1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT 4
33 #define SETUP_MODE_GRAPHICS 5
34 #define SETUP_MODE_SOUND 6
35 #define SETUP_MODE_ARTWORK 7
36 #define SETUP_MODE_CHOOSE_GRAPHICS 8
37 #define SETUP_MODE_CHOOSE_SOUNDS 9
38 #define SETUP_MODE_CHOOSE_MUSIC 10
40 #define MAX_SETUP_MODES 11
42 /* for input setup functions */
43 #define SETUPINPUT_SCREEN_POS_START 0
44 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
45 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
46 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
48 /* for various menu stuff */
49 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
50 #define MENU_SCREEN_START_YPOS 2
51 #define MENU_SCREEN_VALUE_XPOS 14
53 /* buttons and scrollbars identifiers */
54 #define SCREEN_CTRL_ID_SCROLL_UP 0
55 #define SCREEN_CTRL_ID_SCROLL_DOWN 1
56 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
58 #define NUM_SCREEN_SCROLLBUTTONS 2
59 #define NUM_SCREEN_SCROLLBARS 1
60 #define NUM_SCREEN_GADGETS 3
62 /* forward declarations of internal functions */
63 static void HandleScreenGadgets(struct GadgetInfo *);
64 static void HandleSetupScreen_Generic(int, int, int, int, int);
65 static void HandleSetupScreen_Input(int, int, int, int, int);
66 static void CustomizeKeyboard(int);
67 static void CalibrateJoystick(int);
68 static void execSetupArtwork(void);
69 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
71 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
72 static int setup_mode = SETUP_MODE_MAIN;
74 #define mSX (SX + (game_status >= GAME_MODE_MAIN && \
75 game_status <= GAME_MODE_SETUP ? \
76 menu.draw_xoffset[game_status] : menu.draw_xoffset_default))
77 #define mSY (SY + (game_status >= GAME_MODE_MAIN && \
78 game_status <= GAME_MODE_SETUP ? \
79 menu.draw_yoffset[game_status] : menu.draw_yoffset_default))
81 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
82 menu.list_size[game_status] : \
83 MAX_MENU_ENTRIES_ON_SCREEN)
85 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
86 #define NUM_SCROLLBAR_BITMAPS 2
87 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
91 static void drawCursorExt(int xpos, int ypos, int color, int graphic)
93 static int cursor_array[SCR_FIELDY];
98 cursor_array[ypos] = graphic;
100 graphic = cursor_array[ypos];
104 graphic = (graphic == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
105 graphic == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE:
106 IMG_MENU_BUTTON_ACTIVE);
108 ypos += MENU_SCREEN_START_YPOS;
110 DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
111 DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY,
115 static void initCursor(int ypos, int graphic)
117 drawCursorExt(0, ypos, FC_BLUE, graphic);
120 static void drawCursor(int ypos, int color)
122 drawCursorExt(0, ypos, color, 0);
125 static void drawCursorXY(int xpos, int ypos, int graphic)
127 drawCursorExt(xpos, ypos, -1, graphic);
130 static void drawChooseTreeCursor(int ypos, int color)
132 int last_game_status = game_status; /* save current game status */
134 /* force LEVELS draw offset on artwork setup screen */
135 game_status = GAME_MODE_LEVELS;
137 drawCursorExt(0, ypos, color, 0);
139 game_status = last_game_status; /* restore current game status */
142 static void PlaySound_Menu_Start(int sound)
144 if (sound_info[sound].loop)
145 PlaySoundLoop(sound);
150 static void PlaySound_Menu_Continue(int sound)
152 if (sound_info[sound].loop)
153 PlaySoundLoop(sound);
158 int text1_width = getTextWidth(PROGRAM_TITLE_STRING, FONT_TITLE_1);
159 int text2_width = getTextWidth(PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2);
160 int x1 = SX + (SXSIZE - text1_width) / 2;
161 int x2 = SX + (SXSIZE - text2_width) / 2;
163 DrawText(x1, SY + 8, PROGRAM_TITLE_STRING, FONT_TITLE_1);
164 DrawText(x2, SY + 46, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2);
167 static void ToggleFullscreenIfNeeded()
169 if (setup.fullscreen != video.fullscreen_enabled)
171 /* save old door content */
172 BlitBitmap(backbuffer, bitmap_db_door,
173 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
175 /* toggle fullscreen */
176 ChangeVideoModeIfNeeded(setup.fullscreen);
177 setup.fullscreen = video.fullscreen_enabled;
179 /* redraw background to newly created backbuffer */
180 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
181 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
183 /* restore old door content */
184 BlitBitmap(bitmap_db_door, backbuffer,
185 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
187 redraw_mask = REDRAW_ALL;
193 static LevelDirTree *leveldir_last_valid = NULL;
194 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
195 int name_width = getTextWidth("Name:", FONT_MENU_1);
196 int level_width = getTextWidth("Level:", FONT_MENU_1);
200 FadeSoundsAndMusic();
202 KeyboardAutoRepeatOn();
205 SetDrawDeactivationMask(REDRAW_NONE);
206 SetDrawBackgroundMask(REDRAW_FIELD);
208 audio.sound_deactivated = FALSE;
210 /* needed if last screen was the playing screen, invoked from level editor */
211 if (level_editor_test_game)
213 game_status = GAME_MODE_EDITOR;
219 /* needed if last screen was the editor screen */
220 UndrawSpecialEditorDoor();
222 /* needed if last screen was the setup screen and fullscreen state changed */
223 ToggleFullscreenIfNeeded();
225 /* leveldir_current may be invalid (level group, parent link) */
226 if (!validLevelSeries(leveldir_current))
227 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
229 /* store valid level series information */
230 leveldir_last_valid = leveldir_current;
232 /* needed if last screen (level choice) changed graphics, sounds or music */
233 ReloadCustomArtwork();
236 SetDrawtoField(DRAW_BACKBUFFER);
239 /* map gadgets for main menu screen */
242 /* level_nr may have been set to value over handicap with level editor */
243 if (setup.handicap && level_nr > leveldir_current->handicap_level)
244 level_nr = leveldir_current->handicap_level;
249 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
254 DrawText(mSX + 32, mSY + 2*32, name_text, FONT_MENU_1);
255 DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1);
256 DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1);
257 DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1);
258 DrawText(mSX + 32, mSY + 6*32, "Info Screen", FONT_MENU_1);
259 DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1);
260 DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1);
261 DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1);
263 DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT_1);
264 DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3),
267 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
269 DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d",
270 leveldir_current->first_level, leveldir_current->last_level);
272 if (leveldir_current->readonly)
274 DrawTextF(mSX + level_width + 9 * 32 - 2,
275 mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ");
276 DrawTextF(mSX + level_width + 9 * 32 - 2,
277 mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY");
281 initCursor(i, (i == 1 || i == 6 ? IMG_MENU_BUTTON_RIGHT :IMG_MENU_BUTTON));
283 drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT);
284 drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
286 DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", FONT_TITLE_2);
290 HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
293 if (TAPE_IS_EMPTY(tape))
295 DrawCompleteVideoDisplay();
297 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
304 static void gotoTopLevelDir()
306 /* move upwards to top level directory */
307 while (leveldir_current->node_parent)
309 /* write a "path" into level tree for easy navigation to last level */
310 if (leveldir_current->node_parent->node_group->cl_first == -1)
312 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
313 int leveldir_pos = posTreeInfo(leveldir_current);
314 int num_page_entries;
315 int cl_first, cl_cursor;
317 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
318 num_page_entries = num_leveldirs;
320 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
322 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
323 cl_cursor = leveldir_pos - cl_first;
325 leveldir_current->node_parent->node_group->cl_first = cl_first;
326 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
329 leveldir_current = leveldir_current->node_parent;
333 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
335 static int choice = 5;
339 if (button == MB_MENU_INITIALIZE)
341 drawCursor(choice, FC_RED);
345 if (mx || my) /* mouse input */
348 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
350 else if (dx || dy) /* keyboard input */
352 if (dx && choice == 1)
353 x = (dx < 0 ? 10 : 14);
358 if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
359 (x == 14 && level_nr < leveldir_current->last_level)) &&
362 static unsigned long level_delay = 0;
363 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
364 int new_level_nr, old_level_nr = level_nr;
366 new_level_nr = level_nr + (x == 10 ? -step : +step);
367 if (new_level_nr < leveldir_current->first_level)
368 new_level_nr = leveldir_current->first_level;
369 if (new_level_nr > leveldir_current->last_level)
370 new_level_nr = leveldir_current->last_level;
372 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
373 new_level_nr = leveldir_current->handicap_level;
375 if (old_level_nr == new_level_nr ||
376 !DelayReached(&level_delay, GADGET_FRAME_DELAY))
379 level_nr = new_level_nr;
381 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
384 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
388 DrawCompleteVideoDisplay();
390 /* needed because DrawMicroLevel() takes some time */
393 DelayReached(&level_delay, 0); /* reset delay counter */
395 else if (x == 0 && y >= 0 && y <= 7)
401 drawCursor(y, FC_RED);
402 drawCursor(choice, FC_BLUE);
410 game_status = GAME_MODE_PSEUDO_TYPENAME;
411 HandleTypeName(strlen(setup.player_name), 0);
417 game_status = GAME_MODE_LEVELS;
418 SaveLevelSetup_LastSeries();
419 SaveLevelSetup_SeriesInfo();
428 game_status = GAME_MODE_SCORES;
433 if (leveldir_current->readonly &&
434 strcmp(setup.player_name, "Artsoft") != 0)
435 Request("This level is read only !", REQ_CONFIRM);
436 game_status = GAME_MODE_EDITOR;
441 game_status = GAME_MODE_INFO;
446 if (setup.autorecord)
447 TapeStartRecording();
449 #if defined(PLATFORM_UNIX)
451 SendToServer_StartPlaying();
455 game_status = GAME_MODE_PLAYING;
462 game_status = GAME_MODE_SETUP;
463 setup_mode = SETUP_MODE_MAIN;
468 SaveLevelSetup_LastSeries();
469 SaveLevelSetup_SeriesInfo();
470 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
471 game_status = GAME_MODE_QUIT;
478 if (game_status == GAME_MODE_MAIN)
480 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
488 #define MAX_HELPSCREEN_ELS 10
492 static long helpscreen_state;
493 static int helpscreen_step[MAX_HELPSCREEN_ELS];
494 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
496 static int helpscreen_action[] =
498 IMG_PLAYER_1_MOVING_DOWN, 16,
499 IMG_PLAYER_1_MOVING_UP, 16,
500 IMG_PLAYER_1_MOVING_LEFT, 16,
501 IMG_PLAYER_1_MOVING_RIGHT, 16,
502 IMG_PLAYER_1_PUSHING_LEFT, 16,
503 IMG_PLAYER_1_PUSHING_RIGHT, 16, HA_NEXT,
505 IMG_SAND, -1, HA_NEXT,
507 IMG_EMPTY_SPACE, -1, HA_NEXT,
509 IMG_QUICKSAND_EMPTY, -1, HA_NEXT,
511 IMG_STEELWALL, -1, HA_NEXT,
513 IMG_WALL, -1, HA_NEXT,
515 IMG_EXPANDABLE_WALL_GROWING_LEFT, 20,
518 IMG_EXPANDABLE_WALL_GROWING_RIGHT, 20,
521 IMG_EXPANDABLE_WALL_GROWING_UP, 20,
524 IMG_EXPANDABLE_WALL_GROWING_DOWN, 20,
526 IMG_EMPTY_SPACE, 20, HA_NEXT,
528 IMG_INVISIBLE_WALL, -1, HA_NEXT,
530 IMG_WALL_SLIPPERY, -1, HA_NEXT,
532 IMG_FONT_GAME_INFO, -1, HA_NEXT,
534 IMG_EMERALD, -1, HA_NEXT,
536 IMG_DIAMOND, -1, HA_NEXT,
538 IMG_BD_DIAMOND, -1, HA_NEXT,
540 IMG_EMERALD_YELLOW, 50,
542 IMG_EMERALD_PURPLE, 50, HA_NEXT,
544 IMG_BD_ROCK, -1, HA_NEXT,
548 IMG_EMPTY_SPACE, 10, HA_NEXT,
552 IMG_EMERALD, 20, HA_NEXT,
554 IMG_WALL_EMERALD, 100,
556 IMG_EMERALD, 20, HA_NEXT,
558 IMG_WALL_DIAMOND, 100,
560 IMG_DIAMOND, 20, HA_NEXT,
562 IMG_WALL_BD_DIAMOND, 100,
564 IMG_BD_DIAMOND, 20, HA_NEXT,
566 IMG_WALL_EMERALD_YELLOW, 100,
568 IMG_EMERALD_YELLOW, 20,
569 IMG_WALL_EMERALD_RED, 100,
572 IMG_WALL_EMERALD_PURPLE, 100,
574 IMG_EMERALD_PURPLE, 20, HA_NEXT,
576 IMG_ACID, -1, HA_NEXT,
581 IMG_KEY_4, 50, HA_NEXT,
586 IMG_GATE_4, 50, HA_NEXT,
591 IMG_GATE_4_GRAY, 50, HA_NEXT,
593 IMG_DYNAMITE, -1, HA_NEXT,
595 IMG_DYNAMITE_ACTIVE, 96,
597 IMG_EMPTY_SPACE, 20, HA_NEXT,
599 IMG_DYNABOMB_ACTIVE, 100,
601 IMG_EMPTY_SPACE, 20, HA_NEXT,
603 IMG_DYNABOMB_INCREASE_NUMBER, -1, HA_NEXT,
605 IMG_DYNABOMB_INCREASE_SIZE, -1, HA_NEXT,
607 IMG_DYNABOMB_INCREASE_POWER, -1, HA_NEXT,
609 IMG_SPACESHIP_RIGHT, 16,
610 IMG_SPACESHIP_UP, 16,
611 IMG_SPACESHIP_LEFT, 16,
612 IMG_SPACESHIP_DOWN, 16, HA_NEXT,
617 IMG_BUG_DOWN, 16, HA_NEXT,
619 IMG_BD_BUTTERFLY, -1, HA_NEXT,
621 IMG_BD_FIREFLY, -1, HA_NEXT,
623 IMG_PACMAN_RIGHT, 16,
626 IMG_PACMAN_DOWN, 16, HA_NEXT,
628 IMG_YAMYAM, -1, HA_NEXT,
630 IMG_DARK_YAMYAM, -1, HA_NEXT,
632 IMG_ROBOT, -1, HA_NEXT,
634 IMG_MOLE_MOVING_RIGHT, 16,
635 IMG_MOLE_MOVING_UP, 16,
636 IMG_MOLE_MOVING_LEFT, 16,
637 IMG_MOLE_MOVING_DOWN, 16, HA_NEXT,
639 IMG_PENGUIN_MOVING_RIGHT, 16,
640 IMG_PENGUIN_MOVING_UP, 16,
641 IMG_PENGUIN_MOVING_LEFT, 16,
642 IMG_PENGUIN_MOVING_DOWN, 16, HA_NEXT,
644 IMG_PIG_MOVING_RIGHT, 16,
645 IMG_PIG_MOVING_UP, 16,
646 IMG_PIG_MOVING_LEFT, 16,
647 IMG_PIG_MOVING_DOWN, 16, HA_NEXT,
649 IMG_DRAGON_MOVING_RIGHT, 16,
650 IMG_DRAGON_MOVING_UP, 16,
651 IMG_DRAGON_MOVING_LEFT, 16,
652 IMG_DRAGON_MOVING_DOWN, 16, HA_NEXT,
654 IMG_SATELLITE, -1, HA_NEXT,
657 IMG_ROBOT_WHEEL_ACTIVE, 100, HA_NEXT,
660 IMG_LAMP_ACTIVE, 50, HA_NEXT,
662 IMG_TIME_ORB_FULL, 50,
663 IMG_TIME_ORB_EMPTY, 50, HA_NEXT,
666 IMG_AMOEBA_GROWING, 6,
667 IMG_AMOEBA_WET, 20, HA_NEXT,
669 IMG_AMOEBA_DEAD, -1, HA_NEXT,
671 IMG_AMOEBA_WET, -1, HA_NEXT,
674 IMG_AMOEBA_GROWING, 6, HA_NEXT,
679 IMG_DIAMOND, 20, HA_NEXT,
681 IMG_GAME_OF_LIFE, -1, HA_NEXT,
683 IMG_BIOMAZE, -1, HA_NEXT,
685 IMG_MAGIC_WALL_ACTIVE, -1, HA_NEXT,
687 IMG_BD_MAGIC_WALL_ACTIVE, -1, HA_NEXT,
689 IMG_EXIT_CLOSED, 200,
690 IMG_EXIT_OPENING, 16,
691 IMG_EXIT_OPEN, 100, HA_NEXT,
693 IMG_EXIT_OPEN, -1, HA_NEXT,
695 IMG_SOKOBAN_OBJECT, -1, HA_NEXT,
697 IMG_SOKOBAN_FIELD_EMPTY, -1, HA_NEXT,
699 IMG_SOKOBAN_FIELD_FULL, -1, HA_NEXT,
701 IMG_SPEED_PILL, -1, HA_NEXT,
705 static char *helpscreen_eltext[][2] =
707 {"THE HERO:", "(Is _this_ guy good old Rockford?)"},
708 {"Normal sand:", "You can dig through it"},
709 {"Empty field:", "You can walk through it"},
710 {"Quicksand: You cannot pass it,", "but rocks can fall through it"},
711 {"Massive Wall:", "Nothing can go through it"},
712 {"Normal Wall: You can't go through", "it, but you can bomb it away"},
713 {"Growing Wall: Grows in several di-", "rections if there is an empty field"},
714 {"Invisible Wall: Behaves like normal","wall, but is invisible"},
715 {"Old Wall: Like normal wall, but", "some things can fall down from it"},
716 {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
717 {"Emerald: You must collect enough of","them to finish a level"},
718 {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
719 {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
720 {"Colorful Gems:", "Seem to behave like Emeralds"},
721 {"Rock: Smashes several things;", "Can be moved by the player"},
722 {"Bomb: You can move it, but be", "careful when dropping it"},
723 {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
724 {"Wall with an emerald inside:", "Bomb the wall away to get it"},
725 {"Wall with a diamond inside:", "Bomb the wall away to get it"},
726 {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
727 {"Wall with colorful gem inside:", "Bomb the wall away to get it"},
728 {"Acid: Things that fall in are gone", "forever (including our hero)"},
729 {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"},
730 {"Door: Can be opened by the key", "with the same color"},
731 {"Door: You have to find out the", "right color of the key for it"},
732 {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
733 {"Dynamite: This one explodes after", "a few seconds"},
734 {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
735 {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
736 {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
737 {"Dyna Bomb: Increases the power of", "explosion of dyna bombs"},
738 {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
739 {"Bug: Moves at the right side", "of walls; don't touch it!"},
740 {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
741 {"Firefly: Moves at the left side", "of walls; don't touch it!"},
742 {"Pacman: Eats the amoeba and you,", "if you're not careful"},
743 {"Cruncher: Eats diamonds and you,", "if you're not careful"},
744 {"Cruncher (BD style):", "Eats almost everything"},
745 {"Robot: Tries to kill the player", ""},
746 {"The mole: Eats the amoeba and turns","empty space into normal sand"},
747 {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
748 {"The Pig: Harmless, but eats all", "gems it can get"},
749 {"The Dragon: Breathes fire,", "especially to some monsters"},
750 {"Sonde: Follows you everywhere;", "harmless, but may block your way"},
751 {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
752 {"Light Bulb: All of them must be", "switched on to finish a level"},
753 {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
754 {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
755 {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"},
756 {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
757 {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"},
758 {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
759 {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
760 {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"},
761 {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
762 {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
763 {"Exit door: Opens if you have enough","emeralds to finish the level"},
764 {"Open exit door: Enter here to leave","the level and exit the actual game"},
765 {"Sokoban element: Object which must", "be pushed to an empty field"},
766 {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
767 {"Sokoban element: Field with object", "which can be pushed away"},
768 {"Speed pill: Lets the player run", "twice as fast as normally"},
770 static int num_helpscreen_els = sizeof(helpscreen_eltext) / (2*sizeof(char *));
772 static char *helpscreen_music[][3] =
774 { "Alchemy", "Ian Boddy", "Drive" },
775 { "The Chase", "Propaganda", "A Secret Wish" },
776 { "Network 23", "Tangerine Dream", "Exit" },
777 { "Czardasz", "Robert Pieculewicz", "Czardasz" },
778 { "21st Century Common Man", "Tangerine Dream", "Tyger" },
779 { "Voyager", "The Alan Parsons Project","Pyramid" },
780 { "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
782 static int num_helpscreen_music = 7;
783 static int helpscreen_musicpos;
786 void OLD_DrawHelpScreenElAction(int start)
790 int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
792 while(helpscreen_action[j] != HA_END)
794 if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
796 else if (i<start || helpscreen_delay[i-start])
798 if (i>=start && helpscreen_delay[i-start])
799 helpscreen_delay[i-start]--;
801 while(helpscreen_action[j] != HA_NEXT)
808 j += 3*helpscreen_step[i-start];
809 graphic = helpscreen_action[j++];
811 if (helpscreen_frame[i-start])
813 frame = helpscreen_action[j++] - helpscreen_frame[i-start];
814 helpscreen_frame[i-start]--;
819 helpscreen_frame[i-start] = helpscreen_action[j++]-1;
822 helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
824 if (helpscreen_action[j] == HA_NEXT)
826 if (!helpscreen_frame[i-start])
827 helpscreen_step[i-start] = 0;
831 if (!helpscreen_frame[i-start])
832 helpscreen_step[i-start]++;
833 while(helpscreen_action[j] != HA_NEXT)
838 DrawOldGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame);
850 void DrawHelpScreenElAction(int start)
853 int xstart = mSX + 16;
854 int ystart = mSY + 64 + 2 * 32;
855 int ystep = TILEY + 4;
860 while (helpscreen_action[j] != HA_END)
862 if (i >= start + MAX_HELPSCREEN_ELS || i >= num_helpscreen_els)
866 while (helpscreen_action[j] != HA_NEXT)
875 j += 2 * helpscreen_step[i-start];
876 graphic = helpscreen_action[j++];
877 frame_count = helpscreen_action[j++];
878 if (frame_count == -1)
879 frame_count = 1000000;
881 if (helpscreen_frame[i-start] == 0)
884 helpscreen_frame[i-start] = frame_count - 1;
888 sync_frame = frame_count - helpscreen_frame[i-start];
889 helpscreen_frame[i-start]--;
892 if (helpscreen_action[j] == HA_NEXT)
894 if (!helpscreen_frame[i-start])
895 helpscreen_step[i-start] = 0;
899 if (!helpscreen_frame[i-start])
900 helpscreen_step[i-start]++;
901 while(helpscreen_action[j] != HA_NEXT)
907 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
909 DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
910 graphic, sync_frame, USE_MASKING);
912 frame = getGraphicAnimationFrame(graphic, sync_frame);
914 DrawGraphicExt(drawto, xstart, ystart + (i-start) * ystep,
922 redraw_mask |= REDRAW_FIELD;
934 void DrawHelpScreenElText(int start)
937 int xstart = mSX + 56, ystart = mSY + 65 + 2 * 32, ystep = TILEY + 4;
938 int ybottom = SYSIZE - 20;
940 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
944 DrawTextFCentered(100, FONT_TEXT_1, "The game elements:");
946 for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
949 ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
950 helpscreen_eltext[i][0], FONT_TEXT_2);
951 DrawText(xstart, ystart + (i - start) * ystep + 16,
952 helpscreen_eltext[i][1], FONT_TEXT_2);
955 DrawTextFCentered(ybottom, FONT_TEXT_4,
956 "Press any key or button for next page");
959 void DrawHelpScreenMusicText(int num)
961 int ystart = 150, ystep = 30;
962 int ybottom = SYSIZE - 20;
964 FadeSoundsAndMusic();
968 DrawTextFCentered(100, FONT_TEXT_1, "The game background music loops:");
970 DrawTextFCentered(ystart + 0 * ystep, FONT_TEXT_2, "Excerpt from");
971 DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3,
972 "\"%s\"", helpscreen_music[num][0]);
973 DrawTextFCentered(ystart + 2 * ystep, FONT_TEXT_2, "by");
974 DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3,
975 "%s", helpscreen_music[num][1]);
976 DrawTextFCentered(ystart + 4 * ystep, FONT_TEXT_2, "from the album");
977 DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_3,
978 "\"%s\"", helpscreen_music[num][2]);
980 DrawTextFCentered(ybottom, FONT_TEXT_4,
981 "Press any key or button for next page");
984 PlaySoundLoop(background_loop[num]);
988 void DrawHelpScreenCreditsText()
990 int ystart = 150, ystep = 30;
991 int ybottom = SYSIZE - 20;
993 FadeSoundsAndMusic();
997 DrawTextFCentered(100, FONT_TEXT_1, "Credits:");
998 DrawTextFCentered(ystart + 0 * ystep, FONT_TEXT_2, "DOS port of the game:");
999 DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3, "Guido Schulz");
1000 DrawTextFCentered(ystart + 2 * ystep, FONT_TEXT_2, "Additional toons:");
1001 DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3, "Karl Hörnell");
1002 DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_2,
1003 "...and many thanks to all contributors");
1004 DrawTextFCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!");
1006 DrawTextFCentered(ybottom, FONT_TEXT_4,
1007 "Press any key or button for next page");
1010 void DrawHelpScreenContactText()
1012 int ystart = 150, ystep = 30;
1013 int ybottom = SYSIZE - 20;
1018 DrawTextFCentered(100, FONT_TEXT_1, "Program information:");
1020 DrawTextFCentered(ystart + 0 * ystep, FONT_TEXT_2,
1021 "This game is Freeware!");
1022 DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_2,
1023 "If you like it, send e-mail to:");
1024 DrawTextFCentered(ystart + 2 * ystep, FONT_TEXT_3,
1025 "info@artsoft.org");
1026 DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_2,
1027 "or SnailMail to:");
1028 DrawTextFCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
1030 DrawTextFCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
1031 "Detmolder Strasse 189");
1032 DrawTextFCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
1034 DrawTextFCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
1037 DrawTextFCentered(ystart + 7 * ystep, FONT_TEXT_2,
1038 "If you have created new levels,");
1039 DrawTextFCentered(ystart + 8 * ystep, FONT_TEXT_2,
1040 "send them to me to include them!");
1041 DrawTextFCentered(ystart + 9 * ystep, FONT_TEXT_2,
1044 DrawTextFCentered(ybottom, FONT_TEXT_4,
1045 "Press any key or button for main menu");
1048 void DrawHelpScreen()
1053 CloseDoor(DOOR_CLOSE_2);
1055 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
1056 helpscreen_step[i] = helpscreen_frame[i] = 0;
1057 helpscreen_musicpos = 0;
1058 helpscreen_state = 0;
1060 DrawHelpScreenElText(0);
1061 DrawHelpScreenElAction(0);
1067 PlaySound(SND_BACKGROUND_INFO);
1068 PlayMusic(MUS_BACKGROUND_INFO);
1071 PlaySoundLoop(SND_BACKGROUND_INFO);
1073 PlaySound_Menu_Start(SND_BACKGROUND_INFO);
1078 void HandleHelpScreen(int button)
1080 static unsigned long hs_delay = 0;
1081 int num_helpscreen_els_pages =
1082 (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
1083 int button_released = !button;
1086 if (button_released)
1088 if (helpscreen_state < num_helpscreen_els_pages - 1)
1090 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
1091 helpscreen_step[i] = helpscreen_frame[i] = 0;
1095 DrawHelpScreenElText(helpscreen_state * MAX_HELPSCREEN_ELS);
1096 DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS);
1098 else if (helpscreen_state <
1099 num_helpscreen_els_pages + num_helpscreen_music - 1)
1102 DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
1104 else if (helpscreen_state ==
1105 num_helpscreen_els_pages + num_helpscreen_music - 1)
1108 DrawHelpScreenCreditsText();
1110 else if (helpscreen_state ==
1111 num_helpscreen_els_pages + num_helpscreen_music)
1114 DrawHelpScreenContactText();
1118 FadeSoundsAndMusic();
1120 game_status = GAME_MODE_MAIN;
1126 if (DelayReached(&hs_delay, GAME_FRAME_DELAY))
1128 if (helpscreen_state < num_helpscreen_els_pages)
1129 DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS);
1132 /* !!! workaround for playing "music" that is really a sound loop (and
1133 must therefore periodically be reactivated with the current sound
1137 PlaySoundLoop(SND_BACKGROUND_INFO);
1139 PlaySound_Menu_Continue(SND_BACKGROUND_INFO);
1148 void HandleTypeName(int newxpos, Key key)
1150 static int xpos = 0, ypos = 2;
1151 int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
1152 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
1153 int startx = mSX + 32 + name_width;
1154 int starty = mSY + ypos * 32;
1160 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1161 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1166 if (((key >= KSYM_A && key <= KSYM_Z) ||
1167 (key >= KSYM_a && key <= KSYM_z)) &&
1168 xpos < MAX_PLAYER_NAME_LEN)
1172 if (key >= KSYM_A && key <= KSYM_Z)
1173 ascii = 'A' + (char)(key - KSYM_A);
1175 ascii = 'a' + (char)(key - KSYM_a);
1177 setup.player_name[xpos] = ascii;
1178 setup.player_name[xpos + 1] = 0;
1181 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1182 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1184 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
1187 setup.player_name[xpos] = 0;
1189 DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
1191 else if (key == KSYM_Return && xpos > 0)
1193 DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
1194 DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
1197 game_status = GAME_MODE_MAIN;
1203 static void DrawChooseTree(TreeInfo **ti_ptr)
1207 FreeScreenGadgets();
1208 CreateScreenGadgets();
1210 CloseDoor(DOOR_CLOSE_2);
1214 HandleChooseTree(0,0, 0,0, MB_MENU_INITIALIZE, ti_ptr);
1215 MapChooseTreeGadgets(*ti_ptr);
1221 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1223 struct GadgetInfo *gi = screen_gadget[id];
1224 int items_max, items_visible, item_position;
1226 items_max = numTreeInfoInGroup(ti);
1227 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
1228 item_position = first_entry;
1230 if (item_position > items_max - items_visible)
1231 item_position = items_max - items_visible;
1233 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1234 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1235 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1238 static void drawChooseTreeList(int first_entry, int num_page_entries,
1242 char buffer[SCR_FIELDX * 2];
1243 int max_buffer_len = (SCR_FIELDX - 2) * 2;
1244 char *title_string = NULL;
1245 int xoffset_setup = 16;
1246 int yoffset_setup = 16;
1247 int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup);
1248 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup);
1249 int last_game_status = game_status; /* save current game status */
1252 (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" :
1253 ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
1254 ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
1255 ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
1257 DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1);
1259 /* force LEVELS font on artwork setup screen */
1260 game_status = GAME_MODE_LEVELS;
1262 /* clear tree list area, but not title or scrollbar */
1263 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1264 SXSIZE - 32 + menu.scrollbar_xoffset,
1265 MAX_MENU_ENTRIES_ON_SCREEN * 32);
1267 for(i=0; i<num_page_entries; i++)
1269 TreeInfo *node, *node_first;
1270 int entry_pos = first_entry + i;
1271 int ypos = MENU_SCREEN_START_YPOS + i;
1273 node_first = getTreeInfoFirstGroupEntry(ti);
1274 node = getTreeInfoFromPos(node_first, entry_pos);
1276 strncpy(buffer, node->name , max_buffer_len);
1277 buffer[max_buffer_len] = '\0';
1279 DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color);
1281 if (node->parent_link)
1282 initCursor(i, IMG_MENU_BUTTON_LEFT);
1283 else if (node->level_group)
1284 initCursor(i, IMG_MENU_BUTTON_RIGHT);
1286 initCursor(i, IMG_MENU_BUTTON);
1289 game_status = last_game_status; /* restore current game status */
1291 redraw_mask |= REDRAW_FIELD;
1294 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
1296 TreeInfo *node, *node_first;
1297 int x, last_redraw_mask = redraw_mask;
1299 if (ti->type != TREE_TYPE_LEVEL_DIR)
1302 node_first = getTreeInfoFirstGroupEntry(ti);
1303 node = getTreeInfoFromPos(node_first, entry_pos);
1305 DrawBackground(SX + 32, SY + 32, SXSIZE - 64, 32);
1307 if (node->parent_link)
1308 DrawTextFCentered(40, FONT_TITLE_2, "leave group \"%s\"",
1310 else if (node->level_group)
1311 DrawTextFCentered(40, FONT_TITLE_2, "enter group \"%s\"",
1313 else if (ti->type == TREE_TYPE_LEVEL_DIR)
1314 DrawTextFCentered(40, FONT_TITLE_2, "%3d levels (%s)",
1315 node->levels, node->class_desc);
1317 /* let BackToFront() redraw only what is needed */
1318 redraw_mask = last_redraw_mask | REDRAW_TILES;
1319 for (x=0; x<SCR_FIELDX; x++)
1320 MarkTileDirty(x, 1);
1323 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
1326 TreeInfo *ti = *ti_ptr;
1328 int y = ti->cl_cursor;
1329 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1330 int num_entries = numTreeInfoInGroup(ti);
1331 int num_page_entries;
1332 int last_game_status = game_status; /* save current game status */
1334 /* force LEVELS draw offset on choose level and artwork setup screen */
1335 game_status = GAME_MODE_LEVELS;
1337 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
1338 num_page_entries = num_entries;
1340 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1342 game_status = last_game_status; /* restore current game status */
1344 if (button == MB_MENU_INITIALIZE)
1346 int num_entries = numTreeInfoInGroup(ti);
1347 int entry_pos = posTreeInfo(ti);
1349 if (ti->cl_first == -1)
1351 /* only on initialization */
1352 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1353 ti->cl_cursor = entry_pos - ti->cl_first;
1355 else if (ti->cl_cursor >= num_page_entries ||
1356 (num_entries > num_page_entries &&
1357 num_entries - ti->cl_first < num_page_entries))
1359 /* only after change of list size (by custom graphic configuration) */
1360 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1361 ti->cl_cursor = entry_pos - ti->cl_first;
1364 if (dx == 999) /* first entry is set by scrollbar position */
1367 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1370 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1371 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1372 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1376 else if (button == MB_MENU_LEAVE)
1378 if (ti->node_parent)
1380 *ti_ptr = ti->node_parent;
1381 DrawChooseTree(ti_ptr);
1383 else if (game_status == GAME_MODE_SETUP)
1389 game_status = GAME_MODE_MAIN;
1396 if (mx || my) /* mouse input */
1398 int last_game_status = game_status; /* save current game status */
1400 /* force LEVELS draw offset on artwork setup screen */
1401 game_status = GAME_MODE_LEVELS;
1403 x = (mx - mSX) / 32;
1404 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1406 game_status = last_game_status; /* restore current game status */
1408 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
1410 /* move cursor instead of scrolling when already at start/end of list */
1411 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
1413 else if (dy == +1 * SCROLL_LINE &&
1414 ti->cl_first + num_page_entries == num_entries)
1417 /* handle scrolling screen one line or page */
1418 if (ti->cl_cursor + dy < 0 ||
1419 ti->cl_cursor + dy > num_page_entries - 1)
1421 if (ABS(dy) == SCROLL_PAGE)
1422 step = num_page_entries - 1;
1424 if (dy < 0 && ti->cl_first > 0)
1426 /* scroll page/line up */
1428 ti->cl_first -= step;
1429 if (ti->cl_first < 0)
1432 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1433 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1434 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1435 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1438 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
1440 /* scroll page/line down */
1442 ti->cl_first += step;
1443 if (ti->cl_first + num_page_entries > num_entries)
1444 ti->cl_first = MAX(0, num_entries - num_page_entries);
1446 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1447 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1448 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1449 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1456 /* handle moving cursor one line */
1457 y = ti->cl_cursor + dy;
1462 TreeInfo *node_first, *node_cursor;
1463 int entry_pos = ti->cl_first + y;
1465 node_first = getTreeInfoFirstGroupEntry(ti);
1466 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1468 if (node_cursor->node_group)
1470 node_cursor->cl_first = ti->cl_first;
1471 node_cursor->cl_cursor = ti->cl_cursor;
1472 *ti_ptr = node_cursor->node_group;
1473 DrawChooseTree(ti_ptr);
1478 else if (dx == -1 && ti->node_parent)
1480 *ti_ptr = ti->node_parent;
1481 DrawChooseTree(ti_ptr);
1486 if (x == 0 && y >= 0 && y < num_page_entries)
1490 if (y != ti->cl_cursor)
1492 drawChooseTreeCursor(y, FC_RED);
1493 drawChooseTreeCursor(ti->cl_cursor, FC_BLUE);
1494 drawChooseTreeInfo(ti->cl_first + y, ti);
1500 TreeInfo *node_first, *node_cursor;
1501 int entry_pos = ti->cl_first + y;
1503 node_first = getTreeInfoFirstGroupEntry(ti);
1504 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1506 if (node_cursor->node_group)
1508 node_cursor->cl_first = ti->cl_first;
1509 node_cursor->cl_cursor = ti->cl_cursor;
1510 *ti_ptr = node_cursor->node_group;
1511 DrawChooseTree(ti_ptr);
1513 else if (node_cursor->parent_link)
1515 *ti_ptr = node_cursor->node_parent;
1516 DrawChooseTree(ti_ptr);
1520 node_cursor->cl_first = ti->cl_first;
1521 node_cursor->cl_cursor = ti->cl_cursor;
1522 *ti_ptr = node_cursor;
1524 if (ti->type == TREE_TYPE_LEVEL_DIR)
1526 LoadLevelSetup_SeriesInfo();
1528 SaveLevelSetup_LastSeries();
1529 SaveLevelSetup_SeriesInfo();
1533 if (game_status == GAME_MODE_SETUP)
1539 game_status = GAME_MODE_MAIN;
1547 if (game_status == GAME_MODE_LEVELS || game_status == GAME_MODE_SETUP)
1554 void DrawChooseLevel()
1556 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
1558 DrawChooseTree(&leveldir_current);
1561 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
1563 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
1569 void DrawHallOfFame(int highlight_position)
1572 FadeSoundsAndMusic();
1573 CloseDoor(DOOR_CLOSE_2);
1575 if (highlight_position < 0)
1576 LoadScore(level_nr);
1581 HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
1584 PlaySound(SND_BACKGROUND_SCORES);
1585 PlayMusic(MUS_BACKGROUND_SCORES);
1588 PlaySound(SND_BACKGROUND_SCORES);
1590 PlaySound_Menu_Start(SND_BACKGROUND_SCORES);
1595 static void drawHallOfFameList(int first_entry, int highlight_position)
1599 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
1602 DrawText(mSX + 80, mSY + 8, "Hall Of Fame", FONT_TITLE_1);
1603 DrawTextFCentered(46, FONT_TITLE_2, "HighScores of Level %d", level_nr);
1605 for(i=0; i<NUM_MENU_ENTRIES_ON_SCREEN; i++)
1607 int entry = first_entry + i;
1608 boolean active = (entry == highlight_position);
1609 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
1610 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
1611 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
1612 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
1613 int dx1 = 3 * getFontWidth(font_nr1);
1614 int dx2 = dx1 + getFontWidth(font_nr1);
1615 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
1616 int sy = mSY + 64 + i * 32;
1618 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
1619 DrawText(mSX + dx1, sy, ".", font_nr1);
1620 DrawText(mSX + dx2, sy, ".........................", font_nr3);
1621 if (strcmp(highscore[entry].Name, EMPTY_PLAYER_NAME) != 0)
1622 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
1623 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
1626 redraw_mask |= REDRAW_FIELD;
1629 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
1631 static int first_entry = 0;
1632 static int highlight_position = 0;
1633 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1634 int button_released = !button;
1636 if (button == MB_MENU_INITIALIZE)
1639 highlight_position = mx;
1640 drawHallOfFameList(first_entry, highlight_position);
1645 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
1646 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
1650 if (first_entry > 0)
1652 first_entry -= step;
1653 if (first_entry < 0)
1656 drawHallOfFameList(first_entry, highlight_position);
1661 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
1663 first_entry += step;
1664 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
1665 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
1667 drawHallOfFameList(first_entry, highlight_position);
1670 else if (button_released)
1672 FadeSound(SND_BACKGROUND_SCORES);
1673 game_status = GAME_MODE_MAIN;
1679 if (game_status == GAME_MODE_SCORES)
1680 PlaySound_Menu_Continue(SND_BACKGROUND_SCORES);
1689 /* ========================================================================= */
1690 /* setup screen functions */
1691 /* ========================================================================= */
1693 static struct TokenInfo *setup_info;
1694 static int num_setup_info;
1696 static char *graphics_set_name;
1697 static char *sounds_set_name;
1698 static char *music_set_name;
1700 static void execSetupMain()
1702 setup_mode = SETUP_MODE_MAIN;
1706 static void execSetupGame()
1708 setup_mode = SETUP_MODE_GAME;
1712 static void execSetupEditor()
1714 setup_mode = SETUP_MODE_EDITOR;
1718 static void execSetupGraphics()
1720 setup_mode = SETUP_MODE_GRAPHICS;
1724 static void execSetupSound()
1726 setup_mode = SETUP_MODE_SOUND;
1730 static void execSetupArtwork()
1732 setup.graphics_set = artwork.gfx_current->identifier;
1733 setup.sounds_set = artwork.snd_current->identifier;
1734 setup.music_set = artwork.mus_current->identifier;
1736 /* needed if last screen (setup choice) changed graphics, sounds or music */
1737 ReloadCustomArtwork();
1739 /* needed for displaying artwork name instead of artwork identifier */
1740 graphics_set_name = artwork.gfx_current->name;
1741 sounds_set_name = artwork.snd_current->name;
1742 music_set_name = artwork.mus_current->name;
1744 setup_mode = SETUP_MODE_ARTWORK;
1748 static void execSetupChooseGraphics()
1750 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
1754 static void execSetupChooseSounds()
1756 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
1760 static void execSetupChooseMusic()
1762 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
1766 static void execSetupInput()
1768 setup_mode = SETUP_MODE_INPUT;
1772 static void execSetupShortcut()
1774 setup_mode = SETUP_MODE_SHORTCUT;
1778 static void execExitSetup()
1780 game_status = GAME_MODE_MAIN;
1784 static void execSaveAndExitSetup()
1790 static struct TokenInfo setup_info_main[] =
1792 { TYPE_ENTER_MENU, execSetupGame, "Game Settings" },
1793 { TYPE_ENTER_MENU, execSetupEditor, "Editor Settings" },
1794 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
1795 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
1796 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
1797 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
1798 { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" },
1799 { TYPE_EMPTY, NULL, "" },
1800 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
1801 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
1805 static struct TokenInfo setup_info_game[] =
1807 { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
1808 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
1809 { TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
1810 { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
1811 { TYPE_EMPTY, NULL, "" },
1812 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1816 static struct TokenInfo setup_info_editor[] =
1818 { TYPE_STRING, NULL, "Offer Special Elements:"},
1819 { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" },
1820 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
1821 { TYPE_SWITCH, &setup.editor.el_more, "More:" },
1822 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
1823 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
1824 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamd. Caves:" },
1825 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX Boulderd.:" },
1826 { TYPE_SWITCH, &setup.editor.el_chars, "Characters:" },
1827 { TYPE_SWITCH, &setup.editor.el_custom, "Custom:" },
1828 { TYPE_SWITCH, &setup.editor.el_custom_more, "More Custom:" },
1829 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
1830 { TYPE_EMPTY, NULL, "" },
1831 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1835 static struct TokenInfo setup_info_graphics[] =
1837 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
1838 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
1839 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" },
1841 { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" },
1842 { TYPE_SWITCH, &setup.fading, "Fading:" },
1844 { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" },
1845 { TYPE_SWITCH, &setup.toons, "Toons:" },
1846 { TYPE_EMPTY, NULL, "" },
1847 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1851 static struct TokenInfo setup_info_sound[] =
1853 { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" },
1854 { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" },
1855 { TYPE_SWITCH, &setup.sound_music, "Game Music:" },
1856 { TYPE_EMPTY, NULL, "" },
1857 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1861 static struct TokenInfo setup_info_artwork[] =
1863 { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
1864 { TYPE_STRING, &graphics_set_name, "" },
1865 { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
1866 { TYPE_STRING, &sounds_set_name, "" },
1867 { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
1868 { TYPE_STRING, &music_set_name, "" },
1869 { TYPE_EMPTY, NULL, "" },
1870 { TYPE_STRING, NULL, "Override Level Artwork:"},
1871 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
1872 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
1873 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
1874 { TYPE_EMPTY, NULL, "" },
1875 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1879 static struct TokenInfo setup_info_shortcut[] =
1881 { TYPE_KEYTEXT, NULL, "Quick Save Game:", },
1882 { TYPE_KEY, &setup.shortcut.save_game, "" },
1883 { TYPE_KEYTEXT, NULL, "Quick Load Game:", },
1884 { TYPE_KEY, &setup.shortcut.load_game, "" },
1885 { TYPE_KEYTEXT, NULL, "Toggle Pause:", },
1886 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
1887 { TYPE_EMPTY, NULL, "" },
1888 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" },
1889 { TYPE_EMPTY, NULL, "" },
1890 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1894 static Key getSetupKey()
1896 Key key = KSYM_UNDEFINED;
1897 boolean got_key_event = FALSE;
1899 while (!got_key_event)
1901 if (PendingEvent()) /* got event */
1909 case EVENT_KEYPRESS:
1911 key = GetEventKey((KeyEvent *)&event, TRUE);
1913 /* press 'Escape' or 'Enter' to keep the existing key binding */
1914 if (key == KSYM_Escape || key == KSYM_Return)
1915 key = KSYM_UNDEFINED; /* keep old value */
1917 got_key_event = TRUE;
1921 case EVENT_KEYRELEASE:
1922 key_joystick_mapping = 0;
1926 HandleOtherEvents(&event);
1934 /* don't eat all CPU time */
1941 static void drawSetupValue(int pos)
1943 int xpos = MENU_SCREEN_VALUE_XPOS;
1944 int ypos = MENU_SCREEN_START_YPOS + pos;
1945 int font_nr = FONT_VALUE_1;
1946 int type = setup_info[pos].type;
1947 void *value = setup_info[pos].value;
1948 char *value_string = (!(type & TYPE_GHOSTED) ? getSetupValue(type, value) :
1951 if (value_string == NULL)
1954 if (type & TYPE_KEY)
1958 if (type & TYPE_QUERY)
1960 value_string = "<press key>";
1961 font_nr = FONT_INPUT_1_ACTIVE;
1964 else if (type & TYPE_STRING)
1966 int max_value_len = (SCR_FIELDX - 2) * 2;
1969 font_nr = FONT_VALUE_2;
1971 if (strlen(value_string) > max_value_len)
1972 value_string[max_value_len] = '\0';
1974 else if (type & TYPE_BOOLEAN_STYLE)
1976 font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
1979 DrawText(mSX + xpos * 32, mSY + ypos * 32,
1980 (xpos == 3 ? " " : " "), font_nr);
1981 DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr);
1984 static void changeSetupValue(int pos)
1986 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
1988 *(boolean *)setup_info[pos].value ^= TRUE;
1990 else if (setup_info[pos].type & TYPE_KEY)
1994 setup_info[pos].type |= TYPE_QUERY;
1995 drawSetupValue(pos);
1996 setup_info[pos].type &= ~TYPE_QUERY;
1998 key = getSetupKey();
1999 if (key != KSYM_UNDEFINED)
2000 *(Key *)setup_info[pos].value = key;
2003 drawSetupValue(pos);
2006 static void DrawSetupScreen_Generic()
2008 char *title_string = NULL;
2012 CloseDoor(DOOR_CLOSE_2);
2016 if (setup_mode == SETUP_MODE_MAIN)
2018 setup_info = setup_info_main;
2019 title_string = "Setup";
2021 else if (setup_mode == SETUP_MODE_GAME)
2023 setup_info = setup_info_game;
2024 title_string = "Setup Game";
2026 else if (setup_mode == SETUP_MODE_EDITOR)
2028 setup_info = setup_info_editor;
2029 title_string = "Setup Editor";
2031 else if (setup_mode == SETUP_MODE_GRAPHICS)
2033 setup_info = setup_info_graphics;
2034 title_string = "Setup Graphics";
2036 else if (setup_mode == SETUP_MODE_SOUND)
2038 setup_info = setup_info_sound;
2039 title_string = "Setup Sound";
2041 else if (setup_mode == SETUP_MODE_ARTWORK)
2043 setup_info = setup_info_artwork;
2044 title_string = "Custom Artwork";
2046 else if (setup_mode == SETUP_MODE_SHORTCUT)
2048 setup_info = setup_info_shortcut;
2049 title_string = "Setup Shortcuts";
2052 DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1);
2055 for(i=0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2057 void *value_ptr = setup_info[i].value;
2058 int ypos = MENU_SCREEN_START_YPOS + i;
2059 int font_nr = FONT_MENU_1;
2061 /* set some entries to "unchangeable" according to other variables */
2062 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2063 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2064 (value_ptr == &setup.sound_music && !audio.music_available) ||
2065 (value_ptr == &setup.fullscreen && !video.fullscreen_available))
2066 setup_info[i].type |= TYPE_GHOSTED;
2068 if (setup_info[i].type & TYPE_STRING)
2069 font_nr = FONT_MENU_2;
2071 DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr);
2073 if (setup_info[i].type & TYPE_ENTER_MENU)
2074 initCursor(i, IMG_MENU_BUTTON_RIGHT);
2075 else if (setup_info[i].type & TYPE_LEAVE_MENU)
2076 initCursor(i, IMG_MENU_BUTTON_LEFT);
2077 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
2078 initCursor(i, IMG_MENU_BUTTON);
2080 if (setup_info[i].type & TYPE_VALUE)
2088 HandleSetupScreen_Generic(0,0,0,0,MB_MENU_INITIALIZE);
2091 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
2093 static int choice_store[MAX_SETUP_MODES];
2094 int choice = choice_store[setup_mode]; /* always starts with 0 */
2098 if (button == MB_MENU_INITIALIZE)
2100 /* advance to first valid menu entry */
2101 while (choice < num_setup_info &&
2102 (setup_info[choice].type & TYPE_SKIP_ENTRY))
2104 choice_store[setup_mode] = choice;
2106 drawCursor(choice, FC_RED);
2109 else if (button == MB_MENU_LEAVE)
2111 for (y=0; y<num_setup_info; y++)
2113 if (setup_info[y].type & TYPE_LEAVE_MENU)
2115 void (*menu_callback_function)(void) = setup_info[y].value;
2117 menu_callback_function();
2118 break; /* absolutely needed because function changes 'setup_info'! */
2125 if (mx || my) /* mouse input */
2127 x = (mx - mSX) / 32;
2128 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2130 else if (dx || dy) /* keyboard input */
2134 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
2136 if ((setup_info[choice].type & menu_navigation_type) ||
2137 (setup_info[choice].type & TYPE_BOOLEAN_STYLE))
2138 button = MB_MENU_CHOICE;
2143 /* jump to next non-empty menu entry (up or down) */
2144 while (y > 0 && y < num_setup_info - 1 &&
2145 (setup_info[y].type & TYPE_SKIP_ENTRY))
2149 if (x == 0 && y >= 0 && y < num_setup_info &&
2150 (setup_info[y].type & ~TYPE_SKIP_ENTRY))
2156 drawCursor(y, FC_RED);
2157 drawCursor(choice, FC_BLUE);
2158 choice = choice_store[setup_mode] = y;
2161 else if (!(setup_info[y].type & TYPE_GHOSTED))
2163 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
2165 void (*menu_callback_function)(void) = setup_info[choice].value;
2167 menu_callback_function();
2171 if ((setup_info[y].type & TYPE_KEYTEXT) &&
2172 (setup_info[y + 1].type & TYPE_KEY))
2175 if (setup_info[y].type & TYPE_VALUE)
2176 changeSetupValue(y);
2184 if (game_status == GAME_MODE_SETUP)
2189 void DrawSetupScreen_Input()
2193 DrawText(mSX+16, mSY+16, "Setup Input", FONT_TITLE_1);
2195 initCursor(0, IMG_MENU_BUTTON);
2196 initCursor(1, IMG_MENU_BUTTON);
2197 initCursor(2, IMG_MENU_BUTTON_RIGHT);
2198 initCursor(13, IMG_MENU_BUTTON_LEFT);
2200 drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
2201 drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
2203 DrawText(mSX+32, mSY+2*32, "Player:", FONT_MENU_1);
2204 DrawText(mSX+32, mSY+3*32, "Device:", FONT_MENU_1);
2205 DrawText(mSX+32, mSY+15*32, "Back", FONT_MENU_1);
2208 DeactivateJoystickForCalibration();
2209 DrawTextFCentered(SYSIZE - 20, FONT_TEXT_4,
2210 "Joysticks deactivated on this screen");
2213 HandleSetupScreen_Input(0,0, 0,0, MB_MENU_INITIALIZE);
2218 static void setJoystickDeviceToNr(char *device_name, int device_nr)
2220 if (device_name == NULL)
2223 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
2226 if (strlen(device_name) > 1)
2228 char c1 = device_name[strlen(device_name) - 1];
2229 char c2 = device_name[strlen(device_name) - 2];
2231 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
2232 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
2235 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
2236 strlen(device_name));
2239 static void drawPlayerSetupInputInfo(int player_nr)
2242 static struct SetupKeyboardInfo custom_key;
2249 { &custom_key.left, "Joystick Left" },
2250 { &custom_key.right, "Joystick Right" },
2251 { &custom_key.up, "Joystick Up" },
2252 { &custom_key.down, "Joystick Down" },
2253 { &custom_key.snap, "Button 1" },
2254 { &custom_key.bomb, "Button 2" }
2256 static char *joystick_name[MAX_PLAYERS] =
2264 custom_key = setup.input[player_nr].key;
2266 DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE);
2268 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
2269 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
2271 DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
2274 if (setup.input[player_nr].use_joystick)
2276 char *device_name = setup.input[player_nr].joy.device_name;
2278 DrawText(mSX+8*32, mSY+3*32,
2279 joystick_name[getJoystickNrFromDeviceName(device_name)],
2281 DrawText(mSX+32, mSY+4*32, "Calibrate", FONT_MENU_1);
2285 DrawText(mSX+8*32, mSY+3*32, "Keyboard ", FONT_VALUE_1);
2286 DrawText(mSX+32, mSY+4*32, "Customize", FONT_MENU_1);
2289 DrawText(mSX+32, mSY+5*32, "Actual Settings:", FONT_MENU_1);
2290 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
2291 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
2292 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
2293 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
2294 DrawText(mSX+2*32, mSY+6*32, ":", FONT_VALUE_OLD);
2295 DrawText(mSX+2*32, mSY+7*32, ":", FONT_VALUE_OLD);
2296 DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD);
2297 DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD);
2298 DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD);
2299 DrawText(mSX+32, mSY+12*32, "Place Bomb:", FONT_VALUE_OLD);
2303 int ypos = 6 + i + (i > 3 ? i-3 : 0);
2305 DrawText(mSX + 3*32, mSY + ypos*32,
2307 DrawText(mSX + 3*32, mSY + ypos*32,
2308 (setup.input[player_nr].use_joystick ?
2310 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
2314 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
2316 static int choice = 0;
2317 static int player_nr = 0;
2320 int pos_start = SETUPINPUT_SCREEN_POS_START;
2321 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
2322 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
2323 int pos_end = SETUPINPUT_SCREEN_POS_END;
2325 if (button == MB_MENU_INITIALIZE)
2327 drawPlayerSetupInputInfo(player_nr);
2328 drawCursor(choice, FC_RED);
2331 else if (button == MB_MENU_LEAVE)
2333 setup_mode = SETUP_MODE_MAIN;
2338 if (mx || my) /* mouse input */
2340 x = (mx - mSX) / 32;
2341 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2343 else if (dx || dy) /* keyboard input */
2345 if (dx && choice == 0)
2346 x = (dx < 0 ? 10 : 12);
2347 else if ((dx && choice == 1) ||
2348 (dx == +1 && choice == 2) ||
2349 (dx == -1 && choice == pos_end))
2350 button = MB_MENU_CHOICE;
2354 if (y >= pos_empty1 && y <= pos_empty2)
2355 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
2358 if (y == 0 && ((x == 0 && !button) || ((x == 10 || x == 12) && button)))
2360 static unsigned long delay = 0;
2362 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
2369 player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
2371 drawPlayerSetupInputInfo(player_nr);
2373 else if (x == 0 && y >= pos_start && y <= pos_end &&
2374 !(y >= pos_empty1 && y <= pos_empty2))
2380 drawCursor(y, FC_RED);
2381 drawCursor(choice, FC_BLUE);
2389 char *device_name = setup.input[player_nr].joy.device_name;
2391 if (!setup.input[player_nr].use_joystick)
2393 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
2395 setJoystickDeviceToNr(device_name, new_device_nr);
2396 setup.input[player_nr].use_joystick = TRUE;
2400 int device_nr = getJoystickNrFromDeviceName(device_name);
2401 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
2403 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
2404 setup.input[player_nr].use_joystick = FALSE;
2406 setJoystickDeviceToNr(device_name, new_device_nr);
2409 drawPlayerSetupInputInfo(player_nr);
2413 if (setup.input[player_nr].use_joystick)
2416 CalibrateJoystick(player_nr);
2419 CustomizeKeyboard(player_nr);
2421 else if (y == pos_end)
2425 setup_mode = SETUP_MODE_MAIN;
2436 if (game_status == GAME_MODE_SETUP)
2441 void CustomizeKeyboard(int player_nr)
2445 boolean finished = FALSE;
2446 static struct SetupKeyboardInfo custom_key;
2451 } customize_step[] =
2453 { &custom_key.left, "Move Left" },
2454 { &custom_key.right, "Move Right" },
2455 { &custom_key.up, "Move Up" },
2456 { &custom_key.down, "Move Down" },
2457 { &custom_key.snap, "Snap Field" },
2458 { &custom_key.bomb, "Place Bomb" }
2461 /* read existing key bindings from player setup */
2462 custom_key = setup.input[player_nr].key;
2465 DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1);
2471 DrawText(mSX, mSY + (2+2*step_nr)*32,
2472 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2473 DrawText(mSX, mSY + (2+2*step_nr+1)*32,
2474 "Key:", FONT_INPUT_1_ACTIVE);
2475 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2476 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
2480 if (PendingEvent()) /* got event */
2488 case EVENT_KEYPRESS:
2490 Key key = GetEventKey((KeyEvent *)&event, FALSE);
2492 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
2498 /* all keys configured -- wait for "Escape" or "Return" key */
2502 /* press 'Enter' to keep the existing key binding */
2503 if (key == KSYM_Return)
2504 key = *customize_step[step_nr].key;
2506 /* check if key already used */
2507 for (i=0; i<step_nr; i++)
2508 if (*customize_step[i].key == key)
2513 /* got new key binding */
2514 *customize_step[step_nr].key = key;
2515 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2517 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2518 getKeyNameFromKey(key), FONT_VALUE_1);
2521 /* un-highlight last query */
2522 DrawText(mSX, mSY+(2+2*(step_nr-1))*32,
2523 customize_step[step_nr-1].text, FONT_MENU_1);
2524 DrawText(mSX, mSY+(2+2*(step_nr-1)+1)*32,
2525 "Key:", FONT_MENU_1);
2527 /* press 'Enter' to leave */
2530 DrawText(mSX + 16, mSY + 15*32+16,
2531 "Press Enter", FONT_TITLE_1);
2535 /* query next key binding */
2536 DrawText(mSX, mSY+(2+2*step_nr)*32,
2537 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2538 DrawText(mSX, mSY+(2+2*step_nr+1)*32,
2539 "Key:", FONT_INPUT_1_ACTIVE);
2540 DrawText(mSX + 4*32, mSY+(2+2*step_nr+1)*32,
2541 getKeyNameFromKey(*customize_step[step_nr].key),
2546 case EVENT_KEYRELEASE:
2547 key_joystick_mapping = 0;
2551 HandleOtherEvents(&event);
2559 /* don't eat all CPU time */
2563 /* write new key bindings back to player setup */
2564 setup.input[player_nr].key = custom_key;
2567 DrawSetupScreen_Input();
2570 static boolean CalibrateJoystickMain(int player_nr)
2572 int new_joystick_xleft = JOYSTICK_XMIDDLE;
2573 int new_joystick_xright = JOYSTICK_XMIDDLE;
2574 int new_joystick_yupper = JOYSTICK_YMIDDLE;
2575 int new_joystick_ylower = JOYSTICK_YMIDDLE;
2576 int new_joystick_xmiddle, new_joystick_ymiddle;
2578 int joystick_fd = joystick.fd[player_nr];
2579 int x, y, last_x, last_y, xpos = 8, ypos = 3;
2580 boolean check[3][3];
2581 int check_remaining = 3 * 3;
2586 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
2589 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
2594 for(y=0; y < 3; y++)
2596 for(x=0; x < 3; x++)
2598 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
2599 check[x][y] = FALSE;
2603 DrawText(mSX, mSY + 6 * 32, " ROTATE JOYSTICK ", FONT_TITLE_1);
2604 DrawText(mSX, mSY + 7 * 32, "IN ALL DIRECTIONS", FONT_TITLE_1);
2605 DrawText(mSX + 16, mSY + 9 * 32, " IF ALL BALLS ", FONT_TITLE_1);
2606 DrawText(mSX, mSY + 10 * 32, " ARE YELLOW, ", FONT_TITLE_1);
2607 DrawText(mSX, mSY + 11 * 32, " CENTER JOYSTICK ", FONT_TITLE_1);
2608 DrawText(mSX, mSY + 12 * 32, " AND ", FONT_TITLE_1);
2609 DrawText(mSX, mSY + 13 * 32, "PRESS ANY BUTTON!", FONT_TITLE_1);
2611 joy_value = Joystick(player_nr);
2612 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2613 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2615 /* eventually uncalibrated center position (joystick could be uncentered) */
2616 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2619 new_joystick_xmiddle = joy_x;
2620 new_joystick_ymiddle = joy_y;
2622 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
2625 while(Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
2630 if (PendingEvent()) /* got event */
2638 case EVENT_KEYPRESS:
2639 switch(GetEventKey((KeyEvent *)&event, TRUE))
2642 if (check_remaining == 0)
2655 case EVENT_KEYRELEASE:
2656 key_joystick_mapping = 0;
2660 HandleOtherEvents(&event);
2665 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2668 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
2669 new_joystick_xright = MAX(new_joystick_xright, joy_x);
2670 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
2671 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
2673 setup.input[player_nr].joy.xleft = new_joystick_xleft;
2674 setup.input[player_nr].joy.yupper = new_joystick_yupper;
2675 setup.input[player_nr].joy.xright = new_joystick_xright;
2676 setup.input[player_nr].joy.ylower = new_joystick_ylower;
2677 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
2678 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
2680 CheckJoystickData();
2682 joy_value = Joystick(player_nr);
2684 if (joy_value & JOY_BUTTON && check_remaining == 0)
2687 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2688 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2690 if (x != last_x || y != last_y)
2692 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
2693 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
2698 if (check_remaining > 0 && !check[x+1][y+1])
2700 check[x+1][y+1] = TRUE;
2706 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
2707 setup.input[player_nr].joy.xleft,
2708 setup.input[player_nr].joy.xmiddle,
2709 setup.input[player_nr].joy.xright);
2710 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
2711 setup.input[player_nr].joy.yupper,
2712 setup.input[player_nr].joy.ymiddle,
2713 setup.input[player_nr].joy.ylower);
2722 /* don't eat all CPU time */
2726 /* calibrated center position (joystick should now be centered) */
2727 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2730 new_joystick_xmiddle = joy_x;
2731 new_joystick_ymiddle = joy_y;
2735 DrawSetupScreen_Input();
2737 /* wait until the last pressed button was released */
2738 while (Joystick(player_nr) & JOY_BUTTON)
2740 if (PendingEvent()) /* got event */
2745 HandleOtherEvents(&event);
2754 void CalibrateJoystick(int player_nr)
2756 if (!CalibrateJoystickMain(player_nr))
2760 DrawText(mSX + 16, mSY + 6*32, " JOYSTICK NOT ", FONT_TITLE_1);
2761 DrawText(mSX, mSY + 7*32, " AVAILABLE ", FONT_TITLE_1);
2763 Delay(2000); /* show error message for two seconds */
2767 void DrawSetupScreen()
2769 DeactivateJoystick();
2771 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
2773 if (setup_mode == SETUP_MODE_INPUT)
2774 DrawSetupScreen_Input();
2775 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2776 DrawChooseTree(&artwork.gfx_current);
2777 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2778 DrawChooseTree(&artwork.snd_current);
2779 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2780 DrawChooseTree(&artwork.mus_current);
2782 DrawSetupScreen_Generic();
2785 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
2787 if (setup_mode == SETUP_MODE_INPUT)
2788 HandleSetupScreen_Input(mx, my, dx, dy, button);
2789 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2790 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
2791 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2792 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
2793 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2794 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
2796 HandleSetupScreen_Generic(mx, my, dx, dy, button);
2802 void HandleGameActions()
2804 if (game_status != GAME_MODE_PLAYING)
2807 if (local_player->LevelSolved)
2810 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
2818 if (tape.auto_play && !tape.playing)
2819 AutoPlayTape(); /* continue automatically playing next tape */
2823 /* ---------- new screen button stuff -------------------------------------- */
2825 /* graphic position and size values for buttons and scrollbars */
2826 #define SC_SCROLLBUTTON_XSIZE TILEX
2827 #define SC_SCROLLBUTTON_YSIZE TILEY
2829 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
2830 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
2831 SC_SCROLLBUTTON_YSIZE)
2832 #define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
2833 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
2834 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
2835 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
2836 SC_SCROLLBUTTON_YSIZE)
2837 #define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
2838 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
2839 SC_SCROLL_VERTICAL_YSIZE)
2841 #define SC_BORDER_SIZE 14
2845 int gfx_unpressed, gfx_pressed;
2849 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
2852 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
2853 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
2854 SCREEN_CTRL_ID_SCROLL_UP,
2858 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
2859 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
2860 SCREEN_CTRL_ID_SCROLL_DOWN,
2867 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2868 Bitmap **gfx_unpressed, **gfx_pressed;
2870 int gfx_unpressed, gfx_pressed;
2877 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
2880 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2881 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
2883 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
2885 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
2886 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
2887 GD_TYPE_SCROLLBAR_VERTICAL,
2888 SCREEN_CTRL_ID_SCROLL_VERTICAL,
2889 "scroll level series vertically"
2893 static void CreateScreenScrollbuttons()
2895 struct GadgetInfo *gi;
2896 unsigned long event_mask;
2899 for (i=0; i<NUM_SCREEN_SCROLLBUTTONS; i++)
2901 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
2902 int gfx_unpressed, gfx_pressed;
2903 int x, y, width, height;
2904 int gd_x1, gd_x2, gd_y1, gd_y2;
2905 int id = scrollbutton_info[i].gadget_id;
2907 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
2909 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
2910 y = mSY + scrollbutton_info[i].y;
2911 width = SC_SCROLLBUTTON_XSIZE;
2912 height = SC_SCROLLBUTTON_YSIZE;
2914 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
2915 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
2916 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
2918 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
2919 gfx_pressed = scrollbutton_info[i].gfx_pressed;
2920 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
2921 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
2922 gd_x1 = graphic_info[gfx_unpressed].src_x;
2923 gd_y1 = graphic_info[gfx_unpressed].src_y;
2924 gd_x2 = graphic_info[gfx_pressed].src_x;
2925 gd_y2 = graphic_info[gfx_pressed].src_y;
2927 gi = CreateGadget(GDI_CUSTOM_ID, id,
2928 GDI_CUSTOM_TYPE_ID, i,
2929 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
2934 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
2935 GDI_STATE, GD_BUTTON_UNPRESSED,
2936 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
2937 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
2938 GDI_DIRECT_DRAW, FALSE,
2939 GDI_EVENT_MASK, event_mask,
2940 GDI_CALLBACK_ACTION, HandleScreenGadgets,
2944 Error(ERR_EXIT, "cannot create gadget");
2946 screen_gadget[id] = gi;
2950 static void CreateScreenScrollbars()
2954 for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
2956 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
2957 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2958 int gfx_unpressed, gfx_pressed;
2960 int x, y, width, height;
2961 int gd_x1, gd_x2, gd_y1, gd_y2;
2962 struct GadgetInfo *gi;
2963 int items_max, items_visible, item_position;
2964 unsigned long event_mask;
2965 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
2966 int id = scrollbar_info[i].gadget_id;
2968 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
2970 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
2971 y = mSY + scrollbar_info[i].y;
2972 width = scrollbar_info[i].width;
2973 height = scrollbar_info[i].height;
2975 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
2976 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
2978 items_max = num_page_entries;
2979 items_visible = num_page_entries;
2982 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2983 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
2984 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
2990 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
2991 gfx_pressed = scrollbar_info[i].gfx_pressed;
2992 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
2993 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
2994 gd_x1 = graphic_info[gfx_unpressed].src_x;
2995 gd_y1 = graphic_info[gfx_unpressed].src_y;
2996 gd_x2 = graphic_info[gfx_pressed].src_x;
2997 gd_y2 = graphic_info[gfx_pressed].src_y;
3000 gi = CreateGadget(GDI_CUSTOM_ID, id,
3001 GDI_CUSTOM_TYPE_ID, i,
3002 GDI_INFO_TEXT, scrollbar_info[i].infotext,
3007 GDI_TYPE, scrollbar_info[i].type,
3008 GDI_SCROLLBAR_ITEMS_MAX, items_max,
3009 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3010 GDI_SCROLLBAR_ITEM_POSITION, item_position,
3011 GDI_STATE, GD_BUTTON_UNPRESSED,
3012 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
3013 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
3014 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
3015 GDI_DIRECT_DRAW, FALSE,
3016 GDI_EVENT_MASK, event_mask,
3017 GDI_CALLBACK_ACTION, HandleScreenGadgets,
3021 Error(ERR_EXIT, "cannot create gadget");
3023 screen_gadget[id] = gi;
3027 void CreateScreenGadgets()
3029 int last_game_status = game_status; /* save current game status */
3031 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3034 for (i=0; i < NUM_SCROLLBAR_BITMAPS; i++)
3036 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
3038 /* copy pointers to clip mask and GC */
3039 scrollbar_bitmap[i]->clip_mask =
3040 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
3041 scrollbar_bitmap[i]->stored_clip_gc =
3042 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
3044 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
3045 scrollbar_bitmap[i],
3046 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
3047 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
3048 TILEX, TILEY, 0, 0);
3052 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
3053 game_status = GAME_MODE_LEVELS;
3055 CreateScreenScrollbuttons();
3056 CreateScreenScrollbars();
3058 game_status = last_game_status; /* restore current game status */
3061 void FreeScreenGadgets()
3065 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3066 for (i=0; i < NUM_SCROLLBAR_BITMAPS; i++)
3068 /* prevent freeing clip mask and GC twice */
3069 scrollbar_bitmap[i]->clip_mask = None;
3070 scrollbar_bitmap[i]->stored_clip_gc = None;
3072 FreeBitmap(scrollbar_bitmap[i]);
3076 for (i=0; i<NUM_SCREEN_GADGETS; i++)
3077 FreeGadget(screen_gadget[i]);
3080 void MapChooseTreeGadgets(TreeInfo *ti)
3082 int num_entries = numTreeInfoInGroup(ti);
3085 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3088 for (i=0; i<NUM_SCREEN_GADGETS; i++)
3089 MapGadget(screen_gadget[i]);
3092 void UnmapChooseTreeGadgets()
3096 for (i=0; i<NUM_SCREEN_GADGETS; i++)
3097 UnmapGadget(screen_gadget[i]);
3100 static void HandleScreenGadgets(struct GadgetInfo *gi)
3102 int id = gi->custom_id;
3104 if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP)
3109 case SCREEN_CTRL_ID_SCROLL_UP:
3110 if (game_status == GAME_MODE_LEVELS)
3111 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
3112 else if (game_status == GAME_MODE_SETUP)
3113 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
3116 case SCREEN_CTRL_ID_SCROLL_DOWN:
3117 if (game_status == GAME_MODE_LEVELS)
3118 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
3119 else if (game_status == GAME_MODE_SETUP)
3120 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
3123 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
3124 if (game_status == GAME_MODE_LEVELS)
3125 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
3126 else if (game_status == GAME_MODE_SETUP)
3127 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);