bfb43280bfddfa04e48a22d70250057e6e236a28
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
31 #include "conf_snd.h"   /* include auto-generated data structure definitions */
32
33 #define IMG_UNDEFINED           (-1)
34 #define IMG_EMPTY               IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
36 #define IMG_EXPLOSION           IMG_DEFAULT_EXPLODING
37 #define IMG_CHAR_START          IMG_CHAR_SPACE
38 #define IMG_CUSTOM_START        IMG_CUSTOM_1
39
40 #define SND_UNDEFINED           (-1)
41
42 #define WIN_XSIZE               672
43 #define WIN_YSIZE               560
44
45 #define SCR_FIELDX              17
46 #define SCR_FIELDY              17
47 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
48 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
49 #define MIN_LEV_FIELDX          3
50 #define MIN_LEV_FIELDY          3
51 #define STD_LEV_FIELDX          64
52 #define STD_LEV_FIELDY          32
53 #define MAX_LEV_FIELDX          128
54 #define MAX_LEV_FIELDY          128
55
56 #define SCREENX(a)              ((a) - scroll_x)
57 #define SCREENY(a)              ((a) - scroll_y)
58 #define LEVELX(a)               ((a) + scroll_x)
59 #define LEVELY(a)               ((a) + scroll_y)
60 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
61 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
62 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
63
64 /* values for configurable properties (custom elem's only, else pre-defined) */
65 #define EP_DIGGABLE             0
66 #define EP_COLLECTIBLE_ONLY     1
67 #define EP_DONT_RUN_INTO        2
68 #define EP_DONT_COLLIDE_WITH    3
69 #define EP_DONT_TOUCH           4
70 #define EP_INDESTRUCTIBLE       5
71 #define EP_SLIPPERY             6
72 #define EP_CAN_CHANGE           7
73 #define EP_CAN_MOVE             8
74 #define EP_CAN_FALL             9
75 #define EP_CAN_SMASH_PLAYER     10
76 #define EP_CAN_SMASH_ENEMIES    11
77 #define EP_CAN_SMASH_EVERYTHING 12
78 #define EP_CAN_EXPLODE_BY_FIRE  13
79 #define EP_CAN_EXPLODE_SMASHED  14
80 #define EP_CAN_EXPLODE_IMPACT   15
81 #define EP_WALKABLE_OVER        16
82 #define EP_WALKABLE_INSIDE      17
83 #define EP_WALKABLE_UNDER       18
84 #define EP_PASSABLE_OVER        19
85 #define EP_PASSABLE_INSIDE      20
86 #define EP_PASSABLE_UNDER       21
87 #define EP_DROPPABLE            22
88 #define EP_CAN_EXPLODE_1X1      23
89 #define EP_PUSHABLE             24
90
91 /* values for special configurable properties (depending on level settings) */
92 #define EP_EM_SLIPPERY_WALL     32
93
94 /* values for special graphics properties (no effect on game engine) */
95 #define EP_CAN_BE_CRUMBLED      33
96
97 /* values for pre-defined properties */
98 #define EP_PLAYER               34
99 #define EP_CAN_PASS_MAGIC_WALL  35
100 #define EP_SWITCHABLE           36
101 #define EP_BD_ELEMENT           37
102 #define EP_SP_ELEMENT           38
103 #define EP_SB_ELEMENT           39
104 #define EP_GEM                  40
105 #define EP_FOOD_DARK_YAMYAM     41
106 #define EP_FOOD_PENGUIN         42
107 #define EP_FOOD_PIG             43
108 #define EP_HISTORIC_WALL        44
109 #define EP_HISTORIC_SOLID       45
110 #define EP_CLASSIC_ENEMY        46
111 #define EP_BELT                 47
112 #define EP_BELT_ACTIVE          48
113 #define EP_BELT_SWITCH          49
114 #define EP_TUBE                 50
115 #define EP_KEYGATE              51
116 #define EP_AMOEBOID             52
117 #define EP_AMOEBALIVE           53
118 #define EP_HAS_CONTENT          54
119 #define EP_ACTIVE_BOMB          55
120 #define EP_INACTIVE             56
121
122 /* values for derived properties (determined from properties above) */
123 #define EP_ACCESSIBLE_OVER      57
124 #define EP_ACCESSIBLE_INSIDE    58
125 #define EP_ACCESSIBLE_UNDER     59
126 #define EP_WALKABLE             60
127 #define EP_PASSABLE             61
128 #define EP_ACCESSIBLE           62
129 #define EP_COLLECTIBLE          63
130 #define EP_SNAPPABLE            64
131 #define EP_WALL                 65
132 #define EP_SOLID_FOR_PUSHING    66
133 #define EP_DRAGONFIRE_PROOF     67
134 #define EP_EXPLOSION_PROOF      68
135 #define EP_CAN_SMASH            69
136 #define EP_CAN_EXPLODE          70
137 #define EP_CAN_EXPLODE_3X3      71
138
139 /* values for internal purpose only (level editor) */
140 #define EP_EXPLODE_RESULT       72
141 #define EP_WALK_TO_OBJECT       73
142 #define EP_DEADLY               74
143
144 #define NUM_ELEMENT_PROPERTIES  75
145
146 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
147 #define EP_BITFIELD_BASE        0
148
149 #define EP_BITMASK_DEFAULT      0
150
151 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
152 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
153 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
154 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
155                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
156                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
157
158
159 /* values for change events for custom elements (stored in level file) */
160 #define CE_DELAY                0
161 #define CE_TOUCHED_BY_PLAYER    1
162 #define CE_PRESSED_BY_PLAYER    2
163 #define CE_PUSHED_BY_PLAYER     3
164 #define CE_DROPPED_BY_PLAYER    4
165 #define CE_COLLISION            5
166 #define CE_IMPACT               6
167 #define CE_SMASHED              7
168 #define CE_OTHER_IS_TOUCHING    8
169 #define CE_OTHER_IS_CHANGING    9
170 #define CE_OTHER_IS_EXPLODING   10
171 #define CE_OTHER_GETS_TOUCHED   11
172 #define CE_OTHER_GETS_PRESSED   12
173 #define CE_OTHER_GETS_PUSHED    13
174 #define CE_OTHER_GETS_COLLECTED 14
175 #define CE_OTHER_GETS_DROPPED   15
176 #define CE_BY_PLAYER            16 /* obsolete; map'd to CE_BY_DIRECT_ACTION */
177 #define CE_BY_COLLISION         17 /* obsolete; map'd to CE_BY_DIRECT_ACTION */
178 #define CE_BY_OTHER_ACTION      18      /* activates other element events */
179 #define CE_BY_DIRECT_ACTION     19      /* activates direct element events */
180 #define CE_OTHER_GETS_DIGGED    20
181 #define CE_ENTERED_BY_PLAYER    21
182 #define CE_LEFT_BY_PLAYER       22
183 #define CE_OTHER_GETS_ENTERED   23
184 #define CE_OTHER_GETS_LEFT      24
185
186 /* values for derived change events (determined from properties above) */
187 #define CE_TOUCHING_SOME_SIDE   25      /* summarized left/right/up/down/any */
188
189 #define NUM_CHANGE_EVENTS       26
190
191 #define CE_BITMASK_DEFAULT      0
192
193 #define CH_EVENT_BIT(c)         (1 << (c))
194 #define CH_EVENT_VAR(e)         (element_info[e].change->events)
195 #define CH_ANY_EVENT_VAR(e)     (element_info[e].change_events)
196
197 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
198                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
199 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) &&                \
200                                  (CH_ANY_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
201 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
202                                  ((v) ?                                   \
203                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
204                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
205
206 /* values for change sides for custom elements */
207 #define CH_SIDE_LEFT            MV_LEFT
208 #define CH_SIDE_RIGHT           MV_RIGHT
209 #define CH_SIDE_TOP             MV_UP
210 #define CH_SIDE_BOTTOM          MV_DOWN
211 #define CH_SIDE_LEFT_RIGHT      MV_HORIZONTAL
212 #define CH_SIDE_TOP_BOTTOM      MV_VERTICAL
213 #define CH_SIDE_ANY             MV_ANY_DIRECTION
214
215 /* values for change power for custom elements */
216 #define CP_NON_DESTRUCTIVE      0
217 #define CP_HALF_DESTRUCTIVE     1
218 #define CP_FULL_DESTRUCTIVE     2
219
220 /* values for special move patterns (bits 0-3: basic move directions) */
221 #define MV_BIT_TOWARDS_PLAYER   4
222 #define MV_BIT_AWAY_FROM_PLAYER 5
223 #define MV_BIT_ALONG_LEFT_SIDE  6
224 #define MV_BIT_ALONG_RIGHT_SIDE 7
225 #define MV_BIT_TURNING_LEFT     8
226 #define MV_BIT_TURNING_RIGHT    9
227
228 /* values for special move patterns for custom elements */
229 #define MV_HORIZONTAL           (MV_LEFT | MV_RIGHT)
230 #define MV_VERTICAL             (MV_UP | MV_DOWN)
231 #define MV_ALL_DIRECTIONS       (MV_HORIZONTAL | MV_VERTICAL)
232 #define MV_ANY_DIRECTION        (MV_ALL_DIRECTIONS)
233 #define MV_TOWARDS_PLAYER       (1 << MV_BIT_TOWARDS_PLAYER)
234 #define MV_AWAY_FROM_PLAYER     (1 << MV_BIT_AWAY_FROM_PLAYER)
235 #define MV_ALONG_LEFT_SIDE      (1 << MV_BIT_ALONG_LEFT_SIDE)
236 #define MV_ALONG_RIGHT_SIDE     (1 << MV_BIT_ALONG_RIGHT_SIDE)
237 #define MV_TURNING_LEFT         (1 << MV_BIT_TURNING_LEFT)
238 #define MV_TURNING_RIGHT        (1 << MV_BIT_TURNING_RIGHT)
239
240 /* values for slippery property for custom elements */
241 #define SLIPPERY_ANY_RANDOM     0
242 #define SLIPPERY_ANY_LEFT_RIGHT 1
243 #define SLIPPERY_ANY_RIGHT_LEFT 2
244 #define SLIPPERY_ONLY_LEFT      3
245 #define SLIPPERY_ONLY_RIGHT     4
246
247 /* macros for configurable properties */
248 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
249 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
250 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
251 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
252 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
253 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
254 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
255 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
256 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
257 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
258 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
259 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
260 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
261 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
262 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
263 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
264 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
265 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
266 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
267 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
268 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
269 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
270 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
271 #define CAN_EXPLODE_1X1(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_1X1)
272 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
273
274 /* macros for special configurable properties */
275 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
276
277 /* macros for special graphics properties */
278 #define CAN_BE_CRUMBLED(e)      HAS_PROPERTY(GFX_ELEMENT(e),EP_CAN_BE_CRUMBLED)
279
280 /* macros for pre-defined properties */
281 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
282 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
283 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
284 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
285 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
286 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
287 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
288 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
289 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
290 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
291 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
292 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
293 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
294 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
295 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
296 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
297 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
298 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
299 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
300 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
301 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
302 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
303 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
304
305 /* macros for derived properties */
306 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
307 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
308 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
309 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
310 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
311 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
312 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
313 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
314 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
315 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
316 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
317 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
318 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
319 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
320 #define CAN_EXPLODE_3X3(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_3X3)
321
322 /* special macros used in game engine */
323 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
324                                  (e) <= EL_CUSTOM_END)
325
326 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
327                                  element_info[e].gfx_element : e)
328
329 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
330
331 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
332 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
333
334 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
335 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
336 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
337
338 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
339                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
340                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
341                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
342                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
343                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
344                                  EL_ROCK)
345 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
346                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
347                                  EL_BD_ROCK)
348 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
349 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
350 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
351 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
352
353 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
354 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
355 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
356                                  IS_INDESTRUCTIBLE(Feld[x][y]))
357 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
358                                  PROTECTED_FIELD(x, y))
359
360 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
361
362 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
363 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
364 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
365
366 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
367 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
368 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
369 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
370
371 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
372
373
374 /* fundamental game speed values */
375 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
376 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
377 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
378 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
379 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
380
381 /* boundaries of arrays etc. */
382 #define MAX_LEVEL_NAME_LEN      32
383 #define MAX_LEVEL_AUTHOR_LEN    32
384 #define MAX_ELEMENT_NAME_LEN    32
385 #define MAX_TAPELEN             (1000 * FRAMES_PER_SECOND) /* max.time x fps */
386 #define MAX_SCORE_ENTRIES       100
387 #define MAX_NUM_AMOEBA          100
388 #define MAX_INVENTORY_SIZE      1000
389 #define MIN_ENVELOPE_XSIZE      1
390 #define MIN_ENVELOPE_YSIZE      1
391 #define MAX_ENVELOPE_XSIZE      30
392 #define MAX_ENVELOPE_YSIZE      20
393 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
394 #define MIN_CHANGE_PAGES        1
395 #define MAX_CHANGE_PAGES        16
396
397 /* values for elements with content */
398 #define MIN_ELEMENT_CONTENTS    1
399 #define STD_ELEMENT_CONTENTS    4
400 #define MAX_ELEMENT_CONTENTS    8
401
402 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
403
404 /* often used screen positions */
405 #define SX                      8
406 #define SY                      8
407 #define REAL_SX                 (SX - 2)
408 #define REAL_SY                 (SY - 2)
409 #define DX                      566
410 #define DY                      60
411 #define VX                      DX
412 #define VY                      400
413 #define EX                      DX
414 #define EY                      (VY - 44)
415 #define TILEX                   32
416 #define TILEY                   32
417 #define MINI_TILEX              (TILEX / 2)
418 #define MINI_TILEY              (TILEY / 2)
419 #define MICRO_TILEX             (TILEX / 8)
420 #define MICRO_TILEY             (TILEY / 8)
421 #define MIDPOSX                 (SCR_FIELDX / 2)
422 #define MIDPOSY                 (SCR_FIELDY / 2)
423 #define SXSIZE                  (SCR_FIELDX * TILEX)
424 #define SYSIZE                  (SCR_FIELDY * TILEY)
425 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
426 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
427 #define DXSIZE                  100
428 #define DYSIZE                  280
429 #define VXSIZE                  DXSIZE
430 #define VYSIZE                  100
431 #define EXSIZE                  DXSIZE
432 #define EYSIZE                  (VYSIZE + 44)
433 #define FULL_SXSIZE             (2 + SXSIZE + 2)
434 #define FULL_SYSIZE             (2 + SYSIZE + 2)
435 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
436 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
437 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
438 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
439 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
440
441
442 /* "real" level file elements */
443 #define EL_UNDEFINED                    -1
444
445 #define EL_EMPTY_SPACE                  0
446 #define EL_EMPTY                        EL_EMPTY_SPACE
447 #define EL_SAND                         1
448 #define EL_WALL                         2
449 #define EL_WALL_SLIPPERY                3
450 #define EL_ROCK                         4
451 #define EL_KEY_OBSOLETE                 5 /* obsolete; mapped to EL_KEY_1 */
452 #define EL_EMERALD                      6
453 #define EL_EXIT_CLOSED                  7
454 #define EL_PLAYER_OBSOLETE              8 /* obsolete; mapped to EL_PLAYER_1 */
455 #define EL_BUG                          9
456 #define EL_SPACESHIP                    10
457 #define EL_YAMYAM                       11
458 #define EL_ROBOT                        12
459 #define EL_STEELWALL                    13
460 #define EL_DIAMOND                      14
461 #define EL_AMOEBA_DEAD                  15
462 #define EL_QUICKSAND_EMPTY              16
463 #define EL_QUICKSAND_FULL               17
464 #define EL_AMOEBA_DROP                  18
465 #define EL_BOMB                         19
466 #define EL_MAGIC_WALL                   20
467 #define EL_SPEED_PILL                   21
468 #define EL_ACID                         22
469 #define EL_AMOEBA_WET                   23
470 #define EL_AMOEBA_DRY                   24
471 #define EL_NUT                          25
472 #define EL_GAME_OF_LIFE                 26
473 #define EL_BIOMAZE                      27
474 #define EL_DYNAMITE_ACTIVE              28
475 #define EL_STONEBLOCK                   29
476 #define EL_ROBOT_WHEEL                  30
477 #define EL_ROBOT_WHEEL_ACTIVE           31
478 #define EL_KEY_1                        32
479 #define EL_KEY_2                        33
480 #define EL_KEY_3                        34
481 #define EL_KEY_4                        35
482 #define EL_GATE_1                       36
483 #define EL_GATE_2                       37
484 #define EL_GATE_3                       38
485 #define EL_GATE_4                       39
486 #define EL_GATE_1_GRAY                  40
487 #define EL_GATE_2_GRAY                  41
488 #define EL_GATE_3_GRAY                  42
489 #define EL_GATE_4_GRAY                  43
490 #define EL_DYNAMITE                     44
491 #define EL_PACMAN                       45
492 #define EL_INVISIBLE_WALL               46
493 #define EL_LAMP                         47
494 #define EL_LAMP_ACTIVE                  48
495 #define EL_WALL_EMERALD                 49
496 #define EL_WALL_DIAMOND                 50
497 #define EL_AMOEBA_FULL                  51
498 #define EL_BD_AMOEBA                    52
499 #define EL_TIME_ORB_FULL                53
500 #define EL_TIME_ORB_EMPTY               54
501 #define EL_EXPANDABLE_WALL              55
502 #define EL_BD_DIAMOND                   56
503 #define EL_EMERALD_YELLOW               57
504 #define EL_WALL_BD_DIAMOND              58
505 #define EL_WALL_EMERALD_YELLOW          59
506 #define EL_DARK_YAMYAM                  60
507 #define EL_BD_MAGIC_WALL                61
508 #define EL_INVISIBLE_STEELWALL          62
509
510 #define EL_UNUSED_63                    63
511
512 #define EL_DYNABOMB_INCREASE_NUMBER     64
513 #define EL_DYNABOMB_INCREASE_SIZE       65
514 #define EL_DYNABOMB_INCREASE_POWER      66
515 #define EL_SOKOBAN_OBJECT               67
516 #define EL_SOKOBAN_FIELD_EMPTY          68
517 #define EL_SOKOBAN_FIELD_FULL           69
518 #define EL_BD_BUTTERFLY_RIGHT           70
519 #define EL_BD_BUTTERFLY_UP              71
520 #define EL_BD_BUTTERFLY_LEFT            72
521 #define EL_BD_BUTTERFLY_DOWN            73
522 #define EL_BD_FIREFLY_RIGHT             74
523 #define EL_BD_FIREFLY_UP                75
524 #define EL_BD_FIREFLY_LEFT              76
525 #define EL_BD_FIREFLY_DOWN              77
526 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
527 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
528 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
529 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
530 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
531 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
532 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
533 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
534 #define EL_BD_BUTTERFLY                 78
535 #define EL_BD_FIREFLY                   79
536 #define EL_PLAYER_1                     80
537 #define EL_PLAYER_2                     81
538 #define EL_PLAYER_3                     82
539 #define EL_PLAYER_4                     83
540 #define EL_BUG_RIGHT                    84
541 #define EL_BUG_UP                       85
542 #define EL_BUG_LEFT                     86
543 #define EL_BUG_DOWN                     87
544 #define EL_SPACESHIP_RIGHT              88
545 #define EL_SPACESHIP_UP                 89
546 #define EL_SPACESHIP_LEFT               90
547 #define EL_SPACESHIP_DOWN               91
548 #define EL_PACMAN_RIGHT                 92
549 #define EL_PACMAN_UP                    93
550 #define EL_PACMAN_LEFT                  94
551 #define EL_PACMAN_DOWN                  95
552 #define EL_EMERALD_RED                  96
553 #define EL_EMERALD_PURPLE               97
554 #define EL_WALL_EMERALD_RED             98
555 #define EL_WALL_EMERALD_PURPLE          99
556 #define EL_ACID_POOL_TOPLEFT            100
557 #define EL_ACID_POOL_TOPRIGHT           101
558 #define EL_ACID_POOL_BOTTOMLEFT         102
559 #define EL_ACID_POOL_BOTTOM             103
560 #define EL_ACID_POOL_BOTTOMRIGHT        104
561 #define EL_BD_WALL                      105
562 #define EL_BD_ROCK                      106
563 #define EL_EXIT_OPEN                    107
564 #define EL_BLACK_ORB                    108
565 #define EL_AMOEBA_TO_DIAMOND            109
566 #define EL_MOLE                         110
567 #define EL_PENGUIN                      111
568 #define EL_SATELLITE                    112
569 #define EL_ARROW_LEFT                   113
570 #define EL_ARROW_RIGHT                  114
571 #define EL_ARROW_UP                     115
572 #define EL_ARROW_DOWN                   116
573 #define EL_PIG                          117
574 #define EL_DRAGON                       118
575
576 #define EL_EM_KEY_1_FILE                119
577
578 #define EL_CHAR_START                   120
579 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
580 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
581
582 #include "conf_chr.h"   /* include auto-generated data structure definitions */
583
584 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
585 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
586
587 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
588
589 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
590 #define EL_EXPANDABLE_WALL_VERTICAL     201
591 #define EL_EXPANDABLE_WALL_ANY          202
592
593 #define EL_EM_GATE_1                    203
594 #define EL_EM_GATE_2                    204
595 #define EL_EM_GATE_3                    205
596 #define EL_EM_GATE_4                    206
597
598 #define EL_EM_KEY_2_FILE                        207
599 #define EL_EM_KEY_3_FILE                        208
600 #define EL_EM_KEY_4_FILE                        209
601
602 #define EL_SP_START                     210
603 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
604 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
605 #define EL_SP_ZONK                      (EL_SP_START + 1)
606 #define EL_SP_BASE                      (EL_SP_START + 2)
607 #define EL_SP_MURPHY                    (EL_SP_START + 3)
608 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
609 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
610 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
611 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
612 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
613 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
614 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
615 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
616 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
617 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
618 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
619 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
620 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
621 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
622 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
623 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
624 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
625 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
626 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
627 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
628 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
629 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
630 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
631 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
632 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
633 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
634 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
635 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
636 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
637 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
638 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
639 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
640 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
641 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
642 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
643 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
644 #define EL_SP_END                       (EL_SP_START + 39)
645
646 #define EL_EM_GATE_1_GRAY               250
647 #define EL_EM_GATE_2_GRAY               251
648 #define EL_EM_GATE_3_GRAY               252
649 #define EL_EM_GATE_4_GRAY               253
650
651 #define EL_UNUSED_254                   254
652 #define EL_UNUSED_255                   255
653
654 #define EL_PEARL                        256
655 #define EL_CRYSTAL                      257
656 #define EL_WALL_PEARL                   258
657 #define EL_WALL_CRYSTAL                 259
658 #define EL_DOOR_WHITE                   260
659 #define EL_DOOR_WHITE_GRAY              261
660 #define EL_KEY_WHITE                    262
661 #define EL_SHIELD_NORMAL                263
662 #define EL_EXTRA_TIME                   264
663 #define EL_SWITCHGATE_OPEN              265
664 #define EL_SWITCHGATE_CLOSED            266
665 #define EL_SWITCHGATE_SWITCH_UP         267
666 #define EL_SWITCHGATE_SWITCH_DOWN       268
667
668 #define EL_UNUSED_269                   269
669 #define EL_UNUSED_270                   270
670
671 #define EL_CONVEYOR_BELT_1_LEFT          271
672 #define EL_CONVEYOR_BELT_1_MIDDLE        272
673 #define EL_CONVEYOR_BELT_1_RIGHT         273
674 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
675 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
676 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
677 #define EL_CONVEYOR_BELT_2_LEFT          277
678 #define EL_CONVEYOR_BELT_2_MIDDLE        278
679 #define EL_CONVEYOR_BELT_2_RIGHT         279
680 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
681 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
682 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
683 #define EL_CONVEYOR_BELT_3_LEFT          283
684 #define EL_CONVEYOR_BELT_3_MIDDLE        284
685 #define EL_CONVEYOR_BELT_3_RIGHT         285
686 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
687 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
688 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
689 #define EL_CONVEYOR_BELT_4_LEFT          289
690 #define EL_CONVEYOR_BELT_4_MIDDLE        290
691 #define EL_CONVEYOR_BELT_4_RIGHT         291
692 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
693 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
694 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
695 #define EL_LANDMINE                     295
696 #define EL_ENVELOPE                     296
697 #define EL_LIGHT_SWITCH                 297
698 #define EL_LIGHT_SWITCH_ACTIVE          298
699 #define EL_SIGN_EXCLAMATION             299
700 #define EL_SIGN_RADIOACTIVITY           300
701 #define EL_SIGN_STOP                    301
702 #define EL_SIGN_WHEELCHAIR              302
703 #define EL_SIGN_PARKING                 303
704 #define EL_SIGN_ONEWAY                  304
705 #define EL_SIGN_HEART                   305
706 #define EL_SIGN_TRIANGLE                306
707 #define EL_SIGN_ROUND                   307
708 #define EL_SIGN_EXIT                    308
709 #define EL_SIGN_YINYANG                 309
710 #define EL_SIGN_OTHER                   310
711 #define EL_MOLE_LEFT                    311
712 #define EL_MOLE_RIGHT                   312
713 #define EL_MOLE_UP                      313
714 #define EL_MOLE_DOWN                    314
715 #define EL_STEELWALL_SLIPPERY           315
716 #define EL_INVISIBLE_SAND               316
717 #define EL_DX_UNKNOWN_15                317
718 #define EL_DX_UNKNOWN_42                318
719
720 #define EL_UNUSED_319                   319
721 #define EL_UNUSED_320                   320
722
723 #define EL_SHIELD_DEADLY                321
724 #define EL_TIMEGATE_OPEN                322
725 #define EL_TIMEGATE_CLOSED              323
726 #define EL_TIMEGATE_SWITCH_ACTIVE       324
727 #define EL_TIMEGATE_SWITCH              325
728
729 #define EL_BALLOON                      326
730 #define EL_BALLOON_SWITCH_LEFT          327
731 #define EL_BALLOON_SWITCH_RIGHT         328
732 #define EL_BALLOON_SWITCH_UP            329
733 #define EL_BALLOON_SWITCH_DOWN          330
734 #define EL_BALLOON_SWITCH_ANY           331
735
736 #define EL_EMC_STEELWALL_1              332
737 #define EL_EMC_STEELWALL_2              333
738 #define EL_EMC_STEELWALL_3              334
739 #define EL_EMC_STEELWALL_4              335
740 #define EL_EMC_WALL_1                   336
741 #define EL_EMC_WALL_2                   337
742 #define EL_EMC_WALL_3                   338
743 #define EL_EMC_WALL_4                   339
744 #define EL_EMC_WALL_5                   340
745 #define EL_EMC_WALL_6                   341
746 #define EL_EMC_WALL_7                   342
747 #define EL_EMC_WALL_8                   343
748
749 #define EL_TUBE_ANY                     344
750 #define EL_TUBE_VERTICAL                345
751 #define EL_TUBE_HORIZONTAL              346
752 #define EL_TUBE_VERTICAL_LEFT           347
753 #define EL_TUBE_VERTICAL_RIGHT          348
754 #define EL_TUBE_HORIZONTAL_UP           349
755 #define EL_TUBE_HORIZONTAL_DOWN         350
756 #define EL_TUBE_LEFT_UP                 351
757 #define EL_TUBE_LEFT_DOWN               352
758 #define EL_TUBE_RIGHT_UP                353
759 #define EL_TUBE_RIGHT_DOWN              354
760 #define EL_SPRING                       355
761 #define EL_TRAP                         356
762 #define EL_DX_SUPABOMB                  357
763
764 #define EL_UNUSED_358                   358
765 #define EL_UNUSED_359                   359
766
767 #define EL_CUSTOM_START                 360
768
769 #include "conf_cus.h"   /* include auto-generated data structure definitions */
770
771 #define NUM_CUSTOM_ELEMENTS             256
772
773 #define EL_CUSTOM_END           (EL_CUSTOM_START + NUM_CUSTOM_ELEMENTS - 1)
774 #define NUM_FILE_ELEMENTS       (EL_CUSTOM_START + NUM_CUSTOM_ELEMENTS)
775
776
777 /* "real" (and therefore drawable) runtime elements */
778 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
779
780 #define EL_EM_KEY_1                     (EL_FIRST_RUNTIME_REAL + 0)
781 #define EL_EM_KEY_2                     (EL_FIRST_RUNTIME_REAL + 1)
782 #define EL_EM_KEY_3                     (EL_FIRST_RUNTIME_REAL + 2)
783 #define EL_EM_KEY_4                     (EL_FIRST_RUNTIME_REAL + 3)
784 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 4)
785 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 5)
786 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 6)
787 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 7)
788 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 8)
789 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 9)
790 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 10)
791 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 11)
792 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 12)
793 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 13)
794 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 14)
795 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 15)
796 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 16)
797 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 17)
798 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 18)
799 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
800 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 20)
801 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 21)
802 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
803 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 23)
804 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 24)
805 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
806 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 26)
807 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 27)
808 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
809 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 29)
810 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 30)
811 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 31)
812 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 32)
813 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 33)
814 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 34)
815 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 35)
816 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 36)
817 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 37)
818 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 38)
819 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 39)
820 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 40)
821 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 41)
822 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 42)
823 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 43)
824 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 44)
825 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 45)
826 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 46)
827
828 /* "unreal" (and therefore not drawable) runtime elements */
829 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 47)
830
831 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
832 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
833 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
834 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
835 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
836 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
837 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
838 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
839 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
840 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
841 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
842 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 11)
843 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 12)
844 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 13)
845
846 /* dummy elements (never used as game elements, only used as graphics) */
847 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 14)
848
849 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
850 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
851 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
852 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
853 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
854 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
855 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
856 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
857 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
858 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
859 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
860 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
861 #define EL_DYNABOMB                             (EL_FIRST_DUMMY + 12)
862 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
863 #define EL_DYNABOMB_PLAYER_1                    (EL_FIRST_DUMMY + 14)
864 #define EL_DYNABOMB_PLAYER_2                    (EL_FIRST_DUMMY + 15)
865 #define EL_DYNABOMB_PLAYER_3                    (EL_FIRST_DUMMY + 16)
866 #define EL_DYNABOMB_PLAYER_4                    (EL_FIRST_DUMMY + 17)
867 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 18)
868 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 19)
869 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 20)
870 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 21)
871 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 22)
872 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 23)
873
874 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 24)
875
876
877 /* values for graphics/sounds action types */
878 #define ACTION_DEFAULT                          0
879 #define ACTION_WAITING                          1
880 #define ACTION_FALLING                          2
881 #define ACTION_MOVING                           3
882 #define ACTION_DIGGING                          4
883 #define ACTION_SNAPPING                         5
884 #define ACTION_COLLECTING                       6
885 #define ACTION_DROPPING                         7
886 #define ACTION_PUSHING                          8
887 #define ACTION_WALKING                          9
888 #define ACTION_PASSING                          10
889 #define ACTION_IMPACT                           11
890 #define ACTION_BREAKING                         12
891 #define ACTION_ACTIVATING                       13
892 #define ACTION_DEACTIVATING                     14
893 #define ACTION_OPENING                          15
894 #define ACTION_CLOSING                          16
895 #define ACTION_ATTACKING                        17
896 #define ACTION_GROWING                          18
897 #define ACTION_SHRINKING                        19
898 #define ACTION_ACTIVE                           20
899 #define ACTION_FILLING                          21
900 #define ACTION_EMPTYING                         22
901 #define ACTION_CHANGING                         23
902 #define ACTION_EXPLODING                        24
903 #define ACTION_DYING                            25
904 #define ACTION_OTHER                            26
905
906 #define NUM_ACTIONS                             27
907
908 /* values for special image configuration suffixes (must match game mode) */
909 #define GFX_SPECIAL_ARG_MAIN                    0
910 #define GFX_SPECIAL_ARG_LEVELS                  1
911 #define GFX_SPECIAL_ARG_SCORES                  2
912 #define GFX_SPECIAL_ARG_EDITOR                  3
913 #define GFX_SPECIAL_ARG_INFO                    4
914 #define GFX_SPECIAL_ARG_SETUP                   5
915 #define GFX_SPECIAL_ARG_PLAYING                 6
916 #define GFX_SPECIAL_ARG_DOOR                    7
917 #define GFX_SPECIAL_ARG_PREVIEW                 8
918 #define GFX_SPECIAL_ARG_CRUMBLED                9
919
920 #define NUM_SPECIAL_GFX_ARGS                    10
921
922
923 /* values for image configuration suffixes */
924 #define GFX_ARG_X                               0
925 #define GFX_ARG_Y                               1
926 #define GFX_ARG_XPOS                            2
927 #define GFX_ARG_YPOS                            3
928 #define GFX_ARG_WIDTH                           4
929 #define GFX_ARG_HEIGHT                          5
930 #define GFX_ARG_OFFSET                          6
931 #define GFX_ARG_VERTICAL                        7
932 #define GFX_ARG_XOFFSET                         8
933 #define GFX_ARG_YOFFSET                         9
934 #define GFX_ARG_FRAMES                          10
935 #define GFX_ARG_FRAMES_PER_LINE                 11
936 #define GFX_ARG_START_FRAME                     12
937 #define GFX_ARG_DELAY                           13
938 #define GFX_ARG_ANIM_MODE                       14
939 #define GFX_ARG_GLOBAL_SYNC                     15
940 #define GFX_ARG_CRUMBLED_LIKE                   16
941 #define GFX_ARG_DIGGABLE_LIKE                   17
942 #define GFX_ARG_BORDER_SIZE                     18
943 #define GFX_ARG_STEP_OFFSET                     19
944 #define GFX_ARG_STEP_DELAY                      20
945 #define GFX_ARG_DIRECTION                       21
946 #define GFX_ARG_POSITION                        22
947 #define GFX_ARG_DRAW_XOFFSET                    23
948 #define GFX_ARG_DRAW_YOFFSET                    24
949 #define GFX_ARG_DRAW_MASKED                     25
950 #define GFX_ARG_NAME                            26
951
952 #define NUM_GFX_ARGS                            27
953
954
955 /* values for sound configuration suffixes */
956 #define SND_ARG_MODE_LOOP                       0
957
958 #define NUM_SND_ARGS                            1
959
960
961 /* values for font configuration */
962
963 #define FONT_INITIAL_1                          0
964 #define FONT_INITIAL_2                          1
965 #define FONT_INITIAL_3                          2
966 #define FONT_INITIAL_4                          3
967 #define FONT_TITLE_1                            4
968 #define FONT_TITLE_2                            5
969 #define FONT_MENU_1                             6
970 #define FONT_MENU_2                             7
971 #define FONT_TEXT_1_ACTIVE                      8
972 #define FONT_TEXT_2_ACTIVE                      9
973 #define FONT_TEXT_3_ACTIVE                      10
974 #define FONT_TEXT_4_ACTIVE                      11
975 #define FONT_TEXT_1                             12
976 #define FONT_TEXT_2                             13
977 #define FONT_TEXT_3                             14
978 #define FONT_TEXT_4                             15
979 #define FONT_INPUT_1_ACTIVE                     16
980 #define FONT_INPUT_2_ACTIVE                     17
981 #define FONT_INPUT_1                            18
982 #define FONT_INPUT_2                            19
983 #define FONT_OPTION_OFF                         20
984 #define FONT_OPTION_ON                          21
985 #define FONT_VALUE_1                            22
986 #define FONT_VALUE_2                            23
987 #define FONT_VALUE_OLD                          24
988 #define FONT_LEVEL_NUMBER                       25
989 #define FONT_TAPE_RECORDER                      26
990 #define FONT_GAME_INFO                          27
991
992 #define NUM_FONTS                               28
993 #define NUM_INITIAL_FONTS                       4
994
995 /* values for game_status (must match special image configuration suffixes) */
996 #define GAME_MODE_MAIN                          0
997 #define GAME_MODE_LEVELS                        1
998 #define GAME_MODE_SCORES                        2
999 #define GAME_MODE_EDITOR                        3
1000 #define GAME_MODE_INFO                          4
1001 #define GAME_MODE_SETUP                         5
1002 #define GAME_MODE_PLAYING                       6
1003 #define GAME_MODE_PSEUDO_DOOR                   7
1004 #define GAME_MODE_PSEUDO_PREVIEW                8
1005 #define GAME_MODE_PSEUDO_CRUMBLED               9
1006
1007 /* there are no special config file suffixes for these modes */
1008 #define GAME_MODE_PSEUDO_TYPENAME               10
1009 #define GAME_MODE_QUIT                          11
1010
1011 #define PROGRAM_VERSION_MAJOR   3
1012 #define PROGRAM_VERSION_MINOR   0
1013 #define PROGRAM_VERSION_PATCH   5
1014 #define PROGRAM_VERSION_RELEASE 0
1015 #define PROGRAM_VERSION_STRING  "3.0.5"
1016
1017 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
1018 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
1019 #define PROGRAM_RIGHTS_STRING   "Copyright Â©1995-2003 by"
1020 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
1021 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
1022 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
1023 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
1024 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
1025 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
1026 #define FILENAME_PREFIX         "Rocks"
1027
1028 #if defined(PLATFORM_UNIX)
1029 #define USERDATA_DIRECTORY      ".rocksndiamonds"
1030 #elif defined(PLATFORM_WIN32)
1031 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
1032 #else
1033 #define USERDATA_DIRECTORY      "userdata"
1034 #endif
1035
1036 #define X11_ICON_FILENAME       "rocks_icon.xbm"
1037 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
1038 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
1039
1040 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1041 ** currently supported/known file version numbers:
1042 **      1.0 (old)
1043 **      1.2 (still in use)
1044 **      1.4 (still in use)
1045 **      2.0 (actual)
1046 */
1047 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
1048 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
1049 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
1050 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
1051
1052 /* file version does not change for every program version, but is changed
1053    when new features are introduced that are incompatible with older file
1054    versions, so that they can be treated accordingly */
1055 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
1056
1057 #define GAME_VERSION_1_0        FILE_VERSION_1_0
1058 #define GAME_VERSION_1_2        FILE_VERSION_1_2
1059 #define GAME_VERSION_1_4        FILE_VERSION_1_4
1060 #define GAME_VERSION_2_0        FILE_VERSION_2_0
1061
1062 #define GAME_VERSION_ACTUAL     RELEASE_IDENT(PROGRAM_VERSION_MAJOR, \
1063                                               PROGRAM_VERSION_MINOR, \
1064                                               PROGRAM_VERSION_PATCH, \
1065                                               PROGRAM_VERSION_RELEASE)
1066
1067 /* values for game_emulation */
1068 #define EMU_NONE                0
1069 #define EMU_BOULDERDASH         1
1070 #define EMU_SOKOBAN             2
1071 #define EMU_SUPAPLEX            3
1072
1073 struct HiScore
1074 {
1075   char Name[MAX_PLAYER_NAME_LEN + 1];
1076   int Score;
1077 };
1078
1079 struct PlayerInfo
1080 {
1081   boolean present;              /* player present in level playfield */
1082   boolean connected;            /* player connected (locally or via network) */
1083   boolean active;               /* player (present && connected) */
1084
1085   int index_nr, client_nr, element_nr;
1086
1087   byte action;                  /* action from local input device */
1088   byte effective_action;        /* action acknowledged from network server
1089                                    or summarized over all configured input
1090                                    devices when in single player mode */
1091   byte programmed_action;       /* action forced by game itself (like moving
1092                                    through doors); overrides other actions */
1093
1094   int jx,jy, last_jx,last_jy;
1095   int MovDir, MovPos, GfxDir, GfxPos;
1096   int Frame, StepFrame;
1097
1098   int GfxAction;
1099
1100   boolean use_murphy_graphic;
1101   boolean use_disk_red_graphic;
1102
1103   boolean Pushing;
1104   boolean Switching;
1105   boolean LevelSolved, GameOver;
1106   boolean snapped;
1107
1108   int last_move_dir;
1109   boolean is_moving;
1110   boolean is_waiting;
1111   boolean is_digging;
1112   boolean is_collecting;
1113
1114   boolean show_envelope;
1115
1116   unsigned long move_delay;
1117   int move_delay_value;
1118
1119   unsigned long push_delay;
1120   unsigned long push_delay_value;
1121
1122   unsigned long actual_frame_counter;
1123
1124   int score;
1125   int gems_still_needed;
1126   int sokobanfields_still_needed;
1127   int lights_still_needed;
1128   int friends_still_needed;
1129   int key[4];
1130   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1131   int shield_normal_time_left;
1132   int shield_deadly_time_left;
1133
1134   int inventory_element[MAX_INVENTORY_SIZE];
1135   int inventory_size;
1136 };
1137
1138 struct LevelInfo
1139 {
1140   int file_version;     /* file format version the level is stored with    */
1141   int game_version;     /* game release version the level was created with */
1142
1143   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1144   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1145   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1146
1147   int fieldx, fieldy;
1148   int time;
1149   int gems_needed;
1150   char name[MAX_LEVEL_NAME_LEN + 1];
1151   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1152   char envelope[MAX_ENVELOPE_TEXT_LEN + 1];
1153   int envelope_xsize, envelope_ysize;
1154   int score[LEVEL_SCORE_ELEMENTS];
1155   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1156   int num_yamyam_contents;
1157   int amoeba_speed;
1158   int amoeba_content;
1159   int time_magic_wall;
1160   int time_wheel;
1161   int time_light;
1162   int time_timegate;
1163   boolean double_speed;
1164   boolean gravity;
1165   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1166
1167   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1168
1169   boolean use_custom_template;  /* use custom properties from template file */
1170
1171   boolean no_level_file;        /* set for currently undefined levels */
1172 };
1173
1174 struct TapeInfo
1175 {
1176   int file_version;     /* file format version the tape is stored with    */
1177   int game_version;     /* game release version the tape was created with */
1178   int engine_version;   /* game engine version the tape was recorded with */
1179
1180   char *level_identifier;
1181   int level_nr;
1182   unsigned long random_seed;
1183   unsigned long date;
1184   unsigned long counter;
1185   unsigned long length;
1186   unsigned long length_seconds;
1187   unsigned int delay_played;
1188   boolean pause_before_death;
1189   boolean recording, playing, pausing;
1190   boolean fast_forward;
1191   boolean index_search;
1192   boolean auto_play;
1193   boolean auto_play_level_solved;
1194   boolean quick_resume;
1195   boolean single_step;
1196   boolean changed;
1197   boolean player_participates[MAX_PLAYERS];
1198   int num_participating_players;
1199
1200   struct
1201   {
1202     byte action[MAX_PLAYERS];
1203     byte delay;
1204   } pos[MAX_TAPELEN];
1205 };
1206
1207 struct GameInfo
1208 {
1209   /* constant within running game */
1210   int engine_version;
1211   int emulation;
1212   int initial_move_delay;
1213   int initial_move_delay_value;
1214
1215   /* variable within running game */
1216   int yamyam_content_nr;
1217   boolean magic_wall_active;
1218   int magic_wall_time_left;
1219   int light_time_left;
1220   int timegate_time_left;
1221   int belt_dir[4];
1222   int belt_dir_nr[4];
1223   int switchgate_pos;
1224   int balloon_dir;
1225   boolean explosions_delayed;
1226 };
1227
1228 struct GlobalInfo
1229 {
1230   char *autoplay_leveldir;
1231   int autoplay_level_nr;
1232
1233   int num_toons;
1234
1235   float frames_per_second;
1236   boolean fps_slowdown;
1237   int fps_slowdown_factor;
1238 };
1239
1240 struct MenuInfo
1241 {
1242   int draw_xoffset_default;
1243   int draw_yoffset_default;
1244   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1245   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1246
1247   int scrollbar_xoffset;
1248
1249   int list_size_default;
1250   int list_size[NUM_SPECIAL_GFX_ARGS];
1251 };
1252
1253 struct DoorInfo
1254 {
1255   int step_offset;
1256   int step_delay;
1257 };
1258
1259 struct ElementChangeInfo
1260 {
1261   boolean can_change;           /* use or ignore this change info */
1262
1263   unsigned long events;         /* change events */
1264   int sides;                    /* change sides */
1265
1266   short target_element;         /* target element after change */
1267
1268   int delay_fixed;              /* added frame delay before changed (fixed) */
1269   int delay_random;             /* added frame delay before changed (random) */
1270   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1271
1272   short trigger_element;        /* custom element triggering change */
1273
1274   int content[3][3];            /* new elements after extended change */
1275   boolean use_content;          /* use extended change content */
1276   boolean only_complete;        /* only use complete content */
1277   boolean use_random_change;    /* use random value for setting content */
1278   int random;                   /* random value for setting content */
1279   int power;                    /* power of extended change */
1280
1281   boolean explode;              /* explode instead of change */
1282
1283   /* functions that are called before, while and after the change of an
1284      element -- currently only used for non-custom elements */
1285   void (*pre_change_function)(int x, int y);
1286   void (*change_function)(int x, int y);
1287   void (*post_change_function)(int x, int y);
1288
1289   /* ---------- internal values used in level editor ---------- */
1290
1291   int direct_action;            /* change triggered by actions on element */
1292   int other_action;             /* change triggered by other element actions */
1293 };
1294
1295 struct ElementInfo
1296 {
1297   /* ---------- token and description strings ---------- */
1298
1299   char *token_name;             /* element token used in config files */
1300   char *class_name;             /* element class used in config files */
1301   char *editor_description;     /* pre-defined description for level editor */
1302   char *custom_description;     /* alternative description from config file */
1303   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom elements */
1304
1305   /* ---------- graphic and sound definitions ---------- */
1306
1307   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1308   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1309                                 /* special graphics for left/right/up/down */
1310
1311   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
1312   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
1313                                 /* crumbled graphics for left/right/up/down */
1314
1315   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1316                                 /* special graphics for certain screens */
1317
1318   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1319
1320   /* ---------- special element property values ---------- */
1321
1322   boolean use_gfx_element;      /* use custom graphic element */
1323   short gfx_element;            /* optional custom graphic element */
1324
1325   int collect_score;            /* score value for collecting */
1326   int collect_count;            /* count value for collecting */
1327
1328   int push_delay_fixed;         /* constant frame delay for pushing */
1329   int push_delay_random;        /* additional random frame delay for pushing */
1330   int move_delay_fixed;         /* constant frame delay for moving */
1331   int move_delay_random;        /* additional random frame delay for moving */
1332
1333   int move_pattern;             /* direction movable element moves to */
1334   int move_direction_initial;   /* initial direction element moves to */
1335   int move_stepsize;            /* step size element moves with */
1336
1337   int slippery_type;            /* how/where other elements slip away */
1338
1339   int content[3][3];            /* new elements after explosion */
1340
1341   struct ElementChangeInfo *change_page; /* actual list of change pages */
1342   struct ElementChangeInfo *change;      /* pointer to current change page */
1343
1344   int num_change_pages;         /* actual number of change pages */
1345   int current_change_page;      /* currently edited change page */
1346
1347   /* ---------- internal values used at runtime when playing ---------- */
1348
1349   unsigned long change_events;  /* bitfield for combined change events */
1350
1351   int event_page_num[NUM_CHANGE_EVENTS]; /* page number for each event */
1352   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
1353
1354   /* ---------- internal values used in level editor ---------- */
1355
1356   int access_type;              /* walkable or passable */
1357   int access_layer;             /* accessible over/inside/under */
1358   int walk_to_action;           /* diggable/collectible/pushable */
1359   int smash_targets;            /* can smash player/enemies/everything */
1360   int deadliness;               /* deadly when running/colliding/touching */
1361   int consistency;              /* indestructible/can explode */
1362
1363   boolean can_explode_by_fire;  /* element explodes by fire */
1364   boolean can_explode_smashed;  /* element explodes when smashed */
1365   boolean can_explode_impact;   /* element explodes on impact */
1366
1367   boolean modified_settings;    /* set for all modified custom elements */
1368 };
1369
1370 struct FontInfo
1371 {
1372   char *token_name;             /* font token used in config files */
1373
1374   int graphic;                  /* default graphic for this font */
1375   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1376                                 /* special graphics for certain screens */
1377   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1378                                 /* internal bitmap ID for special graphics */
1379 };
1380
1381 struct GraphicInfo
1382 {
1383   Bitmap *bitmap;
1384   int src_x, src_y;             /* start position of animation frames */
1385   int width, height;            /* width/height of each animation frame */
1386   int offset_x, offset_y;       /* x/y offset to next animation frame */
1387   int anim_frames;
1388   int anim_frames_per_line;
1389   int anim_start_frame;
1390   int anim_delay;               /* important: delay of 1 means "no delay"! */
1391   int anim_mode;
1392   boolean anim_global_sync;
1393   int crumbled_like;            /* element for cloning crumble graphics */
1394   int diggable_like;            /* element for cloning digging graphics */
1395   int border_size;              /* border size for "crumbled" graphics */
1396
1397   int step_offset;              /* optional step offset of toon animations */
1398   int step_delay;               /* optional step delay of toon animations */
1399
1400   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1401
1402   int draw_masked;              /* optional setting for drawing envelope gfx */
1403
1404 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1405   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1406   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1407 #endif
1408 };
1409
1410 struct SoundInfo
1411 {
1412   boolean loop;
1413 };
1414
1415 struct ElementActionInfo
1416 {
1417   char *suffix;
1418   int value;
1419   boolean is_loop_sound;
1420 };
1421
1422 struct ElementDirectionInfo
1423 {
1424   char *suffix;
1425   int value;
1426 };
1427
1428 struct SpecialSuffixInfo
1429 {
1430   char *suffix;
1431   int value;
1432 };
1433
1434
1435 #if 0
1436 extern GC                       tile_clip_gc;
1437 extern Bitmap                  *pix[];
1438 #endif
1439 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1440 extern Pixmap                   tile_clipmask[];
1441 extern DrawBuffer             *fieldbuffer;
1442 extern DrawBuffer             *drawto_field;
1443
1444 extern int                      game_status;
1445 extern boolean                  level_editor_test_game;
1446 extern boolean                  network_playing;
1447
1448 extern int                      key_joystick_mapping;
1449
1450 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1451 extern int                      redraw_x1, redraw_y1;
1452
1453 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1454 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1455 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1456 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1457 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1458 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1459 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1460 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1461 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1462 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1463 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1464 extern unsigned long            Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1465 extern unsigned long            ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1466 extern short                    JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1467 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1468 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1469 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1470 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1471 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1472
1473 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1474
1475 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1476 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1477 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1478 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1479
1480 extern int                      lev_fieldx, lev_fieldy;
1481 extern int                      scroll_x, scroll_y;
1482
1483 extern int                      FX, FY;
1484 extern int                      ScrollStepSize;
1485 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1486 extern int                      BorderElement;
1487 extern int                      GameFrameDelay;
1488 extern int                      FfwdFrameDelay;
1489 extern int                      BX1, BY1;
1490 extern int                      BX2, BY2;
1491 extern int                      SBX_Left, SBX_Right;
1492 extern int                      SBY_Upper, SBY_Lower;
1493 extern int                      ZX, ZY;
1494 extern int                      ExitX, ExitY;
1495 extern int                      AllPlayersGone;
1496
1497 extern int                      TimeFrames, TimePlayed, TimeLeft;
1498 extern boolean                  SiebAktiv;
1499 extern int                      SiebCount;
1500
1501 extern boolean                  network_player_action_received;
1502
1503 extern int                      graphics_action_mapping[];
1504
1505 extern struct LevelInfo         level, level_template;
1506 extern struct PlayerInfo        stored_player[], *local_player;
1507 extern struct HiScore           highscore[];
1508 extern struct TapeInfo          tape;
1509 extern struct GameInfo          game;
1510 extern struct GlobalInfo        global;
1511 extern struct MenuInfo          menu;
1512 extern struct DoorInfo          door;
1513 extern struct ElementInfo       element_info[];
1514 extern struct ElementActionInfo element_action_info[];
1515 extern struct ElementDirectionInfo element_direction_info[];
1516 extern struct SpecialSuffixInfo special_suffix_info[];
1517 extern struct TokenIntPtrInfo   image_config_vars[];
1518 extern struct FontInfo          font_info[];
1519 extern struct GraphicInfo      *graphic_info;
1520 extern struct SoundInfo        *sound_info;
1521 extern struct ConfigInfo        image_config[], sound_config[];
1522 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
1523
1524 #endif  /* MAIN_H */