rnd-20021129-1-src
[rocksndiamonds.git] / src / screens.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * screens.c                                                *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "screens.h"
17 #include "events.h"
18 #include "game.h"
19 #include "tools.h"
20 #include "editor.h"
21 #include "files.h"
22 #include "tape.h"
23 #include "cartoons.h"
24 #include "network.h"
25 #include "init.h"
26
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN                 0
29 #define SETUP_MODE_GAME                 1
30 #define SETUP_MODE_INPUT                2
31 #define SETUP_MODE_SHORTCUT             3
32 #define SETUP_MODE_GRAPHICS             4
33 #define SETUP_MODE_SOUND                5
34 #define SETUP_MODE_ARTWORK              6
35 #define SETUP_MODE_CHOOSE_GRAPHICS      7
36 #define SETUP_MODE_CHOOSE_SOUNDS        8
37 #define SETUP_MODE_CHOOSE_MUSIC         9
38
39 #define MAX_SETUP_MODES                 10
40
41 /* for input setup functions */
42 #define SETUPINPUT_SCREEN_POS_START     0
43 #define SETUPINPUT_SCREEN_POS_END       (SCR_FIELDY - 4)
44 #define SETUPINPUT_SCREEN_POS_EMPTY1    (SETUPINPUT_SCREEN_POS_START + 3)
45 #define SETUPINPUT_SCREEN_POS_EMPTY2    (SETUPINPUT_SCREEN_POS_END - 1)
46
47 /* for various menu stuff  */
48 #define MAX_MENU_ENTRIES_ON_SCREEN      (SCR_FIELDY - 2)
49 #define MENU_SCREEN_START_YPOS          2
50 #define MENU_SCREEN_VALUE_XPOS          14
51
52 /* buttons and scrollbars identifiers */
53 #define SCREEN_CTRL_ID_SCROLL_UP        0
54 #define SCREEN_CTRL_ID_SCROLL_DOWN      1
55 #define SCREEN_CTRL_ID_SCROLL_VERTICAL  2
56
57 #define NUM_SCREEN_SCROLLBUTTONS        2
58 #define NUM_SCREEN_SCROLLBARS           1
59 #define NUM_SCREEN_GADGETS              3
60
61 /* forward declarations of internal functions */
62 static void HandleScreenGadgets(struct GadgetInfo *);
63 static void HandleSetupScreen_Generic(int, int, int, int, int);
64 static void HandleSetupScreen_Input(int, int, int, int, int);
65 static void CustomizeKeyboard(int);
66 static void CalibrateJoystick(int);
67 static void execSetupArtwork(void);
68 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
69
70 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
71 static int setup_mode = SETUP_MODE_MAIN;
72
73 static void drawCursorExt(int pos, int color, int graphic)
74 {
75   static int cursor_array[SCR_FIELDY];
76
77   if (graphic)
78     cursor_array[pos] = graphic;
79
80   graphic = cursor_array[pos];
81
82   if (color == FC_RED)
83     graphic = (graphic == IMG_ARROW_BLUE_LEFT  ? IMG_ARROW_RED_LEFT  :
84                graphic == IMG_ARROW_BLUE_RIGHT ? IMG_ARROW_RED_RIGHT :
85                IMG_BALL_RED);
86
87   DrawGraphic(0, MENU_SCREEN_START_YPOS + pos, graphic, 0);
88 }
89
90 static void initCursor(int pos, int graphic)
91 {
92   drawCursorExt(pos, FC_BLUE, graphic);
93 }
94
95 static void drawCursor(int pos, int color)
96 {
97   drawCursorExt(pos, color, 0);
98 }
99
100 void DrawHeadline()
101 {
102   int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
103
104   DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
105   DrawTextFCentered(46, FC_RED, WINDOW_SUBTITLE_STRING);
106 }
107
108 static void ToggleFullscreenIfNeeded()
109 {
110   if (setup.fullscreen != video.fullscreen_enabled)
111   {
112     /* save old door content */
113     BlitBitmap(backbuffer, bitmap_db_door,
114                DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
115
116     /* toggle fullscreen */
117     ChangeVideoModeIfNeeded(setup.fullscreen);
118     setup.fullscreen = video.fullscreen_enabled;
119
120     /* redraw background to newly created backbuffer */
121     BlitBitmap(new_graphic_info[IMG_MENU_BACK].bitmap, backbuffer,
122                0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
123
124     /* restore old door content */
125     BlitBitmap(bitmap_db_door, backbuffer,
126                DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
127
128     redraw_mask = REDRAW_ALL;
129   }
130 }
131
132 void DrawMainMenu()
133 {
134   static LevelDirTree *leveldir_last_valid = NULL;
135   int i;
136   char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
137
138   UnmapAllGadgets();
139   FadeSounds();
140   KeyboardAutoRepeatOn();
141   ActivateJoystick();
142   SetDrawDeactivationMask(REDRAW_NONE);
143   audio.sound_deactivated = FALSE;
144
145   /* needed if last screen was the playing screen, invoked from level editor */
146   if (level_editor_test_game)
147   {
148     game_status = LEVELED;
149     DrawLevelEd();
150     return;
151   }
152
153   /* needed if last screen was the editor screen */
154   UndrawSpecialEditorDoor();
155
156   /* needed if last screen was the setup screen and fullscreen state changed */
157   ToggleFullscreenIfNeeded();
158
159   /* needed if last screen (level choice) changed graphics, sounds or music */
160   ReloadCustomArtwork();
161
162 #ifdef TARGET_SDL
163   SetDrawtoField(DRAW_BACKBUFFER);
164 #endif
165
166   /* map gadgets for main menu screen */
167   MapTapeButtons();
168
169   /* leveldir_current may be invalid (level group, parent link) */
170   if (!validLevelSeries(leveldir_current))
171     leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
172
173   /* store valid level series information */
174   leveldir_last_valid = leveldir_current;
175
176   /* level_nr may have been set to value over handicap with level editor */
177   if (setup.handicap && level_nr > leveldir_current->handicap_level)
178     level_nr = leveldir_current->handicap_level;
179
180   GetPlayerConfig();
181   LoadLevel(level_nr);
182
183   ClearWindow();
184   DrawHeadline();
185   DrawText(SX + 32,    SY + 2*32, name_text, FS_BIG, FC_GREEN);
186   DrawText(SX + 6*32,  SY + 2*32, setup.player_name, FS_BIG, FC_RED);
187   DrawText(SX + 32,    SY + 3*32, "Level:", FS_BIG, FC_GREEN);
188   DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
189            (leveldir_current->readonly ? FC_RED : FC_YELLOW));
190   DrawText(SX + 32,    SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
191   DrawText(SX + 32,    SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
192   DrawText(SY + 32,    SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
193   DrawText(SX + 32,    SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
194   DrawText(SX + 32,    SY + 8*32, "Setup", FS_BIG, FC_GREEN);
195   DrawText(SX + 32,    SY + 9*32, "Quit", FS_BIG, FC_GREEN);
196
197   DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
198
199   DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d",
200             leveldir_current->first_level,
201             leveldir_current->last_level);
202
203   if (leveldir_current->readonly)
204   {
205     DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ");
206     DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
207   }
208
209   for(i=0; i<8; i++)
210     initCursor(i, (i == 1 || i == 6 ? IMG_ARROW_BLUE_RIGHT : IMG_BALL_BLUE));
211
212   DrawGraphic(10, 3, IMG_ARROW_BLUE_LEFT, 0);
213   DrawGraphic(14, 3, IMG_ARROW_BLUE_RIGHT, 0);
214
215   DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
216            FS_SMALL, FC_RED);
217
218   if (leveldir_current->name)
219   {
220     int len = strlen(leveldir_current->name);
221     int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
222     int lypos = SY + 352;
223
224     DrawText(lxpos, lypos, leveldir_current->name, FS_SMALL, FC_SPECIAL2);
225   }
226
227   FadeToFront();
228   InitAnimation();
229   HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
230
231   TapeStop();
232   if (TAPE_IS_EMPTY(tape))
233     LoadTape(level_nr);
234   DrawCompleteVideoDisplay();
235
236   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
237
238 #if 0
239   ClearEventQueue();
240 #endif
241 }
242
243 static void gotoTopLevelDir()
244 {
245   /* move upwards to top level directory */
246   while (leveldir_current->node_parent)
247   {
248     /* write a "path" into level tree for easy navigation to last level */
249     if (leveldir_current->node_parent->node_group->cl_first == -1)
250     {
251       int num_leveldirs = numTreeInfoInGroup(leveldir_current);
252       int leveldir_pos = posTreeInfo(leveldir_current);
253       int num_page_entries;
254       int cl_first, cl_cursor;
255
256       if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN)
257         num_page_entries = num_leveldirs;
258       else
259         num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
260
261       cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
262       cl_cursor = leveldir_pos - cl_first;
263
264       leveldir_current->node_parent->node_group->cl_first = cl_first;
265       leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
266     }
267
268     leveldir_current = leveldir_current->node_parent;
269   }
270 }
271
272 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
273 {
274   static int choice = 0;
275   int x = 0;
276   int y = choice;
277
278   if (button == MB_MENU_INITIALIZE)
279   {
280     drawCursor(choice, FC_RED);
281     return;
282   }
283
284   if (mx || my)         /* mouse input */
285   {
286     x = (mx - SX) / 32;
287     y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
288   }
289   else if (dx || dy)    /* keyboard input */
290   {
291     if (dx && choice == 1)
292       x = (dx < 0 ? 10 : 14);
293     else if (dy)
294       y = choice + dy;
295   }
296
297   if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
298                  (x == 14 && level_nr < leveldir_current->last_level)) &&
299       button)
300   {
301     static unsigned long level_delay = 0;
302     int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
303     int new_level_nr, old_level_nr = level_nr;
304     int font_color = (leveldir_current->readonly ? FC_RED : FC_YELLOW);
305
306     new_level_nr = level_nr + (x == 10 ? -step : +step);
307     if (new_level_nr < leveldir_current->first_level)
308       new_level_nr = leveldir_current->first_level;
309     if (new_level_nr > leveldir_current->last_level)
310       new_level_nr = leveldir_current->last_level;
311
312     if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
313       new_level_nr = leveldir_current->handicap_level;
314
315     if (old_level_nr == new_level_nr ||
316         !DelayReached(&level_delay, GADGET_FRAME_DELAY))
317       goto out;
318
319     level_nr = new_level_nr;
320
321     DrawTextExt(drawto, SX + 11 * 32, SY + 3 * 32,
322                 int2str(level_nr, 3), FS_BIG, font_color);
323     DrawTextExt(window, SX + 11 * 32, SY + 3 * 32,
324                 int2str(level_nr, 3), FS_BIG, font_color);
325
326     LoadLevel(level_nr);
327     DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
328
329     TapeErase();
330     LoadTape(level_nr);
331     DrawCompleteVideoDisplay();
332
333     /* needed because DrawMicroLevel() takes some time */
334     BackToFront();
335     SyncDisplay();
336     DelayReached(&level_delay, 0);      /* reset delay counter */
337   }
338   else if (x == 0 && y >= 0 && y <= 7)
339   {
340     if (button)
341     {
342       if (y != choice)
343       {
344         drawCursor(y, FC_RED);
345         drawCursor(choice, FC_BLUE);
346         choice = y;
347       }
348     }
349     else
350     {
351       if (y == 0)
352       {
353         game_status = TYPENAME;
354         HandleTypeName(strlen(setup.player_name), 0);
355       }
356       else if (y == 1)
357       {
358         if (leveldir_first)
359         {
360           game_status = CHOOSELEVEL;
361           SaveLevelSetup_LastSeries();
362           SaveLevelSetup_SeriesInfo();
363
364           gotoTopLevelDir();
365
366           DrawChooseLevel();
367         }
368       }
369       else if (y == 2)
370       {
371         game_status = HALLOFFAME;
372         DrawHallOfFame(-1);
373       }
374       else if (y == 3)
375       {
376         if (leveldir_current->readonly &&
377             strcmp(setup.player_name, "Artsoft") != 0)
378           Request("This level is read only !", REQ_CONFIRM);
379         game_status = LEVELED;
380         DrawLevelEd();
381       }
382       else if (y == 4)
383       {
384         game_status = HELPSCREEN;
385         DrawHelpScreen();
386       }
387       else if (y == 5)
388       {
389         if (setup.autorecord)
390           TapeStartRecording();
391
392 #if defined(PLATFORM_UNIX)
393         if (options.network)
394           SendToServer_StartPlaying();
395         else
396 #endif
397         {
398           game_status = PLAYING;
399           StopAnimation();
400           InitGame();
401         }
402       }
403       else if (y == 6)
404       {
405         game_status = SETUP;
406         setup_mode = SETUP_MODE_MAIN;
407         DrawSetupScreen();
408       }
409       else if (y == 7)
410       {
411         SaveLevelSetup_LastSeries();
412         SaveLevelSetup_SeriesInfo();
413         if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
414           game_status = EXITGAME;
415       }
416     }
417   }
418
419   BackToFront();
420
421   out:
422
423   if (game_status == MAINMENU)
424   {
425     DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
426     DoAnimation();
427   }
428 }
429
430
431 #define MAX_HELPSCREEN_ELS      10
432 #define HA_NEXT                 -999
433 #define HA_END                  -1000
434
435 static long helpscreen_state;
436 static int helpscreen_step[MAX_HELPSCREEN_ELS];
437 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
438 static int helpscreen_delay[MAX_HELPSCREEN_ELS];
439 static int helpscreen_action[] =
440 {
441   GFX_SPIELER1_DOWN,4,2,
442   GFX_SPIELER1_UP,4,2,
443   GFX_SPIELER1_LEFT,4,2,
444   GFX_SPIELER1_RIGHT,4,2,
445   GFX_SPIELER1_PUSH_LEFT,4,2,
446   GFX_SPIELER1_PUSH_RIGHT,4,2,                                  HA_NEXT,
447   GFX_ERDREICH,1,100,                                           HA_NEXT,
448   GFX_LEERRAUM,1,100,                                           HA_NEXT,
449   GFX_MORAST_LEER,1,100,                                        HA_NEXT,
450   GFX_BETON,1,100,                                              HA_NEXT,
451   GFX_MAUERWERK,1,100,                                          HA_NEXT,
452   GFX_MAUER_L1,  3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
453   GFX_MAUER_R1,  3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
454   GFX_MAUER_UP,  3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
455   GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,    HA_NEXT,
456   GFX_UNSICHTBAR,1,100,                                         HA_NEXT,
457   GFX_FELSBODEN,1,100,                                          HA_NEXT,
458   GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4,                        HA_NEXT,
459   GFX_EDELSTEIN,2,5,                                            HA_NEXT,
460   GFX_DIAMANT,2,5,                                              HA_NEXT,
461   GFX_EDELSTEIN_BD,2,5,                                         HA_NEXT,
462   GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
463   GFX_EDELSTEIN_LILA,2,5,                                       HA_NEXT,
464   GFX_FELSBROCKEN,4,5,                                          HA_NEXT,
465   GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10,         HA_NEXT,
466   GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10,  HA_NEXT,
467   GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10,     HA_NEXT,
468   GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10,       HA_NEXT,
469   GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
470   GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
471   GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
472   GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
473   GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
474   GFX_EDELSTEIN_LILA,1,10,                                      HA_NEXT,
475   GFX_GEBLUBBER,4,4,                                            HA_NEXT,
476   GFX_SCHLUESSEL1,4,25,                                         HA_NEXT,
477   GFX_PFORTE1,4,25,                                             HA_NEXT,
478   GFX_PFORTE1X,4,25,                                            HA_NEXT,
479   GFX_DYNAMIT_AUS,1,100,                                        HA_NEXT,
480   GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10,        HA_NEXT,
481   GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
482   GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
483   GFX_LEERRAUM,1,10,                                            HA_NEXT,
484   GFX_DYNABOMB_NR,1,100,                                        HA_NEXT,
485   GFX_DYNABOMB_SZ,1,100,                                        HA_NEXT,
486   GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
487   GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
488   GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
489   GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3,      HA_NEXT,
490   GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
491   GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
492   GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
493   GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1,         HA_NEXT,
494   GFX_BUTTERFLY,2,2,                                            HA_NEXT,
495   GFX_FIREFLY,2,2,                                              HA_NEXT,
496   GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
497   GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
498   GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
499   GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3,         HA_NEXT,
500   GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
501   GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1,                         HA_NEXT,
502   GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
503   GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1,                       HA_NEXT,
504   GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
505   GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1,                             HA_NEXT,
506   GFX_MOLE_DOWN,4,2,
507   GFX_MOLE_UP,4,2,
508   GFX_MOLE_LEFT,4,2,
509   GFX_MOLE_RIGHT,4,2,                                           HA_NEXT,
510   GFX_PINGUIN_DOWN,4,2,
511   GFX_PINGUIN_UP,4,2,
512   GFX_PINGUIN_LEFT,4,2,
513   GFX_PINGUIN_RIGHT,4,2,                                        HA_NEXT,
514   GFX_SCHWEIN_DOWN,4,2,
515   GFX_SCHWEIN_UP,4,2,
516   GFX_SCHWEIN_LEFT,4,2,
517   GFX_SCHWEIN_RIGHT,4,2,                                        HA_NEXT,
518   GFX_DRACHE_DOWN,4,2,
519   GFX_DRACHE_UP,4,2,
520   GFX_DRACHE_LEFT,4,2,
521   GFX_DRACHE_RIGHT,4,2,                                         HA_NEXT,
522   GFX_SONDE_START,8,1,                                          HA_NEXT,
523   GFX_ABLENK,4,1,                                               HA_NEXT,
524   GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25,                       HA_NEXT,
525   GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25,                       HA_NEXT,
526   GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10,     HA_NEXT,
527   GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50,                   HA_NEXT,
528   GFX_AMOEBE_LEBT,4,40,                                         HA_NEXT,
529   GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2,                       HA_NEXT,
530   GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
531   GFX_DIAMANT,1,10,                                             HA_NEXT,
532   GFX_LIFE,1,100,                                               HA_NEXT,
533   GFX_LIFE_ASYNC,1,100,                                         HA_NEXT,
534   GFX_MAGIC_WALL_OFF,4,2,                                       HA_NEXT,
535   GFX_MAGIC_WALL_BD_OFF,4,2,                                    HA_NEXT,
536   GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
537   GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
538   GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2,                 HA_NEXT,
539   GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
540   GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2,                 HA_NEXT,
541   GFX_SOKOBAN_OBJEKT,1,100,                                     HA_NEXT,
542   GFX_SOKOBAN_FELD_LEER,1,100,                                  HA_NEXT,
543   GFX_SOKOBAN_FELD_VOLL,1,100,                                  HA_NEXT,
544   GFX_SPEED_PILL,1,100,                                         HA_NEXT,
545   HA_END
546 };
547 static char *helpscreen_eltext[][2] =
548 {
549  {"THE HERO:",                          "(Is _this_ guy good old Rockford?)"},
550  {"Normal sand:",                       "You can dig through it"},
551  {"Empty field:",                       "You can walk through it"},
552  {"Quicksand: You cannot pass it,",     "but rocks can fall though it"},
553  {"Massive Wall:",                      "Nothing can go through it"},
554  {"Normal Wall: You can't go through",  "it, but you can bomb it away"},
555  {"Growing Wall: Grows in several di-", "rections if there is an empty field"},
556  {"Invisible Wall: Behaves like normal","wall, but is invisible"},
557  {"Old Wall: Like normal wall, but",    "some things can fall down from it"},
558  {"Letter Wall: Looks like a letter,",  "behaves like a normal wall"},
559  {"Emerald: You must collect enough of","them to finish a level"},
560  {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
561  {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
562  {"Colorful Gems:",                     "Seem to behave like Emeralds"},
563  {"Rock: Smashes several things;",      "Can be moved by the player"},
564  {"Bomb: You can move it, but be",      "careful when dropping it"},
565  {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
566  {"Wall with an emerald inside:",       "Bomb the wall away to get it"},
567  {"Wall with a diamond inside:",        "Bomb the wall away to get it"},
568  {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
569  {"Wall with colorful gem inside:",     "Bomb the wall away to get it"},
570  {"Acid: Things that fall in are gone", "forever (including our hero)"},
571  {"Key: Opens the door that has the",   "same color (red/yellow/green/blue)"},
572  {"Door: Can be opened by the key",     "with the same color"},
573  {"Door: You have to find out the",     "right color of the key for it"},
574  {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
575  {"Dynamite: This one explodes after",  "a few seconds"},
576  {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
577  {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
578  {"Dyna Bomb: Increases the size of",   "explosion of dyna bombs"},
579  {"Spaceship: Moves at the left side",  "of walls; don't touch it!"},
580  {"Bug: Moves at the right side",       "of walls; don't touch it!"},
581  {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
582  {"Firefly: Moves at the left side",    "of walls; don't touch it!"},
583  {"Pacman: Eats the amoeba and you,",   "if you're not careful"},
584  {"Cruncher: Eats diamonds and you,",   "if you're not careful"},
585  {"Cruncher (BD style):",               "Eats almost everything"},
586  {"Robot: Tries to kill the player",    ""},
587  {"The mole: Eats the amoeba and turns","empty space into normal sand"},
588  {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
589  {"The Pig: Harmless, but eats all",    "gems it can get"},
590  {"The Dragon: Breathes fire,",         "especially to some monsters"},
591  {"Sonde: Follows you everywhere;",     "harmless, but may block your way"},
592  {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
593  {"Light Bulb: All of them must be",    "switched on to finish a level"},
594  {"Extra Time Orb: Adds some seconds",  "to the time available for the level"},
595  {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
596  {"Dead Amoeba: Does not grow, but",    "can still kill bugs and spaceships"},
597  {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
598  {"Dropping Amoeba: This one makes",    "drops that grow to a new amoeba"},
599  {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
600  {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
601  {"Biomaze: A bit like the 'Game Of",   "Life', but builds crazy mazes"},
602  {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
603  {"Magic Wall (BD style):",             "Changes rocks and BD style diamonds"},
604  {"Exit door: Opens if you have enough","emeralds to finish the level"},
605  {"Open exit door: Enter here to leave","the level and exit the actual game"},
606  {"Sokoban element: Object which must", "be pushed to an empty field"},
607  {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
608  {"Sokoban element: Field with object", "which can be pushed away"},
609  {"Speed pill: Lets the player run",    "twice as fast as normally"},
610 };
611 static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
612
613 static char *helpscreen_music[][3] =
614 {
615   { "Alchemy",                  "Ian Boddy",            "Drive" },
616   { "The Chase",                "Propaganda",           "A Secret Wish" },
617   { "Network 23",               "Tangerine Dream",      "Exit" },
618   { "Czardasz",                 "Robert Pieculewicz",   "Czardasz" },
619   { "21st Century Common Man",  "Tangerine Dream",      "Tyger" },
620   { "Voyager",                  "The Alan Parsons Project","Pyramid" },
621   { "Twilight Painter",         "Tangerine Dream",      "Heartbreakers" }
622 };
623 static int num_helpscreen_music = 7;
624 static int helpscreen_musicpos;
625
626 void DrawHelpScreenElAction(int start)
627 {
628   int i = 0, j = 0;
629   int frame, graphic;
630   int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
631
632   while(helpscreen_action[j] != HA_END)
633   {
634     if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
635       break;
636     else if (i<start || helpscreen_delay[i-start])
637     {
638       if (i>=start && helpscreen_delay[i-start])
639         helpscreen_delay[i-start]--;
640
641       while(helpscreen_action[j] != HA_NEXT)
642         j++;
643       j++;
644       i++;
645       continue;
646     }
647
648     j += 3*helpscreen_step[i-start];
649     graphic = helpscreen_action[j++];
650
651     if (helpscreen_frame[i-start])
652     {
653       frame = helpscreen_action[j++] - helpscreen_frame[i-start];
654       helpscreen_frame[i-start]--;
655     }
656     else
657     {
658       frame = 0;
659       helpscreen_frame[i-start] = helpscreen_action[j++]-1;
660     }
661
662     helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
663
664     if (helpscreen_action[j] == HA_NEXT)
665     {
666       if (!helpscreen_frame[i-start])
667         helpscreen_step[i-start] = 0;
668     }
669     else
670     {
671       if (!helpscreen_frame[i-start])
672         helpscreen_step[i-start]++;
673       while(helpscreen_action[j] != HA_NEXT)
674         j++;
675     }
676     j++;
677
678     DrawOldGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame);
679     i++;
680   }
681
682   for(i=2;i<16;i++)
683   {
684     MarkTileDirty(0,i);
685     MarkTileDirty(1,i);
686   }
687 }
688
689 void DrawHelpScreenElText(int start)
690 {
691   int i;
692   int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4;
693   int ybottom = SYSIZE - 20;
694
695   ClearWindow();
696   DrawHeadline();
697
698   DrawTextFCentered(100, FC_GREEN, "The game elements:");
699
700   for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
701   {
702     DrawText(xstart,
703              ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
704              helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW);
705     DrawText(xstart, ystart + (i - start) * ystep + 16,
706              helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW);
707   }
708
709   DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
710 }
711
712 void DrawHelpScreenMusicText(int num)
713 {
714   int ystart = 150, ystep = 30;
715   int ybottom = SYSIZE - 20;
716
717   FadeSounds();
718   ClearWindow();
719   DrawHeadline();
720
721   DrawTextFCentered(100, FC_GREEN, "The game background music loops:");
722
723   DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
724                     "Excerpt from");
725   DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
726                     helpscreen_music[num][0]);
727   DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
728                     "by");
729   DrawTextFCentered(ystart + 3 * ystep, FC_RED,
730                     "%s", helpscreen_music[num][1]);
731   DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW,
732                     "from the album");
733   DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
734                     helpscreen_music[num][2]);
735
736   DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
737
738 #if 0
739   PlaySoundLoop(background_loop[num]);
740 #endif
741 }
742
743 void DrawHelpScreenCreditsText()
744 {
745   int ystart = 150, ystep = 30;
746   int ybottom = SYSIZE - 20;
747
748   FadeSounds();
749   ClearWindow();
750   DrawHeadline();
751
752   DrawTextFCentered(100, FC_GREEN,
753                     "Credits:");
754   DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
755                     "DOS port of the game:");
756   DrawTextFCentered(ystart + 1 * ystep, FC_RED,
757                     "Guido Schulz");
758   DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
759                     "Additional toons:");
760   DrawTextFCentered(ystart + 3 * ystep, FC_RED,
761                     "Karl Hörnell");
762   DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW,
763                     "...and many thanks to all contributors");
764   DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW,
765                     "of new levels!");
766
767   DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
768 }
769
770 void DrawHelpScreenContactText()
771 {
772   int ystart = 150, ystep = 30;
773   int ybottom = SYSIZE - 20;
774
775   ClearWindow();
776   DrawHeadline();
777
778   DrawTextFCentered(100, FC_GREEN, "Program information:");
779
780   DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
781                     "This game is Freeware!");
782   DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
783                     "If you like it, send e-mail to:");
784   DrawTextFCentered(ystart + 2 * ystep, FC_RED,
785                     "info@artsoft.org");
786   DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
787                     "or SnailMail to:");
788   DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
789                     "Holger Schemel");
790   DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
791                     "Detmolder Strasse 189");
792   DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
793                     "33604 Bielefeld");
794   DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
795                     "Germany");
796
797   DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW,
798                     "If you have created new levels,");
799   DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW,
800                     "send them to me to include them!");
801   DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW,
802                     ":-)");
803
804   DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu");
805 }
806
807 void DrawHelpScreen()
808 {
809   int i;
810
811   UnmapAllGadgets();
812   CloseDoor(DOOR_CLOSE_2);
813
814   for(i=0;i<MAX_HELPSCREEN_ELS;i++)
815     helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
816   helpscreen_musicpos = 0;
817   helpscreen_state = 0;
818   DrawHelpScreenElText(0);
819   DrawHelpScreenElAction(0);
820
821   FadeToFront();
822   InitAnimation();
823   PlaySoundLoop(SND_MENU_INFO_SCREEN);
824 }
825
826 void HandleHelpScreen(int button)
827 {
828   static unsigned long hs_delay = 0;
829   int num_helpscreen_els_pages =
830     (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
831   int button_released = !button;
832   int i;
833
834   if (button_released)
835   {
836     if (helpscreen_state < num_helpscreen_els_pages - 1)
837     {
838       for(i=0;i<MAX_HELPSCREEN_ELS;i++)
839         helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
840       helpscreen_state++;
841       DrawHelpScreenElText(helpscreen_state * MAX_HELPSCREEN_ELS);
842       DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS);
843     }
844     else if (helpscreen_state <
845              num_helpscreen_els_pages + num_helpscreen_music - 1)
846     {
847       helpscreen_state++;
848       DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
849     }
850     else if (helpscreen_state ==
851              num_helpscreen_els_pages + num_helpscreen_music - 1)
852     {
853       helpscreen_state++;
854       DrawHelpScreenCreditsText();
855     }
856     else if (helpscreen_state ==
857              num_helpscreen_els_pages + num_helpscreen_music)
858     {
859       helpscreen_state++;
860       DrawHelpScreenContactText();
861     }
862     else
863     {
864       FadeSounds();
865       DrawMainMenu();
866       game_status = MAINMENU;
867     }
868   }
869   else
870   {
871     if (DelayReached(&hs_delay, GAME_FRAME_DELAY * 2))
872     {
873       if (helpscreen_state < num_helpscreen_els_pages)
874         DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS);
875     }
876
877     /* !!! workaround for playing "music" that is really a sound loop (and
878        must therefore periodically be reactivated with the current sound
879        engine !!! */
880     PlaySoundLoop(SND_MENU_INFO_SCREEN);
881
882     DoAnimation();
883   }
884
885   BackToFront();
886 }
887
888 void HandleTypeName(int newxpos, Key key)
889 {
890   static int xpos = 0, ypos = 2;
891
892   if (newxpos)
893   {
894     xpos = newxpos;
895     DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
896     DrawGraphic(xpos + 6, ypos, IMG_BALL_RED, 0);
897     return;
898   }
899
900   if (((key >= KSYM_A && key <= KSYM_Z) ||
901        (key >= KSYM_a && key <= KSYM_z)) && 
902       xpos < MAX_PLAYER_NAME_LEN)
903   {
904     char ascii;
905
906     if (key >= KSYM_A && key <= KSYM_Z)
907       ascii = 'A' + (char)(key - KSYM_A);
908     else
909       ascii = 'a' + (char)(key - KSYM_a);
910
911     setup.player_name[xpos] = ascii;
912     setup.player_name[xpos + 1] = 0;
913     xpos++;
914     DrawTextExt(drawto, SX + 6*32, SY + ypos*32,
915                 setup.player_name, FS_BIG, FC_YELLOW);
916     DrawTextExt(window, SX + 6*32, SY + ypos*32,
917                 setup.player_name, FS_BIG, FC_YELLOW);
918     DrawGraphic(xpos + 6, ypos, IMG_BALL_RED, 0);
919   }
920   else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
921   {
922     xpos--;
923     setup.player_name[xpos] = 0;
924     DrawGraphic(xpos + 6, ypos, IMG_BALL_RED, 0);
925     DrawGraphic(xpos + 7, ypos, IMG_EMPTY, 0);
926   }
927   else if (key == KSYM_Return && xpos > 0)
928   {
929     DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED);
930     DrawGraphic(xpos + 6, ypos, IMG_EMPTY, 0);
931
932     SaveSetup();
933     game_status = MAINMENU;
934   }
935
936   BackToFront();
937 }
938
939 static void DrawChooseTree(TreeInfo **ti_ptr)
940 {
941   UnmapAllGadgets();
942   CloseDoor(DOOR_CLOSE_2);
943
944   ClearWindow();
945   HandleChooseTree(0,0, 0,0, MB_MENU_INITIALIZE, ti_ptr);
946   MapChooseTreeGadgets(*ti_ptr);
947
948   FadeToFront();
949   InitAnimation();
950 }
951
952 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
953 {
954   struct GadgetInfo *gi = screen_gadget[id];
955   int items_max, items_visible, item_position;
956
957   items_max = numTreeInfoInGroup(ti);
958   items_visible = MAX_MENU_ENTRIES_ON_SCREEN - 1;
959   item_position = first_entry;
960
961   if (item_position > items_max - items_visible)
962     item_position = items_max - items_visible;
963
964   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
965                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
966 }
967
968 static void drawChooseTreeList(int first_entry, int num_page_entries,
969                                TreeInfo *ti)
970 {
971   int i;
972   char buffer[SCR_FIELDX * 2];
973   int max_buffer_len = (SCR_FIELDX - 2) * 2;
974   int num_entries = numTreeInfoInGroup(ti);
975   char *title_string = NULL;
976   int offset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : 16);
977
978   ClearRectangle(backbuffer, SX, SY, SXSIZE - 32, SYSIZE);
979   redraw_mask |= REDRAW_FIELD;
980
981   title_string =
982     (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" :
983      ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
984      ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
985      ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
986
987   DrawText(SX + offset, SY + offset, title_string, FS_BIG,
988            (ti->type == TREE_TYPE_LEVEL_DIR ? FC_GREEN : FC_YELLOW));
989
990   for(i=0; i<num_page_entries; i++)
991   {
992     TreeInfo *node, *node_first;
993     int entry_pos = first_entry + i;
994     int ypos = MENU_SCREEN_START_YPOS + i;
995
996     node_first = getTreeInfoFirstGroupEntry(ti);
997     node = getTreeInfoFromPos(node_first, entry_pos);
998
999     strncpy(buffer, node->name , max_buffer_len);
1000     buffer[max_buffer_len] = '\0';
1001
1002     DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color);
1003
1004     if (node->parent_link)
1005       initCursor(i, IMG_ARROW_BLUE_LEFT);
1006     else if (node->level_group)
1007       initCursor(i, IMG_ARROW_BLUE_RIGHT);
1008     else
1009       initCursor(i, IMG_BALL_BLUE);
1010   }
1011
1012   if (first_entry > 0)
1013     DrawGraphic(0, 1, IMG_ARROW_BLUE_UP, 0);
1014
1015   if (first_entry + num_page_entries < num_entries)
1016     DrawGraphic(0, MAX_MENU_ENTRIES_ON_SCREEN + 1, IMG_ARROW_BLUE_DOWN, 0);
1017 }
1018
1019 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
1020 {
1021   TreeInfo *node, *node_first;
1022   int x, last_redraw_mask = redraw_mask;
1023
1024   if (ti->type != TREE_TYPE_LEVEL_DIR)
1025     return;
1026
1027   node_first = getTreeInfoFirstGroupEntry(ti);
1028   node = getTreeInfoFromPos(node_first, entry_pos);
1029
1030   ClearRectangle(drawto, SX + 32, SY + 32, SXSIZE - 64, 32);
1031
1032   if (node->parent_link)
1033     DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc);
1034   else if (node->level_group)
1035     DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc);
1036   else if (ti->type == TREE_TYPE_LEVEL_DIR)
1037     DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
1038                       node->levels, node->class_desc);
1039
1040   /* let BackToFront() redraw only what is needed */
1041   redraw_mask = last_redraw_mask | REDRAW_TILES;
1042   for (x=0; x<SCR_FIELDX; x++)
1043     MarkTileDirty(x, 1);
1044 }
1045
1046 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
1047                              TreeInfo **ti_ptr)
1048 {
1049   static unsigned long choose_delay = 0;
1050   TreeInfo *ti = *ti_ptr;
1051   int x = 0;
1052   int y = ti->cl_cursor;
1053   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1054   int num_entries = numTreeInfoInGroup(ti);
1055   int num_page_entries;
1056
1057   if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN)
1058     num_page_entries = num_entries;
1059   else
1060     num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
1061
1062   if (button == MB_MENU_INITIALIZE)
1063   {
1064     int entry_pos = posTreeInfo(ti);
1065
1066     if (ti->cl_first == -1)
1067     {
1068       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1069       ti->cl_cursor =
1070         entry_pos - ti->cl_first;
1071     }
1072
1073     if (dx == 999)      /* first entry is set by scrollbar position */
1074       ti->cl_first = dy;
1075     else
1076       AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1077                                 ti->cl_first, ti);
1078
1079     drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1080     drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1081     drawCursor(ti->cl_cursor, FC_RED);
1082     return;
1083   }
1084   else if (button == MB_MENU_LEAVE)
1085   {
1086     if (ti->node_parent)
1087     {
1088       *ti_ptr = ti->node_parent;
1089       DrawChooseTree(ti_ptr);
1090     }
1091     else if (game_status == SETUP)
1092     {
1093       execSetupArtwork();
1094     }
1095     else
1096     {
1097       game_status = MAINMENU;
1098       DrawMainMenu();
1099     }
1100
1101     return;
1102   }
1103
1104   if (mx || my)         /* mouse input */
1105   {
1106     x = (mx - SX) / 32;
1107     y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
1108   }
1109   else if (dx || dy)    /* keyboard input */
1110   {
1111     if (dy)
1112       y = ti->cl_cursor + dy;
1113
1114     if (ABS(dy) == SCR_FIELDY)  /* handle KSYM_Page_Up, KSYM_Page_Down */
1115     {
1116       dy = SIGN(dy);
1117       step = num_page_entries - 1;
1118       y = (dy < 0 ? -1 : num_page_entries);
1119     }
1120   }
1121
1122   if (x == 0 && y == -1)
1123   {
1124     if (ti->cl_first > 0 &&
1125         (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
1126     {
1127       ti->cl_first -= step;
1128       if (ti->cl_first < 0)
1129         ti->cl_first = 0;
1130
1131       drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1132       drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1133       drawCursor(ti->cl_cursor, FC_RED);
1134       AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1135                                 ti->cl_first, ti);
1136       return;
1137     }
1138   }
1139   else if (x == 0 && y > num_page_entries - 1)
1140   {
1141     if (ti->cl_first + num_page_entries < num_entries &&
1142         (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
1143     {
1144       ti->cl_first += step;
1145       if (ti->cl_first + num_page_entries > num_entries)
1146         ti->cl_first = MAX(0, num_entries - num_page_entries);
1147
1148       drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1149       drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1150       drawCursor(ti->cl_cursor, FC_RED);
1151       AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1152                                 ti->cl_first, ti);
1153       return;
1154     }
1155   }
1156
1157   if (dx == 1)
1158   {
1159     TreeInfo *node_first, *node_cursor;
1160     int entry_pos = ti->cl_first + y;
1161
1162     node_first = getTreeInfoFirstGroupEntry(ti);
1163     node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1164
1165     if (node_cursor->node_group)
1166     {
1167       node_cursor->cl_first = ti->cl_first;
1168       node_cursor->cl_cursor = ti->cl_cursor;
1169       *ti_ptr = node_cursor->node_group;
1170       DrawChooseTree(ti_ptr);
1171       return;
1172     }
1173   }
1174   else if (dx == -1 && ti->node_parent)
1175   {
1176     *ti_ptr = ti->node_parent;
1177     DrawChooseTree(ti_ptr);
1178     return;
1179   }
1180
1181   if (x == 0 && y >= 0 && y < num_page_entries)
1182   {
1183     if (button)
1184     {
1185       if (y != ti->cl_cursor)
1186       {
1187         drawCursor(y, FC_RED);
1188         drawCursor(ti->cl_cursor, FC_BLUE);
1189         drawChooseTreeInfo(ti->cl_first + y, ti);
1190         ti->cl_cursor = y;
1191       }
1192     }
1193     else
1194     {
1195       TreeInfo *node_first, *node_cursor;
1196       int entry_pos = ti->cl_first + y;
1197
1198       node_first = getTreeInfoFirstGroupEntry(ti);
1199       node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1200
1201       if (node_cursor->node_group)
1202       {
1203         node_cursor->cl_first = ti->cl_first;
1204         node_cursor->cl_cursor = ti->cl_cursor;
1205         *ti_ptr = node_cursor->node_group;
1206         DrawChooseTree(ti_ptr);
1207       }
1208       else if (node_cursor->parent_link)
1209       {
1210         *ti_ptr = node_cursor->node_parent;
1211         DrawChooseTree(ti_ptr);
1212       }
1213       else
1214       {
1215         node_cursor->cl_first = ti->cl_first;
1216         node_cursor->cl_cursor = ti->cl_cursor;
1217         *ti_ptr = node_cursor;
1218
1219         if (ti->type == TREE_TYPE_LEVEL_DIR)
1220         {
1221           LoadLevelSetup_SeriesInfo();
1222
1223           SaveLevelSetup_LastSeries();
1224           SaveLevelSetup_SeriesInfo();
1225           TapeErase();
1226         }
1227
1228         if (game_status == SETUP)
1229         {
1230           execSetupArtwork();
1231         }
1232         else
1233         {
1234           game_status = MAINMENU;
1235           DrawMainMenu();
1236         }
1237       }
1238     }
1239   }
1240
1241   BackToFront();
1242
1243   if (game_status == CHOOSELEVEL || game_status == SETUP)
1244     DoAnimation();
1245 }
1246
1247 void DrawChooseLevel()
1248 {
1249   DrawChooseTree(&leveldir_current);
1250 }
1251
1252 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
1253 {
1254   HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
1255 }
1256
1257 void DrawHallOfFame(int highlight_position)
1258 {
1259   UnmapAllGadgets();
1260   FadeSounds();
1261   CloseDoor(DOOR_CLOSE_2);
1262
1263   if (highlight_position < 0) 
1264     LoadScore(level_nr);
1265
1266   FadeToFront();
1267   InitAnimation();
1268   HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
1269   PlaySound(SND_MENU_HALL_OF_FAME);
1270 }
1271
1272 static void drawHallOfFameList(int first_entry, int highlight_position)
1273 {
1274   int i;
1275
1276   ClearWindow();
1277   DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
1278   DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
1279
1280   for(i=0; i<MAX_MENU_ENTRIES_ON_SCREEN; i++)
1281   {
1282     int entry = first_entry + i;
1283     int color = (entry == highlight_position ? FC_RED : FC_GREEN);
1284
1285 #if 0
1286     DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG, color);
1287     DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG, color);
1288     DrawText(SX + 12 * 32, SY + 64 + i * 32,
1289              int2str(highscore[i].Score, 5), FS_BIG, color);
1290 #else
1291     DrawText(SX, SY + 64 + i * 32, "..................................",
1292              FS_MEDIUM, FC_YELLOW);
1293     DrawText(SX, SY + 64 + i * 32, int2str(entry + 1, 3),
1294              FS_MEDIUM, FC_YELLOW);
1295     DrawText(SX + 64, SY + 64 + i * 32, highscore[entry].Name, FS_BIG, color);
1296     DrawText(SX + 14 * 32 + 16, SY + 64 + i * 32,
1297              int2str(highscore[entry].Score, 5), FS_MEDIUM, color);
1298 #endif
1299   }
1300 }
1301
1302 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
1303 {
1304   static int first_entry = 0;
1305   static int highlight_position = 0;
1306   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1307   int button_released = !button;
1308
1309   if (button == MB_MENU_INITIALIZE)
1310   {
1311     first_entry = 0;
1312     highlight_position = mx;
1313     drawHallOfFameList(first_entry, highlight_position);
1314     return;
1315   }
1316
1317   if (ABS(dy) == SCR_FIELDY)    /* handle KSYM_Page_Up, KSYM_Page_Down */
1318     step = MAX_MENU_ENTRIES_ON_SCREEN - 1;
1319
1320   if (dy < 0)
1321   {
1322     if (first_entry > 0)
1323     {
1324       first_entry -= step;
1325       if (first_entry < 0)
1326         first_entry = 0;
1327
1328       drawHallOfFameList(first_entry, highlight_position);
1329       return;
1330     }
1331   }
1332   else if (dy > 0)
1333   {
1334     if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
1335     {
1336       first_entry += step;
1337       if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
1338         first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_MENU_ENTRIES_ON_SCREEN);
1339
1340       drawHallOfFameList(first_entry, highlight_position);
1341       return;
1342     }
1343   }
1344
1345   if (button_released)
1346   {
1347     FadeSound(SND_MENU_HALL_OF_FAME);
1348     game_status = MAINMENU;
1349     DrawMainMenu();
1350   }
1351
1352   BackToFront();
1353
1354   if (game_status == HALLOFFAME)
1355     DoAnimation();
1356 }
1357
1358
1359 /* ========================================================================= */
1360 /* setup screen functions                                                    */
1361 /* ========================================================================= */
1362
1363 static struct TokenInfo *setup_info;
1364 static int num_setup_info;
1365
1366 static char *graphics_set_name;
1367 static char *sounds_set_name;
1368 static char *music_set_name;
1369
1370 static void execSetupMain()
1371 {
1372   setup_mode = SETUP_MODE_MAIN;
1373   DrawSetupScreen();
1374 }
1375
1376 static void execSetupGame()
1377 {
1378   setup_mode = SETUP_MODE_GAME;
1379   DrawSetupScreen();
1380 }
1381
1382 static void execSetupGraphics()
1383 {
1384   setup_mode = SETUP_MODE_GRAPHICS;
1385   DrawSetupScreen();
1386 }
1387
1388 static void execSetupSound()
1389 {
1390   setup_mode = SETUP_MODE_SOUND;
1391   DrawSetupScreen();
1392 }
1393
1394 static void execSetupArtwork()
1395 {
1396   /* needed if last screen (setup choice) changed graphics, sounds or music */
1397   ReloadCustomArtwork();
1398
1399   setup.graphics_set = artwork.gfx_current->identifier;
1400   setup.sounds_set = artwork.snd_current->identifier;
1401   setup.music_set = artwork.mus_current->identifier;
1402
1403   /* needed for displaying artwork name instead of artwork identifier */
1404   graphics_set_name = artwork.gfx_current->name;
1405   sounds_set_name = artwork.snd_current->name;
1406   music_set_name = artwork.mus_current->name;
1407
1408   setup_mode = SETUP_MODE_ARTWORK;
1409   DrawSetupScreen();
1410 }
1411
1412 static void execSetupChooseGraphics()
1413 {
1414   setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
1415   DrawSetupScreen();
1416 }
1417
1418 static void execSetupChooseSounds()
1419 {
1420   setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
1421   DrawSetupScreen();
1422 }
1423
1424 static void execSetupChooseMusic()
1425 {
1426   setup_mode = SETUP_MODE_CHOOSE_MUSIC;
1427   DrawSetupScreen();
1428 }
1429
1430 static void execSetupInput()
1431 {
1432   setup_mode = SETUP_MODE_INPUT;
1433   DrawSetupScreen();
1434 }
1435
1436 static void execSetupShortcut()
1437 {
1438   setup_mode = SETUP_MODE_SHORTCUT;
1439   DrawSetupScreen();
1440 }
1441
1442 static void execExitSetup()
1443 {
1444   game_status = MAINMENU;
1445   DrawMainMenu();
1446 }
1447
1448 static void execSaveAndExitSetup()
1449 {
1450   SaveSetup();
1451   execExitSetup();
1452 }
1453
1454 static struct TokenInfo setup_info_main[] =
1455 {
1456   { TYPE_ENTER_MENU,    execSetupGame,          "Game Settings"         },
1457   { TYPE_ENTER_MENU,    execSetupGraphics,      "Graphics"              },
1458   { TYPE_ENTER_MENU,    execSetupSound,         "Sound & Music"         },
1459   { TYPE_ENTER_MENU,    execSetupArtwork,       "Custom Artwork"        },
1460   { TYPE_ENTER_MENU,    execSetupInput,         "Input Devices"         },
1461   { TYPE_ENTER_MENU,    execSetupShortcut,      "Key Shortcuts"         },
1462   { TYPE_EMPTY,         NULL,                   ""                      },
1463   { TYPE_LEAVE_MENU,    execExitSetup,          "Exit"                  },
1464   { TYPE_LEAVE_MENU,    execSaveAndExitSetup,   "Save and exit"         },
1465   { 0,                  NULL,                   NULL                    }
1466 };
1467
1468 static struct TokenInfo setup_info_game[] =
1469 {
1470   { TYPE_SWITCH,        &setup.team_mode,       "Team-Mode:"            },
1471   { TYPE_SWITCH,        &setup.handicap,        "Handicap:"             },
1472   { TYPE_SWITCH,        &setup.time_limit,      "Timelimit:"            },
1473   { TYPE_SWITCH,        &setup.autorecord,      "Auto-Record:"          },
1474   { TYPE_EMPTY,         NULL,                   ""                      },
1475   { TYPE_LEAVE_MENU,    execSetupMain,          "Exit"                  },
1476   { 0,                  NULL,                   NULL                    }
1477 };
1478
1479 static struct TokenInfo setup_info_graphics[] =
1480 {
1481   { TYPE_SWITCH,        &setup.fullscreen,      "Fullscreen:"           },
1482   { TYPE_SWITCH,        &setup.scroll_delay,    "Scroll Delay:"         },
1483   { TYPE_SWITCH,        &setup.soft_scrolling,  "Soft Scroll.:"         },
1484 #if 0
1485   { TYPE_SWITCH,        &setup.double_buffering,"Buffered gfx:"         },
1486   { TYPE_SWITCH,        &setup.fading,          "Fading:"               },
1487 #endif
1488   { TYPE_SWITCH,        &setup.quick_doors,     "Quick Doors:"          },
1489   { TYPE_SWITCH,        &setup.toons,           "Toons:"                },
1490   { TYPE_EMPTY,         NULL,                   ""                      },
1491   { TYPE_LEAVE_MENU,    execSetupMain,          "Exit"                  },
1492   { 0,                  NULL,                   NULL                    }
1493 };
1494
1495 static struct TokenInfo setup_info_sound[] =
1496 {
1497   { TYPE_SWITCH,        &setup.sound,           "Sound:",               },
1498   { TYPE_EMPTY,         NULL,                   ""                      },
1499   { TYPE_SWITCH,        &setup.sound_simple,    "Simple Sound:"         },
1500   { TYPE_SWITCH,        &setup.sound_loops,     "Sound Loops:"          },
1501   { TYPE_SWITCH,        &setup.sound_music,     "Game Music:"           },
1502   { TYPE_EMPTY,         NULL,                   ""                      },
1503   { TYPE_LEAVE_MENU,    execSetupMain,          "Exit"                  },
1504   { 0,                  NULL,                   NULL                    }
1505 };
1506
1507 static struct TokenInfo setup_info_artwork[] =
1508 {
1509   { TYPE_ENTER_MENU,    execSetupChooseGraphics,"Custom Graphics"       },
1510   { TYPE_STRING,        &graphics_set_name,     ""                      },
1511   { TYPE_ENTER_MENU,    execSetupChooseSounds,  "Custom Sounds"         },
1512   { TYPE_STRING,        &sounds_set_name,       ""                      },
1513   { TYPE_ENTER_MENU,    execSetupChooseMusic,   "Custom Music"          },
1514   { TYPE_STRING,        &music_set_name,        ""                      },
1515   { TYPE_EMPTY,         NULL,                   ""                      },
1516   { TYPE_STRING,        NULL,                   "Override Level Artwork:"},
1517   { TYPE_YES_NO,        &setup.override_level_graphics, "Graphics:"     },
1518   { TYPE_YES_NO,        &setup.override_level_sounds,   "Sounds:"       },
1519   { TYPE_YES_NO,        &setup.override_level_music,    "Music:"        },
1520   { TYPE_EMPTY,         NULL,                   ""                      },
1521   { TYPE_LEAVE_MENU,    execSetupMain,          "Exit"                  },
1522   { 0,                  NULL,                   NULL                    }
1523 };
1524
1525 static struct TokenInfo setup_info_shortcut[] =
1526 {
1527   { TYPE_KEYTEXT,       NULL,                   "Quick Save Game:",     },
1528   { TYPE_KEY,           &setup.shortcut.save_game,      ""              },
1529   { TYPE_KEYTEXT,       NULL,                   "Quick Load Game:",     },
1530   { TYPE_KEY,           &setup.shortcut.load_game,      ""              },
1531   { TYPE_KEYTEXT,       NULL,                   "Toggle Pause:",        },
1532   { TYPE_KEY,           &setup.shortcut.toggle_pause,   ""              },
1533   { TYPE_EMPTY,         NULL,                   ""                      },
1534   { TYPE_YES_NO,        &setup.ask_on_escape,   "Ask on Esc:"           },
1535   { TYPE_EMPTY,         NULL,                   ""                      },
1536   { TYPE_LEAVE_MENU,    execSetupMain,          "Exit"                  },
1537   { 0,                  NULL,                   NULL                    }
1538 };
1539
1540 static Key getSetupKey()
1541 {
1542   Key key = KSYM_UNDEFINED;
1543   boolean got_key_event = FALSE;
1544
1545   while (!got_key_event)
1546   {
1547     if (PendingEvent())         /* got event */
1548     {
1549       Event event;
1550
1551       NextEvent(&event);
1552
1553       switch(event.type)
1554       {
1555         case EVENT_KEYPRESS:
1556           {
1557             key = GetEventKey((KeyEvent *)&event, TRUE);
1558
1559             /* press 'Escape' or 'Enter' to keep the existing key binding */
1560             if (key == KSYM_Escape || key == KSYM_Return)
1561               key = KSYM_UNDEFINED;     /* keep old value */
1562
1563             got_key_event = TRUE;
1564           }
1565           break;
1566
1567         case EVENT_KEYRELEASE:
1568           key_joystick_mapping = 0;
1569           break;
1570
1571         default:
1572           HandleOtherEvents(&event);
1573           break;
1574       }
1575     }
1576
1577     BackToFront();
1578     DoAnimation();
1579
1580     /* don't eat all CPU time */
1581     Delay(10);
1582   }
1583
1584   return key;
1585 }
1586
1587 static void drawSetupValue(int pos)
1588 {
1589   int xpos = MENU_SCREEN_VALUE_XPOS;
1590   int ypos = MENU_SCREEN_START_YPOS + pos;
1591   int font_size = FS_BIG;
1592   int font_color = FC_YELLOW;
1593   char *value_string = getSetupValue(setup_info[pos].type & ~TYPE_GHOSTED,
1594                                      setup_info[pos].value);
1595
1596   if (value_string == NULL)
1597     return;
1598
1599   if (setup_info[pos].type & TYPE_KEY)
1600   {
1601     xpos = 3;
1602
1603     if (setup_info[pos].type & TYPE_QUERY)
1604     {
1605       value_string = "<press key>";
1606       font_color = FC_RED;
1607     }
1608   }
1609   else if (setup_info[pos].type & TYPE_STRING)
1610   {
1611     int max_value_len = (SCR_FIELDX - 2) * 2;
1612
1613     xpos = 1;
1614     font_size = FS_MEDIUM;
1615
1616     if (strlen(value_string) > max_value_len)
1617       value_string[max_value_len] = '\0';
1618   }
1619   else if (setup_info[pos].type & TYPE_BOOLEAN_STYLE &&
1620            !*(boolean *)(setup_info[pos].value))
1621     font_color = FC_BLUE;
1622
1623   DrawText(SX + xpos * 32, SY + ypos * 32,
1624            (xpos == 3 ? "              " : "   "), FS_BIG, FC_YELLOW);
1625   DrawText(SX + xpos * 32, SY + ypos * 32, value_string, font_size,font_color);
1626 }
1627
1628 static void changeSetupValue(int pos)
1629 {
1630   if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
1631   {
1632     *(boolean *)setup_info[pos].value ^= TRUE;
1633   }
1634   else if (setup_info[pos].type & TYPE_KEY)
1635   {
1636     Key key;
1637
1638     setup_info[pos].type |= TYPE_QUERY;
1639     drawSetupValue(pos);
1640     setup_info[pos].type &= ~TYPE_QUERY;
1641
1642     key = getSetupKey();
1643     if (key != KSYM_UNDEFINED)
1644       *(Key *)setup_info[pos].value = key;
1645   }
1646
1647   drawSetupValue(pos);
1648 }
1649
1650 static void DrawSetupScreen_Generic()
1651 {
1652   char *title_string = NULL;
1653   int i;
1654
1655   UnmapAllGadgets();
1656   CloseDoor(DOOR_CLOSE_2);
1657   ClearWindow();
1658
1659   if (setup_mode == SETUP_MODE_MAIN)
1660   {
1661     setup_info = setup_info_main;
1662     title_string = "Setup";
1663   }
1664   else if (setup_mode == SETUP_MODE_GAME)
1665   {
1666     setup_info = setup_info_game;
1667     title_string = "Setup Game";
1668   }
1669   else if (setup_mode == SETUP_MODE_GRAPHICS)
1670   {
1671     setup_info = setup_info_graphics;
1672     title_string = "Setup Graphics";
1673   }
1674   else if (setup_mode == SETUP_MODE_SOUND)
1675   {
1676     setup_info = setup_info_sound;
1677     title_string = "Setup Sound";
1678   }
1679   else if (setup_mode == SETUP_MODE_ARTWORK)
1680   {
1681     setup_info = setup_info_artwork;
1682     title_string = "Custom Artwork";
1683   }
1684   else if (setup_mode == SETUP_MODE_SHORTCUT)
1685   {
1686     setup_info = setup_info_shortcut;
1687     title_string = "Setup Shortcuts";
1688   }
1689
1690   DrawText(SX + 16, SY + 16, title_string, FS_BIG, FC_YELLOW);
1691
1692   num_setup_info = 0;
1693   for(i=0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
1694   {
1695     void *value_ptr = setup_info[i].value;
1696     int ypos = MENU_SCREEN_START_YPOS + i;
1697     int font_size = FS_BIG;
1698
1699     /* set some entries to "unchangeable" according to other variables */
1700     if ((value_ptr == &setup.sound       && !audio.sound_available) ||
1701         (value_ptr == &setup.sound_loops && !audio.loops_available) ||
1702         (value_ptr == &setup.sound_music && !audio.music_available) ||
1703         (value_ptr == &setup.fullscreen  && !video.fullscreen_available))
1704       setup_info[i].type |= TYPE_GHOSTED;
1705
1706     if (setup_info[i].type & TYPE_STRING)
1707       font_size = FS_MEDIUM;
1708
1709     DrawText(SX + 32, SY + ypos * 32, setup_info[i].text, font_size, FC_GREEN);
1710
1711     if (setup_info[i].type & TYPE_ENTER_MENU)
1712       initCursor(i, IMG_ARROW_BLUE_RIGHT);
1713     else if (setup_info[i].type & TYPE_LEAVE_MENU)
1714       initCursor(i, IMG_ARROW_BLUE_LEFT);
1715     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
1716       initCursor(i, IMG_BALL_BLUE);
1717
1718     if (setup_info[i].type & TYPE_VALUE)
1719       drawSetupValue(i);
1720
1721     num_setup_info++;
1722   }
1723
1724   FadeToFront();
1725   InitAnimation();
1726   HandleSetupScreen_Generic(0,0,0,0,MB_MENU_INITIALIZE);
1727 }
1728
1729 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
1730 {
1731   static int choice_store[MAX_SETUP_MODES];
1732   int choice = choice_store[setup_mode];
1733   int x = 0;
1734   int y = choice;
1735
1736   if (button == MB_MENU_INITIALIZE)
1737   {
1738     drawCursor(choice, FC_RED);
1739     return;
1740   }
1741   else if (button == MB_MENU_LEAVE)
1742   {
1743     for (y=0; y<num_setup_info; y++)
1744     {
1745       if (setup_info[y].type & TYPE_LEAVE_MENU)
1746       {
1747         void (*menu_callback_function)(void) = setup_info[y].value;
1748
1749         menu_callback_function();
1750         break;  /* absolutely needed because function changes 'setup_info'! */
1751       }
1752     }
1753
1754     return;
1755   }
1756
1757   if (mx || my)         /* mouse input */
1758   {
1759     x = (mx - SX) / 32;
1760     y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
1761   }
1762   else if (dx || dy)    /* keyboard input */
1763   {
1764     if (dx)
1765     {
1766       int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
1767
1768       if ((setup_info[choice].type & menu_navigation_type) ||
1769           (setup_info[choice].type & TYPE_BOOLEAN_STYLE))
1770         button = MB_MENU_CHOICE;
1771     }
1772     else if (dy)
1773       y = choice + dy;
1774
1775     /* jump to next non-empty menu entry (up or down) */
1776     while (y > 0 && y < num_setup_info - 1 &&
1777            (setup_info[y].type & TYPE_SKIP_ENTRY))
1778       y += dy;
1779   }
1780
1781   if (x == 0 && y >= 0 && y < num_setup_info &&
1782       (setup_info[y].type & ~TYPE_SKIP_ENTRY))
1783   {
1784     if (button)
1785     {
1786       if (y != choice)
1787       {
1788         drawCursor(y, FC_RED);
1789         drawCursor(choice, FC_BLUE);
1790         choice = choice_store[setup_mode] = y;
1791       }
1792     }
1793     else if (!(setup_info[y].type & TYPE_GHOSTED))
1794     {
1795       if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
1796       {
1797         void (*menu_callback_function)(void) = setup_info[choice].value;
1798
1799         menu_callback_function();
1800       }
1801       else
1802       {
1803         if ((setup_info[y].type & TYPE_KEYTEXT) &&
1804             (setup_info[y + 1].type & TYPE_KEY))
1805           y++;
1806
1807         if (setup_info[y].type & TYPE_VALUE)
1808           changeSetupValue(y);
1809       }
1810     }
1811   }
1812
1813   BackToFront();
1814
1815   if (game_status == SETUP)
1816     DoAnimation();
1817 }
1818
1819 void DrawSetupScreen_Input()
1820 {
1821   ClearWindow();
1822   DrawText(SX+16, SY+16, "Setup Input", FS_BIG, FC_YELLOW);
1823
1824   initCursor(0, IMG_BALL_BLUE);
1825   initCursor(1, IMG_BALL_BLUE);
1826   initCursor(2, IMG_ARROW_BLUE_RIGHT);
1827   initCursor(13, IMG_ARROW_BLUE_LEFT);
1828
1829   DrawGraphic(10, MENU_SCREEN_START_YPOS, IMG_ARROW_BLUE_LEFT, 0);
1830   DrawGraphic(12, MENU_SCREEN_START_YPOS, IMG_ARROW_BLUE_RIGHT, 0);
1831
1832   DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
1833   DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
1834   DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
1835
1836 #if 0
1837   DeactivateJoystickForCalibration();
1838   DrawTextFCentered(SYSIZE - 20, FC_BLUE,
1839                     "Joysticks deactivated on this screen");
1840 #endif
1841
1842   HandleSetupScreen_Input(0,0, 0,0, MB_MENU_INITIALIZE);
1843   FadeToFront();
1844   InitAnimation();
1845 }
1846
1847 static void setJoystickDeviceToNr(char *device_name, int device_nr)
1848 {
1849   if (device_name == NULL)
1850     return;
1851
1852   if (device_nr < 0 || device_nr >= MAX_PLAYERS)
1853     device_nr = 0;
1854
1855   if (strlen(device_name) > 1)
1856   {
1857     char c1 = device_name[strlen(device_name) - 1];
1858     char c2 = device_name[strlen(device_name) - 2];
1859
1860     if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
1861       device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
1862   }
1863   else
1864     strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
1865             strlen(device_name));
1866 }
1867
1868 static void drawPlayerSetupInputInfo(int player_nr)
1869 {
1870   int i;
1871   static struct SetupKeyboardInfo custom_key;
1872   static struct
1873   {
1874     Key *key;
1875     char *text;
1876   } custom[] =
1877   {
1878     { &custom_key.left,  "Joystick Left"  },
1879     { &custom_key.right, "Joystick Right" },
1880     { &custom_key.up,    "Joystick Up"    },
1881     { &custom_key.down,  "Joystick Down"  },
1882     { &custom_key.snap,  "Button 1"       },
1883     { &custom_key.bomb,  "Button 2"       }
1884   };
1885   static char *joystick_name[MAX_PLAYERS] =
1886   {
1887     "Joystick1",
1888     "Joystick2",
1889     "Joystick3",
1890     "Joystick4"
1891   };
1892
1893   custom_key = setup.input[player_nr].key;
1894
1895   DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
1896   DrawGraphic(8, 2, PLAYER_NR_GFX(IMG_PLAYER1, player_nr), 0);
1897
1898   if (setup.input[player_nr].use_joystick)
1899   {
1900     char *device_name = setup.input[player_nr].joy.device_name;
1901
1902     DrawText(SX+8*32, SY+3*32,
1903              joystick_name[getJoystickNrFromDeviceName(device_name)],
1904              FS_BIG, FC_YELLOW);
1905     DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
1906   }
1907   else
1908   {
1909     DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
1910     DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
1911   }
1912
1913   DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
1914   DrawGraphic(1, 6, IMG_ARROW_BLUE_LEFT, 0);
1915   DrawGraphic(1, 7, IMG_ARROW_BLUE_RIGHT, 0);
1916   DrawGraphic(1, 8, IMG_ARROW_BLUE_UP, 0);
1917   DrawGraphic(1, 9, IMG_ARROW_BLUE_DOWN, 0);
1918   DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
1919   DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
1920   DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
1921   DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
1922   DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
1923   DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
1924
1925   for (i=0; i<6; i++)
1926   {
1927     int ypos = 6 + i + (i > 3 ? i-3 : 0);
1928
1929     DrawText(SX + 3*32, SY + ypos*32,
1930              "              ", FS_BIG, FC_YELLOW);
1931     DrawText(SX + 3*32, SY + ypos*32,
1932              (setup.input[player_nr].use_joystick ?
1933               custom[i].text :
1934               getKeyNameFromKey(*custom[i].key)),
1935              FS_BIG, FC_YELLOW);
1936   }
1937 }
1938
1939 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
1940 {
1941   static int choice = 0;
1942   static int player_nr = 0;
1943   int x = 0;
1944   int y = choice;
1945   int pos_start  = SETUPINPUT_SCREEN_POS_START;
1946   int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
1947   int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
1948   int pos_end    = SETUPINPUT_SCREEN_POS_END;
1949
1950   if (button == MB_MENU_INITIALIZE)
1951   {
1952     drawPlayerSetupInputInfo(player_nr);
1953     drawCursor(choice, FC_RED);
1954     return;
1955   }
1956   else if (button == MB_MENU_LEAVE)
1957   {
1958     setup_mode = SETUP_MODE_MAIN;
1959     DrawSetupScreen();
1960     InitJoysticks();
1961   }
1962
1963   if (mx || my)         /* mouse input */
1964   {
1965     x = (mx - SX) / 32;
1966     y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
1967   }
1968   else if (dx || dy)    /* keyboard input */
1969   {
1970     if (dx && choice == 0)
1971       x = (dx < 0 ? 10 : 12);
1972     else if ((dx && choice == 1) ||
1973              (dx == +1 && choice == 2) ||
1974              (dx == -1 && choice == pos_end))
1975       button = MB_MENU_CHOICE;
1976     else if (dy)
1977       y = choice + dy;
1978
1979     if (y >= pos_empty1 && y <= pos_empty2)
1980       y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1981   }
1982
1983   if (y == 0 && ((x == 0 && !button) || ((x == 10 || x == 12) && button)))
1984   {
1985     static unsigned long delay = 0;
1986
1987     if (!DelayReached(&delay, GADGET_FRAME_DELAY))
1988       goto out;
1989
1990     player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
1991
1992     drawPlayerSetupInputInfo(player_nr);
1993   }
1994   else if (x == 0 && y >= pos_start && y <= pos_end &&
1995            !(y >= pos_empty1 && y <= pos_empty2))
1996   {
1997     if (button)
1998     {
1999       if (y != choice)
2000       {
2001         drawCursor(y, FC_RED);
2002         drawCursor(choice, FC_BLUE);
2003         choice = y;
2004       }
2005     }
2006     else
2007     {
2008       if (y == 1)
2009       {
2010         char *device_name = setup.input[player_nr].joy.device_name;
2011
2012         if (!setup.input[player_nr].use_joystick)
2013         {
2014           int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
2015
2016           setJoystickDeviceToNr(device_name, new_device_nr);
2017           setup.input[player_nr].use_joystick = TRUE;
2018         }
2019         else
2020         {
2021           int device_nr = getJoystickNrFromDeviceName(device_name);
2022           int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
2023
2024           if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
2025             setup.input[player_nr].use_joystick = FALSE;
2026           else
2027             setJoystickDeviceToNr(device_name, new_device_nr);
2028         }
2029
2030         drawPlayerSetupInputInfo(player_nr);
2031       }
2032       else if (y == 2)
2033       {
2034         if (setup.input[player_nr].use_joystick)
2035         {
2036           InitJoysticks();
2037           CalibrateJoystick(player_nr);
2038         }
2039         else
2040           CustomizeKeyboard(player_nr);
2041       }
2042       else if (y == pos_end)
2043       {
2044         InitJoysticks();
2045
2046         setup_mode = SETUP_MODE_MAIN;
2047         DrawSetupScreen();
2048       }
2049     }
2050   }
2051
2052   BackToFront();
2053
2054   out:
2055
2056   if (game_status == SETUP)
2057     DoAnimation();
2058 }
2059
2060 void CustomizeKeyboard(int player_nr)
2061 {
2062   int i;
2063   int step_nr;
2064   boolean finished = FALSE;
2065   static struct SetupKeyboardInfo custom_key;
2066   static struct
2067   {
2068     Key *key;
2069     char *text;
2070   } customize_step[] =
2071   {
2072     { &custom_key.left,  "Move Left"  },
2073     { &custom_key.right, "Move Right" },
2074     { &custom_key.up,    "Move Up"    },
2075     { &custom_key.down,  "Move Down"  },
2076     { &custom_key.snap,  "Snap Field" },
2077     { &custom_key.bomb,  "Place Bomb" }
2078   };
2079
2080   /* read existing key bindings from player setup */
2081   custom_key = setup.input[player_nr].key;
2082
2083   ClearWindow();
2084   DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
2085
2086   BackToFront();
2087   InitAnimation();
2088
2089   step_nr = 0;
2090   DrawText(SX, SY + (2+2*step_nr)*32,
2091            customize_step[step_nr].text, FS_BIG, FC_RED);
2092   DrawText(SX, SY + (2+2*step_nr+1)*32,
2093            "Key:", FS_BIG, FC_RED);
2094   DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
2095            getKeyNameFromKey(*customize_step[step_nr].key),
2096            FS_BIG, FC_BLUE);
2097
2098   while(!finished)
2099   {
2100     if (PendingEvent())         /* got event */
2101     {
2102       Event event;
2103
2104       NextEvent(&event);
2105
2106       switch(event.type)
2107       {
2108         case EVENT_KEYPRESS:
2109           {
2110             Key key = GetEventKey((KeyEvent *)&event, FALSE);
2111
2112             if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
2113             {
2114               finished = TRUE;
2115               break;
2116             }
2117
2118             /* all keys configured -- wait for "Escape" or "Return" key */
2119             if (step_nr == 6)
2120               break;
2121
2122             /* press 'Enter' to keep the existing key binding */
2123             if (key == KSYM_Return)
2124               key = *customize_step[step_nr].key;
2125
2126             /* check if key already used */
2127             for (i=0; i<step_nr; i++)
2128               if (*customize_step[i].key == key)
2129                 break;
2130             if (i < step_nr)
2131               break;
2132
2133             /* got new key binding */
2134             *customize_step[step_nr].key = key;
2135             DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
2136                      "             ", FS_BIG, FC_YELLOW);
2137             DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
2138                      getKeyNameFromKey(key), FS_BIG, FC_YELLOW);
2139             step_nr++;
2140
2141             /* un-highlight last query */
2142             DrawText(SX, SY+(2+2*(step_nr-1))*32,
2143                      customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
2144             DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
2145                      "Key:", FS_BIG, FC_GREEN);
2146
2147             /* press 'Enter' to leave */
2148             if (step_nr == 6)
2149             {
2150               DrawText(SX + 16, SY + 15*32+16,
2151                        "Press Enter", FS_BIG, FC_YELLOW);
2152               break;
2153             }
2154
2155             /* query next key binding */
2156             DrawText(SX, SY+(2+2*step_nr)*32,
2157                      customize_step[step_nr].text, FS_BIG, FC_RED);
2158             DrawText(SX, SY+(2+2*step_nr+1)*32,
2159                      "Key:", FS_BIG, FC_RED);
2160             DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
2161                      getKeyNameFromKey(*customize_step[step_nr].key),
2162                      FS_BIG, FC_BLUE);
2163           }
2164           break;
2165
2166         case EVENT_KEYRELEASE:
2167           key_joystick_mapping = 0;
2168           break;
2169
2170         default:
2171           HandleOtherEvents(&event);
2172           break;
2173       }
2174     }
2175
2176     BackToFront();
2177     DoAnimation();
2178
2179     /* don't eat all CPU time */
2180     Delay(10);
2181   }
2182
2183   /* write new key bindings back to player setup */
2184   setup.input[player_nr].key = custom_key;
2185
2186   StopAnimation();
2187   DrawSetupScreen_Input();
2188 }
2189
2190 static boolean CalibrateJoystickMain(int player_nr)
2191 {
2192   int new_joystick_xleft = JOYSTICK_XMIDDLE;
2193   int new_joystick_xright = JOYSTICK_XMIDDLE;
2194   int new_joystick_yupper = JOYSTICK_YMIDDLE;
2195   int new_joystick_ylower = JOYSTICK_YMIDDLE;
2196   int new_joystick_xmiddle, new_joystick_ymiddle;
2197
2198   int joystick_fd = joystick.fd[player_nr];
2199   int x, y, last_x, last_y, xpos = 8, ypos = 3;
2200   boolean check[3][3];
2201   int check_remaining = 3 * 3;
2202   int joy_x, joy_y;
2203   int joy_value;
2204   int result = -1;
2205
2206   if (joystick.status == JOYSTICK_NOT_AVAILABLE)
2207     return FALSE;
2208
2209   if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
2210     return FALSE;
2211
2212   ClearWindow();
2213
2214   for(y=0; y<3; y++)
2215   {
2216     for(x=0; x<3; x++)
2217     {
2218       check[x][y] = FALSE;
2219       DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_BALL_BLUE, 0);
2220     }
2221   }
2222
2223   DrawText(SX,      SY +  6 * 32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
2224   DrawText(SX,      SY +  7 * 32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
2225   DrawText(SX + 16, SY +  9 * 32, "  IF ALL BALLS  ",  FS_BIG, FC_YELLOW);
2226   DrawText(SX,      SY + 10 * 32, "   ARE YELLOW,   ", FS_BIG, FC_YELLOW);
2227   DrawText(SX,      SY + 11 * 32, " CENTER JOYSTICK ", FS_BIG, FC_YELLOW);
2228   DrawText(SX,      SY + 12 * 32, "       AND       ", FS_BIG, FC_YELLOW);
2229   DrawText(SX,      SY + 13 * 32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
2230
2231   joy_value = Joystick(player_nr);
2232   last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2233   last_y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
2234
2235   /* eventually uncalibrated center position (joystick could be uncentered) */
2236   if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2237     return FALSE;
2238
2239   new_joystick_xmiddle = joy_x;
2240   new_joystick_ymiddle = joy_y;
2241
2242   DrawGraphic(xpos + last_x, ypos + last_y, IMG_BALL_RED, 0);
2243   BackToFront();
2244
2245   while(Joystick(player_nr) & JOY_BUTTON);      /* wait for released button */
2246   InitAnimation();
2247
2248   while(result < 0)
2249   {
2250     if (PendingEvent())         /* got event */
2251     {
2252       Event event;
2253
2254       NextEvent(&event);
2255
2256       switch(event.type)
2257       {
2258         case EVENT_KEYPRESS:
2259           switch(GetEventKey((KeyEvent *)&event, TRUE))
2260           {
2261             case KSYM_Return:
2262               if (check_remaining == 0)
2263                 result = 1;
2264               break;
2265
2266             case KSYM_Escape:
2267               result = 0;
2268               break;
2269
2270             default:
2271               break;
2272           }
2273           break;
2274
2275         case EVENT_KEYRELEASE:
2276           key_joystick_mapping = 0;
2277           break;
2278
2279         default:
2280           HandleOtherEvents(&event);
2281           break;
2282       }
2283     }
2284
2285     if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2286       return FALSE;
2287
2288     new_joystick_xleft  = MIN(new_joystick_xleft,  joy_x);
2289     new_joystick_xright = MAX(new_joystick_xright, joy_x);
2290     new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
2291     new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
2292
2293     setup.input[player_nr].joy.xleft = new_joystick_xleft;
2294     setup.input[player_nr].joy.yupper = new_joystick_yupper;
2295     setup.input[player_nr].joy.xright = new_joystick_xright;
2296     setup.input[player_nr].joy.ylower = new_joystick_ylower;
2297     setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
2298     setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
2299
2300     CheckJoystickData();
2301
2302     joy_value = Joystick(player_nr);
2303
2304     if (joy_value & JOY_BUTTON && check_remaining == 0)
2305       result = 1;
2306
2307     x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2308     y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
2309
2310     if (x != last_x || y != last_y)
2311     {
2312       DrawGraphic(xpos + last_x, ypos + last_y, IMG_BALL_YELLOW, 0);
2313       DrawGraphic(xpos + x,      ypos + y,      IMG_BALL_RED, 0);
2314
2315       last_x = x;
2316       last_y = y;
2317
2318       if (check_remaining > 0 && !check[x+1][y+1])
2319       {
2320         check[x+1][y+1] = TRUE;
2321         check_remaining--;
2322       }
2323
2324 #if 0
2325 #ifdef DEBUG
2326       printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
2327              setup.input[player_nr].joy.xleft,
2328              setup.input[player_nr].joy.xmiddle,
2329              setup.input[player_nr].joy.xright);
2330       printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
2331              setup.input[player_nr].joy.yupper,
2332              setup.input[player_nr].joy.ymiddle,
2333              setup.input[player_nr].joy.ylower);
2334 #endif
2335 #endif
2336
2337     }
2338
2339     BackToFront();
2340     DoAnimation();
2341
2342     /* don't eat all CPU time */
2343     Delay(10);
2344   }
2345
2346   /* calibrated center position (joystick should now be centered) */
2347   if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2348     return FALSE;
2349
2350   new_joystick_xmiddle = joy_x;
2351   new_joystick_ymiddle = joy_y;
2352
2353   StopAnimation();
2354
2355   DrawSetupScreen_Input();
2356
2357   /* wait until the last pressed button was released */
2358   while (Joystick(player_nr) & JOY_BUTTON)
2359   {
2360     if (PendingEvent())         /* got event */
2361     {
2362       Event event;
2363
2364       NextEvent(&event);
2365       HandleOtherEvents(&event);
2366
2367       Delay(10);
2368     }
2369   }
2370
2371   return TRUE;
2372 }
2373
2374 void CalibrateJoystick(int player_nr)
2375 {
2376   if (!CalibrateJoystickMain(player_nr))
2377   {
2378     ClearWindow();
2379
2380     DrawText(SX + 16, SY + 6*32, "  JOYSTICK NOT  ",  FS_BIG, FC_YELLOW);
2381     DrawText(SX,      SY + 7*32, "    AVAILABLE    ", FS_BIG, FC_YELLOW);
2382     BackToFront();
2383     Delay(2000);        /* show error message for two seconds */
2384   }
2385 }
2386
2387 void DrawSetupScreen()
2388 {
2389   DeactivateJoystick();
2390
2391   if (setup_mode == SETUP_MODE_INPUT)
2392     DrawSetupScreen_Input();
2393   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2394     DrawChooseTree(&artwork.gfx_current);
2395   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2396     DrawChooseTree(&artwork.snd_current);
2397   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2398     DrawChooseTree(&artwork.mus_current);
2399   else
2400     DrawSetupScreen_Generic();
2401 }
2402
2403 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
2404 {
2405   if (setup_mode == SETUP_MODE_INPUT)
2406     HandleSetupScreen_Input(mx, my, dx, dy, button);
2407   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2408     HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
2409   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2410     HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
2411   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2412     HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
2413   else
2414     HandleSetupScreen_Generic(mx, my, dx, dy, button);
2415 }
2416
2417 void HandleGameActions()
2418 {
2419   if (game_status != PLAYING)
2420     return;
2421
2422   if (local_player->LevelSolved)
2423     GameWon();
2424
2425   if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
2426     TapeStop();
2427
2428   GameActions();
2429
2430   BackToFront();
2431 }
2432
2433 /* ---------- new screen button stuff -------------------------------------- */
2434
2435 /* graphic position and size values for buttons and scrollbars */
2436 #define SC_SCROLLBUTTON_XSIZE           32
2437 #define SC_SCROLLBUTTON_YSIZE           32
2438
2439 #define SC_SCROLL_UP_XPOS               (SXSIZE - SC_SCROLLBUTTON_XSIZE)
2440 #define SC_SCROLL_UP_YPOS               SC_SCROLLBUTTON_YSIZE
2441 #define SC_SCROLL_DOWN_XPOS             SC_SCROLL_UP_XPOS
2442 #define SC_SCROLL_DOWN_YPOS             (SYSIZE - SC_SCROLLBUTTON_YSIZE)
2443 #define SC_SCROLL_VERTICAL_XPOS         SC_SCROLL_UP_XPOS
2444 #define SC_SCROLL_VERTICAL_YPOS   (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE)
2445 #define SC_SCROLL_VERTICAL_XSIZE        SC_SCROLLBUTTON_XSIZE
2446 #define SC_SCROLL_VERTICAL_YSIZE        (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE)
2447
2448 #define SC_BORDER_SIZE                  14
2449
2450 static struct
2451 {
2452   int gfx_unpressed, gfx_pressed;
2453   int x, y;
2454   int gadget_id;
2455   char *infotext;
2456 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
2457 {
2458   {
2459     IMG_ARROW_BLUE_UP, IMG_ARROW_RED_UP,
2460     SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
2461     SCREEN_CTRL_ID_SCROLL_UP,
2462     "scroll up"
2463   },
2464   {
2465     IMG_ARROW_BLUE_DOWN, IMG_ARROW_RED_DOWN,
2466     SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
2467     SCREEN_CTRL_ID_SCROLL_DOWN,
2468     "scroll down"
2469   }
2470 };
2471
2472 static struct
2473 {
2474   int gfx_unpressed, gfx_pressed;
2475   int x, y;
2476   int width, height;
2477   int type;
2478   int gadget_id;
2479   char *infotext;
2480 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
2481 {
2482   {
2483     IMG_SCROLLBAR_BLUE, IMG_SCROLLBAR_RED,
2484     SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS,
2485     SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
2486     GD_TYPE_SCROLLBAR_VERTICAL,
2487     SCREEN_CTRL_ID_SCROLL_VERTICAL,
2488     "scroll level series vertically"
2489   }
2490 };
2491
2492 static void CreateScreenScrollbuttons()
2493 {
2494   struct GadgetInfo *gi;
2495   unsigned long event_mask;
2496   int i;
2497
2498   for (i=0; i<NUM_SCREEN_SCROLLBUTTONS; i++)
2499   {
2500     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
2501     int gfx_unpressed, gfx_pressed;
2502     int x, y, width, height;
2503     int gd_x1, gd_x2, gd_y1, gd_y2;
2504     int id = scrollbutton_info[i].gadget_id;
2505
2506     x = scrollbutton_info[i].x;
2507     y = scrollbutton_info[i].y;
2508
2509     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
2510
2511     x += SX;
2512     y += SY;
2513     width = SC_SCROLLBUTTON_XSIZE;
2514     height = SC_SCROLLBUTTON_YSIZE;
2515
2516     gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
2517     gfx_pressed   = scrollbutton_info[i].gfx_pressed;
2518     gd_bitmap_unpressed = new_graphic_info[gfx_unpressed].bitmap;
2519     gd_bitmap_pressed   = new_graphic_info[gfx_pressed].bitmap;
2520     gd_x1 = new_graphic_info[gfx_unpressed].src_x;
2521     gd_y1 = new_graphic_info[gfx_unpressed].src_y;
2522     gd_x2 = new_graphic_info[gfx_pressed].src_x;
2523     gd_y2 = new_graphic_info[gfx_pressed].src_y;
2524
2525     gi = CreateGadget(GDI_CUSTOM_ID, id,
2526                       GDI_CUSTOM_TYPE_ID, i,
2527                       GDI_INFO_TEXT, scrollbutton_info[i].infotext,
2528                       GDI_X, x,
2529                       GDI_Y, y,
2530                       GDI_WIDTH, width,
2531                       GDI_HEIGHT, height,
2532                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
2533                       GDI_STATE, GD_BUTTON_UNPRESSED,
2534                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
2535                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
2536                       GDI_EVENT_MASK, event_mask,
2537                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
2538                       GDI_END);
2539
2540     if (gi == NULL)
2541       Error(ERR_EXIT, "cannot create gadget");
2542
2543     screen_gadget[id] = gi;
2544   }
2545 }
2546
2547 static void CreateScreenScrollbars()
2548 {
2549   int i;
2550
2551   for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
2552   {
2553     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
2554     int gfx_unpressed, gfx_pressed;
2555     int gd_x1, gd_x2, gd_y1, gd_y2;
2556     struct GadgetInfo *gi;
2557     int items_max, items_visible, item_position;
2558     unsigned long event_mask;
2559     int num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
2560     int id = scrollbar_info[i].gadget_id;
2561
2562     items_max = num_page_entries;
2563     items_visible = num_page_entries;
2564     item_position = 0;
2565
2566     event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
2567
2568     gfx_unpressed = scrollbar_info[i].gfx_unpressed;
2569     gfx_pressed   = scrollbar_info[i].gfx_pressed;
2570     gd_bitmap_unpressed = new_graphic_info[gfx_unpressed].bitmap;
2571     gd_bitmap_pressed   = new_graphic_info[gfx_pressed].bitmap;
2572     gd_x1 = new_graphic_info[gfx_unpressed].src_x;
2573     gd_y1 = new_graphic_info[gfx_unpressed].src_y;
2574     gd_x2 = new_graphic_info[gfx_pressed].src_x;
2575     gd_y2 = new_graphic_info[gfx_pressed].src_y;
2576
2577     gi = CreateGadget(GDI_CUSTOM_ID, id,
2578                       GDI_CUSTOM_TYPE_ID, i,
2579                       GDI_INFO_TEXT, scrollbar_info[i].infotext,
2580                       GDI_X, scrollbar_info[i].x,
2581                       GDI_Y, scrollbar_info[i].y,
2582                       GDI_WIDTH, scrollbar_info[i].width,
2583                       GDI_HEIGHT, scrollbar_info[i].height,
2584                       GDI_TYPE, scrollbar_info[i].type,
2585                       GDI_SCROLLBAR_ITEMS_MAX, items_max,
2586                       GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
2587                       GDI_SCROLLBAR_ITEM_POSITION, item_position,
2588                       GDI_STATE, GD_BUTTON_UNPRESSED,
2589                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
2590                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
2591                       GDI_BORDER_SIZE, SC_BORDER_SIZE,
2592                       GDI_EVENT_MASK, event_mask,
2593                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
2594                       GDI_END);
2595
2596     if (gi == NULL)
2597       Error(ERR_EXIT, "cannot create gadget");
2598
2599     screen_gadget[id] = gi;
2600   }
2601 }
2602
2603 void CreateScreenGadgets()
2604 {
2605   CreateScreenScrollbuttons();
2606   CreateScreenScrollbars();
2607 }
2608
2609 void MapChooseTreeGadgets(TreeInfo *ti)
2610 {
2611   int num_entries = numTreeInfoInGroup(ti);
2612   int i;
2613
2614   if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN)
2615     return;
2616
2617   for (i=0; i<NUM_SCREEN_GADGETS; i++)
2618     MapGadget(screen_gadget[i]);
2619 }
2620
2621 void UnmapChooseTreeGadgets()
2622 {
2623   int i;
2624
2625   for (i=0; i<NUM_SCREEN_GADGETS; i++)
2626     UnmapGadget(screen_gadget[i]);
2627 }
2628
2629 static void HandleScreenGadgets(struct GadgetInfo *gi)
2630 {
2631   int id = gi->custom_id;
2632
2633   if (game_status != CHOOSELEVEL && game_status != SETUP)
2634     return;
2635
2636   switch (id)
2637   {
2638     case SCREEN_CTRL_ID_SCROLL_UP:
2639       if (game_status == CHOOSELEVEL)
2640         HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK);
2641       else if (game_status == SETUP)
2642         HandleSetupScreen(SX,SY + 32, 0,0, MB_MENU_MARK);
2643       break;
2644
2645     case SCREEN_CTRL_ID_SCROLL_DOWN:
2646       if (game_status == CHOOSELEVEL)
2647         HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
2648       else if (game_status == SETUP)
2649         HandleSetupScreen(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
2650       break;
2651
2652     case SCREEN_CTRL_ID_SCROLL_VERTICAL:
2653       if (game_status == CHOOSELEVEL)
2654         HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
2655       else if (game_status == SETUP)
2656         HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
2657       break;
2658
2659     default:
2660       break;
2661   }
2662 }