rnd-20001127-1-src
[rocksndiamonds.git] / src / network.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  network.c                                               *
12 ***********************************************************/
13
14 #include "platform.h"
15
16 #if defined(PLATFORM_UNIX)
17
18 #include <signal.h>
19 #include <sys/time.h>
20 #include <sys/wait.h>
21 #include <sys/socket.h>
22 #include <netinet/in.h>
23 #include <netinet/tcp.h>
24 #include <arpa/inet.h>
25 #include <netdb.h>
26
27 #include "network.h"
28 #include "netserv.h"
29 #include "game.h"
30 #include "tape.h"
31 #include "files.h"
32 #include "tools.h"
33 #include "buttons.h"
34 #include "screens.h"
35 #include "misc.h"
36
37 struct NetworkClientPlayerInfo
38 {
39   byte nr;
40   char name[MAX_PLAYER_NAME_LEN + 1];
41   struct NetworkClientPlayerInfo *next;
42 };
43
44 static struct NetworkClientPlayerInfo first_player =
45 {
46   0,
47   EMPTY_PLAYER_NAME,
48   NULL
49 };
50
51 /* server stuff */
52
53 static int sfd;
54 static byte realbuffer[512];
55 static byte readbuffer[MAX_BUFFER_SIZE], writbuffer[MAX_BUFFER_SIZE];
56 static byte *buffer = realbuffer + 4;
57 static int nread = 0, nwrite = 0;
58
59 static void SendBufferToServer(int size)
60 {
61   if (!options.network)
62     return;
63
64   realbuffer[0] = realbuffer[1] = realbuffer[2] = 0;
65   realbuffer[3] = (byte)size;
66   buffer[0] = 0;
67
68   if (nwrite + 4 + size >= MAX_BUFFER_SIZE)
69     Error(ERR_EXIT, "internal error: network send buffer overflow");
70
71   memcpy(writbuffer + nwrite, realbuffer, 4 + size);
72   nwrite += 4 + size;
73
74   /* directly send the buffer to the network server */
75   write(sfd, writbuffer, nwrite);
76   nwrite = 0;
77 }
78
79 struct NetworkClientPlayerInfo *getNetworkPlayer(int player_nr)
80 {
81   struct NetworkClientPlayerInfo *player = NULL;
82
83   for (player = &first_player; player; player = player->next)
84     if (player->nr == player_nr)
85       break;
86
87   if (player == NULL)   /* should not happen */
88     Error(ERR_EXIT, "protocol error: reference to non-existing player %d",
89           player_nr);
90
91   return player;
92 }
93
94 char *getNetworkPlayerName(int player_nr)
95 {
96   struct NetworkClientPlayerInfo *player;
97
98   if (player_nr == 0)
99     return("the network game server");
100   else if (player_nr == first_player.nr)
101     return("you");
102   else
103     for (player=&first_player; player; player=player->next)
104       if (player->nr == player_nr && player->name && strlen(player->name))
105         return(player->name);
106
107   return(EMPTY_PLAYER_NAME);
108 }
109
110 static void StartNetworkServer(int port)
111 {
112   switch (fork())
113   {
114     case 0:
115       NetworkServer(port, options.serveronly);
116
117       /* never reached */
118       exit(0);
119
120     case -1:
121       Error(ERR_WARN,
122             "cannot create network server process - no network playing");
123       options.network = FALSE;
124       return;
125
126     default:
127       /* we are parent process -- resume normal operation */
128       return;
129   }
130 }
131
132 boolean ConnectToServer(char *hostname, int port)
133 {
134   struct sockaddr_in s;
135   struct protoent *tcpproto;
136   int on = 1, i;
137
138   if (hostname)
139   {
140     if ((s.sin_addr.s_addr = inet_addr(hostname)) == -1)
141     {
142       struct hostent *host;
143
144       if ((host = gethostbyname(hostname)) == NULL)
145         Error(ERR_EXIT, "cannot locate host '%s'", hostname);
146
147       s.sin_addr = *(struct in_addr *)(host->h_addr_list[0]);
148     }
149   }
150   else
151     s.sin_addr.s_addr = inet_addr("127.0.0.1");         /* localhost */
152
153   if (port == 0)
154     port = DEFAULT_SERVER_PORT;
155
156   s.sin_port = htons(port);
157   s.sin_family = AF_INET;
158
159   sfd = socket(PF_INET, SOCK_STREAM, 0);
160   if (sfd < 0)
161     Error(ERR_EXIT, "out of file descriptors");
162
163   if ((tcpproto = getprotobyname("tcp")) != NULL)
164     setsockopt(sfd, tcpproto->p_proto, TCP_NODELAY, (char *)&on, sizeof(int));
165
166   if (connect(sfd, (struct sockaddr *)&s, sizeof(s)) == 0)      /* connected */
167     return TRUE;
168
169   if (hostname) /* connect to specified server failed */
170     return FALSE;
171
172   printf("No rocksndiamonds server on localhost - starting up one ...\n");
173   StartNetworkServer(port);
174
175   /* wait for server to start up and try connecting several times */
176   for (i=0; i<6; i++)
177   {
178     Delay(500);         /* wait 500 ms == 0.5 seconds */
179     close(sfd);
180
181     sfd = socket(PF_INET, SOCK_STREAM, 0);
182     if (sfd < 0)
183       Error(ERR_EXIT, "out of file descriptors");
184
185     setsockopt(sfd, tcpproto->p_proto, TCP_NODELAY, (char *)&on, sizeof(int));
186
187     if (connect(sfd, (struct sockaddr *)&s, sizeof(s)) >= 0)    /* connected */
188       return TRUE;
189   }
190
191   /* when reaching this point, connect to newly started server has failed */
192   return FALSE;
193 }
194
195 void SendToServer_PlayerName(char *player_name)
196 {
197   int len_player_name = strlen(player_name);
198
199   buffer[1] = OP_PLAYER_NAME;
200   memcpy(&buffer[2], player_name, len_player_name);
201   SendBufferToServer(2 + len_player_name);
202   Error(ERR_NETWORK_CLIENT, "you set your player name to \"%s\"", player_name);
203 }
204
205 void SendToServer_ProtocolVersion()
206 {
207   buffer[1] = OP_PROTOCOL_VERSION;
208   buffer[2] = PROTOCOL_VERSION_1;
209   buffer[3] = PROTOCOL_VERSION_2;
210   buffer[4] = PROTOCOL_VERSION_3;
211
212   SendBufferToServer(5);
213 }
214
215 void SendToServer_NrWanted(int nr_wanted)
216 {
217   buffer[1] = OP_NUMBER_WANTED;
218   buffer[2] = nr_wanted;
219
220   SendBufferToServer(3);
221 }
222
223 void SendToServer_StartPlaying()
224 {
225   unsigned long new_random_seed = InitRND(NEW_RANDOMIZE);
226
227   int dummy = 0;                /* !!! HAS NO MEANING ANYMORE !!! */
228                                 /* the name of the level must be enough */
229
230   buffer[1] = OP_START_PLAYING;
231   buffer[2] = (byte)(level_nr >> 8);
232   buffer[3] = (byte)(level_nr & 0xff);
233   buffer[4] = (byte)(dummy >> 8);
234   buffer[5] = (byte)(dummy & 0xff);
235
236   buffer[6] = (unsigned char)((new_random_seed >> 24) & 0xff);
237   buffer[7] = (unsigned char)((new_random_seed >> 16) & 0xff);
238   buffer[8] = (unsigned char)((new_random_seed >>  8) & 0xff);
239   buffer[9] = (unsigned char)((new_random_seed >>  0) & 0xff);
240
241   strcpy((char *)&buffer[10], leveldir_current->filename);
242
243   SendBufferToServer(10 + strlen(leveldir_current->filename) + 1);
244 }
245
246 void SendToServer_PausePlaying()
247 {
248   buffer[1] = OP_PAUSE_PLAYING;
249
250   SendBufferToServer(2);
251 }
252
253 void SendToServer_ContinuePlaying()
254 {
255   buffer[1] = OP_CONTINUE_PLAYING;
256
257   SendBufferToServer(2);
258 }
259
260 void SendToServer_StopPlaying()
261 {
262   buffer[1] = OP_STOP_PLAYING;
263
264   SendBufferToServer(2);
265 }
266
267 void SendToServer_MovePlayer(byte player_action)
268 {
269   buffer[1] = OP_MOVE_FIGURE;
270   buffer[2] = player_action;
271
272   SendBufferToServer(3);
273 }
274
275 static void Handle_OP_BAD_PROTOCOL_VERSION()
276 {
277   Error(ERR_WARN, "protocol version mismatch");
278   Error(ERR_EXIT, "server expects %d.%d.x instead of %d.%d.%d",
279         buffer[2], buffer[3],
280         PROTOCOL_VERSION_1, PROTOCOL_VERSION_2, PROTOCOL_VERSION_3);
281 }
282
283 static void Handle_OP_YOUR_NUMBER()
284 {
285   int new_client_nr = buffer[2];
286   int new_index_nr = new_client_nr - 1;
287   struct PlayerInfo *old_local_player = local_player;
288   struct PlayerInfo *new_local_player = &stored_player[new_index_nr];
289
290   printf("OP_YOUR_NUMBER: %d\n", buffer[0]);
291   first_player.nr = new_client_nr;
292
293   if (old_local_player != new_local_player)
294   {
295     /* copy existing player settings and change to new player */
296
297     *new_local_player = *old_local_player;
298     old_local_player->connected = FALSE;
299     local_player = new_local_player;
300   }
301
302   if (first_player.nr > MAX_PLAYERS)
303     Error(ERR_EXIT, "sorry - no more than %d players", MAX_PLAYERS);
304
305   Error(ERR_NETWORK_CLIENT, "you get client # %d", new_client_nr);
306 }
307
308 static void Handle_OP_NUMBER_WANTED()
309 {
310   int client_nr_wanted = buffer[2];
311   int old_client_nr = buffer[0];
312   int new_client_nr = buffer[3];
313   int old_index_nr = old_client_nr - 1;
314   int new_index_nr = new_client_nr - 1;
315   int index_nr_wanted = client_nr_wanted - 1;
316   struct PlayerInfo *old_player = &stored_player[old_index_nr];
317   struct PlayerInfo *new_player = &stored_player[new_index_nr];
318
319   printf("OP_NUMBER_WANTED: %d\n", buffer[0]);
320
321   if (new_client_nr == client_nr_wanted)        /* switching succeeded */
322   {
323     struct NetworkClientPlayerInfo *player;
324
325     if (old_client_nr != client_nr_wanted)      /* client's nr has changed */
326       Error(ERR_NETWORK_CLIENT, "client %d switches to # %d",
327             old_client_nr, new_client_nr);
328     else if (old_client_nr == first_player.nr)  /* local player keeps his nr */
329       Error(ERR_NETWORK_CLIENT, "keeping client # %d", new_client_nr);
330
331     if (old_client_nr != new_client_nr)
332     {
333       /* copy existing player settings and change to new player */
334
335       *new_player = *old_player;
336       old_player->connected = FALSE;
337     }
338
339     player = getNetworkPlayer(old_client_nr);
340     player->nr = new_client_nr;
341
342     if (old_player == local_player)             /* local player switched */
343       local_player = new_player;
344   }
345   else if (old_client_nr == first_player.nr)    /* failed -- local player? */
346   {
347     char *color[] = { "yellow", "red", "green", "blue" };
348     char request[100];
349
350     sprintf(request, "Sorry ! %s player still exists ! You are %s player !",
351             color[index_nr_wanted], color[new_index_nr]);
352     Request(request, REQ_CONFIRM);
353
354     Error(ERR_NETWORK_CLIENT, "cannot switch -- you keep client # %d",
355           new_client_nr);
356   }
357 }
358
359 static void Handle_OP_PLAYER_NAME(unsigned int len)
360 {
361   struct NetworkClientPlayerInfo *player;
362   int player_nr = (int)buffer[0];
363
364   printf("OP_PLAYER_NAME: %d\n", player_nr);
365   player = getNetworkPlayer(player_nr);
366   buffer[len] = 0;
367   Error(ERR_NETWORK_CLIENT, "client %d calls itself \"%s\"",
368         buffer[0], &buffer[2]);
369   strncpy(player->name, (char *)&buffer[2], MAX_PLAYER_NAME_LEN);
370 }
371
372 static void Handle_OP_PLAYER_CONNECTED()
373 {
374   struct NetworkClientPlayerInfo *player, *last_player = NULL;
375   int new_client_nr = (int)buffer[0];
376   int new_index_nr = new_client_nr - 1;
377
378   printf("OP_PLAYER_CONNECTED: %d\n", new_client_nr);
379   Error(ERR_NETWORK_CLIENT, "new client %d connected", new_client_nr);
380
381   for (player=&first_player; player; player=player->next)
382   {
383     if (player->nr == new_client_nr)
384       Error(ERR_EXIT, "multiplayer server sent duplicate player id");
385
386     last_player = player;
387   }
388
389   last_player->next = player =
390     checked_malloc(sizeof(struct NetworkClientPlayerInfo));
391   player->nr = new_client_nr;
392   player->name[0] = '\0';
393   player->next = NULL;
394
395   stored_player[new_index_nr].connected = TRUE;
396 }
397
398 static void Handle_OP_PLAYER_DISCONNECTED()
399 {
400   struct NetworkClientPlayerInfo *player, *player_disconnected;
401   int player_nr = (int)buffer[0];
402
403   printf("OP_PLAYER_DISCONNECTED: %d\n", player_nr);
404   player_disconnected = getNetworkPlayer(player_nr);
405   Error(ERR_NETWORK_CLIENT, "client %d (%s) disconnected",
406         player_nr, getNetworkPlayerName(buffer[0]));
407
408   for (player=&first_player; player; player=player->next)
409     if (player->next == player_disconnected)
410       player->next = player_disconnected->next;
411   free(player_disconnected);
412 }
413
414 static void Handle_OP_START_PLAYING()
415 {
416   struct LevelDirInfo *new_leveldir;
417   int new_level_nr;
418   int dummy;                            /* !!! HAS NO MEANING ANYMORE !!! */
419   unsigned long new_random_seed;
420   char *new_leveldir_filename;
421
422   new_level_nr = (buffer[2] << 8) + buffer[3];
423   dummy = (buffer[4] << 8) + buffer[5];
424   new_random_seed =
425     (buffer[6] << 24) | (buffer[7] << 16) | (buffer[8] << 8) | (buffer[9]);
426   new_leveldir_filename = (char *)&buffer[10];
427
428   new_leveldir = getLevelDirInfoFromFilename(new_leveldir_filename);
429   if (new_leveldir == NULL)
430   {
431     Error(ERR_WARN, "no such level directory: '%s'", new_leveldir_filename);
432
433     new_leveldir = leveldir_first;
434     Error(ERR_WARN, "using default level directory: '%s'", new_leveldir->name);
435   }
436
437   printf("OP_START_PLAYING: %d\n", buffer[0]);
438   Error(ERR_NETWORK_CLIENT,
439         "client %d starts game [level %d from leveldir '%s']\n",
440         buffer[0], new_level_nr, new_leveldir->name);
441
442   leveldir_current = new_leveldir;
443   level_nr = new_level_nr;
444
445   TapeErase();
446   LoadTape(level_nr);
447   LoadLevel(level_nr);
448
449   if (setup.autorecord)
450     TapeStartRecording();
451
452   if (tape.recording)
453     tape.random_seed = new_random_seed;
454
455   InitRND(new_random_seed);
456
457   game_status = PLAYING;
458   InitGame();
459 }
460
461 static void Handle_OP_PAUSE_PLAYING()
462 {
463   printf("OP_PAUSE_PLAYING: %d\n", buffer[0]);
464   Error(ERR_NETWORK_CLIENT, "client %d pauses game", buffer[0]);
465
466   tape.pausing = TRUE;
467   DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
468 }
469
470 static void Handle_OP_CONTINUE_PLAYING()
471 {
472   printf("OP_CONTINUE_PLAYING: %d\n", buffer[0]);
473   Error(ERR_NETWORK_CLIENT, "client %d continues game", buffer[0]);
474
475   tape.pausing = FALSE;
476   DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
477 }
478
479 static void Handle_OP_STOP_PLAYING()
480 {
481   printf("OP_STOP_PLAYING: %d\n", buffer[0]);
482   Error(ERR_NETWORK_CLIENT, "client %d stops game", buffer[0]);
483
484   game_status = MAINMENU;
485   DrawMainMenu();
486 }
487
488 static void Handle_OP_MOVE_FIGURE(unsigned int len)
489 {
490   int server_frame_counter;
491   int i;
492
493   if (!network_playing)
494     return;
495
496   server_frame_counter =
497     (buffer[2] << 24) | (buffer[3] << 16) | (buffer[4] << 8) | (buffer[5]);
498
499   if (server_frame_counter != FrameCounter)
500   {
501     Error(ERR_RETURN, "client and servers frame counters out of sync");
502     Error(ERR_RETURN, "frame counter of client is %d", FrameCounter);
503     Error(ERR_RETURN, "frame counter of server is %d", server_frame_counter);
504     Error(ERR_EXIT,   "this should not happen -- please debug");
505   }
506
507   /* copy valid player actions */
508   for (i=0; i<MAX_PLAYERS; i++)
509     stored_player[i].effective_action =
510       (i < len - 6 && stored_player[i].active ? buffer[6 + i] : 0);
511
512   network_player_action_received = TRUE;
513 }
514
515 static void HandleNetworkingMessages()
516 {
517   unsigned int message_length;
518
519   while (nread >= 4 && nread >= 4 + readbuffer[3])
520   {
521     message_length = readbuffer[3];
522     if (readbuffer[0] || readbuffer[1] || readbuffer[2])
523       Error(ERR_EXIT, "wrong network server line length");
524
525     memcpy(buffer, &readbuffer[4], message_length);
526     nread -= 4 + message_length;
527     memmove(readbuffer, readbuffer + 4 + message_length, nread);
528
529     switch(buffer[1])
530     {
531       case OP_BAD_PROTOCOL_VERSION:
532         Handle_OP_BAD_PROTOCOL_VERSION();
533         break;
534
535       case OP_YOUR_NUMBER:
536         Handle_OP_YOUR_NUMBER();
537         break;
538
539       case OP_NUMBER_WANTED:
540         Handle_OP_NUMBER_WANTED();
541         break;
542
543       case OP_PLAYER_NAME:
544         Handle_OP_PLAYER_NAME(message_length);
545         break;
546
547       case OP_PLAYER_CONNECTED:
548         Handle_OP_PLAYER_CONNECTED();
549         break;
550       
551       case OP_PLAYER_DISCONNECTED:
552         Handle_OP_PLAYER_DISCONNECTED();
553         break;
554
555       case OP_START_PLAYING:
556         Handle_OP_START_PLAYING();
557         break;
558
559       case OP_PAUSE_PLAYING:
560         Handle_OP_PAUSE_PLAYING();
561         break;
562
563       case OP_CONTINUE_PLAYING:
564         Handle_OP_CONTINUE_PLAYING();
565         break;
566
567       case OP_STOP_PLAYING:
568         Handle_OP_STOP_PLAYING();
569         break;
570
571       case OP_MOVE_FIGURE:
572         Handle_OP_MOVE_FIGURE(message_length);
573         break;
574
575       case OP_BROADCAST_MESSAGE:
576         printf("OP_BROADCAST_MESSAGE: %d\n", buffer[0]);
577         Error(ERR_NETWORK_CLIENT, "client %d sends message", buffer[0]);
578         break;
579     }
580   }
581
582   fflush(stdout);
583 }
584
585 void HandleNetworking()
586 {
587   static struct timeval tv = { 0, 0 };
588   fd_set rfds;
589   int r = 0;
590
591   FD_ZERO(&rfds);
592   FD_SET(sfd, &rfds);
593
594   r = select(sfd + 1, &rfds, NULL, NULL, &tv);
595
596   if (r < 0 && errno != EINTR)
597     Error(ERR_EXIT, "HandleNetworking(): select() failed");
598
599   if (r < 0)
600     FD_ZERO(&rfds);
601
602   if (FD_ISSET(sfd, &rfds))
603   {
604     int r;
605
606     r = read(sfd, readbuffer + nread, MAX_BUFFER_SIZE - nread);
607
608     if (r < 0)
609       Error(ERR_EXIT, "error reading from network server");
610
611     if (r == 0)
612       Error(ERR_EXIT, "connection to network server lost");
613
614     nread += r;
615
616     HandleNetworkingMessages();
617   }
618 }
619
620 #endif /* PLATFORM_UNIX */