1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
28 #define DEBUG_JOYSTICKS 0
31 // screens on the info screen
32 #define INFO_MODE_MAIN 0
33 #define INFO_MODE_TITLE 1
34 #define INFO_MODE_ELEMENTS 2
35 #define INFO_MODE_MUSIC 3
36 #define INFO_MODE_CREDITS 4
37 #define INFO_MODE_PROGRAM 5
38 #define INFO_MODE_VERSION 6
39 #define INFO_MODE_LEVELSET 7
41 #define MAX_INFO_MODES 8
43 // screens on the setup screen
44 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
45 // (should also match corresponding entries in src/conf_gfx.c)
46 #define SETUP_MODE_MAIN 0
47 #define SETUP_MODE_GAME 1
48 #define SETUP_MODE_ENGINES 2
49 #define SETUP_MODE_EDITOR 3
50 #define SETUP_MODE_GRAPHICS 4
51 #define SETUP_MODE_SOUND 5
52 #define SETUP_MODE_ARTWORK 6
53 #define SETUP_MODE_INPUT 7
54 #define SETUP_MODE_TOUCH 8
55 #define SETUP_MODE_SHORTCUTS 9
56 #define SETUP_MODE_SHORTCUTS_1 10
57 #define SETUP_MODE_SHORTCUTS_2 11
58 #define SETUP_MODE_SHORTCUTS_3 12
59 #define SETUP_MODE_SHORTCUTS_4 13
60 #define SETUP_MODE_SHORTCUTS_5 14
62 // sub-screens on the setup screen (generic)
63 #define SETUP_MODE_CHOOSE_ARTWORK 15
64 #define SETUP_MODE_CHOOSE_OTHER 16
66 // sub-screens on the setup screen (specific)
67 #define SETUP_MODE_CHOOSE_SCORES_TYPE 17
68 #define SETUP_MODE_CHOOSE_GAME_SPEED 18
69 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 19
70 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20
71 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 21
72 #define SETUP_MODE_CHOOSE_SCALING_TYPE 22
73 #define SETUP_MODE_CHOOSE_RENDERING 23
74 #define SETUP_MODE_CHOOSE_VSYNC 24
75 #define SETUP_MODE_CHOOSE_GRAPHICS 25
76 #define SETUP_MODE_CHOOSE_SOUNDS 26
77 #define SETUP_MODE_CHOOSE_MUSIC 27
78 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 28
79 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 29
80 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 30
81 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 31
82 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 32
83 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 33
84 #define SETUP_MODE_CHOOSE_TRANSPARENCY 34
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 35
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 36
87 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 37
88 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 38
89 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 39
91 #define MAX_SETUP_MODES 40
93 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
96 #define STR_INFO_MAIN "Info Screen"
97 #define STR_INFO_TITLE "Title Screen"
98 #define STR_INFO_ELEMENTS "Game Elements"
99 #define STR_INFO_MUSIC "Music Info"
100 #define STR_INFO_CREDITS "Credits"
101 #define STR_INFO_PROGRAM "Program Info"
102 #define STR_INFO_VERSION "Version Info"
103 #define STR_INFO_LEVELSET "Level Set Info"
104 #define STR_INFO_EXIT "Exit"
106 // setup screen titles
107 #define STR_SETUP_MAIN "Setup"
108 #define STR_SETUP_GAME "Game & Menu"
109 #define STR_SETUP_ENGINES "Game Engines"
110 #define STR_SETUP_EDITOR "Editor"
111 #define STR_SETUP_GRAPHICS "Graphics"
112 #define STR_SETUP_SOUND "Sound & Music"
113 #define STR_SETUP_ARTWORK "Custom Artwork"
114 #define STR_SETUP_INPUT "Input Devices"
115 #define STR_SETUP_TOUCH "Touch Controls"
116 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
117 #define STR_SETUP_EXIT "Exit"
118 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
120 #define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
121 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
122 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
123 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
124 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
125 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
126 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
127 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
128 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
129 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
130 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
131 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
132 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
133 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
134 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
135 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
136 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
137 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
138 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
140 // other screen text constants
141 #define STR_CHOOSE_TREE_EDIT "Edit"
142 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
143 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
145 #define TEXT_MAIN_MENU "Press any key or button for main menu"
146 #define TEXT_INFO_MENU "Press any key or button for info menu"
147 #define TEXT_NEXT_PAGE "Press any key or button for next page"
148 #define TEXT_NEXT_MENU (info_screens_from_main ? \
149 TEXT_MAIN_MENU : TEXT_INFO_MENU)
151 // for input setup functions
152 #define SETUPINPUT_SCREEN_POS_START 0
153 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
154 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
155 #define SETUPINPUT_SCREEN_POS_END 13
157 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
158 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
160 #define MAX_SETUP_TEXT_INPUT_LEN 28
162 // for various menu stuff
163 #define MENU_SCREEN_START_XPOS 1
164 #define MENU_SCREEN_START_YPOS 2
165 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
166 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
167 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
168 #define MENU_TITLE1_YPOS 8
169 #define MENU_TITLE2_YPOS 46
170 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
171 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
172 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
173 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
174 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
175 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
176 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
177 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
178 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
179 #define MENU_SCREEN_INFO_YSTART MENU_SCREEN_INFO_SPACE_TOP
180 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
181 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
182 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
183 MENU_SCREEN_INFO_YSTART - \
185 #define MAX_INFO_ELEMENTS_IN_ARRAY 128
186 #define MAX_INFO_ELEMENTS_ON_SCREEN (SYSIZE / TILEY)
187 #define MAX_INFO_ELEMENTS MIN(MAX_INFO_ELEMENTS_IN_ARRAY, \
188 MAX_INFO_ELEMENTS_ON_SCREEN)
189 #define STD_INFO_ELEMENTS_ON_SCREEN 10
190 #define DYN_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
191 MENU_SCREEN_INFO_YSTEP)
192 #define DEFAULT_INFO_ELEMENTS MIN(STD_INFO_ELEMENTS_ON_SCREEN,\
193 DYN_INFO_ELEMENTS_ON_SCREEN)
194 #define NUM_INFO_ELEMENTS_FROM_CONF \
195 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
196 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
197 DEFAULT_INFO_ELEMENTS)
198 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(NUM_INFO_ELEMENTS_FROM_CONF,\
200 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
201 #define MAX_MENU_TEXT_LENGTH_BIG 13
202 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
204 // screen gadget identifiers
205 #define SCREEN_CTRL_ID_PREV_LEVEL 0
206 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
207 #define SCREEN_CTRL_ID_PREV_LEVEL2 2
208 #define SCREEN_CTRL_ID_NEXT_LEVEL2 3
209 #define SCREEN_CTRL_ID_PREV_SCORE 4
210 #define SCREEN_CTRL_ID_NEXT_SCORE 5
211 #define SCREEN_CTRL_ID_PLAY_TAPE 6
212 #define SCREEN_CTRL_ID_FIRST_LEVEL 7
213 #define SCREEN_CTRL_ID_LAST_LEVEL 8
214 #define SCREEN_CTRL_ID_LEVEL_NUMBER 9
215 #define SCREEN_CTRL_ID_PREV_PLAYER 10
216 #define SCREEN_CTRL_ID_NEXT_PLAYER 11
217 #define SCREEN_CTRL_ID_INSERT_SOLUTION 12
218 #define SCREEN_CTRL_ID_PLAY_SOLUTION 13
219 #define SCREEN_CTRL_ID_LEVELSET_INFO 14
220 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 15
221 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 16
222 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 17
223 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 18
224 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 19
226 #define NUM_SCREEN_MENUBUTTONS 20
228 #define SCREEN_CTRL_ID_SCROLL_UP 20
229 #define SCREEN_CTRL_ID_SCROLL_DOWN 21
230 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 22
231 #define SCREEN_CTRL_ID_NETWORK_SERVER 23
233 #define NUM_SCREEN_GADGETS 24
235 #define NUM_SCREEN_SCROLLBUTTONS 2
236 #define NUM_SCREEN_SCROLLBARS 1
237 #define NUM_SCREEN_TEXTINPUT 1
239 #define SCREEN_MASK_MAIN (1 << 0)
240 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
241 #define SCREEN_MASK_MAIN_HAS_SET_INFO (1 << 2)
242 #define SCREEN_MASK_INPUT (1 << 3)
243 #define SCREEN_MASK_TOUCH (1 << 4)
244 #define SCREEN_MASK_TOUCH2 (1 << 5)
245 #define SCREEN_MASK_SCORES (1 << 6)
246 #define SCREEN_MASK_SCORES_INFO (1 << 7)
248 // graphic position and size values for buttons and scrollbars
249 #define SC_MENUBUTTON_XSIZE TILEX
250 #define SC_MENUBUTTON_YSIZE TILEY
252 #define SC_SCROLLBUTTON_XSIZE TILEX
253 #define SC_SCROLLBUTTON_YSIZE TILEY
255 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
257 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
258 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
259 SC_SCROLLBUTTON_YSIZE)
261 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
262 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
264 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
265 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
266 SC_SCROLLBUTTON_YSIZE)
268 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
269 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
270 SC_SCROLL_VERTICAL_YSIZE)
272 #define SC_BORDER_SIZE 14
275 // forward declarations of internal functions
276 static void HandleScreenGadgets(struct GadgetInfo *);
277 static void HandleSetupScreen_Generic(int, int, int, int, int);
278 static void HandleSetupScreen_Input(int, int, int, int, int);
279 static void CustomizeKeyboard(int);
280 static void ConfigureJoystick(int);
281 static void ConfigureVirtualButtons(void);
282 static void execSetupGame(void);
283 static void execSetupEngines(void);
284 static void execSetupGraphics(void);
285 static void execSetupSound(void);
286 static void execSetupTouch(void);
287 static void execSetupArtwork(void);
288 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
290 static void DrawChoosePlayerName(void);
291 static void DrawChooseLevelSet(void);
292 static void DrawChooseLevelNr(void);
293 static void DrawScoreInfo(int);
294 static void DrawScoreInfo_Content(int);
295 static void DrawInfoScreen(void);
296 static void DrawSetupScreen(void);
297 static void DrawTypeName(void);
299 static void DrawInfoScreen_NotAvailable(char *, char *);
300 static void DrawInfoScreen_HelpAnim(int, int, boolean);
301 static void DrawInfoScreen_HelpText(int, int, int, int);
302 static void HandleInfoScreen_Main(int, int, int, int, int);
303 static void HandleInfoScreen_TitleScreen(int, int, int);
304 static void HandleInfoScreen_Elements(int, int, int);
305 static void HandleInfoScreen_Music(int, int, int);
306 static void HandleInfoScreen_Version(int);
307 static void HandleInfoScreen_Generic(int, int, int);
309 static void ModifyGameSpeedIfNeeded(void);
310 static void DisableVsyncIfNeeded(void);
312 static void RedrawScreenMenuGadgets(int);
313 static void MapScreenMenuGadgets(int);
314 static void UnmapScreenMenuGadgets(int);
315 static void MapScreenGadgets(int);
316 static void UnmapScreenGadgets(void);
317 static void MapScreenTreeGadgets(TreeInfo *);
318 static void UnmapScreenTreeGadgets(void);
320 static void UpdateScreenMenuGadgets(int, boolean);
321 static void AdjustScoreInfoButtons_SelectScore(int, int, int);
322 static void AdjustScoreInfoButtons_PlayTape(int, int, boolean);
324 static boolean OfferUploadTapes(void);
325 static void execOfferUploadTapes(void);
327 static void DrawHallOfFame_setScoreEntries(void);
328 static void HandleHallOfFame_SelectLevel(int, int);
329 static char *getHallOfFameRankText(int, int);
330 static char *getHallOfFameScoreText(int, int);
331 static char *getInfoScreenTitle_Generic(void);
332 static int getInfoScreenBackgroundImage_Generic(void);
333 static int getInfoScreenBackgroundSound_Generic(void);
334 static int getInfoScreenBackgroundMusic_Generic(void);
336 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *);
338 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
340 static int info_mode = INFO_MODE_MAIN;
341 static int setup_mode = SETUP_MODE_MAIN;
343 static boolean info_screens_from_main = FALSE;
345 static TreeInfo *window_sizes = NULL;
346 static TreeInfo *window_size_current = NULL;
348 static TreeInfo *scaling_types = NULL;
349 static TreeInfo *scaling_type_current = NULL;
351 static TreeInfo *rendering_modes = NULL;
352 static TreeInfo *rendering_mode_current = NULL;
354 static TreeInfo *vsync_modes = NULL;
355 static TreeInfo *vsync_mode_current = NULL;
357 static TreeInfo *scroll_delays = NULL;
358 static TreeInfo *scroll_delay_current = NULL;
360 static TreeInfo *snapshot_modes = NULL;
361 static TreeInfo *snapshot_mode_current = NULL;
363 static TreeInfo *scores_types = NULL;
364 static TreeInfo *scores_type_current = NULL;
366 static TreeInfo *game_speeds_normal = NULL;
367 static TreeInfo *game_speeds_extended = NULL;
368 static TreeInfo *game_speeds = NULL;
369 static TreeInfo *game_speed_current = NULL;
371 static TreeInfo *volumes_simple = NULL;
372 static TreeInfo *volume_simple_current = NULL;
374 static TreeInfo *volumes_loops = NULL;
375 static TreeInfo *volume_loops_current = NULL;
377 static TreeInfo *volumes_music = NULL;
378 static TreeInfo *volume_music_current = NULL;
380 static TreeInfo *touch_controls = NULL;
381 static TreeInfo *touch_control_current = NULL;
383 static TreeInfo *move_distances = NULL;
384 static TreeInfo *move_distance_current = NULL;
386 static TreeInfo *drop_distances = NULL;
387 static TreeInfo *drop_distance_current = NULL;
389 static TreeInfo *transparencies = NULL;
390 static TreeInfo *transparency_current = NULL;
392 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
393 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
395 static TreeInfo *player_name = NULL;
396 static TreeInfo *player_name_current = NULL;
398 static TreeInfo *level_number = NULL;
399 static TreeInfo *level_number_current = NULL;
401 static TreeInfo *score_entries = NULL;
402 static TreeInfo *score_entry_current = NULL;
404 static struct ValueTextInfo window_sizes_list[] =
409 { 100, "100 % (Default)" },
422 static struct StringValueTextInfo scaling_types_list[] =
424 { SCALING_QUALITY_NEAREST, "Off" },
425 { SCALING_QUALITY_LINEAR, "Linear" },
426 { SCALING_QUALITY_BEST, "Anisotropic" },
431 static struct StringValueTextInfo rendering_modes_list[] =
433 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
434 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
436 // this mode may work under certain conditions, but does not work on Windows
437 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
439 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
444 static struct StringValueTextInfo vsync_modes_list[] =
446 { STR_VSYNC_MODE_OFF, "Off" },
447 { STR_VSYNC_MODE_NORMAL, "Normal" },
448 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
453 static struct StringValueTextInfo scores_types_list[] =
455 { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
456 { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
457 { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
462 static struct ValueTextInfo game_speeds_list_normal[] =
473 static struct ValueTextInfo game_speeds_list_extended[] =
475 { 1000, "1 fps (Extremely Slow)" },
480 { 29, "35 fps (Original Supaplex)" },
482 { 20, "50 fps (=== Normal Speed ===)" },
483 { 16, "60 fps (60 Hz VSync Speed)" },
484 { 14, "70 fps (Maximum Supaplex)" },
488 { 1, "1000 fps (Extremely Fast)" },
493 static struct ValueTextInfo *game_speeds_list;
495 static struct ValueTextInfo scroll_delays_list[] =
497 { 0, "0 Tiles (No Scroll Delay)" },
500 { 3, "3 Tiles (Default)" },
505 { 8, "8 Tiles (Maximum Scroll Delay)"},
510 static struct StringValueTextInfo snapshot_modes_list[] =
512 { STR_SNAPSHOT_MODE_OFF, "Off" },
513 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
514 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
515 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
520 static struct ValueTextInfo volumes_list[] =
540 static struct StringValueTextInfo touch_controls_list[] =
542 { TOUCH_CONTROL_OFF, "Off" },
543 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
544 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
545 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
550 static struct ValueTextInfo distances_list[] =
565 static struct ValueTextInfo transparencies_list[] =
567 { 0, "0 % (Opaque)" },
577 { 100, "100 % (Invisible)" },
582 static struct ValueTextInfo grid_sizes_list[] =
618 static int align_xoffset = 0;
619 static int align_yoffset = 0;
621 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
622 (s) <= GAME_MODE_SETUP ? (s) : \
623 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
625 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
626 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
628 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
629 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
630 (i) <= INFO_MODE_LEVELSET ? (i) : \
633 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
634 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
635 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
636 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
637 SETUP_MODE_CHOOSE_ARTWORK : \
638 SETUP_MODE_CHOOSE_OTHER)
640 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
641 menu.draw_xoffset[GAME_MODE_INFO] : \
642 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
643 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
644 menu.draw_yoffset[GAME_MODE_INFO] : \
645 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
646 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
647 menu.extra_spacing[GAME_MODE_INFO] : \
648 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
650 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
651 menu.draw_xoffset[GAME_MODE_SETUP] : \
652 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
653 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
654 menu.draw_yoffset[GAME_MODE_SETUP] : \
655 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
656 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
657 menu.extra_spacing[GAME_MODE_SETUP] : \
658 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
660 #define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
662 #define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO])
664 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
665 DRAW_XOFFSET_INFO(info_mode) : \
666 (s) == GAME_MODE_SETUP ? \
667 DRAW_XOFFSET_SETUP(setup_mode) : \
668 menu.draw_xoffset[DRAW_MODE(s)])
669 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
670 DRAW_YOFFSET_INFO(info_mode) : \
671 (s) == GAME_MODE_SETUP ? \
672 DRAW_YOFFSET_SETUP(setup_mode) : \
673 menu.draw_yoffset[DRAW_MODE(s)])
674 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
675 EXTRA_SPACING_INFO(info_mode) : \
676 (s) == GAME_MODE_SETUP ? \
677 EXTRA_SPACING_SETUP(setup_mode) : \
678 (s) == GAME_MODE_SCORES ? \
679 EXTRA_SPACING_SCORES(info_mode) : \
680 menu.extra_spacing[DRAW_MODE(s)])
682 #define mSX (SX + DRAW_XOFFSET(game_status))
683 #define mSY (SY + DRAW_YOFFSET(game_status))
685 #define amSX (mSX + align_xoffset)
686 #define amSY (mSY + align_yoffset)
688 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
689 menu.list_size[game_status] : \
690 MAX_MENU_ENTRIES_ON_SCREEN)
692 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
693 NUM_MENU_ENTRIES_ON_SCREEN)
696 // title display and control definitions
698 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
699 2 * MAX_NUM_TITLE_MESSAGES)
701 #define NO_DIRECT_LEVEL_SELECT (-1)
704 static int num_title_screens = 0;
706 struct TitleControlInfo
715 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
718 // main menu display and control definitions
720 #define MAIN_CONTROL_NAME 0
721 #define MAIN_CONTROL_LEVELS 1
722 #define MAIN_CONTROL_SCORES 2
723 #define MAIN_CONTROL_EDITOR 3
724 #define MAIN_CONTROL_INFO 4
725 #define MAIN_CONTROL_GAME 5
726 #define MAIN_CONTROL_SETUP 6
727 #define MAIN_CONTROL_QUIT 7
728 #define MAIN_CONTROL_PREV_LEVEL 8
729 #define MAIN_CONTROL_NEXT_LEVEL 9
730 #define MAIN_CONTROL_FIRST_LEVEL 10
731 #define MAIN_CONTROL_LAST_LEVEL 11
732 #define MAIN_CONTROL_LEVEL_NUMBER 12
733 #define MAIN_CONTROL_LEVEL_INFO_1 13
734 #define MAIN_CONTROL_LEVEL_INFO_2 14
735 #define MAIN_CONTROL_LEVEL_NAME 15
736 #define MAIN_CONTROL_LEVEL_AUTHOR 16
737 #define MAIN_CONTROL_LEVEL_YEAR 17
738 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
739 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
740 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
741 #define MAIN_CONTROL_TITLE_1 21
742 #define MAIN_CONTROL_TITLE_2 22
743 #define MAIN_CONTROL_TITLE_3 23
745 static char str_main_text_name[10];
746 static char str_main_text_first_level[10];
747 static char str_main_text_last_level[10];
748 static char str_main_text_level_number[10];
750 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
752 static char *main_text_name = str_main_text_name;
753 static char *main_text_first_level = str_main_text_first_level;
754 static char *main_text_last_level = str_main_text_last_level;
755 static char *main_text_level_number = str_main_text_level_number;
756 static char *main_text_levels = "Levelset";
757 static char *main_text_scores = "Hall Of Fame";
758 static char *main_text_editor = "Level Creator";
759 static char *main_text_info = "Info Screen";
760 static char *main_text_game = "Start Game";
761 static char *main_text_setup = "Setup";
762 static char *main_text_quit = "Quit";
763 static char *main_text_level_name = level.name;
764 static char *main_text_level_author = level.author;
765 static char *main_text_level_year = NULL;
766 static char *main_text_level_imported_from = NULL;
767 static char *main_text_level_imported_by = NULL;
768 static char *main_text_level_tested_by = NULL;
769 static char *main_text_title_1 = NULL;
770 static char *main_text_title_2 = NULL;
771 static char *main_text_title_3 = NULL;
773 extern char debug_xsn_mode[];
775 struct MainControlInfo
779 struct MenuPosInfo *pos_button;
782 struct TextPosInfo *pos_text;
785 struct TextPosInfo *pos_input;
789 static struct MainControlInfo main_controls[] =
793 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
794 &menu.main.text.name, &main_text_name,
795 &menu.main.input.name, &setup.player_name,
799 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
800 &menu.main.text.levels, &main_text_levels,
805 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
806 &menu.main.text.scores, &main_text_scores,
811 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
812 &menu.main.text.editor, &main_text_editor,
817 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
818 &menu.main.text.info, &main_text_info,
823 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
824 &menu.main.text.game, &main_text_game,
829 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
830 &menu.main.text.setup, &main_text_setup,
835 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
836 &menu.main.text.quit, &main_text_quit,
840 MAIN_CONTROL_PREV_LEVEL,
846 MAIN_CONTROL_NEXT_LEVEL,
852 MAIN_CONTROL_FIRST_LEVEL,
854 &menu.main.text.first_level, &main_text_first_level,
858 MAIN_CONTROL_LAST_LEVEL,
860 &menu.main.text.last_level, &main_text_last_level,
864 MAIN_CONTROL_LEVEL_NUMBER,
866 &menu.main.text.level_number, &main_text_level_number,
870 MAIN_CONTROL_LEVEL_INFO_1,
872 &menu.main.text.level_info_1, NULL,
876 MAIN_CONTROL_LEVEL_INFO_2,
878 &menu.main.text.level_info_2, NULL,
882 MAIN_CONTROL_LEVEL_NAME,
884 &menu.main.text.level_name, &main_text_level_name,
888 MAIN_CONTROL_LEVEL_AUTHOR,
890 &menu.main.text.level_author, &main_text_level_author,
894 MAIN_CONTROL_LEVEL_YEAR,
896 &menu.main.text.level_year, &main_text_level_year,
900 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
902 &menu.main.text.level_imported_from, &main_text_level_imported_from,
906 MAIN_CONTROL_LEVEL_IMPORTED_BY,
908 &menu.main.text.level_imported_by, &main_text_level_imported_by,
912 MAIN_CONTROL_LEVEL_TESTED_BY,
914 &menu.main.text.level_tested_by, &main_text_level_tested_by,
918 MAIN_CONTROL_TITLE_1,
920 &menu.main.text.title_1, &main_text_title_1,
924 MAIN_CONTROL_TITLE_2,
926 &menu.main.text.title_2, &main_text_title_2,
930 MAIN_CONTROL_TITLE_3,
932 &menu.main.text.title_3, &main_text_title_3,
945 static boolean hasLevelSetInfo(void)
947 return (getLevelSetInfoFilename(0) != NULL);
950 static int getTitleScreenGraphic(int nr, boolean initial)
952 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
955 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
957 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
961 static int getTitleScreenGameMode(boolean initial)
963 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
967 static int getTitleMessageGameMode(boolean initial)
969 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
972 static int getTitleAnimMode(struct TitleControlInfo *tci)
974 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
976 return base + tci->local_nr;
980 static int getTitleScreenBackground(boolean initial)
982 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
987 static int getTitleMessageBackground(int nr, boolean initial)
989 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
993 static int getTitleBackground(int nr, boolean initial, boolean is_image)
995 int base = (is_image ?
996 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
997 IMG_BACKGROUND_TITLESCREEN_1) :
998 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
999 IMG_BACKGROUND_TITLEMESSAGE_1));
1000 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
1001 IMG_BACKGROUND_TITLE);
1002 int graphic_local = base + nr;
1004 if (graphic_info[graphic_local].bitmap != NULL)
1005 return graphic_local;
1007 if (graphic_info[graphic_global].bitmap != NULL)
1008 return graphic_global;
1010 return IMG_UNDEFINED;
1013 static int getTitleSound(struct TitleControlInfo *tci)
1015 boolean is_image = tci->is_image;
1016 int initial = tci->initial;
1017 int nr = tci->local_nr;
1018 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1019 int base = (is_image ?
1020 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
1021 SND_BACKGROUND_TITLESCREEN_1) :
1022 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1023 SND_BACKGROUND_TITLEMESSAGE_1));
1024 int sound_global = menu.sound[mode];
1025 int sound_local = base + nr;
1028 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
1029 nr, initial, is_image,
1030 sound_global, getSoundListEntry(sound_global)->filename,
1031 sound_local, getSoundListEntry(sound_local)->filename);
1034 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
1037 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
1038 return sound_global;
1040 return SND_UNDEFINED;
1043 static int getTitleMusic(struct TitleControlInfo *tci)
1045 boolean is_image = tci->is_image;
1046 int initial = tci->initial;
1047 int nr = tci->local_nr;
1048 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1049 int base = (is_image ?
1050 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
1051 MUS_BACKGROUND_TITLESCREEN_1) :
1052 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1053 MUS_BACKGROUND_TITLEMESSAGE_1));
1054 int music_global = menu.music[mode];
1055 int music_local = base + nr;
1058 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
1059 nr, initial, is_image,
1060 music_global, getMusicListEntry(music_global)->filename,
1061 music_local, getMusicListEntry(music_local)->filename);
1064 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
1067 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
1068 return music_global;
1070 return MUS_UNDEFINED;
1073 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
1075 boolean is_image = tci->is_image;
1076 boolean initial = tci->initial;
1077 boolean first = tci->first;
1078 int nr = tci->local_nr;
1079 struct TitleMessageInfo tmi;
1080 struct TitleFadingInfo ti;
1082 tmi = (is_image ? (initial ? (first ?
1083 titlescreen_initial_first[nr] :
1084 titlescreen_initial[nr])
1086 titlescreen_first[nr] :
1088 : (initial ? (first ?
1089 titlemessage_initial_first[nr] :
1090 titlemessage_initial[nr])
1092 titlemessage_first[nr] :
1093 titlemessage[nr])));
1095 ti.fade_mode = tmi.fade_mode;
1096 ti.fade_delay = tmi.fade_delay;
1097 ti.post_delay = tmi.post_delay;
1098 ti.auto_delay = tmi.auto_delay;
1099 ti.auto_delay_unit = tmi.auto_delay_unit;
1104 static int compareTitleControlInfo(const void *object1, const void *object2)
1106 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1107 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1110 if (tci1->initial != tci2->initial)
1111 compare_result = (tci1->initial ? -1 : +1);
1112 else if (tci1->sort_priority != tci2->sort_priority)
1113 compare_result = tci1->sort_priority - tci2->sort_priority;
1114 else if (tci1->is_image != tci2->is_image)
1115 compare_result = (tci1->is_image ? -1 : +1);
1117 compare_result = tci1->local_nr - tci2->local_nr;
1119 return compare_result;
1122 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1124 int nr, int sort_priority)
1126 title_controls[num_title_screens].is_image = is_image;
1127 title_controls[num_title_screens].initial = initial;
1128 title_controls[num_title_screens].local_nr = nr;
1129 title_controls[num_title_screens].sort_priority = sort_priority;
1131 title_controls[num_title_screens].first = FALSE; // will be set later
1133 num_title_screens++;
1136 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1140 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1142 int graphic = getTitleScreenGraphic(i, initial);
1143 Bitmap *bitmap = graphic_info[graphic].bitmap;
1144 int sort_priority = graphic_info[graphic].sort_priority;
1147 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1150 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1152 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1153 char *filename = getLevelSetTitleMessageFilename(i, initial);
1154 int sort_priority = tmi->sort_priority;
1156 if (filename != NULL)
1157 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1161 static void InitializeTitleControls(boolean show_title_initial)
1163 num_title_screens = 0;
1165 // 1st step: initialize title screens for game start (only when starting)
1166 if (show_title_initial)
1167 InitializeTitleControls_CheckTitleInfo(TRUE);
1169 // 2nd step: initialize title screens for current level set
1170 InitializeTitleControls_CheckTitleInfo(FALSE);
1172 // sort title screens according to sort_priority and title number
1173 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1174 compareTitleControlInfo);
1176 // mark first title screen
1177 title_controls[0].first = TRUE;
1180 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1182 return (pos != NULL && pos->x != -1 && pos->y != -1);
1185 static boolean visibleTextPos(struct TextPosInfo *pos)
1187 return (pos != NULL && pos->x != -1 && pos->y != -1);
1190 static void InitializeMainControls(void)
1192 boolean local_team_mode = (!network.enabled && setup.team_mode);
1195 // set main control text values to dynamically determined values
1196 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1198 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1199 menu.main.text.first_level.size));
1200 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1201 menu.main.text.last_level.size));
1202 strcpy(main_text_level_number, int2str(level_nr,
1203 menu.main.text.level_number.size));
1205 main_text_level_year = leveldir_current->year;
1206 main_text_level_imported_from = leveldir_current->imported_from;
1207 main_text_level_imported_by = leveldir_current->imported_by;
1208 main_text_level_tested_by = leveldir_current->tested_by;
1210 main_text_title_1 = getConfigProgramTitleString();
1211 main_text_title_2 = getConfigProgramCopyrightString();
1212 main_text_title_3 = getConfigProgramCompanyString();
1214 // set main control screen positions to dynamically determined values
1215 for (i = 0; main_controls[i].nr != -1; i++)
1217 struct MainControlInfo *mci = &main_controls[i];
1219 struct MenuPosInfo *pos_button = mci->pos_button;
1220 struct TextPosInfo *pos_text = mci->pos_text;
1221 struct TextPosInfo *pos_input = mci->pos_input;
1222 char *text = (mci->text ? *mci->text : NULL);
1223 char *input = (mci->input ? *mci->input : NULL);
1224 int button_graphic = mci->button_graphic;
1225 int font_text = (pos_text ? pos_text->font : -1);
1226 int font_input = (pos_input ? pos_input->font : -1);
1228 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1229 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1230 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1231 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1232 int text_chars = (text != NULL ? strlen(text) : 0);
1233 int input_chars = (input != NULL ? strlen(input) : 0);
1236 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1238 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1239 int text_width = font_text_width * text_chars;
1240 int text_height = font_text_height;
1241 int input_width = font_input_width * input_chars;
1242 int input_height = font_input_height;
1244 if (nr == MAIN_CONTROL_NAME)
1246 menu.main.input.name.width = input_width;
1247 menu.main.input.name.height = input_height;
1250 if (pos_button != NULL) // (x/y may be -1/-1 here)
1252 pos_button->width = button_width;
1253 pos_button->height = button_height;
1256 if (pos_text != NULL) // (x/y may be -1/-1 here)
1258 // calculate text size -- needed for text alignment
1259 boolean calculate_text_size = (text != NULL);
1261 if (pos_text->width == -1 || calculate_text_size)
1262 pos_text->width = text_width;
1263 if (pos_text->height == -1 || calculate_text_size)
1264 pos_text->height = text_height;
1266 if (visibleMenuPos(pos_button))
1268 if (pos_text->x == -1)
1269 pos_text->x = pos_button->x + pos_button->width;
1270 if (pos_text->y == -1)
1272 pos_button->y + (pos_button->height - pos_text->height) / 2;
1276 if (pos_input != NULL) // (x/y may be -1/-1 here)
1278 if (visibleTextPos(pos_text))
1280 if (pos_input->x == -1)
1281 pos_input->x = pos_text->x + pos_text->width;
1282 if (pos_input->y == -1)
1283 pos_input->y = pos_text->y;
1286 if (pos_input->width == -1)
1287 pos_input->width = input_width;
1288 if (pos_input->height == -1)
1289 pos_input->height = input_height;
1294 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1295 int graphic, boolean pressed)
1297 struct GraphicInfo *g = &graphic_info[graphic];
1300 int xoffset = (pressed ? g->pressed_xoffset : 0);
1301 int yoffset = (pressed ? g->pressed_yoffset : 0);
1303 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1305 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1306 g->width, g->height, dst_x, dst_y);
1309 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1310 boolean active_input,
1311 boolean pressed_button)
1315 for (i = 0; main_controls[i].nr != -1; i++)
1317 struct MainControlInfo *mci = &main_controls[i];
1319 if (mci->nr == nr || nr == -1)
1321 struct MenuPosInfo *pos_button = mci->pos_button;
1322 struct TextPosInfo *pos_text = mci->pos_text;
1323 struct TextPosInfo *pos_input = mci->pos_input;
1324 char *text = (mci->text ? *mci->text : NULL);
1325 char *input = (mci->input ? *mci->input : NULL);
1326 int button_graphic = mci->button_graphic;
1327 int font_text = (pos_text ? pos_text->font : -1);
1328 int font_input = (pos_input ? pos_input->font : -1);
1332 button_graphic = BUTTON_ACTIVE(button_graphic);
1333 font_text = FONT_ACTIVE(font_text);
1338 font_input = FONT_ACTIVE(font_input);
1341 if (visibleMenuPos(pos_button))
1343 struct MenuPosInfo *pos = pos_button;
1344 int x = mSX + pos->x;
1345 int y = mSY + pos->y;
1347 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1348 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1351 if (visibleTextPos(pos_text) && text != NULL)
1353 struct TextPosInfo *pos = pos_text;
1354 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1355 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1358 // (check why/if this is needed)
1359 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1361 DrawText(x, y, text, font_text);
1364 if (visibleTextPos(pos_input) && input != NULL)
1366 struct TextPosInfo *pos = pos_input;
1367 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1368 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1371 // (check why/if this is needed)
1372 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1374 DrawText(x, y, input, font_input);
1380 static void DrawCursorAndText_Main(int nr, boolean active_text,
1381 boolean pressed_button)
1383 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1387 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1388 boolean pressed_button)
1390 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1394 static struct MainControlInfo *getMainControlInfo(int nr)
1398 for (i = 0; main_controls[i].nr != -1; i++)
1399 if (main_controls[i].nr == nr)
1400 return &main_controls[i];
1405 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1410 int rect_x = ALIGNED_TEXT_XPOS(rect);
1411 int rect_y = ALIGNED_TEXT_YPOS(rect);
1413 return (x >= rect_x && x < rect_x + rect->width &&
1414 y >= rect_y && y < rect_y + rect->height);
1417 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1422 int rect_x = ALIGNED_TEXT_XPOS(rect);
1423 int rect_y = ALIGNED_TEXT_YPOS(rect);
1426 Debug("screens:insideTextPosRect",
1427 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1428 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1429 (x >= rect_x && x < rect_x + rect->width &&
1430 y >= rect_y && y < rect_y + rect->height));
1433 return (x >= rect_x && x < rect_x + rect->width &&
1434 y >= rect_y && y < rect_y + rect->height);
1437 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1439 int rect_width = preview->xsize * preview->tile_size;
1440 int rect_height = preview->ysize * preview->tile_size;
1441 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1442 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1444 return (x >= rect_x && x < rect_x + rect_width &&
1445 y >= rect_y && y < rect_y + rect_height);
1448 static void AdjustScrollbar(int id, int items_max, int items_visible,
1451 struct GadgetInfo *gi = screen_gadget[id];
1453 if (item_position > items_max - items_visible)
1454 item_position = items_max - items_visible;
1456 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1457 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1458 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1461 static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id)
1463 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1467 static void clearMenuListArea(void)
1469 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1471 // correct scrollbar position if placed outside menu (playfield) area
1472 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1473 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1475 // clear menu list area, but not title or scrollbar
1476 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1477 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1479 // special compatibility handling for "Snake Bite" graphics set
1480 if (strPrefix(leveldir_current->identifier, "snake_bite"))
1481 ClearRectangle(drawto, mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1482 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1485 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1487 static int cursor_array[MAX_LEV_FIELDY];
1488 int x = amSX + TILEX * xpos;
1489 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1494 cursor_array[ypos] = graphic;
1496 graphic = cursor_array[ypos];
1500 graphic = BUTTON_ACTIVE(graphic);
1502 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1503 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1506 static void initCursor(int ypos, int graphic)
1508 drawCursorExt(0, ypos, FALSE, graphic);
1511 static void drawCursor(int ypos, boolean active)
1513 drawCursorExt(0, ypos, active, -1);
1516 static void drawCursorXY(int xpos, int ypos, int graphic)
1518 drawCursorExt(xpos, ypos, FALSE, graphic);
1521 static void drawChooseTreeCursor(int ypos, boolean active)
1523 drawCursorExt(0, ypos, active, -1);
1526 static int getChooseTreeEditFont(boolean active)
1528 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1531 static int getChooseTreeEditXPos(int pos)
1533 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1534 int xoffset = (has_scrollbar ? -1 : 0);
1535 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1536 int sx = amSX + xpos * TILEX;
1537 int font_nr = getChooseTreeEditFont(FALSE);
1538 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1540 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1543 static int getChooseTreeEditYPos(int ypos_raw)
1545 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1546 int sy = amSY + ypos * TILEY;
1551 static int getChooseTreeEditXPosReal(int pos)
1553 int xpos = getChooseTreeEditXPos(pos);
1554 int font_nr = getChooseTreeEditFont(FALSE);
1555 int font_xoffset = getFontDrawOffsetX(font_nr);
1557 return xpos + font_xoffset;
1560 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1562 int sx = getChooseTreeEditXPos(POS_LEFT);
1563 int sy = getChooseTreeEditYPos(ypos_raw);
1564 int font_nr = getChooseTreeEditFont(active);
1566 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1569 static void DrawInfoScreen_Headline(int screen_nr, int num_screens,
1570 int use_global_screens)
1572 char *info_text_title_1 = getInfoScreenTitle_Generic();
1573 char info_text_title_2[MAX_LINE_LEN + 1];
1575 if (num_screens > 1)
1577 sprintf(info_text_title_2, "Page %d of %d", screen_nr + 1, num_screens);
1581 char *text_format = (use_global_screens ? "for %s" : "for \"%s\"");
1582 int max_text_len = SXSIZE / getFontWidth(FONT_TITLE_2);
1583 int max_name_len = max_text_len - strlen(text_format) - strlen("%s");
1584 char name_cut[max_name_len];
1585 char *name_full = (use_global_screens ? getProgramTitleString() :
1586 leveldir_current->name);
1588 snprintf(name_cut, max_name_len, "%s", name_full);
1589 snprintf(info_text_title_2, max_text_len, text_format, name_cut);
1592 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, info_text_title_1);
1593 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, info_text_title_2);
1596 static void DrawTitleScreenImage(int nr, boolean initial)
1598 int graphic = getTitleScreenGraphic(nr, initial);
1599 Bitmap *bitmap = graphic_info[graphic].bitmap;
1600 int width = graphic_info[graphic].width;
1601 int height = graphic_info[graphic].height;
1602 int src_x = graphic_info[graphic].src_x;
1603 int src_y = graphic_info[graphic].src_y;
1609 if (width > WIN_XSIZE)
1611 // image width too large for window => center image horizontally
1612 src_x = (width - WIN_XSIZE) / 2;
1616 if (height > WIN_YSIZE)
1618 // image height too large for window => center image vertically
1619 src_y = (height - WIN_YSIZE) / 2;
1623 // always display title screens centered
1624 dst_x = (WIN_XSIZE - width) / 2;
1625 dst_y = (WIN_YSIZE - height) / 2;
1627 SetDrawBackgroundMask(REDRAW_ALL);
1628 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1630 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1632 if (DrawingOnBackground(dst_x, dst_y))
1633 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1635 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1637 redraw_mask = REDRAW_ALL;
1640 static void DrawTitleScreenMessage(int nr, boolean initial)
1642 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1643 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1645 if (filename == NULL)
1648 // force TITLE font on title message screen
1649 SetFontStatus(getTitleMessageGameMode(initial));
1651 // if chars *and* width set to "-1", automatically determine width
1652 if (tmi->chars == -1 && tmi->width == -1)
1653 tmi->width = viewport.window[game_status].width;
1655 // if lines *and* height set to "-1", automatically determine height
1656 if (tmi->lines == -1 && tmi->height == -1)
1657 tmi->height = viewport.window[game_status].height;
1659 // if chars set to "-1", automatically determine by text and font width
1660 if (tmi->chars == -1)
1661 tmi->chars = tmi->width / getFontWidth(tmi->font);
1663 tmi->width = tmi->chars * getFontWidth(tmi->font);
1665 // if lines set to "-1", automatically determine by text and font height
1666 if (tmi->lines == -1)
1667 tmi->lines = tmi->height / getFontHeight(tmi->font);
1669 tmi->height = tmi->lines * getFontHeight(tmi->font);
1671 // if x set to "-1", automatically determine by width and alignment
1673 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1675 // if y set to "-1", automatically determine by height and alignment
1677 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1679 SetDrawBackgroundMask(REDRAW_ALL);
1680 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1682 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1684 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1685 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1686 tmi->autowrap, tmi->centered, tmi->parse_comments);
1691 static void DrawTitleScreen(void)
1693 KeyboardAutoRepeatOff();
1695 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1698 static boolean CheckTitleScreen(boolean levelset_has_changed)
1700 static boolean show_title_initial = TRUE;
1701 boolean show_titlescreen = FALSE;
1703 // needed to be able to skip title screen, if no image or message defined
1704 InitializeTitleControls(show_title_initial);
1706 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1707 show_titlescreen = TRUE;
1709 // show initial title images and messages only once at program start
1710 show_title_initial = FALSE;
1712 return (show_titlescreen && num_title_screens > 0);
1715 void DrawMainMenu(void)
1717 static LevelDirTree *leveldir_last_valid = NULL;
1718 boolean levelset_has_changed = FALSE;
1719 int fade_mask = REDRAW_FIELD;
1721 LimitScreenUpdates(FALSE);
1723 FadeSetLeaveScreen();
1725 // do not fade out here -- function may continue and fade on editor screen
1728 FadeMenuSoundsAndMusic();
1730 ExpireSoundLoops(FALSE);
1732 KeyboardAutoRepeatOn();
1734 audio.sound_deactivated = FALSE;
1738 // needed if last screen was the playing screen, invoked from level editor
1739 if (level_editor_test_game)
1741 CloseDoor(DOOR_CLOSE_ALL);
1743 SetGameStatus(GAME_MODE_EDITOR);
1750 // needed if last screen was the playing screen, invoked from hall of fame
1751 if (score_info_tape_play)
1753 CloseDoor(DOOR_CLOSE_ALL);
1755 SetGameStatus(GAME_MODE_SCOREINFO);
1757 DrawScoreInfo(scores.last_entry_nr);
1762 // reset flag to continue playing next level from hall of fame
1763 scores.continue_playing = FALSE;
1765 // leveldir_current may be invalid (level group, parent link, node copy)
1766 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1768 if (leveldir_current != leveldir_last_valid)
1770 // level setup config may have been loaded to "last played" tree node copy,
1771 // but "leveldir_current" now points to the "original" level set tree node,
1772 // in which case "handicap_level" may still default to the first level
1773 LoadLevelSetup_SeriesInfo();
1775 UpdateLastPlayedLevels_TreeInfo();
1777 levelset_has_changed = TRUE;
1780 // store valid level series information
1781 leveldir_last_valid = leveldir_current;
1783 // needed if last screen (level choice) changed graphics, sounds or music
1784 ReloadCustomArtwork(0);
1786 if (CheckTitleScreen(levelset_has_changed))
1788 SetGameStatus(GAME_MODE_TITLE);
1795 if (redraw_mask & REDRAW_ALL)
1796 fade_mask = REDRAW_ALL;
1799 fade_mask = REDRAW_ALL;
1803 // needed if different viewport properties defined for menues
1804 ChangeViewportPropertiesIfNeeded();
1806 SetDrawtoField(DRAW_TO_BACKBUFFER);
1808 // level_nr may have been set to value over handicap with level editor
1809 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1810 level_nr = leveldir_current->handicap_level;
1812 LoadLevel(level_nr);
1813 LoadScore(level_nr);
1815 SaveLevelSetup_SeriesInfo();
1817 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1818 SetDrawDeactivationMask(REDRAW_NONE);
1819 SetDrawBackgroundMask(REDRAW_FIELD);
1821 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1824 if (fade_mask == REDRAW_ALL)
1825 RedrawGlobalBorder();
1830 InitializeMainControls();
1832 DrawCursorAndText_Main(-1, FALSE, FALSE);
1833 DrawPreviewLevelInitial();
1834 DrawNetworkPlayers();
1836 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1839 if (TAPE_IS_EMPTY(tape))
1841 DrawCompleteVideoDisplay();
1843 PlayMenuSoundsAndMusic();
1845 // create gadgets for main menu screen
1846 FreeScreenGadgets();
1847 CreateScreenGadgets();
1849 // may be required if audio buttons shown on tape and changed in setup menu
1851 CreateGameButtons();
1853 // map gadgets for main menu screen
1855 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1856 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1857 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SET_INFO, hasLevelSetInfo());
1859 // copy actual game door content to door double buffer for OpenDoor()
1860 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1861 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1863 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1865 DrawMaskedBorder(fade_mask);
1870 // update screen area with special editor door
1871 redraw_mask |= REDRAW_ALL;
1874 SetMouseCursor(CURSOR_DEFAULT);
1876 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1878 SyncEmscriptenFilesystem();
1880 // needed once after program start or after user change
1881 CheckApiServerTasks();
1884 static void gotoTopLevelDir(void)
1886 // move upwards until inside (but not above) top level directory
1887 while (leveldir_current->node_parent &&
1888 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1890 // write a "path" into level tree for easy navigation to last level
1891 if (leveldir_current->node_parent->node_group->cl_first == -1)
1893 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1894 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1895 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1896 int cl_first, cl_cursor;
1898 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1899 cl_cursor = leveldir_pos - cl_first;
1901 leveldir_current->node_parent->node_group->cl_first = cl_first;
1902 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1905 leveldir_current = leveldir_current->node_parent;
1909 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1911 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1913 return (use_frame_counter ? video.frame_counter : Counter());
1916 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1917 struct TitleFadingInfo *fi)
1919 return DelayReachedExt2(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1922 static void ResetTitleAutoDelay(unsigned int *counter_var,
1923 struct TitleFadingInfo *fi)
1925 *counter_var = getAutoDelayCounter(fi);
1928 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1930 static unsigned int title_delay = 0;
1931 static int title_screen_nr = 0;
1932 static int last_sound = -1, last_music = -1;
1933 boolean return_to_main_menu = FALSE;
1934 struct TitleControlInfo *tci;
1937 if (button == MB_MENU_INITIALIZE)
1940 title_screen_nr = 0;
1941 tci = &title_controls[title_screen_nr];
1943 SetAnimStatus(getTitleAnimMode(tci));
1945 last_sound = SND_UNDEFINED;
1946 last_music = MUS_UNDEFINED;
1948 if (num_title_screens != 0)
1950 FadeSetEnterScreen();
1952 // use individual title fading instead of global "enter screen" fading
1953 fading = getTitleFading(tci);
1956 if (game_status_last_screen == GAME_MODE_INFO)
1958 if (num_title_screens == 0)
1960 // switch game mode from title screen mode back to info screen mode
1961 SetGameStatus(GAME_MODE_INFO);
1963 // store that last screen was info screen, not main menu screen
1964 game_status_last_screen = GAME_MODE_INFO;
1966 DrawInfoScreen_NotAvailable("Title screen information:",
1967 "No title screen for this level set.");
1972 FadeMenuSoundsAndMusic();
1974 FadeOut(REDRAW_ALL);
1976 // title screens may have different window size
1977 ChangeViewportPropertiesIfNeeded();
1979 // only required to update logic for redrawing global border
1983 DrawTitleScreenImage(tci->local_nr, tci->initial);
1985 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1987 sound = getTitleSound(tci);
1988 music = getTitleMusic(tci);
1990 if (sound != last_sound)
1991 PlayMenuSoundExt(sound);
1992 if (music != last_music)
1993 PlayMenuMusicExt(music);
1998 SetMouseCursor(CURSOR_NONE);
2002 ResetTitleAutoDelay(&title_delay, &fading);
2007 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
2008 button = MB_MENU_CHOICE;
2010 if (button == MB_MENU_LEAVE)
2012 return_to_main_menu = TRUE;
2014 else if (button == MB_MENU_CHOICE || dx)
2016 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
2018 SetGameStatus(GAME_MODE_INFO);
2020 info_mode = INFO_MODE_MAIN;
2028 (game_status_last_screen == GAME_MODE_INFO && dx < 0 ? -1 : +1);
2030 if (title_screen_nr >= 0 && title_screen_nr < num_title_screens)
2032 tci = &title_controls[title_screen_nr];
2034 SetAnimStatus(getTitleAnimMode(tci));
2036 sound = getTitleSound(tci);
2037 music = getTitleMusic(tci);
2039 if (last_sound != SND_UNDEFINED && sound != last_sound)
2040 FadeSound(last_sound);
2041 if (last_music != MUS_UNDEFINED && music != last_music)
2044 fading = getTitleFading(tci);
2046 FadeOut(REDRAW_ALL);
2049 DrawTitleScreenImage(tci->local_nr, tci->initial);
2051 DrawTitleScreenMessage(tci->local_nr, tci->initial);
2053 sound = getTitleSound(tci);
2054 music = getTitleMusic(tci);
2056 if (sound != last_sound)
2057 PlayMenuSoundExt(sound);
2058 if (music != last_music)
2059 PlayMenuMusicExt(music);
2066 ResetTitleAutoDelay(&title_delay, &fading);
2070 FadeMenuSoundsAndMusic();
2072 return_to_main_menu = TRUE;
2076 if (return_to_main_menu)
2078 SetMouseCursor(CURSOR_DEFAULT);
2080 // force full menu screen redraw after displaying title screens
2081 redraw_mask = REDRAW_ALL;
2083 if (game_status_last_screen == GAME_MODE_INFO)
2085 SetGameStatus(GAME_MODE_INFO);
2087 info_mode = INFO_MODE_MAIN;
2091 else // default: return to main menu
2093 SetGameStatus(GAME_MODE_MAIN);
2100 static void HandleMainMenu_ToggleTeamMode(void)
2102 setup.team_mode = !setup.team_mode;
2104 InitializeMainControls();
2105 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
2107 DrawPreviewPlayers();
2110 static void HandleMainMenu_SelectLevel(int step, int direction,
2111 int selected_level_nr)
2113 int old_level_nr = level_nr;
2116 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
2117 new_level_nr = selected_level_nr;
2119 new_level_nr = old_level_nr + step * direction;
2121 if (new_level_nr < leveldir_current->first_level)
2122 new_level_nr = leveldir_current->first_level;
2123 if (new_level_nr > leveldir_current->last_level)
2124 new_level_nr = leveldir_current->last_level;
2126 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
2128 // skipping levels is only allowed when trying to skip single level
2129 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
2130 Request("Level still unsolved! Skip it anyway?", REQ_ASK))
2132 leveldir_current->handicap_level++;
2133 SaveLevelSetup_SeriesInfo();
2136 new_level_nr = leveldir_current->handicap_level;
2139 if (new_level_nr != old_level_nr)
2141 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2143 PlaySound(SND_MENU_ITEM_SELECTING);
2145 level_nr = new_level_nr;
2147 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2148 int2str(level_nr, menu.main.text.level_number.size),
2149 mci->pos_text->font);
2151 LoadLevel(level_nr);
2152 DrawPreviewLevelInitial();
2156 DrawCompleteVideoDisplay();
2158 SaveLevelSetup_SeriesInfo();
2160 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2162 // force redraw of playfield area (may be reset at this point)
2163 redraw_mask |= REDRAW_FIELD;
2167 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2169 static int choice = MAIN_CONTROL_GAME;
2170 static boolean button_pressed_last = FALSE;
2171 boolean button_pressed = FALSE;
2173 int i = 0; // needed to prevent compiler warning due to bad code below
2175 if (button == MB_MENU_INITIALIZE)
2177 DrawCursorAndText_Main(choice, TRUE, FALSE);
2182 if (mx || my) // mouse input
2186 for (i = 0; main_controls[i].nr != -1; i++)
2188 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2189 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2190 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2192 pos = main_controls[i].nr;
2198 // check if level preview was clicked
2199 if (insidePreviewRect(&preview, mx - SX, my - SY))
2200 pos = MAIN_CONTROL_GAME;
2202 // handle pressed/unpressed state for active/inactive menu buttons
2203 // (if pos != -1, "i" contains index position corresponding to "pos")
2205 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2206 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2207 button_pressed = TRUE;
2209 if (button_pressed != button_pressed_last)
2211 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2214 PlaySound(SND_MENU_BUTTON_PRESSING);
2216 PlaySound(SND_MENU_BUTTON_RELEASING);
2219 else if (dx || dy) // keyboard input
2221 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2222 choice == MAIN_CONTROL_SETUP))
2223 button = MB_MENU_CHOICE;
2228 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2230 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2232 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2234 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2236 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2238 CloseDoor(DOOR_CLOSE_2);
2240 SetGameStatus(GAME_MODE_LEVELNR);
2242 DrawChooseLevelNr();
2244 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2250 PlaySound(SND_MENU_ITEM_ACTIVATING);
2252 DrawCursorAndText_Main(choice, FALSE, FALSE);
2253 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2259 if (choice == MAIN_CONTROL_NAME)
2261 // special case: cursor left or right pressed -- toggle team mode
2262 HandleMainMenu_ToggleTeamMode();
2264 else if (choice != MAIN_CONTROL_INFO &&
2265 choice != MAIN_CONTROL_SETUP)
2267 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2273 PlaySound(SND_MENU_ITEM_SELECTING);
2275 if (pos == MAIN_CONTROL_NAME)
2278 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2280 // special case: menu text "name/team" clicked -- toggle team mode
2281 HandleMainMenu_ToggleTeamMode();
2285 if (setup.multiple_users)
2287 CloseDoor(DOOR_CLOSE_2);
2289 SetGameStatus(GAME_MODE_NAMES);
2291 DrawChoosePlayerName();
2295 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2301 else if (pos == MAIN_CONTROL_LEVELS)
2305 CloseDoor(DOOR_CLOSE_2);
2307 SetGameStatus(GAME_MODE_LEVELS);
2309 SaveLevelSetup_LastSeries();
2310 SaveLevelSetup_SeriesInfo();
2312 // restore level set if chosen from "last played level set" menu
2313 RestoreLastPlayedLevels(&leveldir_current);
2315 if (setup.internal.choose_from_top_leveldir)
2318 DrawChooseLevelSet();
2321 else if (pos == MAIN_CONTROL_SCORES)
2323 CloseDoor(DOOR_CLOSE_2);
2325 SetGameStatus(GAME_MODE_SCORES);
2327 DrawHallOfFame(level_nr);
2329 else if (pos == MAIN_CONTROL_EDITOR)
2331 if (leveldir_current->readonly &&
2332 setup.editor.show_read_only_warning)
2333 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2335 CloseDoor(DOOR_CLOSE_ALL);
2337 SetGameStatus(GAME_MODE_EDITOR);
2339 FadeSetEnterScreen();
2343 else if (pos == MAIN_CONTROL_INFO)
2345 CloseDoor(DOOR_CLOSE_2);
2347 SetGameStatus(GAME_MODE_INFO);
2349 info_mode = INFO_MODE_MAIN;
2353 else if (pos == MAIN_CONTROL_GAME)
2355 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2357 else if (pos == MAIN_CONTROL_SETUP)
2359 CloseDoor(DOOR_CLOSE_2);
2361 SetGameStatus(GAME_MODE_SETUP);
2363 setup_mode = SETUP_MODE_MAIN;
2367 else if (pos == MAIN_CONTROL_QUIT)
2369 SaveLevelSetup_LastSeries();
2370 SaveLevelSetup_SeriesInfo();
2372 #if defined(PLATFORM_EMSCRIPTEN)
2373 Request("Close the browser window to quit!", REQ_CONFIRM);
2375 if (!setup.ask_on_quit_program ||
2376 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2377 SetGameStatus(GAME_MODE_QUIT);
2383 button_pressed_last = button_pressed;
2387 // ============================================================================
2388 // info screen functions
2389 // ============================================================================
2391 static struct TokenInfo *info_info;
2392 static int num_info_info; // number of info entries shown on screen
2393 static int max_info_info; // total number of info entries in list
2395 static void execInfoTitleScreen(void)
2397 info_mode = INFO_MODE_TITLE;
2402 static void execInfoElements(void)
2404 info_mode = INFO_MODE_ELEMENTS;
2409 static void execInfoMusic(void)
2411 info_mode = INFO_MODE_MUSIC;
2416 static void execInfoCredits(void)
2418 info_mode = INFO_MODE_CREDITS;
2423 static void execInfoProgram(void)
2425 info_mode = INFO_MODE_PROGRAM;
2430 static void execInfoVersion(void)
2432 info_mode = INFO_MODE_VERSION;
2437 static void execInfoLevelSet(void)
2439 info_mode = INFO_MODE_LEVELSET;
2444 static void execExitInfo(void)
2446 SetGameStatus(GAME_MODE_MAIN);
2451 static struct TokenInfo info_info_main[] =
2453 { TYPE_ENTER_SCREEN, execInfoTitleScreen, STR_INFO_TITLE },
2454 { TYPE_ENTER_SCREEN, execInfoElements, STR_INFO_ELEMENTS },
2455 { TYPE_ENTER_SCREEN, execInfoMusic, STR_INFO_MUSIC },
2456 { TYPE_ENTER_SCREEN, execInfoCredits, STR_INFO_CREDITS },
2457 { TYPE_ENTER_SCREEN, execInfoProgram, STR_INFO_PROGRAM },
2458 { TYPE_ENTER_SCREEN, execInfoVersion, STR_INFO_VERSION },
2459 { TYPE_ENTER_SCREEN, execInfoLevelSet, STR_INFO_LEVELSET },
2460 { TYPE_EMPTY, NULL, "" },
2461 { TYPE_LEAVE_MENU, execExitInfo, STR_INFO_EXIT },
2466 static int getMenuTextFont(int type)
2468 if (type & (TYPE_SWITCH |
2482 static struct TokenInfo *setup_info;
2483 static struct TokenInfo setup_info_input[];
2485 static struct TokenInfo *menu_info;
2487 static void PlayInfoSound(void)
2489 int info_sound = getInfoScreenBackgroundSound_Generic();
2490 char *next_sound = getSoundInfoEntryFilename(info_sound);
2492 if (next_sound != NULL)
2493 PlayMenuSoundExt(info_sound);
2498 static void PlayInfoSoundIfLoop(void)
2500 int info_sound = getInfoScreenBackgroundSound_Generic();
2501 char *next_sound = getSoundInfoEntryFilename(info_sound);
2503 if (next_sound != NULL)
2504 PlayMenuSoundIfLoopExt(info_sound);
2506 PlayMenuSoundIfLoop();
2509 static void PlayInfoMusic(void)
2511 int info_music = getInfoScreenBackgroundMusic_Generic();
2512 char *curr_music = getCurrentlyPlayingMusicFilename();
2513 char *next_music = getMusicInfoEntryFilename(info_music);
2515 if (next_music != NULL)
2517 // play music if info screen music differs from current music
2518 if (!strEqual(curr_music, next_music))
2519 PlayMenuMusicExt(info_music);
2523 // only needed if info screen was directly invoked from main menu
2528 static void PlayInfoSoundsAndMusic(void)
2534 static void FadeInfoSounds(void)
2539 static void FadeInfoMusic(void)
2541 int info_music = getInfoScreenBackgroundMusic_Generic();
2542 char *curr_music = getCurrentlyPlayingMusicFilename();
2543 char *next_music = getMusicInfoEntryFilename(info_music);
2545 if (next_music != NULL)
2547 // fade music if info screen music differs from current music
2548 if (!strEqual(curr_music, next_music))
2553 static void FadeInfoSoundsAndMusic(void)
2559 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2560 int screen_pos, int menu_info_pos_raw,
2563 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2564 struct TokenInfo *ti = &token_info[pos];
2565 int xpos = MENU_SCREEN_START_XPOS;
2566 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2567 int font_nr = getMenuTextFont(ti->type);
2569 if (setup_mode == SETUP_MODE_INPUT)
2570 font_nr = FONT_MENU_1;
2573 font_nr = FONT_ACTIVE(font_nr);
2575 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2577 if (ti->type & ~TYPE_SKIP_ENTRY)
2578 drawCursor(screen_pos, active);
2581 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2584 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2587 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2590 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2593 static char *window_size_text;
2594 static char *scaling_type_text;
2595 static char *network_server_text;
2597 static void drawSetupValue(int, int);
2599 static void drawMenuInfoList(int first_entry, int num_page_entries,
2600 int max_page_entries)
2604 if (first_entry + num_page_entries > max_page_entries)
2607 clearMenuListArea();
2609 for (i = 0; i < num_page_entries; i++)
2611 int menu_info_pos = first_entry + i;
2612 struct TokenInfo *si = &menu_info[menu_info_pos];
2613 void *value_ptr = si->value;
2615 // set some entries to "unchangeable" according to other variables
2616 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2617 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2618 (value_ptr == &setup.sound_music && !audio.music_available) ||
2619 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2620 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2621 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2622 si->type |= TYPE_GHOSTED;
2624 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2625 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2626 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2627 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2628 else if (si->type & ~TYPE_SKIP_ENTRY)
2629 initCursor(i, IMG_MENU_BUTTON);
2631 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2633 if (si->type & TYPE_STRING)
2637 if (value_ptr == &network_server_text)
2638 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2640 if (gadget_id != -1)
2642 struct GadgetInfo *gi = screen_gadget[gadget_id];
2643 int xpos = MENU_SCREEN_START_XPOS;
2644 int ypos = MENU_SCREEN_START_YPOS + i;
2645 int x = mSX + xpos * 32;
2646 int y = mSY + ypos * 32;
2648 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2652 if (si->type & TYPE_VALUE &&
2653 menu_info == setup_info)
2654 drawSetupValue(i, menu_info_pos);
2658 static void DrawInfoScreen_Main(void)
2660 int fade_mask = REDRAW_FIELD;
2663 // (needed after displaying info sub-screens directly from main menu)
2664 if (info_screens_from_main)
2666 info_screens_from_main = FALSE;
2668 SetGameStatus(GAME_MODE_MAIN);
2675 if (redraw_mask & REDRAW_ALL)
2676 fade_mask = REDRAW_ALL;
2679 fade_mask = REDRAW_ALL;
2682 FadeMenuSoundsAndMusic();
2684 FreeScreenGadgets();
2685 CreateScreenGadgets();
2687 // (needed after displaying title screens which disable auto repeat)
2688 KeyboardAutoRepeatOn();
2690 FadeSetLeaveScreen();
2694 // needed if different viewport properties defined for info screen
2695 ChangeViewportPropertiesIfNeeded();
2697 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2701 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2703 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_INFO_MAIN);
2705 info_info = info_info_main;
2707 // use modified info screen info without info screen entries marked as hidden
2708 info_info = getSetupInfoFinal(info_info);
2710 // determine maximal number of info entries that can be displayed on screen
2712 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2715 // determine maximal number of info entries available for menu of info screen
2717 for (i = 0; info_info[i].type != 0; i++)
2720 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2722 MapScreenGadgets(max_info_info);
2724 PlayMenuSoundsAndMusic();
2726 DrawMaskedBorder(fade_mask);
2731 static void changeSetupValue(int, int, int);
2733 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2734 int mode, int num_page_entries,
2735 int max_page_entries)
2737 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2738 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2739 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2740 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2741 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2742 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2743 int *num_page_entries_last = num_page_entries_all_last[game_status];
2744 int *choice_store = choice_stores[game_status];
2745 int *first_entry_store = first_entry_stores[game_status];
2746 int choice = choice_store[mode]; // starts with 0
2747 int first_entry = first_entry_store[mode]; // starts with 0
2749 int y = choice - first_entry;
2751 boolean position_set_by_scrollbar = (dx == 999);
2752 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2755 if (button == MB_MENU_INITIALIZE)
2757 // check if number of menu page entries has changed (may happen by change
2758 // of custom artwork definition value for 'list_size' for this menu screen)
2759 // (in this case, the last menu position most probably has to be corrected)
2760 if (num_page_entries != num_page_entries_last[mode])
2762 choice_store[mode] = first_entry_store[mode] = 0;
2764 choice = first_entry = 0;
2767 num_page_entries_last[mode] = num_page_entries;
2770 // advance to first valid menu entry
2771 while (choice < num_page_entries &&
2772 menu_info[choice].type & TYPE_SKIP_ENTRY)
2775 if (position_set_by_scrollbar)
2776 first_entry = first_entry_store[mode] = dy;
2778 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2779 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2781 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2783 if (choice < first_entry)
2785 choice = first_entry;
2787 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2790 else if (choice > first_entry + num_page_entries - 1)
2792 choice = first_entry + num_page_entries - 1;
2794 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2798 choice_store[mode] = choice;
2800 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2804 else if (button == MB_MENU_LEAVE)
2806 PlaySound(SND_MENU_ITEM_SELECTING);
2808 for (i = 0; i < max_page_entries; i++)
2810 if (menu_info[i].type & TYPE_LEAVE_MENU)
2812 void (*menu_callback_function)(void) = menu_info[i].value;
2816 menu_callback_function();
2818 break; // absolutely needed because function changes 'menu_info'!
2825 if (mx || my) // mouse input
2827 x = (mx - mSX) / 32;
2828 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2830 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2832 // move cursor instead of scrolling when already at start/end of list
2833 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2835 else if (dy == +1 * SCROLL_LINE &&
2836 first_entry + num_page_entries == max_page_entries)
2839 // handle scrolling screen one line or page
2841 y + dy > num_page_entries - 1)
2843 boolean redraw = FALSE;
2845 if (ABS(dy) == SCROLL_PAGE)
2846 step = num_page_entries - 1;
2848 if (dy < 0 && first_entry > 0)
2850 // scroll page/line up
2852 first_entry -= step;
2853 if (first_entry < 0)
2858 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2860 // scroll page/line down
2862 first_entry += step;
2863 if (first_entry + num_page_entries > max_page_entries)
2864 first_entry = MAX(0, max_page_entries - num_page_entries);
2871 choice += first_entry - first_entry_store[mode];
2873 if (choice < first_entry)
2875 choice = first_entry;
2877 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2880 else if (choice > first_entry + num_page_entries - 1)
2882 choice = first_entry + num_page_entries - 1;
2884 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2887 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2891 if (choice < first_entry ||
2892 choice > first_entry + num_page_entries - 1)
2893 first_entry += SIGN(dy);
2896 first_entry_store[mode] = first_entry;
2897 choice_store[mode] = choice;
2899 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2901 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2903 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2904 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2912 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2914 if (menu_info[choice].type & menu_navigation_type ||
2915 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2916 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2917 menu_info[choice].type & TYPE_PLAYER)
2918 button = MB_MENU_CHOICE;
2923 // jump to next non-empty menu entry (up or down)
2924 while (first_entry + y > 0 &&
2925 first_entry + y < max_page_entries - 1 &&
2926 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2929 if (!IN_VIS_MENU(x, y))
2931 choice += y - y_old;
2933 if (choice < first_entry)
2934 first_entry = choice;
2935 else if (choice > first_entry + num_page_entries - 1)
2936 first_entry = choice - num_page_entries + 1;
2938 if (first_entry >= 0 &&
2939 first_entry + num_page_entries <= max_page_entries)
2941 first_entry_store[mode] = first_entry;
2943 if (choice < first_entry)
2944 choice = first_entry;
2945 else if (choice > first_entry + num_page_entries - 1)
2946 choice = first_entry + num_page_entries - 1;
2948 choice_store[mode] = choice;
2950 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2952 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2954 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2955 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2962 if (!anyScrollbarGadgetActive() &&
2963 IN_VIS_MENU(x, y) &&
2964 mx < mx_right_border &&
2965 y >= 0 && y < num_page_entries)
2969 if (first_entry + y != choice &&
2970 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2972 PlaySound(SND_MENU_ITEM_ACTIVATING);
2974 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2975 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2977 choice = choice_store[mode] = first_entry + y;
2981 PlaySound(SND_MENU_ITEM_SELECTING);
2983 for (i = 0; menu_info[i].type != 0; i++)
2985 if (menu_info[i].type & TYPE_LEAVE_MENU)
2987 void (*menu_callback_function)(void) = menu_info[i].value;
2991 menu_callback_function();
2993 // absolutely needed because function changes 'menu_info'!
3001 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
3003 PlaySound(SND_MENU_ITEM_SELECTING);
3005 // when selecting key headline, execute function for key value change
3006 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
3007 menu_info[first_entry + y + 1].type & TYPE_KEY)
3010 // when selecting string value, execute function for list selection
3011 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
3012 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
3015 // when selecting string value, execute function for text input gadget
3016 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
3017 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
3020 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
3022 void (*menu_callback_function)(void) =
3023 menu_info[first_entry + y].value;
3025 FadeSetFromType(menu_info[first_entry + y].type);
3027 menu_callback_function();
3029 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
3031 void (*gadget_callback_function)(void) =
3032 menu_info[first_entry + y].value;
3034 gadget_callback_function();
3036 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
3037 menu_info == setup_info)
3039 changeSetupValue(y, first_entry + y, dx);
3045 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
3047 menu_info = info_info;
3049 HandleMenuScreen(mx, my, dx, dy, button,
3050 info_mode, num_info_info, max_info_info);
3053 static int getMenuFontSpacing(int spacing_height, int font_nr)
3055 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
3057 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
3061 static int getMenuTextSpacing(int spacing_height, int font_nr)
3063 return (getMenuFontSpacing(spacing_height, font_nr) +
3064 EXTRA_SPACING(game_status));
3067 static int getMenuTextStep(int spacing_height, int font_nr)
3069 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
3072 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
3074 int font_error = FONT_TEXT_2;
3075 int font_foot = MENU_INFO_FONT_FOOT;
3076 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
3077 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3079 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
3081 FadeOut(REDRAW_FIELD);
3085 DrawInfoScreen_Headline(0, 1, FALSE);
3087 DrawTextSCentered(ystart, font_error, text_error);
3088 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3090 FadeIn(REDRAW_FIELD);
3093 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
3095 static int infoscreen_step[MAX_INFO_ELEMENTS_IN_ARRAY];
3096 static int infoscreen_frame[MAX_INFO_ELEMENTS_IN_ARRAY];
3097 int font_foot = MENU_INFO_FONT_FOOT;
3098 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
3099 int ystart = mSY + MENU_SCREEN_INFO_YSTART;
3100 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3101 int ystep = MENU_SCREEN_INFO_YSTEP;
3102 int element, action, direction;
3110 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
3111 infoscreen_step[i] = infoscreen_frame[i] = 0;
3113 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3119 while (helpanim_info[j].element != HELPANIM_LIST_END)
3121 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
3126 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3135 j += infoscreen_step[i - start];
3137 element = helpanim_info[j].element;
3138 action = helpanim_info[j].action;
3139 direction = helpanim_info[j].direction;
3142 element = EL_UNKNOWN;
3144 if (action != -1 && direction != -1)
3145 graphic = el_act_dir2img(element, action, direction);
3146 else if (action != -1)
3147 graphic = el_act2img(element, action);
3148 else if (direction != -1)
3149 graphic = el_dir2img(element, direction);
3151 graphic = el2img(element);
3153 delay = helpanim_info[j++].delay;
3158 if (infoscreen_frame[i - start] == 0)
3161 infoscreen_frame[i - start] = delay - 1;
3165 sync_frame = delay - infoscreen_frame[i - start];
3166 infoscreen_frame[i - start]--;
3169 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
3171 if (!infoscreen_frame[i - start])
3172 infoscreen_step[i - start] = 0;
3176 if (!infoscreen_frame[i - start])
3177 infoscreen_step[i - start]++;
3178 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3184 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
3186 DrawFixedGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
3187 graphic, sync_frame, USE_MASKING);
3190 DrawInfoScreen_HelpText(element, action, direction, i - start);
3195 redraw_mask |= REDRAW_FIELD;
3200 static char *getHelpText(int element, int action, int direction)
3202 char token[MAX_LINE_LEN];
3204 strcpy(token, element_info[element].token_name);
3207 strcat(token, element_action_info[action].suffix);
3209 if (direction != -1)
3210 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3212 return getHashEntry(helptext_info, token);
3215 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3217 int font_nr = FONT_INFO_ELEMENTS;
3218 int font_width = getFontWidth(font_nr);
3219 int font_height = getFontHeight(font_nr);
3220 int yoffset = (TILEX - 2 * font_height) / 2;
3221 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
3222 int ystart = mSY + MENU_SCREEN_INFO_YSTART + yoffset;
3223 int ystep = TILEY + 4;
3224 int pad_left = xstart - SX;
3225 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
3226 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3227 int max_lines_per_text = 2;
3230 if (action != -1 && direction != -1) // element.action.direction
3231 text = getHelpText(element, action, direction);
3233 if (text == NULL && action != -1) // element.action
3234 text = getHelpText(element, action, -1);
3236 if (text == NULL && direction != -1) // element.direction
3237 text = getHelpText(element, -1, direction);
3239 if (text == NULL) // base element
3240 text = getHelpText(element, -1, -1);
3242 if (text == NULL) // not found
3243 text = "No description available";
3245 if (strlen(text) <= max_chars_per_line) // only one line of text
3246 ystart += getFontHeight(font_nr) / 2;
3248 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3249 max_chars_per_line, -1, max_lines_per_text, 0, -1,
3250 TRUE, FALSE, FALSE);
3253 static void DrawInfoScreen_TitleScreen(void)
3255 SetGameStatus(GAME_MODE_TITLE);
3260 void HandleInfoScreen_TitleScreen(int dx, int dy, int button)
3262 HandleTitleScreen(0, 0, dx, dy, button);
3265 static void DrawInfoScreen_Elements(void)
3267 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3269 FadeInfoSoundsAndMusic();
3271 FadeOut(REDRAW_FIELD);
3276 HandleInfoScreen_Elements(0, 0, MB_MENU_INITIALIZE);
3278 PlayInfoSoundsAndMusic();
3280 FadeIn(REDRAW_FIELD);
3283 void HandleInfoScreen_Elements(int dx, int dy, int button)
3285 static DelayCounter info_delay = { 0 };
3286 static int num_anims;
3287 static int num_pages;
3289 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3292 info_delay.value = GameFrameDelay;
3294 if (button == MB_MENU_INITIALIZE)
3296 boolean new_element = TRUE;
3300 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3302 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3304 else if (new_element)
3307 new_element = FALSE;
3311 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3315 if (button == MB_MENU_LEAVE)
3317 PlaySound(SND_MENU_ITEM_SELECTING);
3319 info_mode = INFO_MODE_MAIN;
3324 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3326 if (button != MB_MENU_INITIALIZE)
3328 PlaySound(SND_MENU_ITEM_SELECTING);
3330 page += (dx < 0 ? -1 : +1);
3333 if (page < 0 || page >= num_pages)
3335 FadeInfoSoundsAndMusic();
3337 info_mode = INFO_MODE_MAIN;
3343 if (button != MB_MENU_INITIALIZE)
3344 FadeSetNextScreen();
3346 if (button != MB_MENU_INITIALIZE)
3347 FadeOut(REDRAW_FIELD);
3351 DrawInfoScreen_Headline(page, num_pages, TRUE);
3352 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3354 if (button != MB_MENU_INITIALIZE)
3355 FadeIn(REDRAW_FIELD);
3359 if (DelayReached(&info_delay))
3360 if (page < num_pages)
3361 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3363 PlayInfoSoundIfLoop();
3367 static void DrawInfoScreen_Music(void)
3369 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3371 FadeOut(REDRAW_FIELD);
3375 DrawInfoScreen_Headline(0, 1, TRUE);
3379 HandleInfoScreen_Music(0, 0, MB_MENU_INITIALIZE);
3381 FadeIn(REDRAW_FIELD);
3384 void HandleInfoScreen_Music(int dx, int dy, int button)
3386 static struct MusicFileInfo *list = NULL;
3387 static int num_screens = 0;
3388 static int screen_nr = 0;
3389 int font_title = MENU_INFO_FONT_TITLE;
3390 int font_head = MENU_INFO_FONT_HEAD;
3391 int font_text = MENU_INFO_FONT_TEXT;
3392 int font_foot = MENU_INFO_FONT_FOOT;
3393 int spacing_head = menu.headline2_spacing_info[info_mode];
3394 int ystep_head = getMenuTextStep(spacing_head, font_head);
3395 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
3396 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3398 if (button == MB_MENU_INITIALIZE)
3400 struct MusicFileInfo *list_ptr = music_file_info;
3405 while (list_ptr != NULL)
3407 list_ptr = list_ptr->next;
3411 list = music_file_info;
3415 FadeMenuSoundsAndMusic();
3419 DrawInfoScreen_Headline(0, 1, TRUE);
3421 DrawTextSCentered(ystart, font_title, "No music info for this level set.");
3422 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3428 if (button == MB_MENU_LEAVE)
3430 PlaySound(SND_MENU_ITEM_SELECTING);
3432 FadeMenuSoundsAndMusic();
3434 info_mode = INFO_MODE_MAIN;
3439 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3441 if (button != MB_MENU_INITIALIZE)
3443 PlaySound(SND_MENU_ITEM_SELECTING);
3447 list = (dx < 0 ? list->prev : list->next);
3448 screen_nr += (dx < 0 ? -1 : +1);
3454 FadeMenuSoundsAndMusic();
3456 info_mode = INFO_MODE_MAIN;
3462 FadeMenuSoundsAndMusic();
3464 if (list != music_file_info)
3465 FadeSetNextScreen();
3467 if (button != MB_MENU_INITIALIZE)
3468 FadeOut(REDRAW_FIELD);
3472 DrawInfoScreen_Headline(screen_nr, num_screens, TRUE);
3476 int sound = list->music;
3478 if (IS_LOOP_SOUND(sound))
3479 PlaySoundLoop(sound);
3485 int music = list->music;
3487 if (IS_LOOP_MUSIC(music))
3488 PlayMusicLoop(music);
3493 if (!strEqual(list->title, UNKNOWN_NAME))
3495 if (!strEqual(list->title_header, UNKNOWN_NAME))
3496 DrawTextSCentered(ystart, font_head, list->title_header);
3498 DrawTextSCentered(ystart, font_head, "Track");
3500 ystart += ystep_head;
3502 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3503 ystart += ystep_head;
3506 if (!strEqual(list->artist, UNKNOWN_NAME))
3508 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3509 DrawTextSCentered(ystart, font_head, list->artist_header);
3511 DrawTextSCentered(ystart, font_head, "by");
3513 ystart += ystep_head;
3515 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3516 ystart += ystep_head;
3519 if (!strEqual(list->album, UNKNOWN_NAME))
3521 if (!strEqual(list->album_header, UNKNOWN_NAME))
3522 DrawTextSCentered(ystart, font_head, list->album_header);
3524 DrawTextSCentered(ystart, font_head, "from the album");
3526 ystart += ystep_head;
3528 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3529 ystart += ystep_head;
3532 if (!strEqual(list->year, UNKNOWN_NAME))
3534 if (!strEqual(list->year_header, UNKNOWN_NAME))
3535 DrawTextSCentered(ystart, font_head, list->year_header);
3537 DrawTextSCentered(ystart, font_head, "from the year");
3539 ystart += ystep_head;
3541 DrawTextFCentered(ystart, font_text, "%s", list->year);
3542 ystart += ystep_head;
3545 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3547 if (button != MB_MENU_INITIALIZE)
3548 FadeIn(REDRAW_FIELD);
3551 if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
3552 PlaySoundLoop(list->music);
3555 static void DrawInfoScreen_Version(void)
3557 int font_head = MENU_INFO_FONT_HEAD;
3558 int font_text = MENU_INFO_FONT_TEXT;
3559 int font_foot = MENU_INFO_FONT_FOOT;
3560 int spacing_head = menu.headline2_spacing_info[info_mode];
3561 int spacing_para = menu.paragraph_spacing_info[info_mode];
3562 int spacing_line = menu.line_spacing_info[info_mode];
3563 int xstep = getFontWidth(font_text);
3564 int ystep_head = getMenuTextStep(spacing_head, font_head);
3565 int ystep_para = getMenuTextStep(spacing_para, font_text);
3566 int ystep_line = getMenuTextStep(spacing_line, font_text);
3567 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
3568 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3569 int xstart1 = mSX - SX + 2 * xstep;
3570 int xstart2 = mSX - SX + 18 * xstep;
3571 int xstart3 = mSX - SX + 28 * xstep;
3572 SDL_version sdl_version_compiled;
3573 const SDL_version *sdl_version_linked;
3574 int driver_name_len = 10;
3575 SDL_version sdl_version_linked_ext;
3576 const char *driver_name = NULL;
3578 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3580 FadeInfoSoundsAndMusic();
3582 FadeOut(REDRAW_FIELD);
3586 DrawInfoScreen_Headline(0, 1, TRUE);
3588 DrawTextF(xstart1, ystart, font_head, "Name");
3589 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3590 ystart += ystep_line;
3592 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3594 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3595 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3596 ystart += ystep_line;
3598 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3599 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3600 ystart += ystep_line;
3604 DrawTextF(xstart1, ystart, font_head, "Version");
3605 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3606 ystart += ystep_line;
3609 DrawTextF(xstart1, ystart, font_head, "Platform");
3610 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3612 PLATFORM_XX_BIT_STRING);
3613 ystart += ystep_line;
3615 DrawTextF(xstart1, ystart, font_head, "Target");
3616 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3617 ystart += ystep_line;
3619 DrawTextF(xstart1, ystart, font_head, "Source date");
3620 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3621 ystart += ystep_line;
3623 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3624 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3625 ystart += ystep_para;
3627 DrawTextF(xstart1, ystart, font_head, "Library");
3628 DrawTextF(xstart2, ystart, font_head, "compiled");
3629 DrawTextF(xstart3, ystart, font_head, "linked");
3630 ystart += ystep_head;
3632 SDL_VERSION(&sdl_version_compiled);
3633 SDL_GetVersion(&sdl_version_linked_ext);
3634 sdl_version_linked = &sdl_version_linked_ext;
3636 DrawTextF(xstart1, ystart, font_text, "SDL");
3637 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3638 sdl_version_compiled.major,
3639 sdl_version_compiled.minor,
3640 sdl_version_compiled.patch);
3641 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3642 sdl_version_linked->major,
3643 sdl_version_linked->minor,
3644 sdl_version_linked->patch);
3645 ystart += ystep_line;
3647 SDL_IMAGE_VERSION(&sdl_version_compiled);
3648 sdl_version_linked = IMG_Linked_Version();
3650 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3651 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3652 sdl_version_compiled.major,
3653 sdl_version_compiled.minor,
3654 sdl_version_compiled.patch);
3655 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3656 sdl_version_linked->major,
3657 sdl_version_linked->minor,
3658 sdl_version_linked->patch);
3659 ystart += ystep_line;
3661 SDL_MIXER_VERSION(&sdl_version_compiled);
3662 sdl_version_linked = Mix_Linked_Version();
3664 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3665 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3666 sdl_version_compiled.major,
3667 sdl_version_compiled.minor,
3668 sdl_version_compiled.patch);
3669 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3670 sdl_version_linked->major,
3671 sdl_version_linked->minor,
3672 sdl_version_linked->patch);
3673 ystart += ystep_line;
3675 SDL_NET_VERSION(&sdl_version_compiled);
3676 sdl_version_linked = SDLNet_Linked_Version();
3678 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3679 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3680 sdl_version_compiled.major,
3681 sdl_version_compiled.minor,
3682 sdl_version_compiled.patch);
3683 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3684 sdl_version_linked->major,
3685 sdl_version_linked->minor,
3686 sdl_version_linked->patch);
3687 ystart += ystep_para;
3689 DrawTextF(xstart1, ystart, font_head, "Driver");
3690 DrawTextF(xstart2, ystart, font_head, "Requested");
3691 DrawTextF(xstart3, ystart, font_head, "Used");
3692 ystart += ystep_head;
3695 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3697 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3698 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3699 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3700 ystart += ystep_line;
3703 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3705 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3706 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3707 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3708 ystart += ystep_line;
3711 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3713 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3714 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3715 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3717 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3719 PlayInfoSoundsAndMusic();
3721 FadeIn(REDRAW_FIELD);
3724 void HandleInfoScreen_Version(int button)
3726 if (button == MB_MENU_LEAVE)
3728 PlaySound(SND_MENU_ITEM_SELECTING);
3730 info_mode = INFO_MODE_MAIN;
3735 else if (button == MB_MENU_CHOICE)
3737 PlaySound(SND_MENU_ITEM_SELECTING);
3739 FadeMenuSoundsAndMusic();
3741 info_mode = INFO_MODE_MAIN;
3746 PlayMenuSoundIfLoop();
3750 static char *getInfoScreenTitle_Generic(void)
3752 return (info_mode == INFO_MODE_MAIN ? STR_INFO_MAIN :
3753 info_mode == INFO_MODE_TITLE ? STR_INFO_TITLE :
3754 info_mode == INFO_MODE_ELEMENTS ? STR_INFO_ELEMENTS :
3755 info_mode == INFO_MODE_MUSIC ? STR_INFO_MUSIC :
3756 info_mode == INFO_MODE_CREDITS ? STR_INFO_CREDITS :
3757 info_mode == INFO_MODE_PROGRAM ? STR_INFO_PROGRAM :
3758 info_mode == INFO_MODE_VERSION ? STR_INFO_VERSION :
3759 info_mode == INFO_MODE_LEVELSET ? STR_INFO_LEVELSET :
3763 static int getInfoScreenBackgroundImage_Generic(void)
3765 return (info_mode == INFO_MODE_ELEMENTS ? IMG_BACKGROUND_INFO_ELEMENTS :
3766 info_mode == INFO_MODE_MUSIC ? IMG_BACKGROUND_INFO_MUSIC :
3767 info_mode == INFO_MODE_CREDITS ? IMG_BACKGROUND_INFO_CREDITS :
3768 info_mode == INFO_MODE_PROGRAM ? IMG_BACKGROUND_INFO_PROGRAM :
3769 info_mode == INFO_MODE_VERSION ? IMG_BACKGROUND_INFO_VERSION :
3770 info_mode == INFO_MODE_LEVELSET ? IMG_BACKGROUND_INFO_LEVELSET :
3771 IMG_BACKGROUND_INFO);
3774 static int getInfoScreenBackgroundSound_Generic(void)
3776 return (info_mode == INFO_MODE_ELEMENTS ? SND_BACKGROUND_INFO_ELEMENTS :
3777 info_mode == INFO_MODE_CREDITS ? SND_BACKGROUND_INFO_CREDITS :
3778 info_mode == INFO_MODE_PROGRAM ? SND_BACKGROUND_INFO_PROGRAM :
3779 info_mode == INFO_MODE_VERSION ? SND_BACKGROUND_INFO_VERSION :
3780 info_mode == INFO_MODE_LEVELSET ? SND_BACKGROUND_INFO_LEVELSET :
3781 SND_BACKGROUND_INFO);
3784 static int getInfoScreenBackgroundMusic_Generic(void)
3786 return (info_mode == INFO_MODE_ELEMENTS ? MUS_BACKGROUND_INFO_ELEMENTS :
3787 info_mode == INFO_MODE_CREDITS ? MUS_BACKGROUND_INFO_CREDITS :
3788 info_mode == INFO_MODE_PROGRAM ? MUS_BACKGROUND_INFO_PROGRAM :
3789 info_mode == INFO_MODE_VERSION ? MUS_BACKGROUND_INFO_VERSION :
3790 info_mode == INFO_MODE_LEVELSET ? MUS_BACKGROUND_INFO_LEVELSET :
3791 MUS_BACKGROUND_INFO);
3794 static char *getInfoScreenFilename_Generic(int nr, boolean global)
3796 return (info_mode == INFO_MODE_CREDITS ? getCreditsFilename(nr, global) :
3797 info_mode == INFO_MODE_PROGRAM ? getProgramInfoFilename(nr) :
3798 info_mode == INFO_MODE_LEVELSET ? getLevelSetInfoFilename(nr) :
3802 static void DrawInfoScreen_GenericScreen(int screen_nr, int num_screens,
3803 int use_global_screens)
3805 char *filename = getInfoScreenFilename_Generic(screen_nr, use_global_screens);
3806 int font_text = MENU_INFO_FONT_TEXT;
3807 int font_foot = MENU_INFO_FONT_FOOT;
3808 int spacing_line = menu.line_spacing_info[info_mode];
3809 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3813 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
3815 if (info_mode == INFO_MODE_CREDITS ||
3816 info_mode == INFO_MODE_PROGRAM)
3819 int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART;
3820 int chars = width / getFontWidth(font_text);
3821 int lines = height / getFontHeight(font_text);
3822 int padx = (width - chars * getFontWidth(font_text)) / 2;
3823 int line_spacing = getMenuTextSpacing(spacing_line, font_text);
3824 boolean autowrap = FALSE;
3825 boolean centered = TRUE;
3826 boolean parse_comments = TRUE;
3828 DrawTextFile(mSX + padx, mSY + MENU_SCREEN_INFO_YSTART,
3829 filename, font_text, chars, -1, lines, line_spacing, -1,
3830 autowrap, centered, parse_comments);
3832 else if (info_mode == INFO_MODE_LEVELSET)
3834 struct TitleMessageInfo *tmi = &readme;
3836 // if x position set to "-1", automatically determine by playfield width
3838 tmi->x = SXSIZE / 2;
3840 // if y position set to "-1", use static default value
3842 tmi->y = MENU_SCREEN_INFO_YSTART;
3844 // if width set to "-1", automatically determine by playfield width
3845 if (tmi->width == -1)
3846 tmi->width = SXSIZE - 2 * TILEX;
3848 // if height set to "-1", automatically determine by playfield height
3849 if (tmi->height == -1)
3850 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3852 // if chars set to "-1", automatically determine by text and font width
3853 if (tmi->chars == -1)
3854 tmi->chars = tmi->width / getFontWidth(tmi->font);
3856 tmi->width = tmi->chars * getFontWidth(tmi->font);
3858 // if lines set to "-1", automatically determine by text and font height
3859 if (tmi->lines == -1)
3860 tmi->lines = tmi->height / getFontHeight(tmi->font);
3862 tmi->height = tmi->lines * getFontHeight(tmi->font);
3864 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3865 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3866 tmi->autowrap, tmi->centered, tmi->parse_comments);
3869 boolean last_screen = (screen_nr == num_screens - 1);
3870 char *text_foot = (last_screen ? TEXT_NEXT_MENU : TEXT_NEXT_PAGE);
3872 DrawTextSCentered(ybottom, font_foot, text_foot);
3875 static void DrawInfoScreen_Generic(void)
3877 SetMainBackgroundImageIfDefined(getInfoScreenBackgroundImage_Generic());
3879 FadeInfoSoundsAndMusic();
3881 FadeOut(REDRAW_FIELD);
3883 HandleInfoScreen_Generic(0, 0, MB_MENU_INITIALIZE);
3885 PlayInfoSoundsAndMusic();
3887 FadeIn(REDRAW_FIELD);
3890 void HandleInfoScreen_Generic(int dx, int dy, int button)
3892 static char *text_no_info = "";
3893 static int num_screens = 0;
3894 static int screen_nr = 0;
3895 static boolean use_global_screens = FALSE;
3897 if (button == MB_MENU_INITIALIZE)
3902 if (info_mode == INFO_MODE_CREDITS)
3906 for (i = 0; i < 2; i++)
3908 use_global_screens = i; // check for "FALSE", then "TRUE"
3910 // determine number of (global or level set specific) credits screens
3911 while (getCreditsFilename(num_screens, use_global_screens) != NULL)
3914 if (num_screens > 0)
3918 text_no_info = "No credits available.";
3920 else if (info_mode == INFO_MODE_PROGRAM)
3922 use_global_screens = TRUE;
3924 // determine number of program info screens
3925 while (getProgramInfoFilename(num_screens) != NULL)
3928 text_no_info = "No program info available.";
3930 else if (info_mode == INFO_MODE_LEVELSET)
3932 use_global_screens = FALSE;
3934 // determine number of levelset info screens
3935 while (getLevelSetInfoFilename(num_screens) != NULL)
3938 text_no_info = "No level set info available.";
3941 if (num_screens == 0)
3943 int font_title = MENU_INFO_FONT_TITLE;
3944 int font_foot = MENU_INFO_FONT_FOOT;
3945 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
3946 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3950 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
3952 DrawTextSCentered(ystart, font_title, text_no_info);
3953 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3958 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
3960 else if (button == MB_MENU_LEAVE)
3962 PlaySound(SND_MENU_ITEM_SELECTING);
3964 info_mode = INFO_MODE_MAIN;
3967 else if (button == MB_MENU_CHOICE || dx)
3969 PlaySound(SND_MENU_ITEM_SELECTING);
3971 screen_nr += (dx < 0 ? -1 : +1);
3973 if (screen_nr < 0 || screen_nr >= num_screens)
3975 FadeInfoSoundsAndMusic();
3977 info_mode = INFO_MODE_MAIN;
3982 FadeSetNextScreen();
3984 FadeOut(REDRAW_FIELD);
3986 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
3988 FadeIn(REDRAW_FIELD);
3993 PlayInfoSoundIfLoop();
3997 static void DrawInfoScreen(void)
3999 if (info_mode == INFO_MODE_TITLE)
4000 DrawInfoScreen_TitleScreen();
4001 else if (info_mode == INFO_MODE_ELEMENTS)
4002 DrawInfoScreen_Elements();
4003 else if (info_mode == INFO_MODE_MUSIC)
4004 DrawInfoScreen_Music();
4005 else if (info_mode == INFO_MODE_CREDITS)
4006 DrawInfoScreen_Generic();
4007 else if (info_mode == INFO_MODE_PROGRAM)
4008 DrawInfoScreen_Generic();
4009 else if (info_mode == INFO_MODE_VERSION)
4010 DrawInfoScreen_Version();
4011 else if (info_mode == INFO_MODE_LEVELSET)
4012 DrawInfoScreen_Generic();
4014 DrawInfoScreen_Main();
4017 void DrawInfoScreen_FromMainMenu(int nr)
4019 int fade_mask = REDRAW_FIELD;
4021 if (nr < INFO_MODE_MAIN || nr >= MAX_INFO_MODES)
4024 CloseDoor(DOOR_CLOSE_2);
4026 SetGameStatus(GAME_MODE_INFO);
4029 info_screens_from_main = TRUE;
4031 if (redraw_mask & REDRAW_ALL)
4032 fade_mask = REDRAW_ALL;
4035 fade_mask = REDRAW_ALL;
4038 FadeMenuSoundsAndMusic();
4040 FadeSetEnterScreen();
4044 FadeSkipNextFadeOut();
4046 // needed if different viewport properties defined for info screen
4047 ChangeViewportPropertiesIfNeeded();
4049 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
4054 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
4056 if (info_mode == INFO_MODE_TITLE)
4057 HandleInfoScreen_TitleScreen(dx, dy, button);
4058 else if (info_mode == INFO_MODE_ELEMENTS)
4059 HandleInfoScreen_Elements(dx, dy, button);
4060 else if (info_mode == INFO_MODE_MUSIC)
4061 HandleInfoScreen_Music(dx, dy, button);
4062 else if (info_mode == INFO_MODE_CREDITS)
4063 HandleInfoScreen_Generic(dx, dy, button);
4064 else if (info_mode == INFO_MODE_PROGRAM)
4065 HandleInfoScreen_Generic(dx, dy, button);
4066 else if (info_mode == INFO_MODE_VERSION)
4067 HandleInfoScreen_Version(button);
4068 else if (info_mode == INFO_MODE_LEVELSET)
4069 HandleInfoScreen_Generic(dx, dy, button);
4071 HandleInfoScreen_Main(mx, my, dx, dy, button);
4075 // ============================================================================
4076 // type name functions
4077 // ============================================================================
4079 static TreeInfo *type_name_node = NULL;
4080 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4081 static int type_name_nr = 0;
4083 static int getPlayerNameColor(char *name)
4085 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4088 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4091 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4092 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4093 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4094 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4095 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4096 int font_width = getFontWidth(font_nr);
4097 int font_xoffset = getFontDrawOffsetX(font_nr);
4098 int font_yoffset = getFontDrawOffsetY(font_nr);
4099 int font_sx = sx + font_xoffset;
4100 int font_sy = sy + font_yoffset;
4102 DrawBackgroundForFont(font_sx, font_sy, pos->width, pos->height, font_nr);
4104 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4106 pos->width = strlen(text) * font_width;
4107 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4109 DrawText(sx, sy, text, font_nr);
4112 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4114 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4116 *pos = *mci->pos_input;
4118 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4120 TreeInfo *ti = player_name_current;
4121 int first_entry = ti->cl_first;
4122 int entry_pos = first_entry + ti->cl_cursor;
4123 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4124 int xpos = MENU_SCREEN_START_XPOS;
4125 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4127 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4128 type_name_nr = entry_pos;
4130 strcpy(name, type_name_node->name);
4134 pos->width = MAX_PLAYER_NAME_LEN * 32;
4138 type_name_nr = user.nr;
4140 strcpy(name, setup.player_name);
4143 strcpy(type_name_last, name);
4145 if (strEqual(name, EMPTY_PLAYER_NAME))
4148 *xpos = strlen(name);
4151 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4153 // change name of edited user in global list of user names
4154 setString(&global.user_names[type_name_nr], name);
4156 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4158 TreeInfo *node = type_name_node;
4160 // change name of edited user in local menu tree structure
4161 setString(&node->name, name);
4162 setString(&node->name_sorting, name);
4164 node->color = getPlayerNameColor(name);
4165 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4169 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4172 boolean reset_setup = strEqual(name, "");
4173 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4174 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4177 strcpy(name, type_name_last);
4179 if (strEqual(name, ""))
4180 strcpy(name, EMPTY_PLAYER_NAME);
4182 setTypeNameValues_Name(name, pos);
4184 // if player name not changed, no further action required
4185 if (strEqual(name, type_name_last))
4188 // redraw player name before (possibly) opening request dialogs
4189 drawTypeNameText(name, pos, FALSE);
4191 int last_user_nr = user.nr;
4193 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4195 // save setup of currently active user (may differ from edited user)
4198 // temporarily change active user to edited user
4199 user.nr = type_name_nr;
4202 Request("Use current setup values for the new player?", REQ_ASK))
4204 // use current setup values for new user, but create new player UUID
4205 setup.player_uuid = getStringCopy(getUUID());
4209 // load setup for existing user (or start with defaults for new user)
4214 char *setup_filename = getSetupFilename();
4215 boolean setup_exists = fileExists(setup_filename);
4217 // change name of edited user in setup structure
4218 strcpy(setup.player_name, name);
4220 // save setup of edited user
4223 // change name of edited user on score server
4224 ApiRenamePlayerAsThread();
4226 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4230 if (Request("Reset setup values for this player?", REQ_ASK))
4232 // remove setup config file
4233 unlink(setup_filename);
4235 // set player name to default player name
4238 // update player name used by name typing functions
4239 strcpy(name, setup.player_name);
4241 setTypeNameValues_Name(name, pos);
4244 else if (remove_user && type_name_nr != 0)
4246 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4248 char *user_dir = getUserGameDataDir();
4249 char *user_dir_removed =
4250 getStringCat3WithSeparator(user_dir, "REMOVED",
4251 getCurrentTimestamp(), ".");
4253 if (rename(user_dir, user_dir_removed) != 0)
4254 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4256 checked_free(user_dir_removed);
4259 else if (create_user && type_name_nr != 0 && !setup_exists)
4261 if (Request("Create empty level set for the new player?", REQ_ASK))
4263 char *levelset_subdir = getNewUserLevelSubdir();
4265 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4267 AddUserLevelSetToLevelInfo(levelset_subdir);
4269 LevelDirTree *leveldir_current_last = leveldir_current;
4271 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4274 // set level number of newly created level set to default value
4275 LoadLevelSetup_SeriesInfo();
4277 // set newly created level set as current level set for new user
4278 SaveLevelSetup_LastSeries();
4279 SaveLevelSetup_SeriesInfo();
4281 leveldir_current = leveldir_current_last;
4285 Request("Creating new level set failed!", REQ_CONFIRM);
4290 // restore currently active user
4291 user.nr = last_user_nr;
4293 // restore setup of currently active user
4296 // restore last level set of currently active user
4297 LoadLevelSetup_LastSeries();
4298 LoadLevelSetup_SeriesInfo();
4302 static void HandleTypeNameExt(boolean initialize, Key key)
4304 static struct TextPosInfo pos_name = { 0 };
4305 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4306 static int xpos = 0;
4307 struct TextPosInfo *pos = &pos_name;
4308 char key_char = getValidConfigValueChar(getCharFromKey(key));
4309 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4310 boolean active = TRUE;
4314 getTypeNameValues(name, pos, &xpos);
4316 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4317 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4319 StartTextInput(sx, sy, pos->width, pos->height);
4321 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4323 name[xpos] = key_char;
4328 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4334 else if (key == KSYM_Return || key == KSYM_Escape)
4336 boolean changed = (key == KSYM_Return);
4340 setTypeNameValues(name, pos, changed);
4345 drawTypeNameText(name, pos, active);
4349 SetGameStatus(game_status_last_screen);
4351 if (game_status == GAME_MODE_MAIN)
4352 InitializeMainControls();
4356 static void DrawTypeName(void)
4358 HandleTypeNameExt(TRUE, 0);
4361 void HandleTypeName(Key key)
4363 HandleTypeNameExt(FALSE, key);
4367 // ============================================================================
4368 // tree menu functions
4369 // ============================================================================
4371 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4373 if (game_status != GAME_MODE_SETUP ||
4374 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4377 int max_text_size = 0;
4380 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4381 max_text_size = MAX(max_text_size, strlen(node->name));
4383 int num_entries = numTreeInfoInGroup(ti);
4384 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4385 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4386 int text_width = max_text_size * getFontWidth(font_nr);
4387 int button_width = SC_MENUBUTTON_XSIZE;
4388 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4389 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4390 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4391 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4392 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4393 int align_xoffset = MAX(0, align_xoffset_raw);
4395 return align_xoffset;
4398 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4400 if (game_status != GAME_MODE_SETUP ||
4401 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4404 int num_entries = numTreeInfoInGroup(ti);
4405 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4406 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4407 int font_height = getFontHeight(font_nr);
4408 int text_height = font_height * num_page_entries;
4409 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4410 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4411 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4412 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4413 int align_yoffset = MAX(0, align_yoffset_raw);
4415 return align_yoffset;
4418 static void StartPlayingFromHallOfFame(void)
4420 level_nr = scores.next_level_nr;
4421 LoadLevel(level_nr);
4423 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4426 static void DrawChooseTree(TreeInfo **ti_ptr)
4428 int fade_mask = REDRAW_FIELD;
4429 boolean restart_music = (game_status != game_status_last_screen &&
4430 game_status_last_screen != GAME_MODE_SCOREINFO);
4432 scores.continue_on_return = (game_status == GAME_MODE_SCORES &&
4433 game_status_last_screen == GAME_MODE_PLAYING);
4436 fade_mask = REDRAW_ALL;
4438 if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4440 if (game_status == GAME_MODE_SETUP)
4444 else if (game_status == GAME_MODE_SCORES && scores.continue_playing)
4446 StartPlayingFromHallOfFame();
4450 SetGameStatus(GAME_MODE_MAIN);
4460 FreeScreenGadgets();
4461 CreateScreenGadgets();
4464 FadeMenuSoundsAndMusic();
4468 // needed if different viewport properties defined for this screen
4469 ChangeViewportPropertiesIfNeeded();
4471 if (game_status == GAME_MODE_NAMES)
4472 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4473 else if (game_status == GAME_MODE_LEVELNR)
4474 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4475 else if (game_status == GAME_MODE_LEVELS)
4476 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4477 else if (game_status == GAME_MODE_SCORES)
4478 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4482 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4484 // map gadgets for high score screen
4485 if (game_status == GAME_MODE_SCORES)
4486 MapScreenMenuGadgets(SCREEN_MASK_SCORES);
4488 MapScreenTreeGadgets(*ti_ptr);
4490 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4492 DrawMaskedBorder(fade_mask);
4495 PlayMenuSoundsAndMusic();
4500 static int getChooseTreeFont(TreeInfo *node, boolean active)
4502 if (game_status == GAME_MODE_SCORES)
4503 return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4505 return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
4508 static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
4510 int num_entries = numTreeInfoInGroup(ti);
4511 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4512 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4513 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4514 int first_entry = ti->cl_first;
4515 int entry_pos = first_entry + y;
4516 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4517 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4518 int font_nr = getChooseTreeFont(node, active);
4519 int font_xoffset = getFontDrawOffsetX(font_nr);
4520 int xpos = MENU_SCREEN_START_XPOS;
4521 int ypos = MENU_SCREEN_START_YPOS + y;
4522 int startdx = xpos * 32;
4523 int startdy = ypos * 32;
4524 int startx = amSX + startdx;
4525 int starty = amSY + startdy;
4526 int startx_text = startx + font_xoffset;
4527 int endx_text = amSX + screen_width;
4528 int max_text_size = endx_text - startx_text;
4529 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4530 char buffer[max_buffer_len + 1];
4532 if (game_status == GAME_MODE_SCORES && !node->parent_link)
4534 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4535 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4536 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4537 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4538 int font_size_1 = getFontWidth(font_nr1);
4539 int font_size_3 = getFontWidth(font_nr3);
4540 int font_size_4 = getFontWidth(font_nr4);
4541 int text_size_1 = 4 * font_size_1;
4542 int text_size_4 = 5 * font_size_4;
4543 int border = amSX - SX + getFontDrawOffsetX(font_nr1);
4545 int dx3 = text_size_1;
4546 int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4;
4547 int num_dots = (dx4 - dx3) / font_size_3;
4548 int startx1 = startx + dx1;
4549 int startx3 = startx + dx3;
4550 int startx4 = startx + dx4;
4551 int pos = node->pos;
4552 char *pos_text = getHallOfFameRankText(pos, 3);
4555 DrawText(startx1, starty, pos_text, font_nr1);
4557 for (i = 0; i < num_dots; i++)
4558 DrawText(startx3 + i * font_size_3, starty, ".", font_nr3);
4560 if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
4561 DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
4563 DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4);
4567 strncpy(buffer, node->name, max_buffer_len);
4568 buffer[max_buffer_len] = '\0';
4570 DrawText(startx, starty, buffer, font_nr);
4574 static void drawChooseTreeHeadExt(int type, char *title_string)
4576 int yoffset_sets = MENU_TITLE1_YPOS;
4577 int yoffset_setup = 16;
4578 int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
4579 type == TREE_TYPE_LEVEL_DIR ||
4580 type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4582 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4585 static void drawChooseTreeHead(TreeInfo *ti)
4587 drawChooseTreeHeadExt(ti->type, ti->infotext);
4590 static void drawChooseTreeList(TreeInfo *ti)
4592 int first_entry = ti->cl_first;
4593 int num_entries = numTreeInfoInGroup(ti);
4594 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4597 clearMenuListArea();
4599 for (i = 0; i < num_page_entries; i++)
4601 TreeInfo *node, *node_first;
4602 int entry_pos = first_entry + i;
4604 node_first = getTreeInfoFirstGroupEntry(ti);
4605 node = getTreeInfoFromPos(node_first, entry_pos);
4607 drawChooseTreeText(ti, i, FALSE);
4609 if (node->parent_link)
4610 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4611 else if (node->level_group)
4612 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4614 initCursor(i, IMG_MENU_BUTTON);
4616 if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
4617 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4619 if (game_status == GAME_MODE_NAMES)
4620 drawChooseTreeEdit(i, FALSE);
4623 redraw_mask |= REDRAW_FIELD;
4626 static void drawChooseTreeInfo(TreeInfo *ti)
4628 int entry_pos = ti->cl_first + ti->cl_cursor;
4629 int last_redraw_mask = redraw_mask;
4630 int ypos = MENU_TITLE2_YPOS;
4631 int font_nr = FONT_TITLE_2;
4634 if (ti->type == TREE_TYPE_LEVEL_NR)
4635 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4637 if (ti->type == TREE_TYPE_SCORE_ENTRY)
4638 DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
4639 scores.last_level_nr);
4641 if (ti->type != TREE_TYPE_LEVEL_DIR)
4644 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4645 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4647 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4649 if (node->parent_link)
4650 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4651 node->node_parent->name);
4652 else if (node->level_group)
4653 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4655 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4656 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4657 node->levels, (node->levels > 1 ? "levels" : "level"),
4660 // let BackToFront() redraw only what is needed
4661 redraw_mask = last_redraw_mask;
4662 for (x = 0; x < SCR_FIELDX; x++)
4663 MarkTileDirty(x, 1);
4666 static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
4668 drawChooseTreeCursor(ti->cl_cursor, active);
4669 drawChooseTreeText(ti, ti->cl_cursor, active);
4672 static void drawChooseTreeScreen(TreeInfo *ti)
4674 drawChooseTreeHead(ti);
4675 drawChooseTreeList(ti);
4676 drawChooseTreeInfo(ti);
4677 drawChooseTreeCursorAndText(ti, TRUE);
4679 AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
4681 // scroll bar and buttons may just have been added after reloading scores
4682 if (game_status == GAME_MODE_SCORES)
4683 MapScreenTreeGadgets(ti);
4686 static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
4688 int score_pos = scores.last_added;
4690 if (game_status_last_screen == GAME_MODE_SCOREINFO)
4691 score_pos = scores.last_entry_nr;
4693 // set current tree entry to last added score entry
4694 *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
4696 // if that fails, set current tree entry to first entry (back link)
4697 if (*ti_ptr == NULL)
4698 *ti_ptr = score_entries->node_group;
4700 int num_entries = numTreeInfoInGroup(*ti_ptr);
4701 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4702 int pos_score = getPosFromTreeInfo(*ti_ptr);
4703 int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
4704 int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
4706 (*ti_ptr)->cl_first = pos_first;
4707 (*ti_ptr)->cl_cursor = pos_score - pos_first;
4712 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4715 TreeInfo *ti = *ti_ptr;
4716 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4717 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4718 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4719 int sx1_edit_name = getChooseTreeEditXPosReal(POS_LEFT);
4720 int sx2_edit_name = getChooseTreeEditXPosReal(POS_RIGHT);
4722 int y = (ti != NULL ? ti->cl_cursor : 0);
4723 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4724 int num_entries = numTreeInfoInGroup(ti);
4725 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4726 boolean position_set_by_scrollbar = (dx == 999);
4728 if (game_status == GAME_MODE_SCORES)
4730 if (server_scores.updated)
4732 // reload scores, using updated server score cache file
4733 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
4735 server_scores.updated = FALSE;
4737 DrawHallOfFame_setScoreEntries();
4739 ti = setHallOfFameActiveEntry(ti_ptr);
4741 if (button != MB_MENU_INITIALIZE)
4742 drawChooseTreeScreen(ti);
4746 if (button == MB_MENU_INITIALIZE)
4748 int num_entries = numTreeInfoInGroup(ti);
4749 int entry_pos = getPosFromTreeInfo(ti);
4751 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4752 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4754 if (game_status == GAME_MODE_SCORES)
4756 ti = setHallOfFameActiveEntry(ti_ptr);
4758 else if (ti->cl_first == -1)
4760 // only on initialization
4761 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4762 ti->cl_cursor = entry_pos - ti->cl_first;
4765 else if (ti->cl_cursor >= num_page_entries ||
4766 (num_entries > num_page_entries &&
4767 num_entries - ti->cl_first < num_page_entries))
4769 // only after change of list size (by custom graphic configuration)
4770 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4771 ti->cl_cursor = entry_pos - ti->cl_first;
4774 if (position_set_by_scrollbar)
4777 drawChooseTreeScreen(ti);
4781 else if (button == MB_MENU_LEAVE)
4783 if (game_status != GAME_MODE_SCORES)
4786 PlaySound(SND_MENU_ITEM_SELECTING);
4788 if (ti->node_parent)
4790 *ti_ptr = ti->node_parent;
4791 DrawChooseTree(ti_ptr);
4793 else if (game_status == GAME_MODE_SETUP)
4795 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4796 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4797 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4798 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4800 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4801 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4802 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4803 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4804 execSetupGraphics();
4805 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4806 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4807 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4809 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4810 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4811 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4812 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4813 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4814 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4815 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4816 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4823 if (game_status == GAME_MODE_LEVELNR)
4825 int new_level_nr = atoi(level_number_current->identifier);
4827 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4830 SetGameStatus(GAME_MODE_MAIN);
4838 #if defined(PLATFORM_ANDROID)
4839 // directly continue when touching the screen after playing
4840 if ((mx || my) && scores.continue_on_return)
4842 // ignore touch events until released
4847 // any mouse click or cursor key stops leaving scores by "Return" key
4848 if ((mx || my || dx || dy) && scores.continue_on_return)
4850 scores.continue_on_return = FALSE;
4851 level_nr = scores.last_level_nr;
4852 LoadLevel(level_nr);
4855 if (mx || my) // mouse input
4857 x = (mx - amSX) / 32;
4858 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4860 if (game_status == GAME_MODE_NAMES)
4861 drawChooseTreeEdit(ti->cl_cursor, FALSE);
4863 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4865 // move cursor instead of scrolling when already at start/end of list
4866 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4868 else if (dy == +1 * SCROLL_LINE &&
4869 ti->cl_first + num_page_entries == num_entries)
4872 // handle scrolling screen one line or page
4873 if (ti->cl_cursor + dy < 0 ||
4874 ti->cl_cursor + dy > num_page_entries - 1)
4876 boolean redraw = FALSE;
4878 if (ABS(dy) == SCROLL_PAGE)
4879 step = num_page_entries - 1;
4881 if (dy < 0 && ti->cl_first > 0)
4883 // scroll page/line up
4885 ti->cl_first -= step;
4886 if (ti->cl_first < 0)
4891 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4893 // scroll page/line down
4895 ti->cl_first += step;
4896 if (ti->cl_first + num_page_entries > num_entries)
4897 ti->cl_first = MAX(0, num_entries - num_page_entries);
4903 drawChooseTreeScreen(ti);
4908 // handle moving cursor one line
4909 y = ti->cl_cursor + dy;
4912 if (game_status == GAME_MODE_SCORES && ABS(dx) == 1)
4914 HandleHallOfFame_SelectLevel(1, dx);
4920 TreeInfo *node_first, *node_cursor;
4921 int entry_pos = ti->cl_first + y;
4923 node_first = getTreeInfoFirstGroupEntry(ti);
4924 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4926 if (node_cursor->node_group)
4930 PlaySound(SND_MENU_ITEM_SELECTING);
4932 node_cursor->cl_first = ti->cl_first;
4933 node_cursor->cl_cursor = ti->cl_cursor;
4935 *ti_ptr = node_cursor->node_group;
4936 DrawChooseTree(ti_ptr);
4941 else if ((dx == -1 || button == MB_MENU_CONTINUE) && ti->node_parent)
4943 if (game_status != GAME_MODE_SCORES)
4946 PlaySound(SND_MENU_ITEM_SELECTING);
4948 *ti_ptr = ti->node_parent;
4949 DrawChooseTree(ti_ptr);
4954 if (!anyScrollbarGadgetActive() &&
4955 IN_VIS_MENU(x, y) &&
4956 mx < mx_right_border &&
4957 y >= 0 && y < num_page_entries)
4961 if (game_status == GAME_MODE_NAMES)
4963 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4964 drawChooseTreeEdit(y, TRUE);
4967 if (y != ti->cl_cursor)
4969 PlaySound(SND_MENU_ITEM_ACTIVATING);
4971 drawChooseTreeCursorAndText(ti, FALSE);
4975 drawChooseTreeCursorAndText(ti, TRUE);
4977 drawChooseTreeInfo(ti);
4981 if (game_status == GAME_MODE_SETUP)
4983 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4984 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4985 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4986 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4988 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4989 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4990 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4991 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4992 execSetupGraphics();
4993 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4994 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4995 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4997 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4998 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4999 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5000 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5001 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5002 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5003 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5004 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5013 TreeInfo *node_first, *node_cursor;
5014 int entry_pos = ti->cl_first + y;
5016 PlaySound(SND_MENU_ITEM_SELECTING);
5018 node_first = getTreeInfoFirstGroupEntry(ti);
5019 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5021 if (node_cursor->node_group)
5025 node_cursor->cl_first = ti->cl_first;
5026 node_cursor->cl_cursor = ti->cl_cursor;
5028 *ti_ptr = node_cursor->node_group;
5029 DrawChooseTree(ti_ptr);
5031 else if (node_cursor->parent_link)
5033 if (game_status != GAME_MODE_SCORES)
5036 *ti_ptr = node_cursor->node_parent;
5037 DrawChooseTree(ti_ptr);
5041 if (game_status != GAME_MODE_SCORES)
5044 node_cursor->cl_first = ti->cl_first;
5045 node_cursor->cl_cursor = ti->cl_cursor;
5047 *ti_ptr = node_cursor;
5049 if (ti->type == TREE_TYPE_LEVEL_DIR)
5051 LoadLevelSetup_SeriesInfo();
5053 SaveLevelSetup_LastSeries();
5054 SaveLevelSetup_SeriesInfo();
5058 if (game_status == GAME_MODE_SETUP)
5060 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5061 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5062 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5063 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5065 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5066 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5067 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5068 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5069 execSetupGraphics();
5070 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5071 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5072 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5074 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5075 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5076 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5077 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5078 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5079 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5080 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5081 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5088 if (game_status == GAME_MODE_LEVELNR)
5090 int new_level_nr = atoi(level_number_current->identifier);
5092 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5094 else if (game_status == GAME_MODE_LEVELS)
5096 // store level set if chosen from "last played level set" menu
5097 StoreLastPlayedLevels(leveldir_current);
5099 else if (game_status == GAME_MODE_NAMES)
5101 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5103 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5110 // change active user to selected user
5111 user.nr = entry_pos;
5113 // save number of new active user
5116 // load setup of new active user
5119 // load last level set of new active user
5120 LoadLevelSetup_LastSeries();
5121 LoadLevelSetup_SeriesInfo();
5123 // update list of last played level sets
5124 UpdateLastPlayedLevels_TreeInfo();
5128 ToggleFullscreenIfNeeded();
5129 ChangeWindowScalingIfNeeded();
5131 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5132 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5133 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5135 else if (game_status == GAME_MODE_SCORES)
5137 if (scores.continue_playing && scores.continue_on_return)
5139 StartPlayingFromHallOfFame();
5143 else if (!scores.continue_on_return)
5145 SetGameStatus(GAME_MODE_SCOREINFO);
5147 DrawScoreInfo(node_cursor->pos);
5153 SetGameStatus(GAME_MODE_MAIN);
5161 if (game_status == GAME_MODE_SCORES)
5162 PlayMenuSoundIfLoop();
5165 void DrawChoosePlayerName(void)
5169 if (player_name != NULL)
5171 freeTreeInfo(player_name);
5176 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5178 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5179 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5182 ti->node_top = &player_name;
5183 ti->sort_priority = 10000 + value;
5184 ti->color = getPlayerNameColor(global.user_names[i]);
5186 snprintf(identifier, sizeof(identifier), "%d", value);
5187 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5189 setString(&ti->identifier, identifier);
5190 setString(&ti->name, name);
5191 setString(&ti->name_sorting, name);
5193 pushTreeInfo(&player_name, ti);
5196 // sort player entries by player number
5197 sortTreeInfo(&player_name);
5199 // set current player entry to selected player entry
5200 player_name_current =
5201 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5203 // if that fails, set current player name to first available name
5204 if (player_name_current == NULL)
5205 player_name_current = player_name;
5207 // set text size for main name input (also used on name selection screen)
5208 InitializeMainControls();
5210 DrawChooseTree(&player_name_current);
5213 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5215 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5218 void DrawChooseLevelSet(void)
5220 DrawChooseTree(&leveldir_current);
5223 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5225 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5228 void DrawChooseLevelNr(void)
5232 if (level_number != NULL)
5234 freeTreeInfo(level_number);
5236 level_number = NULL;
5239 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5241 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5242 char identifier[32], name[64];
5245 // temporarily load level info to get level name
5246 LoadLevelInfoOnly(i);
5248 ti->node_top = &level_number;
5249 ti->sort_priority = 10000 + value;
5250 ti->color = (level.no_level_file ? FC_BLUE :
5251 LevelStats_getSolved(i) ? FC_GREEN :
5252 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5254 snprintf(identifier, sizeof(identifier), "%d", value);
5255 snprintf(name, sizeof(name), "%03d: %s", value,
5256 (level.no_level_file ? "(no file)" : level.name));
5258 setString(&ti->identifier, identifier);
5259 setString(&ti->name, name);
5260 setString(&ti->name_sorting, name);
5262 pushTreeInfo(&level_number, ti);
5265 // sort level number values to start with lowest level number
5266 sortTreeInfo(&level_number);
5268 // set current level number to current level number
5269 level_number_current =
5270 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5272 // if that also fails, set current level number to first available level
5273 if (level_number_current == NULL)
5274 level_number_current = level_number;
5276 DrawChooseTree(&level_number_current);
5279 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5281 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5284 static void DrawHallOfFame_setScoreEntries(void)
5286 int max_empty_entries = 10; // at least show "top ten" list, if empty
5287 int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link
5288 int min_score_entries = MIN(max_empty_entries, max_visible_entries);
5289 int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
5292 if (score_entries != NULL)
5294 freeTreeInfo(score_entries);
5296 score_entries = NULL;
5299 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5301 // do not add empty score entries if off-screen
5302 if (scores.entry[i].score == 0 &&
5303 scores.entry[i].time == 0 &&
5304 i >= min_score_entries)
5307 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
5308 char identifier[32], name[64];
5311 ti->node_top = &score_entries;
5312 ti->sort_priority = 10000 + value;
5313 ti->color = FC_YELLOW;
5316 snprintf(identifier, sizeof(identifier), "%d", value);
5317 snprintf(name, sizeof(name), "%03d.", value + 1);
5319 setString(&ti->identifier, identifier);
5320 setString(&ti->name, name);
5321 setString(&ti->name_sorting, name);
5323 pushTreeInfo(&score_entries, ti);
5326 // sort score entries to start with highest score entry
5327 sortTreeInfo(&score_entries);
5329 // add top tree node to create back link to main menu
5330 score_entries = addTopTreeInfoNode(score_entries);
5332 // set current score entry to last added or highest score entry
5333 score_entry_current =
5334 getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
5336 // if that fails, set current score entry to first valid score entry
5337 if (score_entry_current == NULL)
5338 score_entry_current = getFirstValidTreeInfoEntry(score_entries);
5340 if (score_entries != NULL && scores.continue_playing)
5341 setString(&score_entries->node_group->name, BACKLINK_TEXT_NEXT);
5344 void DrawHallOfFame(int nr)
5346 scores.last_level_nr = nr;
5348 // (this is needed when called from GameEnd() after winning a game)
5349 KeyboardAutoRepeatOn();
5351 // (this is needed when called from GameEnd() after winning a game)
5352 SetDrawDeactivationMask(REDRAW_NONE);
5353 SetDrawBackgroundMask(REDRAW_FIELD);
5355 LoadLocalAndServerScore(scores.last_level_nr, TRUE);
5357 DrawHallOfFame_setScoreEntries();
5359 if (scores.last_added >= 0)
5360 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5362 FadeSetEnterScreen();
5364 DrawChooseTree(&score_entry_current);
5367 static char *getHallOfFameRankText(int nr, int size)
5369 static char rank_text[10];
5370 boolean forced = (scores.force_last_added && nr == scores.last_added);
5371 char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
5373 sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
5378 static char *getHallOfFameTimeText(int nr)
5380 static char score_text[10];
5381 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5382 int mm = (time_seconds / 60) % 60;
5383 int ss = (time_seconds % 60);
5385 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5390 static char *getHallOfFameScoreText(int nr, int size)
5392 if (!level.rate_time_over_score)
5393 return int2str(scores.entry[nr].score, size); // show normal score
5394 else if (level.use_step_counter)
5395 return int2str(scores.entry[nr].time, size); // show number of steps
5397 return getHallOfFameTimeText(nr); // show playing time
5400 static char *getHallOfFameTapeDateText(struct ScoreEntry *entry)
5402 static char tape_date[MAX_ISO_DATE_LEN + 1];
5405 if (!strEqual(entry->tape_date, UNKNOWN_NAME) ||
5406 strEqual(entry->tape_basename, UNDEFINED_FILENAME))
5407 return entry->tape_date;
5409 for (i = 0, j = 0; i < 8; i++, j++)
5411 tape_date[j] = entry->tape_basename[i];
5413 if (i == 3 || i == 5)
5414 tape_date[++j] = '-';
5417 tape_date[MAX_ISO_DATE_LEN] = '\0';
5422 static void HandleHallOfFame_SelectLevel(int step, int direction)
5424 int old_level_nr = scores.last_level_nr;
5425 int new_level_nr = old_level_nr + step * direction;
5427 if (new_level_nr < leveldir_current->first_level)
5428 new_level_nr = leveldir_current->first_level;
5429 if (new_level_nr > leveldir_current->last_level)
5430 new_level_nr = leveldir_current->last_level;
5432 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
5433 new_level_nr = leveldir_current->handicap_level;
5435 if (new_level_nr != old_level_nr)
5437 PlaySound(SND_MENU_ITEM_SELECTING);
5439 scores.last_level_nr = level_nr = new_level_nr;
5440 scores.last_entry_nr = 0;
5442 LoadLevel(level_nr);
5443 LoadLocalAndServerScore(level_nr, TRUE);
5445 DrawHallOfFame_setScoreEntries();
5447 if (game_status == GAME_MODE_SCORES)
5449 // force remapping optional gadgets (especially scroll bar)
5450 UnmapScreenTreeGadgets();
5452 // redraw complete high score screen, as sub-title has changed
5455 // redraw level selection buttons (which have just been erased)
5456 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5458 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
5462 DrawScoreInfo_Content(scores.last_entry_nr);
5465 SaveLevelSetup_SeriesInfo();
5469 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5471 HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
5474 static void DrawScoreInfo_Content(int entry_nr)
5476 struct ScoreEntry *entry = &scores.entry[entry_nr];
5477 char *pos_text = getHallOfFameRankText(entry_nr, 0);
5478 char *tape_date = getHallOfFameTapeDateText(entry);
5479 int font_head = MENU_INFO_FONT_HEAD;
5480 int font_text = MENU_INFO_FONT_TEXT;
5481 int font_foot = MENU_INFO_FONT_FOOT;
5482 int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
5483 int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
5484 int xstep = getFontWidth(font_text);
5485 int ystep_para = getMenuTextStep(spacing_para, font_text);
5486 int ystep_line = getMenuTextStep(spacing_line, font_text);
5487 int xstart = mSX - SX + menu.left_spacing[GAME_MODE_SCOREINFO];
5488 int ystart = mSY - SY + menu.top_spacing[GAME_MODE_SCOREINFO];
5489 int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
5490 int xstart1 = xstart + xstep;
5491 int xstart2 = xstart + xstep * 12;
5492 int select_x = SX + xstart1;
5493 int select_y1, select_y2;
5495 int play_height = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]->height;
5496 boolean play_visible = !strEqual(tape_date, UNKNOWN_NAME);
5497 int font_width = getFontWidth(font_text);
5498 int font_height = getFontHeight(font_text);
5499 int tape_date_width = getTextWidth(tape_date, font_text);
5500 int pad_left = xstart2;
5501 int pad_right = menu.right_spacing[GAME_MODE_SCOREINFO];
5502 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
5503 int max_lines_per_text = 5;
5508 // redraw level selection buttons (which have just been erased)
5509 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5511 drawChooseTreeHead(score_entries);
5512 drawChooseTreeInfo(score_entries);
5514 DrawTextF(xstart1, ystart, font_head, "Level Set");
5515 lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
5516 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5517 TRUE, FALSE, FALSE);
5518 ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
5520 DrawTextF(xstart1, ystart, font_head, "Level");
5521 lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
5522 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5523 TRUE, FALSE, FALSE);
5524 ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
5526 select_y1 = SY + ystart;
5527 ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
5529 DrawTextF(xstart1, ystart, font_head, "Rank");
5530 DrawTextF(xstart2, ystart, font_text, pos_text);
5531 ystart += ystep_line;
5533 DrawTextF(xstart1, ystart, font_head, "Player");
5534 DrawTextF(xstart2, ystart, font_text, entry->name);
5535 ystart += ystep_line;
5537 if (level.use_step_counter)
5539 DrawTextF(xstart1, ystart, font_head, "Steps");
5540 DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
5541 ystart += ystep_line;
5545 DrawTextF(xstart1, ystart, font_head, "Time");
5546 DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
5547 ystart += ystep_line;
5550 if (!level.rate_time_over_score || entry->score > 0)
5552 DrawTextF(xstart1, ystart, font_head, "Score");
5553 DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
5554 ystart += ystep_line;
5557 ystart += ystep_line;
5559 play_x = SX + xstart2 + tape_date_width + font_width;
5560 play_y = SY + ystart + (font_height - play_height) / 2;
5562 DrawTextF(xstart1, ystart, font_head, "Tape Date");
5563 DrawTextF(xstart2, ystart, font_text, tape_date);
5564 ystart += ystep_line;
5566 DrawTextF(xstart1, ystart, font_head, "Platform");
5567 DrawTextF(xstart2, ystart, font_text, entry->platform);
5568 ystart += ystep_line;
5570 DrawTextF(xstart1, ystart, font_head, "Version");
5571 DrawTextF(xstart2, ystart, font_text, entry->version);
5572 ystart += ystep_line;
5574 DrawTextF(xstart1, ystart, font_head, "Country");
5575 lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
5576 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5577 TRUE, FALSE, FALSE);
5578 ystart += ystep_line;
5580 select_y2 = SY + ystart;
5582 DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
5584 AdjustScoreInfoButtons_SelectScore(select_x, select_y1, select_y2);
5585 AdjustScoreInfoButtons_PlayTape(play_x, play_y, play_visible);
5588 static void DrawScoreInfo(int entry_nr)
5590 scores.last_entry_nr = entry_nr;
5591 score_info_tape_play = FALSE;
5595 FreeScreenGadgets();
5596 CreateScreenGadgets();
5598 FadeOut(REDRAW_FIELD);
5600 // needed if different viewport properties defined after playing score tape
5601 ChangeViewportPropertiesIfNeeded();
5603 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
5604 SetDrawDeactivationMask(REDRAW_NONE);
5605 SetDrawBackgroundMask(REDRAW_FIELD);
5607 // needed if different background image defined after playing score tape
5608 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5609 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
5611 // special compatibility handling for "Snake Bite" graphics set
5612 if (strPrefix(leveldir_current->identifier, "snake_bite"))
5613 ClearRectangle(gfx.background_bitmap, gfx.real_sx, gfx.real_sy + 64,
5614 gfx.full_sxsize, gfx.full_sysize - 64);
5616 DrawScoreInfo_Content(entry_nr);
5618 // map gadgets for score info screen
5619 MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
5621 FadeIn(REDRAW_FIELD);
5624 static void HandleScoreInfo_SelectScore(int step, int direction)
5626 int old_entry_nr = scores.last_entry_nr;
5627 int new_entry_nr = old_entry_nr + step * direction;
5628 int num_nodes = numTreeInfoInGroup(score_entry_current);
5629 int num_entries = num_nodes - 1; // score nodes only, without back link
5631 if (new_entry_nr < 0)
5633 if (new_entry_nr > num_entries - 1)
5634 new_entry_nr = num_entries - 1;
5636 if (new_entry_nr != old_entry_nr)
5638 scores.last_entry_nr = new_entry_nr;
5640 DrawScoreInfo_Content(new_entry_nr);
5644 static void HandleScoreInfo_PlayTape(void)
5646 if (!PlayScoreTape(scores.last_entry_nr))
5648 DrawScoreInfo_Content(scores.last_entry_nr);
5650 FadeIn(REDRAW_FIELD);
5654 void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
5656 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
5657 boolean button_is_valid = (mx >= 0 && my >= 0);
5658 boolean button_screen_clicked = (button_action && button_is_valid);
5660 if (server_scores.updated)
5662 // reload scores, using updated server score cache file
5663 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
5665 server_scores.updated = FALSE;
5667 DrawHallOfFame_setScoreEntries();
5669 DrawScoreInfo_Content(scores.last_entry_nr);
5672 if (button_screen_clicked)
5674 PlaySound(SND_MENU_ITEM_SELECTING);
5676 SetGameStatus(GAME_MODE_SCORES);
5678 DrawHallOfFame(scores.last_level_nr);
5682 HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
5686 HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
5691 // ============================================================================
5692 // setup screen functions
5693 // ============================================================================
5695 static struct TokenInfo *setup_info;
5696 static int num_setup_info; // number of setup entries shown on screen
5697 static int max_setup_info; // total number of setup entries in list
5699 static char *window_size_text;
5700 static char *scaling_type_text;
5701 static char *rendering_mode_text;
5702 static char *vsync_mode_text;
5703 static char *scroll_delay_text;
5704 static char *snapshot_mode_text;
5705 static char *game_speed_text;
5706 static char *scores_type_text;
5707 static char *network_server_text;
5708 static char *graphics_set_name;
5709 static char *sounds_set_name;
5710 static char *music_set_name;
5711 static char *volume_simple_text;
5712 static char *volume_loops_text;
5713 static char *volume_music_text;
5714 static char *touch_controls_text;
5715 static char *move_distance_text;
5716 static char *drop_distance_text;
5717 static char *transparency_text;
5718 static char *grid_size_text[2][2];
5720 static void execSetupMain(void)
5722 setup_mode = SETUP_MODE_MAIN;
5727 static void execSetupGame_setScoresType(void)
5729 if (scores_types == NULL)
5733 for (i = 0; scores_types_list[i].value != NULL; i++)
5735 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5736 char identifier[32], name[32];
5737 char *value = scores_types_list[i].value;
5738 char *text = scores_types_list[i].text;
5740 ti->node_top = &scores_types;
5741 ti->sort_priority = i;
5743 sprintf(identifier, "%s", value);
5744 sprintf(name, "%s", text);
5746 setString(&ti->identifier, identifier);
5747 setString(&ti->name, name);
5748 setString(&ti->name_sorting, name);
5749 setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
5751 pushTreeInfo(&scores_types, ti);
5754 // sort scores type values to start with lowest scores type value
5755 sortTreeInfo(&scores_types);
5757 // set current scores type value to configured scores type value
5758 scores_type_current =
5759 getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
5761 // if that fails, set current scores type to reliable default value
5762 if (scores_type_current == NULL)
5763 scores_type_current =
5764 getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
5766 // if that also fails, set current scores type to first available value
5767 if (scores_type_current == NULL)
5768 scores_type_current = scores_types;
5771 setup.scores_in_highscore_list = scores_type_current->identifier;
5773 // needed for displaying scores type text instead of identifier
5774 scores_type_text = scores_type_current->name;
5777 static void execSetupGame_setGameSpeeds(boolean update_value)
5779 if (setup.game_speed_extended)
5781 game_speeds_list = game_speeds_list_extended;
5782 game_speeds = game_speeds_extended;
5786 game_speeds_list = game_speeds_list_normal;
5787 game_speeds = game_speeds_normal;
5790 if (game_speeds == NULL)
5794 for (i = 0; game_speeds_list[i].value != -1; i++)
5796 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5797 char identifier[32], name[32];
5798 int value = game_speeds_list[i].value;
5799 char *text = game_speeds_list[i].text;
5801 ti->node_top = &game_speeds;
5802 ti->sort_priority = 10000 - value;
5804 sprintf(identifier, "%d", value);
5805 sprintf(name, "%s", text);
5807 setString(&ti->identifier, identifier);
5808 setString(&ti->name, name);
5809 setString(&ti->name_sorting, name);
5810 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5812 pushTreeInfo(&game_speeds, ti);
5815 // sort game speed values to start with slowest game speed
5816 sortTreeInfo(&game_speeds);
5818 update_value = TRUE;
5823 // set current game speed to configured game speed value
5824 game_speed_current =
5825 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5827 // if that fails, set current game speed to reliable default value
5828 if (game_speed_current == NULL)
5829 game_speed_current =
5830 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5832 // if that also fails, set current game speed to first available speed
5833 if (game_speed_current == NULL)
5834 game_speed_current = game_speeds;
5836 if (setup.game_speed_extended)
5837 game_speeds_extended = game_speeds;
5839 game_speeds_normal = game_speeds;
5842 setup.game_frame_delay = atoi(game_speed_current->identifier);
5844 // needed for displaying game speed text instead of identifier
5845 game_speed_text = game_speed_current->name;
5848 static void execSetupGame_setScrollDelays(void)
5850 if (scroll_delays == NULL)
5854 for (i = 0; scroll_delays_list[i].value != -1; i++)
5856 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5857 char identifier[32], name[32];
5858 int value = scroll_delays_list[i].value;
5859 char *text = scroll_delays_list[i].text;
5861 ti->node_top = &scroll_delays;
5862 ti->sort_priority = value;
5864 sprintf(identifier, "%d", value);
5865 sprintf(name, "%s", text);
5867 setString(&ti->identifier, identifier);
5868 setString(&ti->name, name);
5869 setString(&ti->name_sorting, name);
5870 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5872 pushTreeInfo(&scroll_delays, ti);
5875 // sort scroll delay values to start with lowest scroll delay value
5876 sortTreeInfo(&scroll_delays);
5878 // set current scroll delay value to configured scroll delay value
5879 scroll_delay_current =
5880 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5882 // if that fails, set current scroll delay to reliable default value
5883 if (scroll_delay_current == NULL)
5884 scroll_delay_current =
5885 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5887 // if that also fails, set current scroll delay to first available value
5888 if (scroll_delay_current == NULL)
5889 scroll_delay_current = scroll_delays;
5892 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5894 // needed for displaying scroll delay text instead of identifier
5895 scroll_delay_text = scroll_delay_current->name;
5898 static void execSetupGame_setSnapshotModes(void)
5900 if (snapshot_modes == NULL)
5904 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5906 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5907 char identifier[32], name[32];
5908 char *value = snapshot_modes_list[i].value;
5909 char *text = snapshot_modes_list[i].text;
5911 ti->node_top = &snapshot_modes;
5912 ti->sort_priority = i;
5914 sprintf(identifier, "%s", value);
5915 sprintf(name, "%s", text);
5917 setString(&ti->identifier, identifier);
5918 setString(&ti->name, name);
5919 setString(&ti->name_sorting, name);
5920 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5922 pushTreeInfo(&snapshot_modes, ti);
5925 // sort snapshot mode values to start with lowest snapshot mode value
5926 sortTreeInfo(&snapshot_modes);
5928 // set current snapshot mode value to configured snapshot mode value
5929 snapshot_mode_current =
5930 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5932 // if that fails, set current snapshot mode to reliable default value
5933 if (snapshot_mode_current == NULL)
5934 snapshot_mode_current =
5935 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5937 // if that also fails, set current snapshot mode to first available value
5938 if (snapshot_mode_current == NULL)
5939 snapshot_mode_current = snapshot_modes;
5942 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
5944 // needed for displaying snapshot mode text instead of identifier
5945 snapshot_mode_text = snapshot_mode_current->name;
5948 static void execSetupGame_setNetworkServerText(void)
5950 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5952 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5956 strncpy(network_server_hostname, setup.network_server_hostname,
5957 MAX_SETUP_TEXT_INPUT_LEN);
5958 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5961 // needed for displaying network server text instead of identifier
5962 network_server_text = network_server_hostname;
5965 static void execSetupGame(void)
5967 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5969 execSetupGame_setGameSpeeds(FALSE);
5970 execSetupGame_setScoresType();
5971 execSetupGame_setScrollDelays();
5972 execSetupGame_setSnapshotModes();
5974 execSetupGame_setNetworkServerText();
5976 if (!setup.provide_uploading_tapes)
5977 setHideSetupEntry(execOfferUploadTapes);
5979 setup_mode = SETUP_MODE_GAME;
5983 // check if vsync needs to be disabled for this game speed to work
5984 if (check_vsync_mode)
5985 DisableVsyncIfNeeded();
5988 static void execSetupChooseScoresType(void)
5990 setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
5995 static void execSetupChooseGameSpeed(void)
5997 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
6002 static void execSetupChooseScrollDelay(void)
6004 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
6009 static void execSetupChooseSnapshotMode(void)
6011 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
6016 static void execSetupEngines(void)
6018 setup_mode = SETUP_MODE_ENGINES;
6023 static void execSetupEditor(void)
6025 setup_mode = SETUP_MODE_EDITOR;
6030 static void execSetupGraphics_setWindowSizes(boolean update_list)
6032 if (window_sizes != NULL && update_list)
6034 freeTreeInfo(window_sizes);
6036 window_sizes = NULL;
6039 if (window_sizes == NULL)
6041 boolean current_window_size_found = FALSE;
6044 for (i = 0; window_sizes_list[i].value != -1; i++)
6046 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6047 char identifier[32], name[32];
6048 int value = window_sizes_list[i].value;
6049 char *text = window_sizes_list[i].text;
6051 ti->node_top = &window_sizes;
6052 ti->sort_priority = value;
6054 sprintf(identifier, "%d", value);
6055 sprintf(name, "%s", text);
6057 setString(&ti->identifier, identifier);
6058 setString(&ti->name, name);
6059 setString(&ti->name_sorting, name);
6060 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6062 pushTreeInfo(&window_sizes, ti);
6064 if (value == setup.window_scaling_percent)
6065 current_window_size_found = TRUE;
6068 if (!current_window_size_found)
6070 // add entry for non-preset window scaling value
6072 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6073 char identifier[32], name[32];
6074 int value = setup.window_scaling_percent;
6076 ti->node_top = &window_sizes;
6077 ti->sort_priority = value;
6079 sprintf(identifier, "%d", value);
6080 sprintf(name, "%d %% (Current)", value);
6082 setString(&ti->identifier, identifier);
6083 setString(&ti->name, name);
6084 setString(&ti->name_sorting, name);
6085 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6087 pushTreeInfo(&window_sizes, ti);
6090 // sort window size values to start with lowest window size value
6091 sortTreeInfo(&window_sizes);
6093 // set current window size value to configured window size value
6094 window_size_current =
6095 getTreeInfoFromIdentifier(window_sizes,
6096 i_to_a(setup.window_scaling_percent));
6098 // if that fails, set current window size to reliable default value
6099 if (window_size_current == NULL)
6100 window_size_current =
6101 getTreeInfoFromIdentifier(window_sizes,
6102 i_to_a(STD_WINDOW_SCALING_PERCENT));
6104 // if that also fails, set current window size to first available value
6105 if (window_size_current == NULL)
6106 window_size_current = window_sizes;
6109 setup.window_scaling_percent = atoi(window_size_current->identifier);
6111 // needed for displaying window size text instead of identifier
6112 window_size_text = window_size_current->name;
6115 static void execSetupGraphics_setScalingTypes(void)
6117 if (scaling_types == NULL)
6121 for (i = 0; scaling_types_list[i].value != NULL; i++)
6123 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6124 char identifier[32], name[32];
6125 char *value = scaling_types_list[i].value;
6126 char *text = scaling_types_list[i].text;
6128 ti->node_top = &scaling_types;
6129 ti->sort_priority = i;
6131 sprintf(identifier, "%s", value);
6132 sprintf(name, "%s", text);
6134 setString(&ti->identifier, identifier);
6135 setString(&ti->name, name);
6136 setString(&ti->name_sorting, name);
6137 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
6139 pushTreeInfo(&scaling_types, ti);
6142 // sort scaling type values to start with lowest scaling type value
6143 sortTreeInfo(&scaling_types);
6145 // set current scaling type value to configured scaling type value
6146 scaling_type_current =
6147 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
6149 // if that fails, set current scaling type to reliable default value
6150 if (scaling_type_current == NULL)
6151 scaling_type_current =
6152 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
6154 // if that also fails, set current scaling type to first available value
6155 if (scaling_type_current == NULL)
6156 scaling_type_current = scaling_types;
6159 setup.window_scaling_quality = scaling_type_current->identifier;
6161 // needed for displaying scaling type text instead of identifier
6162 scaling_type_text = scaling_type_current->name;
6165 static void execSetupGraphics_setRenderingModes(void)
6167 if (rendering_modes == NULL)
6171 for (i = 0; rendering_modes_list[i].value != NULL; i++)
6173 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6174 char identifier[32], name[32];
6175 char *value = rendering_modes_list[i].value;
6176 char *text = rendering_modes_list[i].text;
6178 ti->node_top = &rendering_modes;
6179 ti->sort_priority = i;
6181 sprintf(identifier, "%s", value);
6182 sprintf(name, "%s", text);
6184 setString(&ti->identifier, identifier);
6185 setString(&ti->name, name);
6186 setString(&ti->name_sorting, name);
6187 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
6189 pushTreeInfo(&rendering_modes, ti);
6192 // sort rendering mode values to start with lowest rendering mode value
6193 sortTreeInfo(&rendering_modes);
6195 // set current rendering mode value to configured rendering mode value
6196 rendering_mode_current =
6197 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
6199 // if that fails, set current rendering mode to reliable default value
6200 if (rendering_mode_current == NULL)
6201 rendering_mode_current =
6202 getTreeInfoFromIdentifier(rendering_modes,
6203 STR_SPECIAL_RENDERING_DEFAULT);
6205 // if that also fails, set current rendering mode to first available one
6206 if (rendering_mode_current == NULL)
6207 rendering_mode_current = rendering_modes;
6210 setup.screen_rendering_mode = rendering_mode_current->identifier;
6212 // needed for displaying rendering mode text instead of identifier
6213 rendering_mode_text = rendering_mode_current->name;
6216 static void execSetupGraphics_setVsyncModes(boolean update_value)
6218 if (vsync_modes == NULL)
6222 for (i = 0; vsync_modes_list[i].value != NULL; i++)
6224 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6225 char identifier[32], name[32];
6226 char *value = vsync_modes_list[i].value;
6227 char *text = vsync_modes_list[i].text;
6229 ti->node_top = &vsync_modes;
6230 ti->sort_priority = i;
6232 sprintf(identifier, "%s", value);
6233 sprintf(name, "%s", text);
6235 setString(&ti->identifier, identifier);
6236 setString(&ti->name, name);
6237 setString(&ti->name_sorting, name);
6238 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
6240 pushTreeInfo(&vsync_modes, ti);
6243 // sort vsync mode values to start with lowest vsync mode value
6244 sortTreeInfo(&vsync_modes);
6246 update_value = TRUE;
6251 // set current vsync mode value to configured vsync mode value
6252 vsync_mode_current =
6253 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
6255 // if that fails, set current vsync mode to reliable default value
6256 if (vsync_mode_current == NULL)
6257 vsync_mode_current =
6258 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
6260 // if that also fails, set current vsync mode to first available one
6261 if (vsync_mode_current == NULL)
6262 vsync_mode_current = vsync_modes;
6265 setup.vsync_mode = vsync_mode_current->identifier;
6267 // needed for displaying vsync mode text instead of identifier
6268 vsync_mode_text = vsync_mode_current->name;
6271 static void execSetupGraphics(void)
6273 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
6275 // update "setup.window_scaling_percent" from list selection
6276 // (in this case, window scaling was changed on setup screen)
6277 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6278 execSetupGraphics_setWindowSizes(FALSE);
6280 // update "setup.vsync_mode" from list selection
6281 // (in this case, vsync mode was changed on setup screen)
6282 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
6283 execSetupGraphics_setVsyncModes(FALSE);
6285 // update list selection from "setup.window_scaling_percent"
6286 // (window scaling may have changed by resizing the window)
6287 execSetupGraphics_setWindowSizes(TRUE);
6289 // update list selection from "setup.vsync_mode"
6290 // (vsync_mode may have changed by re-creating the renderer)
6291 execSetupGraphics_setVsyncModes(TRUE);
6293 execSetupGraphics_setScalingTypes();
6294 execSetupGraphics_setRenderingModes();
6296 setup_mode = SETUP_MODE_GRAPHICS;
6300 // check if game speed is high enough for 60 Hz vsync to work
6301 if (check_game_speed)
6302 ModifyGameSpeedIfNeeded();
6304 // window scaling may have changed at this point
6305 ChangeWindowScalingIfNeeded();
6307 // window scaling quality may have changed at this point
6308 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6309 SDLSetWindowScalingQuality(setup.window_scaling_quality);
6311 // screen rendering mode may have changed at this point
6312 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6314 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6315 int video_vsync_mode = video.vsync_mode;
6317 // screen vsync mode may have changed at this point
6318 ChangeVsyncModeIfNeeded();
6320 // check if setting vsync mode to selected value failed
6321 if (setup_vsync_mode != video_vsync_mode &&
6322 setup_vsync_mode != video.vsync_mode)
6324 // changing vsync mode to selected value failed -- reset displayed value
6325 execSetupGraphics_setVsyncModes(TRUE);
6327 Request("Setting VSync failed!", REQ_CONFIRM);
6333 static void execSetupChooseWindowSize(void)
6335 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6340 static void execSetupChooseScalingType(void)
6342 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6347 static void execSetupChooseRenderingMode(void)
6349 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6354 static void execSetupChooseVsyncMode(void)
6356 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6361 static void execSetupChooseVolumeSimple(void)
6363 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6368 static void execSetupChooseVolumeLoops(void)
6370 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6375 static void execSetupChooseVolumeMusic(void)
6377 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6382 static void execSetupSound(void)
6384 if (volumes_simple == NULL)
6386 boolean current_volume_simple_found = FALSE;
6389 for (i = 0; volumes_list[i].value != -1; i++)
6391 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6392 char identifier[32], name[32];
6393 int value = volumes_list[i].value;
6394 char *text = volumes_list[i].text;
6396 ti->node_top = &volumes_simple;
6397 ti->sort_priority = value;
6399 sprintf(identifier, "%d", value);
6400 sprintf(name, "%s", text);
6402 setString(&ti->identifier, identifier);
6403 setString(&ti->name, name);
6404 setString(&ti->name_sorting, name);
6405 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6407 pushTreeInfo(&volumes_simple, ti);
6409 if (value == setup.volume_simple)
6410 current_volume_simple_found = TRUE;
6413 if (!current_volume_simple_found)
6415 // add entry for non-preset volume value
6417 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6418 char identifier[32], name[32];
6419 int value = setup.volume_simple;
6421 ti->node_top = &volumes_simple;
6422 ti->sort_priority = value;
6424 sprintf(identifier, "%d", value);
6425 sprintf(name, "%d %% (Current)", value);
6427 setString(&ti->identifier, identifier);
6428 setString(&ti->name, name);
6429 setString(&ti->name_sorting, name);
6430 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6432 pushTreeInfo(&volumes_simple, ti);
6435 // sort volume values to start with lowest volume value
6436 sortTreeInfo(&volumes_simple);
6438 // set current volume value to configured volume value
6439 volume_simple_current =
6440 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
6442 // if that fails, set current volume to reliable default value
6443 if (volume_simple_current == NULL)
6444 volume_simple_current =
6445 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6447 // if that also fails, set current volume to first available value
6448 if (volume_simple_current == NULL)
6449 volume_simple_current = volumes_simple;
6452 if (volumes_loops == NULL)
6454 boolean current_volume_loops_found = FALSE;
6457 for (i = 0; volumes_list[i].value != -1; i++)
6459 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6460 char identifier[32], name[32];
6461 int value = volumes_list[i].value;
6462 char *text = volumes_list[i].text;
6464 ti->node_top = &volumes_loops;
6465 ti->sort_priority = value;
6467 sprintf(identifier, "%d", value);
6468 sprintf(name, "%s", text);
6470 setString(&ti->identifier, identifier);
6471 setString(&ti->name, name);
6472 setString(&ti->name_sorting, name);
6473 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6475 pushTreeInfo(&volumes_loops, ti);
6477 if (value == setup.volume_loops)
6478 current_volume_loops_found = TRUE;
6481 if (!current_volume_loops_found)
6483 // add entry for non-preset volume value
6485 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6486 char identifier[32], name[32];
6487 int value = setup.volume_loops;
6489 ti->node_top = &volumes_loops;
6490 ti->sort_priority = value;
6492 sprintf(identifier, "%d", value);
6493 sprintf(name, "%d %% (Current)", value);
6495 setString(&ti->identifier, identifier);
6496 setString(&ti->name, name);
6497 setString(&ti->name_sorting, name);
6498 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6500 pushTreeInfo(&volumes_loops, ti);
6503 // sort volume values to start with lowest volume value
6504 sortTreeInfo(&volumes_loops);
6506 // set current volume value to configured volume value
6507 volume_loops_current =
6508 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
6510 // if that fails, set current volume to reliable default value
6511 if (volume_loops_current == NULL)
6512 volume_loops_current =
6513 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6515 // if that also fails, set current volume to first available value
6516 if (volume_loops_current == NULL)
6517 volume_loops_current = volumes_loops;
6520 if (volumes_music == NULL)
6522 boolean current_volume_music_found = FALSE;
6525 for (i = 0; volumes_list[i].value != -1; i++)
6527 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6528 char identifier[32], name[32];
6529 int value = volumes_list[i].value;
6530 char *text = volumes_list[i].text;
6532 ti->node_top = &volumes_music;
6533 ti->sort_priority = value;
6535 sprintf(identifier, "%d", value);
6536 sprintf(name, "%s", text);
6538 setString(&ti->identifier, identifier);
6539 setString(&ti->name, name);
6540 setString(&ti->name_sorting, name);
6541 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6543 pushTreeInfo(&volumes_music, ti);
6545 if (value == setup.volume_music)
6546 current_volume_music_found = TRUE;
6549 if (!current_volume_music_found)
6551 // add entry for non-preset volume value
6553 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6554 char identifier[32], name[32];
6555 int value = setup.volume_music;
6557 ti->node_top = &volumes_music;
6558 ti->sort_priority = value;
6560 sprintf(identifier, "%d", value);
6561 sprintf(name, "%d %% (Current)", value);
6563 setString(&ti->identifier, identifier);
6564 setString(&ti->name, name);
6565 setString(&ti->name_sorting, name);
6566 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6568 pushTreeInfo(&volumes_music, ti);
6571 // sort volume values to start with lowest volume value
6572 sortTreeInfo(&volumes_music);
6574 // set current volume value to configured volume value
6575 volume_music_current =
6576 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
6578 // if that fails, set current volume to reliable default value
6579 if (volume_music_current == NULL)
6580 volume_music_current =
6581 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6583 // if that also fails, set current volume to first available value
6584 if (volume_music_current == NULL)
6585 volume_music_current = volumes_music;
6588 setup.volume_simple = atoi(volume_simple_current->identifier);
6589 setup.volume_loops = atoi(volume_loops_current->identifier);
6590 setup.volume_music = atoi(volume_music_current->identifier);
6592 // needed for displaying volume text instead of identifier
6593 volume_simple_text = volume_simple_current->name;
6594 volume_loops_text = volume_loops_current->name;
6595 volume_music_text = volume_music_current->name;
6597 setup_mode = SETUP_MODE_SOUND;
6602 static void execSetupChooseTouchControls(void)
6604 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6609 static void execSetupChooseMoveDistance(void)
6611 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6616 static void execSetupChooseDropDistance(void)
6618 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6623 static void execSetupChooseTransparency(void)
6625 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6630 static void execSetupChooseGridXSize_0(void)
6632 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6637 static void execSetupChooseGridYSize_0(void)
6639 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6644 static void execSetupChooseGridXSize_1(void)
6646 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6651 static void execSetupChooseGridYSize_1(void)
6653 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6658 static void execSetupConfigureVirtualButtons(void)
6660 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6662 ConfigureVirtualButtons();
6664 setup_mode = SETUP_MODE_TOUCH;
6669 static void execSetupTouch(void)
6673 if (touch_controls == NULL)
6675 for (i = 0; touch_controls_list[i].value != NULL; i++)
6677 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6678 char identifier[32], name[32];
6679 char *value = touch_controls_list[i].value;
6680 char *text = touch_controls_list[i].text;
6682 ti->node_top = &touch_controls;
6683 ti->sort_priority = i;
6685 sprintf(identifier, "%s", value);
6686 sprintf(name, "%s", text);
6688 setString(&ti->identifier, identifier);
6689 setString(&ti->name, name);
6690 setString(&ti->name_sorting, name);
6691 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6693 pushTreeInfo(&touch_controls, ti);
6696 // sort touch control values to start with lowest touch control value
6697 sortTreeInfo(&touch_controls);
6699 // set current touch control value to configured touch control value
6700 touch_control_current =
6701 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6703 // if that fails, set current touch control to reliable default value
6704 if (touch_control_current == NULL)
6705 touch_control_current =
6706 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6708 // if that also fails, set current touch control to first available value
6709 if (touch_control_current == NULL)
6710 touch_control_current = touch_controls;
6713 if (move_distances == NULL)
6715 for (i = 0; distances_list[i].value != -1; i++)
6717 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6718 char identifier[32], name[32];
6719 int value = distances_list[i].value;
6720 char *text = distances_list[i].text;
6722 ti->node_top = &move_distances;
6723 ti->sort_priority = value;
6725 sprintf(identifier, "%d", value);
6726 sprintf(name, "%s", text);
6728 setString(&ti->identifier, identifier);
6729 setString(&ti->name, name);
6730 setString(&ti->name_sorting, name);
6731 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6733 pushTreeInfo(&move_distances, ti);
6736 // sort distance values to start with lowest distance value
6737 sortTreeInfo(&move_distances);
6739 // set current distance value to configured distance value
6740 move_distance_current =
6741 getTreeInfoFromIdentifier(move_distances,
6742 i_to_a(setup.touch.move_distance));
6744 // if that fails, set current distance to reliable default value
6745 if (move_distance_current == NULL)
6746 move_distance_current =
6747 getTreeInfoFromIdentifier(move_distances,
6748 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6750 // if that also fails, set current distance to first available value
6751 if (move_distance_current == NULL)
6752 move_distance_current = move_distances;
6755 if (drop_distances == NULL)
6757 for (i = 0; distances_list[i].value != -1; i++)
6759 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6760 char identifier[32], name[32];
6761 int value = distances_list[i].value;
6762 char *text = distances_list[i].text;
6764 ti->node_top = &drop_distances;
6765 ti->sort_priority = value;
6767 sprintf(identifier, "%d", value);
6768 sprintf(name, "%s", text);
6770 setString(&ti->identifier, identifier);
6771 setString(&ti->name, name);
6772 setString(&ti->name_sorting, name);
6773 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6775 pushTreeInfo(&drop_distances, ti);
6778 // sort distance values to start with lowest distance value
6779 sortTreeInfo(&drop_distances);
6781 // set current distance value to configured distance value
6782 drop_distance_current =
6783 getTreeInfoFromIdentifier(drop_distances,
6784 i_to_a(setup.touch.drop_distance));
6786 // if that fails, set current distance to reliable default value
6787 if (drop_distance_current == NULL)
6788 drop_distance_current =
6789 getTreeInfoFromIdentifier(drop_distances,
6790 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6792 // if that also fails, set current distance to first available value
6793 if (drop_distance_current == NULL)
6794 drop_distance_current = drop_distances;
6797 if (transparencies == NULL)
6799 for (i = 0; transparencies_list[i].value != -1; i++)
6801 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6802 char identifier[32], name[32];
6803 int value = transparencies_list[i].value;
6804 char *text = transparencies_list[i].text;
6806 ti->node_top = &transparencies;
6807 ti->sort_priority = value;
6809 sprintf(identifier, "%d", value);
6810 sprintf(name, "%s", text);
6812 setString(&ti->identifier, identifier);
6813 setString(&ti->name, name);
6814 setString(&ti->name_sorting, name);
6815 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6817 pushTreeInfo(&transparencies, ti);
6820 // sort transparency values to start with lowest transparency value
6821 sortTreeInfo(&transparencies);
6823 // set current transparency value to configured transparency value
6824 transparency_current =
6825 getTreeInfoFromIdentifier(transparencies,
6826 i_to_a(setup.touch.transparency));
6828 // if that fails, set current transparency to reliable default value
6829 if (transparency_current == NULL)
6830 transparency_current =
6831 getTreeInfoFromIdentifier(transparencies,
6832 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6834 // if that also fails, set current transparency to first available value
6835 if (transparency_current == NULL)
6836 transparency_current = transparencies;
6839 for (i = 0; i < 2; i++)
6841 for (j = 0; j < 2; j++)
6843 if (grid_sizes[i][j] == NULL)
6845 for (k = 0; grid_sizes_list[k].value != -1; k++)
6847 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6848 char identifier[32], name[32];
6849 int value = grid_sizes_list[k].value;
6850 char *text = grid_sizes_list[k].text;
6852 ti->node_top = &grid_sizes[i][j];
6853 ti->sort_priority = value;
6855 sprintf(identifier, "%d", value);
6856 sprintf(name, "%s", text);
6858 setString(&ti->identifier, identifier);
6859 setString(&ti->name, name);
6860 setString(&ti->name_sorting, name);
6861 setString(&ti->infotext,
6864 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6865 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6867 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6868 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6870 pushTreeInfo(&grid_sizes[i][j], ti);
6873 // sort grid size values to start with lowest grid size value
6874 sortTreeInfo(&grid_sizes[i][j]);
6876 // set current grid size value to configured grid size value
6877 grid_size_current[i][j] =
6878 getTreeInfoFromIdentifier(grid_sizes[i][j],
6880 setup.touch.grid_xsize[i] :
6881 setup.touch.grid_ysize[i]));
6883 // if that fails, set current grid size to reliable default value
6884 if (grid_size_current[i][j] == NULL)
6885 grid_size_current[i][j] =
6886 getTreeInfoFromIdentifier(grid_sizes[i][j],
6888 DEFAULT_GRID_XSIZE(i) :
6889 DEFAULT_GRID_YSIZE(i)));
6891 // if that also fails, set current grid size to first available value
6892 if (grid_size_current[i][j] == NULL)
6893 grid_size_current[i][j] = grid_sizes[i][j];
6898 setup.touch.control_type = touch_control_current->identifier;
6899 setup.touch.move_distance = atoi(move_distance_current->identifier);
6900 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6901 setup.touch.transparency = atoi(transparency_current->identifier);
6903 for (i = 0; i < 2; i++)
6905 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6906 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6908 if (i == GRID_ACTIVE_NR())
6910 overlay.grid_xsize = setup.touch.grid_xsize[i];
6911 overlay.grid_ysize = setup.touch.grid_ysize[i];
6915 // needed for displaying value text instead of identifier
6916 touch_controls_text = touch_control_current->name;
6917 move_distance_text = move_distance_current->name;
6918 drop_distance_text = drop_distance_current->name;
6919 transparency_text = transparency_current->name;
6921 for (i = 0; i < 2; i++)
6922 for (j = 0; j < 2; j++)
6923 grid_size_text[i][j] = grid_size_current[i][j]->name;
6925 setup_mode = SETUP_MODE_TOUCH;
6930 static void execSetupArtwork(void)
6932 static ArtworkDirTree *gfx_last_valid = NULL;
6933 static ArtworkDirTree *snd_last_valid = NULL;
6934 static ArtworkDirTree *mus_last_valid = NULL;
6936 // current artwork directory may be invalid (level group, parent link)
6937 if (!validLevelSeries(artwork.gfx_current))
6938 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
6939 if (!validLevelSeries(artwork.snd_current))
6940 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
6941 if (!validLevelSeries(artwork.mus_current))
6942 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
6944 // store valid artwork directory information
6945 gfx_last_valid = artwork.gfx_current;
6946 snd_last_valid = artwork.snd_current;
6947 mus_last_valid = artwork.mus_current;
6950 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
6951 artwork.gfx_current->subdir,
6952 artwork.gfx_current->fullpath,
6953 artwork.gfx_current->basepath);
6956 setup.graphics_set = artwork.gfx_current->identifier;
6957 setup.sounds_set = artwork.snd_current->identifier;
6958 setup.music_set = artwork.mus_current->identifier;
6960 // needed if last screen (setup choice) changed graphics, sounds or music
6961 ReloadCustomArtwork(0);
6963 // needed for displaying artwork name instead of artwork identifier
6964 graphics_set_name = artwork.gfx_current->name;
6965 sounds_set_name = artwork.snd_current->name;
6966 music_set_name = artwork.mus_current->name;
6968 setup_mode = SETUP_MODE_ARTWORK;
6973 static void execSetupChooseGraphics(void)
6975 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
6980 static void execSetupChooseSounds(void)
6982 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
6987 static void execSetupChooseMusic(void)
6989 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
6994 static void execSetupInput(void)
6996 setup_mode = SETUP_MODE_INPUT;
7001 static void execSetupShortcuts(void)
7003 setup_mode = SETUP_MODE_SHORTCUTS;
7008 static void execSetupShortcuts1(void)
7010 setup_mode = SETUP_MODE_SHORTCUTS_1;
7015 static void execSetupShortcuts2(void)
7017 setup_mode = SETUP_MODE_SHORTCUTS_2;
7022 static void execSetupShortcuts3(void)
7024 setup_mode = SETUP_MODE_SHORTCUTS_3;
7029 static void execSetupShortcuts4(void)
7031 setup_mode = SETUP_MODE_SHORTCUTS_4;
7036 static void execSetupShortcuts5(void)
7038 setup_mode = SETUP_MODE_SHORTCUTS_5;
7043 static void execExitSetup(void)
7045 SetGameStatus(GAME_MODE_MAIN);
7050 static void execSaveAndExitSetup(void)
7056 static void execGadgetNetworkServer(void)
7058 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
7059 struct GadgetInfo *gi = screen_gadget[gadget_id];
7061 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
7062 network_server_hostname[0] = '\0';
7064 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
7068 ClickOnGadget(gi, MB_LEFTBUTTON);
7071 static void execOfferUploadTapes(void)
7076 static void ToggleNetworkModeIfNeeded(void)
7078 int font_title = FONT_TITLE_1;
7079 int font_foot = FC_BLUE;
7080 int ystart = mSY - SY + 16;
7081 int ybottom = mSY - SY + SYSIZE - 20;
7082 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
7084 if (setup.network_mode == network.enabled)
7087 network.enabled = setup.network_mode;
7089 FadeOut(REDRAW_ALL);
7093 DrawTextSCentered(ystart, font_title, text);
7097 if (network.enabled)
7098 InitNetworkServer();
7100 DisconnectFromNetworkServer();
7102 DrawTextSCentered(ybottom, font_foot,
7103 "Press any key or button for setup menu");
7105 WaitForEventToContinue();
7110 static void ToggleGameSpeedsListIfNeeded(void)
7112 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
7114 if (setup.game_speed_extended == using_game_speeds_extended)
7117 // try to match similar values when changing game speeds list
7118 if (setup.game_speed_extended)
7119 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
7120 setup.game_frame_delay == 30 ? 29 :
7121 setup.game_frame_delay);
7123 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
7124 setup.game_frame_delay == 16 ? 15 :
7125 setup.game_frame_delay >= 29 ? 30 :
7126 setup.game_frame_delay <= 10 ? 10 :
7127 setup.game_frame_delay);
7129 execSetupGame_setGameSpeeds(TRUE);
7134 static void ToggleUseApiServerIfNeeded(void)
7136 if (runtime.use_api_server == setup.use_api_server)
7139 runtime.use_api_server = setup.use_api_server;
7141 if (runtime.use_api_server)
7143 if (setup.has_remaining_tapes)
7144 setup.ask_for_uploading_tapes = TRUE;
7146 CheckApiServerTasks();
7150 static void ModifyGameSpeedIfNeeded(void)
7152 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7153 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
7157 char *game_speed_text = "Fast";
7158 int game_speed_value = 15;
7160 if (setup.game_speed_extended)
7162 game_speed_text = "60 fps";
7163 game_speed_value = 16;
7166 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
7168 // set game speed to existing list value that is fast enough for vsync
7169 setup.game_frame_delay = game_speed_value;
7171 execSetupGame_setGameSpeeds(TRUE);
7173 Request(message, REQ_CONFIRM);
7176 static void DisableVsyncIfNeeded(void)
7178 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7179 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
7180 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
7183 // disable vsync for the selected game speed to work
7184 setup.vsync_mode = STR_VSYNC_MODE_OFF;
7186 execSetupGraphics_setVsyncModes(TRUE);
7188 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
7194 void *related_value;
7195 } hide_related_entry_list[] =
7197 { &setup.network_server_hostname, execGadgetNetworkServer },
7198 { &setup.network_server_hostname, &network_server_text },
7200 { &setup.scores_in_highscore_list, execSetupChooseScoresType },
7201 { &setup.scores_in_highscore_list, &scores_type_text },
7203 { &setup.game_frame_delay, execSetupChooseGameSpeed },
7204 { &setup.game_frame_delay, &game_speed_text },
7206 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
7207 { &setup.scroll_delay_value, &scroll_delay_text },
7209 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
7210 { &setup.engine_snapshot_mode, &snapshot_mode_text },
7212 { &setup.window_scaling_percent, execSetupChooseWindowSize },
7213 { &setup.window_scaling_percent, &window_size_text },
7215 { &setup.window_scaling_quality, execSetupChooseScalingType },
7216 { &setup.window_scaling_quality, &scaling_type_text },
7218 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
7219 { &setup.screen_rendering_mode, &rendering_mode_text },
7221 { &setup.vsync_mode, execSetupChooseVsyncMode },
7222 { &setup.vsync_mode, &vsync_mode_text },
7224 { &setup.graphics_set, execSetupChooseGraphics },
7225 { &setup.graphics_set, &graphics_set_name },
7227 { &setup.sounds_set, execSetupChooseSounds },
7228 { &setup.sounds_set, &sounds_set_name },
7230 { &setup.music_set, execSetupChooseMusic },
7231 { &setup.music_set, &music_set_name },
7233 { &setup.volume_simple, execSetupChooseVolumeSimple },
7234 { &setup.volume_simple, &volume_simple_text },
7236 { &setup.volume_loops, execSetupChooseVolumeLoops },
7237 { &setup.volume_loops, &volume_loops_text },
7239 { &setup.volume_music, execSetupChooseVolumeMusic },
7240 { &setup.volume_music, &volume_music_text },
7242 { &setup.touch.control_type, execSetupChooseTouchControls },
7243 { &setup.touch.control_type, &touch_controls_text },
7245 { &setup.touch.move_distance, execSetupChooseMoveDistance },
7246 { &setup.touch.move_distance, &move_distance_text },
7248 { &setup.touch.drop_distance, execSetupChooseDropDistance },
7249 { &setup.touch.drop_distance, &drop_distance_text },
7251 { &setup.touch.transparency, execSetupChooseTransparency },
7252 { &setup.touch.transparency, &transparency_text },
7254 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
7255 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
7257 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
7258 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
7260 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
7261 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
7263 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
7264 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
7266 { &setup.internal.menu_game, execSetupGame },
7267 { &setup.internal.menu_engines, execSetupEngines },
7268 { &setup.internal.menu_editor, execSetupEditor },
7269 { &setup.internal.menu_graphics, execSetupGraphics },
7270 { &setup.internal.menu_sound, execSetupSound },
7271 { &setup.internal.menu_artwork, execSetupArtwork },
7272 { &setup.internal.menu_input, execSetupInput },
7273 { &setup.internal.menu_touch, execSetupTouch },
7274 { &setup.internal.menu_shortcuts, execSetupShortcuts },
7275 { &setup.internal.menu_exit, execExitSetup },
7276 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
7278 { &setup.internal.menu_shortcuts_various, execSetupShortcuts1 },
7279 { &setup.internal.menu_shortcuts_focus, execSetupShortcuts2 },
7280 { &setup.internal.menu_shortcuts_tape, execSetupShortcuts3 },
7281 { &setup.internal.menu_shortcuts_sound, execSetupShortcuts4 },
7282 { &setup.internal.menu_shortcuts_snap, execSetupShortcuts5 },
7284 { &setup.internal.info_title, execInfoTitleScreen },
7285 { &setup.internal.info_elements, execInfoElements },
7286 { &setup.internal.info_music, execInfoMusic },
7287 { &setup.internal.info_credits, execInfoCredits },
7288 { &setup.internal.info_program, execInfoProgram },
7289 { &setup.internal.info_version, execInfoVersion },
7290 { &setup.internal.info_levelset, execInfoLevelSet },
7291 { &setup.internal.info_exit, execExitInfo },
7296 void setHideRelatedSetupEntries(void)
7300 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
7301 if (hideSetupEntry(hide_related_entry_list[i].value))
7302 setHideSetupEntry(hide_related_entry_list[i].related_value);
7305 static struct TokenInfo setup_info_main[] =
7307 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
7308 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
7309 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
7310 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
7311 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
7312 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
7313 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
7314 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
7315 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
7316 { TYPE_EMPTY, NULL, "" },
7317 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
7318 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
7323 static struct TokenInfo setup_info_game[] =
7325 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
7326 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
7327 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
7328 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
7329 { TYPE_STRING, &network_server_text, "" },
7330 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
7331 { TYPE_ENTER_LIST, execSetupChooseScoresType,"Scores in Highscore List:" },
7332 { TYPE_STRING, &scores_type_text, "" },
7333 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
7334 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
7335 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
7336 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
7337 { TYPE_SWITCH, &setup.handicap, "Force Solving Levels:" },
7338 { TYPE_SWITCH, &setup.skip_levels, "Allow Skipping Levels:" },
7339 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
7340 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
7341 { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
7342 { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
7343 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
7344 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
7345 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
7346 { TYPE_SWITCH, &setup.autorecord, "Auto-Record When Playing:" },
7347 { TYPE_SWITCH, &setup.autorecord_after_replay, "Auto-Record After Replay:" },
7348 { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
7349 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
7350 { TYPE_STRING, &game_speed_text, "" },
7351 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
7353 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7354 { TYPE_STRING, &scroll_delay_text, "" },
7356 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
7357 { TYPE_STRING, &snapshot_mode_text, "" },
7358 { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
7359 { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
7360 { TYPE_EMPTY, NULL, "" },
7361 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7366 static struct TokenInfo setup_info_engines[] =
7368 { TYPE_HEADLINE, NULL, "Emerald Mine" },
7369 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
7370 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
7371 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
7372 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
7373 { TYPE_EMPTY, NULL, "" },
7374 { TYPE_HEADLINE, NULL, "Supaplex" },
7375 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
7376 { TYPE_EMPTY, NULL, "" },
7377 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7382 static struct TokenInfo setup_info_editor[] =
7385 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
7386 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
7387 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
7388 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
7389 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
7390 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
7391 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
7392 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
7393 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
7394 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
7396 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
7397 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
7399 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
7401 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
7402 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
7403 { TYPE_EMPTY, NULL, "" },
7405 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
7406 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
7407 { TYPE_EMPTY, NULL, "" },
7409 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
7410 { TYPE_EMPTY, NULL, "" },
7411 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
7412 { TYPE_EMPTY, NULL, "" },
7413 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7418 static struct TokenInfo setup_info_graphics[] =
7420 #if !defined(PLATFORM_ANDROID) && !defined(PLATFORM_EMSCRIPTEN)
7421 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
7422 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
7423 { TYPE_STRING, &window_size_text, "" },
7424 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
7425 { TYPE_STRING, &scaling_type_text, "" },
7426 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
7427 { TYPE_STRING, &rendering_mode_text, "" },
7430 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7431 { TYPE_STRING, &scroll_delay_text, "" },
7433 #if !defined(PLATFORM_EMSCRIPTEN)
7434 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
7435 { TYPE_STRING, &vsync_mode_text, "" },
7437 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
7438 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
7439 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
7440 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
7441 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
7442 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
7443 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
7444 { TYPE_EMPTY, NULL, "" },
7445 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7450 static struct TokenInfo setup_info_sound[] =
7452 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
7453 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
7454 { TYPE_SWITCH, &setup.sound_music, "Music:" },
7455 { TYPE_EMPTY, NULL, "" },
7456 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7457 { TYPE_STRING, &volume_simple_text, "" },
7458 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7459 { TYPE_STRING, &volume_loops_text, "" },
7460 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
7461 { TYPE_STRING, &volume_music_text, "" },
7462 { TYPE_EMPTY, NULL, "" },
7463 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7468 static struct TokenInfo setup_info_artwork[] =
7470 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
7471 { TYPE_STRING, &graphics_set_name, "" },
7472 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
7473 { TYPE_STRING, &sounds_set_name, "" },
7474 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
7475 { TYPE_STRING, &music_set_name, "" },
7476 { TYPE_EMPTY, NULL, "" },
7477 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
7478 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
7479 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
7480 { TYPE_EMPTY, NULL, "" },
7481 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7486 static struct TokenInfo setup_info_input[] =
7488 { TYPE_SWITCH, NULL, "Player:" },
7489 { TYPE_SWITCH, NULL, "Device:" },
7490 { TYPE_SWITCH, NULL, "" },
7491 { TYPE_SKIPPABLE, NULL, "" },
7492 { TYPE_EMPTY, NULL, "" },
7493 { TYPE_EMPTY, NULL, "" },
7494 { TYPE_EMPTY, NULL, "" },
7495 { TYPE_EMPTY, NULL, "" },
7496 { TYPE_EMPTY, NULL, "" },
7497 { TYPE_EMPTY, NULL, "" },
7498 { TYPE_EMPTY, NULL, "" },
7499 { TYPE_EMPTY, NULL, "" },
7500 { TYPE_SKIPPABLE, NULL, "" },
7501 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7506 static struct TokenInfo setup_info_touch[] =
7508 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7509 { TYPE_STRING, &touch_controls_text, "" },
7510 { TYPE_EMPTY, NULL, "" },
7511 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7516 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7518 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7519 { TYPE_STRING, &touch_controls_text, "" },
7520 { TYPE_EMPTY, NULL, "" },
7521 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
7522 { TYPE_STRING, &grid_size_text[0][0], "" },
7523 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
7524 { TYPE_STRING, &grid_size_text[0][1], "" },
7525 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7526 { TYPE_STRING, &transparency_text, "" },
7527 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7528 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7529 { TYPE_EMPTY, NULL, "" },
7530 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7531 { TYPE_EMPTY, NULL, "" },
7532 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7537 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7539 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7540 { TYPE_STRING, &touch_controls_text, "" },
7541 { TYPE_EMPTY, NULL, "" },
7542 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
7543 { TYPE_STRING, &grid_size_text[1][0], "" },
7544 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
7545 { TYPE_STRING, &grid_size_text[1][1], "" },
7546 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7547 { TYPE_STRING, &transparency_text, "" },
7548 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7549 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7550 { TYPE_EMPTY, NULL, "" },
7551 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7552 { TYPE_EMPTY, NULL, "" },
7553 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7558 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7560 setup_info_touch_virtual_buttons_0,
7561 setup_info_touch_virtual_buttons_1
7564 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7566 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7567 { TYPE_STRING, &touch_controls_text, "" },
7568 { TYPE_EMPTY, NULL, "" },
7569 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
7570 { TYPE_STRING, &move_distance_text, "" },
7571 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
7572 { TYPE_STRING, &drop_distance_text, "" },
7573 { TYPE_EMPTY, NULL, "" },
7574 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7579 static struct TokenInfo setup_info_shortcuts[] =
7581 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
7582 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
7583 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
7584 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
7585 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
7586 { TYPE_EMPTY, NULL, "" },
7587 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7592 static struct TokenInfo setup_info_shortcuts_1[] =
7594 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
7595 { TYPE_KEY, &setup.shortcut.save_game, "" },
7596 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
7597 { TYPE_KEY, &setup.shortcut.load_game, "" },
7598 { TYPE_KEYTEXT, NULL, "Restart Game:", },
7599 { TYPE_KEY, &setup.shortcut.restart_game, "" },
7600 { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:", },
7601 { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
7602 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
7603 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
7604 { TYPE_EMPTY, NULL, "" },
7605 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
7606 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
7607 { TYPE_EMPTY, NULL, "" },
7608 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7613 static struct TokenInfo setup_info_shortcuts_2[] =
7615 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
7616 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7617 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
7618 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7619 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
7620 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7621 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
7622 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7623 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
7624 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7625 { TYPE_EMPTY, NULL, "" },
7626 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7631 static struct TokenInfo setup_info_shortcuts_3[] =
7633 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
7634 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7635 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
7636 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7637 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
7638 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7639 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
7640 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7641 { TYPE_KEYTEXT, NULL, "Record Tape:", },
7642 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7643 { TYPE_KEYTEXT, NULL, "Play Tape:", },
7644 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7645 { TYPE_EMPTY, NULL, "" },
7646 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7651 static struct TokenInfo setup_info_shortcuts_4[] =
7653 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
7654 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7655 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
7656 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7657 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
7658 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7659 { TYPE_EMPTY, NULL, "" },
7660 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7665 static struct TokenInfo setup_info_shortcuts_5[] =
7667 { TYPE_KEYTEXT, NULL, "Snap Left:", },
7668 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7669 { TYPE_KEYTEXT, NULL, "Snap Right:", },
7670 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7671 { TYPE_KEYTEXT, NULL, "Snap Up:", },
7672 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7673 { TYPE_KEYTEXT, NULL, "Snap Down:", },
7674 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7675 { TYPE_EMPTY, NULL, "" },
7676 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7681 static Key getSetupKey(void)
7683 Key key = KSYM_UNDEFINED;
7684 boolean got_key_event = FALSE;
7686 while (!got_key_event)
7690 if (NextValidEvent(&event))
7694 case EVENT_KEYPRESS:
7696 key = GetEventKey((KeyEvent *)&event);
7698 // press 'Escape' or 'Enter' to keep the existing key binding
7699 if (key == KSYM_Escape || key == KSYM_Return)
7700 key = KSYM_UNDEFINED; // keep old value
7702 got_key_event = TRUE;
7706 case EVENT_KEYRELEASE:
7707 key_joystick_mapping = 0;
7711 HandleOtherEvents(&event);
7722 static int getSetupValueFont(int type, void *value)
7724 if (type & TYPE_GHOSTED)
7725 return FONT_OPTION_OFF;
7726 else if (type & TYPE_KEY)
7727 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7728 else if (type & TYPE_STRING)
7729 return FONT_VALUE_2;
7730 else if (type & TYPE_ECS_AGA)
7731 return FONT_VALUE_1;
7732 else if (type & TYPE_BOOLEAN_STYLE)
7733 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7734 else if (type & TYPE_YES_NO_AUTO)
7735 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7736 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7737 else if (type & TYPE_PLAYER)
7738 return FONT_VALUE_1;
7740 return FONT_VALUE_1;
7743 static int getSetupValueFontNarrow(int type, int font_nr)
7745 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7746 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7747 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7751 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7753 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7754 struct TokenInfo *si = &setup_info[si_pos];
7755 boolean font_draw_xoffset_modified = FALSE;
7756 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7757 int font_draw_xoffset_old = -1;
7758 int xoffset = (scrollbar_needed ? -1 : 0);
7759 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7760 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7761 int xpos = menu_screen_value_xpos;
7762 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7763 int startx = mSX + xpos * 32;
7764 int starty = mSY + ypos * 32;
7765 int type = si->type;
7766 void *value = si->value;
7767 char *value_string = getSetupValue(type, value);
7768 int font_nr_default = getSetupValueFont(type, value);
7769 int font_width_default = getFontWidth(font_nr_default);
7770 int font_nr = font_nr_default;
7773 if (value_string == NULL)
7776 if (type & TYPE_KEY)
7778 xpos = MENU_SCREEN_START_XPOS;
7780 if (type & TYPE_QUERY)
7781 value_string = "<press key>";
7783 else if (type & TYPE_STRING)
7785 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7787 xpos = MENU_SCREEN_START_XPOS;
7789 if (strlen(value_string) > max_value_len)
7790 value_string[max_value_len] = '\0';
7792 else if (type & TYPE_YES_NO_AUTO)
7794 xpos = menu_screen_value_xpos - 1;
7796 else if (type & TYPE_PLAYER)
7798 int displayed_player_nr = *(int *)value + 1;
7800 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7803 startx = mSX + xpos * 32;
7804 starty = mSY + ypos * 32;
7806 // special check if right-side setup values moved left due to scrollbar
7807 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7809 int max_menu_text_length = 26; // maximum text length for classic menu
7810 int font_xoffset = getFontDrawOffsetX(font_nr);
7811 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7812 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7813 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7814 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7816 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7818 // when using narrow font, left-shifting text "auto" not needed
7819 if (type & TYPE_YES_NO_AUTO)
7823 startx = mSX + xpos * 32;
7825 font_nr = getSetupValueFontNarrow(type, font_nr);
7829 // downward compatibility correction for Juergen Bonhagen's menu settings
7830 if (setup_mode != SETUP_MODE_INPUT)
7832 int max_menu_text_length_big = (menu_screen_value_xpos -
7833 MENU_SCREEN_START_XPOS);
7834 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7835 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7836 int font1_xoffset = getFontDrawOffsetX(font_nr);
7837 int font2_xoffset = getFontDrawOffsetX(check_font_nr);
7838 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7839 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7840 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7841 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7842 boolean correct_font_draw_xoffset = FALSE;
7844 if (xpos == MENU_SCREEN_START_XPOS &&
7845 startx + font1_xoffset < text_startx + text_font_xoffset)
7846 correct_font_draw_xoffset = TRUE;
7848 if (xpos == menu_screen_value_xpos &&
7849 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7850 correct_font_draw_xoffset = TRUE;
7852 // check if setup value would overlap with setup text when printed
7853 // (this can happen for extreme/wrong values for font draw offset)
7854 if (correct_font_draw_xoffset)
7856 font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
7857 font_draw_xoffset_modified = TRUE;
7859 if (type & TYPE_KEY)
7860 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7861 else if (!(type & TYPE_STRING))
7862 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7863 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7867 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7868 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7870 DrawText(startx, starty, value_string, font_nr);
7872 if (type & TYPE_PLAYER)
7874 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7875 int player_nr = *(int *)value;
7876 int xoff = font->draw_xoffset + getFontWidth(font_nr);
7877 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7878 int startx2 = startx + xoff;
7879 int starty2 = starty + yoff;
7881 if (DrawingOnBackground(startx2, starty2))
7882 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7884 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7885 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7888 if (font_draw_xoffset_modified)
7889 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7892 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7894 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7895 struct TokenInfo *si = &setup_info[si_pos];
7897 if (si->type & TYPE_BOOLEAN_STYLE)
7899 *(boolean *)si->value ^= TRUE;
7901 else if (si->type & TYPE_YES_NO_AUTO)
7905 (*(int *)si->value == AUTO ? TRUE :
7906 *(int *)si->value == TRUE ? FALSE : AUTO) :
7907 (*(int *)si->value == TRUE ? AUTO :
7908 *(int *)si->value == AUTO ? FALSE : TRUE));
7910 else if (si->type & TYPE_KEY)
7914 si->type |= TYPE_QUERY;
7915 drawSetupValue(screen_pos, setup_info_pos_raw);
7916 si->type &= ~TYPE_QUERY;
7918 key = getSetupKey();
7919 if (key != KSYM_UNDEFINED)
7920 *(Key *)si->value = key;
7922 else if (si->type & TYPE_PLAYER)
7924 int player_nr = *(int *)si->value;
7929 player_nr = Request("Choose player", REQ_PLAYER) - 1;
7931 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
7934 drawSetupValue(screen_pos, setup_info_pos_raw);
7936 // fullscreen state may have changed at this point
7937 if (si->value == &setup.fullscreen)
7938 ToggleFullscreenIfNeeded();
7940 // network mode may have changed at this point
7941 if (si->value == &setup.network_mode)
7942 ToggleNetworkModeIfNeeded();
7944 // API server mode may have changed at this point
7945 if (si->value == &setup.use_api_server)
7946 ToggleUseApiServerIfNeeded();
7948 // game speed list may have changed at this point
7949 if (si->value == &setup.game_speed_extended)
7950 ToggleGameSpeedsListIfNeeded();
7953 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
7955 static struct TokenInfo *setup_info_final = NULL;
7960 // determine maximum list size of target list
7961 while (setup_info_orig[list_size++].type != 0);
7963 // free, allocate and clear memory for target list
7964 checked_free(setup_info_final);
7965 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
7967 // copy setup info list without setup entries marked as hidden
7968 for (i = 0; setup_info_orig[i].type != 0; i++)
7970 // skip setup entries configured to be hidden
7971 if (hideSetupEntry(setup_info_orig[i].value))
7974 // skip skippable setup entries if screen is lower than usual
7975 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
7976 setup_info_orig[i].type == TYPE_SKIPPABLE)
7979 setup_info_final[list_pos++] = setup_info_orig[i];
7982 return setup_info_final;
7985 static void DrawSetupScreen_Generic(void)
7987 int fade_mask = REDRAW_FIELD;
7988 boolean redraw_all = FALSE;
7989 char *title_string = NULL;
7993 fade_mask = REDRAW_ALL;
7996 FadeMenuSoundsAndMusic();
7998 FreeScreenGadgets();
7999 CreateScreenGadgets();
8001 if (redraw_mask & REDRAW_ALL)
8006 // needed if different viewport properties defined for setup screen
8007 ChangeViewportPropertiesIfNeeded();
8009 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
8013 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
8015 if (setup_mode == SETUP_MODE_MAIN)
8017 setup_info = setup_info_main;
8018 title_string = STR_SETUP_MAIN;
8020 else if (setup_mode == SETUP_MODE_GAME)
8022 setup_info = setup_info_game;
8023 title_string = STR_SETUP_GAME;
8025 else if (setup_mode == SETUP_MODE_ENGINES)
8027 setup_info = setup_info_engines;
8028 title_string = STR_SETUP_ENGINES;
8030 else if (setup_mode == SETUP_MODE_EDITOR)
8032 setup_info = setup_info_editor;
8033 title_string = STR_SETUP_EDITOR;
8035 else if (setup_mode == SETUP_MODE_GRAPHICS)
8037 setup_info = setup_info_graphics;
8038 title_string = STR_SETUP_GRAPHICS;
8040 else if (setup_mode == SETUP_MODE_SOUND)
8042 setup_info = setup_info_sound;
8043 title_string = STR_SETUP_SOUND;
8045 else if (setup_mode == SETUP_MODE_ARTWORK)
8047 setup_info = setup_info_artwork;
8048 title_string = STR_SETUP_ARTWORK;
8050 else if (setup_mode == SETUP_MODE_TOUCH)
8052 setup_info = setup_info_touch;
8053 title_string = STR_SETUP_TOUCH;
8055 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
8056 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
8057 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
8058 setup_info = setup_info_touch_wipe_gestures;
8060 else if (setup_mode == SETUP_MODE_SHORTCUTS)
8062 setup_info = setup_info_shortcuts;
8063 title_string = STR_SETUP_SHORTCUTS;
8065 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
8067 setup_info = setup_info_shortcuts_1;
8068 title_string = STR_SETUP_SHORTCUTS;
8070 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
8072 setup_info = setup_info_shortcuts_2;
8073 title_string = STR_SETUP_SHORTCUTS;
8075 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
8077 setup_info = setup_info_shortcuts_3;
8078 title_string = STR_SETUP_SHORTCUTS;
8080 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
8082 setup_info = setup_info_shortcuts_4;
8083 title_string = STR_SETUP_SHORTCUTS;
8085 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
8087 setup_info = setup_info_shortcuts_5;
8088 title_string = STR_SETUP_SHORTCUTS;
8091 // use modified setup info without setup entries marked as hidden
8092 setup_info = getSetupInfoFinal(setup_info);
8094 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
8096 // determine maximal number of setup entries that can be displayed on screen
8098 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
8101 // determine maximal number of setup entries available for this setup screen
8103 for (i = 0; setup_info[i].type != 0; i++)
8106 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
8108 MapScreenGadgets(max_setup_info);
8111 redraw_mask = fade_mask = REDRAW_ALL;
8113 DrawMaskedBorder(fade_mask);
8118 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
8120 menu_info = setup_info;
8122 HandleMenuScreen(mx, my, dx, dy, button,
8123 setup_mode, num_setup_info, max_setup_info);
8126 static void DrawSetupScreen_Input(void)
8130 FadeOut(REDRAW_FIELD);
8134 setup_info = getSetupInfoFinal(setup_info_input);
8136 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
8138 for (i = 0; setup_info[i].type != 0; i++)
8140 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
8141 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
8142 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
8143 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
8144 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
8145 initCursor(i, IMG_MENU_BUTTON);
8147 DrawCursorAndText_Setup(i, -1, FALSE);
8150 // create gadgets for setup input menu screen
8151 FreeScreenGadgets();
8152 CreateScreenGadgets();
8154 // map gadgets for setup input menu screen
8155 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
8157 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
8159 FadeIn(REDRAW_FIELD);
8162 static void setJoystickDeviceToNr(char *device_name, int device_nr)
8164 if (device_name == NULL)
8167 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
8170 if (strlen(device_name) > 1)
8172 char c1 = device_name[strlen(device_name) - 1];
8173 char c2 = device_name[strlen(device_name) - 2];
8175 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
8176 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
8179 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
8180 strlen(device_name));
8183 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
8186 static struct SetupKeyboardInfo custom_key;
8193 { &custom_key.left, "Axis/Pad Left" },
8194 { &custom_key.right, "Axis/Pad Right" },
8195 { &custom_key.up, "Axis/Pad Up" },
8196 { &custom_key.down, "Axis/Pad Down" },
8197 { &custom_key.snap, "Button 1/A/X" },
8198 { &custom_key.drop, "Button 2/B/Y" }
8200 static char *joystick_name[MAX_PLAYERS] =
8207 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
8208 int font_nr_info = FONT_MENU_1;
8209 int font_nr_name = FONT_VALUE_OLD;
8210 int font_nr_on = FONT_VALUE_1;
8211 int font_nr_off = FONT_VALUE_OLD;
8214 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8216 font_nr_info = FONT_MENU_2;
8217 font_nr_on = FONT_VALUE_NARROW;
8218 font_nr_off = FONT_VALUE_OLD_NARROW;
8221 custom_key = setup.input[player_nr].key;
8223 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
8224 FONT_INPUT_1_ACTIVE);
8226 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8228 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8229 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8231 if (setup.input[player_nr].use_joystick)
8233 char *device_name = setup.input[player_nr].joy.device_name;
8234 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8235 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8236 char *text = joystick_name[joystick_nr];
8237 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
8239 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
8240 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
8244 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
8245 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
8248 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
8249 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
8253 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
8254 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
8255 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
8256 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
8258 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
8259 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
8260 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
8261 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
8262 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
8263 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
8265 for (i = 0; i < 6; i++)
8267 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
8269 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8271 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8272 (setup.input[player_nr].use_joystick ?
8274 getKeyNameFromKey(*custom[i].key)), font_nr_on);
8278 static int input_player_nr = 0;
8280 static void HandleSetupScreen_Input_Player(int step, int direction)
8282 int old_player_nr = input_player_nr;
8285 new_player_nr = old_player_nr + step * direction;
8286 if (new_player_nr < 0)
8288 if (new_player_nr > MAX_PLAYERS - 1)
8289 new_player_nr = MAX_PLAYERS - 1;
8291 if (new_player_nr != old_player_nr)
8293 input_player_nr = new_player_nr;
8295 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8299 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
8301 static int choice = 0;
8304 int pos_start = SETUPINPUT_SCREEN_POS_START;
8305 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
8306 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
8307 int pos_end = SETUPINPUT_SCREEN_POS_END;
8309 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
8313 for (i = 0; setup_info_input[i].type != 0; i++)
8315 // adjust menu structure according to skipped setup entries
8316 if (setup_info_input[i].type == TYPE_SKIPPABLE)
8324 if (button == MB_MENU_INITIALIZE)
8326 // input setup menu may have changed size due to graphics configuration
8327 if (choice >= pos_empty1)
8330 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
8332 DrawCursorAndText_Setup(choice, -1, TRUE);
8336 else if (button == MB_MENU_LEAVE)
8338 setup_mode = SETUP_MODE_MAIN;
8345 if (mx || my) // mouse input
8347 x = (mx - mSX) / 32;
8348 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
8350 else if (dx || dy) // keyboard input
8352 if (dx && choice == 0)
8353 x = (dx < 0 ? 10 : 12);
8354 else if ((dx && choice == 1) ||
8355 (dx == -1 && choice == pos_end))
8356 button = MB_MENU_CHOICE;
8360 if (y >= pos_empty1 && y <= pos_empty2)
8361 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
8364 if (y == 0 && dx != 0 && button)
8366 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
8368 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
8369 y >= pos_start && y <= pos_end &&
8370 !(y >= pos_empty1 && y <= pos_empty2))
8376 DrawCursorAndText_Setup(choice, -1, FALSE);
8377 DrawCursorAndText_Setup(y, -1, TRUE);
8379 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
8388 char *device_name = setup.input[input_player_nr].joy.device_name;
8390 if (!setup.input[input_player_nr].use_joystick)
8392 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
8394 setJoystickDeviceToNr(device_name, new_device_nr);
8395 setup.input[input_player_nr].use_joystick = TRUE;
8399 int device_nr = getJoystickNrFromDeviceName(device_name);
8400 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
8402 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
8403 setup.input[input_player_nr].use_joystick = FALSE;
8405 setJoystickDeviceToNr(device_name, new_device_nr);
8408 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8412 if (setup.input[input_player_nr].use_joystick)
8413 ConfigureJoystick(input_player_nr);
8415 CustomizeKeyboard(input_player_nr);
8417 else if (y == pos_end)
8423 setup_mode = SETUP_MODE_MAIN;
8430 static boolean CustomizeKeyboardMain(int player_nr)
8434 boolean finished = FALSE;
8435 static struct SetupKeyboardInfo custom_key;
8440 } customize_step[] =
8442 { &custom_key.left, "Move Left" },
8443 { &custom_key.right, "Move Right" },
8444 { &custom_key.up, "Move Up" },
8445 { &custom_key.down, "Move Down" },
8446 { &custom_key.snap, "Snap Field" },
8447 { &custom_key.drop, "Drop Element" }
8449 int font_nr_old = FONT_VALUE_OLD;
8450 int font_nr_new = FONT_VALUE_1;
8451 boolean success = FALSE;
8453 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8455 font_nr_old = FONT_VALUE_OLD_NARROW;
8456 font_nr_new = FONT_VALUE_NARROW;
8459 // read existing key bindings from player setup
8460 custom_key = setup.input[player_nr].key;
8463 FadeOut(REDRAW_FIELD);
8467 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8470 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8471 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8472 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8473 "Key:", FONT_INPUT_1_ACTIVE);
8474 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8475 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8477 FadeIn(REDRAW_FIELD);
8482 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8484 // reset frame delay counter directly after updating screen
8485 ResetDelayCounter(&event_frame_delay);
8487 while (NextValidEvent(&event))
8491 case EVENT_KEYPRESS:
8493 Key key = GetEventKey((KeyEvent *)&event);
8495 // press 'Escape' to abort and keep the old key bindings
8496 if (key == KSYM_Escape)
8498 FadeSkipNextFadeIn();
8505 // press 'Enter' to keep the existing key binding
8506 if (key == KSYM_Return)
8507 key = *customize_step[step_nr].key;
8509 // check if key already used
8510 for (i = 0; i < step_nr; i++)
8511 if (*customize_step[i].key == key)
8516 // got new key binding
8517 *customize_step[step_nr].key = key;
8518 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8520 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8521 getKeyNameFromKey(key), font_nr_new);
8524 // un-highlight last query
8525 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8526 customize_step[step_nr - 1].text, FONT_MENU_1);
8527 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8528 "Key:", FONT_MENU_1);
8530 // all keys configured
8539 // query next key binding
8540 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8541 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8542 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8543 "Key:", FONT_INPUT_1_ACTIVE);
8544 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8545 getKeyNameFromKey(*customize_step[step_nr].key),
8550 case EVENT_KEYRELEASE:
8551 key_joystick_mapping = 0;
8555 HandleOtherEvents(&event);
8559 // do not handle events for longer than standard frame delay period
8560 if (DelayReached(&event_frame_delay))
8567 // write new key bindings back to player setup, if successfully finished
8569 setup.input[player_nr].key = custom_key;
8574 void CustomizeKeyboard(int player_nr)
8576 boolean success = CustomizeKeyboardMain(player_nr);
8580 int font_nr = FONT_TITLE_1;
8581 int font_height = getFontHeight(font_nr);
8582 int ypos1 = SYSIZE / 2 - font_height * 2;
8583 int ypos2 = SYSIZE / 2 - font_height * 1;
8584 DelayCounter wait_frame_delay = { 2000 };
8586 ResetDelayCounter(&wait_frame_delay);
8590 DrawTextSCentered(ypos1, font_nr, "Keyboard");
8591 DrawTextSCentered(ypos2, font_nr, "configured!");
8593 while (!DelayReached(&wait_frame_delay))
8599 DrawSetupScreen_Input();
8602 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8604 #define MARKER_BUTTON 1
8605 #define MARKER_AXIS_X 2
8606 #define MARKER_AXIS_Y 3
8608 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8610 static boolean bitmaps_initialized = FALSE;
8611 boolean screen_initialized = FALSE;
8612 static Bitmap *controller, *button, *axis_x, *axis_y;
8614 boolean success = TRUE;
8615 boolean done = FALSE, next = FALSE;
8617 int alpha = 200, alpha_step = -1;
8618 int alpha_ticks = 0;
8619 char mapping[4096], temp[256];
8620 int font_name = MENU_SETUP_FONT_TITLE;
8621 int font_info = MENU_SETUP_FONT_TEXT;
8622 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8623 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8624 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8625 int ystep_name = getMenuTextStep(spacing_name, font_name);
8626 int ystep_line = getMenuTextStep(spacing_line, font_info);
8627 int ystep_para = getMenuTextStep(spacing_para, font_info);
8635 int axis, button, hat, hat_value;
8638 *step, *prev_step, steps[] =
8640 { 356, 155, MARKER_BUTTON, "a", },
8641 { 396, 122, MARKER_BUTTON, "b", },
8642 { 320, 125, MARKER_BUTTON, "x", },
8643 { 358, 95, MARKER_BUTTON, "y", },
8644 { 162, 125, MARKER_BUTTON, "back", },
8645 { 216, 125, MARKER_BUTTON, "guide", },
8646 { 271, 125, MARKER_BUTTON, "start", },
8647 { 110, 200, MARKER_BUTTON, "dpleft", },
8648 { 146, 228, MARKER_BUTTON, "dpdown", },
8649 { 178, 200, MARKER_BUTTON, "dpright", },
8650 { 146, 172, MARKER_BUTTON, "dpup", },
8651 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8652 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8653 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8654 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8655 { 73, 141, MARKER_BUTTON, "leftstick", },
8656 { 282, 210, MARKER_BUTTON, "rightstick", },
8657 { 73, 141, MARKER_AXIS_X, "leftx", },
8658 { 73, 141, MARKER_AXIS_Y, "lefty", },
8659 { 282, 210, MARKER_AXIS_X, "rightx", },
8660 { 282, 210, MARKER_AXIS_Y, "righty", },
8663 if (!bitmaps_initialized)
8665 controller = LoadCustomImage("joystick/controller.png");
8666 button = LoadCustomImage("joystick/button.png");
8667 axis_x = LoadCustomImage("joystick/axis_x.png");
8668 axis_y = LoadCustomImage("joystick/axis_y.png");
8670 bitmaps_initialized = TRUE;
8673 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8676 // print info about the joystick we are watching
8677 Debug("joystick", "watching joystick %d: (%s)",
8678 SDL_JoystickInstanceID(joystick), name);
8679 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8680 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8681 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8684 // initialize mapping with GUID and name
8685 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8687 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8688 temp, name, SDL_GetPlatform());
8690 // loop through all steps (buttons and axes), getting joystick events
8691 for (i = 0; i < SDL_arraysize(steps) && !done;)
8693 Bitmap *marker = button; // initialize with reliable default value
8696 strcpy(step->mapping, mapping);
8700 step->hat_value = -1;
8702 marker = (step->marker == MARKER_BUTTON ? button :
8703 step->marker == MARKER_AXIS_X ? axis_x :
8704 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8708 while (!done && !next)
8710 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8711 alpha_ticks = SDL_GetTicks();
8718 else if (alpha < 128)
8724 int controller_x = SX + (SXSIZE - controller->width) / 2;
8725 int controller_y = SY + ystep_line;
8727 int marker_x = controller_x + step->x;
8728 int marker_y = controller_y + step->y;
8730 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8731 int ystart2 = ystart1 + ystep_name + ystep_line;
8735 DrawTextSCentered(ystart1, font_name, name);
8737 DrawTextSCentered(ystart2, font_info,
8738 "Press buttons and move axes on");
8739 ystart2 += ystep_line;
8740 DrawTextSCentered(ystart2, font_info,
8741 "your controller when indicated.");
8742 ystart2 += ystep_line;
8743 DrawTextSCentered(ystart2, font_info,
8744 "(Your controller may look different.)");
8745 ystart2 += ystep_para;
8747 #if defined(PLATFORM_ANDROID)
8748 DrawTextSCentered(ystart2, font_info,
8749 "To correct a mistake,");
8750 ystart2 += ystep_line;
8751 DrawTextSCentered(ystart2, font_info,
8752 "press the 'back' button.");
8753 ystart2 += ystep_line;
8754 DrawTextSCentered(ystart2, font_info,
8755 "To skip a button or axis,");
8756 ystart2 += ystep_line;
8757 DrawTextSCentered(ystart2, font_info,
8758 "press the 'menu' button.");
8760 DrawTextSCentered(ystart2, font_info,
8761 "To correct a mistake,");
8762 ystart2 += ystep_line;
8763 DrawTextSCentered(ystart2, font_info,
8764 "press the 'backspace' key.");
8765 ystart2 += ystep_line;
8766 DrawTextSCentered(ystart2, font_info,
8767 "To skip a button or axis,");
8768 ystart2 += ystep_line;
8769 DrawTextSCentered(ystart2, font_info,
8770 "press the 'return' key.");
8771 ystart2 += ystep_line;
8772 DrawTextSCentered(ystart2, font_info,
8773 "To exit, press the 'escape' key.");
8776 BlitBitmapMasked(controller, drawto, 0, 0,
8777 controller->width, controller->height,
8778 controller_x, controller_y);
8780 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8781 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8783 BlitBitmapMasked(marker, drawto, 0, 0,
8784 marker->width, marker->height,
8785 marker_x, marker_y);
8787 if (!screen_initialized)
8788 FadeIn(REDRAW_FIELD);
8792 screen_initialized = TRUE;
8794 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8796 // reset frame delay counter directly after updating screen
8797 ResetDelayCounter(&event_frame_delay);
8799 while (NextValidEvent(&event))
8803 case SDL_JOYAXISMOTION:
8804 if (event.jaxis.value > 20000 ||
8805 event.jaxis.value < -20000)
8807 for (j = 0; j < i; j++)
8808 if (steps[j].axis == event.jaxis.axis)
8813 if (step->marker != MARKER_AXIS_X &&
8814 step->marker != MARKER_AXIS_Y)
8817 step->axis = event.jaxis.axis;
8818 strcat(mapping, step->field);
8819 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8820 strcat(mapping, temp);
8828 case SDL_JOYHATMOTION:
8829 // ignore centering; we're probably just coming back
8830 // to the center from the previous item we set
8831 if (event.jhat.value == SDL_HAT_CENTERED)
8834 for (j = 0; j < i; j++)
8835 if (steps[j].hat == event.jhat.hat &&
8836 steps[j].hat_value == event.jhat.value)
8841 step->hat = event.jhat.hat;
8842 step->hat_value = event.jhat.value;
8843 strcat(mapping, step->field);
8844 snprintf(temp, sizeof(temp), ":h%u.%u,",
8845 event.jhat.hat, event.jhat.value );
8846 strcat(mapping, temp);
8853 case SDL_JOYBALLMOTION:
8856 case SDL_JOYBUTTONUP:
8857 for (j = 0; j < i; j++)
8858 if (steps[j].button == event.jbutton.button)
8863 step->button = event.jbutton.button;
8864 strcat(mapping, step->field);
8865 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8866 strcat(mapping, temp);
8873 case SDL_FINGERDOWN:
8874 case SDL_MOUSEBUTTONDOWN:
8882 if (event.key.keysym.sym == KSYM_BackSpace ||
8883 event.key.keysym.sym == KSYM_Back)
8895 prev_step = &steps[i - 1];
8896 strcpy(mapping, prev_step->mapping);
8903 if (event.key.keysym.sym == KSYM_space ||
8904 event.key.keysym.sym == KSYM_Return ||
8905 event.key.keysym.sym == KSYM_Menu)
8914 if (event.key.keysym.sym == KSYM_Escape)
8924 program.exit_function(0);
8931 // do not handle events for longer than standard frame delay period
8932 if (DelayReached(&event_frame_delay))
8941 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
8944 // activate mapping for this game
8945 SDL_GameControllerAddMapping(mapping);
8947 // save mapping to personal mappings
8948 SaveSetup_AddGameControllerMapping(mapping);
8951 // wait until the last pending event was removed from event queue
8952 while (NextValidEvent(&event));
8957 static int ConfigureJoystickMain(int player_nr)
8959 char *device_name = setup.input[player_nr].joy.device_name;
8960 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8961 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8962 int success = FALSE;
8965 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
8966 return JOYSTICK_NOT_AVAILABLE;
8968 if (!joystick_active || !setup.input[player_nr].use_joystick)
8969 return JOYSTICK_NOT_AVAILABLE;
8972 FadeOut(REDRAW_FIELD);
8974 // close all joystick devices (potentially opened as game controllers)
8975 for (i = 0; i < SDL_NumJoysticks(); i++)
8976 SDLCloseJoystick(i);
8978 // open joystick device as plain joystick to configure as game controller
8979 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
8981 // as the joystick was successfully opened before, this should not happen
8982 if (joystick == NULL)
8985 // create new game controller mapping (buttons and axes) for joystick device
8986 success = ConfigureJoystickMapButtonsAndAxes(joystick);
8988 // close joystick (and maybe re-open as configured game controller later)
8989 SDL_JoystickClose(joystick);
8991 // re-open all joystick devices (potentially as game controllers)
8992 for (i = 0; i < SDL_NumJoysticks(); i++)
8995 // clear all joystick input actions for all joystick devices
8996 SDLClearJoystickState();
8998 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
9001 void ConfigureJoystick(int player_nr)
9003 boolean state = ConfigureJoystickMain(player_nr);
9005 if (state != JOYSTICK_NOT_CONFIGURED)
9007 boolean success = (state == JOYSTICK_CONFIGURED);
9008 char message1[MAX_OUTPUT_LINESIZE + 1];
9009 char *message2 = (success ? "configured!" : "not available!");
9010 char *device_name = setup.input[player_nr].joy.device_name;
9011 int nr = getJoystickNrFromDeviceName(device_name) + 1;
9012 int font_nr = FONT_TITLE_1;
9013 int font_height = getFontHeight(font_nr);
9014 int ypos1 = SYSIZE / 2 - font_height * 2;
9015 int ypos2 = SYSIZE / 2 - font_height * 1;
9016 DelayCounter wait_frame_delay = { 2000 };
9018 ResetDelayCounter(&wait_frame_delay);
9022 sprintf(message1, "Joystick %d", nr);
9024 DrawTextSCentered(ypos1, font_nr, message1);
9025 DrawTextSCentered(ypos2, font_nr, message2);
9027 while (!DelayReached(&wait_frame_delay))
9033 DrawSetupScreen_Input();
9036 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
9038 if (y < video.screen_height / 3)
9040 // remap touch gadgets to access upper part of the screen
9041 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9042 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9044 else if (y > 2 * video.screen_height / 3)
9046 // remap touch gadgets to access lower part of the screen
9047 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9048 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9052 static boolean ConfigureVirtualButtonsMain(void)
9054 static char *customize_step_text[] =
9063 char grid_button[] =
9065 CHAR_GRID_BUTTON_LEFT,
9066 CHAR_GRID_BUTTON_RIGHT,
9067 CHAR_GRID_BUTTON_UP,
9068 CHAR_GRID_BUTTON_DOWN,
9069 CHAR_GRID_BUTTON_SNAP,
9070 CHAR_GRID_BUTTON_DROP
9079 int font_nr = FONT_INPUT_1_ACTIVE;
9080 int font_height = getFontHeight(font_nr);
9081 int ypos1 = SYSIZE / 2 - font_height * 2;
9082 int ypos2 = SYSIZE / 2 - font_height * 1;
9083 boolean success = FALSE;
9084 boolean finished = FALSE;
9086 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
9087 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9088 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9089 boolean set_grid_button = FALSE;
9090 int nr = GRID_ACTIVE_NR();
9093 for (x = 0; x < MAX_GRID_XSIZE; x++)
9094 for (y = 0; y < MAX_GRID_YSIZE; y++)
9095 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
9097 overlay.grid_button_highlight = grid_button[step_nr];
9102 FadeOut(REDRAW_FIELD);
9106 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9107 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9108 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9110 FadeIn(REDRAW_FIELD);
9112 SetOverlayShowGrid(TRUE);
9114 // map gadgets for setup touch buttons menu screen
9115 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9121 while (NextValidEvent(&event))
9123 int action = ACTION_NONE;
9125 // ---------- handle events and set the resulting action ----------
9131 UserEvent *user = (UserEvent *)&event;
9132 int id = user->value1;
9134 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
9135 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
9136 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
9137 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
9142 case EVENT_KEYPRESS:
9144 Key key = GetEventKey((KeyEvent *)&event);
9146 action = (key == KSYM_Escape ? ACTION_ESCAPE :
9147 key == KSYM_BackSpace ||
9148 key == KSYM_Back ? ACTION_BACK :
9149 key == KSYM_Return ||
9151 key == KSYM_space ? ACTION_NEXT :
9156 case EVENT_KEYRELEASE:
9157 key_joystick_mapping = 0;
9160 case EVENT_BUTTONPRESS:
9161 case EVENT_BUTTONRELEASE:
9163 ButtonEvent *button = (ButtonEvent *)&event;
9165 motion_status = FALSE;
9167 if (button->type == EVENT_BUTTONPRESS)
9168 button_status = button->button;
9170 button_status = MB_RELEASED;
9172 if (HandleGadgets(button->x, button->y, button_status))
9174 // do not handle this button event anymore
9178 button->x += video.screen_xoffset;
9179 button->y += video.screen_yoffset;
9181 x = button->x * overlay.grid_xsize / video.screen_width;
9182 y = button->y * overlay.grid_ysize / video.screen_height;
9184 if (button->type == EVENT_BUTTONPRESS)
9187 (overlay.grid_button[x][y] != grid_button[step_nr] ?
9188 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
9190 set_grid_button = TRUE;
9193 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
9197 case EVENT_MOTIONNOTIFY:
9199 MotionEvent *motion = (MotionEvent *)&event;
9201 motion_status = TRUE;
9203 if (HandleGadgets(motion->x, motion->y, button_status))
9205 // do not handle this button event anymore
9209 motion->x += video.screen_xoffset;
9210 motion->y += video.screen_yoffset;
9212 x = motion->x * overlay.grid_xsize / video.screen_width;
9213 y = motion->y * overlay.grid_ysize / video.screen_height;
9215 set_grid_button = TRUE;
9217 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
9221 case SDL_WINDOWEVENT:
9222 HandleWindowEvent((WindowEvent *) &event);
9224 // check if device has been rotated
9225 if (nr != GRID_ACTIVE_NR())
9227 nr = GRID_ACTIVE_NR();
9229 for (x = 0; x < MAX_GRID_XSIZE; x++)
9230 for (y = 0; y < MAX_GRID_YSIZE; y++)
9231 grid_button_old[x][y] = grid_button_tmp[x][y] =
9232 overlay.grid_button[x][y];
9237 case SDL_APP_WILLENTERBACKGROUND:
9238 case SDL_APP_DIDENTERBACKGROUND:
9239 case SDL_APP_WILLENTERFOREGROUND:
9240 case SDL_APP_DIDENTERFOREGROUND:
9241 HandlePauseResumeEvent((PauseResumeEvent *) &event);
9245 HandleOtherEvents(&event);
9249 // ---------- perform action set by handling events ----------
9251 if (action == ACTION_ESCAPE)
9253 // abort and restore the old key bindings
9255 for (x = 0; x < MAX_GRID_XSIZE; x++)
9256 for (y = 0; y < MAX_GRID_YSIZE; y++)
9257 overlay.grid_button[x][y] = grid_button_old[x][y];
9259 FadeSkipNextFadeIn();
9263 else if (action == ACTION_BACK)
9265 // keep the configured key bindings and go to previous page
9271 FadeSkipNextFadeIn();
9276 else if (action == ACTION_NEXT)
9278 // keep the configured key bindings and go to next page
9282 // all virtual buttons configured
9290 if (action != ACTION_NONE && !finished)
9292 for (x = 0; x < MAX_GRID_XSIZE; x++)
9293 for (y = 0; y < MAX_GRID_YSIZE; y++)
9294 grid_button_tmp[x][y] = overlay.grid_button[x][y];
9296 overlay.grid_button_highlight = grid_button[step_nr];
9298 // configure next virtual button
9302 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9303 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9304 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9307 if (set_grid_button)
9309 overlay.grid_button[x][y] =
9310 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
9311 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
9312 grid_button_tmp[x][y]);
9314 set_grid_button = FALSE;
9321 for (x = 0; x < MAX_GRID_XSIZE; x++)
9322 for (y = 0; y < MAX_GRID_YSIZE; y++)
9323 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9325 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
9327 SetOverlayShowGrid(FALSE);
9332 void ConfigureVirtualButtons(void)
9334 boolean success = ConfigureVirtualButtonsMain();
9336 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
9337 SCREEN_MASK_TOUCH2);
9341 int font_nr = FONT_TITLE_1;
9342 int font_height = getFontHeight(font_nr);
9343 int ypos1 = SYSIZE / 2 - font_height * 2;
9344 int ypos2 = SYSIZE / 2 - font_height * 1;
9345 DelayCounter wait_frame_delay = { 2000 };
9347 ResetDelayCounter(&wait_frame_delay);
9351 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
9352 DrawTextSCentered(ypos2, font_nr, "configured!");
9354 while (!DelayReached(&wait_frame_delay))
9361 void DrawSetupScreen(void)
9366 if (setup_mode == SETUP_MODE_INPUT)
9367 DrawSetupScreen_Input();
9368 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9369 DrawChooseTree(&scores_type_current);
9370 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9371 DrawChooseTree(&game_speed_current);
9372 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9373 DrawChooseTree(&scroll_delay_current);
9374 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9375 DrawChooseTree(&snapshot_mode_current);
9376 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9377 DrawChooseTree(&window_size_current);
9378 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9379 DrawChooseTree(&scaling_type_current);
9380 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9381 DrawChooseTree(&rendering_mode_current);
9382 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9383 DrawChooseTree(&vsync_mode_current);
9384 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9385 DrawChooseTree(&artwork.gfx_current);
9386 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9387 DrawChooseTree(&artwork.snd_current);
9388 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9389 DrawChooseTree(&artwork.mus_current);
9390 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9391 DrawChooseTree(&volume_simple_current);
9392 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9393 DrawChooseTree(&volume_loops_current);
9394 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9395 DrawChooseTree(&volume_music_current);
9396 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9397 DrawChooseTree(&touch_control_current);
9398 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9399 DrawChooseTree(&move_distance_current);
9400 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9401 DrawChooseTree(&drop_distance_current);
9402 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9403 DrawChooseTree(&transparency_current);
9404 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9405 DrawChooseTree(&grid_size_current[0][0]);
9406 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9407 DrawChooseTree(&grid_size_current[0][1]);
9408 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9409 DrawChooseTree(&grid_size_current[1][0]);
9410 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9411 DrawChooseTree(&grid_size_current[1][1]);
9413 DrawSetupScreen_Generic();
9415 PlayMenuSoundsAndMusic();
9418 void RedrawSetupScreenAfterFullscreenToggle(void)
9420 if (setup_mode == SETUP_MODE_GRAPHICS ||
9421 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9423 // update list selection from "setup.window_scaling_percent"
9424 execSetupGraphics_setWindowSizes(TRUE);
9430 void RedrawSetupScreenAfterScreenRotation(int nr)
9434 if (setup_mode == SETUP_MODE_TOUCH)
9436 // update virtual button settings (depending on screen orientation)
9439 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
9441 // save already configured virtual buttons
9442 for (x = 0; x < MAX_GRID_XSIZE; x++)
9443 for (y = 0; y < MAX_GRID_YSIZE; y++)
9444 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9448 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
9450 if (setup_mode == SETUP_MODE_INPUT)
9451 HandleSetupScreen_Input(mx, my, dx, dy, button);
9452 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9453 HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
9454 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9455 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
9456 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9457 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
9458 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9459 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
9460 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9461 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
9462 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9463 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
9464 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9465 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9466 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9467 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9468 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9469 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9470 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9471 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9472 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9473 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9474 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9475 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9476 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9477 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9478 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9479 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9480 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9481 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9482 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9483 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9484 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9485 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9486 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9487 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9488 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9489 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9490 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9491 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9492 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9493 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9494 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9495 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9497 HandleSetupScreen_Generic(mx, my, dx, dy, button);
9500 void HandleGameActions(void)
9502 if (setup.ask_on_game_over)
9505 if (game.restart_game_message != NULL)
9507 RequestRestartGame(game.restart_game_message);
9512 if (game_status != GAME_MODE_PLAYING)
9515 GameActions(); // main game loop
9517 if (tape.auto_play && !tape.playing)
9518 AutoPlayTapesContinue(); // continue automatically playing next tape
9522 // ---------- new screen button stuff --------------------------------------
9526 int gfx_unpressed, gfx_pressed;
9527 struct MenuPosInfo *pos;
9528 boolean *check_value;
9531 unsigned int event_mask;
9532 boolean is_touch_button;
9534 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9537 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
9538 &menu.main.button.prev_level, NULL,
9539 SCREEN_CTRL_ID_PREV_LEVEL,
9541 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9542 FALSE, "previous level"
9545 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
9546 &menu.main.button.next_level, NULL,
9547 SCREEN_CTRL_ID_NEXT_LEVEL,
9549 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9553 IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE,
9554 &menu.scores.button.prev_level, NULL,
9555 SCREEN_CTRL_ID_PREV_LEVEL2,
9556 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9557 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9558 FALSE, "previous level"
9561 IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE,
9562 &menu.scores.button.next_level, NULL,
9563 SCREEN_CTRL_ID_NEXT_LEVEL2,
9564 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9565 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9569 IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE,
9570 &menu.scores.button.prev_score, NULL,
9571 SCREEN_CTRL_ID_PREV_SCORE,
9572 SCREEN_MASK_SCORES_INFO,
9573 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9574 FALSE, "previous score"
9577 IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE,
9578 &menu.scores.button.next_score, NULL,
9579 SCREEN_CTRL_ID_NEXT_SCORE,
9580 SCREEN_MASK_SCORES_INFO,
9581 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9585 IMG_MENU_BUTTON_PLAY_TAPE, IMG_MENU_BUTTON_PLAY_TAPE,
9586 &menu.scores.button.play_tape, NULL,
9587 SCREEN_CTRL_ID_PLAY_TAPE,
9588 SCREEN_MASK_SCORES_INFO,
9593 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
9594 &menu.main.button.first_level, NULL,
9595 SCREEN_CTRL_ID_FIRST_LEVEL,
9598 FALSE, "first level"
9601 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
9602 &menu.main.button.last_level, NULL,
9603 SCREEN_CTRL_ID_LAST_LEVEL,
9609 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
9610 &menu.main.button.level_number, NULL,
9611 SCREEN_CTRL_ID_LEVEL_NUMBER,
9614 FALSE, "level number"
9617 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
9618 &menu.setup.button.prev_player, NULL,
9619 SCREEN_CTRL_ID_PREV_PLAYER,
9621 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9622 FALSE, "previous player"
9625 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
9626 &menu.setup.button.next_player, NULL,
9627 SCREEN_CTRL_ID_NEXT_PLAYER,
9629 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9630 FALSE, "next player"
9633 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
9634 &menu.main.button.insert_solution, NULL,
9635 SCREEN_CTRL_ID_INSERT_SOLUTION,
9636 SCREEN_MASK_MAIN_HAS_SOLUTION,
9638 FALSE, "insert solution tape"
9641 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
9642 &menu.main.button.play_solution, NULL,
9643 SCREEN_CTRL_ID_PLAY_SOLUTION,
9644 SCREEN_MASK_MAIN_HAS_SOLUTION,
9646 FALSE, "play solution tape"
9649 IMG_MENU_BUTTON_LEVELSET_INFO, IMG_MENU_BUTTON_LEVELSET_INFO_ACTIVE,
9650 &menu.main.button.levelset_info, NULL,
9651 SCREEN_CTRL_ID_LEVELSET_INFO,
9652 SCREEN_MASK_MAIN_HAS_SET_INFO,
9654 FALSE, "show level set info"
9657 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
9658 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9659 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9661 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9662 FALSE, "switch ECS/AGA chipset"
9665 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
9666 &menu.setup.button.touch_back, NULL,
9667 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
9670 TRUE, "previous page"
9673 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
9674 &menu.setup.button.touch_next, NULL,
9675 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9681 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
9682 &menu.setup.button.touch_back2, NULL,
9683 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9686 TRUE, "previous page"
9689 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
9690 &menu.setup.button.touch_next2, NULL,
9691 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9700 int gfx_unpressed, gfx_pressed;
9704 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9707 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9708 -1, -1, // these values are not constant, but can change at runtime
9709 SCREEN_CTRL_ID_SCROLL_UP,
9713 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9714 -1, -1, // these values are not constant, but can change at runtime
9715 SCREEN_CTRL_ID_SCROLL_DOWN,
9722 int gfx_unpressed, gfx_pressed;
9728 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9731 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9732 -1, -1, // these values are not constant, but can change at runtime
9733 -1, -1, // these values are not constant, but can change at runtime
9734 GD_TYPE_SCROLLBAR_VERTICAL,
9735 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9736 "scroll level series vertically"
9748 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9751 IMG_SETUP_INPUT_TEXT,
9752 SCREEN_CTRL_ID_NETWORK_SERVER,
9753 -1, -1, // these values are not constant, but can change at runtime
9754 MAX_SETUP_TEXT_INPUT_LEN,
9755 network_server_hostname,
9756 "Network Server Hostname / IP"
9760 static void CreateScreenMenubuttons(void)
9762 struct GadgetInfo *gi;
9763 unsigned int event_mask;
9766 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9768 struct MenuPosInfo *pos = menubutton_info[i].pos;
9769 int screen_mask = menubutton_info[i].screen_mask;
9770 boolean is_touch_button = menubutton_info[i].is_touch_button;
9771 boolean is_check_button = menubutton_info[i].check_value != NULL;
9772 boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
9773 boolean has_gfx_pressed = (menubutton_info[i].gfx_pressed ==
9774 menubutton_info[i].gfx_unpressed);
9775 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9776 int gfx_unpressed, gfx_pressed;
9777 int x, y, width, height;
9778 int gd_x1, gd_x2, gd_y1, gd_y2;
9779 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9780 int id = menubutton_info[i].gadget_id;
9781 int type = GD_TYPE_NORMAL_BUTTON;
9782 boolean checked = FALSE;
9784 // do not use touch buttons if overlay touch buttons are disabled
9785 if (is_touch_button && !setup.touch.overlay_buttons)
9788 event_mask = menubutton_info[i].event_mask;
9790 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9791 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9793 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9794 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9796 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9797 gfx_pressed = menubutton_info[i].gfx_pressed;
9798 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9799 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9800 gd_x1 = graphic_info[gfx_unpressed].src_x;
9801 gd_y1 = graphic_info[gfx_unpressed].src_y;
9802 gd_x2 = graphic_info[gfx_pressed].src_x;
9803 gd_y2 = graphic_info[gfx_pressed].src_y;
9809 if (has_gfx_pressed)
9811 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9812 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9815 if (is_check_button)
9817 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9818 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9819 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9820 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9822 type = GD_TYPE_CHECK_BUTTON;
9823 checked = *menubutton_info[i].check_value;
9826 if (is_score_button)
9828 // if x/y set to -1, dynamically place buttons next to title text
9829 int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1);
9831 // special compatibility handling for "Snake Bite" graphics set
9832 if (strPrefix(leveldir_current->identifier, "snake_bite"))
9833 title_width = strlen(INFOTEXT_SCORE_ENTRY) * 32;
9835 // use "SX" here to center buttons (ignore horizontal draw offset)
9837 x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ?
9838 SX + (SXSIZE - title_width) / 2 - width * 3 / 2 :
9839 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ?
9840 SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
9842 // use "mSY" here to place buttons (respect vertical draw offset)
9844 y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
9845 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
9848 if (id == SCREEN_CTRL_ID_LEVELSET_INFO)
9850 if (pos->x == -1 && pos->y == -1)
9852 // use "SX" here to place button (ignore draw offsets)
9853 x = SX + SXSIZE - 2 * TILESIZE;
9854 y = SY + SYSIZE - 2 * TILESIZE;
9856 // special compatibility handling for "BD2K3" graphics set
9857 if (strPrefix(leveldir_current->identifier, "BD2K3"))
9858 x = SX + TILESIZE + MINI_TILESIZE;
9860 // special compatibility handling for "jue0" graphics set
9861 if (strPrefix(artwork.gfx_current_identifier, "jue0"))
9863 x = SX + SXSIZE - 4 * TILESIZE;
9864 y = SY + SYSIZE - 3 * TILESIZE;
9869 gi = CreateGadget(GDI_CUSTOM_ID, id,
9870 GDI_CUSTOM_TYPE_ID, i,
9871 GDI_IMAGE_ID, gfx_unpressed,
9872 GDI_INFO_TEXT, menubutton_info[i].infotext,
9878 GDI_STATE, GD_BUTTON_UNPRESSED,
9879 GDI_CHECKED, checked,
9880 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9881 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9882 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
9883 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
9884 GDI_DIRECT_DRAW, FALSE,
9885 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9886 GDI_EVENT_MASK, event_mask,
9887 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9891 Fail("cannot create gadget");
9893 screen_gadget[id] = gi;
9897 static void CreateScreenScrollbuttons(void)
9899 struct GadgetInfo *gi;
9900 unsigned int event_mask;
9903 // these values are not constant, but can change at runtime
9904 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
9905 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
9906 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
9907 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
9909 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9911 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9912 int gfx_unpressed, gfx_pressed;
9913 int x, y, width, height;
9914 int gd_x1, gd_x2, gd_y1, gd_y2;
9915 int id = scrollbutton_info[i].gadget_id;
9917 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
9919 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
9920 y = mSY + scrollbutton_info[i].y;
9921 width = SC_SCROLLBUTTON_XSIZE;
9922 height = SC_SCROLLBUTTON_YSIZE;
9924 // correct scrollbar position if placed outside menu (playfield) area
9925 if (x > SX + SC_SCROLL_UP_XPOS)
9926 x = SX + SC_SCROLL_UP_XPOS;
9928 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
9929 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
9930 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
9932 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
9933 gfx_pressed = scrollbutton_info[i].gfx_pressed;
9934 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9935 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9936 gd_x1 = graphic_info[gfx_unpressed].src_x;
9937 gd_y1 = graphic_info[gfx_unpressed].src_y;
9938 gd_x2 = graphic_info[gfx_pressed].src_x;
9939 gd_y2 = graphic_info[gfx_pressed].src_y;
9941 gi = CreateGadget(GDI_CUSTOM_ID, id,
9942 GDI_CUSTOM_TYPE_ID, i,
9943 GDI_IMAGE_ID, gfx_unpressed,
9944 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
9949 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
9950 GDI_STATE, GD_BUTTON_UNPRESSED,
9951 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9952 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9953 GDI_DIRECT_DRAW, FALSE,
9954 GDI_EVENT_MASK, event_mask,
9955 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9959 Fail("cannot create gadget");
9961 screen_gadget[id] = gi;
9965 static void CreateScreenScrollbars(void)
9969 // these values are not constant, but can change at runtime
9970 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
9971 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
9972 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
9973 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
9975 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9977 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9978 int gfx_unpressed, gfx_pressed;
9979 int x, y, width, height;
9980 int gd_x1, gd_x2, gd_y1, gd_y2;
9981 struct GadgetInfo *gi;
9982 int items_max, items_visible, item_position;
9983 unsigned int event_mask;
9984 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
9985 int id = scrollbar_info[i].gadget_id;
9987 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
9989 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
9990 y = mSY + scrollbar_info[i].y;
9991 width = scrollbar_info[i].width;
9992 height = scrollbar_info[i].height;
9994 // correct scrollbar position if placed outside menu (playfield) area
9995 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
9996 x = SX + SC_SCROLL_VERTICAL_XPOS;
9998 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
9999 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
10001 items_max = num_page_entries;
10002 items_visible = num_page_entries;
10005 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
10006 gfx_pressed = scrollbar_info[i].gfx_pressed;
10007 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10008 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10009 gd_x1 = graphic_info[gfx_unpressed].src_x;
10010 gd_y1 = graphic_info[gfx_unpressed].src_y;
10011 gd_x2 = graphic_info[gfx_pressed].src_x;
10012 gd_y2 = graphic_info[gfx_pressed].src_y;
10014 gi = CreateGadget(GDI_CUSTOM_ID, id,
10015 GDI_CUSTOM_TYPE_ID, i,
10016 GDI_IMAGE_ID, gfx_unpressed,
10017 GDI_INFO_TEXT, scrollbar_info[i].infotext,
10021 GDI_HEIGHT, height,
10022 GDI_TYPE, scrollbar_info[i].type,
10023 GDI_SCROLLBAR_ITEMS_MAX, items_max,
10024 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10025 GDI_SCROLLBAR_ITEM_POSITION, item_position,
10026 GDI_WHEEL_AREA_X, SX,
10027 GDI_WHEEL_AREA_Y, SY,
10028 GDI_WHEEL_AREA_WIDTH, SXSIZE,
10029 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
10030 GDI_STATE, GD_BUTTON_UNPRESSED,
10031 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10032 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10033 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
10034 GDI_DIRECT_DRAW, FALSE,
10035 GDI_EVENT_MASK, event_mask,
10036 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10040 Fail("cannot create gadget");
10042 screen_gadget[id] = gi;
10046 static void CreateScreenTextInputGadgets(void)
10050 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
10052 int graphic = textinput_info[i].graphic;
10053 struct GraphicInfo *gd = &graphic_info[graphic];
10054 int gd_x1 = gd->src_x;
10055 int gd_y1 = gd->src_y;
10056 int gd_x2 = gd->src_x + gd->active_xoffset;
10057 int gd_y2 = gd->src_y + gd->active_yoffset;
10058 struct GadgetInfo *gi;
10059 unsigned int event_mask;
10060 int id = textinput_info[i].gadget_id;
10061 int x = textinput_info[i].x;
10062 int y = textinput_info[i].y;
10064 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
10066 gi = CreateGadget(GDI_CUSTOM_ID, id,
10067 GDI_CUSTOM_TYPE_ID, i,
10068 GDI_INFO_TEXT, textinput_info[i].infotext,
10071 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
10072 GDI_TEXT_VALUE, textinput_info[i].value,
10073 GDI_TEXT_SIZE, textinput_info[i].size,
10074 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
10075 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
10076 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
10077 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
10078 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
10079 GDI_DESIGN_WIDTH, gd->width,
10080 GDI_EVENT_MASK, event_mask,
10081 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10082 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
10086 Fail("cannot create gadget");
10088 screen_gadget[id] = gi;
10092 void CreateScreenGadgets(void)
10094 CreateScreenMenubuttons();
10096 CreateScreenScrollbuttons();
10097 CreateScreenScrollbars();
10099 CreateScreenTextInputGadgets();
10102 void FreeScreenGadgets(void)
10106 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
10107 FreeGadget(screen_gadget[i]);
10110 static void RedrawScreenMenuGadgets(int screen_mask)
10114 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10115 if (screen_mask & menubutton_info[i].screen_mask)
10116 RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]);
10119 static void MapScreenMenuGadgets(int screen_mask)
10123 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10124 if (screen_mask & menubutton_info[i].screen_mask)
10125 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10128 static void UnmapScreenMenuGadgets(int screen_mask)
10132 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10134 if (screen_mask & menubutton_info[i].screen_mask)
10136 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10138 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
10139 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
10140 screen_gadget[menubutton_info[i].gadget_id]->y,
10141 screen_gadget[menubutton_info[i].gadget_id]->width,
10142 screen_gadget[menubutton_info[i].gadget_id]->height);
10147 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
10150 MapScreenMenuGadgets(screen_mask);
10152 UnmapScreenMenuGadgets(screen_mask);
10155 static void MapScreenGadgets(int num_entries)
10159 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
10162 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10163 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10165 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10166 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10169 static void UnmapScreenGadgets()
10173 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10174 UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10176 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10177 UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10180 static void MapScreenTreeGadgets(TreeInfo *ti)
10182 MapScreenGadgets(numTreeInfoInGroup(ti));
10185 static void UnmapScreenTreeGadgets(void)
10187 UnmapScreenGadgets();
10190 static void AdjustScoreInfoButtons_SelectScore(int x, int y1, int y2)
10192 struct GadgetInfo *gi_1 = screen_gadget[SCREEN_CTRL_ID_PREV_SCORE];
10193 struct GadgetInfo *gi_2 = screen_gadget[SCREEN_CTRL_ID_NEXT_SCORE];
10194 struct MenuPosInfo *pos_1 = menubutton_info[SCREEN_CTRL_ID_PREV_SCORE].pos;
10195 struct MenuPosInfo *pos_2 = menubutton_info[SCREEN_CTRL_ID_NEXT_SCORE].pos;
10197 if (pos_1->x == -1 && pos_1->y == -1)
10198 ModifyGadget(gi_1, GDI_X, x, GDI_Y, y1, GDI_END);
10200 if (pos_2->x == -1 && pos_2->y == -1)
10201 ModifyGadget(gi_2, GDI_X, x, GDI_Y, y2, GDI_END);
10204 static void AdjustScoreInfoButtons_PlayTape(int x, int y, boolean visible)
10206 struct GadgetInfo *gi = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE];
10207 struct MenuPosInfo *pos = menubutton_info[SCREEN_CTRL_ID_PLAY_TAPE].pos;
10209 // set gadget position dynamically, pre-defined or off-screen
10210 int xx = (visible ? (pos->x == -1 ? x : pos->x) : POS_OFFSCREEN);
10211 int yy = (visible ? (pos->y == -1 ? y : pos->y) : POS_OFFSCREEN);
10213 ModifyGadget(gi, GDI_X, xx, GDI_Y, yy, GDI_END);
10214 MapGadget(gi); // (needed if deactivated on last score page)
10217 static void HandleScreenGadgets(struct GadgetInfo *gi)
10219 int id = gi->custom_id;
10220 int button = gi->event.button;
10221 int step = (button == MB_LEFTBUTTON ? 1 :
10222 button == MB_MIDDLEBUTTON ? 5 :
10223 button == MB_RIGHTBUTTON ? 10 : 1);
10227 case SCREEN_CTRL_ID_PREV_LEVEL:
10228 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
10231 case SCREEN_CTRL_ID_NEXT_LEVEL:
10232 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
10235 case SCREEN_CTRL_ID_PREV_LEVEL2:
10236 HandleHallOfFame_SelectLevel(step, -1);
10239 case SCREEN_CTRL_ID_NEXT_LEVEL2:
10240 HandleHallOfFame_SelectLevel(step, +1);
10243 case SCREEN_CTRL_ID_PREV_SCORE:
10244 HandleScoreInfo_SelectScore(step, -1);
10247 case SCREEN_CTRL_ID_NEXT_SCORE:
10248 HandleScoreInfo_SelectScore(step, +1);
10251 case SCREEN_CTRL_ID_PLAY_TAPE:
10252 HandleScoreInfo_PlayTape();
10255 case SCREEN_CTRL_ID_FIRST_LEVEL:
10256 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
10259 case SCREEN_CTRL_ID_LAST_LEVEL:
10260 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
10263 case SCREEN_CTRL_ID_LEVEL_NUMBER:
10264 CloseDoor(DOOR_CLOSE_2);
10265 SetGameStatus(GAME_MODE_LEVELNR);
10266 DrawChooseLevelNr();
10269 case SCREEN_CTRL_ID_PREV_PLAYER:
10270 HandleSetupScreen_Input_Player(step, -1);
10273 case SCREEN_CTRL_ID_NEXT_PLAYER:
10274 HandleSetupScreen_Input_Player(step, +1);
10277 case SCREEN_CTRL_ID_INSERT_SOLUTION:
10278 InsertSolutionTape();
10281 case SCREEN_CTRL_ID_PLAY_SOLUTION:
10282 PlaySolutionTape();
10285 case SCREEN_CTRL_ID_LEVELSET_INFO:
10286 DrawInfoScreen_FromMainMenu(INFO_MODE_LEVELSET);
10289 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
10290 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
10294 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
10295 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
10296 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
10297 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
10298 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
10301 case SCREEN_CTRL_ID_SCROLL_UP:
10302 if (game_status == GAME_MODE_NAMES)
10303 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10304 else if (game_status == GAME_MODE_LEVELS)
10305 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10306 else if (game_status == GAME_MODE_LEVELNR)
10307 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10308 else if (game_status == GAME_MODE_SETUP)
10309 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10310 else if (game_status == GAME_MODE_INFO)
10311 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10312 else if (game_status == GAME_MODE_SCORES)
10313 HandleHallOfFame(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10316 case SCREEN_CTRL_ID_SCROLL_DOWN:
10317 if (game_status == GAME_MODE_NAMES)
10318 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10319 else if (game_status == GAME_MODE_LEVELS)
10320 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10321 else if (game_status == GAME_MODE_LEVELNR)
10322 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10323 else if (game_status == GAME_MODE_SETUP)
10324 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10325 else if (game_status == GAME_MODE_INFO)
10326 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10327 else if (game_status == GAME_MODE_SCORES)
10328 HandleHallOfFame(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10331 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
10332 if (game_status == GAME_MODE_NAMES)
10333 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10334 else if (game_status == GAME_MODE_LEVELS)
10335 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10336 else if (game_status == GAME_MODE_LEVELNR)
10337 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10338 else if (game_status == GAME_MODE_SETUP)
10339 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10340 else if (game_status == GAME_MODE_INFO)
10341 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10342 else if (game_status == GAME_MODE_SCORES)
10343 HandleHallOfFame(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10346 case SCREEN_CTRL_ID_NETWORK_SERVER:
10348 if (!strEqual(gi->textinput.value, ""))
10350 setString(&setup.network_server_hostname, gi->textinput.value);
10352 network.server_host = setup.network_server_hostname;
10356 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
10358 network.server_host = NULL;
10361 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
10362 network.server_host = NULL;
10364 execSetupGame_setNetworkServerText();
10376 void HandleScreenGadgetKeys(Key key)
10378 if (key == setup.shortcut.tape_play)
10379 HandleScreenGadgets(screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]);
10382 void DumpScreenIdentifiers(void)
10386 Print("Active screen elements on current screen:\n");
10388 for (i = 0; main_controls[i].nr != -1; i++)
10390 struct MainControlInfo *mci = &main_controls[i];
10392 if (mci->button_graphic != -1)
10394 char *token = getTokenFromImageID(mci->button_graphic);
10396 Print("- '%s'\n", token);
10403 boolean DoScreenAction(int image_id)
10407 if (game_status != GAME_MODE_MAIN)
10410 for (i = 0; main_controls[i].nr != -1; i++)
10412 struct MainControlInfo *mci = &main_controls[i];
10413 struct MenuPosInfo *pos = mci->pos_button;
10415 if (mci->button_graphic == image_id)
10417 int x = mSX + pos->x;
10418 int y = mSY + pos->y;
10420 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
10429 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
10431 // get tree info node of newly added level or artwork set
10432 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
10433 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
10435 if (tree_node_new == NULL) // should not happen
10438 // if request dialog is active, do nothing
10439 if (game.request_active)
10442 if (game_status == GAME_MODE_MAIN &&
10443 tree_type == TREE_TYPE_LEVEL_DIR)
10445 // when adding new level set in main menu, select it as current level set
10447 // change current level set to newly added level set from zip file
10448 leveldir_current = tree_node_new;
10450 // change current level number to first level of newly added level set
10451 level_nr = leveldir_current->first_level;
10453 // redraw screen to reflect changed level set
10456 // save this level set and level number as last selected level set
10457 SaveLevelSetup_LastSeries();
10458 SaveLevelSetup_SeriesInfo();
10460 else if (game_status == GAME_MODE_LEVELS &&
10461 tree_type == TREE_TYPE_LEVEL_DIR)
10463 // when adding new level set in level set menu, set cursor and update screen
10465 leveldir_current = tree_node_new;
10467 DrawChooseTree(&leveldir_current);
10469 else if (game_status == GAME_MODE_SETUP)
10471 // when adding new artwork set in setup menu, set cursor and update screen
10473 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
10474 tree_type == TREE_TYPE_GRAPHICS_DIR)
10476 artwork.gfx_current = tree_node_new;
10478 DrawChooseTree(&artwork.gfx_current);
10480 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
10481 tree_type == TREE_TYPE_SOUNDS_DIR)
10483 artwork.snd_current = tree_node_new;
10485 DrawChooseTree(&artwork.snd_current);
10487 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
10488 tree_type == TREE_TYPE_MUSIC_DIR)
10490 artwork.mus_current = tree_node_new;
10492 DrawChooseTree(&artwork.mus_current);
10497 static int UploadTapes(void)
10499 SetGameStatus(GAME_MODE_LOADING);
10501 FadeSetEnterScreen();
10502 FadeOut(REDRAW_ALL);
10504 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
10506 FadeIn(REDRAW_ALL);
10508 DrawInitTextHead("Uploading tapes");
10510 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
10511 global.autoplay_leveldir = "ALL";
10512 global.autoplay_all = TRUE;
10514 int num_tapes_uploaded = AutoPlayTapes();
10516 global.autoplay_mode = AUTOPLAY_MODE_NONE;
10517 global.autoplay_leveldir = NULL;
10518 global.autoplay_all = FALSE;
10520 SetGameStatus(GAME_MODE_MAIN);
10524 return num_tapes_uploaded;
10527 static boolean OfferUploadTapes(void)
10529 if (!Request(setup.has_remaining_tapes ?
10530 "Upload missing tapes to the high score server now?" :
10531 "Upload all your tapes to the high score server now?", REQ_ASK))
10534 // when uploading tapes, make sure that high score server is enabled
10535 runtime.use_api_server = setup.use_api_server = TRUE;
10537 int num_tapes_uploaded = UploadTapes();
10540 if (num_tapes_uploaded < 0)
10542 num_tapes_uploaded = -num_tapes_uploaded - 1;
10544 if (num_tapes_uploaded == 0)
10545 sprintf(message, "Upload failed! No tapes uploaded!");
10546 else if (num_tapes_uploaded == 1)
10547 sprintf(message, "Upload failed! Only 1 tape uploaded!");
10549 sprintf(message, "Upload failed! Only %d tapes uploaded!",
10550 num_tapes_uploaded);
10552 Request(message, REQ_CONFIRM);
10554 // if uploading tapes failed, add tape upload entry to setup menu
10555 setup.provide_uploading_tapes = TRUE;
10556 setup.has_remaining_tapes = TRUE;
10558 SaveSetup_ServerSetup();
10563 if (num_tapes_uploaded == 0)
10564 sprintf(message, "No tapes uploaded!");
10565 else if (num_tapes_uploaded == 1)
10566 sprintf(message, "1 tape uploaded!");
10568 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
10570 Request(message, REQ_CONFIRM);
10572 if (num_tapes_uploaded > 0)
10573 Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
10575 // after all tapes have been uploaded, remove entry from setup menu
10576 setup.provide_uploading_tapes = FALSE;
10577 setup.has_remaining_tapes = FALSE;
10579 SaveSetup_ServerSetup();
10584 static void CheckUploadTapes(void)
10586 if (!setup.ask_for_uploading_tapes)
10589 // after asking for uploading tapes, do not ask again
10590 setup.ask_for_uploading_tapes = FALSE;
10591 setup.ask_for_remaining_tapes = FALSE;
10593 if (directoryExists(getTapeDir(NULL)))
10595 boolean tapes_uploaded = OfferUploadTapes();
10597 if (!tapes_uploaded)
10599 Request(setup.has_remaining_tapes ?
10600 "You can upload missing tapes from the setup menu later!" :
10601 "You can upload your tapes from the setup menu later!",
10607 // if tapes directory does not exist yet, never offer uploading all tapes
10608 setup.provide_uploading_tapes = FALSE;
10611 SaveSetup_ServerSetup();
10614 static void UpgradePlayerUUID(void)
10616 ApiResetUUIDAsThread(getUUID());
10619 static void CheckUpgradePlayerUUID(void)
10621 if (setup.player_version > 1)
10624 UpgradePlayerUUID();
10627 void CheckApiServerTasks(void)
10629 // check if the player's UUID has to be upgraded
10630 CheckUpgradePlayerUUID();
10632 // check if there are any tapes to be uploaded
10633 CheckUploadTapes();