1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 // screens on the info screen
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_ENGINES 2
48 #define SETUP_MODE_EDITOR 3
49 #define SETUP_MODE_GRAPHICS 4
50 #define SETUP_MODE_SOUND 5
51 #define SETUP_MODE_ARTWORK 6
52 #define SETUP_MODE_INPUT 7
53 #define SETUP_MODE_TOUCH 8
54 #define SETUP_MODE_SHORTCUTS 9
55 #define SETUP_MODE_SHORTCUTS_1 10
56 #define SETUP_MODE_SHORTCUTS_2 11
57 #define SETUP_MODE_SHORTCUTS_3 12
58 #define SETUP_MODE_SHORTCUTS_4 13
59 #define SETUP_MODE_SHORTCUTS_5 14
61 // sub-screens on the setup screen (generic)
62 #define SETUP_MODE_CHOOSE_ARTWORK 15
63 #define SETUP_MODE_CHOOSE_OTHER 16
65 // sub-screens on the setup screen (specific)
66 #define SETUP_MODE_CHOOSE_GAME_SPEED 17
67 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 18
68 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 19
69 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 20
70 #define SETUP_MODE_CHOOSE_SCALING_TYPE 21
71 #define SETUP_MODE_CHOOSE_RENDERING 22
72 #define SETUP_MODE_CHOOSE_VSYNC 23
73 #define SETUP_MODE_CHOOSE_GRAPHICS 24
74 #define SETUP_MODE_CHOOSE_SOUNDS 25
75 #define SETUP_MODE_CHOOSE_MUSIC 26
76 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 27
77 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 28
78 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 29
79 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 30
80 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 31
81 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 32
82 #define SETUP_MODE_CHOOSE_TRANSPARENCY 33
83 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 34
84 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 35
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 36
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 37
87 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 38
89 #define MAX_SETUP_MODES 39
91 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
93 // setup screen titles
94 #define STR_SETUP_MAIN "Setup"
95 #define STR_SETUP_GAME "Game & Menu"
96 #define STR_SETUP_ENGINES "Game Engines"
97 #define STR_SETUP_EDITOR "Editor"
98 #define STR_SETUP_GRAPHICS "Graphics"
99 #define STR_SETUP_SOUND "Sound & Music"
100 #define STR_SETUP_ARTWORK "Custom Artwork"
101 #define STR_SETUP_INPUT "Input Devices"
102 #define STR_SETUP_TOUCH "Touch Controls"
103 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
104 #define STR_SETUP_EXIT "Exit"
105 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
107 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
108 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
109 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
110 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
111 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
112 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
113 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
114 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
115 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
116 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
117 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
118 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
119 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
120 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
121 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
122 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
123 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
124 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
126 // for input setup functions
127 #define SETUPINPUT_SCREEN_POS_START 0
128 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
129 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
130 #define SETUPINPUT_SCREEN_POS_END 13
132 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
133 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
135 #define MAX_SETUP_TEXT_INPUT_LEN 28
137 // for various menu stuff
138 #define MENU_SCREEN_START_XPOS 1
139 #define MENU_SCREEN_START_YPOS 2
140 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
141 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
142 #define MENU_TITLE1_YPOS 8
143 #define MENU_TITLE2_YPOS 46
144 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
145 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
146 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
147 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
148 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
149 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
150 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
151 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
152 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
153 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
154 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
155 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
156 MENU_INFO_FONT_TITLE))
157 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
158 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
159 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
160 MENU_SCREEN_INFO_YSTART2 - \
162 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
163 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
164 MENU_SCREEN_INFO_YSTEP)
165 #define NUM_INFO_ELEMENTS_FROM_CONF \
166 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
167 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
168 MAX_MENU_ENTRIES_ON_SCREEN)
169 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
170 MAX_INFO_ELEMENTS_ON_SCREEN), \
171 NUM_INFO_ELEMENTS_FROM_CONF)
172 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
173 #define MAX_MENU_TEXT_LENGTH_BIG 13
174 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
176 // screen gadget identifiers
177 #define SCREEN_CTRL_ID_PREV_LEVEL 0
178 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
179 #define SCREEN_CTRL_ID_FIRST_LEVEL 2
180 #define SCREEN_CTRL_ID_LAST_LEVEL 3
181 #define SCREEN_CTRL_ID_LEVEL_NUMBER 4
182 #define SCREEN_CTRL_ID_PREV_PLAYER 5
183 #define SCREEN_CTRL_ID_NEXT_PLAYER 6
184 #define SCREEN_CTRL_ID_INSERT_SOLUTION 7
185 #define SCREEN_CTRL_ID_PLAY_SOLUTION 8
186 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 9
187 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 10
188 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 11
189 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 12
190 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 13
191 #define SCREEN_CTRL_ID_SCROLL_UP 14
192 #define SCREEN_CTRL_ID_SCROLL_DOWN 15
193 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 16
194 #define SCREEN_CTRL_ID_NETWORK_SERVER 17
196 #define NUM_SCREEN_GADGETS 18
198 #define NUM_SCREEN_MENUBUTTONS 14
199 #define NUM_SCREEN_SCROLLBUTTONS 2
200 #define NUM_SCREEN_SCROLLBARS 1
201 #define NUM_SCREEN_TEXTINPUT 1
203 #define SCREEN_MASK_MAIN (1 << 0)
204 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
205 #define SCREEN_MASK_INPUT (1 << 2)
206 #define SCREEN_MASK_TOUCH (1 << 3)
207 #define SCREEN_MASK_TOUCH2 (1 << 4)
209 // graphic position and size values for buttons and scrollbars
210 #define SC_MENUBUTTON_XSIZE TILEX
211 #define SC_MENUBUTTON_YSIZE TILEY
213 #define SC_SCROLLBUTTON_XSIZE TILEX
214 #define SC_SCROLLBUTTON_YSIZE TILEY
216 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
218 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
219 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
220 SC_SCROLLBUTTON_YSIZE)
222 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
223 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
225 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
226 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
227 SC_SCROLLBUTTON_YSIZE)
229 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
230 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
231 SC_SCROLL_VERTICAL_YSIZE)
233 #define SC_BORDER_SIZE 14
236 // forward declarations of internal functions
237 static void HandleScreenGadgets(struct GadgetInfo *);
238 static void HandleSetupScreen_Generic(int, int, int, int, int);
239 static void HandleSetupScreen_Input(int, int, int, int, int);
240 static void CustomizeKeyboard(int);
241 static void ConfigureJoystick(int);
242 static void ConfigureVirtualButtons(void);
243 static void execSetupGame(void);
244 static void execSetupEngines(void);
245 static void execSetupGraphics(void);
246 static void execSetupSound(void);
247 static void execSetupTouch(void);
248 static void execSetupArtwork(void);
249 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
251 static void DrawChooseLevelSet(void);
252 static void DrawChooseLevelNr(void);
253 static void DrawInfoScreen(void);
254 static void DrawSetupScreen(void);
255 static void DrawTypeName(void);
257 static void DrawInfoScreen_NotAvailable(char *, char *);
258 static void DrawInfoScreen_HelpAnim(int, int, boolean);
259 static void DrawInfoScreen_HelpText(int, int, int, int);
260 static void HandleInfoScreen_Main(int, int, int, int, int);
261 static void HandleInfoScreen_TitleScreen(int);
262 static void HandleInfoScreen_Elements(int);
263 static void HandleInfoScreen_Music(int);
264 static void HandleInfoScreen_Credits(int);
265 static void HandleInfoScreen_Program(int);
266 static void HandleInfoScreen_Version(int);
268 static void ModifyGameSpeedIfNeeded(void);
269 static void DisableVsyncIfNeeded(void);
271 static void MapScreenMenuGadgets(int);
272 static void UnmapScreenMenuGadgets(int);
273 static void MapScreenGadgets(int);
274 static void MapScreenTreeGadgets(TreeInfo *);
276 static void UpdateScreenMenuGadgets(int, boolean);
278 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
280 static int info_mode = INFO_MODE_MAIN;
281 static int setup_mode = SETUP_MODE_MAIN;
283 static TreeInfo *window_sizes = NULL;
284 static TreeInfo *window_size_current = NULL;
286 static TreeInfo *scaling_types = NULL;
287 static TreeInfo *scaling_type_current = NULL;
289 static TreeInfo *rendering_modes = NULL;
290 static TreeInfo *rendering_mode_current = NULL;
292 static TreeInfo *vsync_modes = NULL;
293 static TreeInfo *vsync_mode_current = NULL;
295 static TreeInfo *scroll_delays = NULL;
296 static TreeInfo *scroll_delay_current = NULL;
298 static TreeInfo *snapshot_modes = NULL;
299 static TreeInfo *snapshot_mode_current = NULL;
301 static TreeInfo *game_speeds_normal = NULL;
302 static TreeInfo *game_speeds_extended = NULL;
303 static TreeInfo *game_speeds = NULL;
304 static TreeInfo *game_speed_current = NULL;
306 static TreeInfo *volumes_simple = NULL;
307 static TreeInfo *volume_simple_current = NULL;
309 static TreeInfo *volumes_loops = NULL;
310 static TreeInfo *volume_loops_current = NULL;
312 static TreeInfo *volumes_music = NULL;
313 static TreeInfo *volume_music_current = NULL;
315 static TreeInfo *touch_controls = NULL;
316 static TreeInfo *touch_control_current = NULL;
318 static TreeInfo *move_distances = NULL;
319 static TreeInfo *move_distance_current = NULL;
321 static TreeInfo *drop_distances = NULL;
322 static TreeInfo *drop_distance_current = NULL;
324 static TreeInfo *transparencies = NULL;
325 static TreeInfo *transparency_current = NULL;
327 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
328 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
330 static TreeInfo *level_number = NULL;
331 static TreeInfo *level_number_current = NULL;
333 static struct ValueTextInfo window_sizes_list[] =
338 { 100, "100 % (Default)" },
351 static struct StringValueTextInfo scaling_types_list[] =
353 { SCALING_QUALITY_NEAREST, "Off" },
354 { SCALING_QUALITY_LINEAR, "Linear" },
355 { SCALING_QUALITY_BEST, "Anisotropic" },
360 static struct StringValueTextInfo rendering_modes_list[] =
362 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
363 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
365 // this mode may work under certain conditions, but does not work on Windows
366 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
368 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
373 static struct StringValueTextInfo vsync_modes_list[] =
375 { STR_VSYNC_MODE_OFF, "Off" },
376 { STR_VSYNC_MODE_NORMAL, "Normal" },
377 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
382 static struct ValueTextInfo game_speeds_list_normal[] =
393 static struct ValueTextInfo game_speeds_list_extended[] =
395 { 1000, "1 fps (Extremely Slow)" },
400 { 29, "35 fps (Original Supaplex)" },
402 { 20, "50 fps (=== Normal Speed ===)" },
403 { 16, "60 fps (60 Hz VSync Speed)" },
404 { 14, "70 fps (Maximum Supaplex)" },
408 { 1, "1000 fps (Extremely Fast)" },
413 static struct ValueTextInfo *game_speeds_list;
415 static struct ValueTextInfo scroll_delays_list[] =
417 { 0, "0 Tiles (No Scroll Delay)" },
420 { 3, "3 Tiles (Default)" },
425 { 8, "8 Tiles (Maximum Scroll Delay)"},
430 static struct StringValueTextInfo snapshot_modes_list[] =
432 { STR_SNAPSHOT_MODE_OFF, "Off" },
433 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
434 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
435 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
440 static struct ValueTextInfo volumes_list[] =
460 static struct StringValueTextInfo touch_controls_list[] =
462 { TOUCH_CONTROL_OFF, "Off" },
463 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
464 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
465 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
470 static struct ValueTextInfo distances_list[] =
485 static struct ValueTextInfo transparencies_list[] =
487 { 0, "0 % (Opaque)" },
497 { 100, "100 % (Invisible)" },
502 static struct ValueTextInfo grid_sizes_list[] =
538 static int align_xoffset = 0;
539 static int align_yoffset = 0;
541 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
542 (s) <= GAME_MODE_SETUP ? (s) : \
543 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
544 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
546 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
547 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
548 (i) <= INFO_MODE_LEVELSET ? (i) : \
551 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
552 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
553 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
554 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
555 SETUP_MODE_CHOOSE_ARTWORK : \
556 SETUP_MODE_CHOOSE_OTHER)
558 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
559 menu.draw_xoffset[GAME_MODE_INFO] : \
560 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
561 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
562 menu.draw_yoffset[GAME_MODE_INFO] : \
563 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
564 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
565 menu.extra_spacing[GAME_MODE_INFO] : \
566 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
568 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
569 menu.draw_xoffset[GAME_MODE_SETUP] : \
570 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
571 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
572 menu.draw_yoffset[GAME_MODE_SETUP] : \
573 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
574 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
575 menu.extra_spacing[GAME_MODE_SETUP] : \
576 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
578 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
579 DRAW_XOFFSET_INFO(info_mode) : \
580 (s) == GAME_MODE_SETUP ? \
581 DRAW_XOFFSET_SETUP(setup_mode) : \
582 menu.draw_xoffset[DRAW_MODE(s)])
583 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
584 DRAW_YOFFSET_INFO(info_mode) : \
585 (s) == GAME_MODE_SETUP ? \
586 DRAW_YOFFSET_SETUP(setup_mode) : \
587 menu.draw_yoffset[DRAW_MODE(s)])
588 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
589 EXTRA_SPACING_INFO(info_mode) : \
590 (s) == GAME_MODE_SETUP ? \
591 EXTRA_SPACING_SETUP(setup_mode) : \
592 menu.extra_spacing[DRAW_MODE(s)])
594 #define mSX (SX + DRAW_XOFFSET(game_status))
595 #define mSY (SY + DRAW_YOFFSET(game_status))
597 #define amSX (mSX + align_xoffset)
598 #define amSY (mSY + align_yoffset)
600 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
601 menu.list_size[game_status] : \
602 MAX_MENU_ENTRIES_ON_SCREEN)
604 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
605 NUM_MENU_ENTRIES_ON_SCREEN)
608 // title display and control definitions
610 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
611 2 * MAX_NUM_TITLE_MESSAGES)
613 #define NO_DIRECT_LEVEL_SELECT (-1)
616 static int num_title_screens = 0;
618 struct TitleControlInfo
627 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
629 // main menu display and control definitions
631 #define MAIN_CONTROL_NAME 0
632 #define MAIN_CONTROL_LEVELS 1
633 #define MAIN_CONTROL_SCORES 2
634 #define MAIN_CONTROL_EDITOR 3
635 #define MAIN_CONTROL_INFO 4
636 #define MAIN_CONTROL_GAME 5
637 #define MAIN_CONTROL_SETUP 6
638 #define MAIN_CONTROL_QUIT 7
639 #define MAIN_CONTROL_PREV_LEVEL 8
640 #define MAIN_CONTROL_NEXT_LEVEL 9
641 #define MAIN_CONTROL_FIRST_LEVEL 10
642 #define MAIN_CONTROL_LAST_LEVEL 11
643 #define MAIN_CONTROL_LEVEL_NUMBER 12
644 #define MAIN_CONTROL_LEVEL_INFO_1 13
645 #define MAIN_CONTROL_LEVEL_INFO_2 14
646 #define MAIN_CONTROL_LEVEL_NAME 15
647 #define MAIN_CONTROL_LEVEL_AUTHOR 16
648 #define MAIN_CONTROL_LEVEL_YEAR 17
649 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
650 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
651 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
652 #define MAIN_CONTROL_TITLE_1 21
653 #define MAIN_CONTROL_TITLE_2 22
654 #define MAIN_CONTROL_TITLE_3 23
656 static char str_main_text_name[10];
657 static char str_main_text_first_level[10];
658 static char str_main_text_last_level[10];
659 static char str_main_text_level_number[10];
661 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
663 static char *main_text_name = str_main_text_name;
664 static char *main_text_first_level = str_main_text_first_level;
665 static char *main_text_last_level = str_main_text_last_level;
666 static char *main_text_level_number = str_main_text_level_number;
667 static char *main_text_levels = "Levelset";
668 static char *main_text_scores = "Hall Of Fame";
669 static char *main_text_editor = "Level Creator";
670 static char *main_text_info = "Info Screen";
671 static char *main_text_game = "Start Game";
672 static char *main_text_setup = "Setup";
673 static char *main_text_quit = "Quit";
674 static char *main_text_level_name = level.name;
675 static char *main_text_level_author = level.author;
676 static char *main_text_level_year = NULL;
677 static char *main_text_level_imported_from = NULL;
678 static char *main_text_level_imported_by = NULL;
679 static char *main_text_level_tested_by = NULL;
680 static char *main_text_title_1 = NULL;
681 static char *main_text_title_2 = NULL;
682 static char *main_text_title_3 = NULL;
684 extern char debug_xsn_mode[];
686 struct MainControlInfo
690 struct MenuPosInfo *pos_button;
693 struct TextPosInfo *pos_text;
696 struct TextPosInfo *pos_input;
700 static struct MainControlInfo main_controls[] =
704 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
705 &menu.main.text.name, &main_text_name,
706 &menu.main.input.name, &setup.player_name,
710 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
711 &menu.main.text.levels, &main_text_levels,
716 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
717 &menu.main.text.scores, &main_text_scores,
722 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
723 &menu.main.text.editor, &main_text_editor,
728 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
729 &menu.main.text.info, &main_text_info,
734 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
735 &menu.main.text.game, &main_text_game,
740 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
741 &menu.main.text.setup, &main_text_setup,
746 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
747 &menu.main.text.quit, &main_text_quit,
751 MAIN_CONTROL_PREV_LEVEL,
757 MAIN_CONTROL_NEXT_LEVEL,
763 MAIN_CONTROL_FIRST_LEVEL,
765 &menu.main.text.first_level, &main_text_first_level,
769 MAIN_CONTROL_LAST_LEVEL,
771 &menu.main.text.last_level, &main_text_last_level,
775 MAIN_CONTROL_LEVEL_NUMBER,
777 &menu.main.text.level_number, &main_text_level_number,
781 MAIN_CONTROL_LEVEL_INFO_1,
783 &menu.main.text.level_info_1, NULL,
787 MAIN_CONTROL_LEVEL_INFO_2,
789 &menu.main.text.level_info_2, NULL,
793 MAIN_CONTROL_LEVEL_NAME,
795 &menu.main.text.level_name, &main_text_level_name,
799 MAIN_CONTROL_LEVEL_AUTHOR,
801 &menu.main.text.level_author, &main_text_level_author,
805 MAIN_CONTROL_LEVEL_YEAR,
807 &menu.main.text.level_year, &main_text_level_year,
811 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
813 &menu.main.text.level_imported_from, &main_text_level_imported_from,
817 MAIN_CONTROL_LEVEL_IMPORTED_BY,
819 &menu.main.text.level_imported_by, &main_text_level_imported_by,
823 MAIN_CONTROL_LEVEL_TESTED_BY,
825 &menu.main.text.level_tested_by, &main_text_level_tested_by,
829 MAIN_CONTROL_TITLE_1,
831 &menu.main.text.title_1, &main_text_title_1,
835 MAIN_CONTROL_TITLE_2,
837 &menu.main.text.title_2, &main_text_title_2,
841 MAIN_CONTROL_TITLE_3,
843 &menu.main.text.title_3, &main_text_title_3,
856 static int getTitleScreenGraphic(int nr, boolean initial)
858 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
861 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
863 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
867 static int getTitleScreenGameMode(boolean initial)
869 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
873 static int getTitleMessageGameMode(boolean initial)
875 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
878 static int getTitleAnimMode(struct TitleControlInfo *tci)
880 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
882 return base + tci->local_nr;
886 static int getTitleScreenBackground(boolean initial)
888 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
893 static int getTitleMessageBackground(int nr, boolean initial)
895 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
899 static int getTitleBackground(int nr, boolean initial, boolean is_image)
901 int base = (is_image ?
902 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
903 IMG_BACKGROUND_TITLESCREEN_1) :
904 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
905 IMG_BACKGROUND_TITLEMESSAGE_1));
906 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
907 IMG_BACKGROUND_TITLE);
908 int graphic_local = base + nr;
910 if (graphic_info[graphic_local].bitmap != NULL)
911 return graphic_local;
913 if (graphic_info[graphic_global].bitmap != NULL)
914 return graphic_global;
916 return IMG_UNDEFINED;
919 static int getTitleSound(struct TitleControlInfo *tci)
921 boolean is_image = tci->is_image;
922 int initial = tci->initial;
923 int nr = tci->local_nr;
924 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
925 int base = (is_image ?
926 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
927 SND_BACKGROUND_TITLESCREEN_1) :
928 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
929 SND_BACKGROUND_TITLEMESSAGE_1));
930 int sound_global = menu.sound[mode];
931 int sound_local = base + nr;
934 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
935 nr, initial, is_image,
936 sound_global, getSoundListEntry(sound_global)->filename,
937 sound_local, getSoundListEntry(sound_local)->filename);
940 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
943 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
946 return SND_UNDEFINED;
949 static int getTitleMusic(struct TitleControlInfo *tci)
951 boolean is_image = tci->is_image;
952 int initial = tci->initial;
953 int nr = tci->local_nr;
954 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
955 int base = (is_image ?
956 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
957 MUS_BACKGROUND_TITLESCREEN_1) :
958 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
959 MUS_BACKGROUND_TITLEMESSAGE_1));
960 int music_global = menu.music[mode];
961 int music_local = base + nr;
964 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
965 nr, initial, is_image,
966 music_global, getMusicListEntry(music_global)->filename,
967 music_local, getMusicListEntry(music_local)->filename);
970 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
973 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
976 return MUS_UNDEFINED;
979 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
981 boolean is_image = tci->is_image;
982 boolean initial = tci->initial;
983 boolean first = tci->first;
984 int nr = tci->local_nr;
985 struct TitleMessageInfo tmi;
986 struct TitleFadingInfo ti;
988 tmi = (is_image ? (initial ? (first ?
989 titlescreen_initial_first[nr] :
990 titlescreen_initial[nr])
992 titlescreen_first[nr] :
994 : (initial ? (first ?
995 titlemessage_initial_first[nr] :
996 titlemessage_initial[nr])
998 titlemessage_first[nr] :
1001 ti.fade_mode = tmi.fade_mode;
1002 ti.fade_delay = tmi.fade_delay;
1003 ti.post_delay = tmi.post_delay;
1004 ti.auto_delay = tmi.auto_delay;
1005 ti.auto_delay_unit = tmi.auto_delay_unit;
1010 static int compareTitleControlInfo(const void *object1, const void *object2)
1012 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1013 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1016 if (tci1->initial != tci2->initial)
1017 compare_result = (tci1->initial ? -1 : +1);
1018 else if (tci1->sort_priority != tci2->sort_priority)
1019 compare_result = tci1->sort_priority - tci2->sort_priority;
1020 else if (tci1->is_image != tci2->is_image)
1021 compare_result = (tci1->is_image ? -1 : +1);
1023 compare_result = tci1->local_nr - tci2->local_nr;
1025 return compare_result;
1028 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1030 int nr, int sort_priority)
1032 title_controls[num_title_screens].is_image = is_image;
1033 title_controls[num_title_screens].initial = initial;
1034 title_controls[num_title_screens].local_nr = nr;
1035 title_controls[num_title_screens].sort_priority = sort_priority;
1037 title_controls[num_title_screens].first = FALSE; // will be set later
1039 num_title_screens++;
1042 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1046 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1048 int graphic = getTitleScreenGraphic(i, initial);
1049 Bitmap *bitmap = graphic_info[graphic].bitmap;
1050 int sort_priority = graphic_info[graphic].sort_priority;
1053 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1056 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1058 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1059 char *filename = getLevelSetTitleMessageFilename(i, initial);
1060 int sort_priority = tmi->sort_priority;
1062 if (filename != NULL)
1063 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1067 static void InitializeTitleControls(boolean show_title_initial)
1069 num_title_screens = 0;
1071 // 1st step: initialize title screens for game start (only when starting)
1072 if (show_title_initial)
1073 InitializeTitleControls_CheckTitleInfo(TRUE);
1075 // 2nd step: initialize title screens for current level set
1076 InitializeTitleControls_CheckTitleInfo(FALSE);
1078 // sort title screens according to sort_priority and title number
1079 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1080 compareTitleControlInfo);
1082 // mark first title screen
1083 title_controls[0].first = TRUE;
1086 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1088 return (pos != NULL && pos->x != -1 && pos->y != -1);
1091 static boolean visibleTextPos(struct TextPosInfo *pos)
1093 return (pos != NULL && pos->x != -1 && pos->y != -1);
1096 static void InitializeMainControls(void)
1098 boolean local_team_mode = (!network.enabled && setup.team_mode);
1101 // set main control text values to dynamically determined values
1102 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1104 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1105 menu.main.text.first_level.size));
1106 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1107 menu.main.text.last_level.size));
1108 strcpy(main_text_level_number, int2str(level_nr,
1109 menu.main.text.level_number.size));
1111 main_text_level_year = leveldir_current->year;
1112 main_text_level_imported_from = leveldir_current->imported_from;
1113 main_text_level_imported_by = leveldir_current->imported_by;
1114 main_text_level_tested_by = leveldir_current->tested_by;
1116 main_text_title_1 = getConfigProgramTitleString();
1117 main_text_title_2 = getConfigProgramCopyrightString();
1118 main_text_title_3 = getConfigProgramCompanyString();
1120 // set main control screen positions to dynamically determined values
1121 for (i = 0; main_controls[i].nr != -1; i++)
1123 struct MainControlInfo *mci = &main_controls[i];
1125 struct MenuPosInfo *pos_button = mci->pos_button;
1126 struct TextPosInfo *pos_text = mci->pos_text;
1127 struct TextPosInfo *pos_input = mci->pos_input;
1128 char *text = (mci->text ? *mci->text : NULL);
1129 char *input = (mci->input ? *mci->input : NULL);
1130 int button_graphic = mci->button_graphic;
1131 int font_text = (pos_text ? pos_text->font : -1);
1132 int font_input = (pos_input ? pos_input->font : -1);
1134 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1135 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1136 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1137 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1138 int text_chars = (text != NULL ? strlen(text) : 0);
1139 int input_chars = (input != NULL ? strlen(input) : 0);
1142 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1144 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1145 int text_width = font_text_width * text_chars;
1146 int text_height = font_text_height;
1147 int input_width = font_input_width * input_chars;
1148 int input_height = font_input_height;
1150 if (nr == MAIN_CONTROL_NAME)
1152 menu.main.input.name.width = input_width;
1153 menu.main.input.name.height = input_height;
1156 if (pos_button != NULL) // (x/y may be -1/-1 here)
1158 pos_button->width = button_width;
1159 pos_button->height = button_height;
1162 if (pos_text != NULL) // (x/y may be -1/-1 here)
1164 // calculate text size -- needed for text alignment
1165 boolean calculate_text_size = (text != NULL);
1167 if (pos_text->width == -1 || calculate_text_size)
1168 pos_text->width = text_width;
1169 if (pos_text->height == -1 || calculate_text_size)
1170 pos_text->height = text_height;
1172 if (visibleMenuPos(pos_button))
1174 if (pos_text->x == -1)
1175 pos_text->x = pos_button->x + pos_button->width;
1176 if (pos_text->y == -1)
1178 pos_button->y + (pos_button->height - pos_text->height) / 2;
1182 if (pos_input != NULL) // (x/y may be -1/-1 here)
1184 if (visibleTextPos(pos_text))
1186 if (pos_input->x == -1)
1187 pos_input->x = pos_text->x + pos_text->width;
1188 if (pos_input->y == -1)
1189 pos_input->y = pos_text->y;
1192 if (pos_input->width == -1)
1193 pos_input->width = input_width;
1194 if (pos_input->height == -1)
1195 pos_input->height = input_height;
1200 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1201 int graphic, boolean pressed)
1203 struct GraphicInfo *g = &graphic_info[graphic];
1206 int xoffset = (pressed ? g->pressed_xoffset : 0);
1207 int yoffset = (pressed ? g->pressed_yoffset : 0);
1209 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1211 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1212 g->width, g->height, dst_x, dst_y);
1215 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1216 boolean active_input,
1217 boolean pressed_button)
1221 for (i = 0; main_controls[i].nr != -1; i++)
1223 struct MainControlInfo *mci = &main_controls[i];
1225 if (mci->nr == nr || nr == -1)
1227 struct MenuPosInfo *pos_button = mci->pos_button;
1228 struct TextPosInfo *pos_text = mci->pos_text;
1229 struct TextPosInfo *pos_input = mci->pos_input;
1230 char *text = (mci->text ? *mci->text : NULL);
1231 char *input = (mci->input ? *mci->input : NULL);
1232 int button_graphic = mci->button_graphic;
1233 int font_text = (pos_text ? pos_text->font : -1);
1234 int font_input = (pos_input ? pos_input->font : -1);
1238 button_graphic = BUTTON_ACTIVE(button_graphic);
1239 font_text = FONT_ACTIVE(font_text);
1244 font_input = FONT_ACTIVE(font_input);
1247 if (visibleMenuPos(pos_button))
1249 struct MenuPosInfo *pos = pos_button;
1250 int x = mSX + pos->x;
1251 int y = mSY + pos->y;
1253 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1254 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1257 if (visibleTextPos(pos_text) && text != NULL)
1259 struct TextPosInfo *pos = pos_text;
1260 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1261 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1264 // (check why/if this is needed)
1265 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1267 DrawText(x, y, text, font_text);
1270 if (visibleTextPos(pos_input) && input != NULL)
1272 struct TextPosInfo *pos = pos_input;
1273 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1274 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1277 // (check why/if this is needed)
1278 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1280 DrawText(x, y, input, font_input);
1286 static void DrawCursorAndText_Main(int nr, boolean active_text,
1287 boolean pressed_button)
1289 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1293 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1294 boolean pressed_button)
1296 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1300 static struct MainControlInfo *getMainControlInfo(int nr)
1304 for (i = 0; main_controls[i].nr != -1; i++)
1305 if (main_controls[i].nr == nr)
1306 return &main_controls[i];
1311 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1316 int rect_x = ALIGNED_TEXT_XPOS(rect);
1317 int rect_y = ALIGNED_TEXT_YPOS(rect);
1319 return (x >= rect_x && x < rect_x + rect->width &&
1320 y >= rect_y && y < rect_y + rect->height);
1323 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1328 int rect_x = ALIGNED_TEXT_XPOS(rect);
1329 int rect_y = ALIGNED_TEXT_YPOS(rect);
1332 Debug("screens:insideTextPosRect",
1333 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1334 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1335 (x >= rect_x && x < rect_x + rect->width &&
1336 y >= rect_y && y < rect_y + rect->height));
1339 return (x >= rect_x && x < rect_x + rect->width &&
1340 y >= rect_y && y < rect_y + rect->height);
1343 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1345 int rect_width = preview->xsize * preview->tile_size;
1346 int rect_height = preview->ysize * preview->tile_size;
1347 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1348 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1350 return (x >= rect_x && x < rect_x + rect_width &&
1351 y >= rect_y && y < rect_y + rect_height);
1354 static void AdjustScrollbar(int id, int items_max, int items_visible,
1357 struct GadgetInfo *gi = screen_gadget[id];
1359 if (item_position > items_max - items_visible)
1360 item_position = items_max - items_visible;
1362 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1363 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1364 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1367 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1369 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1373 static void clearMenuListArea(void)
1375 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1377 // correct scrollbar position if placed outside menu (playfield) area
1378 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1379 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1381 // clear menu list area, but not title or scrollbar
1382 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1383 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1386 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1388 static int cursor_array[MAX_LEV_FIELDY];
1389 int x = amSX + TILEX * xpos;
1390 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1395 cursor_array[ypos] = graphic;
1397 graphic = cursor_array[ypos];
1401 graphic = BUTTON_ACTIVE(graphic);
1403 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1404 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1407 static void initCursor(int ypos, int graphic)
1409 drawCursorExt(0, ypos, FALSE, graphic);
1412 static void drawCursor(int ypos, boolean active)
1414 drawCursorExt(0, ypos, active, -1);
1417 static void drawCursorXY(int xpos, int ypos, int graphic)
1419 drawCursorExt(xpos, ypos, FALSE, graphic);
1422 static void drawChooseTreeCursor(int ypos, boolean active)
1424 drawCursorExt(0, ypos, active, -1);
1427 static void DrawHeadline(void)
1429 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1430 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1433 static void DrawTitleScreenImage(int nr, boolean initial)
1435 int graphic = getTitleScreenGraphic(nr, initial);
1436 Bitmap *bitmap = graphic_info[graphic].bitmap;
1437 int width = graphic_info[graphic].width;
1438 int height = graphic_info[graphic].height;
1439 int src_x = graphic_info[graphic].src_x;
1440 int src_y = graphic_info[graphic].src_y;
1446 if (width > WIN_XSIZE)
1448 // image width too large for window => center image horizontally
1449 src_x = (width - WIN_XSIZE) / 2;
1453 if (height > WIN_YSIZE)
1455 // image height too large for window => center image vertically
1456 src_y = (height - WIN_YSIZE) / 2;
1460 // always display title screens centered
1461 dst_x = (WIN_XSIZE - width) / 2;
1462 dst_y = (WIN_YSIZE - height) / 2;
1464 SetDrawBackgroundMask(REDRAW_ALL);
1465 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1467 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1469 if (DrawingOnBackground(dst_x, dst_y))
1470 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1472 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1474 redraw_mask = REDRAW_ALL;
1477 static void DrawTitleScreenMessage(int nr, boolean initial)
1479 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1480 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1482 if (filename == NULL)
1485 // force TITLE font on title message screen
1486 SetFontStatus(getTitleMessageGameMode(initial));
1488 // if chars *and* width set to "-1", automatically determine width
1489 if (tmi->chars == -1 && tmi->width == -1)
1490 tmi->width = viewport.window[game_status].width;
1492 // if lines *and* height set to "-1", automatically determine height
1493 if (tmi->lines == -1 && tmi->height == -1)
1494 tmi->height = viewport.window[game_status].height;
1496 // if chars set to "-1", automatically determine by text and font width
1497 if (tmi->chars == -1)
1498 tmi->chars = tmi->width / getFontWidth(tmi->font);
1500 tmi->width = tmi->chars * getFontWidth(tmi->font);
1502 // if lines set to "-1", automatically determine by text and font height
1503 if (tmi->lines == -1)
1504 tmi->lines = tmi->height / getFontHeight(tmi->font);
1506 tmi->height = tmi->lines * getFontHeight(tmi->font);
1508 // if x set to "-1", automatically determine by width and alignment
1510 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1512 // if y set to "-1", automatically determine by height and alignment
1514 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1516 SetDrawBackgroundMask(REDRAW_ALL);
1517 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1519 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1521 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1522 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1523 tmi->autowrap, tmi->centered, tmi->parse_comments);
1528 static void DrawTitleScreen(void)
1530 KeyboardAutoRepeatOff();
1532 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1535 static boolean CheckTitleScreen(boolean levelset_has_changed)
1537 static boolean show_title_initial = TRUE;
1538 boolean show_titlescreen = FALSE;
1540 // needed to be able to skip title screen, if no image or message defined
1541 InitializeTitleControls(show_title_initial);
1543 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1544 show_titlescreen = TRUE;
1546 // show initial title images and messages only once at program start
1547 show_title_initial = FALSE;
1549 return (show_titlescreen && num_title_screens > 0);
1552 void DrawMainMenu(void)
1554 static LevelDirTree *leveldir_last_valid = NULL;
1555 boolean levelset_has_changed = FALSE;
1556 int fade_mask = REDRAW_FIELD;
1558 LimitScreenUpdates(FALSE);
1560 FadeSetLeaveScreen();
1562 // do not fade out here -- function may continue and fade on editor screen
1565 FadeMenuSoundsAndMusic();
1567 ExpireSoundLoops(FALSE);
1569 KeyboardAutoRepeatOn();
1571 audio.sound_deactivated = FALSE;
1575 // needed if last screen was the playing screen, invoked from level editor
1576 if (level_editor_test_game)
1578 CloseDoor(DOOR_CLOSE_ALL);
1580 SetGameStatus(GAME_MODE_EDITOR);
1587 // leveldir_current may be invalid (level group, parent link)
1588 if (!validLevelSeries(leveldir_current))
1589 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1591 if (leveldir_current != leveldir_last_valid)
1592 levelset_has_changed = TRUE;
1594 // store valid level series information
1595 leveldir_last_valid = leveldir_current;
1597 init_last = init; // switch to new busy animation
1599 // needed if last screen (level choice) changed graphics, sounds or music
1600 ReloadCustomArtwork(0);
1602 if (CheckTitleScreen(levelset_has_changed))
1604 SetGameStatus(GAME_MODE_TITLE);
1611 if (redraw_mask & REDRAW_ALL)
1612 fade_mask = REDRAW_ALL;
1615 fade_mask = REDRAW_ALL;
1619 // needed if different viewport properties defined for menues
1620 ChangeViewportPropertiesIfNeeded();
1622 SetDrawtoField(DRAW_TO_BACKBUFFER);
1624 // level_nr may have been set to value over handicap with level editor
1625 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1626 level_nr = leveldir_current->handicap_level;
1628 LoadLevel(level_nr);
1629 LoadScore(level_nr);
1631 SaveLevelSetup_SeriesInfo();
1633 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1634 SetDrawDeactivationMask(REDRAW_NONE);
1635 SetDrawBackgroundMask(REDRAW_FIELD);
1637 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1640 if (fade_mask == REDRAW_ALL)
1641 RedrawGlobalBorder();
1646 InitializeMainControls();
1648 DrawCursorAndText_Main(-1, FALSE, FALSE);
1649 DrawPreviewLevelInitial();
1650 DrawNetworkPlayers();
1652 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1655 if (TAPE_IS_EMPTY(tape))
1657 DrawCompleteVideoDisplay();
1659 PlayMenuSoundsAndMusic();
1661 // create gadgets for main menu screen
1662 FreeScreenGadgets();
1663 CreateScreenGadgets();
1665 // may be required if audio buttons shown on tape and changed in setup menu
1667 CreateGameButtons();
1669 // map gadgets for main menu screen
1671 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1672 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1674 // copy actual game door content to door double buffer for OpenDoor()
1675 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1676 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1678 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1680 DrawMaskedBorder(fade_mask);
1685 // update screen area with special editor door
1686 redraw_mask |= REDRAW_ALL;
1689 SetMouseCursor(CURSOR_DEFAULT);
1691 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1694 static void gotoTopLevelDir(void)
1696 // move upwards until inside (but not above) top level directory
1697 while (leveldir_current->node_parent &&
1698 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1700 // write a "path" into level tree for easy navigation to last level
1701 if (leveldir_current->node_parent->node_group->cl_first == -1)
1703 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1704 int leveldir_pos = posTreeInfo(leveldir_current);
1705 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1706 int cl_first, cl_cursor;
1708 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1709 cl_cursor = leveldir_pos - cl_first;
1711 leveldir_current->node_parent->node_group->cl_first = cl_first;
1712 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1715 leveldir_current = leveldir_current->node_parent;
1719 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1721 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1723 return (use_frame_counter ? video.frame_counter : Counter());
1726 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1727 struct TitleFadingInfo *fi)
1729 return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1732 static void ResetTitleAutoDelay(unsigned int *counter_var,
1733 struct TitleFadingInfo *fi)
1735 *counter_var = getAutoDelayCounter(fi);
1738 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1740 static unsigned int title_delay = 0;
1741 static int title_screen_nr = 0;
1742 static int last_sound = -1, last_music = -1;
1743 boolean return_to_main_menu = FALSE;
1744 struct TitleControlInfo *tci;
1747 if (button == MB_MENU_INITIALIZE)
1750 title_screen_nr = 0;
1751 tci = &title_controls[title_screen_nr];
1753 SetAnimStatus(getTitleAnimMode(tci));
1755 last_sound = SND_UNDEFINED;
1756 last_music = MUS_UNDEFINED;
1758 if (num_title_screens != 0)
1760 FadeSetEnterScreen();
1762 // use individual title fading instead of global "enter screen" fading
1763 fading = getTitleFading(tci);
1766 if (game_status_last_screen == GAME_MODE_INFO)
1768 if (num_title_screens == 0)
1770 // switch game mode from title screen mode back to info screen mode
1771 SetGameStatus(GAME_MODE_INFO);
1773 // store that last screen was info screen, not main menu screen
1774 game_status_last_screen = GAME_MODE_INFO;
1776 DrawInfoScreen_NotAvailable("Title screen information:",
1777 "No title screen for this level set.");
1782 FadeMenuSoundsAndMusic();
1784 FadeOut(REDRAW_ALL);
1786 // title screens may have different window size
1787 ChangeViewportPropertiesIfNeeded();
1789 // only required to update logic for redrawing global border
1793 DrawTitleScreenImage(tci->local_nr, tci->initial);
1795 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1797 sound = getTitleSound(tci);
1798 music = getTitleMusic(tci);
1800 if (sound != last_sound)
1801 PlayMenuSoundExt(sound);
1802 if (music != last_music)
1803 PlayMenuMusicExt(music);
1808 SetMouseCursor(CURSOR_NONE);
1812 ResetTitleAutoDelay(&title_delay, &fading);
1817 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1818 button = MB_MENU_CHOICE;
1820 if (button == MB_MENU_LEAVE)
1822 return_to_main_menu = TRUE;
1824 else if (button == MB_MENU_CHOICE)
1826 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1828 SetGameStatus(GAME_MODE_INFO);
1830 info_mode = INFO_MODE_MAIN;
1839 if (title_screen_nr < num_title_screens)
1841 tci = &title_controls[title_screen_nr];
1843 SetAnimStatus(getTitleAnimMode(tci));
1845 sound = getTitleSound(tci);
1846 music = getTitleMusic(tci);
1848 if (last_sound != SND_UNDEFINED && sound != last_sound)
1849 FadeSound(last_sound);
1850 if (last_music != MUS_UNDEFINED && music != last_music)
1853 fading = getTitleFading(tci);
1855 FadeOut(REDRAW_ALL);
1858 DrawTitleScreenImage(tci->local_nr, tci->initial);
1860 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1862 sound = getTitleSound(tci);
1863 music = getTitleMusic(tci);
1865 if (sound != last_sound)
1866 PlayMenuSoundExt(sound);
1867 if (music != last_music)
1868 PlayMenuMusicExt(music);
1875 ResetTitleAutoDelay(&title_delay, &fading);
1879 FadeMenuSoundsAndMusic();
1881 return_to_main_menu = TRUE;
1885 if (return_to_main_menu)
1887 SetMouseCursor(CURSOR_DEFAULT);
1889 // force full menu screen redraw after displaying title screens
1890 redraw_mask = REDRAW_ALL;
1892 if (game_status_last_screen == GAME_MODE_INFO)
1894 SetGameStatus(GAME_MODE_INFO);
1896 info_mode = INFO_MODE_MAIN;
1900 else // default: return to main menu
1902 SetGameStatus(GAME_MODE_MAIN);
1909 static void HandleMainMenu_SelectLevel(int step, int direction,
1910 int selected_level_nr)
1912 int old_level_nr = level_nr;
1915 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1916 new_level_nr = selected_level_nr;
1918 new_level_nr = old_level_nr + step * direction;
1920 if (new_level_nr < leveldir_current->first_level)
1921 new_level_nr = leveldir_current->first_level;
1922 if (new_level_nr > leveldir_current->last_level)
1923 new_level_nr = leveldir_current->last_level;
1925 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1927 // skipping levels is only allowed when trying to skip single level
1928 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1929 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1931 leveldir_current->handicap_level++;
1932 SaveLevelSetup_SeriesInfo();
1935 new_level_nr = leveldir_current->handicap_level;
1938 if (new_level_nr != old_level_nr)
1940 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1942 PlaySound(SND_MENU_ITEM_SELECTING);
1944 level_nr = new_level_nr;
1946 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1947 int2str(level_nr, menu.main.text.level_number.size),
1948 mci->pos_text->font);
1950 LoadLevel(level_nr);
1951 DrawPreviewLevelInitial();
1955 DrawCompleteVideoDisplay();
1957 SaveLevelSetup_SeriesInfo();
1959 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1961 // force redraw of playfield area (may be reset at this point)
1962 redraw_mask |= REDRAW_FIELD;
1966 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1968 static int choice = MAIN_CONTROL_GAME;
1969 static boolean button_pressed_last = FALSE;
1970 boolean button_pressed = FALSE;
1972 int i = 0; // needed to prevent compiler warning due to bad code below
1974 if (button == MB_MENU_INITIALIZE)
1976 DrawCursorAndText_Main(choice, TRUE, FALSE);
1981 if (mx || my) // mouse input
1985 for (i = 0; main_controls[i].nr != -1; i++)
1987 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1988 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1989 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1991 pos = main_controls[i].nr;
1997 // check if level preview was clicked
1998 if (insidePreviewRect(&preview, mx - SX, my - SY))
1999 pos = MAIN_CONTROL_GAME;
2001 // handle pressed/unpressed state for active/inactive menu buttons
2002 // (if pos != -1, "i" contains index position corresponding to "pos")
2004 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2005 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2006 button_pressed = TRUE;
2008 if (button_pressed != button_pressed_last)
2010 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2013 PlaySound(SND_MENU_BUTTON_PRESSING);
2015 PlaySound(SND_MENU_BUTTON_RELEASING);
2018 else if (dx || dy) // keyboard input
2020 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2021 choice == MAIN_CONTROL_SETUP))
2022 button = MB_MENU_CHOICE;
2027 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2029 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2031 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2033 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2035 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2037 CloseDoor(DOOR_CLOSE_2);
2039 SetGameStatus(GAME_MODE_LEVELNR);
2041 DrawChooseLevelNr();
2043 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2049 PlaySound(SND_MENU_ITEM_ACTIVATING);
2051 DrawCursorAndText_Main(choice, FALSE, FALSE);
2052 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2058 if (choice != MAIN_CONTROL_INFO &&
2059 choice != MAIN_CONTROL_SETUP)
2060 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2065 PlaySound(SND_MENU_ITEM_SELECTING);
2067 if (pos == MAIN_CONTROL_NAME)
2070 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2072 // special case: menu text "name/team" clicked -- toggle team mode
2073 setup.team_mode = !setup.team_mode;
2075 InitializeMainControls();
2076 DrawCursorAndText_Main(choice, TRUE, FALSE);
2078 DrawPreviewPlayers();
2082 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2087 else if (pos == MAIN_CONTROL_LEVELS)
2091 CloseDoor(DOOR_CLOSE_2);
2093 SetGameStatus(GAME_MODE_LEVELS);
2095 SaveLevelSetup_LastSeries();
2096 SaveLevelSetup_SeriesInfo();
2098 if (setup.internal.choose_from_top_leveldir)
2101 DrawChooseLevelSet();
2104 else if (pos == MAIN_CONTROL_SCORES)
2106 CloseDoor(DOOR_CLOSE_2);
2108 SetGameStatus(GAME_MODE_SCORES);
2110 DrawHallOfFame(level_nr, -1);
2112 else if (pos == MAIN_CONTROL_EDITOR)
2114 if (leveldir_current->readonly &&
2115 !strEqual(setup.player_name, "Artsoft"))
2116 Request("This level is read only!", REQ_CONFIRM);
2118 CloseDoor(DOOR_CLOSE_2);
2120 SetGameStatus(GAME_MODE_EDITOR);
2122 FadeSetEnterScreen();
2126 else if (pos == MAIN_CONTROL_INFO)
2128 CloseDoor(DOOR_CLOSE_2);
2130 SetGameStatus(GAME_MODE_INFO);
2132 info_mode = INFO_MODE_MAIN;
2136 else if (pos == MAIN_CONTROL_GAME)
2138 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2140 else if (pos == MAIN_CONTROL_SETUP)
2142 CloseDoor(DOOR_CLOSE_2);
2144 SetGameStatus(GAME_MODE_SETUP);
2146 setup_mode = SETUP_MODE_MAIN;
2150 else if (pos == MAIN_CONTROL_QUIT)
2152 SaveLevelSetup_LastSeries();
2153 SaveLevelSetup_SeriesInfo();
2155 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2156 SetGameStatus(GAME_MODE_QUIT);
2161 button_pressed_last = button_pressed;
2165 // ============================================================================
2166 // info screen functions
2167 // ============================================================================
2169 static struct TokenInfo *info_info;
2170 static int num_info_info; // number of info entries shown on screen
2171 static int max_info_info; // total number of info entries in list
2173 static void execInfoTitleScreen(void)
2175 info_mode = INFO_MODE_TITLE;
2180 static void execInfoElements(void)
2182 info_mode = INFO_MODE_ELEMENTS;
2187 static void execInfoMusic(void)
2189 info_mode = INFO_MODE_MUSIC;
2194 static void execInfoCredits(void)
2196 info_mode = INFO_MODE_CREDITS;
2201 static void execInfoProgram(void)
2203 info_mode = INFO_MODE_PROGRAM;
2208 static void execInfoVersion(void)
2210 info_mode = INFO_MODE_VERSION;
2215 static void execInfoLevelSet(void)
2217 info_mode = INFO_MODE_LEVELSET;
2222 static void execExitInfo(void)
2224 SetGameStatus(GAME_MODE_MAIN);
2229 static struct TokenInfo info_info_main[] =
2231 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2232 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2233 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2234 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2235 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2236 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2237 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2238 { TYPE_EMPTY, NULL, "" },
2239 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2244 static int getMenuTextFont(int type)
2246 if (type & (TYPE_SWITCH |
2260 static struct TokenInfo *setup_info;
2261 static struct TokenInfo setup_info_input[];
2263 static struct TokenInfo *menu_info;
2265 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2266 int screen_pos, int menu_info_pos_raw,
2269 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2270 struct TokenInfo *ti = &token_info[pos];
2271 int xpos = MENU_SCREEN_START_XPOS;
2272 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2273 int font_nr = getMenuTextFont(ti->type);
2275 if (setup_mode == SETUP_MODE_INPUT)
2276 font_nr = FONT_MENU_1;
2279 font_nr = FONT_ACTIVE(font_nr);
2281 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2283 if (ti->type & ~TYPE_SKIP_ENTRY)
2284 drawCursor(screen_pos, active);
2287 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2290 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2293 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2296 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2299 static char *window_size_text;
2300 static char *scaling_type_text;
2301 static char *network_server_text;
2303 static void drawSetupValue(int, int);
2305 static void drawMenuInfoList(int first_entry, int num_page_entries,
2306 int max_page_entries)
2310 if (first_entry + num_page_entries > max_page_entries)
2313 clearMenuListArea();
2315 for (i = 0; i < num_page_entries; i++)
2317 int menu_info_pos = first_entry + i;
2318 struct TokenInfo *si = &menu_info[menu_info_pos];
2319 void *value_ptr = si->value;
2321 // set some entries to "unchangeable" according to other variables
2322 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2323 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2324 (value_ptr == &setup.sound_music && !audio.music_available) ||
2325 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2326 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2327 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2328 si->type |= TYPE_GHOSTED;
2330 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2331 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2332 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2333 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2334 else if (si->type & ~TYPE_SKIP_ENTRY)
2335 initCursor(i, IMG_MENU_BUTTON);
2337 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2339 if (si->type & TYPE_STRING)
2343 if (value_ptr == &network_server_text)
2344 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2346 if (gadget_id != -1)
2348 struct GadgetInfo *gi = screen_gadget[gadget_id];
2349 int xpos = MENU_SCREEN_START_XPOS;
2350 int ypos = MENU_SCREEN_START_YPOS + i;
2351 int x = mSX + xpos * 32;
2352 int y = mSY + ypos * 32;
2354 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2358 if (si->type & TYPE_VALUE &&
2359 menu_info == setup_info)
2360 drawSetupValue(i, menu_info_pos);
2364 static void DrawInfoScreen_Main(void)
2366 int fade_mask = REDRAW_FIELD;
2369 if (redraw_mask & REDRAW_ALL)
2370 fade_mask = REDRAW_ALL;
2373 fade_mask = REDRAW_ALL;
2376 FadeMenuSoundsAndMusic();
2378 FreeScreenGadgets();
2379 CreateScreenGadgets();
2381 // (needed after displaying title screens which disable auto repeat)
2382 KeyboardAutoRepeatOn();
2384 FadeSetLeaveScreen();
2388 // needed if different viewport properties defined for info screen
2389 ChangeViewportPropertiesIfNeeded();
2391 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2395 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2397 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2399 info_info = info_info_main;
2401 // determine maximal number of info entries that can be displayed on screen
2403 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2406 // determine maximal number of info entries available for menu of info screen
2408 for (i = 0; info_info[i].type != 0; i++)
2411 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2413 MapScreenGadgets(max_info_info);
2415 PlayMenuSoundsAndMusic();
2417 DrawMaskedBorder(fade_mask);
2422 static void changeSetupValue(int, int, int);
2424 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2425 int mode, int num_page_entries,
2426 int max_page_entries)
2428 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2429 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2430 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2431 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2432 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2433 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2434 int *num_page_entries_last = num_page_entries_all_last[game_status];
2435 int *choice_store = choice_stores[game_status];
2436 int *first_entry_store = first_entry_stores[game_status];
2437 int choice = choice_store[mode]; // starts with 0
2438 int first_entry = first_entry_store[mode]; // starts with 0
2440 int y = choice - first_entry;
2442 boolean position_set_by_scrollbar = (dx == 999);
2443 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2446 if (button == MB_MENU_INITIALIZE)
2448 // check if number of menu page entries has changed (may happen by change
2449 // of custom artwork definition value for 'list_size' for this menu screen)
2450 // (in this case, the last menu position most probably has to be corrected)
2451 if (num_page_entries != num_page_entries_last[mode])
2453 choice_store[mode] = first_entry_store[mode] = 0;
2455 choice = first_entry = 0;
2458 num_page_entries_last[mode] = num_page_entries;
2461 // advance to first valid menu entry
2462 while (choice < num_page_entries &&
2463 menu_info[choice].type & TYPE_SKIP_ENTRY)
2466 if (position_set_by_scrollbar)
2467 first_entry = first_entry_store[mode] = dy;
2469 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2470 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2472 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2474 if (choice < first_entry)
2476 choice = first_entry;
2478 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2481 else if (choice > first_entry + num_page_entries - 1)
2483 choice = first_entry + num_page_entries - 1;
2485 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2489 choice_store[mode] = choice;
2491 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2495 else if (button == MB_MENU_LEAVE)
2497 PlaySound(SND_MENU_ITEM_SELECTING);
2499 for (i = 0; i < max_page_entries; i++)
2501 if (menu_info[i].type & TYPE_LEAVE_MENU)
2503 void (*menu_callback_function)(void) = menu_info[i].value;
2507 menu_callback_function();
2509 break; // absolutely needed because function changes 'menu_info'!
2516 if (mx || my) // mouse input
2518 x = (mx - mSX) / 32;
2519 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2521 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2523 // move cursor instead of scrolling when already at start/end of list
2524 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2526 else if (dy == +1 * SCROLL_LINE &&
2527 first_entry + num_page_entries == max_page_entries)
2530 // handle scrolling screen one line or page
2532 y + dy > num_page_entries - 1)
2534 boolean redraw = FALSE;
2536 if (ABS(dy) == SCROLL_PAGE)
2537 step = num_page_entries - 1;
2539 if (dy < 0 && first_entry > 0)
2541 // scroll page/line up
2543 first_entry -= step;
2544 if (first_entry < 0)
2549 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2551 // scroll page/line down
2553 first_entry += step;
2554 if (first_entry + num_page_entries > max_page_entries)
2555 first_entry = MAX(0, max_page_entries - num_page_entries);
2562 choice += first_entry - first_entry_store[mode];
2564 if (choice < first_entry)
2566 choice = first_entry;
2568 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2571 else if (choice > first_entry + num_page_entries - 1)
2573 choice = first_entry + num_page_entries - 1;
2575 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2578 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2582 if (choice < first_entry ||
2583 choice > first_entry + num_page_entries - 1)
2584 first_entry += SIGN(dy);
2587 first_entry_store[mode] = first_entry;
2588 choice_store[mode] = choice;
2590 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2592 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2594 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2595 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2603 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2605 if (menu_info[choice].type & menu_navigation_type ||
2606 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2607 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2608 menu_info[choice].type & TYPE_PLAYER)
2609 button = MB_MENU_CHOICE;
2614 // jump to next non-empty menu entry (up or down)
2615 while (first_entry + y > 0 &&
2616 first_entry + y < max_page_entries - 1 &&
2617 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2620 if (!IN_VIS_MENU(x, y))
2622 choice += y - y_old;
2624 if (choice < first_entry)
2625 first_entry = choice;
2626 else if (choice > first_entry + num_page_entries - 1)
2627 first_entry = choice - num_page_entries + 1;
2629 if (first_entry >= 0 &&
2630 first_entry + num_page_entries <= max_page_entries)
2632 first_entry_store[mode] = first_entry;
2634 if (choice < first_entry)
2635 choice = first_entry;
2636 else if (choice > first_entry + num_page_entries - 1)
2637 choice = first_entry + num_page_entries - 1;
2639 choice_store[mode] = choice;
2641 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2643 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2645 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2646 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2653 if (!anyScrollbarGadgetActive() &&
2654 IN_VIS_MENU(x, y) &&
2655 mx < mx_right_border &&
2656 y >= 0 && y < num_page_entries)
2660 if (first_entry + y != choice &&
2661 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2663 PlaySound(SND_MENU_ITEM_ACTIVATING);
2665 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2666 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2668 choice = choice_store[mode] = first_entry + y;
2672 PlaySound(SND_MENU_ITEM_SELECTING);
2674 for (i = 0; menu_info[i].type != 0; i++)
2676 if (menu_info[i].type & TYPE_LEAVE_MENU)
2678 void (*menu_callback_function)(void) = menu_info[i].value;
2682 menu_callback_function();
2684 // absolutely needed because function changes 'menu_info'!
2692 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2694 PlaySound(SND_MENU_ITEM_SELECTING);
2696 // when selecting key headline, execute function for key value change
2697 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2698 menu_info[first_entry + y + 1].type & TYPE_KEY)
2701 // when selecting string value, execute function for list selection
2702 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2703 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2706 // when selecting string value, execute function for text input gadget
2707 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2708 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2711 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2713 void (*menu_callback_function)(void) =
2714 menu_info[first_entry + y].value;
2716 FadeSetFromType(menu_info[first_entry + y].type);
2718 menu_callback_function();
2720 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2722 void (*gadget_callback_function)(void) =
2723 menu_info[first_entry + y].value;
2725 gadget_callback_function();
2727 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2728 menu_info == setup_info)
2730 changeSetupValue(y, first_entry + y, dx);
2736 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2738 menu_info = info_info;
2740 HandleMenuScreen(mx, my, dx, dy, button,
2741 info_mode, num_info_info, max_info_info);
2744 static int getMenuFontSpacing(int spacing_height, int font_nr)
2746 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2748 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2752 static int getMenuTextSpacing(int spacing_height, int font_nr)
2754 return (getMenuFontSpacing(spacing_height, font_nr) +
2755 EXTRA_SPACING(game_status));
2758 static int getMenuTextStep(int spacing_height, int font_nr)
2760 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2763 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2765 int font_title = MENU_INFO_FONT_TITLE;
2766 int font_error = FONT_TEXT_2;
2767 int font_foot = MENU_INFO_FONT_FOOT;
2768 int spacing_title = menu.headline1_spacing_info[info_mode];
2769 int ystep_title = getMenuTextStep(spacing_title, font_title);
2770 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2771 int ystart2 = ystart1 + ystep_title;
2772 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2774 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2776 FadeOut(REDRAW_FIELD);
2781 DrawTextSCentered(ystart1, font_title, text_title);
2782 DrawTextSCentered(ystart2, font_error, text_error);
2784 DrawTextSCentered(ybottom, font_foot,
2785 "Press any key or button for info menu");
2787 FadeIn(REDRAW_FIELD);
2790 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2792 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2793 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2794 int font_title = MENU_INFO_FONT_TITLE;
2795 int font_foot = MENU_INFO_FONT_FOOT;
2796 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2797 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2798 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2799 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2800 int ystep = MENU_SCREEN_INFO_YSTEP;
2801 int element, action, direction;
2809 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2810 infoscreen_step[i] = infoscreen_frame[i] = 0;
2815 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2817 DrawTextSCentered(ybottom, font_foot,
2818 "Press any key or button for next page");
2824 while (helpanim_info[j].element != HELPANIM_LIST_END)
2826 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2831 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2840 j += infoscreen_step[i - start];
2842 element = helpanim_info[j].element;
2843 action = helpanim_info[j].action;
2844 direction = helpanim_info[j].direction;
2847 element = EL_UNKNOWN;
2849 if (action != -1 && direction != -1)
2850 graphic = el_act_dir2img(element, action, direction);
2851 else if (action != -1)
2852 graphic = el_act2img(element, action);
2853 else if (direction != -1)
2854 graphic = el_dir2img(element, direction);
2856 graphic = el2img(element);
2858 delay = helpanim_info[j++].delay;
2863 if (infoscreen_frame[i - start] == 0)
2866 infoscreen_frame[i - start] = delay - 1;
2870 sync_frame = delay - infoscreen_frame[i - start];
2871 infoscreen_frame[i - start]--;
2874 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2876 if (!infoscreen_frame[i - start])
2877 infoscreen_step[i - start] = 0;
2881 if (!infoscreen_frame[i - start])
2882 infoscreen_step[i - start]++;
2883 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2889 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2891 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2892 graphic, sync_frame, USE_MASKING);
2895 DrawInfoScreen_HelpText(element, action, direction, i - start);
2900 redraw_mask |= REDRAW_FIELD;
2905 static char *getHelpText(int element, int action, int direction)
2907 char token[MAX_LINE_LEN];
2909 strcpy(token, element_info[element].token_name);
2912 strcat(token, element_action_info[action].suffix);
2914 if (direction != -1)
2915 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2917 return getHashEntry(helptext_info, token);
2920 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2922 int font_nr = FONT_INFO_ELEMENTS;
2923 int font_width = getFontWidth(font_nr);
2924 int font_height = getFontHeight(font_nr);
2925 int yoffset = (TILEX - 2 * font_height) / 2;
2926 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
2927 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
2928 int ystep = TILEY + 4;
2929 int pad_left = xstart - SX;
2930 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
2931 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
2932 int max_lines_per_text = 2;
2935 if (action != -1 && direction != -1) // element.action.direction
2936 text = getHelpText(element, action, direction);
2938 if (text == NULL && action != -1) // element.action
2939 text = getHelpText(element, action, -1);
2941 if (text == NULL && direction != -1) // element.direction
2942 text = getHelpText(element, -1, direction);
2944 if (text == NULL) // base element
2945 text = getHelpText(element, -1, -1);
2947 if (text == NULL) // not found
2948 text = "No description available";
2950 if (strlen(text) <= max_chars_per_line) // only one line of text
2951 ystart += getFontHeight(font_nr) / 2;
2953 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
2954 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2955 TRUE, FALSE, FALSE);
2958 static void DrawInfoScreen_TitleScreen(void)
2960 SetGameStatus(GAME_MODE_TITLE);
2965 void HandleInfoScreen_TitleScreen(int button)
2967 HandleTitleScreen(0, 0, 0, 0, button);
2970 static void DrawInfoScreen_Elements(void)
2972 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2974 FadeOut(REDRAW_FIELD);
2979 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2981 FadeIn(REDRAW_FIELD);
2984 void HandleInfoScreen_Elements(int button)
2986 static unsigned int info_delay = 0;
2987 static int num_anims;
2988 static int num_pages;
2990 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2993 if (button == MB_MENU_INITIALIZE)
2995 boolean new_element = TRUE;
2999 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3001 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3003 else if (new_element)
3006 new_element = FALSE;
3010 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3014 if (button == MB_MENU_LEAVE)
3016 PlaySound(SND_MENU_ITEM_SELECTING);
3018 info_mode = INFO_MODE_MAIN;
3023 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3025 if (button != MB_MENU_INITIALIZE)
3027 PlaySound(SND_MENU_ITEM_SELECTING);
3032 if (page >= num_pages)
3034 FadeMenuSoundsAndMusic();
3036 info_mode = INFO_MODE_MAIN;
3043 FadeSetNextScreen();
3045 if (button != MB_MENU_INITIALIZE)
3046 FadeOut(REDRAW_FIELD);
3048 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3050 if (button != MB_MENU_INITIALIZE)
3051 FadeIn(REDRAW_FIELD);
3055 if (DelayReached(&info_delay, GameFrameDelay))
3056 if (page < num_pages)
3057 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3059 PlayMenuSoundIfLoop();
3063 static void DrawInfoScreen_Music(void)
3065 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3067 FadeOut(REDRAW_FIELD);
3074 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3076 FadeIn(REDRAW_FIELD);
3079 void HandleInfoScreen_Music(int button)
3081 static struct MusicFileInfo *list = NULL;
3082 int font_title = MENU_INFO_FONT_TITLE;
3083 int font_head = MENU_INFO_FONT_HEAD;
3084 int font_text = MENU_INFO_FONT_TEXT;
3085 int font_foot = MENU_INFO_FONT_FOOT;
3086 int spacing_title = menu.headline1_spacing_info[info_mode];
3087 int spacing_head = menu.headline2_spacing_info[info_mode];
3088 int ystep_title = getMenuTextStep(spacing_title, font_title);
3089 int ystep_head = getMenuTextStep(spacing_head, font_head);
3090 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3091 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3093 if (button == MB_MENU_INITIALIZE)
3095 list = music_file_info;
3099 FadeMenuSoundsAndMusic();
3104 DrawTextSCentered(ystart, font_title,
3105 "No music info for this level set.");
3107 DrawTextSCentered(ybottom, font_foot,
3108 "Press any key or button for info menu");
3114 if (button == MB_MENU_LEAVE)
3116 PlaySound(SND_MENU_ITEM_SELECTING);
3118 FadeMenuSoundsAndMusic();
3120 info_mode = INFO_MODE_MAIN;
3125 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3127 if (button != MB_MENU_INITIALIZE)
3129 PlaySound(SND_MENU_ITEM_SELECTING);
3137 FadeMenuSoundsAndMusic();
3139 info_mode = INFO_MODE_MAIN;
3145 FadeMenuSoundsAndMusic();
3147 if (list != music_file_info)
3148 FadeSetNextScreen();
3150 if (button != MB_MENU_INITIALIZE)
3151 FadeOut(REDRAW_FIELD);
3158 int sound = list->music;
3160 if (sound_info[sound].loop)
3161 PlaySoundLoop(sound);
3165 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3169 int music = list->music;
3171 if (music_info[music].loop)
3172 PlayMusicLoop(music);
3176 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3179 ystart += ystep_title;
3181 if (!strEqual(list->title, UNKNOWN_NAME))
3183 if (!strEqual(list->title_header, UNKNOWN_NAME))
3185 DrawTextSCentered(ystart, font_head, list->title_header);
3186 ystart += ystep_head;
3189 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3190 ystart += ystep_head;
3193 if (!strEqual(list->artist, UNKNOWN_NAME))
3195 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3196 DrawTextSCentered(ystart, font_head, list->artist_header);
3198 DrawTextSCentered(ystart, font_head, "by");
3200 ystart += ystep_head;
3202 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3203 ystart += ystep_head;
3206 if (!strEqual(list->album, UNKNOWN_NAME))
3208 if (!strEqual(list->album_header, UNKNOWN_NAME))
3209 DrawTextSCentered(ystart, font_head, list->album_header);
3211 DrawTextSCentered(ystart, font_head, "from the album");
3213 ystart += ystep_head;
3215 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3216 ystart += ystep_head;
3219 if (!strEqual(list->year, UNKNOWN_NAME))
3221 if (!strEqual(list->year_header, UNKNOWN_NAME))
3222 DrawTextSCentered(ystart, font_head, list->year_header);
3224 DrawTextSCentered(ystart, font_head, "from the year");
3226 ystart += ystep_head;
3228 DrawTextFCentered(ystart, font_text, "%s", list->year);
3229 ystart += ystep_head;
3232 DrawTextSCentered(ybottom, FONT_TEXT_4,
3233 "Press any key or button for next page");
3235 if (button != MB_MENU_INITIALIZE)
3236 FadeIn(REDRAW_FIELD);
3239 if (list != NULL && list->is_sound && sound_info[list->music].loop)
3240 PlaySoundLoop(list->music);
3243 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3245 int font_title = MENU_INFO_FONT_TITLE;
3246 int font_head = MENU_INFO_FONT_HEAD;
3247 int font_text = MENU_INFO_FONT_TEXT;
3248 int font_foot = MENU_INFO_FONT_FOOT;
3249 int spacing_title = menu.headline1_spacing_info[info_mode];
3250 int spacing_head = menu.headline2_spacing_info[info_mode];
3251 int spacing_para = menu.paragraph_spacing_info[info_mode];
3252 int spacing_line = menu.line_spacing_info[info_mode];
3253 int ystep_title = getMenuTextStep(spacing_title, font_title);
3254 int ystep_head = getMenuTextStep(spacing_head, font_head);
3255 int ystep_para = getMenuTextStep(spacing_para, font_text);
3256 int ystep_line = getMenuTextStep(spacing_line, font_text);
3257 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3258 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3263 DrawTextSCentered(ystart, font_title, "Credits:");
3264 ystart += ystep_title;
3268 DrawTextSCentered(ystart, font_head,
3269 "Special thanks to");
3270 ystart += ystep_head;
3271 DrawTextSCentered(ystart, font_text,
3273 ystart += ystep_head;
3274 DrawTextSCentered(ystart, font_head,
3276 ystart += ystep_head;
3277 DrawTextSCentered(ystart, font_text,
3278 "\"Boulder Dash\"");
3279 ystart += ystep_head;
3280 DrawTextSCentered(ystart, font_head,
3282 ystart += ystep_head;
3283 DrawTextSCentered(ystart, font_text,
3285 ystart += ystep_head;
3286 DrawTextSCentered(ystart, font_head,
3288 ystart += ystep_head;
3289 DrawTextSCentered(ystart, font_text,
3290 "First Star Software");
3292 else if (screen_nr == 1)
3294 DrawTextSCentered(ystart, font_head,
3295 "Special thanks to");
3296 ystart += ystep_head;
3297 DrawTextSCentered(ystart, font_text,
3298 "Klaus Heinz & Volker Wertich");
3299 ystart += ystep_head;
3300 DrawTextSCentered(ystart, font_head,
3302 ystart += ystep_head;
3303 DrawTextSCentered(ystart, font_text,
3304 "\"Emerald Mine\"");
3305 ystart += ystep_head;
3306 DrawTextSCentered(ystart, font_head,
3308 ystart += ystep_head;
3309 DrawTextSCentered(ystart, font_text,
3311 ystart += ystep_head;
3312 DrawTextSCentered(ystart, font_head,
3314 ystart += ystep_head;
3315 DrawTextSCentered(ystart, font_text,
3318 else if (screen_nr == 2)
3320 DrawTextSCentered(ystart, font_head,
3321 "Special thanks to");
3322 ystart += ystep_head;
3323 DrawTextSCentered(ystart, font_text,
3324 "Michael Stopp & Philip Jespersen");
3325 ystart += ystep_head;
3326 DrawTextSCentered(ystart, font_head,
3328 ystart += ystep_head;
3329 DrawTextSCentered(ystart, font_text,
3331 ystart += ystep_head;
3332 DrawTextSCentered(ystart, font_head,
3334 ystart += ystep_head;
3335 DrawTextSCentered(ystart, font_text,
3337 ystart += ystep_head;
3338 DrawTextSCentered(ystart, font_head,
3340 ystart += ystep_head;
3341 DrawTextSCentered(ystart, font_text,
3342 "Digital Integration");
3344 else if (screen_nr == 3)
3346 DrawTextSCentered(ystart, font_head,
3347 "Special thanks to");
3348 ystart += ystep_head;
3349 DrawTextSCentered(ystart, font_text,
3350 "Hiroyuki Imabayashi");
3351 ystart += ystep_head;
3352 DrawTextSCentered(ystart, font_head,
3354 ystart += ystep_head;
3355 DrawTextSCentered(ystart, font_text,
3357 ystart += ystep_head;
3358 DrawTextSCentered(ystart, font_head,
3360 ystart += ystep_head;
3361 DrawTextSCentered(ystart, font_text,
3363 ystart += ystep_head;
3364 DrawTextSCentered(ystart, font_head,
3366 ystart += ystep_head;
3367 DrawTextSCentered(ystart, font_text,
3370 else if (screen_nr == 4)
3372 DrawTextSCentered(ystart, font_head,
3373 "Special thanks to");
3374 ystart += ystep_head;
3375 DrawTextSCentered(ystart, font_text,
3377 ystart += ystep_head;
3378 DrawTextSCentered(ystart, font_head,
3380 ystart += ystep_head;
3381 DrawTextSCentered(ystart, font_text,
3382 "J\xfcrgen Bonhagen");
3383 ystart += ystep_head;
3384 DrawTextSCentered(ystart, font_head,
3385 "for the continuous creation");
3386 ystart += ystep_line;
3387 DrawTextSCentered(ystart, font_head,
3388 "of outstanding level sets");
3390 else if (screen_nr == 5)
3392 DrawTextSCentered(ystart, font_head,
3394 ystart += ystep_head;
3395 DrawTextSCentered(ystart, font_text,
3397 ystart += ystep_head;
3398 DrawTextSCentered(ystart, font_head,
3399 "for ideas and inspiration by");
3400 ystart += ystep_head;
3401 DrawTextSCentered(ystart, font_text,
3403 ystart += ystep_para;
3405 DrawTextSCentered(ystart, font_head,
3407 ystart += ystep_head;
3408 DrawTextSCentered(ystart, font_text,
3410 ystart += ystep_head;
3411 DrawTextSCentered(ystart, font_head,
3412 "for ideas and inspiration by");
3413 ystart += ystep_head;
3414 DrawTextSCentered(ystart, font_text,
3417 else if (screen_nr == 6)
3419 DrawTextSCentered(ystart, font_head,
3421 ystart += ystep_head;
3422 DrawTextSCentered(ystart, font_text,
3424 ystart += ystep_head;
3425 DrawTextSCentered(ystart, font_head,
3426 "for the code base used for the");
3427 ystart += ystep_line;
3428 DrawTextSCentered(ystart, font_head,
3429 "native Emerald Mine engine");
3431 else if (screen_nr == 7)
3433 DrawTextSCentered(ystart, font_head,
3435 ystart += ystep_head;
3436 DrawTextSCentered(ystart, font_text,
3438 ystart += ystep_head;
3439 DrawTextSCentered(ystart, font_head,
3440 "for the initial DOS port");
3441 ystart += ystep_para;
3443 DrawTextSCentered(ystart, font_head,
3445 ystart += ystep_head;
3446 DrawTextSCentered(ystart, font_text,
3448 ystart += ystep_head;
3449 DrawTextSCentered(ystart, font_head,
3450 "for some additional toons");
3452 else if (screen_nr == 8)
3454 DrawTextSCentered(ystart, font_head,
3455 "And not to forget:");
3456 ystart += ystep_head;
3457 DrawTextSCentered(ystart, font_head,
3459 ystart += ystep_head;
3460 DrawTextSCentered(ystart, font_text,
3461 "All those who contributed");
3462 ystart += ystep_line;
3463 DrawTextSCentered(ystart, font_text,
3464 "levels to this game");
3465 ystart += ystep_line;
3466 DrawTextSCentered(ystart, font_text,
3470 DrawTextSCentered(ybottom, font_foot,
3471 "Press any key or button for next page");
3474 static void DrawInfoScreen_Credits(void)
3476 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3478 FadeMenuSoundsAndMusic();
3480 FadeOut(REDRAW_FIELD);
3482 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3484 FadeIn(REDRAW_FIELD);
3487 void HandleInfoScreen_Credits(int button)
3489 static int screen_nr = 0;
3490 int num_screens = 9;
3492 if (button == MB_MENU_INITIALIZE)
3496 // DrawInfoScreen_CreditsScreen(screen_nr);
3499 if (button == MB_MENU_LEAVE)
3501 PlaySound(SND_MENU_ITEM_SELECTING);
3503 info_mode = INFO_MODE_MAIN;
3508 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3510 if (button != MB_MENU_INITIALIZE)
3512 PlaySound(SND_MENU_ITEM_SELECTING);
3517 if (screen_nr >= num_screens)
3519 FadeMenuSoundsAndMusic();
3521 info_mode = INFO_MODE_MAIN;
3528 FadeSetNextScreen();
3530 if (button != MB_MENU_INITIALIZE)
3531 FadeOut(REDRAW_FIELD);
3533 DrawInfoScreen_CreditsScreen(screen_nr);
3535 if (button != MB_MENU_INITIALIZE)
3536 FadeIn(REDRAW_FIELD);
3540 PlayMenuSoundIfLoop();
3544 static void DrawInfoScreen_Program(void)
3546 int font_title = MENU_INFO_FONT_TITLE;
3547 int font_head = MENU_INFO_FONT_HEAD;
3548 int font_text = MENU_INFO_FONT_TEXT;
3549 int font_foot = MENU_INFO_FONT_FOOT;
3550 int spacing_title = menu.headline1_spacing_info[info_mode];
3551 int spacing_head = menu.headline2_spacing_info[info_mode];
3552 int spacing_para = menu.paragraph_spacing_info[info_mode];
3553 int spacing_line = menu.line_spacing_info[info_mode];
3554 int ystep_title = getMenuTextStep(spacing_title, font_title);
3555 int ystep_head = getMenuTextStep(spacing_head, font_head);
3556 int ystep_para = getMenuTextStep(spacing_para, font_text);
3557 int ystep_line = getMenuTextStep(spacing_line, font_text);
3558 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3559 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3561 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3563 FadeOut(REDRAW_FIELD);
3568 DrawTextSCentered(ystart, font_title, "Program Information:");
3569 ystart += ystep_title;
3571 DrawTextSCentered(ystart, font_head,
3572 "This game is Freeware!");
3573 ystart += ystep_head;
3574 DrawTextSCentered(ystart, font_head,
3575 "If you like it, send e-mail to:");
3576 ystart += ystep_head;
3577 DrawTextSCentered(ystart, font_text,
3578 setup.internal.program_email);
3579 ystart += ystep_para;
3581 DrawTextSCentered(ystart, font_head,
3582 "More information and levels:");
3583 ystart += ystep_head;
3584 DrawTextSCentered(ystart, font_text,
3585 setup.internal.program_website);
3586 ystart += ystep_para;
3588 DrawTextSCentered(ystart, font_head,
3589 "If you have created new levels,");
3590 ystart += ystep_line;
3591 DrawTextSCentered(ystart, font_head,
3592 "send them to me to include them!");
3593 ystart += ystep_head;
3594 DrawTextSCentered(ystart, font_head,
3597 DrawTextSCentered(ybottom, font_foot,
3598 "Press any key or button for info menu");
3600 FadeIn(REDRAW_FIELD);
3603 void HandleInfoScreen_Program(int button)
3605 if (button == MB_MENU_LEAVE)
3607 PlaySound(SND_MENU_ITEM_SELECTING);
3609 info_mode = INFO_MODE_MAIN;
3614 else if (button == MB_MENU_CHOICE)
3616 PlaySound(SND_MENU_ITEM_SELECTING);
3618 FadeMenuSoundsAndMusic();
3620 info_mode = INFO_MODE_MAIN;
3625 PlayMenuSoundIfLoop();
3629 static void DrawInfoScreen_Version(void)
3631 int font_title = MENU_INFO_FONT_TITLE;
3632 int font_head = MENU_INFO_FONT_HEAD;
3633 int font_text = MENU_INFO_FONT_TEXT;
3634 int font_foot = MENU_INFO_FONT_FOOT;
3635 int spacing_title = menu.headline1_spacing_info[info_mode];
3636 int spacing_head = menu.headline2_spacing_info[info_mode];
3637 int spacing_para = menu.paragraph_spacing_info[info_mode];
3638 int spacing_line = menu.line_spacing_info[info_mode];
3639 int xstep = getFontWidth(font_text);
3640 int ystep_title = getMenuTextStep(spacing_title, font_title);
3641 int ystep_head = getMenuTextStep(spacing_head, font_head);
3642 int ystep_para = getMenuTextStep(spacing_para, font_text);
3643 int ystep_line = getMenuTextStep(spacing_line, font_text);
3644 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3645 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3646 int xstart1 = mSX - SX + 2 * xstep;
3647 int xstart2 = mSX - SX + 18 * xstep;
3648 int xstart3 = mSX - SX + 28 * xstep;
3649 SDL_version sdl_version_compiled;
3650 const SDL_version *sdl_version_linked;
3651 int driver_name_len = 10;
3652 SDL_version sdl_version_linked_ext;
3653 const char *driver_name = NULL;
3655 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3657 FadeOut(REDRAW_FIELD);
3662 DrawTextSCentered(ystart, font_title, "Version Information:");
3663 ystart += ystep_title;
3665 DrawTextF(xstart1, ystart, font_head, "Name");
3666 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3667 ystart += ystep_line;
3669 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3671 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3672 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3673 ystart += ystep_line;
3675 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3676 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3677 ystart += ystep_line;
3681 DrawTextF(xstart1, ystart, font_head, "Version");
3682 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3683 ystart += ystep_line;
3686 DrawTextF(xstart1, ystart, font_head, "Platform");
3687 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3689 PLATFORM_XX_BIT_STRING);
3690 ystart += ystep_line;
3692 DrawTextF(xstart1, ystart, font_head, "Target");
3693 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3694 ystart += ystep_line;
3696 DrawTextF(xstart1, ystart, font_head, "Source date");
3697 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3698 ystart += ystep_line;
3700 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3701 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3702 ystart += ystep_para;
3704 DrawTextF(xstart1, ystart, font_head, "Library");
3705 DrawTextF(xstart2, ystart, font_head, "compiled");
3706 DrawTextF(xstart3, ystart, font_head, "linked");
3707 ystart += ystep_head;
3709 SDL_VERSION(&sdl_version_compiled);
3710 SDL_GetVersion(&sdl_version_linked_ext);
3711 sdl_version_linked = &sdl_version_linked_ext;
3713 DrawTextF(xstart1, ystart, font_text, "SDL");
3714 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3715 sdl_version_compiled.major,
3716 sdl_version_compiled.minor,
3717 sdl_version_compiled.patch);
3718 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3719 sdl_version_linked->major,
3720 sdl_version_linked->minor,
3721 sdl_version_linked->patch);
3722 ystart += ystep_line;
3724 SDL_IMAGE_VERSION(&sdl_version_compiled);
3725 sdl_version_linked = IMG_Linked_Version();
3727 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3728 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3729 sdl_version_compiled.major,
3730 sdl_version_compiled.minor,
3731 sdl_version_compiled.patch);
3732 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3733 sdl_version_linked->major,
3734 sdl_version_linked->minor,
3735 sdl_version_linked->patch);
3736 ystart += ystep_line;
3738 SDL_MIXER_VERSION(&sdl_version_compiled);
3739 sdl_version_linked = Mix_Linked_Version();
3741 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3742 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3743 sdl_version_compiled.major,
3744 sdl_version_compiled.minor,
3745 sdl_version_compiled.patch);
3746 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3747 sdl_version_linked->major,
3748 sdl_version_linked->minor,
3749 sdl_version_linked->patch);
3750 ystart += ystep_line;
3752 SDL_NET_VERSION(&sdl_version_compiled);
3753 sdl_version_linked = SDLNet_Linked_Version();
3755 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3756 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3757 sdl_version_compiled.major,
3758 sdl_version_compiled.minor,
3759 sdl_version_compiled.patch);
3760 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3761 sdl_version_linked->major,
3762 sdl_version_linked->minor,
3763 sdl_version_linked->patch);
3764 ystart += ystep_para;
3766 DrawTextF(xstart1, ystart, font_head, "Driver");
3767 DrawTextF(xstart2, ystart, font_head, "Requested");
3768 DrawTextF(xstart3, ystart, font_head, "Used");
3769 ystart += ystep_head;
3772 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3774 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3775 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3776 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3777 ystart += ystep_line;
3780 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3782 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3783 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3784 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3785 ystart += ystep_line;
3788 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3790 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3791 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3792 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3794 DrawTextSCentered(ybottom, font_foot,
3795 "Press any key or button for info menu");
3797 FadeIn(REDRAW_FIELD);
3800 void HandleInfoScreen_Version(int button)
3802 if (button == MB_MENU_LEAVE)
3804 PlaySound(SND_MENU_ITEM_SELECTING);
3806 info_mode = INFO_MODE_MAIN;
3811 else if (button == MB_MENU_CHOICE)
3813 PlaySound(SND_MENU_ITEM_SELECTING);
3815 FadeMenuSoundsAndMusic();
3817 info_mode = INFO_MODE_MAIN;
3822 PlayMenuSoundIfLoop();
3826 static void DrawInfoScreen_LevelSet(void)
3828 struct TitleMessageInfo *tmi = &readme;
3829 char *filename = getLevelSetInfoFilename();
3830 char *title = "Level Set Information:";
3831 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3832 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3834 if (filename == NULL)
3836 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3841 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3843 FadeOut(REDRAW_FIELD);
3848 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3850 // if x position set to "-1", automatically determine by playfield width
3852 tmi->x = SXSIZE / 2;
3854 // if y position set to "-1", use static default value
3858 // if width set to "-1", automatically determine by playfield width
3859 if (tmi->width == -1)
3860 tmi->width = SXSIZE - 2 * TILEX;
3862 // if height set to "-1", automatically determine by playfield height
3863 if (tmi->height == -1)
3864 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3866 // if chars set to "-1", automatically determine by text and font width
3867 if (tmi->chars == -1)
3868 tmi->chars = tmi->width / getFontWidth(tmi->font);
3870 tmi->width = tmi->chars * getFontWidth(tmi->font);
3872 // if lines set to "-1", automatically determine by text and font height
3873 if (tmi->lines == -1)
3874 tmi->lines = tmi->height / getFontHeight(tmi->font);
3876 tmi->height = tmi->lines * getFontHeight(tmi->font);
3878 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3879 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3880 tmi->autowrap, tmi->centered, tmi->parse_comments);
3882 DrawTextSCentered(ybottom, FONT_TEXT_4,
3883 "Press any key or button for info menu");
3885 FadeIn(REDRAW_FIELD);
3888 static void HandleInfoScreen_LevelSet(int button)
3890 if (button == MB_MENU_LEAVE)
3892 PlaySound(SND_MENU_ITEM_SELECTING);
3894 info_mode = INFO_MODE_MAIN;
3899 else if (button == MB_MENU_CHOICE)
3901 PlaySound(SND_MENU_ITEM_SELECTING);
3903 FadeMenuSoundsAndMusic();
3905 info_mode = INFO_MODE_MAIN;
3910 PlayMenuSoundIfLoop();
3914 static void DrawInfoScreen(void)
3916 if (info_mode == INFO_MODE_TITLE)
3917 DrawInfoScreen_TitleScreen();
3918 else if (info_mode == INFO_MODE_ELEMENTS)
3919 DrawInfoScreen_Elements();
3920 else if (info_mode == INFO_MODE_MUSIC)
3921 DrawInfoScreen_Music();
3922 else if (info_mode == INFO_MODE_CREDITS)
3923 DrawInfoScreen_Credits();
3924 else if (info_mode == INFO_MODE_PROGRAM)
3925 DrawInfoScreen_Program();
3926 else if (info_mode == INFO_MODE_VERSION)
3927 DrawInfoScreen_Version();
3928 else if (info_mode == INFO_MODE_LEVELSET)
3929 DrawInfoScreen_LevelSet();
3931 DrawInfoScreen_Main();
3933 if (info_mode != INFO_MODE_MAIN &&
3934 info_mode != INFO_MODE_TITLE &&
3935 info_mode != INFO_MODE_MUSIC)
3936 PlayMenuSoundsAndMusic();
3939 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3941 if (info_mode == INFO_MODE_TITLE)
3942 HandleInfoScreen_TitleScreen(button);
3943 else if (info_mode == INFO_MODE_ELEMENTS)
3944 HandleInfoScreen_Elements(button);
3945 else if (info_mode == INFO_MODE_MUSIC)
3946 HandleInfoScreen_Music(button);
3947 else if (info_mode == INFO_MODE_CREDITS)
3948 HandleInfoScreen_Credits(button);
3949 else if (info_mode == INFO_MODE_PROGRAM)
3950 HandleInfoScreen_Program(button);
3951 else if (info_mode == INFO_MODE_VERSION)
3952 HandleInfoScreen_Version(button);
3953 else if (info_mode == INFO_MODE_LEVELSET)
3954 HandleInfoScreen_LevelSet(button);
3956 HandleInfoScreen_Main(mx, my, dx, dy, button);
3960 // ============================================================================
3961 // type name functions
3962 // ============================================================================
3964 static void HandleTypeNameExt(boolean initialize, Key key)
3966 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3967 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3968 struct TextPosInfo *pos = mci->pos_input;
3969 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3970 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3971 static int xpos = 0;
3972 int font_nr = pos->font;
3973 int font_active_nr = FONT_ACTIVE(font_nr);
3974 int font_width = getFontWidth(font_active_nr);
3975 char key_char = getValidConfigValueChar(getCharFromKey(key));
3976 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3977 boolean is_active = TRUE;
3979 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3983 strcpy(last_player_name, setup.player_name);
3985 xpos = strlen(setup.player_name);
3987 StartTextInput(startx, starty, pos->width, pos->height);
3989 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3991 setup.player_name[xpos] = key_char;
3992 setup.player_name[xpos + 1] = 0;
3996 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4000 setup.player_name[xpos] = 0;
4002 else if (key == KSYM_Return && xpos > 0)
4008 SetGameStatus(GAME_MODE_MAIN);
4010 else if (key == KSYM_Escape)
4012 strcpy(setup.player_name, last_player_name);
4016 SetGameStatus(GAME_MODE_MAIN);
4021 pos->width = (strlen(setup.player_name) + 1) * font_width;
4022 startx = mSX + ALIGNED_TEXT_XPOS(pos);
4024 DrawText(startx, starty, setup.player_name, font_active_nr);
4025 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
4029 pos->width = strlen(setup.player_name) * font_width;
4030 startx = mSX + ALIGNED_TEXT_XPOS(pos);
4032 DrawText(startx, starty, setup.player_name, font_nr);
4038 static void DrawTypeName(void)
4040 HandleTypeNameExt(TRUE, 0);
4043 void HandleTypeName(Key key)
4045 HandleTypeNameExt(FALSE, key);
4049 // ============================================================================
4050 // tree menu functions
4051 // ============================================================================
4053 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4055 if (game_status != GAME_MODE_SETUP ||
4056 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4059 int max_text_size = 0;
4062 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4063 max_text_size = MAX(max_text_size, strlen(node->name));
4065 int num_entries = numTreeInfoInGroup(ti);
4066 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4067 int text_width = max_text_size * getFontWidth(FONT_TEXT_1);
4068 int button_width = SC_MENUBUTTON_XSIZE;
4069 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4070 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4071 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4072 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4073 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4074 int align_xoffset = MAX(0, align_xoffset_raw);
4076 return align_xoffset;
4079 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4081 if (game_status != GAME_MODE_SETUP ||
4082 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4085 int num_entries = numTreeInfoInGroup(ti);
4086 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4087 int font_height = getFontHeight(FONT_TEXT_1);
4088 int text_height = font_height * num_page_entries;
4089 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4090 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4091 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4092 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4093 int align_yoffset = MAX(0, align_yoffset_raw);
4095 return align_yoffset;
4098 static void DrawChooseTree(TreeInfo **ti_ptr)
4100 int fade_mask = REDRAW_FIELD;
4103 fade_mask = REDRAW_ALL;
4105 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4107 SetGameStatus(GAME_MODE_MAIN);
4116 FreeScreenGadgets();
4117 CreateScreenGadgets();
4121 // needed if different viewport properties defined for choosing level (set)
4122 ChangeViewportPropertiesIfNeeded();
4124 if (game_status == GAME_MODE_LEVELNR)
4125 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4126 else if (game_status == GAME_MODE_LEVELS)
4127 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4131 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4133 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4134 MapScreenTreeGadgets(*ti_ptr);
4136 DrawMaskedBorder(fade_mask);
4141 static void drawChooseTreeList(int first_entry, int num_page_entries,
4144 int num_entries = numTreeInfoInGroup(ti);
4145 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4146 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4147 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4148 int font_nr = FONT_TEXT_1;
4149 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4151 char *title_string = NULL;
4152 int yoffset_sets = MENU_TITLE1_YPOS;
4153 int yoffset_setup = 16;
4154 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4155 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4157 title_string = ti->infotext;
4159 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4161 clearMenuListArea();
4163 for (i = 0; i < num_page_entries; i++)
4165 TreeInfo *node, *node_first;
4166 int entry_pos = first_entry + i;
4167 int xpos = MENU_SCREEN_START_XPOS;
4168 int ypos = MENU_SCREEN_START_YPOS + i;
4169 int startx = amSX + xpos * 32;
4170 int starty = amSY + ypos * 32;
4171 int startx_text = startx + font_xoffset;
4172 int endx_text = amSX + screen_width;
4173 int max_text_size = endx_text - startx_text;
4174 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4175 char buffer[max_buffer_len + 1];
4177 node_first = getTreeInfoFirstGroupEntry(ti);
4178 node = getTreeInfoFromPos(node_first, entry_pos);
4180 strncpy(buffer, node->name, max_buffer_len);
4181 buffer[max_buffer_len] = '\0';
4183 DrawText(startx, starty, buffer, font_nr + node->color);
4185 if (node->parent_link)
4186 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4187 else if (node->level_group)
4188 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4190 initCursor(i, IMG_MENU_BUTTON);
4193 redraw_mask |= REDRAW_FIELD;
4196 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4198 TreeInfo *node, *node_first;
4199 int x, last_redraw_mask = redraw_mask;
4200 int ypos = MENU_TITLE2_YPOS;
4201 int font_nr = FONT_TITLE_2;
4203 if (ti->type == TREE_TYPE_LEVEL_NR)
4204 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4206 if (ti->type != TREE_TYPE_LEVEL_DIR)
4209 node_first = getTreeInfoFirstGroupEntry(ti);
4210 node = getTreeInfoFromPos(node_first, entry_pos);
4212 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4214 if (node->parent_link)
4215 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4216 node->node_parent->name);
4217 else if (node->level_group)
4218 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4220 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4221 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4222 node->levels, (node->levels > 1 ? "levels" : "level"),
4225 // let BackToFront() redraw only what is needed
4226 redraw_mask = last_redraw_mask;
4227 for (x = 0; x < SCR_FIELDX; x++)
4228 MarkTileDirty(x, 1);
4231 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4234 TreeInfo *ti = *ti_ptr;
4235 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4236 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4237 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4239 int y = ti->cl_cursor;
4240 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4241 int num_entries = numTreeInfoInGroup(ti);
4242 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4243 boolean position_set_by_scrollbar = (dx == 999);
4245 if (button == MB_MENU_INITIALIZE)
4247 int num_entries = numTreeInfoInGroup(ti);
4248 int entry_pos = posTreeInfo(ti);
4250 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4251 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4253 if (ti->cl_first == -1)
4255 // only on initialization
4256 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4257 ti->cl_cursor = entry_pos - ti->cl_first;
4259 else if (ti->cl_cursor >= num_page_entries ||
4260 (num_entries > num_page_entries &&
4261 num_entries - ti->cl_first < num_page_entries))
4263 // only after change of list size (by custom graphic configuration)
4264 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4265 ti->cl_cursor = entry_pos - ti->cl_first;
4268 if (position_set_by_scrollbar)
4271 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4274 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4275 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4276 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4280 else if (button == MB_MENU_LEAVE)
4284 PlaySound(SND_MENU_ITEM_SELECTING);
4286 if (ti->node_parent)
4288 *ti_ptr = ti->node_parent;
4289 DrawChooseTree(ti_ptr);
4291 else if (game_status == GAME_MODE_SETUP)
4293 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4294 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4295 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4297 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4298 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4299 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4300 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4301 execSetupGraphics();
4302 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4303 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4304 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4306 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4307 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4308 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4309 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4310 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4311 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4312 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4313 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4320 if (game_status == GAME_MODE_LEVELNR)
4322 int new_level_nr = atoi(level_number_current->identifier);
4324 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4327 SetGameStatus(GAME_MODE_MAIN);
4335 if (mx || my) // mouse input
4337 x = (mx - amSX) / 32;
4338 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4340 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4342 // move cursor instead of scrolling when already at start/end of list
4343 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4345 else if (dy == +1 * SCROLL_LINE &&
4346 ti->cl_first + num_page_entries == num_entries)
4349 // handle scrolling screen one line or page
4350 if (ti->cl_cursor + dy < 0 ||
4351 ti->cl_cursor + dy > num_page_entries - 1)
4353 boolean redraw = FALSE;
4355 if (ABS(dy) == SCROLL_PAGE)
4356 step = num_page_entries - 1;
4358 if (dy < 0 && ti->cl_first > 0)
4360 // scroll page/line up
4362 ti->cl_first -= step;
4363 if (ti->cl_first < 0)
4368 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4370 // scroll page/line down
4372 ti->cl_first += step;
4373 if (ti->cl_first + num_page_entries > num_entries)
4374 ti->cl_first = MAX(0, num_entries - num_page_entries);
4381 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4382 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4383 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4385 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4392 // handle moving cursor one line
4393 y = ti->cl_cursor + dy;
4398 TreeInfo *node_first, *node_cursor;
4399 int entry_pos = ti->cl_first + y;
4401 node_first = getTreeInfoFirstGroupEntry(ti);
4402 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4404 if (node_cursor->node_group)
4408 PlaySound(SND_MENU_ITEM_SELECTING);
4410 node_cursor->cl_first = ti->cl_first;
4411 node_cursor->cl_cursor = ti->cl_cursor;
4412 *ti_ptr = node_cursor->node_group;
4413 DrawChooseTree(ti_ptr);
4418 else if (dx == -1 && ti->node_parent)
4422 PlaySound(SND_MENU_ITEM_SELECTING);
4424 *ti_ptr = ti->node_parent;
4425 DrawChooseTree(ti_ptr);
4430 if (!anyScrollbarGadgetActive() &&
4431 IN_VIS_MENU(x, y) &&
4432 mx < mx_right_border &&
4433 y >= 0 && y < num_page_entries)
4437 if (y != ti->cl_cursor)
4439 PlaySound(SND_MENU_ITEM_ACTIVATING);
4441 drawChooseTreeCursor(ti->cl_cursor, FALSE);
4442 drawChooseTreeCursor(y, TRUE);
4443 drawChooseTreeInfo(ti->cl_first + y, ti);
4449 if (game_status == GAME_MODE_SETUP)
4451 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4452 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4453 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4455 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4456 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4457 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4458 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4459 execSetupGraphics();
4460 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4461 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4462 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4464 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4465 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4466 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4467 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4468 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4469 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4470 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4471 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4480 TreeInfo *node_first, *node_cursor;
4481 int entry_pos = ti->cl_first + y;
4483 PlaySound(SND_MENU_ITEM_SELECTING);
4485 node_first = getTreeInfoFirstGroupEntry(ti);
4486 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4488 if (node_cursor->node_group)
4492 node_cursor->cl_first = ti->cl_first;
4493 node_cursor->cl_cursor = ti->cl_cursor;
4494 *ti_ptr = node_cursor->node_group;
4495 DrawChooseTree(ti_ptr);
4497 else if (node_cursor->parent_link)
4501 *ti_ptr = node_cursor->node_parent;
4502 DrawChooseTree(ti_ptr);
4508 node_cursor->cl_first = ti->cl_first;
4509 node_cursor->cl_cursor = ti->cl_cursor;
4510 *ti_ptr = node_cursor;
4512 if (ti->type == TREE_TYPE_LEVEL_DIR)
4514 LoadLevelSetup_SeriesInfo();
4516 SaveLevelSetup_LastSeries();
4517 SaveLevelSetup_SeriesInfo();
4521 if (game_status == GAME_MODE_SETUP)
4523 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4524 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4525 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4527 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4528 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4529 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4530 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4531 execSetupGraphics();
4532 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4533 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4534 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4536 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4537 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4538 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4539 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4540 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4541 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4542 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4543 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4550 if (game_status == GAME_MODE_LEVELNR)
4552 int new_level_nr = atoi(level_number_current->identifier);
4554 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4557 SetGameStatus(GAME_MODE_MAIN);
4566 void DrawChooseLevelSet(void)
4568 FadeMenuSoundsAndMusic();
4570 DrawChooseTree(&leveldir_current);
4572 PlayMenuSoundsAndMusic();
4575 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4577 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4580 void DrawChooseLevelNr(void)
4584 FadeMenuSoundsAndMusic();
4586 if (level_number != NULL)
4588 freeTreeInfo(level_number);
4590 level_number = NULL;
4593 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4595 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4596 char identifier[32], name[64];
4599 // temporarily load level info to get level name
4600 LoadLevelInfoOnly(i);
4602 ti->node_top = &level_number;
4603 ti->sort_priority = 10000 + value;
4604 ti->color = (level.no_level_file ? FC_BLUE :
4605 LevelStats_getSolved(i) ? FC_GREEN :
4606 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4608 snprintf(identifier, sizeof(identifier), "%d", value);
4609 snprintf(name, sizeof(name), "%03d: %s", value,
4610 (level.no_level_file ? "(no file)" : level.name));
4612 setString(&ti->identifier, identifier);
4613 setString(&ti->name, name);
4614 setString(&ti->name_sorting, name);
4616 pushTreeInfo(&level_number, ti);
4619 // sort level number values to start with lowest level number
4620 sortTreeInfo(&level_number);
4622 // set current level number to current level number
4623 level_number_current =
4624 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4626 // if that also fails, set current level number to first available level
4627 if (level_number_current == NULL)
4628 level_number_current = level_number;
4630 DrawChooseTree(&level_number_current);
4632 PlayMenuSoundsAndMusic();
4635 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4637 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4640 void DrawHallOfFame(int level_nr, int highlight_position)
4642 int fade_mask = REDRAW_FIELD;
4645 fade_mask = REDRAW_ALL;
4648 FadeMenuSoundsAndMusic();
4650 // (this is needed when called from GameEnd() after winning a game)
4651 KeyboardAutoRepeatOn();
4653 // (this is needed when called from GameEnd() after winning a game)
4654 SetDrawDeactivationMask(REDRAW_NONE);
4655 SetDrawBackgroundMask(REDRAW_FIELD);
4657 if (highlight_position < 0)
4658 LoadScore(level_nr);
4660 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
4662 FadeSetEnterScreen();
4666 // needed if different viewport properties defined for scores
4667 ChangeViewportPropertiesIfNeeded();
4669 PlayMenuSoundsAndMusic();
4671 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4673 HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
4675 DrawMaskedBorder(fade_mask);
4680 static void drawHallOfFameList(int level_nr, int first_entry,
4681 int highlight_position)
4685 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4688 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4689 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4690 "HighScores of Level %d", level_nr);
4692 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4694 int entry = first_entry + i;
4695 boolean active = (entry == highlight_position);
4696 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4697 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4698 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4699 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4700 int dxoff = getFontDrawOffsetX(font_nr1);
4701 int dx1 = 3 * getFontWidth(font_nr1);
4702 int dx2 = dx1 + getFontWidth(font_nr1);
4703 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
4704 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4705 int sy = mSY + 64 + i * 32;
4707 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4708 DrawText(mSX + dx1, sy, ".", font_nr1);
4710 for (j = 0; j < num_dots; j++)
4711 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4713 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4714 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4716 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4719 redraw_mask |= REDRAW_FIELD;
4722 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4724 static int level_nr = 0;
4725 static int first_entry = 0;
4726 static int highlight_position = 0;
4727 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4729 if (button == MB_MENU_INITIALIZE)
4733 highlight_position = my;
4735 drawHallOfFameList(level_nr, first_entry, highlight_position);
4740 if (ABS(dy) == SCROLL_PAGE) // handle scrolling one page
4741 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4745 if (first_entry > 0)
4747 first_entry -= step;
4748 if (first_entry < 0)
4751 drawHallOfFameList(level_nr, first_entry, highlight_position);
4756 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4758 first_entry += step;
4759 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4760 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4762 drawHallOfFameList(level_nr, first_entry, highlight_position);
4765 else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
4767 PlaySound(SND_MENU_ITEM_SELECTING);
4769 FadeSound(SND_BACKGROUND_SCORES);
4771 if (button == MB_MENU_CHOICE &&
4772 game_status_last_screen == GAME_MODE_PLAYING &&
4773 setup.auto_play_next_level && setup.increment_levels &&
4774 level_nr < leveldir_current->last_level &&
4777 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4781 SetGameStatus(GAME_MODE_MAIN);
4787 if (game_status == GAME_MODE_SCORES)
4788 PlayMenuSoundIfLoop();
4792 // ============================================================================
4793 // setup screen functions
4794 // ============================================================================
4796 static struct TokenInfo *setup_info;
4797 static int num_setup_info; // number of setup entries shown on screen
4798 static int max_setup_info; // total number of setup entries in list
4800 static char *window_size_text;
4801 static char *scaling_type_text;
4802 static char *rendering_mode_text;
4803 static char *vsync_mode_text;
4804 static char *scroll_delay_text;
4805 static char *snapshot_mode_text;
4806 static char *game_speed_text;
4807 static char *network_server_text;
4808 static char *graphics_set_name;
4809 static char *sounds_set_name;
4810 static char *music_set_name;
4811 static char *volume_simple_text;
4812 static char *volume_loops_text;
4813 static char *volume_music_text;
4814 static char *touch_controls_text;
4815 static char *move_distance_text;
4816 static char *drop_distance_text;
4817 static char *transparency_text;
4818 static char *grid_size_text[2][2];
4820 static void execSetupMain(void)
4822 setup_mode = SETUP_MODE_MAIN;
4827 static void execSetupGame_setGameSpeeds(boolean update_value)
4829 if (setup.game_speed_extended)
4831 game_speeds_list = game_speeds_list_extended;
4832 game_speeds = game_speeds_extended;
4836 game_speeds_list = game_speeds_list_normal;
4837 game_speeds = game_speeds_normal;
4840 if (game_speeds == NULL)
4844 for (i = 0; game_speeds_list[i].value != -1; i++)
4846 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4847 char identifier[32], name[32];
4848 int value = game_speeds_list[i].value;
4849 char *text = game_speeds_list[i].text;
4851 ti->node_top = &game_speeds;
4852 ti->sort_priority = 10000 - value;
4854 sprintf(identifier, "%d", value);
4855 sprintf(name, "%s", text);
4857 setString(&ti->identifier, identifier);
4858 setString(&ti->name, name);
4859 setString(&ti->name_sorting, name);
4860 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
4862 pushTreeInfo(&game_speeds, ti);
4865 // sort game speed values to start with slowest game speed
4866 sortTreeInfo(&game_speeds);
4868 update_value = TRUE;
4873 // set current game speed to configured game speed value
4874 game_speed_current =
4875 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4877 // if that fails, set current game speed to reliable default value
4878 if (game_speed_current == NULL)
4879 game_speed_current =
4880 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4882 // if that also fails, set current game speed to first available speed
4883 if (game_speed_current == NULL)
4884 game_speed_current = game_speeds;
4886 if (setup.game_speed_extended)
4887 game_speeds_extended = game_speeds;
4889 game_speeds_normal = game_speeds;
4892 setup.game_frame_delay = atoi(game_speed_current->identifier);
4894 // needed for displaying game speed text instead of identifier
4895 game_speed_text = game_speed_current->name;
4898 static void execSetupGame_setScrollDelays(void)
4900 if (scroll_delays == NULL)
4904 for (i = 0; scroll_delays_list[i].value != -1; i++)
4906 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4907 char identifier[32], name[32];
4908 int value = scroll_delays_list[i].value;
4909 char *text = scroll_delays_list[i].text;
4911 ti->node_top = &scroll_delays;
4912 ti->sort_priority = value;
4914 sprintf(identifier, "%d", value);
4915 sprintf(name, "%s", text);
4917 setString(&ti->identifier, identifier);
4918 setString(&ti->name, name);
4919 setString(&ti->name_sorting, name);
4920 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
4922 pushTreeInfo(&scroll_delays, ti);
4925 // sort scroll delay values to start with lowest scroll delay value
4926 sortTreeInfo(&scroll_delays);
4928 // set current scroll delay value to configured scroll delay value
4929 scroll_delay_current =
4930 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4932 // if that fails, set current scroll delay to reliable default value
4933 if (scroll_delay_current == NULL)
4934 scroll_delay_current =
4935 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4937 // if that also fails, set current scroll delay to first available value
4938 if (scroll_delay_current == NULL)
4939 scroll_delay_current = scroll_delays;
4942 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4944 // needed for displaying scroll delay text instead of identifier
4945 scroll_delay_text = scroll_delay_current->name;
4948 static void execSetupGame_setSnapshotModes(void)
4950 if (snapshot_modes == NULL)
4954 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4956 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4957 char identifier[32], name[32];
4958 char *value = snapshot_modes_list[i].value;
4959 char *text = snapshot_modes_list[i].text;
4961 ti->node_top = &snapshot_modes;
4962 ti->sort_priority = i;
4964 sprintf(identifier, "%s", value);
4965 sprintf(name, "%s", text);
4967 setString(&ti->identifier, identifier);
4968 setString(&ti->name, name);
4969 setString(&ti->name_sorting, name);
4970 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
4972 pushTreeInfo(&snapshot_modes, ti);
4975 // sort snapshot mode values to start with lowest snapshot mode value
4976 sortTreeInfo(&snapshot_modes);
4978 // set current snapshot mode value to configured snapshot mode value
4979 snapshot_mode_current =
4980 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4982 // if that fails, set current snapshot mode to reliable default value
4983 if (snapshot_mode_current == NULL)
4984 snapshot_mode_current =
4985 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4987 // if that also fails, set current snapshot mode to first available value
4988 if (snapshot_mode_current == NULL)
4989 snapshot_mode_current = snapshot_modes;
4992 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4994 // needed for displaying snapshot mode text instead of identifier
4995 snapshot_mode_text = snapshot_mode_current->name;
4998 static void execSetupGame_setNetworkServerText(void)
5000 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5002 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5006 strncpy(network_server_hostname, setup.network_server_hostname,
5007 MAX_SETUP_TEXT_INPUT_LEN);
5008 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5011 // needed for displaying network server text instead of identifier
5012 network_server_text = network_server_hostname;
5015 static void execSetupGame(void)
5017 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5019 execSetupGame_setGameSpeeds(FALSE);
5020 execSetupGame_setScrollDelays();
5021 execSetupGame_setSnapshotModes();
5023 execSetupGame_setNetworkServerText();
5025 setup_mode = SETUP_MODE_GAME;
5029 // check if vsync needs to be disabled for this game speed to work
5030 if (check_vsync_mode)
5031 DisableVsyncIfNeeded();
5034 static void execSetupChooseGameSpeed(void)
5036 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
5041 static void execSetupChooseScrollDelay(void)
5043 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
5048 static void execSetupChooseSnapshotMode(void)
5050 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
5055 static void execSetupEngines(void)
5057 setup_mode = SETUP_MODE_ENGINES;
5062 static void execSetupEditor(void)
5064 setup_mode = SETUP_MODE_EDITOR;
5069 static void execSetupGraphics_setWindowSizes(boolean update_list)
5071 if (window_sizes != NULL && update_list)
5073 freeTreeInfo(window_sizes);
5075 window_sizes = NULL;
5078 if (window_sizes == NULL)
5080 boolean current_window_size_found = FALSE;
5083 for (i = 0; window_sizes_list[i].value != -1; i++)
5085 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5086 char identifier[32], name[32];
5087 int value = window_sizes_list[i].value;
5088 char *text = window_sizes_list[i].text;
5090 ti->node_top = &window_sizes;
5091 ti->sort_priority = value;
5093 sprintf(identifier, "%d", value);
5094 sprintf(name, "%s", text);
5096 setString(&ti->identifier, identifier);
5097 setString(&ti->name, name);
5098 setString(&ti->name_sorting, name);
5099 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5101 pushTreeInfo(&window_sizes, ti);
5103 if (value == setup.window_scaling_percent)
5104 current_window_size_found = TRUE;
5107 if (!current_window_size_found)
5109 // add entry for non-preset window scaling value
5111 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5112 char identifier[32], name[32];
5113 int value = setup.window_scaling_percent;
5115 ti->node_top = &window_sizes;
5116 ti->sort_priority = value;
5118 sprintf(identifier, "%d", value);
5119 sprintf(name, "%d %% (Current)", value);
5121 setString(&ti->identifier, identifier);
5122 setString(&ti->name, name);
5123 setString(&ti->name_sorting, name);
5124 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5126 pushTreeInfo(&window_sizes, ti);
5129 // sort window size values to start with lowest window size value
5130 sortTreeInfo(&window_sizes);
5132 // set current window size value to configured window size value
5133 window_size_current =
5134 getTreeInfoFromIdentifier(window_sizes,
5135 i_to_a(setup.window_scaling_percent));
5137 // if that fails, set current window size to reliable default value
5138 if (window_size_current == NULL)
5139 window_size_current =
5140 getTreeInfoFromIdentifier(window_sizes,
5141 i_to_a(STD_WINDOW_SCALING_PERCENT));
5143 // if that also fails, set current window size to first available value
5144 if (window_size_current == NULL)
5145 window_size_current = window_sizes;
5148 setup.window_scaling_percent = atoi(window_size_current->identifier);
5150 // needed for displaying window size text instead of identifier
5151 window_size_text = window_size_current->name;
5154 static void execSetupGraphics_setScalingTypes(void)
5156 if (scaling_types == NULL)
5160 for (i = 0; scaling_types_list[i].value != NULL; i++)
5162 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5163 char identifier[32], name[32];
5164 char *value = scaling_types_list[i].value;
5165 char *text = scaling_types_list[i].text;
5167 ti->node_top = &scaling_types;
5168 ti->sort_priority = i;
5170 sprintf(identifier, "%s", value);
5171 sprintf(name, "%s", text);
5173 setString(&ti->identifier, identifier);
5174 setString(&ti->name, name);
5175 setString(&ti->name_sorting, name);
5176 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
5178 pushTreeInfo(&scaling_types, ti);
5181 // sort scaling type values to start with lowest scaling type value
5182 sortTreeInfo(&scaling_types);
5184 // set current scaling type value to configured scaling type value
5185 scaling_type_current =
5186 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
5188 // if that fails, set current scaling type to reliable default value
5189 if (scaling_type_current == NULL)
5190 scaling_type_current =
5191 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
5193 // if that also fails, set current scaling type to first available value
5194 if (scaling_type_current == NULL)
5195 scaling_type_current = scaling_types;
5198 setup.window_scaling_quality = scaling_type_current->identifier;
5200 // needed for displaying scaling type text instead of identifier
5201 scaling_type_text = scaling_type_current->name;
5204 static void execSetupGraphics_setRenderingModes(void)
5206 if (rendering_modes == NULL)
5210 for (i = 0; rendering_modes_list[i].value != NULL; i++)
5212 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5213 char identifier[32], name[32];
5214 char *value = rendering_modes_list[i].value;
5215 char *text = rendering_modes_list[i].text;
5217 ti->node_top = &rendering_modes;
5218 ti->sort_priority = i;
5220 sprintf(identifier, "%s", value);
5221 sprintf(name, "%s", text);
5223 setString(&ti->identifier, identifier);
5224 setString(&ti->name, name);
5225 setString(&ti->name_sorting, name);
5226 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5228 pushTreeInfo(&rendering_modes, ti);
5231 // sort rendering mode values to start with lowest rendering mode value
5232 sortTreeInfo(&rendering_modes);
5234 // set current rendering mode value to configured rendering mode value
5235 rendering_mode_current =
5236 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5238 // if that fails, set current rendering mode to reliable default value
5239 if (rendering_mode_current == NULL)
5240 rendering_mode_current =
5241 getTreeInfoFromIdentifier(rendering_modes,
5242 STR_SPECIAL_RENDERING_DEFAULT);
5244 // if that also fails, set current rendering mode to first available one
5245 if (rendering_mode_current == NULL)
5246 rendering_mode_current = rendering_modes;
5249 setup.screen_rendering_mode = rendering_mode_current->identifier;
5251 // needed for displaying rendering mode text instead of identifier
5252 rendering_mode_text = rendering_mode_current->name;
5255 static void execSetupGraphics_setVsyncModes(boolean update_value)
5257 if (vsync_modes == NULL)
5261 for (i = 0; vsync_modes_list[i].value != NULL; i++)
5263 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5264 char identifier[32], name[32];
5265 char *value = vsync_modes_list[i].value;
5266 char *text = vsync_modes_list[i].text;
5268 ti->node_top = &vsync_modes;
5269 ti->sort_priority = i;
5271 sprintf(identifier, "%s", value);
5272 sprintf(name, "%s", text);
5274 setString(&ti->identifier, identifier);
5275 setString(&ti->name, name);
5276 setString(&ti->name_sorting, name);
5277 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
5279 pushTreeInfo(&vsync_modes, ti);
5282 // sort vsync mode values to start with lowest vsync mode value
5283 sortTreeInfo(&vsync_modes);
5285 update_value = TRUE;
5290 // set current vsync mode value to configured vsync mode value
5291 vsync_mode_current =
5292 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
5294 // if that fails, set current vsync mode to reliable default value
5295 if (vsync_mode_current == NULL)
5296 vsync_mode_current =
5297 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
5299 // if that also fails, set current vsync mode to first available one
5300 if (vsync_mode_current == NULL)
5301 vsync_mode_current = vsync_modes;
5304 setup.vsync_mode = vsync_mode_current->identifier;
5306 // needed for displaying vsync mode text instead of identifier
5307 vsync_mode_text = vsync_mode_current->name;
5310 static void execSetupGraphics(void)
5312 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
5314 // update "setup.window_scaling_percent" from list selection
5315 // (in this case, window scaling was changed on setup screen)
5316 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5317 execSetupGraphics_setWindowSizes(FALSE);
5319 // update "setup.vsync_mode" from list selection
5320 // (in this case, vsync mode was changed on setup screen)
5321 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5322 execSetupGraphics_setVsyncModes(FALSE);
5324 // update list selection from "setup.window_scaling_percent"
5325 // (window scaling may have changed by resizing the window)
5326 execSetupGraphics_setWindowSizes(TRUE);
5328 // update list selection from "setup.vsync_mode"
5329 // (vsync_mode may have changed by re-creating the renderer)
5330 execSetupGraphics_setVsyncModes(TRUE);
5332 execSetupGraphics_setScalingTypes();
5333 execSetupGraphics_setRenderingModes();
5335 setup_mode = SETUP_MODE_GRAPHICS;
5339 // check if game speed is high enough for 60 Hz vsync to work
5340 if (check_game_speed)
5341 ModifyGameSpeedIfNeeded();
5343 // window scaling may have changed at this point
5344 ChangeWindowScalingIfNeeded();
5346 // window scaling quality may have changed at this point
5347 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
5348 SDLSetWindowScalingQuality(setup.window_scaling_quality);
5350 // screen rendering mode may have changed at this point
5351 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
5353 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
5354 int video_vsync_mode = video.vsync_mode;
5356 // screen vsync mode may have changed at this point
5357 ChangeVsyncModeIfNeeded();
5359 // check if setting vsync mode to selected value failed
5360 if (setup_vsync_mode != video_vsync_mode &&
5361 setup_vsync_mode != video.vsync_mode)
5363 // changing vsync mode to selected value failed -- reset displayed value
5364 execSetupGraphics_setVsyncModes(TRUE);
5366 Request("Setting VSync failed!", REQ_CONFIRM);
5372 static void execSetupChooseWindowSize(void)
5374 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
5379 static void execSetupChooseScalingType(void)
5381 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
5386 static void execSetupChooseRenderingMode(void)
5388 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
5393 static void execSetupChooseVsyncMode(void)
5395 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
5400 static void execSetupChooseVolumeSimple(void)
5402 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5407 static void execSetupChooseVolumeLoops(void)
5409 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
5414 static void execSetupChooseVolumeMusic(void)
5416 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
5421 static void execSetupSound(void)
5423 if (volumes_simple == NULL)
5425 boolean current_volume_simple_found = FALSE;
5428 for (i = 0; volumes_list[i].value != -1; i++)
5430 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5431 char identifier[32], name[32];
5432 int value = volumes_list[i].value;
5433 char *text = volumes_list[i].text;
5435 ti->node_top = &volumes_simple;
5436 ti->sort_priority = value;
5438 sprintf(identifier, "%d", value);
5439 sprintf(name, "%s", text);
5441 setString(&ti->identifier, identifier);
5442 setString(&ti->name, name);
5443 setString(&ti->name_sorting, name);
5444 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5446 pushTreeInfo(&volumes_simple, ti);
5448 if (value == setup.volume_simple)
5449 current_volume_simple_found = TRUE;
5452 if (!current_volume_simple_found)
5454 // add entry for non-preset volume value
5456 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5457 char identifier[32], name[32];
5458 int value = setup.volume_simple;
5460 ti->node_top = &volumes_simple;
5461 ti->sort_priority = value;
5463 sprintf(identifier, "%d", value);
5464 sprintf(name, "%d %% (Current)", value);
5466 setString(&ti->identifier, identifier);
5467 setString(&ti->name, name);
5468 setString(&ti->name_sorting, name);
5469 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5471 pushTreeInfo(&volumes_simple, ti);
5474 // sort volume values to start with lowest volume value
5475 sortTreeInfo(&volumes_simple);
5477 // set current volume value to configured volume value
5478 volume_simple_current =
5479 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
5481 // if that fails, set current volume to reliable default value
5482 if (volume_simple_current == NULL)
5483 volume_simple_current =
5484 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
5486 // if that also fails, set current volume to first available value
5487 if (volume_simple_current == NULL)
5488 volume_simple_current = volumes_simple;
5491 if (volumes_loops == NULL)
5493 boolean current_volume_loops_found = FALSE;
5496 for (i = 0; volumes_list[i].value != -1; i++)
5498 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5499 char identifier[32], name[32];
5500 int value = volumes_list[i].value;
5501 char *text = volumes_list[i].text;
5503 ti->node_top = &volumes_loops;
5504 ti->sort_priority = value;
5506 sprintf(identifier, "%d", value);
5507 sprintf(name, "%s", text);
5509 setString(&ti->identifier, identifier);
5510 setString(&ti->name, name);
5511 setString(&ti->name_sorting, name);
5512 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5514 pushTreeInfo(&volumes_loops, ti);
5516 if (value == setup.volume_loops)
5517 current_volume_loops_found = TRUE;
5520 if (!current_volume_loops_found)
5522 // add entry for non-preset volume value
5524 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5525 char identifier[32], name[32];
5526 int value = setup.volume_loops;
5528 ti->node_top = &volumes_loops;
5529 ti->sort_priority = value;
5531 sprintf(identifier, "%d", value);
5532 sprintf(name, "%d %% (Current)", value);
5534 setString(&ti->identifier, identifier);
5535 setString(&ti->name, name);
5536 setString(&ti->name_sorting, name);
5537 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5539 pushTreeInfo(&volumes_loops, ti);
5542 // sort volume values to start with lowest volume value
5543 sortTreeInfo(&volumes_loops);
5545 // set current volume value to configured volume value
5546 volume_loops_current =
5547 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
5549 // if that fails, set current volume to reliable default value
5550 if (volume_loops_current == NULL)
5551 volume_loops_current =
5552 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
5554 // if that also fails, set current volume to first available value
5555 if (volume_loops_current == NULL)
5556 volume_loops_current = volumes_loops;
5559 if (volumes_music == NULL)
5561 boolean current_volume_music_found = FALSE;
5564 for (i = 0; volumes_list[i].value != -1; i++)
5566 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5567 char identifier[32], name[32];
5568 int value = volumes_list[i].value;
5569 char *text = volumes_list[i].text;
5571 ti->node_top = &volumes_music;
5572 ti->sort_priority = value;
5574 sprintf(identifier, "%d", value);
5575 sprintf(name, "%s", text);
5577 setString(&ti->identifier, identifier);
5578 setString(&ti->name, name);
5579 setString(&ti->name_sorting, name);
5580 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5582 pushTreeInfo(&volumes_music, ti);
5584 if (value == setup.volume_music)
5585 current_volume_music_found = TRUE;
5588 if (!current_volume_music_found)
5590 // add entry for non-preset volume value
5592 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5593 char identifier[32], name[32];
5594 int value = setup.volume_music;
5596 ti->node_top = &volumes_music;
5597 ti->sort_priority = value;
5599 sprintf(identifier, "%d", value);
5600 sprintf(name, "%d %% (Current)", value);
5602 setString(&ti->identifier, identifier);
5603 setString(&ti->name, name);
5604 setString(&ti->name_sorting, name);
5605 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5607 pushTreeInfo(&volumes_music, ti);
5610 // sort volume values to start with lowest volume value
5611 sortTreeInfo(&volumes_music);
5613 // set current volume value to configured volume value
5614 volume_music_current =
5615 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
5617 // if that fails, set current volume to reliable default value
5618 if (volume_music_current == NULL)
5619 volume_music_current =
5620 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
5622 // if that also fails, set current volume to first available value
5623 if (volume_music_current == NULL)
5624 volume_music_current = volumes_music;
5627 setup.volume_simple = atoi(volume_simple_current->identifier);
5628 setup.volume_loops = atoi(volume_loops_current->identifier);
5629 setup.volume_music = atoi(volume_music_current->identifier);
5631 // needed for displaying volume text instead of identifier
5632 volume_simple_text = volume_simple_current->name;
5633 volume_loops_text = volume_loops_current->name;
5634 volume_music_text = volume_music_current->name;
5636 setup_mode = SETUP_MODE_SOUND;
5641 static void execSetupChooseTouchControls(void)
5643 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5648 static void execSetupChooseMoveDistance(void)
5650 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5655 static void execSetupChooseDropDistance(void)
5657 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5662 static void execSetupChooseTransparency(void)
5664 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
5669 static void execSetupChooseGridXSize_0(void)
5671 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
5676 static void execSetupChooseGridYSize_0(void)
5678 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
5683 static void execSetupChooseGridXSize_1(void)
5685 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
5690 static void execSetupChooseGridYSize_1(void)
5692 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
5697 static void execSetupConfigureVirtualButtons(void)
5699 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
5701 ConfigureVirtualButtons();
5703 setup_mode = SETUP_MODE_TOUCH;
5708 static void execSetupTouch(void)
5712 if (touch_controls == NULL)
5714 for (i = 0; touch_controls_list[i].value != NULL; i++)
5716 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5717 char identifier[32], name[32];
5718 char *value = touch_controls_list[i].value;
5719 char *text = touch_controls_list[i].text;
5721 ti->node_top = &touch_controls;
5722 ti->sort_priority = i;
5724 sprintf(identifier, "%s", value);
5725 sprintf(name, "%s", text);
5727 setString(&ti->identifier, identifier);
5728 setString(&ti->name, name);
5729 setString(&ti->name_sorting, name);
5730 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
5732 pushTreeInfo(&touch_controls, ti);
5735 // sort touch control values to start with lowest touch control value
5736 sortTreeInfo(&touch_controls);
5738 // set current touch control value to configured touch control value
5739 touch_control_current =
5740 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5742 // if that fails, set current touch control to reliable default value
5743 if (touch_control_current == NULL)
5744 touch_control_current =
5745 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5747 // if that also fails, set current touch control to first available value
5748 if (touch_control_current == NULL)
5749 touch_control_current = touch_controls;
5752 if (move_distances == NULL)
5754 for (i = 0; distances_list[i].value != -1; i++)
5756 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5757 char identifier[32], name[32];
5758 int value = distances_list[i].value;
5759 char *text = distances_list[i].text;
5761 ti->node_top = &move_distances;
5762 ti->sort_priority = value;
5764 sprintf(identifier, "%d", value);
5765 sprintf(name, "%s", text);
5767 setString(&ti->identifier, identifier);
5768 setString(&ti->name, name);
5769 setString(&ti->name_sorting, name);
5770 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
5772 pushTreeInfo(&move_distances, ti);
5775 // sort distance values to start with lowest distance value
5776 sortTreeInfo(&move_distances);
5778 // set current distance value to configured distance value
5779 move_distance_current =
5780 getTreeInfoFromIdentifier(move_distances,
5781 i_to_a(setup.touch.move_distance));
5783 // if that fails, set current distance to reliable default value
5784 if (move_distance_current == NULL)
5785 move_distance_current =
5786 getTreeInfoFromIdentifier(move_distances,
5787 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
5789 // if that also fails, set current distance to first available value
5790 if (move_distance_current == NULL)
5791 move_distance_current = move_distances;
5794 if (drop_distances == NULL)
5796 for (i = 0; distances_list[i].value != -1; i++)
5798 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5799 char identifier[32], name[32];
5800 int value = distances_list[i].value;
5801 char *text = distances_list[i].text;
5803 ti->node_top = &drop_distances;
5804 ti->sort_priority = value;
5806 sprintf(identifier, "%d", value);
5807 sprintf(name, "%s", text);
5809 setString(&ti->identifier, identifier);
5810 setString(&ti->name, name);
5811 setString(&ti->name_sorting, name);
5812 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
5814 pushTreeInfo(&drop_distances, ti);
5817 // sort distance values to start with lowest distance value
5818 sortTreeInfo(&drop_distances);
5820 // set current distance value to configured distance value
5821 drop_distance_current =
5822 getTreeInfoFromIdentifier(drop_distances,
5823 i_to_a(setup.touch.drop_distance));
5825 // if that fails, set current distance to reliable default value
5826 if (drop_distance_current == NULL)
5827 drop_distance_current =
5828 getTreeInfoFromIdentifier(drop_distances,
5829 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
5831 // if that also fails, set current distance to first available value
5832 if (drop_distance_current == NULL)
5833 drop_distance_current = drop_distances;
5836 if (transparencies == NULL)
5838 for (i = 0; transparencies_list[i].value != -1; i++)
5840 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5841 char identifier[32], name[32];
5842 int value = transparencies_list[i].value;
5843 char *text = transparencies_list[i].text;
5845 ti->node_top = &transparencies;
5846 ti->sort_priority = value;
5848 sprintf(identifier, "%d", value);
5849 sprintf(name, "%s", text);
5851 setString(&ti->identifier, identifier);
5852 setString(&ti->name, name);
5853 setString(&ti->name_sorting, name);
5854 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
5856 pushTreeInfo(&transparencies, ti);
5859 // sort transparency values to start with lowest transparency value
5860 sortTreeInfo(&transparencies);
5862 // set current transparency value to configured transparency value
5863 transparency_current =
5864 getTreeInfoFromIdentifier(transparencies,
5865 i_to_a(setup.touch.transparency));
5867 // if that fails, set current transparency to reliable default value
5868 if (transparency_current == NULL)
5869 transparency_current =
5870 getTreeInfoFromIdentifier(transparencies,
5871 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
5873 // if that also fails, set current transparency to first available value
5874 if (transparency_current == NULL)
5875 transparency_current = transparencies;
5878 for (i = 0; i < 2; i++)
5880 for (j = 0; j < 2; j++)
5882 if (grid_sizes[i][j] == NULL)
5884 for (k = 0; grid_sizes_list[k].value != -1; k++)
5886 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5887 char identifier[32], name[32];
5888 int value = grid_sizes_list[k].value;
5889 char *text = grid_sizes_list[k].text;
5891 ti->node_top = &grid_sizes[i][j];
5892 ti->sort_priority = value;
5894 sprintf(identifier, "%d", value);
5895 sprintf(name, "%s", text);
5897 setString(&ti->identifier, identifier);
5898 setString(&ti->name, name);
5899 setString(&ti->name_sorting, name);
5900 setString(&ti->infotext,
5903 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
5904 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
5906 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
5907 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
5909 pushTreeInfo(&grid_sizes[i][j], ti);
5912 // sort grid size values to start with lowest grid size value
5913 sortTreeInfo(&grid_sizes[i][j]);
5915 // set current grid size value to configured grid size value
5916 grid_size_current[i][j] =
5917 getTreeInfoFromIdentifier(grid_sizes[i][j],
5919 setup.touch.grid_xsize[i] :
5920 setup.touch.grid_ysize[i]));
5922 // if that fails, set current grid size to reliable default value
5923 if (grid_size_current[i][j] == NULL)
5924 grid_size_current[i][j] =
5925 getTreeInfoFromIdentifier(grid_sizes[i][j],
5927 DEFAULT_GRID_XSIZE(i) :
5928 DEFAULT_GRID_YSIZE(i)));
5930 // if that also fails, set current grid size to first available value
5931 if (grid_size_current[i][j] == NULL)
5932 grid_size_current[i][j] = grid_sizes[i][j];
5937 setup.touch.control_type = touch_control_current->identifier;
5938 setup.touch.move_distance = atoi(move_distance_current->identifier);
5939 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5940 setup.touch.transparency = atoi(transparency_current->identifier);
5942 for (i = 0; i < 2; i++)
5944 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
5945 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
5947 if (i == GRID_ACTIVE_NR())
5949 overlay.grid_xsize = setup.touch.grid_xsize[i];
5950 overlay.grid_ysize = setup.touch.grid_ysize[i];
5954 // needed for displaying value text instead of identifier
5955 touch_controls_text = touch_control_current->name;
5956 move_distance_text = move_distance_current->name;
5957 drop_distance_text = drop_distance_current->name;
5958 transparency_text = transparency_current->name;
5960 for (i = 0; i < 2; i++)
5961 for (j = 0; j < 2; j++)
5962 grid_size_text[i][j] = grid_size_current[i][j]->name;
5964 setup_mode = SETUP_MODE_TOUCH;
5969 static void execSetupArtwork(void)
5972 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
5973 artwork.gfx_current->subdir,
5974 artwork.gfx_current->fullpath,
5975 artwork.gfx_current->basepath);
5978 setup.graphics_set = artwork.gfx_current->identifier;
5979 setup.sounds_set = artwork.snd_current->identifier;
5980 setup.music_set = artwork.mus_current->identifier;
5982 // needed if last screen (setup choice) changed graphics, sounds or music
5983 ReloadCustomArtwork(0);
5985 // needed for displaying artwork name instead of artwork identifier
5986 graphics_set_name = artwork.gfx_current->name;
5987 sounds_set_name = artwork.snd_current->name;
5988 music_set_name = artwork.mus_current->name;
5990 setup_mode = SETUP_MODE_ARTWORK;
5995 static void execSetupChooseGraphics(void)
5997 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
6002 static void execSetupChooseSounds(void)
6004 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
6009 static void execSetupChooseMusic(void)
6011 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
6016 static void execSetupInput(void)
6018 setup_mode = SETUP_MODE_INPUT;
6023 static void execSetupShortcuts(void)
6025 setup_mode = SETUP_MODE_SHORTCUTS;
6030 static void execSetupShortcuts1(void)
6032 setup_mode = SETUP_MODE_SHORTCUTS_1;
6037 static void execSetupShortcuts2(void)
6039 setup_mode = SETUP_MODE_SHORTCUTS_2;
6044 static void execSetupShortcuts3(void)
6046 setup_mode = SETUP_MODE_SHORTCUTS_3;
6051 static void execSetupShortcuts4(void)
6053 setup_mode = SETUP_MODE_SHORTCUTS_4;
6058 static void execSetupShortcuts5(void)
6060 setup_mode = SETUP_MODE_SHORTCUTS_5;
6065 static void execExitSetup(void)
6067 SetGameStatus(GAME_MODE_MAIN);
6072 static void execSaveAndExitSetup(void)
6078 static void execGadgetNetworkServer(void)
6080 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
6081 struct GadgetInfo *gi = screen_gadget[gadget_id];
6083 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6084 network_server_hostname[0] = '\0';
6086 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
6090 ClickOnGadget(gi, MB_LEFTBUTTON);
6093 static void ToggleNetworkModeIfNeeded(void)
6095 int font_title = FONT_TITLE_1;
6096 int font_foot = FC_BLUE;
6097 int ystart = mSY - SY + 16;
6098 int ybottom = mSY - SY + SYSIZE - 20;
6099 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
6101 if (setup.network_mode == network.enabled)
6104 network.enabled = setup.network_mode;
6106 FadeOut(REDRAW_ALL);
6110 DrawTextSCentered(ystart, font_title, text);
6114 if (network.enabled)
6115 InitNetworkServer();
6117 DisconnectFromNetworkServer();
6119 DrawTextSCentered(ybottom, font_foot,
6120 "Press any key or button for setup menu");
6122 WaitForEventToContinue();
6127 static void ToggleGameSpeedsListIfNeeded(void)
6129 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
6131 if (setup.game_speed_extended == using_game_speeds_extended)
6134 // try to match similar values when changing game speeds list
6135 if (setup.game_speed_extended)
6136 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
6137 setup.game_frame_delay == 30 ? 29 :
6138 setup.game_frame_delay);
6140 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
6141 setup.game_frame_delay == 16 ? 15 :
6142 setup.game_frame_delay >= 29 ? 30 :
6143 setup.game_frame_delay <= 10 ? 10 :
6144 setup.game_frame_delay);
6146 execSetupGame_setGameSpeeds(TRUE);
6151 static void ModifyGameSpeedIfNeeded(void)
6153 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6154 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
6158 char *game_speed_text = "Fast";
6159 int game_speed_value = 15;
6161 if (setup.game_speed_extended)
6163 game_speed_text = "60 fps";
6164 game_speed_value = 16;
6167 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
6169 // set game speed to existing list value that is fast enough for vsync
6170 setup.game_frame_delay = game_speed_value;
6172 execSetupGame_setGameSpeeds(TRUE);
6174 Request(message, REQ_CONFIRM);
6177 static void DisableVsyncIfNeeded(void)
6179 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6180 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
6181 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
6184 // disable vsync for the selected game speed to work
6185 setup.vsync_mode = STR_VSYNC_MODE_OFF;
6187 execSetupGraphics_setVsyncModes(TRUE);
6189 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
6195 void *related_value;
6196 } hide_related_entry_list[] =
6198 { &setup.game_frame_delay, execSetupChooseGameSpeed },
6199 { &setup.game_frame_delay, &game_speed_text },
6201 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
6202 { &setup.scroll_delay_value, &scroll_delay_text },
6204 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
6205 { &setup.engine_snapshot_mode, &snapshot_mode_text },
6207 { &setup.window_scaling_percent, execSetupChooseWindowSize },
6208 { &setup.window_scaling_percent, &window_size_text },
6210 { &setup.window_scaling_quality, execSetupChooseScalingType },
6211 { &setup.window_scaling_quality, &scaling_type_text },
6213 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
6214 { &setup.screen_rendering_mode, &rendering_mode_text },
6216 { &setup.vsync_mode, execSetupChooseVsyncMode },
6217 { &setup.vsync_mode, &vsync_mode_text },
6219 { &setup.graphics_set, execSetupChooseGraphics },
6220 { &setup.graphics_set, &graphics_set_name },
6222 { &setup.sounds_set, execSetupChooseSounds },
6223 { &setup.sounds_set, &sounds_set_name },
6225 { &setup.music_set, execSetupChooseMusic },
6226 { &setup.music_set, &music_set_name },
6228 { &setup.volume_simple, execSetupChooseVolumeSimple },
6229 { &setup.volume_simple, &volume_simple_text },
6231 { &setup.volume_loops, execSetupChooseVolumeLoops },
6232 { &setup.volume_loops, &volume_loops_text },
6234 { &setup.volume_music, execSetupChooseVolumeMusic },
6235 { &setup.volume_music, &volume_music_text },
6237 { &setup.touch.control_type, execSetupChooseTouchControls },
6238 { &setup.touch.control_type, &touch_controls_text },
6240 { &setup.touch.move_distance, execSetupChooseMoveDistance },
6241 { &setup.touch.move_distance, &move_distance_text },
6243 { &setup.touch.drop_distance, execSetupChooseDropDistance },
6244 { &setup.touch.drop_distance, &drop_distance_text },
6246 { &setup.touch.transparency, execSetupChooseTransparency },
6247 { &setup.touch.transparency, &transparency_text },
6249 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
6250 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
6252 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
6253 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
6255 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
6256 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
6258 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
6259 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
6261 { &setup.internal.menu_game, execSetupGame },
6262 { &setup.internal.menu_engines, execSetupEngines },
6263 { &setup.internal.menu_editor, execSetupEditor },
6264 { &setup.internal.menu_graphics, execSetupGraphics },
6265 { &setup.internal.menu_sound, execSetupSound },
6266 { &setup.internal.menu_artwork, execSetupArtwork },
6267 { &setup.internal.menu_input, execSetupInput },
6268 { &setup.internal.menu_touch, execSetupTouch },
6269 { &setup.internal.menu_shortcuts, execSetupShortcuts },
6270 { &setup.internal.menu_exit, execExitSetup },
6271 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
6276 void setHideRelatedSetupEntries(void)
6280 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
6281 if (hideSetupEntry(hide_related_entry_list[i].value))
6282 setHideSetupEntry(hide_related_entry_list[i].related_value);
6285 static struct TokenInfo setup_info_main[] =
6287 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
6288 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
6289 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
6290 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
6291 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
6292 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
6293 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
6294 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
6295 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
6296 { TYPE_EMPTY, NULL, "" },
6297 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
6298 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
6303 static struct TokenInfo setup_info_game[] =
6305 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
6306 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
6307 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
6308 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
6309 { TYPE_STRING, &network_server_text, "" },
6310 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
6311 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
6312 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
6313 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
6314 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
6315 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
6316 { TYPE_SWITCH, &setup.skip_scores_after_game,"Skip Scores After Game:" },
6317 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
6318 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
6319 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
6320 { TYPE_STRING, &game_speed_text, "" },
6321 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
6323 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6324 { TYPE_STRING, &scroll_delay_text, "" },
6326 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
6327 { TYPE_STRING, &snapshot_mode_text, "" },
6328 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
6329 { TYPE_EMPTY, NULL, "" },
6330 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6335 static struct TokenInfo setup_info_engines[] =
6337 { TYPE_HEADLINE, NULL, "Emerald Mine" },
6338 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
6339 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
6340 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
6341 { TYPE_EMPTY, NULL, "" },
6342 { TYPE_HEADLINE, NULL, "Supaplex" },
6343 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
6344 { TYPE_EMPTY, NULL, "" },
6345 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6350 static struct TokenInfo setup_info_editor[] =
6353 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
6354 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
6355 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
6356 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
6357 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
6358 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
6359 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
6360 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
6361 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
6362 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
6364 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
6365 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
6367 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
6369 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
6370 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
6371 { TYPE_EMPTY, NULL, "" },
6373 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
6374 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
6375 { TYPE_EMPTY, NULL, "" },
6377 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
6378 { TYPE_EMPTY, NULL, "" },
6379 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6384 static struct TokenInfo setup_info_graphics[] =
6386 #if !defined(PLATFORM_ANDROID)
6387 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
6388 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
6389 { TYPE_STRING, &window_size_text, "" },
6390 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
6391 { TYPE_STRING, &scaling_type_text, "" },
6392 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
6393 { TYPE_STRING, &rendering_mode_text, "" },
6396 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6397 { TYPE_STRING, &scroll_delay_text, "" },
6399 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
6400 { TYPE_STRING, &vsync_mode_text, "" },
6401 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
6402 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
6403 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
6404 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
6405 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
6406 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
6407 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
6408 { TYPE_EMPTY, NULL, "" },
6409 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6414 static struct TokenInfo setup_info_sound[] =
6416 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
6417 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
6418 { TYPE_SWITCH, &setup.sound_music, "Music:" },
6419 { TYPE_EMPTY, NULL, "" },
6420 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
6421 { TYPE_STRING, &volume_simple_text, "" },
6422 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
6423 { TYPE_STRING, &volume_loops_text, "" },
6424 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
6425 { TYPE_STRING, &volume_music_text, "" },
6426 { TYPE_EMPTY, NULL, "" },
6427 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6432 static struct TokenInfo setup_info_artwork[] =
6434 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
6435 { TYPE_STRING, &graphics_set_name, "" },
6436 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
6437 { TYPE_STRING, &sounds_set_name, "" },
6438 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
6439 { TYPE_STRING, &music_set_name, "" },
6440 { TYPE_EMPTY, NULL, "" },
6441 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
6442 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
6443 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
6444 { TYPE_EMPTY, NULL, "" },
6445 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6450 static struct TokenInfo setup_info_input[] =
6452 { TYPE_SWITCH, NULL, "Player:" },
6453 { TYPE_SWITCH, NULL, "Device:" },
6454 { TYPE_SWITCH, NULL, "" },
6455 { TYPE_SKIPPABLE, NULL, "" },
6456 { TYPE_EMPTY, NULL, "" },
6457 { TYPE_EMPTY, NULL, "" },
6458 { TYPE_EMPTY, NULL, "" },
6459 { TYPE_EMPTY, NULL, "" },
6460 { TYPE_EMPTY, NULL, "" },
6461 { TYPE_EMPTY, NULL, "" },
6462 { TYPE_EMPTY, NULL, "" },
6463 { TYPE_EMPTY, NULL, "" },
6464 { TYPE_SKIPPABLE, NULL, "" },
6465 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6470 static struct TokenInfo setup_info_touch[] =
6472 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6473 { TYPE_STRING, &touch_controls_text, "" },
6474 { TYPE_EMPTY, NULL, "" },
6475 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6480 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
6482 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6483 { TYPE_STRING, &touch_controls_text, "" },
6484 { TYPE_EMPTY, NULL, "" },
6485 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
6486 { TYPE_STRING, &grid_size_text[0][0], "" },
6487 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
6488 { TYPE_STRING, &grid_size_text[0][1], "" },
6489 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6490 { TYPE_STRING, &transparency_text, "" },
6491 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6492 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6493 { TYPE_EMPTY, NULL, "" },
6494 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6495 { TYPE_EMPTY, NULL, "" },
6496 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6501 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
6503 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6504 { TYPE_STRING, &touch_controls_text, "" },
6505 { TYPE_EMPTY, NULL, "" },
6506 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
6507 { TYPE_STRING, &grid_size_text[1][0], "" },
6508 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
6509 { TYPE_STRING, &grid_size_text[1][1], "" },
6510 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6511 { TYPE_STRING, &transparency_text, "" },
6512 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6513 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6514 { TYPE_EMPTY, NULL, "" },
6515 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6516 { TYPE_EMPTY, NULL, "" },
6517 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6522 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
6524 setup_info_touch_virtual_buttons_0,
6525 setup_info_touch_virtual_buttons_1
6528 static struct TokenInfo setup_info_touch_wipe_gestures[] =
6530 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6531 { TYPE_STRING, &touch_controls_text, "" },
6532 { TYPE_EMPTY, NULL, "" },
6533 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
6534 { TYPE_STRING, &move_distance_text, "" },
6535 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
6536 { TYPE_STRING, &drop_distance_text, "" },
6537 { TYPE_EMPTY, NULL, "" },
6538 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6543 static struct TokenInfo setup_info_shortcuts[] =
6545 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
6546 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
6547 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
6548 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
6549 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
6550 { TYPE_EMPTY, NULL, "" },
6551 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6556 static struct TokenInfo setup_info_shortcuts_1[] =
6558 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
6559 { TYPE_KEY, &setup.shortcut.save_game, "" },
6560 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
6561 { TYPE_KEY, &setup.shortcut.load_game, "" },
6562 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
6563 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
6564 { TYPE_EMPTY, NULL, "" },
6565 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
6566 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
6567 { TYPE_EMPTY, NULL, "" },
6568 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6573 static struct TokenInfo setup_info_shortcuts_2[] =
6575 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
6576 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
6577 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
6578 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
6579 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
6580 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
6581 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
6582 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
6583 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
6584 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
6585 { TYPE_EMPTY, NULL, "" },
6586 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6591 static struct TokenInfo setup_info_shortcuts_3[] =
6593 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
6594 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
6595 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
6596 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
6597 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
6598 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
6599 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
6600 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
6601 { TYPE_KEYTEXT, NULL, "Record Tape:", },
6602 { TYPE_KEY, &setup.shortcut.tape_record, "" },
6603 { TYPE_KEYTEXT, NULL, "Play Tape:", },
6604 { TYPE_KEY, &setup.shortcut.tape_play, "" },
6605 { TYPE_EMPTY, NULL, "" },
6606 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6611 static struct TokenInfo setup_info_shortcuts_4[] =
6613 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
6614 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
6615 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
6616 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
6617 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
6618 { TYPE_KEY, &setup.shortcut.sound_music, "" },
6619 { TYPE_EMPTY, NULL, "" },
6620 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6625 static struct TokenInfo setup_info_shortcuts_5[] =
6627 { TYPE_KEYTEXT, NULL, "Snap Left:", },
6628 { TYPE_KEY, &setup.shortcut.snap_left, "" },
6629 { TYPE_KEYTEXT, NULL, "Snap Right:", },
6630 { TYPE_KEY, &setup.shortcut.snap_right, "" },
6631 { TYPE_KEYTEXT, NULL, "Snap Up:", },
6632 { TYPE_KEY, &setup.shortcut.snap_up, "" },
6633 { TYPE_KEYTEXT, NULL, "Snap Down:", },
6634 { TYPE_KEY, &setup.shortcut.snap_down, "" },
6635 { TYPE_EMPTY, NULL, "" },
6636 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6641 static Key getSetupKey(void)
6643 Key key = KSYM_UNDEFINED;
6644 boolean got_key_event = FALSE;
6646 while (!got_key_event)
6650 if (NextValidEvent(&event))
6654 case EVENT_KEYPRESS:
6656 key = GetEventKey((KeyEvent *)&event, TRUE);
6658 // press 'Escape' or 'Enter' to keep the existing key binding
6659 if (key == KSYM_Escape || key == KSYM_Return)
6660 key = KSYM_UNDEFINED; // keep old value
6662 got_key_event = TRUE;
6666 case EVENT_KEYRELEASE:
6667 key_joystick_mapping = 0;
6671 HandleOtherEvents(&event);
6682 static int getSetupValueFont(int type, void *value)
6684 if (type & TYPE_GHOSTED)
6685 return FONT_OPTION_OFF;
6686 else if (type & TYPE_KEY)
6687 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
6688 else if (type & TYPE_STRING)
6689 return FONT_VALUE_2;
6690 else if (type & TYPE_ECS_AGA)
6691 return FONT_VALUE_1;
6692 else if (type & TYPE_BOOLEAN_STYLE)
6693 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
6694 else if (type & TYPE_YES_NO_AUTO)
6695 return (*(int *)value == AUTO ? FONT_OPTION_ON :
6696 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
6697 else if (type & TYPE_PLAYER)
6698 return FONT_VALUE_1;
6700 return FONT_VALUE_1;
6703 static int getSetupValueFontNarrow(int type, int font_nr)
6705 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
6706 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
6707 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
6711 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
6713 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6714 struct TokenInfo *si = &setup_info[si_pos];
6715 boolean font_draw_xoffset_modified = FALSE;
6716 boolean scrollbar_needed = (num_setup_info < max_setup_info);
6717 int font_draw_xoffset_old = -1;
6718 int xoffset = (scrollbar_needed ? -1 : 0);
6719 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
6720 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
6721 int xpos = menu_screen_value_xpos;
6722 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
6723 int startx = mSX + xpos * 32;
6724 int starty = mSY + ypos * 32;
6725 int type = si->type;
6726 void *value = si->value;
6727 char *value_string = getSetupValue(type, value);
6728 int font_nr_default = getSetupValueFont(type, value);
6729 int font_width_default = getFontWidth(font_nr_default);
6730 int font_nr = font_nr_default;
6733 if (value_string == NULL)
6736 if (type & TYPE_KEY)
6738 xpos = MENU_SCREEN_START_XPOS;
6740 if (type & TYPE_QUERY)
6741 value_string = "<press key>";
6743 else if (type & TYPE_STRING)
6745 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
6747 xpos = MENU_SCREEN_START_XPOS;
6749 if (strlen(value_string) > max_value_len)
6750 value_string[max_value_len] = '\0';
6752 else if (type & TYPE_YES_NO_AUTO)
6754 xpos = menu_screen_value_xpos - 1;
6756 else if (type & TYPE_PLAYER)
6758 int displayed_player_nr = *(int *)value + 1;
6760 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
6763 startx = mSX + xpos * 32;
6764 starty = mSY + ypos * 32;
6766 // special check if right-side setup values moved left due to scrollbar
6767 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
6769 int max_menu_text_length = 26; // maximum text length for classic menu
6770 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6771 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6772 int text_font_nr = getMenuTextFont(FONT_MENU_2);
6773 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6774 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
6776 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
6778 // when using narrow font, left-shifting text "auto" not needed
6779 if (type & TYPE_YES_NO_AUTO)
6783 startx = mSX + xpos * 32;
6785 font_nr = getSetupValueFontNarrow(type, font_nr);
6789 // downward compatibility correction for Juergen Bonhagen's menu settings
6790 if (setup_mode != SETUP_MODE_INPUT)
6792 int max_menu_text_length_big = (menu_screen_value_xpos -
6793 MENU_SCREEN_START_XPOS);
6794 int max_menu_text_length_medium = max_menu_text_length_big * 2;
6795 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
6796 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6797 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
6798 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6799 int text_font_nr = getMenuTextFont(FONT_MENU_2);
6800 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6801 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
6802 boolean correct_font_draw_xoffset = FALSE;
6804 if (xpos == MENU_SCREEN_START_XPOS &&
6805 startx + font1_xoffset < text_startx + text_font_xoffset)
6806 correct_font_draw_xoffset = TRUE;
6808 if (xpos == menu_screen_value_xpos &&
6809 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
6810 correct_font_draw_xoffset = TRUE;
6812 // check if setup value would overlap with setup text when printed
6813 // (this can happen for extreme/wrong values for font draw offset)
6814 if (correct_font_draw_xoffset)
6816 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
6817 font_draw_xoffset_modified = TRUE;
6819 if (type & TYPE_KEY)
6820 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
6821 else if (!(type & TYPE_STRING))
6822 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
6823 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
6827 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
6828 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
6830 DrawText(startx, starty, value_string, font_nr);
6832 if (type & TYPE_PLAYER)
6834 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
6835 int player_nr = *(int *)value;
6836 int xoff = font->draw_xoffset + getFontWidth(font_nr);
6837 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
6838 int startx2 = startx + xoff;
6839 int starty2 = starty + yoff;
6841 if (DrawingOnBackground(startx2, starty2))
6842 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
6844 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
6845 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6848 if (font_draw_xoffset_modified)
6849 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
6852 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
6854 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6855 struct TokenInfo *si = &setup_info[si_pos];
6857 if (si->type & TYPE_BOOLEAN_STYLE)
6859 *(boolean *)si->value ^= TRUE;
6861 else if (si->type & TYPE_YES_NO_AUTO)
6865 (*(int *)si->value == AUTO ? TRUE :
6866 *(int *)si->value == TRUE ? FALSE : AUTO) :
6867 (*(int *)si->value == TRUE ? AUTO :
6868 *(int *)si->value == AUTO ? FALSE : TRUE));
6870 else if (si->type & TYPE_KEY)
6874 si->type |= TYPE_QUERY;
6875 drawSetupValue(screen_pos, setup_info_pos_raw);
6876 si->type &= ~TYPE_QUERY;
6878 key = getSetupKey();
6879 if (key != KSYM_UNDEFINED)
6880 *(Key *)si->value = key;
6882 else if (si->type & TYPE_PLAYER)
6884 int player_nr = *(int *)si->value;
6889 player_nr = Request("Choose player", REQ_PLAYER) - 1;
6891 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
6894 drawSetupValue(screen_pos, setup_info_pos_raw);
6896 // fullscreen state may have changed at this point
6897 if (si->value == &setup.fullscreen)
6898 ToggleFullscreenIfNeeded();
6900 // network mode may have changed at this point
6901 if (si->value == &setup.network_mode)
6902 ToggleNetworkModeIfNeeded();
6904 // game speed list may have changed at this point
6905 if (si->value == &setup.game_speed_extended)
6906 ToggleGameSpeedsListIfNeeded();
6909 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
6911 static struct TokenInfo *setup_info_final = NULL;
6916 // determine maximum list size of target list
6917 while (setup_info_orig[list_size++].type != 0);
6919 // free, allocate and clear memory for target list
6920 checked_free(setup_info_final);
6921 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
6923 // copy setup info list without setup entries marked as hidden
6924 for (i = 0; setup_info_orig[i].type != 0; i++)
6926 // skip setup entries configured to be hidden
6927 if (hideSetupEntry(setup_info_orig[i].value))
6930 // skip skippable setup entries if screen is lower than usual
6931 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
6932 setup_info_orig[i].type == TYPE_SKIPPABLE)
6935 setup_info_final[list_pos++] = setup_info_orig[i];
6938 return setup_info_final;
6941 static void DrawSetupScreen_Generic(void)
6943 int fade_mask = REDRAW_FIELD;
6944 boolean redraw_all = FALSE;
6945 char *title_string = NULL;
6949 fade_mask = REDRAW_ALL;
6952 FadeMenuSoundsAndMusic();
6954 FreeScreenGadgets();
6955 CreateScreenGadgets();
6957 if (redraw_mask & REDRAW_ALL)
6962 // needed if different viewport properties defined for setup screen
6963 ChangeViewportPropertiesIfNeeded();
6965 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6969 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
6971 if (setup_mode == SETUP_MODE_MAIN)
6973 setup_info = setup_info_main;
6974 title_string = STR_SETUP_MAIN;
6976 else if (setup_mode == SETUP_MODE_GAME)
6978 setup_info = setup_info_game;
6979 title_string = STR_SETUP_GAME;
6981 else if (setup_mode == SETUP_MODE_ENGINES)
6983 setup_info = setup_info_engines;
6984 title_string = STR_SETUP_ENGINES;
6986 else if (setup_mode == SETUP_MODE_EDITOR)
6988 setup_info = setup_info_editor;
6989 title_string = STR_SETUP_EDITOR;
6991 else if (setup_mode == SETUP_MODE_GRAPHICS)
6993 setup_info = setup_info_graphics;
6994 title_string = STR_SETUP_GRAPHICS;
6996 else if (setup_mode == SETUP_MODE_SOUND)
6998 setup_info = setup_info_sound;
6999 title_string = STR_SETUP_SOUND;
7001 else if (setup_mode == SETUP_MODE_ARTWORK)
7003 setup_info = setup_info_artwork;
7004 title_string = STR_SETUP_ARTWORK;
7006 else if (setup_mode == SETUP_MODE_TOUCH)
7008 setup_info = setup_info_touch;
7009 title_string = STR_SETUP_TOUCH;
7011 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
7012 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
7013 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
7014 setup_info = setup_info_touch_wipe_gestures;
7016 else if (setup_mode == SETUP_MODE_SHORTCUTS)
7018 setup_info = setup_info_shortcuts;
7019 title_string = STR_SETUP_SHORTCUTS;
7021 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
7023 setup_info = setup_info_shortcuts_1;
7024 title_string = STR_SETUP_SHORTCUTS;
7026 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
7028 setup_info = setup_info_shortcuts_2;
7029 title_string = STR_SETUP_SHORTCUTS;
7031 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
7033 setup_info = setup_info_shortcuts_3;
7034 title_string = STR_SETUP_SHORTCUTS;
7036 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
7038 setup_info = setup_info_shortcuts_4;
7039 title_string = STR_SETUP_SHORTCUTS;
7041 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
7043 setup_info = setup_info_shortcuts_5;
7044 title_string = STR_SETUP_SHORTCUTS;
7047 // use modified setup info without setup entries marked as hidden
7048 setup_info = getSetupInfoFinal(setup_info);
7050 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
7052 // determine maximal number of setup entries that can be displayed on screen
7054 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
7057 // determine maximal number of setup entries available for this setup screen
7059 for (i = 0; setup_info[i].type != 0; i++)
7062 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
7064 MapScreenGadgets(max_setup_info);
7067 redraw_mask = fade_mask = REDRAW_ALL;
7069 DrawMaskedBorder(fade_mask);
7074 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
7076 menu_info = setup_info;
7078 HandleMenuScreen(mx, my, dx, dy, button,
7079 setup_mode, num_setup_info, max_setup_info);
7082 static void DrawSetupScreen_Input(void)
7086 FadeOut(REDRAW_FIELD);
7090 setup_info = getSetupInfoFinal(setup_info_input);
7092 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
7094 for (i = 0; setup_info[i].type != 0; i++)
7096 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
7097 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
7098 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
7099 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
7100 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
7101 initCursor(i, IMG_MENU_BUTTON);
7103 DrawCursorAndText_Setup(i, -1, FALSE);
7106 // create gadgets for setup input menu screen
7107 FreeScreenGadgets();
7108 CreateScreenGadgets();
7110 // map gadgets for setup input menu screen
7111 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
7113 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
7115 FadeIn(REDRAW_FIELD);
7118 static void setJoystickDeviceToNr(char *device_name, int device_nr)
7120 if (device_name == NULL)
7123 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
7126 if (strlen(device_name) > 1)
7128 char c1 = device_name[strlen(device_name) - 1];
7129 char c2 = device_name[strlen(device_name) - 2];
7131 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
7132 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
7135 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
7136 strlen(device_name));
7139 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
7142 static struct SetupKeyboardInfo custom_key;
7149 { &custom_key.left, "Axis/Pad Left" },
7150 { &custom_key.right, "Axis/Pad Right" },
7151 { &custom_key.up, "Axis/Pad Up" },
7152 { &custom_key.down, "Axis/Pad Down" },
7153 { &custom_key.snap, "Button 1/A/X" },
7154 { &custom_key.drop, "Button 2/B/Y" }
7156 static char *joystick_name[MAX_PLAYERS] =
7163 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
7164 int font_nr_info = FONT_MENU_1;
7165 int font_nr_name = FONT_VALUE_OLD;
7166 int font_nr_on = FONT_VALUE_1;
7167 int font_nr_off = FONT_VALUE_OLD;
7170 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7172 font_nr_info = FONT_MENU_2;
7173 font_nr_on = FONT_VALUE_NARROW;
7174 font_nr_off = FONT_VALUE_OLD_NARROW;
7177 custom_key = setup.input[player_nr].key;
7179 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
7180 FONT_INPUT_1_ACTIVE);
7182 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7184 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7185 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7187 if (setup.input[player_nr].use_joystick)
7189 char *device_name = setup.input[player_nr].joy.device_name;
7190 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7191 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7192 char *text = joystick_name[joystick_nr];
7193 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
7195 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
7196 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
7200 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
7201 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
7204 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
7205 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
7209 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
7210 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
7211 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
7212 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
7214 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
7215 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
7216 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
7217 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
7218 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
7219 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
7221 for (i = 0; i < 6; i++)
7223 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
7225 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7227 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7228 (setup.input[player_nr].use_joystick ?
7230 getKeyNameFromKey(*custom[i].key)), font_nr_on);
7234 static int input_player_nr = 0;
7236 static void HandleSetupScreen_Input_Player(int step, int direction)
7238 int old_player_nr = input_player_nr;
7241 new_player_nr = old_player_nr + step * direction;
7242 if (new_player_nr < 0)
7244 if (new_player_nr > MAX_PLAYERS - 1)
7245 new_player_nr = MAX_PLAYERS - 1;
7247 if (new_player_nr != old_player_nr)
7249 input_player_nr = new_player_nr;
7251 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7255 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
7257 static int choice = 0;
7260 int pos_start = SETUPINPUT_SCREEN_POS_START;
7261 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
7262 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
7263 int pos_end = SETUPINPUT_SCREEN_POS_END;
7265 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
7269 for (i = 0; setup_info_input[i].type != 0; i++)
7271 // adjust menu structure according to skipped setup entries
7272 if (setup_info_input[i].type == TYPE_SKIPPABLE)
7280 if (button == MB_MENU_INITIALIZE)
7282 // input setup menu may have changed size due to graphics configuration
7283 if (choice >= pos_empty1)
7286 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
7288 DrawCursorAndText_Setup(choice, -1, TRUE);
7292 else if (button == MB_MENU_LEAVE)
7294 setup_mode = SETUP_MODE_MAIN;
7301 if (mx || my) // mouse input
7303 x = (mx - mSX) / 32;
7304 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
7306 else if (dx || dy) // keyboard input
7308 if (dx && choice == 0)
7309 x = (dx < 0 ? 10 : 12);
7310 else if ((dx && choice == 1) ||
7311 (dx == -1 && choice == pos_end))
7312 button = MB_MENU_CHOICE;
7316 if (y >= pos_empty1 && y <= pos_empty2)
7317 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
7320 if (y == 0 && dx != 0 && button)
7322 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
7324 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
7325 y >= pos_start && y <= pos_end &&
7326 !(y >= pos_empty1 && y <= pos_empty2))
7332 DrawCursorAndText_Setup(choice, -1, FALSE);
7333 DrawCursorAndText_Setup(y, -1, TRUE);
7335 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
7344 char *device_name = setup.input[input_player_nr].joy.device_name;
7346 if (!setup.input[input_player_nr].use_joystick)
7348 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
7350 setJoystickDeviceToNr(device_name, new_device_nr);
7351 setup.input[input_player_nr].use_joystick = TRUE;
7355 int device_nr = getJoystickNrFromDeviceName(device_name);
7356 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
7358 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
7359 setup.input[input_player_nr].use_joystick = FALSE;
7361 setJoystickDeviceToNr(device_name, new_device_nr);
7364 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7368 if (setup.input[input_player_nr].use_joystick)
7369 ConfigureJoystick(input_player_nr);
7371 CustomizeKeyboard(input_player_nr);
7373 else if (y == pos_end)
7379 setup_mode = SETUP_MODE_MAIN;
7386 static boolean CustomizeKeyboardMain(int player_nr)
7390 boolean finished = FALSE;
7391 static struct SetupKeyboardInfo custom_key;
7396 } customize_step[] =
7398 { &custom_key.left, "Move Left" },
7399 { &custom_key.right, "Move Right" },
7400 { &custom_key.up, "Move Up" },
7401 { &custom_key.down, "Move Down" },
7402 { &custom_key.snap, "Snap Field" },
7403 { &custom_key.drop, "Drop Element" }
7405 int font_nr_old = FONT_VALUE_OLD;
7406 int font_nr_new = FONT_VALUE_1;
7407 boolean success = FALSE;
7409 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7411 font_nr_old = FONT_VALUE_OLD_NARROW;
7412 font_nr_new = FONT_VALUE_NARROW;
7415 // read existing key bindings from player setup
7416 custom_key = setup.input[player_nr].key;
7419 FadeOut(REDRAW_FIELD);
7423 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
7426 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7427 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7428 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7429 "Key:", FONT_INPUT_1_ACTIVE);
7430 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7431 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
7433 FadeIn(REDRAW_FIELD);
7439 if (NextValidEvent(&event))
7443 case EVENT_KEYPRESS:
7445 Key key = GetEventKey((KeyEvent *)&event, FALSE);
7447 // press 'Escape' to abort and keep the old key bindings
7448 if (key == KSYM_Escape)
7450 FadeSkipNextFadeIn();
7457 // press 'Enter' to keep the existing key binding
7458 if (key == KSYM_Return)
7459 key = *customize_step[step_nr].key;
7461 // check if key already used
7462 for (i = 0; i < step_nr; i++)
7463 if (*customize_step[i].key == key)
7468 // got new key binding
7469 *customize_step[step_nr].key = key;
7470 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7472 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7473 getKeyNameFromKey(key), font_nr_new);
7476 // un-highlight last query
7477 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
7478 customize_step[step_nr - 1].text, FONT_MENU_1);
7479 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
7480 "Key:", FONT_MENU_1);
7482 // all keys configured
7491 // query next key binding
7492 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7493 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7494 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7495 "Key:", FONT_INPUT_1_ACTIVE);
7496 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7497 getKeyNameFromKey(*customize_step[step_nr].key),
7502 case EVENT_KEYRELEASE:
7503 key_joystick_mapping = 0;
7507 HandleOtherEvents(&event);
7515 // write new key bindings back to player setup, if successfully finished
7517 setup.input[player_nr].key = custom_key;
7522 void CustomizeKeyboard(int player_nr)
7524 boolean success = CustomizeKeyboardMain(player_nr);
7528 int font_nr = FONT_TITLE_1;
7529 int font_height = getFontHeight(font_nr);
7530 int ypos1 = SYSIZE / 2 - font_height * 2;
7531 int ypos2 = SYSIZE / 2 - font_height * 1;
7532 unsigned int wait_frame_delay = 0;
7533 unsigned int wait_frame_delay_value = 2000;
7535 ResetDelayCounter(&wait_frame_delay);
7539 DrawTextSCentered(ypos1, font_nr, "Keyboard");
7540 DrawTextSCentered(ypos2, font_nr, "configured!");
7542 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7548 DrawSetupScreen_Input();
7551 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
7553 #define MARKER_BUTTON 1
7554 #define MARKER_AXIS_X 2
7555 #define MARKER_AXIS_Y 3
7557 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
7559 static boolean bitmaps_initialized = FALSE;
7560 boolean screen_initialized = FALSE;
7561 static Bitmap *controller, *button, *axis_x, *axis_y;
7563 boolean success = TRUE;
7564 boolean done = FALSE, next = FALSE;
7566 int alpha = 200, alpha_step = -1;
7567 int alpha_ticks = 0;
7568 char mapping[4096], temp[256];
7569 int font_name = MENU_SETUP_FONT_TITLE;
7570 int font_info = MENU_SETUP_FONT_TEXT;
7571 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
7572 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
7573 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
7574 int ystep_name = getMenuTextStep(spacing_name, font_name);
7575 int ystep_line = getMenuTextStep(spacing_line, font_info);
7576 int ystep_para = getMenuTextStep(spacing_para, font_info);
7584 int axis, button, hat, hat_value;
7587 *step, *prev_step, steps[] =
7589 { 356, 155, MARKER_BUTTON, "a", },
7590 { 396, 122, MARKER_BUTTON, "b", },
7591 { 320, 125, MARKER_BUTTON, "x", },
7592 { 358, 95, MARKER_BUTTON, "y", },
7593 { 162, 125, MARKER_BUTTON, "back", },
7594 { 216, 125, MARKER_BUTTON, "guide", },
7595 { 271, 125, MARKER_BUTTON, "start", },
7596 { 110, 200, MARKER_BUTTON, "dpleft", },
7597 { 146, 228, MARKER_BUTTON, "dpdown", },
7598 { 178, 200, MARKER_BUTTON, "dpright", },
7599 { 146, 172, MARKER_BUTTON, "dpup", },
7600 { 50, 40, MARKER_BUTTON, "leftshoulder", },
7601 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
7602 { 382, 40, MARKER_BUTTON, "rightshoulder", },
7603 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
7604 { 73, 141, MARKER_BUTTON, "leftstick", },
7605 { 282, 210, MARKER_BUTTON, "rightstick", },
7606 { 73, 141, MARKER_AXIS_X, "leftx", },
7607 { 73, 141, MARKER_AXIS_Y, "lefty", },
7608 { 282, 210, MARKER_AXIS_X, "rightx", },
7609 { 282, 210, MARKER_AXIS_Y, "righty", },
7612 unsigned int event_frame_delay = 0;
7613 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
7615 ResetDelayCounter(&event_frame_delay);
7617 if (!bitmaps_initialized)
7619 controller = LoadCustomImage("joystick/controller.png");
7620 button = LoadCustomImage("joystick/button.png");
7621 axis_x = LoadCustomImage("joystick/axis_x.png");
7622 axis_y = LoadCustomImage("joystick/axis_y.png");
7624 bitmaps_initialized = TRUE;
7627 name = getFormattedJoystickName(SDL_JoystickName(joystick));
7630 // print info about the joystick we are watching
7631 Debug("joystick", "watching joystick %d: (%s)",
7632 SDL_JoystickInstanceID(joystick), name);
7633 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
7634 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
7635 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
7638 // initialize mapping with GUID and name
7639 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
7641 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
7642 temp, name, SDL_GetPlatform());
7644 // loop through all steps (buttons and axes), getting joystick events
7645 for (i = 0; i < SDL_arraysize(steps) && !done;)
7647 Bitmap *marker = button; // initialize with reliable default value
7650 strcpy(step->mapping, mapping);
7654 step->hat_value = -1;
7656 marker = (step->marker == MARKER_BUTTON ? button :
7657 step->marker == MARKER_AXIS_X ? axis_x :
7658 step->marker == MARKER_AXIS_Y ? axis_y : marker);
7662 while (!done && !next)
7664 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
7665 alpha_ticks = SDL_GetTicks();
7672 else if (alpha < 128)
7678 int controller_x = SX + (SXSIZE - controller->width) / 2;
7679 int controller_y = SY + ystep_line;
7681 int marker_x = controller_x + step->x;
7682 int marker_y = controller_y + step->y;
7684 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
7685 int ystart2 = ystart1 + ystep_name + ystep_line;
7689 DrawTextSCentered(ystart1, font_name, name);
7691 DrawTextSCentered(ystart2, font_info,
7692 "Press buttons and move axes on");
7693 ystart2 += ystep_line;
7694 DrawTextSCentered(ystart2, font_info,
7695 "your controller when indicated.");
7696 ystart2 += ystep_line;
7697 DrawTextSCentered(ystart2, font_info,
7698 "(Your controller may look different.)");
7699 ystart2 += ystep_para;
7701 #if defined(PLATFORM_ANDROID)
7702 DrawTextSCentered(ystart2, font_info,
7703 "To correct a mistake,");
7704 ystart2 += ystep_line;
7705 DrawTextSCentered(ystart2, font_info,
7706 "press the 'back' button.");
7707 ystart2 += ystep_line;
7708 DrawTextSCentered(ystart2, font_info,
7709 "To skip a button or axis,");
7710 ystart2 += ystep_line;
7711 DrawTextSCentered(ystart2, font_info,
7712 "press the 'menu' button.");
7714 DrawTextSCentered(ystart2, font_info,
7715 "To correct a mistake,");
7716 ystart2 += ystep_line;
7717 DrawTextSCentered(ystart2, font_info,
7718 "press the 'backspace' key.");
7719 ystart2 += ystep_line;
7720 DrawTextSCentered(ystart2, font_info,
7721 "To skip a button or axis,");
7722 ystart2 += ystep_line;
7723 DrawTextSCentered(ystart2, font_info,
7724 "press the 'return' key.");
7725 ystart2 += ystep_line;
7726 DrawTextSCentered(ystart2, font_info,
7727 "To exit, press the 'escape' key.");
7730 BlitBitmapMasked(controller, drawto, 0, 0,
7731 controller->width, controller->height,
7732 controller_x, controller_y);
7734 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
7735 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
7737 BlitBitmapMasked(marker, drawto, 0, 0,
7738 marker->width, marker->height,
7739 marker_x, marker_y);
7741 if (!screen_initialized)
7742 FadeIn(REDRAW_FIELD);
7746 screen_initialized = TRUE;
7748 while (NextValidEvent(&event))
7752 case SDL_JOYAXISMOTION:
7753 if (event.jaxis.value > 20000 ||
7754 event.jaxis.value < -20000)
7756 for (j = 0; j < i; j++)
7757 if (steps[j].axis == event.jaxis.axis)
7762 if (step->marker != MARKER_AXIS_X &&
7763 step->marker != MARKER_AXIS_Y)
7766 step->axis = event.jaxis.axis;
7767 strcat(mapping, step->field);
7768 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
7769 strcat(mapping, temp);
7777 case SDL_JOYHATMOTION:
7778 // ignore centering; we're probably just coming back
7779 // to the center from the previous item we set
7780 if (event.jhat.value == SDL_HAT_CENTERED)
7783 for (j = 0; j < i; j++)
7784 if (steps[j].hat == event.jhat.hat &&
7785 steps[j].hat_value == event.jhat.value)
7790 step->hat = event.jhat.hat;
7791 step->hat_value = event.jhat.value;
7792 strcat(mapping, step->field);
7793 snprintf(temp, sizeof(temp), ":h%u.%u,",
7794 event.jhat.hat, event.jhat.value );
7795 strcat(mapping, temp);
7802 case SDL_JOYBALLMOTION:
7805 case SDL_JOYBUTTONUP:
7806 for (j = 0; j < i; j++)
7807 if (steps[j].button == event.jbutton.button)
7812 step->button = event.jbutton.button;
7813 strcat(mapping, step->field);
7814 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
7815 strcat(mapping, temp);
7822 case SDL_FINGERDOWN:
7823 case SDL_MOUSEBUTTONDOWN:
7831 if (event.key.keysym.sym == KSYM_BackSpace ||
7832 event.key.keysym.sym == KSYM_Back)
7844 prev_step = &steps[i - 1];
7845 strcpy(mapping, prev_step->mapping);
7852 if (event.key.keysym.sym == KSYM_space ||
7853 event.key.keysym.sym == KSYM_Return ||
7854 event.key.keysym.sym == KSYM_Menu)
7863 if (event.key.keysym.sym == KSYM_Escape)
7873 program.exit_function(0);
7880 // do not handle events for longer than standard frame delay period
7881 if (DelayReached(&event_frame_delay, event_frame_delay_value))
7890 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
7893 // activate mapping for this game
7894 SDL_GameControllerAddMapping(mapping);
7896 // save mapping to personal mappings
7897 SaveSetup_AddGameControllerMapping(mapping);
7900 // wait until the last pending event was removed from event queue
7901 while (NextValidEvent(&event));
7906 static int ConfigureJoystickMain(int player_nr)
7908 char *device_name = setup.input[player_nr].joy.device_name;
7909 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7910 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7911 int success = FALSE;
7914 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
7915 return JOYSTICK_NOT_AVAILABLE;
7917 if (!joystick_active || !setup.input[player_nr].use_joystick)
7918 return JOYSTICK_NOT_AVAILABLE;
7921 FadeOut(REDRAW_FIELD);
7923 // close all joystick devices (potentially opened as game controllers)
7924 for (i = 0; i < SDL_NumJoysticks(); i++)
7925 SDLCloseJoystick(i);
7927 // open joystick device as plain joystick to configure as game controller
7928 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
7930 // as the joystick was successfully opened before, this should not happen
7931 if (joystick == NULL)
7934 // create new game controller mapping (buttons and axes) for joystick device
7935 success = ConfigureJoystickMapButtonsAndAxes(joystick);
7937 // close joystick (and maybe re-open as configured game controller later)
7938 SDL_JoystickClose(joystick);
7940 // re-open all joystick devices (potentially as game controllers)
7941 for (i = 0; i < SDL_NumJoysticks(); i++)
7944 // clear all joystick input actions for all joystick devices
7945 SDLClearJoystickState();
7947 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
7950 void ConfigureJoystick(int player_nr)
7952 boolean state = ConfigureJoystickMain(player_nr);
7954 if (state != JOYSTICK_NOT_CONFIGURED)
7956 boolean success = (state == JOYSTICK_CONFIGURED);
7957 char message1[MAX_OUTPUT_LINESIZE + 1];
7958 char *message2 = (success ? "configured!" : "not available!");
7959 char *device_name = setup.input[player_nr].joy.device_name;
7960 int nr = getJoystickNrFromDeviceName(device_name) + 1;
7961 int font_nr = FONT_TITLE_1;
7962 int font_height = getFontHeight(font_nr);
7963 int ypos1 = SYSIZE / 2 - font_height * 2;
7964 int ypos2 = SYSIZE / 2 - font_height * 1;
7965 unsigned int wait_frame_delay = 0;
7966 unsigned int wait_frame_delay_value = 2000;
7968 ResetDelayCounter(&wait_frame_delay);
7972 sprintf(message1, "Joystick %d", nr);
7974 DrawTextSCentered(ypos1, font_nr, message1);
7975 DrawTextSCentered(ypos2, font_nr, message2);
7977 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7983 DrawSetupScreen_Input();
7986 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
7988 if (y < video.screen_height / 3)
7990 // remap touch gadgets to access upper part of the screen
7991 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
7992 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
7994 else if (y > 2 * video.screen_height / 3)
7996 // remap touch gadgets to access lower part of the screen
7997 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
7998 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8002 static boolean ConfigureVirtualButtonsMain(void)
8004 static char *customize_step_text[] =
8013 char grid_button[] =
8015 CHAR_GRID_BUTTON_LEFT,
8016 CHAR_GRID_BUTTON_RIGHT,
8017 CHAR_GRID_BUTTON_UP,
8018 CHAR_GRID_BUTTON_DOWN,
8019 CHAR_GRID_BUTTON_SNAP,
8020 CHAR_GRID_BUTTON_DROP
8029 int font_nr = FONT_INPUT_1_ACTIVE;
8030 int font_height = getFontHeight(font_nr);
8031 int ypos1 = SYSIZE / 2 - font_height * 2;
8032 int ypos2 = SYSIZE / 2 - font_height * 1;
8033 boolean success = FALSE;
8034 boolean finished = FALSE;
8036 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
8037 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8038 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8039 boolean set_grid_button = FALSE;
8040 int nr = GRID_ACTIVE_NR();
8043 for (x = 0; x < MAX_GRID_XSIZE; x++)
8044 for (y = 0; y < MAX_GRID_YSIZE; y++)
8045 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
8047 overlay.grid_button_highlight = grid_button[step_nr];
8052 FadeOut(REDRAW_FIELD);
8056 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8057 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8058 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8060 FadeIn(REDRAW_FIELD);
8062 SetOverlayShowGrid(TRUE);
8064 // map gadgets for setup touch buttons menu screen
8065 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8071 while (NextValidEvent(&event))
8073 int action = ACTION_NONE;
8075 // ---------- handle events and set the resulting action ----------
8081 UserEvent *user = (UserEvent *)&event;
8082 int id = user->value1;
8084 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
8085 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
8086 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
8087 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
8092 case EVENT_KEYPRESS:
8094 Key key = GetEventKey((KeyEvent *)&event, FALSE);
8096 action = (key == KSYM_Escape ? ACTION_ESCAPE :
8097 key == KSYM_BackSpace ||
8098 key == KSYM_Back ? ACTION_BACK :
8099 key == KSYM_Return ||
8101 key == KSYM_space ? ACTION_NEXT :
8106 case EVENT_KEYRELEASE:
8107 key_joystick_mapping = 0;
8110 case EVENT_BUTTONPRESS:
8111 case EVENT_BUTTONRELEASE:
8113 ButtonEvent *button = (ButtonEvent *)&event;
8115 motion_status = FALSE;
8117 if (button->type == EVENT_BUTTONPRESS)
8118 button_status = button->button;
8120 button_status = MB_RELEASED;
8122 if (HandleGadgets(button->x, button->y, button_status))
8124 // do not handle this button event anymore
8128 button->x += video.screen_xoffset;
8129 button->y += video.screen_yoffset;
8131 x = button->x * overlay.grid_xsize / video.screen_width;
8132 y = button->y * overlay.grid_ysize / video.screen_height;
8134 if (button->type == EVENT_BUTTONPRESS)
8137 (overlay.grid_button[x][y] != grid_button[step_nr] ?
8138 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
8140 set_grid_button = TRUE;
8143 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
8147 case EVENT_MOTIONNOTIFY:
8149 MotionEvent *motion = (MotionEvent *)&event;
8151 motion_status = TRUE;
8153 if (HandleGadgets(motion->x, motion->y, button_status))
8155 // do not handle this button event anymore
8159 motion->x += video.screen_xoffset;
8160 motion->y += video.screen_yoffset;
8162 x = motion->x * overlay.grid_xsize / video.screen_width;
8163 y = motion->y * overlay.grid_ysize / video.screen_height;
8165 set_grid_button = TRUE;
8167 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
8171 case SDL_WINDOWEVENT:
8172 HandleWindowEvent((WindowEvent *) &event);
8174 // check if device has been rotated
8175 if (nr != GRID_ACTIVE_NR())
8177 nr = GRID_ACTIVE_NR();
8179 for (x = 0; x < MAX_GRID_XSIZE; x++)
8180 for (y = 0; y < MAX_GRID_YSIZE; y++)
8181 grid_button_old[x][y] = grid_button_tmp[x][y] =
8182 overlay.grid_button[x][y];
8187 case SDL_APP_WILLENTERBACKGROUND:
8188 case SDL_APP_DIDENTERBACKGROUND:
8189 case SDL_APP_WILLENTERFOREGROUND:
8190 case SDL_APP_DIDENTERFOREGROUND:
8191 HandlePauseResumeEvent((PauseResumeEvent *) &event);
8195 HandleOtherEvents(&event);
8199 // ---------- perform action set by handling events ----------
8201 if (action == ACTION_ESCAPE)
8203 // abort and restore the old key bindings
8205 for (x = 0; x < MAX_GRID_XSIZE; x++)
8206 for (y = 0; y < MAX_GRID_YSIZE; y++)
8207 overlay.grid_button[x][y] = grid_button_old[x][y];
8209 FadeSkipNextFadeIn();
8213 else if (action == ACTION_BACK)
8215 // keep the configured key bindings and go to previous page
8221 FadeSkipNextFadeIn();
8226 else if (action == ACTION_NEXT)
8228 // keep the configured key bindings and go to next page
8232 // all virtual buttons configured
8240 if (action != ACTION_NONE && !finished)
8242 for (x = 0; x < MAX_GRID_XSIZE; x++)
8243 for (y = 0; y < MAX_GRID_YSIZE; y++)
8244 grid_button_tmp[x][y] = overlay.grid_button[x][y];
8246 overlay.grid_button_highlight = grid_button[step_nr];
8248 // configure next virtual button
8252 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8253 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8254 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8257 if (set_grid_button)
8259 overlay.grid_button[x][y] =
8260 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
8261 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
8262 grid_button_tmp[x][y]);
8264 set_grid_button = FALSE;
8271 for (x = 0; x < MAX_GRID_XSIZE; x++)
8272 for (y = 0; y < MAX_GRID_YSIZE; y++)
8273 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8275 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
8277 SetOverlayShowGrid(FALSE);
8282 void ConfigureVirtualButtons(void)
8284 boolean success = ConfigureVirtualButtonsMain();
8286 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
8287 SCREEN_MASK_TOUCH2);
8291 int font_nr = FONT_TITLE_1;
8292 int font_height = getFontHeight(font_nr);
8293 int ypos1 = SYSIZE / 2 - font_height * 2;
8294 int ypos2 = SYSIZE / 2 - font_height * 1;
8295 unsigned int wait_frame_delay = 0;
8296 unsigned int wait_frame_delay_value = 2000;
8298 ResetDelayCounter(&wait_frame_delay);
8302 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
8303 DrawTextSCentered(ypos2, font_nr, "configured!");
8305 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8312 void DrawSetupScreen(void)
8317 if (setup_mode == SETUP_MODE_INPUT)
8318 DrawSetupScreen_Input();
8319 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8320 DrawChooseTree(&game_speed_current);
8321 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8322 DrawChooseTree(&scroll_delay_current);
8323 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8324 DrawChooseTree(&snapshot_mode_current);
8325 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8326 DrawChooseTree(&window_size_current);
8327 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8328 DrawChooseTree(&scaling_type_current);
8329 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8330 DrawChooseTree(&rendering_mode_current);
8331 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8332 DrawChooseTree(&vsync_mode_current);
8333 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8334 DrawChooseTree(&artwork.gfx_current);
8335 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8336 DrawChooseTree(&artwork.snd_current);
8337 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8338 DrawChooseTree(&artwork.mus_current);
8339 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8340 DrawChooseTree(&volume_simple_current);
8341 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8342 DrawChooseTree(&volume_loops_current);
8343 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8344 DrawChooseTree(&volume_music_current);
8345 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8346 DrawChooseTree(&touch_control_current);
8347 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8348 DrawChooseTree(&move_distance_current);
8349 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8350 DrawChooseTree(&drop_distance_current);
8351 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8352 DrawChooseTree(&transparency_current);
8353 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8354 DrawChooseTree(&grid_size_current[0][0]);
8355 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8356 DrawChooseTree(&grid_size_current[0][1]);
8357 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8358 DrawChooseTree(&grid_size_current[1][0]);
8359 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8360 DrawChooseTree(&grid_size_current[1][1]);
8362 DrawSetupScreen_Generic();
8364 PlayMenuSoundsAndMusic();
8367 void RedrawSetupScreenAfterFullscreenToggle(void)
8369 if (setup_mode == SETUP_MODE_GRAPHICS ||
8370 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8372 // update list selection from "setup.window_scaling_percent"
8373 execSetupGraphics_setWindowSizes(TRUE);
8379 void RedrawSetupScreenAfterScreenRotation(int nr)
8383 if (setup_mode == SETUP_MODE_TOUCH)
8385 // update virtual button settings (depending on screen orientation)
8388 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
8390 // save already configured virtual buttons
8391 for (x = 0; x < MAX_GRID_XSIZE; x++)
8392 for (y = 0; y < MAX_GRID_YSIZE; y++)
8393 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8397 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
8399 if (setup_mode == SETUP_MODE_INPUT)
8400 HandleSetupScreen_Input(mx, my, dx, dy, button);
8401 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8402 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
8403 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8404 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
8405 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8406 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
8407 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8408 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
8409 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8410 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
8411 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8412 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
8413 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8414 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
8415 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8416 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
8417 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8418 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
8419 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8420 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
8421 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8422 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
8423 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8424 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
8425 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8426 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
8427 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8428 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
8429 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8430 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
8431 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8432 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
8433 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8434 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
8435 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8436 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
8437 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8438 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
8439 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8440 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
8441 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8442 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
8444 HandleSetupScreen_Generic(mx, my, dx, dy, button);
8447 void HandleGameActions(void)
8449 if (setup.ask_on_game_over)
8452 if (game.restart_game_message != NULL)
8454 RequestRestartGame(game.restart_game_message);
8459 if (game_status != GAME_MODE_PLAYING)
8462 GameActions(); // main game loop
8464 if (tape.auto_play && !tape.playing)
8465 AutoPlayTapes(); // continue automatically playing next tape
8469 // ---------- new screen button stuff --------------------------------------
8473 int gfx_unpressed, gfx_pressed;
8474 struct MenuPosInfo *pos;
8475 boolean *check_value;
8478 unsigned int event_mask;
8479 boolean is_touch_button;
8481 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
8484 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
8485 &menu.main.button.prev_level, NULL,
8486 SCREEN_CTRL_ID_PREV_LEVEL,
8488 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8489 FALSE, "previous level"
8492 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
8493 &menu.main.button.next_level, NULL,
8494 SCREEN_CTRL_ID_NEXT_LEVEL,
8496 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8500 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
8501 &menu.main.button.first_level, NULL,
8502 SCREEN_CTRL_ID_FIRST_LEVEL,
8505 FALSE, "first level"
8508 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
8509 &menu.main.button.last_level, NULL,
8510 SCREEN_CTRL_ID_LAST_LEVEL,
8516 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
8517 &menu.main.button.level_number, NULL,
8518 SCREEN_CTRL_ID_LEVEL_NUMBER,
8521 FALSE, "level number"
8524 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
8525 &menu.setup.button.prev_player, NULL,
8526 SCREEN_CTRL_ID_PREV_PLAYER,
8528 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8529 FALSE, "previous player"
8532 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
8533 &menu.setup.button.next_player, NULL,
8534 SCREEN_CTRL_ID_NEXT_PLAYER,
8536 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8537 FALSE, "next player"
8540 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
8541 &menu.main.button.insert_solution, NULL,
8542 SCREEN_CTRL_ID_INSERT_SOLUTION,
8543 SCREEN_MASK_MAIN_HAS_SOLUTION,
8545 FALSE, "insert solution tape"
8548 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
8549 &menu.main.button.play_solution, NULL,
8550 SCREEN_CTRL_ID_PLAY_SOLUTION,
8551 SCREEN_MASK_MAIN_HAS_SOLUTION,
8553 FALSE, "play solution tape"
8556 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
8557 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
8558 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
8560 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
8561 FALSE, "switch ECS/AGA chipset"
8564 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
8565 &menu.setup.button.touch_back, NULL,
8566 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
8569 TRUE, "previous page"
8572 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
8573 &menu.setup.button.touch_next, NULL,
8574 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
8580 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
8581 &menu.setup.button.touch_back2, NULL,
8582 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
8585 TRUE, "previous page"
8588 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
8589 &menu.setup.button.touch_next2, NULL,
8590 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
8599 int gfx_unpressed, gfx_pressed;
8603 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
8606 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
8607 -1, -1, // these values are not constant, but can change at runtime
8608 SCREEN_CTRL_ID_SCROLL_UP,
8612 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
8613 -1, -1, // these values are not constant, but can change at runtime
8614 SCREEN_CTRL_ID_SCROLL_DOWN,
8621 int gfx_unpressed, gfx_pressed;
8627 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
8630 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
8631 -1, -1, // these values are not constant, but can change at runtime
8632 -1, -1, // these values are not constant, but can change at runtime
8633 GD_TYPE_SCROLLBAR_VERTICAL,
8634 SCREEN_CTRL_ID_SCROLL_VERTICAL,
8635 "scroll level series vertically"
8647 } textinput_info[NUM_SCREEN_TEXTINPUT] =
8650 IMG_SETUP_INPUT_TEXT,
8651 SCREEN_CTRL_ID_NETWORK_SERVER,
8652 -1, -1, // these values are not constant, but can change at runtime
8653 MAX_SETUP_TEXT_INPUT_LEN,
8654 network_server_hostname,
8655 "Network Server Hostname / IP"
8659 static void CreateScreenMenubuttons(void)
8661 struct GadgetInfo *gi;
8662 unsigned int event_mask;
8665 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8667 struct MenuPosInfo *pos = menubutton_info[i].pos;
8668 boolean is_touch_button = menubutton_info[i].is_touch_button;
8669 boolean is_check_button = menubutton_info[i].check_value != NULL;
8670 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8671 int gfx_unpressed, gfx_pressed;
8672 int x, y, width, height;
8673 int gd_x1, gd_x2, gd_y1, gd_y2;
8674 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
8675 int id = menubutton_info[i].gadget_id;
8676 int type = GD_TYPE_NORMAL_BUTTON;
8677 boolean checked = FALSE;
8679 event_mask = menubutton_info[i].event_mask;
8681 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
8682 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
8684 width = graphic_info[menubutton_info[i].gfx_pressed].width;
8685 height = graphic_info[menubutton_info[i].gfx_pressed].height;
8687 gfx_unpressed = menubutton_info[i].gfx_unpressed;
8688 gfx_pressed = menubutton_info[i].gfx_pressed;
8689 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8690 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8691 gd_x1 = graphic_info[gfx_unpressed].src_x;
8692 gd_y1 = graphic_info[gfx_unpressed].src_y;
8693 gd_x2 = graphic_info[gfx_pressed].src_x;
8694 gd_y2 = graphic_info[gfx_pressed].src_y;
8700 if (is_touch_button)
8702 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
8703 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
8706 if (is_check_button)
8708 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
8709 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
8710 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
8711 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
8713 type = GD_TYPE_CHECK_BUTTON;
8714 checked = *menubutton_info[i].check_value;
8717 gi = CreateGadget(GDI_CUSTOM_ID, id,
8718 GDI_CUSTOM_TYPE_ID, i,
8719 GDI_IMAGE_ID, gfx_unpressed,
8720 GDI_INFO_TEXT, menubutton_info[i].infotext,
8726 GDI_STATE, GD_BUTTON_UNPRESSED,
8727 GDI_CHECKED, checked,
8728 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8729 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8730 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
8731 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
8732 GDI_DIRECT_DRAW, FALSE,
8733 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
8734 GDI_EVENT_MASK, event_mask,
8735 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8739 Fail("cannot create gadget");
8741 screen_gadget[id] = gi;
8745 static void CreateScreenScrollbuttons(void)
8747 struct GadgetInfo *gi;
8748 unsigned int event_mask;
8751 // these values are not constant, but can change at runtime
8752 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
8753 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
8754 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
8755 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
8757 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8759 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8760 int gfx_unpressed, gfx_pressed;
8761 int x, y, width, height;
8762 int gd_x1, gd_x2, gd_y1, gd_y2;
8763 int id = scrollbutton_info[i].gadget_id;
8765 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8767 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
8768 y = mSY + scrollbutton_info[i].y;
8769 width = SC_SCROLLBUTTON_XSIZE;
8770 height = SC_SCROLLBUTTON_YSIZE;
8772 // correct scrollbar position if placed outside menu (playfield) area
8773 if (x > SX + SC_SCROLL_UP_XPOS)
8774 x = SX + SC_SCROLL_UP_XPOS;
8776 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
8777 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
8778 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
8780 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
8781 gfx_pressed = scrollbutton_info[i].gfx_pressed;
8782 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8783 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8784 gd_x1 = graphic_info[gfx_unpressed].src_x;
8785 gd_y1 = graphic_info[gfx_unpressed].src_y;
8786 gd_x2 = graphic_info[gfx_pressed].src_x;
8787 gd_y2 = graphic_info[gfx_pressed].src_y;
8789 gi = CreateGadget(GDI_CUSTOM_ID, id,
8790 GDI_CUSTOM_TYPE_ID, i,
8791 GDI_IMAGE_ID, gfx_unpressed,
8792 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
8797 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8798 GDI_STATE, GD_BUTTON_UNPRESSED,
8799 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8800 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8801 GDI_DIRECT_DRAW, FALSE,
8802 GDI_EVENT_MASK, event_mask,
8803 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8807 Fail("cannot create gadget");
8809 screen_gadget[id] = gi;
8813 static void CreateScreenScrollbars(void)
8817 // these values are not constant, but can change at runtime
8818 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
8819 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
8820 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
8821 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
8823 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8825 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8826 int gfx_unpressed, gfx_pressed;
8827 int x, y, width, height;
8828 int gd_x1, gd_x2, gd_y1, gd_y2;
8829 struct GadgetInfo *gi;
8830 int items_max, items_visible, item_position;
8831 unsigned int event_mask;
8832 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
8833 int id = scrollbar_info[i].gadget_id;
8835 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8837 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
8838 y = mSY + scrollbar_info[i].y;
8839 width = scrollbar_info[i].width;
8840 height = scrollbar_info[i].height;
8842 // correct scrollbar position if placed outside menu (playfield) area
8843 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
8844 x = SX + SC_SCROLL_VERTICAL_XPOS;
8846 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
8847 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
8849 items_max = num_page_entries;
8850 items_visible = num_page_entries;
8853 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
8854 gfx_pressed = scrollbar_info[i].gfx_pressed;
8855 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8856 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8857 gd_x1 = graphic_info[gfx_unpressed].src_x;
8858 gd_y1 = graphic_info[gfx_unpressed].src_y;
8859 gd_x2 = graphic_info[gfx_pressed].src_x;
8860 gd_y2 = graphic_info[gfx_pressed].src_y;
8862 gi = CreateGadget(GDI_CUSTOM_ID, id,
8863 GDI_CUSTOM_TYPE_ID, i,
8864 GDI_IMAGE_ID, gfx_unpressed,
8865 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8870 GDI_TYPE, scrollbar_info[i].type,
8871 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8872 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8873 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8874 GDI_WHEEL_AREA_X, SX,
8875 GDI_WHEEL_AREA_Y, SY,
8876 GDI_WHEEL_AREA_WIDTH, SXSIZE,
8877 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
8878 GDI_STATE, GD_BUTTON_UNPRESSED,
8879 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8880 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8881 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
8882 GDI_DIRECT_DRAW, FALSE,
8883 GDI_EVENT_MASK, event_mask,
8884 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8888 Fail("cannot create gadget");
8890 screen_gadget[id] = gi;
8894 static void CreateScreenTextInputGadgets(void)
8898 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
8900 int graphic = textinput_info[i].graphic;
8901 struct GraphicInfo *gd = &graphic_info[graphic];
8902 int gd_x1 = gd->src_x;
8903 int gd_y1 = gd->src_y;
8904 int gd_x2 = gd->src_x + gd->active_xoffset;
8905 int gd_y2 = gd->src_y + gd->active_yoffset;
8906 struct GadgetInfo *gi;
8907 unsigned int event_mask;
8908 int id = textinput_info[i].gadget_id;
8909 int x = textinput_info[i].x;
8910 int y = textinput_info[i].y;
8912 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8914 gi = CreateGadget(GDI_CUSTOM_ID, id,
8915 GDI_CUSTOM_TYPE_ID, i,
8916 GDI_INFO_TEXT, textinput_info[i].infotext,
8919 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8920 GDI_TEXT_VALUE, textinput_info[i].value,
8921 GDI_TEXT_SIZE, textinput_info[i].size,
8922 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
8923 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
8924 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8925 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8926 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8927 GDI_DESIGN_WIDTH, gd->width,
8928 GDI_EVENT_MASK, event_mask,
8929 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8930 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
8934 Fail("cannot create gadget");
8936 screen_gadget[id] = gi;
8940 void CreateScreenGadgets(void)
8942 CreateScreenMenubuttons();
8944 CreateScreenScrollbuttons();
8945 CreateScreenScrollbars();
8947 CreateScreenTextInputGadgets();
8950 void FreeScreenGadgets(void)
8954 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
8955 FreeGadget(screen_gadget[i]);
8958 static void MapScreenMenuGadgets(int screen_mask)
8962 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8963 if (screen_mask & menubutton_info[i].screen_mask)
8964 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8967 static void UnmapScreenMenuGadgets(int screen_mask)
8971 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8973 if (screen_mask & menubutton_info[i].screen_mask)
8975 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8977 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
8978 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
8979 screen_gadget[menubutton_info[i].gadget_id]->y,
8980 screen_gadget[menubutton_info[i].gadget_id]->width,
8981 screen_gadget[menubutton_info[i].gadget_id]->height);
8986 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
8989 MapScreenMenuGadgets(screen_mask);
8991 UnmapScreenMenuGadgets(screen_mask);
8994 static void MapScreenGadgets(int num_entries)
8998 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
9001 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9002 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
9004 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9005 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
9008 static void MapScreenTreeGadgets(TreeInfo *ti)
9010 MapScreenGadgets(numTreeInfoInGroup(ti));
9013 static void HandleScreenGadgets(struct GadgetInfo *gi)
9015 int id = gi->custom_id;
9016 int button = gi->event.button;
9017 int step = (button == MB_LEFTBUTTON ? 1 :
9018 button == MB_MIDDLEBUTTON ? 5 :
9019 button == MB_RIGHTBUTTON ? 10 : 1);
9023 case SCREEN_CTRL_ID_PREV_LEVEL:
9024 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
9027 case SCREEN_CTRL_ID_NEXT_LEVEL:
9028 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
9031 case SCREEN_CTRL_ID_FIRST_LEVEL:
9032 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
9035 case SCREEN_CTRL_ID_LAST_LEVEL:
9036 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
9039 case SCREEN_CTRL_ID_LEVEL_NUMBER:
9040 CloseDoor(DOOR_CLOSE_2);
9041 SetGameStatus(GAME_MODE_LEVELNR);
9042 DrawChooseLevelNr();
9045 case SCREEN_CTRL_ID_PREV_PLAYER:
9046 HandleSetupScreen_Input_Player(step, -1);
9049 case SCREEN_CTRL_ID_NEXT_PLAYER:
9050 HandleSetupScreen_Input_Player(step, +1);
9053 case SCREEN_CTRL_ID_INSERT_SOLUTION:
9054 InsertSolutionTape();
9057 case SCREEN_CTRL_ID_PLAY_SOLUTION:
9061 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
9062 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
9066 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
9067 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
9068 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
9069 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
9070 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
9073 case SCREEN_CTRL_ID_SCROLL_UP:
9074 if (game_status == GAME_MODE_LEVELS)
9075 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9076 else if (game_status == GAME_MODE_LEVELNR)
9077 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9078 else if (game_status == GAME_MODE_SETUP)
9079 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9080 else if (game_status == GAME_MODE_INFO)
9081 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9084 case SCREEN_CTRL_ID_SCROLL_DOWN:
9085 if (game_status == GAME_MODE_LEVELS)
9086 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9087 else if (game_status == GAME_MODE_LEVELNR)
9088 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9089 else if (game_status == GAME_MODE_SETUP)
9090 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9091 else if (game_status == GAME_MODE_INFO)
9092 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9095 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
9096 if (game_status == GAME_MODE_LEVELS)
9097 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9098 else if (game_status == GAME_MODE_LEVELNR)
9099 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9100 else if (game_status == GAME_MODE_SETUP)
9101 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9102 else if (game_status == GAME_MODE_INFO)
9103 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9106 case SCREEN_CTRL_ID_NETWORK_SERVER:
9108 if (!strEqual(gi->textinput.value, ""))
9110 setString(&setup.network_server_hostname, gi->textinput.value);
9112 network.server_host = setup.network_server_hostname;
9116 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
9118 network.server_host = NULL;
9121 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
9122 network.server_host = NULL;
9124 execSetupGame_setNetworkServerText();
9136 void DumpScreenIdentifiers(void)
9140 Print("Active screen elements on current screen:\n");
9142 for (i = 0; main_controls[i].nr != -1; i++)
9144 struct MainControlInfo *mci = &main_controls[i];
9146 if (mci->button_graphic != -1)
9148 char *token = getTokenFromImageID(mci->button_graphic);
9150 Print("- '%s'\n", token);
9157 boolean DoScreenAction(int image_id)
9161 if (game_status != GAME_MODE_MAIN)
9164 for (i = 0; main_controls[i].nr != -1; i++)
9166 struct MainControlInfo *mci = &main_controls[i];
9167 struct MenuPosInfo *pos = mci->pos_button;
9169 if (mci->button_graphic == image_id)
9171 int x = mSX + pos->x;
9172 int y = mSY + pos->y;
9174 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
9183 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
9185 // get tree info node of newly added level or artwork set
9186 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
9187 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
9189 if (tree_node_new == NULL) // should not happen
9192 // if request dialog is active, do nothing
9193 if (game.request_active)
9196 if (game_status == GAME_MODE_MAIN &&
9197 tree_type == TREE_TYPE_LEVEL_DIR)
9199 // when adding new level set in main menu, select it as current level set
9201 // change current level set to newly added level set from zip file
9202 leveldir_current = tree_node_new;
9204 // change current level number to first level of newly added level set
9205 level_nr = leveldir_current->first_level;
9207 // redraw screen to reflect changed level set
9210 // save this level set and level number as last selected level set
9211 SaveLevelSetup_LastSeries();
9212 SaveLevelSetup_SeriesInfo();
9214 else if (game_status == GAME_MODE_LEVELS &&
9215 tree_type == TREE_TYPE_LEVEL_DIR)
9217 // when adding new level set in level set menu, set cursor and update screen
9219 leveldir_current = tree_node_new;
9221 DrawChooseTree(&leveldir_current);
9223 else if (game_status == GAME_MODE_SETUP)
9225 // when adding new artwork set in setup menu, set cursor and update screen
9227 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
9228 tree_type == TREE_TYPE_GRAPHICS_DIR)
9230 artwork.gfx_current = tree_node_new;
9232 DrawChooseTree(&artwork.gfx_current);
9234 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
9235 tree_type == TREE_TYPE_SOUNDS_DIR)
9237 artwork.snd_current = tree_node_new;
9239 DrawChooseTree(&artwork.snd_current);
9241 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
9242 tree_type == TREE_TYPE_MUSIC_DIR)
9244 artwork.mus_current = tree_node_new;
9246 DrawChooseTree(&artwork.mus_current);