rnd-20070209-1-src
[rocksndiamonds.git] / src / screens.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * screens.c                                                *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "screens.h"
17 #include "events.h"
18 #include "game.h"
19 #include "tools.h"
20 #include "editor.h"
21 #include "files.h"
22 #include "tape.h"
23 #include "cartoons.h"
24 #include "network.h"
25 #include "init.h"
26 #include "config.h"
27
28 /* screens in the setup menu */
29 #define SETUP_MODE_MAIN                 0
30 #define SETUP_MODE_GAME                 1
31 #define SETUP_MODE_CHOOSE_GAME_SPEED    2
32 #define SETUP_MODE_EDITOR               3
33 #define SETUP_MODE_INPUT                4
34 #define SETUP_MODE_SHORTCUT_1           5
35 #define SETUP_MODE_SHORTCUT_2           6
36 #define SETUP_MODE_GRAPHICS             7
37 #define SETUP_MODE_CHOOSE_SCREEN_MODE   8
38 #define SETUP_MODE_SOUND                9
39 #define SETUP_MODE_ARTWORK              10
40 #define SETUP_MODE_CHOOSE_GRAPHICS      11
41 #define SETUP_MODE_CHOOSE_SOUNDS        12
42 #define SETUP_MODE_CHOOSE_MUSIC         13
43
44 #define MAX_SETUP_MODES                 14
45
46 /* for input setup functions */
47 #define SETUPINPUT_SCREEN_POS_START     0
48 #define SETUPINPUT_SCREEN_POS_END       (SCR_FIELDY - 4)
49 #define SETUPINPUT_SCREEN_POS_EMPTY1    (SETUPINPUT_SCREEN_POS_START + 3)
50 #define SETUPINPUT_SCREEN_POS_EMPTY2    (SETUPINPUT_SCREEN_POS_END - 1)
51
52 /* screens on the info screen */
53 #define INFO_MODE_MAIN                  0
54 #define INFO_MODE_TITLE                 1
55 #define INFO_MODE_ELEMENTS              2
56 #define INFO_MODE_MUSIC                 3
57 #define INFO_MODE_CREDITS               4
58 #define INFO_MODE_PROGRAM               5
59 #define INFO_MODE_VERSION               6
60 #define INFO_MODE_LEVELSET              7
61
62 #define MAX_INFO_MODES                  8
63
64 /* for various menu stuff  */
65 #define MENU_SCREEN_START_XPOS          1
66 #define MENU_SCREEN_START_YPOS          2
67 #define MENU_SCREEN_VALUE_XPOS          14
68 #define MENU_SCREEN_MAX_XPOS            (SCR_FIELDX - 1)
69 #define MENU_TITLE1_YPOS                8
70 #define MENU_TITLE2_YPOS                46
71 #define MAX_INFO_ELEMENTS_ON_SCREEN     10
72 #define MAX_MENU_ENTRIES_ON_SCREEN      (SCR_FIELDY - MENU_SCREEN_START_YPOS)
73 #define MAX_MENU_TEXT_LENGTH_BIG        (MENU_SCREEN_VALUE_XPOS -       \
74                                          MENU_SCREEN_START_XPOS)
75 #define MAX_MENU_TEXT_LENGTH_MEDIUM     (MAX_MENU_TEXT_LENGTH_BIG * 2)
76
77 /* buttons and scrollbars identifiers */
78 #define SCREEN_CTRL_ID_PREV_LEVEL       0
79 #define SCREEN_CTRL_ID_NEXT_LEVEL       1
80 #define SCREEN_CTRL_ID_PREV_PLAYER      2
81 #define SCREEN_CTRL_ID_NEXT_PLAYER      3
82 #define SCREEN_CTRL_ID_SCROLL_UP        4
83 #define SCREEN_CTRL_ID_SCROLL_DOWN      5
84 #define SCREEN_CTRL_ID_SCROLL_VERTICAL  6
85
86 #define NUM_SCREEN_GADGETS              7
87
88 #define NUM_SCREEN_MENUBUTTONS          4
89 #define NUM_SCREEN_SCROLLBUTTONS        2
90 #define NUM_SCREEN_SCROLLBARS           1
91
92 #define SCREEN_MASK_MAIN                (1 << 0)
93 #define SCREEN_MASK_INPUT               (1 << 1)
94
95 /* graphic position and size values for buttons and scrollbars */
96 #define SC_MENUBUTTON_XSIZE             TILEX
97 #define SC_MENUBUTTON_YSIZE             TILEY
98
99 #define SC_SCROLLBUTTON_XSIZE           TILEX
100 #define SC_SCROLLBUTTON_YSIZE           TILEY
101
102 #define SC_SCROLLBAR_XPOS               (SXSIZE - SC_SCROLLBUTTON_XSIZE)
103
104 #define SC_SCROLL_VERTICAL_XSIZE        SC_SCROLLBUTTON_XSIZE
105 #define SC_SCROLL_VERTICAL_YSIZE        ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
106                                          SC_SCROLLBUTTON_YSIZE)
107
108 #define SC_SCROLL_UP_XPOS               SC_SCROLLBAR_XPOS
109 #define SC_SCROLL_UP_YPOS               (2 * SC_SCROLLBUTTON_YSIZE)
110
111 #define SC_SCROLL_VERTICAL_XPOS         SC_SCROLLBAR_XPOS
112 #define SC_SCROLL_VERTICAL_YPOS         (SC_SCROLL_UP_YPOS + \
113                                          SC_SCROLLBUTTON_YSIZE)
114
115 #define SC_SCROLL_DOWN_XPOS             SC_SCROLLBAR_XPOS
116 #define SC_SCROLL_DOWN_YPOS             (SC_SCROLL_VERTICAL_YPOS + \
117                                          SC_SCROLL_VERTICAL_YSIZE)
118
119 #define SC_BORDER_SIZE                  14
120
121 /* other useful macro definitions */
122 #define BUTTON_GRAPHIC_ACTIVE(g)                                               \
123         (g == IMG_MENU_BUTTON_LEFT       ? IMG_MENU_BUTTON_LEFT_ACTIVE       : \
124          g == IMG_MENU_BUTTON_RIGHT      ? IMG_MENU_BUTTON_RIGHT_ACTIVE      : \
125          g == IMG_MENU_BUTTON_UP         ? IMG_MENU_BUTTON_UP_ACTIVE         : \
126          g == IMG_MENU_BUTTON_DOWN       ? IMG_MENU_BUTTON_DOWN_ACTIVE       : \
127          g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \
128          g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \
129          g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \
130          g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \
131          IMG_MENU_BUTTON_ACTIVE)
132
133
134 /* forward declarations of internal functions */
135 static void HandleScreenGadgets(struct GadgetInfo *);
136 static void HandleSetupScreen_Generic(int, int, int, int, int);
137 static void HandleSetupScreen_Input(int, int, int, int, int);
138 static void CustomizeKeyboard(int);
139 static void CalibrateJoystick(int);
140 static void execSetupGame(void);
141 static void execSetupGraphics(void);
142 static void execSetupArtwork(void);
143 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
144
145 static void DrawChooseLevel(void);
146 static void DrawInfoScreen(void);
147 static void DrawAndFadeInInfoScreen(int);
148 static void DrawSetupScreen(void);
149
150 static void DrawInfoScreenExt(int, int);
151 static void DrawInfoScreen_NotAvailable(char *, char *);
152 static void DrawInfoScreen_HelpAnim(int, int, boolean);
153 static void DrawInfoScreen_HelpText(int, int, int, int);
154 static void HandleInfoScreen_Main(int, int, int, int, int);
155 static void HandleInfoScreen_TitleScreen(int);
156 static void HandleInfoScreen_Elements(int);
157 static void HandleInfoScreen_Music(int);
158 static void HandleInfoScreen_Credits(int);
159 static void HandleInfoScreen_Program(int);
160 static void HandleInfoScreen_Version(int);
161
162 static void MapScreenMenuGadgets(int);
163 static void MapScreenTreeGadgets(TreeInfo *);
164
165 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
166
167 static int setup_mode = SETUP_MODE_MAIN;
168 static int info_mode = INFO_MODE_MAIN;
169
170 static TreeInfo *screen_modes = NULL;
171 static TreeInfo *screen_mode_current = NULL;
172
173 static TreeInfo *game_speeds = NULL;
174 static TreeInfo *game_speed_current = NULL;
175
176 static struct
177 {
178   int value;
179   char *text;
180 } game_speeds_list[] =
181 {
182 #if 1
183   {     30,     "Very Slow"                     },
184   {     25,     "Slow"                          },
185   {     20,     "Normal"                        },
186   {     15,     "Fast"                          },
187   {     10,     "Very Fast"                     },
188 #else
189   {     1000,   "1/1s (Extremely Slow)"         },
190   {     500,    "1/2s"                          },
191   {     200,    "1/5s"                          },
192   {     100,    "1/10s"                         },
193   {     50,     "1/20s"                         },
194   {     29,     "1/35s (Original Supaplex)"     },
195   {     25,     "1/40s"                         },
196   {     20,     "1/50s (Normal Speed)"          },
197   {     14,     "1/70s (Maximum Supaplex)"      },
198   {     10,     "1/100s"                        },
199   {     5,      "1/200s"                        },
200   {     2,      "1/500s"                        },
201   {     1,      "1/1000s (Extremely Fast)"      },
202 #endif
203
204   {     -1,     NULL                            },
205 };
206
207 #define DRAW_MODE(s)            ((s) >= GAME_MODE_MAIN &&               \
208                                  (s) <= GAME_MODE_SETUP ? (s) :         \
209                                  (s) == GAME_MODE_PSEUDO_TYPENAME ?     \
210                                  GAME_MODE_MAIN : GAME_MODE_DEFAULT)
211
212 #define DRAW_MODE_INFO(i)       ((i) >= INFO_MODE_ELEMENTS &&           \
213                                  (i) <= INFO_MODE_LEVELSET ? (i) :      \
214                                  INFO_MODE_MAIN)
215
216 #define DRAW_XOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
217                                  menu.draw_xoffset[GAME_MODE_INFO] :    \
218                                  menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
219 #define DRAW_YOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
220                                  menu.draw_yoffset[GAME_MODE_INFO] :    \
221                                  menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
222
223 #define DRAW_XOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
224                                  DRAW_XOFFSET_INFO(info_mode) :         \
225                                  menu.draw_xoffset[DRAW_MODE(s)])
226 #define DRAW_YOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
227                                  DRAW_YOFFSET_INFO(info_mode) :         \
228                                  menu.draw_yoffset[DRAW_MODE(s)])
229
230 #define mSX                     (SX + DRAW_XOFFSET(game_status))
231 #define mSY                     (SY + DRAW_YOFFSET(game_status))
232
233 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ?   \
234                                     menu.list_size[game_status] :       \
235                                     MAX_MENU_ENTRIES_ON_SCREEN)
236
237 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
238 #define NUM_SCROLLBAR_BITMAPS           2
239 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
240 #endif
241
242
243 /* title display and control definitions */
244
245 #define MAX_NUM_TITLE_SCREENS   (2 * MAX_NUM_TITLE_IMAGES +             \
246                                  2 * MAX_NUM_TITLE_MESSAGES)
247
248 static int num_title_screens = 0;
249
250 struct TitleControlInfo
251 {
252   boolean is_image;
253   boolean initial;
254   int local_nr;
255   int sort_priority;
256 };
257
258 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
259
260
261 /* main menu display and control definitions */
262
263 #define MAIN_CONTROL_NAME               0
264 #define MAIN_CONTROL_LEVELS             1
265 #define MAIN_CONTROL_SCORES             2
266 #define MAIN_CONTROL_EDITOR             3
267 #define MAIN_CONTROL_INFO               4
268 #define MAIN_CONTROL_GAME               5
269 #define MAIN_CONTROL_SETUP              6
270 #define MAIN_CONTROL_QUIT               7
271 #define MAIN_CONTROL_PREV_LEVEL         8
272 #define MAIN_CONTROL_NEXT_LEVEL         9
273 #define MAIN_CONTROL_CURRENT_LEVEL      10
274 #define MAIN_CONTROL_FIRST_LEVEL        11
275 #define MAIN_CONTROL_LAST_LEVEL         12
276 #define MAIN_CONTROL_LEVEL_INFO_1       13
277 #define MAIN_CONTROL_LEVEL_INFO_2       14
278 #define MAIN_CONTROL_TITLE_1            15
279 #define MAIN_CONTROL_TITLE_2            16
280 #define MAIN_CONTROL_TITLE_3            17
281
282 static char main_text_name[10];
283 static char main_text_current_level[10];
284 static char main_text_first_level[10];
285 static char main_text_last_level[10];
286 static char main_input_name[MAX_PLAYER_NAME_LEN + 1];
287
288 struct MainControlInfo
289 {
290   int nr;
291
292   struct MenuPosInfo *pos_button;
293   int button_graphic;
294
295   struct TextPosInfo *pos_text;
296   char *text;
297   int font_text;
298
299   struct MenuPosInfo *pos_input;
300   char *input;
301   int font_input;
302 };
303
304 static struct MainControlInfo main_controls[] =
305 {
306   {
307     MAIN_CONTROL_NAME,
308     &menu.main.button.name,             IMG_MENU_BUTTON,
309     &menu.main.text.name,               main_text_name,         FONT_MENU_1,
310     &menu.main.input.name,              main_input_name,        FONT_INPUT_1,
311   },
312   {
313     MAIN_CONTROL_LEVELS,
314     &menu.main.button.levels,           IMG_MENU_BUTTON_ENTER_MENU,
315     &menu.main.text.levels,             "Levelset",             FONT_MENU_1,
316     NULL,                               NULL,                   -1,
317   },
318   {
319     MAIN_CONTROL_SCORES,
320     &menu.main.button.scores,           IMG_MENU_BUTTON,
321     &menu.main.text.scores,             "Hall Of Fame",         FONT_MENU_1,
322     NULL,                               NULL,                   -1,
323   },
324   {
325     MAIN_CONTROL_EDITOR,
326     &menu.main.button.editor,           IMG_MENU_BUTTON,
327     &menu.main.text.editor,             "Level Creator",        FONT_MENU_1,    
328     NULL,                               NULL,                   -1,
329   },
330   {
331     MAIN_CONTROL_INFO,
332     &menu.main.button.info,             IMG_MENU_BUTTON_ENTER_MENU,
333     &menu.main.text.info,               "Info Screen",          FONT_MENU_1,
334     NULL,                               NULL,                   -1,
335   },
336   {
337     MAIN_CONTROL_GAME,
338     &menu.main.button.game,             IMG_MENU_BUTTON,
339     &menu.main.text.game,               "Start Game",           FONT_MENU_1,
340     NULL,                               NULL,                   -1,
341   },
342   {
343     MAIN_CONTROL_SETUP,
344     &menu.main.button.setup,            IMG_MENU_BUTTON_ENTER_MENU,
345     &menu.main.text.setup,              "Setup",                FONT_MENU_1,
346     NULL,                               NULL,                   -1,
347   },
348   {
349     MAIN_CONTROL_QUIT,
350     &menu.main.button.quit,             IMG_MENU_BUTTON,
351     &menu.main.text.quit,               "Quit",                 FONT_MENU_1,
352     NULL,                               NULL,                   -1,
353   },
354 #if 0
355   /* (these two buttons are real gadgets) */
356   {
357     MAIN_CONTROL_PREV_LEVEL,
358     &menu.main.button.prev_level,       IMG_MENU_BUTTON_PREV_LEVEL,
359     NULL,                               NULL,                   -1,
360     NULL,                               NULL,                   -1,
361   },
362   {
363     MAIN_CONTROL_NEXT_LEVEL,
364     &menu.main.button.next_level,       IMG_MENU_BUTTON_NEXT_LEVEL,
365     NULL,                               NULL,                   -1,
366     NULL,                               NULL,                   -1,
367   },
368 #endif
369   {
370     MAIN_CONTROL_CURRENT_LEVEL,
371     NULL,                               -1,
372     &menu.main.text.current_level,      main_text_current_level,FONT_VALUE_1,
373     NULL,                               NULL,                   -1,
374   },
375   {
376     MAIN_CONTROL_FIRST_LEVEL,
377     NULL,                               -1,
378     &menu.main.text.first_level,        main_text_first_level,  FONT_TEXT_3,
379     NULL,                               NULL,                   -1,
380   },
381   {
382     MAIN_CONTROL_LAST_LEVEL,
383     NULL,                               -1,
384     &menu.main.text.last_level,         main_text_last_level,   FONT_TEXT_3,
385     NULL,                               NULL,                   -1,
386   },
387   {
388     MAIN_CONTROL_LEVEL_INFO_1,
389     NULL,                               -1,
390     &menu.main.text.level_info_1,       NULL,                   -1,
391     NULL,                               NULL,                   -1,
392   },
393   {
394     MAIN_CONTROL_LEVEL_INFO_2,
395     NULL,                               -1,
396     &menu.main.text.level_info_2,       NULL,                   -1,
397     NULL,                               NULL,                   -1,
398   },
399   {
400     MAIN_CONTROL_TITLE_1,
401     NULL,                               -1,
402     &menu.main.text.title_1,            PROGRAM_TITLE_STRING,   FONT_TITLE_1,
403     NULL,                               NULL,                   -1,
404   },
405   {
406     MAIN_CONTROL_TITLE_2,
407     NULL,                               -1,
408     &menu.main.text.title_2,            PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2,
409     NULL,                               NULL,                   -1,
410   },
411   {
412     MAIN_CONTROL_TITLE_3,
413     NULL,                               -1,
414     &menu.main.text.title_3,            PROGRAM_GAME_BY_STRING, FONT_TITLE_2,
415     NULL,                               NULL,                   -1,
416   },
417
418   {
419     -1,
420     NULL,                               -1,
421     NULL,                               NULL,                   -1,
422     NULL,                               NULL,                   -1,
423   }
424 };
425
426
427 static int getTitleScreenGraphic(int nr, boolean initial)
428 {
429   return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
430 }
431
432 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
433 {
434   return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
435 }
436
437 static int compareTitleControlInfo(const void *object1, const void *object2)
438 {
439   const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
440   const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
441   int compare_result;
442
443   if (tci1->initial != tci2->initial)
444     compare_result = (tci1->initial ? -1 : +1);
445   else if (tci1->sort_priority != tci2->sort_priority)
446     compare_result = tci1->sort_priority - tci2->sort_priority;
447   else
448     compare_result = tci1->local_nr - tci2->local_nr;
449
450   return compare_result;
451 }
452
453 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
454                                                     boolean initial,
455                                                     int nr, int sort_priority)
456 {
457   title_controls[num_title_screens].is_image = is_image;
458   title_controls[num_title_screens].initial = initial;
459   title_controls[num_title_screens].local_nr = nr;
460   title_controls[num_title_screens].sort_priority = sort_priority;
461
462   num_title_screens++;
463 }
464
465 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
466 {
467   int i;
468
469   for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
470   {
471     int graphic = getTitleScreenGraphic(i, initial);
472     Bitmap *bitmap = graphic_info[graphic].bitmap;
473     int sort_priority = graphic_info[graphic].sort_priority;
474
475     if (bitmap != NULL)
476       InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
477   }
478
479   for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
480   {
481     struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
482     char *filename = getLevelSetTitleMessageFilename(i, initial);
483     int sort_priority = tmi->sort_priority;
484
485     if (filename != NULL)
486       InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
487   }
488 }
489
490 static void InitializeTitleControls(boolean show_title_initial)
491 {
492   num_title_screens = 0;
493
494   if (show_title_initial)
495     InitializeTitleControls_CheckTitleInfo(TRUE);
496
497   InitializeTitleControls_CheckTitleInfo(FALSE);
498
499   /* sort title screens according to sort_priority and title number */
500   qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
501         compareTitleControlInfo);
502 }
503
504 static void InitializeMainControls()
505 {
506   boolean local_team_mode = (!options.network && setup.team_mode);
507   int i;
508
509   /* set main control text values to dynamically determined values */
510   sprintf(main_text_name,          "%s",   local_team_mode ? "Team:" : "Name:");
511   sprintf(main_text_current_level, "%s",   int2str(level_nr, 3));
512   sprintf(main_text_first_level,   "%03d", leveldir_current->first_level);
513   sprintf(main_text_last_level,    "%03d", leveldir_current->last_level);
514   sprintf(main_input_name,         "%s",   setup.player_name);
515
516   /* set main control screen positions to dynamically determined values */
517   for (i = 0; main_controls[i].nr != -1; i++)
518   {
519     struct MainControlInfo *mci = &main_controls[i];
520     int nr                         = mci->nr;
521     struct MenuPosInfo *pos_button = mci->pos_button;
522     struct TextPosInfo *pos_text   = mci->pos_text;
523     struct MenuPosInfo *pos_input  = mci->pos_input;
524     char *text                     = mci->text;
525     char *input                    = mci->input;
526     int button_graphic             = mci->button_graphic;
527     int font_text                  = mci->font_text;
528     int font_input                 = mci->font_input;
529
530     int font_text_width   = (font_text  != -1 ? getFontWidth(font_text)   : 0);
531     int font_text_height  = (font_text  != -1 ? getFontHeight(font_text)  : 0);
532     int font_input_width  = (font_input != -1 ? getFontWidth(font_input)  : 0);
533     int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
534     int text_chars  = (text  != NULL ? strlen(text)  : 0);
535     int input_chars = (input != NULL ? strlen(input) : 0);
536
537     int button_width =
538       (button_graphic != -1 ? graphic_info[button_graphic].width  : 0);
539     int button_height =
540       (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
541     int text_width   = font_text_width * text_chars;
542     int text_height  = font_text_height;
543     int input_width  = font_input_width * input_chars;
544     int input_height = font_input_height;
545
546     if (nr == MAIN_CONTROL_NAME)
547     {
548 #if 0
549       if (menu.main.input.name.x == -1)
550         menu.main.input.name.x = menu.main.text.name.x + text_width;
551       if (menu.main.input.name.y == -1)
552         menu.main.input.name.y = menu.main.text.name.y;
553 #endif
554
555 #if 1
556       menu.main.input.name.width  = input_width;
557       menu.main.input.name.height = input_height;
558 #else
559       menu.main.input.name.width  = font_input_width * MAX_PLAYER_NAME_LEN;
560       menu.main.input.name.height = font_input_height;
561 #endif
562     }
563
564     if (pos_button != NULL)
565     {
566       if (pos_button->width == 0)
567         pos_button->width = button_width;
568       if (pos_button->height == 0)
569         pos_button->height = button_height;
570     }
571
572     if (pos_text != NULL)
573     {
574       /* calculate width for non-clickable text -- needed for text alignment */
575       boolean calculate_text_width = (pos_button == NULL && text != NULL);
576
577       if (pos_text->x == -1 && pos_button != NULL)
578         pos_text->x = pos_button->x + pos_button->width;
579       if (pos_text->y == -1 && pos_button != NULL)
580         pos_text->y = pos_button->y;
581
582       if (pos_text->width == -1 || calculate_text_width)
583         pos_text->width = text_width;
584       if (pos_text->height == -1)
585         pos_text->height = text_height;
586     }
587
588     if (pos_input != NULL)
589     {
590       if (pos_input->x == -1 && pos_text != NULL)
591         pos_input->x = pos_text->x + pos_text->width;
592       if (pos_input->y == -1 && pos_text != NULL)
593         pos_input->y = pos_text->y;
594
595       if (pos_input->width == -1)
596         pos_input->width = input_width;
597       if (pos_input->height == -1)
598         pos_input->height = input_height;
599     }
600   }
601 }
602
603 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
604                                        boolean active_input)
605 {
606   int i;
607
608   for (i = 0; main_controls[i].nr != -1; i++)
609   {
610     struct MainControlInfo *mci = &main_controls[i];
611
612     if (mci->nr == nr || nr == -1)
613     {
614       struct MenuPosInfo *pos_button = mci->pos_button;
615       struct TextPosInfo *pos_text   = mci->pos_text;
616       struct MenuPosInfo *pos_input  = mci->pos_input;
617       char *text                     = mci->text;
618       char *input                    = mci->input;
619       int button_graphic             = mci->button_graphic;
620       int font_text                  = mci->font_text;
621       int font_input                 = mci->font_input;
622
623       if (active_text)
624       {
625         button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic);
626         font_text = FONT_ACTIVE(font_text);
627       }
628
629       if (active_input)
630       {
631         font_input = FONT_ACTIVE(font_input);
632       }
633
634       if (pos_button != NULL)
635       {
636         struct MenuPosInfo *pos = pos_button;
637         int x = mSX + pos->x;
638         int y = mSY + pos->y;
639
640         DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
641         DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
642       }
643
644       if (pos_text != NULL && text != NULL)
645       {
646         struct TextPosInfo *pos = pos_text;
647         int x = mSX + ALIGNED_MENU_XPOS(pos);
648         int y = mSY + ALIGNED_MENU_YPOS(pos);
649
650         DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
651         DrawText(x, y, text, font_text);
652       }
653
654       if (pos_input != NULL && input != NULL)
655       {
656         struct MenuPosInfo *pos = pos_input;
657         int x = mSX + ALIGNED_MENU_XPOS(pos);
658         int y = mSY + ALIGNED_MENU_YPOS(pos);
659
660         DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
661         DrawText(x, y, input, font_input);
662       }
663     }
664   }
665 }
666
667 static void DrawCursorAndText_Main(int nr, boolean active_text)
668 {
669   DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
670 }
671
672 #if 0
673 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
674 {
675   DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
676 }
677 #endif
678
679 static struct MainControlInfo *getMainControlInfo(int nr)
680 {
681   int i;
682
683   for (i = 0; main_controls[i].nr != -1; i++)
684     if (main_controls[i].nr == nr)
685       return &main_controls[i];
686
687   return NULL;
688 }
689
690 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
691 {
692   if (rect == NULL)
693     return FALSE;
694
695   int rect_x = ALIGNED_MENU_XPOS(rect);
696   int rect_y = ALIGNED_MENU_YPOS(rect);
697
698   return (x >= rect_x && x < rect_x + rect->width &&
699           y >= rect_y && y < rect_y + rect->height);
700 }
701
702 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
703 {
704   if (rect == NULL)
705     return FALSE;
706
707   int rect_x = ALIGNED_MENU_XPOS(rect);
708   int rect_y = ALIGNED_MENU_YPOS(rect);
709
710   return (x >= rect_x && x < rect_x + rect->width &&
711           y >= rect_y && y < rect_y + rect->height);
712 }
713
714 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
715 {
716   static int cursor_array[SCR_FIELDY];
717   int x = mSX + TILEX * xpos;
718   int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
719
720   if (xpos == 0)
721   {
722     if (graphic != -1)
723       cursor_array[ypos] = graphic;
724     else
725       graphic = cursor_array[ypos];
726   }
727
728   if (active)
729     graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
730
731   DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
732   DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
733 }
734
735 static void initCursor(int ypos, int graphic)
736 {
737   drawCursorExt(0, ypos, FALSE, graphic);
738 }
739
740 static void drawCursor(int ypos, boolean active)
741 {
742   drawCursorExt(0, ypos, active, -1);
743 }
744
745 static void drawCursorXY(int xpos, int ypos, int graphic)
746 {
747   drawCursorExt(xpos, ypos, FALSE, graphic);
748 }
749
750 static void drawChooseTreeCursor(int ypos, boolean active)
751 {
752   int last_game_status = game_status;   /* save current game status */
753
754   /* force LEVELS draw offset on artwork setup screen */
755   game_status = GAME_MODE_LEVELS;
756
757   drawCursorExt(0, ypos, active, -1);
758
759   game_status = last_game_status;       /* restore current game status */
760 }
761
762 void DrawHeadline()
763 {
764   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
765   DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
766 }
767
768 #if 0
769 static int getPrevlevelButtonPos()
770 {
771   return 10;
772 }
773
774 static int getCurrentLevelTextPos()
775 {
776   return (getPrevlevelButtonPos() + 1);
777 }
778
779 static int getNextLevelButtonPos()
780 {
781   return getPrevlevelButtonPos() + 3 + 1;
782 }
783
784 static int getLevelRangeTextPos()
785 {
786   return getNextLevelButtonPos() + 1;
787 }
788 #endif
789
790 int effectiveGameStatus()
791 {
792   if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
793     return GAME_MODE_TITLE;
794
795   return game_status;
796 }
797
798 void DrawTitleScreenImage(int nr, boolean initial)
799 {
800   int graphic = getTitleScreenGraphic(nr, initial);
801   Bitmap *bitmap = graphic_info[graphic].bitmap;
802 #if 1
803   int width  = graphic_info[graphic].width;
804   int height = graphic_info[graphic].height;
805   int src_x = graphic_info[graphic].src_x;
806   int src_y = graphic_info[graphic].src_y;
807 #else
808   int width  = graphic_info[graphic].src_image_width;
809   int height = graphic_info[graphic].src_image_height;
810   int src_x = 0, src_y = 0;
811 #endif
812   int dst_x, dst_y;
813
814   if (bitmap == NULL)
815     return;
816
817   if (width > WIN_XSIZE)
818   {
819     /* image width too large for window => center image horizontally */
820     src_x = (width - WIN_XSIZE) / 2;
821     width = WIN_XSIZE;
822   }
823
824   if (height > WIN_YSIZE)
825   {
826     /* image height too large for window => center image vertically */
827     src_y = (height - WIN_YSIZE) / 2;
828     height = WIN_YSIZE;
829   }
830
831   dst_x = (WIN_XSIZE - width) / 2;
832   dst_y = (WIN_YSIZE - height) / 2;
833
834   SetDrawBackgroundMask(REDRAW_ALL);
835   SetWindowBackgroundImage(IMG_BACKGROUND_TITLE);
836
837   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
838
839   if (DrawingOnBackground(dst_x, dst_y))
840     BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
841   else
842     BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
843
844   redraw_mask = REDRAW_ALL;
845
846   /* reset fading control values to default config settings */
847   title.fade_delay_final = title.fade_delay;
848   title.post_delay_final = title.post_delay;
849   title.auto_delay_final = title.auto_delay;
850
851   /* override default settings with image config settings, if defined */
852   if (graphic_info[graphic].fade_delay > -1)
853     title.fade_delay_final = graphic_info[graphic].fade_delay;
854   if (graphic_info[graphic].post_delay > -1)
855     title.post_delay_final = graphic_info[graphic].post_delay;
856   if (graphic_info[graphic].auto_delay > -1)
857     title.auto_delay_final = graphic_info[graphic].auto_delay;
858 }
859
860 void DrawTitleScreenMessage(int nr, boolean initial)
861 {
862   char *filename = getLevelSetTitleMessageFilename(nr, initial);
863   int font_nr = FONT_TEXT_1;
864   int font_width;
865   int font_height;
866   int pad_x = 16   + 4;
867   int pad_y = 32   + 14;
868   int sx = pad_x;
869   int sy = pad_y;
870   int max_chars_per_line;
871   int max_lines_per_screen;
872   int last_game_status = game_status;   /* save current game status */
873
874   if (filename == NULL)
875     return;
876
877   SetDrawBackgroundMask(REDRAW_ALL);
878   SetWindowBackgroundImage(IMG_BACKGROUND_MESSAGE);
879
880   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
881
882   /* force MESSAGE font on title message screen */
883   game_status = GAME_MODE_MESSAGE;
884
885   font_width = getFontWidth(font_nr);
886   font_height = getFontHeight(font_nr);
887   max_chars_per_line = (WIN_XSIZE - 2 * pad_x) / font_width;
888   max_lines_per_screen = (WIN_YSIZE - pad_y) / font_height - 1;
889
890   DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
891                    max_lines_per_screen, FALSE);
892
893   game_status = last_game_status;       /* restore current game status */
894 }
895
896 void DrawTitleScreen()
897 {
898   KeyboardAutoRepeatOff();
899
900 #if 0
901   SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
902 #endif
903
904   HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
905
906   StopAnimation();
907 }
908
909 boolean CheckTitleScreen(boolean levelset_has_changed)
910 {
911   static boolean show_title_initial = TRUE;
912   boolean show_titlescreen = FALSE;
913
914   /* needed to be able to skip title screen, if no image or message defined */
915   InitializeTitleControls(show_title_initial);
916
917   if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
918     show_titlescreen = TRUE;
919
920   /* show initial title images and messages only once at program start */
921   show_title_initial = FALSE;
922
923   return (show_titlescreen && num_title_screens > 0);
924 }
925
926 void DrawMainMenuExt(int redraw_mask, boolean do_fading)
927 {
928   static LevelDirTree *leveldir_last_valid = NULL;
929   boolean levelset_has_changed = FALSE;
930 #if 0
931   boolean local_team_mode = (!options.network && setup.team_mode);
932   char *name_text = (local_team_mode ? "Team:" : "Name:");
933   int name_width, level_width;
934 #endif
935 #if 0
936   int i;
937 #endif
938
939   UnmapAllGadgets();
940   FadeSoundsAndMusic();
941
942   KeyboardAutoRepeatOn();
943   ActivateJoystick();
944
945   SetDrawDeactivationMask(REDRAW_NONE);
946   SetDrawBackgroundMask(REDRAW_FIELD);
947
948   audio.sound_deactivated = FALSE;
949
950   GetPlayerConfig();
951
952   /* needed if last screen was the playing screen, invoked from level editor */
953   if (level_editor_test_game)
954   {
955     game_status = GAME_MODE_EDITOR;
956     DrawLevelEd();
957
958     return;
959   }
960
961   /* needed if last screen was the editor screen */
962   UndrawSpecialEditorDoor();
963
964   /* needed if last screen was the setup screen and fullscreen state changed */
965   ToggleFullscreenIfNeeded();
966
967   /* leveldir_current may be invalid (level group, parent link) */
968   if (!validLevelSeries(leveldir_current))
969     leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
970
971   if (leveldir_current != leveldir_last_valid)
972     levelset_has_changed = TRUE;
973
974   /* store valid level series information */
975   leveldir_last_valid = leveldir_current;
976
977   /* needed if last screen (level choice) changed graphics, sounds or music */
978   ReloadCustomArtwork(0);
979
980 #if defined(TARGET_SDL)
981   SetDrawtoField(DRAW_BACKBUFFER);
982 #endif
983
984 #if 1
985   if (CheckTitleScreen(levelset_has_changed))
986   {
987     game_status = GAME_MODE_TITLE;
988
989     DrawTitleScreen();
990
991     return;
992   }
993
994 #else
995
996   if (setup.show_titlescreen &&
997       ((levelset_has_changed &&
998         (graphic_info[IMG_TITLESCREEN_1].bitmap != NULL ||
999          getLevelSetMessageFilename(1, FALSE) != NULL)) ||
1000        (show_title_initial &&
1001         (graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap != NULL ||
1002          getLevelSetMessageFilename(1, TRUE) != NULL))))
1003   {
1004     game_status = GAME_MODE_TITLE;
1005
1006     DrawTitleScreen();
1007
1008     return;
1009   }
1010 #endif
1011
1012   /* level_nr may have been set to value over handicap with level editor */
1013   if (setup.handicap && level_nr > leveldir_current->handicap_level)
1014     level_nr = leveldir_current->handicap_level;
1015
1016   LoadLevel(level_nr);
1017
1018   SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1019   ClearWindow();
1020
1021 #if 1
1022   InitializeMainControls();
1023
1024 #if 1
1025   DrawCursorAndText_Main(-1, FALSE);
1026 #else
1027   for (i = 0; main_controls[i].nr != -1; i++)
1028   {
1029     struct MenuPosInfo *pos_button = main_controls[i].pos_button;
1030     struct MenuPosInfo *pos_text   = main_controls[i].pos_text;
1031     struct MenuPosInfo *pos_input  = main_controls[i].pos_input;
1032     char *text                     = main_controls[i].text;
1033     char *input                    = main_controls[i].input;
1034     int button_graphic             = main_controls[i].button_graphic;
1035     int font_text                  = main_controls[i].font_text;
1036     int font_input                 = main_controls[i].font_input;
1037
1038     if (pos_button != NULL)
1039       DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
1040                              button_graphic, 0);
1041
1042     if (pos_text != NULL && text != NULL)
1043       DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text);
1044
1045     if (pos_input != NULL && input != NULL)
1046       DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
1047   }
1048 #endif
1049
1050 #else
1051
1052   DrawHeadline();
1053
1054   DrawText(mSX + 32, mSY + 2 * 32, name_text,       FONT_MENU_1);
1055   DrawText(mSX + 32, mSY + 3 * 32, "Levelset",      FONT_MENU_1);
1056   DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame",  FONT_MENU_1);
1057   DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
1058   DrawText(mSX + 32, mSY + 6 * 32, "Info Screen",   FONT_MENU_1);
1059   DrawText(mSX + 32, mSY + 7 * 32, "Start Game",    FONT_MENU_1);
1060   DrawText(mSX + 32, mSY + 8 * 32, "Setup",         FONT_MENU_1);
1061   DrawText(mSX + 32, mSY + 9 * 32, "Quit",          FONT_MENU_1);
1062
1063   /* calculated after (possible) reload of custom artwork */
1064   name_width  = getTextWidth(name_text,  FONT_MENU_1);
1065   level_width = 9 * 32;
1066
1067   DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
1068            FONT_INPUT_1);
1069
1070   DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
1071            int2str(level_nr, 3), FONT_VALUE_1);
1072
1073   {
1074     int text_height = getFontHeight(FONT_TEXT_3);
1075     int xpos = getLevelRangeTextPos() * 32 + 8;
1076     int ypos2 = 3 * 32 + 16;
1077     int ypos1 = ypos2 - text_height;
1078
1079     DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3,
1080               "%03d", leveldir_current->first_level);
1081     DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3,
1082               "%03d", leveldir_current->last_level);
1083   }
1084
1085   for (i = 0; i < 8; i++)
1086     initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
1087                    IMG_MENU_BUTTON));
1088
1089   DrawTextSCentered(326, FONT_TITLE_2, PROGRAM_GAME_BY_STRING);
1090 #endif
1091
1092   DrawPreviewLevel(TRUE);
1093
1094   HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1095
1096   TapeStop();
1097   if (TAPE_IS_EMPTY(tape))
1098     LoadTape(level_nr);
1099   DrawCompleteVideoDisplay();
1100
1101   PlayMenuSound();
1102   PlayMenuMusic();
1103
1104   /* create gadgets for main menu screen */
1105   FreeScreenGadgets();
1106   CreateScreenGadgets();
1107
1108   /* map gadgets for main menu screen */
1109   MapTapeButtons();
1110   MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1111
1112   DrawMaskedBorder(REDRAW_ALL);
1113
1114   if (do_fading)
1115     FadeIn(redraw_mask);
1116   else
1117     BackToFront();
1118
1119   SetMouseCursor(CURSOR_DEFAULT);
1120
1121   InitAnimation();
1122
1123   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1124 }
1125
1126 void DrawAndFadeInMainMenu(int redraw_mask)
1127 {
1128   DrawMainMenuExt(redraw_mask, TRUE);
1129 }
1130
1131 void DrawMainMenu()
1132 {
1133   DrawMainMenuExt(REDRAW_ALL, FALSE);
1134 }
1135
1136 #if 0
1137 static void gotoTopLevelDir()
1138 {
1139   /* move upwards to top level directory */
1140   while (leveldir_current->node_parent)
1141   {
1142     /* write a "path" into level tree for easy navigation to last level */
1143     if (leveldir_current->node_parent->node_group->cl_first == -1)
1144     {
1145       int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1146       int leveldir_pos = posTreeInfo(leveldir_current);
1147       int num_page_entries;
1148       int cl_first, cl_cursor;
1149
1150       if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1151         num_page_entries = num_leveldirs;
1152       else
1153         num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1154
1155       cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1156       cl_cursor = leveldir_pos - cl_first;
1157
1158       leveldir_current->node_parent->node_group->cl_first = cl_first;
1159       leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1160     }
1161
1162     leveldir_current = leveldir_current->node_parent;
1163   }
1164 }
1165 #endif
1166
1167 #if 1
1168 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1169 {
1170   static unsigned long title_delay = 0;
1171   static int title_screen_nr = 0;
1172   boolean return_to_main_menu = FALSE;
1173   boolean use_fading_main_menu = TRUE;
1174 #if 1
1175   boolean use_cross_fading = FALSE;
1176 #else
1177   boolean use_cross_fading = !show_title_initial;               /* default */
1178 #endif
1179   struct TitleControlInfo *tci;
1180
1181   if (button == MB_MENU_INITIALIZE)
1182   {
1183     int last_game_status = game_status; /* save current game status */
1184
1185     title_delay = 0;
1186     title_screen_nr = 0;
1187     tci = &title_controls[title_screen_nr];
1188
1189 #if 0
1190     /* determine number of title screens to display (images and messages) */
1191     InitializeTitleControls();
1192 #endif
1193
1194     if (game_status == GAME_MODE_INFO)
1195     {
1196       if (num_title_screens == 0)
1197       {
1198         DrawInfoScreen_NotAvailable("Title screen information:",
1199                                     "No title screen for this level set.");
1200
1201         title.auto_delay_final = -1;
1202
1203         return;
1204       }
1205
1206       FadeSoundsAndMusic();
1207
1208       FadeOut(REDRAW_ALL);
1209     }
1210
1211     /* force TITLE music on title info screen */
1212     game_status = GAME_MODE_TITLE;
1213
1214     PlayMenuSound();
1215     PlayMenuMusic();
1216
1217     game_status = last_game_status;     /* restore current game status */
1218
1219     if (tci->is_image)
1220     {
1221       DrawTitleScreenImage(tci->local_nr, tci->initial);
1222     }
1223     else
1224     {
1225       DrawTitleScreenMessage(tci->local_nr, tci->initial);
1226
1227       title.fade_delay_final = title.fade_delay;
1228       title.post_delay_final = title.post_delay;
1229       title.auto_delay_final = -1;
1230     }
1231
1232     SetMouseCursor(CURSOR_NONE);
1233
1234     FadeIn(REDRAW_ALL);
1235
1236     DelayReached(&title_delay, 0);      /* reset delay counter */
1237
1238     return;
1239   }
1240
1241   if (title.auto_delay_final > -1 &&
1242       DelayReached(&title_delay, title.auto_delay_final))
1243     button = MB_MENU_CHOICE;
1244
1245   if (button == MB_MENU_LEAVE)
1246   {
1247     return_to_main_menu = TRUE;
1248     use_fading_main_menu = FALSE;
1249   }
1250   else if (button == MB_MENU_CHOICE)
1251   {
1252     int anim_mode;
1253
1254     if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1255     {
1256       FadeOut(REDRAW_FIELD);
1257
1258       info_mode = INFO_MODE_MAIN;
1259       DrawAndFadeInInfoScreen(REDRAW_FIELD);
1260
1261       return;
1262     }
1263
1264     title_screen_nr++;
1265     tci = &title_controls[title_screen_nr];
1266
1267     if (tci->is_image)
1268       anim_mode =
1269         graphic_info[getTitleScreenGraphic(tci->local_nr,
1270                                            tci->initial)].anim_mode;
1271     else
1272       anim_mode = ANIM_FADE;    /* ??? */
1273
1274     use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
1275                         anim_mode == ANIM_CROSSFADE ? TRUE :
1276                         use_cross_fading);
1277
1278     if (title_screen_nr < num_title_screens)
1279     {
1280       if (!use_cross_fading)
1281         FadeOut(REDRAW_ALL);
1282
1283       if (use_cross_fading)
1284         FadeCrossSaveBackbuffer();
1285
1286       if (tci->is_image)
1287         DrawTitleScreenImage(tci->local_nr, tci->initial);
1288       else
1289         DrawTitleScreenMessage(tci->local_nr, tci->initial);
1290
1291       if (use_cross_fading)
1292         FadeCross(REDRAW_ALL);
1293       else
1294         FadeIn(REDRAW_ALL);
1295
1296       DelayReached(&title_delay, 0);    /* reset delay counter */
1297     }
1298     else
1299     {
1300       FadeSoundsAndMusic();
1301
1302       FadeOut(REDRAW_ALL);
1303
1304       return_to_main_menu = TRUE;
1305     }
1306   }
1307
1308   if (return_to_main_menu)
1309   {
1310     RedrawBackground();
1311
1312     SetMouseCursor(CURSOR_DEFAULT);
1313
1314     if (game_status == GAME_MODE_INFO)
1315     {
1316       OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1317
1318       info_mode = INFO_MODE_MAIN;
1319       DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1320     }
1321     else        /* default: return to main menu */
1322     {
1323       OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1324
1325       game_status = GAME_MODE_MAIN;
1326       DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1327     }
1328   }
1329 }
1330
1331 #else
1332
1333 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1334 {
1335   static unsigned long title_delay = 0;
1336   static int title_nr = 0;
1337   static boolean showing_message = FALSE;
1338   char *filename = getLevelSetMessageFilename();
1339   boolean return_to_main_menu = FALSE;
1340   boolean use_fading_main_menu = TRUE;
1341   boolean use_cross_fading = !show_title_initial;               /* default */
1342   boolean no_title_info = (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL &&
1343                            getLevelSetMessageFilename(1, FALSE) == NULL);
1344
1345   if (button == MB_MENU_INITIALIZE)
1346   {
1347     int last_game_status = game_status; /* save current game status */
1348
1349     title_delay = 0;
1350     title_nr = 0;
1351     showing_message = FALSE;
1352
1353     if (show_title_initial &&
1354         graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap == NULL &&
1355         getLevelSetMessageFilename(1, TRUE) == NULL)
1356       show_title_initial = FALSE;
1357
1358     if (game_status == GAME_MODE_INFO)
1359     {
1360       if (no_title_info)
1361       {
1362         DrawInfoScreen_NotAvailable("Title screen information:",
1363                                     "No title screen for this level set.");
1364
1365         title.auto_delay_final = -1;
1366
1367         return;
1368       }
1369
1370       FadeSoundsAndMusic();
1371
1372       FadeOut(REDRAW_ALL);
1373     }
1374
1375     /* force TITLE music on title info screen */
1376     game_status = GAME_MODE_TITLE;
1377
1378     PlayMenuSound();
1379     PlayMenuMusic();
1380
1381     game_status = last_game_status;     /* restore current game status */
1382
1383     if (graphic_info[getTitleScreenGraphic(0, show_title_initial)].bitmap != NULL)
1384     {
1385       DrawTitleScreenImage(title_nr, show_title_initial);
1386     }
1387     else
1388     {
1389       DrawTitleScreenMessage(filename);
1390
1391       showing_message = TRUE;
1392
1393       title.fade_delay_final = title.fade_delay;
1394       title.post_delay_final = title.post_delay;
1395       title.auto_delay_final = -1;
1396     }
1397
1398     FadeIn(REDRAW_ALL);
1399
1400     DelayReached(&title_delay, 0);      /* reset delay counter */
1401
1402     return;
1403   }
1404
1405   if (title.auto_delay_final > -1 &&
1406       DelayReached(&title_delay, title.auto_delay_final))
1407     button = MB_MENU_CHOICE;
1408
1409   if (button == MB_MENU_LEAVE)
1410   {
1411     return_to_main_menu = TRUE;
1412     use_fading_main_menu = FALSE;
1413   }
1414   else if (button == MB_MENU_CHOICE)
1415   {
1416     int anim_mode;
1417
1418     if (game_status == GAME_MODE_INFO && no_title_info)
1419     {
1420       FadeOut(REDRAW_FIELD);
1421
1422       info_mode = INFO_MODE_MAIN;
1423       DrawAndFadeInInfoScreen(REDRAW_FIELD);
1424
1425       return;
1426     }
1427
1428     title_nr++;
1429
1430     if (show_title_initial &&
1431         (title_nr >= MAX_NUM_TITLE_IMAGES ||
1432          graphic_info[IMG_TITLESCREEN_INITIAL_1 + title_nr].bitmap == NULL))
1433     {
1434       show_title_initial = FALSE;
1435
1436       title_nr = 0;     /* restart with title screens for current level set */
1437     }
1438
1439     anim_mode = graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].anim_mode;
1440
1441     use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
1442                         anim_mode == ANIM_CROSSFADE ? TRUE :
1443                         use_cross_fading);
1444
1445     if (!use_cross_fading)
1446       FadeOut(REDRAW_ALL);
1447
1448     if (title_nr < MAX_NUM_TITLE_IMAGES &&
1449         graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].bitmap != NULL)
1450     {
1451       if (use_cross_fading)
1452         FadeCrossSaveBackbuffer();
1453
1454       DrawTitleScreenImage(title_nr, show_title_initial);
1455
1456       if (use_cross_fading)
1457         FadeCross(REDRAW_ALL);
1458       else
1459         FadeIn(REDRAW_ALL);
1460
1461       DelayReached(&title_delay, 0);    /* reset delay counter */
1462     }
1463     else if (!showing_message && filename != NULL)
1464     {
1465       if (use_cross_fading)
1466         FadeCrossSaveBackbuffer();
1467
1468       DrawTitleScreenMessage(filename);
1469
1470       if (use_cross_fading)
1471         FadeCross(REDRAW_ALL);
1472       else
1473         FadeIn(REDRAW_ALL);
1474
1475       DelayReached(&title_delay, 0);    /* reset delay counter */
1476
1477       showing_message = TRUE;
1478     }
1479     else
1480     {
1481       FadeSoundsAndMusic();
1482
1483       FadeOut(REDRAW_ALL);
1484
1485       return_to_main_menu = TRUE;
1486     }
1487   }
1488
1489   if (return_to_main_menu)
1490   {
1491     show_title_initial = FALSE;
1492
1493     RedrawBackground();
1494
1495     if (game_status == GAME_MODE_INFO)
1496     {
1497       OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1498
1499       info_mode = INFO_MODE_MAIN;
1500       DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1501     }
1502     else        /* default: return to main menu */
1503     {
1504       OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1505
1506       game_status = GAME_MODE_MAIN;
1507       DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1508     }
1509   }
1510 }
1511 #endif
1512
1513 void HandleMainMenu_SelectLevel(int step, int direction)
1514 {
1515   int old_level_nr = level_nr;
1516   int new_level_nr;
1517
1518   new_level_nr = old_level_nr + step * direction;
1519   if (new_level_nr < leveldir_current->first_level)
1520     new_level_nr = leveldir_current->first_level;
1521   if (new_level_nr > leveldir_current->last_level)
1522     new_level_nr = leveldir_current->last_level;
1523
1524   if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1525   {
1526     /* skipping levels is only allowed when trying to skip single level */
1527     if (setup.skip_levels && step == 1 &&
1528         Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1529     {
1530       leveldir_current->handicap_level++;
1531       SaveLevelSetup_SeriesInfo();
1532     }
1533
1534     new_level_nr = leveldir_current->handicap_level;
1535   }
1536
1537   if (new_level_nr != old_level_nr)
1538   {
1539     struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_CURRENT_LEVEL);
1540
1541     PlaySound(SND_MENU_ITEM_SELECTING);
1542
1543     level_nr = new_level_nr;
1544
1545 #if 1
1546     DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1547              int2str(level_nr, 3), mci->font_text);
1548 #else
1549     DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
1550 #endif
1551
1552     LoadLevel(level_nr);
1553     DrawPreviewLevel(TRUE);
1554
1555     TapeErase();
1556     LoadTape(level_nr);
1557     DrawCompleteVideoDisplay();
1558
1559     /* needed because DrawPreviewLevel() takes some time */
1560     BackToFront();
1561     SyncDisplay();
1562   }
1563 }
1564
1565 #if 1
1566
1567 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1568 {
1569   static int choice = MAIN_CONTROL_GAME;
1570   int pos = choice;
1571   int i;
1572
1573   if (button == MB_MENU_INITIALIZE)
1574   {
1575     DrawCursorAndText_Main(choice, TRUE);
1576
1577     return;
1578   }
1579
1580   if (mx || my)         /* mouse input */
1581   {
1582     pos = -1;
1583
1584     for (i = 0; main_controls[i].nr != -1; i++)
1585     {
1586       if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1587           insideTextPosRect(main_controls[i].pos_text,   mx - mSX, my - mSY) ||
1588           insideMenuPosRect(main_controls[i].pos_input,  mx - mSX, my - mSY))
1589       {
1590         pos = main_controls[i].nr;
1591
1592         break;
1593       }
1594     }
1595   }
1596   else if (dx || dy)    /* keyboard input */
1597   {
1598     if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1599                    choice == MAIN_CONTROL_SETUP))
1600       button = MB_MENU_CHOICE;
1601     else if (dy)
1602       pos = choice + dy;
1603   }
1604
1605   if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1606   {
1607     HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1608   }
1609   else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1610   {
1611     if (button)
1612     {
1613       if (pos != choice)
1614       {
1615         PlaySound(SND_MENU_ITEM_ACTIVATING);
1616
1617         DrawCursorAndText_Main(choice, FALSE);
1618         DrawCursorAndText_Main(pos, TRUE);
1619
1620         choice = pos;
1621       }
1622     }
1623     else
1624     {
1625       PlaySound(SND_MENU_ITEM_SELECTING);
1626
1627       if (pos == MAIN_CONTROL_NAME)
1628       {
1629         game_status = GAME_MODE_PSEUDO_TYPENAME;
1630
1631         HandleTypeName(strlen(setup.player_name), 0);
1632       }
1633       else if (pos == MAIN_CONTROL_LEVELS)
1634       {
1635         if (leveldir_first)
1636         {
1637           game_status = GAME_MODE_LEVELS;
1638
1639           SaveLevelSetup_LastSeries();
1640           SaveLevelSetup_SeriesInfo();
1641
1642 #if 0
1643           gotoTopLevelDir();
1644 #endif
1645
1646           DrawChooseLevel();
1647         }
1648       }
1649       else if (pos == MAIN_CONTROL_SCORES)
1650       {
1651         game_status = GAME_MODE_SCORES;
1652
1653         DrawHallOfFame(-1);
1654       }
1655       else if (pos == MAIN_CONTROL_EDITOR)
1656       {
1657         if (leveldir_current->readonly &&
1658             !strEqual(setup.player_name, "Artsoft"))
1659           Request("This level is read only !", REQ_CONFIRM);
1660
1661         game_status = GAME_MODE_EDITOR;
1662
1663         DrawLevelEd();
1664       }
1665       else if (pos == MAIN_CONTROL_INFO)
1666       {
1667         game_status = GAME_MODE_INFO;
1668         info_mode = INFO_MODE_MAIN;
1669
1670         DrawInfoScreen();
1671       }
1672       else if (pos == MAIN_CONTROL_GAME)
1673       {
1674         StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1675       }
1676       else if (pos == MAIN_CONTROL_SETUP)
1677       {
1678         game_status = GAME_MODE_SETUP;
1679         setup_mode = SETUP_MODE_MAIN;
1680
1681         DrawSetupScreen();
1682       }
1683       else if (pos == MAIN_CONTROL_QUIT)
1684       {
1685         SaveLevelSetup_LastSeries();
1686         SaveLevelSetup_SeriesInfo();
1687
1688         if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1689           game_status = GAME_MODE_QUIT;
1690       }
1691     }
1692   }
1693
1694   if (game_status == GAME_MODE_MAIN)
1695   {
1696     DrawPreviewLevel(FALSE);
1697     DoAnimation();
1698   }
1699 }
1700
1701 #else
1702
1703 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1704 {
1705   static int choice = 5;
1706   int x = 0;
1707   int y = choice;
1708
1709   if (button == MB_MENU_INITIALIZE)
1710   {
1711     drawCursor(choice, TRUE);
1712
1713     return;
1714   }
1715
1716   if (mx || my)         /* mouse input */
1717   {
1718     x = (mx - mSX) / 32;
1719     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1720   }
1721   else if (dx || dy)    /* keyboard input */
1722   {
1723     if (dx && choice == 1)
1724       x = (dx < 0 ? 10 : 14);
1725     else if (dx > 0)
1726     {
1727       if (choice == 4 || choice == 6)
1728         button = MB_MENU_CHOICE;
1729     }
1730     else if (dy)
1731       y = choice + dy;
1732   }
1733
1734   if (y == 1 && dx != 0 && button)
1735   {
1736     HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1737   }
1738   else if (IN_VIS_FIELD(x, y) &&
1739            y >= 0 && y <= 7 && (y != 1 || x < 10))
1740   {
1741     if (button)
1742     {
1743       if (y != choice)
1744       {
1745         drawCursor(choice, FALSE);
1746         drawCursor(y, TRUE);
1747
1748         choice = y;
1749       }
1750     }
1751     else
1752     {
1753       if (y == 0)
1754       {
1755         game_status = GAME_MODE_PSEUDO_TYPENAME;
1756         HandleTypeName(strlen(setup.player_name), 0);
1757       }
1758       else if (y == 1)
1759       {
1760         if (leveldir_first)
1761         {
1762           game_status = GAME_MODE_LEVELS;
1763           SaveLevelSetup_LastSeries();
1764           SaveLevelSetup_SeriesInfo();
1765
1766 #if 0
1767           gotoTopLevelDir();
1768 #endif
1769
1770           DrawChooseLevel();
1771         }
1772       }
1773       else if (y == 2)
1774       {
1775         game_status = GAME_MODE_SCORES;
1776         DrawHallOfFame(-1);
1777       }
1778       else if (y == 3)
1779       {
1780         if (leveldir_current->readonly &&
1781             !strEqual(setup.player_name, "Artsoft"))
1782           Request("This level is read only !", REQ_CONFIRM);
1783         game_status = GAME_MODE_EDITOR;
1784         DrawLevelEd();
1785       }
1786       else if (y == 4)
1787       {
1788         game_status = GAME_MODE_INFO;
1789         info_mode = INFO_MODE_MAIN;
1790         DrawInfoScreen();
1791       }
1792       else if (y == 5)
1793       {
1794         StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1795       }
1796       else if (y == 6)
1797       {
1798         game_status = GAME_MODE_SETUP;
1799         setup_mode = SETUP_MODE_MAIN;
1800
1801         DrawSetupScreen();
1802       }
1803       else if (y == 7)
1804       {
1805         SaveLevelSetup_LastSeries();
1806         SaveLevelSetup_SeriesInfo();
1807
1808         if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1809           game_status = GAME_MODE_QUIT;
1810       }
1811     }
1812   }
1813
1814   if (game_status == GAME_MODE_MAIN)
1815   {
1816     DrawPreviewLevel(FALSE);
1817     DoAnimation();
1818   }
1819 }
1820
1821 #endif
1822
1823
1824 /* ========================================================================= */
1825 /* info screen functions                                                     */
1826 /* ========================================================================= */
1827
1828 static struct TokenInfo *info_info;
1829 static int num_info_info;
1830
1831 static void execInfoTitleScreen()
1832 {
1833   info_mode = INFO_MODE_TITLE;
1834   DrawInfoScreen();
1835 }
1836
1837 static void execInfoElements()
1838 {
1839   info_mode = INFO_MODE_ELEMENTS;
1840   DrawInfoScreen();
1841 }
1842
1843 static void execInfoMusic()
1844 {
1845   info_mode = INFO_MODE_MUSIC;
1846   DrawInfoScreen();
1847 }
1848
1849 static void execInfoCredits()
1850 {
1851   info_mode = INFO_MODE_CREDITS;
1852   DrawInfoScreen();
1853 }
1854
1855 static void execInfoProgram()
1856 {
1857   info_mode = INFO_MODE_PROGRAM;
1858   DrawInfoScreen();
1859 }
1860
1861 static void execInfoVersion()
1862 {
1863   info_mode = INFO_MODE_VERSION;
1864   DrawInfoScreen();
1865 }
1866
1867 static void execInfoLevelSet()
1868 {
1869   info_mode = INFO_MODE_LEVELSET;
1870   DrawInfoScreen();
1871 }
1872
1873 static void execExitInfo()
1874 {
1875   game_status = GAME_MODE_MAIN;
1876   DrawMainMenu();
1877 }
1878
1879 static struct TokenInfo info_info_main[] =
1880 {
1881   { TYPE_ENTER_SCREEN,  execInfoTitleScreen,    "Title Screen"          },
1882   { TYPE_ENTER_SCREEN,  execInfoElements,       "Elements Info"         },
1883   { TYPE_ENTER_SCREEN,  execInfoMusic,          "Music Info"            },
1884   { TYPE_ENTER_SCREEN,  execInfoCredits,        "Credits"               },
1885   { TYPE_ENTER_SCREEN,  execInfoProgram,        "Program Info"          },
1886   { TYPE_ENTER_SCREEN,  execInfoVersion,        "Version Info"          },
1887   { TYPE_ENTER_SCREEN,  execInfoLevelSet,       "Level Set Info"        },
1888   { TYPE_EMPTY,         NULL,                   ""                      },
1889   { TYPE_LEAVE_MENU,    execExitInfo,           "Exit"                  },
1890
1891   { 0,                  NULL,                   NULL                    }
1892 };
1893
1894 static void DrawCursorAndText_Info(int pos, boolean active)
1895 {
1896   int xpos = MENU_SCREEN_START_XPOS;
1897   int ypos = MENU_SCREEN_START_YPOS + pos;
1898   int font_nr = FONT_MENU_1;
1899
1900   if (active)
1901     font_nr = FONT_ACTIVE(font_nr);
1902
1903   DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1904
1905   if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1906     drawCursor(pos, active);
1907 }
1908
1909 static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
1910 {
1911   int i;
1912
1913   UnmapAllGadgets();
1914   CloseDoor(DOOR_CLOSE_2);
1915
1916   ClearWindow();
1917
1918   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1919
1920   info_info = info_info_main;
1921   num_info_info = 0;
1922
1923   for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1924   {
1925 #if 0
1926     int xpos = MENU_SCREEN_START_XPOS;
1927     int ypos = MENU_SCREEN_START_YPOS + i;
1928     int font_nr = FONT_MENU_1;
1929 #endif
1930
1931     if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
1932       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1933     else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
1934       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1935     else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
1936       initCursor(i, IMG_MENU_BUTTON);
1937
1938 #if 1
1939     DrawCursorAndText_Info(i, FALSE);
1940 #else
1941     DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
1942 #endif
1943
1944     num_info_info++;
1945   }
1946
1947   HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1948
1949   PlayMenuSound();
1950   PlayMenuMusic();
1951
1952   DrawMaskedBorder(REDRAW_ALL);
1953
1954   if (do_fading)
1955     FadeIn(redraw_mask);
1956   else
1957     BackToFront();
1958
1959   InitAnimation();
1960 }
1961
1962 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
1963 {
1964   static int choice_store[MAX_INFO_MODES];
1965   int choice = choice_store[info_mode];         /* always starts with 0 */
1966   int x = 0;
1967   int y = choice;
1968
1969   if (button == MB_MENU_INITIALIZE)
1970   {
1971     /* advance to first valid menu entry */
1972     while (choice < num_info_info &&
1973            info_info[choice].type & TYPE_SKIP_ENTRY)
1974       choice++;
1975     choice_store[info_mode] = choice;
1976
1977 #if 1
1978     DrawCursorAndText_Info(choice, TRUE);
1979 #else
1980     drawCursor(choice, TRUE);
1981 #endif
1982
1983     return;
1984   }
1985   else if (button == MB_MENU_LEAVE)
1986   {
1987     for (y = 0; y < num_info_info; y++)
1988     {
1989       if (info_info[y].type & TYPE_LEAVE_MENU)
1990       {
1991         void (*menu_callback_function)(void) = info_info[y].value;
1992
1993         menu_callback_function();
1994
1995         break;  /* absolutely needed because function changes 'info_info'! */
1996       }
1997     }
1998
1999     return;
2000   }
2001
2002   if (mx || my)         /* mouse input */
2003   {
2004     x = (mx - mSX) / 32;
2005     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2006   }
2007   else if (dx || dy)    /* keyboard input */
2008   {
2009     if (dx)
2010     {
2011       int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2012
2013       if (info_info[choice].type & menu_navigation_type ||
2014           info_info[choice].type & TYPE_ENTER_SCREEN ||
2015           info_info[choice].type & TYPE_BOOLEAN_STYLE)
2016         button = MB_MENU_CHOICE;
2017     }
2018     else if (dy)
2019       y = choice + dy;
2020
2021     /* jump to next non-empty menu entry (up or down) */
2022     while (y > 0 && y < num_info_info - 1 &&
2023            info_info[y].type & TYPE_SKIP_ENTRY)
2024       y += dy;
2025   }
2026
2027   if (IN_VIS_FIELD(x, y) &&
2028       y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
2029   {
2030     if (button)
2031     {
2032       if (y != choice)
2033       {
2034         PlaySound(SND_MENU_ITEM_ACTIVATING);
2035
2036 #if 1
2037         DrawCursorAndText_Info(choice, FALSE);
2038         DrawCursorAndText_Info(y, TRUE);
2039 #else
2040         drawCursor(choice, FALSE);
2041         drawCursor(y, TRUE);
2042 #endif
2043
2044         choice = choice_store[info_mode] = y;
2045       }
2046     }
2047     else if (!(info_info[y].type & TYPE_GHOSTED))
2048     {
2049       PlaySound(SND_MENU_ITEM_SELECTING);
2050
2051       if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
2052       {
2053         void (*menu_callback_function)(void) = info_info[choice].value;
2054
2055         menu_callback_function();
2056       }
2057     }
2058   }
2059 }
2060
2061 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2062 {
2063 #if 1
2064   int ystart1 = mSY - SY + 100;
2065   int ystart2 = mSY - SY + 150;
2066   int ybottom = mSY - SY + SYSIZE - 20;
2067 #else
2068   int ystart1 = 100;
2069   int ystart2 = 150;
2070   int ybottom = SYSIZE - 20;
2071 #endif
2072
2073   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2074
2075   FadeOut(REDRAW_FIELD);
2076
2077   ClearWindow();
2078   DrawHeadline();
2079
2080   DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2081   DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2082
2083   DrawTextSCentered(ybottom, FONT_TEXT_4,
2084                     "Press any key or button for info menu");
2085
2086   FadeIn(REDRAW_FIELD);
2087 }
2088
2089 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2090 {
2091   static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2092   static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2093   int xstart = mSX + 16;
2094   int ystart1 = mSY - SY + 100;
2095   int ystart2 = mSY + 64 + 2 * 32;
2096   int ybottom = mSY - SY + SYSIZE - 20;
2097   int ystep = TILEY + 4;
2098   int element, action, direction;
2099   int graphic;
2100   int delay;
2101   int sync_frame;
2102   int i, j;
2103
2104   if (init)
2105   {
2106     for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
2107       infoscreen_step[i] = infoscreen_frame[i] = 0;
2108
2109     ClearWindow();
2110     DrawHeadline();
2111
2112     DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2113
2114     DrawTextSCentered(ybottom, FONT_TEXT_4,
2115                       "Press any key or button for next page");
2116
2117     FrameCounter = 0;
2118   }
2119
2120   i = j = 0;
2121   while (helpanim_info[j].element != HELPANIM_LIST_END)
2122   {
2123     if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
2124         i >= max_anims)
2125       break;
2126     else if (i < start)
2127     {
2128       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2129         j++;
2130
2131       j++;
2132       i++;
2133
2134       continue;
2135     }
2136
2137     j += infoscreen_step[i - start];
2138
2139     element = helpanim_info[j].element;
2140     action = helpanim_info[j].action;
2141     direction = helpanim_info[j].direction;
2142
2143     if (element < 0)
2144       element = EL_UNKNOWN;
2145
2146     if (action != -1 && direction != -1)
2147       graphic = el_act_dir2img(element, action, direction);
2148     else if (action != -1)
2149       graphic = el_act2img(element, action);
2150     else if (direction != -1)
2151       graphic = el_dir2img(element, direction);
2152     else
2153       graphic = el2img(element);
2154
2155     delay = helpanim_info[j++].delay;
2156
2157     if (delay == -1)
2158       delay = 1000000;
2159
2160     if (infoscreen_frame[i - start] == 0)
2161     {
2162       sync_frame = 0;
2163       infoscreen_frame[i - start] = delay - 1;
2164     }
2165     else
2166     {
2167       sync_frame = delay - infoscreen_frame[i - start];
2168       infoscreen_frame[i - start]--;
2169     }
2170
2171     if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2172     {
2173       if (!infoscreen_frame[i - start])
2174         infoscreen_step[i - start] = 0;
2175     }
2176     else
2177     {
2178       if (!infoscreen_frame[i - start])
2179         infoscreen_step[i - start]++;
2180       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2181         j++;
2182     }
2183
2184     j++;
2185
2186     ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2187                                TILEX, TILEY);
2188     DrawGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2189                             graphic, sync_frame, USE_MASKING);
2190
2191     if (init)
2192       DrawInfoScreen_HelpText(element, action, direction, i - start);
2193
2194     i++;
2195   }
2196
2197   redraw_mask |= REDRAW_FIELD;
2198
2199   FrameCounter++;
2200 }
2201
2202 static char *getHelpText(int element, int action, int direction)
2203 {
2204   char token[MAX_LINE_LEN];
2205
2206   strcpy(token, element_info[element].token_name);
2207
2208   if (action != -1)
2209     strcat(token, element_action_info[action].suffix);
2210
2211   if (direction != -1)
2212     strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2213
2214   return getHashEntry(helptext_info, token);
2215 }
2216
2217 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2218 {
2219 #if 1
2220   int font_nr = FONT_INFO_ELEMENTS;
2221 #else
2222   int font_nr = FONT_LEVEL_NUMBER;
2223 #endif
2224   int font_width = getFontWidth(font_nr);
2225   int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2226   int sy = mSY + 65 + 2 * 32 + 1;
2227   int ystep = TILEY + 4;
2228   int pad_x = sx - SX;
2229   int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2230   int max_lines_per_text = 2;    
2231   char *text = NULL;
2232
2233   if (action != -1 && direction != -1)          /* element.action.direction */
2234     text = getHelpText(element, action, direction);
2235
2236   if (text == NULL && action != -1)             /* element.action */
2237     text = getHelpText(element, action, -1);
2238
2239   if (text == NULL && direction != -1)          /* element.direction */
2240     text = getHelpText(element, -1, direction);
2241
2242   if (text == NULL)                             /* base element */
2243     text = getHelpText(element, -1, -1);
2244
2245   if (text == NULL)                             /* not found */
2246     text = "No description available";
2247
2248   if (strlen(text) <= max_chars_per_line)       /* only one line of text */
2249     sy += getFontHeight(font_nr) / 2;
2250
2251   DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
2252                   max_chars_per_line, max_lines_per_text);
2253 }
2254
2255 void DrawInfoScreen_TitleScreen()
2256 {
2257   DrawTitleScreen();
2258 }
2259
2260 void HandleInfoScreen_TitleScreen(int button)
2261 {
2262   HandleTitleScreen(0, 0, 0, 0, button);
2263 }
2264
2265 void DrawInfoScreen_Elements()
2266 {
2267   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2268
2269   FadeOut(REDRAW_FIELD);
2270
2271   LoadHelpAnimInfo();
2272   LoadHelpTextInfo();
2273
2274   HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2275
2276   FadeIn(REDRAW_FIELD);
2277
2278   InitAnimation();
2279 }
2280
2281 void HandleInfoScreen_Elements(int button)
2282 {
2283   static unsigned long info_delay = 0;
2284   static int num_anims;
2285   static int num_pages;
2286   static int page;
2287   int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
2288   int i;
2289
2290   if (button == MB_MENU_INITIALIZE)
2291   {
2292     boolean new_element = TRUE;
2293
2294     num_anims = 0;
2295
2296     for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2297     {
2298       if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2299         new_element = TRUE;
2300       else if (new_element)
2301       {
2302         num_anims++;
2303         new_element = FALSE;
2304       }
2305     }
2306
2307     num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2308     page = 0;
2309   }
2310
2311   if (button == MB_MENU_LEAVE)
2312   {
2313     PlaySound(SND_MENU_ITEM_SELECTING);
2314
2315     info_mode = INFO_MODE_MAIN;
2316     DrawInfoScreen();
2317
2318     return;
2319   }
2320   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2321   {
2322     if (button != MB_MENU_INITIALIZE)
2323     {
2324       PlaySound(SND_MENU_ITEM_SELECTING);
2325
2326       page++;
2327     }
2328
2329     if (page >= num_pages)
2330     {
2331       FadeSoundsAndMusic();
2332       FadeOut(REDRAW_FIELD);
2333
2334       info_mode = INFO_MODE_MAIN;
2335       DrawAndFadeInInfoScreen(REDRAW_FIELD);
2336
2337       return;
2338     }
2339
2340     if (button != MB_MENU_INITIALIZE)
2341       FadeCrossSaveBackbuffer();
2342
2343     DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2344
2345     if (button != MB_MENU_INITIALIZE)
2346       FadeCross(REDRAW_FIELD);
2347   }
2348   else
2349   {
2350     if (DelayReached(&info_delay, GameFrameDelay))
2351       if (page < num_pages)
2352         DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2353
2354     PlayMenuSoundIfLoop();
2355   }
2356 }
2357
2358 void DrawInfoScreen_Music()
2359 {
2360   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2361
2362   FadeOut(REDRAW_FIELD);
2363
2364   ClearWindow();
2365   DrawHeadline();
2366
2367   LoadMusicInfo();
2368
2369   HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2370
2371   FadeIn(REDRAW_FIELD);
2372 }
2373
2374 void HandleInfoScreen_Music(int button)
2375 {
2376   static struct MusicFileInfo *list = NULL;
2377   int ystart1 = mSY - SY + 100;
2378   int ystart2 = mSY - SY + 150;
2379   int ybottom = mSY - SY + SYSIZE - 20;
2380   int dy = 30;
2381
2382   if (button == MB_MENU_INITIALIZE)
2383   {
2384     list = music_file_info;
2385
2386     if (list == NULL)
2387     {
2388       FadeSoundsAndMusic();
2389
2390       ClearWindow();
2391       DrawHeadline();
2392
2393       DrawTextSCentered(ystart1, FONT_TEXT_1,
2394                         "No music info for this level set.");
2395
2396       DrawTextSCentered(ybottom, FONT_TEXT_4,
2397                         "Press any key or button for info menu");
2398
2399       return;
2400     }
2401   }
2402
2403   if (button == MB_MENU_LEAVE)
2404   {
2405     PlaySound(SND_MENU_ITEM_SELECTING);
2406
2407     FadeSoundsAndMusic();
2408
2409     info_mode = INFO_MODE_MAIN;
2410     DrawInfoScreen();
2411
2412     return;
2413   }
2414   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2415   {
2416     int y = 0;
2417
2418     if (button != MB_MENU_INITIALIZE)
2419     {
2420       PlaySound(SND_MENU_ITEM_SELECTING);
2421
2422       if (list != NULL)
2423         list = list->next;
2424     }
2425
2426     if (list == NULL)
2427     {
2428       FadeSoundsAndMusic();
2429       FadeOut(REDRAW_FIELD);
2430
2431       info_mode = INFO_MODE_MAIN;
2432       DrawAndFadeInInfoScreen(REDRAW_FIELD);
2433
2434       return;
2435     }
2436
2437     FadeSoundsAndMusic();
2438
2439     if (button != MB_MENU_INITIALIZE)
2440       FadeCrossSaveBackbuffer();
2441
2442     ClearWindow();
2443     DrawHeadline();
2444
2445     if (list->is_sound)
2446     {
2447       int sound = list->music;
2448
2449       if (sound_info[sound].loop)
2450         PlaySoundLoop(sound);
2451       else
2452         PlaySound(sound);
2453
2454       DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2455     }
2456     else
2457     {
2458       PlayMusic(list->music);
2459
2460       DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2461     }
2462
2463     if (!strEqual(list->title, UNKNOWN_NAME))
2464     {
2465       if (!strEqual(list->title_header, UNKNOWN_NAME))
2466         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2467
2468       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2469     }
2470
2471     if (!strEqual(list->artist, UNKNOWN_NAME))
2472     {
2473       if (!strEqual(list->artist_header, UNKNOWN_NAME))
2474         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2475       else
2476         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2477
2478       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2479     }
2480
2481     if (!strEqual(list->album, UNKNOWN_NAME))
2482     {
2483       if (!strEqual(list->album_header, UNKNOWN_NAME))
2484         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2485       else
2486         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2487
2488       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2489     }
2490
2491     if (!strEqual(list->year, UNKNOWN_NAME))
2492     {
2493       if (!strEqual(list->year_header, UNKNOWN_NAME))
2494         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2495       else
2496         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2497
2498       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2499     }
2500
2501     DrawTextSCentered(ybottom, FONT_TEXT_4,
2502                       "Press any key or button for next page");
2503
2504     if (button != MB_MENU_INITIALIZE)
2505       FadeCross(REDRAW_FIELD);
2506   }
2507
2508   if (list != NULL && list->is_sound && sound_info[list->music].loop)
2509     PlaySoundLoop(list->music);
2510 }
2511
2512 static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
2513 {
2514   int ystart1 = mSY - SY + 100;
2515   int ystart2 = mSY - SY + 150;
2516   int ybottom = mSY - SY + SYSIZE - 20;
2517   int ystep = 30;
2518
2519   if (screen_nr > 8)
2520     return FALSE;
2521
2522   ClearWindow();
2523   DrawHeadline();
2524
2525   DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2526
2527   if (screen_nr == 0)
2528   {
2529     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2530                       "Special thanks to");
2531     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2532                       "Peter Liepa");
2533     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2534                       "for creating");
2535     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2536                       "\"Boulder Dash\"");
2537     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2538                       "in the year");
2539     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2540                       "1984");
2541     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2542                       "published by");
2543     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2544                       "First Star Software");
2545   }
2546   else if (screen_nr == 1)
2547   {
2548     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2549                       "Special thanks to");
2550     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2551                       "Klaus Heinz & Volker Wertich");
2552     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2553                       "for creating");
2554     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2555                       "\"Emerald Mine\"");
2556     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2557                       "in the year");
2558     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2559                       "1987");
2560     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2561                       "published by");
2562     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2563                       "Kingsoft");
2564   }
2565   else if (screen_nr == 2)
2566   {
2567     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2568                       "Special thanks to");
2569     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2570                       "Michael Stopp & Philip Jespersen");
2571     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2572                       "for creating");
2573     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2574                       "\"Supaplex\"");
2575     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2576                       "in the year");
2577     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2578                       "1991");
2579     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2580                       "published by");
2581     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2582                       "Digital Integration");
2583   }
2584   else if (screen_nr == 3)
2585   {
2586     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2587                       "Special thanks to");
2588     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2589                       "Hiroyuki Imabayashi");
2590     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2591                       "for creating");
2592     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2593                       "\"Sokoban\"");
2594     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2595                       "in the year");
2596     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2597                       "1982");
2598     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2599                       "published by");
2600     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2601                       "Thinking Rabbit");
2602   }
2603   else if (screen_nr == 4)
2604   {
2605     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2606                       "Special thanks to");
2607     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2608                       "Alan Bond");
2609     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2610                       "and");
2611     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2612                       "Jürgen Bonhagen");
2613     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2614                       "for the continuous creation");
2615     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2616                       "of outstanding level sets");
2617   }
2618   else if (screen_nr == 5)
2619   {
2620     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2621                       "Thanks to");
2622     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2623                       "Peter Elzner");
2624     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2625                       "for ideas and inspiration by");
2626     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2627                       "Diamond Caves");
2628
2629     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2630                       "Thanks to");
2631     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
2632                       "Steffest");
2633     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2634                       "for ideas and inspiration by");
2635     DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2636                       "DX-Boulderdash");
2637   }
2638   else if (screen_nr == 6)
2639   {
2640     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2641                       "Thanks to");
2642     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2643                       "David Tritscher");
2644     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2645                       "for the new Emerald Mine engine");
2646   }
2647   else if (screen_nr == 7)
2648   {
2649     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2650                       "Thanks to");
2651     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2652                       "Guido Schulz");
2653     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2654                       "for the initial DOS port");
2655
2656     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2657                       "Thanks to");
2658     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2659                       "Karl Hörnell");
2660     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2661                       "for some additional toons");
2662   }
2663   else if (screen_nr == 8)
2664   {
2665     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2666                       "And not to forget:");
2667     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2668                       "Many thanks to");
2669     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2670                       "All those who contributed");
2671     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2672                       "levels to this game");
2673     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
2674                       "since 1995");
2675   }
2676 #if 0
2677   else
2678   {
2679     return FALSE;
2680   }
2681 #endif
2682
2683   DrawTextSCentered(ybottom, FONT_TEXT_4,
2684                     "Press any key or button for next page");
2685
2686   return TRUE;
2687 }
2688
2689 void DrawInfoScreen_Credits()
2690 {
2691   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2692
2693   FadeSoundsAndMusic();
2694
2695   FadeOut(REDRAW_FIELD);
2696
2697   HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2698
2699   FadeIn(REDRAW_FIELD);
2700 }
2701
2702 void HandleInfoScreen_Credits(int button)
2703 {
2704   static int screen_nr = 0;
2705
2706   if (button == MB_MENU_INITIALIZE)
2707   {
2708     screen_nr = 0;
2709
2710     DrawInfoScreen_CreditsScreen(screen_nr);
2711   }
2712   else if (button == MB_MENU_LEAVE)
2713   {
2714     PlaySound(SND_MENU_ITEM_SELECTING);
2715
2716     info_mode = INFO_MODE_MAIN;
2717     DrawInfoScreen();
2718
2719     return;
2720   }
2721   else if (button == MB_MENU_CHOICE)
2722   {
2723     boolean show_screen;
2724
2725     PlaySound(SND_MENU_ITEM_SELECTING);
2726
2727     screen_nr++;
2728
2729     FadeCrossSaveBackbuffer();
2730
2731     show_screen = DrawInfoScreen_CreditsScreen(screen_nr);
2732   
2733     if (show_screen)
2734     {
2735       FadeCross(REDRAW_FIELD);
2736     }
2737     else
2738     {
2739       FadeSoundsAndMusic();
2740       FadeOut(REDRAW_FIELD);
2741
2742       info_mode = INFO_MODE_MAIN;
2743       DrawAndFadeInInfoScreen(REDRAW_FIELD);
2744     }
2745   }
2746   else
2747   {
2748     PlayMenuSoundIfLoop();
2749   }
2750 }
2751
2752 void DrawInfoScreen_Program()
2753 {
2754   int ystart1 = mSY - SY + 100;
2755   int ystart2 = mSY - SY + 150;
2756   int ybottom = mSY - SY + SYSIZE - 20;
2757   int ystep = 30;
2758
2759   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2760
2761   FadeOut(REDRAW_FIELD);
2762
2763   ClearWindow();
2764   DrawHeadline();
2765
2766   DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
2767
2768   DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2769                     "This game is Freeware!");
2770   DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2771                     "If you like it, send e-mail to:");
2772   DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2773                     PROGRAM_EMAIL_STRING);
2774   DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2775                     "or SnailMail to:");
2776   DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3,
2777                     "Holger Schemel");
2778   DrawTextSCentered(ystart2 + 4 * ystep + 20, FONT_TEXT_3,
2779                     "Detmolder Strasse 189");
2780   DrawTextSCentered(ystart2 + 4 * ystep + 40, FONT_TEXT_3,
2781                     "33604 Bielefeld");
2782   DrawTextSCentered(ystart2 + 4 * ystep + 60, FONT_TEXT_3,
2783                     "Germany");
2784   DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2785                     "More information and levels:");
2786   DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2787                     PROGRAM_WEBSITE_STRING);
2788   DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2789                     "If you have created new levels,");
2790   DrawTextSCentered(ystart2 + 10 * ystep, FONT_TEXT_2,
2791                     "send them to me to include them!");
2792   DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2,
2793                     ":-)");
2794
2795   DrawTextSCentered(ybottom, FONT_TEXT_4,
2796                     "Press any key or button for info menu");
2797
2798   FadeIn(REDRAW_FIELD);
2799 }
2800
2801 void HandleInfoScreen_Program(int button)
2802 {
2803   if (button == MB_MENU_LEAVE)
2804   {
2805     PlaySound(SND_MENU_ITEM_SELECTING);
2806
2807     info_mode = INFO_MODE_MAIN;
2808     DrawInfoScreen();
2809
2810     return;
2811   }
2812   else if (button == MB_MENU_CHOICE)
2813   {
2814     PlaySound(SND_MENU_ITEM_SELECTING);
2815
2816     FadeSoundsAndMusic();
2817     FadeOut(REDRAW_FIELD);
2818
2819     info_mode = INFO_MODE_MAIN;
2820     DrawAndFadeInInfoScreen(REDRAW_FIELD);
2821   }
2822   else
2823   {
2824     PlayMenuSoundIfLoop();
2825   }
2826 }
2827
2828 void DrawInfoScreen_Version()
2829 {
2830   int font_header = FONT_TEXT_3;
2831   int font_text = FONT_TEXT_2;
2832   int xstep = getFontWidth(font_text);
2833   int ystep = getFontHeight(font_text);
2834   int ystart1 = mSY - SY + 100;
2835   int ystart2 = mSY - SY + 150;
2836   int ybottom = mSY - SY + SYSIZE - 20;
2837   int xstart1 = mSX + 2 * xstep;
2838   int xstart2 = mSX + 18 * xstep;
2839 #if defined(TARGET_SDL)
2840   int xstart3 = mSX + 28 * xstep;
2841   SDL_version sdl_version_compiled;
2842   const SDL_version *sdl_version_linked;
2843 #endif
2844
2845   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
2846
2847   FadeOut(REDRAW_FIELD);
2848
2849   ClearWindow();
2850   DrawHeadline();
2851
2852   DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
2853
2854   DrawTextF(xstart1, ystart2, font_header, "Name");
2855   DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
2856
2857   ystart2 += ystep;
2858   DrawTextF(xstart1, ystart2, font_header, "Version");
2859   DrawTextF(xstart2, ystart2, font_text, getProgramFullVersionString());
2860
2861   ystart2 += ystep;
2862   DrawTextF(xstart1, ystart2, font_header, "Platform");
2863   DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
2864
2865   ystart2 += ystep;
2866   DrawTextF(xstart1, ystart2, font_header, "Target");
2867   DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
2868
2869   ystart2 += ystep;
2870   DrawTextF(xstart1, ystart2, font_header, "Compile time");
2871   DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
2872
2873 #if defined(TARGET_SDL)
2874   ystart2 += 3 * ystep;
2875   DrawTextF(xstart1, ystart2, font_header, "Library");
2876   DrawTextF(xstart2, ystart2, font_header, "compiled");
2877   DrawTextF(xstart3, ystart2, font_header, "linked");
2878
2879   SDL_VERSION(&sdl_version_compiled);
2880   sdl_version_linked = SDL_Linked_Version();
2881
2882   ystart2 += 2 * ystep;
2883   DrawTextF(xstart1, ystart2, font_text, "SDL");
2884   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2885             sdl_version_compiled.major,
2886             sdl_version_compiled.minor,
2887             sdl_version_compiled.patch);
2888   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2889             sdl_version_linked->major,
2890             sdl_version_linked->minor,
2891             sdl_version_linked->patch);
2892
2893   SDL_IMAGE_VERSION(&sdl_version_compiled);
2894   sdl_version_linked = IMG_Linked_Version();
2895
2896   ystart2 += ystep;
2897   DrawTextF(xstart1, ystart2, font_text, "SDL_image");
2898   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2899             sdl_version_compiled.major,
2900             sdl_version_compiled.minor,
2901             sdl_version_compiled.patch);
2902   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2903             sdl_version_linked->major,
2904             sdl_version_linked->minor,
2905             sdl_version_linked->patch);
2906
2907   SDL_MIXER_VERSION(&sdl_version_compiled);
2908   sdl_version_linked = Mix_Linked_Version();
2909
2910   ystart2 += ystep;
2911   DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
2912   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2913             sdl_version_compiled.major,
2914             sdl_version_compiled.minor,
2915             sdl_version_compiled.patch);
2916   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2917             sdl_version_linked->major,
2918             sdl_version_linked->minor,
2919             sdl_version_linked->patch);
2920
2921   SDL_NET_VERSION(&sdl_version_compiled);
2922   sdl_version_linked = SDLNet_Linked_Version();
2923
2924   ystart2 += ystep;
2925   DrawTextF(xstart1, ystart2, font_text, "SDL_net");
2926   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2927             sdl_version_compiled.major,
2928             sdl_version_compiled.minor,
2929             sdl_version_compiled.patch);
2930   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2931             sdl_version_linked->major,
2932             sdl_version_linked->minor,
2933             sdl_version_linked->patch);
2934 #endif
2935
2936   DrawTextSCentered(ybottom, FONT_TEXT_4,
2937                     "Press any key or button for info menu");
2938
2939   FadeIn(REDRAW_FIELD);
2940 }
2941
2942 void HandleInfoScreen_Version(int button)
2943 {
2944   if (button == MB_MENU_LEAVE)
2945   {
2946     PlaySound(SND_MENU_ITEM_SELECTING);
2947
2948     info_mode = INFO_MODE_MAIN;
2949     DrawInfoScreen();
2950
2951     return;
2952   }
2953   else if (button == MB_MENU_CHOICE)
2954   {
2955     PlaySound(SND_MENU_ITEM_SELECTING);
2956
2957     FadeSoundsAndMusic();
2958     FadeOut(REDRAW_FIELD);
2959
2960     info_mode = INFO_MODE_MAIN;
2961     DrawAndFadeInInfoScreen(REDRAW_FIELD);
2962   }
2963   else
2964   {
2965     PlayMenuSoundIfLoop();
2966   }
2967 }
2968
2969 void DrawInfoScreen_LevelSet()
2970 {
2971   int ystart1 = mSY - SY + 100;
2972   int ystart2 = mSY - SY + 150;
2973   int ybottom = mSY - SY + SYSIZE - 20;
2974   char *filename = getLevelSetInfoFilename();
2975 #if 1
2976   int font_nr = FONT_INFO_LEVELSET;
2977 #else
2978   int font_nr = FONT_LEVEL_NUMBER;
2979 #endif
2980   int font_width = getFontWidth(font_nr);
2981   int font_height = getFontHeight(font_nr);
2982   int pad_x = 32;
2983   int pad_y = 150;
2984   int sx = mSX + pad_x;
2985   int sy = mSY + pad_y;
2986   int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
2987   int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
2988
2989   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2990
2991   FadeOut(REDRAW_FIELD);
2992
2993   ClearWindow();
2994   DrawHeadline();
2995
2996   DrawTextSCentered(ystart1, FONT_TEXT_1, "Level Set Information:");
2997
2998   DrawTextSCentered(ybottom, FONT_TEXT_4,
2999                     "Press any key or button for info menu");
3000
3001   if (filename != NULL)
3002     DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
3003                      max_lines_per_screen, TRUE);
3004   else
3005     DrawTextSCentered(ystart2, FONT_TEXT_2,
3006                       "No information for this level set.");
3007
3008   FadeIn(REDRAW_FIELD);
3009 }
3010
3011 void HandleInfoScreen_LevelSet(int button)
3012 {
3013   if (button == MB_MENU_LEAVE)
3014   {
3015     PlaySound(SND_MENU_ITEM_SELECTING);
3016
3017     info_mode = INFO_MODE_MAIN;
3018     DrawInfoScreen();
3019
3020     return;
3021   }
3022   else if (button == MB_MENU_CHOICE)
3023   {
3024     PlaySound(SND_MENU_ITEM_SELECTING);
3025
3026     FadeSoundsAndMusic();
3027     FadeOut(REDRAW_FIELD);
3028
3029     info_mode = INFO_MODE_MAIN;
3030     DrawAndFadeInInfoScreen(REDRAW_FIELD);
3031   }
3032   else
3033   {
3034     PlayMenuSoundIfLoop();
3035   }
3036 }
3037
3038 static void DrawInfoScreenExt(int redraw_mask, boolean do_fading)
3039 {
3040   SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3041
3042   if (info_mode == INFO_MODE_TITLE)
3043     DrawInfoScreen_TitleScreen();
3044   else if (info_mode == INFO_MODE_ELEMENTS)
3045     DrawInfoScreen_Elements();
3046   else if (info_mode == INFO_MODE_MUSIC)
3047     DrawInfoScreen_Music();
3048   else if (info_mode == INFO_MODE_CREDITS)
3049     DrawInfoScreen_Credits();
3050   else if (info_mode == INFO_MODE_PROGRAM)
3051     DrawInfoScreen_Program();
3052   else if (info_mode == INFO_MODE_VERSION)
3053     DrawInfoScreen_Version();
3054   else if (info_mode == INFO_MODE_LEVELSET)
3055     DrawInfoScreen_LevelSet();
3056   else
3057     DrawInfoScreen_Main(redraw_mask, do_fading);
3058
3059   if (info_mode != INFO_MODE_MAIN &&
3060       info_mode != INFO_MODE_TITLE &&
3061       info_mode != INFO_MODE_MUSIC)
3062   {
3063     PlayMenuSound();
3064     PlayMenuMusic();
3065   }
3066 }
3067
3068 void DrawAndFadeInInfoScreen(int redraw_mask)
3069 {
3070   DrawInfoScreenExt(redraw_mask, TRUE);
3071 }
3072
3073 void DrawInfoScreen()
3074 {
3075   DrawInfoScreenExt(REDRAW_ALL, FALSE);
3076 }
3077
3078 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3079 {
3080   if (info_mode == INFO_MODE_TITLE)
3081     HandleInfoScreen_TitleScreen(button);
3082   else if (info_mode == INFO_MODE_ELEMENTS)
3083     HandleInfoScreen_Elements(button);
3084   else if (info_mode == INFO_MODE_MUSIC)
3085     HandleInfoScreen_Music(button);
3086   else if (info_mode == INFO_MODE_CREDITS)
3087     HandleInfoScreen_Credits(button);
3088   else if (info_mode == INFO_MODE_PROGRAM)
3089     HandleInfoScreen_Program(button);
3090   else if (info_mode == INFO_MODE_VERSION)
3091     HandleInfoScreen_Version(button);
3092   else if (info_mode == INFO_MODE_LEVELSET)
3093     HandleInfoScreen_LevelSet(button);
3094   else
3095     HandleInfoScreen_Main(mx, my, dx, dy, button);
3096
3097   DoAnimation();
3098 }
3099
3100
3101 /* ========================================================================= */
3102 /* type name functions                                                       */
3103 /* ========================================================================= */
3104
3105 void HandleTypeName(int newxpos, Key key)
3106 {
3107   static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3108   struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3109 #if 1
3110   struct MenuPosInfo *pos = mci->pos_input;
3111   int startx = mSX + ALIGNED_MENU_XPOS(pos);
3112   int starty = mSY + ALIGNED_MENU_YPOS(pos);
3113 #endif
3114 #if 1
3115   static int xpos = 0;
3116 #else
3117   static int xpos = 0, ypos = 2;
3118 #endif
3119   int font_nr = mci->font_input;
3120   int font_active_nr = FONT_ACTIVE(font_nr);
3121   int font_width = getFontWidth(font_active_nr);
3122 #if 1
3123 #if 0
3124   int startx = mSX + mci->pos_input->x;
3125   int starty = mSY + mci->pos_input->y;
3126 #endif
3127 #else
3128   int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
3129   int startx = mSX + 32 + name_width;
3130   int starty = mSY + ypos * 32;
3131 #endif
3132   char key_char = getValidConfigValueChar(getCharFromKey(key));
3133   boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3134   boolean is_active = TRUE;
3135
3136   DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3137
3138   if (newxpos)
3139   {
3140     strcpy(last_player_name, setup.player_name);
3141
3142     xpos = newxpos;
3143
3144 #if 0
3145     /* add one character width for added cursor character */
3146     pos->width += font_width;
3147     startx = mSX + ALIGNED_MENU_XPOS(pos);
3148
3149     DrawText(startx, starty, setup.player_name, font_active_nr);
3150     DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3151 #endif
3152   }
3153   else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3154   {
3155     setup.player_name[xpos] = key_char;
3156     setup.player_name[xpos + 1] = 0;
3157
3158     xpos++;
3159
3160 #if 0
3161     /* add one character width for added name text character */
3162     pos->width += font_width;
3163     startx = mSX + ALIGNED_MENU_XPOS(pos);
3164
3165     DrawText(startx, starty, setup.player_name, font_active_nr);
3166     DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3167 #endif
3168   }
3169   else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3170   {
3171     xpos--;
3172
3173     setup.player_name[xpos] = 0;
3174
3175 #if 0
3176     /* remove one character width for removed name text character */
3177     pos->width -= font_width;
3178     startx = mSX + ALIGNED_MENU_XPOS(pos);
3179
3180     DrawText(startx, starty, setup.player_name, font_active_nr);
3181     DrawText(startx + xpos * font_width, starty, "_ ", font_active_nr);
3182 #endif
3183   }
3184   else if (key == KSYM_Return && xpos > 0)
3185   {
3186 #if 0
3187     /* remove one character width for removed cursor text character */
3188     pos->width -= font_width;
3189     startx = mSX + ALIGNED_MENU_XPOS(pos);
3190
3191     DrawText(startx, starty, setup.player_name, font_nr);
3192     DrawText(startx + xpos * font_width, starty, " ", font_active_nr);
3193 #endif
3194
3195     SaveSetup();
3196
3197     is_active = FALSE;
3198
3199     game_status = GAME_MODE_MAIN;
3200   }
3201   else if (key == KSYM_Escape)
3202   {
3203     strcpy(setup.player_name, last_player_name);
3204
3205     is_active = FALSE;
3206
3207     game_status = GAME_MODE_MAIN;
3208   }
3209
3210   if (is_active)
3211   {
3212     pos->width = (strlen(setup.player_name) + 1) * font_width;
3213     startx = mSX + ALIGNED_MENU_XPOS(pos);
3214
3215     DrawText(startx, starty, setup.player_name, font_active_nr);
3216     DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3217   }
3218   else
3219   {
3220     pos->width = strlen(setup.player_name) * font_width;
3221     startx = mSX + ALIGNED_MENU_XPOS(pos);
3222
3223     DrawText(startx, starty, setup.player_name, font_nr);
3224   }
3225
3226   sprintf(main_input_name, "%s", setup.player_name);
3227 }
3228
3229
3230 /* ========================================================================= */
3231 /* tree menu functions                                                       */
3232 /* ========================================================================= */
3233
3234 static void DrawChooseTree(TreeInfo **ti_ptr)
3235 {
3236   UnmapAllGadgets();
3237
3238   FreeScreenGadgets();
3239   CreateScreenGadgets();
3240
3241   CloseDoor(DOOR_CLOSE_2);
3242
3243   ClearWindow();
3244
3245   HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3246   MapScreenTreeGadgets(*ti_ptr);
3247
3248   FadeToFront();
3249   InitAnimation();
3250 }
3251
3252 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3253 {
3254   struct GadgetInfo *gi = screen_gadget[id];
3255   int items_max, items_visible, item_position;
3256
3257   items_max = numTreeInfoInGroup(ti);
3258   items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
3259   item_position = first_entry;
3260
3261   if (item_position > items_max - items_visible)
3262     item_position = items_max - items_visible;
3263
3264   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3265                GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3266                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3267 }
3268
3269 static void drawChooseTreeList(int first_entry, int num_page_entries,
3270                                TreeInfo *ti)
3271 {
3272   int i;
3273   char *title_string = NULL;
3274   int yoffset_sets = MENU_TITLE1_YPOS;
3275   int yoffset_setup = 16;
3276   int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
3277                  yoffset_setup);
3278   int last_game_status = game_status;   /* save current game status */
3279
3280   title_string = ti->infotext;
3281
3282   DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3283
3284   /* force LEVELS font on artwork setup screen */
3285   game_status = GAME_MODE_LEVELS;
3286
3287 #if 1
3288   /* clear tree list area, but not title or scrollbar */
3289   DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3290                  SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3291                  NUM_MENU_ENTRIES_ON_SCREEN * 32);
3292 #else
3293   /* clear tree list area, but not title or scrollbar */
3294   DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3295                  SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3296                  MAX_MENU_ENTRIES_ON_SCREEN * 32);
3297 #endif
3298
3299   for (i = 0; i < num_page_entries; i++)
3300   {
3301     TreeInfo *node, *node_first;
3302     int entry_pos = first_entry + i;
3303     int xpos = MENU_SCREEN_START_XPOS;
3304     int ypos = MENU_SCREEN_START_YPOS + i;
3305     int startx = mSX + xpos * 32;
3306     int starty = mSY + ypos * 32;
3307     int font_nr = FONT_TEXT_1;
3308     int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3309     int startx_text = startx + font_xoffset;
3310     int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3311     int text_size = startx_scrollbar - startx_text;
3312     int max_buffer_len = text_size / getFontWidth(font_nr);
3313     char buffer[max_buffer_len + 1];
3314
3315     node_first = getTreeInfoFirstGroupEntry(ti);
3316     node = getTreeInfoFromPos(node_first, entry_pos);
3317
3318     strncpy(buffer, node->name, max_buffer_len);
3319     buffer[max_buffer_len] = '\0';
3320
3321     DrawText(startx, starty, buffer, font_nr + node->color);
3322
3323     if (node->parent_link)
3324       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3325     else if (node->level_group)
3326       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3327     else
3328       initCursor(i, IMG_MENU_BUTTON);
3329   }
3330
3331   game_status = last_game_status;       /* restore current game status */
3332
3333   redraw_mask |= REDRAW_FIELD;
3334 }
3335
3336 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3337 {
3338   TreeInfo *node, *node_first;
3339   int x, last_redraw_mask = redraw_mask;
3340   int ypos = MENU_TITLE2_YPOS;
3341   int font_nr = FONT_TITLE_2;
3342
3343   if (ti->type != TREE_TYPE_LEVEL_DIR)
3344     return;
3345
3346   node_first = getTreeInfoFirstGroupEntry(ti);
3347   node = getTreeInfoFromPos(node_first, entry_pos);
3348
3349   DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3350
3351   if (node->parent_link)
3352     DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
3353                       node->class_desc);
3354   else if (node->level_group)
3355     DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
3356                       node->class_desc);
3357   else if (ti->type == TREE_TYPE_LEVEL_DIR)
3358     DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
3359                       node->levels, node->class_desc);
3360
3361   /* let BackToFront() redraw only what is needed */
3362   redraw_mask = last_redraw_mask | REDRAW_TILES;
3363   for (x = 0; x < SCR_FIELDX; x++)
3364     MarkTileDirty(x, 1);
3365 }
3366
3367 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3368                              TreeInfo **ti_ptr)
3369 {
3370   TreeInfo *ti = *ti_ptr;
3371   int x = 0;
3372   int y = ti->cl_cursor;
3373   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3374   int num_entries = numTreeInfoInGroup(ti);
3375   int num_page_entries;
3376   int last_game_status = game_status;   /* save current game status */
3377   boolean position_set_by_scrollbar = (dx == 999);
3378
3379   /* force LEVELS draw offset on choose level and artwork setup screen */
3380   game_status = GAME_MODE_LEVELS;
3381
3382   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3383     num_page_entries = num_entries;
3384   else
3385     num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3386
3387   game_status = last_game_status;       /* restore current game status */
3388
3389   if (button == MB_MENU_INITIALIZE)
3390   {
3391     int num_entries = numTreeInfoInGroup(ti);
3392     int entry_pos = posTreeInfo(ti);
3393
3394     if (ti->cl_first == -1)
3395     {
3396       /* only on initialization */
3397       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3398       ti->cl_cursor = entry_pos - ti->cl_first;
3399     }
3400     else if (ti->cl_cursor >= num_page_entries ||
3401              (num_entries > num_page_entries &&
3402               num_entries - ti->cl_first < num_page_entries))
3403     {
3404       /* only after change of list size (by custom graphic configuration) */
3405       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3406       ti->cl_cursor = entry_pos - ti->cl_first;
3407     }
3408
3409     if (position_set_by_scrollbar)
3410       ti->cl_first = dy;
3411     else
3412       AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3413                                 ti->cl_first, ti);
3414
3415     drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3416     drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3417     drawChooseTreeCursor(ti->cl_cursor, TRUE);
3418
3419     return;
3420   }
3421   else if (button == MB_MENU_LEAVE)
3422   {
3423     PlaySound(SND_MENU_ITEM_SELECTING);
3424
3425     if (ti->node_parent)
3426     {
3427       *ti_ptr = ti->node_parent;
3428       DrawChooseTree(ti_ptr);
3429     }
3430     else if (game_status == GAME_MODE_SETUP)
3431     {
3432       if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3433         execSetupGame();
3434       else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
3435         execSetupGraphics();
3436       else
3437         execSetupArtwork();
3438     }
3439     else
3440     {
3441       game_status = GAME_MODE_MAIN;
3442       DrawMainMenu();
3443     }
3444
3445     return;
3446   }
3447
3448   if (mx || my)         /* mouse input */
3449   {
3450     int last_game_status = game_status; /* save current game status */
3451
3452     /* force LEVELS draw offset on artwork setup screen */
3453     game_status = GAME_MODE_LEVELS;
3454
3455     x = (mx - mSX) / 32;
3456     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3457
3458     game_status = last_game_status;     /* restore current game status */
3459   }
3460   else if (dx || dy)    /* keyboard or scrollbar/scrollbutton input */
3461   {
3462     /* move cursor instead of scrolling when already at start/end of list */
3463     if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3464       dy = -1;
3465     else if (dy == +1 * SCROLL_LINE &&
3466              ti->cl_first + num_page_entries == num_entries)
3467       dy = 1;
3468
3469     /* handle scrolling screen one line or page */
3470     if (ti->cl_cursor + dy < 0 ||
3471         ti->cl_cursor + dy > num_page_entries - 1)
3472     {
3473       if (ABS(dy) == SCROLL_PAGE)
3474         step = num_page_entries - 1;
3475
3476       if (dy < 0 && ti->cl_first > 0)
3477       {
3478         /* scroll page/line up */
3479
3480         ti->cl_first -= step;
3481         if (ti->cl_first < 0)
3482           ti->cl_first = 0;
3483
3484         drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3485         drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3486         drawChooseTreeCursor(ti->cl_cursor, TRUE);
3487
3488         AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3489                                   ti->cl_first, ti);
3490       }
3491       else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3492       {
3493         /* scroll page/line down */
3494
3495         ti->cl_first += step;
3496         if (ti->cl_first + num_page_entries > num_entries)
3497           ti->cl_first = MAX(0, num_entries - num_page_entries);
3498
3499         drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3500         drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3501         drawChooseTreeCursor(ti->cl_cursor, TRUE);
3502
3503         AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3504                                   ti->cl_first, ti);
3505       }
3506
3507       return;
3508     }
3509
3510     /* handle moving cursor one line */
3511     y = ti->cl_cursor + dy;
3512   }
3513
3514   if (dx == 1)
3515   {
3516     TreeInfo *node_first, *node_cursor;
3517     int entry_pos = ti->cl_first + y;
3518
3519     node_first = getTreeInfoFirstGroupEntry(ti);
3520     node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3521
3522     if (node_cursor->node_group)
3523     {
3524       PlaySound(SND_MENU_ITEM_SELECTING);
3525
3526       node_cursor->cl_first = ti->cl_first;
3527       node_cursor->cl_cursor = ti->cl_cursor;
3528       *ti_ptr = node_cursor->node_group;
3529       DrawChooseTree(ti_ptr);
3530
3531       return;
3532     }
3533   }
3534   else if (dx == -1 && ti->node_parent)
3535   {
3536     PlaySound(SND_MENU_ITEM_SELECTING);
3537
3538     *ti_ptr = ti->node_parent;
3539     DrawChooseTree(ti_ptr);
3540
3541     return;
3542   }
3543
3544   if (!anyScrollbarGadgetActive() &&
3545       IN_VIS_FIELD(x, y) &&
3546       mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3547       y >= 0 && y < num_page_entries)
3548   {
3549     if (button)
3550     {
3551       if (y != ti->cl_cursor)
3552       {
3553         PlaySound(SND_MENU_ITEM_ACTIVATING);
3554
3555         drawChooseTreeCursor(ti->cl_cursor, FALSE);
3556         drawChooseTreeCursor(y, TRUE);
3557         drawChooseTreeInfo(ti->cl_first + y, ti);
3558
3559         ti->cl_cursor = y;
3560       }
3561     }
3562     else
3563     {
3564       TreeInfo *node_first, *node_cursor;
3565       int entry_pos = ti->cl_first + y;
3566
3567       PlaySound(SND_MENU_ITEM_SELECTING);
3568
3569       node_first = getTreeInfoFirstGroupEntry(ti);
3570       node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3571
3572       if (node_cursor->node_group)
3573       {
3574         node_cursor->cl_first = ti->cl_first;
3575         node_cursor->cl_cursor = ti->cl_cursor;
3576         *ti_ptr = node_cursor->node_group;
3577         DrawChooseTree(ti_ptr);
3578       }
3579       else if (node_cursor->parent_link)
3580       {
3581         *ti_ptr = node_cursor->node_parent;
3582         DrawChooseTree(ti_ptr);
3583       }
3584       else
3585       {
3586         node_cursor->cl_first = ti->cl_first;
3587         node_cursor->cl_cursor = ti->cl_cursor;
3588         *ti_ptr = node_cursor;
3589
3590         if (ti->type == TREE_TYPE_LEVEL_DIR)
3591         {
3592           LoadLevelSetup_SeriesInfo();
3593
3594           SaveLevelSetup_LastSeries();
3595           SaveLevelSetup_SeriesInfo();
3596           TapeErase();
3597         }
3598
3599         if (game_status == GAME_MODE_SETUP)
3600         {
3601           if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3602             execSetupGame();
3603           else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
3604             execSetupGraphics();
3605           else
3606             execSetupArtwork();
3607         }
3608         else
3609         {
3610           game_status = GAME_MODE_MAIN;
3611           DrawMainMenu();
3612         }
3613       }
3614     }
3615   }
3616 }
3617
3618 void DrawChooseLevel()
3619 {
3620   SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3621
3622   DrawChooseTree(&leveldir_current);
3623
3624   PlayMenuSound();
3625   PlayMenuMusic();
3626 }
3627
3628 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
3629 {
3630   HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3631
3632   DoAnimation();
3633 }
3634
3635 void DrawHallOfFame(int highlight_position)
3636 {
3637   UnmapAllGadgets();
3638   FadeSoundsAndMusic();
3639
3640   /* (this is needed when called from GameEnd() after winning a game) */
3641   KeyboardAutoRepeatOn();
3642   ActivateJoystick();
3643
3644   /* (this is needed when called from GameEnd() after winning a game) */
3645   SetDrawDeactivationMask(REDRAW_NONE);
3646   SetDrawBackgroundMask(REDRAW_FIELD);
3647
3648   CloseDoor(DOOR_CLOSE_2);
3649
3650   if (highlight_position < 0) 
3651     LoadScore(level_nr);
3652
3653   FadeOut(REDRAW_FIELD);
3654
3655   InitAnimation();
3656
3657   PlayMenuSound();
3658   PlayMenuMusic();
3659
3660   HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
3661
3662   FadeIn(REDRAW_FIELD);
3663 }
3664
3665 static void drawHallOfFameList(int first_entry, int highlight_position)
3666 {
3667   int i;
3668
3669   SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
3670   ClearWindow();
3671
3672   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
3673   DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
3674                     "HighScores of Level %d", level_nr);
3675
3676   for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3677   {
3678     int entry = first_entry + i;
3679     boolean active = (entry == highlight_position);
3680     int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
3681     int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
3682     int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
3683     int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
3684     int dx1 = 3 * getFontWidth(font_nr1);
3685     int dx2 = dx1 + getFontWidth(font_nr1);
3686     int dx3 = dx2 + 25 * getFontWidth(font_nr3);
3687     int sy = mSY + 64 + i * 32;
3688
3689     DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
3690     DrawText(mSX + dx1, sy, ".", font_nr1);
3691     DrawText(mSX + dx2, sy, ".........................", font_nr3);
3692
3693     if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
3694       DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
3695
3696     DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
3697   }
3698
3699   redraw_mask |= REDRAW_FIELD;
3700 }
3701
3702 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
3703 {
3704   static int first_entry = 0;
3705   static int highlight_position = 0;
3706   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3707
3708   if (button == MB_MENU_INITIALIZE)
3709   {
3710     first_entry = 0;
3711     highlight_position = mx;
3712     drawHallOfFameList(first_entry, highlight_position);
3713
3714     return;
3715   }
3716
3717   if (ABS(dy) == SCROLL_PAGE)           /* handle scrolling one page */
3718     step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
3719
3720   if (dy < 0)
3721   {
3722     if (first_entry > 0)
3723     {
3724       first_entry -= step;
3725       if (first_entry < 0)
3726         first_entry = 0;
3727
3728       drawHallOfFameList(first_entry, highlight_position);
3729     }
3730   }
3731   else if (dy > 0)
3732   {
3733     if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
3734     {
3735       first_entry += step;
3736       if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
3737         first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
3738
3739       drawHallOfFameList(first_entry, highlight_position);
3740     }
3741   }
3742   else if (button == MB_MENU_LEAVE)
3743   {
3744     PlaySound(SND_MENU_ITEM_SELECTING);
3745
3746     FadeSound(SND_BACKGROUND_SCORES);
3747
3748     game_status = GAME_MODE_MAIN;
3749
3750     DrawMainMenu();
3751   }
3752   else if (button == MB_MENU_CHOICE)
3753   {
3754     PlaySound(SND_MENU_ITEM_SELECTING);
3755
3756     FadeSound(SND_BACKGROUND_SCORES);
3757     FadeOut(REDRAW_FIELD);
3758
3759     game_status = GAME_MODE_MAIN;
3760
3761     DrawAndFadeInMainMenu(REDRAW_FIELD);
3762   }
3763
3764   if (game_status == GAME_MODE_SCORES)
3765     PlayMenuSoundIfLoop();
3766
3767   DoAnimation();
3768 }
3769
3770
3771 /* ========================================================================= */
3772 /* setup screen functions                                                    */
3773 /* ========================================================================= */
3774
3775 static struct TokenInfo *setup_info;
3776 static int num_setup_info;
3777
3778 static char *screen_mode_text;
3779 static char *game_speed_text;
3780 static char *graphics_set_name;
3781 static char *sounds_set_name;
3782 static char *music_set_name;
3783
3784 static void execSetupMain()
3785 {
3786   setup_mode = SETUP_MODE_MAIN;
3787   DrawSetupScreen();
3788 }
3789
3790 static void execSetupGame()
3791 {
3792   if (game_speeds == NULL)
3793   {
3794     int i;
3795
3796     for (i = 0; game_speeds_list[i].value != -1; i++)
3797     {
3798       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3799       char identifier[32], name[32];
3800       int value = game_speeds_list[i].value;
3801       char *text = game_speeds_list[i].text;
3802
3803       ti->node_top = &game_speeds;
3804       ti->sort_priority = 10000 - value;
3805
3806       sprintf(identifier, "%d", value);
3807       sprintf(name, "%s", text);
3808
3809       setString(&ti->identifier, identifier);
3810       setString(&ti->name, name);
3811       setString(&ti->name_sorting, name);
3812       setString(&ti->infotext, "Game Speed");
3813
3814       pushTreeInfo(&game_speeds, ti);
3815     }
3816
3817     /* sort game speed values to start with slowest game speed */
3818     sortTreeInfo(&game_speeds);
3819
3820     /* set current game speed to configured game speed value */
3821     game_speed_current =
3822       getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
3823
3824     /* if that fails, set current game speed to reliable default value */
3825     if (game_speed_current == NULL)
3826       game_speed_current =
3827         getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
3828
3829     /* if that also fails, set current game speed to first available speed */
3830     if (game_speed_current == NULL)
3831       game_speed_current = game_speeds;
3832   }
3833
3834   setup.game_frame_delay = atoi(game_speed_current->identifier);
3835
3836   /* needed for displaying game speed text instead of identifier */
3837   game_speed_text = game_speed_current->name;
3838
3839   setup_mode = SETUP_MODE_GAME;
3840   DrawSetupScreen();
3841 }
3842
3843 static void execSetupChooseGameSpeed()
3844 {
3845   setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
3846   DrawSetupScreen();
3847 }
3848
3849 static void execSetupEditor()
3850 {
3851   setup_mode = SETUP_MODE_EDITOR;
3852   DrawSetupScreen();
3853 }
3854
3855 static void execSetupGraphics()
3856 {
3857   if (video.fullscreen_available && screen_modes == NULL)
3858   {
3859     int i;
3860
3861     for (i = 0; video.fullscreen_modes[i].width != -1; i++)
3862     {
3863       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3864       char identifier[32], name[32];
3865       int x = video.fullscreen_modes[i].width;
3866       int y = video.fullscreen_modes[i].height;
3867       int xx, yy;
3868
3869       get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
3870
3871       ti->node_top = &screen_modes;
3872       ti->sort_priority = x * 10000 + y;
3873
3874       sprintf(identifier, "%dx%d", x, y);
3875       sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
3876
3877       setString(&ti->identifier, identifier);
3878       setString(&ti->name, name);
3879       setString(&ti->name_sorting, name);
3880       setString(&ti->infotext, "Fullscreen Mode");
3881
3882       pushTreeInfo(&screen_modes, ti);
3883     }
3884
3885     /* sort fullscreen modes to start with lowest available screen resolution */
3886     sortTreeInfo(&screen_modes);
3887
3888     /* set current screen mode for fullscreen mode to configured setup value */
3889     screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3890                                                     setup.fullscreen_mode);
3891
3892     /* if that fails, set current screen mode to reliable default value */
3893     if (screen_mode_current == NULL)
3894       screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3895                                                       DEFAULT_FULLSCREEN_MODE);
3896
3897     /* if that also fails, set current screen mode to first available mode */
3898     if (screen_mode_current == NULL)
3899       screen_mode_current = screen_modes;
3900
3901     if (screen_mode_current == NULL)
3902       video.fullscreen_available = FALSE;
3903   }
3904
3905   if (video.fullscreen_available)
3906   {
3907     setup.fullscreen_mode = screen_mode_current->identifier;
3908
3909     /* needed for displaying screen mode name instead of identifier */
3910     screen_mode_text = screen_mode_current->name;
3911   }
3912
3913   setup_mode = SETUP_MODE_GRAPHICS;
3914   DrawSetupScreen();
3915 }
3916
3917 static void execSetupChooseScreenMode()
3918 {
3919   if (!video.fullscreen_available)
3920     return;
3921
3922   setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
3923   DrawSetupScreen();
3924 }
3925
3926 static void execSetupSound()
3927 {
3928   setup_mode = SETUP_MODE_SOUND;
3929   DrawSetupScreen();
3930 }
3931
3932 static void execSetupArtwork()
3933 {
3934   setup.graphics_set = artwork.gfx_current->identifier;
3935   setup.sounds_set = artwork.snd_current->identifier;
3936   setup.music_set = artwork.mus_current->identifier;
3937
3938   /* needed if last screen (setup choice) changed graphics, sounds or music */
3939   ReloadCustomArtwork(0);
3940
3941   /* needed for displaying artwork name instead of artwork identifier */
3942   graphics_set_name = artwork.gfx_current->name;
3943   sounds_set_name = artwork.snd_current->name;
3944   music_set_name = artwork.mus_current->name;
3945
3946   setup_mode = SETUP_MODE_ARTWORK;
3947   DrawSetupScreen();
3948 }
3949
3950 static void execSetupChooseGraphics()
3951 {
3952   setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
3953   DrawSetupScreen();
3954 }
3955
3956 static void execSetupChooseSounds()
3957 {
3958   setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
3959   DrawSetupScreen();
3960 }
3961
3962 static void execSetupChooseMusic()
3963 {
3964   setup_mode = SETUP_MODE_CHOOSE_MUSIC;
3965   DrawSetupScreen();
3966 }
3967
3968 static void execSetupInput()
3969 {
3970   setup_mode = SETUP_MODE_INPUT;
3971   DrawSetupScreen();
3972 }
3973
3974 static void execSetupShortcut1()
3975 {
3976   setup_mode = SETUP_MODE_SHORTCUT_1;
3977   DrawSetupScreen();
3978 }
3979
3980 static void execSetupShortcut2()
3981 {
3982   setup_mode = SETUP_MODE_SHORTCUT_2;
3983   DrawSetupScreen();
3984 }
3985
3986 static void execExitSetup()
3987 {
3988   game_status = GAME_MODE_MAIN;
3989   DrawMainMenu();
3990 }
3991
3992 static void execSaveAndExitSetup()
3993 {
3994   SaveSetup();
3995   execExitSetup();
3996 }
3997
3998 static struct TokenInfo setup_info_main[] =
3999 {
4000   { TYPE_ENTER_MENU,    execSetupGame,          "Game & Menu"           },
4001   { TYPE_ENTER_MENU,    execSetupEditor,        "Editor"                },
4002   { TYPE_ENTER_MENU,    execSetupGraphics,      "Graphics"              },
4003   { TYPE_ENTER_MENU,    execSetupSound,         "Sound & Music"         },
4004   { TYPE_ENTER_MENU,    execSetupArtwork,       "Custom Artwork"        },
4005   { TYPE_ENTER_MENU,    execSetupInput,         "Input Devices"         },
4006   { TYPE_ENTER_MENU,    execSetupShortcut1,     "Key Shortcuts 1"       },
4007   { TYPE_ENTER_MENU,    execSetupShortcut2,     "Key Shortcuts 2"       },
4008   { TYPE_EMPTY,         NULL,                   ""                      },
4009   { TYPE_LEAVE_MENU,    execExitSetup,          "Exit"                  },
4010   { TYPE_LEAVE_MENU,    execSaveAndExitSetup,   "Save and Exit"         },
4011
4012   { 0,                  NULL,                   NULL                    }
4013 };
4014
4015 static struct TokenInfo setup_info_game[] =
4016 {
4017   { TYPE_SWITCH,        &setup.team_mode,       "Team-Mode (Multi-Player):" },
4018   { TYPE_YES_NO,        &setup.input_on_focus,  "Only Move Focussed Player:" },
4019   { TYPE_SWITCH,        &setup.handicap,        "Handicap:"             },
4020   { TYPE_SWITCH,        &setup.skip_levels,     "Skip Unsolved Levels:" },
4021   { TYPE_SWITCH,        &setup.time_limit,      "Time Limit:"           },
4022   { TYPE_SWITCH,        &setup.autorecord,      "Auto-Record Tapes:"    },
4023   { TYPE_ENTER_LIST,    execSetupChooseGameSpeed, "Game Speed:"         },
4024   { TYPE_STRING,        &game_speed_text,       ""                      },
4025   { TYPE_EMPTY,         NULL,                   ""                      },
4026   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4027
4028   { 0,                  NULL,                   NULL                    }
4029 };
4030
4031 static struct TokenInfo setup_info_editor[] =
4032 {
4033 #if 0
4034   { TYPE_SWITCH,        &setup.editor.el_boulderdash,   "Boulder Dash:" },
4035   { TYPE_SWITCH,        &setup.editor.el_emerald_mine,  "Emerald Mine:" },
4036   { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,    "Emerald Mine Club:" },
4037   { TYPE_SWITCH,        &setup.editor.el_more,          "Rocks'n'Diamonds:" },
4038   { TYPE_SWITCH,        &setup.editor.el_sokoban,       "Sokoban:"      },
4039   { TYPE_SWITCH,        &setup.editor.el_supaplex,      "Supaplex:"     },
4040   { TYPE_SWITCH,        &setup.editor.el_diamond_caves, "Diamond Caves II:" },
4041   { TYPE_SWITCH,        &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
4042 #endif
4043   { TYPE_SWITCH,        &setup.editor.el_chars,         "Text Characters:" },
4044   { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
4045   { TYPE_SWITCH,        &setup.editor.el_custom,  "Custom & Group Elements:" },
4046 #if 0
4047   { TYPE_SWITCH,        &setup.editor.el_headlines,     "Headlines:"    },
4048 #endif
4049   { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
4050   { TYPE_SWITCH,        &setup.editor.el_dynamic,  "Dynamic level elements:" },
4051   { TYPE_EMPTY,         NULL,                   ""                      },
4052 #if 0
4053   { TYPE_SWITCH,        &setup.editor.el_by_game,   "Show elements by game:" },
4054   { TYPE_SWITCH,        &setup.editor.el_by_type,   "Show elements by type:" },
4055   { TYPE_EMPTY,         NULL,                   ""                      },
4056 #endif
4057   { TYPE_SWITCH, &setup.editor.show_element_token,      "Show element token:" },
4058   { TYPE_EMPTY,         NULL,                   ""                      },
4059   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4060
4061   { 0,                  NULL,                   NULL                    }
4062 };
4063
4064 static struct TokenInfo setup_info_graphics[] =
4065 {
4066   { TYPE_SWITCH,        &setup.fullscreen,      "Fullscreen:"           },
4067   { TYPE_ENTER_LIST,    execSetupChooseScreenMode, "Fullscreen Mode:"   },
4068   { TYPE_STRING,        &screen_mode_text,      ""                      },
4069   { TYPE_SWITCH,        &setup.scroll_delay,    "Delayed Scrolling:"    },
4070 #if 0
4071   { TYPE_SWITCH,        &setup.soft_scrolling,  "Soft Scrolling:"       },
4072   { TYPE_SWITCH,        &setup.double_buffering,"Double-Buffering:"     },
4073 #endif
4074   { TYPE_SWITCH,        &setup.fade_screens,    "Fade Screens:"         },
4075   { TYPE_SWITCH,        &setup.quick_switch,    "Quick Player Focus Switch:" },
4076   { TYPE_SWITCH,        &setup.quick_doors,     "Quick Menu Doors:"     },
4077   { TYPE_SWITCH,        &setup.show_titlescreen,"Show Title Screens:"   },
4078   { TYPE_SWITCH,        &setup.toons,           "Show Toons:"           },
4079   { TYPE_ECS_AGA,       &setup.prefer_aga_graphics,"EMC graphics preference:" },
4080   { TYPE_EMPTY,         NULL,                   ""                      },
4081   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4082
4083   { 0,                  NULL,                   NULL                    }
4084 };
4085
4086 static struct TokenInfo setup_info_sound[] =
4087 {
4088   { TYPE_SWITCH,        &setup.sound_simple,    "Sound Effects (Normal):"  },
4089   { TYPE_SWITCH,        &setup.sound_loops,     "Sound Effects (Looping):" },
4090   { TYPE_SWITCH,        &setup.sound_music,     "Music:"                },
4091   { TYPE_EMPTY,         NULL,                   ""                      },
4092   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4093
4094   { 0,                  NULL,                   NULL                    }
4095 };
4096
4097 static struct TokenInfo setup_info_artwork[] =
4098 {
4099   { TYPE_ENTER_LIST,    execSetupChooseGraphics,"Custom Graphics:"      },
4100   { TYPE_STRING,        &graphics_set_name,     ""                      },
4101   { TYPE_ENTER_LIST,    execSetupChooseSounds,  "Custom Sounds:"        },
4102   { TYPE_STRING,        &sounds_set_name,       ""                      },
4103   { TYPE_ENTER_LIST,    execSetupChooseMusic,   "Custom Music:"         },
4104   { TYPE_STRING,        &music_set_name,        ""                      },
4105   { TYPE_EMPTY,         NULL,                   ""                      },
4106 #if 1
4107   { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
4108   { TYPE_YES_NO, &setup.override_level_sounds,  "Override Level Sounds:"   },
4109   { TYPE_YES_NO, &setup.override_level_music,   "Override Level Music:"    },
4110 #else
4111   { TYPE_STRING,        NULL,                   "Override Level Artwork:"},
4112   { TYPE_YES_NO,        &setup.override_level_graphics, "Graphics:"     },
4113   { TYPE_YES_NO,        &setup.override_level_sounds,   "Sounds:"       },
4114   { TYPE_YES_NO,        &setup.override_level_music,    "Music:"        },
4115 #endif
4116   { TYPE_EMPTY,         NULL,                   ""                      },
4117   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4118
4119   { 0,                  NULL,                   NULL                    }
4120 };
4121
4122 static struct TokenInfo setup_info_input[] =
4123 {
4124   { TYPE_SWITCH,        NULL,                   "Player:"               },
4125   { TYPE_SWITCH,        NULL,                   "Device:"               },
4126   { TYPE_ENTER_MENU,    NULL,                   ""                      },
4127   { TYPE_EMPTY,         NULL,                   ""                      },
4128   { TYPE_EMPTY,         NULL,                   ""                      },
4129   { TYPE_EMPTY,         NULL,                   ""                      },
4130   { TYPE_EMPTY,         NULL,                   ""                      },
4131   { TYPE_EMPTY,         NULL,                   ""                      },
4132   { TYPE_EMPTY,         NULL,                   ""                      },
4133   { TYPE_EMPTY,         NULL,                   ""                      },
4134   { TYPE_EMPTY,         NULL,                   ""                      },
4135   { TYPE_EMPTY,         NULL,                   ""                      },
4136   { TYPE_EMPTY,         NULL,                   ""                      },
4137   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4138
4139   { 0,                  NULL,                   NULL                    }
4140 };
4141
4142 static struct TokenInfo setup_info_shortcut_1[] =
4143 {
4144   { TYPE_KEYTEXT,       NULL,           "Quick Save Game to Tape:",     },
4145   { TYPE_KEY,           &setup.shortcut.save_game, ""                   },
4146   { TYPE_KEYTEXT,       NULL,           "Quick Load Game from Tape:",   },
4147   { TYPE_KEY,           &setup.shortcut.load_game, ""                   },
4148   { TYPE_KEYTEXT,       NULL,           "Start Game & Toggle Pause:",   },
4149   { TYPE_KEY,           &setup.shortcut.toggle_pause, ""                },
4150   { TYPE_EMPTY,         NULL,                   ""                      },
4151   { TYPE_YES_NO,        &setup.ask_on_escape,   "Ask on 'Esc' Key:"     },
4152   { TYPE_YES_NO, &setup.ask_on_escape_editor,   "Ask on 'Esc' Key (Editor):" },
4153   { TYPE_EMPTY,         NULL,                   ""                      },
4154   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4155
4156   { 0,                  NULL,                   NULL                    }
4157 };
4158
4159 static struct TokenInfo setup_info_shortcut_2[] =
4160 {
4161   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 1:",       },
4162   { TYPE_KEY,           &setup.shortcut.focus_player[0], ""             },
4163   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 2:",       },
4164   { TYPE_KEY,           &setup.shortcut.focus_player[1], ""             },
4165   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 3:",       },
4166   { TYPE_KEY,           &setup.shortcut.focus_player[2], ""             },
4167   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 4:",       },
4168   { TYPE_KEY,           &setup.shortcut.focus_player[3], ""             },
4169   { TYPE_KEYTEXT,       NULL,           "Set Focus to All Players:",    },
4170   { TYPE_KEY,           &setup.shortcut.focus_player_all, ""            },
4171   { TYPE_EMPTY,         NULL,                   ""                      },
4172   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4173
4174   { 0,                  NULL,                   NULL                    }
4175 };
4176
4177 static Key getSetupKey()
4178 {
4179   Key key = KSYM_UNDEFINED;
4180   boolean got_key_event = FALSE;
4181
4182   while (!got_key_event)
4183   {
4184     if (PendingEvent())         /* got event */
4185     {
4186       Event event;
4187
4188       NextEvent(&event);
4189
4190       switch (event.type)
4191       {
4192         case EVENT_KEYPRESS:
4193           {
4194             key = GetEventKey((KeyEvent *)&event, TRUE);
4195
4196             /* press 'Escape' or 'Enter' to keep the existing key binding */
4197             if (key == KSYM_Escape || key == KSYM_Return)
4198               key = KSYM_UNDEFINED;     /* keep old value */
4199
4200             got_key_event = TRUE;
4201           }
4202           break;
4203
4204         case EVENT_KEYRELEASE:
4205           key_joystick_mapping = 0;
4206           break;
4207
4208         default:
4209           HandleOtherEvents(&event);
4210           break;
4211       }
4212     }
4213
4214     DoAnimation();
4215     BackToFront();
4216
4217     /* don't eat all CPU time */
4218     Delay(10);
4219   }
4220
4221   return key;
4222 }
4223
4224 static int getSetupTextFont(int type)
4225 {
4226   if (type & (TYPE_SWITCH |
4227               TYPE_YES_NO |
4228               TYPE_STRING |
4229               TYPE_ECS_AGA |
4230               TYPE_KEYTEXT |
4231               TYPE_ENTER_LIST))
4232     return FONT_MENU_2;
4233   else
4234     return FONT_MENU_1;
4235 }
4236
4237 static int getSetupValueFont(int type, void *value)
4238 {
4239   if (type & TYPE_KEY)
4240     return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
4241   else if (type & TYPE_STRING)
4242     return FONT_VALUE_2;
4243   else if (type & TYPE_ECS_AGA)
4244     return FONT_VALUE_1;
4245   else if (type & TYPE_BOOLEAN_STYLE)
4246     return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
4247   else
4248     return FONT_VALUE_1;
4249 }
4250
4251 static void drawSetupValue(int pos)
4252 {
4253   boolean font_draw_xoffset_modified = FALSE;
4254   int font_draw_xoffset_old = -1;
4255   int xpos = MENU_SCREEN_VALUE_XPOS;
4256   int ypos = MENU_SCREEN_START_YPOS + pos;
4257   int startx = mSX + xpos * 32;
4258   int starty = mSY + ypos * 32;
4259   int font_nr, font_width;
4260   int type = setup_info[pos].type;
4261   void *value = setup_info[pos].value;
4262   char *value_string = getSetupValue(type, value);
4263   int i;
4264
4265   if (value_string == NULL)
4266     return;
4267
4268   if (type & TYPE_KEY)
4269   {
4270     xpos = MENU_SCREEN_START_XPOS;
4271
4272     if (type & TYPE_QUERY)
4273     {
4274       value_string = "<press key>";
4275     }
4276   }
4277   else if (type & TYPE_STRING)
4278   {
4279     int max_value_len = (SCR_FIELDX - 2) * 2;
4280
4281     xpos = MENU_SCREEN_START_XPOS;
4282
4283     if (strlen(value_string) > max_value_len)
4284       value_string[max_value_len] = '\0';
4285   }
4286
4287   startx = mSX + xpos * 32;
4288   starty = mSY + ypos * 32;
4289   font_nr = getSetupValueFont(type, value);
4290   font_width = getFontWidth(font_nr);
4291
4292   /* downward compatibility correction for Juergen Bonhagen's menu settings */
4293   if (setup_mode != SETUP_MODE_INPUT)
4294   {
4295     int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
4296     int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4297     int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
4298     int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
4299     int text_font_nr = getSetupTextFont(FONT_MENU_2);
4300     int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
4301     int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
4302     boolean correct_font_draw_xoffset = FALSE;
4303
4304     if (xpos == MENU_SCREEN_START_XPOS &&
4305         startx + font1_xoffset < text_startx + text_font_xoffset)
4306       correct_font_draw_xoffset = TRUE;
4307
4308     if (xpos == MENU_SCREEN_VALUE_XPOS &&
4309         startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
4310       correct_font_draw_xoffset = TRUE;
4311
4312     /* check if setup value would overlap with setup text when printed */
4313     /* (this can happen for extreme/wrong values for font draw offset) */
4314     if (correct_font_draw_xoffset)
4315     {
4316       font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
4317       font_draw_xoffset_modified = TRUE;
4318
4319       if (type & TYPE_KEY)
4320         getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
4321       else if (!(type & TYPE_STRING))
4322         getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
4323           MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
4324     }
4325   }
4326
4327   for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
4328     DrawText(startx + i * font_width, starty, " ", font_nr);
4329
4330   DrawText(startx, starty, value_string, font_nr);
4331
4332   if (font_draw_xoffset_modified)
4333     getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
4334 }
4335
4336 static void changeSetupValue(int pos)
4337 {
4338   if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
4339   {
4340     *(boolean *)setup_info[pos].value ^= TRUE;
4341   }
4342   else if (setup_info[pos].type & TYPE_KEY)
4343   {
4344     Key key;
4345
4346     setup_info[pos].type |= TYPE_QUERY;
4347     drawSetupValue(pos);
4348     setup_info[pos].type &= ~TYPE_QUERY;
4349
4350     key = getSetupKey();
4351     if (key != KSYM_UNDEFINED)
4352       *(Key *)setup_info[pos].value = key;
4353   }
4354
4355   drawSetupValue(pos);
4356 }
4357
4358 static void DrawCursorAndText_Setup(int pos, boolean active)
4359 {
4360   int xpos = MENU_SCREEN_START_XPOS;
4361   int ypos = MENU_SCREEN_START_YPOS + pos;
4362   int font_nr = getSetupTextFont(setup_info[pos].type);
4363
4364   if (setup_info == setup_info_input)
4365     font_nr = FONT_MENU_1;
4366
4367   if (active)
4368     font_nr = FONT_ACTIVE(font_nr);
4369
4370   DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
4371
4372   if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
4373     drawCursor(pos, active);
4374 }
4375
4376 static void DrawSetupScreen_Generic()
4377 {
4378   char *title_string = NULL;
4379   int i;
4380
4381   UnmapAllGadgets();
4382   CloseDoor(DOOR_CLOSE_2);
4383
4384   ClearWindow();
4385
4386   if (setup_mode == SETUP_MODE_MAIN)
4387   {
4388     setup_info = setup_info_main;
4389     title_string = "Setup";
4390   }
4391   else if (setup_mode == SETUP_MODE_GAME)
4392   {
4393     setup_info = setup_info_game;
4394     title_string = "Setup Game";
4395   }
4396   else if (setup_mode == SETUP_MODE_EDITOR)
4397   {
4398     setup_info = setup_info_editor;
4399     title_string = "Setup Editor";
4400   }
4401   else if (setup_mode == SETUP_MODE_GRAPHICS)
4402   {
4403     setup_info = setup_info_graphics;
4404     title_string = "Setup Graphics";
4405   }
4406   else if (setup_mode == SETUP_MODE_SOUND)
4407   {
4408     setup_info = setup_info_sound;
4409     title_string = "Setup Sound";
4410   }
4411   else if (setup_mode == SETUP_MODE_ARTWORK)
4412   {
4413     setup_info = setup_info_artwork;
4414     title_string = "Custom Artwork";
4415   }
4416   else if (setup_mode == SETUP_MODE_SHORTCUT_1)
4417   {
4418     setup_info = setup_info_shortcut_1;
4419     title_string = "Setup Shortcuts";
4420   }
4421   else if (setup_mode == SETUP_MODE_SHORTCUT_2)
4422   {
4423     setup_info = setup_info_shortcut_2;
4424     title_string = "Setup Shortcuts";
4425   }
4426
4427   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
4428
4429   num_setup_info = 0;
4430   for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4431   {
4432     void *value_ptr = setup_info[i].value;
4433 #if 1
4434 #else
4435     int xpos = MENU_SCREEN_START_XPOS;
4436     int ypos = MENU_SCREEN_START_YPOS + i;
4437     int font_nr;
4438 #endif
4439
4440     /* set some entries to "unchangeable" according to other variables */
4441     if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
4442         (value_ptr == &setup.sound_loops  && !audio.loops_available) ||
4443         (value_ptr == &setup.sound_music  && !audio.music_available) ||
4444         (value_ptr == &setup.fullscreen   && !video.fullscreen_available) ||
4445         (value_ptr == &screen_mode_text   && !video.fullscreen_available))
4446       setup_info[i].type |= TYPE_GHOSTED;
4447
4448     if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4449       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4450     else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4451       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4452     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4453       initCursor(i, IMG_MENU_BUTTON);
4454
4455 #if 1
4456     DrawCursorAndText_Setup(i, FALSE);
4457 #else
4458     font_nr = getSetupTextFont(setup_info[i].type);
4459
4460     DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
4461 #endif
4462
4463     if (setup_info[i].type & TYPE_VALUE)
4464       drawSetupValue(i);
4465
4466     num_setup_info++;
4467   }
4468
4469 #if 0
4470   DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4471                     "Joysticks deactivated in setup menu");
4472 #endif
4473
4474   FadeToFront();
4475   InitAnimation();
4476   HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
4477 }
4478
4479 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
4480 {
4481   static int choice_store[MAX_SETUP_MODES];
4482   int choice = choice_store[setup_mode];        /* always starts with 0 */
4483   int x = 0;
4484   int y = choice;
4485
4486   if (button == MB_MENU_INITIALIZE)
4487   {
4488     /* advance to first valid menu entry */
4489     while (choice < num_setup_info &&
4490            setup_info[choice].type & TYPE_SKIP_ENTRY)
4491       choice++;
4492     choice_store[setup_mode] = choice;
4493
4494 #if 1
4495     DrawCursorAndText_Setup(choice, TRUE);
4496 #else
4497     drawCursor(choice, TRUE);
4498 #endif
4499
4500     return;
4501   }
4502   else if (button == MB_MENU_LEAVE)
4503   {
4504     PlaySound(SND_MENU_ITEM_SELECTING);
4505
4506     for (y = 0; y < num_setup_info; y++)
4507     {
4508       if (setup_info[y].type & TYPE_LEAVE_MENU)
4509       {
4510         void (*menu_callback_function)(void) = setup_info[y].value;
4511
4512         menu_callback_function();
4513
4514         break;  /* absolutely needed because function changes 'setup_info'! */
4515       }
4516     }
4517
4518     return;
4519   }
4520
4521   if (mx || my)         /* mouse input */
4522   {
4523     x = (mx - mSX) / 32;
4524     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4525   }
4526   else if (dx || dy)    /* keyboard input */
4527   {
4528     if (dx)
4529     {
4530       int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
4531
4532       if (setup_info[choice].type & menu_navigation_type ||
4533           setup_info[choice].type & TYPE_BOOLEAN_STYLE)
4534         button = MB_MENU_CHOICE;
4535     }
4536     else if (dy)
4537       y = choice + dy;
4538
4539     /* jump to next non-empty menu entry (up or down) */
4540     while (y > 0 && y < num_setup_info - 1 &&
4541            setup_info[y].type & TYPE_SKIP_ENTRY)
4542       y += dy;
4543   }
4544
4545   if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
4546   {
4547     if (button)
4548     {
4549       if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
4550       {
4551         PlaySound(SND_MENU_ITEM_ACTIVATING);
4552
4553 #if 1
4554         DrawCursorAndText_Setup(choice, FALSE);
4555         DrawCursorAndText_Setup(y, TRUE);
4556 #else
4557         drawCursor(choice, FALSE);
4558         drawCursor(y, TRUE);
4559 #endif
4560
4561         choice = choice_store[setup_mode] = y;
4562       }
4563     }
4564     else if (!(setup_info[y].type & TYPE_GHOSTED))
4565     {
4566       PlaySound(SND_MENU_ITEM_SELECTING);
4567
4568       /* when selecting key headline, execute function for key value change */
4569       if (setup_info[y].type & TYPE_KEYTEXT &&
4570           setup_info[y + 1].type & TYPE_KEY)
4571         y++;
4572
4573       /* when selecting string value, execute function for list selection */
4574       if (setup_info[y].type & TYPE_STRING && y > 0 &&
4575           setup_info[y - 1].type & TYPE_ENTER_LIST)
4576         y--;
4577
4578       if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
4579       {
4580         void (*menu_callback_function)(void) = setup_info[y].value;
4581
4582         menu_callback_function();
4583       }
4584       else
4585       {
4586         if (setup_info[y].type & TYPE_VALUE)
4587           changeSetupValue(y);
4588       }
4589     }
4590   }
4591 }
4592
4593 void DrawSetupScreen_Input()
4594 {
4595 #if 1
4596   int i;
4597 #endif
4598
4599   ClearWindow();
4600
4601 #if 1
4602   setup_info = setup_info_input;
4603 #endif
4604
4605   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
4606
4607 #if 1
4608   for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4609   {
4610     if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4611       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4612     else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4613       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4614     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4615       initCursor(i, IMG_MENU_BUTTON);
4616
4617     DrawCursorAndText_Setup(i, FALSE);
4618   }
4619 #else
4620   initCursor(0,  IMG_MENU_BUTTON);
4621   initCursor(1,  IMG_MENU_BUTTON);
4622   initCursor(2,  IMG_MENU_BUTTON_ENTER_MENU);
4623   initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
4624
4625   DrawText(mSX + 32, mSY +  2 * 32, "Player:", FONT_MENU_1);
4626   DrawText(mSX + 32, mSY +  3 * 32, "Device:", FONT_MENU_1);
4627   DrawText(mSX + 32, mSY + 15 * 32, "Back",   FONT_MENU_1);
4628 #endif
4629
4630 #if 0
4631   DeactivateJoystickForCalibration();
4632 #endif
4633 #if 1
4634   DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4635                     "Joysticks deactivated on this screen");
4636 #endif
4637
4638   /* create gadgets for setup input menu screen */
4639   FreeScreenGadgets();
4640   CreateScreenGadgets();
4641
4642   /* map gadgets for setup input menu screen */
4643   MapScreenMenuGadgets(SCREEN_MASK_INPUT);
4644
4645   HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
4646   FadeToFront();
4647   InitAnimation();
4648 }
4649
4650 static void setJoystickDeviceToNr(char *device_name, int device_nr)
4651 {
4652   if (device_name == NULL)
4653     return;
4654
4655   if (device_nr < 0 || device_nr >= MAX_PLAYERS)
4656     device_nr = 0;
4657
4658   if (strlen(device_name) > 1)
4659   {
4660     char c1 = device_name[strlen(device_name) - 1];
4661     char c2 = device_name[strlen(device_name) - 2];
4662
4663     if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
4664       device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
4665   }
4666   else
4667     strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
4668             strlen(device_name));
4669 }
4670
4671 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
4672 {
4673   int i;
4674   static struct SetupKeyboardInfo custom_key;
4675   static struct
4676   {
4677     Key *key;
4678     char *text;
4679   } custom[] =
4680   {
4681     { &custom_key.left,  "Joystick Left"  },
4682     { &custom_key.right, "Joystick Right" },
4683     { &custom_key.up,    "Joystick Up"    },
4684     { &custom_key.down,  "Joystick Down"  },
4685     { &custom_key.snap,  "Button 1"       },
4686     { &custom_key.drop,  "Button 2"       }
4687   };
4688   static char *joystick_name[MAX_PLAYERS] =
4689   {
4690     "Joystick1",
4691     "Joystick2",
4692     "Joystick3",
4693     "Joystick4"
4694   };
4695   int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
4696
4697   InitJoysticks();
4698
4699   custom_key = setup.input[player_nr].key;
4700
4701   DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
4702            FONT_INPUT_1_ACTIVE);
4703
4704   ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4705                              TILEX, TILEY);
4706   DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4707                          PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
4708
4709   if (setup.input[player_nr].use_joystick)
4710   {
4711     char *device_name = setup.input[player_nr].joy.device_name;
4712     char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
4713     int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
4714
4715     DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
4716     DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
4717   }
4718   else
4719   {
4720     DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
4721     DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
4722   }
4723
4724   DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
4725
4726   drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
4727   drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
4728   drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
4729   drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
4730
4731   DrawText(mSX + 2 * 32, mSY +  6 * 32, ":", FONT_VALUE_OLD);
4732   DrawText(mSX + 2 * 32, mSY +  7 * 32, ":", FONT_VALUE_OLD);
4733   DrawText(mSX + 2 * 32, mSY +  8 * 32, ":", FONT_VALUE_OLD);
4734   DrawText(mSX + 2 * 32, mSY +  9 * 32, ":", FONT_VALUE_OLD);
4735   DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
4736   DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
4737
4738   for (i = 0; i < 6; i++)
4739   {
4740     int ypos = 6 + i + (i > 3 ? i-3 : 0);
4741
4742     DrawText(mSX + 3 * 32, mSY + ypos * 32,
4743              "              ", FONT_VALUE_1);
4744     DrawText(mSX + 3 * 32, mSY + ypos * 32,
4745              (setup.input[player_nr].use_joystick ?
4746               custom[i].text :
4747               getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
4748   }
4749 }
4750
4751 static int input_player_nr = 0;
4752
4753 void HandleSetupScreen_Input_Player(int step, int direction)
4754 {
4755   int old_player_nr = input_player_nr;
4756   int new_player_nr;
4757
4758   new_player_nr = old_player_nr + step * direction;
4759   if (new_player_nr < 0)
4760     new_player_nr = 0;
4761   if (new_player_nr > MAX_PLAYERS - 1)
4762     new_player_nr = MAX_PLAYERS - 1;
4763
4764   if (new_player_nr != old_player_nr)
4765   {
4766     input_player_nr = new_player_nr;
4767
4768     drawPlayerSetupInputInfo(input_player_nr, FALSE);
4769   }
4770 }
4771
4772 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
4773 {
4774   static int choice = 0;
4775   int x = 0;
4776   int y = choice;
4777   int pos_start  = SETUPINPUT_SCREEN_POS_START;
4778   int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
4779   int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
4780   int pos_end    = SETUPINPUT_SCREEN_POS_END;
4781
4782   if (button == MB_MENU_INITIALIZE)
4783   {
4784     drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
4785
4786 #if 1
4787     DrawCursorAndText_Setup(choice, TRUE);
4788 #else
4789     drawCursor(choice, TRUE);
4790 #endif
4791
4792     return;
4793   }
4794   else if (button == MB_MENU_LEAVE)
4795   {
4796     setup_mode = SETUP_MODE_MAIN;
4797     DrawSetupScreen();
4798     InitJoysticks();
4799
4800     return;
4801   }
4802
4803   if (mx || my)         /* mouse input */
4804   {
4805     x = (mx - mSX) / 32;
4806     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4807   }
4808   else if (dx || dy)    /* keyboard input */
4809   {
4810     if (dx && choice == 0)
4811       x = (dx < 0 ? 10 : 12);
4812     else if ((dx && choice == 1) ||
4813              (dx == +1 && choice == 2) ||
4814              (dx == -1 && choice == pos_end))
4815       button = MB_MENU_CHOICE;
4816     else if (dy)
4817       y = choice + dy;
4818
4819     if (y >= pos_empty1 && y <= pos_empty2)
4820       y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
4821   }
4822
4823   if (y == 0 && dx != 0 && button)
4824   {
4825     HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
4826   }
4827   else if (IN_VIS_FIELD(x, y) &&
4828            y >= pos_start && y <= pos_end &&
4829            !(y >= pos_empty1 && y <= pos_empty2))
4830   {
4831     if (button)
4832     {
4833       if (y != choice)
4834       {
4835 #if 1
4836         DrawCursorAndText_Setup(choice, FALSE);
4837         DrawCursorAndText_Setup(y, TRUE);
4838
4839         drawPlayerSetupInputInfo(input_player_nr, (y == 2));
4840 #else
4841         drawCursor(choice, FALSE);
4842         drawCursor(y, TRUE);
4843 #endif
4844
4845         choice = y;
4846       }
4847     }
4848     else
4849     {
4850       if (y == 1)
4851       {
4852         char *device_name = setup.input[input_player_nr].joy.device_name;
4853
4854         if (!setup.input[input_player_nr].use_joystick)
4855         {
4856           int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
4857
4858           setJoystickDeviceToNr(device_name, new_device_nr);
4859           setup.input[input_player_nr].use_joystick = TRUE;
4860         }
4861         else
4862         {
4863           int device_nr = getJoystickNrFromDeviceName(device_name);
4864           int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
4865
4866           if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
4867             setup.input[input_player_nr].use_joystick = FALSE;
4868           else
4869             setJoystickDeviceToNr(device_name, new_device_nr);
4870         }
4871
4872         drawPlayerSetupInputInfo(input_player_nr, FALSE);
4873       }
4874       else if (y == 2)
4875       {
4876         if (setup.input[input_player_nr].use_joystick)
4877         {
4878           InitJoysticks();
4879           CalibrateJoystick(input_player_nr);
4880         }
4881         else
4882           CustomizeKeyboard(input_player_nr);
4883       }
4884       else if (y == pos_end)
4885       {
4886         InitJoysticks();
4887
4888         setup_mode = SETUP_MODE_MAIN;
4889         DrawSetupScreen();
4890       }
4891     }
4892   }
4893 }
4894
4895 void CustomizeKeyboard(int player_nr)
4896 {
4897   int i;
4898   int step_nr;
4899   boolean finished = FALSE;
4900   static struct SetupKeyboardInfo custom_key;
4901   static struct
4902   {
4903     Key *key;
4904     char *text;
4905   } customize_step[] =
4906   {
4907     { &custom_key.left,  "Move Left"    },
4908     { &custom_key.right, "Move Right"   },
4909     { &custom_key.up,    "Move Up"      },
4910     { &custom_key.down,  "Move Down"    },
4911     { &custom_key.snap,  "Snap Field"   },
4912     { &custom_key.drop,  "Drop Element" }
4913   };
4914
4915   /* read existing key bindings from player setup */
4916   custom_key = setup.input[player_nr].key;
4917
4918   ClearWindow();
4919
4920   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
4921
4922   BackToFront();
4923   InitAnimation();
4924
4925   step_nr = 0;
4926   DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4927            customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4928   DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4929            "Key:", FONT_INPUT_1_ACTIVE);
4930   DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4931            getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
4932
4933   while (!finished)
4934   {
4935     if (PendingEvent())         /* got event */
4936     {
4937       Event event;
4938
4939       NextEvent(&event);
4940
4941       switch (event.type)
4942       {
4943         case EVENT_KEYPRESS:
4944           {
4945             Key key = GetEventKey((KeyEvent *)&event, FALSE);
4946
4947             if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
4948             {
4949               finished = TRUE;
4950               break;
4951             }
4952
4953             /* all keys configured -- wait for "Escape" or "Return" key */
4954             if (step_nr == 6)
4955               break;
4956
4957             /* press 'Enter' to keep the existing key binding */
4958             if (key == KSYM_Return)
4959               key = *customize_step[step_nr].key;
4960
4961             /* check if key already used */
4962             for (i = 0; i < step_nr; i++)
4963               if (*customize_step[i].key == key)
4964                 break;
4965             if (i < step_nr)
4966               break;
4967
4968             /* got new key binding */
4969             *customize_step[step_nr].key = key;
4970             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4971                      "             ", FONT_VALUE_1);
4972             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4973                      getKeyNameFromKey(key), FONT_VALUE_1);
4974             step_nr++;
4975
4976             /* un-highlight last query */
4977             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
4978                      customize_step[step_nr - 1].text, FONT_MENU_1);
4979             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
4980                      "Key:", FONT_MENU_1);
4981
4982             /* press 'Enter' to leave */
4983             if (step_nr == 6)
4984             {
4985               DrawText(mSX + 16, mSY + 15 * 32 + 16,
4986                        "Press Enter", FONT_TITLE_1);
4987               break;
4988             }
4989
4990             /* query next key binding */
4991             DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4992                      customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4993             DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4994                      "Key:", FONT_INPUT_1_ACTIVE);
4995             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4996                      getKeyNameFromKey(*customize_step[step_nr].key),
4997                      FONT_VALUE_OLD);
4998           }
4999           break;
5000
5001         case EVENT_KEYRELEASE:
5002           key_joystick_mapping = 0;
5003           break;
5004
5005         default:
5006           HandleOtherEvents(&event);
5007           break;
5008       }
5009     }
5010
5011     DoAnimation();
5012     BackToFront();
5013
5014     /* don't eat all CPU time */
5015     Delay(10);
5016   }
5017
5018   /* write new key bindings back to player setup */
5019   setup.input[player_nr].key = custom_key;
5020
5021   StopAnimation();
5022   DrawSetupScreen_Input();
5023 }
5024
5025 static boolean CalibrateJoystickMain(int player_nr)
5026 {
5027   int new_joystick_xleft = JOYSTICK_XMIDDLE;
5028   int new_joystick_xright = JOYSTICK_XMIDDLE;
5029   int new_joystick_yupper = JOYSTICK_YMIDDLE;
5030   int new_joystick_ylower = JOYSTICK_YMIDDLE;
5031   int new_joystick_xmiddle, new_joystick_ymiddle;
5032
5033   int joystick_fd = joystick.fd[player_nr];
5034   int x, y, last_x, last_y, xpos = 8, ypos = 3;
5035   boolean check[3][3];
5036   int check_remaining = 3 * 3;
5037   int joy_x, joy_y;
5038   int joy_value;
5039   int result = -1;
5040
5041   if (joystick.status == JOYSTICK_NOT_AVAILABLE)
5042     return FALSE;
5043
5044   if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
5045     return FALSE;
5046
5047   ClearWindow();
5048
5049   for (y = 0; y < 3; y++)
5050   {
5051     for (x = 0; x < 3; x++)
5052     {
5053       DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
5054       check[x][y] = FALSE;
5055     }
5056   }
5057
5058   DrawTextSCentered(mSY - SY +  6 * 32, FONT_TITLE_1, "Rotate joystick");
5059   DrawTextSCentered(mSY - SY +  7 * 32, FONT_TITLE_1, "in all directions");
5060   DrawTextSCentered(mSY - SY +  9 * 32, FONT_TITLE_1, "if all balls");
5061   DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
5062   DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
5063   DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
5064   DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
5065
5066   joy_value = Joystick(player_nr);
5067   last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5068   last_y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
5069
5070   /* eventually uncalibrated center position (joystick could be uncentered) */
5071   if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5072     return FALSE;
5073
5074   new_joystick_xmiddle = joy_x;
5075   new_joystick_ymiddle = joy_y;
5076
5077   DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
5078   BackToFront();
5079
5080   while (Joystick(player_nr) & JOY_BUTTON);     /* wait for released button */
5081   InitAnimation();
5082
5083   while (result < 0)
5084   {
5085     if (PendingEvent())         /* got event */
5086     {
5087       Event event;
5088
5089       NextEvent(&event);
5090
5091       switch (event.type)
5092       {
5093         case EVENT_KEYPRESS:
5094           switch (GetEventKey((KeyEvent *)&event, TRUE))
5095           {
5096             case KSYM_Return:
5097               if (check_remaining == 0)
5098                 result = 1;
5099               break;
5100
5101             case KSYM_Escape:
5102               result = 0;
5103               break;
5104
5105             default:
5106               break;
5107           }
5108           break;
5109
5110         case EVENT_KEYRELEASE:
5111           key_joystick_mapping = 0;
5112           break;
5113
5114         default:
5115           HandleOtherEvents(&event);
5116           break;
5117       }
5118     }
5119
5120     if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5121       return FALSE;
5122
5123     new_joystick_xleft  = MIN(new_joystick_xleft,  joy_x);
5124     new_joystick_xright = MAX(new_joystick_xright, joy_x);
5125     new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
5126     new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
5127
5128     setup.input[player_nr].joy.xleft = new_joystick_xleft;
5129     setup.input[player_nr].joy.yupper = new_joystick_yupper;
5130     setup.input[player_nr].joy.xright = new_joystick_xright;
5131     setup.input[player_nr].joy.ylower = new_joystick_ylower;
5132     setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
5133     setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
5134
5135     CheckJoystickData();
5136
5137     joy_value = Joystick(player_nr);
5138
5139     if (joy_value & JOY_BUTTON && check_remaining == 0)
5140       result = 1;
5141
5142     x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5143     y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
5144
5145     if (x != last_x || y != last_y)
5146     {
5147       DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
5148       DrawGraphic(xpos + x,      ypos + y,      IMG_MENU_CALIBRATE_RED,    0);
5149
5150       last_x = x;
5151       last_y = y;
5152
5153       if (check_remaining > 0 && !check[x+1][y+1])
5154       {
5155         check[x+1][y+1] = TRUE;
5156         check_remaining--;
5157       }
5158
5159 #if 0
5160 #ifdef DEBUG
5161       printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
5162              setup.input[player_nr].joy.xleft,
5163              setup.input[player_nr].joy.xmiddle,
5164              setup.input[player_nr].joy.xright);
5165       printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
5166              setup.input[player_nr].joy.yupper,
5167              setup.input[player_nr].joy.ymiddle,
5168              setup.input[player_nr].joy.ylower);
5169 #endif
5170 #endif
5171
5172     }
5173
5174     DoAnimation();
5175     BackToFront();
5176
5177     /* don't eat all CPU time */
5178     Delay(10);
5179   }
5180
5181   /* calibrated center position (joystick should now be centered) */
5182   if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5183     return FALSE;
5184
5185   new_joystick_xmiddle = joy_x;
5186   new_joystick_ymiddle = joy_y;
5187
5188   StopAnimation();
5189
5190 #if 0
5191   DrawSetupScreen_Input();
5192 #endif
5193
5194   /* wait until the last pressed button was released */
5195   while (Joystick(player_nr) & JOY_BUTTON)
5196   {
5197     if (PendingEvent())         /* got event */
5198     {
5199       Event event;
5200
5201       NextEvent(&event);
5202       HandleOtherEvents(&event);
5203
5204       Delay(10);
5205     }
5206   }
5207
5208   return TRUE;
5209 }
5210
5211 void CalibrateJoystick(int player_nr)
5212 {
5213   if (!CalibrateJoystickMain(player_nr))
5214   {
5215     char *device_name = setup.input[player_nr].joy.device_name;
5216     int nr = getJoystickNrFromDeviceName(device_name) + 1;
5217     int xpos = mSX - SX;
5218     int ypos = mSY - SY;
5219
5220     ClearWindow();
5221
5222     DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, "   JOYSTICK %d   ", nr);
5223     DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
5224     BackToFront();
5225
5226     Delay(2000);                /* show error message for a short time */
5227
5228     ClearEventQueue();
5229   }
5230
5231 #if 1
5232   DrawSetupScreen_Input();
5233 #endif
5234 }
5235
5236 void DrawSetupScreen()
5237 {
5238   DeactivateJoystick();
5239
5240   SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
5241
5242   if (setup_mode == SETUP_MODE_INPUT)
5243     DrawSetupScreen_Input();
5244   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5245     DrawChooseTree(&game_speed_current);
5246   else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5247     DrawChooseTree(&screen_mode_current);
5248   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5249     DrawChooseTree(&artwork.gfx_current);
5250   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5251     DrawChooseTree(&artwork.snd_current);
5252   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5253     DrawChooseTree(&artwork.mus_current);
5254   else
5255     DrawSetupScreen_Generic();
5256
5257   PlayMenuSound();
5258   PlayMenuMusic();
5259 }
5260
5261 void RedrawSetupScreenAfterFullscreenToggle()
5262 {
5263   if (setup_mode == SETUP_MODE_GRAPHICS)
5264     DrawSetupScreen();
5265 }
5266
5267 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
5268 {
5269   if (setup_mode == SETUP_MODE_INPUT)
5270     HandleSetupScreen_Input(mx, my, dx, dy, button);
5271   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5272     HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
5273   else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5274     HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
5275   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5276     HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
5277   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5278     HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
5279   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5280     HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
5281   else
5282     HandleSetupScreen_Generic(mx, my, dx, dy, button);
5283
5284   DoAnimation();
5285 }
5286
5287 void HandleGameActions()
5288 {
5289   if (game_status != GAME_MODE_PLAYING)
5290     return;
5291
5292   GameActions();        /* main game loop */
5293
5294   if (tape.auto_play && !tape.playing)
5295     AutoPlayTape();     /* continue automatically playing next tape */
5296 }
5297
5298
5299 /* ---------- new screen button stuff -------------------------------------- */
5300
5301 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
5302 {
5303   switch (gadget_id)
5304   {
5305 #if 1
5306     case SCREEN_CTRL_ID_PREV_LEVEL:
5307       *x = mSX + menu.main.button.prev_level.x;
5308       *y = mSY + menu.main.button.prev_level.y;
5309       break;
5310
5311     case SCREEN_CTRL_ID_NEXT_LEVEL:
5312       *x = mSX + menu.main.button.next_level.x;
5313       *y = mSY + menu.main.button.next_level.y;
5314       break;
5315 #else
5316     case SCREEN_CTRL_ID_PREV_LEVEL:
5317       *x = mSX + TILEX * getPrevlevelButtonPos();
5318       *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5319       break;
5320
5321     case SCREEN_CTRL_ID_NEXT_LEVEL:
5322       *x = mSX + TILEX * getNextLevelButtonPos();
5323       *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5324       break;
5325 #endif
5326
5327     case SCREEN_CTRL_ID_PREV_PLAYER:
5328       *x = mSX + TILEX * 10;
5329       *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5330       break;
5331
5332     case SCREEN_CTRL_ID_NEXT_PLAYER:
5333       *x = mSX + TILEX * 12;
5334       *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5335       break;
5336
5337     default:
5338       Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
5339   }
5340 }
5341
5342 static struct
5343 {
5344   int gfx_unpressed, gfx_pressed;
5345   void (*get_gadget_position)(int *, int *, int);
5346   int gadget_id;
5347   int screen_mask;
5348   char *infotext;
5349 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
5350 {
5351   {
5352     IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
5353     getScreenMenuButtonPos,
5354     SCREEN_CTRL_ID_PREV_LEVEL,
5355     SCREEN_MASK_MAIN,
5356     "last level"
5357   },
5358   {
5359     IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
5360     getScreenMenuButtonPos,
5361     SCREEN_CTRL_ID_NEXT_LEVEL,
5362     SCREEN_MASK_MAIN,
5363     "next level"
5364   },
5365   {
5366     IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
5367     getScreenMenuButtonPos,
5368     SCREEN_CTRL_ID_PREV_PLAYER,
5369     SCREEN_MASK_INPUT,
5370     "last player"
5371   },
5372   {
5373     IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
5374     getScreenMenuButtonPos,
5375     SCREEN_CTRL_ID_NEXT_PLAYER,
5376     SCREEN_MASK_INPUT,
5377     "next player"
5378   },
5379 };
5380
5381 static struct
5382 {
5383   int gfx_unpressed, gfx_pressed;
5384   int x, y;
5385   int gadget_id;
5386   char *infotext;
5387 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
5388 {
5389   {
5390     IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
5391     SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
5392     SCREEN_CTRL_ID_SCROLL_UP,
5393     "scroll up"
5394   },
5395   {
5396     IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
5397     SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
5398     SCREEN_CTRL_ID_SCROLL_DOWN,
5399     "scroll down"
5400   }
5401 };
5402
5403 static struct
5404 {
5405 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5406   Bitmap **gfx_unpressed, **gfx_pressed;
5407 #else
5408   int gfx_unpressed, gfx_pressed;
5409 #endif
5410   int x, y;
5411   int width, height;
5412   int type;
5413   int gadget_id;
5414   char *infotext;
5415 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
5416 {
5417   {
5418 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5419     &scrollbar_bitmap[0], &scrollbar_bitmap[1],
5420 #else
5421     IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
5422 #endif
5423     SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
5424     SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
5425     GD_TYPE_SCROLLBAR_VERTICAL,
5426     SCREEN_CTRL_ID_SCROLL_VERTICAL,
5427     "scroll level series vertically"
5428   }
5429 };
5430
5431 static void CreateScreenMenubuttons()
5432 {
5433   struct GadgetInfo *gi;
5434   unsigned long event_mask;
5435   int i;
5436
5437   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5438   {
5439     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5440     int gfx_unpressed, gfx_pressed;
5441     int x, y, width, height;
5442     int gd_x1, gd_x2, gd_y1, gd_y2;
5443     int id = menubutton_info[i].gadget_id;
5444
5445     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5446
5447     menubutton_info[i].get_gadget_position(&x, &y, id);
5448
5449     width = SC_MENUBUTTON_XSIZE;
5450     height = SC_MENUBUTTON_YSIZE;
5451
5452     gfx_unpressed = menubutton_info[i].gfx_unpressed;
5453     gfx_pressed   = menubutton_info[i].gfx_pressed;
5454     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5455     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
5456     gd_x1 = graphic_info[gfx_unpressed].src_x;
5457     gd_y1 = graphic_info[gfx_unpressed].src_y;
5458     gd_x2 = graphic_info[gfx_pressed].src_x;
5459     gd_y2 = graphic_info[gfx_pressed].src_y;
5460
5461     gi = CreateGadget(GDI_CUSTOM_ID, id,
5462                       GDI_CUSTOM_TYPE_ID, i,
5463                       GDI_INFO_TEXT, menubutton_info[i].infotext,
5464                       GDI_X, x,
5465                       GDI_Y, y,
5466                       GDI_WIDTH, width,
5467                       GDI_HEIGHT, height,
5468                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5469                       GDI_STATE, GD_BUTTON_UNPRESSED,
5470                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5471                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5472                       GDI_DIRECT_DRAW, FALSE,
5473                       GDI_EVENT_MASK, event_mask,
5474                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
5475                       GDI_END);
5476
5477     if (gi == NULL)
5478       Error(ERR_EXIT, "cannot create gadget");
5479
5480     screen_gadget[id] = gi;
5481   }
5482 }
5483
5484 static void CreateScreenScrollbuttons()
5485 {
5486   struct GadgetInfo *gi;
5487   unsigned long event_mask;
5488   int i;
5489
5490   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5491   {
5492     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5493     int gfx_unpressed, gfx_pressed;
5494     int x, y, width, height;
5495     int gd_x1, gd_x2, gd_y1, gd_y2;
5496     int id = scrollbutton_info[i].gadget_id;
5497
5498     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5499
5500     x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
5501     y = mSY + scrollbutton_info[i].y;
5502     width = SC_SCROLLBUTTON_XSIZE;
5503     height = SC_SCROLLBUTTON_YSIZE;
5504
5505     if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
5506       y = mSY + (SC_SCROLL_VERTICAL_YPOS +
5507                  (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
5508
5509     gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
5510     gfx_pressed   = scrollbutton_info[i].gfx_pressed;
5511     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5512     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
5513     gd_x1 = graphic_info[gfx_unpressed].src_x;
5514     gd_y1 = graphic_info[gfx_unpressed].src_y;
5515     gd_x2 = graphic_info[gfx_pressed].src_x;
5516     gd_y2 = graphic_info[gfx_pressed].src_y;
5517
5518     gi = CreateGadget(GDI_CUSTOM_ID, id,
5519                       GDI_CUSTOM_TYPE_ID, i,
5520                       GDI_INFO_TEXT, scrollbutton_info[i].infotext,
5521                       GDI_X, x,
5522                       GDI_Y, y,
5523                       GDI_WIDTH, width,
5524                       GDI_HEIGHT, height,
5525                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5526                       GDI_STATE, GD_BUTTON_UNPRESSED,
5527                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5528                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5529                       GDI_DIRECT_DRAW, FALSE,
5530                       GDI_EVENT_MASK, event_mask,
5531                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
5532                       GDI_END);
5533
5534     if (gi == NULL)
5535       Error(ERR_EXIT, "cannot create gadget");
5536
5537     screen_gadget[id] = gi;
5538   }
5539 }
5540
5541 static void CreateScreenScrollbars()
5542 {
5543   int i;
5544
5545   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5546   {
5547     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5548 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5549     int gfx_unpressed, gfx_pressed;
5550 #endif
5551     int x, y, width, height;
5552     int gd_x1, gd_x2, gd_y1, gd_y2;
5553     struct GadgetInfo *gi;
5554     int items_max, items_visible, item_position;
5555     unsigned long event_mask;
5556     int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
5557     int id = scrollbar_info[i].gadget_id;
5558
5559     event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
5560
5561     x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
5562     y = mSY + scrollbar_info[i].y;
5563     width  = scrollbar_info[i].width;
5564     height = scrollbar_info[i].height;
5565
5566     if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
5567       height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
5568
5569     items_max = num_page_entries;
5570     items_visible = num_page_entries;
5571     item_position = 0;
5572
5573 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5574     gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
5575     gd_bitmap_pressed   = *scrollbar_info[i].gfx_pressed;
5576     gd_x1 = 0;
5577     gd_y1 = 0;
5578     gd_x2 = 0;
5579     gd_y2 = 0;
5580 #else
5581     gfx_unpressed = scrollbar_info[i].gfx_unpressed;
5582     gfx_pressed   = scrollbar_info[i].gfx_pressed;
5583     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5584     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
5585     gd_x1 = graphic_info[gfx_unpressed].src_x;
5586     gd_y1 = graphic_info[gfx_unpressed].src_y;
5587     gd_x2 = graphic_info[gfx_pressed].src_x;
5588     gd_y2 = graphic_info[gfx_pressed].src_y;
5589 #endif
5590
5591     gi = CreateGadget(GDI_CUSTOM_ID, id,
5592                       GDI_CUSTOM_TYPE_ID, i,
5593                       GDI_INFO_TEXT, scrollbar_info[i].infotext,
5594                       GDI_X, x,
5595                       GDI_Y, y,
5596                       GDI_WIDTH, width,
5597                       GDI_HEIGHT, height,
5598                       GDI_TYPE, scrollbar_info[i].type,
5599                       GDI_SCROLLBAR_ITEMS_MAX, items_max,
5600                       GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
5601                       GDI_SCROLLBAR_ITEM_POSITION, item_position,
5602 #if 1
5603                       GDI_WHEEL_AREA_X, SX,
5604                       GDI_WHEEL_AREA_Y, SY,
5605                       GDI_WHEEL_AREA_WIDTH, SXSIZE,
5606                       GDI_WHEEL_AREA_HEIGHT, SYSIZE,
5607 #else
5608                       GDI_WHEEL_AREA_X, 0,
5609                       GDI_WHEEL_AREA_Y, 0,
5610                       GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
5611                       GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
5612 #endif
5613                       GDI_STATE, GD_BUTTON_UNPRESSED,
5614                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5615                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5616                       GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
5617                       GDI_DIRECT_DRAW, FALSE,
5618                       GDI_EVENT_MASK, event_mask,
5619                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
5620                       GDI_END);
5621
5622     if (gi == NULL)
5623       Error(ERR_EXIT, "cannot create gadget");
5624
5625     screen_gadget[id] = gi;
5626   }
5627 }
5628
5629 void CreateScreenGadgets()
5630 {
5631   int last_game_status = game_status;   /* save current game status */
5632
5633 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5634   int i;
5635
5636   for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5637   {
5638     scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
5639
5640     /* copy pointers to clip mask and GC */
5641     scrollbar_bitmap[i]->clip_mask =
5642       graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
5643     scrollbar_bitmap[i]->stored_clip_gc =
5644       graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
5645
5646     BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
5647                scrollbar_bitmap[i],
5648                graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
5649                graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
5650                TILEX, TILEY, 0, 0);
5651   }
5652 #endif
5653
5654   CreateScreenMenubuttons();
5655
5656   /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
5657   game_status = GAME_MODE_LEVELS;
5658
5659   CreateScreenScrollbuttons();
5660   CreateScreenScrollbars();
5661
5662   game_status = last_game_status;       /* restore current game status */
5663 }
5664
5665 void FreeScreenGadgets()
5666 {
5667   int i;
5668
5669 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5670   for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5671   {
5672     /* prevent freeing clip mask and GC twice */
5673     scrollbar_bitmap[i]->clip_mask = None;
5674     scrollbar_bitmap[i]->stored_clip_gc = None;
5675
5676     FreeBitmap(scrollbar_bitmap[i]);
5677   }
5678 #endif
5679
5680   for (i = 0; i < NUM_SCREEN_GADGETS; i++)
5681     FreeGadget(screen_gadget[i]);
5682 }
5683
5684 void MapScreenMenuGadgets(int screen_mask)
5685 {
5686   int i;
5687
5688   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5689     if (screen_mask & menubutton_info[i].screen_mask)
5690       MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
5691 }
5692
5693 void MapScreenTreeGadgets(TreeInfo *ti)
5694 {
5695   int num_entries = numTreeInfoInGroup(ti);
5696   int i;
5697
5698   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
5699     return;
5700
5701   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5702     MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
5703
5704   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5705     MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
5706 }
5707
5708 static void HandleScreenGadgets(struct GadgetInfo *gi)
5709 {
5710   int id = gi->custom_id;
5711   int button = gi->event.button;
5712   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5713
5714   switch (id)
5715   {
5716     case SCREEN_CTRL_ID_PREV_LEVEL:
5717       HandleMainMenu_SelectLevel(step, -1);
5718       break;
5719
5720     case SCREEN_CTRL_ID_NEXT_LEVEL:
5721       HandleMainMenu_SelectLevel(step, +1);
5722       break;
5723
5724     case SCREEN_CTRL_ID_PREV_PLAYER:
5725       HandleSetupScreen_Input_Player(step, -1);
5726       break;
5727
5728     case SCREEN_CTRL_ID_NEXT_PLAYER:
5729       HandleSetupScreen_Input_Player(step, +1);
5730       break;
5731
5732     case SCREEN_CTRL_ID_SCROLL_UP:
5733       if (game_status == GAME_MODE_LEVELS)
5734         HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5735       else if (game_status == GAME_MODE_SETUP)
5736         HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5737       break;
5738
5739     case SCREEN_CTRL_ID_SCROLL_DOWN:
5740       if (game_status == GAME_MODE_LEVELS)
5741         HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5742       else if (game_status == GAME_MODE_SETUP)
5743         HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5744       break;
5745
5746     case SCREEN_CTRL_ID_SCROLL_VERTICAL:
5747       if (game_status == GAME_MODE_LEVELS)
5748         HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
5749       else if (game_status == GAME_MODE_SETUP)
5750         HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
5751       break;
5752
5753     default:
5754       break;
5755   }
5756 }