d4ab4235b302ef9ec08fadc9d7f3da79fa39b180
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #define WIN_XSIZE       672
31 #define WIN_YSIZE       560
32
33 #define SCR_FIELDX      17
34 #define SCR_FIELDY      17
35 #define MAX_BUF_XSIZE   (SCR_FIELDX + 2)
36 #define MAX_BUF_YSIZE   (SCR_FIELDY + 2)
37 #define MIN_LEV_FIELDX  3
38 #define MIN_LEV_FIELDY  3
39 #define STD_LEV_FIELDX  64
40 #define STD_LEV_FIELDY  32
41 #define MAX_LEV_FIELDX  128
42 #define MAX_LEV_FIELDY  128
43
44 #define SCREENX(a)      ((a) - scroll_x)
45 #define SCREENY(a)      ((a) - scroll_y)
46 #define LEVELX(a)       ((a) + scroll_x)
47 #define LEVELY(a)       ((a) + scroll_y)
48 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
49 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
50 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
51
52 /* values for 'Elementeigenschaften1' */
53 #define EP_BIT_AMOEBALIVE       (1 << 0)
54 #define EP_BIT_AMOEBOID         (1 << 1)
55 #define EP_BIT_SCHLUESSEL       (1 << 2)
56 #define EP_BIT_PFORTE           (1 << 3)
57 #define EP_BIT_SOLID            (1 << 4)
58 #define EP_BIT_MASSIVE          (1 << 5)
59 #define EP_BIT_SLIPPERY         (1 << 6)
60 #define EP_BIT_ENEMY            (1 << 7)
61 #define EP_BIT_MAUER            (1 << 8)
62 #define EP_BIT_CAN_FALL         (1 << 9)
63 #define EP_BIT_CAN_SMASH        (1 << 10)
64 #define EP_BIT_CAN_CHANGE       (1 << 11)
65 #define EP_BIT_CAN_MOVE         (1 << 12)
66 #define EP_BIT_COULD_MOVE       (1 << 13)
67 #define EP_BIT_DONT_TOUCH       (1 << 14)
68 #define EP_BIT_DONT_GO_TO       (1 << 15)
69 #define EP_BIT_MAMPF2           (1 << 16)
70 #define EP_BIT_CHAR             (1 << 17)
71 #define EP_BIT_BD_ELEMENT       (1 << 18)
72 #define EP_BIT_SB_ELEMENT       (1 << 19)
73 #define EP_BIT_GEM              (1 << 20)
74 #define EP_BIT_INACTIVE         (1 << 21)
75 #define EP_BIT_EXPLOSIVE        (1 << 22)
76 #define EP_BIT_MAMPF3           (1 << 23)
77 #define EP_BIT_PUSHABLE         (1 << 24)
78 #define EP_BIT_PLAYER           (1 << 25)
79 #define EP_BIT_HAS_CONTENT      (1 << 26)
80 #define EP_BIT_EATABLE          (1 << 27)
81 #define EP_BIT_SP_ELEMENT       (1 << 28)
82 #define EP_BIT_QUICK_GATE       (1 << 29)
83 #define EP_BIT_OVER_PLAYER      (1 << 30)
84 #define EP_BIT_ACTIVE_BOMB      (1 << 31)
85
86 /* values for 'Elementeigenschaften2' */
87 #define EP_BIT_BELT             (1 << 0)
88 #define EP_BIT_BELT_SWITCH      (1 << 1)
89 #define EP_BIT_TUBE             (1 << 2)
90 #define EP_BIT_EM_SLIPPERY_WALL (1 << 3)
91
92 #define IS_AMOEBALIVE(e)        (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE)
93 #define IS_AMOEBOID(e)          (Elementeigenschaften1[e] & EP_BIT_AMOEBOID)
94 #define IS_SCHLUESSEL(e)        (Elementeigenschaften1[e] & EP_BIT_SCHLUESSEL)
95 #define IS_PFORTE(e)            (Elementeigenschaften1[e] & EP_BIT_PFORTE)
96 #define IS_SOLID(e)             (Elementeigenschaften1[e] & EP_BIT_SOLID)
97 #define IS_MASSIVE(e)           (Elementeigenschaften1[e] & EP_BIT_MASSIVE)
98 #define IS_SLIPPERY(e)          (Elementeigenschaften1[e] & EP_BIT_SLIPPERY)
99 #define IS_ENEMY(e)             (Elementeigenschaften1[e] & EP_BIT_ENEMY)
100 #define IS_MAUER(e)             (Elementeigenschaften1[e] & EP_BIT_MAUER)
101 #define CAN_FALL(e)             (Elementeigenschaften1[e] & EP_BIT_CAN_FALL)
102 #define CAN_SMASH(e)            (Elementeigenschaften1[e] & EP_BIT_CAN_SMASH)
103 #define CAN_CHANGE(e)           (Elementeigenschaften1[e] & EP_BIT_CAN_CHANGE)
104 #define CAN_MOVE(e)             (Elementeigenschaften1[e] & EP_BIT_CAN_MOVE)
105 #define COULD_MOVE(e)           (Elementeigenschaften1[e] & EP_BIT_COULD_MOVE)
106 #define DONT_TOUCH(e)           (Elementeigenschaften1[e] & EP_BIT_DONT_TOUCH)
107 #define DONT_GO_TO(e)           (Elementeigenschaften1[e] & EP_BIT_DONT_GO_TO)
108 #define IS_MAMPF2(e)            (Elementeigenschaften1[e] & EP_BIT_MAMPF2)
109 #define IS_CHAR(e)              (Elementeigenschaften1[e] & EP_BIT_CHAR)
110 #define IS_BD_ELEMENT(e)        (Elementeigenschaften1[e] & EP_BIT_BD_ELEMENT)
111 #define IS_SB_ELEMENT(e)        (Elementeigenschaften1[e] & EP_BIT_SB_ELEMENT)
112 #define IS_GEM(e)               (Elementeigenschaften1[e] & EP_BIT_GEM)
113 #define IS_INACTIVE(e)          (Elementeigenschaften1[e] & EP_BIT_INACTIVE)
114 #define IS_EXPLOSIVE(e)         (Elementeigenschaften1[e] & EP_BIT_EXPLOSIVE)
115 #define IS_MAMPF3(e)            (Elementeigenschaften1[e] & EP_BIT_MAMPF3)
116 #define IS_PUSHABLE(e)          (Elementeigenschaften1[e] & EP_BIT_PUSHABLE)
117 #define ELEM_IS_PLAYER(e)       (Elementeigenschaften1[e] & EP_BIT_PLAYER)
118 #define HAS_CONTENT(e)          (Elementeigenschaften1[e] & EP_BIT_HAS_CONTENT)
119 #define IS_EATABLE(e)           (Elementeigenschaften1[e] & EP_BIT_EATABLE)
120 #define IS_SP_ELEMENT(e)        (Elementeigenschaften1[e] & EP_BIT_SP_ELEMENT)
121 #define IS_QUICK_GATE(e)        (Elementeigenschaften1[e] & EP_BIT_QUICK_GATE)
122 #define IS_OVER_PLAYER(e)       (Elementeigenschaften1[e] & EP_BIT_OVER_PLAYER)
123 #define IS_ACTIVE_BOMB(e)       (Elementeigenschaften1[e] & EP_BIT_ACTIVE_BOMB)
124 #define IS_BELT(e)              (Elementeigenschaften2[e] & EP_BIT_BELT)
125 #define IS_BELT_SWITCH(e)       (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH)
126 #define IS_TUBE(e)              (Elementeigenschaften2[e] & EP_BIT_TUBE)
127 #define IS_EM_SLIPPERY_WALL(e)  (Elementeigenschaften2[e] & EP_BIT_EM_SLIPPERY_WALL)
128
129 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
130
131 #define IS_FREE(x,y)            (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
132 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_LEERRAUM)
133
134 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
135 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
136 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
137
138 #define EL_CHANGED(e)           ((e) == EL_FELSBROCKEN    ? EL_EDELSTEIN :  \
139                                  (e) == EL_BD_ROCK        ? EL_EDELSTEIN_BD : \
140                                  (e) == EL_EDELSTEIN      ? EL_DIAMANT :    \
141                                  (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT :    \
142                                  (e) == EL_EDELSTEIN_ROT  ? EL_DIAMANT :    \
143                                  (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT :    \
144                                  EL_FELSBROCKEN)
145 #define EL_CHANGED2(e)          ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD :  \
146                                  (e) == EL_BD_ROCK     ? EL_EDELSTEIN_BD : \
147                                  EL_BD_ROCK)
148 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
149 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
150 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
151 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
152
153 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
154 #define SHIELD_ON(p)            ((p)->shield_passive_time_left > 0)
155 #define PROTECTED_FIELD(x,y)    (IS_TUBE(Feld[x][y]))
156 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
157                                  PROTECTED_FIELD(x, y))
158
159 /* Bitmaps with graphic file */
160 #define PIX_BACK                0
161 #define PIX_ELEMENTS            1
162 #define PIX_DOOR                2
163 #define PIX_HEROES              3
164 #define PIX_TOONS               4
165 #define PIX_SP                  5
166 #define PIX_DC                  6
167 #define PIX_MORE                7
168 #define PIX_BIGFONT             8
169 #define PIX_SMALLFONT           9
170 #define PIX_MEDIUMFONT          10
171 /* Bitmaps without graphic file */
172 #define PIX_DB_DOOR             11
173 #define PIX_DB_FIELD            12
174
175 #define NUM_PICTURES            11
176 #define NUM_BITMAPS             12
177
178 /* boundaries of arrays etc. */
179 #define MAX_LEVEL_NAME_LEN      32
180 #define MAX_LEVEL_AUTHOR_LEN    32
181 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
182 #define MAX_SCORE_ENTRIES       100
183 #define MAX_ELEMENTS            700             /* 500 static + 200 runtime */
184 #define MAX_GRAPHICS            1536            /* see below: NUM_TILES */
185 #define MAX_NUM_AMOEBA          100
186
187 /* values for elements with content */
188 #define MIN_ELEMENT_CONTENTS    1
189 #define STD_ELEMENT_CONTENTS    4
190 #define MAX_ELEMENT_CONTENTS    8
191
192 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
193
194 /* fundamental game speed values */
195 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
196 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
197 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
198 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
199 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
200
201 struct HiScore
202 {
203   char Name[MAX_PLAYER_NAME_LEN + 1];
204   int Score;
205 };
206
207 struct PlayerInfo
208 {
209   boolean present;              /* player present in level playfield */
210   boolean connected;            /* player connected (locally or via network) */
211   boolean active;               /* player (present && connected) */
212
213   int index_nr, client_nr, element_nr;
214
215   byte action;                  /* action from local input device */
216   byte effective_action;        /* action acknowledged from network server
217                                    or summarized over all configured input
218                                    devices when in single player mode */
219   byte programmed_action;       /* action forced by game itself (like moving
220                                    through doors); overrides other actions */
221
222   int jx,jy, last_jx,last_jy;
223   int MovDir, MovPos, GfxPos;
224   int Frame;
225
226   boolean Pushing;
227   boolean Switching;
228   boolean LevelSolved, GameOver;
229   boolean snapped;
230
231   int last_move_dir;
232   int is_moving;
233
234   unsigned long move_delay;
235   int move_delay_value;
236
237   unsigned long push_delay;
238   unsigned long push_delay_value;
239
240   int frame_reset_delay;
241
242   unsigned long actual_frame_counter;
243
244   int score;
245   int gems_still_needed;
246   int sokobanfields_still_needed;
247   int lights_still_needed;
248   int friends_still_needed;
249   int key[4];
250   int dynamite;
251   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
252   int shield_passive_time_left;
253   int shield_active_time_left;
254 };
255
256 struct LevelInfo
257 {
258   int file_version;     /* file format version the level is stored with    */
259   int game_version;     /* game release version the level was created with */
260
261   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
262   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
263   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
264
265   int fieldx;
266   int fieldy;
267   int time;
268   int gems_needed;
269   char name[MAX_LEVEL_NAME_LEN + 1];
270   char author[MAX_LEVEL_AUTHOR_LEN + 1];
271   int score[LEVEL_SCORE_ELEMENTS];
272   int yam_content[MAX_ELEMENT_CONTENTS][3][3];
273   int num_yam_contents;
274   int amoeba_speed;
275   int amoeba_content;
276   int time_magic_wall;
277   int time_wheel;
278   int time_light;
279   int time_timegate;
280   boolean double_speed;
281   boolean gravity;
282   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
283 };
284
285 struct TapeInfo
286 {
287   int file_version;     /* file format version the tape is stored with    */
288   int game_version;     /* game release version the tape was created with */
289   int engine_version;   /* game engine version the tape was recorded with */
290
291   int level_nr;
292   unsigned long random_seed;
293   unsigned long date;
294   unsigned long counter;
295   unsigned long length;
296   unsigned long length_seconds;
297   unsigned int delay_played;
298   boolean pause_before_death;
299   boolean recording, playing, pausing;
300   boolean fast_forward;
301   boolean index_search;
302   boolean quick_resume;
303   boolean single_step;
304   boolean changed;
305   boolean player_participates[MAX_PLAYERS];
306   int num_participating_players;
307
308   struct
309   {
310     byte action[MAX_PLAYERS];
311     byte delay;
312   } pos[MAX_TAPELEN];
313 };
314
315 struct GameInfo
316 {
317   /* constant within running game */
318   int engine_version;
319   int emulation;
320   int initial_move_delay;
321   int initial_move_delay_value;
322
323   /* variable within running game */
324   int yam_content_nr;
325   boolean magic_wall_active;
326   int magic_wall_time_left;
327   int light_time_left;
328   int timegate_time_left;
329   int belt_dir[4];
330   int belt_dir_nr[4];
331   int switchgate_pos;
332   int balloon_dir;
333   boolean explosions_delayed;
334 };
335
336 struct GlobalInfo
337 {
338   float frames_per_second;
339   boolean fps_slowdown;
340   int fps_slowdown_factor;
341 };
342
343 struct ElementInfo
344 {
345   char *sound_class_name;       /* classification for custom sound effects */
346   char *editor_description;     /* short description for level editor */
347
348   int graphic;
349 };
350
351 struct GraphicInfo
352 {
353   Bitmap *bitmap;
354   int src_x, src_y;
355   int anim_frames;
356   int anim_delay;
357   int anim_mode;
358 };
359
360 extern GC               tile_clip_gc;
361 extern Bitmap          *pix[];
362 extern Pixmap           tile_clipmask[];
363 extern DrawBuffer      *fieldbuffer;
364 extern DrawBuffer      *drawto_field;
365
366 extern int              game_status;
367 extern boolean          level_editor_test_game;
368 extern boolean          network_playing;
369
370 extern int              key_joystick_mapping;
371
372 extern boolean          redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
373 extern int              redraw_x1, redraw_y1;
374
375 extern short            Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
376 extern short            Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
377 extern short            MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
378 extern short            MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
379 extern short            MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
380 extern short            Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
381 extern short            Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
382 extern short            StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
383 extern short            Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
384 extern boolean          Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
385 extern short            JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
386 extern short            AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
387 extern short            AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
388 extern short            ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
389 extern unsigned long    Elementeigenschaften1[MAX_ELEMENTS];
390 extern unsigned long    Elementeigenschaften2[MAX_ELEMENTS];
391
392 extern int              lev_fieldx,lev_fieldy, scroll_x,scroll_y;
393
394 extern int              FX,FY, ScrollStepSize;
395 extern int              ScreenMovDir, ScreenMovPos, ScreenGfxPos;
396 extern int              BorderElement;
397 extern int              GameFrameDelay;
398 extern int              FfwdFrameDelay;
399 extern int              BX1,BY1, BX2,BY2;
400 extern int              SBX_Left, SBX_Right;
401 extern int              SBY_Upper, SBY_Lower;
402 extern int              ZX,ZY, ExitX,ExitY;
403 extern int              AllPlayersGone;
404
405 extern int              TimeFrames, TimePlayed, TimeLeft;
406 extern boolean          SiebAktiv;
407 extern int              SiebCount;
408
409 extern boolean          network_player_action_received;
410
411 extern struct LevelInfo         level;
412 extern struct PlayerInfo        stored_player[], *local_player;
413 extern struct HiScore           highscore[];
414 extern struct TapeInfo          tape;
415 extern struct GameInfo          game;
416 extern struct GlobalInfo        global;
417 extern struct ElementInfo       element_info[];
418 extern struct GraphicInfo       graphic_info[];
419 extern struct ConfigInfo        image_config[], sound_config[];
420 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
421 extern struct FileInfo         *image_files, *sound_files;
422
423 /* often used screen positions */
424 #define SX                      8
425 #define SY                      8
426 #define REAL_SX                 (SX - 2)
427 #define REAL_SY                 (SY - 2)
428 #define DX                      566
429 #define DY                      60
430 #define VX                      DX
431 #define VY                      400
432 #define EX                      DX
433 #define EY                      (VY - 44)
434 #define TILEX                   32
435 #define TILEY                   32
436 #define MINI_TILEX              (TILEX / 2)
437 #define MINI_TILEY              (TILEY / 2)
438 #define MICRO_TILEX             (TILEX / 8)
439 #define MICRO_TILEY             (TILEY / 8)
440 #define MIDPOSX                 (SCR_FIELDX / 2)
441 #define MIDPOSY                 (SCR_FIELDY / 2)
442 #define SXSIZE                  (SCR_FIELDX * TILEX)
443 #define SYSIZE                  (SCR_FIELDY * TILEY)
444 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
445 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
446 #define DXSIZE                  100
447 #define DYSIZE                  280
448 #define VXSIZE                  DXSIZE
449 #define VYSIZE                  100
450 #define EXSIZE                  DXSIZE
451 #define EYSIZE                  (VXSIZE + 44)
452 #define FULL_SXSIZE             (2 + SXSIZE + 2)
453 #define FULL_SYSIZE             (2 + SYSIZE + 2)
454 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
455 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
456 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
457 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
458 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
459
460 #define MINI_GFX_STARTX         0
461 #define MINI_GFX_STARTY         448
462 #define MICRO_GFX_STARTX        384
463 #define MICRO_GFX_STARTY        448
464 #define GFX_PER_LINE            16
465 #define MINI_GFX_PER_LINE       16
466 #define MICRO_GFX_PER_LINE      16
467
468 #define HEROES_PER_LINE         16
469
470 #define MINI_SP_STARTX          0
471 #define MINI_SP_STARTY          512
472 #define MICRO_SP_STARTX         384
473 #define MICRO_SP_STARTY         512
474 #define SP_PER_LINE             16
475 #define MINI_SP_PER_LINE        16
476 #define MICRO_SP_PER_LINE       16
477
478 #define MINI_DC_STARTX          0
479 #define MINI_DC_STARTY          512
480 #define MICRO_DC_STARTX         384
481 #define MICRO_DC_STARTY         512
482 #define DC_PER_LINE             16
483 #define MINI_DC_PER_LINE        16
484 #define MICRO_DC_PER_LINE       16
485
486 #define MINI_MORE_STARTX        0
487 #define MINI_MORE_STARTY        256
488 #define MICRO_MORE_STARTX       384
489 #define MICRO_MORE_STARTY       256
490 #define MORE_PER_LINE           16
491 #define MINI_MORE_PER_LINE      16
492 #define MICRO_MORE_PER_LINE     16
493
494 /* game elements:
495 **        0 - 499: real elements, stored in level file
496 **      500 - 699: flag elements, only used at runtime
497 */
498 /* "real" level elements */
499 #define EL_LEERRAUM             0
500 #define EL_ERDREICH             1
501 #define EL_MAUERWERK            2
502 #define EL_FELSBODEN            3
503 #define EL_FELSBROCKEN          4
504 #define EL_SCHLUESSEL           5
505 #define EL_EDELSTEIN            6
506 #define EL_AUSGANG_ZU           7
507 #define EL_SPIELFIGUR           8
508 #define EL_KAEFER               9
509 #define EL_FLIEGER              10
510 #define EL_MAMPFER              11
511 #define EL_ROBOT                12
512 #define EL_BETON                13
513 #define EL_DIAMANT              14
514 #define EL_AMOEBE_TOT           15
515 #define EL_MORAST_LEER          16
516 #define EL_MORAST_VOLL          17
517 #define EL_TROPFEN              18
518 #define EL_BOMBE                19
519 #define EL_MAGIC_WALL_OFF       20
520 #define EL_SPEED_PILL           21
521 #define EL_SALZSAEURE           22
522 #define EL_AMOEBE_NASS          23
523 #define EL_AMOEBE_NORM          24
524 #define EL_KOKOSNUSS            25
525 #define EL_LIFE                 26
526 #define EL_LIFE_ASYNC           27
527 #define EL_DYNAMITE_ACTIVE      28
528 #define EL_BADEWANNE            29
529 #define EL_ABLENK_AUS           30
530 #define EL_ABLENK_EIN           31
531 #define EL_SCHLUESSEL1          32
532 #define EL_SCHLUESSEL2          33
533 #define EL_SCHLUESSEL3          34
534 #define EL_SCHLUESSEL4          35
535 #define EL_PFORTE1              36
536 #define EL_PFORTE2              37
537 #define EL_PFORTE3              38
538 #define EL_PFORTE4              39
539 #define EL_PFORTE1X             40
540 #define EL_PFORTE2X             41
541 #define EL_PFORTE3X             42
542 #define EL_PFORTE4X             43
543 #define EL_DYNAMITE_INACTIVE    44
544 #define EL_PACMAN               45
545 #define EL_UNSICHTBAR           46
546 #define EL_BIRNE_AUS            47
547 #define EL_BIRNE_EIN            48
548 #define EL_ERZ_EDEL             49
549 #define EL_ERZ_DIAM             50
550 #define EL_AMOEBE_VOLL          51
551 #define EL_AMOEBE_BD            52
552 #define EL_ZEIT_VOLL            53
553 #define EL_ZEIT_LEER            54
554 #define EL_MAUER_LEBT           55
555 #define EL_EDELSTEIN_BD         56
556 #define EL_EDELSTEIN_GELB       57
557 #define EL_ERZ_EDEL_BD          58
558 #define EL_ERZ_EDEL_GELB        59
559 #define EL_MAMPFER2             60
560 #define EL_MAGIC_WALL_BD_OFF    61
561 #define EL_INVISIBLE_STEEL      62
562
563 #define EL_UNUSED_63            63
564
565 #define EL_DYNABOMB_NR          64
566 #define EL_DYNABOMB_SZ          65
567 #define EL_DYNABOMB_XL          66
568 #define EL_SOKOBAN_OBJEKT       67
569 #define EL_SOKOBAN_FELD_LEER    68
570 #define EL_SOKOBAN_FELD_VOLL    69
571 #define EL_BUTTERFLY_RIGHT      70
572 #define EL_BUTTERFLY_UP         71
573 #define EL_BUTTERFLY_LEFT       72
574 #define EL_BUTTERFLY_DOWN       73
575 #define EL_FIREFLY_RIGHT        74
576 #define EL_FIREFLY_UP           75
577 #define EL_FIREFLY_LEFT         76
578 #define EL_FIREFLY_DOWN         77
579 #define EL_BUTTERFLY_1          EL_BUTTERFLY_DOWN
580 #define EL_BUTTERFLY_2          EL_BUTTERFLY_LEFT
581 #define EL_BUTTERFLY_3          EL_BUTTERFLY_UP
582 #define EL_BUTTERFLY_4          EL_BUTTERFLY_RIGHT
583 #define EL_FIREFLY_1            EL_FIREFLY_LEFT
584 #define EL_FIREFLY_2            EL_FIREFLY_DOWN
585 #define EL_FIREFLY_3            EL_FIREFLY_RIGHT
586 #define EL_FIREFLY_4            EL_FIREFLY_UP
587 #define EL_BUTTERFLY            78
588 #define EL_FIREFLY              79
589 #define EL_SPIELER1             80
590 #define EL_SPIELER2             81
591 #define EL_SPIELER3             82
592 #define EL_SPIELER4             83
593 #define EL_KAEFER_RIGHT         84
594 #define EL_KAEFER_UP            85
595 #define EL_KAEFER_LEFT          86
596 #define EL_KAEFER_DOWN          87
597 #define EL_FLIEGER_RIGHT        88
598 #define EL_FLIEGER_UP           89
599 #define EL_FLIEGER_LEFT         90
600 #define EL_FLIEGER_DOWN         91
601 #define EL_PACMAN_RIGHT         92
602 #define EL_PACMAN_UP            93
603 #define EL_PACMAN_LEFT          94
604 #define EL_PACMAN_DOWN          95
605 #define EL_EDELSTEIN_ROT        96
606 #define EL_EDELSTEIN_LILA       97
607 #define EL_ERZ_EDEL_ROT         98
608 #define EL_ERZ_EDEL_LILA        99
609 #define EL_BADEWANNE1           100
610 #define EL_BADEWANNE2           101
611 #define EL_BADEWANNE3           102
612 #define EL_BADEWANNE4           103
613 #define EL_BADEWANNE5           104
614 #define EL_BD_WALL              105
615 #define EL_BD_ROCK              106
616 #define EL_AUSGANG_AUF          107
617 #define EL_BLACK_ORB            108
618 #define EL_AMOEBA2DIAM          109
619 #define EL_MOLE                 110
620 #define EL_PINGUIN              111
621 #define EL_SONDE                112
622 #define EL_PFEIL_LEFT           113
623 #define EL_PFEIL_RIGHT          114
624 #define EL_PFEIL_UP             115
625 #define EL_PFEIL_DOWN           116
626 #define EL_SCHWEIN              117
627 #define EL_DRACHE               118
628
629 #define EL_EM_KEY_1_FILE        119
630
631 #define EL_CHAR_START           120
632 #define EL_CHAR_ASCII0          (EL_CHAR_START-32)
633 #define EL_CHAR_AUSRUF          (EL_CHAR_ASCII0+33)
634 #define EL_CHAR_ZOLL            (EL_CHAR_ASCII0+34)
635 #define EL_CHAR_RAUTE           (EL_CHAR_ASCII0+35)
636 #define EL_CHAR_DOLLAR          (EL_CHAR_ASCII0+36)
637 #define EL_CHAR_PROZ            (EL_CHAR_ASCII0+37)
638 #define EL_CHAR_AMPERSAND       (EL_CHAR_ASCII0+38)
639 #define EL_CHAR_APOSTR          (EL_CHAR_ASCII0+39)
640 #define EL_CHAR_KLAMM1          (EL_CHAR_ASCII0+40)
641 #define EL_CHAR_KLAMM2          (EL_CHAR_ASCII0+41)
642 #define EL_CHAR_MULT            (EL_CHAR_ASCII0+42)
643 #define EL_CHAR_PLUS            (EL_CHAR_ASCII0+43)
644 #define EL_CHAR_KOMMA           (EL_CHAR_ASCII0+44)
645 #define EL_CHAR_MINUS           (EL_CHAR_ASCII0+45)
646 #define EL_CHAR_PUNKT           (EL_CHAR_ASCII0+46)
647 #define EL_CHAR_SLASH           (EL_CHAR_ASCII0+47)
648 #define EL_CHAR_0               (EL_CHAR_ASCII0+48)
649 #define EL_CHAR_9               (EL_CHAR_ASCII0+57)
650 #define EL_CHAR_DOPPEL          (EL_CHAR_ASCII0+58)
651 #define EL_CHAR_SEMIKL          (EL_CHAR_ASCII0+59)
652 #define EL_CHAR_LT              (EL_CHAR_ASCII0+60)
653 #define EL_CHAR_GLEICH          (EL_CHAR_ASCII0+61)
654 #define EL_CHAR_GT              (EL_CHAR_ASCII0+62)
655 #define EL_CHAR_FRAGE           (EL_CHAR_ASCII0+63)
656 #define EL_CHAR_AT              (EL_CHAR_ASCII0+64)
657 #define EL_CHAR_A               (EL_CHAR_ASCII0+65)
658 #define EL_CHAR_Z               (EL_CHAR_ASCII0+90)
659 #define EL_CHAR_AE              (EL_CHAR_ASCII0+91)
660 #define EL_CHAR_OE              (EL_CHAR_ASCII0+92)
661 #define EL_CHAR_UE              (EL_CHAR_ASCII0+93)
662 #define EL_CHAR_COPY            (EL_CHAR_ASCII0+94)
663 #define EL_CHAR_END             (EL_CHAR_START+79)
664
665 #define EL_CHAR(x)              ((x) == 'Ä' ? EL_CHAR_AE : \
666                                  (x) == 'Ö' ? EL_CHAR_OE : \
667                                  (x) == 'Ãœ' ? EL_CHAR_UE : \
668                                  EL_CHAR_A + (x) - 'A')
669
670 #define EL_MAUER_X              200
671 #define EL_MAUER_Y              201
672 #define EL_MAUER_XY             202
673
674 #define EL_EM_GATE_1            203
675 #define EL_EM_GATE_2            204
676 #define EL_EM_GATE_3            205
677 #define EL_EM_GATE_4            206
678
679 #define EL_EM_KEY_2_FILE        207
680 #define EL_EM_KEY_3_FILE        208
681 #define EL_EM_KEY_4_FILE        209
682
683 #define EL_SP_START             210
684 #define EL_SP_EMPTY             (EL_SP_START + 0)
685 #define EL_SP_ZONK              (EL_SP_START + 1)
686 #define EL_SP_BASE              (EL_SP_START + 2)
687 #define EL_SP_MURPHY            (EL_SP_START + 3)
688 #define EL_SP_INFOTRON          (EL_SP_START + 4)
689 #define EL_SP_CHIP_SINGLE       (EL_SP_START + 5)
690 #define EL_SP_HARD_GRAY         (EL_SP_START + 6)
691 #define EL_SP_EXIT              (EL_SP_START + 7)
692 #define EL_SP_DISK_ORANGE       (EL_SP_START + 8)
693 #define EL_SP_PORT1_RIGHT       (EL_SP_START + 9)
694 #define EL_SP_PORT1_DOWN        (EL_SP_START + 10)
695 #define EL_SP_PORT1_LEFT        (EL_SP_START + 11)
696 #define EL_SP_PORT1_UP          (EL_SP_START + 12)
697 #define EL_SP_PORT2_RIGHT       (EL_SP_START + 13)
698 #define EL_SP_PORT2_DOWN        (EL_SP_START + 14)
699 #define EL_SP_PORT2_LEFT        (EL_SP_START + 15)
700 #define EL_SP_PORT2_UP          (EL_SP_START + 16)
701 #define EL_SP_SNIKSNAK          (EL_SP_START + 17)
702 #define EL_SP_DISK_YELLOW       (EL_SP_START + 18)
703 #define EL_SP_TERMINAL          (EL_SP_START + 19)
704 #define EL_SP_DISK_RED          (EL_SP_START + 20)
705 #define EL_SP_PORT_Y            (EL_SP_START + 21)
706 #define EL_SP_PORT_X            (EL_SP_START + 22)
707 #define EL_SP_PORT_XY           (EL_SP_START + 23)
708 #define EL_SP_ELECTRON          (EL_SP_START + 24)
709 #define EL_SP_BUG               (EL_SP_START + 25)
710 #define EL_SP_CHIP_LEFT         (EL_SP_START + 26)
711 #define EL_SP_CHIP_RIGHT        (EL_SP_START + 27)
712 #define EL_SP_HARD_BASE1        (EL_SP_START + 28)
713 #define EL_SP_HARD_GREEN        (EL_SP_START + 29)
714 #define EL_SP_HARD_BLUE         (EL_SP_START + 30)
715 #define EL_SP_HARD_RED          (EL_SP_START + 31)
716 #define EL_SP_HARD_YELLOW       (EL_SP_START + 32)
717 #define EL_SP_HARD_BASE2        (EL_SP_START + 33)
718 #define EL_SP_HARD_BASE3        (EL_SP_START + 34)
719 #define EL_SP_HARD_BASE4        (EL_SP_START + 35)
720 #define EL_SP_HARD_BASE5        (EL_SP_START + 36)
721 #define EL_SP_HARD_BASE6        (EL_SP_START + 37)
722 #define EL_SP_CHIP_UPPER        (EL_SP_START + 38)
723 #define EL_SP_CHIP_LOWER        (EL_SP_START + 39)
724 #define EL_SP_END               (EL_SP_START + 39)
725
726 #define EL_EM_GATE_1X           250
727 #define EL_EM_GATE_2X           251
728 #define EL_EM_GATE_3X           252
729 #define EL_EM_GATE_4X           253
730
731 #define EL_UNUSED_254           254
732 #define EL_UNUSED_255           255
733
734 #define EL_PEARL                256
735 #define EL_CRYSTAL              257
736 #define EL_WALL_PEARL           258
737 #define EL_WALL_CRYSTAL         259
738 #define EL_DOOR_WHITE           260
739 #define EL_DOOR_WHITE_GRAY      261
740 #define EL_KEY_WHITE            262
741 #define EL_SHIELD_PASSIVE       263
742 #define EL_EXTRA_TIME           264
743 #define EL_SWITCHGATE_OPEN      265
744 #define EL_SWITCHGATE_CLOSED    266
745 #define EL_SWITCHGATE_SWITCH_1  267
746 #define EL_SWITCHGATE_SWITCH_2  268
747
748 #define EL_UNUSED_269           269
749 #define EL_UNUSED_270           270
750
751 #define EL_BELT1_LEFT           271
752 #define EL_BELT1_MIDDLE         272
753 #define EL_BELT1_RIGHT          273
754 #define EL_BELT1_SWITCH_LEFT    274
755 #define EL_BELT1_SWITCH_MIDDLE  275
756 #define EL_BELT1_SWITCH_RIGHT   276
757 #define EL_BELT2_LEFT           277
758 #define EL_BELT2_MIDDLE         278
759 #define EL_BELT2_RIGHT          279
760 #define EL_BELT2_SWITCH_LEFT    280
761 #define EL_BELT2_SWITCH_MIDDLE  281
762 #define EL_BELT2_SWITCH_RIGHT   282
763 #define EL_BELT3_LEFT           283
764 #define EL_BELT3_MIDDLE         284
765 #define EL_BELT3_RIGHT          285
766 #define EL_BELT3_SWITCH_LEFT    286
767 #define EL_BELT3_SWITCH_MIDDLE  287
768 #define EL_BELT3_SWITCH_RIGHT   288
769 #define EL_BELT4_LEFT           289
770 #define EL_BELT4_MIDDLE         290
771 #define EL_BELT4_RIGHT          291
772 #define EL_BELT4_SWITCH_LEFT    292
773 #define EL_BELT4_SWITCH_MIDDLE  293
774 #define EL_BELT4_SWITCH_RIGHT   294
775 #define EL_LANDMINE             295
776 #define EL_ENVELOPE             296
777 #define EL_LIGHT_SWITCH_OFF     297
778 #define EL_LIGHT_SWITCH_ON      298
779 #define EL_SIGN_EXCLAMATION     299
780 #define EL_SIGN_RADIOACTIVITY   300
781 #define EL_SIGN_STOP            301
782 #define EL_SIGN_WHEELCHAIR      302
783 #define EL_SIGN_PARKING         303
784 #define EL_SIGN_ONEWAY          304
785 #define EL_SIGN_HEART           305
786 #define EL_SIGN_TRIANGLE        306
787 #define EL_SIGN_ROUND           307
788 #define EL_SIGN_EXIT            308
789 #define EL_SIGN_YINYANG         309
790 #define EL_SIGN_OTHER           310
791 #define EL_MOLE_LEFT            311
792 #define EL_MOLE_RIGHT           312
793 #define EL_MOLE_UP              313
794 #define EL_MOLE_DOWN            314
795 #define EL_STEEL_SLANTED        315
796 #define EL_SAND_INVISIBLE       316
797 #define EL_DX_UNKNOWN_15        317
798 #define EL_DX_UNKNOWN_42        318
799
800 #define EL_UNUSED_319           319
801 #define EL_UNUSED_320           320
802
803 #define EL_SHIELD_ACTIVE        321
804 #define EL_TIMEGATE_OPEN        322
805 #define EL_TIMEGATE_CLOSED      323
806 #define EL_TIMEGATE_SWITCH_ON   324
807 #define EL_TIMEGATE_SWITCH_OFF  325
808
809 #define EL_BALLOON              326
810 #define EL_BALLOON_SEND_LEFT    327
811 #define EL_BALLOON_SEND_RIGHT   328
812 #define EL_BALLOON_SEND_UP      329
813 #define EL_BALLOON_SEND_DOWN    330
814 #define EL_BALLOON_SEND_ANY     331
815
816 #define EL_EMC_STEEL_WALL_1     332
817 #define EL_EMC_STEEL_WALL_2     333
818 #define EL_EMC_STEEL_WALL_3     334
819 #define EL_EMC_STEEL_WALL_4     335
820 #define EL_EMC_WALL_1           336
821 #define EL_EMC_WALL_2           337
822 #define EL_EMC_WALL_3           338
823 #define EL_EMC_WALL_4           339
824 #define EL_EMC_WALL_5           340
825 #define EL_EMC_WALL_6           341
826 #define EL_EMC_WALL_7           342
827 #define EL_EMC_WALL_8           343
828
829 #define EL_TUBE_CROSS           344
830 #define EL_TUBE_VERTICAL        345
831 #define EL_TUBE_HORIZONTAL      346
832 #define EL_TUBE_VERT_LEFT       347
833 #define EL_TUBE_VERT_RIGHT      348
834 #define EL_TUBE_HORIZ_UP        349
835 #define EL_TUBE_HORIZ_DOWN      350
836 #define EL_TUBE_LEFT_UP         351
837 #define EL_TUBE_LEFT_DOWN       352
838 #define EL_TUBE_RIGHT_UP        353
839 #define EL_TUBE_RIGHT_DOWN      354
840 #define EL_SPRING               355
841 #define EL_TRAP_INACTIVE        356
842 #define EL_DX_SUPABOMB          357
843
844 #define NUM_LEVEL_ELEMENTS      358
845
846
847 /* "real" (and therefore drawable) runtime elements */
848 #define EL_FIRST_RUNTIME_EL     500
849
850 #define EL_MAGIC_WALL_EMPTY     500
851 #define EL_MAGIC_WALL_BD_EMPTY  501
852 #define EL_MAGIC_WALL_FULL      502
853 #define EL_MAGIC_WALL_BD_FULL   503
854 #define EL_MAGIC_WALL_DEAD      504
855 #define EL_MAGIC_WALL_BD_DEAD   505
856 #define EL_AUSGANG_ACT          506
857 #define EL_SP_TERMINAL_ACTIVE   507
858 #define EL_SP_BUG_ACTIVE        508
859 #define EL_EM_KEY_1             509
860 #define EL_EM_KEY_2             510
861 #define EL_EM_KEY_3             511
862 #define EL_EM_KEY_4             512
863 #define EL_DYNABOMB_ACTIVE_1    513
864 #define EL_DYNABOMB_ACTIVE_2    514
865 #define EL_DYNABOMB_ACTIVE_3    515
866 #define EL_DYNABOMB_ACTIVE_4    516
867 #define EL_SWITCHGATE_OPENING   517
868 #define EL_SWITCHGATE_CLOSING   518
869 #define EL_TIMEGATE_OPENING     519
870 #define EL_TIMEGATE_CLOSING     520
871 #define EL_PEARL_BREAKING       521
872 #define EL_TRAP_ACTIVE          522
873 #define EL_SPRING_MOVING        523
874 #define EL_SP_MURPHY_CLONE      524
875 #define EL_QUICKSAND_EMPTYING   525
876 #define EL_MAGIC_WALL_EMPTYING  526
877 #define EL_MAGIC_WALL_BD_EMPTYING 527
878 #define EL_AMOEBA_DRIPPING      528
879
880 /* "unreal" (and therefore not drawable) runtime elements */
881 #define EL_BLOCKED              600
882 #define EL_EXPLODING            601
883 #define EL_CRACKINGNUT          602
884 #define EL_BLURB_LEFT           603
885 #define EL_BLURB_RIGHT          604
886 #define EL_AMOEBING             605
887 #define EL_DEAMOEBING           606
888 #define EL_MAUERND              607
889 #define EL_BURNING              608
890 #define EL_PLAYER_IS_LEAVING    609
891 #define EL_QUICKSAND_FILLING    610
892 #define EL_MAGIC_WALL_FILLING   611
893 #define EL_MAGIC_WALL_BD_FILLING 612
894
895 /* game graphics:
896 **        0 -  255: graphics from "RocksElements"
897 **      256 -  511: graphics from "RocksFont"
898 **      512 -  767: graphics from "RocksHeroes"
899 **      768 - 1023: graphics from "RocksSP"
900 **     1024 - 1279: graphics from "RocksDC"
901 **     1280 - 1535: graphics from "RocksMore"
902 */
903
904 #define GFX_START_ROCKSELEMENTS 0
905 #define GFX_END_ROCKSELEMENTS   255
906 #define GFX_START_ROCKSFONT     256
907 #define GFX_END_ROCKSFONT       511
908 #define GFX_START_ROCKSHEROES   512
909 #define GFX_END_ROCKSHEROES     767
910 #define GFX_START_ROCKSSP       768
911 #define GFX_END_ROCKSSP         1023
912 #define GFX_START_ROCKSDC       1024
913 #define GFX_END_ROCKSDC         1279
914 #define GFX_START_ROCKSMORE     1280
915 #define GFX_END_ROCKSMORE       1535
916
917 #define NUM_TILES               1536            /* see above: MAX_GRAPHICS */
918
919 /* graphics from "RocksScreen" */
920 /* Zeile 0 (0) */
921 #define GFX_LEERRAUM            (-1)
922 #define GFX_ERDREICH            0
923 #define GFX_ERDENRAND           1
924 #define GFX_MORAST_LEER         2
925 #define GFX_MORAST_VOLL         3
926 #define GFX_BETON               4
927 #define GFX_MAUERWERK           5
928 #define GFX_FELSBODEN           6
929 #define GFX_EDELSTEIN           8
930 #define GFX_DIAMANT             10
931 #define GFX_FELSBROCKEN         12
932 /* Zeile 1 (16) */
933 #define GFX_BADEWANNE1          16
934 #define GFX_SALZSAEURE          17
935 #define GFX_BADEWANNE2          18
936
937 /*
938 #define GFX_UNSICHTBAR          19
939 */
940
941 #define GFX_SCHLUESSEL1         20
942 #define GFX_SCHLUESSEL2         21
943 #define GFX_SCHLUESSEL3         22
944 #define GFX_SCHLUESSEL4         23
945 #define GFX_LIFE                24
946 #define GFX_LIFE_ASYNC          25
947 #define GFX_BADEWANNE           26
948 #define GFX_BOMBE               27
949 #define GFX_KOKOSNUSS           28
950 #define GFX_CRACKINGNUT         29
951 /* Zeile 2 (32) */
952 #define GFX_BADEWANNE3          32
953 #define GFX_BADEWANNE4          33
954 #define GFX_BADEWANNE5          34
955 #define GFX_SMILEY              35
956 #define GFX_PFORTE1             36
957 #define GFX_PFORTE2             37
958 #define GFX_PFORTE3             38
959 #define GFX_PFORTE4             39
960 #define GFX_PFORTE1X            40
961 #define GFX_PFORTE2X            41
962 #define GFX_PFORTE3X            42
963 #define GFX_PFORTE4X            43
964 /* Zeile 3 (48) */
965 #define GFX_DYNAMIT_AUS         48
966 #define GFX_DYNAMIT             49
967 #define GFX_FLIEGER             56
968 #define GFX_FLIEGER_RIGHT       56
969 #define GFX_FLIEGER_UP          57
970 #define GFX_FLIEGER_LEFT        58
971 #define GFX_FLIEGER_DOWN        59
972 /* Zeile 4 (64) */
973 #define GFX_EXPLOSION           64
974 #define GFX_KAEFER              72
975 #define GFX_KAEFER_RIGHT        72
976 #define GFX_KAEFER_UP           73
977 #define GFX_KAEFER_LEFT         74
978 #define GFX_KAEFER_DOWN         75
979 /* Zeile 5 (80) */
980 #define GFX_MAMPFER             80
981 #define GFX_ROBOT               84
982 #define GFX_PACMAN              88
983 #define GFX_PACMAN_RIGHT        88
984 #define GFX_PACMAN_UP           89
985 #define GFX_PACMAN_LEFT         90
986 #define GFX_PACMAN_DOWN         91
987 /* Zeile 6 (96) */
988 #define GFX_ABLENK              96
989 #define GFX_ABLENK_EIN          GFX_ABLENK
990 #define GFX_ABLENK_AUS          GFX_ABLENK
991 #define GFX_AMOEBE_NASS         100
992 #define GFX_TROPFEN             101
993 #define GFX_AMOEBING            GFX_TROPFEN
994 #define GFX_AMOEBE_LEBT         104
995 #define GFX_AMOEBE_NORM         GFX_AMOEBE_LEBT
996 #define GFX_AMOEBE_TOT          108
997 #define GFX_AMOEBA2DIAM         GFX_AMOEBE_TOT
998 /* Zeile 7 (112) */
999 #define GFX_BIRNE_AUS           112
1000 #define GFX_BIRNE_EIN           113
1001 #define GFX_ZEIT_VOLL           114
1002 #define GFX_ZEIT_LEER           115
1003 #define GFX_SPIELER1            116
1004 #define GFX_SPIELER2            117
1005 #define GFX_SPIELER3            118
1006 #define GFX_SPIELER4            119
1007 #define GFX_AMOEBE_VOLL         120
1008 #define GFX_AMOEBE_BD           GFX_AMOEBE_VOLL
1009 #define GFX_SOKOBAN_OBJEKT      121
1010 #define GFX_SOKOBAN_FELD_LEER   122
1011 #define GFX_SOKOBAN_FELD_VOLL   123
1012 #define GFX_GEBLUBBER           124
1013 /* Zeile 8 (128) */
1014 #define GFX_MAGIC_WALL_OFF      128
1015 #define GFX_MAGIC_WALL_EMPTY    GFX_MAGIC_WALL_OFF
1016 #define GFX_MAGIC_WALL_FULL     GFX_MAGIC_WALL_OFF
1017 #define GFX_MAGIC_WALL_DEAD     GFX_MAGIC_WALL_OFF
1018 #define GFX_ERZ_EDEL            132
1019 #define GFX_ERZ_DIAM            133
1020 #define GFX_ERZ_EDEL_ROT        134
1021 #define GFX_ERZ_EDEL_LILA       135
1022 #define GFX_ERZ_EDEL_GELB       136
1023 #define GFX_ERZ_EDEL_BD         137
1024 #define GFX_EDELSTEIN_GELB      138
1025 #define GFX_KUGEL_ROT           140
1026 #define GFX_KUGEL_BLAU          141
1027 #define GFX_KUGEL_GELB          142
1028 #define GFX_KUGEL_GRAU          143
1029 /* Zeile 9 (144) */
1030 #define GFX_PINGUIN             144
1031 #define GFX_MOLE                145
1032 #define GFX_SCHWEIN             146
1033 #define GFX_DRACHE              147
1034 #define GFX_MAUER_XY            148
1035 #define GFX_MAUER_X             149
1036 #define GFX_MAUER_Y             150
1037 #define GFX_EDELSTEIN_ROT       152
1038 #define GFX_EDELSTEIN_LILA      154
1039 #define GFX_DYNABOMB_XL         156
1040 #define GFX_BLACK_ORB           157
1041 #define GFX_SPEED_PILL          158
1042 #define GFX_SONDE               159
1043 /* Zeile 10 (160) */
1044 #define GFX_EDELSTEIN_BD        163
1045 #define GFX_MAUER_RIGHT         165
1046 #define GFX_MAUER_R1            GFX_MAUER_RIGHT
1047 #define GFX_MAUER_R             167
1048 #define GFX_MAUER_LEFT          168
1049 #define GFX_MAUER_L1            GFX_MAUER_LEFT
1050 #define GFX_MAUER_L             170
1051 #define GFX_MAUER_LEBT          171
1052 #define GFX_MAGIC_WALL_BD_OFF   172
1053 #define GFX_MAGIC_WALL_BD_EMPTY GFX_MAGIC_WALL_BD_OFF
1054 #define GFX_MAGIC_WALL_BD_FULL  GFX_MAGIC_WALL_BD_OFF
1055 #define GFX_MAGIC_WALL_BD_DEAD  GFX_MAGIC_WALL_BD_OFF
1056 /* Zeile 11 (176) */
1057 #define GFX_AUSGANG_ZU          176
1058 #define GFX_AUSGANG_ACT         177
1059 #define GFX_AUSGANG_AUF         180
1060 #define GFX_MAMPFER2            184
1061 #define GFX_DYNABOMB            188
1062 #define GFX_DYNABOMB_NR         188
1063 #define GFX_DYNABOMB_SZ         191
1064 /* Zeile 12 (192) */
1065 #define GFX_PFEIL_LEFT          192
1066 #define GFX_PFEIL_RIGHT         193
1067 #define GFX_PFEIL_UP            194
1068 #define GFX_PFEIL_DOWN          195
1069 #define GFX_BUTTERFLY           196
1070 #define GFX_FIREFLY             198
1071 #define GFX_BUTTERFLY_RIGHT     200
1072 #define GFX_BUTTERFLY_UP        201
1073 #define GFX_BUTTERFLY_LEFT      202
1074 #define GFX_BUTTERFLY_DOWN      203
1075 #define GFX_FIREFLY_RIGHT       204
1076 #define GFX_FIREFLY_UP          205
1077 #define GFX_FIREFLY_LEFT        206
1078 #define GFX_FIREFLY_DOWN        207
1079
1080 /* only available as size MINI_TILE */
1081 #define GFX_VSTEEL_UPPER_LEFT   208
1082 #define GFX_VSTEEL_UPPER_RIGHT  209
1083 #define GFX_VSTEEL_LOWER_LEFT   210
1084 #define GFX_VSTEEL_LOWER_RIGHT  211
1085 #define GFX_VSTEEL_HORIZONTAL   212
1086 #define GFX_VSTEEL_VERTICAL     213
1087 #define GFX_ISTEEL_UPPER_LEFT   214
1088 #define GFX_ISTEEL_UPPER_RIGHT  215
1089 #define GFX_ISTEEL_LOWER_LEFT   216
1090 #define GFX_ISTEEL_LOWER_RIGHT  217
1091 #define GFX_ISTEEL_HORIZONTAL   218
1092 #define GFX_ISTEEL_VERTICAL     219
1093
1094 /* elements with graphics borrowed from other elements */
1095 #define GFX_SCHLUESSEL          GFX_SCHLUESSEL1
1096 #define GFX_SPIELFIGUR          GFX_SPIELER1
1097
1098 /* graphics from "RocksHeroes" */
1099 #define GFX_SPIELER1_DOWN       (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
1100 #define GFX_SPIELER1_UP         (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
1101 #define GFX_SPIELER1_LEFT       (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
1102 #define GFX_SPIELER1_RIGHT      (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
1103 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
1104 #define GFX_SPIELER1_PUSH_LEFT  (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
1105 #define GFX_SPIELER2_DOWN       (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
1106 #define GFX_SPIELER2_UP         (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
1107 #define GFX_SPIELER2_LEFT       (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
1108 #define GFX_SPIELER2_RIGHT      (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
1109 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
1110 #define GFX_SPIELER2_PUSH_LEFT  (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
1111 #define GFX_SPIELER3_DOWN       (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
1112 #define GFX_SPIELER3_UP         (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
1113 #define GFX_SPIELER3_LEFT       (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
1114 #define GFX_SPIELER3_RIGHT      (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
1115 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
1116 #define GFX_SPIELER3_PUSH_LEFT  (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
1117 #define GFX_SPIELER4_DOWN       (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
1118 #define GFX_SPIELER4_UP         (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
1119 #define GFX_SPIELER4_LEFT       (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
1120 #define GFX_SPIELER4_RIGHT      (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
1121 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
1122 #define GFX_SPIELER4_PUSH_LEFT  (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
1123 #define GFX_MAUER_DOWN          (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
1124 #define GFX_MAUER_UP            (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
1125 #define GFX2_SHIELD_PASSIVE     (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 1)
1126 #define GFX2_SHIELD_ACTIVE      (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 5)
1127
1128 #define GFX_SONDE_START         (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
1129 #define GFX_SCHWEIN_DOWN        (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
1130 #define GFX_SCHWEIN_UP          (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
1131 #define GFX_SCHWEIN_LEFT        (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
1132 #define GFX_SCHWEIN_RIGHT       (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
1133 #define GFX_DRACHE_DOWN         (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
1134 #define GFX_DRACHE_UP           (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
1135 #define GFX_DRACHE_LEFT         (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
1136 #define GFX_DRACHE_RIGHT        (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
1137 /*
1138 #define GFX_MOLE_DOWN           (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
1139 #define GFX_MOLE_UP             (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
1140 #define GFX_MOLE_LEFT           (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
1141 #define GFX_MOLE_RIGHT          (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
1142 */
1143 #define GFX_PINGUIN_DOWN        (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
1144 #define GFX_PINGUIN_UP          (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
1145 #define GFX_PINGUIN_LEFT        (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
1146 #define GFX_PINGUIN_RIGHT       (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
1147 #define GFX_BLURB_LEFT          (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
1148 #define GFX_BLURB_RIGHT         (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
1149 #define GFX_FUNKELN_BLAU        (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 9)
1150 #define GFX_FUNKELN_WEISS       (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +13)
1151 #define GFX_FLAMMEN_LEFT        (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
1152 #define GFX_FLAMMEN_RIGHT       (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
1153 #define GFX_FLAMMEN_UP          (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
1154 #define GFX_FLAMMEN_DOWN        (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
1155
1156 /* graphics from "RocksSP" */
1157 #define GFX_SP_EMPTY            (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  0)
1158 /*
1159 #define GFX_SP_ZONK             (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  1)
1160 */
1161 #define GFX_SP_BASE             (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  2)
1162 #define GFX_SP_MURPHY           (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  3)
1163 #define GFX_SP_INFOTRON         (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  4)
1164 #define GFX_SP_CHIP_SINGLE      (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  5)
1165 #define GFX_SP_HARD_GRAY        (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  6)
1166 #define GFX_SP_EXIT             (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  7)
1167 #define GFX_SP_DISK_ORANGE      (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  0)
1168 #define GFX_SP_PORT1_RIGHT      (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  1)
1169 #define GFX_SP_PORT1_DOWN       (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  2)
1170 #define GFX_SP_PORT1_LEFT       (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  3)
1171 #define GFX_SP_PORT1_UP         (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  4)
1172 #define GFX_SP_PORT2_RIGHT      (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  5)
1173 #define GFX_SP_PORT2_DOWN       (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  6)
1174 #define GFX_SP_PORT2_LEFT       (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  7)
1175 #define GFX_SP_PORT2_UP         (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  0)
1176 #define GFX_SP_SNIKSNAK         (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  1)
1177 #define GFX_SP_DISK_YELLOW      (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  2)
1178 #define GFX_SP_TERMINAL         (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  3)
1179 #define GFX_SP_DISK_RED         (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  4)
1180 #define GFX_SP_PORT_Y           (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  5)
1181 #define GFX_SP_PORT_X           (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  6)
1182 #define GFX_SP_PORT_XY          (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  7)
1183 #define GFX_SP_ELECTRON         (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  0)
1184 #define GFX_SP_BUG              (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  1)
1185 #define GFX_SP_CHIP_LEFT        (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  2)
1186 #define GFX_SP_CHIP_RIGHT       (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  3)
1187 #define GFX_SP_HARD_BASE1       (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  4)
1188 #define GFX_SP_HARD_GREEN       (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  5)
1189 #define GFX_SP_HARD_BLUE        (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  6)
1190 #define GFX_SP_HARD_RED         (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  7)
1191 #define GFX_SP_HARD_YELLOW      (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  0)
1192 #define GFX_SP_HARD_BASE2       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  1)
1193 #define GFX_SP_HARD_BASE3       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  2)
1194 #define GFX_SP_HARD_BASE4       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  3)
1195 #define GFX_SP_HARD_BASE5       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  4)
1196 #define GFX_SP_HARD_BASE6       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  5)
1197 #define GFX_SP_CHIP_UPPER       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  6)
1198 #define GFX_SP_CHIP_LOWER       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  7)
1199
1200 #define GFX_INVISIBLE_STEEL_ON  (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  1)
1201 #define GFX_SAND_INVISIBLE_ON   (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  2)
1202 #define GFX_INVISIBLE_STEEL     (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  3)
1203 #define GFX_UNSICHTBAR_ON       (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  5)
1204 #define GFX_SAND_INVISIBLE      (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  6)
1205 #define GFX_UNSICHTBAR          (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  7)
1206
1207 #define GFX_SP_ZONK             (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  0)
1208
1209 #define GFX_EM_KEY_1            (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  4)
1210 #define GFX_EM_KEY_2            (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  5)
1211 #define GFX_EM_KEY_3            (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  6)
1212 #define GFX_EM_KEY_4            (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  7)
1213 #define GFX_EM_GATE_1           (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  0)
1214 #define GFX_EM_GATE_2           (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  1)
1215 #define GFX_EM_GATE_3           (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  2)
1216 #define GFX_EM_GATE_4           (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  3)
1217 #define GFX_EM_GATE_1X          (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  4)
1218 #define GFX_EM_GATE_2X          (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  5)
1219 #define GFX_EM_GATE_3X          (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  6)
1220 #define GFX_EM_GATE_4X          (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  7)
1221
1222 #define GFX_MURPHY_GO_LEFT      (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  8)
1223 #define GFX_MURPHY_ANY_LEFT     (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  9)
1224 #define GFX_MURPHY_GO_RIGHT     (GFX_START_ROCKSSP +  0 * SP_PER_LINE + 11)
1225 #define GFX_MURPHY_ANY_RIGHT    (GFX_START_ROCKSSP +  0 * SP_PER_LINE + 12)
1226 #define GFX_MURPHY_SNAP_UP      (GFX_START_ROCKSSP +  0 * SP_PER_LINE + 14)
1227 #define GFX_MURPHY_SNAP_DOWN    (GFX_START_ROCKSSP +  0 * SP_PER_LINE + 15)
1228 #define GFX_MURPHY_SNAP_RIGHT   (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  8)
1229 #define GFX_MURPHY_SNAP_LEFT    (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  9)
1230 #define GFX_MURPHY_PUSH_RIGHT   (GFX_START_ROCKSSP +  1 * SP_PER_LINE + 10)
1231 #define GFX_MURPHY_PUSH_LEFT    (GFX_START_ROCKSSP +  1 * SP_PER_LINE + 11)
1232
1233 #define GFX_SP_BUG_WARNING      (GFX_START_ROCKSSP +  2 * SP_PER_LINE + 15)
1234 #define GFX_SP_EXPLODE_EMPTY    (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  8)
1235 #define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  8)
1236 #define GFX_SP_BUG_ACTIVE       (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  8)
1237 #define GFX_SP_SNIKSNAK_LEFT    (GFX_START_ROCKSSP +  8 * SP_PER_LINE +  8)
1238 #define GFX_SP_SNIKSNAK_RIGHT   (GFX_START_ROCKSSP +  8 * SP_PER_LINE + 12)
1239 #define GFX_SP_SNIKSNAK_UP      (GFX_START_ROCKSSP +  9 * SP_PER_LINE +  8)
1240 #define GFX_SP_SNIKSNAK_DOWN    (GFX_START_ROCKSSP +  9 * SP_PER_LINE + 12)
1241
1242 #define GFX2_SP_ELECTRON        (GFX_START_ROCKSSP + 10 * SP_PER_LINE +  8)
1243 #define GFX2_SP_TERMINAL        (GFX_START_ROCKSSP + 11 * SP_PER_LINE +  8)
1244 #define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSSP + 12 * SP_PER_LINE +  8)
1245
1246 #define GFX_SP_MURPHY_CLONE     (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  3)
1247
1248 /* graphics from "RocksDC" */
1249 #define GFX_BELT1_MIDDLE        (GFX_START_ROCKSDC +  0 * DC_PER_LINE +  0)
1250 #define GFX_BELT1_LEFT          (GFX_START_ROCKSDC +  1 * DC_PER_LINE +  0)
1251 #define GFX_BELT1_RIGHT         (GFX_START_ROCKSDC +  2 * DC_PER_LINE +  0)
1252 #define GFX_BELT2_MIDDLE        (GFX_START_ROCKSDC +  3 * DC_PER_LINE +  0)
1253 #define GFX_BELT2_LEFT          (GFX_START_ROCKSDC +  4 * DC_PER_LINE +  0)
1254 #define GFX_BELT2_RIGHT         (GFX_START_ROCKSDC +  5 * DC_PER_LINE +  0)
1255 #define GFX_BELT3_MIDDLE        (GFX_START_ROCKSDC +  6 * DC_PER_LINE +  0)
1256 #define GFX_BELT3_LEFT          (GFX_START_ROCKSDC +  7 * DC_PER_LINE +  0)
1257 #define GFX_BELT3_RIGHT         (GFX_START_ROCKSDC +  8 * DC_PER_LINE +  0)
1258 #define GFX_BELT4_MIDDLE        (GFX_START_ROCKSDC +  9 * DC_PER_LINE +  0)
1259 #define GFX_BELT4_LEFT          (GFX_START_ROCKSDC + 10 * DC_PER_LINE +  0)
1260 #define GFX_BELT4_RIGHT         (GFX_START_ROCKSDC + 11 * DC_PER_LINE +  0)
1261 #define GFX_BELT1_SWITCH_LEFT   (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  0)
1262 #define GFX_BELT2_SWITCH_LEFT   (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  1)
1263 #define GFX_BELT3_SWITCH_LEFT   (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  2)
1264 #define GFX_BELT4_SWITCH_LEFT   (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  3)
1265 #define GFX_BELT1_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE +  0)
1266 #define GFX_BELT2_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE +  1)
1267 #define GFX_BELT3_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE +  2)
1268 #define GFX_BELT4_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE +  3)
1269 #define GFX_BELT1_SWITCH_RIGHT  (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  0)
1270 #define GFX_BELT2_SWITCH_RIGHT  (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  1)
1271 #define GFX_BELT3_SWITCH_RIGHT  (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  2)
1272 #define GFX_BELT4_SWITCH_RIGHT  (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  3)
1273
1274 #define GFX_SWITCHGATE_SWITCH_1 (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  4)
1275 #define GFX_SWITCHGATE_SWITCH_2 (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  5)
1276 #define GFX_LIGHT_SWITCH_OFF    (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  6)
1277 #define GFX_LIGHT_SWITCH_ON     (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  7)
1278 #define GFX_TIMEGATE_SWITCH     (GFX_START_ROCKSDC + 15 * DC_PER_LINE +  0)
1279
1280 #define GFX_ENVELOPE            (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  4)
1281 #define GFX_SIGN_EXCLAMATION    (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  5)
1282 #define GFX_SIGN_STOP           (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  6)
1283 #define GFX_LANDMINE            (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  7)
1284 #define GFX_STEEL_SLANTED       (GFX_START_ROCKSDC + 15 * DC_PER_LINE +  5)
1285
1286 #define GFX_EXTRA_TIME          (GFX_START_ROCKSDC +  0 * DC_PER_LINE +  8)
1287 #define GFX_SHIELD_ACTIVE       (GFX_START_ROCKSDC +  1 * DC_PER_LINE +  8)
1288 #define GFX_SHIELD_PASSIVE      (GFX_START_ROCKSDC +  2 * DC_PER_LINE +  8)
1289 #define GFX_MOLE_DOWN           (GFX_START_ROCKSDC +  3 * DC_PER_LINE +  8)
1290 #define GFX_MOLE_UP             (GFX_START_ROCKSDC +  3 * DC_PER_LINE + 12)
1291 #define GFX_MOLE_LEFT           (GFX_START_ROCKSDC +  4 * DC_PER_LINE +  8)
1292 #define GFX_MOLE_RIGHT          (GFX_START_ROCKSDC +  4 * DC_PER_LINE + 12)
1293 #define GFX_SWITCHGATE_CLOSED   (GFX_START_ROCKSDC +  5 * DC_PER_LINE +  8)
1294 #define GFX_SWITCHGATE_OPEN     (GFX_START_ROCKSDC +  5 * DC_PER_LINE + 12)
1295 #define GFX_TIMEGATE_CLOSED     (GFX_START_ROCKSDC +  6 * DC_PER_LINE +  8)
1296 #define GFX_TIMEGATE_OPEN       (GFX_START_ROCKSDC +  6 * DC_PER_LINE + 12)
1297 #define GFX_BALLOON_SEND_LEFT   (GFX_START_ROCKSDC +  7 * DC_PER_LINE +  8)
1298 #define GFX_BALLOON_SEND_RIGHT  (GFX_START_ROCKSDC +  7 * DC_PER_LINE +  9)
1299 #define GFX_BALLOON_SEND_UP     (GFX_START_ROCKSDC +  7 * DC_PER_LINE + 10)
1300 #define GFX_BALLOON_SEND_DOWN   (GFX_START_ROCKSDC +  7 * DC_PER_LINE + 11)
1301 #define GFX_BALLOON             (GFX_START_ROCKSDC +  7 * DC_PER_LINE + 12)
1302 #define GFX_BALLOON_SEND_ANY    (GFX_START_ROCKSDC +  0 * DC_PER_LINE + 15)
1303
1304 #define GFX_EMC_STEEL_WALL_1    (GFX_START_ROCKSDC +  0 * DC_PER_LINE + 14)
1305 #define GFX_EMC_STEEL_WALL_2    (GFX_START_ROCKSDC +  0 * DC_PER_LINE + 14)
1306 #define GFX_EMC_STEEL_WALL_3    (GFX_START_ROCKSDC +  0 * DC_PER_LINE + 14)
1307 #define GFX_EMC_STEEL_WALL_4    (GFX_START_ROCKSDC +  0 * DC_PER_LINE + 14)
1308 #define GFX_EMC_WALL_1          (GFX_START_ROCKSDC +  6 * DC_PER_LINE + 13)
1309 #define GFX_EMC_WALL_2          (GFX_START_ROCKSDC +  6 * DC_PER_LINE + 14)
1310 #define GFX_EMC_WALL_3          (GFX_START_ROCKSDC +  6 * DC_PER_LINE + 15)
1311 #define GFX_EMC_WALL_4          (GFX_START_ROCKSDC +  1 * DC_PER_LINE + 14)
1312 #define GFX_EMC_WALL_5          (GFX_START_ROCKSDC +  1 * DC_PER_LINE + 15)
1313 #define GFX_EMC_WALL_6          (GFX_START_ROCKSDC +  2 * DC_PER_LINE + 14)
1314 #define GFX_EMC_WALL_7          (GFX_START_ROCKSDC +  2 * DC_PER_LINE + 15)
1315 #define GFX_EMC_WALL_8          (GFX_START_ROCKSDC +  1 * DC_PER_LINE + 14)
1316
1317 /* graphics from "RocksMore" */
1318 #define GFX_ARROW_BLUE_LEFT     (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  0)
1319 #define GFX_ARROW_BLUE_RIGHT    (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  1)
1320 #define GFX_ARROW_BLUE_UP       (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  2)
1321 #define GFX_ARROW_BLUE_DOWN     (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  3)
1322 #define GFX_ARROW_RED_LEFT      (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  0)
1323 #define GFX_ARROW_RED_RIGHT     (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  1)
1324 #define GFX_ARROW_RED_UP        (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  2)
1325 #define GFX_ARROW_RED_DOWN      (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  3)
1326 #define GFX_SCROLLBAR_BLUE      (GFX_START_ROCKSMORE +  2 * MORE_PER_LINE +  0)
1327 #define GFX_SCROLLBAR_RED       (GFX_START_ROCKSMORE +  2 * MORE_PER_LINE +  1)
1328 #define GFX_PEARL               (GFX_START_ROCKSMORE +  3 * MORE_PER_LINE +  0)
1329 #define GFX_CRYSTAL             (GFX_START_ROCKSMORE +  3 * MORE_PER_LINE +  1)
1330 #define GFX_WALL_PEARL          (GFX_START_ROCKSMORE +  3 * MORE_PER_LINE +  2)
1331 #define GFX_WALL_CRYSTAL        (GFX_START_ROCKSMORE +  3 * MORE_PER_LINE +  3)
1332 #define GFX_PEARL_BREAKING      (GFX_START_ROCKSMORE +  4 * MORE_PER_LINE +  0)
1333 #define GFX_SPRING              (GFX_START_ROCKSMORE +  5 * MORE_PER_LINE +  0)
1334 #define GFX_TUBE_RIGHT_DOWN     (GFX_START_ROCKSMORE +  5 * MORE_PER_LINE +  1)
1335 #define GFX_TUBE_HORIZ_DOWN     (GFX_START_ROCKSMORE +  5 * MORE_PER_LINE +  2)
1336 #define GFX_TUBE_LEFT_DOWN      (GFX_START_ROCKSMORE +  5 * MORE_PER_LINE +  3)
1337 #define GFX_TUBE_HORIZONTAL     (GFX_START_ROCKSMORE +  6 * MORE_PER_LINE +  0)
1338 #define GFX_TUBE_VERT_RIGHT     (GFX_START_ROCKSMORE +  6 * MORE_PER_LINE +  1)
1339 #define GFX_TUBE_CROSS          (GFX_START_ROCKSMORE +  6 * MORE_PER_LINE +  2)
1340 #define GFX_TUBE_VERT_LEFT      (GFX_START_ROCKSMORE +  6 * MORE_PER_LINE +  3)
1341 #define GFX_TUBE_VERTICAL       (GFX_START_ROCKSMORE +  7 * MORE_PER_LINE +  0)
1342 #define GFX_TUBE_RIGHT_UP       (GFX_START_ROCKSMORE +  7 * MORE_PER_LINE +  1)
1343 #define GFX_TUBE_HORIZ_UP       (GFX_START_ROCKSMORE +  7 * MORE_PER_LINE +  2)
1344 #define GFX_TUBE_LEFT_UP        (GFX_START_ROCKSMORE +  7 * MORE_PER_LINE +  3)
1345
1346 #define GFX_TRAP_INACTIVE       (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  4)
1347 #define GFX_TRAP_ACTIVE         (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  7)
1348 #define GFX_BD_WALL             (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  4)
1349 #define GFX_BD_ROCK             (GFX_START_ROCKSMORE +  2 * MORE_PER_LINE +  4)
1350 #define GFX_DX_SUPABOMB         (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  7)
1351
1352 /* graphics from "RocksFont" */
1353 #define GFX_CHAR_START          (GFX_START_ROCKSFONT)
1354 #define GFX_CHAR_ASCII0         (GFX_CHAR_START - 32)
1355 #define GFX_CHAR_AUSRUF         (GFX_CHAR_ASCII0 + 33)
1356 #define GFX_CHAR_ZOLL           (GFX_CHAR_ASCII0 + 34)
1357 #define GFX_CHAR_DOLLAR         (GFX_CHAR_ASCII0 + 36)
1358 #define GFX_CHAR_PROZ           (GFX_CHAR_ASCII0 + 37)
1359 #define GFX_CHAR_APOSTR         (GFX_CHAR_ASCII0 + 39)
1360 #define GFX_CHAR_KLAMM1         (GFX_CHAR_ASCII0 + 40)
1361 #define GFX_CHAR_KLAMM2         (GFX_CHAR_ASCII0 + 41)
1362 #define GFX_CHAR_PLUS           (GFX_CHAR_ASCII0 + 43)
1363 #define GFX_CHAR_KOMMA          (GFX_CHAR_ASCII0 + 44)
1364 #define GFX_CHAR_MINUS          (GFX_CHAR_ASCII0 + 45)
1365 #define GFX_CHAR_PUNKT          (GFX_CHAR_ASCII0 + 46)
1366 #define GFX_CHAR_SLASH          (GFX_CHAR_ASCII0 + 47)
1367 #define GFX_CHAR_0              (GFX_CHAR_ASCII0 + 48)
1368 #define GFX_CHAR_9              (GFX_CHAR_ASCII0 + 57)
1369 #define GFX_CHAR_DOPPEL         (GFX_CHAR_ASCII0 + 58)
1370 #define GFX_CHAR_SEMIKL         (GFX_CHAR_ASCII0 + 59)
1371 #define GFX_CHAR_LT             (GFX_CHAR_ASCII0 + 60)
1372 #define GFX_CHAR_GLEICH         (GFX_CHAR_ASCII0 + 61)
1373 #define GFX_CHAR_GT             (GFX_CHAR_ASCII0 + 62)
1374 #define GFX_CHAR_FRAGE          (GFX_CHAR_ASCII0 + 63)
1375 #define GFX_CHAR_AT             (GFX_CHAR_ASCII0 + 64)
1376 #define GFX_CHAR_A              (GFX_CHAR_ASCII0 + 65)
1377 #define GFX_CHAR_Z              (GFX_CHAR_ASCII0 + 90)
1378 #define GFX_CHAR_AE             (GFX_CHAR_ASCII0 + 91)
1379 #define GFX_CHAR_OE             (GFX_CHAR_ASCII0 + 92)
1380 #define GFX_CHAR_UE             (GFX_CHAR_ASCII0 + 93)
1381 #define GFX_CHAR_COPY           (GFX_CHAR_ASCII0 + 94)
1382 #define GFX_CHAR_END            (GFX_CHAR_START + 79)
1383
1384 /* new elements which still have no graphic */
1385 #define GFX_DOOR_WHITE          GFX_CHAR_FRAGE
1386 #define GFX_DOOR_WHITE_GRAY     GFX_CHAR_FRAGE
1387 #define GFX_KEY_WHITE           GFX_CHAR_FRAGE
1388 #define GFX_SIGN_RADIOACTIVITY  GFX_CHAR_FRAGE
1389 #define GFX_SIGN_WHEELCHAIR     GFX_CHAR_FRAGE
1390 #define GFX_SIGN_PARKING        GFX_CHAR_FRAGE
1391 #define GFX_SIGN_ONEWAY         GFX_CHAR_FRAGE
1392 #define GFX_SIGN_HEART          GFX_CHAR_FRAGE
1393 #define GFX_SIGN_TRIANGLE       GFX_CHAR_FRAGE
1394 #define GFX_SIGN_ROUND          GFX_CHAR_FRAGE
1395 #define GFX_SIGN_EXIT           GFX_CHAR_FRAGE
1396 #define GFX_SIGN_YINYANG        GFX_CHAR_FRAGE
1397 #define GFX_SIGN_OTHER          GFX_CHAR_FRAGE
1398 #define GFX_DX_UNKNOWN_15       GFX_CHAR_FRAGE
1399 #define GFX_DX_UNKNOWN_42       GFX_CHAR_FRAGE
1400
1401
1402 /* the names of the sounds */
1403 #define SND_AMOEBE              0
1404 #define SND_ANTIGRAV            1
1405 #define SND_AUTSCH              2
1406 #define SND_BLURB               3
1407 #define SND_BONG                4
1408 #define SND_BUING               5
1409 #define SND_DENG                6
1410 #define SND_FUEL                7
1411 #define SND_GONG                8
1412 #define SND_HALLOFFAME          9
1413 #define SND_HOLZ                10
1414 #define SND_HUI                 11
1415 #define SND_KABUMM              12
1416 #define SND_KINK                13
1417 #define SND_KLAPPER             14
1418 #define SND_KLING               15
1419 #define SND_KLOPF               16
1420 #define SND_KLUMPF              17
1421 #define SND_KNACK               18
1422 #define SND_KNURK               19
1423 #define SND_KRACH               20
1424 #define SND_LACHEN              21
1425 #define SND_LASER               22
1426 #define SND_MIEP                23
1427 #define SND_NJAM                24
1428 #define SND_OEFFNEN             25
1429 #define SND_PLING               26
1430 #define SND_PONG                27
1431 #define SND_PUSCH               28
1432 #define SND_QUIEK               29
1433 #define SND_QUIRK               30
1434 #define SND_RHYTHMLOOP          31
1435 #define SND_ROAAAR              32
1436 #define SND_ROEHR               33
1437 #define SND_RUMMS               34
1438 #define SND_SCHLOPP             35
1439 #define SND_SCHLURF             36
1440 #define SND_SCHRFF              37
1441 #define SND_SCHWIRR             38
1442 #define SND_SIRR                39
1443 #define SND_SLURP               40
1444 #define SND_SPROING             41
1445 #define SND_WARNTON             42
1446 #define SND_WHOOSH              43
1447 #define SND_ZISCH               44
1448 #define SND_SP_BASE             45
1449 #define SND_SP_INFOTRON         46
1450 #define SND_SP_ZONKDOWN         47
1451 #define SND_SP_ZONKPUSH         48
1452 #define SND_SP_BUG              49
1453 #define SND_SP_BOOM             50
1454 #define SND_SP_BOOOM            51
1455 #define SND_SP_EXIT             52
1456 #define SND_EMPTY               53
1457 #define SND_GATE                54
1458
1459 #define NUM_SOUNDS              55
1460
1461
1462 /* values for image configuration suffixes */
1463 #define GFXARG_XPOS                             0
1464 #define GFXARG_YPOS                             1
1465 #define GFXARG_FRAMES                           2
1466 #define GFXARG_DELAY                            3
1467 #define GFXARG_PINGPONG                         4
1468 #define GFXARG_PINGPONG2                        5
1469 #define GFXARG_REVERSE                          6
1470 #define GFXARG_VERTICAL                         7
1471
1472 /* values for image configuration */
1473 #if 0
1474 #define GFX_EMPTY_SPACE                         0
1475 #define GFX_SAND                                1
1476 #define GFX_SAND_CRUMBLED                       2
1477 #define GFX_QUICKSAND_EMPTY                     3
1478 #define GFX_QUICKSAND_FULL                      4
1479 #define GFX_STEELWALL                           5
1480 #define GFX_WALL                                6
1481 #define GFX_WALL_CRUMBLED                       7
1482 #define GFX_EMERALD                             8
1483 #define GFX_EMERALD_FALLING                     9
1484 #define GFX_DIAMOND                             10
1485 #define GFX_DIAMOND_FALLING                     11
1486 #define GFX_ROCK                                12
1487 #define GFX_ROCK_FALLING                        13
1488 #define GFX_ROCK_PUSHING                        14
1489 #define GFX_ACIDPOOL_TOPLEFT                    15
1490 #define GFX_ACIDPOOL_TOPRIGHT                   16
1491 #define GFX_ACIDPOOL_BOTTOMLEFT                 17
1492 #define GFX_ACIDPOOL_BOTTOM                     18
1493 #define GFX_ACIDPOOL_BOTTOMRIGHT                19
1494 #define GFX_ACID                                20
1495 #define GFX_KEY1                                21
1496 #define GFX_KEY2                                22
1497 #define GFX_KEY3                                23
1498 #define GFX_KEY4                                24
1499 #define GFX_GAMEOFLIFE                          25
1500 #define GFX_BIOMAZE                             26
1501 #define GFX_BOMB                                27
1502 #define GFX_NUT                                 28
1503 #define GFX_NUT_CRACKING                        29
1504 #define GFX_GATE1                               30
1505 #define GFX_GATE2                               31
1506 #define GFX_GATE3                               32
1507 #define GFX_GATE4                               33
1508 #define GFX_GATE1_GRAY                          34
1509 #define GFX_GATE2_GRAY                          35
1510 #define GFX_GATE3_GRAY                          36
1511 #define GFX_GATE4_GRAY                          37
1512 #define GFX_DYNAMITE                            38
1513 #define GFX_DYNAMITE_BURNING                    39
1514 #define GFX_SPACESHIP_RIGHT                     40
1515 #define GFX_SPACESHIP_UP                        41
1516 #define GFX_SPACESHIP_LEFT                      42
1517 #define GFX_SPACESHIP_DOWN                      43
1518 #define GFX_BUG_RIGHT                           44
1519 #define GFX_BUG_UP                              45
1520 #define GFX_BUG_LEFT                            46
1521 #define GFX_BUG_DOWN                            47
1522 #define GFX_PACMAN_RIGHT                        48
1523 #define GFX_PACMAN_UP                           49
1524 #define GFX_PACMAN_LEFT                         50
1525 #define GFX_PACMAN_DOWN                         51
1526 #define GFX_EXPLOSION                           52
1527 #define GFX_YAMYAM                              53
1528 #define GFX_ROBOT                               54
1529 #define GFX_ROBOT_WHEEL                         55
1530 #define GFX_AMOEBA_DROP                         56
1531 #define GFX_AMOEBA_GROWING                      57
1532 #define GFX_AMOEBA                              58
1533 #define GFX_AMOEBA_DEAD                         59
1534 #define GFX_LAMP_OFF                            60
1535 #define GFX_LAMP_ON                             61
1536 #define GFX_TIME_ORB_FULL                       62
1537 #define GFX_TIME_ORB_EMPTY                      63
1538 #define GFX_BD_AMOEBA                           64
1539 #define GFX_SOKOBAN_OBJECT                      65
1540 #define GFX_SOKOBAN_FIELD_EMPTY                 66
1541 #define GFX_SOKOBAN_FIELD_FULL                  67
1542 #define GFX_MAGIC_WALL                          68
1543 #define GFX_MAGIC_WALL_RUNNING                  69
1544 #define GFX_BD_MAGIC_WALL                       70
1545 #define GFX_BD_MAGIC_WALL_RUNNING               71
1546 #define GFX_WALL_EMERALD                        72
1547 #define GFX_WALL_DIAMOND                        73
1548 #define GFX_WALL_EMERALD_RED                    74
1549 #define GFX_WALL_EMERALD_PURPLE                 75
1550 #define GFX_WALL_EMERALD_YELLOW                 76
1551 #define GFX_WALL_BD_DIAMOND                     77
1552 #define GFX_EMERALD_RED                         78
1553 #define GFX_EMERALD_RED_FALLING                 79
1554 #define GFX_EMERALD_PURPLE                      80
1555 #define GFX_EMERALD_PURPLE_FALLING              81
1556 #define GFX_EMERALD_YELLOW                      82
1557 #define GFX_EMERALD_YELLOW_FALLING              83
1558 #define GFX_WALL_GROWING_XY                     84
1559 #define GFX_WALL_GROWING_X                      85
1560 #define GFX_WALL_GROWING_Y                      86
1561 #define GFX_DYNABOMB_XL                         87
1562 #define GFX_BLACK_ORB                           88
1563 #define GFX_SPEED_PILL                          89
1564 #define GFX_BD_DIAMOND                          90
1565 #define GFX_BD_DIAMOND_FALLING                  91
1566 #define GFX_WALL_GROWING_RIGHT                  92
1567 #define GFX_WALL_GROWING_LEFT                   93
1568 #define GFX_EXIT_CLOSED                         94
1569 #define GFX_EXIT_OPENING                        95
1570 #define GFX_EXIT_OPEN                           96
1571 #define GFX_DARK_YAMYAM                         97
1572 #define GFX_DYNABOMB_BURNING                    98
1573 #define GFX_DYNABOMB_NR                         99
1574 #define GFX_DYNABOMB_SZ                         100
1575 #define GFX_ARROW_LEFT                          101
1576 #define GFX_ARROW_RIGHT                         102
1577 #define GFX_ARROW_UP                            103
1578 #define GFX_ARROW_DOWN                          104
1579 #define GFX_BD_BUTTERFLY_RIGHT                  105
1580 #define GFX_BD_BUTTERFLY_UP                     106
1581 #define GFX_BD_BUTTERFLY_LEFT                   107
1582 #define GFX_BD_BUTTERFLY_DOWN                   108
1583 #define GFX_BD_BUTTERFLY_MOVING                 109
1584 #define GFX_BD_FIREFLY_RIGHT                    110
1585 #define GFX_BD_FIREFLY_UP                       111
1586 #define GFX_BD_FIREFLY_LEFT                     112
1587 #define GFX_BD_FIREFLY_DOWN                     113
1588 #define GFX_BD_FIREFLY_MOVING                   114
1589 #define GFX_STEELWALL_TOPLEFT                   115
1590 #define GFX_STEELWALL_TOPRIGHT                  116
1591 #define GFX_STEELWALL_BOTTOMLEFT                117
1592 #define GFX_STEELWALL_BOTTOMRIGHT               118
1593 #define GFX_STEELWALL_HORIZONTAL                119
1594 #define GFX_INVISIBLE_STEELWALL_TOPLEFT         120
1595 #define GFX_INVISIBLE_STEELWALL_TOPRIGHT        121
1596 #define GFX_INVISIBLE_STEELWALL_BOTTOMLEFT      122
1597 #define GFX_INVISIBLE_STEELWALL_BOTTOMRIGHT     123
1598 #define GFX_INVISIBLE_STEELWALL_HORIZONTAL      124
1599 #define GFX_PLAYER1_DOWN                        125
1600 #define GFX_PLAYER1_DOWN_MOVING                 126
1601 #define GFX_PLAYER1_DOWN_DIGGING                127
1602 #define GFX_PLAYER1_UP                          128
1603 #define GFX_PLAYER1_UP_MOVING                   129
1604 #define GFX_PLAYER1_UP_DIGGING                  130
1605 #define GFX_PLAYER1_LEFT                        131
1606 #define GFX_PLAYER1_LEFT_MOVING                 132
1607 #define GFX_PLAYER1_LEFT_DIGGING                133
1608 #define GFX_PLAYER1_LEFT_PUSHING                134
1609 #define GFX_PLAYER1_RIGHT                       135
1610 #define GFX_PLAYER1_RIGHT_MOVING                136
1611 #define GFX_PLAYER1_RIGHT_DIGGING               137
1612 #define GFX_PLAYER1_RIGHT_PUSHING               138
1613 #define GFX_PLAYER2_DOWN                        139
1614 #define GFX_PLAYER2_DOWN_MOVING                 140
1615 #define GFX_PLAYER2_DOWN_DIGGING                141
1616 #define GFX_PLAYER2_UP                          142
1617 #define GFX_PLAYER2_UP_MOVING                   143
1618 #define GFX_PLAYER2_UP_DIGGING                  144
1619 #define GFX_PLAYER2_LEFT                        145
1620 #define GFX_PLAYER2_LEFT_MOVING                 146
1621 #define GFX_PLAYER2_LEFT_DIGGING                147
1622 #define GFX_PLAYER2_LEFT_PUSHING                148
1623 #define GFX_PLAYER2_RIGHT                       149
1624 #define GFX_PLAYER2_RIGHT_MOVING                150
1625 #define GFX_PLAYER2_RIGHT_DIGGING               151
1626 #define GFX_PLAYER2_RIGHT_PUSHING               152
1627 #define GFX_PLAYER3_DOWN                        153
1628 #define GFX_PLAYER3_DOWN_MOVING                 154
1629 #define GFX_PLAYER3_DOWN_DIGGING                155
1630 #define GFX_PLAYER3_UP                          156
1631 #define GFX_PLAYER3_UP_MOVING                   157
1632 #define GFX_PLAYER3_UP_DIGGING                  158
1633 #define GFX_PLAYER3_LEFT                        159
1634 #define GFX_PLAYER3_LEFT_MOVING                 160
1635 #define GFX_PLAYER3_LEFT_DIGGING                161
1636 #define GFX_PLAYER3_LEFT_PUSHING                162
1637 #define GFX_PLAYER3_RIGHT                       163
1638 #define GFX_PLAYER3_RIGHT_MOVING                164
1639 #define GFX_PLAYER3_RIGHT_DIGGING               165
1640 #define GFX_PLAYER3_RIGHT_PUSHING               166
1641 #define GFX_PLAYER4_DOWN                        167
1642 #define GFX_PLAYER4_DOWN_MOVING                 168
1643 #define GFX_PLAYER4_DOWN_DIGGING                169
1644 #define GFX_PLAYER4_UP                          170
1645 #define GFX_PLAYER4_UP_MOVING                   171
1646 #define GFX_PLAYER4_UP_DIGGING                  172
1647 #define GFX_PLAYER4_LEFT                        173
1648 #define GFX_PLAYER4_LEFT_MOVING                 174
1649 #define GFX_PLAYER4_LEFT_DIGGING                175
1650 #define GFX_PLAYER4_LEFT_PUSHING                176
1651 #define GFX_PLAYER4_RIGHT                       177
1652 #define GFX_PLAYER4_RIGHT_MOVING                178
1653 #define GFX_PLAYER4_RIGHT_DIGGING               179
1654 #define GFX_PLAYER4_RIGHT_PUSHING               180
1655 #define GFX_WALL_GROWING_DOWN                   181
1656 #define GFX_WALL_GROWING_UP                     182
1657 #define GFX_SHIELD_PASSIVE_ACTIVATED            183
1658 #define GFX_SHIELD_ACTIVE_ACTIVATED             184
1659 #define GFX_PIG_DOWN                            185
1660 #define GFX_PIG_DOWN_MOVING                     186
1661 #define GFX_PIG_DOWN_EATING                     187
1662 #define GFX_PIG_UP                              188
1663 #define GFX_PIG_UP_MOVING                       189
1664 #define GFX_PIG_UP_EATING                       190
1665 #define GFX_PIG_LEFT                            191
1666 #define GFX_PIG_LEFT_MOVING                     192
1667 #define GFX_PIG_LEFT_EATING                     193
1668 #define GFX_PIG_RIGHT                           194
1669 #define GFX_PIG_RIGHT_MOVING                    195
1670 #define GFX_PIG_RIGHT_EATING                    196
1671 #define GFX_DRAGON_DOWN                         197
1672 #define GFX_DRAGON_DOWN_MOVING                  198
1673 #define GFX_DRAGON_DOWN_ATTACKING               199
1674 #define GFX_DRAGON_UP                           200
1675 #define GFX_DRAGON_UP_MOVING                    201
1676 #define GFX_DRAGON_UP_ATTACKING                 202
1677 #define GFX_DRAGON_LEFT                         203
1678 #define GFX_DRAGON_LEFT_MOVING                  204
1679 #define GFX_DRAGON_LEFT_ATTACKING               205
1680 #define GFX_DRAGON_RIGHT                        206
1681 #define GFX_DRAGON_RIGHT_MOVING                 207
1682 #define GFX_DRAGON_RIGHT_ATTACKING              208
1683 #define GFX_MOLE_DOWN                           209
1684 #define GFX_MOLE_DOWN_MOVING                    210
1685 #define GFX_MOLE_DOWN_DIGGING                   211
1686 #define GFX_MOLE_UP                             212
1687 #define GFX_MOLE_UP_MOVING                      213
1688 #define GFX_MOLE_UP_DIGGING                     214
1689 #define GFX_MOLE_LEFT                           215
1690 #define GFX_MOLE_LEFT_MOVING                    216
1691 #define GFX_MOLE_LEFT_DIGGING                   217
1692 #define GFX_MOLE_RIGHT                          218
1693 #define GFX_MOLE_RIGHT_MOVING                   219
1694 #define GFX_MOLE_RIGHT_DIGGING                  220
1695 #define GFX_PENGUIN_DOWN                        221
1696 #define GFX_PENGUIN_DOWN_MOVING                 222
1697 #define GFX_PENGUIN_UP                          223
1698 #define GFX_PENGUIN_UP_MOVING                   224
1699 #define GFX_PENGUIN_LEFT                        225
1700 #define GFX_PENGUIN_LEFT_MOVING                 226
1701 #define GFX_PENGUIN_RIGHT                       227
1702 #define GFX_PENGUIN_RIGHT_MOVING                228
1703 #define GFX_SATELLITE                           229
1704 #define GFX_SATELLITE_MOVING                    230
1705 #define GFX_ACID_SPLASHING_LEFT                 231
1706 #define GFX_ACID_SPLASHING_RIGHT                232
1707 #define GFX_SPARKLING_BLUE                      233
1708 #define GFX_SPARKLING_WHITE                     234
1709 #define GFX_FLAMES_LEFT1                        235
1710 #define GFX_FLAMES_LEFT2                        236
1711 #define GFX_FLAMES_LEFT3                        237
1712 #define GFX_FLAMES_RIGHT1                       238
1713 #define GFX_FLAMES_RIGHT2                       239
1714 #define GFX_FLAMES_RIGHT3                       240
1715 #define GFX_FLAMES_UP1                          241
1716 #define GFX_FLAMES_UP2                          242
1717 #define GFX_FLAMES_UP3                          243
1718 #define GFX_FLAMES_DOWN1                        244
1719 #define GFX_FLAMES_DOWN2                        245
1720 #define GFX_FLAMES_DOWN3                        246
1721 #define GFX_SP_EMPTY_SPACE                      247
1722 #define GFX_SP_ZONK                             248
1723 #define GFX_SP_ZONK_FALLING                     249
1724 #define GFX_SP_ZONK_PUSHING                     250
1725 #define GFX_SP_BASE                             251
1726 #define GFX_SP_MURPHY                           252
1727 #define GFX_SP_MURPHY_LEFT                      253
1728 #define GFX_SP_MURPHY_LEFT_MOVING               254
1729 #define GFX_SP_MURPHY_LEFT_DIGGING              255
1730 #define GFX_SP_MURPHY_LEFT_PUSHING              256
1731 #define GFX_SP_MURPHY_LEFT_SNAPPING             257
1732 #define GFX_SP_MURPHY_RIGHT                     258
1733 #define GFX_SP_MURPHY_RIGHT_MOVING              259
1734 #define GFX_SP_MURPHY_RIGHT_DIGGING             260
1735 #define GFX_SP_MURPHY_RIGHT_PUSHING             261
1736 #define GFX_SP_MURPHY_RIGHT_SNAPPING            262
1737 #define GFX_SP_MURPHY_UP                        263
1738 #define GFX_SP_MURPHY_UP_SNAPPING               264
1739 #define GFX_SP_MURPHY_DOWN                      265
1740 #define GFX_SP_MURPHY_DOWN_SNAPPING             266
1741 #define GFX_SP_MURPHY_CLONE                     267
1742 #define GFX_SP_INFOTRON                         268
1743 #define GFX_SP_INFOTRON_FALLING                 269
1744 #define GFX_SP_CHIP_SINGLE                      270
1745 #define GFX_SP_CHIP_LEFT                        271
1746 #define GFX_SP_CHIP_RIGHT                       272
1747 #define GFX_SP_CHIP_UPPER                       273
1748 #define GFX_SP_CHIP_LOWER                       274
1749 #define GFX_SP_HARD_GRAY                        275
1750 #define GFX_SP_HARD_GREEN                       276
1751 #define GFX_SP_HARD_BLUE                        277
1752 #define GFX_SP_HARD_RED                         278
1753 #define GFX_SP_HARD_YELLOW                      279
1754 #define GFX_SP_EXIT_CLOSED                      280
1755 #define GFX_SP_EXIT_OPEN                        281
1756 #define GFX_SP_DISK_ORANGE                      282
1757 #define GFX_SP_DISK_ORANGE_FALLING              283
1758 #define GFX_SP_DISK_ORANGE_PUSHING              284
1759 #define GFX_SP_DISK_YELLOW                      285
1760 #define GFX_SP_DISK_YELLOW_PUSHING              286
1761 #define GFX_SP_DISK_RED                         287
1762 #define GFX_SP_DISK_RED_COLLECTING              288
1763 #define GFX_SP_PORT1_RIGHT                      289
1764 #define GFX_SP_PORT1_DOWN                       290
1765 #define GFX_SP_PORT1_LEFT                       291
1766 #define GFX_SP_PORT1_UP                         292
1767 #define GFX_SP_PORT2_RIGHT                      293
1768 #define GFX_SP_PORT2_DOWN                       294
1769 #define GFX_SP_PORT2_LEFT                       295
1770 #define GFX_SP_PORT2_UP                         296
1771 #define GFX_SP_PORT_X                           297
1772 #define GFX_SP_PORT_Y                           298
1773 #define GFX_SP_PORT_XY                          299
1774 #define GFX_SP_SNIKSNAK                         300
1775 #define GFX_SP_SNIKSNAK_LEFT                    301
1776 #define GFX_SP_SNIKSNAK_LEFT_MOVING             302
1777 #define GFX_SP_SNIKSNAK_RIGHT                   303
1778 #define GFX_SP_SNIKSNAK_RIGHT_MOVING            304
1779 #define GFX_SP_SNIKSNAK_UP                      305
1780 #define GFX_SP_SNIKSNAK_UP_MOVING               306
1781 #define GFX_SP_SNIKSNAK_DOWN                    307
1782 #define GFX_SP_SNIKSNAK_DOWN_MOVING             308
1783 #define GFX_SP_ELECTRON                         309
1784 #define GFX_SP_ELECTRON_MOVING                  310
1785 #define GFX_SP_TERMINAL                         311
1786 #define GFX_SP_TERMINAL_RUNNING                 312
1787 #define GFX_SP_TERMINAL_ACTIVE                  313
1788 #define GFX_SP_TERMINAL_ACTIVE_RUNNING          314
1789 #define GFX_SP_BUGGY_BASE                       315
1790 #define GFX_SP_BUGGY_BASE_ACTIVATING            316
1791 #define GFX_SP_HARD_BASE1                       317
1792 #define GFX_SP_HARD_BASE2                       318
1793 #define GFX_SP_HARD_BASE3                       319
1794 #define GFX_SP_HARD_BASE4                       320
1795 #define GFX_SP_HARD_BASE5                       321
1796 #define GFX_SP_HARD_BASE6                       322
1797 #define GFX_INVISIBLE_STEELWALL                 323
1798 #define GFX_INVISIBLE_STEELWALL_ON              324
1799 #define GFX_INVISIBLE_SAND                      325
1800 #define GFX_INVISIBLE_SAND_ON                   326
1801 #define GFX_INVISIBLE_WALL                      327
1802 #define GFX_INVISIBLE_WALL_ON                   328
1803 #define GFX_EM_KEY1                             329
1804 #define GFX_EM_KEY2                             330
1805 #define GFX_EM_KEY3                             331
1806 #define GFX_EM_KEY4                             332
1807 #define GFX_EM_GATE1                            333
1808 #define GFX_EM_GATE2                            334
1809 #define GFX_EM_GATE3                            335
1810 #define GFX_EM_GATE4                            336
1811 #define GFX_EM_GATE1_GRAY                       337
1812 #define GFX_EM_GATE2_GRAY                       338
1813 #define GFX_EM_GATE3_GRAY                       339
1814 #define GFX_EM_GATE4_GRAY                       340
1815 #define GFX_SP_EXPLOSION                        341
1816 #define GFX_SP_EXPLOSION_INFOTRON               342
1817 #define GFX_CONVEYOR_BELT1_MIDDLE               343
1818 #define GFX_CONVEYOR_BELT1_MIDDLE_RUNNING       344
1819 #define GFX_CONVEYOR_BELT1_LEFT                 345
1820 #define GFX_CONVEYOR_BELT1_LEFT_RUNNING         346
1821 #define GFX_CONVEYOR_BELT1_RIGHT                347
1822 #define GFX_CONVEYOR_BELT1_RIGHT_RUNNING        348
1823 #define GFX_CONVEYOR_BELT1_SWITCH_LEFT          349
1824 #define GFX_CONVEYOR_BELT1_SWITCH_MIDDLE        350
1825 #define GFX_CONVEYOR_BELT1_SWITCH_RIGHT         351
1826 #define GFX_CONVEYOR_BELT2_MIDDLE               352
1827 #define GFX_CONVEYOR_BELT2_MIDDLE_RUNNING       353
1828 #define GFX_CONVEYOR_BELT2_LEFT                 354
1829 #define GFX_CONVEYOR_BELT2_LEFT_RUNNING         355
1830 #define GFX_CONVEYOR_BELT2_RIGHT                356
1831 #define GFX_CONVEYOR_BELT2_RIGHT_RUNNING        357
1832 #define GFX_CONVEYOR_BELT2_SWITCH_LEFT          358
1833 #define GFX_CONVEYOR_BELT2_SWITCH_MIDDLE        359
1834 #define GFX_CONVEYOR_BELT2_SWITCH_RIGHT         360
1835 #define GFX_CONVEYOR_BELT3_MIDDLE               361
1836 #define GFX_CONVEYOR_BELT3_MIDDLE_RUNNING       362
1837 #define GFX_CONVEYOR_BELT3_LEFT                 363
1838 #define GFX_CONVEYOR_BELT3_LEFT_RUNNING         364
1839 #define GFX_CONVEYOR_BELT3_RIGHT                365
1840 #define GFX_CONVEYOR_BELT3_RIGHT_RUNNING        366
1841 #define GFX_CONVEYOR_BELT3_SWITCH_LEFT          367
1842 #define GFX_CONVEYOR_BELT3_SWITCH_MIDDLE        368
1843 #define GFX_CONVEYOR_BELT3_SWITCH_RIGHT         369
1844 #define GFX_CONVEYOR_BELT4_MIDDLE               370
1845 #define GFX_CONVEYOR_BELT4_MIDDLE_RUNNING       371
1846 #define GFX_CONVEYOR_BELT4_LEFT                 372
1847 #define GFX_CONVEYOR_BELT4_LEFT_RUNNING         373
1848 #define GFX_CONVEYOR_BELT4_RIGHT                374
1849 #define GFX_CONVEYOR_BELT4_RIGHT_RUNNING        375
1850 #define GFX_CONVEYOR_BELT4_SWITCH_LEFT          376
1851 #define GFX_CONVEYOR_BELT4_SWITCH_MIDDLE        377
1852 #define GFX_CONVEYOR_BELT4_SWITCH_RIGHT         378
1853 #define GFX_SWITCHGATE_SWITCH_UP                379
1854 #define GFX_SWITCHGATE_SWITCH_DOWN              380
1855 #define GFX_LIGHT_SWITCH_OFF                    381
1856 #define GFX_LIGHT_SWITCH_ON                     382
1857 #define GFX_TIMEGATE_WHEEL                      383
1858 #define GFX_TIMEGATE_WHEEL_RUNNING              384
1859 #define GFX_ENVELOPE                            385
1860 #define GFX_SIGN_EXCLAMATION                    386
1861 #define GFX_SIGN_STOP                           387
1862 #define GFX_LANDMINE                            388
1863 #define GFX_STEELWALL_SLANTED                   389
1864 #define GFX_EXTRA_TIME                          390
1865 #define GFX_SHIELD_ACTIVE                       391
1866 #define GFX_SHIELD_PASSIVE                      392
1867 #define GFX_SWITCHGATE_CLOSED                   393
1868 #define GFX_SWITCHGATE_OPENING                  394
1869 #define GFX_SWITCHGATE_OPEN                     395
1870 #define GFX_SWITCHGATE_CLOSING                  396
1871 #define GFX_TIMEGATE_CLOSED                     397
1872 #define GFX_TIMEGATE_OPENING                    398
1873 #define GFX_TIMEGATE_OPEN                       399
1874 #define GFX_TIMEGATE_CLOSING                    400
1875 #define GFX_BALLOON                             401
1876 #define GFX_BALLOON_MOVING                      402
1877 #define GFX_BALLOON_WINDROSE_LEFT               403
1878 #define GFX_BALLOON_WINDROSE_RIGHT              404
1879 #define GFX_BALLOON_WINDROSE_UP                 405
1880 #define GFX_BALLOON_WINDROSE_DOWN               406
1881 #define GFX_BALLOON_WINDROSE_ALL                407
1882 #define GFX_EMC_STEELWALL1                      408
1883 #define GFX_EMC_STEELWALL2                      409
1884 #define GFX_EMC_STEELWALL3                      410
1885 #define GFX_EMC_STEELWALL4                      411
1886 #define GFX_EMC_WALL_PILLAR_UPPER               412
1887 #define GFX_EMC_WALL_PILLAR_MIDDLE              413
1888 #define GFX_EMC_WALL_PILLAR_LOWER               414
1889 #define GFX_EMC_WALL4                           415
1890 #define GFX_EMC_WALL5                           416
1891 #define GFX_EMC_WALL6                           417
1892 #define GFX_EMC_WALL7                           418
1893 #define GFX_EMC_WALL8                           419
1894 #define GFX_ARROW_BLUE_LEFT                     420
1895 #define GFX_ARROW_BLUE_RIGHT                    421
1896 #define GFX_ARROW_BLUE_UP                       422
1897 #define GFX_ARROW_BLUE_DOWN                     423
1898 #define GFX_ARROW_RED_LEFT                      424
1899 #define GFX_ARROW_RED_RIGHT                     425
1900 #define GFX_ARROW_RED_UP                        426
1901 #define GFX_ARROW_RED_DOWN                      427
1902 #define GFX_SCROLLBAR_BLUE                      428
1903 #define GFX_SCROLLBAR_RED                       429
1904 #define GFX_SCROLLBAR_GREEN                     430
1905 #define GFX_SCROLLBAR_YELLOW                    431
1906 #define GFX_PEARL                               432
1907 #define GFX_PEARL_BREAKING                      433
1908 #define GFX_CRYSTAL                             434
1909 #define GFX_WALL_PEARL                          435
1910 #define GFX_WALL_CRYSTAL                        436
1911 #define GFX_SPRING                              437
1912 #define GFX_TUBE_RIGHT_DOWN                     438
1913 #define GFX_TUBE_HORIZONTAL_DOWN                439
1914 #define GFX_TUBE_LEFT_DOWN                      440
1915 #define GFX_TUBE_HORIZONTAL                     441
1916 #define GFX_TUBE_VERTICAL_RIGHT                 442
1917 #define GFX_TUBE_ALL                            443
1918 #define GFX_TUBE_VERTICAL_LEFT                  444
1919 #define GFX_TUBE_VERTICAL                       445
1920 #define GFX_TUBE_RIGHT_UP                       446
1921 #define GFX_TUBE_HORIZONTAL_UP                  447
1922 #define GFX_TUBE_LEFT_UP                        448
1923 #define GFX_TRAP_INACTIVE                       449
1924 #define GFX_TRAP_ACTIVE                         450
1925 #define GFX_TRAP_ACTIVATING                     451
1926 #define GFX_BD_WALL                             452
1927 #define GFX_BD_ROCK                             453
1928 #define GFX_BD_ROCK_FALLING                     454
1929 #define GFX_BD_ROCK_PUSHING                     455
1930 #define GFX_DX_BOMB                             456
1931 #endif
1932
1933 #define NUM_IMAGE_FILES                         457
1934
1935 /* values for sound configuration suffixes */
1936 /* (currently none) */
1937
1938 /* values for sound configuration */
1939 #define SND_BD_EMPTY_SPACE_DIGGING              0
1940 #define SND_BD_SAND_DIGGING                     1
1941 #define SND_BD_DIAMOND_COLLECTING               2
1942 #define SND_BD_DIAMOND_IMPACT                   3
1943 #define SND_BD_ROCK_PUSHING                     4
1944 #define SND_BD_ROCK_IMPACT                      5
1945 #define SND_BD_MAGIC_WALL_ACTIVATING            6
1946 #define SND_BD_MAGIC_WALL_CHANGING              7
1947 #define SND_BD_MAGIC_WALL_RUNNING               8
1948 #define SND_BD_AMOEBA_WAITING                   9
1949 #define SND_BD_AMOEBA_CREATING                  10
1950 #define SND_BD_AMOEBA_TURNING_TO_GEM            11
1951 #define SND_BD_AMOEBA_TURNING_TO_ROCK           12
1952 #define SND_BD_BUTTERFLY_MOVING                 13
1953 #define SND_BD_BUTTERFLY_WAITING                14
1954 #define SND_BD_FIREFLY_MOVING                   15
1955 #define SND_BD_FIREFLY_WAITING                  16
1956 #define SND_BD_EXIT_ENTERING                    17
1957 #define SND_SP_EMPTY_SPACE_DIGGING              18
1958 #define SND_SP_BASE_DIGGING                     19
1959 #define SND_SP_BUGGY_BASE_DIGGING               20
1960 #define SND_SP_BUGGY_BASE_ACTIVATING            21
1961 #define SND_SP_INFOTRON_COLLECTING              22
1962 #define SND_SP_INFOTRON_IMPACT                  23
1963 #define SND_SP_ZONK_PUSHING                     24
1964 #define SND_SP_ZONK_IMPACT                      25
1965 #define SND_SP_DISK_RED_COLLECTING              26
1966 #define SND_SP_DISK_ORANGE_PUSHING              27
1967 #define SND_SP_DISK_YELLOW_PUSHING              28
1968 #define SND_SP_PORT_PASSING                     29
1969 #define SND_SP_EXIT_ENTERING                    30
1970 #define SND_SP_ELEMENT_EXPLODING                31
1971 #define SND_SP_SNIKSNAK_MOVING                  32
1972 #define SND_SP_SNIKSNAK_WAITING                 33
1973 #define SND_SP_ELECTRON_MOVING                  34
1974 #define SND_SP_ELECTRON_WAITING                 35
1975 #define SND_SP_TERMINAL_ACTIVATING              36
1976 #define SND_SOKOBAN_OBJECT_PUSHING              37
1977 #define SND_SOKOBAN_FIELD_FILLING               38
1978 #define SND_SOKOBAN_FIELD_CLEARING              39
1979 #define SND_SOKOBAN_GAME_SOLVING                40
1980 #define SND_EMPTY_SPACE_DIGGING                 41
1981 #define SND_SAND_DIGGING                        42
1982 #define SND_EMERALD_COLLECTING                  43
1983 #define SND_EMERALD_IMPACT                      44
1984 #define SND_DIAMOND_COLLECTING                  45
1985 #define SND_DIAMOND_IMPACT                      46
1986 #define SND_DIAMOND_BREAKING                    47
1987 #define SND_ROCK_PUSHING                        48
1988 #define SND_ROCK_IMPACT                         49
1989 #define SND_BOMB_PUSHING                        50
1990 #define SND_NUT_PUSHING                         51
1991 #define SND_NUT_CRACKING                        52
1992 #define SND_NUT_IMPACT                          53
1993 #define SND_DYNAMITE_COLLECTING                 54
1994 #define SND_DYNAMITE_PLACING                    55
1995 #define SND_DYNAMITE_BURNING                    56
1996 #define SND_KEY_COLLECTING                      57
1997 #define SND_GATE_PASSING                        58
1998 #define SND_BUG_MOVING                          59
1999 #define SND_BUG_WAITING                         60
2000 #define SND_SPACESHIP_MOVING                    61
2001 #define SND_SPACESHIP_WAITING                   62
2002 #define SND_YAMYAM_MOVING                       63
2003 #define SND_YAMYAM_WAITING                      64
2004 #define SND_YAMYAM_EATING_DIAMOND               65
2005 #define SND_ROBOT_STEPPING                      66
2006 #define SND_ROBOT_WAITING                       67
2007 #define SND_ROBOT_WHEEL_ACTIVATING              68
2008 #define SND_ROBOT_WHEEL_RUNNING                 69
2009 #define SND_MAGIC_WALL_ACTIVATING               70
2010 #define SND_MAGIC_WALL_CHANGING                 71
2011 #define SND_MAGIC_WALL_RUNNING                  72
2012 #define SND_AMOEBA_WAITING                      73
2013 #define SND_AMOEBA_CREATING                     74
2014 #define SND_AMOEBA_DROPPING                     75
2015 #define SND_ACID_SPLASHING                      76
2016 #define SND_QUICKSAND_FILLING                   77
2017 #define SND_QUICKSAND_SLIPPING_THROUGH          78
2018 #define SND_QUICKSAND_EMPTYING                  79
2019 #define SND_EXIT_OPENING                        80
2020 #define SND_EXIT_ENTERING                       81
2021 #define SND_BALLOON_MOVING                      82
2022 #define SND_BALLOON_WAITING                     83
2023 #define SND_BALLOON_PUSHING                     84
2024 #define SND_BALLOON_SWITCH_ACTIVATING           85
2025 #define SND_SPRING_MOVING                       86
2026 #define SND_SPRING_PUSHING                      87
2027 #define SND_SPRING_IMPACT                       88
2028 #define SND_WALL_GROWING                        89
2029 #define SND_PEARL_COLLECTING                    90
2030 #define SND_PEARL_BREAKING                      91
2031 #define SND_PEARL_IMPACT                        92
2032 #define SND_CRYSTAL_COLLECTING                  93
2033 #define SND_CRYSTAL_IMPACT                      94
2034 #define SND_ENVELOPE_COLLECTING                 95
2035 #define SND_SAND_INVISIBLE_DIGGING              96
2036 #define SND_SHIELD_PASSIVE_COLLECTING           97
2037 #define SND_SHIELD_PASSIVE_ACTIVATED            98
2038 #define SND_SHIELD_ACTIVE_COLLECTING            99
2039 #define SND_SHIELD_ACTIVE_ACTIVATED             100
2040 #define SND_EXTRA_TIME_COLLECTING               101
2041 #define SND_MOLE_MOVING                         102
2042 #define SND_MOLE_WAITING                        103
2043 #define SND_MOLE_EATING_AMOEBA                  104
2044 #define SND_SWITCHGATE_SWITCH_ACTIVATING        105
2045 #define SND_SWITCHGATE_OPENING                  106
2046 #define SND_SWITCHGATE_CLOSING                  107
2047 #define SND_SWITCHGATE_PASSING                  108
2048 #define SND_TIMEGATE_WHEEL_ACTIVATING           109
2049 #define SND_TIMEGATE_WHEEL_RUNNING              110
2050 #define SND_TIMEGATE_OPENING                    111
2051 #define SND_TIMEGATE_CLOSING                    112
2052 #define SND_TIMEGATE_PASSING                    113
2053 #define SND_CONVEYOR_BELT_SWITCH_ACTIVATING     114
2054 #define SND_CONVEYOR_BELT_RUNNING               115
2055 #define SND_LIGHT_SWITCH_ACTIVATING             116
2056 #define SND_LIGHT_SWITCH_DEACTIVATING           117
2057 #define SND_DX_BOMB_PUSHING                     118
2058 #define SND_TRAP_INACTIVE_DIGGING               119
2059 #define SND_TRAP_ACTIVATING                     120
2060 #define SND_TUBE_PASSING                        121
2061 #define SND_AMOEBA_TURNING_TO_GEM               122
2062 #define SND_AMOEBA_TURNING_TO_ROCK              123
2063 #define SND_SPEED_PILL_COLLECTING               124
2064 #define SND_DYNABOMB_NR_COLLECTING              125
2065 #define SND_DYNABOMB_SZ_COLLECTING              126
2066 #define SND_DYNABOMB_XL_COLLECTING              127
2067 #define SND_DYNABOMB_PLACING                    128
2068 #define SND_DYNABOMB_BURNING                    129
2069 #define SND_SATELLITE_MOVING                    130
2070 #define SND_SATELLITE_WAITING                   131
2071 #define SND_SATELLITE_PUSHING                   132
2072 #define SND_LAMP_ACTIVATING                     133
2073 #define SND_LAMP_DEACTIVATING                   134
2074 #define SND_TIME_ORB_FULL_COLLECTING            135
2075 #define SND_TIME_ORB_FULL_IMPACT                136
2076 #define SND_TIME_ORB_EMPTY_PUSHING              137
2077 #define SND_TIME_ORB_EMPTY_IMPACT               138
2078 #define SND_GAMEOFLIFE_WAITING                  139
2079 #define SND_GAMEOFLIFE_CREATING                 140
2080 #define SND_BIOMAZE_WAITING                     141
2081 #define SND_BIOMAZE_CREATING                    142
2082 #define SND_PACMAN_MOVING                       143
2083 #define SND_PACMAN_WAITING                      144
2084 #define SND_PACMAN_EATING_AMOEBA                145
2085 #define SND_DARK_YAMYAM_MOVING                  146
2086 #define SND_DARK_YAMYAM_WAITING                 147
2087 #define SND_DARK_YAMYAM_EATING_ANY              148
2088 #define SND_PENGUIN_MOVING                      149
2089 #define SND_PENGUIN_WAITING                     150
2090 #define SND_PENGUIN_ENTERING_EXIT               151
2091 #define SND_PIG_MOVING                          152
2092 #define SND_PIG_WAITING                         153
2093 #define SND_PIG_EATING_GEM                      154
2094 #define SND_DRAGON_MOVING                       155
2095 #define SND_DRAGON_WAITING                      156
2096 #define SND_DRAGON_ATTACKING                    157
2097 #define SND_PLAYER_DYING                        158
2098 #define SND_ELEMENT_EXPLODING                   159
2099 #define SND_GAME_STARTING                       160
2100 #define SND_GAME_RUNNING_OUT_OF_TIME            161
2101 #define SND_GAME_LEVELTIME_BONUS                162
2102 #define SND_GAME_LOSING                         163
2103 #define SND_GAME_WINNING                        164
2104 #define SND_MENU_DOOR_OPENING                   165
2105 #define SND_MENU_DOOR_CLOSING                   166
2106 #define SND_MENU_HALL_OF_FAME                   167
2107 #define SND_MENU_INFO_SCREEN                    168
2108
2109 #define NUM_SOUND_FILES                         169
2110
2111
2112 /* values for game_status */
2113 #define EXITGAME                0
2114 #define MAINMENU                1
2115 #define PLAYING                 2
2116 #define LEVELED                 3
2117 #define HELPSCREEN              4
2118 #define CHOOSELEVEL             5
2119 #define TYPENAME                6
2120 #define HALLOFFAME              7
2121 #define SETUP                   8
2122
2123 #define PROGRAM_VERSION_MAJOR   2
2124 #define PROGRAM_VERSION_MINOR   1
2125 #define PROGRAM_VERSION_PATCH   2
2126 #define PROGRAM_VERSION_STRING  "2.1.2"
2127
2128 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
2129 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
2130 #define PROGRAM_RIGHTS_STRING   "Copyright ^1995-2002 by"
2131 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
2132 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
2133 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
2134 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
2135 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
2136 #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
2137 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
2138 #define FILENAME_PREFIX         "Rocks"
2139
2140 #define X11_ICON_FILENAME       "rocks_icon.xbm"
2141 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
2142 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
2143
2144 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2145 ** currently supported/known file version numbers:
2146 **      1.0 (old)
2147 **      1.2 (still in use)
2148 **      1.4 (still in use)
2149 **      2.0 (actual)
2150 */
2151 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
2152 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
2153 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
2154 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
2155
2156 /* file version does not change for every program version, but is changed
2157    when new features are introduced that are incompatible with older file
2158    versions, so that they can be treated accordingly */
2159 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
2160
2161 #define GAME_VERSION_1_0        FILE_VERSION_1_0
2162 #define GAME_VERSION_1_2        FILE_VERSION_1_2
2163 #define GAME_VERSION_1_4        FILE_VERSION_1_4
2164 #define GAME_VERSION_2_0        FILE_VERSION_2_0
2165
2166 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
2167                                               PROGRAM_VERSION_MINOR, \
2168                                               PROGRAM_VERSION_PATCH)
2169
2170 /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
2171 #define ANIM_NORMAL             0
2172 #define ANIM_OSCILLATE          1
2173 #define ANIM_REVERSE            2
2174
2175 /* values for game_emulation */
2176 #define EMU_NONE                0
2177 #define EMU_BOULDERDASH         1
2178 #define EMU_SOKOBAN             2
2179 #define EMU_SUPAPLEX            3
2180
2181 #endif  /* MAIN_H */