1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
26 /* screens on the info screen */
27 #define INFO_MODE_MAIN 0
28 #define INFO_MODE_TITLE 1
29 #define INFO_MODE_ELEMENTS 2
30 #define INFO_MODE_MUSIC 3
31 #define INFO_MODE_CREDITS 4
32 #define INFO_MODE_PROGRAM 5
33 #define INFO_MODE_VERSION 6
34 #define INFO_MODE_LEVELSET 7
36 #define MAX_INFO_MODES 8
38 /* screens on the setup screen */
39 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
40 /* (should also match corresponding entries in src/conf_gfx.c) */
41 #define SETUP_MODE_MAIN 0
42 #define SETUP_MODE_GAME 1
43 #define SETUP_MODE_EDITOR 2
44 #define SETUP_MODE_GRAPHICS 3
45 #define SETUP_MODE_SOUND 4
46 #define SETUP_MODE_ARTWORK 5
47 #define SETUP_MODE_INPUT 6
48 #define SETUP_MODE_TOUCH 7
49 #define SETUP_MODE_SHORTCUTS 8
50 #define SETUP_MODE_SHORTCUTS_1 9
51 #define SETUP_MODE_SHORTCUTS_2 10
52 #define SETUP_MODE_SHORTCUTS_3 11
53 #define SETUP_MODE_SHORTCUTS_4 12
54 #define SETUP_MODE_SHORTCUTS_5 13
56 /* sub-screens on the setup screen (generic) */
57 #define SETUP_MODE_CHOOSE_ARTWORK 14
58 #define SETUP_MODE_CHOOSE_OTHER 15
60 /* sub-screens on the setup screen (specific) */
61 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
62 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
63 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
64 #define SETUP_MODE_CHOOSE_SCREEN_MODE 19
65 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 20
66 #define SETUP_MODE_CHOOSE_SCALING_TYPE 21
67 #define SETUP_MODE_CHOOSE_GRAPHICS 22
68 #define SETUP_MODE_CHOOSE_SOUNDS 23
69 #define SETUP_MODE_CHOOSE_MUSIC 24
70 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
71 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
72 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
73 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
74 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
75 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
77 #define MAX_SETUP_MODES 31
79 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
81 /* for input setup functions */
82 #define SETUPINPUT_SCREEN_POS_START 0
83 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
84 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
85 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
87 /* for various menu stuff */
88 #define MENU_SCREEN_START_XPOS 1
89 #define MENU_SCREEN_START_YPOS 2
90 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
91 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
92 #define MENU_TITLE1_YPOS 8
93 #define MENU_TITLE2_YPOS 46
94 #define MENU_SCREEN_INFO_XSTART 16
95 #define MENU_SCREEN_INFO_YSTART1 100
96 #define MENU_SCREEN_INFO_YSTART2 128
97 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
98 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20)
99 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
100 MENU_SCREEN_INFO_YSTART2 - \
102 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
103 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
104 MENU_SCREEN_INFO_YSTEP)
105 #define NUM_INFO_ELEMENTS_FROM_CONF \
106 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
107 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
108 MAX_MENU_ENTRIES_ON_SCREEN)
109 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
110 MAX_INFO_ELEMENTS_ON_SCREEN), \
111 NUM_INFO_ELEMENTS_FROM_CONF)
112 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
113 #define MAX_MENU_TEXT_LENGTH_BIG 13
114 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
116 /* buttons and scrollbars identifiers */
117 #define SCREEN_CTRL_ID_PREV_LEVEL 0
118 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
119 #define SCREEN_CTRL_ID_PREV_PLAYER 2
120 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
121 #define SCREEN_CTRL_ID_SCROLL_UP 4
122 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
123 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
125 #define NUM_SCREEN_GADGETS 7
127 #define NUM_SCREEN_MENUBUTTONS 4
128 #define NUM_SCREEN_SCROLLBUTTONS 2
129 #define NUM_SCREEN_SCROLLBARS 1
131 #define SCREEN_MASK_MAIN (1 << 0)
132 #define SCREEN_MASK_INPUT (1 << 1)
134 /* graphic position and size values for buttons and scrollbars */
135 #define SC_MENUBUTTON_XSIZE TILEX
136 #define SC_MENUBUTTON_YSIZE TILEY
138 #define SC_SCROLLBUTTON_XSIZE TILEX
139 #define SC_SCROLLBUTTON_YSIZE TILEY
141 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
143 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
144 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
145 SC_SCROLLBUTTON_YSIZE)
147 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
148 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
150 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
151 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
152 SC_SCROLLBUTTON_YSIZE)
154 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
155 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
156 SC_SCROLL_VERTICAL_YSIZE)
158 #define SC_BORDER_SIZE 14
161 /* forward declarations of internal functions */
162 static void HandleScreenGadgets(struct GadgetInfo *);
163 static void HandleSetupScreen_Generic(int, int, int, int, int);
164 static void HandleSetupScreen_Input(int, int, int, int, int);
165 static void CustomizeKeyboard(int);
166 static void CalibrateJoystick(int);
167 static void execSetupGame(void);
168 static void execSetupGraphics(void);
169 static void execSetupSound(void);
170 static void execSetupTouch(void);
171 static void execSetupArtwork(void);
172 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
174 static void DrawChooseLevelSet(void);
175 static void DrawChooseLevelNr(void);
176 static void DrawInfoScreen(void);
177 static void DrawSetupScreen(void);
179 static void DrawInfoScreen_NotAvailable(char *, char *);
180 static void DrawInfoScreen_HelpAnim(int, int, boolean);
181 static void DrawInfoScreen_HelpText(int, int, int, int);
182 static void HandleInfoScreen_Main(int, int, int, int, int);
183 static void HandleInfoScreen_TitleScreen(int);
184 static void HandleInfoScreen_Elements(int);
185 static void HandleInfoScreen_Music(int);
186 static void HandleInfoScreen_Credits(int);
187 static void HandleInfoScreen_Program(int);
188 static void HandleInfoScreen_Version(int);
190 static void MapScreenMenuGadgets(int);
191 static void MapScreenGadgets(int);
192 static void MapScreenTreeGadgets(TreeInfo *);
194 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
196 static int info_mode = INFO_MODE_MAIN;
197 static int setup_mode = SETUP_MODE_MAIN;
199 static TreeInfo *screen_modes = NULL;
200 static TreeInfo *screen_mode_current = NULL;
202 static TreeInfo *window_sizes = NULL;
203 static TreeInfo *window_size_current = NULL;
205 static TreeInfo *scaling_types = NULL;
206 static TreeInfo *scaling_type_current = NULL;
208 static TreeInfo *scroll_delays = NULL;
209 static TreeInfo *scroll_delay_current = NULL;
211 static TreeInfo *snapshot_modes = NULL;
212 static TreeInfo *snapshot_mode_current = NULL;
214 static TreeInfo *game_speeds = NULL;
215 static TreeInfo *game_speed_current = NULL;
217 static TreeInfo *volumes_simple = NULL;
218 static TreeInfo *volume_simple_current = NULL;
220 static TreeInfo *volumes_loops = NULL;
221 static TreeInfo *volume_loops_current = NULL;
223 static TreeInfo *volumes_music = NULL;
224 static TreeInfo *volume_music_current = NULL;
226 static TreeInfo *touch_controls = NULL;
227 static TreeInfo *touch_control_current = NULL;
229 static TreeInfo *move_distances = NULL;
230 static TreeInfo *move_distance_current = NULL;
232 static TreeInfo *drop_distances = NULL;
233 static TreeInfo *drop_distance_current = NULL;
235 static TreeInfo *level_number = NULL;
236 static TreeInfo *level_number_current = NULL;
242 } window_sizes_list[] =
247 { 100, "100 % (Default)" },
264 } scaling_types_list[] =
266 { SCALING_QUALITY_NEAREST, "None" },
267 { SCALING_QUALITY_LINEAR, "Linear" },
268 { SCALING_QUALITY_BEST, "Anisotropic" },
277 } game_speeds_list[] =
286 { 1000, "1/1s (Extremely Slow)" },
291 { 29, "1/35s (Original Supaplex)" },
293 { 20, "1/50s (Normal Speed)" },
294 { 14, "1/70s (Maximum Supaplex)" },
298 { 1, "1/1000s (Extremely Fast)" },
308 } scroll_delays_list[] =
310 { 0, "0 Tiles (No Scroll Delay)" },
313 { 3, "3 Tiles (Default)" },
318 { 8, "8 Tiles (Maximum Scroll Delay)"},
327 } snapshot_modes_list[] =
329 { STR_SNAPSHOT_MODE_OFF, "Off" },
330 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
331 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
364 } touch_controls_list[] =
366 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
367 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
391 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
392 (s) <= GAME_MODE_SETUP ? (s) : \
393 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
394 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
396 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
397 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
398 (i) <= INFO_MODE_LEVELSET ? (i) : \
401 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
402 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
403 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
404 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
405 SETUP_MODE_CHOOSE_ARTWORK : \
406 SETUP_MODE_CHOOSE_OTHER)
408 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
409 menu.draw_xoffset[GAME_MODE_INFO] : \
410 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
411 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
412 menu.draw_yoffset[GAME_MODE_INFO] : \
413 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
415 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
416 menu.draw_xoffset[GAME_MODE_SETUP] : \
417 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
418 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
419 menu.draw_yoffset[GAME_MODE_SETUP] : \
420 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
422 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
423 DRAW_XOFFSET_INFO(info_mode) : \
424 (s) == GAME_MODE_SETUP ? \
425 DRAW_XOFFSET_SETUP(setup_mode) : \
426 menu.draw_xoffset[DRAW_MODE(s)])
427 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
428 DRAW_YOFFSET_INFO(info_mode) : \
429 (s) == GAME_MODE_SETUP ? \
430 DRAW_YOFFSET_SETUP(setup_mode) : \
431 menu.draw_yoffset[DRAW_MODE(s)])
433 #define mSX (SX + DRAW_XOFFSET(game_status))
434 #define mSY (SY + DRAW_YOFFSET(game_status))
436 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
437 menu.list_size[game_status] : \
438 MAX_MENU_ENTRIES_ON_SCREEN)
440 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
441 NUM_MENU_ENTRIES_ON_SCREEN)
444 /* title display and control definitions */
446 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
447 2 * MAX_NUM_TITLE_MESSAGES)
449 #define NO_DIRECT_LEVEL_SELECT (-1)
452 static int num_title_screens = 0;
454 struct TitleControlInfo
462 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
464 /* main menu display and control definitions */
466 #define MAIN_CONTROL_NAME 0
467 #define MAIN_CONTROL_LEVELS 1
468 #define MAIN_CONTROL_SCORES 2
469 #define MAIN_CONTROL_EDITOR 3
470 #define MAIN_CONTROL_INFO 4
471 #define MAIN_CONTROL_GAME 5
472 #define MAIN_CONTROL_SETUP 6
473 #define MAIN_CONTROL_QUIT 7
474 #define MAIN_CONTROL_PREV_LEVEL 8
475 #define MAIN_CONTROL_NEXT_LEVEL 9
476 #define MAIN_CONTROL_FIRST_LEVEL 10
477 #define MAIN_CONTROL_LAST_LEVEL 11
478 #define MAIN_CONTROL_LEVEL_NUMBER 12
479 #define MAIN_CONTROL_LEVEL_INFO_1 13
480 #define MAIN_CONTROL_LEVEL_INFO_2 14
481 #define MAIN_CONTROL_LEVEL_NAME 15
482 #define MAIN_CONTROL_LEVEL_AUTHOR 16
483 #define MAIN_CONTROL_LEVEL_YEAR 17
484 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
485 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
486 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
487 #define MAIN_CONTROL_TITLE_1 21
488 #define MAIN_CONTROL_TITLE_2 22
489 #define MAIN_CONTROL_TITLE_3 23
491 static char str_main_text_name[10];
492 static char str_main_text_first_level[10];
493 static char str_main_text_last_level[10];
494 static char str_main_text_level_number[10];
496 static char *main_text_name = str_main_text_name;
497 static char *main_text_first_level = str_main_text_first_level;
498 static char *main_text_last_level = str_main_text_last_level;
499 static char *main_text_level_number = str_main_text_level_number;
500 static char *main_text_levels = "Levelset";
501 static char *main_text_scores = "Hall Of Fame";
502 static char *main_text_editor = "Level Creator";
503 static char *main_text_info = "Info Screen";
504 static char *main_text_game = "Start Game";
505 static char *main_text_setup = "Setup";
506 static char *main_text_quit = "Quit";
507 static char *main_text_level_name = level.name;
508 static char *main_text_level_author = level.author;
509 static char *main_text_level_year = NULL;
510 static char *main_text_level_imported_from = NULL;
511 static char *main_text_level_imported_by = NULL;
512 static char *main_text_level_tested_by = NULL;
514 struct MainControlInfo
518 struct MenuPosInfo *pos_button;
521 struct TextPosInfo *pos_text;
524 struct TextPosInfo *pos_input;
528 static struct MainControlInfo main_controls[] =
532 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
533 &menu.main.text.name, &main_text_name,
534 &menu.main.input.name, &setup.player_name,
538 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
539 &menu.main.text.levels, &main_text_levels,
544 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
545 &menu.main.text.scores, &main_text_scores,
550 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
551 &menu.main.text.editor, &main_text_editor,
556 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
557 &menu.main.text.info, &main_text_info,
562 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
563 &menu.main.text.game, &main_text_game,
568 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
569 &menu.main.text.setup, &main_text_setup,
574 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
575 &menu.main.text.quit, &main_text_quit,
579 /* (these two buttons are real gadgets) */
581 MAIN_CONTROL_PREV_LEVEL,
582 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
587 MAIN_CONTROL_NEXT_LEVEL,
588 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
594 MAIN_CONTROL_FIRST_LEVEL,
596 &menu.main.text.first_level, &main_text_first_level,
600 MAIN_CONTROL_LAST_LEVEL,
602 &menu.main.text.last_level, &main_text_last_level,
606 MAIN_CONTROL_LEVEL_NUMBER,
608 &menu.main.text.level_number, &main_text_level_number,
612 MAIN_CONTROL_LEVEL_INFO_1,
614 &menu.main.text.level_info_1, NULL,
618 MAIN_CONTROL_LEVEL_INFO_2,
620 &menu.main.text.level_info_2, NULL,
624 MAIN_CONTROL_LEVEL_NAME,
626 &menu.main.text.level_name, &main_text_level_name,
630 MAIN_CONTROL_LEVEL_AUTHOR,
632 &menu.main.text.level_author, &main_text_level_author,
636 MAIN_CONTROL_LEVEL_YEAR,
638 &menu.main.text.level_year, &main_text_level_year,
642 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
644 &menu.main.text.level_imported_from, &main_text_level_imported_from,
648 MAIN_CONTROL_LEVEL_IMPORTED_BY,
650 &menu.main.text.level_imported_by, &main_text_level_imported_by,
654 MAIN_CONTROL_LEVEL_TESTED_BY,
656 &menu.main.text.level_tested_by, &main_text_level_tested_by,
660 MAIN_CONTROL_TITLE_1,
662 &menu.main.text.title_1, &setup.internal.program_title,
666 MAIN_CONTROL_TITLE_2,
668 &menu.main.text.title_2, &setup.internal.program_copyright,
672 MAIN_CONTROL_TITLE_3,
674 &menu.main.text.title_3, &setup.internal.program_company,
687 static int getTitleScreenGraphic(int nr, boolean initial)
689 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
692 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
694 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
698 static int getTitleScreenGameMode(boolean initial)
700 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
704 static int getTitleMessageGameMode(boolean initial)
706 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
710 static int getTitleScreenBackground(boolean initial)
712 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
717 static int getTitleMessageBackground(int nr, boolean initial)
719 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
723 static int getTitleBackground(int nr, boolean initial, boolean is_image)
725 int base = (is_image ?
726 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
727 IMG_BACKGROUND_TITLESCREEN_1) :
728 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
729 IMG_BACKGROUND_TITLEMESSAGE_1));
730 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
731 IMG_BACKGROUND_TITLE);
732 int graphic_local = base + nr;
734 if (graphic_info[graphic_local].bitmap != NULL)
735 return graphic_local;
737 if (graphic_info[graphic_global].bitmap != NULL)
738 return graphic_global;
740 return IMG_UNDEFINED;
743 static int getTitleSound(struct TitleControlInfo *tci)
745 boolean is_image = tci->is_image;
746 int initial = tci->initial;
747 int nr = tci->local_nr;
748 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
749 int base = (is_image ?
750 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
751 SND_BACKGROUND_TITLESCREEN_1) :
752 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
753 SND_BACKGROUND_TITLEMESSAGE_1));
754 int sound_global = menu.sound[mode];
755 int sound_local = base + nr;
758 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
759 nr, initial, is_image,
760 sound_global, getSoundListEntry(sound_global)->filename,
761 sound_local, getSoundListEntry(sound_local)->filename);
764 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
767 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
770 return SND_UNDEFINED;
773 static int getTitleMusic(struct TitleControlInfo *tci)
775 boolean is_image = tci->is_image;
776 int initial = tci->initial;
777 int nr = tci->local_nr;
778 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
779 int base = (is_image ?
780 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
781 MUS_BACKGROUND_TITLESCREEN_1) :
782 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
783 MUS_BACKGROUND_TITLEMESSAGE_1));
784 int music_global = menu.music[mode];
785 int music_local = base + nr;
788 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
789 nr, initial, is_image,
790 music_global, getMusicListEntry(music_global)->filename,
791 music_local, getMusicListEntry(music_local)->filename);
794 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
797 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
800 return MUS_UNDEFINED;
803 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
805 boolean is_image = tci->is_image;
806 int initial = tci->initial;
807 int nr = tci->local_nr;
808 struct TitleFadingInfo ti;
812 int graphic = getTitleScreenGraphic(nr, initial);
814 /* initialize fading control values to default title config settings */
815 ti = (initial ? title_initial_default : title_default);
817 /* override default settings with image config settings, if defined */
818 if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
819 ti.fade_mode = graphic_info[graphic].fade_mode;
820 if (graphic_info[graphic].fade_delay > -1)
821 ti.fade_delay = graphic_info[graphic].fade_delay;
822 if (graphic_info[graphic].post_delay > -1)
823 ti.post_delay = graphic_info[graphic].post_delay;
824 if (graphic_info[graphic].auto_delay > -1)
825 ti.auto_delay = graphic_info[graphic].auto_delay;
831 ti.fade_mode = titlemessage_initial[nr].fade_mode;
832 ti.fade_delay = titlemessage_initial[nr].fade_delay;
833 ti.post_delay = titlemessage_initial[nr].post_delay;
834 ti.auto_delay = titlemessage_initial[nr].auto_delay;
838 ti.fade_mode = titlemessage[nr].fade_mode;
839 ti.fade_delay = titlemessage[nr].fade_delay;
840 ti.post_delay = titlemessage[nr].post_delay;
841 ti.auto_delay = titlemessage[nr].auto_delay;
848 static int compareTitleControlInfo(const void *object1, const void *object2)
850 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
851 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
854 if (tci1->initial != tci2->initial)
855 compare_result = (tci1->initial ? -1 : +1);
856 else if (tci1->sort_priority != tci2->sort_priority)
857 compare_result = tci1->sort_priority - tci2->sort_priority;
858 else if (tci1->is_image != tci2->is_image)
859 compare_result = (tci1->is_image ? -1 : +1);
861 compare_result = tci1->local_nr - tci2->local_nr;
863 return compare_result;
866 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
868 int nr, int sort_priority)
870 title_controls[num_title_screens].is_image = is_image;
871 title_controls[num_title_screens].initial = initial;
872 title_controls[num_title_screens].local_nr = nr;
873 title_controls[num_title_screens].sort_priority = sort_priority;
878 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
882 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
884 int graphic = getTitleScreenGraphic(i, initial);
885 Bitmap *bitmap = graphic_info[graphic].bitmap;
886 int sort_priority = graphic_info[graphic].sort_priority;
889 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
892 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
894 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
895 char *filename = getLevelSetTitleMessageFilename(i, initial);
896 int sort_priority = tmi->sort_priority;
898 if (filename != NULL)
899 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
903 static void InitializeTitleControls(boolean show_title_initial)
905 num_title_screens = 0;
907 /* 1st step: initialize title screens for game start (only when starting) */
908 if (show_title_initial)
909 InitializeTitleControls_CheckTitleInfo(TRUE);
911 /* 2nd step: initialize title screens for current level set */
912 InitializeTitleControls_CheckTitleInfo(FALSE);
914 /* sort title screens according to sort_priority and title number */
915 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
916 compareTitleControlInfo);
919 static boolean visibleMenuPos(struct MenuPosInfo *pos)
921 return (pos != NULL && pos->x != -1 && pos->y != -1);
924 static boolean visibleTextPos(struct TextPosInfo *pos)
926 return (pos != NULL && pos->x != -1 && pos->y != -1);
929 static void InitializeMainControls()
931 boolean local_team_mode = (!options.network && setup.team_mode);
934 /* set main control text values to dynamically determined values */
935 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
937 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
938 menu.main.text.first_level.size));
939 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
940 menu.main.text.last_level.size));
941 strcpy(main_text_level_number, int2str(level_nr,
942 menu.main.text.level_number.size));
944 main_text_level_year = leveldir_current->year;
945 main_text_level_imported_from = leveldir_current->imported_from;
946 main_text_level_imported_by = leveldir_current->imported_by;
947 main_text_level_tested_by = leveldir_current->tested_by;
949 /* set main control screen positions to dynamically determined values */
950 for (i = 0; main_controls[i].nr != -1; i++)
952 struct MainControlInfo *mci = &main_controls[i];
954 struct MenuPosInfo *pos_button = mci->pos_button;
955 struct TextPosInfo *pos_text = mci->pos_text;
956 struct TextPosInfo *pos_input = mci->pos_input;
957 char *text = (mci->text ? *mci->text : NULL);
958 char *input = (mci->input ? *mci->input : NULL);
959 int button_graphic = mci->button_graphic;
960 int font_text = (pos_text ? pos_text->font : -1);
961 int font_input = (pos_input ? pos_input->font : -1);
963 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
964 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
965 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
966 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
967 int text_chars = (text != NULL ? strlen(text) : 0);
968 int input_chars = (input != NULL ? strlen(input) : 0);
971 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
973 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
974 int text_width = font_text_width * text_chars;
975 int text_height = font_text_height;
976 int input_width = font_input_width * input_chars;
977 int input_height = font_input_height;
979 if (nr == MAIN_CONTROL_NAME)
981 menu.main.input.name.width = input_width;
982 menu.main.input.name.height = input_height;
985 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
987 pos_button->width = button_width;
988 pos_button->height = button_height;
991 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
993 /* calculate size for non-clickable text -- needed for text alignment */
994 boolean calculate_text_size = (pos_button == NULL && text != NULL);
996 if (pos_text->width == -1 || calculate_text_size)
997 pos_text->width = text_width;
998 if (pos_text->height == -1 || calculate_text_size)
999 pos_text->height = text_height;
1001 if (visibleMenuPos(pos_button))
1003 if (pos_text->x == -1)
1004 pos_text->x = pos_button->x + pos_button->width;
1005 if (pos_text->y == -1)
1007 pos_button->y + (pos_button->height - pos_text->height) / 2;
1011 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
1013 if (visibleTextPos(pos_text))
1015 if (pos_input->x == -1)
1016 pos_input->x = pos_text->x + pos_text->width;
1017 if (pos_input->y == -1)
1018 pos_input->y = pos_text->y;
1021 if (pos_input->width == -1)
1022 pos_input->width = input_width;
1023 if (pos_input->height == -1)
1024 pos_input->height = input_height;
1029 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1030 int graphic, boolean pressed)
1032 struct GraphicInfo *g = &graphic_info[graphic];
1035 int xoffset = (pressed ? g->pressed_xoffset : 0);
1036 int yoffset = (pressed ? g->pressed_yoffset : 0);
1038 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1040 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1041 g->width, g->height, dst_x, dst_y);
1044 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1045 boolean active_input,
1046 boolean pressed_button)
1050 for (i = 0; main_controls[i].nr != -1; i++)
1052 struct MainControlInfo *mci = &main_controls[i];
1054 if (mci->nr == nr || nr == -1)
1056 struct MenuPosInfo *pos_button = mci->pos_button;
1057 struct TextPosInfo *pos_text = mci->pos_text;
1058 struct TextPosInfo *pos_input = mci->pos_input;
1059 char *text = (mci->text ? *mci->text : NULL);
1060 char *input = (mci->input ? *mci->input : NULL);
1061 int button_graphic = mci->button_graphic;
1062 int font_text = (pos_text ? pos_text->font : -1);
1063 int font_input = (pos_input ? pos_input->font : -1);
1067 button_graphic = BUTTON_ACTIVE(button_graphic);
1068 font_text = FONT_ACTIVE(font_text);
1073 font_input = FONT_ACTIVE(font_input);
1076 if (visibleMenuPos(pos_button))
1078 struct MenuPosInfo *pos = pos_button;
1079 int x = mSX + pos->x;
1080 int y = mSY + pos->y;
1082 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1083 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1086 if (visibleTextPos(pos_text) && text != NULL)
1088 struct TextPosInfo *pos = pos_text;
1089 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1090 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1093 /* (check why/if this is needed) */
1094 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1096 DrawText(x, y, text, font_text);
1099 if (visibleTextPos(pos_input) && input != NULL)
1101 struct TextPosInfo *pos = pos_input;
1102 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1103 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1106 /* (check why/if this is needed) */
1107 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1109 DrawText(x, y, input, font_input);
1115 static void DrawCursorAndText_Main(int nr, boolean active_text,
1116 boolean pressed_button)
1118 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1122 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1123 boolean pressed_button)
1125 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1129 static struct MainControlInfo *getMainControlInfo(int nr)
1133 for (i = 0; main_controls[i].nr != -1; i++)
1134 if (main_controls[i].nr == nr)
1135 return &main_controls[i];
1140 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1145 int rect_x = ALIGNED_TEXT_XPOS(rect);
1146 int rect_y = ALIGNED_TEXT_YPOS(rect);
1148 return (x >= rect_x && x < rect_x + rect->width &&
1149 y >= rect_y && y < rect_y + rect->height);
1152 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1157 int rect_x = ALIGNED_TEXT_XPOS(rect);
1158 int rect_y = ALIGNED_TEXT_YPOS(rect);
1161 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1162 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1163 (x >= rect_x && x < rect_x + rect->width &&
1164 y >= rect_y && y < rect_y + rect->height));
1167 return (x >= rect_x && x < rect_x + rect->width &&
1168 y >= rect_y && y < rect_y + rect->height);
1171 static void AdjustScrollbar(int id, int items_max, int items_visible,
1174 struct GadgetInfo *gi = screen_gadget[id];
1176 if (item_position > items_max - items_visible)
1177 item_position = items_max - items_visible;
1179 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1180 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1181 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1184 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1186 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1190 static void clearMenuListArea()
1192 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1194 /* correct scrollbar position if placed outside menu (playfield) area */
1195 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1196 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1198 /* clear menu list area, but not title or scrollbar */
1199 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1200 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1203 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1205 static int cursor_array[MAX_LEV_FIELDY];
1206 int x = mSX + TILEX * xpos;
1207 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1212 cursor_array[ypos] = graphic;
1214 graphic = cursor_array[ypos];
1218 graphic = BUTTON_ACTIVE(graphic);
1220 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1221 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1224 static void initCursor(int ypos, int graphic)
1226 drawCursorExt(0, ypos, FALSE, graphic);
1229 static void drawCursor(int ypos, boolean active)
1231 drawCursorExt(0, ypos, active, -1);
1234 static void drawCursorXY(int xpos, int ypos, int graphic)
1236 drawCursorExt(xpos, ypos, FALSE, graphic);
1239 static void drawChooseTreeCursor(int ypos, boolean active)
1241 int last_game_status = game_status; /* save current game status */
1243 drawCursorExt(0, ypos, active, -1);
1245 game_status = last_game_status; /* restore current game status */
1250 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
1251 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
1252 setup.internal.program_copyright);
1255 int effectiveGameStatus()
1257 if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
1258 return GAME_MODE_TITLE;
1263 void DrawTitleScreenImage(int nr, boolean initial)
1265 int graphic = getTitleScreenGraphic(nr, initial);
1266 Bitmap *bitmap = graphic_info[graphic].bitmap;
1267 int width = graphic_info[graphic].width;
1268 int height = graphic_info[graphic].height;
1269 int src_x = graphic_info[graphic].src_x;
1270 int src_y = graphic_info[graphic].src_y;
1276 if (width > WIN_XSIZE)
1278 /* image width too large for window => center image horizontally */
1279 src_x = (width - WIN_XSIZE) / 2;
1283 if (height > WIN_YSIZE)
1285 /* image height too large for window => center image vertically */
1286 src_y = (height - WIN_YSIZE) / 2;
1290 /* always display title screens centered */
1291 dst_x = (WIN_XSIZE - width) / 2;
1292 dst_y = (WIN_YSIZE - height) / 2;
1294 SetDrawBackgroundMask(REDRAW_ALL);
1295 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1297 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1299 if (DrawingOnBackground(dst_x, dst_y))
1300 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1302 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1304 redraw_mask = REDRAW_ALL;
1307 void DrawTitleScreenMessage(int nr, boolean initial)
1309 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1310 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1311 int last_game_status = game_status; /* save current game status */
1313 if (filename == NULL)
1316 /* force TITLE font on title message screen */
1317 game_status = getTitleMessageGameMode(initial);
1319 /* if chars set to "-1", automatically determine by text and font width */
1320 if (tmi->chars == -1)
1321 tmi->chars = tmi->width / getFontWidth(tmi->font);
1323 tmi->width = tmi->chars * getFontWidth(tmi->font);
1325 /* if lines set to "-1", automatically determine by text and font height */
1326 if (tmi->lines == -1)
1327 tmi->lines = tmi->height / getFontHeight(tmi->font);
1329 tmi->height = tmi->lines * getFontHeight(tmi->font);
1331 SetDrawBackgroundMask(REDRAW_ALL);
1332 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1334 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1336 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1337 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1338 tmi->autowrap, tmi->centered, tmi->parse_comments);
1340 game_status = last_game_status; /* restore current game status */
1343 void DrawTitleScreen()
1345 KeyboardAutoRepeatOff();
1347 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1352 boolean CheckTitleScreen(boolean levelset_has_changed)
1354 static boolean show_title_initial = TRUE;
1355 boolean show_titlescreen = FALSE;
1357 /* needed to be able to skip title screen, if no image or message defined */
1358 InitializeTitleControls(show_title_initial);
1360 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1361 show_titlescreen = TRUE;
1363 /* show initial title images and messages only once at program start */
1364 show_title_initial = FALSE;
1366 return (show_titlescreen && num_title_screens > 0);
1371 static LevelDirTree *leveldir_last_valid = NULL;
1372 boolean levelset_has_changed = FALSE;
1373 int fade_mask = REDRAW_FIELD;
1375 LimitScreenUpdates(FALSE);
1377 FadeSetLeaveScreen();
1379 /* do not fade out here -- function may continue and fade on editor screen */
1382 FadeSoundsAndMusic();
1384 KeyboardAutoRepeatOn();
1387 audio.sound_deactivated = FALSE;
1391 /* needed if last screen was the playing screen, invoked from level editor */
1392 if (level_editor_test_game)
1394 game_status = GAME_MODE_EDITOR;
1400 /* needed if last screen was the setup screen and fullscreen state changed */
1401 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1402 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1404 /* leveldir_current may be invalid (level group, parent link) */
1405 if (!validLevelSeries(leveldir_current))
1406 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1408 if (leveldir_current != leveldir_last_valid)
1409 levelset_has_changed = TRUE;
1411 /* store valid level series information */
1412 leveldir_last_valid = leveldir_current;
1414 init_last = init; /* switch to new busy animation */
1416 /* needed if last screen (level choice) changed graphics, sounds or music */
1417 ReloadCustomArtwork(0);
1420 /* needed if different viewport properties defined for menues */
1421 ChangeViewportPropertiesIfNeeded();
1424 if (redraw_mask & REDRAW_ALL)
1425 fade_mask = REDRAW_ALL;
1427 if (CheckIfRedrawGlobalBorderIsNeeded())
1428 fade_mask = REDRAW_ALL;
1433 /* needed if different viewport properties defined for menues */
1434 ChangeViewportPropertiesIfNeeded();
1437 /* needed if last screen was the editor screen */
1438 UndrawSpecialEditorDoor();
1440 SetDrawtoField(DRAW_BACKBUFFER);
1442 if (CheckTitleScreen(levelset_has_changed))
1444 game_status = GAME_MODE_TITLE;
1451 /* level_nr may have been set to value over handicap with level editor */
1452 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1453 level_nr = leveldir_current->handicap_level;
1455 LoadLevel(level_nr);
1456 LoadScore(level_nr);
1458 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1459 SetDrawDeactivationMask(REDRAW_NONE);
1460 SetDrawBackgroundMask(REDRAW_FIELD);
1462 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1465 if (fade_mask == REDRAW_ALL)
1466 RedrawGlobalBorder();
1471 InitializeMainControls();
1473 DrawCursorAndText_Main(-1, FALSE, FALSE);
1474 DrawPreviewLevelInitial();
1476 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1479 if (TAPE_IS_EMPTY(tape))
1481 DrawCompleteVideoDisplay();
1486 /* create gadgets for main menu screen */
1487 FreeScreenGadgets();
1488 CreateScreenGadgets();
1490 /* map gadgets for main menu screen */
1492 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1494 /* copy actual game door content to door double buffer for OpenDoor() */
1495 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1497 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1499 DrawMaskedBorder(REDRAW_ALL);
1502 if (redraw_mask & REDRAW_ALL)
1503 fade_mask = REDRAW_ALL;
1509 /* update screen area with special editor door */
1510 redraw_mask |= REDRAW_ALL;
1513 SetMouseCursor(CURSOR_DEFAULT);
1517 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1520 static void gotoTopLevelDir()
1522 /* move upwards until inside (but not above) top level directory */
1523 while (leveldir_current->node_parent &&
1524 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1526 /* write a "path" into level tree for easy navigation to last level */
1527 if (leveldir_current->node_parent->node_group->cl_first == -1)
1529 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1530 int leveldir_pos = posTreeInfo(leveldir_current);
1531 int num_page_entries;
1532 int cl_first, cl_cursor;
1534 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1535 num_page_entries = num_leveldirs;
1537 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1539 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1540 cl_cursor = leveldir_pos - cl_first;
1542 leveldir_current->node_parent->node_group->cl_first = cl_first;
1543 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1546 leveldir_current = leveldir_current->node_parent;
1550 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1552 static unsigned int title_delay = 0;
1553 static int title_screen_nr = 0;
1554 static int last_sound = -1, last_music = -1;
1555 boolean return_to_main_menu = FALSE;
1556 struct TitleControlInfo *tci;
1557 struct TitleFadingInfo fading_default;
1558 struct TitleFadingInfo fading_last = fading;
1559 struct TitleFadingInfo fading_next;
1562 if (button == MB_MENU_INITIALIZE)
1565 title_screen_nr = 0;
1566 tci = &title_controls[title_screen_nr];
1568 last_sound = SND_UNDEFINED;
1569 last_music = MUS_UNDEFINED;
1571 if (game_status == GAME_MODE_INFO)
1573 if (num_title_screens == 0)
1575 DrawInfoScreen_NotAvailable("Title screen information:",
1576 "No title screen for this level set.");
1581 FadeSoundsAndMusic();
1583 FadeOut(REDRAW_ALL);
1587 DrawTitleScreenImage(tci->local_nr, tci->initial);
1589 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1591 fading_default = (tci->initial ? title_initial_default : title_default);
1593 fading = fading_next = getTitleFading(tci);
1595 if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
1596 fading_next.fade_mode & FADE_TYPE_TRANSFORM)
1598 fading.fade_mode = FADE_MODE_FADE;
1599 fading.fade_delay = fading_default.fade_delay;
1602 sound = getTitleSound(tci);
1603 music = getTitleMusic(tci);
1605 if (sound != last_sound)
1606 PlayMenuSoundExt(sound);
1607 if (music != last_music)
1608 PlayMenuMusicExt(music);
1613 SetMouseCursor(CURSOR_NONE);
1617 fading = fading_next;
1619 DelayReached(&title_delay, 0); /* reset delay counter */
1624 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1625 button = MB_MENU_CHOICE;
1627 if (button == MB_MENU_LEAVE)
1629 return_to_main_menu = TRUE;
1631 else if (button == MB_MENU_CHOICE)
1633 if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1635 FadeSetEnterScreen();
1637 info_mode = INFO_MODE_MAIN;
1644 tci = &title_controls[title_screen_nr];
1646 if (title_screen_nr < num_title_screens)
1648 sound = getTitleSound(tci);
1649 music = getTitleMusic(tci);
1651 if (sound == SND_UNDEFINED || sound != last_sound)
1653 if (music == MUS_UNDEFINED || music != last_music)
1656 FadeOut(REDRAW_ALL);
1659 DrawTitleScreenImage(tci->local_nr, tci->initial);
1661 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1663 fading_next = getTitleFading(tci);
1665 sound = getTitleSound(tci);
1666 music = getTitleMusic(tci);
1668 if (sound != last_sound)
1669 PlayMenuSoundExt(sound);
1670 if (music != last_music)
1671 PlayMenuMusicExt(music);
1676 /* last screen already faded out, next screen has no animation */
1677 if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
1678 fading_next.fade_mode == FADE_MODE_NONE)
1679 fading = fading_next;
1683 fading = fading_next;
1685 DelayReached(&title_delay, 0); /* reset delay counter */
1689 FadeSoundsAndMusic();
1691 return_to_main_menu = TRUE;
1695 if (return_to_main_menu)
1697 SetMouseCursor(CURSOR_DEFAULT);
1699 /* force full menu screen redraw after displaying title screens */
1700 redraw_mask = REDRAW_ALL;
1702 if (game_status == GAME_MODE_INFO)
1704 info_mode = INFO_MODE_MAIN;
1708 else /* default: return to main menu */
1710 game_status = GAME_MODE_MAIN;
1717 void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
1719 int old_level_nr = level_nr;
1722 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1723 new_level_nr = selected_level_nr;
1725 new_level_nr = old_level_nr + step * direction;
1727 if (new_level_nr < leveldir_current->first_level)
1728 new_level_nr = leveldir_current->first_level;
1729 if (new_level_nr > leveldir_current->last_level)
1730 new_level_nr = leveldir_current->last_level;
1732 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1734 /* skipping levels is only allowed when trying to skip single level */
1735 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1736 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1738 leveldir_current->handicap_level++;
1739 SaveLevelSetup_SeriesInfo();
1742 new_level_nr = leveldir_current->handicap_level;
1745 if (new_level_nr != old_level_nr)
1747 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1749 PlaySound(SND_MENU_ITEM_SELECTING);
1751 level_nr = new_level_nr;
1753 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1754 int2str(level_nr, menu.main.text.level_number.size),
1755 mci->pos_text->font);
1757 LoadLevel(level_nr);
1758 DrawPreviewLevelInitial();
1762 DrawCompleteVideoDisplay();
1764 /* needed because DrawPreviewLevelInitial() takes some time */
1766 /* SyncDisplay(); */
1770 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1772 static int choice = MAIN_CONTROL_GAME;
1773 static boolean button_pressed_last = FALSE;
1774 boolean button_pressed = FALSE;
1778 if (button == MB_MENU_INITIALIZE)
1780 DrawCursorAndText_Main(choice, TRUE, FALSE);
1785 if (mx || my) /* mouse input */
1789 for (i = 0; main_controls[i].nr != -1; i++)
1791 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1792 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1793 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1795 pos = main_controls[i].nr;
1801 // handle pressed/unpressed state for active/inactive menu buttons
1802 // (if pos != -1, "i" contains index position corresponding to "pos")
1804 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1805 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1806 button_pressed = TRUE;
1808 if (button_pressed != button_pressed_last)
1810 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1813 PlaySound(SND_MENU_BUTTON_PRESSING);
1815 PlaySound(SND_MENU_BUTTON_RELEASING);
1818 else if (dx || dy) /* keyboard input */
1820 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1821 choice == MAIN_CONTROL_SETUP))
1822 button = MB_MENU_CHOICE;
1827 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1829 HandleMainMenu_SelectLevel(1, (dx < 0 ? -1 : +1), NO_DIRECT_LEVEL_SELECT);
1831 else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1833 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1835 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1837 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
1839 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1841 game_status = GAME_MODE_LEVELNR;
1843 ChangeViewportPropertiesIfNeeded();
1845 DrawChooseLevelNr();
1847 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1853 PlaySound(SND_MENU_ITEM_ACTIVATING);
1855 DrawCursorAndText_Main(choice, FALSE, FALSE);
1856 DrawCursorAndText_Main(pos, TRUE, button_pressed);
1863 PlaySound(SND_MENU_ITEM_SELECTING);
1865 if (pos == MAIN_CONTROL_NAME)
1867 game_status = GAME_MODE_PSEUDO_TYPENAME;
1869 HandleTypeName(strlen(setup.player_name), 0);
1871 else if (pos == MAIN_CONTROL_LEVELS)
1875 game_status = GAME_MODE_LEVELS;
1877 SaveLevelSetup_LastSeries();
1878 SaveLevelSetup_SeriesInfo();
1880 if (setup.internal.choose_from_top_leveldir)
1883 ChangeViewportPropertiesIfNeeded();
1885 DrawChooseLevelSet();
1888 else if (pos == MAIN_CONTROL_SCORES)
1890 game_status = GAME_MODE_SCORES;
1894 else if (pos == MAIN_CONTROL_EDITOR)
1896 if (leveldir_current->readonly &&
1897 !strEqual(setup.player_name, "Artsoft"))
1898 Request("This level is read only!", REQ_CONFIRM);
1900 CloseDoor(DOOR_CLOSE_2);
1902 game_status = GAME_MODE_EDITOR;
1904 FadeSetEnterScreen();
1908 else if (pos == MAIN_CONTROL_INFO)
1910 game_status = GAME_MODE_INFO;
1911 info_mode = INFO_MODE_MAIN;
1913 ChangeViewportPropertiesIfNeeded();
1917 else if (pos == MAIN_CONTROL_GAME)
1919 StartGameActions(options.network, setup.autorecord, level.random_seed);
1921 else if (pos == MAIN_CONTROL_SETUP)
1923 game_status = GAME_MODE_SETUP;
1924 setup_mode = SETUP_MODE_MAIN;
1926 ChangeViewportPropertiesIfNeeded();
1930 else if (pos == MAIN_CONTROL_QUIT)
1932 SaveLevelSetup_LastSeries();
1933 SaveLevelSetup_SeriesInfo();
1935 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
1936 game_status = GAME_MODE_QUIT;
1941 button_pressed_last = button_pressed;
1945 /* ========================================================================= */
1946 /* info screen functions */
1947 /* ========================================================================= */
1949 static struct TokenInfo *info_info;
1950 static int num_info_info; /* number of info entries shown on screen */
1951 static int max_info_info; /* total number of info entries in list */
1953 static void execInfoTitleScreen()
1955 info_mode = INFO_MODE_TITLE;
1960 static void execInfoElements()
1962 info_mode = INFO_MODE_ELEMENTS;
1967 static void execInfoMusic()
1969 info_mode = INFO_MODE_MUSIC;
1974 static void execInfoCredits()
1976 info_mode = INFO_MODE_CREDITS;
1981 static void execInfoProgram()
1983 info_mode = INFO_MODE_PROGRAM;
1988 static void execInfoVersion()
1990 info_mode = INFO_MODE_VERSION;
1995 static void execInfoLevelSet()
1997 info_mode = INFO_MODE_LEVELSET;
2002 static void execExitInfo()
2004 game_status = GAME_MODE_MAIN;
2009 static struct TokenInfo info_info_main[] =
2011 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2012 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2013 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2014 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2015 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2016 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2017 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2018 { TYPE_EMPTY, NULL, "" },
2019 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2024 static int getMenuTextFont(int type)
2026 if (type & (TYPE_SWITCH |
2038 static struct TokenInfo *setup_info;
2039 static struct TokenInfo setup_info_input[];
2041 static struct TokenInfo *menu_info;
2043 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2044 int screen_pos, int menu_info_pos_raw,
2047 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2048 struct TokenInfo *ti = &token_info[pos];
2049 int xpos = MENU_SCREEN_START_XPOS;
2050 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2051 int font_nr = getMenuTextFont(ti->type);
2053 if (token_info == setup_info_input)
2054 font_nr = FONT_MENU_1;
2057 font_nr = FONT_ACTIVE(font_nr);
2059 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2061 if (ti->type & ~TYPE_SKIP_ENTRY)
2062 drawCursor(screen_pos, active);
2065 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2068 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2071 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2074 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2077 static char *screen_mode_text;
2078 static char *window_size_text;
2079 static char *scaling_type_text;
2081 static void drawSetupValue(int, int);
2083 static void drawMenuInfoList(int first_entry, int num_page_entries,
2084 int max_page_entries)
2088 if (first_entry + num_page_entries > max_page_entries)
2091 clearMenuListArea();
2093 for (i = 0; i < num_page_entries; i++)
2095 int menu_info_pos = first_entry + i;
2096 struct TokenInfo *si = &menu_info[menu_info_pos];
2097 void *value_ptr = si->value;
2099 /* set some entries to "unchangeable" according to other variables */
2100 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2101 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2102 (value_ptr == &setup.sound_music && !audio.music_available) ||
2103 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2104 (value_ptr == &screen_mode_text && !video.fullscreen_available) ||
2105 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2106 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2107 si->type |= TYPE_GHOSTED;
2109 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2110 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2111 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2112 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2113 else if (si->type & ~TYPE_SKIP_ENTRY)
2114 initCursor(i, IMG_MENU_BUTTON);
2116 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2118 if (si->type & TYPE_VALUE &&
2119 menu_info == setup_info)
2120 drawSetupValue(i, menu_info_pos);
2124 static void DrawInfoScreen_Main()
2126 int fade_mask = REDRAW_FIELD;
2129 if (redraw_mask & REDRAW_ALL)
2130 fade_mask = REDRAW_ALL;
2132 if (CheckIfRedrawGlobalBorderIsNeeded())
2133 fade_mask = REDRAW_ALL;
2137 FreeScreenGadgets();
2138 CreateScreenGadgets();
2140 CloseDoor(DOOR_CLOSE_2);
2142 /* (needed after displaying title screens which disable auto repeat) */
2143 KeyboardAutoRepeatOn();
2145 FadeSetLeaveScreen();
2149 if (fade_mask == REDRAW_ALL)
2151 RedrawGlobalBorder();
2153 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2158 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2160 info_info = info_info_main;
2162 // determine maximal number of info entries that can be displayed on screen
2164 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2167 // determine maximal number of info entries available for menu of info screen
2169 for (i = 0; info_info[i].type != 0; i++)
2172 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2174 MapScreenGadgets(max_info_info);
2179 DrawMaskedBorder(fade_mask);
2186 static void changeSetupValue(int, int, int);
2188 void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2189 int mode, int num_page_entries, int max_page_entries)
2191 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2192 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2193 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2194 int *num_page_entries_last = num_page_entries_all_last[game_status];
2195 int *choice_store = choice_stores[game_status];
2196 int *first_entry_store = first_entry_stores[game_status];
2197 int choice = choice_store[mode]; /* starts with 0 */
2198 int first_entry = first_entry_store[mode]; /* starts with 0 */
2200 int y = choice - first_entry;
2202 boolean position_set_by_scrollbar = (dx == 999);
2203 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2206 if (button == MB_MENU_INITIALIZE)
2208 // check if number of menu page entries has changed (may happen by change
2209 // of custom artwork definition value for 'list_size' for this menu screen)
2210 // (in this case, the last menu position most probably has to be corrected)
2211 if (num_page_entries != num_page_entries_last[mode])
2213 choice_store[mode] = first_entry_store[mode] = 0;
2215 choice = first_entry = 0;
2218 num_page_entries_last[mode] = num_page_entries;
2221 /* advance to first valid menu entry */
2222 while (choice < num_page_entries &&
2223 menu_info[choice].type & TYPE_SKIP_ENTRY)
2226 if (position_set_by_scrollbar)
2227 first_entry = first_entry_store[mode] = dy;
2229 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2230 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2232 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2234 if (choice < first_entry)
2236 choice = first_entry;
2238 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2241 else if (choice > first_entry + num_page_entries - 1)
2243 choice = first_entry + num_page_entries - 1;
2245 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2249 choice_store[mode] = choice;
2251 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2255 else if (button == MB_MENU_LEAVE)
2257 PlaySound(SND_MENU_ITEM_SELECTING);
2259 for (i = 0; i < max_page_entries; i++)
2261 if (menu_info[i].type & TYPE_LEAVE_MENU)
2263 void (*menu_callback_function)(void) = menu_info[i].value;
2267 menu_callback_function();
2269 break; /* absolutely needed because function changes 'menu_info'! */
2276 if (mx || my) /* mouse input */
2278 x = (mx - mSX) / 32;
2279 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2281 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2283 /* move cursor instead of scrolling when already at start/end of list */
2284 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2286 else if (dy == +1 * SCROLL_LINE &&
2287 first_entry + num_page_entries == max_page_entries)
2290 /* handle scrolling screen one line or page */
2292 y + dy > num_page_entries - 1)
2294 boolean redraw = FALSE;
2296 if (ABS(dy) == SCROLL_PAGE)
2297 step = num_page_entries - 1;
2299 if (dy < 0 && first_entry > 0)
2301 /* scroll page/line up */
2303 first_entry -= step;
2304 if (first_entry < 0)
2309 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2311 /* scroll page/line down */
2313 first_entry += step;
2314 if (first_entry + num_page_entries > max_page_entries)
2315 first_entry = MAX(0, max_page_entries - num_page_entries);
2322 choice += first_entry - first_entry_store[mode];
2324 if (choice < first_entry)
2326 choice = first_entry;
2328 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2331 else if (choice > first_entry + num_page_entries - 1)
2333 choice = first_entry + num_page_entries - 1;
2335 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2338 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2342 if (choice < first_entry ||
2343 choice > first_entry + num_page_entries - 1)
2344 first_entry += SIGN(dy);
2347 first_entry_store[mode] = first_entry;
2348 choice_store[mode] = choice;
2350 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2352 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2354 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2355 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2363 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2365 if (menu_info[choice].type & menu_navigation_type ||
2366 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2367 menu_info[choice].type & TYPE_YES_NO_AUTO)
2368 button = MB_MENU_CHOICE;
2373 /* jump to next non-empty menu entry (up or down) */
2374 while (first_entry + y > 0 &&
2375 first_entry + y < max_page_entries - 1 &&
2376 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2379 if (!IN_VIS_MENU(x, y))
2381 choice += y - y_old;
2383 if (choice < first_entry)
2384 first_entry = choice;
2385 else if (choice > first_entry + num_page_entries - 1)
2386 first_entry = choice - num_page_entries + 1;
2388 if (first_entry >= 0 &&
2389 first_entry + num_page_entries <= max_page_entries)
2391 first_entry_store[mode] = first_entry;
2393 if (choice < first_entry)
2394 choice = first_entry;
2395 else if (choice > first_entry + num_page_entries - 1)
2396 choice = first_entry + num_page_entries - 1;
2398 choice_store[mode] = choice;
2400 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2402 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2404 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2405 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2412 if (!anyScrollbarGadgetActive() &&
2413 IN_VIS_MENU(x, y) &&
2414 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2415 y >= 0 && y < num_page_entries)
2419 if (first_entry + y != choice &&
2420 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2422 PlaySound(SND_MENU_ITEM_ACTIVATING);
2424 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2425 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2427 choice = choice_store[mode] = first_entry + y;
2430 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2432 PlaySound(SND_MENU_ITEM_SELECTING);
2434 /* when selecting key headline, execute function for key value change */
2435 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2436 menu_info[first_entry + y + 1].type & TYPE_KEY)
2439 /* when selecting string value, execute function for list selection */
2440 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2441 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2444 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2446 void (*menu_callback_function)(void) =
2447 menu_info[first_entry + y].value;
2449 FadeSetFromType(menu_info[first_entry + y].type);
2451 menu_callback_function();
2453 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2454 menu_info == setup_info)
2456 changeSetupValue(y, first_entry + y, dx);
2462 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2464 menu_info = info_info;
2466 HandleMenuScreen(mx, my, dx, dy, button,
2467 info_mode, num_info_info, max_info_info);
2470 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2472 int ystart1 = mSY - SY + 100;
2473 int ystart2 = mSY - SY + 150;
2474 int ybottom = mSY - SY + SYSIZE - 20;
2476 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2478 FadeOut(REDRAW_FIELD);
2483 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2484 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2486 DrawTextSCentered(ybottom, FONT_TEXT_4,
2487 "Press any key or button for info menu");
2489 FadeIn(REDRAW_FIELD);
2492 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2494 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2495 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2496 int xstart = mSX + MENU_SCREEN_INFO_XSTART;
2497 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2498 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2499 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2500 int ystep = MENU_SCREEN_INFO_YSTEP;
2501 int element, action, direction;
2509 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2510 infoscreen_step[i] = infoscreen_frame[i] = 0;
2515 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2517 DrawTextSCentered(ybottom, FONT_TEXT_4,
2518 "Press any key or button for next page");
2524 while (helpanim_info[j].element != HELPANIM_LIST_END)
2526 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2531 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2540 j += infoscreen_step[i - start];
2542 element = helpanim_info[j].element;
2543 action = helpanim_info[j].action;
2544 direction = helpanim_info[j].direction;
2547 element = EL_UNKNOWN;
2549 if (action != -1 && direction != -1)
2550 graphic = el_act_dir2img(element, action, direction);
2551 else if (action != -1)
2552 graphic = el_act2img(element, action);
2553 else if (direction != -1)
2554 graphic = el_dir2img(element, direction);
2556 graphic = el2img(element);
2558 delay = helpanim_info[j++].delay;
2563 if (infoscreen_frame[i - start] == 0)
2566 infoscreen_frame[i - start] = delay - 1;
2570 sync_frame = delay - infoscreen_frame[i - start];
2571 infoscreen_frame[i - start]--;
2574 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2576 if (!infoscreen_frame[i - start])
2577 infoscreen_step[i - start] = 0;
2581 if (!infoscreen_frame[i - start])
2582 infoscreen_step[i - start]++;
2583 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2589 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2591 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2592 graphic, sync_frame, USE_MASKING);
2595 DrawInfoScreen_HelpText(element, action, direction, i - start);
2600 redraw_mask |= REDRAW_FIELD;
2605 static char *getHelpText(int element, int action, int direction)
2607 char token[MAX_LINE_LEN];
2609 strcpy(token, element_info[element].token_name);
2612 strcat(token, element_action_info[action].suffix);
2614 if (direction != -1)
2615 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2617 return getHashEntry(helptext_info, token);
2620 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2622 int font_nr = FONT_INFO_ELEMENTS;
2623 int font_width = getFontWidth(font_nr);
2624 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2625 int sy = mSY + 65 + 2 * 32 + 1;
2626 int ystep = TILEY + 4;
2627 int pad_x = sx - SX;
2628 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2629 int max_lines_per_text = 2;
2632 if (action != -1 && direction != -1) /* element.action.direction */
2633 text = getHelpText(element, action, direction);
2635 if (text == NULL && action != -1) /* element.action */
2636 text = getHelpText(element, action, -1);
2638 if (text == NULL && direction != -1) /* element.direction */
2639 text = getHelpText(element, -1, direction);
2641 if (text == NULL) /* base element */
2642 text = getHelpText(element, -1, -1);
2644 if (text == NULL) /* not found */
2645 text = "No description available";
2647 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2648 sy += getFontHeight(font_nr) / 2;
2650 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2651 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2652 TRUE, FALSE, FALSE);
2655 void DrawInfoScreen_TitleScreen()
2660 void HandleInfoScreen_TitleScreen(int button)
2662 HandleTitleScreen(0, 0, 0, 0, button);
2665 void DrawInfoScreen_Elements()
2667 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2669 FadeOut(REDRAW_FIELD);
2674 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2676 FadeIn(REDRAW_FIELD);
2681 void HandleInfoScreen_Elements(int button)
2683 static unsigned int info_delay = 0;
2684 static int num_anims;
2685 static int num_pages;
2687 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2690 if (button == MB_MENU_INITIALIZE)
2692 boolean new_element = TRUE;
2696 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2698 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2700 else if (new_element)
2703 new_element = FALSE;
2707 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2711 if (button == MB_MENU_LEAVE)
2713 PlaySound(SND_MENU_ITEM_SELECTING);
2715 info_mode = INFO_MODE_MAIN;
2720 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2722 if (button != MB_MENU_INITIALIZE)
2724 PlaySound(SND_MENU_ITEM_SELECTING);
2729 if (page >= num_pages)
2731 FadeSoundsAndMusic();
2733 info_mode = INFO_MODE_MAIN;
2740 FadeSetNextScreen();
2742 if (button != MB_MENU_INITIALIZE)
2743 FadeOut(REDRAW_FIELD);
2745 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2747 if (button != MB_MENU_INITIALIZE)
2748 FadeIn(REDRAW_FIELD);
2752 if (DelayReached(&info_delay, GameFrameDelay))
2753 if (page < num_pages)
2754 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2756 PlayMenuSoundIfLoop();
2760 void DrawInfoScreen_Music()
2762 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2764 FadeOut(REDRAW_FIELD);
2771 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2773 FadeIn(REDRAW_FIELD);
2776 void HandleInfoScreen_Music(int button)
2778 static struct MusicFileInfo *list = NULL;
2779 int ystart1 = mSY - SY + 100;
2780 int ystart2 = mSY - SY + 150;
2781 int ybottom = mSY - SY + SYSIZE - 20;
2784 if (button == MB_MENU_INITIALIZE)
2786 list = music_file_info;
2790 FadeSoundsAndMusic();
2795 DrawTextSCentered(ystart1, FONT_TEXT_1,
2796 "No music info for this level set.");
2798 DrawTextSCentered(ybottom, FONT_TEXT_4,
2799 "Press any key or button for info menu");
2805 if (button == MB_MENU_LEAVE)
2807 PlaySound(SND_MENU_ITEM_SELECTING);
2809 FadeSoundsAndMusic();
2811 info_mode = INFO_MODE_MAIN;
2816 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2820 if (button != MB_MENU_INITIALIZE)
2822 PlaySound(SND_MENU_ITEM_SELECTING);
2830 FadeSoundsAndMusic();
2832 info_mode = INFO_MODE_MAIN;
2838 FadeSoundsAndMusic();
2840 if (list != music_file_info)
2841 FadeSetNextScreen();
2843 if (button != MB_MENU_INITIALIZE)
2844 FadeOut(REDRAW_FIELD);
2851 int sound = list->music;
2853 if (sound_info[sound].loop)
2854 PlaySoundLoop(sound);
2858 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2862 PlayMusic(list->music);
2864 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2867 if (!strEqual(list->title, UNKNOWN_NAME))
2869 if (!strEqual(list->title_header, UNKNOWN_NAME))
2870 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2872 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2875 if (!strEqual(list->artist, UNKNOWN_NAME))
2877 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2878 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2880 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2882 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2885 if (!strEqual(list->album, UNKNOWN_NAME))
2887 if (!strEqual(list->album_header, UNKNOWN_NAME))
2888 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2890 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2892 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2895 if (!strEqual(list->year, UNKNOWN_NAME))
2897 if (!strEqual(list->year_header, UNKNOWN_NAME))
2898 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2900 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2902 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2905 DrawTextSCentered(ybottom, FONT_TEXT_4,
2906 "Press any key or button for next page");
2908 if (button != MB_MENU_INITIALIZE)
2909 FadeIn(REDRAW_FIELD);
2912 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2913 PlaySoundLoop(list->music);
2916 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2918 int ystart1 = mSY - SY + 100;
2919 int ystart2 = mSY - SY + 150;
2920 int ybottom = mSY - SY + SYSIZE - 20;
2926 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2930 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2931 "Special thanks to");
2932 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2934 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2936 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2937 "\"Boulder Dash\"");
2938 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2940 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2942 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2944 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2945 "First Star Software");
2947 else if (screen_nr == 1)
2949 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2950 "Special thanks to");
2951 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2952 "Klaus Heinz & Volker Wertich");
2953 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2955 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2956 "\"Emerald Mine\"");
2957 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2959 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2961 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2963 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2966 else if (screen_nr == 2)
2968 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2969 "Special thanks to");
2970 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2971 "Michael Stopp & Philip Jespersen");
2972 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2974 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2976 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2978 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2980 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2982 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2983 "Digital Integration");
2985 else if (screen_nr == 3)
2987 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2988 "Special thanks to");
2989 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2990 "Hiroyuki Imabayashi");
2991 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2993 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2995 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2997 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2999 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3001 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3004 else if (screen_nr == 4)
3006 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3007 "Special thanks to");
3008 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3010 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3012 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3013 "J\xfcrgen Bonhagen");
3014 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3015 "for the continuous creation");
3016 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3017 "of outstanding level sets");
3019 else if (screen_nr == 5)
3021 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3023 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3025 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3026 "for ideas and inspiration by");
3027 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3030 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3032 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
3034 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3035 "for ideas and inspiration by");
3036 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
3039 else if (screen_nr == 6)
3041 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3043 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3046 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3047 "for the code base used for the");
3048 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
3049 "native Emerald Mine engine");
3051 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3052 "for the new Emerald Mine engine");
3055 else if (screen_nr == 7)
3057 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3059 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3061 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3062 "for the initial DOS port");
3064 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3066 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3068 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3069 "for some additional toons");
3071 else if (screen_nr == 8)
3073 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3074 "And not to forget:");
3075 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3077 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3078 "All those who contributed");
3079 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3080 "levels to this game");
3081 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
3085 DrawTextSCentered(ybottom, FONT_TEXT_4,
3086 "Press any key or button for next page");
3089 void DrawInfoScreen_Credits()
3091 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3093 FadeSoundsAndMusic();
3095 FadeOut(REDRAW_FIELD);
3097 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3099 FadeIn(REDRAW_FIELD);
3102 void HandleInfoScreen_Credits(int button)
3104 static int screen_nr = 0;
3105 int num_screens = 9;
3107 if (button == MB_MENU_INITIALIZE)
3111 // DrawInfoScreen_CreditsScreen(screen_nr);
3114 if (button == MB_MENU_LEAVE)
3116 PlaySound(SND_MENU_ITEM_SELECTING);
3118 info_mode = INFO_MODE_MAIN;
3123 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3125 if (button != MB_MENU_INITIALIZE)
3127 PlaySound(SND_MENU_ITEM_SELECTING);
3132 if (screen_nr >= num_screens)
3134 FadeSoundsAndMusic();
3136 info_mode = INFO_MODE_MAIN;
3143 FadeSetNextScreen();
3145 if (button != MB_MENU_INITIALIZE)
3146 FadeOut(REDRAW_FIELD);
3148 DrawInfoScreen_CreditsScreen(screen_nr);
3150 if (button != MB_MENU_INITIALIZE)
3151 FadeIn(REDRAW_FIELD);
3155 PlayMenuSoundIfLoop();
3159 void DrawInfoScreen_Program()
3161 int ystart1 = mSY - SY + 100;
3162 int ystart2 = mSY - SY + 150;
3163 int ybottom = mSY - SY + SYSIZE - 20;
3166 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3168 FadeOut(REDRAW_FIELD);
3173 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
3175 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3176 "This game is Freeware!");
3177 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3178 "If you like it, send e-mail to:");
3179 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3180 setup.internal.program_email);
3181 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3182 "More information and levels:");
3183 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3184 setup.internal.program_website);
3185 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3186 "If you have created new levels,");
3187 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
3188 "send them to me to include them!");
3189 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
3192 DrawTextSCentered(ybottom, FONT_TEXT_4,
3193 "Press any key or button for info menu");
3195 FadeIn(REDRAW_FIELD);
3198 void HandleInfoScreen_Program(int button)
3200 if (button == MB_MENU_LEAVE)
3202 PlaySound(SND_MENU_ITEM_SELECTING);
3204 info_mode = INFO_MODE_MAIN;
3209 else if (button == MB_MENU_CHOICE)
3211 PlaySound(SND_MENU_ITEM_SELECTING);
3213 FadeSoundsAndMusic();
3215 info_mode = INFO_MODE_MAIN;
3220 PlayMenuSoundIfLoop();
3224 void DrawInfoScreen_Version()
3226 int font_header = FONT_TEXT_3;
3227 int font_text = FONT_TEXT_2;
3228 int xstep = getFontWidth(font_text);
3229 int ystep = getFontHeight(font_text);
3230 int ystart1 = mSY - SY + 100;
3231 int ystart2 = mSY - SY + 150;
3232 int ybottom = mSY - SY + SYSIZE - 20;
3233 int xstart1 = mSX - SX + 2 * xstep;
3234 int xstart2 = mSX - SX + 18 * xstep;
3235 int xstart3 = mSX - SX + 28 * xstep;
3236 SDL_version sdl_version_compiled;
3237 const SDL_version *sdl_version_linked;
3238 int driver_name_len = 10;
3239 #if defined(TARGET_SDL2)
3240 SDL_version sdl_version_linked_ext;
3241 const char *driver_name = NULL;
3243 char driver_name[driver_name_len];
3246 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3248 FadeOut(REDRAW_FIELD);
3253 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3255 DrawTextF(xstart1, ystart2, font_header, "Name");
3256 DrawTextF(xstart2, ystart2, font_text, getProgramTitleString());
3259 DrawTextF(xstart1, ystart2, font_header, "Version");
3260 DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
3263 DrawTextF(xstart1, ystart2, font_header, "Platform");
3264 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3267 DrawTextF(xstart1, ystart2, font_header, "Target");
3268 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3271 DrawTextF(xstart1, ystart2, font_header, "Compile time");
3272 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
3274 ystart2 += 3 * ystep;
3275 DrawTextF(xstart1, ystart2, font_header, "Library");
3276 DrawTextF(xstart2, ystart2, font_header, "compiled");
3277 DrawTextF(xstart3, ystart2, font_header, "linked");
3279 SDL_VERSION(&sdl_version_compiled);
3280 #if defined(TARGET_SDL2)
3281 SDL_GetVersion(&sdl_version_linked_ext);
3282 sdl_version_linked = &sdl_version_linked_ext;
3284 sdl_version_linked = SDL_Linked_Version();
3287 ystart2 += 2 * ystep;
3288 DrawTextF(xstart1, ystart2, font_text, "SDL");
3289 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3290 sdl_version_compiled.major,
3291 sdl_version_compiled.minor,
3292 sdl_version_compiled.patch);
3293 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3294 sdl_version_linked->major,
3295 sdl_version_linked->minor,
3296 sdl_version_linked->patch);
3298 SDL_IMAGE_VERSION(&sdl_version_compiled);
3299 sdl_version_linked = IMG_Linked_Version();
3302 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3303 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3304 sdl_version_compiled.major,
3305 sdl_version_compiled.minor,
3306 sdl_version_compiled.patch);
3307 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3308 sdl_version_linked->major,
3309 sdl_version_linked->minor,
3310 sdl_version_linked->patch);
3312 SDL_MIXER_VERSION(&sdl_version_compiled);
3313 sdl_version_linked = Mix_Linked_Version();
3316 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3317 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3318 sdl_version_compiled.major,
3319 sdl_version_compiled.minor,
3320 sdl_version_compiled.patch);
3321 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3322 sdl_version_linked->major,
3323 sdl_version_linked->minor,
3324 sdl_version_linked->patch);
3326 SDL_NET_VERSION(&sdl_version_compiled);
3327 sdl_version_linked = SDLNet_Linked_Version();
3330 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3331 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3332 sdl_version_compiled.major,
3333 sdl_version_compiled.minor,
3334 sdl_version_compiled.patch);
3335 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3336 sdl_version_linked->major,
3337 sdl_version_linked->minor,
3338 sdl_version_linked->patch);
3340 ystart2 += 3 * ystep;
3341 DrawTextF(xstart1, ystart2, font_header, "Driver");
3342 DrawTextF(xstart2, ystart2, font_header, "Requested");
3343 DrawTextF(xstart3, ystart2, font_header, "Used");
3345 #if defined(TARGET_SDL2)
3346 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3348 SDL_VideoDriverName(driver_name, driver_name_len);
3351 ystart2 += 2 * ystep;
3352 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3353 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3354 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3356 #if defined(TARGET_SDL2)
3357 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3359 SDL_AudioDriverName(driver_name, driver_name_len);
3363 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3364 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3365 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3367 DrawTextSCentered(ybottom, FONT_TEXT_4,
3368 "Press any key or button for info menu");
3370 FadeIn(REDRAW_FIELD);
3373 void HandleInfoScreen_Version(int button)
3375 if (button == MB_MENU_LEAVE)
3377 PlaySound(SND_MENU_ITEM_SELECTING);
3379 info_mode = INFO_MODE_MAIN;
3384 else if (button == MB_MENU_CHOICE)
3386 PlaySound(SND_MENU_ITEM_SELECTING);
3388 FadeSoundsAndMusic();
3390 info_mode = INFO_MODE_MAIN;
3395 PlayMenuSoundIfLoop();
3399 void DrawInfoScreen_LevelSet()
3401 struct TitleMessageInfo *tmi = &readme;
3402 char *filename = getLevelSetInfoFilename();
3403 char *title = "Level Set Information:";
3404 int ystart1 = mSY - SY + 100;
3405 int ybottom = mSY - SY + SYSIZE - 20;
3407 if (filename == NULL)
3409 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3414 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3416 FadeOut(REDRAW_FIELD);
3421 DrawTextSCentered(ystart1, FONT_TEXT_1, title);
3423 /* if x position set to "-1", automatically determine by playfield width */
3425 tmi->x = SXSIZE / 2;
3427 /* if y position set to "-1", use static default value */
3431 /* if width set to "-1", automatically determine by playfield width */
3432 if (tmi->width == -1)
3433 tmi->width = SXSIZE - 2 * TILEX;
3435 /* if height set to "-1", automatically determine by playfield height */
3436 if (tmi->height == -1)
3437 tmi->height = SYSIZE - 20 - tmi->y - 10;
3439 /* if chars set to "-1", automatically determine by text and font width */
3440 if (tmi->chars == -1)
3441 tmi->chars = tmi->width / getFontWidth(tmi->font);
3443 tmi->width = tmi->chars * getFontWidth(tmi->font);
3445 /* if lines set to "-1", automatically determine by text and font height */
3446 if (tmi->lines == -1)
3447 tmi->lines = tmi->height / getFontHeight(tmi->font);
3449 tmi->height = tmi->lines * getFontHeight(tmi->font);
3451 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3452 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3453 tmi->autowrap, tmi->centered, tmi->parse_comments);
3455 DrawTextSCentered(ybottom, FONT_TEXT_4,
3456 "Press any key or button for info menu");
3458 FadeIn(REDRAW_FIELD);
3461 void HandleInfoScreen_LevelSet(int button)
3463 if (button == MB_MENU_LEAVE)
3465 PlaySound(SND_MENU_ITEM_SELECTING);
3467 info_mode = INFO_MODE_MAIN;
3472 else if (button == MB_MENU_CHOICE)
3474 PlaySound(SND_MENU_ITEM_SELECTING);
3476 FadeSoundsAndMusic();
3478 info_mode = INFO_MODE_MAIN;
3483 PlayMenuSoundIfLoop();
3487 static void DrawInfoScreen()
3489 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3491 if (info_mode == INFO_MODE_TITLE)
3492 DrawInfoScreen_TitleScreen();
3493 else if (info_mode == INFO_MODE_ELEMENTS)
3494 DrawInfoScreen_Elements();
3495 else if (info_mode == INFO_MODE_MUSIC)
3496 DrawInfoScreen_Music();
3497 else if (info_mode == INFO_MODE_CREDITS)
3498 DrawInfoScreen_Credits();
3499 else if (info_mode == INFO_MODE_PROGRAM)
3500 DrawInfoScreen_Program();
3501 else if (info_mode == INFO_MODE_VERSION)
3502 DrawInfoScreen_Version();
3503 else if (info_mode == INFO_MODE_LEVELSET)
3504 DrawInfoScreen_LevelSet();
3506 DrawInfoScreen_Main();
3508 if (info_mode != INFO_MODE_MAIN &&
3509 info_mode != INFO_MODE_TITLE &&
3510 info_mode != INFO_MODE_MUSIC)
3517 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3519 if (info_mode == INFO_MODE_TITLE)
3520 HandleInfoScreen_TitleScreen(button);
3521 else if (info_mode == INFO_MODE_ELEMENTS)
3522 HandleInfoScreen_Elements(button);
3523 else if (info_mode == INFO_MODE_MUSIC)
3524 HandleInfoScreen_Music(button);
3525 else if (info_mode == INFO_MODE_CREDITS)
3526 HandleInfoScreen_Credits(button);
3527 else if (info_mode == INFO_MODE_PROGRAM)
3528 HandleInfoScreen_Program(button);
3529 else if (info_mode == INFO_MODE_VERSION)
3530 HandleInfoScreen_Version(button);
3531 else if (info_mode == INFO_MODE_LEVELSET)
3532 HandleInfoScreen_LevelSet(button);
3534 HandleInfoScreen_Main(mx, my, dx, dy, button);
3538 /* ========================================================================= */
3539 /* type name functions */
3540 /* ========================================================================= */
3542 void HandleTypeName(int newxpos, Key key)
3544 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3545 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3546 struct TextPosInfo *pos = mci->pos_input;
3547 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3548 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3549 static int xpos = 0;
3550 int font_nr = pos->font;
3551 int font_active_nr = FONT_ACTIVE(font_nr);
3552 int font_width = getFontWidth(font_active_nr);
3553 char key_char = getValidConfigValueChar(getCharFromKey(key));
3554 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3555 boolean is_active = TRUE;
3557 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3561 strcpy(last_player_name, setup.player_name);
3565 #if defined(TARGET_SDL2)
3566 SDL_StartTextInput();
3569 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3571 setup.player_name[xpos] = key_char;
3572 setup.player_name[xpos + 1] = 0;
3576 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3580 setup.player_name[xpos] = 0;
3582 else if (key == KSYM_Return && xpos > 0)
3588 game_status = GAME_MODE_MAIN;
3590 else if (key == KSYM_Escape)
3592 strcpy(setup.player_name, last_player_name);
3596 game_status = GAME_MODE_MAIN;
3601 pos->width = (strlen(setup.player_name) + 1) * font_width;
3602 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3604 DrawText(startx, starty, setup.player_name, font_active_nr);
3605 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3609 pos->width = strlen(setup.player_name) * font_width;
3610 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3612 DrawText(startx, starty, setup.player_name, font_nr);
3614 #if defined(TARGET_SDL2)
3615 SDL_StopTextInput();
3621 /* ========================================================================= */
3622 /* tree menu functions */
3623 /* ========================================================================= */
3625 static void DrawChooseTree(TreeInfo **ti_ptr)
3627 int fade_mask = REDRAW_FIELD;
3629 if (CheckIfRedrawGlobalBorderIsNeeded())
3630 fade_mask = REDRAW_ALL;
3632 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
3634 game_status = GAME_MODE_MAIN;
3643 FreeScreenGadgets();
3644 CreateScreenGadgets();
3646 CloseDoor(DOOR_CLOSE_2);
3652 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3653 MapScreenTreeGadgets(*ti_ptr);
3660 static void drawChooseTreeList(int first_entry, int num_page_entries,
3664 char *title_string = NULL;
3665 int yoffset_sets = MENU_TITLE1_YPOS;
3666 int yoffset_setup = 16;
3667 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3668 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3669 int last_game_status = game_status; /* save current game status */
3671 title_string = ti->infotext;
3673 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3675 clearMenuListArea();
3677 for (i = 0; i < num_page_entries; i++)
3679 TreeInfo *node, *node_first;
3680 int entry_pos = first_entry + i;
3681 int xpos = MENU_SCREEN_START_XPOS;
3682 int ypos = MENU_SCREEN_START_YPOS + i;
3683 int startx = mSX + xpos * 32;
3684 int starty = mSY + ypos * 32;
3685 int font_nr = FONT_TEXT_1;
3686 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3687 int startx_text = startx + font_xoffset;
3688 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3689 int text_size = startx_scrollbar - startx_text;
3690 int max_buffer_len = text_size / getFontWidth(font_nr);
3691 char buffer[max_buffer_len + 1];
3693 node_first = getTreeInfoFirstGroupEntry(ti);
3694 node = getTreeInfoFromPos(node_first, entry_pos);
3696 strncpy(buffer, node->name, max_buffer_len);
3697 buffer[max_buffer_len] = '\0';
3699 DrawText(startx, starty, buffer, font_nr + node->color);
3701 if (node->parent_link)
3702 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3703 else if (node->level_group)
3704 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3706 initCursor(i, IMG_MENU_BUTTON);
3709 game_status = last_game_status; /* restore current game status */
3711 redraw_mask |= REDRAW_FIELD;
3714 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3716 TreeInfo *node, *node_first;
3717 int x, last_redraw_mask = redraw_mask;
3718 int ypos = MENU_TITLE2_YPOS;
3719 int font_nr = FONT_TITLE_2;
3721 if (ti->type == TREE_TYPE_LEVEL_NR)
3722 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3724 if (ti->type != TREE_TYPE_LEVEL_DIR)
3727 node_first = getTreeInfoFirstGroupEntry(ti);
3728 node = getTreeInfoFromPos(node_first, entry_pos);
3730 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3732 if (node->parent_link)
3733 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3734 node->node_parent->name);
3735 else if (node->level_group)
3736 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3738 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3739 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3740 node->levels, (node->levels > 1 ? "levels" : "level"),
3743 /* let BackToFront() redraw only what is needed */
3744 redraw_mask = last_redraw_mask;
3745 for (x = 0; x < SCR_FIELDX; x++)
3746 MarkTileDirty(x, 1);
3749 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3752 TreeInfo *ti = *ti_ptr;
3754 int y = ti->cl_cursor;
3755 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3756 int num_entries = numTreeInfoInGroup(ti);
3757 int num_page_entries;
3758 int last_game_status = game_status; /* save current game status */
3759 boolean position_set_by_scrollbar = (dx == 999);
3761 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3762 num_page_entries = num_entries;
3764 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3766 game_status = last_game_status; /* restore current game status */
3768 if (button == MB_MENU_INITIALIZE)
3770 int num_entries = numTreeInfoInGroup(ti);
3771 int entry_pos = posTreeInfo(ti);
3773 if (ti->cl_first == -1)
3775 /* only on initialization */
3776 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3777 ti->cl_cursor = entry_pos - ti->cl_first;
3779 else if (ti->cl_cursor >= num_page_entries ||
3780 (num_entries > num_page_entries &&
3781 num_entries - ti->cl_first < num_page_entries))
3783 /* only after change of list size (by custom graphic configuration) */
3784 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3785 ti->cl_cursor = entry_pos - ti->cl_first;
3788 if (position_set_by_scrollbar)
3791 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3794 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3795 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3796 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3800 else if (button == MB_MENU_LEAVE)
3804 PlaySound(SND_MENU_ITEM_SELECTING);
3806 if (ti->node_parent)
3808 *ti_ptr = ti->node_parent;
3809 DrawChooseTree(ti_ptr);
3811 else if (game_status == GAME_MODE_SETUP)
3813 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3814 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
3815 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
3817 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3818 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3819 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
3820 execSetupGraphics();
3821 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3822 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3823 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3825 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
3826 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
3827 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
3834 if (game_status == GAME_MODE_LEVELNR)
3836 int new_level_nr = atoi(level_number_current->identifier);
3838 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
3841 game_status = GAME_MODE_MAIN;
3849 if (mx || my) /* mouse input */
3851 int last_game_status = game_status; /* save current game status */
3853 x = (mx - mSX) / 32;
3854 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3856 game_status = last_game_status; /* restore current game status */
3858 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3860 /* move cursor instead of scrolling when already at start/end of list */
3861 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3863 else if (dy == +1 * SCROLL_LINE &&
3864 ti->cl_first + num_page_entries == num_entries)
3867 /* handle scrolling screen one line or page */
3868 if (ti->cl_cursor + dy < 0 ||
3869 ti->cl_cursor + dy > num_page_entries - 1)
3871 boolean redraw = FALSE;
3873 if (ABS(dy) == SCROLL_PAGE)
3874 step = num_page_entries - 1;
3876 if (dy < 0 && ti->cl_first > 0)
3878 /* scroll page/line up */
3880 ti->cl_first -= step;
3881 if (ti->cl_first < 0)
3886 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3888 /* scroll page/line down */
3890 ti->cl_first += step;
3891 if (ti->cl_first + num_page_entries > num_entries)
3892 ti->cl_first = MAX(0, num_entries - num_page_entries);
3899 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3900 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3901 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3903 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3910 /* handle moving cursor one line */
3911 y = ti->cl_cursor + dy;
3916 TreeInfo *node_first, *node_cursor;
3917 int entry_pos = ti->cl_first + y;
3919 node_first = getTreeInfoFirstGroupEntry(ti);
3920 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3922 if (node_cursor->node_group)
3926 PlaySound(SND_MENU_ITEM_SELECTING);
3928 node_cursor->cl_first = ti->cl_first;
3929 node_cursor->cl_cursor = ti->cl_cursor;
3930 *ti_ptr = node_cursor->node_group;
3931 DrawChooseTree(ti_ptr);
3936 else if (dx == -1 && ti->node_parent)
3940 PlaySound(SND_MENU_ITEM_SELECTING);
3942 *ti_ptr = ti->node_parent;
3943 DrawChooseTree(ti_ptr);
3948 if (!anyScrollbarGadgetActive() &&
3949 IN_VIS_MENU(x, y) &&
3950 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3951 y >= 0 && y < num_page_entries)
3955 if (y != ti->cl_cursor)
3957 PlaySound(SND_MENU_ITEM_ACTIVATING);
3959 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3960 drawChooseTreeCursor(y, TRUE);
3961 drawChooseTreeInfo(ti->cl_first + y, ti);
3968 TreeInfo *node_first, *node_cursor;
3969 int entry_pos = ti->cl_first + y;
3971 PlaySound(SND_MENU_ITEM_SELECTING);
3973 node_first = getTreeInfoFirstGroupEntry(ti);
3974 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3976 if (node_cursor->node_group)
3980 node_cursor->cl_first = ti->cl_first;
3981 node_cursor->cl_cursor = ti->cl_cursor;
3982 *ti_ptr = node_cursor->node_group;
3983 DrawChooseTree(ti_ptr);
3985 else if (node_cursor->parent_link)
3989 *ti_ptr = node_cursor->node_parent;
3990 DrawChooseTree(ti_ptr);
3996 node_cursor->cl_first = ti->cl_first;
3997 node_cursor->cl_cursor = ti->cl_cursor;
3998 *ti_ptr = node_cursor;
4000 if (ti->type == TREE_TYPE_LEVEL_DIR)
4002 LoadLevelSetup_SeriesInfo();
4004 SaveLevelSetup_LastSeries();
4005 SaveLevelSetup_SeriesInfo();
4009 if (game_status == GAME_MODE_SETUP)
4011 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4012 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4013 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4015 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
4016 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4017 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
4018 execSetupGraphics();
4019 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4020 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4021 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4023 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4024 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4025 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
4032 if (game_status == GAME_MODE_LEVELNR)
4034 int new_level_nr = atoi(level_number_current->identifier);
4036 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4039 game_status = GAME_MODE_MAIN;
4048 void DrawChooseLevelSet()
4050 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4052 DrawChooseTree(&leveldir_current);
4058 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4060 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4063 void DrawChooseLevelNr()
4067 if (level_number != NULL)
4069 freeTreeInfo(level_number);
4071 level_number = NULL;
4074 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4076 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4077 char identifier[32], name[32];
4080 /* temporarily load level info to get level name */
4081 LoadLevelInfoOnly(i);
4083 ti->node_top = &level_number;
4084 ti->sort_priority = 10000 + value;
4085 ti->color = (level.no_valid_file ? FC_BLUE :
4086 LevelStats_getSolved(i) ? FC_GREEN :
4087 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4089 sprintf(identifier, "%d", value);
4090 sprintf(name, "%03d: %s", value,
4091 (level.no_valid_file ? "(no file)" : level.name));
4093 setString(&ti->identifier, identifier);
4094 setString(&ti->name, name);
4095 setString(&ti->name_sorting, name);
4097 pushTreeInfo(&level_number, ti);
4100 /* sort level number values to start with lowest level number */
4101 sortTreeInfo(&level_number);
4103 /* set current level number to current level number */
4104 level_number_current =
4105 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4107 /* if that also fails, set current level number to first available level */
4108 if (level_number_current == NULL)
4109 level_number_current = level_number;
4111 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4113 DrawChooseTree(&level_number_current);
4119 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4121 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4124 void DrawHallOfFame(int highlight_position)
4126 int fade_mask = REDRAW_FIELD;
4128 /* required before door position may be changed in next step */
4129 CloseDoor(DOOR_CLOSE_ALL);
4131 /* needed if different viewport properties defined for scores */
4132 ChangeViewportPropertiesIfNeeded();
4134 if (CheckIfRedrawGlobalBorderIsNeeded())
4135 fade_mask = REDRAW_ALL;
4138 FadeSoundsAndMusic();
4140 /* (this is needed when called from GameEnd() after winning a game) */
4141 KeyboardAutoRepeatOn();
4144 /* (this is needed when called from GameEnd() after winning a game) */
4145 SetDrawDeactivationMask(REDRAW_NONE);
4146 SetDrawBackgroundMask(REDRAW_FIELD);
4148 if (highlight_position < 0)
4149 LoadScore(level_nr);
4151 FadeSetEnterScreen();
4160 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
4165 static void drawHallOfFameList(int first_entry, int highlight_position)
4169 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4172 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4173 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4174 "HighScores of Level %d", level_nr);
4176 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4178 int entry = first_entry + i;
4179 boolean active = (entry == highlight_position);
4180 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4181 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4182 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4183 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4184 int dx1 = 3 * getFontWidth(font_nr1);
4185 int dx2 = dx1 + getFontWidth(font_nr1);
4186 int dx3 = SXSIZE - 2 * (mSX - SX) - 5 * getFontWidth(font_nr4);
4187 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4188 int sy = mSY + 64 + i * 32;
4190 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4191 DrawText(mSX + dx1, sy, ".", font_nr1);
4193 for (j = 0; j < num_dots; j++)
4194 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4196 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4197 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4199 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4202 redraw_mask |= REDRAW_FIELD;
4205 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4207 static int first_entry = 0;
4208 static int highlight_position = 0;
4209 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4211 if (button == MB_MENU_INITIALIZE)
4214 highlight_position = mx;
4215 drawHallOfFameList(first_entry, highlight_position);
4220 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4221 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4225 if (first_entry > 0)
4227 first_entry -= step;
4228 if (first_entry < 0)
4231 drawHallOfFameList(first_entry, highlight_position);
4236 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4238 first_entry += step;
4239 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4240 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4242 drawHallOfFameList(first_entry, highlight_position);
4245 else if (button == MB_MENU_LEAVE)
4247 PlaySound(SND_MENU_ITEM_SELECTING);
4249 FadeSound(SND_BACKGROUND_SCORES);
4251 game_status = GAME_MODE_MAIN;
4255 else if (button == MB_MENU_CHOICE)
4257 PlaySound(SND_MENU_ITEM_SELECTING);
4259 FadeSound(SND_BACKGROUND_SCORES);
4261 game_status = GAME_MODE_MAIN;
4266 if (game_status == GAME_MODE_SCORES)
4267 PlayMenuSoundIfLoop();
4271 /* ========================================================================= */
4272 /* setup screen functions */
4273 /* ========================================================================= */
4275 static struct TokenInfo *setup_info;
4276 static int num_setup_info; /* number of setup entries shown on screen */
4277 static int max_setup_info; /* total number of setup entries in list */
4279 static char *screen_mode_text;
4280 static char *window_size_text;
4281 static char *scaling_type_text;
4282 static char *scroll_delay_text;
4283 static char *snapshot_mode_text;
4284 static char *game_speed_text;
4285 static char *graphics_set_name;
4286 static char *sounds_set_name;
4287 static char *music_set_name;
4288 static char *volume_simple_text;
4289 static char *volume_loops_text;
4290 static char *volume_music_text;
4291 static char *touch_controls_text;
4292 static char *move_distance_text;
4293 static char *drop_distance_text;
4295 static void execSetupMain()
4297 setup_mode = SETUP_MODE_MAIN;
4302 static void execSetupGame_setGameSpeeds()
4304 if (game_speeds == NULL)
4308 for (i = 0; game_speeds_list[i].value != -1; i++)
4310 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4311 char identifier[32], name[32];
4312 int value = game_speeds_list[i].value;
4313 char *text = game_speeds_list[i].text;
4315 ti->node_top = &game_speeds;
4316 ti->sort_priority = 10000 - value;
4318 sprintf(identifier, "%d", value);
4319 sprintf(name, "%s", text);
4321 setString(&ti->identifier, identifier);
4322 setString(&ti->name, name);
4323 setString(&ti->name_sorting, name);
4324 setString(&ti->infotext, "Game Speed");
4326 pushTreeInfo(&game_speeds, ti);
4329 /* sort game speed values to start with slowest game speed */
4330 sortTreeInfo(&game_speeds);
4332 /* set current game speed to configured game speed value */
4333 game_speed_current =
4334 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4336 /* if that fails, set current game speed to reliable default value */
4337 if (game_speed_current == NULL)
4338 game_speed_current =
4339 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4341 /* if that also fails, set current game speed to first available speed */
4342 if (game_speed_current == NULL)
4343 game_speed_current = game_speeds;
4346 setup.game_frame_delay = atoi(game_speed_current->identifier);
4348 /* needed for displaying game speed text instead of identifier */
4349 game_speed_text = game_speed_current->name;
4352 static void execSetupGame_setScrollDelays()
4354 if (scroll_delays == NULL)
4358 for (i = 0; scroll_delays_list[i].value != -1; i++)
4360 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4361 char identifier[32], name[32];
4362 int value = scroll_delays_list[i].value;
4363 char *text = scroll_delays_list[i].text;
4365 ti->node_top = &scroll_delays;
4366 ti->sort_priority = value;
4368 sprintf(identifier, "%d", value);
4369 sprintf(name, "%s", text);
4371 setString(&ti->identifier, identifier);
4372 setString(&ti->name, name);
4373 setString(&ti->name_sorting, name);
4374 setString(&ti->infotext, "Scaling Type");
4376 pushTreeInfo(&scroll_delays, ti);
4379 /* sort scaling type values to start with lowest scaling type value */
4380 sortTreeInfo(&scroll_delays);
4382 /* set current scaling type value to configured scaling type value */
4383 scroll_delay_current =
4384 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4386 /* if that fails, set current scaling type to reliable default value */
4387 if (scroll_delay_current == NULL)
4388 scroll_delay_current =
4389 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4391 /* if that also fails, set current scaling type to first available value */
4392 if (scroll_delay_current == NULL)
4393 scroll_delay_current = scroll_delays;
4396 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4398 /* needed for displaying scaling type text instead of identifier */
4399 scroll_delay_text = scroll_delay_current->name;
4402 static void execSetupGame_setSnapshotModes()
4404 if (snapshot_modes == NULL)
4408 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4410 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4411 char identifier[32], name[32];
4412 char *value = snapshot_modes_list[i].value;
4413 char *text = snapshot_modes_list[i].text;
4415 ti->node_top = &snapshot_modes;
4416 ti->sort_priority = i;
4418 sprintf(identifier, "%s", value);
4419 sprintf(name, "%s", text);
4421 setString(&ti->identifier, identifier);
4422 setString(&ti->name, name);
4423 setString(&ti->name_sorting, name);
4424 setString(&ti->infotext, "Snapshot Mode");
4426 pushTreeInfo(&snapshot_modes, ti);
4429 /* sort snapshot mode values to start with lowest snapshot mode value */
4430 sortTreeInfo(&snapshot_modes);
4432 /* set current snapshot mode value to configured snapshot mode value */
4433 snapshot_mode_current =
4434 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4436 /* if that fails, set current snapshot mode to reliable default value */
4437 if (snapshot_mode_current == NULL)
4438 snapshot_mode_current =
4439 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4441 /* if that also fails, set current snapshot mode to first available value */
4442 if (snapshot_mode_current == NULL)
4443 snapshot_mode_current = snapshot_modes;
4446 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4448 /* needed for displaying snapshot mode text instead of identifier */
4449 snapshot_mode_text = snapshot_mode_current->name;
4452 static void execSetupGame()
4454 execSetupGame_setGameSpeeds();
4455 execSetupGame_setScrollDelays();
4456 execSetupGame_setSnapshotModes();
4458 setup_mode = SETUP_MODE_GAME;
4463 static void execSetupChooseGameSpeed()
4465 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4470 static void execSetupChooseScrollDelay()
4472 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4477 static void execSetupChooseSnapshotMode()
4479 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4484 static void execSetupEditor()
4486 setup_mode = SETUP_MODE_EDITOR;
4491 static void execSetupGraphics_setWindowSizes(boolean update_list)
4493 if (window_sizes != NULL && update_list)
4495 freeTreeInfo(window_sizes);
4497 window_sizes = NULL;
4500 if (window_sizes == NULL)
4502 boolean current_window_size_found = FALSE;
4505 for (i = 0; window_sizes_list[i].value != -1; i++)
4507 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4508 char identifier[32], name[32];
4509 int value = window_sizes_list[i].value;
4510 char *text = window_sizes_list[i].text;
4512 ti->node_top = &window_sizes;
4513 ti->sort_priority = value;
4515 sprintf(identifier, "%d", value);
4516 sprintf(name, "%s", text);
4518 setString(&ti->identifier, identifier);
4519 setString(&ti->name, name);
4520 setString(&ti->name_sorting, name);
4521 setString(&ti->infotext, "Window Scaling");
4523 pushTreeInfo(&window_sizes, ti);
4525 if (value == setup.window_scaling_percent)
4526 current_window_size_found = TRUE;
4529 if (!current_window_size_found)
4531 // add entry for non-preset window scaling value
4533 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4534 char identifier[32], name[32];
4535 int value = setup.window_scaling_percent;
4537 ti->node_top = &window_sizes;
4538 ti->sort_priority = value;
4540 sprintf(identifier, "%d", value);
4541 sprintf(name, "%d %% (Current)", value);
4543 setString(&ti->identifier, identifier);
4544 setString(&ti->name, name);
4545 setString(&ti->name_sorting, name);
4546 setString(&ti->infotext, "Window Scaling");
4548 pushTreeInfo(&window_sizes, ti);
4551 /* sort window size values to start with lowest window size value */
4552 sortTreeInfo(&window_sizes);
4554 /* set current window size value to configured window size value */
4555 window_size_current =
4556 getTreeInfoFromIdentifier(window_sizes,
4557 i_to_a(setup.window_scaling_percent));
4559 /* if that fails, set current window size to reliable default value */
4560 if (window_size_current == NULL)
4561 window_size_current =
4562 getTreeInfoFromIdentifier(window_sizes,
4563 i_to_a(STD_WINDOW_SCALING_PERCENT));
4565 /* if that also fails, set current window size to first available value */
4566 if (window_size_current == NULL)
4567 window_size_current = window_sizes;
4570 setup.window_scaling_percent = atoi(window_size_current->identifier);
4572 /* needed for displaying window size text instead of identifier */
4573 window_size_text = window_size_current->name;
4576 static void execSetupGraphics_setScalingTypes()
4578 if (scaling_types == NULL)
4582 for (i = 0; scaling_types_list[i].value != NULL; i++)
4584 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4585 char identifier[32], name[32];
4586 char *value = scaling_types_list[i].value;
4587 char *text = scaling_types_list[i].text;
4589 ti->node_top = &scaling_types;
4590 ti->sort_priority = i;
4592 sprintf(identifier, "%s", value);
4593 sprintf(name, "%s", text);
4595 setString(&ti->identifier, identifier);
4596 setString(&ti->name, name);
4597 setString(&ti->name_sorting, name);
4598 setString(&ti->infotext, "Anti-Aliasing");
4600 pushTreeInfo(&scaling_types, ti);
4603 /* sort scaling type values to start with lowest scaling type value */
4604 sortTreeInfo(&scaling_types);
4606 /* set current scaling type value to configured scaling type value */
4607 scaling_type_current =
4608 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
4610 /* if that fails, set current scaling type to reliable default value */
4611 if (scaling_type_current == NULL)
4612 scaling_type_current =
4613 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
4615 /* if that also fails, set current scaling type to first available value */
4616 if (scaling_type_current == NULL)
4617 scaling_type_current = scaling_types;
4620 setup.window_scaling_quality = scaling_type_current->identifier;
4622 /* needed for displaying scaling type text instead of identifier */
4623 scaling_type_text = scaling_type_current->name;
4626 static void execSetupGraphics_setScreenModes()
4628 // if (screen_modes == NULL && video.fullscreen_available)
4629 if (screen_modes == NULL && video.fullscreen_modes != NULL)
4633 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
4635 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4636 char identifier[32], name[32];
4637 int x = video.fullscreen_modes[i].width;
4638 int y = video.fullscreen_modes[i].height;
4641 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
4643 ti->node_top = &screen_modes;
4644 ti->sort_priority = x * 10000 + y;
4646 sprintf(identifier, "%dx%d", x, y);
4647 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
4649 setString(&ti->identifier, identifier);
4650 setString(&ti->name, name);
4651 setString(&ti->name_sorting, name);
4652 setString(&ti->infotext, "Fullscreen Mode");
4654 pushTreeInfo(&screen_modes, ti);
4657 /* sort fullscreen modes to start with lowest available screen resolution */
4658 sortTreeInfo(&screen_modes);
4660 /* set current screen mode for fullscreen mode to configured setup value */
4661 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4662 setup.fullscreen_mode);
4664 /* if that fails, set current screen mode to reliable default value */
4665 if (screen_mode_current == NULL)
4666 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4667 DEFAULT_FULLSCREEN_MODE);
4669 /* if that also fails, set current screen mode to first available mode */
4670 if (screen_mode_current == NULL)
4671 screen_mode_current = screen_modes;
4673 if (screen_mode_current == NULL)
4674 video.fullscreen_available = FALSE;
4677 // if (video.fullscreen_available)
4678 if (screen_mode_current != NULL)
4680 setup.fullscreen_mode = screen_mode_current->identifier;
4682 /* needed for displaying screen mode name instead of identifier */
4683 screen_mode_text = screen_mode_current->name;
4687 static void execSetupGraphics()
4689 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
4691 // update "setup.window_scaling_percent" from list selection
4692 execSetupGraphics_setWindowSizes(FALSE);
4696 // update list selection from "setup.window_scaling_percent"
4697 execSetupGraphics_setWindowSizes(TRUE);
4700 execSetupGraphics_setScalingTypes();
4701 execSetupGraphics_setScreenModes();
4703 setup_mode = SETUP_MODE_GRAPHICS;
4707 #if defined(TARGET_SDL2)
4708 // window scaling may have changed at this point
4709 ToggleFullscreenOrChangeWindowScalingIfNeeded();
4711 // window scaling quality may have changed at this point
4712 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
4713 SDLSetWindowScalingQuality(setup.window_scaling_quality);
4717 #if !defined(PLATFORM_ANDROID)
4718 #if defined(TARGET_SDL2)
4719 static void execSetupChooseWindowSize()
4721 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4726 static void execSetupChooseScalingType()
4728 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
4733 static void execSetupChooseScreenMode()
4735 if (!video.fullscreen_available)
4738 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4745 static void execSetupChooseVolumeSimple()
4747 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4752 static void execSetupChooseVolumeLoops()
4754 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4759 static void execSetupChooseVolumeMusic()
4761 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4766 static void execSetupSound()
4768 if (volumes_simple == NULL)
4770 boolean current_volume_simple_found = FALSE;
4773 for (i = 0; volumes_list[i].value != -1; i++)
4775 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4776 char identifier[32], name[32];
4777 int value = volumes_list[i].value;
4778 char *text = volumes_list[i].text;
4780 ti->node_top = &volumes_simple;
4781 ti->sort_priority = value;
4783 sprintf(identifier, "%d", value);
4784 sprintf(name, "%s", text);
4786 setString(&ti->identifier, identifier);
4787 setString(&ti->name, name);
4788 setString(&ti->name_sorting, name);
4789 setString(&ti->infotext, "Sound Volume");
4791 pushTreeInfo(&volumes_simple, ti);
4793 if (value == setup.volume_simple)
4794 current_volume_simple_found = TRUE;
4797 if (!current_volume_simple_found)
4799 // add entry for non-preset volume value
4801 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4802 char identifier[32], name[32];
4803 int value = setup.volume_simple;
4805 ti->node_top = &volumes_simple;
4806 ti->sort_priority = value;
4808 sprintf(identifier, "%d", value);
4809 sprintf(name, "%d %% (Current)", value);
4811 setString(&ti->identifier, identifier);
4812 setString(&ti->name, name);
4813 setString(&ti->name_sorting, name);
4814 setString(&ti->infotext, "Sound Volume");
4816 pushTreeInfo(&volumes_simple, ti);
4819 /* sort volume values to start with lowest volume value */
4820 sortTreeInfo(&volumes_simple);
4822 /* set current volume value to configured volume value */
4823 volume_simple_current =
4824 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4826 /* if that fails, set current volume to reliable default value */
4827 if (volume_simple_current == NULL)
4828 volume_simple_current =
4829 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4831 /* if that also fails, set current volume to first available value */
4832 if (volume_simple_current == NULL)
4833 volume_simple_current = volumes_simple;
4836 if (volumes_loops == NULL)
4838 boolean current_volume_loops_found = FALSE;
4841 for (i = 0; volumes_list[i].value != -1; i++)
4843 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4844 char identifier[32], name[32];
4845 int value = volumes_list[i].value;
4846 char *text = volumes_list[i].text;
4848 ti->node_top = &volumes_loops;
4849 ti->sort_priority = value;
4851 sprintf(identifier, "%d", value);
4852 sprintf(name, "%s", text);
4854 setString(&ti->identifier, identifier);
4855 setString(&ti->name, name);
4856 setString(&ti->name_sorting, name);
4857 setString(&ti->infotext, "Loops Volume");
4859 pushTreeInfo(&volumes_loops, ti);
4861 if (value == setup.volume_loops)
4862 current_volume_loops_found = TRUE;
4865 if (!current_volume_loops_found)
4867 // add entry for non-preset volume value
4869 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4870 char identifier[32], name[32];
4871 int value = setup.volume_loops;
4873 ti->node_top = &volumes_loops;
4874 ti->sort_priority = value;
4876 sprintf(identifier, "%d", value);
4877 sprintf(name, "%d %% (Current)", value);
4879 setString(&ti->identifier, identifier);
4880 setString(&ti->name, name);
4881 setString(&ti->name_sorting, name);
4882 setString(&ti->infotext, "Loops Volume");
4884 pushTreeInfo(&volumes_loops, ti);
4887 /* sort volume values to start with lowest volume value */
4888 sortTreeInfo(&volumes_loops);
4890 /* set current volume value to configured volume value */
4891 volume_loops_current =
4892 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4894 /* if that fails, set current volume to reliable default value */
4895 if (volume_loops_current == NULL)
4896 volume_loops_current =
4897 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4899 /* if that also fails, set current volume to first available value */
4900 if (volume_loops_current == NULL)
4901 volume_loops_current = volumes_loops;
4904 if (volumes_music == NULL)
4906 boolean current_volume_music_found = FALSE;
4909 for (i = 0; volumes_list[i].value != -1; i++)
4911 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4912 char identifier[32], name[32];
4913 int value = volumes_list[i].value;
4914 char *text = volumes_list[i].text;
4916 ti->node_top = &volumes_music;
4917 ti->sort_priority = value;
4919 sprintf(identifier, "%d", value);
4920 sprintf(name, "%s", text);
4922 setString(&ti->identifier, identifier);
4923 setString(&ti->name, name);
4924 setString(&ti->name_sorting, name);
4925 setString(&ti->infotext, "Music Volume");
4927 pushTreeInfo(&volumes_music, ti);
4929 if (value == setup.volume_music)
4930 current_volume_music_found = TRUE;
4933 if (!current_volume_music_found)
4935 // add entry for non-preset volume value
4937 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4938 char identifier[32], name[32];
4939 int value = setup.volume_music;
4941 ti->node_top = &volumes_music;
4942 ti->sort_priority = value;
4944 sprintf(identifier, "%d", value);
4945 sprintf(name, "%d %% (Current)", value);
4947 setString(&ti->identifier, identifier);
4948 setString(&ti->name, name);
4949 setString(&ti->name_sorting, name);
4950 setString(&ti->infotext, "Music Volume");
4952 pushTreeInfo(&volumes_music, ti);
4955 /* sort volume values to start with lowest volume value */
4956 sortTreeInfo(&volumes_music);
4958 /* set current volume value to configured volume value */
4959 volume_music_current =
4960 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
4962 /* if that fails, set current volume to reliable default value */
4963 if (volume_music_current == NULL)
4964 volume_music_current =
4965 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
4967 /* if that also fails, set current volume to first available value */
4968 if (volume_music_current == NULL)
4969 volume_music_current = volumes_music;
4972 setup.volume_simple = atoi(volume_simple_current->identifier);
4973 setup.volume_loops = atoi(volume_loops_current->identifier);
4974 setup.volume_music = atoi(volume_music_current->identifier);
4976 /* needed for displaying volume text instead of identifier */
4977 volume_simple_text = volume_simple_current->name;
4978 volume_loops_text = volume_loops_current->name;
4979 volume_music_text = volume_music_current->name;
4981 setup_mode = SETUP_MODE_SOUND;
4986 static void execSetupChooseTouchControls()
4988 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
4993 static void execSetupChooseMoveDistance()
4995 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5000 static void execSetupChooseDropDistance()
5002 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5007 static void execSetupTouch()
5009 if (touch_controls == NULL)
5013 for (i = 0; touch_controls_list[i].value != NULL; i++)
5015 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5016 char identifier[32], name[32];
5017 char *value = touch_controls_list[i].value;
5018 char *text = touch_controls_list[i].text;
5020 ti->node_top = &touch_controls;
5021 ti->sort_priority = i;
5023 sprintf(identifier, "%s", value);
5024 sprintf(name, "%s", text);
5026 setString(&ti->identifier, identifier);
5027 setString(&ti->name, name);
5028 setString(&ti->name_sorting, name);
5029 setString(&ti->infotext, "Control Type");
5031 pushTreeInfo(&touch_controls, ti);
5034 /* sort touch control values to start with lowest touch control value */
5035 sortTreeInfo(&touch_controls);
5037 /* set current touch control value to configured touch control value */
5038 touch_control_current =
5039 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5041 /* if that fails, set current touch control to reliable default value */
5042 if (touch_control_current == NULL)
5043 touch_control_current =
5044 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5046 /* if that also fails, set current touch control to first available value */
5047 if (touch_control_current == NULL)
5048 touch_control_current = touch_controls;
5051 if (move_distances == NULL)
5055 for (i = 0; distances_list[i].value != -1; i++)
5057 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5058 char identifier[32], name[32];
5059 int value = distances_list[i].value;
5060 char *text = distances_list[i].text;
5062 ti->node_top = &move_distances;
5063 ti->sort_priority = value;
5065 sprintf(identifier, "%d", value);
5066 sprintf(name, "%s", text);
5068 setString(&ti->identifier, identifier);
5069 setString(&ti->name, name);
5070 setString(&ti->name_sorting, name);
5071 setString(&ti->infotext, "Move Distance");
5073 pushTreeInfo(&move_distances, ti);
5076 /* sort distance values to start with lowest distance value */
5077 sortTreeInfo(&move_distances);
5079 /* set current distance value to configured distance value */
5080 move_distance_current =
5081 getTreeInfoFromIdentifier(move_distances,
5082 i_to_a(setup.touch.move_distance));
5084 /* if that fails, set current distance to reliable default value */
5085 if (move_distance_current == NULL)
5086 move_distance_current =
5087 getTreeInfoFromIdentifier(move_distances, i_to_a(1));
5089 /* if that also fails, set current distance to first available value */
5090 if (move_distance_current == NULL)
5091 move_distance_current = move_distances;
5094 if (drop_distances == NULL)
5098 for (i = 0; distances_list[i].value != -1; i++)
5100 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5101 char identifier[32], name[32];
5102 int value = distances_list[i].value;
5103 char *text = distances_list[i].text;
5105 ti->node_top = &drop_distances;
5106 ti->sort_priority = value;
5108 sprintf(identifier, "%d", value);
5109 sprintf(name, "%s", text);
5111 setString(&ti->identifier, identifier);
5112 setString(&ti->name, name);
5113 setString(&ti->name_sorting, name);
5114 setString(&ti->infotext, "Drop Distance");
5116 pushTreeInfo(&drop_distances, ti);
5119 /* sort distance values to start with lowest distance value */
5120 sortTreeInfo(&drop_distances);
5122 /* set current distance value to configured distance value */
5123 drop_distance_current =
5124 getTreeInfoFromIdentifier(drop_distances,
5125 i_to_a(setup.touch.drop_distance));
5127 /* if that fails, set current distance to reliable default value */
5128 if (drop_distance_current == NULL)
5129 drop_distance_current =
5130 getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
5132 /* if that also fails, set current distance to first available value */
5133 if (drop_distance_current == NULL)
5134 drop_distance_current = drop_distances;
5137 setup.touch.control_type = touch_control_current->identifier;
5138 setup.touch.move_distance = atoi(move_distance_current->identifier);
5139 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5141 /* needed for displaying volume text instead of identifier */
5142 touch_controls_text = touch_control_current->name;
5143 move_distance_text = move_distance_current->name;
5144 drop_distance_text = drop_distance_current->name;
5146 setup_mode = SETUP_MODE_TOUCH;
5151 static void execSetupArtwork()
5154 printf("::: '%s', '%s', '%s'\n",
5155 artwork.gfx_current->subdir,
5156 artwork.gfx_current->fullpath,
5157 artwork.gfx_current->basepath);
5160 setup.graphics_set = artwork.gfx_current->identifier;
5161 setup.sounds_set = artwork.snd_current->identifier;
5162 setup.music_set = artwork.mus_current->identifier;
5164 /* needed if last screen (setup choice) changed graphics, sounds or music */
5165 ReloadCustomArtwork(0);
5167 /* needed for displaying artwork name instead of artwork identifier */
5168 graphics_set_name = artwork.gfx_current->name;
5169 sounds_set_name = artwork.snd_current->name;
5170 music_set_name = artwork.mus_current->name;
5172 setup_mode = SETUP_MODE_ARTWORK;
5177 static void execSetupChooseGraphics()
5179 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5184 static void execSetupChooseSounds()
5186 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5191 static void execSetupChooseMusic()
5193 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5198 #if !defined(PLATFORM_ANDROID)
5199 static void execSetupInput()
5201 setup_mode = SETUP_MODE_INPUT;
5207 static void execSetupShortcuts()
5209 setup_mode = SETUP_MODE_SHORTCUTS;
5214 static void execSetupShortcuts1()
5216 setup_mode = SETUP_MODE_SHORTCUTS_1;
5221 static void execSetupShortcuts2()
5223 setup_mode = SETUP_MODE_SHORTCUTS_2;
5228 static void execSetupShortcuts3()
5230 setup_mode = SETUP_MODE_SHORTCUTS_3;
5235 static void execSetupShortcuts4()
5237 setup_mode = SETUP_MODE_SHORTCUTS_4;
5242 static void execSetupShortcuts5()
5244 setup_mode = SETUP_MODE_SHORTCUTS_5;
5249 static void execExitSetup()
5251 game_status = GAME_MODE_MAIN;
5256 static void execSaveAndExitSetup()
5262 static struct TokenInfo setup_info_main[] =
5264 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
5265 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
5266 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
5267 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
5268 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
5269 #if !defined(PLATFORM_ANDROID)
5270 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
5271 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5273 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5275 { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
5276 { TYPE_EMPTY, NULL, "" },
5277 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
5278 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
5283 static struct TokenInfo setup_info_game[] =
5285 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
5286 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
5287 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
5288 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
5289 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
5290 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
5291 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
5292 { TYPE_STRING, &game_speed_text, "" },
5294 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5295 { TYPE_STRING, &scroll_delay_text, "" },
5297 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
5298 { TYPE_STRING, &snapshot_mode_text, "" },
5299 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
5300 { TYPE_EMPTY, NULL, "" },
5301 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5306 static struct TokenInfo setup_info_editor[] =
5309 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
5310 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
5311 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
5312 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
5313 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
5314 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
5315 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
5316 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
5318 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
5319 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
5320 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
5322 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
5324 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
5325 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
5326 { TYPE_EMPTY, NULL, "" },
5328 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
5329 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
5330 { TYPE_EMPTY, NULL, "" },
5332 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
5333 { TYPE_EMPTY, NULL, "" },
5334 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5339 static struct TokenInfo setup_info_graphics[] =
5341 #if !defined(PLATFORM_ANDROID)
5342 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
5343 #if defined(TARGET_SDL2)
5344 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
5345 { TYPE_STRING, &window_size_text, "" },
5346 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
5347 { TYPE_STRING, &scaling_type_text, "" },
5349 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
5350 { TYPE_STRING, &screen_mode_text, "" },
5354 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5355 { TYPE_STRING, &scroll_delay_text, "" },
5357 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
5358 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
5359 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
5360 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
5361 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
5362 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
5363 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
5364 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
5365 { TYPE_EMPTY, NULL, "" },
5366 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5371 static struct TokenInfo setup_info_sound[] =
5373 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
5374 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
5375 { TYPE_SWITCH, &setup.sound_music, "Music:" },
5376 { TYPE_EMPTY, NULL, "" },
5377 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
5378 { TYPE_STRING, &volume_simple_text, "" },
5379 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
5380 { TYPE_STRING, &volume_loops_text, "" },
5381 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
5382 { TYPE_STRING, &volume_music_text, "" },
5383 { TYPE_EMPTY, NULL, "" },
5384 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5389 static struct TokenInfo setup_info_artwork[] =
5391 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
5392 { TYPE_STRING, &graphics_set_name, "" },
5393 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
5394 { TYPE_STRING, &sounds_set_name, "" },
5395 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
5396 { TYPE_STRING, &music_set_name, "" },
5397 { TYPE_EMPTY, NULL, "" },
5398 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
5399 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
5400 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
5401 { TYPE_EMPTY, NULL, "" },
5402 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5407 static struct TokenInfo setup_info_input[] =
5409 { TYPE_SWITCH, NULL, "Player:" },
5410 { TYPE_SWITCH, NULL, "Device:" },
5411 { TYPE_ENTER_MENU, NULL, "" },
5412 { TYPE_EMPTY, NULL, "" },
5413 { TYPE_EMPTY, NULL, "" },
5414 { TYPE_EMPTY, NULL, "" },
5415 { TYPE_EMPTY, NULL, "" },
5416 { TYPE_EMPTY, NULL, "" },
5417 { TYPE_EMPTY, NULL, "" },
5418 { TYPE_EMPTY, NULL, "" },
5419 { TYPE_EMPTY, NULL, "" },
5420 { TYPE_EMPTY, NULL, "" },
5421 { TYPE_EMPTY, NULL, "" },
5422 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5427 static struct TokenInfo setup_info_touch[] =
5429 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
5430 { TYPE_STRING, &touch_controls_text, "" },
5431 { TYPE_EMPTY, NULL, "" },
5432 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
5433 { TYPE_STRING, &move_distance_text, "" },
5434 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
5435 { TYPE_STRING, &drop_distance_text, "" },
5436 { TYPE_EMPTY, NULL, "" },
5437 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5442 static struct TokenInfo setup_info_shortcuts[] =
5444 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
5445 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
5446 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
5447 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
5448 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
5449 { TYPE_EMPTY, NULL, "" },
5450 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5455 static struct TokenInfo setup_info_shortcuts_1[] =
5457 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
5458 { TYPE_KEY, &setup.shortcut.save_game, "" },
5459 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
5460 { TYPE_KEY, &setup.shortcut.load_game, "" },
5461 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
5462 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
5463 { TYPE_EMPTY, NULL, "" },
5464 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
5465 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
5466 { TYPE_EMPTY, NULL, "" },
5467 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5472 static struct TokenInfo setup_info_shortcuts_2[] =
5474 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
5475 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
5476 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
5477 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
5478 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
5479 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
5480 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
5481 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
5482 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
5483 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
5484 { TYPE_EMPTY, NULL, "" },
5485 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5490 static struct TokenInfo setup_info_shortcuts_3[] =
5492 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
5493 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
5494 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
5495 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
5496 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
5497 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
5498 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
5499 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
5500 { TYPE_KEYTEXT, NULL, "Record Tape:", },
5501 { TYPE_KEY, &setup.shortcut.tape_record, "" },
5502 { TYPE_KEYTEXT, NULL, "Play Tape:", },
5503 { TYPE_KEY, &setup.shortcut.tape_play, "" },
5504 { TYPE_EMPTY, NULL, "" },
5505 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5510 static struct TokenInfo setup_info_shortcuts_4[] =
5512 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
5513 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
5514 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
5515 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
5516 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
5517 { TYPE_KEY, &setup.shortcut.sound_music, "" },
5518 { TYPE_EMPTY, NULL, "" },
5519 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5524 static struct TokenInfo setup_info_shortcuts_5[] =
5526 { TYPE_KEYTEXT, NULL, "Snap Left:", },
5527 { TYPE_KEY, &setup.shortcut.snap_left, "" },
5528 { TYPE_KEYTEXT, NULL, "Snap Right:", },
5529 { TYPE_KEY, &setup.shortcut.snap_right, "" },
5530 { TYPE_KEYTEXT, NULL, "Snap Up:", },
5531 { TYPE_KEY, &setup.shortcut.snap_up, "" },
5532 { TYPE_KEYTEXT, NULL, "Snap Down:", },
5533 { TYPE_KEY, &setup.shortcut.snap_down, "" },
5534 { TYPE_EMPTY, NULL, "" },
5535 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5540 static Key getSetupKey()
5542 Key key = KSYM_UNDEFINED;
5543 boolean got_key_event = FALSE;
5545 while (!got_key_event)
5547 if (PendingEvent()) /* got event */
5555 case EVENT_KEYPRESS:
5557 key = GetEventKey((KeyEvent *)&event, TRUE);
5559 /* press 'Escape' or 'Enter' to keep the existing key binding */
5560 if (key == KSYM_Escape || key == KSYM_Return)
5561 key = KSYM_UNDEFINED; /* keep old value */
5563 got_key_event = TRUE;
5567 case EVENT_KEYRELEASE:
5568 key_joystick_mapping = 0;
5572 HandleOtherEvents(&event);
5580 /* don't eat all CPU time */
5587 static int getSetupValueFont(int type, void *value)
5589 if (type & TYPE_KEY)
5590 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5591 else if (type & TYPE_STRING)
5592 return FONT_VALUE_2;
5593 else if (type & TYPE_ECS_AGA)
5594 return FONT_VALUE_1;
5595 else if (type & TYPE_BOOLEAN_STYLE)
5596 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5597 else if (type & TYPE_YES_NO_AUTO)
5598 return (*(int *)value == AUTO ? FONT_OPTION_ON :
5599 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5601 return FONT_VALUE_1;
5604 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
5606 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5607 struct TokenInfo *si = &setup_info[si_pos];
5608 boolean font_draw_xoffset_modified = FALSE;
5609 int font_draw_xoffset_old = -1;
5610 int xoffset = (num_setup_info < max_setup_info ? -1 : 0);
5611 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
5612 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
5613 int xpos = menu_screen_value_xpos;
5614 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5615 int startx = mSX + xpos * 32;
5616 int starty = mSY + ypos * 32;
5617 int font_nr, font_width;
5618 int type = si->type;
5619 void *value = si->value;
5620 char *value_string = getSetupValue(type, value);
5623 if (value_string == NULL)
5626 if (type & TYPE_KEY)
5628 xpos = MENU_SCREEN_START_XPOS;
5630 if (type & TYPE_QUERY)
5631 value_string = "<press key>";
5633 else if (type & TYPE_STRING)
5635 int max_value_len = (SCR_FIELDX - 2) * 2;
5637 xpos = MENU_SCREEN_START_XPOS;
5639 if (strlen(value_string) > max_value_len)
5640 value_string[max_value_len] = '\0';
5642 else if (type & TYPE_YES_NO_AUTO)
5644 xpos = menu_screen_value_xpos - 1;
5647 startx = mSX + xpos * 32;
5648 starty = mSY + ypos * 32;
5649 font_nr = getSetupValueFont(type, value);
5650 font_width = getFontWidth(font_nr);
5652 /* downward compatibility correction for Juergen Bonhagen's menu settings */
5653 if (setup_mode != SETUP_MODE_INPUT)
5655 int max_menu_text_length_big = (menu_screen_value_xpos -
5656 MENU_SCREEN_START_XPOS);
5657 int max_menu_text_length_medium = max_menu_text_length_big * 2;
5658 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5659 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5660 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5661 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5662 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5663 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5664 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
5665 boolean correct_font_draw_xoffset = FALSE;
5667 if (xpos == MENU_SCREEN_START_XPOS &&
5668 startx + font1_xoffset < text_startx + text_font_xoffset)
5669 correct_font_draw_xoffset = TRUE;
5671 if (xpos == menu_screen_value_xpos &&
5672 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5673 correct_font_draw_xoffset = TRUE;
5675 /* check if setup value would overlap with setup text when printed */
5676 /* (this can happen for extreme/wrong values for font draw offset) */
5677 if (correct_font_draw_xoffset)
5679 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5680 font_draw_xoffset_modified = TRUE;
5682 if (type & TYPE_KEY)
5683 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5684 else if (!(type & TYPE_STRING))
5685 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5686 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
5690 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
5691 DrawText(startx + i * font_width, starty, " ", font_nr);
5693 DrawText(startx, starty, value_string, font_nr);
5695 if (font_draw_xoffset_modified)
5696 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5699 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
5701 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5702 struct TokenInfo *si = &setup_info[si_pos];
5704 if (si->type & TYPE_BOOLEAN_STYLE)
5706 *(boolean *)si->value ^= TRUE;
5708 else if (si->type & TYPE_YES_NO_AUTO)
5712 (*(int *)si->value == AUTO ? TRUE :
5713 *(int *)si->value == TRUE ? FALSE : AUTO) :
5714 (*(int *)si->value == TRUE ? AUTO :
5715 *(int *)si->value == AUTO ? FALSE : TRUE));
5717 else if (si->type & TYPE_KEY)
5721 si->type |= TYPE_QUERY;
5722 drawSetupValue(screen_pos, setup_info_pos_raw);
5723 si->type &= ~TYPE_QUERY;
5725 key = getSetupKey();
5726 if (key != KSYM_UNDEFINED)
5727 *(Key *)si->value = key;
5730 drawSetupValue(screen_pos, setup_info_pos_raw);
5732 // fullscreen state may have changed at this point
5733 if (si->value == &setup.fullscreen)
5734 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5737 static void DrawSetupScreen_Generic()
5739 int fade_mask = REDRAW_FIELD;
5740 boolean redraw_all = FALSE;
5741 char *title_string = NULL;
5744 if (CheckIfRedrawGlobalBorderIsNeeded())
5745 fade_mask = REDRAW_ALL;
5749 FreeScreenGadgets();
5750 CreateScreenGadgets();
5752 CloseDoor(DOOR_CLOSE_2);
5754 if (redraw_mask & REDRAW_ALL)
5761 if (setup_mode == SETUP_MODE_MAIN)
5763 setup_info = setup_info_main;
5764 title_string = "Setup";
5766 else if (setup_mode == SETUP_MODE_GAME)
5768 setup_info = setup_info_game;
5769 title_string = "Setup Game";
5771 else if (setup_mode == SETUP_MODE_EDITOR)
5773 setup_info = setup_info_editor;
5774 title_string = "Setup Editor";
5776 else if (setup_mode == SETUP_MODE_GRAPHICS)
5778 setup_info = setup_info_graphics;
5779 title_string = "Setup Graphics";
5781 else if (setup_mode == SETUP_MODE_SOUND)
5783 setup_info = setup_info_sound;
5784 title_string = "Setup Sound";
5786 else if (setup_mode == SETUP_MODE_ARTWORK)
5788 setup_info = setup_info_artwork;
5789 title_string = "Custom Artwork";
5791 else if (setup_mode == SETUP_MODE_TOUCH)
5793 setup_info = setup_info_touch;
5794 title_string = "Setup Touch Ctrls";
5796 else if (setup_mode == SETUP_MODE_SHORTCUTS)
5798 setup_info = setup_info_shortcuts;
5799 title_string = "Setup Shortcuts";
5801 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5803 setup_info = setup_info_shortcuts_1;
5804 title_string = "Setup Shortcuts";
5806 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5808 setup_info = setup_info_shortcuts_2;
5809 title_string = "Setup Shortcuts";
5811 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5813 setup_info = setup_info_shortcuts_3;
5814 title_string = "Setup Shortcuts";
5816 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5818 setup_info = setup_info_shortcuts_4;
5819 title_string = "Setup Shortcuts";
5821 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5823 setup_info = setup_info_shortcuts_5;
5824 title_string = "Setup Shortcuts";
5827 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5829 // determine maximal number of setup entries that can be displayed on screen
5831 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5834 // determine maximal number of setup entries available for this setup screen
5836 for (i = 0; setup_info[i].type != 0; i++)
5839 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5841 MapScreenGadgets(max_setup_info);
5844 redraw_mask = fade_mask = REDRAW_ALL;
5851 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5853 menu_info = setup_info;
5855 HandleMenuScreen(mx, my, dx, dy, button,
5856 setup_mode, num_setup_info, max_setup_info);
5859 void DrawSetupScreen_Input()
5863 FadeOut(REDRAW_FIELD);
5867 setup_info = setup_info_input;
5869 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5871 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5872 "Joysticks deactivated on this screen");
5874 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5876 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5877 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5878 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5879 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5880 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5881 initCursor(i, IMG_MENU_BUTTON);
5883 DrawCursorAndText_Setup(i, -1, FALSE);
5886 /* create gadgets for setup input menu screen */
5887 FreeScreenGadgets();
5888 CreateScreenGadgets();
5890 /* map gadgets for setup input menu screen */
5891 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5893 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5895 FadeIn(REDRAW_FIELD);
5900 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5902 if (device_name == NULL)
5905 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5908 if (strlen(device_name) > 1)
5910 char c1 = device_name[strlen(device_name) - 1];
5911 char c2 = device_name[strlen(device_name) - 2];
5913 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5914 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5917 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5918 strlen(device_name));
5921 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5924 static struct SetupKeyboardInfo custom_key;
5931 { &custom_key.left, "Joystick Left" },
5932 { &custom_key.right, "Joystick Right" },
5933 { &custom_key.up, "Joystick Up" },
5934 { &custom_key.down, "Joystick Down" },
5935 { &custom_key.snap, "Button 1" },
5936 { &custom_key.drop, "Button 2" }
5938 static char *joystick_name[MAX_PLAYERS] =
5945 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5949 custom_key = setup.input[player_nr].key;
5951 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5952 FONT_INPUT_1_ACTIVE);
5954 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5956 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5957 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
5959 if (setup.input[player_nr].use_joystick)
5961 char *device_name = setup.input[player_nr].joy.device_name;
5962 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
5963 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
5965 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
5966 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
5970 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
5971 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
5974 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
5976 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
5977 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
5978 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
5979 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
5981 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
5982 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
5983 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
5984 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
5985 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
5986 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
5988 for (i = 0; i < 6; i++)
5990 int ypos = 6 + i + (i > 3 ? i-3 : 0);
5992 DrawText(mSX + 3 * 32, mSY + ypos * 32,
5994 DrawText(mSX + 3 * 32, mSY + ypos * 32,
5995 (setup.input[player_nr].use_joystick ?
5997 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
6001 static int input_player_nr = 0;
6003 void HandleSetupScreen_Input_Player(int step, int direction)
6005 int old_player_nr = input_player_nr;
6008 new_player_nr = old_player_nr + step * direction;
6009 if (new_player_nr < 0)
6011 if (new_player_nr > MAX_PLAYERS - 1)
6012 new_player_nr = MAX_PLAYERS - 1;
6014 if (new_player_nr != old_player_nr)
6016 input_player_nr = new_player_nr;
6018 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6022 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
6024 static int choice = 0;
6027 int pos_start = SETUPINPUT_SCREEN_POS_START;
6028 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
6029 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
6030 int pos_end = SETUPINPUT_SCREEN_POS_END;
6032 if (button == MB_MENU_INITIALIZE)
6034 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
6036 DrawCursorAndText_Setup(choice, -1, TRUE);
6040 else if (button == MB_MENU_LEAVE)
6042 setup_mode = SETUP_MODE_MAIN;
6049 if (mx || my) /* mouse input */
6051 x = (mx - mSX) / 32;
6052 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
6054 else if (dx || dy) /* keyboard input */
6056 if (dx && choice == 0)
6057 x = (dx < 0 ? 10 : 12);
6058 else if ((dx && choice == 1) ||
6059 (dx == +1 && choice == 2) ||
6060 (dx == -1 && choice == pos_end))
6061 button = MB_MENU_CHOICE;
6065 if (y >= pos_empty1 && y <= pos_empty2)
6066 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
6069 if (y == 0 && dx != 0 && button)
6071 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
6073 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
6074 y >= pos_start && y <= pos_end &&
6075 !(y >= pos_empty1 && y <= pos_empty2))
6081 DrawCursorAndText_Setup(choice, -1, FALSE);
6082 DrawCursorAndText_Setup(y, -1, TRUE);
6084 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
6093 char *device_name = setup.input[input_player_nr].joy.device_name;
6095 if (!setup.input[input_player_nr].use_joystick)
6097 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
6099 setJoystickDeviceToNr(device_name, new_device_nr);
6100 setup.input[input_player_nr].use_joystick = TRUE;
6104 int device_nr = getJoystickNrFromDeviceName(device_name);
6105 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
6107 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
6108 setup.input[input_player_nr].use_joystick = FALSE;
6110 setJoystickDeviceToNr(device_name, new_device_nr);
6113 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6117 if (setup.input[input_player_nr].use_joystick)
6120 CalibrateJoystick(input_player_nr);
6123 CustomizeKeyboard(input_player_nr);
6125 else if (y == pos_end)
6131 setup_mode = SETUP_MODE_MAIN;
6138 void CustomizeKeyboard(int player_nr)
6142 boolean finished = FALSE;
6143 static struct SetupKeyboardInfo custom_key;
6148 } customize_step[] =
6150 { &custom_key.left, "Move Left" },
6151 { &custom_key.right, "Move Right" },
6152 { &custom_key.up, "Move Up" },
6153 { &custom_key.down, "Move Down" },
6154 { &custom_key.snap, "Snap Field" },
6155 { &custom_key.drop, "Drop Element" }
6158 /* read existing key bindings from player setup */
6159 custom_key = setup.input[player_nr].key;
6162 FadeOut(REDRAW_FIELD);
6166 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
6169 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6170 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6171 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6172 "Key:", FONT_INPUT_1_ACTIVE);
6173 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6174 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
6176 FadeIn(REDRAW_FIELD);
6182 if (PendingEvent()) /* got event */
6190 case EVENT_KEYPRESS:
6192 Key key = GetEventKey((KeyEvent *)&event, FALSE);
6194 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
6196 if (key == KSYM_Escape)
6197 FadeSkipNextFadeIn();
6203 /* all keys configured -- wait for "Escape" or "Return" key */
6207 /* press 'Enter' to keep the existing key binding */
6208 if (key == KSYM_Return)
6209 key = *customize_step[step_nr].key;
6211 /* check if key already used */
6212 for (i = 0; i < step_nr; i++)
6213 if (*customize_step[i].key == key)
6218 /* got new key binding */
6219 *customize_step[step_nr].key = key;
6220 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6222 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6223 getKeyNameFromKey(key), FONT_VALUE_1);
6226 /* un-highlight last query */
6227 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
6228 customize_step[step_nr - 1].text, FONT_MENU_1);
6229 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
6230 "Key:", FONT_MENU_1);
6232 /* press 'Enter' to leave */
6235 DrawText(mSX + 16, mSY + 15 * 32 + 16,
6236 "Press Enter", FONT_TITLE_1);
6240 /* query next key binding */
6241 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6242 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6243 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6244 "Key:", FONT_INPUT_1_ACTIVE);
6245 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6246 getKeyNameFromKey(*customize_step[step_nr].key),
6251 case EVENT_KEYRELEASE:
6252 key_joystick_mapping = 0;
6256 HandleOtherEvents(&event);
6264 /* don't eat all CPU time */
6268 /* write new key bindings back to player setup */
6269 setup.input[player_nr].key = custom_key;
6272 DrawSetupScreen_Input();
6275 static boolean CalibrateJoystickMain(int player_nr)
6277 int new_joystick_xleft = JOYSTICK_XMIDDLE;
6278 int new_joystick_xright = JOYSTICK_XMIDDLE;
6279 int new_joystick_yupper = JOYSTICK_YMIDDLE;
6280 int new_joystick_ylower = JOYSTICK_YMIDDLE;
6281 int new_joystick_xmiddle, new_joystick_ymiddle;
6283 int joystick_fd = joystick.fd[player_nr];
6284 int x, y, last_x, last_y, xpos = 8, ypos = 3;
6285 boolean check[3][3];
6286 int check_remaining = 3 * 3;
6291 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
6294 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
6298 FadeOut(REDRAW_FIELD);
6302 for (y = 0; y < 3; y++)
6304 for (x = 0; x < 3; x++)
6306 DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
6307 check[x][y] = FALSE;
6311 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
6312 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
6313 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
6314 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
6315 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
6316 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
6317 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
6319 joy_value = Joystick(player_nr);
6320 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6321 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6323 /* eventually uncalibrated center position (joystick could be uncentered) */
6324 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6327 new_joystick_xmiddle = joy_x;
6328 new_joystick_ymiddle = joy_y;
6330 DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
6332 FadeIn(REDRAW_FIELD);
6334 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
6339 if (PendingEvent()) /* got event */
6347 case EVENT_KEYPRESS:
6348 switch (GetEventKey((KeyEvent *)&event, TRUE))
6351 if (check_remaining == 0)
6356 FadeSkipNextFadeIn();
6365 case EVENT_KEYRELEASE:
6366 key_joystick_mapping = 0;
6370 HandleOtherEvents(&event);
6375 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6378 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
6379 new_joystick_xright = MAX(new_joystick_xright, joy_x);
6380 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
6381 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
6383 setup.input[player_nr].joy.xleft = new_joystick_xleft;
6384 setup.input[player_nr].joy.yupper = new_joystick_yupper;
6385 setup.input[player_nr].joy.xright = new_joystick_xright;
6386 setup.input[player_nr].joy.ylower = new_joystick_ylower;
6387 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
6388 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
6390 CheckJoystickData();
6392 joy_value = Joystick(player_nr);
6394 if (joy_value & JOY_BUTTON && check_remaining == 0)
6397 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6398 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6400 if (x != last_x || y != last_y)
6402 DrawFixedGraphic(xpos + last_x, ypos + last_y,
6403 IMG_MENU_CALIBRATE_YELLOW, 0);
6404 DrawFixedGraphic(xpos + x, ypos + y,
6405 IMG_MENU_CALIBRATE_RED, 0);
6410 if (check_remaining > 0 && !check[x+1][y+1])
6412 check[x+1][y+1] = TRUE;
6420 /* don't eat all CPU time */
6424 /* calibrated center position (joystick should now be centered) */
6425 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6428 new_joystick_xmiddle = joy_x;
6429 new_joystick_ymiddle = joy_y;
6433 /* wait until the last pressed button was released */
6434 while (Joystick(player_nr) & JOY_BUTTON)
6436 if (PendingEvent()) /* got event */
6441 HandleOtherEvents(&event);
6450 void CalibrateJoystick(int player_nr)
6452 if (!CalibrateJoystickMain(player_nr))
6454 char *device_name = setup.input[player_nr].joy.device_name;
6455 int nr = getJoystickNrFromDeviceName(device_name) + 1;
6456 int xpos = mSX - SX;
6457 int ypos = mSY - SY;
6461 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
6462 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
6465 Delay(2000); /* show error message for a short time */
6470 DrawSetupScreen_Input();
6473 void DrawSetupScreen()
6475 DeactivateJoystick();
6477 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6479 if (setup_mode == SETUP_MODE_INPUT)
6480 DrawSetupScreen_Input();
6481 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6482 DrawChooseTree(&game_speed_current);
6483 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6484 DrawChooseTree(&scroll_delay_current);
6485 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6486 DrawChooseTree(&snapshot_mode_current);
6487 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6488 DrawChooseTree(&screen_mode_current);
6489 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6490 DrawChooseTree(&window_size_current);
6491 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6492 DrawChooseTree(&scaling_type_current);
6493 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6494 DrawChooseTree(&artwork.gfx_current);
6495 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6496 DrawChooseTree(&artwork.snd_current);
6497 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6498 DrawChooseTree(&artwork.mus_current);
6499 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6500 DrawChooseTree(&volume_simple_current);
6501 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6502 DrawChooseTree(&volume_loops_current);
6503 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6504 DrawChooseTree(&volume_music_current);
6505 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6506 DrawChooseTree(&touch_control_current);
6507 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6508 DrawChooseTree(&move_distance_current);
6509 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6510 DrawChooseTree(&drop_distance_current);
6512 DrawSetupScreen_Generic();
6518 void RedrawSetupScreenAfterFullscreenToggle()
6520 if (setup_mode == SETUP_MODE_GRAPHICS ||
6521 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6523 // update list selection from "setup.window_scaling_percent"
6524 execSetupGraphics_setWindowSizes(TRUE);
6530 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6532 if (setup_mode == SETUP_MODE_INPUT)
6533 HandleSetupScreen_Input(mx, my, dx, dy, button);
6534 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6535 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6536 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6537 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6538 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6539 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
6540 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6541 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
6542 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6543 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6544 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6545 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
6546 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6547 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6548 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6549 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6550 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6551 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6552 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6553 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6554 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6555 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6556 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6557 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6558 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6559 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
6560 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6561 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
6562 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6563 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
6565 HandleSetupScreen_Generic(mx, my, dx, dy, button);
6568 void HandleGameActions()
6570 if (game_status != GAME_MODE_PLAYING)
6573 GameActions(); /* main game loop */
6575 if (tape.auto_play && !tape.playing)
6576 AutoPlayTape(); /* continue automatically playing next tape */
6580 /* ---------- new screen button stuff -------------------------------------- */
6582 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6586 case SCREEN_CTRL_ID_PREV_LEVEL:
6587 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
6588 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
6591 case SCREEN_CTRL_ID_NEXT_LEVEL:
6592 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
6593 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
6596 case SCREEN_CTRL_ID_PREV_PLAYER:
6597 *x = mSX + TILEX * 10;
6598 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6601 case SCREEN_CTRL_ID_NEXT_PLAYER:
6602 *x = mSX + TILEX * 12;
6603 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6607 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6613 int gfx_unpressed, gfx_pressed;
6614 void (*get_gadget_position)(int *, int *, int);
6618 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6621 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6622 getScreenMenuButtonPos,
6623 SCREEN_CTRL_ID_PREV_LEVEL,
6628 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6629 getScreenMenuButtonPos,
6630 SCREEN_CTRL_ID_NEXT_LEVEL,
6635 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6636 getScreenMenuButtonPos,
6637 SCREEN_CTRL_ID_PREV_PLAYER,
6642 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6643 getScreenMenuButtonPos,
6644 SCREEN_CTRL_ID_NEXT_PLAYER,
6652 int gfx_unpressed, gfx_pressed;
6656 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6659 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6660 -1, -1, /* these values are not constant, but can change at runtime */
6661 SCREEN_CTRL_ID_SCROLL_UP,
6665 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6666 -1, -1, /* these values are not constant, but can change at runtime */
6667 SCREEN_CTRL_ID_SCROLL_DOWN,
6674 int gfx_unpressed, gfx_pressed;
6680 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6683 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6684 -1, -1, /* these values are not constant, but can change at runtime */
6685 -1, -1, /* these values are not constant, but can change at runtime */
6686 GD_TYPE_SCROLLBAR_VERTICAL,
6687 SCREEN_CTRL_ID_SCROLL_VERTICAL,
6688 "scroll level series vertically"
6692 static void CreateScreenMenubuttons()
6694 struct GadgetInfo *gi;
6695 unsigned int event_mask;
6698 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6700 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6701 int gfx_unpressed, gfx_pressed;
6702 int x, y, width, height;
6703 int gd_x1, gd_x2, gd_y1, gd_y2;
6704 int id = menubutton_info[i].gadget_id;
6706 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6708 menubutton_info[i].get_gadget_position(&x, &y, id);
6710 width = SC_MENUBUTTON_XSIZE;
6711 height = SC_MENUBUTTON_YSIZE;
6713 gfx_unpressed = menubutton_info[i].gfx_unpressed;
6714 gfx_pressed = menubutton_info[i].gfx_pressed;
6715 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6716 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6717 gd_x1 = graphic_info[gfx_unpressed].src_x;
6718 gd_y1 = graphic_info[gfx_unpressed].src_y;
6719 gd_x2 = graphic_info[gfx_pressed].src_x;
6720 gd_y2 = graphic_info[gfx_pressed].src_y;
6722 gi = CreateGadget(GDI_CUSTOM_ID, id,
6723 GDI_CUSTOM_TYPE_ID, i,
6724 GDI_INFO_TEXT, menubutton_info[i].infotext,
6729 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6730 GDI_STATE, GD_BUTTON_UNPRESSED,
6731 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6732 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6733 GDI_DIRECT_DRAW, FALSE,
6734 GDI_EVENT_MASK, event_mask,
6735 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6739 Error(ERR_EXIT, "cannot create gadget");
6741 screen_gadget[id] = gi;
6745 static void CreateScreenScrollbuttons()
6747 struct GadgetInfo *gi;
6748 unsigned int event_mask;
6751 /* these values are not constant, but can change at runtime */
6752 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
6753 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
6754 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
6755 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
6757 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6759 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6760 int gfx_unpressed, gfx_pressed;
6761 int x, y, width, height;
6762 int gd_x1, gd_x2, gd_y1, gd_y2;
6763 int id = scrollbutton_info[i].gadget_id;
6765 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6767 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6768 y = mSY + scrollbutton_info[i].y;
6769 width = SC_SCROLLBUTTON_XSIZE;
6770 height = SC_SCROLLBUTTON_YSIZE;
6772 /* correct scrollbar position if placed outside menu (playfield) area */
6773 if (x > SX + SC_SCROLL_UP_XPOS)
6774 x = SX + SC_SCROLL_UP_XPOS;
6776 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6777 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6778 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6780 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6781 gfx_pressed = scrollbutton_info[i].gfx_pressed;
6782 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6783 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6784 gd_x1 = graphic_info[gfx_unpressed].src_x;
6785 gd_y1 = graphic_info[gfx_unpressed].src_y;
6786 gd_x2 = graphic_info[gfx_pressed].src_x;
6787 gd_y2 = graphic_info[gfx_pressed].src_y;
6789 gi = CreateGadget(GDI_CUSTOM_ID, id,
6790 GDI_CUSTOM_TYPE_ID, i,
6791 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6796 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6797 GDI_STATE, GD_BUTTON_UNPRESSED,
6798 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6799 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6800 GDI_DIRECT_DRAW, FALSE,
6801 GDI_EVENT_MASK, event_mask,
6802 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6806 Error(ERR_EXIT, "cannot create gadget");
6808 screen_gadget[id] = gi;
6812 static void CreateScreenScrollbars()
6816 /* these values are not constant, but can change at runtime */
6817 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
6818 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
6819 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
6820 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
6822 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6824 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6825 int gfx_unpressed, gfx_pressed;
6826 int x, y, width, height;
6827 int gd_x1, gd_x2, gd_y1, gd_y2;
6828 struct GadgetInfo *gi;
6829 int items_max, items_visible, item_position;
6830 unsigned int event_mask;
6831 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6832 int id = scrollbar_info[i].gadget_id;
6834 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6836 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6837 y = mSY + scrollbar_info[i].y;
6838 width = scrollbar_info[i].width;
6839 height = scrollbar_info[i].height;
6841 /* correct scrollbar position if placed outside menu (playfield) area */
6842 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
6843 x = SX + SC_SCROLL_VERTICAL_XPOS;
6845 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6846 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6848 items_max = num_page_entries;
6849 items_visible = num_page_entries;
6852 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6853 gfx_pressed = scrollbar_info[i].gfx_pressed;
6854 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6855 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6856 gd_x1 = graphic_info[gfx_unpressed].src_x;
6857 gd_y1 = graphic_info[gfx_unpressed].src_y;
6858 gd_x2 = graphic_info[gfx_pressed].src_x;
6859 gd_y2 = graphic_info[gfx_pressed].src_y;
6861 gi = CreateGadget(GDI_CUSTOM_ID, id,
6862 GDI_CUSTOM_TYPE_ID, i,
6863 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6868 GDI_TYPE, scrollbar_info[i].type,
6869 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6870 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6871 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6872 GDI_WHEEL_AREA_X, SX,
6873 GDI_WHEEL_AREA_Y, SY,
6874 GDI_WHEEL_AREA_WIDTH, SXSIZE,
6875 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6876 GDI_STATE, GD_BUTTON_UNPRESSED,
6877 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6878 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6879 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6880 GDI_DIRECT_DRAW, FALSE,
6881 GDI_EVENT_MASK, event_mask,
6882 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6886 Error(ERR_EXIT, "cannot create gadget");
6888 screen_gadget[id] = gi;
6892 void CreateScreenGadgets()
6894 int last_game_status = game_status; /* save current game status */
6896 CreateScreenMenubuttons();
6898 CreateScreenScrollbuttons();
6899 CreateScreenScrollbars();
6901 game_status = last_game_status; /* restore current game status */
6904 void FreeScreenGadgets()
6908 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6909 FreeGadget(screen_gadget[i]);
6912 void MapScreenMenuGadgets(int screen_mask)
6916 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6917 if (screen_mask & menubutton_info[i].screen_mask)
6918 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6921 void MapScreenGadgets(int num_entries)
6925 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6928 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6929 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6931 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6932 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6935 void MapScreenTreeGadgets(TreeInfo *ti)
6937 MapScreenGadgets(numTreeInfoInGroup(ti));
6940 static void HandleScreenGadgets(struct GadgetInfo *gi)
6942 int id = gi->custom_id;
6943 int button = gi->event.button;
6944 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6948 case SCREEN_CTRL_ID_PREV_LEVEL:
6949 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
6952 case SCREEN_CTRL_ID_NEXT_LEVEL:
6953 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
6956 case SCREEN_CTRL_ID_PREV_PLAYER:
6957 HandleSetupScreen_Input_Player(step, -1);
6960 case SCREEN_CTRL_ID_NEXT_PLAYER:
6961 HandleSetupScreen_Input_Player(step, +1);
6964 case SCREEN_CTRL_ID_SCROLL_UP:
6965 if (game_status == GAME_MODE_LEVELS)
6966 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6967 else if (game_status == GAME_MODE_LEVELNR)
6968 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6969 else if (game_status == GAME_MODE_SETUP)
6970 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6971 else if (game_status == GAME_MODE_INFO)
6972 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6975 case SCREEN_CTRL_ID_SCROLL_DOWN:
6976 if (game_status == GAME_MODE_LEVELS)
6977 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6978 else if (game_status == GAME_MODE_LEVELNR)
6979 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6980 else if (game_status == GAME_MODE_SETUP)
6981 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6982 else if (game_status == GAME_MODE_INFO)
6983 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6986 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
6987 if (game_status == GAME_MODE_LEVELS)
6988 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6989 else if (game_status == GAME_MODE_LEVELNR)
6990 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6991 else if (game_status == GAME_MODE_SETUP)
6992 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
6993 else if (game_status == GAME_MODE_INFO)
6994 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);