updated contact info in source file headers
[rocksndiamonds.git] / src / netserv.c
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // netserv.c
10 // ============================================================================
11
12 #include "libgame/platform.h"
13
14 #if defined(NETWORK_AVALIABLE)
15
16 #include <fcntl.h>
17 #include <sys/time.h>
18 #include <signal.h>
19 #include <errno.h>
20
21 #if defined(TARGET_SDL)
22 #include "main.h"
23 #else
24 #include <sys/socket.h>
25 #include <netinet/in.h>
26 #include <netinet/tcp.h>
27 #include <arpa/inet.h>
28 #include <netdb.h>
29 #include <sys/select.h>                 /* apparently needed for OS/2 port */
30 #endif
31
32 #include "libgame/libgame.h"
33
34 #include "netserv.h"
35
36 static int clients = 0;
37 static int onceonly = 0;
38
39 struct NetworkServerPlayerInfo
40 {
41 #if defined(TARGET_SDL)
42   TCPsocket fd;
43 #else
44   int fd;
45 #endif
46
47   char player_name[16];
48   unsigned char number;
49   struct NetworkServerPlayerInfo *next;
50   char active;
51   char introduced;
52   unsigned char readbuffer[MAX_BUFFER_SIZE];
53   unsigned char writbuffer[MAX_BUFFER_SIZE];
54   int nread, nwrite;
55   byte action;
56   boolean action_received;
57 };
58
59 static struct NetworkServerPlayerInfo *first_player = NULL;
60
61 #define NEXT(player) ((player)->next ? (player)->next : first_player)
62
63 #if defined(TARGET_SDL)
64 /* TODO: peer address */
65 static TCPsocket lfd;           /* listening socket */
66 static SDLNet_SocketSet fds;    /* socket set */
67 #else
68 static struct sockaddr_in saddr;
69 static int lfd;                 /* listening socket */
70 static fd_set fds;              /* socket set */
71 static int tcp = -1;
72 #endif
73
74 static unsigned char realbuffer[512], *buffer = realbuffer + 4;
75
76 static int interrupt;
77
78 static unsigned int ServerFrameCounter = 0;
79
80 static void addtobuffer(struct NetworkServerPlayerInfo *player,
81                         unsigned char *b, int len)
82 {
83   if (player->nwrite + len >= MAX_BUFFER_SIZE)
84     Error(ERR_EXIT_NETWORK_SERVER,
85           "internal error: network send buffer overflow");
86
87   memcpy(player->writbuffer + player->nwrite, b, len);
88   player->nwrite += len;
89 }
90
91 static void flushuser(struct NetworkServerPlayerInfo *player)
92 {
93   if (player->nwrite)
94   {
95 #if defined(TARGET_SDL)
96     SDLNet_TCP_Send(player->fd, player->writbuffer, player->nwrite);
97 #else
98     if (write(player->fd, player->writbuffer, player->nwrite) == -1)
99       Error(ERR_WARN, "write() failed; %s", strerror(errno));
100 #endif
101     player->nwrite = 0;
102   }
103 }
104
105 static void broadcast(struct NetworkServerPlayerInfo *except,
106                       int len, int activeonly)
107 {
108   struct NetworkServerPlayerInfo *player;
109
110   realbuffer[0] = realbuffer[1] = realbuffer[2] = 0;
111   realbuffer[3] = (unsigned char)len;
112   for (player = first_player; player; player = player->next)
113     if (player != except && player->introduced &&
114         (player->active || !activeonly))
115       addtobuffer(player, realbuffer, 4 + len);
116 }
117
118 static void sendtoone(struct NetworkServerPlayerInfo *to, int len)
119 {
120   realbuffer[0] = realbuffer[1] = realbuffer[2] = 0;
121   realbuffer[3] = (unsigned char)len;
122   addtobuffer(to, realbuffer, 4 + len);
123 }
124
125 static void RemovePlayer(struct NetworkServerPlayerInfo *player)
126 {
127   struct NetworkServerPlayerInfo *v;
128   
129   if (options.verbose)
130     Error(ERR_NETWORK_SERVER, "dropping client %d (%s)",
131           player->number, player->player_name);
132
133   if (player == first_player)
134     first_player = player->next;
135   else
136   {
137     for (v = first_player; v; v = v->next)
138     {
139       if (v->next && v->next == player)
140       {
141         v->next = player->next;
142         break;
143       }
144     }
145   }
146
147 #if defined(TARGET_SDL)
148   SDLNet_TCP_DelSocket(fds, player->fd);
149   SDLNet_TCP_Close(player->fd);
150 #else
151   close(player->fd);
152 #endif
153
154   if (player->introduced)
155   {
156     buffer[0] = player->number;
157     buffer[1] = OP_PLAYER_DISCONNECTED;
158     broadcast(player, 2, 0);
159   }
160
161   free(player);
162   clients--;
163
164   if (onceonly && clients == 0)
165   {
166     if (options.verbose)
167     {
168       Error(ERR_NETWORK_SERVER, "no clients left");
169       Error(ERR_NETWORK_SERVER, "aborting");
170     }
171     exit(0);
172   }
173 }
174
175 #if defined(TARGET_SDL)
176 static void AddPlayer(TCPsocket fd)
177 #else
178 static void AddPlayer(int fd)
179 #endif
180 {
181   struct NetworkServerPlayerInfo *player, *v;
182   unsigned char nxn;
183   boolean again = TRUE;
184
185   player = checked_malloc(sizeof (struct NetworkServerPlayerInfo));
186
187   player->fd = fd;
188   player->player_name[0] = 0;
189   player->next = first_player;
190   player->active = 0;
191   player->nread = 0;
192   player->nwrite = 0;
193   player->introduced = 0;
194   player->action = 0;
195   player->action_received = FALSE;
196
197 #if defined(TARGET_SDL)
198   SDLNet_TCP_AddSocket(fds, fd);
199 #endif
200
201   first_player = player;
202
203   nxn = 1;
204
205   while (again)
206   {
207     again = FALSE;
208     v = player->next;
209
210     while (v)
211     {
212       if (v->number == nxn)
213       {
214         nxn++;
215
216         again = TRUE;
217         break;
218       }
219       v = v->next;
220     }
221   }
222
223   player->number = nxn;
224 #if !defined(TARGET_SDL)
225   if (options.verbose)
226     Error(ERR_NETWORK_SERVER, "client %d connecting from %s",
227           nxn, inet_ntoa(saddr.sin_addr));
228 #endif
229   clients++;
230
231   buffer[0] = 0;
232   buffer[1] = OP_YOUR_NUMBER;
233   buffer[2] = player->number;
234   sendtoone(player, 3);
235 }
236
237 static void Handle_OP_PROTOCOL_VERSION(struct NetworkServerPlayerInfo *player,
238                                        unsigned int len)
239 {
240   if (len != 5 ||
241       buffer[2] != PROTOCOL_VERSION_1 ||
242       buffer[3] != PROTOCOL_VERSION_2)
243   {
244     if (options.verbose)
245       Error(ERR_NETWORK_SERVER,
246             "client %d (%s) has wrong protocol version %d.%d.%d",
247             player->number, player->player_name, buffer[2], buffer[3], buffer[4]);
248
249     buffer[0] = 0;
250     buffer[1] = OP_BAD_PROTOCOL_VERSION;
251     buffer[2] = PROTOCOL_VERSION_1;
252     buffer[3] = PROTOCOL_VERSION_2;
253     buffer[4] = PROTOCOL_VERSION_3;
254     sendtoone(player, 5);
255     flushuser(player);
256
257     RemovePlayer(player);
258     interrupt = 1;
259   }
260   else
261   {
262     if (options.verbose)
263       Error(ERR_NETWORK_SERVER,
264             "client %d (%s) uses protocol version %d.%d.%d",
265             player->number, player->player_name, buffer[2], buffer[3], buffer[4]);
266   }
267 }
268
269 static void Handle_OP_NUMBER_WANTED(struct NetworkServerPlayerInfo *player)
270 {
271   struct NetworkServerPlayerInfo *v;
272   int client_nr = player->number;
273   int nr_wanted = buffer[2];
274   int nr_is_free = 1;
275
276   if (options.verbose)
277       Error(ERR_NETWORK_SERVER, "client %d (%s) wants to switch to # %d",
278             player->number, player->player_name, nr_wanted);
279
280   for (v = first_player; v; v = v->next)
281   {
282     if (v->number == nr_wanted)
283     {
284       nr_is_free = 0;
285       break;
286     }
287   }
288
289   if (options.verbose)
290   {
291     if (nr_is_free)
292       Error(ERR_NETWORK_SERVER, "client %d (%s) switches to # %d",
293             player->number, player->player_name, nr_wanted);
294     else if (player->number == nr_wanted)
295       Error(ERR_NETWORK_SERVER, "client %d (%s) already has # %d",
296             player->number, player->player_name, nr_wanted);
297     else
298       Error(ERR_NETWORK_SERVER,
299             "client %d (%s) cannot switch (client %d already exists)",
300             player->number, player->player_name, nr_wanted);
301   }
302
303   if (nr_is_free)
304     player->number = nr_wanted;
305
306   buffer[0] = client_nr;
307   buffer[1] = OP_NUMBER_WANTED;
308   buffer[2] = nr_wanted;
309   buffer[3] = player->number;
310
311   /*
312   sendtoone(player, 4);
313   */
314
315   broadcast(NULL, 4, 0);
316 }
317
318 static void Handle_OP_PLAYER_NAME(struct NetworkServerPlayerInfo *player,
319                                   unsigned int len)
320 {
321   struct NetworkServerPlayerInfo *v;
322   int i;
323
324   if (len>16)
325     len=16;
326   memcpy(player->player_name, &buffer[2], len-2);
327   player->player_name[len-2] = 0;
328   for (i = 0; i < len - 2; i++)
329   {
330     if (player->player_name[i] < ' ' || 
331         ((unsigned char)(player->player_name[i]) > 0x7e &&
332          (unsigned char)(player->player_name[i]) <= 0xa0))
333     {
334       player->player_name[i] = 0;
335       break;
336     }
337   }
338
339   if (!player->introduced)
340   {
341     buffer[0] = player->number;
342     buffer[1] = OP_PLAYER_CONNECTED;
343     broadcast(player, 2, 0);
344   }
345               
346   if (options.verbose)
347     Error(ERR_NETWORK_SERVER, "client %d calls itself \"%s\"",
348           player->number, player->player_name);
349   buffer[1] = OP_PLAYER_NAME;
350   broadcast(player, len, 0);
351
352   if (!player->introduced)
353   {
354     for (v = first_player; v; v = v->next)
355     {
356       if (v != player && v->introduced)
357       {
358         buffer[0] = v->number;
359         buffer[1] = OP_PLAYER_CONNECTED;
360         sendtoone(player, 2);
361         buffer[1] = OP_PLAYER_NAME;
362         memcpy(&buffer[2], v->player_name, 14);
363         sendtoone(player, 2+strlen(v->player_name));
364       }
365     }
366   }
367
368   player->introduced = 1;
369 }
370
371 static void Handle_OP_START_PLAYING(struct NetworkServerPlayerInfo *player)
372 {
373   struct NetworkServerPlayerInfo *v, *w;
374
375   if (options.verbose)
376     Error(ERR_NETWORK_SERVER,
377           "client %d (%s) starts game [level %d from leveldir %d (%s)]",
378           player->number, player->player_name,
379           (buffer[2] << 8) + buffer[3],
380           (buffer[4] << 8) + buffer[5],
381           &buffer[10]);
382
383   for (w = first_player; w; w = w->next)
384     if (w->introduced)
385       w->active = 1;
386
387   /* reset frame counter */
388   ServerFrameCounter = 0;
389
390   Error(ERR_NETWORK_SERVER, "resetting ServerFrameCounter to 0");
391
392   /* reset player actions */
393   for (v = first_player; v; v = v->next)
394   {
395     v->action = 0;
396     v->action_received = FALSE;
397   }
398
399   broadcast(NULL, 10 + strlen((char *)&buffer[10])+1, 0);
400 }
401
402 static void Handle_OP_PAUSE_PLAYING(struct NetworkServerPlayerInfo *player)
403 {
404   if (options.verbose)
405     Error(ERR_NETWORK_SERVER, "client %d (%s) pauses game",
406           player->number, player->player_name);
407   broadcast(NULL, 2, 0);
408 }
409
410 static void Handle_OP_CONTINUE_PLAYING(struct NetworkServerPlayerInfo *player)
411 {
412   if (options.verbose)
413     Error(ERR_NETWORK_SERVER, "client %d (%s) continues game",
414           player->number, player->player_name);
415   broadcast(NULL, 2, 0);
416 }
417
418 static void Handle_OP_STOP_PLAYING(struct NetworkServerPlayerInfo *player)
419 {
420   int cause_for_stopping = buffer[2];
421
422   if (options.verbose)
423     Error(ERR_NETWORK_SERVER, "client %d (%s) stops game [%d]",
424           player->number, player->player_name, cause_for_stopping);
425   broadcast(NULL, 3, 0);
426 }
427
428 static void Handle_OP_MOVE_PLAYER(struct NetworkServerPlayerInfo *player)
429 {
430   struct NetworkServerPlayerInfo *v;
431   int last_client_nr = 0;
432   int i;
433
434   /* store player action */
435   for (v = first_player; v; v = v->next)
436   {
437     if (v->number == player->number)
438     {
439       v->action = buffer[2];
440       v->action_received = TRUE;
441     }
442   }
443
444   /* check if server received action from each player */
445   for (v = first_player; v; v = v->next)
446   {
447     if (!v->action_received)
448       return;
449
450     if (v->number > last_client_nr)
451       last_client_nr = v->number;
452   }
453
454   /* initialize all player actions to zero */
455   for (i = 0; i < last_client_nr; i++)
456     buffer[6 + i] = 0;
457
458   /* broadcast actions of all players to all players */
459   for (v = first_player; v; v = v->next)
460   {
461     buffer[6 + v->number-1] = v->action;
462     v->action = 0;
463     v->action_received = FALSE;
464   }
465
466   buffer[2] = (unsigned char)((ServerFrameCounter >> 24) & 0xff);
467   buffer[3] = (unsigned char)((ServerFrameCounter >> 16) & 0xff);
468   buffer[4] = (unsigned char)((ServerFrameCounter >>  8) & 0xff);
469   buffer[5] = (unsigned char)((ServerFrameCounter >>  0) & 0xff);
470
471   broadcast(NULL, 6 + last_client_nr, 0);
472
473 #if 0
474   Error(ERR_NETWORK_SERVER, "sending ServerFrameCounter value %d",
475         ServerFrameCounter);
476 #endif
477
478   ServerFrameCounter++;
479 }
480
481 #if defined(TARGET_SDL)
482 /* the following is not used for a standalone server;
483    the pointer points to an integer containing the port-number */
484 int NetworkServerThread(void *ptr)
485 {
486   NetworkServer(*((int *) ptr), 0);
487
488   /* should never be reached */
489   return 0;
490 }
491 #endif
492
493 void NetworkServer(int port, int serveronly)
494 {
495   int sl;
496   struct NetworkServerPlayerInfo *player;
497   int r; 
498   unsigned int len;
499 #if defined(TARGET_SDL)
500   IPaddress ip;
501 #else
502   int i, on;
503   int is_daemon = 0;
504   struct protoent *tcpproto;
505   struct timeval tv;
506   int mfd;
507 #endif
508
509 #if defined(PLATFORM_UNIX) && !defined(PLATFORM_NEXT)
510   struct sigaction sact;
511 #endif
512
513   if (port == 0)
514     port = DEFAULT_SERVER_PORT;
515
516   if (!serveronly)
517     onceonly = 1;
518
519 #if !defined(TARGET_SDL)
520   if ((tcpproto = getprotobyname("tcp")) != NULL)
521     tcp = tcpproto->p_proto;
522 #endif
523
524 #if defined(PLATFORM_UNIX)
525 #if defined(PLATFORM_NEXT)
526   signal(SIGPIPE, SIG_IGN);
527 #else
528   sact.sa_handler = SIG_IGN;
529   sigemptyset(&sact.sa_mask);
530   sact.sa_flags = 0;
531   sigaction(SIGPIPE, &sact, NULL);
532 #endif
533 #endif
534
535 #if defined(TARGET_SDL)
536
537   /* assume that SDL is already initialized */
538 #if 0
539   if (SDLNet_Init() == -1)
540     Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_Init() failed");
541   atexit(SDLNet_Quit);
542 #endif
543
544   if (SDLNet_ResolveHost(&ip, NULL, port) == -1)
545     Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_ResolveHost() failed");
546
547   lfd = SDLNet_TCP_Open(&ip);
548   if (!lfd)
549     Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_TCP_Open() failed");
550
551   fds = SDLNet_AllocSocketSet(MAX_PLAYERS+1);
552   SDLNet_TCP_AddSocket(fds, lfd);
553
554 #else
555
556   if ((lfd = socket(PF_INET, SOCK_STREAM, 0)) < 0)
557     Error(ERR_EXIT_NETWORK_SERVER, "socket() failed");
558
559   saddr.sin_family = AF_INET;
560   saddr.sin_addr.s_addr = htonl(INADDR_ANY);
561   saddr.sin_port = htons(port);
562
563   on = 1;
564
565   setsockopt(lfd, SOL_SOCKET, SO_REUSEADDR, (char *)&on, sizeof(int));
566   if (bind(lfd, (struct sockaddr *)&saddr, sizeof(saddr)) < 0)
567     Error(ERR_EXIT_NETWORK_SERVER, "bind() failed");
568
569   listen(lfd, 5);
570 #endif
571
572 #if !defined(TARGET_SDL)
573   if (is_daemon)
574   {
575     /* become a daemon, breaking all ties with the controlling terminal */
576     options.verbose = FALSE;
577     for (i = 0; i < 255; i++)
578     {
579       if (i != lfd)
580         close(i);
581     }
582
583     if (fork())
584       exit(0);
585     setsid();
586     if (fork())
587       exit(0);
588     if (chdir("/") == -1)
589       Error(ERR_WARN, "chdir() failed; %s", strerror(errno));
590
591     /* open a fake stdin, stdout, stderr, just in case */
592     open("/dev/null", O_RDONLY);
593     open("/dev/null", O_WRONLY);
594     open("/dev/null", O_WRONLY);
595   }
596 #endif
597
598   if (options.verbose)
599   {
600     Error(ERR_NETWORK_SERVER, "started up, listening on port %d", port);
601     Error(ERR_NETWORK_SERVER, "using protocol version %d.%d.%d",
602           PROTOCOL_VERSION_1, PROTOCOL_VERSION_2, PROTOCOL_VERSION_3);
603   }
604
605   while (1)
606   {
607     interrupt = 0;
608
609     for (player = first_player; player; player = player->next)
610       flushuser(player);
611
612 #if defined(TARGET_SDL)
613     if ((sl = SDLNet_CheckSockets(fds, 500000)) < 1)
614     {
615       Error(ERR_NETWORK_SERVER, "SDLNet_CheckSockets failed: %s",
616             SDLNet_GetError());
617       perror("SDLNet_CheckSockets");
618     }
619
620 #else
621
622     FD_ZERO(&fds);
623     mfd = lfd;
624     player = first_player;
625     while (player)
626     {
627       FD_SET(player->fd, &fds);
628       if (player->fd > mfd)
629         mfd = player->fd;
630       player = player->next;
631     }
632     FD_SET(lfd, &fds);
633     tv.tv_sec = 0;
634     tv.tv_usec = 500000;
635     if ((sl = select(mfd + 1, &fds, NULL, NULL, &tv)) < 0)
636     {
637       if (errno != EINTR)
638         Error(ERR_EXIT_NETWORK_SERVER, "select() failed");
639       else
640         continue;
641     }
642 #endif
643
644     if (sl < 0)
645       continue;
646     
647     if (sl == 0)
648       continue;
649
650     /* accept incoming connections */
651 #if defined(TARGET_SDL)
652     if (SDLNet_SocketReady(lfd))
653     {
654       TCPsocket newsock;
655
656       newsock = SDLNet_TCP_Accept(lfd);
657
658       if (newsock)
659         AddPlayer(newsock);
660     }
661
662 #else
663
664     if (FD_ISSET(lfd, &fds))
665     {
666       int newfd;
667       socklen_t slen;
668
669       slen = sizeof(saddr);
670       newfd = accept(lfd, (struct sockaddr *)&saddr, &slen);
671       if (newfd < 0)
672       {
673         if (errno != EINTR)
674           Error(ERR_EXIT_NETWORK_SERVER, "accept() failed");
675       }
676       else
677       {
678         if (tcp != -1)
679         {
680           on = 1;
681           setsockopt(newfd, tcp, TCP_NODELAY, (char *)&on, sizeof(int));
682         }
683         AddPlayer(newfd);
684       }
685       continue;
686     }
687 #endif
688
689     player = first_player;
690
691     do
692     {
693 #if defined(TARGET_SDL)
694       if (SDLNet_SocketReady(player->fd))
695 #else
696       if (FD_ISSET(player->fd, &fds))
697 #endif
698       {
699 #if defined(TARGET_SDL)
700         /* read only 1 byte, because SDLNet blocks when we want more than is
701            in the buffer */
702         r = SDLNet_TCP_Recv(player->fd, player->readbuffer + player->nread, 1);
703 #else
704         r = read(player->fd, player->readbuffer + player->nread,
705                  MAX_BUFFER_SIZE - player->nread);
706 #endif
707
708         if (r <= 0)
709         {
710           if (options.verbose)
711             Error(ERR_NETWORK_SERVER, "EOF from client %d (%s)",
712                   player->number, player->player_name);
713           RemovePlayer(player);
714           interrupt = 1;
715           break;
716         }
717         player->nread += r;
718         while (player->nread >= 4 && player->nread >= 4 + player->readbuffer[3])
719         {
720           len = player->readbuffer[3];
721           if (player->readbuffer[0] || player->readbuffer[1] || player->readbuffer[2])
722           {
723             if (options.verbose)
724               Error(ERR_NETWORK_SERVER, "crap from client %d (%s)",
725                     player->number, player->player_name);
726             RemovePlayer(player);
727             interrupt = 1;
728             break;
729           }
730           memcpy(buffer, &player->readbuffer[4], len);
731           player->nread -= 4 + len;
732           memmove(player->readbuffer, player->readbuffer + 4 + len, player->nread);
733
734           buffer[0] = player->number;
735           if (!player->introduced && buffer[1] != OP_PLAYER_NAME)
736           {
737             if (options.verbose)
738               Error(ERR_NETWORK_SERVER, "!(client %d)->introduced && buffer[1]==%d (expected OP_PLAYER_NAME)", buffer[0], buffer[1]);
739
740             RemovePlayer(player);
741             interrupt = 1;
742             break;
743           }
744
745           switch (buffer[1])
746           {
747             case OP_PLAYER_NAME:
748               Handle_OP_PLAYER_NAME(player, len);
749               break;
750
751             case OP_PROTOCOL_VERSION:
752               Handle_OP_PROTOCOL_VERSION(player, len);
753               break;
754
755             case OP_NUMBER_WANTED:
756               Handle_OP_NUMBER_WANTED(player);
757               break;
758
759             case OP_START_PLAYING:
760               Handle_OP_START_PLAYING(player);
761               break;
762
763             case OP_PAUSE_PLAYING:
764               Handle_OP_PAUSE_PLAYING(player);
765               break;
766
767             case OP_CONTINUE_PLAYING:
768               Handle_OP_CONTINUE_PLAYING(player);
769               break;
770
771             case OP_STOP_PLAYING:
772               Handle_OP_STOP_PLAYING(player);
773               break;
774
775             case OP_MOVE_PLAYER:
776               Handle_OP_MOVE_PLAYER(player);
777               break;
778
779             case OP_BROADCAST_MESSAGE:
780               buffer[len] = '\0';
781               if (options.verbose)
782                 Error(ERR_NETWORK_SERVER, "client %d (%s) sends message: %s",
783                       player->number, player->player_name, &buffer[2]);
784               broadcast(player, len, 0);
785               break;
786             
787             default:
788               if (options.verbose)
789                 Error(ERR_NETWORK_SERVER,
790                       "unknown opcode %d from client %d (%s)",
791                       buffer[0], player->number, player->player_name);
792           }
793         }
794       }
795
796       if (player && !interrupt)
797         player = player->next;
798     }
799     while (player && !interrupt);
800   }
801 }
802
803 #endif /* NETWORK_AVALIABLE */