dc4b8fa33c248277a9cc89e18ef1e1b37eeae207
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
31 #include "conf_snd.h"   /* include auto-generated data structure definitions */
32
33 #define IMG_UNDEFINED           (-1)
34 #define IMG_EMPTY               IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START          IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START        IMG_CUSTOM_1
38
39 #define SND_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for configurable properties (custom elem's only, else pre-defined) */
64 #define EP_DIGGABLE             0
65 #define EP_COLLECTIBLE          1
66 #define EP_UNUSED_2             2
67 #define EP_UNUSED_3             3
68 #define EP_UNUSED_4             4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_CAN_EXPLODE          7
72 #define EP_CAN_MOVE             8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH            10
75 #define EP_WALKABLE_OVER        11
76 #define EP_WALKABLE_INSIDE      12
77 #define EP_WALKABLE_UNDER       13
78 #define EP_PASSABLE_OVER        14
79 #define EP_PASSABLE_INSIDE      15
80 #define EP_PASSABLE_UNDER       16
81 #define EP_CHANGEABLE           17
82 #define EP_UNUSED_18            18
83 #define EP_UNUSED_19            19
84 #define EP_UNUSED_20            20
85 #define EP_UNUSED_21            21
86 #define EP_UNUSED_22            22
87 #define EP_UNUSED_23            23
88 #define EP_PUSHABLE             24
89
90 /* values for special configurable properties (depending on level settings) */
91 #define EP_EM_SLIPPERY_WALL     25
92
93 /* values for special graphics properties (no effect on game engine) */
94 #define EP_CAN_BE_CRUMBLED      26
95
96 /* values for pre-defined properties */
97 #define EP_PLAYER               27
98 #define EP_CAN_PASS_MAGIC_WALL  28
99 #define EP_SWITCHABLE           29
100 #define EP_DONT_TOUCH           30
101 #define EP_ENEMY                31
102 #define EP_DONT_GO_TO           32
103 #define EP_BD_ELEMENT           33
104 #define EP_SP_ELEMENT           34
105 #define EP_SB_ELEMENT           35
106 #define EP_GEM                  36
107 #define EP_FOOD_DARK_YAMYAM     37
108 #define EP_FOOD_PENGUIN         38
109 #define EP_FOOD_PIG             39
110 #define EP_HISTORIC_WALL        40
111 #define EP_HISTORIC_SOLID       41
112 #define EP_BELT                 42
113 #define EP_BELT_ACTIVE          43
114 #define EP_BELT_SWITCH          44
115 #define EP_TUBE                 45
116 #define EP_KEYGATE              46
117 #define EP_AMOEBOID             47
118 #define EP_AMOEBALIVE           48
119 #define EP_HAS_CONTENT          49
120 #define EP_ACTIVE_BOMB          50
121 #define EP_INACTIVE             51
122
123 /* values for derived properties (determined from properties above) */
124 #define EP_ACCESSIBLE_OVER      52
125 #define EP_ACCESSIBLE_INSIDE    53
126 #define EP_ACCESSIBLE_UNDER     54
127 #define EP_WALKABLE             55
128 #define EP_PASSABLE             56
129 #define EP_ACCESSIBLE           57
130 #define EP_SNAPPABLE            58
131 #define EP_WALL                 59
132 #define EP_SOLID_FOR_PUSHING    60
133 #define EP_DRAGONFIRE_PROOF     61
134 #define EP_EXPLOSION_PROOF      62
135
136 /* values for internal purpose only (level editor) */
137 #define EP_WALK_TO_OBJECT       63
138
139 #define NUM_ELEMENT_PROPERTIES  64
140
141 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
142 #define EP_BITFIELD_BASE        0
143
144 #define EP_BITMASK_DEFAULT      0
145
146 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
147 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
148 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
149 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
150                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
151                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
152
153
154 /* values for change events for custom elements */
155 #define CE_DELAY_FIXED          0
156 #define CE_DELAY_RANDOM         1
157
158 #define NUM_CHANGE_EVENTS       2
159
160 #define CE_BITMASK_DEFAULT      0
161
162 #define CUSTOM_ELEMENT_INFO(e)  (level.custom_element[(e) - EL_CUSTOM_START])
163
164 #define CH_EVENT_BIT(c)         (1 << (c))
165 #define CH_EVENT_VAR(e)         (CUSTOM_ELEMENT_INFO(e).change.events)
166
167 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
168                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
169 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
170                                  ((v) ?                                   \
171                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
172                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
173
174
175 /* macros for configurable properties */
176 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
177 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
178 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
179 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
180 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
181 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
182 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
183 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
184 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
185 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
186 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
187 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
188 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
189 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
190 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
191 #define IS_CHANGEABLE(e)        HAS_PROPERTY(e, EP_CHANGEABLE)
192
193 /* macros for special configurable properties */
194 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
195
196 /* macros for special graphics properties */
197 #define CAN_BE_CRUMBLED(e)      HAS_PROPERTY(GFX_ELEMENT(e),EP_CAN_BE_CRUMBLED)
198
199 /* macros for pre-defined properties */
200 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
201 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
202 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
203 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
204 #define IS_ENEMY(e)             HAS_PROPERTY(e, EP_ENEMY)
205 #define DONT_GO_TO(e)           HAS_PROPERTY(e, EP_DONT_GO_TO)
206 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
207 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
208 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
209 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
210 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
211 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
212 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
213 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
214 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
215 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
216 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
217 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
218 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
219 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
220 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
221 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
222 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
223 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
224 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
225
226 /* macros for derived properties */
227 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
228 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
229 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
230 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
231 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
232 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
233 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
234 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
235 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
236 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
237 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
238
239 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&      \
240                                  (e) <= EL_CUSTOM_END)
241
242 #define GFX_ELEMENT(e)          (IS_CUSTOM_ELEMENT(e) &&                  \
243                                  CUSTOM_ELEMENT_INFO(e).use_gfx_element ? \
244                                  CUSTOM_ELEMENT_INFO(e).gfx_element : e)
245
246 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
247
248 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
249 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
250
251 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
252 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
253 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
254
255 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
256                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
257                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
258                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
259                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
260                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
261                                  EL_ROCK)
262 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
263                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
264                                  EL_BD_ROCK)
265 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
266 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
267 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
268 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
269
270 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
271 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
272 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
273                                  IS_INDESTRUCTIBLE(Feld[x][y]))
274 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
275                                  PROTECTED_FIELD(x, y))
276
277 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
278
279 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
280 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
281 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
282
283 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
284 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
285 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
286 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
287
288 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
289
290
291 /* boundaries of arrays etc. */
292 #define MAX_LEVEL_NAME_LEN      32
293 #define MAX_LEVEL_AUTHOR_LEN    32
294 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
295 #define MAX_SCORE_ENTRIES       100
296 #define MAX_NUM_AMOEBA          100
297
298 /* values for elements with content */
299 #define MIN_ELEMENT_CONTENTS    1
300 #define STD_ELEMENT_CONTENTS    4
301 #define MAX_ELEMENT_CONTENTS    8
302
303 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
304
305 /* fundamental game speed values */
306 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
307 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
308 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
309 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
310 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
311
312 /* often used screen positions */
313 #define SX                      8
314 #define SY                      8
315 #define REAL_SX                 (SX - 2)
316 #define REAL_SY                 (SY - 2)
317 #define DX                      566
318 #define DY                      60
319 #define VX                      DX
320 #define VY                      400
321 #define EX                      DX
322 #define EY                      (VY - 44)
323 #define TILEX                   32
324 #define TILEY                   32
325 #define MINI_TILEX              (TILEX / 2)
326 #define MINI_TILEY              (TILEY / 2)
327 #define MICRO_TILEX             (TILEX / 8)
328 #define MICRO_TILEY             (TILEY / 8)
329 #define MIDPOSX                 (SCR_FIELDX / 2)
330 #define MIDPOSY                 (SCR_FIELDY / 2)
331 #define SXSIZE                  (SCR_FIELDX * TILEX)
332 #define SYSIZE                  (SCR_FIELDY * TILEY)
333 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
334 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
335 #define DXSIZE                  100
336 #define DYSIZE                  280
337 #define VXSIZE                  DXSIZE
338 #define VYSIZE                  100
339 #define EXSIZE                  DXSIZE
340 #define EYSIZE                  (VYSIZE + 44)
341 #define FULL_SXSIZE             (2 + SXSIZE + 2)
342 #define FULL_SYSIZE             (2 + SYSIZE + 2)
343 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
344 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
345 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
346 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
347 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
348
349
350 /* "real" level file elements */
351 #define EL_UNDEFINED                    -1
352
353 #define EL_EMPTY_SPACE                  0
354 #define EL_EMPTY                        EL_EMPTY_SPACE
355 #define EL_SAND                         1
356 #define EL_WALL                         2
357 #define EL_WALL_CRUMBLED                3
358 #define EL_ROCK                         4
359 #define EL_KEY_OBSOLETE                 5 /* obsolete; mapped to EL_KEY_1 */
360 #define EL_EMERALD                      6
361 #define EL_EXIT_CLOSED                  7
362 #define EL_PLAYER_OBSOLETE              8 /* obsolete; mapped to EL_PLAYER_1 */
363 #define EL_BUG                          9
364 #define EL_SPACESHIP                    10
365 #define EL_YAMYAM                       11
366 #define EL_ROBOT                        12
367 #define EL_STEELWALL                    13
368 #define EL_DIAMOND                      14
369 #define EL_AMOEBA_DEAD                  15
370 #define EL_QUICKSAND_EMPTY              16
371 #define EL_QUICKSAND_FULL               17
372 #define EL_AMOEBA_DROP                  18
373 #define EL_BOMB                         19
374 #define EL_MAGIC_WALL                   20
375 #define EL_SPEED_PILL                   21
376 #define EL_ACID                         22
377 #define EL_AMOEBA_WET                   23
378 #define EL_AMOEBA_DRY                   24
379 #define EL_NUT                          25
380 #define EL_GAME_OF_LIFE                 26
381 #define EL_BIOMAZE                      27
382 #define EL_DYNAMITE_ACTIVE              28
383 #define EL_STONEBLOCK                   29
384 #define EL_ROBOT_WHEEL                  30
385 #define EL_ROBOT_WHEEL_ACTIVE           31
386 #define EL_KEY_1                        32
387 #define EL_KEY_2                        33
388 #define EL_KEY_3                        34
389 #define EL_KEY_4                        35
390 #define EL_GATE_1                       36
391 #define EL_GATE_2                       37
392 #define EL_GATE_3                       38
393 #define EL_GATE_4                       39
394 #define EL_GATE_1_GRAY                  40
395 #define EL_GATE_2_GRAY                  41
396 #define EL_GATE_3_GRAY                  42
397 #define EL_GATE_4_GRAY                  43
398 #define EL_DYNAMITE                     44
399 #define EL_PACMAN                       45
400 #define EL_INVISIBLE_WALL               46
401 #define EL_LAMP                         47
402 #define EL_LAMP_ACTIVE                  48
403 #define EL_WALL_EMERALD                 49
404 #define EL_WALL_DIAMOND                 50
405 #define EL_AMOEBA_FULL                  51
406 #define EL_BD_AMOEBA                    52
407 #define EL_TIME_ORB_FULL                53
408 #define EL_TIME_ORB_EMPTY               54
409 #define EL_EXPANDABLE_WALL              55
410 #define EL_BD_DIAMOND                   56
411 #define EL_EMERALD_YELLOW               57
412 #define EL_WALL_BD_DIAMOND              58
413 #define EL_WALL_EMERALD_YELLOW          59
414 #define EL_DARK_YAMYAM                  60
415 #define EL_BD_MAGIC_WALL                61
416 #define EL_INVISIBLE_STEELWALL          62
417
418 #define EL_UNUSED_63                    63
419
420 #define EL_DYNABOMB_INCREASE_NUMBER     64
421 #define EL_DYNABOMB_INCREASE_SIZE       65
422 #define EL_DYNABOMB_INCREASE_POWER      66
423 #define EL_SOKOBAN_OBJECT               67
424 #define EL_SOKOBAN_FIELD_EMPTY          68
425 #define EL_SOKOBAN_FIELD_FULL           69
426 #define EL_BD_BUTTERFLY_RIGHT           70
427 #define EL_BD_BUTTERFLY_UP              71
428 #define EL_BD_BUTTERFLY_LEFT            72
429 #define EL_BD_BUTTERFLY_DOWN            73
430 #define EL_BD_FIREFLY_RIGHT             74
431 #define EL_BD_FIREFLY_UP                75
432 #define EL_BD_FIREFLY_LEFT              76
433 #define EL_BD_FIREFLY_DOWN              77
434 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
435 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
436 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
437 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
438 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
439 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
440 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
441 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
442 #define EL_BD_BUTTERFLY                 78
443 #define EL_BD_FIREFLY                   79
444 #define EL_PLAYER_1                     80
445 #define EL_PLAYER_2                     81
446 #define EL_PLAYER_3                     82
447 #define EL_PLAYER_4                     83
448 #define EL_BUG_RIGHT                    84
449 #define EL_BUG_UP                       85
450 #define EL_BUG_LEFT                     86
451 #define EL_BUG_DOWN                     87
452 #define EL_SPACESHIP_RIGHT              88
453 #define EL_SPACESHIP_UP                 89
454 #define EL_SPACESHIP_LEFT               90
455 #define EL_SPACESHIP_DOWN               91
456 #define EL_PACMAN_RIGHT                 92
457 #define EL_PACMAN_UP                    93
458 #define EL_PACMAN_LEFT                  94
459 #define EL_PACMAN_DOWN                  95
460 #define EL_EMERALD_RED                  96
461 #define EL_EMERALD_PURPLE               97
462 #define EL_WALL_EMERALD_RED             98
463 #define EL_WALL_EMERALD_PURPLE          99
464 #define EL_ACID_POOL_TOPLEFT            100
465 #define EL_ACID_POOL_TOPRIGHT           101
466 #define EL_ACID_POOL_BOTTOMLEFT         102
467 #define EL_ACID_POOL_BOTTOM             103
468 #define EL_ACID_POOL_BOTTOMRIGHT        104
469 #define EL_BD_WALL                      105
470 #define EL_BD_ROCK                      106
471 #define EL_EXIT_OPEN                    107
472 #define EL_BLACK_ORB                    108
473 #define EL_AMOEBA_TO_DIAMOND            109
474 #define EL_MOLE                         110
475 #define EL_PENGUIN                      111
476 #define EL_SATELLITE                    112
477 #define EL_ARROW_LEFT                   113
478 #define EL_ARROW_RIGHT                  114
479 #define EL_ARROW_UP                     115
480 #define EL_ARROW_DOWN                   116
481 #define EL_PIG                          117
482 #define EL_DRAGON                       118
483
484 #define EL_EM_KEY_1_FILE                119
485
486 #define EL_CHAR_START                   120
487 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
488 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
489
490 #include "conf_chr.h"   /* include auto-generated data structure definitions */
491
492 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
493 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
494
495 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
496
497 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
498 #define EL_EXPANDABLE_WALL_VERTICAL     201
499 #define EL_EXPANDABLE_WALL_ANY          202
500
501 #define EL_EM_GATE_1                    203
502 #define EL_EM_GATE_2                    204
503 #define EL_EM_GATE_3                    205
504 #define EL_EM_GATE_4                    206
505
506 #define EL_EM_KEY_2_FILE                        207
507 #define EL_EM_KEY_3_FILE                        208
508 #define EL_EM_KEY_4_FILE                        209
509
510 #define EL_SP_START                     210
511 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
512 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
513 #define EL_SP_ZONK                      (EL_SP_START + 1)
514 #define EL_SP_BASE                      (EL_SP_START + 2)
515 #define EL_SP_MURPHY                    (EL_SP_START + 3)
516 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
517 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
518 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
519 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
520 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
521 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
522 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
523 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
524 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
525 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
526 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
527 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
528 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
529 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
530 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
531 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
532 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
533 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
534 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
535 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
536 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
537 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
538 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
539 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
540 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
541 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
542 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
543 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
544 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
545 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
546 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
547 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
548 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
549 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
550 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
551 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
552 #define EL_SP_END                       (EL_SP_START + 39)
553
554 #define EL_EM_GATE_1_GRAY               250
555 #define EL_EM_GATE_2_GRAY               251
556 #define EL_EM_GATE_3_GRAY               252
557 #define EL_EM_GATE_4_GRAY               253
558
559 #define EL_UNUSED_254                   254
560 #define EL_UNUSED_255                   255
561
562 #define EL_PEARL                        256
563 #define EL_CRYSTAL                      257
564 #define EL_WALL_PEARL                   258
565 #define EL_WALL_CRYSTAL                 259
566 #define EL_DOOR_WHITE                   260
567 #define EL_DOOR_WHITE_GRAY              261
568 #define EL_KEY_WHITE                    262
569 #define EL_SHIELD_NORMAL                263
570 #define EL_EXTRA_TIME                   264
571 #define EL_SWITCHGATE_OPEN              265
572 #define EL_SWITCHGATE_CLOSED            266
573 #define EL_SWITCHGATE_SWITCH_UP         267
574 #define EL_SWITCHGATE_SWITCH_DOWN       268
575
576 #define EL_UNUSED_269                   269
577 #define EL_UNUSED_270                   270
578
579 #define EL_CONVEYOR_BELT_1_LEFT          271
580 #define EL_CONVEYOR_BELT_1_MIDDLE        272
581 #define EL_CONVEYOR_BELT_1_RIGHT         273
582 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
583 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
584 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
585 #define EL_CONVEYOR_BELT_2_LEFT          277
586 #define EL_CONVEYOR_BELT_2_MIDDLE        278
587 #define EL_CONVEYOR_BELT_2_RIGHT         279
588 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
589 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
590 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
591 #define EL_CONVEYOR_BELT_3_LEFT          283
592 #define EL_CONVEYOR_BELT_3_MIDDLE        284
593 #define EL_CONVEYOR_BELT_3_RIGHT         285
594 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
595 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
596 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
597 #define EL_CONVEYOR_BELT_4_LEFT          289
598 #define EL_CONVEYOR_BELT_4_MIDDLE        290
599 #define EL_CONVEYOR_BELT_4_RIGHT         291
600 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
601 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
602 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
603 #define EL_LANDMINE                     295
604 #define EL_ENVELOPE                     296
605 #define EL_LIGHT_SWITCH                 297
606 #define EL_LIGHT_SWITCH_ACTIVE          298
607 #define EL_SIGN_EXCLAMATION             299
608 #define EL_SIGN_RADIOACTIVITY           300
609 #define EL_SIGN_STOP                    301
610 #define EL_SIGN_WHEELCHAIR              302
611 #define EL_SIGN_PARKING                 303
612 #define EL_SIGN_ONEWAY                  304
613 #define EL_SIGN_HEART                   305
614 #define EL_SIGN_TRIANGLE                306
615 #define EL_SIGN_ROUND                   307
616 #define EL_SIGN_EXIT                    308
617 #define EL_SIGN_YINYANG                 309
618 #define EL_SIGN_OTHER                   310
619 #define EL_MOLE_LEFT                    311
620 #define EL_MOLE_RIGHT                   312
621 #define EL_MOLE_UP                      313
622 #define EL_MOLE_DOWN                    314
623 #define EL_STEELWALL_SLANTED            315
624 #define EL_INVISIBLE_SAND               316
625 #define EL_DX_UNKNOWN_15                317
626 #define EL_DX_UNKNOWN_42                318
627
628 #define EL_UNUSED_319                   319
629 #define EL_UNUSED_320                   320
630
631 #define EL_SHIELD_DEADLY                321
632 #define EL_TIMEGATE_OPEN                322
633 #define EL_TIMEGATE_CLOSED              323
634 #define EL_TIMEGATE_SWITCH_ACTIVE       324
635 #define EL_TIMEGATE_SWITCH              325
636
637 #define EL_BALLOON                      326
638 #define EL_BALLOON_SWITCH_LEFT          327
639 #define EL_BALLOON_SWITCH_RIGHT         328
640 #define EL_BALLOON_SWITCH_UP            329
641 #define EL_BALLOON_SWITCH_DOWN          330
642 #define EL_BALLOON_SWITCH_ANY           331
643
644 #define EL_EMC_STEELWALL_1              332
645 #define EL_EMC_STEELWALL_2              333
646 #define EL_EMC_STEELWALL_3              334
647 #define EL_EMC_STEELWALL_4              335
648 #define EL_EMC_WALL_1                   336
649 #define EL_EMC_WALL_2                   337
650 #define EL_EMC_WALL_3                   338
651 #define EL_EMC_WALL_4                   339
652 #define EL_EMC_WALL_5                   340
653 #define EL_EMC_WALL_6                   341
654 #define EL_EMC_WALL_7                   342
655 #define EL_EMC_WALL_8                   343
656
657 #define EL_TUBE_ANY                     344
658 #define EL_TUBE_VERTICAL                345
659 #define EL_TUBE_HORIZONTAL              346
660 #define EL_TUBE_VERTICAL_LEFT           347
661 #define EL_TUBE_VERTICAL_RIGHT          348
662 #define EL_TUBE_HORIZONTAL_UP           349
663 #define EL_TUBE_HORIZONTAL_DOWN         350
664 #define EL_TUBE_LEFT_UP                 351
665 #define EL_TUBE_LEFT_DOWN               352
666 #define EL_TUBE_RIGHT_UP                353
667 #define EL_TUBE_RIGHT_DOWN              354
668 #define EL_SPRING                       355
669 #define EL_TRAP                         356
670 #define EL_DX_SUPABOMB                  357
671
672 #define EL_UNUSED_358                   358
673 #define EL_UNUSED_359                   359
674
675 #define EL_CUSTOM_START                 360
676
677 #include "conf_cus.h"   /* include auto-generated data structure definitions */
678
679 #define EL_CUSTOM_END                   (EL_CUSTOM_START + 127)
680
681 #define NUM_CUSTOM_ELEMENTS             128
682 #define NUM_FILE_ELEMENTS               488
683
684
685 /* "real" (and therefore drawable) runtime elements */
686 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
687
688 #define EL_EM_KEY_1                     (EL_FIRST_RUNTIME_REAL + 0)
689 #define EL_EM_KEY_2                     (EL_FIRST_RUNTIME_REAL + 1)
690 #define EL_EM_KEY_3                     (EL_FIRST_RUNTIME_REAL + 2)
691 #define EL_EM_KEY_4                     (EL_FIRST_RUNTIME_REAL + 3)
692 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 4)
693 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 5)
694 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 6)
695 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 7)
696 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 8)
697 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 9)
698 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 10)
699 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 11)
700 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 12)
701 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 13)
702 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 14)
703 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 15)
704 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 16)
705 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 17)
706 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 18)
707 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
708 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 20)
709 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 21)
710 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
711 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 23)
712 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 24)
713 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
714 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 26)
715 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 27)
716 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
717 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 29)
718 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 30)
719 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 31)
720 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 32)
721 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 33)
722 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 34)
723 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 35)
724 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 36)
725 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 37)
726 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 38)
727 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
728 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 40)
729 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 41)
730 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 42)
731 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 43)
732 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 44)
733 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 45)
734
735 /* "unreal" (and therefore not drawable) runtime elements */
736 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 46)
737
738 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
739 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
740 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
741 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 3)
742 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 4)
743 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 5)
744 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 6)
745 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 7)
746 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 8)
747 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 9)
748 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 10)
749 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 11)
750 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 12)
751
752 /* dummy elements (never used as game elements, only used as graphics) */
753 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 13)
754
755 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
756 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
757 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
758 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
759 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
760 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
761 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
762 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
763 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
764 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
765 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
766 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
767 #define EL_SAND_CRUMBLED                        (EL_FIRST_DUMMY + 12)
768 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
769 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 14)
770 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 15)
771
772 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 16)
773
774
775 /* values for graphics/sounds action types */
776 #define ACTION_DEFAULT                          0
777 #define ACTION_WAITING                          1
778 #define ACTION_FALLING                          2
779 #define ACTION_MOVING                           3
780 #define ACTION_DIGGING                          4
781 #define ACTION_SNAPPING                         5
782 #define ACTION_COLLECTING                       6
783 #define ACTION_DROPPING                         7
784 #define ACTION_PUSHING                          8
785 #define ACTION_PASSING                          9
786 #define ACTION_IMPACT                           10
787 #define ACTION_BREAKING                         11
788 #define ACTION_ACTIVATING                       12
789 #define ACTION_DEACTIVATING                     13
790 #define ACTION_OPENING                          14
791 #define ACTION_CLOSING                          15
792 #define ACTION_ATTACKING                        16
793 #define ACTION_GROWING                          17
794 #define ACTION_SHRINKING                        18
795 #define ACTION_ACTIVE                           19
796 #define ACTION_FILLING                          20
797 #define ACTION_EMPTYING                         21
798 #define ACTION_CHANGING                         22
799 #define ACTION_EXPLODING                        23
800 #define ACTION_DYING                            24
801 #define ACTION_OTHER                            25
802
803 #define NUM_ACTIONS                             26
804
805 /* values for special image configuration suffixes (must match game mode) */
806 #define GFX_SPECIAL_ARG_MAIN                    0
807 #define GFX_SPECIAL_ARG_LEVELS                  1
808 #define GFX_SPECIAL_ARG_SCORES                  2
809 #define GFX_SPECIAL_ARG_EDITOR                  3
810 #define GFX_SPECIAL_ARG_INFO                    4
811 #define GFX_SPECIAL_ARG_SETUP                   5
812 #define GFX_SPECIAL_ARG_DOOR                    6
813 #define GFX_SPECIAL_ARG_PREVIEW                 7
814
815 #define NUM_SPECIAL_GFX_ARGS                    8
816
817
818 /* values for image configuration suffixes */
819 #define GFX_ARG_X                               0
820 #define GFX_ARG_Y                               1
821 #define GFX_ARG_XPOS                            2
822 #define GFX_ARG_YPOS                            3
823 #define GFX_ARG_WIDTH                           4
824 #define GFX_ARG_HEIGHT                          5
825 #define GFX_ARG_OFFSET                          6
826 #define GFX_ARG_VERTICAL                        7
827 #define GFX_ARG_XOFFSET                         8
828 #define GFX_ARG_YOFFSET                         9
829 #define GFX_ARG_FRAMES                          10
830 #define GFX_ARG_FRAMES_PER_LINE                 11
831 #define GFX_ARG_START_FRAME                     12
832 #define GFX_ARG_DELAY                           13
833 #define GFX_ARG_ANIM_MODE                       14
834 #define GFX_ARG_GLOBAL_SYNC                     15
835 #define GFX_ARG_STEP_OFFSET                     16
836 #define GFX_ARG_STEP_DELAY                      17
837 #define GFX_ARG_DIRECTION                       18
838 #define GFX_ARG_POSITION                        19
839 #define GFX_ARG_DRAW_XOFFSET                    20
840 #define GFX_ARG_DRAW_YOFFSET                    21
841 #define GFX_ARG_NAME                            22
842
843 #define NUM_GFX_ARGS                            23
844
845
846 /* values for sound configuration suffixes */
847 #define SND_ARG_MODE_LOOP                       0
848
849 #define NUM_SND_ARGS                            1
850
851
852 /* values for font configuration */
853
854 #define FONT_INITIAL_1                          0
855 #define FONT_INITIAL_2                          1
856 #define FONT_INITIAL_3                          2
857 #define FONT_INITIAL_4                          3
858 #define FONT_TITLE_1                            4
859 #define FONT_TITLE_2                            5
860 #define FONT_MENU_1                             6
861 #define FONT_MENU_2                             7
862 #define FONT_TEXT_1_ACTIVE                      8
863 #define FONT_TEXT_2_ACTIVE                      9
864 #define FONT_TEXT_3_ACTIVE                      10
865 #define FONT_TEXT_4_ACTIVE                      11
866 #define FONT_TEXT_1                             12
867 #define FONT_TEXT_2                             13
868 #define FONT_TEXT_3                             14
869 #define FONT_TEXT_4                             15
870 #define FONT_INPUT_1_ACTIVE                     16
871 #define FONT_INPUT_2_ACTIVE                     17
872 #define FONT_INPUT_1                            18
873 #define FONT_INPUT_2                            19
874 #define FONT_OPTION_OFF                         20
875 #define FONT_OPTION_ON                          21
876 #define FONT_VALUE_1                            22
877 #define FONT_VALUE_2                            23
878 #define FONT_VALUE_OLD                          24
879 #define FONT_LEVEL_NUMBER                       25
880 #define FONT_TAPE_RECORDER                      26
881 #define FONT_GAME_INFO                          27
882
883 #define NUM_FONTS                               28
884 #define NUM_INITIAL_FONTS                       4
885
886 /* values for game_status (must match special image configuration suffixes) */
887 #define GAME_MODE_MAIN                          0
888 #define GAME_MODE_LEVELS                        1
889 #define GAME_MODE_SCORES                        2
890 #define GAME_MODE_EDITOR                        3
891 #define GAME_MODE_INFO                          4
892 #define GAME_MODE_SETUP                         5
893 #define GAME_MODE_PSEUDO_DOOR                   6
894 #define GAME_MODE_PSEUDO_PREVIEW                7
895
896 /* there are no special config file suffixes for these modes */
897 #define GAME_MODE_PLAYING                       8
898 #define GAME_MODE_PSEUDO_TYPENAME               9
899 #define GAME_MODE_QUIT                          10
900
901 #define PROGRAM_VERSION_MAJOR   2
902 #define PROGRAM_VERSION_MINOR   2
903 #define PROGRAM_VERSION_PATCH   0
904 #define PROGRAM_VERSION_STRING  "2.2.0rc7"
905
906 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
907 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
908 #define PROGRAM_RIGHTS_STRING   "Copyright Â©1995-2003 by"
909 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
910 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
911 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
912 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
913 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
914 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
915 #define FILENAME_PREFIX         "Rocks"
916
917 #if defined(PLATFORM_UNIX)
918 #define USERDATA_DIRECTORY      ".rocksndiamonds"
919 #elif defined(PLATFORM_WIN32)
920 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
921 #else
922 #define USERDATA_DIRECTORY      "userdata"
923 #endif
924
925 #define X11_ICON_FILENAME       "rocks_icon.xbm"
926 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
927 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
928
929 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
930 ** currently supported/known file version numbers:
931 **      1.0 (old)
932 **      1.2 (still in use)
933 **      1.4 (still in use)
934 **      2.0 (actual)
935 */
936 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
937 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
938 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
939 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
940
941 /* file version does not change for every program version, but is changed
942    when new features are introduced that are incompatible with older file
943    versions, so that they can be treated accordingly */
944 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
945
946 #define GAME_VERSION_1_0        FILE_VERSION_1_0
947 #define GAME_VERSION_1_2        FILE_VERSION_1_2
948 #define GAME_VERSION_1_4        FILE_VERSION_1_4
949 #define GAME_VERSION_2_0        FILE_VERSION_2_0
950
951 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
952                                               PROGRAM_VERSION_MINOR, \
953                                               PROGRAM_VERSION_PATCH)
954
955 /* values for game_emulation */
956 #define EMU_NONE                0
957 #define EMU_BOULDERDASH         1
958 #define EMU_SOKOBAN             2
959 #define EMU_SUPAPLEX            3
960
961 struct HiScore
962 {
963   char Name[MAX_PLAYER_NAME_LEN + 1];
964   int Score;
965 };
966
967 struct PlayerInfo
968 {
969   boolean present;              /* player present in level playfield */
970   boolean connected;            /* player connected (locally or via network) */
971   boolean active;               /* player (present && connected) */
972
973   int index_nr, client_nr, element_nr;
974
975   byte action;                  /* action from local input device */
976   byte effective_action;        /* action acknowledged from network server
977                                    or summarized over all configured input
978                                    devices when in single player mode */
979   byte programmed_action;       /* action forced by game itself (like moving
980                                    through doors); overrides other actions */
981
982   int jx,jy, last_jx,last_jy;
983   int MovDir, MovPos, GfxDir, GfxPos;
984   int Frame, StepFrame;
985
986   int GfxAction;
987
988   boolean use_murphy_graphic;
989   boolean use_disk_red_graphic;
990
991   boolean Pushing;
992   boolean Switching;
993   boolean LevelSolved, GameOver;
994   boolean snapped;
995
996   int last_move_dir;
997   boolean is_moving;
998   boolean is_waiting;
999   boolean is_digging;
1000   boolean is_collecting;
1001
1002   unsigned long move_delay;
1003   int move_delay_value;
1004
1005   unsigned long push_delay;
1006   unsigned long push_delay_value;
1007
1008   unsigned long actual_frame_counter;
1009
1010   int score;
1011   int gems_still_needed;
1012   int sokobanfields_still_needed;
1013   int lights_still_needed;
1014   int friends_still_needed;
1015   int key[4];
1016   int dynamite;
1017   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1018   int shield_normal_time_left;
1019   int shield_deadly_time_left;
1020 };
1021
1022 struct CustomElementChangeInfo
1023 {
1024   unsigned long events;         /* bitfield for change events */
1025
1026   int delay_fixed;              /* added frame delay before changed (fixed) */
1027   int delay_random;             /* added frame delay before changed (random) */
1028   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1029
1030   short successor;              /* new custom element after change */
1031 };
1032
1033 struct CustomElementInfo
1034 {
1035   boolean use_gfx_element;
1036   short gfx_element;            /* optional custom graphic element */
1037
1038   int move_direction;           /* direction movable element moves to */
1039
1040   int walk_to_action;           /* only for level editor; not stored */
1041   int walkable_layer;           /* only for level editor; not stored */
1042
1043   int content[3][3];            /* new elements after explosion */
1044
1045   struct CustomElementChangeInfo change;
1046 };
1047
1048 struct LevelInfo
1049 {
1050   int file_version;     /* file format version the level is stored with    */
1051   int game_version;     /* game release version the level was created with */
1052
1053   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1054   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1055   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1056
1057   int fieldx;
1058   int fieldy;
1059   int time;
1060   int gems_needed;
1061   char name[MAX_LEVEL_NAME_LEN + 1];
1062   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1063   int score[LEVEL_SCORE_ELEMENTS];
1064   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1065   int num_yamyam_contents;
1066   int amoeba_speed;
1067   int amoeba_content;
1068   int time_magic_wall;
1069   int time_wheel;
1070   int time_light;
1071   int time_timegate;
1072   boolean double_speed;
1073   boolean gravity;
1074   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1075
1076   struct CustomElementInfo custom_element[NUM_CUSTOM_ELEMENTS];
1077
1078   boolean no_level_file;
1079 };
1080
1081 struct TapeInfo
1082 {
1083   int file_version;     /* file format version the tape is stored with    */
1084   int game_version;     /* game release version the tape was created with */
1085   int engine_version;   /* game engine version the tape was recorded with */
1086
1087   char *level_identifier;
1088   int level_nr;
1089   unsigned long random_seed;
1090   unsigned long date;
1091   unsigned long counter;
1092   unsigned long length;
1093   unsigned long length_seconds;
1094   unsigned int delay_played;
1095   boolean pause_before_death;
1096   boolean recording, playing, pausing;
1097   boolean fast_forward;
1098   boolean index_search;
1099   boolean auto_play;
1100   boolean auto_play_level_solved;
1101   boolean quick_resume;
1102   boolean single_step;
1103   boolean changed;
1104   boolean player_participates[MAX_PLAYERS];
1105   int num_participating_players;
1106
1107   struct
1108   {
1109     byte action[MAX_PLAYERS];
1110     byte delay;
1111   } pos[MAX_TAPELEN];
1112 };
1113
1114 struct GameInfo
1115 {
1116   /* constant within running game */
1117   int engine_version;
1118   int emulation;
1119   int initial_move_delay;
1120   int initial_move_delay_value;
1121
1122   /* variable within running game */
1123   int yamyam_content_nr;
1124   boolean magic_wall_active;
1125   int magic_wall_time_left;
1126   int light_time_left;
1127   int timegate_time_left;
1128   int belt_dir[4];
1129   int belt_dir_nr[4];
1130   int switchgate_pos;
1131   int balloon_dir;
1132   boolean explosions_delayed;
1133 };
1134
1135 struct GlobalInfo
1136 {
1137   char *autoplay_leveldir;
1138   int autoplay_level_nr;
1139
1140   int num_toons;
1141
1142   float frames_per_second;
1143   boolean fps_slowdown;
1144   int fps_slowdown_factor;
1145 };
1146
1147 struct MenuInfo
1148 {
1149   int draw_xoffset_default;
1150   int draw_yoffset_default;
1151   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1152   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1153 };
1154
1155 struct DoorInfo
1156 {
1157   int step_offset;
1158   int step_delay;
1159 };
1160
1161 struct ElementInfo
1162 {
1163   char *token_name;             /* element token used in config files */
1164   char *class_name;             /* element class used in config files */
1165   char *editor_description;     /* short description for level editor */
1166   char *custom_description;     /* custom description for level editor */
1167
1168   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1169   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1170                                 /* special graphics for left/right/up/down */
1171   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1172                                 /* special graphics for certain screens */
1173
1174   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1175 };
1176
1177 struct FontInfo
1178 {
1179   char *token_name;             /* font token used in config files */
1180
1181   int graphic;                  /* default graphic for this font */
1182   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1183                                 /* special graphics for certain screens */
1184   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1185                                 /* internal bitmap ID for special graphics */
1186 };
1187
1188 struct GraphicInfo
1189 {
1190   Bitmap *bitmap;
1191   int src_x, src_y;             /* start position of animation frames */
1192   int width, height;            /* width/height of each animation frame */
1193   int offset_x, offset_y;       /* x/y offset to next animation frame */
1194   int anim_frames;
1195   int anim_frames_per_line;
1196   int anim_start_frame;
1197   int anim_delay;               /* important: delay of 1 means "no delay"! */
1198   int anim_mode;
1199   boolean anim_global_sync;
1200
1201   int step_offset;              /* optional step offset of toon animations */
1202   int step_delay;               /* optional step delay of toon animations */
1203
1204   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1205
1206 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1207   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1208   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1209 #endif
1210 };
1211
1212 struct SoundInfo
1213 {
1214   boolean loop;
1215 };
1216
1217 struct ElementActionInfo
1218 {
1219   char *suffix;
1220   int value;
1221   boolean is_loop_sound;
1222 };
1223
1224 struct ElementDirectionInfo
1225 {
1226   char *suffix;
1227   int value;
1228 };
1229
1230 struct SpecialSuffixInfo
1231 {
1232   char *suffix;
1233   int value;
1234 };
1235
1236
1237 #if 0
1238 extern GC                       tile_clip_gc;
1239 extern Bitmap                  *pix[];
1240 #endif
1241 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1242 extern Pixmap                   tile_clipmask[];
1243 extern DrawBuffer             *fieldbuffer;
1244 extern DrawBuffer             *drawto_field;
1245
1246 extern int                      game_status;
1247 extern boolean                  level_editor_test_game;
1248 extern boolean                  network_playing;
1249
1250 extern int                      key_joystick_mapping;
1251
1252 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1253 extern int                      redraw_x1, redraw_y1;
1254
1255 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1256 extern short                    Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1257 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1258 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1259 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1260 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1261 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1262 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1263 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1264 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1265 extern short                    JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1266 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1267 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1268 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1269 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1270 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1271
1272 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1273
1274 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1275 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1276 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1277 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1278
1279 extern int                      lev_fieldx, lev_fieldy;
1280 extern int                      scroll_x, scroll_y;
1281
1282 extern int                      FX, FY;
1283 extern int                      ScrollStepSize;
1284 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1285 extern int                      BorderElement;
1286 extern int                      GameFrameDelay;
1287 extern int                      FfwdFrameDelay;
1288 extern int                      BX1, BY1;
1289 extern int                      BX2, BY2;
1290 extern int                      SBX_Left, SBX_Right;
1291 extern int                      SBY_Upper, SBY_Lower;
1292 extern int                      ZX, ZY;
1293 extern int                      ExitX, ExitY;
1294 extern int                      AllPlayersGone;
1295
1296 extern int                      TimeFrames, TimePlayed, TimeLeft;
1297 extern boolean                  SiebAktiv;
1298 extern int                      SiebCount;
1299
1300 extern boolean                  network_player_action_received;
1301
1302 extern int                      graphics_action_mapping[];
1303
1304 extern struct LevelInfo         level;
1305 extern struct PlayerInfo        stored_player[], *local_player;
1306 extern struct HiScore           highscore[];
1307 extern struct TapeInfo          tape;
1308 extern struct GameInfo          game;
1309 extern struct GlobalInfo        global;
1310 extern struct MenuInfo          menu;
1311 extern struct DoorInfo          door;
1312 extern struct ElementInfo       element_info[];
1313 extern struct ElementActionInfo element_action_info[];
1314 extern struct ElementDirectionInfo element_direction_info[];
1315 extern struct SpecialSuffixInfo special_suffix_info[];
1316 extern struct TokenIntPtrInfo   image_config_vars[];
1317 extern struct FontInfo          font_info[];
1318 extern struct GraphicInfo      *graphic_info;
1319 extern struct SoundInfo        *sound_info;
1320 extern struct ConfigInfo        image_config[], sound_config[];
1321 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
1322
1323 #endif  /* MAIN_H */