rnd-19990829-1-src
[rocksndiamonds.git] / src / screens.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  screens.c                                               *
12 ***********************************************************/
13
14 #include "screens.h"
15 #include "events.h"
16 #include "sound.h"
17 #include "game.h"
18 #include "tools.h"
19 #include "editor.h"
20 #include "misc.h"
21 #include "files.h"
22 #include "buttons.h"
23 #include "tape.h"
24 #include "joystick.h"
25 #include "cartoons.h"
26 #include "network.h"
27 #include "init.h"
28
29 /* for DrawSetupScreen(), HandleSetupScreen() */
30 #define SETUP_SCREEN_POS_START          2
31 #define SETUP_SCREEN_POS_END            (SCR_FIELDY - 1)
32 #define SETUP_SCREEN_POS_EMPTY1         (SETUP_SCREEN_POS_END - 2)
33 #define SETUP_SCREEN_POS_EMPTY2         (SETUP_SCREEN_POS_END - 2)
34
35 /* for HandleSetupInputScreen() */
36 #define SETUPINPUT_SCREEN_POS_START     2
37 #define SETUPINPUT_SCREEN_POS_END       (SCR_FIELDY - 2)
38 #define SETUPINPUT_SCREEN_POS_EMPTY1    (SETUPINPUT_SCREEN_POS_START + 3)
39 #define SETUPINPUT_SCREEN_POS_EMPTY2    (SETUPINPUT_SCREEN_POS_END - 1)
40
41 /* for HandleChooseLevel() */
42 #define MAX_LEVEL_SERIES_ON_SCREEN      (SCR_FIELDY - 2)
43
44 #ifdef MSDOS
45 extern unsigned char get_ascii(KeySym);
46 #endif
47
48 void DrawHeadline()
49 {
50   int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
51
52   DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
53   DrawTextFCentered(46, FC_RED, COPYRIGHT_STRING);
54 }
55
56 void DrawMainMenu()
57 {
58   int i;
59   char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
60
61   UnmapAllGadgets();
62   FadeSounds();
63   XAutoRepeatOn(display);
64
65   /* needed if last screen was the playing screen, invoked from level editor */
66   if (level_editor_test_game)
67   {
68     game_status = LEVELED;
69     DrawLevelEd();
70     return;
71   }
72
73   /* needed if last screen was the editor screen */
74   UndrawSpecialEditorDoor();
75
76   /* map gadgets for main menu screen */
77   MapTapeButtons();
78
79   GetPlayerConfig();
80   LoadLevel(level_nr);
81
82   ClearWindow();
83   DrawHeadline();
84   DrawText(SX + 32,    SY + 2*32, name_text, FS_BIG, FC_GREEN);
85   DrawText(SX + 6*32,  SY + 2*32, setup.player_name, FS_BIG, FC_RED);
86   DrawText(SX + 32,    SY + 3*32, "Level:", FS_BIG, FC_GREEN);
87   DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
88            (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW));
89   DrawText(SX + 32,    SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
90   DrawText(SX + 32,    SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
91   DrawText(SY + 32,    SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
92   DrawText(SX + 32,    SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
93   DrawText(SX + 32,    SY + 8*32, "Setup", FS_BIG, FC_GREEN);
94   DrawText(SX + 32,    SY + 9*32, "Quit", FS_BIG, FC_GREEN);
95
96   DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
97
98   DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d",
99             leveldir[leveldir_nr].first_level,
100             leveldir[leveldir_nr].last_level);
101
102   if (leveldir[leveldir_nr].readonly)
103   {
104     DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ");
105     DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
106   }
107
108   for(i=2; i<10; i++)
109     DrawGraphic(0, i, GFX_KUGEL_BLAU);
110   DrawGraphic(10, 3, GFX_PFEIL_LEFT);
111   DrawGraphic(14, 3, GFX_PFEIL_RIGHT);
112
113   DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
114            FS_SMALL, FC_RED);
115
116   if (leveldir[leveldir_nr].name)
117   {
118     int len = strlen(leveldir[leveldir_nr].name);
119     int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
120     int lypos = SY + 352;
121
122     DrawText(lxpos, lypos, leveldir[leveldir_nr].name, FS_SMALL, FC_SPECIAL2);
123   }
124
125   FadeToFront();
126   InitAnimation();
127   HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
128
129   TapeStop();
130   if (TAPE_IS_EMPTY(tape))
131     LoadTape(level_nr);
132   DrawCompleteVideoDisplay();
133
134   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
135
136 #if 0
137   ClearEventQueue();
138 #endif
139
140 }
141
142 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
143 {
144   static int choice = 3;
145   static int redraw = TRUE;
146   int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
147
148   if (redraw || button == MB_MENU_INITIALIZE)
149   {
150     DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
151     redraw = FALSE;
152   }
153
154   if (button == MB_MENU_INITIALIZE)
155     return;
156
157   if (dx || dy)
158   {
159     if (dx && choice == 4)
160     {
161       x = (dx < 0 ? 11 : 15);
162       y = 4;
163     }
164     else if (dy)
165     {
166       x = 1;
167       y = choice + dy;
168     }
169     else
170       x = y = 0;
171
172     if (y < 3)
173       y = 3;
174     else if (y > 10)
175       y = 10;
176   }
177
178   if (!mx && !my && !dx && !dy)
179   {
180     x = 1;
181     y = choice;
182   }
183
184   if (y == 4 && ((x == 11 && level_nr > leveldir[leveldir_nr].first_level) ||
185                  (x == 15 && level_nr < leveldir[leveldir_nr].last_level)) &&
186       button)
187   {
188     static unsigned long level_delay = 0;
189     int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
190     int new_level_nr, old_level_nr = level_nr;
191     int font_color = (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW);
192
193     new_level_nr = level_nr + (x == 11 ? -step : +step);
194     if (new_level_nr < leveldir[leveldir_nr].first_level)
195       new_level_nr = leveldir[leveldir_nr].first_level;
196     if (new_level_nr > leveldir[leveldir_nr].last_level)
197       new_level_nr = leveldir[leveldir_nr].last_level;
198
199     if (old_level_nr == new_level_nr ||
200         !DelayReached(&level_delay, GADGET_FRAME_DELAY))
201       goto out;
202
203     level_nr = new_level_nr;
204
205     DrawTextExt(drawto, gc, SX + 11 * 32, SY + 3 * 32,
206                 int2str(level_nr, 3), FS_BIG, font_color);
207     DrawTextExt(window, gc, SX + 11 * 32, SY + 3 * 32,
208                 int2str(level_nr, 3), FS_BIG, font_color);
209
210     LoadLevel(level_nr);
211     DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
212
213     TapeErase();
214     LoadTape(level_nr);
215     DrawCompleteVideoDisplay();
216
217     /* needed because DrawMicroLevel() takes some time */
218     BackToFront();
219     XSync(display, FALSE);
220     DelayReached(&level_delay, 0);      /* reset delay counter */
221   }
222   else if (x == 1 && y >= 3 && y <= 10)
223   {
224     if (button)
225     {
226       if (y != choice)
227       {
228         DrawGraphic(0, y-1, GFX_KUGEL_ROT);
229         DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
230         choice = y;
231       }
232     }
233     else
234     {
235       if (y == 3)
236       {
237         game_status = TYPENAME;
238         HandleTypeName(strlen(setup.player_name), 0);
239       }
240       else if (y == 4)
241       {
242         if (num_leveldirs)
243         {
244           game_status = CHOOSELEVEL;
245           SaveLevelSetup();
246           DrawChooseLevel();
247         }
248       }
249       else if (y == 5)
250       {
251         game_status = HALLOFFAME;
252         DrawHallOfFame(-1);
253       }
254       else if (y == 6)
255       {
256         if (leveldir[leveldir_nr].readonly &&
257             strcmp(setup.player_name, "Artsoft") != 0)
258           Request("This level is read only !", REQ_CONFIRM);
259         game_status = LEVELED;
260         DrawLevelEd();
261       }
262       else if (y == 7)
263       {
264         game_status = HELPSCREEN;
265         DrawHelpScreen();
266       }
267       else if (y == 8)
268       {
269         if (setup.autorecord)
270           TapeStartRecording();
271
272 #ifndef MSDOS
273         if (options.network)
274           SendToServer_StartPlaying();
275         else
276 #endif
277         {
278           game_status = PLAYING;
279           InitGame();
280         }
281       }
282       else if (y == 9)
283       {
284         game_status = SETUP;
285         DrawSetupScreen();
286       }
287       else if (y == 10)
288       {
289         SaveLevelSetup();
290         if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
291           game_status = EXITGAME;
292       }
293
294       redraw = TRUE;
295     }
296   }
297   BackToFront();
298
299   out:
300
301   if (game_status == MAINMENU)
302   {
303     DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
304     DoAnimation();
305   }
306 }
307
308 #define MAX_HELPSCREEN_ELS      10
309 #define HA_NEXT                 -999
310 #define HA_END                  -1000
311
312 static long helpscreen_state;
313 static int helpscreen_step[MAX_HELPSCREEN_ELS];
314 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
315 static int helpscreen_delay[MAX_HELPSCREEN_ELS];
316 static int helpscreen_action[] =
317 {
318   GFX_SPIELER1_DOWN,4,2,
319   GFX_SPIELER1_UP,4,2,
320   GFX_SPIELER1_LEFT,4,2,
321   GFX_SPIELER1_RIGHT,4,2,
322   GFX_SPIELER1_PUSH_LEFT,4,2,
323   GFX_SPIELER1_PUSH_RIGHT,4,2,                                  HA_NEXT,
324   GFX_ERDREICH,1,100,                                           HA_NEXT,
325   GFX_LEERRAUM,1,100,                                           HA_NEXT,
326   GFX_MORAST_LEER,1,100,                                        HA_NEXT,
327   GFX_BETON,1,100,                                              HA_NEXT,
328   GFX_MAUERWERK,1,100,                                          HA_NEXT,
329   GFX_MAUER_L1,  3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
330   GFX_MAUER_R1,  3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
331   GFX_MAUER_UP,  3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
332   GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,    HA_NEXT,
333   GFX_UNSICHTBAR,1,100,                                         HA_NEXT,
334   GFX_FELSBODEN,1,100,                                          HA_NEXT,
335   GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4,                        HA_NEXT,
336   GFX_EDELSTEIN,2,5,                                            HA_NEXT,
337   GFX_DIAMANT,2,5,                                              HA_NEXT,
338   GFX_EDELSTEIN_BD,2,5,                                         HA_NEXT,
339   GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
340   GFX_EDELSTEIN_LILA,2,5,                                       HA_NEXT,
341   GFX_FELSBROCKEN,4,5,                                          HA_NEXT,
342   GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10,         HA_NEXT,
343   GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10,  HA_NEXT,
344   GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10,     HA_NEXT,
345   GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10,       HA_NEXT,
346   GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
347   GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
348   GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
349   GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
350   GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
351   GFX_EDELSTEIN_LILA,1,10,                                      HA_NEXT,
352   GFX_GEBLUBBER,4,4,                                            HA_NEXT,
353   GFX_SCHLUESSEL1,4,25,                                         HA_NEXT,
354   GFX_PFORTE1,4,25,                                             HA_NEXT,
355   GFX_PFORTE1X,4,25,                                            HA_NEXT,
356   GFX_DYNAMIT_AUS,1,100,                                        HA_NEXT,
357   GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10,        HA_NEXT,
358   GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
359   GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
360   GFX_LEERRAUM,1,10,                                            HA_NEXT,
361   GFX_DYNABOMB_NR,1,100,                                        HA_NEXT,
362   GFX_DYNABOMB_SZ,1,100,                                        HA_NEXT,
363   GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
364   GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
365   GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
366   GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3,      HA_NEXT,
367   GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
368   GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
369   GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
370   GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1,         HA_NEXT,
371   GFX_BUTTERFLY,2,2,                                            HA_NEXT,
372   GFX_FIREFLY,2,2,                                              HA_NEXT,
373   GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
374   GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
375   GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
376   GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3,         HA_NEXT,
377   GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
378   GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1,                         HA_NEXT,
379   GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
380   GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1,                       HA_NEXT,
381   GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
382   GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1,                             HA_NEXT,
383   GFX_MOLE_DOWN,4,2,
384   GFX_MOLE_UP,4,2,
385   GFX_MOLE_LEFT,4,2,
386   GFX_MOLE_RIGHT,4,2,                                           HA_NEXT,
387   GFX_PINGUIN_DOWN,4,2,
388   GFX_PINGUIN_UP,4,2,
389   GFX_PINGUIN_LEFT,4,2,
390   GFX_PINGUIN_RIGHT,4,2,                                        HA_NEXT,
391   GFX_SCHWEIN_DOWN,4,2,
392   GFX_SCHWEIN_UP,4,2,
393   GFX_SCHWEIN_LEFT,4,2,
394   GFX_SCHWEIN_RIGHT,4,2,                                        HA_NEXT,
395   GFX_DRACHE_DOWN,4,2,
396   GFX_DRACHE_UP,4,2,
397   GFX_DRACHE_LEFT,4,2,
398   GFX_DRACHE_RIGHT,4,2,                                         HA_NEXT,
399   GFX_SONDE_START,8,1,                                          HA_NEXT,
400   GFX_ABLENK,4,1,                                               HA_NEXT,
401   GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25,                       HA_NEXT,
402   GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25,                       HA_NEXT,
403   GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10,     HA_NEXT,
404   GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50,                   HA_NEXT,
405   GFX_AMOEBE_LEBT,4,40,                                         HA_NEXT,
406   GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2,                       HA_NEXT,
407   GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
408   GFX_DIAMANT,1,10,                                             HA_NEXT,
409   GFX_LIFE,1,100,                                               HA_NEXT,
410   GFX_LIFE_ASYNC,1,100,                                         HA_NEXT,
411   GFX_SIEB_INAKTIV,4,2,                                         HA_NEXT,
412   GFX_SIEB2_INAKTIV,4,2,                                        HA_NEXT,
413   GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
414   GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
415   GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2,                 HA_NEXT,
416   GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
417   GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2,                 HA_NEXT,
418   GFX_SOKOBAN_OBJEKT,1,100,                                     HA_NEXT,
419   GFX_SOKOBAN_FELD_LEER,1,100,                                  HA_NEXT,
420   GFX_SOKOBAN_FELD_VOLL,1,100,                                  HA_NEXT,
421   GFX_SPEED_PILL,1,100,                                         HA_NEXT,
422   HA_END
423 };
424 static char *helpscreen_eltext[][2] =
425 {
426  {"THE HERO:",                          "(Is _this_ guy good old Rockford?)"},
427  {"Normal sand:",                       "You can dig through it"},
428  {"Empty field:",                       "You can walk through it"},
429  {"Quicksand: You cannot pass it,",     "but rocks can fall though it"},
430  {"Massive Wall:",                      "Nothing can go through it"},
431  {"Normal Wall: You can't go through",  "it, but you can bomb it away"},
432  {"Growing Wall: Grows in several di-", "rections if there is an empty field"},
433  {"Invisible Wall: Behaves like normal","wall, but is invisible"},
434  {"Old Wall: Like normal wall, but",    "some things can fall down from it"},
435  {"Letter Wall: Looks like a letter,",  "behaves like a normal wall"},
436  {"Emerald: You must collect enough of","them to finish a level"},
437  {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
438  {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
439  {"Colorful Gems:",                     "Seem to behave like Emeralds"},
440  {"Rock: Smashes several things;",      "Can be moved by the player"},
441  {"Bomb: You can move it, but be",      "careful when dropping it"},
442  {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
443  {"Wall with an emerald inside:",       "Bomb the wall away to get it"},
444  {"Wall with a diamond inside:",        "Bomb the wall away to get it"},
445  {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
446  {"Wall with colorful gem inside:",     "Bomb the wall away to get it"},
447  {"Acid: Things that fall in are gone", "forever (including our hero)"},
448  {"Key: Opens the door that has the",   "same color (red/yellow/green/blue)"},
449  {"Door: Can be opened by the key",     "with the same color"},
450  {"Door: You have to find out the",     "right color of the key for it"},
451  {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
452  {"Dynamite: This one explodes after",  "a few seconds"},
453  {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
454  {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
455  {"Dyna Bomb: Increases the size of",   "explosion of dyna bombs"},
456  {"Spaceship: Moves at the left side",  "of walls; don't touch it!"},
457  {"Bug: Moves at the right side",       "of walls; don't touch it!"},
458  {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
459  {"Firefly: Moves at the left side",    "of walls; don't touch it!"},
460  {"Pacman: Eats the amoeba and you,",   "if you're not careful"},
461  {"Cruncher: Eats diamonds and you,",   "if you're not careful"},
462  {"Cruncher (BD style):",               "Eats almost everything"},
463  {"Robot: Tries to kill the player",    ""},
464  {"The mole: Eats the amoeba and turns","empty space into normal sand"},
465  {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
466  {"The Pig: Harmless, but eats all",    "gems it can get"},
467  {"The Dragon: Breathes fire,",         "especially to some monsters"},
468  {"Sonde: Follows you everywhere;",     "harmless, but may block your way"},
469  {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
470  {"Light Bulb: All of them must be",    "switched on to finish a level"},
471  {"Extra Time Orb: Adds some seconds",  "to the time available for the level"},
472  {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
473  {"Dead Amoeba: Does not grow, but",    "can still kill bugs and spaceships"},
474  {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
475  {"Dropping Amoeba: This one makes",    "drops that grow to a new amoeba"},
476  {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
477  {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
478  {"Biomaze: A bit like the 'Game Of",   "Life', but builds crazy mazes"},
479  {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
480  {"Magic Wall (BD style):",             "Changes rocks and BD style diamonds"},
481  {"Exit door: Opens if you have enough","emeralds to finish the level"},
482  {"Open exit door: Enter here to leave","the level and exit the actual game"},
483  {"Sokoban element: Object which must", "be pushed to an empty field"},
484  {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
485  {"Sokoban element: Field with object", "which can be pushed away"},
486  {"Speed pill: Lets the player run",    "twice as fast as normally"},
487 };
488 static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
489
490 static char *helpscreen_music[][3] =
491 {
492   { "Alchemy",                  "Ian Boddy",            "Drive" },
493   { "The Chase",                "Propaganda",           "A Secret Wish" },
494   { "Network 23",               "Tangerine Dream",      "Exit" },
495   { "Czardasz",                 "Robert Pieculewicz",   "Czardasz" },
496   { "21st Century Common Man",  "Tangerine Dream",      "Tyger" },
497   { "Voyager",                  "The Alan Parsons Project","Pyramid" },
498   { "Twilight Painter",         "Tangerine Dream",      "Heartbreakers" }
499 };
500 static int helpscreen_musicpos;
501
502 void DrawHelpScreenElAction(int start)
503 {
504   int i = 0, j = 0;
505   int frame, graphic;
506   int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
507
508   while(helpscreen_action[j] != HA_END)
509   {
510     if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
511       break;
512     else if (i<start || helpscreen_delay[i-start])
513     {
514       if (i>=start && helpscreen_delay[i-start])
515         helpscreen_delay[i-start]--;
516
517       while(helpscreen_action[j] != HA_NEXT)
518         j++;
519       j++;
520       i++;
521       continue;
522     }
523
524     j += 3*helpscreen_step[i-start];
525     graphic = helpscreen_action[j++];
526
527     if (helpscreen_frame[i-start])
528     {
529       frame = helpscreen_action[j++] - helpscreen_frame[i-start];
530       helpscreen_frame[i-start]--;
531     }
532     else
533     {
534       frame = 0;
535       helpscreen_frame[i-start] = helpscreen_action[j++]-1;
536     }
537
538     helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
539
540     if (helpscreen_action[j] == HA_NEXT)
541     {
542       if (!helpscreen_frame[i-start])
543         helpscreen_step[i-start] = 0;
544     }
545     else
546     {
547       if (!helpscreen_frame[i-start])
548         helpscreen_step[i-start]++;
549       while(helpscreen_action[j] != HA_NEXT)
550         j++;
551     }
552     j++;
553
554     DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame);
555     i++;
556   }
557
558   for(i=2;i<16;i++)
559   {
560     MarkTileDirty(0,i);
561     MarkTileDirty(1,i);
562   }
563 }
564
565 void DrawHelpScreenElText(int start)
566 {
567   int i;
568   int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4;
569   int ybottom = SYSIZE - 20;
570
571   ClearWindow();
572   DrawHeadline();
573
574   DrawTextFCentered(100, FC_GREEN, "The game elements:");
575
576   for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
577   {
578     DrawText(xstart,
579              ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
580              helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW);
581     DrawText(xstart, ystart + (i - start) * ystep + 16,
582              helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW);
583   }
584
585   DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
586 }
587
588 void DrawHelpScreenMusicText(int num)
589 {
590   int ystart = 150, ystep = 30;
591   int ybottom = SYSIZE - 20;
592
593   FadeSounds();
594   ClearWindow();
595   DrawHeadline();
596
597   DrawTextFCentered(100, FC_GREEN, "The game background music loops:");
598
599   DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
600                     "Excerpt from");
601   DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
602                     helpscreen_music[num][0]);
603   DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
604                     "by");
605   DrawTextFCentered(ystart + 3 * ystep, FC_RED,
606                     "%s", helpscreen_music[num][1]);
607   DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW,
608                     "from the album");
609   DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
610                     helpscreen_music[num][2]);
611
612   DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
613
614   PlaySoundLoop(background_loop[num]);
615 }
616
617 void DrawHelpScreenCreditsText()
618 {
619   int ystart = 150, ystep = 30;
620   int ybottom = SYSIZE - 20;
621
622   FadeSounds();
623   ClearWindow();
624   DrawHeadline();
625
626   DrawTextFCentered(100, FC_GREEN,
627                     "Credits:");
628   DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
629                     "DOS/Windows port of the game:");
630   DrawTextFCentered(ystart + 1 * ystep, FC_RED,
631                     "Guido Schulz");
632   DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
633                     "Additional toons:");
634   DrawTextFCentered(ystart + 3 * ystep, FC_RED,
635                     "Karl Hörnell");
636   DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW,
637                     "...and many thanks to all contributors");
638   DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW,
639                     "of new levels!");
640
641   DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
642 }
643
644 void DrawHelpScreenContactText()
645 {
646   int ystart = 150, ystep = 30;
647   int ybottom = SYSIZE - 20;
648
649   ClearWindow();
650   DrawHeadline();
651
652   DrawTextFCentered(100, FC_GREEN, "Program information:");
653
654   DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
655                     "This game is Freeware!");
656   DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
657                     "If you like it, send e-mail to:");
658   DrawTextFCentered(ystart + 2 * ystep, FC_RED,
659                     "aeglos@valinor.owl.de");
660   DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
661                     "or SnailMail to:");
662   DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
663                     "Holger Schemel");
664   DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
665                     "Oststrasse 11a");
666   DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
667                     "33604 Bielefeld");
668   DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
669                     "Germany");
670
671   DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW,
672                     "If you have created new levels,");
673   DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW,
674                     "send them to me to include them!");
675   DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW,
676                     ":-)");
677
678   DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu");
679 }
680
681 void DrawHelpScreen()
682 {
683   int i;
684
685   UnmapAllGadgets();
686   CloseDoor(DOOR_CLOSE_2);
687
688   for(i=0;i<MAX_HELPSCREEN_ELS;i++)
689     helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
690   helpscreen_musicpos = 0;
691   helpscreen_state = 0;
692   DrawHelpScreenElText(0);
693   DrawHelpScreenElAction(0);
694
695   FadeToFront();
696   InitAnimation();
697   PlaySoundLoop(SND_RHYTHMLOOP);
698 }
699
700 void HandleHelpScreen(int button)
701 {
702   static unsigned long hs_delay = 0;
703   int num_helpscreen_els_pages =
704     (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
705   int button_released = !button;
706   int i;
707
708   if (button_released)
709   {
710     if (helpscreen_state < num_helpscreen_els_pages - 1)
711     {
712       for(i=0;i<MAX_HELPSCREEN_ELS;i++)
713         helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
714       helpscreen_state++;
715       DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
716       DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
717     }
718     else if (helpscreen_state < num_helpscreen_els_pages + num_bg_loops - 1)
719     {
720       helpscreen_state++;
721       DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
722     }
723     else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops - 1)
724     {
725       helpscreen_state++;
726       DrawHelpScreenCreditsText();
727     }
728     else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops)
729     {
730       helpscreen_state++;
731       DrawHelpScreenContactText();
732     }
733     else
734     {
735       FadeSounds();
736       DrawMainMenu();
737       game_status = MAINMENU;
738     }
739   }
740   else
741   {
742     if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2))
743     {
744       if (helpscreen_state<num_helpscreen_els_pages)
745         DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
746     }
747     DoAnimation();
748   }
749
750   BackToFront();
751 }
752
753 void HandleTypeName(int newxpos, KeySym key)
754 {
755   static int xpos = 0, ypos = 2;
756
757   if (newxpos)
758   {
759     xpos = newxpos;
760     DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
761     DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
762     return;
763   }
764
765   if (((key >= XK_A && key <= XK_Z) || (key >= XK_a && key <= XK_z)) && 
766       xpos < MAX_PLAYER_NAME_LEN)
767   {
768     char ascii;
769
770     if (key >= XK_A && key <= XK_Z)
771       ascii = 'A' + (char)(key - XK_A);
772     else
773       ascii = 'a' + (char)(key - XK_a);
774
775     setup.player_name[xpos] = ascii;
776     setup.player_name[xpos + 1] = 0;
777     xpos++;
778     DrawTextExt(drawto, gc, SX + 6*32, SY + ypos*32,
779                 setup.player_name, FS_BIG, FC_YELLOW);
780     DrawTextExt(window, gc, SX + 6*32, SY + ypos*32,
781                 setup.player_name, FS_BIG, FC_YELLOW);
782     DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
783   }
784   else if ((key == XK_Delete || key == XK_BackSpace) && xpos > 0)
785   {
786     xpos--;
787     setup.player_name[xpos] = 0;
788     DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
789     DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM);
790   }
791   else if (key == XK_Return && xpos > 0)
792   {
793     DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED);
794     DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM);
795
796     SaveSetup();
797     game_status = MAINMENU;
798   }
799
800   BackToFront();
801 }
802
803 void DrawChooseLevel()
804 {
805   UnmapAllGadgets();
806   CloseDoor(DOOR_CLOSE_2);
807
808   FadeToFront();
809   InitAnimation();
810   HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE);
811 }
812
813 static void drawChooseLevelList(int first_entry, int num_page_entries)
814 {
815   int i;
816   char buffer[SCR_FIELDX];
817
818   ClearWindow();
819   DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN);
820
821   for(i=0; i<num_page_entries; i++)
822   {
823     strncpy(buffer, leveldir[first_entry + i].name_short , SCR_FIELDX - 1);
824     buffer[SCR_FIELDX - 1] = '\0';
825     DrawText(SX + 32, SY + (i + 2) * 32, buffer,
826              FS_BIG, leveldir[first_entry + i].color);
827     DrawGraphic(0, i + 2, GFX_KUGEL_BLAU);
828   }
829
830   if (first_entry > 0)
831     DrawGraphic(0, 1, GFX_PFEIL_UP);
832
833   if (first_entry + num_page_entries < num_leveldirs)
834     DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_PFEIL_DOWN);
835 }
836
837 static void drawChooseLevelInfo(int leveldir_nr)
838 {
839   int x, last_redraw_mask = redraw_mask;
840
841   XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 32, 32);
842
843 #if 0
844   DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
845                     leveldir[leveldir_nr].levels,
846                     leveldir[leveldir_nr].readonly ? "readonly" : "writable");
847 #else
848   DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
849                     leveldir[leveldir_nr].levels,
850                     leveldir[leveldir_nr].class_desc);
851 #endif
852
853   /* let BackToFront() redraw only what is needed */
854   redraw_mask = last_redraw_mask | REDRAW_TILES;
855   for (x=0; x<SCR_FIELDX; x++)
856     MarkTileDirty(x, 1);
857 }
858
859 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
860 {
861   static int choice = 3;
862   static int first_entry = -1;
863   static unsigned long choose_delay = 0;
864   static int redraw = TRUE;
865   int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
866   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
867   int num_page_entries;
868
869   if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
870     num_page_entries = num_leveldirs;
871   else
872     num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
873
874   if (button == MB_MENU_INITIALIZE)
875   {
876     if (first_entry == -1)
877     {
878       first_entry = MAX(0, leveldir_nr - num_page_entries + 1);
879       choice = leveldir_nr - first_entry + 3;
880     }
881
882     drawChooseLevelList(first_entry, num_page_entries);
883     drawChooseLevelInfo(leveldir_nr);
884     redraw = TRUE;
885   }
886
887   if (redraw)
888   {
889     DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
890     redraw = FALSE;
891   }
892
893   if (button == MB_MENU_INITIALIZE)
894     return;
895
896   if (dx || dy)
897   {
898     if (dy)
899     {
900       x = 1;
901       y = choice + dy;
902     }
903     else
904       x = y = 0;        /* no action */
905
906     if (ABS(dy) == SCR_FIELDY)  /* handle XK_Page_Up, XK_Page_Down */
907     {
908       dy = SIGN(dy);
909       step = num_page_entries - 1;
910       x = 1;
911       y = (dy < 0 ? 2 : num_page_entries + 3);
912     }
913   }
914
915   if (x == 1 && y == 2)
916   {
917     if (first_entry > 0 &&
918         (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
919     {
920       first_entry -= step;
921       if (first_entry < 0)
922         first_entry = 0;
923
924       drawChooseLevelList(first_entry, num_page_entries);
925       drawChooseLevelInfo(first_entry + choice - 3);
926       DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
927       return;
928     }
929   }
930   else if (x == 1 && y > num_page_entries + 2)
931   {
932     if (first_entry + num_page_entries < num_leveldirs &&
933         (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
934     {
935       first_entry += step;
936       if (first_entry + num_page_entries > num_leveldirs)
937         first_entry = MAX(0, num_leveldirs - num_page_entries);
938
939       drawChooseLevelList(first_entry, num_page_entries);
940       drawChooseLevelInfo(first_entry + choice - 3);
941       DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
942       return;
943     }
944   }
945
946   if (!mx && !my && !dx && !dy)
947   {
948     x = 1;
949     y = choice;
950   }
951
952   if (x == 1 && y >= 3 && y <= num_page_entries + 2)
953   {
954     if (button)
955     {
956       if (y != choice)
957       {
958         DrawGraphic(0, y - 1, GFX_KUGEL_ROT);
959         DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
960         drawChooseLevelInfo(first_entry + y - 3);
961         choice = y;
962       }
963     }
964     else
965     {
966       leveldir_nr = first_entry + y - 3;
967       level_nr =
968         getLastPlayedLevelOfLevelSeries(leveldir[leveldir_nr].filename);
969
970       SaveLevelSetup();
971       TapeErase();
972
973       game_status = MAINMENU;
974       DrawMainMenu();
975       redraw = TRUE;
976     }
977   }
978
979   BackToFront();
980
981   if (game_status == CHOOSELEVEL)
982     DoAnimation();
983 }
984
985 void DrawHallOfFame(int highlight_position)
986 {
987   int i;
988
989   UnmapAllGadgets();
990   CloseDoor(DOOR_CLOSE_2);
991
992   if (highlight_position < 0) 
993     LoadScore(level_nr);
994
995   ClearWindow();
996
997   DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
998   DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
999
1000   for(i=0; i<MAX_LEVEL_SERIES_ON_SCREEN; i++)
1001   {
1002     DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG,
1003              (i == highlight_position ? FC_RED : FC_GREEN));
1004     DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG,
1005              (i == highlight_position ? FC_RED : FC_GREEN));
1006     DrawText(SX + 12 * 32, SY + 64 + i * 32,
1007              int2str(highscore[i].Score, 5), FS_BIG,
1008              (i == highlight_position ? FC_RED : FC_GREEN));
1009   }
1010
1011   FadeToFront();
1012   InitAnimation();
1013   PlaySound(SND_HALLOFFAME);
1014 }
1015
1016 void HandleHallOfFame(int button)
1017 {
1018   int button_released = !button;
1019
1020   if (button_released)
1021   {
1022     FadeSound(SND_HALLOFFAME);
1023     game_status = MAINMENU;
1024     DrawMainMenu();
1025     BackToFront();
1026   }
1027   else
1028     DoAnimation();
1029 }
1030
1031 void DrawSetupScreen()
1032 {
1033   int i;
1034   static struct setup
1035   {
1036     boolean *value;
1037     char *text;
1038   } setup_info[] =
1039   {
1040     { &setup.sound,             "Sound:",       },
1041     { &setup.sound_loops,       " Sound Loops:" },
1042     { &setup.sound_music,       " Game Music:"  },
1043     { &setup.toons,             "Toons:"        },
1044     { &setup.double_buffering,  "Buffered gfx:" },
1045     { &setup.scroll_delay,      "Scroll Delay:" },
1046     { &setup.soft_scrolling,    "Soft Scroll.:" },
1047     { &setup.fading,            "Fading:"       },
1048     { &setup.quick_doors,       "Quick Doors:"  },
1049     { &setup.autorecord,        "Auto-Record:"  },
1050     { &setup.team_mode,         "Team-Mode:"    },
1051     { NULL,                     "Input Devices" },
1052     { NULL,                     ""              },
1053     { NULL,                     "Exit"          },
1054     { NULL,                     "Save and exit" }
1055   };
1056
1057   UnmapAllGadgets();
1058   CloseDoor(DOOR_CLOSE_2);
1059   ClearWindow();
1060
1061   DrawText(SX + 16, SY + 16, "SETUP",FS_BIG,FC_YELLOW);
1062
1063   for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
1064   {
1065     int base = i - SETUP_SCREEN_POS_START;
1066
1067     if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2))
1068     {
1069       DrawGraphic(0,i,GFX_KUGEL_BLAU);
1070       DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN);
1071     }
1072
1073     if (setup_info[base].value)
1074     {
1075       int setting_value = *setup_info[base].value;
1076
1077       DrawText(SX+14*32, SY+i*32, (setting_value ? "on" : "off"),
1078                FS_BIG, (setting_value ? FC_YELLOW : FC_BLUE));
1079     }
1080   }
1081
1082   FadeToFront();
1083   InitAnimation();
1084   HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
1085 }
1086
1087 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
1088 {
1089   static int choice = 3;
1090   static int redraw = TRUE;
1091   int x = (mx+32-SX)/32, y = (my+32-SY)/32;
1092   int pos_start  = SETUP_SCREEN_POS_START  + 1;
1093   int pos_empty1 = SETUP_SCREEN_POS_EMPTY1 + 1;
1094   int pos_empty2 = SETUP_SCREEN_POS_EMPTY2 + 1;
1095   int pos_end    = SETUP_SCREEN_POS_END    + 1;
1096
1097   if (button == MB_MENU_INITIALIZE)
1098     redraw = TRUE;
1099
1100   if (redraw)
1101   {
1102     DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
1103     redraw = FALSE;
1104   }
1105
1106   if (button == MB_MENU_INITIALIZE)
1107     return;
1108
1109   if (dx || dy)
1110   {
1111     if (dy)
1112     {
1113       x = 1;
1114       y = choice+dy;
1115     }
1116     else
1117       x = y = 0;
1118
1119     if (y >= pos_empty1 && y <= pos_empty2)
1120       y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1121
1122     if (y < pos_start)
1123       y = pos_start;
1124     else if (y > pos_end)
1125       y = pos_end;
1126   }
1127
1128   if (!mx && !my && !dx && !dy)
1129   {
1130     x = 1;
1131     y = choice;
1132   }
1133
1134   if (x==1 && y >= pos_start && y <= pos_end &&
1135       !(y >= pos_empty1 && y <= pos_empty2))
1136   {
1137     if (button)
1138     {
1139       if (y!=choice)
1140       {
1141         DrawGraphic(0,y-1,GFX_KUGEL_ROT);
1142         DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
1143       }
1144       choice = y;
1145     }
1146     else
1147     {
1148       int yy = y-1;
1149
1150       if (y==3 && sound_status==SOUND_AVAILABLE)
1151       {
1152         if (setup.sound)
1153         {
1154           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1155           DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
1156           DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
1157           setup.sound_loops = FALSE;
1158           setup.sound_music = FALSE;
1159         }
1160         else
1161           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1162         setup.sound = !setup.sound;
1163       }
1164       else if (y==4 && sound_loops_allowed)
1165       {
1166         if (setup.sound_loops)
1167           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1168         else
1169         {
1170           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1171           DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
1172           setup.sound = TRUE;
1173         }
1174         setup.sound_loops = !setup.sound_loops;
1175       }
1176       else if (y==5 && sound_loops_allowed)
1177       {
1178         if (setup.sound_music)
1179           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1180         else
1181         {
1182           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1183           DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
1184           setup.sound = TRUE;
1185         }
1186         setup.sound_music = !setup.sound_music;
1187       }
1188       else if (y==6)
1189       {
1190         if (setup.toons)
1191           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1192         else
1193           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1194         setup.toons = !setup.toons;
1195       }
1196       else if (y==7)
1197       {
1198 #if 0
1199         if (setup.double_buffering)
1200           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1201         else
1202           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1203         setup.double_buffering = !setup.double_buffering;
1204         setup.direct_draw = !setup.double_buffering;
1205 #else
1206         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1207         setup.double_buffering = TRUE;
1208         setup.direct_draw = !setup.double_buffering;
1209 #endif
1210       }
1211       else if (y==8)
1212       {
1213         if (setup.scroll_delay)
1214           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1215         else
1216           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1217         setup.scroll_delay = !setup.scroll_delay;
1218       }
1219       else if (y==9)
1220       {
1221         if (setup.soft_scrolling)
1222           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1223         else
1224           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1225         setup.soft_scrolling = !setup.soft_scrolling;
1226       }
1227       else if (y==10)
1228       {
1229         if (setup.fading)
1230           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1231         else
1232           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1233         setup.fading = !setup.fading;
1234       }
1235       else if (y==11)
1236       {
1237         if (setup.quick_doors)
1238           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1239         else
1240           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1241         setup.quick_doors = !setup.quick_doors;
1242       }
1243       else if (y==12)
1244       {
1245         if (setup.autorecord)
1246           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1247         else
1248           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1249         setup.autorecord = !setup.autorecord;
1250       }
1251       else if (y==13)
1252       {
1253         if (setup.team_mode)
1254           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1255         else
1256           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1257         setup.team_mode = !setup.team_mode;
1258       }
1259       else if (y==14)
1260       {
1261         game_status = SETUPINPUT;
1262         DrawSetupInputScreen();
1263         redraw = TRUE;
1264       }
1265       else if (y==pos_end-1 || y==pos_end)
1266       {
1267         if (y==pos_end)
1268         {
1269           SaveSetup();
1270
1271           /*
1272           SaveJoystickData();
1273           */
1274
1275 #ifdef MSDOS
1276           save_joystick_data(JOYSTICK_FILENAME);
1277 #endif
1278
1279
1280         }
1281
1282         game_status = MAINMENU;
1283         DrawMainMenu();
1284         redraw = TRUE;
1285       }
1286     }
1287   }
1288   BackToFront();
1289
1290   if (game_status==SETUP)
1291     DoAnimation();
1292 }
1293
1294 void DrawSetupInputScreen()
1295 {
1296   ClearWindow();
1297   DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW);
1298
1299   DrawGraphic(0, 2, GFX_KUGEL_BLAU);
1300   DrawGraphic(0, 3, GFX_KUGEL_BLAU);
1301   DrawGraphic(0, 4, GFX_KUGEL_BLAU);
1302   DrawGraphic(0, 15, GFX_KUGEL_BLAU);
1303   DrawGraphic(10, 2, GFX_PFEIL_LEFT);
1304   DrawGraphic(12, 2, GFX_PFEIL_RIGHT);
1305
1306   DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
1307   DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
1308   DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
1309
1310   DrawTextFCentered(SYSIZE - 20, FC_BLUE,
1311                     "Joysticks deactivated on this screen");
1312
1313   HandleSetupInputScreen(0,0, 0,0, MB_MENU_INITIALIZE);
1314   FadeToFront();
1315   InitAnimation();
1316 }
1317
1318 static void setJoystickDeviceToNr(char *device_name, int device_nr)
1319 {
1320   if (device_name == NULL)
1321     return;
1322
1323   if (device_nr < 0 || device_nr >= MAX_PLAYERS)
1324     device_nr = 0;
1325
1326   if (strlen(device_name) > 1)
1327   {
1328     char c1 = device_name[strlen(device_name) - 1];
1329     char c2 = device_name[strlen(device_name) - 2];
1330
1331     if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
1332       device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
1333   }
1334   else
1335     strncpy(device_name, joystick_device_name[device_nr], strlen(device_name));
1336 }
1337
1338 static void drawPlayerSetupInputInfo(int player_nr)
1339 {
1340   int i;
1341   static struct SetupKeyboardInfo custom_key;
1342   static struct
1343   {
1344     KeySym *keysym;
1345     char *text;
1346   } custom[] =
1347   {
1348     { &custom_key.left,  "Joystick Left"  },
1349     { &custom_key.right, "Joystick Right" },
1350     { &custom_key.up,    "Joystick Up"    },
1351     { &custom_key.down,  "Joystick Down"  },
1352     { &custom_key.snap,  "Button 1"       },
1353     { &custom_key.bomb,  "Button 2"       }
1354   };
1355   static char *joystick_name[MAX_PLAYERS] =
1356   {
1357     "Joystick1",
1358     "Joystick2",
1359     "Joystick3",
1360     "Joystick4"
1361   };
1362
1363   custom_key = setup.input[player_nr].key;
1364
1365   DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
1366   DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
1367
1368   if (setup.input[player_nr].use_joystick)
1369   {
1370     char *device_name = setup.input[player_nr].joy.device_name;
1371
1372     DrawText(SX+8*32, SY+3*32,
1373              joystick_name[getJoystickNrFromDeviceName(device_name)],
1374              FS_BIG, FC_YELLOW);
1375     DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
1376   }
1377   else
1378   {
1379     DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
1380     DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
1381   }
1382
1383   DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
1384   DrawGraphic(1, 6, GFX_PFEIL_LEFT);
1385   DrawGraphic(1, 7, GFX_PFEIL_RIGHT);
1386   DrawGraphic(1, 8, GFX_PFEIL_UP);
1387   DrawGraphic(1, 9, GFX_PFEIL_DOWN);
1388   DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
1389   DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
1390   DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
1391   DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
1392   DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
1393   DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
1394
1395   for (i=0; i<6; i++)
1396   {
1397     int ypos = 6 + i + (i > 3 ? i-3 : 0);
1398
1399     DrawText(SX + 3*32, SY + ypos*32,
1400              "              ", FS_BIG, FC_YELLOW);
1401     DrawText(SX + 3*32, SY + ypos*32,
1402              (setup.input[player_nr].use_joystick ?
1403               custom[i].text :
1404               getKeyNameFromKeySym(*custom[i].keysym)),
1405              FS_BIG, FC_YELLOW);
1406   }
1407 }
1408
1409 void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button)
1410 {
1411   static int choice = 3;
1412   static int player_nr = 0;
1413   static int redraw = TRUE;
1414   int x = (mx+32-SX)/32, y = (my+32-SY)/32;
1415   int pos_start  = SETUPINPUT_SCREEN_POS_START  + 1;
1416   int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1 + 1;
1417   int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2 + 1;
1418   int pos_end    = SETUPINPUT_SCREEN_POS_END    + 1;
1419
1420   if (button == MB_MENU_INITIALIZE)
1421   {
1422     drawPlayerSetupInputInfo(player_nr);
1423     redraw = TRUE;
1424   }
1425
1426   if (redraw)
1427   {
1428     DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
1429     redraw = FALSE;
1430   }
1431
1432   if (button == MB_MENU_INITIALIZE)
1433     return;
1434
1435   if (dx || dy)
1436   {
1437     if (dx && choice == 3)
1438     {
1439       x = (dx < 0 ? 11 : 13);
1440       y = 3;
1441     }
1442     else if (dx && choice == 4)
1443     {
1444       button = MB_MENU_CHOICE;
1445       x = 1;
1446       y = 4;
1447     }
1448     else if (dy)
1449     {
1450       x = 1;
1451       y = choice + dy;
1452     }
1453     else
1454       x = y = 0;
1455
1456     if (y >= pos_empty1 && y <= pos_empty2)
1457       y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1458
1459     if (y < pos_start)
1460       y = pos_start;
1461     else if (y > pos_end)
1462       y = pos_end;
1463   }
1464
1465   if (!mx && !my && !dx && !dy)
1466   {
1467     x = 1;
1468     y = choice;
1469   }
1470
1471   if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button)))
1472   {
1473     static unsigned long delay = 0;
1474
1475     if (!DelayReached(&delay, GADGET_FRAME_DELAY))
1476       goto out;
1477
1478     player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
1479
1480     drawPlayerSetupInputInfo(player_nr);
1481   }
1482   else if (x==1 && y >= pos_start && y <= pos_end &&
1483            !(y >= pos_empty1 && y <= pos_empty2))
1484   {
1485     if (button)
1486     {
1487       if (y != choice)
1488       {
1489         DrawGraphic(0, y-1, GFX_KUGEL_ROT);
1490         DrawGraphic(0, choice-1, GFX_KUGEL_BLAU);
1491       }
1492       choice = y;
1493     }
1494     else
1495     {
1496       if (y == 4)
1497       {
1498         char *device_name = setup.input[player_nr].joy.device_name;
1499
1500         if (!setup.input[player_nr].use_joystick)
1501         {
1502           int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
1503
1504           setJoystickDeviceToNr(device_name, new_device_nr);
1505           setup.input[player_nr].use_joystick = TRUE;
1506         }
1507         else
1508         {
1509           int device_nr = getJoystickNrFromDeviceName(device_name);
1510           int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
1511
1512           if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
1513             setup.input[player_nr].use_joystick = FALSE;
1514           else
1515             setJoystickDeviceToNr(device_name, new_device_nr);
1516         }
1517
1518
1519         /*
1520         InitJoysticks();
1521         */
1522
1523
1524 #if 0
1525         int one_joystick_nr       = (dx >= 0 ? 0 : 1);
1526         int the_other_joystick_nr = (dx >= 0 ? 1 : 0);
1527
1528         if (setup.input[player_nr].use_joystick)
1529         {
1530           if (setup.input[player_nr].joystick_nr == one_joystick_nr)
1531             setup.input[player_nr].joystick_nr = the_other_joystick_nr;
1532           else
1533             setup.input[player_nr].use_joystick = FALSE;
1534         }
1535         else
1536         {
1537           setup.input[player_nr].use_joystick = TRUE;
1538           setup.input[player_nr].joystick_nr = one_joystick_nr;
1539         }
1540 #endif
1541
1542         drawPlayerSetupInputInfo(player_nr);
1543       }
1544       else if (y == 5)
1545       {
1546         if (setup.input[player_nr].use_joystick)
1547         {
1548           InitJoysticks();
1549           game_status = CALIBRATION;
1550           CalibrateJoystick(player_nr);
1551           game_status = SETUPINPUT;
1552         }
1553         else
1554           CustomizeKeyboard(player_nr);
1555
1556         redraw = TRUE;
1557       }
1558       else if (y == pos_end)
1559       {
1560         InitJoysticks();
1561
1562         game_status = SETUP;
1563         DrawSetupScreen();
1564         redraw = TRUE;
1565       }
1566     }
1567   }
1568   BackToFront();
1569
1570   out:
1571
1572   if (game_status == SETUPINPUT)
1573     DoAnimation();
1574 }
1575
1576 void CustomizeKeyboard(int player_nr)
1577 {
1578   int i;
1579   int step_nr;
1580   boolean finished = FALSE;
1581   static struct SetupKeyboardInfo custom_key;
1582   static struct
1583   {
1584     KeySym *keysym;
1585     char *text;
1586   } customize_step[] =
1587   {
1588     { &custom_key.left,  "Move Left"  },
1589     { &custom_key.right, "Move Right" },
1590     { &custom_key.up,    "Move Up"    },
1591     { &custom_key.down,  "Move Down"  },
1592     { &custom_key.snap,  "Snap Field" },
1593     { &custom_key.bomb,  "Place Bomb" }
1594   };
1595
1596   /* read existing key bindings from player setup */
1597   custom_key = setup.input[player_nr].key;
1598
1599   ClearWindow();
1600   DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
1601
1602   BackToFront();
1603   InitAnimation();
1604
1605   step_nr = 0;
1606   DrawText(SX, SY + (2+2*step_nr)*32,
1607            customize_step[step_nr].text, FS_BIG, FC_RED);
1608   DrawText(SX, SY + (2+2*step_nr+1)*32,
1609            "Key:", FS_BIG, FC_RED);
1610   DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1611            getKeyNameFromKeySym(*customize_step[step_nr].keysym),
1612            FS_BIG, FC_BLUE);
1613
1614   while(!finished)
1615   {
1616     if (XPending(display))      /* got event from X server */
1617     {
1618       XEvent event;
1619
1620       XNextEvent(display, &event);
1621
1622       switch(event.type)
1623       {
1624         case KeyPress:
1625           {
1626             KeySym key = XLookupKeysym((XKeyEvent *)&event,
1627                                        ((XKeyEvent *)&event)->state);
1628
1629             if (key == XK_Escape || (key == XK_Return && step_nr == 6))
1630             {
1631               finished = TRUE;
1632               break;
1633             }
1634
1635             /* press 'Enter' to keep the existing key binding */
1636             if (key == XK_Return || step_nr == 6)
1637               key = *customize_step[step_nr].keysym;
1638
1639             /* check if key already used */
1640             for (i=0; i<step_nr; i++)
1641               if (*customize_step[i].keysym == key)
1642                 break;
1643             if (i < step_nr)
1644               break;
1645
1646             /* got new key binding */
1647             *customize_step[step_nr].keysym = key;
1648             DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1649                      "             ", FS_BIG, FC_YELLOW);
1650             DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1651                      getKeyNameFromKeySym(key), FS_BIG, FC_YELLOW);
1652             step_nr++;
1653
1654             /* un-highlight last query */
1655             DrawText(SX, SY+(2+2*(step_nr-1))*32,
1656                      customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
1657             DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
1658                      "Key:", FS_BIG, FC_GREEN);
1659
1660             /* press 'Enter' to leave */
1661             if (step_nr == 6)
1662             {
1663               DrawText(SX + 16, SY + 15*32+16,
1664                        "Press Enter", FS_BIG, FC_YELLOW);
1665               break;
1666             }
1667
1668             /* query next key binding */
1669             DrawText(SX, SY+(2+2*step_nr)*32,
1670                      customize_step[step_nr].text, FS_BIG, FC_RED);
1671             DrawText(SX, SY+(2+2*step_nr+1)*32,
1672                      "Key:", FS_BIG, FC_RED);
1673             DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
1674                      getKeyNameFromKeySym(*customize_step[step_nr].keysym),
1675                      FS_BIG, FC_BLUE);
1676           }
1677           break;
1678
1679         case KeyRelease:
1680           key_joystick_mapping = 0;
1681           break;
1682
1683         default:
1684           HandleOtherEvents(&event);
1685           break;
1686       }
1687     }
1688
1689     BackToFront();
1690     DoAnimation();
1691
1692     /* don't eat all CPU time */
1693     Delay(10);
1694   }
1695
1696   /* write new key bindings back to player setup */
1697   setup.input[player_nr].key = custom_key;
1698
1699   StopAnimation();
1700   DrawSetupInputScreen();
1701 }
1702
1703 void CalibrateJoystick(int player_nr)
1704 {
1705 #ifdef __FreeBSD__
1706   struct joystick joy_ctrl;
1707 #else
1708   struct joystick_control
1709   {
1710     int buttons;
1711     int x;
1712     int y;
1713   } joy_ctrl;
1714 #endif
1715
1716 #ifndef MSDOS
1717   int new_joystick_xleft = 128, new_joystick_xright = 128;
1718   int new_joystick_yupper = 128, new_joystick_ylower = 128;
1719   int new_joystick_xmiddle, new_joystick_ymiddle;
1720 #else
1721   int calibration_step = 1;
1722 #endif
1723
1724   int joystick_fd = stored_player[player_nr].joystick_fd;
1725   int x, y, last_x, last_y, xpos = 8, ypos = 3;
1726   boolean check[3][3];
1727   int check_remaining;
1728   int joy_value;
1729   int result = -1;
1730
1731   if (joystick_status == JOYSTICK_OFF ||
1732       joystick_fd < 0 ||
1733       !setup.input[player_nr].use_joystick)
1734     goto error_out;
1735
1736   ClearWindow();
1737
1738 #ifndef MSDOS
1739   DrawText(SX,      SY +  6*32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
1740   DrawText(SX,      SY +  7*32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
1741   DrawText(SX + 16, SY +  9*32, "  IF ALL BALLS  ",  FS_BIG, FC_YELLOW);
1742   DrawText(SX,      SY + 10*32, "   ARE YELLOW,   ", FS_BIG, FC_YELLOW);
1743   DrawText(SX,      SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1744   check_remaining = 3 * 3;
1745 #else
1746   DrawText(SX,      SY +  7*32, "  MOVE JOYSTICK  ", FS_BIG, FC_YELLOW);
1747   DrawText(SX + 16, SY +  8*32, "       TO       ",  FS_BIG, FC_YELLOW);
1748   DrawText(SX,      SY +  9*32, " CENTER POSITION ",  FS_BIG, FC_YELLOW);
1749   DrawText(SX,      SY + 10*32, "       AND       ", FS_BIG, FC_YELLOW);
1750   DrawText(SX,      SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1751   check_remaining = 0;
1752 #endif
1753
1754   for(y=0; y<3; y++)
1755   {
1756     for(x=0; x<3; x++)
1757     {
1758       check[x][y] = FALSE;
1759       DrawGraphic(xpos + x - 1, ypos + y - 1, GFX_KUGEL_BLAU);
1760     }
1761   }
1762
1763   joy_value = Joystick(player_nr);
1764   last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
1765   last_y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
1766   DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
1767
1768   BackToFront();
1769
1770 #ifdef __FreeBSD__
1771   joy_ctrl.b1 = joy_ctrl.b2 = 0;
1772 #else
1773   joy_ctrl.buttons = 0;
1774 #endif
1775
1776   while(Joystick(player_nr) & JOY_BUTTON);
1777
1778   InitAnimation();
1779
1780   while(result < 0)
1781   {
1782     if (XPending(display))      /* got event from X server */
1783     {
1784       XEvent event;
1785
1786       XNextEvent(display, &event);
1787
1788       switch(event.type)
1789       {
1790         case KeyPress:
1791           switch(XLookupKeysym((XKeyEvent *)&event,
1792                                ((XKeyEvent *)&event)->state))
1793           {
1794             case XK_Return:
1795               if (check_remaining == 0)
1796                 result = 1;
1797               break;
1798
1799             case XK_Escape:
1800               result = 0;
1801               break;
1802
1803             default:
1804               break;
1805           }
1806           break;
1807
1808         case KeyRelease:
1809           key_joystick_mapping = 0;
1810           break;
1811
1812         default:
1813           HandleOtherEvents(&event);
1814           break;
1815       }
1816     }
1817
1818 #ifndef MSDOS
1819     if (read(joystick_fd, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1820     {
1821       joystick_status = JOYSTICK_OFF;
1822       goto error_out;
1823     }
1824
1825     new_joystick_xleft  = MIN(new_joystick_xleft,  joy_ctrl.x);
1826     new_joystick_xright = MAX(new_joystick_xright, joy_ctrl.x);
1827     new_joystick_yupper = MIN(new_joystick_yupper, joy_ctrl.y);
1828     new_joystick_ylower = MAX(new_joystick_ylower, joy_ctrl.y);
1829
1830     new_joystick_xmiddle =
1831       new_joystick_xleft + (new_joystick_xright - new_joystick_xleft) / 2;
1832     new_joystick_ymiddle =
1833       new_joystick_yupper + (new_joystick_ylower - new_joystick_yupper) / 2;
1834
1835     setup.input[player_nr].joy.xleft = new_joystick_xleft;
1836     setup.input[player_nr].joy.yupper = new_joystick_yupper;
1837     setup.input[player_nr].joy.xright = new_joystick_xright;
1838     setup.input[player_nr].joy.ylower = new_joystick_ylower;
1839     setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
1840     setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
1841
1842     CheckJoystickData();
1843 #endif
1844
1845     joy_value = Joystick(player_nr);
1846
1847     if (joy_value & JOY_BUTTON && check_remaining == 0)
1848     {
1849       result = 1;
1850
1851 #ifdef MSDOS
1852       if (calibration_step == 1)
1853       {
1854         remove_joystick();
1855         InitJoysticks();
1856       }
1857       else if (calibrate_joystick(joystick_fd) != 0)
1858       {
1859         joystick_status = JOYSTICK_OFF;
1860         goto error_out;
1861       }
1862
1863       if (joy[joystick_fd].flags & JOYFLAG_CALIBRATE)
1864       {
1865         calibration_step++;
1866         result = -1;
1867
1868         DrawText(SX,      SY +  7*32, "  MOVE JOYSTICK  ", FS_BIG, FC_YELLOW);
1869         DrawText(SX + 16, SY +  8*32, "       TO       ",  FS_BIG, FC_YELLOW);
1870
1871         if (calibration_step == 2)
1872           DrawText(SX + 16, SY + 9*32," THE UPPER LEFT ",  FS_BIG, FC_YELLOW);
1873         else
1874           DrawText(SX,      SY + 9*32," THE LOWER RIGHT ", FS_BIG, FC_YELLOW);
1875
1876         DrawText(SX,      SY + 10*32, "       AND       ", FS_BIG, FC_YELLOW);
1877         DrawText(SX,      SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1878
1879         BackToFront();
1880
1881         while(Joystick(player_nr) & JOY_BUTTON)
1882           DoAnimation();
1883       }
1884 #endif
1885     }
1886
1887     x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
1888     y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
1889
1890     if (x != last_x || y != last_y)
1891     {
1892 #ifndef MSDOS
1893       DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
1894 #else
1895       DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_BLAU);
1896 #endif
1897       DrawGraphic(xpos + x,      ypos + y,      GFX_KUGEL_ROT);
1898
1899       last_x = x;
1900       last_y = y;
1901
1902       if (check_remaining > 0 && !check[x+1][y+1])
1903       {
1904         check[x+1][y+1] = TRUE;
1905         check_remaining--;
1906       }
1907
1908 #if 0
1909       printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
1910              setup.input[player_nr].joy.xleft,
1911              setup.input[player_nr].joy.xmiddle,
1912              setup.input[player_nr].joy.xright);
1913       printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
1914              setup.input[player_nr].joy.yupper,
1915              setup.input[player_nr].joy.ymiddle,
1916              setup.input[player_nr].joy.ylower);
1917 #endif
1918
1919     }
1920
1921     BackToFront();
1922     DoAnimation();
1923
1924     /* don't eat all CPU time */
1925     Delay(10);
1926   }
1927
1928   StopAnimation();
1929
1930   DrawSetupInputScreen();
1931   while(Joystick(player_nr) & JOY_BUTTON);
1932   return;
1933
1934   error_out:
1935
1936   ClearWindow();
1937   DrawText(SX + 16, SY + 6*32, "  JOYSTICK NOT  ", FS_BIG, FC_YELLOW);
1938   DrawText(SX,      SY + 7*32, "    AVAILABLE    ", FS_BIG, FC_YELLOW);
1939   BackToFront();
1940   Delay(2000);
1941   DrawSetupInputScreen();
1942 }
1943
1944 void HandleGameActions()
1945 {
1946   if (game_status != PLAYING)
1947     return;
1948
1949   if (local_player->LevelSolved)
1950     GameWon();
1951
1952   if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
1953     TapeStop();
1954
1955   GameActions();
1956
1957   BackToFront();
1958 }