594f1b82b69e6293c0bf859e3bd2ed2e6c241cbf
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
31 #include "conf_snd.h"   /* include auto-generated data structure definitions */
32
33 #define IMG_UNDEFINED           (-1)
34 #define IMG_EMPTY               IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START          IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START        IMG_CUSTOM_1
38
39 #define SND_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for configurable properties (custom elem's only, else pre-defined) */
64 #define EP_DIGGABLE             0
65 #define EP_COLLECTIBLE          1
66 #define EP_DONT_RUN_INTO        2
67 #define EP_DONT_COLLIDE_WITH    3
68 #define EP_DONT_TOUCH           4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_CAN_CHANGE           7
72 #define EP_CAN_MOVE             8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH_PLAYER     10
75 #define EP_CAN_SMASH_ENEMIES    11
76 #define EP_CAN_SMASH_EVERYTHING 12
77 #define EP_CAN_EXPLODE_BY_FIRE  13
78 #define EP_CAN_EXPLODE_SMASHED  14
79 #define EP_CAN_EXPLODE_IMPACT   15
80 #define EP_WALKABLE_OVER        16
81 #define EP_WALKABLE_INSIDE      17
82 #define EP_WALKABLE_UNDER       18
83 #define EP_PASSABLE_OVER        19
84 #define EP_PASSABLE_INSIDE      20
85 #define EP_PASSABLE_UNDER       21
86 #define EP_UNUSED_22            22
87 #define EP_UNUSED_23            23
88 #define EP_PUSHABLE             24
89
90 /* values for special configurable properties (depending on level settings) */
91 #define EP_EM_SLIPPERY_WALL     25
92
93 /* values for special graphics properties (no effect on game engine) */
94 #define EP_CAN_BE_CRUMBLED      26
95
96 /* values for pre-defined properties */
97 #define EP_PLAYER               27
98 #define EP_CAN_PASS_MAGIC_WALL  28
99 #define EP_SWITCHABLE           29
100 #define EP_BD_ELEMENT           30
101 #define EP_SP_ELEMENT           31
102 #define EP_SB_ELEMENT           32
103 #define EP_GEM                  33
104 #define EP_FOOD_DARK_YAMYAM     34
105 #define EP_FOOD_PENGUIN         35
106 #define EP_FOOD_PIG             36
107 #define EP_HISTORIC_WALL        37
108 #define EP_HISTORIC_SOLID       38
109 #define EP_CLASSIC_ENEMY        39
110 #define EP_BELT                 40
111 #define EP_BELT_ACTIVE          41
112 #define EP_BELT_SWITCH          42
113 #define EP_TUBE                 43
114 #define EP_KEYGATE              44
115 #define EP_AMOEBOID             45
116 #define EP_AMOEBALIVE           46
117 #define EP_HAS_CONTENT          47
118 #define EP_ACTIVE_BOMB          48
119 #define EP_INACTIVE             49
120
121 /* values for derived properties (determined from properties above) */
122 #define EP_ACCESSIBLE_OVER      50
123 #define EP_ACCESSIBLE_INSIDE    51
124 #define EP_ACCESSIBLE_UNDER     52
125 #define EP_WALKABLE             53
126 #define EP_PASSABLE             54
127 #define EP_ACCESSIBLE           55
128 #define EP_SNAPPABLE            56
129 #define EP_WALL                 57
130 #define EP_SOLID_FOR_PUSHING    58
131 #define EP_DRAGONFIRE_PROOF     59
132 #define EP_EXPLOSION_PROOF      60
133 #define EP_CAN_SMASH            61
134 #define EP_CAN_EXPLODE          62
135
136 /* values for internal purpose only (level editor) */
137 #define EP_EXPLODE_RESULT       63
138 #define EP_WALK_TO_OBJECT       64
139 #define EP_DEADLY               65
140
141 #define NUM_ELEMENT_PROPERTIES  66
142
143 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
144 #define EP_BITFIELD_BASE        0
145
146 #define EP_BITMASK_DEFAULT      0
147
148 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
149 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
150 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
151 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
152                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
153                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
154
155
156 /* values for change events for custom elements */
157 #define CE_DELAY                0
158 #define CE_TOUCHED_BY_PLAYER    1
159 #define CE_PRESSED_BY_PLAYER    2
160 #define CE_PUSHED_BY_PLAYER     3
161 #define CE_IMPACT               4
162 #define CE_SMASHED              5
163 #define CE_OTHER_COLLECTING     6
164 #define CE_OTHER_PUSHING        7
165 #define CE_OTHER_CHANGING       8
166
167 /* values for internal purpose only (level editor) */
168 #define CE_BY_PLAYER            9
169 #define CE_IMPACT_SMASHED       10
170 #define CE_BY_OTHER             11
171
172 #define NUM_CHANGE_EVENTS       12
173
174 #define CE_BITMASK_DEFAULT      0
175
176 #define CH_EVENT_BIT(c)         (1 << (c))
177 #define CH_EVENT_VAR(e)         (element_info[e].change.events)
178
179 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
180                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
181 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
182                                  ((v) ?                                   \
183                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
184                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
185
186
187 /* macros for configurable properties */
188 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
189 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
190 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
191 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
192 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
193 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
194 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
195 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
196 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
197 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
198 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
199 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
200 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
201 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
202 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
203 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
204 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
205 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
206 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
207 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
208 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
209 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
210 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
211
212 /* macros for special configurable properties */
213 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
214
215 /* macros for special graphics properties */
216 #define CAN_BE_CRUMBLED(e)      HAS_PROPERTY(GFX_ELEMENT(e),EP_CAN_BE_CRUMBLED)
217
218 /* macros for pre-defined properties */
219 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
220 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
221 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
222 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
223 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
224 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
225 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
226 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
227 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
228 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
229 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
230 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
231 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
232 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
233 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
234 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
235 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
236 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
237 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
238 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
239 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
240 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
241 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
242
243 /* macros for derived properties */
244 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
245 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
246 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
247 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
248 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
249 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
250 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
251 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
252 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
253 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
254 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
255 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
256 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
257
258 /* special macros used in game engine */
259 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
260                                  (e) <= EL_CUSTOM_END)
261
262 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
263                                  element_info[e].gfx_element : e)
264
265 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
266
267 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
268 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
269
270 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
271 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
272 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
273
274 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
275                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
276                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
277                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
278                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
279                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
280                                  EL_ROCK)
281 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
282                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
283                                  EL_BD_ROCK)
284 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
285 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
286 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
287 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
288
289 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
290 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
291 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
292                                  IS_INDESTRUCTIBLE(Feld[x][y]))
293 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
294                                  PROTECTED_FIELD(x, y))
295
296 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
297
298 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
299 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
300 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
301
302 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
303 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
304 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
305 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
306
307 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
308
309
310 /* boundaries of arrays etc. */
311 #define MAX_LEVEL_NAME_LEN      32
312 #define MAX_LEVEL_AUTHOR_LEN    32
313 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
314 #define MAX_SCORE_ENTRIES       100
315 #define MAX_NUM_AMOEBA          100
316
317 /* values for elements with content */
318 #define MIN_ELEMENT_CONTENTS    1
319 #define STD_ELEMENT_CONTENTS    4
320 #define MAX_ELEMENT_CONTENTS    8
321
322 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
323
324 /* fundamental game speed values */
325 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
326 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
327 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
328 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
329 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
330
331 /* often used screen positions */
332 #define SX                      8
333 #define SY                      8
334 #define REAL_SX                 (SX - 2)
335 #define REAL_SY                 (SY - 2)
336 #define DX                      566
337 #define DY                      60
338 #define VX                      DX
339 #define VY                      400
340 #define EX                      DX
341 #define EY                      (VY - 44)
342 #define TILEX                   32
343 #define TILEY                   32
344 #define MINI_TILEX              (TILEX / 2)
345 #define MINI_TILEY              (TILEY / 2)
346 #define MICRO_TILEX             (TILEX / 8)
347 #define MICRO_TILEY             (TILEY / 8)
348 #define MIDPOSX                 (SCR_FIELDX / 2)
349 #define MIDPOSY                 (SCR_FIELDY / 2)
350 #define SXSIZE                  (SCR_FIELDX * TILEX)
351 #define SYSIZE                  (SCR_FIELDY * TILEY)
352 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
353 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
354 #define DXSIZE                  100
355 #define DYSIZE                  280
356 #define VXSIZE                  DXSIZE
357 #define VYSIZE                  100
358 #define EXSIZE                  DXSIZE
359 #define EYSIZE                  (VYSIZE + 44)
360 #define FULL_SXSIZE             (2 + SXSIZE + 2)
361 #define FULL_SYSIZE             (2 + SYSIZE + 2)
362 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
363 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
364 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
365 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
366 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
367
368
369 /* "real" level file elements */
370 #define EL_UNDEFINED                    -1
371
372 #define EL_EMPTY_SPACE                  0
373 #define EL_EMPTY                        EL_EMPTY_SPACE
374 #define EL_SAND                         1
375 #define EL_WALL                         2
376 #define EL_WALL_CRUMBLED                3
377 #define EL_ROCK                         4
378 #define EL_KEY_OBSOLETE                 5 /* obsolete; mapped to EL_KEY_1 */
379 #define EL_EMERALD                      6
380 #define EL_EXIT_CLOSED                  7
381 #define EL_PLAYER_OBSOLETE              8 /* obsolete; mapped to EL_PLAYER_1 */
382 #define EL_BUG                          9
383 #define EL_SPACESHIP                    10
384 #define EL_YAMYAM                       11
385 #define EL_ROBOT                        12
386 #define EL_STEELWALL                    13
387 #define EL_DIAMOND                      14
388 #define EL_AMOEBA_DEAD                  15
389 #define EL_QUICKSAND_EMPTY              16
390 #define EL_QUICKSAND_FULL               17
391 #define EL_AMOEBA_DROP                  18
392 #define EL_BOMB                         19
393 #define EL_MAGIC_WALL                   20
394 #define EL_SPEED_PILL                   21
395 #define EL_ACID                         22
396 #define EL_AMOEBA_WET                   23
397 #define EL_AMOEBA_DRY                   24
398 #define EL_NUT                          25
399 #define EL_GAME_OF_LIFE                 26
400 #define EL_BIOMAZE                      27
401 #define EL_DYNAMITE_ACTIVE              28
402 #define EL_STONEBLOCK                   29
403 #define EL_ROBOT_WHEEL                  30
404 #define EL_ROBOT_WHEEL_ACTIVE           31
405 #define EL_KEY_1                        32
406 #define EL_KEY_2                        33
407 #define EL_KEY_3                        34
408 #define EL_KEY_4                        35
409 #define EL_GATE_1                       36
410 #define EL_GATE_2                       37
411 #define EL_GATE_3                       38
412 #define EL_GATE_4                       39
413 #define EL_GATE_1_GRAY                  40
414 #define EL_GATE_2_GRAY                  41
415 #define EL_GATE_3_GRAY                  42
416 #define EL_GATE_4_GRAY                  43
417 #define EL_DYNAMITE                     44
418 #define EL_PACMAN                       45
419 #define EL_INVISIBLE_WALL               46
420 #define EL_LAMP                         47
421 #define EL_LAMP_ACTIVE                  48
422 #define EL_WALL_EMERALD                 49
423 #define EL_WALL_DIAMOND                 50
424 #define EL_AMOEBA_FULL                  51
425 #define EL_BD_AMOEBA                    52
426 #define EL_TIME_ORB_FULL                53
427 #define EL_TIME_ORB_EMPTY               54
428 #define EL_EXPANDABLE_WALL              55
429 #define EL_BD_DIAMOND                   56
430 #define EL_EMERALD_YELLOW               57
431 #define EL_WALL_BD_DIAMOND              58
432 #define EL_WALL_EMERALD_YELLOW          59
433 #define EL_DARK_YAMYAM                  60
434 #define EL_BD_MAGIC_WALL                61
435 #define EL_INVISIBLE_STEELWALL          62
436
437 #define EL_UNUSED_63                    63
438
439 #define EL_DYNABOMB_INCREASE_NUMBER     64
440 #define EL_DYNABOMB_INCREASE_SIZE       65
441 #define EL_DYNABOMB_INCREASE_POWER      66
442 #define EL_SOKOBAN_OBJECT               67
443 #define EL_SOKOBAN_FIELD_EMPTY          68
444 #define EL_SOKOBAN_FIELD_FULL           69
445 #define EL_BD_BUTTERFLY_RIGHT           70
446 #define EL_BD_BUTTERFLY_UP              71
447 #define EL_BD_BUTTERFLY_LEFT            72
448 #define EL_BD_BUTTERFLY_DOWN            73
449 #define EL_BD_FIREFLY_RIGHT             74
450 #define EL_BD_FIREFLY_UP                75
451 #define EL_BD_FIREFLY_LEFT              76
452 #define EL_BD_FIREFLY_DOWN              77
453 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
454 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
455 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
456 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
457 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
458 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
459 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
460 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
461 #define EL_BD_BUTTERFLY                 78
462 #define EL_BD_FIREFLY                   79
463 #define EL_PLAYER_1                     80
464 #define EL_PLAYER_2                     81
465 #define EL_PLAYER_3                     82
466 #define EL_PLAYER_4                     83
467 #define EL_BUG_RIGHT                    84
468 #define EL_BUG_UP                       85
469 #define EL_BUG_LEFT                     86
470 #define EL_BUG_DOWN                     87
471 #define EL_SPACESHIP_RIGHT              88
472 #define EL_SPACESHIP_UP                 89
473 #define EL_SPACESHIP_LEFT               90
474 #define EL_SPACESHIP_DOWN               91
475 #define EL_PACMAN_RIGHT                 92
476 #define EL_PACMAN_UP                    93
477 #define EL_PACMAN_LEFT                  94
478 #define EL_PACMAN_DOWN                  95
479 #define EL_EMERALD_RED                  96
480 #define EL_EMERALD_PURPLE               97
481 #define EL_WALL_EMERALD_RED             98
482 #define EL_WALL_EMERALD_PURPLE          99
483 #define EL_ACID_POOL_TOPLEFT            100
484 #define EL_ACID_POOL_TOPRIGHT           101
485 #define EL_ACID_POOL_BOTTOMLEFT         102
486 #define EL_ACID_POOL_BOTTOM             103
487 #define EL_ACID_POOL_BOTTOMRIGHT        104
488 #define EL_BD_WALL                      105
489 #define EL_BD_ROCK                      106
490 #define EL_EXIT_OPEN                    107
491 #define EL_BLACK_ORB                    108
492 #define EL_AMOEBA_TO_DIAMOND            109
493 #define EL_MOLE                         110
494 #define EL_PENGUIN                      111
495 #define EL_SATELLITE                    112
496 #define EL_ARROW_LEFT                   113
497 #define EL_ARROW_RIGHT                  114
498 #define EL_ARROW_UP                     115
499 #define EL_ARROW_DOWN                   116
500 #define EL_PIG                          117
501 #define EL_DRAGON                       118
502
503 #define EL_EM_KEY_1_FILE                119
504
505 #define EL_CHAR_START                   120
506 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
507 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
508
509 #include "conf_chr.h"   /* include auto-generated data structure definitions */
510
511 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
512 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
513
514 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
515
516 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
517 #define EL_EXPANDABLE_WALL_VERTICAL     201
518 #define EL_EXPANDABLE_WALL_ANY          202
519
520 #define EL_EM_GATE_1                    203
521 #define EL_EM_GATE_2                    204
522 #define EL_EM_GATE_3                    205
523 #define EL_EM_GATE_4                    206
524
525 #define EL_EM_KEY_2_FILE                        207
526 #define EL_EM_KEY_3_FILE                        208
527 #define EL_EM_KEY_4_FILE                        209
528
529 #define EL_SP_START                     210
530 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
531 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
532 #define EL_SP_ZONK                      (EL_SP_START + 1)
533 #define EL_SP_BASE                      (EL_SP_START + 2)
534 #define EL_SP_MURPHY                    (EL_SP_START + 3)
535 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
536 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
537 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
538 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
539 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
540 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
541 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
542 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
543 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
544 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
545 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
546 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
547 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
548 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
549 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
550 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
551 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
552 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
553 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
554 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
555 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
556 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
557 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
558 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
559 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
560 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
561 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
562 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
563 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
564 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
565 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
566 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
567 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
568 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
569 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
570 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
571 #define EL_SP_END                       (EL_SP_START + 39)
572
573 #define EL_EM_GATE_1_GRAY               250
574 #define EL_EM_GATE_2_GRAY               251
575 #define EL_EM_GATE_3_GRAY               252
576 #define EL_EM_GATE_4_GRAY               253
577
578 #define EL_UNUSED_254                   254
579 #define EL_UNUSED_255                   255
580
581 #define EL_PEARL                        256
582 #define EL_CRYSTAL                      257
583 #define EL_WALL_PEARL                   258
584 #define EL_WALL_CRYSTAL                 259
585 #define EL_DOOR_WHITE                   260
586 #define EL_DOOR_WHITE_GRAY              261
587 #define EL_KEY_WHITE                    262
588 #define EL_SHIELD_NORMAL                263
589 #define EL_EXTRA_TIME                   264
590 #define EL_SWITCHGATE_OPEN              265
591 #define EL_SWITCHGATE_CLOSED            266
592 #define EL_SWITCHGATE_SWITCH_UP         267
593 #define EL_SWITCHGATE_SWITCH_DOWN       268
594
595 #define EL_UNUSED_269                   269
596 #define EL_UNUSED_270                   270
597
598 #define EL_CONVEYOR_BELT_1_LEFT          271
599 #define EL_CONVEYOR_BELT_1_MIDDLE        272
600 #define EL_CONVEYOR_BELT_1_RIGHT         273
601 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
602 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
603 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
604 #define EL_CONVEYOR_BELT_2_LEFT          277
605 #define EL_CONVEYOR_BELT_2_MIDDLE        278
606 #define EL_CONVEYOR_BELT_2_RIGHT         279
607 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
608 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
609 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
610 #define EL_CONVEYOR_BELT_3_LEFT          283
611 #define EL_CONVEYOR_BELT_3_MIDDLE        284
612 #define EL_CONVEYOR_BELT_3_RIGHT         285
613 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
614 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
615 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
616 #define EL_CONVEYOR_BELT_4_LEFT          289
617 #define EL_CONVEYOR_BELT_4_MIDDLE        290
618 #define EL_CONVEYOR_BELT_4_RIGHT         291
619 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
620 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
621 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
622 #define EL_LANDMINE                     295
623 #define EL_ENVELOPE                     296
624 #define EL_LIGHT_SWITCH                 297
625 #define EL_LIGHT_SWITCH_ACTIVE          298
626 #define EL_SIGN_EXCLAMATION             299
627 #define EL_SIGN_RADIOACTIVITY           300
628 #define EL_SIGN_STOP                    301
629 #define EL_SIGN_WHEELCHAIR              302
630 #define EL_SIGN_PARKING                 303
631 #define EL_SIGN_ONEWAY                  304
632 #define EL_SIGN_HEART                   305
633 #define EL_SIGN_TRIANGLE                306
634 #define EL_SIGN_ROUND                   307
635 #define EL_SIGN_EXIT                    308
636 #define EL_SIGN_YINYANG                 309
637 #define EL_SIGN_OTHER                   310
638 #define EL_MOLE_LEFT                    311
639 #define EL_MOLE_RIGHT                   312
640 #define EL_MOLE_UP                      313
641 #define EL_MOLE_DOWN                    314
642 #define EL_STEELWALL_SLANTED            315
643 #define EL_INVISIBLE_SAND               316
644 #define EL_DX_UNKNOWN_15                317
645 #define EL_DX_UNKNOWN_42                318
646
647 #define EL_UNUSED_319                   319
648 #define EL_UNUSED_320                   320
649
650 #define EL_SHIELD_DEADLY                321
651 #define EL_TIMEGATE_OPEN                322
652 #define EL_TIMEGATE_CLOSED              323
653 #define EL_TIMEGATE_SWITCH_ACTIVE       324
654 #define EL_TIMEGATE_SWITCH              325
655
656 #define EL_BALLOON                      326
657 #define EL_BALLOON_SWITCH_LEFT          327
658 #define EL_BALLOON_SWITCH_RIGHT         328
659 #define EL_BALLOON_SWITCH_UP            329
660 #define EL_BALLOON_SWITCH_DOWN          330
661 #define EL_BALLOON_SWITCH_ANY           331
662
663 #define EL_EMC_STEELWALL_1              332
664 #define EL_EMC_STEELWALL_2              333
665 #define EL_EMC_STEELWALL_3              334
666 #define EL_EMC_STEELWALL_4              335
667 #define EL_EMC_WALL_1                   336
668 #define EL_EMC_WALL_2                   337
669 #define EL_EMC_WALL_3                   338
670 #define EL_EMC_WALL_4                   339
671 #define EL_EMC_WALL_5                   340
672 #define EL_EMC_WALL_6                   341
673 #define EL_EMC_WALL_7                   342
674 #define EL_EMC_WALL_8                   343
675
676 #define EL_TUBE_ANY                     344
677 #define EL_TUBE_VERTICAL                345
678 #define EL_TUBE_HORIZONTAL              346
679 #define EL_TUBE_VERTICAL_LEFT           347
680 #define EL_TUBE_VERTICAL_RIGHT          348
681 #define EL_TUBE_HORIZONTAL_UP           349
682 #define EL_TUBE_HORIZONTAL_DOWN         350
683 #define EL_TUBE_LEFT_UP                 351
684 #define EL_TUBE_LEFT_DOWN               352
685 #define EL_TUBE_RIGHT_UP                353
686 #define EL_TUBE_RIGHT_DOWN              354
687 #define EL_SPRING                       355
688 #define EL_TRAP                         356
689 #define EL_DX_SUPABOMB                  357
690
691 #define EL_UNUSED_358                   358
692 #define EL_UNUSED_359                   359
693
694 #define EL_CUSTOM_START                 360
695
696 #include "conf_cus.h"   /* include auto-generated data structure definitions */
697
698 #define EL_CUSTOM_END                   (EL_CUSTOM_START + 127)
699
700 #define NUM_CUSTOM_ELEMENTS             128
701 #define NUM_FILE_ELEMENTS               488
702
703
704 /* "real" (and therefore drawable) runtime elements */
705 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
706
707 #define EL_EM_KEY_1                     (EL_FIRST_RUNTIME_REAL + 0)
708 #define EL_EM_KEY_2                     (EL_FIRST_RUNTIME_REAL + 1)
709 #define EL_EM_KEY_3                     (EL_FIRST_RUNTIME_REAL + 2)
710 #define EL_EM_KEY_4                     (EL_FIRST_RUNTIME_REAL + 3)
711 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 4)
712 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 5)
713 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 6)
714 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 7)
715 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 8)
716 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 9)
717 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 10)
718 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 11)
719 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 12)
720 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 13)
721 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 14)
722 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 15)
723 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 16)
724 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 17)
725 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 18)
726 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
727 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 20)
728 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 21)
729 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
730 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 23)
731 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 24)
732 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
733 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 26)
734 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 27)
735 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
736 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 29)
737 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 30)
738 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 31)
739 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 32)
740 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 33)
741 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 34)
742 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 35)
743 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 36)
744 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 37)
745 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 38)
746 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
747 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 40)
748 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 41)
749 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 42)
750 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 43)
751 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 44)
752 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 45)
753
754 /* "unreal" (and therefore not drawable) runtime elements */
755 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 46)
756
757 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
758 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
759 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
760 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
761 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
762 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
763 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
764 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
765 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
766 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
767 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
768 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 11)
769 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 12)
770 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 13)
771
772 /* dummy elements (never used as game elements, only used as graphics) */
773 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 14)
774
775 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
776 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
777 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
778 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
779 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
780 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
781 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
782 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
783 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
784 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
785 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
786 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
787 #define EL_SAND_CRUMBLED                        (EL_FIRST_DUMMY + 12)
788 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
789 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 14)
790 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 15)
791
792 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 16)
793
794
795 /* values for graphics/sounds action types */
796 #define ACTION_DEFAULT                          0
797 #define ACTION_WAITING                          1
798 #define ACTION_FALLING                          2
799 #define ACTION_MOVING                           3
800 #define ACTION_DIGGING                          4
801 #define ACTION_SNAPPING                         5
802 #define ACTION_COLLECTING                       6
803 #define ACTION_DROPPING                         7
804 #define ACTION_PUSHING                          8
805 #define ACTION_PASSING                          9
806 #define ACTION_IMPACT                           10
807 #define ACTION_BREAKING                         11
808 #define ACTION_ACTIVATING                       12
809 #define ACTION_DEACTIVATING                     13
810 #define ACTION_OPENING                          14
811 #define ACTION_CLOSING                          15
812 #define ACTION_ATTACKING                        16
813 #define ACTION_GROWING                          17
814 #define ACTION_SHRINKING                        18
815 #define ACTION_ACTIVE                           19
816 #define ACTION_FILLING                          20
817 #define ACTION_EMPTYING                         21
818 #define ACTION_CHANGING                         22
819 #define ACTION_EXPLODING                        23
820 #define ACTION_DYING                            24
821 #define ACTION_OTHER                            25
822
823 #define NUM_ACTIONS                             26
824
825 /* values for special image configuration suffixes (must match game mode) */
826 #define GFX_SPECIAL_ARG_MAIN                    0
827 #define GFX_SPECIAL_ARG_LEVELS                  1
828 #define GFX_SPECIAL_ARG_SCORES                  2
829 #define GFX_SPECIAL_ARG_EDITOR                  3
830 #define GFX_SPECIAL_ARG_INFO                    4
831 #define GFX_SPECIAL_ARG_SETUP                   5
832 #define GFX_SPECIAL_ARG_DOOR                    6
833 #define GFX_SPECIAL_ARG_PREVIEW                 7
834
835 #define NUM_SPECIAL_GFX_ARGS                    8
836
837
838 /* values for image configuration suffixes */
839 #define GFX_ARG_X                               0
840 #define GFX_ARG_Y                               1
841 #define GFX_ARG_XPOS                            2
842 #define GFX_ARG_YPOS                            3
843 #define GFX_ARG_WIDTH                           4
844 #define GFX_ARG_HEIGHT                          5
845 #define GFX_ARG_OFFSET                          6
846 #define GFX_ARG_VERTICAL                        7
847 #define GFX_ARG_XOFFSET                         8
848 #define GFX_ARG_YOFFSET                         9
849 #define GFX_ARG_FRAMES                          10
850 #define GFX_ARG_FRAMES_PER_LINE                 11
851 #define GFX_ARG_START_FRAME                     12
852 #define GFX_ARG_DELAY                           13
853 #define GFX_ARG_ANIM_MODE                       14
854 #define GFX_ARG_GLOBAL_SYNC                     15
855 #define GFX_ARG_STEP_OFFSET                     16
856 #define GFX_ARG_STEP_DELAY                      17
857 #define GFX_ARG_DIRECTION                       18
858 #define GFX_ARG_POSITION                        19
859 #define GFX_ARG_DRAW_XOFFSET                    20
860 #define GFX_ARG_DRAW_YOFFSET                    21
861 #define GFX_ARG_NAME                            22
862
863 #define NUM_GFX_ARGS                            23
864
865
866 /* values for sound configuration suffixes */
867 #define SND_ARG_MODE_LOOP                       0
868
869 #define NUM_SND_ARGS                            1
870
871
872 /* values for font configuration */
873
874 #define FONT_INITIAL_1                          0
875 #define FONT_INITIAL_2                          1
876 #define FONT_INITIAL_3                          2
877 #define FONT_INITIAL_4                          3
878 #define FONT_TITLE_1                            4
879 #define FONT_TITLE_2                            5
880 #define FONT_MENU_1                             6
881 #define FONT_MENU_2                             7
882 #define FONT_TEXT_1_ACTIVE                      8
883 #define FONT_TEXT_2_ACTIVE                      9
884 #define FONT_TEXT_3_ACTIVE                      10
885 #define FONT_TEXT_4_ACTIVE                      11
886 #define FONT_TEXT_1                             12
887 #define FONT_TEXT_2                             13
888 #define FONT_TEXT_3                             14
889 #define FONT_TEXT_4                             15
890 #define FONT_INPUT_1_ACTIVE                     16
891 #define FONT_INPUT_2_ACTIVE                     17
892 #define FONT_INPUT_1                            18
893 #define FONT_INPUT_2                            19
894 #define FONT_OPTION_OFF                         20
895 #define FONT_OPTION_ON                          21
896 #define FONT_VALUE_1                            22
897 #define FONT_VALUE_2                            23
898 #define FONT_VALUE_OLD                          24
899 #define FONT_LEVEL_NUMBER                       25
900 #define FONT_TAPE_RECORDER                      26
901 #define FONT_GAME_INFO                          27
902
903 #define NUM_FONTS                               28
904 #define NUM_INITIAL_FONTS                       4
905
906 /* values for game_status (must match special image configuration suffixes) */
907 #define GAME_MODE_MAIN                          0
908 #define GAME_MODE_LEVELS                        1
909 #define GAME_MODE_SCORES                        2
910 #define GAME_MODE_EDITOR                        3
911 #define GAME_MODE_INFO                          4
912 #define GAME_MODE_SETUP                         5
913 #define GAME_MODE_PSEUDO_DOOR                   6
914 #define GAME_MODE_PSEUDO_PREVIEW                7
915
916 /* there are no special config file suffixes for these modes */
917 #define GAME_MODE_PLAYING                       8
918 #define GAME_MODE_PSEUDO_TYPENAME               9
919 #define GAME_MODE_QUIT                          10
920
921 #define PROGRAM_VERSION_MAJOR   2
922 #define PROGRAM_VERSION_MINOR   2
923 #define PROGRAM_VERSION_PATCH   0
924 #define PROGRAM_VERSION_RELEASE 7
925 #define PROGRAM_VERSION_STRING  "2.2.0rc7"
926
927 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
928 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
929 #define PROGRAM_RIGHTS_STRING   "Copyright Â©1995-2003 by"
930 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
931 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
932 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
933 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
934 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
935 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
936 #define FILENAME_PREFIX         "Rocks"
937
938 #if defined(PLATFORM_UNIX)
939 #define USERDATA_DIRECTORY      ".rocksndiamonds"
940 #elif defined(PLATFORM_WIN32)
941 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
942 #else
943 #define USERDATA_DIRECTORY      "userdata"
944 #endif
945
946 #define X11_ICON_FILENAME       "rocks_icon.xbm"
947 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
948 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
949
950 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
951 ** currently supported/known file version numbers:
952 **      1.0 (old)
953 **      1.2 (still in use)
954 **      1.4 (still in use)
955 **      2.0 (actual)
956 */
957 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
958 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
959 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
960 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
961
962 /* file version does not change for every program version, but is changed
963    when new features are introduced that are incompatible with older file
964    versions, so that they can be treated accordingly */
965 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
966
967 #define GAME_VERSION_1_0        FILE_VERSION_1_0
968 #define GAME_VERSION_1_2        FILE_VERSION_1_2
969 #define GAME_VERSION_1_4        FILE_VERSION_1_4
970 #define GAME_VERSION_2_0        FILE_VERSION_2_0
971
972 #define GAME_VERSION_ACTUAL     RELEASE_IDENT(PROGRAM_VERSION_MAJOR, \
973                                               PROGRAM_VERSION_MINOR, \
974                                               PROGRAM_VERSION_PATCH, \
975                                               PROGRAM_VERSION_RELEASE)
976
977 /* values for game_emulation */
978 #define EMU_NONE                0
979 #define EMU_BOULDERDASH         1
980 #define EMU_SOKOBAN             2
981 #define EMU_SUPAPLEX            3
982
983 struct HiScore
984 {
985   char Name[MAX_PLAYER_NAME_LEN + 1];
986   int Score;
987 };
988
989 struct PlayerInfo
990 {
991   boolean present;              /* player present in level playfield */
992   boolean connected;            /* player connected (locally or via network) */
993   boolean active;               /* player (present && connected) */
994
995   int index_nr, client_nr, element_nr;
996
997   byte action;                  /* action from local input device */
998   byte effective_action;        /* action acknowledged from network server
999                                    or summarized over all configured input
1000                                    devices when in single player mode */
1001   byte programmed_action;       /* action forced by game itself (like moving
1002                                    through doors); overrides other actions */
1003
1004   int jx,jy, last_jx,last_jy;
1005   int MovDir, MovPos, GfxDir, GfxPos;
1006   int Frame, StepFrame;
1007
1008   int GfxAction;
1009
1010   boolean use_murphy_graphic;
1011   boolean use_disk_red_graphic;
1012
1013   boolean Pushing;
1014   boolean Switching;
1015   boolean LevelSolved, GameOver;
1016   boolean snapped;
1017
1018   int last_move_dir;
1019   boolean is_moving;
1020   boolean is_waiting;
1021   boolean is_digging;
1022   boolean is_collecting;
1023
1024   unsigned long move_delay;
1025   int move_delay_value;
1026
1027   unsigned long push_delay;
1028   unsigned long push_delay_value;
1029
1030   unsigned long actual_frame_counter;
1031
1032   int score;
1033   int gems_still_needed;
1034   int sokobanfields_still_needed;
1035   int lights_still_needed;
1036   int friends_still_needed;
1037   int key[4];
1038   int dynamite;
1039   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1040   int shield_normal_time_left;
1041   int shield_deadly_time_left;
1042 };
1043
1044 struct LevelInfo
1045 {
1046   int file_version;     /* file format version the level is stored with    */
1047   int game_version;     /* game release version the level was created with */
1048
1049   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1050   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1051   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1052
1053   int fieldx;
1054   int fieldy;
1055   int time;
1056   int gems_needed;
1057   char name[MAX_LEVEL_NAME_LEN + 1];
1058   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1059   int score[LEVEL_SCORE_ELEMENTS];
1060   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1061   int num_yamyam_contents;
1062   int amoeba_speed;
1063   int amoeba_content;
1064   int time_magic_wall;
1065   int time_wheel;
1066   int time_light;
1067   int time_timegate;
1068   boolean double_speed;
1069   boolean gravity;
1070   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1071
1072   boolean no_level_file;
1073 };
1074
1075 struct TapeInfo
1076 {
1077   int file_version;     /* file format version the tape is stored with    */
1078   int game_version;     /* game release version the tape was created with */
1079   int engine_version;   /* game engine version the tape was recorded with */
1080
1081   char *level_identifier;
1082   int level_nr;
1083   unsigned long random_seed;
1084   unsigned long date;
1085   unsigned long counter;
1086   unsigned long length;
1087   unsigned long length_seconds;
1088   unsigned int delay_played;
1089   boolean pause_before_death;
1090   boolean recording, playing, pausing;
1091   boolean fast_forward;
1092   boolean index_search;
1093   boolean auto_play;
1094   boolean auto_play_level_solved;
1095   boolean quick_resume;
1096   boolean single_step;
1097   boolean changed;
1098   boolean player_participates[MAX_PLAYERS];
1099   int num_participating_players;
1100
1101   struct
1102   {
1103     byte action[MAX_PLAYERS];
1104     byte delay;
1105   } pos[MAX_TAPELEN];
1106 };
1107
1108 struct GameInfo
1109 {
1110   /* constant within running game */
1111   int engine_version;
1112   int emulation;
1113   int initial_move_delay;
1114   int initial_move_delay_value;
1115
1116   /* variable within running game */
1117   int yamyam_content_nr;
1118   boolean magic_wall_active;
1119   int magic_wall_time_left;
1120   int light_time_left;
1121   int timegate_time_left;
1122   int belt_dir[4];
1123   int belt_dir_nr[4];
1124   int switchgate_pos;
1125   int balloon_dir;
1126   boolean explosions_delayed;
1127 };
1128
1129 struct GlobalInfo
1130 {
1131   char *autoplay_leveldir;
1132   int autoplay_level_nr;
1133
1134   int num_toons;
1135
1136   float frames_per_second;
1137   boolean fps_slowdown;
1138   int fps_slowdown_factor;
1139 };
1140
1141 struct MenuInfo
1142 {
1143   int draw_xoffset_default;
1144   int draw_yoffset_default;
1145   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1146   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1147 };
1148
1149 struct DoorInfo
1150 {
1151   int step_offset;
1152   int step_delay;
1153 };
1154
1155 struct ElementChangeInfo
1156 {
1157   unsigned long events;         /* bitfield for change events */
1158
1159   int delay_fixed;              /* added frame delay before changed (fixed) */
1160   int delay_random;             /* added frame delay before changed (random) */
1161   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1162
1163   short trigger;                /* custom element triggering change */
1164
1165   short successor;              /* new custom element after change */
1166 };
1167
1168 struct ElementInfo
1169 {
1170   /* ---------- token and description strings ---------- */
1171
1172   char *token_name;             /* element token used in config files */
1173   char *class_name;             /* element class used in config files */
1174   char *editor_description;     /* short description for level editor */
1175   char *custom_description;     /* custom description for level editor */
1176
1177   /* ---------- graphic and sound definitions ---------- */
1178
1179   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1180   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1181                                 /* special graphics for left/right/up/down */
1182   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1183                                 /* special graphics for certain screens */
1184
1185   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1186
1187   /* ---------- special element property values ---------- */
1188
1189   boolean use_template;         /* use all properties from template file */
1190
1191   boolean use_gfx_element;
1192   short gfx_element;            /* optional custom graphic element */
1193
1194   int score;                    /* score for collection, smashing, ... */
1195
1196   int push_delay_fixed;         /* constant frame delay for pushing */
1197   int push_delay_random;        /* additional random frame delay for pushing */
1198   int move_delay_fixed;         /* constant frame delay for moving */
1199   int move_delay_random;        /* additional random frame delay for moving */
1200
1201   int move_pattern;             /* direction movable element moves to */
1202   int move_direction_initial;   /* initial direction element moves to */
1203   int move_stepsize;            /* step size element moves with */
1204
1205   int content[3][3];            /* new elements after explosion */
1206
1207   struct ElementChangeInfo change;
1208 };
1209
1210 struct FontInfo
1211 {
1212   char *token_name;             /* font token used in config files */
1213
1214   int graphic;                  /* default graphic for this font */
1215   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1216                                 /* special graphics for certain screens */
1217   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1218                                 /* internal bitmap ID for special graphics */
1219 };
1220
1221 struct GraphicInfo
1222 {
1223   Bitmap *bitmap;
1224   int src_x, src_y;             /* start position of animation frames */
1225   int width, height;            /* width/height of each animation frame */
1226   int offset_x, offset_y;       /* x/y offset to next animation frame */
1227   int anim_frames;
1228   int anim_frames_per_line;
1229   int anim_start_frame;
1230   int anim_delay;               /* important: delay of 1 means "no delay"! */
1231   int anim_mode;
1232   boolean anim_global_sync;
1233
1234   int step_offset;              /* optional step offset of toon animations */
1235   int step_delay;               /* optional step delay of toon animations */
1236
1237   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1238
1239 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1240   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1241   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1242 #endif
1243 };
1244
1245 struct SoundInfo
1246 {
1247   boolean loop;
1248 };
1249
1250 struct ElementActionInfo
1251 {
1252   char *suffix;
1253   int value;
1254   boolean is_loop_sound;
1255 };
1256
1257 struct ElementDirectionInfo
1258 {
1259   char *suffix;
1260   int value;
1261 };
1262
1263 struct SpecialSuffixInfo
1264 {
1265   char *suffix;
1266   int value;
1267 };
1268
1269
1270 #if 0
1271 extern GC                       tile_clip_gc;
1272 extern Bitmap                  *pix[];
1273 #endif
1274 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1275 extern Pixmap                   tile_clipmask[];
1276 extern DrawBuffer             *fieldbuffer;
1277 extern DrawBuffer             *drawto_field;
1278
1279 extern int                      game_status;
1280 extern boolean                  level_editor_test_game;
1281 extern boolean                  network_playing;
1282
1283 extern int                      key_joystick_mapping;
1284
1285 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1286 extern int                      redraw_x1, redraw_y1;
1287
1288 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1289 extern short                    Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1290 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1291 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1292 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1293 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1294 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1295 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1296 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1297 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1298 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1299 extern short                    JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1300 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1301 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1302 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1303 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1304 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1305
1306 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1307
1308 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1309 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1310 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1311 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1312
1313 extern int                      lev_fieldx, lev_fieldy;
1314 extern int                      scroll_x, scroll_y;
1315
1316 extern int                      FX, FY;
1317 extern int                      ScrollStepSize;
1318 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1319 extern int                      BorderElement;
1320 extern int                      GameFrameDelay;
1321 extern int                      FfwdFrameDelay;
1322 extern int                      BX1, BY1;
1323 extern int                      BX2, BY2;
1324 extern int                      SBX_Left, SBX_Right;
1325 extern int                      SBY_Upper, SBY_Lower;
1326 extern int                      ZX, ZY;
1327 extern int                      ExitX, ExitY;
1328 extern int                      AllPlayersGone;
1329
1330 extern int                      TimeFrames, TimePlayed, TimeLeft;
1331 extern boolean                  SiebAktiv;
1332 extern int                      SiebCount;
1333
1334 extern boolean                  network_player_action_received;
1335
1336 extern int                      graphics_action_mapping[];
1337
1338 extern struct LevelInfo         level;
1339 extern struct PlayerInfo        stored_player[], *local_player;
1340 extern struct HiScore           highscore[];
1341 extern struct TapeInfo          tape;
1342 extern struct GameInfo          game;
1343 extern struct GlobalInfo        global;
1344 extern struct MenuInfo          menu;
1345 extern struct DoorInfo          door;
1346 extern struct ElementInfo       element_info[];
1347 extern struct ElementActionInfo element_action_info[];
1348 extern struct ElementDirectionInfo element_direction_info[];
1349 extern struct SpecialSuffixInfo special_suffix_info[];
1350 extern struct TokenIntPtrInfo   image_config_vars[];
1351 extern struct FontInfo          font_info[];
1352 extern struct GraphicInfo      *graphic_info;
1353 extern struct SoundInfo        *sound_info;
1354 extern struct ConfigInfo        image_config[], sound_config[];
1355 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
1356
1357 #endif  /* MAIN_H */