d92af3dcbc4342dd34aa68af4d45fd5513922ee4
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
31 #include "conf_snd.h"   /* include auto-generated data structure definitions */
32
33 #define IMG_UNDEFINED           (-1)
34 #define IMG_EMPTY               IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START          IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START        IMG_CUSTOM_1
38
39 #define SND_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* property values */
64 #define EP_AMOEBALIVE           0
65 #define EP_AMOEBOID             1
66 #define EP_SCHLUESSEL           2
67 #define EP_PFORTE               3
68 #define EP_SOLID                4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_ENEMY                7
72 #define EP_MAUER                8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH            10
75 #define EP_CAN_CHANGE           11
76 #define EP_CAN_MOVE             12
77 #define EP_COULD_MOVE           13
78 #define EP_DONT_TOUCH           14
79 #define EP_DONT_GO_TO           15
80 #define EP_MAMPF2               16
81 #define EP_CHAR                 17
82 #define EP_BD_ELEMENT           18
83 #define EP_SB_ELEMENT           19
84 #define EP_GEM                  20
85 #define EP_INACTIVE             21
86 #define EP_EXPLOSIVE            22
87 #define EP_MAMPF3               23
88 #define EP_PUSHABLE             24
89 #define EP_PLAYER               25
90 #define EP_HAS_CONTENT          26
91 #define EP_EATABLE              27
92 #define EP_SP_ELEMENT           28
93 #define EP_QUICK_GATE           29
94 #define EP_OVER_PLAYER          30
95 #define EP_ACTIVE_BOMB          31
96
97 #define EP_BELT                 32
98 #define EP_BELT_ACTIVE          33
99 #define EP_BELT_SWITCH          34
100 #define EP_TUBE                 35
101 #define EP_EM_SLIPPERY_WALL     36
102 #define EP_CAN_BE_CRUMBLED      37
103
104 #define NUM_ELEMENT_PROPERTIES  38
105
106 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
107 #define EP_BITFIELD_BASE        0
108
109 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
110 #define PROPERTY_VAR(e, p)      (Properties[e][(p) / 32])
111 #define PROPERTY_VALUE(e, p)    (PROPERTY_VAR(e, p) & PROPERTY_BIT(p))
112 #define SET_PROPERTY(e, p, v)   ((v) ?                                     \
113                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
114                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
115
116 /* property bit masks */
117 #define EP_BIT_AMOEBALIVE       PROPERTY_BIT(EP_AMOEBALIVE)
118 #define EP_BIT_AMOEBOID         PROPERTY_BIT(EP_AMOEBOID)
119 #define EP_BIT_SCHLUESSEL       PROPERTY_BIT(EP_SCHLUESSEL)
120 #define EP_BIT_PFORTE           PROPERTY_BIT(EP_PFORTE)
121 #define EP_BIT_SOLID            PROPERTY_BIT(EP_SOLID)
122 #define EP_BIT_INDESTRUCTIBLE   PROPERTY_BIT(EP_INDESTRUCTIBLE)
123 #define EP_BIT_SLIPPERY         PROPERTY_BIT(EP_SLIPPERY)
124 #define EP_BIT_ENEMY            PROPERTY_BIT(EP_ENEMY)
125 #define EP_BIT_MAUER            PROPERTY_BIT(EP_MAUER)
126 #define EP_BIT_CAN_FALL         PROPERTY_BIT(EP_CAN_FALL)
127 #define EP_BIT_CAN_SMASH        PROPERTY_BIT(EP_CAN_SMASH)
128 #define EP_BIT_CAN_CHANGE       PROPERTY_BIT(EP_CAN_CHANGE)
129 #define EP_BIT_CAN_MOVE         PROPERTY_BIT(EP_CAN_MOVE)
130 #define EP_BIT_COULD_MOVE       PROPERTY_BIT(EP_COULD_MOVE)
131 #define EP_BIT_DONT_TOUCH       PROPERTY_BIT(EP_DONT_TOUCH)
132 #define EP_BIT_DONT_GO_TO       PROPERTY_BIT(EP_DONT_GO_TO)
133 #define EP_BIT_MAMPF2           PROPERTY_BIT(EP_MAMPF2)
134 #define EP_BIT_CHAR             PROPERTY_BIT(EP_CHAR)
135 #define EP_BIT_BD_ELEMENT       PROPERTY_BIT(EP_BD_ELEMENT)
136 #define EP_BIT_SB_ELEMENT       PROPERTY_BIT(EP_SB_ELEMENT)
137 #define EP_BIT_GEM              PROPERTY_BIT(EP_GEM)
138 #define EP_BIT_INACTIVE         PROPERTY_BIT(EP_INACTIVE)
139 #define EP_BIT_EXPLOSIVE        PROPERTY_BIT(EP_EXPLOSIVE)
140 #define EP_BIT_MAMPF3           PROPERTY_BIT(EP_MAMPF3)
141 #define EP_BIT_PUSHABLE         PROPERTY_BIT(EP_PUSHABLE)
142 #define EP_BIT_PLAYER           PROPERTY_BIT(EP_PLAYER)
143 #define EP_BIT_HAS_CONTENT      PROPERTY_BIT(EP_HAS_CONTENT)
144 #define EP_BIT_EATABLE          PROPERTY_BIT(EP_EATABLE)
145 #define EP_BIT_SP_ELEMENT       PROPERTY_BIT(EP_SP_ELEMENT)
146 #define EP_BIT_QUICK_GATE       PROPERTY_BIT(EP_QUICK_GATE)
147 #define EP_BIT_OVER_PLAYER      PROPERTY_BIT(EP_OVER_PLAYER)
148 #define EP_BIT_ACTIVE_BOMB      PROPERTY_BIT(EP_ACTIVE_BOMB)
149
150 /* values for 'Properties2' */
151 #define EP_BIT_BELT             PROPERTY_BIT(EP_BELT)
152 #define EP_BIT_BELT_ACTIVE      PROPERTY_BIT(EP_BELT_ACTIVE)
153 #define EP_BIT_BELT_SWITCH      PROPERTY_BIT(EP_BELT_SWITCH)
154 #define EP_BIT_TUBE             PROPERTY_BIT(EP_TUBE)
155 #define EP_BIT_EM_SLIPPERY_WALL PROPERTY_BIT(EP_EM_SLIPPERY_WALL)
156 #define EP_BIT_CAN_BE_CRUMBLED  PROPERTY_BIT(EP_CAN_BE_CRUMBLED)
157
158
159 #define EP_BITMASK_DEFAULT      0
160
161 /* property macros */
162 #define IS_AMOEBALIVE(e)        PROPERTY_VALUE(e, EP_AMOEBALIVE)
163 #define IS_AMOEBOID(e)          PROPERTY_VALUE(e, EP_AMOEBOID)
164 #define IS_SCHLUESSEL(e)        PROPERTY_VALUE(e, EP_SCHLUESSEL)
165 #define IS_PFORTE(e)            PROPERTY_VALUE(e, EP_PFORTE)
166 #define IS_SOLID(e)             PROPERTY_VALUE(e, EP_SOLID)
167 #define IS_INDESTRUCTIBLE(e)    PROPERTY_VALUE(e, EP_INDESTRUCTIBLE)
168 #define IS_SLIPPERY(e)          PROPERTY_VALUE(e, EP_SLIPPERY)
169 #define IS_ENEMY(e)             PROPERTY_VALUE(e, EP_ENEMY)
170 #define IS_MAUER(e)             PROPERTY_VALUE(e, EP_MAUER)
171 #define CAN_FALL(e)             PROPERTY_VALUE(e, EP_CAN_FALL)
172 #define CAN_SMASH(e)            PROPERTY_VALUE(e, EP_CAN_SMASH)
173 #define CAN_CHANGE(e)           PROPERTY_VALUE(e, EP_CAN_CHANGE)
174 #define CAN_MOVE(e)             PROPERTY_VALUE(e, EP_CAN_MOVE)
175 #define COULD_MOVE(e)           PROPERTY_VALUE(e, EP_COULD_MOVE)
176 #define DONT_TOUCH(e)           PROPERTY_VALUE(e, EP_DONT_TOUCH)
177 #define DONT_GO_TO(e)           PROPERTY_VALUE(e, EP_DONT_GO_TO)
178 #define IS_MAMPF2(e)            PROPERTY_VALUE(e, EP_MAMPF2)
179 #define IS_CHAR(e)              PROPERTY_VALUE(e, EP_CHAR)
180 #define IS_BD_ELEMENT(e)        PROPERTY_VALUE(e, EP_BD_ELEMENT)
181 #define IS_SB_ELEMENT(e)        PROPERTY_VALUE(e, EP_SB_ELEMENT)
182 #define IS_GEM(e)               PROPERTY_VALUE(e, EP_GEM)
183 #define IS_INACTIVE(e)          PROPERTY_VALUE(e, EP_INACTIVE)
184 #define IS_EXPLOSIVE(e)         PROPERTY_VALUE(e, EP_EXPLOSIVE)
185 #define IS_MAMPF3(e)            PROPERTY_VALUE(e, EP_MAMPF3)
186 #define IS_PUSHABLE(e)          PROPERTY_VALUE(e, EP_PUSHABLE)
187 #define ELEM_IS_PLAYER(e)       PROPERTY_VALUE(e, EP_PLAYER)
188 #define HAS_CONTENT(e)          PROPERTY_VALUE(e, EP_HAS_CONTENT)
189 #define IS_EATABLE(e)           PROPERTY_VALUE(e, EP_EATABLE)
190 #define IS_SP_ELEMENT(e)        PROPERTY_VALUE(e, EP_SP_ELEMENT)
191 #define IS_QUICK_GATE(e)        PROPERTY_VALUE(e, EP_QUICK_GATE)
192 #define IS_OVER_PLAYER(e)       PROPERTY_VALUE(e, EP_OVER_PLAYER)
193 #define IS_ACTIVE_BOMB(e)       PROPERTY_VALUE(e, EP_ACTIVE_BOMB)
194
195 #define IS_BELT(e)              PROPERTY_VALUE(e, EP_BELT)
196 #define IS_BELT_ACTIVE(e)       PROPERTY_VALUE(e, EP_BELT_ACTIVE)
197 #define IS_BELT_SWITCH(e)       PROPERTY_VALUE(e, EP_BELT_SWITCH)
198 #define IS_TUBE(e)              PROPERTY_VALUE(e, EP_TUBE)
199 #define IS_EM_SLIPPERY_WALL(e)  PROPERTY_VALUE(e, EP_EM_SLIPPERY_WALL)
200 #define CAN_BE_CRUMBLED(e)      PROPERTY_VALUE(e, EP_CAN_BE_CRUMBLED)
201
202 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&      \
203                                  (e) <= EL_CUSTOM_END)
204
205 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
206
207 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
208 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
209
210 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
211 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
212 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
213
214 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
215                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
216                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
217                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
218                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
219                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
220                                  EL_ROCK)
221 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
222                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
223                                  EL_BD_ROCK)
224 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
225 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
226 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
227 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
228
229 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
230 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
231 #define PROTECTED_FIELD(x,y)    (IS_TUBE(Feld[x][y]))
232 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
233                                  PROTECTED_FIELD(x, y))
234
235 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
236
237 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
238 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
239 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
240
241 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
242 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
243 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
244 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
245
246 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
247
248
249 #if 0
250
251 /* Bitmaps with graphic file */
252 #define PIX_BACK                0
253 #define PIX_DOOR                1
254 #define PIX_TOONS               2
255 #define PIX_FONT_BIG            3
256 #define PIX_FONT_SMALL          4
257 #define PIX_FONT_MEDIUM         5
258 #define PIX_FONT_EM             6
259 /* Bitmaps without graphic file */
260 #define PIX_DB_DOOR             7
261 #define PIX_DB_FIELD            8
262
263 #define NUM_PICTURES            7
264 #define NUM_BITMAPS             9
265
266 #else
267
268 /* Bitmaps with graphic file */
269 #define PIX_BACK                0
270 #define PIX_ELEMENTS            1
271 #define PIX_DOOR                2
272 #define PIX_HEROES              3
273 #define PIX_TOONS               4
274 #define PIX_SP                  5
275 #define PIX_DC                  6
276 #define PIX_MORE                7
277 #define PIX_FONT_BIG            8
278 #define PIX_FONT_SMALL          9
279 #define PIX_FONT_MEDIUM         10
280 #define PIX_FONT_EM             11
281 /* Bitmaps without graphic file */
282 #define PIX_DB_DOOR             12
283 #define PIX_DB_FIELD            13
284
285 #define NUM_PICTURES            12
286 #define NUM_BITMAPS             14
287
288 #endif
289
290 /* boundaries of arrays etc. */
291 #define MAX_LEVEL_NAME_LEN      32
292 #define MAX_LEVEL_AUTHOR_LEN    32
293 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
294 #define MAX_SCORE_ENTRIES       100
295 #if 0
296 #define MAX_ELEMENTS            700             /* 500 static + 200 runtime */
297 #define MAX_GRAPHICS            1536            /* see below: NUM_TILES */
298 #endif
299 #define MAX_NUM_AMOEBA          100
300
301 /* values for elements with content */
302 #define MIN_ELEMENT_CONTENTS    1
303 #define STD_ELEMENT_CONTENTS    4
304 #define MAX_ELEMENT_CONTENTS    8
305
306 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
307
308 /* fundamental game speed values */
309 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
310 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
311 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
312 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
313 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
314
315 /* often used screen positions */
316 #define SX                      8
317 #define SY                      8
318 #define REAL_SX                 (SX - 2)
319 #define REAL_SY                 (SY - 2)
320 #define DX                      566
321 #define DY                      60
322 #define VX                      DX
323 #define VY                      400
324 #define EX                      DX
325 #define EY                      (VY - 44)
326 #define TILEX                   32
327 #define TILEY                   32
328 #define MINI_TILEX              (TILEX / 2)
329 #define MINI_TILEY              (TILEY / 2)
330 #define MICRO_TILEX             (TILEX / 8)
331 #define MICRO_TILEY             (TILEY / 8)
332 #define MIDPOSX                 (SCR_FIELDX / 2)
333 #define MIDPOSY                 (SCR_FIELDY / 2)
334 #define SXSIZE                  (SCR_FIELDX * TILEX)
335 #define SYSIZE                  (SCR_FIELDY * TILEY)
336 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
337 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
338 #define DXSIZE                  100
339 #define DYSIZE                  280
340 #define VXSIZE                  DXSIZE
341 #define VYSIZE                  100
342 #define EXSIZE                  DXSIZE
343 #define EYSIZE                  (VYSIZE + 44)
344 #define FULL_SXSIZE             (2 + SXSIZE + 2)
345 #define FULL_SYSIZE             (2 + SYSIZE + 2)
346 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
347 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
348 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
349 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
350 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
351
352
353 /* "real" level file elements */
354 #define EL_UNDEFINED                    -1
355
356 #define EL_EMPTY_SPACE                  0
357 #define EL_EMPTY                        EL_EMPTY_SPACE
358 #define EL_SAND                         1
359 #define EL_WALL                         2
360 #define EL_WALL_CRUMBLED                3
361 #define EL_ROCK                         4
362 #define EL_KEY_OBSOLETE                 5 /* obsolete; mapped to EL_KEY_1 */
363 #define EL_EMERALD                      6
364 #define EL_EXIT_CLOSED                  7
365 #define EL_PLAYER_OBSOLETE              8 /* obsolete; mapped to EL_PLAYER_1 */
366 #define EL_BUG                          9
367 #define EL_SPACESHIP                    10
368 #define EL_YAMYAM                       11
369 #define EL_ROBOT                        12
370 #define EL_STEELWALL                    13
371 #define EL_DIAMOND                      14
372 #define EL_AMOEBA_DEAD                  15
373 #define EL_QUICKSAND_EMPTY              16
374 #define EL_QUICKSAND_FULL               17
375 #define EL_AMOEBA_DROP                  18
376 #define EL_BOMB                         19
377 #define EL_MAGIC_WALL                   20
378 #define EL_SPEED_PILL                   21
379 #define EL_ACID                         22
380 #define EL_AMOEBA_WET                   23
381 #define EL_AMOEBA_DRY                   24
382 #define EL_NUT                          25
383 #define EL_GAME_OF_LIFE                 26
384 #define EL_BIOMAZE                      27
385 #define EL_DYNAMITE_ACTIVE              28
386 #define EL_STONEBLOCK                   29
387 #define EL_ROBOT_WHEEL                  30
388 #define EL_ROBOT_WHEEL_ACTIVE           31
389 #define EL_KEY_1                        32
390 #define EL_KEY_2                        33
391 #define EL_KEY_3                        34
392 #define EL_KEY_4                        35
393 #define EL_GATE_1                       36
394 #define EL_GATE_2                       37
395 #define EL_GATE_3                       38
396 #define EL_GATE_4                       39
397 #define EL_GATE_1_GRAY                  40
398 #define EL_GATE_2_GRAY                  41
399 #define EL_GATE_3_GRAY                  42
400 #define EL_GATE_4_GRAY                  43
401 #define EL_DYNAMITE                     44
402 #define EL_PACMAN                       45
403 #define EL_INVISIBLE_WALL               46
404 #define EL_LAMP                         47
405 #define EL_LAMP_ACTIVE                  48
406 #define EL_WALL_EMERALD                 49
407 #define EL_WALL_DIAMOND                 50
408 #define EL_AMOEBA_FULL                  51
409 #define EL_BD_AMOEBA                    52
410 #define EL_TIME_ORB_FULL                53
411 #define EL_TIME_ORB_EMPTY               54
412 #define EL_EXPANDABLE_WALL              55
413 #define EL_BD_DIAMOND                   56
414 #define EL_EMERALD_YELLOW               57
415 #define EL_WALL_BD_DIAMOND              58
416 #define EL_WALL_EMERALD_YELLOW          59
417 #define EL_DARK_YAMYAM                  60
418 #define EL_BD_MAGIC_WALL                61
419 #define EL_INVISIBLE_STEELWALL          62
420
421 #define EL_UNUSED_63                    63
422
423 #define EL_DYNABOMB_INCREASE_NUMBER     64
424 #define EL_DYNABOMB_INCREASE_SIZE       65
425 #define EL_DYNABOMB_INCREASE_POWER      66
426 #define EL_SOKOBAN_OBJECT               67
427 #define EL_SOKOBAN_FIELD_EMPTY          68
428 #define EL_SOKOBAN_FIELD_FULL           69
429 #define EL_BD_BUTTERFLY_RIGHT           70
430 #define EL_BD_BUTTERFLY_UP              71
431 #define EL_BD_BUTTERFLY_LEFT            72
432 #define EL_BD_BUTTERFLY_DOWN            73
433 #define EL_BD_FIREFLY_RIGHT             74
434 #define EL_BD_FIREFLY_UP                75
435 #define EL_BD_FIREFLY_LEFT              76
436 #define EL_BD_FIREFLY_DOWN              77
437 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
438 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
439 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
440 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
441 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
442 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
443 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
444 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
445 #define EL_BD_BUTTERFLY                 78
446 #define EL_BD_FIREFLY                   79
447 #define EL_PLAYER_1                     80
448 #define EL_PLAYER_2                     81
449 #define EL_PLAYER_3                     82
450 #define EL_PLAYER_4                     83
451 #define EL_BUG_RIGHT                    84
452 #define EL_BUG_UP                       85
453 #define EL_BUG_LEFT                     86
454 #define EL_BUG_DOWN                     87
455 #define EL_SPACESHIP_RIGHT              88
456 #define EL_SPACESHIP_UP                 89
457 #define EL_SPACESHIP_LEFT               90
458 #define EL_SPACESHIP_DOWN               91
459 #define EL_PACMAN_RIGHT                 92
460 #define EL_PACMAN_UP                    93
461 #define EL_PACMAN_LEFT                  94
462 #define EL_PACMAN_DOWN                  95
463 #define EL_EMERALD_RED                  96
464 #define EL_EMERALD_PURPLE               97
465 #define EL_WALL_EMERALD_RED             98
466 #define EL_WALL_EMERALD_PURPLE          99
467 #define EL_ACID_POOL_TOPLEFT            100
468 #define EL_ACID_POOL_TOPRIGHT           101
469 #define EL_ACID_POOL_BOTTOMLEFT         102
470 #define EL_ACID_POOL_BOTTOM             103
471 #define EL_ACID_POOL_BOTTOMRIGHT        104
472 #define EL_BD_WALL                      105
473 #define EL_BD_ROCK                      106
474 #define EL_EXIT_OPEN                    107
475 #define EL_BLACK_ORB                    108
476 #define EL_AMOEBA_TO_DIAMOND            109
477 #define EL_MOLE                         110
478 #define EL_PENGUIN                      111
479 #define EL_SATELLITE                    112
480 #define EL_ARROW_LEFT                   113
481 #define EL_ARROW_RIGHT                  114
482 #define EL_ARROW_UP                     115
483 #define EL_ARROW_DOWN                   116
484 #define EL_PIG                          117
485 #define EL_DRAGON                       118
486
487 #define EL_EM_KEY_1_FILE                119
488
489 #define EL_CHAR_START                   120
490 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
491 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
492
493 #include "conf_chr.h"   /* include auto-generated data structure definitions */
494
495 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
496 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
497
498 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
499
500 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
501 #define EL_EXPANDABLE_WALL_VERTICAL     201
502 #define EL_EXPANDABLE_WALL_ANY          202
503
504 #define EL_EM_GATE_1                    203
505 #define EL_EM_GATE_2                    204
506 #define EL_EM_GATE_3                    205
507 #define EL_EM_GATE_4                    206
508
509 #define EL_EM_KEY_2_FILE                        207
510 #define EL_EM_KEY_3_FILE                        208
511 #define EL_EM_KEY_4_FILE                        209
512
513 #define EL_SP_START                     210
514 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
515 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
516 #define EL_SP_ZONK                      (EL_SP_START + 1)
517 #define EL_SP_BASE                      (EL_SP_START + 2)
518 #define EL_SP_MURPHY                    (EL_SP_START + 3)
519 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
520 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
521 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
522 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
523 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
524 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
525 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
526 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
527 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
528 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
529 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
530 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
531 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
532 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
533 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
534 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
535 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
536 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
537 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
538 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
539 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
540 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
541 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
542 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
543 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
544 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
545 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
546 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
547 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
548 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
549 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
550 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
551 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
552 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
553 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
554 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
555 #define EL_SP_END                       (EL_SP_START + 39)
556
557 #define EL_EM_GATE_1_GRAY               250
558 #define EL_EM_GATE_2_GRAY               251
559 #define EL_EM_GATE_3_GRAY               252
560 #define EL_EM_GATE_4_GRAY               253
561
562 #define EL_UNUSED_254                   254
563 #define EL_UNUSED_255                   255
564
565 #define EL_PEARL                        256
566 #define EL_CRYSTAL                      257
567 #define EL_WALL_PEARL                   258
568 #define EL_WALL_CRYSTAL                 259
569 #define EL_DOOR_WHITE                   260
570 #define EL_DOOR_WHITE_GRAY              261
571 #define EL_KEY_WHITE                    262
572 #define EL_SHIELD_NORMAL                263
573 #define EL_EXTRA_TIME                   264
574 #define EL_SWITCHGATE_OPEN              265
575 #define EL_SWITCHGATE_CLOSED            266
576 #define EL_SWITCHGATE_SWITCH_UP         267
577 #define EL_SWITCHGATE_SWITCH_DOWN       268
578
579 #define EL_UNUSED_269                   269
580 #define EL_UNUSED_270                   270
581
582 #define EL_CONVEYOR_BELT_1_LEFT          271
583 #define EL_CONVEYOR_BELT_1_MIDDLE        272
584 #define EL_CONVEYOR_BELT_1_RIGHT         273
585 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
586 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
587 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
588 #define EL_CONVEYOR_BELT_2_LEFT          277
589 #define EL_CONVEYOR_BELT_2_MIDDLE        278
590 #define EL_CONVEYOR_BELT_2_RIGHT         279
591 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
592 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
593 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
594 #define EL_CONVEYOR_BELT_3_LEFT          283
595 #define EL_CONVEYOR_BELT_3_MIDDLE        284
596 #define EL_CONVEYOR_BELT_3_RIGHT         285
597 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
598 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
599 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
600 #define EL_CONVEYOR_BELT_4_LEFT          289
601 #define EL_CONVEYOR_BELT_4_MIDDLE        290
602 #define EL_CONVEYOR_BELT_4_RIGHT         291
603 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
604 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
605 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
606 #define EL_LANDMINE                     295
607 #define EL_ENVELOPE                     296
608 #define EL_LIGHT_SWITCH                 297
609 #define EL_LIGHT_SWITCH_ACTIVE          298
610 #define EL_SIGN_EXCLAMATION             299
611 #define EL_SIGN_RADIOACTIVITY           300
612 #define EL_SIGN_STOP                    301
613 #define EL_SIGN_WHEELCHAIR              302
614 #define EL_SIGN_PARKING                 303
615 #define EL_SIGN_ONEWAY                  304
616 #define EL_SIGN_HEART                   305
617 #define EL_SIGN_TRIANGLE                306
618 #define EL_SIGN_ROUND                   307
619 #define EL_SIGN_EXIT                    308
620 #define EL_SIGN_YINYANG                 309
621 #define EL_SIGN_OTHER                   310
622 #define EL_MOLE_LEFT                    311
623 #define EL_MOLE_RIGHT                   312
624 #define EL_MOLE_UP                      313
625 #define EL_MOLE_DOWN                    314
626 #define EL_STEELWALL_SLANTED            315
627 #define EL_INVISIBLE_SAND               316
628 #define EL_DX_UNKNOWN_15                317
629 #define EL_DX_UNKNOWN_42                318
630
631 #define EL_UNUSED_319                   319
632 #define EL_UNUSED_320                   320
633
634 #define EL_SHIELD_DEADLY                321
635 #define EL_TIMEGATE_OPEN                322
636 #define EL_TIMEGATE_CLOSED              323
637 #define EL_TIMEGATE_SWITCH_ACTIVE       324
638 #define EL_TIMEGATE_SWITCH              325
639
640 #define EL_BALLOON                      326
641 #define EL_BALLOON_SWITCH_LEFT          327
642 #define EL_BALLOON_SWITCH_RIGHT         328
643 #define EL_BALLOON_SWITCH_UP            329
644 #define EL_BALLOON_SWITCH_DOWN          330
645 #define EL_BALLOON_SWITCH_ANY           331
646
647 #define EL_EMC_STEELWALL_1              332
648 #define EL_EMC_STEELWALL_2              333
649 #define EL_EMC_STEELWALL_3              334
650 #define EL_EMC_STEELWALL_4              335
651 #define EL_EMC_WALL_1                   336
652 #define EL_EMC_WALL_2                   337
653 #define EL_EMC_WALL_3                   338
654 #define EL_EMC_WALL_4                   339
655 #define EL_EMC_WALL_5                   340
656 #define EL_EMC_WALL_6                   341
657 #define EL_EMC_WALL_7                   342
658 #define EL_EMC_WALL_8                   343
659
660 #define EL_TUBE_ANY                     344
661 #define EL_TUBE_VERTICAL                345
662 #define EL_TUBE_HORIZONTAL              346
663 #define EL_TUBE_VERTICAL_LEFT           347
664 #define EL_TUBE_VERTICAL_RIGHT          348
665 #define EL_TUBE_HORIZONTAL_UP           349
666 #define EL_TUBE_HORIZONTAL_DOWN         350
667 #define EL_TUBE_LEFT_UP                 351
668 #define EL_TUBE_LEFT_DOWN               352
669 #define EL_TUBE_RIGHT_UP                353
670 #define EL_TUBE_RIGHT_DOWN              354
671 #define EL_SPRING                       355
672 #define EL_TRAP                         356
673 #define EL_DX_SUPABOMB                  357
674
675 #define EL_UNUSED_358                   358
676 #define EL_UNUSED_359                   359
677
678 #define EL_CUSTOM_START                 360
679
680 #include "conf_cus.h"   /* include auto-generated data structure definitions */
681
682 #define EL_CUSTOM_END                   (EL_CUSTOM_START + 127)
683
684 #define NUM_CUSTOM_ELEMENTS             128
685 #define NUM_FILE_ELEMENTS               488
686
687
688 /* "real" (and therefore drawable) runtime elements */
689 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
690
691 #define EL_EM_KEY_1                     (EL_FIRST_RUNTIME_REAL + 0)
692 #define EL_EM_KEY_2                     (EL_FIRST_RUNTIME_REAL + 1)
693 #define EL_EM_KEY_3                     (EL_FIRST_RUNTIME_REAL + 2)
694 #define EL_EM_KEY_4                     (EL_FIRST_RUNTIME_REAL + 3)
695 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 4)
696 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 5)
697 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 6)
698 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 7)
699 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 8)
700 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 9)
701 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 10)
702 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 11)
703 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 12)
704 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 13)
705 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 14)
706 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 15)
707 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 16)
708 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 17)
709 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 18)
710 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
711 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 20)
712 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 21)
713 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
714 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 23)
715 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 24)
716 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
717 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 26)
718 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 27)
719 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
720 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 29)
721 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 30)
722 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 31)
723 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 32)
724 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 33)
725 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 34)
726 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 35)
727 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 36)
728 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 37)
729 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 38)
730 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
731 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 40)
732 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 41)
733 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 42)
734 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 43)
735 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 44)
736 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 45)
737
738 /* "unreal" (and therefore not drawable) runtime elements */
739 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 46)
740
741 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
742 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
743 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
744 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 3)
745 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 4)
746 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 5)
747 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 6)
748 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 7)
749 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 8)
750 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 9)
751 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 10)
752 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 11)
753 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 12)
754
755 /* dummy elements (never used as game elements, only used as graphics) */
756 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 13)
757
758 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
759 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
760 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
761 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
762 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
763 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
764 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
765 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
766 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
767 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
768 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
769 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
770 #define EL_SAND_CRUMBLED                        (EL_FIRST_DUMMY + 12)
771 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
772 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 14)
773 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 15)
774
775 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 16)
776
777
778 /* values for graphics/sounds action types */
779 #define ACTION_DEFAULT                          0
780 #define ACTION_WAITING                          1
781 #define ACTION_FALLING                          2
782 #define ACTION_MOVING                           3
783 #define ACTION_DIGGING                          4
784 #define ACTION_SNAPPING                         5
785 #define ACTION_COLLECTING                       6
786 #define ACTION_DROPPING                         7
787 #define ACTION_PUSHING                          8
788 #define ACTION_PASSING                          9
789 #define ACTION_IMPACT                           10
790 #define ACTION_BREAKING                         11
791 #define ACTION_ACTIVATING                       12
792 #define ACTION_DEACTIVATING                     13
793 #define ACTION_OPENING                          14
794 #define ACTION_CLOSING                          15
795 #define ACTION_ATTACKING                        16
796 #define ACTION_GROWING                          17
797 #define ACTION_SHRINKING                        18
798 #define ACTION_ACTIVE                           19
799 #define ACTION_FILLING                          20
800 #define ACTION_EMPTYING                         21
801 #define ACTION_CHANGING                         22
802 #define ACTION_EXPLODING                        23
803 #define ACTION_DYING                            24
804 #define ACTION_OTHER                            25
805
806 #define NUM_ACTIONS                             26
807
808 /* values for special image configuration suffixes */
809 #define GFX_SPECIAL_ARG_MAIN                    0
810 #define GFX_SPECIAL_ARG_LEVELS                  1
811 #define GFX_SPECIAL_ARG_SCORES                  2
812 #define GFX_SPECIAL_ARG_EDITOR                  3
813 #define GFX_SPECIAL_ARG_INFO                    4
814 #define GFX_SPECIAL_ARG_SETUP                   5
815 #define GFX_SPECIAL_ARG_DOOR                    6
816 #define GFX_SPECIAL_ARG_PREVIEW                 7
817
818 #define NUM_SPECIAL_GFX_ARGS                    8
819
820
821 /* values for image configuration suffixes */
822 #define GFX_ARG_X                               0
823 #define GFX_ARG_Y                               1
824 #define GFX_ARG_XPOS                            2
825 #define GFX_ARG_YPOS                            3
826 #define GFX_ARG_WIDTH                           4
827 #define GFX_ARG_HEIGHT                          5
828 #define GFX_ARG_OFFSET                          6
829 #define GFX_ARG_VERTICAL                        7
830 #define GFX_ARG_XOFFSET                         8
831 #define GFX_ARG_YOFFSET                         9
832 #define GFX_ARG_FRAMES                          10
833 #define GFX_ARG_FRAMES_PER_LINE                 11
834 #define GFX_ARG_START_FRAME                     12
835 #define GFX_ARG_DELAY                           13
836 #define GFX_ARG_ANIM_MODE                       14
837 #define GFX_ARG_GLOBAL_SYNC                     15
838 #define GFX_ARG_STEP_OFFSET                     16
839 #define GFX_ARG_STEP_DELAY                      17
840 #define GFX_ARG_DIRECTION                       18
841 #define GFX_ARG_POSITION                        19
842 #define GFX_ARG_DRAW_XOFFSET                    20
843 #define GFX_ARG_DRAW_YOFFSET                    21
844 #define GFX_ARG_NAME                            22
845
846 #define NUM_GFX_ARGS                            23
847
848
849 /* values for sound configuration suffixes */
850 #define SND_ARG_MODE_LOOP                       0
851
852 #define NUM_SND_ARGS                            1
853
854
855 /* values for font configuration */
856
857 #define FONT_INITIAL_1                          0
858 #define FONT_INITIAL_2                          1
859 #define FONT_INITIAL_3                          2
860 #define FONT_INITIAL_4                          3
861 #define FONT_TITLE_1                            4
862 #define FONT_TITLE_2                            5
863 #define FONT_MENU_1                             6
864 #define FONT_MENU_2                             7
865 #define FONT_TEXT_1                             8
866 #define FONT_TEXT_2                             9
867 #define FONT_TEXT_3                             10
868 #define FONT_TEXT_4                             11
869 #define FONT_INPUT_1                            12
870 #define FONT_INPUT_1_ACTIVE                     13
871 #define FONT_INPUT_2                            14
872 #define FONT_INPUT_2_ACTIVE                     15
873 #define FONT_OPTION_OFF                         16
874 #define FONT_OPTION_ON                          17
875 #define FONT_VALUE_1                            18
876 #define FONT_VALUE_2                            19
877 #define FONT_VALUE_OLD                          20
878 #define FONT_LEVEL_NUMBER                       21
879 #define FONT_TAPE_RECORDER                      22
880 #define FONT_GAME_INFO                          23
881
882 #define NUM_FONTS                               24
883 #define NUM_INITIAL_FONTS                       4
884
885 /* values for game_status */
886 #define EXITGAME                0
887 #define MAINMENU                1
888 #define PLAYING                 2
889 #define LEVELED                 3
890 #define HELPSCREEN              4
891 #define CHOOSELEVEL             5
892 #define TYPENAME                6
893 #define HALLOFFAME              7
894 #define SETUP                   8
895 #define PSEUDO_PREVIEW          9
896 #define PSEUDO_DOOR             10
897
898 #define PROGRAM_VERSION_MAJOR   2
899 #define PROGRAM_VERSION_MINOR   2
900 #define PROGRAM_VERSION_PATCH   0
901 #define PROGRAM_VERSION_STRING  "2.2.0rc4"
902
903 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
904 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
905 #define PROGRAM_RIGHTS_STRING   "Copyright Â©1995-2003 by"
906 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
907 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
908 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
909 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
910 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
911 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
912 #define FILENAME_PREFIX         "Rocks"
913
914 #if defined(PLATFORM_UNIX)
915 #define USERDATA_DIRECTORY      ".rocksndiamonds"
916 #elif defined(PLATFORM_WIN32)
917 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
918 #else
919 #define USERDATA_DIRECTORY      "userdata"
920 #endif
921
922 #define X11_ICON_FILENAME       "rocks_icon.xbm"
923 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
924 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
925
926 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
927 ** currently supported/known file version numbers:
928 **      1.0 (old)
929 **      1.2 (still in use)
930 **      1.4 (still in use)
931 **      2.0 (actual)
932 */
933 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
934 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
935 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
936 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
937
938 /* file version does not change for every program version, but is changed
939    when new features are introduced that are incompatible with older file
940    versions, so that they can be treated accordingly */
941 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
942
943 #define GAME_VERSION_1_0        FILE_VERSION_1_0
944 #define GAME_VERSION_1_2        FILE_VERSION_1_2
945 #define GAME_VERSION_1_4        FILE_VERSION_1_4
946 #define GAME_VERSION_2_0        FILE_VERSION_2_0
947
948 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
949                                               PROGRAM_VERSION_MINOR, \
950                                               PROGRAM_VERSION_PATCH)
951
952 /* values for game_emulation */
953 #define EMU_NONE                0
954 #define EMU_BOULDERDASH         1
955 #define EMU_SOKOBAN             2
956 #define EMU_SUPAPLEX            3
957
958 struct HiScore
959 {
960   char Name[MAX_PLAYER_NAME_LEN + 1];
961   int Score;
962 };
963
964 struct PlayerInfo
965 {
966   boolean present;              /* player present in level playfield */
967   boolean connected;            /* player connected (locally or via network) */
968   boolean active;               /* player (present && connected) */
969
970   int index_nr, client_nr, element_nr;
971
972   byte action;                  /* action from local input device */
973   byte effective_action;        /* action acknowledged from network server
974                                    or summarized over all configured input
975                                    devices when in single player mode */
976   byte programmed_action;       /* action forced by game itself (like moving
977                                    through doors); overrides other actions */
978
979   int jx,jy, last_jx,last_jy;
980   int MovDir, MovPos, GfxDir, GfxPos;
981   int Frame, StepFrame;
982
983   int GfxAction;
984
985   boolean use_murphy_graphic;
986   boolean use_disk_red_graphic;
987
988   boolean Pushing;
989   boolean Switching;
990   boolean LevelSolved, GameOver;
991   boolean snapped;
992
993   int last_move_dir;
994   boolean is_moving;
995   boolean is_waiting;
996   boolean is_digging;
997   boolean is_collecting;
998
999   unsigned long move_delay;
1000   int move_delay_value;
1001
1002   unsigned long push_delay;
1003   unsigned long push_delay_value;
1004
1005   unsigned long actual_frame_counter;
1006
1007   int score;
1008   int gems_still_needed;
1009   int sokobanfields_still_needed;
1010   int lights_still_needed;
1011   int friends_still_needed;
1012   int key[4];
1013   int dynamite;
1014   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1015   int shield_normal_time_left;
1016   int shield_deadly_time_left;
1017 };
1018
1019 struct LevelInfo
1020 {
1021   int file_version;     /* file format version the level is stored with    */
1022   int game_version;     /* game release version the level was created with */
1023
1024   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1025   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1026   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1027
1028   int fieldx;
1029   int fieldy;
1030   int time;
1031   int gems_needed;
1032   char name[MAX_LEVEL_NAME_LEN + 1];
1033   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1034   int score[LEVEL_SCORE_ELEMENTS];
1035   int yam_content[MAX_ELEMENT_CONTENTS][3][3];
1036   int num_yam_contents;
1037   int amoeba_speed;
1038   int amoeba_content;
1039   int time_magic_wall;
1040   int time_wheel;
1041   int time_light;
1042   int time_timegate;
1043   boolean double_speed;
1044   boolean gravity;
1045   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1046
1047   short custom_element_successor[NUM_CUSTOM_ELEMENTS];
1048
1049   boolean no_level_file;
1050 };
1051
1052 struct TapeInfo
1053 {
1054   int file_version;     /* file format version the tape is stored with    */
1055   int game_version;     /* game release version the tape was created with */
1056   int engine_version;   /* game engine version the tape was recorded with */
1057
1058   char *level_identifier;
1059   int level_nr;
1060   unsigned long random_seed;
1061   unsigned long date;
1062   unsigned long counter;
1063   unsigned long length;
1064   unsigned long length_seconds;
1065   unsigned int delay_played;
1066   boolean pause_before_death;
1067   boolean recording, playing, pausing;
1068   boolean fast_forward;
1069   boolean index_search;
1070   boolean auto_play;
1071   boolean auto_play_level_solved;
1072   boolean quick_resume;
1073   boolean single_step;
1074   boolean changed;
1075   boolean player_participates[MAX_PLAYERS];
1076   int num_participating_players;
1077
1078   struct
1079   {
1080     byte action[MAX_PLAYERS];
1081     byte delay;
1082   } pos[MAX_TAPELEN];
1083 };
1084
1085 struct GameInfo
1086 {
1087   /* constant within running game */
1088   int engine_version;
1089   int emulation;
1090   int initial_move_delay;
1091   int initial_move_delay_value;
1092
1093   /* variable within running game */
1094   int yam_content_nr;
1095   boolean magic_wall_active;
1096   int magic_wall_time_left;
1097   int light_time_left;
1098   int timegate_time_left;
1099   int belt_dir[4];
1100   int belt_dir_nr[4];
1101   int switchgate_pos;
1102   int balloon_dir;
1103   boolean explosions_delayed;
1104 };
1105
1106 struct GlobalInfo
1107 {
1108   char *autoplay_leveldir;
1109   int autoplay_level_nr;
1110
1111   int num_toons;
1112
1113   int menu_draw_xoffset;
1114   int menu_draw_yoffset;
1115   int menu_draw_xoffset_MAIN;
1116   int menu_draw_yoffset_MAIN;
1117
1118   int door_step_offset;
1119   int door_step_delay;
1120
1121   float frames_per_second;
1122   boolean fps_slowdown;
1123   int fps_slowdown_factor;
1124 };
1125
1126 struct ElementInfo
1127 {
1128   char *token_name;             /* element token used in config files */
1129   char *class_name;             /* element class used in config files */
1130   char *editor_description;     /* short description for level editor */
1131   char *custom_description;     /* custom description for level editor */
1132
1133   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1134   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1135                                 /* special graphics for left/right/up/down */
1136   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1137                                 /* special graphics for certain screens */
1138
1139   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1140 };
1141
1142 struct FontInfo
1143 {
1144   char *token_name;             /* font token used in config files */
1145
1146   int graphic;                  /* default graphic for this font */
1147   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1148                                 /* special graphics for certain screens */
1149   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1150                                 /* internal bitmap ID for special graphics */
1151 };
1152
1153 struct GraphicInfo
1154 {
1155   Bitmap *bitmap;
1156   int src_x, src_y;             /* start position of animation frames */
1157   int width, height;            /* width/height of each animation frame */
1158   int offset_x, offset_y;       /* x/y offset to next animation frame */
1159   int anim_frames;
1160   int anim_frames_per_line;
1161   int anim_start_frame;
1162   int anim_delay;               /* important: delay of 1 means "no delay"! */
1163   int anim_mode;
1164   boolean anim_global_sync;
1165
1166   int step_offset;              /* optional step offset of toon animations */
1167   int step_delay;               /* optional step delay of toon animations */
1168
1169   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1170
1171 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1172   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1173   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1174 #endif
1175 };
1176
1177 struct SoundInfo
1178 {
1179   boolean loop;
1180 };
1181
1182 struct ElementActionInfo
1183 {
1184   char *suffix;
1185   int value;
1186   boolean is_loop_sound;
1187 };
1188
1189 struct ElementDirectionInfo
1190 {
1191   char *suffix;
1192   int value;
1193 };
1194
1195 struct SpecialSuffixInfo
1196 {
1197   char *suffix;
1198   int value;
1199 };
1200
1201
1202 #if 0
1203 extern GC                       tile_clip_gc;
1204 extern Bitmap                  *pix[];
1205 #endif
1206 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1207 extern Pixmap                   tile_clipmask[];
1208 extern DrawBuffer             *fieldbuffer;
1209 extern DrawBuffer             *drawto_field;
1210
1211 extern int                      game_status;
1212 extern boolean                  level_editor_test_game;
1213 extern boolean                  network_playing;
1214
1215 extern int                      key_joystick_mapping;
1216
1217 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1218 extern int                      redraw_x1, redraw_y1;
1219
1220 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1221 extern short                    Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1222 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1223 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1224 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1225 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1226 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1227 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1228 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1229 extern short                    JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1230 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1231 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1232 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1233 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1234 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1235
1236 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1237
1238 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1239 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1240 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1241 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1242
1243 extern int                      lev_fieldx, lev_fieldy;
1244 extern int                      scroll_x, scroll_y;
1245
1246 extern int                      FX, FY;
1247 extern int                      ScrollStepSize;
1248 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1249 extern int                      BorderElement;
1250 extern int                      GameFrameDelay;
1251 extern int                      FfwdFrameDelay;
1252 extern int                      BX1, BY1;
1253 extern int                      BX2, BY2;
1254 extern int                      SBX_Left, SBX_Right;
1255 extern int                      SBY_Upper, SBY_Lower;
1256 extern int                      ZX, ZY;
1257 extern int                      ExitX, ExitY;
1258 extern int                      AllPlayersGone;
1259
1260 extern int                      TimeFrames, TimePlayed, TimeLeft;
1261 extern boolean                  SiebAktiv;
1262 extern int                      SiebCount;
1263
1264 extern boolean                  network_player_action_received;
1265
1266 extern int                      graphics_action_mapping[];
1267
1268 extern struct LevelInfo         level;
1269 extern struct PlayerInfo        stored_player[], *local_player;
1270 extern struct HiScore           highscore[];
1271 extern struct TapeInfo          tape;
1272 extern struct GameInfo          game;
1273 extern struct GlobalInfo        global;
1274 extern struct ElementInfo       element_info[];
1275 extern struct ElementActionInfo element_action_info[];
1276 extern struct ElementDirectionInfo element_direction_info[];
1277 extern struct SpecialSuffixInfo special_suffix_info[];
1278 extern struct FontInfo          font_info[];
1279 extern struct GraphicInfo      *graphic_info;
1280 extern struct SoundInfo        *sound_info;
1281 extern struct ConfigInfo        image_config[], sound_config[];
1282 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
1283
1284 #endif  /* MAIN_H */