rnd-19981017-1
[rocksndiamonds.git] / src / screens.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  screens.c                                               *
12 ***********************************************************/
13
14 #include "screens.h"
15 #include "events.h"
16 #include "sound.h"
17 #include "game.h"
18 #include "tools.h"
19 #include "editor.h"
20 #include "misc.h"
21 #include "files.h"
22 #include "buttons.h"
23 #include "tape.h"
24 #include "joystick.h"
25 #include "cartoons.h"
26 #include "network.h"
27
28 #ifdef MSDOS
29 extern unsigned char get_ascii(KeySym);
30 #endif
31
32 void DrawHeadline()
33 {
34   int x1 = SX+(SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2;
35   int y1 = SY+8;
36   int x2 = SX+(SXSIZE - strlen(COPYRIGHT_STRING) * FONT2_XSIZE) / 2;
37   int y2 = SY+46;
38
39   DrawText(x1,y1, GAMETITLE_STRING, FS_BIG,FC_YELLOW);
40   DrawText(x2,y2, COPYRIGHT_STRING, FS_SMALL,FC_RED);
41 }
42
43 void DrawMainMenu()
44 {
45   int i;
46
47   FadeSounds();
48   GetPlayerConfig();
49   LoadLevel(level_nr);
50
51   ClearWindow();
52   DrawHeadline();
53   DrawText(SX+32, SY+64, "Name:",FS_BIG,FC_GREEN);
54   DrawText(SX+192,SY+64, local_player->alias_name,FS_BIG,FC_RED);
55   DrawText(SX+32, SY+96, "Level:",FS_BIG,FC_GREEN);
56   DrawText(SX+352,SY+96, int2str(level_nr,3),FS_BIG,
57            (level_nr<leveldir[leveldir_nr].levels ? FC_RED : FC_YELLOW));
58   DrawText(SX+32, SY+128,"Hall Of Fame",FS_BIG,FC_GREEN);
59   DrawText(SX+32, SY+160,"Level Creator",FS_BIG,FC_GREEN);
60   DrawText(SY+32, SY+192,"Info Screen",FS_BIG,FC_GREEN);
61   DrawText(SX+32, SY+224,"Start Game",FS_BIG,FC_GREEN);
62   DrawText(SX+32, SY+256,"Setup",FS_BIG,FC_GREEN);
63   DrawText(SX+32, SY+288,"Quit",FS_BIG,FC_GREEN);
64
65   DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
66
67   for(i=2;i<10;i++)
68     DrawGraphic(0,i,GFX_KUGEL_BLAU);
69   DrawGraphic(10,3,GFX_PFEIL_L);
70   DrawGraphic(14,3,GFX_PFEIL_R);
71
72   DrawText(SX+40+16,SY+326,"A Game by Artsoft Entertainment",FS_SMALL,FC_BLUE);
73   DrawText(SX+40+16,SY+344,"Graphics: Deluxe Paint IV Amiga",
74            FS_SMALL,FC_BLUE);
75   DrawText(SX+60+16,SY+362,"Sounds: AudioMaster IV Amiga",
76            FS_SMALL,FC_BLUE);
77
78   FadeToFront();
79   InitAnimation();
80   HandleMainMenu(0,0,0,0,MB_MENU_INITIALIZE);
81
82   TapeStop();
83   if (TAPE_IS_EMPTY(tape))
84     LoadLevelTape(level_nr);
85   DrawCompleteVideoDisplay();
86
87   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
88
89   ClearEventQueue();
90   XAutoRepeatOn(display);
91 }
92
93 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
94 {
95   static int choice = 3;
96   static int redraw = TRUE;
97   int x = (mx+32-SX)/32, y = (my+32-SY)/32;
98
99   if (redraw || button == MB_MENU_INITIALIZE)
100   {
101     DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
102     redraw = FALSE;
103   }
104
105   if (button == MB_MENU_INITIALIZE)
106     return;
107
108   if (dx || dy)
109   {
110     if (dx && choice==4)
111     {
112       x = (dx<0 ? 11 : 15);
113       y = 4;
114     }
115     else if (dy)
116     {
117       x = 1;
118       y = choice+dy;
119     }
120     else
121       x = y = 0;
122
123     if (y<3)
124       y = 3;
125     else if (y>10)
126       y = 10;
127   }
128
129   if (!mx && !my && !dx && !dy)
130   {
131     x = 1;
132     y = choice;
133   }
134
135   if (y==4 && ((x==11 && level_nr>0) ||
136                (x==15 && level_nr<leveldir[leveldir_nr].levels)) &&
137       button)
138   {
139     static long level_delay = 0;
140     int step = (button==1 ? 1 : button==2 ? 5 : 10);
141     int new_level_nr, old_level_nr = level_nr;
142
143     new_level_nr = level_nr + (x==11 ? -step : +step);
144     if (new_level_nr<0)
145       new_level_nr = 0;
146     if (new_level_nr>leveldir[leveldir_nr].levels-1)
147       new_level_nr = leveldir[leveldir_nr].levels-1;
148
149     if (old_level_nr==new_level_nr || !DelayReached(&level_delay,150))
150       goto out;
151
152     level_nr = new_level_nr;
153
154     if (level_nr > local_player->handicap)
155       level_nr = local_player->handicap;
156
157     DrawTextExt(drawto,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED);
158     DrawTextExt(window,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED);
159
160     LoadLevel(level_nr);
161     DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
162
163     TapeErase();
164     LoadLevelTape(level_nr);
165     DrawCompleteVideoDisplay();
166
167     /* needed because DrawMicroLevel() takes some time */
168     BackToFront();
169     XSync(display,FALSE);
170     DelayReached(&level_delay,0);       /* reset delay counter */
171   }
172   else if (x==1 && y>=3 && y<=10)
173   {
174     if (button)
175     {
176       if (y!=choice)
177       {
178         DrawGraphic(0,y-1,GFX_KUGEL_ROT);
179         DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
180       }
181       choice = y;
182     }
183     else
184     {
185       if (y==3)
186       {
187         game_status = TYPENAME;
188         HandleTypeName(strlen(local_player->alias_name),0);
189       }
190       else if (y==4)
191       {
192         if (num_leveldirs)
193         {
194           game_status = CHOOSELEVEL;
195           SavePlayerInfo(PLAYER_LEVEL);
196           DrawChooseLevel();
197         }
198       }
199       else if (y==5)
200       {
201         game_status = HALLOFFAME;
202         DrawHallOfFame(-1);
203       }
204       else if (y==6)
205       {
206         game_status = LEVELED;
207         if (leveldir[leveldir_nr].readonly)
208           Request("This level is read only !",REQ_CONFIRM);
209         DrawLevelEd();
210       }
211       else if (y==7)
212       {
213         game_status = HELPSCREEN;
214         DrawHelpScreen();
215       }
216       else if (y==8)
217       {
218         if (setup.autorecord_on)
219           TapeStartRecording();
220
221         if (options.network)
222           SendToServer_StartPlaying();
223         else
224         {
225           game_status = PLAYING;
226           InitGame();
227         }
228       }
229       else if (y==9)
230       {
231         game_status = SETUP;
232         DrawSetupScreen();
233       }
234       else if (y==10)
235       {
236         SavePlayerInfo(PLAYER_LEVEL);
237         if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
238           game_status = EXITGAME;
239       }
240
241       if (!button)
242         redraw = TRUE;
243     }
244   }
245   BackToFront();
246
247   out:
248
249   if (game_status==MAINMENU)
250     DoAnimation();
251 }
252
253 #define MAX_HELPSCREEN_ELS      10
254 #define HA_NEXT                 -999
255 #define HA_END                  -1000
256
257 static long helpscreen_state;
258 static int helpscreen_step[MAX_HELPSCREEN_ELS];
259 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
260 static int helpscreen_delay[MAX_HELPSCREEN_ELS];
261 static int helpscreen_action[] =
262 {
263   GFX_SPIELER1_DOWN,4,2,
264   GFX_SPIELER1_UP,4,2,
265   GFX_SPIELER1_LEFT,4,2,
266   GFX_SPIELER1_RIGHT,4,2,
267   GFX_SPIELER1_PUSH_LEFT,4,2,
268   GFX_SPIELER1_PUSH_RIGHT,4,2,                                  HA_NEXT,
269   GFX_ERDREICH,1,100,                                           HA_NEXT,
270   GFX_LEERRAUM,1,100,                                           HA_NEXT,
271   GFX_MORAST_LEER,1,100,                                        HA_NEXT,
272   GFX_BETON,1,100,                                              HA_NEXT,
273   GFX_MAUERWERK,1,100,                                          HA_NEXT,
274   GFX_MAUER_R1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
275   GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,      HA_NEXT,
276   GFX_UNSICHTBAR,1,100,                                         HA_NEXT,
277   GFX_FELSBODEN,1,100,                                          HA_NEXT,
278   GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4,                        HA_NEXT,
279   GFX_EDELSTEIN,2,5,                                            HA_NEXT,
280   GFX_DIAMANT,2,5,                                              HA_NEXT,
281   GFX_EDELSTEIN_BD,2,5,                                         HA_NEXT,
282   GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
283   GFX_EDELSTEIN_LILA,2,5,                                       HA_NEXT,
284   GFX_FELSBROCKEN,4,5,                                          HA_NEXT,
285   GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10,         HA_NEXT,
286   GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10,  HA_NEXT,
287   GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10,     HA_NEXT,
288   GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10,       HA_NEXT,
289   GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
290   GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
291   GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
292   GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
293   GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
294   GFX_EDELSTEIN_LILA,1,10,                                      HA_NEXT,
295   GFX_GEBLUBBER,4,4,                                            HA_NEXT,
296   GFX_SCHLUESSEL1,4,25,                                         HA_NEXT,
297   GFX_PFORTE1,4,25,                                             HA_NEXT,
298   GFX_PFORTE1X,4,25,                                            HA_NEXT,
299   GFX_DYNAMIT_AUS,1,100,                                        HA_NEXT,
300   GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10,        HA_NEXT,
301   GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
302   GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
303   GFX_LEERRAUM,1,10,                                            HA_NEXT,
304   GFX_DYNABOMB_NR,1,100,                                        HA_NEXT,
305   GFX_DYNABOMB_SZ,1,100,                                        HA_NEXT,
306   GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
307   GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
308   GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
309   GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3,      HA_NEXT,
310   GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
311   GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
312   GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
313   GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1,         HA_NEXT,
314   GFX_BUTTERFLY,2,2,                                            HA_NEXT,
315   GFX_FIREFLY,2,2,                                              HA_NEXT,
316   GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
317   GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
318   GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
319   GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3,         HA_NEXT,
320   GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
321   GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1,                         HA_NEXT,
322   GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
323   GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1,                       HA_NEXT,
324   GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
325   GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1,                             HA_NEXT,
326   GFX_MAULWURF_DOWN,4,2,
327   GFX_MAULWURF_UP,4,2,
328   GFX_MAULWURF_LEFT,4,2,
329   GFX_MAULWURF_RIGHT,4,2,                                       HA_NEXT,
330   GFX_PINGUIN_DOWN,4,2,
331   GFX_PINGUIN_UP,4,2,
332   GFX_PINGUIN_LEFT,4,2,
333   GFX_PINGUIN_RIGHT,4,2,                                        HA_NEXT,
334   GFX_SCHWEIN_DOWN,4,2,
335   GFX_SCHWEIN_UP,4,2,
336   GFX_SCHWEIN_LEFT,4,2,
337   GFX_SCHWEIN_RIGHT,4,2,                                        HA_NEXT,
338   GFX_DRACHE_DOWN,4,2,
339   GFX_DRACHE_UP,4,2,
340   GFX_DRACHE_LEFT,4,2,
341   GFX_DRACHE_RIGHT,4,2,                                         HA_NEXT,
342   GFX_SONDE_START,8,1,                                          HA_NEXT,
343   GFX_ABLENK,4,1,                                               HA_NEXT,
344   GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25,                       HA_NEXT,
345   GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25,                       HA_NEXT,
346   GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10,     HA_NEXT,
347   GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50,                   HA_NEXT,
348   GFX_AMOEBE_LEBT,4,40,                                         HA_NEXT,
349   GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2,                       HA_NEXT,
350   GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
351   GFX_DIAMANT,1,10,                                             HA_NEXT,
352   GFX_LIFE,1,100,                                               HA_NEXT,
353   GFX_LIFE_ASYNC,1,100,                                         HA_NEXT,
354   GFX_SIEB_LEER,4,2,                                            HA_NEXT,
355   GFX_SIEB2_LEER,4,2,                                           HA_NEXT,
356   GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
357   GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
358   GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2,                 HA_NEXT,
359   GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
360   GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2,                 HA_NEXT,
361   HA_END
362 };
363 static char *helpscreen_eltext[][2] =
364 {
365  {"THE HERO:",                          "(Is _this_ guy good old Rockford?)"},
366  {"Normal sand:",                       "You can dig through it"},
367  {"Empty field:",                       "You can walk through it"},
368  {"Quicksand: You cannot pass it,",     "but rocks can fall though it"},
369  {"Massive Wall:",                      "Nothing can go through it"},
370  {"Normal Wall: You can't go through",  "it, but you can bomb it away"},
371  {"Growing Wall: Grows to the left or", "right if there is an empty field"},
372  {"Invisible Wall: Behaves like normal","wall, but is invisible"},
373  {"Old Wall: Like normal wall, but",    "some things can fall down from it"},
374  {"Letter Wall: Looks like a letter,",  "behaves like a normal wall"},
375  {"Emerald: You must collect enough of","them to finish a level"},
376  {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
377  {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
378  {"Colorful Gems:",                     "Seem to behave like Emeralds"},
379  {"Rock: Smashes several things;",      "Can be moved by the player"},
380  {"Bomb: You can move it, but be",      "careful when dropping it"},
381  {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
382  {"Wall with an emerald inside:",       "Bomb the wall away to get it"},
383  {"Wall with a diamond inside:",        "Bomb the wall away to get it"},
384  {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
385  {"Wall with colorful gem inside:",     "Bomb the wall away to get it"},
386  {"Acid: Things that fall in are gone", "forever (including our hero)"},
387  {"Key: Opens the door that has the",   "same color (red/yellow/green/blue)"},
388  {"Door: Can be opened by the key",     "with the same color"},
389  {"Door: You have to find out the",     "right color of the key for it"},
390  {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
391  {"Dynamite: This one explodes after",  "a few seconds"},
392  {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
393  {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
394  {"Dyna Bomb: Increases the size of",   "explosion of dyna bombs"},
395  {"Spaceship: Moves at the left side",  "of walls; don't touch it!"},
396  {"Bug: Moves at the right side",       "of walls; don't touch it!"},
397  {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
398  {"Firefly: Moves at the left side",    "of walls; don't touch it!"},
399  {"Pacman: Eats the amoeba and you,",   "if you're not careful"},
400  {"Cruncher: Eats diamonds and you,",   "if you're not careful"},
401  {"Cruncher (BD style):",               "Eats almost everything"},
402  {"Robot: Tries to kill the player",    ""},
403  {"The mole: You must guide him savely","to the exit; he will follow you"},
404  {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
405  {"The Pig: Harmless, but eats all",    "gems it can get"},
406  {"The Dragon: Breathes fire,",         "especially to some monsters"},
407  {"Sonde: Follows you everywhere;",     "harmless, but may block your way"},
408  {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
409  {"Light Bulb: All of them must be",    "switched on to finish a level"},
410  {"Extra Time Orb: Adds some seconds",  "to the time available for the level"},
411  {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
412  {"Dead Amoeba: Does not grow, but",    "can still kill bugs and spaceships"},
413  {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
414  {"Dropping Amoeba: This one makes",    "drops that grow to a new amoeba"},
415  {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
416  {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
417  {"Biomaze: A bit like the 'Game Of",   "Life', but builds crazy mazes"},
418  {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
419  {"Magic Wall (BD style):",             "Changes rocks and BD style diamonds"},
420  {"Exit door: Opens if you have enough","emeralds to finish the level"},
421  {"Open exit door: Enter here to leave","the level and exit the actual game"},
422 };
423 static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
424
425 static char *helpscreen_music[][3] =
426 {
427   { "Alchemy",                  "Ian Boddy",            "Drive" },
428   { "The Chase",                "Propaganda",           "A Secret Wish" },
429   { "Network 23",               "Tangerine Dream",      "Exit" },
430   { "Czardasz",                 "Robert Pieculewicz",   "Czardasz" },
431   { "21st Century Common Man",  "Tangerine Dream",      "Tyger" },
432   { "Voyager",                  "The Alan Parsons Project","Pyramid" },
433   { "Twilight Painter",         "Tangerine Dream",      "Heartbreakers" }
434 };
435 static int helpscreen_musicpos;
436
437 void DrawHelpScreenElAction(int start)
438 {
439   int i = 0, j = 0;
440   int frame, graphic;
441   int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
442
443   while(helpscreen_action[j] != HA_END)
444   {
445     if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
446       break;
447     else if (i<start || helpscreen_delay[i-start])
448     {
449       if (i>=start && helpscreen_delay[i-start])
450         helpscreen_delay[i-start]--;
451
452       while(helpscreen_action[j] != HA_NEXT)
453         j++;
454       j++;
455       i++;
456       continue;
457     }
458
459     j += 3*helpscreen_step[i-start];
460     graphic = helpscreen_action[j++];
461
462     if (helpscreen_frame[i-start])
463     {
464       frame = helpscreen_action[j++] - helpscreen_frame[i-start];
465       helpscreen_frame[i-start]--;
466     }
467     else
468     {
469       frame = 0;
470       helpscreen_frame[i-start] = helpscreen_action[j++]-1;
471     }
472
473     helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
474
475     if (helpscreen_action[j] == HA_NEXT)
476     {
477       if (!helpscreen_frame[i-start])
478         helpscreen_step[i-start] = 0;
479     }
480     else
481     {
482       if (!helpscreen_frame[i-start])
483         helpscreen_step[i-start]++;
484       while(helpscreen_action[j] != HA_NEXT)
485         j++;
486     }
487     j++;
488
489     DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame);
490     i++;
491   }
492
493   for(i=2;i<16;i++)
494   {
495     MarkTileDirty(0,i);
496     MarkTileDirty(1,i);
497   }
498 }
499
500 void DrawHelpScreenElText(int start)
501 {
502   int i;
503   int xstart = SX+56, ystart = SY+65+2*32, ystep = TILEY+4;
504   char text[FULL_SXSIZE/FONT2_XSIZE+10];
505
506   ClearWindow();
507   DrawHeadline();
508
509   sprintf(text,"The game elements:");
510   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
511            text,FS_SMALL,FC_GREEN);
512
513   for(i=start;i<start+MAX_HELPSCREEN_ELS && i<num_helpscreen_els;i++)
514   {
515     DrawText(xstart,ystart+(i-start)*ystep+(*helpscreen_eltext[i][1] ? 0 : 8),
516              helpscreen_eltext[i][0],FS_SMALL,FC_YELLOW);
517     DrawText(xstart,ystart+(i-start)*ystep+16,
518              helpscreen_eltext[i][1],FS_SMALL,FC_YELLOW);
519   }
520
521   sprintf(text,"Press any key or button for next page");
522   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
523            text,FS_SMALL,FC_BLUE);
524 }
525
526 void DrawHelpScreenMusicText(int num)
527 {
528   int ystart = 150, ystep = 30;
529   char text[FULL_SXSIZE/FONT2_XSIZE+10];
530
531   FadeSounds();
532   ClearWindow();
533   DrawHeadline();
534
535   sprintf(text,"The game background music loops:");
536   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
537            text,FS_SMALL,FC_GREEN);
538
539   sprintf(text,"Excerpt from");
540   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+0*ystep,
541            text,FS_SMALL,FC_YELLOW);
542   sprintf(text,"%c%s%c",'\"',helpscreen_music[num][0],'\"');
543   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+1*ystep,
544            text,FS_SMALL,FC_RED);
545   sprintf(text,"by");
546   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+2*ystep,
547            text,FS_SMALL,FC_YELLOW);
548   sprintf(text,"%s",helpscreen_music[num][1]);
549   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+3*ystep,
550            text,FS_SMALL,FC_RED);
551   sprintf(text,"from the album");
552   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep,
553            text,FS_SMALL,FC_YELLOW);
554   sprintf(text,"%c%s%c",'\"',helpscreen_music[num][2],'\"');
555   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+5*ystep,
556            text,FS_SMALL,FC_RED);
557
558   sprintf(text,"Press any key or button for next page");
559   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
560            text,FS_SMALL,FC_BLUE);
561
562   PlaySoundLoop(background_loop[num]);
563 }
564
565 void DrawHelpScreenCreditsText()
566 {
567   int ystart = 150, ystep = 30;
568   char text[FULL_SXSIZE/FONT2_XSIZE+10];
569
570   FadeSounds();
571   ClearWindow();
572   DrawHeadline();
573
574   sprintf(text,"Program information:");
575   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
576            text,FS_SMALL,FC_GREEN);
577
578   sprintf(text,"This game is Freeware!");
579   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+0*ystep,
580            text,FS_SMALL,FC_YELLOW);
581   sprintf(text,"If you like it, send e-mail to:");
582   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+1*ystep,
583            text,FS_SMALL,FC_YELLOW);
584   sprintf(text,"aeglos@valinor.owl.de");
585   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+2*ystep,
586            text,FS_SMALL,FC_RED);
587   sprintf(text,"or SnailMail to:");
588   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+3*ystep,
589            text,FS_SMALL,FC_YELLOW);
590   sprintf(text,"Holger Schemel");
591   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep,
592            text,FS_SMALL,FC_RED);
593   sprintf(text,"Sennehof 28");
594   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+20,
595            text,FS_SMALL,FC_RED);
596   sprintf(text,"33659 Bielefeld");
597   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+40,
598            text,FS_SMALL,FC_RED);
599   sprintf(text,"Germany");
600   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+60,
601            text,FS_SMALL,FC_RED);
602
603   sprintf(text,"If you have created new levels,");
604   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+7*ystep,
605            text,FS_SMALL,FC_YELLOW);
606   sprintf(text,"send them to me to include them!");
607   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+8*ystep,
608            text,FS_SMALL,FC_YELLOW);
609   sprintf(text,":-)");
610   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+9*ystep,
611            text,FS_SMALL,FC_YELLOW);
612
613   sprintf(text,"Press any key or button for main menu");
614   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
615            text,FS_SMALL,FC_BLUE);
616 }
617
618 void DrawHelpScreen()
619 {
620   int i;
621
622   CloseDoor(DOOR_CLOSE_2);
623
624   for(i=0;i<MAX_HELPSCREEN_ELS;i++)
625     helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
626   helpscreen_musicpos = 0;
627   helpscreen_state = 0;
628   DrawHelpScreenElText(0);
629   DrawHelpScreenElAction(0);
630
631   FadeToFront();
632   InitAnimation();
633   PlaySoundLoop(SND_RHYTHMLOOP);
634 }
635
636 void HandleHelpScreen(int button)
637 {
638   static long hs_delay = 0;
639   int num_helpscreen_els_pages =
640     (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
641   int button_released = !button;
642   int i;
643
644   if (button_released)
645   {
646     if (helpscreen_state<num_helpscreen_els_pages-1)
647     {
648       for(i=0;i<MAX_HELPSCREEN_ELS;i++)
649         helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
650       helpscreen_state++;
651       DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
652       DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
653     }
654     else if (helpscreen_state<num_helpscreen_els_pages+num_bg_loops-1)
655     {
656       helpscreen_state++;
657       DrawHelpScreenMusicText(helpscreen_state-num_helpscreen_els_pages);
658     }
659     else if (helpscreen_state==num_helpscreen_els_pages+num_bg_loops-1)
660     {
661       helpscreen_state++;
662       DrawHelpScreenCreditsText();
663     }
664     else
665     {
666       FadeSounds();
667       DrawMainMenu();
668       game_status = MAINMENU;
669     }
670   }
671   else
672   {
673     if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2))
674     {
675       if (helpscreen_state<num_helpscreen_els_pages)
676         DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
677     }
678     DoAnimation();
679   }
680
681   BackToFront();
682 }
683
684 void CheckCheat()
685 {
686   int old_handicap = local_player->handicap;
687
688 #if 0
689   if (!strcmp(local_player->alias_name,"Artsoft"))
690 #endif
691     local_player->handicap = leveldir[leveldir_nr].levels-1;
692
693   if (local_player->handicap != old_handicap)
694   {
695     SavePlayerInfo(PLAYER_LEVEL);
696     level_nr = local_player->handicap;
697   }
698 }
699
700 void HandleTypeName(int newxpos, KeySym key)
701 {
702   static int xpos = 0, ypos = 2;
703   unsigned char ascii;
704
705   if (newxpos)
706   {
707     xpos = newxpos;
708     DrawText(SX+6*32, SY+ypos*32, local_player->alias_name, FS_BIG, FC_YELLOW);
709     DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
710     return;
711   }
712
713 #ifndef MSDOS
714   if ((key>=XK_A && key<=XK_Z) || (key>=XK_a && key<=XK_z && 
715       xpos<MAX_NAMELEN-1))
716   {
717     if (key>=XK_A && key<=XK_Z)
718       ascii = 'A'+(char)(key-XK_A);
719     if (key>=XK_a && key<=XK_z)
720       ascii = 'a'+(char)(key-XK_a);
721 #else
722   if((ascii = get_ascii(key)) && xpos<MAX_NAMELEN-1)
723   {
724 #endif
725     local_player->alias_name[xpos] = ascii;
726     local_player->alias_name[xpos+1] = 0;
727     xpos++;
728     DrawTextExt(drawto,gc,SX+6*32,SY+ypos*32,
729                 local_player->alias_name,FS_BIG,FC_YELLOW);
730     DrawTextExt(window,gc,SX+6*32,SY+ypos*32,
731                 local_player->alias_name,FS_BIG,FC_YELLOW);
732     DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
733   }
734   else if ((key==XK_Delete || key==XK_BackSpace) && xpos>0)
735   {
736     xpos--;
737     local_player->alias_name[xpos] = 0;
738     DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
739     DrawGraphic(xpos+7,ypos,GFX_LEERRAUM);
740   }
741   else if (key==XK_Return && xpos>0)
742   {
743     DrawText(SX+6*32,SY+ypos*32,local_player->alias_name,FS_BIG,FC_RED);
744     DrawGraphic(xpos+6,ypos,GFX_LEERRAUM);
745     SavePlayerInfo(PLAYER_SETUP);
746     CheckCheat();
747
748     game_status = MAINMENU;
749 /*
750     DrawMainMenu();
751 */
752
753   }
754   BackToFront();
755 }
756
757 void DrawChooseLevel()
758 {
759   int i;
760
761   CloseDoor(DOOR_CLOSE_2);
762
763   ClearWindow();
764   DrawText(SX,SY,"Level Directories",FS_BIG,FC_GREEN);
765   for(i=0;i<num_leveldirs;i++)
766   {
767     DrawText(SX+32,SY+(i+2)*32,leveldir[i].name,FS_BIG,FC_YELLOW);
768     DrawGraphic(0,i+2,GFX_KUGEL_BLAU);
769   }
770
771   FadeToFront();
772   InitAnimation();
773   HandleChooseLevel(0,0,0,0,MB_MENU_INITIALIZE);
774 }
775
776 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
777 {
778   static int choice = 3;
779   static int redraw = TRUE;
780   int x = (mx+32-SX)/32, y = (my+32-SY)/32;
781
782   if (button == MB_MENU_INITIALIZE)
783   {
784     redraw = TRUE;
785     choice = leveldir_nr + 3;
786   }
787
788   if (redraw)
789   {
790     DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
791     redraw = FALSE;
792   }
793
794   if (button == MB_MENU_INITIALIZE)
795     return;
796
797   if (dx || dy)
798   {
799     if (dy)
800     {
801       x = 1;
802       y = choice+dy;
803     }
804     else
805       x = y = 0;
806
807     if (y<3)
808       y = 3;
809     else if (y>num_leveldirs+2)
810       y = num_leveldirs+2;
811   }
812
813   if (!mx && !my && !dx && !dy)
814   {
815     x = 1;
816     y = choice;
817   }
818
819   if (x==1 && y>=3 && y<=num_leveldirs+2)
820   {
821     if (button)
822     {
823       if (y!=choice)
824       {
825         DrawGraphic(0,y-1,GFX_KUGEL_ROT);
826         DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
827       }
828       choice = y;
829     }
830     else
831     {
832       local_player->leveldir_nr = leveldir_nr = y-3;
833       LoadPlayerInfo(PLAYER_LEVEL);
834       SavePlayerInfo(PLAYER_SETUP);
835       CheckCheat();
836
837       TapeErase();
838       LoadLevelTape(level_nr);
839
840       game_status = MAINMENU;
841       DrawMainMenu();
842       redraw = TRUE;
843     }
844   }
845   BackToFront();
846
847   if (game_status==CHOOSELEVEL)
848     DoAnimation();
849 }
850
851 void DrawHallOfFame(int pos)
852 {
853   int y;
854   char txt[40];
855
856   CloseDoor(DOOR_CLOSE_2);
857
858   if (pos<0) 
859     LoadScore(level_nr);
860   ClearWindow();
861   DrawText(SX+64,SY+10,"Hall Of Fame",FS_BIG,FC_YELLOW);
862   sprintf(txt,"HighScores of Level %d",level_nr);
863   DrawText(SX+256-strlen(txt)*7,SY+48,txt,FS_SMALL,FC_RED);
864   for(y=0;y<MAX_SCORE_ENTRIES;y++)
865   {
866     DrawText(SX,SY+64+y*32,".................",FS_BIG,
867              (y==pos ? FC_RED : FC_GREEN));
868     DrawText(SX,SY+64+y*32,highscore[y].Name,FS_BIG,
869              (y==pos ? FC_RED : FC_GREEN));
870     DrawText(SX+12*32,SY+64+y*32,
871              int2str(highscore[y].Score,5),FS_BIG,
872              (y==pos ? FC_RED : FC_GREEN));
873   }
874
875   FadeToFront();
876   InitAnimation();
877   PlaySound(SND_HALLOFFAME);
878 }
879
880 void HandleHallOfFame(int button)
881 {
882   int button_released = !button;
883
884   if (button_released)
885   {
886     FadeSound(SND_HALLOFFAME);
887     game_status = MAINMENU;
888     DrawMainMenu();
889     BackToFront();
890   }
891   else
892     DoAnimation();
893 }
894
895 void DrawSetupScreen()
896 {
897   int i;
898   static struct setup
899   {
900     unsigned int bit;
901     char *text, *mode[2];
902     int color[2];
903   } setup[] =
904   {
905     {SETUP_SOUND,       "Sound:",       {"on", "off"},  {FC_YELLOW,FC_BLUE}},
906     {SETUP_SOUND_LOOPS, " Sound Loops:",{"on", "off"},  {FC_YELLOW,FC_BLUE}},
907     {SETUP_SOUND_MUSIC, " Game Music:", {"on", "off"},  {FC_YELLOW,FC_BLUE}},
908     {SETUP_TOONS,       "Toons:",       {"on", "off"},  {FC_YELLOW,FC_BLUE}},
909     {SETUP_DIRECT_DRAW, "Buffered gfx:",{"off","on" },  {FC_BLUE,FC_YELLOW}},
910     {SETUP_SCROLL_DELAY,"Scroll Delay:",{"on", "off"},  {FC_YELLOW,FC_BLUE}},
911     {SETUP_SOFT_SCROLL, "Soft Scroll.:",{"on", "off"},  {FC_YELLOW,FC_BLUE}},
912     {SETUP_FADING,      "Fading:",      {"on", "off"},  {FC_YELLOW,FC_BLUE}},
913     {SETUP_QUICK_DOORS, "Quick Doors:", {"on", "off"},  {FC_YELLOW,FC_BLUE}},
914     {SETUP_AUTO_RECORD, "Auto-Record:", {"on", "off"},  {FC_YELLOW,FC_BLUE}},
915     {SETUP_2ND_JOYSTICK,"Joystick:",    {"2nd","1st"},  {FC_YELLOW,FC_YELLOW}},
916     {0,                 "Cal. Joystick",{"",   ""},     {0,0}},
917     {0,                 "",             {"",   ""},     {0,0}},
918     {0,                 "Exit",         {"",   ""},     {0,0}},
919     {0,                 "Save and exit",{"",   ""},     {0,0}}
920   };
921
922   CloseDoor(DOOR_CLOSE_2);
923   ClearWindow();
924   DrawText(SX+16, SY+16,  "SETUP",FS_BIG,FC_YELLOW);
925
926   for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
927   {
928     int base = i - SETUP_SCREEN_POS_START;
929
930     if (i != SETUP_SCREEN_POS_EMPTY)
931     {
932       DrawGraphic(0,i,GFX_KUGEL_BLAU);
933       DrawText(SX+32,SY+i*32, setup[base].text, FS_BIG,FC_GREEN);
934     }
935
936     if (i < SETUP_SCREEN_POS_EMPTY)
937     {
938       int setting_bit = setup[base].bit;
939       int setting_pos = ((local_player->setup & setting_bit) != 0 ? 0 : 1);
940       DrawText(SX+14*32, SY+i*32,setup[base].mode[setting_pos],
941                FS_BIG,setup[base].color[setting_pos]);
942     }
943   }
944
945   FadeToFront();
946   InitAnimation();
947   HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
948 }
949
950 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
951 {
952   static int choice = 3;
953   static int redraw = TRUE;
954   int x = (mx+32-SX)/32, y = (my+32-SY)/32;
955   int pos_start = SETUP_SCREEN_POS_START + 1;
956   int pos_empty = SETUP_SCREEN_POS_EMPTY + 1;
957   int pos_end   = SETUP_SCREEN_POS_END   + 1;
958
959   if (button == MB_MENU_INITIALIZE)
960     redraw = TRUE;
961
962   if (redraw)
963   {
964     DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
965     redraw = FALSE;
966   }
967
968   if (button == MB_MENU_INITIALIZE)
969     return;
970
971   if (dx || dy)
972   {
973     if (dy)
974     {
975       x = 1;
976       y = choice+dy;
977     }
978     else
979       x = y = 0;
980
981     if (y == pos_empty)
982       y = (dy>0 ? pos_empty+1 : pos_empty-1);
983
984     if (y < pos_start)
985       y = pos_start;
986     else if (y > pos_end)
987       y = pos_end;
988   }
989
990   if (!mx && !my && !dx && !dy)
991   {
992     x = 1;
993     y = choice;
994   }
995
996   if (x==1 && y>=pos_start && y<=pos_end && y!=pos_empty)
997   {
998     if (button)
999     {
1000       if (y!=choice)
1001       {
1002         DrawGraphic(0,y-1,GFX_KUGEL_ROT);
1003         DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
1004       }
1005       choice = y;
1006     }
1007     else
1008     {
1009       int yy = y-1;
1010
1011       if (y==3 && sound_status==SOUND_AVAILABLE)
1012       {
1013         if (SETUP_SOUND_ON(local_player->setup))
1014         {
1015           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1016           DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
1017           DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
1018           local_player->setup &= ~SETUP_SOUND_LOOPS;
1019           local_player->setup &= ~SETUP_SOUND_MUSIC;
1020         }
1021         else
1022           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1023         local_player->setup ^= SETUP_SOUND;
1024       }
1025       else if (y==4 && sound_loops_allowed)
1026       {
1027         if (SETUP_SOUND_LOOPS_ON(local_player->setup))
1028           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1029         else
1030         {
1031           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1032           DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
1033           local_player->setup |= SETUP_SOUND;
1034         }
1035         local_player->setup ^= SETUP_SOUND_LOOPS;
1036       }
1037       else if (y==5 && sound_loops_allowed)
1038       {
1039         if (SETUP_SOUND_MUSIC_ON(local_player->setup))
1040           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1041         else
1042         {
1043           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1044           DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
1045           local_player->setup |= SETUP_SOUND;
1046         }
1047         local_player->setup ^= SETUP_SOUND_MUSIC;
1048       }
1049       else if (y==6)
1050       {
1051         if (SETUP_TOONS_ON(local_player->setup))
1052           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1053         else
1054           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1055         local_player->setup ^= SETUP_TOONS;
1056       }
1057       else if (y==7)
1058       {
1059         if (!SETUP_DIRECT_DRAW_ON(local_player->setup))
1060           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1061         else
1062           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1063         local_player->setup ^= SETUP_DIRECT_DRAW;
1064       }
1065       else if (y==8)
1066       {
1067         if (SETUP_SCROLL_DELAY_ON(local_player->setup))
1068           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1069         else
1070           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1071         local_player->setup ^= SETUP_SCROLL_DELAY;
1072       }
1073       else if (y==9)
1074       {
1075         if (SETUP_SOFT_SCROLL_ON(local_player->setup))
1076           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1077         else
1078           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1079         local_player->setup ^= SETUP_SOFT_SCROLL;
1080       }
1081       else if (y==10)
1082       {
1083         if (SETUP_FADING_ON(local_player->setup))
1084           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1085         else
1086           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1087         local_player->setup ^= SETUP_FADING;
1088       }
1089       else if (y==11)
1090       {
1091         if (SETUP_QUICK_DOORS_ON(local_player->setup))
1092           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1093         else
1094           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1095         local_player->setup ^= SETUP_QUICK_DOORS;
1096       }
1097       else if (y==12)
1098       {
1099         if (SETUP_AUTO_RECORD_ON(local_player->setup))
1100           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1101         else
1102           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1103         local_player->setup ^= SETUP_AUTO_RECORD;
1104       }
1105       else if (y==13)
1106       {
1107         if (SETUP_2ND_JOYSTICK_ON(local_player->setup))
1108           DrawText(SX+14*32, SY+yy*32,"1st",FS_BIG,FC_YELLOW);
1109         else
1110           DrawText(SX+14*32, SY+yy*32,"2nd",FS_BIG,FC_YELLOW);
1111         local_player->setup ^= SETUP_2ND_JOYSTICK;
1112       }
1113       else if (y==14)
1114       {
1115         CalibrateJoystick();
1116         redraw = TRUE;
1117       }
1118       else if (y==pos_end-1 || y==pos_end)
1119       {
1120         if (y==pos_end)
1121         {
1122           SavePlayerInfo(PLAYER_SETUP);
1123           SaveJoystickData();
1124         }
1125
1126         game_status = MAINMENU;
1127         DrawMainMenu();
1128         redraw = TRUE;
1129       }
1130     }
1131   }
1132   BackToFront();
1133
1134   if (game_status==SETUP)
1135     DoAnimation();
1136 }
1137
1138 void CalibrateJoystick()
1139 {
1140 #ifdef __FreeBSD__
1141   struct joystick joy_ctrl;
1142 #else
1143   struct joystick_control
1144   {
1145     int buttons;
1146     int x;
1147     int y;
1148   } joy_ctrl;
1149 #endif
1150
1151 #ifdef MSDOS
1152   char joy_nr[4];
1153 #endif
1154
1155   int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle;
1156   int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle;
1157
1158   if (joystick_status==JOYSTICK_OFF)
1159     goto error_out;
1160
1161 #ifndef MSDOS
1162   ClearWindow();
1163   DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1164   DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
1165   DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1166   BackToFront();
1167
1168 #ifdef __FreeBSD__
1169   joy_ctrl.b1 = joy_ctrl.b2 = 0;
1170 #else
1171   joy_ctrl.buttons = 0;
1172 #endif
1173   while(Joystick() & JOY_BUTTON);
1174 #ifdef __FreeBSD__
1175   while(!(joy_ctrl.b1||joy_ctrl.b2))
1176 #else
1177   while(!joy_ctrl.buttons)
1178 #endif
1179   {
1180     if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1181     {
1182       joystick_status=JOYSTICK_OFF;
1183       goto error_out;
1184     }
1185     Delay(10);
1186   }
1187
1188   new_joystick_xleft = joy_ctrl.x;
1189   new_joystick_yupper = joy_ctrl.y;
1190
1191   ClearWindow();
1192   DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1193   DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
1194   DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1195   BackToFront();
1196
1197 #ifdef __FreeBSD__
1198   joy_ctrl.b1 = joy_ctrl.b2 = 0;
1199 #else
1200   joy_ctrl.buttons = 0;
1201 #endif
1202   while(Joystick() & JOY_BUTTON);
1203 #ifdef __FreeBSD__
1204   while(!(joy_ctrl.b1||joy_ctrl.b2))
1205 #else
1206   while(!joy_ctrl.buttons)
1207 #endif
1208   {
1209     if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1210     {
1211       joystick_status=JOYSTICK_OFF;
1212       goto error_out;
1213     }
1214     Delay(10);
1215   }
1216
1217   new_joystick_xright = joy_ctrl.x;
1218   new_joystick_ylower = joy_ctrl.y;
1219
1220   ClearWindow();
1221   DrawText(SX+32, SY+16+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
1222   DrawText(SX+16, SY+16+8*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1223   BackToFront();
1224
1225 #ifdef __FreeBSD__
1226   joy_ctrl.b1 = joy_ctrl.b2 = 0;
1227 #else
1228   joy_ctrl.buttons = 0;
1229 #endif
1230   while(Joystick() & JOY_BUTTON);
1231 #ifdef __FreeBSD__
1232   while(!(joy_ctrl.b1||joy_ctrl.b2))
1233 #else
1234   while(!joy_ctrl.buttons)
1235 #endif
1236   {
1237     if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1238     {
1239       joystick_status=JOYSTICK_OFF;
1240       goto error_out;
1241     }
1242     Delay(10);
1243   }
1244
1245   new_joystick_xmiddle = joy_ctrl.x;
1246   new_joystick_ymiddle = joy_ctrl.y;
1247
1248   joystick[setup.joystick_nr].xleft = new_joystick_xleft;
1249   joystick[setup.joystick_nr].yupper = new_joystick_yupper;
1250   joystick[setup.joystick_nr].xright = new_joystick_xright;
1251   joystick[setup.joystick_nr].ylower = new_joystick_ylower;
1252   joystick[setup.joystick_nr].xmiddle = new_joystick_xmiddle;
1253   joystick[setup.joystick_nr].ymiddle = new_joystick_ymiddle;
1254
1255   CheckJoystickData();
1256
1257   DrawSetupScreen();
1258   while(Joystick() & JOY_BUTTON);
1259   return;
1260
1261 #endif
1262   error_out:
1263
1264 #ifdef MSDOS
1265   joy_nr[0] = '#';
1266   joy_nr[1] = SETUP_2ND_JOYSTICK_ON(local_player->setup)+49;
1267   joy_nr[2] = '\0';
1268
1269   remove_joystick();
1270   ClearWindow();
1271   DrawText(SX+32, SY+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
1272   DrawText(SX+16+7*32, SY+8*32, joy_nr, FS_BIG,FC_YELLOW);
1273   DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
1274   BackToFront();
1275
1276   for(clear_keybuf();!keypressed(););
1277   install_joystick(JOY_TYPE_2PADS);
1278
1279   ClearWindow();
1280   DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1281   DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
1282   DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
1283   BackToFront();
1284
1285   for(clear_keybuf();!keypressed(););
1286   calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
1287
1288   ClearWindow();
1289   DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1290   DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
1291   DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
1292   BackToFront();
1293
1294   for(clear_keybuf();!keypressed(););
1295   calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
1296
1297   DrawSetupScreen();
1298   return;
1299 #endif
1300
1301   ClearWindow();
1302   DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
1303   DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
1304   BackToFront();
1305   Delay(3000);
1306   DrawSetupScreen();
1307 }
1308
1309 void HandleGameActions(byte player_action)
1310 {
1311   if (game_status != PLAYING)
1312     return;
1313
1314   if (local_player->LevelSolved)
1315     GameWon();
1316
1317   if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
1318     TapeStop();
1319
1320   GameActions(player_action);
1321
1322   BackToFront();
1323 }
1324
1325 void HandleVideoButtons(int mx, int my, int button)
1326 {
1327   if (game_status != MAINMENU && game_status != PLAYING)
1328     return;
1329
1330   switch(CheckVideoButtons(mx,my,button))
1331   {
1332     case BUTTON_VIDEO_EJECT:
1333       TapeStop();
1334       if (TAPE_IS_EMPTY(tape))
1335       {
1336         LoadLevelTape(level_nr);
1337         if (TAPE_IS_EMPTY(tape))
1338           Request("No tape for this level !",REQ_CONFIRM);
1339       }
1340       else
1341       {
1342         if (tape.changed)
1343           SaveLevelTape(tape.level_nr);
1344         TapeErase();
1345       }
1346       DrawCompleteVideoDisplay();
1347       break;
1348
1349     case BUTTON_VIDEO_STOP:
1350       TapeStop();
1351       break;
1352
1353     case BUTTON_VIDEO_PAUSE:
1354       TapeTogglePause();
1355       break;
1356
1357     case BUTTON_VIDEO_REC:
1358       if (TAPE_IS_STOPPED(tape))
1359       {
1360         TapeStartRecording();
1361
1362         if (options.network)
1363           SendToServer_StartPlaying();
1364         else
1365         {
1366           game_status = PLAYING;
1367           InitGame();
1368         }
1369       }
1370       else if (tape.pausing)
1371       {
1372         if (tape.playing)       /* PLAYING -> PAUSING -> RECORDING */
1373         {
1374           tape.pos[tape.counter].delay = tape.delay_played;
1375           tape.playing = FALSE;
1376           tape.recording = TRUE;
1377           tape.changed = TRUE;
1378
1379           DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0);
1380         }
1381         else
1382           TapeTogglePause();
1383       }
1384       break;
1385
1386     case BUTTON_VIDEO_PLAY:
1387       if (TAPE_IS_EMPTY(tape))
1388         break;
1389
1390       if (TAPE_IS_STOPPED(tape))
1391       {
1392         TapeStartPlaying();
1393
1394         game_status = PLAYING;
1395         InitGame();
1396       }
1397       else if (tape.playing)
1398       {
1399         if (tape.pausing)                       /* PAUSE -> PLAY */
1400           TapeTogglePause();
1401         else if (!tape.fast_forward)            /* PLAY -> FAST FORWARD PLAY */
1402         {
1403           tape.fast_forward = TRUE;
1404           DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0);
1405         }
1406         else if (!tape.pause_before_death)      /* FFWD PLAY -> + AUTO PAUSE */
1407         {
1408           tape.pause_before_death = TRUE;
1409           DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, VIDEO_DISPLAY_LABEL_ONLY);
1410         }
1411         else                                    /* -> NORMAL PLAY */
1412         {
1413           tape.fast_forward = FALSE;
1414           tape.pause_before_death = FALSE;
1415           DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PAUSE_OFF, 0);
1416         }
1417       }
1418       break;
1419
1420     default:
1421       break;
1422   }
1423
1424   BackToFront();
1425 }
1426
1427 void HandleSoundButtons(int mx, int my, int button)
1428 {
1429   if (game_status != PLAYING)
1430     return;
1431
1432   switch(CheckSoundButtons(mx,my,button))
1433   {
1434     case BUTTON_SOUND_MUSIC:
1435       if (setup.sound_music_on)
1436       { 
1437         setup.sound_music_on = FALSE;
1438         local_player->setup &= ~SETUP_SOUND_MUSIC;
1439         FadeSound(background_loop[level_nr % num_bg_loops]);
1440         DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
1441       }
1442       else if (sound_loops_allowed)
1443       { 
1444         setup.sound_on = setup.sound_music_on = TRUE;
1445         local_player->setup |= (SETUP_SOUND | SETUP_SOUND_MUSIC);
1446         PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
1447         DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
1448       }
1449       else
1450         DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
1451       break;
1452
1453     case BUTTON_SOUND_LOOPS:
1454       if (setup.sound_loops_on)
1455       { 
1456         setup.sound_loops_on = FALSE;
1457         local_player->setup &= ~SETUP_SOUND_LOOPS;
1458         DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
1459       }
1460       else if (sound_loops_allowed)
1461       { 
1462         setup.sound_on = setup.sound_loops_on = TRUE;
1463         local_player->setup |= (SETUP_SOUND | SETUP_SOUND_LOOPS);
1464         DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
1465       }
1466       else
1467         DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
1468       break;
1469
1470     case BUTTON_SOUND_SIMPLE:
1471       if (setup.sound_simple_on)
1472       { 
1473         setup.sound_simple_on = FALSE;
1474         local_player->setup &= ~SETUP_SOUND;
1475         DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
1476       }
1477       else if (sound_status==SOUND_AVAILABLE)
1478       { 
1479         setup.sound_on = setup.sound_simple_on = TRUE;
1480         local_player->setup |= SETUP_SOUND;
1481         DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON);
1482       }
1483       else
1484         DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
1485       break;
1486
1487     default:
1488       break;
1489   }
1490
1491   BackToFront();
1492 }
1493
1494 void HandleGameButtons(int mx, int my, int button)
1495 {
1496   if (game_status != PLAYING)
1497     return;
1498
1499   switch(CheckGameButtons(mx,my,button))
1500   {
1501     case BUTTON_GAME_STOP:
1502       if (AllPlayersGone)
1503       {
1504         CloseDoor(DOOR_CLOSE_1);
1505         game_status = MAINMENU;
1506         DrawMainMenu();
1507         break;
1508       }
1509
1510       if (Request("Do you really want to quit the game ?",
1511                   REQ_ASK | REQ_STAY_CLOSED))
1512       { 
1513         if (options.network)
1514           SendToServer_StopPlaying();
1515         else
1516         {
1517           game_status = MAINMENU;
1518           DrawMainMenu();
1519         }
1520       }
1521       else
1522         OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1523       break;
1524
1525     case BUTTON_GAME_PAUSE:
1526       if (options.network)
1527       {
1528         if (tape.pausing)
1529           SendToServer_ContinuePlaying();
1530         else
1531           SendToServer_PausePlaying();
1532       }
1533       else
1534         TapeTogglePause();
1535
1536       /*
1537       if (tape.pausing)
1538       {
1539         if (options.network)
1540           SendToServer_ContinuePlaying();
1541         else
1542         {
1543           tape.pausing = FALSE;
1544           DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
1545         }
1546       }
1547       else
1548       {
1549         if (options.network)
1550           SendToServer_PausePlaying();
1551         else
1552         {
1553           tape.pausing = TRUE;
1554           DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
1555         }
1556       }
1557       */
1558
1559       break;
1560
1561     case BUTTON_GAME_PLAY:
1562       if (tape.pausing)
1563       {
1564         if (options.network)
1565           SendToServer_ContinuePlaying();
1566         else
1567         {
1568           tape.pausing = FALSE;
1569           DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
1570         }
1571       }
1572       break;
1573
1574     default:
1575       break;
1576   }
1577
1578   BackToFront();
1579 }