rnd-19990220-1-src
[rocksndiamonds.git] / src / screens.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  screens.c                                               *
12 ***********************************************************/
13
14 #include "screens.h"
15 #include "events.h"
16 #include "sound.h"
17 #include "game.h"
18 #include "tools.h"
19 #include "editor.h"
20 #include "misc.h"
21 #include "files.h"
22 #include "buttons.h"
23 #include "tape.h"
24 #include "joystick.h"
25 #include "cartoons.h"
26 #include "network.h"
27 #include "init.h"
28
29 /* for DrawSetupScreen(), HandleSetupScreen() */
30 #define SETUP_SCREEN_POS_START          2
31 #define SETUP_SCREEN_POS_END            16
32 #define SETUP_SCREEN_POS_EMPTY1         (SETUP_SCREEN_POS_END - 2)
33 #define SETUP_SCREEN_POS_EMPTY2         (SETUP_SCREEN_POS_END - 2)
34
35 /* for HandleSetupInputScreen() */
36 #define SETUPINPUT_SCREEN_POS_START     2
37 #define SETUPINPUT_SCREEN_POS_END       15
38 #define SETUPINPUT_SCREEN_POS_EMPTY1    (SETUPINPUT_SCREEN_POS_START + 3)
39 #define SETUPINPUT_SCREEN_POS_EMPTY2    (SETUPINPUT_SCREEN_POS_END - 1)
40
41 /* for HandleChooseLevel() */
42 #define MAX_LEVEL_SERIES_ON_SCREEN      15
43
44 #ifdef MSDOS
45 extern unsigned char get_ascii(KeySym);
46 #endif
47
48 void DrawHeadline()
49 {
50   int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
51
52   DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
53   DrawTextFCentered(46, FC_RED, COPYRIGHT_STRING);
54 }
55
56 void DrawMainMenu()
57 {
58   int i;
59   char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
60
61   UnmapAllGadgets();
62   FadeSounds();
63   XAutoRepeatOn(display);
64
65   /* needed if last screen was the playing screen, invoked from level editor */
66   if (level_editor_test_game)
67   {
68     game_status = LEVELED;
69     DrawLevelEd();
70     return;
71   }
72
73   /* needed if last screen was the editor screen */
74   UndrawSpecialEditorDoor();
75
76   /* map gadgets for main menu screen */
77   MapTapeButtons();
78
79   GetPlayerConfig();
80   LoadLevel(level_nr);
81
82   ClearWindow();
83   DrawHeadline();
84   DrawText(SX + 32,    SY + 2*32, name_text, FS_BIG, FC_GREEN);
85   DrawText(SX + 6*32,  SY + 2*32, setup.player_name, FS_BIG, FC_RED);
86   DrawText(SX + 32,    SY + 3*32, "Level:", FS_BIG, FC_GREEN);
87   DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
88            (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW));
89   DrawText(SX + 32,    SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
90   DrawText(SX + 32,    SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
91   DrawText(SY + 32,    SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
92   DrawText(SX + 32,    SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
93   DrawText(SX + 32,    SY + 8*32, "Setup", FS_BIG, FC_GREEN);
94   DrawText(SX + 32,    SY + 9*32, "Quit", FS_BIG, FC_GREEN);
95
96   DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
97
98   DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d",
99             leveldir[leveldir_nr].first_level,
100             leveldir[leveldir_nr].last_level);
101
102   if (leveldir[leveldir_nr].readonly)
103   {
104     DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ");
105     DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
106   }
107
108   for(i=2; i<10; i++)
109     DrawGraphic(0, i, GFX_KUGEL_BLAU);
110   DrawGraphic(10, 3, GFX_PFEIL_L);
111   DrawGraphic(14, 3, GFX_PFEIL_R);
112
113   DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
114            FS_SMALL, FC_RED);
115
116   if (leveldir[leveldir_nr].name)
117   {
118     int len = strlen(leveldir[leveldir_nr].name);
119     int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
120     int lypos = SY + 352;
121
122     DrawText(lxpos, lypos, leveldir[leveldir_nr].name, FS_SMALL, FC_SPECIAL2);
123   }
124
125   FadeToFront();
126   InitAnimation();
127   HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
128
129   TapeStop();
130   if (TAPE_IS_EMPTY(tape))
131     LoadTape(level_nr);
132   DrawCompleteVideoDisplay();
133
134   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
135
136 #if 0
137   ClearEventQueue();
138 #endif
139
140 }
141
142 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
143 {
144   static int choice = 3;
145   static int redraw = TRUE;
146   int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
147
148   if (redraw || button == MB_MENU_INITIALIZE)
149   {
150     DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
151     redraw = FALSE;
152   }
153
154   if (button == MB_MENU_INITIALIZE)
155     return;
156
157   if (dx || dy)
158   {
159     if (dx && choice == 4)
160     {
161       x = (dx < 0 ? 11 : 15);
162       y = 4;
163     }
164     else if (dy)
165     {
166       x = 1;
167       y = choice + dy;
168     }
169     else
170       x = y = 0;
171
172     if (y < 3)
173       y = 3;
174     else if (y > 10)
175       y = 10;
176   }
177
178   if (!mx && !my && !dx && !dy)
179   {
180     x = 1;
181     y = choice;
182   }
183
184   if (y == 4 && ((x == 11 && level_nr > leveldir[leveldir_nr].first_level) ||
185                  (x == 15 && level_nr < leveldir[leveldir_nr].last_level)) &&
186       button)
187   {
188     static unsigned long level_delay = 0;
189     int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
190     int new_level_nr, old_level_nr = level_nr;
191     int font_color = (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW);
192
193     new_level_nr = level_nr + (x == 11 ? -step : +step);
194     if (new_level_nr < leveldir[leveldir_nr].first_level)
195       new_level_nr = leveldir[leveldir_nr].first_level;
196     if (new_level_nr > leveldir[leveldir_nr].last_level)
197       new_level_nr = leveldir[leveldir_nr].last_level;
198
199     if (old_level_nr == new_level_nr ||
200         !DelayReached(&level_delay, GADGET_FRAME_DELAY))
201       goto out;
202
203     level_nr = new_level_nr;
204
205     DrawTextExt(drawto, gc, SX + 11 * 32, SY + 3 * 32,
206                 int2str(level_nr, 3), FS_BIG, font_color);
207     DrawTextExt(window, gc, SX + 11 * 32, SY + 3 * 32,
208                 int2str(level_nr, 3), FS_BIG, font_color);
209
210     LoadLevel(level_nr);
211     DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
212
213     TapeErase();
214     LoadTape(level_nr);
215     DrawCompleteVideoDisplay();
216
217     /* needed because DrawMicroLevel() takes some time */
218     BackToFront();
219     XSync(display, FALSE);
220     DelayReached(&level_delay, 0);      /* reset delay counter */
221   }
222   else if (x == 1 && y >= 3 && y <= 10)
223   {
224     if (button)
225     {
226       if (y != choice)
227       {
228         DrawGraphic(0, y-1, GFX_KUGEL_ROT);
229         DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
230         choice = y;
231       }
232     }
233     else
234     {
235       if (y == 3)
236       {
237         game_status = TYPENAME;
238         HandleTypeName(strlen(setup.player_name), 0);
239       }
240       else if (y == 4)
241       {
242         if (num_leveldirs)
243         {
244           game_status = CHOOSELEVEL;
245           SaveLevelSetup();
246           DrawChooseLevel();
247         }
248       }
249       else if (y == 5)
250       {
251         game_status = HALLOFFAME;
252         DrawHallOfFame(-1);
253       }
254       else if (y == 6)
255       {
256         if (leveldir[leveldir_nr].readonly &&
257             strcmp(setup.player_name, "Artsoft") != 0)
258           Request("This level is read only !", REQ_CONFIRM);
259         game_status = LEVELED;
260         DrawLevelEd();
261       }
262       else if (y == 7)
263       {
264         game_status = HELPSCREEN;
265         DrawHelpScreen();
266       }
267       else if (y == 8)
268       {
269         if (setup.autorecord)
270           TapeStartRecording();
271
272 #ifndef MSDOS
273         if (options.network)
274           SendToServer_StartPlaying();
275         else
276 #endif
277         {
278           game_status = PLAYING;
279           InitGame();
280         }
281       }
282       else if (y == 9)
283       {
284         game_status = SETUP;
285         DrawSetupScreen();
286       }
287       else if (y == 10)
288       {
289         SaveLevelSetup();
290         if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
291           game_status = EXITGAME;
292       }
293
294       redraw = TRUE;
295     }
296   }
297   BackToFront();
298
299   out:
300
301   if (game_status == MAINMENU)
302   {
303     DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
304     DoAnimation();
305   }
306 }
307
308 #define MAX_HELPSCREEN_ELS      10
309 #define HA_NEXT                 -999
310 #define HA_END                  -1000
311
312 static long helpscreen_state;
313 static int helpscreen_step[MAX_HELPSCREEN_ELS];
314 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
315 static int helpscreen_delay[MAX_HELPSCREEN_ELS];
316 static int helpscreen_action[] =
317 {
318   GFX_SPIELER1_DOWN,4,2,
319   GFX_SPIELER1_UP,4,2,
320   GFX_SPIELER1_LEFT,4,2,
321   GFX_SPIELER1_RIGHT,4,2,
322   GFX_SPIELER1_PUSH_LEFT,4,2,
323   GFX_SPIELER1_PUSH_RIGHT,4,2,                                  HA_NEXT,
324   GFX_ERDREICH,1,100,                                           HA_NEXT,
325   GFX_LEERRAUM,1,100,                                           HA_NEXT,
326   GFX_MORAST_LEER,1,100,                                        HA_NEXT,
327   GFX_BETON,1,100,                                              HA_NEXT,
328   GFX_MAUERWERK,1,100,                                          HA_NEXT,
329   GFX_MAUER_L1,  3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
330   GFX_MAUER_R1,  3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
331   GFX_MAUER_UP,  3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
332   GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,    HA_NEXT,
333   GFX_UNSICHTBAR,1,100,                                         HA_NEXT,
334   GFX_FELSBODEN,1,100,                                          HA_NEXT,
335   GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4,                        HA_NEXT,
336   GFX_EDELSTEIN,2,5,                                            HA_NEXT,
337   GFX_DIAMANT,2,5,                                              HA_NEXT,
338   GFX_EDELSTEIN_BD,2,5,                                         HA_NEXT,
339   GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
340   GFX_EDELSTEIN_LILA,2,5,                                       HA_NEXT,
341   GFX_FELSBROCKEN,4,5,                                          HA_NEXT,
342   GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10,         HA_NEXT,
343   GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10,  HA_NEXT,
344   GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10,     HA_NEXT,
345   GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10,       HA_NEXT,
346   GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
347   GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
348   GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
349   GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
350   GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
351   GFX_EDELSTEIN_LILA,1,10,                                      HA_NEXT,
352   GFX_GEBLUBBER,4,4,                                            HA_NEXT,
353   GFX_SCHLUESSEL1,4,25,                                         HA_NEXT,
354   GFX_PFORTE1,4,25,                                             HA_NEXT,
355   GFX_PFORTE1X,4,25,                                            HA_NEXT,
356   GFX_DYNAMIT_AUS,1,100,                                        HA_NEXT,
357   GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10,        HA_NEXT,
358   GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
359   GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
360   GFX_LEERRAUM,1,10,                                            HA_NEXT,
361   GFX_DYNABOMB_NR,1,100,                                        HA_NEXT,
362   GFX_DYNABOMB_SZ,1,100,                                        HA_NEXT,
363   GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
364   GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
365   GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
366   GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3,      HA_NEXT,
367   GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
368   GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
369   GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
370   GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1,         HA_NEXT,
371   GFX_BUTTERFLY,2,2,                                            HA_NEXT,
372   GFX_FIREFLY,2,2,                                              HA_NEXT,
373   GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
374   GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
375   GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
376   GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3,         HA_NEXT,
377   GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
378   GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1,                         HA_NEXT,
379   GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
380   GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1,                       HA_NEXT,
381   GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
382   GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1,                             HA_NEXT,
383   GFX_MAULWURF_DOWN,4,2,
384   GFX_MAULWURF_UP,4,2,
385   GFX_MAULWURF_LEFT,4,2,
386   GFX_MAULWURF_RIGHT,4,2,                                       HA_NEXT,
387   GFX_PINGUIN_DOWN,4,2,
388   GFX_PINGUIN_UP,4,2,
389   GFX_PINGUIN_LEFT,4,2,
390   GFX_PINGUIN_RIGHT,4,2,                                        HA_NEXT,
391   GFX_SCHWEIN_DOWN,4,2,
392   GFX_SCHWEIN_UP,4,2,
393   GFX_SCHWEIN_LEFT,4,2,
394   GFX_SCHWEIN_RIGHT,4,2,                                        HA_NEXT,
395   GFX_DRACHE_DOWN,4,2,
396   GFX_DRACHE_UP,4,2,
397   GFX_DRACHE_LEFT,4,2,
398   GFX_DRACHE_RIGHT,4,2,                                         HA_NEXT,
399   GFX_SONDE_START,8,1,                                          HA_NEXT,
400   GFX_ABLENK,4,1,                                               HA_NEXT,
401   GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25,                       HA_NEXT,
402   GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25,                       HA_NEXT,
403   GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10,     HA_NEXT,
404   GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50,                   HA_NEXT,
405   GFX_AMOEBE_LEBT,4,40,                                         HA_NEXT,
406   GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2,                       HA_NEXT,
407   GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
408   GFX_DIAMANT,1,10,                                             HA_NEXT,
409   GFX_LIFE,1,100,                                               HA_NEXT,
410   GFX_LIFE_ASYNC,1,100,                                         HA_NEXT,
411   GFX_SIEB_INAKTIV,4,2,                                         HA_NEXT,
412   GFX_SIEB2_INAKTIV,4,2,                                        HA_NEXT,
413   GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
414   GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
415   GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2,                 HA_NEXT,
416   GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
417   GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2,                 HA_NEXT,
418   GFX_SOKOBAN_OBJEKT,1,100,                                     HA_NEXT,
419   GFX_SOKOBAN_FELD_LEER,1,100,                                  HA_NEXT,
420   GFX_SOKOBAN_FELD_VOLL,1,100,                                  HA_NEXT,
421   GFX_SPEED_PILL,1,100,                                         HA_NEXT,
422   HA_END
423 };
424 static char *helpscreen_eltext[][2] =
425 {
426  {"THE HERO:",                          "(Is _this_ guy good old Rockford?)"},
427  {"Normal sand:",                       "You can dig through it"},
428  {"Empty field:",                       "You can walk through it"},
429  {"Quicksand: You cannot pass it,",     "but rocks can fall though it"},
430  {"Massive Wall:",                      "Nothing can go through it"},
431  {"Normal Wall: You can't go through",  "it, but you can bomb it away"},
432  {"Growing Wall: Grows in several di-", "rections if there is an empty field"},
433  {"Invisible Wall: Behaves like normal","wall, but is invisible"},
434  {"Old Wall: Like normal wall, but",    "some things can fall down from it"},
435  {"Letter Wall: Looks like a letter,",  "behaves like a normal wall"},
436  {"Emerald: You must collect enough of","them to finish a level"},
437  {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
438  {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
439  {"Colorful Gems:",                     "Seem to behave like Emeralds"},
440  {"Rock: Smashes several things;",      "Can be moved by the player"},
441  {"Bomb: You can move it, but be",      "careful when dropping it"},
442  {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
443  {"Wall with an emerald inside:",       "Bomb the wall away to get it"},
444  {"Wall with a diamond inside:",        "Bomb the wall away to get it"},
445  {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
446  {"Wall with colorful gem inside:",     "Bomb the wall away to get it"},
447  {"Acid: Things that fall in are gone", "forever (including our hero)"},
448  {"Key: Opens the door that has the",   "same color (red/yellow/green/blue)"},
449  {"Door: Can be opened by the key",     "with the same color"},
450  {"Door: You have to find out the",     "right color of the key for it"},
451  {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
452  {"Dynamite: This one explodes after",  "a few seconds"},
453  {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
454  {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
455  {"Dyna Bomb: Increases the size of",   "explosion of dyna bombs"},
456  {"Spaceship: Moves at the left side",  "of walls; don't touch it!"},
457  {"Bug: Moves at the right side",       "of walls; don't touch it!"},
458  {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
459  {"Firefly: Moves at the left side",    "of walls; don't touch it!"},
460  {"Pacman: Eats the amoeba and you,",   "if you're not careful"},
461  {"Cruncher: Eats diamonds and you,",   "if you're not careful"},
462  {"Cruncher (BD style):",               "Eats almost everything"},
463  {"Robot: Tries to kill the player",    ""},
464  {"The mole: You must guide him savely","to the exit; he will follow you"},
465  {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
466  {"The Pig: Harmless, but eats all",    "gems it can get"},
467  {"The Dragon: Breathes fire,",         "especially to some monsters"},
468  {"Sonde: Follows you everywhere;",     "harmless, but may block your way"},
469  {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
470  {"Light Bulb: All of them must be",    "switched on to finish a level"},
471  {"Extra Time Orb: Adds some seconds",  "to the time available for the level"},
472  {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
473  {"Dead Amoeba: Does not grow, but",    "can still kill bugs and spaceships"},
474  {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
475  {"Dropping Amoeba: This one makes",    "drops that grow to a new amoeba"},
476  {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
477  {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
478  {"Biomaze: A bit like the 'Game Of",   "Life', but builds crazy mazes"},
479  {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
480  {"Magic Wall (BD style):",             "Changes rocks and BD style diamonds"},
481  {"Exit door: Opens if you have enough","emeralds to finish the level"},
482  {"Open exit door: Enter here to leave","the level and exit the actual game"},
483  {"Sokoban element: Object which must", "be pushed to an empty field"},
484  {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
485  {"Sokoban element: Field with object", "which can be pushed away"},
486  {"Speed pill: Lets the player run",    "twice as fast as normally"},
487 };
488 static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
489
490 static char *helpscreen_music[][3] =
491 {
492   { "Alchemy",                  "Ian Boddy",            "Drive" },
493   { "The Chase",                "Propaganda",           "A Secret Wish" },
494   { "Network 23",               "Tangerine Dream",      "Exit" },
495   { "Czardasz",                 "Robert Pieculewicz",   "Czardasz" },
496   { "21st Century Common Man",  "Tangerine Dream",      "Tyger" },
497   { "Voyager",                  "The Alan Parsons Project","Pyramid" },
498   { "Twilight Painter",         "Tangerine Dream",      "Heartbreakers" }
499 };
500 static int helpscreen_musicpos;
501
502 void DrawHelpScreenElAction(int start)
503 {
504   int i = 0, j = 0;
505   int frame, graphic;
506   int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
507
508   while(helpscreen_action[j] != HA_END)
509   {
510     if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
511       break;
512     else if (i<start || helpscreen_delay[i-start])
513     {
514       if (i>=start && helpscreen_delay[i-start])
515         helpscreen_delay[i-start]--;
516
517       while(helpscreen_action[j] != HA_NEXT)
518         j++;
519       j++;
520       i++;
521       continue;
522     }
523
524     j += 3*helpscreen_step[i-start];
525     graphic = helpscreen_action[j++];
526
527     if (helpscreen_frame[i-start])
528     {
529       frame = helpscreen_action[j++] - helpscreen_frame[i-start];
530       helpscreen_frame[i-start]--;
531     }
532     else
533     {
534       frame = 0;
535       helpscreen_frame[i-start] = helpscreen_action[j++]-1;
536     }
537
538     helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
539
540     if (helpscreen_action[j] == HA_NEXT)
541     {
542       if (!helpscreen_frame[i-start])
543         helpscreen_step[i-start] = 0;
544     }
545     else
546     {
547       if (!helpscreen_frame[i-start])
548         helpscreen_step[i-start]++;
549       while(helpscreen_action[j] != HA_NEXT)
550         j++;
551     }
552     j++;
553
554     DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame);
555     i++;
556   }
557
558   for(i=2;i<16;i++)
559   {
560     MarkTileDirty(0,i);
561     MarkTileDirty(1,i);
562   }
563 }
564
565 void DrawHelpScreenElText(int start)
566 {
567   int i;
568   int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4;
569   int ybottom = SYSIZE - 20;
570
571   ClearWindow();
572   DrawHeadline();
573
574   DrawTextFCentered(100, FC_GREEN, "The game elements:");
575
576   for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
577   {
578     DrawText(xstart,
579              ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
580              helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW);
581     DrawText(xstart, ystart + (i - start) * ystep + 16,
582              helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW);
583   }
584
585   DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
586 }
587
588 void DrawHelpScreenMusicText(int num)
589 {
590   int ystart = 150, ystep = 30;
591   int ybottom = SYSIZE - 20;
592
593   FadeSounds();
594   ClearWindow();
595   DrawHeadline();
596
597   DrawTextFCentered(100, FC_GREEN, "The game background music loops:");
598
599   DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
600                     "Excerpt from");
601   DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
602                     helpscreen_music[num][0]);
603   DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
604                     "by");
605   DrawTextFCentered(ystart + 3 * ystep, FC_RED,
606                     "%s", helpscreen_music[num][1]);
607   DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW,
608                     "from the album");
609   DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
610                     helpscreen_music[num][2]);
611
612   DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
613
614   PlaySoundLoop(background_loop[num]);
615 }
616
617 void DrawHelpScreenCreditsText()
618 {
619   int ystart = 150, ystep = 30;
620   int ybottom = SYSIZE - 20;
621
622   FadeSounds();
623   ClearWindow();
624   DrawHeadline();
625
626   DrawTextFCentered(100, FC_GREEN,
627                     "Credits:");
628   DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
629                     "DOS/Windows port of the game:");
630   DrawTextFCentered(ystart + 1 * ystep, FC_RED,
631                     "Guido Schulz");
632   DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
633                     "Additional toons:");
634   DrawTextFCentered(ystart + 3 * ystep, FC_RED,
635                     "Karl Hörnell");
636   DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW,
637                     "...and many thanks to all contributors");
638   DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW,
639                     "of new levels!");
640
641   DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
642 }
643
644 void DrawHelpScreenContactText()
645 {
646   int ystart = 150, ystep = 30;
647   int ybottom = SYSIZE - 20;
648
649   ClearWindow();
650   DrawHeadline();
651
652   DrawTextFCentered(100, FC_GREEN, "Program information:");
653
654   DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
655                     "This game is Freeware!");
656   DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
657                     "If you like it, send e-mail to:");
658   DrawTextFCentered(ystart + 2 * ystep, FC_RED,
659                     "aeglos@valinor.owl.de");
660   DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
661                     "or SnailMail to:");
662   DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
663                     "Holger Schemel");
664   DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
665                     "Oststrasse 11a");
666   DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
667                     "33604 Bielefeld");
668   DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
669                     "Germany");
670
671   DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW,
672                     "If you have created new levels,");
673   DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW,
674                     "send them to me to include them!");
675   DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW,
676                     ":-)");
677
678   DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu");
679 }
680
681 void DrawHelpScreen()
682 {
683   int i;
684
685   UnmapAllGadgets();
686   CloseDoor(DOOR_CLOSE_2);
687
688   for(i=0;i<MAX_HELPSCREEN_ELS;i++)
689     helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
690   helpscreen_musicpos = 0;
691   helpscreen_state = 0;
692   DrawHelpScreenElText(0);
693   DrawHelpScreenElAction(0);
694
695   FadeToFront();
696   InitAnimation();
697   PlaySoundLoop(SND_RHYTHMLOOP);
698 }
699
700 void HandleHelpScreen(int button)
701 {
702   static unsigned long hs_delay = 0;
703   int num_helpscreen_els_pages =
704     (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
705   int button_released = !button;
706   int i;
707
708   if (button_released)
709   {
710     if (helpscreen_state < num_helpscreen_els_pages - 1)
711     {
712       for(i=0;i<MAX_HELPSCREEN_ELS;i++)
713         helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
714       helpscreen_state++;
715       DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
716       DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
717     }
718     else if (helpscreen_state < num_helpscreen_els_pages + num_bg_loops - 1)
719     {
720       helpscreen_state++;
721       DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
722     }
723     else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops - 1)
724     {
725       helpscreen_state++;
726       DrawHelpScreenCreditsText();
727     }
728     else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops)
729     {
730       helpscreen_state++;
731       DrawHelpScreenContactText();
732     }
733     else
734     {
735       FadeSounds();
736       DrawMainMenu();
737       game_status = MAINMENU;
738     }
739   }
740   else
741   {
742     if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2))
743     {
744       if (helpscreen_state<num_helpscreen_els_pages)
745         DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
746     }
747     DoAnimation();
748   }
749
750   BackToFront();
751 }
752
753 void HandleTypeName(int newxpos, KeySym key)
754 {
755   static int xpos = 0, ypos = 2;
756
757   if (newxpos)
758   {
759     xpos = newxpos;
760     DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
761     DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
762     return;
763   }
764
765   if (((key >= XK_A && key <= XK_Z) || (key >= XK_a && key <= XK_z)) && 
766       xpos < MAX_NAMELEN - 1)
767   {
768     char ascii;
769
770     if (key >= XK_A && key <= XK_Z)
771       ascii = 'A' + (char)(key - XK_A);
772     else
773       ascii = 'a' + (char)(key - XK_a);
774
775     setup.player_name[xpos] = ascii;
776     setup.player_name[xpos + 1] = 0;
777     xpos++;
778     DrawTextExt(drawto, gc, SX + 6*32, SY + ypos*32,
779                 setup.player_name, FS_BIG, FC_YELLOW);
780     DrawTextExt(window, gc, SX + 6*32, SY + ypos*32,
781                 setup.player_name, FS_BIG, FC_YELLOW);
782     DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
783   }
784   else if ((key == XK_Delete || key == XK_BackSpace) && xpos > 0)
785   {
786     xpos--;
787     setup.player_name[xpos] = 0;
788     DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
789     DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM);
790   }
791   else if (key == XK_Return && xpos > 0)
792   {
793     DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED);
794     DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM);
795
796     SaveSetup();
797     game_status = MAINMENU;
798   }
799
800   BackToFront();
801 }
802
803 void DrawChooseLevel()
804 {
805   UnmapAllGadgets();
806   CloseDoor(DOOR_CLOSE_2);
807
808   FadeToFront();
809   InitAnimation();
810   HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE);
811 }
812
813 static void drawChooseLevelList(int first_entry, int num_page_entries)
814 {
815   int i;
816   char buffer[SCR_FIELDX];
817
818   ClearWindow();
819   DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN);
820
821   for(i=0; i<num_page_entries; i++)
822   {
823     strncpy(buffer, leveldir[first_entry + i].name , SCR_FIELDX - 1);
824     buffer[SCR_FIELDX - 1] = '\0';
825     DrawText(SX + 32, SY + (i + 2) * 32, buffer,
826              FS_BIG, leveldir[first_entry + i].color);
827     DrawGraphic(0, i + 2, GFX_KUGEL_BLAU);
828   }
829
830   if (first_entry > 0)
831     DrawGraphic(0, 1, GFX_PFEIL_O);
832
833   if (first_entry + num_page_entries < num_leveldirs)
834     DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_PFEIL_U);
835 }
836
837 static void drawChooseLevelInfo(int leveldir_nr)
838 {
839   int x, last_redraw_mask = redraw_mask;
840
841   XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 32, 32);
842   DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
843                     leveldir[leveldir_nr].levels,
844                     leveldir[leveldir_nr].readonly ? "readonly" : "writable");
845
846   /* let BackToFront() redraw only what is needed */
847   redraw_mask = last_redraw_mask | REDRAW_TILES;
848   for (x=0; x<SCR_FIELDX; x++)
849     MarkTileDirty(x, 1);
850 }
851
852 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
853 {
854   static int choice = 3;
855   static int first_entry = 0;
856   static unsigned long choose_delay = 0;
857   static int redraw = TRUE;
858   int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
859   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
860   int num_page_entries;
861
862   if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
863     num_page_entries = num_leveldirs;
864   else
865     num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
866
867   if (button == MB_MENU_INITIALIZE)
868   {
869     redraw = TRUE;
870     choice = leveldir_nr + 3 - first_entry;
871
872     if (choice > num_page_entries + 2)
873     {
874       choice = num_page_entries + 2;
875       first_entry = num_leveldirs - num_page_entries;
876     }
877
878     drawChooseLevelList(first_entry, num_page_entries);
879     drawChooseLevelInfo(leveldir_nr);
880   }
881
882   if (redraw)
883   {
884     DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
885     redraw = FALSE;
886   }
887
888   if (button == MB_MENU_INITIALIZE)
889     return;
890
891   if (dx || dy)
892   {
893     if (dy)
894     {
895       x = 1;
896       y = choice + dy;
897     }
898     else
899       x = y = 0;
900   }
901
902   if (x == 1 && y == 2)
903   {
904     if (first_entry > 0 &&
905         (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
906     {
907 #if 0
908       first_entry--;
909 #else
910       first_entry -= step;
911       if (first_entry < 0)
912         first_entry = 0;
913 #endif
914       drawChooseLevelList(first_entry, num_page_entries);
915       drawChooseLevelInfo(first_entry);
916       DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
917       return;
918     }
919   }
920   else if (x == 1 && y > num_page_entries + 2)
921   {
922     if (first_entry + num_page_entries < num_leveldirs &&
923         (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
924     {
925 #if 0
926       first_entry++;
927 #else
928       first_entry += step;
929       if (first_entry + num_page_entries > num_leveldirs)
930         first_entry = num_leveldirs - num_page_entries;
931 #endif
932       drawChooseLevelList(first_entry, num_page_entries);
933       drawChooseLevelInfo(first_entry + num_page_entries - 1);
934       DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
935       return;
936     }
937   }
938
939   if (!mx && !my && !dx && !dy)
940   {
941     x = 1;
942     y = choice;
943   }
944
945   if (x == 1 && y >= 3 && y <= num_page_entries + 2)
946   {
947     if (button)
948     {
949       if (y != choice)
950       {
951         DrawGraphic(0, y - 1, GFX_KUGEL_ROT);
952         DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
953         drawChooseLevelInfo(first_entry + y - 3);
954         choice = y;
955       }
956     }
957     else
958     {
959       leveldir_nr = first_entry + y - 3;
960       level_nr =
961         getLastPlayedLevelOfLevelSeries(leveldir[leveldir_nr].filename);
962
963       SaveLevelSetup();
964       TapeErase();
965
966       game_status = MAINMENU;
967       DrawMainMenu();
968       redraw = TRUE;
969     }
970   }
971
972   BackToFront();
973
974   if (game_status == CHOOSELEVEL)
975     DoAnimation();
976 }
977
978 void DrawHallOfFame(int highlight_position)
979 {
980   int i;
981
982   UnmapAllGadgets();
983   CloseDoor(DOOR_CLOSE_2);
984
985   if (highlight_position < 0) 
986     LoadScore(level_nr);
987
988   ClearWindow();
989
990   DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
991   DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
992
993   for(i=0; i<MAX_LEVEL_SERIES_ON_SCREEN; i++)
994   {
995     DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG,
996              (i == highlight_position ? FC_RED : FC_GREEN));
997     DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG,
998              (i == highlight_position ? FC_RED : FC_GREEN));
999     DrawText(SX + 12 * 32, SY + 64 + i * 32,
1000              int2str(highscore[i].Score, 5), FS_BIG,
1001              (i == highlight_position ? FC_RED : FC_GREEN));
1002   }
1003
1004   FadeToFront();
1005   InitAnimation();
1006   PlaySound(SND_HALLOFFAME);
1007 }
1008
1009 void HandleHallOfFame(int button)
1010 {
1011   int button_released = !button;
1012
1013   if (button_released)
1014   {
1015     FadeSound(SND_HALLOFFAME);
1016     game_status = MAINMENU;
1017     DrawMainMenu();
1018     BackToFront();
1019   }
1020   else
1021     DoAnimation();
1022 }
1023
1024 void DrawSetupScreen()
1025 {
1026   int i;
1027   static struct setup
1028   {
1029     boolean *value;
1030     char *text;
1031   } setup_info[] =
1032   {
1033     { &setup.sound,             "Sound:",       },
1034     { &setup.sound_loops,       " Sound Loops:" },
1035     { &setup.sound_music,       " Game Music:"  },
1036     { &setup.toons,             "Toons:"        },
1037     { &setup.double_buffering,  "Buffered gfx:" },
1038     { &setup.scroll_delay,      "Scroll Delay:" },
1039     { &setup.soft_scrolling,    "Soft Scroll.:" },
1040     { &setup.fading,            "Fading:"       },
1041     { &setup.quick_doors,       "Quick Doors:"  },
1042     { &setup.autorecord,        "Auto-Record:"  },
1043     { &setup.team_mode,         "Team-Mode:"    },
1044     { NULL,                     "Input Devices" },
1045     { NULL,                     ""              },
1046     { NULL,                     "Exit"          },
1047     { NULL,                     "Save and exit" }
1048   };
1049
1050   UnmapAllGadgets();
1051   CloseDoor(DOOR_CLOSE_2);
1052   ClearWindow();
1053
1054   DrawText(SX + 16, SY + 16, "SETUP",FS_BIG,FC_YELLOW);
1055
1056   for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
1057   {
1058     int base = i - SETUP_SCREEN_POS_START;
1059
1060     if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2))
1061     {
1062       DrawGraphic(0,i,GFX_KUGEL_BLAU);
1063       DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN);
1064     }
1065
1066     if (setup_info[base].value)
1067     {
1068       int setting_value = *setup_info[base].value;
1069
1070       DrawText(SX+14*32, SY+i*32, (setting_value ? "on" : "off"),
1071                FS_BIG, (setting_value ? FC_YELLOW : FC_BLUE));
1072     }
1073   }
1074
1075   FadeToFront();
1076   InitAnimation();
1077   HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
1078 }
1079
1080 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
1081 {
1082   static int choice = 3;
1083   static int redraw = TRUE;
1084   int x = (mx+32-SX)/32, y = (my+32-SY)/32;
1085   int pos_start  = SETUP_SCREEN_POS_START  + 1;
1086   int pos_empty1 = SETUP_SCREEN_POS_EMPTY1 + 1;
1087   int pos_empty2 = SETUP_SCREEN_POS_EMPTY2 + 1;
1088   int pos_end    = SETUP_SCREEN_POS_END    + 1;
1089
1090   if (button == MB_MENU_INITIALIZE)
1091     redraw = TRUE;
1092
1093   if (redraw)
1094   {
1095     DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
1096     redraw = FALSE;
1097   }
1098
1099   if (button == MB_MENU_INITIALIZE)
1100     return;
1101
1102   if (dx || dy)
1103   {
1104     if (dy)
1105     {
1106       x = 1;
1107       y = choice+dy;
1108     }
1109     else
1110       x = y = 0;
1111
1112     if (y >= pos_empty1 && y <= pos_empty2)
1113       y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1114
1115     if (y < pos_start)
1116       y = pos_start;
1117     else if (y > pos_end)
1118       y = pos_end;
1119   }
1120
1121   if (!mx && !my && !dx && !dy)
1122   {
1123     x = 1;
1124     y = choice;
1125   }
1126
1127   if (x==1 && y >= pos_start && y <= pos_end &&
1128       !(y >= pos_empty1 && y <= pos_empty2))
1129   {
1130     if (button)
1131     {
1132       if (y!=choice)
1133       {
1134         DrawGraphic(0,y-1,GFX_KUGEL_ROT);
1135         DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
1136       }
1137       choice = y;
1138     }
1139     else
1140     {
1141       int yy = y-1;
1142
1143       if (y==3 && sound_status==SOUND_AVAILABLE)
1144       {
1145         if (setup.sound)
1146         {
1147           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1148           DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
1149           DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
1150           setup.sound_loops = FALSE;
1151           setup.sound_music = FALSE;
1152         }
1153         else
1154           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1155         setup.sound = !setup.sound;
1156       }
1157       else if (y==4 && sound_loops_allowed)
1158       {
1159         if (setup.sound_loops)
1160           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1161         else
1162         {
1163           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1164           DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
1165           setup.sound = TRUE;
1166         }
1167         setup.sound_loops = !setup.sound_loops;
1168       }
1169       else if (y==5 && sound_loops_allowed)
1170       {
1171         if (setup.sound_music)
1172           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1173         else
1174         {
1175           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1176           DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
1177           setup.sound = TRUE;
1178         }
1179         setup.sound_music = !setup.sound_music;
1180       }
1181       else if (y==6)
1182       {
1183         if (setup.toons)
1184           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1185         else
1186           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1187         setup.toons = !setup.toons;
1188       }
1189       else if (y==7)
1190       {
1191 #if 0
1192         if (setup.double_buffering)
1193           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1194         else
1195           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1196         setup.double_buffering = !setup.double_buffering;
1197         setup.direct_draw = !setup.double_buffering;
1198 #else
1199         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1200         setup.double_buffering = TRUE;
1201         setup.direct_draw = !setup.double_buffering;
1202 #endif
1203       }
1204       else if (y==8)
1205       {
1206         if (setup.scroll_delay)
1207           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1208         else
1209           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1210         setup.scroll_delay = !setup.scroll_delay;
1211       }
1212       else if (y==9)
1213       {
1214         if (setup.soft_scrolling)
1215           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1216         else
1217           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1218         setup.soft_scrolling = !setup.soft_scrolling;
1219       }
1220       else if (y==10)
1221       {
1222         if (setup.fading)
1223           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1224         else
1225           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1226         setup.fading = !setup.fading;
1227       }
1228       else if (y==11)
1229       {
1230         if (setup.quick_doors)
1231           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1232         else
1233           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1234         setup.quick_doors = !setup.quick_doors;
1235       }
1236       else if (y==12)
1237       {
1238         if (setup.autorecord)
1239           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1240         else
1241           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1242         setup.autorecord = !setup.autorecord;
1243       }
1244       else if (y==13)
1245       {
1246         if (setup.team_mode)
1247           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1248         else
1249           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1250         setup.team_mode = !setup.team_mode;
1251       }
1252       else if (y==14)
1253       {
1254         game_status = SETUPINPUT;
1255         DrawSetupInputScreen();
1256         redraw = TRUE;
1257       }
1258       else if (y==pos_end-1 || y==pos_end)
1259       {
1260         if (y==pos_end)
1261         {
1262           SaveSetup();
1263
1264           /*
1265           SaveJoystickData();
1266           */
1267
1268 #ifdef MSDOS
1269           save_joystick_data(JOYSTICK_FILENAME);
1270 #endif
1271
1272
1273         }
1274
1275         game_status = MAINMENU;
1276         DrawMainMenu();
1277         redraw = TRUE;
1278       }
1279     }
1280   }
1281   BackToFront();
1282
1283   if (game_status==SETUP)
1284     DoAnimation();
1285 }
1286
1287 void DrawSetupInputScreen()
1288 {
1289   ClearWindow();
1290   DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW);
1291
1292   DrawGraphic(0, 2, GFX_KUGEL_BLAU);
1293   DrawGraphic(0, 3, GFX_KUGEL_BLAU);
1294   DrawGraphic(0, 4, GFX_KUGEL_BLAU);
1295   DrawGraphic(0, 15, GFX_KUGEL_BLAU);
1296   DrawGraphic(10, 2, GFX_PFEIL_L);
1297   DrawGraphic(12, 2, GFX_PFEIL_R);
1298
1299   DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
1300   DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
1301   DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
1302
1303   DrawTextFCentered(SYSIZE - 20, FC_BLUE,
1304                     "Joysticks deactivated on this screen");
1305
1306   HandleSetupInputScreen(0,0, 0,0, MB_MENU_INITIALIZE);
1307   FadeToFront();
1308   InitAnimation();
1309 }
1310
1311 static void setJoystickDeviceToNr(char *device_name, int device_nr)
1312 {
1313   if (device_name == NULL)
1314     return;
1315
1316   if (device_nr < 0 || device_nr >= MAX_PLAYERS)
1317     device_nr = 0;
1318
1319   if (strlen(device_name) > 1)
1320   {
1321     char c1 = device_name[strlen(device_name) - 1];
1322     char c2 = device_name[strlen(device_name) - 2];
1323
1324     if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
1325       device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
1326   }
1327   else
1328     strncpy(device_name, joystick_device_name[device_nr], strlen(device_name));
1329 }
1330
1331 static void drawPlayerSetupInputInfo(int player_nr)
1332 {
1333   int i;
1334   static struct SetupKeyboardInfo custom_key;
1335   static struct
1336   {
1337     KeySym *keysym;
1338     char *text;
1339   } custom[] =
1340   {
1341     { &custom_key.left,  "Joystick Left"  },
1342     { &custom_key.right, "Joystick Right" },
1343     { &custom_key.up,    "Joystick Up"    },
1344     { &custom_key.down,  "Joystick Down"  },
1345     { &custom_key.snap,  "Button 1"       },
1346     { &custom_key.bomb,  "Button 2"       }
1347   };
1348   static char *joystick_name[MAX_PLAYERS] =
1349   {
1350     "Joystick1",
1351     "Joystick2",
1352     "Joystick3",
1353     "Joystick4"
1354   };
1355
1356   custom_key = setup.input[player_nr].key;
1357
1358   DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
1359   DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
1360
1361   if (setup.input[player_nr].use_joystick)
1362   {
1363     char *device_name = setup.input[player_nr].joy.device_name;
1364
1365     DrawText(SX+8*32, SY+3*32,
1366              joystick_name[getJoystickNrFromDeviceName(device_name)],
1367              FS_BIG, FC_YELLOW);
1368     DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
1369   }
1370   else
1371   {
1372     DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
1373     DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
1374   }
1375
1376   DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
1377   DrawGraphic(1, 6, GFX_PFEIL_L);
1378   DrawGraphic(1, 7, GFX_PFEIL_R);
1379   DrawGraphic(1, 8, GFX_PFEIL_O);
1380   DrawGraphic(1, 9, GFX_PFEIL_U);
1381   DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
1382   DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
1383   DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
1384   DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
1385   DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
1386   DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
1387
1388   for (i=0; i<6; i++)
1389   {
1390     int ypos = 6 + i + (i > 3 ? i-3 : 0);
1391
1392     DrawText(SX + 3*32, SY + ypos*32,
1393              "              ", FS_BIG, FC_YELLOW);
1394     DrawText(SX + 3*32, SY + ypos*32,
1395              (setup.input[player_nr].use_joystick ?
1396               custom[i].text :
1397               getKeyNameFromKeySym(*custom[i].keysym)),
1398              FS_BIG, FC_YELLOW);
1399   }
1400 }
1401
1402 void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button)
1403 {
1404   static int choice = 3;
1405   static int player_nr = 0;
1406   static int redraw = TRUE;
1407   int x = (mx+32-SX)/32, y = (my+32-SY)/32;
1408   int pos_start  = SETUPINPUT_SCREEN_POS_START  + 1;
1409   int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1 + 1;
1410   int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2 + 1;
1411   int pos_end    = SETUPINPUT_SCREEN_POS_END    + 1;
1412
1413   if (button == MB_MENU_INITIALIZE)
1414   {
1415     drawPlayerSetupInputInfo(player_nr);
1416     redraw = TRUE;
1417   }
1418
1419   if (redraw)
1420   {
1421     DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
1422     redraw = FALSE;
1423   }
1424
1425   if (button == MB_MENU_INITIALIZE)
1426     return;
1427
1428   if (dx || dy)
1429   {
1430     if (dx && choice == 3)
1431     {
1432       x = (dx < 0 ? 11 : 13);
1433       y = 3;
1434     }
1435     else if (dx && choice == 4)
1436     {
1437       button = MB_MENU_CHOICE;
1438       x = 1;
1439       y = 4;
1440     }
1441     else if (dy)
1442     {
1443       x = 1;
1444       y = choice + dy;
1445     }
1446     else
1447       x = y = 0;
1448
1449     if (y >= pos_empty1 && y <= pos_empty2)
1450       y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1451
1452     if (y < pos_start)
1453       y = pos_start;
1454     else if (y > pos_end)
1455       y = pos_end;
1456   }
1457
1458   if (!mx && !my && !dx && !dy)
1459   {
1460     x = 1;
1461     y = choice;
1462   }
1463
1464   if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button)))
1465   {
1466     static unsigned long delay = 0;
1467
1468     if (!DelayReached(&delay, GADGET_FRAME_DELAY))
1469       goto out;
1470
1471     player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
1472
1473     drawPlayerSetupInputInfo(player_nr);
1474   }
1475   else if (x==1 && y >= pos_start && y <= pos_end &&
1476            !(y >= pos_empty1 && y <= pos_empty2))
1477   {
1478     if (button)
1479     {
1480       if (y != choice)
1481       {
1482         DrawGraphic(0, y-1, GFX_KUGEL_ROT);
1483         DrawGraphic(0, choice-1, GFX_KUGEL_BLAU);
1484       }
1485       choice = y;
1486     }
1487     else
1488     {
1489       if (y == 4)
1490       {
1491         char *device_name = setup.input[player_nr].joy.device_name;
1492
1493         if (!setup.input[player_nr].use_joystick)
1494         {
1495           int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
1496
1497           setJoystickDeviceToNr(device_name, new_device_nr);
1498           setup.input[player_nr].use_joystick = TRUE;
1499         }
1500         else
1501         {
1502           int device_nr = getJoystickNrFromDeviceName(device_name);
1503           int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
1504
1505           if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
1506             setup.input[player_nr].use_joystick = FALSE;
1507           else
1508             setJoystickDeviceToNr(device_name, new_device_nr);
1509         }
1510
1511
1512         /*
1513         InitJoysticks();
1514         */
1515
1516
1517 #if 0
1518         int one_joystick_nr       = (dx >= 0 ? 0 : 1);
1519         int the_other_joystick_nr = (dx >= 0 ? 1 : 0);
1520
1521         if (setup.input[player_nr].use_joystick)
1522         {
1523           if (setup.input[player_nr].joystick_nr == one_joystick_nr)
1524             setup.input[player_nr].joystick_nr = the_other_joystick_nr;
1525           else
1526             setup.input[player_nr].use_joystick = FALSE;
1527         }
1528         else
1529         {
1530           setup.input[player_nr].use_joystick = TRUE;
1531           setup.input[player_nr].joystick_nr = one_joystick_nr;
1532         }
1533 #endif
1534
1535         drawPlayerSetupInputInfo(player_nr);
1536       }
1537       else if (y == 5)
1538       {
1539         if (setup.input[player_nr].use_joystick)
1540         {
1541           InitJoysticks();
1542           game_status = CALIBRATION;
1543           CalibrateJoystick(player_nr);
1544           game_status = SETUPINPUT;
1545         }
1546         else
1547           CustomizeKeyboard(player_nr);
1548
1549         redraw = TRUE;
1550       }
1551       else if (y == pos_end)
1552       {
1553         InitJoysticks();
1554
1555         game_status = SETUP;
1556         DrawSetupScreen();
1557         redraw = TRUE;
1558       }
1559     }
1560   }
1561   BackToFront();
1562
1563   out:
1564
1565   if (game_status == SETUPINPUT)
1566     DoAnimation();
1567 }
1568
1569 void CustomizeKeyboard(int player_nr)
1570 {
1571   int i;
1572   int step_nr;
1573   boolean finished = FALSE;
1574   static struct SetupKeyboardInfo custom_key;
1575   static struct
1576   {
1577     KeySym *keysym;
1578     char *text;
1579   } customize_step[] =
1580   {
1581     { &custom_key.left,  "Move Left"  },
1582     { &custom_key.right, "Move Right" },
1583     { &custom_key.up,    "Move Up"    },
1584     { &custom_key.down,  "Move Down"  },
1585     { &custom_key.snap,  "Snap Field" },
1586     { &custom_key.bomb,  "Place Bomb" }
1587   };
1588
1589   /* read existing key bindings from player setup */
1590   custom_key = setup.input[player_nr].key;
1591
1592   ClearWindow();
1593   DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
1594
1595   BackToFront();
1596   InitAnimation();
1597
1598   step_nr = 0;
1599   DrawText(SX, SY + (2+2*step_nr)*32,
1600            customize_step[step_nr].text, FS_BIG, FC_RED);
1601   DrawText(SX, SY + (2+2*step_nr+1)*32,
1602            "Key:", FS_BIG, FC_RED);
1603   DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1604            getKeyNameFromKeySym(*customize_step[step_nr].keysym),
1605            FS_BIG, FC_BLUE);
1606
1607   while(!finished)
1608   {
1609     if (XPending(display))      /* got event from X server */
1610     {
1611       XEvent event;
1612
1613       XNextEvent(display, &event);
1614
1615       switch(event.type)
1616       {
1617         case KeyPress:
1618           {
1619             KeySym key = XLookupKeysym((XKeyEvent *)&event,
1620                                        ((XKeyEvent *)&event)->state);
1621
1622             if (key == XK_Escape || (key == XK_Return && step_nr == 6))
1623             {
1624               finished = TRUE;
1625               break;
1626             }
1627
1628             /* press 'Enter' to keep the existing key binding */
1629             if (key == XK_Return || step_nr == 6)
1630               key = *customize_step[step_nr].keysym;
1631
1632             /* check if key already used */
1633             for (i=0; i<step_nr; i++)
1634               if (*customize_step[i].keysym == key)
1635                 break;
1636             if (i < step_nr)
1637               break;
1638
1639             /* got new key binding */
1640             *customize_step[step_nr].keysym = key;
1641             DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1642                      "             ", FS_BIG, FC_YELLOW);
1643             DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1644                      getKeyNameFromKeySym(key), FS_BIG, FC_YELLOW);
1645             step_nr++;
1646
1647             /* un-highlight last query */
1648             DrawText(SX, SY+(2+2*(step_nr-1))*32,
1649                      customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
1650             DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
1651                      "Key:", FS_BIG, FC_GREEN);
1652
1653             /* press 'Enter' to leave */
1654             if (step_nr == 6)
1655             {
1656               DrawText(SX + 16, SY + 15*32+16,
1657                        "Press Enter", FS_BIG, FC_YELLOW);
1658               break;
1659             }
1660
1661             /* query next key binding */
1662             DrawText(SX, SY+(2+2*step_nr)*32,
1663                      customize_step[step_nr].text, FS_BIG, FC_RED);
1664             DrawText(SX, SY+(2+2*step_nr+1)*32,
1665                      "Key:", FS_BIG, FC_RED);
1666             DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
1667                      getKeyNameFromKeySym(*customize_step[step_nr].keysym),
1668                      FS_BIG, FC_BLUE);
1669           }
1670           break;
1671
1672         case KeyRelease:
1673           key_joystick_mapping = 0;
1674           break;
1675
1676         default:
1677           HandleOtherEvents(&event);
1678           break;
1679       }
1680     }
1681
1682     BackToFront();
1683     DoAnimation();
1684
1685     /* don't eat all CPU time */
1686     Delay(10);
1687   }
1688
1689   /* write new key bindings back to player setup */
1690   setup.input[player_nr].key = custom_key;
1691
1692   StopAnimation();
1693   DrawSetupInputScreen();
1694 }
1695
1696 void CalibrateJoystick(int player_nr)
1697 {
1698 #ifdef __FreeBSD__
1699   struct joystick joy_ctrl;
1700 #else
1701   struct joystick_control
1702   {
1703     int buttons;
1704     int x;
1705     int y;
1706   } joy_ctrl;
1707 #endif
1708
1709 #ifndef MSDOS
1710   int new_joystick_xleft = 128, new_joystick_xright = 128;
1711   int new_joystick_yupper = 128, new_joystick_ylower = 128;
1712   int new_joystick_xmiddle, new_joystick_ymiddle;
1713 #else
1714   int calibration_step = 1;
1715 #endif
1716
1717   int joystick_fd = stored_player[player_nr].joystick_fd;
1718   int x, y, last_x, last_y, xpos = 8, ypos = 3;
1719   boolean check[3][3];
1720   int check_remaining;
1721   int joy_value;
1722   int result = -1;
1723
1724   if (joystick_status == JOYSTICK_OFF ||
1725       joystick_fd < 0 ||
1726       !setup.input[player_nr].use_joystick)
1727     goto error_out;
1728
1729   ClearWindow();
1730
1731 #ifndef MSDOS
1732   DrawText(SX,      SY +  6*32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
1733   DrawText(SX,      SY +  7*32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
1734   DrawText(SX + 16, SY +  9*32, "  IF ALL BALLS  ",  FS_BIG, FC_YELLOW);
1735   DrawText(SX,      SY + 10*32, "   ARE YELLOW,   ", FS_BIG, FC_YELLOW);
1736   DrawText(SX,      SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1737   check_remaining = 3 * 3;
1738 #else
1739   DrawText(SX,      SY +  7*32, "  MOVE JOYSTICK  ", FS_BIG, FC_YELLOW);
1740   DrawText(SX + 16, SY +  8*32, "       TO       ",  FS_BIG, FC_YELLOW);
1741   DrawText(SX,      SY +  9*32, " CENTER POSITION ",  FS_BIG, FC_YELLOW);
1742   DrawText(SX,      SY + 10*32, "       AND       ", FS_BIG, FC_YELLOW);
1743   DrawText(SX,      SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1744   check_remaining = 0;
1745 #endif
1746
1747   for(y=0; y<3; y++)
1748   {
1749     for(x=0; x<3; x++)
1750     {
1751       check[x][y] = FALSE;
1752       DrawGraphic(xpos + x - 1, ypos + y - 1, GFX_KUGEL_BLAU);
1753     }
1754   }
1755
1756   joy_value = Joystick(player_nr);
1757   last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
1758   last_y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
1759   DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
1760
1761   BackToFront();
1762
1763 #ifdef __FreeBSD__
1764   joy_ctrl.b1 = joy_ctrl.b2 = 0;
1765 #else
1766   joy_ctrl.buttons = 0;
1767 #endif
1768
1769   while(Joystick(player_nr) & JOY_BUTTON);
1770
1771   InitAnimation();
1772
1773   while(result < 0)
1774   {
1775     if (XPending(display))      /* got event from X server */
1776     {
1777       XEvent event;
1778
1779       XNextEvent(display, &event);
1780
1781       switch(event.type)
1782       {
1783         case KeyPress:
1784           switch(XLookupKeysym((XKeyEvent *)&event,
1785                                ((XKeyEvent *)&event)->state))
1786           {
1787             case XK_Return:
1788               if (check_remaining == 0)
1789                 result = 1;
1790               break;
1791
1792             case XK_Escape:
1793               result = 0;
1794               break;
1795
1796             default:
1797               break;
1798           }
1799           break;
1800
1801         case KeyRelease:
1802           key_joystick_mapping = 0;
1803           break;
1804
1805         default:
1806           HandleOtherEvents(&event);
1807           break;
1808       }
1809     }
1810
1811 #ifndef MSDOS
1812     if (read(joystick_fd, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1813     {
1814       joystick_status = JOYSTICK_OFF;
1815       goto error_out;
1816     }
1817
1818     new_joystick_xleft  = MIN(new_joystick_xleft,  joy_ctrl.x);
1819     new_joystick_xright = MAX(new_joystick_xright, joy_ctrl.x);
1820     new_joystick_yupper = MIN(new_joystick_yupper, joy_ctrl.y);
1821     new_joystick_ylower = MAX(new_joystick_ylower, joy_ctrl.y);
1822
1823     new_joystick_xmiddle =
1824       new_joystick_xleft + (new_joystick_xright - new_joystick_xleft) / 2;
1825     new_joystick_ymiddle =
1826       new_joystick_yupper + (new_joystick_ylower - new_joystick_yupper) / 2;
1827
1828     setup.input[player_nr].joy.xleft = new_joystick_xleft;
1829     setup.input[player_nr].joy.yupper = new_joystick_yupper;
1830     setup.input[player_nr].joy.xright = new_joystick_xright;
1831     setup.input[player_nr].joy.ylower = new_joystick_ylower;
1832     setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
1833     setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
1834
1835     CheckJoystickData();
1836 #endif
1837
1838     joy_value = Joystick(player_nr);
1839
1840     if (joy_value & JOY_BUTTON && check_remaining == 0)
1841     {
1842       result = 1;
1843
1844 #ifdef MSDOS
1845       if (calibration_step == 1)
1846       {
1847         remove_joystick();
1848         InitJoysticks();
1849       }
1850       else if (calibrate_joystick(joystick_fd) != 0)
1851       {
1852         joystick_status = JOYSTICK_OFF;
1853         goto error_out;
1854       }
1855
1856       if (joy[joystick_fd].flags & JOYFLAG_CALIBRATE)
1857       {
1858         calibration_step++;
1859         result = -1;
1860
1861         DrawText(SX,      SY +  7*32, "  MOVE JOYSTICK  ", FS_BIG, FC_YELLOW);
1862         DrawText(SX + 16, SY +  8*32, "       TO       ",  FS_BIG, FC_YELLOW);
1863
1864         if (calibration_step == 2)
1865           DrawText(SX + 16, SY + 9*32," THE UPPER LEFT ",  FS_BIG, FC_YELLOW);
1866         else
1867           DrawText(SX,      SY + 9*32," THE LOWER RIGHT ", FS_BIG, FC_YELLOW);
1868
1869         DrawText(SX,      SY + 10*32, "       AND       ", FS_BIG, FC_YELLOW);
1870         DrawText(SX,      SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1871
1872         BackToFront();
1873
1874         while(Joystick(player_nr) & JOY_BUTTON)
1875           DoAnimation();
1876       }
1877 #endif
1878     }
1879
1880     x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
1881     y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
1882
1883     if (x != last_x || y != last_y)
1884     {
1885 #ifndef MSDOS
1886       DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
1887 #else
1888       DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_BLAU);
1889 #endif
1890       DrawGraphic(xpos + x,      ypos + y,      GFX_KUGEL_ROT);
1891
1892       last_x = x;
1893       last_y = y;
1894
1895       if (check_remaining > 0 && !check[x+1][y+1])
1896       {
1897         check[x+1][y+1] = TRUE;
1898         check_remaining--;
1899       }
1900
1901 #if 0
1902       printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
1903              setup.input[player_nr].joy.xleft,
1904              setup.input[player_nr].joy.xmiddle,
1905              setup.input[player_nr].joy.xright);
1906       printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
1907              setup.input[player_nr].joy.yupper,
1908              setup.input[player_nr].joy.ymiddle,
1909              setup.input[player_nr].joy.ylower);
1910 #endif
1911
1912     }
1913
1914     BackToFront();
1915     DoAnimation();
1916
1917     /* don't eat all CPU time */
1918     Delay(10);
1919   }
1920
1921   StopAnimation();
1922
1923   DrawSetupInputScreen();
1924   while(Joystick(player_nr) & JOY_BUTTON);
1925   return;
1926
1927   error_out:
1928
1929   ClearWindow();
1930   DrawText(SX + 16, SY + 6*32, "  JOYSTICK NOT  ", FS_BIG, FC_YELLOW);
1931   DrawText(SX,      SY + 7*32, "    AVAILABLE    ", FS_BIG, FC_YELLOW);
1932   BackToFront();
1933   Delay(2000);
1934   DrawSetupInputScreen();
1935 }
1936
1937 void HandleGameActions()
1938 {
1939   if (game_status != PLAYING)
1940     return;
1941
1942   if (local_player->LevelSolved)
1943     GameWon();
1944
1945   if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
1946     TapeStop();
1947
1948   GameActions();
1949
1950   BackToFront();
1951 }