fd70216dddaa7b7bb6cb586bdf84563be68748c8
[rocksndiamonds.git] / src / main.h
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // main.h
10 // ============================================================================
11
12 #ifndef MAIN_H
13 #define MAIN_H
14
15 #include <time.h>
16 #include <sys/time.h>
17 #include <sys/types.h>
18 #include <sys/stat.h>
19 #include <errno.h>
20 #include <unistd.h>
21 #include <fcntl.h>
22
23 #include "libgame/libgame.h"
24 #include "game_em/game_em.h"
25 #include "game_sp/game_sp.h"
26 #include "game_mm/game_mm.h"
27 #include "engines.h"
28
29 #include "conf_gfx.h"   // include auto-generated data structure definitions
30 #include "conf_snd.h"   // include auto-generated data structure definitions
31 #include "conf_mus.h"   // include auto-generated data structure definitions
32
33
34 #define IMG_UNDEFINED                   (-1)
35 #define IMG_EMPTY                       IMG_EMPTY_SPACE
36 #define IMG_SP_EMPTY                    IMG_EMPTY_SPACE
37 #define IMG_SP_EMPTY_SPACE              IMG_EMPTY_SPACE
38 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
39 #define IMG_CHAR_START                  IMG_CHAR_SPACE
40 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
41 #define IMG_CUSTOM_START                IMG_CUSTOM_1
42
43 #define SND_UNDEFINED                   (-1)
44 #define MUS_UNDEFINED                   (-1)
45
46 #define WIN_XSIZE_DEFAULT               672
47 #define WIN_YSIZE_DEFAULT               560
48
49 #define SCR_FIELDX_DEFAULT              17
50 #define SCR_FIELDY_DEFAULT              17
51
52 #define SXSIZE_DEFAULT                  (SCR_FIELDX_DEFAULT * TILEX)
53 #define SYSIZE_DEFAULT                  (SCR_FIELDY_DEFAULT * TILEY)
54
55 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
56 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
57 #define MIN_LEV_FIELDX                  3
58 #define MIN_LEV_FIELDY                  3
59 #define STD_LEV_FIELDX                  64
60 #define STD_LEV_FIELDY                  32
61 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
62 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
63
64 #define MIN_SCROLL_DELAY                0
65 #define STD_SCROLL_DELAY                3
66 #define MAX_SCROLL_DELAY                8
67
68 #define SCREENX(a)                      ((a) - scroll_x)
69 #define SCREENY(a)                      ((a) - scroll_y)
70 #define LEVELX(a)                       ((a) + scroll_x)
71 #define LEVELY(a)                       ((a) + scroll_y)
72
73 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
74                                          (y) >= 0 && (y) < (ysize))
75 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
76                                         ((x) >= (xmin) && (x) <= (xmax) && \
77                                          (y) >= (ymin) && (y) <= (ymax))
78
79 #define IN_PIX_FIELD(x, y)              IN_FIELD(x, y, SXSIZE, SYSIZE)
80 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
81 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
82 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
83
84 // values for configurable properties (custom elem's only, else pre-defined)
85 // (never change these values, as they are stored in level files!)
86 #define EP_DIGGABLE                     0
87 #define EP_COLLECTIBLE_ONLY             1
88 #define EP_DONT_RUN_INTO                2
89 #define EP_DONT_COLLIDE_WITH            3
90 #define EP_DONT_TOUCH                   4
91 #define EP_INDESTRUCTIBLE               5
92 #define EP_SLIPPERY                     6
93 #define EP_CAN_CHANGE                   7
94 #define EP_CAN_MOVE                     8
95 #define EP_CAN_FALL                     9
96 #define EP_CAN_SMASH_PLAYER             10
97 #define EP_CAN_SMASH_ENEMIES            11
98 #define EP_CAN_SMASH_EVERYTHING         12
99 #define EP_EXPLODES_BY_FIRE             13
100 #define EP_EXPLODES_SMASHED             14
101 #define EP_EXPLODES_IMPACT              15
102 #define EP_WALKABLE_OVER                16
103 #define EP_WALKABLE_INSIDE              17
104 #define EP_WALKABLE_UNDER               18
105 #define EP_PASSABLE_OVER                19
106 #define EP_PASSABLE_INSIDE              20
107 #define EP_PASSABLE_UNDER               21
108 #define EP_DROPPABLE                    22
109 #define EP_EXPLODES_1X1_OLD             23
110 #define EP_PUSHABLE                     24
111 #define EP_EXPLODES_CROSS_OLD           25
112 #define EP_PROTECTED                    26
113 #define EP_CAN_MOVE_INTO_ACID           27
114 #define EP_THROWABLE                    28
115 #define EP_CAN_EXPLODE                  29
116 #define EP_GRAVITY_REACHABLE            30
117 #define EP_DONT_GET_HIT_BY              31
118
119 // values for pre-defined properties
120 // (from here on, values can be changed by inserting new values)
121 #define EP_EMPTY_SPACE                  32
122 #define EP_PLAYER                       33
123 #define EP_CAN_PASS_MAGIC_WALL          34
124 #define EP_CAN_PASS_DC_MAGIC_WALL       35
125 #define EP_SWITCHABLE                   36
126 #define EP_BD_ELEMENT                   37
127 #define EP_SP_ELEMENT                   38
128 #define EP_SB_ELEMENT                   39
129 #define EP_GEM                          40
130 #define EP_FOOD_DARK_YAMYAM             41
131 #define EP_FOOD_PENGUIN                 42
132 #define EP_FOOD_PIG                     43
133 #define EP_HISTORIC_WALL                44
134 #define EP_HISTORIC_SOLID               45
135 #define EP_CLASSIC_ENEMY                46
136 #define EP_BELT                         47
137 #define EP_BELT_ACTIVE                  48
138 #define EP_BELT_SWITCH                  49
139 #define EP_TUBE                         50
140 #define EP_ACID_POOL                    51
141 #define EP_KEYGATE                      52
142 #define EP_AMOEBOID                     53
143 #define EP_AMOEBALIVE                   54
144 #define EP_HAS_EDITOR_CONTENT           55
145 #define EP_CAN_TURN_EACH_MOVE           56
146 #define EP_CAN_GROW                     57
147 #define EP_ACTIVE_BOMB                  58
148 #define EP_INACTIVE                     59
149
150 // values for special configurable properties (depending on level settings)
151 #define EP_EM_SLIPPERY_WALL             60
152
153 // values for special graphics properties (no effect on game engine)
154 #define EP_GFX_CRUMBLED                 61
155
156 // values for derived properties (determined from properties above)
157 #define EP_ACCESSIBLE_OVER              62
158 #define EP_ACCESSIBLE_INSIDE            63
159 #define EP_ACCESSIBLE_UNDER             64
160 #define EP_WALKABLE                     65
161 #define EP_PASSABLE                     66
162 #define EP_ACCESSIBLE                   67
163 #define EP_COLLECTIBLE                  68
164 #define EP_SNAPPABLE                    69
165 #define EP_WALL                         70
166 #define EP_SOLID_FOR_PUSHING            71
167 #define EP_DRAGONFIRE_PROOF             72
168 #define EP_EXPLOSION_PROOF              73
169 #define EP_CAN_SMASH                    74
170 #define EP_EXPLODES_3X3_OLD             75
171 #define EP_CAN_EXPLODE_BY_FIRE          76
172 #define EP_CAN_EXPLODE_SMASHED          77
173 #define EP_CAN_EXPLODE_IMPACT           78
174 #define EP_SP_PORT                      79
175 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    80
176 #define EP_CAN_EXPLODE_BY_EXPLOSION     81
177 #define EP_COULD_MOVE_INTO_ACID         82
178 #define EP_MAYBE_DONT_COLLIDE_WITH      83
179 #define EP_CAN_BE_CLONED_BY_ANDROID     84
180
181 // values for internal purpose only (level editor)
182 #define EP_WALK_TO_OBJECT               85
183 #define EP_DEADLY                       86
184 #define EP_EDITOR_CASCADE               87
185 #define EP_EDITOR_CASCADE_ACTIVE        88
186 #define EP_EDITOR_CASCADE_INACTIVE      89
187
188 // values for internal purpose only (game engine)
189 #define EP_HAS_ACTION                   90
190 #define EP_CAN_CHANGE_OR_HAS_ACTION     91
191
192 // values for internal purpose only (other)
193 #define EP_OBSOLETE                     92
194
195 #define NUM_ELEMENT_PROPERTIES          93
196
197 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
198 #define EP_BITFIELD_BASE_NR             0
199
200 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
201 #define EP_BITMASK_DEFAULT              0
202
203 #define PROPERTY_BIT(p)                 (1u << ((p) % 32))
204 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
205 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
206 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
207                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
208                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
209
210
211 // values for change events for custom elements (stored in level file)
212 #define CE_DELAY                        0
213 #define CE_TOUCHED_BY_PLAYER            1
214 #define CE_PRESSED_BY_PLAYER            2
215 #define CE_PUSHED_BY_PLAYER             3
216 #define CE_DROPPED_BY_PLAYER            4
217 #define CE_HITTING_SOMETHING            5
218 #define CE_IMPACT                       6
219 #define CE_SMASHED                      7
220 #define CE_TOUCHING_X                   8
221 #define CE_CHANGE_OF_X                  9
222 #define CE_EXPLOSION_OF_X               10
223 #define CE_PLAYER_TOUCHES_X             11
224 #define CE_PLAYER_PRESSES_X             12
225 #define CE_PLAYER_PUSHES_X              13
226 #define CE_PLAYER_COLLECTS_X            14
227 #define CE_PLAYER_DROPS_X               15
228 #define CE_VALUE_GETS_ZERO              16
229 #define CE_VALUE_GETS_ZERO_OF_X         17
230 #define CE_BY_OTHER_ACTION              18
231 #define CE_BY_DIRECT_ACTION             19
232 #define CE_PLAYER_DIGS_X                20
233 #define CE_ENTERED_BY_PLAYER            21
234 #define CE_LEFT_BY_PLAYER               22
235 #define CE_PLAYER_ENTERS_X              23
236 #define CE_PLAYER_LEAVES_X              24
237 #define CE_SWITCHED                     25
238 #define CE_SWITCH_OF_X                  26
239 #define CE_HIT_BY_SOMETHING             27
240 #define CE_HITTING_X                    28
241 #define CE_HIT_BY_X                     29
242 #define CE_BLOCKED                      30
243 #define CE_SWITCHED_BY_PLAYER           31
244 #define CE_PLAYER_SWITCHES_X            32
245 #define CE_SNAPPED_BY_PLAYER            33
246 #define CE_PLAYER_SNAPS_X               34
247 #define CE_MOVE_OF_X                    35
248 #define CE_DIGGING_X                    36
249 #define CE_CREATION_OF_X                37
250 #define CE_SCORE_GETS_ZERO              38
251 #define CE_SCORE_GETS_ZERO_OF_X         39
252 #define CE_VALUE_CHANGES                40
253 #define CE_VALUE_CHANGES_OF_X           41
254 #define CE_SCORE_CHANGES                42
255 #define CE_SCORE_CHANGES_OF_X           43
256 #define CE_CLICKED_BY_MOUSE             44
257 #define CE_PRESSED_BY_MOUSE             45
258 #define CE_MOUSE_CLICKED_ON_X           46
259 #define CE_MOUSE_PRESSED_ON_X           47
260 #define CE_NEXT_TO_PLAYER               48
261 #define CE_NEXT_TO_X                    49
262 #define CE_PLAYER_NEXT_TO_X             50
263
264 #define NUM_CHANGE_EVENTS               51
265
266 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
267
268 #define CE_HEADLINE_SPECIAL_EVENTS      250
269 #define CE_UNDEFINED                    255
270
271 #define CE_BITMASK_DEFAULT              0
272
273 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
274 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
275
276 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
277 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
278
279 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
280 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
281                                          CH_EVENT_VAR(e,c))
282 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
283                                          CH_ANY_EVENT_VAR(e,c))
284
285 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
286                                          CH_EVENT_VAR(e,c) = (v) : 0)
287 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
288                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
289
290 // values for player bitmasks
291 #define PLAYER_BITS_NONE                0
292 #define PLAYER_BITS_1                   (1 << 0)
293 #define PLAYER_BITS_2                   (1 << 1)
294 #define PLAYER_BITS_3                   (1 << 2)
295 #define PLAYER_BITS_4                   (1 << 3)
296 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
297                                          PLAYER_BITS_2 | \
298                                          PLAYER_BITS_3 | \
299                                          PLAYER_BITS_4)
300 #define PLAYER_BITS_TRIGGER             (1 << 4)
301 #define PLAYER_BITS_ACTION              (1 << 5)
302
303 // values for move directions (bits 0 - 3: basic move directions)
304 #define MV_BIT_PREVIOUS                 4
305 #define MV_BIT_TRIGGER                  5
306 #define MV_BIT_TRIGGER_BACK             6
307 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
308 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
309
310 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
311 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
312 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
313 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
314 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
315
316 // values for move stepsize
317 #define STEPSIZE_NOT_MOVING             0
318 #define STEPSIZE_VERY_SLOW              1
319 #define STEPSIZE_SLOW                   2
320 #define STEPSIZE_NORMAL                 4
321 #define STEPSIZE_FAST                   8
322 #define STEPSIZE_VERY_FAST              16
323 #define STEPSIZE_EVEN_FASTER            32
324 #define STEPSIZE_SLOWER                 50      // (symbolic value only)
325 #define STEPSIZE_FASTER                 200     // (symbolic value only)
326 #define STEPSIZE_RESET                  100     // (symbolic value only)
327
328 // values for change side for custom elements
329 #define CH_SIDE_NONE                    MV_NONE
330 #define CH_SIDE_LEFT                    MV_LEFT
331 #define CH_SIDE_RIGHT                   MV_RIGHT
332 #define CH_SIDE_TOP                     MV_UP
333 #define CH_SIDE_BOTTOM                  MV_DOWN
334 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
335 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
336 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
337
338 #define CH_SIDE_FROM_BUTTON(b)  ((b) == MB_LEFTBUTTON   ? CH_SIDE_LEFT :       \
339                                  (b) == MB_RIGHTBUTTON  ? CH_SIDE_RIGHT :      \
340                                  (b) == MB_MIDDLEBUTTON ? CH_SIDE_TOP_BOTTOM : \
341                                  CH_SIDE_NONE)
342
343 // values for change player for custom elements
344 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
345 #define CH_PLAYER_1                     PLAYER_BITS_1
346 #define CH_PLAYER_2                     PLAYER_BITS_2
347 #define CH_PLAYER_3                     PLAYER_BITS_3
348 #define CH_PLAYER_4                     PLAYER_BITS_4
349 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
350
351 // values for change page for custom elements
352 #define CH_PAGE_ANY_FILE                (0xff)
353 #define CH_PAGE_ANY                     (0xffffffff)
354
355 // values for change power for custom elements
356 #define CP_WHEN_EMPTY                   0
357 #define CP_WHEN_DIGGABLE                1
358 #define CP_WHEN_DESTRUCTIBLE            2
359 #define CP_WHEN_COLLECTIBLE             3
360 #define CP_WHEN_REMOVABLE               4
361 #define CP_WHEN_WALKABLE                5
362
363 // values for change actions for custom elements (stored in level file)
364 #define CA_NO_ACTION                    0
365 #define CA_EXIT_PLAYER                  1
366 #define CA_KILL_PLAYER                  2
367 #define CA_MOVE_PLAYER                  3
368 #define CA_RESTART_LEVEL                4
369 #define CA_SHOW_ENVELOPE                5
370 #define CA_SET_LEVEL_TIME               6
371 #define CA_SET_LEVEL_GEMS               7
372 #define CA_SET_LEVEL_SCORE              8
373 #define CA_SET_LEVEL_WIND               9
374 #define CA_SET_PLAYER_GRAVITY           10
375 #define CA_SET_PLAYER_KEYS              11
376 #define CA_SET_PLAYER_SPEED             12
377 #define CA_SET_PLAYER_SHIELD            13
378 #define CA_SET_PLAYER_ARTWORK           14
379 #define CA_SET_CE_SCORE                 15
380 #define CA_SET_CE_VALUE                 16
381 #define CA_SET_ENGINE_SCAN_MODE         17
382 #define CA_SET_PLAYER_INVENTORY         18
383 #define CA_SET_CE_ARTWORK               19
384 #define CA_SET_LEVEL_RANDOM_SEED        20
385 #define CA_MOVE_PLAYER_NEW              21
386
387 #define CA_HEADLINE_LEVEL_ACTIONS       250
388 #define CA_HEADLINE_PLAYER_ACTIONS      251
389 #define CA_HEADLINE_CE_ACTIONS          252
390 #define CA_HEADLINE_ENGINE_ACTIONS      253
391 #define CA_UNDEFINED                    255
392
393 // values for change action mode for custom elements
394 #define CA_MODE_UNDEFINED               0
395 #define CA_MODE_SET                     1
396 #define CA_MODE_ADD                     2
397 #define CA_MODE_SUBTRACT                3
398 #define CA_MODE_MULTIPLY                4
399 #define CA_MODE_DIVIDE                  5
400 #define CA_MODE_MODULO                  6
401
402 // values for change action parameters for custom elements
403 #define CA_ARG_MIN                      0
404 #define CA_ARG_0                        0
405 #define CA_ARG_1                        1
406 #define CA_ARG_2                        2
407 #define CA_ARG_3                        3
408 #define CA_ARG_4                        4
409 #define CA_ARG_5                        5
410 #define CA_ARG_6                        6
411 #define CA_ARG_7                        7
412 #define CA_ARG_8                        8
413 #define CA_ARG_9                        9
414 #define CA_ARG_10                       10
415 #define CA_ARG_100                      100
416 #define CA_ARG_1000                     1000
417 #define CA_ARG_MAX                      9999
418 #define CA_ARG_PLAYER                   10000
419 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
420 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
421 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
422 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
423 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
424 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
425 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
426 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
427 #define CA_ARG_NUMBER                   11000
428 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
429 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
430 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
431 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
432 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
433 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
434 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
435 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
436 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
437 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
438 #define CA_ARG_ELEMENT                  12000
439 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
440 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
441 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
442 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
443 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
444 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
445 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
446 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
447 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
448 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
449 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
450 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
451 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
452 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
453 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
454 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
455 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
456 #define CA_ARG_SPEED                    13000
457 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
458 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
459 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
460 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
461 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
462 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
463 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
464 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
465 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
466 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
467 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
468 #define CA_ARG_GRAVITY                  14000
469 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
470 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
471 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
472 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
473 #define CA_ARG_DIRECTION                15000
474 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
475 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
476 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
477 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
478 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
479 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
480 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
481 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
482 #define CA_ARG_SHIELD                   16000
483 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
484 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
485 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
486 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
487 #define CA_ARG_SCAN_MODE                17000
488 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
489 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
490 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
491 #define CA_ARG_INVENTORY                18000
492 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
493 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
494 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
495 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
496 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
497 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
498 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
499 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
500 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
501 #define CA_ARG_UNDEFINED                65535
502
503 // values for custom move patterns (bits 0 - 3: basic move directions)
504 #define MV_BIT_TOWARDS_PLAYER           4
505 #define MV_BIT_AWAY_FROM_PLAYER         5
506 #define MV_BIT_ALONG_LEFT_SIDE          6
507 #define MV_BIT_ALONG_RIGHT_SIDE         7
508 #define MV_BIT_TURNING_LEFT             8
509 #define MV_BIT_TURNING_RIGHT            9
510 #define MV_BIT_WHEN_PUSHED              10
511 #define MV_BIT_MAZE_RUNNER              11
512 #define MV_BIT_MAZE_HUNTER              12
513 #define MV_BIT_WHEN_DROPPED             13
514 #define MV_BIT_TURNING_LEFT_RIGHT       14
515 #define MV_BIT_TURNING_RIGHT_LEFT       15
516 #define MV_BIT_TURNING_RANDOM           16
517 #define MV_BIT_WIND_DIRECTION           17
518
519 // values for custom move patterns
520 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
521 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
522 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
523 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
524 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
525 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
526 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
527 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
528 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
529 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
530 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
531 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
532 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
533 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
534 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
535
536 // values for initial move direction
537 #define MV_START_NONE                   (MV_NONE)
538 #define MV_START_AUTOMATIC              (MV_NONE)
539 #define MV_START_LEFT                   (MV_LEFT)
540 #define MV_START_RIGHT                  (MV_RIGHT)
541 #define MV_START_UP                     (MV_UP)
542 #define MV_START_DOWN                   (MV_DOWN)
543 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
544 #define MV_START_PREVIOUS               (MV_PREVIOUS)
545
546 // values for elements left behind by custom elements
547 #define LEAVE_TYPE_UNLIMITED            0
548 #define LEAVE_TYPE_LIMITED              1
549
550 // values for slippery property for custom elements
551 #define SLIPPERY_ANY_RANDOM             0
552 #define SLIPPERY_ANY_LEFT_RIGHT         1
553 #define SLIPPERY_ANY_RIGHT_LEFT         2
554 #define SLIPPERY_ONLY_LEFT              3
555 #define SLIPPERY_ONLY_RIGHT             4
556
557 // values for explosion type for custom elements
558 #define EXPLODES_3X3                    0
559 #define EXPLODES_1X1                    1
560 #define EXPLODES_CROSS                  2
561
562 // macros for configurable properties
563 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
564 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
565 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
566 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
567 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
568 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
569 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
570 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
571 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
572 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
573 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
574 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
575 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
576 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
577 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
578 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
579 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
580 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
581 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
582 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
583 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
584 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
585 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
586 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
587 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
588 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
589 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
590 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
591 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
592 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
593 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
594 #define DONT_GET_HIT_BY(e)      HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
595
596 // macros for special configurable properties
597 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
598
599 // macros for special graphics properties
600 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
601
602 // macros for pre-defined properties
603 #define IS_EMPTY_SPACE(e)       HAS_PROPERTY(e, EP_EMPTY_SPACE)
604 #define IS_PLAYER_ELEMENT(e)    HAS_PROPERTY(e, EP_PLAYER)
605 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
606 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
607 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
608 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
609 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
610 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
611 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
612 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
613 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
614 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
615 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
616 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
617 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
618 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
619 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
620 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
621 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
622 #define IS_ACID_POOL(e)         HAS_PROPERTY(e, EP_ACID_POOL)
623 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
624 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
625 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
626 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
627 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
628 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
629 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
630 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
631
632 // macros for derived properties
633 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
634 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
635 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
636 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
637 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
638 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
639 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
640 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
641 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
642 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
643 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
644 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
645 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
646 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
647 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
648 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
649 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
650 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
651 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
652                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
653 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
654                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
655 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
656 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
657 #define CAN_BE_CLONED_BY_ANDROID(e)     \
658                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
659
660 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
661 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
662                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
663 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
664                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
665
666 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
667 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
668                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
669
670 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
671
672 #define IS_EMPTY(e)             IS_EMPTY_SPACE(e)
673 #define IS_EMPTY_ELEMENT(e)     IS_EMPTY_SPACE(e)
674
675 // special macros used in game engine
676 #define IS_FILE_ELEMENT(e)      ((e) >= 0 &&                            \
677                                  (e) <= NUM_FILE_ELEMENTS)
678
679 #define IS_DRAWABLE_ELEMENT(e)  ((e) >= 0 &&                            \
680                                  (e) <= NUM_DRAWABLE_ELEMENTS)
681
682 #define IS_RUNTIME_ELEMENT(e)   ((e) >= 0 &&                            \
683                                  (e) <= NUM_RUNTIME_ELEMENTS)
684
685 #define IS_VALID_ELEMENT(e)     ((e) >= 0 &&                            \
686                                  (e) <= MAX_NUM_ELEMENTS)
687
688 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
689                                  (e) <= EL_CUSTOM_END)
690
691 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
692                                  (e) <= EL_GROUP_END)
693
694 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
695                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
696
697 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
698                                  (e) <= EL_INTERNAL_END)
699
700 #define IS_MM_ELEMENT(e)        ((e) >= EL_MM_START &&                  \
701                                  (e) <= EL_MM_END)
702
703 #define IS_DF_ELEMENT(e)        ((e) >= EL_DF_START &&                  \
704                                  (e) <= EL_DF_END)
705
706 #define IS_MM_MCDUFFIN(e)       ((e) >= EL_MM_MCDUFFIN_START &&         \
707                                  (e) <= EL_MM_MCDUFFIN_END)
708
709 #define IS_DF_LASER(e)          ((e) >= EL_DF_LASER_START &&            \
710                                  (e) <= EL_DF_LASER_END)
711
712 #define IS_MM_WALL(e)           (((e) >= EL_MM_WALL_START &&            \
713                                   (e) <= EL_MM_WALL_END) ||             \
714                                  ((e) >= EL_DF_WALL_START &&            \
715                                   (e) <= EL_DF_WALL_END))
716
717 #define IS_DF_WALL(e)           ((e) >= EL_DF_WALL_START &&             \
718                                  (e) <= EL_DF_WALL_END)
719
720 #define IS_MM_WALL_EDITOR(e)    ((e) == EL_MM_STEEL_WALL ||             \
721                                  (e) == EL_MM_WOODEN_WALL ||            \
722                                  (e) == EL_MM_ICE_WALL ||               \
723                                  (e) == EL_MM_AMOEBA_WALL ||            \
724                                  (e) == EL_DF_STEEL_WALL ||             \
725                                  (e) == EL_DF_WOODEN_WALL)
726
727 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
728                                  (e) <= EL_ENVELOPE_4)
729
730 #define IS_BALLOON_ELEMENT(e)   ((e) == EL_BALLOON ||                   \
731                                  (e) == EL_BALLOON_SWITCH_LEFT ||       \
732                                  (e) == EL_BALLOON_SWITCH_RIGHT ||      \
733                                  (e) == EL_BALLOON_SWITCH_UP ||         \
734                                  (e) == EL_BALLOON_SWITCH_DOWN ||       \
735                                  (e) == EL_BALLOON_SWITCH_ANY ||        \
736                                  (e) == EL_BALLOON_SWITCH_NONE)
737
738 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
739                                  (e) <= EL_KEY_4)
740 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
741                                  (e) <= EL_EM_KEY_4)
742 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
743                                  (e) <= EL_EMC_KEY_8)
744 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
745                                  IS_EM_KEY(e) ||                        \
746                                  IS_EMC_KEY(e))
747 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
748 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
749 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
750 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
751                                  IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
752                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
753
754 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
755                                  (e) <= EL_GATE_4)
756 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
757                                  (e) <= EL_EM_GATE_4)
758 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
759                                  (e) <= EL_EMC_GATE_8)
760 #define IS_DC_GATE(e)           ((e) == EL_DC_GATE_WHITE)
761 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
762                                  IS_EM_GATE(e) ||                       \
763                                  IS_EMC_GATE(e) ||                      \
764                                  IS_DC_GATE(e))
765 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
766 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
767 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
768 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
769                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
770                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
771
772 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
773                                  (e) <= EL_GATE_4_GRAY)
774 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
775                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
776 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
777                                  (e) <= EL_EM_GATE_4_GRAY)
778 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
779                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
780 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
781                                  (e) <= EL_EMC_GATE_8_GRAY)
782 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
783                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
784 #define IS_DC_GATE_GRAY(e)      ((e) == EL_DC_GATE_WHITE_GRAY)
785 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
786
787 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
788                                  IS_EM_GATE_GRAY(e) ||                  \
789                                  IS_EMC_GATE_GRAY(e) ||                 \
790                                  IS_DC_GATE_GRAY(e))
791 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
792                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
793                                  IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
794                                  IS_DC_GATE_GRAY_ACTIVE(e))
795 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
796 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
797 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
798 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
799 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
800 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
801 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
802                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
803                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
804
805 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
806
807 #define IS_EMC_PILLAR(e)        ((e) >= EL_EMC_WALL_1 &&                \
808                                  (e) <= EL_EMC_WALL_3)
809 #define IS_SP_CHIP(e)           ((e) == EL_SP_CHIP_SINGLE ||            \
810                                  (e) == EL_SP_CHIP_LEFT ||              \
811                                  (e) == EL_SP_CHIP_RIGHT ||             \
812                                  (e) == EL_SP_CHIP_TOP ||               \
813                                  (e) == EL_SP_CHIP_BOTTOM)
814 #define IS_SP_HARDWARE_BASE(e)  ((e) == EL_SP_HARDWARE_BASE_1 ||        \
815                                  (e) == EL_SP_HARDWARE_BASE_2 ||        \
816                                  (e) == EL_SP_HARDWARE_BASE_3 ||        \
817                                  (e) == EL_SP_HARDWARE_BASE_4 ||        \
818                                  (e) == EL_SP_HARDWARE_BASE_5 ||        \
819                                  (e) == EL_SP_HARDWARE_BASE_6)
820
821 #define IS_DC_STEELWALL_2(e)    ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
822                                  (e) <= EL_DC_STEELWALL_2_SINGLE)
823
824 // !!! IMPROVE THIS !!!
825 #define IS_EM_ELEMENT(e)        (map_element_EM_to_RND_cave(map_element_RND_to_EM_cave(e)) == (e))
826
827 #define MM_WALL_BASE(e)         ((e) & 0xfff0)
828 #define MM_WALL_BITS(e)         ((e) & 0x000f)
829
830 #define GFX_ELEMENT(e)          (element_info[e].gfx_element)
831
832 // !!! CHECK THIS !!!
833 #if 1
834 #define TILE_GFX_ELEMENT(x, y)                                          \
835                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
836                     Tile[x][y] != EL_EXPLOSION ?                        \
837                     GfxElement[x][y] : Tile[x][y])
838 #else
839 #define TILE_GFX_ELEMENT(x, y)                                          \
840         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
841                     Tile[x][y] != EL_EXPLOSION ?                        \
842                     GfxElement[x][y] : Tile[x][y])
843 #endif
844
845 // !!! "use sound" deactivated due to problems with level "bug machine" !!!
846 // (solution: add separate "use sound of element" to level file and editor)
847 #if 0
848 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
849 #else
850 #define SND_ELEMENT(e)          (e)
851 #endif
852
853 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
854 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
855 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
856
857 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
858         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
859          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
860
861 #define IS_PLAYER(x, y)         (IS_PLAYER_ELEMENT(StorePlayer[x][y]))
862
863 #define IS_FREE(x, y)           (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
864 #define IS_FREE_OR_PLAYER(x, y) (Tile[x][y] == EL_EMPTY)
865
866 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
867 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
868 #define IS_BLOCKED(x,y)         (Tile[x][y] == EL_BLOCKED)
869
870 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
871
872 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
873                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
874                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
875                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
876                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
877                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
878                                  EL_ROCK)
879 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
880                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
881                                  EL_BD_ROCK)
882 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
883                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
884                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
885                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
886                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
887                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
888                                  (e) == EL_PEARL          ? EL_BOMB    :    \
889                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
890                                  EL_ROCK)
891 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
892 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
893 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
894 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
895
896 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
897 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
898
899 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Tile[x][y]) ||       \
900                                          IS_PROTECTED(Back[x][y]))
901 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Tile[x][y]))
902 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
903                                          ENEMY_PROTECTED_FIELD(x, y))
904 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
905                                          EXPLOSION_PROTECTED_FIELD(x, y))
906
907 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
908                                  (p)->switch_x == (x) && (p)->switch_y == (y))
909
910 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
911                                  (p)->drop_x == (x) && (p)->drop_y == (y))
912
913 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
914
915 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
916                                  (e) : EL_PLAYER_1)
917
918 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
919
920 #define GET_EMPTY_ELEMENT(i)    ((i) == 0 ? EL_EMPTY_SPACE :            \
921                                  EL_EMPTY_SPACE_1 + (i) - 1)
922
923 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
924 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
925 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
926
927 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
928                                                               ANIM_CE_SCORE |  \
929                                                               ANIM_CE_DELAY))
930 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
931 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
932 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
933 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
934
935 #define IS_LOOP_SOUND(s)        ((s) >= 0 && sound_info[s].loop)
936 #define IS_LOOP_MUSIC(s)        ((s) <  0 || music_info[s].loop)
937
938 #define IS_SPECIAL_GFX_ARG(a)   ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
939
940 #define IS_GLOBAL_ANIM_PART(a)  ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
941
942 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
943 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
944 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
945                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
946
947 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
948 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
949                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
950                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
951                                  (d) == MV_UP    ? "MV_UP"    :         \
952                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
953
954 #define ELEMENT_ACTIVE(e)       (ActiveElement[e])
955 #define BUTTON_ACTIVE(b)        (ActiveButton[b])
956 #define FONT_ACTIVE(f)          (ActiveFont[f])
957
958 // fundamental game speed values
959 #define MICROLEVEL_SCROLL_DELAY 50      // delay for scrolling micro level
960 #define MICROLEVEL_LABEL_DELAY  250     // delay for micro level label
961
962 // boundaries of arrays etc.
963 #define MAX_LEVEL_NAME_LEN      32
964 #define MAX_LEVEL_AUTHOR_LEN    32
965 #define MAX_ELEMENT_NAME_LEN    32
966 #define MAX_TAPES_PER_SET       1024
967 #define MAX_SCORE_ENTRIES       100
968 #define MAX_NUM_TITLE_IMAGES    5
969 #define MAX_NUM_TITLE_MESSAGES  5
970
971 #define MAX_NUM_AMOEBA          100
972
973 #define NUM_ENVELOPES           4
974 #define MIN_ENVELOPE_XSIZE      1
975 #define MIN_ENVELOPE_YSIZE      1
976 #define MAX_ENVELOPE_XSIZE      30
977 #define MAX_ENVELOPE_YSIZE      20
978 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
979 #define MIN_CHANGE_PAGES        1
980 #define MAX_CHANGE_PAGES        32
981 #define MIN_ELEMENTS_IN_GROUP   1
982 #define MAX_ELEMENTS_IN_GROUP   16
983 #define MIN_ANDROID_ELEMENTS    1
984 #define MAX_ANDROID_ELEMENTS    32
985 #define MAX_ANDROID_ELEMENTS_OLD 16     // (extended since version 4.2.0.0)
986
987 #define MAX_ISO_DATE_LEN        10
988 #define MAX_PLATFORM_TEXT_LEN   16
989 #define MAX_VERSION_TEXT_LEN    16
990 #define MAX_COUNTRY_CODE_LEN    2
991 #define MAX_COUNTRY_NAME_LEN    64
992
993 // values for elements with content
994 #define MIN_ELEMENT_CONTENTS    1
995 #define STD_ELEMENT_CONTENTS    4
996 #define MAX_ELEMENT_CONTENTS    8
997
998 // values for initial player inventory
999 #define MIN_INITIAL_INVENTORY_SIZE      1
1000 #define MAX_INITIAL_INVENTORY_SIZE      8
1001
1002 // often used screen positions
1003 #define TILESIZE                32
1004 #define TILEX                   TILESIZE
1005 #define TILEY                   TILESIZE
1006 #define TILEX_VAR               TILESIZE_VAR
1007 #define TILEY_VAR               TILESIZE_VAR
1008 #define MINI_TILESIZE           (TILESIZE / 2)
1009 #define MINI_TILEX              MINI_TILESIZE
1010 #define MINI_TILEY              MINI_TILESIZE
1011 #define MICRO_TILESIZE          (TILESIZE / 8)
1012 #define MICRO_TILEX             MICRO_TILESIZE
1013 #define MICRO_TILEY             MICRO_TILESIZE
1014 #define MIDPOSX                 (SCR_FIELDX / 2)
1015 #define MIDPOSY                 (SCR_FIELDY / 2)
1016 #define FXSIZE                  ((2 + SCR_FIELDX + 2) * TILEX_VAR)
1017 #define FYSIZE                  ((2 + SCR_FIELDY + 2) * TILEY_VAR)
1018
1019 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
1020 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
1021 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
1022 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
1023 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
1024 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
1025
1026 // values for GfxRedraw
1027 #define GFX_REDRAW_NONE                         (0)
1028 #define GFX_REDRAW_TILE                         (1 << 0)
1029 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
1030 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
1031 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
1032
1033 // score for elements
1034 #define SC_EMERALD              0
1035 #define SC_DIAMOND              1
1036 #define SC_BUG                  2
1037 #define SC_SPACESHIP            3
1038 #define SC_YAMYAM               4
1039 #define SC_ROBOT                5
1040 #define SC_PACMAN               6
1041 #define SC_NUT                  7
1042 #define SC_DYNAMITE             8
1043 #define SC_KEY                  9
1044 #define SC_TIME_BONUS           10
1045 #define SC_CRYSTAL              11
1046 #define SC_PEARL                12
1047 #define SC_SHIELD               13
1048 #define SC_ELEM_BONUS           14
1049 #define SC_UNKNOWN_15           15
1050
1051 #define LEVEL_SCORE_ELEMENTS    16      // level elements with score
1052
1053
1054 // "real" level file elements
1055 #define EL_UNDEFINED                    -1
1056
1057 #define EL_EMPTY_SPACE                  0
1058 #define EL_EMPTY                        EL_EMPTY_SPACE
1059 #define EL_SAND                         1
1060 #define EL_WALL                         2
1061 #define EL_WALL_SLIPPERY                3
1062 #define EL_ROCK                         4
1063 #define EL_KEY_OBSOLETE                 5       // obsolete; now EL_KEY_1
1064 #define EL_EMERALD                      6
1065 #define EL_EXIT_CLOSED                  7
1066 #define EL_PLAYER_OBSOLETE              8       // obsolete; now EL_PLAYER_1
1067 #define EL_BUG                          9
1068 #define EL_SPACESHIP                    10
1069 #define EL_YAMYAM                       11
1070 #define EL_ROBOT                        12
1071 #define EL_STEELWALL                    13
1072 #define EL_DIAMOND                      14
1073 #define EL_AMOEBA_DEAD                  15
1074 #define EL_QUICKSAND_EMPTY              16
1075 #define EL_QUICKSAND_FULL               17
1076 #define EL_AMOEBA_DROP                  18
1077 #define EL_BOMB                         19
1078 #define EL_MAGIC_WALL                   20
1079 #define EL_SPEED_PILL                   21
1080 #define EL_ACID                         22
1081 #define EL_AMOEBA_WET                   23
1082 #define EL_AMOEBA_DRY                   24
1083 #define EL_NUT                          25
1084 #define EL_GAME_OF_LIFE                 26
1085 #define EL_BIOMAZE                      27
1086 #define EL_DYNAMITE_ACTIVE              28
1087 #define EL_STONEBLOCK                   29
1088 #define EL_ROBOT_WHEEL                  30
1089 #define EL_ROBOT_WHEEL_ACTIVE           31
1090 #define EL_KEY_1                        32
1091 #define EL_KEY_2                        33
1092 #define EL_KEY_3                        34
1093 #define EL_KEY_4                        35
1094 #define EL_GATE_1                       36
1095 #define EL_GATE_2                       37
1096 #define EL_GATE_3                       38
1097 #define EL_GATE_4                       39
1098 #define EL_GATE_1_GRAY                  40
1099 #define EL_GATE_2_GRAY                  41
1100 #define EL_GATE_3_GRAY                  42
1101 #define EL_GATE_4_GRAY                  43
1102 #define EL_DYNAMITE                     44
1103 #define EL_PACMAN                       45
1104 #define EL_INVISIBLE_WALL               46
1105 #define EL_LAMP                         47
1106 #define EL_LAMP_ACTIVE                  48
1107 #define EL_WALL_EMERALD                 49
1108 #define EL_WALL_DIAMOND                 50
1109 #define EL_AMOEBA_FULL                  51
1110 #define EL_BD_AMOEBA                    52
1111 #define EL_TIME_ORB_FULL                53
1112 #define EL_TIME_ORB_EMPTY               54
1113 #define EL_EXPANDABLE_WALL              55
1114 #define EL_BD_DIAMOND                   56
1115 #define EL_EMERALD_YELLOW               57
1116 #define EL_WALL_BD_DIAMOND              58
1117 #define EL_WALL_EMERALD_YELLOW          59
1118 #define EL_DARK_YAMYAM                  60
1119 #define EL_BD_MAGIC_WALL                61
1120 #define EL_INVISIBLE_STEELWALL          62
1121 #define EL_SOKOBAN_FIELD_PLAYER         63
1122 #define EL_DYNABOMB_INCREASE_NUMBER     64
1123 #define EL_DYNABOMB_INCREASE_SIZE       65
1124 #define EL_DYNABOMB_INCREASE_POWER      66
1125 #define EL_SOKOBAN_OBJECT               67
1126 #define EL_SOKOBAN_FIELD_EMPTY          68
1127 #define EL_SOKOBAN_FIELD_FULL           69
1128 #define EL_BD_BUTTERFLY_RIGHT           70
1129 #define EL_BD_BUTTERFLY_UP              71
1130 #define EL_BD_BUTTERFLY_LEFT            72
1131 #define EL_BD_BUTTERFLY_DOWN            73
1132 #define EL_BD_FIREFLY_RIGHT             74
1133 #define EL_BD_FIREFLY_UP                75
1134 #define EL_BD_FIREFLY_LEFT              76
1135 #define EL_BD_FIREFLY_DOWN              77
1136 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
1137 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
1138 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
1139 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
1140 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
1141 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
1142 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1143 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1144 #define EL_BD_BUTTERFLY                 78
1145 #define EL_BD_FIREFLY                   79
1146 #define EL_PLAYER_1                     80
1147 #define EL_PLAYER_2                     81
1148 #define EL_PLAYER_3                     82
1149 #define EL_PLAYER_4                     83
1150 #define EL_BUG_RIGHT                    84
1151 #define EL_BUG_UP                       85
1152 #define EL_BUG_LEFT                     86
1153 #define EL_BUG_DOWN                     87
1154 #define EL_SPACESHIP_RIGHT              88
1155 #define EL_SPACESHIP_UP                 89
1156 #define EL_SPACESHIP_LEFT               90
1157 #define EL_SPACESHIP_DOWN               91
1158 #define EL_PACMAN_RIGHT                 92
1159 #define EL_PACMAN_UP                    93
1160 #define EL_PACMAN_LEFT                  94
1161 #define EL_PACMAN_DOWN                  95
1162 #define EL_EMERALD_RED                  96
1163 #define EL_EMERALD_PURPLE               97
1164 #define EL_WALL_EMERALD_RED             98
1165 #define EL_WALL_EMERALD_PURPLE          99
1166 #define EL_ACID_POOL_TOPLEFT            100
1167 #define EL_ACID_POOL_TOPRIGHT           101
1168 #define EL_ACID_POOL_BOTTOMLEFT         102
1169 #define EL_ACID_POOL_BOTTOM             103
1170 #define EL_ACID_POOL_BOTTOMRIGHT        104
1171 #define EL_BD_WALL                      105
1172 #define EL_BD_ROCK                      106
1173 #define EL_EXIT_OPEN                    107
1174 #define EL_BLACK_ORB                    108
1175 #define EL_AMOEBA_TO_DIAMOND            109
1176 #define EL_MOLE                         110
1177 #define EL_PENGUIN                      111
1178 #define EL_SATELLITE                    112
1179 #define EL_ARROW_LEFT                   113
1180 #define EL_ARROW_RIGHT                  114
1181 #define EL_ARROW_UP                     115
1182 #define EL_ARROW_DOWN                   116
1183 #define EL_PIG                          117
1184 #define EL_DRAGON                       118
1185
1186 #define EL_EM_KEY_1_FILE_OBSOLETE       119     // obsolete; now EL_EM_KEY_1
1187
1188 #define EL_CHAR_START                   120
1189 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1190 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1191
1192 #include "conf_chr.h"   // include auto-generated data structure definitions
1193
1194 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1195 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1196
1197 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1198
1199 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1200 #define EL_EXPANDABLE_WALL_VERTICAL     201
1201 #define EL_EXPANDABLE_WALL_ANY          202
1202
1203 #define EL_EM_GATE_1                    203
1204 #define EL_EM_GATE_2                    204
1205 #define EL_EM_GATE_3                    205
1206 #define EL_EM_GATE_4                    206
1207
1208 #define EL_EM_KEY_2_FILE_OBSOLETE       207     // obsolete; now EL_EM_KEY_2
1209 #define EL_EM_KEY_3_FILE_OBSOLETE       208     // obsolete; now EL_EM_KEY_3
1210 #define EL_EM_KEY_4_FILE_OBSOLETE       209     // obsolete; now EL_EM_KEY_4
1211
1212 #define EL_SP_START                     210
1213 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1214 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1215 #define EL_SP_ZONK                      (EL_SP_START + 1)
1216 #define EL_SP_BASE                      (EL_SP_START + 2)
1217 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1218 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1219 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1220 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1221 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1222 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1223 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1224 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1225 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1226 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1227 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1228 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1229 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1230 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1231 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1232 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1233 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1234 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1235 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1236 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1237 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1238 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1239 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1240 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1241 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1242 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1243 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1244 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1245 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1246 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1247 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1248 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1249 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1250 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1251 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1252 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1253 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1254 #define EL_SP_END                       (EL_SP_START + 39)
1255
1256 #define EL_EM_GATE_1_GRAY               250
1257 #define EL_EM_GATE_2_GRAY               251
1258 #define EL_EM_GATE_3_GRAY               252
1259 #define EL_EM_GATE_4_GRAY               253
1260
1261 #define EL_EM_DYNAMITE                  254
1262 #define EL_EM_DYNAMITE_ACTIVE           255
1263
1264 #define EL_PEARL                        256
1265 #define EL_CRYSTAL                      257
1266 #define EL_WALL_PEARL                   258
1267 #define EL_WALL_CRYSTAL                 259
1268 #define EL_DC_GATE_WHITE                260
1269 #define EL_DC_GATE_WHITE_GRAY           261
1270 #define EL_DC_KEY_WHITE                 262
1271 #define EL_SHIELD_NORMAL                263
1272 #define EL_EXTRA_TIME                   264
1273 #define EL_SWITCHGATE_OPEN              265
1274 #define EL_SWITCHGATE_CLOSED            266
1275 #define EL_SWITCHGATE_SWITCH_UP         267
1276 #define EL_SWITCHGATE_SWITCH_DOWN       268
1277
1278 #define EL_UNUSED_269                   269
1279 #define EL_UNUSED_270                   270
1280
1281 #define EL_CONVEYOR_BELT_1_LEFT          271
1282 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1283 #define EL_CONVEYOR_BELT_1_RIGHT         273
1284 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1285 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1286 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1287 #define EL_CONVEYOR_BELT_2_LEFT          277
1288 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1289 #define EL_CONVEYOR_BELT_2_RIGHT         279
1290 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1291 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1292 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1293 #define EL_CONVEYOR_BELT_3_LEFT          283
1294 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1295 #define EL_CONVEYOR_BELT_3_RIGHT         285
1296 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1297 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1298 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1299 #define EL_CONVEYOR_BELT_4_LEFT          289
1300 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1301 #define EL_CONVEYOR_BELT_4_RIGHT         291
1302 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1303 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1304 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1305 #define EL_LANDMINE                     295
1306 #define EL_ENVELOPE_OBSOLETE            296   // obsolete; now EL_ENVELOPE_1
1307 #define EL_LIGHT_SWITCH                 297
1308 #define EL_LIGHT_SWITCH_ACTIVE          298
1309 #define EL_SIGN_EXCLAMATION             299
1310 #define EL_SIGN_RADIOACTIVITY           300
1311 #define EL_SIGN_STOP                    301
1312 #define EL_SIGN_WHEELCHAIR              302
1313 #define EL_SIGN_PARKING                 303
1314 #define EL_SIGN_NO_ENTRY                304
1315 #define EL_SIGN_UNUSED_1                305
1316 #define EL_SIGN_GIVE_WAY                306
1317 #define EL_SIGN_ENTRY_FORBIDDEN         307
1318 #define EL_SIGN_EMERGENCY_EXIT          308
1319 #define EL_SIGN_YIN_YANG                309
1320 #define EL_SIGN_UNUSED_2                310
1321 #define EL_MOLE_LEFT                    311
1322 #define EL_MOLE_RIGHT                   312
1323 #define EL_MOLE_UP                      313
1324 #define EL_MOLE_DOWN                    314
1325 #define EL_STEELWALL_SLIPPERY           315
1326 #define EL_INVISIBLE_SAND               316
1327 #define EL_DX_UNKNOWN_15                317
1328 #define EL_DX_UNKNOWN_42                318
1329
1330 #define EL_UNUSED_319                   319
1331 #define EL_UNUSED_320                   320
1332
1333 #define EL_SHIELD_DEADLY                321
1334 #define EL_TIMEGATE_OPEN                322
1335 #define EL_TIMEGATE_CLOSED              323
1336 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1337 #define EL_TIMEGATE_SWITCH              325
1338
1339 #define EL_BALLOON                      326
1340 #define EL_BALLOON_SWITCH_LEFT          327
1341 #define EL_BALLOON_SWITCH_RIGHT         328
1342 #define EL_BALLOON_SWITCH_UP            329
1343 #define EL_BALLOON_SWITCH_DOWN          330
1344 #define EL_BALLOON_SWITCH_ANY           331
1345
1346 #define EL_EMC_STEELWALL_1              332
1347 #define EL_EMC_STEELWALL_2              333
1348 #define EL_EMC_STEELWALL_3              334
1349 #define EL_EMC_STEELWALL_4              335
1350 #define EL_EMC_WALL_1                   336
1351 #define EL_EMC_WALL_2                   337
1352 #define EL_EMC_WALL_3                   338
1353 #define EL_EMC_WALL_4                   339
1354 #define EL_EMC_WALL_5                   340
1355 #define EL_EMC_WALL_6                   341
1356 #define EL_EMC_WALL_7                   342
1357 #define EL_EMC_WALL_8                   343
1358
1359 #define EL_TUBE_ANY                     344
1360 #define EL_TUBE_VERTICAL                345
1361 #define EL_TUBE_HORIZONTAL              346
1362 #define EL_TUBE_VERTICAL_LEFT           347
1363 #define EL_TUBE_VERTICAL_RIGHT          348
1364 #define EL_TUBE_HORIZONTAL_UP           349
1365 #define EL_TUBE_HORIZONTAL_DOWN         350
1366 #define EL_TUBE_LEFT_UP                 351
1367 #define EL_TUBE_LEFT_DOWN               352
1368 #define EL_TUBE_RIGHT_UP                353
1369 #define EL_TUBE_RIGHT_DOWN              354
1370 #define EL_SPRING                       355
1371 #define EL_TRAP                         356
1372 #define EL_DX_SUPABOMB                  357
1373
1374 #define EL_UNUSED_358                   358
1375 #define EL_UNUSED_359                   359
1376
1377 // ---------- begin of custom elements section --------------------------------
1378 #define EL_CUSTOM_START                 360
1379
1380 #include "conf_cus.h"   // include auto-generated data structure definitions
1381
1382 #define NUM_CUSTOM_ELEMENTS             256
1383 #define EL_CUSTOM_END                   615
1384 // ---------- end of custom elements section ----------------------------------
1385
1386 #define EL_EM_KEY_1                     616
1387 #define EL_EM_KEY_2                     617
1388 #define EL_EM_KEY_3                     618
1389 #define EL_EM_KEY_4                     619
1390 #define EL_ENVELOPE_1                   620
1391 #define EL_ENVELOPE_2                   621
1392 #define EL_ENVELOPE_3                   622
1393 #define EL_ENVELOPE_4                   623
1394
1395 // ---------- begin of group elements section ---------------------------------
1396 #define EL_GROUP_START                  624
1397
1398 #include "conf_grp.h"   // include auto-generated data structure definitions
1399
1400 #define NUM_GROUP_ELEMENTS              32
1401 #define EL_GROUP_END                    655
1402 // ---------- end of group elements section -----------------------------------
1403
1404 #define EL_UNKNOWN                      656
1405 #define EL_TRIGGER_ELEMENT              657
1406 #define EL_TRIGGER_PLAYER               658
1407
1408 // SP style elements
1409 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1410 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1411 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1412 #define EL_SP_GRAVITY_ON_PORT_UP        662
1413 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1414 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1415 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1416 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1417
1418 // EMC style elements
1419 #define EL_BALLOON_SWITCH_NONE          667
1420 #define EL_EMC_GATE_5                   668
1421 #define EL_EMC_GATE_6                   669
1422 #define EL_EMC_GATE_7                   670
1423 #define EL_EMC_GATE_8                   671
1424 #define EL_EMC_GATE_5_GRAY              672
1425 #define EL_EMC_GATE_6_GRAY              673
1426 #define EL_EMC_GATE_7_GRAY              674
1427 #define EL_EMC_GATE_8_GRAY              675
1428 #define EL_EMC_KEY_5                    676
1429 #define EL_EMC_KEY_6                    677
1430 #define EL_EMC_KEY_7                    678
1431 #define EL_EMC_KEY_8                    679
1432 #define EL_EMC_ANDROID                  680
1433 #define EL_EMC_GRASS                    681
1434 #define EL_EMC_MAGIC_BALL               682
1435 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1436 #define EL_EMC_MAGIC_BALL_SWITCH        684
1437 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1438 #define EL_EMC_SPRING_BUMPER            686
1439 #define EL_EMC_PLANT                    687
1440 #define EL_EMC_LENSES                   688
1441 #define EL_EMC_MAGNIFIER                689
1442 #define EL_EMC_WALL_9                   690
1443 #define EL_EMC_WALL_10                  691
1444 #define EL_EMC_WALL_11                  692
1445 #define EL_EMC_WALL_12                  693
1446 #define EL_EMC_WALL_13                  694
1447 #define EL_EMC_WALL_14                  695
1448 #define EL_EMC_WALL_15                  696
1449 #define EL_EMC_WALL_16                  697
1450 #define EL_EMC_WALL_SLIPPERY_1          698
1451 #define EL_EMC_WALL_SLIPPERY_2          699
1452 #define EL_EMC_WALL_SLIPPERY_3          700
1453 #define EL_EMC_WALL_SLIPPERY_4          701
1454 #define EL_EMC_FAKE_GRASS               702
1455 #define EL_EMC_FAKE_ACID                703
1456 #define EL_EMC_DRIPPER                  704
1457
1458 #define EL_TRIGGER_CE_VALUE             705
1459 #define EL_TRIGGER_CE_SCORE             706
1460 #define EL_CURRENT_CE_VALUE             707
1461 #define EL_CURRENT_CE_SCORE             708
1462
1463 #define EL_YAMYAM_LEFT                  709
1464 #define EL_YAMYAM_RIGHT                 710
1465 #define EL_YAMYAM_UP                    711
1466 #define EL_YAMYAM_DOWN                  712
1467
1468 #define EL_BD_EXPANDABLE_WALL           713
1469
1470 #define EL_PREV_CE_8                    714
1471 #define EL_PREV_CE_7                    715
1472 #define EL_PREV_CE_6                    716
1473 #define EL_PREV_CE_5                    717
1474 #define EL_PREV_CE_4                    718
1475 #define EL_PREV_CE_3                    719
1476 #define EL_PREV_CE_2                    720
1477 #define EL_PREV_CE_1                    721
1478 #define EL_SELF                         722
1479 #define EL_NEXT_CE_1                    723
1480 #define EL_NEXT_CE_2                    724
1481 #define EL_NEXT_CE_3                    725
1482 #define EL_NEXT_CE_4                    726
1483 #define EL_NEXT_CE_5                    727
1484 #define EL_NEXT_CE_6                    728
1485 #define EL_NEXT_CE_7                    729
1486 #define EL_NEXT_CE_8                    730
1487 #define EL_ANY_ELEMENT                  731
1488
1489 #define EL_STEEL_CHAR_START             732
1490 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1491 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1492
1493 // (auto-generated data structure definitions included with normal chars)
1494
1495 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1496 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1497
1498 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1499
1500 #define EL_SPERMS                       812
1501 #define EL_BULLET                       813
1502 #define EL_HEART                        814
1503 #define EL_CROSS                        815
1504 #define EL_FRANKIE                      816
1505 #define EL_SIGN_SPERMS                  817
1506 #define EL_SIGN_BULLET                  818
1507 #define EL_SIGN_HEART                   819
1508 #define EL_SIGN_CROSS                   820
1509 #define EL_SIGN_FRANKIE                 821
1510
1511 #define EL_STEEL_EXIT_CLOSED            822
1512 #define EL_STEEL_EXIT_OPEN              823
1513
1514 #define EL_DC_STEELWALL_1_LEFT          824
1515 #define EL_DC_STEELWALL_1_RIGHT         825
1516 #define EL_DC_STEELWALL_1_TOP           826
1517 #define EL_DC_STEELWALL_1_BOTTOM        827
1518 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1519 #define EL_DC_STEELWALL_1_VERTICAL      829
1520 #define EL_DC_STEELWALL_1_TOPLEFT       830
1521 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1522 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1523 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1524 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1525 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1526 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1527 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1528
1529 #define EL_DC_STEELWALL_2_LEFT          838
1530 #define EL_DC_STEELWALL_2_RIGHT         839
1531 #define EL_DC_STEELWALL_2_TOP           840
1532 #define EL_DC_STEELWALL_2_BOTTOM        841
1533 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1534 #define EL_DC_STEELWALL_2_VERTICAL      843
1535 #define EL_DC_STEELWALL_2_MIDDLE        844
1536 #define EL_DC_STEELWALL_2_SINGLE        845
1537
1538 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1539 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1540 #define EL_DC_TIMEGATE_SWITCH           848
1541 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1542
1543 #define EL_DC_LANDMINE                  850
1544
1545 #define EL_EXPANDABLE_STEELWALL            851
1546 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1547 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1548 #define EL_EXPANDABLE_STEELWALL_ANY        854
1549
1550 #define EL_EM_EXIT_CLOSED               855
1551 #define EL_EM_EXIT_OPEN                 856
1552 #define EL_EM_STEEL_EXIT_CLOSED         857
1553 #define EL_EM_STEEL_EXIT_OPEN           858
1554
1555 #define EL_DC_GATE_FAKE_GRAY            859
1556
1557 #define EL_DC_MAGIC_WALL                860
1558
1559 #define EL_QUICKSAND_FAST_EMPTY         861
1560 #define EL_QUICKSAND_FAST_FULL          862
1561
1562 #define EL_FROM_LEVEL_TEMPLATE          863
1563
1564 #define EL_MM_START                     864
1565 #define EL_MM_START_1                   EL_MM_START
1566
1567 #define EL_MM_EMPTY_SPACE               (EL_MM_START + 0)
1568 #define EL_MM_EMPTY                     EL_MM_EMPTY_SPACE
1569 #define EL_MM_MIRROR_START              (EL_MM_START + 1)
1570 #define EL_MM_MIRROR_1                  (EL_MM_MIRROR_START + 0)
1571 #define EL_MM_MIRROR_2                  (EL_MM_MIRROR_START + 1)
1572 #define EL_MM_MIRROR_3                  (EL_MM_MIRROR_START + 2)
1573 #define EL_MM_MIRROR_4                  (EL_MM_MIRROR_START + 3)
1574 #define EL_MM_MIRROR_5                  (EL_MM_MIRROR_START + 4)
1575 #define EL_MM_MIRROR_6                  (EL_MM_MIRROR_START + 5)
1576 #define EL_MM_MIRROR_7                  (EL_MM_MIRROR_START + 6)
1577 #define EL_MM_MIRROR_8                  (EL_MM_MIRROR_START + 7)
1578 #define EL_MM_MIRROR_9                  (EL_MM_MIRROR_START + 8)
1579 #define EL_MM_MIRROR_10                 (EL_MM_MIRROR_START + 9)
1580 #define EL_MM_MIRROR_11                 (EL_MM_MIRROR_START + 10)
1581 #define EL_MM_MIRROR_12                 (EL_MM_MIRROR_START + 11)
1582 #define EL_MM_MIRROR_13                 (EL_MM_MIRROR_START + 12)
1583 #define EL_MM_MIRROR_14                 (EL_MM_MIRROR_START + 13)
1584 #define EL_MM_MIRROR_15                 (EL_MM_MIRROR_START + 14)
1585 #define EL_MM_MIRROR_16                 (EL_MM_MIRROR_START + 15)
1586 #define EL_MM_MIRROR_END                EL_MM_MIRROR_15
1587 #define EL_MM_STEEL_GRID_FIXED_START    (EL_MM_START + 17)
1588 #define EL_MM_STEEL_GRID_FIXED_1        (EL_MM_STEEL_GRID_FIXED_START + 0)
1589 #define EL_MM_STEEL_GRID_FIXED_2        (EL_MM_STEEL_GRID_FIXED_START + 1)
1590 #define EL_MM_STEEL_GRID_FIXED_3        (EL_MM_STEEL_GRID_FIXED_START + 2)
1591 #define EL_MM_STEEL_GRID_FIXED_4        (EL_MM_STEEL_GRID_FIXED_START + 3)
1592 #define EL_MM_STEEL_GRID_FIXED_END      EL_MM_STEEL_GRID_FIXED_03
1593 #define EL_MM_MCDUFFIN_START            (EL_MM_START + 21)
1594 #define EL_MM_MCDUFFIN_RIGHT            (EL_MM_MCDUFFIN_START + 0)
1595 #define EL_MM_MCDUFFIN_UP               (EL_MM_MCDUFFIN_START + 1)
1596 #define EL_MM_MCDUFFIN_LEFT             (EL_MM_MCDUFFIN_START + 2)
1597 #define EL_MM_MCDUFFIN_DOWN             (EL_MM_MCDUFFIN_START + 3)
1598 #define EL_MM_MCDUFFIN_END              EL_MM_MCDUFFIN_DOWN
1599 #define EL_MM_EXIT_CLOSED               (EL_MM_START + 25)
1600 #define EL_MM_EXIT_OPENING_1            (EL_MM_START + 26)
1601 #define EL_MM_EXIT_OPENING_2            (EL_MM_START + 27)
1602 #define EL_MM_EXIT_OPEN                 (EL_MM_START + 28)
1603 #define EL_MM_KETTLE                    (EL_MM_START + 29)
1604 #define EL_MM_BOMB                      (EL_MM_START + 30)
1605 #define EL_MM_PRISM                     (EL_MM_START + 31)
1606 #define EL_MM_WALL_START                (EL_MM_START + 32)
1607 #define EL_MM_WALL_EMPTY                EL_MM_WALL_START
1608 #define EL_MM_WALL_00                   EL_MM_WALL_START
1609 #define EL_MM_STEEL_WALL_START          EL_MM_WALL_00
1610 #define EL_MM_STEEL_WALL_1              EL_MM_STEEL_WALL_START
1611 #define EL_MM_WALL_15                   (EL_MM_START + 47)
1612 #define EL_MM_STEEL_WALL_END            EL_MM_WALL_15
1613 #define EL_MM_WALL_16                   (EL_MM_START + 48)
1614 #define EL_MM_WOODEN_WALL_START         EL_MM_WALL_16
1615 #define EL_MM_WOODEN_WALL_1             EL_MM_WOODEN_WALL_START
1616 #define EL_MM_WALL_31                   (EL_MM_START + 63)
1617 #define EL_MM_WOODEN_WALL_END           EL_MM_WALL_31
1618 #define EL_MM_WALL_32                   (EL_MM_START + 64)
1619 #define EL_MM_ICE_WALL_START            EL_MM_WALL_32
1620 #define EL_MM_ICE_WALL_1                EL_MM_ICE_WALL_START
1621 #define EL_MM_WALL_47                   (EL_MM_START + 79)
1622 #define EL_MM_ICE_WALL_END              EL_MM_WALL_47
1623 #define EL_MM_WALL_48                   (EL_MM_START + 80)
1624 #define EL_MM_AMOEBA_WALL_START         EL_MM_WALL_48
1625 #define EL_MM_AMOEBA_WALL_1             EL_MM_AMOEBA_WALL_START
1626 #define EL_MM_WALL_63                   (EL_MM_START + 95)
1627 #define EL_MM_AMOEBA_WALL_END           EL_MM_WALL_63
1628 #define EL_MM_WALL_END                  EL_MM_WALL_63
1629 #define EL_MM_WOODEN_BLOCK              (EL_MM_START + 96)
1630 #define EL_MM_GRAY_BALL                 (EL_MM_START + 97)
1631 #define EL_MM_TELEPORTER_START          (EL_MM_START + 98)
1632 #define EL_MM_TELEPORTER_1              (EL_MM_TELEPORTER_START + 0)
1633 #define EL_MM_TELEPORTER_2              (EL_MM_TELEPORTER_START + 1)
1634 #define EL_MM_TELEPORTER_3              (EL_MM_TELEPORTER_START + 2)
1635 #define EL_MM_TELEPORTER_4              (EL_MM_TELEPORTER_START + 3)
1636 #define EL_MM_TELEPORTER_5              (EL_MM_TELEPORTER_START + 4)
1637 #define EL_MM_TELEPORTER_6              (EL_MM_TELEPORTER_START + 5)
1638 #define EL_MM_TELEPORTER_7              (EL_MM_TELEPORTER_START + 6)
1639 #define EL_MM_TELEPORTER_8              (EL_MM_TELEPORTER_START + 7)
1640 #define EL_MM_TELEPORTER_9              (EL_MM_TELEPORTER_START + 8)
1641 #define EL_MM_TELEPORTER_10             (EL_MM_TELEPORTER_START + 9)
1642 #define EL_MM_TELEPORTER_11             (EL_MM_TELEPORTER_START + 10)
1643 #define EL_MM_TELEPORTER_12             (EL_MM_TELEPORTER_START + 11)
1644 #define EL_MM_TELEPORTER_13             (EL_MM_TELEPORTER_START + 12)
1645 #define EL_MM_TELEPORTER_14             (EL_MM_TELEPORTER_START + 13)
1646 #define EL_MM_TELEPORTER_15             (EL_MM_TELEPORTER_START + 14)
1647 #define EL_MM_TELEPORTER_16             (EL_MM_TELEPORTER_START + 15)
1648 #define EL_MM_TELEPORTER_END            EL_MM_TELEPORTER_15
1649 #define EL_MM_FUSE_ACTIVE               (EL_MM_START + 114)
1650 #define EL_MM_PACMAN_START              (EL_MM_START + 115)
1651 #define EL_MM_PACMAN_RIGHT              (EL_MM_PACMAN_START + 0)
1652 #define EL_MM_PACMAN_UP                 (EL_MM_PACMAN_START + 1)
1653 #define EL_MM_PACMAN_LEFT               (EL_MM_PACMAN_START + 2)
1654 #define EL_MM_PACMAN_DOWN               (EL_MM_PACMAN_START + 3)
1655 #define EL_MM_PACMAN_END                EL_MM_PACMAN_DOWN
1656 #define EL_MM_POLARIZER_START           (EL_MM_START + 119)
1657 #define EL_MM_POLARIZER_1               (EL_MM_POLARIZER_START + 0)
1658 #define EL_MM_POLARIZER_2               (EL_MM_POLARIZER_START + 1)
1659 #define EL_MM_POLARIZER_3               (EL_MM_POLARIZER_START + 2)
1660 #define EL_MM_POLARIZER_4               (EL_MM_POLARIZER_START + 3)
1661 #define EL_MM_POLARIZER_5               (EL_MM_POLARIZER_START + 4)
1662 #define EL_MM_POLARIZER_6               (EL_MM_POLARIZER_START + 5)
1663 #define EL_MM_POLARIZER_7               (EL_MM_POLARIZER_START + 6)
1664 #define EL_MM_POLARIZER_8               (EL_MM_POLARIZER_START + 7)
1665 #define EL_MM_POLARIZER_9               (EL_MM_POLARIZER_START + 8)
1666 #define EL_MM_POLARIZER_10              (EL_MM_POLARIZER_START + 9)
1667 #define EL_MM_POLARIZER_11              (EL_MM_POLARIZER_START + 10)
1668 #define EL_MM_POLARIZER_12              (EL_MM_POLARIZER_START + 11)
1669 #define EL_MM_POLARIZER_13              (EL_MM_POLARIZER_START + 12)
1670 #define EL_MM_POLARIZER_14              (EL_MM_POLARIZER_START + 13)
1671 #define EL_MM_POLARIZER_15              (EL_MM_POLARIZER_START + 14)
1672 #define EL_MM_POLARIZER_16              (EL_MM_POLARIZER_START + 15)
1673 #define EL_MM_POLARIZER_END             EL_MM_POLARIZER_15
1674 #define EL_MM_POLARIZER_CROSS_START     (EL_MM_START + 135)
1675 #define EL_MM_POLARIZER_CROSS_1         (EL_MM_POLARIZER_CROSS_START + 0)
1676 #define EL_MM_POLARIZER_CROSS_2         (EL_MM_POLARIZER_CROSS_START + 1)
1677 #define EL_MM_POLARIZER_CROSS_3         (EL_MM_POLARIZER_CROSS_START + 2)
1678 #define EL_MM_POLARIZER_CROSS_4         (EL_MM_POLARIZER_CROSS_START + 3)
1679 #define EL_MM_POLARIZER_CROSS_END       EL_MM_POLARIZER_CROSS_03
1680 #define EL_MM_MIRROR_FIXED_START        (EL_MM_START + 139)
1681 #define EL_MM_MIRROR_FIXED_1            (EL_MM_MIRROR_FIXED_START + 0)
1682 #define EL_MM_MIRROR_FIXED_2            (EL_MM_MIRROR_FIXED_START + 1)
1683 #define EL_MM_MIRROR_FIXED_3            (EL_MM_MIRROR_FIXED_START + 2)
1684 #define EL_MM_MIRROR_FIXED_4            (EL_MM_MIRROR_FIXED_START + 3)
1685 #define EL_MM_MIRROR_FIXED_END          EL_MM_MIRROR_FIXED_03
1686 #define EL_MM_STEEL_LOCK                (EL_MM_START + 143)
1687 #define EL_MM_KEY                       (EL_MM_START + 144)
1688 #define EL_MM_LIGHTBULB                 (EL_MM_START + 145)
1689 #define EL_MM_LIGHTBULB_ACTIVE          (EL_MM_START + 146)
1690 #define EL_MM_LIGHTBALL                 (EL_MM_START + 147)
1691 #define EL_MM_STEEL_BLOCK               (EL_MM_START + 148)
1692 #define EL_MM_WOODEN_LOCK               (EL_MM_START + 149)
1693 #define EL_MM_FUEL_FULL                 (EL_MM_START + 150)
1694 #define EL_MM_WOODEN_GRID_FIXED_START   (EL_MM_START + 151)
1695 #define EL_MM_WOODEN_GRID_FIXED_1       (EL_MM_WOODEN_GRID_FIXED_START + 0)
1696 #define EL_MM_WOODEN_GRID_FIXED_2       (EL_MM_WOODEN_GRID_FIXED_START + 1)
1697 #define EL_MM_WOODEN_GRID_FIXED_3       (EL_MM_WOODEN_GRID_FIXED_START + 2)
1698 #define EL_MM_WOODEN_GRID_FIXED_4       (EL_MM_WOODEN_GRID_FIXED_START + 3)
1699 #define EL_MM_WOODEN_GRID_FIXED_END     EL_MM_WOODEN_GRID_FIXED_03
1700 #define EL_MM_FUEL_EMPTY                (EL_MM_START + 155)
1701
1702 #define EL_MM_UNUSED_156                (EL_MM_START + 156)
1703 #define EL_MM_UNUSED_157                (EL_MM_START + 157)
1704 #define EL_MM_UNUSED_158                (EL_MM_START + 158)
1705 #define EL_MM_UNUSED_159                (EL_MM_START + 159)
1706
1707 #define EL_MM_END_1                     (EL_MM_START + 159)
1708 #define EL_MM_START_2                   (EL_MM_START + 160)
1709
1710 #define EL_DF_START                     EL_MM_START_2
1711 #define EL_DF_START2                    (EL_DF_START - 240)
1712
1713 #define EL_DF_MIRROR_START              EL_DF_START
1714 #define EL_DF_MIRROR_1                  (EL_DF_MIRROR_START + 0)
1715 #define EL_DF_MIRROR_2                  (EL_DF_MIRROR_START + 1)
1716 #define EL_DF_MIRROR_3                  (EL_DF_MIRROR_START + 2)
1717 #define EL_DF_MIRROR_4                  (EL_DF_MIRROR_START + 3)
1718 #define EL_DF_MIRROR_5                  (EL_DF_MIRROR_START + 4)
1719 #define EL_DF_MIRROR_6                  (EL_DF_MIRROR_START + 5)
1720 #define EL_DF_MIRROR_7                  (EL_DF_MIRROR_START + 6)
1721 #define EL_DF_MIRROR_8                  (EL_DF_MIRROR_START + 7)
1722 #define EL_DF_MIRROR_9                  (EL_DF_MIRROR_START + 8)
1723 #define EL_DF_MIRROR_10                 (EL_DF_MIRROR_START + 9)
1724 #define EL_DF_MIRROR_11                 (EL_DF_MIRROR_START + 10)
1725 #define EL_DF_MIRROR_12                 (EL_DF_MIRROR_START + 11)
1726 #define EL_DF_MIRROR_13                 (EL_DF_MIRROR_START + 12)
1727 #define EL_DF_MIRROR_14                 (EL_DF_MIRROR_START + 13)
1728 #define EL_DF_MIRROR_15                 (EL_DF_MIRROR_START + 14)
1729 #define EL_DF_MIRROR_16                 (EL_DF_MIRROR_START + 15)
1730 #define EL_DF_MIRROR_END                EL_DF_MIRROR_15
1731
1732 #define EL_DF_WOODEN_GRID_FIXED_START   (EL_DF_START2 + 256)
1733 #define EL_DF_WOODEN_GRID_FIXED_1       (EL_DF_WOODEN_GRID_FIXED_START + 0)
1734 #define EL_DF_WOODEN_GRID_FIXED_2       (EL_DF_WOODEN_GRID_FIXED_START + 1)
1735 #define EL_DF_WOODEN_GRID_FIXED_3       (EL_DF_WOODEN_GRID_FIXED_START + 2)
1736 #define EL_DF_WOODEN_GRID_FIXED_4       (EL_DF_WOODEN_GRID_FIXED_START + 3)
1737 #define EL_DF_WOODEN_GRID_FIXED_5       (EL_DF_WOODEN_GRID_FIXED_START + 4)
1738 #define EL_DF_WOODEN_GRID_FIXED_6       (EL_DF_WOODEN_GRID_FIXED_START + 5)
1739 #define EL_DF_WOODEN_GRID_FIXED_7       (EL_DF_WOODEN_GRID_FIXED_START + 6)
1740 #define EL_DF_WOODEN_GRID_FIXED_8       (EL_DF_WOODEN_GRID_FIXED_START + 7)
1741 #define EL_DF_WOODEN_GRID_FIXED_END     EL_DF_WOODEN_GRID_FIXED_07
1742
1743 #define EL_DF_STEEL_GRID_FIXED_START    (EL_DF_START2 + 264)
1744 #define EL_DF_STEEL_GRID_FIXED_1        (EL_DF_STEEL_GRID_FIXED_START + 0)
1745 #define EL_DF_STEEL_GRID_FIXED_2        (EL_DF_STEEL_GRID_FIXED_START + 1)
1746 #define EL_DF_STEEL_GRID_FIXED_3        (EL_DF_STEEL_GRID_FIXED_START + 2)
1747 #define EL_DF_STEEL_GRID_FIXED_4        (EL_DF_STEEL_GRID_FIXED_START + 3)
1748 #define EL_DF_STEEL_GRID_FIXED_5        (EL_DF_STEEL_GRID_FIXED_START + 4)
1749 #define EL_DF_STEEL_GRID_FIXED_6        (EL_DF_STEEL_GRID_FIXED_START + 5)
1750 #define EL_DF_STEEL_GRID_FIXED_7        (EL_DF_STEEL_GRID_FIXED_START + 6)
1751 #define EL_DF_STEEL_GRID_FIXED_8        (EL_DF_STEEL_GRID_FIXED_START + 7)
1752 #define EL_DF_STEEL_GRID_FIXED_END      EL_DF_STEEL_GRID_FIXED_07
1753
1754 #define EL_DF_WOODEN_WALL_START         (EL_DF_START2 + 272)
1755 #define EL_DF_WOODEN_WALL_1             (EL_DF_WOODEN_WALL_START + 0)
1756 #define EL_DF_WOODEN_WALL_END           (EL_DF_WOODEN_WALL_START + 15)
1757
1758 #define EL_DF_STEEL_WALL_START          (EL_DF_START2 + 288)
1759 #define EL_DF_STEEL_WALL_1              (EL_DF_STEEL_WALL_START + 0)
1760 #define EL_DF_STEEL_WALL_END            (EL_DF_STEEL_WALL_START + 15)
1761
1762 #define EL_DF_WALL_START                EL_DF_WOODEN_WALL_START
1763 #define EL_DF_WALL_END                  EL_DF_STEEL_WALL_END
1764
1765 #define EL_DF_EMPTY                     (EL_DF_START2 + 304)
1766 #define EL_DF_CELL                      (EL_DF_START2 + 305)
1767 #define EL_DF_MINE                      (EL_DF_START2 + 306)
1768 #define EL_DF_REFRACTOR                 (EL_DF_START2 + 307)
1769
1770 #define EL_DF_LASER_START               (EL_DF_START2 + 308)
1771 #define EL_DF_LASER_RIGHT               (EL_DF_LASER_START + 0)
1772 #define EL_DF_LASER_UP                  (EL_DF_LASER_START + 1)
1773 #define EL_DF_LASER_LEFT                (EL_DF_LASER_START + 2)
1774 #define EL_DF_LASER_DOWN                (EL_DF_LASER_START + 3)
1775 #define EL_DF_LASER_END                 EL_DF_LASER_DOWN
1776
1777 #define EL_DF_RECEIVER_START            (EL_DF_START2 + 312)
1778 #define EL_DF_RECEIVER_RIGHT            (EL_DF_RECEIVER_START + 0)
1779 #define EL_DF_RECEIVER_UP               (EL_DF_RECEIVER_START + 1)
1780 #define EL_DF_RECEIVER_LEFT             (EL_DF_RECEIVER_START + 2)
1781 #define EL_DF_RECEIVER_DOWN             (EL_DF_RECEIVER_START + 3)
1782 #define EL_DF_RECEIVER_END              EL_DF_RECEIVER_DOWN
1783
1784 #define EL_DF_FIBRE_OPTIC_START         (EL_DF_START2 + 316)
1785 #define EL_DF_FIBRE_OPTIC_RED_1         (EL_DF_FIBRE_OPTIC_START + 0)
1786 #define EL_DF_FIBRE_OPTIC_RED_2         (EL_DF_FIBRE_OPTIC_START + 1)
1787 #define EL_DF_FIBRE_OPTIC_YELLOW_1      (EL_DF_FIBRE_OPTIC_START + 2)
1788 #define EL_DF_FIBRE_OPTIC_YELLOW_2      (EL_DF_FIBRE_OPTIC_START + 3)
1789 #define EL_DF_FIBRE_OPTIC_GREEN_1       (EL_DF_FIBRE_OPTIC_START + 4)
1790 #define EL_DF_FIBRE_OPTIC_GREEN_2       (EL_DF_FIBRE_OPTIC_START + 5)
1791 #define EL_DF_FIBRE_OPTIC_BLUE_1        (EL_DF_FIBRE_OPTIC_START + 6)
1792 #define EL_DF_FIBRE_OPTIC_BLUE_2        (EL_DF_FIBRE_OPTIC_START + 7)
1793 #define EL_DF_FIBRE_OPTIC_END           EL_DF_FIBRE_OPTIC_07
1794
1795 #define EL_DF_MIRROR_ROTATING_START     (EL_DF_START2 + 324)
1796 #define EL_DF_MIRROR_ROTATING_1         (EL_DF_MIRROR_ROTATING_START + 0)
1797 #define EL_DF_MIRROR_ROTATING_2         (EL_DF_MIRROR_ROTATING_START + 1)
1798 #define EL_DF_MIRROR_ROTATING_3         (EL_DF_MIRROR_ROTATING_START + 2)
1799 #define EL_DF_MIRROR_ROTATING_4         (EL_DF_MIRROR_ROTATING_START + 3)
1800 #define EL_DF_MIRROR_ROTATING_5         (EL_DF_MIRROR_ROTATING_START + 4)
1801 #define EL_DF_MIRROR_ROTATING_6         (EL_DF_MIRROR_ROTATING_START + 5)
1802 #define EL_DF_MIRROR_ROTATING_7         (EL_DF_MIRROR_ROTATING_START + 6)
1803 #define EL_DF_MIRROR_ROTATING_8         (EL_DF_MIRROR_ROTATING_START + 7)
1804 #define EL_DF_MIRROR_ROTATING_9         (EL_DF_MIRROR_ROTATING_START + 8)
1805 #define EL_DF_MIRROR_ROTATING_10        (EL_DF_MIRROR_ROTATING_START + 9)
1806 #define EL_DF_MIRROR_ROTATING_11        (EL_DF_MIRROR_ROTATING_START + 10)
1807 #define EL_DF_MIRROR_ROTATING_12        (EL_DF_MIRROR_ROTATING_START + 11)
1808 #define EL_DF_MIRROR_ROTATING_13        (EL_DF_MIRROR_ROTATING_START + 12)
1809 #define EL_DF_MIRROR_ROTATING_14        (EL_DF_MIRROR_ROTATING_START + 13)
1810 #define EL_DF_MIRROR_ROTATING_15        (EL_DF_MIRROR_ROTATING_START + 14)
1811 #define EL_DF_MIRROR_ROTATING_16        (EL_DF_MIRROR_ROTATING_START + 15)
1812 #define EL_DF_MIRROR_ROTATING_END       EL_DF_MIRROR_ROTATING_15
1813
1814 #define EL_DF_WOODEN_GRID_ROTATING_START (EL_DF_START2 + 340)
1815 #define EL_DF_WOODEN_GRID_ROTATING_1    (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1816 #define EL_DF_WOODEN_GRID_ROTATING_2    (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1817 #define EL_DF_WOODEN_GRID_ROTATING_3    (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1818 #define EL_DF_WOODEN_GRID_ROTATING_4    (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1819 #define EL_DF_WOODEN_GRID_ROTATING_5    (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1820 #define EL_DF_WOODEN_GRID_ROTATING_6    (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1821 #define EL_DF_WOODEN_GRID_ROTATING_7    (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1822 #define EL_DF_WOODEN_GRID_ROTATING_8    (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1823 #define EL_DF_WOODEN_GRID_ROTATING_END  EL_DF_WOODEN_GRID_ROTATING_07
1824
1825 #define EL_DF_STEEL_GRID_ROTATING_START (EL_DF_START2 + 348)
1826 #define EL_DF_STEEL_GRID_ROTATING_1     (EL_DF_STEEL_GRID_ROTATING_START + 0)
1827 #define EL_DF_STEEL_GRID_ROTATING_2     (EL_DF_STEEL_GRID_ROTATING_START + 1)
1828 #define EL_DF_STEEL_GRID_ROTATING_3     (EL_DF_STEEL_GRID_ROTATING_START + 2)
1829 #define EL_DF_STEEL_GRID_ROTATING_4     (EL_DF_STEEL_GRID_ROTATING_START + 3)
1830 #define EL_DF_STEEL_GRID_ROTATING_5     (EL_DF_STEEL_GRID_ROTATING_START + 4)
1831 #define EL_DF_STEEL_GRID_ROTATING_6     (EL_DF_STEEL_GRID_ROTATING_START + 5)
1832 #define EL_DF_STEEL_GRID_ROTATING_7     (EL_DF_STEEL_GRID_ROTATING_START + 6)
1833 #define EL_DF_STEEL_GRID_ROTATING_8     (EL_DF_STEEL_GRID_ROTATING_START + 7)
1834 #define EL_DF_STEEL_GRID_ROTATING_END   EL_DF_STEEL_GRID_ROTATING_07
1835
1836 #define EL_DF_END                       (EL_DF_START2 + 355)
1837
1838 #define EL_MM_TELEPORTER_RED_START      (EL_DF_START2 + 356)
1839 #define EL_MM_TELEPORTER_RED_1          (EL_MM_TELEPORTER_RED_START + 0)
1840 #define EL_MM_TELEPORTER_RED_2          (EL_MM_TELEPORTER_RED_START + 1)
1841 #define EL_MM_TELEPORTER_RED_3          (EL_MM_TELEPORTER_RED_START + 2)
1842 #define EL_MM_TELEPORTER_RED_4          (EL_MM_TELEPORTER_RED_START + 3)
1843 #define EL_MM_TELEPORTER_RED_5          (EL_MM_TELEPORTER_RED_START + 4)
1844 #define EL_MM_TELEPORTER_RED_6          (EL_MM_TELEPORTER_RED_START + 5)
1845 #define EL_MM_TELEPORTER_RED_7          (EL_MM_TELEPORTER_RED_START + 6)
1846 #define EL_MM_TELEPORTER_RED_8          (EL_MM_TELEPORTER_RED_START + 7)
1847 #define EL_MM_TELEPORTER_RED_9          (EL_MM_TELEPORTER_RED_START + 8)
1848 #define EL_MM_TELEPORTER_RED_10         (EL_MM_TELEPORTER_RED_START + 9)
1849 #define EL_MM_TELEPORTER_RED_11         (EL_MM_TELEPORTER_RED_START + 10)
1850 #define EL_MM_TELEPORTER_RED_12         (EL_MM_TELEPORTER_RED_START + 11)
1851 #define EL_MM_TELEPORTER_RED_13         (EL_MM_TELEPORTER_RED_START + 12)
1852 #define EL_MM_TELEPORTER_RED_14         (EL_MM_TELEPORTER_RED_START + 13)
1853 #define EL_MM_TELEPORTER_RED_15         (EL_MM_TELEPORTER_RED_START + 14)
1854 #define EL_MM_TELEPORTER_RED_16         (EL_MM_TELEPORTER_RED_START + 15)
1855 #define EL_MM_TELEPORTER_RED_END        EL_MM_TELEPORTER_RED_16
1856 #define EL_MM_TELEPORTER_YELLOW_START   (EL_DF_START2 + 372)
1857 #define EL_MM_TELEPORTER_YELLOW_1       (EL_MM_TELEPORTER_YELLOW_START + 0)
1858 #define EL_MM_TELEPORTER_YELLOW_2       (EL_MM_TELEPORTER_YELLOW_START + 1)
1859 #define EL_MM_TELEPORTER_YELLOW_3       (EL_MM_TELEPORTER_YELLOW_START + 2)
1860 #define EL_MM_TELEPORTER_YELLOW_4       (EL_MM_TELEPORTER_YELLOW_START + 3)
1861 #define EL_MM_TELEPORTER_YELLOW_5       (EL_MM_TELEPORTER_YELLOW_START + 4)
1862 #define EL_MM_TELEPORTER_YELLOW_6       (EL_MM_TELEPORTER_YELLOW_START + 5)
1863 #define EL_MM_TELEPORTER_YELLOW_7       (EL_MM_TELEPORTER_YELLOW_START + 6)
1864 #define EL_MM_TELEPORTER_YELLOW_8       (EL_MM_TELEPORTER_YELLOW_START + 7)
1865 #define EL_MM_TELEPORTER_YELLOW_9       (EL_MM_TELEPORTER_YELLOW_START + 8)
1866 #define EL_MM_TELEPORTER_YELLOW_10      (EL_MM_TELEPORTER_YELLOW_START + 9)
1867 #define EL_MM_TELEPORTER_YELLOW_11      (EL_MM_TELEPORTER_YELLOW_START + 10)
1868 #define EL_MM_TELEPORTER_YELLOW_12      (EL_MM_TELEPORTER_YELLOW_START + 11)
1869 #define EL_MM_TELEPORTER_YELLOW_13      (EL_MM_TELEPORTER_YELLOW_START + 12)
1870 #define EL_MM_TELEPORTER_YELLOW_14      (EL_MM_TELEPORTER_YELLOW_START + 13)
1871 #define EL_MM_TELEPORTER_YELLOW_15      (EL_MM_TELEPORTER_YELLOW_START + 14)
1872 #define EL_MM_TELEPORTER_YELLOW_16      (EL_MM_TELEPORTER_YELLOW_START + 15)
1873 #define EL_MM_TELEPORTER_YELLOW_END     EL_MM_TELEPORTER_YELLOW_16
1874 #define EL_MM_TELEPORTER_GREEN_START    (EL_DF_START2 + 388)
1875 #define EL_MM_TELEPORTER_GREEN_1        (EL_MM_TELEPORTER_GREEN_START + 0)
1876 #define EL_MM_TELEPORTER_GREEN_2        (EL_MM_TELEPORTER_GREEN_START + 1)
1877 #define EL_MM_TELEPORTER_GREEN_3        (EL_MM_TELEPORTER_GREEN_START + 2)
1878 #define EL_MM_TELEPORTER_GREEN_4        (EL_MM_TELEPORTER_GREEN_START + 3)
1879 #define EL_MM_TELEPORTER_GREEN_5        (EL_MM_TELEPORTER_GREEN_START + 4)
1880 #define EL_MM_TELEPORTER_GREEN_6        (EL_MM_TELEPORTER_GREEN_START + 5)
1881 #define EL_MM_TELEPORTER_GREEN_7        (EL_MM_TELEPORTER_GREEN_START + 6)
1882 #define EL_MM_TELEPORTER_GREEN_8        (EL_MM_TELEPORTER_GREEN_START + 7)
1883 #define EL_MM_TELEPORTER_GREEN_9        (EL_MM_TELEPORTER_GREEN_START + 8)
1884 #define EL_MM_TELEPORTER_GREEN_10       (EL_MM_TELEPORTER_GREEN_START + 9)
1885 #define EL_MM_TELEPORTER_GREEN_11       (EL_MM_TELEPORTER_GREEN_START + 10)
1886 #define EL_MM_TELEPORTER_GREEN_12       (EL_MM_TELEPORTER_GREEN_START + 11)
1887 #define EL_MM_TELEPORTER_GREEN_13       (EL_MM_TELEPORTER_GREEN_START + 12)
1888 #define EL_MM_TELEPORTER_GREEN_14       (EL_MM_TELEPORTER_GREEN_START + 13)
1889 #define EL_MM_TELEPORTER_GREEN_15       (EL_MM_TELEPORTER_GREEN_START + 14)
1890 #define EL_MM_TELEPORTER_GREEN_16       (EL_MM_TELEPORTER_GREEN_START + 15)
1891 #define EL_MM_TELEPORTER_GREEN_END      EL_MM_TELEPORTER_GREEN_16
1892 #define EL_MM_TELEPORTER_BLUE_START     (EL_DF_START2 + 404)
1893 #define EL_MM_TELEPORTER_BLUE_1         (EL_MM_TELEPORTER_BLUE_START + 0)
1894 #define EL_MM_TELEPORTER_BLUE_2         (EL_MM_TELEPORTER_BLUE_START + 1)
1895 #define EL_MM_TELEPORTER_BLUE_3         (EL_MM_TELEPORTER_BLUE_START + 2)
1896 #define EL_MM_TELEPORTER_BLUE_4         (EL_MM_TELEPORTER_BLUE_START + 3)
1897 #define EL_MM_TELEPORTER_BLUE_5         (EL_MM_TELEPORTER_BLUE_START + 4)
1898 #define EL_MM_TELEPORTER_BLUE_6         (EL_MM_TELEPORTER_BLUE_START + 5)
1899 #define EL_MM_TELEPORTER_BLUE_7         (EL_MM_TELEPORTER_BLUE_START + 6)
1900 #define EL_MM_TELEPORTER_BLUE_8         (EL_MM_TELEPORTER_BLUE_START + 7)
1901 #define EL_MM_TELEPORTER_BLUE_9         (EL_MM_TELEPORTER_BLUE_START + 8)
1902 #define EL_MM_TELEPORTER_BLUE_10        (EL_MM_TELEPORTER_BLUE_START + 9)
1903 #define EL_MM_TELEPORTER_BLUE_11        (EL_MM_TELEPORTER_BLUE_START + 10)
1904 #define EL_MM_TELEPORTER_BLUE_12        (EL_MM_TELEPORTER_BLUE_START + 11)
1905 #define EL_MM_TELEPORTER_BLUE_13        (EL_MM_TELEPORTER_BLUE_START + 12)
1906 #define EL_MM_TELEPORTER_BLUE_14        (EL_MM_TELEPORTER_BLUE_START + 13)
1907 #define EL_MM_TELEPORTER_BLUE_15        (EL_MM_TELEPORTER_BLUE_START + 14)
1908 #define EL_MM_TELEPORTER_BLUE_16        (EL_MM_TELEPORTER_BLUE_START + 15)
1909 #define EL_MM_TELEPORTER_BLUE_END       EL_MM_TELEPORTER_BLUE_16
1910
1911 #define EL_MM_MCDUFFIN                  1204
1912 #define EL_MM_PACMAN                    1205
1913 #define EL_MM_FUSE                      1206
1914 #define EL_MM_STEEL_WALL                1207
1915 #define EL_MM_WOODEN_WALL               1208
1916 #define EL_MM_ICE_WALL                  1209
1917 #define EL_MM_AMOEBA_WALL               1210
1918 #define EL_DF_LASER                     1211
1919 #define EL_DF_RECEIVER                  1212
1920 #define EL_DF_STEEL_WALL                1213
1921 #define EL_DF_WOODEN_WALL               1214
1922
1923 #define EL_MM_END_2                     (EL_DF_START2 + 430)
1924 #define EL_MM_END                       EL_MM_END_2
1925
1926 #define EL_SPRING_LEFT                  1215
1927 #define EL_SPRING_RIGHT                 1216
1928
1929 // ---------- begin of empty space elements section ---------------------------
1930 #define EL_EMPTY_SPACE_START            1217
1931
1932 #include "conf_emp.h"   // include auto-generated data structure definitions
1933
1934 #define NUM_EMPTY_SPACE_ELEMENTS        16
1935 #define NUM_EMPTY_ELEMENTS_ALL          (NUM_EMPTY_SPACE_ELEMENTS + 1)
1936 #define EL_EMPTY_SPACE_END              1232
1937 // ---------- end of empty space elements section -----------------------------
1938
1939 #define NUM_FILE_ELEMENTS               1233
1940
1941
1942 // "real" (and therefore drawable) runtime elements
1943 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1944
1945 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1946 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1947 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1948 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1949 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1950 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1951 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1952 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1953 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1954 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1955 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1956 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1957 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1958 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1959 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1960 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1961 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1962 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1963 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1964 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1965 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1966 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1967 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1968 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1969 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1970 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1971 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1972 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1973 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
1974 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
1975 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
1976 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
1977 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
1978 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
1979 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
1980 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
1981 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
1982 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
1983 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
1984 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
1985 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
1986 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
1987 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
1988 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
1989 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
1990 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
1991 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
1992 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
1993 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
1994 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
1995 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
1996 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
1997 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
1998 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
1999 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
2000 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
2001 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
2002 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
2003 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
2004 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
2005 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
2006 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
2007 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
2008 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
2009 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
2010 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
2011 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
2012 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
2013 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
2014 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
2015 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
2016 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
2017 #define EL_MM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 72)
2018 #define EL_MM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 73)
2019 #define EL_MM_GRAY_BALL_OPENING         (EL_FIRST_RUNTIME_REAL + 74)
2020 #define EL_MM_ICE_WALL_SHRINKING        (EL_FIRST_RUNTIME_REAL + 75)
2021 #define EL_MM_AMOEBA_WALL_GROWING       (EL_FIRST_RUNTIME_REAL + 76)
2022 #define EL_MM_PACMAN_EATING_RIGHT       (EL_FIRST_RUNTIME_REAL + 77)
2023 #define EL_MM_PACMAN_EATING_UP          (EL_FIRST_RUNTIME_REAL + 78)
2024 #define EL_MM_PACMAN_EATING_LEFT        (EL_FIRST_RUNTIME_REAL + 79)
2025 #define EL_MM_PACMAN_EATING_DOWN        (EL_FIRST_RUNTIME_REAL + 80)
2026
2027 #define NUM_DRAWABLE_ELEMENTS           (EL_FIRST_RUNTIME_REAL + 81)
2028
2029 #define EL_MM_RUNTIME_START             EL_MM_EXIT_OPENING
2030 #define EL_MM_RUNTIME_END               EL_MM_AMOEBA_WALL_GROWING
2031
2032 // "unreal" (and therefore not drawable) runtime elements
2033 #define EL_FIRST_RUNTIME_UNREAL         (NUM_DRAWABLE_ELEMENTS)
2034
2035 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
2036 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
2037 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
2038 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
2039 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
2040 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
2041 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
2042 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
2043 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
2044 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
2045 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
2046 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
2047 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
2048 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
2049 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
2050 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
2051 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
2052 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
2053 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
2054 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
2055 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
2056 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
2057 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
2058 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
2059
2060 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
2061
2062 // dummy elements (never used as game elements, only used as graphics)
2063 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
2064
2065 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
2066 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
2067 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
2068 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
2069 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
2070 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
2071 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
2072 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
2073 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
2074 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
2075 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
2076 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
2077 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
2078 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
2079 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
2080 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
2081 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
2082 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
2083 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
2084 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
2085 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
2086 #define EL_MM_LIGHTBALL_RED             (EL_FIRST_DUMMY + 21)
2087 #define EL_MM_LIGHTBALL_BLUE            (EL_FIRST_DUMMY + 22)
2088 #define EL_MM_LIGHTBALL_YELLOW          (EL_FIRST_DUMMY + 23)
2089 #define EL_MM_MASK_MCDUFFIN_RIGHT       (EL_FIRST_DUMMY + 24)
2090 #define EL_MM_MASK_MCDUFFIN_UP          (EL_FIRST_DUMMY + 25)
2091 #define EL_MM_MASK_MCDUFFIN_LEFT        (EL_FIRST_DUMMY + 26)
2092 #define EL_MM_MASK_MCDUFFIN_DOWN        (EL_FIRST_DUMMY + 27)
2093 #define EL_MM_MASK_GRID_1               (EL_FIRST_DUMMY + 28)
2094 #define EL_MM_MASK_GRID_2               (EL_FIRST_DUMMY + 29)
2095 #define EL_MM_MASK_GRID_3               (EL_FIRST_DUMMY + 30)
2096 #define EL_MM_MASK_GRID_4               (EL_FIRST_DUMMY + 31)
2097 #define EL_MM_MASK_RECTANGLE            (EL_FIRST_DUMMY + 32)
2098 #define EL_MM_MASK_CIRCLE               (EL_FIRST_DUMMY + 33)
2099 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 34)
2100 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 35)
2101 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 36)
2102 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 37)
2103 #define EL_MM_DEFAULT                   (EL_FIRST_DUMMY + 38)
2104 #define EL_GRAPHIC_1                    (EL_FIRST_DUMMY + 39)
2105 #define EL_GRAPHIC_2                    (EL_FIRST_DUMMY + 40)
2106 #define EL_GRAPHIC_3                    (EL_FIRST_DUMMY + 41)
2107 #define EL_GRAPHIC_4                    (EL_FIRST_DUMMY + 42)
2108 #define EL_GRAPHIC_5                    (EL_FIRST_DUMMY + 43)
2109 #define EL_GRAPHIC_6                    (EL_FIRST_DUMMY + 44)
2110 #define EL_GRAPHIC_7                    (EL_FIRST_DUMMY + 45)
2111 #define EL_GRAPHIC_8                    (EL_FIRST_DUMMY + 46)
2112
2113 #define EL_MM_DUMMY_START               EL_MM_MASK_MCDUFFIN_RIGHT
2114 #define EL_MM_DUMMY_END                 EL_MM_MASK_CIRCLE
2115
2116 // internal elements (only used for internal purposes like copying)
2117 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 47)
2118
2119 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
2120 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
2121 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
2122 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
2123
2124 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
2125 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
2126 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
2127 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
2128 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
2129 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
2130 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
2131 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
2132 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
2133 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
2134 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
2135 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
2136 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
2137 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
2138 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
2139 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
2140 #define EL_INTERNAL_CASCADE_MM                  (EL_FIRST_INTERNAL + 20)
2141 #define EL_INTERNAL_CASCADE_MM_ACTIVE           (EL_FIRST_INTERNAL + 21)
2142 #define EL_INTERNAL_CASCADE_DF                  (EL_FIRST_INTERNAL + 22)
2143 #define EL_INTERNAL_CASCADE_DF_ACTIVE           (EL_FIRST_INTERNAL + 23)
2144 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 24)
2145 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 25)
2146 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 26)
2147 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 27)
2148 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 28)
2149 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 29)
2150 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 30)
2151 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 31)
2152 #define EL_INTERNAL_CASCADE_ES                  (EL_FIRST_INTERNAL + 32)
2153 #define EL_INTERNAL_CASCADE_ES_ACTIVE           (EL_FIRST_INTERNAL + 33)
2154 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 34)
2155 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 35)
2156 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 36)
2157 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 37)
2158 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 38)
2159 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 39)
2160
2161 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
2162 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
2163 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
2164 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 39)
2165
2166 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 40)
2167
2168
2169 // values for graphics/sounds action types
2170 enum
2171 {
2172   ACTION_DEFAULT = 0,
2173   ACTION_WAITING,
2174   ACTION_FALLING,
2175   ACTION_MOVING,
2176   ACTION_DIGGING,
2177   ACTION_SNAPPING,
2178   ACTION_COLLECTING,
2179   ACTION_DROPPING,
2180   ACTION_PUSHING,
2181   ACTION_WALKING,
2182   ACTION_PASSING,
2183   ACTION_IMPACT,
2184   ACTION_BREAKING,
2185   ACTION_ACTIVATING,
2186   ACTION_DEACTIVATING,
2187   ACTION_OPENING,
2188   ACTION_CLOSING,
2189   ACTION_ATTACKING,
2190   ACTION_GROWING,
2191   ACTION_SHRINKING,
2192   ACTION_ACTIVE,
2193   ACTION_FILLING,
2194   ACTION_EMPTYING,
2195   ACTION_CHANGING,
2196   ACTION_EXPLODING,
2197   ACTION_BORING,
2198   ACTION_BORING_1,
2199   ACTION_BORING_2,
2200   ACTION_BORING_3,
2201   ACTION_BORING_4,
2202   ACTION_BORING_5,
2203   ACTION_BORING_6,
2204   ACTION_BORING_7,
2205   ACTION_BORING_8,
2206   ACTION_BORING_9,
2207   ACTION_BORING_10,
2208   ACTION_SLEEPING,
2209   ACTION_SLEEPING_1,
2210   ACTION_SLEEPING_2,
2211   ACTION_SLEEPING_3,
2212   ACTION_AWAKENING,
2213   ACTION_DYING,
2214   ACTION_TURNING,
2215   ACTION_TURNING_FROM_LEFT,
2216   ACTION_TURNING_FROM_RIGHT,
2217   ACTION_TURNING_FROM_UP,
2218   ACTION_TURNING_FROM_DOWN,
2219   ACTION_SMASHED_BY_ROCK,
2220   ACTION_SMASHED_BY_SPRING,
2221   ACTION_EATING,
2222   ACTION_TWINKLING,
2223   ACTION_SPLASHING,
2224   ACTION_HITTING,
2225   ACTION_PAGE_1,
2226   ACTION_PAGE_2,
2227   ACTION_PAGE_3,
2228   ACTION_PAGE_4,
2229   ACTION_PAGE_5,
2230   ACTION_PAGE_6,
2231   ACTION_PAGE_7,
2232   ACTION_PAGE_8,
2233   ACTION_PAGE_9,
2234   ACTION_PAGE_10,
2235   ACTION_PAGE_11,
2236   ACTION_PAGE_12,
2237   ACTION_PAGE_13,
2238   ACTION_PAGE_14,
2239   ACTION_PAGE_15,
2240   ACTION_PAGE_16,
2241   ACTION_PAGE_17,
2242   ACTION_PAGE_18,
2243   ACTION_PAGE_19,
2244   ACTION_PAGE_20,
2245   ACTION_PAGE_21,
2246   ACTION_PAGE_22,
2247   ACTION_PAGE_23,
2248   ACTION_PAGE_24,
2249   ACTION_PAGE_25,
2250   ACTION_PAGE_26,
2251   ACTION_PAGE_27,
2252   ACTION_PAGE_28,
2253   ACTION_PAGE_29,
2254   ACTION_PAGE_30,
2255   ACTION_PAGE_31,
2256   ACTION_PAGE_32,
2257   ACTION_PART_1,
2258   ACTION_PART_2,
2259   ACTION_PART_3,
2260   ACTION_PART_4,
2261   ACTION_PART_5,
2262   ACTION_PART_6,
2263   ACTION_PART_7,
2264   ACTION_PART_8,
2265   ACTION_PART_9,
2266   ACTION_PART_10,
2267   ACTION_PART_11,
2268   ACTION_PART_12,
2269   ACTION_PART_13,
2270   ACTION_PART_14,
2271   ACTION_PART_15,
2272   ACTION_PART_16,
2273   ACTION_PART_17,
2274   ACTION_PART_18,
2275   ACTION_PART_19,
2276   ACTION_PART_20,
2277   ACTION_PART_21,
2278   ACTION_PART_22,
2279   ACTION_PART_23,
2280   ACTION_PART_24,
2281   ACTION_PART_25,
2282   ACTION_PART_26,
2283   ACTION_PART_27,
2284   ACTION_PART_28,
2285   ACTION_PART_29,
2286   ACTION_PART_30,
2287   ACTION_PART_31,
2288   ACTION_PART_32,
2289   ACTION_OTHER,
2290
2291   NUM_ACTIONS
2292 };
2293
2294 #define ACTION_BORING_LAST              ACTION_BORING_10
2295 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
2296
2297
2298 // values for special image configuration suffixes (must match game mode)
2299 enum
2300 {
2301   GFX_SPECIAL_ARG_DEFAULT = 0,
2302   GFX_SPECIAL_ARG_LOADING_INITIAL,
2303   GFX_SPECIAL_ARG_LOADING,
2304   GFX_SPECIAL_ARG_TITLE_INITIAL,
2305   GFX_SPECIAL_ARG_TITLE_INITIAL_1,
2306   GFX_SPECIAL_ARG_TITLE_INITIAL_2,
2307   GFX_SPECIAL_ARG_TITLE_INITIAL_3,
2308   GFX_SPECIAL_ARG_TITLE_INITIAL_4,
2309   GFX_SPECIAL_ARG_TITLE_INITIAL_5,
2310   GFX_SPECIAL_ARG_TITLE,
2311   GFX_SPECIAL_ARG_TITLE_1,
2312   GFX_SPECIAL_ARG_TITLE_2,
2313   GFX_SPECIAL_ARG_TITLE_3,
2314   GFX_SPECIAL_ARG_TITLE_4,
2315   GFX_SPECIAL_ARG_TITLE_5,
2316   GFX_SPECIAL_ARG_MAIN,
2317   GFX_SPECIAL_ARG_NAMES,
2318   GFX_SPECIAL_ARG_LEVELS,
2319   GFX_SPECIAL_ARG_LEVELNR,
2320   GFX_SPECIAL_ARG_SCORES,
2321   GFX_SPECIAL_ARG_SCOREINFO,
2322   GFX_SPECIAL_ARG_EDITOR,
2323   GFX_SPECIAL_ARG_INFO,
2324   GFX_SPECIAL_ARG_SETUP,
2325   GFX_SPECIAL_ARG_PLAYING,
2326   GFX_SPECIAL_ARG_DOOR,
2327   GFX_SPECIAL_ARG_TAPE,
2328   GFX_SPECIAL_ARG_PANEL,
2329   GFX_SPECIAL_ARG_PREVIEW,
2330   GFX_SPECIAL_ARG_CRUMBLED,
2331   GFX_SPECIAL_ARG_MAINONLY,
2332   GFX_SPECIAL_ARG_NAMESONLY,
2333   GFX_SPECIAL_ARG_SCORESONLY,
2334   GFX_SPECIAL_ARG_TYPENAME,
2335   GFX_SPECIAL_ARG_TYPENAMES,
2336   GFX_SPECIAL_ARG_SUBMENU,
2337   GFX_SPECIAL_ARG_MENU,
2338   GFX_SPECIAL_ARG_TOONS,
2339   GFX_SPECIAL_ARG_SCORESOLD,
2340   GFX_SPECIAL_ARG_SCORESNEW,
2341   GFX_SPECIAL_ARG_NO_TITLE,
2342   GFX_SPECIAL_ARG_FADING,
2343   GFX_SPECIAL_ARG_QUIT,
2344
2345   NUM_SPECIAL_GFX_ARGS
2346 };
2347
2348 // these additional definitions are currently only used for draw offsets
2349 enum
2350 {
2351   GFX_SPECIAL_ARG_INFO_MAIN = 0,
2352   GFX_SPECIAL_ARG_INFO_TITLE,
2353   GFX_SPECIAL_ARG_INFO_ELEMENTS,
2354   GFX_SPECIAL_ARG_INFO_MUSIC,
2355   GFX_SPECIAL_ARG_INFO_CREDITS,
2356   GFX_SPECIAL_ARG_INFO_PROGRAM,
2357   GFX_SPECIAL_ARG_INFO_VERSION,
2358   GFX_SPECIAL_ARG_INFO_LEVELSET,
2359
2360   NUM_SPECIAL_GFX_INFO_ARGS
2361 };
2362
2363 // these additional definitions are currently only used for draw offsets
2364 // (must match SETUP_MODE_* values as defined in src/screens.c)
2365 // (should also match corresponding entries in src/conf_gfx.c)
2366 enum
2367 {
2368   GFX_SPECIAL_ARG_SETUP_MAIN = 0,
2369   GFX_SPECIAL_ARG_SETUP_GAME,
2370   GFX_SPECIAL_ARG_SETUP_ENGINES,
2371   GFX_SPECIAL_ARG_SETUP_EDITOR,
2372   GFX_SPECIAL_ARG_SETUP_GRAPHICS,
2373   GFX_SPECIAL_ARG_SETUP_SOUND,
2374   GFX_SPECIAL_ARG_SETUP_ARTWORK,
2375   GFX_SPECIAL_ARG_SETUP_INPUT,
2376   GFX_SPECIAL_ARG_SETUP_TOUCH,
2377   GFX_SPECIAL_ARG_SETUP_SHORTCUTS,
2378   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1,
2379   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2,
2380   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3,
2381   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4,
2382   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5,
2383   GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK,
2384   GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER,
2385
2386   NUM_SPECIAL_GFX_SETUP_ARGS
2387 };
2388
2389 // values for image configuration suffixes
2390 enum
2391 {
2392   GFX_ARG_X = 0,
2393   GFX_ARG_Y,
2394   GFX_ARG_XPOS,
2395   GFX_ARG_YPOS,
2396   GFX_ARG_WIDTH,
2397   GFX_ARG_HEIGHT,
2398   GFX_ARG_VERTICAL,
2399   GFX_ARG_OFFSET,
2400   GFX_ARG_XOFFSET,
2401   GFX_ARG_YOFFSET,
2402   GFX_ARG_2ND_MOVEMENT_TILE,
2403   GFX_ARG_2ND_VERTICAL,
2404   GFX_ARG_2ND_OFFSET,
2405   GFX_ARG_2ND_XOFFSET,
2406   GFX_ARG_2ND_YOFFSET,
2407   GFX_ARG_2ND_SWAP_TILES,
2408   GFX_ARG_FRAMES,
2409   GFX_ARG_FRAMES_PER_LINE,
2410   GFX_ARG_START_FRAME,
2411   GFX_ARG_DELAY,
2412   GFX_ARG_ANIM_MODE,
2413   GFX_ARG_GLOBAL_SYNC,
2414   GFX_ARG_CRUMBLED_LIKE,
2415   GFX_ARG_DIGGABLE_LIKE,
2416   GFX_ARG_BORDER_SIZE,
2417   GFX_ARG_STEP_OFFSET,
2418   GFX_ARG_STEP_XOFFSET,
2419   GFX_ARG_STEP_YOFFSET,
2420   GFX_ARG_STEP_DELAY,
2421   GFX_ARG_DIRECTION,
2422   GFX_ARG_POSITION,
2423   GFX_ARG_DRAW_XOFFSET,
2424   GFX_ARG_DRAW_YOFFSET,
2425   GFX_ARG_DRAW_MASKED,
2426   GFX_ARG_DRAW_ORDER,
2427   GFX_ARG_INIT_DELAY_FIXED,
2428   GFX_ARG_INIT_DELAY_RANDOM,
2429   GFX_ARG_INIT_DELAY_ACTION,
2430   GFX_ARG_ANIM_DELAY_FIXED,
2431   GFX_ARG_ANIM_DELAY_RANDOM,
2432   GFX_ARG_ANIM_DELAY_ACTION,
2433   GFX_ARG_POST_DELAY_FIXED,
2434   GFX_ARG_POST_DELAY_RANDOM,
2435   GFX_ARG_POST_DELAY_ACTION,
2436   GFX_ARG_INIT_EVENT,
2437   GFX_ARG_INIT_EVENT_ACTION,
2438   GFX_ARG_ANIM_EVENT,
2439   GFX_ARG_ANIM_EVENT_ACTION,
2440   GFX_ARG_NAME,
2441   GFX_ARG_SCALE_UP_FACTOR,
2442   GFX_ARG_TILE_SIZE,
2443   GFX_ARG_CLONE_FROM,
2444   GFX_ARG_FADE_MODE,
2445   GFX_ARG_FADE_DELAY,
2446   GFX_ARG_POST_DELAY,
2447   GFX_ARG_AUTO_DELAY,
2448   GFX_ARG_AUTO_DELAY_UNIT,
2449   GFX_ARG_ALIGN,
2450   GFX_ARG_VALIGN,
2451   GFX_ARG_SORT_PRIORITY,
2452   GFX_ARG_CLASS,
2453   GFX_ARG_STYLE,
2454   GFX_ARG_ACTIVE_XOFFSET,
2455   GFX_ARG_ACTIVE_YOFFSET,
2456   GFX_ARG_PRESSED_XOFFSET,
2457   GFX_ARG_PRESSED_YOFFSET,
2458
2459   NUM_GFX_ARGS
2460 };
2461
2462 // values for sound configuration suffixes
2463 enum
2464 {
2465   SND_ARG_MODE_LOOP = 0,
2466   SND_ARG_VOLUME,
2467   SND_ARG_PRIORITY,
2468
2469   NUM_SND_ARGS
2470 };
2471
2472 // values for music configuration suffixes
2473 enum
2474 {
2475   MUS_ARG_MODE_LOOP = 0,
2476
2477   NUM_MUS_ARGS
2478 };
2479
2480 // values for font configuration (definitions must match those from main.c)
2481 enum
2482 {
2483   FONT_INITIAL_1 = MAIN_FONT_INITIAL_1,
2484   FONT_INITIAL_2 = MAIN_FONT_INITIAL_2,
2485   FONT_INITIAL_3 = MAIN_FONT_INITIAL_3,
2486   FONT_INITIAL_4 = MAIN_FONT_INITIAL_4,
2487   FONT_TITLE_1,
2488   FONT_TITLE_2,
2489   FONT_MENU_1_ACTIVE,
2490   FONT_MENU_2_ACTIVE,
2491   FONT_MENU_1,
2492   FONT_MENU_2,
2493   FONT_TEXT_1_ACTIVE,
2494   FONT_TEXT_2_ACTIVE,
2495   FONT_TEXT_3_ACTIVE,
2496   FONT_TEXT_4_ACTIVE,
2497   FONT_TEXT_1,
2498   FONT_TEXT_2,
2499   FONT_TEXT_3,
2500   FONT_TEXT_4,
2501   FONT_ENVELOPE_1,
2502   FONT_ENVELOPE_2,
2503   FONT_ENVELOPE_3,
2504   FONT_ENVELOPE_4,
2505   FONT_REQUEST,
2506   FONT_INPUT_1_ACTIVE,
2507   FONT_INPUT_2_ACTIVE,
2508   FONT_INPUT_1,
2509   FONT_INPUT_2,
2510   FONT_OPTION_OFF_NARROW,
2511   FONT_OPTION_OFF,
2512   FONT_OPTION_ON_NARROW,
2513   FONT_OPTION_ON,
2514   FONT_VALUE_1,
2515   FONT_VALUE_2,
2516   FONT_VALUE_OLD_NARROW,
2517   FONT_VALUE_OLD,
2518   FONT_VALUE_NARROW,
2519   FONT_LEVEL_NUMBER_ACTIVE,
2520   FONT_LEVEL_NUMBER,
2521   FONT_TAPE_RECORDER,
2522   FONT_GAME_INFO,
2523   FONT_INFO_ELEMENTS,
2524   FONT_INFO_LEVELSET,
2525   FONT_MAIN_NETWORK_PLAYERS,
2526
2527   NUM_FONTS
2528 };
2529
2530 #define NUM_INITIAL_FONTS               4
2531
2532 // values for toon animation configuration
2533 #define MAX_NUM_TOONS                   20
2534
2535 // values for global animation configuration (must match those from main.c)
2536 #define NUM_GLOBAL_ANIMS                MAX_GLOBAL_ANIMS
2537 #define NUM_GLOBAL_ANIM_PARTS           MAX_GLOBAL_ANIM_PARTS
2538 #define NUM_GLOBAL_ANIM_PARTS_ALL       (NUM_GLOBAL_ANIM_PARTS + 1)
2539 #define NUM_GLOBAL_ANIM_TOKENS          (2 * NUM_GLOBAL_ANIMS)
2540
2541 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST    0
2542 #define GLOBAL_ANIM_ID_GRAPHIC_LAST     (NUM_GLOBAL_ANIMS - 1)
2543 #define GLOBAL_ANIM_ID_CONTROL_FIRST    (NUM_GLOBAL_ANIMS)
2544 #define GLOBAL_ANIM_ID_CONTROL_LAST     (2 * NUM_GLOBAL_ANIMS - 1)
2545
2546 #define GLOBAL_ANIM_ID_PART_FIRST       0
2547 #define GLOBAL_ANIM_ID_PART_LAST        (NUM_GLOBAL_ANIM_PARTS - 1)
2548 #define GLOBAL_ANIM_ID_PART_BASE        (NUM_GLOBAL_ANIM_PARTS)
2549
2550 // values for global border graphics
2551 #define IMG_GLOBAL_BORDER_FIRST         IMG_GLOBAL_BORDER
2552 #define IMG_GLOBAL_BORDER_LAST          IMG_GLOBAL_BORDER_PLAYING
2553
2554 // values for game_status (must match special image configuration suffixes)
2555 #define GAME_MODE_DEFAULT               GFX_SPECIAL_ARG_DEFAULT
2556 #define GAME_MODE_LOADING_INITIAL       GFX_SPECIAL_ARG_LOADING_INITIAL
2557 #define GAME_MODE_LOADING               GFX_SPECIAL_ARG_LOADING
2558 #define GAME_MODE_TITLE_INITIAL         GFX_SPECIAL_ARG_TITLE_INITIAL
2559 #define GAME_MODE_TITLE_INITIAL_1       GFX_SPECIAL_ARG_TITLE_INITIAL_1
2560 #define GAME_MODE_TITLE_INITIAL_2       GFX_SPECIAL_ARG_TITLE_INITIAL_2
2561 #define GAME_MODE_TITLE_INITIAL_3       GFX_SPECIAL_ARG_TITLE_INITIAL_3
2562 #define GAME_MODE_TITLE_INITIAL_4       GFX_SPECIAL_ARG_TITLE_INITIAL_4
2563 #define GAME_MODE_TITLE_INITIAL_5       GFX_SPECIAL_ARG_TITLE_INITIAL_5
2564 #define GAME_MODE_TITLE                 GFX_SPECIAL_ARG_TITLE
2565 #define GAME_MODE_TITLE_1               GFX_SPECIAL_ARG_TITLE_1
2566 #define GAME_MODE_TITLE_2               GFX_SPECIAL_ARG_TITLE_2
2567 #define GAME_MODE_TITLE_3               GFX_SPECIAL_ARG_TITLE_3
2568 #define GAME_MODE_TITLE_4               GFX_SPECIAL_ARG_TITLE_4
2569 #define GAME_MODE_TITLE_5               GFX_SPECIAL_ARG_TITLE_5
2570 #define GAME_MODE_MAIN                  GFX_SPECIAL_ARG_MAIN
2571 #define GAME_MODE_NAMES                 GFX_SPECIAL_ARG_NAMES
2572 #define GAME_MODE_LEVELS                GFX_SPECIAL_ARG_LEVELS
2573 #define GAME_MODE_LEVELNR               GFX_SPECIAL_ARG_LEVELNR
2574 #define GAME_MODE_SCORES                GFX_SPECIAL_ARG_SCORES
2575 #define GAME_MODE_SCOREINFO             GFX_SPECIAL_ARG_SCOREINFO
2576 #define GAME_MODE_EDITOR                GFX_SPECIAL_ARG_EDITOR
2577 #define GAME_MODE_INFO                  GFX_SPECIAL_ARG_INFO
2578 #define GAME_MODE_SETUP                 GFX_SPECIAL_ARG_SETUP
2579 #define GAME_MODE_PLAYING               GFX_SPECIAL_ARG_PLAYING
2580 #define GAME_MODE_PSEUDO_DOOR           GFX_SPECIAL_ARG_DOOR
2581 #define GAME_MODE_PSEUDO_TAPE           GFX_SPECIAL_ARG_TAPE
2582 #define GAME_MODE_PSEUDO_PANEL          GFX_SPECIAL_ARG_PANEL
2583 #define GAME_MODE_PSEUDO_PREVIEW        GFX_SPECIAL_ARG_PREVIEW
2584 #define GAME_MODE_PSEUDO_CRUMBLED       GFX_SPECIAL_ARG_CRUMBLED
2585 #define GAME_MODE_PSEUDO_MAINONLY       GFX_SPECIAL_ARG_MAINONLY
2586 #define GAME_MODE_PSEUDO_NAMESONLY      GFX_SPECIAL_ARG_NAMESONLY
2587 #define GAME_MODE_PSEUDO_SCORESONLY     GFX_SPECIAL_ARG_SCORESONLY
2588 #define GAME_MODE_PSEUDO_TYPENAME       GFX_SPECIAL_ARG_TYPENAME
2589 #define GAME_MODE_PSEUDO_TYPENAMES      GFX_SPECIAL_ARG_TYPENAMES
2590 #define GAME_MODE_PSEUDO_SUBMENU        GFX_SPECIAL_ARG_SUBMENU
2591 #define GAME_MODE_PSEUDO_MENU           GFX_SPECIAL_ARG_MENU
2592 #define GAME_MODE_PSEUDO_TOONS          GFX_SPECIAL_ARG_TOONS
2593 #define GAME_MODE_PSEUDO_SCORESOLD      GFX_SPECIAL_ARG_SCORESOLD
2594 #define GAME_MODE_PSEUDO_SCORESNEW      GFX_SPECIAL_ARG_SCORESNEW
2595 #define GAME_MODE_PSEUDO_NO_TITLE       GFX_SPECIAL_ARG_NO_TITLE
2596 #define GAME_MODE_PSEUDO_FADING         GFX_SPECIAL_ARG_FADING
2597 #define GAME_MODE_QUIT                  GFX_SPECIAL_ARG_QUIT
2598
2599 #define NUM_GAME_MODES                  NUM_SPECIAL_GFX_ARGS
2600
2601 // special definitions currently only used for custom artwork configuration
2602 #define MUSIC_PREFIX_BACKGROUND         0
2603 #define NUM_MUSIC_PREFIXES              1
2604
2605 // definitions for demo animation lists
2606 #define HELPANIM_LIST_NEXT              -1
2607 #define HELPANIM_LIST_END               -999
2608
2609
2610 // program information and versioning definitions
2611 #define PROGRAM_VERSION_SUPER           4
2612 #define PROGRAM_VERSION_MAJOR           3
2613 #define PROGRAM_VERSION_MINOR           2
2614 #define PROGRAM_VERSION_PATCH           3
2615 #define PROGRAM_VERSION_EXTRA           ""
2616
2617 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
2618 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
2619 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
2620 #define PROGRAM_WEBSITE_STRING          "https://www.artsoft.org/"
2621 #define PROGRAM_COPYRIGHT_STRING        "Copyright \xa9""1995-2022 by Holger Schemel"
2622 #define PROGRAM_COMPANY_STRING          "A Game by Artsoft Entertainment"
2623
2624 #define PROGRAM_ICON_FILENAME           "RocksIcon32x32.png"
2625
2626 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
2627
2628 #define USERDATA_DIRECTORY_OTHER        "userdata"
2629
2630 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2631 ** currently supported/known file version numbers:
2632 **      1.0 (old)
2633 **      1.2 (still in use)
2634 **      1.4 (still in use)
2635 **      2.0 (actual)
2636 */
2637 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2638 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2639 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2640 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2641 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2642
2643 /* file version does not change for every program version, but is changed
2644    when new features are introduced that are incompatible with older file
2645    versions, so that they can be treated accordingly */
2646 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2647
2648 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2649 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2650 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2651 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2652 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2653
2654 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_SUPER, \
2655                                                       PROGRAM_VERSION_MAJOR, \
2656                                                       PROGRAM_VERSION_MINOR, \
2657                                                       PROGRAM_VERSION_PATCH)
2658
2659 // values for game_emulation
2660 #define EMU_NONE                        0
2661 #define EMU_BOULDERDASH                 1
2662 #define EMU_UNUSED_2                    2
2663 #define EMU_SUPAPLEX                    3
2664
2665 // values for level file type identifier
2666 #define LEVEL_FILE_TYPE_UNKNOWN         0
2667 #define LEVEL_FILE_TYPE_RND             1
2668 #define LEVEL_FILE_TYPE_BD              2
2669 #define LEVEL_FILE_TYPE_EM              3
2670 #define LEVEL_FILE_TYPE_SP              4
2671 #define LEVEL_FILE_TYPE_DX              5
2672 #define LEVEL_FILE_TYPE_SB              6
2673 #define LEVEL_FILE_TYPE_DC              7
2674 #define LEVEL_FILE_TYPE_MM              8
2675
2676 #define NUM_LEVEL_FILE_TYPES            9
2677
2678 // values for game engine type identifier
2679 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
2680 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
2681 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
2682 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
2683 #define GAME_ENGINE_TYPE_MM             LEVEL_FILE_TYPE_MM
2684
2685 #define NUM_ENGINE_TYPES                4
2686
2687 // values for automatically playing tapes
2688 #define AUTOPLAY_NONE                   0
2689 #define AUTOPLAY_PLAY                   (1 << 0)
2690 #define AUTOPLAY_FFWD                   (1 << 1)
2691 #define AUTOPLAY_WARP                   (1 << 2)
2692 #define AUTOPLAY_TEST                   (1 << 3)
2693 #define AUTOPLAY_SAVE                   (1 << 4)
2694 #define AUTOPLAY_UPLOAD                 (1 << 5)
2695 #define AUTOPLAY_FIX                    (1 << 6)
2696 #define AUTOPLAY_WARP_NO_DISPLAY        AUTOPLAY_TEST
2697
2698 #define AUTOPLAY_MODE_NONE              0
2699 #define AUTOPLAY_MODE_PLAY              (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
2700 #define AUTOPLAY_MODE_FFWD              (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
2701 #define AUTOPLAY_MODE_WARP              (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
2702 #define AUTOPLAY_MODE_TEST              (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
2703 #define AUTOPLAY_MODE_SAVE              (AUTOPLAY_MODE_TEST | AUTOPLAY_SAVE)
2704 #define AUTOPLAY_MODE_UPLOAD            (AUTOPLAY_MODE_TEST | AUTOPLAY_UPLOAD)
2705 #define AUTOPLAY_MODE_FIX               (AUTOPLAY_MODE_TEST | AUTOPLAY_FIX)
2706 #define AUTOPLAY_MODE_WARP_NO_DISPLAY   AUTOPLAY_MODE_TEST
2707
2708
2709 struct BorderInfo
2710 {
2711   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2712   boolean draw_masked_when_fading;
2713 };
2714
2715 struct RequestButtonInfo
2716 {
2717   struct TextPosInfo yes;
2718   struct TextPosInfo no;
2719   struct TextPosInfo confirm;
2720
2721   struct TextPosInfo player_1;
2722   struct TextPosInfo player_2;
2723   struct TextPosInfo player_3;
2724   struct TextPosInfo player_4;
2725
2726   struct TextPosInfo touch_yes;
2727   struct TextPosInfo touch_no;
2728   struct TextPosInfo touch_confirm;
2729 };
2730
2731 struct MenuMainButtonInfo
2732 {
2733   struct MenuPosInfo name;
2734   struct MenuPosInfo levels;
2735   struct MenuPosInfo scores;
2736   struct MenuPosInfo editor;
2737   struct MenuPosInfo info;
2738   struct MenuPosInfo game;
2739   struct MenuPosInfo setup;
2740   struct MenuPosInfo quit;
2741
2742   struct MenuPosInfo prev_level;
2743   struct MenuPosInfo next_level;
2744
2745   struct MenuPosInfo first_level;
2746   struct MenuPosInfo last_level;
2747   struct MenuPosInfo level_number;
2748
2749   struct MenuPosInfo insert_solution;
2750   struct MenuPosInfo play_solution;
2751
2752   struct MenuPosInfo switch_ecs_aga;
2753 };
2754
2755 struct MenuMainTextInfo
2756 {
2757   struct TextPosInfo name;
2758   struct TextPosInfo levels;
2759   struct TextPosInfo scores;
2760   struct TextPosInfo editor;
2761   struct TextPosInfo info;
2762   struct TextPosInfo game;
2763   struct TextPosInfo setup;
2764   struct TextPosInfo quit;
2765
2766   struct TextPosInfo first_level;
2767   struct TextPosInfo last_level;
2768   struct TextPosInfo level_number;
2769   struct TextPosInfo level_info_1;
2770   struct TextPosInfo level_info_2;
2771   struct TextPosInfo level_name;
2772   struct TextPosInfo level_author;
2773   struct TextPosInfo level_year;
2774   struct TextPosInfo level_imported_from;
2775   struct TextPosInfo level_imported_by;
2776   struct TextPosInfo level_tested_by;
2777   struct TextPosInfo title_1;
2778   struct TextPosInfo title_2;
2779   struct TextPosInfo title_3;
2780 };
2781
2782 struct MenuMainInputInfo
2783 {
2784   struct TextPosInfo name;
2785 };
2786
2787 struct MenuMainInfo
2788 {
2789   struct MenuMainButtonInfo button;
2790   struct MenuMainTextInfo text;
2791   struct MenuMainInputInfo input;
2792
2793   struct TextPosInfo preview_players;
2794   struct TextPosInfo network_players;
2795 };
2796
2797 struct MenuSetupButtonInfo
2798 {
2799   struct MenuPosInfo prev_player;
2800   struct MenuPosInfo next_player;
2801
2802   struct MenuPosInfo touch_back;
2803   struct MenuPosInfo touch_next;
2804   struct MenuPosInfo touch_back2;
2805   struct MenuPosInfo touch_next2;
2806 };
2807
2808 struct MenuSetupInfo
2809 {
2810   struct MenuSetupButtonInfo button;
2811 };
2812
2813 struct MenuScoresButtonInfo
2814 {
2815   struct MenuPosInfo prev_level;
2816   struct MenuPosInfo next_level;
2817   struct MenuPosInfo prev_score;
2818   struct MenuPosInfo next_score;
2819   struct MenuPosInfo play_tape;
2820 };
2821
2822 struct MenuScoresInfo
2823 {
2824   struct MenuScoresButtonInfo button;
2825 };
2826
2827 struct TitleFadingInfo
2828 {
2829   int fade_mode;
2830   int fade_delay;
2831   int post_delay;
2832   int auto_delay;
2833   int auto_delay_unit;
2834 };
2835
2836 struct TitleMessageInfo
2837 {
2838   int x, y;
2839   int width, height;
2840   int chars, lines;
2841   int align, valign;
2842   int font;
2843   boolean autowrap;
2844   boolean centered;
2845   boolean parse_comments;
2846   int sort_priority;
2847
2848   int fade_mode;
2849   int fade_delay;
2850   int post_delay;
2851   int auto_delay;
2852   int auto_delay_unit;
2853 };
2854
2855 struct InitInfo
2856 {
2857   struct MenuPosInfo busy_initial;
2858   struct MenuPosInfo busy;
2859   struct MenuPosInfo busy_playfield;
2860 };
2861
2862 struct MenuInfo
2863 {
2864   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2865   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2866   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2867   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2868   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2869   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2870
2871   int scrollbar_xoffset;
2872
2873   struct MenuPosInfo list_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2874
2875   int list_size[NUM_SPECIAL_GFX_ARGS];
2876   int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2877
2878   int left_spacing[NUM_SPECIAL_GFX_ARGS];
2879   int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2880   int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2881   int right_spacing[NUM_SPECIAL_GFX_ARGS];
2882   int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2883   int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2884   int top_spacing[NUM_SPECIAL_GFX_ARGS];
2885   int top_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2886   int top_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2887   int bottom_spacing[NUM_SPECIAL_GFX_ARGS];
2888   int bottom_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2889   int bottom_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2890
2891   int paragraph_spacing[NUM_SPECIAL_GFX_ARGS];
2892   int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2893   int paragraph_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2894   int headline1_spacing[NUM_SPECIAL_GFX_ARGS];
2895   int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2896   int headline1_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2897   int headline2_spacing[NUM_SPECIAL_GFX_ARGS];
2898   int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2899   int headline2_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2900   int line_spacing[NUM_SPECIAL_GFX_ARGS];
2901   int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2902   int line_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2903   int extra_spacing[NUM_SPECIAL_GFX_ARGS];
2904   int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2905   int extra_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2906
2907   struct TitleFadingInfo enter_menu;
2908   struct TitleFadingInfo leave_menu;
2909   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2910   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2911   struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
2912
2913   int sound[NUM_SPECIAL_GFX_ARGS];
2914   int music[NUM_SPECIAL_GFX_ARGS];
2915
2916   struct MenuMainInfo main;
2917   struct MenuSetupInfo setup;
2918   struct MenuScoresInfo scores;
2919 };
2920
2921 struct DoorInfo
2922 {
2923   struct DoorPartPosInfo part_1;
2924   struct DoorPartPosInfo part_2;
2925   struct DoorPartPosInfo part_3;
2926   struct DoorPartPosInfo part_4;
2927   struct DoorPartPosInfo part_5;
2928   struct DoorPartPosInfo part_6;
2929   struct DoorPartPosInfo part_7;
2930   struct DoorPartPosInfo part_8;
2931
2932   struct DoorPartPosInfo panel;
2933
2934   int width;
2935   int height;
2936   int step_offset;
2937   int step_delay;
2938   int post_delay;
2939   int anim_mode;
2940 };
2941
2942 struct RequestInfo
2943 {
2944   struct RequestButtonInfo button;
2945   int x, y;
2946   int width, height;
2947   int border_size;
2948   int line_spacing;
2949   int step_offset;
2950   int step_delay;
2951   int anim_mode;
2952   int align;
2953   int valign;
2954   int sort_priority;
2955   boolean autowrap;
2956   boolean centered;
2957   boolean wrap_single_words;
2958
2959   // run-time values
2960   Bitmap *bitmap;
2961   int sx, sy;
2962   int xsize, ysize;
2963 };
2964
2965 struct PreviewInfo
2966 {
2967   int x, y;
2968   int align, valign;
2969   int xsize, ysize;
2970   int xoffset, yoffset;
2971   int tile_size;
2972   int step_offset;
2973   int step_delay;
2974   int anim_mode;
2975
2976   boolean redefined;            // redefined by custom artwork
2977 };
2978
2979 struct EditorTabsInfo
2980 {
2981   int x;
2982   int y;
2983   int yoffset2;
2984   int width;
2985   int height;
2986   int draw_xoffset;
2987   int draw_yoffset;
2988 };
2989
2990 struct EditorSettingsInfo
2991 {
2992   struct MenuPosInfo headline;
2993
2994   struct XY element_graphic;
2995   struct XY element_name;
2996
2997   struct EditorTabsInfo tabs;
2998
2999   struct XY tooltip;
3000 };
3001
3002 struct EditorGadgetInfo
3003 {
3004   int normal_spacing;
3005   int small_spacing;
3006   int tiny_spacing;
3007   int line_spacing;
3008   int text_spacing;
3009   int tab_spacing;
3010
3011   struct Rect separator_line;
3012 };
3013
3014 struct EditorButtonInfo
3015 {
3016   struct XYTileSize prev_level;
3017   struct XYTileSize next_level;
3018
3019   struct XYTileSize properties;
3020   struct XYTileSize element_left;
3021   struct XYTileSize element_middle;
3022   struct XYTileSize element_right;
3023   struct XYTileSize palette;
3024
3025   struct XYTileSize draw_single;
3026   struct XYTileSize draw_connected;
3027   struct XYTileSize draw_line;
3028   struct XYTileSize draw_arc;
3029   struct XYTileSize draw_rectangle;
3030   struct XYTileSize draw_filled_box;
3031   struct XYTileSize rotate_up;
3032   struct XYTileSize draw_text;
3033   struct XYTileSize flood_fill;
3034   struct XYTileSize rotate_left;
3035   struct XYTileSize zoom_level;
3036   struct XYTileSize rotate_right;
3037   struct XYTileSize draw_random;
3038   struct XYTileSize grab_brush;
3039   struct XYTileSize rotate_down;
3040   struct XYTileSize pick_element;
3041
3042   struct XYTileSize ce_copy_from;
3043   struct XYTileSize ce_copy_to;
3044   struct XYTileSize ce_swap;
3045   struct XYTileSize ce_copy;
3046   struct XYTileSize ce_paste;
3047
3048   struct XYTileSize undo;
3049   struct XYTileSize conf;
3050   struct XYTileSize save;
3051   struct XYTileSize clear;
3052   struct XYTileSize test;
3053   struct XYTileSize exit;
3054 };
3055
3056 struct EditorInputInfo
3057 {
3058   struct XY level_number;
3059 };
3060
3061 struct EditorPaletteInfo
3062 {
3063   int x, y;
3064   int cols, rows;
3065   int tile_size;
3066   boolean show_as_separate_screen;
3067   boolean show_on_element_buttons;
3068
3069   struct XYTileSize element_left;
3070   struct XYTileSize element_middle;
3071   struct XYTileSize element_right;
3072 };
3073
3074 struct EditorDrawingAreaInfo
3075 {
3076   int tile_size;
3077 };
3078
3079 struct EditorInfo
3080 {
3081   struct EditorSettingsInfo settings;
3082   struct EditorGadgetInfo gadget;
3083   struct EditorButtonInfo button;
3084   struct EditorInputInfo input;
3085   struct EditorPaletteInfo palette;
3086   struct EditorDrawingAreaInfo drawingarea;
3087 };
3088
3089 struct ViewportInfo
3090 {
3091   struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
3092   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
3093   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
3094   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
3095 };
3096
3097 struct ScoreEntry
3098 {
3099   char tape_basename[MAX_FILENAME_LEN + 1];
3100   char name[MAX_PLAYER_NAME_LEN + 1];
3101   int score;
3102   int time;             // time (in frames) or steps played
3103
3104   // additional score information for score info screen
3105   int id;
3106   char tape_date[MAX_ISO_DATE_LEN + 1];
3107   char platform[MAX_PLATFORM_TEXT_LEN + 1];
3108   char version[MAX_VERSION_TEXT_LEN + 1];
3109   char country_code[MAX_COUNTRY_CODE_LEN + 1];
3110   char country_name[MAX_COUNTRY_NAME_LEN + 1];
3111 };
3112
3113 struct ScoreInfo
3114 {
3115   int file_version;     // file format version the score is stored with
3116   int game_version;     // game release version the score was created with
3117
3118   char level_identifier[MAX_FILENAME_LEN + 1];
3119   int level_nr;
3120
3121   int num_entries;
3122   int last_added;
3123   int last_added_local;
3124   int last_level_nr;
3125   int last_entry_nr;
3126   int next_level_nr;
3127
3128   boolean updated;
3129   boolean uploaded;
3130   boolean tape_downloaded;
3131   boolean force_last_added;
3132   boolean continue_playing;
3133   boolean continue_on_return;
3134
3135   struct ScoreEntry entry[MAX_SCORE_ENTRIES];
3136 };
3137
3138 struct Content
3139 {
3140   int e[3][3];
3141 };
3142
3143 struct EnvelopeInfo
3144 {
3145   int xsize;
3146   int ysize;
3147
3148   boolean autowrap;
3149   boolean centered;
3150
3151   char text[MAX_ENVELOPE_TEXT_LEN + 1];
3152 };
3153
3154 struct LevelFileInfo
3155 {
3156   int nr;
3157   int type;
3158   boolean packed;
3159   char *basename;
3160   char *filename;
3161 };
3162
3163 struct DateInfo
3164 {
3165   int year;
3166   int month;
3167   int day;
3168
3169   enum
3170   {
3171     DATE_SRC_CLOCK,
3172     DATE_SRC_LEVELFILE
3173   } src;
3174 };
3175
3176 struct LevelInfo
3177 {
3178   struct LevelFileInfo file_info;
3179
3180   int game_engine_type;
3181
3182   // level stored in native format for the alternative native game engines
3183   struct LevelInfo_EM *native_em_level;
3184   struct LevelInfo_SP *native_sp_level;
3185   struct LevelInfo_MM *native_mm_level;
3186
3187   int file_version;     // file format version the level is stored with
3188   int game_version;     // game release version the level was created with
3189
3190   struct DateInfo creation_date;
3191
3192   boolean encoding_16bit_field;         // level contains 16-bit elements
3193   boolean encoding_16bit_yamyam;        // yamyam contains 16-bit elements
3194   boolean encoding_16bit_amoeba;        // amoeba contains 16-bit elements
3195
3196   int fieldx, fieldy;
3197
3198   int time;                             // available time (seconds)
3199   int gems_needed;
3200   boolean auto_count_gems;
3201   boolean rate_time_over_score;
3202
3203   char name[MAX_LEVEL_NAME_LEN + 1];
3204   char author[MAX_LEVEL_AUTHOR_LEN + 1];
3205
3206   int random_seed;
3207
3208   struct EnvelopeInfo envelope[NUM_ENVELOPES];
3209
3210   int score[LEVEL_SCORE_ELEMENTS];
3211
3212   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3213   int num_yamyam_contents;
3214
3215   int amoeba_speed;
3216   int amoeba_content;
3217
3218   int game_of_life[4];
3219   int biomaze[4];
3220
3221   int time_magic_wall;
3222   int time_wheel;
3223   int time_light;
3224   int time_timegate;
3225
3226   int shield_normal_time;
3227   int shield_deadly_time;
3228
3229   int extra_time;
3230   int time_orb_time;
3231
3232   int extra_time_score;
3233
3234   int start_element[MAX_PLAYERS];
3235   boolean use_start_element[MAX_PLAYERS];
3236
3237   int artwork_element[MAX_PLAYERS];
3238   boolean use_artwork_element[MAX_PLAYERS];
3239
3240   int explosion_element[MAX_PLAYERS];
3241   boolean use_explosion_element[MAX_PLAYERS];
3242
3243   // values for the new EMC elements
3244   int android_move_time;
3245   int android_clone_time;
3246   boolean ball_random;
3247   boolean ball_active_initial;
3248   int ball_time;
3249   int lenses_score;
3250   int magnify_score;
3251   int slurp_score;
3252   int lenses_time;
3253   int magnify_time;
3254   int wind_direction_initial;
3255
3256   struct Content ball_content[MAX_ELEMENT_CONTENTS];
3257   int num_ball_contents;
3258
3259   int num_android_clone_elements;
3260   int android_clone_element[MAX_ANDROID_ELEMENTS];
3261
3262   int can_move_into_acid_bits;  // bitfield to store property for elements
3263   int dont_collide_with_bits;   // bitfield to store property for elements
3264
3265   int initial_player_stepsize[MAX_PLAYERS];     // initial player speed
3266   boolean initial_player_gravity[MAX_PLAYERS];
3267
3268   boolean use_initial_inventory[MAX_PLAYERS];
3269   int initial_inventory_size[MAX_PLAYERS];
3270   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3271
3272   boolean em_slippery_gems;     // EM style "gems slip from wall" behaviour
3273   boolean em_explodes_by_fire;  // EM style chain explosion behaviour
3274   boolean use_spring_bug;       // for compatibility with old levels
3275   boolean use_time_orb_bug;     // for compatibility with old levels
3276   boolean use_life_bugs;        // for compatibility with old levels
3277   boolean instant_relocation;   // no visual delay when relocating player
3278   boolean shifted_relocation;   // no level centering when relocating player
3279   boolean lazy_relocation;      // only redraw off-screen player relocation
3280   boolean can_pass_to_walkable; // player can pass to empty or walkable tile
3281   boolean grow_into_diggable;   // amoeba can grow into anything diggable
3282   boolean sb_fields_needed;     // all Sokoban fields must be solved
3283   boolean sb_objects_needed;    // all Sokoban objects must be solved
3284   boolean auto_exit_sokoban;    // automatically finish solved Sokoban levels
3285   boolean solved_by_one_player; // level is solved if one player enters exit
3286   boolean finish_dig_collect;   // only finished dig/collect triggers ce action
3287   boolean keep_walkable_ce;     // keep walkable CE if it changes to the player
3288
3289   boolean continuous_snapping;  // repeated snapping without releasing key
3290   boolean block_snap_field;     // snapping blocks field to show animation
3291   boolean block_last_field;     // player blocks previous field while moving
3292   boolean sp_block_last_field;  // player blocks previous field while moving
3293
3294   // values for MM/DF elements
3295   boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3296   boolean df_laser_red, df_laser_green, df_laser_blue;
3297   int mm_time_fuse;
3298   int mm_time_bomb;
3299   int mm_time_ball;
3300   int mm_time_block;
3301
3302   // ('int' instead of 'boolean' because used as selectbox value in editor)
3303   int use_step_counter;         // count steps instead of seconds for level
3304
3305   int time_score_base;          // use time score for 1 or 10 seconds/steps
3306
3307   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3308
3309   boolean use_custom_template;  // use custom properties from template file
3310
3311   boolean file_has_custom_elements;     // set when level file contains CEs
3312
3313   boolean no_valid_file;        // set when level file missing or invalid
3314   boolean no_level_file;        // set when falling back to level template
3315
3316   boolean changed;              // set when level was changed in the editor
3317
3318   // runtime flags to handle bugs in old levels (not stored in level file)
3319   boolean use_action_after_change_bug;
3320 };
3321
3322 struct NetworkLevelInfo
3323 {
3324   char *leveldir_identifier;            // network levelset identifier
3325
3326   struct LevelFileInfo file_info;       // file info for level file
3327   struct LevelFileInfo tmpl_info;       // file info for level template
3328
3329   boolean use_network_level_files;      // use levels from network server
3330   boolean use_custom_template;          // use CEs from level template
3331 };
3332
3333 struct GlobalInfo
3334 {
3335   char *autoplay_leveldir;
3336   int autoplay_level[MAX_TAPES_PER_SET];
3337   int autoplay_mode;
3338   boolean autoplay_all;
3339   time_t autoplay_time;
3340
3341   char *patchtapes_mode;
3342   char *patchtapes_leveldir;
3343   int patchtapes_level[MAX_TAPES_PER_SET];
3344   boolean patchtapes_all;
3345
3346   char *convert_leveldir;
3347   int convert_level_nr;
3348
3349   char *dumplevel_leveldir;
3350   int dumplevel_level_nr;
3351
3352   char *dumptape_leveldir;
3353   int dumptape_level_nr;
3354
3355   char *create_sketch_images_dir;
3356   char *create_collect_images_dir;
3357
3358   int num_toons;
3359
3360   float frames_per_second;
3361   boolean show_frames_per_second;
3362
3363   // global values for fading screens and masking borders
3364   int border_status;
3365
3366   // values for global animations
3367   int anim_status;
3368   int anim_status_next;
3369
3370   boolean use_envelope_request;
3371
3372   char **user_names;
3373 };
3374
3375 struct ElementChangeInfo
3376 {
3377   boolean can_change;           // use or ignore this change info
3378
3379   boolean has_event[NUM_CHANGE_EVENTS];         // change events
3380
3381   int trigger_player;           // player triggering change
3382   int trigger_side;             // side triggering change
3383   int trigger_page;             // page triggering change
3384
3385   int target_element;           // target element after change
3386
3387   int delay_fixed;              // added frame delay before changed (fixed)
3388   int delay_random;             // added frame delay before changed (random)
3389   int delay_frames;             // either 1 (frames) or 50 (seconds; 50 fps)
3390
3391   int initial_trigger_element;  // initial element triggering change
3392
3393   struct Content target_content;// elements for extended change target
3394   boolean use_target_content;   // use extended change target
3395   boolean only_if_complete;     // only use complete target content
3396   boolean use_random_replace;   // use random value for replacing elements
3397   int random_percentage;        // random value for replacing elements
3398   int replace_when;             // type of elements that can be replaced
3399
3400   boolean explode;              // explode instead of change
3401
3402   boolean has_action;           // execute action on specified condition
3403   int action_type;              // type of action
3404   int action_mode;              // mode of action
3405   int action_arg;               // parameter of action
3406   int action_element;           // element related to action
3407
3408   // ---------- internal values used at runtime when playing ----------
3409
3410   int trigger_element;          // element triggering change
3411
3412   /* functions that are called before, while and after the change of an
3413      element -- currently only used for non-custom elements */
3414   void (*pre_change_function)(int x, int y);
3415   void (*change_function)(int x, int y);
3416   void (*post_change_function)(int x, int y);
3417
3418   short actual_trigger_element; // element that actually triggered change
3419   int actual_trigger_side;      // element side that triggered the change
3420   int actual_trigger_player;    // player which actually triggered change
3421   int actual_trigger_player_bits; // player bits of triggering players
3422   int actual_trigger_ce_value;  // CE value of element that triggered change
3423   int actual_trigger_ce_score;  // CE score of element that triggered change
3424
3425   boolean can_change_or_has_action;     // can_change | has_action
3426
3427   // ---------- internal values used in level editor ----------
3428
3429   int direct_action;            // change triggered by actions on element
3430   int other_action;             // change triggered by other element actions
3431 };
3432
3433 struct ElementGroupInfo
3434 {
3435   int num_elements;                     // number of elements in this group
3436   int element[MAX_ELEMENTS_IN_GROUP];   // list of elements in this group
3437
3438   int choice_mode;              // how to choose element from group
3439
3440   // ---------- internal values used at runtime when playing ----------
3441
3442   /* the following is the same as above, but with recursively resolved group
3443      elements (group elements may also contain further group elements!) */
3444   int num_elements_resolved;
3445   short element_resolved[NUM_FILE_ELEMENTS];
3446
3447   int choice_pos;               // current element choice position
3448 };
3449
3450 struct ElementNameInfo
3451 {
3452   // ---------- token and description strings ----------
3453
3454   char *token_name;             // element token used in config files
3455   char *class_name;             // element class used in config files
3456   char *editor_description;     // pre-defined description for level editor
3457 };
3458
3459 struct ElementInfo
3460 {
3461   // ---------- token and description strings ----------
3462
3463   char *token_name;             // element token used in config files
3464   char *class_name;             // element class used in config files
3465   char *editor_description;     // pre-defined description for level editor
3466   char *custom_description;     // alternative description from config file
3467   char description[MAX_ELEMENT_NAME_LEN + 1];   // for custom/group elements
3468
3469   // ---------- graphic and sound definitions ----------
3470
3471   int graphic[NUM_ACTIONS];     // default graphics for several actions
3472   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3473                                 // special graphics for left/right/up/down
3474
3475   int crumbled[NUM_ACTIONS];    // crumbled graphics for several actions
3476   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3477                                 // crumbled graphics for left/right/up/down
3478
3479   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3480                                 // special graphics for certain screens
3481
3482   int sound[NUM_ACTIONS];       // default sounds for several actions
3483
3484   // ---------- special element property values ----------
3485
3486   unsigned int properties[NUM_EP_BITFIELDS];    // element base properties
3487
3488   boolean use_gfx_element;      // use custom graphic element
3489   int gfx_element_initial;      // initial optional custom graphic element
3490
3491   int access_direction;         // accessible from which direction
3492
3493   int collect_score_initial;    // initial score value for collecting
3494   int collect_count_initial;    // initial count value for collecting
3495
3496   int ce_value_fixed_initial;   // initial value for custom variable (fix)
3497   int ce_value_random_initial;  // initial value for custom variable (rnd)
3498   boolean use_last_ce_value;    // use value from element before change
3499
3500   int push_delay_fixed;         // constant delay before pushing
3501   int push_delay_random;        // additional random delay before pushing
3502   int drop_delay_fixed;         // constant delay after dropping
3503   int drop_delay_random;        // additional random delay after dropping
3504   int move_delay_fixed;         // constant delay after moving
3505   int move_delay_random;        // additional random delay after moving
3506   int step_delay_fixed;         // constant delay while moving
3507   int step_delay_random;        // additional random delay while moving
3508
3509   int move_pattern;             // direction movable element moves to
3510   int move_direction_initial;   // initial direction element moves to
3511   int move_stepsize;            // step size element moves with
3512
3513   int move_enter_element;       // element that can be entered (and removed)
3514   int move_leave_element;       // element that can be left behind
3515   int move_leave_type;          // change (limited) or leave (unlimited)
3516
3517   int slippery_type;            // how/where other elements slip away
3518
3519   struct Content content;       // new elements after explosion
3520
3521   int explosion_type;           // type of explosion, like 3x3, 3+3 or 1x1
3522   int explosion_delay;          // duration of explosion of this element
3523   int ignition_delay;           // delay for explosion by other explosion
3524
3525   struct ElementChangeInfo *change_page; // actual list of change pages
3526   struct ElementChangeInfo *change;      // pointer to current change page
3527
3528   int num_change_pages;         // actual number of change pages
3529   int current_change_page;      // currently edited change page
3530
3531   struct ElementGroupInfo *group;       // pointer to element group info
3532
3533   // ---------- internal values used at runtime when playing ----------
3534
3535   boolean has_change_event[NUM_CHANGE_EVENTS];
3536
3537   int event_page_nr[NUM_CHANGE_EVENTS]; // page number for each event
3538   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; // page for event
3539
3540   boolean in_group[NUM_GROUP_ELEMENTS];
3541
3542   int gfx_element;              // runtime optional custom graphic element
3543
3544   int collect_score;            // runtime score value for collecting
3545
3546   // count of this element on playfield, calculated after each frame
3547   int element_count;
3548
3549   // ---------- internal values used in level editor ----------
3550
3551   int access_type;              // walkable or passable
3552   int access_layer;             // accessible over/inside/under
3553   int access_protected;         // protection against deadly elements
3554   int walk_to_action;           // diggable/collectible/pushable
3555   int smash_targets;            // can smash player/enemies/everything
3556   int deadliness;               // deadly when running/colliding/touching
3557
3558   boolean can_explode_by_fire;  // element explodes by fire
3559   boolean can_explode_smashed;  // element explodes when smashed
3560   boolean can_explode_impact;   // element explodes on impact
3561
3562   boolean modified_settings;    // set for all modified custom elements
3563 };
3564
3565 struct FontInfo
3566 {
3567   char *token_name;             // font token used in config files
3568
3569   int graphic;                  // default graphic for this font
3570   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3571                                 // special graphics for certain screens
3572   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
3573                                 // internal bitmap ID for special graphics
3574 };
3575
3576 struct GlobalAnimNameInfo
3577 {
3578   char *token_name;             // global animation token in config files
3579 };
3580
3581 struct GlobalAnimInfo
3582 {
3583   char *token_name;             // global animation token in config files
3584
3585   // global animation graphic and control definitions
3586   int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3587
3588   // global animation sound and music definitions
3589   int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3590   int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3591 };
3592
3593 struct GlobalAnimEventListInfo
3594 {
3595   int *event_value;
3596   int num_event_values;
3597 };
3598
3599 struct GlobalAnimEventInfo
3600 {
3601   struct GlobalAnimEventListInfo **event_list;
3602   int num_event_lists;
3603 };
3604
3605 struct GraphicInfo
3606 {
3607   Bitmap **bitmaps;             // bitmaps in all required sizes
3608   Bitmap *bitmap;               // bitmap in default size
3609
3610   int src_image_width;          // scaled bitmap size, but w/o small images
3611   int src_image_height;         // scaled bitmap size, but w/o small images
3612
3613   int src_x, src_y;             // start position of animation frames
3614   int width, height;            // width/height of each animation frame
3615
3616   int offset_x, offset_y;       // x/y offset to next animation frame
3617   int offset2_x, offset2_y;     // x/y offset to second movement tile
3618
3619   boolean double_movement;      // animation has second movement tile
3620   int swap_double_tiles;        // explicitely force or forbid tile swapping
3621
3622   int anim_frames;
3623   int anim_frames_per_line;
3624   int anim_start_frame;
3625   int anim_delay;               // important: delay of 1 means "no delay"!
3626   int anim_mode;
3627
3628   boolean anim_global_sync;
3629
3630   int crumbled_like;            // element for cloning crumble graphics
3631   int diggable_like;            // element for cloning digging graphics
3632
3633   int border_size;              // border size for "crumbled" graphics
3634
3635   int scale_up_factor;          // optional factor for scaling image up
3636   int tile_size;                // optional explicitly defined tile size
3637
3638   int clone_from;               // graphic for cloning *all* settings
3639
3640   int init_delay_fixed;         // optional initial delay values for global
3641   int init_delay_random;        // animations (pause interval before start)
3642   int init_delay_action;        // optional action called on animation start
3643   int anim_delay_fixed;         // optional delay values for bored/sleeping
3644   int anim_delay_random;        // and global animations (animation length)
3645   int anim_delay_action;        // optional action called on animation end
3646   int post_delay_fixed;         // optional delay values after bored/global
3647   int post_delay_random;        // animations (pause before next animation)
3648   int post_delay_action;        // optional action called after post delay
3649
3650   int init_event;               // optional event triggering animation start
3651   int init_event_action;        // optional action called on animation start
3652   int anim_event;               // optional event triggering animation end
3653   int anim_event_action;        // optional action called on animation end
3654
3655   int step_offset;              // optional step offset of toon animations
3656   int step_xoffset;             // optional step offset of toon animations
3657   int step_yoffset;             // optional step offset of toon animations
3658   int step_delay;               // optional step delay of toon animations
3659   int direction;                // optional move direction of toon animations
3660   int position;                 // optional draw position of toon animations
3661   int x;                        // optional draw position of toon animations
3662   int y;                        // optional draw position of toon animations
3663
3664   int draw_xoffset;             // optional offset for drawing font chars
3665   int draw_yoffset;             // optional offset for drawing font chars
3666
3667   int draw_masked;              // optional setting for drawing envelope gfx
3668   int draw_order;               // optional draw order for global animations
3669
3670   int fade_mode;                // optional setting for drawing title screens
3671   int fade_delay;               // optional setting for drawing title screens
3672   int post_delay;               // optional setting for drawing title screens
3673   int auto_delay;               // optional setting for drawing title screens
3674   int auto_delay_unit;          // optional setting for drawing title screens
3675   int align, valign;            // optional setting for drawing title screens
3676   int sort_priority;            // optional setting for drawing title screens
3677
3678   int class;
3679   int style;
3680
3681   int active_xoffset;
3682   int active_yoffset;
3683   int pressed_xoffset;
3684   int pressed_yoffset;
3685
3686   boolean use_image_size;       // use image size as default width and height
3687 };
3688
3689 struct SoundInfo
3690 {
3691   boolean loop;
3692   int volume;
3693   int priority;
3694 };
3695
3696 struct MusicInfo
3697 {
3698   boolean loop;
3699 };
3700
3701 struct MusicPrefixInfo
3702 {
3703   char *prefix;
3704   boolean is_loop_music;
3705 };
3706
3707 struct MusicFileInfo
3708 {
3709   char *basename;
3710
3711   char *title_header;
3712   char *artist_header;
3713   char *album_header;
3714   char *year_header;
3715
3716   char *title;
3717   char *artist;
3718   char *album;
3719   char *year;
3720
3721   int music;
3722
3723   boolean is_sound;
3724
3725   struct MusicFileInfo *prev, *next;
3726 };
3727
3728 struct ElementActionInfo
3729 {
3730   char *suffix;
3731   int value;
3732   boolean is_loop_sound;
3733 };
3734
3735 struct ElementDirectionInfo
3736 {
3737   char *suffix;
3738   int value;
3739 };
3740
3741 struct SpecialSuffixInfo
3742 {
3743   char *suffix;
3744   int value;
3745 };
3746
3747 struct HelpAnimInfo
3748 {
3749   int element;
3750   int action;
3751   int direction;
3752
3753   int delay;
3754 };
3755
3756
3757 extern Bitmap                  *bitmap_db_field;
3758 extern Bitmap                  *bitmap_db_panel;
3759 extern Bitmap                  *bitmap_db_door_1;
3760 extern Bitmap                  *bitmap_db_door_2;
3761 extern Bitmap                  *bitmap_db_store_1;
3762 extern Bitmap                  *bitmap_db_store_2;
3763 extern DrawBuffer              *fieldbuffer;
3764 extern DrawBuffer              *drawto_field;
3765
3766 extern int                      game_status;
3767 extern int                      game_status_last_screen;
3768 extern boolean                  level_editor_test_game;
3769 extern boolean                  score_info_tape_play;
3770 extern boolean                  network_playing;
3771
3772 extern int                      key_joystick_mapping;
3773
3774 extern short                    Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3775 extern short                    Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3776 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3777 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3778 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3779 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3780 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3781 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3782 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3783 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3784 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3785 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3786 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3787 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3788 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3789 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3790 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3791 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3792 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3793 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3794 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3795 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
3796 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
3797 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3798 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3799 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3800 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3801 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3802
3803 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3804 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3805 extern int                      GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3806 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3807 extern int                      GfxElementEmpty[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3808 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3809 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3810 extern int                      GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3811
3812 extern int                      ActiveElement[MAX_NUM_ELEMENTS];
3813 extern int                      ActiveButton[NUM_IMAGE_FILES];
3814 extern int                      ActiveFont[NUM_FONTS];
3815
3816 extern int                      lev_fieldx, lev_fieldy;
3817 extern int                      scroll_x, scroll_y;
3818
3819 extern int                      WIN_XSIZE, WIN_YSIZE;
3820 extern int                      SCR_FIELDX, SCR_FIELDY;
3821 extern int                      REAL_SX, REAL_SY;
3822 extern int                      SX, SY;
3823 extern int                      DX, DY;
3824 extern int                      VX, VY;
3825 extern int                      EX, EY;
3826 extern int                      dDX, dDY;
3827 extern int                      FULL_SXSIZE, FULL_SYSIZE;
3828 extern int                      SXSIZE, SYSIZE;
3829 extern int                      DXSIZE, DYSIZE;
3830 extern int                      VXSIZE, VYSIZE;
3831 extern int                      EXSIZE, EYSIZE;
3832 extern int                      TILESIZE_VAR;
3833
3834 extern int                      FADE_SX, FADE_SY;
3835 extern int                      FADE_SXSIZE, FADE_SYSIZE;
3836
3837 extern int                      FX, FY;
3838 extern int                      ScrollStepSize;
3839 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
3840 extern int                      BorderElement;
3841 extern int                      MenuFrameDelay;
3842 extern int                      GameFrameDelay;
3843 extern int                      FfwdFrameDelay;
3844 extern int                      BX1, BY1;
3845 extern int                      BX2, BY2;
3846 extern int                      SBX_Left, SBX_Right;
3847 extern int                      SBY_Upper, SBY_Lower;
3848
3849 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
3850
3851 extern boolean                  network_player_action_received;
3852
3853 extern int                      graphics_action_mapping[];
3854
3855 extern struct LevelInfo         level, level_template;
3856 extern struct ScoreInfo         scores, server_scores;
3857 extern struct TapeInfo          tape;
3858 extern struct GlobalInfo        global;
3859 extern struct BorderInfo        border;
3860 extern struct ViewportInfo      viewport;
3861 extern struct TitleFadingInfo   fading;
3862 extern struct TitleFadingInfo   fading_none;
3863 extern struct TitleFadingInfo   title_initial_first_default;
3864 extern struct TitleFadingInfo   title_initial_default;
3865 extern struct TitleFadingInfo   title_first_default;
3866 extern struct TitleFadingInfo   title_default;
3867 extern struct TitleMessageInfo  titlescreen_initial_first_default;
3868 extern struct TitleMessageInfo  titlescreen_initial_first[];
3869 extern struct TitleMessageInfo  titlescreen_initial_default;
3870 extern struct TitleMessageInfo  titlescreen_initial[];
3871 extern struct TitleMessageInfo  titlescreen_first_default;
3872 extern struct TitleMessageInfo  titlescreen_first[];
3873 extern struct TitleMessageInfo  titlescreen_default;
3874 extern struct TitleMessageInfo  titlescreen[];
3875 extern struct TitleMessageInfo  titlemessage_initial_first_default;
3876 extern struct TitleMessageInfo  titlemessage_initial_first[];
3877 extern struct TitleMessageInfo  titlemessage_initial_default;
3878 extern struct TitleMessageInfo  titlemessage_initial[];
3879 extern struct TitleMessageInfo  titlemessage_first_default;
3880 extern struct TitleMessageInfo  titlemessage_first[];
3881 extern struct TitleMessageInfo  titlemessage_default;
3882 extern struct TitleMessageInfo  titlemessage[];
3883 extern struct TitleMessageInfo  readme;
3884 extern struct InitInfo          init, init_last;
3885 extern struct MenuInfo          menu;
3886 extern struct DoorInfo          door_1, door_2;
3887 extern struct RequestInfo       request;
3888 extern struct PreviewInfo       preview;
3889 extern struct EditorInfo        editor;
3890 extern struct ElementInfo       element_info[];
3891 extern struct ElementNameInfo   element_name_info[];
3892 extern struct ElementActionInfo element_action_info[];
3893 extern struct ElementDirectionInfo element_direction_info[];
3894 extern struct SpecialSuffixInfo special_suffix_info[];
3895 extern struct TokenIntPtrInfo   image_config_vars[];
3896 extern struct FontInfo          font_info[];
3897 extern struct GlobalAnimInfo    global_anim_info[];
3898 extern struct GlobalAnimNameInfo global_anim_name_info[];
3899 extern struct GlobalAnimEventInfo global_anim_event_info;
3900 extern struct MusicPrefixInfo   music_prefix_info[];
3901 extern struct GraphicInfo      *graphic_info;
3902 extern struct SoundInfo        *sound_info;
3903 extern struct MusicInfo        *music_info;
3904 extern struct MusicFileInfo    *music_file_info;
3905 extern struct HelpAnimInfo     *helpanim_info;
3906 extern SetupFileHash           *helptext_info;
3907 extern SetupFileHash           *image_config_hash;
3908 extern SetupFileHash           *element_token_hash;
3909 extern SetupFileHash           *graphic_token_hash;
3910 extern SetupFileHash           *font_token_hash;
3911 extern SetupFileHash           *hide_setup_hash;
3912 extern SetupFileHash           *anim_url_hash;
3913 extern struct ConfigTypeInfo    image_config_suffix[];
3914 extern struct ConfigTypeInfo    sound_config_suffix[];
3915 extern struct ConfigTypeInfo    music_config_suffix[];
3916 extern struct ConfigInfo        image_config[];
3917 extern struct ConfigInfo        sound_config[];
3918 extern struct ConfigInfo        music_config[];
3919 extern struct ConfigInfo        helpanim_config[];
3920 extern struct ConfigInfo        helptext_config[];
3921
3922 #endif  // MAIN_H