1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT_1 4
33 #define SETUP_MODE_SHORTCUT_2 5
34 #define SETUP_MODE_GRAPHICS 6
35 #define SETUP_MODE_CHOOSE_SCREEN_MODE 7
36 #define SETUP_MODE_SOUND 8
37 #define SETUP_MODE_ARTWORK 9
38 #define SETUP_MODE_CHOOSE_GRAPHICS 10
39 #define SETUP_MODE_CHOOSE_SOUNDS 11
40 #define SETUP_MODE_CHOOSE_MUSIC 12
42 #define MAX_SETUP_MODES 13
44 /* for input setup functions */
45 #define SETUPINPUT_SCREEN_POS_START 0
46 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
47 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
48 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
50 /* screens on the info screen */
51 #define INFO_MODE_MAIN 0
52 #define INFO_MODE_TITLE 1
53 #define INFO_MODE_ELEMENTS 2
54 #define INFO_MODE_MUSIC 3
55 #define INFO_MODE_CREDITS 4
56 #define INFO_MODE_PROGRAM 5
57 #define INFO_MODE_LEVELSET 6
59 #define MAX_INFO_MODES 7
61 /* for various menu stuff */
62 #define MENU_SCREEN_START_XPOS 1
63 #define MENU_SCREEN_START_YPOS 2
64 #define MENU_SCREEN_VALUE_XPOS 14
65 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
66 #define MENU_TITLE1_YPOS 8
67 #define MENU_TITLE2_YPOS 46
68 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
69 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
70 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
71 MENU_SCREEN_START_XPOS)
72 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
74 /* buttons and scrollbars identifiers */
75 #define SCREEN_CTRL_ID_PREV_LEVEL 0
76 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
77 #define SCREEN_CTRL_ID_PREV_PLAYER 2
78 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
79 #define SCREEN_CTRL_ID_SCROLL_UP 4
80 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
81 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
83 #define NUM_SCREEN_GADGETS 7
85 #define NUM_SCREEN_MENUBUTTONS 4
86 #define NUM_SCREEN_SCROLLBUTTONS 2
87 #define NUM_SCREEN_SCROLLBARS 1
89 #define SCREEN_MASK_MAIN (1 << 0)
90 #define SCREEN_MASK_INPUT (1 << 1)
92 /* graphic position and size values for buttons and scrollbars */
93 #define SC_MENUBUTTON_XSIZE TILEX
94 #define SC_MENUBUTTON_YSIZE TILEY
96 #define SC_SCROLLBUTTON_XSIZE TILEX
97 #define SC_SCROLLBUTTON_YSIZE TILEY
99 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
101 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
102 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
103 SC_SCROLLBUTTON_YSIZE)
105 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
106 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
108 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
109 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
110 SC_SCROLLBUTTON_YSIZE)
112 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
113 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
114 SC_SCROLL_VERTICAL_YSIZE)
116 #define SC_BORDER_SIZE 14
118 /* other useful macro definitions */
119 #define BUTTON_GRAPHIC_ACTIVE(g) \
120 (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : \
121 g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : \
122 g == IMG_MENU_BUTTON_UP ? IMG_MENU_BUTTON_UP_ACTIVE : \
123 g == IMG_MENU_BUTTON_DOWN ? IMG_MENU_BUTTON_DOWN_ACTIVE : \
124 g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \
125 g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \
126 g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \
127 g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \
128 IMG_MENU_BUTTON_ACTIVE)
131 /* forward declarations of internal functions */
132 static void HandleScreenGadgets(struct GadgetInfo *);
133 static void HandleSetupScreen_Generic(int, int, int, int, int);
134 static void HandleSetupScreen_Input(int, int, int, int, int);
135 static void CustomizeKeyboard(int);
136 static void CalibrateJoystick(int);
137 static void execSetupGraphics(void);
138 static void execSetupArtwork(void);
139 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
141 static void DrawChooseLevel(void);
142 static void DrawInfoScreen(void);
143 static void DrawAndFadeInInfoScreen(int);
144 static void DrawSetupScreen(void);
146 static void DrawInfoScreenExt(int, int);
147 static void DrawInfoScreen_NotAvailable(char *, char *);
148 static void DrawInfoScreen_HelpAnim(int, int, boolean);
149 static void DrawInfoScreen_HelpText(int, int, int, int);
150 static void HandleInfoScreen_Main(int, int, int, int, int);
151 static void HandleInfoScreen_TitleScreen(int);
152 static void HandleInfoScreen_Elements(int);
153 static void HandleInfoScreen_Music(int);
154 static void HandleInfoScreen_Credits(int);
155 static void HandleInfoScreen_Program(int);
157 static void MapScreenMenuGadgets(int);
158 static void MapScreenTreeGadgets(TreeInfo *);
160 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
162 static boolean show_titlescreen_initial = TRUE;
164 static int setup_mode = SETUP_MODE_MAIN;
165 static int info_mode = INFO_MODE_MAIN;
167 static TreeInfo *screen_modes = NULL;
168 static TreeInfo *screen_mode_current = NULL;
170 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
171 (s) <= GAME_MODE_SETUP ? (s) : \
172 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
173 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
175 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
176 (i) <= INFO_MODE_LEVELSET ? (i) : \
179 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
180 menu.draw_xoffset[GAME_MODE_INFO] : \
181 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
182 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
183 menu.draw_yoffset[GAME_MODE_INFO] : \
184 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
186 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
187 DRAW_XOFFSET_INFO(info_mode) : \
188 menu.draw_xoffset[DRAW_MODE(s)])
189 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
190 DRAW_YOFFSET_INFO(info_mode) : \
191 menu.draw_yoffset[DRAW_MODE(s)])
193 #define mSX (SX + DRAW_XOFFSET(game_status))
194 #define mSY (SY + DRAW_YOFFSET(game_status))
196 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
197 menu.list_size[game_status] : \
198 MAX_MENU_ENTRIES_ON_SCREEN)
200 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
201 #define NUM_SCROLLBAR_BITMAPS 2
202 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
206 #define MAIN_CONTROL_NAME 0
207 #define MAIN_CONTROL_LEVELS 1
208 #define MAIN_CONTROL_SCORES 2
209 #define MAIN_CONTROL_EDITOR 3
210 #define MAIN_CONTROL_INFO 4
211 #define MAIN_CONTROL_GAME 5
212 #define MAIN_CONTROL_SETUP 6
213 #define MAIN_CONTROL_QUIT 7
214 #define MAIN_CONTROL_PREV_LEVEL 8
215 #define MAIN_CONTROL_NEXT_LEVEL 9
216 #define MAIN_CONTROL_CURRENT_LEVEL 10
217 #define MAIN_CONTROL_FIRST_LEVEL 11
218 #define MAIN_CONTROL_LAST_LEVEL 12
219 #define MAIN_CONTROL_LEVEL_INFO_1 13
220 #define MAIN_CONTROL_LEVEL_INFO_2 14
221 #define MAIN_CONTROL_TITLE_1 15
222 #define MAIN_CONTROL_TITLE_2 16
223 #define MAIN_CONTROL_TITLE_3 17
225 static char main_text_name[10];
226 static char main_text_current_level[10];
227 static char main_text_first_level[10];
228 static char main_text_last_level[10];
229 static char main_input_name[MAX_PLAYER_NAME_LEN + 1];
235 struct MenuPosInfo *pos_button;
238 struct MenuPosInfo *pos_text;
242 struct MenuPosInfo *pos_input;
250 &menu.main.button.name, IMG_MENU_BUTTON,
251 &menu.main.text.name, main_text_name, FONT_MENU_1,
252 &menu.main.input.name, main_input_name, FONT_INPUT_1,
256 &menu.main.button.levels, IMG_MENU_BUTTON_ENTER_MENU,
257 &menu.main.text.levels, "Levelset", FONT_MENU_1,
262 &menu.main.button.scores, IMG_MENU_BUTTON,
263 &menu.main.text.scores, "Hall Of Fame", FONT_MENU_1,
268 &menu.main.button.editor, IMG_MENU_BUTTON,
269 &menu.main.text.editor, "Level Creator", FONT_MENU_1,
274 &menu.main.button.info, IMG_MENU_BUTTON_ENTER_MENU,
275 &menu.main.text.info, "Info Screen", FONT_MENU_1,
280 &menu.main.button.game, IMG_MENU_BUTTON,
281 &menu.main.text.game, "Start Game", FONT_MENU_1,
286 &menu.main.button.setup, IMG_MENU_BUTTON_ENTER_MENU,
287 &menu.main.text.setup, "Setup", FONT_MENU_1,
292 &menu.main.button.quit, IMG_MENU_BUTTON,
293 &menu.main.text.quit, "Quit", FONT_MENU_1,
298 MAIN_CONTROL_PREV_LEVEL,
299 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
304 MAIN_CONTROL_NEXT_LEVEL,
305 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
311 MAIN_CONTROL_CURRENT_LEVEL,
313 &menu.main.text.current_level, main_text_current_level,FONT_VALUE_1,
317 MAIN_CONTROL_FIRST_LEVEL,
319 &menu.main.text.first_level, main_text_first_level, FONT_TEXT_3,
323 MAIN_CONTROL_LAST_LEVEL,
325 &menu.main.text.last_level, main_text_last_level, FONT_TEXT_3,
329 MAIN_CONTROL_LEVEL_INFO_1,
331 &menu.main.text.level_info_1, NULL, -1,
335 MAIN_CONTROL_LEVEL_INFO_2,
337 &menu.main.text.level_info_2, NULL, -1,
341 MAIN_CONTROL_TITLE_1,
343 &menu.main.text.title_1, PROGRAM_TITLE_STRING, FONT_TITLE_1,
347 MAIN_CONTROL_TITLE_2,
349 &menu.main.text.title_2, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2,
353 MAIN_CONTROL_TITLE_3,
355 &menu.main.text.title_3, PROGRAM_GAME_BY_STRING, FONT_TITLE_2,
368 static void InitializeMainControls()
370 boolean local_team_mode = (!options.network && setup.team_mode);
373 /* set main control text values to dynamically determined values */
374 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
375 sprintf(main_text_current_level, "%s", int2str(level_nr, 3));
376 sprintf(main_text_first_level, "%03d", leveldir_current->first_level);
377 sprintf(main_text_last_level, "%03d", leveldir_current->last_level);
378 sprintf(main_input_name, "%s", setup.player_name);
380 /* set main control screen positions to dynamically determined values */
381 for (i = 0; main_controls[i].nr != -1; i++)
383 int nr = main_controls[i].nr;
384 struct MenuPosInfo *pos_button = main_controls[i].pos_button;
385 struct MenuPosInfo *pos_text = main_controls[i].pos_text;
386 struct MenuPosInfo *pos_input = main_controls[i].pos_input;
387 char *text = main_controls[i].text;
388 char *input = main_controls[i].input;
389 int button_graphic = main_controls[i].button_graphic;
390 int font_text = main_controls[i].font_text;
391 int font_input = main_controls[i].font_input;
393 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
394 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
395 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
396 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
397 int text_chars = (text != NULL ? strlen(text) : 0);
398 int input_chars = (input != NULL ? strlen(input) : 0);
401 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
403 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
404 int text_width = font_text_width * text_chars;
405 int text_height = font_text_height;
406 int input_width = font_input_width * input_chars;
407 int input_height = font_input_height;
409 if (nr == MAIN_CONTROL_NAME)
412 if (menu.main.input.name.x == -1)
413 menu.main.input.name.x = menu.main.text.name.x + text_width;
414 if (menu.main.input.name.y == -1)
415 menu.main.input.name.y = menu.main.text.name.y;
418 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
419 menu.main.input.name.height = font_input_height;
422 if (pos_button != NULL)
424 if (pos_button->width == 0)
425 pos_button->width = button_width;
426 if (pos_button->height == 0)
427 pos_button->height = button_height;
430 if (pos_text != NULL)
432 /* calculate width for non-clickable text -- needed for text alignment */
433 boolean calculate_text_width = (pos_button == NULL && text != NULL);
435 if (pos_text->x == -1 && pos_button != NULL)
436 pos_text->x = pos_button->x + pos_button->width;
437 if (pos_text->y == -1 && pos_button != NULL)
438 pos_text->y = pos_button->y;
440 if (pos_text->width == -1 || calculate_text_width)
441 pos_text->width = text_width;
442 if (pos_text->height == -1)
443 pos_text->height = text_height;
446 if (pos_input != NULL)
448 if (pos_input->x == -1 && pos_text != NULL)
449 pos_input->x = pos_text->x + pos_text->width;
450 if (pos_input->y == -1 && pos_text != NULL)
451 pos_input->y = pos_text->y;
453 if (pos_input->width == -1)
454 pos_input->width = input_width;
455 if (pos_input->height == -1)
456 pos_input->height = input_height;
461 static void DrawCursorAndText_Main(int pos, boolean active)
465 for (i = 0; main_controls[i].nr != -1; i++)
467 if (main_controls[i].nr == pos || pos == -1)
469 struct MenuPosInfo *pos_button = main_controls[i].pos_button;
470 struct MenuPosInfo *pos_text = main_controls[i].pos_text;
471 struct MenuPosInfo *pos_input = main_controls[i].pos_input;
472 char *text = main_controls[i].text;
473 char *input = main_controls[i].input;
474 int button_graphic = main_controls[i].button_graphic;
475 int font_text = main_controls[i].font_text;
476 int font_input = main_controls[i].font_input;
480 button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic);
481 font_text = FONT_ACTIVE(font_text);
484 if (pos_button != NULL)
486 int button_x = mSX + pos_button->x;
487 int button_y = mSY + pos_button->y;
489 DrawBackground(button_x,button_y, pos_button->width,pos_button->height);
490 DrawGraphicThruMaskExt(drawto, button_x, button_y, button_graphic, 0);
493 if (pos_text != NULL && text != NULL)
495 int text_x = mSX + ALIGNED_XPOS(pos_text->x, pos_text->width,
497 int text_y = mSY + pos_text->y;
499 DrawBackground(text_x, text_y, pos_text->width, pos_text->height);
500 DrawText(text_x, text_y, text, font_text);
503 if (pos_input != NULL && input != NULL)
505 int input_x = mSX + ALIGNED_XPOS(pos_input->x, pos_input->width,
507 int input_y = mSY + pos_input->y;
509 DrawBackground(input_x, input_y, pos_input->width, pos_input->height);
510 DrawText(input_x, input_y, input, font_input);
516 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
521 int rect_x = ALIGNED_XPOS(rect->x, rect->width, rect->align);
522 int rect_y = rect->y;
524 return (x >= rect_x && x < rect_x + rect->width &&
525 y >= rect_y && y < rect_y + rect->height);
528 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
530 static int cursor_array[SCR_FIELDY];
531 int x = mSX + TILEX * xpos;
532 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
537 cursor_array[ypos] = graphic;
539 graphic = cursor_array[ypos];
543 graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
545 DrawBackground(x, y, TILEX, TILEY);
546 DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
549 static void initCursor(int ypos, int graphic)
551 drawCursorExt(0, ypos, FALSE, graphic);
554 static void drawCursor(int ypos, boolean active)
556 drawCursorExt(0, ypos, active, -1);
559 static void drawCursorXY(int xpos, int ypos, int graphic)
561 drawCursorExt(xpos, ypos, FALSE, graphic);
564 static void drawChooseTreeCursor(int ypos, boolean active)
566 int last_game_status = game_status; /* save current game status */
568 /* force LEVELS draw offset on artwork setup screen */
569 game_status = GAME_MODE_LEVELS;
571 drawCursorExt(0, ypos, active, -1);
573 game_status = last_game_status; /* restore current game status */
578 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
579 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
583 static int getPrevlevelButtonPos()
588 static int getCurrentLevelTextPos()
590 return (getPrevlevelButtonPos() + 1);
593 static int getNextLevelButtonPos()
595 return getPrevlevelButtonPos() + 3 + 1;
598 static int getLevelRangeTextPos()
600 return getNextLevelButtonPos() + 1;
604 static int getTitleScreenGraphic()
606 return (show_titlescreen_initial ? IMG_TITLESCREEN_INITIAL_1 :
610 void DrawTitleScreenImage(int nr)
612 int graphic = getTitleScreenGraphic() + nr;
613 Bitmap *bitmap = graphic_info[graphic].bitmap;
614 int width = graphic_info[graphic].src_image_width;
615 int height = graphic_info[graphic].src_image_height;
616 int src_x = 0, src_y = 0;
622 if (width > WIN_XSIZE)
624 /* image width too large for window => center image horizontally */
625 src_x = (width - WIN_XSIZE) / 2;
629 if (height > WIN_YSIZE)
631 /* image height too large for window => center image vertically */
632 src_y = (height - WIN_YSIZE) / 2;
636 dst_x = (WIN_XSIZE - width) / 2;
637 dst_y = (WIN_YSIZE - height) / 2;
639 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
641 if (DrawingOnBackground(dst_x, dst_y))
642 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
644 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
646 redraw_mask = REDRAW_ALL;
648 /* reset fading control values to default config settings */
649 title.fade_delay_final = title.fade_delay;
650 title.post_delay_final = title.post_delay;
651 title.auto_delay_final = title.auto_delay;
653 /* override default settings with image config settings, if defined */
654 if (graphic_info[graphic].fade_delay > -1)
655 title.fade_delay_final = graphic_info[graphic].fade_delay;
656 if (graphic_info[graphic].post_delay > -1)
657 title.post_delay_final = graphic_info[graphic].post_delay;
658 if (graphic_info[graphic].auto_delay > -1)
659 title.auto_delay_final = graphic_info[graphic].auto_delay;
662 void DrawTitleScreen()
664 KeyboardAutoRepeatOff();
666 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
668 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
673 void DrawMainMenuExt(int redraw_mask, boolean do_fading)
675 static LevelDirTree *leveldir_last_valid = NULL;
676 boolean levelset_has_changed = FALSE;
678 boolean local_team_mode = (!options.network && setup.team_mode);
679 char *name_text = (local_team_mode ? "Team:" : "Name:");
680 int name_width, level_width;
687 FadeSoundsAndMusic();
689 KeyboardAutoRepeatOn();
692 SetDrawDeactivationMask(REDRAW_NONE);
693 SetDrawBackgroundMask(REDRAW_FIELD);
695 audio.sound_deactivated = FALSE;
699 /* needed if last screen was the playing screen, invoked from level editor */
700 if (level_editor_test_game)
702 game_status = GAME_MODE_EDITOR;
708 /* needed if last screen was the editor screen */
709 UndrawSpecialEditorDoor();
711 /* needed if last screen was the setup screen and fullscreen state changed */
712 ToggleFullscreenIfNeeded();
714 /* leveldir_current may be invalid (level group, parent link) */
715 if (!validLevelSeries(leveldir_current))
716 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
718 if (leveldir_current != leveldir_last_valid)
719 levelset_has_changed = TRUE;
721 /* store valid level series information */
722 leveldir_last_valid = leveldir_current;
724 /* needed if last screen (level choice) changed graphics, sounds or music */
725 ReloadCustomArtwork(0);
728 SetDrawtoField(DRAW_BACKBUFFER);
731 if (setup.show_titlescreen &&
732 ((levelset_has_changed &&
733 graphic_info[IMG_TITLESCREEN_1].bitmap != NULL) ||
734 (show_titlescreen_initial &&
735 graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap != NULL)))
737 game_status = GAME_MODE_TITLE;
744 /* level_nr may have been set to value over handicap with level editor */
745 if (setup.handicap && level_nr > leveldir_current->handicap_level)
746 level_nr = leveldir_current->handicap_level;
750 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
754 InitializeMainControls();
757 DrawCursorAndText_Main(-1, FALSE);
759 for (i = 0; main_controls[i].nr != -1; i++)
761 struct MenuPosInfo *pos_button = main_controls[i].pos_button;
762 struct MenuPosInfo *pos_text = main_controls[i].pos_text;
763 struct MenuPosInfo *pos_input = main_controls[i].pos_input;
764 char *text = main_controls[i].text;
765 char *input = main_controls[i].input;
766 int button_graphic = main_controls[i].button_graphic;
767 int font_text = main_controls[i].font_text;
768 int font_input = main_controls[i].font_input;
770 if (pos_button != NULL)
771 DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
774 if (pos_text != NULL && text != NULL)
775 DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text);
777 if (pos_input != NULL && input != NULL)
778 DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
786 DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
787 DrawText(mSX + 32, mSY + 3 * 32, "Levelset", FONT_MENU_1);
788 DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
789 DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
790 DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
791 DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
792 DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
793 DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
795 /* calculated after (possible) reload of custom artwork */
796 name_width = getTextWidth(name_text, FONT_MENU_1);
797 level_width = 9 * 32;
799 DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
802 DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
803 int2str(level_nr, 3), FONT_VALUE_1);
806 int text_height = getFontHeight(FONT_TEXT_3);
807 int xpos = getLevelRangeTextPos() * 32 + 8;
808 int ypos2 = 3 * 32 + 16;
809 int ypos1 = ypos2 - text_height;
811 DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3,
812 "%03d", leveldir_current->first_level);
813 DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3,
814 "%03d", leveldir_current->last_level);
817 for (i = 0; i < 8; i++)
818 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
821 DrawTextSCentered(326, FONT_TITLE_2, PROGRAM_GAME_BY_STRING);
824 DrawPreviewLevel(TRUE);
826 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
829 if (TAPE_IS_EMPTY(tape))
831 DrawCompleteVideoDisplay();
836 /* create gadgets for main menu screen */
838 CreateScreenGadgets();
840 /* map gadgets for main menu screen */
842 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
844 DrawMaskedBorder(REDRAW_ALL);
853 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
856 void DrawAndFadeInMainMenu(int redraw_mask)
858 DrawMainMenuExt(redraw_mask, TRUE);
863 DrawMainMenuExt(REDRAW_ALL, FALSE);
867 static void gotoTopLevelDir()
869 /* move upwards to top level directory */
870 while (leveldir_current->node_parent)
872 /* write a "path" into level tree for easy navigation to last level */
873 if (leveldir_current->node_parent->node_group->cl_first == -1)
875 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
876 int leveldir_pos = posTreeInfo(leveldir_current);
877 int num_page_entries;
878 int cl_first, cl_cursor;
880 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
881 num_page_entries = num_leveldirs;
883 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
885 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
886 cl_cursor = leveldir_pos - cl_first;
888 leveldir_current->node_parent->node_group->cl_first = cl_first;
889 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
892 leveldir_current = leveldir_current->node_parent;
897 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
899 static unsigned long title_delay = 0;
900 static int title_nr = 0;
901 boolean return_to_main_menu = FALSE;
902 boolean use_fading_main_menu = TRUE;
903 boolean use_cross_fading = !show_titlescreen_initial; /* default */
905 if (button == MB_MENU_INITIALIZE)
907 int last_game_status = game_status; /* save current game status */
912 if (show_titlescreen_initial &&
913 graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap == NULL)
914 show_titlescreen_initial = FALSE;
916 if (game_status == GAME_MODE_INFO)
918 if (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
920 DrawInfoScreen_NotAvailable("Title screen information:",
921 "No title screen for this level set.");
926 FadeSoundsAndMusic();
931 /* force TITLE music on title info screen */
932 game_status = GAME_MODE_TITLE;
937 game_status = last_game_status; /* restore current game status */
939 DrawTitleScreenImage(title_nr);
943 DelayReached(&title_delay, 0); /* reset delay counter */
948 if (title.auto_delay_final > -1 &&
949 DelayReached(&title_delay, title.auto_delay_final))
950 button = MB_MENU_CHOICE;
952 if (button == MB_MENU_LEAVE)
954 return_to_main_menu = TRUE;
955 use_fading_main_menu = FALSE;
957 else if (button == MB_MENU_CHOICE)
961 if (game_status == GAME_MODE_INFO &&
962 graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
964 info_mode = INFO_MODE_MAIN;
972 if (show_titlescreen_initial &&
973 (title_nr >= MAX_NUM_TITLE_SCREENS ||
974 graphic_info[IMG_TITLESCREEN_INITIAL_1 + title_nr].bitmap == NULL))
976 show_titlescreen_initial = FALSE;
978 title_nr = 0; /* restart with title screens for current level set */
981 anim_mode = graphic_info[getTitleScreenGraphic() + title_nr].anim_mode;
983 use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
984 anim_mode == ANIM_CROSSFADE ? TRUE :
987 if (!use_cross_fading)
990 if (title_nr < MAX_NUM_TITLE_SCREENS &&
991 graphic_info[getTitleScreenGraphic() + title_nr].bitmap != NULL)
993 if (use_cross_fading)
994 FadeCrossSaveBackbuffer();
996 DrawTitleScreenImage(title_nr);
998 if (use_cross_fading)
999 FadeCross(REDRAW_ALL);
1003 DelayReached(&title_delay, 0); /* reset delay counter */
1007 FadeSoundsAndMusic();
1009 FadeOut(REDRAW_ALL);
1011 return_to_main_menu = TRUE;
1015 if (return_to_main_menu)
1017 show_titlescreen_initial = FALSE;
1021 if (game_status == GAME_MODE_INFO)
1023 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1025 info_mode = INFO_MODE_MAIN;
1026 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1028 else /* default: return to main menu */
1030 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1032 game_status = GAME_MODE_MAIN;
1033 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1038 void HandleMainMenu_SelectLevel(int step, int direction)
1040 int old_level_nr = level_nr;
1043 new_level_nr = old_level_nr + step * direction;
1044 if (new_level_nr < leveldir_current->first_level)
1045 new_level_nr = leveldir_current->first_level;
1046 if (new_level_nr > leveldir_current->last_level)
1047 new_level_nr = leveldir_current->last_level;
1049 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1051 /* skipping levels is only allowed when trying to skip single level */
1052 if (setup.skip_levels && step == 1 &&
1053 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1055 leveldir_current->handicap_level++;
1056 SaveLevelSetup_SeriesInfo();
1059 new_level_nr = leveldir_current->handicap_level;
1062 if (new_level_nr != old_level_nr)
1064 level_nr = new_level_nr;
1066 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
1068 LoadLevel(level_nr);
1069 DrawPreviewLevel(TRUE);
1073 DrawCompleteVideoDisplay();
1075 /* needed because DrawPreviewLevel() takes some time */
1083 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1085 static int choice = MAIN_CONTROL_GAME;
1089 if (button == MB_MENU_INITIALIZE)
1091 DrawCursorAndText_Main(choice, TRUE);
1096 if (mx || my) /* mouse input */
1100 for (i = 0; main_controls[i].nr != -1; i++)
1102 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1103 insideMenuPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1104 insideMenuPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1106 pos = main_controls[i].nr;
1112 else if (dx || dy) /* keyboard input */
1114 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1115 choice == MAIN_CONTROL_SETUP))
1116 button = MB_MENU_CHOICE;
1121 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1123 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1125 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1131 DrawCursorAndText_Main(choice, FALSE);
1132 DrawCursorAndText_Main(pos, TRUE);
1139 if (pos == MAIN_CONTROL_NAME)
1141 game_status = GAME_MODE_PSEUDO_TYPENAME;
1143 HandleTypeName(strlen(setup.player_name), 0);
1145 else if (pos == MAIN_CONTROL_LEVELS)
1149 game_status = GAME_MODE_LEVELS;
1151 SaveLevelSetup_LastSeries();
1152 SaveLevelSetup_SeriesInfo();
1161 else if (pos == MAIN_CONTROL_SCORES)
1163 game_status = GAME_MODE_SCORES;
1167 else if (pos == MAIN_CONTROL_EDITOR)
1169 if (leveldir_current->readonly &&
1170 !strEqual(setup.player_name, "Artsoft"))
1171 Request("This level is read only !", REQ_CONFIRM);
1173 game_status = GAME_MODE_EDITOR;
1177 else if (pos == MAIN_CONTROL_INFO)
1179 game_status = GAME_MODE_INFO;
1180 info_mode = INFO_MODE_MAIN;
1184 else if (pos == MAIN_CONTROL_GAME)
1186 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1188 else if (pos == MAIN_CONTROL_SETUP)
1190 game_status = GAME_MODE_SETUP;
1191 setup_mode = SETUP_MODE_MAIN;
1195 else if (pos == MAIN_CONTROL_QUIT)
1197 SaveLevelSetup_LastSeries();
1198 SaveLevelSetup_SeriesInfo();
1200 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1201 game_status = GAME_MODE_QUIT;
1206 if (game_status == GAME_MODE_MAIN)
1208 DrawPreviewLevel(FALSE);
1215 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1217 static int choice = 5;
1221 if (button == MB_MENU_INITIALIZE)
1223 drawCursor(choice, TRUE);
1228 if (mx || my) /* mouse input */
1230 x = (mx - mSX) / 32;
1231 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1233 else if (dx || dy) /* keyboard input */
1235 if (dx && choice == 1)
1236 x = (dx < 0 ? 10 : 14);
1239 if (choice == 4 || choice == 6)
1240 button = MB_MENU_CHOICE;
1246 if (y == 1 && dx != 0 && button)
1248 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1250 else if (IN_VIS_FIELD(x, y) &&
1251 y >= 0 && y <= 7 && (y != 1 || x < 10))
1257 drawCursor(choice, FALSE);
1258 drawCursor(y, TRUE);
1267 game_status = GAME_MODE_PSEUDO_TYPENAME;
1268 HandleTypeName(strlen(setup.player_name), 0);
1274 game_status = GAME_MODE_LEVELS;
1275 SaveLevelSetup_LastSeries();
1276 SaveLevelSetup_SeriesInfo();
1287 game_status = GAME_MODE_SCORES;
1292 if (leveldir_current->readonly &&
1293 !strEqual(setup.player_name, "Artsoft"))
1294 Request("This level is read only !", REQ_CONFIRM);
1295 game_status = GAME_MODE_EDITOR;
1300 game_status = GAME_MODE_INFO;
1301 info_mode = INFO_MODE_MAIN;
1306 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1310 game_status = GAME_MODE_SETUP;
1311 setup_mode = SETUP_MODE_MAIN;
1317 SaveLevelSetup_LastSeries();
1318 SaveLevelSetup_SeriesInfo();
1320 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1321 game_status = GAME_MODE_QUIT;
1326 if (game_status == GAME_MODE_MAIN)
1328 DrawPreviewLevel(FALSE);
1336 /* ========================================================================= */
1337 /* info screen functions */
1338 /* ========================================================================= */
1340 static struct TokenInfo *info_info;
1341 static int num_info_info;
1343 static void execInfoTitleScreen()
1345 info_mode = INFO_MODE_TITLE;
1349 static void execInfoElements()
1351 info_mode = INFO_MODE_ELEMENTS;
1355 static void execInfoMusic()
1357 info_mode = INFO_MODE_MUSIC;
1361 static void execInfoCredits()
1363 info_mode = INFO_MODE_CREDITS;
1367 static void execInfoProgram()
1369 info_mode = INFO_MODE_PROGRAM;
1373 static void execInfoLevelSet()
1375 info_mode = INFO_MODE_LEVELSET;
1379 static void execExitInfo()
1381 game_status = GAME_MODE_MAIN;
1385 static struct TokenInfo info_info_main[] =
1387 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
1388 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
1389 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
1390 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
1391 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
1392 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
1393 { TYPE_EMPTY, NULL, "" },
1394 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
1399 static void DrawCursorAndText_Info(int pos, boolean active)
1401 int xpos = MENU_SCREEN_START_XPOS;
1402 int ypos = MENU_SCREEN_START_YPOS + pos;
1403 int font_nr = FONT_MENU_1;
1406 font_nr = FONT_ACTIVE(font_nr);
1408 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1410 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1411 drawCursor(pos, active);
1414 static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
1419 CloseDoor(DOOR_CLOSE_2);
1423 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1425 info_info = info_info_main;
1428 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1431 int xpos = MENU_SCREEN_START_XPOS;
1432 int ypos = MENU_SCREEN_START_YPOS + i;
1433 int font_nr = FONT_MENU_1;
1436 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
1437 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1438 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
1439 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1440 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
1441 initCursor(i, IMG_MENU_BUTTON);
1444 DrawCursorAndText_Info(i, FALSE);
1446 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
1452 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1457 DrawMaskedBorder(REDRAW_ALL);
1460 FadeIn(redraw_mask);
1467 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
1469 static int choice_store[MAX_INFO_MODES];
1470 int choice = choice_store[info_mode]; /* always starts with 0 */
1474 if (button == MB_MENU_INITIALIZE)
1476 /* advance to first valid menu entry */
1477 while (choice < num_info_info &&
1478 info_info[choice].type & TYPE_SKIP_ENTRY)
1480 choice_store[info_mode] = choice;
1483 DrawCursorAndText_Info(choice, TRUE);
1485 drawCursor(choice, TRUE);
1490 else if (button == MB_MENU_LEAVE)
1492 for (y = 0; y < num_info_info; y++)
1494 if (info_info[y].type & TYPE_LEAVE_MENU)
1496 void (*menu_callback_function)(void) = info_info[y].value;
1498 menu_callback_function();
1500 break; /* absolutely needed because function changes 'info_info'! */
1507 if (mx || my) /* mouse input */
1509 x = (mx - mSX) / 32;
1510 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1512 else if (dx || dy) /* keyboard input */
1516 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
1518 if (info_info[choice].type & menu_navigation_type ||
1519 info_info[choice].type & TYPE_ENTER_SCREEN ||
1520 info_info[choice].type & TYPE_BOOLEAN_STYLE)
1521 button = MB_MENU_CHOICE;
1526 /* jump to next non-empty menu entry (up or down) */
1527 while (y > 0 && y < num_info_info - 1 &&
1528 info_info[y].type & TYPE_SKIP_ENTRY)
1532 if (IN_VIS_FIELD(x, y) &&
1533 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
1540 DrawCursorAndText_Info(choice, FALSE);
1541 DrawCursorAndText_Info(y, TRUE);
1543 drawCursor(choice, FALSE);
1544 drawCursor(y, TRUE);
1547 choice = choice_store[info_mode] = y;
1550 else if (!(info_info[y].type & TYPE_GHOSTED))
1552 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
1554 void (*menu_callback_function)(void) = info_info[choice].value;
1556 menu_callback_function();
1562 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
1565 int ybottom = SYSIZE - 20;
1567 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
1572 DrawTextSCentered(100, FONT_TEXT_1, text_title);
1574 DrawTextSCentered(ybottom, FONT_TEXT_4,
1575 "Press any key or button for info menu");
1577 DrawTextSCentered(ystart, FONT_TEXT_2, text_error);
1580 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
1582 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
1583 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
1584 int xstart = mSX + 16;
1585 int ystart = mSY + 64 + 2 * 32;
1586 int ystep = TILEY + 4;
1587 int element, action, direction;
1595 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
1596 infoscreen_step[i] = infoscreen_frame[i] = 0;
1601 DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
1603 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
1604 "Press any key or button for next page");
1610 while (helpanim_info[j].element != HELPANIM_LIST_END)
1612 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
1617 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1626 j += infoscreen_step[i - start];
1628 element = helpanim_info[j].element;
1629 action = helpanim_info[j].action;
1630 direction = helpanim_info[j].direction;
1633 element = EL_UNKNOWN;
1635 if (action != -1 && direction != -1)
1636 graphic = el_act_dir2img(element, action, direction);
1637 else if (action != -1)
1638 graphic = el_act2img(element, action);
1639 else if (direction != -1)
1640 graphic = el_dir2img(element, direction);
1642 graphic = el2img(element);
1644 delay = helpanim_info[j++].delay;
1649 if (infoscreen_frame[i - start] == 0)
1652 infoscreen_frame[i - start] = delay - 1;
1656 sync_frame = delay - infoscreen_frame[i - start];
1657 infoscreen_frame[i - start]--;
1660 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
1662 if (!infoscreen_frame[i - start])
1663 infoscreen_step[i - start] = 0;
1667 if (!infoscreen_frame[i - start])
1668 infoscreen_step[i - start]++;
1669 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1675 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
1677 DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
1678 graphic, sync_frame, USE_MASKING);
1681 DrawInfoScreen_HelpText(element, action, direction, i - start);
1686 redraw_mask |= REDRAW_FIELD;
1691 static char *getHelpText(int element, int action, int direction)
1693 char token[MAX_LINE_LEN];
1695 strcpy(token, element_info[element].token_name);
1698 strcat(token, element_action_info[action].suffix);
1700 if (direction != -1)
1701 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
1703 return getHashEntry(helptext_info, token);
1706 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
1708 int font_nr = FONT_LEVEL_NUMBER;
1709 int font_width = getFontWidth(font_nr);
1710 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
1711 int sy = mSY + 65 + 2 * 32 + 1;
1712 int ystep = TILEY + 4;
1713 int pad_x = sx - SX;
1714 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
1715 int max_lines_per_text = 2;
1718 if (action != -1 && direction != -1) /* element.action.direction */
1719 text = getHelpText(element, action, direction);
1721 if (text == NULL && action != -1) /* element.action */
1722 text = getHelpText(element, action, -1);
1724 if (text == NULL && direction != -1) /* element.direction */
1725 text = getHelpText(element, -1, direction);
1727 if (text == NULL) /* base element */
1728 text = getHelpText(element, -1, -1);
1730 if (text == NULL) /* not found */
1731 text = "No description available";
1733 if (strlen(text) <= max_chars_per_line) /* only one line of text */
1734 sy += getFontHeight(font_nr) / 2;
1736 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
1737 max_chars_per_line, max_lines_per_text);
1740 void DrawInfoScreen_TitleScreen()
1745 void HandleInfoScreen_TitleScreen(int button)
1747 HandleTitleScreen(0, 0, 0, 0, button);
1750 void DrawInfoScreen_Elements()
1752 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
1754 FadeOut(REDRAW_FIELD);
1759 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
1761 FadeIn(REDRAW_FIELD);
1766 void HandleInfoScreen_Elements(int button)
1768 static unsigned long info_delay = 0;
1769 static int num_anims;
1770 static int num_pages;
1772 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
1775 if (button == MB_MENU_INITIALIZE)
1777 boolean new_element = TRUE;
1781 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
1783 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
1785 else if (new_element)
1788 new_element = FALSE;
1792 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
1796 if (button == MB_MENU_LEAVE)
1798 info_mode = INFO_MODE_MAIN;
1803 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
1805 if (button != MB_MENU_INITIALIZE)
1808 if (page >= num_pages)
1810 FadeSoundsAndMusic();
1811 FadeOut(REDRAW_FIELD);
1813 info_mode = INFO_MODE_MAIN;
1814 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1819 if (button != MB_MENU_INITIALIZE)
1820 FadeCrossSaveBackbuffer();
1822 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
1824 if (button != MB_MENU_INITIALIZE)
1825 FadeCross(REDRAW_FIELD);
1829 if (DelayReached(&info_delay, GameFrameDelay))
1830 if (page < num_pages)
1831 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
1833 PlayMenuSoundIfLoop();
1837 void DrawInfoScreen_Music()
1839 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
1841 FadeOut(REDRAW_FIELD);
1848 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
1850 FadeIn(REDRAW_FIELD);
1853 void HandleInfoScreen_Music(int button)
1855 static struct MusicFileInfo *list = NULL;
1856 int ystart = 150, dy = 30;
1857 int ybottom = SYSIZE - 20;
1859 if (button == MB_MENU_INITIALIZE)
1861 list = music_file_info;
1865 FadeSoundsAndMusic();
1870 DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
1872 DrawTextSCentered(ybottom, FONT_TEXT_4,
1873 "Press any key or button for info menu");
1879 if (button == MB_MENU_LEAVE)
1881 info_mode = INFO_MODE_MAIN;
1886 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
1890 if (button != MB_MENU_INITIALIZE)
1896 FadeSoundsAndMusic();
1897 FadeOut(REDRAW_FIELD);
1899 info_mode = INFO_MODE_MAIN;
1900 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1905 FadeSoundsAndMusic();
1907 if (button != MB_MENU_INITIALIZE)
1908 FadeCrossSaveBackbuffer();
1915 int sound = list->music;
1917 if (sound_info[sound].loop)
1918 PlaySoundLoop(sound);
1922 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
1926 PlayMusic(list->music);
1928 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
1931 if (!strEqual(list->title, UNKNOWN_NAME))
1933 if (!strEqual(list->title_header, UNKNOWN_NAME))
1934 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
1936 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
1939 if (!strEqual(list->artist, UNKNOWN_NAME))
1941 if (!strEqual(list->artist_header, UNKNOWN_NAME))
1942 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
1944 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
1946 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
1949 if (!strEqual(list->album, UNKNOWN_NAME))
1951 if (!strEqual(list->album_header, UNKNOWN_NAME))
1952 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
1954 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
1956 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
1959 if (!strEqual(list->year, UNKNOWN_NAME))
1961 if (!strEqual(list->year_header, UNKNOWN_NAME))
1962 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
1964 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
1966 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
1969 DrawTextSCentered(ybottom, FONT_TEXT_4,
1970 "Press any key or button for next page");
1972 if (button != MB_MENU_INITIALIZE)
1973 FadeCross(REDRAW_FIELD);
1976 if (list != NULL && list->is_sound && sound_info[list->music].loop)
1977 PlaySoundLoop(list->music);
1980 static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
1982 int ystart = 150, ystep = 30;
1983 int ybottom = SYSIZE - 20;
1991 DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
1995 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1996 "Special thanks to");
1997 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1999 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2001 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2002 "\"Boulder Dash\"");
2003 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2005 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2007 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2009 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2010 "First Star Software");
2012 else if (screen_nr == 1)
2014 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2015 "Special thanks to");
2016 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2017 "Klaus Heinz & Volker Wertich");
2018 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2020 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2021 "\"Emerald Mine\"");
2022 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2024 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2026 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2028 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2031 else if (screen_nr == 2)
2033 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2034 "Special thanks to");
2035 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2036 "Michael Stopp & Philip Jespersen");
2037 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2039 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2041 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2043 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2045 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2047 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2048 "Digital Integration");
2050 else if (screen_nr == 3)
2052 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2053 "Special thanks to");
2054 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2055 "Hiroyuki Imabayashi");
2056 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2058 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2060 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2062 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2064 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2066 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2069 else if (screen_nr == 4)
2071 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2072 "Special thanks to");
2073 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2075 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2077 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2078 "Jürgen Bonhagen");
2079 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2080 "for the continuous creation");
2081 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
2082 "of outstanding level sets");
2084 else if (screen_nr == 5)
2086 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2088 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2090 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2091 "for ideas and inspiration by");
2092 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2095 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
2097 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_3,
2099 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
2100 "for ideas and inspiration by");
2101 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
2104 else if (screen_nr == 6)
2106 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2108 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2110 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2111 "for the new Emerald Mine engine");
2113 else if (screen_nr == 7)
2115 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2117 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2119 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2120 "for the initial DOS port");
2122 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2124 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2126 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2127 "for some additional toons");
2129 else if (screen_nr == 8)
2131 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2132 "And not to forget:");
2133 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
2135 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
2136 "All those who contributed");
2137 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2138 "levels to this game");
2139 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_3,
2149 DrawTextSCentered(ybottom, FONT_TEXT_4,
2150 "Press any key or button for next page");
2155 void DrawInfoScreen_Credits()
2157 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2159 FadeSoundsAndMusic();
2161 FadeOut(REDRAW_FIELD);
2163 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2165 FadeIn(REDRAW_FIELD);
2168 void HandleInfoScreen_Credits(int button)
2170 static int screen_nr = 0;
2172 if (button == MB_MENU_INITIALIZE)
2176 DrawInfoScreen_CreditsScreen(screen_nr);
2178 else if (button == MB_MENU_LEAVE)
2180 info_mode = INFO_MODE_MAIN;
2185 else if (button == MB_MENU_CHOICE)
2187 boolean show_screen;
2191 FadeCrossSaveBackbuffer();
2193 show_screen = DrawInfoScreen_CreditsScreen(screen_nr);
2197 FadeCross(REDRAW_FIELD);
2201 FadeSoundsAndMusic();
2202 FadeOut(REDRAW_FIELD);
2204 info_mode = INFO_MODE_MAIN;
2205 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2210 PlayMenuSoundIfLoop();
2214 void DrawInfoScreen_Program()
2216 int ystart = 150, ystep = 30;
2217 int ybottom = SYSIZE - 20;
2219 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2221 FadeOut(REDRAW_FIELD);
2226 DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
2228 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2229 "This game is Freeware!");
2230 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
2231 "If you like it, send e-mail to:");
2232 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
2233 PROGRAM_EMAIL_STRING);
2234 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
2235 "or SnailMail to:");
2236 DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
2238 DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
2239 "Detmolder Strasse 189");
2240 DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
2242 DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
2244 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
2245 "More information and levels:");
2246 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
2247 PROGRAM_WEBSITE_STRING);
2248 DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
2249 "If you have created new levels,");
2250 DrawTextSCentered(ystart + 10 * ystep, FONT_TEXT_2,
2251 "send them to me to include them!");
2252 DrawTextSCentered(ystart + 11 * ystep, FONT_TEXT_2,
2255 DrawTextSCentered(ybottom, FONT_TEXT_4,
2256 "Press any key or button for info menu");
2258 FadeIn(REDRAW_FIELD);
2261 void HandleInfoScreen_Program(int button)
2263 if (button == MB_MENU_LEAVE)
2265 info_mode = INFO_MODE_MAIN;
2270 else if (button == MB_MENU_CHOICE)
2272 FadeSoundsAndMusic();
2273 FadeOut(REDRAW_FIELD);
2275 info_mode = INFO_MODE_MAIN;
2276 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2280 PlayMenuSoundIfLoop();
2284 void DrawInfoScreen_LevelSet()
2287 int ybottom = SYSIZE - 20;
2288 char *filename = getLevelSetInfoFilename();
2289 int font_nr = FONT_LEVEL_NUMBER;
2290 int font_width = getFontWidth(font_nr);
2291 int font_height = getFontHeight(font_nr);
2294 int sx = SX + pad_x;
2295 int sy = SY + pad_y;
2296 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
2297 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
2299 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2301 FadeOut(REDRAW_FIELD);
2306 DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
2308 DrawTextSCentered(ybottom, FONT_TEXT_4,
2309 "Press any key or button for info menu");
2311 if (filename != NULL)
2312 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
2313 max_lines_per_screen);
2315 DrawTextSCentered(ystart, FONT_TEXT_2,
2316 "No information for this level set.");
2318 FadeIn(REDRAW_FIELD);
2321 void HandleInfoScreen_LevelSet(int button)
2323 if (button == MB_MENU_LEAVE)
2325 info_mode = INFO_MODE_MAIN;
2330 else if (button == MB_MENU_CHOICE)
2332 FadeSoundsAndMusic();
2333 FadeOut(REDRAW_FIELD);
2335 info_mode = INFO_MODE_MAIN;
2336 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2340 PlayMenuSoundIfLoop();
2344 static void DrawInfoScreenExt(int redraw_mask, boolean do_fading)
2346 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2348 if (info_mode == INFO_MODE_TITLE)
2349 DrawInfoScreen_TitleScreen();
2350 else if (info_mode == INFO_MODE_ELEMENTS)
2351 DrawInfoScreen_Elements();
2352 else if (info_mode == INFO_MODE_MUSIC)
2353 DrawInfoScreen_Music();
2354 else if (info_mode == INFO_MODE_CREDITS)
2355 DrawInfoScreen_Credits();
2356 else if (info_mode == INFO_MODE_PROGRAM)
2357 DrawInfoScreen_Program();
2358 else if (info_mode == INFO_MODE_LEVELSET)
2359 DrawInfoScreen_LevelSet();
2361 DrawInfoScreen_Main(redraw_mask, do_fading);
2363 if (info_mode != INFO_MODE_MAIN &&
2364 info_mode != INFO_MODE_TITLE &&
2365 info_mode != INFO_MODE_MUSIC)
2372 void DrawAndFadeInInfoScreen(int redraw_mask)
2374 DrawInfoScreenExt(redraw_mask, TRUE);
2377 void DrawInfoScreen()
2379 DrawInfoScreenExt(REDRAW_ALL, FALSE);
2382 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
2384 if (info_mode == INFO_MODE_TITLE)
2385 HandleInfoScreen_TitleScreen(button);
2386 else if (info_mode == INFO_MODE_ELEMENTS)
2387 HandleInfoScreen_Elements(button);
2388 else if (info_mode == INFO_MODE_MUSIC)
2389 HandleInfoScreen_Music(button);
2390 else if (info_mode == INFO_MODE_CREDITS)
2391 HandleInfoScreen_Credits(button);
2392 else if (info_mode == INFO_MODE_PROGRAM)
2393 HandleInfoScreen_Program(button);
2394 else if (info_mode == INFO_MODE_LEVELSET)
2395 HandleInfoScreen_LevelSet(button);
2397 HandleInfoScreen_Main(mx, my, dx, dy, button);
2403 /* ========================================================================= */
2404 /* type name functions */
2405 /* ========================================================================= */
2407 void HandleTypeName(int newxpos, Key key)
2409 static int xpos = 0, ypos = 2;
2410 int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
2411 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
2412 int startx = mSX + 32 + name_width;
2413 int starty = mSY + ypos * 32;
2419 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
2420 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
2425 if (((key >= KSYM_A && key <= KSYM_Z) ||
2426 (key >= KSYM_a && key <= KSYM_z)) &&
2427 xpos < MAX_PLAYER_NAME_LEN)
2431 if (key >= KSYM_A && key <= KSYM_Z)
2432 ascii = 'A' + (char)(key - KSYM_A);
2434 ascii = 'a' + (char)(key - KSYM_a);
2436 setup.player_name[xpos] = ascii;
2437 setup.player_name[xpos + 1] = 0;
2440 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
2441 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
2443 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
2446 setup.player_name[xpos] = 0;
2448 DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
2450 else if (key == KSYM_Return && xpos > 0)
2452 DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
2453 DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
2456 game_status = GAME_MODE_MAIN;
2461 /* ========================================================================= */
2462 /* tree menu functions */
2463 /* ========================================================================= */
2465 static void DrawChooseTree(TreeInfo **ti_ptr)
2469 FreeScreenGadgets();
2470 CreateScreenGadgets();
2472 CloseDoor(DOOR_CLOSE_2);
2476 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
2477 MapScreenTreeGadgets(*ti_ptr);
2483 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
2485 struct GadgetInfo *gi = screen_gadget[id];
2486 int items_max, items_visible, item_position;
2488 items_max = numTreeInfoInGroup(ti);
2489 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
2490 item_position = first_entry;
2492 if (item_position > items_max - items_visible)
2493 item_position = items_max - items_visible;
2495 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
2496 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
2497 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
2500 static void drawChooseTreeList(int first_entry, int num_page_entries,
2504 char *title_string = NULL;
2505 int yoffset_sets = MENU_TITLE1_YPOS;
2506 int yoffset_setup = 16;
2507 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
2509 int last_game_status = game_status; /* save current game status */
2511 title_string = ti->infotext;
2513 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
2515 /* force LEVELS font on artwork setup screen */
2516 game_status = GAME_MODE_LEVELS;
2518 /* clear tree list area, but not title or scrollbar */
2519 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
2520 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
2521 MAX_MENU_ENTRIES_ON_SCREEN * 32);
2523 for (i = 0; i < num_page_entries; i++)
2525 TreeInfo *node, *node_first;
2526 int entry_pos = first_entry + i;
2527 int xpos = MENU_SCREEN_START_XPOS;
2528 int ypos = MENU_SCREEN_START_YPOS + i;
2529 int startx = mSX + xpos * 32;
2530 int starty = mSY + ypos * 32;
2531 int font_nr = FONT_TEXT_1;
2532 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
2533 int startx_text = startx + font_xoffset;
2534 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
2535 int text_size = startx_scrollbar - startx_text;
2536 int max_buffer_len = text_size / getFontWidth(font_nr);
2537 char buffer[max_buffer_len + 1];
2539 node_first = getTreeInfoFirstGroupEntry(ti);
2540 node = getTreeInfoFromPos(node_first, entry_pos);
2542 strncpy(buffer, node->name, max_buffer_len);
2543 buffer[max_buffer_len] = '\0';
2545 DrawText(startx, starty, buffer, font_nr + node->color);
2547 if (node->parent_link)
2548 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2549 else if (node->level_group)
2550 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2552 initCursor(i, IMG_MENU_BUTTON);
2555 game_status = last_game_status; /* restore current game status */
2557 redraw_mask |= REDRAW_FIELD;
2560 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
2562 TreeInfo *node, *node_first;
2563 int x, last_redraw_mask = redraw_mask;
2564 int ypos = MENU_TITLE2_YPOS;
2566 if (ti->type != TREE_TYPE_LEVEL_DIR)
2569 node_first = getTreeInfoFirstGroupEntry(ti);
2570 node = getTreeInfoFromPos(node_first, entry_pos);
2572 DrawBackground(SX, SY + ypos, SXSIZE, getFontHeight(FONT_TITLE_2));
2574 if (node->parent_link)
2575 DrawTextFCentered(ypos, FONT_TITLE_2, "leave group \"%s\"",
2577 else if (node->level_group)
2578 DrawTextFCentered(ypos, FONT_TITLE_2, "enter group \"%s\"",
2580 else if (ti->type == TREE_TYPE_LEVEL_DIR)
2581 DrawTextFCentered(ypos, FONT_TITLE_2, "%3d levels (%s)",
2582 node->levels, node->class_desc);
2584 /* let BackToFront() redraw only what is needed */
2585 redraw_mask = last_redraw_mask | REDRAW_TILES;
2586 for (x = 0; x < SCR_FIELDX; x++)
2587 MarkTileDirty(x, 1);
2590 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
2593 TreeInfo *ti = *ti_ptr;
2595 int y = ti->cl_cursor;
2596 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2597 int num_entries = numTreeInfoInGroup(ti);
2598 int num_page_entries;
2599 int last_game_status = game_status; /* save current game status */
2600 boolean position_set_by_scrollbar = (dx == 999);
2602 /* force LEVELS draw offset on choose level and artwork setup screen */
2603 game_status = GAME_MODE_LEVELS;
2605 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
2606 num_page_entries = num_entries;
2608 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
2610 game_status = last_game_status; /* restore current game status */
2612 if (button == MB_MENU_INITIALIZE)
2614 int num_entries = numTreeInfoInGroup(ti);
2615 int entry_pos = posTreeInfo(ti);
2617 if (ti->cl_first == -1)
2619 /* only on initialization */
2620 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
2621 ti->cl_cursor = entry_pos - ti->cl_first;
2623 else if (ti->cl_cursor >= num_page_entries ||
2624 (num_entries > num_page_entries &&
2625 num_entries - ti->cl_first < num_page_entries))
2627 /* only after change of list size (by custom graphic configuration) */
2628 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
2629 ti->cl_cursor = entry_pos - ti->cl_first;
2632 if (position_set_by_scrollbar)
2635 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2638 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2639 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2640 drawChooseTreeCursor(ti->cl_cursor, TRUE);
2644 else if (button == MB_MENU_LEAVE)
2646 if (ti->node_parent)
2648 *ti_ptr = ti->node_parent;
2649 DrawChooseTree(ti_ptr);
2651 else if (game_status == GAME_MODE_SETUP)
2653 if (game_status == GAME_MODE_SETUP)
2655 if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
2656 execSetupGraphics();
2663 game_status = GAME_MODE_MAIN;
2670 if (mx || my) /* mouse input */
2672 int last_game_status = game_status; /* save current game status */
2674 /* force LEVELS draw offset on artwork setup screen */
2675 game_status = GAME_MODE_LEVELS;
2677 x = (mx - mSX) / 32;
2678 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2680 game_status = last_game_status; /* restore current game status */
2682 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2684 /* move cursor instead of scrolling when already at start/end of list */
2685 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
2687 else if (dy == +1 * SCROLL_LINE &&
2688 ti->cl_first + num_page_entries == num_entries)
2691 /* handle scrolling screen one line or page */
2692 if (ti->cl_cursor + dy < 0 ||
2693 ti->cl_cursor + dy > num_page_entries - 1)
2695 if (ABS(dy) == SCROLL_PAGE)
2696 step = num_page_entries - 1;
2698 if (dy < 0 && ti->cl_first > 0)
2700 /* scroll page/line up */
2702 ti->cl_first -= step;
2703 if (ti->cl_first < 0)
2706 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2707 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2708 drawChooseTreeCursor(ti->cl_cursor, TRUE);
2710 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2713 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
2715 /* scroll page/line down */
2717 ti->cl_first += step;
2718 if (ti->cl_first + num_page_entries > num_entries)
2719 ti->cl_first = MAX(0, num_entries - num_page_entries);
2721 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2722 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2723 drawChooseTreeCursor(ti->cl_cursor, TRUE);
2725 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2732 /* handle moving cursor one line */
2733 y = ti->cl_cursor + dy;
2738 TreeInfo *node_first, *node_cursor;
2739 int entry_pos = ti->cl_first + y;
2741 node_first = getTreeInfoFirstGroupEntry(ti);
2742 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
2744 if (node_cursor->node_group)
2746 node_cursor->cl_first = ti->cl_first;
2747 node_cursor->cl_cursor = ti->cl_cursor;
2748 *ti_ptr = node_cursor->node_group;
2749 DrawChooseTree(ti_ptr);
2754 else if (dx == -1 && ti->node_parent)
2756 *ti_ptr = ti->node_parent;
2757 DrawChooseTree(ti_ptr);
2762 if (!anyScrollbarGadgetActive() &&
2763 IN_VIS_FIELD(x, y) &&
2764 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2765 y >= 0 && y < num_page_entries)
2769 if (y != ti->cl_cursor)
2771 drawChooseTreeCursor(ti->cl_cursor, FALSE);
2772 drawChooseTreeCursor(y, TRUE);
2773 drawChooseTreeInfo(ti->cl_first + y, ti);
2780 TreeInfo *node_first, *node_cursor;
2781 int entry_pos = ti->cl_first + y;
2783 node_first = getTreeInfoFirstGroupEntry(ti);
2784 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
2786 if (node_cursor->node_group)
2788 node_cursor->cl_first = ti->cl_first;
2789 node_cursor->cl_cursor = ti->cl_cursor;
2790 *ti_ptr = node_cursor->node_group;
2791 DrawChooseTree(ti_ptr);
2793 else if (node_cursor->parent_link)
2795 *ti_ptr = node_cursor->node_parent;
2796 DrawChooseTree(ti_ptr);
2800 node_cursor->cl_first = ti->cl_first;
2801 node_cursor->cl_cursor = ti->cl_cursor;
2802 *ti_ptr = node_cursor;
2804 if (ti->type == TREE_TYPE_LEVEL_DIR)
2806 LoadLevelSetup_SeriesInfo();
2808 SaveLevelSetup_LastSeries();
2809 SaveLevelSetup_SeriesInfo();
2813 if (game_status == GAME_MODE_SETUP)
2815 if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
2816 execSetupGraphics();
2822 game_status = GAME_MODE_MAIN;
2830 void DrawChooseLevel()
2832 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
2834 DrawChooseTree(&leveldir_current);
2840 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
2842 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
2847 void DrawHallOfFame(int highlight_position)
2850 FadeSoundsAndMusic();
2851 CloseDoor(DOOR_CLOSE_2);
2853 if (highlight_position < 0)
2854 LoadScore(level_nr);
2856 FadeOut(REDRAW_FIELD);
2863 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
2865 FadeIn(REDRAW_FIELD);
2868 static void drawHallOfFameList(int first_entry, int highlight_position)
2872 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
2875 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
2876 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
2877 "HighScores of Level %d", level_nr);
2879 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2881 int entry = first_entry + i;
2882 boolean active = (entry == highlight_position);
2883 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
2884 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
2885 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
2886 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
2887 int dx1 = 3 * getFontWidth(font_nr1);
2888 int dx2 = dx1 + getFontWidth(font_nr1);
2889 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
2890 int sy = mSY + 64 + i * 32;
2892 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
2893 DrawText(mSX + dx1, sy, ".", font_nr1);
2894 DrawText(mSX + dx2, sy, ".........................", font_nr3);
2896 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
2897 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
2899 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
2902 redraw_mask |= REDRAW_FIELD;
2905 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
2907 static int first_entry = 0;
2908 static int highlight_position = 0;
2909 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2911 if (button == MB_MENU_INITIALIZE)
2914 highlight_position = mx;
2915 drawHallOfFameList(first_entry, highlight_position);
2920 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
2921 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
2925 if (first_entry > 0)
2927 first_entry -= step;
2928 if (first_entry < 0)
2931 drawHallOfFameList(first_entry, highlight_position);
2936 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
2938 first_entry += step;
2939 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
2940 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
2942 drawHallOfFameList(first_entry, highlight_position);
2945 else if (button == MB_MENU_LEAVE)
2947 FadeSound(SND_BACKGROUND_SCORES);
2949 game_status = GAME_MODE_MAIN;
2953 else if (button == MB_MENU_CHOICE)
2955 FadeSound(SND_BACKGROUND_SCORES);
2956 FadeOut(REDRAW_FIELD);
2958 game_status = GAME_MODE_MAIN;
2960 DrawAndFadeInMainMenu(REDRAW_FIELD);
2963 if (game_status == GAME_MODE_SCORES)
2964 PlayMenuSoundIfLoop();
2970 /* ========================================================================= */
2971 /* setup screen functions */
2972 /* ========================================================================= */
2974 static struct TokenInfo *setup_info;
2975 static int num_setup_info;
2977 static char *screen_mode_text;
2978 static char *graphics_set_name;
2979 static char *sounds_set_name;
2980 static char *music_set_name;
2982 static void execSetupMain()
2984 setup_mode = SETUP_MODE_MAIN;
2988 static void execSetupGame()
2990 setup_mode = SETUP_MODE_GAME;
2994 static void execSetupEditor()
2996 setup_mode = SETUP_MODE_EDITOR;
3000 static void execSetupGraphics()
3002 if (video.fullscreen_available && screen_modes == NULL)
3006 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
3008 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3009 char identifier[32], name[32];
3010 int x = video.fullscreen_modes[i].width;
3011 int y = video.fullscreen_modes[i].height;
3014 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
3016 ti->node_top = &screen_modes;
3017 ti->sort_priority = x * 10000 + y;
3019 sprintf(identifier, "%dx%d", x, y);
3020 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
3022 setString(&ti->identifier, identifier);
3023 setString(&ti->name, name);
3024 setString(&ti->name_sorting, name);
3025 setString(&ti->infotext, "Fullscreen Mode");
3027 pushTreeInfo(&screen_modes, ti);
3030 /* sort fullscreen modes to start with lowest available screen resolution */
3031 sortTreeInfo(&screen_modes);
3033 /* set current screen mode for fullscreen mode to configured setup value */
3034 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3035 setup.fullscreen_mode);
3037 /* if that fails, set current screen mode to reliable default value */
3038 if (screen_mode_current == NULL)
3039 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3040 DEFAULT_FULLSCREEN_MODE);
3042 /* if that also fails, set current screen mode to first available mode */
3043 if (screen_mode_current == NULL)
3044 screen_mode_current = screen_modes;
3046 if (screen_mode_current == NULL)
3047 video.fullscreen_available = FALSE;
3050 if (video.fullscreen_available)
3052 setup.fullscreen_mode = screen_mode_current->identifier;
3054 /* needed for displaying screen mode name instead of identifier */
3055 screen_mode_text = screen_mode_current->name;
3058 setup_mode = SETUP_MODE_GRAPHICS;
3062 static void execSetupChooseScreenMode()
3064 if (!video.fullscreen_available)
3067 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
3071 static void execSetupSound()
3073 setup_mode = SETUP_MODE_SOUND;
3077 static void execSetupArtwork()
3079 setup.graphics_set = artwork.gfx_current->identifier;
3080 setup.sounds_set = artwork.snd_current->identifier;
3081 setup.music_set = artwork.mus_current->identifier;
3083 /* needed if last screen (setup choice) changed graphics, sounds or music */
3084 ReloadCustomArtwork(0);
3086 /* needed for displaying artwork name instead of artwork identifier */
3087 graphics_set_name = artwork.gfx_current->name;
3088 sounds_set_name = artwork.snd_current->name;
3089 music_set_name = artwork.mus_current->name;
3091 setup_mode = SETUP_MODE_ARTWORK;
3095 static void execSetupChooseGraphics()
3097 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
3101 static void execSetupChooseSounds()
3103 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
3107 static void execSetupChooseMusic()
3109 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
3113 static void execSetupInput()
3115 setup_mode = SETUP_MODE_INPUT;
3119 static void execSetupShortcut1()
3121 setup_mode = SETUP_MODE_SHORTCUT_1;
3125 static void execSetupShortcut2()
3127 setup_mode = SETUP_MODE_SHORTCUT_2;
3131 static void execExitSetup()
3133 game_status = GAME_MODE_MAIN;
3137 static void execSaveAndExitSetup()
3143 static struct TokenInfo setup_info_main[] =
3145 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
3146 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
3147 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
3148 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
3149 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
3150 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
3151 { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
3152 { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
3153 { TYPE_EMPTY, NULL, "" },
3154 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
3155 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
3160 static struct TokenInfo setup_info_game[] =
3162 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
3163 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
3164 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
3165 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
3166 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
3167 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
3168 { TYPE_EMPTY, NULL, "" },
3169 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3174 static struct TokenInfo setup_info_editor[] =
3177 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
3178 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
3179 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
3180 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
3181 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
3182 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
3183 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
3184 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
3186 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
3187 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
3189 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
3191 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
3192 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
3193 { TYPE_EMPTY, NULL, "" },
3195 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
3196 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
3197 { TYPE_EMPTY, NULL, "" },
3199 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
3200 { TYPE_EMPTY, NULL, "" },
3201 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3206 static struct TokenInfo setup_info_graphics[] =
3208 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
3209 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
3210 { TYPE_STRING, &screen_mode_text, "" },
3211 { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" },
3213 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
3214 { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
3216 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
3217 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
3218 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
3219 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
3220 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
3221 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
3222 { TYPE_EMPTY, NULL, "" },
3223 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3228 static struct TokenInfo setup_info_sound[] =
3230 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
3231 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
3232 { TYPE_SWITCH, &setup.sound_music, "Music:" },
3233 { TYPE_EMPTY, NULL, "" },
3234 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3239 static struct TokenInfo setup_info_artwork[] =
3241 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
3242 { TYPE_STRING, &graphics_set_name, "" },
3243 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
3244 { TYPE_STRING, &sounds_set_name, "" },
3245 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
3246 { TYPE_STRING, &music_set_name, "" },
3247 { TYPE_EMPTY, NULL, "" },
3249 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
3250 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
3251 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
3253 { TYPE_STRING, NULL, "Override Level Artwork:"},
3254 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
3255 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
3256 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
3258 { TYPE_EMPTY, NULL, "" },
3259 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3264 static struct TokenInfo setup_info_input[] =
3266 { TYPE_SWITCH, NULL, "Player:" },
3267 { TYPE_SWITCH, NULL, "Device:" },
3268 { TYPE_ENTER_MENU, NULL, "" },
3269 { TYPE_EMPTY, NULL, "" },
3270 { TYPE_EMPTY, NULL, "" },
3271 { TYPE_EMPTY, NULL, "" },
3272 { TYPE_EMPTY, NULL, "" },
3273 { TYPE_EMPTY, NULL, "" },
3274 { TYPE_EMPTY, NULL, "" },
3275 { TYPE_EMPTY, NULL, "" },
3276 { TYPE_EMPTY, NULL, "" },
3277 { TYPE_EMPTY, NULL, "" },
3278 { TYPE_EMPTY, NULL, "" },
3279 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3284 static struct TokenInfo setup_info_shortcut_1[] =
3286 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
3287 { TYPE_KEY, &setup.shortcut.save_game, "" },
3288 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
3289 { TYPE_KEY, &setup.shortcut.load_game, "" },
3290 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
3291 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
3292 { TYPE_EMPTY, NULL, "" },
3293 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
3294 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
3295 { TYPE_EMPTY, NULL, "" },
3296 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3301 static struct TokenInfo setup_info_shortcut_2[] =
3303 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
3304 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
3305 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
3306 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
3307 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
3308 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
3309 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
3310 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
3311 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
3312 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
3313 { TYPE_EMPTY, NULL, "" },
3314 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3319 static Key getSetupKey()
3321 Key key = KSYM_UNDEFINED;
3322 boolean got_key_event = FALSE;
3324 while (!got_key_event)
3326 if (PendingEvent()) /* got event */
3334 case EVENT_KEYPRESS:
3336 key = GetEventKey((KeyEvent *)&event, TRUE);
3338 /* press 'Escape' or 'Enter' to keep the existing key binding */
3339 if (key == KSYM_Escape || key == KSYM_Return)
3340 key = KSYM_UNDEFINED; /* keep old value */
3342 got_key_event = TRUE;
3346 case EVENT_KEYRELEASE:
3347 key_joystick_mapping = 0;
3351 HandleOtherEvents(&event);
3359 /* don't eat all CPU time */
3366 static int getSetupTextFont(int type)
3368 if (type & (TYPE_SWITCH |
3379 static int getSetupValueFont(int type, void *value)
3381 if (type & TYPE_KEY)
3382 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
3383 else if (type & TYPE_STRING)
3384 return FONT_VALUE_2;
3385 else if (type & TYPE_ECS_AGA)
3386 return FONT_VALUE_1;
3387 else if (type & TYPE_BOOLEAN_STYLE)
3388 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
3390 return FONT_VALUE_1;
3393 static void drawSetupValue(int pos)
3395 boolean font_draw_xoffset_modified = FALSE;
3396 int font_draw_xoffset_old = -1;
3397 int xpos = MENU_SCREEN_VALUE_XPOS;
3398 int ypos = MENU_SCREEN_START_YPOS + pos;
3399 int startx = mSX + xpos * 32;
3400 int starty = mSY + ypos * 32;
3401 int font_nr, font_width;
3402 int type = setup_info[pos].type;
3403 void *value = setup_info[pos].value;
3404 char *value_string = getSetupValue(type, value);
3407 if (value_string == NULL)
3410 if (type & TYPE_KEY)
3412 xpos = MENU_SCREEN_START_XPOS;
3414 if (type & TYPE_QUERY)
3416 value_string = "<press key>";
3419 else if (type & TYPE_STRING)
3421 int max_value_len = (SCR_FIELDX - 2) * 2;
3423 xpos = MENU_SCREEN_START_XPOS;
3425 if (strlen(value_string) > max_value_len)
3426 value_string[max_value_len] = '\0';
3429 startx = mSX + xpos * 32;
3430 starty = mSY + ypos * 32;
3431 font_nr = getSetupValueFont(type, value);
3432 font_width = getFontWidth(font_nr);
3434 /* downward compatibility correction for Juergen Bonhagen's menu settings */
3435 if (setup_mode != SETUP_MODE_INPUT)
3437 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
3438 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3439 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
3440 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
3441 int text_font_nr = getSetupTextFont(FONT_MENU_2);
3442 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
3443 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
3444 boolean correct_font_draw_xoffset = FALSE;
3446 if (xpos == MENU_SCREEN_START_XPOS &&
3447 startx + font1_xoffset < text_startx + text_font_xoffset)
3448 correct_font_draw_xoffset = TRUE;
3450 if (xpos == MENU_SCREEN_VALUE_XPOS &&
3451 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
3452 correct_font_draw_xoffset = TRUE;
3454 /* check if setup value would overlap with setup text when printed */
3455 /* (this can happen for extreme/wrong values for font draw offset) */
3456 if (correct_font_draw_xoffset)
3458 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
3459 font_draw_xoffset_modified = TRUE;
3461 if (type & TYPE_KEY)
3462 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
3463 else if (!(type & TYPE_STRING))
3464 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
3465 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
3469 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
3470 DrawText(startx + i * font_width, starty, " ", font_nr);
3472 DrawText(startx, starty, value_string, font_nr);
3474 if (font_draw_xoffset_modified)
3475 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
3478 static void changeSetupValue(int pos)
3480 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
3482 *(boolean *)setup_info[pos].value ^= TRUE;
3484 else if (setup_info[pos].type & TYPE_KEY)
3488 setup_info[pos].type |= TYPE_QUERY;
3489 drawSetupValue(pos);
3490 setup_info[pos].type &= ~TYPE_QUERY;
3492 key = getSetupKey();
3493 if (key != KSYM_UNDEFINED)
3494 *(Key *)setup_info[pos].value = key;
3497 drawSetupValue(pos);
3500 static void DrawCursorAndText_Setup(int pos, boolean active)
3502 int xpos = MENU_SCREEN_START_XPOS;
3503 int ypos = MENU_SCREEN_START_YPOS + pos;
3504 int font_nr = getSetupTextFont(setup_info[pos].type);
3506 if (setup_info == setup_info_input)
3507 font_nr = FONT_MENU_1;
3510 font_nr = FONT_ACTIVE(font_nr);
3512 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
3514 if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
3515 drawCursor(pos, active);
3518 static void DrawSetupScreen_Generic()
3520 char *title_string = NULL;
3524 CloseDoor(DOOR_CLOSE_2);
3528 if (setup_mode == SETUP_MODE_MAIN)
3530 setup_info = setup_info_main;
3531 title_string = "Setup";
3533 else if (setup_mode == SETUP_MODE_GAME)
3535 setup_info = setup_info_game;
3536 title_string = "Setup Game";
3538 else if (setup_mode == SETUP_MODE_EDITOR)
3540 setup_info = setup_info_editor;
3541 title_string = "Setup Editor";
3543 else if (setup_mode == SETUP_MODE_GRAPHICS)
3545 setup_info = setup_info_graphics;
3546 title_string = "Setup Graphics";
3548 else if (setup_mode == SETUP_MODE_SOUND)
3550 setup_info = setup_info_sound;
3551 title_string = "Setup Sound";
3553 else if (setup_mode == SETUP_MODE_ARTWORK)
3555 setup_info = setup_info_artwork;
3556 title_string = "Custom Artwork";
3558 else if (setup_mode == SETUP_MODE_SHORTCUT_1)
3560 setup_info = setup_info_shortcut_1;
3561 title_string = "Setup Shortcuts";
3563 else if (setup_mode == SETUP_MODE_SHORTCUT_2)
3565 setup_info = setup_info_shortcut_2;
3566 title_string = "Setup Shortcuts";
3569 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
3572 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3574 void *value_ptr = setup_info[i].value;
3577 int xpos = MENU_SCREEN_START_XPOS;
3578 int ypos = MENU_SCREEN_START_YPOS + i;
3582 /* set some entries to "unchangeable" according to other variables */
3583 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
3584 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
3585 (value_ptr == &setup.sound_music && !audio.music_available) ||
3586 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
3587 (value_ptr == &screen_mode_text && !video.fullscreen_available))
3588 setup_info[i].type |= TYPE_GHOSTED;
3590 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
3591 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3592 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
3593 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3594 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
3595 initCursor(i, IMG_MENU_BUTTON);
3598 DrawCursorAndText_Setup(i, FALSE);
3600 font_nr = getSetupTextFont(setup_info[i].type);
3602 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
3605 if (setup_info[i].type & TYPE_VALUE)
3612 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
3613 "Joysticks deactivated in setup menu");
3618 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
3621 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
3623 static int choice_store[MAX_SETUP_MODES];
3624 int choice = choice_store[setup_mode]; /* always starts with 0 */
3628 if (button == MB_MENU_INITIALIZE)
3630 /* advance to first valid menu entry */
3631 while (choice < num_setup_info &&
3632 setup_info[choice].type & TYPE_SKIP_ENTRY)
3634 choice_store[setup_mode] = choice;
3637 DrawCursorAndText_Setup(choice, TRUE);
3639 drawCursor(choice, TRUE);
3644 else if (button == MB_MENU_LEAVE)
3646 for (y = 0; y < num_setup_info; y++)
3648 if (setup_info[y].type & TYPE_LEAVE_MENU)
3650 void (*menu_callback_function)(void) = setup_info[y].value;
3652 menu_callback_function();
3654 break; /* absolutely needed because function changes 'setup_info'! */
3661 if (mx || my) /* mouse input */
3663 x = (mx - mSX) / 32;
3664 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3666 else if (dx || dy) /* keyboard input */
3670 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
3672 if (setup_info[choice].type & menu_navigation_type ||
3673 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
3674 button = MB_MENU_CHOICE;
3679 /* jump to next non-empty menu entry (up or down) */
3680 while (y > 0 && y < num_setup_info - 1 &&
3681 setup_info[y].type & TYPE_SKIP_ENTRY)
3685 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
3689 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
3692 DrawCursorAndText_Setup(choice, FALSE);
3693 DrawCursorAndText_Setup(y, TRUE);
3695 drawCursor(choice, FALSE);
3696 drawCursor(y, TRUE);
3699 choice = choice_store[setup_mode] = y;
3702 else if (!(setup_info[y].type & TYPE_GHOSTED))
3704 /* when selecting key headline, execute function for key value change */
3705 if (setup_info[y].type & TYPE_KEYTEXT &&
3706 setup_info[y + 1].type & TYPE_KEY)
3709 /* when selecting string value, execute function for list selection */
3710 if (setup_info[y].type & TYPE_STRING && y > 0 &&
3711 setup_info[y - 1].type & TYPE_ENTER_LIST)
3714 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
3716 void (*menu_callback_function)(void) = setup_info[y].value;
3718 menu_callback_function();
3722 if (setup_info[y].type & TYPE_VALUE)
3723 changeSetupValue(y);
3729 void DrawSetupScreen_Input()
3738 setup_info = setup_info_input;
3741 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
3744 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3746 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
3747 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3748 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
3749 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3750 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
3751 initCursor(i, IMG_MENU_BUTTON);
3753 DrawCursorAndText_Setup(i, FALSE);
3756 initCursor(0, IMG_MENU_BUTTON);
3757 initCursor(1, IMG_MENU_BUTTON);
3758 initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
3759 initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
3761 DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
3762 DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
3763 DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
3767 DeactivateJoystickForCalibration();
3770 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
3771 "Joysticks deactivated on this screen");
3774 /* create gadgets for setup input menu screen */
3775 FreeScreenGadgets();
3776 CreateScreenGadgets();
3778 /* map gadgets for setup input menu screen */
3779 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
3781 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
3786 static void setJoystickDeviceToNr(char *device_name, int device_nr)
3788 if (device_name == NULL)
3791 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
3794 if (strlen(device_name) > 1)
3796 char c1 = device_name[strlen(device_name) - 1];
3797 char c2 = device_name[strlen(device_name) - 2];
3799 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
3800 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
3803 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
3804 strlen(device_name));
3807 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
3810 static struct SetupKeyboardInfo custom_key;
3817 { &custom_key.left, "Joystick Left" },
3818 { &custom_key.right, "Joystick Right" },
3819 { &custom_key.up, "Joystick Up" },
3820 { &custom_key.down, "Joystick Down" },
3821 { &custom_key.snap, "Button 1" },
3822 { &custom_key.drop, "Button 2" }
3824 static char *joystick_name[MAX_PLAYERS] =
3831 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
3835 custom_key = setup.input[player_nr].key;
3837 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
3838 FONT_INPUT_1_ACTIVE);
3840 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
3842 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
3843 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
3845 if (setup.input[player_nr].use_joystick)
3847 char *device_name = setup.input[player_nr].joy.device_name;
3848 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
3849 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
3851 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
3852 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
3856 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
3857 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
3860 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
3862 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
3863 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
3864 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
3865 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
3867 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
3868 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
3869 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
3870 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
3871 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
3872 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
3874 for (i = 0; i < 6; i++)
3876 int ypos = 6 + i + (i > 3 ? i-3 : 0);
3878 DrawText(mSX + 3 * 32, mSY + ypos * 32,
3880 DrawText(mSX + 3 * 32, mSY + ypos * 32,
3881 (setup.input[player_nr].use_joystick ?
3883 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
3887 static int input_player_nr = 0;
3889 void HandleSetupScreen_Input_Player(int step, int direction)
3891 int old_player_nr = input_player_nr;
3894 new_player_nr = old_player_nr + step * direction;
3895 if (new_player_nr < 0)
3897 if (new_player_nr > MAX_PLAYERS - 1)
3898 new_player_nr = MAX_PLAYERS - 1;
3900 if (new_player_nr != old_player_nr)
3902 input_player_nr = new_player_nr;
3904 drawPlayerSetupInputInfo(input_player_nr, FALSE);
3908 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
3910 static int choice = 0;
3913 int pos_start = SETUPINPUT_SCREEN_POS_START;
3914 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
3915 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
3916 int pos_end = SETUPINPUT_SCREEN_POS_END;
3918 if (button == MB_MENU_INITIALIZE)
3920 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
3923 DrawCursorAndText_Setup(choice, TRUE);
3925 drawCursor(choice, TRUE);
3930 else if (button == MB_MENU_LEAVE)
3932 setup_mode = SETUP_MODE_MAIN;
3939 if (mx || my) /* mouse input */
3941 x = (mx - mSX) / 32;
3942 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3944 else if (dx || dy) /* keyboard input */
3946 if (dx && choice == 0)
3947 x = (dx < 0 ? 10 : 12);
3948 else if ((dx && choice == 1) ||
3949 (dx == +1 && choice == 2) ||
3950 (dx == -1 && choice == pos_end))
3951 button = MB_MENU_CHOICE;
3955 if (y >= pos_empty1 && y <= pos_empty2)
3956 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
3959 if (y == 0 && dx != 0 && button)
3961 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
3963 else if (IN_VIS_FIELD(x, y) &&
3964 y >= pos_start && y <= pos_end &&
3965 !(y >= pos_empty1 && y <= pos_empty2))
3972 DrawCursorAndText_Setup(choice, FALSE);
3973 DrawCursorAndText_Setup(y, TRUE);
3975 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
3977 drawCursor(choice, FALSE);
3978 drawCursor(y, TRUE);
3988 char *device_name = setup.input[input_player_nr].joy.device_name;
3990 if (!setup.input[input_player_nr].use_joystick)
3992 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
3994 setJoystickDeviceToNr(device_name, new_device_nr);
3995 setup.input[input_player_nr].use_joystick = TRUE;
3999 int device_nr = getJoystickNrFromDeviceName(device_name);
4000 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
4002 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
4003 setup.input[input_player_nr].use_joystick = FALSE;
4005 setJoystickDeviceToNr(device_name, new_device_nr);
4008 drawPlayerSetupInputInfo(input_player_nr, FALSE);
4012 if (setup.input[input_player_nr].use_joystick)
4015 CalibrateJoystick(input_player_nr);
4018 CustomizeKeyboard(input_player_nr);
4020 else if (y == pos_end)
4024 setup_mode = SETUP_MODE_MAIN;
4031 void CustomizeKeyboard(int player_nr)
4035 boolean finished = FALSE;
4036 static struct SetupKeyboardInfo custom_key;
4041 } customize_step[] =
4043 { &custom_key.left, "Move Left" },
4044 { &custom_key.right, "Move Right" },
4045 { &custom_key.up, "Move Up" },
4046 { &custom_key.down, "Move Down" },
4047 { &custom_key.snap, "Snap Field" },
4048 { &custom_key.drop, "Drop Element" }
4051 /* read existing key bindings from player setup */
4052 custom_key = setup.input[player_nr].key;
4056 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
4062 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4063 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4064 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4065 "Key:", FONT_INPUT_1_ACTIVE);
4066 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4067 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
4071 if (PendingEvent()) /* got event */
4079 case EVENT_KEYPRESS:
4081 Key key = GetEventKey((KeyEvent *)&event, FALSE);
4083 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
4089 /* all keys configured -- wait for "Escape" or "Return" key */
4093 /* press 'Enter' to keep the existing key binding */
4094 if (key == KSYM_Return)
4095 key = *customize_step[step_nr].key;
4097 /* check if key already used */
4098 for (i = 0; i < step_nr; i++)
4099 if (*customize_step[i].key == key)
4104 /* got new key binding */
4105 *customize_step[step_nr].key = key;
4106 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4108 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4109 getKeyNameFromKey(key), FONT_VALUE_1);
4112 /* un-highlight last query */
4113 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
4114 customize_step[step_nr - 1].text, FONT_MENU_1);
4115 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
4116 "Key:", FONT_MENU_1);
4118 /* press 'Enter' to leave */
4121 DrawText(mSX + 16, mSY + 15 * 32 + 16,
4122 "Press Enter", FONT_TITLE_1);
4126 /* query next key binding */
4127 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4128 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4129 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4130 "Key:", FONT_INPUT_1_ACTIVE);
4131 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4132 getKeyNameFromKey(*customize_step[step_nr].key),
4137 case EVENT_KEYRELEASE:
4138 key_joystick_mapping = 0;
4142 HandleOtherEvents(&event);
4150 /* don't eat all CPU time */
4154 /* write new key bindings back to player setup */
4155 setup.input[player_nr].key = custom_key;
4158 DrawSetupScreen_Input();
4161 static boolean CalibrateJoystickMain(int player_nr)
4163 int new_joystick_xleft = JOYSTICK_XMIDDLE;
4164 int new_joystick_xright = JOYSTICK_XMIDDLE;
4165 int new_joystick_yupper = JOYSTICK_YMIDDLE;
4166 int new_joystick_ylower = JOYSTICK_YMIDDLE;
4167 int new_joystick_xmiddle, new_joystick_ymiddle;
4169 int joystick_fd = joystick.fd[player_nr];
4170 int x, y, last_x, last_y, xpos = 8, ypos = 3;
4171 boolean check[3][3];
4172 int check_remaining = 3 * 3;
4177 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
4180 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
4185 for (y = 0; y < 3; y++)
4187 for (x = 0; x < 3; x++)
4189 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
4190 check[x][y] = FALSE;
4194 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
4195 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
4196 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
4197 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
4198 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
4199 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
4200 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
4202 joy_value = Joystick(player_nr);
4203 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
4204 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
4206 /* eventually uncalibrated center position (joystick could be uncentered) */
4207 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4210 new_joystick_xmiddle = joy_x;
4211 new_joystick_ymiddle = joy_y;
4213 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
4216 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
4221 if (PendingEvent()) /* got event */
4229 case EVENT_KEYPRESS:
4230 switch (GetEventKey((KeyEvent *)&event, TRUE))
4233 if (check_remaining == 0)
4246 case EVENT_KEYRELEASE:
4247 key_joystick_mapping = 0;
4251 HandleOtherEvents(&event);
4256 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4259 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
4260 new_joystick_xright = MAX(new_joystick_xright, joy_x);
4261 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
4262 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
4264 setup.input[player_nr].joy.xleft = new_joystick_xleft;
4265 setup.input[player_nr].joy.yupper = new_joystick_yupper;
4266 setup.input[player_nr].joy.xright = new_joystick_xright;
4267 setup.input[player_nr].joy.ylower = new_joystick_ylower;
4268 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
4269 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
4271 CheckJoystickData();
4273 joy_value = Joystick(player_nr);
4275 if (joy_value & JOY_BUTTON && check_remaining == 0)
4278 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
4279 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
4281 if (x != last_x || y != last_y)
4283 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
4284 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
4289 if (check_remaining > 0 && !check[x+1][y+1])
4291 check[x+1][y+1] = TRUE;
4297 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
4298 setup.input[player_nr].joy.xleft,
4299 setup.input[player_nr].joy.xmiddle,
4300 setup.input[player_nr].joy.xright);
4301 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
4302 setup.input[player_nr].joy.yupper,
4303 setup.input[player_nr].joy.ymiddle,
4304 setup.input[player_nr].joy.ylower);
4313 /* don't eat all CPU time */
4317 /* calibrated center position (joystick should now be centered) */
4318 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4321 new_joystick_xmiddle = joy_x;
4322 new_joystick_ymiddle = joy_y;
4327 DrawSetupScreen_Input();
4330 /* wait until the last pressed button was released */
4331 while (Joystick(player_nr) & JOY_BUTTON)
4333 if (PendingEvent()) /* got event */
4338 HandleOtherEvents(&event);
4347 void CalibrateJoystick(int player_nr)
4349 if (!CalibrateJoystickMain(player_nr))
4351 char *device_name = setup.input[player_nr].joy.device_name;
4352 int nr = getJoystickNrFromDeviceName(device_name) + 1;
4353 int xpos = mSX - SX;
4354 int ypos = mSY - SY;
4358 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
4359 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
4362 Delay(2000); /* show error message for a short time */
4368 DrawSetupScreen_Input();
4372 void DrawSetupScreen()
4374 DeactivateJoystick();
4376 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
4378 if (setup_mode == SETUP_MODE_INPUT)
4379 DrawSetupScreen_Input();
4380 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
4381 DrawChooseTree(&screen_mode_current);
4382 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
4383 DrawChooseTree(&artwork.gfx_current);
4384 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
4385 DrawChooseTree(&artwork.snd_current);
4386 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
4387 DrawChooseTree(&artwork.mus_current);
4389 DrawSetupScreen_Generic();
4395 void RedrawSetupScreenAfterFullscreenToggle()
4397 if (setup_mode == SETUP_MODE_GRAPHICS)
4401 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
4403 if (setup_mode == SETUP_MODE_INPUT)
4404 HandleSetupScreen_Input(mx, my, dx, dy, button);
4405 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
4406 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
4407 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
4408 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
4409 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
4410 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
4411 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
4412 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
4414 HandleSetupScreen_Generic(mx, my, dx, dy, button);
4419 void HandleGameActions()
4421 if (game_status != GAME_MODE_PLAYING)
4424 GameActions(); /* main game loop */
4426 if (tape.auto_play && !tape.playing)
4427 AutoPlayTape(); /* continue automatically playing next tape */
4431 /* ---------- new screen button stuff -------------------------------------- */
4433 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
4438 case SCREEN_CTRL_ID_PREV_LEVEL:
4439 *x = mSX + menu.main.button.prev_level.x;
4440 *y = mSY + menu.main.button.prev_level.y;
4443 case SCREEN_CTRL_ID_NEXT_LEVEL:
4444 *x = mSX + menu.main.button.next_level.x;
4445 *y = mSY + menu.main.button.next_level.y;
4448 case SCREEN_CTRL_ID_PREV_LEVEL:
4449 *x = mSX + TILEX * getPrevlevelButtonPos();
4450 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
4453 case SCREEN_CTRL_ID_NEXT_LEVEL:
4454 *x = mSX + TILEX * getNextLevelButtonPos();
4455 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
4459 case SCREEN_CTRL_ID_PREV_PLAYER:
4460 *x = mSX + TILEX * 10;
4461 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
4464 case SCREEN_CTRL_ID_NEXT_PLAYER:
4465 *x = mSX + TILEX * 12;
4466 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
4470 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
4476 int gfx_unpressed, gfx_pressed;
4477 void (*get_gadget_position)(int *, int *, int);
4481 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
4484 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
4485 getScreenMenuButtonPos,
4486 SCREEN_CTRL_ID_PREV_LEVEL,
4491 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
4492 getScreenMenuButtonPos,
4493 SCREEN_CTRL_ID_NEXT_LEVEL,
4498 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
4499 getScreenMenuButtonPos,
4500 SCREEN_CTRL_ID_PREV_PLAYER,
4505 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
4506 getScreenMenuButtonPos,
4507 SCREEN_CTRL_ID_NEXT_PLAYER,
4515 int gfx_unpressed, gfx_pressed;
4519 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
4522 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
4523 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
4524 SCREEN_CTRL_ID_SCROLL_UP,
4528 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
4529 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
4530 SCREEN_CTRL_ID_SCROLL_DOWN,
4537 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4538 Bitmap **gfx_unpressed, **gfx_pressed;
4540 int gfx_unpressed, gfx_pressed;
4547 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
4550 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4551 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
4553 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
4555 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
4556 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
4557 GD_TYPE_SCROLLBAR_VERTICAL,
4558 SCREEN_CTRL_ID_SCROLL_VERTICAL,
4559 "scroll level series vertically"
4563 static void CreateScreenMenubuttons()
4565 struct GadgetInfo *gi;
4566 unsigned long event_mask;
4569 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
4571 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4572 int gfx_unpressed, gfx_pressed;
4573 int x, y, width, height;
4574 int gd_x1, gd_x2, gd_y1, gd_y2;
4575 int id = menubutton_info[i].gadget_id;
4577 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
4579 menubutton_info[i].get_gadget_position(&x, &y, id);
4581 width = SC_MENUBUTTON_XSIZE;
4582 height = SC_MENUBUTTON_YSIZE;
4584 gfx_unpressed = menubutton_info[i].gfx_unpressed;
4585 gfx_pressed = menubutton_info[i].gfx_pressed;
4586 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4587 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4588 gd_x1 = graphic_info[gfx_unpressed].src_x;
4589 gd_y1 = graphic_info[gfx_unpressed].src_y;
4590 gd_x2 = graphic_info[gfx_pressed].src_x;
4591 gd_y2 = graphic_info[gfx_pressed].src_y;
4593 gi = CreateGadget(GDI_CUSTOM_ID, id,
4594 GDI_CUSTOM_TYPE_ID, i,
4595 GDI_INFO_TEXT, menubutton_info[i].infotext,
4600 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
4601 GDI_STATE, GD_BUTTON_UNPRESSED,
4602 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4603 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4604 GDI_DIRECT_DRAW, FALSE,
4605 GDI_EVENT_MASK, event_mask,
4606 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4610 Error(ERR_EXIT, "cannot create gadget");
4612 screen_gadget[id] = gi;
4616 static void CreateScreenScrollbuttons()
4618 struct GadgetInfo *gi;
4619 unsigned long event_mask;
4622 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
4624 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4625 int gfx_unpressed, gfx_pressed;
4626 int x, y, width, height;
4627 int gd_x1, gd_x2, gd_y1, gd_y2;
4628 int id = scrollbutton_info[i].gadget_id;
4630 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
4632 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
4633 y = mSY + scrollbutton_info[i].y;
4634 width = SC_SCROLLBUTTON_XSIZE;
4635 height = SC_SCROLLBUTTON_YSIZE;
4637 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
4638 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
4639 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
4641 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
4642 gfx_pressed = scrollbutton_info[i].gfx_pressed;
4643 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4644 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4645 gd_x1 = graphic_info[gfx_unpressed].src_x;
4646 gd_y1 = graphic_info[gfx_unpressed].src_y;
4647 gd_x2 = graphic_info[gfx_pressed].src_x;
4648 gd_y2 = graphic_info[gfx_pressed].src_y;
4650 gi = CreateGadget(GDI_CUSTOM_ID, id,
4651 GDI_CUSTOM_TYPE_ID, i,
4652 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
4657 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
4658 GDI_STATE, GD_BUTTON_UNPRESSED,
4659 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4660 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4661 GDI_DIRECT_DRAW, FALSE,
4662 GDI_EVENT_MASK, event_mask,
4663 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4667 Error(ERR_EXIT, "cannot create gadget");
4669 screen_gadget[id] = gi;
4673 static void CreateScreenScrollbars()
4677 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
4679 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4680 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4681 int gfx_unpressed, gfx_pressed;
4683 int x, y, width, height;
4684 int gd_x1, gd_x2, gd_y1, gd_y2;
4685 struct GadgetInfo *gi;
4686 int items_max, items_visible, item_position;
4687 unsigned long event_mask;
4688 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
4689 int id = scrollbar_info[i].gadget_id;
4691 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
4693 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
4694 y = mSY + scrollbar_info[i].y;
4695 width = scrollbar_info[i].width;
4696 height = scrollbar_info[i].height;
4698 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
4699 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
4701 items_max = num_page_entries;
4702 items_visible = num_page_entries;
4705 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4706 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
4707 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
4713 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
4714 gfx_pressed = scrollbar_info[i].gfx_pressed;
4715 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4716 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4717 gd_x1 = graphic_info[gfx_unpressed].src_x;
4718 gd_y1 = graphic_info[gfx_unpressed].src_y;
4719 gd_x2 = graphic_info[gfx_pressed].src_x;
4720 gd_y2 = graphic_info[gfx_pressed].src_y;
4723 gi = CreateGadget(GDI_CUSTOM_ID, id,
4724 GDI_CUSTOM_TYPE_ID, i,
4725 GDI_INFO_TEXT, scrollbar_info[i].infotext,
4730 GDI_TYPE, scrollbar_info[i].type,
4731 GDI_SCROLLBAR_ITEMS_MAX, items_max,
4732 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
4733 GDI_SCROLLBAR_ITEM_POSITION, item_position,
4735 GDI_WHEEL_AREA_X, SX,
4736 GDI_WHEEL_AREA_Y, SY,
4737 GDI_WHEEL_AREA_WIDTH, SXSIZE,
4738 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
4740 GDI_WHEEL_AREA_X, 0,
4741 GDI_WHEEL_AREA_Y, 0,
4742 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
4743 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
4745 GDI_STATE, GD_BUTTON_UNPRESSED,
4746 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4747 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4748 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
4749 GDI_DIRECT_DRAW, FALSE,
4750 GDI_EVENT_MASK, event_mask,
4751 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4755 Error(ERR_EXIT, "cannot create gadget");
4757 screen_gadget[id] = gi;
4761 void CreateScreenGadgets()
4763 int last_game_status = game_status; /* save current game status */
4765 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4768 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
4770 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
4772 /* copy pointers to clip mask and GC */
4773 scrollbar_bitmap[i]->clip_mask =
4774 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
4775 scrollbar_bitmap[i]->stored_clip_gc =
4776 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
4778 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
4779 scrollbar_bitmap[i],
4780 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
4781 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
4782 TILEX, TILEY, 0, 0);
4786 CreateScreenMenubuttons();
4788 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
4789 game_status = GAME_MODE_LEVELS;
4791 CreateScreenScrollbuttons();
4792 CreateScreenScrollbars();
4794 game_status = last_game_status; /* restore current game status */
4797 void FreeScreenGadgets()
4801 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4802 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
4804 /* prevent freeing clip mask and GC twice */
4805 scrollbar_bitmap[i]->clip_mask = None;
4806 scrollbar_bitmap[i]->stored_clip_gc = None;
4808 FreeBitmap(scrollbar_bitmap[i]);
4812 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
4813 FreeGadget(screen_gadget[i]);
4816 void MapScreenMenuGadgets(int screen_mask)
4820 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
4821 if (screen_mask & menubutton_info[i].screen_mask)
4822 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
4825 void MapScreenTreeGadgets(TreeInfo *ti)
4827 int num_entries = numTreeInfoInGroup(ti);
4830 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
4833 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
4834 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
4836 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
4837 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
4840 static void HandleScreenGadgets(struct GadgetInfo *gi)
4842 int id = gi->custom_id;
4843 int button = gi->event.button;
4844 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4848 case SCREEN_CTRL_ID_PREV_LEVEL:
4849 HandleMainMenu_SelectLevel(step, -1);
4852 case SCREEN_CTRL_ID_NEXT_LEVEL:
4853 HandleMainMenu_SelectLevel(step, +1);
4856 case SCREEN_CTRL_ID_PREV_PLAYER:
4857 HandleSetupScreen_Input_Player(step, -1);
4860 case SCREEN_CTRL_ID_NEXT_PLAYER:
4861 HandleSetupScreen_Input_Player(step, +1);
4864 case SCREEN_CTRL_ID_SCROLL_UP:
4865 if (game_status == GAME_MODE_LEVELS)
4866 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
4867 else if (game_status == GAME_MODE_SETUP)
4868 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
4871 case SCREEN_CTRL_ID_SCROLL_DOWN:
4872 if (game_status == GAME_MODE_LEVELS)
4873 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
4874 else if (game_status == GAME_MODE_SETUP)
4875 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
4878 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
4879 if (game_status == GAME_MODE_LEVELS)
4880 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
4881 else if (game_status == GAME_MODE_SETUP)
4882 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);