1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 /* screens on the info screen */
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 /* screens on the setup screen */
43 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
44 /* (should also match corresponding entries in src/conf_gfx.c) */
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_EDITOR 2
48 #define SETUP_MODE_GRAPHICS 3
49 #define SETUP_MODE_SOUND 4
50 #define SETUP_MODE_ARTWORK 5
51 #define SETUP_MODE_INPUT 6
52 #define SETUP_MODE_TOUCH 7
53 #define SETUP_MODE_SHORTCUTS 8
54 #define SETUP_MODE_SHORTCUTS_1 9
55 #define SETUP_MODE_SHORTCUTS_2 10
56 #define SETUP_MODE_SHORTCUTS_3 11
57 #define SETUP_MODE_SHORTCUTS_4 12
58 #define SETUP_MODE_SHORTCUTS_5 13
60 /* sub-screens on the setup screen (generic) */
61 #define SETUP_MODE_CHOOSE_ARTWORK 14
62 #define SETUP_MODE_CHOOSE_OTHER 15
64 /* sub-screens on the setup screen (specific) */
65 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
66 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
67 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
68 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
69 #define SETUP_MODE_CHOOSE_SCALING_TYPE 20
70 #define SETUP_MODE_CHOOSE_RENDERING 21
71 #define SETUP_MODE_CHOOSE_GRAPHICS 22
72 #define SETUP_MODE_CHOOSE_SOUNDS 23
73 #define SETUP_MODE_CHOOSE_MUSIC 24
74 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
75 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
76 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
77 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
78 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
79 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
81 #define MAX_SETUP_MODES 31
83 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
85 /* for input setup functions */
86 #define SETUPINPUT_SCREEN_POS_START 0
87 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
88 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
89 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
91 /* for various menu stuff */
92 #define MENU_SCREEN_START_XPOS 1
93 #define MENU_SCREEN_START_YPOS 2
94 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
95 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
96 #define MENU_TITLE1_YPOS 8
97 #define MENU_TITLE2_YPOS 46
98 #define MENU_SCREEN_INFO_XSTART 16
99 #define MENU_SCREEN_INFO_YSTART1 100
100 #define MENU_SCREEN_INFO_YSTART2 128
101 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
102 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20)
103 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
104 MENU_SCREEN_INFO_YSTART2 - \
106 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
107 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
108 MENU_SCREEN_INFO_YSTEP)
109 #define NUM_INFO_ELEMENTS_FROM_CONF \
110 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
111 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
112 MAX_MENU_ENTRIES_ON_SCREEN)
113 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
114 MAX_INFO_ELEMENTS_ON_SCREEN), \
115 NUM_INFO_ELEMENTS_FROM_CONF)
116 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
117 #define MAX_MENU_TEXT_LENGTH_BIG 13
118 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
120 /* buttons and scrollbars identifiers */
121 #define SCREEN_CTRL_ID_PREV_LEVEL 0
122 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
123 #define SCREEN_CTRL_ID_PREV_PLAYER 2
124 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
125 #define SCREEN_CTRL_ID_SCROLL_UP 4
126 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
127 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
129 #define NUM_SCREEN_GADGETS 7
131 #define NUM_SCREEN_MENUBUTTONS 4
132 #define NUM_SCREEN_SCROLLBUTTONS 2
133 #define NUM_SCREEN_SCROLLBARS 1
135 #define SCREEN_MASK_MAIN (1 << 0)
136 #define SCREEN_MASK_INPUT (1 << 1)
138 /* graphic position and size values for buttons and scrollbars */
139 #define SC_MENUBUTTON_XSIZE TILEX
140 #define SC_MENUBUTTON_YSIZE TILEY
142 #define SC_SCROLLBUTTON_XSIZE TILEX
143 #define SC_SCROLLBUTTON_YSIZE TILEY
145 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
147 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
148 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
149 SC_SCROLLBUTTON_YSIZE)
151 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
152 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
154 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
155 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
156 SC_SCROLLBUTTON_YSIZE)
158 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
159 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
160 SC_SCROLL_VERTICAL_YSIZE)
162 #define SC_BORDER_SIZE 14
165 /* forward declarations of internal functions */
166 static void HandleScreenGadgets(struct GadgetInfo *);
167 static void HandleSetupScreen_Generic(int, int, int, int, int);
168 static void HandleSetupScreen_Input(int, int, int, int, int);
169 static void CustomizeKeyboard(int);
170 static void ConfigureJoystick(int);
171 static void execSetupGame(void);
172 static void execSetupGraphics(void);
173 static void execSetupSound(void);
174 static void execSetupTouch(void);
175 static void execSetupArtwork(void);
176 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
178 static void DrawChooseLevelSet(void);
179 static void DrawChooseLevelNr(void);
180 static void DrawInfoScreen(void);
181 static void DrawSetupScreen(void);
183 static void DrawInfoScreen_NotAvailable(char *, char *);
184 static void DrawInfoScreen_HelpAnim(int, int, boolean);
185 static void DrawInfoScreen_HelpText(int, int, int, int);
186 static void HandleInfoScreen_Main(int, int, int, int, int);
187 static void HandleInfoScreen_TitleScreen(int);
188 static void HandleInfoScreen_Elements(int);
189 static void HandleInfoScreen_Music(int);
190 static void HandleInfoScreen_Credits(int);
191 static void HandleInfoScreen_Program(int);
192 static void HandleInfoScreen_Version(int);
194 static void MapScreenMenuGadgets(int);
195 static void MapScreenGadgets(int);
196 static void MapScreenTreeGadgets(TreeInfo *);
198 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
200 static int info_mode = INFO_MODE_MAIN;
201 static int setup_mode = SETUP_MODE_MAIN;
203 static TreeInfo *window_sizes = NULL;
204 static TreeInfo *window_size_current = NULL;
206 static TreeInfo *scaling_types = NULL;
207 static TreeInfo *scaling_type_current = NULL;
209 static TreeInfo *rendering_modes = NULL;
210 static TreeInfo *rendering_mode_current = NULL;
212 static TreeInfo *scroll_delays = NULL;
213 static TreeInfo *scroll_delay_current = NULL;
215 static TreeInfo *snapshot_modes = NULL;
216 static TreeInfo *snapshot_mode_current = NULL;
218 static TreeInfo *game_speeds = NULL;
219 static TreeInfo *game_speed_current = NULL;
221 static TreeInfo *volumes_simple = NULL;
222 static TreeInfo *volume_simple_current = NULL;
224 static TreeInfo *volumes_loops = NULL;
225 static TreeInfo *volume_loops_current = NULL;
227 static TreeInfo *volumes_music = NULL;
228 static TreeInfo *volume_music_current = NULL;
230 static TreeInfo *touch_controls = NULL;
231 static TreeInfo *touch_control_current = NULL;
233 static TreeInfo *move_distances = NULL;
234 static TreeInfo *move_distance_current = NULL;
236 static TreeInfo *drop_distances = NULL;
237 static TreeInfo *drop_distance_current = NULL;
239 static TreeInfo *level_number = NULL;
240 static TreeInfo *level_number_current = NULL;
246 } window_sizes_list[] =
251 { 100, "100 % (Default)" },
268 } scaling_types_list[] =
270 { SCALING_QUALITY_NEAREST, "None" },
271 { SCALING_QUALITY_LINEAR, "Linear" },
272 { SCALING_QUALITY_BEST, "Anisotropic" },
281 } rendering_modes_list[] =
283 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
284 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
286 // this mode may work under certain conditions, but does not work on Windows
287 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
289 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
298 } game_speeds_list[] =
307 { 1000, "1/1s (Extremely Slow)" },
312 { 29, "1/35s (Original Supaplex)" },
314 { 20, "1/50s (Normal Speed)" },
315 { 14, "1/70s (Maximum Supaplex)" },
319 { 1, "1/1000s (Extremely Fast)" },
329 } scroll_delays_list[] =
331 { 0, "0 Tiles (No Scroll Delay)" },
334 { 3, "3 Tiles (Default)" },
339 { 8, "8 Tiles (Maximum Scroll Delay)"},
348 } snapshot_modes_list[] =
350 { STR_SNAPSHOT_MODE_OFF, "Off" },
351 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
352 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
353 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
386 } touch_controls_list[] =
388 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
389 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
390 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
414 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
415 (s) <= GAME_MODE_SETUP ? (s) : \
416 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
417 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
419 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
420 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
421 (i) <= INFO_MODE_LEVELSET ? (i) : \
424 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
425 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
426 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
427 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
428 SETUP_MODE_CHOOSE_ARTWORK : \
429 SETUP_MODE_CHOOSE_OTHER)
431 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
432 menu.draw_xoffset[GAME_MODE_INFO] : \
433 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
434 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
435 menu.draw_yoffset[GAME_MODE_INFO] : \
436 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
438 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
439 menu.draw_xoffset[GAME_MODE_SETUP] : \
440 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
441 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
442 menu.draw_yoffset[GAME_MODE_SETUP] : \
443 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
445 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
446 DRAW_XOFFSET_INFO(info_mode) : \
447 (s) == GAME_MODE_SETUP ? \
448 DRAW_XOFFSET_SETUP(setup_mode) : \
449 menu.draw_xoffset[DRAW_MODE(s)])
450 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
451 DRAW_YOFFSET_INFO(info_mode) : \
452 (s) == GAME_MODE_SETUP ? \
453 DRAW_YOFFSET_SETUP(setup_mode) : \
454 menu.draw_yoffset[DRAW_MODE(s)])
456 #define mSX (SX + DRAW_XOFFSET(game_status))
457 #define mSY (SY + DRAW_YOFFSET(game_status))
459 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
460 menu.list_size[game_status] : \
461 MAX_MENU_ENTRIES_ON_SCREEN)
463 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
464 NUM_MENU_ENTRIES_ON_SCREEN)
467 /* title display and control definitions */
469 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
470 2 * MAX_NUM_TITLE_MESSAGES)
472 #define NO_DIRECT_LEVEL_SELECT (-1)
475 static int num_title_screens = 0;
477 struct TitleControlInfo
486 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
488 /* main menu display and control definitions */
490 #define MAIN_CONTROL_NAME 0
491 #define MAIN_CONTROL_LEVELS 1
492 #define MAIN_CONTROL_SCORES 2
493 #define MAIN_CONTROL_EDITOR 3
494 #define MAIN_CONTROL_INFO 4
495 #define MAIN_CONTROL_GAME 5
496 #define MAIN_CONTROL_SETUP 6
497 #define MAIN_CONTROL_QUIT 7
498 #define MAIN_CONTROL_PREV_LEVEL 8
499 #define MAIN_CONTROL_NEXT_LEVEL 9
500 #define MAIN_CONTROL_FIRST_LEVEL 10
501 #define MAIN_CONTROL_LAST_LEVEL 11
502 #define MAIN_CONTROL_LEVEL_NUMBER 12
503 #define MAIN_CONTROL_LEVEL_INFO_1 13
504 #define MAIN_CONTROL_LEVEL_INFO_2 14
505 #define MAIN_CONTROL_LEVEL_NAME 15
506 #define MAIN_CONTROL_LEVEL_AUTHOR 16
507 #define MAIN_CONTROL_LEVEL_YEAR 17
508 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
509 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
510 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
511 #define MAIN_CONTROL_TITLE_1 21
512 #define MAIN_CONTROL_TITLE_2 22
513 #define MAIN_CONTROL_TITLE_3 23
515 static char str_main_text_name[10];
516 static char str_main_text_first_level[10];
517 static char str_main_text_last_level[10];
518 static char str_main_text_level_number[10];
520 static char *main_text_name = str_main_text_name;
521 static char *main_text_first_level = str_main_text_first_level;
522 static char *main_text_last_level = str_main_text_last_level;
523 static char *main_text_level_number = str_main_text_level_number;
524 static char *main_text_levels = "Levelset";
525 static char *main_text_scores = "Hall Of Fame";
526 static char *main_text_editor = "Level Creator";
527 static char *main_text_info = "Info Screen";
528 static char *main_text_game = "Start Game";
529 static char *main_text_setup = "Setup";
530 static char *main_text_quit = "Quit";
531 static char *main_text_level_name = level.name;
532 static char *main_text_level_author = level.author;
533 static char *main_text_level_year = NULL;
534 static char *main_text_level_imported_from = NULL;
535 static char *main_text_level_imported_by = NULL;
536 static char *main_text_level_tested_by = NULL;
538 struct MainControlInfo
542 struct MenuPosInfo *pos_button;
545 struct TextPosInfo *pos_text;
548 struct TextPosInfo *pos_input;
552 static struct MainControlInfo main_controls[] =
556 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
557 &menu.main.text.name, &main_text_name,
558 &menu.main.input.name, &setup.player_name,
562 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
563 &menu.main.text.levels, &main_text_levels,
568 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
569 &menu.main.text.scores, &main_text_scores,
574 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
575 &menu.main.text.editor, &main_text_editor,
580 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
581 &menu.main.text.info, &main_text_info,
586 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
587 &menu.main.text.game, &main_text_game,
592 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
593 &menu.main.text.setup, &main_text_setup,
598 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
599 &menu.main.text.quit, &main_text_quit,
603 /* (these two buttons are real gadgets) */
605 MAIN_CONTROL_PREV_LEVEL,
606 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
611 MAIN_CONTROL_NEXT_LEVEL,
612 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
618 MAIN_CONTROL_FIRST_LEVEL,
620 &menu.main.text.first_level, &main_text_first_level,
624 MAIN_CONTROL_LAST_LEVEL,
626 &menu.main.text.last_level, &main_text_last_level,
630 MAIN_CONTROL_LEVEL_NUMBER,
632 &menu.main.text.level_number, &main_text_level_number,
636 MAIN_CONTROL_LEVEL_INFO_1,
638 &menu.main.text.level_info_1, NULL,
642 MAIN_CONTROL_LEVEL_INFO_2,
644 &menu.main.text.level_info_2, NULL,
648 MAIN_CONTROL_LEVEL_NAME,
650 &menu.main.text.level_name, &main_text_level_name,
654 MAIN_CONTROL_LEVEL_AUTHOR,
656 &menu.main.text.level_author, &main_text_level_author,
660 MAIN_CONTROL_LEVEL_YEAR,
662 &menu.main.text.level_year, &main_text_level_year,
666 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
668 &menu.main.text.level_imported_from, &main_text_level_imported_from,
672 MAIN_CONTROL_LEVEL_IMPORTED_BY,
674 &menu.main.text.level_imported_by, &main_text_level_imported_by,
678 MAIN_CONTROL_LEVEL_TESTED_BY,
680 &menu.main.text.level_tested_by, &main_text_level_tested_by,
684 MAIN_CONTROL_TITLE_1,
686 &menu.main.text.title_1, &setup.internal.program_title,
690 MAIN_CONTROL_TITLE_2,
692 &menu.main.text.title_2, &setup.internal.program_copyright,
696 MAIN_CONTROL_TITLE_3,
698 &menu.main.text.title_3, &setup.internal.program_company,
711 static int getTitleScreenGraphic(int nr, boolean initial)
713 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
716 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
718 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
722 static int getTitleScreenGameMode(boolean initial)
724 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
728 static int getTitleMessageGameMode(boolean initial)
730 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
733 static int getTitleAnimMode(struct TitleControlInfo *tci)
735 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
737 return base + tci->local_nr;
741 static int getTitleScreenBackground(boolean initial)
743 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
748 static int getTitleMessageBackground(int nr, boolean initial)
750 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
754 static int getTitleBackground(int nr, boolean initial, boolean is_image)
756 int base = (is_image ?
757 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
758 IMG_BACKGROUND_TITLESCREEN_1) :
759 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
760 IMG_BACKGROUND_TITLEMESSAGE_1));
761 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
762 IMG_BACKGROUND_TITLE);
763 int graphic_local = base + nr;
765 if (graphic_info[graphic_local].bitmap != NULL)
766 return graphic_local;
768 if (graphic_info[graphic_global].bitmap != NULL)
769 return graphic_global;
771 return IMG_UNDEFINED;
774 static int getTitleSound(struct TitleControlInfo *tci)
776 boolean is_image = tci->is_image;
777 int initial = tci->initial;
778 int nr = tci->local_nr;
779 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
780 int base = (is_image ?
781 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
782 SND_BACKGROUND_TITLESCREEN_1) :
783 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
784 SND_BACKGROUND_TITLEMESSAGE_1));
785 int sound_global = menu.sound[mode];
786 int sound_local = base + nr;
789 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
790 nr, initial, is_image,
791 sound_global, getSoundListEntry(sound_global)->filename,
792 sound_local, getSoundListEntry(sound_local)->filename);
795 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
798 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
801 return SND_UNDEFINED;
804 static int getTitleMusic(struct TitleControlInfo *tci)
806 boolean is_image = tci->is_image;
807 int initial = tci->initial;
808 int nr = tci->local_nr;
809 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
810 int base = (is_image ?
811 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
812 MUS_BACKGROUND_TITLESCREEN_1) :
813 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
814 MUS_BACKGROUND_TITLEMESSAGE_1));
815 int music_global = menu.music[mode];
816 int music_local = base + nr;
819 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
820 nr, initial, is_image,
821 music_global, getMusicListEntry(music_global)->filename,
822 music_local, getMusicListEntry(music_local)->filename);
825 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
828 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
831 return MUS_UNDEFINED;
834 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
836 boolean is_image = tci->is_image;
837 boolean initial = tci->initial;
838 boolean first = tci->first;
839 int nr = tci->local_nr;
840 struct TitleMessageInfo tmi;
841 struct TitleFadingInfo ti;
843 tmi = (is_image ? (initial ? (first ?
844 titlescreen_initial_first[nr] :
845 titlescreen_initial[nr])
847 titlescreen_first[nr] :
849 : (initial ? (first ?
850 titlemessage_initial_first[nr] :
851 titlemessage_initial[nr])
853 titlemessage_first[nr] :
856 ti.fade_mode = tmi.fade_mode;
857 ti.fade_delay = tmi.fade_delay;
858 ti.post_delay = tmi.post_delay;
859 ti.auto_delay = tmi.auto_delay;
864 static int compareTitleControlInfo(const void *object1, const void *object2)
866 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
867 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
870 if (tci1->initial != tci2->initial)
871 compare_result = (tci1->initial ? -1 : +1);
872 else if (tci1->sort_priority != tci2->sort_priority)
873 compare_result = tci1->sort_priority - tci2->sort_priority;
874 else if (tci1->is_image != tci2->is_image)
875 compare_result = (tci1->is_image ? -1 : +1);
877 compare_result = tci1->local_nr - tci2->local_nr;
879 return compare_result;
882 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
884 int nr, int sort_priority)
886 title_controls[num_title_screens].is_image = is_image;
887 title_controls[num_title_screens].initial = initial;
888 title_controls[num_title_screens].local_nr = nr;
889 title_controls[num_title_screens].sort_priority = sort_priority;
891 title_controls[num_title_screens].first = FALSE; /* will be set later */
896 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
900 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
902 int graphic = getTitleScreenGraphic(i, initial);
903 Bitmap *bitmap = graphic_info[graphic].bitmap;
904 int sort_priority = graphic_info[graphic].sort_priority;
907 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
910 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
912 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
913 char *filename = getLevelSetTitleMessageFilename(i, initial);
914 int sort_priority = tmi->sort_priority;
916 if (filename != NULL)
917 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
921 static void InitializeTitleControls(boolean show_title_initial)
923 num_title_screens = 0;
925 /* 1st step: initialize title screens for game start (only when starting) */
926 if (show_title_initial)
927 InitializeTitleControls_CheckTitleInfo(TRUE);
929 /* 2nd step: initialize title screens for current level set */
930 InitializeTitleControls_CheckTitleInfo(FALSE);
932 /* sort title screens according to sort_priority and title number */
933 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
934 compareTitleControlInfo);
936 /* mark first title screen */
937 title_controls[0].first = TRUE;
940 static boolean visibleMenuPos(struct MenuPosInfo *pos)
942 return (pos != NULL && pos->x != -1 && pos->y != -1);
945 static boolean visibleTextPos(struct TextPosInfo *pos)
947 return (pos != NULL && pos->x != -1 && pos->y != -1);
950 static void InitializeMainControls()
952 boolean local_team_mode = (!options.network && setup.team_mode);
955 /* set main control text values to dynamically determined values */
956 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
958 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
959 menu.main.text.first_level.size));
960 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
961 menu.main.text.last_level.size));
962 strcpy(main_text_level_number, int2str(level_nr,
963 menu.main.text.level_number.size));
965 main_text_level_year = leveldir_current->year;
966 main_text_level_imported_from = leveldir_current->imported_from;
967 main_text_level_imported_by = leveldir_current->imported_by;
968 main_text_level_tested_by = leveldir_current->tested_by;
970 /* set main control screen positions to dynamically determined values */
971 for (i = 0; main_controls[i].nr != -1; i++)
973 struct MainControlInfo *mci = &main_controls[i];
975 struct MenuPosInfo *pos_button = mci->pos_button;
976 struct TextPosInfo *pos_text = mci->pos_text;
977 struct TextPosInfo *pos_input = mci->pos_input;
978 char *text = (mci->text ? *mci->text : NULL);
979 char *input = (mci->input ? *mci->input : NULL);
980 int button_graphic = mci->button_graphic;
981 int font_text = (pos_text ? pos_text->font : -1);
982 int font_input = (pos_input ? pos_input->font : -1);
984 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
985 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
986 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
987 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
988 int text_chars = (text != NULL ? strlen(text) : 0);
989 int input_chars = (input != NULL ? strlen(input) : 0);
992 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
994 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
995 int text_width = font_text_width * text_chars;
996 int text_height = font_text_height;
997 int input_width = font_input_width * input_chars;
998 int input_height = font_input_height;
1000 if (nr == MAIN_CONTROL_NAME)
1002 menu.main.input.name.width = input_width;
1003 menu.main.input.name.height = input_height;
1006 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
1008 pos_button->width = button_width;
1009 pos_button->height = button_height;
1012 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
1014 /* calculate size for non-clickable text -- needed for text alignment */
1015 boolean calculate_text_size = (pos_button == NULL && text != NULL);
1017 if (pos_text->width == -1 || calculate_text_size)
1018 pos_text->width = text_width;
1019 if (pos_text->height == -1 || calculate_text_size)
1020 pos_text->height = text_height;
1022 if (visibleMenuPos(pos_button))
1024 if (pos_text->x == -1)
1025 pos_text->x = pos_button->x + pos_button->width;
1026 if (pos_text->y == -1)
1028 pos_button->y + (pos_button->height - pos_text->height) / 2;
1032 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
1034 if (visibleTextPos(pos_text))
1036 if (pos_input->x == -1)
1037 pos_input->x = pos_text->x + pos_text->width;
1038 if (pos_input->y == -1)
1039 pos_input->y = pos_text->y;
1042 if (pos_input->width == -1)
1043 pos_input->width = input_width;
1044 if (pos_input->height == -1)
1045 pos_input->height = input_height;
1050 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1051 int graphic, boolean pressed)
1053 struct GraphicInfo *g = &graphic_info[graphic];
1056 int xoffset = (pressed ? g->pressed_xoffset : 0);
1057 int yoffset = (pressed ? g->pressed_yoffset : 0);
1059 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1061 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1062 g->width, g->height, dst_x, dst_y);
1065 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1066 boolean active_input,
1067 boolean pressed_button)
1071 for (i = 0; main_controls[i].nr != -1; i++)
1073 struct MainControlInfo *mci = &main_controls[i];
1075 if (mci->nr == nr || nr == -1)
1077 struct MenuPosInfo *pos_button = mci->pos_button;
1078 struct TextPosInfo *pos_text = mci->pos_text;
1079 struct TextPosInfo *pos_input = mci->pos_input;
1080 char *text = (mci->text ? *mci->text : NULL);
1081 char *input = (mci->input ? *mci->input : NULL);
1082 int button_graphic = mci->button_graphic;
1083 int font_text = (pos_text ? pos_text->font : -1);
1084 int font_input = (pos_input ? pos_input->font : -1);
1088 button_graphic = BUTTON_ACTIVE(button_graphic);
1089 font_text = FONT_ACTIVE(font_text);
1094 font_input = FONT_ACTIVE(font_input);
1097 if (visibleMenuPos(pos_button))
1099 struct MenuPosInfo *pos = pos_button;
1100 int x = mSX + pos->x;
1101 int y = mSY + pos->y;
1103 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1104 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1107 if (visibleTextPos(pos_text) && text != NULL)
1109 struct TextPosInfo *pos = pos_text;
1110 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1111 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1114 /* (check why/if this is needed) */
1115 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1117 DrawText(x, y, text, font_text);
1120 if (visibleTextPos(pos_input) && input != NULL)
1122 struct TextPosInfo *pos = pos_input;
1123 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1124 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1127 /* (check why/if this is needed) */
1128 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1130 DrawText(x, y, input, font_input);
1136 static void DrawCursorAndText_Main(int nr, boolean active_text,
1137 boolean pressed_button)
1139 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1143 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1144 boolean pressed_button)
1146 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1150 static struct MainControlInfo *getMainControlInfo(int nr)
1154 for (i = 0; main_controls[i].nr != -1; i++)
1155 if (main_controls[i].nr == nr)
1156 return &main_controls[i];
1161 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1166 int rect_x = ALIGNED_TEXT_XPOS(rect);
1167 int rect_y = ALIGNED_TEXT_YPOS(rect);
1169 return (x >= rect_x && x < rect_x + rect->width &&
1170 y >= rect_y && y < rect_y + rect->height);
1173 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1178 int rect_x = ALIGNED_TEXT_XPOS(rect);
1179 int rect_y = ALIGNED_TEXT_YPOS(rect);
1182 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1183 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1184 (x >= rect_x && x < rect_x + rect->width &&
1185 y >= rect_y && y < rect_y + rect->height));
1188 return (x >= rect_x && x < rect_x + rect->width &&
1189 y >= rect_y && y < rect_y + rect->height);
1192 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1194 int rect_width = preview->xsize * preview->tile_size;
1195 int rect_height = preview->ysize * preview->tile_size;
1196 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1197 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1199 return (x >= rect_x && x < rect_x + rect_width &&
1200 y >= rect_y && y < rect_y + rect_height);
1203 static void AdjustScrollbar(int id, int items_max, int items_visible,
1206 struct GadgetInfo *gi = screen_gadget[id];
1208 if (item_position > items_max - items_visible)
1209 item_position = items_max - items_visible;
1211 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1212 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1213 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1216 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1218 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1222 static void clearMenuListArea()
1224 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1226 /* correct scrollbar position if placed outside menu (playfield) area */
1227 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1228 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1230 /* clear menu list area, but not title or scrollbar */
1231 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1232 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1235 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1237 static int cursor_array[MAX_LEV_FIELDY];
1238 int x = mSX + TILEX * xpos;
1239 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1244 cursor_array[ypos] = graphic;
1246 graphic = cursor_array[ypos];
1250 graphic = BUTTON_ACTIVE(graphic);
1252 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1253 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1256 static void initCursor(int ypos, int graphic)
1258 drawCursorExt(0, ypos, FALSE, graphic);
1261 static void drawCursor(int ypos, boolean active)
1263 drawCursorExt(0, ypos, active, -1);
1266 static void drawCursorXY(int xpos, int ypos, int graphic)
1268 drawCursorExt(xpos, ypos, FALSE, graphic);
1271 static void drawChooseTreeCursor(int ypos, boolean active)
1273 drawCursorExt(0, ypos, active, -1);
1278 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
1279 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
1280 setup.internal.program_copyright);
1283 void DrawTitleScreenImage(int nr, boolean initial)
1285 int graphic = getTitleScreenGraphic(nr, initial);
1286 Bitmap *bitmap = graphic_info[graphic].bitmap;
1287 int width = graphic_info[graphic].width;
1288 int height = graphic_info[graphic].height;
1289 int src_x = graphic_info[graphic].src_x;
1290 int src_y = graphic_info[graphic].src_y;
1296 if (width > WIN_XSIZE)
1298 /* image width too large for window => center image horizontally */
1299 src_x = (width - WIN_XSIZE) / 2;
1303 if (height > WIN_YSIZE)
1305 /* image height too large for window => center image vertically */
1306 src_y = (height - WIN_YSIZE) / 2;
1310 /* always display title screens centered */
1311 dst_x = (WIN_XSIZE - width) / 2;
1312 dst_y = (WIN_YSIZE - height) / 2;
1314 SetDrawBackgroundMask(REDRAW_ALL);
1315 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1317 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1319 if (DrawingOnBackground(dst_x, dst_y))
1320 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1322 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1324 redraw_mask = REDRAW_ALL;
1327 void DrawTitleScreenMessage(int nr, boolean initial)
1329 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1330 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1332 if (filename == NULL)
1335 /* force TITLE font on title message screen */
1336 SetFontStatus(getTitleMessageGameMode(initial));
1338 /* if chars *and* width set to "-1", automatically determine width */
1339 if (tmi->chars == -1 && tmi->width == -1)
1340 tmi->width = viewport.window[game_status].width;
1342 /* if lines *and* height set to "-1", automatically determine height */
1343 if (tmi->lines == -1 && tmi->height == -1)
1344 tmi->height = viewport.window[game_status].height;
1346 /* if chars set to "-1", automatically determine by text and font width */
1347 if (tmi->chars == -1)
1348 tmi->chars = tmi->width / getFontWidth(tmi->font);
1350 tmi->width = tmi->chars * getFontWidth(tmi->font);
1352 /* if lines set to "-1", automatically determine by text and font height */
1353 if (tmi->lines == -1)
1354 tmi->lines = tmi->height / getFontHeight(tmi->font);
1356 tmi->height = tmi->lines * getFontHeight(tmi->font);
1358 /* if x set to "-1", automatically determine by width and alignment */
1360 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1362 /* if y set to "-1", automatically determine by height and alignment */
1364 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1366 SetDrawBackgroundMask(REDRAW_ALL);
1367 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1369 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1371 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1372 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1373 tmi->autowrap, tmi->centered, tmi->parse_comments);
1378 void DrawTitleScreen()
1380 KeyboardAutoRepeatOff();
1382 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1385 boolean CheckTitleScreen(boolean levelset_has_changed)
1387 static boolean show_title_initial = TRUE;
1388 boolean show_titlescreen = FALSE;
1390 /* needed to be able to skip title screen, if no image or message defined */
1391 InitializeTitleControls(show_title_initial);
1393 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1394 show_titlescreen = TRUE;
1396 /* show initial title images and messages only once at program start */
1397 show_title_initial = FALSE;
1399 return (show_titlescreen && num_title_screens > 0);
1404 static LevelDirTree *leveldir_last_valid = NULL;
1405 boolean levelset_has_changed = FALSE;
1406 int fade_mask = REDRAW_FIELD;
1408 LimitScreenUpdates(FALSE);
1410 FadeSetLeaveScreen();
1412 /* do not fade out here -- function may continue and fade on editor screen */
1415 FadeMenuSoundsAndMusic();
1417 ExpireSoundLoops(FALSE);
1419 KeyboardAutoRepeatOn();
1421 audio.sound_deactivated = FALSE;
1425 /* needed if last screen was the playing screen, invoked from level editor */
1426 if (level_editor_test_game)
1428 CloseDoor(DOOR_CLOSE_ALL);
1430 SetGameStatus(GAME_MODE_EDITOR);
1437 /* needed if last screen was the setup screen and fullscreen state changed */
1438 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1439 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1441 /* leveldir_current may be invalid (level group, parent link) */
1442 if (!validLevelSeries(leveldir_current))
1443 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1445 if (leveldir_current != leveldir_last_valid)
1446 levelset_has_changed = TRUE;
1448 /* store valid level series information */
1449 leveldir_last_valid = leveldir_current;
1451 init_last = init; /* switch to new busy animation */
1453 /* needed if last screen (level choice) changed graphics, sounds or music */
1454 ReloadCustomArtwork(0);
1456 if (CheckTitleScreen(levelset_has_changed))
1458 SetGameStatus(GAME_MODE_TITLE);
1465 if (redraw_mask & REDRAW_ALL)
1466 fade_mask = REDRAW_ALL;
1468 if (CheckIfGlobalBorderHasChanged())
1469 fade_mask = REDRAW_ALL;
1473 /* needed if different viewport properties defined for menues */
1474 ChangeViewportPropertiesIfNeeded();
1476 SetDrawtoField(DRAW_TO_BACKBUFFER);
1478 /* level_nr may have been set to value over handicap with level editor */
1479 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1480 level_nr = leveldir_current->handicap_level;
1482 LoadLevel(level_nr);
1483 LoadScore(level_nr);
1485 SaveLevelSetup_SeriesInfo();
1487 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1488 SetDrawDeactivationMask(REDRAW_NONE);
1489 SetDrawBackgroundMask(REDRAW_FIELD);
1491 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1494 if (fade_mask == REDRAW_ALL)
1495 RedrawGlobalBorder();
1500 InitializeMainControls();
1502 DrawCursorAndText_Main(-1, FALSE, FALSE);
1503 DrawPreviewLevelInitial();
1505 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1508 if (TAPE_IS_EMPTY(tape))
1510 DrawCompleteVideoDisplay();
1512 PlayMenuSoundsAndMusic();
1514 /* create gadgets for main menu screen */
1515 FreeScreenGadgets();
1516 CreateScreenGadgets();
1518 /* map gadgets for main menu screen */
1520 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1522 /* copy actual game door content to door double buffer for OpenDoor() */
1523 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1524 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1526 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1528 DrawMaskedBorder(fade_mask);
1533 /* update screen area with special editor door */
1534 redraw_mask |= REDRAW_ALL;
1537 SetMouseCursor(CURSOR_DEFAULT);
1539 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1542 static void gotoTopLevelDir()
1544 /* move upwards until inside (but not above) top level directory */
1545 while (leveldir_current->node_parent &&
1546 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1548 /* write a "path" into level tree for easy navigation to last level */
1549 if (leveldir_current->node_parent->node_group->cl_first == -1)
1551 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1552 int leveldir_pos = posTreeInfo(leveldir_current);
1553 int num_page_entries;
1554 int cl_first, cl_cursor;
1556 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1557 num_page_entries = num_leveldirs;
1559 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1561 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1562 cl_cursor = leveldir_pos - cl_first;
1564 leveldir_current->node_parent->node_group->cl_first = cl_first;
1565 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1568 leveldir_current = leveldir_current->node_parent;
1572 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1574 static unsigned int title_delay = 0;
1575 static int title_screen_nr = 0;
1576 static int last_sound = -1, last_music = -1;
1577 boolean return_to_main_menu = FALSE;
1578 struct TitleControlInfo *tci;
1581 if (button == MB_MENU_INITIALIZE)
1584 title_screen_nr = 0;
1585 tci = &title_controls[title_screen_nr];
1587 SetAnimStatus(getTitleAnimMode(tci));
1589 last_sound = SND_UNDEFINED;
1590 last_music = MUS_UNDEFINED;
1592 if (num_title_screens != 0)
1594 FadeSetEnterScreen();
1596 /* use individual title fading instead of global "enter screen" fading */
1597 fading = getTitleFading(tci);
1600 if (game_status_last_screen == GAME_MODE_INFO)
1602 if (num_title_screens == 0)
1604 /* switch game mode from title screen mode back to info screen mode */
1605 SetGameStatus(GAME_MODE_INFO);
1607 /* store that last screen was info screen, not main menu screen */
1608 game_status_last_screen = GAME_MODE_INFO;
1610 DrawInfoScreen_NotAvailable("Title screen information:",
1611 "No title screen for this level set.");
1615 FadeMenuSoundsAndMusic();
1618 FadeOut(REDRAW_ALL);
1620 /* title screens may have different window size */
1621 ChangeViewportPropertiesIfNeeded();
1623 /* only required to update logic for redrawing global border */
1627 DrawTitleScreenImage(tci->local_nr, tci->initial);
1629 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1631 sound = getTitleSound(tci);
1632 music = getTitleMusic(tci);
1634 if (sound != last_sound)
1635 PlayMenuSoundExt(sound);
1636 if (music != last_music)
1637 PlayMenuMusicExt(music);
1642 SetMouseCursor(CURSOR_NONE);
1646 DelayReached(&title_delay, 0); /* reset delay counter */
1651 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1652 button = MB_MENU_CHOICE;
1654 if (button == MB_MENU_LEAVE)
1656 return_to_main_menu = TRUE;
1658 else if (button == MB_MENU_CHOICE)
1660 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1662 SetGameStatus(GAME_MODE_INFO);
1664 info_mode = INFO_MODE_MAIN;
1673 if (title_screen_nr < num_title_screens)
1675 tci = &title_controls[title_screen_nr];
1677 SetAnimStatus(getTitleAnimMode(tci));
1679 sound = getTitleSound(tci);
1680 music = getTitleMusic(tci);
1682 if (last_sound != SND_UNDEFINED && sound != last_sound)
1683 FadeSound(last_sound);
1684 if (last_music != MUS_UNDEFINED && music != last_music)
1687 fading = getTitleFading(tci);
1689 FadeOut(REDRAW_ALL);
1692 DrawTitleScreenImage(tci->local_nr, tci->initial);
1694 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1696 sound = getTitleSound(tci);
1697 music = getTitleMusic(tci);
1699 if (sound != last_sound)
1700 PlayMenuSoundExt(sound);
1701 if (music != last_music)
1702 PlayMenuMusicExt(music);
1709 DelayReached(&title_delay, 0); /* reset delay counter */
1713 FadeMenuSoundsAndMusic();
1715 return_to_main_menu = TRUE;
1719 if (return_to_main_menu)
1721 SetMouseCursor(CURSOR_DEFAULT);
1723 /* force full menu screen redraw after displaying title screens */
1724 redraw_mask = REDRAW_ALL;
1726 if (game_status_last_screen == GAME_MODE_INFO)
1728 SetGameStatus(GAME_MODE_INFO);
1730 info_mode = INFO_MODE_MAIN;
1734 else /* default: return to main menu */
1736 SetGameStatus(GAME_MODE_MAIN);
1743 void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
1745 int old_level_nr = level_nr;
1748 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1749 new_level_nr = selected_level_nr;
1751 new_level_nr = old_level_nr + step * direction;
1753 if (new_level_nr < leveldir_current->first_level)
1754 new_level_nr = leveldir_current->first_level;
1755 if (new_level_nr > leveldir_current->last_level)
1756 new_level_nr = leveldir_current->last_level;
1758 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1760 /* skipping levels is only allowed when trying to skip single level */
1761 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1762 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1764 leveldir_current->handicap_level++;
1765 SaveLevelSetup_SeriesInfo();
1768 new_level_nr = leveldir_current->handicap_level;
1771 if (new_level_nr != old_level_nr)
1773 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1775 PlaySound(SND_MENU_ITEM_SELECTING);
1777 level_nr = new_level_nr;
1779 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1780 int2str(level_nr, menu.main.text.level_number.size),
1781 mci->pos_text->font);
1783 LoadLevel(level_nr);
1784 DrawPreviewLevelInitial();
1788 DrawCompleteVideoDisplay();
1790 SaveLevelSetup_SeriesInfo();
1792 /* needed because DrawPreviewLevelInitial() takes some time */
1794 /* SyncDisplay(); */
1798 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1800 static int choice = MAIN_CONTROL_GAME;
1801 static boolean button_pressed_last = FALSE;
1802 boolean button_pressed = FALSE;
1806 if (button == MB_MENU_INITIALIZE)
1808 DrawCursorAndText_Main(choice, TRUE, FALSE);
1813 if (mx || my) /* mouse input */
1817 for (i = 0; main_controls[i].nr != -1; i++)
1819 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1820 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1821 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1823 pos = main_controls[i].nr;
1829 /* check if level preview was clicked */
1830 if (insidePreviewRect(&preview, mx - SX, my - SY))
1831 pos = MAIN_CONTROL_GAME;
1833 // handle pressed/unpressed state for active/inactive menu buttons
1834 // (if pos != -1, "i" contains index position corresponding to "pos")
1836 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1837 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1838 button_pressed = TRUE;
1840 if (button_pressed != button_pressed_last)
1842 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1845 PlaySound(SND_MENU_BUTTON_PRESSING);
1847 PlaySound(SND_MENU_BUTTON_RELEASING);
1850 else if (dx || dy) /* keyboard input */
1852 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1853 choice == MAIN_CONTROL_SETUP))
1854 button = MB_MENU_CHOICE;
1859 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1861 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1863 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1865 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
1867 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1869 CloseDoor(DOOR_CLOSE_2);
1871 SetGameStatus(GAME_MODE_LEVELNR);
1873 DrawChooseLevelNr();
1875 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1881 PlaySound(SND_MENU_ITEM_ACTIVATING);
1883 DrawCursorAndText_Main(choice, FALSE, FALSE);
1884 DrawCursorAndText_Main(pos, TRUE, button_pressed);
1890 if (choice != MAIN_CONTROL_INFO &&
1891 choice != MAIN_CONTROL_SETUP)
1892 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
1897 PlaySound(SND_MENU_ITEM_SELECTING);
1899 if (pos == MAIN_CONTROL_NAME)
1901 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
1903 HandleTypeName(strlen(setup.player_name), 0);
1905 else if (pos == MAIN_CONTROL_LEVELS)
1909 CloseDoor(DOOR_CLOSE_2);
1911 SetGameStatus(GAME_MODE_LEVELS);
1913 SaveLevelSetup_LastSeries();
1914 SaveLevelSetup_SeriesInfo();
1916 if (setup.internal.choose_from_top_leveldir)
1919 DrawChooseLevelSet();
1922 else if (pos == MAIN_CONTROL_SCORES)
1924 CloseDoor(DOOR_CLOSE_2);
1926 SetGameStatus(GAME_MODE_SCORES);
1930 else if (pos == MAIN_CONTROL_EDITOR)
1932 if (leveldir_current->readonly &&
1933 !strEqual(setup.player_name, "Artsoft"))
1934 Request("This level is read only!", REQ_CONFIRM);
1936 CloseDoor(DOOR_CLOSE_2);
1938 SetGameStatus(GAME_MODE_EDITOR);
1940 FadeSetEnterScreen();
1944 else if (pos == MAIN_CONTROL_INFO)
1946 CloseDoor(DOOR_CLOSE_2);
1948 SetGameStatus(GAME_MODE_INFO);
1950 info_mode = INFO_MODE_MAIN;
1954 else if (pos == MAIN_CONTROL_GAME)
1956 StartGameActions(options.network, setup.autorecord, level.random_seed);
1958 else if (pos == MAIN_CONTROL_SETUP)
1960 CloseDoor(DOOR_CLOSE_2);
1962 SetGameStatus(GAME_MODE_SETUP);
1964 setup_mode = SETUP_MODE_MAIN;
1968 else if (pos == MAIN_CONTROL_QUIT)
1970 SaveLevelSetup_LastSeries();
1971 SaveLevelSetup_SeriesInfo();
1973 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
1974 SetGameStatus(GAME_MODE_QUIT);
1979 button_pressed_last = button_pressed;
1983 /* ========================================================================= */
1984 /* info screen functions */
1985 /* ========================================================================= */
1987 static struct TokenInfo *info_info;
1988 static int num_info_info; /* number of info entries shown on screen */
1989 static int max_info_info; /* total number of info entries in list */
1991 static void execInfoTitleScreen()
1993 info_mode = INFO_MODE_TITLE;
1998 static void execInfoElements()
2000 info_mode = INFO_MODE_ELEMENTS;
2005 static void execInfoMusic()
2007 info_mode = INFO_MODE_MUSIC;
2012 static void execInfoCredits()
2014 info_mode = INFO_MODE_CREDITS;
2019 static void execInfoProgram()
2021 info_mode = INFO_MODE_PROGRAM;
2026 static void execInfoVersion()
2028 info_mode = INFO_MODE_VERSION;
2033 static void execInfoLevelSet()
2035 info_mode = INFO_MODE_LEVELSET;
2040 static void execExitInfo()
2042 SetGameStatus(GAME_MODE_MAIN);
2047 static struct TokenInfo info_info_main[] =
2049 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2050 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2051 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2052 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2053 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2054 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2055 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2056 { TYPE_EMPTY, NULL, "" },
2057 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2062 static int getMenuTextFont(int type)
2064 if (type & (TYPE_SWITCH |
2076 static struct TokenInfo *setup_info;
2077 static struct TokenInfo setup_info_input[];
2079 static struct TokenInfo *menu_info;
2081 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2082 int screen_pos, int menu_info_pos_raw,
2085 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2086 struct TokenInfo *ti = &token_info[pos];
2087 int xpos = MENU_SCREEN_START_XPOS;
2088 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2089 int font_nr = getMenuTextFont(ti->type);
2091 if (token_info == setup_info_input)
2092 font_nr = FONT_MENU_1;
2095 font_nr = FONT_ACTIVE(font_nr);
2097 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2099 if (ti->type & ~TYPE_SKIP_ENTRY)
2100 drawCursor(screen_pos, active);
2103 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2106 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2109 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2112 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2115 static char *window_size_text;
2116 static char *scaling_type_text;
2118 static void drawSetupValue(int, int);
2120 static void drawMenuInfoList(int first_entry, int num_page_entries,
2121 int max_page_entries)
2125 if (first_entry + num_page_entries > max_page_entries)
2128 clearMenuListArea();
2130 for (i = 0; i < num_page_entries; i++)
2132 int menu_info_pos = first_entry + i;
2133 struct TokenInfo *si = &menu_info[menu_info_pos];
2134 void *value_ptr = si->value;
2136 /* set some entries to "unchangeable" according to other variables */
2137 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2138 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2139 (value_ptr == &setup.sound_music && !audio.music_available) ||
2140 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2141 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2142 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2143 si->type |= TYPE_GHOSTED;
2145 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2146 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2147 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2148 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2149 else if (si->type & ~TYPE_SKIP_ENTRY)
2150 initCursor(i, IMG_MENU_BUTTON);
2152 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2154 if (si->type & TYPE_VALUE &&
2155 menu_info == setup_info)
2156 drawSetupValue(i, menu_info_pos);
2160 static void DrawInfoScreen_Main()
2162 int fade_mask = REDRAW_FIELD;
2165 if (redraw_mask & REDRAW_ALL)
2166 fade_mask = REDRAW_ALL;
2168 if (CheckIfGlobalBorderHasChanged())
2169 fade_mask = REDRAW_ALL;
2172 FadeMenuSoundsAndMusic();
2174 FreeScreenGadgets();
2175 CreateScreenGadgets();
2177 /* (needed after displaying title screens which disable auto repeat) */
2178 KeyboardAutoRepeatOn();
2180 FadeSetLeaveScreen();
2184 /* needed if different viewport properties defined for info screen */
2185 ChangeViewportPropertiesIfNeeded();
2187 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2191 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2193 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2195 info_info = info_info_main;
2197 // determine maximal number of info entries that can be displayed on screen
2199 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2202 // determine maximal number of info entries available for menu of info screen
2204 for (i = 0; info_info[i].type != 0; i++)
2207 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2209 MapScreenGadgets(max_info_info);
2211 PlayMenuSoundsAndMusic();
2213 DrawMaskedBorder(fade_mask);
2218 static void changeSetupValue(int, int, int);
2220 void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2221 int mode, int num_page_entries, int max_page_entries)
2223 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2224 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2225 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2226 int *num_page_entries_last = num_page_entries_all_last[game_status];
2227 int *choice_store = choice_stores[game_status];
2228 int *first_entry_store = first_entry_stores[game_status];
2229 int choice = choice_store[mode]; /* starts with 0 */
2230 int first_entry = first_entry_store[mode]; /* starts with 0 */
2232 int y = choice - first_entry;
2234 boolean position_set_by_scrollbar = (dx == 999);
2235 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2238 if (button == MB_MENU_INITIALIZE)
2240 // check if number of menu page entries has changed (may happen by change
2241 // of custom artwork definition value for 'list_size' for this menu screen)
2242 // (in this case, the last menu position most probably has to be corrected)
2243 if (num_page_entries != num_page_entries_last[mode])
2245 choice_store[mode] = first_entry_store[mode] = 0;
2247 choice = first_entry = 0;
2250 num_page_entries_last[mode] = num_page_entries;
2253 /* advance to first valid menu entry */
2254 while (choice < num_page_entries &&
2255 menu_info[choice].type & TYPE_SKIP_ENTRY)
2258 if (position_set_by_scrollbar)
2259 first_entry = first_entry_store[mode] = dy;
2261 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2262 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2264 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2266 if (choice < first_entry)
2268 choice = first_entry;
2270 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2273 else if (choice > first_entry + num_page_entries - 1)
2275 choice = first_entry + num_page_entries - 1;
2277 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2281 choice_store[mode] = choice;
2283 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2287 else if (button == MB_MENU_LEAVE)
2289 PlaySound(SND_MENU_ITEM_SELECTING);
2291 for (i = 0; i < max_page_entries; i++)
2293 if (menu_info[i].type & TYPE_LEAVE_MENU)
2295 void (*menu_callback_function)(void) = menu_info[i].value;
2299 menu_callback_function();
2301 break; /* absolutely needed because function changes 'menu_info'! */
2308 if (mx || my) /* mouse input */
2310 x = (mx - mSX) / 32;
2311 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2313 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2315 /* move cursor instead of scrolling when already at start/end of list */
2316 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2318 else if (dy == +1 * SCROLL_LINE &&
2319 first_entry + num_page_entries == max_page_entries)
2322 /* handle scrolling screen one line or page */
2324 y + dy > num_page_entries - 1)
2326 boolean redraw = FALSE;
2328 if (ABS(dy) == SCROLL_PAGE)
2329 step = num_page_entries - 1;
2331 if (dy < 0 && first_entry > 0)
2333 /* scroll page/line up */
2335 first_entry -= step;
2336 if (first_entry < 0)
2341 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2343 /* scroll page/line down */
2345 first_entry += step;
2346 if (first_entry + num_page_entries > max_page_entries)
2347 first_entry = MAX(0, max_page_entries - num_page_entries);
2354 choice += first_entry - first_entry_store[mode];
2356 if (choice < first_entry)
2358 choice = first_entry;
2360 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2363 else if (choice > first_entry + num_page_entries - 1)
2365 choice = first_entry + num_page_entries - 1;
2367 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2370 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2374 if (choice < first_entry ||
2375 choice > first_entry + num_page_entries - 1)
2376 first_entry += SIGN(dy);
2379 first_entry_store[mode] = first_entry;
2380 choice_store[mode] = choice;
2382 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2384 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2386 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2387 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2395 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2397 if (menu_info[choice].type & menu_navigation_type ||
2398 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2399 menu_info[choice].type & TYPE_YES_NO_AUTO)
2400 button = MB_MENU_CHOICE;
2405 /* jump to next non-empty menu entry (up or down) */
2406 while (first_entry + y > 0 &&
2407 first_entry + y < max_page_entries - 1 &&
2408 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2411 if (!IN_VIS_MENU(x, y))
2413 choice += y - y_old;
2415 if (choice < first_entry)
2416 first_entry = choice;
2417 else if (choice > first_entry + num_page_entries - 1)
2418 first_entry = choice - num_page_entries + 1;
2420 if (first_entry >= 0 &&
2421 first_entry + num_page_entries <= max_page_entries)
2423 first_entry_store[mode] = first_entry;
2425 if (choice < first_entry)
2426 choice = first_entry;
2427 else if (choice > first_entry + num_page_entries - 1)
2428 choice = first_entry + num_page_entries - 1;
2430 choice_store[mode] = choice;
2432 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2434 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2436 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2437 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2444 if (!anyScrollbarGadgetActive() &&
2445 IN_VIS_MENU(x, y) &&
2446 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2447 y >= 0 && y < num_page_entries)
2451 if (first_entry + y != choice &&
2452 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2454 PlaySound(SND_MENU_ITEM_ACTIVATING);
2456 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2457 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2459 choice = choice_store[mode] = first_entry + y;
2463 PlaySound(SND_MENU_ITEM_SELECTING);
2465 for (i = 0; menu_info[i].type != 0; i++)
2467 if (menu_info[i].type & TYPE_LEAVE_MENU)
2469 void (*menu_callback_function)(void) = menu_info[i].value;
2473 menu_callback_function();
2475 /* absolutely needed because function changes 'menu_info'! */
2483 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2485 PlaySound(SND_MENU_ITEM_SELECTING);
2487 /* when selecting key headline, execute function for key value change */
2488 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2489 menu_info[first_entry + y + 1].type & TYPE_KEY)
2492 /* when selecting string value, execute function for list selection */
2493 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2494 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2497 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2499 void (*menu_callback_function)(void) =
2500 menu_info[first_entry + y].value;
2502 FadeSetFromType(menu_info[first_entry + y].type);
2504 menu_callback_function();
2506 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2507 menu_info == setup_info)
2509 changeSetupValue(y, first_entry + y, dx);
2515 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2517 menu_info = info_info;
2519 HandleMenuScreen(mx, my, dx, dy, button,
2520 info_mode, num_info_info, max_info_info);
2523 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2525 int ystart1 = mSY - SY + 100;
2526 int ystart2 = mSY - SY + 150;
2527 int ybottom = mSY - SY + SYSIZE - 20;
2529 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2531 FadeOut(REDRAW_FIELD);
2536 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2537 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2539 DrawTextSCentered(ybottom, FONT_TEXT_4,
2540 "Press any key or button for info menu");
2542 FadeIn(REDRAW_FIELD);
2545 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2547 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2548 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2549 int xstart = mSX + MENU_SCREEN_INFO_XSTART;
2550 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2551 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2552 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2553 int ystep = MENU_SCREEN_INFO_YSTEP;
2554 int element, action, direction;
2562 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2563 infoscreen_step[i] = infoscreen_frame[i] = 0;
2568 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2570 DrawTextSCentered(ybottom, FONT_TEXT_4,
2571 "Press any key or button for next page");
2577 while (helpanim_info[j].element != HELPANIM_LIST_END)
2579 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2584 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2593 j += infoscreen_step[i - start];
2595 element = helpanim_info[j].element;
2596 action = helpanim_info[j].action;
2597 direction = helpanim_info[j].direction;
2600 element = EL_UNKNOWN;
2602 if (action != -1 && direction != -1)
2603 graphic = el_act_dir2img(element, action, direction);
2604 else if (action != -1)
2605 graphic = el_act2img(element, action);
2606 else if (direction != -1)
2607 graphic = el_dir2img(element, direction);
2609 graphic = el2img(element);
2611 delay = helpanim_info[j++].delay;
2616 if (infoscreen_frame[i - start] == 0)
2619 infoscreen_frame[i - start] = delay - 1;
2623 sync_frame = delay - infoscreen_frame[i - start];
2624 infoscreen_frame[i - start]--;
2627 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2629 if (!infoscreen_frame[i - start])
2630 infoscreen_step[i - start] = 0;
2634 if (!infoscreen_frame[i - start])
2635 infoscreen_step[i - start]++;
2636 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2642 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2644 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2645 graphic, sync_frame, USE_MASKING);
2648 DrawInfoScreen_HelpText(element, action, direction, i - start);
2653 redraw_mask |= REDRAW_FIELD;
2658 static char *getHelpText(int element, int action, int direction)
2660 char token[MAX_LINE_LEN];
2662 strcpy(token, element_info[element].token_name);
2665 strcat(token, element_action_info[action].suffix);
2667 if (direction != -1)
2668 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2670 return getHashEntry(helptext_info, token);
2673 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2675 int font_nr = FONT_INFO_ELEMENTS;
2676 int font_width = getFontWidth(font_nr);
2677 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2678 int sy = mSY + 65 + 2 * 32 + 1;
2679 int ystep = TILEY + 4;
2680 int pad_x = sx - SX;
2681 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2682 int max_lines_per_text = 2;
2685 if (action != -1 && direction != -1) /* element.action.direction */
2686 text = getHelpText(element, action, direction);
2688 if (text == NULL && action != -1) /* element.action */
2689 text = getHelpText(element, action, -1);
2691 if (text == NULL && direction != -1) /* element.direction */
2692 text = getHelpText(element, -1, direction);
2694 if (text == NULL) /* base element */
2695 text = getHelpText(element, -1, -1);
2697 if (text == NULL) /* not found */
2698 text = "No description available";
2700 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2701 sy += getFontHeight(font_nr) / 2;
2703 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2704 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2705 TRUE, FALSE, FALSE);
2708 void DrawInfoScreen_TitleScreen()
2710 SetGameStatus(GAME_MODE_TITLE);
2715 void HandleInfoScreen_TitleScreen(int button)
2717 HandleTitleScreen(0, 0, 0, 0, button);
2720 void DrawInfoScreen_Elements()
2722 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2724 FadeOut(REDRAW_FIELD);
2729 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2731 FadeIn(REDRAW_FIELD);
2734 void HandleInfoScreen_Elements(int button)
2736 static unsigned int info_delay = 0;
2737 static int num_anims;
2738 static int num_pages;
2740 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2743 if (button == MB_MENU_INITIALIZE)
2745 boolean new_element = TRUE;
2749 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2751 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2753 else if (new_element)
2756 new_element = FALSE;
2760 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2764 if (button == MB_MENU_LEAVE)
2766 PlaySound(SND_MENU_ITEM_SELECTING);
2768 info_mode = INFO_MODE_MAIN;
2773 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2775 if (button != MB_MENU_INITIALIZE)
2777 PlaySound(SND_MENU_ITEM_SELECTING);
2782 if (page >= num_pages)
2784 FadeMenuSoundsAndMusic();
2786 info_mode = INFO_MODE_MAIN;
2793 FadeSetNextScreen();
2795 if (button != MB_MENU_INITIALIZE)
2796 FadeOut(REDRAW_FIELD);
2798 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2800 if (button != MB_MENU_INITIALIZE)
2801 FadeIn(REDRAW_FIELD);
2805 if (DelayReached(&info_delay, GameFrameDelay))
2806 if (page < num_pages)
2807 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2809 PlayMenuSoundIfLoop();
2813 void DrawInfoScreen_Music()
2815 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2817 FadeOut(REDRAW_FIELD);
2824 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2826 FadeIn(REDRAW_FIELD);
2829 void HandleInfoScreen_Music(int button)
2831 static struct MusicFileInfo *list = NULL;
2832 int ystart1 = mSY - SY + 100;
2833 int ystart2 = mSY - SY + 150;
2834 int ybottom = mSY - SY + SYSIZE - 20;
2837 if (button == MB_MENU_INITIALIZE)
2839 list = music_file_info;
2843 FadeMenuSoundsAndMusic();
2848 DrawTextSCentered(ystart1, FONT_TEXT_1,
2849 "No music info for this level set.");
2851 DrawTextSCentered(ybottom, FONT_TEXT_4,
2852 "Press any key or button for info menu");
2858 if (button == MB_MENU_LEAVE)
2860 PlaySound(SND_MENU_ITEM_SELECTING);
2862 FadeMenuSoundsAndMusic();
2864 info_mode = INFO_MODE_MAIN;
2869 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2873 if (button != MB_MENU_INITIALIZE)
2875 PlaySound(SND_MENU_ITEM_SELECTING);
2883 FadeMenuSoundsAndMusic();
2885 info_mode = INFO_MODE_MAIN;
2891 FadeMenuSoundsAndMusic();
2893 if (list != music_file_info)
2894 FadeSetNextScreen();
2896 if (button != MB_MENU_INITIALIZE)
2897 FadeOut(REDRAW_FIELD);
2904 int sound = list->music;
2906 if (sound_info[sound].loop)
2907 PlaySoundLoop(sound);
2911 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2915 PlayMusic(list->music);
2917 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2920 if (!strEqual(list->title, UNKNOWN_NAME))
2922 if (!strEqual(list->title_header, UNKNOWN_NAME))
2923 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2925 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2928 if (!strEqual(list->artist, UNKNOWN_NAME))
2930 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2931 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2933 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2935 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2938 if (!strEqual(list->album, UNKNOWN_NAME))
2940 if (!strEqual(list->album_header, UNKNOWN_NAME))
2941 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2943 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2945 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2948 if (!strEqual(list->year, UNKNOWN_NAME))
2950 if (!strEqual(list->year_header, UNKNOWN_NAME))
2951 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2953 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2955 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2958 DrawTextSCentered(ybottom, FONT_TEXT_4,
2959 "Press any key or button for next page");
2961 if (button != MB_MENU_INITIALIZE)
2962 FadeIn(REDRAW_FIELD);
2965 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2966 PlaySoundLoop(list->music);
2969 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2971 int ystart1 = mSY - SY + 100;
2972 int ystart2 = mSY - SY + 150;
2973 int ybottom = mSY - SY + SYSIZE - 20;
2979 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2983 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2984 "Special thanks to");
2985 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2987 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2989 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2990 "\"Boulder Dash\"");
2991 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2993 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2995 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2997 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2998 "First Star Software");
3000 else if (screen_nr == 1)
3002 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3003 "Special thanks to");
3004 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3005 "Klaus Heinz & Volker Wertich");
3006 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3008 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3009 "\"Emerald Mine\"");
3010 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3012 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3014 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3016 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3019 else if (screen_nr == 2)
3021 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3022 "Special thanks to");
3023 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3024 "Michael Stopp & Philip Jespersen");
3025 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3027 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3029 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3031 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3033 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3035 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3036 "Digital Integration");
3038 else if (screen_nr == 3)
3040 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3041 "Special thanks to");
3042 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3043 "Hiroyuki Imabayashi");
3044 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3046 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3048 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3050 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3052 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3054 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3057 else if (screen_nr == 4)
3059 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3060 "Special thanks to");
3061 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3063 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3065 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3066 "J\xfcrgen Bonhagen");
3067 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3068 "for the continuous creation");
3069 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3070 "of outstanding level sets");
3072 else if (screen_nr == 5)
3074 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3076 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3078 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3079 "for ideas and inspiration by");
3080 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3083 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3085 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
3087 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3088 "for ideas and inspiration by");
3089 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
3092 else if (screen_nr == 6)
3094 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3096 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3099 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3100 "for the code base used for the");
3101 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
3102 "native Emerald Mine engine");
3104 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3105 "for the new Emerald Mine engine");
3108 else if (screen_nr == 7)
3110 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3112 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3114 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3115 "for the initial DOS port");
3117 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3119 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3121 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3122 "for some additional toons");
3124 else if (screen_nr == 8)
3126 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3127 "And not to forget:");
3128 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3130 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3131 "All those who contributed");
3132 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3133 "levels to this game");
3134 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
3138 DrawTextSCentered(ybottom, FONT_TEXT_4,
3139 "Press any key or button for next page");
3142 void DrawInfoScreen_Credits()
3144 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3146 FadeMenuSoundsAndMusic();
3148 FadeOut(REDRAW_FIELD);
3150 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3152 FadeIn(REDRAW_FIELD);
3155 void HandleInfoScreen_Credits(int button)
3157 static int screen_nr = 0;
3158 int num_screens = 9;
3160 if (button == MB_MENU_INITIALIZE)
3164 // DrawInfoScreen_CreditsScreen(screen_nr);
3167 if (button == MB_MENU_LEAVE)
3169 PlaySound(SND_MENU_ITEM_SELECTING);
3171 info_mode = INFO_MODE_MAIN;
3176 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3178 if (button != MB_MENU_INITIALIZE)
3180 PlaySound(SND_MENU_ITEM_SELECTING);
3185 if (screen_nr >= num_screens)
3187 FadeMenuSoundsAndMusic();
3189 info_mode = INFO_MODE_MAIN;
3196 FadeSetNextScreen();
3198 if (button != MB_MENU_INITIALIZE)
3199 FadeOut(REDRAW_FIELD);
3201 DrawInfoScreen_CreditsScreen(screen_nr);
3203 if (button != MB_MENU_INITIALIZE)
3204 FadeIn(REDRAW_FIELD);
3208 PlayMenuSoundIfLoop();
3212 void DrawInfoScreen_Program()
3214 int ystart1 = mSY - SY + 100;
3215 int ystart2 = mSY - SY + 150;
3216 int ybottom = mSY - SY + SYSIZE - 20;
3219 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3221 FadeOut(REDRAW_FIELD);
3226 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
3228 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3229 "This game is Freeware!");
3230 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3231 "If you like it, send e-mail to:");
3232 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3233 setup.internal.program_email);
3234 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3235 "More information and levels:");
3236 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3237 setup.internal.program_website);
3238 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3239 "If you have created new levels,");
3240 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
3241 "send them to me to include them!");
3242 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
3245 DrawTextSCentered(ybottom, FONT_TEXT_4,
3246 "Press any key or button for info menu");
3248 FadeIn(REDRAW_FIELD);
3251 void HandleInfoScreen_Program(int button)
3253 if (button == MB_MENU_LEAVE)
3255 PlaySound(SND_MENU_ITEM_SELECTING);
3257 info_mode = INFO_MODE_MAIN;
3262 else if (button == MB_MENU_CHOICE)
3264 PlaySound(SND_MENU_ITEM_SELECTING);
3266 FadeMenuSoundsAndMusic();
3268 info_mode = INFO_MODE_MAIN;
3273 PlayMenuSoundIfLoop();
3277 void DrawInfoScreen_Version()
3279 int font_header = FONT_TEXT_2;
3280 int font_text = FONT_TEXT_3;
3281 int xstep = getFontWidth(font_text);
3282 int ystep = getFontHeight(font_text);
3283 int ystart1 = mSY - SY + 100;
3284 int ystart2 = mSY - SY + 150;
3285 int ybottom = mSY - SY + SYSIZE - 20;
3286 int xstart1 = mSX - SX + 2 * xstep;
3287 int xstart2 = mSX - SX + 18 * xstep;
3288 int xstart3 = mSX - SX + 28 * xstep;
3289 SDL_version sdl_version_compiled;
3290 const SDL_version *sdl_version_linked;
3291 int driver_name_len = 10;
3292 #if defined(TARGET_SDL2)
3293 SDL_version sdl_version_linked_ext;
3294 const char *driver_name = NULL;
3296 char driver_name[driver_name_len];
3299 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3301 FadeOut(REDRAW_FIELD);
3306 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3308 DrawTextF(xstart1, ystart2, font_header, "Name");
3309 DrawTextF(xstart2, ystart2, font_text, getProgramTitleString());
3311 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3314 DrawTextF(xstart1, ystart2, font_header, "Version (fake)");
3315 DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
3318 DrawTextF(xstart1, ystart2, font_header, "Version (real)");
3319 DrawTextF(xstart2, ystart2, font_text, getProgramRealVersionString());
3324 DrawTextF(xstart1, ystart2, font_header, "Version");
3325 DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
3329 DrawTextF(xstart1, ystart2, font_header, "Platform");
3330 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3333 DrawTextF(xstart1, ystart2, font_header, "Target");
3334 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3337 DrawTextF(xstart1, ystart2, font_header, "Source date");
3338 DrawTextF(xstart2, ystart2, font_text, getSourceDateString());
3340 ystart2 += 3 * ystep;
3341 DrawTextF(xstart1, ystart2, font_header, "Library");
3342 DrawTextF(xstart2, ystart2, font_header, "compiled");
3343 DrawTextF(xstart3, ystart2, font_header, "linked");
3345 SDL_VERSION(&sdl_version_compiled);
3346 #if defined(TARGET_SDL2)
3347 SDL_GetVersion(&sdl_version_linked_ext);
3348 sdl_version_linked = &sdl_version_linked_ext;
3350 sdl_version_linked = SDL_Linked_Version();
3353 ystart2 += 2 * ystep;
3354 DrawTextF(xstart1, ystart2, font_text, "SDL");
3355 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3356 sdl_version_compiled.major,
3357 sdl_version_compiled.minor,
3358 sdl_version_compiled.patch);
3359 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3360 sdl_version_linked->major,
3361 sdl_version_linked->minor,
3362 sdl_version_linked->patch);
3364 SDL_IMAGE_VERSION(&sdl_version_compiled);
3365 sdl_version_linked = IMG_Linked_Version();
3368 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3369 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3370 sdl_version_compiled.major,
3371 sdl_version_compiled.minor,
3372 sdl_version_compiled.patch);
3373 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3374 sdl_version_linked->major,
3375 sdl_version_linked->minor,
3376 sdl_version_linked->patch);
3378 SDL_MIXER_VERSION(&sdl_version_compiled);
3379 sdl_version_linked = Mix_Linked_Version();
3382 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3383 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3384 sdl_version_compiled.major,
3385 sdl_version_compiled.minor,
3386 sdl_version_compiled.patch);
3387 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3388 sdl_version_linked->major,
3389 sdl_version_linked->minor,
3390 sdl_version_linked->patch);
3392 SDL_NET_VERSION(&sdl_version_compiled);
3393 sdl_version_linked = SDLNet_Linked_Version();
3396 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3397 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3398 sdl_version_compiled.major,
3399 sdl_version_compiled.minor,
3400 sdl_version_compiled.patch);
3401 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3402 sdl_version_linked->major,
3403 sdl_version_linked->minor,
3404 sdl_version_linked->patch);
3406 ystart2 += 3 * ystep;
3407 DrawTextF(xstart1, ystart2, font_header, "Driver");
3408 DrawTextF(xstart2, ystart2, font_header, "Requested");
3409 DrawTextF(xstart3, ystart2, font_header, "Used");
3411 #if defined(TARGET_SDL2)
3412 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3414 SDL_VideoDriverName(driver_name, driver_name_len);
3417 ystart2 += 2 * ystep;
3418 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3419 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3420 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3422 #if defined(TARGET_SDL2)
3423 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3425 SDL_AudioDriverName(driver_name, driver_name_len);
3429 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3430 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3431 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3433 DrawTextSCentered(ybottom, FONT_TEXT_4,
3434 "Press any key or button for info menu");
3436 FadeIn(REDRAW_FIELD);
3439 void HandleInfoScreen_Version(int button)
3441 if (button == MB_MENU_LEAVE)
3443 PlaySound(SND_MENU_ITEM_SELECTING);
3445 info_mode = INFO_MODE_MAIN;
3450 else if (button == MB_MENU_CHOICE)
3452 PlaySound(SND_MENU_ITEM_SELECTING);
3454 FadeMenuSoundsAndMusic();
3456 info_mode = INFO_MODE_MAIN;
3461 PlayMenuSoundIfLoop();
3465 void DrawInfoScreen_LevelSet()
3467 struct TitleMessageInfo *tmi = &readme;
3468 char *filename = getLevelSetInfoFilename();
3469 char *title = "Level Set Information:";
3470 int ystart1 = mSY - SY + 100;
3471 int ybottom = mSY - SY + SYSIZE - 20;
3473 if (filename == NULL)
3475 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3480 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3482 FadeOut(REDRAW_FIELD);
3487 DrawTextSCentered(ystart1, FONT_TEXT_1, title);
3489 /* if x position set to "-1", automatically determine by playfield width */
3491 tmi->x = SXSIZE / 2;
3493 /* if y position set to "-1", use static default value */
3497 /* if width set to "-1", automatically determine by playfield width */
3498 if (tmi->width == -1)
3499 tmi->width = SXSIZE - 2 * TILEX;
3501 /* if height set to "-1", automatically determine by playfield height */
3502 if (tmi->height == -1)
3503 tmi->height = SYSIZE - 20 - tmi->y - 10;
3505 /* if chars set to "-1", automatically determine by text and font width */
3506 if (tmi->chars == -1)
3507 tmi->chars = tmi->width / getFontWidth(tmi->font);
3509 tmi->width = tmi->chars * getFontWidth(tmi->font);
3511 /* if lines set to "-1", automatically determine by text and font height */
3512 if (tmi->lines == -1)
3513 tmi->lines = tmi->height / getFontHeight(tmi->font);
3515 tmi->height = tmi->lines * getFontHeight(tmi->font);
3517 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3518 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3519 tmi->autowrap, tmi->centered, tmi->parse_comments);
3521 DrawTextSCentered(ybottom, FONT_TEXT_4,
3522 "Press any key or button for info menu");
3524 FadeIn(REDRAW_FIELD);
3527 void HandleInfoScreen_LevelSet(int button)
3529 if (button == MB_MENU_LEAVE)
3531 PlaySound(SND_MENU_ITEM_SELECTING);
3533 info_mode = INFO_MODE_MAIN;
3538 else if (button == MB_MENU_CHOICE)
3540 PlaySound(SND_MENU_ITEM_SELECTING);
3542 FadeMenuSoundsAndMusic();
3544 info_mode = INFO_MODE_MAIN;
3549 PlayMenuSoundIfLoop();
3553 static void DrawInfoScreen()
3555 if (info_mode == INFO_MODE_TITLE)
3556 DrawInfoScreen_TitleScreen();
3557 else if (info_mode == INFO_MODE_ELEMENTS)
3558 DrawInfoScreen_Elements();
3559 else if (info_mode == INFO_MODE_MUSIC)
3560 DrawInfoScreen_Music();
3561 else if (info_mode == INFO_MODE_CREDITS)
3562 DrawInfoScreen_Credits();
3563 else if (info_mode == INFO_MODE_PROGRAM)
3564 DrawInfoScreen_Program();
3565 else if (info_mode == INFO_MODE_VERSION)
3566 DrawInfoScreen_Version();
3567 else if (info_mode == INFO_MODE_LEVELSET)
3568 DrawInfoScreen_LevelSet();
3570 DrawInfoScreen_Main();
3572 if (info_mode != INFO_MODE_MAIN &&
3573 info_mode != INFO_MODE_TITLE &&
3574 info_mode != INFO_MODE_MUSIC)
3575 PlayMenuSoundsAndMusic();
3578 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3580 if (info_mode == INFO_MODE_TITLE)
3581 HandleInfoScreen_TitleScreen(button);
3582 else if (info_mode == INFO_MODE_ELEMENTS)
3583 HandleInfoScreen_Elements(button);
3584 else if (info_mode == INFO_MODE_MUSIC)
3585 HandleInfoScreen_Music(button);
3586 else if (info_mode == INFO_MODE_CREDITS)
3587 HandleInfoScreen_Credits(button);
3588 else if (info_mode == INFO_MODE_PROGRAM)
3589 HandleInfoScreen_Program(button);
3590 else if (info_mode == INFO_MODE_VERSION)
3591 HandleInfoScreen_Version(button);
3592 else if (info_mode == INFO_MODE_LEVELSET)
3593 HandleInfoScreen_LevelSet(button);
3595 HandleInfoScreen_Main(mx, my, dx, dy, button);
3599 /* ========================================================================= */
3600 /* type name functions */
3601 /* ========================================================================= */
3603 void HandleTypeName(int newxpos, Key key)
3605 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3606 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3607 struct TextPosInfo *pos = mci->pos_input;
3608 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3609 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3610 static int xpos = 0;
3611 int font_nr = pos->font;
3612 int font_active_nr = FONT_ACTIVE(font_nr);
3613 int font_width = getFontWidth(font_active_nr);
3614 char key_char = getValidConfigValueChar(getCharFromKey(key));
3615 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3616 boolean is_active = TRUE;
3618 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3622 strcpy(last_player_name, setup.player_name);
3626 StartTextInput(startx, starty, pos->width, pos->height);
3628 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3630 setup.player_name[xpos] = key_char;
3631 setup.player_name[xpos + 1] = 0;
3635 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3639 setup.player_name[xpos] = 0;
3641 else if (key == KSYM_Return && xpos > 0)
3647 SetGameStatus(GAME_MODE_MAIN);
3649 else if (key == KSYM_Escape)
3651 strcpy(setup.player_name, last_player_name);
3655 SetGameStatus(GAME_MODE_MAIN);
3660 pos->width = (strlen(setup.player_name) + 1) * font_width;
3661 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3663 DrawText(startx, starty, setup.player_name, font_active_nr);
3664 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3668 pos->width = strlen(setup.player_name) * font_width;
3669 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3671 DrawText(startx, starty, setup.player_name, font_nr);
3678 /* ========================================================================= */
3679 /* tree menu functions */
3680 /* ========================================================================= */
3682 static void DrawChooseTree(TreeInfo **ti_ptr)
3684 int fade_mask = REDRAW_FIELD;
3686 if (CheckIfGlobalBorderHasChanged())
3687 fade_mask = REDRAW_ALL;
3689 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
3691 SetGameStatus(GAME_MODE_MAIN);
3700 FreeScreenGadgets();
3701 CreateScreenGadgets();
3705 /* needed if different viewport properties defined for choosing level (set) */
3706 ChangeViewportPropertiesIfNeeded();
3708 if (game_status == GAME_MODE_LEVELNR)
3709 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
3710 else if (game_status == GAME_MODE_LEVELS)
3711 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3715 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
3717 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3718 MapScreenTreeGadgets(*ti_ptr);
3720 DrawMaskedBorder(fade_mask);
3725 static void drawChooseTreeList(int first_entry, int num_page_entries,
3729 char *title_string = NULL;
3730 int yoffset_sets = MENU_TITLE1_YPOS;
3731 int yoffset_setup = 16;
3732 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3733 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3735 title_string = ti->infotext;
3737 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3739 clearMenuListArea();
3741 for (i = 0; i < num_page_entries; i++)
3743 TreeInfo *node, *node_first;
3744 int entry_pos = first_entry + i;
3745 int xpos = MENU_SCREEN_START_XPOS;
3746 int ypos = MENU_SCREEN_START_YPOS + i;
3747 int startx = mSX + xpos * 32;
3748 int starty = mSY + ypos * 32;
3749 int font_nr = FONT_TEXT_1;
3750 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3751 int startx_text = startx + font_xoffset;
3752 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3753 int text_size = startx_scrollbar - startx_text;
3754 int max_buffer_len = text_size / getFontWidth(font_nr);
3755 char buffer[max_buffer_len + 1];
3757 node_first = getTreeInfoFirstGroupEntry(ti);
3758 node = getTreeInfoFromPos(node_first, entry_pos);
3760 strncpy(buffer, node->name, max_buffer_len);
3761 buffer[max_buffer_len] = '\0';
3763 DrawText(startx, starty, buffer, font_nr + node->color);
3765 if (node->parent_link)
3766 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3767 else if (node->level_group)
3768 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3770 initCursor(i, IMG_MENU_BUTTON);
3773 redraw_mask |= REDRAW_FIELD;
3776 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3778 TreeInfo *node, *node_first;
3779 int x, last_redraw_mask = redraw_mask;
3780 int ypos = MENU_TITLE2_YPOS;
3781 int font_nr = FONT_TITLE_2;
3783 if (ti->type == TREE_TYPE_LEVEL_NR)
3784 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3786 if (ti->type != TREE_TYPE_LEVEL_DIR)
3789 node_first = getTreeInfoFirstGroupEntry(ti);
3790 node = getTreeInfoFromPos(node_first, entry_pos);
3792 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3794 if (node->parent_link)
3795 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3796 node->node_parent->name);
3797 else if (node->level_group)
3798 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3800 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3801 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3802 node->levels, (node->levels > 1 ? "levels" : "level"),
3805 /* let BackToFront() redraw only what is needed */
3806 redraw_mask = last_redraw_mask;
3807 for (x = 0; x < SCR_FIELDX; x++)
3808 MarkTileDirty(x, 1);
3811 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3814 TreeInfo *ti = *ti_ptr;
3816 int y = ti->cl_cursor;
3817 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3818 int num_entries = numTreeInfoInGroup(ti);
3819 int num_page_entries;
3820 boolean position_set_by_scrollbar = (dx == 999);
3822 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3823 num_page_entries = num_entries;
3825 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3827 if (button == MB_MENU_INITIALIZE)
3829 int num_entries = numTreeInfoInGroup(ti);
3830 int entry_pos = posTreeInfo(ti);
3832 if (ti->cl_first == -1)
3834 /* only on initialization */
3835 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3836 ti->cl_cursor = entry_pos - ti->cl_first;
3838 else if (ti->cl_cursor >= num_page_entries ||
3839 (num_entries > num_page_entries &&
3840 num_entries - ti->cl_first < num_page_entries))
3842 /* only after change of list size (by custom graphic configuration) */
3843 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3844 ti->cl_cursor = entry_pos - ti->cl_first;
3847 if (position_set_by_scrollbar)
3850 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3853 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3854 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3855 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3859 else if (button == MB_MENU_LEAVE)
3863 PlaySound(SND_MENU_ITEM_SELECTING);
3865 if (ti->node_parent)
3867 *ti_ptr = ti->node_parent;
3868 DrawChooseTree(ti_ptr);
3870 else if (game_status == GAME_MODE_SETUP)
3872 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3873 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
3874 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
3876 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3877 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
3878 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
3879 execSetupGraphics();
3880 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3881 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3882 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3884 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
3885 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
3886 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
3893 if (game_status == GAME_MODE_LEVELNR)
3895 int new_level_nr = atoi(level_number_current->identifier);
3897 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
3900 SetGameStatus(GAME_MODE_MAIN);
3908 if (mx || my) /* mouse input */
3910 x = (mx - mSX) / 32;
3911 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3913 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3915 /* move cursor instead of scrolling when already at start/end of list */
3916 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3918 else if (dy == +1 * SCROLL_LINE &&
3919 ti->cl_first + num_page_entries == num_entries)
3922 /* handle scrolling screen one line or page */
3923 if (ti->cl_cursor + dy < 0 ||
3924 ti->cl_cursor + dy > num_page_entries - 1)
3926 boolean redraw = FALSE;
3928 if (ABS(dy) == SCROLL_PAGE)
3929 step = num_page_entries - 1;
3931 if (dy < 0 && ti->cl_first > 0)
3933 /* scroll page/line up */
3935 ti->cl_first -= step;
3936 if (ti->cl_first < 0)
3941 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3943 /* scroll page/line down */
3945 ti->cl_first += step;
3946 if (ti->cl_first + num_page_entries > num_entries)
3947 ti->cl_first = MAX(0, num_entries - num_page_entries);
3954 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3955 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3956 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3958 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3965 /* handle moving cursor one line */
3966 y = ti->cl_cursor + dy;
3971 TreeInfo *node_first, *node_cursor;
3972 int entry_pos = ti->cl_first + y;
3974 node_first = getTreeInfoFirstGroupEntry(ti);
3975 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3977 if (node_cursor->node_group)
3981 PlaySound(SND_MENU_ITEM_SELECTING);
3983 node_cursor->cl_first = ti->cl_first;
3984 node_cursor->cl_cursor = ti->cl_cursor;
3985 *ti_ptr = node_cursor->node_group;
3986 DrawChooseTree(ti_ptr);
3991 else if (dx == -1 && ti->node_parent)
3995 PlaySound(SND_MENU_ITEM_SELECTING);
3997 *ti_ptr = ti->node_parent;
3998 DrawChooseTree(ti_ptr);
4003 if (!anyScrollbarGadgetActive() &&
4004 IN_VIS_MENU(x, y) &&
4005 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
4006 y >= 0 && y < num_page_entries)
4010 if (y != ti->cl_cursor)
4012 PlaySound(SND_MENU_ITEM_ACTIVATING);
4014 drawChooseTreeCursor(ti->cl_cursor, FALSE);
4015 drawChooseTreeCursor(y, TRUE);
4016 drawChooseTreeInfo(ti->cl_first + y, ti);
4022 if (game_status == GAME_MODE_SETUP)
4024 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4025 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4026 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4028 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4029 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4030 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
4031 execSetupGraphics();
4032 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4033 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4034 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4036 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4037 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4038 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
4047 TreeInfo *node_first, *node_cursor;
4048 int entry_pos = ti->cl_first + y;
4050 PlaySound(SND_MENU_ITEM_SELECTING);
4052 node_first = getTreeInfoFirstGroupEntry(ti);
4053 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4055 if (node_cursor->node_group)
4059 node_cursor->cl_first = ti->cl_first;
4060 node_cursor->cl_cursor = ti->cl_cursor;
4061 *ti_ptr = node_cursor->node_group;
4062 DrawChooseTree(ti_ptr);
4064 else if (node_cursor->parent_link)
4068 *ti_ptr = node_cursor->node_parent;
4069 DrawChooseTree(ti_ptr);
4075 node_cursor->cl_first = ti->cl_first;
4076 node_cursor->cl_cursor = ti->cl_cursor;
4077 *ti_ptr = node_cursor;
4079 if (ti->type == TREE_TYPE_LEVEL_DIR)
4081 LoadLevelSetup_SeriesInfo();
4083 SaveLevelSetup_LastSeries();
4084 SaveLevelSetup_SeriesInfo();
4088 if (game_status == GAME_MODE_SETUP)
4090 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4091 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4092 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4094 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4095 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4096 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
4097 execSetupGraphics();
4098 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4099 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4100 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4102 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4103 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4104 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
4111 if (game_status == GAME_MODE_LEVELNR)
4113 int new_level_nr = atoi(level_number_current->identifier);
4115 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4118 SetGameStatus(GAME_MODE_MAIN);
4127 void DrawChooseLevelSet()
4129 FadeMenuSoundsAndMusic();
4131 DrawChooseTree(&leveldir_current);
4133 PlayMenuSoundsAndMusic();
4136 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4138 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4141 void DrawChooseLevelNr()
4145 FadeMenuSoundsAndMusic();
4147 if (level_number != NULL)
4149 freeTreeInfo(level_number);
4151 level_number = NULL;
4154 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4156 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4157 char identifier[32], name[32];
4160 /* temporarily load level info to get level name */
4161 LoadLevelInfoOnly(i);
4163 ti->node_top = &level_number;
4164 ti->sort_priority = 10000 + value;
4165 ti->color = (level.no_level_file ? FC_BLUE :
4166 LevelStats_getSolved(i) ? FC_GREEN :
4167 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4169 snprintf(identifier, sizeof(identifier), "%d", value);
4170 snprintf(name, sizeof(name), "%03d: %s", value,
4171 (level.no_level_file ? "(no file)" : level.name));
4173 setString(&ti->identifier, identifier);
4174 setString(&ti->name, name);
4175 setString(&ti->name_sorting, name);
4177 pushTreeInfo(&level_number, ti);
4180 /* sort level number values to start with lowest level number */
4181 sortTreeInfo(&level_number);
4183 /* set current level number to current level number */
4184 level_number_current =
4185 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4187 /* if that also fails, set current level number to first available level */
4188 if (level_number_current == NULL)
4189 level_number_current = level_number;
4191 DrawChooseTree(&level_number_current);
4193 PlayMenuSoundsAndMusic();
4196 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4198 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4201 void DrawHallOfFame(int highlight_position)
4203 int fade_mask = REDRAW_FIELD;
4205 if (CheckIfGlobalBorderHasChanged())
4206 fade_mask = REDRAW_ALL;
4209 FadeMenuSoundsAndMusic();
4211 /* (this is needed when called from GameEnd() after winning a game) */
4212 KeyboardAutoRepeatOn();
4214 /* (this is needed when called from GameEnd() after winning a game) */
4215 SetDrawDeactivationMask(REDRAW_NONE);
4216 SetDrawBackgroundMask(REDRAW_FIELD);
4218 if (highlight_position < 0)
4219 LoadScore(level_nr);
4221 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
4223 FadeSetEnterScreen();
4227 /* needed if different viewport properties defined for scores */
4228 ChangeViewportPropertiesIfNeeded();
4230 PlayMenuSoundsAndMusic();
4232 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4234 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
4236 DrawMaskedBorder(fade_mask);
4241 static void drawHallOfFameList(int first_entry, int highlight_position)
4245 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4248 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4249 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4250 "HighScores of Level %d", level_nr);
4252 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4254 int entry = first_entry + i;
4255 boolean active = (entry == highlight_position);
4256 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4257 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4258 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4259 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4260 int dxoff = getFontDrawOffsetX(font_nr1);
4261 int dx1 = 3 * getFontWidth(font_nr1);
4262 int dx2 = dx1 + getFontWidth(font_nr1);
4263 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
4264 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4265 int sy = mSY + 64 + i * 32;
4267 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4268 DrawText(mSX + dx1, sy, ".", font_nr1);
4270 for (j = 0; j < num_dots; j++)
4271 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4273 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4274 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4276 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4279 redraw_mask |= REDRAW_FIELD;
4282 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4284 static int first_entry = 0;
4285 static int highlight_position = 0;
4286 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4288 if (button == MB_MENU_INITIALIZE)
4291 highlight_position = mx;
4292 drawHallOfFameList(first_entry, highlight_position);
4297 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4298 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4302 if (first_entry > 0)
4304 first_entry -= step;
4305 if (first_entry < 0)
4308 drawHallOfFameList(first_entry, highlight_position);
4313 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4315 first_entry += step;
4316 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4317 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4319 drawHallOfFameList(first_entry, highlight_position);
4322 else if (button == MB_MENU_LEAVE)
4324 PlaySound(SND_MENU_ITEM_SELECTING);
4326 FadeSound(SND_BACKGROUND_SCORES);
4328 SetGameStatus(GAME_MODE_MAIN);
4332 else if (button == MB_MENU_CHOICE)
4334 PlaySound(SND_MENU_ITEM_SELECTING);
4336 FadeSound(SND_BACKGROUND_SCORES);
4338 SetGameStatus(GAME_MODE_MAIN);
4343 if (game_status == GAME_MODE_SCORES)
4344 PlayMenuSoundIfLoop();
4348 /* ========================================================================= */
4349 /* setup screen functions */
4350 /* ========================================================================= */
4352 static struct TokenInfo *setup_info;
4353 static int num_setup_info; /* number of setup entries shown on screen */
4354 static int max_setup_info; /* total number of setup entries in list */
4356 static char *window_size_text;
4357 static char *scaling_type_text;
4358 static char *rendering_mode_text;
4359 static char *scroll_delay_text;
4360 static char *snapshot_mode_text;
4361 static char *game_speed_text;
4362 static char *graphics_set_name;
4363 static char *sounds_set_name;
4364 static char *music_set_name;
4365 static char *volume_simple_text;
4366 static char *volume_loops_text;
4367 static char *volume_music_text;
4368 static char *touch_controls_text;
4369 static char *move_distance_text;
4370 static char *drop_distance_text;
4372 static void execSetupMain()
4374 setup_mode = SETUP_MODE_MAIN;
4379 static void execSetupGame_setGameSpeeds()
4381 if (game_speeds == NULL)
4385 for (i = 0; game_speeds_list[i].value != -1; i++)
4387 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4388 char identifier[32], name[32];
4389 int value = game_speeds_list[i].value;
4390 char *text = game_speeds_list[i].text;
4392 ti->node_top = &game_speeds;
4393 ti->sort_priority = 10000 - value;
4395 sprintf(identifier, "%d", value);
4396 sprintf(name, "%s", text);
4398 setString(&ti->identifier, identifier);
4399 setString(&ti->name, name);
4400 setString(&ti->name_sorting, name);
4401 setString(&ti->infotext, "Game Speed");
4403 pushTreeInfo(&game_speeds, ti);
4406 /* sort game speed values to start with slowest game speed */
4407 sortTreeInfo(&game_speeds);
4409 /* set current game speed to configured game speed value */
4410 game_speed_current =
4411 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4413 /* if that fails, set current game speed to reliable default value */
4414 if (game_speed_current == NULL)
4415 game_speed_current =
4416 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4418 /* if that also fails, set current game speed to first available speed */
4419 if (game_speed_current == NULL)
4420 game_speed_current = game_speeds;
4423 setup.game_frame_delay = atoi(game_speed_current->identifier);
4425 /* needed for displaying game speed text instead of identifier */
4426 game_speed_text = game_speed_current->name;
4429 static void execSetupGame_setScrollDelays()
4431 if (scroll_delays == NULL)
4435 for (i = 0; scroll_delays_list[i].value != -1; i++)
4437 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4438 char identifier[32], name[32];
4439 int value = scroll_delays_list[i].value;
4440 char *text = scroll_delays_list[i].text;
4442 ti->node_top = &scroll_delays;
4443 ti->sort_priority = value;
4445 sprintf(identifier, "%d", value);
4446 sprintf(name, "%s", text);
4448 setString(&ti->identifier, identifier);
4449 setString(&ti->name, name);
4450 setString(&ti->name_sorting, name);
4451 setString(&ti->infotext, "Scroll Delay");
4453 pushTreeInfo(&scroll_delays, ti);
4456 /* sort scroll delay values to start with lowest scroll delay value */
4457 sortTreeInfo(&scroll_delays);
4459 /* set current scroll delay value to configured scroll delay value */
4460 scroll_delay_current =
4461 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4463 /* if that fails, set current scroll delay to reliable default value */
4464 if (scroll_delay_current == NULL)
4465 scroll_delay_current =
4466 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4468 /* if that also fails, set current scroll delay to first available value */
4469 if (scroll_delay_current == NULL)
4470 scroll_delay_current = scroll_delays;
4473 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4475 /* needed for displaying scroll delay text instead of identifier */
4476 scroll_delay_text = scroll_delay_current->name;
4479 static void execSetupGame_setSnapshotModes()
4481 if (snapshot_modes == NULL)
4485 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4487 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4488 char identifier[32], name[32];
4489 char *value = snapshot_modes_list[i].value;
4490 char *text = snapshot_modes_list[i].text;
4492 ti->node_top = &snapshot_modes;
4493 ti->sort_priority = i;
4495 sprintf(identifier, "%s", value);
4496 sprintf(name, "%s", text);
4498 setString(&ti->identifier, identifier);
4499 setString(&ti->name, name);
4500 setString(&ti->name_sorting, name);
4501 setString(&ti->infotext, "Snapshot Mode");
4503 pushTreeInfo(&snapshot_modes, ti);
4506 /* sort snapshot mode values to start with lowest snapshot mode value */
4507 sortTreeInfo(&snapshot_modes);
4509 /* set current snapshot mode value to configured snapshot mode value */
4510 snapshot_mode_current =
4511 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4513 /* if that fails, set current snapshot mode to reliable default value */
4514 if (snapshot_mode_current == NULL)
4515 snapshot_mode_current =
4516 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4518 /* if that also fails, set current snapshot mode to first available value */
4519 if (snapshot_mode_current == NULL)
4520 snapshot_mode_current = snapshot_modes;
4523 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4525 /* needed for displaying snapshot mode text instead of identifier */
4526 snapshot_mode_text = snapshot_mode_current->name;
4529 static void execSetupGame()
4531 execSetupGame_setGameSpeeds();
4532 execSetupGame_setScrollDelays();
4533 execSetupGame_setSnapshotModes();
4535 setup_mode = SETUP_MODE_GAME;
4540 static void execSetupChooseGameSpeed()
4542 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4547 static void execSetupChooseScrollDelay()
4549 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4554 static void execSetupChooseSnapshotMode()
4556 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4561 static void execSetupEditor()
4563 setup_mode = SETUP_MODE_EDITOR;
4568 static void execSetupGraphics_setWindowSizes(boolean update_list)
4570 if (window_sizes != NULL && update_list)
4572 freeTreeInfo(window_sizes);
4574 window_sizes = NULL;
4577 if (window_sizes == NULL)
4579 boolean current_window_size_found = FALSE;
4582 for (i = 0; window_sizes_list[i].value != -1; i++)
4584 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4585 char identifier[32], name[32];
4586 int value = window_sizes_list[i].value;
4587 char *text = window_sizes_list[i].text;
4589 ti->node_top = &window_sizes;
4590 ti->sort_priority = value;
4592 sprintf(identifier, "%d", value);
4593 sprintf(name, "%s", text);
4595 setString(&ti->identifier, identifier);
4596 setString(&ti->name, name);
4597 setString(&ti->name_sorting, name);
4598 setString(&ti->infotext, "Window Scaling");
4600 pushTreeInfo(&window_sizes, ti);
4602 if (value == setup.window_scaling_percent)
4603 current_window_size_found = TRUE;
4606 if (!current_window_size_found)
4608 // add entry for non-preset window scaling value
4610 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4611 char identifier[32], name[32];
4612 int value = setup.window_scaling_percent;
4614 ti->node_top = &window_sizes;
4615 ti->sort_priority = value;
4617 sprintf(identifier, "%d", value);
4618 sprintf(name, "%d %% (Current)", value);
4620 setString(&ti->identifier, identifier);
4621 setString(&ti->name, name);
4622 setString(&ti->name_sorting, name);
4623 setString(&ti->infotext, "Window Scaling");
4625 pushTreeInfo(&window_sizes, ti);
4628 /* sort window size values to start with lowest window size value */
4629 sortTreeInfo(&window_sizes);
4631 /* set current window size value to configured window size value */
4632 window_size_current =
4633 getTreeInfoFromIdentifier(window_sizes,
4634 i_to_a(setup.window_scaling_percent));
4636 /* if that fails, set current window size to reliable default value */
4637 if (window_size_current == NULL)
4638 window_size_current =
4639 getTreeInfoFromIdentifier(window_sizes,
4640 i_to_a(STD_WINDOW_SCALING_PERCENT));
4642 /* if that also fails, set current window size to first available value */
4643 if (window_size_current == NULL)
4644 window_size_current = window_sizes;
4647 setup.window_scaling_percent = atoi(window_size_current->identifier);
4649 /* needed for displaying window size text instead of identifier */
4650 window_size_text = window_size_current->name;
4653 static void execSetupGraphics_setScalingTypes()
4655 if (scaling_types == NULL)
4659 for (i = 0; scaling_types_list[i].value != NULL; i++)
4661 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4662 char identifier[32], name[32];
4663 char *value = scaling_types_list[i].value;
4664 char *text = scaling_types_list[i].text;
4666 ti->node_top = &scaling_types;
4667 ti->sort_priority = i;
4669 sprintf(identifier, "%s", value);
4670 sprintf(name, "%s", text);
4672 setString(&ti->identifier, identifier);
4673 setString(&ti->name, name);
4674 setString(&ti->name_sorting, name);
4675 setString(&ti->infotext, "Anti-Aliasing");
4677 pushTreeInfo(&scaling_types, ti);
4680 /* sort scaling type values to start with lowest scaling type value */
4681 sortTreeInfo(&scaling_types);
4683 /* set current scaling type value to configured scaling type value */
4684 scaling_type_current =
4685 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
4687 /* if that fails, set current scaling type to reliable default value */
4688 if (scaling_type_current == NULL)
4689 scaling_type_current =
4690 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
4692 /* if that also fails, set current scaling type to first available value */
4693 if (scaling_type_current == NULL)
4694 scaling_type_current = scaling_types;
4697 setup.window_scaling_quality = scaling_type_current->identifier;
4699 /* needed for displaying scaling type text instead of identifier */
4700 scaling_type_text = scaling_type_current->name;
4703 static void execSetupGraphics_setRenderingModes()
4705 if (rendering_modes == NULL)
4709 for (i = 0; rendering_modes_list[i].value != NULL; i++)
4711 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4712 char identifier[32], name[32];
4713 char *value = rendering_modes_list[i].value;
4714 char *text = rendering_modes_list[i].text;
4716 ti->node_top = &rendering_modes;
4717 ti->sort_priority = i;
4719 sprintf(identifier, "%s", value);
4720 sprintf(name, "%s", text);
4722 setString(&ti->identifier, identifier);
4723 setString(&ti->name, name);
4724 setString(&ti->name_sorting, name);
4725 setString(&ti->infotext, "Special Rendering");
4727 pushTreeInfo(&rendering_modes, ti);
4730 /* sort rendering mode values to start with lowest rendering mode value */
4731 sortTreeInfo(&rendering_modes);
4733 /* set current rendering mode value to configured rendering mode value */
4734 rendering_mode_current =
4735 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
4737 /* if that fails, set current rendering mode to reliable default value */
4738 if (rendering_mode_current == NULL)
4739 rendering_mode_current =
4740 getTreeInfoFromIdentifier(rendering_modes,
4741 STR_SPECIAL_RENDERING_DEFAULT);
4743 /* if that also fails, set current rendering mode to first available one */
4744 if (rendering_mode_current == NULL)
4745 rendering_mode_current = rendering_modes;
4748 setup.screen_rendering_mode = rendering_mode_current->identifier;
4750 /* needed for displaying rendering mode text instead of identifier */
4751 rendering_mode_text = rendering_mode_current->name;
4754 static void execSetupGraphics()
4756 // update "setup.window_scaling_percent" from list selection
4757 // (in this case, window scaling was changed on setup screen)
4758 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
4759 execSetupGraphics_setWindowSizes(FALSE);
4761 // update list selection from "setup.window_scaling_percent"
4762 // (window scaling may have changed by resizing the window)
4763 execSetupGraphics_setWindowSizes(TRUE);
4765 execSetupGraphics_setScalingTypes();
4766 execSetupGraphics_setRenderingModes();
4768 setup_mode = SETUP_MODE_GRAPHICS;
4772 #if defined(TARGET_SDL2)
4773 // window scaling may have changed at this point
4774 ToggleFullscreenOrChangeWindowScalingIfNeeded();
4776 // window scaling quality may have changed at this point
4777 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
4778 SDLSetWindowScalingQuality(setup.window_scaling_quality);
4780 // screen rendering mode may have changed at this point
4781 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
4785 #if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
4786 static void execSetupChooseWindowSize()
4788 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4793 static void execSetupChooseScalingType()
4795 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
4800 static void execSetupChooseRenderingMode()
4802 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
4808 static void execSetupChooseVolumeSimple()
4810 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4815 static void execSetupChooseVolumeLoops()
4817 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4822 static void execSetupChooseVolumeMusic()
4824 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4829 static void execSetupSound()
4831 if (volumes_simple == NULL)
4833 boolean current_volume_simple_found = FALSE;
4836 for (i = 0; volumes_list[i].value != -1; i++)
4838 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4839 char identifier[32], name[32];
4840 int value = volumes_list[i].value;
4841 char *text = volumes_list[i].text;
4843 ti->node_top = &volumes_simple;
4844 ti->sort_priority = value;
4846 sprintf(identifier, "%d", value);
4847 sprintf(name, "%s", text);
4849 setString(&ti->identifier, identifier);
4850 setString(&ti->name, name);
4851 setString(&ti->name_sorting, name);
4852 setString(&ti->infotext, "Sound Volume");
4854 pushTreeInfo(&volumes_simple, ti);
4856 if (value == setup.volume_simple)
4857 current_volume_simple_found = TRUE;
4860 if (!current_volume_simple_found)
4862 // add entry for non-preset volume value
4864 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4865 char identifier[32], name[32];
4866 int value = setup.volume_simple;
4868 ti->node_top = &volumes_simple;
4869 ti->sort_priority = value;
4871 sprintf(identifier, "%d", value);
4872 sprintf(name, "%d %% (Current)", value);
4874 setString(&ti->identifier, identifier);
4875 setString(&ti->name, name);
4876 setString(&ti->name_sorting, name);
4877 setString(&ti->infotext, "Sound Volume");
4879 pushTreeInfo(&volumes_simple, ti);
4882 /* sort volume values to start with lowest volume value */
4883 sortTreeInfo(&volumes_simple);
4885 /* set current volume value to configured volume value */
4886 volume_simple_current =
4887 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4889 /* if that fails, set current volume to reliable default value */
4890 if (volume_simple_current == NULL)
4891 volume_simple_current =
4892 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4894 /* if that also fails, set current volume to first available value */
4895 if (volume_simple_current == NULL)
4896 volume_simple_current = volumes_simple;
4899 if (volumes_loops == NULL)
4901 boolean current_volume_loops_found = FALSE;
4904 for (i = 0; volumes_list[i].value != -1; i++)
4906 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4907 char identifier[32], name[32];
4908 int value = volumes_list[i].value;
4909 char *text = volumes_list[i].text;
4911 ti->node_top = &volumes_loops;
4912 ti->sort_priority = value;
4914 sprintf(identifier, "%d", value);
4915 sprintf(name, "%s", text);
4917 setString(&ti->identifier, identifier);
4918 setString(&ti->name, name);
4919 setString(&ti->name_sorting, name);
4920 setString(&ti->infotext, "Loops Volume");
4922 pushTreeInfo(&volumes_loops, ti);
4924 if (value == setup.volume_loops)
4925 current_volume_loops_found = TRUE;
4928 if (!current_volume_loops_found)
4930 // add entry for non-preset volume value
4932 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4933 char identifier[32], name[32];
4934 int value = setup.volume_loops;
4936 ti->node_top = &volumes_loops;
4937 ti->sort_priority = value;
4939 sprintf(identifier, "%d", value);
4940 sprintf(name, "%d %% (Current)", value);
4942 setString(&ti->identifier, identifier);
4943 setString(&ti->name, name);
4944 setString(&ti->name_sorting, name);
4945 setString(&ti->infotext, "Loops Volume");
4947 pushTreeInfo(&volumes_loops, ti);
4950 /* sort volume values to start with lowest volume value */
4951 sortTreeInfo(&volumes_loops);
4953 /* set current volume value to configured volume value */
4954 volume_loops_current =
4955 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4957 /* if that fails, set current volume to reliable default value */
4958 if (volume_loops_current == NULL)
4959 volume_loops_current =
4960 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4962 /* if that also fails, set current volume to first available value */
4963 if (volume_loops_current == NULL)
4964 volume_loops_current = volumes_loops;
4967 if (volumes_music == NULL)
4969 boolean current_volume_music_found = FALSE;
4972 for (i = 0; volumes_list[i].value != -1; i++)
4974 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4975 char identifier[32], name[32];
4976 int value = volumes_list[i].value;
4977 char *text = volumes_list[i].text;
4979 ti->node_top = &volumes_music;
4980 ti->sort_priority = value;
4982 sprintf(identifier, "%d", value);
4983 sprintf(name, "%s", text);
4985 setString(&ti->identifier, identifier);
4986 setString(&ti->name, name);
4987 setString(&ti->name_sorting, name);
4988 setString(&ti->infotext, "Music Volume");
4990 pushTreeInfo(&volumes_music, ti);
4992 if (value == setup.volume_music)
4993 current_volume_music_found = TRUE;
4996 if (!current_volume_music_found)
4998 // add entry for non-preset volume value
5000 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5001 char identifier[32], name[32];
5002 int value = setup.volume_music;
5004 ti->node_top = &volumes_music;
5005 ti->sort_priority = value;
5007 sprintf(identifier, "%d", value);
5008 sprintf(name, "%d %% (Current)", value);
5010 setString(&ti->identifier, identifier);
5011 setString(&ti->name, name);
5012 setString(&ti->name_sorting, name);
5013 setString(&ti->infotext, "Music Volume");
5015 pushTreeInfo(&volumes_music, ti);
5018 /* sort volume values to start with lowest volume value */
5019 sortTreeInfo(&volumes_music);
5021 /* set current volume value to configured volume value */
5022 volume_music_current =
5023 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
5025 /* if that fails, set current volume to reliable default value */
5026 if (volume_music_current == NULL)
5027 volume_music_current =
5028 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
5030 /* if that also fails, set current volume to first available value */
5031 if (volume_music_current == NULL)
5032 volume_music_current = volumes_music;
5035 setup.volume_simple = atoi(volume_simple_current->identifier);
5036 setup.volume_loops = atoi(volume_loops_current->identifier);
5037 setup.volume_music = atoi(volume_music_current->identifier);
5039 /* needed for displaying volume text instead of identifier */
5040 volume_simple_text = volume_simple_current->name;
5041 volume_loops_text = volume_loops_current->name;
5042 volume_music_text = volume_music_current->name;
5044 setup_mode = SETUP_MODE_SOUND;
5049 static void execSetupChooseTouchControls()
5051 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5056 static void execSetupChooseMoveDistance()
5058 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5063 static void execSetupChooseDropDistance()
5065 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5070 static void execSetupTouch()
5072 if (touch_controls == NULL)
5076 for (i = 0; touch_controls_list[i].value != NULL; i++)
5078 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5079 char identifier[32], name[32];
5080 char *value = touch_controls_list[i].value;
5081 char *text = touch_controls_list[i].text;
5083 ti->node_top = &touch_controls;
5084 ti->sort_priority = i;
5086 sprintf(identifier, "%s", value);
5087 sprintf(name, "%s", text);
5089 setString(&ti->identifier, identifier);
5090 setString(&ti->name, name);
5091 setString(&ti->name_sorting, name);
5092 setString(&ti->infotext, "Control Type");
5094 pushTreeInfo(&touch_controls, ti);
5097 /* sort touch control values to start with lowest touch control value */
5098 sortTreeInfo(&touch_controls);
5100 /* set current touch control value to configured touch control value */
5101 touch_control_current =
5102 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5104 /* if that fails, set current touch control to reliable default value */
5105 if (touch_control_current == NULL)
5106 touch_control_current =
5107 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5109 /* if that also fails, set current touch control to first available value */
5110 if (touch_control_current == NULL)
5111 touch_control_current = touch_controls;
5114 if (move_distances == NULL)
5118 for (i = 0; distances_list[i].value != -1; i++)
5120 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5121 char identifier[32], name[32];
5122 int value = distances_list[i].value;
5123 char *text = distances_list[i].text;
5125 ti->node_top = &move_distances;
5126 ti->sort_priority = value;
5128 sprintf(identifier, "%d", value);
5129 sprintf(name, "%s", text);
5131 setString(&ti->identifier, identifier);
5132 setString(&ti->name, name);
5133 setString(&ti->name_sorting, name);
5134 setString(&ti->infotext, "Move Distance");
5136 pushTreeInfo(&move_distances, ti);
5139 /* sort distance values to start with lowest distance value */
5140 sortTreeInfo(&move_distances);
5142 /* set current distance value to configured distance value */
5143 move_distance_current =
5144 getTreeInfoFromIdentifier(move_distances,
5145 i_to_a(setup.touch.move_distance));
5147 /* if that fails, set current distance to reliable default value */
5148 if (move_distance_current == NULL)
5149 move_distance_current =
5150 getTreeInfoFromIdentifier(move_distances, i_to_a(1));
5152 /* if that also fails, set current distance to first available value */
5153 if (move_distance_current == NULL)
5154 move_distance_current = move_distances;
5157 if (drop_distances == NULL)
5161 for (i = 0; distances_list[i].value != -1; i++)
5163 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5164 char identifier[32], name[32];
5165 int value = distances_list[i].value;
5166 char *text = distances_list[i].text;
5168 ti->node_top = &drop_distances;
5169 ti->sort_priority = value;
5171 sprintf(identifier, "%d", value);
5172 sprintf(name, "%s", text);
5174 setString(&ti->identifier, identifier);
5175 setString(&ti->name, name);
5176 setString(&ti->name_sorting, name);
5177 setString(&ti->infotext, "Drop Distance");
5179 pushTreeInfo(&drop_distances, ti);
5182 /* sort distance values to start with lowest distance value */
5183 sortTreeInfo(&drop_distances);
5185 /* set current distance value to configured distance value */
5186 drop_distance_current =
5187 getTreeInfoFromIdentifier(drop_distances,
5188 i_to_a(setup.touch.drop_distance));
5190 /* if that fails, set current distance to reliable default value */
5191 if (drop_distance_current == NULL)
5192 drop_distance_current =
5193 getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
5195 /* if that also fails, set current distance to first available value */
5196 if (drop_distance_current == NULL)
5197 drop_distance_current = drop_distances;
5200 setup.touch.control_type = touch_control_current->identifier;
5201 setup.touch.move_distance = atoi(move_distance_current->identifier);
5202 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5204 /* needed for displaying volume text instead of identifier */
5205 touch_controls_text = touch_control_current->name;
5206 move_distance_text = move_distance_current->name;
5207 drop_distance_text = drop_distance_current->name;
5209 setup_mode = SETUP_MODE_TOUCH;
5214 static void execSetupArtwork()
5217 printf("::: '%s', '%s', '%s'\n",
5218 artwork.gfx_current->subdir,
5219 artwork.gfx_current->fullpath,
5220 artwork.gfx_current->basepath);
5223 setup.graphics_set = artwork.gfx_current->identifier;
5224 setup.sounds_set = artwork.snd_current->identifier;
5225 setup.music_set = artwork.mus_current->identifier;
5227 /* needed if last screen (setup choice) changed graphics, sounds or music */
5228 ReloadCustomArtwork(0);
5230 /* needed for displaying artwork name instead of artwork identifier */
5231 graphics_set_name = artwork.gfx_current->name;
5232 sounds_set_name = artwork.snd_current->name;
5233 music_set_name = artwork.mus_current->name;
5235 setup_mode = SETUP_MODE_ARTWORK;
5240 static void execSetupChooseGraphics()
5242 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5247 static void execSetupChooseSounds()
5249 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5254 static void execSetupChooseMusic()
5256 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5261 static void execSetupInput()
5263 setup_mode = SETUP_MODE_INPUT;
5268 static void execSetupShortcuts()
5270 setup_mode = SETUP_MODE_SHORTCUTS;
5275 static void execSetupShortcuts1()
5277 setup_mode = SETUP_MODE_SHORTCUTS_1;
5282 static void execSetupShortcuts2()
5284 setup_mode = SETUP_MODE_SHORTCUTS_2;
5289 static void execSetupShortcuts3()
5291 setup_mode = SETUP_MODE_SHORTCUTS_3;
5296 static void execSetupShortcuts4()
5298 setup_mode = SETUP_MODE_SHORTCUTS_4;
5303 static void execSetupShortcuts5()
5305 setup_mode = SETUP_MODE_SHORTCUTS_5;
5310 static void execExitSetup()
5312 SetGameStatus(GAME_MODE_MAIN);
5317 static void execSaveAndExitSetup()
5323 static struct TokenInfo setup_info_main[] =
5325 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
5326 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
5327 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
5328 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
5329 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
5330 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
5331 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5332 { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
5333 { TYPE_EMPTY, NULL, "" },
5334 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
5335 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
5340 static struct TokenInfo setup_info_game[] =
5342 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
5343 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
5344 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
5345 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
5346 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
5347 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
5348 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
5349 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
5350 { TYPE_STRING, &game_speed_text, "" },
5352 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5353 { TYPE_STRING, &scroll_delay_text, "" },
5355 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
5356 { TYPE_STRING, &snapshot_mode_text, "" },
5357 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
5358 { TYPE_EMPTY, NULL, "" },
5359 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5364 static struct TokenInfo setup_info_editor[] =
5367 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
5368 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
5369 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
5370 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
5371 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
5372 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
5373 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
5374 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
5375 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
5376 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
5378 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
5379 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
5381 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
5383 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
5384 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
5385 { TYPE_EMPTY, NULL, "" },
5387 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
5388 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
5389 { TYPE_EMPTY, NULL, "" },
5391 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
5392 { TYPE_EMPTY, NULL, "" },
5393 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5398 static struct TokenInfo setup_info_graphics[] =
5400 #if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
5401 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
5402 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
5403 { TYPE_STRING, &window_size_text, "" },
5404 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
5405 { TYPE_STRING, &scaling_type_text, "" },
5406 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
5407 { TYPE_STRING, &rendering_mode_text, "" },
5410 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5411 { TYPE_STRING, &scroll_delay_text, "" },
5413 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
5414 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
5415 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
5416 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
5417 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
5418 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
5419 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
5420 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
5421 { TYPE_EMPTY, NULL, "" },
5422 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5427 static struct TokenInfo setup_info_sound[] =
5429 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
5430 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
5431 { TYPE_SWITCH, &setup.sound_music, "Music:" },
5432 { TYPE_EMPTY, NULL, "" },
5433 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
5434 { TYPE_STRING, &volume_simple_text, "" },
5435 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
5436 { TYPE_STRING, &volume_loops_text, "" },
5437 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
5438 { TYPE_STRING, &volume_music_text, "" },
5439 { TYPE_EMPTY, NULL, "" },
5440 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5445 static struct TokenInfo setup_info_artwork[] =
5447 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
5448 { TYPE_STRING, &graphics_set_name, "" },
5449 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
5450 { TYPE_STRING, &sounds_set_name, "" },
5451 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
5452 { TYPE_STRING, &music_set_name, "" },
5453 { TYPE_EMPTY, NULL, "" },
5454 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
5455 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
5456 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
5457 { TYPE_EMPTY, NULL, "" },
5458 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5463 static struct TokenInfo setup_info_input[] =
5465 { TYPE_SWITCH, NULL, "Player:" },
5466 { TYPE_SWITCH, NULL, "Device:" },
5467 { TYPE_SWITCH, NULL, "" },
5468 { TYPE_EMPTY, NULL, "" },
5469 { TYPE_EMPTY, NULL, "" },
5470 { TYPE_EMPTY, NULL, "" },
5471 { TYPE_EMPTY, NULL, "" },
5472 { TYPE_EMPTY, NULL, "" },
5473 { TYPE_EMPTY, NULL, "" },
5474 { TYPE_EMPTY, NULL, "" },
5475 { TYPE_EMPTY, NULL, "" },
5476 { TYPE_EMPTY, NULL, "" },
5477 { TYPE_EMPTY, NULL, "" },
5478 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5483 static struct TokenInfo setup_info_touch[] =
5485 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
5486 { TYPE_STRING, &touch_controls_text, "" },
5487 { TYPE_EMPTY, NULL, "" },
5488 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5493 static struct TokenInfo setup_info_touch_wipe_gestures[] =
5495 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
5496 { TYPE_STRING, &touch_controls_text, "" },
5497 { TYPE_EMPTY, NULL, "" },
5498 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
5499 { TYPE_STRING, &move_distance_text, "" },
5500 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
5501 { TYPE_STRING, &drop_distance_text, "" },
5502 { TYPE_EMPTY, NULL, "" },
5503 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5508 static struct TokenInfo setup_info_shortcuts[] =
5510 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
5511 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
5512 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
5513 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
5514 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
5515 { TYPE_EMPTY, NULL, "" },
5516 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5521 static struct TokenInfo setup_info_shortcuts_1[] =
5523 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
5524 { TYPE_KEY, &setup.shortcut.save_game, "" },
5525 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
5526 { TYPE_KEY, &setup.shortcut.load_game, "" },
5527 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
5528 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
5529 { TYPE_EMPTY, NULL, "" },
5530 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
5531 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
5532 { TYPE_EMPTY, NULL, "" },
5533 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5538 static struct TokenInfo setup_info_shortcuts_2[] =
5540 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
5541 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
5542 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
5543 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
5544 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
5545 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
5546 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
5547 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
5548 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
5549 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
5550 { TYPE_EMPTY, NULL, "" },
5551 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5556 static struct TokenInfo setup_info_shortcuts_3[] =
5558 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
5559 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
5560 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
5561 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
5562 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
5563 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
5564 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
5565 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
5566 { TYPE_KEYTEXT, NULL, "Record Tape:", },
5567 { TYPE_KEY, &setup.shortcut.tape_record, "" },
5568 { TYPE_KEYTEXT, NULL, "Play Tape:", },
5569 { TYPE_KEY, &setup.shortcut.tape_play, "" },
5570 { TYPE_EMPTY, NULL, "" },
5571 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5576 static struct TokenInfo setup_info_shortcuts_4[] =
5578 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
5579 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
5580 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
5581 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
5582 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
5583 { TYPE_KEY, &setup.shortcut.sound_music, "" },
5584 { TYPE_EMPTY, NULL, "" },
5585 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5590 static struct TokenInfo setup_info_shortcuts_5[] =
5592 { TYPE_KEYTEXT, NULL, "Snap Left:", },
5593 { TYPE_KEY, &setup.shortcut.snap_left, "" },
5594 { TYPE_KEYTEXT, NULL, "Snap Right:", },
5595 { TYPE_KEY, &setup.shortcut.snap_right, "" },
5596 { TYPE_KEYTEXT, NULL, "Snap Up:", },
5597 { TYPE_KEY, &setup.shortcut.snap_up, "" },
5598 { TYPE_KEYTEXT, NULL, "Snap Down:", },
5599 { TYPE_KEY, &setup.shortcut.snap_down, "" },
5600 { TYPE_EMPTY, NULL, "" },
5601 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5606 static Key getSetupKey()
5608 Key key = KSYM_UNDEFINED;
5609 boolean got_key_event = FALSE;
5611 while (!got_key_event)
5615 if (NextValidEvent(&event))
5619 case EVENT_KEYPRESS:
5621 key = GetEventKey((KeyEvent *)&event, TRUE);
5623 /* press 'Escape' or 'Enter' to keep the existing key binding */
5624 if (key == KSYM_Escape || key == KSYM_Return)
5625 key = KSYM_UNDEFINED; /* keep old value */
5627 got_key_event = TRUE;
5631 case EVENT_KEYRELEASE:
5632 key_joystick_mapping = 0;
5636 HandleOtherEvents(&event);
5647 static int getSetupValueFont(int type, void *value)
5649 if (type & TYPE_GHOSTED)
5650 return FONT_OPTION_OFF;
5651 else if (type & TYPE_KEY)
5652 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5653 else if (type & TYPE_STRING)
5654 return FONT_VALUE_2;
5655 else if (type & TYPE_ECS_AGA)
5656 return FONT_VALUE_1;
5657 else if (type & TYPE_BOOLEAN_STYLE)
5658 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5659 else if (type & TYPE_YES_NO_AUTO)
5660 return (*(int *)value == AUTO ? FONT_OPTION_ON :
5661 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5663 return FONT_VALUE_1;
5666 static int getSetupValueFontNarrow(int type, int font_nr)
5668 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
5669 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
5670 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
5674 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
5676 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5677 struct TokenInfo *si = &setup_info[si_pos];
5678 boolean font_draw_xoffset_modified = FALSE;
5679 boolean scrollbar_needed = (num_setup_info < max_setup_info);
5680 int font_draw_xoffset_old = -1;
5681 int xoffset = (scrollbar_needed ? -1 : 0);
5682 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
5683 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
5684 int xpos = menu_screen_value_xpos;
5685 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5686 int startx = mSX + xpos * 32;
5687 int starty = mSY + ypos * 32;
5688 int font_nr, font_nr_default, font_width_default;
5689 int type = si->type;
5690 void *value = si->value;
5691 char *value_string = getSetupValue(type, value);
5694 if (value_string == NULL)
5697 if (type & TYPE_KEY)
5699 xpos = MENU_SCREEN_START_XPOS;
5701 if (type & TYPE_QUERY)
5702 value_string = "<press key>";
5704 else if (type & TYPE_STRING)
5706 int max_value_len = (SCR_FIELDX - 2) * 2;
5708 xpos = MENU_SCREEN_START_XPOS;
5710 if (strlen(value_string) > max_value_len)
5711 value_string[max_value_len] = '\0';
5713 else if (type & TYPE_YES_NO_AUTO)
5715 xpos = menu_screen_value_xpos - 1;
5718 startx = mSX + xpos * 32;
5719 starty = mSY + ypos * 32;
5720 font_nr_default = getSetupValueFont(type, value);
5721 font_width_default = getFontWidth(font_nr_default);
5723 font_nr = font_nr_default;
5725 // special check if right-side setup values moved left due to scrollbar
5726 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
5728 int max_menu_text_length = 26; // maximum text length for classic menu
5729 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5730 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5731 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5732 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5733 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
5735 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
5738 startx = mSX + xpos * 32;
5740 font_nr = getSetupValueFontNarrow(type, font_nr);
5744 /* downward compatibility correction for Juergen Bonhagen's menu settings */
5745 if (setup_mode != SETUP_MODE_INPUT)
5747 int max_menu_text_length_big = (menu_screen_value_xpos -
5748 MENU_SCREEN_START_XPOS);
5749 int max_menu_text_length_medium = max_menu_text_length_big * 2;
5750 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5751 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5752 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5753 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5754 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5755 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5756 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
5757 boolean correct_font_draw_xoffset = FALSE;
5759 if (xpos == MENU_SCREEN_START_XPOS &&
5760 startx + font1_xoffset < text_startx + text_font_xoffset)
5761 correct_font_draw_xoffset = TRUE;
5763 if (xpos == menu_screen_value_xpos &&
5764 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5765 correct_font_draw_xoffset = TRUE;
5767 /* check if setup value would overlap with setup text when printed */
5768 /* (this can happen for extreme/wrong values for font draw offset) */
5769 if (correct_font_draw_xoffset)
5771 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5772 font_draw_xoffset_modified = TRUE;
5774 if (type & TYPE_KEY)
5775 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5776 else if (!(type & TYPE_STRING))
5777 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5778 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
5782 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
5783 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
5785 DrawText(startx, starty, value_string, font_nr);
5787 if (font_draw_xoffset_modified)
5788 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5791 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
5793 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5794 struct TokenInfo *si = &setup_info[si_pos];
5796 if (si->type & TYPE_BOOLEAN_STYLE)
5798 *(boolean *)si->value ^= TRUE;
5800 else if (si->type & TYPE_YES_NO_AUTO)
5804 (*(int *)si->value == AUTO ? TRUE :
5805 *(int *)si->value == TRUE ? FALSE : AUTO) :
5806 (*(int *)si->value == TRUE ? AUTO :
5807 *(int *)si->value == AUTO ? FALSE : TRUE));
5809 else if (si->type & TYPE_KEY)
5813 si->type |= TYPE_QUERY;
5814 drawSetupValue(screen_pos, setup_info_pos_raw);
5815 si->type &= ~TYPE_QUERY;
5817 key = getSetupKey();
5818 if (key != KSYM_UNDEFINED)
5819 *(Key *)si->value = key;
5822 drawSetupValue(screen_pos, setup_info_pos_raw);
5824 // fullscreen state may have changed at this point
5825 if (si->value == &setup.fullscreen)
5826 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5829 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
5831 static struct TokenInfo *setup_info_hide = NULL;
5836 /* determine maximum list size of target list */
5837 while (setup_info_orig[list_size++].type != 0);
5839 /* free, allocate and clear memory for target list */
5840 checked_free(setup_info_hide);
5841 setup_info_hide = checked_calloc(list_size * sizeof(struct TokenInfo));
5843 /* copy setup info list without setup entries marked as hidden */
5844 for (i = 0; setup_info_orig[i].type != 0; i++)
5845 if (!hideSetupEntry(setup_info_orig[i].value))
5846 setup_info_hide[list_pos++] = setup_info_orig[i];
5848 return setup_info_hide;
5851 static void DrawSetupScreen_Generic()
5853 int fade_mask = REDRAW_FIELD;
5854 boolean redraw_all = FALSE;
5855 char *title_string = NULL;
5858 if (CheckIfGlobalBorderHasChanged())
5859 fade_mask = REDRAW_ALL;
5862 FadeMenuSoundsAndMusic();
5864 FreeScreenGadgets();
5865 CreateScreenGadgets();
5867 if (redraw_mask & REDRAW_ALL)
5872 /* needed if different viewport properties defined for setup screen */
5873 ChangeViewportPropertiesIfNeeded();
5875 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
5879 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5881 if (setup_mode == SETUP_MODE_MAIN)
5883 setup_info = setup_info_main;
5884 title_string = "Setup";
5886 else if (setup_mode == SETUP_MODE_GAME)
5888 setup_info = setup_info_game;
5889 title_string = "Setup Game";
5891 else if (setup_mode == SETUP_MODE_EDITOR)
5893 setup_info = setup_info_editor;
5894 title_string = "Setup Editor";
5896 else if (setup_mode == SETUP_MODE_GRAPHICS)
5898 setup_info = setup_info_graphics;
5899 title_string = "Setup Graphics";
5901 else if (setup_mode == SETUP_MODE_SOUND)
5903 setup_info = setup_info_sound;
5904 title_string = "Setup Sound";
5906 else if (setup_mode == SETUP_MODE_ARTWORK)
5908 setup_info = setup_info_artwork;
5909 title_string = "Custom Artwork";
5911 else if (setup_mode == SETUP_MODE_TOUCH)
5913 setup_info = setup_info_touch;
5914 title_string = "Setup Touch Ctrls";
5916 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
5917 setup_info = setup_info_touch_wipe_gestures;
5919 else if (setup_mode == SETUP_MODE_SHORTCUTS)
5921 setup_info = setup_info_shortcuts;
5922 title_string = "Setup Shortcuts";
5924 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5926 setup_info = setup_info_shortcuts_1;
5927 title_string = "Setup Shortcuts";
5929 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5931 setup_info = setup_info_shortcuts_2;
5932 title_string = "Setup Shortcuts";
5934 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5936 setup_info = setup_info_shortcuts_3;
5937 title_string = "Setup Shortcuts";
5939 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5941 setup_info = setup_info_shortcuts_4;
5942 title_string = "Setup Shortcuts";
5944 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5946 setup_info = setup_info_shortcuts_5;
5947 title_string = "Setup Shortcuts";
5950 /* use modified setup info without setup entries marked as hidden */
5951 setup_info = getSetupInfoFinal(setup_info);
5953 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5955 // determine maximal number of setup entries that can be displayed on screen
5957 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5960 // determine maximal number of setup entries available for this setup screen
5962 for (i = 0; setup_info[i].type != 0; i++)
5965 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5967 MapScreenGadgets(max_setup_info);
5970 redraw_mask = fade_mask = REDRAW_ALL;
5972 DrawMaskedBorder(fade_mask);
5977 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5979 menu_info = setup_info;
5981 HandleMenuScreen(mx, my, dx, dy, button,
5982 setup_mode, num_setup_info, max_setup_info);
5985 void DrawSetupScreen_Input()
5989 FadeOut(REDRAW_FIELD);
5993 setup_info = setup_info_input;
5995 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5997 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5999 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
6000 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
6001 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
6002 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
6003 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
6004 initCursor(i, IMG_MENU_BUTTON);
6006 DrawCursorAndText_Setup(i, -1, FALSE);
6009 /* create gadgets for setup input menu screen */
6010 FreeScreenGadgets();
6011 CreateScreenGadgets();
6013 /* map gadgets for setup input menu screen */
6014 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
6016 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
6018 FadeIn(REDRAW_FIELD);
6021 static void setJoystickDeviceToNr(char *device_name, int device_nr)
6023 if (device_name == NULL)
6026 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
6029 if (strlen(device_name) > 1)
6031 char c1 = device_name[strlen(device_name) - 1];
6032 char c2 = device_name[strlen(device_name) - 2];
6034 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
6035 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
6038 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
6039 strlen(device_name));
6042 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
6045 static struct SetupKeyboardInfo custom_key;
6052 { &custom_key.left, "Axis/Pad Left" },
6053 { &custom_key.right, "Axis/Pad Right" },
6054 { &custom_key.up, "Axis/Pad Up" },
6055 { &custom_key.down, "Axis/Pad Down" },
6056 { &custom_key.snap, "Button 1/A/X" },
6057 { &custom_key.drop, "Button 2/B/Y" }
6059 static char *joystick_name[MAX_PLAYERS] =
6066 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
6068 custom_key = setup.input[player_nr].key;
6070 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
6071 FONT_INPUT_1_ACTIVE);
6073 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
6075 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
6076 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6078 if (setup.input[player_nr].use_joystick)
6080 char *device_name = setup.input[player_nr].joy.device_name;
6081 int joystick_nr = getJoystickNrFromDeviceName(device_name);
6082 boolean joystick_active = CheckJoystickOpened(joystick_nr);
6083 char *text = joystick_name[joystick_nr];
6084 int font_nr = (joystick_active ? FONT_VALUE_1 : FONT_VALUE_OLD);
6086 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
6087 DrawText(mSX + 32, mSY + 4 * 32, "Configure", text_font_nr);
6091 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
6092 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
6095 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
6097 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
6098 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
6099 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
6100 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
6102 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
6103 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
6104 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
6105 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
6106 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
6107 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
6109 for (i = 0; i < 6; i++)
6111 int ypos = 6 + i + (i > 3 ? i-3 : 0);
6113 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6115 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6116 (setup.input[player_nr].use_joystick ?
6118 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
6122 static int input_player_nr = 0;
6124 void HandleSetupScreen_Input_Player(int step, int direction)
6126 int old_player_nr = input_player_nr;
6129 new_player_nr = old_player_nr + step * direction;
6130 if (new_player_nr < 0)
6132 if (new_player_nr > MAX_PLAYERS - 1)
6133 new_player_nr = MAX_PLAYERS - 1;
6135 if (new_player_nr != old_player_nr)
6137 input_player_nr = new_player_nr;
6139 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6143 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
6145 static int choice = 0;
6148 int pos_start = SETUPINPUT_SCREEN_POS_START;
6149 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
6150 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
6151 int pos_end = SETUPINPUT_SCREEN_POS_END;
6153 if (button == MB_MENU_INITIALIZE)
6155 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
6157 DrawCursorAndText_Setup(choice, -1, TRUE);
6161 else if (button == MB_MENU_LEAVE)
6163 setup_mode = SETUP_MODE_MAIN;
6170 if (mx || my) /* mouse input */
6172 x = (mx - mSX) / 32;
6173 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
6175 else if (dx || dy) /* keyboard input */
6177 if (dx && choice == 0)
6178 x = (dx < 0 ? 10 : 12);
6179 else if ((dx && choice == 1) ||
6180 (dx == -1 && choice == pos_end))
6181 button = MB_MENU_CHOICE;
6185 if (y >= pos_empty1 && y <= pos_empty2)
6186 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
6189 if (y == 0 && dx != 0 && button)
6191 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
6193 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
6194 y >= pos_start && y <= pos_end &&
6195 !(y >= pos_empty1 && y <= pos_empty2))
6201 DrawCursorAndText_Setup(choice, -1, FALSE);
6202 DrawCursorAndText_Setup(y, -1, TRUE);
6204 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
6213 char *device_name = setup.input[input_player_nr].joy.device_name;
6215 if (!setup.input[input_player_nr].use_joystick)
6217 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
6219 setJoystickDeviceToNr(device_name, new_device_nr);
6220 setup.input[input_player_nr].use_joystick = TRUE;
6224 int device_nr = getJoystickNrFromDeviceName(device_name);
6225 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
6227 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
6228 setup.input[input_player_nr].use_joystick = FALSE;
6230 setJoystickDeviceToNr(device_name, new_device_nr);
6233 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6237 if (setup.input[input_player_nr].use_joystick)
6238 ConfigureJoystick(input_player_nr);
6240 CustomizeKeyboard(input_player_nr);
6242 else if (y == pos_end)
6248 setup_mode = SETUP_MODE_MAIN;
6255 void CustomizeKeyboard(int player_nr)
6259 boolean finished = FALSE;
6260 static struct SetupKeyboardInfo custom_key;
6265 } customize_step[] =
6267 { &custom_key.left, "Move Left" },
6268 { &custom_key.right, "Move Right" },
6269 { &custom_key.up, "Move Up" },
6270 { &custom_key.down, "Move Down" },
6271 { &custom_key.snap, "Snap Field" },
6272 { &custom_key.drop, "Drop Element" }
6275 /* read existing key bindings from player setup */
6276 custom_key = setup.input[player_nr].key;
6279 FadeOut(REDRAW_FIELD);
6283 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
6286 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6287 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6288 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6289 "Key:", FONT_INPUT_1_ACTIVE);
6290 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6291 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
6293 FadeIn(REDRAW_FIELD);
6299 if (NextValidEvent(&event))
6303 case EVENT_KEYPRESS:
6305 Key key = GetEventKey((KeyEvent *)&event, FALSE);
6307 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
6309 if (key == KSYM_Escape)
6310 FadeSkipNextFadeIn();
6316 /* all keys configured -- wait for "Escape" or "Return" key */
6320 /* press 'Enter' to keep the existing key binding */
6321 if (key == KSYM_Return)
6322 key = *customize_step[step_nr].key;
6324 /* check if key already used */
6325 for (i = 0; i < step_nr; i++)
6326 if (*customize_step[i].key == key)
6331 /* got new key binding */
6332 *customize_step[step_nr].key = key;
6333 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6335 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6336 getKeyNameFromKey(key), FONT_VALUE_1);
6339 /* un-highlight last query */
6340 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
6341 customize_step[step_nr - 1].text, FONT_MENU_1);
6342 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
6343 "Key:", FONT_MENU_1);
6345 /* press 'Enter' to leave */
6348 DrawText(mSX + 16, mSY + 15 * 32 + 16,
6349 "Press Enter", FONT_TITLE_1);
6353 /* query next key binding */
6354 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6355 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6356 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6357 "Key:", FONT_INPUT_1_ACTIVE);
6358 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6359 getKeyNameFromKey(*customize_step[step_nr].key),
6364 case EVENT_KEYRELEASE:
6365 key_joystick_mapping = 0;
6369 HandleOtherEvents(&event);
6377 /* write new key bindings back to player setup */
6378 setup.input[player_nr].key = custom_key;
6380 DrawSetupScreen_Input();
6383 /* game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com> */
6385 #define MARKER_BUTTON 1
6386 #define MARKER_AXIS_X 2
6387 #define MARKER_AXIS_Y 3
6389 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
6391 #if defined(TARGET_SDL2)
6392 static boolean bitmaps_initialized = FALSE;
6393 boolean screen_initialized = FALSE;
6394 static Bitmap *controller, *button, *axis_x, *axis_y;
6396 boolean success = TRUE;
6397 boolean done = FALSE, next = FALSE;
6399 int alpha = 200, alpha_step = -1;
6400 int alpha_ticks = 0;
6401 char mapping[4096], temp[4096];
6402 int font_name = FONT_TEXT_1;
6403 int font_info = FONT_REQUEST;
6404 int ystep1 = getFontHeight(font_name) + 2;
6405 int ystep2 = getFontHeight(font_info) + 2;
6413 int axis, button, hat, hat_value;
6416 *step, *prev_step, steps[] =
6418 { 356, 155, MARKER_BUTTON, "a", },
6419 { 396, 122, MARKER_BUTTON, "b", },
6420 { 320, 125, MARKER_BUTTON, "x", },
6421 { 358, 95, MARKER_BUTTON, "y", },
6422 { 162, 125, MARKER_BUTTON, "back", },
6423 { 216, 125, MARKER_BUTTON, "guide", },
6424 { 271, 125, MARKER_BUTTON, "start", },
6425 { 110, 200, MARKER_BUTTON, "dpleft", },
6426 { 146, 228, MARKER_BUTTON, "dpdown", },
6427 { 178, 200, MARKER_BUTTON, "dpright", },
6428 { 146, 172, MARKER_BUTTON, "dpup", },
6429 { 50, 40, MARKER_BUTTON, "leftshoulder", },
6430 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
6431 { 382, 40, MARKER_BUTTON, "rightshoulder", },
6432 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
6433 { 73, 141, MARKER_BUTTON, "leftstick", },
6434 { 282, 210, MARKER_BUTTON, "rightstick", },
6435 { 73, 141, MARKER_AXIS_X, "leftx", },
6436 { 73, 141, MARKER_AXIS_Y, "lefty", },
6437 { 282, 210, MARKER_AXIS_X, "rightx", },
6438 { 282, 210, MARKER_AXIS_Y, "righty", },
6441 unsigned int event_frame_delay = 0;
6442 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
6444 ResetDelayCounter(&event_frame_delay);
6446 if (!bitmaps_initialized)
6448 controller = LoadCustomImage("joystick/controller.png");
6449 button = LoadCustomImage("joystick/button.png");
6450 axis_x = LoadCustomImage("joystick/axis_x.png");
6451 axis_y = LoadCustomImage("joystick/axis_y.png");
6453 bitmaps_initialized = TRUE;
6456 name = getFormattedJoystickName(SDL_JoystickName(joystick));
6459 /* print info about the joystick we are watching */
6460 Error(ERR_DEBUG, "watching joystick %d: (%s)\n",
6461 SDL_JoystickInstanceID(joystick), name);
6462 Error(ERR_DEBUG, "joystick has %d axes, %d hats, %d balls, and %d buttons\n",
6463 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
6464 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
6467 /* initialize mapping with GUID and name */
6468 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
6470 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
6471 temp, name, SDL_GetPlatform());
6473 /* loop through all steps (buttons and axes), getting joystick events */
6474 for (i = 0; i < SDL_arraysize(steps) && !done;)
6476 Bitmap *marker = button; /* initialize with reliable default value */
6479 strcpy(step->mapping, mapping);
6483 step->hat_value = -1;
6485 marker = (step->marker == MARKER_BUTTON ? button :
6486 step->marker == MARKER_AXIS_X ? axis_x :
6487 step->marker == MARKER_AXIS_Y ? axis_y : marker);
6491 while (!done && !next)
6493 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
6494 alpha_ticks = SDL_GetTicks();
6501 else if (alpha < 128)
6507 int controller_x = SX + (SXSIZE - controller->width) / 2;
6508 int controller_y = SY + ystep2;
6510 int marker_x = controller_x + step->x;
6511 int marker_y = controller_y + step->y;
6513 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
6514 int ystart2 = ystart1 + ystep1 + ystep2;
6518 DrawTextSCentered(ystart1, font_name, name);
6520 DrawTextSCentered(ystart2 + 0 * ystep2, font_info,
6521 "Press buttons and move axes on");
6522 DrawTextSCentered(ystart2 + 1 * ystep2, font_info,
6523 "your controller when indicated.");
6524 DrawTextSCentered(ystart2 + 2 * ystep2, font_info,
6525 "(Your controller may look different.)");
6527 #if defined(PLATFORM_ANDROID)
6528 DrawTextSCentered(ystart2 + 4 * ystep2, font_info,
6529 "To correct a mistake,");
6530 DrawTextSCentered(ystart2 + 5 * ystep2, font_info,
6531 "press the 'back' button.");
6532 DrawTextSCentered(ystart2 + 6 * ystep2, font_info,
6533 "To skip a button or axis,");
6534 DrawTextSCentered(ystart2 + 7 * ystep2, font_info,
6535 "press the 'menu' button.");
6537 DrawTextSCentered(ystart2 + 4 * ystep2, font_info,
6538 "To correct a mistake,");
6539 DrawTextSCentered(ystart2 + 5 * ystep2, font_info,
6540 "press the 'backspace' key.");
6541 DrawTextSCentered(ystart2 + 6 * ystep2, font_info,
6542 "To skip a button or axis,");
6543 DrawTextSCentered(ystart2 + 7 * ystep2, font_info,
6544 "press the 'return' key.");
6546 DrawTextSCentered(ystart2 + 8 * ystep2, font_info,
6547 "To exit, press the 'escape' key.");
6550 BlitBitmapMasked(controller, drawto, 0, 0,
6551 controller->width, controller->height,
6552 controller_x, controller_y);
6554 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
6556 BlitBitmapMasked(marker, drawto, 0, 0,
6557 marker->width, marker->height,
6558 marker_x, marker_y);
6560 if (!screen_initialized)
6561 FadeIn(REDRAW_FIELD);
6565 screen_initialized = TRUE;
6567 while (NextValidEvent(&event))
6571 case SDL_JOYAXISMOTION:
6572 if (event.jaxis.value > 20000 ||
6573 event.jaxis.value < -20000)
6575 for (j = 0; j < i; j++)
6576 if (steps[j].axis == event.jaxis.axis)
6581 if (step->marker != MARKER_AXIS_X &&
6582 step->marker != MARKER_AXIS_Y)
6585 step->axis = event.jaxis.axis;
6586 strcat(mapping, step->field);
6587 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
6588 strcat(mapping, temp);
6596 case SDL_JOYHATMOTION:
6597 /* ignore centering; we're probably just coming back
6598 to the center from the previous item we set */
6599 if (event.jhat.value == SDL_HAT_CENTERED)
6602 for (j = 0; j < i; j++)
6603 if (steps[j].hat == event.jhat.hat &&
6604 steps[j].hat_value == event.jhat.value)
6609 step->hat = event.jhat.hat;
6610 step->hat_value = event.jhat.value;
6611 strcat(mapping, step->field);
6612 snprintf(temp, sizeof(temp), ":h%u.%u,",
6613 event.jhat.hat, event.jhat.value );
6614 strcat(mapping, temp);
6621 case SDL_JOYBALLMOTION:
6624 case SDL_JOYBUTTONUP:
6625 for (j = 0; j < i; j++)
6626 if (steps[j].button == event.jbutton.button)
6631 step->button = event.jbutton.button;
6632 strcat(mapping, step->field);
6633 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
6634 strcat(mapping, temp);
6641 case SDL_FINGERDOWN:
6642 case SDL_MOUSEBUTTONDOWN:
6643 /* skip this step */
6650 if (event.key.keysym.sym == KSYM_BackSpace ||
6651 event.key.keysym.sym == KSYM_Back)
6660 /* undo this step */
6661 prev_step = &steps[i - 1];
6662 strcpy(mapping, prev_step->mapping);
6669 if (event.key.keysym.sym == KSYM_space ||
6670 event.key.keysym.sym == KSYM_Return ||
6671 event.key.keysym.sym == KSYM_Menu)
6673 /* skip this step */
6680 if (event.key.keysym.sym == KSYM_Escape)
6690 program.exit_function(0);
6697 // do not handle events for longer than standard frame delay period
6698 if (DelayReached(&event_frame_delay, event_frame_delay_value))
6707 Error(ERR_DEBUG, "New game controller mapping:\n\n%s\n\n", mapping);
6710 // activate mapping for this game
6711 SDL_GameControllerAddMapping(mapping);
6713 // save mapping to personal mappings
6714 SaveSetup_AddGameControllerMapping(mapping);
6717 /* wait until the last pending event was removed from event queue */
6718 while (NextValidEvent(&event));
6726 static int ConfigureJoystickMain(int player_nr)
6728 char *device_name = setup.input[player_nr].joy.device_name;
6729 int joystick_nr = getJoystickNrFromDeviceName(device_name);
6730 boolean joystick_active = CheckJoystickOpened(joystick_nr);
6731 int success = FALSE;
6734 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
6735 return JOYSTICK_NOT_AVAILABLE;
6737 if (!joystick_active || !setup.input[player_nr].use_joystick)
6738 return JOYSTICK_NOT_AVAILABLE;
6741 FadeOut(REDRAW_FIELD);
6743 // close all joystick devices (potentially opened as game controllers)
6744 for (i = 0; i < SDL_NumJoysticks(); i++)
6745 SDLCloseJoystick(i);
6747 // open joystick device as plain joystick to configure as game controller
6748 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
6750 // as the joystick was successfully opened before, this should not happen
6751 if (joystick == NULL)
6754 // create new game controller mapping (buttons and axes) for joystick device
6755 success = ConfigureJoystickMapButtonsAndAxes(joystick);
6757 // close joystick (and maybe re-open as configured game controller later)
6758 SDL_JoystickClose(joystick);
6760 // re-open all joystick devices (potentially as game controllers)
6761 for (i = 0; i < SDL_NumJoysticks(); i++)
6764 // clear all joystick input actions for all joystick devices
6765 SDLClearJoystickState();
6767 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
6770 void ConfigureJoystick(int player_nr)
6772 boolean state = ConfigureJoystickMain(player_nr);
6774 if (state != JOYSTICK_NOT_CONFIGURED)
6776 boolean success = (state == JOYSTICK_CONFIGURED);
6777 char *message = (success ? " IS CONFIGURED! " : " NOT AVAILABLE! ");
6778 char *device_name = setup.input[player_nr].joy.device_name;
6779 int nr = getJoystickNrFromDeviceName(device_name) + 1;
6780 int xpos = mSX - SX;
6781 int ypos = mSY - SY;
6782 unsigned int wait_frame_delay = 0;
6783 unsigned int wait_frame_delay_value = 2000;
6785 ResetDelayCounter(&wait_frame_delay);
6789 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
6790 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, message);
6792 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
6798 DrawSetupScreen_Input();
6801 void DrawSetupScreen()
6803 if (setup_mode == SETUP_MODE_INPUT)
6804 DrawSetupScreen_Input();
6805 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6806 DrawChooseTree(&game_speed_current);
6807 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6808 DrawChooseTree(&scroll_delay_current);
6809 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6810 DrawChooseTree(&snapshot_mode_current);
6811 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6812 DrawChooseTree(&window_size_current);
6813 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6814 DrawChooseTree(&scaling_type_current);
6815 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
6816 DrawChooseTree(&rendering_mode_current);
6817 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6818 DrawChooseTree(&artwork.gfx_current);
6819 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6820 DrawChooseTree(&artwork.snd_current);
6821 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6822 DrawChooseTree(&artwork.mus_current);
6823 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6824 DrawChooseTree(&volume_simple_current);
6825 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6826 DrawChooseTree(&volume_loops_current);
6827 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6828 DrawChooseTree(&volume_music_current);
6829 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6830 DrawChooseTree(&touch_control_current);
6831 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6832 DrawChooseTree(&move_distance_current);
6833 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6834 DrawChooseTree(&drop_distance_current);
6836 DrawSetupScreen_Generic();
6838 PlayMenuSoundsAndMusic();
6841 void RedrawSetupScreenAfterFullscreenToggle()
6843 if (setup_mode == SETUP_MODE_GRAPHICS ||
6844 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6846 // update list selection from "setup.window_scaling_percent"
6847 execSetupGraphics_setWindowSizes(TRUE);
6853 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6855 if (setup_mode == SETUP_MODE_INPUT)
6856 HandleSetupScreen_Input(mx, my, dx, dy, button);
6857 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6858 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6859 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6860 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6861 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6862 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
6863 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6864 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6865 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6866 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
6867 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
6868 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
6869 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6870 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6871 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6872 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6873 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6874 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6875 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6876 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6877 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6878 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6879 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6880 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6881 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6882 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
6883 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6884 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
6885 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6886 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
6888 HandleSetupScreen_Generic(mx, my, dx, dy, button);
6891 void HandleGameActions()
6893 if (game_status != GAME_MODE_PLAYING)
6896 GameActions(); /* main game loop */
6898 if (tape.auto_play && !tape.playing)
6899 AutoPlayTape(); /* continue automatically playing next tape */
6903 /* ---------- new screen button stuff -------------------------------------- */
6905 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6909 case SCREEN_CTRL_ID_PREV_LEVEL:
6910 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
6911 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
6914 case SCREEN_CTRL_ID_NEXT_LEVEL:
6915 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
6916 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
6919 case SCREEN_CTRL_ID_PREV_PLAYER:
6920 *x = mSX + TILEX * 10;
6921 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6924 case SCREEN_CTRL_ID_NEXT_PLAYER:
6925 *x = mSX + TILEX * 12;
6926 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6930 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6936 int gfx_unpressed, gfx_pressed;
6937 void (*get_gadget_position)(int *, int *, int);
6941 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6944 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6945 getScreenMenuButtonPos,
6946 SCREEN_CTRL_ID_PREV_LEVEL,
6951 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6952 getScreenMenuButtonPos,
6953 SCREEN_CTRL_ID_NEXT_LEVEL,
6958 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6959 getScreenMenuButtonPos,
6960 SCREEN_CTRL_ID_PREV_PLAYER,
6965 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6966 getScreenMenuButtonPos,
6967 SCREEN_CTRL_ID_NEXT_PLAYER,
6975 int gfx_unpressed, gfx_pressed;
6979 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6982 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6983 -1, -1, /* these values are not constant, but can change at runtime */
6984 SCREEN_CTRL_ID_SCROLL_UP,
6988 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6989 -1, -1, /* these values are not constant, but can change at runtime */
6990 SCREEN_CTRL_ID_SCROLL_DOWN,
6997 int gfx_unpressed, gfx_pressed;
7003 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
7006 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
7007 -1, -1, /* these values are not constant, but can change at runtime */
7008 -1, -1, /* these values are not constant, but can change at runtime */
7009 GD_TYPE_SCROLLBAR_VERTICAL,
7010 SCREEN_CTRL_ID_SCROLL_VERTICAL,
7011 "scroll level series vertically"
7015 static void CreateScreenMenubuttons()
7017 struct GadgetInfo *gi;
7018 unsigned int event_mask;
7021 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
7023 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
7024 int gfx_unpressed, gfx_pressed;
7025 int x, y, width, height;
7026 int gd_x1, gd_x2, gd_y1, gd_y2;
7027 int id = menubutton_info[i].gadget_id;
7029 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7031 menubutton_info[i].get_gadget_position(&x, &y, id);
7033 width = SC_MENUBUTTON_XSIZE;
7034 height = SC_MENUBUTTON_YSIZE;
7036 gfx_unpressed = menubutton_info[i].gfx_unpressed;
7037 gfx_pressed = menubutton_info[i].gfx_pressed;
7038 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
7039 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
7040 gd_x1 = graphic_info[gfx_unpressed].src_x;
7041 gd_y1 = graphic_info[gfx_unpressed].src_y;
7042 gd_x2 = graphic_info[gfx_pressed].src_x;
7043 gd_y2 = graphic_info[gfx_pressed].src_y;
7045 gi = CreateGadget(GDI_CUSTOM_ID, id,
7046 GDI_CUSTOM_TYPE_ID, i,
7047 GDI_INFO_TEXT, menubutton_info[i].infotext,
7052 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7053 GDI_STATE, GD_BUTTON_UNPRESSED,
7054 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
7055 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
7056 GDI_DIRECT_DRAW, FALSE,
7057 GDI_EVENT_MASK, event_mask,
7058 GDI_CALLBACK_ACTION, HandleScreenGadgets,
7062 Error(ERR_EXIT, "cannot create gadget");
7064 screen_gadget[id] = gi;
7068 static void CreateScreenScrollbuttons()
7070 struct GadgetInfo *gi;
7071 unsigned int event_mask;
7074 /* these values are not constant, but can change at runtime */
7075 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
7076 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
7077 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
7078 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
7080 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
7082 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
7083 int gfx_unpressed, gfx_pressed;
7084 int x, y, width, height;
7085 int gd_x1, gd_x2, gd_y1, gd_y2;
7086 int id = scrollbutton_info[i].gadget_id;
7088 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7090 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
7091 y = mSY + scrollbutton_info[i].y;
7092 width = SC_SCROLLBUTTON_XSIZE;
7093 height = SC_SCROLLBUTTON_YSIZE;
7095 /* correct scrollbar position if placed outside menu (playfield) area */
7096 if (x > SX + SC_SCROLL_UP_XPOS)
7097 x = SX + SC_SCROLL_UP_XPOS;
7099 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
7100 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
7101 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
7103 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
7104 gfx_pressed = scrollbutton_info[i].gfx_pressed;
7105 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
7106 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
7107 gd_x1 = graphic_info[gfx_unpressed].src_x;
7108 gd_y1 = graphic_info[gfx_unpressed].src_y;
7109 gd_x2 = graphic_info[gfx_pressed].src_x;
7110 gd_y2 = graphic_info[gfx_pressed].src_y;
7112 gi = CreateGadget(GDI_CUSTOM_ID, id,
7113 GDI_CUSTOM_TYPE_ID, i,
7114 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7119 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7120 GDI_STATE, GD_BUTTON_UNPRESSED,
7121 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
7122 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
7123 GDI_DIRECT_DRAW, FALSE,
7124 GDI_EVENT_MASK, event_mask,
7125 GDI_CALLBACK_ACTION, HandleScreenGadgets,
7129 Error(ERR_EXIT, "cannot create gadget");
7131 screen_gadget[id] = gi;
7135 static void CreateScreenScrollbars()
7139 /* these values are not constant, but can change at runtime */
7140 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
7141 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
7142 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
7143 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
7145 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
7147 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
7148 int gfx_unpressed, gfx_pressed;
7149 int x, y, width, height;
7150 int gd_x1, gd_x2, gd_y1, gd_y2;
7151 struct GadgetInfo *gi;
7152 int items_max, items_visible, item_position;
7153 unsigned int event_mask;
7154 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
7155 int id = scrollbar_info[i].gadget_id;
7157 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
7159 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
7160 y = mSY + scrollbar_info[i].y;
7161 width = scrollbar_info[i].width;
7162 height = scrollbar_info[i].height;
7164 /* correct scrollbar position if placed outside menu (playfield) area */
7165 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
7166 x = SX + SC_SCROLL_VERTICAL_XPOS;
7168 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
7169 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
7171 items_max = num_page_entries;
7172 items_visible = num_page_entries;
7175 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
7176 gfx_pressed = scrollbar_info[i].gfx_pressed;
7177 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
7178 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
7179 gd_x1 = graphic_info[gfx_unpressed].src_x;
7180 gd_y1 = graphic_info[gfx_unpressed].src_y;
7181 gd_x2 = graphic_info[gfx_pressed].src_x;
7182 gd_y2 = graphic_info[gfx_pressed].src_y;
7184 gi = CreateGadget(GDI_CUSTOM_ID, id,
7185 GDI_CUSTOM_TYPE_ID, i,
7186 GDI_INFO_TEXT, scrollbar_info[i].infotext,
7191 GDI_TYPE, scrollbar_info[i].type,
7192 GDI_SCROLLBAR_ITEMS_MAX, items_max,
7193 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
7194 GDI_SCROLLBAR_ITEM_POSITION, item_position,
7195 GDI_WHEEL_AREA_X, SX,
7196 GDI_WHEEL_AREA_Y, SY,
7197 GDI_WHEEL_AREA_WIDTH, SXSIZE,
7198 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
7199 GDI_STATE, GD_BUTTON_UNPRESSED,
7200 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
7201 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
7202 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
7203 GDI_DIRECT_DRAW, FALSE,
7204 GDI_EVENT_MASK, event_mask,
7205 GDI_CALLBACK_ACTION, HandleScreenGadgets,
7209 Error(ERR_EXIT, "cannot create gadget");
7211 screen_gadget[id] = gi;
7215 void CreateScreenGadgets()
7217 CreateScreenMenubuttons();
7219 CreateScreenScrollbuttons();
7220 CreateScreenScrollbars();
7223 void FreeScreenGadgets()
7227 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
7228 FreeGadget(screen_gadget[i]);
7231 void MapScreenMenuGadgets(int screen_mask)
7235 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
7236 if (screen_mask & menubutton_info[i].screen_mask)
7237 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
7240 void MapScreenGadgets(int num_entries)
7244 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
7247 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
7248 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
7250 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
7251 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
7254 void MapScreenTreeGadgets(TreeInfo *ti)
7256 MapScreenGadgets(numTreeInfoInGroup(ti));
7259 static void HandleScreenGadgets(struct GadgetInfo *gi)
7261 int id = gi->custom_id;
7262 int button = gi->event.button;
7263 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
7267 case SCREEN_CTRL_ID_PREV_LEVEL:
7268 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
7271 case SCREEN_CTRL_ID_NEXT_LEVEL:
7272 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
7275 case SCREEN_CTRL_ID_PREV_PLAYER:
7276 HandleSetupScreen_Input_Player(step, -1);
7279 case SCREEN_CTRL_ID_NEXT_PLAYER:
7280 HandleSetupScreen_Input_Player(step, +1);
7283 case SCREEN_CTRL_ID_SCROLL_UP:
7284 if (game_status == GAME_MODE_LEVELS)
7285 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7286 else if (game_status == GAME_MODE_LEVELNR)
7287 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7288 else if (game_status == GAME_MODE_SETUP)
7289 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7290 else if (game_status == GAME_MODE_INFO)
7291 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7294 case SCREEN_CTRL_ID_SCROLL_DOWN:
7295 if (game_status == GAME_MODE_LEVELS)
7296 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7297 else if (game_status == GAME_MODE_LEVELNR)
7298 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7299 else if (game_status == GAME_MODE_SETUP)
7300 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7301 else if (game_status == GAME_MODE_INFO)
7302 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7305 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
7306 if (game_status == GAME_MODE_LEVELS)
7307 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7308 else if (game_status == GAME_MODE_LEVELNR)
7309 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7310 else if (game_status == GAME_MODE_SETUP)
7311 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
7312 else if (game_status == GAME_MODE_INFO)
7313 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);