95f6da8efa83e981462ca15af4c62117ca31c46d
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
31 #include "conf_snd.h"   /* include auto-generated data structure definitions */
32
33 #define IMG_UNDEFINED           (-1)
34 #define IMG_EMPTY               IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
36 #define IMG_EXPLOSION           IMG_DEFAULT_EXPLODING
37 #define IMG_CHAR_START          IMG_CHAR_SPACE
38 #define IMG_CUSTOM_START        IMG_CUSTOM_1
39
40 #define SND_UNDEFINED           (-1)
41
42 #define WIN_XSIZE               672
43 #define WIN_YSIZE               560
44
45 #define SCR_FIELDX              17
46 #define SCR_FIELDY              17
47 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
48 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
49 #define MIN_LEV_FIELDX          3
50 #define MIN_LEV_FIELDY          3
51 #define STD_LEV_FIELDX          64
52 #define STD_LEV_FIELDY          32
53 #define MAX_LEV_FIELDX          128
54 #define MAX_LEV_FIELDY          128
55
56 #define SCREENX(a)              ((a) - scroll_x)
57 #define SCREENY(a)              ((a) - scroll_y)
58 #define LEVELX(a)               ((a) + scroll_x)
59 #define LEVELY(a)               ((a) + scroll_y)
60 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
61 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
62 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
63
64 /* values for configurable properties (custom elem's only, else pre-defined) */
65 #define EP_DIGGABLE             0
66 #define EP_COLLECTIBLE          1
67 #define EP_DONT_RUN_INTO        2
68 #define EP_DONT_COLLIDE_WITH    3
69 #define EP_DONT_TOUCH           4
70 #define EP_INDESTRUCTIBLE       5
71 #define EP_SLIPPERY             6
72 #define EP_CAN_CHANGE           7
73 #define EP_CAN_MOVE             8
74 #define EP_CAN_FALL             9
75 #define EP_CAN_SMASH_PLAYER     10
76 #define EP_CAN_SMASH_ENEMIES    11
77 #define EP_CAN_SMASH_EVERYTHING 12
78 #define EP_CAN_EXPLODE_BY_FIRE  13
79 #define EP_CAN_EXPLODE_SMASHED  14
80 #define EP_CAN_EXPLODE_IMPACT   15
81 #define EP_WALKABLE_OVER        16
82 #define EP_WALKABLE_INSIDE      17
83 #define EP_WALKABLE_UNDER       18
84 #define EP_PASSABLE_OVER        19
85 #define EP_PASSABLE_INSIDE      20
86 #define EP_PASSABLE_UNDER       21
87 #define EP_UNUSED_22            22
88 #define EP_UNUSED_23            23
89 #define EP_PUSHABLE             24
90
91 /* values for special configurable properties (depending on level settings) */
92 #define EP_EM_SLIPPERY_WALL     32
93
94 /* values for special graphics properties (no effect on game engine) */
95 #define EP_CAN_BE_CRUMBLED      33
96
97 /* values for pre-defined properties */
98 #define EP_PLAYER               34
99 #define EP_CAN_PASS_MAGIC_WALL  35
100 #define EP_SWITCHABLE           36
101 #define EP_BD_ELEMENT           37
102 #define EP_SP_ELEMENT           38
103 #define EP_SB_ELEMENT           39
104 #define EP_GEM                  40
105 #define EP_FOOD_DARK_YAMYAM     41
106 #define EP_FOOD_PENGUIN         42
107 #define EP_FOOD_PIG             43
108 #define EP_HISTORIC_WALL        44
109 #define EP_HISTORIC_SOLID       45
110 #define EP_CLASSIC_ENEMY        46
111 #define EP_BELT                 47
112 #define EP_BELT_ACTIVE          48
113 #define EP_BELT_SWITCH          49
114 #define EP_TUBE                 50
115 #define EP_KEYGATE              51
116 #define EP_AMOEBOID             52
117 #define EP_AMOEBALIVE           53
118 #define EP_HAS_CONTENT          54
119 #define EP_ACTIVE_BOMB          55
120 #define EP_INACTIVE             56
121
122 /* values for derived properties (determined from properties above) */
123 #define EP_ACCESSIBLE_OVER      57
124 #define EP_ACCESSIBLE_INSIDE    58
125 #define EP_ACCESSIBLE_UNDER     59
126 #define EP_WALKABLE             60
127 #define EP_PASSABLE             61
128 #define EP_ACCESSIBLE           62
129 #define EP_SNAPPABLE            63
130 #define EP_WALL                 64
131 #define EP_SOLID_FOR_PUSHING    65
132 #define EP_DRAGONFIRE_PROOF     66
133 #define EP_EXPLOSION_PROOF      67
134 #define EP_CAN_SMASH            68
135 #define EP_CAN_EXPLODE          69
136
137 /* values for internal purpose only (level editor) */
138 #define EP_EXPLODE_RESULT       70
139 #define EP_WALK_TO_OBJECT       71
140 #define EP_DEADLY               72
141
142 #define NUM_ELEMENT_PROPERTIES  73
143
144 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
145 #define EP_BITFIELD_BASE        0
146
147 #define EP_BITMASK_DEFAULT      0
148
149 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
150 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
151 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
152 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
153                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
154                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
155
156
157 /* values for change events for custom elements */
158 #define CE_DELAY                0
159 #define CE_TOUCHED_BY_PLAYER    1
160 #define CE_PRESSED_BY_PLAYER    2
161 #define CE_PUSHED_BY_PLAYER     3
162 #define CE_COLLISION            4
163 #define CE_IMPACT               5
164 #define CE_SMASHED              6
165 #define CE_OTHER_IS_TOUCHING    7
166 #define CE_OTHER_IS_CHANGING    8
167 #define CE_OTHER_IS_EXPLODING   9
168 #define CE_OTHER_GETS_TOUCHED   10
169 #define CE_OTHER_GETS_PRESSED   11
170 #define CE_OTHER_GETS_PUSHED    12
171 #define CE_OTHER_GETS_COLLECTED 13
172
173 /* values for internal purpose only (level editor) */
174 #define CE_BY_PLAYER            14
175 #define CE_BY_COLLISION         15
176 #define CE_BY_OTHER             16
177
178 #define NUM_CHANGE_EVENTS       17
179
180 #define CE_BITMASK_DEFAULT      0
181
182 #define CH_EVENT_BIT(c)         (1 << (c))
183 #define CH_EVENT_VAR(e)         (element_info[e].change.events)
184
185 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
186                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
187 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
188                                  ((v) ?                                   \
189                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
190                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
191
192 /* values for change power for custom elements */
193 #define CP_NON_DESTRUCTIVE      0
194 #define CP_HALF_DESTRUCTIVE     1
195 #define CP_FULL_DESTRUCTIVE     2
196
197
198 /* macros for configurable properties */
199 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
200 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
201 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
202 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
203 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
204 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
205 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
206 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
207 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
208 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
209 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
210 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
211 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
212 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
213 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
214 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
215 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
216 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
217 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
218 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
219 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
220 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
221 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
222
223 /* macros for special configurable properties */
224 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
225
226 /* macros for special graphics properties */
227 #define CAN_BE_CRUMBLED(e)      HAS_PROPERTY(GFX_ELEMENT(e),EP_CAN_BE_CRUMBLED)
228
229 /* macros for pre-defined properties */
230 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
231 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
232 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
233 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
234 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
235 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
236 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
237 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
238 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
239 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
240 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
241 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
242 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
243 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
244 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
245 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
246 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
247 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
248 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
249 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
250 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
251 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
252 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
253
254 /* macros for derived properties */
255 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
256 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
257 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
258 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
259 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
260 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
261 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
262 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
263 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
264 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
265 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
266 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
267 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
268
269 /* special macros used in game engine */
270 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
271                                  (e) <= EL_CUSTOM_END)
272
273 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
274                                  element_info[e].gfx_element : e)
275
276 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
277
278 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
279 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
280
281 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
282 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
283 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
284
285 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
286                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
287                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
288                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
289                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
290                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
291                                  EL_ROCK)
292 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
293                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
294                                  EL_BD_ROCK)
295 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
296 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
297 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
298 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
299
300 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
301 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
302 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
303                                  IS_INDESTRUCTIBLE(Feld[x][y]))
304 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
305                                  PROTECTED_FIELD(x, y))
306
307 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
308
309 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
310 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
311 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
312
313 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
314 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
315 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
316 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
317
318 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
319
320
321 /* boundaries of arrays etc. */
322 #define MAX_LEVEL_NAME_LEN      32
323 #define MAX_LEVEL_AUTHOR_LEN    32
324 #define MAX_ELEMENT_NAME_LEN    32
325 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
326 #define MAX_SCORE_ENTRIES       100
327 #define MAX_NUM_AMOEBA          100
328
329 /* values for elements with content */
330 #define MIN_ELEMENT_CONTENTS    1
331 #define STD_ELEMENT_CONTENTS    4
332 #define MAX_ELEMENT_CONTENTS    8
333
334 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
335
336 /* fundamental game speed values */
337 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
338 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
339 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
340 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
341 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
342
343 /* often used screen positions */
344 #define SX                      8
345 #define SY                      8
346 #define REAL_SX                 (SX - 2)
347 #define REAL_SY                 (SY - 2)
348 #define DX                      566
349 #define DY                      60
350 #define VX                      DX
351 #define VY                      400
352 #define EX                      DX
353 #define EY                      (VY - 44)
354 #define TILEX                   32
355 #define TILEY                   32
356 #define MINI_TILEX              (TILEX / 2)
357 #define MINI_TILEY              (TILEY / 2)
358 #define MICRO_TILEX             (TILEX / 8)
359 #define MICRO_TILEY             (TILEY / 8)
360 #define MIDPOSX                 (SCR_FIELDX / 2)
361 #define MIDPOSY                 (SCR_FIELDY / 2)
362 #define SXSIZE                  (SCR_FIELDX * TILEX)
363 #define SYSIZE                  (SCR_FIELDY * TILEY)
364 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
365 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
366 #define DXSIZE                  100
367 #define DYSIZE                  280
368 #define VXSIZE                  DXSIZE
369 #define VYSIZE                  100
370 #define EXSIZE                  DXSIZE
371 #define EYSIZE                  (VYSIZE + 44)
372 #define FULL_SXSIZE             (2 + SXSIZE + 2)
373 #define FULL_SYSIZE             (2 + SYSIZE + 2)
374 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
375 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
376 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
377 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
378 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
379
380
381 /* "real" level file elements */
382 #define EL_UNDEFINED                    -1
383
384 #define EL_EMPTY_SPACE                  0
385 #define EL_EMPTY                        EL_EMPTY_SPACE
386 #define EL_SAND                         1
387 #define EL_WALL                         2
388 #define EL_WALL_CRUMBLED                3
389 #define EL_ROCK                         4
390 #define EL_KEY_OBSOLETE                 5 /* obsolete; mapped to EL_KEY_1 */
391 #define EL_EMERALD                      6
392 #define EL_EXIT_CLOSED                  7
393 #define EL_PLAYER_OBSOLETE              8 /* obsolete; mapped to EL_PLAYER_1 */
394 #define EL_BUG                          9
395 #define EL_SPACESHIP                    10
396 #define EL_YAMYAM                       11
397 #define EL_ROBOT                        12
398 #define EL_STEELWALL                    13
399 #define EL_DIAMOND                      14
400 #define EL_AMOEBA_DEAD                  15
401 #define EL_QUICKSAND_EMPTY              16
402 #define EL_QUICKSAND_FULL               17
403 #define EL_AMOEBA_DROP                  18
404 #define EL_BOMB                         19
405 #define EL_MAGIC_WALL                   20
406 #define EL_SPEED_PILL                   21
407 #define EL_ACID                         22
408 #define EL_AMOEBA_WET                   23
409 #define EL_AMOEBA_DRY                   24
410 #define EL_NUT                          25
411 #define EL_GAME_OF_LIFE                 26
412 #define EL_BIOMAZE                      27
413 #define EL_DYNAMITE_ACTIVE              28
414 #define EL_STONEBLOCK                   29
415 #define EL_ROBOT_WHEEL                  30
416 #define EL_ROBOT_WHEEL_ACTIVE           31
417 #define EL_KEY_1                        32
418 #define EL_KEY_2                        33
419 #define EL_KEY_3                        34
420 #define EL_KEY_4                        35
421 #define EL_GATE_1                       36
422 #define EL_GATE_2                       37
423 #define EL_GATE_3                       38
424 #define EL_GATE_4                       39
425 #define EL_GATE_1_GRAY                  40
426 #define EL_GATE_2_GRAY                  41
427 #define EL_GATE_3_GRAY                  42
428 #define EL_GATE_4_GRAY                  43
429 #define EL_DYNAMITE                     44
430 #define EL_PACMAN                       45
431 #define EL_INVISIBLE_WALL               46
432 #define EL_LAMP                         47
433 #define EL_LAMP_ACTIVE                  48
434 #define EL_WALL_EMERALD                 49
435 #define EL_WALL_DIAMOND                 50
436 #define EL_AMOEBA_FULL                  51
437 #define EL_BD_AMOEBA                    52
438 #define EL_TIME_ORB_FULL                53
439 #define EL_TIME_ORB_EMPTY               54
440 #define EL_EXPANDABLE_WALL              55
441 #define EL_BD_DIAMOND                   56
442 #define EL_EMERALD_YELLOW               57
443 #define EL_WALL_BD_DIAMOND              58
444 #define EL_WALL_EMERALD_YELLOW          59
445 #define EL_DARK_YAMYAM                  60
446 #define EL_BD_MAGIC_WALL                61
447 #define EL_INVISIBLE_STEELWALL          62
448
449 #define EL_UNUSED_63                    63
450
451 #define EL_DYNABOMB_INCREASE_NUMBER     64
452 #define EL_DYNABOMB_INCREASE_SIZE       65
453 #define EL_DYNABOMB_INCREASE_POWER      66
454 #define EL_SOKOBAN_OBJECT               67
455 #define EL_SOKOBAN_FIELD_EMPTY          68
456 #define EL_SOKOBAN_FIELD_FULL           69
457 #define EL_BD_BUTTERFLY_RIGHT           70
458 #define EL_BD_BUTTERFLY_UP              71
459 #define EL_BD_BUTTERFLY_LEFT            72
460 #define EL_BD_BUTTERFLY_DOWN            73
461 #define EL_BD_FIREFLY_RIGHT             74
462 #define EL_BD_FIREFLY_UP                75
463 #define EL_BD_FIREFLY_LEFT              76
464 #define EL_BD_FIREFLY_DOWN              77
465 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
466 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
467 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
468 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
469 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
470 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
471 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
472 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
473 #define EL_BD_BUTTERFLY                 78
474 #define EL_BD_FIREFLY                   79
475 #define EL_PLAYER_1                     80
476 #define EL_PLAYER_2                     81
477 #define EL_PLAYER_3                     82
478 #define EL_PLAYER_4                     83
479 #define EL_BUG_RIGHT                    84
480 #define EL_BUG_UP                       85
481 #define EL_BUG_LEFT                     86
482 #define EL_BUG_DOWN                     87
483 #define EL_SPACESHIP_RIGHT              88
484 #define EL_SPACESHIP_UP                 89
485 #define EL_SPACESHIP_LEFT               90
486 #define EL_SPACESHIP_DOWN               91
487 #define EL_PACMAN_RIGHT                 92
488 #define EL_PACMAN_UP                    93
489 #define EL_PACMAN_LEFT                  94
490 #define EL_PACMAN_DOWN                  95
491 #define EL_EMERALD_RED                  96
492 #define EL_EMERALD_PURPLE               97
493 #define EL_WALL_EMERALD_RED             98
494 #define EL_WALL_EMERALD_PURPLE          99
495 #define EL_ACID_POOL_TOPLEFT            100
496 #define EL_ACID_POOL_TOPRIGHT           101
497 #define EL_ACID_POOL_BOTTOMLEFT         102
498 #define EL_ACID_POOL_BOTTOM             103
499 #define EL_ACID_POOL_BOTTOMRIGHT        104
500 #define EL_BD_WALL                      105
501 #define EL_BD_ROCK                      106
502 #define EL_EXIT_OPEN                    107
503 #define EL_BLACK_ORB                    108
504 #define EL_AMOEBA_TO_DIAMOND            109
505 #define EL_MOLE                         110
506 #define EL_PENGUIN                      111
507 #define EL_SATELLITE                    112
508 #define EL_ARROW_LEFT                   113
509 #define EL_ARROW_RIGHT                  114
510 #define EL_ARROW_UP                     115
511 #define EL_ARROW_DOWN                   116
512 #define EL_PIG                          117
513 #define EL_DRAGON                       118
514
515 #define EL_EM_KEY_1_FILE                119
516
517 #define EL_CHAR_START                   120
518 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
519 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
520
521 #include "conf_chr.h"   /* include auto-generated data structure definitions */
522
523 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
524 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
525
526 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
527
528 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
529 #define EL_EXPANDABLE_WALL_VERTICAL     201
530 #define EL_EXPANDABLE_WALL_ANY          202
531
532 #define EL_EM_GATE_1                    203
533 #define EL_EM_GATE_2                    204
534 #define EL_EM_GATE_3                    205
535 #define EL_EM_GATE_4                    206
536
537 #define EL_EM_KEY_2_FILE                        207
538 #define EL_EM_KEY_3_FILE                        208
539 #define EL_EM_KEY_4_FILE                        209
540
541 #define EL_SP_START                     210
542 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
543 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
544 #define EL_SP_ZONK                      (EL_SP_START + 1)
545 #define EL_SP_BASE                      (EL_SP_START + 2)
546 #define EL_SP_MURPHY                    (EL_SP_START + 3)
547 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
548 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
549 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
550 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
551 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
552 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
553 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
554 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
555 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
556 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
557 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
558 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
559 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
560 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
561 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
562 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
563 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
564 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
565 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
566 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
567 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
568 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
569 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
570 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
571 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
572 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
573 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
574 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
575 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
576 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
577 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
578 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
579 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
580 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
581 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
582 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
583 #define EL_SP_END                       (EL_SP_START + 39)
584
585 #define EL_EM_GATE_1_GRAY               250
586 #define EL_EM_GATE_2_GRAY               251
587 #define EL_EM_GATE_3_GRAY               252
588 #define EL_EM_GATE_4_GRAY               253
589
590 #define EL_UNUSED_254                   254
591 #define EL_UNUSED_255                   255
592
593 #define EL_PEARL                        256
594 #define EL_CRYSTAL                      257
595 #define EL_WALL_PEARL                   258
596 #define EL_WALL_CRYSTAL                 259
597 #define EL_DOOR_WHITE                   260
598 #define EL_DOOR_WHITE_GRAY              261
599 #define EL_KEY_WHITE                    262
600 #define EL_SHIELD_NORMAL                263
601 #define EL_EXTRA_TIME                   264
602 #define EL_SWITCHGATE_OPEN              265
603 #define EL_SWITCHGATE_CLOSED            266
604 #define EL_SWITCHGATE_SWITCH_UP         267
605 #define EL_SWITCHGATE_SWITCH_DOWN       268
606
607 #define EL_UNUSED_269                   269
608 #define EL_UNUSED_270                   270
609
610 #define EL_CONVEYOR_BELT_1_LEFT          271
611 #define EL_CONVEYOR_BELT_1_MIDDLE        272
612 #define EL_CONVEYOR_BELT_1_RIGHT         273
613 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
614 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
615 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
616 #define EL_CONVEYOR_BELT_2_LEFT          277
617 #define EL_CONVEYOR_BELT_2_MIDDLE        278
618 #define EL_CONVEYOR_BELT_2_RIGHT         279
619 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
620 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
621 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
622 #define EL_CONVEYOR_BELT_3_LEFT          283
623 #define EL_CONVEYOR_BELT_3_MIDDLE        284
624 #define EL_CONVEYOR_BELT_3_RIGHT         285
625 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
626 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
627 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
628 #define EL_CONVEYOR_BELT_4_LEFT          289
629 #define EL_CONVEYOR_BELT_4_MIDDLE        290
630 #define EL_CONVEYOR_BELT_4_RIGHT         291
631 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
632 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
633 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
634 #define EL_LANDMINE                     295
635 #define EL_ENVELOPE                     296
636 #define EL_LIGHT_SWITCH                 297
637 #define EL_LIGHT_SWITCH_ACTIVE          298
638 #define EL_SIGN_EXCLAMATION             299
639 #define EL_SIGN_RADIOACTIVITY           300
640 #define EL_SIGN_STOP                    301
641 #define EL_SIGN_WHEELCHAIR              302
642 #define EL_SIGN_PARKING                 303
643 #define EL_SIGN_ONEWAY                  304
644 #define EL_SIGN_HEART                   305
645 #define EL_SIGN_TRIANGLE                306
646 #define EL_SIGN_ROUND                   307
647 #define EL_SIGN_EXIT                    308
648 #define EL_SIGN_YINYANG                 309
649 #define EL_SIGN_OTHER                   310
650 #define EL_MOLE_LEFT                    311
651 #define EL_MOLE_RIGHT                   312
652 #define EL_MOLE_UP                      313
653 #define EL_MOLE_DOWN                    314
654 #define EL_STEELWALL_SLANTED            315
655 #define EL_INVISIBLE_SAND               316
656 #define EL_DX_UNKNOWN_15                317
657 #define EL_DX_UNKNOWN_42                318
658
659 #define EL_UNUSED_319                   319
660 #define EL_UNUSED_320                   320
661
662 #define EL_SHIELD_DEADLY                321
663 #define EL_TIMEGATE_OPEN                322
664 #define EL_TIMEGATE_CLOSED              323
665 #define EL_TIMEGATE_SWITCH_ACTIVE       324
666 #define EL_TIMEGATE_SWITCH              325
667
668 #define EL_BALLOON                      326
669 #define EL_BALLOON_SWITCH_LEFT          327
670 #define EL_BALLOON_SWITCH_RIGHT         328
671 #define EL_BALLOON_SWITCH_UP            329
672 #define EL_BALLOON_SWITCH_DOWN          330
673 #define EL_BALLOON_SWITCH_ANY           331
674
675 #define EL_EMC_STEELWALL_1              332
676 #define EL_EMC_STEELWALL_2              333
677 #define EL_EMC_STEELWALL_3              334
678 #define EL_EMC_STEELWALL_4              335
679 #define EL_EMC_WALL_1                   336
680 #define EL_EMC_WALL_2                   337
681 #define EL_EMC_WALL_3                   338
682 #define EL_EMC_WALL_4                   339
683 #define EL_EMC_WALL_5                   340
684 #define EL_EMC_WALL_6                   341
685 #define EL_EMC_WALL_7                   342
686 #define EL_EMC_WALL_8                   343
687
688 #define EL_TUBE_ANY                     344
689 #define EL_TUBE_VERTICAL                345
690 #define EL_TUBE_HORIZONTAL              346
691 #define EL_TUBE_VERTICAL_LEFT           347
692 #define EL_TUBE_VERTICAL_RIGHT          348
693 #define EL_TUBE_HORIZONTAL_UP           349
694 #define EL_TUBE_HORIZONTAL_DOWN         350
695 #define EL_TUBE_LEFT_UP                 351
696 #define EL_TUBE_LEFT_DOWN               352
697 #define EL_TUBE_RIGHT_UP                353
698 #define EL_TUBE_RIGHT_DOWN              354
699 #define EL_SPRING                       355
700 #define EL_TRAP                         356
701 #define EL_DX_SUPABOMB                  357
702
703 #define EL_UNUSED_358                   358
704 #define EL_UNUSED_359                   359
705
706 #define EL_CUSTOM_START                 360
707
708 #include "conf_cus.h"   /* include auto-generated data structure definitions */
709
710 #define EL_CUSTOM_END                   (EL_CUSTOM_START + 127)
711
712 #define NUM_CUSTOM_ELEMENTS             128
713 #define NUM_FILE_ELEMENTS               488
714
715
716 /* "real" (and therefore drawable) runtime elements */
717 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
718
719 #define EL_EM_KEY_1                     (EL_FIRST_RUNTIME_REAL + 0)
720 #define EL_EM_KEY_2                     (EL_FIRST_RUNTIME_REAL + 1)
721 #define EL_EM_KEY_3                     (EL_FIRST_RUNTIME_REAL + 2)
722 #define EL_EM_KEY_4                     (EL_FIRST_RUNTIME_REAL + 3)
723 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 4)
724 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 5)
725 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 6)
726 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 7)
727 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 8)
728 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 9)
729 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 10)
730 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 11)
731 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 12)
732 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 13)
733 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 14)
734 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 15)
735 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 16)
736 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 17)
737 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 18)
738 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
739 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 20)
740 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 21)
741 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
742 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 23)
743 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 24)
744 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
745 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 26)
746 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 27)
747 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
748 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 29)
749 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 30)
750 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 31)
751 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 32)
752 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 33)
753 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 34)
754 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 35)
755 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 36)
756 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 37)
757 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 38)
758 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
759 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 40)
760 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 41)
761 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 42)
762 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 43)
763 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 44)
764 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 45)
765
766 /* "unreal" (and therefore not drawable) runtime elements */
767 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 46)
768
769 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
770 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
771 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
772 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
773 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
774 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
775 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
776 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
777 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
778 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
779 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
780 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 11)
781 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 12)
782 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 13)
783
784 /* dummy elements (never used as game elements, only used as graphics) */
785 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 14)
786
787 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
788 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
789 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
790 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
791 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
792 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
793 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
794 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
795 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
796 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
797 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
798 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
799 #define EL_SAND_CRUMBLED                        (EL_FIRST_DUMMY + 12)
800 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
801 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 14)
802 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 15)
803 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 16)
804 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 17)
805 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 18)
806 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 19)
807
808 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 20)
809
810
811 /* values for graphics/sounds action types */
812 #define ACTION_DEFAULT                          0
813 #define ACTION_WAITING                          1
814 #define ACTION_FALLING                          2
815 #define ACTION_MOVING                           3
816 #define ACTION_DIGGING                          4
817 #define ACTION_SNAPPING                         5
818 #define ACTION_COLLECTING                       6
819 #define ACTION_DROPPING                         7
820 #define ACTION_PUSHING                          8
821 #define ACTION_WALKING                          9
822 #define ACTION_PASSING                          10
823 #define ACTION_IMPACT                           11
824 #define ACTION_BREAKING                         12
825 #define ACTION_ACTIVATING                       13
826 #define ACTION_DEACTIVATING                     14
827 #define ACTION_OPENING                          15
828 #define ACTION_CLOSING                          16
829 #define ACTION_ATTACKING                        17
830 #define ACTION_GROWING                          18
831 #define ACTION_SHRINKING                        19
832 #define ACTION_ACTIVE                           20
833 #define ACTION_FILLING                          21
834 #define ACTION_EMPTYING                         22
835 #define ACTION_CHANGING                         23
836 #define ACTION_EXPLODING                        24
837 #define ACTION_DYING                            25
838 #define ACTION_OTHER                            26
839
840 #define NUM_ACTIONS                             27
841
842 /* values for special image configuration suffixes (must match game mode) */
843 #define GFX_SPECIAL_ARG_MAIN                    0
844 #define GFX_SPECIAL_ARG_LEVELS                  1
845 #define GFX_SPECIAL_ARG_SCORES                  2
846 #define GFX_SPECIAL_ARG_EDITOR                  3
847 #define GFX_SPECIAL_ARG_INFO                    4
848 #define GFX_SPECIAL_ARG_SETUP                   5
849 #define GFX_SPECIAL_ARG_DOOR                    6
850 #define GFX_SPECIAL_ARG_PREVIEW                 7
851
852 #define NUM_SPECIAL_GFX_ARGS                    8
853
854
855 /* values for image configuration suffixes */
856 #define GFX_ARG_X                               0
857 #define GFX_ARG_Y                               1
858 #define GFX_ARG_XPOS                            2
859 #define GFX_ARG_YPOS                            3
860 #define GFX_ARG_WIDTH                           4
861 #define GFX_ARG_HEIGHT                          5
862 #define GFX_ARG_OFFSET                          6
863 #define GFX_ARG_VERTICAL                        7
864 #define GFX_ARG_XOFFSET                         8
865 #define GFX_ARG_YOFFSET                         9
866 #define GFX_ARG_FRAMES                          10
867 #define GFX_ARG_FRAMES_PER_LINE                 11
868 #define GFX_ARG_START_FRAME                     12
869 #define GFX_ARG_DELAY                           13
870 #define GFX_ARG_ANIM_MODE                       14
871 #define GFX_ARG_GLOBAL_SYNC                     15
872 #define GFX_ARG_STEP_OFFSET                     16
873 #define GFX_ARG_STEP_DELAY                      17
874 #define GFX_ARG_DIRECTION                       18
875 #define GFX_ARG_POSITION                        19
876 #define GFX_ARG_DRAW_XOFFSET                    20
877 #define GFX_ARG_DRAW_YOFFSET                    21
878 #define GFX_ARG_NAME                            22
879
880 #define NUM_GFX_ARGS                            23
881
882
883 /* values for sound configuration suffixes */
884 #define SND_ARG_MODE_LOOP                       0
885
886 #define NUM_SND_ARGS                            1
887
888
889 /* values for font configuration */
890
891 #define FONT_INITIAL_1                          0
892 #define FONT_INITIAL_2                          1
893 #define FONT_INITIAL_3                          2
894 #define FONT_INITIAL_4                          3
895 #define FONT_TITLE_1                            4
896 #define FONT_TITLE_2                            5
897 #define FONT_MENU_1                             6
898 #define FONT_MENU_2                             7
899 #define FONT_TEXT_1_ACTIVE                      8
900 #define FONT_TEXT_2_ACTIVE                      9
901 #define FONT_TEXT_3_ACTIVE                      10
902 #define FONT_TEXT_4_ACTIVE                      11
903 #define FONT_TEXT_1                             12
904 #define FONT_TEXT_2                             13
905 #define FONT_TEXT_3                             14
906 #define FONT_TEXT_4                             15
907 #define FONT_INPUT_1_ACTIVE                     16
908 #define FONT_INPUT_2_ACTIVE                     17
909 #define FONT_INPUT_1                            18
910 #define FONT_INPUT_2                            19
911 #define FONT_OPTION_OFF                         20
912 #define FONT_OPTION_ON                          21
913 #define FONT_VALUE_1                            22
914 #define FONT_VALUE_2                            23
915 #define FONT_VALUE_OLD                          24
916 #define FONT_LEVEL_NUMBER                       25
917 #define FONT_TAPE_RECORDER                      26
918 #define FONT_GAME_INFO                          27
919
920 #define NUM_FONTS                               28
921 #define NUM_INITIAL_FONTS                       4
922
923 /* values for game_status (must match special image configuration suffixes) */
924 #define GAME_MODE_MAIN                          0
925 #define GAME_MODE_LEVELS                        1
926 #define GAME_MODE_SCORES                        2
927 #define GAME_MODE_EDITOR                        3
928 #define GAME_MODE_INFO                          4
929 #define GAME_MODE_SETUP                         5
930 #define GAME_MODE_PSEUDO_DOOR                   6
931 #define GAME_MODE_PSEUDO_PREVIEW                7
932
933 /* there are no special config file suffixes for these modes */
934 #define GAME_MODE_PLAYING                       8
935 #define GAME_MODE_PSEUDO_TYPENAME               9
936 #define GAME_MODE_QUIT                          10
937
938 #define PROGRAM_VERSION_MAJOR   2
939 #define PROGRAM_VERSION_MINOR   2
940 #define PROGRAM_VERSION_PATCH   0
941 #define PROGRAM_VERSION_RELEASE 7
942 #define PROGRAM_VERSION_STRING  "2.2.0rc7"
943
944 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
945 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
946 #define PROGRAM_RIGHTS_STRING   "Copyright Â©1995-2003 by"
947 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
948 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
949 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
950 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
951 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
952 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
953 #define FILENAME_PREFIX         "Rocks"
954
955 #if defined(PLATFORM_UNIX)
956 #define USERDATA_DIRECTORY      ".rocksndiamonds"
957 #elif defined(PLATFORM_WIN32)
958 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
959 #else
960 #define USERDATA_DIRECTORY      "userdata"
961 #endif
962
963 #define X11_ICON_FILENAME       "rocks_icon.xbm"
964 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
965 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
966
967 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
968 ** currently supported/known file version numbers:
969 **      1.0 (old)
970 **      1.2 (still in use)
971 **      1.4 (still in use)
972 **      2.0 (actual)
973 */
974 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
975 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
976 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
977 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
978
979 /* file version does not change for every program version, but is changed
980    when new features are introduced that are incompatible with older file
981    versions, so that they can be treated accordingly */
982 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
983
984 #define GAME_VERSION_1_0        FILE_VERSION_1_0
985 #define GAME_VERSION_1_2        FILE_VERSION_1_2
986 #define GAME_VERSION_1_4        FILE_VERSION_1_4
987 #define GAME_VERSION_2_0        FILE_VERSION_2_0
988
989 #define GAME_VERSION_ACTUAL     RELEASE_IDENT(PROGRAM_VERSION_MAJOR, \
990                                               PROGRAM_VERSION_MINOR, \
991                                               PROGRAM_VERSION_PATCH, \
992                                               PROGRAM_VERSION_RELEASE)
993
994 /* values for game_emulation */
995 #define EMU_NONE                0
996 #define EMU_BOULDERDASH         1
997 #define EMU_SOKOBAN             2
998 #define EMU_SUPAPLEX            3
999
1000 struct HiScore
1001 {
1002   char Name[MAX_PLAYER_NAME_LEN + 1];
1003   int Score;
1004 };
1005
1006 struct PlayerInfo
1007 {
1008   boolean present;              /* player present in level playfield */
1009   boolean connected;            /* player connected (locally or via network) */
1010   boolean active;               /* player (present && connected) */
1011
1012   int index_nr, client_nr, element_nr;
1013
1014   byte action;                  /* action from local input device */
1015   byte effective_action;        /* action acknowledged from network server
1016                                    or summarized over all configured input
1017                                    devices when in single player mode */
1018   byte programmed_action;       /* action forced by game itself (like moving
1019                                    through doors); overrides other actions */
1020
1021   int jx,jy, last_jx,last_jy;
1022   int MovDir, MovPos, GfxDir, GfxPos;
1023   int Frame, StepFrame;
1024
1025   int GfxAction;
1026
1027   boolean use_murphy_graphic;
1028   boolean use_disk_red_graphic;
1029
1030   boolean Pushing;
1031   boolean Switching;
1032   boolean LevelSolved, GameOver;
1033   boolean snapped;
1034
1035   int last_move_dir;
1036   boolean is_moving;
1037   boolean is_waiting;
1038   boolean is_digging;
1039   boolean is_collecting;
1040
1041   unsigned long move_delay;
1042   int move_delay_value;
1043
1044   unsigned long push_delay;
1045   unsigned long push_delay_value;
1046
1047   unsigned long actual_frame_counter;
1048
1049   int score;
1050   int gems_still_needed;
1051   int sokobanfields_still_needed;
1052   int lights_still_needed;
1053   int friends_still_needed;
1054   int key[4];
1055   int dynamite;
1056   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1057   int shield_normal_time_left;
1058   int shield_deadly_time_left;
1059 };
1060
1061 struct LevelInfo
1062 {
1063   int file_version;     /* file format version the level is stored with    */
1064   int game_version;     /* game release version the level was created with */
1065
1066   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1067   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1068   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1069
1070   int fieldx;
1071   int fieldy;
1072   int time;
1073   int gems_needed;
1074   char name[MAX_LEVEL_NAME_LEN + 1];
1075   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1076   int score[LEVEL_SCORE_ELEMENTS];
1077   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1078   int num_yamyam_contents;
1079   int amoeba_speed;
1080   int amoeba_content;
1081   int time_magic_wall;
1082   int time_wheel;
1083   int time_light;
1084   int time_timegate;
1085   boolean double_speed;
1086   boolean gravity;
1087   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1088
1089   boolean use_custom_template;  /* use custom properties from template file */
1090
1091   boolean no_level_file;
1092 };
1093
1094 struct TapeInfo
1095 {
1096   int file_version;     /* file format version the tape is stored with    */
1097   int game_version;     /* game release version the tape was created with */
1098   int engine_version;   /* game engine version the tape was recorded with */
1099
1100   char *level_identifier;
1101   int level_nr;
1102   unsigned long random_seed;
1103   unsigned long date;
1104   unsigned long counter;
1105   unsigned long length;
1106   unsigned long length_seconds;
1107   unsigned int delay_played;
1108   boolean pause_before_death;
1109   boolean recording, playing, pausing;
1110   boolean fast_forward;
1111   boolean index_search;
1112   boolean auto_play;
1113   boolean auto_play_level_solved;
1114   boolean quick_resume;
1115   boolean single_step;
1116   boolean changed;
1117   boolean player_participates[MAX_PLAYERS];
1118   int num_participating_players;
1119
1120   struct
1121   {
1122     byte action[MAX_PLAYERS];
1123     byte delay;
1124   } pos[MAX_TAPELEN];
1125 };
1126
1127 struct GameInfo
1128 {
1129   /* constant within running game */
1130   int engine_version;
1131   int emulation;
1132   int initial_move_delay;
1133   int initial_move_delay_value;
1134
1135   /* variable within running game */
1136   int yamyam_content_nr;
1137   boolean magic_wall_active;
1138   int magic_wall_time_left;
1139   int light_time_left;
1140   int timegate_time_left;
1141   int belt_dir[4];
1142   int belt_dir_nr[4];
1143   int switchgate_pos;
1144   int balloon_dir;
1145   boolean explosions_delayed;
1146 };
1147
1148 struct GlobalInfo
1149 {
1150   char *autoplay_leveldir;
1151   int autoplay_level_nr;
1152
1153   int num_toons;
1154
1155   float frames_per_second;
1156   boolean fps_slowdown;
1157   int fps_slowdown_factor;
1158 };
1159
1160 struct MenuInfo
1161 {
1162   int draw_xoffset_default;
1163   int draw_yoffset_default;
1164   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1165   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1166
1167   int list_size_default;
1168   int list_size[NUM_SPECIAL_GFX_ARGS];
1169 };
1170
1171 struct DoorInfo
1172 {
1173   int step_offset;
1174   int step_delay;
1175 };
1176
1177 struct ElementChangeInfo
1178 {
1179   unsigned long events;         /* bitfield for change events */
1180
1181   short target_element;         /* target element after change */
1182
1183   int delay_fixed;              /* added frame delay before changed (fixed) */
1184   int delay_random;             /* added frame delay before changed (random) */
1185   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1186
1187   short trigger_element;        /* custom element triggering change */
1188
1189   int content[3][3];            /* new elements after extended change */
1190   boolean use_content;          /* use extended change content */
1191   boolean only_complete;        /* only use complete content */
1192   boolean use_random_change;    /* use random value for setting content */
1193   int random;                   /* random value for setting content */
1194   int power;                    /* power of extended change */
1195
1196   boolean explode;              /* explode instead of change */
1197
1198   /* functions that are called before, while and after the change of an
1199      element -- currently only used for non-custom elements */
1200   void (*pre_change_function)(int x, int y);
1201   void (*change_function)(int x, int y);
1202   void (*post_change_function)(int x, int y);
1203 };
1204
1205 struct ElementInfo
1206 {
1207   /* ---------- token and description strings ---------- */
1208
1209   char *token_name;             /* element token used in config files */
1210   char *class_name;             /* element class used in config files */
1211   char *editor_description;     /* pre-defined description for level editor */
1212   char *custom_description;     /* alternative description from config file */
1213   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom elements */
1214
1215   /* ---------- graphic and sound definitions ---------- */
1216
1217   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1218   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1219                                 /* special graphics for left/right/up/down */
1220   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1221                                 /* special graphics for certain screens */
1222
1223   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1224
1225   /* ---------- special element property values ---------- */
1226
1227   boolean use_gfx_element;      /* use custom graphic element */
1228   short gfx_element;            /* optional custom graphic element */
1229
1230   int score;                    /* score value for collecting */
1231   int gem_count;                /* gem count value for collecting */
1232
1233   int push_delay_fixed;         /* constant frame delay for pushing */
1234   int push_delay_random;        /* additional random frame delay for pushing */
1235   int move_delay_fixed;         /* constant frame delay for moving */
1236   int move_delay_random;        /* additional random frame delay for moving */
1237
1238   int move_pattern;             /* direction movable element moves to */
1239   int move_direction_initial;   /* initial direction element moves to */
1240   int move_stepsize;            /* step size element moves with */
1241
1242   int content[3][3];            /* new elements after explosion */
1243
1244   struct ElementChangeInfo change;
1245
1246   /* ---------- internal values used in level editor ---------- */
1247
1248   int access_type;              /* walkable or passable */
1249   int access_layer;             /* accessible over/inside/under */
1250   int walk_to_action;           /* diggable/collectible/pushable */
1251   int smash_targets;            /* can smash player/enemies/everything */
1252   int deadliness;               /* deadly when running/colliding/touching */
1253   int consistency;              /* indestructible/can explode */
1254   int change_player_action;     /* touched/pressed/pushed by player */
1255   int change_collide_action;    /* collision/impact/smashed */
1256   int change_other_action;      /* various change actions */
1257
1258   boolean can_explode_by_fire;  /* element explodes by fire */
1259   boolean can_explode_smashed;  /* element explodes when smashed */
1260   boolean can_explode_impact;   /* element explodes on impact */
1261 };
1262
1263 struct FontInfo
1264 {
1265   char *token_name;             /* font token used in config files */
1266
1267   int graphic;                  /* default graphic for this font */
1268   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1269                                 /* special graphics for certain screens */
1270   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1271                                 /* internal bitmap ID for special graphics */
1272 };
1273
1274 struct GraphicInfo
1275 {
1276   Bitmap *bitmap;
1277   int src_x, src_y;             /* start position of animation frames */
1278   int width, height;            /* width/height of each animation frame */
1279   int offset_x, offset_y;       /* x/y offset to next animation frame */
1280   int anim_frames;
1281   int anim_frames_per_line;
1282   int anim_start_frame;
1283   int anim_delay;               /* important: delay of 1 means "no delay"! */
1284   int anim_mode;
1285   boolean anim_global_sync;
1286
1287   int step_offset;              /* optional step offset of toon animations */
1288   int step_delay;               /* optional step delay of toon animations */
1289
1290   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1291
1292 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1293   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1294   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1295 #endif
1296 };
1297
1298 struct SoundInfo
1299 {
1300   boolean loop;
1301 };
1302
1303 struct ElementActionInfo
1304 {
1305   char *suffix;
1306   int value;
1307   boolean is_loop_sound;
1308 };
1309
1310 struct ElementDirectionInfo
1311 {
1312   char *suffix;
1313   int value;
1314 };
1315
1316 struct SpecialSuffixInfo
1317 {
1318   char *suffix;
1319   int value;
1320 };
1321
1322
1323 #if 0
1324 extern GC                       tile_clip_gc;
1325 extern Bitmap                  *pix[];
1326 #endif
1327 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1328 extern Pixmap                   tile_clipmask[];
1329 extern DrawBuffer             *fieldbuffer;
1330 extern DrawBuffer             *drawto_field;
1331
1332 extern int                      game_status;
1333 extern boolean                  level_editor_test_game;
1334 extern boolean                  network_playing;
1335
1336 extern int                      key_joystick_mapping;
1337
1338 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1339 extern int                      redraw_x1, redraw_y1;
1340
1341 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1342 extern short                    Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1343 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1344 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1345 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1346 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1347 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1348 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1349 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1350 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1351 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1352 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1353 extern short                    JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1354 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1355 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1356 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1357 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1358 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1359
1360 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1361
1362 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1363 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1364 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1365 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1366
1367 extern int                      lev_fieldx, lev_fieldy;
1368 extern int                      scroll_x, scroll_y;
1369
1370 extern int                      FX, FY;
1371 extern int                      ScrollStepSize;
1372 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1373 extern int                      BorderElement;
1374 extern int                      GameFrameDelay;
1375 extern int                      FfwdFrameDelay;
1376 extern int                      BX1, BY1;
1377 extern int                      BX2, BY2;
1378 extern int                      SBX_Left, SBX_Right;
1379 extern int                      SBY_Upper, SBY_Lower;
1380 extern int                      ZX, ZY;
1381 extern int                      ExitX, ExitY;
1382 extern int                      AllPlayersGone;
1383
1384 extern int                      TimeFrames, TimePlayed, TimeLeft;
1385 extern boolean                  SiebAktiv;
1386 extern int                      SiebCount;
1387
1388 extern boolean                  network_player_action_received;
1389
1390 extern int                      graphics_action_mapping[];
1391
1392 extern struct LevelInfo         level;
1393 extern struct PlayerInfo        stored_player[], *local_player;
1394 extern struct HiScore           highscore[];
1395 extern struct TapeInfo          tape;
1396 extern struct GameInfo          game;
1397 extern struct GlobalInfo        global;
1398 extern struct MenuInfo          menu;
1399 extern struct DoorInfo          door;
1400 extern struct ElementInfo       element_info[];
1401 extern struct ElementActionInfo element_action_info[];
1402 extern struct ElementDirectionInfo element_direction_info[];
1403 extern struct SpecialSuffixInfo special_suffix_info[];
1404 extern struct TokenIntPtrInfo   image_config_vars[];
1405 extern struct FontInfo          font_info[];
1406 extern struct GraphicInfo      *graphic_info;
1407 extern struct SoundInfo        *sound_info;
1408 extern struct ConfigInfo        image_config[], sound_config[];
1409 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
1410
1411 #endif  /* MAIN_H */