1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 /* screens on the info screen */
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 /* screens on the setup screen */
43 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
44 /* (should also match corresponding entries in src/conf_gfx.c) */
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_EDITOR 2
48 #define SETUP_MODE_GRAPHICS 3
49 #define SETUP_MODE_SOUND 4
50 #define SETUP_MODE_ARTWORK 5
51 #define SETUP_MODE_INPUT 6
52 #define SETUP_MODE_TOUCH 7
53 #define SETUP_MODE_SHORTCUTS 8
54 #define SETUP_MODE_SHORTCUTS_1 9
55 #define SETUP_MODE_SHORTCUTS_2 10
56 #define SETUP_MODE_SHORTCUTS_3 11
57 #define SETUP_MODE_SHORTCUTS_4 12
58 #define SETUP_MODE_SHORTCUTS_5 13
60 /* sub-screens on the setup screen (generic) */
61 #define SETUP_MODE_CHOOSE_ARTWORK 14
62 #define SETUP_MODE_CHOOSE_OTHER 15
64 /* sub-screens on the setup screen (specific) */
65 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
66 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
67 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
68 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
69 #define SETUP_MODE_CHOOSE_SCALING_TYPE 20
70 #define SETUP_MODE_CHOOSE_RENDERING 21
71 #define SETUP_MODE_CHOOSE_GRAPHICS 22
72 #define SETUP_MODE_CHOOSE_SOUNDS 23
73 #define SETUP_MODE_CHOOSE_MUSIC 24
74 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
75 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
76 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
77 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
78 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
79 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
81 #define MAX_SETUP_MODES 31
83 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
85 /* setup screen titles */
86 #define STR_SETUP_MAIN "Setup"
87 #define STR_SETUP_GAME "Game & Menu"
88 #define STR_SETUP_EDITOR "Editor"
89 #define STR_SETUP_GRAPHICS "Graphics"
90 #define STR_SETUP_SOUND "Sound & Music"
91 #define STR_SETUP_ARTWORK "Custom Artwork"
92 #define STR_SETUP_INPUT "Input Devices"
93 #define STR_SETUP_TOUCH "Touch Controls"
94 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
95 #define STR_SETUP_EXIT "Exit"
96 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
98 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
99 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
100 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
101 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
102 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
103 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
104 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
105 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
106 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
107 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
108 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
109 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
111 /* for input setup functions */
112 #define SETUPINPUT_SCREEN_POS_START 0
113 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
114 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
115 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
117 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
118 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
120 /* for various menu stuff */
121 #define MENU_SCREEN_START_XPOS 1
122 #define MENU_SCREEN_START_YPOS 2
123 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
124 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
125 #define MENU_TITLE1_YPOS 8
126 #define MENU_TITLE2_YPOS 46
127 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
128 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
129 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
130 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
131 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
132 #define MENU_SCREEN_INFO_XSTART 16
133 #define MENU_SCREEN_INFO_YSTART1 100
134 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
135 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
136 MENU_INFO_FONT_TITLE))
137 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
138 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20)
139 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
140 MENU_SCREEN_INFO_YSTART2 - \
142 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
143 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
144 MENU_SCREEN_INFO_YSTEP)
145 #define NUM_INFO_ELEMENTS_FROM_CONF \
146 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
147 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
148 MAX_MENU_ENTRIES_ON_SCREEN)
149 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
150 MAX_INFO_ELEMENTS_ON_SCREEN), \
151 NUM_INFO_ELEMENTS_FROM_CONF)
152 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
153 #define MAX_MENU_TEXT_LENGTH_BIG 13
154 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
156 /* buttons and scrollbars identifiers */
157 #define SCREEN_CTRL_ID_PREV_LEVEL 0
158 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
159 #define SCREEN_CTRL_ID_PREV_PLAYER 2
160 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
161 #define SCREEN_CTRL_ID_SCROLL_UP 4
162 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
163 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
165 #define NUM_SCREEN_GADGETS 7
167 #define NUM_SCREEN_MENUBUTTONS 4
168 #define NUM_SCREEN_SCROLLBUTTONS 2
169 #define NUM_SCREEN_SCROLLBARS 1
171 #define SCREEN_MASK_MAIN (1 << 0)
172 #define SCREEN_MASK_INPUT (1 << 1)
174 /* graphic position and size values for buttons and scrollbars */
175 #define SC_MENUBUTTON_XSIZE TILEX
176 #define SC_MENUBUTTON_YSIZE TILEY
178 #define SC_SCROLLBUTTON_XSIZE TILEX
179 #define SC_SCROLLBUTTON_YSIZE TILEY
181 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
183 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
184 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
185 SC_SCROLLBUTTON_YSIZE)
187 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
188 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
190 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
191 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
192 SC_SCROLLBUTTON_YSIZE)
194 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
195 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
196 SC_SCROLL_VERTICAL_YSIZE)
198 #define SC_BORDER_SIZE 14
201 /* forward declarations of internal functions */
202 static void HandleScreenGadgets(struct GadgetInfo *);
203 static void HandleSetupScreen_Generic(int, int, int, int, int);
204 static void HandleSetupScreen_Input(int, int, int, int, int);
205 static void CustomizeKeyboard(int);
206 static void ConfigureJoystick(int);
207 static void execSetupGame(void);
208 static void execSetupGraphics(void);
209 static void execSetupSound(void);
210 static void execSetupTouch(void);
211 static void execSetupArtwork(void);
212 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
214 static void DrawChooseLevelSet(void);
215 static void DrawChooseLevelNr(void);
216 static void DrawInfoScreen(void);
217 static void DrawSetupScreen(void);
219 static void DrawInfoScreen_NotAvailable(char *, char *);
220 static void DrawInfoScreen_HelpAnim(int, int, boolean);
221 static void DrawInfoScreen_HelpText(int, int, int, int);
222 static void HandleInfoScreen_Main(int, int, int, int, int);
223 static void HandleInfoScreen_TitleScreen(int);
224 static void HandleInfoScreen_Elements(int);
225 static void HandleInfoScreen_Music(int);
226 static void HandleInfoScreen_Credits(int);
227 static void HandleInfoScreen_Program(int);
228 static void HandleInfoScreen_Version(int);
230 static void MapScreenMenuGadgets(int);
231 static void MapScreenGadgets(int);
232 static void MapScreenTreeGadgets(TreeInfo *);
234 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
236 static int info_mode = INFO_MODE_MAIN;
237 static int setup_mode = SETUP_MODE_MAIN;
239 static TreeInfo *window_sizes = NULL;
240 static TreeInfo *window_size_current = NULL;
242 static TreeInfo *scaling_types = NULL;
243 static TreeInfo *scaling_type_current = NULL;
245 static TreeInfo *rendering_modes = NULL;
246 static TreeInfo *rendering_mode_current = NULL;
248 static TreeInfo *scroll_delays = NULL;
249 static TreeInfo *scroll_delay_current = NULL;
251 static TreeInfo *snapshot_modes = NULL;
252 static TreeInfo *snapshot_mode_current = NULL;
254 static TreeInfo *game_speeds = NULL;
255 static TreeInfo *game_speed_current = NULL;
257 static TreeInfo *volumes_simple = NULL;
258 static TreeInfo *volume_simple_current = NULL;
260 static TreeInfo *volumes_loops = NULL;
261 static TreeInfo *volume_loops_current = NULL;
263 static TreeInfo *volumes_music = NULL;
264 static TreeInfo *volume_music_current = NULL;
266 static TreeInfo *touch_controls = NULL;
267 static TreeInfo *touch_control_current = NULL;
269 static TreeInfo *move_distances = NULL;
270 static TreeInfo *move_distance_current = NULL;
272 static TreeInfo *drop_distances = NULL;
273 static TreeInfo *drop_distance_current = NULL;
275 static TreeInfo *level_number = NULL;
276 static TreeInfo *level_number_current = NULL;
282 } window_sizes_list[] =
287 { 100, "100 % (Default)" },
304 } scaling_types_list[] =
306 { SCALING_QUALITY_NEAREST, "None" },
307 { SCALING_QUALITY_LINEAR, "Linear" },
308 { SCALING_QUALITY_BEST, "Anisotropic" },
317 } rendering_modes_list[] =
319 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
320 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
322 // this mode may work under certain conditions, but does not work on Windows
323 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
325 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
334 } game_speeds_list[] =
343 { 1000, "1/1s (Extremely Slow)" },
348 { 29, "1/35s (Original Supaplex)" },
350 { 20, "1/50s (Normal Speed)" },
351 { 14, "1/70s (Maximum Supaplex)" },
355 { 1, "1/1000s (Extremely Fast)" },
365 } scroll_delays_list[] =
367 { 0, "0 Tiles (No Scroll Delay)" },
370 { 3, "3 Tiles (Default)" },
375 { 8, "8 Tiles (Maximum Scroll Delay)"},
384 } snapshot_modes_list[] =
386 { STR_SNAPSHOT_MODE_OFF, "Off" },
387 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
388 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
389 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
422 } touch_controls_list[] =
424 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
425 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
426 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
450 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
451 (s) <= GAME_MODE_SETUP ? (s) : \
452 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
453 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
455 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
456 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
457 (i) <= INFO_MODE_LEVELSET ? (i) : \
460 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
461 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
462 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
463 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
464 SETUP_MODE_CHOOSE_ARTWORK : \
465 SETUP_MODE_CHOOSE_OTHER)
467 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
468 menu.draw_xoffset[GAME_MODE_INFO] : \
469 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
470 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
471 menu.draw_yoffset[GAME_MODE_INFO] : \
472 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
473 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
474 menu.extra_spacing[GAME_MODE_INFO] : \
475 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
477 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
478 menu.draw_xoffset[GAME_MODE_SETUP] : \
479 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
480 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
481 menu.draw_yoffset[GAME_MODE_SETUP] : \
482 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
483 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
484 menu.extra_spacing[GAME_MODE_SETUP] : \
485 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
487 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
488 DRAW_XOFFSET_INFO(info_mode) : \
489 (s) == GAME_MODE_SETUP ? \
490 DRAW_XOFFSET_SETUP(setup_mode) : \
491 menu.draw_xoffset[DRAW_MODE(s)])
492 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
493 DRAW_YOFFSET_INFO(info_mode) : \
494 (s) == GAME_MODE_SETUP ? \
495 DRAW_YOFFSET_SETUP(setup_mode) : \
496 menu.draw_yoffset[DRAW_MODE(s)])
497 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
498 EXTRA_SPACING_INFO(info_mode) : \
499 (s) == GAME_MODE_SETUP ? \
500 EXTRA_SPACING_SETUP(setup_mode) : \
501 menu.extra_spacing[DRAW_MODE(s)])
503 #define mSX (SX + DRAW_XOFFSET(game_status))
504 #define mSY (SY + DRAW_YOFFSET(game_status))
506 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
507 menu.list_size[game_status] : \
508 MAX_MENU_ENTRIES_ON_SCREEN)
510 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
511 NUM_MENU_ENTRIES_ON_SCREEN)
514 /* title display and control definitions */
516 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
517 2 * MAX_NUM_TITLE_MESSAGES)
519 #define NO_DIRECT_LEVEL_SELECT (-1)
522 static int num_title_screens = 0;
524 struct TitleControlInfo
533 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
535 /* main menu display and control definitions */
537 #define MAIN_CONTROL_NAME 0
538 #define MAIN_CONTROL_LEVELS 1
539 #define MAIN_CONTROL_SCORES 2
540 #define MAIN_CONTROL_EDITOR 3
541 #define MAIN_CONTROL_INFO 4
542 #define MAIN_CONTROL_GAME 5
543 #define MAIN_CONTROL_SETUP 6
544 #define MAIN_CONTROL_QUIT 7
545 #define MAIN_CONTROL_PREV_LEVEL 8
546 #define MAIN_CONTROL_NEXT_LEVEL 9
547 #define MAIN_CONTROL_FIRST_LEVEL 10
548 #define MAIN_CONTROL_LAST_LEVEL 11
549 #define MAIN_CONTROL_LEVEL_NUMBER 12
550 #define MAIN_CONTROL_LEVEL_INFO_1 13
551 #define MAIN_CONTROL_LEVEL_INFO_2 14
552 #define MAIN_CONTROL_LEVEL_NAME 15
553 #define MAIN_CONTROL_LEVEL_AUTHOR 16
554 #define MAIN_CONTROL_LEVEL_YEAR 17
555 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
556 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
557 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
558 #define MAIN_CONTROL_TITLE_1 21
559 #define MAIN_CONTROL_TITLE_2 22
560 #define MAIN_CONTROL_TITLE_3 23
562 static char str_main_text_name[10];
563 static char str_main_text_first_level[10];
564 static char str_main_text_last_level[10];
565 static char str_main_text_level_number[10];
567 static char *main_text_name = str_main_text_name;
568 static char *main_text_first_level = str_main_text_first_level;
569 static char *main_text_last_level = str_main_text_last_level;
570 static char *main_text_level_number = str_main_text_level_number;
571 static char *main_text_levels = "Levelset";
572 static char *main_text_scores = "Hall Of Fame";
573 static char *main_text_editor = "Level Creator";
574 static char *main_text_info = "Info Screen";
575 static char *main_text_game = "Start Game";
576 static char *main_text_setup = "Setup";
577 static char *main_text_quit = "Quit";
578 static char *main_text_level_name = level.name;
579 static char *main_text_level_author = level.author;
580 static char *main_text_level_year = NULL;
581 static char *main_text_level_imported_from = NULL;
582 static char *main_text_level_imported_by = NULL;
583 static char *main_text_level_tested_by = NULL;
584 static char *main_text_title_1 = NULL;
585 static char *main_text_title_2 = NULL;
586 static char *main_text_title_3 = NULL;
588 struct MainControlInfo
592 struct MenuPosInfo *pos_button;
595 struct TextPosInfo *pos_text;
598 struct TextPosInfo *pos_input;
602 static struct MainControlInfo main_controls[] =
606 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
607 &menu.main.text.name, &main_text_name,
608 &menu.main.input.name, &setup.player_name,
612 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
613 &menu.main.text.levels, &main_text_levels,
618 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
619 &menu.main.text.scores, &main_text_scores,
624 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
625 &menu.main.text.editor, &main_text_editor,
630 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
631 &menu.main.text.info, &main_text_info,
636 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
637 &menu.main.text.game, &main_text_game,
642 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
643 &menu.main.text.setup, &main_text_setup,
648 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
649 &menu.main.text.quit, &main_text_quit,
653 /* (these two buttons are real gadgets) */
655 MAIN_CONTROL_PREV_LEVEL,
656 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
661 MAIN_CONTROL_NEXT_LEVEL,
662 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
668 MAIN_CONTROL_FIRST_LEVEL,
670 &menu.main.text.first_level, &main_text_first_level,
674 MAIN_CONTROL_LAST_LEVEL,
676 &menu.main.text.last_level, &main_text_last_level,
680 MAIN_CONTROL_LEVEL_NUMBER,
682 &menu.main.text.level_number, &main_text_level_number,
686 MAIN_CONTROL_LEVEL_INFO_1,
688 &menu.main.text.level_info_1, NULL,
692 MAIN_CONTROL_LEVEL_INFO_2,
694 &menu.main.text.level_info_2, NULL,
698 MAIN_CONTROL_LEVEL_NAME,
700 &menu.main.text.level_name, &main_text_level_name,
704 MAIN_CONTROL_LEVEL_AUTHOR,
706 &menu.main.text.level_author, &main_text_level_author,
710 MAIN_CONTROL_LEVEL_YEAR,
712 &menu.main.text.level_year, &main_text_level_year,
716 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
718 &menu.main.text.level_imported_from, &main_text_level_imported_from,
722 MAIN_CONTROL_LEVEL_IMPORTED_BY,
724 &menu.main.text.level_imported_by, &main_text_level_imported_by,
728 MAIN_CONTROL_LEVEL_TESTED_BY,
730 &menu.main.text.level_tested_by, &main_text_level_tested_by,
734 MAIN_CONTROL_TITLE_1,
736 &menu.main.text.title_1, &main_text_title_1,
740 MAIN_CONTROL_TITLE_2,
742 &menu.main.text.title_2, &main_text_title_2,
746 MAIN_CONTROL_TITLE_3,
748 &menu.main.text.title_3, &main_text_title_3,
761 static int getTitleScreenGraphic(int nr, boolean initial)
763 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
766 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
768 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
772 static int getTitleScreenGameMode(boolean initial)
774 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
778 static int getTitleMessageGameMode(boolean initial)
780 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
783 static int getTitleAnimMode(struct TitleControlInfo *tci)
785 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
787 return base + tci->local_nr;
791 static int getTitleScreenBackground(boolean initial)
793 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
798 static int getTitleMessageBackground(int nr, boolean initial)
800 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
804 static int getTitleBackground(int nr, boolean initial, boolean is_image)
806 int base = (is_image ?
807 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
808 IMG_BACKGROUND_TITLESCREEN_1) :
809 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
810 IMG_BACKGROUND_TITLEMESSAGE_1));
811 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
812 IMG_BACKGROUND_TITLE);
813 int graphic_local = base + nr;
815 if (graphic_info[graphic_local].bitmap != NULL)
816 return graphic_local;
818 if (graphic_info[graphic_global].bitmap != NULL)
819 return graphic_global;
821 return IMG_UNDEFINED;
824 static int getTitleSound(struct TitleControlInfo *tci)
826 boolean is_image = tci->is_image;
827 int initial = tci->initial;
828 int nr = tci->local_nr;
829 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
830 int base = (is_image ?
831 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
832 SND_BACKGROUND_TITLESCREEN_1) :
833 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
834 SND_BACKGROUND_TITLEMESSAGE_1));
835 int sound_global = menu.sound[mode];
836 int sound_local = base + nr;
839 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
840 nr, initial, is_image,
841 sound_global, getSoundListEntry(sound_global)->filename,
842 sound_local, getSoundListEntry(sound_local)->filename);
845 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
848 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
851 return SND_UNDEFINED;
854 static int getTitleMusic(struct TitleControlInfo *tci)
856 boolean is_image = tci->is_image;
857 int initial = tci->initial;
858 int nr = tci->local_nr;
859 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
860 int base = (is_image ?
861 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
862 MUS_BACKGROUND_TITLESCREEN_1) :
863 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
864 MUS_BACKGROUND_TITLEMESSAGE_1));
865 int music_global = menu.music[mode];
866 int music_local = base + nr;
869 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
870 nr, initial, is_image,
871 music_global, getMusicListEntry(music_global)->filename,
872 music_local, getMusicListEntry(music_local)->filename);
875 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
878 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
881 return MUS_UNDEFINED;
884 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
886 boolean is_image = tci->is_image;
887 boolean initial = tci->initial;
888 boolean first = tci->first;
889 int nr = tci->local_nr;
890 struct TitleMessageInfo tmi;
891 struct TitleFadingInfo ti;
893 tmi = (is_image ? (initial ? (first ?
894 titlescreen_initial_first[nr] :
895 titlescreen_initial[nr])
897 titlescreen_first[nr] :
899 : (initial ? (first ?
900 titlemessage_initial_first[nr] :
901 titlemessage_initial[nr])
903 titlemessage_first[nr] :
906 ti.fade_mode = tmi.fade_mode;
907 ti.fade_delay = tmi.fade_delay;
908 ti.post_delay = tmi.post_delay;
909 ti.auto_delay = tmi.auto_delay;
914 static int compareTitleControlInfo(const void *object1, const void *object2)
916 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
917 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
920 if (tci1->initial != tci2->initial)
921 compare_result = (tci1->initial ? -1 : +1);
922 else if (tci1->sort_priority != tci2->sort_priority)
923 compare_result = tci1->sort_priority - tci2->sort_priority;
924 else if (tci1->is_image != tci2->is_image)
925 compare_result = (tci1->is_image ? -1 : +1);
927 compare_result = tci1->local_nr - tci2->local_nr;
929 return compare_result;
932 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
934 int nr, int sort_priority)
936 title_controls[num_title_screens].is_image = is_image;
937 title_controls[num_title_screens].initial = initial;
938 title_controls[num_title_screens].local_nr = nr;
939 title_controls[num_title_screens].sort_priority = sort_priority;
941 title_controls[num_title_screens].first = FALSE; /* will be set later */
946 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
950 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
952 int graphic = getTitleScreenGraphic(i, initial);
953 Bitmap *bitmap = graphic_info[graphic].bitmap;
954 int sort_priority = graphic_info[graphic].sort_priority;
957 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
960 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
962 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
963 char *filename = getLevelSetTitleMessageFilename(i, initial);
964 int sort_priority = tmi->sort_priority;
966 if (filename != NULL)
967 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
971 static void InitializeTitleControls(boolean show_title_initial)
973 num_title_screens = 0;
975 /* 1st step: initialize title screens for game start (only when starting) */
976 if (show_title_initial)
977 InitializeTitleControls_CheckTitleInfo(TRUE);
979 /* 2nd step: initialize title screens for current level set */
980 InitializeTitleControls_CheckTitleInfo(FALSE);
982 /* sort title screens according to sort_priority and title number */
983 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
984 compareTitleControlInfo);
986 /* mark first title screen */
987 title_controls[0].first = TRUE;
990 static boolean visibleMenuPos(struct MenuPosInfo *pos)
992 return (pos != NULL && pos->x != -1 && pos->y != -1);
995 static boolean visibleTextPos(struct TextPosInfo *pos)
997 return (pos != NULL && pos->x != -1 && pos->y != -1);
1000 static void InitializeMainControls()
1002 TreeInfo *graphics_current =
1003 getArtworkTreeInfoForUserLevelSet(ARTWORK_TYPE_GRAPHICS);
1004 boolean local_team_mode = (!options.network && setup.team_mode);
1007 /* set main control text values to dynamically determined values */
1008 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1010 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1011 menu.main.text.first_level.size));
1012 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1013 menu.main.text.last_level.size));
1014 strcpy(main_text_level_number, int2str(level_nr,
1015 menu.main.text.level_number.size));
1017 main_text_level_year = leveldir_current->year;
1018 main_text_level_imported_from = leveldir_current->imported_from;
1019 main_text_level_imported_by = leveldir_current->imported_by;
1020 main_text_level_tested_by = leveldir_current->tested_by;
1022 main_text_title_1 = (leveldir_current->program_title ?
1023 leveldir_current->program_title :
1024 graphics_current->program_title ?
1025 graphics_current->program_title :
1026 setup.internal.program_title);
1027 main_text_title_2 = (leveldir_current->program_copyright ?
1028 leveldir_current->program_copyright :
1029 graphics_current->program_copyright ?
1030 graphics_current->program_copyright :
1031 setup.internal.program_copyright);
1032 main_text_title_3 = (leveldir_current->program_company ?
1033 leveldir_current->program_company :
1034 graphics_current->program_company ?
1035 graphics_current->program_company :
1036 setup.internal.program_company);
1038 /* set main control screen positions to dynamically determined values */
1039 for (i = 0; main_controls[i].nr != -1; i++)
1041 struct MainControlInfo *mci = &main_controls[i];
1043 struct MenuPosInfo *pos_button = mci->pos_button;
1044 struct TextPosInfo *pos_text = mci->pos_text;
1045 struct TextPosInfo *pos_input = mci->pos_input;
1046 char *text = (mci->text ? *mci->text : NULL);
1047 char *input = (mci->input ? *mci->input : NULL);
1048 int button_graphic = mci->button_graphic;
1049 int font_text = (pos_text ? pos_text->font : -1);
1050 int font_input = (pos_input ? pos_input->font : -1);
1052 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1053 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1054 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1055 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1056 int text_chars = (text != NULL ? strlen(text) : 0);
1057 int input_chars = (input != NULL ? strlen(input) : 0);
1060 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1062 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1063 int text_width = font_text_width * text_chars;
1064 int text_height = font_text_height;
1065 int input_width = font_input_width * input_chars;
1066 int input_height = font_input_height;
1068 if (nr == MAIN_CONTROL_NAME)
1070 menu.main.input.name.width = input_width;
1071 menu.main.input.name.height = input_height;
1074 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
1076 pos_button->width = button_width;
1077 pos_button->height = button_height;
1080 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
1082 /* calculate size for non-clickable text -- needed for text alignment */
1083 boolean calculate_text_size = (pos_button == NULL && text != NULL);
1085 if (pos_text->width == -1 || calculate_text_size)
1086 pos_text->width = text_width;
1087 if (pos_text->height == -1 || calculate_text_size)
1088 pos_text->height = text_height;
1090 if (visibleMenuPos(pos_button))
1092 if (pos_text->x == -1)
1093 pos_text->x = pos_button->x + pos_button->width;
1094 if (pos_text->y == -1)
1096 pos_button->y + (pos_button->height - pos_text->height) / 2;
1100 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
1102 if (visibleTextPos(pos_text))
1104 if (pos_input->x == -1)
1105 pos_input->x = pos_text->x + pos_text->width;
1106 if (pos_input->y == -1)
1107 pos_input->y = pos_text->y;
1110 if (pos_input->width == -1)
1111 pos_input->width = input_width;
1112 if (pos_input->height == -1)
1113 pos_input->height = input_height;
1118 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1119 int graphic, boolean pressed)
1121 struct GraphicInfo *g = &graphic_info[graphic];
1124 int xoffset = (pressed ? g->pressed_xoffset : 0);
1125 int yoffset = (pressed ? g->pressed_yoffset : 0);
1127 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1129 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1130 g->width, g->height, dst_x, dst_y);
1133 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1134 boolean active_input,
1135 boolean pressed_button)
1139 for (i = 0; main_controls[i].nr != -1; i++)
1141 struct MainControlInfo *mci = &main_controls[i];
1143 if (mci->nr == nr || nr == -1)
1145 struct MenuPosInfo *pos_button = mci->pos_button;
1146 struct TextPosInfo *pos_text = mci->pos_text;
1147 struct TextPosInfo *pos_input = mci->pos_input;
1148 char *text = (mci->text ? *mci->text : NULL);
1149 char *input = (mci->input ? *mci->input : NULL);
1150 int button_graphic = mci->button_graphic;
1151 int font_text = (pos_text ? pos_text->font : -1);
1152 int font_input = (pos_input ? pos_input->font : -1);
1156 button_graphic = BUTTON_ACTIVE(button_graphic);
1157 font_text = FONT_ACTIVE(font_text);
1162 font_input = FONT_ACTIVE(font_input);
1165 if (visibleMenuPos(pos_button))
1167 struct MenuPosInfo *pos = pos_button;
1168 int x = mSX + pos->x;
1169 int y = mSY + pos->y;
1171 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1172 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1175 if (visibleTextPos(pos_text) && text != NULL)
1177 struct TextPosInfo *pos = pos_text;
1178 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1179 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1182 /* (check why/if this is needed) */
1183 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1185 DrawText(x, y, text, font_text);
1188 if (visibleTextPos(pos_input) && input != NULL)
1190 struct TextPosInfo *pos = pos_input;
1191 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1192 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1195 /* (check why/if this is needed) */
1196 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1198 DrawText(x, y, input, font_input);
1204 static void DrawCursorAndText_Main(int nr, boolean active_text,
1205 boolean pressed_button)
1207 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1211 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1212 boolean pressed_button)
1214 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1218 static struct MainControlInfo *getMainControlInfo(int nr)
1222 for (i = 0; main_controls[i].nr != -1; i++)
1223 if (main_controls[i].nr == nr)
1224 return &main_controls[i];
1229 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1234 int rect_x = ALIGNED_TEXT_XPOS(rect);
1235 int rect_y = ALIGNED_TEXT_YPOS(rect);
1237 return (x >= rect_x && x < rect_x + rect->width &&
1238 y >= rect_y && y < rect_y + rect->height);
1241 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1246 int rect_x = ALIGNED_TEXT_XPOS(rect);
1247 int rect_y = ALIGNED_TEXT_YPOS(rect);
1250 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1251 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1252 (x >= rect_x && x < rect_x + rect->width &&
1253 y >= rect_y && y < rect_y + rect->height));
1256 return (x >= rect_x && x < rect_x + rect->width &&
1257 y >= rect_y && y < rect_y + rect->height);
1260 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1262 int rect_width = preview->xsize * preview->tile_size;
1263 int rect_height = preview->ysize * preview->tile_size;
1264 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1265 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1267 return (x >= rect_x && x < rect_x + rect_width &&
1268 y >= rect_y && y < rect_y + rect_height);
1271 static void AdjustScrollbar(int id, int items_max, int items_visible,
1274 struct GadgetInfo *gi = screen_gadget[id];
1276 if (item_position > items_max - items_visible)
1277 item_position = items_max - items_visible;
1279 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1280 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1281 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1284 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1286 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1290 static void clearMenuListArea()
1292 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1294 /* correct scrollbar position if placed outside menu (playfield) area */
1295 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1296 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1298 /* clear menu list area, but not title or scrollbar */
1299 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1300 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1303 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1305 static int cursor_array[MAX_LEV_FIELDY];
1306 int x = mSX + TILEX * xpos;
1307 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1312 cursor_array[ypos] = graphic;
1314 graphic = cursor_array[ypos];
1318 graphic = BUTTON_ACTIVE(graphic);
1320 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1321 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1324 static void initCursor(int ypos, int graphic)
1326 drawCursorExt(0, ypos, FALSE, graphic);
1329 static void drawCursor(int ypos, boolean active)
1331 drawCursorExt(0, ypos, active, -1);
1334 static void drawCursorXY(int xpos, int ypos, int graphic)
1336 drawCursorExt(xpos, ypos, FALSE, graphic);
1339 static void drawChooseTreeCursor(int ypos, boolean active)
1341 drawCursorExt(0, ypos, active, -1);
1346 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
1347 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
1348 setup.internal.program_copyright);
1351 void DrawTitleScreenImage(int nr, boolean initial)
1353 int graphic = getTitleScreenGraphic(nr, initial);
1354 Bitmap *bitmap = graphic_info[graphic].bitmap;
1355 int width = graphic_info[graphic].width;
1356 int height = graphic_info[graphic].height;
1357 int src_x = graphic_info[graphic].src_x;
1358 int src_y = graphic_info[graphic].src_y;
1364 if (width > WIN_XSIZE)
1366 /* image width too large for window => center image horizontally */
1367 src_x = (width - WIN_XSIZE) / 2;
1371 if (height > WIN_YSIZE)
1373 /* image height too large for window => center image vertically */
1374 src_y = (height - WIN_YSIZE) / 2;
1378 /* always display title screens centered */
1379 dst_x = (WIN_XSIZE - width) / 2;
1380 dst_y = (WIN_YSIZE - height) / 2;
1382 SetDrawBackgroundMask(REDRAW_ALL);
1383 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1385 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1387 if (DrawingOnBackground(dst_x, dst_y))
1388 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1390 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1392 redraw_mask = REDRAW_ALL;
1395 void DrawTitleScreenMessage(int nr, boolean initial)
1397 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1398 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1400 if (filename == NULL)
1403 /* force TITLE font on title message screen */
1404 SetFontStatus(getTitleMessageGameMode(initial));
1406 /* if chars *and* width set to "-1", automatically determine width */
1407 if (tmi->chars == -1 && tmi->width == -1)
1408 tmi->width = viewport.window[game_status].width;
1410 /* if lines *and* height set to "-1", automatically determine height */
1411 if (tmi->lines == -1 && tmi->height == -1)
1412 tmi->height = viewport.window[game_status].height;
1414 /* if chars set to "-1", automatically determine by text and font width */
1415 if (tmi->chars == -1)
1416 tmi->chars = tmi->width / getFontWidth(tmi->font);
1418 tmi->width = tmi->chars * getFontWidth(tmi->font);
1420 /* if lines set to "-1", automatically determine by text and font height */
1421 if (tmi->lines == -1)
1422 tmi->lines = tmi->height / getFontHeight(tmi->font);
1424 tmi->height = tmi->lines * getFontHeight(tmi->font);
1426 /* if x set to "-1", automatically determine by width and alignment */
1428 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1430 /* if y set to "-1", automatically determine by height and alignment */
1432 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1434 SetDrawBackgroundMask(REDRAW_ALL);
1435 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1437 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1439 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1440 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1441 tmi->autowrap, tmi->centered, tmi->parse_comments);
1446 void DrawTitleScreen()
1448 KeyboardAutoRepeatOff();
1450 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1453 boolean CheckTitleScreen(boolean levelset_has_changed)
1455 static boolean show_title_initial = TRUE;
1456 boolean show_titlescreen = FALSE;
1458 /* needed to be able to skip title screen, if no image or message defined */
1459 InitializeTitleControls(show_title_initial);
1461 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1462 show_titlescreen = TRUE;
1464 /* show initial title images and messages only once at program start */
1465 show_title_initial = FALSE;
1467 return (show_titlescreen && num_title_screens > 0);
1472 static LevelDirTree *leveldir_last_valid = NULL;
1473 boolean levelset_has_changed = FALSE;
1474 int fade_mask = REDRAW_FIELD;
1476 LimitScreenUpdates(FALSE);
1478 FadeSetLeaveScreen();
1480 /* do not fade out here -- function may continue and fade on editor screen */
1483 FadeMenuSoundsAndMusic();
1485 ExpireSoundLoops(FALSE);
1487 KeyboardAutoRepeatOn();
1489 audio.sound_deactivated = FALSE;
1493 /* needed if last screen was the playing screen, invoked from level editor */
1494 if (level_editor_test_game)
1496 CloseDoor(DOOR_CLOSE_ALL);
1498 SetGameStatus(GAME_MODE_EDITOR);
1505 /* needed if last screen was the setup screen and fullscreen state changed */
1506 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1507 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1509 /* leveldir_current may be invalid (level group, parent link) */
1510 if (!validLevelSeries(leveldir_current))
1511 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1513 if (leveldir_current != leveldir_last_valid)
1514 levelset_has_changed = TRUE;
1516 /* store valid level series information */
1517 leveldir_last_valid = leveldir_current;
1519 init_last = init; /* switch to new busy animation */
1521 /* needed if last screen (level choice) changed graphics, sounds or music */
1522 ReloadCustomArtwork(0);
1524 if (CheckTitleScreen(levelset_has_changed))
1526 SetGameStatus(GAME_MODE_TITLE);
1533 if (redraw_mask & REDRAW_ALL)
1534 fade_mask = REDRAW_ALL;
1536 if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
1537 fade_mask = REDRAW_ALL;
1541 /* needed if different viewport properties defined for menues */
1542 ChangeViewportPropertiesIfNeeded();
1544 SetDrawtoField(DRAW_TO_BACKBUFFER);
1546 /* level_nr may have been set to value over handicap with level editor */
1547 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1548 level_nr = leveldir_current->handicap_level;
1550 LoadLevel(level_nr);
1551 LoadScore(level_nr);
1553 SaveLevelSetup_SeriesInfo();
1555 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1556 SetDrawDeactivationMask(REDRAW_NONE);
1557 SetDrawBackgroundMask(REDRAW_FIELD);
1559 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1562 if (fade_mask == REDRAW_ALL)
1563 RedrawGlobalBorder();
1568 InitializeMainControls();
1570 DrawCursorAndText_Main(-1, FALSE, FALSE);
1571 DrawPreviewLevelInitial();
1573 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1576 if (TAPE_IS_EMPTY(tape))
1578 DrawCompleteVideoDisplay();
1580 PlayMenuSoundsAndMusic();
1582 /* create gadgets for main menu screen */
1583 FreeScreenGadgets();
1584 CreateScreenGadgets();
1586 /* map gadgets for main menu screen */
1588 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1590 /* copy actual game door content to door double buffer for OpenDoor() */
1591 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1592 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1594 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1596 DrawMaskedBorder(fade_mask);
1601 /* update screen area with special editor door */
1602 redraw_mask |= REDRAW_ALL;
1605 SetMouseCursor(CURSOR_DEFAULT);
1607 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1610 static void gotoTopLevelDir()
1612 /* move upwards until inside (but not above) top level directory */
1613 while (leveldir_current->node_parent &&
1614 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1616 /* write a "path" into level tree for easy navigation to last level */
1617 if (leveldir_current->node_parent->node_group->cl_first == -1)
1619 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1620 int leveldir_pos = posTreeInfo(leveldir_current);
1621 int num_page_entries;
1622 int cl_first, cl_cursor;
1624 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1625 num_page_entries = num_leveldirs;
1627 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1629 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1630 cl_cursor = leveldir_pos - cl_first;
1632 leveldir_current->node_parent->node_group->cl_first = cl_first;
1633 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1636 leveldir_current = leveldir_current->node_parent;
1640 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1642 static unsigned int title_delay = 0;
1643 static int title_screen_nr = 0;
1644 static int last_sound = -1, last_music = -1;
1645 boolean return_to_main_menu = FALSE;
1646 struct TitleControlInfo *tci;
1649 if (button == MB_MENU_INITIALIZE)
1652 title_screen_nr = 0;
1653 tci = &title_controls[title_screen_nr];
1655 SetAnimStatus(getTitleAnimMode(tci));
1657 last_sound = SND_UNDEFINED;
1658 last_music = MUS_UNDEFINED;
1660 if (num_title_screens != 0)
1662 FadeSetEnterScreen();
1664 /* use individual title fading instead of global "enter screen" fading */
1665 fading = getTitleFading(tci);
1668 if (game_status_last_screen == GAME_MODE_INFO)
1670 if (num_title_screens == 0)
1672 /* switch game mode from title screen mode back to info screen mode */
1673 SetGameStatus(GAME_MODE_INFO);
1675 /* store that last screen was info screen, not main menu screen */
1676 game_status_last_screen = GAME_MODE_INFO;
1678 DrawInfoScreen_NotAvailable("Title screen information:",
1679 "No title screen for this level set.");
1683 FadeMenuSoundsAndMusic();
1686 FadeOut(REDRAW_ALL);
1688 /* title screens may have different window size */
1689 ChangeViewportPropertiesIfNeeded();
1691 /* only required to update logic for redrawing global border */
1695 DrawTitleScreenImage(tci->local_nr, tci->initial);
1697 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1699 sound = getTitleSound(tci);
1700 music = getTitleMusic(tci);
1702 if (sound != last_sound)
1703 PlayMenuSoundExt(sound);
1704 if (music != last_music)
1705 PlayMenuMusicExt(music);
1710 SetMouseCursor(CURSOR_NONE);
1714 DelayReached(&title_delay, 0); /* reset delay counter */
1719 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1720 button = MB_MENU_CHOICE;
1722 if (button == MB_MENU_LEAVE)
1724 return_to_main_menu = TRUE;
1726 else if (button == MB_MENU_CHOICE)
1728 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1730 SetGameStatus(GAME_MODE_INFO);
1732 info_mode = INFO_MODE_MAIN;
1741 if (title_screen_nr < num_title_screens)
1743 tci = &title_controls[title_screen_nr];
1745 SetAnimStatus(getTitleAnimMode(tci));
1747 sound = getTitleSound(tci);
1748 music = getTitleMusic(tci);
1750 if (last_sound != SND_UNDEFINED && sound != last_sound)
1751 FadeSound(last_sound);
1752 if (last_music != MUS_UNDEFINED && music != last_music)
1755 fading = getTitleFading(tci);
1757 FadeOut(REDRAW_ALL);
1760 DrawTitleScreenImage(tci->local_nr, tci->initial);
1762 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1764 sound = getTitleSound(tci);
1765 music = getTitleMusic(tci);
1767 if (sound != last_sound)
1768 PlayMenuSoundExt(sound);
1769 if (music != last_music)
1770 PlayMenuMusicExt(music);
1777 DelayReached(&title_delay, 0); /* reset delay counter */
1781 FadeMenuSoundsAndMusic();
1783 return_to_main_menu = TRUE;
1787 if (return_to_main_menu)
1789 SetMouseCursor(CURSOR_DEFAULT);
1791 /* force full menu screen redraw after displaying title screens */
1792 redraw_mask = REDRAW_ALL;
1794 if (game_status_last_screen == GAME_MODE_INFO)
1796 SetGameStatus(GAME_MODE_INFO);
1798 info_mode = INFO_MODE_MAIN;
1802 else /* default: return to main menu */
1804 SetGameStatus(GAME_MODE_MAIN);
1811 void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
1813 int old_level_nr = level_nr;
1816 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1817 new_level_nr = selected_level_nr;
1819 new_level_nr = old_level_nr + step * direction;
1821 if (new_level_nr < leveldir_current->first_level)
1822 new_level_nr = leveldir_current->first_level;
1823 if (new_level_nr > leveldir_current->last_level)
1824 new_level_nr = leveldir_current->last_level;
1826 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1828 /* skipping levels is only allowed when trying to skip single level */
1829 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1830 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1832 leveldir_current->handicap_level++;
1833 SaveLevelSetup_SeriesInfo();
1836 new_level_nr = leveldir_current->handicap_level;
1839 if (new_level_nr != old_level_nr)
1841 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1843 PlaySound(SND_MENU_ITEM_SELECTING);
1845 level_nr = new_level_nr;
1847 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1848 int2str(level_nr, menu.main.text.level_number.size),
1849 mci->pos_text->font);
1851 LoadLevel(level_nr);
1852 DrawPreviewLevelInitial();
1856 DrawCompleteVideoDisplay();
1858 SaveLevelSetup_SeriesInfo();
1860 /* needed because DrawPreviewLevelInitial() takes some time */
1862 /* SyncDisplay(); */
1866 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1868 static int choice = MAIN_CONTROL_GAME;
1869 static boolean button_pressed_last = FALSE;
1870 boolean button_pressed = FALSE;
1874 if (button == MB_MENU_INITIALIZE)
1876 DrawCursorAndText_Main(choice, TRUE, FALSE);
1881 if (mx || my) /* mouse input */
1885 for (i = 0; main_controls[i].nr != -1; i++)
1887 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1888 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1889 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1891 pos = main_controls[i].nr;
1897 /* check if level preview was clicked */
1898 if (insidePreviewRect(&preview, mx - SX, my - SY))
1899 pos = MAIN_CONTROL_GAME;
1901 // handle pressed/unpressed state for active/inactive menu buttons
1902 // (if pos != -1, "i" contains index position corresponding to "pos")
1904 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1905 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1906 button_pressed = TRUE;
1908 if (button_pressed != button_pressed_last)
1910 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1913 PlaySound(SND_MENU_BUTTON_PRESSING);
1915 PlaySound(SND_MENU_BUTTON_RELEASING);
1918 else if (dx || dy) /* keyboard input */
1920 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1921 choice == MAIN_CONTROL_SETUP))
1922 button = MB_MENU_CHOICE;
1927 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1929 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1931 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1933 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
1935 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1937 CloseDoor(DOOR_CLOSE_2);
1939 SetGameStatus(GAME_MODE_LEVELNR);
1941 DrawChooseLevelNr();
1943 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1949 PlaySound(SND_MENU_ITEM_ACTIVATING);
1951 DrawCursorAndText_Main(choice, FALSE, FALSE);
1952 DrawCursorAndText_Main(pos, TRUE, button_pressed);
1958 if (choice != MAIN_CONTROL_INFO &&
1959 choice != MAIN_CONTROL_SETUP)
1960 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
1965 PlaySound(SND_MENU_ITEM_SELECTING);
1967 if (pos == MAIN_CONTROL_NAME)
1969 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
1971 HandleTypeName(strlen(setup.player_name), 0);
1973 else if (pos == MAIN_CONTROL_LEVELS)
1977 CloseDoor(DOOR_CLOSE_2);
1979 SetGameStatus(GAME_MODE_LEVELS);
1981 SaveLevelSetup_LastSeries();
1982 SaveLevelSetup_SeriesInfo();
1984 if (setup.internal.choose_from_top_leveldir)
1987 DrawChooseLevelSet();
1990 else if (pos == MAIN_CONTROL_SCORES)
1992 CloseDoor(DOOR_CLOSE_2);
1994 SetGameStatus(GAME_MODE_SCORES);
1998 else if (pos == MAIN_CONTROL_EDITOR)
2000 if (leveldir_current->readonly &&
2001 !strEqual(setup.player_name, "Artsoft"))
2002 Request("This level is read only!", REQ_CONFIRM);
2004 CloseDoor(DOOR_CLOSE_2);
2006 SetGameStatus(GAME_MODE_EDITOR);
2008 FadeSetEnterScreen();
2012 else if (pos == MAIN_CONTROL_INFO)
2014 CloseDoor(DOOR_CLOSE_2);
2016 SetGameStatus(GAME_MODE_INFO);
2018 info_mode = INFO_MODE_MAIN;
2022 else if (pos == MAIN_CONTROL_GAME)
2024 StartGameActions(options.network, setup.autorecord, level.random_seed);
2026 else if (pos == MAIN_CONTROL_SETUP)
2028 CloseDoor(DOOR_CLOSE_2);
2030 SetGameStatus(GAME_MODE_SETUP);
2032 setup_mode = SETUP_MODE_MAIN;
2036 else if (pos == MAIN_CONTROL_QUIT)
2038 SaveLevelSetup_LastSeries();
2039 SaveLevelSetup_SeriesInfo();
2041 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2042 SetGameStatus(GAME_MODE_QUIT);
2047 button_pressed_last = button_pressed;
2051 /* ========================================================================= */
2052 /* info screen functions */
2053 /* ========================================================================= */
2055 static struct TokenInfo *info_info;
2056 static int num_info_info; /* number of info entries shown on screen */
2057 static int max_info_info; /* total number of info entries in list */
2059 static void execInfoTitleScreen()
2061 info_mode = INFO_MODE_TITLE;
2066 static void execInfoElements()
2068 info_mode = INFO_MODE_ELEMENTS;
2073 static void execInfoMusic()
2075 info_mode = INFO_MODE_MUSIC;
2080 static void execInfoCredits()
2082 info_mode = INFO_MODE_CREDITS;
2087 static void execInfoProgram()
2089 info_mode = INFO_MODE_PROGRAM;
2094 static void execInfoVersion()
2096 info_mode = INFO_MODE_VERSION;
2101 static void execInfoLevelSet()
2103 info_mode = INFO_MODE_LEVELSET;
2108 static void execExitInfo()
2110 SetGameStatus(GAME_MODE_MAIN);
2115 static struct TokenInfo info_info_main[] =
2117 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2118 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2119 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2120 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2121 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2122 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2123 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2124 { TYPE_EMPTY, NULL, "" },
2125 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2130 static int getMenuTextFont(int type)
2132 if (type & (TYPE_SWITCH |
2144 static struct TokenInfo *setup_info;
2145 static struct TokenInfo setup_info_input[];
2147 static struct TokenInfo *menu_info;
2149 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2150 int screen_pos, int menu_info_pos_raw,
2153 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2154 struct TokenInfo *ti = &token_info[pos];
2155 int xpos = MENU_SCREEN_START_XPOS;
2156 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2157 int font_nr = getMenuTextFont(ti->type);
2159 if (token_info == setup_info_input)
2160 font_nr = FONT_MENU_1;
2163 font_nr = FONT_ACTIVE(font_nr);
2165 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2167 if (ti->type & ~TYPE_SKIP_ENTRY)
2168 drawCursor(screen_pos, active);
2171 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2174 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2177 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2180 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2183 static char *window_size_text;
2184 static char *scaling_type_text;
2186 static void drawSetupValue(int, int);
2188 static void drawMenuInfoList(int first_entry, int num_page_entries,
2189 int max_page_entries)
2193 if (first_entry + num_page_entries > max_page_entries)
2196 clearMenuListArea();
2198 for (i = 0; i < num_page_entries; i++)
2200 int menu_info_pos = first_entry + i;
2201 struct TokenInfo *si = &menu_info[menu_info_pos];
2202 void *value_ptr = si->value;
2204 /* set some entries to "unchangeable" according to other variables */
2205 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2206 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2207 (value_ptr == &setup.sound_music && !audio.music_available) ||
2208 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2209 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2210 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2211 si->type |= TYPE_GHOSTED;
2213 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2214 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2215 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2216 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2217 else if (si->type & ~TYPE_SKIP_ENTRY)
2218 initCursor(i, IMG_MENU_BUTTON);
2220 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2222 if (si->type & TYPE_VALUE &&
2223 menu_info == setup_info)
2224 drawSetupValue(i, menu_info_pos);
2228 static void DrawInfoScreen_Main()
2230 int fade_mask = REDRAW_FIELD;
2233 if (redraw_mask & REDRAW_ALL)
2234 fade_mask = REDRAW_ALL;
2236 if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
2237 fade_mask = REDRAW_ALL;
2240 FadeMenuSoundsAndMusic();
2242 FreeScreenGadgets();
2243 CreateScreenGadgets();
2245 /* (needed after displaying title screens which disable auto repeat) */
2246 KeyboardAutoRepeatOn();
2248 FadeSetLeaveScreen();
2252 /* needed if different viewport properties defined for info screen */
2253 ChangeViewportPropertiesIfNeeded();
2255 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2259 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2261 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2263 info_info = info_info_main;
2265 // determine maximal number of info entries that can be displayed on screen
2267 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2270 // determine maximal number of info entries available for menu of info screen
2272 for (i = 0; info_info[i].type != 0; i++)
2275 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2277 MapScreenGadgets(max_info_info);
2279 PlayMenuSoundsAndMusic();
2281 DrawMaskedBorder(fade_mask);
2286 static void changeSetupValue(int, int, int);
2288 void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2289 int mode, int num_page_entries, int max_page_entries)
2291 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2292 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2293 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2294 int *num_page_entries_last = num_page_entries_all_last[game_status];
2295 int *choice_store = choice_stores[game_status];
2296 int *first_entry_store = first_entry_stores[game_status];
2297 int choice = choice_store[mode]; /* starts with 0 */
2298 int first_entry = first_entry_store[mode]; /* starts with 0 */
2300 int y = choice - first_entry;
2302 boolean position_set_by_scrollbar = (dx == 999);
2303 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2306 if (button == MB_MENU_INITIALIZE)
2308 // check if number of menu page entries has changed (may happen by change
2309 // of custom artwork definition value for 'list_size' for this menu screen)
2310 // (in this case, the last menu position most probably has to be corrected)
2311 if (num_page_entries != num_page_entries_last[mode])
2313 choice_store[mode] = first_entry_store[mode] = 0;
2315 choice = first_entry = 0;
2318 num_page_entries_last[mode] = num_page_entries;
2321 /* advance to first valid menu entry */
2322 while (choice < num_page_entries &&
2323 menu_info[choice].type & TYPE_SKIP_ENTRY)
2326 if (position_set_by_scrollbar)
2327 first_entry = first_entry_store[mode] = dy;
2329 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2330 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2332 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2334 if (choice < first_entry)
2336 choice = first_entry;
2338 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2341 else if (choice > first_entry + num_page_entries - 1)
2343 choice = first_entry + num_page_entries - 1;
2345 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2349 choice_store[mode] = choice;
2351 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2355 else if (button == MB_MENU_LEAVE)
2357 PlaySound(SND_MENU_ITEM_SELECTING);
2359 for (i = 0; i < max_page_entries; i++)
2361 if (menu_info[i].type & TYPE_LEAVE_MENU)
2363 void (*menu_callback_function)(void) = menu_info[i].value;
2367 menu_callback_function();
2369 break; /* absolutely needed because function changes 'menu_info'! */
2376 if (mx || my) /* mouse input */
2378 x = (mx - mSX) / 32;
2379 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2381 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2383 /* move cursor instead of scrolling when already at start/end of list */
2384 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2386 else if (dy == +1 * SCROLL_LINE &&
2387 first_entry + num_page_entries == max_page_entries)
2390 /* handle scrolling screen one line or page */
2392 y + dy > num_page_entries - 1)
2394 boolean redraw = FALSE;
2396 if (ABS(dy) == SCROLL_PAGE)
2397 step = num_page_entries - 1;
2399 if (dy < 0 && first_entry > 0)
2401 /* scroll page/line up */
2403 first_entry -= step;
2404 if (first_entry < 0)
2409 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2411 /* scroll page/line down */
2413 first_entry += step;
2414 if (first_entry + num_page_entries > max_page_entries)
2415 first_entry = MAX(0, max_page_entries - num_page_entries);
2422 choice += first_entry - first_entry_store[mode];
2424 if (choice < first_entry)
2426 choice = first_entry;
2428 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2431 else if (choice > first_entry + num_page_entries - 1)
2433 choice = first_entry + num_page_entries - 1;
2435 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2438 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2442 if (choice < first_entry ||
2443 choice > first_entry + num_page_entries - 1)
2444 first_entry += SIGN(dy);
2447 first_entry_store[mode] = first_entry;
2448 choice_store[mode] = choice;
2450 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2452 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2454 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2455 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2463 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2465 if (menu_info[choice].type & menu_navigation_type ||
2466 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2467 menu_info[choice].type & TYPE_YES_NO_AUTO)
2468 button = MB_MENU_CHOICE;
2473 /* jump to next non-empty menu entry (up or down) */
2474 while (first_entry + y > 0 &&
2475 first_entry + y < max_page_entries - 1 &&
2476 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2479 if (!IN_VIS_MENU(x, y))
2481 choice += y - y_old;
2483 if (choice < first_entry)
2484 first_entry = choice;
2485 else if (choice > first_entry + num_page_entries - 1)
2486 first_entry = choice - num_page_entries + 1;
2488 if (first_entry >= 0 &&
2489 first_entry + num_page_entries <= max_page_entries)
2491 first_entry_store[mode] = first_entry;
2493 if (choice < first_entry)
2494 choice = first_entry;
2495 else if (choice > first_entry + num_page_entries - 1)
2496 choice = first_entry + num_page_entries - 1;
2498 choice_store[mode] = choice;
2500 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2502 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2504 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2505 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2512 if (!anyScrollbarGadgetActive() &&
2513 IN_VIS_MENU(x, y) &&
2514 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2515 y >= 0 && y < num_page_entries)
2519 if (first_entry + y != choice &&
2520 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2522 PlaySound(SND_MENU_ITEM_ACTIVATING);
2524 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2525 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2527 choice = choice_store[mode] = first_entry + y;
2531 PlaySound(SND_MENU_ITEM_SELECTING);
2533 for (i = 0; menu_info[i].type != 0; i++)
2535 if (menu_info[i].type & TYPE_LEAVE_MENU)
2537 void (*menu_callback_function)(void) = menu_info[i].value;
2541 menu_callback_function();
2543 /* absolutely needed because function changes 'menu_info'! */
2551 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2553 PlaySound(SND_MENU_ITEM_SELECTING);
2555 /* when selecting key headline, execute function for key value change */
2556 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2557 menu_info[first_entry + y + 1].type & TYPE_KEY)
2560 /* when selecting string value, execute function for list selection */
2561 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2562 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2565 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2567 void (*menu_callback_function)(void) =
2568 menu_info[first_entry + y].value;
2570 FadeSetFromType(menu_info[first_entry + y].type);
2572 menu_callback_function();
2574 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2575 menu_info == setup_info)
2577 changeSetupValue(y, first_entry + y, dx);
2583 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2585 menu_info = info_info;
2587 HandleMenuScreen(mx, my, dx, dy, button,
2588 info_mode, num_info_info, max_info_info);
2591 static int getMenuFontSpacing(int spacing_height, int font_nr)
2593 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2595 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2599 static int getMenuTextSpacing(int spacing_height, int font_nr)
2601 return (getMenuFontSpacing(spacing_height, font_nr) +
2602 EXTRA_SPACING(game_status));
2605 static int getMenuTextStep(int spacing_height, int font_nr)
2607 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2610 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2612 int font_title = MENU_INFO_FONT_TITLE;
2613 int font_error = FONT_TEXT_2;
2614 int font_foot = MENU_INFO_FONT_FOOT;
2615 int spacing_title = menu.headline1_spacing_info[info_mode];
2616 int ystep_title = getMenuTextStep(spacing_title, font_title);
2617 int ystart1 = mSY - SY + 100;
2618 int ystart2 = ystart1 + ystep_title;
2619 int ybottom = mSY - SY + SYSIZE - 20;
2621 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2623 FadeOut(REDRAW_FIELD);
2628 DrawTextSCentered(ystart1, font_title, text_title);
2629 DrawTextSCentered(ystart2, font_error, text_error);
2631 DrawTextSCentered(ybottom, font_foot,
2632 "Press any key or button for info menu");
2634 FadeIn(REDRAW_FIELD);
2637 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2639 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2640 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2641 int font_title = MENU_INFO_FONT_TITLE;
2642 int font_foot = MENU_INFO_FONT_FOOT;
2643 int xstart = mSX + MENU_SCREEN_INFO_XSTART;
2644 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2645 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2646 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2647 int ystep = MENU_SCREEN_INFO_YSTEP;
2648 int element, action, direction;
2656 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2657 infoscreen_step[i] = infoscreen_frame[i] = 0;
2662 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2664 DrawTextSCentered(ybottom, font_foot,
2665 "Press any key or button for next page");
2671 while (helpanim_info[j].element != HELPANIM_LIST_END)
2673 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2678 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2687 j += infoscreen_step[i - start];
2689 element = helpanim_info[j].element;
2690 action = helpanim_info[j].action;
2691 direction = helpanim_info[j].direction;
2694 element = EL_UNKNOWN;
2696 if (action != -1 && direction != -1)
2697 graphic = el_act_dir2img(element, action, direction);
2698 else if (action != -1)
2699 graphic = el_act2img(element, action);
2700 else if (direction != -1)
2701 graphic = el_dir2img(element, direction);
2703 graphic = el2img(element);
2705 delay = helpanim_info[j++].delay;
2710 if (infoscreen_frame[i - start] == 0)
2713 infoscreen_frame[i - start] = delay - 1;
2717 sync_frame = delay - infoscreen_frame[i - start];
2718 infoscreen_frame[i - start]--;
2721 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2723 if (!infoscreen_frame[i - start])
2724 infoscreen_step[i - start] = 0;
2728 if (!infoscreen_frame[i - start])
2729 infoscreen_step[i - start]++;
2730 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2736 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2738 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2739 graphic, sync_frame, USE_MASKING);
2742 DrawInfoScreen_HelpText(element, action, direction, i - start);
2747 redraw_mask |= REDRAW_FIELD;
2752 static char *getHelpText(int element, int action, int direction)
2754 char token[MAX_LINE_LEN];
2756 strcpy(token, element_info[element].token_name);
2759 strcat(token, element_action_info[action].suffix);
2761 if (direction != -1)
2762 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2764 return getHashEntry(helptext_info, token);
2767 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2769 int font_nr = FONT_INFO_ELEMENTS;
2770 int font_width = getFontWidth(font_nr);
2771 int font_height = getFontHeight(font_nr);
2772 int yoffset = (TILEX - 2 * font_height) / 2;
2773 int xstart = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2774 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
2775 int ystep = TILEY + 4;
2776 int pad_x = xstart - SX;
2777 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2778 int max_lines_per_text = 2;
2781 if (action != -1 && direction != -1) /* element.action.direction */
2782 text = getHelpText(element, action, direction);
2784 if (text == NULL && action != -1) /* element.action */
2785 text = getHelpText(element, action, -1);
2787 if (text == NULL && direction != -1) /* element.direction */
2788 text = getHelpText(element, -1, direction);
2790 if (text == NULL) /* base element */
2791 text = getHelpText(element, -1, -1);
2793 if (text == NULL) /* not found */
2794 text = "No description available";
2796 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2797 ystart += getFontHeight(font_nr) / 2;
2799 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
2800 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2801 TRUE, FALSE, FALSE);
2804 void DrawInfoScreen_TitleScreen()
2806 SetGameStatus(GAME_MODE_TITLE);
2811 void HandleInfoScreen_TitleScreen(int button)
2813 HandleTitleScreen(0, 0, 0, 0, button);
2816 void DrawInfoScreen_Elements()
2818 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2820 FadeOut(REDRAW_FIELD);
2825 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2827 FadeIn(REDRAW_FIELD);
2830 void HandleInfoScreen_Elements(int button)
2832 static unsigned int info_delay = 0;
2833 static int num_anims;
2834 static int num_pages;
2836 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2839 if (button == MB_MENU_INITIALIZE)
2841 boolean new_element = TRUE;
2845 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2847 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2849 else if (new_element)
2852 new_element = FALSE;
2856 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2860 if (button == MB_MENU_LEAVE)
2862 PlaySound(SND_MENU_ITEM_SELECTING);
2864 info_mode = INFO_MODE_MAIN;
2869 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2871 if (button != MB_MENU_INITIALIZE)
2873 PlaySound(SND_MENU_ITEM_SELECTING);
2878 if (page >= num_pages)
2880 FadeMenuSoundsAndMusic();
2882 info_mode = INFO_MODE_MAIN;
2889 FadeSetNextScreen();
2891 if (button != MB_MENU_INITIALIZE)
2892 FadeOut(REDRAW_FIELD);
2894 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2896 if (button != MB_MENU_INITIALIZE)
2897 FadeIn(REDRAW_FIELD);
2901 if (DelayReached(&info_delay, GameFrameDelay))
2902 if (page < num_pages)
2903 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2905 PlayMenuSoundIfLoop();
2909 void DrawInfoScreen_Music()
2911 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2913 FadeOut(REDRAW_FIELD);
2920 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2922 FadeIn(REDRAW_FIELD);
2925 void HandleInfoScreen_Music(int button)
2927 static struct MusicFileInfo *list = NULL;
2928 int font_title = MENU_INFO_FONT_TITLE;
2929 int font_head = MENU_INFO_FONT_HEAD;
2930 int font_text = MENU_INFO_FONT_TEXT;
2931 int font_foot = MENU_INFO_FONT_FOOT;
2932 int spacing_title = menu.headline1_spacing_info[info_mode];
2933 int spacing_head = menu.headline2_spacing_info[info_mode];
2934 int ystep_title = getMenuTextStep(spacing_title, font_title);
2935 int ystep_head = getMenuTextStep(spacing_head, font_head);
2936 int ystart = mSY - SY + 100;
2937 int ybottom = mSY - SY + SYSIZE - 20;
2939 if (button == MB_MENU_INITIALIZE)
2941 list = music_file_info;
2945 FadeMenuSoundsAndMusic();
2950 DrawTextSCentered(ystart, font_title,
2951 "No music info for this level set.");
2953 DrawTextSCentered(ybottom, font_foot,
2954 "Press any key or button for info menu");
2960 if (button == MB_MENU_LEAVE)
2962 PlaySound(SND_MENU_ITEM_SELECTING);
2964 FadeMenuSoundsAndMusic();
2966 info_mode = INFO_MODE_MAIN;
2971 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2973 if (button != MB_MENU_INITIALIZE)
2975 PlaySound(SND_MENU_ITEM_SELECTING);
2983 FadeMenuSoundsAndMusic();
2985 info_mode = INFO_MODE_MAIN;
2991 FadeMenuSoundsAndMusic();
2993 if (list != music_file_info)
2994 FadeSetNextScreen();
2996 if (button != MB_MENU_INITIALIZE)
2997 FadeOut(REDRAW_FIELD);
3004 int sound = list->music;
3006 if (sound_info[sound].loop)
3007 PlaySoundLoop(sound);
3011 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3015 PlayMusic(list->music);
3017 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3020 ystart += ystep_title;
3022 if (!strEqual(list->title, UNKNOWN_NAME))
3024 if (!strEqual(list->title_header, UNKNOWN_NAME))
3026 DrawTextSCentered(ystart, font_head, list->title_header);
3027 ystart += ystep_head;
3030 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3031 ystart += ystep_head;
3034 if (!strEqual(list->artist, UNKNOWN_NAME))
3036 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3037 DrawTextSCentered(ystart, font_head, list->artist_header);
3039 DrawTextSCentered(ystart, font_head, "by");
3041 ystart += ystep_head;
3043 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3044 ystart += ystep_head;
3047 if (!strEqual(list->album, UNKNOWN_NAME))
3049 if (!strEqual(list->album_header, UNKNOWN_NAME))
3050 DrawTextSCentered(ystart, font_head, list->album_header);
3052 DrawTextSCentered(ystart, font_head, "from the album");
3054 ystart += ystep_head;
3056 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3057 ystart += ystep_head;
3060 if (!strEqual(list->year, UNKNOWN_NAME))
3062 if (!strEqual(list->year_header, UNKNOWN_NAME))
3063 DrawTextSCentered(ystart, font_head, list->year_header);
3065 DrawTextSCentered(ystart, font_head, "from the year");
3067 ystart += ystep_head;
3069 DrawTextFCentered(ystart, font_text, "%s", list->year);
3070 ystart += ystep_head;
3073 DrawTextSCentered(ybottom, FONT_TEXT_4,
3074 "Press any key or button for next page");
3076 if (button != MB_MENU_INITIALIZE)
3077 FadeIn(REDRAW_FIELD);
3080 if (list != NULL && list->is_sound && sound_info[list->music].loop)
3081 PlaySoundLoop(list->music);
3084 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3086 int font_title = MENU_INFO_FONT_TITLE;
3087 int font_head = MENU_INFO_FONT_HEAD;
3088 int font_text = MENU_INFO_FONT_TEXT;
3089 int font_foot = MENU_INFO_FONT_FOOT;
3090 int spacing_title = menu.headline1_spacing_info[info_mode];
3091 int spacing_head = menu.headline2_spacing_info[info_mode];
3092 int spacing_para = menu.paragraph_spacing_info[info_mode];
3093 int spacing_line = menu.line_spacing_info[info_mode];
3094 int ystep_title = getMenuTextStep(spacing_title, font_title);
3095 int ystep_head = getMenuTextStep(spacing_head, font_head);
3096 int ystep_para = getMenuTextStep(spacing_para, font_text);
3097 int ystep_line = getMenuTextStep(spacing_line, font_text);
3098 int ystart = mSY - SY + 100;
3099 int ybottom = mSY - SY + SYSIZE - 20;
3104 DrawTextSCentered(ystart, font_title, "Credits:");
3105 ystart += ystep_title;
3109 DrawTextSCentered(ystart, font_head,
3110 "Special thanks to");
3111 ystart += ystep_head;
3112 DrawTextSCentered(ystart, font_text,
3114 ystart += ystep_head;
3115 DrawTextSCentered(ystart, font_head,
3117 ystart += ystep_head;
3118 DrawTextSCentered(ystart, font_text,
3119 "\"Boulder Dash\"");
3120 ystart += ystep_head;
3121 DrawTextSCentered(ystart, font_head,
3123 ystart += ystep_head;
3124 DrawTextSCentered(ystart, font_text,
3126 ystart += ystep_head;
3127 DrawTextSCentered(ystart, font_head,
3129 ystart += ystep_head;
3130 DrawTextSCentered(ystart, font_text,
3131 "First Star Software");
3133 else if (screen_nr == 1)
3135 DrawTextSCentered(ystart, font_head,
3136 "Special thanks to");
3137 ystart += ystep_head;
3138 DrawTextSCentered(ystart, font_text,
3139 "Klaus Heinz & Volker Wertich");
3140 ystart += ystep_head;
3141 DrawTextSCentered(ystart, font_head,
3143 ystart += ystep_head;
3144 DrawTextSCentered(ystart, font_text,
3145 "\"Emerald Mine\"");
3146 ystart += ystep_head;
3147 DrawTextSCentered(ystart, font_head,
3149 ystart += ystep_head;
3150 DrawTextSCentered(ystart, font_text,
3152 ystart += ystep_head;
3153 DrawTextSCentered(ystart, font_head,
3155 ystart += ystep_head;
3156 DrawTextSCentered(ystart, font_text,
3159 else if (screen_nr == 2)
3161 DrawTextSCentered(ystart, font_head,
3162 "Special thanks to");
3163 ystart += ystep_head;
3164 DrawTextSCentered(ystart, font_text,
3165 "Michael Stopp & Philip Jespersen");
3166 ystart += ystep_head;
3167 DrawTextSCentered(ystart, font_head,
3169 ystart += ystep_head;
3170 DrawTextSCentered(ystart, font_text,
3172 ystart += ystep_head;
3173 DrawTextSCentered(ystart, font_head,
3175 ystart += ystep_head;
3176 DrawTextSCentered(ystart, font_text,
3178 ystart += ystep_head;
3179 DrawTextSCentered(ystart, font_head,
3181 ystart += ystep_head;
3182 DrawTextSCentered(ystart, font_text,
3183 "Digital Integration");
3185 else if (screen_nr == 3)
3187 DrawTextSCentered(ystart, font_head,
3188 "Special thanks to");
3189 ystart += ystep_head;
3190 DrawTextSCentered(ystart, font_text,
3191 "Hiroyuki Imabayashi");
3192 ystart += ystep_head;
3193 DrawTextSCentered(ystart, font_head,
3195 ystart += ystep_head;
3196 DrawTextSCentered(ystart, font_text,
3198 ystart += ystep_head;
3199 DrawTextSCentered(ystart, font_head,
3201 ystart += ystep_head;
3202 DrawTextSCentered(ystart, font_text,
3204 ystart += ystep_head;
3205 DrawTextSCentered(ystart, font_head,
3207 ystart += ystep_head;
3208 DrawTextSCentered(ystart, font_text,
3211 else if (screen_nr == 4)
3213 DrawTextSCentered(ystart, font_head,
3214 "Special thanks to");
3215 ystart += ystep_head;
3216 DrawTextSCentered(ystart, font_text,
3218 ystart += ystep_head;
3219 DrawTextSCentered(ystart, font_head,
3221 ystart += ystep_head;
3222 DrawTextSCentered(ystart, font_text,
3223 "J\xfcrgen Bonhagen");
3224 ystart += ystep_head;
3225 DrawTextSCentered(ystart, font_head,
3226 "for the continuous creation");
3227 ystart += ystep_line;
3228 DrawTextSCentered(ystart, font_head,
3229 "of outstanding level sets");
3231 else if (screen_nr == 5)
3233 DrawTextSCentered(ystart, font_head,
3235 ystart += ystep_head;
3236 DrawTextSCentered(ystart, font_text,
3238 ystart += ystep_head;
3239 DrawTextSCentered(ystart, font_head,
3240 "for ideas and inspiration by");
3241 ystart += ystep_head;
3242 DrawTextSCentered(ystart, font_text,
3244 ystart += ystep_para;
3246 DrawTextSCentered(ystart, font_head,
3248 ystart += ystep_head;
3249 DrawTextSCentered(ystart, font_text,
3251 ystart += ystep_head;
3252 DrawTextSCentered(ystart, font_head,
3253 "for ideas and inspiration by");
3254 ystart += ystep_head;
3255 DrawTextSCentered(ystart, font_text,
3258 else if (screen_nr == 6)
3260 DrawTextSCentered(ystart, font_head,
3262 ystart += ystep_head;
3263 DrawTextSCentered(ystart, font_text,
3265 ystart += ystep_head;
3266 DrawTextSCentered(ystart, font_head,
3267 "for the code base used for the");
3268 ystart += ystep_line;
3269 DrawTextSCentered(ystart, font_head,
3270 "native Emerald Mine engine");
3272 else if (screen_nr == 7)
3274 DrawTextSCentered(ystart, font_head,
3276 ystart += ystep_head;
3277 DrawTextSCentered(ystart, font_text,
3279 ystart += ystep_head;
3280 DrawTextSCentered(ystart, font_head,
3281 "for the initial DOS port");
3282 ystart += ystep_para;
3284 DrawTextSCentered(ystart, font_head,
3286 ystart += ystep_head;
3287 DrawTextSCentered(ystart, font_text,
3289 ystart += ystep_head;
3290 DrawTextSCentered(ystart, font_head,
3291 "for some additional toons");
3293 else if (screen_nr == 8)
3295 DrawTextSCentered(ystart, font_head,
3296 "And not to forget:");
3297 ystart += ystep_head;
3298 DrawTextSCentered(ystart, font_head,
3300 ystart += ystep_head;
3301 DrawTextSCentered(ystart, font_text,
3302 "All those who contributed");
3303 ystart += ystep_line;
3304 DrawTextSCentered(ystart, font_text,
3305 "levels to this game");
3306 ystart += ystep_line;
3307 DrawTextSCentered(ystart, font_text,
3311 DrawTextSCentered(ybottom, font_foot,
3312 "Press any key or button for next page");
3315 void DrawInfoScreen_Credits()
3317 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3319 FadeMenuSoundsAndMusic();
3321 FadeOut(REDRAW_FIELD);
3323 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3325 FadeIn(REDRAW_FIELD);
3328 void HandleInfoScreen_Credits(int button)
3330 static int screen_nr = 0;
3331 int num_screens = 9;
3333 if (button == MB_MENU_INITIALIZE)
3337 // DrawInfoScreen_CreditsScreen(screen_nr);
3340 if (button == MB_MENU_LEAVE)
3342 PlaySound(SND_MENU_ITEM_SELECTING);
3344 info_mode = INFO_MODE_MAIN;
3349 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3351 if (button != MB_MENU_INITIALIZE)
3353 PlaySound(SND_MENU_ITEM_SELECTING);
3358 if (screen_nr >= num_screens)
3360 FadeMenuSoundsAndMusic();
3362 info_mode = INFO_MODE_MAIN;
3369 FadeSetNextScreen();
3371 if (button != MB_MENU_INITIALIZE)
3372 FadeOut(REDRAW_FIELD);
3374 DrawInfoScreen_CreditsScreen(screen_nr);
3376 if (button != MB_MENU_INITIALIZE)
3377 FadeIn(REDRAW_FIELD);
3381 PlayMenuSoundIfLoop();
3385 void DrawInfoScreen_Program()
3387 int font_title = MENU_INFO_FONT_TITLE;
3388 int font_head = MENU_INFO_FONT_HEAD;
3389 int font_text = MENU_INFO_FONT_TEXT;
3390 int font_foot = MENU_INFO_FONT_FOOT;
3391 int spacing_title = menu.headline1_spacing_info[info_mode];
3392 int spacing_head = menu.headline2_spacing_info[info_mode];
3393 int spacing_para = menu.paragraph_spacing_info[info_mode];
3394 int spacing_line = menu.line_spacing_info[info_mode];
3395 int ystep_title = getMenuTextStep(spacing_title, font_title);
3396 int ystep_head = getMenuTextStep(spacing_head, font_head);
3397 int ystep_para = getMenuTextStep(spacing_para, font_text);
3398 int ystep_line = getMenuTextStep(spacing_line, font_text);
3399 int ystart = mSY - SY + 100;
3400 int ybottom = mSY - SY + SYSIZE - 20;
3402 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3404 FadeOut(REDRAW_FIELD);
3409 DrawTextSCentered(ystart, font_title, "Program Information:");
3410 ystart += ystep_title;
3412 DrawTextSCentered(ystart, font_head,
3413 "This game is Freeware!");
3414 ystart += ystep_head;
3415 DrawTextSCentered(ystart, font_head,
3416 "If you like it, send e-mail to:");
3417 ystart += ystep_head;
3418 DrawTextSCentered(ystart, font_text,
3419 setup.internal.program_email);
3420 ystart += ystep_para;
3422 DrawTextSCentered(ystart, font_head,
3423 "More information and levels:");
3424 ystart += ystep_head;
3425 DrawTextSCentered(ystart, font_text,
3426 setup.internal.program_website);
3427 ystart += ystep_para;
3429 DrawTextSCentered(ystart, font_head,
3430 "If you have created new levels,");
3431 ystart += ystep_line;
3432 DrawTextSCentered(ystart, font_head,
3433 "send them to me to include them!");
3434 ystart += ystep_head;
3435 DrawTextSCentered(ystart, font_head,
3438 DrawTextSCentered(ybottom, font_foot,
3439 "Press any key or button for info menu");
3441 FadeIn(REDRAW_FIELD);
3444 void HandleInfoScreen_Program(int button)
3446 if (button == MB_MENU_LEAVE)
3448 PlaySound(SND_MENU_ITEM_SELECTING);
3450 info_mode = INFO_MODE_MAIN;
3455 else if (button == MB_MENU_CHOICE)
3457 PlaySound(SND_MENU_ITEM_SELECTING);
3459 FadeMenuSoundsAndMusic();
3461 info_mode = INFO_MODE_MAIN;
3466 PlayMenuSoundIfLoop();
3470 void DrawInfoScreen_Version()
3472 int font_title = MENU_INFO_FONT_TITLE;
3473 int font_head = MENU_INFO_FONT_HEAD;
3474 int font_text = MENU_INFO_FONT_TEXT;
3475 int font_foot = MENU_INFO_FONT_FOOT;
3476 int spacing_title = menu.headline1_spacing_info[info_mode];
3477 int spacing_head = menu.headline2_spacing_info[info_mode];
3478 int spacing_para = menu.paragraph_spacing_info[info_mode];
3479 int spacing_line = menu.line_spacing_info[info_mode];
3480 int xstep = getFontWidth(font_text);
3481 int ystep_title = getMenuTextStep(spacing_title, font_title);
3482 int ystep_head = getMenuTextStep(spacing_head, font_head);
3483 int ystep_para = getMenuTextStep(spacing_para, font_text);
3484 int ystep_line = getMenuTextStep(spacing_line, font_text);
3485 int ystart = mSY - SY + 100;
3486 int ybottom = mSY - SY + SYSIZE - 20;
3487 int xstart1 = mSX - SX + 2 * xstep;
3488 int xstart2 = mSX - SX + 18 * xstep;
3489 int xstart3 = mSX - SX + 28 * xstep;
3490 SDL_version sdl_version_compiled;
3491 const SDL_version *sdl_version_linked;
3492 int driver_name_len = 10;
3493 #if defined(TARGET_SDL2)
3494 SDL_version sdl_version_linked_ext;
3495 const char *driver_name = NULL;
3497 char driver_name[driver_name_len];
3500 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3502 FadeOut(REDRAW_FIELD);
3507 DrawTextSCentered(ystart, font_title, "Version Information:");
3508 ystart += ystep_title;
3510 DrawTextF(xstart1, ystart, font_head, "Name");
3511 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3512 ystart += ystep_line;
3514 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3516 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3517 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3518 ystart += ystep_line;
3520 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3521 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3522 ystart += ystep_line;
3526 DrawTextF(xstart1, ystart, font_head, "Version");
3527 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3528 ystart += ystep_line;
3531 DrawTextF(xstart1, ystart, font_head, "Platform");
3532 DrawTextF(xstart2, ystart, font_text, PLATFORM_STRING);
3533 ystart += ystep_line;
3535 DrawTextF(xstart1, ystart, font_head, "Target");
3536 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3537 ystart += ystep_line;
3539 DrawTextF(xstart1, ystart, font_head, "Source date");
3540 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3541 ystart += ystep_para;
3543 DrawTextF(xstart1, ystart, font_head, "Library");
3544 DrawTextF(xstart2, ystart, font_head, "compiled");
3545 DrawTextF(xstart3, ystart, font_head, "linked");
3546 ystart += ystep_head;
3548 SDL_VERSION(&sdl_version_compiled);
3549 #if defined(TARGET_SDL2)
3550 SDL_GetVersion(&sdl_version_linked_ext);
3551 sdl_version_linked = &sdl_version_linked_ext;
3553 sdl_version_linked = SDL_Linked_Version();
3556 DrawTextF(xstart1, ystart, font_text, "SDL");
3557 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3558 sdl_version_compiled.major,
3559 sdl_version_compiled.minor,
3560 sdl_version_compiled.patch);
3561 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3562 sdl_version_linked->major,
3563 sdl_version_linked->minor,
3564 sdl_version_linked->patch);
3565 ystart += ystep_line;
3567 SDL_IMAGE_VERSION(&sdl_version_compiled);
3568 sdl_version_linked = IMG_Linked_Version();
3570 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3571 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3572 sdl_version_compiled.major,
3573 sdl_version_compiled.minor,
3574 sdl_version_compiled.patch);
3575 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3576 sdl_version_linked->major,
3577 sdl_version_linked->minor,
3578 sdl_version_linked->patch);
3579 ystart += ystep_line;
3581 SDL_MIXER_VERSION(&sdl_version_compiled);
3582 sdl_version_linked = Mix_Linked_Version();
3584 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3585 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3586 sdl_version_compiled.major,
3587 sdl_version_compiled.minor,
3588 sdl_version_compiled.patch);
3589 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3590 sdl_version_linked->major,
3591 sdl_version_linked->minor,
3592 sdl_version_linked->patch);
3593 ystart += ystep_line;
3595 SDL_NET_VERSION(&sdl_version_compiled);
3596 sdl_version_linked = SDLNet_Linked_Version();
3598 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3599 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3600 sdl_version_compiled.major,
3601 sdl_version_compiled.minor,
3602 sdl_version_compiled.patch);
3603 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3604 sdl_version_linked->major,
3605 sdl_version_linked->minor,
3606 sdl_version_linked->patch);
3607 ystart += ystep_para;
3609 DrawTextF(xstart1, ystart, font_head, "Driver");
3610 DrawTextF(xstart2, ystart, font_head, "Requested");
3611 DrawTextF(xstart3, ystart, font_head, "Used");
3612 ystart += ystep_head;
3614 #if defined(TARGET_SDL2)
3615 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3617 SDL_VideoDriverName(driver_name, driver_name_len);
3620 DrawTextF(xstart1, ystart, font_text, "SDL_VideoDriver");
3621 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3622 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3623 ystart += ystep_line;
3625 #if defined(TARGET_SDL2)
3626 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3628 SDL_AudioDriverName(driver_name, driver_name_len);
3631 DrawTextF(xstart1, ystart, font_text, "SDL_AudioDriver");
3632 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3633 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3635 DrawTextSCentered(ybottom, font_foot,
3636 "Press any key or button for info menu");
3638 FadeIn(REDRAW_FIELD);
3641 void HandleInfoScreen_Version(int button)
3643 if (button == MB_MENU_LEAVE)
3645 PlaySound(SND_MENU_ITEM_SELECTING);
3647 info_mode = INFO_MODE_MAIN;
3652 else if (button == MB_MENU_CHOICE)
3654 PlaySound(SND_MENU_ITEM_SELECTING);
3656 FadeMenuSoundsAndMusic();
3658 info_mode = INFO_MODE_MAIN;
3663 PlayMenuSoundIfLoop();
3667 void DrawInfoScreen_LevelSet()
3669 struct TitleMessageInfo *tmi = &readme;
3670 char *filename = getLevelSetInfoFilename();
3671 char *title = "Level Set Information:";
3672 int ystart = mSY - SY + 100;
3673 int ybottom = mSY - SY + SYSIZE - 20;
3675 if (filename == NULL)
3677 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3682 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3684 FadeOut(REDRAW_FIELD);
3689 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3691 /* if x position set to "-1", automatically determine by playfield width */
3693 tmi->x = SXSIZE / 2;
3695 /* if y position set to "-1", use static default value */
3699 /* if width set to "-1", automatically determine by playfield width */
3700 if (tmi->width == -1)
3701 tmi->width = SXSIZE - 2 * TILEX;
3703 /* if height set to "-1", automatically determine by playfield height */
3704 if (tmi->height == -1)
3705 tmi->height = SYSIZE - 20 - tmi->y - 10;
3707 /* if chars set to "-1", automatically determine by text and font width */
3708 if (tmi->chars == -1)
3709 tmi->chars = tmi->width / getFontWidth(tmi->font);
3711 tmi->width = tmi->chars * getFontWidth(tmi->font);
3713 /* if lines set to "-1", automatically determine by text and font height */
3714 if (tmi->lines == -1)
3715 tmi->lines = tmi->height / getFontHeight(tmi->font);
3717 tmi->height = tmi->lines * getFontHeight(tmi->font);
3719 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3720 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3721 tmi->autowrap, tmi->centered, tmi->parse_comments);
3723 DrawTextSCentered(ybottom, FONT_TEXT_4,
3724 "Press any key or button for info menu");
3726 FadeIn(REDRAW_FIELD);
3729 void HandleInfoScreen_LevelSet(int button)
3731 if (button == MB_MENU_LEAVE)
3733 PlaySound(SND_MENU_ITEM_SELECTING);
3735 info_mode = INFO_MODE_MAIN;
3740 else if (button == MB_MENU_CHOICE)
3742 PlaySound(SND_MENU_ITEM_SELECTING);
3744 FadeMenuSoundsAndMusic();
3746 info_mode = INFO_MODE_MAIN;
3751 PlayMenuSoundIfLoop();
3755 static void DrawInfoScreen()
3757 if (info_mode == INFO_MODE_TITLE)
3758 DrawInfoScreen_TitleScreen();
3759 else if (info_mode == INFO_MODE_ELEMENTS)
3760 DrawInfoScreen_Elements();
3761 else if (info_mode == INFO_MODE_MUSIC)
3762 DrawInfoScreen_Music();
3763 else if (info_mode == INFO_MODE_CREDITS)
3764 DrawInfoScreen_Credits();
3765 else if (info_mode == INFO_MODE_PROGRAM)
3766 DrawInfoScreen_Program();
3767 else if (info_mode == INFO_MODE_VERSION)
3768 DrawInfoScreen_Version();
3769 else if (info_mode == INFO_MODE_LEVELSET)
3770 DrawInfoScreen_LevelSet();
3772 DrawInfoScreen_Main();
3774 if (info_mode != INFO_MODE_MAIN &&
3775 info_mode != INFO_MODE_TITLE &&
3776 info_mode != INFO_MODE_MUSIC)
3777 PlayMenuSoundsAndMusic();
3780 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3782 if (info_mode == INFO_MODE_TITLE)
3783 HandleInfoScreen_TitleScreen(button);
3784 else if (info_mode == INFO_MODE_ELEMENTS)
3785 HandleInfoScreen_Elements(button);
3786 else if (info_mode == INFO_MODE_MUSIC)
3787 HandleInfoScreen_Music(button);
3788 else if (info_mode == INFO_MODE_CREDITS)
3789 HandleInfoScreen_Credits(button);
3790 else if (info_mode == INFO_MODE_PROGRAM)
3791 HandleInfoScreen_Program(button);
3792 else if (info_mode == INFO_MODE_VERSION)
3793 HandleInfoScreen_Version(button);
3794 else if (info_mode == INFO_MODE_LEVELSET)
3795 HandleInfoScreen_LevelSet(button);
3797 HandleInfoScreen_Main(mx, my, dx, dy, button);
3801 /* ========================================================================= */
3802 /* type name functions */
3803 /* ========================================================================= */
3805 void HandleTypeName(int newxpos, Key key)
3807 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3808 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3809 struct TextPosInfo *pos = mci->pos_input;
3810 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3811 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3812 static int xpos = 0;
3813 int font_nr = pos->font;
3814 int font_active_nr = FONT_ACTIVE(font_nr);
3815 int font_width = getFontWidth(font_active_nr);
3816 char key_char = getValidConfigValueChar(getCharFromKey(key));
3817 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3818 boolean is_active = TRUE;
3820 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3824 strcpy(last_player_name, setup.player_name);
3828 StartTextInput(startx, starty, pos->width, pos->height);
3830 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3832 setup.player_name[xpos] = key_char;
3833 setup.player_name[xpos + 1] = 0;
3837 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3841 setup.player_name[xpos] = 0;
3843 else if (key == KSYM_Return && xpos > 0)
3849 SetGameStatus(GAME_MODE_MAIN);
3851 else if (key == KSYM_Escape)
3853 strcpy(setup.player_name, last_player_name);
3857 SetGameStatus(GAME_MODE_MAIN);
3862 pos->width = (strlen(setup.player_name) + 1) * font_width;
3863 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3865 DrawText(startx, starty, setup.player_name, font_active_nr);
3866 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3870 pos->width = strlen(setup.player_name) * font_width;
3871 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3873 DrawText(startx, starty, setup.player_name, font_nr);
3880 /* ========================================================================= */
3881 /* tree menu functions */
3882 /* ========================================================================= */
3884 static void DrawChooseTree(TreeInfo **ti_ptr)
3886 int fade_mask = REDRAW_FIELD;
3888 if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
3889 fade_mask = REDRAW_ALL;
3891 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
3893 SetGameStatus(GAME_MODE_MAIN);
3902 FreeScreenGadgets();
3903 CreateScreenGadgets();
3907 /* needed if different viewport properties defined for choosing level (set) */
3908 ChangeViewportPropertiesIfNeeded();
3910 if (game_status == GAME_MODE_LEVELNR)
3911 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
3912 else if (game_status == GAME_MODE_LEVELS)
3913 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3917 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
3919 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3920 MapScreenTreeGadgets(*ti_ptr);
3922 DrawMaskedBorder(fade_mask);
3927 static void drawChooseTreeList(int first_entry, int num_page_entries,
3931 char *title_string = NULL;
3932 int yoffset_sets = MENU_TITLE1_YPOS;
3933 int yoffset_setup = 16;
3934 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3935 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3937 title_string = ti->infotext;
3939 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3941 clearMenuListArea();
3943 for (i = 0; i < num_page_entries; i++)
3945 TreeInfo *node, *node_first;
3946 int entry_pos = first_entry + i;
3947 int xpos = MENU_SCREEN_START_XPOS;
3948 int ypos = MENU_SCREEN_START_YPOS + i;
3949 int startx = mSX + xpos * 32;
3950 int starty = mSY + ypos * 32;
3951 int font_nr = FONT_TEXT_1;
3952 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3953 int startx_text = startx + font_xoffset;
3954 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3955 int text_size = startx_scrollbar - startx_text;
3956 int max_buffer_len = text_size / getFontWidth(font_nr);
3957 char buffer[max_buffer_len + 1];
3959 node_first = getTreeInfoFirstGroupEntry(ti);
3960 node = getTreeInfoFromPos(node_first, entry_pos);
3962 strncpy(buffer, node->name, max_buffer_len);
3963 buffer[max_buffer_len] = '\0';
3965 DrawText(startx, starty, buffer, font_nr + node->color);
3967 if (node->parent_link)
3968 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3969 else if (node->level_group)
3970 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3972 initCursor(i, IMG_MENU_BUTTON);
3975 redraw_mask |= REDRAW_FIELD;
3978 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3980 TreeInfo *node, *node_first;
3981 int x, last_redraw_mask = redraw_mask;
3982 int ypos = MENU_TITLE2_YPOS;
3983 int font_nr = FONT_TITLE_2;
3985 if (ti->type == TREE_TYPE_LEVEL_NR)
3986 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3988 if (ti->type != TREE_TYPE_LEVEL_DIR)
3991 node_first = getTreeInfoFirstGroupEntry(ti);
3992 node = getTreeInfoFromPos(node_first, entry_pos);
3994 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3996 if (node->parent_link)
3997 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3998 node->node_parent->name);
3999 else if (node->level_group)
4000 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4002 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4003 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4004 node->levels, (node->levels > 1 ? "levels" : "level"),
4007 /* let BackToFront() redraw only what is needed */
4008 redraw_mask = last_redraw_mask;
4009 for (x = 0; x < SCR_FIELDX; x++)
4010 MarkTileDirty(x, 1);
4013 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4016 TreeInfo *ti = *ti_ptr;
4018 int y = ti->cl_cursor;
4019 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4020 int num_entries = numTreeInfoInGroup(ti);
4021 int num_page_entries;
4022 boolean position_set_by_scrollbar = (dx == 999);
4024 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
4025 num_page_entries = num_entries;
4027 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
4029 if (button == MB_MENU_INITIALIZE)
4031 int num_entries = numTreeInfoInGroup(ti);
4032 int entry_pos = posTreeInfo(ti);
4034 if (ti->cl_first == -1)
4036 /* only on initialization */
4037 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4038 ti->cl_cursor = entry_pos - ti->cl_first;
4040 else if (ti->cl_cursor >= num_page_entries ||
4041 (num_entries > num_page_entries &&
4042 num_entries - ti->cl_first < num_page_entries))
4044 /* only after change of list size (by custom graphic configuration) */
4045 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4046 ti->cl_cursor = entry_pos - ti->cl_first;
4049 if (position_set_by_scrollbar)
4052 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4055 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4056 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4057 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4061 else if (button == MB_MENU_LEAVE)
4065 PlaySound(SND_MENU_ITEM_SELECTING);
4067 if (ti->node_parent)
4069 *ti_ptr = ti->node_parent;
4070 DrawChooseTree(ti_ptr);
4072 else if (game_status == GAME_MODE_SETUP)
4074 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4075 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4076 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4078 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4079 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4080 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
4081 execSetupGraphics();
4082 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4083 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4084 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4086 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4087 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4088 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
4095 if (game_status == GAME_MODE_LEVELNR)
4097 int new_level_nr = atoi(level_number_current->identifier);
4099 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4102 SetGameStatus(GAME_MODE_MAIN);
4110 if (mx || my) /* mouse input */
4112 x = (mx - mSX) / 32;
4113 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4115 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
4117 /* move cursor instead of scrolling when already at start/end of list */
4118 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4120 else if (dy == +1 * SCROLL_LINE &&
4121 ti->cl_first + num_page_entries == num_entries)
4124 /* handle scrolling screen one line or page */
4125 if (ti->cl_cursor + dy < 0 ||
4126 ti->cl_cursor + dy > num_page_entries - 1)
4128 boolean redraw = FALSE;
4130 if (ABS(dy) == SCROLL_PAGE)
4131 step = num_page_entries - 1;
4133 if (dy < 0 && ti->cl_first > 0)
4135 /* scroll page/line up */
4137 ti->cl_first -= step;
4138 if (ti->cl_first < 0)
4143 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4145 /* scroll page/line down */
4147 ti->cl_first += step;
4148 if (ti->cl_first + num_page_entries > num_entries)
4149 ti->cl_first = MAX(0, num_entries - num_page_entries);
4156 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4157 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4158 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4160 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4167 /* handle moving cursor one line */
4168 y = ti->cl_cursor + dy;
4173 TreeInfo *node_first, *node_cursor;
4174 int entry_pos = ti->cl_first + y;
4176 node_first = getTreeInfoFirstGroupEntry(ti);
4177 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4179 if (node_cursor->node_group)
4183 PlaySound(SND_MENU_ITEM_SELECTING);
4185 node_cursor->cl_first = ti->cl_first;
4186 node_cursor->cl_cursor = ti->cl_cursor;
4187 *ti_ptr = node_cursor->node_group;
4188 DrawChooseTree(ti_ptr);
4193 else if (dx == -1 && ti->node_parent)
4197 PlaySound(SND_MENU_ITEM_SELECTING);
4199 *ti_ptr = ti->node_parent;
4200 DrawChooseTree(ti_ptr);
4205 if (!anyScrollbarGadgetActive() &&
4206 IN_VIS_MENU(x, y) &&
4207 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
4208 y >= 0 && y < num_page_entries)
4212 if (y != ti->cl_cursor)
4214 PlaySound(SND_MENU_ITEM_ACTIVATING);
4216 drawChooseTreeCursor(ti->cl_cursor, FALSE);
4217 drawChooseTreeCursor(y, TRUE);
4218 drawChooseTreeInfo(ti->cl_first + y, ti);
4224 if (game_status == GAME_MODE_SETUP)
4226 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4227 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4228 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4230 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4231 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4232 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
4233 execSetupGraphics();
4234 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4235 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4236 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4238 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4239 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4240 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
4249 TreeInfo *node_first, *node_cursor;
4250 int entry_pos = ti->cl_first + y;
4252 PlaySound(SND_MENU_ITEM_SELECTING);
4254 node_first = getTreeInfoFirstGroupEntry(ti);
4255 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4257 if (node_cursor->node_group)
4261 node_cursor->cl_first = ti->cl_first;
4262 node_cursor->cl_cursor = ti->cl_cursor;
4263 *ti_ptr = node_cursor->node_group;
4264 DrawChooseTree(ti_ptr);
4266 else if (node_cursor->parent_link)
4270 *ti_ptr = node_cursor->node_parent;
4271 DrawChooseTree(ti_ptr);
4277 node_cursor->cl_first = ti->cl_first;
4278 node_cursor->cl_cursor = ti->cl_cursor;
4279 *ti_ptr = node_cursor;
4281 if (ti->type == TREE_TYPE_LEVEL_DIR)
4283 LoadLevelSetup_SeriesInfo();
4285 SaveLevelSetup_LastSeries();
4286 SaveLevelSetup_SeriesInfo();
4290 if (game_status == GAME_MODE_SETUP)
4292 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4293 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4294 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4296 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4297 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4298 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
4299 execSetupGraphics();
4300 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4301 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4302 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4304 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4305 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4306 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
4313 if (game_status == GAME_MODE_LEVELNR)
4315 int new_level_nr = atoi(level_number_current->identifier);
4317 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4320 SetGameStatus(GAME_MODE_MAIN);
4329 void DrawChooseLevelSet()
4331 FadeMenuSoundsAndMusic();
4333 DrawChooseTree(&leveldir_current);
4335 PlayMenuSoundsAndMusic();
4338 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4340 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4343 void DrawChooseLevelNr()
4347 FadeMenuSoundsAndMusic();
4349 if (level_number != NULL)
4351 freeTreeInfo(level_number);
4353 level_number = NULL;
4356 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4358 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4359 char identifier[32], name[32];
4362 /* temporarily load level info to get level name */
4363 LoadLevelInfoOnly(i);
4365 ti->node_top = &level_number;
4366 ti->sort_priority = 10000 + value;
4367 ti->color = (level.no_level_file ? FC_BLUE :
4368 LevelStats_getSolved(i) ? FC_GREEN :
4369 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4371 snprintf(identifier, sizeof(identifier), "%d", value);
4372 snprintf(name, sizeof(name), "%03d: %s", value,
4373 (level.no_level_file ? "(no file)" : level.name));
4375 setString(&ti->identifier, identifier);
4376 setString(&ti->name, name);
4377 setString(&ti->name_sorting, name);
4379 pushTreeInfo(&level_number, ti);
4382 /* sort level number values to start with lowest level number */
4383 sortTreeInfo(&level_number);
4385 /* set current level number to current level number */
4386 level_number_current =
4387 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4389 /* if that also fails, set current level number to first available level */
4390 if (level_number_current == NULL)
4391 level_number_current = level_number;
4393 DrawChooseTree(&level_number_current);
4395 PlayMenuSoundsAndMusic();
4398 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4400 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4403 void DrawHallOfFame(int highlight_position)
4405 int fade_mask = REDRAW_FIELD;
4407 if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
4408 fade_mask = REDRAW_ALL;
4411 FadeMenuSoundsAndMusic();
4413 /* (this is needed when called from GameEnd() after winning a game) */
4414 KeyboardAutoRepeatOn();
4416 /* (this is needed when called from GameEnd() after winning a game) */
4417 SetDrawDeactivationMask(REDRAW_NONE);
4418 SetDrawBackgroundMask(REDRAW_FIELD);
4420 if (highlight_position < 0)
4421 LoadScore(level_nr);
4423 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
4425 FadeSetEnterScreen();
4429 /* needed if different viewport properties defined for scores */
4430 ChangeViewportPropertiesIfNeeded();
4432 PlayMenuSoundsAndMusic();
4434 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4436 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
4438 DrawMaskedBorder(fade_mask);
4443 static void drawHallOfFameList(int first_entry, int highlight_position)
4447 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4450 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4451 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4452 "HighScores of Level %d", level_nr);
4454 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4456 int entry = first_entry + i;
4457 boolean active = (entry == highlight_position);
4458 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4459 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4460 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4461 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4462 int dxoff = getFontDrawOffsetX(font_nr1);
4463 int dx1 = 3 * getFontWidth(font_nr1);
4464 int dx2 = dx1 + getFontWidth(font_nr1);
4465 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
4466 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4467 int sy = mSY + 64 + i * 32;
4469 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4470 DrawText(mSX + dx1, sy, ".", font_nr1);
4472 for (j = 0; j < num_dots; j++)
4473 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4475 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4476 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4478 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4481 redraw_mask |= REDRAW_FIELD;
4484 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4486 static int first_entry = 0;
4487 static int highlight_position = 0;
4488 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4490 if (button == MB_MENU_INITIALIZE)
4493 highlight_position = mx;
4494 drawHallOfFameList(first_entry, highlight_position);
4499 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4500 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4504 if (first_entry > 0)
4506 first_entry -= step;
4507 if (first_entry < 0)
4510 drawHallOfFameList(first_entry, highlight_position);
4515 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4517 first_entry += step;
4518 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4519 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4521 drawHallOfFameList(first_entry, highlight_position);
4524 else if (button == MB_MENU_LEAVE)
4526 PlaySound(SND_MENU_ITEM_SELECTING);
4528 FadeSound(SND_BACKGROUND_SCORES);
4530 SetGameStatus(GAME_MODE_MAIN);
4534 else if (button == MB_MENU_CHOICE)
4536 PlaySound(SND_MENU_ITEM_SELECTING);
4538 FadeSound(SND_BACKGROUND_SCORES);
4540 SetGameStatus(GAME_MODE_MAIN);
4545 if (game_status == GAME_MODE_SCORES)
4546 PlayMenuSoundIfLoop();
4550 /* ========================================================================= */
4551 /* setup screen functions */
4552 /* ========================================================================= */
4554 static struct TokenInfo *setup_info;
4555 static int num_setup_info; /* number of setup entries shown on screen */
4556 static int max_setup_info; /* total number of setup entries in list */
4558 static char *window_size_text;
4559 static char *scaling_type_text;
4560 static char *rendering_mode_text;
4561 static char *scroll_delay_text;
4562 static char *snapshot_mode_text;
4563 static char *game_speed_text;
4564 static char *graphics_set_name;
4565 static char *sounds_set_name;
4566 static char *music_set_name;
4567 static char *volume_simple_text;
4568 static char *volume_loops_text;
4569 static char *volume_music_text;
4570 static char *touch_controls_text;
4571 static char *move_distance_text;
4572 static char *drop_distance_text;
4574 static void execSetupMain()
4576 setup_mode = SETUP_MODE_MAIN;
4581 static void execSetupGame_setGameSpeeds()
4583 if (game_speeds == NULL)
4587 for (i = 0; game_speeds_list[i].value != -1; i++)
4589 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4590 char identifier[32], name[32];
4591 int value = game_speeds_list[i].value;
4592 char *text = game_speeds_list[i].text;
4594 ti->node_top = &game_speeds;
4595 ti->sort_priority = 10000 - value;
4597 sprintf(identifier, "%d", value);
4598 sprintf(name, "%s", text);
4600 setString(&ti->identifier, identifier);
4601 setString(&ti->name, name);
4602 setString(&ti->name_sorting, name);
4603 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
4605 pushTreeInfo(&game_speeds, ti);
4608 /* sort game speed values to start with slowest game speed */
4609 sortTreeInfo(&game_speeds);
4611 /* set current game speed to configured game speed value */
4612 game_speed_current =
4613 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4615 /* if that fails, set current game speed to reliable default value */
4616 if (game_speed_current == NULL)
4617 game_speed_current =
4618 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4620 /* if that also fails, set current game speed to first available speed */
4621 if (game_speed_current == NULL)
4622 game_speed_current = game_speeds;
4625 setup.game_frame_delay = atoi(game_speed_current->identifier);
4627 /* needed for displaying game speed text instead of identifier */
4628 game_speed_text = game_speed_current->name;
4631 static void execSetupGame_setScrollDelays()
4633 if (scroll_delays == NULL)
4637 for (i = 0; scroll_delays_list[i].value != -1; i++)
4639 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4640 char identifier[32], name[32];
4641 int value = scroll_delays_list[i].value;
4642 char *text = scroll_delays_list[i].text;
4644 ti->node_top = &scroll_delays;
4645 ti->sort_priority = value;
4647 sprintf(identifier, "%d", value);
4648 sprintf(name, "%s", text);
4650 setString(&ti->identifier, identifier);
4651 setString(&ti->name, name);
4652 setString(&ti->name_sorting, name);
4653 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
4655 pushTreeInfo(&scroll_delays, ti);
4658 /* sort scroll delay values to start with lowest scroll delay value */
4659 sortTreeInfo(&scroll_delays);
4661 /* set current scroll delay value to configured scroll delay value */
4662 scroll_delay_current =
4663 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4665 /* if that fails, set current scroll delay to reliable default value */
4666 if (scroll_delay_current == NULL)
4667 scroll_delay_current =
4668 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4670 /* if that also fails, set current scroll delay to first available value */
4671 if (scroll_delay_current == NULL)
4672 scroll_delay_current = scroll_delays;
4675 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4677 /* needed for displaying scroll delay text instead of identifier */
4678 scroll_delay_text = scroll_delay_current->name;
4681 static void execSetupGame_setSnapshotModes()
4683 if (snapshot_modes == NULL)
4687 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4689 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4690 char identifier[32], name[32];
4691 char *value = snapshot_modes_list[i].value;
4692 char *text = snapshot_modes_list[i].text;
4694 ti->node_top = &snapshot_modes;
4695 ti->sort_priority = i;
4697 sprintf(identifier, "%s", value);
4698 sprintf(name, "%s", text);
4700 setString(&ti->identifier, identifier);
4701 setString(&ti->name, name);
4702 setString(&ti->name_sorting, name);
4703 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
4705 pushTreeInfo(&snapshot_modes, ti);
4708 /* sort snapshot mode values to start with lowest snapshot mode value */
4709 sortTreeInfo(&snapshot_modes);
4711 /* set current snapshot mode value to configured snapshot mode value */
4712 snapshot_mode_current =
4713 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4715 /* if that fails, set current snapshot mode to reliable default value */
4716 if (snapshot_mode_current == NULL)
4717 snapshot_mode_current =
4718 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4720 /* if that also fails, set current snapshot mode to first available value */
4721 if (snapshot_mode_current == NULL)
4722 snapshot_mode_current = snapshot_modes;
4725 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4727 /* needed for displaying snapshot mode text instead of identifier */
4728 snapshot_mode_text = snapshot_mode_current->name;
4731 static void execSetupGame()
4733 execSetupGame_setGameSpeeds();
4734 execSetupGame_setScrollDelays();
4735 execSetupGame_setSnapshotModes();
4737 setup_mode = SETUP_MODE_GAME;
4742 static void execSetupChooseGameSpeed()
4744 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4749 static void execSetupChooseScrollDelay()
4751 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4756 static void execSetupChooseSnapshotMode()
4758 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4763 static void execSetupEditor()
4765 setup_mode = SETUP_MODE_EDITOR;
4770 static void execSetupGraphics_setWindowSizes(boolean update_list)
4772 if (window_sizes != NULL && update_list)
4774 freeTreeInfo(window_sizes);
4776 window_sizes = NULL;
4779 if (window_sizes == NULL)
4781 boolean current_window_size_found = FALSE;
4784 for (i = 0; window_sizes_list[i].value != -1; i++)
4786 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4787 char identifier[32], name[32];
4788 int value = window_sizes_list[i].value;
4789 char *text = window_sizes_list[i].text;
4791 ti->node_top = &window_sizes;
4792 ti->sort_priority = value;
4794 sprintf(identifier, "%d", value);
4795 sprintf(name, "%s", text);
4797 setString(&ti->identifier, identifier);
4798 setString(&ti->name, name);
4799 setString(&ti->name_sorting, name);
4800 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
4802 pushTreeInfo(&window_sizes, ti);
4804 if (value == setup.window_scaling_percent)
4805 current_window_size_found = TRUE;
4808 if (!current_window_size_found)
4810 // add entry for non-preset window scaling value
4812 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4813 char identifier[32], name[32];
4814 int value = setup.window_scaling_percent;
4816 ti->node_top = &window_sizes;
4817 ti->sort_priority = value;
4819 sprintf(identifier, "%d", value);
4820 sprintf(name, "%d %% (Current)", value);
4822 setString(&ti->identifier, identifier);
4823 setString(&ti->name, name);
4824 setString(&ti->name_sorting, name);
4825 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
4827 pushTreeInfo(&window_sizes, ti);
4830 /* sort window size values to start with lowest window size value */
4831 sortTreeInfo(&window_sizes);
4833 /* set current window size value to configured window size value */
4834 window_size_current =
4835 getTreeInfoFromIdentifier(window_sizes,
4836 i_to_a(setup.window_scaling_percent));
4838 /* if that fails, set current window size to reliable default value */
4839 if (window_size_current == NULL)
4840 window_size_current =
4841 getTreeInfoFromIdentifier(window_sizes,
4842 i_to_a(STD_WINDOW_SCALING_PERCENT));
4844 /* if that also fails, set current window size to first available value */
4845 if (window_size_current == NULL)
4846 window_size_current = window_sizes;
4849 setup.window_scaling_percent = atoi(window_size_current->identifier);
4851 /* needed for displaying window size text instead of identifier */
4852 window_size_text = window_size_current->name;
4855 static void execSetupGraphics_setScalingTypes()
4857 if (scaling_types == NULL)
4861 for (i = 0; scaling_types_list[i].value != NULL; i++)
4863 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4864 char identifier[32], name[32];
4865 char *value = scaling_types_list[i].value;
4866 char *text = scaling_types_list[i].text;
4868 ti->node_top = &scaling_types;
4869 ti->sort_priority = i;
4871 sprintf(identifier, "%s", value);
4872 sprintf(name, "%s", text);
4874 setString(&ti->identifier, identifier);
4875 setString(&ti->name, name);
4876 setString(&ti->name_sorting, name);
4877 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
4879 pushTreeInfo(&scaling_types, ti);
4882 /* sort scaling type values to start with lowest scaling type value */
4883 sortTreeInfo(&scaling_types);
4885 /* set current scaling type value to configured scaling type value */
4886 scaling_type_current =
4887 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
4889 /* if that fails, set current scaling type to reliable default value */
4890 if (scaling_type_current == NULL)
4891 scaling_type_current =
4892 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
4894 /* if that also fails, set current scaling type to first available value */
4895 if (scaling_type_current == NULL)
4896 scaling_type_current = scaling_types;
4899 setup.window_scaling_quality = scaling_type_current->identifier;
4901 /* needed for displaying scaling type text instead of identifier */
4902 scaling_type_text = scaling_type_current->name;
4905 static void execSetupGraphics_setRenderingModes()
4907 if (rendering_modes == NULL)
4911 for (i = 0; rendering_modes_list[i].value != NULL; i++)
4913 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4914 char identifier[32], name[32];
4915 char *value = rendering_modes_list[i].value;
4916 char *text = rendering_modes_list[i].text;
4918 ti->node_top = &rendering_modes;
4919 ti->sort_priority = i;
4921 sprintf(identifier, "%s", value);
4922 sprintf(name, "%s", text);
4924 setString(&ti->identifier, identifier);
4925 setString(&ti->name, name);
4926 setString(&ti->name_sorting, name);
4927 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
4929 pushTreeInfo(&rendering_modes, ti);
4932 /* sort rendering mode values to start with lowest rendering mode value */
4933 sortTreeInfo(&rendering_modes);
4935 /* set current rendering mode value to configured rendering mode value */
4936 rendering_mode_current =
4937 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
4939 /* if that fails, set current rendering mode to reliable default value */
4940 if (rendering_mode_current == NULL)
4941 rendering_mode_current =
4942 getTreeInfoFromIdentifier(rendering_modes,
4943 STR_SPECIAL_RENDERING_DEFAULT);
4945 /* if that also fails, set current rendering mode to first available one */
4946 if (rendering_mode_current == NULL)
4947 rendering_mode_current = rendering_modes;
4950 setup.screen_rendering_mode = rendering_mode_current->identifier;
4952 /* needed for displaying rendering mode text instead of identifier */
4953 rendering_mode_text = rendering_mode_current->name;
4956 static void execSetupGraphics()
4958 // update "setup.window_scaling_percent" from list selection
4959 // (in this case, window scaling was changed on setup screen)
4960 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
4961 execSetupGraphics_setWindowSizes(FALSE);
4963 // update list selection from "setup.window_scaling_percent"
4964 // (window scaling may have changed by resizing the window)
4965 execSetupGraphics_setWindowSizes(TRUE);
4967 execSetupGraphics_setScalingTypes();
4968 execSetupGraphics_setRenderingModes();
4970 setup_mode = SETUP_MODE_GRAPHICS;
4974 #if defined(TARGET_SDL2)
4975 // window scaling may have changed at this point
4976 ToggleFullscreenOrChangeWindowScalingIfNeeded();
4978 // window scaling quality may have changed at this point
4979 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
4980 SDLSetWindowScalingQuality(setup.window_scaling_quality);
4982 // screen rendering mode may have changed at this point
4983 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
4987 #if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
4988 static void execSetupChooseWindowSize()
4990 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4995 static void execSetupChooseScalingType()
4997 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
5002 static void execSetupChooseRenderingMode()
5004 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
5010 static void execSetupChooseVolumeSimple()
5012 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5017 static void execSetupChooseVolumeLoops()
5019 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
5024 static void execSetupChooseVolumeMusic()
5026 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
5031 static void execSetupSound()
5033 if (volumes_simple == NULL)
5035 boolean current_volume_simple_found = FALSE;
5038 for (i = 0; volumes_list[i].value != -1; i++)
5040 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5041 char identifier[32], name[32];
5042 int value = volumes_list[i].value;
5043 char *text = volumes_list[i].text;
5045 ti->node_top = &volumes_simple;
5046 ti->sort_priority = value;
5048 sprintf(identifier, "%d", value);
5049 sprintf(name, "%s", text);
5051 setString(&ti->identifier, identifier);
5052 setString(&ti->name, name);
5053 setString(&ti->name_sorting, name);
5054 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5056 pushTreeInfo(&volumes_simple, ti);
5058 if (value == setup.volume_simple)
5059 current_volume_simple_found = TRUE;
5062 if (!current_volume_simple_found)
5064 // add entry for non-preset volume value
5066 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5067 char identifier[32], name[32];
5068 int value = setup.volume_simple;
5070 ti->node_top = &volumes_simple;
5071 ti->sort_priority = value;
5073 sprintf(identifier, "%d", value);
5074 sprintf(name, "%d %% (Current)", value);
5076 setString(&ti->identifier, identifier);
5077 setString(&ti->name, name);
5078 setString(&ti->name_sorting, name);
5079 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5081 pushTreeInfo(&volumes_simple, ti);
5084 /* sort volume values to start with lowest volume value */
5085 sortTreeInfo(&volumes_simple);
5087 /* set current volume value to configured volume value */
5088 volume_simple_current =
5089 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
5091 /* if that fails, set current volume to reliable default value */
5092 if (volume_simple_current == NULL)
5093 volume_simple_current =
5094 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
5096 /* if that also fails, set current volume to first available value */
5097 if (volume_simple_current == NULL)
5098 volume_simple_current = volumes_simple;
5101 if (volumes_loops == NULL)
5103 boolean current_volume_loops_found = FALSE;
5106 for (i = 0; volumes_list[i].value != -1; i++)
5108 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5109 char identifier[32], name[32];
5110 int value = volumes_list[i].value;
5111 char *text = volumes_list[i].text;
5113 ti->node_top = &volumes_loops;
5114 ti->sort_priority = value;
5116 sprintf(identifier, "%d", value);
5117 sprintf(name, "%s", text);
5119 setString(&ti->identifier, identifier);
5120 setString(&ti->name, name);
5121 setString(&ti->name_sorting, name);
5122 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5124 pushTreeInfo(&volumes_loops, ti);
5126 if (value == setup.volume_loops)
5127 current_volume_loops_found = TRUE;
5130 if (!current_volume_loops_found)
5132 // add entry for non-preset volume value
5134 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5135 char identifier[32], name[32];
5136 int value = setup.volume_loops;
5138 ti->node_top = &volumes_loops;
5139 ti->sort_priority = value;
5141 sprintf(identifier, "%d", value);
5142 sprintf(name, "%d %% (Current)", value);
5144 setString(&ti->identifier, identifier);
5145 setString(&ti->name, name);
5146 setString(&ti->name_sorting, name);
5147 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5149 pushTreeInfo(&volumes_loops, ti);
5152 /* sort volume values to start with lowest volume value */
5153 sortTreeInfo(&volumes_loops);
5155 /* set current volume value to configured volume value */
5156 volume_loops_current =
5157 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
5159 /* if that fails, set current volume to reliable default value */
5160 if (volume_loops_current == NULL)
5161 volume_loops_current =
5162 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
5164 /* if that also fails, set current volume to first available value */
5165 if (volume_loops_current == NULL)
5166 volume_loops_current = volumes_loops;
5169 if (volumes_music == NULL)
5171 boolean current_volume_music_found = FALSE;
5174 for (i = 0; volumes_list[i].value != -1; i++)
5176 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5177 char identifier[32], name[32];
5178 int value = volumes_list[i].value;
5179 char *text = volumes_list[i].text;
5181 ti->node_top = &volumes_music;
5182 ti->sort_priority = value;
5184 sprintf(identifier, "%d", value);
5185 sprintf(name, "%s", text);
5187 setString(&ti->identifier, identifier);
5188 setString(&ti->name, name);
5189 setString(&ti->name_sorting, name);
5190 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5192 pushTreeInfo(&volumes_music, ti);
5194 if (value == setup.volume_music)
5195 current_volume_music_found = TRUE;
5198 if (!current_volume_music_found)
5200 // add entry for non-preset volume value
5202 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5203 char identifier[32], name[32];
5204 int value = setup.volume_music;
5206 ti->node_top = &volumes_music;
5207 ti->sort_priority = value;
5209 sprintf(identifier, "%d", value);
5210 sprintf(name, "%d %% (Current)", value);
5212 setString(&ti->identifier, identifier);
5213 setString(&ti->name, name);
5214 setString(&ti->name_sorting, name);
5215 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5217 pushTreeInfo(&volumes_music, ti);
5220 /* sort volume values to start with lowest volume value */
5221 sortTreeInfo(&volumes_music);
5223 /* set current volume value to configured volume value */
5224 volume_music_current =
5225 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
5227 /* if that fails, set current volume to reliable default value */
5228 if (volume_music_current == NULL)
5229 volume_music_current =
5230 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
5232 /* if that also fails, set current volume to first available value */
5233 if (volume_music_current == NULL)
5234 volume_music_current = volumes_music;
5237 setup.volume_simple = atoi(volume_simple_current->identifier);
5238 setup.volume_loops = atoi(volume_loops_current->identifier);
5239 setup.volume_music = atoi(volume_music_current->identifier);
5241 /* needed for displaying volume text instead of identifier */
5242 volume_simple_text = volume_simple_current->name;
5243 volume_loops_text = volume_loops_current->name;
5244 volume_music_text = volume_music_current->name;
5246 setup_mode = SETUP_MODE_SOUND;
5251 static void execSetupChooseTouchControls()
5253 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5258 static void execSetupChooseMoveDistance()
5260 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5265 static void execSetupChooseDropDistance()
5267 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5272 static void execSetupTouch()
5274 if (touch_controls == NULL)
5278 for (i = 0; touch_controls_list[i].value != NULL; i++)
5280 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5281 char identifier[32], name[32];
5282 char *value = touch_controls_list[i].value;
5283 char *text = touch_controls_list[i].text;
5285 ti->node_top = &touch_controls;
5286 ti->sort_priority = i;
5288 sprintf(identifier, "%s", value);
5289 sprintf(name, "%s", text);
5291 setString(&ti->identifier, identifier);
5292 setString(&ti->name, name);
5293 setString(&ti->name_sorting, name);
5294 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
5296 pushTreeInfo(&touch_controls, ti);
5299 /* sort touch control values to start with lowest touch control value */
5300 sortTreeInfo(&touch_controls);
5302 /* set current touch control value to configured touch control value */
5303 touch_control_current =
5304 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5306 /* if that fails, set current touch control to reliable default value */
5307 if (touch_control_current == NULL)
5308 touch_control_current =
5309 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5311 /* if that also fails, set current touch control to first available value */
5312 if (touch_control_current == NULL)
5313 touch_control_current = touch_controls;
5316 if (move_distances == NULL)
5320 for (i = 0; distances_list[i].value != -1; i++)
5322 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5323 char identifier[32], name[32];
5324 int value = distances_list[i].value;
5325 char *text = distances_list[i].text;
5327 ti->node_top = &move_distances;
5328 ti->sort_priority = value;
5330 sprintf(identifier, "%d", value);
5331 sprintf(name, "%s", text);
5333 setString(&ti->identifier, identifier);
5334 setString(&ti->name, name);
5335 setString(&ti->name_sorting, name);
5336 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
5338 pushTreeInfo(&move_distances, ti);
5341 /* sort distance values to start with lowest distance value */
5342 sortTreeInfo(&move_distances);
5344 /* set current distance value to configured distance value */
5345 move_distance_current =
5346 getTreeInfoFromIdentifier(move_distances,
5347 i_to_a(setup.touch.move_distance));
5349 /* if that fails, set current distance to reliable default value */
5350 if (move_distance_current == NULL)
5351 move_distance_current =
5352 getTreeInfoFromIdentifier(move_distances, i_to_a(1));
5354 /* if that also fails, set current distance to first available value */
5355 if (move_distance_current == NULL)
5356 move_distance_current = move_distances;
5359 if (drop_distances == NULL)
5363 for (i = 0; distances_list[i].value != -1; i++)
5365 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5366 char identifier[32], name[32];
5367 int value = distances_list[i].value;
5368 char *text = distances_list[i].text;
5370 ti->node_top = &drop_distances;
5371 ti->sort_priority = value;
5373 sprintf(identifier, "%d", value);
5374 sprintf(name, "%s", text);
5376 setString(&ti->identifier, identifier);
5377 setString(&ti->name, name);
5378 setString(&ti->name_sorting, name);
5379 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
5381 pushTreeInfo(&drop_distances, ti);
5384 /* sort distance values to start with lowest distance value */
5385 sortTreeInfo(&drop_distances);
5387 /* set current distance value to configured distance value */
5388 drop_distance_current =
5389 getTreeInfoFromIdentifier(drop_distances,
5390 i_to_a(setup.touch.drop_distance));
5392 /* if that fails, set current distance to reliable default value */
5393 if (drop_distance_current == NULL)
5394 drop_distance_current =
5395 getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
5397 /* if that also fails, set current distance to first available value */
5398 if (drop_distance_current == NULL)
5399 drop_distance_current = drop_distances;
5402 setup.touch.control_type = touch_control_current->identifier;
5403 setup.touch.move_distance = atoi(move_distance_current->identifier);
5404 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5406 /* needed for displaying volume text instead of identifier */
5407 touch_controls_text = touch_control_current->name;
5408 move_distance_text = move_distance_current->name;
5409 drop_distance_text = drop_distance_current->name;
5411 setup_mode = SETUP_MODE_TOUCH;
5416 static void execSetupArtwork()
5419 printf("::: '%s', '%s', '%s'\n",
5420 artwork.gfx_current->subdir,
5421 artwork.gfx_current->fullpath,
5422 artwork.gfx_current->basepath);
5425 setup.graphics_set = artwork.gfx_current->identifier;
5426 setup.sounds_set = artwork.snd_current->identifier;
5427 setup.music_set = artwork.mus_current->identifier;
5429 /* needed if last screen (setup choice) changed graphics, sounds or music */
5430 ReloadCustomArtwork(0);
5432 /* needed for displaying artwork name instead of artwork identifier */
5433 graphics_set_name = artwork.gfx_current->name;
5434 sounds_set_name = artwork.snd_current->name;
5435 music_set_name = artwork.mus_current->name;
5437 setup_mode = SETUP_MODE_ARTWORK;
5442 static void execSetupChooseGraphics()
5444 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5449 static void execSetupChooseSounds()
5451 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5456 static void execSetupChooseMusic()
5458 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5463 static void execSetupInput()
5465 setup_mode = SETUP_MODE_INPUT;
5470 static void execSetupShortcuts()
5472 setup_mode = SETUP_MODE_SHORTCUTS;
5477 static void execSetupShortcuts1()
5479 setup_mode = SETUP_MODE_SHORTCUTS_1;
5484 static void execSetupShortcuts2()
5486 setup_mode = SETUP_MODE_SHORTCUTS_2;
5491 static void execSetupShortcuts3()
5493 setup_mode = SETUP_MODE_SHORTCUTS_3;
5498 static void execSetupShortcuts4()
5500 setup_mode = SETUP_MODE_SHORTCUTS_4;
5505 static void execSetupShortcuts5()
5507 setup_mode = SETUP_MODE_SHORTCUTS_5;
5512 static void execExitSetup()
5514 SetGameStatus(GAME_MODE_MAIN);
5519 static void execSaveAndExitSetup()
5525 static struct TokenInfo setup_info_main[] =
5527 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
5528 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
5529 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
5530 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
5531 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
5532 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
5533 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
5534 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
5535 { TYPE_EMPTY, NULL, "" },
5536 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
5537 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
5542 static struct TokenInfo setup_info_game[] =
5544 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
5545 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
5546 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
5547 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
5548 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
5549 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
5550 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
5551 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
5552 { TYPE_STRING, &game_speed_text, "" },
5554 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5555 { TYPE_STRING, &scroll_delay_text, "" },
5557 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
5558 { TYPE_STRING, &snapshot_mode_text, "" },
5559 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
5560 { TYPE_EMPTY, NULL, "" },
5561 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5566 static struct TokenInfo setup_info_editor[] =
5569 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
5570 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
5571 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
5572 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
5573 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
5574 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
5575 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
5576 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
5577 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
5578 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
5580 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
5581 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
5583 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
5585 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
5586 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
5587 { TYPE_EMPTY, NULL, "" },
5589 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
5590 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
5591 { TYPE_EMPTY, NULL, "" },
5593 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
5594 { TYPE_EMPTY, NULL, "" },
5595 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5600 static struct TokenInfo setup_info_graphics[] =
5602 #if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
5603 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
5604 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
5605 { TYPE_STRING, &window_size_text, "" },
5606 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
5607 { TYPE_STRING, &scaling_type_text, "" },
5608 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
5609 { TYPE_STRING, &rendering_mode_text, "" },
5612 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5613 { TYPE_STRING, &scroll_delay_text, "" },
5615 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
5616 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
5617 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
5618 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
5619 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
5620 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
5621 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
5622 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
5623 { TYPE_EMPTY, NULL, "" },
5624 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5629 static struct TokenInfo setup_info_sound[] =
5631 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
5632 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
5633 { TYPE_SWITCH, &setup.sound_music, "Music:" },
5634 { TYPE_EMPTY, NULL, "" },
5635 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
5636 { TYPE_STRING, &volume_simple_text, "" },
5637 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
5638 { TYPE_STRING, &volume_loops_text, "" },
5639 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
5640 { TYPE_STRING, &volume_music_text, "" },
5641 { TYPE_EMPTY, NULL, "" },
5642 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5647 static struct TokenInfo setup_info_artwork[] =
5649 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
5650 { TYPE_STRING, &graphics_set_name, "" },
5651 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
5652 { TYPE_STRING, &sounds_set_name, "" },
5653 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
5654 { TYPE_STRING, &music_set_name, "" },
5655 { TYPE_EMPTY, NULL, "" },
5656 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
5657 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
5658 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
5659 { TYPE_EMPTY, NULL, "" },
5660 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5665 static struct TokenInfo setup_info_input[] =
5667 { TYPE_SWITCH, NULL, "Player:" },
5668 { TYPE_SWITCH, NULL, "Device:" },
5669 { TYPE_SWITCH, NULL, "" },
5670 { TYPE_EMPTY, NULL, "" },
5671 { TYPE_EMPTY, NULL, "" },
5672 { TYPE_EMPTY, NULL, "" },
5673 { TYPE_EMPTY, NULL, "" },
5674 { TYPE_EMPTY, NULL, "" },
5675 { TYPE_EMPTY, NULL, "" },
5676 { TYPE_EMPTY, NULL, "" },
5677 { TYPE_EMPTY, NULL, "" },
5678 { TYPE_EMPTY, NULL, "" },
5679 { TYPE_EMPTY, NULL, "" },
5680 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5685 static struct TokenInfo setup_info_touch[] =
5687 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
5688 { TYPE_STRING, &touch_controls_text, "" },
5689 { TYPE_EMPTY, NULL, "" },
5690 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5695 static struct TokenInfo setup_info_touch_wipe_gestures[] =
5697 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
5698 { TYPE_STRING, &touch_controls_text, "" },
5699 { TYPE_EMPTY, NULL, "" },
5700 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
5701 { TYPE_STRING, &move_distance_text, "" },
5702 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
5703 { TYPE_STRING, &drop_distance_text, "" },
5704 { TYPE_EMPTY, NULL, "" },
5705 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5710 static struct TokenInfo setup_info_shortcuts[] =
5712 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
5713 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
5714 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
5715 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
5716 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
5717 { TYPE_EMPTY, NULL, "" },
5718 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5723 static struct TokenInfo setup_info_shortcuts_1[] =
5725 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
5726 { TYPE_KEY, &setup.shortcut.save_game, "" },
5727 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
5728 { TYPE_KEY, &setup.shortcut.load_game, "" },
5729 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
5730 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
5731 { TYPE_EMPTY, NULL, "" },
5732 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
5733 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
5734 { TYPE_EMPTY, NULL, "" },
5735 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5740 static struct TokenInfo setup_info_shortcuts_2[] =
5742 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
5743 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
5744 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
5745 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
5746 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
5747 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
5748 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
5749 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
5750 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
5751 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
5752 { TYPE_EMPTY, NULL, "" },
5753 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5758 static struct TokenInfo setup_info_shortcuts_3[] =
5760 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
5761 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
5762 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
5763 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
5764 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
5765 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
5766 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
5767 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
5768 { TYPE_KEYTEXT, NULL, "Record Tape:", },
5769 { TYPE_KEY, &setup.shortcut.tape_record, "" },
5770 { TYPE_KEYTEXT, NULL, "Play Tape:", },
5771 { TYPE_KEY, &setup.shortcut.tape_play, "" },
5772 { TYPE_EMPTY, NULL, "" },
5773 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5778 static struct TokenInfo setup_info_shortcuts_4[] =
5780 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
5781 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
5782 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
5783 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
5784 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
5785 { TYPE_KEY, &setup.shortcut.sound_music, "" },
5786 { TYPE_EMPTY, NULL, "" },
5787 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5792 static struct TokenInfo setup_info_shortcuts_5[] =
5794 { TYPE_KEYTEXT, NULL, "Snap Left:", },
5795 { TYPE_KEY, &setup.shortcut.snap_left, "" },
5796 { TYPE_KEYTEXT, NULL, "Snap Right:", },
5797 { TYPE_KEY, &setup.shortcut.snap_right, "" },
5798 { TYPE_KEYTEXT, NULL, "Snap Up:", },
5799 { TYPE_KEY, &setup.shortcut.snap_up, "" },
5800 { TYPE_KEYTEXT, NULL, "Snap Down:", },
5801 { TYPE_KEY, &setup.shortcut.snap_down, "" },
5802 { TYPE_EMPTY, NULL, "" },
5803 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5808 static Key getSetupKey()
5810 Key key = KSYM_UNDEFINED;
5811 boolean got_key_event = FALSE;
5813 while (!got_key_event)
5817 if (NextValidEvent(&event))
5821 case EVENT_KEYPRESS:
5823 key = GetEventKey((KeyEvent *)&event, TRUE);
5825 /* press 'Escape' or 'Enter' to keep the existing key binding */
5826 if (key == KSYM_Escape || key == KSYM_Return)
5827 key = KSYM_UNDEFINED; /* keep old value */
5829 got_key_event = TRUE;
5833 case EVENT_KEYRELEASE:
5834 key_joystick_mapping = 0;
5838 HandleOtherEvents(&event);
5849 static int getSetupValueFont(int type, void *value)
5851 if (type & TYPE_GHOSTED)
5852 return FONT_OPTION_OFF;
5853 else if (type & TYPE_KEY)
5854 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5855 else if (type & TYPE_STRING)
5856 return FONT_VALUE_2;
5857 else if (type & TYPE_ECS_AGA)
5858 return FONT_VALUE_1;
5859 else if (type & TYPE_BOOLEAN_STYLE)
5860 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5861 else if (type & TYPE_YES_NO_AUTO)
5862 return (*(int *)value == AUTO ? FONT_OPTION_ON :
5863 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5865 return FONT_VALUE_1;
5868 static int getSetupValueFontNarrow(int type, int font_nr)
5870 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
5871 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
5872 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
5876 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
5878 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5879 struct TokenInfo *si = &setup_info[si_pos];
5880 boolean font_draw_xoffset_modified = FALSE;
5881 boolean scrollbar_needed = (num_setup_info < max_setup_info);
5882 int font_draw_xoffset_old = -1;
5883 int xoffset = (scrollbar_needed ? -1 : 0);
5884 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
5885 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
5886 int xpos = menu_screen_value_xpos;
5887 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5888 int startx = mSX + xpos * 32;
5889 int starty = mSY + ypos * 32;
5890 int font_nr, font_nr_default, font_width_default;
5891 int type = si->type;
5892 void *value = si->value;
5893 char *value_string = getSetupValue(type, value);
5896 if (value_string == NULL)
5899 if (type & TYPE_KEY)
5901 xpos = MENU_SCREEN_START_XPOS;
5903 if (type & TYPE_QUERY)
5904 value_string = "<press key>";
5906 else if (type & TYPE_STRING)
5908 int max_value_len = (SCR_FIELDX - 2) * 2;
5910 xpos = MENU_SCREEN_START_XPOS;
5912 if (strlen(value_string) > max_value_len)
5913 value_string[max_value_len] = '\0';
5915 else if (type & TYPE_YES_NO_AUTO)
5917 xpos = menu_screen_value_xpos - 1;
5920 startx = mSX + xpos * 32;
5921 starty = mSY + ypos * 32;
5922 font_nr_default = getSetupValueFont(type, value);
5923 font_width_default = getFontWidth(font_nr_default);
5925 font_nr = font_nr_default;
5927 // special check if right-side setup values moved left due to scrollbar
5928 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
5930 int max_menu_text_length = 26; // maximum text length for classic menu
5931 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5932 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5933 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5934 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5935 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
5937 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
5940 startx = mSX + xpos * 32;
5942 font_nr = getSetupValueFontNarrow(type, font_nr);
5946 /* downward compatibility correction for Juergen Bonhagen's menu settings */
5947 if (setup_mode != SETUP_MODE_INPUT)
5949 int max_menu_text_length_big = (menu_screen_value_xpos -
5950 MENU_SCREEN_START_XPOS);
5951 int max_menu_text_length_medium = max_menu_text_length_big * 2;
5952 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5953 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5954 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5955 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5956 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5957 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5958 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
5959 boolean correct_font_draw_xoffset = FALSE;
5961 if (xpos == MENU_SCREEN_START_XPOS &&
5962 startx + font1_xoffset < text_startx + text_font_xoffset)
5963 correct_font_draw_xoffset = TRUE;
5965 if (xpos == menu_screen_value_xpos &&
5966 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5967 correct_font_draw_xoffset = TRUE;
5969 /* check if setup value would overlap with setup text when printed */
5970 /* (this can happen for extreme/wrong values for font draw offset) */
5971 if (correct_font_draw_xoffset)
5973 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5974 font_draw_xoffset_modified = TRUE;
5976 if (type & TYPE_KEY)
5977 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5978 else if (!(type & TYPE_STRING))
5979 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5980 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
5984 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
5985 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
5987 DrawText(startx, starty, value_string, font_nr);
5989 if (font_draw_xoffset_modified)
5990 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5993 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
5995 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5996 struct TokenInfo *si = &setup_info[si_pos];
5998 if (si->type & TYPE_BOOLEAN_STYLE)
6000 *(boolean *)si->value ^= TRUE;
6002 else if (si->type & TYPE_YES_NO_AUTO)
6006 (*(int *)si->value == AUTO ? TRUE :
6007 *(int *)si->value == TRUE ? FALSE : AUTO) :
6008 (*(int *)si->value == TRUE ? AUTO :
6009 *(int *)si->value == AUTO ? FALSE : TRUE));
6011 else if (si->type & TYPE_KEY)
6015 si->type |= TYPE_QUERY;
6016 drawSetupValue(screen_pos, setup_info_pos_raw);
6017 si->type &= ~TYPE_QUERY;
6019 key = getSetupKey();
6020 if (key != KSYM_UNDEFINED)
6021 *(Key *)si->value = key;
6024 drawSetupValue(screen_pos, setup_info_pos_raw);
6026 // fullscreen state may have changed at this point
6027 if (si->value == &setup.fullscreen)
6028 ToggleFullscreenOrChangeWindowScalingIfNeeded();
6031 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
6033 static struct TokenInfo *setup_info_hide = NULL;
6038 /* determine maximum list size of target list */
6039 while (setup_info_orig[list_size++].type != 0);
6041 /* free, allocate and clear memory for target list */
6042 checked_free(setup_info_hide);
6043 setup_info_hide = checked_calloc(list_size * sizeof(struct TokenInfo));
6045 /* copy setup info list without setup entries marked as hidden */
6046 for (i = 0; setup_info_orig[i].type != 0; i++)
6047 if (!hideSetupEntry(setup_info_orig[i].value))
6048 setup_info_hide[list_pos++] = setup_info_orig[i];
6050 return setup_info_hide;
6053 static void DrawSetupScreen_Generic()
6055 int fade_mask = REDRAW_FIELD;
6056 boolean redraw_all = FALSE;
6057 char *title_string = NULL;
6060 if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
6061 fade_mask = REDRAW_ALL;
6064 FadeMenuSoundsAndMusic();
6066 FreeScreenGadgets();
6067 CreateScreenGadgets();
6069 if (redraw_mask & REDRAW_ALL)
6074 /* needed if different viewport properties defined for setup screen */
6075 ChangeViewportPropertiesIfNeeded();
6077 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6081 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
6083 if (setup_mode == SETUP_MODE_MAIN)
6085 setup_info = setup_info_main;
6086 title_string = STR_SETUP_MAIN;
6088 else if (setup_mode == SETUP_MODE_GAME)
6090 setup_info = setup_info_game;
6091 title_string = STR_SETUP_GAME;
6093 else if (setup_mode == SETUP_MODE_EDITOR)
6095 setup_info = setup_info_editor;
6096 title_string = STR_SETUP_EDITOR;
6098 else if (setup_mode == SETUP_MODE_GRAPHICS)
6100 setup_info = setup_info_graphics;
6101 title_string = STR_SETUP_GRAPHICS;
6103 else if (setup_mode == SETUP_MODE_SOUND)
6105 setup_info = setup_info_sound;
6106 title_string = STR_SETUP_SOUND;
6108 else if (setup_mode == SETUP_MODE_ARTWORK)
6110 setup_info = setup_info_artwork;
6111 title_string = STR_SETUP_ARTWORK;
6113 else if (setup_mode == SETUP_MODE_TOUCH)
6115 setup_info = setup_info_touch;
6116 title_string = STR_SETUP_TOUCH;
6118 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
6119 setup_info = setup_info_touch_wipe_gestures;
6121 else if (setup_mode == SETUP_MODE_SHORTCUTS)
6123 setup_info = setup_info_shortcuts;
6124 title_string = STR_SETUP_SHORTCUTS;
6126 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
6128 setup_info = setup_info_shortcuts_1;
6129 title_string = STR_SETUP_SHORTCUTS;
6131 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
6133 setup_info = setup_info_shortcuts_2;
6134 title_string = STR_SETUP_SHORTCUTS;
6136 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
6138 setup_info = setup_info_shortcuts_3;
6139 title_string = STR_SETUP_SHORTCUTS;
6141 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
6143 setup_info = setup_info_shortcuts_4;
6144 title_string = STR_SETUP_SHORTCUTS;
6146 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
6148 setup_info = setup_info_shortcuts_5;
6149 title_string = STR_SETUP_SHORTCUTS;
6152 /* use modified setup info without setup entries marked as hidden */
6153 setup_info = getSetupInfoFinal(setup_info);
6155 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
6157 // determine maximal number of setup entries that can be displayed on screen
6159 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
6162 // determine maximal number of setup entries available for this setup screen
6164 for (i = 0; setup_info[i].type != 0; i++)
6167 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
6169 MapScreenGadgets(max_setup_info);
6172 redraw_mask = fade_mask = REDRAW_ALL;
6174 DrawMaskedBorder(fade_mask);
6179 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
6181 menu_info = setup_info;
6183 HandleMenuScreen(mx, my, dx, dy, button,
6184 setup_mode, num_setup_info, max_setup_info);
6187 void DrawSetupScreen_Input()
6191 FadeOut(REDRAW_FIELD);
6195 setup_info = setup_info_input;
6197 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
6199 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
6201 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
6202 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
6203 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
6204 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
6205 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
6206 initCursor(i, IMG_MENU_BUTTON);
6208 DrawCursorAndText_Setup(i, -1, FALSE);
6211 /* create gadgets for setup input menu screen */
6212 FreeScreenGadgets();
6213 CreateScreenGadgets();
6215 /* map gadgets for setup input menu screen */
6216 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
6218 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
6220 FadeIn(REDRAW_FIELD);
6223 static void setJoystickDeviceToNr(char *device_name, int device_nr)
6225 if (device_name == NULL)
6228 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
6231 if (strlen(device_name) > 1)
6233 char c1 = device_name[strlen(device_name) - 1];
6234 char c2 = device_name[strlen(device_name) - 2];
6236 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
6237 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
6240 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
6241 strlen(device_name));
6244 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
6247 static struct SetupKeyboardInfo custom_key;
6254 { &custom_key.left, "Axis/Pad Left" },
6255 { &custom_key.right, "Axis/Pad Right" },
6256 { &custom_key.up, "Axis/Pad Up" },
6257 { &custom_key.down, "Axis/Pad Down" },
6258 { &custom_key.snap, "Button 1/A/X" },
6259 { &custom_key.drop, "Button 2/B/Y" }
6261 static char *joystick_name[MAX_PLAYERS] =
6268 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
6270 custom_key = setup.input[player_nr].key;
6272 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
6273 FONT_INPUT_1_ACTIVE);
6275 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
6277 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
6278 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6280 if (setup.input[player_nr].use_joystick)
6282 char *device_name = setup.input[player_nr].joy.device_name;
6283 int joystick_nr = getJoystickNrFromDeviceName(device_name);
6284 boolean joystick_active = CheckJoystickOpened(joystick_nr);
6285 char *text = joystick_name[joystick_nr];
6286 int font_nr = (joystick_active ? FONT_VALUE_1 : FONT_VALUE_OLD);
6288 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
6289 DrawText(mSX + 32, mSY + 4 * 32, "Configure", text_font_nr);
6293 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
6294 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
6297 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
6299 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
6300 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
6301 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
6302 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
6304 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
6305 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
6306 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
6307 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
6308 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
6309 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
6311 for (i = 0; i < 6; i++)
6313 int ypos = 6 + i + (i > 3 ? i-3 : 0);
6315 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6317 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6318 (setup.input[player_nr].use_joystick ?
6320 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
6324 static int input_player_nr = 0;
6326 void HandleSetupScreen_Input_Player(int step, int direction)
6328 int old_player_nr = input_player_nr;
6331 new_player_nr = old_player_nr + step * direction;
6332 if (new_player_nr < 0)
6334 if (new_player_nr > MAX_PLAYERS - 1)
6335 new_player_nr = MAX_PLAYERS - 1;
6337 if (new_player_nr != old_player_nr)
6339 input_player_nr = new_player_nr;
6341 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6345 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
6347 static int choice = 0;
6350 int pos_start = SETUPINPUT_SCREEN_POS_START;
6351 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
6352 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
6353 int pos_end = SETUPINPUT_SCREEN_POS_END;
6355 if (button == MB_MENU_INITIALIZE)
6357 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
6359 DrawCursorAndText_Setup(choice, -1, TRUE);
6363 else if (button == MB_MENU_LEAVE)
6365 setup_mode = SETUP_MODE_MAIN;
6372 if (mx || my) /* mouse input */
6374 x = (mx - mSX) / 32;
6375 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
6377 else if (dx || dy) /* keyboard input */
6379 if (dx && choice == 0)
6380 x = (dx < 0 ? 10 : 12);
6381 else if ((dx && choice == 1) ||
6382 (dx == -1 && choice == pos_end))
6383 button = MB_MENU_CHOICE;
6387 if (y >= pos_empty1 && y <= pos_empty2)
6388 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
6391 if (y == 0 && dx != 0 && button)
6393 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
6395 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
6396 y >= pos_start && y <= pos_end &&
6397 !(y >= pos_empty1 && y <= pos_empty2))
6403 DrawCursorAndText_Setup(choice, -1, FALSE);
6404 DrawCursorAndText_Setup(y, -1, TRUE);
6406 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
6415 char *device_name = setup.input[input_player_nr].joy.device_name;
6417 if (!setup.input[input_player_nr].use_joystick)
6419 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
6421 setJoystickDeviceToNr(device_name, new_device_nr);
6422 setup.input[input_player_nr].use_joystick = TRUE;
6426 int device_nr = getJoystickNrFromDeviceName(device_name);
6427 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
6429 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
6430 setup.input[input_player_nr].use_joystick = FALSE;
6432 setJoystickDeviceToNr(device_name, new_device_nr);
6435 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6439 if (setup.input[input_player_nr].use_joystick)
6440 ConfigureJoystick(input_player_nr);
6442 CustomizeKeyboard(input_player_nr);
6444 else if (y == pos_end)
6450 setup_mode = SETUP_MODE_MAIN;
6457 void CustomizeKeyboard(int player_nr)
6461 boolean finished = FALSE;
6462 static struct SetupKeyboardInfo custom_key;
6467 } customize_step[] =
6469 { &custom_key.left, "Move Left" },
6470 { &custom_key.right, "Move Right" },
6471 { &custom_key.up, "Move Up" },
6472 { &custom_key.down, "Move Down" },
6473 { &custom_key.snap, "Snap Field" },
6474 { &custom_key.drop, "Drop Element" }
6477 /* read existing key bindings from player setup */
6478 custom_key = setup.input[player_nr].key;
6481 FadeOut(REDRAW_FIELD);
6485 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
6488 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6489 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6490 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6491 "Key:", FONT_INPUT_1_ACTIVE);
6492 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6493 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
6495 FadeIn(REDRAW_FIELD);
6501 if (NextValidEvent(&event))
6505 case EVENT_KEYPRESS:
6507 Key key = GetEventKey((KeyEvent *)&event, FALSE);
6509 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
6511 if (key == KSYM_Escape)
6512 FadeSkipNextFadeIn();
6518 /* all keys configured -- wait for "Escape" or "Return" key */
6522 /* press 'Enter' to keep the existing key binding */
6523 if (key == KSYM_Return)
6524 key = *customize_step[step_nr].key;
6526 /* check if key already used */
6527 for (i = 0; i < step_nr; i++)
6528 if (*customize_step[i].key == key)
6533 /* got new key binding */
6534 *customize_step[step_nr].key = key;
6535 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6537 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6538 getKeyNameFromKey(key), FONT_VALUE_1);
6541 /* un-highlight last query */
6542 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
6543 customize_step[step_nr - 1].text, FONT_MENU_1);
6544 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
6545 "Key:", FONT_MENU_1);
6547 /* press 'Enter' to leave */
6550 DrawText(mSX + 16, mSY + 15 * 32 + 16,
6551 "Press Enter", FONT_TITLE_1);
6555 /* query next key binding */
6556 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6557 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6558 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6559 "Key:", FONT_INPUT_1_ACTIVE);
6560 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6561 getKeyNameFromKey(*customize_step[step_nr].key),
6566 case EVENT_KEYRELEASE:
6567 key_joystick_mapping = 0;
6571 HandleOtherEvents(&event);
6579 /* write new key bindings back to player setup */
6580 setup.input[player_nr].key = custom_key;
6582 DrawSetupScreen_Input();
6585 /* game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com> */
6587 #define MARKER_BUTTON 1
6588 #define MARKER_AXIS_X 2
6589 #define MARKER_AXIS_Y 3
6591 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
6593 #if defined(TARGET_SDL2)
6594 static boolean bitmaps_initialized = FALSE;
6595 boolean screen_initialized = FALSE;
6596 static Bitmap *controller, *button, *axis_x, *axis_y;
6598 boolean success = TRUE;
6599 boolean done = FALSE, next = FALSE;
6601 int alpha = 200, alpha_step = -1;
6602 int alpha_ticks = 0;
6603 char mapping[4096], temp[4096];
6604 int font_name = MENU_SETUP_FONT_TITLE;
6605 int font_info = MENU_SETUP_FONT_TEXT;
6606 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
6607 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
6608 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
6609 int ystep_name = getMenuTextStep(spacing_name, font_name);
6610 int ystep_line = getMenuTextStep(spacing_line, font_info);
6611 int ystep_para = getMenuTextStep(spacing_para, font_info);
6619 int axis, button, hat, hat_value;
6622 *step, *prev_step, steps[] =
6624 { 356, 155, MARKER_BUTTON, "a", },
6625 { 396, 122, MARKER_BUTTON, "b", },
6626 { 320, 125, MARKER_BUTTON, "x", },
6627 { 358, 95, MARKER_BUTTON, "y", },
6628 { 162, 125, MARKER_BUTTON, "back", },
6629 { 216, 125, MARKER_BUTTON, "guide", },
6630 { 271, 125, MARKER_BUTTON, "start", },
6631 { 110, 200, MARKER_BUTTON, "dpleft", },
6632 { 146, 228, MARKER_BUTTON, "dpdown", },
6633 { 178, 200, MARKER_BUTTON, "dpright", },
6634 { 146, 172, MARKER_BUTTON, "dpup", },
6635 { 50, 40, MARKER_BUTTON, "leftshoulder", },
6636 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
6637 { 382, 40, MARKER_BUTTON, "rightshoulder", },
6638 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
6639 { 73, 141, MARKER_BUTTON, "leftstick", },
6640 { 282, 210, MARKER_BUTTON, "rightstick", },
6641 { 73, 141, MARKER_AXIS_X, "leftx", },
6642 { 73, 141, MARKER_AXIS_Y, "lefty", },
6643 { 282, 210, MARKER_AXIS_X, "rightx", },
6644 { 282, 210, MARKER_AXIS_Y, "righty", },
6647 unsigned int event_frame_delay = 0;
6648 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
6650 ResetDelayCounter(&event_frame_delay);
6652 if (!bitmaps_initialized)
6654 controller = LoadCustomImage("joystick/controller.png");
6655 button = LoadCustomImage("joystick/button.png");
6656 axis_x = LoadCustomImage("joystick/axis_x.png");
6657 axis_y = LoadCustomImage("joystick/axis_y.png");
6659 bitmaps_initialized = TRUE;
6662 name = getFormattedJoystickName(SDL_JoystickName(joystick));
6665 /* print info about the joystick we are watching */
6666 Error(ERR_DEBUG, "watching joystick %d: (%s)\n",
6667 SDL_JoystickInstanceID(joystick), name);
6668 Error(ERR_DEBUG, "joystick has %d axes, %d hats, %d balls, and %d buttons\n",
6669 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
6670 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
6673 /* initialize mapping with GUID and name */
6674 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
6676 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
6677 temp, name, SDL_GetPlatform());
6679 /* loop through all steps (buttons and axes), getting joystick events */
6680 for (i = 0; i < SDL_arraysize(steps) && !done;)
6682 Bitmap *marker = button; /* initialize with reliable default value */
6685 strcpy(step->mapping, mapping);
6689 step->hat_value = -1;
6691 marker = (step->marker == MARKER_BUTTON ? button :
6692 step->marker == MARKER_AXIS_X ? axis_x :
6693 step->marker == MARKER_AXIS_Y ? axis_y : marker);
6697 while (!done && !next)
6699 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
6700 alpha_ticks = SDL_GetTicks();
6707 else if (alpha < 128)
6713 int controller_x = SX + (SXSIZE - controller->width) / 2;
6714 int controller_y = SY + ystep_line;
6716 int marker_x = controller_x + step->x;
6717 int marker_y = controller_y + step->y;
6719 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
6720 int ystart2 = ystart1 + ystep_name + ystep_line;
6724 DrawTextSCentered(ystart1, font_name, name);
6726 DrawTextSCentered(ystart2, font_info,
6727 "Press buttons and move axes on");
6728 ystart2 += ystep_line;
6729 DrawTextSCentered(ystart2, font_info,
6730 "your controller when indicated.");
6731 ystart2 += ystep_line;
6732 DrawTextSCentered(ystart2, font_info,
6733 "(Your controller may look different.)");
6734 ystart2 += ystep_para;
6736 #if defined(PLATFORM_ANDROID)
6737 DrawTextSCentered(ystart2, font_info,
6738 "To correct a mistake,");
6739 ystart2 += ystep_line;
6740 DrawTextSCentered(ystart2, font_info,
6741 "press the 'back' button.");
6742 ystart2 += ystep_line;
6743 DrawTextSCentered(ystart2, font_info,
6744 "To skip a button or axis,");
6745 ystart2 += ystep_line;
6746 DrawTextSCentered(ystart2, font_info,
6747 "press the 'menu' button.");
6749 DrawTextSCentered(ystart2, font_info,
6750 "To correct a mistake,");
6751 ystart2 += ystep_line;
6752 DrawTextSCentered(ystart2, font_info,
6753 "press the 'backspace' key.");
6754 ystart2 += ystep_line;
6755 DrawTextSCentered(ystart2, font_info,
6756 "To skip a button or axis,");
6757 ystart2 += ystep_line;
6758 DrawTextSCentered(ystart2, font_info,
6759 "press the 'return' key.");
6760 ystart2 += ystep_line;
6761 DrawTextSCentered(ystart2, font_info,
6762 "To exit, press the 'escape' key.");
6765 BlitBitmapMasked(controller, drawto, 0, 0,
6766 controller->width, controller->height,
6767 controller_x, controller_y);
6769 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
6771 BlitBitmapMasked(marker, drawto, 0, 0,
6772 marker->width, marker->height,
6773 marker_x, marker_y);
6775 if (!screen_initialized)
6776 FadeIn(REDRAW_FIELD);
6780 screen_initialized = TRUE;
6782 while (NextValidEvent(&event))
6786 case SDL_JOYAXISMOTION:
6787 if (event.jaxis.value > 20000 ||
6788 event.jaxis.value < -20000)
6790 for (j = 0; j < i; j++)
6791 if (steps[j].axis == event.jaxis.axis)
6796 if (step->marker != MARKER_AXIS_X &&
6797 step->marker != MARKER_AXIS_Y)
6800 step->axis = event.jaxis.axis;
6801 strcat(mapping, step->field);
6802 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
6803 strcat(mapping, temp);
6811 case SDL_JOYHATMOTION:
6812 /* ignore centering; we're probably just coming back
6813 to the center from the previous item we set */
6814 if (event.jhat.value == SDL_HAT_CENTERED)
6817 for (j = 0; j < i; j++)
6818 if (steps[j].hat == event.jhat.hat &&
6819 steps[j].hat_value == event.jhat.value)
6824 step->hat = event.jhat.hat;
6825 step->hat_value = event.jhat.value;
6826 strcat(mapping, step->field);
6827 snprintf(temp, sizeof(temp), ":h%u.%u,",
6828 event.jhat.hat, event.jhat.value );
6829 strcat(mapping, temp);
6836 case SDL_JOYBALLMOTION:
6839 case SDL_JOYBUTTONUP:
6840 for (j = 0; j < i; j++)
6841 if (steps[j].button == event.jbutton.button)
6846 step->button = event.jbutton.button;
6847 strcat(mapping, step->field);
6848 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
6849 strcat(mapping, temp);
6856 case SDL_FINGERDOWN:
6857 case SDL_MOUSEBUTTONDOWN:
6858 /* skip this step */
6865 if (event.key.keysym.sym == KSYM_BackSpace ||
6866 event.key.keysym.sym == KSYM_Back)
6875 /* undo this step */
6876 prev_step = &steps[i - 1];
6877 strcpy(mapping, prev_step->mapping);
6884 if (event.key.keysym.sym == KSYM_space ||
6885 event.key.keysym.sym == KSYM_Return ||
6886 event.key.keysym.sym == KSYM_Menu)
6888 /* skip this step */
6895 if (event.key.keysym.sym == KSYM_Escape)
6905 program.exit_function(0);
6912 // do not handle events for longer than standard frame delay period
6913 if (DelayReached(&event_frame_delay, event_frame_delay_value))
6922 Error(ERR_DEBUG, "New game controller mapping:\n\n%s\n\n", mapping);
6925 // activate mapping for this game
6926 SDL_GameControllerAddMapping(mapping);
6928 // save mapping to personal mappings
6929 SaveSetup_AddGameControllerMapping(mapping);
6932 /* wait until the last pending event was removed from event queue */
6933 while (NextValidEvent(&event));
6941 static int ConfigureJoystickMain(int player_nr)
6943 char *device_name = setup.input[player_nr].joy.device_name;
6944 int joystick_nr = getJoystickNrFromDeviceName(device_name);
6945 boolean joystick_active = CheckJoystickOpened(joystick_nr);
6946 int success = FALSE;
6949 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
6950 return JOYSTICK_NOT_AVAILABLE;
6952 if (!joystick_active || !setup.input[player_nr].use_joystick)
6953 return JOYSTICK_NOT_AVAILABLE;
6956 FadeOut(REDRAW_FIELD);
6958 // close all joystick devices (potentially opened as game controllers)
6959 for (i = 0; i < SDL_NumJoysticks(); i++)
6960 SDLCloseJoystick(i);
6962 // open joystick device as plain joystick to configure as game controller
6963 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
6965 // as the joystick was successfully opened before, this should not happen
6966 if (joystick == NULL)
6969 // create new game controller mapping (buttons and axes) for joystick device
6970 success = ConfigureJoystickMapButtonsAndAxes(joystick);
6972 // close joystick (and maybe re-open as configured game controller later)
6973 SDL_JoystickClose(joystick);
6975 // re-open all joystick devices (potentially as game controllers)
6976 for (i = 0; i < SDL_NumJoysticks(); i++)
6979 // clear all joystick input actions for all joystick devices
6980 SDLClearJoystickState();
6982 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
6985 void ConfigureJoystick(int player_nr)
6987 boolean state = ConfigureJoystickMain(player_nr);
6989 if (state != JOYSTICK_NOT_CONFIGURED)
6991 boolean success = (state == JOYSTICK_CONFIGURED);
6992 char *message = (success ? " IS CONFIGURED! " : " NOT AVAILABLE! ");
6993 char *device_name = setup.input[player_nr].joy.device_name;
6994 int nr = getJoystickNrFromDeviceName(device_name) + 1;
6995 int xpos = mSX - SX;
6996 int ypos = mSY - SY;
6997 unsigned int wait_frame_delay = 0;
6998 unsigned int wait_frame_delay_value = 2000;
7000 ResetDelayCounter(&wait_frame_delay);
7004 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
7005 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, message);
7007 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7013 DrawSetupScreen_Input();
7016 void DrawSetupScreen()
7018 if (setup_mode == SETUP_MODE_INPUT)
7019 DrawSetupScreen_Input();
7020 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
7021 DrawChooseTree(&game_speed_current);
7022 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
7023 DrawChooseTree(&scroll_delay_current);
7024 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
7025 DrawChooseTree(&snapshot_mode_current);
7026 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
7027 DrawChooseTree(&window_size_current);
7028 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
7029 DrawChooseTree(&scaling_type_current);
7030 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
7031 DrawChooseTree(&rendering_mode_current);
7032 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
7033 DrawChooseTree(&artwork.gfx_current);
7034 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
7035 DrawChooseTree(&artwork.snd_current);
7036 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
7037 DrawChooseTree(&artwork.mus_current);
7038 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
7039 DrawChooseTree(&volume_simple_current);
7040 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
7041 DrawChooseTree(&volume_loops_current);
7042 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
7043 DrawChooseTree(&volume_music_current);
7044 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
7045 DrawChooseTree(&touch_control_current);
7046 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
7047 DrawChooseTree(&move_distance_current);
7048 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
7049 DrawChooseTree(&drop_distance_current);
7051 DrawSetupScreen_Generic();
7053 PlayMenuSoundsAndMusic();
7056 void RedrawSetupScreenAfterFullscreenToggle()
7058 if (setup_mode == SETUP_MODE_GRAPHICS ||
7059 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
7061 // update list selection from "setup.window_scaling_percent"
7062 execSetupGraphics_setWindowSizes(TRUE);
7068 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
7070 if (setup_mode == SETUP_MODE_INPUT)
7071 HandleSetupScreen_Input(mx, my, dx, dy, button);
7072 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
7073 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
7074 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
7075 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
7076 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
7077 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
7078 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
7079 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
7080 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
7081 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
7082 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
7083 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
7084 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
7085 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
7086 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
7087 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
7088 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
7089 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
7090 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
7091 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
7092 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
7093 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
7094 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
7095 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
7096 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
7097 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
7098 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
7099 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
7100 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
7101 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
7103 HandleSetupScreen_Generic(mx, my, dx, dy, button);
7106 void HandleGameActions()
7108 if (game_status != GAME_MODE_PLAYING)
7111 GameActions(); /* main game loop */
7113 if (tape.auto_play && !tape.playing)
7114 AutoPlayTape(); /* continue automatically playing next tape */
7118 /* ---------- new screen button stuff -------------------------------------- */
7120 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
7124 case SCREEN_CTRL_ID_PREV_LEVEL:
7125 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
7126 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
7129 case SCREEN_CTRL_ID_NEXT_LEVEL:
7130 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
7131 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
7134 case SCREEN_CTRL_ID_PREV_PLAYER:
7135 *x = mSX + TILEX * 10;
7136 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
7139 case SCREEN_CTRL_ID_NEXT_PLAYER:
7140 *x = mSX + TILEX * 12;
7141 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
7145 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
7151 int gfx_unpressed, gfx_pressed;
7152 void (*get_gadget_position)(int *, int *, int);
7156 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
7159 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
7160 getScreenMenuButtonPos,
7161 SCREEN_CTRL_ID_PREV_LEVEL,
7166 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
7167 getScreenMenuButtonPos,
7168 SCREEN_CTRL_ID_NEXT_LEVEL,
7173 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
7174 getScreenMenuButtonPos,
7175 SCREEN_CTRL_ID_PREV_PLAYER,
7180 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
7181 getScreenMenuButtonPos,
7182 SCREEN_CTRL_ID_NEXT_PLAYER,
7190 int gfx_unpressed, gfx_pressed;
7194 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
7197 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
7198 -1, -1, /* these values are not constant, but can change at runtime */
7199 SCREEN_CTRL_ID_SCROLL_UP,
7203 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
7204 -1, -1, /* these values are not constant, but can change at runtime */
7205 SCREEN_CTRL_ID_SCROLL_DOWN,
7212 int gfx_unpressed, gfx_pressed;
7218 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
7221 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
7222 -1, -1, /* these values are not constant, but can change at runtime */
7223 -1, -1, /* these values are not constant, but can change at runtime */
7224 GD_TYPE_SCROLLBAR_VERTICAL,
7225 SCREEN_CTRL_ID_SCROLL_VERTICAL,
7226 "scroll level series vertically"
7230 static void CreateScreenMenubuttons()
7232 struct GadgetInfo *gi;
7233 unsigned int event_mask;
7236 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
7238 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
7239 int gfx_unpressed, gfx_pressed;
7240 int x, y, width, height;
7241 int gd_x1, gd_x2, gd_y1, gd_y2;
7242 int id = menubutton_info[i].gadget_id;
7244 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7246 menubutton_info[i].get_gadget_position(&x, &y, id);
7248 width = SC_MENUBUTTON_XSIZE;
7249 height = SC_MENUBUTTON_YSIZE;
7251 gfx_unpressed = menubutton_info[i].gfx_unpressed;
7252 gfx_pressed = menubutton_info[i].gfx_pressed;
7253 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
7254 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
7255 gd_x1 = graphic_info[gfx_unpressed].src_x;
7256 gd_y1 = graphic_info[gfx_unpressed].src_y;
7257 gd_x2 = graphic_info[gfx_pressed].src_x;
7258 gd_y2 = graphic_info[gfx_pressed].src_y;
7260 gi = CreateGadget(GDI_CUSTOM_ID, id,
7261 GDI_CUSTOM_TYPE_ID, i,
7262 GDI_INFO_TEXT, menubutton_info[i].infotext,
7267 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7268 GDI_STATE, GD_BUTTON_UNPRESSED,
7269 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
7270 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
7271 GDI_DIRECT_DRAW, FALSE,
7272 GDI_EVENT_MASK, event_mask,
7273 GDI_CALLBACK_ACTION, HandleScreenGadgets,
7277 Error(ERR_EXIT, "cannot create gadget");
7279 screen_gadget[id] = gi;
7283 static void CreateScreenScrollbuttons()
7285 struct GadgetInfo *gi;
7286 unsigned int event_mask;
7289 /* these values are not constant, but can change at runtime */
7290 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
7291 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
7292 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
7293 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
7295 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
7297 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
7298 int gfx_unpressed, gfx_pressed;
7299 int x, y, width, height;
7300 int gd_x1, gd_x2, gd_y1, gd_y2;
7301 int id = scrollbutton_info[i].gadget_id;
7303 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7305 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
7306 y = mSY + scrollbutton_info[i].y;
7307 width = SC_SCROLLBUTTON_XSIZE;
7308 height = SC_SCROLLBUTTON_YSIZE;
7310 /* correct scrollbar position if placed outside menu (playfield) area */
7311 if (x > SX + SC_SCROLL_UP_XPOS)
7312 x = SX + SC_SCROLL_UP_XPOS;
7314 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
7315 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
7316 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
7318 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
7319 gfx_pressed = scrollbutton_info[i].gfx_pressed;
7320 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
7321 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
7322 gd_x1 = graphic_info[gfx_unpressed].src_x;
7323 gd_y1 = graphic_info[gfx_unpressed].src_y;
7324 gd_x2 = graphic_info[gfx_pressed].src_x;
7325 gd_y2 = graphic_info[gfx_pressed].src_y;
7327 gi = CreateGadget(GDI_CUSTOM_ID, id,
7328 GDI_CUSTOM_TYPE_ID, i,
7329 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7334 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7335 GDI_STATE, GD_BUTTON_UNPRESSED,
7336 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
7337 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
7338 GDI_DIRECT_DRAW, FALSE,
7339 GDI_EVENT_MASK, event_mask,
7340 GDI_CALLBACK_ACTION, HandleScreenGadgets,
7344 Error(ERR_EXIT, "cannot create gadget");
7346 screen_gadget[id] = gi;
7350 static void CreateScreenScrollbars()
7354 /* these values are not constant, but can change at runtime */
7355 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
7356 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
7357 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
7358 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
7360 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
7362 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
7363 int gfx_unpressed, gfx_pressed;
7364 int x, y, width, height;
7365 int gd_x1, gd_x2, gd_y1, gd_y2;
7366 struct GadgetInfo *gi;
7367 int items_max, items_visible, item_position;
7368 unsigned int event_mask;
7369 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
7370 int id = scrollbar_info[i].gadget_id;
7372 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
7374 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
7375 y = mSY + scrollbar_info[i].y;
7376 width = scrollbar_info[i].width;
7377 height = scrollbar_info[i].height;
7379 /* correct scrollbar position if placed outside menu (playfield) area */
7380 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
7381 x = SX + SC_SCROLL_VERTICAL_XPOS;
7383 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
7384 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
7386 items_max = num_page_entries;
7387 items_visible = num_page_entries;
7390 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
7391 gfx_pressed = scrollbar_info[i].gfx_pressed;
7392 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
7393 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
7394 gd_x1 = graphic_info[gfx_unpressed].src_x;
7395 gd_y1 = graphic_info[gfx_unpressed].src_y;
7396 gd_x2 = graphic_info[gfx_pressed].src_x;
7397 gd_y2 = graphic_info[gfx_pressed].src_y;
7399 gi = CreateGadget(GDI_CUSTOM_ID, id,
7400 GDI_CUSTOM_TYPE_ID, i,
7401 GDI_INFO_TEXT, scrollbar_info[i].infotext,
7406 GDI_TYPE, scrollbar_info[i].type,
7407 GDI_SCROLLBAR_ITEMS_MAX, items_max,
7408 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
7409 GDI_SCROLLBAR_ITEM_POSITION, item_position,
7410 GDI_WHEEL_AREA_X, SX,
7411 GDI_WHEEL_AREA_Y, SY,
7412 GDI_WHEEL_AREA_WIDTH, SXSIZE,
7413 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
7414 GDI_STATE, GD_BUTTON_UNPRESSED,
7415 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
7416 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
7417 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
7418 GDI_DIRECT_DRAW, FALSE,
7419 GDI_EVENT_MASK, event_mask,
7420 GDI_CALLBACK_ACTION, HandleScreenGadgets,
7424 Error(ERR_EXIT, "cannot create gadget");
7426 screen_gadget[id] = gi;
7430 void CreateScreenGadgets()
7432 CreateScreenMenubuttons();
7434 CreateScreenScrollbuttons();
7435 CreateScreenScrollbars();
7438 void FreeScreenGadgets()
7442 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
7443 FreeGadget(screen_gadget[i]);
7446 void MapScreenMenuGadgets(int screen_mask)
7450 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
7451 if (screen_mask & menubutton_info[i].screen_mask)
7452 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
7455 void MapScreenGadgets(int num_entries)
7459 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
7462 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
7463 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
7465 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
7466 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
7469 void MapScreenTreeGadgets(TreeInfo *ti)
7471 MapScreenGadgets(numTreeInfoInGroup(ti));
7474 static void HandleScreenGadgets(struct GadgetInfo *gi)
7476 int id = gi->custom_id;
7477 int button = gi->event.button;
7478 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
7482 case SCREEN_CTRL_ID_PREV_LEVEL:
7483 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
7486 case SCREEN_CTRL_ID_NEXT_LEVEL:
7487 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
7490 case SCREEN_CTRL_ID_PREV_PLAYER:
7491 HandleSetupScreen_Input_Player(step, -1);
7494 case SCREEN_CTRL_ID_NEXT_PLAYER:
7495 HandleSetupScreen_Input_Player(step, +1);
7498 case SCREEN_CTRL_ID_SCROLL_UP:
7499 if (game_status == GAME_MODE_LEVELS)
7500 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7501 else if (game_status == GAME_MODE_LEVELNR)
7502 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7503 else if (game_status == GAME_MODE_SETUP)
7504 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7505 else if (game_status == GAME_MODE_INFO)
7506 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7509 case SCREEN_CTRL_ID_SCROLL_DOWN:
7510 if (game_status == GAME_MODE_LEVELS)
7511 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7512 else if (game_status == GAME_MODE_LEVELNR)
7513 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7514 else if (game_status == GAME_MODE_SETUP)
7515 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7516 else if (game_status == GAME_MODE_INFO)
7517 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7520 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
7521 if (game_status == GAME_MODE_LEVELS)
7522 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7523 else if (game_status == GAME_MODE_LEVELNR)
7524 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7525 else if (game_status == GAME_MODE_SETUP)
7526 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
7527 else if (game_status == GAME_MODE_INFO)
7528 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);