1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT 4
33 #define SETUP_MODE_GRAPHICS 5
34 #define SETUP_MODE_SOUND 6
35 #define SETUP_MODE_ARTWORK 7
36 #define SETUP_MODE_CHOOSE_GRAPHICS 8
37 #define SETUP_MODE_CHOOSE_SOUNDS 9
38 #define SETUP_MODE_CHOOSE_MUSIC 10
40 #define MAX_SETUP_MODES 11
42 /* for input setup functions */
43 #define SETUPINPUT_SCREEN_POS_START 0
44 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
45 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
46 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
48 /* screens on the info screen */
49 #define INFO_MODE_MAIN 0
50 #define INFO_MODE_ELEMENTS 1
51 #define INFO_MODE_MUSIC 2
52 #define INFO_MODE_CREDITS 3
53 #define INFO_MODE_PROGRAM 4
54 #define INFO_MODE_LEVELSET 5
56 #define MAX_INFO_MODES 6
58 /* for various menu stuff */
59 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
60 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
61 #define MENU_SCREEN_START_YPOS 2
62 #define MENU_SCREEN_VALUE_XPOS 14
64 /* buttons and scrollbars identifiers */
65 #define SCREEN_CTRL_ID_SCROLL_UP 0
66 #define SCREEN_CTRL_ID_SCROLL_DOWN 1
67 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
69 #define NUM_SCREEN_SCROLLBUTTONS 2
70 #define NUM_SCREEN_SCROLLBARS 1
71 #define NUM_SCREEN_GADGETS 3
73 /* forward declarations of internal functions */
74 static void HandleScreenGadgets(struct GadgetInfo *);
75 static void HandleSetupScreen_Generic(int, int, int, int, int);
76 static void HandleSetupScreen_Input(int, int, int, int, int);
77 static void CustomizeKeyboard(int);
78 static void CalibrateJoystick(int);
79 static void execSetupArtwork(void);
80 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
82 static void DrawChooseLevel(void);
83 static void DrawInfoScreen(void);
84 static void DrawSetupScreen(void);
86 static void DrawInfoScreen_HelpAnim(int, int, boolean);
87 static void DrawInfoScreen_HelpText(int, int, int, int);
88 static void HandleInfoScreen_Main(int, int, int, int, int);
89 static void HandleInfoScreen_Elements(int);
90 static void HandleInfoScreen_Music(int);
91 static void HandleInfoScreen_Credits(int);
92 static void HandleInfoScreen_Program(int);
94 static void MapChooseTreeGadgets(TreeInfo *);
96 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
97 static int setup_mode = SETUP_MODE_MAIN;
98 static int info_mode = INFO_MODE_MAIN;
100 #define mSX (SX + (game_status >= GAME_MODE_MAIN && \
101 game_status <= GAME_MODE_SETUP ? \
102 menu.draw_xoffset[game_status] : menu.draw_xoffset_default))
103 #define mSY (SY + (game_status >= GAME_MODE_MAIN && \
104 game_status <= GAME_MODE_SETUP ? \
105 menu.draw_yoffset[game_status] : menu.draw_yoffset_default))
107 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
108 menu.list_size[game_status] : \
109 MAX_MENU_ENTRIES_ON_SCREEN)
111 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
112 #define NUM_SCROLLBAR_BITMAPS 2
113 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
117 static void drawCursorExt(int xpos, int ypos, int color, int graphic)
119 static int cursor_array[SCR_FIELDY];
124 cursor_array[ypos] = graphic;
126 graphic = cursor_array[ypos];
130 graphic = (graphic == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
131 graphic == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE:
132 IMG_MENU_BUTTON_ACTIVE);
134 ypos += MENU_SCREEN_START_YPOS;
136 DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
137 DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY,
141 static void initCursor(int ypos, int graphic)
143 drawCursorExt(0, ypos, FC_BLUE, graphic);
146 static void drawCursor(int ypos, int color)
148 drawCursorExt(0, ypos, color, 0);
151 static void drawCursorXY(int xpos, int ypos, int graphic)
153 drawCursorExt(xpos, ypos, -1, graphic);
156 static void drawChooseTreeCursor(int ypos, int color)
158 int last_game_status = game_status; /* save current game status */
160 /* force LEVELS draw offset on artwork setup screen */
161 game_status = GAME_MODE_LEVELS;
163 drawCursorExt(0, ypos, color, 0);
165 game_status = last_game_status; /* restore current game status */
168 static void PlayMenuSound()
170 int sound = menu.sound[game_status];
172 if (sound == SND_UNDEFINED)
175 if (sound_info[sound].loop)
176 PlaySoundLoop(sound);
181 static void PlayMenuSoundIfLoop()
183 int sound = menu.sound[game_status];
185 if (sound == SND_UNDEFINED)
188 if (sound_info[sound].loop)
189 PlaySoundLoop(sound);
192 static void PlayMenuMusic()
194 int music = menu.music[game_status];
196 if (music == MUS_UNDEFINED)
204 DrawTextSCentered(8, FONT_TITLE_1, PROGRAM_TITLE_STRING);
205 DrawTextSCentered(46, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
208 static void ToggleFullscreenIfNeeded()
210 if (setup.fullscreen != video.fullscreen_enabled)
212 /* save old door content */
213 BlitBitmap(backbuffer, bitmap_db_door,
214 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
216 /* toggle fullscreen */
217 ChangeVideoModeIfNeeded(setup.fullscreen);
218 setup.fullscreen = video.fullscreen_enabled;
220 /* redraw background to newly created backbuffer */
221 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
222 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
224 /* restore old door content */
225 BlitBitmap(bitmap_db_door, backbuffer,
226 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
228 redraw_mask = REDRAW_ALL;
234 static LevelDirTree *leveldir_last_valid = NULL;
235 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
236 int name_width, level_width;
240 FadeSoundsAndMusic();
242 KeyboardAutoRepeatOn();
245 SetDrawDeactivationMask(REDRAW_NONE);
246 SetDrawBackgroundMask(REDRAW_FIELD);
248 audio.sound_deactivated = FALSE;
250 /* needed if last screen was the playing screen, invoked from level editor */
251 if (level_editor_test_game)
253 game_status = GAME_MODE_EDITOR;
259 /* needed if last screen was the editor screen */
260 UndrawSpecialEditorDoor();
262 /* needed if last screen was the setup screen and fullscreen state changed */
263 ToggleFullscreenIfNeeded();
265 /* leveldir_current may be invalid (level group, parent link) */
266 if (!validLevelSeries(leveldir_current))
267 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
269 /* store valid level series information */
270 leveldir_last_valid = leveldir_current;
272 /* needed if last screen (level choice) changed graphics, sounds or music */
273 ReloadCustomArtwork(0);
276 SetDrawtoField(DRAW_BACKBUFFER);
279 /* map gadgets for main menu screen */
282 /* level_nr may have been set to value over handicap with level editor */
283 if (setup.handicap && level_nr > leveldir_current->handicap_level)
284 level_nr = leveldir_current->handicap_level;
289 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
294 DrawText(mSX + 32, mSY + 2*32, name_text, FONT_MENU_1);
295 DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1);
296 DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1);
297 DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1);
298 DrawText(mSX + 32, mSY + 6*32, "Info Screen", FONT_MENU_1);
299 DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1);
300 DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1);
301 DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1);
303 /* calculated after (possible) reload of custom artwork */
304 name_width = getTextWidth(name_text, FONT_MENU_1);
305 level_width = getTextWidth("Level:", FONT_MENU_1);
307 DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT_1);
308 DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3),
311 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
313 DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d",
314 leveldir_current->first_level, leveldir_current->last_level);
316 if (leveldir_current->readonly)
318 DrawTextS(mSX + level_width + 9 * 32 - 2,
319 mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ");
320 DrawTextS(mSX + level_width + 9 * 32 - 2,
321 mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY");
324 for (i = 0; i < 8; i++)
325 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_RIGHT :
328 drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT);
329 drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
331 DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
336 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
339 if (TAPE_IS_EMPTY(tape))
341 DrawCompleteVideoDisplay();
346 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
349 static void gotoTopLevelDir()
351 /* move upwards to top level directory */
352 while (leveldir_current->node_parent)
354 /* write a "path" into level tree for easy navigation to last level */
355 if (leveldir_current->node_parent->node_group->cl_first == -1)
357 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
358 int leveldir_pos = posTreeInfo(leveldir_current);
359 int num_page_entries;
360 int cl_first, cl_cursor;
362 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
363 num_page_entries = num_leveldirs;
365 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
367 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
368 cl_cursor = leveldir_pos - cl_first;
370 leveldir_current->node_parent->node_group->cl_first = cl_first;
371 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
374 leveldir_current = leveldir_current->node_parent;
378 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
380 static int choice = 5;
384 if (button == MB_MENU_INITIALIZE)
386 drawCursor(choice, FC_RED);
390 if (mx || my) /* mouse input */
393 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
395 else if (dx || dy) /* keyboard input */
397 if (dx && choice == 1)
398 x = (dx < 0 ? 10 : 14);
403 if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
404 (x == 14 && level_nr < leveldir_current->last_level)) &&
407 static unsigned long level_delay = 0;
408 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
409 int old_level_nr = level_nr;
412 new_level_nr = level_nr + (x == 10 ? -step : +step);
413 if (new_level_nr < leveldir_current->first_level)
414 new_level_nr = leveldir_current->first_level;
415 if (new_level_nr > leveldir_current->last_level)
416 new_level_nr = leveldir_current->last_level;
418 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
419 new_level_nr = leveldir_current->handicap_level;
421 if (new_level_nr != old_level_nr &&
422 DelayReached(&level_delay, GADGET_FRAME_DELAY))
424 level_nr = new_level_nr;
426 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3),
430 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
434 DrawCompleteVideoDisplay();
436 /* needed because DrawMicroLevel() takes some time */
439 DelayReached(&level_delay, 0); /* reset delay counter */
442 else if (IN_VIS_FIELD(x, y) &&
443 y >= 0 && y <= 7 && (y != 1 || x < 10))
449 drawCursor(y, FC_RED);
450 drawCursor(choice, FC_BLUE);
458 game_status = GAME_MODE_PSEUDO_TYPENAME;
459 HandleTypeName(strlen(setup.player_name), 0);
465 game_status = GAME_MODE_LEVELS;
466 SaveLevelSetup_LastSeries();
467 SaveLevelSetup_SeriesInfo();
478 game_status = GAME_MODE_SCORES;
483 if (leveldir_current->readonly &&
484 strcmp(setup.player_name, "Artsoft") != 0)
485 Request("This level is read only !", REQ_CONFIRM);
486 game_status = GAME_MODE_EDITOR;
491 game_status = GAME_MODE_INFO;
492 info_mode = INFO_MODE_MAIN;
497 if (setup.autorecord)
498 TapeStartRecording();
500 #if defined(NETWORK_AVALIABLE)
502 SendToServer_StartPlaying();
506 game_status = GAME_MODE_PLAYING;
513 game_status = GAME_MODE_SETUP;
514 setup_mode = SETUP_MODE_MAIN;
519 SaveLevelSetup_LastSeries();
520 SaveLevelSetup_SeriesInfo();
521 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
522 game_status = GAME_MODE_QUIT;
527 if (game_status == GAME_MODE_MAIN)
529 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, FALSE);
535 /* ========================================================================= */
536 /* info screen functions */
537 /* ========================================================================= */
539 static struct TokenInfo *info_info;
540 static int num_info_info;
542 static void execInfoElements()
544 info_mode = INFO_MODE_ELEMENTS;
548 static void execInfoMusic()
550 info_mode = INFO_MODE_MUSIC;
554 static void execInfoCredits()
556 info_mode = INFO_MODE_CREDITS;
560 static void execInfoProgram()
562 info_mode = INFO_MODE_PROGRAM;
566 static void execInfoLevelSet()
568 info_mode = INFO_MODE_LEVELSET;
572 static void execExitInfo()
574 game_status = GAME_MODE_MAIN;
578 static struct TokenInfo info_info_main[] =
580 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
581 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
582 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
583 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
584 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
585 { TYPE_EMPTY, NULL, "" },
586 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
591 static void DrawInfoScreen_Main()
596 CloseDoor(DOOR_CLOSE_2);
600 DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1);
602 info_info = info_info_main;
605 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
607 int ypos = MENU_SCREEN_START_YPOS + i;
608 int font_nr = FONT_MENU_1;
610 DrawText(mSX + 32, mSY + ypos * 32, info_info[i].text, font_nr);
612 if (info_info[i].type & TYPE_ENTER_MENU)
613 initCursor(i, IMG_MENU_BUTTON_RIGHT);
614 else if (info_info[i].type & TYPE_LEAVE_MENU)
615 initCursor(i, IMG_MENU_BUTTON_LEFT);
616 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
617 initCursor(i, IMG_MENU_BUTTON);
628 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
631 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
633 static int choice_store[MAX_INFO_MODES];
634 int choice = choice_store[info_mode]; /* always starts with 0 */
638 if (button == MB_MENU_INITIALIZE)
640 /* advance to first valid menu entry */
641 while (choice < num_info_info &&
642 info_info[choice].type & TYPE_SKIP_ENTRY)
644 choice_store[info_mode] = choice;
646 drawCursor(choice, FC_RED);
649 else if (button == MB_MENU_LEAVE)
651 for (y = 0; y < num_info_info; y++)
653 if (info_info[y].type & TYPE_LEAVE_MENU)
655 void (*menu_callback_function)(void) = info_info[y].value;
657 menu_callback_function();
658 break; /* absolutely needed because function changes 'info_info'! */
665 if (mx || my) /* mouse input */
668 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
670 else if (dx || dy) /* keyboard input */
674 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
676 if (info_info[choice].type & menu_navigation_type ||
677 info_info[choice].type & TYPE_ENTER_SCREEN ||
678 info_info[choice].type & TYPE_BOOLEAN_STYLE)
679 button = MB_MENU_CHOICE;
684 /* jump to next non-empty menu entry (up or down) */
685 while (y > 0 && y < num_info_info - 1 &&
686 info_info[y].type & TYPE_SKIP_ENTRY)
690 if (IN_VIS_FIELD(x, y) &&
691 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
697 drawCursor(y, FC_RED);
698 drawCursor(choice, FC_BLUE);
699 choice = choice_store[info_mode] = y;
702 else if (!(info_info[y].type & TYPE_GHOSTED))
704 if (info_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
706 void (*menu_callback_function)(void) = info_info[choice].value;
708 menu_callback_function();
714 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
716 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
717 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
718 int xstart = mSX + 16;
719 int ystart = mSY + 64 + 2 * 32;
720 int ystep = TILEY + 4;
721 int element, action, direction;
729 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
730 infoscreen_step[i] = infoscreen_frame[i] = 0;
732 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
736 DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
738 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
739 "Press any key or button for next page");
745 while (helpanim_info[j].element != HELPANIM_LIST_END)
747 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
752 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
761 j += infoscreen_step[i - start];
763 element = helpanim_info[j].element;
764 action = helpanim_info[j].action;
765 direction = helpanim_info[j].direction;
767 if (action != -1 && direction != -1)
768 graphic = el_act_dir2img(element, action, direction);
769 else if (action != -1)
770 graphic = el_act2img(element, action);
771 else if (direction != -1)
772 graphic = el_act2img(element, direction);
774 graphic = el2img(element);
776 delay = helpanim_info[j++].delay;
781 if (infoscreen_frame[i - start] == 0)
784 infoscreen_frame[i - start] = delay - 1;
788 sync_frame = delay - infoscreen_frame[i - start];
789 infoscreen_frame[i - start]--;
792 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
794 if (!infoscreen_frame[i - start])
795 infoscreen_step[i - start] = 0;
799 if (!infoscreen_frame[i - start])
800 infoscreen_step[i - start]++;
801 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
807 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
809 DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
810 graphic, sync_frame, USE_MASKING);
813 DrawInfoScreen_HelpText(element, action, direction, i - start);
818 redraw_mask |= REDRAW_FIELD;
823 static char *getHelpText(int element, int action, int direction)
825 char token[MAX_LINE_LEN];
827 strcpy(token, element_info[element].token_name);
830 strcat(token, element_action_info[action].suffix);
833 strcat(token, element_direction_info[MV_DIR_BIT(direction)].suffix);
835 return getHashEntry(helptext_info, token);
838 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
841 int font_nr = FONT_TEXT_2;
843 int font_nr = FONT_LEVEL_NUMBER;
845 int font_width = getFontWidth(font_nr);
846 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
847 int sy = mSY + 65 + 2 * 32 + 1;
848 int ystep = TILEY + 4;
850 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
851 int max_lines_per_text = 2;
854 if (action != -1 && direction != -1) /* element.action.direction */
855 text = getHelpText(element, action, direction);
857 if (text == NULL && action != -1) /* element.action */
858 text = getHelpText(element, action, -1);
860 if (text == NULL && direction != -1) /* element.direction */
861 text = getHelpText(element, -1, direction);
863 if (text == NULL) /* base element */
864 text = getHelpText(element, -1, -1);
866 if (text == NULL) /* not found */
867 text = "No description available";
869 if (strlen(text) <= max_chars_per_line) /* only one line of text */
870 sy += getFontHeight(font_nr) / 2;
872 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
873 max_chars_per_line, max_lines_per_text);
876 void DrawInfoScreen_Elements()
881 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
887 void HandleInfoScreen_Elements(int button)
889 static unsigned long info_delay = 0;
890 static int num_anims;
891 static int num_pages;
893 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
894 int button_released = !button;
897 if (button == MB_MENU_INITIALIZE)
899 boolean new_element = TRUE;
902 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
904 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
906 else if (new_element)
913 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
916 else if (button == MB_MENU_LEAVE)
918 info_mode = INFO_MODE_MAIN;
924 if (button_released || button == MB_MENU_INITIALIZE)
926 if (button != MB_MENU_INITIALIZE)
929 if (page >= num_pages)
931 FadeSoundsAndMusic();
933 info_mode = INFO_MODE_MAIN;
939 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
943 if (DelayReached(&info_delay, GAME_FRAME_DELAY))
944 if (page < num_pages)
945 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
947 PlayMenuSoundIfLoop();
951 void DrawInfoScreen_Music()
958 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
961 void HandleInfoScreen_Music(int button)
963 static struct MusicFileInfo *list = NULL;
964 int ystart = 150, dy = 30;
965 int ybottom = SYSIZE - 20;
966 int button_released = !button;
968 if (button == MB_MENU_INITIALIZE)
970 list = music_file_info;
974 FadeSoundsAndMusic();
979 DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
981 DrawTextSCentered(ybottom, FONT_TEXT_4,
982 "Press any key or button for info menu");
987 else if (button == MB_MENU_LEAVE)
989 info_mode = INFO_MODE_MAIN;
995 if (button_released || button == MB_MENU_INITIALIZE)
999 if (button != MB_MENU_INITIALIZE)
1005 info_mode = INFO_MODE_MAIN;
1011 FadeSoundsAndMusic();
1018 int sound = list->music;
1020 if (sound_info[sound].loop)
1021 PlaySoundLoop(sound);
1025 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
1029 PlayMusic(list->music);
1031 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
1034 if (strcmp(list->title, UNKNOWN_NAME) != 0)
1036 if (strcmp(list->title_header, UNKNOWN_NAME) != 0)
1037 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
1039 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
1042 if (strcmp(list->artist, UNKNOWN_NAME) != 0)
1044 if (strcmp(list->artist_header, UNKNOWN_NAME) != 0)
1045 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
1047 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
1049 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
1052 if (strcmp(list->album, UNKNOWN_NAME) != 0)
1054 if (strcmp(list->album_header, UNKNOWN_NAME) != 0)
1055 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
1057 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
1059 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
1062 if (strcmp(list->year, UNKNOWN_NAME) != 0)
1064 if (strcmp(list->year_header, UNKNOWN_NAME) != 0)
1065 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
1067 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
1069 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
1072 DrawTextSCentered(ybottom, FONT_TEXT_4,
1073 "Press any key or button for next page");
1076 if (list != NULL && list->is_sound && sound_info[list->music].loop)
1077 PlaySoundLoop(list->music);
1080 void DrawInfoScreen_Credits()
1082 int ystart = 150, ystep = 30;
1083 int ybottom = SYSIZE - 20;
1085 FadeSoundsAndMusic();
1090 DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
1091 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "DOS port of the game:");
1092 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, "Guido Schulz");
1093 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "Additional toons:");
1094 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, "Karl Hörnell");
1095 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
1096 "...and many thanks to all contributors");
1097 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!");
1099 DrawTextSCentered(ybottom, FONT_TEXT_4,
1100 "Press any key or button for info menu");
1103 void HandleInfoScreen_Credits(int button)
1105 int button_released = !button;
1107 if (button == MB_MENU_LEAVE)
1109 info_mode = INFO_MODE_MAIN;
1115 if (button_released)
1117 FadeSoundsAndMusic();
1119 info_mode = INFO_MODE_MAIN;
1124 PlayMenuSoundIfLoop();
1128 void DrawInfoScreen_Program()
1130 int ystart = 150, ystep = 30;
1131 int ybottom = SYSIZE - 20;
1136 DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
1138 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1139 "This game is Freeware!");
1140 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
1141 "If you like it, send e-mail to:");
1142 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
1143 "info@artsoft.org");
1144 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
1145 "or SnailMail to:");
1146 DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
1148 DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
1149 "Detmolder Strasse 189");
1150 DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
1152 DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
1155 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
1156 "If you have created new levels,");
1157 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_2,
1158 "send them to me to include them!");
1159 DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
1162 DrawTextSCentered(ybottom, FONT_TEXT_4,
1163 "Press any key or button for info menu");
1166 void HandleInfoScreen_Program(int button)
1168 int button_released = !button;
1170 if (button == MB_MENU_LEAVE)
1172 info_mode = INFO_MODE_MAIN;
1178 if (button_released)
1180 FadeSoundsAndMusic();
1182 info_mode = INFO_MODE_MAIN;
1187 PlayMenuSoundIfLoop();
1191 void DrawInfoScreen_LevelSet()
1194 int ybottom = SYSIZE - 20;
1195 char *filename = getLevelSetInfoFilename();
1197 int font_nr = FONT_TEXT_2;
1199 int font_nr = FONT_LEVEL_NUMBER;
1201 int font_width = getFontWidth(font_nr);
1202 int font_height = getFontHeight(font_nr);
1205 int sx = SX + pad_x;
1206 int sy = SY + pad_y;
1207 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
1208 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
1213 DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
1215 DrawTextSCentered(ybottom, FONT_TEXT_4,
1216 "Press any key or button for info menu");
1218 if (filename != NULL)
1219 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
1220 max_lines_per_screen);
1222 DrawTextSCentered(ystart, FONT_TEXT_2,
1223 "No information for this level set.");
1226 void HandleInfoScreen_LevelSet(int button)
1228 int button_released = !button;
1230 if (button == MB_MENU_LEAVE)
1232 info_mode = INFO_MODE_MAIN;
1238 if (button_released)
1240 FadeSoundsAndMusic();
1242 info_mode = INFO_MODE_MAIN;
1247 PlayMenuSoundIfLoop();
1251 void DrawInfoScreen()
1253 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
1255 if (info_mode == INFO_MODE_ELEMENTS)
1256 DrawInfoScreen_Elements();
1257 else if (info_mode == INFO_MODE_MUSIC)
1258 DrawInfoScreen_Music();
1259 else if (info_mode == INFO_MODE_CREDITS)
1260 DrawInfoScreen_Credits();
1261 else if (info_mode == INFO_MODE_PROGRAM)
1262 DrawInfoScreen_Program();
1263 else if (info_mode == INFO_MODE_LEVELSET)
1264 DrawInfoScreen_LevelSet();
1266 DrawInfoScreen_Main();
1268 if (info_mode != INFO_MODE_MUSIC)
1275 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
1277 if (info_mode == INFO_MODE_ELEMENTS)
1278 HandleInfoScreen_Elements(button);
1279 else if (info_mode == INFO_MODE_MUSIC)
1280 HandleInfoScreen_Music(button);
1281 else if (info_mode == INFO_MODE_CREDITS)
1282 HandleInfoScreen_Credits(button);
1283 else if (info_mode == INFO_MODE_PROGRAM)
1284 HandleInfoScreen_Program(button);
1285 else if (info_mode == INFO_MODE_LEVELSET)
1286 HandleInfoScreen_LevelSet(button);
1288 HandleInfoScreen_Main(mx, my, dx, dy, button);
1294 /* ========================================================================= */
1295 /* type name functions */
1296 /* ========================================================================= */
1298 void HandleTypeName(int newxpos, Key key)
1300 static int xpos = 0, ypos = 2;
1301 int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
1302 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
1303 int startx = mSX + 32 + name_width;
1304 int starty = mSY + ypos * 32;
1310 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1311 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1316 if (((key >= KSYM_A && key <= KSYM_Z) ||
1317 (key >= KSYM_a && key <= KSYM_z)) &&
1318 xpos < MAX_PLAYER_NAME_LEN)
1322 if (key >= KSYM_A && key <= KSYM_Z)
1323 ascii = 'A' + (char)(key - KSYM_A);
1325 ascii = 'a' + (char)(key - KSYM_a);
1327 setup.player_name[xpos] = ascii;
1328 setup.player_name[xpos + 1] = 0;
1331 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1332 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1334 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
1337 setup.player_name[xpos] = 0;
1339 DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
1341 else if (key == KSYM_Return && xpos > 0)
1343 DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
1344 DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
1347 game_status = GAME_MODE_MAIN;
1352 /* ========================================================================= */
1353 /* tree menu functions */
1354 /* ========================================================================= */
1356 static void DrawChooseTree(TreeInfo **ti_ptr)
1360 FreeScreenGadgets();
1361 CreateScreenGadgets();
1363 CloseDoor(DOOR_CLOSE_2);
1367 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
1368 MapChooseTreeGadgets(*ti_ptr);
1374 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1376 struct GadgetInfo *gi = screen_gadget[id];
1377 int items_max, items_visible, item_position;
1379 items_max = numTreeInfoInGroup(ti);
1380 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
1381 item_position = first_entry;
1383 if (item_position > items_max - items_visible)
1384 item_position = items_max - items_visible;
1386 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1387 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1388 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1391 static void drawChooseTreeList(int first_entry, int num_page_entries,
1395 char buffer[SCR_FIELDX * 2];
1396 int max_buffer_len = (SCR_FIELDX - 2) * 2;
1397 char *title_string = NULL;
1398 int xoffset_setup = 16;
1399 int yoffset_setup = 16;
1400 int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup);
1401 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup);
1402 int last_game_status = game_status; /* save current game status */
1405 (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" :
1406 ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
1407 ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
1408 ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
1410 DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1);
1412 /* force LEVELS font on artwork setup screen */
1413 game_status = GAME_MODE_LEVELS;
1415 /* clear tree list area, but not title or scrollbar */
1416 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1417 SXSIZE - 32 + menu.scrollbar_xoffset,
1418 MAX_MENU_ENTRIES_ON_SCREEN * 32);
1420 for (i = 0; i < num_page_entries; i++)
1422 TreeInfo *node, *node_first;
1423 int entry_pos = first_entry + i;
1424 int ypos = MENU_SCREEN_START_YPOS + i;
1426 node_first = getTreeInfoFirstGroupEntry(ti);
1427 node = getTreeInfoFromPos(node_first, entry_pos);
1429 strncpy(buffer, node->name , max_buffer_len);
1430 buffer[max_buffer_len] = '\0';
1432 DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color);
1434 if (node->parent_link)
1435 initCursor(i, IMG_MENU_BUTTON_LEFT);
1436 else if (node->level_group)
1437 initCursor(i, IMG_MENU_BUTTON_RIGHT);
1439 initCursor(i, IMG_MENU_BUTTON);
1442 game_status = last_game_status; /* restore current game status */
1444 redraw_mask |= REDRAW_FIELD;
1447 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
1449 TreeInfo *node, *node_first;
1450 int x, last_redraw_mask = redraw_mask;
1452 if (ti->type != TREE_TYPE_LEVEL_DIR)
1455 node_first = getTreeInfoFirstGroupEntry(ti);
1456 node = getTreeInfoFromPos(node_first, entry_pos);
1458 DrawBackground(SX + 32, SY + 32, SXSIZE - 64, 32);
1460 if (node->parent_link)
1461 DrawTextFCentered(40, FONT_TITLE_2, "leave group \"%s\"",
1463 else if (node->level_group)
1464 DrawTextFCentered(40, FONT_TITLE_2, "enter group \"%s\"",
1466 else if (ti->type == TREE_TYPE_LEVEL_DIR)
1467 DrawTextFCentered(40, FONT_TITLE_2, "%3d levels (%s)",
1468 node->levels, node->class_desc);
1470 /* let BackToFront() redraw only what is needed */
1471 redraw_mask = last_redraw_mask | REDRAW_TILES;
1472 for (x = 0; x < SCR_FIELDX; x++)
1473 MarkTileDirty(x, 1);
1476 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
1479 TreeInfo *ti = *ti_ptr;
1481 int y = ti->cl_cursor;
1482 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1483 int num_entries = numTreeInfoInGroup(ti);
1484 int num_page_entries;
1485 int last_game_status = game_status; /* save current game status */
1486 boolean position_set_by_scrollbar = (dx == 999);
1488 /* force LEVELS draw offset on choose level and artwork setup screen */
1489 game_status = GAME_MODE_LEVELS;
1491 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
1492 num_page_entries = num_entries;
1494 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1496 game_status = last_game_status; /* restore current game status */
1498 if (button == MB_MENU_INITIALIZE)
1500 int num_entries = numTreeInfoInGroup(ti);
1501 int entry_pos = posTreeInfo(ti);
1503 if (ti->cl_first == -1)
1505 /* only on initialization */
1506 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1507 ti->cl_cursor = entry_pos - ti->cl_first;
1509 else if (ti->cl_cursor >= num_page_entries ||
1510 (num_entries > num_page_entries &&
1511 num_entries - ti->cl_first < num_page_entries))
1513 /* only after change of list size (by custom graphic configuration) */
1514 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1515 ti->cl_cursor = entry_pos - ti->cl_first;
1518 if (position_set_by_scrollbar)
1521 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1524 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1525 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1526 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1530 else if (button == MB_MENU_LEAVE)
1532 if (ti->node_parent)
1534 *ti_ptr = ti->node_parent;
1535 DrawChooseTree(ti_ptr);
1537 else if (game_status == GAME_MODE_SETUP)
1543 game_status = GAME_MODE_MAIN;
1550 if (mx || my) /* mouse input */
1552 int last_game_status = game_status; /* save current game status */
1554 /* force LEVELS draw offset on artwork setup screen */
1555 game_status = GAME_MODE_LEVELS;
1557 x = (mx - mSX) / 32;
1558 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1560 game_status = last_game_status; /* restore current game status */
1562 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
1564 /* move cursor instead of scrolling when already at start/end of list */
1565 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
1567 else if (dy == +1 * SCROLL_LINE &&
1568 ti->cl_first + num_page_entries == num_entries)
1571 /* handle scrolling screen one line or page */
1572 if (ti->cl_cursor + dy < 0 ||
1573 ti->cl_cursor + dy > num_page_entries - 1)
1575 if (ABS(dy) == SCROLL_PAGE)
1576 step = num_page_entries - 1;
1578 if (dy < 0 && ti->cl_first > 0)
1580 /* scroll page/line up */
1582 ti->cl_first -= step;
1583 if (ti->cl_first < 0)
1586 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1587 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1588 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1589 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1592 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
1594 /* scroll page/line down */
1596 ti->cl_first += step;
1597 if (ti->cl_first + num_page_entries > num_entries)
1598 ti->cl_first = MAX(0, num_entries - num_page_entries);
1600 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1601 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1602 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1603 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1610 /* handle moving cursor one line */
1611 y = ti->cl_cursor + dy;
1616 TreeInfo *node_first, *node_cursor;
1617 int entry_pos = ti->cl_first + y;
1619 node_first = getTreeInfoFirstGroupEntry(ti);
1620 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1622 if (node_cursor->node_group)
1624 node_cursor->cl_first = ti->cl_first;
1625 node_cursor->cl_cursor = ti->cl_cursor;
1626 *ti_ptr = node_cursor->node_group;
1627 DrawChooseTree(ti_ptr);
1632 else if (dx == -1 && ti->node_parent)
1634 *ti_ptr = ti->node_parent;
1635 DrawChooseTree(ti_ptr);
1640 if (!anyScrollbarGadgetActive() &&
1641 IN_VIS_FIELD(x, y) &&
1642 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
1643 y >= 0 && y < num_page_entries)
1647 if (y != ti->cl_cursor)
1649 drawChooseTreeCursor(y, FC_RED);
1650 drawChooseTreeCursor(ti->cl_cursor, FC_BLUE);
1651 drawChooseTreeInfo(ti->cl_first + y, ti);
1657 TreeInfo *node_first, *node_cursor;
1658 int entry_pos = ti->cl_first + y;
1660 node_first = getTreeInfoFirstGroupEntry(ti);
1661 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1663 if (node_cursor->node_group)
1665 node_cursor->cl_first = ti->cl_first;
1666 node_cursor->cl_cursor = ti->cl_cursor;
1667 *ti_ptr = node_cursor->node_group;
1668 DrawChooseTree(ti_ptr);
1670 else if (node_cursor->parent_link)
1672 *ti_ptr = node_cursor->node_parent;
1673 DrawChooseTree(ti_ptr);
1677 node_cursor->cl_first = ti->cl_first;
1678 node_cursor->cl_cursor = ti->cl_cursor;
1679 *ti_ptr = node_cursor;
1681 if (ti->type == TREE_TYPE_LEVEL_DIR)
1683 LoadLevelSetup_SeriesInfo();
1685 SaveLevelSetup_LastSeries();
1686 SaveLevelSetup_SeriesInfo();
1690 if (game_status == GAME_MODE_SETUP)
1696 game_status = GAME_MODE_MAIN;
1704 void DrawChooseLevel()
1706 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
1708 DrawChooseTree(&leveldir_current);
1714 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
1716 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
1721 void DrawHallOfFame(int highlight_position)
1724 FadeSoundsAndMusic();
1725 CloseDoor(DOOR_CLOSE_2);
1727 if (highlight_position < 0)
1728 LoadScore(level_nr);
1736 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
1739 static void drawHallOfFameList(int first_entry, int highlight_position)
1743 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
1746 DrawText(mSX + 80, mSY + 8, "Hall Of Fame", FONT_TITLE_1);
1747 DrawTextFCentered(46, FONT_TITLE_2, "HighScores of Level %d", level_nr);
1749 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1751 int entry = first_entry + i;
1752 boolean active = (entry == highlight_position);
1753 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
1754 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
1755 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
1756 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
1757 int dx1 = 3 * getFontWidth(font_nr1);
1758 int dx2 = dx1 + getFontWidth(font_nr1);
1759 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
1760 int sy = mSY + 64 + i * 32;
1762 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
1763 DrawText(mSX + dx1, sy, ".", font_nr1);
1764 DrawText(mSX + dx2, sy, ".........................", font_nr3);
1765 if (strcmp(highscore[entry].Name, EMPTY_PLAYER_NAME) != 0)
1766 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
1767 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
1770 redraw_mask |= REDRAW_FIELD;
1773 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
1775 static int first_entry = 0;
1776 static int highlight_position = 0;
1777 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1778 int button_released = !button;
1780 if (button == MB_MENU_INITIALIZE)
1783 highlight_position = mx;
1784 drawHallOfFameList(first_entry, highlight_position);
1789 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
1790 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
1794 if (first_entry > 0)
1796 first_entry -= step;
1797 if (first_entry < 0)
1800 drawHallOfFameList(first_entry, highlight_position);
1805 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
1807 first_entry += step;
1808 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
1809 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
1811 drawHallOfFameList(first_entry, highlight_position);
1814 else if (button_released)
1816 FadeSound(SND_BACKGROUND_SCORES);
1817 game_status = GAME_MODE_MAIN;
1821 if (game_status == GAME_MODE_SCORES)
1822 PlayMenuSoundIfLoop();
1828 /* ========================================================================= */
1829 /* setup screen functions */
1830 /* ========================================================================= */
1832 static struct TokenInfo *setup_info;
1833 static int num_setup_info;
1835 static char *graphics_set_name;
1836 static char *sounds_set_name;
1837 static char *music_set_name;
1839 static void execSetupMain()
1841 setup_mode = SETUP_MODE_MAIN;
1845 static void execSetupGame()
1847 setup_mode = SETUP_MODE_GAME;
1851 static void execSetupEditor()
1853 setup_mode = SETUP_MODE_EDITOR;
1857 static void execSetupGraphics()
1859 setup_mode = SETUP_MODE_GRAPHICS;
1863 static void execSetupSound()
1865 setup_mode = SETUP_MODE_SOUND;
1869 static void execSetupArtwork()
1871 setup.graphics_set = artwork.gfx_current->identifier;
1872 setup.sounds_set = artwork.snd_current->identifier;
1873 setup.music_set = artwork.mus_current->identifier;
1875 /* needed if last screen (setup choice) changed graphics, sounds or music */
1876 ReloadCustomArtwork(0);
1878 /* needed for displaying artwork name instead of artwork identifier */
1879 graphics_set_name = artwork.gfx_current->name;
1880 sounds_set_name = artwork.snd_current->name;
1881 music_set_name = artwork.mus_current->name;
1883 setup_mode = SETUP_MODE_ARTWORK;
1887 static void execSetupChooseGraphics()
1889 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
1893 static void execSetupChooseSounds()
1895 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
1899 static void execSetupChooseMusic()
1901 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
1905 static void execSetupInput()
1907 setup_mode = SETUP_MODE_INPUT;
1911 static void execSetupShortcut()
1913 setup_mode = SETUP_MODE_SHORTCUT;
1917 static void execExitSetup()
1919 game_status = GAME_MODE_MAIN;
1923 static void execSaveAndExitSetup()
1929 static struct TokenInfo setup_info_main[] =
1931 { TYPE_ENTER_MENU, execSetupGame, "Game Settings" },
1932 { TYPE_ENTER_MENU, execSetupEditor, "Editor Settings" },
1933 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
1934 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
1935 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
1936 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
1937 { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" },
1938 { TYPE_EMPTY, NULL, "" },
1939 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
1940 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
1945 static struct TokenInfo setup_info_game[] =
1947 { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
1948 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
1949 { TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
1950 { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
1951 { TYPE_EMPTY, NULL, "" },
1952 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1957 static struct TokenInfo setup_info_editor[] =
1960 { TYPE_STRING, NULL, "Offer Special Elements:"},
1962 { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" },
1963 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
1964 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,"E.M. Club:" },
1965 { TYPE_SWITCH, &setup.editor.el_more, "More:" },
1966 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
1967 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
1968 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamd. Caves:" },
1969 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX Boulderd.:" },
1970 { TYPE_SWITCH, &setup.editor.el_chars, "Characters:" },
1971 { TYPE_SWITCH, &setup.editor.el_custom, "Custom:" },
1972 { TYPE_SWITCH, &setup.editor.el_custom_more, "More Custom:" },
1973 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
1974 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined:" },
1975 { TYPE_EMPTY, NULL, "" },
1976 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1981 static struct TokenInfo setup_info_graphics[] =
1983 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
1984 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
1985 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" },
1987 { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" },
1988 { TYPE_SWITCH, &setup.fading, "Fading:" },
1990 { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" },
1991 { TYPE_SWITCH, &setup.toons, "Toons:" },
1992 { TYPE_EMPTY, NULL, "" },
1993 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1998 static struct TokenInfo setup_info_sound[] =
2000 { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" },
2001 { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" },
2002 { TYPE_SWITCH, &setup.sound_music, "Game Music:" },
2003 { TYPE_EMPTY, NULL, "" },
2004 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2009 static struct TokenInfo setup_info_artwork[] =
2011 { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
2012 { TYPE_STRING, &graphics_set_name, "" },
2013 { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
2014 { TYPE_STRING, &sounds_set_name, "" },
2015 { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
2016 { TYPE_STRING, &music_set_name, "" },
2017 { TYPE_EMPTY, NULL, "" },
2018 { TYPE_STRING, NULL, "Override Level Artwork:"},
2019 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
2020 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
2021 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
2022 { TYPE_EMPTY, NULL, "" },
2023 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2028 static struct TokenInfo setup_info_shortcut[] =
2030 { TYPE_KEYTEXT, NULL, "Quick Save Game:", },
2031 { TYPE_KEY, &setup.shortcut.save_game, "" },
2032 { TYPE_KEYTEXT, NULL, "Quick Load Game:", },
2033 { TYPE_KEY, &setup.shortcut.load_game, "" },
2034 { TYPE_KEYTEXT, NULL, "Toggle Pause:", },
2035 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
2036 { TYPE_EMPTY, NULL, "" },
2037 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" },
2038 { TYPE_EMPTY, NULL, "" },
2039 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2044 static Key getSetupKey()
2046 Key key = KSYM_UNDEFINED;
2047 boolean got_key_event = FALSE;
2049 while (!got_key_event)
2051 if (PendingEvent()) /* got event */
2059 case EVENT_KEYPRESS:
2061 key = GetEventKey((KeyEvent *)&event, TRUE);
2063 /* press 'Escape' or 'Enter' to keep the existing key binding */
2064 if (key == KSYM_Escape || key == KSYM_Return)
2065 key = KSYM_UNDEFINED; /* keep old value */
2067 got_key_event = TRUE;
2071 case EVENT_KEYRELEASE:
2072 key_joystick_mapping = 0;
2076 HandleOtherEvents(&event);
2084 /* don't eat all CPU time */
2091 static void drawSetupValue(int pos)
2093 int xpos = MENU_SCREEN_VALUE_XPOS;
2094 int ypos = MENU_SCREEN_START_YPOS + pos;
2095 int font_nr = FONT_VALUE_1;
2096 int type = setup_info[pos].type;
2097 void *value = setup_info[pos].value;
2098 char *value_string = (!(type & TYPE_GHOSTED) ? getSetupValue(type, value) :
2101 if (value_string == NULL)
2104 if (type & TYPE_KEY)
2108 if (type & TYPE_QUERY)
2110 value_string = "<press key>";
2111 font_nr = FONT_INPUT_1_ACTIVE;
2114 else if (type & TYPE_STRING)
2116 int max_value_len = (SCR_FIELDX - 2) * 2;
2119 font_nr = FONT_VALUE_2;
2121 if (strlen(value_string) > max_value_len)
2122 value_string[max_value_len] = '\0';
2124 else if (type & TYPE_BOOLEAN_STYLE)
2126 font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
2129 DrawText(mSX + xpos * 32, mSY + ypos * 32,
2130 (xpos == 3 ? " " : " "), font_nr);
2131 DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr);
2134 static void changeSetupValue(int pos)
2136 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
2138 *(boolean *)setup_info[pos].value ^= TRUE;
2140 else if (setup_info[pos].type & TYPE_KEY)
2144 setup_info[pos].type |= TYPE_QUERY;
2145 drawSetupValue(pos);
2146 setup_info[pos].type &= ~TYPE_QUERY;
2148 key = getSetupKey();
2149 if (key != KSYM_UNDEFINED)
2150 *(Key *)setup_info[pos].value = key;
2153 drawSetupValue(pos);
2156 static void DrawSetupScreen_Generic()
2158 char *title_string = NULL;
2162 CloseDoor(DOOR_CLOSE_2);
2166 if (setup_mode == SETUP_MODE_MAIN)
2168 setup_info = setup_info_main;
2169 title_string = "Setup";
2171 else if (setup_mode == SETUP_MODE_GAME)
2173 setup_info = setup_info_game;
2174 title_string = "Setup Game";
2176 else if (setup_mode == SETUP_MODE_EDITOR)
2178 setup_info = setup_info_editor;
2179 title_string = "Setup Editor";
2181 else if (setup_mode == SETUP_MODE_GRAPHICS)
2183 setup_info = setup_info_graphics;
2184 title_string = "Setup Graphics";
2186 else if (setup_mode == SETUP_MODE_SOUND)
2188 setup_info = setup_info_sound;
2189 title_string = "Setup Sound";
2191 else if (setup_mode == SETUP_MODE_ARTWORK)
2193 setup_info = setup_info_artwork;
2194 title_string = "Custom Artwork";
2196 else if (setup_mode == SETUP_MODE_SHORTCUT)
2198 setup_info = setup_info_shortcut;
2199 title_string = "Setup Shortcuts";
2202 DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1);
2205 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2207 void *value_ptr = setup_info[i].value;
2208 int ypos = MENU_SCREEN_START_YPOS + i;
2209 int font_nr = FONT_MENU_1;
2211 /* set some entries to "unchangeable" according to other variables */
2212 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2213 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2214 (value_ptr == &setup.sound_music && !audio.music_available) ||
2215 (value_ptr == &setup.fullscreen && !video.fullscreen_available))
2216 setup_info[i].type |= TYPE_GHOSTED;
2219 if (setup_info[i].type & TYPE_STRING ||
2220 (setup_info[i].type & TYPE_SWITCH && setup_mode == SETUP_MODE_EDITOR))
2221 font_nr = FONT_MENU_2;
2223 if (setup_info[i].type & TYPE_STRING)
2224 font_nr = FONT_MENU_2;
2227 DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr);
2229 if (setup_info[i].type & TYPE_ENTER_MENU)
2230 initCursor(i, IMG_MENU_BUTTON_RIGHT);
2231 else if (setup_info[i].type & TYPE_LEAVE_MENU)
2232 initCursor(i, IMG_MENU_BUTTON_LEFT);
2233 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
2234 initCursor(i, IMG_MENU_BUTTON);
2236 if (setup_info[i].type & TYPE_VALUE)
2244 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
2247 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
2249 static int choice_store[MAX_SETUP_MODES];
2250 int choice = choice_store[setup_mode]; /* always starts with 0 */
2254 if (button == MB_MENU_INITIALIZE)
2256 /* advance to first valid menu entry */
2257 while (choice < num_setup_info &&
2258 setup_info[choice].type & TYPE_SKIP_ENTRY)
2260 choice_store[setup_mode] = choice;
2262 drawCursor(choice, FC_RED);
2265 else if (button == MB_MENU_LEAVE)
2267 for (y = 0; y < num_setup_info; y++)
2269 if (setup_info[y].type & TYPE_LEAVE_MENU)
2271 void (*menu_callback_function)(void) = setup_info[y].value;
2273 menu_callback_function();
2274 break; /* absolutely needed because function changes 'setup_info'! */
2281 if (mx || my) /* mouse input */
2283 x = (mx - mSX) / 32;
2284 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2286 else if (dx || dy) /* keyboard input */
2290 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
2292 if (setup_info[choice].type & menu_navigation_type ||
2293 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
2294 button = MB_MENU_CHOICE;
2299 /* jump to next non-empty menu entry (up or down) */
2300 while (y > 0 && y < num_setup_info - 1 &&
2301 setup_info[y].type & TYPE_SKIP_ENTRY)
2305 if (IN_VIS_FIELD(x, y) &&
2306 y >= 0 && y < num_setup_info && setup_info[y].type & ~TYPE_SKIP_ENTRY)
2312 drawCursor(y, FC_RED);
2313 drawCursor(choice, FC_BLUE);
2314 choice = choice_store[setup_mode] = y;
2317 else if (!(setup_info[y].type & TYPE_GHOSTED))
2319 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
2321 void (*menu_callback_function)(void) = setup_info[choice].value;
2323 menu_callback_function();
2327 if (setup_info[y].type & TYPE_KEYTEXT &&
2328 setup_info[y + 1].type & TYPE_KEY)
2331 if (setup_info[y].type & TYPE_VALUE)
2332 changeSetupValue(y);
2338 void DrawSetupScreen_Input()
2342 DrawText(mSX+16, mSY+16, "Setup Input", FONT_TITLE_1);
2344 initCursor(0, IMG_MENU_BUTTON);
2345 initCursor(1, IMG_MENU_BUTTON);
2346 initCursor(2, IMG_MENU_BUTTON_RIGHT);
2347 initCursor(13, IMG_MENU_BUTTON_LEFT);
2349 drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
2350 drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
2352 DrawText(mSX+32, mSY+2*32, "Player:", FONT_MENU_1);
2353 DrawText(mSX+32, mSY+3*32, "Device:", FONT_MENU_1);
2354 DrawText(mSX+32, mSY+15*32, "Back", FONT_MENU_1);
2357 DeactivateJoystickForCalibration();
2358 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
2359 "Joysticks deactivated on this screen");
2362 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
2367 static void setJoystickDeviceToNr(char *device_name, int device_nr)
2369 if (device_name == NULL)
2372 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
2375 if (strlen(device_name) > 1)
2377 char c1 = device_name[strlen(device_name) - 1];
2378 char c2 = device_name[strlen(device_name) - 2];
2380 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
2381 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
2384 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
2385 strlen(device_name));
2388 static void drawPlayerSetupInputInfo(int player_nr)
2391 static struct SetupKeyboardInfo custom_key;
2398 { &custom_key.left, "Joystick Left" },
2399 { &custom_key.right, "Joystick Right" },
2400 { &custom_key.up, "Joystick Up" },
2401 { &custom_key.down, "Joystick Down" },
2402 { &custom_key.snap, "Button 1" },
2403 { &custom_key.drop, "Button 2" }
2405 static char *joystick_name[MAX_PLAYERS] =
2413 custom_key = setup.input[player_nr].key;
2415 DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE);
2417 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
2419 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
2420 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
2422 DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
2425 if (setup.input[player_nr].use_joystick)
2427 char *device_name = setup.input[player_nr].joy.device_name;
2429 DrawText(mSX+8*32, mSY+3*32,
2430 joystick_name[getJoystickNrFromDeviceName(device_name)],
2432 DrawText(mSX+32, mSY+4*32, "Calibrate", FONT_MENU_1);
2436 DrawText(mSX+8*32, mSY+3*32, "Keyboard ", FONT_VALUE_1);
2437 DrawText(mSX+32, mSY+4*32, "Customize", FONT_MENU_1);
2440 DrawText(mSX+32, mSY+5*32, "Actual Settings:", FONT_MENU_1);
2441 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
2442 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
2443 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
2444 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
2445 DrawText(mSX+2*32, mSY+6*32, ":", FONT_VALUE_OLD);
2446 DrawText(mSX+2*32, mSY+7*32, ":", FONT_VALUE_OLD);
2447 DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD);
2448 DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD);
2449 DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD);
2450 DrawText(mSX+32, mSY+12*32, "Drop Element:", FONT_VALUE_OLD);
2452 for (i = 0; i < 6; i++)
2454 int ypos = 6 + i + (i > 3 ? i-3 : 0);
2456 DrawText(mSX + 3*32, mSY + ypos*32,
2458 DrawText(mSX + 3*32, mSY + ypos*32,
2459 (setup.input[player_nr].use_joystick ?
2461 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
2465 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
2467 static int choice = 0;
2468 static int player_nr = 0;
2471 int pos_start = SETUPINPUT_SCREEN_POS_START;
2472 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
2473 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
2474 int pos_end = SETUPINPUT_SCREEN_POS_END;
2476 if (button == MB_MENU_INITIALIZE)
2478 drawPlayerSetupInputInfo(player_nr);
2479 drawCursor(choice, FC_RED);
2483 else if (button == MB_MENU_LEAVE)
2485 setup_mode = SETUP_MODE_MAIN;
2492 if (mx || my) /* mouse input */
2494 x = (mx - mSX) / 32;
2495 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2497 else if (dx || dy) /* keyboard input */
2499 if (dx && choice == 0)
2500 x = (dx < 0 ? 10 : 12);
2501 else if ((dx && choice == 1) ||
2502 (dx == +1 && choice == 2) ||
2503 (dx == -1 && choice == pos_end))
2504 button = MB_MENU_CHOICE;
2508 if (y >= pos_empty1 && y <= pos_empty2)
2509 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
2512 if (IN_VIS_FIELD(x, y) &&
2513 y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button)))
2515 static unsigned long delay = 0;
2517 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
2520 player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
2522 drawPlayerSetupInputInfo(player_nr);
2524 else if (IN_VIS_FIELD(x, y) &&
2525 y >= pos_start && y <= pos_end &&
2526 !(y >= pos_empty1 && y <= pos_empty2))
2532 drawCursor(y, FC_RED);
2533 drawCursor(choice, FC_BLUE);
2541 char *device_name = setup.input[player_nr].joy.device_name;
2543 if (!setup.input[player_nr].use_joystick)
2545 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
2547 setJoystickDeviceToNr(device_name, new_device_nr);
2548 setup.input[player_nr].use_joystick = TRUE;
2552 int device_nr = getJoystickNrFromDeviceName(device_name);
2553 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
2555 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
2556 setup.input[player_nr].use_joystick = FALSE;
2558 setJoystickDeviceToNr(device_name, new_device_nr);
2561 drawPlayerSetupInputInfo(player_nr);
2565 if (setup.input[player_nr].use_joystick)
2568 CalibrateJoystick(player_nr);
2571 CustomizeKeyboard(player_nr);
2573 else if (y == pos_end)
2577 setup_mode = SETUP_MODE_MAIN;
2584 void CustomizeKeyboard(int player_nr)
2588 boolean finished = FALSE;
2589 static struct SetupKeyboardInfo custom_key;
2594 } customize_step[] =
2596 { &custom_key.left, "Move Left" },
2597 { &custom_key.right, "Move Right" },
2598 { &custom_key.up, "Move Up" },
2599 { &custom_key.down, "Move Down" },
2600 { &custom_key.snap, "Snap Field" },
2601 { &custom_key.drop, "Drop Element" }
2604 /* read existing key bindings from player setup */
2605 custom_key = setup.input[player_nr].key;
2608 DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1);
2614 DrawText(mSX, mSY + (2+2*step_nr)*32,
2615 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2616 DrawText(mSX, mSY + (2+2*step_nr+1)*32,
2617 "Key:", FONT_INPUT_1_ACTIVE);
2618 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2619 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
2623 if (PendingEvent()) /* got event */
2631 case EVENT_KEYPRESS:
2633 Key key = GetEventKey((KeyEvent *)&event, FALSE);
2635 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
2641 /* all keys configured -- wait for "Escape" or "Return" key */
2645 /* press 'Enter' to keep the existing key binding */
2646 if (key == KSYM_Return)
2647 key = *customize_step[step_nr].key;
2649 /* check if key already used */
2650 for (i = 0; i < step_nr; i++)
2651 if (*customize_step[i].key == key)
2656 /* got new key binding */
2657 *customize_step[step_nr].key = key;
2658 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2660 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2661 getKeyNameFromKey(key), FONT_VALUE_1);
2664 /* un-highlight last query */
2665 DrawText(mSX, mSY+(2+2*(step_nr-1))*32,
2666 customize_step[step_nr-1].text, FONT_MENU_1);
2667 DrawText(mSX, mSY+(2+2*(step_nr-1)+1)*32,
2668 "Key:", FONT_MENU_1);
2670 /* press 'Enter' to leave */
2673 DrawText(mSX + 16, mSY + 15*32+16,
2674 "Press Enter", FONT_TITLE_1);
2678 /* query next key binding */
2679 DrawText(mSX, mSY+(2+2*step_nr)*32,
2680 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2681 DrawText(mSX, mSY+(2+2*step_nr+1)*32,
2682 "Key:", FONT_INPUT_1_ACTIVE);
2683 DrawText(mSX + 4*32, mSY+(2+2*step_nr+1)*32,
2684 getKeyNameFromKey(*customize_step[step_nr].key),
2689 case EVENT_KEYRELEASE:
2690 key_joystick_mapping = 0;
2694 HandleOtherEvents(&event);
2702 /* don't eat all CPU time */
2706 /* write new key bindings back to player setup */
2707 setup.input[player_nr].key = custom_key;
2710 DrawSetupScreen_Input();
2713 static boolean CalibrateJoystickMain(int player_nr)
2715 int new_joystick_xleft = JOYSTICK_XMIDDLE;
2716 int new_joystick_xright = JOYSTICK_XMIDDLE;
2717 int new_joystick_yupper = JOYSTICK_YMIDDLE;
2718 int new_joystick_ylower = JOYSTICK_YMIDDLE;
2719 int new_joystick_xmiddle, new_joystick_ymiddle;
2721 int joystick_fd = joystick.fd[player_nr];
2722 int x, y, last_x, last_y, xpos = 8, ypos = 3;
2723 boolean check[3][3];
2724 int check_remaining = 3 * 3;
2729 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
2732 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
2737 for (y = 0; y < 3; y++)
2739 for (x = 0; x < 3; x++)
2741 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
2742 check[x][y] = FALSE;
2746 DrawText(mSX, mSY + 6 * 32, " ROTATE JOYSTICK ", FONT_TITLE_1);
2747 DrawText(mSX, mSY + 7 * 32, "IN ALL DIRECTIONS", FONT_TITLE_1);
2748 DrawText(mSX + 16, mSY + 9 * 32, " IF ALL BALLS ", FONT_TITLE_1);
2749 DrawText(mSX, mSY + 10 * 32, " ARE YELLOW, ", FONT_TITLE_1);
2750 DrawText(mSX, mSY + 11 * 32, " CENTER JOYSTICK ", FONT_TITLE_1);
2751 DrawText(mSX, mSY + 12 * 32, " AND ", FONT_TITLE_1);
2752 DrawText(mSX, mSY + 13 * 32, "PRESS ANY BUTTON!", FONT_TITLE_1);
2754 joy_value = Joystick(player_nr);
2755 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2756 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2758 /* eventually uncalibrated center position (joystick could be uncentered) */
2759 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2762 new_joystick_xmiddle = joy_x;
2763 new_joystick_ymiddle = joy_y;
2765 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
2768 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
2773 if (PendingEvent()) /* got event */
2781 case EVENT_KEYPRESS:
2782 switch(GetEventKey((KeyEvent *)&event, TRUE))
2785 if (check_remaining == 0)
2798 case EVENT_KEYRELEASE:
2799 key_joystick_mapping = 0;
2803 HandleOtherEvents(&event);
2808 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2811 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
2812 new_joystick_xright = MAX(new_joystick_xright, joy_x);
2813 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
2814 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
2816 setup.input[player_nr].joy.xleft = new_joystick_xleft;
2817 setup.input[player_nr].joy.yupper = new_joystick_yupper;
2818 setup.input[player_nr].joy.xright = new_joystick_xright;
2819 setup.input[player_nr].joy.ylower = new_joystick_ylower;
2820 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
2821 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
2823 CheckJoystickData();
2825 joy_value = Joystick(player_nr);
2827 if (joy_value & JOY_BUTTON && check_remaining == 0)
2830 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2831 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2833 if (x != last_x || y != last_y)
2835 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
2836 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
2841 if (check_remaining > 0 && !check[x+1][y+1])
2843 check[x+1][y+1] = TRUE;
2849 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
2850 setup.input[player_nr].joy.xleft,
2851 setup.input[player_nr].joy.xmiddle,
2852 setup.input[player_nr].joy.xright);
2853 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
2854 setup.input[player_nr].joy.yupper,
2855 setup.input[player_nr].joy.ymiddle,
2856 setup.input[player_nr].joy.ylower);
2865 /* don't eat all CPU time */
2869 /* calibrated center position (joystick should now be centered) */
2870 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2873 new_joystick_xmiddle = joy_x;
2874 new_joystick_ymiddle = joy_y;
2878 DrawSetupScreen_Input();
2880 /* wait until the last pressed button was released */
2881 while (Joystick(player_nr) & JOY_BUTTON)
2883 if (PendingEvent()) /* got event */
2888 HandleOtherEvents(&event);
2897 void CalibrateJoystick(int player_nr)
2899 if (!CalibrateJoystickMain(player_nr))
2903 DrawText(mSX + 16, mSY + 6 * 32, " JOYSTICK NOT ", FONT_TITLE_1);
2904 DrawText(mSX, mSY + 7 * 32, " AVAILABLE ", FONT_TITLE_1);
2906 Delay(2000); /* show error message for two seconds */
2910 void DrawSetupScreen()
2912 DeactivateJoystick();
2914 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
2916 if (setup_mode == SETUP_MODE_INPUT)
2917 DrawSetupScreen_Input();
2918 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2919 DrawChooseTree(&artwork.gfx_current);
2920 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2921 DrawChooseTree(&artwork.snd_current);
2922 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2923 DrawChooseTree(&artwork.mus_current);
2925 DrawSetupScreen_Generic();
2931 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
2933 if (setup_mode == SETUP_MODE_INPUT)
2934 HandleSetupScreen_Input(mx, my, dx, dy, button);
2935 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2936 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
2937 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2938 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
2939 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2940 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
2942 HandleSetupScreen_Generic(mx, my, dx, dy, button);
2947 void HandleGameActions()
2949 if (game_status != GAME_MODE_PLAYING)
2952 /* !!! FIX THIS (START) !!! */
2953 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
2955 byte *recorded_player_action;
2956 byte summarized_player_action = 0;
2957 byte tape_action[MAX_PLAYERS];
2960 if (level.native_em_level->lev->home == 0) /* all players at home */
2964 if (!TAPE_IS_STOPPED(tape))
2967 if (game_status != GAME_MODE_PLAYING)
2971 if (level.native_em_level->ply1->alive == 0 &&
2972 level.native_em_level->ply2->alive == 0) /* all dead */
2973 AllPlayersGone = TRUE;
2975 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
2978 /* --- game actions --- */
2982 /* don't use 100% CPU while in pause mode -- this should better be solved
2983 like in the R'n'D game engine! */
2990 recorded_player_action = (tape.playing ? TapePlayAction() : NULL);
2993 /* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */
2994 if (recorded_player_action == NULL && tape.pausing)
2998 for (i = 0; i < MAX_PLAYERS; i++)
3000 summarized_player_action |= stored_player[i].action;
3002 if (!network_playing)
3003 stored_player[i].effective_action = stored_player[i].action;
3006 if (!options.network && !setup.team_mode)
3007 local_player->effective_action = summarized_player_action;
3009 if (recorded_player_action != NULL)
3010 for (i = 0; i < MAX_PLAYERS; i++)
3011 stored_player[i].effective_action = recorded_player_action[i];
3013 for (i = 0; i < MAX_PLAYERS; i++)
3015 tape_action[i] = stored_player[i].effective_action;
3017 /* !!! (this does not happen in the EM engine) !!! */
3018 if (tape.recording && tape_action[i] && !tape.player_participates[i])
3019 tape.player_participates[i] = TRUE; /* player just appeared from CE */
3022 /* only save actions from input devices, but not programmed actions */
3024 TapeRecordAction(tape_action);
3026 GameActions_EM(local_player->effective_action);
3028 if (TimeFrames >= FRAMES_PER_SECOND)
3033 if (tape.recording || tape.playing)
3034 DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime);
3044 if (local_player->LevelSolved)
3047 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
3053 if (tape.auto_play && !tape.playing)
3054 AutoPlayTape(); /* continue automatically playing next tape */
3058 /* ---------- new screen button stuff -------------------------------------- */
3060 /* graphic position and size values for buttons and scrollbars */
3061 #define SC_SCROLLBUTTON_XSIZE TILEX
3062 #define SC_SCROLLBUTTON_YSIZE TILEY
3064 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
3065 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
3066 SC_SCROLLBUTTON_YSIZE)
3067 #define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
3068 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
3069 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
3070 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
3071 SC_SCROLLBUTTON_YSIZE)
3072 #define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
3073 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
3074 SC_SCROLL_VERTICAL_YSIZE)
3076 #define SC_BORDER_SIZE 14
3080 int gfx_unpressed, gfx_pressed;
3084 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
3087 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
3088 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
3089 SCREEN_CTRL_ID_SCROLL_UP,
3093 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
3094 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
3095 SCREEN_CTRL_ID_SCROLL_DOWN,
3102 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3103 Bitmap **gfx_unpressed, **gfx_pressed;
3105 int gfx_unpressed, gfx_pressed;
3112 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
3115 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3116 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
3118 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
3120 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
3121 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
3122 GD_TYPE_SCROLLBAR_VERTICAL,
3123 SCREEN_CTRL_ID_SCROLL_VERTICAL,
3124 "scroll level series vertically"
3128 static void CreateScreenScrollbuttons()
3130 struct GadgetInfo *gi;
3131 unsigned long event_mask;
3134 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
3136 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
3137 int gfx_unpressed, gfx_pressed;
3138 int x, y, width, height;
3139 int gd_x1, gd_x2, gd_y1, gd_y2;
3140 int id = scrollbutton_info[i].gadget_id;
3142 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
3144 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
3145 y = mSY + scrollbutton_info[i].y;
3146 width = SC_SCROLLBUTTON_XSIZE;
3147 height = SC_SCROLLBUTTON_YSIZE;
3149 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
3150 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
3151 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
3153 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
3154 gfx_pressed = scrollbutton_info[i].gfx_pressed;
3155 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
3156 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
3157 gd_x1 = graphic_info[gfx_unpressed].src_x;
3158 gd_y1 = graphic_info[gfx_unpressed].src_y;
3159 gd_x2 = graphic_info[gfx_pressed].src_x;
3160 gd_y2 = graphic_info[gfx_pressed].src_y;
3162 gi = CreateGadget(GDI_CUSTOM_ID, id,
3163 GDI_CUSTOM_TYPE_ID, i,
3164 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
3169 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
3170 GDI_STATE, GD_BUTTON_UNPRESSED,
3171 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
3172 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
3173 GDI_DIRECT_DRAW, FALSE,
3174 GDI_EVENT_MASK, event_mask,
3175 GDI_CALLBACK_ACTION, HandleScreenGadgets,
3179 Error(ERR_EXIT, "cannot create gadget");
3181 screen_gadget[id] = gi;
3185 static void CreateScreenScrollbars()
3189 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
3191 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
3192 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3193 int gfx_unpressed, gfx_pressed;
3195 int x, y, width, height;
3196 int gd_x1, gd_x2, gd_y1, gd_y2;
3197 struct GadgetInfo *gi;
3198 int items_max, items_visible, item_position;
3199 unsigned long event_mask;
3200 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3201 int id = scrollbar_info[i].gadget_id;
3203 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
3205 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
3206 y = mSY + scrollbar_info[i].y;
3207 width = scrollbar_info[i].width;
3208 height = scrollbar_info[i].height;
3210 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
3211 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
3213 items_max = num_page_entries;
3214 items_visible = num_page_entries;
3217 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3218 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
3219 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
3225 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
3226 gfx_pressed = scrollbar_info[i].gfx_pressed;
3227 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
3228 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
3229 gd_x1 = graphic_info[gfx_unpressed].src_x;
3230 gd_y1 = graphic_info[gfx_unpressed].src_y;
3231 gd_x2 = graphic_info[gfx_pressed].src_x;
3232 gd_y2 = graphic_info[gfx_pressed].src_y;
3235 gi = CreateGadget(GDI_CUSTOM_ID, id,
3236 GDI_CUSTOM_TYPE_ID, i,
3237 GDI_INFO_TEXT, scrollbar_info[i].infotext,
3242 GDI_TYPE, scrollbar_info[i].type,
3243 GDI_SCROLLBAR_ITEMS_MAX, items_max,
3244 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3245 GDI_SCROLLBAR_ITEM_POSITION, item_position,
3246 GDI_STATE, GD_BUTTON_UNPRESSED,
3247 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
3248 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
3249 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
3250 GDI_DIRECT_DRAW, FALSE,
3251 GDI_EVENT_MASK, event_mask,
3252 GDI_CALLBACK_ACTION, HandleScreenGadgets,
3256 Error(ERR_EXIT, "cannot create gadget");
3258 screen_gadget[id] = gi;
3262 void CreateScreenGadgets()
3264 int last_game_status = game_status; /* save current game status */
3266 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3269 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
3271 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
3273 /* copy pointers to clip mask and GC */
3274 scrollbar_bitmap[i]->clip_mask =
3275 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
3276 scrollbar_bitmap[i]->stored_clip_gc =
3277 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
3279 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
3280 scrollbar_bitmap[i],
3281 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
3282 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
3283 TILEX, TILEY, 0, 0);
3287 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
3288 game_status = GAME_MODE_LEVELS;
3290 CreateScreenScrollbuttons();
3291 CreateScreenScrollbars();
3293 game_status = last_game_status; /* restore current game status */
3296 void FreeScreenGadgets()
3300 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3301 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
3303 /* prevent freeing clip mask and GC twice */
3304 scrollbar_bitmap[i]->clip_mask = None;
3305 scrollbar_bitmap[i]->stored_clip_gc = None;
3307 FreeBitmap(scrollbar_bitmap[i]);
3311 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3312 FreeGadget(screen_gadget[i]);
3315 void MapChooseTreeGadgets(TreeInfo *ti)
3317 int num_entries = numTreeInfoInGroup(ti);
3320 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3323 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3324 MapGadget(screen_gadget[i]);
3328 void UnmapChooseTreeGadgets()
3332 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3333 UnmapGadget(screen_gadget[i]);
3337 static void HandleScreenGadgets(struct GadgetInfo *gi)
3339 int id = gi->custom_id;
3341 if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP)
3346 case SCREEN_CTRL_ID_SCROLL_UP:
3347 if (game_status == GAME_MODE_LEVELS)
3348 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
3349 else if (game_status == GAME_MODE_SETUP)
3350 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
3353 case SCREEN_CTRL_ID_SCROLL_DOWN:
3354 if (game_status == GAME_MODE_LEVELS)
3355 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
3356 else if (game_status == GAME_MODE_SETUP)
3357 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
3360 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
3361 if (game_status == GAME_MODE_LEVELS)
3362 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
3363 else if (game_status == GAME_MODE_SETUP)
3364 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);