1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
28 /* screens on the info screen */
29 #define INFO_MODE_MAIN 0
30 #define INFO_MODE_TITLE 1
31 #define INFO_MODE_ELEMENTS 2
32 #define INFO_MODE_MUSIC 3
33 #define INFO_MODE_CREDITS 4
34 #define INFO_MODE_PROGRAM 5
35 #define INFO_MODE_VERSION 6
36 #define INFO_MODE_LEVELSET 7
38 #define MAX_INFO_MODES 8
40 /* screens on the setup screen */
41 #define SETUP_MODE_MAIN 0
42 #define SETUP_MODE_GAME 1
43 #define SETUP_MODE_EDITOR 2
44 #define SETUP_MODE_GRAPHICS 3
45 #define SETUP_MODE_SOUND 4
46 #define SETUP_MODE_ARTWORK 5
47 #define SETUP_MODE_INPUT 6
48 #define SETUP_MODE_SHORTCUTS_1 7
49 #define SETUP_MODE_SHORTCUTS_2 8
51 /* sub-screens on the setup screen (generic) */
52 #define SETUP_MODE_CHOOSE_ARTWORK 9
53 #define SETUP_MODE_CHOOSE_OTHER 10
55 /* sub-screens on the setup screen (specific) */
56 #define SETUP_MODE_CHOOSE_GAME_SPEED 11
57 #define SETUP_MODE_CHOOSE_SCREEN_MODE 12
58 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 13
59 #define SETUP_MODE_CHOOSE_GRAPHICS 14
60 #define SETUP_MODE_CHOOSE_SOUNDS 15
61 #define SETUP_MODE_CHOOSE_MUSIC 16
63 #define MAX_SETUP_MODES 17
65 /* for input setup functions */
66 #define SETUPINPUT_SCREEN_POS_START 0
67 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
68 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
69 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
71 /* for various menu stuff */
72 #define MENU_SCREEN_START_XPOS 1
73 #define MENU_SCREEN_START_YPOS 2
74 #define MENU_SCREEN_VALUE_XPOS 14
75 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
76 #define MENU_TITLE1_YPOS 8
77 #define MENU_TITLE2_YPOS 46
78 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
79 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
80 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
81 MENU_SCREEN_START_XPOS)
82 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
84 /* buttons and scrollbars identifiers */
85 #define SCREEN_CTRL_ID_PREV_LEVEL 0
86 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
87 #define SCREEN_CTRL_ID_PREV_PLAYER 2
88 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
89 #define SCREEN_CTRL_ID_SCROLL_UP 4
90 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
91 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
93 #define NUM_SCREEN_GADGETS 7
95 #define NUM_SCREEN_MENUBUTTONS 4
96 #define NUM_SCREEN_SCROLLBUTTONS 2
97 #define NUM_SCREEN_SCROLLBARS 1
99 #define SCREEN_MASK_MAIN (1 << 0)
100 #define SCREEN_MASK_INPUT (1 << 1)
102 /* graphic position and size values for buttons and scrollbars */
103 #define SC_MENUBUTTON_XSIZE TILEX
104 #define SC_MENUBUTTON_YSIZE TILEY
106 #define SC_SCROLLBUTTON_XSIZE TILEX
107 #define SC_SCROLLBUTTON_YSIZE TILEY
109 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
111 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
112 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
113 SC_SCROLLBUTTON_YSIZE)
115 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
116 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
118 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
119 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
120 SC_SCROLLBUTTON_YSIZE)
122 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
123 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
124 SC_SCROLL_VERTICAL_YSIZE)
126 #define SC_BORDER_SIZE 14
129 /* other useful macro definitions */
130 #define BUTTON_GRAPHIC_ACTIVE(g) \
131 (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : \
132 g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : \
133 g == IMG_MENU_BUTTON_UP ? IMG_MENU_BUTTON_UP_ACTIVE : \
134 g == IMG_MENU_BUTTON_DOWN ? IMG_MENU_BUTTON_DOWN_ACTIVE : \
135 g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \
136 g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \
137 g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \
138 g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \
139 g == IMG_MENU_BUTTON_NAME ? IMG_MENU_BUTTON_NAME_ACTIVE : \
140 g == IMG_MENU_BUTTON_LEVELS ? IMG_MENU_BUTTON_LEVELS_ACTIVE : \
141 g == IMG_MENU_BUTTON_SCORES ? IMG_MENU_BUTTON_SCORES_ACTIVE : \
142 g == IMG_MENU_BUTTON_EDITOR ? IMG_MENU_BUTTON_EDITOR_ACTIVE : \
143 g == IMG_MENU_BUTTON_INFO ? IMG_MENU_BUTTON_INFO_ACTIVE : \
144 g == IMG_MENU_BUTTON_GAME ? IMG_MENU_BUTTON_GAME_ACTIVE : \
145 g == IMG_MENU_BUTTON_SETUP ? IMG_MENU_BUTTON_SETUP_ACTIVE : \
146 g == IMG_MENU_BUTTON_QUIT ? IMG_MENU_BUTTON_QUIT_ACTIVE : \
147 IMG_MENU_BUTTON_ACTIVE)
151 /* forward declarations of internal functions */
152 static void HandleScreenGadgets(struct GadgetInfo *);
153 static void HandleSetupScreen_Generic(int, int, int, int, int);
154 static void HandleSetupScreen_Input(int, int, int, int, int);
155 static void CustomizeKeyboard(int);
156 static void CalibrateJoystick(int);
157 static void execSetupGame(void);
158 static void execSetupGraphics(void);
159 static void execSetupArtwork(void);
160 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
162 static void DrawChooseLevel(void);
163 static void DrawInfoScreen(void);
164 static void DrawAndFadeInInfoScreen(int);
165 static void DrawSetupScreen(void);
167 static void DrawInfoScreenExt(int, int);
168 static void DrawInfoScreen_NotAvailable(char *, char *);
169 static void DrawInfoScreen_HelpAnim(int, int, boolean);
170 static void DrawInfoScreen_HelpText(int, int, int, int);
171 static void HandleInfoScreen_Main(int, int, int, int, int);
172 static void HandleInfoScreen_TitleScreen(int);
173 static void HandleInfoScreen_Elements(int);
174 static void HandleInfoScreen_Music(int);
175 static void HandleInfoScreen_Credits(int);
176 static void HandleInfoScreen_Program(int);
177 static void HandleInfoScreen_Version(int);
179 static void MapScreenMenuGadgets(int);
180 static void MapScreenTreeGadgets(TreeInfo *);
182 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
184 static int info_mode = INFO_MODE_MAIN;
185 static int setup_mode = SETUP_MODE_MAIN;
187 static TreeInfo *screen_modes = NULL;
188 static TreeInfo *screen_mode_current = NULL;
190 static TreeInfo *scroll_delays = NULL;
191 static TreeInfo *scroll_delay_current = NULL;
193 static TreeInfo *game_speeds = NULL;
194 static TreeInfo *game_speed_current = NULL;
200 } game_speeds_list[] =
209 { 1000, "1/1s (Extremely Slow)" },
214 { 29, "1/35s (Original Supaplex)" },
216 { 20, "1/50s (Normal Speed)" },
217 { 14, "1/70s (Maximum Supaplex)" },
221 { 1, "1/1000s (Extremely Fast)" },
231 } scroll_delays_list[] =
233 { 0, "0 Tiles (No Scroll Delay)" },
236 { 3, "3 Tiles (Default)" },
241 { 8, "8 Tiles (Maximum Scroll Delay)"},
246 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
247 (s) <= GAME_MODE_SETUP ? (s) : \
248 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
249 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
251 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
252 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
253 (i) <= INFO_MODE_LEVELSET ? (i) : \
256 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
257 (i) <= SETUP_MODE_SHORTCUTS_2 ? (i) : \
258 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
259 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
260 SETUP_MODE_CHOOSE_ARTWORK : \
261 SETUP_MODE_CHOOSE_OTHER)
263 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
264 menu.draw_xoffset[GAME_MODE_INFO] : \
265 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
266 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
267 menu.draw_yoffset[GAME_MODE_INFO] : \
268 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
270 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
271 menu.draw_xoffset[GAME_MODE_SETUP] : \
272 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
273 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
274 menu.draw_yoffset[GAME_MODE_SETUP] : \
275 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
277 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
278 DRAW_XOFFSET_INFO(info_mode) : \
279 (s) == GAME_MODE_SETUP ? \
280 DRAW_XOFFSET_SETUP(setup_mode) : \
281 menu.draw_xoffset[DRAW_MODE(s)])
282 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
283 DRAW_YOFFSET_INFO(info_mode) : \
284 (s) == GAME_MODE_SETUP ? \
285 DRAW_YOFFSET_SETUP(setup_mode) : \
286 menu.draw_yoffset[DRAW_MODE(s)])
288 #define mSX (SX + DRAW_XOFFSET(game_status))
289 #define mSY (SY + DRAW_YOFFSET(game_status))
291 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
292 menu.list_size[game_status] : \
293 MAX_MENU_ENTRIES_ON_SCREEN)
295 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
296 #define NUM_SCROLLBAR_BITMAPS 2
297 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
301 /* title display and control definitions */
303 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
304 2 * MAX_NUM_TITLE_MESSAGES)
306 static int num_title_screens = 0;
308 struct TitleControlInfo
316 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
318 /* main menu display and control definitions */
320 #define MAIN_CONTROL_NAME 0
321 #define MAIN_CONTROL_LEVELS 1
322 #define MAIN_CONTROL_SCORES 2
323 #define MAIN_CONTROL_EDITOR 3
324 #define MAIN_CONTROL_INFO 4
325 #define MAIN_CONTROL_GAME 5
326 #define MAIN_CONTROL_SETUP 6
327 #define MAIN_CONTROL_QUIT 7
328 #define MAIN_CONTROL_PREV_LEVEL 8
329 #define MAIN_CONTROL_NEXT_LEVEL 9
330 #define MAIN_CONTROL_FIRST_LEVEL 10
331 #define MAIN_CONTROL_LAST_LEVEL 11
332 #define MAIN_CONTROL_LEVEL_NUMBER 12
333 #define MAIN_CONTROL_LEVEL_INFO_1 13
334 #define MAIN_CONTROL_LEVEL_INFO_2 14
335 #define MAIN_CONTROL_LEVEL_NAME 15
336 #define MAIN_CONTROL_LEVEL_AUTHOR 16
337 #define MAIN_CONTROL_LEVEL_YEAR 17
338 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
339 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
340 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
341 #define MAIN_CONTROL_TITLE_1 21
342 #define MAIN_CONTROL_TITLE_2 22
343 #define MAIN_CONTROL_TITLE_3 23
345 static char str_main_text_name[10];
346 static char str_main_text_first_level[10];
347 static char str_main_text_last_level[10];
348 static char str_main_text_level_number[10];
350 static char *main_text_name = str_main_text_name;
351 static char *main_text_first_level = str_main_text_first_level;
352 static char *main_text_last_level = str_main_text_last_level;
353 static char *main_text_level_number = str_main_text_level_number;
354 static char *main_text_levels = "Levelset";
355 static char *main_text_scores = "Hall Of Fame";
356 static char *main_text_editor = "Level Creator";
357 static char *main_text_info = "Info Screen";
358 static char *main_text_game = "Start Game";
359 static char *main_text_setup = "Setup";
360 static char *main_text_quit = "Quit";
361 static char *main_text_level_name = level.name;
362 static char *main_text_level_author = level.author;
363 static char *main_text_level_year = NULL;
364 static char *main_text_level_imported_from = NULL;
365 static char *main_text_level_imported_by = NULL;
366 static char *main_text_level_tested_by = NULL;
367 static char *main_text_title_1 = PROGRAM_TITLE_STRING;
368 static char *main_text_title_2 = PROGRAM_COPYRIGHT_STRING;
369 static char *main_text_title_3 = PROGRAM_GAME_BY_STRING;
371 struct MainControlInfo
375 struct MenuPosInfo *pos_button;
378 struct TextPosInfo *pos_text;
381 struct TextPosInfo *pos_input;
385 static struct MainControlInfo main_controls[] =
389 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
390 &menu.main.text.name, &main_text_name,
391 &menu.main.input.name, &setup.player_name,
395 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
396 &menu.main.text.levels, &main_text_levels,
401 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
402 &menu.main.text.scores, &main_text_scores,
407 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
408 &menu.main.text.editor, &main_text_editor,
413 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
414 &menu.main.text.info, &main_text_info,
419 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
420 &menu.main.text.game, &main_text_game,
425 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
426 &menu.main.text.setup, &main_text_setup,
431 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
432 &menu.main.text.quit, &main_text_quit,
436 /* (these two buttons are real gadgets) */
438 MAIN_CONTROL_PREV_LEVEL,
439 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
444 MAIN_CONTROL_NEXT_LEVEL,
445 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
451 MAIN_CONTROL_FIRST_LEVEL,
453 &menu.main.text.first_level, &main_text_first_level,
457 MAIN_CONTROL_LAST_LEVEL,
459 &menu.main.text.last_level, &main_text_last_level,
463 MAIN_CONTROL_LEVEL_NUMBER,
465 &menu.main.text.level_number, &main_text_level_number,
469 MAIN_CONTROL_LEVEL_INFO_1,
471 &menu.main.text.level_info_1, NULL,
475 MAIN_CONTROL_LEVEL_INFO_2,
477 &menu.main.text.level_info_2, NULL,
481 MAIN_CONTROL_LEVEL_NAME,
483 &menu.main.text.level_name, &main_text_level_name,
487 MAIN_CONTROL_LEVEL_AUTHOR,
489 &menu.main.text.level_author, &main_text_level_author,
493 MAIN_CONTROL_LEVEL_YEAR,
495 &menu.main.text.level_year, &main_text_level_year,
499 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
501 &menu.main.text.level_imported_from, &main_text_level_imported_from,
505 MAIN_CONTROL_LEVEL_IMPORTED_BY,
507 &menu.main.text.level_imported_by, &main_text_level_imported_by,
511 MAIN_CONTROL_LEVEL_TESTED_BY,
513 &menu.main.text.level_tested_by, &main_text_level_tested_by,
517 MAIN_CONTROL_TITLE_1,
519 &menu.main.text.title_1, &main_text_title_1,
523 MAIN_CONTROL_TITLE_2,
525 &menu.main.text.title_2, &main_text_title_2,
529 MAIN_CONTROL_TITLE_3,
531 &menu.main.text.title_3, &main_text_title_3,
544 static int getTitleScreenGraphic(int nr, boolean initial)
546 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
549 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
551 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
555 static int getTitleScreenGameMode(boolean initial)
557 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
561 static int getTitleMessageGameMode(boolean initial)
563 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
567 static int getTitleScreenBackground(boolean initial)
569 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
574 static int getTitleMessageBackground(int nr, boolean initial)
576 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
580 static int getTitleBackground(int nr, boolean initial, boolean is_image)
582 int base = (is_image ?
583 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
584 IMG_BACKGROUND_TITLESCREEN_1) :
585 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
586 IMG_BACKGROUND_TITLEMESSAGE_1));
587 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
588 IMG_BACKGROUND_TITLE);
589 int graphic_local = base + nr;
591 if (graphic_info[graphic_local].bitmap != NULL)
592 return graphic_local;
594 if (graphic_info[graphic_global].bitmap != NULL)
595 return graphic_global;
597 return IMG_UNDEFINED;
600 static int getTitleSound(struct TitleControlInfo *tci)
602 boolean is_image = tci->is_image;
603 int initial = tci->initial;
604 int nr = tci->local_nr;
605 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
606 int base = (is_image ?
607 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
608 SND_BACKGROUND_TITLESCREEN_1) :
609 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
610 SND_BACKGROUND_TITLEMESSAGE_1));
611 int sound_global = menu.sound[mode];
612 int sound_local = base + nr;
615 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
616 nr, initial, is_image,
617 sound_global, getSoundListEntry(sound_global)->filename,
618 sound_local, getSoundListEntry(sound_local)->filename);
621 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
624 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
627 return SND_UNDEFINED;
630 static int getTitleMusic(struct TitleControlInfo *tci)
632 boolean is_image = tci->is_image;
633 int initial = tci->initial;
634 int nr = tci->local_nr;
635 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
636 int base = (is_image ?
637 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
638 MUS_BACKGROUND_TITLESCREEN_1) :
639 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
640 MUS_BACKGROUND_TITLEMESSAGE_1));
641 int music_global = menu.music[mode];
642 int music_local = base + nr;
645 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
646 nr, initial, is_image,
647 music_global, getMusicListEntry(music_global)->filename,
648 music_local, getMusicListEntry(music_local)->filename);
651 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
654 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
657 return MUS_UNDEFINED;
660 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
662 boolean is_image = tci->is_image;
663 int initial = tci->initial;
664 int nr = tci->local_nr;
665 struct TitleFadingInfo ti;
669 int graphic = getTitleScreenGraphic(nr, initial);
671 /* initialize fading control values to default title config settings */
672 ti = (initial ? title_initial_default : title_default);
674 /* override default settings with image config settings, if defined */
675 if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
676 ti.fade_mode = graphic_info[graphic].fade_mode;
677 if (graphic_info[graphic].fade_delay > -1)
678 ti.fade_delay = graphic_info[graphic].fade_delay;
679 if (graphic_info[graphic].post_delay > -1)
680 ti.post_delay = graphic_info[graphic].post_delay;
681 if (graphic_info[graphic].auto_delay > -1)
682 ti.auto_delay = graphic_info[graphic].auto_delay;
688 ti.fade_mode = titlemessage_initial[nr].fade_mode;
689 ti.fade_delay = titlemessage_initial[nr].fade_delay;
690 ti.post_delay = titlemessage_initial[nr].post_delay;
691 ti.auto_delay = titlemessage_initial[nr].auto_delay;
695 ti.fade_mode = titlemessage[nr].fade_mode;
696 ti.fade_delay = titlemessage[nr].fade_delay;
697 ti.post_delay = titlemessage[nr].post_delay;
698 ti.auto_delay = titlemessage[nr].auto_delay;
703 if (ti.anim_mode == ANIM_NONE)
704 ti.fade_delay = ti.post_delay = 0;
710 static int compareTitleControlInfo(const void *object1, const void *object2)
712 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
713 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
716 if (tci1->initial != tci2->initial)
717 compare_result = (tci1->initial ? -1 : +1);
718 else if (tci1->sort_priority != tci2->sort_priority)
719 compare_result = tci1->sort_priority - tci2->sort_priority;
720 else if (tci1->is_image != tci2->is_image)
721 compare_result = (tci1->is_image ? -1 : +1);
723 compare_result = tci1->local_nr - tci2->local_nr;
725 return compare_result;
728 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
730 int nr, int sort_priority)
732 title_controls[num_title_screens].is_image = is_image;
733 title_controls[num_title_screens].initial = initial;
734 title_controls[num_title_screens].local_nr = nr;
735 title_controls[num_title_screens].sort_priority = sort_priority;
740 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
744 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
746 int graphic = getTitleScreenGraphic(i, initial);
747 Bitmap *bitmap = graphic_info[graphic].bitmap;
748 int sort_priority = graphic_info[graphic].sort_priority;
751 /* skip images and messages (fonts!) when using forced custom graphics */
752 if (setup.override_level_graphics && !initial)
757 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
760 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
762 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
763 char *filename = getLevelSetTitleMessageFilename(i, initial);
764 int sort_priority = tmi->sort_priority;
767 /* skip images and messages (fonts!) when using forced custom graphics */
768 if (setup.override_level_graphics)
772 if (filename != NULL)
773 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
777 static void InitializeTitleControls(boolean show_title_initial)
779 num_title_screens = 0;
781 if (show_title_initial)
782 InitializeTitleControls_CheckTitleInfo(TRUE);
784 InitializeTitleControls_CheckTitleInfo(FALSE);
786 /* sort title screens according to sort_priority and title number */
787 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
788 compareTitleControlInfo);
791 static boolean visibleMenuPos(struct MenuPosInfo *pos)
793 return (pos != NULL && pos->x != -1 && pos->y != -1);
796 static boolean visibleTextPos(struct TextPosInfo *pos)
798 return (pos != NULL && pos->x != -1 && pos->y != -1);
801 static void InitializeMainControls()
803 boolean local_team_mode = (!options.network && setup.team_mode);
806 /* set main control text values to dynamically determined values */
807 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
809 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
810 menu.main.text.first_level.size));
811 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
812 menu.main.text.last_level.size));
813 strcpy(main_text_level_number, int2str(level_nr,
814 menu.main.text.level_number.size));
816 main_text_level_year = leveldir_current->year;
817 main_text_level_imported_from = leveldir_current->imported_from;
818 main_text_level_imported_by = leveldir_current->imported_by;
819 main_text_level_tested_by = leveldir_current->tested_by;
821 /* set main control screen positions to dynamically determined values */
822 for (i = 0; main_controls[i].nr != -1; i++)
824 struct MainControlInfo *mci = &main_controls[i];
826 struct MenuPosInfo *pos_button = mci->pos_button;
827 struct TextPosInfo *pos_text = mci->pos_text;
828 struct TextPosInfo *pos_input = mci->pos_input;
829 char *text = (mci->text ? *mci->text : NULL);
830 char *input = (mci->input ? *mci->input : NULL);
831 int button_graphic = mci->button_graphic;
833 int font_text = (pos_text ? pos_text->font : -1);
834 int font_input = (pos_input ? pos_input->font : -1);
836 int font_text = mci->font_text;
837 int font_input = mci->font_input;
840 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
841 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
842 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
843 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
844 int text_chars = (text != NULL ? strlen(text) : 0);
845 int input_chars = (input != NULL ? strlen(input) : 0);
848 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
850 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
851 int text_width = font_text_width * text_chars;
852 int text_height = font_text_height;
853 int input_width = font_input_width * input_chars;
854 int input_height = font_input_height;
856 if (nr == MAIN_CONTROL_NAME)
859 if (menu.main.input.name.x == -1)
860 menu.main.input.name.x = menu.main.text.name.x + text_width;
861 if (menu.main.input.name.y == -1)
862 menu.main.input.name.y = menu.main.text.name.y;
866 menu.main.input.name.width = input_width;
867 menu.main.input.name.height = input_height;
869 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
870 menu.main.input.name.height = font_input_height;
874 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
876 if (pos_button->width == 0)
877 pos_button->width = button_width;
878 if (pos_button->height == 0)
879 pos_button->height = button_height;
882 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
884 /* calculate width for non-clickable text -- needed for text alignment */
885 boolean calculate_text_width = (pos_button == NULL && text != NULL);
887 if (visibleMenuPos(pos_button))
889 if (pos_text->x == -1)
890 pos_text->x = pos_button->x + pos_button->width;
891 if (pos_text->y == -1)
892 pos_text->y = pos_button->y;
895 if (pos_text->width == -1 || calculate_text_width)
896 pos_text->width = text_width;
897 if (pos_text->height == -1)
898 pos_text->height = text_height;
901 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
903 if (visibleTextPos(pos_text))
905 if (pos_input->x == -1)
906 pos_input->x = pos_text->x + pos_text->width;
907 if (pos_input->y == -1)
908 pos_input->y = pos_text->y;
911 if (pos_input->width == -1)
912 pos_input->width = input_width;
913 if (pos_input->height == -1)
914 pos_input->height = input_height;
919 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
920 boolean active_input)
924 for (i = 0; main_controls[i].nr != -1; i++)
926 struct MainControlInfo *mci = &main_controls[i];
928 if (mci->nr == nr || nr == -1)
930 struct MenuPosInfo *pos_button = mci->pos_button;
931 struct TextPosInfo *pos_text = mci->pos_text;
932 struct TextPosInfo *pos_input = mci->pos_input;
933 char *text = (mci->text ? *mci->text : NULL);
934 char *input = (mci->input ? *mci->input : NULL);
935 int button_graphic = mci->button_graphic;
937 int font_text = (pos_text ? pos_text->font : -1);
938 int font_input = (pos_input ? pos_input->font : -1);
940 int font_text = mci->font_text;
941 int font_input = mci->font_input;
946 button_graphic = BUTTON_ACTIVE(button_graphic);
947 font_text = FONT_ACTIVE(font_text);
952 font_input = FONT_ACTIVE(font_input);
955 if (visibleMenuPos(pos_button))
957 struct MenuPosInfo *pos = pos_button;
958 int x = mSX + pos->x;
959 int y = mSY + pos->y;
961 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
962 DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
965 if (visibleTextPos(pos_text) && text != NULL)
967 struct TextPosInfo *pos = pos_text;
968 int x = mSX + ALIGNED_TEXT_XPOS(pos);
969 int y = mSY + ALIGNED_TEXT_YPOS(pos);
972 /* (check why/if this is needed) */
973 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
975 DrawText(x, y, text, font_text);
978 if (visibleTextPos(pos_input) && input != NULL)
980 struct TextPosInfo *pos = pos_input;
981 int x = mSX + ALIGNED_TEXT_XPOS(pos);
982 int y = mSY + ALIGNED_TEXT_YPOS(pos);
985 /* (check why/if this is needed) */
986 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
988 DrawText(x, y, input, font_input);
994 static void DrawCursorAndText_Main(int nr, boolean active_text)
996 DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
1000 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
1002 DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
1006 static struct MainControlInfo *getMainControlInfo(int nr)
1010 for (i = 0; main_controls[i].nr != -1; i++)
1011 if (main_controls[i].nr == nr)
1012 return &main_controls[i];
1017 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1022 int rect_x = ALIGNED_TEXT_XPOS(rect);
1023 int rect_y = ALIGNED_TEXT_YPOS(rect);
1025 return (x >= rect_x && x < rect_x + rect->width &&
1026 y >= rect_y && y < rect_y + rect->height);
1029 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1034 int rect_x = ALIGNED_TEXT_XPOS(rect);
1035 int rect_y = ALIGNED_TEXT_YPOS(rect);
1037 return (x >= rect_x && x < rect_x + rect->width &&
1038 y >= rect_y && y < rect_y + rect->height);
1041 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1043 static int cursor_array[SCR_FIELDY];
1044 int x = mSX + TILEX * xpos;
1045 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1050 cursor_array[ypos] = graphic;
1052 graphic = cursor_array[ypos];
1056 graphic = BUTTON_ACTIVE(graphic);
1058 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1059 DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
1062 static void initCursor(int ypos, int graphic)
1064 drawCursorExt(0, ypos, FALSE, graphic);
1067 static void drawCursor(int ypos, boolean active)
1069 drawCursorExt(0, ypos, active, -1);
1072 static void drawCursorXY(int xpos, int ypos, int graphic)
1074 drawCursorExt(xpos, ypos, FALSE, graphic);
1077 static void drawChooseTreeCursor(int ypos, boolean active)
1079 int last_game_status = game_status; /* save current game status */
1082 /* force LEVELS draw offset on artwork setup screen */
1083 game_status = GAME_MODE_LEVELS;
1086 drawCursorExt(0, ypos, active, -1);
1088 game_status = last_game_status; /* restore current game status */
1093 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
1094 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
1098 static int getPrevlevelButtonPos()
1103 static int getCurrentLevelTextPos()
1105 return (getPrevlevelButtonPos() + 1);
1108 static int getNextLevelButtonPos()
1110 return getPrevlevelButtonPos() + 3 + 1;
1113 static int getLevelRangeTextPos()
1115 return getNextLevelButtonPos() + 1;
1119 int effectiveGameStatus()
1121 if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
1122 return GAME_MODE_TITLE;
1127 void DrawTitleScreenImage(int nr, boolean initial)
1129 int graphic = getTitleScreenGraphic(nr, initial);
1130 Bitmap *bitmap = graphic_info[graphic].bitmap;
1132 int width = graphic_info[graphic].width;
1133 int height = graphic_info[graphic].height;
1134 int src_x = graphic_info[graphic].src_x;
1135 int src_y = graphic_info[graphic].src_y;
1137 int width = graphic_info[graphic].src_image_width;
1138 int height = graphic_info[graphic].src_image_height;
1139 int src_x = 0, src_y = 0;
1146 if (width > WIN_XSIZE)
1148 /* image width too large for window => center image horizontally */
1149 src_x = (width - WIN_XSIZE) / 2;
1153 if (height > WIN_YSIZE)
1155 /* image height too large for window => center image vertically */
1156 src_y = (height - WIN_YSIZE) / 2;
1160 /* always display title screens centered */
1161 dst_x = (WIN_XSIZE - width) / 2;
1162 dst_y = (WIN_YSIZE - height) / 2;
1164 SetDrawBackgroundMask(REDRAW_ALL);
1165 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1167 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1169 if (DrawingOnBackground(dst_x, dst_y))
1170 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1172 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1174 redraw_mask = REDRAW_ALL;
1176 /* reset fading control values to default config settings */
1180 title = getTitleFading(nr, initial, TRUE);
1185 title.fade_delay_final = title.fade_delay;
1186 title.post_delay_final = title.post_delay;
1187 title.auto_delay_final = title.auto_delay;
1189 /* override default settings with image config settings, if defined */
1190 if (graphic_info[graphic].anim_mode != ANIM_DEFAULT)
1191 title.anim_mode = graphic_info[graphic].anim_mode;
1192 if (graphic_info[graphic].fade_delay > -1)
1193 title.fade_delay = graphic_info[graphic].fade_delay;
1194 if (graphic_info[graphic].post_delay > -1)
1195 title.post_delay = graphic_info[graphic].post_delay;
1196 if (graphic_info[graphic].auto_delay > -1)
1197 title.auto_delay = graphic_info[graphic].auto_delay;
1201 void DrawTitleScreenMessage(int nr, boolean initial)
1203 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1204 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1206 int font_nr = FONT_TEXT_1;
1210 int pad_y = 32 + 14;
1213 int max_chars_per_line;
1214 int max_lines_per_screen;
1216 int last_game_status = game_status; /* save current game status */
1218 if (filename == NULL)
1221 /* force TITLE font on title message screen */
1222 game_status = getTitleMessageGameMode(initial);
1224 /* if chars set to "-1", automatically determine by text and font width */
1225 if (tmi->chars == -1)
1226 tmi->chars = tmi->width / getFontWidth(tmi->font);
1228 tmi->width = tmi->chars * getFontWidth(tmi->font);
1230 /* if lines set to "-1", automatically determine by text and font height */
1231 if (tmi->lines == -1)
1232 tmi->lines = tmi->height / getFontHeight(tmi->font);
1234 tmi->height = tmi->lines * getFontHeight(tmi->font);
1236 SetDrawBackgroundMask(REDRAW_ALL);
1237 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1239 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1242 font_width = getFontWidth(font_nr);
1243 font_height = getFontHeight(font_nr);
1244 max_chars_per_line = (WIN_XSIZE - 2 * pad_x) / font_width;
1245 max_lines_per_screen = (WIN_YSIZE - pad_y) / font_height - 1;
1249 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1250 filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
1251 tmi->autowrap, tmi->centered, tmi->parse_comments);
1253 DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
1254 max_lines_per_screen, -1, tmi->autowrap, tmi->centered,
1255 tmi->parse_comments);
1258 game_status = last_game_status; /* restore current game status */
1261 void DrawTitleScreen()
1263 KeyboardAutoRepeatOff();
1266 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
1269 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1274 boolean CheckTitleScreen(boolean levelset_has_changed)
1276 static boolean show_title_initial = TRUE;
1277 boolean show_titlescreen = FALSE;
1279 /* needed to be able to skip title screen, if no image or message defined */
1280 InitializeTitleControls(show_title_initial);
1282 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1283 show_titlescreen = TRUE;
1285 /* show initial title images and messages only once at program start */
1286 show_title_initial = FALSE;
1288 return (show_titlescreen && num_title_screens > 0);
1291 void DrawMainMenuExt(int redraw_mask, boolean do_fading)
1293 static LevelDirTree *leveldir_last_valid = NULL;
1294 boolean levelset_has_changed = FALSE;
1295 boolean redraw_all = FALSE;
1297 FadeSetLeaveScreen();
1299 /* (does not work well when changing to editor, which fades out itself) */
1301 FadeOut(redraw_mask);
1305 FadeSoundsAndMusic();
1307 KeyboardAutoRepeatOn();
1310 SetDrawDeactivationMask(REDRAW_NONE);
1311 SetDrawBackgroundMask(REDRAW_FIELD);
1313 audio.sound_deactivated = FALSE;
1317 /* needed if last screen was the playing screen, invoked from level editor */
1318 if (level_editor_test_game)
1320 game_status = GAME_MODE_EDITOR;
1327 FadeOut(redraw_mask);
1329 /* needed if last screen was the editor screen */
1330 UndrawSpecialEditorDoor();
1333 /* needed if last screen was the setup screen and fullscreen state changed */
1334 ToggleFullscreenIfNeeded();
1336 /* leveldir_current may be invalid (level group, parent link) */
1337 if (!validLevelSeries(leveldir_current))
1338 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1340 if (leveldir_current != leveldir_last_valid)
1341 levelset_has_changed = TRUE;
1343 /* store valid level series information */
1344 leveldir_last_valid = leveldir_current;
1346 /* needed if last screen (level choice) changed graphics, sounds or music */
1347 ReloadCustomArtwork(0);
1349 if (redraw_mask & REDRAW_ALL)
1354 printf("::: FadeOut @ DrawMainMenuExt ...\n");
1356 FadeOut(redraw_mask);
1358 printf("::: FadeOut @ DrawMainMenuExt done\n");
1361 /* needed if last screen was the editor screen */
1362 UndrawSpecialEditorDoor();
1365 #if defined(TARGET_SDL)
1366 SetDrawtoField(DRAW_BACKBUFFER);
1369 if (CheckTitleScreen(levelset_has_changed))
1371 game_status = GAME_MODE_TITLE;
1378 /* level_nr may have been set to value over handicap with level editor */
1379 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1380 level_nr = leveldir_current->handicap_level;
1382 LoadLevel(level_nr);
1384 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1387 FadeOut(redraw_mask);
1391 if (redraw_mask == REDRAW_ALL)
1393 // int door_state = GetDoorState();
1397 // OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1403 InitializeMainControls();
1405 DrawCursorAndText_Main(-1, FALSE);
1406 DrawPreviewLevel(TRUE);
1408 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1411 if (TAPE_IS_EMPTY(tape))
1413 DrawCompleteVideoDisplay();
1418 /* create gadgets for main menu screen */
1419 FreeScreenGadgets();
1420 CreateScreenGadgets();
1422 /* map gadgets for main menu screen */
1424 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1427 DrawMaskedBorder(REDRAW_ALL);
1431 if (redraw_mask == REDRAW_ALL)
1433 int door_state = GetDoorState();
1435 // RedrawBackground();
1437 OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1442 DrawMaskedBorder(REDRAW_ALL);
1447 redraw_mask = REDRAW_ALL;
1450 FadeIn(redraw_mask);
1454 SetMouseCursor(CURSOR_DEFAULT);
1458 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1461 void DrawAndFadeInMainMenu(int redraw_mask)
1463 DrawMainMenuExt(redraw_mask, TRUE);
1468 DrawMainMenuExt(REDRAW_ALL, FALSE);
1472 static void gotoTopLevelDir()
1474 /* move upwards to top level directory */
1475 while (leveldir_current->node_parent)
1477 /* write a "path" into level tree for easy navigation to last level */
1478 if (leveldir_current->node_parent->node_group->cl_first == -1)
1480 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1481 int leveldir_pos = posTreeInfo(leveldir_current);
1482 int num_page_entries;
1483 int cl_first, cl_cursor;
1485 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1486 num_page_entries = num_leveldirs;
1488 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1490 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1491 cl_cursor = leveldir_pos - cl_first;
1493 leveldir_current->node_parent->node_group->cl_first = cl_first;
1494 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1497 leveldir_current = leveldir_current->node_parent;
1502 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1504 static unsigned long title_delay = 0;
1505 static int title_screen_nr = 0;
1506 static int last_sound = -1, last_music = -1;
1507 boolean return_to_main_menu = FALSE;
1508 boolean use_fading_main_menu = TRUE;
1511 boolean use_cross_fading = FALSE;
1513 boolean use_cross_fading = !show_title_initial; /* default */
1516 struct TitleControlInfo *tci;
1517 struct TitleFadingInfo fading_default;
1518 struct TitleFadingInfo fading_last = fading;
1519 struct TitleFadingInfo fading_next;
1522 if (button == MB_MENU_INITIALIZE)
1525 boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
1529 int last_game_status = game_status; /* save current game status */
1533 title_screen_nr = 0;
1534 tci = &title_controls[title_screen_nr];
1536 last_sound = SND_UNDEFINED;
1537 last_music = MUS_UNDEFINED;
1540 /* determine number of title screens to display (images and messages) */
1541 InitializeTitleControls();
1544 if (game_status == GAME_MODE_INFO)
1546 if (num_title_screens == 0)
1548 DrawInfoScreen_NotAvailable("Title screen information:",
1549 "No title screen for this level set.");
1552 /* use default settings for fading, but always disable auto delay */
1553 fading = title_default;
1554 fading.auto_delay = -1;
1560 FadeSoundsAndMusic();
1563 FadeOut(REDRAW_ALL);
1568 DrawTitleScreenImage(tci->local_nr, tci->initial);
1570 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1572 fading_default = (tci->initial ? title_initial_default : title_default);
1574 fading = fading_next = getTitleFading(tci);
1578 if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
1579 fading_next.fade_mode & FADE_TYPE_TRANSFORM)
1581 fading.fade_mode = FADE_MODE_FADE;
1582 fading.fade_delay = fading_default.fade_delay;
1585 if (fading_last.fade_mode != FADE_MODE_CROSSFADE &&
1586 fading_next.fade_mode == FADE_MODE_CROSSFADE)
1587 fading.fade_mode = FADE_MODE_FADE;
1592 sound = getTitleSound(tci);
1593 music = getTitleMusic(tci);
1595 if (sound != last_sound)
1596 PlayMenuSoundExt(sound);
1597 if (music != last_music)
1598 PlayMenuMusicExt(music);
1604 SetMouseCursor(CURSOR_NONE);
1606 // printf("::: mode: %d, delay: %d\n", fading.fade_mode, fading.fade_delay);
1612 fading = fading_next;
1614 DelayReached(&title_delay, 0); /* reset delay counter */
1620 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1621 button = MB_MENU_CHOICE;
1623 if (fading.auto_delay > -1 && DelayReached(&title_delay, fading.auto_delay))
1624 button = MB_MENU_CHOICE;
1627 if (button == MB_MENU_LEAVE)
1629 return_to_main_menu = TRUE;
1630 use_fading_main_menu = FALSE;
1632 else if (button == MB_MENU_CHOICE)
1635 boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
1638 if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1641 FadeOut(REDRAW_FIELD);
1644 FadeSetEnterScreen();
1646 info_mode = INFO_MODE_MAIN;
1647 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1653 tci = &title_controls[title_screen_nr];
1655 if (title_screen_nr < num_title_screens)
1659 boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
1666 graphic_info[getTitleScreenGraphic(tci->local_nr,
1667 tci->initial)].anim_mode;
1669 anim_mode = ANIM_FADE; /* ??? */
1671 use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
1672 anim_mode == ANIM_CROSSFADE ? TRUE :
1676 sound = getTitleSound(tci);
1677 music = getTitleMusic(tci);
1679 if (sound == SND_UNDEFINED || sound != last_sound)
1681 if (music == MUS_UNDEFINED || music != last_music)
1685 FadeOut(REDRAW_ALL);
1689 DrawTitleScreenImage(tci->local_nr, tci->initial);
1691 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1693 fading_next = getTitleFading(tci);
1696 sound = getTitleSound(tci);
1697 music = getTitleMusic(tci);
1699 if (sound != last_sound)
1700 PlayMenuSoundExt(sound);
1701 if (music != last_music)
1702 PlayMenuMusicExt(music);
1709 printf("::: %d -> %d\n", fading.fade_mode, fading_next.fade_mode);
1713 /* last screen already faded out, next screen has no animation */
1714 if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
1715 fading_next.fade_mode == FADE_MODE_NONE)
1716 fading = fading_next;
1718 /* last screen already faded out, next screen has no animation */
1719 if (fading.fade_mode != FADE_MODE_CROSSFADE &&
1720 fading_next.fade_mode == FADE_MODE_NONE)
1721 fading = fading_next;
1728 fading = fading_next;
1730 DelayReached(&title_delay, 0); /* reset delay counter */
1734 FadeSoundsAndMusic();
1740 boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
1744 FadeOut(REDRAW_ALL);
1748 FadeOut(REDRAW_ALL);
1752 return_to_main_menu = TRUE;
1756 if (return_to_main_menu)
1762 SetMouseCursor(CURSOR_DEFAULT);
1764 if (game_status == GAME_MODE_INFO)
1767 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1770 info_mode = INFO_MODE_MAIN;
1771 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1773 else /* default: return to main menu */
1776 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1779 game_status = GAME_MODE_MAIN;
1780 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1785 void HandleMainMenu_SelectLevel(int step, int direction)
1787 int old_level_nr = level_nr;
1790 new_level_nr = old_level_nr + step * direction;
1791 if (new_level_nr < leveldir_current->first_level)
1792 new_level_nr = leveldir_current->first_level;
1793 if (new_level_nr > leveldir_current->last_level)
1794 new_level_nr = leveldir_current->last_level;
1796 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1798 /* skipping levels is only allowed when trying to skip single level */
1799 if (setup.skip_levels && step == 1 &&
1800 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1802 leveldir_current->handicap_level++;
1803 SaveLevelSetup_SeriesInfo();
1806 new_level_nr = leveldir_current->handicap_level;
1809 if (new_level_nr != old_level_nr)
1811 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1813 PlaySound(SND_MENU_ITEM_SELECTING);
1815 level_nr = new_level_nr;
1818 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1819 int2str(level_nr, menu.main.text.level_number.size),
1820 mci->pos_text->font);
1822 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
1825 LoadLevel(level_nr);
1826 DrawPreviewLevel(TRUE);
1830 DrawCompleteVideoDisplay();
1832 /* needed because DrawPreviewLevel() takes some time */
1840 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1842 static int choice = MAIN_CONTROL_GAME;
1846 if (button == MB_MENU_INITIALIZE)
1848 DrawCursorAndText_Main(choice, TRUE);
1853 if (mx || my) /* mouse input */
1857 for (i = 0; main_controls[i].nr != -1; i++)
1859 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1860 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1861 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1863 pos = main_controls[i].nr;
1869 else if (dx || dy) /* keyboard input */
1871 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1872 choice == MAIN_CONTROL_SETUP))
1873 button = MB_MENU_CHOICE;
1878 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1880 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1882 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1888 PlaySound(SND_MENU_ITEM_ACTIVATING);
1890 DrawCursorAndText_Main(choice, FALSE);
1891 DrawCursorAndText_Main(pos, TRUE);
1898 PlaySound(SND_MENU_ITEM_SELECTING);
1900 if (pos == MAIN_CONTROL_NAME)
1902 game_status = GAME_MODE_PSEUDO_TYPENAME;
1904 HandleTypeName(strlen(setup.player_name), 0);
1906 else if (pos == MAIN_CONTROL_LEVELS)
1910 game_status = GAME_MODE_LEVELS;
1912 SaveLevelSetup_LastSeries();
1913 SaveLevelSetup_SeriesInfo();
1922 else if (pos == MAIN_CONTROL_SCORES)
1924 game_status = GAME_MODE_SCORES;
1928 else if (pos == MAIN_CONTROL_EDITOR)
1930 if (leveldir_current->readonly &&
1931 !strEqual(setup.player_name, "Artsoft"))
1932 Request("This level is read only !", REQ_CONFIRM);
1934 game_status = GAME_MODE_EDITOR;
1936 FadeSetEnterScreen();
1940 else if (pos == MAIN_CONTROL_INFO)
1942 game_status = GAME_MODE_INFO;
1943 info_mode = INFO_MODE_MAIN;
1946 fading = menu.navigation;
1951 else if (pos == MAIN_CONTROL_GAME)
1953 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1955 else if (pos == MAIN_CONTROL_SETUP)
1957 game_status = GAME_MODE_SETUP;
1958 setup_mode = SETUP_MODE_MAIN;
1962 else if (pos == MAIN_CONTROL_QUIT)
1964 SaveLevelSetup_LastSeries();
1965 SaveLevelSetup_SeriesInfo();
1967 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1968 game_status = GAME_MODE_QUIT;
1973 if (game_status == GAME_MODE_MAIN)
1975 DrawPreviewLevel(FALSE);
1982 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1984 static int choice = 5;
1988 if (button == MB_MENU_INITIALIZE)
1990 drawCursor(choice, TRUE);
1995 if (mx || my) /* mouse input */
1997 x = (mx - mSX) / 32;
1998 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2000 else if (dx || dy) /* keyboard input */
2002 if (dx && choice == 1)
2003 x = (dx < 0 ? 10 : 14);
2006 if (choice == 4 || choice == 6)
2007 button = MB_MENU_CHOICE;
2013 if (y == 1 && dx != 0 && button)
2015 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
2017 else if (IN_VIS_FIELD(x, y) &&
2018 y >= 0 && y <= 7 && (y != 1 || x < 10))
2024 drawCursor(choice, FALSE);
2025 drawCursor(y, TRUE);
2034 game_status = GAME_MODE_PSEUDO_TYPENAME;
2035 HandleTypeName(strlen(setup.player_name), 0);
2041 game_status = GAME_MODE_LEVELS;
2043 SaveLevelSetup_LastSeries();
2044 SaveLevelSetup_SeriesInfo();
2055 game_status = GAME_MODE_SCORES;
2060 if (leveldir_current->readonly &&
2061 !strEqual(setup.player_name, "Artsoft"))
2062 Request("This level is read only !", REQ_CONFIRM);
2063 game_status = GAME_MODE_EDITOR;
2068 game_status = GAME_MODE_INFO;
2069 info_mode = INFO_MODE_MAIN;
2074 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
2078 game_status = GAME_MODE_SETUP;
2079 setup_mode = SETUP_MODE_MAIN;
2085 SaveLevelSetup_LastSeries();
2086 SaveLevelSetup_SeriesInfo();
2088 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
2089 game_status = GAME_MODE_QUIT;
2094 if (game_status == GAME_MODE_MAIN)
2096 DrawPreviewLevel(FALSE);
2104 /* ========================================================================= */
2105 /* info screen functions */
2106 /* ========================================================================= */
2108 static struct TokenInfo *info_info;
2109 static int num_info_info;
2111 static void execInfoTitleScreen()
2114 FadeSetEnterScreen();
2117 info_mode = INFO_MODE_TITLE;
2121 static void execInfoElements()
2124 FadeSetEnterScreen();
2127 info_mode = INFO_MODE_ELEMENTS;
2131 static void execInfoMusic()
2134 FadeSetEnterScreen();
2137 info_mode = INFO_MODE_MUSIC;
2141 static void execInfoCredits()
2144 FadeSetEnterScreen();
2147 info_mode = INFO_MODE_CREDITS;
2151 static void execInfoProgram()
2154 FadeSetEnterScreen();
2157 info_mode = INFO_MODE_PROGRAM;
2161 static void execInfoVersion()
2164 FadeSetEnterScreen();
2167 info_mode = INFO_MODE_VERSION;
2171 static void execInfoLevelSet()
2174 FadeSetEnterScreen();
2177 info_mode = INFO_MODE_LEVELSET;
2181 static void execExitInfo()
2187 game_status = GAME_MODE_MAIN;
2189 DrawMainMenuExt(REDRAW_FIELD, FALSE);
2195 static struct TokenInfo info_info_main[] =
2197 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2198 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2199 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2200 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2201 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2202 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2203 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2204 { TYPE_EMPTY, NULL, "" },
2205 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2210 static void DrawCursorAndText_Info(int pos, boolean active)
2212 int xpos = MENU_SCREEN_START_XPOS;
2213 int ypos = MENU_SCREEN_START_YPOS + pos;
2214 int font_nr = FONT_MENU_1;
2217 font_nr = FONT_ACTIVE(font_nr);
2219 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
2221 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
2222 drawCursor(pos, active);
2225 static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
2230 CloseDoor(DOOR_CLOSE_2);
2232 /* (needed after displaying title screens which disable auto repeat) */
2233 KeyboardAutoRepeatOn();
2235 FadeSetLeaveScreen();
2238 FadeOut(redraw_mask);
2242 if (redraw_mask == REDRAW_ALL)
2246 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2252 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2254 info_info = info_info_main;
2258 for (i = 0; info_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
2260 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2263 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2264 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2265 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2266 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2267 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
2268 initCursor(i, IMG_MENU_BUTTON);
2270 DrawCursorAndText_Info(i, FALSE);
2275 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2280 DrawMaskedBorder(redraw_mask);
2282 FadeIn(redraw_mask);
2287 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2289 static int choice_store[MAX_INFO_MODES];
2290 int choice = choice_store[info_mode]; /* always starts with 0 */
2294 if (button == MB_MENU_INITIALIZE)
2296 /* advance to first valid menu entry */
2297 while (choice < num_info_info &&
2298 info_info[choice].type & TYPE_SKIP_ENTRY)
2300 choice_store[info_mode] = choice;
2302 DrawCursorAndText_Info(choice, TRUE);
2306 else if (button == MB_MENU_LEAVE)
2308 for (y = 0; y < num_info_info; y++)
2310 if (info_info[y].type & TYPE_LEAVE_MENU)
2312 void (*menu_callback_function)(void) = info_info[y].value;
2316 menu_callback_function();
2318 break; /* absolutely needed because function changes 'info_info'! */
2325 if (mx || my) /* mouse input */
2327 x = (mx - mSX) / 32;
2328 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2330 else if (dx || dy) /* keyboard input */
2334 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2336 if (info_info[choice].type & menu_navigation_type ||
2337 info_info[choice].type & TYPE_ENTER_SCREEN ||
2338 info_info[choice].type & TYPE_BOOLEAN_STYLE)
2339 button = MB_MENU_CHOICE;
2344 /* jump to next non-empty menu entry (up or down) */
2345 while (y > 0 && y < num_info_info - 1 &&
2346 info_info[y].type & TYPE_SKIP_ENTRY)
2350 if (IN_VIS_FIELD(x, y) &&
2351 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
2357 PlaySound(SND_MENU_ITEM_ACTIVATING);
2359 DrawCursorAndText_Info(choice, FALSE);
2360 DrawCursorAndText_Info(y, TRUE);
2362 choice = choice_store[info_mode] = y;
2365 else if (!(info_info[y].type & TYPE_GHOSTED))
2367 PlaySound(SND_MENU_ITEM_SELECTING);
2369 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
2371 void (*menu_callback_function)(void) = info_info[choice].value;
2373 FadeSetFromType(info_info[y].type);
2375 menu_callback_function();
2381 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2383 int ystart1 = mSY - SY + 100;
2384 int ystart2 = mSY - SY + 150;
2385 int ybottom = mSY - SY + SYSIZE - 20;
2387 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2389 FadeOut(REDRAW_FIELD);
2394 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2395 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2397 DrawTextSCentered(ybottom, FONT_TEXT_4,
2398 "Press any key or button for info menu");
2400 FadeIn(REDRAW_FIELD);
2403 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2405 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2406 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2407 int xstart = mSX + 16;
2408 int ystart1 = mSY - SY + 100;
2409 int ystart2 = mSY + 64 + 2 * 32;
2410 int ybottom = mSY - SY + SYSIZE - 20;
2411 int ystep = TILEY + 4;
2412 int element, action, direction;
2420 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
2421 infoscreen_step[i] = infoscreen_frame[i] = 0;
2426 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2428 DrawTextSCentered(ybottom, FONT_TEXT_4,
2429 "Press any key or button for next page");
2435 while (helpanim_info[j].element != HELPANIM_LIST_END)
2437 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
2442 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2451 j += infoscreen_step[i - start];
2453 element = helpanim_info[j].element;
2454 action = helpanim_info[j].action;
2455 direction = helpanim_info[j].direction;
2458 element = EL_UNKNOWN;
2460 if (action != -1 && direction != -1)
2461 graphic = el_act_dir2img(element, action, direction);
2462 else if (action != -1)
2463 graphic = el_act2img(element, action);
2464 else if (direction != -1)
2465 graphic = el_dir2img(element, direction);
2467 graphic = el2img(element);
2469 delay = helpanim_info[j++].delay;
2474 if (infoscreen_frame[i - start] == 0)
2477 infoscreen_frame[i - start] = delay - 1;
2481 sync_frame = delay - infoscreen_frame[i - start];
2482 infoscreen_frame[i - start]--;
2485 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2487 if (!infoscreen_frame[i - start])
2488 infoscreen_step[i - start] = 0;
2492 if (!infoscreen_frame[i - start])
2493 infoscreen_step[i - start]++;
2494 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2500 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2502 DrawGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2503 graphic, sync_frame, USE_MASKING);
2506 DrawInfoScreen_HelpText(element, action, direction, i - start);
2511 redraw_mask |= REDRAW_FIELD;
2516 static char *getHelpText(int element, int action, int direction)
2518 char token[MAX_LINE_LEN];
2520 strcpy(token, element_info[element].token_name);
2523 strcat(token, element_action_info[action].suffix);
2525 if (direction != -1)
2526 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2528 return getHashEntry(helptext_info, token);
2531 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2533 int font_nr = FONT_INFO_ELEMENTS;
2534 int font_width = getFontWidth(font_nr);
2535 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2536 int sy = mSY + 65 + 2 * 32 + 1;
2537 int ystep = TILEY + 4;
2538 int pad_x = sx - SX;
2539 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2540 int max_lines_per_text = 2;
2543 if (action != -1 && direction != -1) /* element.action.direction */
2544 text = getHelpText(element, action, direction);
2546 if (text == NULL && action != -1) /* element.action */
2547 text = getHelpText(element, action, -1);
2549 if (text == NULL && direction != -1) /* element.direction */
2550 text = getHelpText(element, -1, direction);
2552 if (text == NULL) /* base element */
2553 text = getHelpText(element, -1, -1);
2555 if (text == NULL) /* not found */
2556 text = "No description available";
2558 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2559 sy += getFontHeight(font_nr) / 2;
2561 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2562 max_chars_per_line, -1, max_lines_per_text, -1,
2563 TRUE, FALSE, FALSE);
2566 void DrawInfoScreen_TitleScreen()
2571 void HandleInfoScreen_TitleScreen(int button)
2573 HandleTitleScreen(0, 0, 0, 0, button);
2576 void DrawInfoScreen_Elements()
2578 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2580 FadeOut(REDRAW_FIELD);
2585 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2587 FadeIn(REDRAW_FIELD);
2592 void HandleInfoScreen_Elements(int button)
2594 static unsigned long info_delay = 0;
2595 static int num_anims;
2596 static int num_pages;
2598 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
2601 if (button == MB_MENU_INITIALIZE)
2603 boolean new_element = TRUE;
2607 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2609 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2611 else if (new_element)
2614 new_element = FALSE;
2618 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2622 if (button == MB_MENU_LEAVE)
2624 PlaySound(SND_MENU_ITEM_SELECTING);
2626 info_mode = INFO_MODE_MAIN;
2631 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2633 if (button != MB_MENU_INITIALIZE)
2635 PlaySound(SND_MENU_ITEM_SELECTING);
2640 if (page >= num_pages)
2642 FadeSoundsAndMusic();
2644 info_mode = INFO_MODE_MAIN;
2645 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2652 FadeSetNextScreen();
2656 if (button != MB_MENU_INITIALIZE)
2657 FadeOut(REDRAW_FIELD);
2659 if (button != MB_MENU_INITIALIZE)
2660 FadeCrossSaveBackbuffer();
2663 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2666 if (button != MB_MENU_INITIALIZE)
2667 FadeIn(REDRAW_FIELD);
2669 if (button != MB_MENU_INITIALIZE)
2670 FadeCross(REDRAW_FIELD);
2675 if (DelayReached(&info_delay, GameFrameDelay))
2676 if (page < num_pages)
2677 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2679 PlayMenuSoundIfLoop();
2683 void DrawInfoScreen_Music()
2685 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2688 FadeOut(REDRAW_FIELD);
2696 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2699 FadeIn(REDRAW_FIELD);
2703 void HandleInfoScreen_Music(int button)
2705 static struct MusicFileInfo *list = NULL;
2706 int ystart1 = mSY - SY + 100;
2707 int ystart2 = mSY - SY + 150;
2708 int ybottom = mSY - SY + SYSIZE - 20;
2711 if (button == MB_MENU_INITIALIZE)
2713 list = music_file_info;
2717 FadeSoundsAndMusic();
2722 DrawTextSCentered(ystart1, FONT_TEXT_1,
2723 "No music info for this level set.");
2725 DrawTextSCentered(ybottom, FONT_TEXT_4,
2726 "Press any key or button for info menu");
2732 if (button == MB_MENU_LEAVE)
2734 PlaySound(SND_MENU_ITEM_SELECTING);
2736 FadeSoundsAndMusic();
2738 info_mode = INFO_MODE_MAIN;
2743 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2747 if (button != MB_MENU_INITIALIZE)
2749 PlaySound(SND_MENU_ITEM_SELECTING);
2757 FadeSoundsAndMusic();
2759 info_mode = INFO_MODE_MAIN;
2760 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2765 FadeSoundsAndMusic();
2768 if (list != music_file_info)
2769 FadeSetNextScreen();
2773 if (button != MB_MENU_INITIALIZE)
2774 FadeOut(REDRAW_FIELD);
2776 if (button != MB_MENU_INITIALIZE)
2777 FadeCrossSaveBackbuffer();
2785 int sound = list->music;
2787 if (sound_info[sound].loop)
2788 PlaySoundLoop(sound);
2792 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2796 PlayMusic(list->music);
2798 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2801 if (!strEqual(list->title, UNKNOWN_NAME))
2803 if (!strEqual(list->title_header, UNKNOWN_NAME))
2804 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2806 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2809 if (!strEqual(list->artist, UNKNOWN_NAME))
2811 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2812 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2814 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2816 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2819 if (!strEqual(list->album, UNKNOWN_NAME))
2821 if (!strEqual(list->album_header, UNKNOWN_NAME))
2822 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2824 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2826 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2829 if (!strEqual(list->year, UNKNOWN_NAME))
2831 if (!strEqual(list->year_header, UNKNOWN_NAME))
2832 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2834 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2836 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2839 DrawTextSCentered(ybottom, FONT_TEXT_4,
2840 "Press any key or button for next page");
2843 if (button != MB_MENU_INITIALIZE)
2844 FadeIn(REDRAW_FIELD);
2846 if (button != MB_MENU_INITIALIZE)
2847 FadeCross(REDRAW_FIELD);
2851 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2852 PlaySoundLoop(list->music);
2855 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2857 int ystart1 = mSY - SY + 100;
2858 int ystart2 = mSY - SY + 150;
2859 int ybottom = mSY - SY + SYSIZE - 20;
2865 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2869 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2870 "Special thanks to");
2871 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2873 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2875 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2876 "\"Boulder Dash\"");
2877 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2879 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2881 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2883 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2884 "First Star Software");
2886 else if (screen_nr == 1)
2888 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2889 "Special thanks to");
2890 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2891 "Klaus Heinz & Volker Wertich");
2892 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2894 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2895 "\"Emerald Mine\"");
2896 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2898 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2900 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2902 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2905 else if (screen_nr == 2)
2907 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2908 "Special thanks to");
2909 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2910 "Michael Stopp & Philip Jespersen");
2911 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2913 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2915 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2917 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2919 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2921 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2922 "Digital Integration");
2924 else if (screen_nr == 3)
2926 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2927 "Special thanks to");
2928 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2929 "Hiroyuki Imabayashi");
2930 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2932 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2934 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2936 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2938 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2940 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2943 else if (screen_nr == 4)
2945 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2946 "Special thanks to");
2947 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2949 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2951 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2952 "Jürgen Bonhagen");
2953 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2954 "for the continuous creation");
2955 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2956 "of outstanding level sets");
2958 else if (screen_nr == 5)
2960 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2962 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2964 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2965 "for ideas and inspiration by");
2966 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2969 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2971 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
2973 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2974 "for ideas and inspiration by");
2975 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2978 else if (screen_nr == 6)
2980 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2982 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2984 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2985 "for the new Emerald Mine engine");
2987 else if (screen_nr == 7)
2989 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2991 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2993 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2994 "for the initial DOS port");
2996 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2998 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3000 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3001 "for some additional toons");
3003 else if (screen_nr == 8)
3005 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3006 "And not to forget:");
3007 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3009 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3010 "All those who contributed");
3011 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3012 "levels to this game");
3013 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
3017 DrawTextSCentered(ybottom, FONT_TEXT_4,
3018 "Press any key or button for next page");
3021 void DrawInfoScreen_Credits()
3023 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3025 FadeSoundsAndMusic();
3028 FadeOut(REDRAW_FIELD);
3031 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3034 FadeIn(REDRAW_FIELD);
3038 void HandleInfoScreen_Credits(int button)
3040 static int screen_nr = 0;
3041 int num_screens = 9;
3043 if (button == MB_MENU_INITIALIZE)
3047 // DrawInfoScreen_CreditsScreen(screen_nr);
3050 if (button == MB_MENU_LEAVE)
3052 PlaySound(SND_MENU_ITEM_SELECTING);
3054 info_mode = INFO_MODE_MAIN;
3059 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3061 if (button != MB_MENU_INITIALIZE)
3063 PlaySound(SND_MENU_ITEM_SELECTING);
3068 if (screen_nr >= num_screens)
3070 FadeSoundsAndMusic();
3072 info_mode = INFO_MODE_MAIN;
3073 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3080 FadeSetNextScreen();
3084 if (button != MB_MENU_INITIALIZE)
3085 FadeOut(REDRAW_FIELD);
3087 if (button != MB_MENU_INITIALIZE)
3088 FadeCrossSaveBackbuffer();
3091 DrawInfoScreen_CreditsScreen(screen_nr);
3094 if (button != MB_MENU_INITIALIZE)
3095 FadeIn(REDRAW_FIELD);
3097 if (button != MB_MENU_INITIALIZE)
3098 FadeCross(REDRAW_FIELD);
3103 PlayMenuSoundIfLoop();
3107 void DrawInfoScreen_Program()
3109 int ystart1 = mSY - SY + 100;
3110 int ystart2 = mSY - SY + 150;
3111 int ybottom = mSY - SY + SYSIZE - 20;
3114 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3117 FadeOut(REDRAW_FIELD);
3123 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
3125 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3126 "This game is Freeware!");
3127 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3128 "If you like it, send e-mail to:");
3129 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3130 PROGRAM_EMAIL_STRING);
3131 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
3132 "or SnailMail to:");
3133 DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3,
3135 DrawTextSCentered(ystart2 + 4 * ystep + 20, FONT_TEXT_3,
3136 "Detmolder Strasse 189");
3137 DrawTextSCentered(ystart2 + 4 * ystep + 40, FONT_TEXT_3,
3139 DrawTextSCentered(ystart2 + 4 * ystep + 60, FONT_TEXT_3,
3141 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3142 "More information and levels:");
3143 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
3144 PROGRAM_WEBSITE_STRING);
3145 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
3146 "If you have created new levels,");
3147 DrawTextSCentered(ystart2 + 10 * ystep, FONT_TEXT_2,
3148 "send them to me to include them!");
3149 DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2,
3152 DrawTextSCentered(ybottom, FONT_TEXT_4,
3153 "Press any key or button for info menu");
3156 FadeIn(REDRAW_FIELD);
3160 void HandleInfoScreen_Program(int button)
3162 if (button == MB_MENU_LEAVE)
3164 PlaySound(SND_MENU_ITEM_SELECTING);
3166 info_mode = INFO_MODE_MAIN;
3171 else if (button == MB_MENU_CHOICE)
3173 PlaySound(SND_MENU_ITEM_SELECTING);
3175 FadeSoundsAndMusic();
3178 FadeOut(REDRAW_FIELD);
3181 info_mode = INFO_MODE_MAIN;
3182 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3186 PlayMenuSoundIfLoop();
3190 void DrawInfoScreen_Version()
3192 int font_header = FONT_TEXT_3;
3193 int font_text = FONT_TEXT_2;
3194 int xstep = getFontWidth(font_text);
3195 int ystep = getFontHeight(font_text);
3196 int ystart1 = mSY - SY + 100;
3197 int ystart2 = mSY - SY + 150;
3198 int ybottom = mSY - SY + SYSIZE - 20;
3199 int xstart1 = mSX + 2 * xstep;
3200 int xstart2 = mSX + 19 * xstep;
3201 #if defined(TARGET_SDL)
3202 int xstart3 = mSX + 29 * xstep;
3203 SDL_version sdl_version_compiled;
3204 const SDL_version *sdl_version_linked;
3205 int driver_name_len = 8;
3206 char driver_name[driver_name_len];
3209 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3212 FadeOut(REDRAW_FIELD);
3218 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3220 DrawTextF(xstart1, ystart2, font_header, "Name");
3221 DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
3224 DrawTextF(xstart1, ystart2, font_header, "Version");
3225 DrawTextF(xstart2, ystart2, font_text, getProgramFullVersionString());
3228 DrawTextF(xstart1, ystart2, font_header, "Platform");
3229 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3232 DrawTextF(xstart1, ystart2, font_header, "Target");
3233 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3236 DrawTextF(xstart1, ystart2, font_header, "Compile time");
3237 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
3239 #if defined(TARGET_SDL)
3240 ystart2 += 3 * ystep;
3241 DrawTextF(xstart1, ystart2, font_header, "Library");
3242 DrawTextF(xstart2, ystart2, font_header, "compiled");
3243 DrawTextF(xstart3, ystart2, font_header, "linked");
3245 SDL_VERSION(&sdl_version_compiled);
3246 sdl_version_linked = SDL_Linked_Version();
3248 ystart2 += 2 * ystep;
3249 DrawTextF(xstart1, ystart2, font_text, "SDL");
3250 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3251 sdl_version_compiled.major,
3252 sdl_version_compiled.minor,
3253 sdl_version_compiled.patch);
3254 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3255 sdl_version_linked->major,
3256 sdl_version_linked->minor,
3257 sdl_version_linked->patch);
3259 SDL_IMAGE_VERSION(&sdl_version_compiled);
3260 sdl_version_linked = IMG_Linked_Version();
3263 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3264 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3265 sdl_version_compiled.major,
3266 sdl_version_compiled.minor,
3267 sdl_version_compiled.patch);
3268 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3269 sdl_version_linked->major,
3270 sdl_version_linked->minor,
3271 sdl_version_linked->patch);
3273 SDL_MIXER_VERSION(&sdl_version_compiled);
3274 sdl_version_linked = Mix_Linked_Version();
3277 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3278 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3279 sdl_version_compiled.major,
3280 sdl_version_compiled.minor,
3281 sdl_version_compiled.patch);
3282 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3283 sdl_version_linked->major,
3284 sdl_version_linked->minor,
3285 sdl_version_linked->patch);
3287 SDL_NET_VERSION(&sdl_version_compiled);
3288 sdl_version_linked = SDLNet_Linked_Version();
3291 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3292 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3293 sdl_version_compiled.major,
3294 sdl_version_compiled.minor,
3295 sdl_version_compiled.patch);
3296 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3297 sdl_version_linked->major,
3298 sdl_version_linked->minor,
3299 sdl_version_linked->patch);
3301 ystart2 += 3 * ystep;
3302 DrawTextF(xstart1, ystart2, font_header, "Driver");
3303 DrawTextF(xstart2, ystart2, font_header, "Requested");
3304 DrawTextF(xstart3, ystart2, font_header, "Used");
3306 SDL_VideoDriverName(driver_name, driver_name_len);
3308 ystart2 += 2 * ystep;
3309 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3310 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3311 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3313 SDL_AudioDriverName(driver_name, driver_name_len);
3316 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3317 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3318 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3321 DrawTextSCentered(ybottom, FONT_TEXT_4,
3322 "Press any key or button for info menu");
3325 FadeIn(REDRAW_FIELD);
3329 void HandleInfoScreen_Version(int button)
3331 if (button == MB_MENU_LEAVE)
3333 PlaySound(SND_MENU_ITEM_SELECTING);
3335 info_mode = INFO_MODE_MAIN;
3340 else if (button == MB_MENU_CHOICE)
3342 PlaySound(SND_MENU_ITEM_SELECTING);
3344 FadeSoundsAndMusic();
3347 FadeOut(REDRAW_FIELD);
3350 info_mode = INFO_MODE_MAIN;
3351 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3355 PlayMenuSoundIfLoop();
3359 void DrawInfoScreen_LevelSet()
3361 struct TitleMessageInfo *tmi = &readme;
3362 char *filename = getLevelSetInfoFilename();
3364 /* if chars set to "-1", automatically determine by text and font width */
3365 if (tmi->chars == -1)
3366 tmi->chars = tmi->width / getFontWidth(tmi->font);
3368 tmi->width = tmi->chars * getFontWidth(tmi->font);
3370 /* if lines set to "-1", automatically determine by text and font height */
3371 if (tmi->lines == -1)
3372 tmi->lines = tmi->height / getFontHeight(tmi->font);
3374 tmi->height = tmi->lines * getFontHeight(tmi->font);
3376 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3379 FadeOut(REDRAW_FIELD);
3385 DrawTextCentered(mSY + 100, FONT_TEXT_1, "Level Set Information:");
3387 if (filename != NULL)
3388 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3389 filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
3390 tmi->autowrap, tmi->centered, tmi->parse_comments);
3392 DrawTextCentered(mSY + ALIGNED_TEXT_YPOS(tmi), FONT_TEXT_2,
3393 "No information for this level set.");
3395 DrawTextCentered(mSY + SYSIZE - 20, FONT_TEXT_4,
3396 "Press any key or button for info menu");
3399 FadeIn(REDRAW_FIELD);
3403 void HandleInfoScreen_LevelSet(int button)
3405 if (button == MB_MENU_LEAVE)
3407 PlaySound(SND_MENU_ITEM_SELECTING);
3409 info_mode = INFO_MODE_MAIN;
3414 else if (button == MB_MENU_CHOICE)
3416 PlaySound(SND_MENU_ITEM_SELECTING);
3418 FadeSoundsAndMusic();
3421 FadeOut(REDRAW_FIELD);
3424 info_mode = INFO_MODE_MAIN;
3425 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3429 PlayMenuSoundIfLoop();
3433 static void DrawInfoScreenExt(int redraw_mask, boolean do_fading)
3435 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3437 if (info_mode == INFO_MODE_TITLE)
3438 DrawInfoScreen_TitleScreen();
3439 else if (info_mode == INFO_MODE_ELEMENTS)
3440 DrawInfoScreen_Elements();
3441 else if (info_mode == INFO_MODE_MUSIC)
3442 DrawInfoScreen_Music();
3443 else if (info_mode == INFO_MODE_CREDITS)
3444 DrawInfoScreen_Credits();
3445 else if (info_mode == INFO_MODE_PROGRAM)
3446 DrawInfoScreen_Program();
3447 else if (info_mode == INFO_MODE_VERSION)
3448 DrawInfoScreen_Version();
3449 else if (info_mode == INFO_MODE_LEVELSET)
3450 DrawInfoScreen_LevelSet();
3452 DrawInfoScreen_Main(redraw_mask, do_fading);
3454 if (info_mode != INFO_MODE_MAIN &&
3455 info_mode != INFO_MODE_TITLE &&
3456 info_mode != INFO_MODE_MUSIC)
3463 void DrawAndFadeInInfoScreen(int redraw_mask)
3465 DrawInfoScreenExt(redraw_mask, TRUE);
3468 void DrawInfoScreen()
3470 DrawInfoScreenExt(REDRAW_FIELD, FALSE);
3473 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3475 if (info_mode == INFO_MODE_TITLE)
3476 HandleInfoScreen_TitleScreen(button);
3477 else if (info_mode == INFO_MODE_ELEMENTS)
3478 HandleInfoScreen_Elements(button);
3479 else if (info_mode == INFO_MODE_MUSIC)
3480 HandleInfoScreen_Music(button);
3481 else if (info_mode == INFO_MODE_CREDITS)
3482 HandleInfoScreen_Credits(button);
3483 else if (info_mode == INFO_MODE_PROGRAM)
3484 HandleInfoScreen_Program(button);
3485 else if (info_mode == INFO_MODE_VERSION)
3486 HandleInfoScreen_Version(button);
3487 else if (info_mode == INFO_MODE_LEVELSET)
3488 HandleInfoScreen_LevelSet(button);
3490 HandleInfoScreen_Main(mx, my, dx, dy, button);
3496 /* ========================================================================= */
3497 /* type name functions */
3498 /* ========================================================================= */
3500 void HandleTypeName(int newxpos, Key key)
3502 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3503 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3505 struct TextPosInfo *pos = mci->pos_input;
3506 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3507 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3510 static int xpos = 0;
3512 static int xpos = 0, ypos = 2;
3514 int font_nr = pos->font;
3515 int font_active_nr = FONT_ACTIVE(font_nr);
3516 int font_width = getFontWidth(font_active_nr);
3519 int startx = mSX + mci->pos_input->x;
3520 int starty = mSY + mci->pos_input->y;
3523 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
3524 int startx = mSX + 32 + name_width;
3525 int starty = mSY + ypos * 32;
3527 char key_char = getValidConfigValueChar(getCharFromKey(key));
3528 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3529 boolean is_active = TRUE;
3531 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3535 strcpy(last_player_name, setup.player_name);
3540 /* add one character width for added cursor character */
3541 pos->width += font_width;
3542 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3544 DrawText(startx, starty, setup.player_name, font_active_nr);
3545 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3548 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3550 setup.player_name[xpos] = key_char;
3551 setup.player_name[xpos + 1] = 0;
3556 /* add one character width for added name text character */
3557 pos->width += font_width;
3558 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3560 DrawText(startx, starty, setup.player_name, font_active_nr);
3561 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3564 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3568 setup.player_name[xpos] = 0;
3571 /* remove one character width for removed name text character */
3572 pos->width -= font_width;
3573 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3575 DrawText(startx, starty, setup.player_name, font_active_nr);
3576 DrawText(startx + xpos * font_width, starty, "_ ", font_active_nr);
3579 else if (key == KSYM_Return && xpos > 0)
3582 /* remove one character width for removed cursor text character */
3583 pos->width -= font_width;
3584 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3586 DrawText(startx, starty, setup.player_name, font_nr);
3587 DrawText(startx + xpos * font_width, starty, " ", font_active_nr);
3594 game_status = GAME_MODE_MAIN;
3596 else if (key == KSYM_Escape)
3598 strcpy(setup.player_name, last_player_name);
3602 game_status = GAME_MODE_MAIN;
3607 pos->width = (strlen(setup.player_name) + 1) * font_width;
3608 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3610 DrawText(startx, starty, setup.player_name, font_active_nr);
3611 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3615 pos->width = strlen(setup.player_name) * font_width;
3616 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3618 DrawText(startx, starty, setup.player_name, font_nr);
3623 /* ========================================================================= */
3624 /* tree menu functions */
3625 /* ========================================================================= */
3627 static void DrawChooseTree(TreeInfo **ti_ptr)
3631 FreeScreenGadgets();
3632 CreateScreenGadgets();
3634 CloseDoor(DOOR_CLOSE_2);
3637 FadeOut(REDRAW_FIELD);
3642 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3643 MapScreenTreeGadgets(*ti_ptr);
3646 FadeIn(REDRAW_FIELD);
3652 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3654 struct GadgetInfo *gi = screen_gadget[id];
3655 int items_max, items_visible, item_position;
3657 items_max = numTreeInfoInGroup(ti);
3658 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
3659 item_position = first_entry;
3661 if (item_position > items_max - items_visible)
3662 item_position = items_max - items_visible;
3664 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3665 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3666 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3669 static void drawChooseTreeList(int first_entry, int num_page_entries,
3673 char *title_string = NULL;
3674 int yoffset_sets = MENU_TITLE1_YPOS;
3675 int yoffset_setup = 16;
3676 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
3678 int last_game_status = game_status; /* save current game status */
3680 title_string = ti->infotext;
3682 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3685 /* force LEVELS font on artwork setup screen */
3686 game_status = GAME_MODE_LEVELS;
3690 /* clear tree list area, but not title or scrollbar */
3691 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3692 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3693 NUM_MENU_ENTRIES_ON_SCREEN * 32);
3695 /* clear tree list area, but not title or scrollbar */
3696 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3697 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3698 MAX_MENU_ENTRIES_ON_SCREEN * 32);
3701 for (i = 0; i < num_page_entries; i++)
3703 TreeInfo *node, *node_first;
3704 int entry_pos = first_entry + i;
3705 int xpos = MENU_SCREEN_START_XPOS;
3706 int ypos = MENU_SCREEN_START_YPOS + i;
3707 int startx = mSX + xpos * 32;
3708 int starty = mSY + ypos * 32;
3709 int font_nr = FONT_TEXT_1;
3710 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3711 int startx_text = startx + font_xoffset;
3712 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3713 int text_size = startx_scrollbar - startx_text;
3714 int max_buffer_len = text_size / getFontWidth(font_nr);
3715 char buffer[max_buffer_len + 1];
3717 node_first = getTreeInfoFirstGroupEntry(ti);
3718 node = getTreeInfoFromPos(node_first, entry_pos);
3720 strncpy(buffer, node->name, max_buffer_len);
3721 buffer[max_buffer_len] = '\0';
3723 DrawText(startx, starty, buffer, font_nr + node->color);
3725 if (node->parent_link)
3726 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3727 else if (node->level_group)
3728 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3730 initCursor(i, IMG_MENU_BUTTON);
3733 game_status = last_game_status; /* restore current game status */
3735 redraw_mask |= REDRAW_FIELD;
3738 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3740 TreeInfo *node, *node_first;
3741 int x, last_redraw_mask = redraw_mask;
3742 int ypos = MENU_TITLE2_YPOS;
3743 int font_nr = FONT_TITLE_2;
3745 if (ti->type != TREE_TYPE_LEVEL_DIR)
3748 node_first = getTreeInfoFirstGroupEntry(ti);
3749 node = getTreeInfoFromPos(node_first, entry_pos);
3751 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3753 if (node->parent_link)
3754 DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
3756 else if (node->level_group)
3757 DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
3759 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3760 DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
3761 node->levels, node->class_desc);
3763 /* let BackToFront() redraw only what is needed */
3764 redraw_mask = last_redraw_mask | REDRAW_TILES;
3765 for (x = 0; x < SCR_FIELDX; x++)
3766 MarkTileDirty(x, 1);
3769 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3772 TreeInfo *ti = *ti_ptr;
3774 int y = ti->cl_cursor;
3775 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3776 int num_entries = numTreeInfoInGroup(ti);
3777 int num_page_entries;
3778 int last_game_status = game_status; /* save current game status */
3779 boolean position_set_by_scrollbar = (dx == 999);
3782 /* force LEVELS draw offset on choose level and artwork setup screen */
3783 game_status = GAME_MODE_LEVELS;
3786 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3787 num_page_entries = num_entries;
3789 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3791 game_status = last_game_status; /* restore current game status */
3793 if (button == MB_MENU_INITIALIZE)
3795 int num_entries = numTreeInfoInGroup(ti);
3796 int entry_pos = posTreeInfo(ti);
3798 if (ti->cl_first == -1)
3800 /* only on initialization */
3801 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3802 ti->cl_cursor = entry_pos - ti->cl_first;
3804 else if (ti->cl_cursor >= num_page_entries ||
3805 (num_entries > num_page_entries &&
3806 num_entries - ti->cl_first < num_page_entries))
3808 /* only after change of list size (by custom graphic configuration) */
3809 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3810 ti->cl_cursor = entry_pos - ti->cl_first;
3813 if (position_set_by_scrollbar)
3816 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3819 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3820 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3821 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3825 else if (button == MB_MENU_LEAVE)
3829 PlaySound(SND_MENU_ITEM_SELECTING);
3831 if (ti->node_parent)
3833 *ti_ptr = ti->node_parent;
3834 DrawChooseTree(ti_ptr);
3836 else if (game_status == GAME_MODE_SETUP)
3838 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3840 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3841 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3842 execSetupGraphics();
3848 game_status = GAME_MODE_MAIN;
3850 DrawMainMenuExt(REDRAW_FIELD, FALSE);
3859 if (mx || my) /* mouse input */
3861 int last_game_status = game_status; /* save current game status */
3864 /* force LEVELS draw offset on artwork setup screen */
3865 game_status = GAME_MODE_LEVELS;
3868 x = (mx - mSX) / 32;
3869 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3871 game_status = last_game_status; /* restore current game status */
3873 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3875 /* move cursor instead of scrolling when already at start/end of list */
3876 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3878 else if (dy == +1 * SCROLL_LINE &&
3879 ti->cl_first + num_page_entries == num_entries)
3882 /* handle scrolling screen one line or page */
3883 if (ti->cl_cursor + dy < 0 ||
3884 ti->cl_cursor + dy > num_page_entries - 1)
3886 if (ABS(dy) == SCROLL_PAGE)
3887 step = num_page_entries - 1;
3889 if (dy < 0 && ti->cl_first > 0)
3891 /* scroll page/line up */
3893 ti->cl_first -= step;
3894 if (ti->cl_first < 0)
3897 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3898 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3899 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3901 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3904 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3906 /* scroll page/line down */
3908 ti->cl_first += step;
3909 if (ti->cl_first + num_page_entries > num_entries)
3910 ti->cl_first = MAX(0, num_entries - num_page_entries);
3912 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3913 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3914 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3916 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3923 /* handle moving cursor one line */
3924 y = ti->cl_cursor + dy;
3929 TreeInfo *node_first, *node_cursor;
3930 int entry_pos = ti->cl_first + y;
3932 node_first = getTreeInfoFirstGroupEntry(ti);
3933 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3935 if (node_cursor->node_group)
3939 PlaySound(SND_MENU_ITEM_SELECTING);
3941 node_cursor->cl_first = ti->cl_first;
3942 node_cursor->cl_cursor = ti->cl_cursor;
3943 *ti_ptr = node_cursor->node_group;
3944 DrawChooseTree(ti_ptr);
3949 else if (dx == -1 && ti->node_parent)
3953 PlaySound(SND_MENU_ITEM_SELECTING);
3955 *ti_ptr = ti->node_parent;
3956 DrawChooseTree(ti_ptr);
3961 if (!anyScrollbarGadgetActive() &&
3962 IN_VIS_FIELD(x, y) &&
3963 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3964 y >= 0 && y < num_page_entries)
3968 if (y != ti->cl_cursor)
3970 PlaySound(SND_MENU_ITEM_ACTIVATING);
3972 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3973 drawChooseTreeCursor(y, TRUE);
3974 drawChooseTreeInfo(ti->cl_first + y, ti);
3981 TreeInfo *node_first, *node_cursor;
3982 int entry_pos = ti->cl_first + y;
3984 PlaySound(SND_MENU_ITEM_SELECTING);
3986 node_first = getTreeInfoFirstGroupEntry(ti);
3987 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3989 if (node_cursor->node_group)
3993 node_cursor->cl_first = ti->cl_first;
3994 node_cursor->cl_cursor = ti->cl_cursor;
3995 *ti_ptr = node_cursor->node_group;
3996 DrawChooseTree(ti_ptr);
3998 else if (node_cursor->parent_link)
4002 *ti_ptr = node_cursor->node_parent;
4003 DrawChooseTree(ti_ptr);
4007 FadeSetEnterScreen();
4009 node_cursor->cl_first = ti->cl_first;
4010 node_cursor->cl_cursor = ti->cl_cursor;
4011 *ti_ptr = node_cursor;
4013 if (ti->type == TREE_TYPE_LEVEL_DIR)
4015 LoadLevelSetup_SeriesInfo();
4017 SaveLevelSetup_LastSeries();
4018 SaveLevelSetup_SeriesInfo();
4022 if (game_status == GAME_MODE_SETUP)
4024 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
4026 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
4027 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
4028 execSetupGraphics();
4034 game_status = GAME_MODE_MAIN;
4042 void DrawChooseLevel()
4044 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4046 DrawChooseTree(&leveldir_current);
4052 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
4054 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4059 void DrawHallOfFame(int highlight_position)
4062 FadeSoundsAndMusic();
4064 /* (this is needed when called from GameEnd() after winning a game) */
4065 KeyboardAutoRepeatOn();
4068 /* (this is needed when called from GameEnd() after winning a game) */
4069 SetDrawDeactivationMask(REDRAW_NONE);
4070 SetDrawBackgroundMask(REDRAW_FIELD);
4072 CloseDoor(DOOR_CLOSE_2);
4074 if (highlight_position < 0)
4075 LoadScore(level_nr);
4077 FadeSetEnterScreen();
4079 // printf("::: %d: %d\n", game_status, menu.enter_screen[game_status]);
4082 FadeOut(REDRAW_FIELD);
4090 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
4093 FadeIn(REDRAW_FIELD);
4097 static void drawHallOfFameList(int first_entry, int highlight_position)
4101 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4104 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4105 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4106 "HighScores of Level %d", level_nr);
4108 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4110 int entry = first_entry + i;
4111 boolean active = (entry == highlight_position);
4112 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4113 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4114 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4115 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4116 int dx1 = 3 * getFontWidth(font_nr1);
4117 int dx2 = dx1 + getFontWidth(font_nr1);
4118 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
4119 int sy = mSY + 64 + i * 32;
4121 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4122 DrawText(mSX + dx1, sy, ".", font_nr1);
4123 DrawText(mSX + dx2, sy, ".........................", font_nr3);
4125 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4126 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4128 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4131 redraw_mask |= REDRAW_FIELD;
4134 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4136 static int first_entry = 0;
4137 static int highlight_position = 0;
4138 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4140 if (button == MB_MENU_INITIALIZE)
4143 highlight_position = mx;
4144 drawHallOfFameList(first_entry, highlight_position);
4149 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4150 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4154 if (first_entry > 0)
4156 first_entry -= step;
4157 if (first_entry < 0)
4160 drawHallOfFameList(first_entry, highlight_position);
4165 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4167 first_entry += step;
4168 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4169 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4171 drawHallOfFameList(first_entry, highlight_position);
4174 else if (button == MB_MENU_LEAVE)
4176 PlaySound(SND_MENU_ITEM_SELECTING);
4178 FadeSound(SND_BACKGROUND_SCORES);
4180 game_status = GAME_MODE_MAIN;
4184 else if (button == MB_MENU_CHOICE)
4186 PlaySound(SND_MENU_ITEM_SELECTING);
4188 FadeSound(SND_BACKGROUND_SCORES);
4191 FadeOut(REDRAW_FIELD);
4194 game_status = GAME_MODE_MAIN;
4196 DrawAndFadeInMainMenu(REDRAW_FIELD);
4199 if (game_status == GAME_MODE_SCORES)
4200 PlayMenuSoundIfLoop();
4206 /* ========================================================================= */
4207 /* setup screen functions */
4208 /* ========================================================================= */
4210 static struct TokenInfo *setup_info;
4211 static int num_setup_info;
4213 static char *screen_mode_text;
4214 static char *scroll_delay_text;
4215 static char *game_speed_text;
4216 static char *graphics_set_name;
4217 static char *sounds_set_name;
4218 static char *music_set_name;
4220 static void execSetupMain()
4226 setup_mode = SETUP_MODE_MAIN;
4230 static void execSetupGame()
4236 if (game_speeds == NULL)
4240 for (i = 0; game_speeds_list[i].value != -1; i++)
4242 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4243 char identifier[32], name[32];
4244 int value = game_speeds_list[i].value;
4245 char *text = game_speeds_list[i].text;
4247 ti->node_top = &game_speeds;
4248 ti->sort_priority = 10000 - value;
4250 sprintf(identifier, "%d", value);
4251 sprintf(name, "%s", text);
4253 setString(&ti->identifier, identifier);
4254 setString(&ti->name, name);
4255 setString(&ti->name_sorting, name);
4256 setString(&ti->infotext, "Game Speed");
4258 pushTreeInfo(&game_speeds, ti);
4261 /* sort game speed values to start with slowest game speed */
4262 sortTreeInfo(&game_speeds);
4264 /* set current game speed to configured game speed value */
4265 game_speed_current =
4266 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4268 /* if that fails, set current game speed to reliable default value */
4269 if (game_speed_current == NULL)
4270 game_speed_current =
4271 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4273 /* if that also fails, set current game speed to first available speed */
4274 if (game_speed_current == NULL)
4275 game_speed_current = game_speeds;
4278 setup.game_frame_delay = atoi(game_speed_current->identifier);
4280 /* needed for displaying game speed text instead of identifier */
4281 game_speed_text = game_speed_current->name;
4283 setup_mode = SETUP_MODE_GAME;
4287 static void execSetupChooseGameSpeed()
4293 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4297 static void execSetupEditor()
4303 setup_mode = SETUP_MODE_EDITOR;
4307 static void execSetupGraphics()
4313 if (video.fullscreen_available && screen_modes == NULL)
4317 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
4319 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4320 char identifier[32], name[32];
4321 int x = video.fullscreen_modes[i].width;
4322 int y = video.fullscreen_modes[i].height;
4325 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
4327 ti->node_top = &screen_modes;
4328 ti->sort_priority = x * 10000 + y;
4330 sprintf(identifier, "%dx%d", x, y);
4331 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
4333 setString(&ti->identifier, identifier);
4334 setString(&ti->name, name);
4335 setString(&ti->name_sorting, name);
4336 setString(&ti->infotext, "Fullscreen Mode");
4338 pushTreeInfo(&screen_modes, ti);
4341 /* sort fullscreen modes to start with lowest available screen resolution */
4342 sortTreeInfo(&screen_modes);
4344 /* set current screen mode for fullscreen mode to configured setup value */
4345 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4346 setup.fullscreen_mode);
4348 /* if that fails, set current screen mode to reliable default value */
4349 if (screen_mode_current == NULL)
4350 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4351 DEFAULT_FULLSCREEN_MODE);
4353 /* if that also fails, set current screen mode to first available mode */
4354 if (screen_mode_current == NULL)
4355 screen_mode_current = screen_modes;
4357 if (screen_mode_current == NULL)
4358 video.fullscreen_available = FALSE;
4361 if (video.fullscreen_available)
4363 setup.fullscreen_mode = screen_mode_current->identifier;
4365 /* needed for displaying screen mode name instead of identifier */
4366 screen_mode_text = screen_mode_current->name;
4370 if (scroll_delays == NULL)
4374 for (i = 0; scroll_delays_list[i].value != -1; i++)
4376 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4377 char identifier[32], name[32];
4378 int value = scroll_delays_list[i].value;
4379 char *text = scroll_delays_list[i].text;
4381 ti->node_top = &scroll_delays;
4382 ti->sort_priority = value;
4384 sprintf(identifier, "%d", value);
4385 sprintf(name, "%s", text);
4387 setString(&ti->identifier, identifier);
4388 setString(&ti->name, name);
4389 setString(&ti->name_sorting, name);
4390 setString(&ti->infotext, "Scroll Delay");
4392 pushTreeInfo(&scroll_delays, ti);
4395 /* sort scroll delay values to start with lowest scroll delay value */
4396 sortTreeInfo(&scroll_delays);
4398 /* set current scroll delay value to configured scroll delay value */
4399 scroll_delay_current =
4400 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4402 /* if that fails, set current scroll delay to reliable default value */
4403 if (scroll_delay_current == NULL)
4404 scroll_delay_current =
4405 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4407 /* if that also fails, set current scroll delay to first available value */
4408 if (scroll_delay_current == NULL)
4409 scroll_delay_current = scroll_delays;
4412 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4414 /* needed for displaying scroll delay text instead of identifier */
4415 scroll_delay_text = scroll_delay_current->name;
4418 setup_mode = SETUP_MODE_GRAPHICS;
4422 static void execSetupChooseScreenMode()
4428 if (!video.fullscreen_available)
4431 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4435 static void execSetupChooseScrollDelay()
4441 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4445 static void execSetupSound()
4451 setup_mode = SETUP_MODE_SOUND;
4455 static void execSetupArtwork()
4461 setup.graphics_set = artwork.gfx_current->identifier;
4462 setup.sounds_set = artwork.snd_current->identifier;
4463 setup.music_set = artwork.mus_current->identifier;
4465 /* needed if last screen (setup choice) changed graphics, sounds or music */
4466 ReloadCustomArtwork(0);
4468 /* needed for displaying artwork name instead of artwork identifier */
4469 graphics_set_name = artwork.gfx_current->name;
4470 sounds_set_name = artwork.snd_current->name;
4471 music_set_name = artwork.mus_current->name;
4473 setup_mode = SETUP_MODE_ARTWORK;
4477 static void execSetupChooseGraphics()
4483 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
4487 static void execSetupChooseSounds()
4493 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
4497 static void execSetupChooseMusic()
4503 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
4507 static void execSetupInput()
4513 setup_mode = SETUP_MODE_INPUT;
4517 static void execSetupShortcuts1()
4523 setup_mode = SETUP_MODE_SHORTCUTS_1;
4527 static void execSetupShortcuts2()
4533 setup_mode = SETUP_MODE_SHORTCUTS_2;
4537 static void execExitSetup()
4543 game_status = GAME_MODE_MAIN;
4545 DrawMainMenuExt(REDRAW_FIELD, FALSE);
4551 static void execSaveAndExitSetup()
4557 static struct TokenInfo setup_info_main[] =
4559 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
4560 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
4561 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
4562 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
4563 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
4564 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
4565 { TYPE_ENTER_MENU, execSetupShortcuts1, "Key Shortcuts 1" },
4566 { TYPE_ENTER_MENU, execSetupShortcuts2, "Key Shortcuts 2" },
4567 { TYPE_EMPTY, NULL, "" },
4568 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
4569 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
4574 static struct TokenInfo setup_info_game[] =
4576 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
4577 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
4578 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
4579 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
4580 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
4581 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
4582 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
4583 { TYPE_STRING, &game_speed_text, "" },
4584 { TYPE_EMPTY, NULL, "" },
4585 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4590 static struct TokenInfo setup_info_editor[] =
4593 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
4594 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
4595 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
4596 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
4597 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
4598 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
4599 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
4600 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
4602 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
4603 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
4604 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
4606 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
4608 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
4609 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
4610 { TYPE_EMPTY, NULL, "" },
4612 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
4613 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
4614 { TYPE_EMPTY, NULL, "" },
4616 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
4617 { TYPE_EMPTY, NULL, "" },
4618 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4623 static struct TokenInfo setup_info_graphics[] =
4625 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
4626 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
4627 { TYPE_STRING, &screen_mode_text, "" },
4629 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
4631 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay Value:" },
4632 { TYPE_STRING, &scroll_delay_text, "" },
4634 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
4635 { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
4637 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
4638 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
4639 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
4640 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
4641 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
4642 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
4643 { TYPE_EMPTY, NULL, "" },
4644 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4649 static struct TokenInfo setup_info_sound[] =
4651 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
4652 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
4653 { TYPE_SWITCH, &setup.sound_music, "Music:" },
4654 { TYPE_EMPTY, NULL, "" },
4655 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4660 static struct TokenInfo setup_info_artwork[] =
4662 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
4663 { TYPE_STRING, &graphics_set_name, "" },
4664 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
4665 { TYPE_STRING, &sounds_set_name, "" },
4666 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
4667 { TYPE_STRING, &music_set_name, "" },
4668 { TYPE_EMPTY, NULL, "" },
4670 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
4671 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
4672 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
4674 { TYPE_STRING, NULL, "Override Level Artwork:"},
4675 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
4676 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
4677 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
4679 { TYPE_EMPTY, NULL, "" },
4680 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4685 static struct TokenInfo setup_info_input[] =
4687 { TYPE_SWITCH, NULL, "Player:" },
4688 { TYPE_SWITCH, NULL, "Device:" },
4689 { TYPE_ENTER_MENU, NULL, "" },
4690 { TYPE_EMPTY, NULL, "" },
4691 { TYPE_EMPTY, NULL, "" },
4692 { TYPE_EMPTY, NULL, "" },
4693 { TYPE_EMPTY, NULL, "" },
4694 { TYPE_EMPTY, NULL, "" },
4695 { TYPE_EMPTY, NULL, "" },
4696 { TYPE_EMPTY, NULL, "" },
4697 { TYPE_EMPTY, NULL, "" },
4698 { TYPE_EMPTY, NULL, "" },
4699 { TYPE_EMPTY, NULL, "" },
4700 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4705 static struct TokenInfo setup_info_shortcuts_1[] =
4707 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
4708 { TYPE_KEY, &setup.shortcut.save_game, "" },
4709 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
4710 { TYPE_KEY, &setup.shortcut.load_game, "" },
4711 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
4712 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
4713 { TYPE_EMPTY, NULL, "" },
4714 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
4715 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
4716 { TYPE_EMPTY, NULL, "" },
4717 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4722 static struct TokenInfo setup_info_shortcuts_2[] =
4724 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
4725 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
4726 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
4727 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
4728 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
4729 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
4730 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
4731 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
4732 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
4733 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
4734 { TYPE_EMPTY, NULL, "" },
4735 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4740 static Key getSetupKey()
4742 Key key = KSYM_UNDEFINED;
4743 boolean got_key_event = FALSE;
4745 while (!got_key_event)
4747 if (PendingEvent()) /* got event */
4755 case EVENT_KEYPRESS:
4757 key = GetEventKey((KeyEvent *)&event, TRUE);
4759 /* press 'Escape' or 'Enter' to keep the existing key binding */
4760 if (key == KSYM_Escape || key == KSYM_Return)
4761 key = KSYM_UNDEFINED; /* keep old value */
4763 got_key_event = TRUE;
4767 case EVENT_KEYRELEASE:
4768 key_joystick_mapping = 0;
4772 HandleOtherEvents(&event);
4780 /* don't eat all CPU time */
4787 static int getSetupTextFont(int type)
4789 if (type & (TYPE_SWITCH |
4800 static int getSetupValueFont(int type, void *value)
4802 if (type & TYPE_KEY)
4803 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
4804 else if (type & TYPE_STRING)
4805 return FONT_VALUE_2;
4806 else if (type & TYPE_ECS_AGA)
4807 return FONT_VALUE_1;
4808 else if (type & TYPE_BOOLEAN_STYLE)
4809 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
4811 return FONT_VALUE_1;
4814 static void drawSetupValue(int pos)
4816 boolean font_draw_xoffset_modified = FALSE;
4817 int font_draw_xoffset_old = -1;
4818 int xpos = MENU_SCREEN_VALUE_XPOS;
4819 int ypos = MENU_SCREEN_START_YPOS + pos;
4820 int startx = mSX + xpos * 32;
4821 int starty = mSY + ypos * 32;
4822 int font_nr, font_width;
4823 int type = setup_info[pos].type;
4824 void *value = setup_info[pos].value;
4825 char *value_string = getSetupValue(type, value);
4828 if (value_string == NULL)
4831 if (type & TYPE_KEY)
4833 xpos = MENU_SCREEN_START_XPOS;
4835 if (type & TYPE_QUERY)
4837 value_string = "<press key>";
4840 else if (type & TYPE_STRING)
4842 int max_value_len = (SCR_FIELDX - 2) * 2;
4844 xpos = MENU_SCREEN_START_XPOS;
4846 if (strlen(value_string) > max_value_len)
4847 value_string[max_value_len] = '\0';
4850 startx = mSX + xpos * 32;
4851 starty = mSY + ypos * 32;
4852 font_nr = getSetupValueFont(type, value);
4853 font_width = getFontWidth(font_nr);
4855 /* downward compatibility correction for Juergen Bonhagen's menu settings */
4856 if (setup_mode != SETUP_MODE_INPUT)
4858 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
4859 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4860 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
4861 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
4862 int text_font_nr = getSetupTextFont(FONT_MENU_2);
4863 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
4864 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
4865 boolean correct_font_draw_xoffset = FALSE;
4867 if (xpos == MENU_SCREEN_START_XPOS &&
4868 startx + font1_xoffset < text_startx + text_font_xoffset)
4869 correct_font_draw_xoffset = TRUE;
4871 if (xpos == MENU_SCREEN_VALUE_XPOS &&
4872 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
4873 correct_font_draw_xoffset = TRUE;
4875 /* check if setup value would overlap with setup text when printed */
4876 /* (this can happen for extreme/wrong values for font draw offset) */
4877 if (correct_font_draw_xoffset)
4879 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
4880 font_draw_xoffset_modified = TRUE;
4882 if (type & TYPE_KEY)
4883 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
4884 else if (!(type & TYPE_STRING))
4885 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
4886 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
4890 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
4891 DrawText(startx + i * font_width, starty, " ", font_nr);
4893 DrawText(startx, starty, value_string, font_nr);
4895 if (font_draw_xoffset_modified)
4896 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
4899 static void changeSetupValue(int pos)
4901 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
4903 *(boolean *)setup_info[pos].value ^= TRUE;
4905 else if (setup_info[pos].type & TYPE_KEY)
4909 setup_info[pos].type |= TYPE_QUERY;
4910 drawSetupValue(pos);
4911 setup_info[pos].type &= ~TYPE_QUERY;
4913 key = getSetupKey();
4914 if (key != KSYM_UNDEFINED)
4915 *(Key *)setup_info[pos].value = key;
4918 drawSetupValue(pos);
4921 static void DrawCursorAndText_Setup(int pos, boolean active)
4923 int xpos = MENU_SCREEN_START_XPOS;
4924 int ypos = MENU_SCREEN_START_YPOS + pos;
4925 int font_nr = getSetupTextFont(setup_info[pos].type);
4927 if (setup_info == setup_info_input)
4928 font_nr = FONT_MENU_1;
4931 font_nr = FONT_ACTIVE(font_nr);
4933 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
4935 if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
4936 drawCursor(pos, active);
4939 static void DrawSetupScreen_Generic()
4941 boolean redraw_all = FALSE;
4942 char *title_string = NULL;
4946 CloseDoor(DOOR_CLOSE_2);
4948 if (redraw_mask & REDRAW_ALL)
4952 printf("::: %s\n", (redraw_mask & REDRAW_FIELD ? "REDRAW_FIELD" :
4953 redraw_mask & REDRAW_ALL ? "REDRAW_ALL" :
4954 int2str(0, redraw_mask)));
4958 FadeOut(redraw_mask);
4960 FadeOut(REDRAW_FIELD);
4965 if (setup_mode == SETUP_MODE_MAIN)
4967 setup_info = setup_info_main;
4968 title_string = "Setup";
4970 else if (setup_mode == SETUP_MODE_GAME)
4972 setup_info = setup_info_game;
4973 title_string = "Setup Game";
4975 else if (setup_mode == SETUP_MODE_EDITOR)
4977 setup_info = setup_info_editor;
4978 title_string = "Setup Editor";
4980 else if (setup_mode == SETUP_MODE_GRAPHICS)
4982 setup_info = setup_info_graphics;
4983 title_string = "Setup Graphics";
4985 else if (setup_mode == SETUP_MODE_SOUND)
4987 setup_info = setup_info_sound;
4988 title_string = "Setup Sound";
4990 else if (setup_mode == SETUP_MODE_ARTWORK)
4992 setup_info = setup_info_artwork;
4993 title_string = "Custom Artwork";
4995 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
4997 setup_info = setup_info_shortcuts_1;
4998 title_string = "Setup Shortcuts";
5000 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5002 setup_info = setup_info_shortcuts_2;
5003 title_string = "Setup Shortcuts";
5006 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5010 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5012 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5015 void *value_ptr = setup_info[i].value;
5018 int xpos = MENU_SCREEN_START_XPOS;
5019 int ypos = MENU_SCREEN_START_YPOS + i;
5023 /* set some entries to "unchangeable" according to other variables */
5024 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
5025 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
5026 (value_ptr == &setup.sound_music && !audio.music_available) ||
5027 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
5028 (value_ptr == &screen_mode_text && !video.fullscreen_available))
5029 setup_info[i].type |= TYPE_GHOSTED;
5031 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5032 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5033 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5034 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5035 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5036 initCursor(i, IMG_MENU_BUTTON);
5039 DrawCursorAndText_Setup(i, FALSE);
5041 font_nr = getSetupTextFont(setup_info[i].type);
5043 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
5046 if (setup_info[i].type & TYPE_VALUE)
5053 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
5054 "Joysticks deactivated in setup menu");
5058 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5062 redraw_mask = REDRAW_ALL;
5065 FadeIn(redraw_mask);
5067 FadeIn(REDRAW_FIELD);
5072 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5076 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5078 static int choice_store[MAX_SETUP_MODES];
5079 int choice = choice_store[setup_mode]; /* always starts with 0 */
5083 if (button == MB_MENU_INITIALIZE)
5085 /* advance to first valid menu entry */
5086 while (choice < num_setup_info &&
5087 setup_info[choice].type & TYPE_SKIP_ENTRY)
5089 choice_store[setup_mode] = choice;
5092 DrawCursorAndText_Setup(choice, TRUE);
5094 drawCursor(choice, TRUE);
5099 else if (button == MB_MENU_LEAVE)
5101 PlaySound(SND_MENU_ITEM_SELECTING);
5103 for (y = 0; y < num_setup_info; y++)
5105 if (setup_info[y].type & TYPE_LEAVE_MENU)
5107 void (*menu_callback_function)(void) = setup_info[y].value;
5111 menu_callback_function();
5113 break; /* absolutely needed because function changes 'setup_info'! */
5120 if (mx || my) /* mouse input */
5122 x = (mx - mSX) / 32;
5123 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
5125 else if (dx || dy) /* keyboard input */
5129 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
5131 if (setup_info[choice].type & menu_navigation_type ||
5132 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
5133 button = MB_MENU_CHOICE;
5138 /* jump to next non-empty menu entry (up or down) */
5139 while (y > 0 && y < num_setup_info - 1 &&
5140 setup_info[y].type & TYPE_SKIP_ENTRY)
5144 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
5148 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
5150 PlaySound(SND_MENU_ITEM_ACTIVATING);
5153 DrawCursorAndText_Setup(choice, FALSE);
5154 DrawCursorAndText_Setup(y, TRUE);
5156 drawCursor(choice, FALSE);
5157 drawCursor(y, TRUE);
5160 choice = choice_store[setup_mode] = y;
5163 else if (!(setup_info[y].type & TYPE_GHOSTED))
5165 PlaySound(SND_MENU_ITEM_SELECTING);
5167 /* when selecting key headline, execute function for key value change */
5168 if (setup_info[y].type & TYPE_KEYTEXT &&
5169 setup_info[y + 1].type & TYPE_KEY)
5172 /* when selecting string value, execute function for list selection */
5173 if (setup_info[y].type & TYPE_STRING && y > 0 &&
5174 setup_info[y - 1].type & TYPE_ENTER_LIST)
5177 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
5179 void (*menu_callback_function)(void) = setup_info[y].value;
5181 FadeSetFromType(setup_info[y].type);
5183 menu_callback_function();
5187 if (setup_info[y].type & TYPE_VALUE)
5188 changeSetupValue(y);
5194 void DrawSetupScreen_Input()
5201 FadeOut(REDRAW_FIELD);
5207 setup_info = setup_info_input;
5210 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5214 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5215 "Joysticks deactivated on this screen");
5217 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
5218 "Joysticks deactivated on this screen");
5224 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5226 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5229 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5230 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5231 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5232 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5233 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5234 initCursor(i, IMG_MENU_BUTTON);
5236 DrawCursorAndText_Setup(i, FALSE);
5239 initCursor(0, IMG_MENU_BUTTON);
5240 initCursor(1, IMG_MENU_BUTTON);
5241 initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
5242 initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
5244 DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
5245 DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
5246 DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
5250 DeactivateJoystickForCalibration();
5255 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5256 "Joysticks deactivated on this screen");
5258 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
5259 "Joysticks deactivated on this screen");
5263 /* create gadgets for setup input menu screen */
5264 FreeScreenGadgets();
5265 CreateScreenGadgets();
5267 /* map gadgets for setup input menu screen */
5268 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5270 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5273 FadeIn(REDRAW_FIELD);
5279 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5281 if (device_name == NULL)
5284 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5287 if (strlen(device_name) > 1)
5289 char c1 = device_name[strlen(device_name) - 1];
5290 char c2 = device_name[strlen(device_name) - 2];
5292 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5293 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5296 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5297 strlen(device_name));
5300 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5303 static struct SetupKeyboardInfo custom_key;
5310 { &custom_key.left, "Joystick Left" },
5311 { &custom_key.right, "Joystick Right" },
5312 { &custom_key.up, "Joystick Up" },
5313 { &custom_key.down, "Joystick Down" },
5314 { &custom_key.snap, "Button 1" },
5315 { &custom_key.drop, "Button 2" }
5317 static char *joystick_name[MAX_PLAYERS] =
5324 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5328 custom_key = setup.input[player_nr].key;
5330 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5331 FONT_INPUT_1_ACTIVE);
5333 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5335 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5336 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
5338 if (setup.input[player_nr].use_joystick)
5340 char *device_name = setup.input[player_nr].joy.device_name;
5341 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
5342 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
5344 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
5345 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
5349 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
5350 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
5353 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
5355 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
5356 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
5357 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
5358 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
5360 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
5361 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
5362 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
5363 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
5364 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
5365 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
5367 for (i = 0; i < 6; i++)
5369 int ypos = 6 + i + (i > 3 ? i-3 : 0);
5371 DrawText(mSX + 3 * 32, mSY + ypos * 32,
5373 DrawText(mSX + 3 * 32, mSY + ypos * 32,
5374 (setup.input[player_nr].use_joystick ?
5376 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
5380 static int input_player_nr = 0;
5382 void HandleSetupScreen_Input_Player(int step, int direction)
5384 int old_player_nr = input_player_nr;
5387 new_player_nr = old_player_nr + step * direction;
5388 if (new_player_nr < 0)
5390 if (new_player_nr > MAX_PLAYERS - 1)
5391 new_player_nr = MAX_PLAYERS - 1;
5393 if (new_player_nr != old_player_nr)
5395 input_player_nr = new_player_nr;
5397 drawPlayerSetupInputInfo(input_player_nr, FALSE);
5401 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
5403 static int choice = 0;
5406 int pos_start = SETUPINPUT_SCREEN_POS_START;
5407 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
5408 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
5409 int pos_end = SETUPINPUT_SCREEN_POS_END;
5411 if (button == MB_MENU_INITIALIZE)
5413 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
5416 DrawCursorAndText_Setup(choice, TRUE);
5418 drawCursor(choice, TRUE);
5423 else if (button == MB_MENU_LEAVE)
5425 setup_mode = SETUP_MODE_MAIN;
5432 if (mx || my) /* mouse input */
5434 x = (mx - mSX) / 32;
5435 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
5437 else if (dx || dy) /* keyboard input */
5439 if (dx && choice == 0)
5440 x = (dx < 0 ? 10 : 12);
5441 else if ((dx && choice == 1) ||
5442 (dx == +1 && choice == 2) ||
5443 (dx == -1 && choice == pos_end))
5444 button = MB_MENU_CHOICE;
5448 if (y >= pos_empty1 && y <= pos_empty2)
5449 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
5452 if (y == 0 && dx != 0 && button)
5454 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
5456 else if (IN_VIS_FIELD(x, y) &&
5457 y >= pos_start && y <= pos_end &&
5458 !(y >= pos_empty1 && y <= pos_empty2))
5465 DrawCursorAndText_Setup(choice, FALSE);
5466 DrawCursorAndText_Setup(y, TRUE);
5468 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
5470 drawCursor(choice, FALSE);
5471 drawCursor(y, TRUE);
5481 char *device_name = setup.input[input_player_nr].joy.device_name;
5483 if (!setup.input[input_player_nr].use_joystick)
5485 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
5487 setJoystickDeviceToNr(device_name, new_device_nr);
5488 setup.input[input_player_nr].use_joystick = TRUE;
5492 int device_nr = getJoystickNrFromDeviceName(device_name);
5493 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
5495 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
5496 setup.input[input_player_nr].use_joystick = FALSE;
5498 setJoystickDeviceToNr(device_name, new_device_nr);
5501 drawPlayerSetupInputInfo(input_player_nr, FALSE);
5505 if (setup.input[input_player_nr].use_joystick)
5508 CalibrateJoystick(input_player_nr);
5511 CustomizeKeyboard(input_player_nr);
5513 else if (y == pos_end)
5519 setup_mode = SETUP_MODE_MAIN;
5526 void CustomizeKeyboard(int player_nr)
5530 boolean finished = FALSE;
5531 static struct SetupKeyboardInfo custom_key;
5536 } customize_step[] =
5538 { &custom_key.left, "Move Left" },
5539 { &custom_key.right, "Move Right" },
5540 { &custom_key.up, "Move Up" },
5541 { &custom_key.down, "Move Down" },
5542 { &custom_key.snap, "Snap Field" },
5543 { &custom_key.drop, "Drop Element" }
5546 /* read existing key bindings from player setup */
5547 custom_key = setup.input[player_nr].key;
5550 FadeOut(REDRAW_FIELD);
5554 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
5562 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5563 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5564 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5565 "Key:", FONT_INPUT_1_ACTIVE);
5566 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5567 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
5570 FadeIn(REDRAW_FIELD);
5577 if (PendingEvent()) /* got event */
5585 case EVENT_KEYPRESS:
5587 Key key = GetEventKey((KeyEvent *)&event, FALSE);
5589 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
5591 if (key == KSYM_Escape)
5592 FadeSkipNextFadeIn();
5598 /* all keys configured -- wait for "Escape" or "Return" key */
5602 /* press 'Enter' to keep the existing key binding */
5603 if (key == KSYM_Return)
5604 key = *customize_step[step_nr].key;
5606 /* check if key already used */
5607 for (i = 0; i < step_nr; i++)
5608 if (*customize_step[i].key == key)
5613 /* got new key binding */
5614 *customize_step[step_nr].key = key;
5615 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5617 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5618 getKeyNameFromKey(key), FONT_VALUE_1);
5621 /* un-highlight last query */
5622 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
5623 customize_step[step_nr - 1].text, FONT_MENU_1);
5624 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
5625 "Key:", FONT_MENU_1);
5627 /* press 'Enter' to leave */
5630 DrawText(mSX + 16, mSY + 15 * 32 + 16,
5631 "Press Enter", FONT_TITLE_1);
5635 /* query next key binding */
5636 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5637 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5638 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5639 "Key:", FONT_INPUT_1_ACTIVE);
5640 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5641 getKeyNameFromKey(*customize_step[step_nr].key),
5646 case EVENT_KEYRELEASE:
5647 key_joystick_mapping = 0;
5651 HandleOtherEvents(&event);
5659 /* don't eat all CPU time */
5663 /* write new key bindings back to player setup */
5664 setup.input[player_nr].key = custom_key;
5667 DrawSetupScreen_Input();
5670 static boolean CalibrateJoystickMain(int player_nr)
5672 int new_joystick_xleft = JOYSTICK_XMIDDLE;
5673 int new_joystick_xright = JOYSTICK_XMIDDLE;
5674 int new_joystick_yupper = JOYSTICK_YMIDDLE;
5675 int new_joystick_ylower = JOYSTICK_YMIDDLE;
5676 int new_joystick_xmiddle, new_joystick_ymiddle;
5678 int joystick_fd = joystick.fd[player_nr];
5679 int x, y, last_x, last_y, xpos = 8, ypos = 3;
5680 boolean check[3][3];
5681 int check_remaining = 3 * 3;
5686 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
5689 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
5693 FadeOut(REDRAW_FIELD);
5697 for (y = 0; y < 3; y++)
5699 for (x = 0; x < 3; x++)
5701 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
5702 check[x][y] = FALSE;
5706 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
5707 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
5708 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
5709 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
5710 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
5711 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
5712 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
5714 joy_value = Joystick(player_nr);
5715 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5716 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5718 /* eventually uncalibrated center position (joystick could be uncentered) */
5719 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5722 new_joystick_xmiddle = joy_x;
5723 new_joystick_ymiddle = joy_y;
5725 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
5728 FadeIn(REDRAW_FIELD);
5733 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
5738 if (PendingEvent()) /* got event */
5746 case EVENT_KEYPRESS:
5747 switch (GetEventKey((KeyEvent *)&event, TRUE))
5750 if (check_remaining == 0)
5755 FadeSkipNextFadeIn();
5764 case EVENT_KEYRELEASE:
5765 key_joystick_mapping = 0;
5769 HandleOtherEvents(&event);
5774 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5777 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
5778 new_joystick_xright = MAX(new_joystick_xright, joy_x);
5779 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
5780 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
5782 setup.input[player_nr].joy.xleft = new_joystick_xleft;
5783 setup.input[player_nr].joy.yupper = new_joystick_yupper;
5784 setup.input[player_nr].joy.xright = new_joystick_xright;
5785 setup.input[player_nr].joy.ylower = new_joystick_ylower;
5786 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
5787 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
5789 CheckJoystickData();
5791 joy_value = Joystick(player_nr);
5793 if (joy_value & JOY_BUTTON && check_remaining == 0)
5796 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5797 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5799 if (x != last_x || y != last_y)
5801 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
5802 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
5807 if (check_remaining > 0 && !check[x+1][y+1])
5809 check[x+1][y+1] = TRUE;
5815 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
5816 setup.input[player_nr].joy.xleft,
5817 setup.input[player_nr].joy.xmiddle,
5818 setup.input[player_nr].joy.xright);
5819 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
5820 setup.input[player_nr].joy.yupper,
5821 setup.input[player_nr].joy.ymiddle,
5822 setup.input[player_nr].joy.ylower);
5831 /* don't eat all CPU time */
5835 /* calibrated center position (joystick should now be centered) */
5836 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5839 new_joystick_xmiddle = joy_x;
5840 new_joystick_ymiddle = joy_y;
5845 DrawSetupScreen_Input();
5848 /* wait until the last pressed button was released */
5849 while (Joystick(player_nr) & JOY_BUTTON)
5851 if (PendingEvent()) /* got event */
5856 HandleOtherEvents(&event);
5865 void CalibrateJoystick(int player_nr)
5867 if (!CalibrateJoystickMain(player_nr))
5869 char *device_name = setup.input[player_nr].joy.device_name;
5870 int nr = getJoystickNrFromDeviceName(device_name) + 1;
5871 int xpos = mSX - SX;
5872 int ypos = mSY - SY;
5876 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
5877 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
5880 Delay(2000); /* show error message for a short time */
5886 DrawSetupScreen_Input();
5890 void DrawSetupScreen()
5892 DeactivateJoystick();
5894 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
5896 if (setup_mode == SETUP_MODE_INPUT)
5897 DrawSetupScreen_Input();
5898 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5899 DrawChooseTree(&game_speed_current);
5900 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5901 DrawChooseTree(&screen_mode_current);
5902 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
5903 DrawChooseTree(&scroll_delay_current);
5904 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5905 DrawChooseTree(&artwork.gfx_current);
5906 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5907 DrawChooseTree(&artwork.snd_current);
5908 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5909 DrawChooseTree(&artwork.mus_current);
5911 DrawSetupScreen_Generic();
5917 void RedrawSetupScreenAfterFullscreenToggle()
5919 if (setup_mode == SETUP_MODE_GRAPHICS)
5923 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
5925 if (setup_mode == SETUP_MODE_INPUT)
5926 HandleSetupScreen_Input(mx, my, dx, dy, button);
5927 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5928 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
5929 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5930 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
5931 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
5932 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
5933 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5934 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
5935 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5936 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
5937 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5938 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
5940 HandleSetupScreen_Generic(mx, my, dx, dy, button);
5945 void HandleGameActions()
5947 if (game_status != GAME_MODE_PLAYING)
5950 GameActions(); /* main game loop */
5952 if (tape.auto_play && !tape.playing)
5953 AutoPlayTape(); /* continue automatically playing next tape */
5957 /* ---------- new screen button stuff -------------------------------------- */
5959 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
5964 case SCREEN_CTRL_ID_PREV_LEVEL:
5965 *x = mSX + menu.main.button.prev_level.x;
5966 *y = mSY + menu.main.button.prev_level.y;
5969 case SCREEN_CTRL_ID_NEXT_LEVEL:
5970 *x = mSX + menu.main.button.next_level.x;
5971 *y = mSY + menu.main.button.next_level.y;
5974 case SCREEN_CTRL_ID_PREV_LEVEL:
5975 *x = mSX + TILEX * getPrevlevelButtonPos();
5976 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5979 case SCREEN_CTRL_ID_NEXT_LEVEL:
5980 *x = mSX + TILEX * getNextLevelButtonPos();
5981 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5985 case SCREEN_CTRL_ID_PREV_PLAYER:
5986 *x = mSX + TILEX * 10;
5987 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5990 case SCREEN_CTRL_ID_NEXT_PLAYER:
5991 *x = mSX + TILEX * 12;
5992 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5996 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6002 int gfx_unpressed, gfx_pressed;
6003 void (*get_gadget_position)(int *, int *, int);
6007 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6010 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6011 getScreenMenuButtonPos,
6012 SCREEN_CTRL_ID_PREV_LEVEL,
6017 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6018 getScreenMenuButtonPos,
6019 SCREEN_CTRL_ID_NEXT_LEVEL,
6024 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6025 getScreenMenuButtonPos,
6026 SCREEN_CTRL_ID_PREV_PLAYER,
6031 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6032 getScreenMenuButtonPos,
6033 SCREEN_CTRL_ID_NEXT_PLAYER,
6041 int gfx_unpressed, gfx_pressed;
6045 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6048 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6049 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
6050 SCREEN_CTRL_ID_SCROLL_UP,
6054 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6055 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
6056 SCREEN_CTRL_ID_SCROLL_DOWN,
6063 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6064 Bitmap **gfx_unpressed, **gfx_pressed;
6066 int gfx_unpressed, gfx_pressed;
6073 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6076 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6077 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
6079 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6081 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
6082 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
6083 GD_TYPE_SCROLLBAR_VERTICAL,
6084 SCREEN_CTRL_ID_SCROLL_VERTICAL,
6085 "scroll level series vertically"
6089 static void CreateScreenMenubuttons()
6091 struct GadgetInfo *gi;
6092 unsigned long event_mask;
6095 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6097 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6098 int gfx_unpressed, gfx_pressed;
6099 int x, y, width, height;
6100 int gd_x1, gd_x2, gd_y1, gd_y2;
6101 int id = menubutton_info[i].gadget_id;
6103 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6105 menubutton_info[i].get_gadget_position(&x, &y, id);
6107 width = SC_MENUBUTTON_XSIZE;
6108 height = SC_MENUBUTTON_YSIZE;
6110 gfx_unpressed = menubutton_info[i].gfx_unpressed;
6111 gfx_pressed = menubutton_info[i].gfx_pressed;
6112 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6113 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6114 gd_x1 = graphic_info[gfx_unpressed].src_x;
6115 gd_y1 = graphic_info[gfx_unpressed].src_y;
6116 gd_x2 = graphic_info[gfx_pressed].src_x;
6117 gd_y2 = graphic_info[gfx_pressed].src_y;
6119 gi = CreateGadget(GDI_CUSTOM_ID, id,
6120 GDI_CUSTOM_TYPE_ID, i,
6121 GDI_INFO_TEXT, menubutton_info[i].infotext,
6126 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6127 GDI_STATE, GD_BUTTON_UNPRESSED,
6128 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6129 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6130 GDI_DIRECT_DRAW, FALSE,
6131 GDI_EVENT_MASK, event_mask,
6132 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6136 Error(ERR_EXIT, "cannot create gadget");
6138 screen_gadget[id] = gi;
6142 static void CreateScreenScrollbuttons()
6144 struct GadgetInfo *gi;
6145 unsigned long event_mask;
6148 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6150 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6151 int gfx_unpressed, gfx_pressed;
6152 int x, y, width, height;
6153 int gd_x1, gd_x2, gd_y1, gd_y2;
6154 int id = scrollbutton_info[i].gadget_id;
6156 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6158 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6159 y = mSY + scrollbutton_info[i].y;
6160 width = SC_SCROLLBUTTON_XSIZE;
6161 height = SC_SCROLLBUTTON_YSIZE;
6163 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6164 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6165 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6167 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6168 gfx_pressed = scrollbutton_info[i].gfx_pressed;
6169 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6170 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6171 gd_x1 = graphic_info[gfx_unpressed].src_x;
6172 gd_y1 = graphic_info[gfx_unpressed].src_y;
6173 gd_x2 = graphic_info[gfx_pressed].src_x;
6174 gd_y2 = graphic_info[gfx_pressed].src_y;
6176 gi = CreateGadget(GDI_CUSTOM_ID, id,
6177 GDI_CUSTOM_TYPE_ID, i,
6178 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6183 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6184 GDI_STATE, GD_BUTTON_UNPRESSED,
6185 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6186 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6187 GDI_DIRECT_DRAW, FALSE,
6188 GDI_EVENT_MASK, event_mask,
6189 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6193 Error(ERR_EXIT, "cannot create gadget");
6195 screen_gadget[id] = gi;
6199 static void CreateScreenScrollbars()
6203 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6205 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6206 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6207 int gfx_unpressed, gfx_pressed;
6209 int x, y, width, height;
6210 int gd_x1, gd_x2, gd_y1, gd_y2;
6211 struct GadgetInfo *gi;
6212 int items_max, items_visible, item_position;
6213 unsigned long event_mask;
6214 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6215 int id = scrollbar_info[i].gadget_id;
6217 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6219 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6220 y = mSY + scrollbar_info[i].y;
6221 width = scrollbar_info[i].width;
6222 height = scrollbar_info[i].height;
6224 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6225 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6227 items_max = num_page_entries;
6228 items_visible = num_page_entries;
6231 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6232 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
6233 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
6239 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6240 gfx_pressed = scrollbar_info[i].gfx_pressed;
6241 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6242 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6243 gd_x1 = graphic_info[gfx_unpressed].src_x;
6244 gd_y1 = graphic_info[gfx_unpressed].src_y;
6245 gd_x2 = graphic_info[gfx_pressed].src_x;
6246 gd_y2 = graphic_info[gfx_pressed].src_y;
6249 gi = CreateGadget(GDI_CUSTOM_ID, id,
6250 GDI_CUSTOM_TYPE_ID, i,
6251 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6256 GDI_TYPE, scrollbar_info[i].type,
6257 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6258 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6259 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6261 GDI_WHEEL_AREA_X, SX,
6262 GDI_WHEEL_AREA_Y, SY,
6263 GDI_WHEEL_AREA_WIDTH, SXSIZE,
6264 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6266 GDI_WHEEL_AREA_X, 0,
6267 GDI_WHEEL_AREA_Y, 0,
6268 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
6269 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
6271 GDI_STATE, GD_BUTTON_UNPRESSED,
6272 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6273 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6274 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6275 GDI_DIRECT_DRAW, FALSE,
6276 GDI_EVENT_MASK, event_mask,
6277 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6281 Error(ERR_EXIT, "cannot create gadget");
6283 screen_gadget[id] = gi;
6287 void CreateScreenGadgets()
6289 int last_game_status = game_status; /* save current game status */
6291 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6294 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
6296 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
6298 /* copy pointers to clip mask and GC */
6299 scrollbar_bitmap[i]->clip_mask =
6300 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
6301 scrollbar_bitmap[i]->stored_clip_gc =
6302 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
6304 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
6305 scrollbar_bitmap[i],
6306 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
6307 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
6308 TILEX, TILEY, 0, 0);
6312 CreateScreenMenubuttons();
6315 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
6316 game_status = GAME_MODE_LEVELS;
6319 CreateScreenScrollbuttons();
6320 CreateScreenScrollbars();
6322 game_status = last_game_status; /* restore current game status */
6325 void FreeScreenGadgets()
6329 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6330 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
6332 /* prevent freeing clip mask and GC twice */
6333 scrollbar_bitmap[i]->clip_mask = None;
6334 scrollbar_bitmap[i]->stored_clip_gc = None;
6336 FreeBitmap(scrollbar_bitmap[i]);
6340 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6341 FreeGadget(screen_gadget[i]);
6344 void MapScreenMenuGadgets(int screen_mask)
6348 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6349 if (screen_mask & menubutton_info[i].screen_mask)
6350 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6353 void MapScreenTreeGadgets(TreeInfo *ti)
6355 int num_entries = numTreeInfoInGroup(ti);
6358 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6361 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6362 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6364 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6365 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6368 static void HandleScreenGadgets(struct GadgetInfo *gi)
6370 int id = gi->custom_id;
6371 int button = gi->event.button;
6372 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6376 case SCREEN_CTRL_ID_PREV_LEVEL:
6377 HandleMainMenu_SelectLevel(step, -1);
6380 case SCREEN_CTRL_ID_NEXT_LEVEL:
6381 HandleMainMenu_SelectLevel(step, +1);
6384 case SCREEN_CTRL_ID_PREV_PLAYER:
6385 HandleSetupScreen_Input_Player(step, -1);
6388 case SCREEN_CTRL_ID_NEXT_PLAYER:
6389 HandleSetupScreen_Input_Player(step, +1);
6392 case SCREEN_CTRL_ID_SCROLL_UP:
6393 if (game_status == GAME_MODE_LEVELS)
6394 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6395 else if (game_status == GAME_MODE_SETUP)
6396 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6399 case SCREEN_CTRL_ID_SCROLL_DOWN:
6400 if (game_status == GAME_MODE_LEVELS)
6401 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6402 else if (game_status == GAME_MODE_SETUP)
6403 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6406 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
6407 if (game_status == GAME_MODE_LEVELS)
6408 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
6409 else if (game_status == GAME_MODE_SETUP)
6410 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);