82c63d794f0337741ff9a06e8b02a71e5cd13651
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #define WIN_XSIZE       672
31 #define WIN_YSIZE       560
32
33 #define SCR_FIELDX      17
34 #define SCR_FIELDY      17
35 #define MAX_BUF_XSIZE   (SCR_FIELDX + 2)
36 #define MAX_BUF_YSIZE   (SCR_FIELDY + 2)
37 #define MIN_LEV_FIELDX  3
38 #define MIN_LEV_FIELDY  3
39 #define STD_LEV_FIELDX  64
40 #define STD_LEV_FIELDY  32
41 #define MAX_LEV_FIELDX  128
42 #define MAX_LEV_FIELDY  128
43
44 #define SCREENX(a)      ((a) - scroll_x)
45 #define SCREENY(a)      ((a) - scroll_y)
46 #define LEVELX(a)       ((a) + scroll_x)
47 #define LEVELY(a)       ((a) + scroll_y)
48 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
49 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
50 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
51
52 /* values for 'Elementeigenschaften1' */
53 #define EP_BIT_AMOEBALIVE       (1 << 0)
54 #define EP_BIT_AMOEBOID         (1 << 1)
55 #define EP_BIT_SCHLUESSEL       (1 << 2)
56 #define EP_BIT_PFORTE           (1 << 3)
57 #define EP_BIT_SOLID            (1 << 4)
58 #define EP_BIT_MASSIVE          (1 << 5)
59 #define EP_BIT_SLIPPERY         (1 << 6)
60 #define EP_BIT_ENEMY            (1 << 7)
61 #define EP_BIT_MAUER            (1 << 8)
62 #define EP_BIT_CAN_FALL         (1 << 9)
63 #define EP_BIT_CAN_SMASH        (1 << 10)
64 #define EP_BIT_CAN_CHANGE       (1 << 11)
65 #define EP_BIT_CAN_MOVE         (1 << 12)
66 #define EP_BIT_COULD_MOVE       (1 << 13)
67 #define EP_BIT_DONT_TOUCH       (1 << 14)
68 #define EP_BIT_DONT_GO_TO       (1 << 15)
69 #define EP_BIT_MAMPF2           (1 << 16)
70 #define EP_BIT_CHAR             (1 << 17)
71 #define EP_BIT_BD_ELEMENT       (1 << 18)
72 #define EP_BIT_SB_ELEMENT       (1 << 19)
73 #define EP_BIT_GEM              (1 << 20)
74 #define EP_BIT_INACTIVE         (1 << 21)
75 #define EP_BIT_EXPLOSIVE        (1 << 22)
76 #define EP_BIT_MAMPF3           (1 << 23)
77 #define EP_BIT_PUSHABLE         (1 << 24)
78 #define EP_BIT_PLAYER           (1 << 25)
79 #define EP_BIT_HAS_CONTENT      (1 << 26)
80 #define EP_BIT_EATABLE          (1 << 27)
81 #define EP_BIT_SP_ELEMENT       (1 << 28)
82 #define EP_BIT_QUICK_GATE       (1 << 29)
83 #define EP_BIT_OVER_PLAYER      (1 << 30)
84 #define EP_BIT_ACTIVE_BOMB      (1 << 31)
85
86 /* values for 'Elementeigenschaften2' */
87 #define EP_BIT_BELT             (1 << 0)
88 #define EP_BIT_BELT_ACTIVE      (1 << 1)
89 #define EP_BIT_BELT_SWITCH      (1 << 2)
90 #define EP_BIT_TUBE             (1 << 3)
91 #define EP_BIT_EM_SLIPPERY_WALL (1 << 4)
92
93 #define IS_AMOEBALIVE(e)        (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE)
94 #define IS_AMOEBOID(e)          (Elementeigenschaften1[e] & EP_BIT_AMOEBOID)
95 #define IS_SCHLUESSEL(e)        (Elementeigenschaften1[e] & EP_BIT_SCHLUESSEL)
96 #define IS_PFORTE(e)            (Elementeigenschaften1[e] & EP_BIT_PFORTE)
97 #define IS_SOLID(e)             (Elementeigenschaften1[e] & EP_BIT_SOLID)
98 #define IS_MASSIVE(e)           (Elementeigenschaften1[e] & EP_BIT_MASSIVE)
99 #define IS_SLIPPERY(e)          (Elementeigenschaften1[e] & EP_BIT_SLIPPERY)
100 #define IS_ENEMY(e)             (Elementeigenschaften1[e] & EP_BIT_ENEMY)
101 #define IS_MAUER(e)             (Elementeigenschaften1[e] & EP_BIT_MAUER)
102 #define CAN_FALL(e)             (Elementeigenschaften1[e] & EP_BIT_CAN_FALL)
103 #define CAN_SMASH(e)            (Elementeigenschaften1[e] & EP_BIT_CAN_SMASH)
104 #define CAN_CHANGE(e)           (Elementeigenschaften1[e] & EP_BIT_CAN_CHANGE)
105 #define CAN_MOVE(e)             (Elementeigenschaften1[e] & EP_BIT_CAN_MOVE)
106 #define COULD_MOVE(e)           (Elementeigenschaften1[e] & EP_BIT_COULD_MOVE)
107 #define DONT_TOUCH(e)           (Elementeigenschaften1[e] & EP_BIT_DONT_TOUCH)
108 #define DONT_GO_TO(e)           (Elementeigenschaften1[e] & EP_BIT_DONT_GO_TO)
109 #define IS_MAMPF2(e)            (Elementeigenschaften1[e] & EP_BIT_MAMPF2)
110 #define IS_CHAR(e)              (Elementeigenschaften1[e] & EP_BIT_CHAR)
111 #define IS_BD_ELEMENT(e)        (Elementeigenschaften1[e] & EP_BIT_BD_ELEMENT)
112 #define IS_SB_ELEMENT(e)        (Elementeigenschaften1[e] & EP_BIT_SB_ELEMENT)
113 #define IS_GEM(e)               (Elementeigenschaften1[e] & EP_BIT_GEM)
114 #define IS_INACTIVE(e)          (Elementeigenschaften1[e] & EP_BIT_INACTIVE)
115 #define IS_EXPLOSIVE(e)         (Elementeigenschaften1[e] & EP_BIT_EXPLOSIVE)
116 #define IS_MAMPF3(e)            (Elementeigenschaften1[e] & EP_BIT_MAMPF3)
117 #define IS_PUSHABLE(e)          (Elementeigenschaften1[e] & EP_BIT_PUSHABLE)
118 #define ELEM_IS_PLAYER(e)       (Elementeigenschaften1[e] & EP_BIT_PLAYER)
119 #define HAS_CONTENT(e)          (Elementeigenschaften1[e] & EP_BIT_HAS_CONTENT)
120 #define IS_EATABLE(e)           (Elementeigenschaften1[e] & EP_BIT_EATABLE)
121 #define IS_SP_ELEMENT(e)        (Elementeigenschaften1[e] & EP_BIT_SP_ELEMENT)
122 #define IS_QUICK_GATE(e)        (Elementeigenschaften1[e] & EP_BIT_QUICK_GATE)
123 #define IS_OVER_PLAYER(e)       (Elementeigenschaften1[e] & EP_BIT_OVER_PLAYER)
124 #define IS_ACTIVE_BOMB(e)       (Elementeigenschaften1[e] & EP_BIT_ACTIVE_BOMB)
125
126 #define IS_BELT(e)              (Elementeigenschaften2[e] & EP_BIT_BELT)
127 #define IS_BELT_ACTIVE(e)       (Elementeigenschaften2[e] & EP_BIT_BELT_ACTIVE)
128 #define IS_BELT_SWITCH(e)       (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH)
129 #define IS_TUBE(e)              (Elementeigenschaften2[e] & EP_BIT_TUBE)
130 #define IS_EM_SLIPPERY_WALL(e)  (Elementeigenschaften2[e] & EP_BIT_EM_SLIPPERY_WALL)
131
132 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
133
134 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
135 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
136
137 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
138 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
139 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
140
141 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
142                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
143                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
144                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
145                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
146                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
147                                  EL_ROCK)
148 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
149                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
150                                  EL_BD_ROCK)
151 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
152 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
153 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
154 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
155
156 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER1])
157 #define SHIELD_ON(p)            ((p)->shield_passive_time_left > 0)
158 #define PROTECTED_FIELD(x,y)    (IS_TUBE(Feld[x][y]))
159 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
160                                  PROTECTED_FIELD(x, y))
161
162 /* Bitmaps with graphic file */
163 #define PIX_BACK                0
164 #define PIX_ELEMENTS            1
165 #define PIX_DOOR                2
166 #define PIX_HEROES              3
167 #define PIX_TOONS               4
168 #define PIX_SP                  5
169 #define PIX_DC                  6
170 #define PIX_MORE                7
171 #define PIX_FONT_BIG            8
172 #define PIX_FONT_SMALL          9
173 #define PIX_FONT_MEDIUM         10
174 #define PIX_FONT_EM             11
175 /* Bitmaps without graphic file */
176 #define PIX_DB_DOOR             12
177 #define PIX_DB_FIELD            13
178
179 #define NUM_PICTURES            12
180 #define NUM_BITMAPS             14
181
182 /* boundaries of arrays etc. */
183 #define MAX_LEVEL_NAME_LEN      32
184 #define MAX_LEVEL_AUTHOR_LEN    32
185 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
186 #define MAX_SCORE_ENTRIES       100
187 #define MAX_ELEMENTS            700             /* 500 static + 200 runtime */
188 #define MAX_GRAPHICS            1536            /* see below: NUM_TILES */
189 #define MAX_NUM_AMOEBA          100
190
191 /* values for elements with content */
192 #define MIN_ELEMENT_CONTENTS    1
193 #define STD_ELEMENT_CONTENTS    4
194 #define MAX_ELEMENT_CONTENTS    8
195
196 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
197
198 /* fundamental game speed values */
199 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
200 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
201 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
202 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
203 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
204
205 /* often used screen positions */
206 #define SX                      8
207 #define SY                      8
208 #define REAL_SX                 (SX - 2)
209 #define REAL_SY                 (SY - 2)
210 #define DX                      566
211 #define DY                      60
212 #define VX                      DX
213 #define VY                      400
214 #define EX                      DX
215 #define EY                      (VY - 44)
216 #define TILEX                   32
217 #define TILEY                   32
218 #define MINI_TILEX              (TILEX / 2)
219 #define MINI_TILEY              (TILEY / 2)
220 #define MICRO_TILEX             (TILEX / 8)
221 #define MICRO_TILEY             (TILEY / 8)
222 #define MIDPOSX                 (SCR_FIELDX / 2)
223 #define MIDPOSY                 (SCR_FIELDY / 2)
224 #define SXSIZE                  (SCR_FIELDX * TILEX)
225 #define SYSIZE                  (SCR_FIELDY * TILEY)
226 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
227 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
228 #define DXSIZE                  100
229 #define DYSIZE                  280
230 #define VXSIZE                  DXSIZE
231 #define VYSIZE                  100
232 #define EXSIZE                  DXSIZE
233 #define EYSIZE                  (VXSIZE + 44)
234 #define FULL_SXSIZE             (2 + SXSIZE + 2)
235 #define FULL_SYSIZE             (2 + SYSIZE + 2)
236 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
237 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
238 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
239 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
240 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
241
242 #define MINI_GFX_STARTX         0
243 #define MINI_GFX_STARTY         448
244 #define MICRO_GFX_STARTX        384
245 #define MICRO_GFX_STARTY        448
246 #define GFX_PER_LINE            16
247 #define MINI_GFX_PER_LINE       16
248 #define MICRO_GFX_PER_LINE      16
249
250 #define MINI_FONT_STARTX        0
251 #define MINI_FONT_STARTY        128
252 #define MICRO_FONT_STARTX       408
253 #define MICRO_FONT_STARTY       128
254
255 #define HEROES_PER_LINE         16
256
257 #define MINI_SP_STARTX          0
258 #define MINI_SP_STARTY          512
259 #define MICRO_SP_STARTX         384
260 #define MICRO_SP_STARTY         512
261 #define SP_PER_LINE             16
262 #define MINI_SP_PER_LINE        16
263 #define MICRO_SP_PER_LINE       16
264
265 #define MINI_DC_STARTX          0
266 #define MINI_DC_STARTY          512
267 #define MICRO_DC_STARTX         384
268 #define MICRO_DC_STARTY         512
269 #define DC_PER_LINE             16
270 #define MINI_DC_PER_LINE        16
271 #define MICRO_DC_PER_LINE       16
272
273 #define MINI_MORE_STARTX        0
274 #define MINI_MORE_STARTY        256
275 #define MICRO_MORE_STARTX       384
276 #define MICRO_MORE_STARTY       256
277 #define MORE_PER_LINE           16
278 #define MINI_MORE_PER_LINE      16
279 #define MICRO_MORE_PER_LINE     16
280
281 /* game elements:
282 **        0 <= element < xxx: real elements, stored in level file
283 **      xxx <= element < yyy: flag elements, only used at runtime
284 */
285 /* "real" level elements */
286 #define EL_EMPTY_SPACE                  0
287 #define EL_EMPTY                        EL_EMPTY_SPACE
288 #define EL_SAND                         1
289 #define EL_WALL                         2
290 #define EL_WALL_CRUMBLED                3
291 #define EL_ROCK                         4
292 #define EL_KEY_OBSOLETE                 5  /* obsolete; mapped to EL_KEY1 */
293 #define EL_EMERALD                      6
294 #define EL_EXIT_CLOSED                  7
295 #define EL_PLAYER_OBSOLETE              8  /* obsolete; mapped to EL_PLAYER1 */
296 #define EL_BUG                          9
297 #define EL_SPACESHIP                    10
298 #define EL_YAMYAM                       11
299 #define EL_ROBOT                        12
300 #define EL_STEELWALL                    13
301 #define EL_DIAMOND                      14
302 #define EL_AMOEBA_DEAD                  15
303 #define EL_QUICKSAND_EMPTY              16
304 #define EL_QUICKSAND_FULL               17
305 #define EL_AMOEBA_DROP                  18
306 #define EL_BOMB                         19
307 #define EL_MAGIC_WALL                   20
308 #define EL_SPEED_PILL                   21
309 #define EL_ACID                         22
310 #define EL_AMOEBA_WET                   23
311 #define EL_AMOEBA_DRY                   24
312 #define EL_NUT                          25
313 #define EL_GAMEOFLIFE                   26
314 #define EL_BIOMAZE                      27
315 #define EL_DYNAMITE_ACTIVE              28
316 #define EL_STONEBLOCK                   29
317 #define EL_ROBOT_WHEEL                  30
318 #define EL_ROBOT_WHEEL_ACTIVE           31
319 #define EL_KEY1                         32
320 #define EL_KEY2                         33
321 #define EL_KEY3                         34
322 #define EL_KEY4                         35
323 #define EL_GATE1                        36
324 #define EL_GATE2                        37
325 #define EL_GATE3                        38
326 #define EL_GATE4                        39
327 #define EL_GATE1_GRAY                   40
328 #define EL_GATE2_GRAY                   41
329 #define EL_GATE3_GRAY                   42
330 #define EL_GATE4_GRAY                   43
331 #define EL_DYNAMITE                     44
332 #define EL_PACMAN                       45
333 #define EL_INVISIBLE_WALL               46
334 #define EL_LAMP                         47
335 #define EL_LAMP_ACTIVE                  48
336 #define EL_WALL_EMERALD                 49
337 #define EL_WALL_DIAMOND                 50
338 #define EL_AMOEBA_FULL                  51
339 #define EL_BD_AMOEBA                    52
340 #define EL_TIME_ORB_FULL                53
341 #define EL_TIME_ORB_EMPTY               54
342 #define EL_WALL_GROWING                 55
343 #define EL_BD_DIAMOND                   56
344 #define EL_EMERALD_YELLOW               57
345 #define EL_WALL_BD_DIAMOND              58
346 #define EL_WALL_EMERALD_YELLOW          59
347 #define EL_DARK_YAMYAM                  60
348 #define EL_BD_MAGIC_WALL                61
349 #define EL_INVISIBLE_STEELWALL          62
350
351 #define EL_UNUSED_63                    63
352
353 #define EL_DYNABOMB_NR                  64
354 #define EL_DYNABOMB_SZ                  65
355 #define EL_DYNABOMB_XL                  66
356 #define EL_SOKOBAN_OBJECT               67
357 #define EL_SOKOBAN_FIELD_EMPTY          68
358 #define EL_SOKOBAN_FIELD_FULL           69
359 #define EL_BD_BUTTERFLY_RIGHT           70
360 #define EL_BD_BUTTERFLY_UP              71
361 #define EL_BD_BUTTERFLY_LEFT            72
362 #define EL_BD_BUTTERFLY_DOWN            73
363 #define EL_BD_FIREFLY_RIGHT             74
364 #define EL_BD_FIREFLY_UP                75
365 #define EL_BD_FIREFLY_LEFT              76
366 #define EL_BD_FIREFLY_DOWN              77
367 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
368 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
369 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
370 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
371 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
372 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
373 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
374 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
375 #define EL_BD_BUTTERFLY                 78
376 #define EL_BD_FIREFLY                   79
377 #define EL_PLAYER1                      80
378 #define EL_PLAYER2                      81
379 #define EL_PLAYER3                      82
380 #define EL_PLAYER4                      83
381 #define EL_BUG_RIGHT                    84
382 #define EL_BUG_UP                       85
383 #define EL_BUG_LEFT                     86
384 #define EL_BUG_DOWN                     87
385 #define EL_SPACESHIP_RIGHT              88
386 #define EL_SPACESHIP_UP                 89
387 #define EL_SPACESHIP_LEFT               90
388 #define EL_SPACESHIP_DOWN               91
389 #define EL_PACMAN_RIGHT                 92
390 #define EL_PACMAN_UP                    93
391 #define EL_PACMAN_LEFT                  94
392 #define EL_PACMAN_DOWN                  95
393 #define EL_EMERALD_RED                  96
394 #define EL_EMERALD_PURPLE               97
395 #define EL_WALL_EMERALD_RED             98
396 #define EL_WALL_EMERALD_PURPLE          99
397 #define EL_ACIDPOOL_TOPLEFT             100
398 #define EL_ACIDPOOL_TOPRIGHT            101
399 #define EL_ACIDPOOL_BOTTOMLEFT          102
400 #define EL_ACIDPOOL_BOTTOM              103
401 #define EL_ACIDPOOL_BOTTOMRIGHT         104
402 #define EL_BD_WALL                      105
403 #define EL_BD_ROCK                      106
404 #define EL_EXIT_OPEN                    107
405 #define EL_BLACK_ORB                    108
406 #define EL_AMOEBA_TO_DIAMOND            109
407 #define EL_MOLE                         110
408 #define EL_PENGUIN                      111
409 #define EL_SATELLITE                    112
410 #define EL_ARROW_BLUE_LEFT              113
411 #define EL_ARROW_BLUE_RIGHT             114
412 #define EL_ARROW_BLUE_UP                115
413 #define EL_ARROW_BLUE_DOWN              116
414 #define EL_PIG                          117
415 #define EL_DRAGON                       118
416
417 #define EL_EM_KEY1_FILE                 119
418
419 #define EL_CHAR_START                   120
420 #define EL_CHAR_ASCII0                  (EL_CHAR_START-32)
421 #define EL_CHAR_EXCLAM                  (EL_CHAR_ASCII0+33)
422 #define EL_CHAR_QUOTEDBL                (EL_CHAR_ASCII0+34)
423 #define EL_CHAR_NUMBERSIGN              (EL_CHAR_ASCII0+35)
424 #define EL_CHAR_DOLLAR                  (EL_CHAR_ASCII0+36)
425 #define EL_CHAR_PROCENT                 (EL_CHAR_ASCII0+37)
426 #define EL_CHAR_AMPERSAND               (EL_CHAR_ASCII0+38)
427 #define EL_CHAR_APOSTROPHE              (EL_CHAR_ASCII0+39)
428 #define EL_CHAR_PARENLEFT               (EL_CHAR_ASCII0+40)
429 #define EL_CHAR_PARENRIGHT              (EL_CHAR_ASCII0+41)
430 #define EL_CHAR_ASTERISK                (EL_CHAR_ASCII0+42)
431 #define EL_CHAR_PLUS                    (EL_CHAR_ASCII0+43)
432 #define EL_CHAR_COMMA                   (EL_CHAR_ASCII0+44)
433 #define EL_CHAR_MINUS                   (EL_CHAR_ASCII0+45)
434 #define EL_CHAR_PERIOD                  (EL_CHAR_ASCII0+46)
435 #define EL_CHAR_SLASH                   (EL_CHAR_ASCII0+47)
436 #define EL_CHAR_0                       (EL_CHAR_ASCII0+48)
437 #define EL_CHAR_9                       (EL_CHAR_ASCII0+57)
438 #define EL_CHAR_COLON                   (EL_CHAR_ASCII0+58)
439 #define EL_CHAR_SEMICOLON               (EL_CHAR_ASCII0+59)
440 #define EL_CHAR_LESS                    (EL_CHAR_ASCII0+60)
441 #define EL_CHAR_EQUAL                   (EL_CHAR_ASCII0+61)
442 #define EL_CHAR_GREATER                 (EL_CHAR_ASCII0+62)
443 #define EL_CHAR_QUESTION                (EL_CHAR_ASCII0+63)
444 #define EL_CHAR_AT                      (EL_CHAR_ASCII0+64)
445 #define EL_CHAR_A                       (EL_CHAR_ASCII0+65)
446 #define EL_CHAR_Z                       (EL_CHAR_ASCII0+90)
447 #define EL_CHAR_AE                      (EL_CHAR_ASCII0+91)
448 #define EL_CHAR_OE                      (EL_CHAR_ASCII0+92)
449 #define EL_CHAR_UE                      (EL_CHAR_ASCII0+93)
450 #define EL_CHAR_COPYRIGHT               (EL_CHAR_ASCII0+94)
451 #define EL_CHAR_END                     (EL_CHAR_START+79)
452
453 #define EL_CHAR(x)                      ((x) == 'Ä' ? EL_CHAR_AE : \
454                                          (x) == 'Ö' ? EL_CHAR_OE : \
455                                          (x) == 'Ãœ' ? EL_CHAR_UE : \
456                                          EL_CHAR_A + (x) - 'A')
457
458 #define EL_WALL_GROWING_X               200
459 #define EL_WALL_GROWING_Y               201
460 #define EL_WALL_GROWING_XY              202
461
462 #define EL_EM_GATE1                     203
463 #define EL_EM_GATE2                     204
464 #define EL_EM_GATE3                     205
465 #define EL_EM_GATE4                     206
466
467 #define EL_EM_KEY2_FILE                 207
468 #define EL_EM_KEY3_FILE                 208
469 #define EL_EM_KEY4_FILE                 209
470
471 #define EL_SP_START                     210
472 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
473 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
474 #define EL_SP_ZONK                      (EL_SP_START + 1)
475 #define EL_SP_BASE                      (EL_SP_START + 2)
476 #define EL_SP_MURPHY                    (EL_SP_START + 3)
477 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
478 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
479 #define EL_SP_HARD_GRAY                 (EL_SP_START + 6)
480 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
481 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
482 #define EL_SP_PORT1_RIGHT               (EL_SP_START + 9)
483 #define EL_SP_PORT1_DOWN                (EL_SP_START + 10)
484 #define EL_SP_PORT1_LEFT                (EL_SP_START + 11)
485 #define EL_SP_PORT1_UP                  (EL_SP_START + 12)
486 #define EL_SP_PORT2_RIGHT               (EL_SP_START + 13)
487 #define EL_SP_PORT2_DOWN                (EL_SP_START + 14)
488 #define EL_SP_PORT2_LEFT                (EL_SP_START + 15)
489 #define EL_SP_PORT2_UP                  (EL_SP_START + 16)
490 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
491 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
492 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
493 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
494 #define EL_SP_PORT_Y                    (EL_SP_START + 21)
495 #define EL_SP_PORT_X                    (EL_SP_START + 22)
496 #define EL_SP_PORT_XY                   (EL_SP_START + 23)
497 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
498 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
499 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
500 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
501 #define EL_SP_HARD_BASE1                (EL_SP_START + 28)
502 #define EL_SP_HARD_GREEN                (EL_SP_START + 29)
503 #define EL_SP_HARD_BLUE                 (EL_SP_START + 30)
504 #define EL_SP_HARD_RED                  (EL_SP_START + 31)
505 #define EL_SP_HARD_YELLOW               (EL_SP_START + 32)
506 #define EL_SP_HARD_BASE2                (EL_SP_START + 33)
507 #define EL_SP_HARD_BASE3                (EL_SP_START + 34)
508 #define EL_SP_HARD_BASE4                (EL_SP_START + 35)
509 #define EL_SP_HARD_BASE5                (EL_SP_START + 36)
510 #define EL_SP_HARD_BASE6                (EL_SP_START + 37)
511 #define EL_SP_CHIP_UPPER                (EL_SP_START + 38)
512 #define EL_SP_CHIP_LOWER                (EL_SP_START + 39)
513 #define EL_SP_END                       (EL_SP_START + 39)
514
515 #define EL_EM_GATE1_GRAY                250
516 #define EL_EM_GATE2_GRAY                251
517 #define EL_EM_GATE3_GRAY                252
518 #define EL_EM_GATE4_GRAY                253
519
520 #define EL_UNUSED_254                   254
521 #define EL_UNUSED_255                   255
522
523 #define EL_PEARL                        256
524 #define EL_CRYSTAL                      257
525 #define EL_WALL_PEARL                   258
526 #define EL_WALL_CRYSTAL                 259
527 #define EL_DOOR_WHITE                   260
528 #define EL_DOOR_WHITE_GRAY              261
529 #define EL_KEY_WHITE                    262
530 #define EL_SHIELD_NORMAL                263
531 #define EL_EXTRA_TIME                   264
532 #define EL_SWITCHGATE_OPEN              265
533 #define EL_SWITCHGATE_CLOSED            266
534 #define EL_SWITCHGATE_SWITCH_UP         267
535 #define EL_SWITCHGATE_SWITCH_DOWN       268
536
537 #define EL_UNUSED_269                   269
538 #define EL_UNUSED_270                   270
539
540 #define EL_CONVEYOR_BELT1_LEFT          271
541 #define EL_CONVEYOR_BELT1_MIDDLE        272
542 #define EL_CONVEYOR_BELT1_RIGHT         273
543 #define EL_CONVEYOR_BELT1_SWITCH_LEFT   274
544 #define EL_CONVEYOR_BELT1_SWITCH_MIDDLE 275
545 #define EL_CONVEYOR_BELT1_SWITCH_RIGHT  276
546 #define EL_CONVEYOR_BELT2_LEFT          277
547 #define EL_CONVEYOR_BELT2_MIDDLE        278
548 #define EL_CONVEYOR_BELT2_RIGHT         279
549 #define EL_CONVEYOR_BELT2_SWITCH_LEFT   280
550 #define EL_CONVEYOR_BELT2_SWITCH_MIDDLE 281
551 #define EL_CONVEYOR_BELT2_SWITCH_RIGHT  282
552 #define EL_CONVEYOR_BELT3_LEFT          283
553 #define EL_CONVEYOR_BELT3_MIDDLE        284
554 #define EL_CONVEYOR_BELT3_RIGHT         285
555 #define EL_CONVEYOR_BELT3_SWITCH_LEFT   286
556 #define EL_CONVEYOR_BELT3_SWITCH_MIDDLE 287
557 #define EL_CONVEYOR_BELT3_SWITCH_RIGHT  288
558 #define EL_CONVEYOR_BELT4_LEFT          289
559 #define EL_CONVEYOR_BELT4_MIDDLE        290
560 #define EL_CONVEYOR_BELT4_RIGHT         291
561 #define EL_CONVEYOR_BELT4_SWITCH_LEFT   292
562 #define EL_CONVEYOR_BELT4_SWITCH_MIDDLE 293
563 #define EL_CONVEYOR_BELT4_SWITCH_RIGHT  294
564 #define EL_LANDMINE                     295
565 #define EL_ENVELOPE                     296
566 #define EL_LIGHT_SWITCH                 297
567 #define EL_LIGHT_SWITCH_ACTIVE          298
568 #define EL_SIGN_EXCLAMATION             299
569 #define EL_SIGN_RADIOACTIVITY           300
570 #define EL_SIGN_STOP                    301
571 #define EL_SIGN_WHEELCHAIR              302
572 #define EL_SIGN_PARKING                 303
573 #define EL_SIGN_ONEWAY                  304
574 #define EL_SIGN_HEART                   305
575 #define EL_SIGN_TRIANGLE                306
576 #define EL_SIGN_ROUND                   307
577 #define EL_SIGN_EXIT                    308
578 #define EL_SIGN_YINYANG                 309
579 #define EL_SIGN_OTHER                   310
580 #define EL_MOLE_LEFT                    311
581 #define EL_MOLE_RIGHT                   312
582 #define EL_MOLE_UP                      313
583 #define EL_MOLE_DOWN                    314
584 #define EL_STEELWALL_SLANTED            315
585 #define EL_INVISIBLE_SAND               316
586 #define EL_DX_UNKNOWN_15                317
587 #define EL_DX_UNKNOWN_42                318
588
589 #define EL_UNUSED_319                   319
590 #define EL_UNUSED_320                   320
591
592 #define EL_SHIELD_DEADLY                321
593 #define EL_TIMEGATE_OPEN                322
594 #define EL_TIMEGATE_CLOSED              323
595 #define EL_TIMEGATE_SWITCH_ACTIVE       324
596 #define EL_TIMEGATE_SWITCH              325
597
598 #define EL_BALLOON                      326
599 #define EL_BALLOON_SEND_LEFT            327
600 #define EL_BALLOON_SEND_RIGHT           328
601 #define EL_BALLOON_SEND_UP              329
602 #define EL_BALLOON_SEND_DOWN            330
603 #define EL_BALLOON_SEND_ANY_DIRECTION   331
604
605 #define EL_EMC_STEELWALL1               332
606 #define EL_EMC_STEELWALL2               333
607 #define EL_EMC_STEELWALL3               334
608 #define EL_EMC_STEELWALL4               335
609 #define EL_EMC_WALL_PILLAR_UPPER        336
610 #define EL_EMC_WALL_PILLAR_MIDDLE       337
611 #define EL_EMC_WALL_PILLAR_LOWER        338
612 #define EL_EMC_WALL4                    339
613 #define EL_EMC_WALL5                    340
614 #define EL_EMC_WALL6                    341
615 #define EL_EMC_WALL7                    342
616 #define EL_EMC_WALL8                    343
617
618 #define EL_TUBE_ALL                     344
619 #define EL_TUBE_VERTICAL                345
620 #define EL_TUBE_HORIZONTAL              346
621 #define EL_TUBE_VERTICAL_LEFT           347
622 #define EL_TUBE_VERTICAL_RIGHT          348
623 #define EL_TUBE_HORIZONTAL_UP           349
624 #define EL_TUBE_HORIZONTAL_DOWN         350
625 #define EL_TUBE_LEFT_UP                 351
626 #define EL_TUBE_LEFT_DOWN               352
627 #define EL_TUBE_RIGHT_UP                353
628 #define EL_TUBE_RIGHT_DOWN              354
629 #define EL_SPRING                       355
630 #define EL_TRAP                         356
631 #define EL_DX_SUPABOMB                  357
632
633 #define NUM_FILE_ELEMENTS               358
634
635
636 /* "real" (and therefore drawable) runtime elements */
637 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
638
639 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 0)
640 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 1)
641 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 2)
642 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 3)
643 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 4)
644 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 5)
645 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 6)
646 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 7)
647 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 8)
648 #define EL_EM_KEY1                      (EL_FIRST_RUNTIME_REAL + 9)
649 #define EL_EM_KEY2                      (EL_FIRST_RUNTIME_REAL + 10)
650 #define EL_EM_KEY3                      (EL_FIRST_RUNTIME_REAL + 11)
651 #define EL_EM_KEY4                      (EL_FIRST_RUNTIME_REAL + 12)
652 #define EL_DYNABOMB_PLAYER1_ACTIVE      (EL_FIRST_RUNTIME_REAL + 13)
653 #define EL_DYNABOMB_PLAYER2_ACTIVE      (EL_FIRST_RUNTIME_REAL + 14)
654 #define EL_DYNABOMB_PLAYER3_ACTIVE      (EL_FIRST_RUNTIME_REAL + 15)
655 #define EL_DYNABOMB_PLAYER4_ACTIVE      (EL_FIRST_RUNTIME_REAL + 16)
656 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 17)
657 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 18)
658 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 19)
659 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 20)
660 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 21)
661 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 22)
662 #define EL_SPRING_MOVING                (EL_FIRST_RUNTIME_REAL + 23)
663 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 24)
664 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 25)
665 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 26)
666 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 27)
667 #define EL_AMOEBA_DRIPPING              (EL_FIRST_RUNTIME_REAL + 28)
668 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 29)
669 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 30)
670 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 31)
671 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 32)
672 #define EL_CONVEYOR_BELT1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 33)
673 #define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 34)
674 #define EL_CONVEYOR_BELT1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 35)
675 #define EL_CONVEYOR_BELT2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 36)
676 #define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
677 #define EL_CONVEYOR_BELT2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 38)
678 #define EL_CONVEYOR_BELT3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 39)
679 #define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 40)
680 #define EL_CONVEYOR_BELT3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 41)
681 #define EL_CONVEYOR_BELT4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 42)
682 #define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 43)
683 #define EL_CONVEYOR_BELT4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 44)
684
685 /* "unreal" (and therefore not drawable) runtime elements */
686 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
687
688 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
689 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
690 #define EL_CRACKINGNUT                  (EL_FIRST_RUNTIME_UNREAL + 2)
691 #define EL_ACID_SPLASHING_LEFT          (EL_FIRST_RUNTIME_UNREAL + 3)
692 #define EL_ACID_SPLASHING_RIGHT         (EL_FIRST_RUNTIME_UNREAL + 4)
693 #define EL_AMOEBA_CREATING              (EL_FIRST_RUNTIME_UNREAL + 5)
694 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 6)
695 #define EL_WALL_GROWING_ACTIVE          (EL_FIRST_RUNTIME_UNREAL + 7)
696 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 8)
697 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 9)
698 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 10)
699 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 11)
700 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 12)
701
702 /* dummy (not drawable) runtime elements (internal use only) */
703 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 13)
704
705 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
706 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
707 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
708 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
709 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
710 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
711 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
712 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
713 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
714 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
715 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
716 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
717 #define EL_SAND_CRUMBLED                        (EL_FIRST_DUMMY + 12)
718 #define EL_BD_AMOEBA_PART1                      (EL_FIRST_DUMMY + 13)
719 #define EL_BD_AMOEBA_PART2                      (EL_FIRST_DUMMY + 14)
720 #define EL_BD_AMOEBA_PART3                      (EL_FIRST_DUMMY + 15)
721 #define EL_BD_AMOEBA_PART4                      (EL_FIRST_DUMMY + 16)
722 #define EL_AMOEBA_PART1                         (EL_FIRST_DUMMY + 17)
723 #define EL_AMOEBA_PART2                         (EL_FIRST_DUMMY + 18)
724 #define EL_AMOEBA_PART3                         (EL_FIRST_DUMMY + 19)
725 #define EL_AMOEBA_PART4                         (EL_FIRST_DUMMY + 20)
726 #define EL_AMOEBA_DEAD_PART1                    (EL_FIRST_DUMMY + 21)
727 #define EL_AMOEBA_DEAD_PART2                    (EL_FIRST_DUMMY + 22)
728 #define EL_AMOEBA_DEAD_PART3                    (EL_FIRST_DUMMY + 23)
729 #define EL_AMOEBA_DEAD_PART4                    (EL_FIRST_DUMMY + 24)
730 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 25)
731 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 26)
732 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 27)
733 #define EL_ARROW_RED_LEFT                       (EL_FIRST_DUMMY + 28)
734 #define EL_ARROW_RED_RIGHT                      (EL_FIRST_DUMMY + 29)
735 #define EL_ARROW_RED_UP                         (EL_FIRST_DUMMY + 30)
736 #define EL_ARROW_RED_DOWN                       (EL_FIRST_DUMMY + 31)
737
738 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 32)
739
740
741 /* game graphics:
742 **        0 -  255: graphics from "RocksElements"
743 **      256 -  511: graphics from "RocksFont"
744 **      512 -  767: graphics from "RocksHeroes"
745 **      768 - 1023: graphics from "RocksSP"
746 **     1024 - 1279: graphics from "RocksDC"
747 **     1280 - 1535: graphics from "RocksMore"
748 */
749
750 #define GFX_START_ROCKSELEMENTS         0
751 #define GFX_END_ROCKSELEMENTS           255
752 #define GFX_START_ROCKSFONT             256
753 #define GFX_END_ROCKSFONT               511
754 #define GFX_START_ROCKSHEROES           512
755 #define GFX_END_ROCKSHEROES             767
756 #define GFX_START_ROCKSSP               768
757 #define GFX_END_ROCKSSP                 1023
758 #define GFX_START_ROCKSDC               1024
759 #define GFX_END_ROCKSDC                 1279
760 #define GFX_START_ROCKSMORE             1280
761 #define GFX_END_ROCKSMORE               1535
762
763 #define NUM_TILES                       1536    /* see above: MAX_GRAPHICS */
764
765 /* graphics from "RocksScreen" */
766 /* Zeile 0 (0) */
767 #define GFX_LEERRAUM                    (-1)
768 #define GFX_ERDREICH                    0
769 #define GFX_ERDENRAND                   1
770 #define GFX_MORAST_LEER                 2
771 #define GFX_MORAST_VOLL                 3
772 #define GFX_BETON                       4
773 #define GFX_MAUERWERK                   5
774 #define GFX_FELSBODEN                   6
775 #define GFX_EDELSTEIN                   8
776 #define GFX_DIAMANT                     10
777 #define GFX_FELSBROCKEN                 12
778 /* Zeile 1 (16) */
779 #define GFX_BADEWANNE1                  16
780 #define GFX_SALZSAEURE                  17
781 #define GFX_BADEWANNE2                  18
782
783 /*
784 #define GFX_UNSICHTBAR                  19
785 */
786
787 #define GFX_SCHLUESSEL1                 20
788 #define GFX_SCHLUESSEL2                 21
789 #define GFX_SCHLUESSEL3                 22
790 #define GFX_SCHLUESSEL4                 23
791 #define GFX_LIFE                        24
792 #define GFX_LIFE_ASYNC                  25
793 #define GFX_BADEWANNE                   26
794 #define GFX_BOMBE                       27
795 #define GFX_KOKOSNUSS                   28
796 #define GFX_CRACKINGNUT                 29
797 /* Zeile 2 (32) */
798 #define GFX_BADEWANNE3                  32
799 #define GFX_BADEWANNE4                  33
800 #define GFX_BADEWANNE5                  34
801 #define GFX_SMILEY                      35
802 #define GFX_PFORTE1                     36
803 #define GFX_PFORTE2                     37
804 #define GFX_PFORTE3                     38
805 #define GFX_PFORTE4                     39
806 #define GFX_PFORTE1X                    40
807 #define GFX_PFORTE2X                    41
808 #define GFX_PFORTE3X                    42
809 #define GFX_PFORTE4X                    43
810 /* Zeile 3 (48) */
811 #define GFX_DYNAMIT_AUS                 48
812 #define GFX_DYNAMIT                     49
813 #define GFX_FLIEGER                     56
814 #define GFX_FLIEGER_RIGHT               56
815 #define GFX_FLIEGER_UP                  58
816 #define GFX_FLIEGER_LEFT                60
817 #define GFX_FLIEGER_DOWN                62
818 /* Zeile 4 (64) */
819 #define GFX_EXPLOSION                   64
820 #define GFX_KAEFER                      72
821 #define GFX_KAEFER_RIGHT                72
822 #define GFX_KAEFER_UP                   74
823 #define GFX_KAEFER_LEFT                 76
824 #define GFX_KAEFER_DOWN                 78
825 /* Zeile 5 (80) */
826 #define GFX_MAMPFER                     80
827 #define GFX_ROBOT                       84
828 #define GFX_PACMAN                      88
829 #define GFX_PACMAN_RIGHT                88
830 #define GFX_PACMAN_UP                   90
831 #define GFX_PACMAN_LEFT                 92
832 #define GFX_PACMAN_DOWN                 94
833 /* Zeile 6 (96) */
834 #define GFX_ABLENK                      96
835 #define GFX_ABLENK_EIN                  GFX_ABLENK
836 #define GFX_ABLENK_AUS                  GFX_ABLENK
837 #define GFX_AMOEBE_NASS                 100
838 #define GFX_TROPFEN                     101
839 #define GFX_AMOEBING                    GFX_TROPFEN
840 #define GFX_AMOEBE_LEBT                 104
841 #define GFX_AMOEBE_NORM                 GFX_AMOEBE_LEBT
842 #define GFX_AMOEBE_TOT                  108
843 #define GFX_AMOEBA2DIAM                 GFX_AMOEBE_TOT
844 /* Zeile 7 (112) */
845 #define GFX_BIRNE_AUS                   112
846 #define GFX_BIRNE_EIN                   113
847 #define GFX_ZEIT_VOLL                   114
848 #define GFX_ZEIT_LEER                   115
849 #define GFX_SPIELER1                    116
850 #define GFX_SPIELER2                    117
851 #define GFX_SPIELER3                    118
852 #define GFX_SPIELER4                    119
853 #define GFX_AMOEBE_VOLL                 120
854 #define GFX_AMOEBE_BD                   GFX_AMOEBE_VOLL
855 #define GFX_SOKOBAN_OBJEKT              121
856 #define GFX_SOKOBAN_FELD_LEER           122
857 #define GFX_SOKOBAN_FELD_VOLL           123
858 #define GFX_GEBLUBBER                   124
859 /* Zeile 8 (128) */
860 #define GFX_MAGIC_WALL_OFF              128
861 #define GFX_MAGIC_WALL_EMPTY            GFX_MAGIC_WALL_OFF
862 #define GFX_MAGIC_WALL_FULL             GFX_MAGIC_WALL_OFF
863 #define GFX_MAGIC_WALL_DEAD             GFX_MAGIC_WALL_OFF
864 #define GFX_ERZ_EDEL                    132
865 #define GFX_ERZ_DIAM                    133
866 #define GFX_ERZ_EDEL_ROT                134
867 #define GFX_ERZ_EDEL_LILA               135
868 #define GFX_ERZ_EDEL_GELB               136
869 #define GFX_ERZ_EDEL_BD                 137
870 #define GFX_EDELSTEIN_GELB              138
871 #define GFX_KUGEL_ROT                   140
872 #define GFX_KUGEL_BLAU                  141
873 #define GFX_KUGEL_GELB                  142
874 #define GFX_KUGEL_GRAU                  143
875 /* Zeile 9 (144) */
876 #define GFX_PINGUIN                     144
877 #define GFX_MOLE                        145
878 #define GFX_SCHWEIN                     146
879 #define GFX_DRACHE                      147
880 #define GFX_MAUER_XY                    148
881 #define GFX_MAUER_X                     149
882 #define GFX_MAUER_Y                     150
883 #define GFX_EDELSTEIN_ROT               152
884 #define GFX_EDELSTEIN_LILA              154
885 #define GFX_DYNABOMB_XL                 156
886 #define GFX_BLACK_ORB                   157
887 #define GFX_SPEED_PILL                  158
888 #define GFX_SONDE                       159
889 /* Zeile 10 (160) */
890 #define GFX_EDELSTEIN_BD                163
891 #define GFX_MAUER_RIGHT                 165
892 #define GFX_MAUER_R1                    GFX_MAUER_RIGHT
893 #define GFX_MAUER_R                     167
894 #define GFX_MAUER_LEFT                  168
895 #define GFX_MAUER_L1                    GFX_MAUER_LEFT
896 #define GFX_MAUER_L                     170
897 #define GFX_MAUER_LEBT                  171
898 #define GFX_MAGIC_WALL_BD_OFF           172
899 #define GFX_MAGIC_WALL_BD_EMPTY         GFX_MAGIC_WALL_BD_OFF
900 #define GFX_MAGIC_WALL_BD_FULL          GFX_MAGIC_WALL_BD_OFF
901 #define GFX_MAGIC_WALL_BD_DEAD          GFX_MAGIC_WALL_BD_OFF
902 /* Zeile 11 (176) */
903 #define GFX_AUSGANG_ZU                  176
904 #define GFX_AUSGANG_ACT                 177
905 #define GFX_AUSGANG_AUF                 180
906 #define GFX_MAMPFER2                    184
907 #define GFX_DYNABOMB                    188
908 #define GFX_DYNABOMB_NR                 188
909 #define GFX_DYNABOMB_SZ                 191
910 /* Zeile 12 (192) */
911 #define GFX_PFEIL_LEFT                  192
912 #define GFX_PFEIL_RIGHT                 193
913 #define GFX_PFEIL_UP                    194
914 #define GFX_PFEIL_DOWN                  195
915 #define GFX_BUTTERFLY                   196
916 #define GFX_FIREFLY                     198
917 #define GFX_BUTTERFLY_RIGHT             200
918 #define GFX_BUTTERFLY_UP                201
919 #define GFX_BUTTERFLY_LEFT              202
920 #define GFX_BUTTERFLY_DOWN              203
921 #define GFX_FIREFLY_RIGHT               204
922 #define GFX_FIREFLY_UP                  205
923 #define GFX_FIREFLY_LEFT                206
924 #define GFX_FIREFLY_DOWN                207
925
926 /* only available as size MINI_TILE */
927 #define GFX_VSTEEL_UPPER_LEFT           208
928 #define GFX_VSTEEL_UPPER_RIGHT          209
929 #define GFX_VSTEEL_LOWER_LEFT           210
930 #define GFX_VSTEEL_LOWER_RIGHT          211
931 #define GFX_VSTEEL_HORIZONTAL           212
932 #define GFX_VSTEEL_VERTICAL             213
933 #define GFX_ISTEEL_UPPER_LEFT           214
934 #define GFX_ISTEEL_UPPER_RIGHT          215
935 #define GFX_ISTEEL_LOWER_LEFT           216
936 #define GFX_ISTEEL_LOWER_RIGHT          217
937 #define GFX_ISTEEL_HORIZONTAL           218
938 #define GFX_ISTEEL_VERTICAL             219
939
940 /* elements with graphics borrowed from other elements */
941 #define GFX_SCHLUESSEL                  GFX_SCHLUESSEL1
942 #define GFX_SPIELFIGUR                  GFX_SPIELER1
943
944 /* graphics from "RocksHeroes" */
945 #define GFX_SPIELER1_DOWN       (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
946 #define GFX_SPIELER1_UP         (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
947 #define GFX_SPIELER1_LEFT       (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
948 #define GFX_SPIELER1_RIGHT      (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
949 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
950 #define GFX_SPIELER1_PUSH_LEFT  (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
951 #define GFX_SPIELER2_DOWN       (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
952 #define GFX_SPIELER2_UP         (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
953 #define GFX_SPIELER2_LEFT       (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
954 #define GFX_SPIELER2_RIGHT      (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
955 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
956 #define GFX_SPIELER2_PUSH_LEFT  (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
957 #define GFX_SPIELER3_DOWN       (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
958 #define GFX_SPIELER3_UP         (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
959 #define GFX_SPIELER3_LEFT       (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
960 #define GFX_SPIELER3_RIGHT      (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
961 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
962 #define GFX_SPIELER3_PUSH_LEFT  (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
963 #define GFX_SPIELER4_DOWN       (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
964 #define GFX_SPIELER4_UP         (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
965 #define GFX_SPIELER4_LEFT       (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
966 #define GFX_SPIELER4_RIGHT      (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
967 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
968 #define GFX_SPIELER4_PUSH_LEFT  (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
969 #define GFX_MAUER_DOWN          (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
970 #define GFX_MAUER_UP            (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
971 #define GFX2_SHIELD_PASSIVE     (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 1)
972 #define GFX2_SHIELD_ACTIVE      (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 5)
973
974 #define GFX_SONDE_START         (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
975 #define GFX_SCHWEIN_DOWN        (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
976 #define GFX_SCHWEIN_UP          (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
977 #define GFX_SCHWEIN_LEFT        (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
978 #define GFX_SCHWEIN_RIGHT       (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
979 #define GFX_DRACHE_DOWN         (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
980 #define GFX_DRACHE_UP           (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
981 #define GFX_DRACHE_LEFT         (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
982 #define GFX_DRACHE_RIGHT        (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
983 /*
984 #define GFX_MOLE_DOWN           (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
985 #define GFX_MOLE_UP             (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
986 #define GFX_MOLE_LEFT           (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
987 #define GFX_MOLE_RIGHT          (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
988 */
989 #define GFX_PINGUIN_DOWN        (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
990 #define GFX_PINGUIN_UP          (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
991 #define GFX_PINGUIN_LEFT        (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
992 #define GFX_PINGUIN_RIGHT       (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
993 #define GFX_BLURB_LEFT          (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
994 #define GFX_BLURB_RIGHT         (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
995 #define GFX_FUNKELN_BLAU        (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 9)
996 #define GFX_FUNKELN_WEISS       (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +13)
997 #define GFX_FLAMMEN_LEFT        (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
998 #define GFX_FLAMMEN_RIGHT       (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
999 #define GFX_FLAMMEN_UP          (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
1000 #define GFX_FLAMMEN_DOWN        (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
1001
1002 /* graphics from "RocksSP" */
1003 #define GFX_SP_EMPTY            (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  0)
1004 /*
1005 #define GFX_SP_ZONK             (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  1)
1006 */
1007 #define GFX_SP_BASE             (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  2)
1008 #define GFX_SP_MURPHY           (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  3)
1009 #define GFX_SP_INFOTRON         (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  4)
1010 #define GFX_SP_CHIP_SINGLE      (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  5)
1011 #define GFX_SP_HARD_GRAY        (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  6)
1012 #define GFX_SP_EXIT             (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  7)
1013 #define GFX_SP_DISK_ORANGE      (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  0)
1014 #define GFX_SP_PORT1_RIGHT      (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  1)
1015 #define GFX_SP_PORT1_DOWN       (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  2)
1016 #define GFX_SP_PORT1_LEFT       (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  3)
1017 #define GFX_SP_PORT1_UP         (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  4)
1018 #define GFX_SP_PORT2_RIGHT      (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  5)
1019 #define GFX_SP_PORT2_DOWN       (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  6)
1020 #define GFX_SP_PORT2_LEFT       (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  7)
1021 #define GFX_SP_PORT2_UP         (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  0)
1022 #define GFX_SP_SNIKSNAK         (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  1)
1023 #define GFX_SP_DISK_YELLOW      (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  2)
1024 #define GFX_SP_TERMINAL         (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  3)
1025 #define GFX_SP_DISK_RED         (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  4)
1026 #define GFX_SP_PORT_Y           (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  5)
1027 #define GFX_SP_PORT_X           (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  6)
1028 #define GFX_SP_PORT_XY          (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  7)
1029 #define GFX_SP_ELECTRON         (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  0)
1030 #define GFX_SP_BUG              (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  1)
1031 #define GFX_SP_CHIP_LEFT        (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  2)
1032 #define GFX_SP_CHIP_RIGHT       (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  3)
1033 #define GFX_SP_HARD_BASE1       (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  4)
1034 #define GFX_SP_HARD_GREEN       (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  5)
1035 #define GFX_SP_HARD_BLUE        (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  6)
1036 #define GFX_SP_HARD_RED         (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  7)
1037 #define GFX_SP_HARD_YELLOW      (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  0)
1038 #define GFX_SP_HARD_BASE2       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  1)
1039 #define GFX_SP_HARD_BASE3       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  2)
1040 #define GFX_SP_HARD_BASE4       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  3)
1041 #define GFX_SP_HARD_BASE5       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  4)
1042 #define GFX_SP_HARD_BASE6       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  5)
1043 #define GFX_SP_CHIP_UPPER       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  6)
1044 #define GFX_SP_CHIP_LOWER       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  7)
1045
1046 #define GFX_INVISIBLE_STEEL_ON  (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  1)
1047 #define GFX_SAND_INVISIBLE_ON   (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  2)
1048 #define GFX_INVISIBLE_STEEL     (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  3)
1049 #define GFX_UNSICHTBAR_ON       (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  5)
1050 #define GFX_SAND_INVISIBLE      (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  6)
1051 #define GFX_UNSICHTBAR          (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  7)
1052
1053 #define GFX_SP_ZONK             (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  0)
1054
1055 #define GFX_EM_KEY_1            (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  4)
1056 #define GFX_EM_KEY_2            (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  5)
1057 #define GFX_EM_KEY_3            (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  6)
1058 #define GFX_EM_KEY_4            (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  7)
1059 #define GFX_EM_GATE_1           (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  0)
1060 #define GFX_EM_GATE_2           (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  1)
1061 #define GFX_EM_GATE_3           (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  2)
1062 #define GFX_EM_GATE_4           (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  3)
1063 #define GFX_EM_GATE_1X          (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  4)
1064 #define GFX_EM_GATE_2X          (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  5)
1065 #define GFX_EM_GATE_3X          (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  6)
1066 #define GFX_EM_GATE_4X          (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  7)
1067
1068 #define GFX_MURPHY_GO_LEFT      (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  8)
1069 #define GFX_MURPHY_ANY_LEFT     (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  9)
1070 #define GFX_MURPHY_GO_RIGHT     (GFX_START_ROCKSSP +  0 * SP_PER_LINE + 11)
1071 #define GFX_MURPHY_ANY_RIGHT    (GFX_START_ROCKSSP +  0 * SP_PER_LINE + 12)
1072 #define GFX_MURPHY_SNAP_UP      (GFX_START_ROCKSSP +  0 * SP_PER_LINE + 14)
1073 #define GFX_MURPHY_SNAP_DOWN    (GFX_START_ROCKSSP +  0 * SP_PER_LINE + 15)
1074 #define GFX_MURPHY_SNAP_RIGHT   (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  8)
1075 #define GFX_MURPHY_SNAP_LEFT    (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  9)
1076 #define GFX_MURPHY_PUSH_RIGHT   (GFX_START_ROCKSSP +  1 * SP_PER_LINE + 10)
1077 #define GFX_MURPHY_PUSH_LEFT    (GFX_START_ROCKSSP +  1 * SP_PER_LINE + 11)
1078
1079 #define GFX_SP_BUG_WARNING      (GFX_START_ROCKSSP +  2 * SP_PER_LINE + 15)
1080 #define GFX_SP_EXPLODE_EMPTY    (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  8)
1081 #define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  8)
1082 #define GFX_SP_BUG_ACTIVE       (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  8)
1083 #define GFX_SP_SNIKSNAK_LEFT    (GFX_START_ROCKSSP +  8 * SP_PER_LINE +  8)
1084 #define GFX_SP_SNIKSNAK_RIGHT   (GFX_START_ROCKSSP +  8 * SP_PER_LINE + 12)
1085 #define GFX_SP_SNIKSNAK_UP      (GFX_START_ROCKSSP +  9 * SP_PER_LINE +  8)
1086 #define GFX_SP_SNIKSNAK_DOWN    (GFX_START_ROCKSSP +  9 * SP_PER_LINE + 12)
1087
1088 #define GFX2_SP_ELECTRON        (GFX_START_ROCKSSP + 10 * SP_PER_LINE +  8)
1089 #define GFX2_SP_TERMINAL        (GFX_START_ROCKSSP + 11 * SP_PER_LINE +  8)
1090 #define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSSP + 12 * SP_PER_LINE +  8)
1091
1092 #define GFX_SP_MURPHY_CLONE     (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  3)
1093
1094 /* graphics from "RocksDC" */
1095 #define GFX_BELT1_MIDDLE        (GFX_START_ROCKSDC +  0 * DC_PER_LINE +  0)
1096 #define GFX_BELT1_LEFT          (GFX_START_ROCKSDC +  1 * DC_PER_LINE +  0)
1097 #define GFX_BELT1_RIGHT         (GFX_START_ROCKSDC +  2 * DC_PER_LINE +  0)
1098 #define GFX_BELT2_MIDDLE        (GFX_START_ROCKSDC +  3 * DC_PER_LINE +  0)
1099 #define GFX_BELT2_LEFT          (GFX_START_ROCKSDC +  4 * DC_PER_LINE +  0)
1100 #define GFX_BELT2_RIGHT         (GFX_START_ROCKSDC +  5 * DC_PER_LINE +  0)
1101 #define GFX_BELT3_MIDDLE        (GFX_START_ROCKSDC +  6 * DC_PER_LINE +  0)
1102 #define GFX_BELT3_LEFT          (GFX_START_ROCKSDC +  7 * DC_PER_LINE +  0)
1103 #define GFX_BELT3_RIGHT         (GFX_START_ROCKSDC +  8 * DC_PER_LINE +  0)
1104 #define GFX_BELT4_MIDDLE        (GFX_START_ROCKSDC +  9 * DC_PER_LINE +  0)
1105 #define GFX_BELT4_LEFT          (GFX_START_ROCKSDC + 10 * DC_PER_LINE +  0)
1106 #define GFX_BELT4_RIGHT         (GFX_START_ROCKSDC + 11 * DC_PER_LINE +  0)
1107 #define GFX_BELT1_SWITCH_LEFT   (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  0)
1108 #define GFX_BELT2_SWITCH_LEFT   (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  1)
1109 #define GFX_BELT3_SWITCH_LEFT   (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  2)
1110 #define GFX_BELT4_SWITCH_LEFT   (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  3)
1111 #define GFX_BELT1_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE +  0)
1112 #define GFX_BELT2_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE +  1)
1113 #define GFX_BELT3_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE +  2)
1114 #define GFX_BELT4_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE +  3)
1115 #define GFX_BELT1_SWITCH_RIGHT  (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  0)
1116 #define GFX_BELT2_SWITCH_RIGHT  (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  1)
1117 #define GFX_BELT3_SWITCH_RIGHT  (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  2)
1118 #define GFX_BELT4_SWITCH_RIGHT  (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  3)
1119
1120 #define GFX_SWITCHGATE_SWITCH_1 (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  4)
1121 #define GFX_SWITCHGATE_SWITCH_2 (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  5)
1122 #define GFX_LIGHT_SWITCH_OFF    (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  6)
1123 #define GFX_LIGHT_SWITCH_ON     (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  7)
1124 #define GFX_TIMEGATE_SWITCH     (GFX_START_ROCKSDC + 15 * DC_PER_LINE +  0)
1125
1126 #define GFX_ENVELOPE            (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  4)
1127 #define GFX_SIGN_EXCLAMATION    (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  5)
1128 #define GFX_SIGN_STOP           (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  6)
1129 #define GFX_LANDMINE            (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  7)
1130 #define GFX_STEEL_SLANTED       (GFX_START_ROCKSDC + 15 * DC_PER_LINE +  5)
1131
1132 #define GFX_EXTRA_TIME          (GFX_START_ROCKSDC +  0 * DC_PER_LINE +  8)
1133 #define GFX_SHIELD_ACTIVE       (GFX_START_ROCKSDC +  1 * DC_PER_LINE +  8)
1134 #define GFX_SHIELD_PASSIVE      (GFX_START_ROCKSDC +  2 * DC_PER_LINE +  8)
1135 #define GFX_MOLE_DOWN           (GFX_START_ROCKSDC +  3 * DC_PER_LINE +  8)
1136 #define GFX_MOLE_UP             (GFX_START_ROCKSDC +  3 * DC_PER_LINE + 12)
1137 #define GFX_MOLE_LEFT           (GFX_START_ROCKSDC +  4 * DC_PER_LINE +  8)
1138 #define GFX_MOLE_RIGHT          (GFX_START_ROCKSDC +  4 * DC_PER_LINE + 12)
1139 #define GFX_SWITCHGATE_CLOSED   (GFX_START_ROCKSDC +  5 * DC_PER_LINE +  8)
1140 #define GFX_SWITCHGATE_OPEN     (GFX_START_ROCKSDC +  5 * DC_PER_LINE + 12)
1141 #define GFX_TIMEGATE_CLOSED     (GFX_START_ROCKSDC +  6 * DC_PER_LINE +  8)
1142 #define GFX_TIMEGATE_OPEN       (GFX_START_ROCKSDC +  6 * DC_PER_LINE + 12)
1143 #define GFX_BALLOON_SEND_LEFT   (GFX_START_ROCKSDC +  7 * DC_PER_LINE +  8)
1144 #define GFX_BALLOON_SEND_RIGHT  (GFX_START_ROCKSDC +  7 * DC_PER_LINE +  9)
1145 #define GFX_BALLOON_SEND_UP     (GFX_START_ROCKSDC +  7 * DC_PER_LINE + 10)
1146 #define GFX_BALLOON_SEND_DOWN   (GFX_START_ROCKSDC +  7 * DC_PER_LINE + 11)
1147 #define GFX_BALLOON             (GFX_START_ROCKSDC +  7 * DC_PER_LINE + 12)
1148 #define GFX_BALLOON_SEND_ANY    (GFX_START_ROCKSDC +  0 * DC_PER_LINE + 15)
1149
1150 #define GFX_EMC_STEEL_WALL_1    (GFX_START_ROCKSDC +  0 * DC_PER_LINE + 14)
1151 #define GFX_EMC_STEEL_WALL_2    (GFX_START_ROCKSDC +  0 * DC_PER_LINE + 14)
1152 #define GFX_EMC_STEEL_WALL_3    (GFX_START_ROCKSDC +  0 * DC_PER_LINE + 14)
1153 #define GFX_EMC_STEEL_WALL_4    (GFX_START_ROCKSDC +  0 * DC_PER_LINE + 14)
1154 #define GFX_EMC_WALL_1          (GFX_START_ROCKSDC +  6 * DC_PER_LINE + 13)
1155 #define GFX_EMC_WALL_2          (GFX_START_ROCKSDC +  6 * DC_PER_LINE + 14)
1156 #define GFX_EMC_WALL_3          (GFX_START_ROCKSDC +  6 * DC_PER_LINE + 15)
1157 #define GFX_EMC_WALL_4          (GFX_START_ROCKSDC +  1 * DC_PER_LINE + 14)
1158 #define GFX_EMC_WALL_5          (GFX_START_ROCKSDC +  1 * DC_PER_LINE + 15)
1159 #define GFX_EMC_WALL_6          (GFX_START_ROCKSDC +  2 * DC_PER_LINE + 14)
1160 #define GFX_EMC_WALL_7          (GFX_START_ROCKSDC +  2 * DC_PER_LINE + 15)
1161 #define GFX_EMC_WALL_8          (GFX_START_ROCKSDC +  1 * DC_PER_LINE + 14)
1162
1163 /* graphics from "RocksMore" */
1164 #define GFX_ARROW_BLUE_LEFT     (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  0)
1165 #define GFX_ARROW_BLUE_RIGHT    (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  1)
1166 #define GFX_ARROW_BLUE_UP       (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  2)
1167 #define GFX_ARROW_BLUE_DOWN     (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  3)
1168 #define GFX_ARROW_RED_LEFT      (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  0)
1169 #define GFX_ARROW_RED_RIGHT     (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  1)
1170 #define GFX_ARROW_RED_UP        (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  2)
1171 #define GFX_ARROW_RED_DOWN      (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  3)
1172 #define GFX_SCROLLBAR_BLUE      (GFX_START_ROCKSMORE +  2 * MORE_PER_LINE +  0)
1173 #define GFX_SCROLLBAR_RED       (GFX_START_ROCKSMORE +  2 * MORE_PER_LINE +  1)
1174 #define GFX_PEARL               (GFX_START_ROCKSMORE +  3 * MORE_PER_LINE +  0)
1175 #define GFX_CRYSTAL             (GFX_START_ROCKSMORE +  3 * MORE_PER_LINE +  1)
1176 #define GFX_WALL_PEARL          (GFX_START_ROCKSMORE +  3 * MORE_PER_LINE +  2)
1177 #define GFX_WALL_CRYSTAL        (GFX_START_ROCKSMORE +  3 * MORE_PER_LINE +  3)
1178 #define GFX_PEARL_BREAKING      (GFX_START_ROCKSMORE +  4 * MORE_PER_LINE +  0)
1179 #define GFX_SPRING              (GFX_START_ROCKSMORE +  5 * MORE_PER_LINE +  0)
1180 #define GFX_TUBE_RIGHT_DOWN     (GFX_START_ROCKSMORE +  5 * MORE_PER_LINE +  1)
1181 #define GFX_TUBE_HORIZ_DOWN     (GFX_START_ROCKSMORE +  5 * MORE_PER_LINE +  2)
1182 #define GFX_TUBE_LEFT_DOWN      (GFX_START_ROCKSMORE +  5 * MORE_PER_LINE +  3)
1183 #define GFX_TUBE_HORIZONTAL     (GFX_START_ROCKSMORE +  6 * MORE_PER_LINE +  0)
1184 #define GFX_TUBE_VERT_RIGHT     (GFX_START_ROCKSMORE +  6 * MORE_PER_LINE +  1)
1185 #define GFX_TUBE_CROSS          (GFX_START_ROCKSMORE +  6 * MORE_PER_LINE +  2)
1186 #define GFX_TUBE_VERT_LEFT      (GFX_START_ROCKSMORE +  6 * MORE_PER_LINE +  3)
1187 #define GFX_TUBE_VERTICAL       (GFX_START_ROCKSMORE +  7 * MORE_PER_LINE +  0)
1188 #define GFX_TUBE_RIGHT_UP       (GFX_START_ROCKSMORE +  7 * MORE_PER_LINE +  1)
1189 #define GFX_TUBE_HORIZ_UP       (GFX_START_ROCKSMORE +  7 * MORE_PER_LINE +  2)
1190 #define GFX_TUBE_LEFT_UP        (GFX_START_ROCKSMORE +  7 * MORE_PER_LINE +  3)
1191
1192 #define GFX_TRAP_INACTIVE       (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  4)
1193 #define GFX_TRAP_ACTIVE         (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  7)
1194 #define GFX_BD_WALL             (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  4)
1195 #define GFX_BD_ROCK             (GFX_START_ROCKSMORE +  2 * MORE_PER_LINE +  4)
1196 #define GFX_DX_SUPABOMB         (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  7)
1197
1198 /* graphics from "RocksFont" */
1199 #define GFX_CHAR_START          (GFX_START_ROCKSFONT)
1200 #define GFX_CHAR_ASCII0         (GFX_CHAR_START - 32)
1201 #define GFX_CHAR_AUSRUF         (GFX_CHAR_ASCII0 + 33)
1202 #define GFX_CHAR_ZOLL           (GFX_CHAR_ASCII0 + 34)
1203 #define GFX_CHAR_DOLLAR         (GFX_CHAR_ASCII0 + 36)
1204 #define GFX_CHAR_PROZ           (GFX_CHAR_ASCII0 + 37)
1205 #define GFX_CHAR_APOSTR         (GFX_CHAR_ASCII0 + 39)
1206 #define GFX_CHAR_KLAMM1         (GFX_CHAR_ASCII0 + 40)
1207 #define GFX_CHAR_KLAMM2         (GFX_CHAR_ASCII0 + 41)
1208 #define GFX_CHAR_PLUS           (GFX_CHAR_ASCII0 + 43)
1209 #define GFX_CHAR_KOMMA          (GFX_CHAR_ASCII0 + 44)
1210 #define GFX_CHAR_MINUS          (GFX_CHAR_ASCII0 + 45)
1211 #define GFX_CHAR_PUNKT          (GFX_CHAR_ASCII0 + 46)
1212 #define GFX_CHAR_SLASH          (GFX_CHAR_ASCII0 + 47)
1213 #define GFX_CHAR_0              (GFX_CHAR_ASCII0 + 48)
1214 #define GFX_CHAR_9              (GFX_CHAR_ASCII0 + 57)
1215 #define GFX_CHAR_DOPPEL         (GFX_CHAR_ASCII0 + 58)
1216 #define GFX_CHAR_SEMIKL         (GFX_CHAR_ASCII0 + 59)
1217 #define GFX_CHAR_LT             (GFX_CHAR_ASCII0 + 60)
1218 #define GFX_CHAR_GLEICH         (GFX_CHAR_ASCII0 + 61)
1219 #define GFX_CHAR_GT             (GFX_CHAR_ASCII0 + 62)
1220 #define GFX_CHAR_FRAGE          (GFX_CHAR_ASCII0 + 63)
1221 #define GFX_CHAR_AT             (GFX_CHAR_ASCII0 + 64)
1222 #define GFX_CHAR_A              (GFX_CHAR_ASCII0 + 65)
1223 #define GFX_CHAR_Z              (GFX_CHAR_ASCII0 + 90)
1224 #define GFX_CHAR_AE             (GFX_CHAR_ASCII0 + 91)
1225 #define GFX_CHAR_OE             (GFX_CHAR_ASCII0 + 92)
1226 #define GFX_CHAR_UE             (GFX_CHAR_ASCII0 + 93)
1227 #define GFX_CHAR_COPY           (GFX_CHAR_ASCII0 + 94)
1228 #define GFX_CHAR_END            (GFX_CHAR_START + 79)
1229
1230 /* new elements which still have no graphic */
1231 #define GFX_DOOR_WHITE          GFX_CHAR_FRAGE
1232 #define GFX_DOOR_WHITE_GRAY     GFX_CHAR_FRAGE
1233 #define GFX_KEY_WHITE           GFX_CHAR_FRAGE
1234 #define GFX_SIGN_RADIOACTIVITY  GFX_CHAR_FRAGE
1235 #define GFX_SIGN_WHEELCHAIR     GFX_CHAR_FRAGE
1236 #define GFX_SIGN_PARKING        GFX_CHAR_FRAGE
1237 #define GFX_SIGN_ONEWAY         GFX_CHAR_FRAGE
1238 #define GFX_SIGN_HEART          GFX_CHAR_FRAGE
1239 #define GFX_SIGN_TRIANGLE       GFX_CHAR_FRAGE
1240 #define GFX_SIGN_ROUND          GFX_CHAR_FRAGE
1241 #define GFX_SIGN_EXIT           GFX_CHAR_FRAGE
1242 #define GFX_SIGN_YINYANG        GFX_CHAR_FRAGE
1243 #define GFX_SIGN_OTHER          GFX_CHAR_FRAGE
1244 #define GFX_DX_UNKNOWN_15       GFX_CHAR_FRAGE
1245 #define GFX_DX_UNKNOWN_42       GFX_CHAR_FRAGE
1246
1247
1248 /* the names of the sounds */
1249 #define SND_AMOEBE              0
1250 #define SND_ANTIGRAV            1
1251 #define SND_AUTSCH              2
1252 #define SND_BLURB               3
1253 #define SND_BONG                4
1254 #define SND_BUING               5
1255 #define SND_DENG                6
1256 #define SND_FUEL                7
1257 #define SND_GONG                8
1258 #define SND_HALLOFFAME          9
1259 #define SND_HOLZ                10
1260 #define SND_HUI                 11
1261 #define SND_KABUMM              12
1262 #define SND_KINK                13
1263 #define SND_KLAPPER             14
1264 #define SND_KLING               15
1265 #define SND_KLOPF               16
1266 #define SND_KLUMPF              17
1267 #define SND_KNACK               18
1268 #define SND_KNURK               19
1269 #define SND_KRACH               20
1270 #define SND_LACHEN              21
1271 #define SND_LASER               22
1272 #define SND_MIEP                23
1273 #define SND_NJAM                24
1274 #define SND_OEFFNEN             25
1275 #define SND_PLING               26
1276 #define SND_PONG                27
1277 #define SND_PUSCH               28
1278 #define SND_QUIEK               29
1279 #define SND_QUIRK               30
1280 #define SND_RHYTHMLOOP          31
1281 #define SND_ROAAAR              32
1282 #define SND_ROEHR               33
1283 #define SND_RUMMS               34
1284 #define SND_SCHLOPP             35
1285 #define SND_SCHLURF             36
1286 #define SND_SCHRFF              37
1287 #define SND_SCHWIRR             38
1288 #define SND_SIRR                39
1289 #define SND_SLURP               40
1290 #define SND_SPROING             41
1291 #define SND_WARNTON             42
1292 #define SND_WHOOSH              43
1293 #define SND_ZISCH               44
1294 #define SND_SP_BASE             45
1295 #define SND_SP_INFOTRON         46
1296 #define SND_SP_ZONKDOWN         47
1297 #define SND_SP_ZONKPUSH         48
1298 #define SND_SP_BUG              49
1299 #define SND_SP_BOOM             50
1300 #define SND_SP_BOOOM            51
1301 #define SND_SP_EXIT             52
1302 #define SND_EMPTY               53
1303 #define SND_GATE                54
1304
1305 #define NUM_SOUNDS              55
1306
1307
1308 /* values for animation action types */
1309 #define GFX_ACTION_UNKNOWN              0
1310 #define GFX_ACTION_DEFAULT              1
1311 #define GFX_ACTION_WAITING              2
1312 #define GFX_ACTION_FALLING              3
1313 #define GFX_ACTION_MOVING               4
1314 #define GFX_ACTION_DIGGING              5
1315 #define GFX_ACTION_SNAPPING             6
1316 #define GFX_ACTION_COLLECTING           7
1317 #define GFX_ACTION_PUSHING              8
1318 #define GFX_ACTION_PASSING              9
1319 #define GFX_ACTION_IMPACT               10
1320 #define GFX_ACTION_CRACKING             11
1321 #define GFX_ACTION_ACTIVATING           12
1322 #define GFX_ACTION_EATING               13
1323 #define GFX_ACTION_ATTACKING            14
1324 #define GFX_ACTION_GROWING              15
1325 #define GFX_ACTION_OTHER                16
1326
1327 #define NUM_GFX_ACTIONS                 17
1328 #define NUM_GFX_ACTIONS_MAPPED          8
1329
1330
1331 /* values for image configuration suffixes */
1332 #define GFX_ARG_XPOS                            0
1333 #define GFX_ARG_YPOS                            1
1334 #define GFX_ARG_FRAMES                          2
1335 #define GFX_ARG_DELAY                           3
1336 #define GFX_ARG_PINGPONG                        4
1337 #define GFX_ARG_PINGPONG2                       5
1338 #define GFX_ARG_REVERSE                         6
1339 #define GFX_ARG_GLOBAL_SYNC                     7
1340 #define GFX_ARG_VERTICAL                        8
1341
1342 /* values for image configuration */
1343 #define IMG_BD_WALL                             0
1344 #define IMG_BD_ROCK                             1
1345 #define IMG_BD_ROCK_FALLING                     2
1346 #define IMG_BD_ROCK_PUSHING                     3
1347 #define IMG_BD_DIAMOND                          4
1348 #define IMG_BD_DIAMOND_FALLING                  5
1349 #define IMG_BD_MAGIC_WALL                       6
1350 #define IMG_BD_MAGIC_WALL_ACTIVE                7
1351 #define IMG_BD_MAGIC_WALL_FILLING               8
1352 #define IMG_BD_MAGIC_WALL_FULL                  9
1353 #define IMG_BD_MAGIC_WALL_EMPTYING              10
1354 #define IMG_BD_MAGIC_WALL_DEAD                  11
1355 #define IMG_BD_AMOEBA                           12
1356 #define IMG_BD_AMOEBA_PART1                     13
1357 #define IMG_BD_AMOEBA_PART2                     14
1358 #define IMG_BD_AMOEBA_PART3                     15
1359 #define IMG_BD_AMOEBA_PART4                     16
1360 #define IMG_BD_BUTTERFLY                        17
1361 #define IMG_BD_BUTTERFLY_MOVING                 18
1362 #define IMG_BD_BUTTERFLY_RIGHT                  19
1363 #define IMG_BD_BUTTERFLY_UP                     20
1364 #define IMG_BD_BUTTERFLY_LEFT                   21
1365 #define IMG_BD_BUTTERFLY_DOWN                   22
1366 #define IMG_BD_FIREFLY                          23
1367 #define IMG_BD_FIREFLY_MOVING                   24
1368 #define IMG_BD_FIREFLY_RIGHT                    25
1369 #define IMG_BD_FIREFLY_UP                       26
1370 #define IMG_BD_FIREFLY_LEFT                     27
1371 #define IMG_BD_FIREFLY_DOWN                     28
1372 #define IMG_SP_EMPTY_SPACE                      29
1373 #define IMG_SP_ZONK                             30
1374 #define IMG_SP_ZONK_FALLING                     31
1375 #define IMG_SP_ZONK_PUSHING                     32
1376 #define IMG_SP_BASE                             33
1377 #define IMG_SP_MURPHY                           34
1378 #define IMG_SP_MURPHY_LEFT                      35
1379 #define IMG_SP_MURPHY_LEFT_MOVING               36
1380 #define IMG_SP_MURPHY_LEFT_DIGGING              37
1381 #define IMG_SP_MURPHY_LEFT_PUSHING              38
1382 #define IMG_SP_MURPHY_LEFT_SNAPPING             39
1383 #define IMG_SP_MURPHY_RIGHT                     40
1384 #define IMG_SP_MURPHY_RIGHT_MOVING              41
1385 #define IMG_SP_MURPHY_RIGHT_DIGGING             42
1386 #define IMG_SP_MURPHY_RIGHT_PUSHING             43
1387 #define IMG_SP_MURPHY_RIGHT_SNAPPING            44
1388 #define IMG_SP_MURPHY_UP                        45
1389 #define IMG_SP_MURPHY_UP_SNAPPING               46
1390 #define IMG_SP_MURPHY_DOWN                      47
1391 #define IMG_SP_MURPHY_DOWN_SNAPPING             48
1392 #define IMG_SP_MURPHY_CLONE                     49
1393 #define IMG_SP_INFOTRON                         50
1394 #define IMG_SP_INFOTRON_FALLING                 51
1395 #define IMG_SP_CHIP_SINGLE                      52
1396 #define IMG_SP_CHIP_LEFT                        53
1397 #define IMG_SP_CHIP_RIGHT                       54
1398 #define IMG_SP_CHIP_UPPER                       55
1399 #define IMG_SP_CHIP_LOWER                       56
1400 #define IMG_SP_HARD_GRAY                        57
1401 #define IMG_SP_HARD_GREEN                       58
1402 #define IMG_SP_HARD_BLUE                        59
1403 #define IMG_SP_HARD_RED                         60
1404 #define IMG_SP_HARD_YELLOW                      61
1405 #define IMG_SP_EXIT_CLOSED                      62
1406 #define IMG_SP_EXIT_OPEN                        63
1407 #define IMG_SP_DISK_ORANGE                      64
1408 #define IMG_SP_DISK_ORANGE_FALLING              65
1409 #define IMG_SP_DISK_ORANGE_PUSHING              66
1410 #define IMG_SP_DISK_YELLOW                      67
1411 #define IMG_SP_DISK_YELLOW_PUSHING              68
1412 #define IMG_SP_DISK_RED                         69
1413 #define IMG_SP_DISK_RED_COLLECTING              70
1414 #define IMG_SP_PORT1_RIGHT                      71
1415 #define IMG_SP_PORT1_DOWN                       72
1416 #define IMG_SP_PORT1_LEFT                       73
1417 #define IMG_SP_PORT1_UP                         74
1418 #define IMG_SP_PORT2_RIGHT                      75
1419 #define IMG_SP_PORT2_DOWN                       76
1420 #define IMG_SP_PORT2_LEFT                       77
1421 #define IMG_SP_PORT2_UP                         78
1422 #define IMG_SP_PORT_X                           79
1423 #define IMG_SP_PORT_Y                           80
1424 #define IMG_SP_PORT_XY                          81
1425 #define IMG_SP_SNIKSNAK                         82
1426 #define IMG_SP_SNIKSNAK_LEFT                    83
1427 #define IMG_SP_SNIKSNAK_RIGHT                   84
1428 #define IMG_SP_SNIKSNAK_UP                      85
1429 #define IMG_SP_SNIKSNAK_DOWN                    86
1430 #define IMG_SP_ELECTRON                         87
1431 #define IMG_SP_TERMINAL                         88
1432 #define IMG_SP_TERMINAL_ACTIVE                  89
1433 #define IMG_SP_BUGGY_BASE                       90
1434 #define IMG_SP_BUGGY_BASE_ACTIVE                91
1435 #define IMG_SP_HARD_BASE1                       92
1436 #define IMG_SP_HARD_BASE2                       93
1437 #define IMG_SP_HARD_BASE3                       94
1438 #define IMG_SP_HARD_BASE4                       95
1439 #define IMG_SP_HARD_BASE5                       96
1440 #define IMG_SP_HARD_BASE6                       97
1441 #define IMG_SP_EXPLOSION                        98
1442 #define IMG_SP_EXPLOSION_INFOTRON               99
1443 #define IMG_SOKOBAN_OBJECT                      100
1444 #define IMG_SOKOBAN_FIELD_EMPTY                 101
1445 #define IMG_SOKOBAN_FIELD_FULL                  102
1446 #define IMG_EMPTY_SPACE                         103
1447 #define IMG_SAND                                104
1448 #define IMG_SAND_CRUMBLED                       105
1449 #define IMG_WALL                                106
1450 #define IMG_WALL_CRUMBLED                       107
1451 #define IMG_STEELWALL                           108
1452 #define IMG_ROCK                                109
1453 #define IMG_ROCK_FALLING                        110
1454 #define IMG_ROCK_PUSHING                        111
1455 #define IMG_EMERALD                             112
1456 #define IMG_EMERALD_FALLING                     113
1457 #define IMG_DIAMOND                             114
1458 #define IMG_DIAMOND_FALLING                     115
1459 #define IMG_BOMB                                116
1460 #define IMG_NUT                                 117
1461 #define IMG_NUT_CRACKING                        118
1462 #define IMG_DYNAMITE                            119
1463 #define IMG_DYNAMITE_ACTIVE                     120
1464 #define IMG_WALL_EMERALD                        121
1465 #define IMG_WALL_DIAMOND                        122
1466 #define IMG_BUG_RIGHT                           123
1467 #define IMG_BUG_UP                              124
1468 #define IMG_BUG_LEFT                            125
1469 #define IMG_BUG_DOWN                            126
1470 #define IMG_SPACESHIP_RIGHT                     127
1471 #define IMG_SPACESHIP_UP                        128
1472 #define IMG_SPACESHIP_LEFT                      129
1473 #define IMG_SPACESHIP_DOWN                      130
1474 #define IMG_YAMYAM                              131
1475 #define IMG_YAMYAM_MOVING                       132
1476 #define IMG_ROBOT                               133
1477 #define IMG_ROBOT_WHEEL                         134
1478 #define IMG_ROBOT_WHEEL_ACTIVE                  135
1479 #define IMG_MAGIC_WALL                          136
1480 #define IMG_MAGIC_WALL_ACTIVE                   137
1481 #define IMG_MAGIC_WALL_FILLING                  138
1482 #define IMG_MAGIC_WALL_FULL                     139
1483 #define IMG_MAGIC_WALL_EMPTYING                 140
1484 #define IMG_MAGIC_WALL_DEAD                     141
1485 #define IMG_QUICKSAND_EMPTY                     142
1486 #define IMG_QUICKSAND_FILLING                   143
1487 #define IMG_QUICKSAND_FULL                      144
1488 #define IMG_QUICKSAND_EMPTYING                  145
1489 #define IMG_ACIDPOOL_TOPLEFT                    146
1490 #define IMG_ACIDPOOL_TOPRIGHT                   147
1491 #define IMG_ACIDPOOL_BOTTOMLEFT                 148
1492 #define IMG_ACIDPOOL_BOTTOM                     149
1493 #define IMG_ACIDPOOL_BOTTOMRIGHT                150
1494 #define IMG_ACID                                151
1495 #define IMG_ACID_SPLASHING_LEFT                 152
1496 #define IMG_ACID_SPLASHING_RIGHT                153
1497 #define IMG_AMOEBA_DROP                         154
1498 #define IMG_AMOEBA_CREATING                     155
1499 #define IMG_AMOEBA_PART1                        156
1500 #define IMG_AMOEBA_PART2                        157
1501 #define IMG_AMOEBA_PART3                        158
1502 #define IMG_AMOEBA_PART4                        159
1503 #define IMG_AMOEBA_DEAD_PART1                   160
1504 #define IMG_AMOEBA_DEAD_PART2                   161
1505 #define IMG_AMOEBA_DEAD_PART3                   162
1506 #define IMG_AMOEBA_DEAD_PART4                   163
1507 #define IMG_EM_KEY1                             164
1508 #define IMG_EM_KEY2                             165
1509 #define IMG_EM_KEY3                             166
1510 #define IMG_EM_KEY4                             167
1511 #define IMG_EM_GATE1                            168
1512 #define IMG_EM_GATE2                            169
1513 #define IMG_EM_GATE3                            170
1514 #define IMG_EM_GATE4                            171
1515 #define IMG_EM_GATE1_GRAY                       172
1516 #define IMG_EM_GATE2_GRAY                       173
1517 #define IMG_EM_GATE3_GRAY                       174
1518 #define IMG_EM_GATE4_GRAY                       175
1519 #define IMG_EXIT_CLOSED                         176
1520 #define IMG_EXIT_OPENING                        177
1521 #define IMG_EXIT_OPEN                           178
1522 #define IMG_BALLOON                             179
1523 #define IMG_BALLOON_MOVING                      180
1524 #define IMG_BALLOON_SEND_LEFT                   181
1525 #define IMG_BALLOON_SEND_RIGHT                  182
1526 #define IMG_BALLOON_SEND_UP                     183
1527 #define IMG_BALLOON_SEND_DOWN                   184
1528 #define IMG_BALLOON_SEND_ANY_DIRECTION          185
1529 #define IMG_SPRING                              186
1530 #define IMG_EMC_STEELWALL1                      187
1531 #define IMG_EMC_STEELWALL2                      188
1532 #define IMG_EMC_STEELWALL3                      189
1533 #define IMG_EMC_STEELWALL4                      190
1534 #define IMG_EMC_WALL_PILLAR_UPPER               191
1535 #define IMG_EMC_WALL_PILLAR_MIDDLE              192
1536 #define IMG_EMC_WALL_PILLAR_LOWER               193
1537 #define IMG_EMC_WALL4                           194
1538 #define IMG_EMC_WALL5                           195
1539 #define IMG_EMC_WALL6                           196
1540 #define IMG_EMC_WALL7                           197
1541 #define IMG_EMC_WALL8                           198
1542 #define IMG_INVISIBLE_STEELWALL                 199
1543 #define IMG_INVISIBLE_STEELWALL_ACTIVE          200
1544 #define IMG_INVISIBLE_WALL                      201
1545 #define IMG_INVISIBLE_WALL_ACTIVE               202
1546 #define IMG_INVISIBLE_SAND                      203
1547 #define IMG_INVISIBLE_SAND_ACTIVE               204
1548 #define IMG_CONVEYOR_BELT1_MIDDLE               205
1549 #define IMG_CONVEYOR_BELT1_MIDDLE_ACTIVE        206
1550 #define IMG_CONVEYOR_BELT1_LEFT                 207
1551 #define IMG_CONVEYOR_BELT1_LEFT_ACTIVE          208
1552 #define IMG_CONVEYOR_BELT1_RIGHT                209
1553 #define IMG_CONVEYOR_BELT1_RIGHT_ACTIVE         210
1554 #define IMG_CONVEYOR_BELT1_SWITCH_LEFT          211
1555 #define IMG_CONVEYOR_BELT1_SWITCH_MIDDLE        212
1556 #define IMG_CONVEYOR_BELT1_SWITCH_RIGHT         213
1557 #define IMG_CONVEYOR_BELT2_MIDDLE               214
1558 #define IMG_CONVEYOR_BELT2_MIDDLE_ACTIVE        215
1559 #define IMG_CONVEYOR_BELT2_LEFT                 216
1560 #define IMG_CONVEYOR_BELT2_LEFT_ACTIVE          217
1561 #define IMG_CONVEYOR_BELT2_RIGHT                218
1562 #define IMG_CONVEYOR_BELT2_RIGHT_ACTIVE         219
1563 #define IMG_CONVEYOR_BELT2_SWITCH_LEFT          220
1564 #define IMG_CONVEYOR_BELT2_SWITCH_MIDDLE        221
1565 #define IMG_CONVEYOR_BELT2_SWITCH_RIGHT         222
1566 #define IMG_CONVEYOR_BELT3_MIDDLE               223
1567 #define IMG_CONVEYOR_BELT3_MIDDLE_ACTIVE        224
1568 #define IMG_CONVEYOR_BELT3_LEFT                 225
1569 #define IMG_CONVEYOR_BELT3_LEFT_ACTIVE          226
1570 #define IMG_CONVEYOR_BELT3_RIGHT                227
1571 #define IMG_CONVEYOR_BELT3_RIGHT_ACTIVE         228
1572 #define IMG_CONVEYOR_BELT3_SWITCH_LEFT          229
1573 #define IMG_CONVEYOR_BELT3_SWITCH_MIDDLE        230
1574 #define IMG_CONVEYOR_BELT3_SWITCH_RIGHT         231
1575 #define IMG_CONVEYOR_BELT4_MIDDLE               232
1576 #define IMG_CONVEYOR_BELT4_MIDDLE_ACTIVE        233
1577 #define IMG_CONVEYOR_BELT4_LEFT                 234
1578 #define IMG_CONVEYOR_BELT4_LEFT_ACTIVE          235
1579 #define IMG_CONVEYOR_BELT4_RIGHT                236
1580 #define IMG_CONVEYOR_BELT4_RIGHT_ACTIVE         237
1581 #define IMG_CONVEYOR_BELT4_SWITCH_LEFT          238
1582 #define IMG_CONVEYOR_BELT4_SWITCH_MIDDLE        239
1583 #define IMG_CONVEYOR_BELT4_SWITCH_RIGHT         240
1584 #define IMG_SWITCHGATE_SWITCH_UP                241
1585 #define IMG_SWITCHGATE_SWITCH_DOWN              242
1586 #define IMG_LIGHT_SWITCH                        243
1587 #define IMG_LIGHT_SWITCH_ACTIVE                 244
1588 #define IMG_TIMEGATE_SWITCH                     245
1589 #define IMG_TIMEGATE_SWITCH_ACTIVE              246
1590 #define IMG_ENVELOPE                            247
1591 #define IMG_SIGN_EXCLAMATION                    248
1592 #define IMG_SIGN_STOP                           249
1593 #define IMG_LANDMINE                            250
1594 #define IMG_STEELWALL_SLANTED                   251
1595 #define IMG_EXTRA_TIME                          252
1596 #define IMG_SHIELD_DEADLY                       253
1597 #define IMG_SHIELD_NORMAL                       254
1598 #define IMG_SHIELD_NORMAL_ACTIVE                255
1599 #define IMG_SHIELD_DEADLY_ACTIVE                256
1600 #define IMG_SWITCHGATE_CLOSED                   257
1601 #define IMG_SWITCHGATE_OPENING                  258
1602 #define IMG_SWITCHGATE_OPEN                     259
1603 #define IMG_SWITCHGATE_CLOSING                  260
1604 #define IMG_TIMEGATE_CLOSED                     261
1605 #define IMG_TIMEGATE_OPENING                    262
1606 #define IMG_TIMEGATE_OPEN                       263
1607 #define IMG_TIMEGATE_CLOSING                    264
1608 #define IMG_PEARL                               265
1609 #define IMG_PEARL_BREAKING                      266
1610 #define IMG_CRYSTAL                             267
1611 #define IMG_WALL_PEARL                          268
1612 #define IMG_WALL_CRYSTAL                        269
1613 #define IMG_TUBE_RIGHT_DOWN                     270
1614 #define IMG_TUBE_HORIZONTAL_DOWN                271
1615 #define IMG_TUBE_LEFT_DOWN                      272
1616 #define IMG_TUBE_HORIZONTAL                     273
1617 #define IMG_TUBE_VERTICAL_RIGHT                 274
1618 #define IMG_TUBE_ALL                            275
1619 #define IMG_TUBE_VERTICAL_LEFT                  276
1620 #define IMG_TUBE_VERTICAL                       277
1621 #define IMG_TUBE_RIGHT_UP                       278
1622 #define IMG_TUBE_HORIZONTAL_UP                  279
1623 #define IMG_TUBE_LEFT_UP                        280
1624 #define IMG_TRAP                                281
1625 #define IMG_TRAP_ACTIVE                         282
1626 #define IMG_DX_SUPABOMB                         283
1627 #define IMG_KEY1                                284
1628 #define IMG_KEY2                                285
1629 #define IMG_KEY3                                286
1630 #define IMG_KEY4                                287
1631 #define IMG_GATE1                               288
1632 #define IMG_GATE2                               289
1633 #define IMG_GATE3                               290
1634 #define IMG_GATE4                               291
1635 #define IMG_GATE1_GRAY                          292
1636 #define IMG_GATE2_GRAY                          293
1637 #define IMG_GATE3_GRAY                          294
1638 #define IMG_GATE4_GRAY                          295
1639 #define IMG_GAMEOFLIFE                          296
1640 #define IMG_BIOMAZE                             297
1641 #define IMG_PACMAN_RIGHT                        298
1642 #define IMG_PACMAN_UP                           299
1643 #define IMG_PACMAN_LEFT                         300
1644 #define IMG_PACMAN_DOWN                         301
1645 #define IMG_LAMP                                302
1646 #define IMG_LAMP_ACTIVE                         303
1647 #define IMG_TIME_ORB_FULL                       304
1648 #define IMG_TIME_ORB_EMPTY                      305
1649 #define IMG_EMERALD_YELLOW                      306
1650 #define IMG_EMERALD_YELLOW_FALLING              307
1651 #define IMG_EMERALD_RED                         308
1652 #define IMG_EMERALD_RED_FALLING                 309
1653 #define IMG_EMERALD_PURPLE                      310
1654 #define IMG_EMERALD_PURPLE_FALLING              311
1655 #define IMG_WALL_EMERALD_YELLOW                 312
1656 #define IMG_WALL_EMERALD_RED                    313
1657 #define IMG_WALL_EMERALD_PURPLE                 314
1658 #define IMG_WALL_BD_DIAMOND                     315
1659 #define IMG_WALL_GROWING_XY                     316
1660 #define IMG_WALL_GROWING_X                      317
1661 #define IMG_WALL_GROWING_Y                      318
1662 #define IMG_WALL_GROWING_ACTIVE_LEFT            319
1663 #define IMG_WALL_GROWING_ACTIVE_RIGHT           320
1664 #define IMG_WALL_GROWING_ACTIVE_UP              321
1665 #define IMG_WALL_GROWING_ACTIVE_DOWN            322
1666 #define IMG_BLACK_ORB                           323
1667 #define IMG_SPEED_PILL                          324
1668 #define IMG_DARK_YAMYAM                         325
1669 #define IMG_DYNABOMB_ACTIVE                     326
1670 #define IMG_DYNABOMB_PLAYER1_ACTIVE             327
1671 #define IMG_DYNABOMB_PLAYER2_ACTIVE             328
1672 #define IMG_DYNABOMB_PLAYER3_ACTIVE             329
1673 #define IMG_DYNABOMB_PLAYER4_ACTIVE             330
1674 #define IMG_DYNABOMB_NR                         331
1675 #define IMG_DYNABOMB_SZ                         332
1676 #define IMG_DYNABOMB_XL                         333
1677 #define IMG_PIG_DOWN                            334
1678 #define IMG_PIG_DOWN_MOVING                     335
1679 #define IMG_PIG_DOWN_EATING                     336
1680 #define IMG_PIG_UP                              337
1681 #define IMG_PIG_UP_MOVING                       338
1682 #define IMG_PIG_UP_EATING                       339
1683 #define IMG_PIG_LEFT                            340
1684 #define IMG_PIG_LEFT_MOVING                     341
1685 #define IMG_PIG_LEFT_EATING                     342
1686 #define IMG_PIG_RIGHT                           343
1687 #define IMG_PIG_RIGHT_MOVING                    344
1688 #define IMG_PIG_RIGHT_EATING                    345
1689 #define IMG_DRAGON_DOWN                         346
1690 #define IMG_DRAGON_DOWN_MOVING                  347
1691 #define IMG_DRAGON_DOWN_ATTACKING               348
1692 #define IMG_DRAGON_UP                           349
1693 #define IMG_DRAGON_UP_MOVING                    350
1694 #define IMG_DRAGON_UP_ATTACKING                 351
1695 #define IMG_DRAGON_LEFT                         352
1696 #define IMG_DRAGON_LEFT_MOVING                  353
1697 #define IMG_DRAGON_LEFT_ATTACKING               354
1698 #define IMG_DRAGON_RIGHT                        355
1699 #define IMG_DRAGON_RIGHT_MOVING                 356
1700 #define IMG_DRAGON_RIGHT_ATTACKING              357
1701 #define IMG_MOLE_DOWN                           358
1702 #define IMG_MOLE_DOWN_MOVING                    359
1703 #define IMG_MOLE_DOWN_DIGGING                   360
1704 #define IMG_MOLE_UP                             361
1705 #define IMG_MOLE_UP_MOVING                      362
1706 #define IMG_MOLE_UP_DIGGING                     363
1707 #define IMG_MOLE_LEFT                           364
1708 #define IMG_MOLE_LEFT_MOVING                    365
1709 #define IMG_MOLE_LEFT_DIGGING                   366
1710 #define IMG_MOLE_RIGHT                          367
1711 #define IMG_MOLE_RIGHT_MOVING                   368
1712 #define IMG_MOLE_RIGHT_DIGGING                  369
1713 #define IMG_PENGUIN_DOWN                        370
1714 #define IMG_PENGUIN_DOWN_MOVING                 371
1715 #define IMG_PENGUIN_UP                          372
1716 #define IMG_PENGUIN_UP_MOVING                   373
1717 #define IMG_PENGUIN_LEFT                        374
1718 #define IMG_PENGUIN_LEFT_MOVING                 375
1719 #define IMG_PENGUIN_RIGHT                       376
1720 #define IMG_PENGUIN_RIGHT_MOVING                377
1721 #define IMG_SATELLITE                           378
1722 #define IMG_SATELLITE_MOVING                    379
1723 #define IMG_FLAMES_LEFT1                        380
1724 #define IMG_FLAMES_LEFT2                        381
1725 #define IMG_FLAMES_LEFT3                        382
1726 #define IMG_FLAMES_RIGHT1                       383
1727 #define IMG_FLAMES_RIGHT2                       384
1728 #define IMG_FLAMES_RIGHT3                       385
1729 #define IMG_FLAMES_UP1                          386
1730 #define IMG_FLAMES_UP2                          387
1731 #define IMG_FLAMES_UP3                          388
1732 #define IMG_FLAMES_DOWN1                        389
1733 #define IMG_FLAMES_DOWN2                        390
1734 #define IMG_FLAMES_DOWN3                        391
1735 #define IMG_STONEBLOCK                          392
1736 #define IMG_PLAYER1                             393
1737 #define IMG_PLAYER1_DOWN                        394
1738 #define IMG_PLAYER1_DOWN_MOVING                 395
1739 #define IMG_PLAYER1_DOWN_DIGGING                396
1740 #define IMG_PLAYER1_DOWN_PUSHING                397
1741 #define IMG_PLAYER1_DOWN_SNAPPING               398
1742 #define IMG_PLAYER1_UP                          399
1743 #define IMG_PLAYER1_UP_MOVING                   400
1744 #define IMG_PLAYER1_UP_DIGGING                  401
1745 #define IMG_PLAYER1_UP_PUSHING                  402
1746 #define IMG_PLAYER1_UP_SNAPPING                 403
1747 #define IMG_PLAYER1_LEFT                        404
1748 #define IMG_PLAYER1_LEFT_MOVING                 405
1749 #define IMG_PLAYER1_LEFT_DIGGING                406
1750 #define IMG_PLAYER1_LEFT_PUSHING                407
1751 #define IMG_PLAYER1_LEFT_SNAPPING               408
1752 #define IMG_PLAYER1_RIGHT                       409
1753 #define IMG_PLAYER1_RIGHT_MOVING                410
1754 #define IMG_PLAYER1_RIGHT_DIGGING               411
1755 #define IMG_PLAYER1_RIGHT_PUSHING               412
1756 #define IMG_PLAYER1_RIGHT_SNAPPING              413
1757 #define IMG_PLAYER2                             414
1758 #define IMG_PLAYER2_DOWN                        415
1759 #define IMG_PLAYER2_DOWN_MOVING                 416
1760 #define IMG_PLAYER2_DOWN_DIGGING                417
1761 #define IMG_PLAYER2_DOWN_PUSHING                418
1762 #define IMG_PLAYER2_DOWN_SNAPPING               419
1763 #define IMG_PLAYER2_UP                          420
1764 #define IMG_PLAYER2_UP_MOVING                   421
1765 #define IMG_PLAYER2_UP_DIGGING                  422
1766 #define IMG_PLAYER2_UP_PUSHING                  423
1767 #define IMG_PLAYER2_UP_SNAPPING                 424
1768 #define IMG_PLAYER2_LEFT                        425
1769 #define IMG_PLAYER2_LEFT_MOVING                 426
1770 #define IMG_PLAYER2_LEFT_DIGGING                427
1771 #define IMG_PLAYER2_LEFT_PUSHING                428
1772 #define IMG_PLAYER2_LEFT_SNAPPING               429
1773 #define IMG_PLAYER2_RIGHT                       430
1774 #define IMG_PLAYER2_RIGHT_MOVING                431
1775 #define IMG_PLAYER2_RIGHT_DIGGING               432
1776 #define IMG_PLAYER2_RIGHT_PUSHING               433
1777 #define IMG_PLAYER2_RIGHT_SNAPPING              434
1778 #define IMG_PLAYER3                             435
1779 #define IMG_PLAYER3_DOWN                        436
1780 #define IMG_PLAYER3_DOWN_MOVING                 437
1781 #define IMG_PLAYER3_DOWN_DIGGING                438
1782 #define IMG_PLAYER3_DOWN_PUSHING                439
1783 #define IMG_PLAYER3_DOWN_SNAPPING               440
1784 #define IMG_PLAYER3_UP                          441
1785 #define IMG_PLAYER3_UP_MOVING                   442
1786 #define IMG_PLAYER3_UP_DIGGING                  443
1787 #define IMG_PLAYER3_UP_PUSHING                  444
1788 #define IMG_PLAYER3_UP_SNAPPING                 445
1789 #define IMG_PLAYER3_LEFT                        446
1790 #define IMG_PLAYER3_LEFT_MOVING                 447
1791 #define IMG_PLAYER3_LEFT_DIGGING                448
1792 #define IMG_PLAYER3_LEFT_PUSHING                449
1793 #define IMG_PLAYER3_LEFT_SNAPPING               450
1794 #define IMG_PLAYER3_RIGHT                       451
1795 #define IMG_PLAYER3_RIGHT_MOVING                452
1796 #define IMG_PLAYER3_RIGHT_DIGGING               453
1797 #define IMG_PLAYER3_RIGHT_PUSHING               454
1798 #define IMG_PLAYER3_RIGHT_SNAPPING              455
1799 #define IMG_PLAYER4                             456
1800 #define IMG_PLAYER4_DOWN                        457
1801 #define IMG_PLAYER4_DOWN_MOVING                 458
1802 #define IMG_PLAYER4_DOWN_DIGGING                459
1803 #define IMG_PLAYER4_DOWN_PUSHING                460
1804 #define IMG_PLAYER4_DOWN_SNAPPING               461
1805 #define IMG_PLAYER4_UP                          462
1806 #define IMG_PLAYER4_UP_MOVING                   463
1807 #define IMG_PLAYER4_UP_DIGGING                  464
1808 #define IMG_PLAYER4_UP_PUSHING                  465
1809 #define IMG_PLAYER4_UP_SNAPPING                 466
1810 #define IMG_PLAYER4_LEFT                        467
1811 #define IMG_PLAYER4_LEFT_MOVING                 468
1812 #define IMG_PLAYER4_LEFT_DIGGING                469
1813 #define IMG_PLAYER4_LEFT_PUSHING                470
1814 #define IMG_PLAYER4_LEFT_SNAPPING               471
1815 #define IMG_PLAYER4_RIGHT                       472
1816 #define IMG_PLAYER4_RIGHT_MOVING                473
1817 #define IMG_PLAYER4_RIGHT_DIGGING               474
1818 #define IMG_PLAYER4_RIGHT_PUSHING               475
1819 #define IMG_PLAYER4_RIGHT_SNAPPING              476
1820 #define IMG_EXPLOSION                           477
1821 #define IMG_TWINKLE_BLUE                        478
1822 #define IMG_TWINKLE_WHITE                       479
1823 #define IMG_STEELWALL_TOPLEFT                   480
1824 #define IMG_STEELWALL_TOPRIGHT                  481
1825 #define IMG_STEELWALL_BOTTOMLEFT                482
1826 #define IMG_STEELWALL_BOTTOMRIGHT               483
1827 #define IMG_STEELWALL_HORIZONTAL                484
1828 #define IMG_STEELWALL_VERTICAL                  485
1829 #define IMG_INVISIBLE_STEELWALL_TOPLEFT         486
1830 #define IMG_INVISIBLE_STEELWALL_TOPRIGHT        487
1831 #define IMG_INVISIBLE_STEELWALL_BOTTOMLEFT      488
1832 #define IMG_INVISIBLE_STEELWALL_BOTTOMRIGHT     489
1833 #define IMG_INVISIBLE_STEELWALL_HORIZONTAL      490
1834 #define IMG_INVISIBLE_STEELWALL_VERTICAL        491
1835 #define IMG_ARROW_BLUE_LEFT                     492
1836 #define IMG_ARROW_BLUE_RIGHT                    493
1837 #define IMG_ARROW_BLUE_UP                       494
1838 #define IMG_ARROW_BLUE_DOWN                     495
1839 #define IMG_ARROW_RED_LEFT                      496
1840 #define IMG_ARROW_RED_RIGHT                     497
1841 #define IMG_ARROW_RED_UP                        498
1842 #define IMG_ARROW_RED_DOWN                      499
1843 #define IMG_SCROLLBAR_BLUE                      500
1844 #define IMG_SCROLLBAR_RED                       501
1845 #define IMG_SCROLLBAR_GREEN                     502
1846 #define IMG_SCROLLBAR_YELLOW                    503
1847
1848 #define NUM_IMAGE_FILES                         504
1849
1850
1851 /* values for sound configuration suffixes */
1852 /* (currently none) */
1853
1854 /* values for sound configuration */
1855 #define SND_BD_EMPTY_SPACE_DIGGING              0
1856 #define SND_BD_SAND_DIGGING                     1
1857 #define SND_BD_DIAMOND_COLLECTING               2
1858 #define SND_BD_DIAMOND_IMPACT                   3
1859 #define SND_BD_ROCK_PUSHING                     4
1860 #define SND_BD_ROCK_IMPACT                      5
1861 #define SND_BD_MAGIC_WALL_ACTIVATING            6
1862 #define SND_BD_MAGIC_WALL_ACTIVE                7
1863 #define SND_BD_MAGIC_WALL_CHANGING              8
1864 #define SND_BD_AMOEBA_WAITING                   9
1865 #define SND_BD_AMOEBA_CREATING                  10
1866 #define SND_BD_AMOEBA_TURNING_TO_GEM            11
1867 #define SND_BD_AMOEBA_TURNING_TO_ROCK           12
1868 #define SND_BD_BUTTERFLY_MOVING                 13
1869 #define SND_BD_BUTTERFLY_WAITING                14
1870 #define SND_BD_FIREFLY_MOVING                   15
1871 #define SND_BD_FIREFLY_WAITING                  16
1872 #define SND_BD_EXIT_PASSING                     17
1873 #define SND_SP_EMPTY_SPACE_DIGGING              18
1874 #define SND_SP_BASE_DIGGING                     19
1875 #define SND_SP_BUGGY_BASE_DIGGING               20
1876 #define SND_SP_BUGGY_BASE_ACTIVE                21
1877 #define SND_SP_INFOTRON_COLLECTING              22
1878 #define SND_SP_INFOTRON_IMPACT                  23
1879 #define SND_SP_ZONK_PUSHING                     24
1880 #define SND_SP_ZONK_IMPACT                      25
1881 #define SND_SP_DISK_RED_COLLECTING              26
1882 #define SND_SP_DISK_ORANGE_PUSHING              27
1883 #define SND_SP_DISK_YELLOW_PUSHING              28
1884 #define SND_SP_PORT_PASSING                     29
1885 #define SND_SP_EXIT_PASSING                     30
1886 #define SND_SP_EXIT_OPENING                     31
1887 #define SND_SP_ELEMENT_EXPLODING                32
1888 #define SND_SP_SNIKSNAK_MOVING                  33
1889 #define SND_SP_SNIKSNAK_WAITING                 34
1890 #define SND_SP_ELECTRON_MOVING                  35
1891 #define SND_SP_ELECTRON_WAITING                 36
1892 #define SND_SP_TERMINAL_ACTIVATING              37
1893 #define SND_SP_TERMINAL_ACTIVE                  38
1894 #define SND_SOKOBAN_OBJECT_PUSHING              39
1895 #define SND_SOKOBAN_FIELD_FILLING               40
1896 #define SND_SOKOBAN_FIELD_EMPTYING              41
1897 #define SND_SOKOBAN_GAME_SOLVING                42
1898 #define SND_EMPTY_SPACE_DIGGING                 43
1899 #define SND_SAND_DIGGING                        44
1900 #define SND_EMERALD_COLLECTING                  45
1901 #define SND_EMERALD_IMPACT                      46
1902 #define SND_DIAMOND_COLLECTING                  47
1903 #define SND_DIAMOND_IMPACT                      48
1904 #define SND_DIAMOND_BREAKING                    49
1905 #define SND_ROCK_PUSHING                        50
1906 #define SND_ROCK_IMPACT                         51
1907 #define SND_BOMB_PUSHING                        52
1908 #define SND_NUT_PUSHING                         53
1909 #define SND_NUT_CRACKING                        54
1910 #define SND_NUT_IMPACT                          55
1911 #define SND_DYNAMITE_COLLECTING                 56
1912 #define SND_DYNAMITE_DROPPING                   57
1913 #define SND_DYNAMITE_ACTIVE                     58
1914 #define SND_KEY_COLLECTING                      59
1915 #define SND_GATE_PASSING                        60
1916 #define SND_BUG_MOVING                          61
1917 #define SND_BUG_WAITING                         62
1918 #define SND_SPACESHIP_MOVING                    63
1919 #define SND_SPACESHIP_WAITING                   64
1920 #define SND_YAMYAM_MOVING                       65
1921 #define SND_YAMYAM_WAITING                      66
1922 #define SND_YAMYAM_EATING                       67
1923 #define SND_ROBOT_STEPPING                      68
1924 #define SND_ROBOT_WAITING                       69
1925 #define SND_ROBOT_WHEEL_ACTIVATING              70
1926 #define SND_ROBOT_WHEEL_ACTIVE                  71
1927 #define SND_MAGIC_WALL_ACTIVATING               72
1928 #define SND_MAGIC_WALL_ACTIVE                   73
1929 #define SND_MAGIC_WALL_CHANGING                 74
1930 #define SND_AMOEBA_WAITING                      75
1931 #define SND_AMOEBA_CREATING                     76
1932 #define SND_AMOEBA_DROP_CREATING                77
1933 #define SND_ACID_SPLASHING                      78
1934 #define SND_QUICKSAND_FILLING                   79
1935 #define SND_QUICKSAND_SLIPPING                  80
1936 #define SND_QUICKSAND_EMPTYING                  81
1937 #define SND_EXIT_OPENING                        82
1938 #define SND_EXIT_PASSING                        83
1939 #define SND_BALLOON_MOVING                      84
1940 #define SND_BALLOON_WAITING                     85
1941 #define SND_BALLOON_PUSHING                     86
1942 #define SND_BALLOON_SWITCH_ACTIVATING           87
1943 #define SND_SPRING_MOVING                       88
1944 #define SND_SPRING_PUSHING                      89
1945 #define SND_SPRING_IMPACT                       90
1946 #define SND_WALL_GROWING                        91
1947 #define SND_PEARL_COLLECTING                    92
1948 #define SND_PEARL_BREAKING                      93
1949 #define SND_PEARL_IMPACT                        94
1950 #define SND_CRYSTAL_COLLECTING                  95
1951 #define SND_CRYSTAL_IMPACT                      96
1952 #define SND_ENVELOPE_COLLECTING                 97
1953 #define SND_SAND_INVISIBLE_DIGGING              98
1954 #define SND_SHIELD_NORMAL_COLLECTING            99
1955 #define SND_SHIELD_NORMAL_ACTIVE                100
1956 #define SND_SHIELD_DEADLY_COLLECTING            101
1957 #define SND_SHIELD_DEADLY_ACTIVE                102
1958 #define SND_EXTRA_TIME_COLLECTING               103
1959 #define SND_MOLE_MOVING                         104
1960 #define SND_MOLE_WAITING                        105
1961 #define SND_MOLE_EATING                         106
1962 #define SND_SWITCHGATE_SWITCH_ACTIVATING        107
1963 #define SND_SWITCHGATE_OPENING                  108
1964 #define SND_SWITCHGATE_CLOSING                  109
1965 #define SND_SWITCHGATE_PASSING                  110
1966 #define SND_TIMEGATE_SWITCH_ACTIVATING          111
1967 #define SND_TIMEGATE_SWITCH_ACTIVE              112
1968 #define SND_TIMEGATE_OPENING                    113
1969 #define SND_TIMEGATE_CLOSING                    114
1970 #define SND_TIMEGATE_PASSING                    115
1971 #define SND_CONVEYOR_BELT_SWITCH_ACTIVATING     116
1972 #define SND_CONVEYOR_BELT_SWITCH_DEACTIVATING   117
1973 #define SND_CONVEYOR_BELT_ACTIVE                118
1974 #define SND_LIGHT_SWITCH_ACTIVATING             119
1975 #define SND_LIGHT_SWITCH_DEACTIVATING           120
1976 #define SND_DX_BOMB_PUSHING                     121
1977 #define SND_TRAP_INACTIVE_DIGGING               122
1978 #define SND_TRAP_ACTIVATING                     123
1979 #define SND_TUBE_PASSING                        124
1980 #define SND_AMOEBA_TURNING_TO_GEM               125
1981 #define SND_AMOEBA_TURNING_TO_ROCK              126
1982 #define SND_SPEED_PILL_COLLECTING               127
1983 #define SND_DYNABOMB_NR_COLLECTING              128
1984 #define SND_DYNABOMB_SZ_COLLECTING              129
1985 #define SND_DYNABOMB_XL_COLLECTING              130
1986 #define SND_DYNABOMB_DROPPING                   131
1987 #define SND_DYNABOMB_ACTIVE                     132
1988 #define SND_SATELLITE_MOVING                    133
1989 #define SND_SATELLITE_WAITING                   134
1990 #define SND_SATELLITE_PUSHING                   135
1991 #define SND_LAMP_ACTIVATING                     136
1992 #define SND_LAMP_DEACTIVATING                   137
1993 #define SND_TIME_ORB_FULL_COLLECTING            138
1994 #define SND_TIME_ORB_FULL_IMPACT                139
1995 #define SND_TIME_ORB_EMPTY_PUSHING              140
1996 #define SND_TIME_ORB_EMPTY_IMPACT               141
1997 #define SND_GAMEOFLIFE_WAITING                  142
1998 #define SND_GAMEOFLIFE_CREATING                 143
1999 #define SND_BIOMAZE_WAITING                     144
2000 #define SND_BIOMAZE_CREATING                    145
2001 #define SND_PACMAN_MOVING                       146
2002 #define SND_PACMAN_WAITING                      147
2003 #define SND_PACMAN_EATING                       148
2004 #define SND_DARK_YAMYAM_MOVING                  149
2005 #define SND_DARK_YAMYAM_WAITING                 150
2006 #define SND_DARK_YAMYAM_EATING                  151
2007 #define SND_PENGUIN_MOVING                      152
2008 #define SND_PENGUIN_WAITING                     153
2009 #define SND_PENGUIN_PASSING_EXIT                154
2010 #define SND_PIG_MOVING                          155
2011 #define SND_PIG_WAITING                         156
2012 #define SND_PIG_EATING                          157
2013 #define SND_DRAGON_MOVING                       158
2014 #define SND_DRAGON_WAITING                      159
2015 #define SND_DRAGON_ATTACKING                    160
2016 #define SND_PLAYER_DYING                        161
2017 #define SND_ELEMENT_EXPLODING                   162
2018 #define SND_GAME_STARTING                       163
2019 #define SND_GAME_RUNNING_OUT_OF_TIME            164
2020 #define SND_GAME_LEVELTIME_BONUS                165
2021 #define SND_GAME_LOSING                         166
2022 #define SND_GAME_WINNING                        167
2023 #define SND_MENU_DOOR_OPENING                   168
2024 #define SND_MENU_DOOR_CLOSING                   169
2025 #define SND_MENU_HALL_OF_FAME                   170
2026 #define SND_MENU_INFO_SCREEN                    171
2027
2028 #define NUM_SOUND_FILES                         172
2029
2030
2031 /* values for game_status */
2032 #define EXITGAME                0
2033 #define MAINMENU                1
2034 #define PLAYING                 2
2035 #define LEVELED                 3
2036 #define HELPSCREEN              4
2037 #define CHOOSELEVEL             5
2038 #define TYPENAME                6
2039 #define HALLOFFAME              7
2040 #define SETUP                   8
2041
2042 #define PROGRAM_VERSION_MAJOR   2
2043 #define PROGRAM_VERSION_MINOR   1
2044 #define PROGRAM_VERSION_PATCH   2
2045 #define PROGRAM_VERSION_STRING  "2.1.2"
2046
2047 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
2048 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
2049 #define PROGRAM_RIGHTS_STRING   "Copyright ^1995-2002 by"
2050 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
2051 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
2052 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
2053 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
2054 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
2055 #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
2056 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
2057 #define FILENAME_PREFIX         "Rocks"
2058
2059 #define X11_ICON_FILENAME       "rocks_icon.xbm"
2060 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
2061 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
2062
2063 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2064 ** currently supported/known file version numbers:
2065 **      1.0 (old)
2066 **      1.2 (still in use)
2067 **      1.4 (still in use)
2068 **      2.0 (actual)
2069 */
2070 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
2071 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
2072 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
2073 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
2074
2075 /* file version does not change for every program version, but is changed
2076    when new features are introduced that are incompatible with older file
2077    versions, so that they can be treated accordingly */
2078 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
2079
2080 #define GAME_VERSION_1_0        FILE_VERSION_1_0
2081 #define GAME_VERSION_1_2        FILE_VERSION_1_2
2082 #define GAME_VERSION_1_4        FILE_VERSION_1_4
2083 #define GAME_VERSION_2_0        FILE_VERSION_2_0
2084
2085 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
2086                                               PROGRAM_VERSION_MINOR, \
2087                                               PROGRAM_VERSION_PATCH)
2088
2089 /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
2090 #define ANIM_NORMAL             0
2091 #define ANIM_REVERSE            (1 << 0)
2092 #define ANIM_PINGPONG           (1 << 1)
2093 #define ANIM_PINGPONG2          (1 << 2)
2094
2095 /* values for game_emulation */
2096 #define EMU_NONE                0
2097 #define EMU_BOULDERDASH         1
2098 #define EMU_SOKOBAN             2
2099 #define EMU_SUPAPLEX            3
2100
2101 struct HiScore
2102 {
2103   char Name[MAX_PLAYER_NAME_LEN + 1];
2104   int Score;
2105 };
2106
2107 struct PlayerInfo
2108 {
2109   boolean present;              /* player present in level playfield */
2110   boolean connected;            /* player connected (locally or via network) */
2111   boolean active;               /* player (present && connected) */
2112
2113   int index_nr, client_nr, element_nr;
2114
2115   byte action;                  /* action from local input device */
2116   byte effective_action;        /* action acknowledged from network server
2117                                    or summarized over all configured input
2118                                    devices when in single player mode */
2119   byte programmed_action;       /* action forced by game itself (like moving
2120                                    through doors); overrides other actions */
2121
2122   int jx,jy, last_jx,last_jy;
2123   int MovDir, MovPos, GfxPos;
2124   int Frame;
2125
2126   boolean Pushing;
2127   boolean Switching;
2128   boolean LevelSolved, GameOver;
2129   boolean snapped;
2130
2131   int last_move_dir;
2132   int is_moving;
2133
2134   unsigned long move_delay;
2135   int move_delay_value;
2136
2137   unsigned long push_delay;
2138   unsigned long push_delay_value;
2139
2140   int frame_reset_delay;
2141
2142   unsigned long actual_frame_counter;
2143
2144   int score;
2145   int gems_still_needed;
2146   int sokobanfields_still_needed;
2147   int lights_still_needed;
2148   int friends_still_needed;
2149   int key[4];
2150   int dynamite;
2151   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
2152   int shield_passive_time_left;
2153   int shield_active_time_left;
2154 };
2155
2156 struct LevelInfo
2157 {
2158   int file_version;     /* file format version the level is stored with    */
2159   int game_version;     /* game release version the level was created with */
2160
2161   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
2162   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
2163   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
2164
2165   int fieldx;
2166   int fieldy;
2167   int time;
2168   int gems_needed;
2169   char name[MAX_LEVEL_NAME_LEN + 1];
2170   char author[MAX_LEVEL_AUTHOR_LEN + 1];
2171   int score[LEVEL_SCORE_ELEMENTS];
2172   int yam_content[MAX_ELEMENT_CONTENTS][3][3];
2173   int num_yam_contents;
2174   int amoeba_speed;
2175   int amoeba_content;
2176   int time_magic_wall;
2177   int time_wheel;
2178   int time_light;
2179   int time_timegate;
2180   boolean double_speed;
2181   boolean gravity;
2182   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
2183 };
2184
2185 struct TapeInfo
2186 {
2187   int file_version;     /* file format version the tape is stored with    */
2188   int game_version;     /* game release version the tape was created with */
2189   int engine_version;   /* game engine version the tape was recorded with */
2190
2191   int level_nr;
2192   unsigned long random_seed;
2193   unsigned long date;
2194   unsigned long counter;
2195   unsigned long length;
2196   unsigned long length_seconds;
2197   unsigned int delay_played;
2198   boolean pause_before_death;
2199   boolean recording, playing, pausing;
2200   boolean fast_forward;
2201   boolean index_search;
2202   boolean quick_resume;
2203   boolean single_step;
2204   boolean changed;
2205   boolean player_participates[MAX_PLAYERS];
2206   int num_participating_players;
2207
2208   struct
2209   {
2210     byte action[MAX_PLAYERS];
2211     byte delay;
2212   } pos[MAX_TAPELEN];
2213 };
2214
2215 struct GameInfo
2216 {
2217   /* constant within running game */
2218   int engine_version;
2219   int emulation;
2220   int initial_move_delay;
2221   int initial_move_delay_value;
2222
2223   /* variable within running game */
2224   int yam_content_nr;
2225   boolean magic_wall_active;
2226   int magic_wall_time_left;
2227   int light_time_left;
2228   int timegate_time_left;
2229   int belt_dir[4];
2230   int belt_dir_nr[4];
2231   int switchgate_pos;
2232   int balloon_dir;
2233   boolean explosions_delayed;
2234 };
2235
2236 struct GlobalInfo
2237 {
2238   float frames_per_second;
2239   boolean fps_slowdown;
2240   int fps_slowdown_factor;
2241 };
2242
2243 struct ElementInfo
2244 {
2245   char *sound_class_name;       /* classification for custom sound effects */
2246   char *editor_description;     /* short description for level editor */
2247
2248   int graphic[NUM_GFX_ACTIONS_MAPPED];
2249
2250                                 /* special graphics for left/right/up/down */
2251   int direction_graphic[NUM_GFX_ACTIONS_MAPPED][4];
2252   boolean has_direction_graphic[NUM_GFX_ACTIONS_MAPPED];
2253 };
2254
2255 struct GraphicInfo
2256 {
2257   Bitmap *bitmap;
2258   int src_x, src_y;
2259 };
2260
2261 struct NewGraphicInfo
2262 {
2263   Bitmap *bitmap;
2264   int src_x, src_y;
2265   int anim_frames;
2266   int anim_delay;
2267   int anim_mode;
2268   boolean anim_global_sync;
2269   boolean anim_vertical;
2270 };
2271
2272 extern GC               tile_clip_gc;
2273 extern Bitmap          *pix[];
2274 extern Pixmap           tile_clipmask[];
2275 extern DrawBuffer      *fieldbuffer;
2276 extern DrawBuffer      *drawto_field;
2277
2278 extern int              game_status;
2279 extern boolean          level_editor_test_game;
2280 extern boolean          network_playing;
2281
2282 extern int              key_joystick_mapping;
2283
2284 extern boolean          redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2285 extern int              redraw_x1, redraw_y1;
2286
2287 extern short            Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2288 extern short            Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2289 extern short            MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2290 extern short            MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2291 extern short            MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2292 extern short            Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2293 extern short            Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2294 extern short            StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2295 extern short            Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2296 extern boolean          Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2297 extern short            JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2298 extern short            AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2299 extern short            AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
2300 extern short            ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2301 extern unsigned long    Elementeigenschaften1[MAX_ELEMENTS];
2302 extern unsigned long    Elementeigenschaften2[MAX_ELEMENTS];
2303
2304 extern int              lev_fieldx,lev_fieldy, scroll_x,scroll_y;
2305
2306 extern int              FX,FY, ScrollStepSize;
2307 extern int              ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2308 extern int              BorderElement;
2309 extern int              GameFrameDelay;
2310 extern int              FfwdFrameDelay;
2311 extern int              BX1,BY1, BX2,BY2;
2312 extern int              SBX_Left, SBX_Right;
2313 extern int              SBY_Upper, SBY_Lower;
2314 extern int              ZX,ZY, ExitX,ExitY;
2315 extern int              AllPlayersGone;
2316
2317 extern int              TimeFrames, TimePlayed, TimeLeft;
2318 extern boolean          SiebAktiv;
2319 extern int              SiebCount;
2320
2321 extern boolean          network_player_action_received;
2322
2323 extern struct LevelInfo         level;
2324 extern struct PlayerInfo        stored_player[], *local_player;
2325 extern struct HiScore           highscore[];
2326 extern struct TapeInfo          tape;
2327 extern struct GameInfo          game;
2328 extern struct GlobalInfo        global;
2329 extern struct ElementInfo       element_info[];
2330 extern struct GraphicInfo       graphic_info[];
2331 extern struct NewGraphicInfo    new_graphic_info[];
2332 extern struct ConfigInfo        image_config[], sound_config[];
2333 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
2334 extern struct FileInfo         *image_files, *sound_files;
2335
2336 #endif  /* MAIN_H */