cab4e71de89b87402187f46a0fdcf9192565ada2
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
31 #include "conf_snd.h"   /* include auto-generated data structure definitions */
32
33 #define IMG_UNDEFINED           (-1)
34 #define IMG_EMPTY               IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
36 #define IMG_EXPLOSION           IMG_DEFAULT_EXPLODING
37 #define IMG_CHAR_START          IMG_CHAR_SPACE
38 #define IMG_CUSTOM_START        IMG_CUSTOM_1
39
40 #define SND_UNDEFINED           (-1)
41
42 #define WIN_XSIZE               672
43 #define WIN_YSIZE               560
44
45 #define SCR_FIELDX              17
46 #define SCR_FIELDY              17
47 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
48 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
49 #define MIN_LEV_FIELDX          3
50 #define MIN_LEV_FIELDY          3
51 #define STD_LEV_FIELDX          64
52 #define STD_LEV_FIELDY          32
53 #define MAX_LEV_FIELDX          128
54 #define MAX_LEV_FIELDY          128
55
56 #define SCREENX(a)              ((a) - scroll_x)
57 #define SCREENY(a)              ((a) - scroll_y)
58 #define LEVELX(a)               ((a) + scroll_x)
59 #define LEVELY(a)               ((a) + scroll_y)
60 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
61 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
62 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
63
64 /* values for configurable properties (custom elem's only, else pre-defined) */
65 #define EP_DIGGABLE             0
66 #define EP_COLLECTIBLE_ONLY     1
67 #define EP_DONT_RUN_INTO        2
68 #define EP_DONT_COLLIDE_WITH    3
69 #define EP_DONT_TOUCH           4
70 #define EP_INDESTRUCTIBLE       5
71 #define EP_SLIPPERY             6
72 #define EP_CAN_CHANGE           7
73 #define EP_CAN_MOVE             8
74 #define EP_CAN_FALL             9
75 #define EP_CAN_SMASH_PLAYER     10
76 #define EP_CAN_SMASH_ENEMIES    11
77 #define EP_CAN_SMASH_EVERYTHING 12
78 #define EP_CAN_EXPLODE_BY_FIRE  13
79 #define EP_CAN_EXPLODE_SMASHED  14
80 #define EP_CAN_EXPLODE_IMPACT   15
81 #define EP_WALKABLE_OVER        16
82 #define EP_WALKABLE_INSIDE      17
83 #define EP_WALKABLE_UNDER       18
84 #define EP_PASSABLE_OVER        19
85 #define EP_PASSABLE_INSIDE      20
86 #define EP_PASSABLE_UNDER       21
87 #define EP_DROPPABLE            22
88 #define EP_CAN_EXPLODE_1X1      23
89 #define EP_PUSHABLE             24
90
91 /* values for special configurable properties (depending on level settings) */
92 #define EP_EM_SLIPPERY_WALL     32
93
94 /* values for special graphics properties (no effect on game engine) */
95 #define EP_CAN_BE_CRUMBLED      33
96
97 /* values for pre-defined properties */
98 #define EP_PLAYER               34
99 #define EP_CAN_PASS_MAGIC_WALL  35
100 #define EP_SWITCHABLE           36
101 #define EP_BD_ELEMENT           37
102 #define EP_SP_ELEMENT           38
103 #define EP_SB_ELEMENT           39
104 #define EP_GEM                  40
105 #define EP_FOOD_DARK_YAMYAM     41
106 #define EP_FOOD_PENGUIN         42
107 #define EP_FOOD_PIG             43
108 #define EP_HISTORIC_WALL        44
109 #define EP_HISTORIC_SOLID       45
110 #define EP_CLASSIC_ENEMY        46
111 #define EP_BELT                 47
112 #define EP_BELT_ACTIVE          48
113 #define EP_BELT_SWITCH          49
114 #define EP_TUBE                 50
115 #define EP_KEYGATE              51
116 #define EP_AMOEBOID             52
117 #define EP_AMOEBALIVE           53
118 #define EP_HAS_CONTENT          54
119 #define EP_ACTIVE_BOMB          55
120 #define EP_INACTIVE             56
121
122 /* values for derived properties (determined from properties above) */
123 #define EP_ACCESSIBLE_OVER      57
124 #define EP_ACCESSIBLE_INSIDE    58
125 #define EP_ACCESSIBLE_UNDER     59
126 #define EP_WALKABLE             60
127 #define EP_PASSABLE             61
128 #define EP_ACCESSIBLE           62
129 #define EP_COLLECTIBLE          63
130 #define EP_SNAPPABLE            64
131 #define EP_WALL                 65
132 #define EP_SOLID_FOR_PUSHING    66
133 #define EP_DRAGONFIRE_PROOF     67
134 #define EP_EXPLOSION_PROOF      68
135 #define EP_CAN_SMASH            69
136 #define EP_CAN_EXPLODE          70
137 #define EP_CAN_EXPLODE_3X3      71
138
139 /* values for internal purpose only (level editor) */
140 #define EP_EXPLODE_RESULT       72
141 #define EP_WALK_TO_OBJECT       73
142 #define EP_DEADLY               74
143
144 #define NUM_ELEMENT_PROPERTIES  75
145
146 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
147 #define EP_BITFIELD_BASE        0
148
149 #define EP_BITMASK_DEFAULT      0
150
151 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
152 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
153 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
154 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
155                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
156                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
157
158
159 /* values for change events for custom elements (stored in level file) */
160 #define CE_DELAY                0
161 #define CE_TOUCHED_BY_PLAYER    1
162 #define CE_PRESSED_BY_PLAYER    2
163 #define CE_PUSHED_BY_PLAYER     3
164 #define CE_DROPPED_BY_PLAYER    4
165 #define CE_COLLISION            5
166 #define CE_IMPACT               6
167 #define CE_SMASHED              7
168 #define CE_OTHER_IS_TOUCHING    8
169 #define CE_OTHER_IS_CHANGING    9
170 #define CE_OTHER_IS_EXPLODING   10
171 #define CE_OTHER_GETS_TOUCHED   11
172 #define CE_OTHER_GETS_PRESSED   12
173 #define CE_OTHER_GETS_PUSHED    13
174 #define CE_OTHER_GETS_COLLECTED 14
175 #define CE_OTHER_GETS_DROPPED   15
176
177 /* values for activating change events (also stored in level file!) */
178 #define CE_BY_PLAYER            16
179 #define CE_BY_COLLISION         17
180 #define CE_BY_OTHER             18
181
182 #define NUM_CHANGE_EVENTS       19
183
184 #define CE_BITMASK_DEFAULT      0
185
186 #define CH_EVENT_BIT(c)         (1 << (c))
187 #define CH_EVENT_VAR(e)         (element_info[e].change.events)
188
189 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
190                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
191 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
192                                  ((v) ?                                   \
193                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
194                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
195
196 /* values for change power for custom elements */
197 #define CP_NON_DESTRUCTIVE      0
198 #define CP_HALF_DESTRUCTIVE     1
199 #define CP_FULL_DESTRUCTIVE     2
200
201 /* values for special move patterns (bits 0-3: basic move directions) */
202 #define MV_BIT_TOWARDS_PLAYER   4
203 #define MV_BIT_AWAY_FROM_PLAYER 5
204 #define MV_BIT_ALONG_LEFT_SIDE  6
205 #define MV_BIT_ALONG_RIGHT_SIDE 7
206 #define MV_BIT_TURNING_LEFT     8
207 #define MV_BIT_TURNING_RIGHT    9
208
209 /* values for special move patterns for custom elements */
210 #define MV_HORIZONTAL           (MV_LEFT | MV_RIGHT)
211 #define MV_VERTICAL             (MV_UP | MV_DOWN)
212 #define MV_ALL_DIRECTIONS       (MV_HORIZONTAL | MV_VERTICAL)
213 #define MV_ANY_DIRECTION        (MV_ALL_DIRECTIONS)
214 #define MV_TOWARDS_PLAYER       (1 << MV_BIT_TOWARDS_PLAYER)
215 #define MV_AWAY_FROM_PLAYER     (1 << MV_BIT_AWAY_FROM_PLAYER)
216 #define MV_ALONG_LEFT_SIDE      (1 << MV_BIT_ALONG_LEFT_SIDE)
217 #define MV_ALONG_RIGHT_SIDE     (1 << MV_BIT_ALONG_RIGHT_SIDE)
218 #define MV_TURNING_LEFT         (1 << MV_BIT_TURNING_LEFT)
219 #define MV_TURNING_RIGHT        (1 << MV_BIT_TURNING_RIGHT)
220
221 /* values for slippery property for custom elements */
222 #define SLIPPERY_ANY_RANDOM     0
223 #define SLIPPERY_ANY_LEFT_RIGHT 1
224 #define SLIPPERY_ANY_RIGHT_LEFT 2
225 #define SLIPPERY_ONLY_LEFT      3
226 #define SLIPPERY_ONLY_RIGHT     4
227
228 /* macros for configurable properties */
229 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
230 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
231 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
232 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
233 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
234 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
235 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
236 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
237 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
238 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
239 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
240 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
241 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
242 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
243 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
244 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
245 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
246 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
247 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
248 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
249 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
250 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
251 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
252 #define CAN_EXPLODE_1X1(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_1X1)
253 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
254
255 /* macros for special configurable properties */
256 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
257
258 /* macros for special graphics properties */
259 #define CAN_BE_CRUMBLED(e)      HAS_PROPERTY(GFX_ELEMENT(e),EP_CAN_BE_CRUMBLED)
260
261 /* macros for pre-defined properties */
262 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
263 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
264 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
265 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
266 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
267 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
268 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
269 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
270 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
271 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
272 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
273 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
274 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
275 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
276 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
277 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
278 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
279 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
280 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
281 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
282 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
283 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
284 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
285
286 /* macros for derived properties */
287 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
288 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
289 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
290 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
291 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
292 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
293 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
294 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
295 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
296 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
297 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
298 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
299 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
300 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
301 #define CAN_EXPLODE_3X3(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_3X3)
302
303 /* special macros used in game engine */
304 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
305                                  (e) <= EL_CUSTOM_END)
306
307 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
308                                  element_info[e].gfx_element : e)
309
310 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
311
312 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
313 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
314
315 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
316 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
317 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
318
319 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
320                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
321                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
322                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
323                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
324                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
325                                  EL_ROCK)
326 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
327                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
328                                  EL_BD_ROCK)
329 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
330 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
331 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
332 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
333
334 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
335 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
336 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
337                                  IS_INDESTRUCTIBLE(Feld[x][y]))
338 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
339                                  PROTECTED_FIELD(x, y))
340
341 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
342
343 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
344 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
345 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
346
347 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
348 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
349 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
350 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
351
352 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
353
354
355 /* boundaries of arrays etc. */
356 #define MAX_LEVEL_NAME_LEN      32
357 #define MAX_LEVEL_AUTHOR_LEN    32
358 #define MAX_ELEMENT_NAME_LEN    32
359 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
360 #define MAX_SCORE_ENTRIES       100
361 #define MAX_NUM_AMOEBA          100
362 #define MAX_INVENTORY_SIZE      1000
363
364 /* values for elements with content */
365 #define MIN_ELEMENT_CONTENTS    1
366 #define STD_ELEMENT_CONTENTS    4
367 #define MAX_ELEMENT_CONTENTS    8
368
369 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
370
371 /* fundamental game speed values */
372 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
373 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
374 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
375 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
376 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
377
378 /* often used screen positions */
379 #define SX                      8
380 #define SY                      8
381 #define REAL_SX                 (SX - 2)
382 #define REAL_SY                 (SY - 2)
383 #define DX                      566
384 #define DY                      60
385 #define VX                      DX
386 #define VY                      400
387 #define EX                      DX
388 #define EY                      (VY - 44)
389 #define TILEX                   32
390 #define TILEY                   32
391 #define MINI_TILEX              (TILEX / 2)
392 #define MINI_TILEY              (TILEY / 2)
393 #define MICRO_TILEX             (TILEX / 8)
394 #define MICRO_TILEY             (TILEY / 8)
395 #define MIDPOSX                 (SCR_FIELDX / 2)
396 #define MIDPOSY                 (SCR_FIELDY / 2)
397 #define SXSIZE                  (SCR_FIELDX * TILEX)
398 #define SYSIZE                  (SCR_FIELDY * TILEY)
399 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
400 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
401 #define DXSIZE                  100
402 #define DYSIZE                  280
403 #define VXSIZE                  DXSIZE
404 #define VYSIZE                  100
405 #define EXSIZE                  DXSIZE
406 #define EYSIZE                  (VYSIZE + 44)
407 #define FULL_SXSIZE             (2 + SXSIZE + 2)
408 #define FULL_SYSIZE             (2 + SYSIZE + 2)
409 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
410 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
411 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
412 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
413 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
414
415
416 /* "real" level file elements */
417 #define EL_UNDEFINED                    -1
418
419 #define EL_EMPTY_SPACE                  0
420 #define EL_EMPTY                        EL_EMPTY_SPACE
421 #define EL_SAND                         1
422 #define EL_WALL                         2
423 #define EL_WALL_SLIPPERY                3
424 #define EL_ROCK                         4
425 #define EL_KEY_OBSOLETE                 5 /* obsolete; mapped to EL_KEY_1 */
426 #define EL_EMERALD                      6
427 #define EL_EXIT_CLOSED                  7
428 #define EL_PLAYER_OBSOLETE              8 /* obsolete; mapped to EL_PLAYER_1 */
429 #define EL_BUG                          9
430 #define EL_SPACESHIP                    10
431 #define EL_YAMYAM                       11
432 #define EL_ROBOT                        12
433 #define EL_STEELWALL                    13
434 #define EL_DIAMOND                      14
435 #define EL_AMOEBA_DEAD                  15
436 #define EL_QUICKSAND_EMPTY              16
437 #define EL_QUICKSAND_FULL               17
438 #define EL_AMOEBA_DROP                  18
439 #define EL_BOMB                         19
440 #define EL_MAGIC_WALL                   20
441 #define EL_SPEED_PILL                   21
442 #define EL_ACID                         22
443 #define EL_AMOEBA_WET                   23
444 #define EL_AMOEBA_DRY                   24
445 #define EL_NUT                          25
446 #define EL_GAME_OF_LIFE                 26
447 #define EL_BIOMAZE                      27
448 #define EL_DYNAMITE_ACTIVE              28
449 #define EL_STONEBLOCK                   29
450 #define EL_ROBOT_WHEEL                  30
451 #define EL_ROBOT_WHEEL_ACTIVE           31
452 #define EL_KEY_1                        32
453 #define EL_KEY_2                        33
454 #define EL_KEY_3                        34
455 #define EL_KEY_4                        35
456 #define EL_GATE_1                       36
457 #define EL_GATE_2                       37
458 #define EL_GATE_3                       38
459 #define EL_GATE_4                       39
460 #define EL_GATE_1_GRAY                  40
461 #define EL_GATE_2_GRAY                  41
462 #define EL_GATE_3_GRAY                  42
463 #define EL_GATE_4_GRAY                  43
464 #define EL_DYNAMITE                     44
465 #define EL_PACMAN                       45
466 #define EL_INVISIBLE_WALL               46
467 #define EL_LAMP                         47
468 #define EL_LAMP_ACTIVE                  48
469 #define EL_WALL_EMERALD                 49
470 #define EL_WALL_DIAMOND                 50
471 #define EL_AMOEBA_FULL                  51
472 #define EL_BD_AMOEBA                    52
473 #define EL_TIME_ORB_FULL                53
474 #define EL_TIME_ORB_EMPTY               54
475 #define EL_EXPANDABLE_WALL              55
476 #define EL_BD_DIAMOND                   56
477 #define EL_EMERALD_YELLOW               57
478 #define EL_WALL_BD_DIAMOND              58
479 #define EL_WALL_EMERALD_YELLOW          59
480 #define EL_DARK_YAMYAM                  60
481 #define EL_BD_MAGIC_WALL                61
482 #define EL_INVISIBLE_STEELWALL          62
483
484 #define EL_UNUSED_63                    63
485
486 #define EL_DYNABOMB_INCREASE_NUMBER     64
487 #define EL_DYNABOMB_INCREASE_SIZE       65
488 #define EL_DYNABOMB_INCREASE_POWER      66
489 #define EL_SOKOBAN_OBJECT               67
490 #define EL_SOKOBAN_FIELD_EMPTY          68
491 #define EL_SOKOBAN_FIELD_FULL           69
492 #define EL_BD_BUTTERFLY_RIGHT           70
493 #define EL_BD_BUTTERFLY_UP              71
494 #define EL_BD_BUTTERFLY_LEFT            72
495 #define EL_BD_BUTTERFLY_DOWN            73
496 #define EL_BD_FIREFLY_RIGHT             74
497 #define EL_BD_FIREFLY_UP                75
498 #define EL_BD_FIREFLY_LEFT              76
499 #define EL_BD_FIREFLY_DOWN              77
500 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
501 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
502 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
503 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
504 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
505 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
506 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
507 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
508 #define EL_BD_BUTTERFLY                 78
509 #define EL_BD_FIREFLY                   79
510 #define EL_PLAYER_1                     80
511 #define EL_PLAYER_2                     81
512 #define EL_PLAYER_3                     82
513 #define EL_PLAYER_4                     83
514 #define EL_BUG_RIGHT                    84
515 #define EL_BUG_UP                       85
516 #define EL_BUG_LEFT                     86
517 #define EL_BUG_DOWN                     87
518 #define EL_SPACESHIP_RIGHT              88
519 #define EL_SPACESHIP_UP                 89
520 #define EL_SPACESHIP_LEFT               90
521 #define EL_SPACESHIP_DOWN               91
522 #define EL_PACMAN_RIGHT                 92
523 #define EL_PACMAN_UP                    93
524 #define EL_PACMAN_LEFT                  94
525 #define EL_PACMAN_DOWN                  95
526 #define EL_EMERALD_RED                  96
527 #define EL_EMERALD_PURPLE               97
528 #define EL_WALL_EMERALD_RED             98
529 #define EL_WALL_EMERALD_PURPLE          99
530 #define EL_ACID_POOL_TOPLEFT            100
531 #define EL_ACID_POOL_TOPRIGHT           101
532 #define EL_ACID_POOL_BOTTOMLEFT         102
533 #define EL_ACID_POOL_BOTTOM             103
534 #define EL_ACID_POOL_BOTTOMRIGHT        104
535 #define EL_BD_WALL                      105
536 #define EL_BD_ROCK                      106
537 #define EL_EXIT_OPEN                    107
538 #define EL_BLACK_ORB                    108
539 #define EL_AMOEBA_TO_DIAMOND            109
540 #define EL_MOLE                         110
541 #define EL_PENGUIN                      111
542 #define EL_SATELLITE                    112
543 #define EL_ARROW_LEFT                   113
544 #define EL_ARROW_RIGHT                  114
545 #define EL_ARROW_UP                     115
546 #define EL_ARROW_DOWN                   116
547 #define EL_PIG                          117
548 #define EL_DRAGON                       118
549
550 #define EL_EM_KEY_1_FILE                119
551
552 #define EL_CHAR_START                   120
553 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
554 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
555
556 #include "conf_chr.h"   /* include auto-generated data structure definitions */
557
558 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
559 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
560
561 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
562
563 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
564 #define EL_EXPANDABLE_WALL_VERTICAL     201
565 #define EL_EXPANDABLE_WALL_ANY          202
566
567 #define EL_EM_GATE_1                    203
568 #define EL_EM_GATE_2                    204
569 #define EL_EM_GATE_3                    205
570 #define EL_EM_GATE_4                    206
571
572 #define EL_EM_KEY_2_FILE                        207
573 #define EL_EM_KEY_3_FILE                        208
574 #define EL_EM_KEY_4_FILE                        209
575
576 #define EL_SP_START                     210
577 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
578 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
579 #define EL_SP_ZONK                      (EL_SP_START + 1)
580 #define EL_SP_BASE                      (EL_SP_START + 2)
581 #define EL_SP_MURPHY                    (EL_SP_START + 3)
582 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
583 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
584 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
585 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
586 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
587 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
588 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
589 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
590 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
591 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
592 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
593 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
594 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
595 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
596 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
597 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
598 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
599 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
600 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
601 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
602 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
603 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
604 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
605 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
606 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
607 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
608 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
609 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
610 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
611 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
612 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
613 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
614 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
615 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
616 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
617 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
618 #define EL_SP_END                       (EL_SP_START + 39)
619
620 #define EL_EM_GATE_1_GRAY               250
621 #define EL_EM_GATE_2_GRAY               251
622 #define EL_EM_GATE_3_GRAY               252
623 #define EL_EM_GATE_4_GRAY               253
624
625 #define EL_UNUSED_254                   254
626 #define EL_UNUSED_255                   255
627
628 #define EL_PEARL                        256
629 #define EL_CRYSTAL                      257
630 #define EL_WALL_PEARL                   258
631 #define EL_WALL_CRYSTAL                 259
632 #define EL_DOOR_WHITE                   260
633 #define EL_DOOR_WHITE_GRAY              261
634 #define EL_KEY_WHITE                    262
635 #define EL_SHIELD_NORMAL                263
636 #define EL_EXTRA_TIME                   264
637 #define EL_SWITCHGATE_OPEN              265
638 #define EL_SWITCHGATE_CLOSED            266
639 #define EL_SWITCHGATE_SWITCH_UP         267
640 #define EL_SWITCHGATE_SWITCH_DOWN       268
641
642 #define EL_UNUSED_269                   269
643 #define EL_UNUSED_270                   270
644
645 #define EL_CONVEYOR_BELT_1_LEFT          271
646 #define EL_CONVEYOR_BELT_1_MIDDLE        272
647 #define EL_CONVEYOR_BELT_1_RIGHT         273
648 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
649 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
650 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
651 #define EL_CONVEYOR_BELT_2_LEFT          277
652 #define EL_CONVEYOR_BELT_2_MIDDLE        278
653 #define EL_CONVEYOR_BELT_2_RIGHT         279
654 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
655 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
656 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
657 #define EL_CONVEYOR_BELT_3_LEFT          283
658 #define EL_CONVEYOR_BELT_3_MIDDLE        284
659 #define EL_CONVEYOR_BELT_3_RIGHT         285
660 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
661 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
662 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
663 #define EL_CONVEYOR_BELT_4_LEFT          289
664 #define EL_CONVEYOR_BELT_4_MIDDLE        290
665 #define EL_CONVEYOR_BELT_4_RIGHT         291
666 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
667 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
668 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
669 #define EL_LANDMINE                     295
670 #define EL_ENVELOPE                     296
671 #define EL_LIGHT_SWITCH                 297
672 #define EL_LIGHT_SWITCH_ACTIVE          298
673 #define EL_SIGN_EXCLAMATION             299
674 #define EL_SIGN_RADIOACTIVITY           300
675 #define EL_SIGN_STOP                    301
676 #define EL_SIGN_WHEELCHAIR              302
677 #define EL_SIGN_PARKING                 303
678 #define EL_SIGN_ONEWAY                  304
679 #define EL_SIGN_HEART                   305
680 #define EL_SIGN_TRIANGLE                306
681 #define EL_SIGN_ROUND                   307
682 #define EL_SIGN_EXIT                    308
683 #define EL_SIGN_YINYANG                 309
684 #define EL_SIGN_OTHER                   310
685 #define EL_MOLE_LEFT                    311
686 #define EL_MOLE_RIGHT                   312
687 #define EL_MOLE_UP                      313
688 #define EL_MOLE_DOWN                    314
689 #define EL_STEELWALL_SLIPPERY           315
690 #define EL_INVISIBLE_SAND               316
691 #define EL_DX_UNKNOWN_15                317
692 #define EL_DX_UNKNOWN_42                318
693
694 #define EL_UNUSED_319                   319
695 #define EL_UNUSED_320                   320
696
697 #define EL_SHIELD_DEADLY                321
698 #define EL_TIMEGATE_OPEN                322
699 #define EL_TIMEGATE_CLOSED              323
700 #define EL_TIMEGATE_SWITCH_ACTIVE       324
701 #define EL_TIMEGATE_SWITCH              325
702
703 #define EL_BALLOON                      326
704 #define EL_BALLOON_SWITCH_LEFT          327
705 #define EL_BALLOON_SWITCH_RIGHT         328
706 #define EL_BALLOON_SWITCH_UP            329
707 #define EL_BALLOON_SWITCH_DOWN          330
708 #define EL_BALLOON_SWITCH_ANY           331
709
710 #define EL_EMC_STEELWALL_1              332
711 #define EL_EMC_STEELWALL_2              333
712 #define EL_EMC_STEELWALL_3              334
713 #define EL_EMC_STEELWALL_4              335
714 #define EL_EMC_WALL_1                   336
715 #define EL_EMC_WALL_2                   337
716 #define EL_EMC_WALL_3                   338
717 #define EL_EMC_WALL_4                   339
718 #define EL_EMC_WALL_5                   340
719 #define EL_EMC_WALL_6                   341
720 #define EL_EMC_WALL_7                   342
721 #define EL_EMC_WALL_8                   343
722
723 #define EL_TUBE_ANY                     344
724 #define EL_TUBE_VERTICAL                345
725 #define EL_TUBE_HORIZONTAL              346
726 #define EL_TUBE_VERTICAL_LEFT           347
727 #define EL_TUBE_VERTICAL_RIGHT          348
728 #define EL_TUBE_HORIZONTAL_UP           349
729 #define EL_TUBE_HORIZONTAL_DOWN         350
730 #define EL_TUBE_LEFT_UP                 351
731 #define EL_TUBE_LEFT_DOWN               352
732 #define EL_TUBE_RIGHT_UP                353
733 #define EL_TUBE_RIGHT_DOWN              354
734 #define EL_SPRING                       355
735 #define EL_TRAP                         356
736 #define EL_DX_SUPABOMB                  357
737
738 #define EL_UNUSED_358                   358
739 #define EL_UNUSED_359                   359
740
741 #define EL_CUSTOM_START                 360
742
743 #include "conf_cus.h"   /* include auto-generated data structure definitions */
744
745 #define NUM_CUSTOM_ELEMENTS             256
746
747 #define EL_CUSTOM_END           (EL_CUSTOM_START + NUM_CUSTOM_ELEMENTS - 1)
748 #define NUM_FILE_ELEMENTS       (EL_CUSTOM_START + NUM_CUSTOM_ELEMENTS)
749
750
751 /* "real" (and therefore drawable) runtime elements */
752 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
753
754 #define EL_EM_KEY_1                     (EL_FIRST_RUNTIME_REAL + 0)
755 #define EL_EM_KEY_2                     (EL_FIRST_RUNTIME_REAL + 1)
756 #define EL_EM_KEY_3                     (EL_FIRST_RUNTIME_REAL + 2)
757 #define EL_EM_KEY_4                     (EL_FIRST_RUNTIME_REAL + 3)
758 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 4)
759 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 5)
760 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 6)
761 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 7)
762 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 8)
763 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 9)
764 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 10)
765 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 11)
766 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 12)
767 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 13)
768 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 14)
769 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 15)
770 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 16)
771 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 17)
772 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 18)
773 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
774 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 20)
775 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 21)
776 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
777 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 23)
778 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 24)
779 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
780 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 26)
781 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 27)
782 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
783 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 29)
784 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 30)
785 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 31)
786 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 32)
787 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 33)
788 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 34)
789 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 35)
790 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 36)
791 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 37)
792 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 38)
793 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
794 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 40)
795 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 41)
796 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 42)
797 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 43)
798 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 44)
799 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 45)
800
801 /* "unreal" (and therefore not drawable) runtime elements */
802 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 46)
803
804 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
805 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
806 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
807 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
808 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
809 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
810 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
811 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
812 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
813 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
814 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
815 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 11)
816 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 12)
817 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 13)
818
819 /* dummy elements (never used as game elements, only used as graphics) */
820 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 14)
821
822 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
823 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
824 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
825 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
826 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
827 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
828 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
829 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
830 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
831 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
832 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
833 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
834 #define EL_DYNABOMB                             (EL_FIRST_DUMMY + 12)
835 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
836 #define EL_DYNABOMB_PLAYER_1                    (EL_FIRST_DUMMY + 14)
837 #define EL_DYNABOMB_PLAYER_2                    (EL_FIRST_DUMMY + 15)
838 #define EL_DYNABOMB_PLAYER_3                    (EL_FIRST_DUMMY + 16)
839 #define EL_DYNABOMB_PLAYER_4                    (EL_FIRST_DUMMY + 17)
840 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 18)
841 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 19)
842 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 20)
843 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 21)
844 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 22)
845 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 23)
846
847 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 24)
848
849
850 /* values for graphics/sounds action types */
851 #define ACTION_DEFAULT                          0
852 #define ACTION_WAITING                          1
853 #define ACTION_FALLING                          2
854 #define ACTION_MOVING                           3
855 #define ACTION_DIGGING                          4
856 #define ACTION_SNAPPING                         5
857 #define ACTION_COLLECTING                       6
858 #define ACTION_DROPPING                         7
859 #define ACTION_PUSHING                          8
860 #define ACTION_WALKING                          9
861 #define ACTION_PASSING                          10
862 #define ACTION_IMPACT                           11
863 #define ACTION_BREAKING                         12
864 #define ACTION_ACTIVATING                       13
865 #define ACTION_DEACTIVATING                     14
866 #define ACTION_OPENING                          15
867 #define ACTION_CLOSING                          16
868 #define ACTION_ATTACKING                        17
869 #define ACTION_GROWING                          18
870 #define ACTION_SHRINKING                        19
871 #define ACTION_ACTIVE                           20
872 #define ACTION_FILLING                          21
873 #define ACTION_EMPTYING                         22
874 #define ACTION_CHANGING                         23
875 #define ACTION_EXPLODING                        24
876 #define ACTION_DYING                            25
877 #define ACTION_OTHER                            26
878
879 #define NUM_ACTIONS                             27
880
881 /* values for special image configuration suffixes (must match game mode) */
882 #define GFX_SPECIAL_ARG_MAIN                    0
883 #define GFX_SPECIAL_ARG_LEVELS                  1
884 #define GFX_SPECIAL_ARG_SCORES                  2
885 #define GFX_SPECIAL_ARG_EDITOR                  3
886 #define GFX_SPECIAL_ARG_INFO                    4
887 #define GFX_SPECIAL_ARG_SETUP                   5
888 #define GFX_SPECIAL_ARG_DOOR                    6
889 #define GFX_SPECIAL_ARG_PREVIEW                 7
890 #define GFX_SPECIAL_ARG_CRUMBLED                8
891
892 #define NUM_SPECIAL_GFX_ARGS                    9
893
894
895 /* values for image configuration suffixes */
896 #define GFX_ARG_X                               0
897 #define GFX_ARG_Y                               1
898 #define GFX_ARG_XPOS                            2
899 #define GFX_ARG_YPOS                            3
900 #define GFX_ARG_WIDTH                           4
901 #define GFX_ARG_HEIGHT                          5
902 #define GFX_ARG_OFFSET                          6
903 #define GFX_ARG_VERTICAL                        7
904 #define GFX_ARG_XOFFSET                         8
905 #define GFX_ARG_YOFFSET                         9
906 #define GFX_ARG_FRAMES                          10
907 #define GFX_ARG_FRAMES_PER_LINE                 11
908 #define GFX_ARG_START_FRAME                     12
909 #define GFX_ARG_DELAY                           13
910 #define GFX_ARG_ANIM_MODE                       14
911 #define GFX_ARG_GLOBAL_SYNC                     15
912 #define GFX_ARG_CRUMBLED_LIKE                   16
913 #define GFX_ARG_DIGGABLE_LIKE                   17
914 #define GFX_ARG_STEP_OFFSET                     18
915 #define GFX_ARG_STEP_DELAY                      19
916 #define GFX_ARG_DIRECTION                       20
917 #define GFX_ARG_POSITION                        21
918 #define GFX_ARG_DRAW_XOFFSET                    22
919 #define GFX_ARG_DRAW_YOFFSET                    23
920 #define GFX_ARG_NAME                            24
921
922 #define NUM_GFX_ARGS                            25
923
924
925 /* values for sound configuration suffixes */
926 #define SND_ARG_MODE_LOOP                       0
927
928 #define NUM_SND_ARGS                            1
929
930
931 /* values for font configuration */
932
933 #define FONT_INITIAL_1                          0
934 #define FONT_INITIAL_2                          1
935 #define FONT_INITIAL_3                          2
936 #define FONT_INITIAL_4                          3
937 #define FONT_TITLE_1                            4
938 #define FONT_TITLE_2                            5
939 #define FONT_MENU_1                             6
940 #define FONT_MENU_2                             7
941 #define FONT_TEXT_1_ACTIVE                      8
942 #define FONT_TEXT_2_ACTIVE                      9
943 #define FONT_TEXT_3_ACTIVE                      10
944 #define FONT_TEXT_4_ACTIVE                      11
945 #define FONT_TEXT_1                             12
946 #define FONT_TEXT_2                             13
947 #define FONT_TEXT_3                             14
948 #define FONT_TEXT_4                             15
949 #define FONT_INPUT_1_ACTIVE                     16
950 #define FONT_INPUT_2_ACTIVE                     17
951 #define FONT_INPUT_1                            18
952 #define FONT_INPUT_2                            19
953 #define FONT_OPTION_OFF                         20
954 #define FONT_OPTION_ON                          21
955 #define FONT_VALUE_1                            22
956 #define FONT_VALUE_2                            23
957 #define FONT_VALUE_OLD                          24
958 #define FONT_LEVEL_NUMBER                       25
959 #define FONT_TAPE_RECORDER                      26
960 #define FONT_GAME_INFO                          27
961
962 #define NUM_FONTS                               28
963 #define NUM_INITIAL_FONTS                       4
964
965 /* values for game_status (must match special image configuration suffixes) */
966 #define GAME_MODE_MAIN                          0
967 #define GAME_MODE_LEVELS                        1
968 #define GAME_MODE_SCORES                        2
969 #define GAME_MODE_EDITOR                        3
970 #define GAME_MODE_INFO                          4
971 #define GAME_MODE_SETUP                         5
972 #define GAME_MODE_PSEUDO_DOOR                   6
973 #define GAME_MODE_PSEUDO_PREVIEW                7
974 #define GAME_MODE_PSEUDO_CRUMBLED               8
975
976 /* there are no special config file suffixes for these modes */
977 #define GAME_MODE_PLAYING                       9
978 #define GAME_MODE_PSEUDO_TYPENAME               10
979 #define GAME_MODE_QUIT                          11
980
981 #define PROGRAM_VERSION_MAJOR   3
982 #define PROGRAM_VERSION_MINOR   0
983 #define PROGRAM_VERSION_PATCH   3
984 #define PROGRAM_VERSION_RELEASE 0
985 #define PROGRAM_VERSION_STRING  "3.0.3"
986
987 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
988 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
989 #define PROGRAM_RIGHTS_STRING   "Copyright Â©1995-2003 by"
990 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
991 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
992 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
993 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
994 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
995 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
996 #define FILENAME_PREFIX         "Rocks"
997
998 #if defined(PLATFORM_UNIX)
999 #define USERDATA_DIRECTORY      ".rocksndiamonds"
1000 #elif defined(PLATFORM_WIN32)
1001 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
1002 #else
1003 #define USERDATA_DIRECTORY      "userdata"
1004 #endif
1005
1006 #define X11_ICON_FILENAME       "rocks_icon.xbm"
1007 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
1008 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
1009
1010 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1011 ** currently supported/known file version numbers:
1012 **      1.0 (old)
1013 **      1.2 (still in use)
1014 **      1.4 (still in use)
1015 **      2.0 (actual)
1016 */
1017 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
1018 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
1019 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
1020 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
1021
1022 /* file version does not change for every program version, but is changed
1023    when new features are introduced that are incompatible with older file
1024    versions, so that they can be treated accordingly */
1025 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
1026
1027 #define GAME_VERSION_1_0        FILE_VERSION_1_0
1028 #define GAME_VERSION_1_2        FILE_VERSION_1_2
1029 #define GAME_VERSION_1_4        FILE_VERSION_1_4
1030 #define GAME_VERSION_2_0        FILE_VERSION_2_0
1031
1032 #define GAME_VERSION_ACTUAL     RELEASE_IDENT(PROGRAM_VERSION_MAJOR, \
1033                                               PROGRAM_VERSION_MINOR, \
1034                                               PROGRAM_VERSION_PATCH, \
1035                                               PROGRAM_VERSION_RELEASE)
1036
1037 /* values for game_emulation */
1038 #define EMU_NONE                0
1039 #define EMU_BOULDERDASH         1
1040 #define EMU_SOKOBAN             2
1041 #define EMU_SUPAPLEX            3
1042
1043 struct HiScore
1044 {
1045   char Name[MAX_PLAYER_NAME_LEN + 1];
1046   int Score;
1047 };
1048
1049 struct PlayerInfo
1050 {
1051   boolean present;              /* player present in level playfield */
1052   boolean connected;            /* player connected (locally or via network) */
1053   boolean active;               /* player (present && connected) */
1054
1055   int index_nr, client_nr, element_nr;
1056
1057   byte action;                  /* action from local input device */
1058   byte effective_action;        /* action acknowledged from network server
1059                                    or summarized over all configured input
1060                                    devices when in single player mode */
1061   byte programmed_action;       /* action forced by game itself (like moving
1062                                    through doors); overrides other actions */
1063
1064   int jx,jy, last_jx,last_jy;
1065   int MovDir, MovPos, GfxDir, GfxPos;
1066   int Frame, StepFrame;
1067
1068   int GfxAction;
1069
1070   boolean use_murphy_graphic;
1071   boolean use_disk_red_graphic;
1072
1073   boolean Pushing;
1074   boolean Switching;
1075   boolean LevelSolved, GameOver;
1076   boolean snapped;
1077
1078   int last_move_dir;
1079   boolean is_moving;
1080   boolean is_waiting;
1081   boolean is_digging;
1082   boolean is_collecting;
1083
1084   unsigned long move_delay;
1085   int move_delay_value;
1086
1087   unsigned long push_delay;
1088   unsigned long push_delay_value;
1089
1090   unsigned long actual_frame_counter;
1091
1092   int score;
1093   int gems_still_needed;
1094   int sokobanfields_still_needed;
1095   int lights_still_needed;
1096   int friends_still_needed;
1097   int key[4];
1098   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1099   int shield_normal_time_left;
1100   int shield_deadly_time_left;
1101
1102   int inventory_element[MAX_INVENTORY_SIZE];
1103   int inventory_size;
1104 };
1105
1106 struct LevelInfo
1107 {
1108   int file_version;     /* file format version the level is stored with    */
1109   int game_version;     /* game release version the level was created with */
1110
1111   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1112   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1113   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1114
1115   int fieldx;
1116   int fieldy;
1117   int time;
1118   int gems_needed;
1119   char name[MAX_LEVEL_NAME_LEN + 1];
1120   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1121   int score[LEVEL_SCORE_ELEMENTS];
1122   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1123   int num_yamyam_contents;
1124   int amoeba_speed;
1125   int amoeba_content;
1126   int time_magic_wall;
1127   int time_wheel;
1128   int time_light;
1129   int time_timegate;
1130   boolean double_speed;
1131   boolean gravity;
1132   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1133
1134   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1135
1136   boolean use_custom_template;  /* use custom properties from template file */
1137
1138   boolean no_level_file;
1139 };
1140
1141 struct TapeInfo
1142 {
1143   int file_version;     /* file format version the tape is stored with    */
1144   int game_version;     /* game release version the tape was created with */
1145   int engine_version;   /* game engine version the tape was recorded with */
1146
1147   char *level_identifier;
1148   int level_nr;
1149   unsigned long random_seed;
1150   unsigned long date;
1151   unsigned long counter;
1152   unsigned long length;
1153   unsigned long length_seconds;
1154   unsigned int delay_played;
1155   boolean pause_before_death;
1156   boolean recording, playing, pausing;
1157   boolean fast_forward;
1158   boolean index_search;
1159   boolean auto_play;
1160   boolean auto_play_level_solved;
1161   boolean quick_resume;
1162   boolean single_step;
1163   boolean changed;
1164   boolean player_participates[MAX_PLAYERS];
1165   int num_participating_players;
1166
1167   struct
1168   {
1169     byte action[MAX_PLAYERS];
1170     byte delay;
1171   } pos[MAX_TAPELEN];
1172 };
1173
1174 struct GameInfo
1175 {
1176   /* constant within running game */
1177   int engine_version;
1178   int emulation;
1179   int initial_move_delay;
1180   int initial_move_delay_value;
1181
1182   /* variable within running game */
1183   int yamyam_content_nr;
1184   boolean magic_wall_active;
1185   int magic_wall_time_left;
1186   int light_time_left;
1187   int timegate_time_left;
1188   int belt_dir[4];
1189   int belt_dir_nr[4];
1190   int switchgate_pos;
1191   int balloon_dir;
1192   boolean explosions_delayed;
1193 };
1194
1195 struct GlobalInfo
1196 {
1197   char *autoplay_leveldir;
1198   int autoplay_level_nr;
1199
1200   int num_toons;
1201
1202   float frames_per_second;
1203   boolean fps_slowdown;
1204   int fps_slowdown_factor;
1205 };
1206
1207 struct MenuInfo
1208 {
1209   int draw_xoffset_default;
1210   int draw_yoffset_default;
1211   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1212   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1213
1214   int scrollbar_xoffset;
1215
1216   int list_size_default;
1217   int list_size[NUM_SPECIAL_GFX_ARGS];
1218 };
1219
1220 struct DoorInfo
1221 {
1222   int step_offset;
1223   int step_delay;
1224 };
1225
1226 struct ElementChangeInfo
1227 {
1228   unsigned long events;         /* bitfield for change events */
1229
1230   short target_element;         /* target element after change */
1231
1232   int delay_fixed;              /* added frame delay before changed (fixed) */
1233   int delay_random;             /* added frame delay before changed (random) */
1234   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1235
1236   short trigger_element;        /* custom element triggering change */
1237
1238   int content[3][3];            /* new elements after extended change */
1239   boolean use_content;          /* use extended change content */
1240   boolean only_complete;        /* only use complete content */
1241   boolean use_random_change;    /* use random value for setting content */
1242   int random;                   /* random value for setting content */
1243   int power;                    /* power of extended change */
1244
1245   boolean explode;              /* explode instead of change */
1246
1247   /* functions that are called before, while and after the change of an
1248      element -- currently only used for non-custom elements */
1249   void (*pre_change_function)(int x, int y);
1250   void (*change_function)(int x, int y);
1251   void (*post_change_function)(int x, int y);
1252 };
1253
1254 struct ElementInfo
1255 {
1256   /* ---------- token and description strings ---------- */
1257
1258   char *token_name;             /* element token used in config files */
1259   char *class_name;             /* element class used in config files */
1260   char *editor_description;     /* pre-defined description for level editor */
1261   char *custom_description;     /* alternative description from config file */
1262   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom elements */
1263
1264   /* ---------- graphic and sound definitions ---------- */
1265
1266   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1267   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1268                                 /* special graphics for left/right/up/down */
1269
1270   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
1271   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
1272                                 /* crumbled graphics for left/right/up/down */
1273
1274   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1275                                 /* special graphics for certain screens */
1276
1277   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1278
1279   /* ---------- special element property values ---------- */
1280
1281   boolean use_gfx_element;      /* use custom graphic element */
1282   short gfx_element;            /* optional custom graphic element */
1283
1284   int collect_score;            /* score value for collecting */
1285   int collect_count;            /* count value for collecting */
1286
1287   int push_delay_fixed;         /* constant frame delay for pushing */
1288   int push_delay_random;        /* additional random frame delay for pushing */
1289   int move_delay_fixed;         /* constant frame delay for moving */
1290   int move_delay_random;        /* additional random frame delay for moving */
1291
1292   int move_pattern;             /* direction movable element moves to */
1293   int move_direction_initial;   /* initial direction element moves to */
1294   int move_stepsize;            /* step size element moves with */
1295
1296   int slippery_type;            /* how/where other elements slip away */
1297
1298   int content[3][3];            /* new elements after explosion */
1299
1300   struct ElementChangeInfo change;
1301
1302   /* ---------- internal values used in level editor ---------- */
1303
1304   int access_type;              /* walkable or passable */
1305   int access_layer;             /* accessible over/inside/under */
1306   int walk_to_action;           /* diggable/collectible/pushable */
1307   int smash_targets;            /* can smash player/enemies/everything */
1308   int deadliness;               /* deadly when running/colliding/touching */
1309   int consistency;              /* indestructible/can explode */
1310   int change_player_action;     /* touched/pressed/pushed by player */
1311   int change_collide_action;    /* collision/impact/smashed */
1312   int change_other_action;      /* various change actions */
1313
1314   boolean can_explode_by_fire;  /* element explodes by fire */
1315   boolean can_explode_smashed;  /* element explodes when smashed */
1316   boolean can_explode_impact;   /* element explodes on impact */
1317
1318   boolean modified_settings;    /* set for all modified custom elements */
1319 };
1320
1321 struct FontInfo
1322 {
1323   char *token_name;             /* font token used in config files */
1324
1325   int graphic;                  /* default graphic for this font */
1326   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1327                                 /* special graphics for certain screens */
1328   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1329                                 /* internal bitmap ID for special graphics */
1330 };
1331
1332 struct GraphicInfo
1333 {
1334   Bitmap *bitmap;
1335   int src_x, src_y;             /* start position of animation frames */
1336   int width, height;            /* width/height of each animation frame */
1337   int offset_x, offset_y;       /* x/y offset to next animation frame */
1338   int anim_frames;
1339   int anim_frames_per_line;
1340   int anim_start_frame;
1341   int anim_delay;               /* important: delay of 1 means "no delay"! */
1342   int anim_mode;
1343   boolean anim_global_sync;
1344   int crumbled_like;            /* element for cloning crumble graphics */
1345   int diggable_like;            /* element for cloning digging graphics */
1346
1347   int step_offset;              /* optional step offset of toon animations */
1348   int step_delay;               /* optional step delay of toon animations */
1349
1350   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1351
1352 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1353   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1354   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1355 #endif
1356 };
1357
1358 struct SoundInfo
1359 {
1360   boolean loop;
1361 };
1362
1363 struct ElementActionInfo
1364 {
1365   char *suffix;
1366   int value;
1367   boolean is_loop_sound;
1368 };
1369
1370 struct ElementDirectionInfo
1371 {
1372   char *suffix;
1373   int value;
1374 };
1375
1376 struct SpecialSuffixInfo
1377 {
1378   char *suffix;
1379   int value;
1380 };
1381
1382
1383 #if 0
1384 extern GC                       tile_clip_gc;
1385 extern Bitmap                  *pix[];
1386 #endif
1387 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1388 extern Pixmap                   tile_clipmask[];
1389 extern DrawBuffer             *fieldbuffer;
1390 extern DrawBuffer             *drawto_field;
1391
1392 extern int                      game_status;
1393 extern boolean                  level_editor_test_game;
1394 extern boolean                  network_playing;
1395
1396 extern int                      key_joystick_mapping;
1397
1398 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1399 extern int                      redraw_x1, redraw_y1;
1400
1401 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1402 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1403 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1404 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1405 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1406 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1407 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1408 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1409 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1410 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1411 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1412 extern boolean                  Changing[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1413 extern short                    JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1414 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1415 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1416 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1417 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1418 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1419
1420 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1421
1422 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1423 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1424 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1425 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1426
1427 extern int                      lev_fieldx, lev_fieldy;
1428 extern int                      scroll_x, scroll_y;
1429
1430 extern int                      FX, FY;
1431 extern int                      ScrollStepSize;
1432 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1433 extern int                      BorderElement;
1434 extern int                      GameFrameDelay;
1435 extern int                      FfwdFrameDelay;
1436 extern int                      BX1, BY1;
1437 extern int                      BX2, BY2;
1438 extern int                      SBX_Left, SBX_Right;
1439 extern int                      SBY_Upper, SBY_Lower;
1440 extern int                      ZX, ZY;
1441 extern int                      ExitX, ExitY;
1442 extern int                      AllPlayersGone;
1443
1444 extern int                      TimeFrames, TimePlayed, TimeLeft;
1445 extern boolean                  SiebAktiv;
1446 extern int                      SiebCount;
1447
1448 extern boolean                  network_player_action_received;
1449
1450 extern int                      graphics_action_mapping[];
1451
1452 extern struct LevelInfo         level, level_template;
1453 extern struct PlayerInfo        stored_player[], *local_player;
1454 extern struct HiScore           highscore[];
1455 extern struct TapeInfo          tape;
1456 extern struct GameInfo          game;
1457 extern struct GlobalInfo        global;
1458 extern struct MenuInfo          menu;
1459 extern struct DoorInfo          door;
1460 extern struct ElementInfo       element_info[];
1461 extern struct ElementActionInfo element_action_info[];
1462 extern struct ElementDirectionInfo element_direction_info[];
1463 extern struct SpecialSuffixInfo special_suffix_info[];
1464 extern struct TokenIntPtrInfo   image_config_vars[];
1465 extern struct FontInfo          font_info[];
1466 extern struct GraphicInfo      *graphic_info;
1467 extern struct SoundInfo        *sound_info;
1468 extern struct ConfigInfo        image_config[], sound_config[];
1469 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
1470
1471 #endif  /* MAIN_H */