_info = info_info_main;
1254 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1256 int xpos = MENU_SCREEN_START_XPOS;
1257 int ypos = MENU_SCREEN_START_YPOS + i;
1258 int font_nr = FONT_MENU_1;
1260 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
1262 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
1263 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1264 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
1265 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1266 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
1267 initCursor(i, IMG_MENU_BUTTON);
1272 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1277 DrawMaskedBorder(REDRAW_ALL);
1280 FadeIn(redraw_mask);
1287 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
1289 static int choice_store[MAX_INFO_MODES];
1290 int choice = choice_store[info_mode]; /* always starts with 0 */
1294 if (button == MB_MENU_INITIALIZE)
1296 /* advance to first valid menu entry */
1297 while (choice < num_info_info &&
1298 info_info[choice].type & TYPE_SKIP_ENTRY)
1300 choice_store[info_mode] = choice;
1302 drawCursor(choice, FC_RED);
1305 else if (button == MB_MENU_LEAVE)
1307 for (y = 0; y < num_info_info; y++)
1309 if (info_info[y].type & TYPE_LEAVE_MENU)
1311 void (*menu_callback_function)(void) = info_info[y].value;
1313 menu_callback_function();
1314 break; /* absolutely needed because function changes 'info_info'! */
1321 if (mx || my) /* mouse input */
1323 x = (mx - mSX) / 32;
1324 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1326 else if (dx || dy) /* keyboard input */
1330 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
1332 if (info_info[choice].type & menu_navigation_type ||
1333 info_info[choice].type & TYPE_ENTER_SCREEN ||
1334 info_info[choice].type & TYPE_BOOLEAN_STYLE)
1335 button = MB_MENU_CHOICE;
1340 /* jump to next non-empty menu entry (up or down) */
1341 while (y > 0 && y < num_info_info - 1 &&
1342 info_info[y].type & TYPE_SKIP_ENTRY)
1346 if (IN_VIS_FIELD(x, y) &&
1347 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
1353 drawCursor(y, FC_RED);
1354 drawCursor(choice, FC_BLUE);
1355 choice = choice_store[info_mode] = y;
1358 else if (!(info_info[y].type & TYPE_GHOSTED))
1360 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
1362 void (*menu_callback_function)(void) = info_info[choice].value;
1364 menu_callback_function();
1370 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
1373 int ybottom = SYSIZE - 20;
1375 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
1380 DrawTextSCentered(100, FONT_TEXT_1, text_title);
1382 DrawTextSCentered(ybottom, FONT_TEXT_4,
1383 "Press any key or button for info menu");
1385 DrawTextSCentered(ystart, FONT_TEXT_2, text_error);
1388 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
1390 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
1391 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
1392 int xstart = mSX + 16;
1393 int ystart = mSY + 64 + 2 * 32;
1394 int ystep = TILEY + 4;
1395 int element, action, direction;
1403 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
1404 infoscreen_step[i] = infoscreen_frame[i] = 0;
1409 DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
1411 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
1412 "Press any key or button for next page");
1418 while (helpanim_info[j].element != HELPANIM_LIST_END)
1420 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
1425 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1434 j += infoscreen_step[i - start];
1436 element = helpanim_info[j].element;
1437 action = helpanim_info[j].action;
1438 direction = helpanim_info[j].direction;
1441 element = EL_UNKNOWN;
1443 if (action != -1 && direction != -1)
1444 graphic = el_act_dir2img(element, action, direction);
1445 else if (action != -1)
1446 graphic = el_act2img(element, action);
1447 else if (direction != -1)
1448 graphic = el_dir2img(element, direction);
1450 graphic = el2img(element);
1452 delay = helpanim_info[j++].delay;
1457 if (infoscreen_frame[i - start] == 0)
1460 infoscreen_frame[i - start] = delay - 1;
1464 sync_frame = delay - infoscreen_frame[i - start];
1465 infoscreen_frame[i - start]--;
1468 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
1470 if (!infoscreen_frame[i - start])
1471 infoscreen_step[i - start] = 0;
1475 if (!infoscreen_frame[i - start])
1476 infoscreen_step[i - start]++;
1477 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1483 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
1485 DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
1486 graphic, sync_frame, USE_MASKING);
1489 DrawInfoScreen_HelpText(element, action, direction, i - start);
1494 redraw_mask |= REDRAW_FIELD;
1499 static char *getHelpText(int element, int action, int direction)
1501 char token[MAX_LINE_LEN];
1503 strcpy(token, element_info[element].token_name);
1506 strcat(token, element_action_info[action].suffix);
1508 if (direction != -1)
1509 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
1511 return getHashEntry(helptext_info, token);
1514 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
1516 int font_nr = FONT_LEVEL_NUMBER;
1517 int font_width = getFontWidth(font_nr);
1518 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
1519 int sy = mSY + 65 + 2 * 32 + 1;
1520 int ystep = TILEY + 4;
1521 int pad_x = sx - SX;
1522 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
1523 int max_lines_per_text = 2;
1526 if (action != -1 && direction != -1) /* element.action.direction */
1527 text = getHelpText(element, action, direction);
1529 if (text == NULL && action != -1) /* element.action */
1530 text = getHelpText(element, action, -1);
1532 if (text == NULL && direction != -1) /* element.direction */
1533 text = getHelpText(element, -1, direction);
1535 if (text == NULL) /* base element */
1536 text = getHelpText(element, -1, -1);
1538 if (text == NULL) /* not found */
1539 text = "No description available";
1541 if (strlen(text) <= max_chars_per_line) /* only one line of text */
1542 sy += getFontHeight(font_nr) / 2;
1544 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
1545 max_chars_per_line, max_lines_per_text);
1548 void DrawInfoScreen_TitleScreen()
1553 void HandleInfoScreen_TitleScreen(int button)
1555 HandleTitleScreen(0, 0, 0, 0, button);
1558 void DrawInfoScreen_Elements()
1560 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
1562 FadeOut(REDRAW_FIELD);
1567 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
1569 FadeIn(REDRAW_FIELD);
1574 void HandleInfoScreen_Elements(int button)
1576 static unsigned long info_delay = 0;
1577 static int num_anims;
1578 static int num_pages;
1580 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
1581 int button_released = !button;
1584 if (button == MB_MENU_INITIALIZE)
1586 boolean new_element = TRUE;
1589 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
1591 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
1593 else if (new_element)
1596 new_element = FALSE;
1600 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
1603 else if (button == MB_MENU_LEAVE)
1605 info_mode = INFO_MODE_MAIN;
1611 if (button_released || button == MB_MENU_INITIALIZE)
1613 if (button != MB_MENU_INITIALIZE)
1616 if (page >= num_pages)
1618 FadeSoundsAndMusic();
1619 FadeOut(REDRAW_FIELD);
1621 info_mode = INFO_MODE_MAIN;
1622 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1627 if (button != MB_MENU_INITIALIZE)
1628 FadeCrossSaveBackbuffer();
1630 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
1632 if (button != MB_MENU_INITIALIZE)
1633 FadeCross(REDRAW_FIELD);
1637 if (DelayReached(&info_delay, GameFrameDelay))
1638 if (page < num_pages)
1639 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
1641 PlayMenuSoundIfLoop();
1645 void DrawInfoScreen_Music()
1647 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
1649 FadeOut(REDRAW_FIELD);
1656 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
1658 FadeIn(REDRAW_FIELD);
1661 void HandleInfoScreen_Music(int button)
1663 static struct MusicFileInfo *list = NULL;
1664 int ystart = 150, dy = 30;
1665 int ybottom = SYSIZE - 20;
1666 int button_released = !button;
1668 if (button == MB_MENU_INITIALIZE)
1670 list = music_file_info;
1674 FadeSoundsAndMusic();
1679 DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
1681 DrawTextSCentered(ybottom, FONT_TEXT_4,
1682 "Press any key or button for info menu");
1687 else if (button == MB_MENU_LEAVE)
1689 info_mode = INFO_MODE_MAIN;
1695 if (button_released || button == MB_MENU_INITIALIZE)
1699 if (button != MB_MENU_INITIALIZE)
1705 FadeSoundsAndMusic();
1706 FadeOut(REDRAW_FIELD);
1708 info_mode = INFO_MODE_MAIN;
1709 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1714 FadeSoundsAndMusic();
1716 if (button != MB_MENU_INITIALIZE)
1717 FadeCrossSaveBackbuffer();
1724 int sound = list->music;
1726 if (sound_info[sound].loop)
1727 PlaySoundLoop(sound);
1731 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
1735 PlayMusic(list->music);
1737 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
1740 if (!strEqual(list->title, UNKNOWN_NAME))
1742 if (!strEqual(list->title_header, UNKNOWN_NAME))
1743 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
1745 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
1748 if (!strEqual(list->artist, UNKNOWN_NAME))
1750 if (!strEqual(list->artist_header, UNKNOWN_NAME))
1751 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
1753 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
1755 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
1758 if (!strEqual(list->album, UNKNOWN_NAME))
1760 if (!strEqual(list->album_header, UNKNOWN_NAME))
1761 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
1763 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
1765 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
1768 if (!strEqual(list->year, UNKNOWN_NAME))
1770 if (!strEqual(list->year_header, UNKNOWN_NAME))
1771 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
1773 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
1775 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
1778 DrawTextSCentered(ybottom, FONT_TEXT_4,
1779 "Press any key or button for next page");
1781 if (button != MB_MENU_INITIALIZE)
1782 FadeCross(REDRAW_FIELD);
1785 if (list != NULL && list->is_sound && sound_info[list->music].loop)
1786 PlaySoundLoop(list->music);
1789 static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
1791 int ystart = 150, ystep = 30;
1792 int ybottom = SYSIZE - 20;
1800 DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
1804 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1805 "Special thanks to");
1806 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1808 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1810 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1811 "\"Boulder Dash\"");
1812 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1814 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1816 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1818 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1819 "First Star Software");
1821 else if (screen_nr == 1)
1823 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1824 "Special thanks to");
1825 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1826 "Klaus Heinz & Volker Wertich");
1827 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1829 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1830 "\"Emerald Mine\"");
1831 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1833 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1835 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1837 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1840 else if (screen_nr == 2)
1842 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1843 "Special thanks to");
1844 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1845 "Michael Stopp & Philip Jespersen");
1846 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1848 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1850 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1852 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1854 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1856 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1857 "Digital Integration");
1859 else if (screen_nr == 3)
1861 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1862 "Special thanks to");
1863 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1864 "Hiroyuki Imabayashi");
1865 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1867 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1869 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1871 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1873 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1875 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1878 else if (screen_nr == 4)
1880 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1881 "Special thanks to");
1882 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1884 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1886 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1887 "Jürgen Bonhagen");
1888 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1889 "for the continuous creation");
1890 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
1891 "of outstanding level sets");
1893 else if (screen_nr == 5)
1895 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1897 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1899 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1900 "for ideas and inspiration by");
1901 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1904 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
1906 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_3,
1908 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
1909 "for ideas and inspiration by");
1910 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
1913 else if (screen_nr == 6)
1915 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1917 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1919 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1920 "for the new Emerald Mine engine");
1922 else if (screen_nr == 7)
1924 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1926 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1928 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1929 "for the initial DOS port");
1931 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1933 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1935 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1936 "for some additional toons");
1938 else if (screen_nr == 8)
1940 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1941 "And not to forget:");
1942 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
1944 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
1945 "All those who contributed");
1946 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1947 "levels to this game");
1948 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_3,
1958 DrawTextSCentered(ybottom, FONT_TEXT_4,
1959 "Press any key or button for next page");
1964 void DrawInfoScreen_Credits()
1966 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
1968 FadeSoundsAndMusic();
1970 FadeOut(REDRAW_FIELD);
1972 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
1974 FadeIn(REDRAW_FIELD);
1977 void HandleInfoScreen_Credits(int button)
1979 static int screen_nr = 0;
1981 if (button == MB_MENU_INITIALIZE)
1985 DrawInfoScreen_CreditsScreen(screen_nr);
1987 else if (button == MB_MENU_LEAVE)
1989 info_mode = INFO_MODE_MAIN;
1994 else if (button == MB_MENU_CHOICE)
1996 boolean show_screen;
2000 FadeCrossSaveBackbuffer();
2002 show_screen = DrawInfoScreen_CreditsScreen(screen_nr);
2006 FadeCross(REDRAW_FIELD);
2010 FadeSoundsAndMusic();
2011 FadeOut(REDRAW_FIELD);
2013 info_mode = INFO_MODE_MAIN;
2014 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2019 PlayMenuSoundIfLoop();
2023 void DrawInfoScreen_Program()
2025 int ystart = 150, ystep = 30;
2026 int ybottom = SYSIZE - 20;
2028 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2030 FadeOut(REDRAW_FIELD);
2035 DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
2037 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2038 "This game is Freeware!");
2039 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
2040 "If you like it, send e-mail to:");
2041 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
2042 PROGRAM_EMAIL_STRING);
2043 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
2044 "or SnailMail to:");
2045 DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
2047 DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
2048 "Detmolder Strasse 189");
2049 DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
2051 DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
2053 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
2054 "More information and levels:");
2055 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
2056 PROGRAM_WEBSITE_STRING);
2057 DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
2058 "If you have created new levels,");
2059 DrawTextSCentered(ystart + 10 * ystep, FONT_TEXT_2,
2060 "send them to me to include them!");
2061 DrawTextSCentered(ystart + 11 * ystep, FONT_TEXT_2,
2064 DrawTextSCentered(ybottom, FONT_TEXT_4,
2065 "Press any key or button for info menu");
2067 FadeIn(REDRAW_FIELD);
2070 void HandleInfoScreen_Program(int button)
2072 int button_released = !button;
2074 if (button == MB_MENU_LEAVE)
2076 info_mode = INFO_MODE_MAIN;
2082 if (button_released)
2084 FadeSoundsAndMusic();
2085 FadeOut(REDRAW_FIELD);
2087 info_mode = INFO_MODE_MAIN;
2088 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2092 PlayMenuSoundIfLoop();
2096 void DrawInfoScreen_LevelSet()
2099 int ybottom = SYSIZE - 20;
2100 char *filename = getLevelSetInfoFilename();
2101 int font_nr = FONT_LEVEL_NUMBER;
2102 int font_width = getFontWidth(font_nr);
2103 int font_height = getFontHeight(font_nr);
2106 int sx = SX + pad_x;
2107 int sy = SY + pad_y;
2108 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
2109 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
2111 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2113 FadeOut(REDRAW_FIELD);
2118 DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
2120 DrawTextSCentered(ybottom, FONT_TEXT_4,
2121 "Press any key or button for info menu");
2123 if (filename != NULL)
2124 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
2125 max_lines_per_screen);
2127 DrawTextSCentered(ystart, FONT_TEXT_2,
2128 "No information for this level set.");
2130 FadeIn(REDRAW_FIELD);
2133 void HandleInfoScreen_LevelSet(int button)
2135 int button_released = !button;
2137 if (button == MB_MENU_LEAVE)
2139 info_mode = INFO_MODE_MAIN;
2145 if (button_released)
2147 FadeSoundsAndMusic();
2148 FadeOut(REDRAW_FIELD);
2150 info_mode = INFO_MODE_MAIN;
2151 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2155 PlayMenuSoundIfLoop();
2159 static void DrawInfoScreenExt(int redraw_mask, boolean do_fading)
2161 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2163 if (info_mode == INFO_MODE_TITLE)
2164 DrawInfoScreen_TitleScreen();
2165 else if (info_mode == INFO_MODE_ELEMENTS)
2166 DrawInfoScreen_Elements();
2167 else if (info_mode == INFO_MODE_MUSIC)
2168 DrawInfoScreen_Music();
2169 else if (info_mode == INFO_MODE_CREDITS)
2170 DrawInfoScreen_Credits();
2171 else if (info_mode == INFO_MODE_PROGRAM)
2172 DrawInfoScreen_Program();
2173 else if (info_mode == INFO_MODE_LEVELSET)
2174 DrawInfoScreen_LevelSet();
2176 DrawInfoScreen_Main(redraw_mask, do_fading);
2178 if (info_mode != INFO_MODE_MAIN &&
2179 info_mode != INFO_MODE_TITLE &&
2180 info_mode != INFO_MODE_MUSIC)
2187 void DrawAndFadeInInfoScreen(int redraw_mask)
2189 DrawInfoScreenExt(redraw_mask, TRUE);
2192 void DrawInfoScreen()
2194 DrawInfoScreenExt(REDRAW_ALL, FALSE);
2197 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
2199 if (info_mode == INFO_MODE_TITLE)
2200 HandleInfoScreen_TitleScreen(button);
2201 else if (info_mode == INFO_MODE_ELEMENTS)
2202 HandleInfoScreen_Elements(button);
2203 else if (info_mode == INFO_MODE_MUSIC)
2204 HandleInfoScreen_Music(button);
2205 else if (info_mode == INFO_MODE_CREDITS)
2206 HandleInfoScreen_Credits(button);
2207 else if (info_mode == INFO_MODE_PROGRAM)
2208 HandleInfoScreen_Program(button);
2209 else if (info_mode == INFO_MODE_LEVELSET)
2210 HandleInfoScreen_LevelSet(button);
2212 HandleInfoScreen_Main(mx, my, dx, dy, button);
2218 /* ========================================================================= */
2219 /* type name functions */
2220 /* ========================================================================= */
2222 void HandleTypeName(int newxpos, Key key)
2224 static int xpos = 0, ypos = 2;
2225 int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
2226 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
2227 int startx = mSX + 32 + name_width;
2228 int starty = mSY + ypos * 32;
2234 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
2235 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
2240 if (((key >= KSYM_A && key <= KSYM_Z) ||
2241 (key >= KSYM_a && key <= KSYM_z)) &&
2242 xpos < MAX_PLAYER_NAME_LEN)
2246 if (key >= KSYM_A && key <= KSYM_Z)
2247 ascii = 'A' + (char)(key - KSYM_A);
2249 ascii = 'a' + (char)(key - KSYM_a);
2251 setup.player_name[xpos] = ascii;
2252 setup.player_name[xpos + 1] = 0;
2255 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
2256 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
2258 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
2261 setup.player_name[xpos] = 0;
2263 DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
2265 else if (key == KSYM_Return && xpos > 0)
2267 DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
2268 DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
2271 game_status = GAME_MODE_MAIN;
2276 /* ========================================================================= */
2277 /* tree menu functions */
2278 /* ========================================================================= */
2280 static void DrawChooseTree(TreeInfo **ti_ptr)
2284 FreeScreenGadgets();
2285 CreateScreenGadgets();
2287 CloseDoor(DOOR_CLOSE_2);
2291 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
2292 MapScreenTreeGadgets(*ti_ptr);
2298 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
2300 struct GadgetInfo *gi = screen_gadget[id];
2301 int items_max, items_visible, item_position;
2303 items_max = numTreeInfoInGroup(ti);
2304 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
2305 item_position = first_entry;
2307 if (item_position > items_max - items_visible)
2308 item_position = items_max - items_visible;
2310 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
2311 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
2312 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
2315 static void drawChooseTreeList(int first_entry, int num_page_entries,
2319 char *title_string = NULL;
2320 int yoffset_sets = MENU_TITLE1_YPOS;
2321 int yoffset_setup = 16;
2322 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
2324 int last_game_status = game_status; /* save current game status */
2326 title_string = ti->infotext;
2328 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
2330 /* force LEVELS font on artwork setup screen */
2331 game_status = GAME_MODE_LEVELS;
2333 /* clear tree list area, but not title or scrollbar */
2334 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
2335 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
2336 MAX_MENU_ENTRIES_ON_SCREEN * 32);
2338 for (i = 0; i < num_page_entries; i++)
2340 TreeInfo *node, *node_first;
2341 int entry_pos = first_entry + i;
2342 int xpos = MENU_SCREEN_START_XPOS;
2343 int ypos = MENU_SCREEN_START_YPOS + i;
2344 int startx = mSX + xpos * 32;
2345 int starty = mSY + ypos * 32;
2346 int font_nr = FONT_TEXT_1;
2347 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
2348 int startx_text = startx + font_xoffset;
2349 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
2350 int text_size = startx_scrollbar - startx_text;
2351 int max_buffer_len = text_size / getFontWidth(font_nr);
2352 char buffer[max_buffer_len + 1];
2354 node_first = getTreeInfoFirstGroupEntry(ti);
2355 node = getTreeInfoFromPos(node_first, entry_pos);
2357 strncpy(buffer, node->name, max_buffer_len);
2358 buffer[max_buffer_len] = '\0';
2360 DrawText(startx, starty, buffer, font_nr + node->color);
2362 if (node->parent_link)
2363 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2364 else if (node->level_group)
2365 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2367 initCursor(i, IMG_MENU_BUTTON);
2370 game_status = last_game_status; /* restore current game status */
2372 redraw_mask |= REDRAW_FIELD;
2375 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
2377 TreeInfo *node, *node_first;
2378 int x, last_redraw_mask = redraw_mask;
2379 int ypos = MENU_TITLE2_YPOS;
2381 if (ti->type != TREE_TYPE_LEVEL_DIR)
2384 node_first = getTreeInfoFirstGroupEntry(ti);
2385 node = getTreeInfoFromPos(node_first, entry_pos);
2387 DrawBackground(SX, SY + ypos, SXSIZE, getFontHeight(FONT_TITLE_2));
2389 if (node->parent_link)
2390 DrawTextFCentered(ypos, FONT_TITLE_2, "leave group \"%s\"",
2392 else if (node->level_group)
2393 DrawTextFCentered(ypos, FONT_TITLE_2, "enter group \"%s\"",
2395 else if (ti->type == TREE_TYPE_LEVEL_DIR)
2396 DrawTextFCentered(ypos, FONT_TITLE_2, "%3d levels (%s)",
2397 node->levels, node->class_desc);
2399 /* let BackToFront() redraw only what is needed */
2400 redraw_mask = last_redraw_mask | REDRAW_TILES;
2401 for (x = 0; x < SCR_FIELDX; x++)
2402 MarkTileDirty(x, 1);
2405 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
2408 TreeInfo *ti = *ti_ptr;
2410 int y = ti->cl_cursor;
2411 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2412 int num_entries = numTreeInfoInGroup(ti);
2413 int num_page_entries;
2414 int last_game_status = game_status; /* save current game status */
2415 boolean position_set_by_scrollbar = (dx == 999);
2417 /* force LEVELS draw offset on choose level and artwork setup screen */
2418 game_status = GAME_MODE_LEVELS;
2420 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
2421 num_page_entries = num_entries;
2423 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
2425 game_status = last_game_status; /* restore current game status */
2427 if (button == MB_MENU_INITIALIZE)
2429 int num_entries = numTreeInfoInGroup(ti);
2430 int entry_pos = posTreeInfo(ti);
2432 if (ti->cl_first == -1)
2434 /* only on initialization */
2435 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
2436 ti->cl_cursor = entry_pos - ti->cl_first;
2438 else if (ti->cl_cursor >= num_page_entries ||
2439 (num_entries > num_page_entries &&
2440 num_entries - ti->cl_first < num_page_entries))
2442 /* only after change of list size (by custom graphic configuration) */
2443 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
2444 ti->cl_cursor = entry_pos - ti->cl_first;
2447 if (position_set_by_scrollbar)
2450 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2453 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2454 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2455 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
2459 else if (button == MB_MENU_LEAVE)
2461 if (ti->node_parent)
2463 *ti_ptr = ti->node_parent;
2464 DrawChooseTree(ti_ptr);
2466 else if (game_status == GAME_MODE_SETUP)
2468 if (game_status == GAME_MODE_SETUP)
2470 if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
2471 execSetupGraphics();
2478 game_status = GAME_MODE_MAIN;
2485 if (mx || my) /* mouse input */
2487 int last_game_status = game_status; /* save current game status */
2489 /* force LEVELS draw offset on artwork setup screen */
2490 game_status = GAME_MODE_LEVELS;
2492 x = (mx - mSX) / 32;
2493 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2495 game_status = last_game_status; /* restore current game status */
2497 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2499 /* move cursor instead of scrolling when already at start/end of list */
2500 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
2502 else if (dy == +1 * SCROLL_LINE &&
2503 ti->cl_first + num_page_entries == num_entries)
2506 /* handle scrolling screen one line or page */
2507 if (ti->cl_cursor + dy < 0 ||
2508 ti->cl_cursor + dy > num_page_entries - 1)
2510 if (ABS(dy) == SCROLL_PAGE)
2511 step = num_page_entries - 1;
2513 if (dy < 0 && ti->cl_first > 0)
2515 /* scroll page/line up */
2517 ti->cl_first -= step;
2518 if (ti->cl_first < 0)
2521 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2522 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2523 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
2524 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2527 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
2529 /* scroll page/line down */
2531 ti->cl_first += step;
2532 if (ti->cl_first + num_page_entries > num_entries)
2533 ti->cl_first = MAX(0, num_entries - num_page_entries);
2535 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2536 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2537 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
2538 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2545 /* handle moving cursor one line */
2546 y = ti->cl_cursor + dy;
2551 TreeInfo *node_first, *node_cursor;
2552 int entry_pos = ti->cl_first + y;
2554 node_first = getTreeInfoFirstGroupEntry(ti);
2555 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
2557 if (node_cursor->node_group)
2559 node_cursor->cl_first = ti->cl_first;
2560 node_cursor->cl_cursor = ti->cl_cursor;
2561 *ti_ptr = node_cursor->node_group;
2562 DrawChooseTree(ti_ptr);
2567 else if (dx == -1 && ti->node_parent)
2569 *ti_ptr = ti->node_parent;
2570 DrawChooseTree(ti_ptr);
2575 if (!anyScrollbarGadgetActive() &&
2576 IN_VIS_FIELD(x, y) &&
2577 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2578 y >= 0 && y < num_page_entries)
2582 if (y != ti->cl_cursor)
2584 drawChooseTreeCursor(y, FC_RED);
2585 drawChooseTreeCursor(ti->cl_cursor, FC_BLUE);
2586 drawChooseTreeInfo(ti->cl_first + y, ti);
2592 TreeInfo *node_first, *node_cursor;
2593 int entry_pos = ti->cl_first + y;
2595 node_first = getTreeInfoFirstGroupEntry(ti);
2596 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
2598 if (node_cursor->node_group)
2600 node_cursor->cl_first = ti->cl_first;
2601 node_cursor->cl_cursor = ti->cl_cursor;
2602 *ti_ptr = node_cursor->node_group;
2603 DrawChooseTree(ti_ptr);
2605 else if (node_cursor->parent_link)
2607 *ti_ptr = node_cursor->node_parent;
2608 DrawChooseTree(ti_ptr);
2612 node_cursor->cl_first = ti->cl_first;
2613 node_cursor->cl_cursor = ti->cl_cursor;
2614 *ti_ptr = node_cursor;
2616 if (ti->type == TREE_TYPE_LEVEL_DIR)
2618 LoadLevelSetup_SeriesInfo();
2620 SaveLevelSetup_LastSeries();
2621 SaveLevelSetup_SeriesInfo();
2625 if (game_status == GAME_MODE_SETUP)
2627 if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
2628 execSetupGraphics();
2634 game_status = GAME_MODE_MAIN;
2642 void DrawChooseLevel()
2644 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
2646 DrawChooseTree(&leveldir_current);
2652 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
2654 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
2659 void DrawHallOfFame(int highlight_position)
2662 FadeSoundsAndMusic();
2663 CloseDoor(DOOR_CLOSE_2);
2665 if (highlight_position < 0)
2666 LoadScore(level_nr);
2668 FadeOut(REDRAW_FIELD);
2675 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
2677 FadeIn(REDRAW_FIELD);
2680 static void drawHallOfFameList(int first_entry, int highlight_position)
2684 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
2687 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
2688 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
2689 "HighScores of Level %d", level_nr);
2691 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2693 int entry = first_entry + i;
2694 boolean active = (entry == highlight_position);
2695 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
2696 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
2697 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
2698 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
2699 int dx1 = 3 * getFontWidth(font_nr1);
2700 int dx2 = dx1 + getFontWidth(font_nr1);
2701 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
2702 int sy = mSY + 64 + i * 32;
2704 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
2705 DrawText(mSX + dx1, sy, ".", font_nr1);
2706 DrawText(mSX + dx2, sy, ".........................", font_nr3);
2708 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
2709 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
2711 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
2714 redraw_mask |= REDRAW_FIELD;
2717 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
2719 static int first_entry = 0;
2720 static int highlight_position = 0;
2721 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2723 if (button == MB_MENU_INITIALIZE)
2726 highlight_position = mx;
2727 drawHallOfFameList(first_entry, highlight_position);
2732 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
2733 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
2737 if (first_entry > 0)
2739 first_entry -= step;
2740 if (first_entry < 0)
2743 drawHallOfFameList(first_entry, highlight_position);
2748 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
2750 first_entry += step;
2751 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
2752 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
2754 drawHallOfFameList(first_entry, highlight_position);
2757 else if (button == MB_MENU_LEAVE)
2759 FadeSound(SND_BACKGROUND_SCORES);
2761 game_status = GAME_MODE_MAIN;
2765 else if (button == MB_MENU_CHOICE)
2767 FadeSound(SND_BACKGROUND_SCORES);
2768 FadeOut(REDRAW_FIELD);
2770 game_status = GAME_MODE_MAIN;
2772 DrawAndFadeInMainMenu(REDRAW_FIELD);
2775 if (game_status == GAME_MODE_SCORES)
2776 PlayMenuSoundIfLoop();
2782 /* ========================================================================= */
2783 /* setup screen functions */
2784 /* ========================================================================= */
2786 static struct TokenInfo *setup_info;
2787 static int num_setup_info;
2789 static char *screen_mode_text;
2790 static char *graphics_set_name;
2791 static char *sounds_set_name;
2792 static char *music_set_name;
2794 static void execSetupMain()
2796 setup_mode = SETUP_MODE_MAIN;
2800 static void execSetupGame()
2802 setup_mode = SETUP_MODE_GAME;
2806 static void execSetupEditor()
2808 setup_mode = SETUP_MODE_EDITOR;
2812 static void execSetupGraphics()
2814 if (video.fullscreen_available && screen_modes == NULL)
2818 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
2820 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
2821 char identifier[32], name[32];
2822 int x = video.fullscreen_modes[i].width;
2823 int y = video.fullscreen_modes[i].height;
2826 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
2828 ti->node_top = &screen_modes;
2829 ti->sort_priority = x * 10000 + y;
2831 sprintf(identifier, "%dx%d", x, y);
2832 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
2834 setString(&ti->identifier, identifier);
2835 setString(&ti->name, name);
2836 setString(&ti->name_sorting, name);
2837 setString(&ti->infotext, "Fullscreen Mode");
2839 pushTreeInfo(&screen_modes, ti);
2842 /* sort fullscreen modes to start with lowest available screen resolution */
2843 sortTreeInfo(&screen_modes);
2845 /* set current screen mode for fullscreen mode to configured setup value */
2846 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
2847 setup.fullscreen_mode);
2849 /* if that fails, set current screen mode to reliable default value */
2850 if (screen_mode_current == NULL)
2851 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
2852 DEFAULT_FULLSCREEN_MODE);
2854 /* if that also fails, set current screen mode to first available mode */
2855 if (screen_mode_current == NULL)
2856 screen_mode_current = screen_modes;
2858 if (screen_mode_current == NULL)
2859 video.fullscreen_available = FALSE;
2862 if (video.fullscreen_available)
2864 setup.fullscreen_mode = screen_mode_current->identifier;
2866 /* needed for displaying screen mode name instead of identifier */
2867 screen_mode_text = screen_mode_current->name;
2870 setup_mode = SETUP_MODE_GRAPHICS;
2874 static void execSetupChooseScreenMode()
2876 if (!video.fullscreen_available)
2879 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
2883 static void execSetupSound()
2885 setup_mode = SETUP_MODE_SOUND;
2889 static void execSetupArtwork()
2891 setup.graphics_set = artwork.gfx_current->identifier;
2892 setup.sounds_set = artwork.snd_current->identifier;
2893 setup.music_set = artwork.mus_current->identifier;
2895 /* needed if last screen (setup choice) changed graphics, sounds or music */
2896 ReloadCustomArtwork(0);
2898 /* needed for displaying artwork name instead of artwork identifier */
2899 graphics_set_name = artwork.gfx_current->name;
2900 sounds_set_name = artwork.snd_current->name;
2901 music_set_name = artwork.mus_current->name;
2903 setup_mode = SETUP_MODE_ARTWORK;
2907 static void execSetupChooseGraphics()
2909 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
2913 static void execSetupChooseSounds()
2915 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
2919 static void execSetupChooseMusic()
2921 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
2925 static void execSetupInput()
2927 setup_mode = SETUP_MODE_INPUT;
2931 static void execSetupShortcut1()
2933 setup_mode = SETUP_MODE_SHORTCUT_1;
2937 static void execSetupShortcut2()
2939 setup_mode = SETUP_MODE_SHORTCUT_2;
2943 static void execExitSetup()
2945 game_status = GAME_MODE_MAIN;
2949 static void execSaveAndExitSetup()
2955 static struct TokenInfo setup_info_main[] =
2957 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
2958 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
2959 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
2960 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
2961 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
2962 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
2963 { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
2964 { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
2965 { TYPE_EMPTY, NULL, "" },
2966 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
2967 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
2972 static struct TokenInfo setup_info_game[] =
2974 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
2975 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
2976 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
2977 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
2978 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
2979 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
2980 { TYPE_EMPTY, NULL, "" },
2981 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2986 static struct TokenInfo setup_info_editor[] =
2989 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
2990 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
2991 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
2992 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
2993 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
2994 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
2995 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
2996 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
2998 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
2999 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
3001 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
3003 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
3004 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
3005 { TYPE_EMPTY, NULL, "" },
3007 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
3008 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
3009 { TYPE_EMPTY, NULL, "" },
3011 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
3012 { TYPE_EMPTY, NULL, "" },
3013 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3018 static struct TokenInfo setup_info_graphics[] =
3020 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
3021 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
3022 { TYPE_STRING, &screen_mode_text, "" },
3023 { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" },
3025 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
3026 { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
3028 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
3029 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
3030 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
3031 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
3032 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
3033 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
3034 { TYPE_EMPTY, NULL, "" },
3035 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3040 static struct TokenInfo setup_info_sound[] =
3042 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
3043 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
3044 { TYPE_SWITCH, &setup.sound_music, "Music:" },
3045 { TYPE_EMPTY, NULL, "" },
3046 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3051 static struct TokenInfo setup_info_artwork[] =
3053 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
3054 { TYPE_STRING, &graphics_set_name, "" },
3055 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
3056 { TYPE_STRING, &sounds_set_name, "" },
3057 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
3058 { TYPE_STRING, &music_set_name, "" },
3059 { TYPE_EMPTY, NULL, "" },
3061 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
3062 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
3063 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
3065 { TYPE_STRING, NULL, "Override Level Artwork:"},
3066 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
3067 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
3068 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
3070 { TYPE_EMPTY, NULL, "" },
3071 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3076 static struct TokenInfo setup_info_shortcut_1[] =
3078 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
3079 { TYPE_KEY, &setup.shortcut.save_game, "" },
3080 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
3081 { TYPE_KEY, &setup.shortcut.load_game, "" },
3082 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
3083 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
3084 { TYPE_EMPTY, NULL, "" },
3085 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
3086 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
3087 { TYPE_EMPTY, NULL, "" },
3088 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3093 static struct TokenInfo setup_info_shortcut_2[] =
3095 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
3096 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
3097 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
3098 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
3099 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
3100 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
3101 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
3102 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
3103 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
3104 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
3105 { TYPE_EMPTY, NULL, "" },
3106 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3111 static Key getSetupKey()
3113 Key key = KSYM_UNDEFINED;
3114 boolean got_key_event = FALSE;
3116 while (!got_key_event)
3118 if (PendingEvent()) /* got event */
3126 case EVENT_KEYPRESS:
3128 key = GetEventKey((KeyEvent *)&event, TRUE);
3130 /* press 'Escape' or 'Enter' to keep the existing key binding */
3131 if (key == KSYM_Escape || key == KSYM_Return)
3132 key = KSYM_UNDEFINED; /* keep old value */
3134 got_key_event = TRUE;
3138 case EVENT_KEYRELEASE:
3139 key_joystick_mapping = 0;
3143 HandleOtherEvents(&event);
3151 /* don't eat all CPU time */
3158 static int getSetupTextFont(int type)
3160 if (type & (TYPE_SWITCH |
3171 static int getSetupValueFont(int type, void *value)
3173 if (type & TYPE_KEY)
3174 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
3175 else if (type & TYPE_STRING)
3176 return FONT_VALUE_2;
3177 else if (type & TYPE_ECS_AGA)
3178 return FONT_VALUE_1;
3179 else if (type & TYPE_BOOLEAN_STYLE)
3180 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
3182 return FONT_VALUE_1;
3185 static void drawSetupValue(int pos)
3187 boolean font_draw_xoffset_modified = FALSE;
3188 int font_draw_xoffset_old = -1;
3189 int xpos = MENU_SCREEN_VALUE_XPOS;
3190 int ypos = MENU_SCREEN_START_YPOS + pos;
3191 int startx = mSX + xpos * 32;
3192 int starty = mSY + ypos * 32;
3193 int font_nr, font_width;
3194 int type = setup_info[pos].type;
3195 void *value = setup_info[pos].value;
3196 char *value_string = getSetupValue(type, value);
3199 if (value_string == NULL)
3202 if (type & TYPE_KEY)
3204 xpos = MENU_SCREEN_START_XPOS;
3206 if (type & TYPE_QUERY)
3208 value_string = "<press key>";
3211 else if (type & TYPE_STRING)
3213 int max_value_len = (SCR_FIELDX - 2) * 2;
3215 xpos = MENU_SCREEN_START_XPOS;
3217 if (strlen(value_string) > max_value_len)
3218 value_string[max_value_len] = '\0';
3221 startx = mSX + xpos * 32;
3222 starty = mSY + ypos * 32;
3223 font_nr = getSetupValueFont(type, value);
3224 font_width = getFontWidth(font_nr);
3226 /* downward compatibility correction for Juergen Bonhagen's menu settings */
3227 if (setup_mode != SETUP_MODE_INPUT)
3229 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
3230 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3231 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
3232 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
3233 int text_font_nr = getSetupTextFont(FONT_MENU_2);
3234 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
3235 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
3236 boolean correct_font_draw_xoffset = FALSE;
3238 if (xpos == MENU_SCREEN_START_XPOS &&
3239 startx + font1_xoffset < text_startx + text_font_xoffset)
3240 correct_font_draw_xoffset = TRUE;
3242 if (xpos == MENU_SCREEN_VALUE_XPOS &&
3243 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
3244 correct_font_draw_xoffset = TRUE;
3246 /* check if setup value would overlap with setup text when printed */
3247 /* (this can happen for extreme/wrong values for font draw offset) */
3248 if (correct_font_draw_xoffset)
3250 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
3251 font_draw_xoffset_modified = TRUE;
3253 if (type & TYPE_KEY)
3254 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
3255 else if (!(type & TYPE_STRING))
3256 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
3257 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
3261 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
3262 DrawText(startx + i * font_width, starty, " ", font_nr);
3264 DrawText(startx, starty, value_string, font_nr);
3266 if (font_draw_xoffset_modified)
3267 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
3270 static void changeSetupValue(int pos)
3272 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
3274 *(boolean *)setup_info[pos].value ^= TRUE;
3276 else if (setup_info[pos].type & TYPE_KEY)
3280 setup_info[pos].type |= TYPE_QUERY;
3281 drawSetupValue(pos);
3282 setup_info[pos].type &= ~TYPE_QUERY;
3284 key = getSetupKey();
3285 if (key != KSYM_UNDEFINED)
3286 *(Key *)setup_info[pos].value = key;
3289 drawSetupValue(pos);
3292 static void DrawSetupScreen_Generic()
3294 char *title_string = NULL;
3298 CloseDoor(DOOR_CLOSE_2);
3302 if (setup_mode == SETUP_MODE_MAIN)
3304 setup_info = setup_info_main;
3305 title_string = "Setup";
3307 else if (setup_mode == SETUP_MODE_GAME)
3309 setup_info = setup_info_game;
3310 title_string = "Setup Game";
3312 else if (setup_mode == SETUP_MODE_EDITOR)
3314 setup_info = setup_info_editor;
3315 title_string = "Setup Editor";
3317 else if (setup_mode == SETUP_MODE_GRAPHICS)
3319 setup_info = setup_info_graphics;
3320 title_string = "Setup Graphics";
3322 else if (setup_mode == SETUP_MODE_SOUND)
3324 setup_info = setup_info_sound;
3325 title_string = "Setup Sound";
3327 else if (setup_mode == SETUP_MODE_ARTWORK)
3329 setup_info = setup_info_artwork;
3330 title_string = "Custom Artwork";
3332 else if (setup_mode == SETUP_MODE_SHORTCUT_1)
3334 setup_info = setup_info_shortcut_1;
3335 title_string = "Setup Shortcuts";
3337 else if (setup_mode == SETUP_MODE_SHORTCUT_2)
3339 setup_info = setup_info_shortcut_2;
3340 title_string = "Setup Shortcuts";
3343 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
3346 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3348 void *value_ptr = setup_info[i].value;
3349 int xpos = MENU_SCREEN_START_XPOS;
3350 int ypos = MENU_SCREEN_START_YPOS + i;
3353 /* set some entries to "unchangeable" according to other variables */
3354 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
3355 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
3356 (value_ptr == &setup.sound_music && !audio.music_available) ||
3357 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
3358 (value_ptr == &screen_mode_text && !video.fullscreen_available))
3359 setup_info[i].type |= TYPE_GHOSTED;
3361 font_nr = getSetupTextFont(setup_info[i].type);
3363 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
3365 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
3366 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3367 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
3368 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3369 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
3370 initCursor(i, IMG_MENU_BUTTON);
3372 if (setup_info[i].type & TYPE_VALUE)
3379 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
3380 "Joysticks deactivated in setup menu");
3385 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
3388 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
3390 static int choice_store[MAX_SETUP_MODES];
3391 int choice = choice_store[setup_mode]; /* always starts with 0 */
3395 if (button == MB_MENU_INITIALIZE)
3397 /* advance to first valid menu entry */
3398 while (choice < num_setup_info &&
3399 setup_info[choice].type & TYPE_SKIP_ENTRY)
3401 choice_store[setup_mode] = choice;
3403 drawCursor(choice, FC_RED);
3407 else if (button == MB_MENU_LEAVE)
3409 for (y = 0; y < num_setup_info; y++)
3411 if (setup_info[y].type & TYPE_LEAVE_MENU)
3413 void (*menu_callback_function)(void) = setup_info[y].value;
3415 menu_callback_function();
3417 break; /* absolutely needed because function changes 'setup_info'! */
3424 if (mx || my) /* mouse input */
3426 x = (mx - mSX) / 32;
3427 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3429 else if (dx || dy) /* keyboard input */
3433 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
3435 if (setup_info[choice].type & menu_navigation_type ||
3436 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
3437 button = MB_MENU_CHOICE;
3442 /* jump to next non-empty menu entry (up or down) */
3443 while (y > 0 && y < num_setup_info - 1 &&
3444 setup_info[y].type & TYPE_SKIP_ENTRY)
3448 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
3452 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
3454 drawCursor(y, FC_RED);
3455 drawCursor(choice, FC_BLUE);
3456 choice = choice_store[setup_mode] = y;
3459 else if (!(setup_info[y].type & TYPE_GHOSTED))
3461 /* when selecting key headline, execute function for key value change */
3462 if (setup_info[y].type & TYPE_KEYTEXT &&
3463 setup_info[y + 1].type & TYPE_KEY)
3466 /* when selecting string value, execute function for list selection */
3467 if (setup_info[y].type & TYPE_STRING && y > 0 &&
3468 setup_info[y - 1].type & TYPE_ENTER_LIST)
3471 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
3473 void (*menu_callback_function)(void) = setup_info[y].value;
3475 menu_callback_function();
3479 if (setup_info[y].type & TYPE_VALUE)
3480 changeSetupValue(y);
3486 void DrawSetupScreen_Input()
3490 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
3492 initCursor(0, IMG_MENU_BUTTON);
3493 initCursor(1, IMG_MENU_BUTTON);
3494 initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
3495 initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
3497 DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
3498 DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
3499 DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
3502 DeactivateJoystickForCalibration();
3505 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
3506 "Joysticks deactivated on this screen");
3509 /* create gadgets for setup input menu screen */
3510 FreeScreenGadgets();
3511 CreateScreenGadgets();
3513 /* map gadgets for setup input menu screen */
3514 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
3516 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
3521 static void setJoystickDeviceToNr(char *device_name, int device_nr)
3523 if (device_name == NULL)
3526 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
3529 if (strlen(device_name) > 1)
3531 char c1 = device_name[strlen(device_name) - 1];
3532 char c2 = device_name[strlen(device_name) - 2];
3534 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
3535 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
3538 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
3539 strlen(device_name));
3542 static void drawPlayerSetupInputInfo(int player_nr)
3545 static struct SetupKeyboardInfo custom_key;
3552 { &custom_key.left, "Joystick Left" },
3553 { &custom_key.right, "Joystick Right" },
3554 { &custom_key.up, "Joystick Up" },
3555 { &custom_key.down, "Joystick Down" },
3556 { &custom_key.snap, "Button 1" },
3557 { &custom_key.drop, "Button 2" }
3559 static char *joystick_name[MAX_PLAYERS] =
3569 custom_key = setup.input[player_nr].key;
3571 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
3572 FONT_INPUT_1_ACTIVE);
3574 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
3576 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
3577 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
3579 if (setup.input[player_nr].use_joystick)
3581 char *device_name = setup.input[player_nr].joy.device_name;
3582 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
3583 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
3585 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
3586 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", FONT_MENU_1);
3590 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
3591 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", FONT_MENU_1);
3594 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
3595 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
3596 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
3597 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
3598 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
3599 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
3600 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
3601 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
3602 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
3603 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
3604 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
3606 for (i = 0; i < 6; i++)
3608 int ypos = 6 + i + (i > 3 ? i-3 : 0);
3610 DrawText(mSX + 3 * 32, mSY + ypos * 32,
3612 DrawText(mSX + 3 * 32, mSY + ypos * 32,
3613 (setup.input[player_nr].use_joystick ?
3615 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
3619 static int input_player_nr = 0;
3621 void HandleSetupScreen_Input_Player(int step, int direction)
3623 int old_player_nr = input_player_nr;
3626 new_player_nr = old_player_nr + step * direction;
3627 if (new_player_nr < 0)
3629 if (new_player_nr > MAX_PLAYERS - 1)
3630 new_player_nr = MAX_PLAYERS - 1;
3632 if (new_player_nr != old_player_nr)
3634 input_player_nr = new_player_nr;
3636 drawPlayerSetupInputInfo(input_player_nr);
3640 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
3642 static int choice = 0;
3645 int pos_start = SETUPINPUT_SCREEN_POS_START;
3646 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
3647 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
3648 int pos_end = SETUPINPUT_SCREEN_POS_END;
3650 if (button == MB_MENU_INITIALIZE)
3652 drawPlayerSetupInputInfo(input_player_nr);
3653 drawCursor(choice, FC_RED);
3657 else if (button == MB_MENU_LEAVE)
3659 setup_mode = SETUP_MODE_MAIN;
3666 if (mx || my) /* mouse input */
3668 x = (mx - mSX) / 32;
3669 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3671 else if (dx || dy) /* keyboard input */
3673 if (dx && choice == 0)
3674 x = (dx < 0 ? 10 : 12);
3675 else if ((dx && choice == 1) ||
3676 (dx == +1 && choice == 2) ||
3677 (dx == -1 && choice == pos_end))
3678 button = MB_MENU_CHOICE;
3682 if (y >= pos_empty1 && y <= pos_empty2)
3683 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
3686 if (y == 0 && dx != 0 && button)
3688 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
3690 else if (IN_VIS_FIELD(x, y) &&
3691 y >= pos_start && y <= pos_end &&
3692 !(y >= pos_empty1 && y <= pos_empty2))
3698 drawCursor(y, FC_RED);
3699 drawCursor(choice, FC_BLUE);
3707 char *device_name = setup.input[input_player_nr].joy.device_name;
3709 if (!setup.input[input_player_nr].use_joystick)
3711 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
3713 setJoystickDeviceToNr(device_name, new_device_nr);
3714 setup.input[input_player_nr].use_joystick = TRUE;
3718 int device_nr = getJoystickNrFromDeviceName(device_name);
3719 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
3721 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
3722 setup.input[input_player_nr].use_joystick = FALSE;
3724 setJoystickDeviceToNr(device_name, new_device_nr);
3727 drawPlayerSetupInputInfo(input_player_nr);
3731 if (setup.input[input_player_nr].use_joystick)
3734 CalibrateJoystick(input_player_nr);
3737 CustomizeKeyboard(input_player_nr);
3739 else if (y == pos_end)
3743 setup_mode = SETUP_MODE_MAIN;
3750 void CustomizeKeyboard(int player_nr)
3754 boolean finished = FALSE;
3755 static struct SetupKeyboardInfo custom_key;
3760 } customize_step[] =
3762 { &custom_key.left, "Move Left" },
3763 { &custom_key.right, "Move Right" },
3764 { &custom_key.up, "Move Up" },
3765 { &custom_key.down, "Move Down" },
3766 { &custom_key.snap, "Snap Field" },
3767 { &custom_key.drop, "Drop Element" }
3770 /* read existing key bindings from player setup */
3771 custom_key = setup.input[player_nr].key;
3775 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
3781 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
3782 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
3783 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
3784 "Key:", FONT_INPUT_1_ACTIVE);
3785 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
3786 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
3790 if (PendingEvent()) /* got event */
3798 case EVENT_KEYPRESS:
3800 Key key = GetEventKey((KeyEvent *)&event, FALSE);
3802 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
3808 /* all keys configured -- wait for "Escape" or "Return" key */
3812 /* press 'Enter' to keep the existing key binding */
3813 if (key == KSYM_Return)
3814 key = *customize_step[step_nr].key;
3816 /* check if key already used */
3817 for (i = 0; i < step_nr; i++)
3818 if (*customize_step[i].key == key)
3823 /* got new key binding */
3824 *customize_step[step_nr].key = key;
3825 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
3827 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
3828 getKeyNameFromKey(key), FONT_VALUE_1);
3831 /* un-highlight last query */
3832 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
3833 customize_step[step_nr - 1].text, FONT_MENU_1);
3834 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
3835 "Key:", FONT_MENU_1);
3837 /* press 'Enter' to leave */
3840 DrawText(mSX + 16, mSY + 15 * 32 + 16,
3841 "Press Enter", FONT_TITLE_1);
3845 /* query next key binding */
3846 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
3847 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
3848 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
3849 "Key:", FONT_INPUT_1_ACTIVE);
3850 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
3851 getKeyNameFromKey(*customize_step[step_nr].key),
3856 case EVENT_KEYRELEASE:
3857 key_joystick_mapping = 0;
3861 HandleOtherEvents(&event);
3869 /* don't eat all CPU time */
3873 /* write new key bindings back to player setup */
3874 setup.input[player_nr].key = custom_key;
3877 DrawSetupScreen_Input();
3880 static boolean CalibrateJoystickMain(int player_nr)
3882 int new_joystick_xleft = JOYSTICK_XMIDDLE;
3883 int new_joystick_xright = JOYSTICK_XMIDDLE;
3884 int new_joystick_yupper = JOYSTICK_YMIDDLE;
3885 int new_joystick_ylower = JOYSTICK_YMIDDLE;
3886 int new_joystick_xmiddle, new_joystick_ymiddle;
3888 int joystick_fd = joystick.fd[player_nr];
3889 int x, y, last_x, last_y, xpos = 8, ypos = 3;
3890 boolean check[3][3];
3891 int check_remaining = 3 * 3;
3896 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
3899 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
3904 for (y = 0; y < 3; y++)
3906 for (x = 0; x < 3; x++)
3908 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
3909 check[x][y] = FALSE;
3913 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
3914 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
3915 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
3916 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
3917 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
3918 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
3919 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
3921 joy_value = Joystick(player_nr);
3922 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
3923 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
3925 /* eventually uncalibrated center position (joystick could be uncentered) */
3926 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
3929 new_joystick_xmiddle = joy_x;
3930 new_joystick_ymiddle = joy_y;
3932 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
3935 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
3940 if (PendingEvent()) /* got event */
3948 case EVENT_KEYPRESS:
3949 switch(GetEventKey((KeyEvent *)&event, TRUE))
3952 if (check_remaining == 0)
3965 case EVENT_KEYRELEASE:
3966 key_joystick_mapping = 0;
3970 HandleOtherEvents(&event);
3975 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
3978 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
3979 new_joystick_xright = MAX(new_joystick_xright, joy_x);
3980 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
3981 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
3983 setup.input[player_nr].joy.xleft = new_joystick_xleft;
3984 setup.input[player_nr].joy.yupper = new_joystick_yupper;
3985 setup.input[player_nr].joy.xright = new_joystick_xright;
3986 setup.input[player_nr].joy.ylower = new_joystick_ylower;
3987 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
3988 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
3990 CheckJoystickData();
3992 joy_value = Joystick(player_nr);
3994 if (joy_value & JOY_BUTTON && check_remaining == 0)
3997 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
3998 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
4000 if (x != last_x || y != last_y)
4002 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
4003 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
4008 if (check_remaining > 0 && !check[x+1][y+1])
4010 check[x+1][y+1] = TRUE;
4016 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
4017 setup.input[player_nr].joy.xleft,
4018 setup.input[player_nr].joy.xmiddle,
4019 setup.input[player_nr].joy.xright);
4020 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
4021 setup.input[player_nr].joy.yupper,
4022 setup.input[player_nr].joy.ymiddle,
4023 setup.input[player_nr].joy.ylower);
4032 /* don't eat all CPU time */
4036 /* calibrated center position (joystick should now be centered) */
4037 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4040 new_joystick_xmiddle = joy_x;
4041 new_joystick_ymiddle = joy_y;
4046 DrawSetupScreen_Input();
4049 /* wait until the last pressed button was released */
4050 while (Joystick(player_nr) & JOY_BUTTON)
4052 if (PendingEvent()) /* got event */
4057 HandleOtherEvents(&event);
4066 void CalibrateJoystick(int player_nr)
4068 if (!CalibrateJoystickMain(player_nr))
4070 char *device_name = setup.input[player_nr].joy.device_name;
4071 int nr = getJoystickNrFromDeviceName(device_name) + 1;
4072 int xpos = mSX - SX;
4073 int ypos = mSY - SY;
4077 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
4078 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
4081 Delay(2000); /* show error message for a short time */
4087 DrawSetupScreen_Input();
4091 void DrawSetupScreen()
4093 DeactivateJoystick();
4095 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
4097 if (setup_mode == SETUP_MODE_INPUT)
4098 DrawSetupScreen_Input();
4099 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
4100 DrawChooseTree(&screen_mode_current);
4101 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
4102 DrawChooseTree(&artwork.gfx_current);
4103 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
4104 DrawChooseTree(&artwork.snd_current);
4105 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
4106 DrawChooseTree(&artwork.mus_current);
4108 DrawSetupScreen_Generic();
4114 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
4116 if (setup_mode == SETUP_MODE_INPUT)
4117 HandleSetupScreen_Input(mx, my, dx, dy, button);
4118 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
4119 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
4120 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
4121 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
4122 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
4123 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
4124 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
4125 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
4127 HandleSetupScreen_Generic(mx, my, dx, dy, button);
4132 void HandleGameActions()
4134 if (game_status != GAME_MODE_PLAYING)
4137 GameActions(); /* main game loop */
4139 if (tape.auto_play && !tape.playing)
4140 AutoPlayTape(); /* continue automatically playing next tape */
4144 /* ---------- new screen button stuff -------------------------------------- */
4146 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
4151 case SCREEN_CTRL_ID_PREV_LEVEL:
4152 *x = mSX + menu.main.button.prev_level.x;
4153 *y = mSY + menu.main.button.prev_level.y;
4156 case SCREEN_CTRL_ID_NEXT_LEVEL:
4157 *x = mSX + menu.main.button.next_level.x;
4158 *y = mSY + menu.main.button.next_level.y;
4161 case SCREEN_CTRL_ID_PREV_LEVEL:
4162 *x = mSX + TILEX * getPrevlevelButtonPos();
4163 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
4166 case SCREEN_CTRL_ID_NEXT_LEVEL:
4167 *x = mSX + TILEX * getNextLevelButtonPos();
4168 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
4172 case SCREEN_CTRL_ID_PREV_PLAYER:
4173 *x = mSX + TILEX * 10;
4174 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
4177 case SCREEN_CTRL_ID_NEXT_PLAYER:
4178 *x = mSX + TILEX * 12;
4179 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
4183 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
4189 int gfx_unpressed, gfx_pressed;
4190 void (*get_gadget_position)(int *, int *, int);
4194 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
4197 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
4198 getScreenMenuButtonPos,
4199 SCREEN_CTRL_ID_PREV_LEVEL,
4204 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
4205 getScreenMenuButtonPos,
4206 SCREEN_CTRL_ID_NEXT_LEVEL,
4211 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
4212 getScreenMenuButtonPos,
4213 SCREEN_CTRL_ID_PREV_PLAYER,
4218 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
4219 getScreenMenuButtonPos,
4220 SCREEN_CTRL_ID_NEXT_PLAYER,
4228 int gfx_unpressed, gfx_pressed;
4232 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
4235 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
4236 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
4237 SCREEN_CTRL_ID_SCROLL_UP,
4241 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
4242 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
4243 SCREEN_CTRL_ID_SCROLL_DOWN,
4250 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4251 Bitmap **gfx_unpressed, **gfx_pressed;
4253 int gfx_unpressed, gfx_pressed;
4260 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
4263 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4264 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
4266 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
4268 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
4269 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
4270 GD_TYPE_SCROLLBAR_VERTICAL,
4271 SCREEN_CTRL_ID_SCROLL_VERTICAL,
4272 "scroll level series vertically"
4276 static void CreateScreenMenubuttons()
4278 struct GadgetInfo *gi;
4279 unsigned long event_mask;
4282 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
4284 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4285 int gfx_unpressed, gfx_pressed;
4286 int x, y, width, height;
4287 int gd_x1, gd_x2, gd_y1, gd_y2;
4288 int id = menubutton_info[i].gadget_id;
4290 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
4292 menubutton_info[i].get_gadget_position(&x, &y, id);
4294 width = SC_MENUBUTTON_XSIZE;
4295 height = SC_MENUBUTTON_YSIZE;
4297 gfx_unpressed = menubutton_info[i].gfx_unpressed;
4298 gfx_pressed = menubutton_info[i].gfx_pressed;
4299 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4300 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4301 gd_x1 = graphic_info[gfx_unpressed].src_x;
4302 gd_y1 = graphic_info[gfx_unpressed].src_y;
4303 gd_x2 = graphic_info[gfx_pressed].src_x;
4304 gd_y2 = graphic_info[gfx_pressed].src_y;
4306 gi = CreateGadget(GDI_CUSTOM_ID, id,
4307 GDI_CUSTOM_TYPE_ID, i,
4308 GDI_INFO_TEXT, menubutton_info[i].infotext,
4313 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
4314 GDI_STATE, GD_BUTTON_UNPRESSED,
4315 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4316 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4317 GDI_DIRECT_DRAW, FALSE,
4318 GDI_EVENT_MASK, event_mask,
4319 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4323 Error(ERR_EXIT, "cannot create gadget");
4325 screen_gadget[id] = gi;
4329 static void CreateScreenScrollbuttons()
4331 struct GadgetInfo *gi;
4332 unsigned long event_mask;
4335 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
4337 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4338 int gfx_unpressed, gfx_pressed;
4339 int x, y, width, height;
4340 int gd_x1, gd_x2, gd_y1, gd_y2;
4341 int id = scrollbutton_info[i].gadget_id;
4343 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
4345 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
4346 y = mSY + scrollbutton_info[i].y;
4347 width = SC_SCROLLBUTTON_XSIZE;
4348 height = SC_SCROLLBUTTON_YSIZE;
4350 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
4351 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
4352 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
4354 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
4355 gfx_pressed = scrollbutton_info[i].gfx_pressed;
4356 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4357 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4358 gd_x1 = graphic_info[gfx_unpressed].src_x;
4359 gd_y1 = graphic_info[gfx_unpressed].src_y;
4360 gd_x2 = graphic_info[gfx_pressed].src_x;
4361 gd_y2 = graphic_info[gfx_pressed].src_y;
4363 gi = CreateGadget(GDI_CUSTOM_ID, id,
4364 GDI_CUSTOM_TYPE_ID, i,
4365 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
4370 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
4371 GDI_STATE, GD_BUTTON_UNPRESSED,
4372 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4373 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4374 GDI_DIRECT_DRAW, FALSE,
4375 GDI_EVENT_MASK, event_mask,
4376 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4380 Error(ERR_EXIT, "cannot create gadget");
4382 screen_gadget[id] = gi;
4386 static void CreateScreenScrollbars()
4390 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
4392 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4393 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4394 int gfx_unpressed, gfx_pressed;
4396 int x, y, width, height;
4397 int gd_x1, gd_x2, gd_y1, gd_y2;
4398 struct GadgetInfo *gi;
4399 int items_max, items_visible, item_position;
4400 unsigned long event_mask;
4401 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
4402 int id = scrollbar_info[i].gadget_id;
4404 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
4406 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
4407 y = mSY + scrollbar_info[i].y;
4408 width = scrollbar_info[i].width;
4409 height = scrollbar_info[i].height;
4411 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
4412 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
4414 items_max = num_page_entries;
4415 items_visible = num_page_entries;
4418 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4419 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
4420 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
4426 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
4427 gfx_pressed = scrollbar_info[i].gfx_pressed;
4428 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4429 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4430 gd_x1 = graphic_info[gfx_unpressed].src_x;
4431 gd_y1 = graphic_info[gfx_unpressed].src_y;
4432 gd_x2 = graphic_info[gfx_pressed].src_x;
4433 gd_y2 = graphic_info[gfx_pressed].src_y;
4436 gi = CreateGadget(GDI_CUSTOM_ID, id,
4437 GDI_CUSTOM_TYPE_ID, i,
4438 GDI_INFO_TEXT, scrollbar_info[i].infotext,
4443 GDI_TYPE, scrollbar_info[i].type,
4444 GDI_SCROLLBAR_ITEMS_MAX, items_max,
4445 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
4446 GDI_SCROLLBAR_ITEM_POSITION, item_position,
4447 GDI_WHEEL_AREA_X, 0,
4448 GDI_WHEEL_AREA_Y, 0,
4449 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
4450 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
4451 GDI_STATE, GD_BUTTON_UNPRESSED,
4452 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4453 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4454 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
4455 GDI_DIRECT_DRAW, FALSE,
4456 GDI_EVENT_MASK, event_mask,
4457 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4461 Error(ERR_EXIT, "cannot create gadget");
4463 screen_gadget[id] = gi;
4467 void CreateScreenGadgets()
4469 int last_game_status = game_status; /* save current game status */
4471 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4474 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
4476 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
4478 /* copy pointers to clip mask and GC */
4479 scrollbar_bitmap[i]->clip_mask =
4480 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
4481 scrollbar_bitmap[i]->stored_clip_gc =
4482 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
4484 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
4485 scrollbar_bitmap[i],
4486 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
4487 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
4488 TILEX, TILEY, 0, 0);
4492 CreateScreenMenubuttons();
4494 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
4495 game_status = GAME_MODE_LEVELS;
4497 CreateScreenScrollbuttons();
4498 CreateScreenScrollbars();
4500 game_status = last_game_status; /* restore current game status */
4503 void FreeScreenGadgets()
4507 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4508 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
4510 /* prevent freeing clip mask and GC twice */
4511 scrollbar_bitmap[i]->clip_mask = None;
4512 scrollbar_bitmap[i]->stored_clip_gc = None;
4514 FreeBitmap(scrollbar_bitmap[i]);
4518 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
4519 FreeGadget(screen_gadget[i]);
4522 void MapScreenMenuGadgets(int screen_mask)
4526 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
4527 if (screen_mask & menubutton_info[i].screen_mask)
4528 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
4531 void MapScreenTreeGadgets(TreeInfo *ti)
4533 int num_entries = numTreeInfoInGroup(ti);
4536 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
4539 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
4540 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
4542 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
4543 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
4546 static void HandleScreenGadgets(struct GadgetInfo *gi)
4548 int id = gi->custom_id;
4549 int button = gi->event.button;
4550 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4554 case SCREEN_CTRL_ID_PREV_LEVEL:
4555 HandleMainMenu_SelectLevel(step, -1);
4558 case SCREEN_CTRL_ID_NEXT_LEVEL:
4559 HandleMainMenu_SelectLevel(step, +1);
4562 case SCREEN_CTRL_ID_PREV_PLAYER:
4563 HandleSetupScreen_Input_Player(step, -1);
4566 case SCREEN_CTRL_ID_NEXT_PLAYER:
4567 HandleSetupScreen_Input_Player(step, +1);
4570 case SCREEN_CTRL_ID_SCROLL_UP:
4571 if (game_status == GAME_MODE_LEVELS)
4572 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
4573 else if (game_status == GAME_MODE_SETUP)
4574 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
4577 case SCREEN_CTRL_ID_SCROLL_DOWN:
4578 if (game_status == GAME_MODE_LEVELS)
4579 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
4580 else if (game_status == GAME_MODE_SETUP)
4581 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
4584 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
4585 if (game_status == GAME_MODE_LEVELS)
4586 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
4587 else if (game_status == GAME_MODE_SETUP)
4588 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);