e89d1fee3b7a18386e8294c2992d02bc34e3a2d5
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26
27 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
28 #include "conf_snd.h"   /* include auto-generated data structure definitions */
29 #include "conf_mus.h"   /* include auto-generated data structure definitions */
30
31 #define IMG_UNDEFINED           (-1)
32 #define IMG_EMPTY               IMG_EMPTY_SPACE
33 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
34 #define IMG_EXPLOSION           IMG_DEFAULT_EXPLODING
35 #define IMG_CHAR_START          IMG_CHAR_SPACE
36 #define IMG_CUSTOM_START        IMG_CUSTOM_1
37
38 #define SND_UNDEFINED           (-1)
39 #define MUS_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for configurable properties (custom elem's only, else pre-defined) */
64 #define EP_DIGGABLE             0
65 #define EP_COLLECTIBLE_ONLY     1
66 #define EP_DONT_RUN_INTO        2
67 #define EP_DONT_COLLIDE_WITH    3
68 #define EP_DONT_TOUCH           4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_CAN_CHANGE           7
72 #define EP_CAN_MOVE             8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH_PLAYER     10
75 #define EP_CAN_SMASH_ENEMIES    11
76 #define EP_CAN_SMASH_EVERYTHING 12
77 #define EP_CAN_EXPLODE_BY_FIRE  13
78 #define EP_CAN_EXPLODE_SMASHED  14
79 #define EP_CAN_EXPLODE_IMPACT   15
80 #define EP_WALKABLE_OVER        16
81 #define EP_WALKABLE_INSIDE      17
82 #define EP_WALKABLE_UNDER       18
83 #define EP_PASSABLE_OVER        19
84 #define EP_PASSABLE_INSIDE      20
85 #define EP_PASSABLE_UNDER       21
86 #define EP_DROPPABLE            22
87 #define EP_CAN_EXPLODE_1X1      23
88 #define EP_PUSHABLE             24
89 #define EP_CAN_EXPLODE_CROSS    25
90 #define EP_PROTECTED            26
91 #define EP_CAN_MOVE_INTO_ACID   27
92 #define EP_THROWABLE            28
93
94 /* values for pre-defined properties */
95 #define EP_PLAYER               32
96 #define EP_CAN_PASS_MAGIC_WALL  33
97 #define EP_SWITCHABLE           34
98 #define EP_BD_ELEMENT           35
99 #define EP_SP_ELEMENT           36
100 #define EP_SB_ELEMENT           37
101 #define EP_GEM                  38
102 #define EP_FOOD_DARK_YAMYAM     39
103 #define EP_FOOD_PENGUIN         40
104 #define EP_FOOD_PIG             41
105 #define EP_HISTORIC_WALL        42
106 #define EP_HISTORIC_SOLID       43
107 #define EP_CLASSIC_ENEMY        44
108 #define EP_BELT                 45
109 #define EP_BELT_ACTIVE          46
110 #define EP_BELT_SWITCH          47
111 #define EP_TUBE                 48
112 #define EP_KEYGATE              49
113 #define EP_AMOEBOID             50
114 #define EP_AMOEBALIVE           51
115 #define EP_HAS_CONTENT          52
116 #define EP_CAN_TURN_EACH_MOVE   53
117 #define EP_CAN_GROW             54
118 #define EP_ACTIVE_BOMB          55
119 #define EP_INACTIVE             56
120
121 /* values for special configurable properties (depending on level settings) */
122 #define EP_EM_SLIPPERY_WALL     57
123
124 /* values for special graphics properties (no effect on game engine) */
125 #define EP_GFX_CRUMBLED         58
126
127 /* values for derived properties (determined from properties above) */
128 #define EP_ACCESSIBLE_OVER      59
129 #define EP_ACCESSIBLE_INSIDE    60
130 #define EP_ACCESSIBLE_UNDER     61
131 #define EP_WALKABLE             62
132 #define EP_PASSABLE             63
133 #define EP_ACCESSIBLE           64
134 #define EP_COLLECTIBLE          65
135 #define EP_SNAPPABLE            66
136 #define EP_WALL                 67
137 #define EP_SOLID_FOR_PUSHING    68
138 #define EP_DRAGONFIRE_PROOF     69
139 #define EP_EXPLOSION_PROOF      70
140 #define EP_CAN_SMASH            71
141 #define EP_CAN_EXPLODE          72
142 #define EP_CAN_EXPLODE_3X3      73
143 #define EP_SP_PORT              74
144 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    75
145 #define EP_CAN_EXPLODE_BY_EXPLOSION     76
146 #define EP_COULD_MOVE_INTO_ACID         77
147 #define EP_MAYBE_DONT_COLLIDE_WITH      78
148
149 /* values for internal purpose only (level editor) */
150 #define EP_EXPLODE_RESULT       79
151 #define EP_WALK_TO_OBJECT       80
152 #define EP_DEADLY               81
153
154 #define NUM_ELEMENT_PROPERTIES  82
155
156 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
157 #define EP_BITFIELD_BASE        0
158
159 #define EP_BITMASK_DEFAULT      0
160
161 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
162 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
163 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
164 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
165                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
166                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
167
168
169 /* values for change events for custom elements (stored in level file) */
170 #define CE_DELAY                0
171 #define CE_TOUCHED_BY_PLAYER    1
172 #define CE_PRESSED_BY_PLAYER    2
173 #define CE_PUSHED_BY_PLAYER     3
174 #define CE_DROPPED_BY_PLAYER    4
175 #define CE_HITTING_SOMETHING    5
176 #define CE_IMPACT               6
177 #define CE_SMASHED              7
178 #define CE_OTHER_IS_TOUCHING    8
179 #define CE_OTHER_IS_CHANGING    9
180 #define CE_OTHER_IS_EXPLODING   10
181 #define CE_OTHER_GETS_TOUCHED   11
182 #define CE_OTHER_GETS_PRESSED   12
183 #define CE_OTHER_GETS_PUSHED    13
184 #define CE_OTHER_GETS_COLLECTED 14
185 #define CE_OTHER_GETS_DROPPED   15
186 #define CE_BY_PLAYER_OBSOLETE   16      /* obsolete; now CE_BY_DIRECT_ACTION */
187 #define CE_BY_COLLISION_OBSOLETE 17     /* obsolete; now CE_BY_DIRECT_ACTION */
188 #define CE_BY_OTHER_ACTION      18      /* activates other element events */
189 #define CE_BY_DIRECT_ACTION     19      /* activates direct element events */
190 #define CE_OTHER_GETS_DIGGED    20
191 #define CE_ENTERED_BY_PLAYER    21
192 #define CE_LEFT_BY_PLAYER       22
193 #define CE_OTHER_GETS_ENTERED   23
194 #define CE_OTHER_GETS_LEFT      24
195 #define CE_SWITCHED             25
196 #define CE_OTHER_IS_SWITCHING   26
197 #define CE_HIT_BY_SOMETHING     27
198 #define CE_OTHER_IS_HITTING     28
199 #define CE_OTHER_GETS_HIT       29
200 #define CE_BLOCKED              30
201
202 #define NUM_CHANGE_EVENTS       31
203
204 #define CE_BITMASK_DEFAULT      0
205
206 #define CH_EVENT_BIT(c)         (1 << (c))
207 #define CH_EVENT_VAR(e)         (element_info[e].change->events)
208 #define CH_ANY_EVENT_VAR(e)     (element_info[e].change_events)
209
210 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
211                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
212 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) &&                \
213                                  (CH_ANY_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
214 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
215                                  ((v) ?                                   \
216                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
217                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
218
219 /* values for change side for custom elements */
220 #define CH_SIDE_NONE            MV_NO_MOVING
221 #define CH_SIDE_LEFT            MV_LEFT
222 #define CH_SIDE_RIGHT           MV_RIGHT
223 #define CH_SIDE_TOP             MV_UP
224 #define CH_SIDE_BOTTOM          MV_DOWN
225 #define CH_SIDE_LEFT_RIGHT      MV_HORIZONTAL
226 #define CH_SIDE_TOP_BOTTOM      MV_VERTICAL
227 #define CH_SIDE_ANY             MV_ANY_DIRECTION
228
229 /* values for change player for custom elements */
230 #define CH_PLAYER_NONE          0
231 #define CH_PLAYER_1             (1 << 0)
232 #define CH_PLAYER_2             (1 << 1)
233 #define CH_PLAYER_3             (1 << 2)
234 #define CH_PLAYER_4             (1 << 3)
235 #define CH_PLAYER_ANY           (CH_PLAYER_1 | CH_PLAYER_2 | CH_PLAYER_3 | \
236                                  CH_PLAYER_4)
237
238 /* values for change page for custom elements */
239 #define CH_PAGE_ANY_FILE        (0xff)
240 #define CH_PAGE_ANY             (0xffffffff)
241
242 /* values for change power for custom elements */
243 #define CP_WHEN_EMPTY           0
244 #define CP_WHEN_DIGGABLE        1
245 #define CP_WHEN_DESTRUCTIBLE    2
246 #define CP_WHEN_COLLECTIBLE     3
247 #define CP_WHEN_REMOVABLE       4
248
249 /* values for custom move patterns (bits 0 - 3: basic move directions) */
250 #define MV_BIT_TOWARDS_PLAYER   4
251 #define MV_BIT_AWAY_FROM_PLAYER 5
252 #define MV_BIT_ALONG_LEFT_SIDE  6
253 #define MV_BIT_ALONG_RIGHT_SIDE 7
254 #define MV_BIT_TURNING_LEFT     8
255 #define MV_BIT_TURNING_RIGHT    9
256 #define MV_BIT_WHEN_PUSHED      10
257 #define MV_BIT_MAZE_RUNNER      11
258 #define MV_BIT_MAZE_HUNTER      12
259 #define MV_BIT_WHEN_DROPPED     13
260 #define MV_BIT_TURNING_LEFT_RIGHT 14
261 #define MV_BIT_TURNING_RIGHT_LEFT 15
262 #define MV_BIT_TURNING_RANDOM   16
263
264 /* values for custom move patterns */
265 #define MV_HORIZONTAL           (MV_LEFT | MV_RIGHT)
266 #define MV_VERTICAL             (MV_UP   | MV_DOWN)
267 #define MV_ALL_DIRECTIONS       (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
268 #define MV_ANY_DIRECTION        (MV_ALL_DIRECTIONS)
269 #define MV_TOWARDS_PLAYER       (1 << MV_BIT_TOWARDS_PLAYER)
270 #define MV_AWAY_FROM_PLAYER     (1 << MV_BIT_AWAY_FROM_PLAYER)
271 #define MV_ALONG_LEFT_SIDE      (1 << MV_BIT_ALONG_LEFT_SIDE)
272 #define MV_ALONG_RIGHT_SIDE     (1 << MV_BIT_ALONG_RIGHT_SIDE)
273 #define MV_TURNING_LEFT         (1 << MV_BIT_TURNING_LEFT)
274 #define MV_TURNING_RIGHT        (1 << MV_BIT_TURNING_RIGHT)
275 #define MV_WHEN_PUSHED          (1 << MV_BIT_WHEN_PUSHED)
276 #define MV_MAZE_RUNNER          (1 << MV_BIT_MAZE_RUNNER)
277 #define MV_MAZE_HUNTER          (1 << MV_BIT_MAZE_HUNTER)
278 #define MV_MAZE_RUNNER_STYLE    (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
279 #define MV_WHEN_DROPPED         (1 << MV_BIT_WHEN_DROPPED)
280 #define MV_TURNING_LEFT_RIGHT   (1 << MV_BIT_TURNING_LEFT_RIGHT)
281 #define MV_TURNING_RIGHT_LEFT   (1 << MV_BIT_TURNING_RIGHT_LEFT)
282 #define MV_TURNING_RANDOM       (1 << MV_BIT_TURNING_RANDOM)
283
284 /* values for initial move direction (bits 0 - 3: basic move directions) */
285 #define MV_START_BIT_PREVIOUS   4
286
287 /* values for initial move direction */
288 #define MV_START_AUTOMATIC      (MV_NO_MOVING)
289 #define MV_START_LEFT           (MV_LEFT)
290 #define MV_START_RIGHT          (MV_RIGHT)
291 #define MV_START_UP             (MV_UP)
292 #define MV_START_DOWN           (MV_DOWN)
293 #define MV_START_RANDOM         (MV_ALL_DIRECTIONS)
294 #define MV_START_PREVIOUS       (1 << MV_START_BIT_PREVIOUS)
295
296 /* values for elements left behind by custom elements */
297 #define LEAVE_TYPE_UNLIMITED    0
298 #define LEAVE_TYPE_LIMITED      1
299
300 /* values for slippery property for custom elements */
301 #define SLIPPERY_ANY_RANDOM     0
302 #define SLIPPERY_ANY_LEFT_RIGHT 1
303 #define SLIPPERY_ANY_RIGHT_LEFT 2
304 #define SLIPPERY_ONLY_LEFT      3
305 #define SLIPPERY_ONLY_RIGHT     4
306
307 /* macros for configurable properties */
308 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
309 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
310 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
311 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
312 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
313 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
314 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
315 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
316 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
317 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
318 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
319 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
320 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
321 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
322 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
323 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
324 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
325 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
326 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
327 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
328 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
329 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
330 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
331 #define CAN_EXPLODE_1X1(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_1X1)
332 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
333 #define CAN_EXPLODE_CROSS(e)    HAS_PROPERTY(e, EP_CAN_EXPLODE_CROSS)
334 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
335 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
336 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
337
338 /* macros for special configurable properties */
339 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
340
341 /* macros for special graphics properties */
342 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
343
344 /* macros for pre-defined properties */
345 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
346 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
347 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
348 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
349 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
350 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
351 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
352 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
353 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
354 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
355 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
356 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
357 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
358 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
359 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
360 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
361 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
362 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
363 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
364 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
365 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
366 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
367 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
368 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
369 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
370
371 /* macros for derived properties */
372 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
373 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
374 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
375 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
376 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
377 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
378 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
379 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
380 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
381 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
382 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
383 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
384 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
385 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
386 #define CAN_EXPLODE_3X3(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_3X3)
387 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
388 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
389                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
390 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
391                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
392 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
393 #define MAYBE_DONT_COLLIDE_WITH(e)  HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
394
395 /* special macros used in game engine */
396 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
397                                  (e) <= EL_CUSTOM_END)
398
399 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
400                                  (e) <= EL_GROUP_END)
401
402 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
403                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
404
405 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
406                                  (e) <= EL_INTERNAL_END)
407
408 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
409                                  (e) <= EL_ENVELOPE_4)
410
411 #define IS_GATE(e)              ((e) >= EL_GATE_1 &&                    \
412                                  (e) <= EL_GATE_4)
413
414 #define IS_GATE_GRAY(e)         ((e) >= EL_GATE_1_GRAY &&               \
415                                  (e) <= EL_GATE_4_GRAY)
416
417 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
418                                  (e) <= EL_EM_GATE_4)
419
420 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
421                                  (e) <= EL_EM_GATE_4_GRAY)
422
423 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
424                                  element_info[e].gfx_element : e)
425
426 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
427
428 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
429 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
430
431 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
432 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
433 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
434
435 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
436                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
437                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
438                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
439                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
440                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
441                                  EL_ROCK)
442 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
443                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
444                                  EL_BD_ROCK)
445 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
446 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
447 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
448 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
449
450 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
451 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
452
453 #if 1
454
455 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
456                                          IS_PROTECTED(Back[x][y]))
457 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
458 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
459                                          ENEMY_PROTECTED_FIELD(x, y))
460 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
461                                          EXPLOSION_PROTECTED_FIELD(x, y))
462
463 #else
464
465 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
466                                  IS_INDESTRUCTIBLE(Feld[x][y]))
467 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) || \
468                                  PROTECTED_FIELD(x, y))
469 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
470                                  PROTECTED_FIELD(x, y))
471 #endif
472
473 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
474                                  (p)->switch_x == (x) && (p)->switch_y == (y))
475
476 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
477
478 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
479 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
480 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
481
482 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
483 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
484 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
485 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
486
487 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
488
489
490 /* fundamental game speed values */
491 #define ONE_SECOND_DELAY        1000    /* delay value for one second */
492 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
493 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
494 #define FRAMES_PER_SECOND       (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
495 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
496 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
497
498 /* boundaries of arrays etc. */
499 #define MAX_LEVEL_NAME_LEN      32
500 #define MAX_LEVEL_AUTHOR_LEN    32
501 #define MAX_ELEMENT_NAME_LEN    32
502 #define MAX_TAPELEN             (1000 * FRAMES_PER_SECOND) /* max.time x fps */
503 #define MAX_SCORE_ENTRIES       100
504 #define MAX_NUM_AMOEBA          100
505 #define MAX_INVENTORY_SIZE      1000
506 #define MAX_KEYS                4
507 #define NUM_BELTS               4
508 #define NUM_BELT_PARTS          3
509 #define MIN_ENVELOPE_XSIZE      1
510 #define MIN_ENVELOPE_YSIZE      1
511 #define MAX_ENVELOPE_XSIZE      30
512 #define MAX_ENVELOPE_YSIZE      20
513 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
514 #define MIN_CHANGE_PAGES        1
515 #define MAX_CHANGE_PAGES        32
516 #define MIN_ELEMENTS_IN_GROUP   1
517 #define MAX_ELEMENTS_IN_GROUP   16
518
519 /* values for elements with content */
520 #define MIN_ELEMENT_CONTENTS    1
521 #define STD_ELEMENT_CONTENTS    4
522 #define MAX_ELEMENT_CONTENTS    8
523
524 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
525
526 /* often used screen positions */
527 #define SX                      8
528 #define SY                      8
529 #define REAL_SX                 (SX - 2)
530 #define REAL_SY                 (SY - 2)
531 #define DX                      566
532 #define DY                      60
533 #define VX                      DX
534 #define VY                      400
535 #define EX                      DX
536 #define EY                      (VY - 44)
537 #define TILEX                   32
538 #define TILEY                   32
539 #define MINI_TILEX              (TILEX / 2)
540 #define MINI_TILEY              (TILEY / 2)
541 #define MICRO_TILEX             (TILEX / 8)
542 #define MICRO_TILEY             (TILEY / 8)
543 #define MIDPOSX                 (SCR_FIELDX / 2)
544 #define MIDPOSY                 (SCR_FIELDY / 2)
545 #define SXSIZE                  (SCR_FIELDX * TILEX)
546 #define SYSIZE                  (SCR_FIELDY * TILEY)
547 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
548 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
549 #define DXSIZE                  100
550 #define DYSIZE                  280
551 #define VXSIZE                  DXSIZE
552 #define VYSIZE                  100
553 #define EXSIZE                  DXSIZE
554 #define EYSIZE                  (VYSIZE + 44)
555 #define FULL_SXSIZE             (2 + SXSIZE + 2)
556 #define FULL_SYSIZE             (2 + SYSIZE + 2)
557 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
558 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
559 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
560 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
561 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
562
563
564 /* score for elements */
565 #define SC_EMERALD              0
566 #define SC_DIAMOND              1
567 #define SC_BUG                  2
568 #define SC_SPACESHIP            3
569 #define SC_YAMYAM               4
570 #define SC_ROBOT                5
571 #define SC_PACMAN               6
572 #define SC_NUT                  7
573 #define SC_DYNAMITE             8
574 #define SC_KEY                  9
575 #define SC_TIME_BONUS           10
576 #define SC_CRYSTAL              11
577 #define SC_PEARL                12
578 #define SC_SHIELD               13
579
580
581 /* "real" level file elements */
582 #define EL_UNDEFINED                    -1
583
584 #define EL_EMPTY_SPACE                  0
585 #define EL_EMPTY                        EL_EMPTY_SPACE
586 #define EL_SAND                         1
587 #define EL_WALL                         2
588 #define EL_WALL_SLIPPERY                3
589 #define EL_ROCK                         4
590 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
591 #define EL_EMERALD                      6
592 #define EL_EXIT_CLOSED                  7
593 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
594 #define EL_BUG                          9
595 #define EL_SPACESHIP                    10
596 #define EL_YAMYAM                       11
597 #define EL_ROBOT                        12
598 #define EL_STEELWALL                    13
599 #define EL_DIAMOND                      14
600 #define EL_AMOEBA_DEAD                  15
601 #define EL_QUICKSAND_EMPTY              16
602 #define EL_QUICKSAND_FULL               17
603 #define EL_AMOEBA_DROP                  18
604 #define EL_BOMB                         19
605 #define EL_MAGIC_WALL                   20
606 #define EL_SPEED_PILL                   21
607 #define EL_ACID                         22
608 #define EL_AMOEBA_WET                   23
609 #define EL_AMOEBA_DRY                   24
610 #define EL_NUT                          25
611 #define EL_GAME_OF_LIFE                 26
612 #define EL_BIOMAZE                      27
613 #define EL_DYNAMITE_ACTIVE              28
614 #define EL_STONEBLOCK                   29
615 #define EL_ROBOT_WHEEL                  30
616 #define EL_ROBOT_WHEEL_ACTIVE           31
617 #define EL_KEY_1                        32
618 #define EL_KEY_2                        33
619 #define EL_KEY_3                        34
620 #define EL_KEY_4                        35
621 #define EL_GATE_1                       36
622 #define EL_GATE_2                       37
623 #define EL_GATE_3                       38
624 #define EL_GATE_4                       39
625 #define EL_GATE_1_GRAY                  40
626 #define EL_GATE_2_GRAY                  41
627 #define EL_GATE_3_GRAY                  42
628 #define EL_GATE_4_GRAY                  43
629 #define EL_DYNAMITE                     44
630 #define EL_PACMAN                       45
631 #define EL_INVISIBLE_WALL               46
632 #define EL_LAMP                         47
633 #define EL_LAMP_ACTIVE                  48
634 #define EL_WALL_EMERALD                 49
635 #define EL_WALL_DIAMOND                 50
636 #define EL_AMOEBA_FULL                  51
637 #define EL_BD_AMOEBA                    52
638 #define EL_TIME_ORB_FULL                53
639 #define EL_TIME_ORB_EMPTY               54
640 #define EL_EXPANDABLE_WALL              55
641 #define EL_BD_DIAMOND                   56
642 #define EL_EMERALD_YELLOW               57
643 #define EL_WALL_BD_DIAMOND              58
644 #define EL_WALL_EMERALD_YELLOW          59
645 #define EL_DARK_YAMYAM                  60
646 #define EL_BD_MAGIC_WALL                61
647 #define EL_INVISIBLE_STEELWALL          62
648 #define EL_SOKOBAN_FIELD_PLAYER         63
649 #define EL_DYNABOMB_INCREASE_NUMBER     64
650 #define EL_DYNABOMB_INCREASE_SIZE       65
651 #define EL_DYNABOMB_INCREASE_POWER      66
652 #define EL_SOKOBAN_OBJECT               67
653 #define EL_SOKOBAN_FIELD_EMPTY          68
654 #define EL_SOKOBAN_FIELD_FULL           69
655 #define EL_BD_BUTTERFLY_RIGHT           70
656 #define EL_BD_BUTTERFLY_UP              71
657 #define EL_BD_BUTTERFLY_LEFT            72
658 #define EL_BD_BUTTERFLY_DOWN            73
659 #define EL_BD_FIREFLY_RIGHT             74
660 #define EL_BD_FIREFLY_UP                75
661 #define EL_BD_FIREFLY_LEFT              76
662 #define EL_BD_FIREFLY_DOWN              77
663 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
664 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
665 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
666 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
667 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
668 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
669 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
670 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
671 #define EL_BD_BUTTERFLY                 78
672 #define EL_BD_FIREFLY                   79
673 #define EL_PLAYER_1                     80
674 #define EL_PLAYER_2                     81
675 #define EL_PLAYER_3                     82
676 #define EL_PLAYER_4                     83
677 #define EL_BUG_RIGHT                    84
678 #define EL_BUG_UP                       85
679 #define EL_BUG_LEFT                     86
680 #define EL_BUG_DOWN                     87
681 #define EL_SPACESHIP_RIGHT              88
682 #define EL_SPACESHIP_UP                 89
683 #define EL_SPACESHIP_LEFT               90
684 #define EL_SPACESHIP_DOWN               91
685 #define EL_PACMAN_RIGHT                 92
686 #define EL_PACMAN_UP                    93
687 #define EL_PACMAN_LEFT                  94
688 #define EL_PACMAN_DOWN                  95
689 #define EL_EMERALD_RED                  96
690 #define EL_EMERALD_PURPLE               97
691 #define EL_WALL_EMERALD_RED             98
692 #define EL_WALL_EMERALD_PURPLE          99
693 #define EL_ACID_POOL_TOPLEFT            100
694 #define EL_ACID_POOL_TOPRIGHT           101
695 #define EL_ACID_POOL_BOTTOMLEFT         102
696 #define EL_ACID_POOL_BOTTOM             103
697 #define EL_ACID_POOL_BOTTOMRIGHT        104
698 #define EL_BD_WALL                      105
699 #define EL_BD_ROCK                      106
700 #define EL_EXIT_OPEN                    107
701 #define EL_BLACK_ORB                    108
702 #define EL_AMOEBA_TO_DIAMOND            109
703 #define EL_MOLE                         110
704 #define EL_PENGUIN                      111
705 #define EL_SATELLITE                    112
706 #define EL_ARROW_LEFT                   113
707 #define EL_ARROW_RIGHT                  114
708 #define EL_ARROW_UP                     115
709 #define EL_ARROW_DOWN                   116
710 #define EL_PIG                          117
711 #define EL_DRAGON                       118
712
713 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
714
715 #define EL_CHAR_START                   120
716 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
717 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
718
719 #include "conf_chr.h"   /* include auto-generated data structure definitions */
720
721 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
722 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
723
724 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
725
726 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
727 #define EL_EXPANDABLE_WALL_VERTICAL     201
728 #define EL_EXPANDABLE_WALL_ANY          202
729
730 #define EL_EM_GATE_1                    203
731 #define EL_EM_GATE_2                    204
732 #define EL_EM_GATE_3                    205
733 #define EL_EM_GATE_4                    206
734
735 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
736 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
737 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
738
739 #define EL_SP_START                     210
740 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
741 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
742 #define EL_SP_ZONK                      (EL_SP_START + 1)
743 #define EL_SP_BASE                      (EL_SP_START + 2)
744 #define EL_SP_MURPHY                    (EL_SP_START + 3)
745 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
746 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
747 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
748 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
749 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
750 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
751 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
752 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
753 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
754 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
755 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
756 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
757 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
758 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
759 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
760 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
761 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
762 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
763 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
764 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
765 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
766 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
767 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
768 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
769 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
770 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
771 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
772 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
773 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
774 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
775 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
776 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
777 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
778 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
779 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
780 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
781 #define EL_SP_END                       (EL_SP_START + 39)
782
783 #define EL_EM_GATE_1_GRAY               250
784 #define EL_EM_GATE_2_GRAY               251
785 #define EL_EM_GATE_3_GRAY               252
786 #define EL_EM_GATE_4_GRAY               253
787
788 #define EL_UNUSED_254                   254
789 #define EL_UNUSED_255                   255
790
791 #define EL_PEARL                        256
792 #define EL_CRYSTAL                      257
793 #define EL_WALL_PEARL                   258
794 #define EL_WALL_CRYSTAL                 259
795 #define EL_DOOR_WHITE                   260
796 #define EL_DOOR_WHITE_GRAY              261
797 #define EL_KEY_WHITE                    262
798 #define EL_SHIELD_NORMAL                263
799 #define EL_EXTRA_TIME                   264
800 #define EL_SWITCHGATE_OPEN              265
801 #define EL_SWITCHGATE_CLOSED            266
802 #define EL_SWITCHGATE_SWITCH_UP         267
803 #define EL_SWITCHGATE_SWITCH_DOWN       268
804
805 #define EL_UNUSED_269                   269
806 #define EL_UNUSED_270                   270
807
808 #define EL_CONVEYOR_BELT_1_LEFT          271
809 #define EL_CONVEYOR_BELT_1_MIDDLE        272
810 #define EL_CONVEYOR_BELT_1_RIGHT         273
811 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
812 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
813 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
814 #define EL_CONVEYOR_BELT_2_LEFT          277
815 #define EL_CONVEYOR_BELT_2_MIDDLE        278
816 #define EL_CONVEYOR_BELT_2_RIGHT         279
817 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
818 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
819 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
820 #define EL_CONVEYOR_BELT_3_LEFT          283
821 #define EL_CONVEYOR_BELT_3_MIDDLE        284
822 #define EL_CONVEYOR_BELT_3_RIGHT         285
823 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
824 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
825 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
826 #define EL_CONVEYOR_BELT_4_LEFT          289
827 #define EL_CONVEYOR_BELT_4_MIDDLE        290
828 #define EL_CONVEYOR_BELT_4_RIGHT         291
829 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
830 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
831 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
832 #define EL_LANDMINE                     295
833 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
834 #define EL_LIGHT_SWITCH                 297
835 #define EL_LIGHT_SWITCH_ACTIVE          298
836 #define EL_SIGN_EXCLAMATION             299
837 #define EL_SIGN_RADIOACTIVITY           300
838 #define EL_SIGN_STOP                    301
839 #define EL_SIGN_WHEELCHAIR              302
840 #define EL_SIGN_PARKING                 303
841 #define EL_SIGN_ONEWAY                  304
842 #define EL_SIGN_HEART                   305
843 #define EL_SIGN_TRIANGLE                306
844 #define EL_SIGN_ROUND                   307
845 #define EL_SIGN_EXIT                    308
846 #define EL_SIGN_YINYANG                 309
847 #define EL_SIGN_OTHER                   310
848 #define EL_MOLE_LEFT                    311
849 #define EL_MOLE_RIGHT                   312
850 #define EL_MOLE_UP                      313
851 #define EL_MOLE_DOWN                    314
852 #define EL_STEELWALL_SLIPPERY           315
853 #define EL_INVISIBLE_SAND               316
854 #define EL_DX_UNKNOWN_15                317
855 #define EL_DX_UNKNOWN_42                318
856
857 #define EL_UNUSED_319                   319
858 #define EL_UNUSED_320                   320
859
860 #define EL_SHIELD_DEADLY                321
861 #define EL_TIMEGATE_OPEN                322
862 #define EL_TIMEGATE_CLOSED              323
863 #define EL_TIMEGATE_SWITCH_ACTIVE       324
864 #define EL_TIMEGATE_SWITCH              325
865
866 #define EL_BALLOON                      326
867 #define EL_BALLOON_SWITCH_LEFT          327
868 #define EL_BALLOON_SWITCH_RIGHT         328
869 #define EL_BALLOON_SWITCH_UP            329
870 #define EL_BALLOON_SWITCH_DOWN          330
871 #define EL_BALLOON_SWITCH_ANY           331
872
873 #define EL_EMC_STEELWALL_1              332
874 #define EL_EMC_STEELWALL_2              333
875 #define EL_EMC_STEELWALL_3              334
876 #define EL_EMC_STEELWALL_4              335
877 #define EL_EMC_WALL_1                   336
878 #define EL_EMC_WALL_2                   337
879 #define EL_EMC_WALL_3                   338
880 #define EL_EMC_WALL_4                   339
881 #define EL_EMC_WALL_5                   340
882 #define EL_EMC_WALL_6                   341
883 #define EL_EMC_WALL_7                   342
884 #define EL_EMC_WALL_8                   343
885
886 #define EL_TUBE_ANY                     344
887 #define EL_TUBE_VERTICAL                345
888 #define EL_TUBE_HORIZONTAL              346
889 #define EL_TUBE_VERTICAL_LEFT           347
890 #define EL_TUBE_VERTICAL_RIGHT          348
891 #define EL_TUBE_HORIZONTAL_UP           349
892 #define EL_TUBE_HORIZONTAL_DOWN         350
893 #define EL_TUBE_LEFT_UP                 351
894 #define EL_TUBE_LEFT_DOWN               352
895 #define EL_TUBE_RIGHT_UP                353
896 #define EL_TUBE_RIGHT_DOWN              354
897 #define EL_SPRING                       355
898 #define EL_TRAP                         356
899 #define EL_DX_SUPABOMB                  357
900
901 #define EL_UNUSED_358                   358
902 #define EL_UNUSED_359                   359
903
904 /* ---------- begin of custom elements section ----------------------------- */
905 #define EL_CUSTOM_START                 360
906
907 #include "conf_cus.h"   /* include auto-generated data structure definitions */
908
909 #define NUM_CUSTOM_ELEMENTS             256
910 #define EL_CUSTOM_END                   615
911 /* ---------- end of custom elements section ------------------------------- */
912
913 #define EL_EM_KEY_1                     616
914 #define EL_EM_KEY_2                     617
915 #define EL_EM_KEY_3                     618
916 #define EL_EM_KEY_4                     619
917 #define EL_ENVELOPE_1                   620
918 #define EL_ENVELOPE_2                   621
919 #define EL_ENVELOPE_3                   622
920 #define EL_ENVELOPE_4                   623
921
922 /* ---------- begin of group elements section ------------------------------ */
923 #define EL_GROUP_START                  624
924
925 #include "conf_grp.h"   /* include auto-generated data structure definitions */
926
927 #define NUM_GROUP_ELEMENTS              32
928 #define EL_GROUP_END                    655
929 /* ---------- end of custom elements section ------------------------------- */
930
931 #define EL_UNKNOWN                      656
932 #define EL_TRIGGER_ELEMENT              657
933 #define EL_TRIGGER_PLAYER               658
934
935 #define NUM_FILE_ELEMENTS               659
936
937
938 /* "real" (and therefore drawable) runtime elements */
939 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
940
941 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
942 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
943 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
944 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
945 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
946 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
947 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
948 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
949 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
950 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
951 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
952 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
953 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
954 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
955 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
956 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
957 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
958 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
959 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
960 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
961 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
962 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
963 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
964 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
965 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
966 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
967 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
968 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
969 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 28)
970 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 29)
971 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
972 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
973 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
974 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
975 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
976 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 35)
977 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
978 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
979 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
980 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
981 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
982 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
983 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
984 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
985 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
986
987 /* "unreal" (and therefore not drawable) runtime elements */
988 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
989
990 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
991 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
992 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
993 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
994 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
995 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
996 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
997 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
998 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
999 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
1000 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
1001 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 11)
1002 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 12)
1003 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 13)
1004 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 14)
1005 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 15)
1006 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 16)
1007 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 17)
1008
1009 /* dummy elements (never used as game elements, only used as graphics) */
1010 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 18)
1011
1012 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
1013 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
1014 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
1015 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
1016 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
1017 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
1018 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
1019 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
1020 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
1021 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
1022 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
1023 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
1024 #define EL_DYNABOMB                             (EL_FIRST_DUMMY + 12)
1025 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
1026 #define EL_DYNABOMB_PLAYER_1                    (EL_FIRST_DUMMY + 14)
1027 #define EL_DYNABOMB_PLAYER_2                    (EL_FIRST_DUMMY + 15)
1028 #define EL_DYNABOMB_PLAYER_3                    (EL_FIRST_DUMMY + 16)
1029 #define EL_DYNABOMB_PLAYER_4                    (EL_FIRST_DUMMY + 17)
1030 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 18)
1031 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 19)
1032 #define EL_AMOEBA                               (EL_FIRST_DUMMY + 20)
1033 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 21)
1034 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 22)
1035 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 23)
1036 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 24)
1037
1038 /* internal elements (only used for internal purposes like copying) */
1039 #define EL_FIRST_INTERNAL                       (EL_FIRST_DUMMY + 25)
1040
1041 #define EL_INTERNAL_CLIPBOARD_CUSTOM            (EL_FIRST_INTERNAL + 0)
1042 #define EL_INTERNAL_CLIPBOARD_CHANGE            (EL_FIRST_INTERNAL + 1)
1043 #define EL_INTERNAL_CLIPBOARD_GROUP             (EL_FIRST_INTERNAL + 2)
1044 #define EL_INTERNAL_DUMMY                       (EL_FIRST_INTERNAL + 3)
1045
1046 #define EL_INTERNAL_CLIPBOARD_START             (EL_FIRST_INTERNAL + 0)
1047 #define EL_INTERNAL_CLIPBOARD_END               (EL_FIRST_INTERNAL + 2)
1048 #define EL_INTERNAL_START                       (EL_FIRST_INTERNAL + 0)
1049 #define EL_INTERNAL_END                         (EL_FIRST_INTERNAL + 3)
1050
1051 #define MAX_NUM_ELEMENTS                        (EL_FIRST_INTERNAL + 4)
1052
1053
1054 /* values for graphics/sounds action types */
1055 #define ACTION_DEFAULT                          0
1056 #define ACTION_WAITING                          1
1057 #define ACTION_FALLING                          2
1058 #define ACTION_MOVING                           3
1059 #define ACTION_DIGGING                          4
1060 #define ACTION_SNAPPING                         5
1061 #define ACTION_COLLECTING                       6
1062 #define ACTION_DROPPING                         7
1063 #define ACTION_PUSHING                          8
1064 #define ACTION_WALKING                          9
1065 #define ACTION_PASSING                          10
1066 #define ACTION_IMPACT                           11
1067 #define ACTION_BREAKING                         12
1068 #define ACTION_ACTIVATING                       13
1069 #define ACTION_DEACTIVATING                     14
1070 #define ACTION_OPENING                          15
1071 #define ACTION_CLOSING                          16
1072 #define ACTION_ATTACKING                        17
1073 #define ACTION_GROWING                          18
1074 #define ACTION_SHRINKING                        19
1075 #define ACTION_ACTIVE                           20
1076 #define ACTION_FILLING                          21
1077 #define ACTION_EMPTYING                         22
1078 #define ACTION_CHANGING                         23
1079 #define ACTION_EXPLODING                        24
1080 #define ACTION_BORING                           25
1081 #define ACTION_BORING_1                         26
1082 #define ACTION_BORING_2                         27
1083 #define ACTION_BORING_3                         28
1084 #define ACTION_BORING_4                         29
1085 #define ACTION_BORING_5                         30
1086 #define ACTION_BORING_6                         31
1087 #define ACTION_BORING_7                         32
1088 #define ACTION_BORING_8                         33
1089 #define ACTION_BORING_9                         34
1090 #define ACTION_BORING_10                        35
1091 #define ACTION_SLEEPING                         36
1092 #define ACTION_SLEEPING_1                       37
1093 #define ACTION_SLEEPING_2                       38
1094 #define ACTION_SLEEPING_3                       39
1095 #define ACTION_AWAKENING                        40
1096 #define ACTION_DYING                            41
1097 #define ACTION_TURNING                          42
1098 #define ACTION_TURNING_FROM_LEFT                43
1099 #define ACTION_TURNING_FROM_RIGHT               44
1100 #define ACTION_TURNING_FROM_UP                  45
1101 #define ACTION_TURNING_FROM_DOWN                46
1102 #define ACTION_OTHER                            47
1103
1104 #define NUM_ACTIONS                             48
1105
1106 #define ACTION_BORING_LAST                      ACTION_BORING_10
1107 #define ACTION_SLEEPING_LAST                    ACTION_SLEEPING_3
1108
1109
1110 /* values for special image configuration suffixes (must match game mode) */
1111 #define GFX_SPECIAL_ARG_DEFAULT                 0
1112 #define GFX_SPECIAL_ARG_MAIN                    1
1113 #define GFX_SPECIAL_ARG_LEVELS                  2
1114 #define GFX_SPECIAL_ARG_SCORES                  3
1115 #define GFX_SPECIAL_ARG_EDITOR                  4
1116 #define GFX_SPECIAL_ARG_INFO                    5
1117 #define GFX_SPECIAL_ARG_SETUP                   6
1118 #define GFX_SPECIAL_ARG_PLAYING                 7
1119 #define GFX_SPECIAL_ARG_DOOR                    8
1120 #define GFX_SPECIAL_ARG_PREVIEW                 9
1121 #define GFX_SPECIAL_ARG_CRUMBLED                10
1122
1123 #define NUM_SPECIAL_GFX_ARGS                    11
1124
1125
1126 /* values for image configuration suffixes */
1127 #define GFX_ARG_X                               0
1128 #define GFX_ARG_Y                               1
1129 #define GFX_ARG_XPOS                            2
1130 #define GFX_ARG_YPOS                            3
1131 #define GFX_ARG_WIDTH                           4
1132 #define GFX_ARG_HEIGHT                          5
1133 #define GFX_ARG_OFFSET                          6
1134 #define GFX_ARG_VERTICAL                        7
1135 #define GFX_ARG_XOFFSET                         8
1136 #define GFX_ARG_YOFFSET                         9
1137 #define GFX_ARG_FRAMES                          10
1138 #define GFX_ARG_FRAMES_PER_LINE                 11
1139 #define GFX_ARG_START_FRAME                     12
1140 #define GFX_ARG_DELAY                           13
1141 #define GFX_ARG_ANIM_MODE                       14
1142 #define GFX_ARG_GLOBAL_SYNC                     15
1143 #define GFX_ARG_CRUMBLED_LIKE                   16
1144 #define GFX_ARG_DIGGABLE_LIKE                   17
1145 #define GFX_ARG_BORDER_SIZE                     18
1146 #define GFX_ARG_STEP_OFFSET                     19
1147 #define GFX_ARG_STEP_DELAY                      20
1148 #define GFX_ARG_DIRECTION                       21
1149 #define GFX_ARG_POSITION                        22
1150 #define GFX_ARG_DRAW_XOFFSET                    23
1151 #define GFX_ARG_DRAW_YOFFSET                    24
1152 #define GFX_ARG_DRAW_MASKED                     25
1153 #define GFX_ARG_ANIM_DELAY_FIXED                26
1154 #define GFX_ARG_ANIM_DELAY_RANDOM               27
1155 #define GFX_ARG_POST_DELAY_FIXED                28
1156 #define GFX_ARG_POST_DELAY_RANDOM               29
1157 #define GFX_ARG_NAME                            30
1158
1159 #define NUM_GFX_ARGS                            31
1160
1161
1162 /* values for sound configuration suffixes */
1163 #define SND_ARG_MODE_LOOP                       0
1164
1165 #define NUM_SND_ARGS                            1
1166
1167
1168 /* values for music configuration suffixes */
1169 #define MUS_ARG_MODE_LOOP                       0
1170
1171 #define NUM_MUS_ARGS                            1
1172
1173
1174 /* values for font configuration */
1175 #define FONT_INITIAL_1                          0
1176 #define FONT_INITIAL_2                          1
1177 #define FONT_INITIAL_3                          2
1178 #define FONT_INITIAL_4                          3
1179 #define FONT_TITLE_1                            4
1180 #define FONT_TITLE_2                            5
1181 #define FONT_MENU_1                             6
1182 #define FONT_MENU_2                             7
1183 #define FONT_TEXT_1_ACTIVE                      8
1184 #define FONT_TEXT_2_ACTIVE                      9
1185 #define FONT_TEXT_3_ACTIVE                      10
1186 #define FONT_TEXT_4_ACTIVE                      11
1187 #define FONT_TEXT_1                             12
1188 #define FONT_TEXT_2                             13
1189 #define FONT_TEXT_3                             14
1190 #define FONT_TEXT_4                             15
1191 #define FONT_ENVELOPE_1                         16
1192 #define FONT_ENVELOPE_2                         17
1193 #define FONT_ENVELOPE_3                         18
1194 #define FONT_ENVELOPE_4                         19
1195 #define FONT_INPUT_1_ACTIVE                     20
1196 #define FONT_INPUT_2_ACTIVE                     21
1197 #define FONT_INPUT_1                            22
1198 #define FONT_INPUT_2                            23
1199 #define FONT_OPTION_OFF                         24
1200 #define FONT_OPTION_ON                          25
1201 #define FONT_VALUE_1                            26
1202 #define FONT_VALUE_2                            27
1203 #define FONT_VALUE_OLD                          28
1204 #define FONT_LEVEL_NUMBER                       29
1205 #define FONT_TAPE_RECORDER                      30
1206 #define FONT_GAME_INFO                          31
1207
1208 #define NUM_FONTS                               32
1209 #define NUM_INITIAL_FONTS                       4
1210
1211 /* values for game_status (must match special image configuration suffixes) */
1212 #define GAME_MODE_DEFAULT                       0
1213 #define GAME_MODE_MAIN                          1
1214 #define GAME_MODE_LEVELS                        2
1215 #define GAME_MODE_SCORES                        3
1216 #define GAME_MODE_EDITOR                        4
1217 #define GAME_MODE_INFO                          5
1218 #define GAME_MODE_SETUP                         6
1219 #define GAME_MODE_PLAYING                       7
1220 #define GAME_MODE_PSEUDO_DOOR                   8
1221 #define GAME_MODE_PSEUDO_PREVIEW                9
1222 #define GAME_MODE_PSEUDO_CRUMBLED               10
1223
1224 /* there are no special config file suffixes for these modes */
1225 #define GAME_MODE_PSEUDO_TYPENAME               11
1226 #define GAME_MODE_QUIT                          12
1227
1228 /* special definitions currently only used for custom artwork configuration */
1229 #define MUSIC_PREFIX_BACKGROUND                 0
1230 #define NUM_MUSIC_PREFIXES                      1
1231 #define MAX_LEVELS                              1000
1232
1233 /* definitions for demo animation lists */
1234 #define HELPANIM_LIST_NEXT                      -1
1235 #define HELPANIM_LIST_END                       -999
1236
1237
1238 /* program information and versioning definitions */
1239
1240 #define PROGRAM_VERSION_MAJOR   3
1241 #define PROGRAM_VERSION_MINOR   1
1242 #define PROGRAM_VERSION_PATCH   0
1243 #define PROGRAM_VERSION_BUILD   2
1244
1245 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
1246 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
1247 #define PROGRAM_COPYRIGHT_STRING "Copyright Â©1995-2003 by Holger Schemel"
1248
1249 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
1250 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
1251 #define FILENAME_PREFIX         "Rocks"
1252
1253 #if defined(PLATFORM_UNIX)
1254 #define USERDATA_DIRECTORY      ".rocksndiamonds"
1255 #elif defined(PLATFORM_WIN32)
1256 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
1257 #else
1258 #define USERDATA_DIRECTORY      "userdata"
1259 #endif
1260
1261 #define X11_ICON_FILENAME       "rocks_icon.xbm"
1262 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
1263 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
1264
1265 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1266 ** currently supported/known file version numbers:
1267 **      1.0 (old)
1268 **      1.2 (still in use)
1269 **      1.4 (still in use)
1270 **      2.0 (actual)
1271 */
1272 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0,0)
1273 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0,0)
1274 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0,0)
1275 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0,0)
1276
1277 /* file version does not change for every program version, but is changed
1278    when new features are introduced that are incompatible with older file
1279    versions, so that they can be treated accordingly */
1280 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
1281
1282 #define GAME_VERSION_1_0        FILE_VERSION_1_0
1283 #define GAME_VERSION_1_2        FILE_VERSION_1_2
1284 #define GAME_VERSION_1_4        FILE_VERSION_1_4
1285 #define GAME_VERSION_2_0        FILE_VERSION_2_0
1286
1287 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1288                                               PROGRAM_VERSION_MINOR, \
1289                                               PROGRAM_VERSION_PATCH, \
1290                                               PROGRAM_VERSION_BUILD)
1291
1292 /* values for game_emulation */
1293 #define EMU_NONE                0
1294 #define EMU_BOULDERDASH         1
1295 #define EMU_SOKOBAN             2
1296 #define EMU_SUPAPLEX            3
1297
1298 struct MenuInfo
1299 {
1300   int draw_xoffset_default;
1301   int draw_yoffset_default;
1302   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1303   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1304
1305   int scrollbar_xoffset;
1306
1307   int list_size_default;
1308   int list_size[NUM_SPECIAL_GFX_ARGS];
1309
1310   int sound[NUM_SPECIAL_GFX_ARGS];
1311   int music[NUM_SPECIAL_GFX_ARGS];
1312 };
1313
1314 struct DoorInfo
1315 {
1316   int step_offset;
1317   int step_delay;
1318   int anim_mode;
1319 };
1320
1321 struct HiScore
1322 {
1323   char Name[MAX_PLAYER_NAME_LEN + 1];
1324   int Score;
1325 };
1326
1327 struct PlayerInfo
1328 {
1329   boolean present;              /* player present in level playfield */
1330   boolean connected;            /* player connected (locally or via network) */
1331   boolean active;               /* player present and connected */
1332
1333   int index_nr;                 /* player number (0 to 3) */
1334   int index_bit;                /* player number bit (1 << 0 to 1 << 3) */
1335   int element_nr;               /* element (EL_PLAYER_1 to EL_PLAYER_4) */
1336   int client_nr;                /* network client identifier */
1337
1338   byte action;                  /* action from local input device */
1339   byte effective_action;        /* action acknowledged from network server
1340                                    or summarized over all configured input
1341                                    devices when in single player mode */
1342   byte programmed_action;       /* action forced by game itself (like moving
1343                                    through doors); overrides other actions */
1344
1345   int jx, jy, last_jx, last_jy;
1346   int MovDir, MovPos, GfxDir, GfxPos;
1347   int Frame, StepFrame;
1348
1349   int GfxAction;
1350
1351   boolean use_murphy_graphic;
1352
1353   boolean block_last_field;
1354   boolean can_fall_into_acid;
1355
1356   boolean LevelSolved, GameOver;
1357
1358   int last_move_dir;
1359
1360   boolean is_waiting;
1361   boolean is_moving;
1362   boolean is_auto_moving;
1363   boolean is_digging;
1364   boolean is_snapping;
1365   boolean is_collecting;
1366   boolean is_pushing;
1367   boolean is_switching;
1368   boolean is_dropping;
1369
1370   boolean is_bored;
1371   boolean is_sleeping;
1372
1373   int frame_counter_bored;
1374   int frame_counter_sleeping;
1375
1376   int anim_delay_counter;
1377   int post_delay_counter;
1378
1379   int action_waiting, last_action_waiting;
1380   int special_action_bored;
1381   int special_action_sleeping;
1382
1383   int num_special_action_bored;
1384   int num_special_action_sleeping;
1385
1386   int switch_x, switch_y;
1387
1388   int show_envelope;
1389
1390   unsigned long move_delay;
1391   int move_delay_value;
1392
1393   int move_delay_reset_counter;
1394
1395   unsigned long push_delay;
1396   unsigned long push_delay_value;
1397
1398   unsigned long actual_frame_counter;
1399
1400   int drop_delay;
1401
1402   int step_counter;
1403
1404   int score;
1405   int gems_still_needed;
1406   int sokobanfields_still_needed;
1407   int lights_still_needed;
1408   int friends_still_needed;
1409   int key[4];
1410   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1411   int shield_normal_time_left;
1412   int shield_deadly_time_left;
1413
1414   int inventory_element[MAX_INVENTORY_SIZE];
1415   int inventory_infinite_element;
1416   int inventory_size;
1417 };
1418
1419 struct LevelSetInfo
1420 {
1421   int music[MAX_LEVELS];
1422 };
1423
1424 struct LevelFileInfo
1425 {
1426   int nr;
1427   int type;
1428   boolean packed;
1429   char *basename;
1430   char *filename;
1431 };
1432
1433 struct LevelInfo
1434 {
1435   int file_version;     /* file format version the level is stored with    */
1436   int game_version;     /* game release version the level was created with */
1437
1438   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1439   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1440   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1441
1442   int fieldx, fieldy;
1443
1444   int time;
1445   int gems_needed;
1446
1447   char name[MAX_LEVEL_NAME_LEN + 1];
1448   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1449
1450   char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
1451   int envelope_xsize[4], envelope_ysize[4];
1452
1453   int score[LEVEL_SCORE_ELEMENTS];
1454
1455   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1456   int num_yamyam_contents;
1457
1458   int amoeba_speed;
1459   int amoeba_content;
1460
1461   int time_magic_wall;
1462   int time_wheel;
1463   int time_light;
1464   int time_timegate;
1465
1466   int can_move_into_acid_bits;  /* bitfield to store property for elements */
1467   int dont_collide_with_bits;   /* bitfield to store property for elements */
1468
1469   boolean double_speed;
1470   boolean initial_gravity;
1471   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1472   boolean block_last_field;     /* player blocks previous field while moving */
1473   boolean sp_block_last_field;  /* player blocks previous field while moving */
1474   boolean use_spring_bug;       /* for compatibility with old levels */
1475   boolean instant_relocation;   /* no visual delay when relocating player */
1476   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
1477   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
1478
1479   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
1480   int use_step_counter;         /* count steps instead of seconds for level */
1481
1482   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1483
1484   boolean use_custom_template;  /* use custom properties from template file */
1485
1486   boolean no_valid_file;        /* set when level file missing or invalid */
1487 };
1488
1489 struct TapeInfo
1490 {
1491   int file_version;     /* file format version the tape is stored with    */
1492   int game_version;     /* game release version the tape was created with */
1493   int engine_version;   /* game engine version the tape was recorded with */
1494
1495   char *level_identifier;
1496   int level_nr;
1497   unsigned long random_seed;
1498   unsigned long date;
1499   unsigned long counter;
1500   unsigned long length;
1501   unsigned long length_seconds;
1502   unsigned int delay_played;
1503   boolean pause_before_death;
1504   boolean recording, playing, pausing;
1505   boolean fast_forward;
1506   boolean warp_forward;
1507   boolean deactivate_display;
1508   boolean auto_play;
1509   boolean auto_play_level_solved;
1510   boolean quick_resume;
1511   boolean single_step;
1512   boolean changed;
1513   boolean player_participates[MAX_PLAYERS];
1514   int num_participating_players;
1515
1516   struct
1517   {
1518     byte action[MAX_PLAYERS];
1519     byte delay;
1520   } pos[MAX_TAPELEN];
1521
1522   boolean no_valid_file;        /* set when tape file missing or invalid */
1523 };
1524
1525 struct GameInfo
1526 {
1527   /* values for engine initialization */
1528   int default_push_delay_fixed;
1529   int default_push_delay_random;
1530
1531   /* constant within running game */
1532   int engine_version;
1533   int emulation;
1534   int initial_move_delay;
1535   int initial_move_delay_value;
1536   int initial_push_delay_value;
1537
1538   /* variable within running game */
1539   int yamyam_content_nr;
1540   boolean magic_wall_active;
1541   int magic_wall_time_left;
1542   int light_time_left;
1543   int timegate_time_left;
1544   int belt_dir[4];
1545   int belt_dir_nr[4];
1546   int switchgate_pos;
1547   int balloon_dir;
1548   boolean gravity;
1549   boolean explosions_delayed;
1550   boolean envelope_active;
1551
1552   /* values for player idle animation (no effect on engine) */
1553   int player_boring_delay_fixed;
1554   int player_boring_delay_random;
1555   int player_sleeping_delay_fixed;
1556   int player_sleeping_delay_random;
1557 };
1558
1559 struct GlobalInfo
1560 {
1561   char *autoplay_leveldir;
1562   int autoplay_level_nr;
1563
1564   int num_toons;
1565
1566   float frames_per_second;
1567   boolean fps_slowdown;
1568   int fps_slowdown_factor;
1569 };
1570
1571 struct ElementChangeInfo
1572 {
1573   boolean can_change;           /* use or ignore this change info */
1574
1575   unsigned long events;         /* change events */
1576
1577   int trigger_player;           /* player triggering change */
1578   int trigger_side;             /* side triggering change */
1579   int trigger_page;             /* page triggering change */
1580
1581   short target_element;         /* target element after change */
1582
1583   int delay_fixed;              /* added frame delay before changed (fixed) */
1584   int delay_random;             /* added frame delay before changed (random) */
1585   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1586
1587   short trigger_element;        /* element triggering change */
1588
1589   int target_content[3][3];     /* elements for extended change target */
1590   boolean use_target_content;   /* use extended change target */
1591   boolean only_if_complete;     /* only use complete target content */
1592   boolean use_random_replace;   /* use random value for replacing elements */
1593   int random_percentage;        /* random value for replacing elements */
1594   int replace_when;             /* type of elements that can be replaced */
1595
1596   boolean explode;              /* explode instead of change */
1597
1598   /* ---------- internal values used at runtime when playing ---------- */
1599
1600   /* functions that are called before, while and after the change of an
1601      element -- currently only used for non-custom elements */
1602   void (*pre_change_function)(int x, int y);
1603   void (*change_function)(int x, int y);
1604   void (*post_change_function)(int x, int y);
1605
1606   short actual_trigger_element; /* element that actually triggered change */
1607   int actual_trigger_player;    /* player which actually triggered change */
1608
1609   /* ---------- internal values used in level editor ---------- */
1610
1611   int direct_action;            /* change triggered by actions on element */
1612   int other_action;             /* change triggered by other element actions */
1613 };
1614
1615 struct ElementGroupInfo
1616 {
1617   int num_elements;                     /* number of elements in this group */
1618   short element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */
1619
1620   int choice_mode;              /* how to choose element from group */
1621
1622   /* ---------- internal values used at runtime when playing ---------- */
1623
1624   /* the following is the same as above, but with recursively resolved group
1625      elements (group elements may also contain further group elements!) */
1626   int num_elements_resolved;
1627   short element_resolved[NUM_FILE_ELEMENTS];
1628
1629   int choice_pos;               /* current element choice position */
1630 };
1631
1632 struct ElementInfo
1633 {
1634   /* ---------- token and description strings ---------- */
1635
1636   char *token_name;             /* element token used in config files */
1637   char *class_name;             /* element class used in config files */
1638   char *editor_description;     /* pre-defined description for level editor */
1639   char *custom_description;     /* alternative description from config file */
1640   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
1641
1642   /* ---------- graphic and sound definitions ---------- */
1643
1644   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1645   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1646                                 /* special graphics for left/right/up/down */
1647
1648   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
1649   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
1650                                 /* crumbled graphics for left/right/up/down */
1651
1652   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1653                                 /* special graphics for certain screens */
1654
1655   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1656
1657   /* ---------- special element property values ---------- */
1658
1659   boolean use_gfx_element;      /* use custom graphic element */
1660   short gfx_element;            /* optional custom graphic element */
1661
1662   int access_direction;         /* accessible from which direction */
1663
1664   int collect_score;            /* score value for collecting */
1665   int collect_count;            /* count value for collecting */
1666
1667   int push_delay_fixed;         /* constant delay before pushing */
1668   int push_delay_random;        /* additional random delay before pushing */
1669   int drop_delay_fixed;         /* constant delay after dropping */
1670   int drop_delay_random;        /* additional random delay after dropping */
1671   int move_delay_fixed;         /* constant delay after moving */
1672   int move_delay_random;        /* additional random delay after moving */
1673
1674   int move_pattern;             /* direction movable element moves to */
1675   int move_direction_initial;   /* initial direction element moves to */
1676   int move_stepsize;            /* step size element moves with */
1677   int move_enter_element;       /* element that can be entered (and removed) */
1678   int move_leave_element;       /* element that can be left behind */
1679   int move_leave_type;          /* change (limited) or leave (unlimited) */
1680
1681   int slippery_type;            /* how/where other elements slip away */
1682
1683   int content[3][3];            /* new elements after explosion */
1684
1685   int explosion_delay;          /* duration of explosion of this element */
1686   int ignition_delay;           /* delay for explosion by other explosion */
1687
1688   struct ElementChangeInfo *change_page; /* actual list of change pages */
1689   struct ElementChangeInfo *change;      /* pointer to current change page */
1690
1691   int num_change_pages;         /* actual number of change pages */
1692   int current_change_page;      /* currently edited change page */
1693
1694   struct ElementGroupInfo *group;       /* pointer to element group info */
1695
1696   /* ---------- internal values used at runtime when playing ---------- */
1697
1698   unsigned long change_events;  /* bitfield for combined change events */
1699
1700   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
1701   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
1702
1703   boolean in_group[NUM_GROUP_ELEMENTS];
1704
1705 #if 0
1706   boolean can_leave_element;    /* element can leave other element behind */
1707   boolean can_leave_element_last;
1708 #endif
1709
1710   /* ---------- internal values used in level editor ---------- */
1711
1712   int access_type;              /* walkable or passable */
1713   int access_layer;             /* accessible over/inside/under */
1714   int access_protected;         /* protection against deadly elements */
1715   int walk_to_action;           /* diggable/collectible/pushable */
1716   int smash_targets;            /* can smash player/enemies/everything */
1717   int deadliness;               /* deadly when running/colliding/touching */
1718   int consistency;              /* indestructible/can explode */
1719
1720   boolean can_explode_by_fire;  /* element explodes by fire */
1721   boolean can_explode_smashed;  /* element explodes when smashed */
1722   boolean can_explode_impact;   /* element explodes on impact */
1723
1724   boolean modified_settings;    /* set for all modified custom elements */
1725 };
1726
1727 struct FontInfo
1728 {
1729   char *token_name;             /* font token used in config files */
1730
1731   int graphic;                  /* default graphic for this font */
1732   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1733                                 /* special graphics for certain screens */
1734   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1735                                 /* internal bitmap ID for special graphics */
1736 };
1737
1738 struct GraphicInfo
1739 {
1740   Bitmap *bitmap;
1741   int src_x, src_y;             /* start position of animation frames */
1742   int width, height;            /* width/height of each animation frame */
1743   int offset_x, offset_y;       /* x/y offset to next animation frame */
1744   int anim_frames;
1745   int anim_frames_per_line;
1746   int anim_start_frame;
1747   int anim_delay;               /* important: delay of 1 means "no delay"! */
1748   int anim_mode;
1749   boolean anim_global_sync;
1750   int crumbled_like;            /* element for cloning crumble graphics */
1751   int diggable_like;            /* element for cloning digging graphics */
1752   int border_size;              /* border size for "crumbled" graphics */
1753
1754   int anim_delay_fixed;         /* optional delay values for bored and   */
1755   int anim_delay_random;        /* sleeping player animations (animation */
1756   int post_delay_fixed;         /* intervall and following pause before  */
1757   int post_delay_random;        /* next intervall (bored animation only) */
1758
1759   int step_offset;              /* optional step offset of toon animations */
1760   int step_delay;               /* optional step delay of toon animations */
1761
1762   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1763
1764   int draw_masked;              /* optional setting for drawing envelope gfx */
1765
1766 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1767   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1768   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1769 #endif
1770 };
1771
1772 struct SoundInfo
1773 {
1774   boolean loop;
1775 };
1776
1777 struct MusicInfo
1778 {
1779   boolean loop;
1780 };
1781
1782 struct MusicPrefixInfo
1783 {
1784   char *prefix;
1785   boolean is_loop_music;
1786 };
1787
1788 struct MusicFileInfo
1789 {
1790   char *basename;
1791
1792   char *title_header;
1793   char *artist_header;
1794   char *album_header;
1795   char *year_header;
1796
1797   char *title;
1798   char *artist;
1799   char *album;
1800   char *year;
1801
1802   int music;
1803
1804   boolean is_sound;
1805
1806   struct MusicFileInfo *next;
1807 };
1808
1809 struct ElementActionInfo
1810 {
1811   char *suffix;
1812   int value;
1813   boolean is_loop_sound;
1814 };
1815
1816 struct ElementDirectionInfo
1817 {
1818   char *suffix;
1819   int value;
1820 };
1821
1822 struct SpecialSuffixInfo
1823 {
1824   char *suffix;
1825   int value;
1826 };
1827
1828 struct HelpAnimInfo
1829 {
1830   int element;
1831   int action;
1832   int direction;
1833
1834   int delay;
1835 };
1836
1837
1838 #if 0
1839 extern GC                       tile_clip_gc;
1840 extern Bitmap                  *pix[];
1841 #endif
1842 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1843 extern Pixmap                   tile_clipmask[];
1844 extern DrawBuffer             *fieldbuffer;
1845 extern DrawBuffer             *drawto_field;
1846
1847 extern int                      game_status;
1848 extern boolean                  level_editor_test_game;
1849 extern boolean                  network_playing;
1850
1851 extern int                      key_joystick_mapping;
1852
1853 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1854 extern int                      redraw_x1, redraw_y1;
1855
1856 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1857 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1858 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1859 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1860 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1861 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1862 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1863 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1864 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1865 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1866 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1867 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1868 extern unsigned long            Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1869 extern unsigned long            ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1870 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1871 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1872 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1873 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1874 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1875 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1876 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1877 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1878 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1879 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1880 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1881
1882 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1883
1884 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1885 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1886 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1887 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1888 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1889
1890 extern int                      lev_fieldx, lev_fieldy;
1891 extern int                      scroll_x, scroll_y;
1892
1893 extern int                      FX, FY;
1894 extern int                      ScrollStepSize;
1895 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1896 extern int                      BorderElement;
1897 extern int                      GameFrameDelay;
1898 extern int                      FfwdFrameDelay;
1899 extern int                      BX1, BY1;
1900 extern int                      BX2, BY2;
1901 extern int                      SBX_Left, SBX_Right;
1902 extern int                      SBY_Upper, SBY_Lower;
1903 extern int                      ZX, ZY;
1904 extern int                      ExitX, ExitY;
1905 extern int                      AllPlayersGone;
1906
1907 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
1908 extern boolean                  SiebAktiv;
1909 extern int                      SiebCount;
1910
1911 extern boolean                  network_player_action_received;
1912
1913 extern int                      graphics_action_mapping[];
1914
1915 extern struct LevelSetInfo      levelset;
1916 extern struct LevelInfo         level, level_template;
1917 extern struct PlayerInfo        stored_player[], *local_player;
1918 extern struct HiScore           highscore[];
1919 extern struct TapeInfo          tape;
1920 extern struct GameInfo          game;
1921 extern struct GlobalInfo        global;
1922 extern struct MenuInfo          menu;
1923 extern struct DoorInfo          door_1, door_2;
1924 extern struct ElementInfo       element_info[];
1925 extern struct ElementActionInfo element_action_info[];
1926 extern struct ElementDirectionInfo element_direction_info[];
1927 extern struct SpecialSuffixInfo special_suffix_info[];
1928 extern struct TokenIntPtrInfo   image_config_vars[];
1929 extern struct FontInfo          font_info[];
1930 extern struct MusicPrefixInfo   music_prefix_info[];
1931 extern struct GraphicInfo      *graphic_info;
1932 extern struct SoundInfo        *sound_info;
1933 extern struct MusicInfo        *music_info;
1934 extern struct MusicFileInfo    *music_file_info;
1935 extern struct HelpAnimInfo     *helpanim_info;
1936 extern SetupFileHash           *helptext_info;
1937 extern struct ConfigInfo        image_config[];
1938 extern struct ConfigInfo        sound_config[];
1939 extern struct ConfigInfo        music_config[];
1940 extern struct ConfigInfo        image_config_suffix[];
1941 extern struct ConfigInfo        sound_config_suffix[];
1942 extern struct ConfigInfo        music_config_suffix[];
1943 extern struct ConfigInfo        helpanim_config[];
1944 extern struct ConfigInfo        helptext_config[];
1945
1946 #endif  /* MAIN_H */