changed names of constants for different drawing targets
[rocksndiamonds.git] / src / screens.c
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // screens.c
10 // ============================================================================
11
12 #include "libgame/libgame.h"
13
14 #include "screens.h"
15 #include "events.h"
16 #include "game.h"
17 #include "tools.h"
18 #include "editor.h"
19 #include "files.h"
20 #include "tape.h"
21 #include "anim.h"
22 #include "network.h"
23 #include "init.h"
24 #include "config.h"
25
26 /* screens on the info screen */
27 #define INFO_MODE_MAIN                  0
28 #define INFO_MODE_TITLE                 1
29 #define INFO_MODE_ELEMENTS              2
30 #define INFO_MODE_MUSIC                 3
31 #define INFO_MODE_CREDITS               4
32 #define INFO_MODE_PROGRAM               5
33 #define INFO_MODE_VERSION               6
34 #define INFO_MODE_LEVELSET              7
35
36 #define MAX_INFO_MODES                  8
37
38 /* screens on the setup screen */
39 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
40 /* (should also match corresponding entries in src/conf_gfx.c) */
41 #define SETUP_MODE_MAIN                 0
42 #define SETUP_MODE_GAME                 1
43 #define SETUP_MODE_EDITOR               2
44 #define SETUP_MODE_GRAPHICS             3
45 #define SETUP_MODE_SOUND                4
46 #define SETUP_MODE_ARTWORK              5
47 #define SETUP_MODE_INPUT                6
48 #define SETUP_MODE_TOUCH                7
49 #define SETUP_MODE_SHORTCUTS            8
50 #define SETUP_MODE_SHORTCUTS_1          9
51 #define SETUP_MODE_SHORTCUTS_2          10
52 #define SETUP_MODE_SHORTCUTS_3          11
53 #define SETUP_MODE_SHORTCUTS_4          12
54 #define SETUP_MODE_SHORTCUTS_5          13
55
56 /* sub-screens on the setup screen (generic) */
57 #define SETUP_MODE_CHOOSE_ARTWORK       14
58 #define SETUP_MODE_CHOOSE_OTHER         15
59
60 /* sub-screens on the setup screen (specific) */
61 #define SETUP_MODE_CHOOSE_GAME_SPEED    16
62 #define SETUP_MODE_CHOOSE_SCROLL_DELAY  17
63 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
64 #define SETUP_MODE_CHOOSE_WINDOW_SIZE   19
65 #define SETUP_MODE_CHOOSE_SCALING_TYPE  20
66 #define SETUP_MODE_CHOOSE_RENDERING     21
67 #define SETUP_MODE_CHOOSE_GRAPHICS      22
68 #define SETUP_MODE_CHOOSE_SOUNDS        23
69 #define SETUP_MODE_CHOOSE_MUSIC         24
70 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
71 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS  26
72 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC  27
73 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
74 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
75 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
76
77 #define MAX_SETUP_MODES                 31
78
79 #define MAX_MENU_MODES                  MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
80
81 /* for input setup functions */
82 #define SETUPINPUT_SCREEN_POS_START     0
83 #define SETUPINPUT_SCREEN_POS_END       (SCR_FIELDY - 4)
84 #define SETUPINPUT_SCREEN_POS_EMPTY1    (SETUPINPUT_SCREEN_POS_START + 3)
85 #define SETUPINPUT_SCREEN_POS_EMPTY2    (SETUPINPUT_SCREEN_POS_END - 1)
86
87 /* for various menu stuff  */
88 #define MENU_SCREEN_START_XPOS          1
89 #define MENU_SCREEN_START_YPOS          2
90 #define MENU_SCREEN_VALUE_XPOS          (SCR_FIELDX - 3)
91 #define MENU_SCREEN_MAX_XPOS            (SCR_FIELDX - 1)
92 #define MENU_TITLE1_YPOS                8
93 #define MENU_TITLE2_YPOS                46
94 #define MENU_SCREEN_INFO_XSTART         16
95 #define MENU_SCREEN_INFO_YSTART1        100
96 #define MENU_SCREEN_INFO_YSTART2        128
97 #define MENU_SCREEN_INFO_YSTEP          (TILEY + 4)
98 #define MENU_SCREEN_INFO_YBOTTOM        (SYSIZE - 20)
99 #define MENU_SCREEN_INFO_YSIZE          (MENU_SCREEN_INFO_YBOTTOM -     \
100                                          MENU_SCREEN_INFO_YSTART2 -     \
101                                          TILEY / 2)
102 #define MAX_INFO_ELEMENTS_ON_SCREEN     128
103 #define STD_INFO_ELEMENTS_ON_SCREEN     (MENU_SCREEN_INFO_YSIZE /       \
104                                          MENU_SCREEN_INFO_YSTEP)
105 #define NUM_INFO_ELEMENTS_FROM_CONF     \
106   (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ?             \
107    menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] :                 \
108    MAX_MENU_ENTRIES_ON_SCREEN)
109 #define NUM_INFO_ELEMENTS_ON_SCREEN     MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
110                                                 MAX_INFO_ELEMENTS_ON_SCREEN), \
111                                             NUM_INFO_ELEMENTS_FROM_CONF)
112 #define MAX_MENU_ENTRIES_ON_SCREEN      (SCR_FIELDY - MENU_SCREEN_START_YPOS)
113 #define MAX_MENU_TEXT_LENGTH_BIG        13
114 #define MAX_MENU_TEXT_LENGTH_MEDIUM     (MAX_MENU_TEXT_LENGTH_BIG * 2)
115
116 /* buttons and scrollbars identifiers */
117 #define SCREEN_CTRL_ID_PREV_LEVEL       0
118 #define SCREEN_CTRL_ID_NEXT_LEVEL       1
119 #define SCREEN_CTRL_ID_PREV_PLAYER      2
120 #define SCREEN_CTRL_ID_NEXT_PLAYER      3
121 #define SCREEN_CTRL_ID_SCROLL_UP        4
122 #define SCREEN_CTRL_ID_SCROLL_DOWN      5
123 #define SCREEN_CTRL_ID_SCROLL_VERTICAL  6
124
125 #define NUM_SCREEN_GADGETS              7
126
127 #define NUM_SCREEN_MENUBUTTONS          4
128 #define NUM_SCREEN_SCROLLBUTTONS        2
129 #define NUM_SCREEN_SCROLLBARS           1
130
131 #define SCREEN_MASK_MAIN                (1 << 0)
132 #define SCREEN_MASK_INPUT               (1 << 1)
133
134 /* graphic position and size values for buttons and scrollbars */
135 #define SC_MENUBUTTON_XSIZE             TILEX
136 #define SC_MENUBUTTON_YSIZE             TILEY
137
138 #define SC_SCROLLBUTTON_XSIZE           TILEX
139 #define SC_SCROLLBUTTON_YSIZE           TILEY
140
141 #define SC_SCROLLBAR_XPOS               (SXSIZE - SC_SCROLLBUTTON_XSIZE)
142
143 #define SC_SCROLL_VERTICAL_XSIZE        SC_SCROLLBUTTON_XSIZE
144 #define SC_SCROLL_VERTICAL_YSIZE        ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
145                                          SC_SCROLLBUTTON_YSIZE)
146
147 #define SC_SCROLL_UP_XPOS               SC_SCROLLBAR_XPOS
148 #define SC_SCROLL_UP_YPOS               (2 * SC_SCROLLBUTTON_YSIZE)
149
150 #define SC_SCROLL_VERTICAL_XPOS         SC_SCROLLBAR_XPOS
151 #define SC_SCROLL_VERTICAL_YPOS         (SC_SCROLL_UP_YPOS + \
152                                          SC_SCROLLBUTTON_YSIZE)
153
154 #define SC_SCROLL_DOWN_XPOS             SC_SCROLLBAR_XPOS
155 #define SC_SCROLL_DOWN_YPOS             (SC_SCROLL_VERTICAL_YPOS + \
156                                          SC_SCROLL_VERTICAL_YSIZE)
157
158 #define SC_BORDER_SIZE                  14
159
160
161 /* forward declarations of internal functions */
162 static void HandleScreenGadgets(struct GadgetInfo *);
163 static void HandleSetupScreen_Generic(int, int, int, int, int);
164 static void HandleSetupScreen_Input(int, int, int, int, int);
165 static void CustomizeKeyboard(int);
166 static void CalibrateJoystick(int);
167 static void execSetupGame(void);
168 static void execSetupGraphics(void);
169 static void execSetupSound(void);
170 static void execSetupTouch(void);
171 static void execSetupArtwork(void);
172 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
173
174 static void DrawChooseLevelSet(void);
175 static void DrawChooseLevelNr(void);
176 static void DrawInfoScreen(void);
177 static void DrawSetupScreen(void);
178
179 static void DrawInfoScreen_NotAvailable(char *, char *);
180 static void DrawInfoScreen_HelpAnim(int, int, boolean);
181 static void DrawInfoScreen_HelpText(int, int, int, int);
182 static void HandleInfoScreen_Main(int, int, int, int, int);
183 static void HandleInfoScreen_TitleScreen(int);
184 static void HandleInfoScreen_Elements(int);
185 static void HandleInfoScreen_Music(int);
186 static void HandleInfoScreen_Credits(int);
187 static void HandleInfoScreen_Program(int);
188 static void HandleInfoScreen_Version(int);
189
190 static void MapScreenMenuGadgets(int);
191 static void MapScreenGadgets(int);
192 static void MapScreenTreeGadgets(TreeInfo *);
193
194 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
195
196 static int info_mode = INFO_MODE_MAIN;
197 static int setup_mode = SETUP_MODE_MAIN;
198
199 static TreeInfo *window_sizes = NULL;
200 static TreeInfo *window_size_current = NULL;
201
202 static TreeInfo *scaling_types = NULL;
203 static TreeInfo *scaling_type_current = NULL;
204
205 static TreeInfo *rendering_modes = NULL;
206 static TreeInfo *rendering_mode_current = NULL;
207
208 static TreeInfo *scroll_delays = NULL;
209 static TreeInfo *scroll_delay_current = NULL;
210
211 static TreeInfo *snapshot_modes = NULL;
212 static TreeInfo *snapshot_mode_current = NULL;
213
214 static TreeInfo *game_speeds = NULL;
215 static TreeInfo *game_speed_current = NULL;
216
217 static TreeInfo *volumes_simple = NULL;
218 static TreeInfo *volume_simple_current = NULL;
219
220 static TreeInfo *volumes_loops = NULL;
221 static TreeInfo *volume_loops_current = NULL;
222
223 static TreeInfo *volumes_music = NULL;
224 static TreeInfo *volume_music_current = NULL;
225
226 static TreeInfo *touch_controls = NULL;
227 static TreeInfo *touch_control_current = NULL;
228
229 static TreeInfo *move_distances = NULL;
230 static TreeInfo *move_distance_current = NULL;
231
232 static TreeInfo *drop_distances = NULL;
233 static TreeInfo *drop_distance_current = NULL;
234
235 static TreeInfo *level_number = NULL;
236 static TreeInfo *level_number_current = NULL;
237
238 static struct
239 {
240   int value;
241   char *text;
242 } window_sizes_list[] =
243 {
244   {     50,     "50 %"                          },
245   {     80,     "80 %"                          },
246   {     90,     "90 %"                          },
247   {     100,    "100 % (Default)"               },
248   {     110,    "110 %"                         },
249   {     120,    "120 %"                         },
250   {     130,    "130 %"                         },
251   {     140,    "140 %"                         },
252   {     150,    "150 %"                         },
253   {     200,    "200 %"                         },
254   {     250,    "250 %"                         },
255   {     300,    "300 %"                         },
256
257   {     -1,     NULL                            },
258 };
259
260 static struct
261 {
262   char *value;
263   char *text;
264 } scaling_types_list[] =
265 {
266   {     SCALING_QUALITY_NEAREST, "None"         },
267   {     SCALING_QUALITY_LINEAR,  "Linear"       },
268   {     SCALING_QUALITY_BEST,    "Anisotropic"  },
269
270   {     NULL,                    NULL           },
271 };
272
273 static struct
274 {
275   char *value;
276   char *text;
277 } rendering_modes_list[] =
278 {
279   {     STR_SPECIAL_RENDERING_OFF,      "Off (May show artifacts, fast)" },
280   {     STR_SPECIAL_RENDERING_BITMAP,   "Bitmap/Texture mode (slower)"   },
281 #if DEBUG
282   // this mode may work under certain conditions, but does not work on Windows
283   {     STR_SPECIAL_RENDERING_TARGET,   "Target Texture mode (slower)"   },
284 #endif
285   {     STR_SPECIAL_RENDERING_DOUBLE,   "Double Texture mode (slower)"   },
286
287   {     NULL,                            NULL                            },
288 };
289
290 static struct
291 {
292   int value;
293   char *text;
294 } game_speeds_list[] =
295 {
296 #if 1
297   {     30,     "Very Slow"                     },
298   {     25,     "Slow"                          },
299   {     20,     "Normal"                        },
300   {     15,     "Fast"                          },
301   {     10,     "Very Fast"                     },
302 #else
303   {     1000,   "1/1s (Extremely Slow)"         },
304   {     500,    "1/2s"                          },
305   {     200,    "1/5s"                          },
306   {     100,    "1/10s"                         },
307   {     50,     "1/20s"                         },
308   {     29,     "1/35s (Original Supaplex)"     },
309   {     25,     "1/40s"                         },
310   {     20,     "1/50s (Normal Speed)"          },
311   {     14,     "1/70s (Maximum Supaplex)"      },
312   {     10,     "1/100s"                        },
313   {     5,      "1/200s"                        },
314   {     2,      "1/500s"                        },
315   {     1,      "1/1000s (Extremely Fast)"      },
316 #endif
317
318   {     -1,     NULL                            },
319 };
320
321 static struct
322 {
323   int value;
324   char *text;
325 } scroll_delays_list[] =
326 {
327   {     0,      "0 Tiles (No Scroll Delay)"     },
328   {     1,      "1 Tile"                        },
329   {     2,      "2 Tiles"                       },
330   {     3,      "3 Tiles (Default)"             },
331   {     4,      "4 Tiles"                       },
332   {     5,      "5 Tiles"                       },
333   {     6,      "6 Tiles"                       },
334   {     7,      "7 Tiles"                       },
335   {     8,      "8 Tiles (Maximum Scroll Delay)"},
336
337   {     -1,     NULL                            },
338 };
339
340 static struct
341 {
342   char *value;
343   char *text;
344 } snapshot_modes_list[] =
345 {
346   {     STR_SNAPSHOT_MODE_OFF,                  "Off"           },
347   {     STR_SNAPSHOT_MODE_EVERY_STEP,           "Every Step"    },
348   {     STR_SNAPSHOT_MODE_EVERY_MOVE,           "Every Move"    },
349   {     STR_SNAPSHOT_MODE_EVERY_COLLECT,        "Every Collect" },
350
351   {     NULL,                                   NULL            },
352 };
353
354 static struct
355 {
356   int value;
357   char *text;
358 } volumes_list[] =
359 {
360   {     0,      "0 %"                           },
361   {     1,      "1 %"                           },
362   {     2,      "2 %"                           },
363   {     5,      "5 %"                           },
364   {     10,     "10 %"                          },
365   {     20,     "20 %"                          },
366   {     30,     "30 %"                          },
367   {     40,     "40 %"                          },
368   {     50,     "50 %"                          },
369   {     60,     "60 %"                          },
370   {     70,     "70 %"                          },
371   {     80,     "80 %"                          },
372   {     90,     "90 %"                          },
373   {     100,    "100 %"                         },
374
375   {     -1,     NULL                            },
376 };
377
378 static struct
379 {
380   char *value;
381   char *text;
382 } touch_controls_list[] =
383 {
384   {     TOUCH_CONTROL_VIRTUAL_BUTTONS,  "Virtual Buttons"       },
385   {     TOUCH_CONTROL_WIPE_GESTURES,    "Wipe Gestures"         },
386
387   {     NULL,                           NULL                    },
388 };
389
390 static struct
391 {
392   int value;
393   char *text;
394 } distances_list[] =
395 {
396   {     1,      "1 %"                           },
397   {     2,      "2 %"                           },
398   {     3,      "3 %"                           },
399   {     4,      "4 %"                           },
400   {     5,      "5 %"                           },
401   {     10,     "10 %"                          },
402   {     15,     "15 %"                          },
403   {     20,     "20 %"                          },
404   {     25,     "25 %"                          },
405
406   {     -1,     NULL                            },
407 };
408
409 #define DRAW_MODE(s)            ((s) >= GAME_MODE_MAIN &&               \
410                                  (s) <= GAME_MODE_SETUP ? (s) :         \
411                                  (s) == GAME_MODE_PSEUDO_TYPENAME ?     \
412                                  GAME_MODE_MAIN : GAME_MODE_DEFAULT)
413
414 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
415 #define DRAW_MODE_INFO(i)       ((i) >= INFO_MODE_ELEMENTS &&           \
416                                  (i) <= INFO_MODE_LEVELSET ? (i) :      \
417                                  INFO_MODE_MAIN)
418
419 #define DRAW_MODE_SETUP(i)      ((i) >= SETUP_MODE_MAIN &&              \
420                                  (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) :  \
421                                  (i) >= SETUP_MODE_CHOOSE_GRAPHICS &&   \
422                                  (i) <= SETUP_MODE_CHOOSE_MUSIC ?       \
423                                  SETUP_MODE_CHOOSE_ARTWORK :            \
424                                  SETUP_MODE_CHOOSE_OTHER)
425
426 #define DRAW_XOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
427                                  menu.draw_xoffset[GAME_MODE_INFO] :    \
428                                  menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
429 #define DRAW_YOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
430                                  menu.draw_yoffset[GAME_MODE_INFO] :    \
431                                  menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
432
433 #define DRAW_XOFFSET_SETUP(i)   (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
434                                  menu.draw_xoffset[GAME_MODE_SETUP] :   \
435                                  menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
436 #define DRAW_YOFFSET_SETUP(i)   (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
437                                  menu.draw_yoffset[GAME_MODE_SETUP] :   \
438                                  menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
439
440 #define DRAW_XOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
441                                  DRAW_XOFFSET_INFO(info_mode) :         \
442                                  (s) == GAME_MODE_SETUP ?               \
443                                  DRAW_XOFFSET_SETUP(setup_mode) :       \
444                                  menu.draw_xoffset[DRAW_MODE(s)])
445 #define DRAW_YOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
446                                  DRAW_YOFFSET_INFO(info_mode) :         \
447                                  (s) == GAME_MODE_SETUP ?               \
448                                  DRAW_YOFFSET_SETUP(setup_mode) :       \
449                                  menu.draw_yoffset[DRAW_MODE(s)])
450
451 #define mSX                     (SX + DRAW_XOFFSET(game_status))
452 #define mSY                     (SY + DRAW_YOFFSET(game_status))
453
454 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ?   \
455                                     menu.list_size[game_status] :       \
456                                     MAX_MENU_ENTRIES_ON_SCREEN)
457
458 #define IN_VIS_MENU(x, y)       IN_FIELD(x, y, SCR_FIELDX,              \
459                                          NUM_MENU_ENTRIES_ON_SCREEN)
460
461
462 /* title display and control definitions */
463
464 #define MAX_NUM_TITLE_SCREENS   (2 * MAX_NUM_TITLE_IMAGES +             \
465                                  2 * MAX_NUM_TITLE_MESSAGES)
466
467 #define NO_DIRECT_LEVEL_SELECT  (-1)
468
469
470 static int num_title_screens = 0;
471
472 struct TitleControlInfo
473 {
474   boolean is_image;
475   boolean initial;
476   boolean first;
477   int local_nr;
478   int sort_priority;
479 };
480
481 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
482
483 /* main menu display and control definitions */
484
485 #define MAIN_CONTROL_NAME                       0
486 #define MAIN_CONTROL_LEVELS                     1
487 #define MAIN_CONTROL_SCORES                     2
488 #define MAIN_CONTROL_EDITOR                     3
489 #define MAIN_CONTROL_INFO                       4
490 #define MAIN_CONTROL_GAME                       5
491 #define MAIN_CONTROL_SETUP                      6
492 #define MAIN_CONTROL_QUIT                       7
493 #define MAIN_CONTROL_PREV_LEVEL                 8
494 #define MAIN_CONTROL_NEXT_LEVEL                 9
495 #define MAIN_CONTROL_FIRST_LEVEL                10
496 #define MAIN_CONTROL_LAST_LEVEL                 11
497 #define MAIN_CONTROL_LEVEL_NUMBER               12
498 #define MAIN_CONTROL_LEVEL_INFO_1               13
499 #define MAIN_CONTROL_LEVEL_INFO_2               14
500 #define MAIN_CONTROL_LEVEL_NAME                 15
501 #define MAIN_CONTROL_LEVEL_AUTHOR               16
502 #define MAIN_CONTROL_LEVEL_YEAR                 17
503 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM        18
504 #define MAIN_CONTROL_LEVEL_IMPORTED_BY          19
505 #define MAIN_CONTROL_LEVEL_TESTED_BY            20
506 #define MAIN_CONTROL_TITLE_1                    21
507 #define MAIN_CONTROL_TITLE_2                    22
508 #define MAIN_CONTROL_TITLE_3                    23
509
510 static char str_main_text_name[10];
511 static char str_main_text_first_level[10];
512 static char str_main_text_last_level[10];
513 static char str_main_text_level_number[10];
514
515 static char *main_text_name                     = str_main_text_name;
516 static char *main_text_first_level              = str_main_text_first_level;
517 static char *main_text_last_level               = str_main_text_last_level;
518 static char *main_text_level_number             = str_main_text_level_number;
519 static char *main_text_levels                   = "Levelset";
520 static char *main_text_scores                   = "Hall Of Fame";
521 static char *main_text_editor                   = "Level Creator";
522 static char *main_text_info                     = "Info Screen";
523 static char *main_text_game                     = "Start Game";
524 static char *main_text_setup                    = "Setup";
525 static char *main_text_quit                     = "Quit";
526 static char *main_text_level_name               = level.name;
527 static char *main_text_level_author             = level.author;
528 static char *main_text_level_year               = NULL;
529 static char *main_text_level_imported_from      = NULL;
530 static char *main_text_level_imported_by        = NULL;
531 static char *main_text_level_tested_by          = NULL;
532
533 struct MainControlInfo
534 {
535   int nr;
536
537   struct MenuPosInfo *pos_button;
538   int button_graphic;
539
540   struct TextPosInfo *pos_text;
541   char **text;
542
543   struct TextPosInfo *pos_input;
544   char **input;
545 };
546
547 static struct MainControlInfo main_controls[] =
548 {
549   {
550     MAIN_CONTROL_NAME,
551     &menu.main.button.name,             IMG_MENU_BUTTON_NAME,
552     &menu.main.text.name,               &main_text_name,
553     &menu.main.input.name,              &setup.player_name,
554   },
555   {
556     MAIN_CONTROL_LEVELS,
557     &menu.main.button.levels,           IMG_MENU_BUTTON_LEVELS,
558     &menu.main.text.levels,             &main_text_levels,
559     NULL,                               NULL,
560   },
561   {
562     MAIN_CONTROL_SCORES,
563     &menu.main.button.scores,           IMG_MENU_BUTTON_SCORES,
564     &menu.main.text.scores,             &main_text_scores,
565     NULL,                               NULL,
566   },
567   {
568     MAIN_CONTROL_EDITOR,
569     &menu.main.button.editor,           IMG_MENU_BUTTON_EDITOR,
570     &menu.main.text.editor,             &main_text_editor,
571     NULL,                               NULL,
572   },
573   {
574     MAIN_CONTROL_INFO,
575     &menu.main.button.info,             IMG_MENU_BUTTON_INFO,
576     &menu.main.text.info,               &main_text_info,
577     NULL,                               NULL,
578   },
579   {
580     MAIN_CONTROL_GAME,
581     &menu.main.button.game,             IMG_MENU_BUTTON_GAME,
582     &menu.main.text.game,               &main_text_game,
583     NULL,                               NULL,
584   },
585   {
586     MAIN_CONTROL_SETUP,
587     &menu.main.button.setup,            IMG_MENU_BUTTON_SETUP,
588     &menu.main.text.setup,              &main_text_setup,
589     NULL,                               NULL,
590   },
591   {
592     MAIN_CONTROL_QUIT,
593     &menu.main.button.quit,             IMG_MENU_BUTTON_QUIT,
594     &menu.main.text.quit,               &main_text_quit,
595     NULL,                               NULL,
596   },
597 #if 0
598   /* (these two buttons are real gadgets) */
599   {
600     MAIN_CONTROL_PREV_LEVEL,
601     &menu.main.button.prev_level,       IMG_MENU_BUTTON_PREV_LEVEL,
602     NULL,                               NULL,
603     NULL,                               NULL,
604   },
605   {
606     MAIN_CONTROL_NEXT_LEVEL,
607     &menu.main.button.next_level,       IMG_MENU_BUTTON_NEXT_LEVEL,
608     NULL,                               NULL,
609     NULL,                               NULL,
610   },
611 #endif
612   {
613     MAIN_CONTROL_FIRST_LEVEL,
614     NULL,                               -1,
615     &menu.main.text.first_level,        &main_text_first_level,
616     NULL,                               NULL,
617   },
618   {
619     MAIN_CONTROL_LAST_LEVEL,
620     NULL,                               -1,
621     &menu.main.text.last_level,         &main_text_last_level,
622     NULL,                               NULL,
623   },
624   {
625     MAIN_CONTROL_LEVEL_NUMBER,
626     NULL,                               -1,
627     &menu.main.text.level_number,       &main_text_level_number,
628     NULL,                               NULL,
629   },
630   {
631     MAIN_CONTROL_LEVEL_INFO_1,
632     NULL,                               -1,
633     &menu.main.text.level_info_1,       NULL,
634     NULL,                               NULL,
635   },
636   {
637     MAIN_CONTROL_LEVEL_INFO_2,
638     NULL,                               -1,
639     &menu.main.text.level_info_2,       NULL,
640     NULL,                               NULL,
641   },
642   {
643     MAIN_CONTROL_LEVEL_NAME,
644     NULL,                               -1,
645     &menu.main.text.level_name,         &main_text_level_name,
646     NULL,                               NULL,
647   },
648   {
649     MAIN_CONTROL_LEVEL_AUTHOR,
650     NULL,                               -1,
651     &menu.main.text.level_author,       &main_text_level_author,
652     NULL,                               NULL,
653   },
654   {
655     MAIN_CONTROL_LEVEL_YEAR,
656     NULL,                               -1,
657     &menu.main.text.level_year,         &main_text_level_year,
658     NULL,                               NULL,
659   },
660   {
661     MAIN_CONTROL_LEVEL_IMPORTED_FROM,
662     NULL,                               -1,
663     &menu.main.text.level_imported_from, &main_text_level_imported_from,
664     NULL,                               NULL,
665   },
666   {
667     MAIN_CONTROL_LEVEL_IMPORTED_BY,
668     NULL,                               -1,
669     &menu.main.text.level_imported_by,  &main_text_level_imported_by,
670     NULL,                               NULL,
671   },
672   {
673     MAIN_CONTROL_LEVEL_TESTED_BY,
674     NULL,                               -1,
675     &menu.main.text.level_tested_by,    &main_text_level_tested_by,
676     NULL,                               NULL,
677   },
678   {
679     MAIN_CONTROL_TITLE_1,
680     NULL,                               -1,
681     &menu.main.text.title_1,            &setup.internal.program_title,
682     NULL,                               NULL,
683   },
684   {
685     MAIN_CONTROL_TITLE_2,
686     NULL,                               -1,
687     &menu.main.text.title_2,            &setup.internal.program_copyright,
688     NULL,                               NULL,
689   },
690   {
691     MAIN_CONTROL_TITLE_3,
692     NULL,                               -1,
693     &menu.main.text.title_3,            &setup.internal.program_company,
694     NULL,                               NULL,
695   },
696
697   {
698     -1,
699     NULL,                               -1,
700     NULL,                               NULL,
701     NULL,                               NULL,
702   }
703 };
704
705
706 static int getTitleScreenGraphic(int nr, boolean initial)
707 {
708   return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
709 }
710
711 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
712 {
713   return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
714 }
715
716 #if 0
717 static int getTitleScreenGameMode(boolean initial)
718 {
719   return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
720 }
721 #endif
722
723 static int getTitleMessageGameMode(boolean initial)
724 {
725   return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
726 }
727
728 static int getTitleAnimMode(struct TitleControlInfo *tci)
729 {
730   int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
731
732   return base + tci->local_nr;
733 }
734
735 #if 0
736 static int getTitleScreenBackground(boolean initial)
737 {
738   return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
739 }
740 #endif
741
742 #if 0
743 static int getTitleMessageBackground(int nr, boolean initial)
744 {
745   return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
746 }
747 #endif
748
749 static int getTitleBackground(int nr, boolean initial, boolean is_image)
750 {
751   int base = (is_image ?
752               (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
753                          IMG_BACKGROUND_TITLESCREEN_1) :
754               (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
755                          IMG_BACKGROUND_TITLEMESSAGE_1));
756   int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
757                                   IMG_BACKGROUND_TITLE);
758   int graphic_local = base + nr;
759
760   if (graphic_info[graphic_local].bitmap != NULL)
761     return graphic_local;
762
763   if (graphic_info[graphic_global].bitmap != NULL)
764     return graphic_global;
765
766   return IMG_UNDEFINED;
767 }
768
769 static int getTitleSound(struct TitleControlInfo *tci)
770 {
771   boolean is_image = tci->is_image;
772   int initial = tci->initial;
773   int nr = tci->local_nr;
774   int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
775   int base = (is_image ?
776               (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
777                          SND_BACKGROUND_TITLESCREEN_1) :
778               (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
779                          SND_BACKGROUND_TITLEMESSAGE_1));
780   int sound_global = menu.sound[mode];
781   int sound_local = base + nr;
782
783 #if 0
784   printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
785          nr, initial, is_image,
786          sound_global, getSoundListEntry(sound_global)->filename,
787          sound_local, getSoundListEntry(sound_local)->filename);
788 #endif
789
790   if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
791     return sound_local;
792
793   if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
794     return sound_global;
795
796   return SND_UNDEFINED;
797 }
798
799 static int getTitleMusic(struct TitleControlInfo *tci)
800 {
801   boolean is_image = tci->is_image;
802   int initial = tci->initial;
803   int nr = tci->local_nr;
804   int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
805   int base = (is_image ?
806               (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
807                          MUS_BACKGROUND_TITLESCREEN_1) :
808               (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
809                          MUS_BACKGROUND_TITLEMESSAGE_1));
810   int music_global = menu.music[mode];
811   int music_local = base + nr;
812
813 #if 0
814   printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
815          nr, initial, is_image,
816          music_global, getMusicListEntry(music_global)->filename,
817          music_local, getMusicListEntry(music_local)->filename);
818 #endif
819
820   if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
821     return music_local;
822
823   if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
824     return music_global;
825
826   return MUS_UNDEFINED;
827 }
828
829 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
830 {
831   boolean is_image = tci->is_image;
832   boolean initial = tci->initial;
833   boolean first = tci->first;
834   int nr = tci->local_nr;
835   struct TitleMessageInfo tmi;
836   struct TitleFadingInfo ti;
837
838   tmi = (is_image ? (initial ? (first ?
839                                 titlescreen_initial_first[nr] :
840                                 titlescreen_initial[nr])
841                              : (first ?
842                                 titlescreen_first[nr] :
843                                 titlescreen[nr]))
844                   : (initial ? (first ?
845                                 titlemessage_initial_first[nr] :
846                                 titlemessage_initial[nr])
847                              : (first ?
848                                 titlemessage_first[nr] :
849                                 titlemessage[nr])));
850
851   ti.fade_mode  = tmi.fade_mode;
852   ti.fade_delay = tmi.fade_delay;
853   ti.post_delay = tmi.post_delay;
854   ti.auto_delay = tmi.auto_delay;
855
856   return ti;
857 }
858
859 static int compareTitleControlInfo(const void *object1, const void *object2)
860 {
861   const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
862   const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
863   int compare_result;
864
865   if (tci1->initial != tci2->initial)
866     compare_result = (tci1->initial ? -1 : +1);
867   else if (tci1->sort_priority != tci2->sort_priority)
868     compare_result = tci1->sort_priority - tci2->sort_priority;
869   else if (tci1->is_image != tci2->is_image)
870     compare_result = (tci1->is_image ? -1 : +1);
871   else
872     compare_result = tci1->local_nr - tci2->local_nr;
873
874   return compare_result;
875 }
876
877 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
878                                                     boolean initial,
879                                                     int nr, int sort_priority)
880 {
881   title_controls[num_title_screens].is_image = is_image;
882   title_controls[num_title_screens].initial = initial;
883   title_controls[num_title_screens].local_nr = nr;
884   title_controls[num_title_screens].sort_priority = sort_priority;
885
886   title_controls[num_title_screens].first = FALSE;      /* will be set later */
887
888   num_title_screens++;
889 }
890
891 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
892 {
893   int i;
894
895   for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
896   {
897     int graphic = getTitleScreenGraphic(i, initial);
898     Bitmap *bitmap = graphic_info[graphic].bitmap;
899     int sort_priority = graphic_info[graphic].sort_priority;
900
901     if (bitmap != NULL)
902       InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
903   }
904
905   for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
906   {
907     struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
908     char *filename = getLevelSetTitleMessageFilename(i, initial);
909     int sort_priority = tmi->sort_priority;
910
911     if (filename != NULL)
912       InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
913   }
914 }
915
916 static void InitializeTitleControls(boolean show_title_initial)
917 {
918   num_title_screens = 0;
919
920   /* 1st step: initialize title screens for game start (only when starting) */
921   if (show_title_initial)
922     InitializeTitleControls_CheckTitleInfo(TRUE);
923
924   /* 2nd step: initialize title screens for current level set */
925   InitializeTitleControls_CheckTitleInfo(FALSE);
926
927   /* sort title screens according to sort_priority and title number */
928   qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
929         compareTitleControlInfo);
930
931   /* mark first title screen */
932   title_controls[0].first = TRUE;
933 }
934
935 static boolean visibleMenuPos(struct MenuPosInfo *pos)
936 {
937   return (pos != NULL && pos->x != -1 && pos->y != -1);
938 }
939
940 static boolean visibleTextPos(struct TextPosInfo *pos)
941 {
942   return (pos != NULL && pos->x != -1 && pos->y != -1);
943 }
944
945 static void InitializeMainControls()
946 {
947   boolean local_team_mode = (!options.network && setup.team_mode);
948   int i;
949
950   /* set main control text values to dynamically determined values */
951   sprintf(main_text_name,         "%s",   local_team_mode ? "Team:" : "Name:");
952
953   strcpy(main_text_first_level,  int2str(leveldir_current->first_level,
954                                          menu.main.text.first_level.size));
955   strcpy(main_text_last_level,   int2str(leveldir_current->last_level,
956                                          menu.main.text.last_level.size));
957   strcpy(main_text_level_number, int2str(level_nr,
958                                          menu.main.text.level_number.size));
959
960   main_text_level_year          = leveldir_current->year;
961   main_text_level_imported_from = leveldir_current->imported_from;
962   main_text_level_imported_by   = leveldir_current->imported_by;
963   main_text_level_tested_by     = leveldir_current->tested_by;
964
965   /* set main control screen positions to dynamically determined values */
966   for (i = 0; main_controls[i].nr != -1; i++)
967   {
968     struct MainControlInfo *mci = &main_controls[i];
969     int nr                         = mci->nr;
970     struct MenuPosInfo *pos_button = mci->pos_button;
971     struct TextPosInfo *pos_text   = mci->pos_text;
972     struct TextPosInfo *pos_input  = mci->pos_input;
973     char *text                     = (mci->text  ? *mci->text  : NULL);
974     char *input                    = (mci->input ? *mci->input : NULL);
975     int button_graphic             = mci->button_graphic;
976     int font_text                  = (pos_text  ? pos_text->font  : -1);
977     int font_input                 = (pos_input ? pos_input->font : -1);
978
979     int font_text_width   = (font_text  != -1 ? getFontWidth(font_text)   : 0);
980     int font_text_height  = (font_text  != -1 ? getFontHeight(font_text)  : 0);
981     int font_input_width  = (font_input != -1 ? getFontWidth(font_input)  : 0);
982     int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
983     int text_chars  = (text  != NULL ? strlen(text)  : 0);
984     int input_chars = (input != NULL ? strlen(input) : 0);
985
986     int button_width =
987       (button_graphic != -1 ? graphic_info[button_graphic].width  : 0);
988     int button_height =
989       (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
990     int text_width   = font_text_width * text_chars;
991     int text_height  = font_text_height;
992     int input_width  = font_input_width * input_chars;
993     int input_height = font_input_height;
994
995     if (nr == MAIN_CONTROL_NAME)
996     {
997       menu.main.input.name.width  = input_width;
998       menu.main.input.name.height = input_height;
999     }
1000
1001     if (pos_button != NULL)             /* (x/y may be -1/-1 here) */
1002     {
1003       pos_button->width  = button_width;
1004       pos_button->height = button_height;
1005     }
1006
1007     if (pos_text != NULL)               /* (x/y may be -1/-1 here) */
1008     {
1009       /* calculate size for non-clickable text -- needed for text alignment */
1010       boolean calculate_text_size = (pos_button == NULL && text != NULL);
1011
1012       if (pos_text->width == -1 || calculate_text_size)
1013         pos_text->width = text_width;
1014       if (pos_text->height == -1 || calculate_text_size)
1015         pos_text->height = text_height;
1016
1017       if (visibleMenuPos(pos_button))
1018       {
1019         if (pos_text->x == -1)
1020           pos_text->x = pos_button->x + pos_button->width;
1021         if (pos_text->y == -1)
1022           pos_text->y =
1023             pos_button->y + (pos_button->height - pos_text->height) / 2;
1024       }
1025     }
1026
1027     if (pos_input != NULL)              /* (x/y may be -1/-1 here) */
1028     {
1029       if (visibleTextPos(pos_text))
1030       {
1031         if (pos_input->x == -1)
1032           pos_input->x = pos_text->x + pos_text->width;
1033         if (pos_input->y == -1)
1034           pos_input->y = pos_text->y;
1035       }
1036
1037       if (pos_input->width == -1)
1038         pos_input->width = input_width;
1039       if (pos_input->height == -1)
1040         pos_input->height = input_height;
1041     }
1042   }
1043 }
1044
1045 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1046                                        int graphic, boolean pressed)
1047 {
1048   struct GraphicInfo *g = &graphic_info[graphic];
1049   Bitmap *src_bitmap;
1050   int src_x, src_y;
1051   int xoffset = (pressed ? g->pressed_xoffset : 0);
1052   int yoffset = (pressed ? g->pressed_yoffset : 0);
1053
1054   getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1055
1056   BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1057                    g->width, g->height, dst_x, dst_y);
1058 }
1059
1060 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1061                                        boolean active_input,
1062                                        boolean pressed_button)
1063 {
1064   int i;
1065
1066   for (i = 0; main_controls[i].nr != -1; i++)
1067   {
1068     struct MainControlInfo *mci = &main_controls[i];
1069
1070     if (mci->nr == nr || nr == -1)
1071     {
1072       struct MenuPosInfo *pos_button = mci->pos_button;
1073       struct TextPosInfo *pos_text   = mci->pos_text;
1074       struct TextPosInfo *pos_input  = mci->pos_input;
1075       char *text                     = (mci->text  ? *mci->text  : NULL);
1076       char *input                    = (mci->input ? *mci->input : NULL);
1077       int button_graphic             = mci->button_graphic;
1078       int font_text                  = (pos_text  ? pos_text->font  : -1);
1079       int font_input                 = (pos_input ? pos_input->font : -1);
1080
1081       if (active_text)
1082       {
1083         button_graphic = BUTTON_ACTIVE(button_graphic);
1084         font_text = FONT_ACTIVE(font_text);
1085       }
1086
1087       if (active_input)
1088       {
1089         font_input = FONT_ACTIVE(font_input);
1090       }
1091
1092       if (visibleMenuPos(pos_button))
1093       {
1094         struct MenuPosInfo *pos = pos_button;
1095         int x = mSX + pos->x;
1096         int y = mSY + pos->y;
1097
1098         DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1099         DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1100       }
1101
1102       if (visibleTextPos(pos_text) && text != NULL)
1103       {
1104         struct TextPosInfo *pos = pos_text;
1105         int x = mSX + ALIGNED_TEXT_XPOS(pos);
1106         int y = mSY + ALIGNED_TEXT_YPOS(pos);
1107
1108 #if 1
1109         /* (check why/if this is needed) */
1110         DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1111 #endif
1112         DrawText(x, y, text, font_text);
1113       }
1114
1115       if (visibleTextPos(pos_input) && input != NULL)
1116       {
1117         struct TextPosInfo *pos = pos_input;
1118         int x = mSX + ALIGNED_TEXT_XPOS(pos);
1119         int y = mSY + ALIGNED_TEXT_YPOS(pos);
1120
1121 #if 1
1122         /* (check why/if this is needed) */
1123         DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1124 #endif
1125         DrawText(x, y, input, font_input);
1126       }
1127     }
1128   }
1129 }
1130
1131 static void DrawCursorAndText_Main(int nr, boolean active_text,
1132                                    boolean pressed_button)
1133 {
1134   DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1135 }
1136
1137 #if 0
1138 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1139                                          boolean pressed_button)
1140 {
1141   DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1142 }
1143 #endif
1144
1145 static struct MainControlInfo *getMainControlInfo(int nr)
1146 {
1147   int i;
1148
1149   for (i = 0; main_controls[i].nr != -1; i++)
1150     if (main_controls[i].nr == nr)
1151       return &main_controls[i];
1152
1153   return NULL;
1154 }
1155
1156 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1157 {
1158   if (rect == NULL)
1159     return FALSE;
1160
1161   int rect_x = ALIGNED_TEXT_XPOS(rect);
1162   int rect_y = ALIGNED_TEXT_YPOS(rect);
1163
1164   return (x >= rect_x && x < rect_x + rect->width &&
1165           y >= rect_y && y < rect_y + rect->height);
1166 }
1167
1168 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1169 {
1170   if (rect == NULL)
1171     return FALSE;
1172
1173   int rect_x = ALIGNED_TEXT_XPOS(rect);
1174   int rect_y = ALIGNED_TEXT_YPOS(rect);
1175
1176 #if 0
1177   printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1178          x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1179          (x >= rect_x && x < rect_x + rect->width &&
1180           y >= rect_y && y < rect_y + rect->height));
1181 #endif
1182
1183   return (x >= rect_x && x < rect_x + rect->width &&
1184           y >= rect_y && y < rect_y + rect->height);
1185 }
1186
1187 static void AdjustScrollbar(int id, int items_max, int items_visible,
1188                             int item_position)
1189 {
1190   struct GadgetInfo *gi = screen_gadget[id];
1191
1192   if (item_position > items_max - items_visible)
1193     item_position = items_max - items_visible;
1194
1195   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1196                GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1197                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1198 }
1199
1200 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1201 {
1202   AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1203                   first_entry);
1204 }
1205
1206 static void clearMenuListArea()
1207 {
1208   int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1209
1210   /* correct scrollbar position if placed outside menu (playfield) area */
1211   if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1212     scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1213
1214   /* clear menu list area, but not title or scrollbar */
1215   DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1216                  scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1217 }
1218
1219 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1220 {
1221   static int cursor_array[MAX_LEV_FIELDY];
1222   int x = mSX + TILEX * xpos;
1223   int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1224
1225   if (xpos == 0)
1226   {
1227     if (graphic != -1)
1228       cursor_array[ypos] = graphic;
1229     else
1230       graphic = cursor_array[ypos];
1231   }
1232
1233   if (active)
1234     graphic = BUTTON_ACTIVE(graphic);
1235
1236   DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1237   DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1238 }
1239
1240 static void initCursor(int ypos, int graphic)
1241 {
1242   drawCursorExt(0, ypos, FALSE, graphic);
1243 }
1244
1245 static void drawCursor(int ypos, boolean active)
1246 {
1247   drawCursorExt(0, ypos, active, -1);
1248 }
1249
1250 static void drawCursorXY(int xpos, int ypos, int graphic)
1251 {
1252   drawCursorExt(xpos, ypos, FALSE, graphic);
1253 }
1254
1255 static void drawChooseTreeCursor(int ypos, boolean active)
1256 {
1257   drawCursorExt(0, ypos, active, -1);
1258 }
1259
1260 void DrawHeadline()
1261 {
1262   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
1263   DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
1264                     setup.internal.program_copyright);
1265 }
1266
1267 void DrawTitleScreenImage(int nr, boolean initial)
1268 {
1269   int graphic = getTitleScreenGraphic(nr, initial);
1270   Bitmap *bitmap = graphic_info[graphic].bitmap;
1271   int width  = graphic_info[graphic].width;
1272   int height = graphic_info[graphic].height;
1273   int src_x = graphic_info[graphic].src_x;
1274   int src_y = graphic_info[graphic].src_y;
1275   int dst_x, dst_y;
1276
1277   if (bitmap == NULL)
1278     return;
1279
1280   if (width > WIN_XSIZE)
1281   {
1282     /* image width too large for window => center image horizontally */
1283     src_x = (width - WIN_XSIZE) / 2;
1284     width = WIN_XSIZE;
1285   }
1286
1287   if (height > WIN_YSIZE)
1288   {
1289     /* image height too large for window => center image vertically */
1290     src_y = (height - WIN_YSIZE) / 2;
1291     height = WIN_YSIZE;
1292   }
1293
1294   /* always display title screens centered */
1295   dst_x = (WIN_XSIZE - width) / 2;
1296   dst_y = (WIN_YSIZE - height) / 2;
1297
1298   SetDrawBackgroundMask(REDRAW_ALL);
1299   SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1300
1301   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1302
1303   if (DrawingOnBackground(dst_x, dst_y))
1304     BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1305   else
1306     BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1307
1308   redraw_mask = REDRAW_ALL;
1309 }
1310
1311 void DrawTitleScreenMessage(int nr, boolean initial)
1312 {
1313   char *filename = getLevelSetTitleMessageFilename(nr, initial);
1314   struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1315
1316   if (filename == NULL)
1317     return;
1318
1319   /* force TITLE font on title message screen */
1320   SetFontStatus(getTitleMessageGameMode(initial));
1321
1322   /* if chars *and* width set to "-1", automatically determine width */
1323   if (tmi->chars == -1 && tmi->width == -1)
1324     tmi->width = viewport.window[game_status].width;
1325
1326   /* if lines *and* height set to "-1", automatically determine height */
1327   if (tmi->lines == -1 && tmi->height == -1)
1328     tmi->height = viewport.window[game_status].height;
1329
1330   /* if chars set to "-1", automatically determine by text and font width */
1331   if (tmi->chars == -1)
1332     tmi->chars = tmi->width / getFontWidth(tmi->font);
1333   else
1334     tmi->width = tmi->chars * getFontWidth(tmi->font);
1335
1336   /* if lines set to "-1", automatically determine by text and font height */
1337   if (tmi->lines == -1)
1338     tmi->lines = tmi->height / getFontHeight(tmi->font);
1339   else
1340     tmi->height = tmi->lines * getFontHeight(tmi->font);
1341
1342   /* if x set to "-1", automatically determine by width and alignment */
1343   if (tmi->x == -1)
1344     tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1345
1346   /* if y set to "-1", automatically determine by height and alignment */
1347   if (tmi->y == -1)
1348     tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1349
1350   SetDrawBackgroundMask(REDRAW_ALL);
1351   SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1352
1353   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1354
1355   DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1356                filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1357                tmi->autowrap, tmi->centered, tmi->parse_comments);
1358
1359   ResetFontStatus();
1360 }
1361
1362 void DrawTitleScreen()
1363 {
1364   KeyboardAutoRepeatOff();
1365
1366   HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1367 }
1368
1369 boolean CheckTitleScreen(boolean levelset_has_changed)
1370 {
1371   static boolean show_title_initial = TRUE;
1372   boolean show_titlescreen = FALSE;
1373
1374   /* needed to be able to skip title screen, if no image or message defined */
1375   InitializeTitleControls(show_title_initial);
1376
1377   if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1378     show_titlescreen = TRUE;
1379
1380   /* show initial title images and messages only once at program start */
1381   show_title_initial = FALSE;
1382
1383   return (show_titlescreen && num_title_screens > 0);
1384 }
1385
1386 void DrawMainMenu()
1387 {
1388   static LevelDirTree *leveldir_last_valid = NULL;
1389   boolean levelset_has_changed = FALSE;
1390   int fade_mask = REDRAW_FIELD;
1391
1392   LimitScreenUpdates(FALSE);
1393
1394   FadeSetLeaveScreen();
1395
1396   /* do not fade out here -- function may continue and fade on editor screen */
1397
1398   UnmapAllGadgets();
1399   FadeSoundsAndMusic();
1400
1401   ExpireSoundLoops(FALSE);
1402
1403   KeyboardAutoRepeatOn();
1404   ActivateJoystick();
1405
1406   audio.sound_deactivated = FALSE;
1407
1408   GetPlayerConfig();
1409
1410   /* needed if last screen was the playing screen, invoked from level editor */
1411   if (level_editor_test_game)
1412   {
1413     CloseDoor(DOOR_CLOSE_ALL);
1414
1415     SetGameStatus(GAME_MODE_EDITOR);
1416
1417     DrawLevelEd();
1418
1419     return;
1420   }
1421
1422   /* needed if last screen was the setup screen and fullscreen state changed */
1423   // (moved to "execSetupGraphics()" to change fullscreen state directly)
1424   // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1425
1426   /* leveldir_current may be invalid (level group, parent link) */
1427   if (!validLevelSeries(leveldir_current))
1428     leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1429
1430   if (leveldir_current != leveldir_last_valid)
1431     levelset_has_changed = TRUE;
1432
1433   /* store valid level series information */
1434   leveldir_last_valid = leveldir_current;
1435
1436   init_last = init;                     /* switch to new busy animation */
1437
1438   /* needed if last screen (level choice) changed graphics, sounds or music */
1439   ReloadCustomArtwork(0);
1440
1441   if (CheckTitleScreen(levelset_has_changed))
1442   {
1443     game_status_last_screen = GAME_MODE_MAIN;
1444
1445     SetGameStatus(GAME_MODE_TITLE);
1446
1447     DrawTitleScreen();
1448
1449     return;
1450   }
1451
1452   /* needed if different viewport properties defined for menues */
1453   ChangeViewportPropertiesIfNeeded();
1454
1455   if (redraw_mask & REDRAW_ALL)
1456     fade_mask = REDRAW_ALL;
1457
1458   if (CheckIfGlobalBorderHasChanged())
1459     fade_mask = REDRAW_ALL;
1460
1461   FadeOut(fade_mask);
1462
1463   SetDrawtoField(DRAW_TO_BACKBUFFER);
1464
1465   /* level_nr may have been set to value over handicap with level editor */
1466   if (setup.handicap && level_nr > leveldir_current->handicap_level)
1467     level_nr = leveldir_current->handicap_level;
1468
1469   LoadLevel(level_nr);
1470   LoadScore(level_nr);
1471
1472   // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1473   SetDrawDeactivationMask(REDRAW_NONE);
1474   SetDrawBackgroundMask(REDRAW_FIELD);
1475
1476   SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1477
1478 #if 0
1479   if (fade_mask == REDRAW_ALL)
1480     RedrawGlobalBorder();
1481 #endif
1482
1483   ClearField();
1484
1485   InitializeMainControls();
1486
1487   DrawCursorAndText_Main(-1, FALSE, FALSE);
1488   DrawPreviewLevelInitial();
1489
1490   HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1491
1492   TapeStop();
1493   if (TAPE_IS_EMPTY(tape))
1494     LoadTape(level_nr);
1495   DrawCompleteVideoDisplay();
1496
1497   PlayMenuSound();
1498   PlayMenuMusic();
1499
1500   /* create gadgets for main menu screen */
1501   FreeScreenGadgets();
1502   CreateScreenGadgets();
1503
1504   /* map gadgets for main menu screen */
1505   MapTapeButtons();
1506   MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1507
1508   /* copy actual game door content to door double buffer for OpenDoor() */
1509   BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1510   BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1511
1512   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1513
1514   DrawMaskedBorder(fade_mask);
1515
1516   FadeIn(fade_mask);
1517   FadeSetEnterMenu();
1518
1519   /* update screen area with special editor door */
1520   redraw_mask |= REDRAW_ALL;
1521   BackToFront();
1522
1523   SetMouseCursor(CURSOR_DEFAULT);
1524
1525   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1526 }
1527
1528 static void gotoTopLevelDir()
1529 {
1530   /* move upwards until inside (but not above) top level directory */
1531   while (leveldir_current->node_parent &&
1532          !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1533   {
1534     /* write a "path" into level tree for easy navigation to last level */
1535     if (leveldir_current->node_parent->node_group->cl_first == -1)
1536     {
1537       int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1538       int leveldir_pos = posTreeInfo(leveldir_current);
1539       int num_page_entries;
1540       int cl_first, cl_cursor;
1541
1542       if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1543         num_page_entries = num_leveldirs;
1544       else
1545         num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1546
1547       cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1548       cl_cursor = leveldir_pos - cl_first;
1549
1550       leveldir_current->node_parent->node_group->cl_first = cl_first;
1551       leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1552     }
1553
1554     leveldir_current = leveldir_current->node_parent;
1555   }
1556 }
1557
1558 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1559 {
1560   static unsigned int title_delay = 0;
1561   static int title_screen_nr = 0;
1562   static int last_sound = -1, last_music = -1;
1563   boolean return_to_main_menu = FALSE;
1564   struct TitleControlInfo *tci;
1565   int sound, music;
1566
1567   if (button == MB_MENU_INITIALIZE)
1568   {
1569     title_delay = 0;
1570     title_screen_nr = 0;
1571     tci = &title_controls[title_screen_nr];
1572
1573     SetAnimStatus(getTitleAnimMode(tci));
1574
1575     last_sound = SND_UNDEFINED;
1576     last_music = MUS_UNDEFINED;
1577
1578     if (num_title_screens != 0)
1579     {
1580       FadeSetEnterScreen();
1581
1582       /* use individual title fading instead of global "enter screen" fading */
1583       fading = getTitleFading(tci);
1584     }
1585
1586     if (game_status_last_screen == GAME_MODE_INFO)
1587     {
1588       if (num_title_screens == 0)
1589       {
1590         /* switch game mode from title screen mode back to info screen mode */
1591         SetGameStatus(GAME_MODE_INFO);
1592
1593         DrawInfoScreen_NotAvailable("Title screen information:",
1594                                     "No title screen for this level set.");
1595         return;
1596       }
1597
1598       FadeSoundsAndMusic();
1599     }
1600
1601     FadeOut(REDRAW_ALL);
1602
1603     /* only required to update logic for redrawing global border */
1604     ClearField();
1605
1606     /* title screens may have different window size */
1607     ChangeViewportPropertiesIfNeeded();
1608
1609     if (tci->is_image)
1610       DrawTitleScreenImage(tci->local_nr, tci->initial);
1611     else
1612       DrawTitleScreenMessage(tci->local_nr, tci->initial);
1613
1614     sound = getTitleSound(tci);
1615     music = getTitleMusic(tci);
1616
1617     if (sound != last_sound)
1618       PlayMenuSoundExt(sound);
1619     if (music != last_music)
1620       PlayMenuMusicExt(music);
1621
1622     last_sound = sound;
1623     last_music = music;
1624
1625     SetMouseCursor(CURSOR_NONE);
1626
1627     FadeIn(REDRAW_ALL);
1628
1629     DelayReached(&title_delay, 0);      /* reset delay counter */
1630
1631     return;
1632   }
1633
1634   if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1635     button = MB_MENU_CHOICE;
1636
1637   if (button == MB_MENU_LEAVE)
1638   {
1639     return_to_main_menu = TRUE;
1640   }
1641   else if (button == MB_MENU_CHOICE)
1642   {
1643     if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1644     {
1645       SetGameStatus(GAME_MODE_INFO);
1646
1647       info_mode = INFO_MODE_MAIN;
1648
1649       DrawInfoScreen();
1650
1651       return;
1652     }
1653
1654     title_screen_nr++;
1655
1656     if (title_screen_nr < num_title_screens)
1657     {
1658       tci = &title_controls[title_screen_nr];
1659
1660       SetAnimStatus(getTitleAnimMode(tci));
1661
1662       sound = getTitleSound(tci);
1663       music = getTitleMusic(tci);
1664
1665       if (last_sound != SND_UNDEFINED && sound != last_sound)
1666         FadeSound(last_sound);
1667       if (last_music != MUS_UNDEFINED && music != last_music)
1668         FadeMusic();
1669
1670       fading = getTitleFading(tci);
1671
1672       FadeOut(REDRAW_ALL);
1673
1674       if (tci->is_image)
1675         DrawTitleScreenImage(tci->local_nr, tci->initial);
1676       else
1677         DrawTitleScreenMessage(tci->local_nr, tci->initial);
1678
1679       sound = getTitleSound(tci);
1680       music = getTitleMusic(tci);
1681
1682       if (sound != last_sound)
1683         PlayMenuSoundExt(sound);
1684       if (music != last_music)
1685         PlayMenuMusicExt(music);
1686
1687       last_sound = sound;
1688       last_music = music;
1689
1690       FadeIn(REDRAW_ALL);
1691
1692       DelayReached(&title_delay, 0);    /* reset delay counter */
1693     }
1694     else
1695     {
1696       FadeSoundsAndMusic();
1697
1698       return_to_main_menu = TRUE;
1699     }
1700   }
1701
1702   if (return_to_main_menu)
1703   {
1704     SetMouseCursor(CURSOR_DEFAULT);
1705
1706     /* force full menu screen redraw after displaying title screens */
1707     redraw_mask = REDRAW_ALL;
1708
1709     if (game_status_last_screen == GAME_MODE_INFO)
1710     {
1711       SetGameStatus(GAME_MODE_INFO);
1712
1713       info_mode = INFO_MODE_MAIN;
1714
1715       DrawInfoScreen();
1716     }
1717     else        /* default: return to main menu */
1718     {
1719       SetGameStatus(GAME_MODE_MAIN);
1720
1721       DrawMainMenu();
1722     }
1723   }
1724 }
1725
1726 void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
1727 {
1728   int old_level_nr = level_nr;
1729   int new_level_nr;
1730
1731   if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1732     new_level_nr = selected_level_nr;
1733   else
1734     new_level_nr = old_level_nr + step * direction;
1735
1736   if (new_level_nr < leveldir_current->first_level)
1737     new_level_nr = leveldir_current->first_level;
1738   if (new_level_nr > leveldir_current->last_level)
1739     new_level_nr = leveldir_current->last_level;
1740
1741   if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1742   {
1743     /* skipping levels is only allowed when trying to skip single level */
1744     if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1745         Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1746     {
1747       leveldir_current->handicap_level++;
1748       SaveLevelSetup_SeriesInfo();
1749     }
1750
1751     new_level_nr = leveldir_current->handicap_level;
1752   }
1753
1754   if (new_level_nr != old_level_nr)
1755   {
1756     struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1757
1758     PlaySound(SND_MENU_ITEM_SELECTING);
1759
1760     level_nr = new_level_nr;
1761
1762     DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1763              int2str(level_nr, menu.main.text.level_number.size),
1764              mci->pos_text->font);
1765
1766     LoadLevel(level_nr);
1767     DrawPreviewLevelInitial();
1768
1769     TapeErase();
1770     LoadTape(level_nr);
1771     DrawCompleteVideoDisplay();
1772
1773     /* needed because DrawPreviewLevelInitial() takes some time */
1774     BackToFront();
1775     /* SyncDisplay(); */
1776   }
1777 }
1778
1779 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1780 {
1781   static int choice = MAIN_CONTROL_GAME;
1782   static boolean button_pressed_last = FALSE;
1783   boolean button_pressed = FALSE;
1784   int pos = choice;
1785   int i;
1786
1787   if (button == MB_MENU_INITIALIZE)
1788   {
1789     DrawCursorAndText_Main(choice, TRUE, FALSE);
1790
1791     return;
1792   }
1793
1794   if (mx || my)         /* mouse input */
1795   {
1796     pos = -1;
1797
1798     for (i = 0; main_controls[i].nr != -1; i++)
1799     {
1800       if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1801           insideTextPosRect(main_controls[i].pos_text,   mx - mSX, my - mSY) ||
1802           insideTextPosRect(main_controls[i].pos_input,  mx - mSX, my - mSY))
1803       {
1804         pos = main_controls[i].nr;
1805
1806         break;
1807       }
1808     }
1809
1810     // handle pressed/unpressed state for active/inactive menu buttons
1811     // (if pos != -1, "i" contains index position corresponding to "pos")
1812     if (button &&
1813         pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1814         insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1815       button_pressed = TRUE;
1816
1817     if (button_pressed != button_pressed_last)
1818     {
1819       DrawCursorAndText_Main(choice, TRUE, button_pressed);
1820
1821       if (button_pressed)
1822         PlaySound(SND_MENU_BUTTON_PRESSING);
1823       else
1824         PlaySound(SND_MENU_BUTTON_RELEASING);
1825     }
1826   }
1827   else if (dx || dy)    /* keyboard input */
1828   {
1829     if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1830                    choice == MAIN_CONTROL_SETUP))
1831       button = MB_MENU_CHOICE;
1832     else if (dy)
1833       pos = choice + dy;
1834   }
1835
1836   if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1837   {
1838     HandleMainMenu_SelectLevel(1, (dx < 0 ? -1 : +1), NO_DIRECT_LEVEL_SELECT);
1839   }
1840   else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1841   {
1842     HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1843   }
1844   else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1845   {
1846     HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
1847   }
1848   else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1849   {
1850     CloseDoor(DOOR_CLOSE_2);
1851
1852     SetGameStatus(GAME_MODE_LEVELNR);
1853
1854     ChangeViewportPropertiesIfNeeded();
1855
1856     DrawChooseLevelNr();
1857   }
1858   else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1859   {
1860     if (button)
1861     {
1862       if (pos != choice)
1863       {
1864         PlaySound(SND_MENU_ITEM_ACTIVATING);
1865
1866         DrawCursorAndText_Main(choice, FALSE, FALSE);
1867         DrawCursorAndText_Main(pos, TRUE, button_pressed);
1868
1869         choice = pos;
1870       }
1871     }
1872     else
1873     {
1874       PlaySound(SND_MENU_ITEM_SELECTING);
1875
1876       if (pos == MAIN_CONTROL_NAME)
1877       {
1878         SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
1879
1880         HandleTypeName(strlen(setup.player_name), 0);
1881       }
1882       else if (pos == MAIN_CONTROL_LEVELS)
1883       {
1884         if (leveldir_first)
1885         {
1886           CloseDoor(DOOR_CLOSE_2);
1887
1888           SetGameStatus(GAME_MODE_LEVELS);
1889
1890           SaveLevelSetup_LastSeries();
1891           SaveLevelSetup_SeriesInfo();
1892
1893           if (setup.internal.choose_from_top_leveldir)
1894             gotoTopLevelDir();
1895
1896           ChangeViewportPropertiesIfNeeded();
1897
1898           DrawChooseLevelSet();
1899         }
1900       }
1901       else if (pos == MAIN_CONTROL_SCORES)
1902       {
1903         CloseDoor(DOOR_CLOSE_2);
1904
1905         SetGameStatus(GAME_MODE_SCORES);
1906
1907         DrawHallOfFame(-1);
1908       }
1909       else if (pos == MAIN_CONTROL_EDITOR)
1910       {
1911         if (leveldir_current->readonly &&
1912             !strEqual(setup.player_name, "Artsoft"))
1913           Request("This level is read only!", REQ_CONFIRM);
1914
1915         CloseDoor(DOOR_CLOSE_2);
1916
1917         SetGameStatus(GAME_MODE_EDITOR);
1918
1919         FadeSetEnterScreen();
1920
1921         DrawLevelEd();
1922       }
1923       else if (pos == MAIN_CONTROL_INFO)
1924       {
1925         CloseDoor(DOOR_CLOSE_2);
1926
1927         SetGameStatus(GAME_MODE_INFO);
1928
1929         info_mode = INFO_MODE_MAIN;
1930
1931         ChangeViewportPropertiesIfNeeded();
1932
1933         DrawInfoScreen();
1934       }
1935       else if (pos == MAIN_CONTROL_GAME)
1936       {
1937         StartGameActions(options.network, setup.autorecord, level.random_seed);
1938       }
1939       else if (pos == MAIN_CONTROL_SETUP)
1940       {
1941         CloseDoor(DOOR_CLOSE_2);
1942
1943         SetGameStatus(GAME_MODE_SETUP);
1944
1945         setup_mode = SETUP_MODE_MAIN;
1946
1947         ChangeViewportPropertiesIfNeeded();
1948
1949         DrawSetupScreen();
1950       }
1951       else if (pos == MAIN_CONTROL_QUIT)
1952       {
1953         SaveLevelSetup_LastSeries();
1954         SaveLevelSetup_SeriesInfo();
1955
1956         if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
1957           SetGameStatus(GAME_MODE_QUIT);
1958       }
1959     }
1960   }
1961
1962   button_pressed_last = button_pressed;
1963 }
1964
1965
1966 /* ========================================================================= */
1967 /* info screen functions                                                     */
1968 /* ========================================================================= */
1969
1970 static struct TokenInfo *info_info;
1971 static int num_info_info;       /* number of info entries shown on screen */
1972 static int max_info_info;       /* total number of info entries in list */
1973
1974 static void execInfoTitleScreen()
1975 {
1976   info_mode = INFO_MODE_TITLE;
1977
1978   DrawInfoScreen();
1979 }
1980
1981 static void execInfoElements()
1982 {
1983   info_mode = INFO_MODE_ELEMENTS;
1984
1985   DrawInfoScreen();
1986 }
1987
1988 static void execInfoMusic()
1989 {
1990   info_mode = INFO_MODE_MUSIC;
1991
1992   DrawInfoScreen();
1993 }
1994
1995 static void execInfoCredits()
1996 {
1997   info_mode = INFO_MODE_CREDITS;
1998
1999   DrawInfoScreen();
2000 }
2001
2002 static void execInfoProgram()
2003 {
2004   info_mode = INFO_MODE_PROGRAM;
2005
2006   DrawInfoScreen();
2007 }
2008
2009 static void execInfoVersion()
2010 {
2011   info_mode = INFO_MODE_VERSION;
2012
2013   DrawInfoScreen();
2014 }
2015
2016 static void execInfoLevelSet()
2017 {
2018   info_mode = INFO_MODE_LEVELSET;
2019
2020   DrawInfoScreen();
2021 }
2022
2023 static void execExitInfo()
2024 {
2025   SetGameStatus(GAME_MODE_MAIN);
2026
2027   DrawMainMenu();
2028 }
2029
2030 static struct TokenInfo info_info_main[] =
2031 {
2032   { TYPE_ENTER_SCREEN,  execInfoTitleScreen,    "Title Screen"          },
2033   { TYPE_ENTER_SCREEN,  execInfoElements,       "Elements Info"         },
2034   { TYPE_ENTER_SCREEN,  execInfoMusic,          "Music Info"            },
2035   { TYPE_ENTER_SCREEN,  execInfoCredits,        "Credits"               },
2036   { TYPE_ENTER_SCREEN,  execInfoProgram,        "Program Info"          },
2037   { TYPE_ENTER_SCREEN,  execInfoVersion,        "Version Info"          },
2038   { TYPE_ENTER_SCREEN,  execInfoLevelSet,       "Level Set Info"        },
2039   { TYPE_EMPTY,         NULL,                   ""                      },
2040   { TYPE_LEAVE_MENU,    execExitInfo,           "Exit"                  },
2041
2042   { 0,                  NULL,                   NULL                    }
2043 };
2044
2045 static int getMenuTextFont(int type)
2046 {
2047   if (type & (TYPE_SWITCH       |
2048               TYPE_YES_NO       |
2049               TYPE_YES_NO_AUTO  |
2050               TYPE_STRING       |
2051               TYPE_ECS_AGA      |
2052               TYPE_KEYTEXT      |
2053               TYPE_ENTER_LIST))
2054     return FONT_MENU_2;
2055   else
2056     return FONT_MENU_1;
2057 }
2058
2059 static struct TokenInfo *setup_info;
2060 static struct TokenInfo setup_info_input[];
2061
2062 static struct TokenInfo *menu_info;
2063
2064 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2065                                        int screen_pos, int menu_info_pos_raw,
2066                                        boolean active)
2067 {
2068   int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2069   struct TokenInfo *ti = &token_info[pos];
2070   int xpos = MENU_SCREEN_START_XPOS;
2071   int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2072   int font_nr = getMenuTextFont(ti->type);
2073
2074   if (token_info == setup_info_input)
2075     font_nr = FONT_MENU_1;
2076
2077   if (active)
2078     font_nr = FONT_ACTIVE(font_nr);
2079
2080   DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2081
2082   if (ti->type & ~TYPE_SKIP_ENTRY)
2083     drawCursor(screen_pos, active);
2084 }
2085
2086 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2087                                    boolean active)
2088 {
2089   DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2090 }
2091
2092 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2093                                     boolean active)
2094 {
2095   DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2096 }
2097
2098 static char *window_size_text;
2099 static char *scaling_type_text;
2100
2101 static void drawSetupValue(int, int);
2102
2103 static void drawMenuInfoList(int first_entry, int num_page_entries,
2104                              int max_page_entries)
2105 {
2106   int i;
2107
2108   if (first_entry + num_page_entries > max_page_entries)
2109     first_entry = 0;
2110
2111   clearMenuListArea();
2112
2113   for (i = 0; i < num_page_entries; i++)
2114   {
2115     int menu_info_pos = first_entry + i;
2116     struct TokenInfo *si = &menu_info[menu_info_pos];
2117     void *value_ptr = si->value;
2118
2119     /* set some entries to "unchangeable" according to other variables */
2120     if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2121         (value_ptr == &setup.sound_loops  && !audio.loops_available) ||
2122         (value_ptr == &setup.sound_music  && !audio.music_available) ||
2123         (value_ptr == &setup.fullscreen   && !video.fullscreen_available) ||
2124         (value_ptr == &window_size_text   && !video.window_scaling_available) ||
2125         (value_ptr == &scaling_type_text  && !video.window_scaling_available))
2126       si->type |= TYPE_GHOSTED;
2127
2128     if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2129       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2130     else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2131       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2132     else if (si->type & ~TYPE_SKIP_ENTRY)
2133       initCursor(i, IMG_MENU_BUTTON);
2134
2135     DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2136
2137     if (si->type & TYPE_VALUE &&
2138         menu_info == setup_info)
2139       drawSetupValue(i, menu_info_pos);
2140   }
2141 }
2142
2143 static void DrawInfoScreen_Main()
2144 {
2145   int fade_mask = REDRAW_FIELD;
2146   int i;
2147
2148   if (redraw_mask & REDRAW_ALL)
2149     fade_mask = REDRAW_ALL;
2150
2151   if (CheckIfGlobalBorderHasChanged())
2152     fade_mask = REDRAW_ALL;
2153
2154   UnmapAllGadgets();
2155   FadeSoundsAndMusic();
2156
2157   FreeScreenGadgets();
2158   CreateScreenGadgets();
2159
2160   /* (needed after displaying title screens which disable auto repeat) */
2161   KeyboardAutoRepeatOn();
2162
2163   FadeSetLeaveScreen();
2164
2165   FadeOut(fade_mask);
2166
2167   ChangeViewportPropertiesIfNeeded();
2168
2169   ClearField();
2170
2171   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2172
2173   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2174
2175   info_info = info_info_main;
2176
2177   // determine maximal number of info entries that can be displayed on screen
2178   num_info_info = 0;
2179   for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2180     num_info_info++;
2181
2182   // determine maximal number of info entries available for menu of info screen
2183   max_info_info = 0;
2184   for (i = 0; info_info[i].type != 0; i++)
2185     max_info_info++;
2186
2187   HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2188
2189   MapScreenGadgets(max_info_info);
2190
2191   PlayMenuSound();
2192   PlayMenuMusic();
2193
2194   DrawMaskedBorder(fade_mask);
2195
2196   FadeIn(fade_mask);
2197 }
2198
2199 static void changeSetupValue(int, int, int);
2200
2201 void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2202                       int mode, int num_page_entries, int max_page_entries)
2203 {
2204   static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2205   static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2206   static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2207   int *num_page_entries_last = num_page_entries_all_last[game_status];
2208   int *choice_store = choice_stores[game_status];
2209   int *first_entry_store = first_entry_stores[game_status];
2210   int choice = choice_store[mode];              /* starts with 0 */
2211   int first_entry = first_entry_store[mode];    /* starts with 0 */
2212   int x = 0;
2213   int y = choice - first_entry;
2214   int y_old = y;
2215   boolean position_set_by_scrollbar = (dx == 999);
2216   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2217   int i;
2218
2219   if (button == MB_MENU_INITIALIZE)
2220   {
2221     // check if number of menu page entries has changed (may happen by change
2222     // of custom artwork definition value for 'list_size' for this menu screen)
2223     // (in this case, the last menu position most probably has to be corrected)
2224     if (num_page_entries != num_page_entries_last[mode])
2225     {
2226       choice_store[mode] = first_entry_store[mode] = 0;
2227
2228       choice = first_entry = 0;
2229       y = y_old = 0;
2230
2231       num_page_entries_last[mode] = num_page_entries;
2232     }
2233
2234     /* advance to first valid menu entry */
2235     while (choice < num_page_entries &&
2236            menu_info[choice].type & TYPE_SKIP_ENTRY)
2237       choice++;
2238
2239     if (position_set_by_scrollbar)
2240       first_entry = first_entry_store[mode] = dy;
2241     else
2242       AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2243                       NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2244
2245     drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2246
2247     if (choice < first_entry)
2248     {
2249       choice = first_entry;
2250
2251       if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2252         choice++;
2253     }
2254     else if (choice > first_entry + num_page_entries - 1)
2255     {
2256       choice = first_entry + num_page_entries - 1;
2257
2258       if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2259         choice--;
2260     }
2261
2262     choice_store[mode] = choice;
2263
2264     DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2265
2266     return;
2267   }
2268   else if (button == MB_MENU_LEAVE)
2269   {
2270     PlaySound(SND_MENU_ITEM_SELECTING);
2271
2272     for (i = 0; i < max_page_entries; i++)
2273     {
2274       if (menu_info[i].type & TYPE_LEAVE_MENU)
2275       {
2276         void (*menu_callback_function)(void) = menu_info[i].value;
2277
2278         FadeSetLeaveMenu();
2279
2280         menu_callback_function();
2281
2282         break;  /* absolutely needed because function changes 'menu_info'! */
2283       }
2284     }
2285
2286     return;
2287   }
2288
2289   if (mx || my)         /* mouse input */
2290   {
2291     x = (mx - mSX) / 32;
2292     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2293   }
2294   else if (dx || dy)    /* keyboard or scrollbar/scrollbutton input */
2295   {
2296     /* move cursor instead of scrolling when already at start/end of list */
2297     if (dy == -1 * SCROLL_LINE && first_entry == 0)
2298       dy = -1;
2299     else if (dy == +1 * SCROLL_LINE &&
2300              first_entry + num_page_entries == max_page_entries)
2301       dy = 1;
2302
2303     /* handle scrolling screen one line or page */
2304     if (y + dy < 0 ||
2305         y + dy > num_page_entries - 1)
2306     {
2307       boolean redraw = FALSE;
2308
2309       if (ABS(dy) == SCROLL_PAGE)
2310         step = num_page_entries - 1;
2311
2312       if (dy < 0 && first_entry > 0)
2313       {
2314         /* scroll page/line up */
2315
2316         first_entry -= step;
2317         if (first_entry < 0)
2318           first_entry = 0;
2319
2320         redraw = TRUE;
2321       }
2322       else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2323       {
2324         /* scroll page/line down */
2325
2326         first_entry += step;
2327         if (first_entry + num_page_entries > max_page_entries)
2328           first_entry = MAX(0, max_page_entries - num_page_entries);
2329
2330         redraw = TRUE;
2331       }
2332
2333       if (redraw)
2334       {
2335         choice += first_entry - first_entry_store[mode];
2336
2337         if (choice < first_entry)
2338         {
2339           choice = first_entry;
2340
2341           if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2342             choice++;
2343         }
2344         else if (choice > first_entry + num_page_entries - 1)
2345         {
2346           choice = first_entry + num_page_entries - 1;
2347
2348           if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2349             choice--;
2350         }
2351         else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2352         {
2353           choice += SIGN(dy);
2354
2355           if (choice < first_entry ||
2356               choice > first_entry + num_page_entries - 1)
2357           first_entry += SIGN(dy);
2358         }
2359
2360         first_entry_store[mode] = first_entry;
2361         choice_store[mode] = choice;
2362
2363         drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2364
2365         DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2366
2367         AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2368                         NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2369       }
2370
2371       return;
2372     }
2373
2374     if (dx)
2375     {
2376       int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2377
2378       if (menu_info[choice].type & menu_navigation_type ||
2379           menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2380           menu_info[choice].type & TYPE_YES_NO_AUTO)
2381         button = MB_MENU_CHOICE;
2382     }
2383     else if (dy)
2384       y += dy;
2385
2386     /* jump to next non-empty menu entry (up or down) */
2387     while (first_entry + y > 0 &&
2388            first_entry + y < max_page_entries - 1 &&
2389            menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2390       y += dy;
2391
2392     if (!IN_VIS_MENU(x, y))
2393     {
2394       choice += y - y_old;
2395
2396       if (choice < first_entry)
2397         first_entry = choice;
2398       else if (choice > first_entry + num_page_entries - 1)
2399         first_entry = choice - num_page_entries + 1;
2400
2401       if (first_entry >= 0 &&
2402           first_entry + num_page_entries <= max_page_entries)
2403       {
2404         first_entry_store[mode] = first_entry;
2405
2406         if (choice < first_entry)
2407           choice = first_entry;
2408         else if (choice > first_entry + num_page_entries - 1)
2409           choice = first_entry + num_page_entries - 1;
2410
2411         choice_store[mode] = choice;
2412
2413         drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2414
2415         DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2416
2417         AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2418                         NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2419       }
2420
2421       return;
2422     }
2423   }
2424
2425   if (!anyScrollbarGadgetActive() &&
2426       IN_VIS_MENU(x, y) &&
2427       mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2428       y >= 0 && y < num_page_entries)
2429   {
2430     if (button)
2431     {
2432       if (first_entry + y != choice &&
2433           menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2434       {
2435         PlaySound(SND_MENU_ITEM_ACTIVATING);
2436
2437         DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2438         DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2439
2440         choice = choice_store[mode] = first_entry + y;
2441       }
2442     }
2443     else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2444     {
2445       PlaySound(SND_MENU_ITEM_SELECTING);
2446
2447       /* when selecting key headline, execute function for key value change */
2448       if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2449           menu_info[first_entry + y + 1].type & TYPE_KEY)
2450         y++;
2451
2452       /* when selecting string value, execute function for list selection */
2453       if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2454           menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2455         y--;
2456
2457       if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2458       {
2459         void (*menu_callback_function)(void) =
2460           menu_info[first_entry + y].value;
2461
2462         FadeSetFromType(menu_info[first_entry + y].type);
2463
2464         menu_callback_function();
2465       }
2466       else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2467                menu_info == setup_info)
2468       {
2469         changeSetupValue(y, first_entry + y, dx);
2470       }
2471     }
2472   }
2473 }
2474
2475 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2476 {
2477   menu_info = info_info;
2478
2479   HandleMenuScreen(mx, my, dx, dy, button,
2480                    info_mode, num_info_info, max_info_info);
2481 }
2482
2483 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2484 {
2485   int ystart1 = mSY - SY + 100;
2486   int ystart2 = mSY - SY + 150;
2487   int ybottom = mSY - SY + SYSIZE - 20;
2488
2489   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2490
2491   FadeOut(REDRAW_FIELD);
2492
2493   ClearField();
2494   DrawHeadline();
2495
2496   DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2497   DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2498
2499   DrawTextSCentered(ybottom, FONT_TEXT_4,
2500                     "Press any key or button for info menu");
2501
2502   FadeIn(REDRAW_FIELD);
2503 }
2504
2505 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2506 {
2507   static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2508   static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2509   int xstart = mSX + MENU_SCREEN_INFO_XSTART;
2510   int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2511   int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2512   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2513   int ystep = MENU_SCREEN_INFO_YSTEP;
2514   int element, action, direction;
2515   int graphic;
2516   int delay;
2517   int sync_frame;
2518   int i, j;
2519
2520   if (init)
2521   {
2522     for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2523       infoscreen_step[i] = infoscreen_frame[i] = 0;
2524
2525     ClearField();
2526     DrawHeadline();
2527
2528     DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2529
2530     DrawTextSCentered(ybottom, FONT_TEXT_4,
2531                       "Press any key or button for next page");
2532
2533     FrameCounter = 0;
2534   }
2535
2536   i = j = 0;
2537   while (helpanim_info[j].element != HELPANIM_LIST_END)
2538   {
2539     if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2540         i >= max_anims)
2541       break;
2542     else if (i < start)
2543     {
2544       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2545         j++;
2546
2547       j++;
2548       i++;
2549
2550       continue;
2551     }
2552
2553     j += infoscreen_step[i - start];
2554
2555     element = helpanim_info[j].element;
2556     action = helpanim_info[j].action;
2557     direction = helpanim_info[j].direction;
2558
2559     if (element < 0)
2560       element = EL_UNKNOWN;
2561
2562     if (action != -1 && direction != -1)
2563       graphic = el_act_dir2img(element, action, direction);
2564     else if (action != -1)
2565       graphic = el_act2img(element, action);
2566     else if (direction != -1)
2567       graphic = el_dir2img(element, direction);
2568     else
2569       graphic = el2img(element);
2570
2571     delay = helpanim_info[j++].delay;
2572
2573     if (delay == -1)
2574       delay = 1000000;
2575
2576     if (infoscreen_frame[i - start] == 0)
2577     {
2578       sync_frame = 0;
2579       infoscreen_frame[i - start] = delay - 1;
2580     }
2581     else
2582     {
2583       sync_frame = delay - infoscreen_frame[i - start];
2584       infoscreen_frame[i - start]--;
2585     }
2586
2587     if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2588     {
2589       if (!infoscreen_frame[i - start])
2590         infoscreen_step[i - start] = 0;
2591     }
2592     else
2593     {
2594       if (!infoscreen_frame[i - start])
2595         infoscreen_step[i - start]++;
2596       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2597         j++;
2598     }
2599
2600     j++;
2601
2602     ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2603                                TILEX, TILEY);
2604     DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2605                                  graphic, sync_frame, USE_MASKING);
2606
2607     if (init)
2608       DrawInfoScreen_HelpText(element, action, direction, i - start);
2609
2610     i++;
2611   }
2612
2613   redraw_mask |= REDRAW_FIELD;
2614
2615   FrameCounter++;
2616 }
2617
2618 static char *getHelpText(int element, int action, int direction)
2619 {
2620   char token[MAX_LINE_LEN];
2621
2622   strcpy(token, element_info[element].token_name);
2623
2624   if (action != -1)
2625     strcat(token, element_action_info[action].suffix);
2626
2627   if (direction != -1)
2628     strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2629
2630   return getHashEntry(helptext_info, token);
2631 }
2632
2633 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2634 {
2635   int font_nr = FONT_INFO_ELEMENTS;
2636   int font_width = getFontWidth(font_nr);
2637   int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2638   int sy = mSY + 65 + 2 * 32 + 1;
2639   int ystep = TILEY + 4;
2640   int pad_x = sx - SX;
2641   int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2642   int max_lines_per_text = 2;    
2643   char *text = NULL;
2644
2645   if (action != -1 && direction != -1)          /* element.action.direction */
2646     text = getHelpText(element, action, direction);
2647
2648   if (text == NULL && action != -1)             /* element.action */
2649     text = getHelpText(element, action, -1);
2650
2651   if (text == NULL && direction != -1)          /* element.direction */
2652     text = getHelpText(element, -1, direction);
2653
2654   if (text == NULL)                             /* base element */
2655     text = getHelpText(element, -1, -1);
2656
2657   if (text == NULL)                             /* not found */
2658     text = "No description available";
2659
2660   if (strlen(text) <= max_chars_per_line)       /* only one line of text */
2661     sy += getFontHeight(font_nr) / 2;
2662
2663   DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2664                  max_chars_per_line, -1, max_lines_per_text, 0, -1,
2665                  TRUE, FALSE, FALSE);
2666 }
2667
2668 void DrawInfoScreen_TitleScreen()
2669 {
2670   game_status_last_screen = GAME_MODE_INFO;
2671
2672   SetGameStatus(GAME_MODE_TITLE);
2673
2674   DrawTitleScreen();
2675 }
2676
2677 void HandleInfoScreen_TitleScreen(int button)
2678 {
2679   HandleTitleScreen(0, 0, 0, 0, button);
2680 }
2681
2682 void DrawInfoScreen_Elements()
2683 {
2684   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2685
2686   FadeOut(REDRAW_FIELD);
2687
2688   LoadHelpAnimInfo();
2689   LoadHelpTextInfo();
2690
2691   HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2692
2693   FadeIn(REDRAW_FIELD);
2694 }
2695
2696 void HandleInfoScreen_Elements(int button)
2697 {
2698   static unsigned int info_delay = 0;
2699   static int num_anims;
2700   static int num_pages;
2701   static int page;
2702   int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2703   int i;
2704
2705   if (button == MB_MENU_INITIALIZE)
2706   {
2707     boolean new_element = TRUE;
2708
2709     num_anims = 0;
2710
2711     for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2712     {
2713       if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2714         new_element = TRUE;
2715       else if (new_element)
2716       {
2717         num_anims++;
2718         new_element = FALSE;
2719       }
2720     }
2721
2722     num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2723     page = 0;
2724   }
2725
2726   if (button == MB_MENU_LEAVE)
2727   {
2728     PlaySound(SND_MENU_ITEM_SELECTING);
2729
2730     info_mode = INFO_MODE_MAIN;
2731     DrawInfoScreen();
2732
2733     return;
2734   }
2735   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2736   {
2737     if (button != MB_MENU_INITIALIZE)
2738     {
2739       PlaySound(SND_MENU_ITEM_SELECTING);
2740
2741       page++;
2742     }
2743
2744     if (page >= num_pages)
2745     {
2746       FadeSoundsAndMusic();
2747
2748       info_mode = INFO_MODE_MAIN;
2749       DrawInfoScreen();
2750
2751       return;
2752     }
2753
2754     if (page > 0)
2755       FadeSetNextScreen();
2756
2757     if (button != MB_MENU_INITIALIZE)
2758       FadeOut(REDRAW_FIELD);
2759
2760     DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2761
2762     if (button != MB_MENU_INITIALIZE)
2763       FadeIn(REDRAW_FIELD);
2764   }
2765   else
2766   {
2767     if (DelayReached(&info_delay, GameFrameDelay))
2768       if (page < num_pages)
2769         DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2770
2771     PlayMenuSoundIfLoop();
2772   }
2773 }
2774
2775 void DrawInfoScreen_Music()
2776 {
2777   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2778
2779   FadeOut(REDRAW_FIELD);
2780
2781   ClearField();
2782   DrawHeadline();
2783
2784   LoadMusicInfo();
2785
2786   HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2787
2788   FadeIn(REDRAW_FIELD);
2789 }
2790
2791 void HandleInfoScreen_Music(int button)
2792 {
2793   static struct MusicFileInfo *list = NULL;
2794   int ystart1 = mSY - SY + 100;
2795   int ystart2 = mSY - SY + 150;
2796   int ybottom = mSY - SY + SYSIZE - 20;
2797   int dy = 30;
2798
2799   if (button == MB_MENU_INITIALIZE)
2800   {
2801     list = music_file_info;
2802
2803     if (list == NULL)
2804     {
2805       FadeSoundsAndMusic();
2806
2807       ClearField();
2808       DrawHeadline();
2809
2810       DrawTextSCentered(ystart1, FONT_TEXT_1,
2811                         "No music info for this level set.");
2812
2813       DrawTextSCentered(ybottom, FONT_TEXT_4,
2814                         "Press any key or button for info menu");
2815
2816       return;
2817     }
2818   }
2819
2820   if (button == MB_MENU_LEAVE)
2821   {
2822     PlaySound(SND_MENU_ITEM_SELECTING);
2823
2824     FadeSoundsAndMusic();
2825
2826     info_mode = INFO_MODE_MAIN;
2827     DrawInfoScreen();
2828
2829     return;
2830   }
2831   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2832   {
2833     int y = 0;
2834
2835     if (button != MB_MENU_INITIALIZE)
2836     {
2837       PlaySound(SND_MENU_ITEM_SELECTING);
2838
2839       if (list != NULL)
2840         list = list->next;
2841     }
2842
2843     if (list == NULL)
2844     {
2845       FadeSoundsAndMusic();
2846
2847       info_mode = INFO_MODE_MAIN;
2848       DrawInfoScreen();
2849
2850       return;
2851     }
2852
2853     FadeSoundsAndMusic();
2854
2855     if (list != music_file_info)
2856       FadeSetNextScreen();
2857
2858     if (button != MB_MENU_INITIALIZE)
2859       FadeOut(REDRAW_FIELD);
2860
2861     ClearField();
2862     DrawHeadline();
2863
2864     if (list->is_sound)
2865     {
2866       int sound = list->music;
2867
2868       if (sound_info[sound].loop)
2869         PlaySoundLoop(sound);
2870       else
2871         PlaySound(sound);
2872
2873       DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2874     }
2875     else
2876     {
2877       PlayMusic(list->music);
2878
2879       DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2880     }
2881
2882     if (!strEqual(list->title, UNKNOWN_NAME))
2883     {
2884       if (!strEqual(list->title_header, UNKNOWN_NAME))
2885         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2886
2887       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2888     }
2889
2890     if (!strEqual(list->artist, UNKNOWN_NAME))
2891     {
2892       if (!strEqual(list->artist_header, UNKNOWN_NAME))
2893         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2894       else
2895         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2896
2897       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2898     }
2899
2900     if (!strEqual(list->album, UNKNOWN_NAME))
2901     {
2902       if (!strEqual(list->album_header, UNKNOWN_NAME))
2903         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2904       else
2905         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2906
2907       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2908     }
2909
2910     if (!strEqual(list->year, UNKNOWN_NAME))
2911     {
2912       if (!strEqual(list->year_header, UNKNOWN_NAME))
2913         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2914       else
2915         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2916
2917       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2918     }
2919
2920     DrawTextSCentered(ybottom, FONT_TEXT_4,
2921                       "Press any key or button for next page");
2922
2923     if (button != MB_MENU_INITIALIZE)
2924       FadeIn(REDRAW_FIELD);
2925   }
2926
2927   if (list != NULL && list->is_sound && sound_info[list->music].loop)
2928     PlaySoundLoop(list->music);
2929 }
2930
2931 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2932 {
2933   int ystart1 = mSY - SY + 100;
2934   int ystart2 = mSY - SY + 150;
2935   int ybottom = mSY - SY + SYSIZE - 20;
2936   int ystep = 30;
2937
2938   ClearField();
2939   DrawHeadline();
2940
2941   DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2942
2943   if (screen_nr == 0)
2944   {
2945     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2946                       "Special thanks to");
2947     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2948                       "Peter Liepa");
2949     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2950                       "for creating");
2951     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2952                       "\"Boulder Dash\"");
2953     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2954                       "in the year");
2955     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2956                       "1984");
2957     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2958                       "published by");
2959     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2960                       "First Star Software");
2961   }
2962   else if (screen_nr == 1)
2963   {
2964     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2965                       "Special thanks to");
2966     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2967                       "Klaus Heinz & Volker Wertich");
2968     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2969                       "for creating");
2970     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2971                       "\"Emerald Mine\"");
2972     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2973                       "in the year");
2974     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2975                       "1987");
2976     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2977                       "published by");
2978     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2979                       "Kingsoft");
2980   }
2981   else if (screen_nr == 2)
2982   {
2983     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2984                       "Special thanks to");
2985     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2986                       "Michael Stopp & Philip Jespersen");
2987     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2988                       "for creating");
2989     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2990                       "\"Supaplex\"");
2991     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2992                       "in the year");
2993     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2994                       "1991");
2995     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2996                       "published by");
2997     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2998                       "Digital Integration");
2999   }
3000   else if (screen_nr == 3)
3001   {
3002     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3003                       "Special thanks to");
3004     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3005                       "Hiroyuki Imabayashi");
3006     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3007                       "for creating");
3008     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3009                       "\"Sokoban\"");
3010     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3011                       "in the year");
3012     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3013                       "1982");
3014     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3015                       "published by");
3016     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3017                       "Thinking Rabbit");
3018   }
3019   else if (screen_nr == 4)
3020   {
3021     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3022                       "Special thanks to");
3023     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3024                       "Alan Bond");
3025     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3026                       "and");
3027     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3028                       "J\xfcrgen Bonhagen");
3029     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3030                       "for the continuous creation");
3031     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3032                       "of outstanding level sets");
3033   }
3034   else if (screen_nr == 5)
3035   {
3036     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3037                       "Thanks to");
3038     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3039                       "Peter Elzner");
3040     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3041                       "for ideas and inspiration by");
3042     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3043                       "Diamond Caves");
3044
3045     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3046                       "Thanks to");
3047     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
3048                       "Steffest");
3049     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3050                       "for ideas and inspiration by");
3051     DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
3052                       "DX-Boulderdash");
3053   }
3054   else if (screen_nr == 6)
3055   {
3056     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3057                       "Thanks to");
3058     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3059                       "David Tritscher");
3060 #if 1
3061     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3062                       "for the code base used for the");
3063     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
3064                       "native Emerald Mine engine");
3065 #else
3066     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3067                       "for the new Emerald Mine engine");
3068 #endif
3069   }
3070   else if (screen_nr == 7)
3071   {
3072     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3073                       "Thanks to");
3074     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3075                       "Guido Schulz");
3076     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3077                       "for the initial DOS port");
3078
3079     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3080                       "Thanks to");
3081     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3082                       "Karl H\xf6rnell");
3083     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3084                       "for some additional toons");
3085   }
3086   else if (screen_nr == 8)
3087   {
3088     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3089                       "And not to forget:");
3090     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3091                       "Many thanks to");
3092     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3093                       "All those who contributed");
3094     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3095                       "levels to this game");
3096     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
3097                       "since 1995");
3098   }
3099
3100   DrawTextSCentered(ybottom, FONT_TEXT_4,
3101                     "Press any key or button for next page");
3102 }
3103
3104 void DrawInfoScreen_Credits()
3105 {
3106   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3107
3108   FadeSoundsAndMusic();
3109
3110   FadeOut(REDRAW_FIELD);
3111
3112   HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3113
3114   FadeIn(REDRAW_FIELD);
3115 }
3116
3117 void HandleInfoScreen_Credits(int button)
3118 {
3119   static int screen_nr = 0;
3120   int num_screens = 9;
3121
3122   if (button == MB_MENU_INITIALIZE)
3123   {
3124     screen_nr = 0;
3125
3126     // DrawInfoScreen_CreditsScreen(screen_nr);
3127   }
3128
3129   if (button == MB_MENU_LEAVE)
3130   {
3131     PlaySound(SND_MENU_ITEM_SELECTING);
3132
3133     info_mode = INFO_MODE_MAIN;
3134     DrawInfoScreen();
3135
3136     return;
3137   }
3138   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3139   {
3140     if (button != MB_MENU_INITIALIZE)
3141     {
3142       PlaySound(SND_MENU_ITEM_SELECTING);
3143
3144       screen_nr++;
3145     }
3146
3147     if (screen_nr >= num_screens)
3148     {
3149       FadeSoundsAndMusic();
3150
3151       info_mode = INFO_MODE_MAIN;
3152       DrawInfoScreen();
3153
3154       return;
3155     }
3156
3157     if (screen_nr > 0)
3158       FadeSetNextScreen();
3159
3160     if (button != MB_MENU_INITIALIZE)
3161       FadeOut(REDRAW_FIELD);
3162
3163     DrawInfoScreen_CreditsScreen(screen_nr);
3164
3165     if (button != MB_MENU_INITIALIZE)
3166       FadeIn(REDRAW_FIELD);
3167   }
3168   else
3169   {
3170     PlayMenuSoundIfLoop();
3171   }
3172 }
3173
3174 void DrawInfoScreen_Program()
3175 {
3176   int ystart1 = mSY - SY + 100;
3177   int ystart2 = mSY - SY + 150;
3178   int ybottom = mSY - SY + SYSIZE - 20;
3179   int ystep = 30;
3180
3181   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3182
3183   FadeOut(REDRAW_FIELD);
3184
3185   ClearField();
3186   DrawHeadline();
3187
3188   DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
3189
3190   DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3191                     "This game is Freeware!");
3192   DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3193                     "If you like it, send e-mail to:");
3194   DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3195                     setup.internal.program_email);
3196   DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3197                     "More information and levels:");
3198   DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3199                     setup.internal.program_website);
3200   DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3201                     "If you have created new levels,");
3202   DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
3203                     "send them to me to include them!");
3204   DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
3205                     ":-)");
3206
3207   DrawTextSCentered(ybottom, FONT_TEXT_4,
3208                     "Press any key or button for info menu");
3209
3210   FadeIn(REDRAW_FIELD);
3211 }
3212
3213 void HandleInfoScreen_Program(int button)
3214 {
3215   if (button == MB_MENU_LEAVE)
3216   {
3217     PlaySound(SND_MENU_ITEM_SELECTING);
3218
3219     info_mode = INFO_MODE_MAIN;
3220     DrawInfoScreen();
3221
3222     return;
3223   }
3224   else if (button == MB_MENU_CHOICE)
3225   {
3226     PlaySound(SND_MENU_ITEM_SELECTING);
3227
3228     FadeSoundsAndMusic();
3229
3230     info_mode = INFO_MODE_MAIN;
3231     DrawInfoScreen();
3232   }
3233   else
3234   {
3235     PlayMenuSoundIfLoop();
3236   }
3237 }
3238
3239 void DrawInfoScreen_Version()
3240 {
3241   int font_header = FONT_TEXT_3;
3242   int font_text = FONT_TEXT_2;
3243   int xstep = getFontWidth(font_text);
3244   int ystep = getFontHeight(font_text);
3245   int ystart1 = mSY - SY + 100;
3246   int ystart2 = mSY - SY + 150;
3247   int ybottom = mSY - SY + SYSIZE - 20;
3248   int xstart1 = mSX - SX + 2 * xstep;
3249   int xstart2 = mSX - SX + 18 * xstep;
3250   int xstart3 = mSX - SX + 28 * xstep;
3251   SDL_version sdl_version_compiled;
3252   const SDL_version *sdl_version_linked;
3253   int driver_name_len = 10;
3254 #if defined(TARGET_SDL2)
3255   SDL_version sdl_version_linked_ext;
3256   const char *driver_name = NULL;
3257 #else
3258   char driver_name[driver_name_len];
3259 #endif
3260
3261   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3262
3263   FadeOut(REDRAW_FIELD);
3264
3265   ClearField();
3266   DrawHeadline();
3267
3268   DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3269
3270   DrawTextF(xstart1, ystart2, font_header, "Name");
3271   DrawTextF(xstart2, ystart2, font_text, getProgramTitleString());
3272
3273   ystart2 += ystep;
3274   DrawTextF(xstart1, ystart2, font_header, "Version");
3275   DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
3276
3277   ystart2 += ystep;
3278   DrawTextF(xstart1, ystart2, font_header, "Platform");
3279   DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3280
3281   ystart2 += ystep;
3282   DrawTextF(xstart1, ystart2, font_header, "Target");
3283   DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3284
3285   ystart2 += ystep;
3286   DrawTextF(xstart1, ystart2, font_header, "Compile time");
3287   DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
3288
3289   ystart2 += 3 * ystep;
3290   DrawTextF(xstart1, ystart2, font_header, "Library");
3291   DrawTextF(xstart2, ystart2, font_header, "compiled");
3292   DrawTextF(xstart3, ystart2, font_header, "linked");
3293
3294   SDL_VERSION(&sdl_version_compiled);
3295 #if defined(TARGET_SDL2)
3296   SDL_GetVersion(&sdl_version_linked_ext);
3297   sdl_version_linked = &sdl_version_linked_ext;
3298 #else
3299   sdl_version_linked = SDL_Linked_Version();
3300 #endif
3301
3302   ystart2 += 2 * ystep;
3303   DrawTextF(xstart1, ystart2, font_text, "SDL");
3304   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3305             sdl_version_compiled.major,
3306             sdl_version_compiled.minor,
3307             sdl_version_compiled.patch);
3308   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3309             sdl_version_linked->major,
3310             sdl_version_linked->minor,
3311             sdl_version_linked->patch);
3312
3313   SDL_IMAGE_VERSION(&sdl_version_compiled);
3314   sdl_version_linked = IMG_Linked_Version();
3315
3316   ystart2 += ystep;
3317   DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3318   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3319             sdl_version_compiled.major,
3320             sdl_version_compiled.minor,
3321             sdl_version_compiled.patch);
3322   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3323             sdl_version_linked->major,
3324             sdl_version_linked->minor,
3325             sdl_version_linked->patch);
3326
3327   SDL_MIXER_VERSION(&sdl_version_compiled);
3328   sdl_version_linked = Mix_Linked_Version();
3329
3330   ystart2 += ystep;
3331   DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3332   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3333             sdl_version_compiled.major,
3334             sdl_version_compiled.minor,
3335             sdl_version_compiled.patch);
3336   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3337             sdl_version_linked->major,
3338             sdl_version_linked->minor,
3339             sdl_version_linked->patch);
3340
3341   SDL_NET_VERSION(&sdl_version_compiled);
3342   sdl_version_linked = SDLNet_Linked_Version();
3343
3344   ystart2 += ystep;
3345   DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3346   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3347             sdl_version_compiled.major,
3348             sdl_version_compiled.minor,
3349             sdl_version_compiled.patch);
3350   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3351             sdl_version_linked->major,
3352             sdl_version_linked->minor,
3353             sdl_version_linked->patch);
3354
3355   ystart2 += 3 * ystep;
3356   DrawTextF(xstart1, ystart2, font_header, "Driver");
3357   DrawTextF(xstart2, ystart2, font_header, "Requested");
3358   DrawTextF(xstart3, ystart2, font_header, "Used");
3359
3360 #if defined(TARGET_SDL2)
3361   driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3362 #else
3363   SDL_VideoDriverName(driver_name, driver_name_len);
3364 #endif
3365
3366   ystart2 += 2 * ystep;
3367   DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3368   DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3369   DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3370
3371 #if defined(TARGET_SDL2)
3372   driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3373 #else
3374   SDL_AudioDriverName(driver_name, driver_name_len);
3375 #endif
3376
3377   ystart2 += ystep;
3378   DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3379   DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3380   DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3381
3382   DrawTextSCentered(ybottom, FONT_TEXT_4,
3383                     "Press any key or button for info menu");
3384
3385   FadeIn(REDRAW_FIELD);
3386 }
3387
3388 void HandleInfoScreen_Version(int button)
3389 {
3390   if (button == MB_MENU_LEAVE)
3391   {
3392     PlaySound(SND_MENU_ITEM_SELECTING);
3393
3394     info_mode = INFO_MODE_MAIN;
3395     DrawInfoScreen();
3396
3397     return;
3398   }
3399   else if (button == MB_MENU_CHOICE)
3400   {
3401     PlaySound(SND_MENU_ITEM_SELECTING);
3402
3403     FadeSoundsAndMusic();
3404
3405     info_mode = INFO_MODE_MAIN;
3406     DrawInfoScreen();
3407   }
3408   else
3409   {
3410     PlayMenuSoundIfLoop();
3411   }
3412 }
3413
3414 void DrawInfoScreen_LevelSet()
3415 {
3416   struct TitleMessageInfo *tmi = &readme;
3417   char *filename = getLevelSetInfoFilename();
3418   char *title = "Level Set Information:";
3419   int ystart1 = mSY - SY + 100;
3420   int ybottom = mSY - SY + SYSIZE - 20;
3421
3422   if (filename == NULL)
3423   {
3424     DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3425
3426     return;
3427   }
3428
3429   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3430
3431   FadeOut(REDRAW_FIELD);
3432
3433   ClearField();
3434   DrawHeadline();
3435
3436   DrawTextSCentered(ystart1, FONT_TEXT_1, title);
3437
3438   /* if x position set to "-1", automatically determine by playfield width */
3439   if (tmi->x == -1)
3440     tmi->x = SXSIZE / 2;
3441
3442   /* if y position set to "-1", use static default value */
3443   if (tmi->y == -1)
3444     tmi->y = 150;
3445
3446   /* if width set to "-1", automatically determine by playfield width */
3447   if (tmi->width == -1)
3448     tmi->width = SXSIZE - 2 * TILEX;
3449
3450   /* if height set to "-1", automatically determine by playfield height */
3451   if (tmi->height == -1)
3452     tmi->height = SYSIZE - 20 - tmi->y - 10;
3453
3454   /* if chars set to "-1", automatically determine by text and font width */
3455   if (tmi->chars == -1)
3456     tmi->chars = tmi->width / getFontWidth(tmi->font);
3457   else
3458     tmi->width = tmi->chars * getFontWidth(tmi->font);
3459
3460   /* if lines set to "-1", automatically determine by text and font height */
3461   if (tmi->lines == -1)
3462     tmi->lines = tmi->height / getFontHeight(tmi->font);
3463   else
3464     tmi->height = tmi->lines * getFontHeight(tmi->font);
3465
3466   DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3467                filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3468                tmi->autowrap, tmi->centered, tmi->parse_comments);
3469
3470   DrawTextSCentered(ybottom, FONT_TEXT_4,
3471                     "Press any key or button for info menu");
3472
3473   FadeIn(REDRAW_FIELD);
3474 }
3475
3476 void HandleInfoScreen_LevelSet(int button)
3477 {
3478   if (button == MB_MENU_LEAVE)
3479   {
3480     PlaySound(SND_MENU_ITEM_SELECTING);
3481
3482     info_mode = INFO_MODE_MAIN;
3483     DrawInfoScreen();
3484
3485     return;
3486   }
3487   else if (button == MB_MENU_CHOICE)
3488   {
3489     PlaySound(SND_MENU_ITEM_SELECTING);
3490
3491     FadeSoundsAndMusic();
3492
3493     info_mode = INFO_MODE_MAIN;
3494     DrawInfoScreen();
3495   }
3496   else
3497   {
3498     PlayMenuSoundIfLoop();
3499   }
3500 }
3501
3502 static void DrawInfoScreen()
3503 {
3504   SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3505
3506   if (info_mode == INFO_MODE_TITLE)
3507     DrawInfoScreen_TitleScreen();
3508   else if (info_mode == INFO_MODE_ELEMENTS)
3509     DrawInfoScreen_Elements();
3510   else if (info_mode == INFO_MODE_MUSIC)
3511     DrawInfoScreen_Music();
3512   else if (info_mode == INFO_MODE_CREDITS)
3513     DrawInfoScreen_Credits();
3514   else if (info_mode == INFO_MODE_PROGRAM)
3515     DrawInfoScreen_Program();
3516   else if (info_mode == INFO_MODE_VERSION)
3517     DrawInfoScreen_Version();
3518   else if (info_mode == INFO_MODE_LEVELSET)
3519     DrawInfoScreen_LevelSet();
3520   else
3521     DrawInfoScreen_Main();
3522
3523   if (info_mode != INFO_MODE_MAIN &&
3524       info_mode != INFO_MODE_TITLE &&
3525       info_mode != INFO_MODE_MUSIC)
3526   {
3527     PlayMenuSound();
3528     PlayMenuMusic();
3529   }
3530 }
3531
3532 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3533 {
3534   if (info_mode == INFO_MODE_TITLE)
3535     HandleInfoScreen_TitleScreen(button);
3536   else if (info_mode == INFO_MODE_ELEMENTS)
3537     HandleInfoScreen_Elements(button);
3538   else if (info_mode == INFO_MODE_MUSIC)
3539     HandleInfoScreen_Music(button);
3540   else if (info_mode == INFO_MODE_CREDITS)
3541     HandleInfoScreen_Credits(button);
3542   else if (info_mode == INFO_MODE_PROGRAM)
3543     HandleInfoScreen_Program(button);
3544   else if (info_mode == INFO_MODE_VERSION)
3545     HandleInfoScreen_Version(button);
3546   else if (info_mode == INFO_MODE_LEVELSET)
3547     HandleInfoScreen_LevelSet(button);
3548   else
3549     HandleInfoScreen_Main(mx, my, dx, dy, button);
3550 }
3551
3552
3553 /* ========================================================================= */
3554 /* type name functions                                                       */
3555 /* ========================================================================= */
3556
3557 void HandleTypeName(int newxpos, Key key)
3558 {
3559   static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3560   struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3561   struct TextPosInfo *pos = mci->pos_input;
3562   int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3563   int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3564   static int xpos = 0;
3565   int font_nr = pos->font;
3566   int font_active_nr = FONT_ACTIVE(font_nr);
3567   int font_width = getFontWidth(font_active_nr);
3568   char key_char = getValidConfigValueChar(getCharFromKey(key));
3569   boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3570   boolean is_active = TRUE;
3571
3572   DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3573
3574   if (newxpos)
3575   {
3576     strcpy(last_player_name, setup.player_name);
3577
3578     xpos = newxpos;
3579
3580 #if defined(TARGET_SDL2)
3581     SDL_StartTextInput();
3582 #endif
3583   }
3584   else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3585   {
3586     setup.player_name[xpos] = key_char;
3587     setup.player_name[xpos + 1] = 0;
3588
3589     xpos++;
3590   }
3591   else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3592   {
3593     xpos--;
3594
3595     setup.player_name[xpos] = 0;
3596   }
3597   else if (key == KSYM_Return && xpos > 0)
3598   {
3599     SaveSetup();
3600
3601     is_active = FALSE;
3602
3603     SetGameStatus(GAME_MODE_MAIN);
3604   }
3605   else if (key == KSYM_Escape)
3606   {
3607     strcpy(setup.player_name, last_player_name);
3608
3609     is_active = FALSE;
3610
3611     SetGameStatus(GAME_MODE_MAIN);
3612   }
3613
3614   if (is_active)
3615   {
3616     pos->width = (strlen(setup.player_name) + 1) * font_width;
3617     startx = mSX + ALIGNED_TEXT_XPOS(pos);
3618
3619     DrawText(startx, starty, setup.player_name, font_active_nr);
3620     DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3621   }
3622   else
3623   {
3624     pos->width = strlen(setup.player_name) * font_width;
3625     startx = mSX + ALIGNED_TEXT_XPOS(pos);
3626
3627     DrawText(startx, starty, setup.player_name, font_nr);
3628
3629 #if defined(TARGET_SDL2)
3630     SDL_StopTextInput();
3631 #endif
3632   }
3633 }
3634
3635
3636 /* ========================================================================= */
3637 /* tree menu functions                                                       */
3638 /* ========================================================================= */
3639
3640 static void DrawChooseTree(TreeInfo **ti_ptr)
3641 {
3642   int fade_mask = REDRAW_FIELD;
3643
3644   if (CheckIfGlobalBorderHasChanged())
3645     fade_mask = REDRAW_ALL;
3646
3647   if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
3648   {
3649     SetGameStatus(GAME_MODE_MAIN);
3650
3651     DrawMainMenu();
3652
3653     return;
3654   }
3655
3656   UnmapAllGadgets();
3657
3658   FreeScreenGadgets();
3659   CreateScreenGadgets();
3660
3661   FadeOut(fade_mask);
3662
3663   ClearField();
3664
3665   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
3666
3667   HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3668   MapScreenTreeGadgets(*ti_ptr);
3669
3670   DrawMaskedBorder(fade_mask);
3671
3672   FadeIn(fade_mask);
3673 }
3674
3675 static void drawChooseTreeList(int first_entry, int num_page_entries,
3676                                TreeInfo *ti)
3677 {
3678   int i;
3679   char *title_string = NULL;
3680   int yoffset_sets = MENU_TITLE1_YPOS;
3681   int yoffset_setup = 16;
3682   int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3683                  ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3684
3685   title_string = ti->infotext;
3686
3687   DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3688
3689   clearMenuListArea();
3690
3691   for (i = 0; i < num_page_entries; i++)
3692   {
3693     TreeInfo *node, *node_first;
3694     int entry_pos = first_entry + i;
3695     int xpos = MENU_SCREEN_START_XPOS;
3696     int ypos = MENU_SCREEN_START_YPOS + i;
3697     int startx = mSX + xpos * 32;
3698     int starty = mSY + ypos * 32;
3699     int font_nr = FONT_TEXT_1;
3700     int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3701     int startx_text = startx + font_xoffset;
3702     int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3703     int text_size = startx_scrollbar - startx_text;
3704     int max_buffer_len = text_size / getFontWidth(font_nr);
3705     char buffer[max_buffer_len + 1];
3706
3707     node_first = getTreeInfoFirstGroupEntry(ti);
3708     node = getTreeInfoFromPos(node_first, entry_pos);
3709
3710     strncpy(buffer, node->name, max_buffer_len);
3711     buffer[max_buffer_len] = '\0';
3712
3713     DrawText(startx, starty, buffer, font_nr + node->color);
3714
3715     if (node->parent_link)
3716       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3717     else if (node->level_group)
3718       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3719     else
3720       initCursor(i, IMG_MENU_BUTTON);
3721   }
3722
3723   redraw_mask |= REDRAW_FIELD;
3724 }
3725
3726 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3727 {
3728   TreeInfo *node, *node_first;
3729   int x, last_redraw_mask = redraw_mask;
3730   int ypos = MENU_TITLE2_YPOS;
3731   int font_nr = FONT_TITLE_2;
3732
3733   if (ti->type == TREE_TYPE_LEVEL_NR)
3734     DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3735
3736   if (ti->type != TREE_TYPE_LEVEL_DIR)
3737     return;
3738
3739   node_first = getTreeInfoFirstGroupEntry(ti);
3740   node = getTreeInfoFromPos(node_first, entry_pos);
3741
3742   DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3743
3744   if (node->parent_link)
3745     DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3746                       node->node_parent->name);
3747   else if (node->level_group)
3748     DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3749                       node->name);
3750   else if (ti->type == TREE_TYPE_LEVEL_DIR)
3751     DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3752                       node->levels, (node->levels > 1 ? "levels" : "level"),
3753                       node->class_desc);
3754
3755   /* let BackToFront() redraw only what is needed */
3756   redraw_mask = last_redraw_mask;
3757   for (x = 0; x < SCR_FIELDX; x++)
3758     MarkTileDirty(x, 1);
3759 }
3760
3761 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3762                              TreeInfo **ti_ptr)
3763 {
3764   TreeInfo *ti = *ti_ptr;
3765   int x = 0;
3766   int y = ti->cl_cursor;
3767   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3768   int num_entries = numTreeInfoInGroup(ti);
3769   int num_page_entries;
3770   boolean position_set_by_scrollbar = (dx == 999);
3771
3772   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3773     num_page_entries = num_entries;
3774   else
3775     num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3776
3777   if (button == MB_MENU_INITIALIZE)
3778   {
3779     int num_entries = numTreeInfoInGroup(ti);
3780     int entry_pos = posTreeInfo(ti);
3781
3782     if (ti->cl_first == -1)
3783     {
3784       /* only on initialization */
3785       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3786       ti->cl_cursor = entry_pos - ti->cl_first;
3787     }
3788     else if (ti->cl_cursor >= num_page_entries ||
3789              (num_entries > num_page_entries &&
3790               num_entries - ti->cl_first < num_page_entries))
3791     {
3792       /* only after change of list size (by custom graphic configuration) */
3793       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3794       ti->cl_cursor = entry_pos - ti->cl_first;
3795     }
3796
3797     if (position_set_by_scrollbar)
3798       ti->cl_first = dy;
3799     else
3800       AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3801                                 ti->cl_first, ti);
3802
3803     drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3804     drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3805     drawChooseTreeCursor(ti->cl_cursor, TRUE);
3806
3807     return;
3808   }
3809   else if (button == MB_MENU_LEAVE)
3810   {
3811     FadeSetLeaveMenu();
3812
3813     PlaySound(SND_MENU_ITEM_SELECTING);
3814
3815     if (ti->node_parent)
3816     {
3817       *ti_ptr = ti->node_parent;
3818       DrawChooseTree(ti_ptr);
3819     }
3820     else if (game_status == GAME_MODE_SETUP)
3821     {
3822       if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3823           setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
3824           setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
3825         execSetupGame();
3826       else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3827                setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
3828                setup_mode == SETUP_MODE_CHOOSE_RENDERING)
3829         execSetupGraphics();
3830       else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3831                setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3832                setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3833         execSetupSound();
3834       else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
3835                setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
3836                setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
3837         execSetupTouch();
3838       else
3839         execSetupArtwork();
3840     }
3841     else
3842     {
3843       if (game_status == GAME_MODE_LEVELNR)
3844       {
3845         int new_level_nr = atoi(level_number_current->identifier);
3846
3847         HandleMainMenu_SelectLevel(0, 0, new_level_nr);
3848       }
3849
3850       SetGameStatus(GAME_MODE_MAIN);
3851
3852       DrawMainMenu();
3853     }
3854
3855     return;
3856   }
3857
3858   if (mx || my)         /* mouse input */
3859   {
3860     x = (mx - mSX) / 32;
3861     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3862   }
3863   else if (dx || dy)    /* keyboard or scrollbar/scrollbutton input */
3864   {
3865     /* move cursor instead of scrolling when already at start/end of list */
3866     if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3867       dy = -1;
3868     else if (dy == +1 * SCROLL_LINE &&
3869              ti->cl_first + num_page_entries == num_entries)
3870       dy = 1;
3871
3872     /* handle scrolling screen one line or page */
3873     if (ti->cl_cursor + dy < 0 ||
3874         ti->cl_cursor + dy > num_page_entries - 1)
3875     {
3876       boolean redraw = FALSE;
3877
3878       if (ABS(dy) == SCROLL_PAGE)
3879         step = num_page_entries - 1;
3880
3881       if (dy < 0 && ti->cl_first > 0)
3882       {
3883         /* scroll page/line up */
3884
3885         ti->cl_first -= step;
3886         if (ti->cl_first < 0)
3887           ti->cl_first = 0;
3888
3889         redraw = TRUE;
3890       }
3891       else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3892       {
3893         /* scroll page/line down */
3894
3895         ti->cl_first += step;
3896         if (ti->cl_first + num_page_entries > num_entries)
3897           ti->cl_first = MAX(0, num_entries - num_page_entries);
3898
3899         redraw = TRUE;
3900       }
3901
3902       if (redraw)
3903       {
3904         drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3905         drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3906         drawChooseTreeCursor(ti->cl_cursor, TRUE);
3907
3908         AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3909                                   ti->cl_first, ti);
3910       }
3911
3912       return;
3913     }
3914
3915     /* handle moving cursor one line */
3916     y = ti->cl_cursor + dy;
3917   }
3918
3919   if (dx == 1)
3920   {
3921     TreeInfo *node_first, *node_cursor;
3922     int entry_pos = ti->cl_first + y;
3923
3924     node_first = getTreeInfoFirstGroupEntry(ti);
3925     node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3926
3927     if (node_cursor->node_group)
3928     {
3929       FadeSetEnterMenu();
3930
3931       PlaySound(SND_MENU_ITEM_SELECTING);
3932
3933       node_cursor->cl_first = ti->cl_first;
3934       node_cursor->cl_cursor = ti->cl_cursor;
3935       *ti_ptr = node_cursor->node_group;
3936       DrawChooseTree(ti_ptr);
3937
3938       return;
3939     }
3940   }
3941   else if (dx == -1 && ti->node_parent)
3942   {
3943     FadeSetLeaveMenu();
3944
3945     PlaySound(SND_MENU_ITEM_SELECTING);
3946
3947     *ti_ptr = ti->node_parent;
3948     DrawChooseTree(ti_ptr);
3949
3950     return;
3951   }
3952
3953   if (!anyScrollbarGadgetActive() &&
3954       IN_VIS_MENU(x, y) &&
3955       mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3956       y >= 0 && y < num_page_entries)
3957   {
3958     if (button)
3959     {
3960       if (y != ti->cl_cursor)
3961       {
3962         PlaySound(SND_MENU_ITEM_ACTIVATING);
3963
3964         drawChooseTreeCursor(ti->cl_cursor, FALSE);
3965         drawChooseTreeCursor(y, TRUE);
3966         drawChooseTreeInfo(ti->cl_first + y, ti);
3967
3968         ti->cl_cursor = y;
3969       }
3970     }
3971     else
3972     {
3973       TreeInfo *node_first, *node_cursor;
3974       int entry_pos = ti->cl_first + y;
3975
3976       PlaySound(SND_MENU_ITEM_SELECTING);
3977
3978       node_first = getTreeInfoFirstGroupEntry(ti);
3979       node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3980
3981       if (node_cursor->node_group)
3982       {
3983         FadeSetEnterMenu();
3984
3985         node_cursor->cl_first = ti->cl_first;
3986         node_cursor->cl_cursor = ti->cl_cursor;
3987         *ti_ptr = node_cursor->node_group;
3988         DrawChooseTree(ti_ptr);
3989       }
3990       else if (node_cursor->parent_link)
3991       {
3992         FadeSetLeaveMenu();
3993
3994         *ti_ptr = node_cursor->node_parent;
3995         DrawChooseTree(ti_ptr);
3996       }
3997       else
3998       {
3999         FadeSetEnterMenu();
4000
4001         node_cursor->cl_first = ti->cl_first;
4002         node_cursor->cl_cursor = ti->cl_cursor;
4003         *ti_ptr = node_cursor;
4004
4005         if (ti->type == TREE_TYPE_LEVEL_DIR)
4006         {
4007           LoadLevelSetup_SeriesInfo();
4008
4009           SaveLevelSetup_LastSeries();
4010           SaveLevelSetup_SeriesInfo();
4011           TapeErase();
4012         }
4013
4014         if (game_status == GAME_MODE_SETUP)
4015         {
4016           if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4017               setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4018               setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4019             execSetupGame();
4020           else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4021                    setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4022                    setup_mode == SETUP_MODE_CHOOSE_RENDERING)
4023             execSetupGraphics();
4024           else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4025                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4026                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4027             execSetupSound();
4028           else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4029                    setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4030                    setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
4031             execSetupTouch();
4032           else
4033             execSetupArtwork();
4034         }
4035         else
4036         {
4037           if (game_status == GAME_MODE_LEVELNR)
4038           {
4039             int new_level_nr = atoi(level_number_current->identifier);
4040
4041             HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4042           }
4043
4044           SetGameStatus(GAME_MODE_MAIN);
4045
4046           DrawMainMenu();
4047         }
4048       }
4049     }
4050   }
4051 }
4052
4053 void DrawChooseLevelSet()
4054 {
4055   FadeSoundsAndMusic();
4056
4057   SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4058
4059   DrawChooseTree(&leveldir_current);
4060
4061   PlayMenuSound();
4062   PlayMenuMusic();
4063 }
4064
4065 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4066 {
4067   HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4068 }
4069
4070 void DrawChooseLevelNr()
4071 {
4072   int i;
4073
4074   FadeSoundsAndMusic();
4075
4076   if (level_number != NULL)
4077   {
4078     freeTreeInfo(level_number);
4079
4080     level_number = NULL;
4081   }
4082
4083   for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4084   {
4085     TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4086     char identifier[32], name[32];
4087     int value = i;
4088
4089     /* temporarily load level info to get level name */
4090     LoadLevelInfoOnly(i);
4091
4092     ti->node_top = &level_number;
4093     ti->sort_priority = 10000 + value;
4094     ti->color = (level.no_valid_file ? FC_BLUE :
4095                  LevelStats_getSolved(i) ? FC_GREEN :
4096                  LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4097
4098     sprintf(identifier, "%d", value);
4099     sprintf(name, "%03d: %s", value,
4100             (level.no_valid_file ? "(no file)" : level.name));
4101
4102     setString(&ti->identifier, identifier);
4103     setString(&ti->name, name);
4104     setString(&ti->name_sorting, name);
4105
4106     pushTreeInfo(&level_number, ti);
4107   }
4108
4109   /* sort level number values to start with lowest level number */
4110   sortTreeInfo(&level_number);
4111
4112   /* set current level number to current level number */
4113   level_number_current =
4114     getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4115
4116   /* if that also fails, set current level number to first available level */
4117   if (level_number_current == NULL)
4118     level_number_current = level_number;
4119
4120   SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4121
4122   DrawChooseTree(&level_number_current);
4123
4124   PlayMenuSound();
4125   PlayMenuMusic();
4126 }
4127
4128 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4129 {
4130   HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4131 }
4132
4133 void DrawHallOfFame(int highlight_position)
4134 {
4135   int fade_mask = REDRAW_FIELD;
4136
4137   /* needed if different viewport properties defined for scores */
4138   ChangeViewportPropertiesIfNeeded();
4139
4140   if (CheckIfGlobalBorderHasChanged())
4141     fade_mask = REDRAW_ALL;
4142
4143   UnmapAllGadgets();
4144   FadeSoundsAndMusic();
4145
4146   /* (this is needed when called from GameEnd() after winning a game) */
4147   KeyboardAutoRepeatOn();
4148   ActivateJoystick();
4149
4150   /* (this is needed when called from GameEnd() after winning a game) */
4151   SetDrawDeactivationMask(REDRAW_NONE);
4152   SetDrawBackgroundMask(REDRAW_FIELD);
4153
4154   if (highlight_position < 0) 
4155     LoadScore(level_nr);
4156
4157   FadeSetEnterScreen();
4158
4159   FadeOut(fade_mask);
4160
4161   PlayMenuSound();
4162   PlayMenuMusic();
4163
4164   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4165
4166   HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
4167
4168   DrawMaskedBorder(fade_mask);
4169
4170   FadeIn(fade_mask);
4171 }
4172
4173 static void drawHallOfFameList(int first_entry, int highlight_position)
4174 {
4175   int i, j;
4176
4177   SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4178   ClearField();
4179
4180   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4181   DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4182                     "HighScores of Level %d", level_nr);
4183
4184   for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4185   {
4186     int entry = first_entry + i;
4187     boolean active = (entry == highlight_position);
4188     int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4189     int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4190     int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4191     int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4192     int dx1 = 3 * getFontWidth(font_nr1);
4193     int dx2 = dx1 + getFontWidth(font_nr1);
4194     int dx3 = SXSIZE - 2 * (mSX - SX) - 5 * getFontWidth(font_nr4);
4195     int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4196     int sy = mSY + 64 + i * 32;
4197
4198     DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4199     DrawText(mSX + dx1, sy, ".", font_nr1);
4200
4201     for (j = 0; j < num_dots; j++)
4202       DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4203
4204     if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4205       DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4206
4207     DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4208   }
4209
4210   redraw_mask |= REDRAW_FIELD;
4211 }
4212
4213 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4214 {
4215   static int first_entry = 0;
4216   static int highlight_position = 0;
4217   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4218
4219   if (button == MB_MENU_INITIALIZE)
4220   {
4221     first_entry = 0;
4222     highlight_position = mx;
4223     drawHallOfFameList(first_entry, highlight_position);
4224
4225     return;
4226   }
4227
4228   if (ABS(dy) == SCROLL_PAGE)           /* handle scrolling one page */
4229     step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4230
4231   if (dy < 0)
4232   {
4233     if (first_entry > 0)
4234     {
4235       first_entry -= step;
4236       if (first_entry < 0)
4237         first_entry = 0;
4238
4239       drawHallOfFameList(first_entry, highlight_position);
4240     }
4241   }
4242   else if (dy > 0)
4243   {
4244     if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4245     {
4246       first_entry += step;
4247       if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4248         first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4249
4250       drawHallOfFameList(first_entry, highlight_position);
4251     }
4252   }
4253   else if (button == MB_MENU_LEAVE)
4254   {
4255     PlaySound(SND_MENU_ITEM_SELECTING);
4256
4257     FadeSound(SND_BACKGROUND_SCORES);
4258
4259     SetGameStatus(GAME_MODE_MAIN);
4260
4261     DrawMainMenu();
4262   }
4263   else if (button == MB_MENU_CHOICE)
4264   {
4265     PlaySound(SND_MENU_ITEM_SELECTING);
4266
4267     FadeSound(SND_BACKGROUND_SCORES);
4268
4269     SetGameStatus(GAME_MODE_MAIN);
4270
4271     DrawMainMenu();
4272   }
4273
4274   if (game_status == GAME_MODE_SCORES)
4275     PlayMenuSoundIfLoop();
4276 }
4277
4278
4279 /* ========================================================================= */
4280 /* setup screen functions                                                    */
4281 /* ========================================================================= */
4282
4283 static struct TokenInfo *setup_info;
4284 static int num_setup_info;      /* number of setup entries shown on screen */
4285 static int max_setup_info;      /* total number of setup entries in list */
4286
4287 static char *window_size_text;
4288 static char *scaling_type_text;
4289 static char *rendering_mode_text;
4290 static char *scroll_delay_text;
4291 static char *snapshot_mode_text;
4292 static char *game_speed_text;
4293 static char *graphics_set_name;
4294 static char *sounds_set_name;
4295 static char *music_set_name;
4296 static char *volume_simple_text;
4297 static char *volume_loops_text;
4298 static char *volume_music_text;
4299 static char *touch_controls_text;
4300 static char *move_distance_text;
4301 static char *drop_distance_text;
4302
4303 static void execSetupMain()
4304 {
4305   setup_mode = SETUP_MODE_MAIN;
4306
4307   DrawSetupScreen();
4308 }
4309
4310 static void execSetupGame_setGameSpeeds()
4311 {
4312   if (game_speeds == NULL)
4313   {
4314     int i;
4315
4316     for (i = 0; game_speeds_list[i].value != -1; i++)
4317     {
4318       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4319       char identifier[32], name[32];
4320       int value = game_speeds_list[i].value;
4321       char *text = game_speeds_list[i].text;
4322
4323       ti->node_top = &game_speeds;
4324       ti->sort_priority = 10000 - value;
4325
4326       sprintf(identifier, "%d", value);
4327       sprintf(name, "%s", text);
4328
4329       setString(&ti->identifier, identifier);
4330       setString(&ti->name, name);
4331       setString(&ti->name_sorting, name);
4332       setString(&ti->infotext, "Game Speed");
4333
4334       pushTreeInfo(&game_speeds, ti);
4335     }
4336
4337     /* sort game speed values to start with slowest game speed */
4338     sortTreeInfo(&game_speeds);
4339
4340     /* set current game speed to configured game speed value */
4341     game_speed_current =
4342       getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4343
4344     /* if that fails, set current game speed to reliable default value */
4345     if (game_speed_current == NULL)
4346       game_speed_current =
4347         getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4348
4349     /* if that also fails, set current game speed to first available speed */
4350     if (game_speed_current == NULL)
4351       game_speed_current = game_speeds;
4352   }
4353
4354   setup.game_frame_delay = atoi(game_speed_current->identifier);
4355
4356   /* needed for displaying game speed text instead of identifier */
4357   game_speed_text = game_speed_current->name;
4358 }
4359
4360 static void execSetupGame_setScrollDelays()
4361 {
4362   if (scroll_delays == NULL)
4363   {
4364     int i;
4365
4366     for (i = 0; scroll_delays_list[i].value != -1; i++)
4367     {
4368       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4369       char identifier[32], name[32];
4370       int value = scroll_delays_list[i].value;
4371       char *text = scroll_delays_list[i].text;
4372
4373       ti->node_top = &scroll_delays;
4374       ti->sort_priority = value;
4375
4376       sprintf(identifier, "%d", value);
4377       sprintf(name, "%s", text);
4378
4379       setString(&ti->identifier, identifier);
4380       setString(&ti->name, name);
4381       setString(&ti->name_sorting, name);
4382       setString(&ti->infotext, "Scroll Delay");
4383
4384       pushTreeInfo(&scroll_delays, ti);
4385     }
4386
4387     /* sort scroll delay values to start with lowest scroll delay value */
4388     sortTreeInfo(&scroll_delays);
4389
4390     /* set current scroll delay value to configured scroll delay value */
4391     scroll_delay_current =
4392       getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4393
4394     /* if that fails, set current scroll delay to reliable default value */
4395     if (scroll_delay_current == NULL)
4396       scroll_delay_current =
4397         getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4398
4399     /* if that also fails, set current scroll delay to first available value */
4400     if (scroll_delay_current == NULL)
4401       scroll_delay_current = scroll_delays;
4402   }
4403
4404   setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4405
4406   /* needed for displaying scroll delay text instead of identifier */
4407   scroll_delay_text = scroll_delay_current->name;
4408 }
4409
4410 static void execSetupGame_setSnapshotModes()
4411 {
4412   if (snapshot_modes == NULL)
4413   {
4414     int i;
4415
4416     for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4417     {
4418       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4419       char identifier[32], name[32];
4420       char *value = snapshot_modes_list[i].value;
4421       char *text = snapshot_modes_list[i].text;
4422
4423       ti->node_top = &snapshot_modes;
4424       ti->sort_priority = i;
4425
4426       sprintf(identifier, "%s", value);
4427       sprintf(name, "%s", text);
4428
4429       setString(&ti->identifier, identifier);
4430       setString(&ti->name, name);
4431       setString(&ti->name_sorting, name);
4432       setString(&ti->infotext, "Snapshot Mode");
4433
4434       pushTreeInfo(&snapshot_modes, ti);
4435     }
4436
4437     /* sort snapshot mode values to start with lowest snapshot mode value */
4438     sortTreeInfo(&snapshot_modes);
4439
4440     /* set current snapshot mode value to configured snapshot mode value */
4441     snapshot_mode_current =
4442       getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4443
4444     /* if that fails, set current snapshot mode to reliable default value */
4445     if (snapshot_mode_current == NULL)
4446       snapshot_mode_current =
4447         getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4448
4449     /* if that also fails, set current snapshot mode to first available value */
4450     if (snapshot_mode_current == NULL)
4451       snapshot_mode_current = snapshot_modes;
4452   }
4453
4454   setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4455
4456   /* needed for displaying snapshot mode text instead of identifier */
4457   snapshot_mode_text = snapshot_mode_current->name;
4458 }
4459
4460 static void execSetupGame()
4461 {
4462   execSetupGame_setGameSpeeds();
4463   execSetupGame_setScrollDelays();
4464   execSetupGame_setSnapshotModes();
4465
4466   setup_mode = SETUP_MODE_GAME;
4467
4468   DrawSetupScreen();
4469 }
4470
4471 static void execSetupChooseGameSpeed()
4472 {
4473   setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4474
4475   DrawSetupScreen();
4476 }
4477
4478 static void execSetupChooseScrollDelay()
4479 {
4480   setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4481
4482   DrawSetupScreen();
4483 }
4484
4485 static void execSetupChooseSnapshotMode()
4486 {
4487   setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4488
4489   DrawSetupScreen();
4490 }
4491
4492 static void execSetupEditor()
4493 {
4494   setup_mode = SETUP_MODE_EDITOR;
4495
4496   DrawSetupScreen();
4497 }
4498
4499 static void execSetupGraphics_setWindowSizes(boolean update_list)
4500 {
4501   if (window_sizes != NULL && update_list)
4502   {
4503     freeTreeInfo(window_sizes);
4504
4505     window_sizes = NULL;
4506   }
4507
4508   if (window_sizes == NULL)
4509   {
4510     boolean current_window_size_found = FALSE;
4511     int i;
4512
4513     for (i = 0; window_sizes_list[i].value != -1; i++)
4514     {
4515       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4516       char identifier[32], name[32];
4517       int value = window_sizes_list[i].value;
4518       char *text = window_sizes_list[i].text;
4519
4520       ti->node_top = &window_sizes;
4521       ti->sort_priority = value;
4522
4523       sprintf(identifier, "%d", value);
4524       sprintf(name, "%s", text);
4525
4526       setString(&ti->identifier, identifier);
4527       setString(&ti->name, name);
4528       setString(&ti->name_sorting, name);
4529       setString(&ti->infotext, "Window Scaling");
4530
4531       pushTreeInfo(&window_sizes, ti);
4532
4533       if (value == setup.window_scaling_percent)
4534         current_window_size_found = TRUE;
4535     }
4536
4537     if (!current_window_size_found)
4538     {
4539       // add entry for non-preset window scaling value
4540
4541       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4542       char identifier[32], name[32];
4543       int value = setup.window_scaling_percent;
4544
4545       ti->node_top = &window_sizes;
4546       ti->sort_priority = value;
4547
4548       sprintf(identifier, "%d", value);
4549       sprintf(name, "%d %% (Current)", value);
4550
4551       setString(&ti->identifier, identifier);
4552       setString(&ti->name, name);
4553       setString(&ti->name_sorting, name);
4554       setString(&ti->infotext, "Window Scaling");
4555
4556       pushTreeInfo(&window_sizes, ti);
4557     }
4558
4559     /* sort window size values to start with lowest window size value */
4560     sortTreeInfo(&window_sizes);
4561
4562     /* set current window size value to configured window size value */
4563     window_size_current =
4564       getTreeInfoFromIdentifier(window_sizes,
4565                                 i_to_a(setup.window_scaling_percent));
4566
4567     /* if that fails, set current window size to reliable default value */
4568     if (window_size_current == NULL)
4569       window_size_current =
4570         getTreeInfoFromIdentifier(window_sizes,
4571                                   i_to_a(STD_WINDOW_SCALING_PERCENT));
4572
4573     /* if that also fails, set current window size to first available value */
4574     if (window_size_current == NULL)
4575       window_size_current = window_sizes;
4576   }
4577
4578   setup.window_scaling_percent = atoi(window_size_current->identifier);
4579
4580   /* needed for displaying window size text instead of identifier */
4581   window_size_text = window_size_current->name;
4582 }
4583
4584 static void execSetupGraphics_setScalingTypes()
4585 {
4586   if (scaling_types == NULL)
4587   {
4588     int i;
4589
4590     for (i = 0; scaling_types_list[i].value != NULL; i++)
4591     {
4592       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4593       char identifier[32], name[32];
4594       char *value = scaling_types_list[i].value;
4595       char *text = scaling_types_list[i].text;
4596
4597       ti->node_top = &scaling_types;
4598       ti->sort_priority = i;
4599
4600       sprintf(identifier, "%s", value);
4601       sprintf(name, "%s", text);
4602
4603       setString(&ti->identifier, identifier);
4604       setString(&ti->name, name);
4605       setString(&ti->name_sorting, name);
4606       setString(&ti->infotext, "Anti-Aliasing");
4607
4608       pushTreeInfo(&scaling_types, ti);
4609     }
4610
4611     /* sort scaling type values to start with lowest scaling type value */
4612     sortTreeInfo(&scaling_types);
4613
4614     /* set current scaling type value to configured scaling type value */
4615     scaling_type_current =
4616       getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
4617
4618     /* if that fails, set current scaling type to reliable default value */
4619     if (scaling_type_current == NULL)
4620       scaling_type_current =
4621         getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
4622
4623     /* if that also fails, set current scaling type to first available value */
4624     if (scaling_type_current == NULL)
4625       scaling_type_current = scaling_types;
4626   }
4627
4628   setup.window_scaling_quality = scaling_type_current->identifier;
4629
4630   /* needed for displaying scaling type text instead of identifier */
4631   scaling_type_text = scaling_type_current->name;
4632 }
4633
4634 static void execSetupGraphics_setRenderingModes()
4635 {
4636   if (rendering_modes == NULL)
4637   {
4638     int i;
4639
4640     for (i = 0; rendering_modes_list[i].value != NULL; i++)
4641     {
4642       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4643       char identifier[32], name[32];
4644       char *value = rendering_modes_list[i].value;
4645       char *text = rendering_modes_list[i].text;
4646
4647       ti->node_top = &rendering_modes;
4648       ti->sort_priority = i;
4649
4650       sprintf(identifier, "%s", value);
4651       sprintf(name, "%s", text);
4652
4653       setString(&ti->identifier, identifier);
4654       setString(&ti->name, name);
4655       setString(&ti->name_sorting, name);
4656       setString(&ti->infotext, "Special Rendering");
4657
4658       pushTreeInfo(&rendering_modes, ti);
4659     }
4660
4661     /* sort rendering mode values to start with lowest rendering mode value */
4662     sortTreeInfo(&rendering_modes);
4663
4664     /* set current rendering mode value to configured rendering mode value */
4665     rendering_mode_current =
4666       getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
4667
4668     /* if that fails, set current rendering mode to reliable default value */
4669     if (rendering_mode_current == NULL)
4670       rendering_mode_current =
4671         getTreeInfoFromIdentifier(rendering_modes,
4672                                   STR_SPECIAL_RENDERING_DEFAULT);
4673
4674     /* if that also fails, set current rendering mode to first available one */
4675     if (rendering_mode_current == NULL)
4676       rendering_mode_current = rendering_modes;
4677   }
4678
4679   setup.screen_rendering_mode = rendering_mode_current->identifier;
4680
4681   /* needed for displaying rendering mode text instead of identifier */
4682   rendering_mode_text = rendering_mode_current->name;
4683 }
4684
4685 static void execSetupGraphics()
4686 {
4687   // update "setup.window_scaling_percent" from list selection
4688   // (in this case, window scaling was changed on setup screen)
4689   if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
4690     execSetupGraphics_setWindowSizes(FALSE);
4691
4692   // update list selection from "setup.window_scaling_percent"
4693   // (window scaling may have changed by resizing the window)
4694   execSetupGraphics_setWindowSizes(TRUE);
4695
4696   execSetupGraphics_setScalingTypes();
4697   execSetupGraphics_setRenderingModes();
4698
4699   setup_mode = SETUP_MODE_GRAPHICS;
4700
4701   DrawSetupScreen();
4702
4703 #if defined(TARGET_SDL2)
4704   // window scaling may have changed at this point
4705   ToggleFullscreenOrChangeWindowScalingIfNeeded();
4706
4707   // window scaling quality may have changed at this point
4708   if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
4709     SDLSetWindowScalingQuality(setup.window_scaling_quality);
4710
4711   // screen rendering mode may have changed at this point
4712   SDLSetScreenRenderingMode(setup.screen_rendering_mode);
4713 #endif
4714 }
4715
4716 #if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
4717 static void execSetupChooseWindowSize()
4718 {
4719   setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4720
4721   DrawSetupScreen();
4722 }
4723
4724 static void execSetupChooseScalingType()
4725 {
4726   setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
4727
4728   DrawSetupScreen();
4729 }
4730
4731 static void execSetupChooseRenderingMode()
4732 {
4733   setup_mode = SETUP_MODE_CHOOSE_RENDERING;
4734
4735   DrawSetupScreen();
4736 }
4737 #endif
4738
4739 static void execSetupChooseVolumeSimple()
4740 {
4741   setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4742
4743   DrawSetupScreen();
4744 }
4745
4746 static void execSetupChooseVolumeLoops()
4747 {
4748   setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4749
4750   DrawSetupScreen();
4751 }
4752
4753 static void execSetupChooseVolumeMusic()
4754 {
4755   setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4756
4757   DrawSetupScreen();
4758 }
4759
4760 static void execSetupSound()
4761 {
4762   if (volumes_simple == NULL)
4763   {
4764     boolean current_volume_simple_found = FALSE;
4765     int i;
4766
4767     for (i = 0; volumes_list[i].value != -1; i++)
4768     {
4769       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4770       char identifier[32], name[32];
4771       int value = volumes_list[i].value;
4772       char *text = volumes_list[i].text;
4773
4774       ti->node_top = &volumes_simple;
4775       ti->sort_priority = value;
4776
4777       sprintf(identifier, "%d", value);
4778       sprintf(name, "%s", text);
4779
4780       setString(&ti->identifier, identifier);
4781       setString(&ti->name, name);
4782       setString(&ti->name_sorting, name);
4783       setString(&ti->infotext, "Sound Volume");
4784
4785       pushTreeInfo(&volumes_simple, ti);
4786
4787       if (value == setup.volume_simple)
4788         current_volume_simple_found = TRUE;
4789     }
4790
4791     if (!current_volume_simple_found)
4792     {
4793       // add entry for non-preset volume value
4794
4795       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4796       char identifier[32], name[32];
4797       int value = setup.volume_simple;
4798
4799       ti->node_top = &volumes_simple;
4800       ti->sort_priority = value;
4801
4802       sprintf(identifier, "%d", value);
4803       sprintf(name, "%d %% (Current)", value);
4804
4805       setString(&ti->identifier, identifier);
4806       setString(&ti->name, name);
4807       setString(&ti->name_sorting, name);
4808       setString(&ti->infotext, "Sound Volume");
4809
4810       pushTreeInfo(&volumes_simple, ti);
4811     }
4812
4813     /* sort volume values to start with lowest volume value */
4814     sortTreeInfo(&volumes_simple);
4815
4816     /* set current volume value to configured volume value */
4817     volume_simple_current =
4818       getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4819
4820     /* if that fails, set current volume to reliable default value */
4821     if (volume_simple_current == NULL)
4822       volume_simple_current =
4823         getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4824
4825     /* if that also fails, set current volume to first available value */
4826     if (volume_simple_current == NULL)
4827       volume_simple_current = volumes_simple;
4828   }
4829
4830   if (volumes_loops == NULL)
4831   {
4832     boolean current_volume_loops_found = FALSE;
4833     int i;
4834
4835     for (i = 0; volumes_list[i].value != -1; i++)
4836     {
4837       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4838       char identifier[32], name[32];
4839       int value = volumes_list[i].value;
4840       char *text = volumes_list[i].text;
4841
4842       ti->node_top = &volumes_loops;
4843       ti->sort_priority = value;
4844
4845       sprintf(identifier, "%d", value);
4846       sprintf(name, "%s", text);
4847
4848       setString(&ti->identifier, identifier);
4849       setString(&ti->name, name);
4850       setString(&ti->name_sorting, name);
4851       setString(&ti->infotext, "Loops Volume");
4852
4853       pushTreeInfo(&volumes_loops, ti);
4854
4855       if (value == setup.volume_loops)
4856         current_volume_loops_found = TRUE;
4857     }
4858
4859     if (!current_volume_loops_found)
4860     {
4861       // add entry for non-preset volume value
4862
4863       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4864       char identifier[32], name[32];
4865       int value = setup.volume_loops;
4866
4867       ti->node_top = &volumes_loops;
4868       ti->sort_priority = value;
4869
4870       sprintf(identifier, "%d", value);
4871       sprintf(name, "%d %% (Current)", value);
4872
4873       setString(&ti->identifier, identifier);
4874       setString(&ti->name, name);
4875       setString(&ti->name_sorting, name);
4876       setString(&ti->infotext, "Loops Volume");
4877
4878       pushTreeInfo(&volumes_loops, ti);
4879     }
4880
4881     /* sort volume values to start with lowest volume value */
4882     sortTreeInfo(&volumes_loops);
4883
4884     /* set current volume value to configured volume value */
4885     volume_loops_current =
4886       getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4887
4888     /* if that fails, set current volume to reliable default value */
4889     if (volume_loops_current == NULL)
4890       volume_loops_current =
4891         getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4892
4893     /* if that also fails, set current volume to first available value */
4894     if (volume_loops_current == NULL)
4895       volume_loops_current = volumes_loops;
4896   }
4897
4898   if (volumes_music == NULL)
4899   {
4900     boolean current_volume_music_found = FALSE;
4901     int i;
4902
4903     for (i = 0; volumes_list[i].value != -1; i++)
4904     {
4905       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4906       char identifier[32], name[32];
4907       int value = volumes_list[i].value;
4908       char *text = volumes_list[i].text;
4909
4910       ti->node_top = &volumes_music;
4911       ti->sort_priority = value;
4912
4913       sprintf(identifier, "%d", value);
4914       sprintf(name, "%s", text);
4915
4916       setString(&ti->identifier, identifier);
4917       setString(&ti->name, name);
4918       setString(&ti->name_sorting, name);
4919       setString(&ti->infotext, "Music Volume");
4920
4921       pushTreeInfo(&volumes_music, ti);
4922
4923       if (value == setup.volume_music)
4924         current_volume_music_found = TRUE;
4925     }
4926
4927     if (!current_volume_music_found)
4928     {
4929       // add entry for non-preset volume value
4930
4931       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4932       char identifier[32], name[32];
4933       int value = setup.volume_music;
4934
4935       ti->node_top = &volumes_music;
4936       ti->sort_priority = value;
4937
4938       sprintf(identifier, "%d", value);
4939       sprintf(name, "%d %% (Current)", value);
4940
4941       setString(&ti->identifier, identifier);
4942       setString(&ti->name, name);
4943       setString(&ti->name_sorting, name);
4944       setString(&ti->infotext, "Music Volume");
4945
4946       pushTreeInfo(&volumes_music, ti);
4947     }
4948
4949     /* sort volume values to start with lowest volume value */
4950     sortTreeInfo(&volumes_music);
4951
4952     /* set current volume value to configured volume value */
4953     volume_music_current =
4954       getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
4955
4956     /* if that fails, set current volume to reliable default value */
4957     if (volume_music_current == NULL)
4958       volume_music_current =
4959         getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
4960
4961     /* if that also fails, set current volume to first available value */
4962     if (volume_music_current == NULL)
4963       volume_music_current = volumes_music;
4964   }
4965
4966   setup.volume_simple = atoi(volume_simple_current->identifier);
4967   setup.volume_loops  = atoi(volume_loops_current->identifier);
4968   setup.volume_music  = atoi(volume_music_current->identifier);
4969
4970   /* needed for displaying volume text instead of identifier */
4971   volume_simple_text = volume_simple_current->name;
4972   volume_loops_text = volume_loops_current->name;
4973   volume_music_text = volume_music_current->name;
4974
4975   setup_mode = SETUP_MODE_SOUND;
4976
4977   DrawSetupScreen();
4978 }
4979
4980 static void execSetupChooseTouchControls()
4981 {
4982   setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
4983
4984   DrawSetupScreen();
4985 }
4986
4987 static void execSetupChooseMoveDistance()
4988 {
4989   setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
4990
4991   DrawSetupScreen();
4992 }
4993
4994 static void execSetupChooseDropDistance()
4995 {
4996   setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
4997
4998   DrawSetupScreen();
4999 }
5000
5001 static void execSetupTouch()
5002 {
5003   if (touch_controls == NULL)
5004   {
5005     int i;
5006
5007     for (i = 0; touch_controls_list[i].value != NULL; i++)
5008     {
5009       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5010       char identifier[32], name[32];
5011       char *value = touch_controls_list[i].value;
5012       char *text = touch_controls_list[i].text;
5013
5014       ti->node_top = &touch_controls;
5015       ti->sort_priority = i;
5016
5017       sprintf(identifier, "%s", value);
5018       sprintf(name, "%s", text);
5019
5020       setString(&ti->identifier, identifier);
5021       setString(&ti->name, name);
5022       setString(&ti->name_sorting, name);
5023       setString(&ti->infotext, "Control Type");
5024
5025       pushTreeInfo(&touch_controls, ti);
5026     }
5027
5028     /* sort touch control values to start with lowest touch control value */
5029     sortTreeInfo(&touch_controls);
5030
5031     /* set current touch control value to configured touch control value */
5032     touch_control_current =
5033       getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5034
5035     /* if that fails, set current touch control to reliable default value */
5036     if (touch_control_current == NULL)
5037       touch_control_current =
5038         getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5039
5040     /* if that also fails, set current touch control to first available value */
5041     if (touch_control_current == NULL)
5042       touch_control_current = touch_controls;
5043   }
5044
5045   if (move_distances == NULL)
5046   {
5047     int i;
5048
5049     for (i = 0; distances_list[i].value != -1; i++)
5050     {
5051       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5052       char identifier[32], name[32];
5053       int value = distances_list[i].value;
5054       char *text = distances_list[i].text;
5055
5056       ti->node_top = &move_distances;
5057       ti->sort_priority = value;
5058
5059       sprintf(identifier, "%d", value);
5060       sprintf(name, "%s", text);
5061
5062       setString(&ti->identifier, identifier);
5063       setString(&ti->name, name);
5064       setString(&ti->name_sorting, name);
5065       setString(&ti->infotext, "Move Distance");
5066
5067       pushTreeInfo(&move_distances, ti);
5068     }
5069
5070     /* sort distance values to start with lowest distance value */
5071     sortTreeInfo(&move_distances);
5072
5073     /* set current distance value to configured distance value */
5074     move_distance_current =
5075       getTreeInfoFromIdentifier(move_distances,
5076                                 i_to_a(setup.touch.move_distance));
5077
5078     /* if that fails, set current distance to reliable default value */
5079     if (move_distance_current == NULL)
5080       move_distance_current =
5081         getTreeInfoFromIdentifier(move_distances, i_to_a(1));
5082
5083     /* if that also fails, set current distance to first available value */
5084     if (move_distance_current == NULL)
5085       move_distance_current = move_distances;
5086   }
5087
5088   if (drop_distances == NULL)
5089   {
5090     int i;
5091
5092     for (i = 0; distances_list[i].value != -1; i++)
5093     {
5094       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5095       char identifier[32], name[32];
5096       int value = distances_list[i].value;
5097       char *text = distances_list[i].text;
5098
5099       ti->node_top = &drop_distances;
5100       ti->sort_priority = value;
5101
5102       sprintf(identifier, "%d", value);
5103       sprintf(name, "%s", text);
5104
5105       setString(&ti->identifier, identifier);
5106       setString(&ti->name, name);
5107       setString(&ti->name_sorting, name);
5108       setString(&ti->infotext, "Drop Distance");
5109
5110       pushTreeInfo(&drop_distances, ti);
5111     }
5112
5113     /* sort distance values to start with lowest distance value */
5114     sortTreeInfo(&drop_distances);
5115
5116     /* set current distance value to configured distance value */
5117     drop_distance_current =
5118       getTreeInfoFromIdentifier(drop_distances,
5119                                 i_to_a(setup.touch.drop_distance));
5120
5121     /* if that fails, set current distance to reliable default value */
5122     if (drop_distance_current == NULL)
5123       drop_distance_current =
5124         getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
5125
5126     /* if that also fails, set current distance to first available value */
5127     if (drop_distance_current == NULL)
5128       drop_distance_current = drop_distances;
5129   }
5130
5131   setup.touch.control_type = touch_control_current->identifier;
5132   setup.touch.move_distance = atoi(move_distance_current->identifier);
5133   setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5134
5135   /* needed for displaying volume text instead of identifier */
5136   touch_controls_text = touch_control_current->name;
5137   move_distance_text = move_distance_current->name;
5138   drop_distance_text = drop_distance_current->name;
5139
5140   setup_mode = SETUP_MODE_TOUCH;
5141
5142   DrawSetupScreen();
5143 }
5144
5145 static void execSetupArtwork()
5146 {
5147 #if 0
5148   printf("::: '%s', '%s', '%s'\n",
5149          artwork.gfx_current->subdir,
5150          artwork.gfx_current->fullpath,
5151          artwork.gfx_current->basepath);
5152 #endif
5153
5154   setup.graphics_set = artwork.gfx_current->identifier;
5155   setup.sounds_set = artwork.snd_current->identifier;
5156   setup.music_set = artwork.mus_current->identifier;
5157
5158   /* needed if last screen (setup choice) changed graphics, sounds or music */
5159   ReloadCustomArtwork(0);
5160
5161   /* needed for displaying artwork name instead of artwork identifier */
5162   graphics_set_name = artwork.gfx_current->name;
5163   sounds_set_name = artwork.snd_current->name;
5164   music_set_name = artwork.mus_current->name;
5165
5166   setup_mode = SETUP_MODE_ARTWORK;
5167
5168   DrawSetupScreen();
5169 }
5170
5171 static void execSetupChooseGraphics()
5172 {
5173   setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5174
5175   DrawSetupScreen();
5176 }
5177
5178 static void execSetupChooseSounds()
5179 {
5180   setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5181
5182   DrawSetupScreen();
5183 }
5184
5185 static void execSetupChooseMusic()
5186 {
5187   setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5188
5189   DrawSetupScreen();
5190 }
5191
5192 #if !defined(PLATFORM_ANDROID)
5193 static void execSetupInput()
5194 {
5195   setup_mode = SETUP_MODE_INPUT;
5196
5197   DrawSetupScreen();
5198 }
5199 #endif
5200
5201 static void execSetupShortcuts()
5202 {
5203   setup_mode = SETUP_MODE_SHORTCUTS;
5204
5205   DrawSetupScreen();
5206 }
5207
5208 static void execSetupShortcuts1()
5209 {
5210   setup_mode = SETUP_MODE_SHORTCUTS_1;
5211
5212   DrawSetupScreen();
5213 }
5214
5215 static void execSetupShortcuts2()
5216 {
5217   setup_mode = SETUP_MODE_SHORTCUTS_2;
5218
5219   DrawSetupScreen();
5220 }
5221
5222 static void execSetupShortcuts3()
5223 {
5224   setup_mode = SETUP_MODE_SHORTCUTS_3;
5225
5226   DrawSetupScreen();
5227 }
5228
5229 static void execSetupShortcuts4()
5230 {
5231   setup_mode = SETUP_MODE_SHORTCUTS_4;
5232
5233   DrawSetupScreen();
5234 }
5235
5236 static void execSetupShortcuts5()
5237 {
5238   setup_mode = SETUP_MODE_SHORTCUTS_5;
5239
5240   DrawSetupScreen();
5241 }
5242
5243 static void execExitSetup()
5244 {
5245   SetGameStatus(GAME_MODE_MAIN);
5246
5247   DrawMainMenu();
5248 }
5249
5250 static void execSaveAndExitSetup()
5251 {
5252   SaveSetup();
5253   execExitSetup();
5254 }
5255
5256 static struct TokenInfo setup_info_main[] =
5257 {
5258   { TYPE_ENTER_MENU,    execSetupGame,          "Game & Menu"           },
5259   { TYPE_ENTER_MENU,    execSetupEditor,        "Editor"                },
5260   { TYPE_ENTER_MENU,    execSetupGraphics,      "Graphics"              },
5261   { TYPE_ENTER_MENU,    execSetupSound,         "Sound & Music"         },
5262   { TYPE_ENTER_MENU,    execSetupArtwork,       "Custom Artwork"        },
5263 #if !defined(PLATFORM_ANDROID)
5264   { TYPE_ENTER_MENU,    execSetupInput,         "Input Devices"         },
5265   { TYPE_ENTER_MENU,    execSetupTouch,         "Touch Controls"        },
5266 #else
5267   { TYPE_ENTER_MENU,    execSetupTouch,         "Touch Controls"        },
5268 #endif
5269   { TYPE_ENTER_MENU,    execSetupShortcuts,     "Key Shortcuts"         },
5270   { TYPE_EMPTY,         NULL,                   ""                      },
5271   { TYPE_LEAVE_MENU,    execExitSetup,          "Exit"                  },
5272   { TYPE_LEAVE_MENU,    execSaveAndExitSetup,   "Save and Exit"         },
5273
5274   { 0,                  NULL,                   NULL                    }
5275 };
5276
5277 static struct TokenInfo setup_info_game[] =
5278 {
5279   { TYPE_SWITCH,        &setup.team_mode,       "Team-Mode (Multi-Player):" },
5280   { TYPE_YES_NO,        &setup.input_on_focus,  "Only Move Focussed Player:" },
5281   { TYPE_SWITCH,        &setup.handicap,        "Handicap:"             },
5282   { TYPE_SWITCH,        &setup.skip_levels,     "Skip Unsolved Levels:" },
5283   { TYPE_SWITCH,        &setup.time_limit,      "Time Limit:"           },
5284   { TYPE_SWITCH,        &setup.autorecord,      "Auto-Record Tapes:"    },
5285   { TYPE_ENTER_LIST,    execSetupChooseGameSpeed, "Game Speed:"         },
5286   { TYPE_STRING,        &game_speed_text,       ""                      },
5287 #if 1
5288   { TYPE_ENTER_LIST,    execSetupChooseScrollDelay, "Scroll Delay:"     },
5289   { TYPE_STRING,        &scroll_delay_text,     ""                      },
5290 #endif
5291   { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
5292   { TYPE_STRING,        &snapshot_mode_text,    ""                      },
5293   { TYPE_SWITCH,        &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
5294   { TYPE_EMPTY,         NULL,                   ""                      },
5295   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
5296
5297   { 0,                  NULL,                   NULL                    }
5298 };
5299
5300 static struct TokenInfo setup_info_editor[] =
5301 {
5302 #if 0
5303   { TYPE_SWITCH,        &setup.editor.el_boulderdash,   "Boulder Dash:" },
5304   { TYPE_SWITCH,        &setup.editor.el_emerald_mine,  "Emerald Mine:" },
5305   { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,    "Emerald Mine Club:" },
5306   { TYPE_SWITCH,        &setup.editor.el_more,          "Rocks'n'Diamonds:" },
5307   { TYPE_SWITCH,        &setup.editor.el_sokoban,       "Sokoban:"      },
5308   { TYPE_SWITCH,        &setup.editor.el_supaplex,      "Supaplex:"     },
5309   { TYPE_SWITCH,        &setup.editor.el_diamond_caves, "Diamond Caves II:" },
5310   { TYPE_SWITCH,        &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
5311 #endif
5312   { TYPE_SWITCH,        &setup.editor.el_chars,         "Text Characters:" },
5313   { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
5314   { TYPE_SWITCH,        &setup.editor.el_custom,  "Custom & Group Elements:" },
5315 #if 0
5316   { TYPE_SWITCH,        &setup.editor.el_headlines,     "Headlines:"    },
5317 #endif
5318   { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
5319   { TYPE_SWITCH,        &setup.editor.el_dynamic,  "Dynamic level elements:" },
5320   { TYPE_EMPTY,         NULL,                   ""                      },
5321 #if 0
5322   { TYPE_SWITCH,        &setup.editor.el_by_game,   "Show elements by game:" },
5323   { TYPE_SWITCH,        &setup.editor.el_by_type,   "Show elements by type:" },
5324   { TYPE_EMPTY,         NULL,                   ""                      },
5325 #endif
5326   { TYPE_SWITCH, &setup.editor.show_element_token,      "Show element token:" },
5327   { TYPE_EMPTY,         NULL,                   ""                      },
5328   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
5329
5330   { 0,                  NULL,                   NULL                    }
5331 };
5332
5333 static struct TokenInfo setup_info_graphics[] =
5334 {
5335 #if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
5336   { TYPE_SWITCH,        &setup.fullscreen,      "Fullscreen:"           },
5337   { TYPE_ENTER_LIST,    execSetupChooseWindowSize, "Window Scaling:"    },
5338   { TYPE_STRING,        &window_size_text,      ""                      },
5339   { TYPE_ENTER_LIST,    execSetupChooseScalingType, "Anti-Aliasing:"    },
5340   { TYPE_STRING,        &scaling_type_text,     ""                      },
5341   { TYPE_ENTER_LIST,    execSetupChooseRenderingMode, "Special Rendering:" },
5342   { TYPE_STRING,        &rendering_mode_text,   ""                      },
5343 #endif
5344 #if 0
5345   { TYPE_ENTER_LIST,    execSetupChooseScrollDelay, "Scroll Delay:"     },
5346   { TYPE_STRING,        &scroll_delay_text,     ""                      },
5347 #endif
5348   { TYPE_SWITCH,        &setup.fade_screens,    "Fade Screens:"         },
5349   { TYPE_SWITCH,        &setup.quick_switch,    "Quick Player Focus Switch:" },
5350   { TYPE_SWITCH,        &setup.quick_doors,     "Quick Menu Doors:"     },
5351   { TYPE_SWITCH,        &setup.show_titlescreen,"Show Title Screens:"   },
5352   { TYPE_SWITCH,        &setup.toons,           "Show Menu Animations:" },
5353   { TYPE_ECS_AGA,       &setup.prefer_aga_graphics,"EMC graphics preference:" },
5354   { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
5355   { TYPE_SWITCH,        &setup.small_game_graphics, "Small Game Graphics:" },
5356   { TYPE_EMPTY,         NULL,                   ""                      },
5357   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
5358
5359   { 0,                  NULL,                   NULL                    }
5360 };
5361
5362 static struct TokenInfo setup_info_sound[] =
5363 {
5364   { TYPE_SWITCH,        &setup.sound_simple,    "Sound Effects (Normal):"  },
5365   { TYPE_SWITCH,        &setup.sound_loops,     "Sound Effects (Looping):" },
5366   { TYPE_SWITCH,        &setup.sound_music,     "Music:"                },
5367   { TYPE_EMPTY,         NULL,                   ""                      },
5368   { TYPE_ENTER_LIST,    execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
5369   { TYPE_STRING,        &volume_simple_text,    ""                      },
5370   { TYPE_ENTER_LIST,    execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
5371   { TYPE_STRING,        &volume_loops_text,     ""                      },
5372   { TYPE_ENTER_LIST,    execSetupChooseVolumeMusic, "Music Volume:"     },
5373   { TYPE_STRING,        &volume_music_text,     ""                      },
5374   { TYPE_EMPTY,         NULL,                   ""                      },
5375   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
5376
5377   { 0,                  NULL,                   NULL                    }
5378 };
5379
5380 static struct TokenInfo setup_info_artwork[] =
5381 {
5382   { TYPE_ENTER_LIST,    execSetupChooseGraphics,"Custom Graphics:"      },
5383   { TYPE_STRING,        &graphics_set_name,     ""                      },
5384   { TYPE_ENTER_LIST,    execSetupChooseSounds,  "Custom Sounds:"        },
5385   { TYPE_STRING,        &sounds_set_name,       ""                      },
5386   { TYPE_ENTER_LIST,    execSetupChooseMusic,   "Custom Music:"         },
5387   { TYPE_STRING,        &music_set_name,        ""                      },
5388   { TYPE_EMPTY,         NULL,                   ""                      },
5389   { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
5390   { TYPE_YES_NO_AUTO,&setup.override_level_sounds,  "Override Level Sounds:"  },
5391   { TYPE_YES_NO_AUTO,&setup.override_level_music,   "Override Level Music:"   },
5392   { TYPE_EMPTY,         NULL,                   ""                      },
5393   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
5394
5395   { 0,                  NULL,                   NULL                    }
5396 };
5397
5398 static struct TokenInfo setup_info_input[] =
5399 {
5400   { TYPE_SWITCH,        NULL,                   "Player:"               },
5401   { TYPE_SWITCH,        NULL,                   "Device:"               },
5402   { TYPE_ENTER_MENU,    NULL,                   ""                      },
5403   { TYPE_EMPTY,         NULL,                   ""                      },
5404   { TYPE_EMPTY,         NULL,                   ""                      },
5405   { TYPE_EMPTY,         NULL,                   ""                      },
5406   { TYPE_EMPTY,         NULL,                   ""                      },
5407   { TYPE_EMPTY,         NULL,                   ""                      },
5408   { TYPE_EMPTY,         NULL,                   ""                      },
5409   { TYPE_EMPTY,         NULL,                   ""                      },
5410   { TYPE_EMPTY,         NULL,                   ""                      },
5411   { TYPE_EMPTY,         NULL,                   ""                      },
5412   { TYPE_EMPTY,         NULL,                   ""                      },
5413   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
5414
5415   { 0,                  NULL,                   NULL                    }
5416 };
5417
5418 static struct TokenInfo setup_info_touch[] =
5419 {
5420   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
5421   { TYPE_STRING,        &touch_controls_text,   ""                      },
5422   { TYPE_EMPTY,         NULL,                   ""                      },
5423   { TYPE_ENTER_LIST,    execSetupChooseMoveDistance, "Move Trigger Distance:" },
5424   { TYPE_STRING,        &move_distance_text,    ""                      },
5425   { TYPE_ENTER_LIST,    execSetupChooseDropDistance, "Drop Trigger Distance:" },
5426   { TYPE_STRING,        &drop_distance_text,    ""                      },
5427   { TYPE_EMPTY,         NULL,                   ""                      },
5428   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
5429
5430   { 0,                  NULL,                   NULL                    }
5431 };
5432
5433 static struct TokenInfo setup_info_shortcuts[] =
5434 {
5435   { TYPE_ENTER_MENU,    execSetupShortcuts1,    "Various Keys"          },
5436   { TYPE_ENTER_MENU,    execSetupShortcuts2,    "Player Focus"          },
5437   { TYPE_ENTER_MENU,    execSetupShortcuts3,    "Tape Buttons"          },
5438   { TYPE_ENTER_MENU,    execSetupShortcuts4,    "Sound & Music"         },
5439   { TYPE_ENTER_MENU,    execSetupShortcuts5,    "TAS Snap Keys"         },
5440   { TYPE_EMPTY,         NULL,                   ""                      },
5441   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
5442
5443   { 0,                  NULL,                   NULL                    }
5444 };
5445
5446 static struct TokenInfo setup_info_shortcuts_1[] =
5447 {
5448   { TYPE_KEYTEXT,       NULL,           "Quick Save Game to Tape:",     },
5449   { TYPE_KEY,           &setup.shortcut.save_game, ""                   },
5450   { TYPE_KEYTEXT,       NULL,           "Quick Load Game from Tape:",   },
5451   { TYPE_KEY,           &setup.shortcut.load_game, ""                   },
5452   { TYPE_KEYTEXT,       NULL,           "Start Game & Toggle Pause:",   },
5453   { TYPE_KEY,           &setup.shortcut.toggle_pause, ""                },
5454   { TYPE_EMPTY,         NULL,                   ""                      },
5455   { TYPE_YES_NO,        &setup.ask_on_escape,   "Ask on 'Esc' Key:"     },
5456   { TYPE_YES_NO, &setup.ask_on_escape_editor,   "Ask on 'Esc' Key (Editor):" },
5457   { TYPE_EMPTY,         NULL,                   ""                      },
5458   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
5459
5460   { 0,                  NULL,                   NULL                    }
5461 };
5462
5463 static struct TokenInfo setup_info_shortcuts_2[] =
5464 {
5465   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 1:",       },
5466   { TYPE_KEY,           &setup.shortcut.focus_player[0], ""             },
5467   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 2:",       },
5468   { TYPE_KEY,           &setup.shortcut.focus_player[1], ""             },
5469   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 3:",       },
5470   { TYPE_KEY,           &setup.shortcut.focus_player[2], ""             },
5471   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 4:",       },
5472   { TYPE_KEY,           &setup.shortcut.focus_player[3], ""             },
5473   { TYPE_KEYTEXT,       NULL,           "Set Focus to All Players:",    },
5474   { TYPE_KEY,           &setup.shortcut.focus_player_all, ""            },
5475   { TYPE_EMPTY,         NULL,                   ""                      },
5476   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
5477
5478   { 0,                  NULL,                   NULL                    }
5479 };
5480
5481 static struct TokenInfo setup_info_shortcuts_3[] =
5482 {
5483   { TYPE_KEYTEXT,       NULL,                   "Eject Tape:",          },
5484   { TYPE_KEY,           &setup.shortcut.tape_eject, ""                  },
5485   { TYPE_KEYTEXT,       NULL,                   "Warp / Single Step:",  },
5486   { TYPE_KEY,           &setup.shortcut.tape_extra, ""                  },
5487   { TYPE_KEYTEXT,       NULL,                   "Stop Tape:",           },
5488   { TYPE_KEY,           &setup.shortcut.tape_stop, ""                   },
5489   { TYPE_KEYTEXT,       NULL,                   "Pause / Unpause Tape:",},
5490   { TYPE_KEY,           &setup.shortcut.tape_pause, ""                  },
5491   { TYPE_KEYTEXT,       NULL,                   "Record Tape:",         },
5492   { TYPE_KEY,           &setup.shortcut.tape_record, ""                 },
5493   { TYPE_KEYTEXT,       NULL,                   "Play Tape:",           },
5494   { TYPE_KEY,           &setup.shortcut.tape_play, ""                   },
5495   { TYPE_EMPTY,         NULL,                   ""                      },
5496   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
5497
5498   { 0,                  NULL,                   NULL                    }
5499 };
5500
5501 static struct TokenInfo setup_info_shortcuts_4[] =
5502 {
5503   { TYPE_KEYTEXT,       NULL,           "Toggle Sound Effects (Normal):", },
5504   { TYPE_KEY,           &setup.shortcut.sound_simple, ""                },
5505   { TYPE_KEYTEXT,       NULL,           "Toggle Sound Effects (Looping):", },
5506   { TYPE_KEY,           &setup.shortcut.sound_loops, ""                 },
5507   { TYPE_KEYTEXT,       NULL,           "Toggle Music:",                },
5508   { TYPE_KEY,           &setup.shortcut.sound_music, ""                 },
5509   { TYPE_EMPTY,         NULL,                   ""                      },
5510   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
5511
5512   { 0,                  NULL,                   NULL                    }
5513 };
5514
5515 static struct TokenInfo setup_info_shortcuts_5[] =
5516 {
5517   { TYPE_KEYTEXT,       NULL,                   "Snap Left:",           },
5518   { TYPE_KEY,           &setup.shortcut.snap_left, ""                   },
5519   { TYPE_KEYTEXT,       NULL,                   "Snap Right:",          },
5520   { TYPE_KEY,           &setup.shortcut.snap_right, ""                  },
5521   { TYPE_KEYTEXT,       NULL,                   "Snap Up:",             },
5522   { TYPE_KEY,           &setup.shortcut.snap_up, ""                     },
5523   { TYPE_KEYTEXT,       NULL,                   "Snap Down:",           },
5524   { TYPE_KEY,           &setup.shortcut.snap_down, ""                   },
5525   { TYPE_EMPTY,         NULL,                   ""                      },
5526   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
5527
5528   { 0,                  NULL,                   NULL                    }
5529 };
5530
5531 static Key getSetupKey()
5532 {
5533   Key key = KSYM_UNDEFINED;
5534   boolean got_key_event = FALSE;
5535
5536   while (!got_key_event)
5537   {
5538     if (PendingEvent())         /* got event */
5539     {
5540       Event event;
5541
5542       NextEvent(&event);
5543
5544       switch (event.type)
5545       {
5546         case EVENT_KEYPRESS:
5547           {
5548             key = GetEventKey((KeyEvent *)&event, TRUE);
5549
5550             /* press 'Escape' or 'Enter' to keep the existing key binding */
5551             if (key == KSYM_Escape || key == KSYM_Return)
5552               key = KSYM_UNDEFINED;     /* keep old value */
5553
5554             got_key_event = TRUE;
5555           }
5556           break;
5557
5558         case EVENT_KEYRELEASE:
5559           key_joystick_mapping = 0;
5560           break;
5561
5562         default:
5563           HandleOtherEvents(&event);
5564           break;
5565       }
5566     }
5567
5568     BackToFront();
5569   }
5570
5571   return key;
5572 }
5573
5574 static int getSetupValueFont(int type, void *value)
5575 {
5576   if (type & TYPE_KEY)
5577     return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5578   else if (type & TYPE_STRING)
5579     return FONT_VALUE_2;
5580   else if (type & TYPE_ECS_AGA)
5581     return FONT_VALUE_1;
5582   else if (type & TYPE_BOOLEAN_STYLE)
5583     return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5584   else if (type & TYPE_YES_NO_AUTO)
5585     return (*(int *)value == AUTO  ? FONT_OPTION_ON :
5586             *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5587   else
5588     return FONT_VALUE_1;
5589 }
5590
5591 static int getSetupValueFontNarrow(int type, int font_nr)
5592 {
5593   return (font_nr == FONT_VALUE_1    ? FONT_VALUE_NARROW :
5594           font_nr == FONT_OPTION_ON  ? FONT_OPTION_ON_NARROW :
5595           font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
5596           font_nr);
5597 }
5598
5599 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
5600 {
5601   int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5602   struct TokenInfo *si = &setup_info[si_pos];
5603   boolean font_draw_xoffset_modified = FALSE;
5604   boolean scrollbar_needed = (num_setup_info < max_setup_info);
5605   int font_draw_xoffset_old = -1;
5606   int xoffset = (scrollbar_needed ? -1 : 0);
5607   int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
5608   int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
5609   int xpos = menu_screen_value_xpos;
5610   int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5611   int startx = mSX + xpos * 32;
5612   int starty = mSY + ypos * 32;
5613   int font_nr, font_nr_default, font_width_default;
5614   int type = si->type;
5615   void *value = si->value;
5616   char *value_string = getSetupValue(type, value);
5617   int i;
5618
5619   if (value_string == NULL)
5620     return;
5621
5622   if (type & TYPE_KEY)
5623   {
5624     xpos = MENU_SCREEN_START_XPOS;
5625
5626     if (type & TYPE_QUERY)
5627       value_string = "<press key>";
5628   }
5629   else if (type & TYPE_STRING)
5630   {
5631     int max_value_len = (SCR_FIELDX - 2) * 2;
5632
5633     xpos = MENU_SCREEN_START_XPOS;
5634
5635     if (strlen(value_string) > max_value_len)
5636       value_string[max_value_len] = '\0';
5637   }
5638   else if (type & TYPE_YES_NO_AUTO)
5639   {
5640     xpos = menu_screen_value_xpos - 1;
5641   }
5642
5643   startx = mSX + xpos * 32;
5644   starty = mSY + ypos * 32;
5645   font_nr_default = getSetupValueFont(type, value);
5646   font_width_default = getFontWidth(font_nr_default);
5647
5648   font_nr = font_nr_default;
5649
5650   // special check if right-side setup values moved left due to scrollbar
5651   if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
5652   {
5653     int max_menu_text_length = 26;      // maximum text length for classic menu
5654     int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5655     int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5656     int text_font_nr = getMenuTextFont(FONT_MENU_2);
5657     int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5658     int text_width = max_menu_text_length * getFontWidth(text_font_nr);
5659
5660     if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
5661     {
5662       xpos += 1;
5663       startx = mSX + xpos * 32;
5664
5665       font_nr = getSetupValueFontNarrow(type, font_nr);
5666     }
5667   }
5668
5669   /* downward compatibility correction for Juergen Bonhagen's menu settings */
5670   if (setup_mode != SETUP_MODE_INPUT)
5671   {
5672     int max_menu_text_length_big = (menu_screen_value_xpos -
5673                                     MENU_SCREEN_START_XPOS);
5674     int max_menu_text_length_medium = max_menu_text_length_big * 2;
5675     int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5676     int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5677     int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5678     int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5679     int text_font_nr = getMenuTextFont(FONT_MENU_2);
5680     int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5681     int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
5682     boolean correct_font_draw_xoffset = FALSE;
5683
5684     if (xpos == MENU_SCREEN_START_XPOS &&
5685         startx + font1_xoffset < text_startx + text_font_xoffset)
5686       correct_font_draw_xoffset = TRUE;
5687
5688     if (xpos == menu_screen_value_xpos &&
5689         startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5690       correct_font_draw_xoffset = TRUE;
5691
5692     /* check if setup value would overlap with setup text when printed */
5693     /* (this can happen for extreme/wrong values for font draw offset) */
5694     if (correct_font_draw_xoffset)
5695     {
5696       font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5697       font_draw_xoffset_modified = TRUE;
5698
5699       if (type & TYPE_KEY)
5700         getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5701       else if (!(type & TYPE_STRING))
5702         getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5703           max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
5704     }
5705   }
5706
5707   for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
5708     DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
5709
5710   DrawText(startx, starty, value_string, font_nr);
5711
5712   if (font_draw_xoffset_modified)
5713     getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5714 }
5715
5716 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
5717 {
5718   int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5719   struct TokenInfo *si = &setup_info[si_pos];
5720
5721   if (si->type & TYPE_BOOLEAN_STYLE)
5722   {
5723     *(boolean *)si->value ^= TRUE;
5724   }
5725   else if (si->type & TYPE_YES_NO_AUTO)
5726   {
5727     *(int *)si->value =
5728       (dx == -1 ?
5729        (*(int *)si->value == AUTO ? TRUE :
5730         *(int *)si->value == TRUE ? FALSE : AUTO) :
5731        (*(int *)si->value == TRUE ? AUTO :
5732         *(int *)si->value == AUTO ? FALSE : TRUE));
5733   }
5734   else if (si->type & TYPE_KEY)
5735   {
5736     Key key;
5737
5738     si->type |= TYPE_QUERY;
5739     drawSetupValue(screen_pos, setup_info_pos_raw);
5740     si->type &= ~TYPE_QUERY;
5741
5742     key = getSetupKey();
5743     if (key != KSYM_UNDEFINED)
5744       *(Key *)si->value = key;
5745   }
5746
5747   drawSetupValue(screen_pos, setup_info_pos_raw);
5748
5749   // fullscreen state may have changed at this point
5750   if (si->value == &setup.fullscreen)
5751     ToggleFullscreenOrChangeWindowScalingIfNeeded();
5752 }
5753
5754 static void DrawSetupScreen_Generic()
5755 {
5756   int fade_mask = REDRAW_FIELD;
5757   boolean redraw_all = FALSE;
5758   char *title_string = NULL;
5759   int i;
5760
5761   if (CheckIfGlobalBorderHasChanged())
5762     fade_mask = REDRAW_ALL;
5763
5764   UnmapAllGadgets();
5765   FadeSoundsAndMusic();
5766
5767   FreeScreenGadgets();
5768   CreateScreenGadgets();
5769
5770   if (redraw_mask & REDRAW_ALL)
5771     redraw_all = TRUE;
5772
5773   FadeOut(fade_mask);
5774
5775   ClearField();
5776
5777   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5778
5779   if (setup_mode == SETUP_MODE_MAIN)
5780   {
5781     setup_info = setup_info_main;
5782     title_string = "Setup";
5783   }
5784   else if (setup_mode == SETUP_MODE_GAME)
5785   {
5786     setup_info = setup_info_game;
5787     title_string = "Setup Game";
5788   }
5789   else if (setup_mode == SETUP_MODE_EDITOR)
5790   {
5791     setup_info = setup_info_editor;
5792     title_string = "Setup Editor";
5793   }
5794   else if (setup_mode == SETUP_MODE_GRAPHICS)
5795   {
5796     setup_info = setup_info_graphics;
5797     title_string = "Setup Graphics";
5798   }
5799   else if (setup_mode == SETUP_MODE_SOUND)
5800   {
5801     setup_info = setup_info_sound;
5802     title_string = "Setup Sound";
5803   }
5804   else if (setup_mode == SETUP_MODE_ARTWORK)
5805   {
5806     setup_info = setup_info_artwork;
5807     title_string = "Custom Artwork";
5808   }
5809   else if (setup_mode == SETUP_MODE_TOUCH)
5810   {
5811     setup_info = setup_info_touch;
5812     title_string = "Setup Touch Ctrls";
5813   }
5814   else if (setup_mode == SETUP_MODE_SHORTCUTS)
5815   {
5816     setup_info = setup_info_shortcuts;
5817     title_string = "Setup Shortcuts";
5818   }
5819   else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5820   {
5821     setup_info = setup_info_shortcuts_1;
5822     title_string = "Setup Shortcuts";
5823   }
5824   else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5825   {
5826     setup_info = setup_info_shortcuts_2;
5827     title_string = "Setup Shortcuts";
5828   }
5829   else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5830   {
5831     setup_info = setup_info_shortcuts_3;
5832     title_string = "Setup Shortcuts";
5833   }
5834   else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5835   {
5836     setup_info = setup_info_shortcuts_4;
5837     title_string = "Setup Shortcuts";
5838   }
5839   else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5840   {
5841     setup_info = setup_info_shortcuts_5;
5842     title_string = "Setup Shortcuts";
5843   }
5844
5845   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5846
5847   // determine maximal number of setup entries that can be displayed on screen
5848   num_setup_info = 0;
5849   for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5850     num_setup_info++;
5851
5852   // determine maximal number of setup entries available for this setup screen
5853   max_setup_info = 0;
5854   for (i = 0; setup_info[i].type != 0; i++)
5855     max_setup_info++;
5856
5857   HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5858
5859   MapScreenGadgets(max_setup_info);
5860
5861   if (redraw_all)
5862     redraw_mask = fade_mask = REDRAW_ALL;
5863
5864   DrawMaskedBorder(fade_mask);
5865
5866   FadeIn(fade_mask);
5867 }
5868
5869 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5870 {
5871   menu_info = setup_info;
5872
5873   HandleMenuScreen(mx, my, dx, dy, button,
5874                    setup_mode, num_setup_info, max_setup_info);
5875 }
5876
5877 void DrawSetupScreen_Input()
5878 {
5879   int i;
5880
5881   FadeOut(REDRAW_FIELD);
5882
5883   ClearField();
5884
5885   setup_info = setup_info_input;
5886
5887   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5888
5889   DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5890                     "Joysticks deactivated on this screen");
5891
5892   for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5893   {
5894     if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5895       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5896     else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5897       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5898     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5899       initCursor(i, IMG_MENU_BUTTON);
5900
5901     DrawCursorAndText_Setup(i, -1, FALSE);
5902   }
5903
5904   /* create gadgets for setup input menu screen */
5905   FreeScreenGadgets();
5906   CreateScreenGadgets();
5907
5908   /* map gadgets for setup input menu screen */
5909   MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5910
5911   HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5912
5913   FadeIn(REDRAW_FIELD);
5914 }
5915
5916 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5917 {
5918   if (device_name == NULL)
5919     return;
5920
5921   if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5922     device_nr = 0;
5923
5924   if (strlen(device_name) > 1)
5925   {
5926     char c1 = device_name[strlen(device_name) - 1];
5927     char c2 = device_name[strlen(device_name) - 2];
5928
5929     if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5930       device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5931   }
5932   else
5933     strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5934             strlen(device_name));
5935 }
5936
5937 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5938 {
5939   int i;
5940   static struct SetupKeyboardInfo custom_key;
5941   static struct
5942   {
5943     Key *key;
5944     char *text;
5945   } custom[] =
5946   {
5947     { &custom_key.left,  "Joystick Left"  },
5948     { &custom_key.right, "Joystick Right" },
5949     { &custom_key.up,    "Joystick Up"    },
5950     { &custom_key.down,  "Joystick Down"  },
5951     { &custom_key.snap,  "Button 1"       },
5952     { &custom_key.drop,  "Button 2"       }
5953   };
5954   static char *joystick_name[MAX_PLAYERS] =
5955   {
5956     "Joystick1",
5957     "Joystick2",
5958     "Joystick3",
5959     "Joystick4"
5960   };
5961   int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5962
5963   InitJoysticks();
5964
5965   custom_key = setup.input[player_nr].key;
5966
5967   DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5968            FONT_INPUT_1_ACTIVE);
5969
5970   ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5971                              TILEX, TILEY);
5972   DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5973                               PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
5974
5975   if (setup.input[player_nr].use_joystick)
5976   {
5977     char *device_name = setup.input[player_nr].joy.device_name;
5978     char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
5979     int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
5980
5981     DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
5982     DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
5983   }
5984   else
5985   {
5986     DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
5987     DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
5988   }
5989
5990   DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
5991
5992   drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
5993   drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
5994   drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
5995   drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
5996
5997   DrawText(mSX + 2 * 32, mSY +  6 * 32, ":", FONT_VALUE_OLD);
5998   DrawText(mSX + 2 * 32, mSY +  7 * 32, ":", FONT_VALUE_OLD);
5999   DrawText(mSX + 2 * 32, mSY +  8 * 32, ":", FONT_VALUE_OLD);
6000   DrawText(mSX + 2 * 32, mSY +  9 * 32, ":", FONT_VALUE_OLD);
6001   DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
6002   DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
6003
6004   for (i = 0; i < 6; i++)
6005   {
6006     int ypos = 6 + i + (i > 3 ? i-3 : 0);
6007
6008     DrawText(mSX + 3 * 32, mSY + ypos * 32,
6009              "              ", FONT_VALUE_1);
6010     DrawText(mSX + 3 * 32, mSY + ypos * 32,
6011              (setup.input[player_nr].use_joystick ?
6012               custom[i].text :
6013               getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
6014   }
6015 }
6016
6017 static int input_player_nr = 0;
6018
6019 void HandleSetupScreen_Input_Player(int step, int direction)
6020 {
6021   int old_player_nr = input_player_nr;
6022   int new_player_nr;
6023
6024   new_player_nr = old_player_nr + step * direction;
6025   if (new_player_nr < 0)
6026     new_player_nr = 0;
6027   if (new_player_nr > MAX_PLAYERS - 1)
6028     new_player_nr = MAX_PLAYERS - 1;
6029
6030   if (new_player_nr != old_player_nr)
6031   {
6032     input_player_nr = new_player_nr;
6033
6034     drawPlayerSetupInputInfo(input_player_nr, FALSE);
6035   }
6036 }
6037
6038 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
6039 {
6040   static int choice = 0;
6041   int x = 0;
6042   int y = choice;
6043   int pos_start  = SETUPINPUT_SCREEN_POS_START;
6044   int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
6045   int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
6046   int pos_end    = SETUPINPUT_SCREEN_POS_END;
6047
6048   if (button == MB_MENU_INITIALIZE)
6049   {
6050     drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
6051
6052     DrawCursorAndText_Setup(choice, -1, TRUE);
6053
6054     return;
6055   }
6056   else if (button == MB_MENU_LEAVE)
6057   {
6058     setup_mode = SETUP_MODE_MAIN;
6059     DrawSetupScreen();
6060     InitJoysticks();
6061
6062     return;
6063   }
6064
6065   if (mx || my)         /* mouse input */
6066   {
6067     x = (mx - mSX) / 32;
6068     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
6069   }
6070   else if (dx || dy)    /* keyboard input */
6071   {
6072     if (dx && choice == 0)
6073       x = (dx < 0 ? 10 : 12);
6074     else if ((dx && choice == 1) ||
6075              (dx == +1 && choice == 2) ||
6076              (dx == -1 && choice == pos_end))
6077       button = MB_MENU_CHOICE;
6078     else if (dy)
6079       y = choice + dy;
6080
6081     if (y >= pos_empty1 && y <= pos_empty2)
6082       y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
6083   }
6084
6085   if (y == 0 && dx != 0 && button)
6086   {
6087     HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
6088   }
6089   else if (IN_VIS_FIELD(x, y) &&        // (does not use "IN_VIS_MENU()" yet)
6090            y >= pos_start && y <= pos_end &&
6091            !(y >= pos_empty1 && y <= pos_empty2))
6092   {
6093     if (button)
6094     {
6095       if (y != choice)
6096       {
6097         DrawCursorAndText_Setup(choice, -1, FALSE);
6098         DrawCursorAndText_Setup(y, -1, TRUE);
6099
6100         drawPlayerSetupInputInfo(input_player_nr, (y == 2));
6101
6102         choice = y;
6103       }
6104     }
6105     else
6106     {
6107       if (y == 1)
6108       {
6109         char *device_name = setup.input[input_player_nr].joy.device_name;
6110
6111         if (!setup.input[input_player_nr].use_joystick)
6112         {
6113           int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
6114
6115           setJoystickDeviceToNr(device_name, new_device_nr);
6116           setup.input[input_player_nr].use_joystick = TRUE;
6117         }
6118         else
6119         {
6120           int device_nr = getJoystickNrFromDeviceName(device_name);
6121           int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
6122
6123           if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
6124             setup.input[input_player_nr].use_joystick = FALSE;
6125           else
6126             setJoystickDeviceToNr(device_name, new_device_nr);
6127         }
6128
6129         drawPlayerSetupInputInfo(input_player_nr, FALSE);
6130       }
6131       else if (y == 2)
6132       {
6133         if (setup.input[input_player_nr].use_joystick)
6134         {
6135           InitJoysticks();
6136           CalibrateJoystick(input_player_nr);
6137         }
6138         else
6139           CustomizeKeyboard(input_player_nr);
6140       }
6141       else if (y == pos_end)
6142       {
6143         InitJoysticks();
6144
6145         FadeSetLeaveMenu();
6146
6147         setup_mode = SETUP_MODE_MAIN;
6148         DrawSetupScreen();
6149       }
6150     }
6151   }
6152 }
6153
6154 void CustomizeKeyboard(int player_nr)
6155 {
6156   int i;
6157   int step_nr;
6158   boolean finished = FALSE;
6159   static struct SetupKeyboardInfo custom_key;
6160   static struct
6161   {
6162     Key *key;
6163     char *text;
6164   } customize_step[] =
6165   {
6166     { &custom_key.left,  "Move Left"    },
6167     { &custom_key.right, "Move Right"   },
6168     { &custom_key.up,    "Move Up"      },
6169     { &custom_key.down,  "Move Down"    },
6170     { &custom_key.snap,  "Snap Field"   },
6171     { &custom_key.drop,  "Drop Element" }
6172   };
6173
6174   /* read existing key bindings from player setup */
6175   custom_key = setup.input[player_nr].key;
6176
6177   FadeSetEnterMenu();
6178   FadeOut(REDRAW_FIELD);
6179
6180   ClearField();
6181
6182   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
6183
6184   step_nr = 0;
6185   DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6186            customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6187   DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6188            "Key:", FONT_INPUT_1_ACTIVE);
6189   DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6190            getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
6191
6192   FadeIn(REDRAW_FIELD);
6193
6194   while (!finished)
6195   {
6196     if (PendingEvent())         /* got event */
6197     {
6198       Event event;
6199
6200       NextEvent(&event);
6201
6202       switch (event.type)
6203       {
6204         case EVENT_KEYPRESS:
6205           {
6206             Key key = GetEventKey((KeyEvent *)&event, FALSE);
6207
6208             if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
6209             {
6210               if (key == KSYM_Escape)
6211                 FadeSkipNextFadeIn();
6212
6213               finished = TRUE;
6214               break;
6215             }
6216
6217             /* all keys configured -- wait for "Escape" or "Return" key */
6218             if (step_nr == 6)
6219               break;
6220
6221             /* press 'Enter' to keep the existing key binding */
6222             if (key == KSYM_Return)
6223               key = *customize_step[step_nr].key;
6224
6225             /* check if key already used */
6226             for (i = 0; i < step_nr; i++)
6227               if (*customize_step[i].key == key)
6228                 break;
6229             if (i < step_nr)
6230               break;
6231
6232             /* got new key binding */
6233             *customize_step[step_nr].key = key;
6234             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6235                      "             ", FONT_VALUE_1);
6236             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6237                      getKeyNameFromKey(key), FONT_VALUE_1);
6238             step_nr++;
6239
6240             /* un-highlight last query */
6241             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
6242                      customize_step[step_nr - 1].text, FONT_MENU_1);
6243             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
6244                      "Key:", FONT_MENU_1);
6245
6246             /* press 'Enter' to leave */
6247             if (step_nr == 6)
6248             {
6249               DrawText(mSX + 16, mSY + 15 * 32 + 16,
6250                        "Press Enter", FONT_TITLE_1);
6251               break;
6252             }
6253
6254             /* query next key binding */
6255             DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6256                      customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6257             DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6258                      "Key:", FONT_INPUT_1_ACTIVE);
6259             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6260                      getKeyNameFromKey(*customize_step[step_nr].key),
6261                      FONT_VALUE_OLD);
6262           }
6263           break;
6264
6265         case EVENT_KEYRELEASE:
6266           key_joystick_mapping = 0;
6267           break;
6268
6269         default:
6270           HandleOtherEvents(&event);
6271           break;
6272       }
6273     }
6274
6275     BackToFront();
6276   }
6277
6278   /* write new key bindings back to player setup */
6279   setup.input[player_nr].key = custom_key;
6280
6281   DrawSetupScreen_Input();
6282 }
6283
6284 static boolean CalibrateJoystickMain(int player_nr)
6285 {
6286   int new_joystick_xleft = JOYSTICK_XMIDDLE;
6287   int new_joystick_xright = JOYSTICK_XMIDDLE;
6288   int new_joystick_yupper = JOYSTICK_YMIDDLE;
6289   int new_joystick_ylower = JOYSTICK_YMIDDLE;
6290   int new_joystick_xmiddle, new_joystick_ymiddle;
6291
6292   int joystick_fd = joystick.fd[player_nr];
6293   int x, y, last_x, last_y, xpos = 8, ypos = 3;
6294   boolean check[3][3];
6295   int check_remaining = 3 * 3;
6296   int joy_x, joy_y;
6297   int joy_value;
6298   int result = -1;
6299
6300   if (joystick.status == JOYSTICK_NOT_AVAILABLE)
6301     return FALSE;
6302
6303   if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
6304     return FALSE;
6305
6306   FadeSetEnterMenu();
6307   FadeOut(REDRAW_FIELD);
6308
6309   ClearField();
6310
6311   for (y = 0; y < 3; y++)
6312   {
6313     for (x = 0; x < 3; x++)
6314     {
6315       DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
6316       check[x][y] = FALSE;
6317     }
6318   }
6319
6320   DrawTextSCentered(mSY - SY +  6 * 32, FONT_TITLE_1, "Rotate joystick");
6321   DrawTextSCentered(mSY - SY +  7 * 32, FONT_TITLE_1, "in all directions");
6322   DrawTextSCentered(mSY - SY +  9 * 32, FONT_TITLE_1, "if all balls");
6323   DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
6324   DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
6325   DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
6326   DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
6327
6328   joy_value = Joystick(player_nr);
6329   last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6330   last_y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
6331
6332   /* eventually uncalibrated center position (joystick could be uncentered) */
6333   if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6334     return FALSE;
6335
6336   new_joystick_xmiddle = joy_x;
6337   new_joystick_ymiddle = joy_y;
6338
6339   DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
6340
6341   FadeIn(REDRAW_FIELD);
6342
6343   while (Joystick(player_nr) & JOY_BUTTON);     /* wait for released button */
6344
6345   while (result < 0)
6346   {
6347     if (PendingEvent())         /* got event */
6348     {
6349       Event event;
6350
6351       NextEvent(&event);
6352
6353       switch (event.type)
6354       {
6355         case EVENT_KEYPRESS:
6356           switch (GetEventKey((KeyEvent *)&event, TRUE))
6357           {
6358             case KSYM_Return:
6359               if (check_remaining == 0)
6360                 result = 1;
6361               break;
6362
6363             case KSYM_Escape:
6364               FadeSkipNextFadeIn();
6365               result = 0;
6366               break;
6367
6368             default:
6369               break;
6370           }
6371           break;
6372
6373         case EVENT_KEYRELEASE:
6374           key_joystick_mapping = 0;
6375           break;
6376
6377         default:
6378           HandleOtherEvents(&event);
6379           break;
6380       }
6381     }
6382
6383     if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6384       return FALSE;
6385
6386     new_joystick_xleft  = MIN(new_joystick_xleft,  joy_x);
6387     new_joystick_xright = MAX(new_joystick_xright, joy_x);
6388     new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
6389     new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
6390
6391     setup.input[player_nr].joy.xleft = new_joystick_xleft;
6392     setup.input[player_nr].joy.yupper = new_joystick_yupper;
6393     setup.input[player_nr].joy.xright = new_joystick_xright;
6394     setup.input[player_nr].joy.ylower = new_joystick_ylower;
6395     setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
6396     setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
6397
6398     CheckJoystickData();
6399
6400     joy_value = Joystick(player_nr);
6401
6402     if (joy_value & JOY_BUTTON && check_remaining == 0)
6403       result = 1;
6404
6405     x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6406     y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
6407
6408     if (x != last_x || y != last_y)
6409     {
6410       DrawFixedGraphic(xpos + last_x, ypos + last_y,
6411                        IMG_MENU_CALIBRATE_YELLOW, 0);
6412       DrawFixedGraphic(xpos + x,      ypos + y,
6413                        IMG_MENU_CALIBRATE_RED,    0);
6414
6415       last_x = x;
6416       last_y = y;
6417
6418       if (check_remaining > 0 && !check[x+1][y+1])
6419       {
6420         check[x+1][y+1] = TRUE;
6421         check_remaining--;
6422       }
6423     }
6424
6425     BackToFront();
6426   }
6427
6428   /* calibrated center position (joystick should now be centered) */
6429   if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6430     return FALSE;
6431
6432   new_joystick_xmiddle = joy_x;
6433   new_joystick_ymiddle = joy_y;
6434
6435   /* wait until the last pressed button was released */
6436   while (Joystick(player_nr) & JOY_BUTTON)
6437   {
6438     if (PendingEvent())         /* got event */
6439     {
6440       Event event;
6441
6442       NextEvent(&event);
6443       HandleOtherEvents(&event);
6444
6445       BackToFront();
6446     }
6447   }
6448
6449   return TRUE;
6450 }
6451
6452 void CalibrateJoystick(int player_nr)
6453 {
6454   if (!CalibrateJoystickMain(player_nr))
6455   {
6456     char *device_name = setup.input[player_nr].joy.device_name;
6457     int nr = getJoystickNrFromDeviceName(device_name) + 1;
6458     int xpos = mSX - SX;
6459     int ypos = mSY - SY;
6460
6461     ClearField();
6462
6463     DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, "   JOYSTICK %d   ", nr);
6464     DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
6465     BackToFront();
6466
6467     Delay(2000);                /* show error message for a short time */
6468
6469     ClearEventQueue();
6470   }
6471
6472   DrawSetupScreen_Input();
6473 }
6474
6475 void DrawSetupScreen()
6476 {
6477   DeactivateJoystick();
6478
6479   SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6480
6481   if (setup_mode == SETUP_MODE_INPUT)
6482     DrawSetupScreen_Input();
6483   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6484     DrawChooseTree(&game_speed_current);
6485   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6486     DrawChooseTree(&scroll_delay_current);
6487   else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6488     DrawChooseTree(&snapshot_mode_current);
6489   else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6490     DrawChooseTree(&window_size_current);
6491   else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6492     DrawChooseTree(&scaling_type_current);
6493   else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
6494     DrawChooseTree(&rendering_mode_current);
6495   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6496     DrawChooseTree(&artwork.gfx_current);
6497   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6498     DrawChooseTree(&artwork.snd_current);
6499   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6500     DrawChooseTree(&artwork.mus_current);
6501   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6502     DrawChooseTree(&volume_simple_current);
6503   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6504     DrawChooseTree(&volume_loops_current);
6505   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6506     DrawChooseTree(&volume_music_current);
6507   else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6508     DrawChooseTree(&touch_control_current);
6509   else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6510     DrawChooseTree(&move_distance_current);
6511   else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6512     DrawChooseTree(&drop_distance_current);
6513   else
6514     DrawSetupScreen_Generic();
6515
6516   PlayMenuSound();
6517   PlayMenuMusic();
6518 }
6519
6520 void RedrawSetupScreenAfterFullscreenToggle()
6521 {
6522   if (setup_mode == SETUP_MODE_GRAPHICS ||
6523       setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6524   {
6525     // update list selection from "setup.window_scaling_percent"
6526     execSetupGraphics_setWindowSizes(TRUE);
6527
6528     DrawSetupScreen();
6529   }
6530 }
6531
6532 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6533 {
6534   if (setup_mode == SETUP_MODE_INPUT)
6535     HandleSetupScreen_Input(mx, my, dx, dy, button);
6536   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6537     HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6538   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6539     HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6540   else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6541     HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
6542   else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6543     HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6544   else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6545     HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
6546   else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
6547     HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
6548   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6549     HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6550   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6551     HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6552   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6553     HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6554   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6555     HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6556   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6557     HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6558   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6559     HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6560   else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6561     HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
6562   else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6563     HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
6564   else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6565     HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
6566   else
6567     HandleSetupScreen_Generic(mx, my, dx, dy, button);
6568 }
6569
6570 void HandleGameActions()
6571 {
6572   if (game_status != GAME_MODE_PLAYING)
6573     return;
6574
6575   GameActions();        /* main game loop */
6576
6577   if (tape.auto_play && !tape.playing)
6578     AutoPlayTape();     /* continue automatically playing next tape */
6579 }
6580
6581
6582 /* ---------- new screen button stuff -------------------------------------- */
6583
6584 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6585 {
6586   switch (gadget_id)
6587   {
6588     case SCREEN_CTRL_ID_PREV_LEVEL:
6589       *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
6590       *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
6591       break;
6592
6593     case SCREEN_CTRL_ID_NEXT_LEVEL:
6594       *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
6595       *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
6596       break;
6597
6598     case SCREEN_CTRL_ID_PREV_PLAYER:
6599       *x = mSX + TILEX * 10;
6600       *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6601       break;
6602
6603     case SCREEN_CTRL_ID_NEXT_PLAYER:
6604       *x = mSX + TILEX * 12;
6605       *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6606       break;
6607
6608     default:
6609       Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6610   }
6611 }
6612
6613 static struct
6614 {
6615   int gfx_unpressed, gfx_pressed;
6616   void (*get_gadget_position)(int *, int *, int);
6617   int gadget_id;
6618   int screen_mask;
6619   char *infotext;
6620 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6621 {
6622   {
6623     IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6624     getScreenMenuButtonPos,
6625     SCREEN_CTRL_ID_PREV_LEVEL,
6626     SCREEN_MASK_MAIN,
6627     "last level"
6628   },
6629   {
6630     IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6631     getScreenMenuButtonPos,
6632     SCREEN_CTRL_ID_NEXT_LEVEL,
6633     SCREEN_MASK_MAIN,
6634     "next level"
6635   },
6636   {
6637     IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6638     getScreenMenuButtonPos,
6639     SCREEN_CTRL_ID_PREV_PLAYER,
6640     SCREEN_MASK_INPUT,
6641     "last player"
6642   },
6643   {
6644     IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6645     getScreenMenuButtonPos,
6646     SCREEN_CTRL_ID_NEXT_PLAYER,
6647     SCREEN_MASK_INPUT,
6648     "next player"
6649   },
6650 };
6651
6652 static struct
6653 {
6654   int gfx_unpressed, gfx_pressed;
6655   int x, y;
6656   int gadget_id;
6657   char *infotext;
6658 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6659 {
6660   {
6661     IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6662     -1, -1,     /* these values are not constant, but can change at runtime */
6663     SCREEN_CTRL_ID_SCROLL_UP,
6664     "scroll up"
6665   },
6666   {
6667     IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6668     -1, -1,     /* these values are not constant, but can change at runtime */
6669     SCREEN_CTRL_ID_SCROLL_DOWN,
6670     "scroll down"
6671   }
6672 };
6673
6674 static struct
6675 {
6676   int gfx_unpressed, gfx_pressed;
6677   int x, y;
6678   int width, height;
6679   int type;
6680   int gadget_id;
6681   char *infotext;
6682 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6683 {
6684   {
6685     IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6686     -1, -1,     /* these values are not constant, but can change at runtime */
6687     -1, -1,     /* these values are not constant, but can change at runtime */
6688     GD_TYPE_SCROLLBAR_VERTICAL,
6689     SCREEN_CTRL_ID_SCROLL_VERTICAL,
6690     "scroll level series vertically"
6691   }
6692 };
6693
6694 static void CreateScreenMenubuttons()
6695 {
6696   struct GadgetInfo *gi;
6697   unsigned int event_mask;
6698   int i;
6699
6700   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6701   {
6702     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6703     int gfx_unpressed, gfx_pressed;
6704     int x, y, width, height;
6705     int gd_x1, gd_x2, gd_y1, gd_y2;
6706     int id = menubutton_info[i].gadget_id;
6707
6708     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6709
6710     menubutton_info[i].get_gadget_position(&x, &y, id);
6711
6712     width = SC_MENUBUTTON_XSIZE;
6713     height = SC_MENUBUTTON_YSIZE;
6714
6715     gfx_unpressed = menubutton_info[i].gfx_unpressed;
6716     gfx_pressed   = menubutton_info[i].gfx_pressed;
6717     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6718     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
6719     gd_x1 = graphic_info[gfx_unpressed].src_x;
6720     gd_y1 = graphic_info[gfx_unpressed].src_y;
6721     gd_x2 = graphic_info[gfx_pressed].src_x;
6722     gd_y2 = graphic_info[gfx_pressed].src_y;
6723
6724     gi = CreateGadget(GDI_CUSTOM_ID, id,
6725                       GDI_CUSTOM_TYPE_ID, i,
6726                       GDI_INFO_TEXT, menubutton_info[i].infotext,
6727                       GDI_X, x,
6728                       GDI_Y, y,
6729                       GDI_WIDTH, width,
6730                       GDI_HEIGHT, height,
6731                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6732                       GDI_STATE, GD_BUTTON_UNPRESSED,
6733                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6734                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6735                       GDI_DIRECT_DRAW, FALSE,
6736                       GDI_EVENT_MASK, event_mask,
6737                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
6738                       GDI_END);
6739
6740     if (gi == NULL)
6741       Error(ERR_EXIT, "cannot create gadget");
6742
6743     screen_gadget[id] = gi;
6744   }
6745 }
6746
6747 static void CreateScreenScrollbuttons()
6748 {
6749   struct GadgetInfo *gi;
6750   unsigned int event_mask;
6751   int i;
6752
6753   /* these values are not constant, but can change at runtime */
6754   scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
6755   scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
6756   scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
6757   scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
6758
6759   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6760   {
6761     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6762     int gfx_unpressed, gfx_pressed;
6763     int x, y, width, height;
6764     int gd_x1, gd_x2, gd_y1, gd_y2;
6765     int id = scrollbutton_info[i].gadget_id;
6766
6767     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6768
6769     x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6770     y = mSY + scrollbutton_info[i].y;
6771     width = SC_SCROLLBUTTON_XSIZE;
6772     height = SC_SCROLLBUTTON_YSIZE;
6773
6774     /* correct scrollbar position if placed outside menu (playfield) area */
6775     if (x > SX + SC_SCROLL_UP_XPOS)
6776       x = SX + SC_SCROLL_UP_XPOS;
6777
6778     if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6779       y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6780                  (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6781
6782     gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6783     gfx_pressed   = scrollbutton_info[i].gfx_pressed;
6784     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6785     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
6786     gd_x1 = graphic_info[gfx_unpressed].src_x;
6787     gd_y1 = graphic_info[gfx_unpressed].src_y;
6788     gd_x2 = graphic_info[gfx_pressed].src_x;
6789     gd_y2 = graphic_info[gfx_pressed].src_y;
6790
6791     gi = CreateGadget(GDI_CUSTOM_ID, id,
6792                       GDI_CUSTOM_TYPE_ID, i,
6793                       GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6794                       GDI_X, x,
6795                       GDI_Y, y,
6796                       GDI_WIDTH, width,
6797                       GDI_HEIGHT, height,
6798                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6799                       GDI_STATE, GD_BUTTON_UNPRESSED,
6800                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6801                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6802                       GDI_DIRECT_DRAW, FALSE,
6803                       GDI_EVENT_MASK, event_mask,
6804                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
6805                       GDI_END);
6806
6807     if (gi == NULL)
6808       Error(ERR_EXIT, "cannot create gadget");
6809
6810     screen_gadget[id] = gi;
6811   }
6812 }
6813
6814 static void CreateScreenScrollbars()
6815 {
6816   int i;
6817
6818   /* these values are not constant, but can change at runtime */
6819   scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
6820   scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
6821   scrollbar_info[0].width  = SC_SCROLL_VERTICAL_XSIZE;
6822   scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
6823
6824   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6825   {
6826     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6827     int gfx_unpressed, gfx_pressed;
6828     int x, y, width, height;
6829     int gd_x1, gd_x2, gd_y1, gd_y2;
6830     struct GadgetInfo *gi;
6831     int items_max, items_visible, item_position;
6832     unsigned int event_mask;
6833     int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6834     int id = scrollbar_info[i].gadget_id;
6835
6836     event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6837
6838     x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6839     y = mSY + scrollbar_info[i].y;
6840     width  = scrollbar_info[i].width;
6841     height = scrollbar_info[i].height;
6842
6843     /* correct scrollbar position if placed outside menu (playfield) area */
6844     if (x > SX + SC_SCROLL_VERTICAL_XPOS)
6845       x = SX + SC_SCROLL_VERTICAL_XPOS;
6846
6847     if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6848       height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6849
6850     items_max = num_page_entries;
6851     items_visible = num_page_entries;
6852     item_position = 0;
6853
6854     gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6855     gfx_pressed   = scrollbar_info[i].gfx_pressed;
6856     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6857     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
6858     gd_x1 = graphic_info[gfx_unpressed].src_x;
6859     gd_y1 = graphic_info[gfx_unpressed].src_y;
6860     gd_x2 = graphic_info[gfx_pressed].src_x;
6861     gd_y2 = graphic_info[gfx_pressed].src_y;
6862
6863     gi = CreateGadget(GDI_CUSTOM_ID, id,
6864                       GDI_CUSTOM_TYPE_ID, i,
6865                       GDI_INFO_TEXT, scrollbar_info[i].infotext,
6866                       GDI_X, x,
6867                       GDI_Y, y,
6868                       GDI_WIDTH, width,
6869                       GDI_HEIGHT, height,
6870                       GDI_TYPE, scrollbar_info[i].type,
6871                       GDI_SCROLLBAR_ITEMS_MAX, items_max,
6872                       GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6873                       GDI_SCROLLBAR_ITEM_POSITION, item_position,
6874                       GDI_WHEEL_AREA_X, SX,
6875                       GDI_WHEEL_AREA_Y, SY,
6876                       GDI_WHEEL_AREA_WIDTH, SXSIZE,
6877                       GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6878                       GDI_STATE, GD_BUTTON_UNPRESSED,
6879                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6880                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6881                       GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6882                       GDI_DIRECT_DRAW, FALSE,
6883                       GDI_EVENT_MASK, event_mask,
6884                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
6885                       GDI_END);
6886
6887     if (gi == NULL)
6888       Error(ERR_EXIT, "cannot create gadget");
6889
6890     screen_gadget[id] = gi;
6891   }
6892 }
6893
6894 void CreateScreenGadgets()
6895 {
6896   CreateScreenMenubuttons();
6897
6898   CreateScreenScrollbuttons();
6899   CreateScreenScrollbars();
6900 }
6901
6902 void FreeScreenGadgets()
6903 {
6904   int i;
6905
6906   for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6907     FreeGadget(screen_gadget[i]);
6908 }
6909
6910 void MapScreenMenuGadgets(int screen_mask)
6911 {
6912   int i;
6913
6914   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6915     if (screen_mask & menubutton_info[i].screen_mask)
6916       MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6917 }
6918
6919 void MapScreenGadgets(int num_entries)
6920 {
6921   int i;
6922
6923   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6924     return;
6925
6926   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6927     MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6928
6929   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6930     MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6931 }
6932
6933 void MapScreenTreeGadgets(TreeInfo *ti)
6934 {
6935   MapScreenGadgets(numTreeInfoInGroup(ti));
6936 }
6937
6938 static void HandleScreenGadgets(struct GadgetInfo *gi)
6939 {
6940   int id = gi->custom_id;
6941   int button = gi->event.button;
6942   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6943
6944   switch (id)
6945   {
6946     case SCREEN_CTRL_ID_PREV_LEVEL:
6947       HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
6948       break;
6949
6950     case SCREEN_CTRL_ID_NEXT_LEVEL:
6951       HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
6952       break;
6953
6954     case SCREEN_CTRL_ID_PREV_PLAYER:
6955       HandleSetupScreen_Input_Player(step, -1);
6956       break;
6957
6958     case SCREEN_CTRL_ID_NEXT_PLAYER:
6959       HandleSetupScreen_Input_Player(step, +1);
6960       break;
6961
6962     case SCREEN_CTRL_ID_SCROLL_UP:
6963       if (game_status == GAME_MODE_LEVELS)
6964         HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6965       else if (game_status == GAME_MODE_LEVELNR)
6966         HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6967       else if (game_status == GAME_MODE_SETUP)
6968         HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6969       else if (game_status == GAME_MODE_INFO)
6970         HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6971       break;
6972
6973     case SCREEN_CTRL_ID_SCROLL_DOWN:
6974       if (game_status == GAME_MODE_LEVELS)
6975         HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6976       else if (game_status == GAME_MODE_LEVELNR)
6977         HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6978       else if (game_status == GAME_MODE_SETUP)
6979         HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6980       else if (game_status == GAME_MODE_INFO)
6981         HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6982       break;
6983
6984     case SCREEN_CTRL_ID_SCROLL_VERTICAL:
6985       if (game_status == GAME_MODE_LEVELS)
6986         HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6987       else if (game_status == GAME_MODE_LEVELNR)
6988         HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6989       else if (game_status == GAME_MODE_SETUP)
6990         HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
6991       else if (game_status == GAME_MODE_INFO)
6992         HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
6993       break;
6994
6995     default:
6996       break;
6997   }
6998 }