1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
26 /* screens on the info screen */
27 #define INFO_MODE_MAIN 0
28 #define INFO_MODE_TITLE 1
29 #define INFO_MODE_ELEMENTS 2
30 #define INFO_MODE_MUSIC 3
31 #define INFO_MODE_CREDITS 4
32 #define INFO_MODE_PROGRAM 5
33 #define INFO_MODE_VERSION 6
34 #define INFO_MODE_LEVELSET 7
36 #define MAX_INFO_MODES 8
38 /* screens on the setup screen */
39 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
40 /* (should also match corresponding entries in src/conf_gfx.c) */
41 #define SETUP_MODE_MAIN 0
42 #define SETUP_MODE_GAME 1
43 #define SETUP_MODE_EDITOR 2
44 #define SETUP_MODE_GRAPHICS 3
45 #define SETUP_MODE_SOUND 4
46 #define SETUP_MODE_ARTWORK 5
47 #define SETUP_MODE_INPUT 6
48 #define SETUP_MODE_TOUCH 7
49 #define SETUP_MODE_SHORTCUTS 8
50 #define SETUP_MODE_SHORTCUTS_1 9
51 #define SETUP_MODE_SHORTCUTS_2 10
52 #define SETUP_MODE_SHORTCUTS_3 11
53 #define SETUP_MODE_SHORTCUTS_4 12
54 #define SETUP_MODE_SHORTCUTS_5 13
56 /* sub-screens on the setup screen (generic) */
57 #define SETUP_MODE_CHOOSE_ARTWORK 14
58 #define SETUP_MODE_CHOOSE_OTHER 15
60 /* sub-screens on the setup screen (specific) */
61 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
62 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
63 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
64 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
65 #define SETUP_MODE_CHOOSE_SCALING_TYPE 20
66 #define SETUP_MODE_CHOOSE_RENDERING 21
67 #define SETUP_MODE_CHOOSE_GRAPHICS 22
68 #define SETUP_MODE_CHOOSE_SOUNDS 23
69 #define SETUP_MODE_CHOOSE_MUSIC 24
70 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
71 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
72 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
73 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
74 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
75 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
77 #define MAX_SETUP_MODES 31
79 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
81 /* for input setup functions */
82 #define SETUPINPUT_SCREEN_POS_START 0
83 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
84 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
85 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
87 /* for various menu stuff */
88 #define MENU_SCREEN_START_XPOS 1
89 #define MENU_SCREEN_START_YPOS 2
90 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
91 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
92 #define MENU_TITLE1_YPOS 8
93 #define MENU_TITLE2_YPOS 46
94 #define MENU_SCREEN_INFO_XSTART 16
95 #define MENU_SCREEN_INFO_YSTART1 100
96 #define MENU_SCREEN_INFO_YSTART2 128
97 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
98 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20)
99 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
100 MENU_SCREEN_INFO_YSTART2 - \
102 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
103 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
104 MENU_SCREEN_INFO_YSTEP)
105 #define NUM_INFO_ELEMENTS_FROM_CONF \
106 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
107 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
108 MAX_MENU_ENTRIES_ON_SCREEN)
109 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
110 MAX_INFO_ELEMENTS_ON_SCREEN), \
111 NUM_INFO_ELEMENTS_FROM_CONF)
112 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
113 #define MAX_MENU_TEXT_LENGTH_BIG 13
114 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
116 /* buttons and scrollbars identifiers */
117 #define SCREEN_CTRL_ID_PREV_LEVEL 0
118 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
119 #define SCREEN_CTRL_ID_PREV_PLAYER 2
120 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
121 #define SCREEN_CTRL_ID_SCROLL_UP 4
122 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
123 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
125 #define NUM_SCREEN_GADGETS 7
127 #define NUM_SCREEN_MENUBUTTONS 4
128 #define NUM_SCREEN_SCROLLBUTTONS 2
129 #define NUM_SCREEN_SCROLLBARS 1
131 #define SCREEN_MASK_MAIN (1 << 0)
132 #define SCREEN_MASK_INPUT (1 << 1)
134 /* graphic position and size values for buttons and scrollbars */
135 #define SC_MENUBUTTON_XSIZE TILEX
136 #define SC_MENUBUTTON_YSIZE TILEY
138 #define SC_SCROLLBUTTON_XSIZE TILEX
139 #define SC_SCROLLBUTTON_YSIZE TILEY
141 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
143 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
144 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
145 SC_SCROLLBUTTON_YSIZE)
147 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
148 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
150 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
151 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
152 SC_SCROLLBUTTON_YSIZE)
154 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
155 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
156 SC_SCROLL_VERTICAL_YSIZE)
158 #define SC_BORDER_SIZE 14
161 /* forward declarations of internal functions */
162 static void HandleScreenGadgets(struct GadgetInfo *);
163 static void HandleSetupScreen_Generic(int, int, int, int, int);
164 static void HandleSetupScreen_Input(int, int, int, int, int);
165 static void CustomizeKeyboard(int);
166 static void CalibrateJoystick(int);
167 static void execSetupGame(void);
168 static void execSetupGraphics(void);
169 static void execSetupSound(void);
170 static void execSetupTouch(void);
171 static void execSetupArtwork(void);
172 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
174 static void DrawChooseLevelSet(void);
175 static void DrawChooseLevelNr(void);
176 static void DrawInfoScreen(void);
177 static void DrawSetupScreen(void);
179 static void DrawInfoScreen_NotAvailable(char *, char *);
180 static void DrawInfoScreen_HelpAnim(int, int, boolean);
181 static void DrawInfoScreen_HelpText(int, int, int, int);
182 static void HandleInfoScreen_Main(int, int, int, int, int);
183 static void HandleInfoScreen_TitleScreen(int);
184 static void HandleInfoScreen_Elements(int);
185 static void HandleInfoScreen_Music(int);
186 static void HandleInfoScreen_Credits(int);
187 static void HandleInfoScreen_Program(int);
188 static void HandleInfoScreen_Version(int);
190 static void MapScreenMenuGadgets(int);
191 static void MapScreenGadgets(int);
192 static void MapScreenTreeGadgets(TreeInfo *);
194 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
196 static int info_mode = INFO_MODE_MAIN;
197 static int setup_mode = SETUP_MODE_MAIN;
199 static TreeInfo *window_sizes = NULL;
200 static TreeInfo *window_size_current = NULL;
202 static TreeInfo *scaling_types = NULL;
203 static TreeInfo *scaling_type_current = NULL;
205 static TreeInfo *rendering_modes = NULL;
206 static TreeInfo *rendering_mode_current = NULL;
208 static TreeInfo *scroll_delays = NULL;
209 static TreeInfo *scroll_delay_current = NULL;
211 static TreeInfo *snapshot_modes = NULL;
212 static TreeInfo *snapshot_mode_current = NULL;
214 static TreeInfo *game_speeds = NULL;
215 static TreeInfo *game_speed_current = NULL;
217 static TreeInfo *volumes_simple = NULL;
218 static TreeInfo *volume_simple_current = NULL;
220 static TreeInfo *volumes_loops = NULL;
221 static TreeInfo *volume_loops_current = NULL;
223 static TreeInfo *volumes_music = NULL;
224 static TreeInfo *volume_music_current = NULL;
226 static TreeInfo *touch_controls = NULL;
227 static TreeInfo *touch_control_current = NULL;
229 static TreeInfo *move_distances = NULL;
230 static TreeInfo *move_distance_current = NULL;
232 static TreeInfo *drop_distances = NULL;
233 static TreeInfo *drop_distance_current = NULL;
235 static TreeInfo *level_number = NULL;
236 static TreeInfo *level_number_current = NULL;
242 } window_sizes_list[] =
247 { 100, "100 % (Default)" },
264 } scaling_types_list[] =
266 { SCALING_QUALITY_NEAREST, "None" },
267 { SCALING_QUALITY_LINEAR, "Linear" },
268 { SCALING_QUALITY_BEST, "Anisotropic" },
277 } rendering_modes_list[] =
279 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
280 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
281 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
282 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
291 } game_speeds_list[] =
300 { 1000, "1/1s (Extremely Slow)" },
305 { 29, "1/35s (Original Supaplex)" },
307 { 20, "1/50s (Normal Speed)" },
308 { 14, "1/70s (Maximum Supaplex)" },
312 { 1, "1/1000s (Extremely Fast)" },
322 } scroll_delays_list[] =
324 { 0, "0 Tiles (No Scroll Delay)" },
327 { 3, "3 Tiles (Default)" },
332 { 8, "8 Tiles (Maximum Scroll Delay)"},
341 } snapshot_modes_list[] =
343 { STR_SNAPSHOT_MODE_OFF, "Off" },
344 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
345 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
346 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
379 } touch_controls_list[] =
381 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
382 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
406 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
407 (s) <= GAME_MODE_SETUP ? (s) : \
408 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
409 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
411 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
412 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
413 (i) <= INFO_MODE_LEVELSET ? (i) : \
416 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
417 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
418 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
419 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
420 SETUP_MODE_CHOOSE_ARTWORK : \
421 SETUP_MODE_CHOOSE_OTHER)
423 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
424 menu.draw_xoffset[GAME_MODE_INFO] : \
425 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
426 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
427 menu.draw_yoffset[GAME_MODE_INFO] : \
428 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
430 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
431 menu.draw_xoffset[GAME_MODE_SETUP] : \
432 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
433 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
434 menu.draw_yoffset[GAME_MODE_SETUP] : \
435 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
437 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
438 DRAW_XOFFSET_INFO(info_mode) : \
439 (s) == GAME_MODE_SETUP ? \
440 DRAW_XOFFSET_SETUP(setup_mode) : \
441 menu.draw_xoffset[DRAW_MODE(s)])
442 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
443 DRAW_YOFFSET_INFO(info_mode) : \
444 (s) == GAME_MODE_SETUP ? \
445 DRAW_YOFFSET_SETUP(setup_mode) : \
446 menu.draw_yoffset[DRAW_MODE(s)])
448 #define mSX (SX + DRAW_XOFFSET(game_status))
449 #define mSY (SY + DRAW_YOFFSET(game_status))
451 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
452 menu.list_size[game_status] : \
453 MAX_MENU_ENTRIES_ON_SCREEN)
455 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
456 NUM_MENU_ENTRIES_ON_SCREEN)
459 /* title display and control definitions */
461 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
462 2 * MAX_NUM_TITLE_MESSAGES)
464 #define NO_DIRECT_LEVEL_SELECT (-1)
467 static int num_title_screens = 0;
469 struct TitleControlInfo
478 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
480 /* main menu display and control definitions */
482 #define MAIN_CONTROL_NAME 0
483 #define MAIN_CONTROL_LEVELS 1
484 #define MAIN_CONTROL_SCORES 2
485 #define MAIN_CONTROL_EDITOR 3
486 #define MAIN_CONTROL_INFO 4
487 #define MAIN_CONTROL_GAME 5
488 #define MAIN_CONTROL_SETUP 6
489 #define MAIN_CONTROL_QUIT 7
490 #define MAIN_CONTROL_PREV_LEVEL 8
491 #define MAIN_CONTROL_NEXT_LEVEL 9
492 #define MAIN_CONTROL_FIRST_LEVEL 10
493 #define MAIN_CONTROL_LAST_LEVEL 11
494 #define MAIN_CONTROL_LEVEL_NUMBER 12
495 #define MAIN_CONTROL_LEVEL_INFO_1 13
496 #define MAIN_CONTROL_LEVEL_INFO_2 14
497 #define MAIN_CONTROL_LEVEL_NAME 15
498 #define MAIN_CONTROL_LEVEL_AUTHOR 16
499 #define MAIN_CONTROL_LEVEL_YEAR 17
500 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
501 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
502 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
503 #define MAIN_CONTROL_TITLE_1 21
504 #define MAIN_CONTROL_TITLE_2 22
505 #define MAIN_CONTROL_TITLE_3 23
507 static char str_main_text_name[10];
508 static char str_main_text_first_level[10];
509 static char str_main_text_last_level[10];
510 static char str_main_text_level_number[10];
512 static char *main_text_name = str_main_text_name;
513 static char *main_text_first_level = str_main_text_first_level;
514 static char *main_text_last_level = str_main_text_last_level;
515 static char *main_text_level_number = str_main_text_level_number;
516 static char *main_text_levels = "Levelset";
517 static char *main_text_scores = "Hall Of Fame";
518 static char *main_text_editor = "Level Creator";
519 static char *main_text_info = "Info Screen";
520 static char *main_text_game = "Start Game";
521 static char *main_text_setup = "Setup";
522 static char *main_text_quit = "Quit";
523 static char *main_text_level_name = level.name;
524 static char *main_text_level_author = level.author;
525 static char *main_text_level_year = NULL;
526 static char *main_text_level_imported_from = NULL;
527 static char *main_text_level_imported_by = NULL;
528 static char *main_text_level_tested_by = NULL;
530 struct MainControlInfo
534 struct MenuPosInfo *pos_button;
537 struct TextPosInfo *pos_text;
540 struct TextPosInfo *pos_input;
544 static struct MainControlInfo main_controls[] =
548 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
549 &menu.main.text.name, &main_text_name,
550 &menu.main.input.name, &setup.player_name,
554 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
555 &menu.main.text.levels, &main_text_levels,
560 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
561 &menu.main.text.scores, &main_text_scores,
566 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
567 &menu.main.text.editor, &main_text_editor,
572 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
573 &menu.main.text.info, &main_text_info,
578 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
579 &menu.main.text.game, &main_text_game,
584 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
585 &menu.main.text.setup, &main_text_setup,
590 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
591 &menu.main.text.quit, &main_text_quit,
595 /* (these two buttons are real gadgets) */
597 MAIN_CONTROL_PREV_LEVEL,
598 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
603 MAIN_CONTROL_NEXT_LEVEL,
604 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
610 MAIN_CONTROL_FIRST_LEVEL,
612 &menu.main.text.first_level, &main_text_first_level,
616 MAIN_CONTROL_LAST_LEVEL,
618 &menu.main.text.last_level, &main_text_last_level,
622 MAIN_CONTROL_LEVEL_NUMBER,
624 &menu.main.text.level_number, &main_text_level_number,
628 MAIN_CONTROL_LEVEL_INFO_1,
630 &menu.main.text.level_info_1, NULL,
634 MAIN_CONTROL_LEVEL_INFO_2,
636 &menu.main.text.level_info_2, NULL,
640 MAIN_CONTROL_LEVEL_NAME,
642 &menu.main.text.level_name, &main_text_level_name,
646 MAIN_CONTROL_LEVEL_AUTHOR,
648 &menu.main.text.level_author, &main_text_level_author,
652 MAIN_CONTROL_LEVEL_YEAR,
654 &menu.main.text.level_year, &main_text_level_year,
658 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
660 &menu.main.text.level_imported_from, &main_text_level_imported_from,
664 MAIN_CONTROL_LEVEL_IMPORTED_BY,
666 &menu.main.text.level_imported_by, &main_text_level_imported_by,
670 MAIN_CONTROL_LEVEL_TESTED_BY,
672 &menu.main.text.level_tested_by, &main_text_level_tested_by,
676 MAIN_CONTROL_TITLE_1,
678 &menu.main.text.title_1, &setup.internal.program_title,
682 MAIN_CONTROL_TITLE_2,
684 &menu.main.text.title_2, &setup.internal.program_copyright,
688 MAIN_CONTROL_TITLE_3,
690 &menu.main.text.title_3, &setup.internal.program_company,
703 static int getTitleScreenGraphic(int nr, boolean initial)
705 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
708 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
710 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
714 static int getTitleScreenGameMode(boolean initial)
716 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
720 static int getTitleMessageGameMode(boolean initial)
722 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
725 static int getTitleAnimMode(struct TitleControlInfo *tci)
727 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
729 return base + tci->local_nr;
733 static int getTitleScreenBackground(boolean initial)
735 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
740 static int getTitleMessageBackground(int nr, boolean initial)
742 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
746 static int getTitleBackground(int nr, boolean initial, boolean is_image)
748 int base = (is_image ?
749 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
750 IMG_BACKGROUND_TITLESCREEN_1) :
751 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
752 IMG_BACKGROUND_TITLEMESSAGE_1));
753 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
754 IMG_BACKGROUND_TITLE);
755 int graphic_local = base + nr;
757 if (graphic_info[graphic_local].bitmap != NULL)
758 return graphic_local;
760 if (graphic_info[graphic_global].bitmap != NULL)
761 return graphic_global;
763 return IMG_UNDEFINED;
766 static int getTitleSound(struct TitleControlInfo *tci)
768 boolean is_image = tci->is_image;
769 int initial = tci->initial;
770 int nr = tci->local_nr;
771 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
772 int base = (is_image ?
773 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
774 SND_BACKGROUND_TITLESCREEN_1) :
775 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
776 SND_BACKGROUND_TITLEMESSAGE_1));
777 int sound_global = menu.sound[mode];
778 int sound_local = base + nr;
781 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
782 nr, initial, is_image,
783 sound_global, getSoundListEntry(sound_global)->filename,
784 sound_local, getSoundListEntry(sound_local)->filename);
787 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
790 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
793 return SND_UNDEFINED;
796 static int getTitleMusic(struct TitleControlInfo *tci)
798 boolean is_image = tci->is_image;
799 int initial = tci->initial;
800 int nr = tci->local_nr;
801 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
802 int base = (is_image ?
803 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
804 MUS_BACKGROUND_TITLESCREEN_1) :
805 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
806 MUS_BACKGROUND_TITLEMESSAGE_1));
807 int music_global = menu.music[mode];
808 int music_local = base + nr;
811 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
812 nr, initial, is_image,
813 music_global, getMusicListEntry(music_global)->filename,
814 music_local, getMusicListEntry(music_local)->filename);
817 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
820 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
823 return MUS_UNDEFINED;
826 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
828 boolean is_image = tci->is_image;
829 boolean initial = tci->initial;
830 boolean first = tci->first;
831 int nr = tci->local_nr;
832 struct TitleMessageInfo tmi;
833 struct TitleFadingInfo ti;
835 tmi = (is_image ? (initial ? (first ?
836 titlescreen_initial_first[nr] :
837 titlescreen_initial[nr])
839 titlescreen_first[nr] :
841 : (initial ? (first ?
842 titlemessage_initial_first[nr] :
843 titlemessage_initial[nr])
845 titlemessage_first[nr] :
848 ti.fade_mode = tmi.fade_mode;
849 ti.fade_delay = tmi.fade_delay;
850 ti.post_delay = tmi.post_delay;
851 ti.auto_delay = tmi.auto_delay;
856 static int compareTitleControlInfo(const void *object1, const void *object2)
858 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
859 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
862 if (tci1->initial != tci2->initial)
863 compare_result = (tci1->initial ? -1 : +1);
864 else if (tci1->sort_priority != tci2->sort_priority)
865 compare_result = tci1->sort_priority - tci2->sort_priority;
866 else if (tci1->is_image != tci2->is_image)
867 compare_result = (tci1->is_image ? -1 : +1);
869 compare_result = tci1->local_nr - tci2->local_nr;
871 return compare_result;
874 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
876 int nr, int sort_priority)
878 title_controls[num_title_screens].is_image = is_image;
879 title_controls[num_title_screens].initial = initial;
880 title_controls[num_title_screens].local_nr = nr;
881 title_controls[num_title_screens].sort_priority = sort_priority;
883 title_controls[num_title_screens].first = FALSE; /* will be set later */
888 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
892 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
894 int graphic = getTitleScreenGraphic(i, initial);
895 Bitmap *bitmap = graphic_info[graphic].bitmap;
896 int sort_priority = graphic_info[graphic].sort_priority;
899 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
902 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
904 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
905 char *filename = getLevelSetTitleMessageFilename(i, initial);
906 int sort_priority = tmi->sort_priority;
908 if (filename != NULL)
909 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
913 static void InitializeTitleControls(boolean show_title_initial)
915 num_title_screens = 0;
917 /* 1st step: initialize title screens for game start (only when starting) */
918 if (show_title_initial)
919 InitializeTitleControls_CheckTitleInfo(TRUE);
921 /* 2nd step: initialize title screens for current level set */
922 InitializeTitleControls_CheckTitleInfo(FALSE);
924 /* sort title screens according to sort_priority and title number */
925 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
926 compareTitleControlInfo);
928 /* mark first title screen */
929 title_controls[0].first = TRUE;
932 static boolean visibleMenuPos(struct MenuPosInfo *pos)
934 return (pos != NULL && pos->x != -1 && pos->y != -1);
937 static boolean visibleTextPos(struct TextPosInfo *pos)
939 return (pos != NULL && pos->x != -1 && pos->y != -1);
942 static void InitializeMainControls()
944 boolean local_team_mode = (!options.network && setup.team_mode);
947 /* set main control text values to dynamically determined values */
948 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
950 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
951 menu.main.text.first_level.size));
952 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
953 menu.main.text.last_level.size));
954 strcpy(main_text_level_number, int2str(level_nr,
955 menu.main.text.level_number.size));
957 main_text_level_year = leveldir_current->year;
958 main_text_level_imported_from = leveldir_current->imported_from;
959 main_text_level_imported_by = leveldir_current->imported_by;
960 main_text_level_tested_by = leveldir_current->tested_by;
962 /* set main control screen positions to dynamically determined values */
963 for (i = 0; main_controls[i].nr != -1; i++)
965 struct MainControlInfo *mci = &main_controls[i];
967 struct MenuPosInfo *pos_button = mci->pos_button;
968 struct TextPosInfo *pos_text = mci->pos_text;
969 struct TextPosInfo *pos_input = mci->pos_input;
970 char *text = (mci->text ? *mci->text : NULL);
971 char *input = (mci->input ? *mci->input : NULL);
972 int button_graphic = mci->button_graphic;
973 int font_text = (pos_text ? pos_text->font : -1);
974 int font_input = (pos_input ? pos_input->font : -1);
976 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
977 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
978 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
979 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
980 int text_chars = (text != NULL ? strlen(text) : 0);
981 int input_chars = (input != NULL ? strlen(input) : 0);
984 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
986 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
987 int text_width = font_text_width * text_chars;
988 int text_height = font_text_height;
989 int input_width = font_input_width * input_chars;
990 int input_height = font_input_height;
992 if (nr == MAIN_CONTROL_NAME)
994 menu.main.input.name.width = input_width;
995 menu.main.input.name.height = input_height;
998 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
1000 pos_button->width = button_width;
1001 pos_button->height = button_height;
1004 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
1006 /* calculate size for non-clickable text -- needed for text alignment */
1007 boolean calculate_text_size = (pos_button == NULL && text != NULL);
1009 if (pos_text->width == -1 || calculate_text_size)
1010 pos_text->width = text_width;
1011 if (pos_text->height == -1 || calculate_text_size)
1012 pos_text->height = text_height;
1014 if (visibleMenuPos(pos_button))
1016 if (pos_text->x == -1)
1017 pos_text->x = pos_button->x + pos_button->width;
1018 if (pos_text->y == -1)
1020 pos_button->y + (pos_button->height - pos_text->height) / 2;
1024 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
1026 if (visibleTextPos(pos_text))
1028 if (pos_input->x == -1)
1029 pos_input->x = pos_text->x + pos_text->width;
1030 if (pos_input->y == -1)
1031 pos_input->y = pos_text->y;
1034 if (pos_input->width == -1)
1035 pos_input->width = input_width;
1036 if (pos_input->height == -1)
1037 pos_input->height = input_height;
1042 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1043 int graphic, boolean pressed)
1045 struct GraphicInfo *g = &graphic_info[graphic];
1048 int xoffset = (pressed ? g->pressed_xoffset : 0);
1049 int yoffset = (pressed ? g->pressed_yoffset : 0);
1051 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1053 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1054 g->width, g->height, dst_x, dst_y);
1057 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1058 boolean active_input,
1059 boolean pressed_button)
1063 for (i = 0; main_controls[i].nr != -1; i++)
1065 struct MainControlInfo *mci = &main_controls[i];
1067 if (mci->nr == nr || nr == -1)
1069 struct MenuPosInfo *pos_button = mci->pos_button;
1070 struct TextPosInfo *pos_text = mci->pos_text;
1071 struct TextPosInfo *pos_input = mci->pos_input;
1072 char *text = (mci->text ? *mci->text : NULL);
1073 char *input = (mci->input ? *mci->input : NULL);
1074 int button_graphic = mci->button_graphic;
1075 int font_text = (pos_text ? pos_text->font : -1);
1076 int font_input = (pos_input ? pos_input->font : -1);
1080 button_graphic = BUTTON_ACTIVE(button_graphic);
1081 font_text = FONT_ACTIVE(font_text);
1086 font_input = FONT_ACTIVE(font_input);
1089 if (visibleMenuPos(pos_button))
1091 struct MenuPosInfo *pos = pos_button;
1092 int x = mSX + pos->x;
1093 int y = mSY + pos->y;
1095 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1096 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1099 if (visibleTextPos(pos_text) && text != NULL)
1101 struct TextPosInfo *pos = pos_text;
1102 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1103 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1106 /* (check why/if this is needed) */
1107 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1109 DrawText(x, y, text, font_text);
1112 if (visibleTextPos(pos_input) && input != NULL)
1114 struct TextPosInfo *pos = pos_input;
1115 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1116 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1119 /* (check why/if this is needed) */
1120 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1122 DrawText(x, y, input, font_input);
1128 static void DrawCursorAndText_Main(int nr, boolean active_text,
1129 boolean pressed_button)
1131 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1135 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1136 boolean pressed_button)
1138 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1142 static struct MainControlInfo *getMainControlInfo(int nr)
1146 for (i = 0; main_controls[i].nr != -1; i++)
1147 if (main_controls[i].nr == nr)
1148 return &main_controls[i];
1153 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1158 int rect_x = ALIGNED_TEXT_XPOS(rect);
1159 int rect_y = ALIGNED_TEXT_YPOS(rect);
1161 return (x >= rect_x && x < rect_x + rect->width &&
1162 y >= rect_y && y < rect_y + rect->height);
1165 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1170 int rect_x = ALIGNED_TEXT_XPOS(rect);
1171 int rect_y = ALIGNED_TEXT_YPOS(rect);
1174 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1175 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1176 (x >= rect_x && x < rect_x + rect->width &&
1177 y >= rect_y && y < rect_y + rect->height));
1180 return (x >= rect_x && x < rect_x + rect->width &&
1181 y >= rect_y && y < rect_y + rect->height);
1184 static void AdjustScrollbar(int id, int items_max, int items_visible,
1187 struct GadgetInfo *gi = screen_gadget[id];
1189 if (item_position > items_max - items_visible)
1190 item_position = items_max - items_visible;
1192 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1193 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1194 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1197 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1199 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1203 static void clearMenuListArea()
1205 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1207 /* correct scrollbar position if placed outside menu (playfield) area */
1208 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1209 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1211 /* clear menu list area, but not title or scrollbar */
1212 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1213 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1216 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1218 static int cursor_array[MAX_LEV_FIELDY];
1219 int x = mSX + TILEX * xpos;
1220 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1225 cursor_array[ypos] = graphic;
1227 graphic = cursor_array[ypos];
1231 graphic = BUTTON_ACTIVE(graphic);
1233 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1234 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1237 static void initCursor(int ypos, int graphic)
1239 drawCursorExt(0, ypos, FALSE, graphic);
1242 static void drawCursor(int ypos, boolean active)
1244 drawCursorExt(0, ypos, active, -1);
1247 static void drawCursorXY(int xpos, int ypos, int graphic)
1249 drawCursorExt(xpos, ypos, FALSE, graphic);
1252 static void drawChooseTreeCursor(int ypos, boolean active)
1254 drawCursorExt(0, ypos, active, -1);
1259 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
1260 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
1261 setup.internal.program_copyright);
1264 void DrawTitleScreenImage(int nr, boolean initial)
1266 int graphic = getTitleScreenGraphic(nr, initial);
1267 Bitmap *bitmap = graphic_info[graphic].bitmap;
1268 int width = graphic_info[graphic].width;
1269 int height = graphic_info[graphic].height;
1270 int src_x = graphic_info[graphic].src_x;
1271 int src_y = graphic_info[graphic].src_y;
1277 if (width > WIN_XSIZE)
1279 /* image width too large for window => center image horizontally */
1280 src_x = (width - WIN_XSIZE) / 2;
1284 if (height > WIN_YSIZE)
1286 /* image height too large for window => center image vertically */
1287 src_y = (height - WIN_YSIZE) / 2;
1291 /* always display title screens centered */
1292 dst_x = (WIN_XSIZE - width) / 2;
1293 dst_y = (WIN_YSIZE - height) / 2;
1295 SetDrawBackgroundMask(REDRAW_ALL);
1296 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1298 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1300 if (DrawingOnBackground(dst_x, dst_y))
1301 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1303 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1305 redraw_mask = REDRAW_ALL;
1308 void DrawTitleScreenMessage(int nr, boolean initial)
1310 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1311 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1313 if (filename == NULL)
1316 /* force TITLE font on title message screen */
1317 SetFontStatus(getTitleMessageGameMode(initial));
1319 /* if chars *and* width set to "-1", automatically determine width */
1320 if (tmi->chars == -1 && tmi->width == -1)
1321 tmi->width = viewport.window[game_status].width;
1323 /* if lines *and* height set to "-1", automatically determine height */
1324 if (tmi->lines == -1 && tmi->height == -1)
1325 tmi->height = viewport.window[game_status].height;
1327 /* if chars set to "-1", automatically determine by text and font width */
1328 if (tmi->chars == -1)
1329 tmi->chars = tmi->width / getFontWidth(tmi->font);
1331 tmi->width = tmi->chars * getFontWidth(tmi->font);
1333 /* if lines set to "-1", automatically determine by text and font height */
1334 if (tmi->lines == -1)
1335 tmi->lines = tmi->height / getFontHeight(tmi->font);
1337 tmi->height = tmi->lines * getFontHeight(tmi->font);
1339 /* if x set to "-1", automatically determine by width and alignment */
1341 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1343 /* if y set to "-1", automatically determine by height and alignment */
1345 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1347 SetDrawBackgroundMask(REDRAW_ALL);
1348 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1350 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1352 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1353 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1354 tmi->autowrap, tmi->centered, tmi->parse_comments);
1359 void DrawTitleScreen()
1361 KeyboardAutoRepeatOff();
1363 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1366 boolean CheckTitleScreen(boolean levelset_has_changed)
1368 static boolean show_title_initial = TRUE;
1369 boolean show_titlescreen = FALSE;
1371 /* needed to be able to skip title screen, if no image or message defined */
1372 InitializeTitleControls(show_title_initial);
1374 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1375 show_titlescreen = TRUE;
1377 /* show initial title images and messages only once at program start */
1378 show_title_initial = FALSE;
1380 return (show_titlescreen && num_title_screens > 0);
1385 static LevelDirTree *leveldir_last_valid = NULL;
1386 boolean levelset_has_changed = FALSE;
1387 int fade_mask = REDRAW_FIELD;
1389 LimitScreenUpdates(FALSE);
1391 FadeSetLeaveScreen();
1393 /* do not fade out here -- function may continue and fade on editor screen */
1396 FadeSoundsAndMusic();
1398 ExpireSoundLoops(FALSE);
1400 KeyboardAutoRepeatOn();
1403 audio.sound_deactivated = FALSE;
1407 /* needed if last screen was the playing screen, invoked from level editor */
1408 if (level_editor_test_game)
1410 CloseDoor(DOOR_CLOSE_ALL);
1412 SetGameStatus(GAME_MODE_EDITOR);
1419 /* needed if last screen was the setup screen and fullscreen state changed */
1420 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1421 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1423 /* leveldir_current may be invalid (level group, parent link) */
1424 if (!validLevelSeries(leveldir_current))
1425 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1427 if (leveldir_current != leveldir_last_valid)
1428 levelset_has_changed = TRUE;
1430 /* store valid level series information */
1431 leveldir_last_valid = leveldir_current;
1433 init_last = init; /* switch to new busy animation */
1435 /* needed if last screen (level choice) changed graphics, sounds or music */
1436 ReloadCustomArtwork(0);
1438 if (CheckTitleScreen(levelset_has_changed))
1440 game_status_last_screen = GAME_MODE_MAIN;
1442 SetGameStatus(GAME_MODE_TITLE);
1449 /* needed if different viewport properties defined for menues */
1450 ChangeViewportPropertiesIfNeeded();
1452 if (redraw_mask & REDRAW_ALL)
1453 fade_mask = REDRAW_ALL;
1455 if (CheckIfGlobalBorderHasChanged())
1456 fade_mask = REDRAW_ALL;
1460 SetDrawtoField(DRAW_BACKBUFFER);
1462 /* level_nr may have been set to value over handicap with level editor */
1463 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1464 level_nr = leveldir_current->handicap_level;
1466 LoadLevel(level_nr);
1467 LoadScore(level_nr);
1469 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1470 SetDrawDeactivationMask(REDRAW_NONE);
1471 SetDrawBackgroundMask(REDRAW_FIELD);
1473 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1476 if (fade_mask == REDRAW_ALL)
1477 RedrawGlobalBorder();
1482 InitializeMainControls();
1484 DrawCursorAndText_Main(-1, FALSE, FALSE);
1485 DrawPreviewLevelInitial();
1487 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1490 if (TAPE_IS_EMPTY(tape))
1492 DrawCompleteVideoDisplay();
1497 /* create gadgets for main menu screen */
1498 FreeScreenGadgets();
1499 CreateScreenGadgets();
1501 /* map gadgets for main menu screen */
1503 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1505 /* copy actual game door content to door double buffer for OpenDoor() */
1506 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1507 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1509 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1511 DrawMaskedBorder(fade_mask);
1516 /* update screen area with special editor door */
1517 redraw_mask |= REDRAW_ALL;
1520 SetMouseCursor(CURSOR_DEFAULT);
1522 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1525 static void gotoTopLevelDir()
1527 /* move upwards until inside (but not above) top level directory */
1528 while (leveldir_current->node_parent &&
1529 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1531 /* write a "path" into level tree for easy navigation to last level */
1532 if (leveldir_current->node_parent->node_group->cl_first == -1)
1534 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1535 int leveldir_pos = posTreeInfo(leveldir_current);
1536 int num_page_entries;
1537 int cl_first, cl_cursor;
1539 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1540 num_page_entries = num_leveldirs;
1542 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1544 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1545 cl_cursor = leveldir_pos - cl_first;
1547 leveldir_current->node_parent->node_group->cl_first = cl_first;
1548 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1551 leveldir_current = leveldir_current->node_parent;
1555 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1557 static unsigned int title_delay = 0;
1558 static int title_screen_nr = 0;
1559 static int last_sound = -1, last_music = -1;
1560 boolean return_to_main_menu = FALSE;
1561 struct TitleControlInfo *tci;
1564 if (button == MB_MENU_INITIALIZE)
1567 title_screen_nr = 0;
1568 tci = &title_controls[title_screen_nr];
1570 SetAnimStatus(getTitleAnimMode(tci));
1572 last_sound = SND_UNDEFINED;
1573 last_music = MUS_UNDEFINED;
1575 if (num_title_screens != 0)
1577 FadeSetEnterScreen();
1579 /* use individual title fading instead of global "enter screen" fading */
1580 fading = getTitleFading(tci);
1583 if (game_status_last_screen == GAME_MODE_INFO)
1585 if (num_title_screens == 0)
1587 /* switch game mode from title screen mode back to info screen mode */
1588 SetGameStatus(GAME_MODE_INFO);
1590 DrawInfoScreen_NotAvailable("Title screen information:",
1591 "No title screen for this level set.");
1595 FadeSoundsAndMusic();
1598 FadeOut(REDRAW_ALL);
1600 /* only required to update logic for redrawing global border */
1603 /* title screens may have different window size */
1604 ChangeViewportPropertiesIfNeeded();
1607 DrawTitleScreenImage(tci->local_nr, tci->initial);
1609 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1611 sound = getTitleSound(tci);
1612 music = getTitleMusic(tci);
1614 if (sound != last_sound)
1615 PlayMenuSoundExt(sound);
1616 if (music != last_music)
1617 PlayMenuMusicExt(music);
1622 SetMouseCursor(CURSOR_NONE);
1626 DelayReached(&title_delay, 0); /* reset delay counter */
1631 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1632 button = MB_MENU_CHOICE;
1634 if (button == MB_MENU_LEAVE)
1636 return_to_main_menu = TRUE;
1638 else if (button == MB_MENU_CHOICE)
1640 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1642 SetGameStatus(GAME_MODE_INFO);
1644 info_mode = INFO_MODE_MAIN;
1653 if (title_screen_nr < num_title_screens)
1655 tci = &title_controls[title_screen_nr];
1657 SetAnimStatus(getTitleAnimMode(tci));
1659 sound = getTitleSound(tci);
1660 music = getTitleMusic(tci);
1662 if (last_sound != SND_UNDEFINED && sound != last_sound)
1663 FadeSound(last_sound);
1664 if (last_music != MUS_UNDEFINED && music != last_music)
1667 fading = getTitleFading(tci);
1669 FadeOut(REDRAW_ALL);
1672 DrawTitleScreenImage(tci->local_nr, tci->initial);
1674 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1676 sound = getTitleSound(tci);
1677 music = getTitleMusic(tci);
1679 if (sound != last_sound)
1680 PlayMenuSoundExt(sound);
1681 if (music != last_music)
1682 PlayMenuMusicExt(music);
1689 DelayReached(&title_delay, 0); /* reset delay counter */
1693 FadeSoundsAndMusic();
1695 return_to_main_menu = TRUE;
1699 if (return_to_main_menu)
1701 SetMouseCursor(CURSOR_DEFAULT);
1703 /* force full menu screen redraw after displaying title screens */
1704 redraw_mask = REDRAW_ALL;
1706 if (game_status_last_screen == GAME_MODE_INFO)
1708 SetGameStatus(GAME_MODE_INFO);
1710 info_mode = INFO_MODE_MAIN;
1714 else /* default: return to main menu */
1716 SetGameStatus(GAME_MODE_MAIN);
1723 void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
1725 int old_level_nr = level_nr;
1728 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1729 new_level_nr = selected_level_nr;
1731 new_level_nr = old_level_nr + step * direction;
1733 if (new_level_nr < leveldir_current->first_level)
1734 new_level_nr = leveldir_current->first_level;
1735 if (new_level_nr > leveldir_current->last_level)
1736 new_level_nr = leveldir_current->last_level;
1738 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1740 /* skipping levels is only allowed when trying to skip single level */
1741 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1742 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1744 leveldir_current->handicap_level++;
1745 SaveLevelSetup_SeriesInfo();
1748 new_level_nr = leveldir_current->handicap_level;
1751 if (new_level_nr != old_level_nr)
1753 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1755 PlaySound(SND_MENU_ITEM_SELECTING);
1757 level_nr = new_level_nr;
1759 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1760 int2str(level_nr, menu.main.text.level_number.size),
1761 mci->pos_text->font);
1763 LoadLevel(level_nr);
1764 DrawPreviewLevelInitial();
1768 DrawCompleteVideoDisplay();
1770 /* needed because DrawPreviewLevelInitial() takes some time */
1772 /* SyncDisplay(); */
1776 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1778 static int choice = MAIN_CONTROL_GAME;
1779 static boolean button_pressed_last = FALSE;
1780 boolean button_pressed = FALSE;
1784 if (button == MB_MENU_INITIALIZE)
1786 DrawCursorAndText_Main(choice, TRUE, FALSE);
1791 if (mx || my) /* mouse input */
1795 for (i = 0; main_controls[i].nr != -1; i++)
1797 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1798 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1799 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1801 pos = main_controls[i].nr;
1807 // handle pressed/unpressed state for active/inactive menu buttons
1808 // (if pos != -1, "i" contains index position corresponding to "pos")
1810 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1811 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1812 button_pressed = TRUE;
1814 if (button_pressed != button_pressed_last)
1816 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1819 PlaySound(SND_MENU_BUTTON_PRESSING);
1821 PlaySound(SND_MENU_BUTTON_RELEASING);
1824 else if (dx || dy) /* keyboard input */
1826 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1827 choice == MAIN_CONTROL_SETUP))
1828 button = MB_MENU_CHOICE;
1833 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1835 HandleMainMenu_SelectLevel(1, (dx < 0 ? -1 : +1), NO_DIRECT_LEVEL_SELECT);
1837 else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1839 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1841 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1843 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
1845 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1847 CloseDoor(DOOR_CLOSE_2);
1849 SetGameStatus(GAME_MODE_LEVELNR);
1851 ChangeViewportPropertiesIfNeeded();
1853 DrawChooseLevelNr();
1855 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1861 PlaySound(SND_MENU_ITEM_ACTIVATING);
1863 DrawCursorAndText_Main(choice, FALSE, FALSE);
1864 DrawCursorAndText_Main(pos, TRUE, button_pressed);
1871 PlaySound(SND_MENU_ITEM_SELECTING);
1873 if (pos == MAIN_CONTROL_NAME)
1875 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
1877 HandleTypeName(strlen(setup.player_name), 0);
1879 else if (pos == MAIN_CONTROL_LEVELS)
1883 CloseDoor(DOOR_CLOSE_2);
1885 SetGameStatus(GAME_MODE_LEVELS);
1887 SaveLevelSetup_LastSeries();
1888 SaveLevelSetup_SeriesInfo();
1890 if (setup.internal.choose_from_top_leveldir)
1893 ChangeViewportPropertiesIfNeeded();
1895 DrawChooseLevelSet();
1898 else if (pos == MAIN_CONTROL_SCORES)
1900 CloseDoor(DOOR_CLOSE_2);
1902 SetGameStatus(GAME_MODE_SCORES);
1906 else if (pos == MAIN_CONTROL_EDITOR)
1908 if (leveldir_current->readonly &&
1909 !strEqual(setup.player_name, "Artsoft"))
1910 Request("This level is read only!", REQ_CONFIRM);
1912 CloseDoor(DOOR_CLOSE_2);
1914 SetGameStatus(GAME_MODE_EDITOR);
1916 FadeSetEnterScreen();
1920 else if (pos == MAIN_CONTROL_INFO)
1922 CloseDoor(DOOR_CLOSE_2);
1924 SetGameStatus(GAME_MODE_INFO);
1926 info_mode = INFO_MODE_MAIN;
1928 ChangeViewportPropertiesIfNeeded();
1932 else if (pos == MAIN_CONTROL_GAME)
1934 StartGameActions(options.network, setup.autorecord, level.random_seed);
1936 else if (pos == MAIN_CONTROL_SETUP)
1938 CloseDoor(DOOR_CLOSE_2);
1940 SetGameStatus(GAME_MODE_SETUP);
1942 setup_mode = SETUP_MODE_MAIN;
1944 ChangeViewportPropertiesIfNeeded();
1948 else if (pos == MAIN_CONTROL_QUIT)
1950 SaveLevelSetup_LastSeries();
1951 SaveLevelSetup_SeriesInfo();
1953 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
1954 SetGameStatus(GAME_MODE_QUIT);
1959 button_pressed_last = button_pressed;
1963 /* ========================================================================= */
1964 /* info screen functions */
1965 /* ========================================================================= */
1967 static struct TokenInfo *info_info;
1968 static int num_info_info; /* number of info entries shown on screen */
1969 static int max_info_info; /* total number of info entries in list */
1971 static void execInfoTitleScreen()
1973 info_mode = INFO_MODE_TITLE;
1978 static void execInfoElements()
1980 info_mode = INFO_MODE_ELEMENTS;
1985 static void execInfoMusic()
1987 info_mode = INFO_MODE_MUSIC;
1992 static void execInfoCredits()
1994 info_mode = INFO_MODE_CREDITS;
1999 static void execInfoProgram()
2001 info_mode = INFO_MODE_PROGRAM;
2006 static void execInfoVersion()
2008 info_mode = INFO_MODE_VERSION;
2013 static void execInfoLevelSet()
2015 info_mode = INFO_MODE_LEVELSET;
2020 static void execExitInfo()
2022 SetGameStatus(GAME_MODE_MAIN);
2027 static struct TokenInfo info_info_main[] =
2029 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2030 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2031 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2032 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2033 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2034 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2035 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2036 { TYPE_EMPTY, NULL, "" },
2037 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2042 static int getMenuTextFont(int type)
2044 if (type & (TYPE_SWITCH |
2056 static struct TokenInfo *setup_info;
2057 static struct TokenInfo setup_info_input[];
2059 static struct TokenInfo *menu_info;
2061 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2062 int screen_pos, int menu_info_pos_raw,
2065 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2066 struct TokenInfo *ti = &token_info[pos];
2067 int xpos = MENU_SCREEN_START_XPOS;
2068 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2069 int font_nr = getMenuTextFont(ti->type);
2071 if (token_info == setup_info_input)
2072 font_nr = FONT_MENU_1;
2075 font_nr = FONT_ACTIVE(font_nr);
2077 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2079 if (ti->type & ~TYPE_SKIP_ENTRY)
2080 drawCursor(screen_pos, active);
2083 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2086 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2089 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2092 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2095 static char *window_size_text;
2096 static char *scaling_type_text;
2098 static void drawSetupValue(int, int);
2100 static void drawMenuInfoList(int first_entry, int num_page_entries,
2101 int max_page_entries)
2105 if (first_entry + num_page_entries > max_page_entries)
2108 clearMenuListArea();
2110 for (i = 0; i < num_page_entries; i++)
2112 int menu_info_pos = first_entry + i;
2113 struct TokenInfo *si = &menu_info[menu_info_pos];
2114 void *value_ptr = si->value;
2116 /* set some entries to "unchangeable" according to other variables */
2117 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2118 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2119 (value_ptr == &setup.sound_music && !audio.music_available) ||
2120 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2121 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2122 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2123 si->type |= TYPE_GHOSTED;
2125 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2126 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2127 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2128 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2129 else if (si->type & ~TYPE_SKIP_ENTRY)
2130 initCursor(i, IMG_MENU_BUTTON);
2132 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2134 if (si->type & TYPE_VALUE &&
2135 menu_info == setup_info)
2136 drawSetupValue(i, menu_info_pos);
2140 static void DrawInfoScreen_Main()
2142 int fade_mask = REDRAW_FIELD;
2145 if (redraw_mask & REDRAW_ALL)
2146 fade_mask = REDRAW_ALL;
2148 if (CheckIfGlobalBorderHasChanged())
2149 fade_mask = REDRAW_ALL;
2152 FadeSoundsAndMusic();
2154 FreeScreenGadgets();
2155 CreateScreenGadgets();
2157 /* (needed after displaying title screens which disable auto repeat) */
2158 KeyboardAutoRepeatOn();
2160 FadeSetLeaveScreen();
2164 ChangeViewportPropertiesIfNeeded();
2168 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2170 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2172 info_info = info_info_main;
2174 // determine maximal number of info entries that can be displayed on screen
2176 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2179 // determine maximal number of info entries available for menu of info screen
2181 for (i = 0; info_info[i].type != 0; i++)
2184 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2186 MapScreenGadgets(max_info_info);
2191 DrawMaskedBorder(fade_mask);
2196 static void changeSetupValue(int, int, int);
2198 void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2199 int mode, int num_page_entries, int max_page_entries)
2201 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2202 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2203 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2204 int *num_page_entries_last = num_page_entries_all_last[game_status];
2205 int *choice_store = choice_stores[game_status];
2206 int *first_entry_store = first_entry_stores[game_status];
2207 int choice = choice_store[mode]; /* starts with 0 */
2208 int first_entry = first_entry_store[mode]; /* starts with 0 */
2210 int y = choice - first_entry;
2212 boolean position_set_by_scrollbar = (dx == 999);
2213 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2216 if (button == MB_MENU_INITIALIZE)
2218 // check if number of menu page entries has changed (may happen by change
2219 // of custom artwork definition value for 'list_size' for this menu screen)
2220 // (in this case, the last menu position most probably has to be corrected)
2221 if (num_page_entries != num_page_entries_last[mode])
2223 choice_store[mode] = first_entry_store[mode] = 0;
2225 choice = first_entry = 0;
2228 num_page_entries_last[mode] = num_page_entries;
2231 /* advance to first valid menu entry */
2232 while (choice < num_page_entries &&
2233 menu_info[choice].type & TYPE_SKIP_ENTRY)
2236 if (position_set_by_scrollbar)
2237 first_entry = first_entry_store[mode] = dy;
2239 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2240 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2242 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2244 if (choice < first_entry)
2246 choice = first_entry;
2248 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2251 else if (choice > first_entry + num_page_entries - 1)
2253 choice = first_entry + num_page_entries - 1;
2255 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2259 choice_store[mode] = choice;
2261 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2265 else if (button == MB_MENU_LEAVE)
2267 PlaySound(SND_MENU_ITEM_SELECTING);
2269 for (i = 0; i < max_page_entries; i++)
2271 if (menu_info[i].type & TYPE_LEAVE_MENU)
2273 void (*menu_callback_function)(void) = menu_info[i].value;
2277 menu_callback_function();
2279 break; /* absolutely needed because function changes 'menu_info'! */
2286 if (mx || my) /* mouse input */
2288 x = (mx - mSX) / 32;
2289 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2291 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2293 /* move cursor instead of scrolling when already at start/end of list */
2294 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2296 else if (dy == +1 * SCROLL_LINE &&
2297 first_entry + num_page_entries == max_page_entries)
2300 /* handle scrolling screen one line or page */
2302 y + dy > num_page_entries - 1)
2304 boolean redraw = FALSE;
2306 if (ABS(dy) == SCROLL_PAGE)
2307 step = num_page_entries - 1;
2309 if (dy < 0 && first_entry > 0)
2311 /* scroll page/line up */
2313 first_entry -= step;
2314 if (first_entry < 0)
2319 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2321 /* scroll page/line down */
2323 first_entry += step;
2324 if (first_entry + num_page_entries > max_page_entries)
2325 first_entry = MAX(0, max_page_entries - num_page_entries);
2332 choice += first_entry - first_entry_store[mode];
2334 if (choice < first_entry)
2336 choice = first_entry;
2338 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2341 else if (choice > first_entry + num_page_entries - 1)
2343 choice = first_entry + num_page_entries - 1;
2345 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2348 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2352 if (choice < first_entry ||
2353 choice > first_entry + num_page_entries - 1)
2354 first_entry += SIGN(dy);
2357 first_entry_store[mode] = first_entry;
2358 choice_store[mode] = choice;
2360 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2362 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2364 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2365 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2373 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2375 if (menu_info[choice].type & menu_navigation_type ||
2376 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2377 menu_info[choice].type & TYPE_YES_NO_AUTO)
2378 button = MB_MENU_CHOICE;
2383 /* jump to next non-empty menu entry (up or down) */
2384 while (first_entry + y > 0 &&
2385 first_entry + y < max_page_entries - 1 &&
2386 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2389 if (!IN_VIS_MENU(x, y))
2391 choice += y - y_old;
2393 if (choice < first_entry)
2394 first_entry = choice;
2395 else if (choice > first_entry + num_page_entries - 1)
2396 first_entry = choice - num_page_entries + 1;
2398 if (first_entry >= 0 &&
2399 first_entry + num_page_entries <= max_page_entries)
2401 first_entry_store[mode] = first_entry;
2403 if (choice < first_entry)
2404 choice = first_entry;
2405 else if (choice > first_entry + num_page_entries - 1)
2406 choice = first_entry + num_page_entries - 1;
2408 choice_store[mode] = choice;
2410 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2412 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2414 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2415 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2422 if (!anyScrollbarGadgetActive() &&
2423 IN_VIS_MENU(x, y) &&
2424 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2425 y >= 0 && y < num_page_entries)
2429 if (first_entry + y != choice &&
2430 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2432 PlaySound(SND_MENU_ITEM_ACTIVATING);
2434 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2435 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2437 choice = choice_store[mode] = first_entry + y;
2440 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2442 PlaySound(SND_MENU_ITEM_SELECTING);
2444 /* when selecting key headline, execute function for key value change */
2445 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2446 menu_info[first_entry + y + 1].type & TYPE_KEY)
2449 /* when selecting string value, execute function for list selection */
2450 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2451 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2454 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2456 void (*menu_callback_function)(void) =
2457 menu_info[first_entry + y].value;
2459 FadeSetFromType(menu_info[first_entry + y].type);
2461 menu_callback_function();
2463 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2464 menu_info == setup_info)
2466 changeSetupValue(y, first_entry + y, dx);
2472 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2474 menu_info = info_info;
2476 HandleMenuScreen(mx, my, dx, dy, button,
2477 info_mode, num_info_info, max_info_info);
2480 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2482 int ystart1 = mSY - SY + 100;
2483 int ystart2 = mSY - SY + 150;
2484 int ybottom = mSY - SY + SYSIZE - 20;
2486 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2488 FadeOut(REDRAW_FIELD);
2493 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2494 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2496 DrawTextSCentered(ybottom, FONT_TEXT_4,
2497 "Press any key or button for info menu");
2499 FadeIn(REDRAW_FIELD);
2502 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2504 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2505 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2506 int xstart = mSX + MENU_SCREEN_INFO_XSTART;
2507 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2508 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2509 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2510 int ystep = MENU_SCREEN_INFO_YSTEP;
2511 int element, action, direction;
2519 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2520 infoscreen_step[i] = infoscreen_frame[i] = 0;
2525 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2527 DrawTextSCentered(ybottom, FONT_TEXT_4,
2528 "Press any key or button for next page");
2534 while (helpanim_info[j].element != HELPANIM_LIST_END)
2536 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2541 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2550 j += infoscreen_step[i - start];
2552 element = helpanim_info[j].element;
2553 action = helpanim_info[j].action;
2554 direction = helpanim_info[j].direction;
2557 element = EL_UNKNOWN;
2559 if (action != -1 && direction != -1)
2560 graphic = el_act_dir2img(element, action, direction);
2561 else if (action != -1)
2562 graphic = el_act2img(element, action);
2563 else if (direction != -1)
2564 graphic = el_dir2img(element, direction);
2566 graphic = el2img(element);
2568 delay = helpanim_info[j++].delay;
2573 if (infoscreen_frame[i - start] == 0)
2576 infoscreen_frame[i - start] = delay - 1;
2580 sync_frame = delay - infoscreen_frame[i - start];
2581 infoscreen_frame[i - start]--;
2584 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2586 if (!infoscreen_frame[i - start])
2587 infoscreen_step[i - start] = 0;
2591 if (!infoscreen_frame[i - start])
2592 infoscreen_step[i - start]++;
2593 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2599 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2601 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2602 graphic, sync_frame, USE_MASKING);
2605 DrawInfoScreen_HelpText(element, action, direction, i - start);
2610 redraw_mask |= REDRAW_FIELD;
2615 static char *getHelpText(int element, int action, int direction)
2617 char token[MAX_LINE_LEN];
2619 strcpy(token, element_info[element].token_name);
2622 strcat(token, element_action_info[action].suffix);
2624 if (direction != -1)
2625 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2627 return getHashEntry(helptext_info, token);
2630 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2632 int font_nr = FONT_INFO_ELEMENTS;
2633 int font_width = getFontWidth(font_nr);
2634 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2635 int sy = mSY + 65 + 2 * 32 + 1;
2636 int ystep = TILEY + 4;
2637 int pad_x = sx - SX;
2638 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2639 int max_lines_per_text = 2;
2642 if (action != -1 && direction != -1) /* element.action.direction */
2643 text = getHelpText(element, action, direction);
2645 if (text == NULL && action != -1) /* element.action */
2646 text = getHelpText(element, action, -1);
2648 if (text == NULL && direction != -1) /* element.direction */
2649 text = getHelpText(element, -1, direction);
2651 if (text == NULL) /* base element */
2652 text = getHelpText(element, -1, -1);
2654 if (text == NULL) /* not found */
2655 text = "No description available";
2657 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2658 sy += getFontHeight(font_nr) / 2;
2660 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2661 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2662 TRUE, FALSE, FALSE);
2665 void DrawInfoScreen_TitleScreen()
2667 game_status_last_screen = GAME_MODE_INFO;
2669 SetGameStatus(GAME_MODE_TITLE);
2674 void HandleInfoScreen_TitleScreen(int button)
2676 HandleTitleScreen(0, 0, 0, 0, button);
2679 void DrawInfoScreen_Elements()
2681 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2683 FadeOut(REDRAW_FIELD);
2688 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2690 FadeIn(REDRAW_FIELD);
2693 void HandleInfoScreen_Elements(int button)
2695 static unsigned int info_delay = 0;
2696 static int num_anims;
2697 static int num_pages;
2699 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2702 if (button == MB_MENU_INITIALIZE)
2704 boolean new_element = TRUE;
2708 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2710 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2712 else if (new_element)
2715 new_element = FALSE;
2719 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2723 if (button == MB_MENU_LEAVE)
2725 PlaySound(SND_MENU_ITEM_SELECTING);
2727 info_mode = INFO_MODE_MAIN;
2732 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2734 if (button != MB_MENU_INITIALIZE)
2736 PlaySound(SND_MENU_ITEM_SELECTING);
2741 if (page >= num_pages)
2743 FadeSoundsAndMusic();
2745 info_mode = INFO_MODE_MAIN;
2752 FadeSetNextScreen();
2754 if (button != MB_MENU_INITIALIZE)
2755 FadeOut(REDRAW_FIELD);
2757 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2759 if (button != MB_MENU_INITIALIZE)
2760 FadeIn(REDRAW_FIELD);
2764 if (DelayReached(&info_delay, GameFrameDelay))
2765 if (page < num_pages)
2766 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2768 PlayMenuSoundIfLoop();
2772 void DrawInfoScreen_Music()
2774 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2776 FadeOut(REDRAW_FIELD);
2783 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2785 FadeIn(REDRAW_FIELD);
2788 void HandleInfoScreen_Music(int button)
2790 static struct MusicFileInfo *list = NULL;
2791 int ystart1 = mSY - SY + 100;
2792 int ystart2 = mSY - SY + 150;
2793 int ybottom = mSY - SY + SYSIZE - 20;
2796 if (button == MB_MENU_INITIALIZE)
2798 list = music_file_info;
2802 FadeSoundsAndMusic();
2807 DrawTextSCentered(ystart1, FONT_TEXT_1,
2808 "No music info for this level set.");
2810 DrawTextSCentered(ybottom, FONT_TEXT_4,
2811 "Press any key or button for info menu");
2817 if (button == MB_MENU_LEAVE)
2819 PlaySound(SND_MENU_ITEM_SELECTING);
2821 FadeSoundsAndMusic();
2823 info_mode = INFO_MODE_MAIN;
2828 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2832 if (button != MB_MENU_INITIALIZE)
2834 PlaySound(SND_MENU_ITEM_SELECTING);
2842 FadeSoundsAndMusic();
2844 info_mode = INFO_MODE_MAIN;
2850 FadeSoundsAndMusic();
2852 if (list != music_file_info)
2853 FadeSetNextScreen();
2855 if (button != MB_MENU_INITIALIZE)
2856 FadeOut(REDRAW_FIELD);
2863 int sound = list->music;
2865 if (sound_info[sound].loop)
2866 PlaySoundLoop(sound);
2870 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2874 PlayMusic(list->music);
2876 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2879 if (!strEqual(list->title, UNKNOWN_NAME))
2881 if (!strEqual(list->title_header, UNKNOWN_NAME))
2882 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2884 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2887 if (!strEqual(list->artist, UNKNOWN_NAME))
2889 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2890 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2892 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2894 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2897 if (!strEqual(list->album, UNKNOWN_NAME))
2899 if (!strEqual(list->album_header, UNKNOWN_NAME))
2900 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2902 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2904 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2907 if (!strEqual(list->year, UNKNOWN_NAME))
2909 if (!strEqual(list->year_header, UNKNOWN_NAME))
2910 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2912 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2914 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2917 DrawTextSCentered(ybottom, FONT_TEXT_4,
2918 "Press any key or button for next page");
2920 if (button != MB_MENU_INITIALIZE)
2921 FadeIn(REDRAW_FIELD);
2924 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2925 PlaySoundLoop(list->music);
2928 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2930 int ystart1 = mSY - SY + 100;
2931 int ystart2 = mSY - SY + 150;
2932 int ybottom = mSY - SY + SYSIZE - 20;
2938 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2942 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2943 "Special thanks to");
2944 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2946 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2948 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2949 "\"Boulder Dash\"");
2950 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2952 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2954 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2956 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2957 "First Star Software");
2959 else if (screen_nr == 1)
2961 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2962 "Special thanks to");
2963 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2964 "Klaus Heinz & Volker Wertich");
2965 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2967 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2968 "\"Emerald Mine\"");
2969 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2971 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2973 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2975 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2978 else if (screen_nr == 2)
2980 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2981 "Special thanks to");
2982 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2983 "Michael Stopp & Philip Jespersen");
2984 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2986 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2988 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2990 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2992 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2994 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2995 "Digital Integration");
2997 else if (screen_nr == 3)
2999 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3000 "Special thanks to");
3001 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3002 "Hiroyuki Imabayashi");
3003 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3005 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3007 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3009 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3011 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3013 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3016 else if (screen_nr == 4)
3018 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3019 "Special thanks to");
3020 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3022 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3024 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3025 "J\xfcrgen Bonhagen");
3026 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3027 "for the continuous creation");
3028 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3029 "of outstanding level sets");
3031 else if (screen_nr == 5)
3033 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3035 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3037 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3038 "for ideas and inspiration by");
3039 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3042 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3044 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
3046 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3047 "for ideas and inspiration by");
3048 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
3051 else if (screen_nr == 6)
3053 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3055 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3058 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3059 "for the code base used for the");
3060 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
3061 "native Emerald Mine engine");
3063 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3064 "for the new Emerald Mine engine");
3067 else if (screen_nr == 7)
3069 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3071 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3073 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3074 "for the initial DOS port");
3076 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3078 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3080 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3081 "for some additional toons");
3083 else if (screen_nr == 8)
3085 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3086 "And not to forget:");
3087 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3089 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3090 "All those who contributed");
3091 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3092 "levels to this game");
3093 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
3097 DrawTextSCentered(ybottom, FONT_TEXT_4,
3098 "Press any key or button for next page");
3101 void DrawInfoScreen_Credits()
3103 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3105 FadeSoundsAndMusic();
3107 FadeOut(REDRAW_FIELD);
3109 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3111 FadeIn(REDRAW_FIELD);
3114 void HandleInfoScreen_Credits(int button)
3116 static int screen_nr = 0;
3117 int num_screens = 9;
3119 if (button == MB_MENU_INITIALIZE)
3123 // DrawInfoScreen_CreditsScreen(screen_nr);
3126 if (button == MB_MENU_LEAVE)
3128 PlaySound(SND_MENU_ITEM_SELECTING);
3130 info_mode = INFO_MODE_MAIN;
3135 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3137 if (button != MB_MENU_INITIALIZE)
3139 PlaySound(SND_MENU_ITEM_SELECTING);
3144 if (screen_nr >= num_screens)
3146 FadeSoundsAndMusic();
3148 info_mode = INFO_MODE_MAIN;
3155 FadeSetNextScreen();
3157 if (button != MB_MENU_INITIALIZE)
3158 FadeOut(REDRAW_FIELD);
3160 DrawInfoScreen_CreditsScreen(screen_nr);
3162 if (button != MB_MENU_INITIALIZE)
3163 FadeIn(REDRAW_FIELD);
3167 PlayMenuSoundIfLoop();
3171 void DrawInfoScreen_Program()
3173 int ystart1 = mSY - SY + 100;
3174 int ystart2 = mSY - SY + 150;
3175 int ybottom = mSY - SY + SYSIZE - 20;
3178 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3180 FadeOut(REDRAW_FIELD);
3185 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
3187 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3188 "This game is Freeware!");
3189 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3190 "If you like it, send e-mail to:");
3191 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3192 setup.internal.program_email);
3193 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3194 "More information and levels:");
3195 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3196 setup.internal.program_website);
3197 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3198 "If you have created new levels,");
3199 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
3200 "send them to me to include them!");
3201 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
3204 DrawTextSCentered(ybottom, FONT_TEXT_4,
3205 "Press any key or button for info menu");
3207 FadeIn(REDRAW_FIELD);
3210 void HandleInfoScreen_Program(int button)
3212 if (button == MB_MENU_LEAVE)
3214 PlaySound(SND_MENU_ITEM_SELECTING);
3216 info_mode = INFO_MODE_MAIN;
3221 else if (button == MB_MENU_CHOICE)
3223 PlaySound(SND_MENU_ITEM_SELECTING);
3225 FadeSoundsAndMusic();
3227 info_mode = INFO_MODE_MAIN;
3232 PlayMenuSoundIfLoop();
3236 void DrawInfoScreen_Version()
3238 int font_header = FONT_TEXT_3;
3239 int font_text = FONT_TEXT_2;
3240 int xstep = getFontWidth(font_text);
3241 int ystep = getFontHeight(font_text);
3242 int ystart1 = mSY - SY + 100;
3243 int ystart2 = mSY - SY + 150;
3244 int ybottom = mSY - SY + SYSIZE - 20;
3245 int xstart1 = mSX - SX + 2 * xstep;
3246 int xstart2 = mSX - SX + 18 * xstep;
3247 int xstart3 = mSX - SX + 28 * xstep;
3248 SDL_version sdl_version_compiled;
3249 const SDL_version *sdl_version_linked;
3250 int driver_name_len = 10;
3251 #if defined(TARGET_SDL2)
3252 SDL_version sdl_version_linked_ext;
3253 const char *driver_name = NULL;
3255 char driver_name[driver_name_len];
3258 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3260 FadeOut(REDRAW_FIELD);
3265 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3267 DrawTextF(xstart1, ystart2, font_header, "Name");
3268 DrawTextF(xstart2, ystart2, font_text, getProgramTitleString());
3271 DrawTextF(xstart1, ystart2, font_header, "Version");
3272 DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
3275 DrawTextF(xstart1, ystart2, font_header, "Platform");
3276 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3279 DrawTextF(xstart1, ystart2, font_header, "Target");
3280 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3283 DrawTextF(xstart1, ystart2, font_header, "Compile time");
3284 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
3286 ystart2 += 3 * ystep;
3287 DrawTextF(xstart1, ystart2, font_header, "Library");
3288 DrawTextF(xstart2, ystart2, font_header, "compiled");
3289 DrawTextF(xstart3, ystart2, font_header, "linked");
3291 SDL_VERSION(&sdl_version_compiled);
3292 #if defined(TARGET_SDL2)
3293 SDL_GetVersion(&sdl_version_linked_ext);
3294 sdl_version_linked = &sdl_version_linked_ext;
3296 sdl_version_linked = SDL_Linked_Version();
3299 ystart2 += 2 * ystep;
3300 DrawTextF(xstart1, ystart2, font_text, "SDL");
3301 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3302 sdl_version_compiled.major,
3303 sdl_version_compiled.minor,
3304 sdl_version_compiled.patch);
3305 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3306 sdl_version_linked->major,
3307 sdl_version_linked->minor,
3308 sdl_version_linked->patch);
3310 SDL_IMAGE_VERSION(&sdl_version_compiled);
3311 sdl_version_linked = IMG_Linked_Version();
3314 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3315 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3316 sdl_version_compiled.major,
3317 sdl_version_compiled.minor,
3318 sdl_version_compiled.patch);
3319 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3320 sdl_version_linked->major,
3321 sdl_version_linked->minor,
3322 sdl_version_linked->patch);
3324 SDL_MIXER_VERSION(&sdl_version_compiled);
3325 sdl_version_linked = Mix_Linked_Version();
3328 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3329 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3330 sdl_version_compiled.major,
3331 sdl_version_compiled.minor,
3332 sdl_version_compiled.patch);
3333 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3334 sdl_version_linked->major,
3335 sdl_version_linked->minor,
3336 sdl_version_linked->patch);
3338 SDL_NET_VERSION(&sdl_version_compiled);
3339 sdl_version_linked = SDLNet_Linked_Version();
3342 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3343 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3344 sdl_version_compiled.major,
3345 sdl_version_compiled.minor,
3346 sdl_version_compiled.patch);
3347 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3348 sdl_version_linked->major,
3349 sdl_version_linked->minor,
3350 sdl_version_linked->patch);
3352 ystart2 += 3 * ystep;
3353 DrawTextF(xstart1, ystart2, font_header, "Driver");
3354 DrawTextF(xstart2, ystart2, font_header, "Requested");
3355 DrawTextF(xstart3, ystart2, font_header, "Used");
3357 #if defined(TARGET_SDL2)
3358 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3360 SDL_VideoDriverName(driver_name, driver_name_len);
3363 ystart2 += 2 * ystep;
3364 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3365 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3366 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3368 #if defined(TARGET_SDL2)
3369 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3371 SDL_AudioDriverName(driver_name, driver_name_len);
3375 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3376 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3377 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3379 DrawTextSCentered(ybottom, FONT_TEXT_4,
3380 "Press any key or button for info menu");
3382 FadeIn(REDRAW_FIELD);
3385 void HandleInfoScreen_Version(int button)
3387 if (button == MB_MENU_LEAVE)
3389 PlaySound(SND_MENU_ITEM_SELECTING);
3391 info_mode = INFO_MODE_MAIN;
3396 else if (button == MB_MENU_CHOICE)
3398 PlaySound(SND_MENU_ITEM_SELECTING);
3400 FadeSoundsAndMusic();
3402 info_mode = INFO_MODE_MAIN;
3407 PlayMenuSoundIfLoop();
3411 void DrawInfoScreen_LevelSet()
3413 struct TitleMessageInfo *tmi = &readme;
3414 char *filename = getLevelSetInfoFilename();
3415 char *title = "Level Set Information:";
3416 int ystart1 = mSY - SY + 100;
3417 int ybottom = mSY - SY + SYSIZE - 20;
3419 if (filename == NULL)
3421 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3426 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3428 FadeOut(REDRAW_FIELD);
3433 DrawTextSCentered(ystart1, FONT_TEXT_1, title);
3435 /* if x position set to "-1", automatically determine by playfield width */
3437 tmi->x = SXSIZE / 2;
3439 /* if y position set to "-1", use static default value */
3443 /* if width set to "-1", automatically determine by playfield width */
3444 if (tmi->width == -1)
3445 tmi->width = SXSIZE - 2 * TILEX;
3447 /* if height set to "-1", automatically determine by playfield height */
3448 if (tmi->height == -1)
3449 tmi->height = SYSIZE - 20 - tmi->y - 10;
3451 /* if chars set to "-1", automatically determine by text and font width */
3452 if (tmi->chars == -1)
3453 tmi->chars = tmi->width / getFontWidth(tmi->font);
3455 tmi->width = tmi->chars * getFontWidth(tmi->font);
3457 /* if lines set to "-1", automatically determine by text and font height */
3458 if (tmi->lines == -1)
3459 tmi->lines = tmi->height / getFontHeight(tmi->font);
3461 tmi->height = tmi->lines * getFontHeight(tmi->font);
3463 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3464 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3465 tmi->autowrap, tmi->centered, tmi->parse_comments);
3467 DrawTextSCentered(ybottom, FONT_TEXT_4,
3468 "Press any key or button for info menu");
3470 FadeIn(REDRAW_FIELD);
3473 void HandleInfoScreen_LevelSet(int button)
3475 if (button == MB_MENU_LEAVE)
3477 PlaySound(SND_MENU_ITEM_SELECTING);
3479 info_mode = INFO_MODE_MAIN;
3484 else if (button == MB_MENU_CHOICE)
3486 PlaySound(SND_MENU_ITEM_SELECTING);
3488 FadeSoundsAndMusic();
3490 info_mode = INFO_MODE_MAIN;
3495 PlayMenuSoundIfLoop();
3499 static void DrawInfoScreen()
3501 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3503 if (info_mode == INFO_MODE_TITLE)
3504 DrawInfoScreen_TitleScreen();
3505 else if (info_mode == INFO_MODE_ELEMENTS)
3506 DrawInfoScreen_Elements();
3507 else if (info_mode == INFO_MODE_MUSIC)
3508 DrawInfoScreen_Music();
3509 else if (info_mode == INFO_MODE_CREDITS)
3510 DrawInfoScreen_Credits();
3511 else if (info_mode == INFO_MODE_PROGRAM)
3512 DrawInfoScreen_Program();
3513 else if (info_mode == INFO_MODE_VERSION)
3514 DrawInfoScreen_Version();
3515 else if (info_mode == INFO_MODE_LEVELSET)
3516 DrawInfoScreen_LevelSet();
3518 DrawInfoScreen_Main();
3520 if (info_mode != INFO_MODE_MAIN &&
3521 info_mode != INFO_MODE_TITLE &&
3522 info_mode != INFO_MODE_MUSIC)
3529 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3531 if (info_mode == INFO_MODE_TITLE)
3532 HandleInfoScreen_TitleScreen(button);
3533 else if (info_mode == INFO_MODE_ELEMENTS)
3534 HandleInfoScreen_Elements(button);
3535 else if (info_mode == INFO_MODE_MUSIC)
3536 HandleInfoScreen_Music(button);
3537 else if (info_mode == INFO_MODE_CREDITS)
3538 HandleInfoScreen_Credits(button);
3539 else if (info_mode == INFO_MODE_PROGRAM)
3540 HandleInfoScreen_Program(button);
3541 else if (info_mode == INFO_MODE_VERSION)
3542 HandleInfoScreen_Version(button);
3543 else if (info_mode == INFO_MODE_LEVELSET)
3544 HandleInfoScreen_LevelSet(button);
3546 HandleInfoScreen_Main(mx, my, dx, dy, button);
3550 /* ========================================================================= */
3551 /* type name functions */
3552 /* ========================================================================= */
3554 void HandleTypeName(int newxpos, Key key)
3556 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3557 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3558 struct TextPosInfo *pos = mci->pos_input;
3559 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3560 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3561 static int xpos = 0;
3562 int font_nr = pos->font;
3563 int font_active_nr = FONT_ACTIVE(font_nr);
3564 int font_width = getFontWidth(font_active_nr);
3565 char key_char = getValidConfigValueChar(getCharFromKey(key));
3566 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3567 boolean is_active = TRUE;
3569 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3573 strcpy(last_player_name, setup.player_name);
3577 #if defined(TARGET_SDL2)
3578 SDL_StartTextInput();
3581 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3583 setup.player_name[xpos] = key_char;
3584 setup.player_name[xpos + 1] = 0;
3588 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3592 setup.player_name[xpos] = 0;
3594 else if (key == KSYM_Return && xpos > 0)
3600 SetGameStatus(GAME_MODE_MAIN);
3602 else if (key == KSYM_Escape)
3604 strcpy(setup.player_name, last_player_name);
3608 SetGameStatus(GAME_MODE_MAIN);
3613 pos->width = (strlen(setup.player_name) + 1) * font_width;
3614 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3616 DrawText(startx, starty, setup.player_name, font_active_nr);
3617 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3621 pos->width = strlen(setup.player_name) * font_width;
3622 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3624 DrawText(startx, starty, setup.player_name, font_nr);
3626 #if defined(TARGET_SDL2)
3627 SDL_StopTextInput();
3633 /* ========================================================================= */
3634 /* tree menu functions */
3635 /* ========================================================================= */
3637 static void DrawChooseTree(TreeInfo **ti_ptr)
3639 int fade_mask = REDRAW_FIELD;
3641 if (CheckIfGlobalBorderHasChanged())
3642 fade_mask = REDRAW_ALL;
3644 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
3646 SetGameStatus(GAME_MODE_MAIN);
3655 FreeScreenGadgets();
3656 CreateScreenGadgets();
3662 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
3664 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3665 MapScreenTreeGadgets(*ti_ptr);
3667 DrawMaskedBorder(fade_mask);
3672 static void drawChooseTreeList(int first_entry, int num_page_entries,
3676 char *title_string = NULL;
3677 int yoffset_sets = MENU_TITLE1_YPOS;
3678 int yoffset_setup = 16;
3679 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3680 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3682 title_string = ti->infotext;
3684 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3686 clearMenuListArea();
3688 for (i = 0; i < num_page_entries; i++)
3690 TreeInfo *node, *node_first;
3691 int entry_pos = first_entry + i;
3692 int xpos = MENU_SCREEN_START_XPOS;
3693 int ypos = MENU_SCREEN_START_YPOS + i;
3694 int startx = mSX + xpos * 32;
3695 int starty = mSY + ypos * 32;
3696 int font_nr = FONT_TEXT_1;
3697 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3698 int startx_text = startx + font_xoffset;
3699 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3700 int text_size = startx_scrollbar - startx_text;
3701 int max_buffer_len = text_size / getFontWidth(font_nr);
3702 char buffer[max_buffer_len + 1];
3704 node_first = getTreeInfoFirstGroupEntry(ti);
3705 node = getTreeInfoFromPos(node_first, entry_pos);
3707 strncpy(buffer, node->name, max_buffer_len);
3708 buffer[max_buffer_len] = '\0';
3710 DrawText(startx, starty, buffer, font_nr + node->color);
3712 if (node->parent_link)
3713 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3714 else if (node->level_group)
3715 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3717 initCursor(i, IMG_MENU_BUTTON);
3720 redraw_mask |= REDRAW_FIELD;
3723 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3725 TreeInfo *node, *node_first;
3726 int x, last_redraw_mask = redraw_mask;
3727 int ypos = MENU_TITLE2_YPOS;
3728 int font_nr = FONT_TITLE_2;
3730 if (ti->type == TREE_TYPE_LEVEL_NR)
3731 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3733 if (ti->type != TREE_TYPE_LEVEL_DIR)
3736 node_first = getTreeInfoFirstGroupEntry(ti);
3737 node = getTreeInfoFromPos(node_first, entry_pos);
3739 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3741 if (node->parent_link)
3742 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3743 node->node_parent->name);
3744 else if (node->level_group)
3745 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3747 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3748 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3749 node->levels, (node->levels > 1 ? "levels" : "level"),
3752 /* let BackToFront() redraw only what is needed */
3753 redraw_mask = last_redraw_mask;
3754 for (x = 0; x < SCR_FIELDX; x++)
3755 MarkTileDirty(x, 1);
3758 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3761 TreeInfo *ti = *ti_ptr;
3763 int y = ti->cl_cursor;
3764 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3765 int num_entries = numTreeInfoInGroup(ti);
3766 int num_page_entries;
3767 boolean position_set_by_scrollbar = (dx == 999);
3769 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3770 num_page_entries = num_entries;
3772 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3774 if (button == MB_MENU_INITIALIZE)
3776 int num_entries = numTreeInfoInGroup(ti);
3777 int entry_pos = posTreeInfo(ti);
3779 if (ti->cl_first == -1)
3781 /* only on initialization */
3782 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3783 ti->cl_cursor = entry_pos - ti->cl_first;
3785 else if (ti->cl_cursor >= num_page_entries ||
3786 (num_entries > num_page_entries &&
3787 num_entries - ti->cl_first < num_page_entries))
3789 /* only after change of list size (by custom graphic configuration) */
3790 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3791 ti->cl_cursor = entry_pos - ti->cl_first;
3794 if (position_set_by_scrollbar)
3797 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3800 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3801 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3802 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3806 else if (button == MB_MENU_LEAVE)
3810 PlaySound(SND_MENU_ITEM_SELECTING);
3812 if (ti->node_parent)
3814 *ti_ptr = ti->node_parent;
3815 DrawChooseTree(ti_ptr);
3817 else if (game_status == GAME_MODE_SETUP)
3819 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3820 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
3821 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
3823 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3824 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
3825 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
3826 execSetupGraphics();
3827 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3828 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3829 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3831 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
3832 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
3833 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
3840 if (game_status == GAME_MODE_LEVELNR)
3842 int new_level_nr = atoi(level_number_current->identifier);
3844 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
3847 SetGameStatus(GAME_MODE_MAIN);
3855 if (mx || my) /* mouse input */
3857 x = (mx - mSX) / 32;
3858 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3860 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3862 /* move cursor instead of scrolling when already at start/end of list */
3863 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3865 else if (dy == +1 * SCROLL_LINE &&
3866 ti->cl_first + num_page_entries == num_entries)
3869 /* handle scrolling screen one line or page */
3870 if (ti->cl_cursor + dy < 0 ||
3871 ti->cl_cursor + dy > num_page_entries - 1)
3873 boolean redraw = FALSE;
3875 if (ABS(dy) == SCROLL_PAGE)
3876 step = num_page_entries - 1;
3878 if (dy < 0 && ti->cl_first > 0)
3880 /* scroll page/line up */
3882 ti->cl_first -= step;
3883 if (ti->cl_first < 0)
3888 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3890 /* scroll page/line down */
3892 ti->cl_first += step;
3893 if (ti->cl_first + num_page_entries > num_entries)
3894 ti->cl_first = MAX(0, num_entries - num_page_entries);
3901 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3902 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3903 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3905 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3912 /* handle moving cursor one line */
3913 y = ti->cl_cursor + dy;
3918 TreeInfo *node_first, *node_cursor;
3919 int entry_pos = ti->cl_first + y;
3921 node_first = getTreeInfoFirstGroupEntry(ti);
3922 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3924 if (node_cursor->node_group)
3928 PlaySound(SND_MENU_ITEM_SELECTING);
3930 node_cursor->cl_first = ti->cl_first;
3931 node_cursor->cl_cursor = ti->cl_cursor;
3932 *ti_ptr = node_cursor->node_group;
3933 DrawChooseTree(ti_ptr);
3938 else if (dx == -1 && ti->node_parent)
3942 PlaySound(SND_MENU_ITEM_SELECTING);
3944 *ti_ptr = ti->node_parent;
3945 DrawChooseTree(ti_ptr);
3950 if (!anyScrollbarGadgetActive() &&
3951 IN_VIS_MENU(x, y) &&
3952 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3953 y >= 0 && y < num_page_entries)
3957 if (y != ti->cl_cursor)
3959 PlaySound(SND_MENU_ITEM_ACTIVATING);
3961 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3962 drawChooseTreeCursor(y, TRUE);
3963 drawChooseTreeInfo(ti->cl_first + y, ti);
3970 TreeInfo *node_first, *node_cursor;
3971 int entry_pos = ti->cl_first + y;
3973 PlaySound(SND_MENU_ITEM_SELECTING);
3975 node_first = getTreeInfoFirstGroupEntry(ti);
3976 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3978 if (node_cursor->node_group)
3982 node_cursor->cl_first = ti->cl_first;
3983 node_cursor->cl_cursor = ti->cl_cursor;
3984 *ti_ptr = node_cursor->node_group;
3985 DrawChooseTree(ti_ptr);
3987 else if (node_cursor->parent_link)
3991 *ti_ptr = node_cursor->node_parent;
3992 DrawChooseTree(ti_ptr);
3998 node_cursor->cl_first = ti->cl_first;
3999 node_cursor->cl_cursor = ti->cl_cursor;
4000 *ti_ptr = node_cursor;
4002 if (ti->type == TREE_TYPE_LEVEL_DIR)
4004 LoadLevelSetup_SeriesInfo();
4006 SaveLevelSetup_LastSeries();
4007 SaveLevelSetup_SeriesInfo();
4011 if (game_status == GAME_MODE_SETUP)
4013 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4014 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4015 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4017 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4018 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4019 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
4020 execSetupGraphics();
4021 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4022 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4023 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4025 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4026 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4027 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
4034 if (game_status == GAME_MODE_LEVELNR)
4036 int new_level_nr = atoi(level_number_current->identifier);
4038 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4041 SetGameStatus(GAME_MODE_MAIN);
4050 void DrawChooseLevelSet()
4052 FadeSoundsAndMusic();
4054 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4056 DrawChooseTree(&leveldir_current);
4062 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4064 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4067 void DrawChooseLevelNr()
4071 FadeSoundsAndMusic();
4073 if (level_number != NULL)
4075 freeTreeInfo(level_number);
4077 level_number = NULL;
4080 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4082 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4083 char identifier[32], name[32];
4086 /* temporarily load level info to get level name */
4087 LoadLevelInfoOnly(i);
4089 ti->node_top = &level_number;
4090 ti->sort_priority = 10000 + value;
4091 ti->color = (level.no_valid_file ? FC_BLUE :
4092 LevelStats_getSolved(i) ? FC_GREEN :
4093 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4095 sprintf(identifier, "%d", value);
4096 sprintf(name, "%03d: %s", value,
4097 (level.no_valid_file ? "(no file)" : level.name));
4099 setString(&ti->identifier, identifier);
4100 setString(&ti->name, name);
4101 setString(&ti->name_sorting, name);
4103 pushTreeInfo(&level_number, ti);
4106 /* sort level number values to start with lowest level number */
4107 sortTreeInfo(&level_number);
4109 /* set current level number to current level number */
4110 level_number_current =
4111 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4113 /* if that also fails, set current level number to first available level */
4114 if (level_number_current == NULL)
4115 level_number_current = level_number;
4117 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4119 DrawChooseTree(&level_number_current);
4125 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4127 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4130 void DrawHallOfFame(int highlight_position)
4132 int fade_mask = REDRAW_FIELD;
4134 /* needed if different viewport properties defined for scores */
4135 ChangeViewportPropertiesIfNeeded();
4137 if (CheckIfGlobalBorderHasChanged())
4138 fade_mask = REDRAW_ALL;
4141 FadeSoundsAndMusic();
4143 /* (this is needed when called from GameEnd() after winning a game) */
4144 KeyboardAutoRepeatOn();
4147 /* (this is needed when called from GameEnd() after winning a game) */
4148 SetDrawDeactivationMask(REDRAW_NONE);
4149 SetDrawBackgroundMask(REDRAW_FIELD);
4151 if (highlight_position < 0)
4152 LoadScore(level_nr);
4154 FadeSetEnterScreen();
4161 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4163 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
4165 DrawMaskedBorder(fade_mask);
4170 static void drawHallOfFameList(int first_entry, int highlight_position)
4174 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4177 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4178 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4179 "HighScores of Level %d", level_nr);
4181 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4183 int entry = first_entry + i;
4184 boolean active = (entry == highlight_position);
4185 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4186 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4187 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4188 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4189 int dx1 = 3 * getFontWidth(font_nr1);
4190 int dx2 = dx1 + getFontWidth(font_nr1);
4191 int dx3 = SXSIZE - 2 * (mSX - SX) - 5 * getFontWidth(font_nr4);
4192 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4193 int sy = mSY + 64 + i * 32;
4195 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4196 DrawText(mSX + dx1, sy, ".", font_nr1);
4198 for (j = 0; j < num_dots; j++)
4199 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4201 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4202 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4204 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4207 redraw_mask |= REDRAW_FIELD;
4210 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4212 static int first_entry = 0;
4213 static int highlight_position = 0;
4214 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4216 if (button == MB_MENU_INITIALIZE)
4219 highlight_position = mx;
4220 drawHallOfFameList(first_entry, highlight_position);
4225 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4226 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4230 if (first_entry > 0)
4232 first_entry -= step;
4233 if (first_entry < 0)
4236 drawHallOfFameList(first_entry, highlight_position);
4241 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4243 first_entry += step;
4244 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4245 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4247 drawHallOfFameList(first_entry, highlight_position);
4250 else if (button == MB_MENU_LEAVE)
4252 PlaySound(SND_MENU_ITEM_SELECTING);
4254 FadeSound(SND_BACKGROUND_SCORES);
4256 SetGameStatus(GAME_MODE_MAIN);
4260 else if (button == MB_MENU_CHOICE)
4262 PlaySound(SND_MENU_ITEM_SELECTING);
4264 FadeSound(SND_BACKGROUND_SCORES);
4266 SetGameStatus(GAME_MODE_MAIN);
4271 if (game_status == GAME_MODE_SCORES)
4272 PlayMenuSoundIfLoop();
4276 /* ========================================================================= */
4277 /* setup screen functions */
4278 /* ========================================================================= */
4280 static struct TokenInfo *setup_info;
4281 static int num_setup_info; /* number of setup entries shown on screen */
4282 static int max_setup_info; /* total number of setup entries in list */
4284 static char *window_size_text;
4285 static char *scaling_type_text;
4286 static char *rendering_mode_text;
4287 static char *scroll_delay_text;
4288 static char *snapshot_mode_text;
4289 static char *game_speed_text;
4290 static char *graphics_set_name;
4291 static char *sounds_set_name;
4292 static char *music_set_name;
4293 static char *volume_simple_text;
4294 static char *volume_loops_text;
4295 static char *volume_music_text;
4296 static char *touch_controls_text;
4297 static char *move_distance_text;
4298 static char *drop_distance_text;
4300 static void execSetupMain()
4302 setup_mode = SETUP_MODE_MAIN;
4307 static void execSetupGame_setGameSpeeds()
4309 if (game_speeds == NULL)
4313 for (i = 0; game_speeds_list[i].value != -1; i++)
4315 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4316 char identifier[32], name[32];
4317 int value = game_speeds_list[i].value;
4318 char *text = game_speeds_list[i].text;
4320 ti->node_top = &game_speeds;
4321 ti->sort_priority = 10000 - value;
4323 sprintf(identifier, "%d", value);
4324 sprintf(name, "%s", text);
4326 setString(&ti->identifier, identifier);
4327 setString(&ti->name, name);
4328 setString(&ti->name_sorting, name);
4329 setString(&ti->infotext, "Game Speed");
4331 pushTreeInfo(&game_speeds, ti);
4334 /* sort game speed values to start with slowest game speed */
4335 sortTreeInfo(&game_speeds);
4337 /* set current game speed to configured game speed value */
4338 game_speed_current =
4339 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4341 /* if that fails, set current game speed to reliable default value */
4342 if (game_speed_current == NULL)
4343 game_speed_current =
4344 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4346 /* if that also fails, set current game speed to first available speed */
4347 if (game_speed_current == NULL)
4348 game_speed_current = game_speeds;
4351 setup.game_frame_delay = atoi(game_speed_current->identifier);
4353 /* needed for displaying game speed text instead of identifier */
4354 game_speed_text = game_speed_current->name;
4357 static void execSetupGame_setScrollDelays()
4359 if (scroll_delays == NULL)
4363 for (i = 0; scroll_delays_list[i].value != -1; i++)
4365 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4366 char identifier[32], name[32];
4367 int value = scroll_delays_list[i].value;
4368 char *text = scroll_delays_list[i].text;
4370 ti->node_top = &scroll_delays;
4371 ti->sort_priority = value;
4373 sprintf(identifier, "%d", value);
4374 sprintf(name, "%s", text);
4376 setString(&ti->identifier, identifier);
4377 setString(&ti->name, name);
4378 setString(&ti->name_sorting, name);
4379 setString(&ti->infotext, "Scroll Delay");
4381 pushTreeInfo(&scroll_delays, ti);
4384 /* sort scroll delay values to start with lowest scroll delay value */
4385 sortTreeInfo(&scroll_delays);
4387 /* set current scroll delay value to configured scroll delay value */
4388 scroll_delay_current =
4389 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4391 /* if that fails, set current scroll delay to reliable default value */
4392 if (scroll_delay_current == NULL)
4393 scroll_delay_current =
4394 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4396 /* if that also fails, set current scroll delay to first available value */
4397 if (scroll_delay_current == NULL)
4398 scroll_delay_current = scroll_delays;
4401 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4403 /* needed for displaying scroll delay text instead of identifier */
4404 scroll_delay_text = scroll_delay_current->name;
4407 static void execSetupGame_setSnapshotModes()
4409 if (snapshot_modes == NULL)
4413 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4415 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4416 char identifier[32], name[32];
4417 char *value = snapshot_modes_list[i].value;
4418 char *text = snapshot_modes_list[i].text;
4420 ti->node_top = &snapshot_modes;
4421 ti->sort_priority = i;
4423 sprintf(identifier, "%s", value);
4424 sprintf(name, "%s", text);
4426 setString(&ti->identifier, identifier);
4427 setString(&ti->name, name);
4428 setString(&ti->name_sorting, name);
4429 setString(&ti->infotext, "Snapshot Mode");
4431 pushTreeInfo(&snapshot_modes, ti);
4434 /* sort snapshot mode values to start with lowest snapshot mode value */
4435 sortTreeInfo(&snapshot_modes);
4437 /* set current snapshot mode value to configured snapshot mode value */
4438 snapshot_mode_current =
4439 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4441 /* if that fails, set current snapshot mode to reliable default value */
4442 if (snapshot_mode_current == NULL)
4443 snapshot_mode_current =
4444 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4446 /* if that also fails, set current snapshot mode to first available value */
4447 if (snapshot_mode_current == NULL)
4448 snapshot_mode_current = snapshot_modes;
4451 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4453 /* needed for displaying snapshot mode text instead of identifier */
4454 snapshot_mode_text = snapshot_mode_current->name;
4457 static void execSetupGame()
4459 execSetupGame_setGameSpeeds();
4460 execSetupGame_setScrollDelays();
4461 execSetupGame_setSnapshotModes();
4463 setup_mode = SETUP_MODE_GAME;
4468 static void execSetupChooseGameSpeed()
4470 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4475 static void execSetupChooseScrollDelay()
4477 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4482 static void execSetupChooseSnapshotMode()
4484 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4489 static void execSetupEditor()
4491 setup_mode = SETUP_MODE_EDITOR;
4496 static void execSetupGraphics_setWindowSizes(boolean update_list)
4498 if (window_sizes != NULL && update_list)
4500 freeTreeInfo(window_sizes);
4502 window_sizes = NULL;
4505 if (window_sizes == NULL)
4507 boolean current_window_size_found = FALSE;
4510 for (i = 0; window_sizes_list[i].value != -1; i++)
4512 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4513 char identifier[32], name[32];
4514 int value = window_sizes_list[i].value;
4515 char *text = window_sizes_list[i].text;
4517 ti->node_top = &window_sizes;
4518 ti->sort_priority = value;
4520 sprintf(identifier, "%d", value);
4521 sprintf(name, "%s", text);
4523 setString(&ti->identifier, identifier);
4524 setString(&ti->name, name);
4525 setString(&ti->name_sorting, name);
4526 setString(&ti->infotext, "Window Scaling");
4528 pushTreeInfo(&window_sizes, ti);
4530 if (value == setup.window_scaling_percent)
4531 current_window_size_found = TRUE;
4534 if (!current_window_size_found)
4536 // add entry for non-preset window scaling value
4538 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4539 char identifier[32], name[32];
4540 int value = setup.window_scaling_percent;
4542 ti->node_top = &window_sizes;
4543 ti->sort_priority = value;
4545 sprintf(identifier, "%d", value);
4546 sprintf(name, "%d %% (Current)", value);
4548 setString(&ti->identifier, identifier);
4549 setString(&ti->name, name);
4550 setString(&ti->name_sorting, name);
4551 setString(&ti->infotext, "Window Scaling");
4553 pushTreeInfo(&window_sizes, ti);
4556 /* sort window size values to start with lowest window size value */
4557 sortTreeInfo(&window_sizes);
4559 /* set current window size value to configured window size value */
4560 window_size_current =
4561 getTreeInfoFromIdentifier(window_sizes,
4562 i_to_a(setup.window_scaling_percent));
4564 /* if that fails, set current window size to reliable default value */
4565 if (window_size_current == NULL)
4566 window_size_current =
4567 getTreeInfoFromIdentifier(window_sizes,
4568 i_to_a(STD_WINDOW_SCALING_PERCENT));
4570 /* if that also fails, set current window size to first available value */
4571 if (window_size_current == NULL)
4572 window_size_current = window_sizes;
4575 setup.window_scaling_percent = atoi(window_size_current->identifier);
4577 /* needed for displaying window size text instead of identifier */
4578 window_size_text = window_size_current->name;
4581 static void execSetupGraphics_setScalingTypes()
4583 if (scaling_types == NULL)
4587 for (i = 0; scaling_types_list[i].value != NULL; i++)
4589 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4590 char identifier[32], name[32];
4591 char *value = scaling_types_list[i].value;
4592 char *text = scaling_types_list[i].text;
4594 ti->node_top = &scaling_types;
4595 ti->sort_priority = i;
4597 sprintf(identifier, "%s", value);
4598 sprintf(name, "%s", text);
4600 setString(&ti->identifier, identifier);
4601 setString(&ti->name, name);
4602 setString(&ti->name_sorting, name);
4603 setString(&ti->infotext, "Anti-Aliasing");
4605 pushTreeInfo(&scaling_types, ti);
4608 /* sort scaling type values to start with lowest scaling type value */
4609 sortTreeInfo(&scaling_types);
4611 /* set current scaling type value to configured scaling type value */
4612 scaling_type_current =
4613 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
4615 /* if that fails, set current scaling type to reliable default value */
4616 if (scaling_type_current == NULL)
4617 scaling_type_current =
4618 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
4620 /* if that also fails, set current scaling type to first available value */
4621 if (scaling_type_current == NULL)
4622 scaling_type_current = scaling_types;
4625 setup.window_scaling_quality = scaling_type_current->identifier;
4627 /* needed for displaying scaling type text instead of identifier */
4628 scaling_type_text = scaling_type_current->name;
4631 static void execSetupGraphics_setRenderingModes()
4633 if (rendering_modes == NULL)
4637 for (i = 0; rendering_modes_list[i].value != NULL; i++)
4639 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4640 char identifier[32], name[32];
4641 char *value = rendering_modes_list[i].value;
4642 char *text = rendering_modes_list[i].text;
4644 ti->node_top = &rendering_modes;
4645 ti->sort_priority = i;
4647 sprintf(identifier, "%s", value);
4648 sprintf(name, "%s", text);
4650 setString(&ti->identifier, identifier);
4651 setString(&ti->name, name);
4652 setString(&ti->name_sorting, name);
4653 setString(&ti->infotext, "Special Rendering");
4655 pushTreeInfo(&rendering_modes, ti);
4658 /* sort rendering mode values to start with lowest rendering mode value */
4659 sortTreeInfo(&rendering_modes);
4661 /* set current rendering mode value to configured rendering mode value */
4662 rendering_mode_current =
4663 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
4665 /* if that fails, set current rendering mode to reliable default value */
4666 if (rendering_mode_current == NULL)
4667 rendering_mode_current =
4668 getTreeInfoFromIdentifier(rendering_modes,
4669 STR_SPECIAL_RENDERING_DEFAULT);
4671 /* if that also fails, set current rendering mode to first available one */
4672 if (rendering_mode_current == NULL)
4673 rendering_mode_current = rendering_modes;
4676 setup.screen_rendering_mode = rendering_mode_current->identifier;
4678 /* needed for displaying rendering mode text instead of identifier */
4679 rendering_mode_text = rendering_mode_current->name;
4682 static void execSetupGraphics()
4684 // update "setup.window_scaling_percent" from list selection
4685 // (in this case, window scaling was changed on setup screen)
4686 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
4687 execSetupGraphics_setWindowSizes(FALSE);
4689 // update list selection from "setup.window_scaling_percent"
4690 // (window scaling may have changed by resizing the window)
4691 execSetupGraphics_setWindowSizes(TRUE);
4693 execSetupGraphics_setScalingTypes();
4694 execSetupGraphics_setRenderingModes();
4696 setup_mode = SETUP_MODE_GRAPHICS;
4700 #if defined(TARGET_SDL2)
4701 // window scaling may have changed at this point
4702 ToggleFullscreenOrChangeWindowScalingIfNeeded();
4704 // window scaling quality may have changed at this point
4705 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
4706 SDLSetWindowScalingQuality(setup.window_scaling_quality);
4708 // screen rendering mode may have changed at this point
4709 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
4713 #if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
4714 static void execSetupChooseWindowSize()
4716 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4721 static void execSetupChooseScalingType()
4723 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
4728 static void execSetupChooseRenderingMode()
4730 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
4736 static void execSetupChooseVolumeSimple()
4738 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4743 static void execSetupChooseVolumeLoops()
4745 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4750 static void execSetupChooseVolumeMusic()
4752 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4757 static void execSetupSound()
4759 if (volumes_simple == NULL)
4761 boolean current_volume_simple_found = FALSE;
4764 for (i = 0; volumes_list[i].value != -1; i++)
4766 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4767 char identifier[32], name[32];
4768 int value = volumes_list[i].value;
4769 char *text = volumes_list[i].text;
4771 ti->node_top = &volumes_simple;
4772 ti->sort_priority = value;
4774 sprintf(identifier, "%d", value);
4775 sprintf(name, "%s", text);
4777 setString(&ti->identifier, identifier);
4778 setString(&ti->name, name);
4779 setString(&ti->name_sorting, name);
4780 setString(&ti->infotext, "Sound Volume");
4782 pushTreeInfo(&volumes_simple, ti);
4784 if (value == setup.volume_simple)
4785 current_volume_simple_found = TRUE;
4788 if (!current_volume_simple_found)
4790 // add entry for non-preset volume value
4792 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4793 char identifier[32], name[32];
4794 int value = setup.volume_simple;
4796 ti->node_top = &volumes_simple;
4797 ti->sort_priority = value;
4799 sprintf(identifier, "%d", value);
4800 sprintf(name, "%d %% (Current)", value);
4802 setString(&ti->identifier, identifier);
4803 setString(&ti->name, name);
4804 setString(&ti->name_sorting, name);
4805 setString(&ti->infotext, "Sound Volume");
4807 pushTreeInfo(&volumes_simple, ti);
4810 /* sort volume values to start with lowest volume value */
4811 sortTreeInfo(&volumes_simple);
4813 /* set current volume value to configured volume value */
4814 volume_simple_current =
4815 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4817 /* if that fails, set current volume to reliable default value */
4818 if (volume_simple_current == NULL)
4819 volume_simple_current =
4820 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4822 /* if that also fails, set current volume to first available value */
4823 if (volume_simple_current == NULL)
4824 volume_simple_current = volumes_simple;
4827 if (volumes_loops == NULL)
4829 boolean current_volume_loops_found = FALSE;
4832 for (i = 0; volumes_list[i].value != -1; i++)
4834 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4835 char identifier[32], name[32];
4836 int value = volumes_list[i].value;
4837 char *text = volumes_list[i].text;
4839 ti->node_top = &volumes_loops;
4840 ti->sort_priority = value;
4842 sprintf(identifier, "%d", value);
4843 sprintf(name, "%s", text);
4845 setString(&ti->identifier, identifier);
4846 setString(&ti->name, name);
4847 setString(&ti->name_sorting, name);
4848 setString(&ti->infotext, "Loops Volume");
4850 pushTreeInfo(&volumes_loops, ti);
4852 if (value == setup.volume_loops)
4853 current_volume_loops_found = TRUE;
4856 if (!current_volume_loops_found)
4858 // add entry for non-preset volume value
4860 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4861 char identifier[32], name[32];
4862 int value = setup.volume_loops;
4864 ti->node_top = &volumes_loops;
4865 ti->sort_priority = value;
4867 sprintf(identifier, "%d", value);
4868 sprintf(name, "%d %% (Current)", value);
4870 setString(&ti->identifier, identifier);
4871 setString(&ti->name, name);
4872 setString(&ti->name_sorting, name);
4873 setString(&ti->infotext, "Loops Volume");
4875 pushTreeInfo(&volumes_loops, ti);
4878 /* sort volume values to start with lowest volume value */
4879 sortTreeInfo(&volumes_loops);
4881 /* set current volume value to configured volume value */
4882 volume_loops_current =
4883 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4885 /* if that fails, set current volume to reliable default value */
4886 if (volume_loops_current == NULL)
4887 volume_loops_current =
4888 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4890 /* if that also fails, set current volume to first available value */
4891 if (volume_loops_current == NULL)
4892 volume_loops_current = volumes_loops;
4895 if (volumes_music == NULL)
4897 boolean current_volume_music_found = FALSE;
4900 for (i = 0; volumes_list[i].value != -1; i++)
4902 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4903 char identifier[32], name[32];
4904 int value = volumes_list[i].value;
4905 char *text = volumes_list[i].text;
4907 ti->node_top = &volumes_music;
4908 ti->sort_priority = value;
4910 sprintf(identifier, "%d", value);
4911 sprintf(name, "%s", text);
4913 setString(&ti->identifier, identifier);
4914 setString(&ti->name, name);
4915 setString(&ti->name_sorting, name);
4916 setString(&ti->infotext, "Music Volume");
4918 pushTreeInfo(&volumes_music, ti);
4920 if (value == setup.volume_music)
4921 current_volume_music_found = TRUE;
4924 if (!current_volume_music_found)
4926 // add entry for non-preset volume value
4928 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4929 char identifier[32], name[32];
4930 int value = setup.volume_music;
4932 ti->node_top = &volumes_music;
4933 ti->sort_priority = value;
4935 sprintf(identifier, "%d", value);
4936 sprintf(name, "%d %% (Current)", value);
4938 setString(&ti->identifier, identifier);
4939 setString(&ti->name, name);
4940 setString(&ti->name_sorting, name);
4941 setString(&ti->infotext, "Music Volume");
4943 pushTreeInfo(&volumes_music, ti);
4946 /* sort volume values to start with lowest volume value */
4947 sortTreeInfo(&volumes_music);
4949 /* set current volume value to configured volume value */
4950 volume_music_current =
4951 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
4953 /* if that fails, set current volume to reliable default value */
4954 if (volume_music_current == NULL)
4955 volume_music_current =
4956 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
4958 /* if that also fails, set current volume to first available value */
4959 if (volume_music_current == NULL)
4960 volume_music_current = volumes_music;
4963 setup.volume_simple = atoi(volume_simple_current->identifier);
4964 setup.volume_loops = atoi(volume_loops_current->identifier);
4965 setup.volume_music = atoi(volume_music_current->identifier);
4967 /* needed for displaying volume text instead of identifier */
4968 volume_simple_text = volume_simple_current->name;
4969 volume_loops_text = volume_loops_current->name;
4970 volume_music_text = volume_music_current->name;
4972 setup_mode = SETUP_MODE_SOUND;
4977 static void execSetupChooseTouchControls()
4979 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
4984 static void execSetupChooseMoveDistance()
4986 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
4991 static void execSetupChooseDropDistance()
4993 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
4998 static void execSetupTouch()
5000 if (touch_controls == NULL)
5004 for (i = 0; touch_controls_list[i].value != NULL; i++)
5006 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5007 char identifier[32], name[32];
5008 char *value = touch_controls_list[i].value;
5009 char *text = touch_controls_list[i].text;
5011 ti->node_top = &touch_controls;
5012 ti->sort_priority = i;
5014 sprintf(identifier, "%s", value);
5015 sprintf(name, "%s", text);
5017 setString(&ti->identifier, identifier);
5018 setString(&ti->name, name);
5019 setString(&ti->name_sorting, name);
5020 setString(&ti->infotext, "Control Type");
5022 pushTreeInfo(&touch_controls, ti);
5025 /* sort touch control values to start with lowest touch control value */
5026 sortTreeInfo(&touch_controls);
5028 /* set current touch control value to configured touch control value */
5029 touch_control_current =
5030 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5032 /* if that fails, set current touch control to reliable default value */
5033 if (touch_control_current == NULL)
5034 touch_control_current =
5035 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5037 /* if that also fails, set current touch control to first available value */
5038 if (touch_control_current == NULL)
5039 touch_control_current = touch_controls;
5042 if (move_distances == NULL)
5046 for (i = 0; distances_list[i].value != -1; i++)
5048 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5049 char identifier[32], name[32];
5050 int value = distances_list[i].value;
5051 char *text = distances_list[i].text;
5053 ti->node_top = &move_distances;
5054 ti->sort_priority = value;
5056 sprintf(identifier, "%d", value);
5057 sprintf(name, "%s", text);
5059 setString(&ti->identifier, identifier);
5060 setString(&ti->name, name);
5061 setString(&ti->name_sorting, name);
5062 setString(&ti->infotext, "Move Distance");
5064 pushTreeInfo(&move_distances, ti);
5067 /* sort distance values to start with lowest distance value */
5068 sortTreeInfo(&move_distances);
5070 /* set current distance value to configured distance value */
5071 move_distance_current =
5072 getTreeInfoFromIdentifier(move_distances,
5073 i_to_a(setup.touch.move_distance));
5075 /* if that fails, set current distance to reliable default value */
5076 if (move_distance_current == NULL)
5077 move_distance_current =
5078 getTreeInfoFromIdentifier(move_distances, i_to_a(1));
5080 /* if that also fails, set current distance to first available value */
5081 if (move_distance_current == NULL)
5082 move_distance_current = move_distances;
5085 if (drop_distances == NULL)
5089 for (i = 0; distances_list[i].value != -1; i++)
5091 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5092 char identifier[32], name[32];
5093 int value = distances_list[i].value;
5094 char *text = distances_list[i].text;
5096 ti->node_top = &drop_distances;
5097 ti->sort_priority = value;
5099 sprintf(identifier, "%d", value);
5100 sprintf(name, "%s", text);
5102 setString(&ti->identifier, identifier);
5103 setString(&ti->name, name);
5104 setString(&ti->name_sorting, name);
5105 setString(&ti->infotext, "Drop Distance");
5107 pushTreeInfo(&drop_distances, ti);
5110 /* sort distance values to start with lowest distance value */
5111 sortTreeInfo(&drop_distances);
5113 /* set current distance value to configured distance value */
5114 drop_distance_current =
5115 getTreeInfoFromIdentifier(drop_distances,
5116 i_to_a(setup.touch.drop_distance));
5118 /* if that fails, set current distance to reliable default value */
5119 if (drop_distance_current == NULL)
5120 drop_distance_current =
5121 getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
5123 /* if that also fails, set current distance to first available value */
5124 if (drop_distance_current == NULL)
5125 drop_distance_current = drop_distances;
5128 setup.touch.control_type = touch_control_current->identifier;
5129 setup.touch.move_distance = atoi(move_distance_current->identifier);
5130 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5132 /* needed for displaying volume text instead of identifier */
5133 touch_controls_text = touch_control_current->name;
5134 move_distance_text = move_distance_current->name;
5135 drop_distance_text = drop_distance_current->name;
5137 setup_mode = SETUP_MODE_TOUCH;
5142 static void execSetupArtwork()
5145 printf("::: '%s', '%s', '%s'\n",
5146 artwork.gfx_current->subdir,
5147 artwork.gfx_current->fullpath,
5148 artwork.gfx_current->basepath);
5151 setup.graphics_set = artwork.gfx_current->identifier;
5152 setup.sounds_set = artwork.snd_current->identifier;
5153 setup.music_set = artwork.mus_current->identifier;
5155 /* needed if last screen (setup choice) changed graphics, sounds or music */
5156 ReloadCustomArtwork(0);
5158 /* needed for displaying artwork name instead of artwork identifier */
5159 graphics_set_name = artwork.gfx_current->name;
5160 sounds_set_name = artwork.snd_current->name;
5161 music_set_name = artwork.mus_current->name;
5163 setup_mode = SETUP_MODE_ARTWORK;
5168 static void execSetupChooseGraphics()
5170 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5175 static void execSetupChooseSounds()
5177 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5182 static void execSetupChooseMusic()
5184 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5189 #if !defined(PLATFORM_ANDROID)
5190 static void execSetupInput()
5192 setup_mode = SETUP_MODE_INPUT;
5198 static void execSetupShortcuts()
5200 setup_mode = SETUP_MODE_SHORTCUTS;
5205 static void execSetupShortcuts1()
5207 setup_mode = SETUP_MODE_SHORTCUTS_1;
5212 static void execSetupShortcuts2()
5214 setup_mode = SETUP_MODE_SHORTCUTS_2;
5219 static void execSetupShortcuts3()
5221 setup_mode = SETUP_MODE_SHORTCUTS_3;
5226 static void execSetupShortcuts4()
5228 setup_mode = SETUP_MODE_SHORTCUTS_4;
5233 static void execSetupShortcuts5()
5235 setup_mode = SETUP_MODE_SHORTCUTS_5;
5240 static void execExitSetup()
5242 SetGameStatus(GAME_MODE_MAIN);
5247 static void execSaveAndExitSetup()
5253 static struct TokenInfo setup_info_main[] =
5255 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
5256 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
5257 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
5258 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
5259 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
5260 #if !defined(PLATFORM_ANDROID)
5261 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
5262 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5264 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5266 { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
5267 { TYPE_EMPTY, NULL, "" },
5268 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
5269 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
5274 static struct TokenInfo setup_info_game[] =
5276 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
5277 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
5278 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
5279 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
5280 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
5281 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
5282 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
5283 { TYPE_STRING, &game_speed_text, "" },
5285 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5286 { TYPE_STRING, &scroll_delay_text, "" },
5288 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
5289 { TYPE_STRING, &snapshot_mode_text, "" },
5290 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
5291 { TYPE_EMPTY, NULL, "" },
5292 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5297 static struct TokenInfo setup_info_editor[] =
5300 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
5301 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
5302 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
5303 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
5304 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
5305 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
5306 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
5307 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
5309 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
5310 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
5311 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
5313 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
5315 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
5316 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
5317 { TYPE_EMPTY, NULL, "" },
5319 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
5320 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
5321 { TYPE_EMPTY, NULL, "" },
5323 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
5324 { TYPE_EMPTY, NULL, "" },
5325 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5330 static struct TokenInfo setup_info_graphics[] =
5332 #if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
5333 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
5334 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
5335 { TYPE_STRING, &window_size_text, "" },
5336 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
5337 { TYPE_STRING, &scaling_type_text, "" },
5338 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
5339 { TYPE_STRING, &rendering_mode_text, "" },
5342 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5343 { TYPE_STRING, &scroll_delay_text, "" },
5345 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
5346 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
5347 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
5348 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
5349 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
5350 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
5351 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
5352 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
5353 { TYPE_EMPTY, NULL, "" },
5354 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5359 static struct TokenInfo setup_info_sound[] =
5361 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
5362 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
5363 { TYPE_SWITCH, &setup.sound_music, "Music:" },
5364 { TYPE_EMPTY, NULL, "" },
5365 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
5366 { TYPE_STRING, &volume_simple_text, "" },
5367 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
5368 { TYPE_STRING, &volume_loops_text, "" },
5369 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
5370 { TYPE_STRING, &volume_music_text, "" },
5371 { TYPE_EMPTY, NULL, "" },
5372 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5377 static struct TokenInfo setup_info_artwork[] =
5379 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
5380 { TYPE_STRING, &graphics_set_name, "" },
5381 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
5382 { TYPE_STRING, &sounds_set_name, "" },
5383 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
5384 { TYPE_STRING, &music_set_name, "" },
5385 { TYPE_EMPTY, NULL, "" },
5386 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
5387 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
5388 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
5389 { TYPE_EMPTY, NULL, "" },
5390 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5395 static struct TokenInfo setup_info_input[] =
5397 { TYPE_SWITCH, NULL, "Player:" },
5398 { TYPE_SWITCH, NULL, "Device:" },
5399 { TYPE_ENTER_MENU, NULL, "" },
5400 { TYPE_EMPTY, NULL, "" },
5401 { TYPE_EMPTY, NULL, "" },
5402 { TYPE_EMPTY, NULL, "" },
5403 { TYPE_EMPTY, NULL, "" },
5404 { TYPE_EMPTY, NULL, "" },
5405 { TYPE_EMPTY, NULL, "" },
5406 { TYPE_EMPTY, NULL, "" },
5407 { TYPE_EMPTY, NULL, "" },
5408 { TYPE_EMPTY, NULL, "" },
5409 { TYPE_EMPTY, NULL, "" },
5410 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5415 static struct TokenInfo setup_info_touch[] =
5417 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
5418 { TYPE_STRING, &touch_controls_text, "" },
5419 { TYPE_EMPTY, NULL, "" },
5420 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
5421 { TYPE_STRING, &move_distance_text, "" },
5422 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
5423 { TYPE_STRING, &drop_distance_text, "" },
5424 { TYPE_EMPTY, NULL, "" },
5425 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5430 static struct TokenInfo setup_info_shortcuts[] =
5432 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
5433 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
5434 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
5435 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
5436 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
5437 { TYPE_EMPTY, NULL, "" },
5438 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5443 static struct TokenInfo setup_info_shortcuts_1[] =
5445 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
5446 { TYPE_KEY, &setup.shortcut.save_game, "" },
5447 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
5448 { TYPE_KEY, &setup.shortcut.load_game, "" },
5449 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
5450 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
5451 { TYPE_EMPTY, NULL, "" },
5452 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
5453 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
5454 { TYPE_EMPTY, NULL, "" },
5455 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5460 static struct TokenInfo setup_info_shortcuts_2[] =
5462 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
5463 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
5464 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
5465 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
5466 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
5467 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
5468 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
5469 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
5470 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
5471 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
5472 { TYPE_EMPTY, NULL, "" },
5473 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5478 static struct TokenInfo setup_info_shortcuts_3[] =
5480 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
5481 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
5482 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
5483 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
5484 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
5485 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
5486 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
5487 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
5488 { TYPE_KEYTEXT, NULL, "Record Tape:", },
5489 { TYPE_KEY, &setup.shortcut.tape_record, "" },
5490 { TYPE_KEYTEXT, NULL, "Play Tape:", },
5491 { TYPE_KEY, &setup.shortcut.tape_play, "" },
5492 { TYPE_EMPTY, NULL, "" },
5493 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5498 static struct TokenInfo setup_info_shortcuts_4[] =
5500 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
5501 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
5502 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
5503 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
5504 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
5505 { TYPE_KEY, &setup.shortcut.sound_music, "" },
5506 { TYPE_EMPTY, NULL, "" },
5507 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5512 static struct TokenInfo setup_info_shortcuts_5[] =
5514 { TYPE_KEYTEXT, NULL, "Snap Left:", },
5515 { TYPE_KEY, &setup.shortcut.snap_left, "" },
5516 { TYPE_KEYTEXT, NULL, "Snap Right:", },
5517 { TYPE_KEY, &setup.shortcut.snap_right, "" },
5518 { TYPE_KEYTEXT, NULL, "Snap Up:", },
5519 { TYPE_KEY, &setup.shortcut.snap_up, "" },
5520 { TYPE_KEYTEXT, NULL, "Snap Down:", },
5521 { TYPE_KEY, &setup.shortcut.snap_down, "" },
5522 { TYPE_EMPTY, NULL, "" },
5523 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5528 static Key getSetupKey()
5530 Key key = KSYM_UNDEFINED;
5531 boolean got_key_event = FALSE;
5533 while (!got_key_event)
5535 if (PendingEvent()) /* got event */
5543 case EVENT_KEYPRESS:
5545 key = GetEventKey((KeyEvent *)&event, TRUE);
5547 /* press 'Escape' or 'Enter' to keep the existing key binding */
5548 if (key == KSYM_Escape || key == KSYM_Return)
5549 key = KSYM_UNDEFINED; /* keep old value */
5551 got_key_event = TRUE;
5555 case EVENT_KEYRELEASE:
5556 key_joystick_mapping = 0;
5560 HandleOtherEvents(&event);
5571 static int getSetupValueFont(int type, void *value)
5573 if (type & TYPE_KEY)
5574 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5575 else if (type & TYPE_STRING)
5576 return FONT_VALUE_2;
5577 else if (type & TYPE_ECS_AGA)
5578 return FONT_VALUE_1;
5579 else if (type & TYPE_BOOLEAN_STYLE)
5580 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5581 else if (type & TYPE_YES_NO_AUTO)
5582 return (*(int *)value == AUTO ? FONT_OPTION_ON :
5583 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5585 return FONT_VALUE_1;
5588 static int getSetupValueFontNarrow(int type, int font_nr)
5590 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
5591 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
5592 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
5596 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
5598 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5599 struct TokenInfo *si = &setup_info[si_pos];
5600 boolean font_draw_xoffset_modified = FALSE;
5601 boolean scrollbar_needed = (num_setup_info < max_setup_info);
5602 int font_draw_xoffset_old = -1;
5603 int xoffset = (scrollbar_needed ? -1 : 0);
5604 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
5605 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
5606 int xpos = menu_screen_value_xpos;
5607 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5608 int startx = mSX + xpos * 32;
5609 int starty = mSY + ypos * 32;
5610 int font_nr, font_nr_default, font_width_default;
5611 int type = si->type;
5612 void *value = si->value;
5613 char *value_string = getSetupValue(type, value);
5616 if (value_string == NULL)
5619 if (type & TYPE_KEY)
5621 xpos = MENU_SCREEN_START_XPOS;
5623 if (type & TYPE_QUERY)
5624 value_string = "<press key>";
5626 else if (type & TYPE_STRING)
5628 int max_value_len = (SCR_FIELDX - 2) * 2;
5630 xpos = MENU_SCREEN_START_XPOS;
5632 if (strlen(value_string) > max_value_len)
5633 value_string[max_value_len] = '\0';
5635 else if (type & TYPE_YES_NO_AUTO)
5637 xpos = menu_screen_value_xpos - 1;
5640 startx = mSX + xpos * 32;
5641 starty = mSY + ypos * 32;
5642 font_nr_default = getSetupValueFont(type, value);
5643 font_width_default = getFontWidth(font_nr_default);
5645 font_nr = font_nr_default;
5647 // special check if right-side setup values moved left due to scrollbar
5648 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
5650 int max_menu_text_length = 26; // maximum text length for classic menu
5651 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5652 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5653 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5654 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5655 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
5657 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
5660 startx = mSX + xpos * 32;
5662 font_nr = getSetupValueFontNarrow(type, font_nr);
5666 /* downward compatibility correction for Juergen Bonhagen's menu settings */
5667 if (setup_mode != SETUP_MODE_INPUT)
5669 int max_menu_text_length_big = (menu_screen_value_xpos -
5670 MENU_SCREEN_START_XPOS);
5671 int max_menu_text_length_medium = max_menu_text_length_big * 2;
5672 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5673 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5674 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5675 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5676 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5677 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5678 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
5679 boolean correct_font_draw_xoffset = FALSE;
5681 if (xpos == MENU_SCREEN_START_XPOS &&
5682 startx + font1_xoffset < text_startx + text_font_xoffset)
5683 correct_font_draw_xoffset = TRUE;
5685 if (xpos == menu_screen_value_xpos &&
5686 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5687 correct_font_draw_xoffset = TRUE;
5689 /* check if setup value would overlap with setup text when printed */
5690 /* (this can happen for extreme/wrong values for font draw offset) */
5691 if (correct_font_draw_xoffset)
5693 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5694 font_draw_xoffset_modified = TRUE;
5696 if (type & TYPE_KEY)
5697 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5698 else if (!(type & TYPE_STRING))
5699 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5700 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
5704 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
5705 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
5707 DrawText(startx, starty, value_string, font_nr);
5709 if (font_draw_xoffset_modified)
5710 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5713 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
5715 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5716 struct TokenInfo *si = &setup_info[si_pos];
5718 if (si->type & TYPE_BOOLEAN_STYLE)
5720 *(boolean *)si->value ^= TRUE;
5722 else if (si->type & TYPE_YES_NO_AUTO)
5726 (*(int *)si->value == AUTO ? TRUE :
5727 *(int *)si->value == TRUE ? FALSE : AUTO) :
5728 (*(int *)si->value == TRUE ? AUTO :
5729 *(int *)si->value == AUTO ? FALSE : TRUE));
5731 else if (si->type & TYPE_KEY)
5735 si->type |= TYPE_QUERY;
5736 drawSetupValue(screen_pos, setup_info_pos_raw);
5737 si->type &= ~TYPE_QUERY;
5739 key = getSetupKey();
5740 if (key != KSYM_UNDEFINED)
5741 *(Key *)si->value = key;
5744 drawSetupValue(screen_pos, setup_info_pos_raw);
5746 // fullscreen state may have changed at this point
5747 if (si->value == &setup.fullscreen)
5748 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5751 static void DrawSetupScreen_Generic()
5753 int fade_mask = REDRAW_FIELD;
5754 boolean redraw_all = FALSE;
5755 char *title_string = NULL;
5758 if (CheckIfGlobalBorderHasChanged())
5759 fade_mask = REDRAW_ALL;
5762 FadeSoundsAndMusic();
5764 FreeScreenGadgets();
5765 CreateScreenGadgets();
5767 if (redraw_mask & REDRAW_ALL)
5774 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5776 if (setup_mode == SETUP_MODE_MAIN)
5778 setup_info = setup_info_main;
5779 title_string = "Setup";
5781 else if (setup_mode == SETUP_MODE_GAME)
5783 setup_info = setup_info_game;
5784 title_string = "Setup Game";
5786 else if (setup_mode == SETUP_MODE_EDITOR)
5788 setup_info = setup_info_editor;
5789 title_string = "Setup Editor";
5791 else if (setup_mode == SETUP_MODE_GRAPHICS)
5793 setup_info = setup_info_graphics;
5794 title_string = "Setup Graphics";
5796 else if (setup_mode == SETUP_MODE_SOUND)
5798 setup_info = setup_info_sound;
5799 title_string = "Setup Sound";
5801 else if (setup_mode == SETUP_MODE_ARTWORK)
5803 setup_info = setup_info_artwork;
5804 title_string = "Custom Artwork";
5806 else if (setup_mode == SETUP_MODE_TOUCH)
5808 setup_info = setup_info_touch;
5809 title_string = "Setup Touch Ctrls";
5811 else if (setup_mode == SETUP_MODE_SHORTCUTS)
5813 setup_info = setup_info_shortcuts;
5814 title_string = "Setup Shortcuts";
5816 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5818 setup_info = setup_info_shortcuts_1;
5819 title_string = "Setup Shortcuts";
5821 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5823 setup_info = setup_info_shortcuts_2;
5824 title_string = "Setup Shortcuts";
5826 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5828 setup_info = setup_info_shortcuts_3;
5829 title_string = "Setup Shortcuts";
5831 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5833 setup_info = setup_info_shortcuts_4;
5834 title_string = "Setup Shortcuts";
5836 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5838 setup_info = setup_info_shortcuts_5;
5839 title_string = "Setup Shortcuts";
5842 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5844 // determine maximal number of setup entries that can be displayed on screen
5846 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5849 // determine maximal number of setup entries available for this setup screen
5851 for (i = 0; setup_info[i].type != 0; i++)
5854 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5856 MapScreenGadgets(max_setup_info);
5859 redraw_mask = fade_mask = REDRAW_ALL;
5861 DrawMaskedBorder(fade_mask);
5866 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5868 menu_info = setup_info;
5870 HandleMenuScreen(mx, my, dx, dy, button,
5871 setup_mode, num_setup_info, max_setup_info);
5874 void DrawSetupScreen_Input()
5878 FadeOut(REDRAW_FIELD);
5882 setup_info = setup_info_input;
5884 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5886 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5887 "Joysticks deactivated on this screen");
5889 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5891 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5892 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5893 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5894 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5895 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5896 initCursor(i, IMG_MENU_BUTTON);
5898 DrawCursorAndText_Setup(i, -1, FALSE);
5901 /* create gadgets for setup input menu screen */
5902 FreeScreenGadgets();
5903 CreateScreenGadgets();
5905 /* map gadgets for setup input menu screen */
5906 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5908 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5910 FadeIn(REDRAW_FIELD);
5913 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5915 if (device_name == NULL)
5918 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5921 if (strlen(device_name) > 1)
5923 char c1 = device_name[strlen(device_name) - 1];
5924 char c2 = device_name[strlen(device_name) - 2];
5926 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5927 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5930 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5931 strlen(device_name));
5934 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5937 static struct SetupKeyboardInfo custom_key;
5944 { &custom_key.left, "Joystick Left" },
5945 { &custom_key.right, "Joystick Right" },
5946 { &custom_key.up, "Joystick Up" },
5947 { &custom_key.down, "Joystick Down" },
5948 { &custom_key.snap, "Button 1" },
5949 { &custom_key.drop, "Button 2" }
5951 static char *joystick_name[MAX_PLAYERS] =
5958 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5962 custom_key = setup.input[player_nr].key;
5964 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5965 FONT_INPUT_1_ACTIVE);
5967 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5969 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5970 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
5972 if (setup.input[player_nr].use_joystick)
5974 char *device_name = setup.input[player_nr].joy.device_name;
5975 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
5976 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
5978 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
5979 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
5983 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
5984 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
5987 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
5989 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
5990 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
5991 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
5992 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
5994 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
5995 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
5996 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
5997 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
5998 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
5999 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
6001 for (i = 0; i < 6; i++)
6003 int ypos = 6 + i + (i > 3 ? i-3 : 0);
6005 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6007 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6008 (setup.input[player_nr].use_joystick ?
6010 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
6014 static int input_player_nr = 0;
6016 void HandleSetupScreen_Input_Player(int step, int direction)
6018 int old_player_nr = input_player_nr;
6021 new_player_nr = old_player_nr + step * direction;
6022 if (new_player_nr < 0)
6024 if (new_player_nr > MAX_PLAYERS - 1)
6025 new_player_nr = MAX_PLAYERS - 1;
6027 if (new_player_nr != old_player_nr)
6029 input_player_nr = new_player_nr;
6031 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6035 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
6037 static int choice = 0;
6040 int pos_start = SETUPINPUT_SCREEN_POS_START;
6041 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
6042 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
6043 int pos_end = SETUPINPUT_SCREEN_POS_END;
6045 if (button == MB_MENU_INITIALIZE)
6047 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
6049 DrawCursorAndText_Setup(choice, -1, TRUE);
6053 else if (button == MB_MENU_LEAVE)
6055 setup_mode = SETUP_MODE_MAIN;
6062 if (mx || my) /* mouse input */
6064 x = (mx - mSX) / 32;
6065 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
6067 else if (dx || dy) /* keyboard input */
6069 if (dx && choice == 0)
6070 x = (dx < 0 ? 10 : 12);
6071 else if ((dx && choice == 1) ||
6072 (dx == +1 && choice == 2) ||
6073 (dx == -1 && choice == pos_end))
6074 button = MB_MENU_CHOICE;
6078 if (y >= pos_empty1 && y <= pos_empty2)
6079 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
6082 if (y == 0 && dx != 0 && button)
6084 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
6086 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
6087 y >= pos_start && y <= pos_end &&
6088 !(y >= pos_empty1 && y <= pos_empty2))
6094 DrawCursorAndText_Setup(choice, -1, FALSE);
6095 DrawCursorAndText_Setup(y, -1, TRUE);
6097 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
6106 char *device_name = setup.input[input_player_nr].joy.device_name;
6108 if (!setup.input[input_player_nr].use_joystick)
6110 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
6112 setJoystickDeviceToNr(device_name, new_device_nr);
6113 setup.input[input_player_nr].use_joystick = TRUE;
6117 int device_nr = getJoystickNrFromDeviceName(device_name);
6118 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
6120 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
6121 setup.input[input_player_nr].use_joystick = FALSE;
6123 setJoystickDeviceToNr(device_name, new_device_nr);
6126 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6130 if (setup.input[input_player_nr].use_joystick)
6133 CalibrateJoystick(input_player_nr);
6136 CustomizeKeyboard(input_player_nr);
6138 else if (y == pos_end)
6144 setup_mode = SETUP_MODE_MAIN;
6151 void CustomizeKeyboard(int player_nr)
6155 boolean finished = FALSE;
6156 static struct SetupKeyboardInfo custom_key;
6161 } customize_step[] =
6163 { &custom_key.left, "Move Left" },
6164 { &custom_key.right, "Move Right" },
6165 { &custom_key.up, "Move Up" },
6166 { &custom_key.down, "Move Down" },
6167 { &custom_key.snap, "Snap Field" },
6168 { &custom_key.drop, "Drop Element" }
6171 /* read existing key bindings from player setup */
6172 custom_key = setup.input[player_nr].key;
6175 FadeOut(REDRAW_FIELD);
6179 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
6182 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6183 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6184 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6185 "Key:", FONT_INPUT_1_ACTIVE);
6186 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6187 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
6189 FadeIn(REDRAW_FIELD);
6193 if (PendingEvent()) /* got event */
6201 case EVENT_KEYPRESS:
6203 Key key = GetEventKey((KeyEvent *)&event, FALSE);
6205 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
6207 if (key == KSYM_Escape)
6208 FadeSkipNextFadeIn();
6214 /* all keys configured -- wait for "Escape" or "Return" key */
6218 /* press 'Enter' to keep the existing key binding */
6219 if (key == KSYM_Return)
6220 key = *customize_step[step_nr].key;
6222 /* check if key already used */
6223 for (i = 0; i < step_nr; i++)
6224 if (*customize_step[i].key == key)
6229 /* got new key binding */
6230 *customize_step[step_nr].key = key;
6231 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6233 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6234 getKeyNameFromKey(key), FONT_VALUE_1);
6237 /* un-highlight last query */
6238 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
6239 customize_step[step_nr - 1].text, FONT_MENU_1);
6240 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
6241 "Key:", FONT_MENU_1);
6243 /* press 'Enter' to leave */
6246 DrawText(mSX + 16, mSY + 15 * 32 + 16,
6247 "Press Enter", FONT_TITLE_1);
6251 /* query next key binding */
6252 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6253 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6254 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6255 "Key:", FONT_INPUT_1_ACTIVE);
6256 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6257 getKeyNameFromKey(*customize_step[step_nr].key),
6262 case EVENT_KEYRELEASE:
6263 key_joystick_mapping = 0;
6267 HandleOtherEvents(&event);
6275 /* write new key bindings back to player setup */
6276 setup.input[player_nr].key = custom_key;
6278 DrawSetupScreen_Input();
6281 static boolean CalibrateJoystickMain(int player_nr)
6283 int new_joystick_xleft = JOYSTICK_XMIDDLE;
6284 int new_joystick_xright = JOYSTICK_XMIDDLE;
6285 int new_joystick_yupper = JOYSTICK_YMIDDLE;
6286 int new_joystick_ylower = JOYSTICK_YMIDDLE;
6287 int new_joystick_xmiddle, new_joystick_ymiddle;
6289 int joystick_fd = joystick.fd[player_nr];
6290 int x, y, last_x, last_y, xpos = 8, ypos = 3;
6291 boolean check[3][3];
6292 int check_remaining = 3 * 3;
6297 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
6300 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
6304 FadeOut(REDRAW_FIELD);
6308 for (y = 0; y < 3; y++)
6310 for (x = 0; x < 3; x++)
6312 DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
6313 check[x][y] = FALSE;
6317 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
6318 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
6319 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
6320 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
6321 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
6322 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
6323 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
6325 joy_value = Joystick(player_nr);
6326 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6327 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6329 /* eventually uncalibrated center position (joystick could be uncentered) */
6330 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6333 new_joystick_xmiddle = joy_x;
6334 new_joystick_ymiddle = joy_y;
6336 DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
6338 FadeIn(REDRAW_FIELD);
6340 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
6344 if (PendingEvent()) /* got event */
6352 case EVENT_KEYPRESS:
6353 switch (GetEventKey((KeyEvent *)&event, TRUE))
6356 if (check_remaining == 0)
6361 FadeSkipNextFadeIn();
6370 case EVENT_KEYRELEASE:
6371 key_joystick_mapping = 0;
6375 HandleOtherEvents(&event);
6380 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6383 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
6384 new_joystick_xright = MAX(new_joystick_xright, joy_x);
6385 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
6386 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
6388 setup.input[player_nr].joy.xleft = new_joystick_xleft;
6389 setup.input[player_nr].joy.yupper = new_joystick_yupper;
6390 setup.input[player_nr].joy.xright = new_joystick_xright;
6391 setup.input[player_nr].joy.ylower = new_joystick_ylower;
6392 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
6393 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
6395 CheckJoystickData();
6397 joy_value = Joystick(player_nr);
6399 if (joy_value & JOY_BUTTON && check_remaining == 0)
6402 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6403 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6405 if (x != last_x || y != last_y)
6407 DrawFixedGraphic(xpos + last_x, ypos + last_y,
6408 IMG_MENU_CALIBRATE_YELLOW, 0);
6409 DrawFixedGraphic(xpos + x, ypos + y,
6410 IMG_MENU_CALIBRATE_RED, 0);
6415 if (check_remaining > 0 && !check[x+1][y+1])
6417 check[x+1][y+1] = TRUE;
6425 /* calibrated center position (joystick should now be centered) */
6426 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6429 new_joystick_xmiddle = joy_x;
6430 new_joystick_ymiddle = joy_y;
6432 /* wait until the last pressed button was released */
6433 while (Joystick(player_nr) & JOY_BUTTON)
6435 if (PendingEvent()) /* got event */
6440 HandleOtherEvents(&event);
6449 void CalibrateJoystick(int player_nr)
6451 if (!CalibrateJoystickMain(player_nr))
6453 char *device_name = setup.input[player_nr].joy.device_name;
6454 int nr = getJoystickNrFromDeviceName(device_name) + 1;
6455 int xpos = mSX - SX;
6456 int ypos = mSY - SY;
6460 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
6461 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
6464 Delay(2000); /* show error message for a short time */
6469 DrawSetupScreen_Input();
6472 void DrawSetupScreen()
6474 DeactivateJoystick();
6476 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6478 if (setup_mode == SETUP_MODE_INPUT)
6479 DrawSetupScreen_Input();
6480 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6481 DrawChooseTree(&game_speed_current);
6482 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6483 DrawChooseTree(&scroll_delay_current);
6484 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6485 DrawChooseTree(&snapshot_mode_current);
6486 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6487 DrawChooseTree(&window_size_current);
6488 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6489 DrawChooseTree(&scaling_type_current);
6490 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
6491 DrawChooseTree(&rendering_mode_current);
6492 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6493 DrawChooseTree(&artwork.gfx_current);
6494 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6495 DrawChooseTree(&artwork.snd_current);
6496 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6497 DrawChooseTree(&artwork.mus_current);
6498 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6499 DrawChooseTree(&volume_simple_current);
6500 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6501 DrawChooseTree(&volume_loops_current);
6502 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6503 DrawChooseTree(&volume_music_current);
6504 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6505 DrawChooseTree(&touch_control_current);
6506 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6507 DrawChooseTree(&move_distance_current);
6508 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6509 DrawChooseTree(&drop_distance_current);
6511 DrawSetupScreen_Generic();
6517 void RedrawSetupScreenAfterFullscreenToggle()
6519 if (setup_mode == SETUP_MODE_GRAPHICS ||
6520 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6522 // update list selection from "setup.window_scaling_percent"
6523 execSetupGraphics_setWindowSizes(TRUE);
6529 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6531 if (setup_mode == SETUP_MODE_INPUT)
6532 HandleSetupScreen_Input(mx, my, dx, dy, button);
6533 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6534 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6535 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6536 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6537 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6538 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
6539 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6540 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6541 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6542 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
6543 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
6544 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
6545 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6546 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6547 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6548 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6549 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6550 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6551 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6552 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6553 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6554 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6555 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6556 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6557 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6558 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
6559 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6560 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
6561 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6562 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
6564 HandleSetupScreen_Generic(mx, my, dx, dy, button);
6567 void HandleGameActions()
6569 if (game_status != GAME_MODE_PLAYING)
6572 GameActions(); /* main game loop */
6574 if (tape.auto_play && !tape.playing)
6575 AutoPlayTape(); /* continue automatically playing next tape */
6579 /* ---------- new screen button stuff -------------------------------------- */
6581 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6585 case SCREEN_CTRL_ID_PREV_LEVEL:
6586 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
6587 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
6590 case SCREEN_CTRL_ID_NEXT_LEVEL:
6591 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
6592 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
6595 case SCREEN_CTRL_ID_PREV_PLAYER:
6596 *x = mSX + TILEX * 10;
6597 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6600 case SCREEN_CTRL_ID_NEXT_PLAYER:
6601 *x = mSX + TILEX * 12;
6602 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6606 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6612 int gfx_unpressed, gfx_pressed;
6613 void (*get_gadget_position)(int *, int *, int);
6617 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6620 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6621 getScreenMenuButtonPos,
6622 SCREEN_CTRL_ID_PREV_LEVEL,
6627 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6628 getScreenMenuButtonPos,
6629 SCREEN_CTRL_ID_NEXT_LEVEL,
6634 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6635 getScreenMenuButtonPos,
6636 SCREEN_CTRL_ID_PREV_PLAYER,
6641 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6642 getScreenMenuButtonPos,
6643 SCREEN_CTRL_ID_NEXT_PLAYER,
6651 int gfx_unpressed, gfx_pressed;
6655 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6658 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6659 -1, -1, /* these values are not constant, but can change at runtime */
6660 SCREEN_CTRL_ID_SCROLL_UP,
6664 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6665 -1, -1, /* these values are not constant, but can change at runtime */
6666 SCREEN_CTRL_ID_SCROLL_DOWN,
6673 int gfx_unpressed, gfx_pressed;
6679 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6682 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6683 -1, -1, /* these values are not constant, but can change at runtime */
6684 -1, -1, /* these values are not constant, but can change at runtime */
6685 GD_TYPE_SCROLLBAR_VERTICAL,
6686 SCREEN_CTRL_ID_SCROLL_VERTICAL,
6687 "scroll level series vertically"
6691 static void CreateScreenMenubuttons()
6693 struct GadgetInfo *gi;
6694 unsigned int event_mask;
6697 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6699 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6700 int gfx_unpressed, gfx_pressed;
6701 int x, y, width, height;
6702 int gd_x1, gd_x2, gd_y1, gd_y2;
6703 int id = menubutton_info[i].gadget_id;
6705 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6707 menubutton_info[i].get_gadget_position(&x, &y, id);
6709 width = SC_MENUBUTTON_XSIZE;
6710 height = SC_MENUBUTTON_YSIZE;
6712 gfx_unpressed = menubutton_info[i].gfx_unpressed;
6713 gfx_pressed = menubutton_info[i].gfx_pressed;
6714 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6715 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6716 gd_x1 = graphic_info[gfx_unpressed].src_x;
6717 gd_y1 = graphic_info[gfx_unpressed].src_y;
6718 gd_x2 = graphic_info[gfx_pressed].src_x;
6719 gd_y2 = graphic_info[gfx_pressed].src_y;
6721 gi = CreateGadget(GDI_CUSTOM_ID, id,
6722 GDI_CUSTOM_TYPE_ID, i,
6723 GDI_INFO_TEXT, menubutton_info[i].infotext,
6728 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6729 GDI_STATE, GD_BUTTON_UNPRESSED,
6730 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6731 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6732 GDI_DIRECT_DRAW, FALSE,
6733 GDI_EVENT_MASK, event_mask,
6734 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6738 Error(ERR_EXIT, "cannot create gadget");
6740 screen_gadget[id] = gi;
6744 static void CreateScreenScrollbuttons()
6746 struct GadgetInfo *gi;
6747 unsigned int event_mask;
6750 /* these values are not constant, but can change at runtime */
6751 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
6752 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
6753 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
6754 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
6756 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6758 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6759 int gfx_unpressed, gfx_pressed;
6760 int x, y, width, height;
6761 int gd_x1, gd_x2, gd_y1, gd_y2;
6762 int id = scrollbutton_info[i].gadget_id;
6764 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6766 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6767 y = mSY + scrollbutton_info[i].y;
6768 width = SC_SCROLLBUTTON_XSIZE;
6769 height = SC_SCROLLBUTTON_YSIZE;
6771 /* correct scrollbar position if placed outside menu (playfield) area */
6772 if (x > SX + SC_SCROLL_UP_XPOS)
6773 x = SX + SC_SCROLL_UP_XPOS;
6775 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6776 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6777 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6779 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6780 gfx_pressed = scrollbutton_info[i].gfx_pressed;
6781 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6782 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6783 gd_x1 = graphic_info[gfx_unpressed].src_x;
6784 gd_y1 = graphic_info[gfx_unpressed].src_y;
6785 gd_x2 = graphic_info[gfx_pressed].src_x;
6786 gd_y2 = graphic_info[gfx_pressed].src_y;
6788 gi = CreateGadget(GDI_CUSTOM_ID, id,
6789 GDI_CUSTOM_TYPE_ID, i,
6790 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6795 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6796 GDI_STATE, GD_BUTTON_UNPRESSED,
6797 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6798 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6799 GDI_DIRECT_DRAW, FALSE,
6800 GDI_EVENT_MASK, event_mask,
6801 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6805 Error(ERR_EXIT, "cannot create gadget");
6807 screen_gadget[id] = gi;
6811 static void CreateScreenScrollbars()
6815 /* these values are not constant, but can change at runtime */
6816 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
6817 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
6818 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
6819 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
6821 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6823 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6824 int gfx_unpressed, gfx_pressed;
6825 int x, y, width, height;
6826 int gd_x1, gd_x2, gd_y1, gd_y2;
6827 struct GadgetInfo *gi;
6828 int items_max, items_visible, item_position;
6829 unsigned int event_mask;
6830 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6831 int id = scrollbar_info[i].gadget_id;
6833 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6835 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6836 y = mSY + scrollbar_info[i].y;
6837 width = scrollbar_info[i].width;
6838 height = scrollbar_info[i].height;
6840 /* correct scrollbar position if placed outside menu (playfield) area */
6841 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
6842 x = SX + SC_SCROLL_VERTICAL_XPOS;
6844 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6845 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6847 items_max = num_page_entries;
6848 items_visible = num_page_entries;
6851 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6852 gfx_pressed = scrollbar_info[i].gfx_pressed;
6853 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6854 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6855 gd_x1 = graphic_info[gfx_unpressed].src_x;
6856 gd_y1 = graphic_info[gfx_unpressed].src_y;
6857 gd_x2 = graphic_info[gfx_pressed].src_x;
6858 gd_y2 = graphic_info[gfx_pressed].src_y;
6860 gi = CreateGadget(GDI_CUSTOM_ID, id,
6861 GDI_CUSTOM_TYPE_ID, i,
6862 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6867 GDI_TYPE, scrollbar_info[i].type,
6868 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6869 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6870 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6871 GDI_WHEEL_AREA_X, SX,
6872 GDI_WHEEL_AREA_Y, SY,
6873 GDI_WHEEL_AREA_WIDTH, SXSIZE,
6874 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6875 GDI_STATE, GD_BUTTON_UNPRESSED,
6876 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6877 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6878 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6879 GDI_DIRECT_DRAW, FALSE,
6880 GDI_EVENT_MASK, event_mask,
6881 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6885 Error(ERR_EXIT, "cannot create gadget");
6887 screen_gadget[id] = gi;
6891 void CreateScreenGadgets()
6893 CreateScreenMenubuttons();
6895 CreateScreenScrollbuttons();
6896 CreateScreenScrollbars();
6899 void FreeScreenGadgets()
6903 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6904 FreeGadget(screen_gadget[i]);
6907 void MapScreenMenuGadgets(int screen_mask)
6911 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6912 if (screen_mask & menubutton_info[i].screen_mask)
6913 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6916 void MapScreenGadgets(int num_entries)
6920 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6923 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6924 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6926 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6927 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6930 void MapScreenTreeGadgets(TreeInfo *ti)
6932 MapScreenGadgets(numTreeInfoInGroup(ti));
6935 static void HandleScreenGadgets(struct GadgetInfo *gi)
6937 int id = gi->custom_id;
6938 int button = gi->event.button;
6939 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6943 case SCREEN_CTRL_ID_PREV_LEVEL:
6944 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
6947 case SCREEN_CTRL_ID_NEXT_LEVEL:
6948 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
6951 case SCREEN_CTRL_ID_PREV_PLAYER:
6952 HandleSetupScreen_Input_Player(step, -1);
6955 case SCREEN_CTRL_ID_NEXT_PLAYER:
6956 HandleSetupScreen_Input_Player(step, +1);
6959 case SCREEN_CTRL_ID_SCROLL_UP:
6960 if (game_status == GAME_MODE_LEVELS)
6961 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6962 else if (game_status == GAME_MODE_LEVELNR)
6963 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6964 else if (game_status == GAME_MODE_SETUP)
6965 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6966 else if (game_status == GAME_MODE_INFO)
6967 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6970 case SCREEN_CTRL_ID_SCROLL_DOWN:
6971 if (game_status == GAME_MODE_LEVELS)
6972 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6973 else if (game_status == GAME_MODE_LEVELNR)
6974 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6975 else if (game_status == GAME_MODE_SETUP)
6976 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6977 else if (game_status == GAME_MODE_INFO)
6978 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6981 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
6982 if (game_status == GAME_MODE_LEVELS)
6983 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6984 else if (game_status == GAME_MODE_LEVELNR)
6985 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6986 else if (game_status == GAME_MODE_SETUP)
6987 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
6988 else if (game_status == GAME_MODE_INFO)
6989 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);