1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT 4
33 #define SETUP_MODE_GRAPHICS 5
34 #define SETUP_MODE_SOUND 6
35 #define SETUP_MODE_ARTWORK 7
36 #define SETUP_MODE_CHOOSE_GRAPHICS 8
37 #define SETUP_MODE_CHOOSE_SOUNDS 9
38 #define SETUP_MODE_CHOOSE_MUSIC 10
40 #define MAX_SETUP_MODES 11
42 /* for input setup functions */
43 #define SETUPINPUT_SCREEN_POS_START 0
44 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
45 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
46 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
48 /* screens on the info screen */
49 #define INFO_MODE_MAIN 0
50 #define INFO_MODE_ELEMENTS 1
51 #define INFO_MODE_MUSIC 2
52 #define INFO_MODE_CREDITS 3
53 #define INFO_MODE_PROGRAM 4
54 #define INFO_MODE_LEVELSET 5
56 #define MAX_INFO_MODES 6
58 /* for various menu stuff */
59 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
60 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
61 #define MENU_SCREEN_START_YPOS 2
62 #define MENU_SCREEN_VALUE_XPOS 14
64 /* buttons and scrollbars identifiers */
65 #define SCREEN_CTRL_ID_SCROLL_UP 0
66 #define SCREEN_CTRL_ID_SCROLL_DOWN 1
67 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
69 #define NUM_SCREEN_SCROLLBUTTONS 2
70 #define NUM_SCREEN_SCROLLBARS 1
71 #define NUM_SCREEN_GADGETS 3
73 /* forward declarations of internal functions */
74 static void HandleScreenGadgets(struct GadgetInfo *);
75 static void HandleSetupScreen_Generic(int, int, int, int, int);
76 static void HandleSetupScreen_Input(int, int, int, int, int);
77 static void CustomizeKeyboard(int);
78 static void CalibrateJoystick(int);
79 static void execSetupArtwork(void);
80 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
82 static void DrawChooseLevel(void);
83 static void DrawInfoScreen(void);
84 static void DrawSetupScreen(void);
86 static void DrawInfoScreen_HelpAnim(int, int, boolean);
87 static void DrawInfoScreen_HelpText(int, int, int, int);
88 static void HandleInfoScreen_Main(int, int, int, int, int);
89 static void HandleInfoScreen_Elements(int);
90 static void HandleInfoScreen_Music(int);
91 static void HandleInfoScreen_Credits(int);
92 static void HandleInfoScreen_Program(int);
94 static void MapChooseTreeGadgets(TreeInfo *);
96 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
97 static int setup_mode = SETUP_MODE_MAIN;
98 static int info_mode = INFO_MODE_MAIN;
100 #define mSX (SX + (game_status >= GAME_MODE_MAIN && \
101 game_status <= GAME_MODE_SETUP ? \
102 menu.draw_xoffset[game_status] : menu.draw_xoffset_default))
103 #define mSY (SY + (game_status >= GAME_MODE_MAIN && \
104 game_status <= GAME_MODE_SETUP ? \
105 menu.draw_yoffset[game_status] : menu.draw_yoffset_default))
107 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
108 menu.list_size[game_status] : \
109 MAX_MENU_ENTRIES_ON_SCREEN)
111 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
112 #define NUM_SCROLLBAR_BITMAPS 2
113 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
117 static void drawCursorExt(int xpos, int ypos, int color, int graphic)
119 static int cursor_array[SCR_FIELDY];
124 cursor_array[ypos] = graphic;
126 graphic = cursor_array[ypos];
130 graphic = (graphic == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
131 graphic == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE:
132 IMG_MENU_BUTTON_ACTIVE);
134 ypos += MENU_SCREEN_START_YPOS;
136 DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
137 DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY,
141 static void initCursor(int ypos, int graphic)
143 drawCursorExt(0, ypos, FC_BLUE, graphic);
146 static void drawCursor(int ypos, int color)
148 drawCursorExt(0, ypos, color, 0);
151 static void drawCursorXY(int xpos, int ypos, int graphic)
153 drawCursorExt(xpos, ypos, -1, graphic);
156 static void drawChooseTreeCursor(int ypos, int color)
158 int last_game_status = game_status; /* save current game status */
160 /* force LEVELS draw offset on artwork setup screen */
161 game_status = GAME_MODE_LEVELS;
163 drawCursorExt(0, ypos, color, 0);
165 game_status = last_game_status; /* restore current game status */
168 static void PlayMenuSound()
170 int sound = menu.sound[game_status];
172 if (sound == SND_UNDEFINED)
175 if (sound_info[sound].loop)
176 PlaySoundLoop(sound);
181 static void PlayMenuSoundIfLoop()
183 int sound = menu.sound[game_status];
185 if (sound == SND_UNDEFINED)
188 if (sound_info[sound].loop)
189 PlaySoundLoop(sound);
192 static void PlayMenuMusic()
194 int music = menu.music[game_status];
196 if (music == MUS_UNDEFINED)
204 int text1_width = getTextWidth(PROGRAM_TITLE_STRING, FONT_TITLE_1);
205 int text2_width = getTextWidth(PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2);
206 int x1 = SX + (SXSIZE - text1_width) / 2;
207 int x2 = SX + (SXSIZE - text2_width) / 2;
209 DrawText(x1, SY + 8, PROGRAM_TITLE_STRING, FONT_TITLE_1);
210 DrawText(x2, SY + 46, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2);
213 static void ToggleFullscreenIfNeeded()
215 if (setup.fullscreen != video.fullscreen_enabled)
217 /* save old door content */
218 BlitBitmap(backbuffer, bitmap_db_door,
219 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
221 /* toggle fullscreen */
222 ChangeVideoModeIfNeeded(setup.fullscreen);
223 setup.fullscreen = video.fullscreen_enabled;
225 /* redraw background to newly created backbuffer */
226 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
227 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
229 /* restore old door content */
230 BlitBitmap(bitmap_db_door, backbuffer,
231 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
233 redraw_mask = REDRAW_ALL;
239 static LevelDirTree *leveldir_last_valid = NULL;
240 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
241 int name_width = getTextWidth("Name:", FONT_MENU_1);
242 int level_width = getTextWidth("Level:", FONT_MENU_1);
246 FadeSoundsAndMusic();
248 KeyboardAutoRepeatOn();
251 SetDrawDeactivationMask(REDRAW_NONE);
252 SetDrawBackgroundMask(REDRAW_FIELD);
254 audio.sound_deactivated = FALSE;
256 /* needed if last screen was the playing screen, invoked from level editor */
257 if (level_editor_test_game)
259 game_status = GAME_MODE_EDITOR;
265 /* needed if last screen was the editor screen */
266 UndrawSpecialEditorDoor();
268 /* needed if last screen was the setup screen and fullscreen state changed */
269 ToggleFullscreenIfNeeded();
271 /* leveldir_current may be invalid (level group, parent link) */
272 if (!validLevelSeries(leveldir_current))
273 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
275 /* store valid level series information */
276 leveldir_last_valid = leveldir_current;
278 /* needed if last screen (level choice) changed graphics, sounds or music */
279 ReloadCustomArtwork();
282 SetDrawtoField(DRAW_BACKBUFFER);
285 /* map gadgets for main menu screen */
288 /* level_nr may have been set to value over handicap with level editor */
289 if (setup.handicap && level_nr > leveldir_current->handicap_level)
290 level_nr = leveldir_current->handicap_level;
295 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
300 DrawText(mSX + 32, mSY + 2*32, name_text, FONT_MENU_1);
301 DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1);
302 DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1);
303 DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1);
304 DrawText(mSX + 32, mSY + 6*32, "Info Screen", FONT_MENU_1);
305 DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1);
306 DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1);
307 DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1);
309 DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT_1);
310 DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3),
313 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
315 DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d",
316 leveldir_current->first_level, leveldir_current->last_level);
318 if (leveldir_current->readonly)
320 DrawTextS(mSX + level_width + 9 * 32 - 2,
321 mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ");
322 DrawTextS(mSX + level_width + 9 * 32 - 2,
323 mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY");
326 for (i = 0; i < 8; i++)
327 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_RIGHT :
330 drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT);
331 drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
333 DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", FONT_TITLE_2);
338 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
341 if (TAPE_IS_EMPTY(tape))
343 DrawCompleteVideoDisplay();
348 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
351 static void gotoTopLevelDir()
353 /* move upwards to top level directory */
354 while (leveldir_current->node_parent)
356 /* write a "path" into level tree for easy navigation to last level */
357 if (leveldir_current->node_parent->node_group->cl_first == -1)
359 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
360 int leveldir_pos = posTreeInfo(leveldir_current);
361 int num_page_entries;
362 int cl_first, cl_cursor;
364 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
365 num_page_entries = num_leveldirs;
367 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
369 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
370 cl_cursor = leveldir_pos - cl_first;
372 leveldir_current->node_parent->node_group->cl_first = cl_first;
373 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
376 leveldir_current = leveldir_current->node_parent;
380 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
382 static int choice = 5;
386 if (button == MB_MENU_INITIALIZE)
388 drawCursor(choice, FC_RED);
392 if (mx || my) /* mouse input */
395 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
397 else if (dx || dy) /* keyboard input */
399 if (dx && choice == 1)
400 x = (dx < 0 ? 10 : 14);
405 if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
406 (x == 14 && level_nr < leveldir_current->last_level)) &&
409 static unsigned long level_delay = 0;
410 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
411 int old_level_nr = level_nr;
414 new_level_nr = level_nr + (x == 10 ? -step : +step);
415 if (new_level_nr < leveldir_current->first_level)
416 new_level_nr = leveldir_current->first_level;
417 if (new_level_nr > leveldir_current->last_level)
418 new_level_nr = leveldir_current->last_level;
420 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
421 new_level_nr = leveldir_current->handicap_level;
423 if (new_level_nr != old_level_nr &&
424 DelayReached(&level_delay, GADGET_FRAME_DELAY))
426 level_nr = new_level_nr;
428 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3),
432 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
436 DrawCompleteVideoDisplay();
438 /* needed because DrawMicroLevel() takes some time */
441 DelayReached(&level_delay, 0); /* reset delay counter */
444 else if (IN_VIS_FIELD(x, y) &&
445 y >= 0 && y <= 7 && (y != 1 || x < 10))
451 drawCursor(y, FC_RED);
452 drawCursor(choice, FC_BLUE);
460 game_status = GAME_MODE_PSEUDO_TYPENAME;
461 HandleTypeName(strlen(setup.player_name), 0);
467 game_status = GAME_MODE_LEVELS;
468 SaveLevelSetup_LastSeries();
469 SaveLevelSetup_SeriesInfo();
478 game_status = GAME_MODE_SCORES;
483 if (leveldir_current->readonly &&
484 strcmp(setup.player_name, "Artsoft") != 0)
485 Request("This level is read only !", REQ_CONFIRM);
486 game_status = GAME_MODE_EDITOR;
491 game_status = GAME_MODE_INFO;
492 info_mode = INFO_MODE_MAIN;
497 if (setup.autorecord)
498 TapeStartRecording();
500 #if defined(PLATFORM_UNIX)
502 SendToServer_StartPlaying();
506 game_status = GAME_MODE_PLAYING;
513 game_status = GAME_MODE_SETUP;
514 setup_mode = SETUP_MODE_MAIN;
519 SaveLevelSetup_LastSeries();
520 SaveLevelSetup_SeriesInfo();
521 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
522 game_status = GAME_MODE_QUIT;
527 if (game_status == GAME_MODE_MAIN)
529 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
535 /* ========================================================================= */
536 /* info screen functions */
537 /* ========================================================================= */
539 static struct TokenInfo *info_info;
540 static int num_info_info;
542 static void execInfoElements()
544 info_mode = INFO_MODE_ELEMENTS;
548 static void execInfoMusic()
550 info_mode = INFO_MODE_MUSIC;
554 static void execInfoCredits()
556 info_mode = INFO_MODE_CREDITS;
560 static void execInfoProgram()
562 info_mode = INFO_MODE_PROGRAM;
566 static void execInfoLevelSet()
568 info_mode = INFO_MODE_LEVELSET;
572 static void execExitInfo()
574 game_status = GAME_MODE_MAIN;
578 static struct TokenInfo info_info_main[] =
580 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
581 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
582 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
583 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
584 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
585 { TYPE_EMPTY, NULL, "" },
586 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
591 static void DrawInfoScreen_Main()
596 CloseDoor(DOOR_CLOSE_2);
600 DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1);
602 info_info = info_info_main;
605 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
607 int ypos = MENU_SCREEN_START_YPOS + i;
608 int font_nr = FONT_MENU_1;
610 DrawText(mSX + 32, mSY + ypos * 32, info_info[i].text, font_nr);
612 if (info_info[i].type & TYPE_ENTER_MENU)
613 initCursor(i, IMG_MENU_BUTTON_RIGHT);
614 else if (info_info[i].type & TYPE_LEAVE_MENU)
615 initCursor(i, IMG_MENU_BUTTON_LEFT);
616 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
617 initCursor(i, IMG_MENU_BUTTON);
628 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
631 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
633 static int choice_store[MAX_INFO_MODES];
634 int choice = choice_store[info_mode]; /* always starts with 0 */
638 if (button == MB_MENU_INITIALIZE)
640 /* advance to first valid menu entry */
641 while (choice < num_info_info &&
642 info_info[choice].type & TYPE_SKIP_ENTRY)
644 choice_store[info_mode] = choice;
646 drawCursor(choice, FC_RED);
649 else if (button == MB_MENU_LEAVE)
651 for (y = 0; y < num_info_info; y++)
653 if (info_info[y].type & TYPE_LEAVE_MENU)
655 void (*menu_callback_function)(void) = info_info[y].value;
657 menu_callback_function();
658 break; /* absolutely needed because function changes 'info_info'! */
665 if (mx || my) /* mouse input */
668 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
670 else if (dx || dy) /* keyboard input */
674 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
676 if (info_info[choice].type & menu_navigation_type ||
677 info_info[choice].type & TYPE_ENTER_SCREEN ||
678 info_info[choice].type & TYPE_BOOLEAN_STYLE)
679 button = MB_MENU_CHOICE;
684 /* jump to next non-empty menu entry (up or down) */
685 while (y > 0 && y < num_info_info - 1 &&
686 info_info[y].type & TYPE_SKIP_ENTRY)
690 if (IN_VIS_FIELD(x, y) &&
691 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
697 drawCursor(y, FC_RED);
698 drawCursor(choice, FC_BLUE);
699 choice = choice_store[info_mode] = y;
702 else if (!(info_info[y].type & TYPE_GHOSTED))
704 if (info_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
706 void (*menu_callback_function)(void) = info_info[choice].value;
708 menu_callback_function();
714 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
716 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
717 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
718 int xstart = mSX + 16;
719 int ystart = mSY + 64 + 2 * 32;
720 int ystep = TILEY + 4;
721 int element, action, direction;
729 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
730 infoscreen_step[i] = infoscreen_frame[i] = 0;
732 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
736 DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
738 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
739 "Press any key or button for next page");
745 while (helpanim_info[j].element != HELPANIM_LIST_END)
747 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
752 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
761 j += infoscreen_step[i - start];
763 element = helpanim_info[j].element;
764 action = helpanim_info[j].action;
765 direction = helpanim_info[j].direction;
767 if (action != -1 && direction != -1)
768 graphic = el_act_dir2img(element, action, direction);
769 else if (action != -1)
770 graphic = el_act2img(element, action);
771 else if (direction != -1)
772 graphic = el_act2img(element, direction);
774 graphic = el2img(element);
776 delay = helpanim_info[j++].delay;
781 if (infoscreen_frame[i - start] == 0)
784 infoscreen_frame[i - start] = delay - 1;
788 sync_frame = delay - infoscreen_frame[i - start];
789 infoscreen_frame[i - start]--;
792 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
794 if (!infoscreen_frame[i - start])
795 infoscreen_step[i - start] = 0;
799 if (!infoscreen_frame[i - start])
800 infoscreen_step[i - start]++;
801 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
807 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
809 DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
810 graphic, sync_frame, USE_MASKING);
813 DrawInfoScreen_HelpText(element, action, direction, i - start);
818 redraw_mask |= REDRAW_FIELD;
823 static char *getHelpText(int element, int action, int direction)
825 char token[MAX_LINE_LEN];
827 strcpy(token, element_info[element].token_name);
830 strcat(token, element_action_info[action].suffix);
833 strcat(token, element_direction_info[MV_DIR_BIT(direction)].suffix);
835 return getHashEntry(helptext_info, token);
838 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
841 int font_nr = FONT_TEXT_2;
843 int font_nr = FONT_LEVEL_NUMBER;
845 int font_width = getFontWidth(font_nr);
846 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
847 int sy = mSY + 65 + 2 * 32 + 1;
848 int ystep = TILEY + 4;
850 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
851 int max_lines_per_text = 2;
854 if (action != -1 && direction != -1) /* element.action.direction */
855 text = getHelpText(element, action, direction);
857 if (text == NULL && action != -1) /* element.action */
858 text = getHelpText(element, action, -1);
860 if (text == NULL && direction != -1) /* element.direction */
861 text = getHelpText(element, -1, direction);
863 if (text == NULL) /* base element */
864 text = getHelpText(element, -1, -1);
866 if (text == NULL) /* not found */
867 text = "No description available";
869 if (strlen(text) <= max_chars_per_line) /* only one line of text */
870 sy += getFontHeight(font_nr) / 2;
872 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
873 max_chars_per_line, max_lines_per_text);
876 void DrawInfoScreen_Elements()
881 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
887 void HandleInfoScreen_Elements(int button)
889 static unsigned long info_delay = 0;
890 static int num_anims;
891 static int num_pages;
893 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
894 int button_released = !button;
897 if (button == MB_MENU_INITIALIZE)
899 boolean new_element = TRUE;
902 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
904 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
906 else if (new_element)
913 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
916 else if (button == MB_MENU_LEAVE)
918 info_mode = INFO_MODE_MAIN;
924 if (button_released || button == MB_MENU_INITIALIZE)
926 if (button != MB_MENU_INITIALIZE)
929 if (page >= num_pages)
931 FadeSoundsAndMusic();
933 info_mode = INFO_MODE_MAIN;
939 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
943 if (DelayReached(&info_delay, GAME_FRAME_DELAY))
944 if (page < num_pages)
945 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
947 PlayMenuSoundIfLoop();
951 void DrawInfoScreen_Music()
958 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
961 void HandleInfoScreen_Music(int button)
963 static struct MusicFileInfo *list = NULL;
964 int ystart = 150, dy = 30;
965 int ybottom = SYSIZE - 20;
966 int button_released = !button;
968 if (button == MB_MENU_INITIALIZE)
970 list = music_file_info;
974 FadeSoundsAndMusic();
979 DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
981 DrawTextSCentered(ybottom, FONT_TEXT_4,
982 "Press any key or button for info menu");
987 else if (button == MB_MENU_LEAVE)
989 info_mode = INFO_MODE_MAIN;
995 if (button_released || button == MB_MENU_INITIALIZE)
999 if (button != MB_MENU_INITIALIZE)
1004 info_mode = INFO_MODE_MAIN;
1010 FadeSoundsAndMusic();
1017 int sound = list->music;
1019 if (sound_info[sound].loop)
1020 PlaySoundLoop(sound);
1024 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
1028 PlayMusic(list->music);
1030 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
1033 if (strcmp(list->title, UNKNOWN_NAME) != 0)
1035 if (strcmp(list->title_header, UNKNOWN_NAME) != 0)
1036 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
1038 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
1041 if (strcmp(list->artist, UNKNOWN_NAME) != 0)
1043 if (strcmp(list->artist_header, UNKNOWN_NAME) != 0)
1044 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
1046 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
1048 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
1051 if (strcmp(list->album, UNKNOWN_NAME) != 0)
1053 if (strcmp(list->album_header, UNKNOWN_NAME) != 0)
1054 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
1056 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
1058 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
1061 if (strcmp(list->year, UNKNOWN_NAME) != 0)
1063 if (strcmp(list->year_header, UNKNOWN_NAME) != 0)
1064 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
1066 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
1068 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
1071 DrawTextSCentered(ybottom, FONT_TEXT_4,
1072 "Press any key or button for next page");
1075 if (list->is_sound && sound_info[list->music].loop)
1076 PlaySoundLoop(list->music);
1079 void DrawInfoScreen_Credits()
1081 int ystart = 150, ystep = 30;
1082 int ybottom = SYSIZE - 20;
1084 FadeSoundsAndMusic();
1089 DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
1090 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "DOS port of the game:");
1091 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, "Guido Schulz");
1092 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "Additional toons:");
1093 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, "Karl Hörnell");
1094 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
1095 "...and many thanks to all contributors");
1096 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!");
1098 DrawTextSCentered(ybottom, FONT_TEXT_4,
1099 "Press any key or button for info menu");
1102 void HandleInfoScreen_Credits(int button)
1104 int button_released = !button;
1106 if (button == MB_MENU_LEAVE)
1108 info_mode = INFO_MODE_MAIN;
1114 if (button_released)
1116 FadeSoundsAndMusic();
1118 info_mode = INFO_MODE_MAIN;
1123 PlayMenuSoundIfLoop();
1127 void DrawInfoScreen_Program()
1129 int ystart = 150, ystep = 30;
1130 int ybottom = SYSIZE - 20;
1135 DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
1137 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1138 "This game is Freeware!");
1139 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
1140 "If you like it, send e-mail to:");
1141 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
1142 "info@artsoft.org");
1143 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
1144 "or SnailMail to:");
1145 DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
1147 DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
1148 "Detmolder Strasse 189");
1149 DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
1151 DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
1154 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
1155 "If you have created new levels,");
1156 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_2,
1157 "send them to me to include them!");
1158 DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
1161 DrawTextSCentered(ybottom, FONT_TEXT_4,
1162 "Press any key or button for info menu");
1165 void HandleInfoScreen_Program(int button)
1167 int button_released = !button;
1169 if (button == MB_MENU_LEAVE)
1171 info_mode = INFO_MODE_MAIN;
1177 if (button_released)
1179 FadeSoundsAndMusic();
1181 info_mode = INFO_MODE_MAIN;
1186 PlayMenuSoundIfLoop();
1190 void DrawInfoScreen_LevelSet()
1193 int ybottom = SYSIZE - 20;
1194 char *filename = getLevelSetInfoFilename();
1196 int font_nr = FONT_TEXT_2;
1198 int font_nr = FONT_LEVEL_NUMBER;
1200 int font_width = getFontWidth(font_nr);
1201 int font_height = getFontHeight(font_nr);
1204 int sx = SX + pad_x;
1205 int sy = SY + pad_y;
1206 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
1207 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
1212 DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
1214 DrawTextSCentered(ybottom, FONT_TEXT_4,
1215 "Press any key or button for info menu");
1217 if (filename != NULL)
1218 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
1219 max_lines_per_screen);
1221 DrawTextSCentered(ystart, FONT_TEXT_2,
1222 "No information for this level set.");
1225 void HandleInfoScreen_LevelSet(int button)
1227 int button_released = !button;
1229 if (button == MB_MENU_LEAVE)
1231 info_mode = INFO_MODE_MAIN;
1237 if (button_released)
1239 FadeSoundsAndMusic();
1241 info_mode = INFO_MODE_MAIN;
1246 PlayMenuSoundIfLoop();
1250 void DrawInfoScreen()
1252 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
1254 if (info_mode == INFO_MODE_ELEMENTS)
1255 DrawInfoScreen_Elements();
1256 else if (info_mode == INFO_MODE_MUSIC)
1257 DrawInfoScreen_Music();
1258 else if (info_mode == INFO_MODE_CREDITS)
1259 DrawInfoScreen_Credits();
1260 else if (info_mode == INFO_MODE_PROGRAM)
1261 DrawInfoScreen_Program();
1262 else if (info_mode == INFO_MODE_LEVELSET)
1263 DrawInfoScreen_LevelSet();
1265 DrawInfoScreen_Main();
1267 if (info_mode != INFO_MODE_MUSIC)
1274 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
1276 if (info_mode == INFO_MODE_ELEMENTS)
1277 HandleInfoScreen_Elements(button);
1278 else if (info_mode == INFO_MODE_MUSIC)
1279 HandleInfoScreen_Music(button);
1280 else if (info_mode == INFO_MODE_CREDITS)
1281 HandleInfoScreen_Credits(button);
1282 else if (info_mode == INFO_MODE_PROGRAM)
1283 HandleInfoScreen_Program(button);
1284 else if (info_mode == INFO_MODE_LEVELSET)
1285 HandleInfoScreen_LevelSet(button);
1287 HandleInfoScreen_Main(mx, my, dx, dy, button);
1293 /* ========================================================================= */
1294 /* type name functions */
1295 /* ========================================================================= */
1297 void HandleTypeName(int newxpos, Key key)
1299 static int xpos = 0, ypos = 2;
1300 int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
1301 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
1302 int startx = mSX + 32 + name_width;
1303 int starty = mSY + ypos * 32;
1309 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1310 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1315 if (((key >= KSYM_A && key <= KSYM_Z) ||
1316 (key >= KSYM_a && key <= KSYM_z)) &&
1317 xpos < MAX_PLAYER_NAME_LEN)
1321 if (key >= KSYM_A && key <= KSYM_Z)
1322 ascii = 'A' + (char)(key - KSYM_A);
1324 ascii = 'a' + (char)(key - KSYM_a);
1326 setup.player_name[xpos] = ascii;
1327 setup.player_name[xpos + 1] = 0;
1330 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1331 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1333 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
1336 setup.player_name[xpos] = 0;
1338 DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
1340 else if (key == KSYM_Return && xpos > 0)
1342 DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
1343 DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
1346 game_status = GAME_MODE_MAIN;
1351 /* ========================================================================= */
1352 /* tree menu functions */
1353 /* ========================================================================= */
1355 static void DrawChooseTree(TreeInfo **ti_ptr)
1359 FreeScreenGadgets();
1360 CreateScreenGadgets();
1362 CloseDoor(DOOR_CLOSE_2);
1366 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
1367 MapChooseTreeGadgets(*ti_ptr);
1373 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1375 struct GadgetInfo *gi = screen_gadget[id];
1376 int items_max, items_visible, item_position;
1378 items_max = numTreeInfoInGroup(ti);
1379 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
1380 item_position = first_entry;
1382 if (item_position > items_max - items_visible)
1383 item_position = items_max - items_visible;
1385 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1386 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1387 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1390 static void drawChooseTreeList(int first_entry, int num_page_entries,
1394 char buffer[SCR_FIELDX * 2];
1395 int max_buffer_len = (SCR_FIELDX - 2) * 2;
1396 char *title_string = NULL;
1397 int xoffset_setup = 16;
1398 int yoffset_setup = 16;
1399 int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup);
1400 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup);
1401 int last_game_status = game_status; /* save current game status */
1404 (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" :
1405 ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
1406 ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
1407 ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
1409 DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1);
1411 /* force LEVELS font on artwork setup screen */
1412 game_status = GAME_MODE_LEVELS;
1414 /* clear tree list area, but not title or scrollbar */
1415 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1416 SXSIZE - 32 + menu.scrollbar_xoffset,
1417 MAX_MENU_ENTRIES_ON_SCREEN * 32);
1419 for (i = 0; i < num_page_entries; i++)
1421 TreeInfo *node, *node_first;
1422 int entry_pos = first_entry + i;
1423 int ypos = MENU_SCREEN_START_YPOS + i;
1425 node_first = getTreeInfoFirstGroupEntry(ti);
1426 node = getTreeInfoFromPos(node_first, entry_pos);
1428 strncpy(buffer, node->name , max_buffer_len);
1429 buffer[max_buffer_len] = '\0';
1431 DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color);
1433 if (node->parent_link)
1434 initCursor(i, IMG_MENU_BUTTON_LEFT);
1435 else if (node->level_group)
1436 initCursor(i, IMG_MENU_BUTTON_RIGHT);
1438 initCursor(i, IMG_MENU_BUTTON);
1441 game_status = last_game_status; /* restore current game status */
1443 redraw_mask |= REDRAW_FIELD;
1446 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
1448 TreeInfo *node, *node_first;
1449 int x, last_redraw_mask = redraw_mask;
1451 if (ti->type != TREE_TYPE_LEVEL_DIR)
1454 node_first = getTreeInfoFirstGroupEntry(ti);
1455 node = getTreeInfoFromPos(node_first, entry_pos);
1457 DrawBackground(SX + 32, SY + 32, SXSIZE - 64, 32);
1459 if (node->parent_link)
1460 DrawTextFCentered(40, FONT_TITLE_2, "leave group \"%s\"",
1462 else if (node->level_group)
1463 DrawTextFCentered(40, FONT_TITLE_2, "enter group \"%s\"",
1465 else if (ti->type == TREE_TYPE_LEVEL_DIR)
1466 DrawTextFCentered(40, FONT_TITLE_2, "%3d levels (%s)",
1467 node->levels, node->class_desc);
1469 /* let BackToFront() redraw only what is needed */
1470 redraw_mask = last_redraw_mask | REDRAW_TILES;
1471 for (x = 0; x < SCR_FIELDX; x++)
1472 MarkTileDirty(x, 1);
1475 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
1478 TreeInfo *ti = *ti_ptr;
1480 int y = ti->cl_cursor;
1481 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1482 int num_entries = numTreeInfoInGroup(ti);
1483 int num_page_entries;
1484 int last_game_status = game_status; /* save current game status */
1486 /* force LEVELS draw offset on choose level and artwork setup screen */
1487 game_status = GAME_MODE_LEVELS;
1489 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
1490 num_page_entries = num_entries;
1492 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1494 game_status = last_game_status; /* restore current game status */
1496 if (button == MB_MENU_INITIALIZE)
1498 int num_entries = numTreeInfoInGroup(ti);
1499 int entry_pos = posTreeInfo(ti);
1501 if (ti->cl_first == -1)
1503 /* only on initialization */
1504 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1505 ti->cl_cursor = entry_pos - ti->cl_first;
1507 else if (ti->cl_cursor >= num_page_entries ||
1508 (num_entries > num_page_entries &&
1509 num_entries - ti->cl_first < num_page_entries))
1511 /* only after change of list size (by custom graphic configuration) */
1512 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1513 ti->cl_cursor = entry_pos - ti->cl_first;
1516 if (dx == 999) /* first entry is set by scrollbar position */
1519 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1522 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1523 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1524 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1528 else if (button == MB_MENU_LEAVE)
1530 if (ti->node_parent)
1532 *ti_ptr = ti->node_parent;
1533 DrawChooseTree(ti_ptr);
1535 else if (game_status == GAME_MODE_SETUP)
1541 game_status = GAME_MODE_MAIN;
1548 if (mx || my) /* mouse input */
1550 int last_game_status = game_status; /* save current game status */
1552 /* force LEVELS draw offset on artwork setup screen */
1553 game_status = GAME_MODE_LEVELS;
1555 x = (mx - mSX) / 32;
1556 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1558 game_status = last_game_status; /* restore current game status */
1560 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
1562 /* move cursor instead of scrolling when already at start/end of list */
1563 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
1565 else if (dy == +1 * SCROLL_LINE &&
1566 ti->cl_first + num_page_entries == num_entries)
1569 /* handle scrolling screen one line or page */
1570 if (ti->cl_cursor + dy < 0 ||
1571 ti->cl_cursor + dy > num_page_entries - 1)
1573 if (ABS(dy) == SCROLL_PAGE)
1574 step = num_page_entries - 1;
1576 if (dy < 0 && ti->cl_first > 0)
1578 /* scroll page/line up */
1580 ti->cl_first -= step;
1581 if (ti->cl_first < 0)
1584 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1585 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1586 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1587 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1590 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
1592 /* scroll page/line down */
1594 ti->cl_first += step;
1595 if (ti->cl_first + num_page_entries > num_entries)
1596 ti->cl_first = MAX(0, num_entries - num_page_entries);
1598 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1599 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1600 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1601 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1608 /* handle moving cursor one line */
1609 y = ti->cl_cursor + dy;
1614 TreeInfo *node_first, *node_cursor;
1615 int entry_pos = ti->cl_first + y;
1617 node_first = getTreeInfoFirstGroupEntry(ti);
1618 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1620 if (node_cursor->node_group)
1622 node_cursor->cl_first = ti->cl_first;
1623 node_cursor->cl_cursor = ti->cl_cursor;
1624 *ti_ptr = node_cursor->node_group;
1625 DrawChooseTree(ti_ptr);
1630 else if (dx == -1 && ti->node_parent)
1632 *ti_ptr = ti->node_parent;
1633 DrawChooseTree(ti_ptr);
1638 if (IN_VIS_FIELD(x, y) &&
1639 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
1640 y >= 0 && y < num_page_entries)
1644 if (y != ti->cl_cursor)
1646 drawChooseTreeCursor(y, FC_RED);
1647 drawChooseTreeCursor(ti->cl_cursor, FC_BLUE);
1648 drawChooseTreeInfo(ti->cl_first + y, ti);
1654 TreeInfo *node_first, *node_cursor;
1655 int entry_pos = ti->cl_first + y;
1657 node_first = getTreeInfoFirstGroupEntry(ti);
1658 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1660 if (node_cursor->node_group)
1662 node_cursor->cl_first = ti->cl_first;
1663 node_cursor->cl_cursor = ti->cl_cursor;
1664 *ti_ptr = node_cursor->node_group;
1665 DrawChooseTree(ti_ptr);
1667 else if (node_cursor->parent_link)
1669 *ti_ptr = node_cursor->node_parent;
1670 DrawChooseTree(ti_ptr);
1674 node_cursor->cl_first = ti->cl_first;
1675 node_cursor->cl_cursor = ti->cl_cursor;
1676 *ti_ptr = node_cursor;
1678 if (ti->type == TREE_TYPE_LEVEL_DIR)
1680 LoadLevelSetup_SeriesInfo();
1682 SaveLevelSetup_LastSeries();
1683 SaveLevelSetup_SeriesInfo();
1687 if (game_status == GAME_MODE_SETUP)
1693 game_status = GAME_MODE_MAIN;
1701 void DrawChooseLevel()
1703 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
1705 DrawChooseTree(&leveldir_current);
1711 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
1713 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
1718 void DrawHallOfFame(int highlight_position)
1721 FadeSoundsAndMusic();
1722 CloseDoor(DOOR_CLOSE_2);
1724 if (highlight_position < 0)
1725 LoadScore(level_nr);
1733 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
1736 static void drawHallOfFameList(int first_entry, int highlight_position)
1740 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
1743 DrawText(mSX + 80, mSY + 8, "Hall Of Fame", FONT_TITLE_1);
1744 DrawTextFCentered(46, FONT_TITLE_2, "HighScores of Level %d", level_nr);
1746 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1748 int entry = first_entry + i;
1749 boolean active = (entry == highlight_position);
1750 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
1751 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
1752 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
1753 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
1754 int dx1 = 3 * getFontWidth(font_nr1);
1755 int dx2 = dx1 + getFontWidth(font_nr1);
1756 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
1757 int sy = mSY + 64 + i * 32;
1759 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
1760 DrawText(mSX + dx1, sy, ".", font_nr1);
1761 DrawText(mSX + dx2, sy, ".........................", font_nr3);
1762 if (strcmp(highscore[entry].Name, EMPTY_PLAYER_NAME) != 0)
1763 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
1764 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
1767 redraw_mask |= REDRAW_FIELD;
1770 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
1772 static int first_entry = 0;
1773 static int highlight_position = 0;
1774 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1775 int button_released = !button;
1777 if (button == MB_MENU_INITIALIZE)
1780 highlight_position = mx;
1781 drawHallOfFameList(first_entry, highlight_position);
1786 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
1787 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
1791 if (first_entry > 0)
1793 first_entry -= step;
1794 if (first_entry < 0)
1797 drawHallOfFameList(first_entry, highlight_position);
1802 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
1804 first_entry += step;
1805 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
1806 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
1808 drawHallOfFameList(first_entry, highlight_position);
1811 else if (button_released)
1813 FadeSound(SND_BACKGROUND_SCORES);
1814 game_status = GAME_MODE_MAIN;
1818 if (game_status == GAME_MODE_SCORES)
1819 PlayMenuSoundIfLoop();
1825 /* ========================================================================= */
1826 /* setup screen functions */
1827 /* ========================================================================= */
1829 static struct TokenInfo *setup_info;
1830 static int num_setup_info;
1832 static char *graphics_set_name;
1833 static char *sounds_set_name;
1834 static char *music_set_name;
1836 static void execSetupMain()
1838 setup_mode = SETUP_MODE_MAIN;
1842 static void execSetupGame()
1844 setup_mode = SETUP_MODE_GAME;
1848 static void execSetupEditor()
1850 setup_mode = SETUP_MODE_EDITOR;
1854 static void execSetupGraphics()
1856 setup_mode = SETUP_MODE_GRAPHICS;
1860 static void execSetupSound()
1862 setup_mode = SETUP_MODE_SOUND;
1866 static void execSetupArtwork()
1868 setup.graphics_set = artwork.gfx_current->identifier;
1869 setup.sounds_set = artwork.snd_current->identifier;
1870 setup.music_set = artwork.mus_current->identifier;
1872 /* needed if last screen (setup choice) changed graphics, sounds or music */
1873 ReloadCustomArtwork();
1875 /* needed for displaying artwork name instead of artwork identifier */
1876 graphics_set_name = artwork.gfx_current->name;
1877 sounds_set_name = artwork.snd_current->name;
1878 music_set_name = artwork.mus_current->name;
1880 setup_mode = SETUP_MODE_ARTWORK;
1884 static void execSetupChooseGraphics()
1886 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
1890 static void execSetupChooseSounds()
1892 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
1896 static void execSetupChooseMusic()
1898 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
1902 static void execSetupInput()
1904 setup_mode = SETUP_MODE_INPUT;
1908 static void execSetupShortcut()
1910 setup_mode = SETUP_MODE_SHORTCUT;
1914 static void execExitSetup()
1916 game_status = GAME_MODE_MAIN;
1920 static void execSaveAndExitSetup()
1926 static struct TokenInfo setup_info_main[] =
1928 { TYPE_ENTER_MENU, execSetupGame, "Game Settings" },
1929 { TYPE_ENTER_MENU, execSetupEditor, "Editor Settings" },
1930 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
1931 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
1932 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
1933 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
1934 { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" },
1935 { TYPE_EMPTY, NULL, "" },
1936 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
1937 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
1942 static struct TokenInfo setup_info_game[] =
1944 { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
1945 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
1946 { TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
1947 { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
1948 { TYPE_EMPTY, NULL, "" },
1949 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1954 static struct TokenInfo setup_info_editor[] =
1956 { TYPE_STRING, NULL, "Offer Special Elements:"},
1957 { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" },
1958 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
1959 { TYPE_SWITCH, &setup.editor.el_more, "More:" },
1960 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
1961 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
1962 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamd. Caves:" },
1963 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX Boulderd.:" },
1964 { TYPE_SWITCH, &setup.editor.el_chars, "Characters:" },
1965 { TYPE_SWITCH, &setup.editor.el_custom, "Custom:" },
1966 { TYPE_SWITCH, &setup.editor.el_custom_more, "More Custom:" },
1967 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
1968 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined:" },
1969 { TYPE_EMPTY, NULL, "" },
1970 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1975 static struct TokenInfo setup_info_graphics[] =
1977 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
1978 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
1979 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" },
1981 { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" },
1982 { TYPE_SWITCH, &setup.fading, "Fading:" },
1984 { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" },
1985 { TYPE_SWITCH, &setup.toons, "Toons:" },
1986 { TYPE_EMPTY, NULL, "" },
1987 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1992 static struct TokenInfo setup_info_sound[] =
1994 { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" },
1995 { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" },
1996 { TYPE_SWITCH, &setup.sound_music, "Game Music:" },
1997 { TYPE_EMPTY, NULL, "" },
1998 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2003 static struct TokenInfo setup_info_artwork[] =
2005 { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
2006 { TYPE_STRING, &graphics_set_name, "" },
2007 { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
2008 { TYPE_STRING, &sounds_set_name, "" },
2009 { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
2010 { TYPE_STRING, &music_set_name, "" },
2011 { TYPE_EMPTY, NULL, "" },
2012 { TYPE_STRING, NULL, "Override Level Artwork:"},
2013 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
2014 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
2015 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
2016 { TYPE_EMPTY, NULL, "" },
2017 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2022 static struct TokenInfo setup_info_shortcut[] =
2024 { TYPE_KEYTEXT, NULL, "Quick Save Game:", },
2025 { TYPE_KEY, &setup.shortcut.save_game, "" },
2026 { TYPE_KEYTEXT, NULL, "Quick Load Game:", },
2027 { TYPE_KEY, &setup.shortcut.load_game, "" },
2028 { TYPE_KEYTEXT, NULL, "Toggle Pause:", },
2029 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
2030 { TYPE_EMPTY, NULL, "" },
2031 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" },
2032 { TYPE_EMPTY, NULL, "" },
2033 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2038 static Key getSetupKey()
2040 Key key = KSYM_UNDEFINED;
2041 boolean got_key_event = FALSE;
2043 while (!got_key_event)
2045 if (PendingEvent()) /* got event */
2053 case EVENT_KEYPRESS:
2055 key = GetEventKey((KeyEvent *)&event, TRUE);
2057 /* press 'Escape' or 'Enter' to keep the existing key binding */
2058 if (key == KSYM_Escape || key == KSYM_Return)
2059 key = KSYM_UNDEFINED; /* keep old value */
2061 got_key_event = TRUE;
2065 case EVENT_KEYRELEASE:
2066 key_joystick_mapping = 0;
2070 HandleOtherEvents(&event);
2078 /* don't eat all CPU time */
2085 static void drawSetupValue(int pos)
2087 int xpos = MENU_SCREEN_VALUE_XPOS;
2088 int ypos = MENU_SCREEN_START_YPOS + pos;
2089 int font_nr = FONT_VALUE_1;
2090 int type = setup_info[pos].type;
2091 void *value = setup_info[pos].value;
2092 char *value_string = (!(type & TYPE_GHOSTED) ? getSetupValue(type, value) :
2095 if (value_string == NULL)
2098 if (type & TYPE_KEY)
2102 if (type & TYPE_QUERY)
2104 value_string = "<press key>";
2105 font_nr = FONT_INPUT_1_ACTIVE;
2108 else if (type & TYPE_STRING)
2110 int max_value_len = (SCR_FIELDX - 2) * 2;
2113 font_nr = FONT_VALUE_2;
2115 if (strlen(value_string) > max_value_len)
2116 value_string[max_value_len] = '\0';
2118 else if (type & TYPE_BOOLEAN_STYLE)
2120 font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
2123 DrawText(mSX + xpos * 32, mSY + ypos * 32,
2124 (xpos == 3 ? " " : " "), font_nr);
2125 DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr);
2128 static void changeSetupValue(int pos)
2130 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
2132 *(boolean *)setup_info[pos].value ^= TRUE;
2134 else if (setup_info[pos].type & TYPE_KEY)
2138 setup_info[pos].type |= TYPE_QUERY;
2139 drawSetupValue(pos);
2140 setup_info[pos].type &= ~TYPE_QUERY;
2142 key = getSetupKey();
2143 if (key != KSYM_UNDEFINED)
2144 *(Key *)setup_info[pos].value = key;
2147 drawSetupValue(pos);
2150 static void DrawSetupScreen_Generic()
2152 char *title_string = NULL;
2156 CloseDoor(DOOR_CLOSE_2);
2160 if (setup_mode == SETUP_MODE_MAIN)
2162 setup_info = setup_info_main;
2163 title_string = "Setup";
2165 else if (setup_mode == SETUP_MODE_GAME)
2167 setup_info = setup_info_game;
2168 title_string = "Setup Game";
2170 else if (setup_mode == SETUP_MODE_EDITOR)
2172 setup_info = setup_info_editor;
2173 title_string = "Setup Editor";
2175 else if (setup_mode == SETUP_MODE_GRAPHICS)
2177 setup_info = setup_info_graphics;
2178 title_string = "Setup Graphics";
2180 else if (setup_mode == SETUP_MODE_SOUND)
2182 setup_info = setup_info_sound;
2183 title_string = "Setup Sound";
2185 else if (setup_mode == SETUP_MODE_ARTWORK)
2187 setup_info = setup_info_artwork;
2188 title_string = "Custom Artwork";
2190 else if (setup_mode == SETUP_MODE_SHORTCUT)
2192 setup_info = setup_info_shortcut;
2193 title_string = "Setup Shortcuts";
2196 DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1);
2199 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2201 void *value_ptr = setup_info[i].value;
2202 int ypos = MENU_SCREEN_START_YPOS + i;
2203 int font_nr = FONT_MENU_1;
2205 /* set some entries to "unchangeable" according to other variables */
2206 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2207 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2208 (value_ptr == &setup.sound_music && !audio.music_available) ||
2209 (value_ptr == &setup.fullscreen && !video.fullscreen_available))
2210 setup_info[i].type |= TYPE_GHOSTED;
2212 if (setup_info[i].type & TYPE_STRING)
2213 font_nr = FONT_MENU_2;
2215 DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr);
2217 if (setup_info[i].type & TYPE_ENTER_MENU)
2218 initCursor(i, IMG_MENU_BUTTON_RIGHT);
2219 else if (setup_info[i].type & TYPE_LEAVE_MENU)
2220 initCursor(i, IMG_MENU_BUTTON_LEFT);
2221 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
2222 initCursor(i, IMG_MENU_BUTTON);
2224 if (setup_info[i].type & TYPE_VALUE)
2232 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
2235 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
2237 static int choice_store[MAX_SETUP_MODES];
2238 int choice = choice_store[setup_mode]; /* always starts with 0 */
2242 if (button == MB_MENU_INITIALIZE)
2244 /* advance to first valid menu entry */
2245 while (choice < num_setup_info &&
2246 setup_info[choice].type & TYPE_SKIP_ENTRY)
2248 choice_store[setup_mode] = choice;
2250 drawCursor(choice, FC_RED);
2253 else if (button == MB_MENU_LEAVE)
2255 for (y = 0; y < num_setup_info; y++)
2257 if (setup_info[y].type & TYPE_LEAVE_MENU)
2259 void (*menu_callback_function)(void) = setup_info[y].value;
2261 menu_callback_function();
2262 break; /* absolutely needed because function changes 'setup_info'! */
2269 if (mx || my) /* mouse input */
2271 x = (mx - mSX) / 32;
2272 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2274 else if (dx || dy) /* keyboard input */
2278 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
2280 if (setup_info[choice].type & menu_navigation_type ||
2281 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
2282 button = MB_MENU_CHOICE;
2287 /* jump to next non-empty menu entry (up or down) */
2288 while (y > 0 && y < num_setup_info - 1 &&
2289 setup_info[y].type & TYPE_SKIP_ENTRY)
2293 if (IN_VIS_FIELD(x, y) &&
2294 y >= 0 && y < num_setup_info && setup_info[y].type & ~TYPE_SKIP_ENTRY)
2300 drawCursor(y, FC_RED);
2301 drawCursor(choice, FC_BLUE);
2302 choice = choice_store[setup_mode] = y;
2305 else if (!(setup_info[y].type & TYPE_GHOSTED))
2307 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
2309 void (*menu_callback_function)(void) = setup_info[choice].value;
2311 menu_callback_function();
2315 if (setup_info[y].type & TYPE_KEYTEXT &&
2316 setup_info[y + 1].type & TYPE_KEY)
2319 if (setup_info[y].type & TYPE_VALUE)
2320 changeSetupValue(y);
2326 void DrawSetupScreen_Input()
2330 DrawText(mSX+16, mSY+16, "Setup Input", FONT_TITLE_1);
2332 initCursor(0, IMG_MENU_BUTTON);
2333 initCursor(1, IMG_MENU_BUTTON);
2334 initCursor(2, IMG_MENU_BUTTON_RIGHT);
2335 initCursor(13, IMG_MENU_BUTTON_LEFT);
2337 drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
2338 drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
2340 DrawText(mSX+32, mSY+2*32, "Player:", FONT_MENU_1);
2341 DrawText(mSX+32, mSY+3*32, "Device:", FONT_MENU_1);
2342 DrawText(mSX+32, mSY+15*32, "Back", FONT_MENU_1);
2345 DeactivateJoystickForCalibration();
2346 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
2347 "Joysticks deactivated on this screen");
2350 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
2355 static void setJoystickDeviceToNr(char *device_name, int device_nr)
2357 if (device_name == NULL)
2360 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
2363 if (strlen(device_name) > 1)
2365 char c1 = device_name[strlen(device_name) - 1];
2366 char c2 = device_name[strlen(device_name) - 2];
2368 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
2369 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
2372 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
2373 strlen(device_name));
2376 static void drawPlayerSetupInputInfo(int player_nr)
2379 static struct SetupKeyboardInfo custom_key;
2386 { &custom_key.left, "Joystick Left" },
2387 { &custom_key.right, "Joystick Right" },
2388 { &custom_key.up, "Joystick Up" },
2389 { &custom_key.down, "Joystick Down" },
2390 { &custom_key.snap, "Button 1" },
2391 { &custom_key.bomb, "Button 2" }
2393 static char *joystick_name[MAX_PLAYERS] =
2401 custom_key = setup.input[player_nr].key;
2403 DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE);
2405 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
2406 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
2408 DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
2411 if (setup.input[player_nr].use_joystick)
2413 char *device_name = setup.input[player_nr].joy.device_name;
2415 DrawText(mSX+8*32, mSY+3*32,
2416 joystick_name[getJoystickNrFromDeviceName(device_name)],
2418 DrawText(mSX+32, mSY+4*32, "Calibrate", FONT_MENU_1);
2422 DrawText(mSX+8*32, mSY+3*32, "Keyboard ", FONT_VALUE_1);
2423 DrawText(mSX+32, mSY+4*32, "Customize", FONT_MENU_1);
2426 DrawText(mSX+32, mSY+5*32, "Actual Settings:", FONT_MENU_1);
2427 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
2428 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
2429 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
2430 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
2431 DrawText(mSX+2*32, mSY+6*32, ":", FONT_VALUE_OLD);
2432 DrawText(mSX+2*32, mSY+7*32, ":", FONT_VALUE_OLD);
2433 DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD);
2434 DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD);
2435 DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD);
2436 DrawText(mSX+32, mSY+12*32, "Place Bomb:", FONT_VALUE_OLD);
2438 for (i = 0; i < 6; i++)
2440 int ypos = 6 + i + (i > 3 ? i-3 : 0);
2442 DrawText(mSX + 3*32, mSY + ypos*32,
2444 DrawText(mSX + 3*32, mSY + ypos*32,
2445 (setup.input[player_nr].use_joystick ?
2447 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
2451 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
2453 static int choice = 0;
2454 static int player_nr = 0;
2457 int pos_start = SETUPINPUT_SCREEN_POS_START;
2458 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
2459 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
2460 int pos_end = SETUPINPUT_SCREEN_POS_END;
2462 if (button == MB_MENU_INITIALIZE)
2464 drawPlayerSetupInputInfo(player_nr);
2465 drawCursor(choice, FC_RED);
2469 else if (button == MB_MENU_LEAVE)
2471 setup_mode = SETUP_MODE_MAIN;
2478 if (mx || my) /* mouse input */
2480 x = (mx - mSX) / 32;
2481 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2483 else if (dx || dy) /* keyboard input */
2485 if (dx && choice == 0)
2486 x = (dx < 0 ? 10 : 12);
2487 else if ((dx && choice == 1) ||
2488 (dx == +1 && choice == 2) ||
2489 (dx == -1 && choice == pos_end))
2490 button = MB_MENU_CHOICE;
2494 if (y >= pos_empty1 && y <= pos_empty2)
2495 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
2498 if (IN_VIS_FIELD(x, y) &&
2499 y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button)))
2501 static unsigned long delay = 0;
2503 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
2506 player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
2508 drawPlayerSetupInputInfo(player_nr);
2510 else if (IN_VIS_FIELD(x, y) &&
2511 y >= pos_start && y <= pos_end &&
2512 !(y >= pos_empty1 && y <= pos_empty2))
2518 drawCursor(y, FC_RED);
2519 drawCursor(choice, FC_BLUE);
2527 char *device_name = setup.input[player_nr].joy.device_name;
2529 if (!setup.input[player_nr].use_joystick)
2531 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
2533 setJoystickDeviceToNr(device_name, new_device_nr);
2534 setup.input[player_nr].use_joystick = TRUE;
2538 int device_nr = getJoystickNrFromDeviceName(device_name);
2539 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
2541 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
2542 setup.input[player_nr].use_joystick = FALSE;
2544 setJoystickDeviceToNr(device_name, new_device_nr);
2547 drawPlayerSetupInputInfo(player_nr);
2551 if (setup.input[player_nr].use_joystick)
2554 CalibrateJoystick(player_nr);
2557 CustomizeKeyboard(player_nr);
2559 else if (y == pos_end)
2563 setup_mode = SETUP_MODE_MAIN;
2570 void CustomizeKeyboard(int player_nr)
2574 boolean finished = FALSE;
2575 static struct SetupKeyboardInfo custom_key;
2580 } customize_step[] =
2582 { &custom_key.left, "Move Left" },
2583 { &custom_key.right, "Move Right" },
2584 { &custom_key.up, "Move Up" },
2585 { &custom_key.down, "Move Down" },
2586 { &custom_key.snap, "Snap Field" },
2587 { &custom_key.bomb, "Place Bomb" }
2590 /* read existing key bindings from player setup */
2591 custom_key = setup.input[player_nr].key;
2594 DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1);
2600 DrawText(mSX, mSY + (2+2*step_nr)*32,
2601 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2602 DrawText(mSX, mSY + (2+2*step_nr+1)*32,
2603 "Key:", FONT_INPUT_1_ACTIVE);
2604 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2605 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
2609 if (PendingEvent()) /* got event */
2617 case EVENT_KEYPRESS:
2619 Key key = GetEventKey((KeyEvent *)&event, FALSE);
2621 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
2627 /* all keys configured -- wait for "Escape" or "Return" key */
2631 /* press 'Enter' to keep the existing key binding */
2632 if (key == KSYM_Return)
2633 key = *customize_step[step_nr].key;
2635 /* check if key already used */
2636 for (i = 0; i < step_nr; i++)
2637 if (*customize_step[i].key == key)
2642 /* got new key binding */
2643 *customize_step[step_nr].key = key;
2644 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2646 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2647 getKeyNameFromKey(key), FONT_VALUE_1);
2650 /* un-highlight last query */
2651 DrawText(mSX, mSY+(2+2*(step_nr-1))*32,
2652 customize_step[step_nr-1].text, FONT_MENU_1);
2653 DrawText(mSX, mSY+(2+2*(step_nr-1)+1)*32,
2654 "Key:", FONT_MENU_1);
2656 /* press 'Enter' to leave */
2659 DrawText(mSX + 16, mSY + 15*32+16,
2660 "Press Enter", FONT_TITLE_1);
2664 /* query next key binding */
2665 DrawText(mSX, mSY+(2+2*step_nr)*32,
2666 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2667 DrawText(mSX, mSY+(2+2*step_nr+1)*32,
2668 "Key:", FONT_INPUT_1_ACTIVE);
2669 DrawText(mSX + 4*32, mSY+(2+2*step_nr+1)*32,
2670 getKeyNameFromKey(*customize_step[step_nr].key),
2675 case EVENT_KEYRELEASE:
2676 key_joystick_mapping = 0;
2680 HandleOtherEvents(&event);
2688 /* don't eat all CPU time */
2692 /* write new key bindings back to player setup */
2693 setup.input[player_nr].key = custom_key;
2696 DrawSetupScreen_Input();
2699 static boolean CalibrateJoystickMain(int player_nr)
2701 int new_joystick_xleft = JOYSTICK_XMIDDLE;
2702 int new_joystick_xright = JOYSTICK_XMIDDLE;
2703 int new_joystick_yupper = JOYSTICK_YMIDDLE;
2704 int new_joystick_ylower = JOYSTICK_YMIDDLE;
2705 int new_joystick_xmiddle, new_joystick_ymiddle;
2707 int joystick_fd = joystick.fd[player_nr];
2708 int x, y, last_x, last_y, xpos = 8, ypos = 3;
2709 boolean check[3][3];
2710 int check_remaining = 3 * 3;
2715 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
2718 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
2723 for (y = 0; y < 3; y++)
2725 for (x = 0; x < 3; x++)
2727 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
2728 check[x][y] = FALSE;
2732 DrawText(mSX, mSY + 6 * 32, " ROTATE JOYSTICK ", FONT_TITLE_1);
2733 DrawText(mSX, mSY + 7 * 32, "IN ALL DIRECTIONS", FONT_TITLE_1);
2734 DrawText(mSX + 16, mSY + 9 * 32, " IF ALL BALLS ", FONT_TITLE_1);
2735 DrawText(mSX, mSY + 10 * 32, " ARE YELLOW, ", FONT_TITLE_1);
2736 DrawText(mSX, mSY + 11 * 32, " CENTER JOYSTICK ", FONT_TITLE_1);
2737 DrawText(mSX, mSY + 12 * 32, " AND ", FONT_TITLE_1);
2738 DrawText(mSX, mSY + 13 * 32, "PRESS ANY BUTTON!", FONT_TITLE_1);
2740 joy_value = Joystick(player_nr);
2741 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2742 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2744 /* eventually uncalibrated center position (joystick could be uncentered) */
2745 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2748 new_joystick_xmiddle = joy_x;
2749 new_joystick_ymiddle = joy_y;
2751 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
2754 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
2759 if (PendingEvent()) /* got event */
2767 case EVENT_KEYPRESS:
2768 switch(GetEventKey((KeyEvent *)&event, TRUE))
2771 if (check_remaining == 0)
2784 case EVENT_KEYRELEASE:
2785 key_joystick_mapping = 0;
2789 HandleOtherEvents(&event);
2794 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2797 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
2798 new_joystick_xright = MAX(new_joystick_xright, joy_x);
2799 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
2800 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
2802 setup.input[player_nr].joy.xleft = new_joystick_xleft;
2803 setup.input[player_nr].joy.yupper = new_joystick_yupper;
2804 setup.input[player_nr].joy.xright = new_joystick_xright;
2805 setup.input[player_nr].joy.ylower = new_joystick_ylower;
2806 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
2807 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
2809 CheckJoystickData();
2811 joy_value = Joystick(player_nr);
2813 if (joy_value & JOY_BUTTON && check_remaining == 0)
2816 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2817 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2819 if (x != last_x || y != last_y)
2821 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
2822 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
2827 if (check_remaining > 0 && !check[x+1][y+1])
2829 check[x+1][y+1] = TRUE;
2835 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
2836 setup.input[player_nr].joy.xleft,
2837 setup.input[player_nr].joy.xmiddle,
2838 setup.input[player_nr].joy.xright);
2839 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
2840 setup.input[player_nr].joy.yupper,
2841 setup.input[player_nr].joy.ymiddle,
2842 setup.input[player_nr].joy.ylower);
2851 /* don't eat all CPU time */
2855 /* calibrated center position (joystick should now be centered) */
2856 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2859 new_joystick_xmiddle = joy_x;
2860 new_joystick_ymiddle = joy_y;
2864 DrawSetupScreen_Input();
2866 /* wait until the last pressed button was released */
2867 while (Joystick(player_nr) & JOY_BUTTON)
2869 if (PendingEvent()) /* got event */
2874 HandleOtherEvents(&event);
2883 void CalibrateJoystick(int player_nr)
2885 if (!CalibrateJoystickMain(player_nr))
2889 DrawText(mSX + 16, mSY + 6 * 32, " JOYSTICK NOT ", FONT_TITLE_1);
2890 DrawText(mSX, mSY + 7 * 32, " AVAILABLE ", FONT_TITLE_1);
2892 Delay(2000); /* show error message for two seconds */
2896 void DrawSetupScreen()
2898 DeactivateJoystick();
2900 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
2902 if (setup_mode == SETUP_MODE_INPUT)
2903 DrawSetupScreen_Input();
2904 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2905 DrawChooseTree(&artwork.gfx_current);
2906 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2907 DrawChooseTree(&artwork.snd_current);
2908 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2909 DrawChooseTree(&artwork.mus_current);
2911 DrawSetupScreen_Generic();
2917 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
2919 if (setup_mode == SETUP_MODE_INPUT)
2920 HandleSetupScreen_Input(mx, my, dx, dy, button);
2921 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2922 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
2923 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2924 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
2925 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2926 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
2928 HandleSetupScreen_Generic(mx, my, dx, dy, button);
2933 void HandleGameActions()
2935 if (game_status != GAME_MODE_PLAYING)
2938 if (local_player->LevelSolved)
2941 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
2947 if (tape.auto_play && !tape.playing)
2948 AutoPlayTape(); /* continue automatically playing next tape */
2951 /* ---------- new screen button stuff -------------------------------------- */
2953 /* graphic position and size values for buttons and scrollbars */
2954 #define SC_SCROLLBUTTON_XSIZE TILEX
2955 #define SC_SCROLLBUTTON_YSIZE TILEY
2957 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
2958 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
2959 SC_SCROLLBUTTON_YSIZE)
2960 #define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
2961 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
2962 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
2963 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
2964 SC_SCROLLBUTTON_YSIZE)
2965 #define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
2966 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
2967 SC_SCROLL_VERTICAL_YSIZE)
2969 #define SC_BORDER_SIZE 14
2973 int gfx_unpressed, gfx_pressed;
2977 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
2980 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
2981 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
2982 SCREEN_CTRL_ID_SCROLL_UP,
2986 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
2987 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
2988 SCREEN_CTRL_ID_SCROLL_DOWN,
2995 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2996 Bitmap **gfx_unpressed, **gfx_pressed;
2998 int gfx_unpressed, gfx_pressed;
3005 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
3008 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3009 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
3011 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
3013 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
3014 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
3015 GD_TYPE_SCROLLBAR_VERTICAL,
3016 SCREEN_CTRL_ID_SCROLL_VERTICAL,
3017 "scroll level series vertically"
3021 static void CreateScreenScrollbuttons()
3023 struct GadgetInfo *gi;
3024 unsigned long event_mask;
3027 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
3029 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
3030 int gfx_unpressed, gfx_pressed;
3031 int x, y, width, height;
3032 int gd_x1, gd_x2, gd_y1, gd_y2;
3033 int id = scrollbutton_info[i].gadget_id;
3035 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
3037 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
3038 y = mSY + scrollbutton_info[i].y;
3039 width = SC_SCROLLBUTTON_XSIZE;
3040 height = SC_SCROLLBUTTON_YSIZE;
3042 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
3043 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
3044 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
3046 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
3047 gfx_pressed = scrollbutton_info[i].gfx_pressed;
3048 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
3049 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
3050 gd_x1 = graphic_info[gfx_unpressed].src_x;
3051 gd_y1 = graphic_info[gfx_unpressed].src_y;
3052 gd_x2 = graphic_info[gfx_pressed].src_x;
3053 gd_y2 = graphic_info[gfx_pressed].src_y;
3055 gi = CreateGadget(GDI_CUSTOM_ID, id,
3056 GDI_CUSTOM_TYPE_ID, i,
3057 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
3062 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
3063 GDI_STATE, GD_BUTTON_UNPRESSED,
3064 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
3065 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
3066 GDI_DIRECT_DRAW, FALSE,
3067 GDI_EVENT_MASK, event_mask,
3068 GDI_CALLBACK_ACTION, HandleScreenGadgets,
3072 Error(ERR_EXIT, "cannot create gadget");
3074 screen_gadget[id] = gi;
3078 static void CreateScreenScrollbars()
3082 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
3084 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
3085 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3086 int gfx_unpressed, gfx_pressed;
3088 int x, y, width, height;
3089 int gd_x1, gd_x2, gd_y1, gd_y2;
3090 struct GadgetInfo *gi;
3091 int items_max, items_visible, item_position;
3092 unsigned long event_mask;
3093 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3094 int id = scrollbar_info[i].gadget_id;
3096 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
3098 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
3099 y = mSY + scrollbar_info[i].y;
3100 width = scrollbar_info[i].width;
3101 height = scrollbar_info[i].height;
3103 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
3104 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
3106 items_max = num_page_entries;
3107 items_visible = num_page_entries;
3110 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3111 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
3112 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
3118 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
3119 gfx_pressed = scrollbar_info[i].gfx_pressed;
3120 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
3121 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
3122 gd_x1 = graphic_info[gfx_unpressed].src_x;
3123 gd_y1 = graphic_info[gfx_unpressed].src_y;
3124 gd_x2 = graphic_info[gfx_pressed].src_x;
3125 gd_y2 = graphic_info[gfx_pressed].src_y;
3128 gi = CreateGadget(GDI_CUSTOM_ID, id,
3129 GDI_CUSTOM_TYPE_ID, i,
3130 GDI_INFO_TEXT, scrollbar_info[i].infotext,
3135 GDI_TYPE, scrollbar_info[i].type,
3136 GDI_SCROLLBAR_ITEMS_MAX, items_max,
3137 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3138 GDI_SCROLLBAR_ITEM_POSITION, item_position,
3139 GDI_STATE, GD_BUTTON_UNPRESSED,
3140 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
3141 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
3142 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
3143 GDI_DIRECT_DRAW, FALSE,
3144 GDI_EVENT_MASK, event_mask,
3145 GDI_CALLBACK_ACTION, HandleScreenGadgets,
3149 Error(ERR_EXIT, "cannot create gadget");
3151 screen_gadget[id] = gi;
3155 void CreateScreenGadgets()
3157 int last_game_status = game_status; /* save current game status */
3159 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3162 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
3164 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
3166 /* copy pointers to clip mask and GC */
3167 scrollbar_bitmap[i]->clip_mask =
3168 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
3169 scrollbar_bitmap[i]->stored_clip_gc =
3170 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
3172 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
3173 scrollbar_bitmap[i],
3174 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
3175 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
3176 TILEX, TILEY, 0, 0);
3180 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
3181 game_status = GAME_MODE_LEVELS;
3183 CreateScreenScrollbuttons();
3184 CreateScreenScrollbars();
3186 game_status = last_game_status; /* restore current game status */
3189 void FreeScreenGadgets()
3193 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3194 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
3196 /* prevent freeing clip mask and GC twice */
3197 scrollbar_bitmap[i]->clip_mask = None;
3198 scrollbar_bitmap[i]->stored_clip_gc = None;
3200 FreeBitmap(scrollbar_bitmap[i]);
3204 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3205 FreeGadget(screen_gadget[i]);
3208 void MapChooseTreeGadgets(TreeInfo *ti)
3210 int num_entries = numTreeInfoInGroup(ti);
3213 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3216 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3217 MapGadget(screen_gadget[i]);
3221 void UnmapChooseTreeGadgets()
3225 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3226 UnmapGadget(screen_gadget[i]);
3230 static void HandleScreenGadgets(struct GadgetInfo *gi)
3232 int id = gi->custom_id;
3234 if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP)
3239 case SCREEN_CTRL_ID_SCROLL_UP:
3240 if (game_status == GAME_MODE_LEVELS)
3241 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
3242 else if (game_status == GAME_MODE_SETUP)
3243 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
3246 case SCREEN_CTRL_ID_SCROLL_DOWN:
3247 if (game_status == GAME_MODE_LEVELS)
3248 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
3249 else if (game_status == GAME_MODE_SETUP)
3250 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
3253 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
3254 if (game_status == GAME_MODE_LEVELS)
3255 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
3256 else if (game_status == GAME_MODE_SETUP)
3257 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);