1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
28 /* screens in the setup menu */
29 #define SETUP_MODE_MAIN 0
30 #define SETUP_MODE_GAME 1
31 #define SETUP_MODE_CHOOSE_GAME_SPEED 2
32 #define SETUP_MODE_EDITOR 3
33 #define SETUP_MODE_INPUT 4
34 #define SETUP_MODE_SHORTCUT_1 5
35 #define SETUP_MODE_SHORTCUT_2 6
36 #define SETUP_MODE_GRAPHICS 7
37 #define SETUP_MODE_CHOOSE_SCREEN_MODE 8
38 #define SETUP_MODE_SOUND 9
39 #define SETUP_MODE_ARTWORK 10
40 #define SETUP_MODE_CHOOSE_GRAPHICS 11
41 #define SETUP_MODE_CHOOSE_SOUNDS 12
42 #define SETUP_MODE_CHOOSE_MUSIC 13
44 #define MAX_SETUP_MODES 14
46 /* for input setup functions */
47 #define SETUPINPUT_SCREEN_POS_START 0
48 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
49 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
50 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
52 /* screens on the info screen */
53 #define INFO_MODE_MAIN 0
54 #define INFO_MODE_TITLE 1
55 #define INFO_MODE_ELEMENTS 2
56 #define INFO_MODE_MUSIC 3
57 #define INFO_MODE_CREDITS 4
58 #define INFO_MODE_PROGRAM 5
59 #define INFO_MODE_VERSION 6
60 #define INFO_MODE_LEVELSET 7
62 #define MAX_INFO_MODES 8
64 /* for various menu stuff */
65 #define MENU_SCREEN_START_XPOS 1
66 #define MENU_SCREEN_START_YPOS 2
67 #define MENU_SCREEN_VALUE_XPOS 14
68 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
69 #define MENU_TITLE1_YPOS 8
70 #define MENU_TITLE2_YPOS 46
71 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
72 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
73 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
74 MENU_SCREEN_START_XPOS)
75 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
77 /* buttons and scrollbars identifiers */
78 #define SCREEN_CTRL_ID_PREV_LEVEL 0
79 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
80 #define SCREEN_CTRL_ID_PREV_PLAYER 2
81 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
82 #define SCREEN_CTRL_ID_SCROLL_UP 4
83 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
84 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
86 #define NUM_SCREEN_GADGETS 7
88 #define NUM_SCREEN_MENUBUTTONS 4
89 #define NUM_SCREEN_SCROLLBUTTONS 2
90 #define NUM_SCREEN_SCROLLBARS 1
92 #define SCREEN_MASK_MAIN (1 << 0)
93 #define SCREEN_MASK_INPUT (1 << 1)
95 /* graphic position and size values for buttons and scrollbars */
96 #define SC_MENUBUTTON_XSIZE TILEX
97 #define SC_MENUBUTTON_YSIZE TILEY
99 #define SC_SCROLLBUTTON_XSIZE TILEX
100 #define SC_SCROLLBUTTON_YSIZE TILEY
102 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
104 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
105 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
106 SC_SCROLLBUTTON_YSIZE)
108 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
109 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
111 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
112 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
113 SC_SCROLLBUTTON_YSIZE)
115 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
116 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
117 SC_SCROLL_VERTICAL_YSIZE)
119 #define SC_BORDER_SIZE 14
121 /* other useful macro definitions */
122 #define BUTTON_GRAPHIC_ACTIVE(g) \
123 (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : \
124 g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : \
125 g == IMG_MENU_BUTTON_UP ? IMG_MENU_BUTTON_UP_ACTIVE : \
126 g == IMG_MENU_BUTTON_DOWN ? IMG_MENU_BUTTON_DOWN_ACTIVE : \
127 g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \
128 g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \
129 g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \
130 g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \
131 IMG_MENU_BUTTON_ACTIVE)
134 /* forward declarations of internal functions */
135 static void HandleScreenGadgets(struct GadgetInfo *);
136 static void HandleSetupScreen_Generic(int, int, int, int, int);
137 static void HandleSetupScreen_Input(int, int, int, int, int);
138 static void CustomizeKeyboard(int);
139 static void CalibrateJoystick(int);
140 static void execSetupGame(void);
141 static void execSetupGraphics(void);
142 static void execSetupArtwork(void);
143 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
145 static void DrawChooseLevel(void);
146 static void DrawInfoScreen(void);
147 static void DrawAndFadeInInfoScreen(int);
148 static void DrawSetupScreen(void);
150 static void DrawInfoScreenExt(int, int);
151 static void DrawInfoScreen_NotAvailable(char *, char *);
152 static void DrawInfoScreen_HelpAnim(int, int, boolean);
153 static void DrawInfoScreen_HelpText(int, int, int, int);
154 static void HandleInfoScreen_Main(int, int, int, int, int);
155 static void HandleInfoScreen_TitleScreen(int);
156 static void HandleInfoScreen_Elements(int);
157 static void HandleInfoScreen_Music(int);
158 static void HandleInfoScreen_Credits(int);
159 static void HandleInfoScreen_Program(int);
160 static void HandleInfoScreen_Version(int);
162 static void MapScreenMenuGadgets(int);
163 static void MapScreenTreeGadgets(TreeInfo *);
165 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
167 static int setup_mode = SETUP_MODE_MAIN;
168 static int info_mode = INFO_MODE_MAIN;
170 static TreeInfo *screen_modes = NULL;
171 static TreeInfo *screen_mode_current = NULL;
173 static TreeInfo *game_speeds = NULL;
174 static TreeInfo *game_speed_current = NULL;
180 } game_speeds_list[] =
189 { 1000, "1/1s (Extremely Slow)" },
194 { 29, "1/35s (Original Supaplex)" },
196 { 20, "1/50s (Normal Speed)" },
197 { 14, "1/70s (Maximum Supaplex)" },
201 { 1, "1/1000s (Extremely Fast)" },
207 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
208 (s) <= GAME_MODE_SETUP ? (s) : \
209 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
210 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
212 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
213 (i) <= INFO_MODE_LEVELSET ? (i) : \
216 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
217 menu.draw_xoffset[GAME_MODE_INFO] : \
218 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
219 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
220 menu.draw_yoffset[GAME_MODE_INFO] : \
221 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
223 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
224 DRAW_XOFFSET_INFO(info_mode) : \
225 menu.draw_xoffset[DRAW_MODE(s)])
226 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
227 DRAW_YOFFSET_INFO(info_mode) : \
228 menu.draw_yoffset[DRAW_MODE(s)])
230 #define mSX (SX + DRAW_XOFFSET(game_status))
231 #define mSY (SY + DRAW_YOFFSET(game_status))
233 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
234 menu.list_size[game_status] : \
235 MAX_MENU_ENTRIES_ON_SCREEN)
237 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
238 #define NUM_SCROLLBAR_BITMAPS 2
239 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
243 /* title display and control definitions */
245 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
246 2 * MAX_NUM_TITLE_MESSAGES)
248 static int num_title_screens = 0;
250 struct TitleControlInfo
258 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
261 /* main menu display and control definitions */
263 #define MAIN_CONTROL_NAME 0
264 #define MAIN_CONTROL_LEVELS 1
265 #define MAIN_CONTROL_SCORES 2
266 #define MAIN_CONTROL_EDITOR 3
267 #define MAIN_CONTROL_INFO 4
268 #define MAIN_CONTROL_GAME 5
269 #define MAIN_CONTROL_SETUP 6
270 #define MAIN_CONTROL_QUIT 7
271 #define MAIN_CONTROL_PREV_LEVEL 8
272 #define MAIN_CONTROL_NEXT_LEVEL 9
273 #define MAIN_CONTROL_FIRST_LEVEL 10
274 #define MAIN_CONTROL_LAST_LEVEL 11
275 #define MAIN_CONTROL_LEVEL_NUMBER 12
276 #define MAIN_CONTROL_LEVEL_INFO_1 13
277 #define MAIN_CONTROL_LEVEL_INFO_2 14
278 #define MAIN_CONTROL_LEVEL_NAME 15
279 #define MAIN_CONTROL_LEVEL_AUTHOR 16
280 #define MAIN_CONTROL_LEVEL_YEAR 17
281 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
282 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
283 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
284 #define MAIN_CONTROL_TITLE_1 21
285 #define MAIN_CONTROL_TITLE_2 22
286 #define MAIN_CONTROL_TITLE_3 23
288 static char str_main_text_name[10];
289 static char str_main_text_first_level[10];
290 static char str_main_text_last_level[10];
291 static char str_main_text_level_number[10];
293 static char *main_text_name = str_main_text_name;
294 static char *main_text_first_level = str_main_text_first_level;
295 static char *main_text_last_level = str_main_text_last_level;
296 static char *main_text_level_number = str_main_text_level_number;
297 static char *main_text_levels = "Levelset";
298 static char *main_text_scores = "Hall Of Fame";
299 static char *main_text_editor = "Level Creator";
300 static char *main_text_info = "Info Screen";
301 static char *main_text_game = "Start Game";
302 static char *main_text_setup = "Setup";
303 static char *main_text_quit = "Quit";
304 static char *main_text_level_name = level.name;
305 static char *main_text_level_author = level.author;
306 static char *main_text_level_year = NULL;
307 static char *main_text_level_imported_from = NULL;
308 static char *main_text_level_imported_by = NULL;
309 static char *main_text_level_tested_by = NULL;
310 static char *main_text_title_1 = PROGRAM_TITLE_STRING;
311 static char *main_text_title_2 = PROGRAM_COPYRIGHT_STRING;
312 static char *main_text_title_3 = PROGRAM_GAME_BY_STRING;
314 struct MainControlInfo
318 struct MenuPosInfo *pos_button;
321 struct TextPosInfo *pos_text;
324 struct TextPosInfo *pos_input;
328 static struct MainControlInfo main_controls[] =
332 &menu.main.button.name, IMG_MENU_BUTTON,
333 &menu.main.text.name, &main_text_name,
334 &menu.main.input.name, &setup.player_name,
338 &menu.main.button.levels, IMG_MENU_BUTTON_ENTER_MENU,
339 &menu.main.text.levels, &main_text_levels,
344 &menu.main.button.scores, IMG_MENU_BUTTON,
345 &menu.main.text.scores, &main_text_scores,
350 &menu.main.button.editor, IMG_MENU_BUTTON,
351 &menu.main.text.editor, &main_text_editor,
356 &menu.main.button.info, IMG_MENU_BUTTON_ENTER_MENU,
357 &menu.main.text.info, &main_text_info,
362 &menu.main.button.game, IMG_MENU_BUTTON,
363 &menu.main.text.game, &main_text_game,
368 &menu.main.button.setup, IMG_MENU_BUTTON_ENTER_MENU,
369 &menu.main.text.setup, &main_text_setup,
374 &menu.main.button.quit, IMG_MENU_BUTTON,
375 &menu.main.text.quit, &main_text_quit,
379 /* (these two buttons are real gadgets) */
381 MAIN_CONTROL_PREV_LEVEL,
382 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
387 MAIN_CONTROL_NEXT_LEVEL,
388 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
394 MAIN_CONTROL_FIRST_LEVEL,
396 &menu.main.text.first_level, &main_text_first_level,
400 MAIN_CONTROL_LAST_LEVEL,
402 &menu.main.text.last_level, &main_text_last_level,
406 MAIN_CONTROL_LEVEL_NUMBER,
408 &menu.main.text.level_number, &main_text_level_number,
412 MAIN_CONTROL_LEVEL_INFO_1,
414 &menu.main.text.level_info_1, NULL,
418 MAIN_CONTROL_LEVEL_INFO_2,
420 &menu.main.text.level_info_2, NULL,
424 MAIN_CONTROL_LEVEL_NAME,
426 &menu.main.text.level_name, &main_text_level_name,
430 MAIN_CONTROL_LEVEL_AUTHOR,
432 &menu.main.text.level_author, &main_text_level_author,
436 MAIN_CONTROL_LEVEL_YEAR,
438 &menu.main.text.level_year, &main_text_level_year,
442 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
444 &menu.main.text.level_imported_from, &main_text_level_imported_from,
448 MAIN_CONTROL_LEVEL_IMPORTED_BY,
450 &menu.main.text.level_imported_by, &main_text_level_imported_by,
454 MAIN_CONTROL_LEVEL_TESTED_BY,
456 &menu.main.text.level_tested_by, &main_text_level_tested_by,
460 MAIN_CONTROL_TITLE_1,
462 &menu.main.text.title_1, &main_text_title_1,
466 MAIN_CONTROL_TITLE_2,
468 &menu.main.text.title_2, &main_text_title_2,
472 MAIN_CONTROL_TITLE_3,
474 &menu.main.text.title_3, &main_text_title_3,
487 static int getTitleScreenGraphic(int nr, boolean initial)
489 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
492 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
494 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
497 static int compareTitleControlInfo(const void *object1, const void *object2)
499 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
500 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
503 if (tci1->initial != tci2->initial)
504 compare_result = (tci1->initial ? -1 : +1);
505 else if (tci1->sort_priority != tci2->sort_priority)
506 compare_result = tci1->sort_priority - tci2->sort_priority;
507 else if (tci1->is_image != tci2->is_image)
508 compare_result = (tci1->is_image ? -1 : +1);
510 compare_result = tci1->local_nr - tci2->local_nr;
512 return compare_result;
515 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
517 int nr, int sort_priority)
519 title_controls[num_title_screens].is_image = is_image;
520 title_controls[num_title_screens].initial = initial;
521 title_controls[num_title_screens].local_nr = nr;
522 title_controls[num_title_screens].sort_priority = sort_priority;
527 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
531 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
533 int graphic = getTitleScreenGraphic(i, initial);
534 Bitmap *bitmap = graphic_info[graphic].bitmap;
535 int sort_priority = graphic_info[graphic].sort_priority;
538 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
541 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
543 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
544 char *filename = getLevelSetTitleMessageFilename(i, initial);
545 int sort_priority = tmi->sort_priority;
547 if (filename != NULL)
548 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
552 static void InitializeTitleControls(boolean show_title_initial)
554 num_title_screens = 0;
556 if (show_title_initial)
557 InitializeTitleControls_CheckTitleInfo(TRUE);
559 InitializeTitleControls_CheckTitleInfo(FALSE);
561 /* sort title screens according to sort_priority and title number */
562 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
563 compareTitleControlInfo);
566 static boolean visibleMenuPos(struct MenuPosInfo *pos)
568 return (pos != NULL && pos->x != -1 && pos->y != -1);
571 static boolean visibleTextPos(struct TextPosInfo *pos)
573 return (pos != NULL && pos->x != -1 && pos->y != -1);
576 static void InitializeMainControls()
578 boolean local_team_mode = (!options.network && setup.team_mode);
581 /* set main control text values to dynamically determined values */
582 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
583 sprintf(main_text_first_level, "%03d", leveldir_current->first_level);
584 sprintf(main_text_last_level, "%03d", leveldir_current->last_level);
585 sprintf(main_text_level_number, "%s", int2str(level_nr, 3));
587 main_text_level_year = leveldir_current->year;
588 main_text_level_imported_from = leveldir_current->imported_from;
589 main_text_level_imported_by = leveldir_current->imported_by;
590 main_text_level_tested_by = leveldir_current->tested_by;
592 /* set main control screen positions to dynamically determined values */
593 for (i = 0; main_controls[i].nr != -1; i++)
595 struct MainControlInfo *mci = &main_controls[i];
597 struct MenuPosInfo *pos_button = mci->pos_button;
598 struct TextPosInfo *pos_text = mci->pos_text;
599 struct TextPosInfo *pos_input = mci->pos_input;
600 char *text = (mci->text ? *mci->text : NULL);
601 char *input = (mci->input ? *mci->input : NULL);
602 int button_graphic = mci->button_graphic;
604 int font_text = (pos_text ? pos_text->font : -1);
605 int font_input = (pos_input ? pos_input->font : -1);
607 int font_text = mci->font_text;
608 int font_input = mci->font_input;
611 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
612 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
613 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
614 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
615 int text_chars = (text != NULL ? strlen(text) : 0);
616 int input_chars = (input != NULL ? strlen(input) : 0);
619 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
621 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
622 int text_width = font_text_width * text_chars;
623 int text_height = font_text_height;
624 int input_width = font_input_width * input_chars;
625 int input_height = font_input_height;
627 if (nr == MAIN_CONTROL_NAME)
630 if (menu.main.input.name.x == -1)
631 menu.main.input.name.x = menu.main.text.name.x + text_width;
632 if (menu.main.input.name.y == -1)
633 menu.main.input.name.y = menu.main.text.name.y;
637 menu.main.input.name.width = input_width;
638 menu.main.input.name.height = input_height;
640 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
641 menu.main.input.name.height = font_input_height;
645 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
647 if (pos_button->width == 0)
648 pos_button->width = button_width;
649 if (pos_button->height == 0)
650 pos_button->height = button_height;
653 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
655 /* calculate width for non-clickable text -- needed for text alignment */
656 boolean calculate_text_width = (pos_button == NULL && text != NULL);
658 if (visibleMenuPos(pos_button))
660 if (pos_text->x == -1)
661 pos_text->x = pos_button->x + pos_button->width;
662 if (pos_text->y == -1)
663 pos_text->y = pos_button->y;
666 if (pos_text->width == -1 || calculate_text_width)
667 pos_text->width = text_width;
668 if (pos_text->height == -1)
669 pos_text->height = text_height;
672 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
674 if (visibleTextPos(pos_text))
676 if (pos_input->x == -1)
677 pos_input->x = pos_text->x + pos_text->width;
678 if (pos_input->y == -1)
679 pos_input->y = pos_text->y;
682 if (pos_input->width == -1)
683 pos_input->width = input_width;
684 if (pos_input->height == -1)
685 pos_input->height = input_height;
690 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
691 boolean active_input)
695 for (i = 0; main_controls[i].nr != -1; i++)
697 struct MainControlInfo *mci = &main_controls[i];
699 if (mci->nr == nr || nr == -1)
701 struct MenuPosInfo *pos_button = mci->pos_button;
702 struct TextPosInfo *pos_text = mci->pos_text;
703 struct TextPosInfo *pos_input = mci->pos_input;
704 char *text = (mci->text ? *mci->text : NULL);
705 char *input = (mci->input ? *mci->input : NULL);
706 int button_graphic = mci->button_graphic;
708 int font_text = (pos_text ? pos_text->font : -1);
709 int font_input = (pos_input ? pos_input->font : -1);
711 int font_text = mci->font_text;
712 int font_input = mci->font_input;
717 button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic);
718 font_text = FONT_ACTIVE(font_text);
723 font_input = FONT_ACTIVE(font_input);
726 if (visibleMenuPos(pos_button))
728 struct MenuPosInfo *pos = pos_button;
729 int x = mSX + pos->x;
730 int y = mSY + pos->y;
732 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
733 DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
736 if (visibleTextPos(pos_text) && text != NULL)
738 struct TextPosInfo *pos = pos_text;
739 int x = mSX + ALIGNED_TEXT_XPOS(pos);
740 int y = mSY + ALIGNED_TEXT_YPOS(pos);
743 /* (check why/if this is needed) */
744 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
746 DrawText(x, y, text, font_text);
749 if (visibleTextPos(pos_input) && input != NULL)
751 struct TextPosInfo *pos = pos_input;
752 int x = mSX + ALIGNED_TEXT_XPOS(pos);
753 int y = mSY + ALIGNED_TEXT_YPOS(pos);
756 /* (check why/if this is needed) */
757 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
759 DrawText(x, y, input, font_input);
765 static void DrawCursorAndText_Main(int nr, boolean active_text)
767 DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
771 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
773 DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
777 static struct MainControlInfo *getMainControlInfo(int nr)
781 for (i = 0; main_controls[i].nr != -1; i++)
782 if (main_controls[i].nr == nr)
783 return &main_controls[i];
788 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
793 int rect_x = ALIGNED_TEXT_XPOS(rect);
794 int rect_y = ALIGNED_TEXT_YPOS(rect);
796 return (x >= rect_x && x < rect_x + rect->width &&
797 y >= rect_y && y < rect_y + rect->height);
800 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
805 int rect_x = ALIGNED_TEXT_XPOS(rect);
806 int rect_y = ALIGNED_TEXT_YPOS(rect);
808 return (x >= rect_x && x < rect_x + rect->width &&
809 y >= rect_y && y < rect_y + rect->height);
812 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
814 static int cursor_array[SCR_FIELDY];
815 int x = mSX + TILEX * xpos;
816 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
821 cursor_array[ypos] = graphic;
823 graphic = cursor_array[ypos];
827 graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
829 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
830 DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
833 static void initCursor(int ypos, int graphic)
835 drawCursorExt(0, ypos, FALSE, graphic);
838 static void drawCursor(int ypos, boolean active)
840 drawCursorExt(0, ypos, active, -1);
843 static void drawCursorXY(int xpos, int ypos, int graphic)
845 drawCursorExt(xpos, ypos, FALSE, graphic);
848 static void drawChooseTreeCursor(int ypos, boolean active)
850 int last_game_status = game_status; /* save current game status */
852 /* force LEVELS draw offset on artwork setup screen */
853 game_status = GAME_MODE_LEVELS;
855 drawCursorExt(0, ypos, active, -1);
857 game_status = last_game_status; /* restore current game status */
862 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
863 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
867 static int getPrevlevelButtonPos()
872 static int getCurrentLevelTextPos()
874 return (getPrevlevelButtonPos() + 1);
877 static int getNextLevelButtonPos()
879 return getPrevlevelButtonPos() + 3 + 1;
882 static int getLevelRangeTextPos()
884 return getNextLevelButtonPos() + 1;
888 int effectiveGameStatus()
890 if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
891 return GAME_MODE_TITLE;
896 void DrawTitleScreenImage(int nr, boolean initial)
898 int graphic = getTitleScreenGraphic(nr, initial);
899 Bitmap *bitmap = graphic_info[graphic].bitmap;
901 int width = graphic_info[graphic].width;
902 int height = graphic_info[graphic].height;
903 int src_x = graphic_info[graphic].src_x;
904 int src_y = graphic_info[graphic].src_y;
906 int width = graphic_info[graphic].src_image_width;
907 int height = graphic_info[graphic].src_image_height;
908 int src_x = 0, src_y = 0;
915 if (width > WIN_XSIZE)
917 /* image width too large for window => center image horizontally */
918 src_x = (width - WIN_XSIZE) / 2;
922 if (height > WIN_YSIZE)
924 /* image height too large for window => center image vertically */
925 src_y = (height - WIN_YSIZE) / 2;
929 dst_x = (WIN_XSIZE - width) / 2;
930 dst_y = (WIN_YSIZE - height) / 2;
932 SetDrawBackgroundMask(REDRAW_ALL);
933 SetWindowBackgroundImage(IMG_BACKGROUND_TITLE);
935 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
937 if (DrawingOnBackground(dst_x, dst_y))
938 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
940 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
942 redraw_mask = REDRAW_ALL;
944 /* reset fading control values to default config settings */
945 title.fade_delay_final = title.fade_delay;
946 title.post_delay_final = title.post_delay;
947 title.auto_delay_final = title.auto_delay;
949 /* override default settings with image config settings, if defined */
950 if (graphic_info[graphic].fade_delay > -1)
951 title.fade_delay_final = graphic_info[graphic].fade_delay;
952 if (graphic_info[graphic].post_delay > -1)
953 title.post_delay_final = graphic_info[graphic].post_delay;
954 if (graphic_info[graphic].auto_delay > -1)
955 title.auto_delay_final = graphic_info[graphic].auto_delay;
958 void DrawTitleScreenMessage(int nr, boolean initial)
960 char *filename = getLevelSetTitleMessageFilename(nr, initial);
961 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
962 int font_nr = FONT_TEXT_1;
969 int max_chars_per_line;
970 int max_lines_per_screen;
971 int last_game_status = game_status; /* save current game status */
973 if (filename == NULL)
976 SetDrawBackgroundMask(REDRAW_ALL);
977 SetWindowBackgroundImage(IMG_BACKGROUND_MESSAGE);
979 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
981 /* force MESSAGE font on title message screen */
982 game_status = GAME_MODE_MESSAGE;
984 font_width = getFontWidth(font_nr);
985 font_height = getFontHeight(font_nr);
986 max_chars_per_line = (WIN_XSIZE - 2 * pad_x) / font_width;
987 max_lines_per_screen = (WIN_YSIZE - pad_y) / font_height - 1;
989 DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
990 max_lines_per_screen, -1, tmi->autowrap, tmi->centered,
993 game_status = last_game_status; /* restore current game status */
996 void DrawTitleScreen()
998 KeyboardAutoRepeatOff();
1001 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
1004 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1009 boolean CheckTitleScreen(boolean levelset_has_changed)
1011 static boolean show_title_initial = TRUE;
1012 boolean show_titlescreen = FALSE;
1014 /* needed to be able to skip title screen, if no image or message defined */
1015 InitializeTitleControls(show_title_initial);
1017 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1018 show_titlescreen = TRUE;
1020 /* show initial title images and messages only once at program start */
1021 show_title_initial = FALSE;
1023 return (show_titlescreen && num_title_screens > 0);
1026 void DrawMainMenuExt(int redraw_mask, boolean do_fading)
1028 static LevelDirTree *leveldir_last_valid = NULL;
1029 boolean levelset_has_changed = FALSE;
1031 boolean local_team_mode = (!options.network && setup.team_mode);
1032 char *name_text = (local_team_mode ? "Team:" : "Name:");
1033 int name_width, level_width;
1040 FadeSoundsAndMusic();
1042 KeyboardAutoRepeatOn();
1045 SetDrawDeactivationMask(REDRAW_NONE);
1046 SetDrawBackgroundMask(REDRAW_FIELD);
1048 audio.sound_deactivated = FALSE;
1052 /* needed if last screen was the playing screen, invoked from level editor */
1053 if (level_editor_test_game)
1055 game_status = GAME_MODE_EDITOR;
1061 /* needed if last screen was the editor screen */
1062 UndrawSpecialEditorDoor();
1064 /* needed if last screen was the setup screen and fullscreen state changed */
1065 ToggleFullscreenIfNeeded();
1067 /* leveldir_current may be invalid (level group, parent link) */
1068 if (!validLevelSeries(leveldir_current))
1069 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1071 if (leveldir_current != leveldir_last_valid)
1072 levelset_has_changed = TRUE;
1074 /* store valid level series information */
1075 leveldir_last_valid = leveldir_current;
1077 /* needed if last screen (level choice) changed graphics, sounds or music */
1078 ReloadCustomArtwork(0);
1080 #if defined(TARGET_SDL)
1081 SetDrawtoField(DRAW_BACKBUFFER);
1085 if (CheckTitleScreen(levelset_has_changed))
1087 game_status = GAME_MODE_TITLE;
1096 if (setup.show_titlescreen &&
1097 ((levelset_has_changed &&
1098 (graphic_info[IMG_TITLESCREEN_1].bitmap != NULL ||
1099 getLevelSetMessageFilename(1, FALSE) != NULL)) ||
1100 (show_title_initial &&
1101 (graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap != NULL ||
1102 getLevelSetMessageFilename(1, TRUE) != NULL))))
1104 game_status = GAME_MODE_TITLE;
1112 /* level_nr may have been set to value over handicap with level editor */
1113 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1114 level_nr = leveldir_current->handicap_level;
1116 LoadLevel(level_nr);
1118 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1122 InitializeMainControls();
1125 DrawCursorAndText_Main(-1, FALSE);
1127 for (i = 0; main_controls[i].nr != -1; i++)
1129 struct MenuPosInfo *pos_button = main_controls[i].pos_button;
1130 struct MenuPosInfo *pos_text = main_controls[i].pos_text;
1131 struct MenuPosInfo *pos_input = main_controls[i].pos_input;
1132 char *text = main_controls[i].text;
1133 char *input = main_controls[i].input;
1134 int button_graphic = main_controls[i].button_graphic;
1135 int font_text = main_controls[i].font_text;
1136 int font_input = main_controls[i].font_input;
1138 if (pos_button != NULL)
1139 DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
1142 if (pos_text != NULL && text != NULL)
1143 DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text);
1145 if (pos_input != NULL && input != NULL)
1146 DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
1154 DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
1155 DrawText(mSX + 32, mSY + 3 * 32, "Levelset", FONT_MENU_1);
1156 DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
1157 DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
1158 DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
1159 DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
1160 DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
1161 DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
1163 /* calculated after (possible) reload of custom artwork */
1164 name_width = getTextWidth(name_text, FONT_MENU_1);
1165 level_width = 9 * 32;
1167 DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
1170 DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
1171 int2str(level_nr, 3), FONT_VALUE_1);
1174 int text_height = getFontHeight(FONT_TEXT_3);
1175 int xpos = getLevelRangeTextPos() * 32 + 8;
1176 int ypos2 = 3 * 32 + 16;
1177 int ypos1 = ypos2 - text_height;
1179 DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3,
1180 "%03d", leveldir_current->first_level);
1181 DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3,
1182 "%03d", leveldir_current->last_level);
1185 for (i = 0; i < 8; i++)
1186 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
1189 DrawTextSCentered(326, FONT_TITLE_2, PROGRAM_GAME_BY_STRING);
1192 DrawPreviewLevel(TRUE);
1194 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1197 if (TAPE_IS_EMPTY(tape))
1199 DrawCompleteVideoDisplay();
1204 /* create gadgets for main menu screen */
1205 FreeScreenGadgets();
1206 CreateScreenGadgets();
1208 /* map gadgets for main menu screen */
1210 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1212 DrawMaskedBorder(REDRAW_ALL);
1215 FadeIn(redraw_mask);
1219 SetMouseCursor(CURSOR_DEFAULT);
1223 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1226 void DrawAndFadeInMainMenu(int redraw_mask)
1228 DrawMainMenuExt(redraw_mask, TRUE);
1233 DrawMainMenuExt(REDRAW_ALL, FALSE);
1237 static void gotoTopLevelDir()
1239 /* move upwards to top level directory */
1240 while (leveldir_current->node_parent)
1242 /* write a "path" into level tree for easy navigation to last level */
1243 if (leveldir_current->node_parent->node_group->cl_first == -1)
1245 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1246 int leveldir_pos = posTreeInfo(leveldir_current);
1247 int num_page_entries;
1248 int cl_first, cl_cursor;
1250 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1251 num_page_entries = num_leveldirs;
1253 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1255 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1256 cl_cursor = leveldir_pos - cl_first;
1258 leveldir_current->node_parent->node_group->cl_first = cl_first;
1259 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1262 leveldir_current = leveldir_current->node_parent;
1268 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1270 static unsigned long title_delay = 0;
1271 static int title_screen_nr = 0;
1272 boolean return_to_main_menu = FALSE;
1273 boolean use_fading_main_menu = TRUE;
1275 boolean use_cross_fading = FALSE;
1277 boolean use_cross_fading = !show_title_initial; /* default */
1279 struct TitleControlInfo *tci;
1281 if (button == MB_MENU_INITIALIZE)
1283 int last_game_status = game_status; /* save current game status */
1286 title_screen_nr = 0;
1287 tci = &title_controls[title_screen_nr];
1290 /* determine number of title screens to display (images and messages) */
1291 InitializeTitleControls();
1294 if (game_status == GAME_MODE_INFO)
1296 if (num_title_screens == 0)
1298 DrawInfoScreen_NotAvailable("Title screen information:",
1299 "No title screen for this level set.");
1301 title.auto_delay_final = -1;
1306 FadeSoundsAndMusic();
1308 FadeOut(REDRAW_ALL);
1311 /* force TITLE music on title info screen */
1312 game_status = GAME_MODE_TITLE;
1317 game_status = last_game_status; /* restore current game status */
1321 DrawTitleScreenImage(tci->local_nr, tci->initial);
1325 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1327 title.fade_delay_final = title.fade_delay;
1328 title.post_delay_final = title.post_delay;
1329 title.auto_delay_final = -1;
1332 SetMouseCursor(CURSOR_NONE);
1336 DelayReached(&title_delay, 0); /* reset delay counter */
1341 if (title.auto_delay_final > -1 &&
1342 DelayReached(&title_delay, title.auto_delay_final))
1343 button = MB_MENU_CHOICE;
1345 if (button == MB_MENU_LEAVE)
1347 return_to_main_menu = TRUE;
1348 use_fading_main_menu = FALSE;
1350 else if (button == MB_MENU_CHOICE)
1354 if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1356 FadeOut(REDRAW_FIELD);
1358 info_mode = INFO_MODE_MAIN;
1359 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1365 tci = &title_controls[title_screen_nr];
1369 graphic_info[getTitleScreenGraphic(tci->local_nr,
1370 tci->initial)].anim_mode;
1372 anim_mode = ANIM_FADE; /* ??? */
1374 use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
1375 anim_mode == ANIM_CROSSFADE ? TRUE :
1378 if (title_screen_nr < num_title_screens)
1380 if (!use_cross_fading)
1381 FadeOut(REDRAW_ALL);
1383 if (use_cross_fading)
1384 FadeCrossSaveBackbuffer();
1387 DrawTitleScreenImage(tci->local_nr, tci->initial);
1389 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1391 if (use_cross_fading)
1392 FadeCross(REDRAW_ALL);
1396 DelayReached(&title_delay, 0); /* reset delay counter */
1400 FadeSoundsAndMusic();
1402 FadeOut(REDRAW_ALL);
1404 return_to_main_menu = TRUE;
1408 if (return_to_main_menu)
1412 SetMouseCursor(CURSOR_DEFAULT);
1414 if (game_status == GAME_MODE_INFO)
1416 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1418 info_mode = INFO_MODE_MAIN;
1419 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1421 else /* default: return to main menu */
1423 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1425 game_status = GAME_MODE_MAIN;
1426 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1433 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1435 static unsigned long title_delay = 0;
1436 static int title_nr = 0;
1437 static boolean showing_message = FALSE;
1438 char *filename = getLevelSetMessageFilename();
1439 boolean return_to_main_menu = FALSE;
1440 boolean use_fading_main_menu = TRUE;
1441 boolean use_cross_fading = !show_title_initial; /* default */
1442 boolean no_title_info = (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL &&
1443 getLevelSetMessageFilename(1, FALSE) == NULL);
1445 if (button == MB_MENU_INITIALIZE)
1447 int last_game_status = game_status; /* save current game status */
1451 showing_message = FALSE;
1453 if (show_title_initial &&
1454 graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap == NULL &&
1455 getLevelSetMessageFilename(1, TRUE) == NULL)
1456 show_title_initial = FALSE;
1458 if (game_status == GAME_MODE_INFO)
1462 DrawInfoScreen_NotAvailable("Title screen information:",
1463 "No title screen for this level set.");
1465 title.auto_delay_final = -1;
1470 FadeSoundsAndMusic();
1472 FadeOut(REDRAW_ALL);
1475 /* force TITLE music on title info screen */
1476 game_status = GAME_MODE_TITLE;
1481 game_status = last_game_status; /* restore current game status */
1483 if (graphic_info[getTitleScreenGraphic(0, show_title_initial)].bitmap != NULL)
1485 DrawTitleScreenImage(title_nr, show_title_initial);
1489 DrawTitleScreenMessage(filename);
1491 showing_message = TRUE;
1493 title.fade_delay_final = title.fade_delay;
1494 title.post_delay_final = title.post_delay;
1495 title.auto_delay_final = -1;
1500 DelayReached(&title_delay, 0); /* reset delay counter */
1505 if (title.auto_delay_final > -1 &&
1506 DelayReached(&title_delay, title.auto_delay_final))
1507 button = MB_MENU_CHOICE;
1509 if (button == MB_MENU_LEAVE)
1511 return_to_main_menu = TRUE;
1512 use_fading_main_menu = FALSE;
1514 else if (button == MB_MENU_CHOICE)
1518 if (game_status == GAME_MODE_INFO && no_title_info)
1520 FadeOut(REDRAW_FIELD);
1522 info_mode = INFO_MODE_MAIN;
1523 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1530 if (show_title_initial &&
1531 (title_nr >= MAX_NUM_TITLE_IMAGES ||
1532 graphic_info[IMG_TITLESCREEN_INITIAL_1 + title_nr].bitmap == NULL))
1534 show_title_initial = FALSE;
1536 title_nr = 0; /* restart with title screens for current level set */
1539 anim_mode = graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].anim_mode;
1541 use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
1542 anim_mode == ANIM_CROSSFADE ? TRUE :
1545 if (!use_cross_fading)
1546 FadeOut(REDRAW_ALL);
1548 if (title_nr < MAX_NUM_TITLE_IMAGES &&
1549 graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].bitmap != NULL)
1551 if (use_cross_fading)
1552 FadeCrossSaveBackbuffer();
1554 DrawTitleScreenImage(title_nr, show_title_initial);
1556 if (use_cross_fading)
1557 FadeCross(REDRAW_ALL);
1561 DelayReached(&title_delay, 0); /* reset delay counter */
1563 else if (!showing_message && filename != NULL)
1565 if (use_cross_fading)
1566 FadeCrossSaveBackbuffer();
1568 DrawTitleScreenMessage(filename);
1570 if (use_cross_fading)
1571 FadeCross(REDRAW_ALL);
1575 DelayReached(&title_delay, 0); /* reset delay counter */
1577 showing_message = TRUE;
1581 FadeSoundsAndMusic();
1583 FadeOut(REDRAW_ALL);
1585 return_to_main_menu = TRUE;
1589 if (return_to_main_menu)
1591 show_title_initial = FALSE;
1595 if (game_status == GAME_MODE_INFO)
1597 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1599 info_mode = INFO_MODE_MAIN;
1600 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1602 else /* default: return to main menu */
1604 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1606 game_status = GAME_MODE_MAIN;
1607 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1613 void HandleMainMenu_SelectLevel(int step, int direction)
1615 int old_level_nr = level_nr;
1618 new_level_nr = old_level_nr + step * direction;
1619 if (new_level_nr < leveldir_current->first_level)
1620 new_level_nr = leveldir_current->first_level;
1621 if (new_level_nr > leveldir_current->last_level)
1622 new_level_nr = leveldir_current->last_level;
1624 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1626 /* skipping levels is only allowed when trying to skip single level */
1627 if (setup.skip_levels && step == 1 &&
1628 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1630 leveldir_current->handicap_level++;
1631 SaveLevelSetup_SeriesInfo();
1634 new_level_nr = leveldir_current->handicap_level;
1637 if (new_level_nr != old_level_nr)
1639 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1641 PlaySound(SND_MENU_ITEM_SELECTING);
1643 level_nr = new_level_nr;
1646 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1647 int2str(level_nr, 3), mci->pos_text->font);
1649 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
1652 LoadLevel(level_nr);
1653 DrawPreviewLevel(TRUE);
1657 DrawCompleteVideoDisplay();
1659 /* needed because DrawPreviewLevel() takes some time */
1667 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1669 static int choice = MAIN_CONTROL_GAME;
1673 if (button == MB_MENU_INITIALIZE)
1675 DrawCursorAndText_Main(choice, TRUE);
1680 if (mx || my) /* mouse input */
1684 for (i = 0; main_controls[i].nr != -1; i++)
1686 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1687 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1688 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1690 pos = main_controls[i].nr;
1696 else if (dx || dy) /* keyboard input */
1698 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1699 choice == MAIN_CONTROL_SETUP))
1700 button = MB_MENU_CHOICE;
1705 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1707 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1709 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1715 PlaySound(SND_MENU_ITEM_ACTIVATING);
1717 DrawCursorAndText_Main(choice, FALSE);
1718 DrawCursorAndText_Main(pos, TRUE);
1725 PlaySound(SND_MENU_ITEM_SELECTING);
1727 if (pos == MAIN_CONTROL_NAME)
1729 game_status = GAME_MODE_PSEUDO_TYPENAME;
1731 HandleTypeName(strlen(setup.player_name), 0);
1733 else if (pos == MAIN_CONTROL_LEVELS)
1737 game_status = GAME_MODE_LEVELS;
1739 SaveLevelSetup_LastSeries();
1740 SaveLevelSetup_SeriesInfo();
1749 else if (pos == MAIN_CONTROL_SCORES)
1751 game_status = GAME_MODE_SCORES;
1755 else if (pos == MAIN_CONTROL_EDITOR)
1757 if (leveldir_current->readonly &&
1758 !strEqual(setup.player_name, "Artsoft"))
1759 Request("This level is read only !", REQ_CONFIRM);
1761 game_status = GAME_MODE_EDITOR;
1765 else if (pos == MAIN_CONTROL_INFO)
1767 game_status = GAME_MODE_INFO;
1768 info_mode = INFO_MODE_MAIN;
1772 else if (pos == MAIN_CONTROL_GAME)
1774 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1776 else if (pos == MAIN_CONTROL_SETUP)
1778 game_status = GAME_MODE_SETUP;
1779 setup_mode = SETUP_MODE_MAIN;
1783 else if (pos == MAIN_CONTROL_QUIT)
1785 SaveLevelSetup_LastSeries();
1786 SaveLevelSetup_SeriesInfo();
1788 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1789 game_status = GAME_MODE_QUIT;
1794 if (game_status == GAME_MODE_MAIN)
1796 DrawPreviewLevel(FALSE);
1803 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1805 static int choice = 5;
1809 if (button == MB_MENU_INITIALIZE)
1811 drawCursor(choice, TRUE);
1816 if (mx || my) /* mouse input */
1818 x = (mx - mSX) / 32;
1819 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1821 else if (dx || dy) /* keyboard input */
1823 if (dx && choice == 1)
1824 x = (dx < 0 ? 10 : 14);
1827 if (choice == 4 || choice == 6)
1828 button = MB_MENU_CHOICE;
1834 if (y == 1 && dx != 0 && button)
1836 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1838 else if (IN_VIS_FIELD(x, y) &&
1839 y >= 0 && y <= 7 && (y != 1 || x < 10))
1845 drawCursor(choice, FALSE);
1846 drawCursor(y, TRUE);
1855 game_status = GAME_MODE_PSEUDO_TYPENAME;
1856 HandleTypeName(strlen(setup.player_name), 0);
1862 game_status = GAME_MODE_LEVELS;
1863 SaveLevelSetup_LastSeries();
1864 SaveLevelSetup_SeriesInfo();
1875 game_status = GAME_MODE_SCORES;
1880 if (leveldir_current->readonly &&
1881 !strEqual(setup.player_name, "Artsoft"))
1882 Request("This level is read only !", REQ_CONFIRM);
1883 game_status = GAME_MODE_EDITOR;
1888 game_status = GAME_MODE_INFO;
1889 info_mode = INFO_MODE_MAIN;
1894 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1898 game_status = GAME_MODE_SETUP;
1899 setup_mode = SETUP_MODE_MAIN;
1905 SaveLevelSetup_LastSeries();
1906 SaveLevelSetup_SeriesInfo();
1908 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1909 game_status = GAME_MODE_QUIT;
1914 if (game_status == GAME_MODE_MAIN)
1916 DrawPreviewLevel(FALSE);
1924 /* ========================================================================= */
1925 /* info screen functions */
1926 /* ========================================================================= */
1928 static struct TokenInfo *info_info;
1929 static int num_info_info;
1931 static void execInfoTitleScreen()
1933 info_mode = INFO_MODE_TITLE;
1937 static void execInfoElements()
1939 info_mode = INFO_MODE_ELEMENTS;
1943 static void execInfoMusic()
1945 info_mode = INFO_MODE_MUSIC;
1949 static void execInfoCredits()
1951 info_mode = INFO_MODE_CREDITS;
1955 static void execInfoProgram()
1957 info_mode = INFO_MODE_PROGRAM;
1961 static void execInfoVersion()
1963 info_mode = INFO_MODE_VERSION;
1967 static void execInfoLevelSet()
1969 info_mode = INFO_MODE_LEVELSET;
1973 static void execExitInfo()
1975 game_status = GAME_MODE_MAIN;
1979 static struct TokenInfo info_info_main[] =
1981 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
1982 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
1983 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
1984 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
1985 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
1986 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
1987 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
1988 { TYPE_EMPTY, NULL, "" },
1989 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
1994 static void DrawCursorAndText_Info(int pos, boolean active)
1996 int xpos = MENU_SCREEN_START_XPOS;
1997 int ypos = MENU_SCREEN_START_YPOS + pos;
1998 int font_nr = FONT_MENU_1;
2001 font_nr = FONT_ACTIVE(font_nr);
2003 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
2005 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
2006 drawCursor(pos, active);
2009 static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
2014 CloseDoor(DOOR_CLOSE_2);
2018 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2020 info_info = info_info_main;
2023 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2026 int xpos = MENU_SCREEN_START_XPOS;
2027 int ypos = MENU_SCREEN_START_YPOS + i;
2028 int font_nr = FONT_MENU_1;
2031 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2032 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2033 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2034 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2035 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
2036 initCursor(i, IMG_MENU_BUTTON);
2039 DrawCursorAndText_Info(i, FALSE);
2041 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
2047 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2052 DrawMaskedBorder(REDRAW_ALL);
2055 FadeIn(redraw_mask);
2062 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2064 static int choice_store[MAX_INFO_MODES];
2065 int choice = choice_store[info_mode]; /* always starts with 0 */
2069 if (button == MB_MENU_INITIALIZE)
2071 /* advance to first valid menu entry */
2072 while (choice < num_info_info &&
2073 info_info[choice].type & TYPE_SKIP_ENTRY)
2075 choice_store[info_mode] = choice;
2078 DrawCursorAndText_Info(choice, TRUE);
2080 drawCursor(choice, TRUE);
2085 else if (button == MB_MENU_LEAVE)
2087 for (y = 0; y < num_info_info; y++)
2089 if (info_info[y].type & TYPE_LEAVE_MENU)
2091 void (*menu_callback_function)(void) = info_info[y].value;
2093 menu_callback_function();
2095 break; /* absolutely needed because function changes 'info_info'! */
2102 if (mx || my) /* mouse input */
2104 x = (mx - mSX) / 32;
2105 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2107 else if (dx || dy) /* keyboard input */
2111 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2113 if (info_info[choice].type & menu_navigation_type ||
2114 info_info[choice].type & TYPE_ENTER_SCREEN ||
2115 info_info[choice].type & TYPE_BOOLEAN_STYLE)
2116 button = MB_MENU_CHOICE;
2121 /* jump to next non-empty menu entry (up or down) */
2122 while (y > 0 && y < num_info_info - 1 &&
2123 info_info[y].type & TYPE_SKIP_ENTRY)
2127 if (IN_VIS_FIELD(x, y) &&
2128 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
2134 PlaySound(SND_MENU_ITEM_ACTIVATING);
2137 DrawCursorAndText_Info(choice, FALSE);
2138 DrawCursorAndText_Info(y, TRUE);
2140 drawCursor(choice, FALSE);
2141 drawCursor(y, TRUE);
2144 choice = choice_store[info_mode] = y;
2147 else if (!(info_info[y].type & TYPE_GHOSTED))
2149 PlaySound(SND_MENU_ITEM_SELECTING);
2151 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
2153 void (*menu_callback_function)(void) = info_info[choice].value;
2155 menu_callback_function();
2161 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2164 int ystart1 = mSY - SY + 100;
2165 int ystart2 = mSY - SY + 150;
2166 int ybottom = mSY - SY + SYSIZE - 20;
2170 int ybottom = SYSIZE - 20;
2173 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2175 FadeOut(REDRAW_FIELD);
2180 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2181 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2183 DrawTextSCentered(ybottom, FONT_TEXT_4,
2184 "Press any key or button for info menu");
2186 FadeIn(REDRAW_FIELD);
2189 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2191 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2192 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2193 int xstart = mSX + 16;
2194 int ystart1 = mSY - SY + 100;
2195 int ystart2 = mSY + 64 + 2 * 32;
2196 int ybottom = mSY - SY + SYSIZE - 20;
2197 int ystep = TILEY + 4;
2198 int element, action, direction;
2206 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
2207 infoscreen_step[i] = infoscreen_frame[i] = 0;
2212 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2214 DrawTextSCentered(ybottom, FONT_TEXT_4,
2215 "Press any key or button for next page");
2221 while (helpanim_info[j].element != HELPANIM_LIST_END)
2223 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
2228 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2237 j += infoscreen_step[i - start];
2239 element = helpanim_info[j].element;
2240 action = helpanim_info[j].action;
2241 direction = helpanim_info[j].direction;
2244 element = EL_UNKNOWN;
2246 if (action != -1 && direction != -1)
2247 graphic = el_act_dir2img(element, action, direction);
2248 else if (action != -1)
2249 graphic = el_act2img(element, action);
2250 else if (direction != -1)
2251 graphic = el_dir2img(element, direction);
2253 graphic = el2img(element);
2255 delay = helpanim_info[j++].delay;
2260 if (infoscreen_frame[i - start] == 0)
2263 infoscreen_frame[i - start] = delay - 1;
2267 sync_frame = delay - infoscreen_frame[i - start];
2268 infoscreen_frame[i - start]--;
2271 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2273 if (!infoscreen_frame[i - start])
2274 infoscreen_step[i - start] = 0;
2278 if (!infoscreen_frame[i - start])
2279 infoscreen_step[i - start]++;
2280 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2286 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2288 DrawGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2289 graphic, sync_frame, USE_MASKING);
2292 DrawInfoScreen_HelpText(element, action, direction, i - start);
2297 redraw_mask |= REDRAW_FIELD;
2302 static char *getHelpText(int element, int action, int direction)
2304 char token[MAX_LINE_LEN];
2306 strcpy(token, element_info[element].token_name);
2309 strcat(token, element_action_info[action].suffix);
2311 if (direction != -1)
2312 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2314 return getHashEntry(helptext_info, token);
2317 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2320 int font_nr = FONT_INFO_ELEMENTS;
2322 int font_nr = FONT_LEVEL_NUMBER;
2324 int font_width = getFontWidth(font_nr);
2325 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2326 int sy = mSY + 65 + 2 * 32 + 1;
2327 int ystep = TILEY + 4;
2328 int pad_x = sx - SX;
2329 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2330 int max_lines_per_text = 2;
2333 if (action != -1 && direction != -1) /* element.action.direction */
2334 text = getHelpText(element, action, direction);
2336 if (text == NULL && action != -1) /* element.action */
2337 text = getHelpText(element, action, -1);
2339 if (text == NULL && direction != -1) /* element.direction */
2340 text = getHelpText(element, -1, direction);
2342 if (text == NULL) /* base element */
2343 text = getHelpText(element, -1, -1);
2345 if (text == NULL) /* not found */
2346 text = "No description available";
2348 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2349 sy += getFontHeight(font_nr) / 2;
2352 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2353 max_chars_per_line, -1, max_lines_per_text, -1,
2354 TRUE, FALSE, FALSE);
2356 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
2357 max_chars_per_line, max_lines_per_text);
2361 void DrawInfoScreen_TitleScreen()
2366 void HandleInfoScreen_TitleScreen(int button)
2368 HandleTitleScreen(0, 0, 0, 0, button);
2371 void DrawInfoScreen_Elements()
2373 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2375 FadeOut(REDRAW_FIELD);
2380 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2382 FadeIn(REDRAW_FIELD);
2387 void HandleInfoScreen_Elements(int button)
2389 static unsigned long info_delay = 0;
2390 static int num_anims;
2391 static int num_pages;
2393 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
2396 if (button == MB_MENU_INITIALIZE)
2398 boolean new_element = TRUE;
2402 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2404 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2406 else if (new_element)
2409 new_element = FALSE;
2413 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2417 if (button == MB_MENU_LEAVE)
2419 PlaySound(SND_MENU_ITEM_SELECTING);
2421 info_mode = INFO_MODE_MAIN;
2426 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2428 if (button != MB_MENU_INITIALIZE)
2430 PlaySound(SND_MENU_ITEM_SELECTING);
2435 if (page >= num_pages)
2437 FadeSoundsAndMusic();
2438 FadeOut(REDRAW_FIELD);
2440 info_mode = INFO_MODE_MAIN;
2441 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2446 if (button != MB_MENU_INITIALIZE)
2447 FadeCrossSaveBackbuffer();
2449 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2451 if (button != MB_MENU_INITIALIZE)
2452 FadeCross(REDRAW_FIELD);
2456 if (DelayReached(&info_delay, GameFrameDelay))
2457 if (page < num_pages)
2458 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2460 PlayMenuSoundIfLoop();
2464 void DrawInfoScreen_Music()
2466 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2468 FadeOut(REDRAW_FIELD);
2475 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2477 FadeIn(REDRAW_FIELD);
2480 void HandleInfoScreen_Music(int button)
2482 static struct MusicFileInfo *list = NULL;
2483 int ystart1 = mSY - SY + 100;
2484 int ystart2 = mSY - SY + 150;
2485 int ybottom = mSY - SY + SYSIZE - 20;
2488 if (button == MB_MENU_INITIALIZE)
2490 list = music_file_info;
2494 FadeSoundsAndMusic();
2499 DrawTextSCentered(ystart1, FONT_TEXT_1,
2500 "No music info for this level set.");
2502 DrawTextSCentered(ybottom, FONT_TEXT_4,
2503 "Press any key or button for info menu");
2509 if (button == MB_MENU_LEAVE)
2511 PlaySound(SND_MENU_ITEM_SELECTING);
2513 FadeSoundsAndMusic();
2515 info_mode = INFO_MODE_MAIN;
2520 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2524 if (button != MB_MENU_INITIALIZE)
2526 PlaySound(SND_MENU_ITEM_SELECTING);
2534 FadeSoundsAndMusic();
2535 FadeOut(REDRAW_FIELD);
2537 info_mode = INFO_MODE_MAIN;
2538 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2543 FadeSoundsAndMusic();
2545 if (button != MB_MENU_INITIALIZE)
2546 FadeCrossSaveBackbuffer();
2553 int sound = list->music;
2555 if (sound_info[sound].loop)
2556 PlaySoundLoop(sound);
2560 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2564 PlayMusic(list->music);
2566 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2569 if (!strEqual(list->title, UNKNOWN_NAME))
2571 if (!strEqual(list->title_header, UNKNOWN_NAME))
2572 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2574 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2577 if (!strEqual(list->artist, UNKNOWN_NAME))
2579 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2580 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2582 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2584 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2587 if (!strEqual(list->album, UNKNOWN_NAME))
2589 if (!strEqual(list->album_header, UNKNOWN_NAME))
2590 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2592 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2594 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2597 if (!strEqual(list->year, UNKNOWN_NAME))
2599 if (!strEqual(list->year_header, UNKNOWN_NAME))
2600 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2602 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2604 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2607 DrawTextSCentered(ybottom, FONT_TEXT_4,
2608 "Press any key or button for next page");
2610 if (button != MB_MENU_INITIALIZE)
2611 FadeCross(REDRAW_FIELD);
2614 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2615 PlaySoundLoop(list->music);
2618 static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
2620 int ystart1 = mSY - SY + 100;
2621 int ystart2 = mSY - SY + 150;
2622 int ybottom = mSY - SY + SYSIZE - 20;
2631 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2635 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2636 "Special thanks to");
2637 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2639 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2641 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2642 "\"Boulder Dash\"");
2643 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2645 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2647 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2649 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2650 "First Star Software");
2652 else if (screen_nr == 1)
2654 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2655 "Special thanks to");
2656 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2657 "Klaus Heinz & Volker Wertich");
2658 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2660 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2661 "\"Emerald Mine\"");
2662 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2664 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2666 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2668 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2671 else if (screen_nr == 2)
2673 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2674 "Special thanks to");
2675 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2676 "Michael Stopp & Philip Jespersen");
2677 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2679 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2681 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2683 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2685 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2687 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2688 "Digital Integration");
2690 else if (screen_nr == 3)
2692 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2693 "Special thanks to");
2694 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2695 "Hiroyuki Imabayashi");
2696 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2698 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2700 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2702 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2704 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2706 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2709 else if (screen_nr == 4)
2711 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2712 "Special thanks to");
2713 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2715 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2717 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2718 "Jürgen Bonhagen");
2719 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2720 "for the continuous creation");
2721 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2722 "of outstanding level sets");
2724 else if (screen_nr == 5)
2726 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2728 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2730 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2731 "for ideas and inspiration by");
2732 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2735 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2737 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
2739 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2740 "for ideas and inspiration by");
2741 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2744 else if (screen_nr == 6)
2746 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2748 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2750 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2751 "for the new Emerald Mine engine");
2753 else if (screen_nr == 7)
2755 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2757 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2759 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2760 "for the initial DOS port");
2762 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2764 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2766 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2767 "for some additional toons");
2769 else if (screen_nr == 8)
2771 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2772 "And not to forget:");
2773 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2775 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2776 "All those who contributed");
2777 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2778 "levels to this game");
2779 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
2789 DrawTextSCentered(ybottom, FONT_TEXT_4,
2790 "Press any key or button for next page");
2795 void DrawInfoScreen_Credits()
2797 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2799 FadeSoundsAndMusic();
2801 FadeOut(REDRAW_FIELD);
2803 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2805 FadeIn(REDRAW_FIELD);
2808 void HandleInfoScreen_Credits(int button)
2810 static int screen_nr = 0;
2812 if (button == MB_MENU_INITIALIZE)
2816 DrawInfoScreen_CreditsScreen(screen_nr);
2818 else if (button == MB_MENU_LEAVE)
2820 PlaySound(SND_MENU_ITEM_SELECTING);
2822 info_mode = INFO_MODE_MAIN;
2827 else if (button == MB_MENU_CHOICE)
2829 boolean show_screen;
2831 PlaySound(SND_MENU_ITEM_SELECTING);
2835 FadeCrossSaveBackbuffer();
2837 show_screen = DrawInfoScreen_CreditsScreen(screen_nr);
2841 FadeCross(REDRAW_FIELD);
2845 FadeSoundsAndMusic();
2846 FadeOut(REDRAW_FIELD);
2848 info_mode = INFO_MODE_MAIN;
2849 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2854 PlayMenuSoundIfLoop();
2858 void DrawInfoScreen_Program()
2860 int ystart1 = mSY - SY + 100;
2861 int ystart2 = mSY - SY + 150;
2862 int ybottom = mSY - SY + SYSIZE - 20;
2865 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2867 FadeOut(REDRAW_FIELD);
2872 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
2874 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2875 "This game is Freeware!");
2876 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2877 "If you like it, send e-mail to:");
2878 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2879 PROGRAM_EMAIL_STRING);
2880 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2881 "or SnailMail to:");
2882 DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3,
2884 DrawTextSCentered(ystart2 + 4 * ystep + 20, FONT_TEXT_3,
2885 "Detmolder Strasse 189");
2886 DrawTextSCentered(ystart2 + 4 * ystep + 40, FONT_TEXT_3,
2888 DrawTextSCentered(ystart2 + 4 * ystep + 60, FONT_TEXT_3,
2890 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2891 "More information and levels:");
2892 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2893 PROGRAM_WEBSITE_STRING);
2894 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2895 "If you have created new levels,");
2896 DrawTextSCentered(ystart2 + 10 * ystep, FONT_TEXT_2,
2897 "send them to me to include them!");
2898 DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2,
2901 DrawTextSCentered(ybottom, FONT_TEXT_4,
2902 "Press any key or button for info menu");
2904 FadeIn(REDRAW_FIELD);
2907 void HandleInfoScreen_Program(int button)
2909 if (button == MB_MENU_LEAVE)
2911 PlaySound(SND_MENU_ITEM_SELECTING);
2913 info_mode = INFO_MODE_MAIN;
2918 else if (button == MB_MENU_CHOICE)
2920 PlaySound(SND_MENU_ITEM_SELECTING);
2922 FadeSoundsAndMusic();
2923 FadeOut(REDRAW_FIELD);
2925 info_mode = INFO_MODE_MAIN;
2926 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2930 PlayMenuSoundIfLoop();
2934 void DrawInfoScreen_Version()
2936 int font_header = FONT_TEXT_3;
2937 int font_text = FONT_TEXT_2;
2938 int xstep = getFontWidth(font_text);
2939 int ystep = getFontHeight(font_text);
2940 int ystart1 = mSY - SY + 100;
2941 int ystart2 = mSY - SY + 150;
2942 int ybottom = mSY - SY + SYSIZE - 20;
2943 int xstart1 = mSX + 2 * xstep;
2944 int xstart2 = mSX + 19 * xstep;
2945 #if defined(TARGET_SDL)
2946 int xstart3 = mSX + 29 * xstep;
2947 SDL_version sdl_version_compiled;
2948 const SDL_version *sdl_version_linked;
2949 int driver_name_len = 8;
2950 char driver_name[driver_name_len];
2953 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
2955 FadeOut(REDRAW_FIELD);
2960 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
2962 DrawTextF(xstart1, ystart2, font_header, "Name");
2963 DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
2966 DrawTextF(xstart1, ystart2, font_header, "Version");
2967 DrawTextF(xstart2, ystart2, font_text, getProgramFullVersionString());
2970 DrawTextF(xstart1, ystart2, font_header, "Platform");
2971 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
2974 DrawTextF(xstart1, ystart2, font_header, "Target");
2975 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
2978 DrawTextF(xstart1, ystart2, font_header, "Compile time");
2979 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
2981 #if defined(TARGET_SDL)
2982 ystart2 += 3 * ystep;
2983 DrawTextF(xstart1, ystart2, font_header, "Library");
2984 DrawTextF(xstart2, ystart2, font_header, "compiled");
2985 DrawTextF(xstart3, ystart2, font_header, "linked");
2987 SDL_VERSION(&sdl_version_compiled);
2988 sdl_version_linked = SDL_Linked_Version();
2990 ystart2 += 2 * ystep;
2991 DrawTextF(xstart1, ystart2, font_text, "SDL");
2992 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2993 sdl_version_compiled.major,
2994 sdl_version_compiled.minor,
2995 sdl_version_compiled.patch);
2996 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2997 sdl_version_linked->major,
2998 sdl_version_linked->minor,
2999 sdl_version_linked->patch);
3001 SDL_IMAGE_VERSION(&sdl_version_compiled);
3002 sdl_version_linked = IMG_Linked_Version();
3005 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3006 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3007 sdl_version_compiled.major,
3008 sdl_version_compiled.minor,
3009 sdl_version_compiled.patch);
3010 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3011 sdl_version_linked->major,
3012 sdl_version_linked->minor,
3013 sdl_version_linked->patch);
3015 SDL_MIXER_VERSION(&sdl_version_compiled);
3016 sdl_version_linked = Mix_Linked_Version();
3019 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3020 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3021 sdl_version_compiled.major,
3022 sdl_version_compiled.minor,
3023 sdl_version_compiled.patch);
3024 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3025 sdl_version_linked->major,
3026 sdl_version_linked->minor,
3027 sdl_version_linked->patch);
3029 SDL_NET_VERSION(&sdl_version_compiled);
3030 sdl_version_linked = SDLNet_Linked_Version();
3033 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3034 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3035 sdl_version_compiled.major,
3036 sdl_version_compiled.minor,
3037 sdl_version_compiled.patch);
3038 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3039 sdl_version_linked->major,
3040 sdl_version_linked->minor,
3041 sdl_version_linked->patch);
3043 ystart2 += 3 * ystep;
3044 DrawTextF(xstart1, ystart2, font_header, "Driver");
3045 DrawTextF(xstart2, ystart2, font_header, "Requested");
3046 DrawTextF(xstart3, ystart2, font_header, "Used");
3048 SDL_VideoDriverName(driver_name, driver_name_len);
3050 ystart2 += 2 * ystep;
3051 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3052 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3053 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3055 SDL_AudioDriverName(driver_name, driver_name_len);
3058 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3059 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3060 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3063 DrawTextSCentered(ybottom, FONT_TEXT_4,
3064 "Press any key or button for info menu");
3066 FadeIn(REDRAW_FIELD);
3069 void HandleInfoScreen_Version(int button)
3071 if (button == MB_MENU_LEAVE)
3073 PlaySound(SND_MENU_ITEM_SELECTING);
3075 info_mode = INFO_MODE_MAIN;
3080 else if (button == MB_MENU_CHOICE)
3082 PlaySound(SND_MENU_ITEM_SELECTING);
3084 FadeSoundsAndMusic();
3085 FadeOut(REDRAW_FIELD);
3087 info_mode = INFO_MODE_MAIN;
3088 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3092 PlayMenuSoundIfLoop();
3096 void DrawInfoScreen_LevelSet()
3098 struct TitleMessageInfo *tmi = &readme;
3099 int ystart1 = mSY - SY + 100;
3100 int ystart2 = mSY - SY + 150;
3101 int ybottom = mSY - SY + SYSIZE - 20;
3102 char *filename = getLevelSetInfoFilename();
3105 int font_nr = tmi->font;
3107 int font_nr = FONT_INFO_LEVELSET;
3110 int font_nr = FONT_LEVEL_NUMBER;
3113 int font_width = getFontWidth(font_nr);
3114 int font_height = getFontHeight(font_nr);
3118 int sx = mSX + ALIGNED_TEXT_XPOS(tmi);
3119 int sy = mSY + ALIGNED_TEXT_YPOS(tmi);
3122 int width = tmi->width;
3123 int height = tmi->height;
3128 int sx = mSX + pad_x;
3129 int sy = mSY + pad_y;
3130 int width = SXSIZE - 2 * pad_x;
3131 int height = SYSIZE - pad_y;
3135 int max_chars = tmi->chars;
3136 int max_lines = tmi->lines;
3139 int max_chars_per_line = width / font_width;
3141 int max_lines_per_screen = height / font_height;
3143 int max_lines_per_screen = height / font_height - 1; /* minus footer line */
3147 /* if chars set to "-1", automatically determine by text and font width */
3148 if (tmi->chars == -1)
3149 tmi->chars = tmi->width / getFontWidth(font_nr);
3151 tmi->width = tmi->chars * getFontWidth(font_nr);
3153 /* if lines set to "-1", automatically determine by text and font height */
3154 if (tmi->lines == -1)
3155 tmi->lines = tmi->height / getFontHeight(font_nr);
3157 tmi->height = tmi->lines * getFontHeight(font_nr);
3159 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3161 FadeOut(REDRAW_FIELD);
3166 DrawTextSCentered(ystart1, FONT_TEXT_1, "Level Set Information:");
3168 DrawTextSCentered(ybottom, FONT_TEXT_4,
3169 "Press any key or button for info menu");
3171 if (filename != NULL)
3172 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3173 filename, font_nr, tmi->chars, -1, tmi->lines, -1,
3174 tmi->autowrap, tmi->centered, tmi->skip_comments);
3176 DrawTextSCentered(ystart2, FONT_TEXT_2,
3177 "No information for this level set.");
3179 FadeIn(REDRAW_FIELD);
3182 void HandleInfoScreen_LevelSet(int button)
3184 if (button == MB_MENU_LEAVE)
3186 PlaySound(SND_MENU_ITEM_SELECTING);
3188 info_mode = INFO_MODE_MAIN;
3193 else if (button == MB_MENU_CHOICE)
3195 PlaySound(SND_MENU_ITEM_SELECTING);
3197 FadeSoundsAndMusic();
3198 FadeOut(REDRAW_FIELD);
3200 info_mode = INFO_MODE_MAIN;
3201 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3205 PlayMenuSoundIfLoop();
3209 static void DrawInfoScreenExt(int redraw_mask, boolean do_fading)
3211 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3213 if (info_mode == INFO_MODE_TITLE)
3214 DrawInfoScreen_TitleScreen();
3215 else if (info_mode == INFO_MODE_ELEMENTS)
3216 DrawInfoScreen_Elements();
3217 else if (info_mode == INFO_MODE_MUSIC)
3218 DrawInfoScreen_Music();
3219 else if (info_mode == INFO_MODE_CREDITS)
3220 DrawInfoScreen_Credits();
3221 else if (info_mode == INFO_MODE_PROGRAM)
3222 DrawInfoScreen_Program();
3223 else if (info_mode == INFO_MODE_VERSION)
3224 DrawInfoScreen_Version();
3225 else if (info_mode == INFO_MODE_LEVELSET)
3226 DrawInfoScreen_LevelSet();
3228 DrawInfoScreen_Main(redraw_mask, do_fading);
3230 if (info_mode != INFO_MODE_MAIN &&
3231 info_mode != INFO_MODE_TITLE &&
3232 info_mode != INFO_MODE_MUSIC)
3239 void DrawAndFadeInInfoScreen(int redraw_mask)
3241 DrawInfoScreenExt(redraw_mask, TRUE);
3244 void DrawInfoScreen()
3246 DrawInfoScreenExt(REDRAW_ALL, FALSE);
3249 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3251 if (info_mode == INFO_MODE_TITLE)
3252 HandleInfoScreen_TitleScreen(button);
3253 else if (info_mode == INFO_MODE_ELEMENTS)
3254 HandleInfoScreen_Elements(button);
3255 else if (info_mode == INFO_MODE_MUSIC)
3256 HandleInfoScreen_Music(button);
3257 else if (info_mode == INFO_MODE_CREDITS)
3258 HandleInfoScreen_Credits(button);
3259 else if (info_mode == INFO_MODE_PROGRAM)
3260 HandleInfoScreen_Program(button);
3261 else if (info_mode == INFO_MODE_VERSION)
3262 HandleInfoScreen_Version(button);
3263 else if (info_mode == INFO_MODE_LEVELSET)
3264 HandleInfoScreen_LevelSet(button);
3266 HandleInfoScreen_Main(mx, my, dx, dy, button);
3272 /* ========================================================================= */
3273 /* type name functions */
3274 /* ========================================================================= */
3276 void HandleTypeName(int newxpos, Key key)
3278 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3279 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3281 struct TextPosInfo *pos = mci->pos_input;
3282 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3283 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3286 static int xpos = 0;
3288 static int xpos = 0, ypos = 2;
3290 int font_nr = pos->font;
3291 int font_active_nr = FONT_ACTIVE(font_nr);
3292 int font_width = getFontWidth(font_active_nr);
3295 int startx = mSX + mci->pos_input->x;
3296 int starty = mSY + mci->pos_input->y;
3299 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
3300 int startx = mSX + 32 + name_width;
3301 int starty = mSY + ypos * 32;
3303 char key_char = getValidConfigValueChar(getCharFromKey(key));
3304 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3305 boolean is_active = TRUE;
3307 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3311 strcpy(last_player_name, setup.player_name);
3316 /* add one character width for added cursor character */
3317 pos->width += font_width;
3318 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3320 DrawText(startx, starty, setup.player_name, font_active_nr);
3321 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3324 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3326 setup.player_name[xpos] = key_char;
3327 setup.player_name[xpos + 1] = 0;
3332 /* add one character width for added name text character */
3333 pos->width += font_width;
3334 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3336 DrawText(startx, starty, setup.player_name, font_active_nr);
3337 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3340 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3344 setup.player_name[xpos] = 0;
3347 /* remove one character width for removed name text character */
3348 pos->width -= font_width;
3349 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3351 DrawText(startx, starty, setup.player_name, font_active_nr);
3352 DrawText(startx + xpos * font_width, starty, "_ ", font_active_nr);
3355 else if (key == KSYM_Return && xpos > 0)
3358 /* remove one character width for removed cursor text character */
3359 pos->width -= font_width;
3360 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3362 DrawText(startx, starty, setup.player_name, font_nr);
3363 DrawText(startx + xpos * font_width, starty, " ", font_active_nr);
3370 game_status = GAME_MODE_MAIN;
3372 else if (key == KSYM_Escape)
3374 strcpy(setup.player_name, last_player_name);
3378 game_status = GAME_MODE_MAIN;
3383 pos->width = (strlen(setup.player_name) + 1) * font_width;
3384 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3386 DrawText(startx, starty, setup.player_name, font_active_nr);
3387 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3391 pos->width = strlen(setup.player_name) * font_width;
3392 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3394 DrawText(startx, starty, setup.player_name, font_nr);
3399 /* ========================================================================= */
3400 /* tree menu functions */
3401 /* ========================================================================= */
3403 static void DrawChooseTree(TreeInfo **ti_ptr)
3407 FreeScreenGadgets();
3408 CreateScreenGadgets();
3410 CloseDoor(DOOR_CLOSE_2);
3414 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3415 MapScreenTreeGadgets(*ti_ptr);
3421 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3423 struct GadgetInfo *gi = screen_gadget[id];
3424 int items_max, items_visible, item_position;
3426 items_max = numTreeInfoInGroup(ti);
3427 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
3428 item_position = first_entry;
3430 if (item_position > items_max - items_visible)
3431 item_position = items_max - items_visible;
3433 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3434 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3435 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3438 static void drawChooseTreeList(int first_entry, int num_page_entries,
3442 char *title_string = NULL;
3443 int yoffset_sets = MENU_TITLE1_YPOS;
3444 int yoffset_setup = 16;
3445 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
3447 int last_game_status = game_status; /* save current game status */
3449 title_string = ti->infotext;
3451 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3453 /* force LEVELS font on artwork setup screen */
3454 game_status = GAME_MODE_LEVELS;
3457 /* clear tree list area, but not title or scrollbar */
3458 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3459 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3460 NUM_MENU_ENTRIES_ON_SCREEN * 32);
3462 /* clear tree list area, but not title or scrollbar */
3463 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3464 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3465 MAX_MENU_ENTRIES_ON_SCREEN * 32);
3468 for (i = 0; i < num_page_entries; i++)
3470 TreeInfo *node, *node_first;
3471 int entry_pos = first_entry + i;
3472 int xpos = MENU_SCREEN_START_XPOS;
3473 int ypos = MENU_SCREEN_START_YPOS + i;
3474 int startx = mSX + xpos * 32;
3475 int starty = mSY + ypos * 32;
3476 int font_nr = FONT_TEXT_1;
3477 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3478 int startx_text = startx + font_xoffset;
3479 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3480 int text_size = startx_scrollbar - startx_text;
3481 int max_buffer_len = text_size / getFontWidth(font_nr);
3482 char buffer[max_buffer_len + 1];
3484 node_first = getTreeInfoFirstGroupEntry(ti);
3485 node = getTreeInfoFromPos(node_first, entry_pos);
3487 strncpy(buffer, node->name, max_buffer_len);
3488 buffer[max_buffer_len] = '\0';
3490 DrawText(startx, starty, buffer, font_nr + node->color);
3492 if (node->parent_link)
3493 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3494 else if (node->level_group)
3495 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3497 initCursor(i, IMG_MENU_BUTTON);
3500 game_status = last_game_status; /* restore current game status */
3502 redraw_mask |= REDRAW_FIELD;
3505 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3507 TreeInfo *node, *node_first;
3508 int x, last_redraw_mask = redraw_mask;
3509 int ypos = MENU_TITLE2_YPOS;
3510 int font_nr = FONT_TITLE_2;
3512 if (ti->type != TREE_TYPE_LEVEL_DIR)
3515 node_first = getTreeInfoFirstGroupEntry(ti);
3516 node = getTreeInfoFromPos(node_first, entry_pos);
3518 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3520 if (node->parent_link)
3521 DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
3523 else if (node->level_group)
3524 DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
3526 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3527 DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
3528 node->levels, node->class_desc);
3530 /* let BackToFront() redraw only what is needed */
3531 redraw_mask = last_redraw_mask | REDRAW_TILES;
3532 for (x = 0; x < SCR_FIELDX; x++)
3533 MarkTileDirty(x, 1);
3536 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3539 TreeInfo *ti = *ti_ptr;
3541 int y = ti->cl_cursor;
3542 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3543 int num_entries = numTreeInfoInGroup(ti);
3544 int num_page_entries;
3545 int last_game_status = game_status; /* save current game status */
3546 boolean position_set_by_scrollbar = (dx == 999);
3548 /* force LEVELS draw offset on choose level and artwork setup screen */
3549 game_status = GAME_MODE_LEVELS;
3551 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3552 num_page_entries = num_entries;
3554 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3556 game_status = last_game_status; /* restore current game status */
3558 if (button == MB_MENU_INITIALIZE)
3560 int num_entries = numTreeInfoInGroup(ti);
3561 int entry_pos = posTreeInfo(ti);
3563 if (ti->cl_first == -1)
3565 /* only on initialization */
3566 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3567 ti->cl_cursor = entry_pos - ti->cl_first;
3569 else if (ti->cl_cursor >= num_page_entries ||
3570 (num_entries > num_page_entries &&
3571 num_entries - ti->cl_first < num_page_entries))
3573 /* only after change of list size (by custom graphic configuration) */
3574 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3575 ti->cl_cursor = entry_pos - ti->cl_first;
3578 if (position_set_by_scrollbar)
3581 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3584 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3585 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3586 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3590 else if (button == MB_MENU_LEAVE)
3592 PlaySound(SND_MENU_ITEM_SELECTING);
3594 if (ti->node_parent)
3596 *ti_ptr = ti->node_parent;
3597 DrawChooseTree(ti_ptr);
3599 else if (game_status == GAME_MODE_SETUP)
3601 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3603 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
3604 execSetupGraphics();
3610 game_status = GAME_MODE_MAIN;
3617 if (mx || my) /* mouse input */
3619 int last_game_status = game_status; /* save current game status */
3621 /* force LEVELS draw offset on artwork setup screen */
3622 game_status = GAME_MODE_LEVELS;
3624 x = (mx - mSX) / 32;
3625 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3627 game_status = last_game_status; /* restore current game status */
3629 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3631 /* move cursor instead of scrolling when already at start/end of list */
3632 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3634 else if (dy == +1 * SCROLL_LINE &&
3635 ti->cl_first + num_page_entries == num_entries)
3638 /* handle scrolling screen one line or page */
3639 if (ti->cl_cursor + dy < 0 ||
3640 ti->cl_cursor + dy > num_page_entries - 1)
3642 if (ABS(dy) == SCROLL_PAGE)
3643 step = num_page_entries - 1;
3645 if (dy < 0 && ti->cl_first > 0)
3647 /* scroll page/line up */
3649 ti->cl_first -= step;
3650 if (ti->cl_first < 0)
3653 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3654 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3655 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3657 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3660 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3662 /* scroll page/line down */
3664 ti->cl_first += step;
3665 if (ti->cl_first + num_page_entries > num_entries)
3666 ti->cl_first = MAX(0, num_entries - num_page_entries);
3668 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3669 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3670 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3672 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3679 /* handle moving cursor one line */
3680 y = ti->cl_cursor + dy;
3685 TreeInfo *node_first, *node_cursor;
3686 int entry_pos = ti->cl_first + y;
3688 node_first = getTreeInfoFirstGroupEntry(ti);
3689 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3691 if (node_cursor->node_group)
3693 PlaySound(SND_MENU_ITEM_SELECTING);
3695 node_cursor->cl_first = ti->cl_first;
3696 node_cursor->cl_cursor = ti->cl_cursor;
3697 *ti_ptr = node_cursor->node_group;
3698 DrawChooseTree(ti_ptr);
3703 else if (dx == -1 && ti->node_parent)
3705 PlaySound(SND_MENU_ITEM_SELECTING);
3707 *ti_ptr = ti->node_parent;
3708 DrawChooseTree(ti_ptr);
3713 if (!anyScrollbarGadgetActive() &&
3714 IN_VIS_FIELD(x, y) &&
3715 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3716 y >= 0 && y < num_page_entries)
3720 if (y != ti->cl_cursor)
3722 PlaySound(SND_MENU_ITEM_ACTIVATING);
3724 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3725 drawChooseTreeCursor(y, TRUE);
3726 drawChooseTreeInfo(ti->cl_first + y, ti);
3733 TreeInfo *node_first, *node_cursor;
3734 int entry_pos = ti->cl_first + y;
3736 PlaySound(SND_MENU_ITEM_SELECTING);
3738 node_first = getTreeInfoFirstGroupEntry(ti);
3739 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3741 if (node_cursor->node_group)
3743 node_cursor->cl_first = ti->cl_first;
3744 node_cursor->cl_cursor = ti->cl_cursor;
3745 *ti_ptr = node_cursor->node_group;
3746 DrawChooseTree(ti_ptr);
3748 else if (node_cursor->parent_link)
3750 *ti_ptr = node_cursor->node_parent;
3751 DrawChooseTree(ti_ptr);
3755 node_cursor->cl_first = ti->cl_first;
3756 node_cursor->cl_cursor = ti->cl_cursor;
3757 *ti_ptr = node_cursor;
3759 if (ti->type == TREE_TYPE_LEVEL_DIR)
3761 LoadLevelSetup_SeriesInfo();
3763 SaveLevelSetup_LastSeries();
3764 SaveLevelSetup_SeriesInfo();
3768 if (game_status == GAME_MODE_SETUP)
3770 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3772 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
3773 execSetupGraphics();
3779 game_status = GAME_MODE_MAIN;
3787 void DrawChooseLevel()
3789 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3791 DrawChooseTree(&leveldir_current);
3797 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
3799 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3804 void DrawHallOfFame(int highlight_position)
3807 FadeSoundsAndMusic();
3809 /* (this is needed when called from GameEnd() after winning a game) */
3810 KeyboardAutoRepeatOn();
3813 /* (this is needed when called from GameEnd() after winning a game) */
3814 SetDrawDeactivationMask(REDRAW_NONE);
3815 SetDrawBackgroundMask(REDRAW_FIELD);
3817 CloseDoor(DOOR_CLOSE_2);
3819 if (highlight_position < 0)
3820 LoadScore(level_nr);
3822 FadeOut(REDRAW_FIELD);
3829 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
3831 FadeIn(REDRAW_FIELD);
3834 static void drawHallOfFameList(int first_entry, int highlight_position)
3838 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
3841 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
3842 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
3843 "HighScores of Level %d", level_nr);
3845 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3847 int entry = first_entry + i;
3848 boolean active = (entry == highlight_position);
3849 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
3850 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
3851 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
3852 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
3853 int dx1 = 3 * getFontWidth(font_nr1);
3854 int dx2 = dx1 + getFontWidth(font_nr1);
3855 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
3856 int sy = mSY + 64 + i * 32;
3858 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
3859 DrawText(mSX + dx1, sy, ".", font_nr1);
3860 DrawText(mSX + dx2, sy, ".........................", font_nr3);
3862 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
3863 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
3865 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
3868 redraw_mask |= REDRAW_FIELD;
3871 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
3873 static int first_entry = 0;
3874 static int highlight_position = 0;
3875 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3877 if (button == MB_MENU_INITIALIZE)
3880 highlight_position = mx;
3881 drawHallOfFameList(first_entry, highlight_position);
3886 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
3887 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
3891 if (first_entry > 0)
3893 first_entry -= step;
3894 if (first_entry < 0)
3897 drawHallOfFameList(first_entry, highlight_position);
3902 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
3904 first_entry += step;
3905 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
3906 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
3908 drawHallOfFameList(first_entry, highlight_position);
3911 else if (button == MB_MENU_LEAVE)
3913 PlaySound(SND_MENU_ITEM_SELECTING);
3915 FadeSound(SND_BACKGROUND_SCORES);
3917 game_status = GAME_MODE_MAIN;
3921 else if (button == MB_MENU_CHOICE)
3923 PlaySound(SND_MENU_ITEM_SELECTING);
3925 FadeSound(SND_BACKGROUND_SCORES);
3926 FadeOut(REDRAW_FIELD);
3928 game_status = GAME_MODE_MAIN;
3930 DrawAndFadeInMainMenu(REDRAW_FIELD);
3933 if (game_status == GAME_MODE_SCORES)
3934 PlayMenuSoundIfLoop();
3940 /* ========================================================================= */
3941 /* setup screen functions */
3942 /* ========================================================================= */
3944 static struct TokenInfo *setup_info;
3945 static int num_setup_info;
3947 static char *screen_mode_text;
3948 static char *game_speed_text;
3949 static char *graphics_set_name;
3950 static char *sounds_set_name;
3951 static char *music_set_name;
3953 static void execSetupMain()
3955 setup_mode = SETUP_MODE_MAIN;
3959 static void execSetupGame()
3961 if (game_speeds == NULL)
3965 for (i = 0; game_speeds_list[i].value != -1; i++)
3967 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3968 char identifier[32], name[32];
3969 int value = game_speeds_list[i].value;
3970 char *text = game_speeds_list[i].text;
3972 ti->node_top = &game_speeds;
3973 ti->sort_priority = 10000 - value;
3975 sprintf(identifier, "%d", value);
3976 sprintf(name, "%s", text);
3978 setString(&ti->identifier, identifier);
3979 setString(&ti->name, name);
3980 setString(&ti->name_sorting, name);
3981 setString(&ti->infotext, "Game Speed");
3983 pushTreeInfo(&game_speeds, ti);
3986 /* sort game speed values to start with slowest game speed */
3987 sortTreeInfo(&game_speeds);
3989 /* set current game speed to configured game speed value */
3990 game_speed_current =
3991 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
3993 /* if that fails, set current game speed to reliable default value */
3994 if (game_speed_current == NULL)
3995 game_speed_current =
3996 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
3998 /* if that also fails, set current game speed to first available speed */
3999 if (game_speed_current == NULL)
4000 game_speed_current = game_speeds;
4003 setup.game_frame_delay = atoi(game_speed_current->identifier);
4005 /* needed for displaying game speed text instead of identifier */
4006 game_speed_text = game_speed_current->name;
4008 setup_mode = SETUP_MODE_GAME;
4012 static void execSetupChooseGameSpeed()
4014 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4018 static void execSetupEditor()
4020 setup_mode = SETUP_MODE_EDITOR;
4024 static void execSetupGraphics()
4026 if (video.fullscreen_available && screen_modes == NULL)
4030 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
4032 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4033 char identifier[32], name[32];
4034 int x = video.fullscreen_modes[i].width;
4035 int y = video.fullscreen_modes[i].height;
4038 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
4040 ti->node_top = &screen_modes;
4041 ti->sort_priority = x * 10000 + y;
4043 sprintf(identifier, "%dx%d", x, y);
4044 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
4046 setString(&ti->identifier, identifier);
4047 setString(&ti->name, name);
4048 setString(&ti->name_sorting, name);
4049 setString(&ti->infotext, "Fullscreen Mode");
4051 pushTreeInfo(&screen_modes, ti);
4054 /* sort fullscreen modes to start with lowest available screen resolution */
4055 sortTreeInfo(&screen_modes);
4057 /* set current screen mode for fullscreen mode to configured setup value */
4058 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4059 setup.fullscreen_mode);
4061 /* if that fails, set current screen mode to reliable default value */
4062 if (screen_mode_current == NULL)
4063 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4064 DEFAULT_FULLSCREEN_MODE);
4066 /* if that also fails, set current screen mode to first available mode */
4067 if (screen_mode_current == NULL)
4068 screen_mode_current = screen_modes;
4070 if (screen_mode_current == NULL)
4071 video.fullscreen_available = FALSE;
4074 if (video.fullscreen_available)
4076 setup.fullscreen_mode = screen_mode_current->identifier;
4078 /* needed for displaying screen mode name instead of identifier */
4079 screen_mode_text = screen_mode_current->name;
4082 setup_mode = SETUP_MODE_GRAPHICS;
4086 static void execSetupChooseScreenMode()
4088 if (!video.fullscreen_available)
4091 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4095 static void execSetupSound()
4097 setup_mode = SETUP_MODE_SOUND;
4101 static void execSetupArtwork()
4103 setup.graphics_set = artwork.gfx_current->identifier;
4104 setup.sounds_set = artwork.snd_current->identifier;
4105 setup.music_set = artwork.mus_current->identifier;
4107 /* needed if last screen (setup choice) changed graphics, sounds or music */
4108 ReloadCustomArtwork(0);
4110 /* needed for displaying artwork name instead of artwork identifier */
4111 graphics_set_name = artwork.gfx_current->name;
4112 sounds_set_name = artwork.snd_current->name;
4113 music_set_name = artwork.mus_current->name;
4115 setup_mode = SETUP_MODE_ARTWORK;
4119 static void execSetupChooseGraphics()
4121 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
4125 static void execSetupChooseSounds()
4127 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
4131 static void execSetupChooseMusic()
4133 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
4137 static void execSetupInput()
4139 setup_mode = SETUP_MODE_INPUT;
4143 static void execSetupShortcut1()
4145 setup_mode = SETUP_MODE_SHORTCUT_1;
4149 static void execSetupShortcut2()
4151 setup_mode = SETUP_MODE_SHORTCUT_2;
4155 static void execExitSetup()
4157 game_status = GAME_MODE_MAIN;
4161 static void execSaveAndExitSetup()
4167 static struct TokenInfo setup_info_main[] =
4169 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
4170 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
4171 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
4172 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
4173 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
4174 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
4175 { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
4176 { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
4177 { TYPE_EMPTY, NULL, "" },
4178 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
4179 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
4184 static struct TokenInfo setup_info_game[] =
4186 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
4187 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
4188 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
4189 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
4190 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
4191 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
4192 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
4193 { TYPE_STRING, &game_speed_text, "" },
4194 { TYPE_EMPTY, NULL, "" },
4195 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4200 static struct TokenInfo setup_info_editor[] =
4203 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
4204 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
4205 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
4206 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
4207 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
4208 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
4209 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
4210 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
4212 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
4213 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
4214 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
4216 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
4218 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
4219 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
4220 { TYPE_EMPTY, NULL, "" },
4222 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
4223 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
4224 { TYPE_EMPTY, NULL, "" },
4226 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
4227 { TYPE_EMPTY, NULL, "" },
4228 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4233 static struct TokenInfo setup_info_graphics[] =
4235 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
4236 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
4237 { TYPE_STRING, &screen_mode_text, "" },
4238 { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" },
4240 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
4241 { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
4243 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
4244 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
4245 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
4246 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
4247 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
4248 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
4249 { TYPE_EMPTY, NULL, "" },
4250 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4255 static struct TokenInfo setup_info_sound[] =
4257 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
4258 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
4259 { TYPE_SWITCH, &setup.sound_music, "Music:" },
4260 { TYPE_EMPTY, NULL, "" },
4261 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4266 static struct TokenInfo setup_info_artwork[] =
4268 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
4269 { TYPE_STRING, &graphics_set_name, "" },
4270 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
4271 { TYPE_STRING, &sounds_set_name, "" },
4272 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
4273 { TYPE_STRING, &music_set_name, "" },
4274 { TYPE_EMPTY, NULL, "" },
4276 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
4277 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
4278 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
4280 { TYPE_STRING, NULL, "Override Level Artwork:"},
4281 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
4282 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
4283 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
4285 { TYPE_EMPTY, NULL, "" },
4286 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4291 static struct TokenInfo setup_info_input[] =
4293 { TYPE_SWITCH, NULL, "Player:" },
4294 { TYPE_SWITCH, NULL, "Device:" },
4295 { TYPE_ENTER_MENU, NULL, "" },
4296 { TYPE_EMPTY, NULL, "" },
4297 { TYPE_EMPTY, NULL, "" },
4298 { TYPE_EMPTY, NULL, "" },
4299 { TYPE_EMPTY, NULL, "" },
4300 { TYPE_EMPTY, NULL, "" },
4301 { TYPE_EMPTY, NULL, "" },
4302 { TYPE_EMPTY, NULL, "" },
4303 { TYPE_EMPTY, NULL, "" },
4304 { TYPE_EMPTY, NULL, "" },
4305 { TYPE_EMPTY, NULL, "" },
4306 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4311 static struct TokenInfo setup_info_shortcut_1[] =
4313 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
4314 { TYPE_KEY, &setup.shortcut.save_game, "" },
4315 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
4316 { TYPE_KEY, &setup.shortcut.load_game, "" },
4317 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
4318 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
4319 { TYPE_EMPTY, NULL, "" },
4320 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
4321 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
4322 { TYPE_EMPTY, NULL, "" },
4323 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4328 static struct TokenInfo setup_info_shortcut_2[] =
4330 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
4331 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
4332 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
4333 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
4334 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
4335 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
4336 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
4337 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
4338 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
4339 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
4340 { TYPE_EMPTY, NULL, "" },
4341 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4346 static Key getSetupKey()
4348 Key key = KSYM_UNDEFINED;
4349 boolean got_key_event = FALSE;
4351 while (!got_key_event)
4353 if (PendingEvent()) /* got event */
4361 case EVENT_KEYPRESS:
4363 key = GetEventKey((KeyEvent *)&event, TRUE);
4365 /* press 'Escape' or 'Enter' to keep the existing key binding */
4366 if (key == KSYM_Escape || key == KSYM_Return)
4367 key = KSYM_UNDEFINED; /* keep old value */
4369 got_key_event = TRUE;
4373 case EVENT_KEYRELEASE:
4374 key_joystick_mapping = 0;
4378 HandleOtherEvents(&event);
4386 /* don't eat all CPU time */
4393 static int getSetupTextFont(int type)
4395 if (type & (TYPE_SWITCH |
4406 static int getSetupValueFont(int type, void *value)
4408 if (type & TYPE_KEY)
4409 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
4410 else if (type & TYPE_STRING)
4411 return FONT_VALUE_2;
4412 else if (type & TYPE_ECS_AGA)
4413 return FONT_VALUE_1;
4414 else if (type & TYPE_BOOLEAN_STYLE)
4415 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
4417 return FONT_VALUE_1;
4420 static void drawSetupValue(int pos)
4422 boolean font_draw_xoffset_modified = FALSE;
4423 int font_draw_xoffset_old = -1;
4424 int xpos = MENU_SCREEN_VALUE_XPOS;
4425 int ypos = MENU_SCREEN_START_YPOS + pos;
4426 int startx = mSX + xpos * 32;
4427 int starty = mSY + ypos * 32;
4428 int font_nr, font_width;
4429 int type = setup_info[pos].type;
4430 void *value = setup_info[pos].value;
4431 char *value_string = getSetupValue(type, value);
4434 if (value_string == NULL)
4437 if (type & TYPE_KEY)
4439 xpos = MENU_SCREEN_START_XPOS;
4441 if (type & TYPE_QUERY)
4443 value_string = "<press key>";
4446 else if (type & TYPE_STRING)
4448 int max_value_len = (SCR_FIELDX - 2) * 2;
4450 xpos = MENU_SCREEN_START_XPOS;
4452 if (strlen(value_string) > max_value_len)
4453 value_string[max_value_len] = '\0';
4456 startx = mSX + xpos * 32;
4457 starty = mSY + ypos * 32;
4458 font_nr = getSetupValueFont(type, value);
4459 font_width = getFontWidth(font_nr);
4461 /* downward compatibility correction for Juergen Bonhagen's menu settings */
4462 if (setup_mode != SETUP_MODE_INPUT)
4464 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
4465 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4466 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
4467 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
4468 int text_font_nr = getSetupTextFont(FONT_MENU_2);
4469 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
4470 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
4471 boolean correct_font_draw_xoffset = FALSE;
4473 if (xpos == MENU_SCREEN_START_XPOS &&
4474 startx + font1_xoffset < text_startx + text_font_xoffset)
4475 correct_font_draw_xoffset = TRUE;
4477 if (xpos == MENU_SCREEN_VALUE_XPOS &&
4478 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
4479 correct_font_draw_xoffset = TRUE;
4481 /* check if setup value would overlap with setup text when printed */
4482 /* (this can happen for extreme/wrong values for font draw offset) */
4483 if (correct_font_draw_xoffset)
4485 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
4486 font_draw_xoffset_modified = TRUE;
4488 if (type & TYPE_KEY)
4489 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
4490 else if (!(type & TYPE_STRING))
4491 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
4492 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
4496 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
4497 DrawText(startx + i * font_width, starty, " ", font_nr);
4499 DrawText(startx, starty, value_string, font_nr);
4501 if (font_draw_xoffset_modified)
4502 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
4505 static void changeSetupValue(int pos)
4507 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
4509 *(boolean *)setup_info[pos].value ^= TRUE;
4511 else if (setup_info[pos].type & TYPE_KEY)
4515 setup_info[pos].type |= TYPE_QUERY;
4516 drawSetupValue(pos);
4517 setup_info[pos].type &= ~TYPE_QUERY;
4519 key = getSetupKey();
4520 if (key != KSYM_UNDEFINED)
4521 *(Key *)setup_info[pos].value = key;
4524 drawSetupValue(pos);
4527 static void DrawCursorAndText_Setup(int pos, boolean active)
4529 int xpos = MENU_SCREEN_START_XPOS;
4530 int ypos = MENU_SCREEN_START_YPOS + pos;
4531 int font_nr = getSetupTextFont(setup_info[pos].type);
4533 if (setup_info == setup_info_input)
4534 font_nr = FONT_MENU_1;
4537 font_nr = FONT_ACTIVE(font_nr);
4539 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
4541 if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
4542 drawCursor(pos, active);
4545 static void DrawSetupScreen_Generic()
4547 char *title_string = NULL;
4551 CloseDoor(DOOR_CLOSE_2);
4555 if (setup_mode == SETUP_MODE_MAIN)
4557 setup_info = setup_info_main;
4558 title_string = "Setup";
4560 else if (setup_mode == SETUP_MODE_GAME)
4562 setup_info = setup_info_game;
4563 title_string = "Setup Game";
4565 else if (setup_mode == SETUP_MODE_EDITOR)
4567 setup_info = setup_info_editor;
4568 title_string = "Setup Editor";
4570 else if (setup_mode == SETUP_MODE_GRAPHICS)
4572 setup_info = setup_info_graphics;
4573 title_string = "Setup Graphics";
4575 else if (setup_mode == SETUP_MODE_SOUND)
4577 setup_info = setup_info_sound;
4578 title_string = "Setup Sound";
4580 else if (setup_mode == SETUP_MODE_ARTWORK)
4582 setup_info = setup_info_artwork;
4583 title_string = "Custom Artwork";
4585 else if (setup_mode == SETUP_MODE_SHORTCUT_1)
4587 setup_info = setup_info_shortcut_1;
4588 title_string = "Setup Shortcuts";
4590 else if (setup_mode == SETUP_MODE_SHORTCUT_2)
4592 setup_info = setup_info_shortcut_2;
4593 title_string = "Setup Shortcuts";
4596 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
4599 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4601 void *value_ptr = setup_info[i].value;
4604 int xpos = MENU_SCREEN_START_XPOS;
4605 int ypos = MENU_SCREEN_START_YPOS + i;
4609 /* set some entries to "unchangeable" according to other variables */
4610 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
4611 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
4612 (value_ptr == &setup.sound_music && !audio.music_available) ||
4613 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
4614 (value_ptr == &screen_mode_text && !video.fullscreen_available))
4615 setup_info[i].type |= TYPE_GHOSTED;
4617 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4618 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4619 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4620 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4621 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4622 initCursor(i, IMG_MENU_BUTTON);
4625 DrawCursorAndText_Setup(i, FALSE);
4627 font_nr = getSetupTextFont(setup_info[i].type);
4629 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
4632 if (setup_info[i].type & TYPE_VALUE)
4639 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4640 "Joysticks deactivated in setup menu");
4645 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
4648 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
4650 static int choice_store[MAX_SETUP_MODES];
4651 int choice = choice_store[setup_mode]; /* always starts with 0 */
4655 if (button == MB_MENU_INITIALIZE)
4657 /* advance to first valid menu entry */
4658 while (choice < num_setup_info &&
4659 setup_info[choice].type & TYPE_SKIP_ENTRY)
4661 choice_store[setup_mode] = choice;
4664 DrawCursorAndText_Setup(choice, TRUE);
4666 drawCursor(choice, TRUE);
4671 else if (button == MB_MENU_LEAVE)
4673 PlaySound(SND_MENU_ITEM_SELECTING);
4675 for (y = 0; y < num_setup_info; y++)
4677 if (setup_info[y].type & TYPE_LEAVE_MENU)
4679 void (*menu_callback_function)(void) = setup_info[y].value;
4681 menu_callback_function();
4683 break; /* absolutely needed because function changes 'setup_info'! */
4690 if (mx || my) /* mouse input */
4692 x = (mx - mSX) / 32;
4693 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4695 else if (dx || dy) /* keyboard input */
4699 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
4701 if (setup_info[choice].type & menu_navigation_type ||
4702 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
4703 button = MB_MENU_CHOICE;
4708 /* jump to next non-empty menu entry (up or down) */
4709 while (y > 0 && y < num_setup_info - 1 &&
4710 setup_info[y].type & TYPE_SKIP_ENTRY)
4714 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
4718 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
4720 PlaySound(SND_MENU_ITEM_ACTIVATING);
4723 DrawCursorAndText_Setup(choice, FALSE);
4724 DrawCursorAndText_Setup(y, TRUE);
4726 drawCursor(choice, FALSE);
4727 drawCursor(y, TRUE);
4730 choice = choice_store[setup_mode] = y;
4733 else if (!(setup_info[y].type & TYPE_GHOSTED))
4735 PlaySound(SND_MENU_ITEM_SELECTING);
4737 /* when selecting key headline, execute function for key value change */
4738 if (setup_info[y].type & TYPE_KEYTEXT &&
4739 setup_info[y + 1].type & TYPE_KEY)
4742 /* when selecting string value, execute function for list selection */
4743 if (setup_info[y].type & TYPE_STRING && y > 0 &&
4744 setup_info[y - 1].type & TYPE_ENTER_LIST)
4747 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
4749 void (*menu_callback_function)(void) = setup_info[y].value;
4751 menu_callback_function();
4755 if (setup_info[y].type & TYPE_VALUE)
4756 changeSetupValue(y);
4762 void DrawSetupScreen_Input()
4771 setup_info = setup_info_input;
4774 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
4777 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4779 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4780 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4781 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4782 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4783 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4784 initCursor(i, IMG_MENU_BUTTON);
4786 DrawCursorAndText_Setup(i, FALSE);
4789 initCursor(0, IMG_MENU_BUTTON);
4790 initCursor(1, IMG_MENU_BUTTON);
4791 initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
4792 initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
4794 DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
4795 DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
4796 DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
4800 DeactivateJoystickForCalibration();
4803 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4804 "Joysticks deactivated on this screen");
4807 /* create gadgets for setup input menu screen */
4808 FreeScreenGadgets();
4809 CreateScreenGadgets();
4811 /* map gadgets for setup input menu screen */
4812 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
4814 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
4819 static void setJoystickDeviceToNr(char *device_name, int device_nr)
4821 if (device_name == NULL)
4824 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
4827 if (strlen(device_name) > 1)
4829 char c1 = device_name[strlen(device_name) - 1];
4830 char c2 = device_name[strlen(device_name) - 2];
4832 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
4833 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
4836 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
4837 strlen(device_name));
4840 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
4843 static struct SetupKeyboardInfo custom_key;
4850 { &custom_key.left, "Joystick Left" },
4851 { &custom_key.right, "Joystick Right" },
4852 { &custom_key.up, "Joystick Up" },
4853 { &custom_key.down, "Joystick Down" },
4854 { &custom_key.snap, "Button 1" },
4855 { &custom_key.drop, "Button 2" }
4857 static char *joystick_name[MAX_PLAYERS] =
4864 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
4868 custom_key = setup.input[player_nr].key;
4870 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
4871 FONT_INPUT_1_ACTIVE);
4873 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4875 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4876 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
4878 if (setup.input[player_nr].use_joystick)
4880 char *device_name = setup.input[player_nr].joy.device_name;
4881 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
4882 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
4884 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
4885 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
4889 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
4890 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
4893 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
4895 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
4896 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
4897 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
4898 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
4900 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
4901 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
4902 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
4903 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
4904 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
4905 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
4907 for (i = 0; i < 6; i++)
4909 int ypos = 6 + i + (i > 3 ? i-3 : 0);
4911 DrawText(mSX + 3 * 32, mSY + ypos * 32,
4913 DrawText(mSX + 3 * 32, mSY + ypos * 32,
4914 (setup.input[player_nr].use_joystick ?
4916 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
4920 static int input_player_nr = 0;
4922 void HandleSetupScreen_Input_Player(int step, int direction)
4924 int old_player_nr = input_player_nr;
4927 new_player_nr = old_player_nr + step * direction;
4928 if (new_player_nr < 0)
4930 if (new_player_nr > MAX_PLAYERS - 1)
4931 new_player_nr = MAX_PLAYERS - 1;
4933 if (new_player_nr != old_player_nr)
4935 input_player_nr = new_player_nr;
4937 drawPlayerSetupInputInfo(input_player_nr, FALSE);
4941 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
4943 static int choice = 0;
4946 int pos_start = SETUPINPUT_SCREEN_POS_START;
4947 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
4948 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
4949 int pos_end = SETUPINPUT_SCREEN_POS_END;
4951 if (button == MB_MENU_INITIALIZE)
4953 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
4956 DrawCursorAndText_Setup(choice, TRUE);
4958 drawCursor(choice, TRUE);
4963 else if (button == MB_MENU_LEAVE)
4965 setup_mode = SETUP_MODE_MAIN;
4972 if (mx || my) /* mouse input */
4974 x = (mx - mSX) / 32;
4975 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4977 else if (dx || dy) /* keyboard input */
4979 if (dx && choice == 0)
4980 x = (dx < 0 ? 10 : 12);
4981 else if ((dx && choice == 1) ||
4982 (dx == +1 && choice == 2) ||
4983 (dx == -1 && choice == pos_end))
4984 button = MB_MENU_CHOICE;
4988 if (y >= pos_empty1 && y <= pos_empty2)
4989 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
4992 if (y == 0 && dx != 0 && button)
4994 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
4996 else if (IN_VIS_FIELD(x, y) &&
4997 y >= pos_start && y <= pos_end &&
4998 !(y >= pos_empty1 && y <= pos_empty2))
5005 DrawCursorAndText_Setup(choice, FALSE);
5006 DrawCursorAndText_Setup(y, TRUE);
5008 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
5010 drawCursor(choice, FALSE);
5011 drawCursor(y, TRUE);
5021 char *device_name = setup.input[input_player_nr].joy.device_name;
5023 if (!setup.input[input_player_nr].use_joystick)
5025 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
5027 setJoystickDeviceToNr(device_name, new_device_nr);
5028 setup.input[input_player_nr].use_joystick = TRUE;
5032 int device_nr = getJoystickNrFromDeviceName(device_name);
5033 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
5035 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
5036 setup.input[input_player_nr].use_joystick = FALSE;
5038 setJoystickDeviceToNr(device_name, new_device_nr);
5041 drawPlayerSetupInputInfo(input_player_nr, FALSE);
5045 if (setup.input[input_player_nr].use_joystick)
5048 CalibrateJoystick(input_player_nr);
5051 CustomizeKeyboard(input_player_nr);
5053 else if (y == pos_end)
5057 setup_mode = SETUP_MODE_MAIN;
5064 void CustomizeKeyboard(int player_nr)
5068 boolean finished = FALSE;
5069 static struct SetupKeyboardInfo custom_key;
5074 } customize_step[] =
5076 { &custom_key.left, "Move Left" },
5077 { &custom_key.right, "Move Right" },
5078 { &custom_key.up, "Move Up" },
5079 { &custom_key.down, "Move Down" },
5080 { &custom_key.snap, "Snap Field" },
5081 { &custom_key.drop, "Drop Element" }
5084 /* read existing key bindings from player setup */
5085 custom_key = setup.input[player_nr].key;
5089 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
5095 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5096 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5097 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5098 "Key:", FONT_INPUT_1_ACTIVE);
5099 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5100 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
5104 if (PendingEvent()) /* got event */
5112 case EVENT_KEYPRESS:
5114 Key key = GetEventKey((KeyEvent *)&event, FALSE);
5116 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
5122 /* all keys configured -- wait for "Escape" or "Return" key */
5126 /* press 'Enter' to keep the existing key binding */
5127 if (key == KSYM_Return)
5128 key = *customize_step[step_nr].key;
5130 /* check if key already used */
5131 for (i = 0; i < step_nr; i++)
5132 if (*customize_step[i].key == key)
5137 /* got new key binding */
5138 *customize_step[step_nr].key = key;
5139 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5141 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5142 getKeyNameFromKey(key), FONT_VALUE_1);
5145 /* un-highlight last query */
5146 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
5147 customize_step[step_nr - 1].text, FONT_MENU_1);
5148 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
5149 "Key:", FONT_MENU_1);
5151 /* press 'Enter' to leave */
5154 DrawText(mSX + 16, mSY + 15 * 32 + 16,
5155 "Press Enter", FONT_TITLE_1);
5159 /* query next key binding */
5160 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5161 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5162 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5163 "Key:", FONT_INPUT_1_ACTIVE);
5164 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5165 getKeyNameFromKey(*customize_step[step_nr].key),
5170 case EVENT_KEYRELEASE:
5171 key_joystick_mapping = 0;
5175 HandleOtherEvents(&event);
5183 /* don't eat all CPU time */
5187 /* write new key bindings back to player setup */
5188 setup.input[player_nr].key = custom_key;
5191 DrawSetupScreen_Input();
5194 static boolean CalibrateJoystickMain(int player_nr)
5196 int new_joystick_xleft = JOYSTICK_XMIDDLE;
5197 int new_joystick_xright = JOYSTICK_XMIDDLE;
5198 int new_joystick_yupper = JOYSTICK_YMIDDLE;
5199 int new_joystick_ylower = JOYSTICK_YMIDDLE;
5200 int new_joystick_xmiddle, new_joystick_ymiddle;
5202 int joystick_fd = joystick.fd[player_nr];
5203 int x, y, last_x, last_y, xpos = 8, ypos = 3;
5204 boolean check[3][3];
5205 int check_remaining = 3 * 3;
5210 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
5213 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
5218 for (y = 0; y < 3; y++)
5220 for (x = 0; x < 3; x++)
5222 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
5223 check[x][y] = FALSE;
5227 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
5228 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
5229 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
5230 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
5231 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
5232 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
5233 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
5235 joy_value = Joystick(player_nr);
5236 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5237 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5239 /* eventually uncalibrated center position (joystick could be uncentered) */
5240 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5243 new_joystick_xmiddle = joy_x;
5244 new_joystick_ymiddle = joy_y;
5246 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
5249 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
5254 if (PendingEvent()) /* got event */
5262 case EVENT_KEYPRESS:
5263 switch (GetEventKey((KeyEvent *)&event, TRUE))
5266 if (check_remaining == 0)
5279 case EVENT_KEYRELEASE:
5280 key_joystick_mapping = 0;
5284 HandleOtherEvents(&event);
5289 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5292 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
5293 new_joystick_xright = MAX(new_joystick_xright, joy_x);
5294 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
5295 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
5297 setup.input[player_nr].joy.xleft = new_joystick_xleft;
5298 setup.input[player_nr].joy.yupper = new_joystick_yupper;
5299 setup.input[player_nr].joy.xright = new_joystick_xright;
5300 setup.input[player_nr].joy.ylower = new_joystick_ylower;
5301 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
5302 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
5304 CheckJoystickData();
5306 joy_value = Joystick(player_nr);
5308 if (joy_value & JOY_BUTTON && check_remaining == 0)
5311 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5312 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5314 if (x != last_x || y != last_y)
5316 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
5317 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
5322 if (check_remaining > 0 && !check[x+1][y+1])
5324 check[x+1][y+1] = TRUE;
5330 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
5331 setup.input[player_nr].joy.xleft,
5332 setup.input[player_nr].joy.xmiddle,
5333 setup.input[player_nr].joy.xright);
5334 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
5335 setup.input[player_nr].joy.yupper,
5336 setup.input[player_nr].joy.ymiddle,
5337 setup.input[player_nr].joy.ylower);
5346 /* don't eat all CPU time */
5350 /* calibrated center position (joystick should now be centered) */
5351 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5354 new_joystick_xmiddle = joy_x;
5355 new_joystick_ymiddle = joy_y;
5360 DrawSetupScreen_Input();
5363 /* wait until the last pressed button was released */
5364 while (Joystick(player_nr) & JOY_BUTTON)
5366 if (PendingEvent()) /* got event */
5371 HandleOtherEvents(&event);
5380 void CalibrateJoystick(int player_nr)
5382 if (!CalibrateJoystickMain(player_nr))
5384 char *device_name = setup.input[player_nr].joy.device_name;
5385 int nr = getJoystickNrFromDeviceName(device_name) + 1;
5386 int xpos = mSX - SX;
5387 int ypos = mSY - SY;
5391 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
5392 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
5395 Delay(2000); /* show error message for a short time */
5401 DrawSetupScreen_Input();
5405 void DrawSetupScreen()
5407 DeactivateJoystick();
5409 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
5411 if (setup_mode == SETUP_MODE_INPUT)
5412 DrawSetupScreen_Input();
5413 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5414 DrawChooseTree(&game_speed_current);
5415 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5416 DrawChooseTree(&screen_mode_current);
5417 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5418 DrawChooseTree(&artwork.gfx_current);
5419 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5420 DrawChooseTree(&artwork.snd_current);
5421 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5422 DrawChooseTree(&artwork.mus_current);
5424 DrawSetupScreen_Generic();
5430 void RedrawSetupScreenAfterFullscreenToggle()
5432 if (setup_mode == SETUP_MODE_GRAPHICS)
5436 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
5438 if (setup_mode == SETUP_MODE_INPUT)
5439 HandleSetupScreen_Input(mx, my, dx, dy, button);
5440 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5441 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
5442 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5443 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
5444 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5445 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
5446 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5447 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
5448 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5449 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
5451 HandleSetupScreen_Generic(mx, my, dx, dy, button);
5456 void HandleGameActions()
5458 if (game_status != GAME_MODE_PLAYING)
5461 GameActions(); /* main game loop */
5463 if (tape.auto_play && !tape.playing)
5464 AutoPlayTape(); /* continue automatically playing next tape */
5468 /* ---------- new screen button stuff -------------------------------------- */
5470 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
5475 case SCREEN_CTRL_ID_PREV_LEVEL:
5476 *x = mSX + menu.main.button.prev_level.x;
5477 *y = mSY + menu.main.button.prev_level.y;
5480 case SCREEN_CTRL_ID_NEXT_LEVEL:
5481 *x = mSX + menu.main.button.next_level.x;
5482 *y = mSY + menu.main.button.next_level.y;
5485 case SCREEN_CTRL_ID_PREV_LEVEL:
5486 *x = mSX + TILEX * getPrevlevelButtonPos();
5487 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5490 case SCREEN_CTRL_ID_NEXT_LEVEL:
5491 *x = mSX + TILEX * getNextLevelButtonPos();
5492 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5496 case SCREEN_CTRL_ID_PREV_PLAYER:
5497 *x = mSX + TILEX * 10;
5498 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5501 case SCREEN_CTRL_ID_NEXT_PLAYER:
5502 *x = mSX + TILEX * 12;
5503 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5507 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
5513 int gfx_unpressed, gfx_pressed;
5514 void (*get_gadget_position)(int *, int *, int);
5518 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
5521 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
5522 getScreenMenuButtonPos,
5523 SCREEN_CTRL_ID_PREV_LEVEL,
5528 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
5529 getScreenMenuButtonPos,
5530 SCREEN_CTRL_ID_NEXT_LEVEL,
5535 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
5536 getScreenMenuButtonPos,
5537 SCREEN_CTRL_ID_PREV_PLAYER,
5542 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
5543 getScreenMenuButtonPos,
5544 SCREEN_CTRL_ID_NEXT_PLAYER,
5552 int gfx_unpressed, gfx_pressed;
5556 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
5559 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
5560 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
5561 SCREEN_CTRL_ID_SCROLL_UP,
5565 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
5566 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
5567 SCREEN_CTRL_ID_SCROLL_DOWN,
5574 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5575 Bitmap **gfx_unpressed, **gfx_pressed;
5577 int gfx_unpressed, gfx_pressed;
5584 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
5587 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5588 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
5590 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
5592 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
5593 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
5594 GD_TYPE_SCROLLBAR_VERTICAL,
5595 SCREEN_CTRL_ID_SCROLL_VERTICAL,
5596 "scroll level series vertically"
5600 static void CreateScreenMenubuttons()
5602 struct GadgetInfo *gi;
5603 unsigned long event_mask;
5606 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5608 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5609 int gfx_unpressed, gfx_pressed;
5610 int x, y, width, height;
5611 int gd_x1, gd_x2, gd_y1, gd_y2;
5612 int id = menubutton_info[i].gadget_id;
5614 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5616 menubutton_info[i].get_gadget_position(&x, &y, id);
5618 width = SC_MENUBUTTON_XSIZE;
5619 height = SC_MENUBUTTON_YSIZE;
5621 gfx_unpressed = menubutton_info[i].gfx_unpressed;
5622 gfx_pressed = menubutton_info[i].gfx_pressed;
5623 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5624 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5625 gd_x1 = graphic_info[gfx_unpressed].src_x;
5626 gd_y1 = graphic_info[gfx_unpressed].src_y;
5627 gd_x2 = graphic_info[gfx_pressed].src_x;
5628 gd_y2 = graphic_info[gfx_pressed].src_y;
5630 gi = CreateGadget(GDI_CUSTOM_ID, id,
5631 GDI_CUSTOM_TYPE_ID, i,
5632 GDI_INFO_TEXT, menubutton_info[i].infotext,
5637 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5638 GDI_STATE, GD_BUTTON_UNPRESSED,
5639 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5640 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5641 GDI_DIRECT_DRAW, FALSE,
5642 GDI_EVENT_MASK, event_mask,
5643 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5647 Error(ERR_EXIT, "cannot create gadget");
5649 screen_gadget[id] = gi;
5653 static void CreateScreenScrollbuttons()
5655 struct GadgetInfo *gi;
5656 unsigned long event_mask;
5659 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5661 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5662 int gfx_unpressed, gfx_pressed;
5663 int x, y, width, height;
5664 int gd_x1, gd_x2, gd_y1, gd_y2;
5665 int id = scrollbutton_info[i].gadget_id;
5667 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5669 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
5670 y = mSY + scrollbutton_info[i].y;
5671 width = SC_SCROLLBUTTON_XSIZE;
5672 height = SC_SCROLLBUTTON_YSIZE;
5674 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
5675 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
5676 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
5678 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
5679 gfx_pressed = scrollbutton_info[i].gfx_pressed;
5680 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5681 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5682 gd_x1 = graphic_info[gfx_unpressed].src_x;
5683 gd_y1 = graphic_info[gfx_unpressed].src_y;
5684 gd_x2 = graphic_info[gfx_pressed].src_x;
5685 gd_y2 = graphic_info[gfx_pressed].src_y;
5687 gi = CreateGadget(GDI_CUSTOM_ID, id,
5688 GDI_CUSTOM_TYPE_ID, i,
5689 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
5694 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5695 GDI_STATE, GD_BUTTON_UNPRESSED,
5696 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5697 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5698 GDI_DIRECT_DRAW, FALSE,
5699 GDI_EVENT_MASK, event_mask,
5700 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5704 Error(ERR_EXIT, "cannot create gadget");
5706 screen_gadget[id] = gi;
5710 static void CreateScreenScrollbars()
5714 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5716 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5717 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5718 int gfx_unpressed, gfx_pressed;
5720 int x, y, width, height;
5721 int gd_x1, gd_x2, gd_y1, gd_y2;
5722 struct GadgetInfo *gi;
5723 int items_max, items_visible, item_position;
5724 unsigned long event_mask;
5725 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
5726 int id = scrollbar_info[i].gadget_id;
5728 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
5730 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
5731 y = mSY + scrollbar_info[i].y;
5732 width = scrollbar_info[i].width;
5733 height = scrollbar_info[i].height;
5735 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
5736 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
5738 items_max = num_page_entries;
5739 items_visible = num_page_entries;
5742 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5743 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
5744 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
5750 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
5751 gfx_pressed = scrollbar_info[i].gfx_pressed;
5752 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5753 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5754 gd_x1 = graphic_info[gfx_unpressed].src_x;
5755 gd_y1 = graphic_info[gfx_unpressed].src_y;
5756 gd_x2 = graphic_info[gfx_pressed].src_x;
5757 gd_y2 = graphic_info[gfx_pressed].src_y;
5760 gi = CreateGadget(GDI_CUSTOM_ID, id,
5761 GDI_CUSTOM_TYPE_ID, i,
5762 GDI_INFO_TEXT, scrollbar_info[i].infotext,
5767 GDI_TYPE, scrollbar_info[i].type,
5768 GDI_SCROLLBAR_ITEMS_MAX, items_max,
5769 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
5770 GDI_SCROLLBAR_ITEM_POSITION, item_position,
5772 GDI_WHEEL_AREA_X, SX,
5773 GDI_WHEEL_AREA_Y, SY,
5774 GDI_WHEEL_AREA_WIDTH, SXSIZE,
5775 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
5777 GDI_WHEEL_AREA_X, 0,
5778 GDI_WHEEL_AREA_Y, 0,
5779 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
5780 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
5782 GDI_STATE, GD_BUTTON_UNPRESSED,
5783 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5784 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5785 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
5786 GDI_DIRECT_DRAW, FALSE,
5787 GDI_EVENT_MASK, event_mask,
5788 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5792 Error(ERR_EXIT, "cannot create gadget");
5794 screen_gadget[id] = gi;
5798 void CreateScreenGadgets()
5800 int last_game_status = game_status; /* save current game status */
5802 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5805 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5807 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
5809 /* copy pointers to clip mask and GC */
5810 scrollbar_bitmap[i]->clip_mask =
5811 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
5812 scrollbar_bitmap[i]->stored_clip_gc =
5813 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
5815 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
5816 scrollbar_bitmap[i],
5817 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
5818 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
5819 TILEX, TILEY, 0, 0);
5823 CreateScreenMenubuttons();
5825 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
5826 game_status = GAME_MODE_LEVELS;
5828 CreateScreenScrollbuttons();
5829 CreateScreenScrollbars();
5831 game_status = last_game_status; /* restore current game status */
5834 void FreeScreenGadgets()
5838 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5839 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5841 /* prevent freeing clip mask and GC twice */
5842 scrollbar_bitmap[i]->clip_mask = None;
5843 scrollbar_bitmap[i]->stored_clip_gc = None;
5845 FreeBitmap(scrollbar_bitmap[i]);
5849 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
5850 FreeGadget(screen_gadget[i]);
5853 void MapScreenMenuGadgets(int screen_mask)
5857 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5858 if (screen_mask & menubutton_info[i].screen_mask)
5859 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
5862 void MapScreenTreeGadgets(TreeInfo *ti)
5864 int num_entries = numTreeInfoInGroup(ti);
5867 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
5870 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5871 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
5873 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5874 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
5877 static void HandleScreenGadgets(struct GadgetInfo *gi)
5879 int id = gi->custom_id;
5880 int button = gi->event.button;
5881 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5885 case SCREEN_CTRL_ID_PREV_LEVEL:
5886 HandleMainMenu_SelectLevel(step, -1);
5889 case SCREEN_CTRL_ID_NEXT_LEVEL:
5890 HandleMainMenu_SelectLevel(step, +1);
5893 case SCREEN_CTRL_ID_PREV_PLAYER:
5894 HandleSetupScreen_Input_Player(step, -1);
5897 case SCREEN_CTRL_ID_NEXT_PLAYER:
5898 HandleSetupScreen_Input_Player(step, +1);
5901 case SCREEN_CTRL_ID_SCROLL_UP:
5902 if (game_status == GAME_MODE_LEVELS)
5903 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5904 else if (game_status == GAME_MODE_SETUP)
5905 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5908 case SCREEN_CTRL_ID_SCROLL_DOWN:
5909 if (game_status == GAME_MODE_LEVELS)
5910 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5911 else if (game_status == GAME_MODE_SETUP)
5912 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5915 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
5916 if (game_status == GAME_MODE_LEVELS)
5917 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
5918 else if (game_status == GAME_MODE_SETUP)
5919 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);