rnd_jue-3.2.5
[rocksndiamonds.git] / src / screens.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * screens.c                                                *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "screens.h"
17 #include "events.h"
18 #include "game.h"
19 #include "tools.h"
20 #include "editor.h"
21 #include "files.h"
22 #include "tape.h"
23 #include "cartoons.h"
24 #include "network.h"
25 #include "init.h"
26 #include "config.h"
27
28 /* screens on the info screen */
29 #define INFO_MODE_MAIN                  0
30 #define INFO_MODE_TITLE                 1
31 #define INFO_MODE_ELEMENTS              2
32 #define INFO_MODE_MUSIC                 3
33 #define INFO_MODE_CREDITS               4
34 #define INFO_MODE_PROGRAM               5
35 #define INFO_MODE_VERSION               6
36 #define INFO_MODE_LEVELSET              7
37
38 #define MAX_INFO_MODES                  8
39
40 /* screens on the setup screen */
41 #define SETUP_MODE_MAIN                 0
42 #define SETUP_MODE_GAME                 1
43 #define SETUP_MODE_EDITOR               2
44 #define SETUP_MODE_GRAPHICS             3
45 #define SETUP_MODE_SOUND                4
46 #define SETUP_MODE_ARTWORK              5
47 #define SETUP_MODE_INPUT                6
48 #define SETUP_MODE_SHORTCUTS_1          7
49 #define SETUP_MODE_SHORTCUTS_2          8
50
51 /* sub-screens on the setup screen (generic) */
52 #define SETUP_MODE_CHOOSE_ARTWORK       9
53 #define SETUP_MODE_CHOOSE_OTHER         10
54
55 /* sub-screens on the setup screen (specific) */
56 #define SETUP_MODE_CHOOSE_GAME_SPEED    11
57 #define SETUP_MODE_CHOOSE_SCREEN_MODE   12
58 #define SETUP_MODE_CHOOSE_SCROLL_DELAY  13
59 #define SETUP_MODE_CHOOSE_GRAPHICS      14
60 #define SETUP_MODE_CHOOSE_SOUNDS        15
61 #define SETUP_MODE_CHOOSE_MUSIC         16
62
63 #define MAX_SETUP_MODES                 17
64
65 /* for input setup functions */
66 #define SETUPINPUT_SCREEN_POS_START     0
67 #define SETUPINPUT_SCREEN_POS_END       (SCR_FIELDY - 4)
68 #define SETUPINPUT_SCREEN_POS_EMPTY1    (SETUPINPUT_SCREEN_POS_START + 3)
69 #define SETUPINPUT_SCREEN_POS_EMPTY2    (SETUPINPUT_SCREEN_POS_END - 1)
70
71 /* for various menu stuff  */
72 #define MENU_SCREEN_START_XPOS          1
73 #define MENU_SCREEN_START_YPOS          2
74 #define MENU_SCREEN_VALUE_XPOS          14
75 #define MENU_SCREEN_MAX_XPOS            (SCR_FIELDX - 1)
76 #define MENU_TITLE1_YPOS                8
77 #define MENU_TITLE2_YPOS                46
78 #define MAX_INFO_ELEMENTS_ON_SCREEN     10
79 #define MAX_MENU_ENTRIES_ON_SCREEN      (SCR_FIELDY - MENU_SCREEN_START_YPOS)
80 #define MAX_MENU_TEXT_LENGTH_BIG        (MENU_SCREEN_VALUE_XPOS -       \
81                                          MENU_SCREEN_START_XPOS)
82 #define MAX_MENU_TEXT_LENGTH_MEDIUM     (MAX_MENU_TEXT_LENGTH_BIG * 2)
83
84 /* buttons and scrollbars identifiers */
85 #define SCREEN_CTRL_ID_PREV_LEVEL       0
86 #define SCREEN_CTRL_ID_NEXT_LEVEL       1
87 #define SCREEN_CTRL_ID_PREV_PLAYER      2
88 #define SCREEN_CTRL_ID_NEXT_PLAYER      3
89 #define SCREEN_CTRL_ID_SCROLL_UP        4
90 #define SCREEN_CTRL_ID_SCROLL_DOWN      5
91 #define SCREEN_CTRL_ID_SCROLL_VERTICAL  6
92
93 #define NUM_SCREEN_GADGETS              7
94
95 #define NUM_SCREEN_MENUBUTTONS          4
96 #define NUM_SCREEN_SCROLLBUTTONS        2
97 #define NUM_SCREEN_SCROLLBARS           1
98
99 #define SCREEN_MASK_MAIN                (1 << 0)
100 #define SCREEN_MASK_INPUT               (1 << 1)
101
102 /* graphic position and size values for buttons and scrollbars */
103 #define SC_MENUBUTTON_XSIZE             TILEX
104 #define SC_MENUBUTTON_YSIZE             TILEY
105
106 #define SC_SCROLLBUTTON_XSIZE           TILEX
107 #define SC_SCROLLBUTTON_YSIZE           TILEY
108
109 #define SC_SCROLLBAR_XPOS               (SXSIZE - SC_SCROLLBUTTON_XSIZE)
110
111 #define SC_SCROLL_VERTICAL_XSIZE        SC_SCROLLBUTTON_XSIZE
112 #define SC_SCROLL_VERTICAL_YSIZE        ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
113                                          SC_SCROLLBUTTON_YSIZE)
114
115 #define SC_SCROLL_UP_XPOS               SC_SCROLLBAR_XPOS
116 #define SC_SCROLL_UP_YPOS               (2 * SC_SCROLLBUTTON_YSIZE)
117
118 #define SC_SCROLL_VERTICAL_XPOS         SC_SCROLLBAR_XPOS
119 #define SC_SCROLL_VERTICAL_YPOS         (SC_SCROLL_UP_YPOS + \
120                                          SC_SCROLLBUTTON_YSIZE)
121
122 #define SC_SCROLL_DOWN_XPOS             SC_SCROLLBAR_XPOS
123 #define SC_SCROLL_DOWN_YPOS             (SC_SCROLL_VERTICAL_YPOS + \
124                                          SC_SCROLL_VERTICAL_YSIZE)
125
126 #define SC_BORDER_SIZE                  14
127
128
129 /* forward declarations of internal functions */
130 static void HandleScreenGadgets(struct GadgetInfo *);
131 static void HandleSetupScreen_Generic(int, int, int, int, int);
132 static void HandleSetupScreen_Input(int, int, int, int, int);
133 static void CustomizeKeyboard(int);
134 static void CalibrateJoystick(int);
135 static void execSetupGame(void);
136 static void execSetupGraphics(void);
137 static void execSetupArtwork(void);
138 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
139
140 static void DrawChooseLevel(void);
141 static void DrawInfoScreen(void);
142 static void DrawAndFadeInInfoScreen(int);
143 static void DrawSetupScreen(void);
144
145 static void DrawInfoScreenExt(int, int);
146 static void DrawInfoScreen_NotAvailable(char *, char *);
147 static void DrawInfoScreen_HelpAnim(int, int, boolean);
148 static void DrawInfoScreen_HelpText(int, int, int, int);
149 static void HandleInfoScreen_Main(int, int, int, int, int);
150 static void HandleInfoScreen_TitleScreen(int);
151 static void HandleInfoScreen_Elements(int);
152 static void HandleInfoScreen_Music(int);
153 static void HandleInfoScreen_Credits(int);
154 static void HandleInfoScreen_Program(int);
155 static void HandleInfoScreen_Version(int);
156
157 static void MapScreenMenuGadgets(int);
158 static void MapScreenTreeGadgets(TreeInfo *);
159
160 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
161
162 static int info_mode = INFO_MODE_MAIN;
163 static int setup_mode = SETUP_MODE_MAIN;
164
165 static TreeInfo *screen_modes = NULL;
166 static TreeInfo *screen_mode_current = NULL;
167
168 static TreeInfo *scroll_delays = NULL;
169 static TreeInfo *scroll_delay_current = NULL;
170
171 static TreeInfo *game_speeds = NULL;
172 static TreeInfo *game_speed_current = NULL;
173
174 static struct
175 {
176   int value;
177   char *text;
178 } game_speeds_list[] =
179 {
180 #if 1
181   {     30,     "Very Slow"                     },
182   {     25,     "Slow"                          },
183   {     20,     "Normal"                        },
184   {     15,     "Fast"                          },
185   {     10,     "Very Fast"                     },
186 #else
187   {     1000,   "1/1s (Extremely Slow)"         },
188   {     500,    "1/2s"                          },
189   {     200,    "1/5s"                          },
190   {     100,    "1/10s"                         },
191   {     50,     "1/20s"                         },
192   {     29,     "1/35s (Original Supaplex)"     },
193   {     25,     "1/40s"                         },
194   {     20,     "1/50s (Normal Speed)"          },
195   {     14,     "1/70s (Maximum Supaplex)"      },
196   {     10,     "1/100s"                        },
197   {     5,      "1/200s"                        },
198   {     2,      "1/500s"                        },
199   {     1,      "1/1000s (Extremely Fast)"      },
200 #endif
201
202   {     -1,     NULL                            },
203 };
204
205 static struct
206 {
207   int value;
208   char *text;
209 } scroll_delays_list[] =
210 {
211   {     0,      "0 Tiles (No Scroll Delay)"     },
212   {     1,      "1 Tile"                        },
213   {     2,      "2 Tiles"                       },
214   {     3,      "3 Tiles (Default)"             },
215   {     4,      "4 Tiles"                       },
216   {     5,      "5 Tiles"                       },
217   {     6,      "6 Tiles"                       },
218   {     7,      "7 Tiles"                       },
219   {     8,      "8 Tiles (Maximum Scroll Delay)"},
220
221   {     -1,     NULL                            },
222 };
223
224 #define DRAW_MODE(s)            ((s) >= GAME_MODE_MAIN &&               \
225                                  (s) <= GAME_MODE_SETUP ? (s) :         \
226                                  (s) == GAME_MODE_PSEUDO_TYPENAME ?     \
227                                  GAME_MODE_MAIN : GAME_MODE_DEFAULT)
228
229 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
230 #define DRAW_MODE_INFO(i)       ((i) >= INFO_MODE_ELEMENTS &&           \
231                                  (i) <= INFO_MODE_LEVELSET ? (i) :      \
232                                  INFO_MODE_MAIN)
233
234 #define DRAW_MODE_SETUP(i)      ((i) >= SETUP_MODE_MAIN &&              \
235                                  (i) <= SETUP_MODE_SHORTCUTS_2 ? (i) :  \
236                                  (i) >= SETUP_MODE_CHOOSE_GRAPHICS &&   \
237                                  (i) <= SETUP_MODE_CHOOSE_MUSIC ?       \
238                                  SETUP_MODE_CHOOSE_ARTWORK :            \
239                                  SETUP_MODE_CHOOSE_OTHER)
240
241 #define DRAW_XOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
242                                  menu.draw_xoffset[GAME_MODE_INFO] :    \
243                                  menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
244 #define DRAW_YOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
245                                  menu.draw_yoffset[GAME_MODE_INFO] :    \
246                                  menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
247
248 #define DRAW_XOFFSET_SETUP(i)   (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
249                                  menu.draw_xoffset[GAME_MODE_SETUP] :   \
250                                  menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
251 #define DRAW_YOFFSET_SETUP(i)   (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
252                                  menu.draw_yoffset[GAME_MODE_SETUP] :   \
253                                  menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
254
255 #define DRAW_XOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
256                                  DRAW_XOFFSET_INFO(info_mode) :         \
257                                  (s) == GAME_MODE_SETUP ?               \
258                                  DRAW_XOFFSET_SETUP(setup_mode) :       \
259                                  menu.draw_xoffset[DRAW_MODE(s)])
260 #define DRAW_YOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
261                                  DRAW_YOFFSET_INFO(info_mode) :         \
262                                  (s) == GAME_MODE_SETUP ?               \
263                                  DRAW_YOFFSET_SETUP(setup_mode) :       \
264                                  menu.draw_yoffset[DRAW_MODE(s)])
265
266 #define mSX                     (SX + DRAW_XOFFSET(game_status))
267 #define mSY                     (SY + DRAW_YOFFSET(game_status))
268
269 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ?   \
270                                     menu.list_size[game_status] :       \
271                                     MAX_MENU_ENTRIES_ON_SCREEN)
272
273 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
274 #define NUM_SCROLLBAR_BITMAPS           2
275 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
276 #endif
277
278
279 /* title display and control definitions */
280
281 #define MAX_NUM_TITLE_SCREENS   (2 * MAX_NUM_TITLE_IMAGES +             \
282                                  2 * MAX_NUM_TITLE_MESSAGES)
283
284 static int num_title_screens = 0;
285
286 struct TitleControlInfo
287 {
288   boolean is_image;
289   boolean initial;
290   int local_nr;
291   int sort_priority;
292 };
293
294 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
295
296 /* main menu display and control definitions */
297
298 #define MAIN_CONTROL_NAME                       0
299 #define MAIN_CONTROL_LEVELS                     1
300 #define MAIN_CONTROL_SCORES                     2
301 #define MAIN_CONTROL_EDITOR                     3
302 #define MAIN_CONTROL_INFO                       4
303 #define MAIN_CONTROL_GAME                       5
304 #define MAIN_CONTROL_SETUP                      6
305 #define MAIN_CONTROL_QUIT                       7
306 #define MAIN_CONTROL_PREV_LEVEL                 8
307 #define MAIN_CONTROL_NEXT_LEVEL                 9
308 #define MAIN_CONTROL_FIRST_LEVEL                10
309 #define MAIN_CONTROL_LAST_LEVEL                 11
310 #define MAIN_CONTROL_LEVEL_NUMBER               12
311 #define MAIN_CONTROL_LEVEL_INFO_1               13
312 #define MAIN_CONTROL_LEVEL_INFO_2               14
313 #define MAIN_CONTROL_LEVEL_NAME                 15
314 #define MAIN_CONTROL_LEVEL_AUTHOR               16
315 #define MAIN_CONTROL_LEVEL_YEAR                 17
316 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM        18
317 #define MAIN_CONTROL_LEVEL_IMPORTED_BY          19
318 #define MAIN_CONTROL_LEVEL_TESTED_BY            20
319 #define MAIN_CONTROL_TITLE_1                    21
320 #define MAIN_CONTROL_TITLE_2                    22
321 #define MAIN_CONTROL_TITLE_3                    23
322
323 static char str_main_text_name[10];
324 static char str_main_text_first_level[10];
325 static char str_main_text_last_level[10];
326 static char str_main_text_level_number[10];
327
328 static char *main_text_name                     = str_main_text_name;
329 static char *main_text_first_level              = str_main_text_first_level;
330 static char *main_text_last_level               = str_main_text_last_level;
331 static char *main_text_level_number             = str_main_text_level_number;
332 static char *main_text_levels                   = "Levelset";
333 static char *main_text_scores                   = "Hall Of Fame";
334 static char *main_text_editor                   = "Level Creator";
335 static char *main_text_info                     = "Info Screen";
336 static char *main_text_game                     = "Start Game";
337 static char *main_text_setup                    = "Setup";
338 static char *main_text_quit                     = "Quit";
339 static char *main_text_level_name               = level.name;
340 static char *main_text_level_author             = level.author;
341 static char *main_text_level_year               = NULL;
342 static char *main_text_level_imported_from      = NULL;
343 static char *main_text_level_imported_by        = NULL;
344 static char *main_text_level_tested_by          = NULL;
345 static char *main_text_title_1                  = PROGRAM_TITLE_STRING;
346 static char *main_text_title_2                  = PROGRAM_COPYRIGHT_STRING;
347 static char *main_text_title_3                  = PROGRAM_GAME_BY_STRING;
348
349 struct MainControlInfo
350 {
351   int nr;
352
353   struct MenuPosInfo *pos_button;
354   int button_graphic;
355
356   struct TextPosInfo *pos_text;
357   char **text;
358
359   struct TextPosInfo *pos_input;
360   char **input;
361 };
362
363 static struct MainControlInfo main_controls[] =
364 {
365   {
366     MAIN_CONTROL_NAME,
367     &menu.main.button.name,             IMG_MENU_BUTTON_NAME,
368     &menu.main.text.name,               &main_text_name,
369     &menu.main.input.name,              &setup.player_name,
370   },
371   {
372     MAIN_CONTROL_LEVELS,
373     &menu.main.button.levels,           IMG_MENU_BUTTON_LEVELS,
374     &menu.main.text.levels,             &main_text_levels,
375     NULL,                               NULL,
376   },
377   {
378     MAIN_CONTROL_SCORES,
379     &menu.main.button.scores,           IMG_MENU_BUTTON_SCORES,
380     &menu.main.text.scores,             &main_text_scores,
381     NULL,                               NULL,
382   },
383   {
384     MAIN_CONTROL_EDITOR,
385     &menu.main.button.editor,           IMG_MENU_BUTTON_EDITOR,
386     &menu.main.text.editor,             &main_text_editor,
387     NULL,                               NULL,
388   },
389   {
390     MAIN_CONTROL_INFO,
391     &menu.main.button.info,             IMG_MENU_BUTTON_INFO,
392     &menu.main.text.info,               &main_text_info,
393     NULL,                               NULL,
394   },
395   {
396     MAIN_CONTROL_GAME,
397     &menu.main.button.game,             IMG_MENU_BUTTON_GAME,
398     &menu.main.text.game,               &main_text_game,
399     NULL,                               NULL,
400   },
401   {
402     MAIN_CONTROL_SETUP,
403     &menu.main.button.setup,            IMG_MENU_BUTTON_SETUP,
404     &menu.main.text.setup,              &main_text_setup,
405     NULL,                               NULL,
406   },
407   {
408     MAIN_CONTROL_QUIT,
409     &menu.main.button.quit,             IMG_MENU_BUTTON_QUIT,
410     &menu.main.text.quit,               &main_text_quit,
411     NULL,                               NULL,
412   },
413 #if 0
414   /* (these two buttons are real gadgets) */
415   {
416     MAIN_CONTROL_PREV_LEVEL,
417     &menu.main.button.prev_level,       IMG_MENU_BUTTON_PREV_LEVEL,
418     NULL,                               NULL,
419     NULL,                               NULL,
420   },
421   {
422     MAIN_CONTROL_NEXT_LEVEL,
423     &menu.main.button.next_level,       IMG_MENU_BUTTON_NEXT_LEVEL,
424     NULL,                               NULL,
425     NULL,                               NULL,
426   },
427 #endif
428   {
429     MAIN_CONTROL_FIRST_LEVEL,
430     NULL,                               -1,
431     &menu.main.text.first_level,        &main_text_first_level,
432     NULL,                               NULL,
433   },
434   {
435     MAIN_CONTROL_LAST_LEVEL,
436     NULL,                               -1,
437     &menu.main.text.last_level,         &main_text_last_level,
438     NULL,                               NULL,
439   },
440   {
441     MAIN_CONTROL_LEVEL_NUMBER,
442     NULL,                               -1,
443     &menu.main.text.level_number,       &main_text_level_number,
444     NULL,                               NULL,
445   },
446   {
447     MAIN_CONTROL_LEVEL_INFO_1,
448     NULL,                               -1,
449     &menu.main.text.level_info_1,       NULL,
450     NULL,                               NULL,
451   },
452   {
453     MAIN_CONTROL_LEVEL_INFO_2,
454     NULL,                               -1,
455     &menu.main.text.level_info_2,       NULL,
456     NULL,                               NULL,
457   },
458   {
459     MAIN_CONTROL_LEVEL_NAME,
460     NULL,                               -1,
461     &menu.main.text.level_name,         &main_text_level_name,
462     NULL,                               NULL,
463   },
464   {
465     MAIN_CONTROL_LEVEL_AUTHOR,
466     NULL,                               -1,
467     &menu.main.text.level_author,       &main_text_level_author,
468     NULL,                               NULL,
469   },
470   {
471     MAIN_CONTROL_LEVEL_YEAR,
472     NULL,                               -1,
473     &menu.main.text.level_year,         &main_text_level_year,
474     NULL,                               NULL,
475   },
476   {
477     MAIN_CONTROL_LEVEL_IMPORTED_FROM,
478     NULL,                               -1,
479     &menu.main.text.level_imported_from, &main_text_level_imported_from,
480     NULL,                               NULL,
481   },
482   {
483     MAIN_CONTROL_LEVEL_IMPORTED_BY,
484     NULL,                               -1,
485     &menu.main.text.level_imported_by,  &main_text_level_imported_by,
486     NULL,                               NULL,
487   },
488   {
489     MAIN_CONTROL_LEVEL_TESTED_BY,
490     NULL,                               -1,
491     &menu.main.text.level_tested_by,    &main_text_level_tested_by,
492     NULL,                               NULL,
493   },
494   {
495     MAIN_CONTROL_TITLE_1,
496     NULL,                               -1,
497     &menu.main.text.title_1,            &main_text_title_1,
498     NULL,                               NULL,
499   },
500   {
501     MAIN_CONTROL_TITLE_2,
502     NULL,                               -1,
503     &menu.main.text.title_2,            &main_text_title_2,
504     NULL,                               NULL,
505   },
506   {
507     MAIN_CONTROL_TITLE_3,
508     NULL,                               -1,
509     &menu.main.text.title_3,            &main_text_title_3,
510     NULL,                               NULL,
511   },
512
513   {
514     -1,
515     NULL,                               -1,
516     NULL,                               NULL,
517     NULL,                               NULL,
518   }
519 };
520
521
522 static int getTitleScreenGraphic(int nr, boolean initial)
523 {
524   return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
525 }
526
527 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
528 {
529   return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
530 }
531
532 #if 0
533 static int getTitleScreenGameMode(boolean initial)
534 {
535   return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
536 }
537 #endif
538
539 static int getTitleMessageGameMode(boolean initial)
540 {
541   return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
542 }
543
544 #if 0
545 static int getTitleScreenBackground(boolean initial)
546 {
547   return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
548 }
549 #endif
550
551 #if 0
552 static int getTitleMessageBackground(int nr, boolean initial)
553 {
554   return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
555 }
556 #endif
557
558 static int getTitleBackground(int nr, boolean initial, boolean is_image)
559 {
560   int base = (is_image ?
561               (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
562                          IMG_BACKGROUND_TITLESCREEN_1) :
563               (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
564                          IMG_BACKGROUND_TITLEMESSAGE_1));
565   int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
566                                   IMG_BACKGROUND_TITLE);
567   int graphic_local = base + nr;
568
569   if (graphic_info[graphic_local].bitmap != NULL)
570     return graphic_local;
571
572   if (graphic_info[graphic_global].bitmap != NULL)
573     return graphic_global;
574
575   return IMG_UNDEFINED;
576 }
577
578 static int getTitleSound(struct TitleControlInfo *tci)
579 {
580   boolean is_image = tci->is_image;
581   int initial = tci->initial;
582   int nr = tci->local_nr;
583   int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
584   int base = (is_image ?
585               (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
586                          SND_BACKGROUND_TITLESCREEN_1) :
587               (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
588                          SND_BACKGROUND_TITLEMESSAGE_1));
589   int sound_global = menu.sound[mode];
590   int sound_local = base + nr;
591
592 #if 0
593   printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
594          nr, initial, is_image,
595          sound_global, getSoundListEntry(sound_global)->filename,
596          sound_local, getSoundListEntry(sound_local)->filename);
597 #endif
598
599   if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
600     return sound_local;
601
602   if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
603     return sound_global;
604
605   return SND_UNDEFINED;
606 }
607
608 static int getTitleMusic(struct TitleControlInfo *tci)
609 {
610   boolean is_image = tci->is_image;
611   int initial = tci->initial;
612   int nr = tci->local_nr;
613   int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
614   int base = (is_image ?
615               (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
616                          MUS_BACKGROUND_TITLESCREEN_1) :
617               (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
618                          MUS_BACKGROUND_TITLEMESSAGE_1));
619   int music_global = menu.music[mode];
620   int music_local = base + nr;
621
622 #if 0
623   printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
624          nr, initial, is_image,
625          music_global, getMusicListEntry(music_global)->filename,
626          music_local, getMusicListEntry(music_local)->filename);
627 #endif
628
629   if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
630     return music_local;
631
632   if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
633     return music_global;
634
635   return MUS_UNDEFINED;
636 }
637
638 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
639 {
640   boolean is_image = tci->is_image;
641   int initial = tci->initial;
642   int nr = tci->local_nr;
643   struct TitleFadingInfo ti;
644
645   if (is_image)
646   {
647     int graphic = getTitleScreenGraphic(nr, initial);
648
649     /* initialize fading control values to default title config settings */
650     ti = (initial ? title_initial_default : title_default);
651
652     /* override default settings with image config settings, if defined */
653     if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
654       ti.fade_mode = graphic_info[graphic].fade_mode;
655     if (graphic_info[graphic].fade_delay > -1)
656       ti.fade_delay = graphic_info[graphic].fade_delay;
657     if (graphic_info[graphic].post_delay > -1)
658       ti.post_delay = graphic_info[graphic].post_delay;
659     if (graphic_info[graphic].auto_delay > -1)
660       ti.auto_delay = graphic_info[graphic].auto_delay;
661   }
662   else
663   {
664     if (initial)
665     {
666       ti.fade_mode  = titlemessage_initial[nr].fade_mode;
667       ti.fade_delay = titlemessage_initial[nr].fade_delay;
668       ti.post_delay = titlemessage_initial[nr].post_delay;
669       ti.auto_delay = titlemessage_initial[nr].auto_delay;
670     }
671     else
672     {
673       ti.fade_mode  = titlemessage[nr].fade_mode;
674       ti.fade_delay = titlemessage[nr].fade_delay;
675       ti.post_delay = titlemessage[nr].post_delay;
676       ti.auto_delay = titlemessage[nr].auto_delay;
677     }
678   }
679
680 #if 0
681   if (ti.anim_mode == ANIM_NONE)
682     ti.fade_delay = ti.post_delay = 0;
683 #endif
684
685   return ti;
686 }
687
688 static int compareTitleControlInfo(const void *object1, const void *object2)
689 {
690   const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
691   const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
692   int compare_result;
693
694   if (tci1->initial != tci2->initial)
695     compare_result = (tci1->initial ? -1 : +1);
696   else if (tci1->sort_priority != tci2->sort_priority)
697     compare_result = tci1->sort_priority - tci2->sort_priority;
698   else if (tci1->is_image != tci2->is_image)
699     compare_result = (tci1->is_image ? -1 : +1);
700   else
701     compare_result = tci1->local_nr - tci2->local_nr;
702
703   return compare_result;
704 }
705
706 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
707                                                     boolean initial,
708                                                     int nr, int sort_priority)
709 {
710   title_controls[num_title_screens].is_image = is_image;
711   title_controls[num_title_screens].initial = initial;
712   title_controls[num_title_screens].local_nr = nr;
713   title_controls[num_title_screens].sort_priority = sort_priority;
714
715   num_title_screens++;
716 }
717
718 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
719 {
720   int i;
721
722   for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
723   {
724     int graphic = getTitleScreenGraphic(i, initial);
725     Bitmap *bitmap = graphic_info[graphic].bitmap;
726     int sort_priority = graphic_info[graphic].sort_priority;
727
728 #if 0
729     /* skip images and messages (fonts!) when using forced custom graphics */
730     if (setup.override_level_graphics && !initial)
731       continue;
732 #endif
733
734     if (bitmap != NULL)
735       InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
736   }
737
738   for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
739   {
740     struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
741     char *filename = getLevelSetTitleMessageFilename(i, initial);
742     int sort_priority = tmi->sort_priority;
743
744 #if 0
745     /* skip images and messages (fonts!) when using forced custom graphics */
746     if (setup.override_level_graphics)
747       continue;
748 #endif
749
750     if (filename != NULL)
751       InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
752   }
753 }
754
755 static void InitializeTitleControls(boolean show_title_initial)
756 {
757   num_title_screens = 0;
758
759 #if 1
760   if (show_title_initial)
761     InitializeTitleControls_CheckTitleInfo(TRUE);
762 #endif
763
764   InitializeTitleControls_CheckTitleInfo(FALSE);
765
766   /* sort title screens according to sort_priority and title number */
767   qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
768         compareTitleControlInfo);
769 }
770
771 static boolean visibleMenuPos(struct MenuPosInfo *pos)
772 {
773   return (pos != NULL && pos->x != -1 && pos->y != -1);
774 }
775
776 static boolean visibleTextPos(struct TextPosInfo *pos)
777 {
778   return (pos != NULL && pos->x != -1 && pos->y != -1);
779 }
780
781 static void InitializeMainControls()
782 {
783   boolean local_team_mode = (!options.network && setup.team_mode);
784   int i;
785
786   /* set main control text values to dynamically determined values */
787   sprintf(main_text_name,         "%s",   local_team_mode ? "Team:" : "Name:");
788
789   strcpy(main_text_first_level,  int2str(leveldir_current->first_level,
790                                          menu.main.text.first_level.size));
791   strcpy(main_text_last_level,   int2str(leveldir_current->last_level,
792                                          menu.main.text.last_level.size));
793   strcpy(main_text_level_number, int2str(level_nr,
794                                          menu.main.text.level_number.size));
795
796   main_text_level_year          = leveldir_current->year;
797   main_text_level_imported_from = leveldir_current->imported_from;
798   main_text_level_imported_by   = leveldir_current->imported_by;
799   main_text_level_tested_by     = leveldir_current->tested_by;
800
801   /* set main control screen positions to dynamically determined values */
802   for (i = 0; main_controls[i].nr != -1; i++)
803   {
804     struct MainControlInfo *mci = &main_controls[i];
805     int nr                         = mci->nr;
806     struct MenuPosInfo *pos_button = mci->pos_button;
807     struct TextPosInfo *pos_text   = mci->pos_text;
808     struct TextPosInfo *pos_input  = mci->pos_input;
809     char *text                     = (mci->text  ? *mci->text  : NULL);
810     char *input                    = (mci->input ? *mci->input : NULL);
811     int button_graphic             = mci->button_graphic;
812 #if 1
813     int font_text                  = (pos_text  ? pos_text->font  : -1);
814     int font_input                 = (pos_input ? pos_input->font : -1);
815 #else
816     int font_text                  = mci->font_text;
817     int font_input                 = mci->font_input;
818 #endif
819
820     int font_text_width   = (font_text  != -1 ? getFontWidth(font_text)   : 0);
821     int font_text_height  = (font_text  != -1 ? getFontHeight(font_text)  : 0);
822     int font_input_width  = (font_input != -1 ? getFontWidth(font_input)  : 0);
823     int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
824     int text_chars  = (text  != NULL ? strlen(text)  : 0);
825     int input_chars = (input != NULL ? strlen(input) : 0);
826
827     int button_width =
828       (button_graphic != -1 ? graphic_info[button_graphic].width  : 0);
829     int button_height =
830       (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
831     int text_width   = font_text_width * text_chars;
832     int text_height  = font_text_height;
833     int input_width  = font_input_width * input_chars;
834     int input_height = font_input_height;
835
836     if (nr == MAIN_CONTROL_NAME)
837     {
838 #if 0
839       if (menu.main.input.name.x == -1)
840         menu.main.input.name.x = menu.main.text.name.x + text_width;
841       if (menu.main.input.name.y == -1)
842         menu.main.input.name.y = menu.main.text.name.y;
843 #endif
844
845 #if 1
846       menu.main.input.name.width  = input_width;
847       menu.main.input.name.height = input_height;
848 #else
849       menu.main.input.name.width  = font_input_width * MAX_PLAYER_NAME_LEN;
850       menu.main.input.name.height = font_input_height;
851 #endif
852     }
853
854     if (pos_button != NULL)             /* (x/y may be -1/-1 here) */
855     {
856       if (pos_button->width == 0)
857         pos_button->width = button_width;
858       if (pos_button->height == 0)
859         pos_button->height = button_height;
860     }
861
862     if (pos_text != NULL)               /* (x/y may be -1/-1 here) */
863     {
864       /* calculate width for non-clickable text -- needed for text alignment */
865       boolean calculate_text_width = (pos_button == NULL && text != NULL);
866
867       if (visibleMenuPos(pos_button))
868       {
869         if (pos_text->x == -1)
870           pos_text->x = pos_button->x + pos_button->width;
871         if (pos_text->y == -1)
872           pos_text->y = pos_button->y;
873       }
874
875       if (pos_text->width == -1 || calculate_text_width)
876         pos_text->width = text_width;
877       if (pos_text->height == -1)
878         pos_text->height = text_height;
879     }
880
881     if (pos_input != NULL)              /* (x/y may be -1/-1 here) */
882     {
883       if (visibleTextPos(pos_text))
884       {
885         if (pos_input->x == -1)
886           pos_input->x = pos_text->x + pos_text->width;
887         if (pos_input->y == -1)
888           pos_input->y = pos_text->y;
889       }
890
891       if (pos_input->width == -1)
892         pos_input->width = input_width;
893       if (pos_input->height == -1)
894         pos_input->height = input_height;
895     }
896   }
897 }
898
899 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
900                                        boolean active_input)
901 {
902   int i;
903
904   for (i = 0; main_controls[i].nr != -1; i++)
905   {
906     struct MainControlInfo *mci = &main_controls[i];
907
908     if (mci->nr == nr || nr == -1)
909     {
910       struct MenuPosInfo *pos_button = mci->pos_button;
911       struct TextPosInfo *pos_text   = mci->pos_text;
912       struct TextPosInfo *pos_input  = mci->pos_input;
913       char *text                     = (mci->text  ? *mci->text  : NULL);
914       char *input                    = (mci->input ? *mci->input : NULL);
915       int button_graphic             = mci->button_graphic;
916 #if 1
917       int font_text                  = (pos_text  ? pos_text->font  : -1);
918       int font_input                 = (pos_input ? pos_input->font : -1);
919 #else
920       int font_text                  = mci->font_text;
921       int font_input                 = mci->font_input;
922 #endif
923
924       if (active_text)
925       {
926         button_graphic = BUTTON_ACTIVE(button_graphic);
927         font_text = FONT_ACTIVE(font_text);
928       }
929
930       if (active_input)
931       {
932         font_input = FONT_ACTIVE(font_input);
933       }
934
935       if (visibleMenuPos(pos_button))
936       {
937         struct MenuPosInfo *pos = pos_button;
938         int x = mSX + pos->x;
939         int y = mSY + pos->y;
940
941         DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
942         DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
943       }
944
945       if (visibleTextPos(pos_text) && text != NULL)
946       {
947         struct TextPosInfo *pos = pos_text;
948         int x = mSX + ALIGNED_TEXT_XPOS(pos);
949         int y = mSY + ALIGNED_TEXT_YPOS(pos);
950
951 #if 1
952         /* (check why/if this is needed) */
953         DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
954 #endif
955         DrawText(x, y, text, font_text);
956       }
957
958       if (visibleTextPos(pos_input) && input != NULL)
959       {
960         struct TextPosInfo *pos = pos_input;
961         int x = mSX + ALIGNED_TEXT_XPOS(pos);
962         int y = mSY + ALIGNED_TEXT_YPOS(pos);
963
964 #if 1
965         /* (check why/if this is needed) */
966         DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
967 #endif
968         DrawText(x, y, input, font_input);
969       }
970     }
971   }
972 }
973
974 static void DrawCursorAndText_Main(int nr, boolean active_text)
975 {
976   DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
977 }
978
979 #if 0
980 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
981 {
982   DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
983 }
984 #endif
985
986 static struct MainControlInfo *getMainControlInfo(int nr)
987 {
988   int i;
989
990   for (i = 0; main_controls[i].nr != -1; i++)
991     if (main_controls[i].nr == nr)
992       return &main_controls[i];
993
994   return NULL;
995 }
996
997 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
998 {
999   if (rect == NULL)
1000     return FALSE;
1001
1002   int rect_x = ALIGNED_TEXT_XPOS(rect);
1003   int rect_y = ALIGNED_TEXT_YPOS(rect);
1004
1005   return (x >= rect_x && x < rect_x + rect->width &&
1006           y >= rect_y && y < rect_y + rect->height);
1007 }
1008
1009 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1010 {
1011   if (rect == NULL)
1012     return FALSE;
1013
1014   int rect_x = ALIGNED_TEXT_XPOS(rect);
1015   int rect_y = ALIGNED_TEXT_YPOS(rect);
1016
1017   return (x >= rect_x && x < rect_x + rect->width &&
1018           y >= rect_y && y < rect_y + rect->height);
1019 }
1020
1021 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1022 {
1023   static int cursor_array[SCR_FIELDY];
1024   int x = mSX + TILEX * xpos;
1025   int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1026
1027   if (xpos == 0)
1028   {
1029     if (graphic != -1)
1030       cursor_array[ypos] = graphic;
1031     else
1032       graphic = cursor_array[ypos];
1033   }
1034
1035   if (active)
1036     graphic = BUTTON_ACTIVE(graphic);
1037
1038   DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1039   DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
1040 }
1041
1042 static void initCursor(int ypos, int graphic)
1043 {
1044   drawCursorExt(0, ypos, FALSE, graphic);
1045 }
1046
1047 static void drawCursor(int ypos, boolean active)
1048 {
1049   drawCursorExt(0, ypos, active, -1);
1050 }
1051
1052 static void drawCursorXY(int xpos, int ypos, int graphic)
1053 {
1054   drawCursorExt(xpos, ypos, FALSE, graphic);
1055 }
1056
1057 static void drawChooseTreeCursor(int ypos, boolean active)
1058 {
1059   int last_game_status = game_status;   /* save current game status */
1060
1061 #if 0
1062   /* force LEVELS draw offset on artwork setup screen */
1063   game_status = GAME_MODE_LEVELS;
1064 #endif
1065
1066   drawCursorExt(0, ypos, active, -1);
1067
1068   game_status = last_game_status;       /* restore current game status */
1069 }
1070
1071 void DrawHeadline()
1072 {
1073   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
1074   DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
1075 }
1076
1077 #if 0
1078 static int getPrevlevelButtonPos()
1079 {
1080   return 10;
1081 }
1082
1083 static int getCurrentLevelTextPos()
1084 {
1085   return (getPrevlevelButtonPos() + 1);
1086 }
1087
1088 static int getNextLevelButtonPos()
1089 {
1090   return getPrevlevelButtonPos() + 3 + 1;
1091 }
1092
1093 static int getLevelRangeTextPos()
1094 {
1095   return getNextLevelButtonPos() + 1;
1096 }
1097 #endif
1098
1099 int effectiveGameStatus()
1100 {
1101   if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
1102     return GAME_MODE_TITLE;
1103
1104   return game_status;
1105 }
1106
1107 void DrawTitleScreenImage(int nr, boolean initial)
1108 {
1109   int graphic = getTitleScreenGraphic(nr, initial);
1110   Bitmap *bitmap = graphic_info[graphic].bitmap;
1111   int width  = graphic_info[graphic].width;
1112   int height = graphic_info[graphic].height;
1113   int src_x = graphic_info[graphic].src_x;
1114   int src_y = graphic_info[graphic].src_y;
1115   int dst_x, dst_y;
1116
1117   if (bitmap == NULL)
1118     return;
1119
1120   if (width > WIN_XSIZE)
1121   {
1122     /* image width too large for window => center image horizontally */
1123     src_x = (width - WIN_XSIZE) / 2;
1124     width = WIN_XSIZE;
1125   }
1126
1127   if (height > WIN_YSIZE)
1128   {
1129     /* image height too large for window => center image vertically */
1130     src_y = (height - WIN_YSIZE) / 2;
1131     height = WIN_YSIZE;
1132   }
1133
1134   /* always display title screens centered */
1135   dst_x = (WIN_XSIZE - width) / 2;
1136   dst_y = (WIN_YSIZE - height) / 2;
1137
1138   SetDrawBackgroundMask(REDRAW_ALL);
1139   SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1140
1141   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1142
1143   if (DrawingOnBackground(dst_x, dst_y))
1144   {
1145     SetClipOrigin(bitmap, bitmap->stored_clip_gc, dst_x - src_x, dst_y - src_y);
1146     BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1147   }
1148   else
1149     BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1150
1151   redraw_mask = REDRAW_ALL;
1152 }
1153
1154 void DrawTitleScreenMessage(int nr, boolean initial)
1155 {
1156   char *filename = getLevelSetTitleMessageFilename(nr, initial);
1157   struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1158   int last_game_status = game_status;   /* save current game status */
1159
1160   if (filename == NULL)
1161     return;
1162
1163   /* force TITLE font on title message screen */
1164   game_status = getTitleMessageGameMode(initial);
1165
1166   /* if chars set to "-1", automatically determine by text and font width */
1167   if (tmi->chars == -1)
1168     tmi->chars = tmi->width / getFontWidth(tmi->font);
1169   else
1170     tmi->width = tmi->chars * getFontWidth(tmi->font);
1171
1172   /* if lines set to "-1", automatically determine by text and font height */
1173   if (tmi->lines == -1)
1174     tmi->lines = tmi->height / getFontHeight(tmi->font);
1175   else
1176     tmi->height = tmi->lines * getFontHeight(tmi->font);
1177
1178   SetDrawBackgroundMask(REDRAW_ALL);
1179   SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1180
1181   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1182
1183   DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1184                filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
1185                tmi->autowrap, tmi->centered, tmi->parse_comments);
1186
1187   game_status = last_game_status;       /* restore current game status */
1188 }
1189
1190 void DrawTitleScreen()
1191 {
1192   KeyboardAutoRepeatOff();
1193
1194 #if 0
1195   SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
1196 #endif
1197
1198   HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1199
1200   StopAnimation();
1201 }
1202
1203 boolean CheckTitleScreen(boolean levelset_has_changed)
1204 {
1205   static boolean show_title_initial = TRUE;
1206   boolean show_titlescreen = FALSE;
1207
1208   /* needed to be able to skip title screen, if no image or message defined */
1209   InitializeTitleControls(show_title_initial);
1210
1211   if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1212     show_titlescreen = TRUE;
1213
1214   /* show initial title images and messages only once at program start */
1215   show_title_initial = FALSE;
1216
1217   return (show_titlescreen && num_title_screens > 0);
1218 }
1219
1220 void DrawMainMenuExt(int fade_mask, boolean do_fading)
1221 {
1222   static LevelDirTree *leveldir_last_valid = NULL;
1223   boolean levelset_has_changed = FALSE;
1224
1225   FadeSetLeaveScreen();
1226
1227   /* do not fade out here -- function may continue and fade on editor screen */
1228
1229   UnmapAllGadgets();
1230   FadeSoundsAndMusic();
1231
1232   KeyboardAutoRepeatOn();
1233   ActivateJoystick();
1234
1235   SetDrawDeactivationMask(REDRAW_NONE);
1236   SetDrawBackgroundMask(REDRAW_FIELD);
1237
1238   audio.sound_deactivated = FALSE;
1239
1240   GetPlayerConfig();
1241
1242   /* needed if last screen was the playing screen, invoked from level editor */
1243   if (level_editor_test_game)
1244   {
1245     game_status = GAME_MODE_EDITOR;
1246     DrawLevelEd();
1247
1248     return;
1249   }
1250
1251   /* needed if last screen was the setup screen and fullscreen state changed */
1252   ToggleFullscreenIfNeeded();
1253
1254   /* leveldir_current may be invalid (level group, parent link) */
1255   if (!validLevelSeries(leveldir_current))
1256     leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1257
1258   if (leveldir_current != leveldir_last_valid)
1259     levelset_has_changed = TRUE;
1260
1261   /* store valid level series information */
1262   leveldir_last_valid = leveldir_current;
1263
1264   /* needed if last screen (level choice) changed graphics, sounds or music */
1265   ReloadCustomArtwork(0);
1266
1267   if (redraw_mask & REDRAW_ALL)
1268     fade_mask = REDRAW_ALL;
1269
1270 #if 1
1271   FadeOut(fade_mask);
1272
1273   /* needed if last screen was the editor screen */
1274   UndrawSpecialEditorDoor();
1275 #if 0
1276   if (fade_mask == REDRAW_FIELD)
1277     BackToFront();
1278 #endif
1279 #endif
1280
1281 #if defined(TARGET_SDL)
1282   SetDrawtoField(DRAW_BACKBUFFER);
1283 #endif
1284
1285   if (CheckTitleScreen(levelset_has_changed))
1286   {
1287     game_status = GAME_MODE_TITLE;
1288
1289     DrawTitleScreen();
1290
1291     return;
1292   }
1293
1294   /* level_nr may have been set to value over handicap with level editor */
1295   if (setup.handicap && level_nr > leveldir_current->handicap_level)
1296     level_nr = leveldir_current->handicap_level;
1297
1298   LoadLevel(level_nr);
1299   LoadScore(level_nr);
1300
1301   SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1302
1303 #if 1
1304   if (fade_mask == REDRAW_ALL)
1305   {
1306     // int door_state = GetDoorState();
1307
1308     RedrawBackground();
1309
1310     // OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1311   }
1312 #endif
1313
1314   ClearField();
1315
1316   InitializeMainControls();
1317
1318   DrawCursorAndText_Main(-1, FALSE);
1319   DrawPreviewLevel(TRUE);
1320
1321   HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1322
1323   TapeStop();
1324   if (TAPE_IS_EMPTY(tape))
1325     LoadTape(level_nr);
1326   DrawCompleteVideoDisplay();
1327
1328   PlayMenuSound();
1329   PlayMenuMusic();
1330
1331   /* create gadgets for main menu screen */
1332   FreeScreenGadgets();
1333   CreateScreenGadgets();
1334
1335   /* map gadgets for main menu screen */
1336   MapTapeButtons();
1337   MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1338
1339 #if 1
1340   if (fade_mask == REDRAW_ALL)
1341   {
1342     int door_state = GetDoorState();
1343
1344     // RedrawBackground();
1345
1346     OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1347   }
1348 #endif
1349
1350   DrawMaskedBorder(REDRAW_ALL);
1351
1352   FadeIn(fade_mask);
1353   FadeSetEnterMenu();
1354
1355 #if 1
1356   /* update screen area with special editor door */
1357   redraw_mask |= REDRAW_ALL;
1358   BackToFront();
1359 #endif
1360
1361   SetMouseCursor(CURSOR_DEFAULT);
1362
1363   InitAnimation();
1364
1365   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1366 }
1367
1368 void DrawAndFadeInMainMenu(int fade_mask)
1369 {
1370   DrawMainMenuExt(fade_mask, TRUE);
1371 }
1372
1373 void DrawMainMenu()
1374 {
1375   DrawMainMenuExt(REDRAW_ALL, FALSE);
1376 }
1377
1378 #if 0
1379 static void gotoTopLevelDir()
1380 {
1381   /* move upwards to top level directory */
1382   while (leveldir_current->node_parent)
1383   {
1384     /* write a "path" into level tree for easy navigation to last level */
1385     if (leveldir_current->node_parent->node_group->cl_first == -1)
1386     {
1387       int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1388       int leveldir_pos = posTreeInfo(leveldir_current);
1389       int num_page_entries;
1390       int cl_first, cl_cursor;
1391
1392       if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1393         num_page_entries = num_leveldirs;
1394       else
1395         num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1396
1397       cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1398       cl_cursor = leveldir_pos - cl_first;
1399
1400       leveldir_current->node_parent->node_group->cl_first = cl_first;
1401       leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1402     }
1403
1404     leveldir_current = leveldir_current->node_parent;
1405   }
1406 }
1407 #endif
1408
1409 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1410 {
1411   static unsigned long title_delay = 0;
1412   static int title_screen_nr = 0;
1413   static int last_sound = -1, last_music = -1;
1414   boolean return_to_main_menu = FALSE;
1415   boolean use_fading_main_menu = TRUE;
1416   struct TitleControlInfo *tci;
1417   struct TitleFadingInfo fading_default;
1418   struct TitleFadingInfo fading_last = fading;
1419   struct TitleFadingInfo fading_next;
1420   int sound, music;
1421
1422   if (button == MB_MENU_INITIALIZE)
1423   {
1424     title_delay = 0;
1425     title_screen_nr = 0;
1426     tci = &title_controls[title_screen_nr];
1427
1428     last_sound = SND_UNDEFINED;
1429     last_music = MUS_UNDEFINED;
1430
1431     if (game_status == GAME_MODE_INFO)
1432     {
1433       if (num_title_screens == 0)
1434       {
1435         DrawInfoScreen_NotAvailable("Title screen information:",
1436                                     "No title screen for this level set.");
1437
1438         return;
1439       }
1440
1441       FadeSoundsAndMusic();
1442
1443 #if 1
1444       FadeOut(REDRAW_ALL);
1445 #endif
1446     }
1447
1448     if (tci->is_image)
1449       DrawTitleScreenImage(tci->local_nr, tci->initial);
1450     else
1451       DrawTitleScreenMessage(tci->local_nr, tci->initial);
1452
1453     fading_default = (tci->initial ? title_initial_default : title_default);
1454
1455     fading = fading_next = getTitleFading(tci);
1456
1457 #if 1
1458 #if 1
1459     if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
1460         fading_next.fade_mode & FADE_TYPE_TRANSFORM)
1461     {
1462       fading.fade_mode = FADE_MODE_FADE;
1463       fading.fade_delay = fading_default.fade_delay;
1464     }
1465 #else
1466     if (fading_last.fade_mode != FADE_MODE_CROSSFADE &&
1467         fading_next.fade_mode == FADE_MODE_CROSSFADE)
1468       fading.fade_mode = FADE_MODE_FADE;
1469 #endif
1470 #endif
1471
1472 #if 1
1473     sound = getTitleSound(tci);
1474     music = getTitleMusic(tci);
1475
1476     if (sound != last_sound)
1477       PlayMenuSoundExt(sound);
1478     if (music != last_music)
1479       PlayMenuMusicExt(music);
1480
1481     last_sound = sound;
1482     last_music = music;
1483 #endif
1484
1485     SetMouseCursor(CURSOR_NONE);
1486
1487 #if 1
1488     FadeIn(REDRAW_ALL);
1489 #endif
1490
1491     fading = fading_next;
1492
1493     DelayReached(&title_delay, 0);      /* reset delay counter */
1494
1495     return;
1496   }
1497
1498 #if 1
1499   if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1500     button = MB_MENU_CHOICE;
1501 #else
1502   if (fading.auto_delay > -1 && DelayReached(&title_delay, fading.auto_delay))
1503     button = MB_MENU_CHOICE;
1504 #endif
1505
1506   if (button == MB_MENU_LEAVE)
1507   {
1508     return_to_main_menu = TRUE;
1509     use_fading_main_menu = FALSE;
1510   }
1511   else if (button == MB_MENU_CHOICE)
1512   {
1513     if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1514     {
1515 #if 0
1516       FadeOut(REDRAW_FIELD);
1517 #endif
1518
1519       FadeSetEnterScreen();
1520
1521       info_mode = INFO_MODE_MAIN;
1522       DrawAndFadeInInfoScreen(REDRAW_FIELD);
1523
1524       return;
1525     }
1526
1527     title_screen_nr++;
1528     tci = &title_controls[title_screen_nr];
1529
1530     if (title_screen_nr < num_title_screens)
1531     {
1532       sound = getTitleSound(tci);
1533       music = getTitleMusic(tci);
1534
1535       if (sound == SND_UNDEFINED || sound != last_sound)
1536         FadeSounds();
1537       if (music == MUS_UNDEFINED || music != last_music)
1538         FadeMusic();
1539
1540 #if 1
1541       FadeOut(REDRAW_ALL);
1542 #endif
1543
1544       if (tci->is_image)
1545         DrawTitleScreenImage(tci->local_nr, tci->initial);
1546       else
1547         DrawTitleScreenMessage(tci->local_nr, tci->initial);
1548
1549       fading_next = getTitleFading(tci);
1550
1551 #if 1
1552       sound = getTitleSound(tci);
1553       music = getTitleMusic(tci);
1554
1555       if (sound != last_sound)
1556         PlayMenuSoundExt(sound);
1557       if (music != last_music)
1558         PlayMenuMusicExt(music);
1559
1560       last_sound = sound;
1561       last_music = music;
1562 #endif
1563
1564 #if 1
1565       /* last screen already faded out, next screen has no animation */
1566       if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
1567           fading_next.fade_mode == FADE_MODE_NONE)
1568         fading = fading_next;
1569 #else
1570       /* last screen already faded out, next screen has no animation */
1571       if (fading.fade_mode      != FADE_MODE_CROSSFADE &&
1572           fading_next.fade_mode == FADE_MODE_NONE)
1573         fading = fading_next;
1574 #endif
1575
1576 #if 1
1577       FadeIn(REDRAW_ALL);
1578 #endif
1579
1580       fading = fading_next;
1581
1582       DelayReached(&title_delay, 0);    /* reset delay counter */
1583     }
1584     else
1585     {
1586       FadeSoundsAndMusic();
1587
1588       return_to_main_menu = TRUE;
1589     }
1590   }
1591
1592   if (return_to_main_menu)
1593   {
1594 #if 0
1595     RedrawBackground();
1596 #endif
1597
1598     SetMouseCursor(CURSOR_DEFAULT);
1599
1600     if (game_status == GAME_MODE_INFO)
1601     {
1602 #if 0
1603       OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1604 #endif
1605
1606       info_mode = INFO_MODE_MAIN;
1607       DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1608     }
1609     else        /* default: return to main menu */
1610     {
1611 #if 0
1612       OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1613 #endif
1614
1615       game_status = GAME_MODE_MAIN;
1616       DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1617     }
1618   }
1619 }
1620
1621 void HandleMainMenu_SelectLevel(int step, int direction)
1622 {
1623   int old_level_nr = level_nr;
1624   int new_level_nr;
1625
1626   new_level_nr = old_level_nr + step * direction;
1627   if (new_level_nr < leveldir_current->first_level)
1628     new_level_nr = leveldir_current->first_level;
1629   if (new_level_nr > leveldir_current->last_level)
1630     new_level_nr = leveldir_current->last_level;
1631
1632   if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1633   {
1634     /* skipping levels is only allowed when trying to skip single level */
1635     if (setup.skip_levels && step == 1 &&
1636         Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1637     {
1638       leveldir_current->handicap_level++;
1639       SaveLevelSetup_SeriesInfo();
1640     }
1641
1642     new_level_nr = leveldir_current->handicap_level;
1643   }
1644
1645   if (new_level_nr != old_level_nr)
1646   {
1647     struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1648
1649     PlaySound(SND_MENU_ITEM_SELECTING);
1650
1651     level_nr = new_level_nr;
1652
1653     DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1654              int2str(level_nr, menu.main.text.level_number.size),
1655              mci->pos_text->font);
1656
1657     LoadLevel(level_nr);
1658     DrawPreviewLevel(TRUE);
1659
1660     TapeErase();
1661     LoadTape(level_nr);
1662     DrawCompleteVideoDisplay();
1663
1664     /* needed because DrawPreviewLevel() takes some time */
1665     BackToFront();
1666     SyncDisplay();
1667   }
1668 }
1669
1670 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1671 {
1672   static int choice = MAIN_CONTROL_GAME;
1673   int pos = choice;
1674   int i;
1675
1676   if (button == MB_MENU_INITIALIZE)
1677   {
1678     DrawCursorAndText_Main(choice, TRUE);
1679
1680     return;
1681   }
1682
1683   if (mx || my)         /* mouse input */
1684   {
1685     pos = -1;
1686
1687     for (i = 0; main_controls[i].nr != -1; i++)
1688     {
1689       if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1690           insideTextPosRect(main_controls[i].pos_text,   mx - mSX, my - mSY) ||
1691           insideTextPosRect(main_controls[i].pos_input,  mx - mSX, my - mSY))
1692       {
1693         pos = main_controls[i].nr;
1694
1695         break;
1696       }
1697     }
1698   }
1699   else if (dx || dy)    /* keyboard input */
1700   {
1701     if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1702                    choice == MAIN_CONTROL_SETUP))
1703       button = MB_MENU_CHOICE;
1704     else if (dy)
1705       pos = choice + dy;
1706   }
1707
1708   if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1709   {
1710     HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1711   }
1712   else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1713   {
1714     if (button)
1715     {
1716       if (pos != choice)
1717       {
1718         PlaySound(SND_MENU_ITEM_ACTIVATING);
1719
1720         DrawCursorAndText_Main(choice, FALSE);
1721         DrawCursorAndText_Main(pos, TRUE);
1722
1723         choice = pos;
1724       }
1725     }
1726     else
1727     {
1728       PlaySound(SND_MENU_ITEM_SELECTING);
1729
1730       if (pos == MAIN_CONTROL_NAME)
1731       {
1732         game_status = GAME_MODE_PSEUDO_TYPENAME;
1733
1734         HandleTypeName(strlen(setup.player_name), 0);
1735       }
1736       else if (pos == MAIN_CONTROL_LEVELS)
1737       {
1738         if (leveldir_first)
1739         {
1740           game_status = GAME_MODE_LEVELS;
1741
1742           SaveLevelSetup_LastSeries();
1743           SaveLevelSetup_SeriesInfo();
1744
1745 #if 0
1746           gotoTopLevelDir();
1747 #endif
1748
1749           DrawChooseLevel();
1750         }
1751       }
1752       else if (pos == MAIN_CONTROL_SCORES)
1753       {
1754         game_status = GAME_MODE_SCORES;
1755
1756         DrawHallOfFame(-1);
1757       }
1758       else if (pos == MAIN_CONTROL_EDITOR)
1759       {
1760         if (leveldir_current->readonly &&
1761             !strEqual(setup.player_name, "Artsoft"))
1762           Request("This level is read only !", REQ_CONFIRM);
1763
1764         game_status = GAME_MODE_EDITOR;
1765
1766         FadeSetEnterScreen();
1767
1768         DrawLevelEd();
1769       }
1770       else if (pos == MAIN_CONTROL_INFO)
1771       {
1772         game_status = GAME_MODE_INFO;
1773         info_mode = INFO_MODE_MAIN;
1774
1775         DrawInfoScreen();
1776       }
1777       else if (pos == MAIN_CONTROL_GAME)
1778       {
1779         StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1780       }
1781       else if (pos == MAIN_CONTROL_SETUP)
1782       {
1783         game_status = GAME_MODE_SETUP;
1784         setup_mode = SETUP_MODE_MAIN;
1785
1786         DrawSetupScreen();
1787       }
1788       else if (pos == MAIN_CONTROL_QUIT)
1789       {
1790         SaveLevelSetup_LastSeries();
1791         SaveLevelSetup_SeriesInfo();
1792
1793         if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1794           game_status = GAME_MODE_QUIT;
1795       }
1796     }
1797   }
1798
1799   if (game_status == GAME_MODE_MAIN)
1800   {
1801     DrawPreviewLevel(FALSE);
1802     DoAnimation();
1803   }
1804 }
1805
1806
1807 /* ========================================================================= */
1808 /* info screen functions                                                     */
1809 /* ========================================================================= */
1810
1811 static struct TokenInfo *info_info;
1812 static int num_info_info;
1813
1814 static void execInfoTitleScreen()
1815 {
1816   info_mode = INFO_MODE_TITLE;
1817
1818   DrawInfoScreen();
1819 }
1820
1821 static void execInfoElements()
1822 {
1823   info_mode = INFO_MODE_ELEMENTS;
1824
1825   DrawInfoScreen();
1826 }
1827
1828 static void execInfoMusic()
1829 {
1830   info_mode = INFO_MODE_MUSIC;
1831
1832   DrawInfoScreen();
1833 }
1834
1835 static void execInfoCredits()
1836 {
1837   info_mode = INFO_MODE_CREDITS;
1838
1839   DrawInfoScreen();
1840 }
1841
1842 static void execInfoProgram()
1843 {
1844   info_mode = INFO_MODE_PROGRAM;
1845
1846   DrawInfoScreen();
1847 }
1848
1849 static void execInfoVersion()
1850 {
1851   info_mode = INFO_MODE_VERSION;
1852
1853   DrawInfoScreen();
1854 }
1855
1856 static void execInfoLevelSet()
1857 {
1858   info_mode = INFO_MODE_LEVELSET;
1859
1860   DrawInfoScreen();
1861 }
1862
1863 static void execExitInfo()
1864 {
1865   game_status = GAME_MODE_MAIN;
1866
1867   DrawMainMenuExt(REDRAW_FIELD, FALSE);
1868 }
1869
1870 static struct TokenInfo info_info_main[] =
1871 {
1872   { TYPE_ENTER_SCREEN,  execInfoTitleScreen,    "Title Screen"          },
1873   { TYPE_ENTER_SCREEN,  execInfoElements,       "Elements Info"         },
1874   { TYPE_ENTER_SCREEN,  execInfoMusic,          "Music Info"            },
1875   { TYPE_ENTER_SCREEN,  execInfoCredits,        "Credits"               },
1876   { TYPE_ENTER_SCREEN,  execInfoProgram,        "Program Info"          },
1877   { TYPE_ENTER_SCREEN,  execInfoVersion,        "Version Info"          },
1878   { TYPE_ENTER_SCREEN,  execInfoLevelSet,       "Level Set Info"        },
1879   { TYPE_EMPTY,         NULL,                   ""                      },
1880   { TYPE_LEAVE_MENU,    execExitInfo,           "Exit"                  },
1881
1882   { 0,                  NULL,                   NULL                    }
1883 };
1884
1885 static void DrawCursorAndText_Info(int pos, boolean active)
1886 {
1887   int xpos = MENU_SCREEN_START_XPOS;
1888   int ypos = MENU_SCREEN_START_YPOS + pos;
1889   int font_nr = FONT_MENU_1;
1890
1891   if (active)
1892     font_nr = FONT_ACTIVE(font_nr);
1893
1894   DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1895
1896   if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1897     drawCursor(pos, active);
1898 }
1899
1900 static void DrawInfoScreen_Main(int fade_mask, boolean do_fading)
1901 {
1902   int i;
1903
1904   UnmapAllGadgets();
1905   CloseDoor(DOOR_CLOSE_2);
1906
1907   /* (needed after displaying title screens which disable auto repeat) */
1908   KeyboardAutoRepeatOn();
1909
1910   FadeSetLeaveScreen();
1911
1912 #if 1
1913   FadeOut(fade_mask);
1914 #endif
1915
1916 #if 1
1917   if (fade_mask == REDRAW_ALL)
1918   {
1919     RedrawBackground();
1920
1921     OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1922   }
1923 #endif
1924
1925   ClearField();
1926
1927   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1928
1929   info_info = info_info_main;
1930   num_info_info = 0;
1931
1932 #if 1
1933   for (i = 0; info_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
1934 #else
1935   for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1936 #endif
1937   {
1938     if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
1939       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1940     else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
1941       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1942     else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
1943       initCursor(i, IMG_MENU_BUTTON);
1944
1945     DrawCursorAndText_Info(i, FALSE);
1946
1947     num_info_info++;
1948   }
1949
1950   HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1951
1952   PlayMenuSound();
1953   PlayMenuMusic();
1954
1955   DrawMaskedBorder(fade_mask);
1956
1957   FadeIn(fade_mask);
1958
1959   InitAnimation();
1960 }
1961
1962 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
1963 {
1964   static int choice_store[MAX_INFO_MODES];
1965   int choice = choice_store[info_mode];         /* always starts with 0 */
1966   int x = 0;
1967   int y = choice;
1968
1969   if (button == MB_MENU_INITIALIZE)
1970   {
1971     /* advance to first valid menu entry */
1972     while (choice < num_info_info &&
1973            info_info[choice].type & TYPE_SKIP_ENTRY)
1974       choice++;
1975     choice_store[info_mode] = choice;
1976
1977     DrawCursorAndText_Info(choice, TRUE);
1978
1979     return;
1980   }
1981   else if (button == MB_MENU_LEAVE)
1982   {
1983     for (y = 0; y < num_info_info; y++)
1984     {
1985       if (info_info[y].type & TYPE_LEAVE_MENU)
1986       {
1987         void (*menu_callback_function)(void) = info_info[y].value;
1988
1989         FadeSetLeaveMenu();
1990
1991         menu_callback_function();
1992
1993         break;  /* absolutely needed because function changes 'info_info'! */
1994       }
1995     }
1996
1997     return;
1998   }
1999
2000   if (mx || my)         /* mouse input */
2001   {
2002     x = (mx - mSX) / 32;
2003     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2004   }
2005   else if (dx || dy)    /* keyboard input */
2006   {
2007     if (dx)
2008     {
2009       int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2010
2011       if (info_info[choice].type & menu_navigation_type ||
2012           info_info[choice].type & TYPE_ENTER_SCREEN ||
2013           info_info[choice].type & TYPE_BOOLEAN_STYLE)
2014         button = MB_MENU_CHOICE;
2015     }
2016     else if (dy)
2017       y = choice + dy;
2018
2019     /* jump to next non-empty menu entry (up or down) */
2020     while (y > 0 && y < num_info_info - 1 &&
2021            info_info[y].type & TYPE_SKIP_ENTRY)
2022       y += dy;
2023   }
2024
2025   if (IN_VIS_FIELD(x, y) &&
2026       y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
2027   {
2028     if (button)
2029     {
2030       if (y != choice)
2031       {
2032         PlaySound(SND_MENU_ITEM_ACTIVATING);
2033
2034         DrawCursorAndText_Info(choice, FALSE);
2035         DrawCursorAndText_Info(y, TRUE);
2036
2037         choice = choice_store[info_mode] = y;
2038       }
2039     }
2040     else if (!(info_info[y].type & TYPE_GHOSTED))
2041     {
2042       PlaySound(SND_MENU_ITEM_SELECTING);
2043
2044       if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
2045       {
2046         void (*menu_callback_function)(void) = info_info[choice].value;
2047
2048         FadeSetFromType(info_info[y].type);
2049
2050         menu_callback_function();
2051       }
2052     }
2053   }
2054 }
2055
2056 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2057 {
2058   int ystart1 = mSY - SY + 100;
2059   int ystart2 = mSY - SY + 150;
2060   int ybottom = mSY - SY + SYSIZE - 20;
2061
2062   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2063
2064   FadeOut(REDRAW_FIELD);
2065
2066   ClearField();
2067   DrawHeadline();
2068
2069   DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2070   DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2071
2072   DrawTextSCentered(ybottom, FONT_TEXT_4,
2073                     "Press any key or button for info menu");
2074
2075   FadeIn(REDRAW_FIELD);
2076 }
2077
2078 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2079 {
2080   static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2081   static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2082   int xstart = mSX + 16;
2083   int ystart1 = mSY - SY + 100;
2084   int ystart2 = mSY + 64 + 2 * 32;
2085   int ybottom = mSY - SY + SYSIZE - 20;
2086   int ystep = TILEY + 4;
2087   int element, action, direction;
2088   int graphic;
2089   int delay;
2090   int sync_frame;
2091   int i, j;
2092
2093   if (init)
2094   {
2095     for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
2096       infoscreen_step[i] = infoscreen_frame[i] = 0;
2097
2098     ClearField();
2099     DrawHeadline();
2100
2101     DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2102
2103     DrawTextSCentered(ybottom, FONT_TEXT_4,
2104                       "Press any key or button for next page");
2105
2106     FrameCounter = 0;
2107   }
2108
2109   i = j = 0;
2110   while (helpanim_info[j].element != HELPANIM_LIST_END)
2111   {
2112     if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
2113         i >= max_anims)
2114       break;
2115     else if (i < start)
2116     {
2117       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2118         j++;
2119
2120       j++;
2121       i++;
2122
2123       continue;
2124     }
2125
2126     j += infoscreen_step[i - start];
2127
2128     element = helpanim_info[j].element;
2129     action = helpanim_info[j].action;
2130     direction = helpanim_info[j].direction;
2131
2132     if (element < 0)
2133       element = EL_UNKNOWN;
2134
2135     if (action != -1 && direction != -1)
2136       graphic = el_act_dir2img(element, action, direction);
2137     else if (action != -1)
2138       graphic = el_act2img(element, action);
2139     else if (direction != -1)
2140       graphic = el_dir2img(element, direction);
2141     else
2142       graphic = el2img(element);
2143
2144     delay = helpanim_info[j++].delay;
2145
2146     if (delay == -1)
2147       delay = 1000000;
2148
2149     if (infoscreen_frame[i - start] == 0)
2150     {
2151       sync_frame = 0;
2152       infoscreen_frame[i - start] = delay - 1;
2153     }
2154     else
2155     {
2156       sync_frame = delay - infoscreen_frame[i - start];
2157       infoscreen_frame[i - start]--;
2158     }
2159
2160     if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2161     {
2162       if (!infoscreen_frame[i - start])
2163         infoscreen_step[i - start] = 0;
2164     }
2165     else
2166     {
2167       if (!infoscreen_frame[i - start])
2168         infoscreen_step[i - start]++;
2169       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2170         j++;
2171     }
2172
2173     j++;
2174
2175     ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2176                                TILEX, TILEY);
2177     DrawGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2178                             graphic, sync_frame, USE_MASKING);
2179
2180     if (init)
2181       DrawInfoScreen_HelpText(element, action, direction, i - start);
2182
2183     i++;
2184   }
2185
2186   redraw_mask |= REDRAW_FIELD;
2187
2188   FrameCounter++;
2189 }
2190
2191 static char *getHelpText(int element, int action, int direction)
2192 {
2193   char token[MAX_LINE_LEN];
2194
2195   strcpy(token, element_info[element].token_name);
2196
2197   if (action != -1)
2198     strcat(token, element_action_info[action].suffix);
2199
2200   if (direction != -1)
2201     strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2202
2203   return getHashEntry(helptext_info, token);
2204 }
2205
2206 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2207 {
2208   int font_nr = FONT_INFO_ELEMENTS;
2209   int font_width = getFontWidth(font_nr);
2210   int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2211   int sy = mSY + 65 + 2 * 32 + 1;
2212   int ystep = TILEY + 4;
2213   int pad_x = sx - SX;
2214   int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2215   int max_lines_per_text = 2;    
2216   char *text = NULL;
2217
2218   if (action != -1 && direction != -1)          /* element.action.direction */
2219     text = getHelpText(element, action, direction);
2220
2221   if (text == NULL && action != -1)             /* element.action */
2222     text = getHelpText(element, action, -1);
2223
2224   if (text == NULL && direction != -1)          /* element.direction */
2225     text = getHelpText(element, -1, direction);
2226
2227   if (text == NULL)                             /* base element */
2228     text = getHelpText(element, -1, -1);
2229
2230   if (text == NULL)                             /* not found */
2231     text = "No description available";
2232
2233   if (strlen(text) <= max_chars_per_line)       /* only one line of text */
2234     sy += getFontHeight(font_nr) / 2;
2235
2236   DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2237                  max_chars_per_line, -1, max_lines_per_text, -1,
2238                  TRUE, FALSE, FALSE);
2239 }
2240
2241 void DrawInfoScreen_TitleScreen()
2242 {
2243   DrawTitleScreen();
2244 }
2245
2246 void HandleInfoScreen_TitleScreen(int button)
2247 {
2248   HandleTitleScreen(0, 0, 0, 0, button);
2249 }
2250
2251 void DrawInfoScreen_Elements()
2252 {
2253   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2254
2255   FadeOut(REDRAW_FIELD);
2256
2257   LoadHelpAnimInfo();
2258   LoadHelpTextInfo();
2259
2260   HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2261
2262   FadeIn(REDRAW_FIELD);
2263
2264   InitAnimation();
2265 }
2266
2267 void HandleInfoScreen_Elements(int button)
2268 {
2269   static unsigned long info_delay = 0;
2270   static int num_anims;
2271   static int num_pages;
2272   static int page;
2273   int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
2274   int i;
2275
2276   if (button == MB_MENU_INITIALIZE)
2277   {
2278     boolean new_element = TRUE;
2279
2280     num_anims = 0;
2281
2282     for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2283     {
2284       if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2285         new_element = TRUE;
2286       else if (new_element)
2287       {
2288         num_anims++;
2289         new_element = FALSE;
2290       }
2291     }
2292
2293     num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2294     page = 0;
2295   }
2296
2297   if (button == MB_MENU_LEAVE)
2298   {
2299     PlaySound(SND_MENU_ITEM_SELECTING);
2300
2301     info_mode = INFO_MODE_MAIN;
2302     DrawInfoScreen();
2303
2304     return;
2305   }
2306   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2307   {
2308     if (button != MB_MENU_INITIALIZE)
2309     {
2310       PlaySound(SND_MENU_ITEM_SELECTING);
2311
2312       page++;
2313     }
2314
2315     if (page >= num_pages)
2316     {
2317       FadeSoundsAndMusic();
2318
2319       info_mode = INFO_MODE_MAIN;
2320       DrawAndFadeInInfoScreen(REDRAW_FIELD);
2321
2322       return;
2323     }
2324
2325 #if 1
2326     if (page > 0)
2327       FadeSetNextScreen();
2328 #endif
2329
2330     if (button != MB_MENU_INITIALIZE)
2331       FadeOut(REDRAW_FIELD);
2332
2333     DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2334
2335     if (button != MB_MENU_INITIALIZE)
2336       FadeIn(REDRAW_FIELD);
2337   }
2338   else
2339   {
2340     if (DelayReached(&info_delay, GameFrameDelay))
2341       if (page < num_pages)
2342         DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2343
2344     PlayMenuSoundIfLoop();
2345   }
2346 }
2347
2348 void DrawInfoScreen_Music()
2349 {
2350   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2351
2352 #if 1
2353   FadeOut(REDRAW_FIELD);
2354 #endif
2355
2356   ClearField();
2357   DrawHeadline();
2358
2359   LoadMusicInfo();
2360
2361   HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2362
2363 #if 1
2364   FadeIn(REDRAW_FIELD);
2365 #endif
2366 }
2367
2368 void HandleInfoScreen_Music(int button)
2369 {
2370   static struct MusicFileInfo *list = NULL;
2371   int ystart1 = mSY - SY + 100;
2372   int ystart2 = mSY - SY + 150;
2373   int ybottom = mSY - SY + SYSIZE - 20;
2374   int dy = 30;
2375
2376   if (button == MB_MENU_INITIALIZE)
2377   {
2378     list = music_file_info;
2379
2380     if (list == NULL)
2381     {
2382       FadeSoundsAndMusic();
2383
2384       ClearField();
2385       DrawHeadline();
2386
2387       DrawTextSCentered(ystart1, FONT_TEXT_1,
2388                         "No music info for this level set.");
2389
2390       DrawTextSCentered(ybottom, FONT_TEXT_4,
2391                         "Press any key or button for info menu");
2392
2393       return;
2394     }
2395   }
2396
2397   if (button == MB_MENU_LEAVE)
2398   {
2399     PlaySound(SND_MENU_ITEM_SELECTING);
2400
2401     FadeSoundsAndMusic();
2402
2403     info_mode = INFO_MODE_MAIN;
2404     DrawInfoScreen();
2405
2406     return;
2407   }
2408   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2409   {
2410     int y = 0;
2411
2412     if (button != MB_MENU_INITIALIZE)
2413     {
2414       PlaySound(SND_MENU_ITEM_SELECTING);
2415
2416       if (list != NULL)
2417         list = list->next;
2418     }
2419
2420     if (list == NULL)
2421     {
2422       FadeSoundsAndMusic();
2423
2424       info_mode = INFO_MODE_MAIN;
2425       DrawAndFadeInInfoScreen(REDRAW_FIELD);
2426
2427       return;
2428     }
2429
2430     FadeSoundsAndMusic();
2431
2432 #if 1
2433     if (list != music_file_info)
2434       FadeSetNextScreen();
2435 #endif
2436
2437     if (button != MB_MENU_INITIALIZE)
2438       FadeOut(REDRAW_FIELD);
2439
2440     ClearField();
2441     DrawHeadline();
2442
2443     if (list->is_sound)
2444     {
2445       int sound = list->music;
2446
2447       if (sound_info[sound].loop)
2448         PlaySoundLoop(sound);
2449       else
2450         PlaySound(sound);
2451
2452       DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2453     }
2454     else
2455     {
2456       PlayMusic(list->music);
2457
2458       DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2459     }
2460
2461     if (!strEqual(list->title, UNKNOWN_NAME))
2462     {
2463       if (!strEqual(list->title_header, UNKNOWN_NAME))
2464         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2465
2466       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2467     }
2468
2469     if (!strEqual(list->artist, UNKNOWN_NAME))
2470     {
2471       if (!strEqual(list->artist_header, UNKNOWN_NAME))
2472         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2473       else
2474         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2475
2476       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2477     }
2478
2479     if (!strEqual(list->album, UNKNOWN_NAME))
2480     {
2481       if (!strEqual(list->album_header, UNKNOWN_NAME))
2482         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2483       else
2484         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2485
2486       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2487     }
2488
2489     if (!strEqual(list->year, UNKNOWN_NAME))
2490     {
2491       if (!strEqual(list->year_header, UNKNOWN_NAME))
2492         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2493       else
2494         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2495
2496       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2497     }
2498
2499     DrawTextSCentered(ybottom, FONT_TEXT_4,
2500                       "Press any key or button for next page");
2501
2502     if (button != MB_MENU_INITIALIZE)
2503       FadeIn(REDRAW_FIELD);
2504   }
2505
2506   if (list != NULL && list->is_sound && sound_info[list->music].loop)
2507     PlaySoundLoop(list->music);
2508 }
2509
2510 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2511 {
2512   int ystart1 = mSY - SY + 100;
2513   int ystart2 = mSY - SY + 150;
2514   int ybottom = mSY - SY + SYSIZE - 20;
2515   int ystep = 30;
2516
2517   ClearField();
2518   DrawHeadline();
2519
2520   DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2521
2522   if (screen_nr == 0)
2523   {
2524     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2525                       "Special thanks to");
2526     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2527                       "Peter Liepa");
2528     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2529                       "for creating");
2530     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2531                       "\"Boulder Dash\"");
2532     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2533                       "in the year");
2534     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2535                       "1984");
2536     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2537                       "published by");
2538     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2539                       "First Star Software");
2540   }
2541   else if (screen_nr == 1)
2542   {
2543     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2544                       "Special thanks to");
2545     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2546                       "Klaus Heinz & Volker Wertich");
2547     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2548                       "for creating");
2549     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2550                       "\"Emerald Mine\"");
2551     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2552                       "in the year");
2553     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2554                       "1987");
2555     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2556                       "published by");
2557     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2558                       "Kingsoft");
2559   }
2560   else if (screen_nr == 2)
2561   {
2562     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2563                       "Special thanks to");
2564     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2565                       "Michael Stopp & Philip Jespersen");
2566     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2567                       "for creating");
2568     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2569                       "\"Supaplex\"");
2570     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2571                       "in the year");
2572     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2573                       "1991");
2574     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2575                       "published by");
2576     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2577                       "Digital Integration");
2578   }
2579   else if (screen_nr == 3)
2580   {
2581     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2582                       "Special thanks to");
2583     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2584                       "Hiroyuki Imabayashi");
2585     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2586                       "for creating");
2587     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2588                       "\"Sokoban\"");
2589     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2590                       "in the year");
2591     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2592                       "1982");
2593     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2594                       "published by");
2595     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2596                       "Thinking Rabbit");
2597   }
2598   else if (screen_nr == 4)
2599   {
2600     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2601                       "Special thanks to");
2602     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2603                       "Alan Bond");
2604     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2605                       "and");
2606     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2607                       "Jürgen Bonhagen");
2608     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2609                       "for the continuous creation");
2610     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2611                       "of outstanding level sets");
2612   }
2613   else if (screen_nr == 5)
2614   {
2615     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2616                       "Thanks to");
2617     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2618                       "Peter Elzner");
2619     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2620                       "for ideas and inspiration by");
2621     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2622                       "Diamond Caves");
2623
2624     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2625                       "Thanks to");
2626     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
2627                       "Steffest");
2628     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2629                       "for ideas and inspiration by");
2630     DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2631                       "DX-Boulderdash");
2632   }
2633   else if (screen_nr == 6)
2634   {
2635     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2636                       "Thanks to");
2637     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2638                       "David Tritscher");
2639     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2640                       "for the new Emerald Mine engine");
2641   }
2642   else if (screen_nr == 7)
2643   {
2644     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2645                       "Thanks to");
2646     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2647                       "Guido Schulz");
2648     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2649                       "for the initial DOS port");
2650
2651     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2652                       "Thanks to");
2653     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2654                       "Karl Hörnell");
2655     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2656                       "for some additional toons");
2657   }
2658   else if (screen_nr == 8)
2659   {
2660     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2661                       "And not to forget:");
2662     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2663                       "Many thanks to");
2664     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2665                       "All those who contributed");
2666     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2667                       "levels to this game");
2668     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
2669                       "since 1995");
2670   }
2671
2672   DrawTextSCentered(ybottom, FONT_TEXT_4,
2673                     "Press any key or button for next page");
2674 }
2675
2676 void DrawInfoScreen_Credits()
2677 {
2678   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2679
2680   FadeSoundsAndMusic();
2681
2682 #if 1
2683   FadeOut(REDRAW_FIELD);
2684 #endif
2685
2686   HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2687
2688 #if 1
2689   FadeIn(REDRAW_FIELD);
2690 #endif
2691 }
2692
2693 void HandleInfoScreen_Credits(int button)
2694 {
2695   static int screen_nr = 0;
2696   int num_screens = 9;
2697
2698   if (button == MB_MENU_INITIALIZE)
2699   {
2700     screen_nr = 0;
2701
2702     // DrawInfoScreen_CreditsScreen(screen_nr);
2703   }
2704
2705   if (button == MB_MENU_LEAVE)
2706   {
2707     PlaySound(SND_MENU_ITEM_SELECTING);
2708
2709     info_mode = INFO_MODE_MAIN;
2710     DrawInfoScreen();
2711
2712     return;
2713   }
2714   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2715   {
2716     if (button != MB_MENU_INITIALIZE)
2717     {
2718       PlaySound(SND_MENU_ITEM_SELECTING);
2719
2720       screen_nr++;
2721     }
2722
2723     if (screen_nr >= num_screens)
2724     {
2725       FadeSoundsAndMusic();
2726
2727       info_mode = INFO_MODE_MAIN;
2728       DrawAndFadeInInfoScreen(REDRAW_FIELD);
2729
2730       return;
2731     }
2732
2733 #if 1
2734     if (screen_nr > 0)
2735       FadeSetNextScreen();
2736 #endif
2737
2738     if (button != MB_MENU_INITIALIZE)
2739       FadeOut(REDRAW_FIELD);
2740
2741     DrawInfoScreen_CreditsScreen(screen_nr);
2742
2743     if (button != MB_MENU_INITIALIZE)
2744       FadeIn(REDRAW_FIELD);
2745   }
2746   else
2747   {
2748     PlayMenuSoundIfLoop();
2749   }
2750 }
2751
2752 void DrawInfoScreen_Program()
2753 {
2754   int ystart1 = mSY - SY + 100;
2755   int ystart2 = mSY - SY + 150;
2756   int ybottom = mSY - SY + SYSIZE - 20;
2757   int ystep = 30;
2758
2759   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2760
2761 #if 1
2762   FadeOut(REDRAW_FIELD);
2763 #endif
2764
2765   ClearField();
2766   DrawHeadline();
2767
2768   DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
2769
2770   DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2771                     "This game is Freeware!");
2772   DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2773                     "If you like it, send e-mail to:");
2774   DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2775                     PROGRAM_EMAIL_STRING);
2776   DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2777                     "or SnailMail to:");
2778   DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3,
2779                     "Holger Schemel");
2780   DrawTextSCentered(ystart2 + 4 * ystep + 20, FONT_TEXT_3,
2781                     "Detmolder Strasse 189");
2782   DrawTextSCentered(ystart2 + 4 * ystep + 40, FONT_TEXT_3,
2783                     "33604 Bielefeld");
2784   DrawTextSCentered(ystart2 + 4 * ystep + 60, FONT_TEXT_3,
2785                     "Germany");
2786   DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2787                     "More information and levels:");
2788   DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2789                     PROGRAM_WEBSITE_STRING);
2790   DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2791                     "If you have created new levels,");
2792   DrawTextSCentered(ystart2 + 10 * ystep, FONT_TEXT_2,
2793                     "send them to me to include them!");
2794   DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2,
2795                     ":-)");
2796
2797   DrawTextSCentered(ybottom, FONT_TEXT_4,
2798                     "Press any key or button for info menu");
2799
2800 #if 1
2801   FadeIn(REDRAW_FIELD);
2802 #endif
2803 }
2804
2805 void HandleInfoScreen_Program(int button)
2806 {
2807   if (button == MB_MENU_LEAVE)
2808   {
2809     PlaySound(SND_MENU_ITEM_SELECTING);
2810
2811     info_mode = INFO_MODE_MAIN;
2812     DrawInfoScreen();
2813
2814     return;
2815   }
2816   else if (button == MB_MENU_CHOICE)
2817   {
2818     PlaySound(SND_MENU_ITEM_SELECTING);
2819
2820     FadeSoundsAndMusic();
2821
2822 #if 0
2823     FadeOut(REDRAW_FIELD);
2824 #endif
2825
2826     info_mode = INFO_MODE_MAIN;
2827     DrawAndFadeInInfoScreen(REDRAW_FIELD);
2828   }
2829   else
2830   {
2831     PlayMenuSoundIfLoop();
2832   }
2833 }
2834
2835 void DrawInfoScreen_Version()
2836 {
2837   int font_header = FONT_TEXT_3;
2838   int font_text = FONT_TEXT_2;
2839   int xstep = getFontWidth(font_text);
2840   int ystep = getFontHeight(font_text);
2841   int ystart1 = mSY - SY + 100;
2842   int ystart2 = mSY - SY + 150;
2843   int ybottom = mSY - SY + SYSIZE - 20;
2844   int xstart1 = mSX + 2 * xstep;
2845   int xstart2 = mSX + 19 * xstep;
2846 #if defined(TARGET_SDL)
2847   int xstart3 = mSX + 29 * xstep;
2848   SDL_version sdl_version_compiled;
2849   const SDL_version *sdl_version_linked;
2850   int driver_name_len = 8;
2851   char driver_name[driver_name_len];
2852 #endif
2853
2854   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
2855
2856 #if 1
2857   FadeOut(REDRAW_FIELD);
2858 #endif
2859
2860   ClearField();
2861   DrawHeadline();
2862
2863   DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
2864
2865   DrawTextF(xstart1, ystart2, font_header, "Name");
2866   DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
2867
2868   ystart2 += ystep;
2869   DrawTextF(xstart1, ystart2, font_header, "Version");
2870   DrawTextF(xstart2, ystart2, font_text, getProgramFullVersionString());
2871
2872   ystart2 += ystep;
2873   DrawTextF(xstart1, ystart2, font_header, "Platform");
2874   DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
2875
2876   ystart2 += ystep;
2877   DrawTextF(xstart1, ystart2, font_header, "Target");
2878   DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
2879
2880   ystart2 += ystep;
2881   DrawTextF(xstart1, ystart2, font_header, "Compile time");
2882   DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
2883
2884 #if defined(TARGET_SDL)
2885   ystart2 += 3 * ystep;
2886   DrawTextF(xstart1, ystart2, font_header, "Library");
2887   DrawTextF(xstart2, ystart2, font_header, "compiled");
2888   DrawTextF(xstart3, ystart2, font_header, "linked");
2889
2890   SDL_VERSION(&sdl_version_compiled);
2891   sdl_version_linked = SDL_Linked_Version();
2892
2893   ystart2 += 2 * ystep;
2894   DrawTextF(xstart1, ystart2, font_text, "SDL");
2895   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2896             sdl_version_compiled.major,
2897             sdl_version_compiled.minor,
2898             sdl_version_compiled.patch);
2899   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2900             sdl_version_linked->major,
2901             sdl_version_linked->minor,
2902             sdl_version_linked->patch);
2903
2904   SDL_IMAGE_VERSION(&sdl_version_compiled);
2905   sdl_version_linked = IMG_Linked_Version();
2906
2907   ystart2 += ystep;
2908   DrawTextF(xstart1, ystart2, font_text, "SDL_image");
2909   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2910             sdl_version_compiled.major,
2911             sdl_version_compiled.minor,
2912             sdl_version_compiled.patch);
2913   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2914             sdl_version_linked->major,
2915             sdl_version_linked->minor,
2916             sdl_version_linked->patch);
2917
2918   SDL_MIXER_VERSION(&sdl_version_compiled);
2919   sdl_version_linked = Mix_Linked_Version();
2920
2921   ystart2 += ystep;
2922   DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
2923   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2924             sdl_version_compiled.major,
2925             sdl_version_compiled.minor,
2926             sdl_version_compiled.patch);
2927   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2928             sdl_version_linked->major,
2929             sdl_version_linked->minor,
2930             sdl_version_linked->patch);
2931
2932   SDL_NET_VERSION(&sdl_version_compiled);
2933   sdl_version_linked = SDLNet_Linked_Version();
2934
2935   ystart2 += ystep;
2936   DrawTextF(xstart1, ystart2, font_text, "SDL_net");
2937   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2938             sdl_version_compiled.major,
2939             sdl_version_compiled.minor,
2940             sdl_version_compiled.patch);
2941   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2942             sdl_version_linked->major,
2943             sdl_version_linked->minor,
2944             sdl_version_linked->patch);
2945
2946   ystart2 += 3 * ystep;
2947   DrawTextF(xstart1, ystart2, font_header, "Driver");
2948   DrawTextF(xstart2, ystart2, font_header, "Requested");
2949   DrawTextF(xstart3, ystart2, font_header, "Used");
2950
2951   SDL_VideoDriverName(driver_name, driver_name_len);
2952
2953   ystart2 += 2 * ystep;
2954   DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
2955   DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
2956   DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
2957
2958   SDL_AudioDriverName(driver_name, driver_name_len);
2959
2960   ystart2 += ystep;
2961   DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
2962   DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
2963   DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
2964 #endif
2965
2966   DrawTextSCentered(ybottom, FONT_TEXT_4,
2967                     "Press any key or button for info menu");
2968
2969 #if 1
2970   FadeIn(REDRAW_FIELD);
2971 #endif
2972 }
2973
2974 void HandleInfoScreen_Version(int button)
2975 {
2976   if (button == MB_MENU_LEAVE)
2977   {
2978     PlaySound(SND_MENU_ITEM_SELECTING);
2979
2980     info_mode = INFO_MODE_MAIN;
2981     DrawInfoScreen();
2982
2983     return;
2984   }
2985   else if (button == MB_MENU_CHOICE)
2986   {
2987     PlaySound(SND_MENU_ITEM_SELECTING);
2988
2989     FadeSoundsAndMusic();
2990
2991 #if 0
2992     FadeOut(REDRAW_FIELD);
2993 #endif
2994
2995     info_mode = INFO_MODE_MAIN;
2996     DrawAndFadeInInfoScreen(REDRAW_FIELD);
2997   }
2998   else
2999   {
3000     PlayMenuSoundIfLoop();
3001   }
3002 }
3003
3004 void DrawInfoScreen_LevelSet()
3005 {
3006   struct TitleMessageInfo *tmi = &readme;
3007   char *filename = getLevelSetInfoFilename();
3008
3009   /* if chars set to "-1", automatically determine by text and font width */
3010   if (tmi->chars == -1)
3011     tmi->chars = tmi->width / getFontWidth(tmi->font);
3012   else
3013     tmi->width = tmi->chars * getFontWidth(tmi->font);
3014
3015   /* if lines set to "-1", automatically determine by text and font height */
3016   if (tmi->lines == -1)
3017     tmi->lines = tmi->height / getFontHeight(tmi->font);
3018   else
3019     tmi->height = tmi->lines * getFontHeight(tmi->font);
3020
3021   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3022
3023 #if 1
3024   FadeOut(REDRAW_FIELD);
3025 #endif
3026
3027   ClearField();
3028   DrawHeadline();
3029
3030   DrawTextCentered(mSY + 100, FONT_TEXT_1, "Level Set Information:");
3031
3032   if (filename != NULL)
3033     DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3034                  filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
3035                  tmi->autowrap, tmi->centered, tmi->parse_comments);
3036   else
3037     DrawTextCentered(mSY + ALIGNED_TEXT_YPOS(tmi), FONT_TEXT_2,
3038                      "No information for this level set.");
3039
3040   DrawTextCentered(mSY + SYSIZE - 20, FONT_TEXT_4,
3041                    "Press any key or button for info menu");
3042
3043 #if 1
3044   FadeIn(REDRAW_FIELD);
3045 #endif
3046 }
3047
3048 void HandleInfoScreen_LevelSet(int button)
3049 {
3050   if (button == MB_MENU_LEAVE)
3051   {
3052     PlaySound(SND_MENU_ITEM_SELECTING);
3053
3054     info_mode = INFO_MODE_MAIN;
3055     DrawInfoScreen();
3056
3057     return;
3058   }
3059   else if (button == MB_MENU_CHOICE)
3060   {
3061     PlaySound(SND_MENU_ITEM_SELECTING);
3062
3063     FadeSoundsAndMusic();
3064
3065 #if 0
3066     FadeOut(REDRAW_FIELD);
3067 #endif
3068
3069     info_mode = INFO_MODE_MAIN;
3070     DrawAndFadeInInfoScreen(REDRAW_FIELD);
3071   }
3072   else
3073   {
3074     PlayMenuSoundIfLoop();
3075   }
3076 }
3077
3078 static void DrawInfoScreenExt(int fade_mask, boolean do_fading)
3079 {
3080   SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3081
3082   if (info_mode == INFO_MODE_TITLE)
3083     DrawInfoScreen_TitleScreen();
3084   else if (info_mode == INFO_MODE_ELEMENTS)
3085     DrawInfoScreen_Elements();
3086   else if (info_mode == INFO_MODE_MUSIC)
3087     DrawInfoScreen_Music();
3088   else if (info_mode == INFO_MODE_CREDITS)
3089     DrawInfoScreen_Credits();
3090   else if (info_mode == INFO_MODE_PROGRAM)
3091     DrawInfoScreen_Program();
3092   else if (info_mode == INFO_MODE_VERSION)
3093     DrawInfoScreen_Version();
3094   else if (info_mode == INFO_MODE_LEVELSET)
3095     DrawInfoScreen_LevelSet();
3096   else
3097     DrawInfoScreen_Main(fade_mask, do_fading);
3098
3099   if (info_mode != INFO_MODE_MAIN &&
3100       info_mode != INFO_MODE_TITLE &&
3101       info_mode != INFO_MODE_MUSIC)
3102   {
3103     PlayMenuSound();
3104     PlayMenuMusic();
3105   }
3106 }
3107
3108 void DrawAndFadeInInfoScreen(int fade_mask)
3109 {
3110   DrawInfoScreenExt(fade_mask, TRUE);
3111 }
3112
3113 void DrawInfoScreen()
3114 {
3115   DrawInfoScreenExt(REDRAW_FIELD, FALSE);
3116 }
3117
3118 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3119 {
3120   if (info_mode == INFO_MODE_TITLE)
3121     HandleInfoScreen_TitleScreen(button);
3122   else if (info_mode == INFO_MODE_ELEMENTS)
3123     HandleInfoScreen_Elements(button);
3124   else if (info_mode == INFO_MODE_MUSIC)
3125     HandleInfoScreen_Music(button);
3126   else if (info_mode == INFO_MODE_CREDITS)
3127     HandleInfoScreen_Credits(button);
3128   else if (info_mode == INFO_MODE_PROGRAM)
3129     HandleInfoScreen_Program(button);
3130   else if (info_mode == INFO_MODE_VERSION)
3131     HandleInfoScreen_Version(button);
3132   else if (info_mode == INFO_MODE_LEVELSET)
3133     HandleInfoScreen_LevelSet(button);
3134   else
3135     HandleInfoScreen_Main(mx, my, dx, dy, button);
3136
3137   DoAnimation();
3138 }
3139
3140
3141 /* ========================================================================= */
3142 /* type name functions                                                       */
3143 /* ========================================================================= */
3144
3145 void HandleTypeName(int newxpos, Key key)
3146 {
3147   static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3148   struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3149   struct TextPosInfo *pos = mci->pos_input;
3150   int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3151   int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3152   static int xpos = 0;
3153   int font_nr = pos->font;
3154   int font_active_nr = FONT_ACTIVE(font_nr);
3155   int font_width = getFontWidth(font_active_nr);
3156   char key_char = getValidConfigValueChar(getCharFromKey(key));
3157   boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3158   boolean is_active = TRUE;
3159
3160   DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3161
3162   if (newxpos)
3163   {
3164     strcpy(last_player_name, setup.player_name);
3165
3166     xpos = newxpos;
3167   }
3168   else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3169   {
3170     setup.player_name[xpos] = key_char;
3171     setup.player_name[xpos + 1] = 0;
3172
3173     xpos++;
3174   }
3175   else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3176   {
3177     xpos--;
3178
3179     setup.player_name[xpos] = 0;
3180   }
3181   else if (key == KSYM_Return && xpos > 0)
3182   {
3183     SaveSetup();
3184
3185     is_active = FALSE;
3186
3187     game_status = GAME_MODE_MAIN;
3188   }
3189   else if (key == KSYM_Escape)
3190   {
3191     strcpy(setup.player_name, last_player_name);
3192
3193     is_active = FALSE;
3194
3195     game_status = GAME_MODE_MAIN;
3196   }
3197
3198   if (is_active)
3199   {
3200     pos->width = (strlen(setup.player_name) + 1) * font_width;
3201     startx = mSX + ALIGNED_TEXT_XPOS(pos);
3202
3203     DrawText(startx, starty, setup.player_name, font_active_nr);
3204     DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3205   }
3206   else
3207   {
3208     pos->width = strlen(setup.player_name) * font_width;
3209     startx = mSX + ALIGNED_TEXT_XPOS(pos);
3210
3211     DrawText(startx, starty, setup.player_name, font_nr);
3212   }
3213 }
3214
3215
3216 /* ========================================================================= */
3217 /* tree menu functions                                                       */
3218 /* ========================================================================= */
3219
3220 static void DrawChooseTree(TreeInfo **ti_ptr)
3221 {
3222   UnmapAllGadgets();
3223
3224   FreeScreenGadgets();
3225   CreateScreenGadgets();
3226
3227   CloseDoor(DOOR_CLOSE_2);
3228
3229 #if 1
3230   FadeOut(REDRAW_FIELD);
3231 #endif
3232
3233   ClearField();
3234
3235   HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3236   MapScreenTreeGadgets(*ti_ptr);
3237
3238 #if 1
3239   FadeIn(REDRAW_FIELD);
3240 #endif
3241
3242   InitAnimation();
3243 }
3244
3245 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3246 {
3247   struct GadgetInfo *gi = screen_gadget[id];
3248   int items_max, items_visible, item_position;
3249
3250   items_max = numTreeInfoInGroup(ti);
3251   items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
3252   item_position = first_entry;
3253
3254   if (item_position > items_max - items_visible)
3255     item_position = items_max - items_visible;
3256
3257   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3258                GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3259                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3260 }
3261
3262 static void drawChooseTreeList(int first_entry, int num_page_entries,
3263                                TreeInfo *ti)
3264 {
3265   int i;
3266   char *title_string = NULL;
3267   int yoffset_sets = MENU_TITLE1_YPOS;
3268   int yoffset_setup = 16;
3269   int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
3270                  yoffset_setup);
3271   int last_game_status = game_status;   /* save current game status */
3272
3273   title_string = ti->infotext;
3274
3275   DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3276
3277 #if 0
3278   /* force LEVELS font on artwork setup screen */
3279   game_status = GAME_MODE_LEVELS;
3280 #endif
3281
3282 #if 1
3283   /* clear tree list area, but not title or scrollbar */
3284   DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3285                  SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3286                  NUM_MENU_ENTRIES_ON_SCREEN * 32);
3287 #else
3288   /* clear tree list area, but not title or scrollbar */
3289   DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3290                  SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3291                  MAX_MENU_ENTRIES_ON_SCREEN * 32);
3292 #endif
3293
3294   for (i = 0; i < num_page_entries; i++)
3295   {
3296     TreeInfo *node, *node_first;
3297     int entry_pos = first_entry + i;
3298     int xpos = MENU_SCREEN_START_XPOS;
3299     int ypos = MENU_SCREEN_START_YPOS + i;
3300     int startx = mSX + xpos * 32;
3301     int starty = mSY + ypos * 32;
3302     int font_nr = FONT_TEXT_1;
3303     int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3304     int startx_text = startx + font_xoffset;
3305     int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3306     int text_size = startx_scrollbar - startx_text;
3307     int max_buffer_len = text_size / getFontWidth(font_nr);
3308     char buffer[max_buffer_len + 1];
3309
3310     node_first = getTreeInfoFirstGroupEntry(ti);
3311     node = getTreeInfoFromPos(node_first, entry_pos);
3312
3313     strncpy(buffer, node->name, max_buffer_len);
3314     buffer[max_buffer_len] = '\0';
3315
3316     DrawText(startx, starty, buffer, font_nr + node->color);
3317
3318     if (node->parent_link)
3319       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3320     else if (node->level_group)
3321       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3322     else
3323       initCursor(i, IMG_MENU_BUTTON);
3324   }
3325
3326   game_status = last_game_status;       /* restore current game status */
3327
3328   redraw_mask |= REDRAW_FIELD;
3329 }
3330
3331 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3332 {
3333   TreeInfo *node, *node_first;
3334   int x, last_redraw_mask = redraw_mask;
3335   int ypos = MENU_TITLE2_YPOS;
3336   int font_nr = FONT_TITLE_2;
3337
3338   if (ti->type != TREE_TYPE_LEVEL_DIR)
3339     return;
3340
3341   node_first = getTreeInfoFirstGroupEntry(ti);
3342   node = getTreeInfoFromPos(node_first, entry_pos);
3343
3344   DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3345
3346   if (node->parent_link)
3347     DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
3348                       node->class_desc);
3349   else if (node->level_group)
3350     DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
3351                       node->class_desc);
3352   else if (ti->type == TREE_TYPE_LEVEL_DIR)
3353     DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
3354                       node->levels, node->class_desc);
3355
3356   /* let BackToFront() redraw only what is needed */
3357   redraw_mask = last_redraw_mask | REDRAW_TILES;
3358   for (x = 0; x < SCR_FIELDX; x++)
3359     MarkTileDirty(x, 1);
3360 }
3361
3362 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3363                              TreeInfo **ti_ptr)
3364 {
3365   TreeInfo *ti = *ti_ptr;
3366   int x = 0;
3367   int y = ti->cl_cursor;
3368   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3369   int num_entries = numTreeInfoInGroup(ti);
3370   int num_page_entries;
3371   int last_game_status = game_status;   /* save current game status */
3372   boolean position_set_by_scrollbar = (dx == 999);
3373
3374 #if 0
3375   /* force LEVELS draw offset on choose level and artwork setup screen */
3376   game_status = GAME_MODE_LEVELS;
3377 #endif
3378
3379   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3380     num_page_entries = num_entries;
3381   else
3382     num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3383
3384   game_status = last_game_status;       /* restore current game status */
3385
3386   if (button == MB_MENU_INITIALIZE)
3387   {
3388     int num_entries = numTreeInfoInGroup(ti);
3389     int entry_pos = posTreeInfo(ti);
3390
3391     if (ti->cl_first == -1)
3392     {
3393       /* only on initialization */
3394       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3395       ti->cl_cursor = entry_pos - ti->cl_first;
3396     }
3397     else if (ti->cl_cursor >= num_page_entries ||
3398              (num_entries > num_page_entries &&
3399               num_entries - ti->cl_first < num_page_entries))
3400     {
3401       /* only after change of list size (by custom graphic configuration) */
3402       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3403       ti->cl_cursor = entry_pos - ti->cl_first;
3404     }
3405
3406     if (position_set_by_scrollbar)
3407       ti->cl_first = dy;
3408     else
3409       AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3410                                 ti->cl_first, ti);
3411
3412     drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3413     drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3414     drawChooseTreeCursor(ti->cl_cursor, TRUE);
3415
3416     return;
3417   }
3418   else if (button == MB_MENU_LEAVE)
3419   {
3420     FadeSetLeaveMenu();
3421
3422     PlaySound(SND_MENU_ITEM_SELECTING);
3423
3424     if (ti->node_parent)
3425     {
3426       *ti_ptr = ti->node_parent;
3427       DrawChooseTree(ti_ptr);
3428     }
3429     else if (game_status == GAME_MODE_SETUP)
3430     {
3431       if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3432         execSetupGame();
3433       else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3434                setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3435         execSetupGraphics();
3436       else
3437         execSetupArtwork();
3438     }
3439     else
3440     {
3441       game_status = GAME_MODE_MAIN;
3442
3443       DrawMainMenuExt(REDRAW_FIELD, FALSE);
3444     }
3445
3446     return;
3447   }
3448
3449   if (mx || my)         /* mouse input */
3450   {
3451     int last_game_status = game_status; /* save current game status */
3452
3453 #if 0
3454     /* force LEVELS draw offset on artwork setup screen */
3455     game_status = GAME_MODE_LEVELS;
3456 #endif
3457
3458     x = (mx - mSX) / 32;
3459     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3460
3461     game_status = last_game_status;     /* restore current game status */
3462   }
3463   else if (dx || dy)    /* keyboard or scrollbar/scrollbutton input */
3464   {
3465     /* move cursor instead of scrolling when already at start/end of list */
3466     if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3467       dy = -1;
3468     else if (dy == +1 * SCROLL_LINE &&
3469              ti->cl_first + num_page_entries == num_entries)
3470       dy = 1;
3471
3472     /* handle scrolling screen one line or page */
3473     if (ti->cl_cursor + dy < 0 ||
3474         ti->cl_cursor + dy > num_page_entries - 1)
3475     {
3476       if (ABS(dy) == SCROLL_PAGE)
3477         step = num_page_entries - 1;
3478
3479       if (dy < 0 && ti->cl_first > 0)
3480       {
3481         /* scroll page/line up */
3482
3483         ti->cl_first -= step;
3484         if (ti->cl_first < 0)
3485           ti->cl_first = 0;
3486
3487         drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3488         drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3489         drawChooseTreeCursor(ti->cl_cursor, TRUE);
3490
3491         AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3492                                   ti->cl_first, ti);
3493       }
3494       else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3495       {
3496         /* scroll page/line down */
3497
3498         ti->cl_first += step;
3499         if (ti->cl_first + num_page_entries > num_entries)
3500           ti->cl_first = MAX(0, num_entries - num_page_entries);
3501
3502         drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3503         drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3504         drawChooseTreeCursor(ti->cl_cursor, TRUE);
3505
3506         AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3507                                   ti->cl_first, ti);
3508       }
3509
3510       return;
3511     }
3512
3513     /* handle moving cursor one line */
3514     y = ti->cl_cursor + dy;
3515   }
3516
3517   if (dx == 1)
3518   {
3519     TreeInfo *node_first, *node_cursor;
3520     int entry_pos = ti->cl_first + y;
3521
3522     node_first = getTreeInfoFirstGroupEntry(ti);
3523     node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3524
3525     if (node_cursor->node_group)
3526     {
3527       FadeSetEnterMenu();
3528
3529       PlaySound(SND_MENU_ITEM_SELECTING);
3530
3531       node_cursor->cl_first = ti->cl_first;
3532       node_cursor->cl_cursor = ti->cl_cursor;
3533       *ti_ptr = node_cursor->node_group;
3534       DrawChooseTree(ti_ptr);
3535
3536       return;
3537     }
3538   }
3539   else if (dx == -1 && ti->node_parent)
3540   {
3541     FadeSetLeaveMenu();
3542
3543     PlaySound(SND_MENU_ITEM_SELECTING);
3544
3545     *ti_ptr = ti->node_parent;
3546     DrawChooseTree(ti_ptr);
3547
3548     return;
3549   }
3550
3551   if (!anyScrollbarGadgetActive() &&
3552       IN_VIS_FIELD(x, y) &&
3553       mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3554       y >= 0 && y < num_page_entries)
3555   {
3556     if (button)
3557     {
3558       if (y != ti->cl_cursor)
3559       {
3560         PlaySound(SND_MENU_ITEM_ACTIVATING);
3561
3562         drawChooseTreeCursor(ti->cl_cursor, FALSE);
3563         drawChooseTreeCursor(y, TRUE);
3564         drawChooseTreeInfo(ti->cl_first + y, ti);
3565
3566         ti->cl_cursor = y;
3567       }
3568     }
3569     else
3570     {
3571       TreeInfo *node_first, *node_cursor;
3572       int entry_pos = ti->cl_first + y;
3573
3574       PlaySound(SND_MENU_ITEM_SELECTING);
3575
3576       node_first = getTreeInfoFirstGroupEntry(ti);
3577       node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3578
3579       if (node_cursor->node_group)
3580       {
3581         FadeSetEnterMenu();
3582
3583         node_cursor->cl_first = ti->cl_first;
3584         node_cursor->cl_cursor = ti->cl_cursor;
3585         *ti_ptr = node_cursor->node_group;
3586         DrawChooseTree(ti_ptr);
3587       }
3588       else if (node_cursor->parent_link)
3589       {
3590         FadeSetLeaveMenu();
3591
3592         *ti_ptr = node_cursor->node_parent;
3593         DrawChooseTree(ti_ptr);
3594       }
3595       else
3596       {
3597         FadeSetEnterScreen();
3598
3599         node_cursor->cl_first = ti->cl_first;
3600         node_cursor->cl_cursor = ti->cl_cursor;
3601         *ti_ptr = node_cursor;
3602
3603         if (ti->type == TREE_TYPE_LEVEL_DIR)
3604         {
3605           LoadLevelSetup_SeriesInfo();
3606
3607           SaveLevelSetup_LastSeries();
3608           SaveLevelSetup_SeriesInfo();
3609           TapeErase();
3610         }
3611
3612         if (game_status == GAME_MODE_SETUP)
3613         {
3614           if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3615             execSetupGame();
3616           else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3617                    setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3618             execSetupGraphics();
3619           else
3620             execSetupArtwork();
3621         }
3622         else
3623         {
3624           game_status = GAME_MODE_MAIN;
3625           DrawMainMenu();
3626         }
3627       }
3628     }
3629   }
3630 }
3631
3632 void DrawChooseLevel()
3633 {
3634   SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3635
3636   DrawChooseTree(&leveldir_current);
3637
3638   PlayMenuSound();
3639   PlayMenuMusic();
3640 }
3641
3642 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
3643 {
3644   HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3645
3646   DoAnimation();
3647 }
3648
3649 void DrawHallOfFame(int highlight_position)
3650 {
3651   UnmapAllGadgets();
3652   FadeSoundsAndMusic();
3653
3654   /* (this is needed when called from GameEnd() after winning a game) */
3655   KeyboardAutoRepeatOn();
3656   ActivateJoystick();
3657
3658   /* (this is needed when called from GameEnd() after winning a game) */
3659   SetDrawDeactivationMask(REDRAW_NONE);
3660   SetDrawBackgroundMask(REDRAW_FIELD);
3661
3662   CloseDoor(DOOR_CLOSE_2);
3663
3664   if (highlight_position < 0) 
3665     LoadScore(level_nr);
3666
3667   FadeSetEnterScreen();
3668
3669   // printf("::: %d: %d\n", game_status, menu.enter_screen[game_status]);
3670
3671 #if 1
3672   FadeOut(REDRAW_FIELD);
3673 #endif
3674
3675   InitAnimation();
3676
3677   PlayMenuSound();
3678   PlayMenuMusic();
3679
3680   HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
3681
3682 #if 1
3683   FadeIn(REDRAW_FIELD);
3684 #endif
3685 }
3686
3687 static void drawHallOfFameList(int first_entry, int highlight_position)
3688 {
3689   int i;
3690
3691   SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
3692   ClearField();
3693
3694   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
3695   DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
3696                     "HighScores of Level %d", level_nr);
3697
3698   for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3699   {
3700     int entry = first_entry + i;
3701     boolean active = (entry == highlight_position);
3702     int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
3703     int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
3704     int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
3705     int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
3706     int dx1 = 3 * getFontWidth(font_nr1);
3707     int dx2 = dx1 + getFontWidth(font_nr1);
3708     int dx3 = dx2 + 25 * getFontWidth(font_nr3);
3709     int sy = mSY + 64 + i * 32;
3710
3711     DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
3712     DrawText(mSX + dx1, sy, ".", font_nr1);
3713     DrawText(mSX + dx2, sy, ".........................", font_nr3);
3714
3715     if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
3716       DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
3717
3718     DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
3719   }
3720
3721   redraw_mask |= REDRAW_FIELD;
3722 }
3723
3724 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
3725 {
3726   static int first_entry = 0;
3727   static int highlight_position = 0;
3728   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3729
3730   if (button == MB_MENU_INITIALIZE)
3731   {
3732     first_entry = 0;
3733     highlight_position = mx;
3734     drawHallOfFameList(first_entry, highlight_position);
3735
3736     return;
3737   }
3738
3739   if (ABS(dy) == SCROLL_PAGE)           /* handle scrolling one page */
3740     step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
3741
3742   if (dy < 0)
3743   {
3744     if (first_entry > 0)
3745     {
3746       first_entry -= step;
3747       if (first_entry < 0)
3748         first_entry = 0;
3749
3750       drawHallOfFameList(first_entry, highlight_position);
3751     }
3752   }
3753   else if (dy > 0)
3754   {
3755     if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
3756     {
3757       first_entry += step;
3758       if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
3759         first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
3760
3761       drawHallOfFameList(first_entry, highlight_position);
3762     }
3763   }
3764   else if (button == MB_MENU_LEAVE)
3765   {
3766     PlaySound(SND_MENU_ITEM_SELECTING);
3767
3768     FadeSound(SND_BACKGROUND_SCORES);
3769
3770     game_status = GAME_MODE_MAIN;
3771
3772     DrawMainMenu();
3773   }
3774   else if (button == MB_MENU_CHOICE)
3775   {
3776     PlaySound(SND_MENU_ITEM_SELECTING);
3777
3778     FadeSound(SND_BACKGROUND_SCORES);
3779
3780 #if 0
3781     FadeOut(REDRAW_FIELD);
3782 #endif
3783
3784     game_status = GAME_MODE_MAIN;
3785
3786     DrawAndFadeInMainMenu(REDRAW_FIELD);
3787   }
3788
3789   if (game_status == GAME_MODE_SCORES)
3790     PlayMenuSoundIfLoop();
3791
3792   DoAnimation();
3793 }
3794
3795
3796 /* ========================================================================= */
3797 /* setup screen functions                                                    */
3798 /* ========================================================================= */
3799
3800 static struct TokenInfo *setup_info;
3801 static int num_setup_info;
3802
3803 static char *screen_mode_text;
3804 static char *scroll_delay_text;
3805 static char *game_speed_text;
3806 static char *graphics_set_name;
3807 static char *sounds_set_name;
3808 static char *music_set_name;
3809
3810 static void execSetupMain()
3811 {
3812   setup_mode = SETUP_MODE_MAIN;
3813
3814   DrawSetupScreen();
3815 }
3816
3817 static void execSetupGame()
3818 {
3819   if (game_speeds == NULL)
3820   {
3821     int i;
3822
3823     for (i = 0; game_speeds_list[i].value != -1; i++)
3824     {
3825       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3826       char identifier[32], name[32];
3827       int value = game_speeds_list[i].value;
3828       char *text = game_speeds_list[i].text;
3829
3830       ti->node_top = &game_speeds;
3831       ti->sort_priority = 10000 - value;
3832
3833       sprintf(identifier, "%d", value);
3834       sprintf(name, "%s", text);
3835
3836       setString(&ti->identifier, identifier);
3837       setString(&ti->name, name);
3838       setString(&ti->name_sorting, name);
3839       setString(&ti->infotext, "Game Speed");
3840
3841       pushTreeInfo(&game_speeds, ti);
3842     }
3843
3844     /* sort game speed values to start with slowest game speed */
3845     sortTreeInfo(&game_speeds);
3846
3847     /* set current game speed to configured game speed value */
3848     game_speed_current =
3849       getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
3850
3851     /* if that fails, set current game speed to reliable default value */
3852     if (game_speed_current == NULL)
3853       game_speed_current =
3854         getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
3855
3856     /* if that also fails, set current game speed to first available speed */
3857     if (game_speed_current == NULL)
3858       game_speed_current = game_speeds;
3859   }
3860
3861   setup.game_frame_delay = atoi(game_speed_current->identifier);
3862
3863   /* needed for displaying game speed text instead of identifier */
3864   game_speed_text = game_speed_current->name;
3865
3866   setup_mode = SETUP_MODE_GAME;
3867
3868   DrawSetupScreen();
3869 }
3870
3871 static void execSetupChooseGameSpeed()
3872 {
3873   setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
3874
3875   DrawSetupScreen();
3876 }
3877
3878 static void execSetupEditor()
3879 {
3880   setup_mode = SETUP_MODE_EDITOR;
3881
3882   DrawSetupScreen();
3883 }
3884
3885 static void execSetupGraphics()
3886 {
3887   if (video.fullscreen_available && screen_modes == NULL)
3888   {
3889     int i;
3890
3891     for (i = 0; video.fullscreen_modes[i].width != -1; i++)
3892     {
3893       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3894       char identifier[32], name[32];
3895       int x = video.fullscreen_modes[i].width;
3896       int y = video.fullscreen_modes[i].height;
3897       int xx, yy;
3898
3899       get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
3900
3901       ti->node_top = &screen_modes;
3902       ti->sort_priority = x * 10000 + y;
3903
3904       sprintf(identifier, "%dx%d", x, y);
3905       sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
3906
3907       setString(&ti->identifier, identifier);
3908       setString(&ti->name, name);
3909       setString(&ti->name_sorting, name);
3910       setString(&ti->infotext, "Fullscreen Mode");
3911
3912       pushTreeInfo(&screen_modes, ti);
3913     }
3914
3915     /* sort fullscreen modes to start with lowest available screen resolution */
3916     sortTreeInfo(&screen_modes);
3917
3918     /* set current screen mode for fullscreen mode to configured setup value */
3919     screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3920                                                     setup.fullscreen_mode);
3921
3922     /* if that fails, set current screen mode to reliable default value */
3923     if (screen_mode_current == NULL)
3924       screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3925                                                       DEFAULT_FULLSCREEN_MODE);
3926
3927     /* if that also fails, set current screen mode to first available mode */
3928     if (screen_mode_current == NULL)
3929       screen_mode_current = screen_modes;
3930
3931     if (screen_mode_current == NULL)
3932       video.fullscreen_available = FALSE;
3933   }
3934
3935   if (video.fullscreen_available)
3936   {
3937     setup.fullscreen_mode = screen_mode_current->identifier;
3938
3939     /* needed for displaying screen mode name instead of identifier */
3940     screen_mode_text = screen_mode_current->name;
3941   }
3942
3943 #if 1
3944   if (scroll_delays == NULL)
3945   {
3946     int i;
3947
3948     for (i = 0; scroll_delays_list[i].value != -1; i++)
3949     {
3950       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3951       char identifier[32], name[32];
3952       int value = scroll_delays_list[i].value;
3953       char *text = scroll_delays_list[i].text;
3954
3955       ti->node_top = &scroll_delays;
3956       ti->sort_priority = value;
3957
3958       sprintf(identifier, "%d", value);
3959       sprintf(name, "%s", text);
3960
3961       setString(&ti->identifier, identifier);
3962       setString(&ti->name, name);
3963       setString(&ti->name_sorting, name);
3964       setString(&ti->infotext, "Scroll Delay");
3965
3966       pushTreeInfo(&scroll_delays, ti);
3967     }
3968
3969     /* sort scroll delay values to start with lowest scroll delay value */
3970     sortTreeInfo(&scroll_delays);
3971
3972     /* set current scroll delay value to configured scroll delay value */
3973     scroll_delay_current =
3974       getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
3975
3976     /* if that fails, set current scroll delay to reliable default value */
3977     if (scroll_delay_current == NULL)
3978       scroll_delay_current =
3979         getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
3980
3981     /* if that also fails, set current scroll delay to first available value */
3982     if (scroll_delay_current == NULL)
3983       scroll_delay_current = scroll_delays;
3984   }
3985
3986   setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
3987
3988   /* needed for displaying scroll delay text instead of identifier */
3989   scroll_delay_text = scroll_delay_current->name;
3990 #endif
3991
3992   setup_mode = SETUP_MODE_GRAPHICS;
3993   DrawSetupScreen();
3994 }
3995
3996 static void execSetupChooseScreenMode()
3997 {
3998   if (!video.fullscreen_available)
3999     return;
4000
4001   setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4002
4003   DrawSetupScreen();
4004 }
4005
4006 static void execSetupChooseScrollDelay()
4007 {
4008   setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4009
4010   DrawSetupScreen();
4011 }
4012
4013 static void execSetupSound()
4014 {
4015   setup_mode = SETUP_MODE_SOUND;
4016
4017   DrawSetupScreen();
4018 }
4019
4020 static void execSetupArtwork()
4021 {
4022   setup.graphics_set = artwork.gfx_current->identifier;
4023   setup.sounds_set = artwork.snd_current->identifier;
4024   setup.music_set = artwork.mus_current->identifier;
4025
4026   /* needed if last screen (setup choice) changed graphics, sounds or music */
4027   ReloadCustomArtwork(0);
4028
4029   /* needed for displaying artwork name instead of artwork identifier */
4030   graphics_set_name = artwork.gfx_current->name;
4031   sounds_set_name = artwork.snd_current->name;
4032   music_set_name = artwork.mus_current->name;
4033
4034   setup_mode = SETUP_MODE_ARTWORK;
4035
4036   DrawSetupScreen();
4037 }
4038
4039 static void execSetupChooseGraphics()
4040 {
4041   setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
4042
4043   DrawSetupScreen();
4044 }
4045
4046 static void execSetupChooseSounds()
4047 {
4048   setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
4049
4050   DrawSetupScreen();
4051 }
4052
4053 static void execSetupChooseMusic()
4054 {
4055   setup_mode = SETUP_MODE_CHOOSE_MUSIC;
4056
4057   DrawSetupScreen();
4058 }
4059
4060 static void execSetupInput()
4061 {
4062   setup_mode = SETUP_MODE_INPUT;
4063
4064   DrawSetupScreen();
4065 }
4066
4067 static void execSetupShortcuts1()
4068 {
4069   setup_mode = SETUP_MODE_SHORTCUTS_1;
4070
4071   DrawSetupScreen();
4072 }
4073
4074 static void execSetupShortcuts2()
4075 {
4076   setup_mode = SETUP_MODE_SHORTCUTS_2;
4077
4078   DrawSetupScreen();
4079 }
4080
4081 static void execExitSetup()
4082 {
4083   game_status = GAME_MODE_MAIN;
4084
4085   DrawMainMenuExt(REDRAW_FIELD, FALSE);
4086 }
4087
4088 static void execSaveAndExitSetup()
4089 {
4090   SaveSetup();
4091   execExitSetup();
4092 }
4093
4094 static struct TokenInfo setup_info_main[] =
4095 {
4096   { TYPE_ENTER_MENU,    execSetupGame,          "Game & Menu"           },
4097   { TYPE_ENTER_MENU,    execSetupEditor,        "Editor"                },
4098   { TYPE_ENTER_MENU,    execSetupGraphics,      "Graphics"              },
4099   { TYPE_ENTER_MENU,    execSetupSound,         "Sound & Music"         },
4100   { TYPE_ENTER_MENU,    execSetupArtwork,       "Custom Artwork"        },
4101   { TYPE_ENTER_MENU,    execSetupInput,         "Input Devices"         },
4102   { TYPE_ENTER_MENU,    execSetupShortcuts1,    "Key Shortcuts 1"       },
4103   { TYPE_ENTER_MENU,    execSetupShortcuts2,    "Key Shortcuts 2"       },
4104   { TYPE_EMPTY,         NULL,                   ""                      },
4105   { TYPE_LEAVE_MENU,    execExitSetup,          "Exit"                  },
4106   { TYPE_LEAVE_MENU,    execSaveAndExitSetup,   "Save and Exit"         },
4107
4108   { 0,                  NULL,                   NULL                    }
4109 };
4110
4111 static struct TokenInfo setup_info_game[] =
4112 {
4113   { TYPE_SWITCH,        &setup.team_mode,       "Team-Mode (Multi-Player):" },
4114   { TYPE_YES_NO,        &setup.input_on_focus,  "Only Move Focussed Player:" },
4115   { TYPE_SWITCH,        &setup.handicap,        "Handicap:"             },
4116   { TYPE_SWITCH,        &setup.skip_levels,     "Skip Unsolved Levels:" },
4117   { TYPE_SWITCH,        &setup.time_limit,      "Time Limit:"           },
4118   { TYPE_SWITCH,        &setup.autorecord,      "Auto-Record Tapes:"    },
4119   { TYPE_ENTER_LIST,    execSetupChooseGameSpeed, "Game Speed:"         },
4120   { TYPE_STRING,        &game_speed_text,       ""                      },
4121   { TYPE_EMPTY,         NULL,                   ""                      },
4122   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4123
4124   { 0,                  NULL,                   NULL                    }
4125 };
4126
4127 static struct TokenInfo setup_info_editor[] =
4128 {
4129 #if 0
4130   { TYPE_SWITCH,        &setup.editor.el_boulderdash,   "Boulder Dash:" },
4131   { TYPE_SWITCH,        &setup.editor.el_emerald_mine,  "Emerald Mine:" },
4132   { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,    "Emerald Mine Club:" },
4133   { TYPE_SWITCH,        &setup.editor.el_more,          "Rocks'n'Diamonds:" },
4134   { TYPE_SWITCH,        &setup.editor.el_sokoban,       "Sokoban:"      },
4135   { TYPE_SWITCH,        &setup.editor.el_supaplex,      "Supaplex:"     },
4136   { TYPE_SWITCH,        &setup.editor.el_diamond_caves, "Diamond Caves II:" },
4137   { TYPE_SWITCH,        &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
4138 #endif
4139   { TYPE_SWITCH,        &setup.editor.el_chars,         "Text Characters:" },
4140   { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
4141   { TYPE_SWITCH,        &setup.editor.el_custom,  "Custom & Group Elements:" },
4142 #if 0
4143   { TYPE_SWITCH,        &setup.editor.el_headlines,     "Headlines:"    },
4144 #endif
4145   { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
4146   { TYPE_SWITCH,        &setup.editor.el_dynamic,  "Dynamic level elements:" },
4147   { TYPE_EMPTY,         NULL,                   ""                      },
4148 #if 0
4149   { TYPE_SWITCH,        &setup.editor.el_by_game,   "Show elements by game:" },
4150   { TYPE_SWITCH,        &setup.editor.el_by_type,   "Show elements by type:" },
4151   { TYPE_EMPTY,         NULL,                   ""                      },
4152 #endif
4153   { TYPE_SWITCH, &setup.editor.show_element_token,      "Show element token:" },
4154   { TYPE_EMPTY,         NULL,                   ""                      },
4155   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4156
4157   { 0,                  NULL,                   NULL                    }
4158 };
4159
4160 static struct TokenInfo setup_info_graphics[] =
4161 {
4162   { TYPE_SWITCH,        &setup.fullscreen,      "Fullscreen:"           },
4163   { TYPE_ENTER_LIST,    execSetupChooseScreenMode, "Fullscreen Mode:"   },
4164   { TYPE_STRING,        &screen_mode_text,      ""                      },
4165 #if 0
4166   { TYPE_SWITCH,        &setup.scroll_delay,    "Scroll Delay:"         },
4167 #endif
4168   { TYPE_ENTER_LIST,    execSetupChooseScrollDelay, "Scroll Delay Value:" },
4169   { TYPE_STRING,        &scroll_delay_text,     ""                      },
4170 #if 0
4171   { TYPE_SWITCH,        &setup.soft_scrolling,  "Soft Scrolling:"       },
4172 #endif
4173   { TYPE_SWITCH,        &setup.fade_screens,    "Fade Screens:"         },
4174   { TYPE_SWITCH,        &setup.quick_switch,    "Quick Player Focus Switch:" },
4175   { TYPE_SWITCH,        &setup.quick_doors,     "Quick Menu Doors:"     },
4176   { TYPE_SWITCH,        &setup.show_titlescreen,"Show Title Screens:"   },
4177   { TYPE_SWITCH,        &setup.toons,           "Show Toons:"           },
4178   { TYPE_ECS_AGA,       &setup.prefer_aga_graphics,"EMC graphics preference:" },
4179   { TYPE_EMPTY,         NULL,                   ""                      },
4180   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4181
4182   { 0,                  NULL,                   NULL                    }
4183 };
4184
4185 static struct TokenInfo setup_info_sound[] =
4186 {
4187   { TYPE_SWITCH,        &setup.sound_simple,    "Sound Effects (Normal):"  },
4188   { TYPE_SWITCH,        &setup.sound_loops,     "Sound Effects (Looping):" },
4189   { TYPE_SWITCH,        &setup.sound_music,     "Music:"                },
4190   { TYPE_EMPTY,         NULL,                   ""                      },
4191   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4192
4193   { 0,                  NULL,                   NULL                    }
4194 };
4195
4196 static struct TokenInfo setup_info_artwork[] =
4197 {
4198   { TYPE_ENTER_LIST,    execSetupChooseGraphics,"Custom Graphics:"      },
4199   { TYPE_STRING,        &graphics_set_name,     ""                      },
4200   { TYPE_ENTER_LIST,    execSetupChooseSounds,  "Custom Sounds:"        },
4201   { TYPE_STRING,        &sounds_set_name,       ""                      },
4202   { TYPE_ENTER_LIST,    execSetupChooseMusic,   "Custom Music:"         },
4203   { TYPE_STRING,        &music_set_name,        ""                      },
4204   { TYPE_EMPTY,         NULL,                   ""                      },
4205 #if 1
4206   { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
4207   { TYPE_YES_NO, &setup.override_level_sounds,  "Override Level Sounds:"   },
4208   { TYPE_YES_NO, &setup.override_level_music,   "Override Level Music:"    },
4209   { TYPE_YES_NO, &setup.auto_override_artwork,  "Auto-Override Non-CE Sets:" },
4210 #else
4211   { TYPE_STRING,        NULL,                   "Override Level Artwork:"},
4212   { TYPE_YES_NO,        &setup.override_level_graphics, "Graphics:"     },
4213   { TYPE_YES_NO,        &setup.override_level_sounds,   "Sounds:"       },
4214   { TYPE_YES_NO,        &setup.override_level_music,    "Music:"        },
4215 #endif
4216   { TYPE_EMPTY,         NULL,                   ""                      },
4217   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4218
4219   { 0,                  NULL,                   NULL                    }
4220 };
4221
4222 static struct TokenInfo setup_info_input[] =
4223 {
4224   { TYPE_SWITCH,        NULL,                   "Player:"               },
4225   { TYPE_SWITCH,        NULL,                   "Device:"               },
4226   { TYPE_ENTER_MENU,    NULL,                   ""                      },
4227   { TYPE_EMPTY,         NULL,                   ""                      },
4228   { TYPE_EMPTY,         NULL,                   ""                      },
4229   { TYPE_EMPTY,         NULL,                   ""                      },
4230   { TYPE_EMPTY,         NULL,                   ""                      },
4231   { TYPE_EMPTY,         NULL,                   ""                      },
4232   { TYPE_EMPTY,         NULL,                   ""                      },
4233   { TYPE_EMPTY,         NULL,                   ""                      },
4234   { TYPE_EMPTY,         NULL,                   ""                      },
4235   { TYPE_EMPTY,         NULL,                   ""                      },
4236   { TYPE_EMPTY,         NULL,                   ""                      },
4237   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4238
4239   { 0,                  NULL,                   NULL                    }
4240 };
4241
4242 static struct TokenInfo setup_info_shortcuts_1[] =
4243 {
4244   { TYPE_KEYTEXT,       NULL,           "Quick Save Game to Tape:",     },
4245   { TYPE_KEY,           &setup.shortcut.save_game, ""                   },
4246   { TYPE_KEYTEXT,       NULL,           "Quick Load Game from Tape:",   },
4247   { TYPE_KEY,           &setup.shortcut.load_game, ""                   },
4248   { TYPE_KEYTEXT,       NULL,           "Start Game & Toggle Pause:",   },
4249   { TYPE_KEY,           &setup.shortcut.toggle_pause, ""                },
4250   { TYPE_EMPTY,         NULL,                   ""                      },
4251   { TYPE_YES_NO,        &setup.ask_on_escape,   "Ask on 'Esc' Key:"     },
4252   { TYPE_YES_NO, &setup.ask_on_escape_editor,   "Ask on 'Esc' Key (Editor):" },
4253   { TYPE_EMPTY,         NULL,                   ""                      },
4254   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4255
4256   { 0,                  NULL,                   NULL                    }
4257 };
4258
4259 static struct TokenInfo setup_info_shortcuts_2[] =
4260 {
4261   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 1:",       },
4262   { TYPE_KEY,           &setup.shortcut.focus_player[0], ""             },
4263   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 2:",       },
4264   { TYPE_KEY,           &setup.shortcut.focus_player[1], ""             },
4265   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 3:",       },
4266   { TYPE_KEY,           &setup.shortcut.focus_player[2], ""             },
4267   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 4:",       },
4268   { TYPE_KEY,           &setup.shortcut.focus_player[3], ""             },
4269   { TYPE_KEYTEXT,       NULL,           "Set Focus to All Players:",    },
4270   { TYPE_KEY,           &setup.shortcut.focus_player_all, ""            },
4271   { TYPE_EMPTY,         NULL,                   ""                      },
4272   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4273
4274   { 0,                  NULL,                   NULL                    }
4275 };
4276
4277 static Key getSetupKey()
4278 {
4279   Key key = KSYM_UNDEFINED;
4280   boolean got_key_event = FALSE;
4281
4282   while (!got_key_event)
4283   {
4284     if (PendingEvent())         /* got event */
4285     {
4286       Event event;
4287
4288       NextEvent(&event);
4289
4290       switch (event.type)
4291       {
4292         case EVENT_KEYPRESS:
4293           {
4294             key = GetEventKey((KeyEvent *)&event, TRUE);
4295
4296             /* press 'Escape' or 'Enter' to keep the existing key binding */
4297             if (key == KSYM_Escape || key == KSYM_Return)
4298               key = KSYM_UNDEFINED;     /* keep old value */
4299
4300             got_key_event = TRUE;
4301           }
4302           break;
4303
4304         case EVENT_KEYRELEASE:
4305           key_joystick_mapping = 0;
4306           break;
4307
4308         default:
4309           HandleOtherEvents(&event);
4310           break;
4311       }
4312     }
4313
4314     DoAnimation();
4315     BackToFront();
4316
4317     /* don't eat all CPU time */
4318     Delay(10);
4319   }
4320
4321   return key;
4322 }
4323
4324 static int getSetupTextFont(int type)
4325 {
4326   if (type & (TYPE_SWITCH |
4327               TYPE_YES_NO |
4328               TYPE_STRING |
4329               TYPE_ECS_AGA |
4330               TYPE_KEYTEXT |
4331               TYPE_ENTER_LIST))
4332     return FONT_MENU_2;
4333   else
4334     return FONT_MENU_1;
4335 }
4336
4337 static int getSetupValueFont(int type, void *value)
4338 {
4339   if (type & TYPE_KEY)
4340     return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
4341   else if (type & TYPE_STRING)
4342     return FONT_VALUE_2;
4343   else if (type & TYPE_ECS_AGA)
4344     return FONT_VALUE_1;
4345   else if (type & TYPE_BOOLEAN_STYLE)
4346     return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
4347   else
4348     return FONT_VALUE_1;
4349 }
4350
4351 static void drawSetupValue(int pos)
4352 {
4353   boolean font_draw_xoffset_modified = FALSE;
4354   int font_draw_xoffset_old = -1;
4355   int xpos = MENU_SCREEN_VALUE_XPOS;
4356   int ypos = MENU_SCREEN_START_YPOS + pos;
4357   int startx = mSX + xpos * 32;
4358   int starty = mSY + ypos * 32;
4359   int font_nr, font_width;
4360   int type = setup_info[pos].type;
4361   void *value = setup_info[pos].value;
4362   char *value_string = getSetupValue(type, value);
4363   int i;
4364
4365   if (value_string == NULL)
4366     return;
4367
4368   if (type & TYPE_KEY)
4369   {
4370     xpos = MENU_SCREEN_START_XPOS;
4371
4372     if (type & TYPE_QUERY)
4373     {
4374       value_string = "<press key>";
4375     }
4376   }
4377   else if (type & TYPE_STRING)
4378   {
4379     int max_value_len = (SCR_FIELDX - 2) * 2;
4380
4381     xpos = MENU_SCREEN_START_XPOS;
4382
4383     if (strlen(value_string) > max_value_len)
4384       value_string[max_value_len] = '\0';
4385   }
4386
4387   startx = mSX + xpos * 32;
4388   starty = mSY + ypos * 32;
4389   font_nr = getSetupValueFont(type, value);
4390   font_width = getFontWidth(font_nr);
4391
4392   /* downward compatibility correction for Juergen Bonhagen's menu settings */
4393   if (setup_mode != SETUP_MODE_INPUT)
4394   {
4395     int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
4396     int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4397     int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
4398     int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
4399     int text_font_nr = getSetupTextFont(FONT_MENU_2);
4400     int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
4401     int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
4402     boolean correct_font_draw_xoffset = FALSE;
4403
4404     if (xpos == MENU_SCREEN_START_XPOS &&
4405         startx + font1_xoffset < text_startx + text_font_xoffset)
4406       correct_font_draw_xoffset = TRUE;
4407
4408     if (xpos == MENU_SCREEN_VALUE_XPOS &&
4409         startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
4410       correct_font_draw_xoffset = TRUE;
4411
4412     /* check if setup value would overlap with setup text when printed */
4413     /* (this can happen for extreme/wrong values for font draw offset) */
4414     if (correct_font_draw_xoffset)
4415     {
4416       font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
4417       font_draw_xoffset_modified = TRUE;
4418
4419       if (type & TYPE_KEY)
4420         getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
4421       else if (!(type & TYPE_STRING))
4422         getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
4423           MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
4424     }
4425   }
4426
4427   for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
4428     DrawText(startx + i * font_width, starty, " ", font_nr);
4429
4430   DrawText(startx, starty, value_string, font_nr);
4431
4432   if (font_draw_xoffset_modified)
4433     getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
4434 }
4435
4436 static void changeSetupValue(int pos)
4437 {
4438   if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
4439   {
4440     *(boolean *)setup_info[pos].value ^= TRUE;
4441   }
4442   else if (setup_info[pos].type & TYPE_KEY)
4443   {
4444     Key key;
4445
4446     setup_info[pos].type |= TYPE_QUERY;
4447     drawSetupValue(pos);
4448     setup_info[pos].type &= ~TYPE_QUERY;
4449
4450     key = getSetupKey();
4451     if (key != KSYM_UNDEFINED)
4452       *(Key *)setup_info[pos].value = key;
4453   }
4454
4455   drawSetupValue(pos);
4456 }
4457
4458 static void DrawCursorAndText_Setup(int pos, boolean active)
4459 {
4460   int xpos = MENU_SCREEN_START_XPOS;
4461   int ypos = MENU_SCREEN_START_YPOS + pos;
4462   int font_nr = getSetupTextFont(setup_info[pos].type);
4463
4464   if (setup_info == setup_info_input)
4465     font_nr = FONT_MENU_1;
4466
4467   if (active)
4468     font_nr = FONT_ACTIVE(font_nr);
4469
4470   DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
4471
4472   if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
4473     drawCursor(pos, active);
4474 }
4475
4476 static void DrawSetupScreen_Generic()
4477 {
4478   boolean redraw_all = FALSE;
4479   char *title_string = NULL;
4480   int i;
4481
4482   UnmapAllGadgets();
4483   CloseDoor(DOOR_CLOSE_2);
4484
4485   if (redraw_mask & REDRAW_ALL)
4486     redraw_all = TRUE;
4487
4488 #if 0
4489   printf("::: %s\n", (redraw_mask & REDRAW_FIELD ? "REDRAW_FIELD" :
4490                       redraw_mask & REDRAW_ALL ? "REDRAW_ALL" :
4491                       int2str(0, redraw_mask)));
4492 #endif
4493
4494 #if 0
4495   /* !!! usually REDRAW_NONE => DOES NOT WORK (with fade) => CHECK THIS !!! */
4496   FadeOut(redraw_mask);
4497 #else
4498   FadeOut(REDRAW_FIELD);
4499 #endif
4500
4501   ClearField();
4502
4503   if (setup_mode == SETUP_MODE_MAIN)
4504   {
4505     setup_info = setup_info_main;
4506     title_string = "Setup";
4507   }
4508   else if (setup_mode == SETUP_MODE_GAME)
4509   {
4510     setup_info = setup_info_game;
4511     title_string = "Setup Game";
4512   }
4513   else if (setup_mode == SETUP_MODE_EDITOR)
4514   {
4515     setup_info = setup_info_editor;
4516     title_string = "Setup Editor";
4517   }
4518   else if (setup_mode == SETUP_MODE_GRAPHICS)
4519   {
4520     setup_info = setup_info_graphics;
4521     title_string = "Setup Graphics";
4522   }
4523   else if (setup_mode == SETUP_MODE_SOUND)
4524   {
4525     setup_info = setup_info_sound;
4526     title_string = "Setup Sound";
4527   }
4528   else if (setup_mode == SETUP_MODE_ARTWORK)
4529   {
4530     setup_info = setup_info_artwork;
4531     title_string = "Custom Artwork";
4532   }
4533   else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
4534   {
4535     setup_info = setup_info_shortcuts_1;
4536     title_string = "Setup Shortcuts";
4537   }
4538   else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
4539   {
4540     setup_info = setup_info_shortcuts_2;
4541     title_string = "Setup Shortcuts";
4542   }
4543
4544   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
4545
4546   num_setup_info = 0;
4547 #if 1
4548   for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
4549 #else
4550   for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4551 #endif
4552   {
4553     void *value_ptr = setup_info[i].value;
4554
4555     /* set some entries to "unchangeable" according to other variables */
4556     if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
4557         (value_ptr == &setup.sound_loops  && !audio.loops_available) ||
4558         (value_ptr == &setup.sound_music  && !audio.music_available) ||
4559         (value_ptr == &setup.fullscreen   && !video.fullscreen_available) ||
4560         (value_ptr == &screen_mode_text   && !video.fullscreen_available))
4561       setup_info[i].type |= TYPE_GHOSTED;
4562
4563     if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4564       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4565     else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4566       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4567     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4568       initCursor(i, IMG_MENU_BUTTON);
4569
4570     DrawCursorAndText_Setup(i, FALSE);
4571
4572     if (setup_info[i].type & TYPE_VALUE)
4573       drawSetupValue(i);
4574
4575     num_setup_info++;
4576   }
4577
4578 #if 0
4579   DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4580                     "Joysticks deactivated in setup menu");
4581 #endif
4582
4583 #if 1
4584   HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
4585 #endif
4586
4587   if (redraw_all)
4588     redraw_mask = REDRAW_ALL;
4589
4590 #if 1
4591   FadeIn(redraw_mask);
4592 #else
4593   FadeIn(REDRAW_FIELD);
4594 #endif
4595
4596   InitAnimation();
4597 #if 0
4598   HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
4599 #endif
4600 }
4601
4602 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
4603 {
4604   static int choice_store[MAX_SETUP_MODES];
4605   int choice = choice_store[setup_mode];        /* always starts with 0 */
4606   int x = 0;
4607   int y = choice;
4608
4609   if (button == MB_MENU_INITIALIZE)
4610   {
4611     /* advance to first valid menu entry */
4612     while (choice < num_setup_info &&
4613            setup_info[choice].type & TYPE_SKIP_ENTRY)
4614       choice++;
4615     choice_store[setup_mode] = choice;
4616
4617     DrawCursorAndText_Setup(choice, TRUE);
4618
4619     return;
4620   }
4621   else if (button == MB_MENU_LEAVE)
4622   {
4623     PlaySound(SND_MENU_ITEM_SELECTING);
4624
4625     for (y = 0; y < num_setup_info; y++)
4626     {
4627       if (setup_info[y].type & TYPE_LEAVE_MENU)
4628       {
4629         void (*menu_callback_function)(void) = setup_info[y].value;
4630
4631         FadeSetLeaveMenu();
4632
4633         menu_callback_function();
4634
4635         break;  /* absolutely needed because function changes 'setup_info'! */
4636       }
4637     }
4638
4639     return;
4640   }
4641
4642   if (mx || my)         /* mouse input */
4643   {
4644     x = (mx - mSX) / 32;
4645     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4646   }
4647   else if (dx || dy)    /* keyboard input */
4648   {
4649     if (dx)
4650     {
4651       int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
4652
4653       if (setup_info[choice].type & menu_navigation_type ||
4654           setup_info[choice].type & TYPE_BOOLEAN_STYLE)
4655         button = MB_MENU_CHOICE;
4656     }
4657     else if (dy)
4658       y = choice + dy;
4659
4660     /* jump to next non-empty menu entry (up or down) */
4661     while (y > 0 && y < num_setup_info - 1 &&
4662            setup_info[y].type & TYPE_SKIP_ENTRY)
4663       y += dy;
4664   }
4665
4666   if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
4667   {
4668     if (button)
4669     {
4670       if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
4671       {
4672         PlaySound(SND_MENU_ITEM_ACTIVATING);
4673
4674         DrawCursorAndText_Setup(choice, FALSE);
4675         DrawCursorAndText_Setup(y, TRUE);
4676
4677         choice = choice_store[setup_mode] = y;
4678       }
4679     }
4680     else if (!(setup_info[y].type & TYPE_GHOSTED))
4681     {
4682       PlaySound(SND_MENU_ITEM_SELECTING);
4683
4684       /* when selecting key headline, execute function for key value change */
4685       if (setup_info[y].type & TYPE_KEYTEXT &&
4686           setup_info[y + 1].type & TYPE_KEY)
4687         y++;
4688
4689       /* when selecting string value, execute function for list selection */
4690       if (setup_info[y].type & TYPE_STRING && y > 0 &&
4691           setup_info[y - 1].type & TYPE_ENTER_LIST)
4692         y--;
4693
4694       if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
4695       {
4696         void (*menu_callback_function)(void) = setup_info[y].value;
4697
4698         FadeSetFromType(setup_info[y].type);
4699
4700         menu_callback_function();
4701       }
4702       else
4703       {
4704         if (setup_info[y].type & TYPE_VALUE)
4705           changeSetupValue(y);
4706       }
4707     }
4708   }
4709 }
4710
4711 void DrawSetupScreen_Input()
4712 {
4713   int i;
4714
4715 #if 1
4716   FadeOut(REDRAW_FIELD);
4717 #endif
4718
4719   ClearField();
4720
4721 #if 1
4722   setup_info = setup_info_input;
4723 #endif
4724
4725   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
4726
4727 #if 1
4728 #if 1
4729   DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
4730                     "Joysticks deactivated on this screen");
4731 #else
4732   DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4733                     "Joysticks deactivated on this screen");
4734 #endif
4735 #endif
4736
4737 #if 1
4738   for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
4739 #else
4740   for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4741 #endif
4742   {
4743     if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4744       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4745     else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4746       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4747     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4748       initCursor(i, IMG_MENU_BUTTON);
4749
4750     DrawCursorAndText_Setup(i, FALSE);
4751   }
4752
4753 #if 0
4754   DeactivateJoystickForCalibration();
4755 #endif
4756
4757 #if 0
4758 #if 1
4759   DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
4760                     "Joysticks deactivated on this screen");
4761 #else
4762   DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4763                     "Joysticks deactivated on this screen");
4764 #endif
4765 #endif
4766
4767   /* create gadgets for setup input menu screen */
4768   FreeScreenGadgets();
4769   CreateScreenGadgets();
4770
4771   /* map gadgets for setup input menu screen */
4772   MapScreenMenuGadgets(SCREEN_MASK_INPUT);
4773
4774   HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
4775
4776 #if 1
4777   FadeIn(REDRAW_FIELD);
4778 #endif
4779
4780   InitAnimation();
4781 }
4782
4783 static void setJoystickDeviceToNr(char *device_name, int device_nr)
4784 {
4785   if (device_name == NULL)
4786     return;
4787
4788   if (device_nr < 0 || device_nr >= MAX_PLAYERS)
4789     device_nr = 0;
4790
4791   if (strlen(device_name) > 1)
4792   {
4793     char c1 = device_name[strlen(device_name) - 1];
4794     char c2 = device_name[strlen(device_name) - 2];
4795
4796     if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
4797       device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
4798   }
4799   else
4800     strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
4801             strlen(device_name));
4802 }
4803
4804 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
4805 {
4806   int i;
4807   static struct SetupKeyboardInfo custom_key;
4808   static struct
4809   {
4810     Key *key;
4811     char *text;
4812   } custom[] =
4813   {
4814     { &custom_key.left,  "Joystick Left"  },
4815     { &custom_key.right, "Joystick Right" },
4816     { &custom_key.up,    "Joystick Up"    },
4817     { &custom_key.down,  "Joystick Down"  },
4818     { &custom_key.snap,  "Button 1"       },
4819     { &custom_key.drop,  "Button 2"       }
4820   };
4821   static char *joystick_name[MAX_PLAYERS] =
4822   {
4823     "Joystick1",
4824     "Joystick2",
4825     "Joystick3",
4826     "Joystick4"
4827   };
4828   int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
4829
4830   InitJoysticks();
4831
4832   custom_key = setup.input[player_nr].key;
4833
4834   DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
4835            FONT_INPUT_1_ACTIVE);
4836
4837   ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4838                              TILEX, TILEY);
4839   DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4840                          PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
4841
4842   if (setup.input[player_nr].use_joystick)
4843   {
4844     char *device_name = setup.input[player_nr].joy.device_name;
4845     char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
4846     int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
4847
4848     DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
4849     DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
4850   }
4851   else
4852   {
4853     DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
4854     DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
4855   }
4856
4857   DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
4858
4859   drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
4860   drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
4861   drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
4862   drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
4863
4864   DrawText(mSX + 2 * 32, mSY +  6 * 32, ":", FONT_VALUE_OLD);
4865   DrawText(mSX + 2 * 32, mSY +  7 * 32, ":", FONT_VALUE_OLD);
4866   DrawText(mSX + 2 * 32, mSY +  8 * 32, ":", FONT_VALUE_OLD);
4867   DrawText(mSX + 2 * 32, mSY +  9 * 32, ":", FONT_VALUE_OLD);
4868   DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
4869   DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
4870
4871   for (i = 0; i < 6; i++)
4872   {
4873     int ypos = 6 + i + (i > 3 ? i-3 : 0);
4874
4875     DrawText(mSX + 3 * 32, mSY + ypos * 32,
4876              "              ", FONT_VALUE_1);
4877     DrawText(mSX + 3 * 32, mSY + ypos * 32,
4878              (setup.input[player_nr].use_joystick ?
4879               custom[i].text :
4880               getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
4881   }
4882 }
4883
4884 static int input_player_nr = 0;
4885
4886 void HandleSetupScreen_Input_Player(int step, int direction)
4887 {
4888   int old_player_nr = input_player_nr;
4889   int new_player_nr;
4890
4891   new_player_nr = old_player_nr + step * direction;
4892   if (new_player_nr < 0)
4893     new_player_nr = 0;
4894   if (new_player_nr > MAX_PLAYERS - 1)
4895     new_player_nr = MAX_PLAYERS - 1;
4896
4897   if (new_player_nr != old_player_nr)
4898   {
4899     input_player_nr = new_player_nr;
4900
4901     drawPlayerSetupInputInfo(input_player_nr, FALSE);
4902   }
4903 }
4904
4905 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
4906 {
4907   static int choice = 0;
4908   int x = 0;
4909   int y = choice;
4910   int pos_start  = SETUPINPUT_SCREEN_POS_START;
4911   int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
4912   int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
4913   int pos_end    = SETUPINPUT_SCREEN_POS_END;
4914
4915   if (button == MB_MENU_INITIALIZE)
4916   {
4917     drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
4918
4919     DrawCursorAndText_Setup(choice, TRUE);
4920
4921     return;
4922   }
4923   else if (button == MB_MENU_LEAVE)
4924   {
4925     setup_mode = SETUP_MODE_MAIN;
4926     DrawSetupScreen();
4927     InitJoysticks();
4928
4929     return;
4930   }
4931
4932   if (mx || my)         /* mouse input */
4933   {
4934     x = (mx - mSX) / 32;
4935     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4936   }
4937   else if (dx || dy)    /* keyboard input */
4938   {
4939     if (dx && choice == 0)
4940       x = (dx < 0 ? 10 : 12);
4941     else if ((dx && choice == 1) ||
4942              (dx == +1 && choice == 2) ||
4943              (dx == -1 && choice == pos_end))
4944       button = MB_MENU_CHOICE;
4945     else if (dy)
4946       y = choice + dy;
4947
4948     if (y >= pos_empty1 && y <= pos_empty2)
4949       y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
4950   }
4951
4952   if (y == 0 && dx != 0 && button)
4953   {
4954     HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
4955   }
4956   else if (IN_VIS_FIELD(x, y) &&
4957            y >= pos_start && y <= pos_end &&
4958            !(y >= pos_empty1 && y <= pos_empty2))
4959   {
4960     if (button)
4961     {
4962       if (y != choice)
4963       {
4964         DrawCursorAndText_Setup(choice, FALSE);
4965         DrawCursorAndText_Setup(y, TRUE);
4966
4967         drawPlayerSetupInputInfo(input_player_nr, (y == 2));
4968
4969         choice = y;
4970       }
4971     }
4972     else
4973     {
4974       if (y == 1)
4975       {
4976         char *device_name = setup.input[input_player_nr].joy.device_name;
4977
4978         if (!setup.input[input_player_nr].use_joystick)
4979         {
4980           int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
4981
4982           setJoystickDeviceToNr(device_name, new_device_nr);
4983           setup.input[input_player_nr].use_joystick = TRUE;
4984         }
4985         else
4986         {
4987           int device_nr = getJoystickNrFromDeviceName(device_name);
4988           int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
4989
4990           if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
4991             setup.input[input_player_nr].use_joystick = FALSE;
4992           else
4993             setJoystickDeviceToNr(device_name, new_device_nr);
4994         }
4995
4996         drawPlayerSetupInputInfo(input_player_nr, FALSE);
4997       }
4998       else if (y == 2)
4999       {
5000         if (setup.input[input_player_nr].use_joystick)
5001         {
5002           InitJoysticks();
5003           CalibrateJoystick(input_player_nr);
5004         }
5005         else
5006           CustomizeKeyboard(input_player_nr);
5007       }
5008       else if (y == pos_end)
5009       {
5010         InitJoysticks();
5011
5012         FadeSetLeaveMenu();
5013
5014         setup_mode = SETUP_MODE_MAIN;
5015         DrawSetupScreen();
5016       }
5017     }
5018   }
5019 }
5020
5021 void CustomizeKeyboard(int player_nr)
5022 {
5023   int i;
5024   int step_nr;
5025   boolean finished = FALSE;
5026   static struct SetupKeyboardInfo custom_key;
5027   static struct
5028   {
5029     Key *key;
5030     char *text;
5031   } customize_step[] =
5032   {
5033     { &custom_key.left,  "Move Left"    },
5034     { &custom_key.right, "Move Right"   },
5035     { &custom_key.up,    "Move Up"      },
5036     { &custom_key.down,  "Move Down"    },
5037     { &custom_key.snap,  "Snap Field"   },
5038     { &custom_key.drop,  "Drop Element" }
5039   };
5040
5041   /* read existing key bindings from player setup */
5042   custom_key = setup.input[player_nr].key;
5043
5044   FadeSetEnterMenu();
5045   FadeOut(REDRAW_FIELD);
5046
5047   ClearField();
5048
5049   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
5050
5051 #if 0
5052   BackToFront();
5053   InitAnimation();
5054 #endif
5055
5056   step_nr = 0;
5057   DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5058            customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5059   DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5060            "Key:", FONT_INPUT_1_ACTIVE);
5061   DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5062            getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
5063
5064 #if 1
5065   FadeIn(REDRAW_FIELD);
5066
5067   InitAnimation();
5068 #endif
5069
5070   while (!finished)
5071   {
5072     if (PendingEvent())         /* got event */
5073     {
5074       Event event;
5075
5076       NextEvent(&event);
5077
5078       switch (event.type)
5079       {
5080         case EVENT_KEYPRESS:
5081           {
5082             Key key = GetEventKey((KeyEvent *)&event, FALSE);
5083
5084             if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
5085             {
5086               if (key == KSYM_Escape)
5087                 FadeSkipNextFadeIn();
5088
5089               finished = TRUE;
5090               break;
5091             }
5092
5093             /* all keys configured -- wait for "Escape" or "Return" key */
5094             if (step_nr == 6)
5095               break;
5096
5097             /* press 'Enter' to keep the existing key binding */
5098             if (key == KSYM_Return)
5099               key = *customize_step[step_nr].key;
5100
5101             /* check if key already used */
5102             for (i = 0; i < step_nr; i++)
5103               if (*customize_step[i].key == key)
5104                 break;
5105             if (i < step_nr)
5106               break;
5107
5108             /* got new key binding */
5109             *customize_step[step_nr].key = key;
5110             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5111                      "             ", FONT_VALUE_1);
5112             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5113                      getKeyNameFromKey(key), FONT_VALUE_1);
5114             step_nr++;
5115
5116             /* un-highlight last query */
5117             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
5118                      customize_step[step_nr - 1].text, FONT_MENU_1);
5119             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
5120                      "Key:", FONT_MENU_1);
5121
5122             /* press 'Enter' to leave */
5123             if (step_nr == 6)
5124             {
5125               DrawText(mSX + 16, mSY + 15 * 32 + 16,
5126                        "Press Enter", FONT_TITLE_1);
5127               break;
5128             }
5129
5130             /* query next key binding */
5131             DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5132                      customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5133             DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5134                      "Key:", FONT_INPUT_1_ACTIVE);
5135             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5136                      getKeyNameFromKey(*customize_step[step_nr].key),
5137                      FONT_VALUE_OLD);
5138           }
5139           break;
5140
5141         case EVENT_KEYRELEASE:
5142           key_joystick_mapping = 0;
5143           break;
5144
5145         default:
5146           HandleOtherEvents(&event);
5147           break;
5148       }
5149     }
5150
5151     DoAnimation();
5152     BackToFront();
5153
5154     /* don't eat all CPU time */
5155     Delay(10);
5156   }
5157
5158   /* write new key bindings back to player setup */
5159   setup.input[player_nr].key = custom_key;
5160
5161   StopAnimation();
5162   DrawSetupScreen_Input();
5163 }
5164
5165 static boolean CalibrateJoystickMain(int player_nr)
5166 {
5167   int new_joystick_xleft = JOYSTICK_XMIDDLE;
5168   int new_joystick_xright = JOYSTICK_XMIDDLE;
5169   int new_joystick_yupper = JOYSTICK_YMIDDLE;
5170   int new_joystick_ylower = JOYSTICK_YMIDDLE;
5171   int new_joystick_xmiddle, new_joystick_ymiddle;
5172
5173   int joystick_fd = joystick.fd[player_nr];
5174   int x, y, last_x, last_y, xpos = 8, ypos = 3;
5175   boolean check[3][3];
5176   int check_remaining = 3 * 3;
5177   int joy_x, joy_y;
5178   int joy_value;
5179   int result = -1;
5180
5181   if (joystick.status == JOYSTICK_NOT_AVAILABLE)
5182     return FALSE;
5183
5184   if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
5185     return FALSE;
5186
5187   FadeSetEnterMenu();
5188   FadeOut(REDRAW_FIELD);
5189
5190   ClearField();
5191
5192   for (y = 0; y < 3; y++)
5193   {
5194     for (x = 0; x < 3; x++)
5195     {
5196       DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
5197       check[x][y] = FALSE;
5198     }
5199   }
5200
5201   DrawTextSCentered(mSY - SY +  6 * 32, FONT_TITLE_1, "Rotate joystick");
5202   DrawTextSCentered(mSY - SY +  7 * 32, FONT_TITLE_1, "in all directions");
5203   DrawTextSCentered(mSY - SY +  9 * 32, FONT_TITLE_1, "if all balls");
5204   DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
5205   DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
5206   DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
5207   DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
5208
5209   joy_value = Joystick(player_nr);
5210   last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5211   last_y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
5212
5213   /* eventually uncalibrated center position (joystick could be uncentered) */
5214   if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5215     return FALSE;
5216
5217   new_joystick_xmiddle = joy_x;
5218   new_joystick_ymiddle = joy_y;
5219
5220   DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
5221
5222   FadeIn(REDRAW_FIELD);
5223
5224   while (Joystick(player_nr) & JOY_BUTTON);     /* wait for released button */
5225   InitAnimation();
5226
5227   while (result < 0)
5228   {
5229     if (PendingEvent())         /* got event */
5230     {
5231       Event event;
5232
5233       NextEvent(&event);
5234
5235       switch (event.type)
5236       {
5237         case EVENT_KEYPRESS:
5238           switch (GetEventKey((KeyEvent *)&event, TRUE))
5239           {
5240             case KSYM_Return:
5241               if (check_remaining == 0)
5242                 result = 1;
5243               break;
5244
5245             case KSYM_Escape:
5246               FadeSkipNextFadeIn();
5247               result = 0;
5248               break;
5249
5250             default:
5251               break;
5252           }
5253           break;
5254
5255         case EVENT_KEYRELEASE:
5256           key_joystick_mapping = 0;
5257           break;
5258
5259         default:
5260           HandleOtherEvents(&event);
5261           break;
5262       }
5263     }
5264
5265     if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5266       return FALSE;
5267
5268     new_joystick_xleft  = MIN(new_joystick_xleft,  joy_x);
5269     new_joystick_xright = MAX(new_joystick_xright, joy_x);
5270     new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
5271     new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
5272
5273     setup.input[player_nr].joy.xleft = new_joystick_xleft;
5274     setup.input[player_nr].joy.yupper = new_joystick_yupper;
5275     setup.input[player_nr].joy.xright = new_joystick_xright;
5276     setup.input[player_nr].joy.ylower = new_joystick_ylower;
5277     setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
5278     setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
5279
5280     CheckJoystickData();
5281
5282     joy_value = Joystick(player_nr);
5283
5284     if (joy_value & JOY_BUTTON && check_remaining == 0)
5285       result = 1;
5286
5287     x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5288     y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
5289
5290     if (x != last_x || y != last_y)
5291     {
5292       DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
5293       DrawGraphic(xpos + x,      ypos + y,      IMG_MENU_CALIBRATE_RED,    0);
5294
5295       last_x = x;
5296       last_y = y;
5297
5298       if (check_remaining > 0 && !check[x+1][y+1])
5299       {
5300         check[x+1][y+1] = TRUE;
5301         check_remaining--;
5302       }
5303
5304 #if 0
5305 #ifdef DEBUG
5306       printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
5307              setup.input[player_nr].joy.xleft,
5308              setup.input[player_nr].joy.xmiddle,
5309              setup.input[player_nr].joy.xright);
5310       printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
5311              setup.input[player_nr].joy.yupper,
5312              setup.input[player_nr].joy.ymiddle,
5313              setup.input[player_nr].joy.ylower);
5314 #endif
5315 #endif
5316
5317     }
5318
5319     DoAnimation();
5320     BackToFront();
5321
5322     /* don't eat all CPU time */
5323     Delay(10);
5324   }
5325
5326   /* calibrated center position (joystick should now be centered) */
5327   if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5328     return FALSE;
5329
5330   new_joystick_xmiddle = joy_x;
5331   new_joystick_ymiddle = joy_y;
5332
5333   StopAnimation();
5334
5335 #if 0
5336   DrawSetupScreen_Input();
5337 #endif
5338
5339   /* wait until the last pressed button was released */
5340   while (Joystick(player_nr) & JOY_BUTTON)
5341   {
5342     if (PendingEvent())         /* got event */
5343     {
5344       Event event;
5345
5346       NextEvent(&event);
5347       HandleOtherEvents(&event);
5348
5349       Delay(10);
5350     }
5351   }
5352
5353   return TRUE;
5354 }
5355
5356 void CalibrateJoystick(int player_nr)
5357 {
5358   if (!CalibrateJoystickMain(player_nr))
5359   {
5360     char *device_name = setup.input[player_nr].joy.device_name;
5361     int nr = getJoystickNrFromDeviceName(device_name) + 1;
5362     int xpos = mSX - SX;
5363     int ypos = mSY - SY;
5364
5365     ClearField();
5366
5367     DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, "   JOYSTICK %d   ", nr);
5368     DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
5369     BackToFront();
5370
5371     Delay(2000);                /* show error message for a short time */
5372
5373     ClearEventQueue();
5374   }
5375
5376 #if 1
5377   DrawSetupScreen_Input();
5378 #endif
5379 }
5380
5381 void DrawSetupScreen()
5382 {
5383   DeactivateJoystick();
5384
5385   SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
5386
5387   if (setup_mode == SETUP_MODE_INPUT)
5388     DrawSetupScreen_Input();
5389   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5390     DrawChooseTree(&game_speed_current);
5391   else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5392     DrawChooseTree(&screen_mode_current);
5393   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
5394     DrawChooseTree(&scroll_delay_current);
5395   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5396     DrawChooseTree(&artwork.gfx_current);
5397   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5398     DrawChooseTree(&artwork.snd_current);
5399   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5400     DrawChooseTree(&artwork.mus_current);
5401   else
5402     DrawSetupScreen_Generic();
5403
5404   PlayMenuSound();
5405   PlayMenuMusic();
5406 }
5407
5408 void RedrawSetupScreenAfterFullscreenToggle()
5409 {
5410   if (setup_mode == SETUP_MODE_GRAPHICS)
5411     DrawSetupScreen();
5412 }
5413
5414 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
5415 {
5416   if (setup_mode == SETUP_MODE_INPUT)
5417     HandleSetupScreen_Input(mx, my, dx, dy, button);
5418   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5419     HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
5420   else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5421     HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
5422   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
5423     HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
5424   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5425     HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
5426   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5427     HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
5428   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5429     HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
5430   else
5431     HandleSetupScreen_Generic(mx, my, dx, dy, button);
5432
5433   DoAnimation();
5434 }
5435
5436 void HandleGameActions()
5437 {
5438   if (game_status != GAME_MODE_PLAYING)
5439     return;
5440
5441   GameActions();        /* main game loop */
5442
5443   if (tape.auto_play && !tape.playing)
5444     AutoPlayTape();     /* continue automatically playing next tape */
5445 }
5446
5447
5448 /* ---------- new screen button stuff -------------------------------------- */
5449
5450 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
5451 {
5452   switch (gadget_id)
5453   {
5454 #if 1
5455     case SCREEN_CTRL_ID_PREV_LEVEL:
5456       *x = mSX + menu.main.button.prev_level.x;
5457       *y = mSY + menu.main.button.prev_level.y;
5458       break;
5459
5460     case SCREEN_CTRL_ID_NEXT_LEVEL:
5461       *x = mSX + menu.main.button.next_level.x;
5462       *y = mSY + menu.main.button.next_level.y;
5463       break;
5464 #else
5465     case SCREEN_CTRL_ID_PREV_LEVEL:
5466       *x = mSX + TILEX * getPrevlevelButtonPos();
5467       *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5468       break;
5469
5470     case SCREEN_CTRL_ID_NEXT_LEVEL:
5471       *x = mSX + TILEX * getNextLevelButtonPos();
5472       *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5473       break;
5474 #endif
5475
5476     case SCREEN_CTRL_ID_PREV_PLAYER:
5477       *x = mSX + TILEX * 10;
5478       *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5479       break;
5480
5481     case SCREEN_CTRL_ID_NEXT_PLAYER:
5482       *x = mSX + TILEX * 12;
5483       *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5484       break;
5485
5486     default:
5487       Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
5488   }
5489 }
5490
5491 static struct
5492 {
5493   int gfx_unpressed, gfx_pressed;
5494   void (*get_gadget_position)(int *, int *, int);
5495   int gadget_id;
5496   int screen_mask;
5497   char *infotext;
5498 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
5499 {
5500   {
5501     IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
5502     getScreenMenuButtonPos,
5503     SCREEN_CTRL_ID_PREV_LEVEL,
5504     SCREEN_MASK_MAIN,
5505     "last level"
5506   },
5507   {
5508     IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
5509     getScreenMenuButtonPos,
5510     SCREEN_CTRL_ID_NEXT_LEVEL,
5511     SCREEN_MASK_MAIN,
5512     "next level"
5513   },
5514   {
5515     IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
5516     getScreenMenuButtonPos,
5517     SCREEN_CTRL_ID_PREV_PLAYER,
5518     SCREEN_MASK_INPUT,
5519     "last player"
5520   },
5521   {
5522     IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
5523     getScreenMenuButtonPos,
5524     SCREEN_CTRL_ID_NEXT_PLAYER,
5525     SCREEN_MASK_INPUT,
5526     "next player"
5527   },
5528 };
5529
5530 static struct
5531 {
5532   int gfx_unpressed, gfx_pressed;
5533   int x, y;
5534   int gadget_id;
5535   char *infotext;
5536 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
5537 {
5538   {
5539     IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
5540     SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
5541     SCREEN_CTRL_ID_SCROLL_UP,
5542     "scroll up"
5543   },
5544   {
5545     IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
5546     SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
5547     SCREEN_CTRL_ID_SCROLL_DOWN,
5548     "scroll down"
5549   }
5550 };
5551
5552 static struct
5553 {
5554 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5555   Bitmap **gfx_unpressed, **gfx_pressed;
5556 #else
5557   int gfx_unpressed, gfx_pressed;
5558 #endif
5559   int x, y;
5560   int width, height;
5561   int type;
5562   int gadget_id;
5563   char *infotext;
5564 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
5565 {
5566   {
5567 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5568     &scrollbar_bitmap[0], &scrollbar_bitmap[1],
5569 #else
5570     IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
5571 #endif
5572     SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
5573     SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
5574     GD_TYPE_SCROLLBAR_VERTICAL,
5575     SCREEN_CTRL_ID_SCROLL_VERTICAL,
5576     "scroll level series vertically"
5577   }
5578 };
5579
5580 static void CreateScreenMenubuttons()
5581 {
5582   struct GadgetInfo *gi;
5583   unsigned long event_mask;
5584   int i;
5585
5586   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5587   {
5588     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5589     int gfx_unpressed, gfx_pressed;
5590     int x, y, width, height;
5591     int gd_x1, gd_x2, gd_y1, gd_y2;
5592     int id = menubutton_info[i].gadget_id;
5593
5594     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5595
5596     menubutton_info[i].get_gadget_position(&x, &y, id);
5597
5598     width = SC_MENUBUTTON_XSIZE;
5599     height = SC_MENUBUTTON_YSIZE;
5600
5601     gfx_unpressed = menubutton_info[i].gfx_unpressed;
5602     gfx_pressed   = menubutton_info[i].gfx_pressed;
5603     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5604     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
5605     gd_x1 = graphic_info[gfx_unpressed].src_x;
5606     gd_y1 = graphic_info[gfx_unpressed].src_y;
5607     gd_x2 = graphic_info[gfx_pressed].src_x;
5608     gd_y2 = graphic_info[gfx_pressed].src_y;
5609
5610     gi = CreateGadget(GDI_CUSTOM_ID, id,
5611                       GDI_CUSTOM_TYPE_ID, i,
5612                       GDI_INFO_TEXT, menubutton_info[i].infotext,
5613                       GDI_X, x,
5614                       GDI_Y, y,
5615                       GDI_WIDTH, width,
5616                       GDI_HEIGHT, height,
5617                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5618                       GDI_STATE, GD_BUTTON_UNPRESSED,
5619                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5620                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5621                       GDI_DIRECT_DRAW, FALSE,
5622                       GDI_EVENT_MASK, event_mask,
5623                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
5624                       GDI_END);
5625
5626     if (gi == NULL)
5627       Error(ERR_EXIT, "cannot create gadget");
5628
5629     screen_gadget[id] = gi;
5630   }
5631 }
5632
5633 static void CreateScreenScrollbuttons()
5634 {
5635   struct GadgetInfo *gi;
5636   unsigned long event_mask;
5637   int i;
5638
5639   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5640   {
5641     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5642     int gfx_unpressed, gfx_pressed;
5643     int x, y, width, height;
5644     int gd_x1, gd_x2, gd_y1, gd_y2;
5645     int id = scrollbutton_info[i].gadget_id;
5646
5647     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5648
5649     x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
5650     y = mSY + scrollbutton_info[i].y;
5651     width = SC_SCROLLBUTTON_XSIZE;
5652     height = SC_SCROLLBUTTON_YSIZE;
5653
5654     if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
5655       y = mSY + (SC_SCROLL_VERTICAL_YPOS +
5656                  (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
5657
5658     gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
5659     gfx_pressed   = scrollbutton_info[i].gfx_pressed;
5660     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5661     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
5662     gd_x1 = graphic_info[gfx_unpressed].src_x;
5663     gd_y1 = graphic_info[gfx_unpressed].src_y;
5664     gd_x2 = graphic_info[gfx_pressed].src_x;
5665     gd_y2 = graphic_info[gfx_pressed].src_y;
5666
5667     gi = CreateGadget(GDI_CUSTOM_ID, id,
5668                       GDI_CUSTOM_TYPE_ID, i,
5669                       GDI_INFO_TEXT, scrollbutton_info[i].infotext,
5670                       GDI_X, x,
5671                       GDI_Y, y,
5672                       GDI_WIDTH, width,
5673                       GDI_HEIGHT, height,
5674                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5675                       GDI_STATE, GD_BUTTON_UNPRESSED,
5676                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5677                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5678                       GDI_DIRECT_DRAW, FALSE,
5679                       GDI_EVENT_MASK, event_mask,
5680                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
5681                       GDI_END);
5682
5683     if (gi == NULL)
5684       Error(ERR_EXIT, "cannot create gadget");
5685
5686     screen_gadget[id] = gi;
5687   }
5688 }
5689
5690 static void CreateScreenScrollbars()
5691 {
5692   int i;
5693
5694   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5695   {
5696     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5697 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5698     int gfx_unpressed, gfx_pressed;
5699 #endif
5700     int x, y, width, height;
5701     int gd_x1, gd_x2, gd_y1, gd_y2;
5702     struct GadgetInfo *gi;
5703     int items_max, items_visible, item_position;
5704     unsigned long event_mask;
5705     int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
5706     int id = scrollbar_info[i].gadget_id;
5707
5708     event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
5709
5710     x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
5711     y = mSY + scrollbar_info[i].y;
5712     width  = scrollbar_info[i].width;
5713     height = scrollbar_info[i].height;
5714
5715     if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
5716       height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
5717
5718     items_max = num_page_entries;
5719     items_visible = num_page_entries;
5720     item_position = 0;
5721
5722 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5723     gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
5724     gd_bitmap_pressed   = *scrollbar_info[i].gfx_pressed;
5725     gd_x1 = 0;
5726     gd_y1 = 0;
5727     gd_x2 = 0;
5728     gd_y2 = 0;
5729 #else
5730     gfx_unpressed = scrollbar_info[i].gfx_unpressed;
5731     gfx_pressed   = scrollbar_info[i].gfx_pressed;
5732     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5733     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
5734     gd_x1 = graphic_info[gfx_unpressed].src_x;
5735     gd_y1 = graphic_info[gfx_unpressed].src_y;
5736     gd_x2 = graphic_info[gfx_pressed].src_x;
5737     gd_y2 = graphic_info[gfx_pressed].src_y;
5738 #endif
5739
5740     gi = CreateGadget(GDI_CUSTOM_ID, id,
5741                       GDI_CUSTOM_TYPE_ID, i,
5742                       GDI_INFO_TEXT, scrollbar_info[i].infotext,
5743                       GDI_X, x,
5744                       GDI_Y, y,
5745                       GDI_WIDTH, width,
5746                       GDI_HEIGHT, height,
5747                       GDI_TYPE, scrollbar_info[i].type,
5748                       GDI_SCROLLBAR_ITEMS_MAX, items_max,
5749                       GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
5750                       GDI_SCROLLBAR_ITEM_POSITION, item_position,
5751 #if 1
5752                       GDI_WHEEL_AREA_X, SX,
5753                       GDI_WHEEL_AREA_Y, SY,
5754                       GDI_WHEEL_AREA_WIDTH, SXSIZE,
5755                       GDI_WHEEL_AREA_HEIGHT, SYSIZE,
5756 #else
5757                       GDI_WHEEL_AREA_X, 0,
5758                       GDI_WHEEL_AREA_Y, 0,
5759                       GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
5760                       GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
5761 #endif
5762                       GDI_STATE, GD_BUTTON_UNPRESSED,
5763                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5764                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5765                       GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
5766                       GDI_DIRECT_DRAW, FALSE,
5767                       GDI_EVENT_MASK, event_mask,
5768                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
5769                       GDI_END);
5770
5771     if (gi == NULL)
5772       Error(ERR_EXIT, "cannot create gadget");
5773
5774     screen_gadget[id] = gi;
5775   }
5776 }
5777
5778 void CreateScreenGadgets()
5779 {
5780   int last_game_status = game_status;   /* save current game status */
5781
5782 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5783   int i;
5784
5785   for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5786   {
5787     scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
5788
5789     /* copy pointers to clip mask and GC */
5790     scrollbar_bitmap[i]->clip_mask =
5791       graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
5792     scrollbar_bitmap[i]->stored_clip_gc =
5793       graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
5794
5795     BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
5796                scrollbar_bitmap[i],
5797                graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
5798                graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
5799                TILEX, TILEY, 0, 0);
5800   }
5801 #endif
5802
5803   CreateScreenMenubuttons();
5804
5805 #if 0
5806   /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
5807   game_status = GAME_MODE_LEVELS;
5808 #endif
5809
5810   CreateScreenScrollbuttons();
5811   CreateScreenScrollbars();
5812
5813   game_status = last_game_status;       /* restore current game status */
5814 }
5815
5816 void FreeScreenGadgets()
5817 {
5818   int i;
5819
5820 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5821   for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5822   {
5823     /* prevent freeing clip mask and GC twice */
5824     scrollbar_bitmap[i]->clip_mask = None;
5825     scrollbar_bitmap[i]->stored_clip_gc = None;
5826
5827     FreeBitmap(scrollbar_bitmap[i]);
5828   }
5829 #endif
5830
5831   for (i = 0; i < NUM_SCREEN_GADGETS; i++)
5832     FreeGadget(screen_gadget[i]);
5833 }
5834
5835 void MapScreenMenuGadgets(int screen_mask)
5836 {
5837   int i;
5838
5839   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5840     if (screen_mask & menubutton_info[i].screen_mask)
5841       MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
5842 }
5843
5844 void MapScreenTreeGadgets(TreeInfo *ti)
5845 {
5846   int num_entries = numTreeInfoInGroup(ti);
5847   int i;
5848
5849   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
5850     return;
5851
5852   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5853     MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
5854
5855   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5856     MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
5857 }
5858
5859 static void HandleScreenGadgets(struct GadgetInfo *gi)
5860 {
5861   int id = gi->custom_id;
5862   int button = gi->event.button;
5863   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5864
5865   switch (id)
5866   {
5867     case SCREEN_CTRL_ID_PREV_LEVEL:
5868       HandleMainMenu_SelectLevel(step, -1);
5869       break;
5870
5871     case SCREEN_CTRL_ID_NEXT_LEVEL:
5872       HandleMainMenu_SelectLevel(step, +1);
5873       break;
5874
5875     case SCREEN_CTRL_ID_PREV_PLAYER:
5876       HandleSetupScreen_Input_Player(step, -1);
5877       break;
5878
5879     case SCREEN_CTRL_ID_NEXT_PLAYER:
5880       HandleSetupScreen_Input_Player(step, +1);
5881       break;
5882
5883     case SCREEN_CTRL_ID_SCROLL_UP:
5884       if (game_status == GAME_MODE_LEVELS)
5885         HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5886       else if (game_status == GAME_MODE_SETUP)
5887         HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5888       break;
5889
5890     case SCREEN_CTRL_ID_SCROLL_DOWN:
5891       if (game_status == GAME_MODE_LEVELS)
5892         HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5893       else if (game_status == GAME_MODE_SETUP)
5894         HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5895       break;
5896
5897     case SCREEN_CTRL_ID_SCROLL_VERTICAL:
5898       if (game_status == GAME_MODE_LEVELS)
5899         HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
5900       else if (game_status == GAME_MODE_SETUP)
5901         HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
5902       break;
5903
5904     default:
5905       break;
5906   }
5907 }