83442acf799f7f8ae9d51745b9f37166767d61be
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26
27 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
28 #include "conf_snd.h"   /* include auto-generated data structure definitions */
29 #include "conf_mus.h"   /* include auto-generated data structure definitions */
30
31 #define IMG_UNDEFINED           (-1)
32 #define IMG_EMPTY               IMG_EMPTY_SPACE
33 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
34 #define IMG_EXPLOSION           IMG_DEFAULT_EXPLODING
35 #define IMG_CHAR_START          IMG_CHAR_SPACE
36 #define IMG_CUSTOM_START        IMG_CUSTOM_1
37
38 #define SND_UNDEFINED           (-1)
39 #define MUS_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for configurable properties (custom elem's only, else pre-defined) */
64 #define EP_DIGGABLE             0
65 #define EP_COLLECTIBLE_ONLY     1
66 #define EP_DONT_RUN_INTO        2
67 #define EP_DONT_COLLIDE_WITH    3
68 #define EP_DONT_TOUCH           4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_CAN_CHANGE           7
72 #define EP_CAN_MOVE             8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH_PLAYER     10
75 #define EP_CAN_SMASH_ENEMIES    11
76 #define EP_CAN_SMASH_EVERYTHING 12
77 #define EP_CAN_EXPLODE_BY_FIRE  13
78 #define EP_CAN_EXPLODE_SMASHED  14
79 #define EP_CAN_EXPLODE_IMPACT   15
80 #define EP_WALKABLE_OVER        16
81 #define EP_WALKABLE_INSIDE      17
82 #define EP_WALKABLE_UNDER       18
83 #define EP_PASSABLE_OVER        19
84 #define EP_PASSABLE_INSIDE      20
85 #define EP_PASSABLE_UNDER       21
86 #define EP_DROPPABLE            22
87 #define EP_CAN_EXPLODE_1X1      23
88 #define EP_PUSHABLE             24
89 #define EP_CAN_EXPLODE_DYNA     25
90
91 /* values for pre-defined properties */
92 #define EP_PLAYER               32
93 #define EP_CAN_PASS_MAGIC_WALL  33
94 #define EP_SWITCHABLE           34
95 #define EP_BD_ELEMENT           35
96 #define EP_SP_ELEMENT           36
97 #define EP_SB_ELEMENT           37
98 #define EP_GEM                  38
99 #define EP_FOOD_DARK_YAMYAM     39
100 #define EP_FOOD_PENGUIN         40
101 #define EP_FOOD_PIG             41
102 #define EP_HISTORIC_WALL        42
103 #define EP_HISTORIC_SOLID       43
104 #define EP_CLASSIC_ENEMY        44
105 #define EP_BELT                 45
106 #define EP_BELT_ACTIVE          46
107 #define EP_BELT_SWITCH          47
108 #define EP_TUBE                 48
109 #define EP_KEYGATE              49
110 #define EP_AMOEBOID             50
111 #define EP_AMOEBALIVE           51
112 #define EP_HAS_CONTENT          52
113 #define EP_ACTIVE_BOMB          53
114 #define EP_INACTIVE             54
115
116 /* values for special configurable properties (depending on level settings) */
117 #define EP_EM_SLIPPERY_WALL     55
118
119 /* values for special graphics properties (no effect on game engine) */
120 #define EP_GFX_CRUMBLED         56
121
122 /* values for derived properties (determined from properties above) */
123 #define EP_ACCESSIBLE_OVER      57
124 #define EP_ACCESSIBLE_INSIDE    58
125 #define EP_ACCESSIBLE_UNDER     59
126 #define EP_WALKABLE             60
127 #define EP_PASSABLE             61
128 #define EP_ACCESSIBLE           62
129 #define EP_COLLECTIBLE          63
130 #define EP_SNAPPABLE            64
131 #define EP_WALL                 65
132 #define EP_SOLID_FOR_PUSHING    66
133 #define EP_DRAGONFIRE_PROOF     67
134 #define EP_EXPLOSION_PROOF      68
135 #define EP_CAN_SMASH            69
136 #define EP_CAN_EXPLODE          70
137 #define EP_CAN_EXPLODE_3X3      71
138
139 /* values for internal purpose only (level editor) */
140 #define EP_EXPLODE_RESULT       72
141 #define EP_WALK_TO_OBJECT       73
142 #define EP_DEADLY               74
143
144 #define NUM_ELEMENT_PROPERTIES  75
145
146 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
147 #define EP_BITFIELD_BASE        0
148
149 #define EP_BITMASK_DEFAULT      0
150
151 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
152 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
153 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
154 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
155                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
156                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
157
158
159 /* values for change events for custom elements (stored in level file) */
160 #define CE_DELAY                0
161 #define CE_TOUCHED_BY_PLAYER    1
162 #define CE_PRESSED_BY_PLAYER    2
163 #define CE_PUSHED_BY_PLAYER     3
164 #define CE_DROPPED_BY_PLAYER    4
165 #define CE_HITTING_SOMETHING    5
166 #define CE_IMPACT               6
167 #define CE_SMASHED              7
168 #define CE_OTHER_IS_TOUCHING    8
169 #define CE_OTHER_IS_CHANGING    9
170 #define CE_OTHER_IS_EXPLODING   10
171 #define CE_OTHER_GETS_TOUCHED   11
172 #define CE_OTHER_GETS_PRESSED   12
173 #define CE_OTHER_GETS_PUSHED    13
174 #define CE_OTHER_GETS_COLLECTED 14
175 #define CE_OTHER_GETS_DROPPED   15
176 #define CE_BY_PLAYER_OBSOLETE   16      /* obsolete; now CE_BY_DIRECT_ACTION */
177 #define CE_BY_COLLISION_OBSOLETE 17     /* obsolete; now CE_BY_DIRECT_ACTION */
178 #define CE_BY_OTHER_ACTION      18      /* activates other element events */
179 #define CE_BY_DIRECT_ACTION     19      /* activates direct element events */
180 #define CE_OTHER_GETS_DIGGED    20
181 #define CE_ENTERED_BY_PLAYER    21
182 #define CE_LEFT_BY_PLAYER       22
183 #define CE_OTHER_GETS_ENTERED   23
184 #define CE_OTHER_GETS_LEFT      24
185 #define CE_SWITCHED             25
186 #define CE_OTHER_IS_SWITCHING   26
187 #define CE_HIT_BY_SOMETHING     27
188 #define CE_OTHER_IS_HITTING     28
189 #define CE_OTHER_GETS_HIT       29
190
191 #define NUM_CHANGE_EVENTS       30
192
193 #define CE_BITMASK_DEFAULT      0
194
195 #define CH_EVENT_BIT(c)         (1 << (c))
196 #define CH_EVENT_VAR(e)         (element_info[e].change->events)
197 #define CH_ANY_EVENT_VAR(e)     (element_info[e].change_events)
198
199 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
200                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
201 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) &&                \
202                                  (CH_ANY_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
203 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
204                                  ((v) ?                                   \
205                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
206                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
207
208 /* values for change sides for custom elements */
209 #define CH_SIDE_NONE            MV_NO_MOVING
210 #define CH_SIDE_LEFT            MV_LEFT
211 #define CH_SIDE_RIGHT           MV_RIGHT
212 #define CH_SIDE_TOP             MV_UP
213 #define CH_SIDE_BOTTOM          MV_DOWN
214 #define CH_SIDE_LEFT_RIGHT      MV_HORIZONTAL
215 #define CH_SIDE_TOP_BOTTOM      MV_VERTICAL
216 #define CH_SIDE_ANY             MV_ANY_DIRECTION
217
218 /* values for change power for custom elements */
219 #define CP_NON_DESTRUCTIVE      0
220 #define CP_HALF_DESTRUCTIVE     1
221 #define CP_FULL_DESTRUCTIVE     2
222
223 /* values for special move patterns (bits 0-3: basic move directions) */
224 #define MV_BIT_TOWARDS_PLAYER   4
225 #define MV_BIT_AWAY_FROM_PLAYER 5
226 #define MV_BIT_ALONG_LEFT_SIDE  6
227 #define MV_BIT_ALONG_RIGHT_SIDE 7
228 #define MV_BIT_TURNING_LEFT     8
229 #define MV_BIT_TURNING_RIGHT    9
230 #define MV_BIT_WHEN_PUSHED      10
231 #define MV_BIT_MAZE_RUNNER      11
232 #define MV_BIT_MAZE_HUNTER      12
233 #define MV_BIT_PROJECTILE       13
234 #define MV_BIT_TURNING_LEFT_RIGHT 14
235 #define MV_BIT_TURNING_RIGHT_LEFT 15
236 #define MV_BIT_TURNING_RANDOM   16
237
238 /* values for special move patterns for custom elements */
239 #define MV_HORIZONTAL           (MV_LEFT | MV_RIGHT)
240 #define MV_VERTICAL             (MV_UP | MV_DOWN)
241 #define MV_ALL_DIRECTIONS       (MV_HORIZONTAL | MV_VERTICAL)
242 #define MV_ANY_DIRECTION        (MV_ALL_DIRECTIONS)
243 #define MV_TOWARDS_PLAYER       (1 << MV_BIT_TOWARDS_PLAYER)
244 #define MV_AWAY_FROM_PLAYER     (1 << MV_BIT_AWAY_FROM_PLAYER)
245 #define MV_ALONG_LEFT_SIDE      (1 << MV_BIT_ALONG_LEFT_SIDE)
246 #define MV_ALONG_RIGHT_SIDE     (1 << MV_BIT_ALONG_RIGHT_SIDE)
247 #define MV_TURNING_LEFT         (1 << MV_BIT_TURNING_LEFT)
248 #define MV_TURNING_RIGHT        (1 << MV_BIT_TURNING_RIGHT)
249 #define MV_WHEN_PUSHED          (1 << MV_BIT_WHEN_PUSHED)
250 #define MV_MAZE_RUNNER          (1 << MV_BIT_MAZE_RUNNER)
251 #define MV_MAZE_HUNTER          (1 << MV_BIT_MAZE_HUNTER)
252 #define MV_MAZE_RUNNER_STYLE    (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
253 #define MV_PROJECTILE           (1 << MV_BIT_PROJECTILE)
254 #define MV_TURNING_LEFT_RIGHT   (1 << MV_BIT_TURNING_LEFT_RIGHT)
255 #define MV_TURNING_RIGHT_LEFT   (1 << MV_BIT_TURNING_RIGHT_LEFT)
256 #define MV_TURNING_RANDOM       (1 << MV_BIT_TURNING_RANDOM)
257
258 /* values for slippery property for custom elements */
259 #define SLIPPERY_ANY_RANDOM     0
260 #define SLIPPERY_ANY_LEFT_RIGHT 1
261 #define SLIPPERY_ANY_RIGHT_LEFT 2
262 #define SLIPPERY_ONLY_LEFT      3
263 #define SLIPPERY_ONLY_RIGHT     4
264
265 /* macros for configurable properties */
266 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
267 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
268 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
269 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
270 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
271 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
272 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
273 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
274 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
275 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
276 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
277 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
278 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
279 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
280 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
281 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
282 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
283 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
284 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
285 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
286 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
287 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
288 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
289 #define CAN_EXPLODE_1X1(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_1X1)
290 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
291 #define CAN_EXPLODE_DYNA(e)     HAS_PROPERTY(e, EP_CAN_EXPLODE_DYNA)
292
293 /* macros for special configurable properties */
294 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
295
296 /* macros for special graphics properties */
297 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
298
299 /* macros for pre-defined properties */
300 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
301 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
302 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
303 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
304 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
305 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
306 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
307 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
308 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
309 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
310 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
311 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
312 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
313 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
314 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
315 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
316 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
317 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
318 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
319 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
320 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
321 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
322 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
323
324 /* macros for derived properties */
325 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
326 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
327 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
328 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
329 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
330 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
331 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
332 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
333 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
334 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
335 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
336 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
337 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
338 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
339 #define CAN_EXPLODE_3X3(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_3X3)
340
341 /* special macros used in game engine */
342 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
343                                  (e) <= EL_CUSTOM_END)
344
345 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
346                                  (e) <= EL_ENVELOPE_4)
347
348 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
349                                  element_info[e].gfx_element : e)
350
351 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
352
353 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
354 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
355
356 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
357 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
358 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
359
360 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
361                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
362                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
363                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
364                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
365                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
366                                  EL_ROCK)
367 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
368                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
369                                  EL_BD_ROCK)
370 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
371 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
372 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
373 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
374
375 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
376 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
377 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
378                                  IS_INDESTRUCTIBLE(Feld[x][y]))
379 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
380                                  PROTECTED_FIELD(x, y))
381
382 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
383                                  (p)->switch_x == (x) && (p)->switch_y == (y))
384
385 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
386
387 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
388 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
389 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
390
391 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
392 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
393 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
394 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
395
396 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
397
398
399 /* fundamental game speed values */
400 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
401 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
402 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
403 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
404 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
405
406 /* boundaries of arrays etc. */
407 #define MAX_LEVEL_NAME_LEN      32
408 #define MAX_LEVEL_AUTHOR_LEN    32
409 #define MAX_ELEMENT_NAME_LEN    32
410 #define MAX_TAPELEN             (1000 * FRAMES_PER_SECOND) /* max.time x fps */
411 #define MAX_SCORE_ENTRIES       100
412 #define MAX_NUM_AMOEBA          100
413 #define MAX_INVENTORY_SIZE      1000
414 #define MIN_ENVELOPE_XSIZE      1
415 #define MIN_ENVELOPE_YSIZE      1
416 #define MAX_ENVELOPE_XSIZE      30
417 #define MAX_ENVELOPE_YSIZE      20
418 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
419 #define MIN_CHANGE_PAGES        1
420 #define MAX_CHANGE_PAGES        16
421
422 /* values for elements with content */
423 #define MIN_ELEMENT_CONTENTS    1
424 #define STD_ELEMENT_CONTENTS    4
425 #define MAX_ELEMENT_CONTENTS    8
426
427 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
428
429 /* often used screen positions */
430 #define SX                      8
431 #define SY                      8
432 #define REAL_SX                 (SX - 2)
433 #define REAL_SY                 (SY - 2)
434 #define DX                      566
435 #define DY                      60
436 #define VX                      DX
437 #define VY                      400
438 #define EX                      DX
439 #define EY                      (VY - 44)
440 #define TILEX                   32
441 #define TILEY                   32
442 #define MINI_TILEX              (TILEX / 2)
443 #define MINI_TILEY              (TILEY / 2)
444 #define MICRO_TILEX             (TILEX / 8)
445 #define MICRO_TILEY             (TILEY / 8)
446 #define MIDPOSX                 (SCR_FIELDX / 2)
447 #define MIDPOSY                 (SCR_FIELDY / 2)
448 #define SXSIZE                  (SCR_FIELDX * TILEX)
449 #define SYSIZE                  (SCR_FIELDY * TILEY)
450 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
451 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
452 #define DXSIZE                  100
453 #define DYSIZE                  280
454 #define VXSIZE                  DXSIZE
455 #define VYSIZE                  100
456 #define EXSIZE                  DXSIZE
457 #define EYSIZE                  (VYSIZE + 44)
458 #define FULL_SXSIZE             (2 + SXSIZE + 2)
459 #define FULL_SYSIZE             (2 + SYSIZE + 2)
460 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
461 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
462 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
463 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
464 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
465
466
467 /* "real" level file elements */
468 #define EL_UNDEFINED                    -1
469
470 #define EL_EMPTY_SPACE                  0
471 #define EL_EMPTY                        EL_EMPTY_SPACE
472 #define EL_SAND                         1
473 #define EL_WALL                         2
474 #define EL_WALL_SLIPPERY                3
475 #define EL_ROCK                         4
476 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
477 #define EL_EMERALD                      6
478 #define EL_EXIT_CLOSED                  7
479 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
480 #define EL_BUG                          9
481 #define EL_SPACESHIP                    10
482 #define EL_YAMYAM                       11
483 #define EL_ROBOT                        12
484 #define EL_STEELWALL                    13
485 #define EL_DIAMOND                      14
486 #define EL_AMOEBA_DEAD                  15
487 #define EL_QUICKSAND_EMPTY              16
488 #define EL_QUICKSAND_FULL               17
489 #define EL_AMOEBA_DROP                  18
490 #define EL_BOMB                         19
491 #define EL_MAGIC_WALL                   20
492 #define EL_SPEED_PILL                   21
493 #define EL_ACID                         22
494 #define EL_AMOEBA_WET                   23
495 #define EL_AMOEBA_DRY                   24
496 #define EL_NUT                          25
497 #define EL_GAME_OF_LIFE                 26
498 #define EL_BIOMAZE                      27
499 #define EL_DYNAMITE_ACTIVE              28
500 #define EL_STONEBLOCK                   29
501 #define EL_ROBOT_WHEEL                  30
502 #define EL_ROBOT_WHEEL_ACTIVE           31
503 #define EL_KEY_1                        32
504 #define EL_KEY_2                        33
505 #define EL_KEY_3                        34
506 #define EL_KEY_4                        35
507 #define EL_GATE_1                       36
508 #define EL_GATE_2                       37
509 #define EL_GATE_3                       38
510 #define EL_GATE_4                       39
511 #define EL_GATE_1_GRAY                  40
512 #define EL_GATE_2_GRAY                  41
513 #define EL_GATE_3_GRAY                  42
514 #define EL_GATE_4_GRAY                  43
515 #define EL_DYNAMITE                     44
516 #define EL_PACMAN                       45
517 #define EL_INVISIBLE_WALL               46
518 #define EL_LAMP                         47
519 #define EL_LAMP_ACTIVE                  48
520 #define EL_WALL_EMERALD                 49
521 #define EL_WALL_DIAMOND                 50
522 #define EL_AMOEBA_FULL                  51
523 #define EL_BD_AMOEBA                    52
524 #define EL_TIME_ORB_FULL                53
525 #define EL_TIME_ORB_EMPTY               54
526 #define EL_EXPANDABLE_WALL              55
527 #define EL_BD_DIAMOND                   56
528 #define EL_EMERALD_YELLOW               57
529 #define EL_WALL_BD_DIAMOND              58
530 #define EL_WALL_EMERALD_YELLOW          59
531 #define EL_DARK_YAMYAM                  60
532 #define EL_BD_MAGIC_WALL                61
533 #define EL_INVISIBLE_STEELWALL          62
534
535 #define EL_MAZE_RUNNER                  63
536
537 #define EL_DYNABOMB_INCREASE_NUMBER     64
538 #define EL_DYNABOMB_INCREASE_SIZE       65
539 #define EL_DYNABOMB_INCREASE_POWER      66
540 #define EL_SOKOBAN_OBJECT               67
541 #define EL_SOKOBAN_FIELD_EMPTY          68
542 #define EL_SOKOBAN_FIELD_FULL           69
543 #define EL_BD_BUTTERFLY_RIGHT           70
544 #define EL_BD_BUTTERFLY_UP              71
545 #define EL_BD_BUTTERFLY_LEFT            72
546 #define EL_BD_BUTTERFLY_DOWN            73
547 #define EL_BD_FIREFLY_RIGHT             74
548 #define EL_BD_FIREFLY_UP                75
549 #define EL_BD_FIREFLY_LEFT              76
550 #define EL_BD_FIREFLY_DOWN              77
551 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
552 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
553 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
554 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
555 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
556 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
557 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
558 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
559 #define EL_BD_BUTTERFLY                 78
560 #define EL_BD_FIREFLY                   79
561 #define EL_PLAYER_1                     80
562 #define EL_PLAYER_2                     81
563 #define EL_PLAYER_3                     82
564 #define EL_PLAYER_4                     83
565 #define EL_BUG_RIGHT                    84
566 #define EL_BUG_UP                       85
567 #define EL_BUG_LEFT                     86
568 #define EL_BUG_DOWN                     87
569 #define EL_SPACESHIP_RIGHT              88
570 #define EL_SPACESHIP_UP                 89
571 #define EL_SPACESHIP_LEFT               90
572 #define EL_SPACESHIP_DOWN               91
573 #define EL_PACMAN_RIGHT                 92
574 #define EL_PACMAN_UP                    93
575 #define EL_PACMAN_LEFT                  94
576 #define EL_PACMAN_DOWN                  95
577 #define EL_EMERALD_RED                  96
578 #define EL_EMERALD_PURPLE               97
579 #define EL_WALL_EMERALD_RED             98
580 #define EL_WALL_EMERALD_PURPLE          99
581 #define EL_ACID_POOL_TOPLEFT            100
582 #define EL_ACID_POOL_TOPRIGHT           101
583 #define EL_ACID_POOL_BOTTOMLEFT         102
584 #define EL_ACID_POOL_BOTTOM             103
585 #define EL_ACID_POOL_BOTTOMRIGHT        104
586 #define EL_BD_WALL                      105
587 #define EL_BD_ROCK                      106
588 #define EL_EXIT_OPEN                    107
589 #define EL_BLACK_ORB                    108
590 #define EL_AMOEBA_TO_DIAMOND            109
591 #define EL_MOLE                         110
592 #define EL_PENGUIN                      111
593 #define EL_SATELLITE                    112
594 #define EL_ARROW_LEFT                   113
595 #define EL_ARROW_RIGHT                  114
596 #define EL_ARROW_UP                     115
597 #define EL_ARROW_DOWN                   116
598 #define EL_PIG                          117
599 #define EL_DRAGON                       118
600
601 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
602
603 #define EL_CHAR_START                   120
604 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
605 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
606
607 #include "conf_chr.h"   /* include auto-generated data structure definitions */
608
609 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
610 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
611
612 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
613
614 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
615 #define EL_EXPANDABLE_WALL_VERTICAL     201
616 #define EL_EXPANDABLE_WALL_ANY          202
617
618 #define EL_EM_GATE_1                    203
619 #define EL_EM_GATE_2                    204
620 #define EL_EM_GATE_3                    205
621 #define EL_EM_GATE_4                    206
622
623 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
624 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
625 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
626
627 #define EL_SP_START                     210
628 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
629 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
630 #define EL_SP_ZONK                      (EL_SP_START + 1)
631 #define EL_SP_BASE                      (EL_SP_START + 2)
632 #define EL_SP_MURPHY                    (EL_SP_START + 3)
633 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
634 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
635 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
636 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
637 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
638 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
639 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
640 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
641 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
642 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
643 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
644 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
645 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
646 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
647 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
648 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
649 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
650 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
651 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
652 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
653 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
654 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
655 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
656 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
657 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
658 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
659 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
660 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
661 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
662 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
663 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
664 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
665 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
666 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
667 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
668 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
669 #define EL_SP_END                       (EL_SP_START + 39)
670
671 #define EL_EM_GATE_1_GRAY               250
672 #define EL_EM_GATE_2_GRAY               251
673 #define EL_EM_GATE_3_GRAY               252
674 #define EL_EM_GATE_4_GRAY               253
675
676 #define EL_UNUSED_254                   254
677 #define EL_UNUSED_255                   255
678
679 #define EL_PEARL                        256
680 #define EL_CRYSTAL                      257
681 #define EL_WALL_PEARL                   258
682 #define EL_WALL_CRYSTAL                 259
683 #define EL_DOOR_WHITE                   260
684 #define EL_DOOR_WHITE_GRAY              261
685 #define EL_KEY_WHITE                    262
686 #define EL_SHIELD_NORMAL                263
687 #define EL_EXTRA_TIME                   264
688 #define EL_SWITCHGATE_OPEN              265
689 #define EL_SWITCHGATE_CLOSED            266
690 #define EL_SWITCHGATE_SWITCH_UP         267
691 #define EL_SWITCHGATE_SWITCH_DOWN       268
692
693 #define EL_UNUSED_269                   269
694 #define EL_UNUSED_270                   270
695
696 #define EL_CONVEYOR_BELT_1_LEFT          271
697 #define EL_CONVEYOR_BELT_1_MIDDLE        272
698 #define EL_CONVEYOR_BELT_1_RIGHT         273
699 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
700 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
701 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
702 #define EL_CONVEYOR_BELT_2_LEFT          277
703 #define EL_CONVEYOR_BELT_2_MIDDLE        278
704 #define EL_CONVEYOR_BELT_2_RIGHT         279
705 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
706 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
707 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
708 #define EL_CONVEYOR_BELT_3_LEFT          283
709 #define EL_CONVEYOR_BELT_3_MIDDLE        284
710 #define EL_CONVEYOR_BELT_3_RIGHT         285
711 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
712 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
713 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
714 #define EL_CONVEYOR_BELT_4_LEFT          289
715 #define EL_CONVEYOR_BELT_4_MIDDLE        290
716 #define EL_CONVEYOR_BELT_4_RIGHT         291
717 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
718 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
719 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
720 #define EL_LANDMINE                     295
721 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
722 #define EL_LIGHT_SWITCH                 297
723 #define EL_LIGHT_SWITCH_ACTIVE          298
724 #define EL_SIGN_EXCLAMATION             299
725 #define EL_SIGN_RADIOACTIVITY           300
726 #define EL_SIGN_STOP                    301
727 #define EL_SIGN_WHEELCHAIR              302
728 #define EL_SIGN_PARKING                 303
729 #define EL_SIGN_ONEWAY                  304
730 #define EL_SIGN_HEART                   305
731 #define EL_SIGN_TRIANGLE                306
732 #define EL_SIGN_ROUND                   307
733 #define EL_SIGN_EXIT                    308
734 #define EL_SIGN_YINYANG                 309
735 #define EL_SIGN_OTHER                   310
736 #define EL_MOLE_LEFT                    311
737 #define EL_MOLE_RIGHT                   312
738 #define EL_MOLE_UP                      313
739 #define EL_MOLE_DOWN                    314
740 #define EL_STEELWALL_SLIPPERY           315
741 #define EL_INVISIBLE_SAND               316
742 #define EL_DX_UNKNOWN_15                317
743 #define EL_DX_UNKNOWN_42                318
744
745 #define EL_UNUSED_319                   319
746 #define EL_UNUSED_320                   320
747
748 #define EL_SHIELD_DEADLY                321
749 #define EL_TIMEGATE_OPEN                322
750 #define EL_TIMEGATE_CLOSED              323
751 #define EL_TIMEGATE_SWITCH_ACTIVE       324
752 #define EL_TIMEGATE_SWITCH              325
753
754 #define EL_BALLOON                      326
755 #define EL_BALLOON_SWITCH_LEFT          327
756 #define EL_BALLOON_SWITCH_RIGHT         328
757 #define EL_BALLOON_SWITCH_UP            329
758 #define EL_BALLOON_SWITCH_DOWN          330
759 #define EL_BALLOON_SWITCH_ANY           331
760
761 #define EL_EMC_STEELWALL_1              332
762 #define EL_EMC_STEELWALL_2              333
763 #define EL_EMC_STEELWALL_3              334
764 #define EL_EMC_STEELWALL_4              335
765 #define EL_EMC_WALL_1                   336
766 #define EL_EMC_WALL_2                   337
767 #define EL_EMC_WALL_3                   338
768 #define EL_EMC_WALL_4                   339
769 #define EL_EMC_WALL_5                   340
770 #define EL_EMC_WALL_6                   341
771 #define EL_EMC_WALL_7                   342
772 #define EL_EMC_WALL_8                   343
773
774 #define EL_TUBE_ANY                     344
775 #define EL_TUBE_VERTICAL                345
776 #define EL_TUBE_HORIZONTAL              346
777 #define EL_TUBE_VERTICAL_LEFT           347
778 #define EL_TUBE_VERTICAL_RIGHT          348
779 #define EL_TUBE_HORIZONTAL_UP           349
780 #define EL_TUBE_HORIZONTAL_DOWN         350
781 #define EL_TUBE_LEFT_UP                 351
782 #define EL_TUBE_LEFT_DOWN               352
783 #define EL_TUBE_RIGHT_UP                353
784 #define EL_TUBE_RIGHT_DOWN              354
785 #define EL_SPRING                       355
786 #define EL_TRAP                         356
787 #define EL_DX_SUPABOMB                  357
788
789 #define EL_UNUSED_358                   358
790 #define EL_UNUSED_359                   359
791
792 /* ---------- begin of custom elements section ----------------------------- */
793 #define EL_CUSTOM_START                 360
794
795 #include "conf_cus.h"   /* include auto-generated data structure definitions */
796
797 #define NUM_CUSTOM_ELEMENTS             256
798 #define EL_CUSTOM_END                   615
799 /* ---------- end of custom elements section ------------------------------- */
800
801 #define EL_EM_KEY_1                     616
802 #define EL_EM_KEY_2                     617
803 #define EL_EM_KEY_3                     618
804 #define EL_EM_KEY_4                     619
805 #define EL_ENVELOPE_1                   620
806 #define EL_ENVELOPE_2                   621
807 #define EL_ENVELOPE_3                   622
808 #define EL_ENVELOPE_4                   623
809
810 #define NUM_FILE_ELEMENTS               624
811
812
813 /* "real" (and therefore drawable) runtime elements */
814 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
815
816 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
817 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
818 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
819 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
820 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
821 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
822 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
823 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
824 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
825 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
826 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
827 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
828 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
829 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
830 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
831 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
832 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
833 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
834 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
835 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
836 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
837 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
838 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
839 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
840 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
841 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
842 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
843 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
844 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 28)
845 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 29)
846 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
847 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
848 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
849 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
850 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
851 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 35)
852 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
853 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
854 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
855 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
856 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
857 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
858 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
859 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
860 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
861
862 /* "unreal" (and therefore not drawable) runtime elements */
863 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
864
865 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
866 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
867 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
868 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
869 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
870 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
871 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
872 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
873 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
874 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
875 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
876 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 11)
877 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 12)
878 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 13)
879
880 /* dummy elements (never used as game elements, only used as graphics) */
881 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 14)
882
883 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
884 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
885 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
886 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
887 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
888 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
889 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
890 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
891 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
892 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
893 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
894 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
895 #define EL_DYNABOMB                             (EL_FIRST_DUMMY + 12)
896 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
897 #define EL_DYNABOMB_PLAYER_1                    (EL_FIRST_DUMMY + 14)
898 #define EL_DYNABOMB_PLAYER_2                    (EL_FIRST_DUMMY + 15)
899 #define EL_DYNABOMB_PLAYER_3                    (EL_FIRST_DUMMY + 16)
900 #define EL_DYNABOMB_PLAYER_4                    (EL_FIRST_DUMMY + 17)
901 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 18)
902 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 19)
903 #define EL_AMOEBA                               (EL_FIRST_DUMMY + 20)
904 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 21)
905 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 22)
906 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 23)
907 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 24)
908 #define EL_DUMMY                                (EL_FIRST_DUMMY + 25)
909
910 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 26)
911
912
913 /* values for graphics/sounds action types */
914 #define ACTION_DEFAULT                          0
915 #define ACTION_WAITING                          1
916 #define ACTION_FALLING                          2
917 #define ACTION_MOVING                           3
918 #define ACTION_DIGGING                          4
919 #define ACTION_SNAPPING                         5
920 #define ACTION_COLLECTING                       6
921 #define ACTION_DROPPING                         7
922 #define ACTION_PUSHING                          8
923 #define ACTION_WALKING                          9
924 #define ACTION_PASSING                          10
925 #define ACTION_IMPACT                           11
926 #define ACTION_BREAKING                         12
927 #define ACTION_ACTIVATING                       13
928 #define ACTION_DEACTIVATING                     14
929 #define ACTION_OPENING                          15
930 #define ACTION_CLOSING                          16
931 #define ACTION_ATTACKING                        17
932 #define ACTION_GROWING                          18
933 #define ACTION_SHRINKING                        19
934 #define ACTION_ACTIVE                           20
935 #define ACTION_FILLING                          21
936 #define ACTION_EMPTYING                         22
937 #define ACTION_CHANGING                         23
938 #define ACTION_EXPLODING                        24
939 #define ACTION_BORING                           25
940 #define ACTION_BORING_1                         26
941 #define ACTION_BORING_2                         27
942 #define ACTION_BORING_3                         28
943 #define ACTION_BORING_4                         29
944 #define ACTION_BORING_5                         30
945 #define ACTION_BORING_6                         31
946 #define ACTION_BORING_7                         32
947 #define ACTION_BORING_8                         33
948 #define ACTION_BORING_9                         34
949 #define ACTION_BORING_10                        35
950 #define ACTION_SLEEPING                         36
951 #define ACTION_SLEEPING_1                       37
952 #define ACTION_SLEEPING_2                       38
953 #define ACTION_SLEEPING_3                       39
954 #define ACTION_AWAKENING                        40
955 #define ACTION_DYING                            41
956 #define ACTION_TURNING                          42
957 #define ACTION_TURNING_FROM_LEFT                43
958 #define ACTION_TURNING_FROM_RIGHT               44
959 #define ACTION_TURNING_FROM_UP                  45
960 #define ACTION_TURNING_FROM_DOWN                46
961 #define ACTION_OTHER                            47
962
963 #define NUM_ACTIONS                             48
964
965 #define ACTION_BORING_LAST                      ACTION_BORING_10
966 #define ACTION_SLEEPING_LAST                    ACTION_SLEEPING_3
967
968
969 /* values for special image configuration suffixes (must match game mode) */
970 #define GFX_SPECIAL_ARG_DEFAULT                 0
971 #define GFX_SPECIAL_ARG_MAIN                    1
972 #define GFX_SPECIAL_ARG_LEVELS                  2
973 #define GFX_SPECIAL_ARG_SCORES                  3
974 #define GFX_SPECIAL_ARG_EDITOR                  4
975 #define GFX_SPECIAL_ARG_INFO                    5
976 #define GFX_SPECIAL_ARG_SETUP                   6
977 #define GFX_SPECIAL_ARG_PLAYING                 7
978 #define GFX_SPECIAL_ARG_DOOR                    8
979 #define GFX_SPECIAL_ARG_PREVIEW                 9
980 #define GFX_SPECIAL_ARG_CRUMBLED                10
981
982 #define NUM_SPECIAL_GFX_ARGS                    11
983
984
985 /* values for image configuration suffixes */
986 #define GFX_ARG_X                               0
987 #define GFX_ARG_Y                               1
988 #define GFX_ARG_XPOS                            2
989 #define GFX_ARG_YPOS                            3
990 #define GFX_ARG_WIDTH                           4
991 #define GFX_ARG_HEIGHT                          5
992 #define GFX_ARG_OFFSET                          6
993 #define GFX_ARG_VERTICAL                        7
994 #define GFX_ARG_XOFFSET                         8
995 #define GFX_ARG_YOFFSET                         9
996 #define GFX_ARG_FRAMES                          10
997 #define GFX_ARG_FRAMES_PER_LINE                 11
998 #define GFX_ARG_START_FRAME                     12
999 #define GFX_ARG_DELAY                           13
1000 #define GFX_ARG_ANIM_MODE                       14
1001 #define GFX_ARG_GLOBAL_SYNC                     15
1002 #define GFX_ARG_CRUMBLED_LIKE                   16
1003 #define GFX_ARG_DIGGABLE_LIKE                   17
1004 #define GFX_ARG_BORDER_SIZE                     18
1005 #define GFX_ARG_STEP_OFFSET                     19
1006 #define GFX_ARG_STEP_DELAY                      20
1007 #define GFX_ARG_DIRECTION                       21
1008 #define GFX_ARG_POSITION                        22
1009 #define GFX_ARG_DRAW_XOFFSET                    23
1010 #define GFX_ARG_DRAW_YOFFSET                    24
1011 #define GFX_ARG_DRAW_MASKED                     25
1012 #define GFX_ARG_ANIM_DELAY_FIXED                26
1013 #define GFX_ARG_ANIM_DELAY_RANDOM               27
1014 #define GFX_ARG_POST_DELAY_FIXED                28
1015 #define GFX_ARG_POST_DELAY_RANDOM               29
1016 #define GFX_ARG_NAME                            30
1017
1018 #define NUM_GFX_ARGS                            31
1019
1020
1021 /* values for sound configuration suffixes */
1022 #define SND_ARG_MODE_LOOP                       0
1023
1024 #define NUM_SND_ARGS                            1
1025
1026
1027 /* values for music configuration suffixes */
1028 #define MUS_ARG_MODE_LOOP                       0
1029
1030 #define NUM_MUS_ARGS                            1
1031
1032
1033 /* values for font configuration */
1034 #define FONT_INITIAL_1                          0
1035 #define FONT_INITIAL_2                          1
1036 #define FONT_INITIAL_3                          2
1037 #define FONT_INITIAL_4                          3
1038 #define FONT_TITLE_1                            4
1039 #define FONT_TITLE_2                            5
1040 #define FONT_MENU_1                             6
1041 #define FONT_MENU_2                             7
1042 #define FONT_TEXT_1_ACTIVE                      8
1043 #define FONT_TEXT_2_ACTIVE                      9
1044 #define FONT_TEXT_3_ACTIVE                      10
1045 #define FONT_TEXT_4_ACTIVE                      11
1046 #define FONT_TEXT_1                             12
1047 #define FONT_TEXT_2                             13
1048 #define FONT_TEXT_3                             14
1049 #define FONT_TEXT_4                             15
1050 #define FONT_ENVELOPE_1                         16
1051 #define FONT_ENVELOPE_2                         17
1052 #define FONT_ENVELOPE_3                         18
1053 #define FONT_ENVELOPE_4                         19
1054 #define FONT_INPUT_1_ACTIVE                     20
1055 #define FONT_INPUT_2_ACTIVE                     21
1056 #define FONT_INPUT_1                            22
1057 #define FONT_INPUT_2                            23
1058 #define FONT_OPTION_OFF                         24
1059 #define FONT_OPTION_ON                          25
1060 #define FONT_VALUE_1                            26
1061 #define FONT_VALUE_2                            27
1062 #define FONT_VALUE_OLD                          28
1063 #define FONT_LEVEL_NUMBER                       29
1064 #define FONT_TAPE_RECORDER                      30
1065 #define FONT_GAME_INFO                          31
1066
1067 #define NUM_FONTS                               32
1068 #define NUM_INITIAL_FONTS                       4
1069
1070 /* values for game_status (must match special image configuration suffixes) */
1071 #define GAME_MODE_DEFAULT                       0
1072 #define GAME_MODE_MAIN                          1
1073 #define GAME_MODE_LEVELS                        2
1074 #define GAME_MODE_SCORES                        3
1075 #define GAME_MODE_EDITOR                        4
1076 #define GAME_MODE_INFO                          5
1077 #define GAME_MODE_SETUP                         6
1078 #define GAME_MODE_PLAYING                       7
1079 #define GAME_MODE_PSEUDO_DOOR                   8
1080 #define GAME_MODE_PSEUDO_PREVIEW                9
1081 #define GAME_MODE_PSEUDO_CRUMBLED               10
1082
1083 /* there are no special config file suffixes for these modes */
1084 #define GAME_MODE_PSEUDO_TYPENAME               11
1085 #define GAME_MODE_QUIT                          12
1086
1087 /* special definitions currently only used for custom artwork configuration */
1088 #define MUSIC_PREFIX_BACKGROUND                 0
1089 #define NUM_MUSIC_PREFIXES                      1
1090 #define MAX_LEVELS                              1000
1091
1092 /* definitions for demo animation lists */
1093 #define HELPANIM_LIST_NEXT                      -1
1094 #define HELPANIM_LIST_END                       -999
1095
1096
1097 /* program information and versioning definitions */
1098
1099 #define PROGRAM_VERSION_MAJOR   3
1100 #define PROGRAM_VERSION_MINOR   0
1101 #define PROGRAM_VERSION_PATCH   9
1102 #define PROGRAM_VERSION_BUILD   0
1103
1104 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
1105 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
1106 #define PROGRAM_COPYRIGHT_STRING "Copyright Â©1995-2003 by Holger Schemel"
1107
1108 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
1109 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
1110 #define FILENAME_PREFIX         "Rocks"
1111
1112 #if defined(PLATFORM_UNIX)
1113 #define USERDATA_DIRECTORY      ".rocksndiamonds"
1114 #elif defined(PLATFORM_WIN32)
1115 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
1116 #else
1117 #define USERDATA_DIRECTORY      "userdata"
1118 #endif
1119
1120 #define X11_ICON_FILENAME       "rocks_icon.xbm"
1121 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
1122 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
1123
1124 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1125 ** currently supported/known file version numbers:
1126 **      1.0 (old)
1127 **      1.2 (still in use)
1128 **      1.4 (still in use)
1129 **      2.0 (actual)
1130 */
1131 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0,0)
1132 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0,0)
1133 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0,0)
1134 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0,0)
1135
1136 /* file version does not change for every program version, but is changed
1137    when new features are introduced that are incompatible with older file
1138    versions, so that they can be treated accordingly */
1139 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
1140
1141 #define GAME_VERSION_1_0        FILE_VERSION_1_0
1142 #define GAME_VERSION_1_2        FILE_VERSION_1_2
1143 #define GAME_VERSION_1_4        FILE_VERSION_1_4
1144 #define GAME_VERSION_2_0        FILE_VERSION_2_0
1145
1146 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1147                                               PROGRAM_VERSION_MINOR, \
1148                                               PROGRAM_VERSION_PATCH, \
1149                                               PROGRAM_VERSION_BUILD)
1150
1151 /* values for game_emulation */
1152 #define EMU_NONE                0
1153 #define EMU_BOULDERDASH         1
1154 #define EMU_SOKOBAN             2
1155 #define EMU_SUPAPLEX            3
1156
1157 struct MenuInfo
1158 {
1159   int draw_xoffset_default;
1160   int draw_yoffset_default;
1161   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1162   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1163
1164   int scrollbar_xoffset;
1165
1166   int list_size_default;
1167   int list_size[NUM_SPECIAL_GFX_ARGS];
1168
1169   int sound[NUM_SPECIAL_GFX_ARGS];
1170   int music[NUM_SPECIAL_GFX_ARGS];
1171 };
1172
1173 struct DoorInfo
1174 {
1175   int step_offset;
1176   int step_delay;
1177   int anim_mode;
1178 };
1179
1180 struct HiScore
1181 {
1182   char Name[MAX_PLAYER_NAME_LEN + 1];
1183   int Score;
1184 };
1185
1186 struct PlayerInfo
1187 {
1188   boolean present;              /* player present in level playfield */
1189   boolean connected;            /* player connected (locally or via network) */
1190   boolean active;               /* player present and connected */
1191
1192   int index_nr, client_nr, element_nr;
1193
1194   byte action;                  /* action from local input device */
1195   byte effective_action;        /* action acknowledged from network server
1196                                    or summarized over all configured input
1197                                    devices when in single player mode */
1198   byte programmed_action;       /* action forced by game itself (like moving
1199                                    through doors); overrides other actions */
1200
1201   int jx, jy, last_jx, last_jy;
1202   int MovDir, MovPos, GfxDir, GfxPos;
1203   int Frame, StepFrame;
1204
1205   int GfxAction;
1206
1207   boolean use_murphy_graphic;
1208
1209   boolean LevelSolved, GameOver;
1210
1211   int last_move_dir;
1212
1213   boolean is_waiting;
1214   boolean is_moving;
1215   boolean is_digging;
1216   boolean is_snapping;
1217   boolean is_collecting;
1218   boolean is_pushing;
1219   boolean is_switching;
1220
1221   boolean is_bored;
1222   boolean is_sleeping;
1223
1224   int frame_counter_bored;
1225   int frame_counter_sleeping;
1226
1227   int anim_delay_counter;
1228   int post_delay_counter;
1229
1230   int action_waiting, last_action_waiting;
1231   int special_action_bored;
1232   int special_action_sleeping;
1233
1234   int num_special_action_bored;
1235   int num_special_action_sleeping;
1236
1237   int switch_x, switch_y;
1238
1239   int show_envelope;
1240
1241   unsigned long move_delay;
1242   int move_delay_value;
1243
1244   unsigned long push_delay;
1245   unsigned long push_delay_value;
1246
1247   unsigned long actual_frame_counter;
1248
1249   int drop_delay;
1250
1251   int step_counter;
1252
1253   int score;
1254   int gems_still_needed;
1255   int sokobanfields_still_needed;
1256   int lights_still_needed;
1257   int friends_still_needed;
1258   int key[4];
1259   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1260   int shield_normal_time_left;
1261   int shield_deadly_time_left;
1262
1263   int inventory_element[MAX_INVENTORY_SIZE];
1264   int inventory_size;
1265 };
1266
1267 struct LevelSetInfo
1268 {
1269   int music[MAX_LEVELS];
1270 };
1271
1272 struct LevelInfo
1273 {
1274   int file_version;     /* file format version the level is stored with    */
1275   int game_version;     /* game release version the level was created with */
1276
1277   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1278   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1279   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1280
1281   int fieldx, fieldy;
1282   int time;
1283   int gems_needed;
1284   char name[MAX_LEVEL_NAME_LEN + 1];
1285   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1286   char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
1287   int envelope_xsize[4], envelope_ysize[4];
1288   int score[LEVEL_SCORE_ELEMENTS];
1289   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1290   int num_yamyam_contents;
1291   int amoeba_speed;
1292   int amoeba_content;
1293   int time_magic_wall;
1294   int time_wheel;
1295   int time_light;
1296   int time_timegate;
1297   boolean double_speed;
1298   boolean initial_gravity;
1299   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1300
1301   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1302
1303   boolean use_custom_template;  /* use custom properties from template file */
1304
1305   boolean no_level_file;        /* set for currently undefined levels */
1306 };
1307
1308 struct TapeInfo
1309 {
1310   int file_version;     /* file format version the tape is stored with    */
1311   int game_version;     /* game release version the tape was created with */
1312   int engine_version;   /* game engine version the tape was recorded with */
1313
1314   char *level_identifier;
1315   int level_nr;
1316   unsigned long random_seed;
1317   unsigned long date;
1318   unsigned long counter;
1319   unsigned long length;
1320   unsigned long length_seconds;
1321   unsigned int delay_played;
1322   boolean pause_before_death;
1323   boolean recording, playing, pausing;
1324   boolean fast_forward;
1325   boolean index_search;
1326   boolean auto_play;
1327   boolean auto_play_level_solved;
1328   boolean quick_resume;
1329   boolean single_step;
1330   boolean changed;
1331   boolean player_participates[MAX_PLAYERS];
1332   int num_participating_players;
1333
1334   struct
1335   {
1336     byte action[MAX_PLAYERS];
1337     byte delay;
1338   } pos[MAX_TAPELEN];
1339 };
1340
1341 struct GameInfo
1342 {
1343   /* values for engine initialization */
1344   int default_push_delay_fixed;
1345   int default_push_delay_random;
1346
1347   /* constant within running game */
1348   int engine_version;
1349   int emulation;
1350   int initial_move_delay;
1351   int initial_move_delay_value;
1352   int initial_push_delay_value;
1353
1354   /* variable within running game */
1355   int yamyam_content_nr;
1356   boolean magic_wall_active;
1357   int magic_wall_time_left;
1358   int light_time_left;
1359   int timegate_time_left;
1360   int belt_dir[4];
1361   int belt_dir_nr[4];
1362   int switchgate_pos;
1363   int balloon_dir;
1364   boolean gravity;
1365   boolean explosions_delayed;
1366   boolean envelope_active;
1367
1368   /* values for player idle animation (no effect on engine) */
1369   int player_boring_delay_fixed;
1370   int player_boring_delay_random;
1371   int player_sleeping_delay_fixed;
1372   int player_sleeping_delay_random;
1373 };
1374
1375 struct GlobalInfo
1376 {
1377   char *autoplay_leveldir;
1378   int autoplay_level_nr;
1379
1380   int num_toons;
1381
1382   float frames_per_second;
1383   boolean fps_slowdown;
1384   int fps_slowdown_factor;
1385 };
1386
1387 struct ElementChangeInfo
1388 {
1389   boolean can_change;           /* use or ignore this change info */
1390
1391   unsigned long events;         /* change events */
1392   int sides;                    /* change sides */
1393
1394   short target_element;         /* target element after change */
1395
1396   int delay_fixed;              /* added frame delay before changed (fixed) */
1397   int delay_random;             /* added frame delay before changed (random) */
1398   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1399
1400   short trigger_element;        /* custom element triggering change */
1401
1402   int content[3][3];            /* new elements after extended change */
1403   boolean use_content;          /* use extended change content */
1404   boolean only_complete;        /* only use complete content */
1405   boolean use_random_change;    /* use random value for setting content */
1406   int random;                   /* random value for setting content */
1407   int power;                    /* power of extended change */
1408
1409   boolean explode;              /* explode instead of change */
1410
1411   /* functions that are called before, while and after the change of an
1412      element -- currently only used for non-custom elements */
1413   void (*pre_change_function)(int x, int y);
1414   void (*change_function)(int x, int y);
1415   void (*post_change_function)(int x, int y);
1416
1417   /* ---------- internal values used in level editor ---------- */
1418
1419   int direct_action;            /* change triggered by actions on element */
1420   int other_action;             /* change triggered by other element actions */
1421 };
1422
1423 struct ElementInfo
1424 {
1425   /* ---------- token and description strings ---------- */
1426
1427   char *token_name;             /* element token used in config files */
1428   char *class_name;             /* element class used in config files */
1429   char *editor_description;     /* pre-defined description for level editor */
1430   char *custom_description;     /* alternative description from config file */
1431   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom elements */
1432
1433   /* ---------- graphic and sound definitions ---------- */
1434
1435   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1436   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1437                                 /* special graphics for left/right/up/down */
1438
1439   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
1440   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
1441                                 /* crumbled graphics for left/right/up/down */
1442
1443   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1444                                 /* special graphics for certain screens */
1445
1446   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1447
1448   /* ---------- special element property values ---------- */
1449
1450   boolean use_gfx_element;      /* use custom graphic element */
1451   short gfx_element;            /* optional custom graphic element */
1452
1453   int collect_score;            /* score value for collecting */
1454   int collect_count;            /* count value for collecting */
1455
1456   int push_delay_fixed;         /* constant frame delay for pushing */
1457   int push_delay_random;        /* additional random frame delay for pushing */
1458   int move_delay_fixed;         /* constant frame delay for moving */
1459   int move_delay_random;        /* additional random frame delay for moving */
1460
1461   int move_pattern;             /* direction movable element moves to */
1462   int move_direction_initial;   /* initial direction element moves to */
1463   int move_stepsize;            /* step size element moves with */
1464
1465   int slippery_type;            /* how/where other elements slip away */
1466
1467   int content[3][3];            /* new elements after explosion */
1468
1469   struct ElementChangeInfo *change_page; /* actual list of change pages */
1470   struct ElementChangeInfo *change;      /* pointer to current change page */
1471
1472   int num_change_pages;         /* actual number of change pages */
1473   int current_change_page;      /* currently edited change page */
1474
1475   /* ---------- internal values used at runtime when playing ---------- */
1476
1477   unsigned long change_events;  /* bitfield for combined change events */
1478
1479   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
1480   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
1481
1482   /* ---------- internal values used in level editor ---------- */
1483
1484   int access_type;              /* walkable or passable */
1485   int access_layer;             /* accessible over/inside/under */
1486   int walk_to_action;           /* diggable/collectible/pushable */
1487   int smash_targets;            /* can smash player/enemies/everything */
1488   int deadliness;               /* deadly when running/colliding/touching */
1489   int consistency;              /* indestructible/can explode */
1490
1491   boolean can_explode_by_fire;  /* element explodes by fire */
1492   boolean can_explode_smashed;  /* element explodes when smashed */
1493   boolean can_explode_impact;   /* element explodes on impact */
1494
1495   boolean modified_settings;    /* set for all modified custom elements */
1496 };
1497
1498 struct FontInfo
1499 {
1500   char *token_name;             /* font token used in config files */
1501
1502   int graphic;                  /* default graphic for this font */
1503   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1504                                 /* special graphics for certain screens */
1505   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1506                                 /* internal bitmap ID for special graphics */
1507 };
1508
1509 struct GraphicInfo
1510 {
1511   Bitmap *bitmap;
1512   int src_x, src_y;             /* start position of animation frames */
1513   int width, height;            /* width/height of each animation frame */
1514   int offset_x, offset_y;       /* x/y offset to next animation frame */
1515   int anim_frames;
1516   int anim_frames_per_line;
1517   int anim_start_frame;
1518   int anim_delay;               /* important: delay of 1 means "no delay"! */
1519   int anim_mode;
1520   boolean anim_global_sync;
1521   int crumbled_like;            /* element for cloning crumble graphics */
1522   int diggable_like;            /* element for cloning digging graphics */
1523   int border_size;              /* border size for "crumbled" graphics */
1524
1525   int anim_delay_fixed;         /* optional delay values for bored and   */
1526   int anim_delay_random;        /* sleeping player animations (animation */
1527   int post_delay_fixed;         /* intervall and following pause before  */
1528   int post_delay_random;        /* next intervall (bored animation only) */
1529
1530   int step_offset;              /* optional step offset of toon animations */
1531   int step_delay;               /* optional step delay of toon animations */
1532
1533   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1534
1535   int draw_masked;              /* optional setting for drawing envelope gfx */
1536
1537 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1538   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1539   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1540 #endif
1541 };
1542
1543 struct SoundInfo
1544 {
1545   boolean loop;
1546 };
1547
1548 struct MusicInfo
1549 {
1550   boolean loop;
1551 };
1552
1553 struct MusicPrefixInfo
1554 {
1555   char *prefix;
1556   boolean is_loop_music;
1557 };
1558
1559 struct MusicFileInfo
1560 {
1561   char *basename;
1562
1563   char *title_header;
1564   char *artist_header;
1565   char *album_header;
1566   char *year_header;
1567
1568   char *title;
1569   char *artist;
1570   char *album;
1571   char *year;
1572
1573   int music;
1574
1575   boolean is_sound;
1576
1577   struct MusicFileInfo *next;
1578 };
1579
1580 struct ElementActionInfo
1581 {
1582   char *suffix;
1583   int value;
1584   boolean is_loop_sound;
1585 };
1586
1587 struct ElementDirectionInfo
1588 {
1589   char *suffix;
1590   int value;
1591 };
1592
1593 struct SpecialSuffixInfo
1594 {
1595   char *suffix;
1596   int value;
1597 };
1598
1599 struct HelpAnimInfo
1600 {
1601   int element;
1602   int action;
1603   int direction;
1604
1605   int delay;
1606 };
1607
1608
1609 #if 0
1610 extern GC                       tile_clip_gc;
1611 extern Bitmap                  *pix[];
1612 #endif
1613 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1614 extern Pixmap                   tile_clipmask[];
1615 extern DrawBuffer             *fieldbuffer;
1616 extern DrawBuffer             *drawto_field;
1617
1618 extern int                      game_status;
1619 extern boolean                  level_editor_test_game;
1620 extern boolean                  network_playing;
1621
1622 extern int                      key_joystick_mapping;
1623
1624 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1625 extern int                      redraw_x1, redraw_y1;
1626
1627 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1628 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1629 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1630 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1631 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1632 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1633 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1634 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1635 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1636 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1637 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1638 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1639 extern unsigned long            Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1640 extern unsigned long            ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1641 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1642 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1643 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1644 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1645 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1646 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1647 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1648 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1649 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1650
1651 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1652
1653 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1654 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1655 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1656 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1657 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1658
1659 extern int                      lev_fieldx, lev_fieldy;
1660 extern int                      scroll_x, scroll_y;
1661
1662 extern int                      FX, FY;
1663 extern int                      ScrollStepSize;
1664 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1665 extern int                      BorderElement;
1666 extern int                      GameFrameDelay;
1667 extern int                      FfwdFrameDelay;
1668 extern int                      BX1, BY1;
1669 extern int                      BX2, BY2;
1670 extern int                      SBX_Left, SBX_Right;
1671 extern int                      SBY_Upper, SBY_Lower;
1672 extern int                      ZX, ZY;
1673 extern int                      ExitX, ExitY;
1674 extern int                      AllPlayersGone;
1675
1676 extern int                      TimeFrames, TimePlayed, TimeLeft;
1677 extern boolean                  SiebAktiv;
1678 extern int                      SiebCount;
1679
1680 extern boolean                  network_player_action_received;
1681
1682 extern int                      graphics_action_mapping[];
1683
1684 extern struct LevelSetInfo      levelset;
1685 extern struct LevelInfo         level, level_template;
1686 extern struct PlayerInfo        stored_player[], *local_player;
1687 extern struct HiScore           highscore[];
1688 extern struct TapeInfo          tape;
1689 extern struct GameInfo          game;
1690 extern struct GlobalInfo        global;
1691 extern struct MenuInfo          menu;
1692 extern struct DoorInfo          door_1, door_2;
1693 extern struct ElementInfo       element_info[];
1694 extern struct ElementActionInfo element_action_info[];
1695 extern struct ElementDirectionInfo element_direction_info[];
1696 extern struct SpecialSuffixInfo special_suffix_info[];
1697 extern struct TokenIntPtrInfo   image_config_vars[];
1698 extern struct FontInfo          font_info[];
1699 extern struct MusicPrefixInfo   music_prefix_info[];
1700 extern struct GraphicInfo      *graphic_info;
1701 extern struct SoundInfo        *sound_info;
1702 extern struct MusicInfo        *music_info;
1703 extern struct MusicFileInfo    *music_file_info;
1704 extern struct HelpAnimInfo     *helpanim_info;
1705 extern SetupFileHash           *helptext_info;
1706 extern struct ConfigInfo        image_config[];
1707 extern struct ConfigInfo        sound_config[];
1708 extern struct ConfigInfo        music_config[];
1709 extern struct ConfigInfo        image_config_suffix[];
1710 extern struct ConfigInfo        sound_config_suffix[];
1711 extern struct ConfigInfo        music_config_suffix[];
1712 extern struct ConfigInfo        helpanim_config[];
1713 extern struct ConfigInfo        helptext_config[];
1714
1715 #endif  /* MAIN_H */