1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT_1 4
33 #define SETUP_MODE_SHORTCUT_2 5
34 #define SETUP_MODE_GRAPHICS 6
35 #define SETUP_MODE_CHOOSE_SCREEN_MODE 7
36 #define SETUP_MODE_SOUND 8
37 #define SETUP_MODE_ARTWORK 9
38 #define SETUP_MODE_CHOOSE_GRAPHICS 10
39 #define SETUP_MODE_CHOOSE_SOUNDS 11
40 #define SETUP_MODE_CHOOSE_MUSIC 12
42 #define MAX_SETUP_MODES 13
44 /* for input setup functions */
45 #define SETUPINPUT_SCREEN_POS_START 0
46 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
47 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
48 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
50 /* screens on the info screen */
51 #define INFO_MODE_MAIN 0
52 #define INFO_MODE_TITLE 1
53 #define INFO_MODE_ELEMENTS 2
54 #define INFO_MODE_MUSIC 3
55 #define INFO_MODE_CREDITS 4
56 #define INFO_MODE_PROGRAM 5
57 #define INFO_MODE_LEVELSET 6
59 #define MAX_INFO_MODES 7
61 /* for various menu stuff */
62 #define MENU_SCREEN_START_XPOS 1
63 #define MENU_SCREEN_START_YPOS 2
64 #define MENU_SCREEN_VALUE_XPOS 14
65 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
66 #define MENU_TITLE1_YPOS 8
67 #define MENU_TITLE2_YPOS 46
68 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
69 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
70 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
71 MENU_SCREEN_START_XPOS)
72 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
74 /* buttons and scrollbars identifiers */
75 #define SCREEN_CTRL_ID_LAST_LEVEL 0
76 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
77 #define SCREEN_CTRL_ID_LAST_PLAYER 2
78 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
79 #define SCREEN_CTRL_ID_SCROLL_UP 4
80 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
81 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
83 #define NUM_SCREEN_GADGETS 7
85 #define NUM_SCREEN_MENUBUTTONS 4
86 #define NUM_SCREEN_SCROLLBUTTONS 2
87 #define NUM_SCREEN_SCROLLBARS 1
89 #define SCREEN_MASK_MAIN (1 << 0)
90 #define SCREEN_MASK_INPUT (1 << 1)
92 /* graphic position and size values for buttons and scrollbars */
93 #define SC_MENUBUTTON_XSIZE TILEX
94 #define SC_MENUBUTTON_YSIZE TILEY
96 #define SC_SCROLLBUTTON_XSIZE TILEX
97 #define SC_SCROLLBUTTON_YSIZE TILEY
99 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
101 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
102 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
103 SC_SCROLLBUTTON_YSIZE)
105 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
106 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
108 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
109 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
110 SC_SCROLLBUTTON_YSIZE)
112 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
113 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
114 SC_SCROLL_VERTICAL_YSIZE)
116 #define SC_BORDER_SIZE 14
119 /* forward declarations of internal functions */
120 static void HandleScreenGadgets(struct GadgetInfo *);
121 static void HandleSetupScreen_Generic(int, int, int, int, int);
122 static void HandleSetupScreen_Input(int, int, int, int, int);
123 static void CustomizeKeyboard(int);
124 static void CalibrateJoystick(int);
125 static void execSetupGraphics(void);
126 static void execSetupArtwork(void);
127 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
129 static void DrawChooseLevel(void);
130 static void DrawInfoScreen(void);
131 static void DrawSetupScreen(void);
133 static void DrawInfoScreenExt(int);
134 static void DrawInfoScreen_NotAvailable(char *, char *);
135 static void DrawInfoScreen_HelpAnim(int, int, boolean);
136 static void DrawInfoScreen_HelpText(int, int, int, int);
137 static void HandleInfoScreen_Main(int, int, int, int, int);
138 static void HandleInfoScreen_TitleScreen(int);
139 static void HandleInfoScreen_Elements(int);
140 static void HandleInfoScreen_Music(int);
141 static void HandleInfoScreen_Credits(int);
142 static void HandleInfoScreen_Program(int);
144 static void MapScreenMenuGadgets(int);
145 static void MapScreenTreeGadgets(TreeInfo *);
147 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
148 static int setup_mode = SETUP_MODE_MAIN;
149 static int info_mode = INFO_MODE_MAIN;
151 static TreeInfo *screen_modes = NULL;
152 static TreeInfo *screen_mode_current = NULL;
154 #define DRAW_OFFSET_MODE(x) (x >= GAME_MODE_MAIN && \
155 x <= GAME_MODE_SETUP ? x : \
156 x == GAME_MODE_PSEUDO_TYPENAME ? \
157 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
159 #define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)])
160 #define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)])
162 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
163 menu.list_size[game_status] : \
164 MAX_MENU_ENTRIES_ON_SCREEN)
166 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
167 #define NUM_SCROLLBAR_BITMAPS 2
168 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
172 static void drawCursorExt(int xpos, int ypos, int color, int g)
174 static int cursor_array[SCR_FIELDY];
179 cursor_array[ypos] = g;
181 g = cursor_array[ypos];
185 g = (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
186 g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE :
187 g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE :
188 g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE :
189 g == IMG_MENU_BUTTON_LAST_LEVEL ? IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE :
190 g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE :
191 IMG_MENU_BUTTON_ACTIVE);
193 ypos += MENU_SCREEN_START_YPOS;
195 DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
196 DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, g, 0);
199 static void initCursor(int ypos, int graphic)
201 drawCursorExt(0, ypos, FC_BLUE, graphic);
204 static void drawCursor(int ypos, int color)
206 drawCursorExt(0, ypos, color, 0);
209 static void drawCursorXY(int xpos, int ypos, int graphic)
211 drawCursorExt(xpos, ypos, -1, graphic);
214 static void drawChooseTreeCursor(int ypos, int color)
216 int last_game_status = game_status; /* save current game status */
218 /* force LEVELS draw offset on artwork setup screen */
219 game_status = GAME_MODE_LEVELS;
221 drawCursorExt(0, ypos, color, 0);
223 game_status = last_game_status; /* restore current game status */
228 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
229 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
232 static int getLastLevelButtonPos()
237 static int getCurrentLevelTextPos()
239 return (getLastLevelButtonPos() + 1);
242 static int getNextLevelButtonPos()
244 return getLastLevelButtonPos() + 3 + 1;
247 static int getLevelRangeTextPos()
249 return getNextLevelButtonPos() + 1;
252 void DrawTitleScreenImage(int nr)
254 int graphic = IMG_TITLESCREEN_1 + nr;
255 Bitmap *bitmap = graphic_info[graphic].bitmap;
256 int width = graphic_info[graphic].src_image_width;
257 int height = graphic_info[graphic].src_image_height;
258 int src_x = 0, src_y = 0;
264 if (width > WIN_XSIZE)
266 /* image width too large for window => center image horizontally */
267 src_x = (width - WIN_XSIZE) / 2;
271 if (height > WIN_YSIZE)
273 /* image height too large for window => center image vertically */
274 src_y = (height - WIN_YSIZE) / 2;
278 dst_x = (WIN_XSIZE - width) / 2;
279 dst_y = (WIN_YSIZE - height) / 2;
281 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
283 if (DrawingOnBackground(dst_x, dst_y))
284 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
286 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
288 redraw_mask = REDRAW_ALL;
291 void DrawTitleScreen()
293 KeyboardAutoRepeatOff();
295 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
297 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
302 void DrawMainMenuExt(int fade_delay, int redraw_mask)
304 static LevelDirTree *leveldir_last_valid = NULL;
305 boolean levelset_has_changed = FALSE;
306 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
308 char *level_text = "Levelset";
310 char *level_text = "Level:";
312 int name_width, level_width;
316 FadeSoundsAndMusic();
318 KeyboardAutoRepeatOn();
321 SetDrawDeactivationMask(REDRAW_NONE);
322 SetDrawBackgroundMask(REDRAW_FIELD);
324 audio.sound_deactivated = FALSE;
330 /* needed if last screen was the playing screen, invoked from level editor */
331 if (level_editor_test_game)
333 game_status = GAME_MODE_EDITOR;
339 /* needed if last screen was the editor screen */
340 UndrawSpecialEditorDoor();
342 /* needed if last screen was the setup screen and fullscreen state changed */
343 ToggleFullscreenIfNeeded();
345 /* leveldir_current may be invalid (level group, parent link) */
346 if (!validLevelSeries(leveldir_current))
347 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
349 if (leveldir_current != leveldir_last_valid)
350 levelset_has_changed = TRUE;
352 /* store valid level series information */
353 leveldir_last_valid = leveldir_current;
355 /* needed if last screen (level choice) changed graphics, sounds or music */
356 ReloadCustomArtwork(0);
359 SetDrawtoField(DRAW_BACKBUFFER);
362 if (setup.show_titlescreen &&
363 levelset_has_changed &&
364 graphic_info[IMG_TITLESCREEN_1].bitmap != NULL)
366 game_status = GAME_MODE_TITLE;
373 /* map gadgets for main menu screen */
377 /* level_nr may have been set to value over handicap with level editor */
378 if (setup.handicap && level_nr > leveldir_current->handicap_level)
379 level_nr = leveldir_current->handicap_level;
386 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
391 DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
392 DrawText(mSX + 32, mSY + 3 * 32, level_text, FONT_MENU_1);
393 DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
394 DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
395 DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
396 DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
397 DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
398 DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
400 /* calculated after (possible) reload of custom artwork */
401 name_width = getTextWidth(name_text, FONT_MENU_1);
403 level_width = 9 * 32;
406 level_width = 9 * getFontWidth(FONT_MENU_1);
408 level_width = getTextWidth(level_text, FONT_MENU_1);
412 DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
416 DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
417 int2str(level_nr, 3), FONT_VALUE_1);
420 DrawText(mSX + level_width + 2 * 32, mSY + 3 * 32, int2str(level_nr, 3),
423 DrawText(mSX + level_width + 5 * 32, mSY + 3 * 32, int2str(level_nr, 3),
428 DrawPreviewLevel(TRUE);
434 int text_height = getFontHeight(FONT_TEXT_3);
436 int xpos = getLevelRangeTextPos() * 32;
438 int xpos = level_width + 6 * 32;
440 int ypos2 = -SY + 3 * 32 + 16;
441 int ypos1 = ypos2 - text_height;
443 DrawTextF(mSX + xpos, mSY + ypos1, FONT_TEXT_3,
444 "%03d", leveldir_current->first_level);
445 DrawTextF(mSX + xpos, mSY + ypos2, FONT_TEXT_3,
446 "%03d", leveldir_current->last_level);
449 DrawTextF(mSX + level_width + 6 * 32, mSY + 3 * 32 + 1, FONT_TEXT_3,
450 "%d", leveldir_current->levels);
454 DrawTextF(mSX + 32 + level_width - 2, mSY + 3 * 32 + 1, FONT_TEXT_3, "%d-%d",
455 leveldir_current->first_level, leveldir_current->last_level);
459 if (leveldir_current->readonly)
461 DrawTextS(mSX + level_width + 9 * 32 - 2,
462 mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ");
463 DrawTextS(mSX + level_width + 9 * 32 - 2,
464 mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY");
468 for (i = 0; i < 8; i++)
469 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
475 drawCursorXY(getLastLevelButtonPos(), 1, IMG_MENU_BUTTON_LAST_LEVEL);
476 drawCursorXY(getNextLevelButtonPos(), 1, IMG_MENU_BUTTON_NEXT_LEVEL);
479 drawCursorXY(level_width / 32 + 1, 1, IMG_MENU_BUTTON_LEFT);
480 drawCursorXY(level_width / 32 + 5, 1, IMG_MENU_BUTTON_RIGHT);
482 drawCursorXY(level_width / 32 + 4, 1, IMG_MENU_BUTTON_LEFT);
483 drawCursorXY(level_width / 32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
489 DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
498 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
501 if (TAPE_IS_EMPTY(tape))
503 DrawCompleteVideoDisplay();
510 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
513 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
515 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
524 /* create gadgets for main menu screen */
526 CreateScreenGadgets();
528 /* map gadgets for main menu screen */
530 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
535 if (redraw_mask == REDRAW_FIELD)
536 FadeInField(fade_delay);
537 else if (redraw_mask == REDRAW_ALL)
551 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
557 DrawMainMenuExt(0, REDRAW_ALL);
561 static void gotoTopLevelDir()
563 /* move upwards to top level directory */
564 while (leveldir_current->node_parent)
566 /* write a "path" into level tree for easy navigation to last level */
567 if (leveldir_current->node_parent->node_group->cl_first == -1)
569 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
570 int leveldir_pos = posTreeInfo(leveldir_current);
571 int num_page_entries;
572 int cl_first, cl_cursor;
574 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
575 num_page_entries = num_leveldirs;
577 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
579 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
580 cl_cursor = leveldir_pos - cl_first;
582 leveldir_current->node_parent->node_group->cl_first = cl_first;
583 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
586 leveldir_current = leveldir_current->node_parent;
591 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
593 static int title_nr = 0;
594 boolean return_to_main_menu = FALSE;
595 boolean use_fading_main_menu = TRUE;
596 boolean use_cross_fading = TRUE;
597 int fade_delay = TITLE_SCREEN_FADE_DELAY;
598 int post_delay = TITLE_SCREEN_POST_DELAY;
600 if (button == MB_MENU_INITIALIZE)
602 int last_game_status = game_status; /* save current game status */
605 if (game_status == GAME_MODE_INFO)
607 if (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
609 DrawInfoScreen_NotAvailable("Title screen information:",
610 "No title screen for this level set.");
615 FadeSoundsAndMusic();
617 FadeOut(fade_delay, post_delay);
620 /* force TITLE music on title info screen */
621 game_status = GAME_MODE_TITLE;
626 game_status = last_game_status; /* restore current game status */
628 DrawTitleScreenImage(title_nr);
634 else if (button == MB_MENU_LEAVE)
636 return_to_main_menu = TRUE;
637 use_fading_main_menu = FALSE;
639 else if (button == MB_MENU_CHOICE)
641 if (game_status == GAME_MODE_INFO &&
642 graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
644 info_mode = INFO_MODE_MAIN;
652 if (!use_cross_fading)
653 FadeOut(fade_delay, post_delay);
655 if (title_nr < MAX_NUM_TITLE_SCREENS &&
656 graphic_info[IMG_TITLESCREEN_1 + title_nr].bitmap != NULL)
658 Bitmap *drawto_last = drawto;
660 if (use_cross_fading)
661 drawto = bitmap_db_title;
663 DrawTitleScreenImage(title_nr);
665 drawto = drawto_last;
667 if (use_cross_fading)
668 FadeCross(fade_delay);
674 FadeSoundsAndMusic();
676 FadeOut(fade_delay, post_delay);
678 return_to_main_menu = TRUE;
682 if (return_to_main_menu)
684 int menu_fade_delay = (use_fading_main_menu ? fade_delay : 0);
688 if (game_status == GAME_MODE_INFO)
690 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
692 info_mode = INFO_MODE_MAIN;
693 DrawInfoScreenExt(menu_fade_delay);
695 else /* default: return to main menu */
697 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
699 game_status = GAME_MODE_MAIN;
700 DrawMainMenuExt(menu_fade_delay, REDRAW_ALL);
705 void HandleMainMenu_SelectLevel(int step, int direction)
707 int old_level_nr = level_nr;
710 new_level_nr = old_level_nr + step * direction;
711 if (new_level_nr < leveldir_current->first_level)
712 new_level_nr = leveldir_current->first_level;
713 if (new_level_nr > leveldir_current->last_level)
714 new_level_nr = leveldir_current->last_level;
716 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
718 /* skipping levels is only allowed when trying to skip single level */
719 if (setup.skip_levels && step == 1 &&
720 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
722 leveldir_current->handicap_level++;
723 SaveLevelSetup_SeriesInfo();
726 new_level_nr = leveldir_current->handicap_level;
729 if (new_level_nr != old_level_nr)
731 level_nr = new_level_nr;
733 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
736 DrawPreviewLevel(TRUE);
740 DrawCompleteVideoDisplay();
742 /* needed because DrawPreviewLevel() takes some time */
748 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
751 static unsigned long level_delay = 0;
752 static unsigned long level_delay_value = GADGET_FRAME_DELAY;
754 static int choice = 5;
758 if (button == MB_MENU_INITIALIZE)
760 drawCursor(choice, FC_RED);
764 if (mx || my) /* mouse input */
767 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
769 else if (dx || dy) /* keyboard input */
771 if (dx && choice == 1)
772 x = (dx < 0 ? 10 : 14);
775 if (choice == 4 || choice == 6)
776 button = MB_MENU_CHOICE;
783 /* start gadget delay with longer delay after first click on gadget */
785 pressed_delay_value = GADGET_FRAME_DELAY_FIRST;
790 if (y == 1 && dx != 0 && button)
792 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
797 if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
798 (x == 14 && level_nr < leveldir_current->last_level)) &&
799 button && DelayReached(&level_delay, level_delay_value))
801 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
802 int old_level_nr = level_nr;
805 new_level_nr = level_nr + (x == 10 ? -step : +step);
806 if (new_level_nr < leveldir_current->first_level)
807 new_level_nr = leveldir_current->first_level;
808 if (new_level_nr > leveldir_current->last_level)
809 new_level_nr = leveldir_current->last_level;
811 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
813 /* skipping levels is only allowed when trying to skip single level */
814 if (setup.skip_levels && step == 1 &&
815 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
817 leveldir_current->handicap_level++;
818 SaveLevelSetup_SeriesInfo();
821 new_level_nr = leveldir_current->handicap_level;
824 if (new_level_nr != old_level_nr)
826 level_nr = new_level_nr;
828 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3),
832 DrawPreviewLevel(TRUE);
836 DrawCompleteVideoDisplay();
838 /* needed because DrawPreviewLevel() takes some time */
842 DelayReached(&level_delay, 0); /* reset delay counter */
844 pressed_delay_value = GADGET_FRAME_DELAY_FIRST;
851 else if (IN_VIS_FIELD(x, y) &&
852 y >= 0 && y <= 7 && (y != 1 || x < 10))
858 drawCursor(y, FC_RED);
859 drawCursor(choice, FC_BLUE);
867 game_status = GAME_MODE_PSEUDO_TYPENAME;
868 HandleTypeName(strlen(setup.player_name), 0);
874 game_status = GAME_MODE_LEVELS;
875 SaveLevelSetup_LastSeries();
876 SaveLevelSetup_SeriesInfo();
887 game_status = GAME_MODE_SCORES;
892 if (leveldir_current->readonly &&
893 !strEqual(setup.player_name, "Artsoft"))
894 Request("This level is read only !", REQ_CONFIRM);
895 game_status = GAME_MODE_EDITOR;
900 game_status = GAME_MODE_INFO;
901 info_mode = INFO_MODE_MAIN;
906 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
910 game_status = GAME_MODE_SETUP;
911 setup_mode = SETUP_MODE_MAIN;
917 SaveLevelSetup_LastSeries();
918 SaveLevelSetup_SeriesInfo();
920 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
921 game_status = GAME_MODE_QUIT;
926 if (game_status == GAME_MODE_MAIN)
928 DrawPreviewLevel(FALSE);
934 /* ========================================================================= */
935 /* info screen functions */
936 /* ========================================================================= */
938 static struct TokenInfo *info_info;
939 static int num_info_info;
941 static void execInfoTitleScreen()
943 info_mode = INFO_MODE_TITLE;
947 static void execInfoElements()
949 info_mode = INFO_MODE_ELEMENTS;
953 static void execInfoMusic()
955 info_mode = INFO_MODE_MUSIC;
959 static void execInfoCredits()
961 info_mode = INFO_MODE_CREDITS;
965 static void execInfoProgram()
967 info_mode = INFO_MODE_PROGRAM;
971 static void execInfoLevelSet()
973 info_mode = INFO_MODE_LEVELSET;
977 static void execExitInfo()
979 game_status = GAME_MODE_MAIN;
983 static struct TokenInfo info_info_main[] =
985 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
986 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
987 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
988 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
989 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
990 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
991 { TYPE_EMPTY, NULL, "" },
992 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
997 static void DrawInfoScreen_Main(int fade_delay)
1002 CloseDoor(DOOR_CLOSE_2);
1007 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1009 DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1);
1012 info_info = info_info_main;
1015 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1017 int xpos = MENU_SCREEN_START_XPOS;
1018 int ypos = MENU_SCREEN_START_YPOS + i;
1019 int font_nr = FONT_MENU_1;
1021 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
1023 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
1024 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1025 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
1026 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1027 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
1028 initCursor(i, IMG_MENU_BUTTON);
1035 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1051 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1055 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
1057 static int choice_store[MAX_INFO_MODES];
1058 int choice = choice_store[info_mode]; /* always starts with 0 */
1062 if (button == MB_MENU_INITIALIZE)
1064 /* advance to first valid menu entry */
1065 while (choice < num_info_info &&
1066 info_info[choice].type & TYPE_SKIP_ENTRY)
1068 choice_store[info_mode] = choice;
1070 drawCursor(choice, FC_RED);
1073 else if (button == MB_MENU_LEAVE)
1075 for (y = 0; y < num_info_info; y++)
1077 if (info_info[y].type & TYPE_LEAVE_MENU)
1079 void (*menu_callback_function)(void) = info_info[y].value;
1081 menu_callback_function();
1082 break; /* absolutely needed because function changes 'info_info'! */
1089 if (mx || my) /* mouse input */
1091 x = (mx - mSX) / 32;
1092 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1094 else if (dx || dy) /* keyboard input */
1098 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
1100 if (info_info[choice].type & menu_navigation_type ||
1101 info_info[choice].type & TYPE_ENTER_SCREEN ||
1102 info_info[choice].type & TYPE_BOOLEAN_STYLE)
1103 button = MB_MENU_CHOICE;
1108 /* jump to next non-empty menu entry (up or down) */
1109 while (y > 0 && y < num_info_info - 1 &&
1110 info_info[y].type & TYPE_SKIP_ENTRY)
1114 if (IN_VIS_FIELD(x, y) &&
1115 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
1121 drawCursor(y, FC_RED);
1122 drawCursor(choice, FC_BLUE);
1123 choice = choice_store[info_mode] = y;
1126 else if (!(info_info[y].type & TYPE_GHOSTED))
1128 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
1130 void (*menu_callback_function)(void) = info_info[choice].value;
1132 menu_callback_function();
1138 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
1141 int ybottom = SYSIZE - 20;
1143 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
1148 DrawTextSCentered(100, FONT_TEXT_1, text_title);
1150 DrawTextSCentered(ybottom, FONT_TEXT_4,
1151 "Press any key or button for info menu");
1153 DrawTextSCentered(ystart, FONT_TEXT_2, text_error);
1156 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
1158 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
1159 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
1160 int xstart = mSX + 16;
1161 int ystart = mSY + 64 + 2 * 32;
1162 int ystep = TILEY + 4;
1163 int element, action, direction;
1171 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
1172 infoscreen_step[i] = infoscreen_frame[i] = 0;
1177 DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
1179 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
1180 "Press any key or button for next page");
1186 while (helpanim_info[j].element != HELPANIM_LIST_END)
1188 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
1193 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1202 j += infoscreen_step[i - start];
1204 element = helpanim_info[j].element;
1205 action = helpanim_info[j].action;
1206 direction = helpanim_info[j].direction;
1209 element = EL_UNKNOWN;
1211 if (action != -1 && direction != -1)
1212 graphic = el_act_dir2img(element, action, direction);
1213 else if (action != -1)
1214 graphic = el_act2img(element, action);
1215 else if (direction != -1)
1216 graphic = el_dir2img(element, direction);
1218 graphic = el2img(element);
1220 delay = helpanim_info[j++].delay;
1225 if (infoscreen_frame[i - start] == 0)
1228 infoscreen_frame[i - start] = delay - 1;
1232 sync_frame = delay - infoscreen_frame[i - start];
1233 infoscreen_frame[i - start]--;
1236 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
1238 if (!infoscreen_frame[i - start])
1239 infoscreen_step[i - start] = 0;
1243 if (!infoscreen_frame[i - start])
1244 infoscreen_step[i - start]++;
1245 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1251 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
1253 DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
1254 graphic, sync_frame, USE_MASKING);
1257 DrawInfoScreen_HelpText(element, action, direction, i - start);
1262 redraw_mask |= REDRAW_FIELD;
1267 static char *getHelpText(int element, int action, int direction)
1269 char token[MAX_LINE_LEN];
1271 strcpy(token, element_info[element].token_name);
1274 strcat(token, element_action_info[action].suffix);
1276 if (direction != -1)
1277 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
1279 return getHashEntry(helptext_info, token);
1282 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
1284 int font_nr = FONT_LEVEL_NUMBER;
1285 int font_width = getFontWidth(font_nr);
1286 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
1287 int sy = mSY + 65 + 2 * 32 + 1;
1288 int ystep = TILEY + 4;
1289 int pad_x = sx - SX;
1290 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
1291 int max_lines_per_text = 2;
1294 if (action != -1 && direction != -1) /* element.action.direction */
1295 text = getHelpText(element, action, direction);
1297 if (text == NULL && action != -1) /* element.action */
1298 text = getHelpText(element, action, -1);
1300 if (text == NULL && direction != -1) /* element.direction */
1301 text = getHelpText(element, -1, direction);
1303 if (text == NULL) /* base element */
1304 text = getHelpText(element, -1, -1);
1306 if (text == NULL) /* not found */
1307 text = "No description available";
1309 if (strlen(text) <= max_chars_per_line) /* only one line of text */
1310 sy += getFontHeight(font_nr) / 2;
1312 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
1313 max_chars_per_line, max_lines_per_text);
1316 void DrawInfoScreen_TitleScreen()
1321 void HandleInfoScreen_TitleScreen(int button)
1323 HandleTitleScreen(0, 0, 0, 0, button);
1326 void DrawInfoScreen_Elements()
1328 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
1333 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
1339 void HandleInfoScreen_Elements(int button)
1341 static unsigned long info_delay = 0;
1342 static int num_anims;
1343 static int num_pages;
1345 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
1346 int button_released = !button;
1349 if (button == MB_MENU_INITIALIZE)
1351 boolean new_element = TRUE;
1354 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
1356 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
1358 else if (new_element)
1361 new_element = FALSE;
1365 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
1368 else if (button == MB_MENU_LEAVE)
1370 info_mode = INFO_MODE_MAIN;
1376 if (button_released || button == MB_MENU_INITIALIZE)
1378 if (button != MB_MENU_INITIALIZE)
1381 if (page >= num_pages)
1383 FadeSoundsAndMusic();
1385 info_mode = INFO_MODE_MAIN;
1391 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
1395 if (DelayReached(&info_delay, GameFrameDelay))
1396 if (page < num_pages)
1397 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
1399 PlayMenuSoundIfLoop();
1403 void DrawInfoScreen_Music()
1405 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
1412 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
1415 void HandleInfoScreen_Music(int button)
1417 static struct MusicFileInfo *list = NULL;
1418 int ystart = 150, dy = 30;
1419 int ybottom = SYSIZE - 20;
1420 int button_released = !button;
1422 if (button == MB_MENU_INITIALIZE)
1424 list = music_file_info;
1428 FadeSoundsAndMusic();
1433 DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
1435 DrawTextSCentered(ybottom, FONT_TEXT_4,
1436 "Press any key or button for info menu");
1441 else if (button == MB_MENU_LEAVE)
1443 info_mode = INFO_MODE_MAIN;
1449 if (button_released || button == MB_MENU_INITIALIZE)
1451 Bitmap *drawto_last = drawto;
1454 if (button != MB_MENU_INITIALIZE)
1460 info_mode = INFO_MODE_MAIN;
1466 FadeSoundsAndMusic();
1468 if (button != MB_MENU_INITIALIZE)
1469 drawto = bitmap_db_title;
1476 int sound = list->music;
1478 if (sound_info[sound].loop)
1479 PlaySoundLoop(sound);
1483 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
1487 PlayMusic(list->music);
1489 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
1492 if (!strEqual(list->title, UNKNOWN_NAME))
1494 if (!strEqual(list->title_header, UNKNOWN_NAME))
1495 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
1497 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
1500 if (!strEqual(list->artist, UNKNOWN_NAME))
1502 if (!strEqual(list->artist_header, UNKNOWN_NAME))
1503 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
1505 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
1507 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
1510 if (!strEqual(list->album, UNKNOWN_NAME))
1512 if (!strEqual(list->album_header, UNKNOWN_NAME))
1513 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
1515 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
1517 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
1520 if (!strEqual(list->year, UNKNOWN_NAME))
1522 if (!strEqual(list->year_header, UNKNOWN_NAME))
1523 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
1525 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
1527 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
1530 DrawTextSCentered(ybottom, FONT_TEXT_4,
1531 "Press any key or button for next page");
1533 drawto = drawto_last;
1535 if (button != MB_MENU_INITIALIZE)
1536 FadeCrossField(TITLE_SCREEN_FADE_DELAY);
1539 if (list != NULL && list->is_sound && sound_info[list->music].loop)
1540 PlaySoundLoop(list->music);
1543 static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
1545 int ystart = 150, ystep = 30;
1546 int ybottom = SYSIZE - 20;
1551 DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
1555 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1556 "Special thanks to");
1557 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1559 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1561 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1562 "\"Boulder Dash\"");
1563 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1565 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1567 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1569 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1570 "First Star Software");
1572 else if (screen_nr == 1)
1574 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1575 "Special thanks to");
1576 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1577 "Klaus Heinz & Volker Wertich");
1578 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1580 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1581 "\"Emerald Mine\"");
1582 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1584 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1586 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1588 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1591 else if (screen_nr == 2)
1593 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1594 "Special thanks to");
1595 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1596 "Michael Stopp & Philip Jespersen");
1597 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1599 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1601 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1603 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1605 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1607 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1608 "Digital Integration");
1610 else if (screen_nr == 3)
1612 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1613 "Special thanks to");
1614 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1615 "Hiroyuki Imabayashi");
1616 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1618 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1620 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1622 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1624 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1626 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1629 else if (screen_nr == 4)
1631 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1632 "Special thanks to");
1633 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1635 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1637 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1638 "Jürgen Bonhagen");
1639 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1640 "for the continuous creation");
1641 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
1642 "of outstanding level sets");
1644 else if (screen_nr == 5)
1646 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1648 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1650 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1651 "for ideas and inspiration by");
1652 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1655 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
1657 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_3,
1659 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
1660 "for ideas and inspiration by");
1661 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
1664 else if (screen_nr == 6)
1666 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1668 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1670 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1671 "for the new Emerald Mine engine");
1673 else if (screen_nr == 7)
1675 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1677 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1679 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1680 "for the initial DOS port");
1682 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1684 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1686 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1687 "for some additional toons");
1689 else if (screen_nr == 8)
1691 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1692 "And not to forget:");
1693 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
1695 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
1696 "All those who contributed");
1697 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1698 "levels to this game");
1699 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_3,
1707 DrawTextSCentered(ybottom, FONT_TEXT_4,
1708 "Press any key or button for next page");
1713 void DrawInfoScreen_Credits()
1715 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
1717 FadeSoundsAndMusic();
1719 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
1722 void HandleInfoScreen_Credits(int button)
1724 static int screen_nr = 0;
1726 if (button == MB_MENU_INITIALIZE)
1730 DrawInfoScreen_CreditsScreen(screen_nr);
1732 else if (button == MB_MENU_LEAVE)
1734 info_mode = INFO_MODE_MAIN;
1739 else if (button == MB_MENU_CHOICE)
1741 Bitmap *drawto_last = drawto;
1742 boolean show_screen;
1746 drawto = bitmap_db_title;
1748 show_screen = DrawInfoScreen_CreditsScreen(screen_nr);
1750 drawto = drawto_last;
1754 FadeCrossField(TITLE_SCREEN_FADE_DELAY);
1758 FadeSoundsAndMusic();
1760 info_mode = INFO_MODE_MAIN;
1766 PlayMenuSoundIfLoop();
1770 void DrawInfoScreen_Program()
1772 int ystart = 150, ystep = 30;
1773 int ybottom = SYSIZE - 20;
1775 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
1780 DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
1782 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1783 "This game is Freeware!");
1784 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
1785 "If you like it, send e-mail to:");
1786 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
1787 PROGRAM_EMAIL_STRING);
1788 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
1789 "or SnailMail to:");
1790 DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
1792 DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
1793 "Detmolder Strasse 189");
1794 DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
1796 DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
1798 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
1799 "More information and levels:");
1800 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
1801 PROGRAM_WEBSITE_STRING);
1802 DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
1803 "If you have created new levels,");
1804 DrawTextSCentered(ystart + 10 * ystep, FONT_TEXT_2,
1805 "send them to me to include them!");
1806 DrawTextSCentered(ystart + 11 * ystep, FONT_TEXT_2,
1809 DrawTextSCentered(ybottom, FONT_TEXT_4,
1810 "Press any key or button for info menu");
1813 void HandleInfoScreen_Program(int button)
1815 int button_released = !button;
1817 if (button == MB_MENU_LEAVE)
1819 info_mode = INFO_MODE_MAIN;
1825 if (button_released)
1827 FadeSoundsAndMusic();
1829 info_mode = INFO_MODE_MAIN;
1834 PlayMenuSoundIfLoop();
1838 void DrawInfoScreen_LevelSet()
1841 int ybottom = SYSIZE - 20;
1842 char *filename = getLevelSetInfoFilename();
1843 int font_nr = FONT_LEVEL_NUMBER;
1844 int font_width = getFontWidth(font_nr);
1845 int font_height = getFontHeight(font_nr);
1848 int sx = SX + pad_x;
1849 int sy = SY + pad_y;
1850 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
1851 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
1853 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
1858 DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
1860 DrawTextSCentered(ybottom, FONT_TEXT_4,
1861 "Press any key or button for info menu");
1863 if (filename != NULL)
1864 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
1865 max_lines_per_screen);
1867 DrawTextSCentered(ystart, FONT_TEXT_2,
1868 "No information for this level set.");
1871 void HandleInfoScreen_LevelSet(int button)
1873 int button_released = !button;
1875 if (button == MB_MENU_LEAVE)
1877 info_mode = INFO_MODE_MAIN;
1883 if (button_released)
1885 FadeSoundsAndMusic();
1887 info_mode = INFO_MODE_MAIN;
1892 PlayMenuSoundIfLoop();
1896 static void DrawInfoScreenExt(int fade_delay)
1898 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
1900 if (info_mode == INFO_MODE_TITLE)
1901 DrawInfoScreen_TitleScreen();
1902 else if (info_mode == INFO_MODE_ELEMENTS)
1903 DrawInfoScreen_Elements();
1904 else if (info_mode == INFO_MODE_MUSIC)
1905 DrawInfoScreen_Music();
1906 else if (info_mode == INFO_MODE_CREDITS)
1907 DrawInfoScreen_Credits();
1908 else if (info_mode == INFO_MODE_PROGRAM)
1909 DrawInfoScreen_Program();
1910 else if (info_mode == INFO_MODE_LEVELSET)
1911 DrawInfoScreen_LevelSet();
1913 DrawInfoScreen_Main(fade_delay);
1915 if (info_mode != INFO_MODE_MAIN &&
1916 info_mode != INFO_MODE_TITLE &&
1917 info_mode != INFO_MODE_MUSIC)
1924 void DrawInfoScreen()
1926 DrawInfoScreenExt(0);
1929 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
1931 if (info_mode == INFO_MODE_TITLE)
1932 HandleInfoScreen_TitleScreen(button);
1933 else if (info_mode == INFO_MODE_ELEMENTS)
1934 HandleInfoScreen_Elements(button);
1935 else if (info_mode == INFO_MODE_MUSIC)
1936 HandleInfoScreen_Music(button);
1937 else if (info_mode == INFO_MODE_CREDITS)
1938 HandleInfoScreen_Credits(button);
1939 else if (info_mode == INFO_MODE_PROGRAM)
1940 HandleInfoScreen_Program(button);
1941 else if (info_mode == INFO_MODE_LEVELSET)
1942 HandleInfoScreen_LevelSet(button);
1944 HandleInfoScreen_Main(mx, my, dx, dy, button);
1950 /* ========================================================================= */
1951 /* type name functions */
1952 /* ========================================================================= */
1954 void HandleTypeName(int newxpos, Key key)
1956 static int xpos = 0, ypos = 2;
1957 int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
1958 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
1959 int startx = mSX + 32 + name_width;
1960 int starty = mSY + ypos * 32;
1966 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1967 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1972 if (((key >= KSYM_A && key <= KSYM_Z) ||
1973 (key >= KSYM_a && key <= KSYM_z)) &&
1974 xpos < MAX_PLAYER_NAME_LEN)
1978 if (key >= KSYM_A && key <= KSYM_Z)
1979 ascii = 'A' + (char)(key - KSYM_A);
1981 ascii = 'a' + (char)(key - KSYM_a);
1983 setup.player_name[xpos] = ascii;
1984 setup.player_name[xpos + 1] = 0;
1987 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1988 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1990 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
1993 setup.player_name[xpos] = 0;
1995 DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
1997 else if (key == KSYM_Return && xpos > 0)
1999 DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
2000 DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
2003 game_status = GAME_MODE_MAIN;
2008 /* ========================================================================= */
2009 /* tree menu functions */
2010 /* ========================================================================= */
2012 static void DrawChooseTree(TreeInfo **ti_ptr)
2016 FreeScreenGadgets();
2017 CreateScreenGadgets();
2019 CloseDoor(DOOR_CLOSE_2);
2023 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
2024 MapScreenTreeGadgets(*ti_ptr);
2030 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
2032 struct GadgetInfo *gi = screen_gadget[id];
2033 int items_max, items_visible, item_position;
2035 items_max = numTreeInfoInGroup(ti);
2036 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
2037 item_position = first_entry;
2039 if (item_position > items_max - items_visible)
2040 item_position = items_max - items_visible;
2042 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
2043 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
2044 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
2047 static void drawChooseTreeList(int first_entry, int num_page_entries,
2051 char *title_string = NULL;
2053 int xoffset_sets = 16;
2055 int yoffset_sets = MENU_TITLE1_YPOS;
2057 int xoffset_setup = 16;
2059 int yoffset_setup = 16;
2062 int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? xoffset_sets :
2065 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
2068 int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup);
2069 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup);
2071 int last_game_status = game_status; /* save current game status */
2073 title_string = ti->infotext;
2076 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
2078 DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1);
2081 /* force LEVELS font on artwork setup screen */
2082 game_status = GAME_MODE_LEVELS;
2084 /* clear tree list area, but not title or scrollbar */
2085 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
2086 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
2087 MAX_MENU_ENTRIES_ON_SCREEN * 32);
2089 for (i = 0; i < num_page_entries; i++)
2091 TreeInfo *node, *node_first;
2092 int entry_pos = first_entry + i;
2093 int xpos = MENU_SCREEN_START_XPOS;
2094 int ypos = MENU_SCREEN_START_YPOS + i;
2095 int startx = mSX + xpos * 32;
2096 int starty = mSY + ypos * 32;
2097 int font_nr = FONT_TEXT_1;
2098 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
2099 int startx_text = startx + font_xoffset;
2100 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
2101 int text_size = startx_scrollbar - startx_text;
2102 int max_buffer_len = text_size / getFontWidth(font_nr);
2103 char buffer[max_buffer_len + 1];
2105 node_first = getTreeInfoFirstGroupEntry(ti);
2106 node = getTreeInfoFromPos(node_first, entry_pos);
2108 strncpy(buffer, node->name, max_buffer_len);
2109 buffer[max_buffer_len] = '\0';
2111 DrawText(startx, starty, buffer, font_nr + node->color);
2113 if (node->parent_link)
2114 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2115 else if (node->level_group)
2116 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2118 initCursor(i, IMG_MENU_BUTTON);
2121 game_status = last_game_status; /* restore current game status */
2123 redraw_mask |= REDRAW_FIELD;
2126 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
2128 TreeInfo *node, *node_first;
2129 int x, last_redraw_mask = redraw_mask;
2131 int ypos = MENU_TITLE2_YPOS;
2136 if (ti->type != TREE_TYPE_LEVEL_DIR)
2139 node_first = getTreeInfoFirstGroupEntry(ti);
2140 node = getTreeInfoFromPos(node_first, entry_pos);
2142 DrawBackground(SX, SY + ypos, SXSIZE, getFontHeight(FONT_TITLE_2));
2144 if (node->parent_link)
2145 DrawTextFCentered(ypos, FONT_TITLE_2, "leave group \"%s\"",
2147 else if (node->level_group)
2148 DrawTextFCentered(ypos, FONT_TITLE_2, "enter group \"%s\"",
2150 else if (ti->type == TREE_TYPE_LEVEL_DIR)
2151 DrawTextFCentered(ypos, FONT_TITLE_2, "%3d levels (%s)",
2152 node->levels, node->class_desc);
2154 /* let BackToFront() redraw only what is needed */
2155 redraw_mask = last_redraw_mask | REDRAW_TILES;
2156 for (x = 0; x < SCR_FIELDX; x++)
2157 MarkTileDirty(x, 1);
2160 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
2163 TreeInfo *ti = *ti_ptr;
2165 int y = ti->cl_cursor;
2166 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2167 int num_entries = numTreeInfoInGroup(ti);
2168 int num_page_entries;
2169 int last_game_status = game_status; /* save current game status */
2170 boolean position_set_by_scrollbar = (dx == 999);
2172 /* force LEVELS draw offset on choose level and artwork setup screen */
2173 game_status = GAME_MODE_LEVELS;
2175 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
2176 num_page_entries = num_entries;
2178 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
2180 game_status = last_game_status; /* restore current game status */
2182 if (button == MB_MENU_INITIALIZE)
2184 int num_entries = numTreeInfoInGroup(ti);
2185 int entry_pos = posTreeInfo(ti);
2187 if (ti->cl_first == -1)
2189 /* only on initialization */
2190 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
2191 ti->cl_cursor = entry_pos - ti->cl_first;
2193 else if (ti->cl_cursor >= num_page_entries ||
2194 (num_entries > num_page_entries &&
2195 num_entries - ti->cl_first < num_page_entries))
2197 /* only after change of list size (by custom graphic configuration) */
2198 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
2199 ti->cl_cursor = entry_pos - ti->cl_first;
2202 if (position_set_by_scrollbar)
2205 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2208 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2209 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2210 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
2214 else if (button == MB_MENU_LEAVE)
2216 if (ti->node_parent)
2218 *ti_ptr = ti->node_parent;
2219 DrawChooseTree(ti_ptr);
2221 else if (game_status == GAME_MODE_SETUP)
2223 if (game_status == GAME_MODE_SETUP)
2225 if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
2226 execSetupGraphics();
2233 game_status = GAME_MODE_MAIN;
2240 if (mx || my) /* mouse input */
2242 int last_game_status = game_status; /* save current game status */
2244 /* force LEVELS draw offset on artwork setup screen */
2245 game_status = GAME_MODE_LEVELS;
2247 x = (mx - mSX) / 32;
2248 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2250 game_status = last_game_status; /* restore current game status */
2252 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2254 /* move cursor instead of scrolling when already at start/end of list */
2255 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
2257 else if (dy == +1 * SCROLL_LINE &&
2258 ti->cl_first + num_page_entries == num_entries)
2261 /* handle scrolling screen one line or page */
2262 if (ti->cl_cursor + dy < 0 ||
2263 ti->cl_cursor + dy > num_page_entries - 1)
2265 if (ABS(dy) == SCROLL_PAGE)
2266 step = num_page_entries - 1;
2268 if (dy < 0 && ti->cl_first > 0)
2270 /* scroll page/line up */
2272 ti->cl_first -= step;
2273 if (ti->cl_first < 0)
2276 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2277 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2278 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
2279 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2282 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
2284 /* scroll page/line down */
2286 ti->cl_first += step;
2287 if (ti->cl_first + num_page_entries > num_entries)
2288 ti->cl_first = MAX(0, num_entries - num_page_entries);
2290 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2291 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2292 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
2293 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2300 /* handle moving cursor one line */
2301 y = ti->cl_cursor + dy;
2306 TreeInfo *node_first, *node_cursor;
2307 int entry_pos = ti->cl_first + y;
2309 node_first = getTreeInfoFirstGroupEntry(ti);
2310 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
2312 if (node_cursor->node_group)
2314 node_cursor->cl_first = ti->cl_first;
2315 node_cursor->cl_cursor = ti->cl_cursor;
2316 *ti_ptr = node_cursor->node_group;
2317 DrawChooseTree(ti_ptr);
2322 else if (dx == -1 && ti->node_parent)
2324 *ti_ptr = ti->node_parent;
2325 DrawChooseTree(ti_ptr);
2330 if (!anyScrollbarGadgetActive() &&
2331 IN_VIS_FIELD(x, y) &&
2332 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2333 y >= 0 && y < num_page_entries)
2337 if (y != ti->cl_cursor)
2339 drawChooseTreeCursor(y, FC_RED);
2340 drawChooseTreeCursor(ti->cl_cursor, FC_BLUE);
2341 drawChooseTreeInfo(ti->cl_first + y, ti);
2347 TreeInfo *node_first, *node_cursor;
2348 int entry_pos = ti->cl_first + y;
2350 node_first = getTreeInfoFirstGroupEntry(ti);
2351 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
2353 if (node_cursor->node_group)
2355 node_cursor->cl_first = ti->cl_first;
2356 node_cursor->cl_cursor = ti->cl_cursor;
2357 *ti_ptr = node_cursor->node_group;
2358 DrawChooseTree(ti_ptr);
2360 else if (node_cursor->parent_link)
2362 *ti_ptr = node_cursor->node_parent;
2363 DrawChooseTree(ti_ptr);
2367 node_cursor->cl_first = ti->cl_first;
2368 node_cursor->cl_cursor = ti->cl_cursor;
2369 *ti_ptr = node_cursor;
2371 if (ti->type == TREE_TYPE_LEVEL_DIR)
2373 LoadLevelSetup_SeriesInfo();
2375 SaveLevelSetup_LastSeries();
2376 SaveLevelSetup_SeriesInfo();
2380 if (game_status == GAME_MODE_SETUP)
2382 if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
2383 execSetupGraphics();
2389 game_status = GAME_MODE_MAIN;
2397 void DrawChooseLevel()
2399 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
2401 DrawChooseTree(&leveldir_current);
2407 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
2409 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
2414 void DrawHallOfFame(int highlight_position)
2417 FadeSoundsAndMusic();
2418 CloseDoor(DOOR_CLOSE_2);
2420 if (highlight_position < 0)
2421 LoadScore(level_nr);
2423 FadeOutField(TITLE_SCREEN_FADE_DELAY, TITLE_SCREEN_POST_DELAY);
2433 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
2435 FadeInField(TITLE_SCREEN_FADE_DELAY);
2438 static void drawHallOfFameList(int first_entry, int highlight_position)
2442 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
2446 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
2447 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
2448 "HighScores of Level %d", level_nr);
2450 DrawText(mSX + 80, mSY + MENU_TITLE1_YPOS, "Hall Of Fame", FONT_TITLE_1);
2451 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
2452 "HighScores of Level %d", level_nr);
2455 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2457 int entry = first_entry + i;
2458 boolean active = (entry == highlight_position);
2459 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
2460 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
2461 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
2462 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
2463 int dx1 = 3 * getFontWidth(font_nr1);
2464 int dx2 = dx1 + getFontWidth(font_nr1);
2465 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
2466 int sy = mSY + 64 + i * 32;
2468 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
2469 DrawText(mSX + dx1, sy, ".", font_nr1);
2470 DrawText(mSX + dx2, sy, ".........................", font_nr3);
2472 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
2473 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
2475 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
2478 redraw_mask |= REDRAW_FIELD;
2481 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
2483 static int first_entry = 0;
2484 static int highlight_position = 0;
2485 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2487 if (button == MB_MENU_INITIALIZE)
2490 highlight_position = mx;
2491 drawHallOfFameList(first_entry, highlight_position);
2496 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
2497 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
2501 if (first_entry > 0)
2503 first_entry -= step;
2504 if (first_entry < 0)
2507 drawHallOfFameList(first_entry, highlight_position);
2512 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
2514 first_entry += step;
2515 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
2516 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
2518 drawHallOfFameList(first_entry, highlight_position);
2521 else if (button == MB_MENU_LEAVE)
2523 FadeSound(SND_BACKGROUND_SCORES);
2525 game_status = GAME_MODE_MAIN;
2527 DrawMainMenuExt(0, REDRAW_FIELD);
2529 else if (button == MB_MENU_CHOICE)
2531 FadeSound(SND_BACKGROUND_SCORES);
2532 FadeOutField(TITLE_SCREEN_FADE_DELAY, TITLE_SCREEN_POST_DELAY);
2534 game_status = GAME_MODE_MAIN;
2536 DrawMainMenuExt(TITLE_SCREEN_FADE_DELAY, REDRAW_FIELD);
2539 if (game_status == GAME_MODE_SCORES)
2540 PlayMenuSoundIfLoop();
2546 /* ========================================================================= */
2547 /* setup screen functions */
2548 /* ========================================================================= */
2550 static struct TokenInfo *setup_info;
2551 static int num_setup_info;
2553 static char *screen_mode_text;
2554 static char *graphics_set_name;
2555 static char *sounds_set_name;
2556 static char *music_set_name;
2558 static void execSetupMain()
2560 setup_mode = SETUP_MODE_MAIN;
2564 static void execSetupGame()
2566 setup_mode = SETUP_MODE_GAME;
2570 static void execSetupEditor()
2572 setup_mode = SETUP_MODE_EDITOR;
2576 static void execSetupGraphics()
2578 if (video.fullscreen_available && screen_modes == NULL)
2582 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
2584 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
2585 char identifier[32], name[32];
2586 int x = video.fullscreen_modes[i].width;
2587 int y = video.fullscreen_modes[i].height;
2590 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
2592 ti->node_top = &screen_modes;
2593 ti->sort_priority = x * 10000 + y;
2595 sprintf(identifier, "%dx%d", x, y);
2596 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
2598 setString(&ti->identifier, identifier);
2599 setString(&ti->name, name);
2600 setString(&ti->name_sorting, name);
2601 setString(&ti->infotext, "Fullscreen Mode");
2603 pushTreeInfo(&screen_modes, ti);
2606 /* sort fullscreen modes to start with lowest available screen resolution */
2607 sortTreeInfo(&screen_modes);
2609 /* set current screen mode for fullscreen mode to configured setup value */
2610 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
2611 setup.fullscreen_mode);
2613 /* if that fails, set current screen mode to reliable default value */
2614 if (screen_mode_current == NULL)
2615 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
2616 DEFAULT_FULLSCREEN_MODE);
2618 /* if that also fails, set current screen mode to first available mode */
2619 if (screen_mode_current == NULL)
2620 screen_mode_current = screen_modes;
2622 if (screen_mode_current == NULL)
2623 video.fullscreen_available = FALSE;
2626 if (video.fullscreen_available)
2628 setup.fullscreen_mode = screen_mode_current->identifier;
2630 /* needed for displaying screen mode name instead of identifier */
2631 screen_mode_text = screen_mode_current->name;
2634 setup_mode = SETUP_MODE_GRAPHICS;
2638 static void execSetupChooseScreenMode()
2640 if (!video.fullscreen_available)
2643 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
2647 static void execSetupSound()
2649 setup_mode = SETUP_MODE_SOUND;
2653 static void execSetupArtwork()
2655 setup.graphics_set = artwork.gfx_current->identifier;
2656 setup.sounds_set = artwork.snd_current->identifier;
2657 setup.music_set = artwork.mus_current->identifier;
2659 /* needed if last screen (setup choice) changed graphics, sounds or music */
2660 ReloadCustomArtwork(0);
2662 /* needed for displaying artwork name instead of artwork identifier */
2663 graphics_set_name = artwork.gfx_current->name;
2664 sounds_set_name = artwork.snd_current->name;
2665 music_set_name = artwork.mus_current->name;
2667 setup_mode = SETUP_MODE_ARTWORK;
2671 static void execSetupChooseGraphics()
2673 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
2677 static void execSetupChooseSounds()
2679 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
2683 static void execSetupChooseMusic()
2685 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
2689 static void execSetupInput()
2691 setup_mode = SETUP_MODE_INPUT;
2695 static void execSetupShortcut1()
2697 setup_mode = SETUP_MODE_SHORTCUT_1;
2701 static void execSetupShortcut2()
2703 setup_mode = SETUP_MODE_SHORTCUT_2;
2707 static void execExitSetup()
2709 game_status = GAME_MODE_MAIN;
2713 static void execSaveAndExitSetup()
2719 static struct TokenInfo setup_info_main[] =
2721 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
2722 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
2723 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
2724 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
2725 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
2726 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
2727 { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
2728 { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
2729 { TYPE_EMPTY, NULL, "" },
2730 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
2731 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
2736 static struct TokenInfo setup_info_game[] =
2738 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
2739 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
2740 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
2741 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
2742 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
2743 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
2744 { TYPE_EMPTY, NULL, "" },
2745 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2750 static struct TokenInfo setup_info_editor[] =
2753 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
2754 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
2755 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
2756 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
2757 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
2758 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
2759 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
2760 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
2762 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
2763 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
2765 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
2767 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
2768 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
2769 { TYPE_EMPTY, NULL, "" },
2771 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
2772 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
2773 { TYPE_EMPTY, NULL, "" },
2775 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
2776 { TYPE_EMPTY, NULL, "" },
2777 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2782 static struct TokenInfo setup_info_graphics[] =
2784 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
2785 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
2786 { TYPE_STRING, &screen_mode_text, "" },
2787 { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" },
2789 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
2790 { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
2791 { TYPE_SWITCH, &setup.fading, "Fading:" },
2793 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
2794 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
2795 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
2796 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
2797 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
2798 { TYPE_EMPTY, NULL, "" },
2799 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2804 static struct TokenInfo setup_info_sound[] =
2806 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
2807 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
2808 { TYPE_SWITCH, &setup.sound_music, "Music:" },
2809 { TYPE_EMPTY, NULL, "" },
2810 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2815 static struct TokenInfo setup_info_artwork[] =
2817 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
2818 { TYPE_STRING, &graphics_set_name, "" },
2819 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
2820 { TYPE_STRING, &sounds_set_name, "" },
2821 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
2822 { TYPE_STRING, &music_set_name, "" },
2823 { TYPE_EMPTY, NULL, "" },
2825 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
2826 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
2827 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
2829 { TYPE_STRING, NULL, "Override Level Artwork:"},
2830 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
2831 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
2832 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
2834 { TYPE_EMPTY, NULL, "" },
2835 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2840 static struct TokenInfo setup_info_shortcut_1[] =
2842 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
2843 { TYPE_KEY, &setup.shortcut.save_game, "" },
2844 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
2845 { TYPE_KEY, &setup.shortcut.load_game, "" },
2846 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
2847 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
2848 { TYPE_EMPTY, NULL, "" },
2849 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
2850 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
2851 { TYPE_EMPTY, NULL, "" },
2852 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2857 static struct TokenInfo setup_info_shortcut_2[] =
2859 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
2860 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
2861 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
2862 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
2863 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
2864 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
2865 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
2866 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
2867 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
2868 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
2869 { TYPE_EMPTY, NULL, "" },
2870 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2875 static Key getSetupKey()
2877 Key key = KSYM_UNDEFINED;
2878 boolean got_key_event = FALSE;
2880 while (!got_key_event)
2882 if (PendingEvent()) /* got event */
2890 case EVENT_KEYPRESS:
2892 key = GetEventKey((KeyEvent *)&event, TRUE);
2894 /* press 'Escape' or 'Enter' to keep the existing key binding */
2895 if (key == KSYM_Escape || key == KSYM_Return)
2896 key = KSYM_UNDEFINED; /* keep old value */
2898 got_key_event = TRUE;
2902 case EVENT_KEYRELEASE:
2903 key_joystick_mapping = 0;
2907 HandleOtherEvents(&event);
2915 /* don't eat all CPU time */
2922 static int getSetupTextFont(int type)
2924 if (type & (TYPE_SWITCH |
2935 static int getSetupValueFont(int type, void *value)
2937 if (type & TYPE_KEY)
2938 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
2939 else if (type & TYPE_STRING)
2940 return FONT_VALUE_2;
2941 else if (type & TYPE_ECS_AGA)
2942 return FONT_VALUE_1;
2943 else if (type & TYPE_BOOLEAN_STYLE)
2944 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
2946 return FONT_VALUE_1;
2949 static void drawSetupValue(int pos)
2951 boolean font_draw_xoffset_modified = FALSE;
2952 int font_draw_xoffset_old = -1;
2953 int xpos = MENU_SCREEN_VALUE_XPOS;
2954 int ypos = MENU_SCREEN_START_YPOS + pos;
2955 int startx = mSX + xpos * 32;
2956 int starty = mSY + ypos * 32;
2957 int font_nr, font_width;
2958 int type = setup_info[pos].type;
2959 void *value = setup_info[pos].value;
2960 char *value_string = getSetupValue(type, value);
2963 if (value_string == NULL)
2966 if (type & TYPE_KEY)
2969 xpos = MENU_SCREEN_START_XPOS;
2974 if (type & TYPE_QUERY)
2976 value_string = "<press key>";
2978 font_nr = FONT_INPUT_1_ACTIVE;
2982 else if (type & TYPE_STRING)
2984 int max_value_len = (SCR_FIELDX - 2) * 2;
2986 xpos = MENU_SCREEN_START_XPOS;
2988 font_nr = FONT_VALUE_2;
2991 if (strlen(value_string) > max_value_len)
2992 value_string[max_value_len] = '\0';
2994 else if (type & TYPE_ECS_AGA)
2997 font_nr = FONT_VALUE_1;
3000 else if (type & TYPE_BOOLEAN_STYLE)
3003 font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
3007 startx = mSX + xpos * 32;
3008 starty = mSY + ypos * 32;
3009 font_nr = getSetupValueFont(type, value);
3010 font_width = getFontWidth(font_nr);
3012 /* downward compatibility correction for Juergen Bonhagen's menu settings */
3013 if (setup_mode != SETUP_MODE_INPUT)
3015 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
3016 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3017 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
3018 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
3019 int text_font_nr = getSetupTextFont(FONT_MENU_2);
3020 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
3021 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
3022 boolean correct_font_draw_xoffset = FALSE;
3024 if (xpos == MENU_SCREEN_START_XPOS &&
3025 startx + font1_xoffset < text_startx + text_font_xoffset)
3026 correct_font_draw_xoffset = TRUE;
3028 if (xpos == MENU_SCREEN_VALUE_XPOS &&
3029 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
3030 correct_font_draw_xoffset = TRUE;
3033 printf("::: %d + %d < %d + %d + %d\n",
3034 startx, font_xoffset, text_startx, text_width, text_font_xoffset);
3035 printf("::: => need correction == %d\n", correct_font_draw_xoffset);
3038 /* check if setup value would overlap with setup text when printed */
3039 /* (this can happen for extreme/wrong values for font draw offset) */
3040 if (correct_font_draw_xoffset)
3042 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
3043 font_draw_xoffset_modified = TRUE;
3045 if (type & TYPE_KEY)
3046 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
3047 else if (!(type & TYPE_STRING))
3048 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
3049 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
3054 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
3055 DrawText(startx + i * font_width, starty, " ", font_nr);
3058 for (i = xpos; i <= MENU_SCREEN_MAX_XPOS; i++)
3059 DrawText(mSX + i * 32, starty, " ", font_nr);
3061 DrawText(startx, starty,
3062 (xpos == 3 ? " " : " "), font_nr);
3066 DrawText(startx, starty, value_string, font_nr);
3068 if (font_draw_xoffset_modified)
3069 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
3072 static void changeSetupValue(int pos)
3074 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
3076 *(boolean *)setup_info[pos].value ^= TRUE;
3078 else if (setup_info[pos].type & TYPE_KEY)
3082 setup_info[pos].type |= TYPE_QUERY;
3083 drawSetupValue(pos);
3084 setup_info[pos].type &= ~TYPE_QUERY;
3086 key = getSetupKey();
3087 if (key != KSYM_UNDEFINED)
3088 *(Key *)setup_info[pos].value = key;
3091 drawSetupValue(pos);
3094 static void DrawSetupScreen_Generic()
3096 char *title_string = NULL;
3100 CloseDoor(DOOR_CLOSE_2);
3104 if (setup_mode == SETUP_MODE_MAIN)
3106 setup_info = setup_info_main;
3107 title_string = "Setup";
3109 else if (setup_mode == SETUP_MODE_GAME)
3111 setup_info = setup_info_game;
3112 title_string = "Setup Game";
3114 else if (setup_mode == SETUP_MODE_EDITOR)
3116 setup_info = setup_info_editor;
3117 title_string = "Setup Editor";
3119 else if (setup_mode == SETUP_MODE_GRAPHICS)
3121 setup_info = setup_info_graphics;
3122 title_string = "Setup Graphics";
3124 else if (setup_mode == SETUP_MODE_SOUND)
3126 setup_info = setup_info_sound;
3127 title_string = "Setup Sound";
3129 else if (setup_mode == SETUP_MODE_ARTWORK)
3131 setup_info = setup_info_artwork;
3132 title_string = "Custom Artwork";
3134 else if (setup_mode == SETUP_MODE_SHORTCUT_1)
3136 setup_info = setup_info_shortcut_1;
3137 title_string = "Setup Shortcuts";
3139 else if (setup_mode == SETUP_MODE_SHORTCUT_2)
3141 setup_info = setup_info_shortcut_2;
3142 title_string = "Setup Shortcuts";
3146 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
3148 DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1);
3152 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3154 void *value_ptr = setup_info[i].value;
3155 int xpos = MENU_SCREEN_START_XPOS;
3156 int ypos = MENU_SCREEN_START_YPOS + i;
3160 int font_nr = FONT_MENU_1;
3163 /* set some entries to "unchangeable" according to other variables */
3164 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
3165 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
3166 (value_ptr == &setup.sound_music && !audio.music_available) ||
3167 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
3168 (value_ptr == &screen_mode_text && !video.fullscreen_available))
3169 setup_info[i].type |= TYPE_GHOSTED;
3172 font_nr = getSetupTextFont(setup_info[i].type);
3175 if (setup_info[i].type & (TYPE_SWITCH |
3180 font_nr = FONT_MENU_2;
3182 if (setup_info[i].type & TYPE_STRING)
3183 font_nr = FONT_MENU_2;
3187 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
3189 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
3190 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3191 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
3192 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3193 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
3194 initCursor(i, IMG_MENU_BUTTON);
3196 if (setup_info[i].type & TYPE_VALUE)
3203 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
3204 "Joysticks deactivated in setup menu");
3209 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
3212 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
3214 static int choice_store[MAX_SETUP_MODES];
3215 int choice = choice_store[setup_mode]; /* always starts with 0 */
3219 if (button == MB_MENU_INITIALIZE)
3221 /* advance to first valid menu entry */
3222 while (choice < num_setup_info &&
3223 setup_info[choice].type & TYPE_SKIP_ENTRY)
3225 choice_store[setup_mode] = choice;
3227 drawCursor(choice, FC_RED);
3231 else if (button == MB_MENU_LEAVE)
3233 for (y = 0; y < num_setup_info; y++)
3235 if (setup_info[y].type & TYPE_LEAVE_MENU)
3237 void (*menu_callback_function)(void) = setup_info[y].value;
3239 menu_callback_function();
3241 break; /* absolutely needed because function changes 'setup_info'! */
3248 if (mx || my) /* mouse input */
3250 x = (mx - mSX) / 32;
3251 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3253 else if (dx || dy) /* keyboard input */
3257 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
3259 if (setup_info[choice].type & menu_navigation_type ||
3260 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
3261 button = MB_MENU_CHOICE;
3266 /* jump to next non-empty menu entry (up or down) */
3267 while (y > 0 && y < num_setup_info - 1 &&
3268 setup_info[y].type & TYPE_SKIP_ENTRY)
3273 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
3277 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
3279 drawCursor(y, FC_RED);
3280 drawCursor(choice, FC_BLUE);
3281 choice = choice_store[setup_mode] = y;
3284 else if (!(setup_info[y].type & TYPE_GHOSTED))
3286 /* when selecting key headline, execute function for key value change */
3287 if (setup_info[y].type & TYPE_KEYTEXT &&
3288 setup_info[y + 1].type & TYPE_KEY)
3291 /* when selecting string value, execute function for list selection */
3292 if (setup_info[y].type & TYPE_STRING && y > 0 &&
3293 setup_info[y - 1].type & TYPE_ENTER_LIST)
3296 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
3298 void (*menu_callback_function)(void) = setup_info[y].value;
3300 menu_callback_function();
3304 if (setup_info[y].type & TYPE_VALUE)
3305 changeSetupValue(y);
3310 if (IN_VIS_FIELD(x, y) &&
3311 y >= 0 && y < num_setup_info && setup_info[y].type & ~TYPE_SKIP_ENTRY)
3317 drawCursor(y, FC_RED);
3318 drawCursor(choice, FC_BLUE);
3319 choice = choice_store[setup_mode] = y;
3322 else if (!(setup_info[y].type & TYPE_GHOSTED))
3324 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
3326 void (*menu_callback_function)(void) = setup_info[choice].value;
3328 menu_callback_function();
3332 if (setup_info[y].type & TYPE_KEYTEXT &&
3333 setup_info[y + 1].type & TYPE_KEY)
3336 if (setup_info[y].type & TYPE_VALUE)
3337 changeSetupValue(y);
3344 void DrawSetupScreen_Input()
3349 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
3351 DrawText(mSX + 16, mSY + 16, "Setup Input", FONT_TITLE_1);
3354 initCursor(0, IMG_MENU_BUTTON);
3355 initCursor(1, IMG_MENU_BUTTON);
3356 initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
3357 initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
3360 drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
3361 drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
3364 DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
3365 DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
3366 DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
3369 DeactivateJoystickForCalibration();
3372 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
3373 "Joysticks deactivated on this screen");
3377 /* create gadgets for setup input menu screen */
3378 FreeScreenGadgets();
3379 CreateScreenGadgets();
3381 /* map gadgets for setup input menu screen */
3382 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
3385 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
3390 static void setJoystickDeviceToNr(char *device_name, int device_nr)
3392 if (device_name == NULL)
3395 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
3398 if (strlen(device_name) > 1)
3400 char c1 = device_name[strlen(device_name) - 1];
3401 char c2 = device_name[strlen(device_name) - 2];
3403 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
3404 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
3407 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
3408 strlen(device_name));
3411 static void drawPlayerSetupInputInfo(int player_nr)
3414 static struct SetupKeyboardInfo custom_key;
3421 { &custom_key.left, "Joystick Left" },
3422 { &custom_key.right, "Joystick Right" },
3423 { &custom_key.up, "Joystick Up" },
3424 { &custom_key.down, "Joystick Down" },
3425 { &custom_key.snap, "Button 1" },
3426 { &custom_key.drop, "Button 2" }
3428 static char *joystick_name[MAX_PLAYERS] =
3438 custom_key = setup.input[player_nr].key;
3440 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
3441 FONT_INPUT_1_ACTIVE);
3443 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
3445 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
3446 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
3448 if (setup.input[player_nr].use_joystick)
3450 char *device_name = setup.input[player_nr].joy.device_name;
3451 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
3452 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
3454 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
3455 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", FONT_MENU_1);
3459 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
3460 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", FONT_MENU_1);
3463 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
3464 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
3465 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
3466 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
3467 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
3468 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
3469 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
3470 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
3471 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
3472 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
3473 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
3475 for (i = 0; i < 6; i++)
3477 int ypos = 6 + i + (i > 3 ? i-3 : 0);
3479 DrawText(mSX + 3 * 32, mSY + ypos * 32,
3481 DrawText(mSX + 3 * 32, mSY + ypos * 32,
3482 (setup.input[player_nr].use_joystick ?
3484 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
3488 static int input_player_nr = 0;
3490 void HandleSetupScreen_Input_Player(int step, int direction)
3492 int old_player_nr = input_player_nr;
3495 new_player_nr = old_player_nr + step * direction;
3496 if (new_player_nr < 0)
3498 if (new_player_nr > MAX_PLAYERS - 1)
3499 new_player_nr = MAX_PLAYERS - 1;
3501 if (new_player_nr != old_player_nr)
3503 input_player_nr = new_player_nr;
3505 drawPlayerSetupInputInfo(input_player_nr);
3509 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
3511 static int choice = 0;
3514 int pos_start = SETUPINPUT_SCREEN_POS_START;
3515 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
3516 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
3517 int pos_end = SETUPINPUT_SCREEN_POS_END;
3519 if (button == MB_MENU_INITIALIZE)
3521 drawPlayerSetupInputInfo(input_player_nr);
3522 drawCursor(choice, FC_RED);
3526 else if (button == MB_MENU_LEAVE)
3528 setup_mode = SETUP_MODE_MAIN;
3535 if (mx || my) /* mouse input */
3537 x = (mx - mSX) / 32;
3538 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3540 else if (dx || dy) /* keyboard input */
3542 if (dx && choice == 0)
3543 x = (dx < 0 ? 10 : 12);
3544 else if ((dx && choice == 1) ||
3545 (dx == +1 && choice == 2) ||
3546 (dx == -1 && choice == pos_end))
3547 button = MB_MENU_CHOICE;
3551 if (y >= pos_empty1 && y <= pos_empty2)
3552 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
3557 if (y == 0 && dx != 0 && button)
3559 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
3564 if (IN_VIS_FIELD(x, y) &&
3565 y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button)))
3567 static unsigned long delay = 0;
3569 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
3573 (input_player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
3575 drawPlayerSetupInputInfo(input_player_nr);
3580 else if (IN_VIS_FIELD(x, y) &&
3581 y >= pos_start && y <= pos_end &&
3582 !(y >= pos_empty1 && y <= pos_empty2))
3588 drawCursor(y, FC_RED);
3589 drawCursor(choice, FC_BLUE);
3597 char *device_name = setup.input[input_player_nr].joy.device_name;
3599 if (!setup.input[input_player_nr].use_joystick)
3601 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
3603 setJoystickDeviceToNr(device_name, new_device_nr);
3604 setup.input[input_player_nr].use_joystick = TRUE;
3608 int device_nr = getJoystickNrFromDeviceName(device_name);
3609 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
3611 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
3612 setup.input[input_player_nr].use_joystick = FALSE;
3614 setJoystickDeviceToNr(device_name, new_device_nr);
3617 drawPlayerSetupInputInfo(input_player_nr);
3621 if (setup.input[input_player_nr].use_joystick)
3624 CalibrateJoystick(input_player_nr);
3627 CustomizeKeyboard(input_player_nr);
3629 else if (y == pos_end)
3633 setup_mode = SETUP_MODE_MAIN;
3640 void CustomizeKeyboard(int player_nr)
3644 boolean finished = FALSE;
3645 static struct SetupKeyboardInfo custom_key;
3650 } customize_step[] =
3652 { &custom_key.left, "Move Left" },
3653 { &custom_key.right, "Move Right" },
3654 { &custom_key.up, "Move Up" },
3655 { &custom_key.down, "Move Down" },
3656 { &custom_key.snap, "Snap Field" },
3657 { &custom_key.drop, "Drop Element" }
3660 /* read existing key bindings from player setup */
3661 custom_key = setup.input[player_nr].key;
3666 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
3668 DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1);
3675 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
3676 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
3677 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
3678 "Key:", FONT_INPUT_1_ACTIVE);
3679 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
3680 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
3684 if (PendingEvent()) /* got event */
3692 case EVENT_KEYPRESS:
3694 Key key = GetEventKey((KeyEvent *)&event, FALSE);
3696 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
3702 /* all keys configured -- wait for "Escape" or "Return" key */
3706 /* press 'Enter' to keep the existing key binding */
3707 if (key == KSYM_Return)
3708 key = *customize_step[step_nr].key;
3710 /* check if key already used */
3711 for (i = 0; i < step_nr; i++)
3712 if (*customize_step[i].key == key)
3717 /* got new key binding */
3718 *customize_step[step_nr].key = key;
3719 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
3721 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
3722 getKeyNameFromKey(key), FONT_VALUE_1);
3725 /* un-highlight last query */
3726 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
3727 customize_step[step_nr - 1].text, FONT_MENU_1);
3728 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
3729 "Key:", FONT_MENU_1);
3731 /* press 'Enter' to leave */
3734 DrawText(mSX + 16, mSY + 15 * 32 + 16,
3735 "Press Enter", FONT_TITLE_1);
3739 /* query next key binding */
3740 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
3741 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
3742 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
3743 "Key:", FONT_INPUT_1_ACTIVE);
3744 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
3745 getKeyNameFromKey(*customize_step[step_nr].key),
3750 case EVENT_KEYRELEASE:
3751 key_joystick_mapping = 0;
3755 HandleOtherEvents(&event);
3763 /* don't eat all CPU time */
3767 /* write new key bindings back to player setup */
3768 setup.input[player_nr].key = custom_key;
3771 DrawSetupScreen_Input();
3774 static boolean CalibrateJoystickMain(int player_nr)
3776 int new_joystick_xleft = JOYSTICK_XMIDDLE;
3777 int new_joystick_xright = JOYSTICK_XMIDDLE;
3778 int new_joystick_yupper = JOYSTICK_YMIDDLE;
3779 int new_joystick_ylower = JOYSTICK_YMIDDLE;
3780 int new_joystick_xmiddle, new_joystick_ymiddle;
3782 int joystick_fd = joystick.fd[player_nr];
3783 int x, y, last_x, last_y, xpos = 8, ypos = 3;
3784 boolean check[3][3];
3785 int check_remaining = 3 * 3;
3790 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
3793 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
3798 for (y = 0; y < 3; y++)
3800 for (x = 0; x < 3; x++)
3802 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
3803 check[x][y] = FALSE;
3807 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
3808 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
3809 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
3810 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
3811 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
3812 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
3813 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
3815 joy_value = Joystick(player_nr);
3816 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
3817 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
3819 /* eventually uncalibrated center position (joystick could be uncentered) */
3820 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
3823 new_joystick_xmiddle = joy_x;
3824 new_joystick_ymiddle = joy_y;
3826 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
3829 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
3834 if (PendingEvent()) /* got event */
3842 case EVENT_KEYPRESS:
3843 switch(GetEventKey((KeyEvent *)&event, TRUE))
3846 if (check_remaining == 0)
3859 case EVENT_KEYRELEASE:
3860 key_joystick_mapping = 0;
3864 HandleOtherEvents(&event);
3869 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
3872 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
3873 new_joystick_xright = MAX(new_joystick_xright, joy_x);
3874 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
3875 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
3877 setup.input[player_nr].joy.xleft = new_joystick_xleft;
3878 setup.input[player_nr].joy.yupper = new_joystick_yupper;
3879 setup.input[player_nr].joy.xright = new_joystick_xright;
3880 setup.input[player_nr].joy.ylower = new_joystick_ylower;
3881 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
3882 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
3884 CheckJoystickData();
3886 joy_value = Joystick(player_nr);
3888 if (joy_value & JOY_BUTTON && check_remaining == 0)
3891 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
3892 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
3894 if (x != last_x || y != last_y)
3896 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
3897 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
3902 if (check_remaining > 0 && !check[x+1][y+1])
3904 check[x+1][y+1] = TRUE;
3910 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
3911 setup.input[player_nr].joy.xleft,
3912 setup.input[player_nr].joy.xmiddle,
3913 setup.input[player_nr].joy.xright);
3914 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
3915 setup.input[player_nr].joy.yupper,
3916 setup.input[player_nr].joy.ymiddle,
3917 setup.input[player_nr].joy.ylower);
3926 /* don't eat all CPU time */
3930 /* calibrated center position (joystick should now be centered) */
3931 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
3934 new_joystick_xmiddle = joy_x;
3935 new_joystick_ymiddle = joy_y;
3940 DrawSetupScreen_Input();
3943 /* wait until the last pressed button was released */
3944 while (Joystick(player_nr) & JOY_BUTTON)
3946 if (PendingEvent()) /* got event */
3951 HandleOtherEvents(&event);
3960 void CalibrateJoystick(int player_nr)
3962 if (!CalibrateJoystickMain(player_nr))
3964 char *device_name = setup.input[player_nr].joy.device_name;
3965 int nr = getJoystickNrFromDeviceName(device_name) + 1;
3966 int xpos = mSX - SX;
3967 int ypos = mSY - SY;
3971 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
3972 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
3975 Delay(2000); /* show error message for a short time */
3981 DrawSetupScreen_Input();
3985 void DrawSetupScreen()
3987 DeactivateJoystick();
3989 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
3991 if (setup_mode == SETUP_MODE_INPUT)
3992 DrawSetupScreen_Input();
3993 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
3994 DrawChooseTree(&screen_mode_current);
3995 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
3996 DrawChooseTree(&artwork.gfx_current);
3997 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
3998 DrawChooseTree(&artwork.snd_current);
3999 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
4000 DrawChooseTree(&artwork.mus_current);
4002 DrawSetupScreen_Generic();
4008 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
4010 if (setup_mode == SETUP_MODE_INPUT)
4011 HandleSetupScreen_Input(mx, my, dx, dy, button);
4012 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
4013 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
4014 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
4015 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
4016 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
4017 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
4018 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
4019 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
4021 HandleSetupScreen_Generic(mx, my, dx, dy, button);
4026 void HandleGameActions()
4028 if (game_status != GAME_MODE_PLAYING)
4031 GameActions(); /* main game loop */
4033 if (tape.auto_play && !tape.playing)
4034 AutoPlayTape(); /* continue automatically playing next tape */
4038 /* ---------- new screen button stuff -------------------------------------- */
4040 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
4044 case SCREEN_CTRL_ID_LAST_LEVEL:
4045 *x = mSX + TILEX * getLastLevelButtonPos();
4046 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
4049 case SCREEN_CTRL_ID_NEXT_LEVEL:
4050 *x = mSX + TILEX * getNextLevelButtonPos();
4051 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
4054 case SCREEN_CTRL_ID_LAST_PLAYER:
4055 *x = mSX + TILEX * 10;
4056 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
4059 case SCREEN_CTRL_ID_NEXT_PLAYER:
4060 *x = mSX + TILEX * 12;
4061 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
4065 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
4071 int gfx_unpressed, gfx_pressed;
4072 void (*get_gadget_position)(int *, int *, int);
4076 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
4079 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
4080 getScreenMenuButtonPos,
4081 SCREEN_CTRL_ID_LAST_LEVEL,
4086 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
4087 getScreenMenuButtonPos,
4088 SCREEN_CTRL_ID_NEXT_LEVEL,
4093 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
4094 getScreenMenuButtonPos,
4095 SCREEN_CTRL_ID_LAST_PLAYER,
4100 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
4101 getScreenMenuButtonPos,
4102 SCREEN_CTRL_ID_NEXT_PLAYER,
4110 int gfx_unpressed, gfx_pressed;
4114 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
4117 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
4118 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
4119 SCREEN_CTRL_ID_SCROLL_UP,
4123 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
4124 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
4125 SCREEN_CTRL_ID_SCROLL_DOWN,
4132 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4133 Bitmap **gfx_unpressed, **gfx_pressed;
4135 int gfx_unpressed, gfx_pressed;
4142 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
4145 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4146 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
4148 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
4150 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
4151 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
4152 GD_TYPE_SCROLLBAR_VERTICAL,
4153 SCREEN_CTRL_ID_SCROLL_VERTICAL,
4154 "scroll level series vertically"
4158 static void CreateScreenMenubuttons()
4160 struct GadgetInfo *gi;
4161 unsigned long event_mask;
4164 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
4166 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4167 int gfx_unpressed, gfx_pressed;
4168 int x, y, width, height;
4169 int gd_x1, gd_x2, gd_y1, gd_y2;
4170 int id = menubutton_info[i].gadget_id;
4172 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
4174 menubutton_info[i].get_gadget_position(&x, &y, id);
4176 width = SC_MENUBUTTON_XSIZE;
4177 height = SC_MENUBUTTON_YSIZE;
4179 gfx_unpressed = menubutton_info[i].gfx_unpressed;
4180 gfx_pressed = menubutton_info[i].gfx_pressed;
4181 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4182 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4183 gd_x1 = graphic_info[gfx_unpressed].src_x;
4184 gd_y1 = graphic_info[gfx_unpressed].src_y;
4185 gd_x2 = graphic_info[gfx_pressed].src_x;
4186 gd_y2 = graphic_info[gfx_pressed].src_y;
4188 gi = CreateGadget(GDI_CUSTOM_ID, id,
4189 GDI_CUSTOM_TYPE_ID, i,
4190 GDI_INFO_TEXT, menubutton_info[i].infotext,
4195 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
4196 GDI_STATE, GD_BUTTON_UNPRESSED,
4197 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4198 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4199 GDI_DIRECT_DRAW, FALSE,
4200 GDI_EVENT_MASK, event_mask,
4201 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4205 Error(ERR_EXIT, "cannot create gadget");
4207 screen_gadget[id] = gi;
4211 static void CreateScreenScrollbuttons()
4213 struct GadgetInfo *gi;
4214 unsigned long event_mask;
4217 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
4219 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4220 int gfx_unpressed, gfx_pressed;
4221 int x, y, width, height;
4222 int gd_x1, gd_x2, gd_y1, gd_y2;
4223 int id = scrollbutton_info[i].gadget_id;
4225 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
4227 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
4228 y = mSY + scrollbutton_info[i].y;
4229 width = SC_SCROLLBUTTON_XSIZE;
4230 height = SC_SCROLLBUTTON_YSIZE;
4232 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
4233 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
4234 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
4236 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
4237 gfx_pressed = scrollbutton_info[i].gfx_pressed;
4238 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4239 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4240 gd_x1 = graphic_info[gfx_unpressed].src_x;
4241 gd_y1 = graphic_info[gfx_unpressed].src_y;
4242 gd_x2 = graphic_info[gfx_pressed].src_x;
4243 gd_y2 = graphic_info[gfx_pressed].src_y;
4245 gi = CreateGadget(GDI_CUSTOM_ID, id,
4246 GDI_CUSTOM_TYPE_ID, i,
4247 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
4252 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
4253 GDI_STATE, GD_BUTTON_UNPRESSED,
4254 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4255 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4256 GDI_DIRECT_DRAW, FALSE,
4257 GDI_EVENT_MASK, event_mask,
4258 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4262 Error(ERR_EXIT, "cannot create gadget");
4264 screen_gadget[id] = gi;
4268 static void CreateScreenScrollbars()
4272 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
4274 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4275 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4276 int gfx_unpressed, gfx_pressed;
4278 int x, y, width, height;
4279 int gd_x1, gd_x2, gd_y1, gd_y2;
4280 struct GadgetInfo *gi;
4281 int items_max, items_visible, item_position;
4282 unsigned long event_mask;
4283 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
4284 int id = scrollbar_info[i].gadget_id;
4286 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
4288 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
4289 y = mSY + scrollbar_info[i].y;
4290 width = scrollbar_info[i].width;
4291 height = scrollbar_info[i].height;
4293 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
4294 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
4296 items_max = num_page_entries;
4297 items_visible = num_page_entries;
4300 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4301 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
4302 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
4308 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
4309 gfx_pressed = scrollbar_info[i].gfx_pressed;
4310 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4311 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4312 gd_x1 = graphic_info[gfx_unpressed].src_x;
4313 gd_y1 = graphic_info[gfx_unpressed].src_y;
4314 gd_x2 = graphic_info[gfx_pressed].src_x;
4315 gd_y2 = graphic_info[gfx_pressed].src_y;
4318 gi = CreateGadget(GDI_CUSTOM_ID, id,
4319 GDI_CUSTOM_TYPE_ID, i,
4320 GDI_INFO_TEXT, scrollbar_info[i].infotext,
4325 GDI_TYPE, scrollbar_info[i].type,
4326 GDI_SCROLLBAR_ITEMS_MAX, items_max,
4327 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
4328 GDI_SCROLLBAR_ITEM_POSITION, item_position,
4329 GDI_WHEEL_AREA_X, 0,
4330 GDI_WHEEL_AREA_Y, 0,
4331 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
4332 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
4333 GDI_STATE, GD_BUTTON_UNPRESSED,
4334 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4335 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4336 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
4337 GDI_DIRECT_DRAW, FALSE,
4338 GDI_EVENT_MASK, event_mask,
4339 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4343 Error(ERR_EXIT, "cannot create gadget");
4345 screen_gadget[id] = gi;
4349 void CreateScreenGadgets()
4351 int last_game_status = game_status; /* save current game status */
4353 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4356 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
4358 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
4360 /* copy pointers to clip mask and GC */
4361 scrollbar_bitmap[i]->clip_mask =
4362 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
4363 scrollbar_bitmap[i]->stored_clip_gc =
4364 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
4366 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
4367 scrollbar_bitmap[i],
4368 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
4369 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
4370 TILEX, TILEY, 0, 0);
4374 CreateScreenMenubuttons();
4376 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
4377 game_status = GAME_MODE_LEVELS;
4379 CreateScreenScrollbuttons();
4380 CreateScreenScrollbars();
4382 game_status = last_game_status; /* restore current game status */
4385 void FreeScreenGadgets()
4389 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4390 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
4392 /* prevent freeing clip mask and GC twice */
4393 scrollbar_bitmap[i]->clip_mask = None;
4394 scrollbar_bitmap[i]->stored_clip_gc = None;
4396 FreeBitmap(scrollbar_bitmap[i]);
4400 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
4401 FreeGadget(screen_gadget[i]);
4404 void MapScreenMenuGadgets(int screen_mask)
4408 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
4409 if (screen_mask & menubutton_info[i].screen_mask)
4410 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
4413 void MapScreenTreeGadgets(TreeInfo *ti)
4415 int num_entries = numTreeInfoInGroup(ti);
4418 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
4421 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
4422 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
4424 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
4425 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
4428 static void HandleScreenGadgets(struct GadgetInfo *gi)
4430 int id = gi->custom_id;
4431 int button = gi->event.button;
4432 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4435 if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP)
4441 case SCREEN_CTRL_ID_LAST_LEVEL:
4442 HandleMainMenu_SelectLevel(step, -1);
4445 case SCREEN_CTRL_ID_NEXT_LEVEL:
4446 HandleMainMenu_SelectLevel(step, +1);
4449 case SCREEN_CTRL_ID_LAST_PLAYER:
4450 HandleSetupScreen_Input_Player(step, -1);
4453 case SCREEN_CTRL_ID_NEXT_PLAYER:
4454 HandleSetupScreen_Input_Player(step, +1);
4457 case SCREEN_CTRL_ID_SCROLL_UP:
4458 if (game_status == GAME_MODE_LEVELS)
4459 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
4460 else if (game_status == GAME_MODE_SETUP)
4461 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
4464 case SCREEN_CTRL_ID_SCROLL_DOWN:
4465 if (game_status == GAME_MODE_LEVELS)
4466 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
4467 else if (game_status == GAME_MODE_SETUP)
4468 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
4471 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
4472 if (game_status == GAME_MODE_LEVELS)
4473 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
4474 else if (game_status == GAME_MODE_SETUP)
4475 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);