rnd-20001122-1-src
[rocksndiamonds.git] / src / network.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  network.c                                               *
12 ***********************************************************/
13
14 #if !defined(MSDOS) && !defined(WIN32)
15
16 #include <signal.h>
17 #include <sys/time.h>
18 #include <sys/wait.h>
19 #include <sys/socket.h>
20 #include <netinet/in.h>
21 #include <netinet/tcp.h>
22 #include <arpa/inet.h>
23 #include <netdb.h>
24
25 #include "network.h"
26 #include "netserv.h"
27 #include "game.h"
28 #include "tape.h"
29 #include "files.h"
30 #include "tools.h"
31 #include "buttons.h"
32 #include "screens.h"
33 #include "misc.h"
34
35 struct NetworkClientPlayerInfo
36 {
37   byte nr;
38   char name[MAX_PLAYER_NAME_LEN + 1];
39   struct NetworkClientPlayerInfo *next;
40 };
41
42 static struct NetworkClientPlayerInfo first_player =
43 {
44   0,
45   EMPTY_PLAYER_NAME,
46   NULL
47 };
48
49 /* server stuff */
50
51 static int sfd;
52 static byte realbuffer[512];
53 static byte readbuffer[MAX_BUFFER_SIZE], writbuffer[MAX_BUFFER_SIZE];
54 static byte *buffer = realbuffer + 4;
55 static int nread = 0, nwrite = 0;
56
57 static void SendBufferToServer(int size)
58 {
59   if (!options.network)
60     return;
61
62   realbuffer[0] = realbuffer[1] = realbuffer[2] = 0;
63   realbuffer[3] = (byte)size;
64   buffer[0] = 0;
65
66   if (nwrite + 4 + size >= MAX_BUFFER_SIZE)
67     Error(ERR_EXIT, "internal error: network send buffer overflow");
68
69   memcpy(writbuffer + nwrite, realbuffer, 4 + size);
70   nwrite += 4 + size;
71
72   /* directly send the buffer to the network server */
73   write(sfd, writbuffer, nwrite);
74   nwrite = 0;
75 }
76
77 struct NetworkClientPlayerInfo *getNetworkPlayer(int player_nr)
78 {
79   struct NetworkClientPlayerInfo *player = NULL;
80
81   for (player = &first_player; player; player = player->next)
82     if (player->nr == player_nr)
83       break;
84
85   if (player == NULL)   /* should not happen */
86     Error(ERR_EXIT, "protocol error: reference to non-existing player %d",
87           player_nr);
88
89   return player;
90 }
91
92 char *getNetworkPlayerName(int player_nr)
93 {
94   struct NetworkClientPlayerInfo *player;
95
96   if (player_nr == 0)
97     return("the network game server");
98   else if (player_nr == first_player.nr)
99     return("you");
100   else
101     for (player=&first_player; player; player=player->next)
102       if (player->nr == player_nr && player->name && strlen(player->name))
103         return(player->name);
104
105   return(EMPTY_PLAYER_NAME);
106 }
107
108 static void StartNetworkServer(int port)
109 {
110   switch (fork())
111   {
112     case 0:
113       NetworkServer(port, options.serveronly);
114
115       /* never reached */
116       exit(0);
117
118     case -1:
119       Error(ERR_WARN,
120             "cannot create network server process - no network playing");
121       options.network = FALSE;
122       return;
123
124     default:
125       /* we are parent process -- resume normal operation */
126       return;
127   }
128 }
129
130 boolean ConnectToServer(char *hostname, int port)
131 {
132   struct sockaddr_in s;
133   struct protoent *tcpproto;
134   int on = 1, i;
135
136   if (hostname)
137   {
138     if ((s.sin_addr.s_addr = inet_addr(hostname)) == -1)
139     {
140       struct hostent *host;
141
142       if ((host = gethostbyname(hostname)) == NULL)
143         Error(ERR_EXIT, "cannot locate host '%s'", hostname);
144
145       s.sin_addr = *(struct in_addr *)(host->h_addr_list[0]);
146     }
147   }
148   else
149     s.sin_addr.s_addr = inet_addr("127.0.0.1");         /* localhost */
150
151   if (port == 0)
152     port = DEFAULT_SERVER_PORT;
153
154   s.sin_port = htons(port);
155   s.sin_family = AF_INET;
156
157   sfd = socket(PF_INET, SOCK_STREAM, 0);
158   if (sfd < 0)
159     Error(ERR_EXIT, "out of file descriptors");
160
161   if ((tcpproto = getprotobyname("tcp")) != NULL)
162     setsockopt(sfd, tcpproto->p_proto, TCP_NODELAY, (char *)&on, sizeof(int));
163
164   if (connect(sfd, (struct sockaddr *)&s, sizeof(s)) == 0)      /* connected */
165     return TRUE;
166
167   if (hostname) /* connect to specified server failed */
168     return FALSE;
169
170   printf("No rocksndiamonds server on localhost - starting up one ...\n");
171   StartNetworkServer(port);
172
173   /* wait for server to start up and try connecting several times */
174   for (i=0; i<6; i++)
175   {
176     Delay(500);         /* wait 500 ms == 0.5 seconds */
177     close(sfd);
178
179     sfd = socket(PF_INET, SOCK_STREAM, 0);
180     if (sfd < 0)
181       Error(ERR_EXIT, "out of file descriptors");
182
183     setsockopt(sfd, tcpproto->p_proto, TCP_NODELAY, (char *)&on, sizeof(int));
184
185     if (connect(sfd, (struct sockaddr *)&s, sizeof(s)) >= 0)    /* connected */
186       return TRUE;
187   }
188
189   /* when reaching this point, connect to newly started server has failed */
190   return FALSE;
191 }
192
193 void SendToServer_PlayerName(char *player_name)
194 {
195   int len_player_name = strlen(player_name);
196
197   buffer[1] = OP_PLAYER_NAME;
198   memcpy(&buffer[2], player_name, len_player_name);
199   SendBufferToServer(2 + len_player_name);
200   Error(ERR_NETWORK_CLIENT, "you set your player name to \"%s\"", player_name);
201 }
202
203 void SendToServer_ProtocolVersion()
204 {
205   buffer[1] = OP_PROTOCOL_VERSION;
206   buffer[2] = PROTOCOL_VERSION_1;
207   buffer[3] = PROTOCOL_VERSION_2;
208   buffer[4] = PROTOCOL_VERSION_3;
209
210   SendBufferToServer(5);
211 }
212
213 void SendToServer_NrWanted(int nr_wanted)
214 {
215   buffer[1] = OP_NUMBER_WANTED;
216   buffer[2] = nr_wanted;
217
218   SendBufferToServer(3);
219 }
220
221 void SendToServer_StartPlaying()
222 {
223   unsigned long new_random_seed = InitRND(NEW_RANDOMIZE);
224
225   int dummy = 0;                /* !!! HAS NO MEANING ANYMORE !!! */
226                                 /* the name of the level must be enough */
227
228   buffer[1] = OP_START_PLAYING;
229   buffer[2] = (byte)(level_nr >> 8);
230   buffer[3] = (byte)(level_nr & 0xff);
231   buffer[4] = (byte)(dummy >> 8);
232   buffer[5] = (byte)(dummy & 0xff);
233
234   buffer[6] = (unsigned char)((new_random_seed >> 24) & 0xff);
235   buffer[7] = (unsigned char)((new_random_seed >> 16) & 0xff);
236   buffer[8] = (unsigned char)((new_random_seed >>  8) & 0xff);
237   buffer[9] = (unsigned char)((new_random_seed >>  0) & 0xff);
238
239   strcpy((char *)&buffer[10], leveldir_current->filename);
240
241   SendBufferToServer(10 + strlen(leveldir_current->filename) + 1);
242 }
243
244 void SendToServer_PausePlaying()
245 {
246   buffer[1] = OP_PAUSE_PLAYING;
247
248   SendBufferToServer(2);
249 }
250
251 void SendToServer_ContinuePlaying()
252 {
253   buffer[1] = OP_CONTINUE_PLAYING;
254
255   SendBufferToServer(2);
256 }
257
258 void SendToServer_StopPlaying()
259 {
260   buffer[1] = OP_STOP_PLAYING;
261
262   SendBufferToServer(2);
263 }
264
265 void SendToServer_MovePlayer(byte player_action)
266 {
267   buffer[1] = OP_MOVE_FIGURE;
268   buffer[2] = player_action;
269
270   SendBufferToServer(3);
271 }
272
273 static void Handle_OP_BAD_PROTOCOL_VERSION()
274 {
275   Error(ERR_WARN, "protocol version mismatch");
276   Error(ERR_EXIT, "server expects %d.%d.x instead of %d.%d.%d",
277         buffer[2], buffer[3],
278         PROTOCOL_VERSION_1, PROTOCOL_VERSION_2, PROTOCOL_VERSION_3);
279 }
280
281 static void Handle_OP_YOUR_NUMBER()
282 {
283   int new_client_nr = buffer[2];
284   int new_index_nr = new_client_nr - 1;
285   struct PlayerInfo *old_local_player = local_player;
286   struct PlayerInfo *new_local_player = &stored_player[new_index_nr];
287
288   printf("OP_YOUR_NUMBER: %d\n", buffer[0]);
289   first_player.nr = new_client_nr;
290
291   if (old_local_player != new_local_player)
292   {
293     /* copy existing player settings and change to new player */
294
295     *new_local_player = *old_local_player;
296     old_local_player->connected = FALSE;
297     local_player = new_local_player;
298   }
299
300   if (first_player.nr > MAX_PLAYERS)
301     Error(ERR_EXIT, "sorry - no more than %d players", MAX_PLAYERS);
302
303   Error(ERR_NETWORK_CLIENT, "you get client # %d", new_client_nr);
304 }
305
306 static void Handle_OP_NUMBER_WANTED()
307 {
308   int client_nr_wanted = buffer[2];
309   int old_client_nr = buffer[0];
310   int new_client_nr = buffer[3];
311   int old_index_nr = old_client_nr - 1;
312   int new_index_nr = new_client_nr - 1;
313   int index_nr_wanted = client_nr_wanted - 1;
314   struct PlayerInfo *old_player = &stored_player[old_index_nr];
315   struct PlayerInfo *new_player = &stored_player[new_index_nr];
316
317   printf("OP_NUMBER_WANTED: %d\n", buffer[0]);
318
319   if (new_client_nr == client_nr_wanted)        /* switching succeeded */
320   {
321     struct NetworkClientPlayerInfo *player;
322
323     if (old_client_nr != client_nr_wanted)      /* client's nr has changed */
324       Error(ERR_NETWORK_CLIENT, "client %d switches to # %d",
325             old_client_nr, new_client_nr);
326     else if (old_client_nr == first_player.nr)  /* local player keeps his nr */
327       Error(ERR_NETWORK_CLIENT, "keeping client # %d", new_client_nr);
328
329     if (old_client_nr != new_client_nr)
330     {
331       /* copy existing player settings and change to new player */
332
333       *new_player = *old_player;
334       old_player->connected = FALSE;
335     }
336
337     player = getNetworkPlayer(old_client_nr);
338     player->nr = new_client_nr;
339
340     if (old_player == local_player)             /* local player switched */
341       local_player = new_player;
342   }
343   else if (old_client_nr == first_player.nr)    /* failed -- local player? */
344   {
345     char *color[] = { "yellow", "red", "green", "blue" };
346     char request[100];
347
348     sprintf(request, "Sorry ! %s player still exists ! You are %s player !",
349             color[index_nr_wanted], color[new_index_nr]);
350     Request(request, REQ_CONFIRM);
351
352     Error(ERR_NETWORK_CLIENT, "cannot switch -- you keep client # %d",
353           new_client_nr);
354   }
355 }
356
357 static void Handle_OP_PLAYER_NAME(unsigned int len)
358 {
359   struct NetworkClientPlayerInfo *player;
360   int player_nr = (int)buffer[0];
361
362   printf("OP_PLAYER_NAME: %d\n", player_nr);
363   player = getNetworkPlayer(player_nr);
364   buffer[len] = 0;
365   Error(ERR_NETWORK_CLIENT, "client %d calls itself \"%s\"",
366         buffer[0], &buffer[2]);
367   strncpy(player->name, (char *)&buffer[2], MAX_PLAYER_NAME_LEN);
368 }
369
370 static void Handle_OP_PLAYER_CONNECTED()
371 {
372   struct NetworkClientPlayerInfo *player, *last_player = NULL;
373   int new_client_nr = (int)buffer[0];
374   int new_index_nr = new_client_nr - 1;
375
376   printf("OP_PLAYER_CONNECTED: %d\n", new_client_nr);
377   Error(ERR_NETWORK_CLIENT, "new client %d connected", new_client_nr);
378
379   for (player=&first_player; player; player=player->next)
380   {
381     if (player->nr == new_client_nr)
382       Error(ERR_EXIT, "multiplayer server sent duplicate player id");
383
384     last_player = player;
385   }
386
387   last_player->next = player =
388     checked_malloc(sizeof(struct NetworkClientPlayerInfo));
389   player->nr = new_client_nr;
390   player->name[0] = '\0';
391   player->next = NULL;
392
393   stored_player[new_index_nr].connected = TRUE;
394 }
395
396 static void Handle_OP_PLAYER_DISCONNECTED()
397 {
398   struct NetworkClientPlayerInfo *player, *player_disconnected;
399   int player_nr = (int)buffer[0];
400
401   printf("OP_PLAYER_DISCONNECTED: %d\n", player_nr);
402   player_disconnected = getNetworkPlayer(player_nr);
403   Error(ERR_NETWORK_CLIENT, "client %d (%s) disconnected",
404         player_nr, getNetworkPlayerName(buffer[0]));
405
406   for (player=&first_player; player; player=player->next)
407     if (player->next == player_disconnected)
408       player->next = player_disconnected->next;
409   free(player_disconnected);
410 }
411
412 static void Handle_OP_START_PLAYING()
413 {
414   struct LevelDirInfo *new_leveldir;
415   int new_level_nr;
416   int dummy;                            /* !!! HAS NO MEANING ANYMORE !!! */
417   unsigned long new_random_seed;
418   char *new_leveldir_filename;
419
420   new_level_nr = (buffer[2] << 8) + buffer[3];
421   dummy = (buffer[4] << 8) + buffer[5];
422   new_random_seed =
423     (buffer[6] << 24) | (buffer[7] << 16) | (buffer[8] << 8) | (buffer[9]);
424   new_leveldir_filename = (char *)&buffer[10];
425
426   new_leveldir = getLevelDirInfoFromFilename(new_leveldir_filename);
427   if (new_leveldir == NULL)
428   {
429     Error(ERR_WARN, "no such level directory: '%s'", new_leveldir_filename);
430
431     new_leveldir = leveldir_first;
432     Error(ERR_WARN, "using default level directory: '%s'", new_leveldir->name);
433   }
434
435   printf("OP_START_PLAYING: %d\n", buffer[0]);
436   Error(ERR_NETWORK_CLIENT,
437         "client %d starts game [level %d from leveldir '%s']\n",
438         buffer[0], new_level_nr, new_leveldir->name);
439
440   leveldir_current = new_leveldir;
441   level_nr = new_level_nr;
442
443   TapeErase();
444   LoadTape(level_nr);
445   LoadLevel(level_nr);
446
447   if (setup.autorecord)
448     TapeStartRecording();
449
450   if (tape.recording)
451     tape.random_seed = new_random_seed;
452
453   InitRND(new_random_seed);
454
455   game_status = PLAYING;
456   InitGame();
457 }
458
459 static void Handle_OP_PAUSE_PLAYING()
460 {
461   printf("OP_PAUSE_PLAYING: %d\n", buffer[0]);
462   Error(ERR_NETWORK_CLIENT, "client %d pauses game", buffer[0]);
463
464   tape.pausing = TRUE;
465   DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
466 }
467
468 static void Handle_OP_CONTINUE_PLAYING()
469 {
470   printf("OP_CONTINUE_PLAYING: %d\n", buffer[0]);
471   Error(ERR_NETWORK_CLIENT, "client %d continues game", buffer[0]);
472
473   tape.pausing = FALSE;
474   DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
475 }
476
477 static void Handle_OP_STOP_PLAYING()
478 {
479   printf("OP_STOP_PLAYING: %d\n", buffer[0]);
480   Error(ERR_NETWORK_CLIENT, "client %d stops game", buffer[0]);
481
482   game_status = MAINMENU;
483   DrawMainMenu();
484 }
485
486 static void Handle_OP_MOVE_FIGURE(unsigned int len)
487 {
488   int server_frame_counter;
489   int i;
490
491   if (!network_playing)
492     return;
493
494   server_frame_counter =
495     (buffer[2] << 24) | (buffer[3] << 16) | (buffer[4] << 8) | (buffer[5]);
496
497   if (server_frame_counter != FrameCounter)
498   {
499     Error(ERR_RETURN, "client and servers frame counters out of sync");
500     Error(ERR_RETURN, "frame counter of client is %d", FrameCounter);
501     Error(ERR_RETURN, "frame counter of server is %d", server_frame_counter);
502     Error(ERR_EXIT,   "this should not happen -- please debug");
503   }
504
505   /* copy valid player actions */
506   for (i=0; i<MAX_PLAYERS; i++)
507     stored_player[i].effective_action =
508       (i < len - 6 && stored_player[i].active ? buffer[6 + i] : 0);
509
510   network_player_action_received = TRUE;
511 }
512
513 static void HandleNetworkingMessages()
514 {
515   unsigned int message_length;
516
517   while (nread >= 4 && nread >= 4 + readbuffer[3])
518   {
519     message_length = readbuffer[3];
520     if (readbuffer[0] || readbuffer[1] || readbuffer[2])
521       Error(ERR_EXIT, "wrong network server line length");
522
523     memcpy(buffer, &readbuffer[4], message_length);
524     nread -= 4 + message_length;
525     memmove(readbuffer, readbuffer + 4 + message_length, nread);
526
527     switch(buffer[1])
528     {
529       case OP_BAD_PROTOCOL_VERSION:
530         Handle_OP_BAD_PROTOCOL_VERSION();
531         break;
532
533       case OP_YOUR_NUMBER:
534         Handle_OP_YOUR_NUMBER();
535         break;
536
537       case OP_NUMBER_WANTED:
538         Handle_OP_NUMBER_WANTED();
539         break;
540
541       case OP_PLAYER_NAME:
542         Handle_OP_PLAYER_NAME(message_length);
543         break;
544
545       case OP_PLAYER_CONNECTED:
546         Handle_OP_PLAYER_CONNECTED();
547         break;
548       
549       case OP_PLAYER_DISCONNECTED:
550         Handle_OP_PLAYER_DISCONNECTED();
551         break;
552
553       case OP_START_PLAYING:
554         Handle_OP_START_PLAYING();
555         break;
556
557       case OP_PAUSE_PLAYING:
558         Handle_OP_PAUSE_PLAYING();
559         break;
560
561       case OP_CONTINUE_PLAYING:
562         Handle_OP_CONTINUE_PLAYING();
563         break;
564
565       case OP_STOP_PLAYING:
566         Handle_OP_STOP_PLAYING();
567         break;
568
569       case OP_MOVE_FIGURE:
570         Handle_OP_MOVE_FIGURE(message_length);
571         break;
572
573       case OP_BROADCAST_MESSAGE:
574         printf("OP_BROADCAST_MESSAGE: %d\n", buffer[0]);
575         Error(ERR_NETWORK_CLIENT, "client %d sends message", buffer[0]);
576         break;
577     }
578   }
579
580   fflush(stdout);
581 }
582
583 void HandleNetworking()
584 {
585   static struct timeval tv = { 0, 0 };
586   fd_set rfds;
587   int r = 0;
588
589   FD_ZERO(&rfds);
590   FD_SET(sfd, &rfds);
591
592   r = select(sfd + 1, &rfds, NULL, NULL, &tv);
593
594   if (r < 0 && errno != EINTR)
595     Error(ERR_EXIT, "HandleNetworking(): select() failed");
596
597   if (r < 0)
598     FD_ZERO(&rfds);
599
600   if (FD_ISSET(sfd, &rfds))
601   {
602     int r;
603
604     r = read(sfd, readbuffer + nread, MAX_BUFFER_SIZE - nread);
605
606     if (r < 0)
607       Error(ERR_EXIT, "error reading from network server");
608
609     if (r == 0)
610       Error(ERR_EXIT, "connection to network server lost");
611
612     nread += r;
613
614     HandleNetworkingMessages();
615   }
616 }
617
618 #endif /* !MSDOS && !WIN32 */