5331d94a2126f4b30e0dc6e3209ec1ed8b98b23a
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26 #include "game_em/game_em.h"
27
28 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
29 #include "conf_snd.h"   /* include auto-generated data structure definitions */
30 #include "conf_mus.h"   /* include auto-generated data structure definitions */
31
32 #define IMG_UNDEFINED                   (-1)
33 #define IMG_EMPTY                       IMG_EMPTY_SPACE
34 #define IMG_SP_EMPTY                    IMG_SP_EMPTY_SPACE
35 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
36 #define IMG_CHAR_START                  IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START                IMG_CUSTOM_1
38
39 #define SND_UNDEFINED                   (-1)
40 #define MUS_UNDEFINED                   (-1)
41
42 #define WIN_XSIZE                       672
43 #define WIN_YSIZE                       560
44
45 #define SCR_FIELDX                      17
46 #define SCR_FIELDY                      17
47 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
48 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
49 #define MIN_LEV_FIELDX                  3
50 #define MIN_LEV_FIELDY                  3
51 #define STD_LEV_FIELDX                  64
52 #define STD_LEV_FIELDY                  32
53 #define MAX_LEV_FIELDX                  128
54 #define MAX_LEV_FIELDY                  128
55
56 #define SCREENX(a)                      ((a) - scroll_x)
57 #define SCREENY(a)                      ((a) - scroll_y)
58 #define LEVELX(a)                       ((a) + scroll_x)
59 #define LEVELY(a)                       ((a) + scroll_y)
60 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
61 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
62 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
63
64 /* values for configurable properties (custom elem's only, else pre-defined) */
65 #define EP_DIGGABLE                     0
66 #define EP_COLLECTIBLE_ONLY             1
67 #define EP_DONT_RUN_INTO                2
68 #define EP_DONT_COLLIDE_WITH            3
69 #define EP_DONT_TOUCH                   4
70 #define EP_INDESTRUCTIBLE               5
71 #define EP_SLIPPERY                     6
72 #define EP_CAN_CHANGE                   7
73 #define EP_CAN_MOVE                     8
74 #define EP_CAN_FALL                     9
75 #define EP_CAN_SMASH_PLAYER             10
76 #define EP_CAN_SMASH_ENEMIES            11
77 #define EP_CAN_SMASH_EVERYTHING         12
78 #define EP_EXPLODES_BY_FIRE             13
79 #define EP_EXPLODES_SMASHED             14
80 #define EP_EXPLODES_IMPACT              15
81 #define EP_WALKABLE_OVER                16
82 #define EP_WALKABLE_INSIDE              17
83 #define EP_WALKABLE_UNDER               18
84 #define EP_PASSABLE_OVER                19
85 #define EP_PASSABLE_INSIDE              20
86 #define EP_PASSABLE_UNDER               21
87 #define EP_DROPPABLE                    22
88 #define EP_EXPLODES_1X1_OLD             23
89 #define EP_PUSHABLE                     24
90 #define EP_EXPLODES_CROSS_OLD           25
91 #define EP_PROTECTED                    26
92 #define EP_CAN_MOVE_INTO_ACID           27
93 #define EP_THROWABLE                    28
94 #define EP_CAN_EXPLODE                  29
95 #define EP_GRAVITY_REACHABLE            30
96
97 /* values for pre-defined properties */
98 #define EP_PLAYER                       32
99 #define EP_CAN_PASS_MAGIC_WALL          33
100 #define EP_SWITCHABLE                   34
101 #define EP_BD_ELEMENT                   35
102 #define EP_SP_ELEMENT                   36
103 #define EP_SB_ELEMENT                   37
104 #define EP_GEM                          38
105 #define EP_FOOD_DARK_YAMYAM             39
106 #define EP_FOOD_PENGUIN                 40
107 #define EP_FOOD_PIG                     41
108 #define EP_HISTORIC_WALL                42
109 #define EP_HISTORIC_SOLID               43
110 #define EP_CLASSIC_ENEMY                44
111 #define EP_BELT                         45
112 #define EP_BELT_ACTIVE                  46
113 #define EP_BELT_SWITCH                  47
114 #define EP_TUBE                         48
115 #define EP_KEYGATE                      49
116 #define EP_AMOEBOID                     50
117 #define EP_AMOEBALIVE                   51
118 #define EP_HAS_CONTENT                  52
119 #define EP_CAN_TURN_EACH_MOVE           53
120 #define EP_CAN_GROW                     54
121 #define EP_ACTIVE_BOMB                  55
122 #define EP_INACTIVE                     56
123
124 /* values for special configurable properties (depending on level settings) */
125 #define EP_EM_SLIPPERY_WALL             57
126
127 /* values for special graphics properties (no effect on game engine) */
128 #define EP_GFX_CRUMBLED                 58
129
130 /* values for derived properties (determined from properties above) */
131 #define EP_ACCESSIBLE_OVER              59
132 #define EP_ACCESSIBLE_INSIDE            60
133 #define EP_ACCESSIBLE_UNDER             61
134 #define EP_WALKABLE                     62
135 #define EP_PASSABLE                     63
136 #define EP_ACCESSIBLE                   64
137 #define EP_COLLECTIBLE                  65
138 #define EP_SNAPPABLE                    66
139 #define EP_WALL                         67
140 #define EP_SOLID_FOR_PUSHING            68
141 #define EP_DRAGONFIRE_PROOF             69
142 #define EP_EXPLOSION_PROOF              70
143 #define EP_CAN_SMASH                    71
144 #define EP_EXPLODES_3X3_OLD             72
145 #define EP_CAN_EXPLODE_BY_FIRE          73
146 #define EP_CAN_EXPLODE_SMASHED          74
147 #define EP_CAN_EXPLODE_IMPACT           75
148 #define EP_SP_PORT                      76
149 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    77
150 #define EP_CAN_EXPLODE_BY_EXPLOSION     78
151 #define EP_COULD_MOVE_INTO_ACID         79
152 #define EP_MAYBE_DONT_COLLIDE_WITH      80
153
154 /* values for internal purpose only (level editor) */
155 #define EP_WALK_TO_OBJECT               81
156 #define EP_DEADLY                       82
157 #define EP_EDITOR_CASCADE               83
158 #define EP_EDITOR_CASCADE_ACTIVE        84
159 #define EP_EDITOR_CASCADE_INACTIVE      85
160
161 /* values for internal purpose only (game engine) */
162 #define EP_HAS_ACTION                   86
163 #define EP_CAN_CHANGE_OR_HAS_ACTION     87
164
165 #define NUM_ELEMENT_PROPERTIES          88
166
167 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
168 #define EP_BITFIELD_BASE                0
169
170 #define EP_BITMASK_DEFAULT              0
171
172 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
173 #define PROPERTY_VAR(e,p)               (Properties[e][(p) / 32])
174 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
175 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
176                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
177                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
178
179
180 /* values for change events for custom elements (stored in level file) */
181 #define CE_DELAY                        0
182 #define CE_TOUCHED_BY_PLAYER            1
183 #define CE_PRESSED_BY_PLAYER            2
184 #define CE_PUSHED_BY_PLAYER             3
185 #define CE_DROPPED_BY_PLAYER            4
186 #define CE_HITTING_SOMETHING            5
187 #define CE_IMPACT                       6
188 #define CE_SMASHED                      7
189 #define CE_TOUCHING_X                   8
190 #define CE_CHANGE_OF_X                  9
191 #define CE_EXPLOSION_OF_X               10
192 #define CE_PLAYER_TOUCHES_X             11
193 #define CE_PLAYER_PRESSES_X             12
194 #define CE_PLAYER_PUSHES_X              13
195 #define CE_PLAYER_COLLECTS_X            14
196 #define CE_PLAYER_DROPS_X               15
197 #define CE_VALUE_GETS_ZERO              16
198 #define CE_VALUE_GETS_ZERO_OF_X         17
199 #define CE_BY_OTHER_ACTION              18
200 #define CE_BY_DIRECT_ACTION             19
201 #define CE_PLAYER_DIGS_X                20
202 #define CE_ENTERED_BY_PLAYER            21
203 #define CE_LEFT_BY_PLAYER               22
204 #define CE_PLAYER_ENTERS_X              23
205 #define CE_PLAYER_LEAVES_X              24
206 #define CE_SWITCHED                     25
207 #define CE_SWITCH_OF_X                  26
208 #define CE_HIT_BY_SOMETHING             27
209 #define CE_HITTING_X                    28
210 #define CE_HIT_BY_X                     29
211 #define CE_BLOCKED                      30
212 #define CE_SWITCHED_BY_PLAYER           31
213 #define CE_PLAYER_SWITCHES_X            32
214 #define CE_SNAPPED_BY_PLAYER            33
215 #define CE_PLAYER_SNAPS_X               34
216 #define CE_MOVE_OF_X                    35
217
218 #define NUM_CHANGE_EVENTS               36
219
220 #define CE_BITMASK_DEFAULT              0
221
222 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
223 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
224
225 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
226 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
227                                          CH_EVENT_VAR(e,c))
228 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
229                                          CH_ANY_EVENT_VAR(e,c))
230
231 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
232                                          CH_EVENT_VAR(e,c) = (v) : 0)
233 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
234                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
235
236 /* values for player bitmasks */
237 #define PLAYER_BITS_NONE                0
238 #define PLAYER_BITS_1                   (1 << 0)
239 #define PLAYER_BITS_2                   (1 << 1)
240 #define PLAYER_BITS_3                   (1 << 2)
241 #define PLAYER_BITS_4                   (1 << 3)
242 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
243                                          PLAYER_BITS_2 | \
244                                          PLAYER_BITS_3 | \
245                                          PLAYER_BITS_4)
246 #define PLAYER_BITS_TRIGGER             (1 << 4)
247
248 /* values for move directions (bits 0 - 3: basic move directions) */
249 #define MV_BIT_PREVIOUS                 4
250 #define MV_BIT_TRIGGER                  5
251 #define MV_BIT_TRIGGER_BACK             6
252
253 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
254 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
255 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
256
257 /* values for change side for custom elements */
258 #define CH_SIDE_NONE                    MV_NONE
259 #define CH_SIDE_LEFT                    MV_LEFT
260 #define CH_SIDE_RIGHT                   MV_RIGHT
261 #define CH_SIDE_TOP                     MV_UP
262 #define CH_SIDE_BOTTOM                  MV_DOWN
263 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
264 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
265 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
266
267 /* values for change player for custom elements */
268 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
269 #define CH_PLAYER_1                     PLAYER_BITS_1
270 #define CH_PLAYER_2                     PLAYER_BITS_2
271 #define CH_PLAYER_3                     PLAYER_BITS_3
272 #define CH_PLAYER_4                     PLAYER_BITS_4
273 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
274
275 /* values for change page for custom elements */
276 #define CH_PAGE_ANY_FILE                (0xff)
277 #define CH_PAGE_ANY                     (0xffffffff)
278
279 /* values for change power for custom elements */
280 #define CP_WHEN_EMPTY                   0
281 #define CP_WHEN_DIGGABLE                1
282 #define CP_WHEN_DESTRUCTIBLE            2
283 #define CP_WHEN_COLLECTIBLE             3
284 #define CP_WHEN_REMOVABLE               4
285 #define CP_WHEN_WALKABLE                5
286
287 /* values for change actions for custom elements */
288 #define CA_NO_ACTION                    0
289 #define CA_EXIT_PLAYER                  1
290 #define CA_KILL_PLAYER                  2
291 #define CA_MOVE_PLAYER                  3
292 #define CA_RESTART_LEVEL                4
293 #define CA_SHOW_ENVELOPE                5
294 #define CA_SET_LEVEL_TIME               6
295 #define CA_SET_LEVEL_GEMS               7
296 #define CA_SET_LEVEL_SCORE              8
297 #define CA_SET_LEVEL_WIND               9
298 #define CA_SET_LEVEL_GRAVITY            10
299 #define CA_SET_PLAYER_KEYS              11
300 #define CA_SET_PLAYER_SPEED             12
301 #define CA_SET_PLAYER_SHIELD            13
302 #define CA_SET_PLAYER_ARTWORK           14
303 #define CA_SET_CE_SCORE                 15
304 #define CA_SET_CE_VALUE                 16
305
306 #define CA_HEADLINE_LEVEL_ACTIONS       250
307 #define CA_HEADLINE_PLAYER_ACTIONS      251
308 #define CA_HEADLINE_CE_ACTIONS          252
309 #define CA_UNDEFINED                    255
310
311 /* values for change action mode for custom elements */
312 #define CA_MODE_UNDEFINED               0
313 #define CA_MODE_SET                     1
314 #define CA_MODE_ADD                     2
315 #define CA_MODE_SUBTRACT                3
316 #define CA_MODE_MULTIPLY                4
317 #define CA_MODE_DIVIDE                  5
318 #define CA_MODE_MODULO                  6
319
320 /* values for change action parameters for custom elements */
321 #define CA_ARG_MIN                      0
322 #define CA_ARG_0                        0
323 #define CA_ARG_1                        1
324 #define CA_ARG_2                        2
325 #define CA_ARG_3                        3
326 #define CA_ARG_4                        4
327 #define CA_ARG_5                        5
328 #define CA_ARG_6                        6
329 #define CA_ARG_7                        7
330 #define CA_ARG_8                        8
331 #define CA_ARG_9                        9
332 #define CA_ARG_10                       10
333 #define CA_ARG_100                      100
334 #define CA_ARG_1000                     1000
335 #define CA_ARG_MAX                      9999
336 #define CA_ARG_PLAYER                   10000
337 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
338 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
339 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
340 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
341 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
342 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
343 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
344 #define CA_ARG_NUMBER                   11000
345 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
346 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
347 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
348 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
349 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
350 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
351 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
352 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
353 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
354 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
355 #define CA_ARG_ELEMENT                  12000
356 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
357 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
358 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
359 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 999)
360 #define CA_ARG_SPEED                    13000
361 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + 0)
362 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + 1)
363 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + 2)
364 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + 4)
365 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + 8)
366 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + 16)
367 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + 32)
368 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + 50)
369 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + 200)
370 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + 100)
371 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
372 #define CA_ARG_GRAVITY                  14000
373 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
374 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
375 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
376 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
377 #define CA_ARG_DIRECTION                15000
378 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
379 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
380 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
381 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
382 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
383 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
384 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
385 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
386 #define CA_ARG_SHIELD                   16000
387 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
388 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
389 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
390 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
391 #define CA_ARG_UNDEFINED                19999
392
393 /* values for custom move patterns (bits 0 - 3: basic move directions) */
394 #define MV_BIT_TOWARDS_PLAYER           4
395 #define MV_BIT_AWAY_FROM_PLAYER         5
396 #define MV_BIT_ALONG_LEFT_SIDE          6
397 #define MV_BIT_ALONG_RIGHT_SIDE         7
398 #define MV_BIT_TURNING_LEFT             8
399 #define MV_BIT_TURNING_RIGHT            9
400 #define MV_BIT_WHEN_PUSHED              10
401 #define MV_BIT_MAZE_RUNNER              11
402 #define MV_BIT_MAZE_HUNTER              12
403 #define MV_BIT_WHEN_DROPPED             13
404 #define MV_BIT_TURNING_LEFT_RIGHT       14
405 #define MV_BIT_TURNING_RIGHT_LEFT       15
406 #define MV_BIT_TURNING_RANDOM           16
407 #define MV_BIT_WIND_DIRECTION           17
408
409 /* values for custom move patterns */
410 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
411 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
412 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
413 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
414 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
415 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
416 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
417 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
418 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
419 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
420 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
421 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
422 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
423 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
424 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
425
426 /* values for initial move direction */
427 #define MV_START_NONE                   (MV_NONE)
428 #define MV_START_AUTOMATIC              (MV_NONE)
429 #define MV_START_LEFT                   (MV_LEFT)
430 #define MV_START_RIGHT                  (MV_RIGHT)
431 #define MV_START_UP                     (MV_UP)
432 #define MV_START_DOWN                   (MV_DOWN)
433 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
434 #define MV_START_PREVIOUS               (MV_PREVIOUS)
435
436 /* values for elements left behind by custom elements */
437 #define LEAVE_TYPE_UNLIMITED            0
438 #define LEAVE_TYPE_LIMITED              1
439
440 /* values for slippery property for custom elements */
441 #define SLIPPERY_ANY_RANDOM             0
442 #define SLIPPERY_ANY_LEFT_RIGHT         1
443 #define SLIPPERY_ANY_RIGHT_LEFT         2
444 #define SLIPPERY_ONLY_LEFT              3
445 #define SLIPPERY_ONLY_RIGHT             4
446
447 /* values for explosion type for custom elements */
448 #define EXPLODES_3X3                    0
449 #define EXPLODES_1X1                    1
450 #define EXPLODES_CROSS                  2
451
452 /* macros for configurable properties */
453 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
454 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
455 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
456 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
457 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
458 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
459 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
460 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
461 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
462 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
463 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
464 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
465 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
466 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
467 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
468 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
469 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
470 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
471 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
472 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
473 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
474 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
475 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
476 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
477 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
478 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
479 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
480 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
481 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
482 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
483 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
484
485 /* macros for special configurable properties */
486 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
487
488 /* macros for special graphics properties */
489 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
490
491 /* macros for pre-defined properties */
492 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
493 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
494 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
495 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
496 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
497 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
498 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
499 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
500 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
501 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
502 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
503 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
504 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
505 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
506 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
507 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
508 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
509 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
510 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
511 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
512 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
513 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
514 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
515 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
516 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
517
518 /* macros for derived properties */
519 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
520 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
521 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
522 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
523 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
524 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
525 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
526 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
527 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
528 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
529 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
530 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
531 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
532 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
533 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
534 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
535 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
536 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
537 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
538                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
539 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
540                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
541 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
542 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
543
544 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
545 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
546                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
547 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
548                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
549
550 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
551 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
552                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
553
554 /* special macros used in game engine */
555 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
556                                  (e) <= EL_CUSTOM_END)
557
558 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
559                                  (e) <= EL_GROUP_END)
560
561 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
562                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
563
564 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
565                                  (e) <= EL_INTERNAL_END)
566
567 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
568                                  (e) <= EL_ENVELOPE_4)
569
570 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
571                                  (e) <= EL_KEY_4)
572 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
573                                  (e) <= EL_EM_KEY_4)
574 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
575                                  (e) <= EL_EMC_KEY_8)
576 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
577                                  IS_EM_KEY(e) ||                        \
578                                  IS_EMC_KEY(e))
579 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
580 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
581 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
582 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
583                                  IS_EM_KEY(e) ?  EM_KEY_NR(e) :         \
584                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
585
586 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
587                                  (e) <= EL_GATE_4)
588 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
589                                  (e) <= EL_EM_GATE_4)
590 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
591                                  (e) <= EL_EMC_GATE_8)
592 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
593                                  IS_EM_GATE(e) ||                       \
594                                  IS_EMC_GATE(e))
595 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
596 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
597 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
598 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
599                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
600                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
601
602 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
603                                  (e) <= EL_GATE_4_GRAY)
604 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
605                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
606 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
607                                  (e) <= EL_EM_GATE_4_GRAY)
608 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
609                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
610 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
611                                  (e) <= EL_EMC_GATE_8_GRAY)
612 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
613                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
614 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
615                                  IS_EM_GATE_GRAY(e) ||                  \
616                                  IS_EMC_GATE_GRAY(e))
617 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
618                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
619                                  IS_EMC_GATE_GRAY_ACTIVE(e))
620 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
621 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
622 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
623 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
624 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
625 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
626 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
627                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
628                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
629
630 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
631                                  element_info[e].gfx_element : e)
632
633 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
634 /* (solution: add separate "use sound of element" to level file and editor) */
635 #if 0
636 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
637 #else
638 #define SND_ELEMENT(e)          (e)
639 #endif
640
641 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
642
643 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
644 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
645
646 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
647 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
648 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
649
650 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
651                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
652                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
653                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
654                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
655                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
656                                  EL_ROCK)
657 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
658                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
659                                  EL_BD_ROCK)
660 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
661 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
662 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
663 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
664
665 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
666 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
667
668 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
669                                          IS_PROTECTED(Back[x][y]))
670 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
671 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
672                                          ENEMY_PROTECTED_FIELD(x, y))
673 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
674                                          EXPLOSION_PROTECTED_FIELD(x, y))
675
676 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
677                                  (p)->switch_x == (x) && (p)->switch_y == (y))
678
679 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
680                                  (p)->drop_x == (x) && (p)->drop_y == (y))
681
682 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
683
684 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
685                                  (e) : EL_PLAYER_1)
686
687 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
688
689 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
690 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
691 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
692
693 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
694 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
695 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
696 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
697
698 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
699
700 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
701 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
702 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
703                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
704
705
706 /* fundamental game speed values */
707 #define ONE_SECOND_DELAY        1000    /* delay value for one second */
708 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
709 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
710 #define FRAMES_PER_SECOND       (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
711 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
712 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
713
714 /* boundaries of arrays etc. */
715 #define MAX_LEVEL_NAME_LEN      32
716 #define MAX_LEVEL_AUTHOR_LEN    32
717 #define MAX_ELEMENT_NAME_LEN    32
718 #define MAX_TAPE_LEN            (1000 * FRAMES_PER_SECOND) /* max.time x fps */
719 #define MAX_TAPES_PER_SET       1024
720 #define MAX_SCORE_ENTRIES       100
721 #define MAX_NUM_AMOEBA          100
722 #define MAX_INVENTORY_SIZE      1000
723 #define STD_NUM_KEYS            4
724 #define MAX_NUM_KEYS            8
725 #define NUM_BELTS               4
726 #define NUM_BELT_PARTS          3
727 #define MIN_ENVELOPE_XSIZE      1
728 #define MIN_ENVELOPE_YSIZE      1
729 #define MAX_ENVELOPE_XSIZE      30
730 #define MAX_ENVELOPE_YSIZE      20
731 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
732 #define MIN_CHANGE_PAGES        1
733 #define MAX_CHANGE_PAGES        32
734 #define MIN_ELEMENTS_IN_GROUP   1
735 #define MAX_ELEMENTS_IN_GROUP   16
736
737 /* values for elements with content */
738 #define MIN_ELEMENT_CONTENTS    1
739 #define STD_ELEMENT_CONTENTS    4
740 #define MAX_ELEMENT_CONTENTS    8
741
742 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
743
744 /* often used screen positions */
745 #define SX                      8
746 #define SY                      8
747 #define REAL_SX                 (SX - 2)
748 #define REAL_SY                 (SY - 2)
749 #define DX                      566
750 #define DY                      60
751 #define VX                      DX
752 #define VY                      400
753 #define EX                      DX
754 #define EY                      (VY - 44)
755 #define TILESIZE                32
756 #define TILEX                   TILESIZE
757 #define TILEY                   TILESIZE
758 #define MINI_TILESIZE           (TILESIZE / 2)
759 #define MINI_TILEX              MINI_TILESIZE
760 #define MINI_TILEY              MINI_TILESIZE
761 #define MICRO_TILESIZE          (TILESIZE / 8)
762 #define MICRO_TILEX             MICRO_TILESIZE
763 #define MICRO_TILEY             MICRO_TILESIZE
764 #define MIDPOSX                 (SCR_FIELDX / 2)
765 #define MIDPOSY                 (SCR_FIELDY / 2)
766 #define SXSIZE                  (SCR_FIELDX * TILEX)
767 #define SYSIZE                  (SCR_FIELDY * TILEY)
768 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
769 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
770 #define DXSIZE                  100
771 #define DYSIZE                  280
772 #define VXSIZE                  DXSIZE
773 #define VYSIZE                  100
774 #define EXSIZE                  DXSIZE
775 #define EYSIZE                  (VYSIZE + 44)
776 #define FULL_SXSIZE             (2 + SXSIZE + 2)
777 #define FULL_SYSIZE             (2 + SYSIZE + 2)
778 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
779 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
780 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
781 #define MICROLEVEL_YPOS         (SX + 12 * TILEY - MICRO_TILEY)
782 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
783 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
784
785
786 /* score for elements */
787 #define SC_EMERALD              0
788 #define SC_DIAMOND              1
789 #define SC_BUG                  2
790 #define SC_SPACESHIP            3
791 #define SC_YAMYAM               4
792 #define SC_ROBOT                5
793 #define SC_PACMAN               6
794 #define SC_NUT                  7
795 #define SC_DYNAMITE             8
796 #define SC_KEY                  9
797 #define SC_TIME_BONUS           10
798 #define SC_CRYSTAL              11
799 #define SC_PEARL                12
800 #define SC_SHIELD               13
801
802
803 /* "real" level file elements */
804 #define EL_UNDEFINED                    -1
805
806 #define EL_EMPTY_SPACE                  0
807 #define EL_EMPTY                        EL_EMPTY_SPACE
808 #define EL_SAND                         1
809 #define EL_WALL                         2
810 #define EL_WALL_SLIPPERY                3
811 #define EL_ROCK                         4
812 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
813 #define EL_EMERALD                      6
814 #define EL_EXIT_CLOSED                  7
815 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
816 #define EL_BUG                          9
817 #define EL_SPACESHIP                    10
818 #define EL_YAMYAM                       11
819 #define EL_ROBOT                        12
820 #define EL_STEELWALL                    13
821 #define EL_DIAMOND                      14
822 #define EL_AMOEBA_DEAD                  15
823 #define EL_QUICKSAND_EMPTY              16
824 #define EL_QUICKSAND_FULL               17
825 #define EL_AMOEBA_DROP                  18
826 #define EL_BOMB                         19
827 #define EL_MAGIC_WALL                   20
828 #define EL_SPEED_PILL                   21
829 #define EL_ACID                         22
830 #define EL_AMOEBA_WET                   23
831 #define EL_AMOEBA_DRY                   24
832 #define EL_NUT                          25
833 #define EL_GAME_OF_LIFE                 26
834 #define EL_BIOMAZE                      27
835 #define EL_DYNAMITE_ACTIVE              28
836 #define EL_STONEBLOCK                   29
837 #define EL_ROBOT_WHEEL                  30
838 #define EL_ROBOT_WHEEL_ACTIVE           31
839 #define EL_KEY_1                        32
840 #define EL_KEY_2                        33
841 #define EL_KEY_3                        34
842 #define EL_KEY_4                        35
843 #define EL_GATE_1                       36
844 #define EL_GATE_2                       37
845 #define EL_GATE_3                       38
846 #define EL_GATE_4                       39
847 #define EL_GATE_1_GRAY                  40
848 #define EL_GATE_2_GRAY                  41
849 #define EL_GATE_3_GRAY                  42
850 #define EL_GATE_4_GRAY                  43
851 #define EL_DYNAMITE                     44
852 #define EL_PACMAN                       45
853 #define EL_INVISIBLE_WALL               46
854 #define EL_LAMP                         47
855 #define EL_LAMP_ACTIVE                  48
856 #define EL_WALL_EMERALD                 49
857 #define EL_WALL_DIAMOND                 50
858 #define EL_AMOEBA_FULL                  51
859 #define EL_BD_AMOEBA                    52
860 #define EL_TIME_ORB_FULL                53
861 #define EL_TIME_ORB_EMPTY               54
862 #define EL_EXPANDABLE_WALL              55
863 #define EL_BD_DIAMOND                   56
864 #define EL_EMERALD_YELLOW               57
865 #define EL_WALL_BD_DIAMOND              58
866 #define EL_WALL_EMERALD_YELLOW          59
867 #define EL_DARK_YAMYAM                  60
868 #define EL_BD_MAGIC_WALL                61
869 #define EL_INVISIBLE_STEELWALL          62
870 #define EL_SOKOBAN_FIELD_PLAYER         63
871 #define EL_DYNABOMB_INCREASE_NUMBER     64
872 #define EL_DYNABOMB_INCREASE_SIZE       65
873 #define EL_DYNABOMB_INCREASE_POWER      66
874 #define EL_SOKOBAN_OBJECT               67
875 #define EL_SOKOBAN_FIELD_EMPTY          68
876 #define EL_SOKOBAN_FIELD_FULL           69
877 #define EL_BD_BUTTERFLY_RIGHT           70
878 #define EL_BD_BUTTERFLY_UP              71
879 #define EL_BD_BUTTERFLY_LEFT            72
880 #define EL_BD_BUTTERFLY_DOWN            73
881 #define EL_BD_FIREFLY_RIGHT             74
882 #define EL_BD_FIREFLY_UP                75
883 #define EL_BD_FIREFLY_LEFT              76
884 #define EL_BD_FIREFLY_DOWN              77
885 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
886 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
887 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
888 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
889 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
890 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
891 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
892 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
893 #define EL_BD_BUTTERFLY                 78
894 #define EL_BD_FIREFLY                   79
895 #define EL_PLAYER_1                     80
896 #define EL_PLAYER_2                     81
897 #define EL_PLAYER_3                     82
898 #define EL_PLAYER_4                     83
899 #define EL_BUG_RIGHT                    84
900 #define EL_BUG_UP                       85
901 #define EL_BUG_LEFT                     86
902 #define EL_BUG_DOWN                     87
903 #define EL_SPACESHIP_RIGHT              88
904 #define EL_SPACESHIP_UP                 89
905 #define EL_SPACESHIP_LEFT               90
906 #define EL_SPACESHIP_DOWN               91
907 #define EL_PACMAN_RIGHT                 92
908 #define EL_PACMAN_UP                    93
909 #define EL_PACMAN_LEFT                  94
910 #define EL_PACMAN_DOWN                  95
911 #define EL_EMERALD_RED                  96
912 #define EL_EMERALD_PURPLE               97
913 #define EL_WALL_EMERALD_RED             98
914 #define EL_WALL_EMERALD_PURPLE          99
915 #define EL_ACID_POOL_TOPLEFT            100
916 #define EL_ACID_POOL_TOPRIGHT           101
917 #define EL_ACID_POOL_BOTTOMLEFT         102
918 #define EL_ACID_POOL_BOTTOM             103
919 #define EL_ACID_POOL_BOTTOMRIGHT        104
920 #define EL_BD_WALL                      105
921 #define EL_BD_ROCK                      106
922 #define EL_EXIT_OPEN                    107
923 #define EL_BLACK_ORB                    108
924 #define EL_AMOEBA_TO_DIAMOND            109
925 #define EL_MOLE                         110
926 #define EL_PENGUIN                      111
927 #define EL_SATELLITE                    112
928 #define EL_ARROW_LEFT                   113
929 #define EL_ARROW_RIGHT                  114
930 #define EL_ARROW_UP                     115
931 #define EL_ARROW_DOWN                   116
932 #define EL_PIG                          117
933 #define EL_DRAGON                       118
934
935 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
936
937 #define EL_CHAR_START                   120
938 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
939 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
940
941 #include "conf_chr.h"   /* include auto-generated data structure definitions */
942
943 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
944 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
945
946 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
947
948 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
949 #define EL_EXPANDABLE_WALL_VERTICAL     201
950 #define EL_EXPANDABLE_WALL_ANY          202
951
952 #define EL_EM_GATE_1                    203
953 #define EL_EM_GATE_2                    204
954 #define EL_EM_GATE_3                    205
955 #define EL_EM_GATE_4                    206
956
957 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
958 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
959 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
960
961 #define EL_SP_START                     210
962 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
963 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
964 #define EL_SP_ZONK                      (EL_SP_START + 1)
965 #define EL_SP_BASE                      (EL_SP_START + 2)
966 #define EL_SP_MURPHY                    (EL_SP_START + 3)
967 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
968 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
969 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
970 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
971 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
972 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
973 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
974 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
975 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
976 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
977 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
978 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
979 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
980 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
981 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
982 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
983 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
984 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
985 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
986 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
987 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
988 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
989 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
990 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
991 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
992 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
993 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
994 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
995 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
996 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
997 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
998 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
999 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1000 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1001 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1002 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1003 #define EL_SP_END                       (EL_SP_START + 39)
1004
1005 #define EL_EM_GATE_1_GRAY               250
1006 #define EL_EM_GATE_2_GRAY               251
1007 #define EL_EM_GATE_3_GRAY               252
1008 #define EL_EM_GATE_4_GRAY               253
1009
1010 #define EL_UNUSED_254                   254
1011 #define EL_UNUSED_255                   255
1012
1013 #define EL_PEARL                        256
1014 #define EL_CRYSTAL                      257
1015 #define EL_WALL_PEARL                   258
1016 #define EL_WALL_CRYSTAL                 259
1017 #define EL_DOOR_WHITE                   260
1018 #define EL_DOOR_WHITE_GRAY              261
1019 #define EL_KEY_WHITE                    262
1020 #define EL_SHIELD_NORMAL                263
1021 #define EL_EXTRA_TIME                   264
1022 #define EL_SWITCHGATE_OPEN              265
1023 #define EL_SWITCHGATE_CLOSED            266
1024 #define EL_SWITCHGATE_SWITCH_UP         267
1025 #define EL_SWITCHGATE_SWITCH_DOWN       268
1026
1027 #define EL_UNUSED_269                   269
1028 #define EL_UNUSED_270                   270
1029
1030 #define EL_CONVEYOR_BELT_1_LEFT          271
1031 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1032 #define EL_CONVEYOR_BELT_1_RIGHT         273
1033 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1034 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1035 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1036 #define EL_CONVEYOR_BELT_2_LEFT          277
1037 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1038 #define EL_CONVEYOR_BELT_2_RIGHT         279
1039 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1040 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1041 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1042 #define EL_CONVEYOR_BELT_3_LEFT          283
1043 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1044 #define EL_CONVEYOR_BELT_3_RIGHT         285
1045 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1046 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1047 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1048 #define EL_CONVEYOR_BELT_4_LEFT          289
1049 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1050 #define EL_CONVEYOR_BELT_4_RIGHT         291
1051 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1052 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1053 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1054 #define EL_LANDMINE                     295
1055 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
1056 #define EL_LIGHT_SWITCH                 297
1057 #define EL_LIGHT_SWITCH_ACTIVE          298
1058 #define EL_SIGN_EXCLAMATION             299
1059 #define EL_SIGN_RADIOACTIVITY           300
1060 #define EL_SIGN_STOP                    301
1061 #define EL_SIGN_WHEELCHAIR              302
1062 #define EL_SIGN_PARKING                 303
1063 #define EL_SIGN_ONEWAY                  304
1064 #define EL_SIGN_HEART                   305
1065 #define EL_SIGN_TRIANGLE                306
1066 #define EL_SIGN_ROUND                   307
1067 #define EL_SIGN_EXIT                    308
1068 #define EL_SIGN_YINYANG                 309
1069 #define EL_SIGN_OTHER                   310
1070 #define EL_MOLE_LEFT                    311
1071 #define EL_MOLE_RIGHT                   312
1072 #define EL_MOLE_UP                      313
1073 #define EL_MOLE_DOWN                    314
1074 #define EL_STEELWALL_SLIPPERY           315
1075 #define EL_INVISIBLE_SAND               316
1076 #define EL_DX_UNKNOWN_15                317
1077 #define EL_DX_UNKNOWN_42                318
1078
1079 #define EL_UNUSED_319                   319
1080 #define EL_UNUSED_320                   320
1081
1082 #define EL_SHIELD_DEADLY                321
1083 #define EL_TIMEGATE_OPEN                322
1084 #define EL_TIMEGATE_CLOSED              323
1085 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1086 #define EL_TIMEGATE_SWITCH              325
1087
1088 #define EL_BALLOON                      326
1089 #define EL_BALLOON_SWITCH_LEFT          327
1090 #define EL_BALLOON_SWITCH_RIGHT         328
1091 #define EL_BALLOON_SWITCH_UP            329
1092 #define EL_BALLOON_SWITCH_DOWN          330
1093 #define EL_BALLOON_SWITCH_ANY           331
1094
1095 #define EL_EMC_STEELWALL_1              332
1096 #define EL_EMC_STEELWALL_2              333
1097 #define EL_EMC_STEELWALL_3              334
1098 #define EL_EMC_STEELWALL_4              335
1099 #define EL_EMC_WALL_1                   336
1100 #define EL_EMC_WALL_2                   337
1101 #define EL_EMC_WALL_3                   338
1102 #define EL_EMC_WALL_4                   339
1103 #define EL_EMC_WALL_5                   340
1104 #define EL_EMC_WALL_6                   341
1105 #define EL_EMC_WALL_7                   342
1106 #define EL_EMC_WALL_8                   343
1107
1108 #define EL_TUBE_ANY                     344
1109 #define EL_TUBE_VERTICAL                345
1110 #define EL_TUBE_HORIZONTAL              346
1111 #define EL_TUBE_VERTICAL_LEFT           347
1112 #define EL_TUBE_VERTICAL_RIGHT          348
1113 #define EL_TUBE_HORIZONTAL_UP           349
1114 #define EL_TUBE_HORIZONTAL_DOWN         350
1115 #define EL_TUBE_LEFT_UP                 351
1116 #define EL_TUBE_LEFT_DOWN               352
1117 #define EL_TUBE_RIGHT_UP                353
1118 #define EL_TUBE_RIGHT_DOWN              354
1119 #define EL_SPRING                       355
1120 #define EL_TRAP                         356
1121 #define EL_DX_SUPABOMB                  357
1122
1123 #define EL_UNUSED_358                   358
1124 #define EL_UNUSED_359                   359
1125
1126 /* ---------- begin of custom elements section ----------------------------- */
1127 #define EL_CUSTOM_START                 360
1128
1129 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1130
1131 #define NUM_CUSTOM_ELEMENTS             256
1132 #define EL_CUSTOM_END                   615
1133 /* ---------- end of custom elements section ------------------------------- */
1134
1135 #define EL_EM_KEY_1                     616
1136 #define EL_EM_KEY_2                     617
1137 #define EL_EM_KEY_3                     618
1138 #define EL_EM_KEY_4                     619
1139 #define EL_ENVELOPE_1                   620
1140 #define EL_ENVELOPE_2                   621
1141 #define EL_ENVELOPE_3                   622
1142 #define EL_ENVELOPE_4                   623
1143
1144 /* ---------- begin of group elements section ------------------------------ */
1145 #define EL_GROUP_START                  624
1146
1147 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1148
1149 #define NUM_GROUP_ELEMENTS              32
1150 #define EL_GROUP_END                    655
1151 /* ---------- end of custom elements section ------------------------------- */
1152
1153 #define EL_UNKNOWN                      656
1154 #define EL_TRIGGER_ELEMENT              657
1155 #define EL_TRIGGER_PLAYER               658
1156
1157 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1158 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1159 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1160 #define EL_SP_GRAVITY_ON_PORT_UP        662
1161 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1162 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1163 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1164 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1165
1166
1167 /* the following EMC style elements are currently not implemented in R'n'D */
1168 #define EL_BALLOON_SWITCH_NONE          667
1169 #define EL_EMC_GATE_5                   668
1170 #define EL_EMC_GATE_6                   669
1171 #define EL_EMC_GATE_7                   670
1172 #define EL_EMC_GATE_8                   671
1173 #define EL_EMC_GATE_5_GRAY              672
1174 #define EL_EMC_GATE_6_GRAY              673
1175 #define EL_EMC_GATE_7_GRAY              674
1176 #define EL_EMC_GATE_8_GRAY              675
1177 #define EL_EMC_KEY_5                    676
1178 #define EL_EMC_KEY_6                    677
1179 #define EL_EMC_KEY_7                    678
1180 #define EL_EMC_KEY_8                    679
1181 #define EL_EMC_ANDROID                  680
1182 #define EL_EMC_GRASS                    681
1183 #define EL_EMC_MAGIC_BALL               682
1184 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1185 #define EL_EMC_MAGIC_BALL_SWITCH        684
1186 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1187 #define EL_EMC_SPRING_BUMPER            686
1188 #define EL_EMC_PLANT                    687
1189 #define EL_EMC_LENSES                   688
1190 #define EL_EMC_MAGNIFIER                689
1191 #define EL_EMC_WALL_9                   690
1192 #define EL_EMC_WALL_10                  691
1193 #define EL_EMC_WALL_11                  692
1194 #define EL_EMC_WALL_12                  693
1195 #define EL_EMC_WALL_13                  694
1196 #define EL_EMC_WALL_14                  695
1197 #define EL_EMC_WALL_15                  696
1198 #define EL_EMC_WALL_16                  697
1199 #define EL_EMC_WALL_SLIPPERY_1          698
1200 #define EL_EMC_WALL_SLIPPERY_2          699
1201 #define EL_EMC_WALL_SLIPPERY_3          700
1202 #define EL_EMC_WALL_SLIPPERY_4          701
1203 #define EL_EMC_FAKE_GRASS               702
1204 #define EL_EMC_FAKE_ACID                703
1205 #define EL_EMC_DRIPPER                  704
1206
1207 #define NUM_FILE_ELEMENTS               705
1208
1209
1210 /* "real" (and therefore drawable) runtime elements */
1211 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1212
1213 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1214 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1215 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1216 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1217 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1218 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1219 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1220 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1221 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1222 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1223 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1224 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1225 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1226 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1227 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1228 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1229 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1230 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1231 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1232 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1233 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1234 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1235 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1236 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1237 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1238 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1239 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1240 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1241 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 28)
1242 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 29)
1243 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
1244 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
1245 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
1246 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
1247 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
1248 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 35)
1249 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
1250 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
1251 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
1252 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
1253 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
1254 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
1255 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
1256 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
1257 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
1258 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 45)
1259 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 46)
1260 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 47)
1261 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 48)
1262 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 49)
1263 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 50)
1264 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 51)
1265 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 52)
1266 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 53)
1267 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 54)
1268 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 55)
1269 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 56)
1270 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 57)
1271 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1272
1273 /* "unreal" (and therefore not drawable) runtime elements */
1274 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 59)
1275
1276 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1277 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1278 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1279 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1280 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1281 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1282 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1283 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1284 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1285 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
1286 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
1287 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 11)
1288 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 12)
1289 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 13)
1290 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 14)
1291 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 15)
1292 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 16)
1293 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 17)
1294 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 18)
1295
1296 /* dummy elements (never used as game elements, only used as graphics) */
1297 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 19)
1298
1299 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1300 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1301 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1302 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1303 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1304 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1305 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1306 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1307 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1308 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1309 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1310 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1311 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1312 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1313 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1314 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1315 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1316 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1317 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1318 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
1319 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
1320 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 21)
1321 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 22)
1322 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 23)
1323 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 24)
1324
1325 /* internal elements (only used for internal purposes like copying) */
1326 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 25)
1327
1328 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
1329 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
1330 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
1331 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
1332
1333 #define EL_INTERNAL_CASCADE_BD          (EL_FIRST_INTERNAL + 4)
1334 #define EL_INTERNAL_CASCADE_BD_ACTIVE   (EL_FIRST_INTERNAL + 5)
1335 #define EL_INTERNAL_CASCADE_EM          (EL_FIRST_INTERNAL + 6)
1336 #define EL_INTERNAL_CASCADE_EM_ACTIVE   (EL_FIRST_INTERNAL + 7)
1337 #define EL_INTERNAL_CASCADE_EMC         (EL_FIRST_INTERNAL + 8)
1338 #define EL_INTERNAL_CASCADE_EMC_ACTIVE  (EL_FIRST_INTERNAL + 9)
1339 #define EL_INTERNAL_CASCADE_RND         (EL_FIRST_INTERNAL + 10)
1340 #define EL_INTERNAL_CASCADE_RND_ACTIVE  (EL_FIRST_INTERNAL + 11)
1341 #define EL_INTERNAL_CASCADE_SB          (EL_FIRST_INTERNAL + 12)
1342 #define EL_INTERNAL_CASCADE_SB_ACTIVE   (EL_FIRST_INTERNAL + 13)
1343 #define EL_INTERNAL_CASCADE_SP          (EL_FIRST_INTERNAL + 14)
1344 #define EL_INTERNAL_CASCADE_SP_ACTIVE   (EL_FIRST_INTERNAL + 15)
1345 #define EL_INTERNAL_CASCADE_DC          (EL_FIRST_INTERNAL + 16)
1346 #define EL_INTERNAL_CASCADE_DC_ACTIVE   (EL_FIRST_INTERNAL + 17)
1347 #define EL_INTERNAL_CASCADE_DX          (EL_FIRST_INTERNAL + 18)
1348 #define EL_INTERNAL_CASCADE_DX_ACTIVE   (EL_FIRST_INTERNAL + 19)
1349 #define EL_INTERNAL_CASCADE_TEXT        (EL_FIRST_INTERNAL + 20)
1350 #define EL_INTERNAL_CASCADE_TEXT_ACTIVE (EL_FIRST_INTERNAL + 21)
1351 #define EL_INTERNAL_CASCADE_CE          (EL_FIRST_INTERNAL + 22)
1352 #define EL_INTERNAL_CASCADE_CE_ACTIVE   (EL_FIRST_INTERNAL + 23)
1353 #define EL_INTERNAL_CASCADE_GE          (EL_FIRST_INTERNAL + 24)
1354 #define EL_INTERNAL_CASCADE_GE_ACTIVE   (EL_FIRST_INTERNAL + 25)
1355 #define EL_INTERNAL_CASCADE_USER        (EL_FIRST_INTERNAL + 26)
1356 #define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 27)
1357 #define EL_INTERNAL_CASCADE_GENERIC        (EL_FIRST_INTERNAL + 28)
1358 #define EL_INTERNAL_CASCADE_GENERIC_ACTIVE (EL_FIRST_INTERNAL + 29)
1359 #define EL_INTERNAL_CASCADE_DYNAMIC        (EL_FIRST_INTERNAL + 30)
1360 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 31)
1361
1362 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
1363 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
1364 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
1365 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 31)
1366
1367 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 32)
1368
1369
1370 /* values for graphics/sounds action types */
1371 #define ACTION_DEFAULT                  0
1372 #define ACTION_WAITING                  1
1373 #define ACTION_FALLING                  2
1374 #define ACTION_MOVING                   3
1375 #define ACTION_DIGGING                  4
1376 #define ACTION_SNAPPING                 5
1377 #define ACTION_COLLECTING               6
1378 #define ACTION_DROPPING                 7
1379 #define ACTION_PUSHING                  8
1380 #define ACTION_WALKING                  9
1381 #define ACTION_PASSING                  10
1382 #define ACTION_IMPACT                   11
1383 #define ACTION_BREAKING                 12
1384 #define ACTION_ACTIVATING               13
1385 #define ACTION_DEACTIVATING             14
1386 #define ACTION_OPENING                  15
1387 #define ACTION_CLOSING                  16
1388 #define ACTION_ATTACKING                17
1389 #define ACTION_GROWING                  18
1390 #define ACTION_SHRINKING                19
1391 #define ACTION_ACTIVE                   20
1392 #define ACTION_FILLING                  21
1393 #define ACTION_EMPTYING                 22
1394 #define ACTION_CHANGING                 23
1395 #define ACTION_EXPLODING                24
1396 #define ACTION_BORING                   25
1397 #define ACTION_BORING_1                 26
1398 #define ACTION_BORING_2                 27
1399 #define ACTION_BORING_3                 28
1400 #define ACTION_BORING_4                 29
1401 #define ACTION_BORING_5                 30
1402 #define ACTION_BORING_6                 31
1403 #define ACTION_BORING_7                 32
1404 #define ACTION_BORING_8                 33
1405 #define ACTION_BORING_9                 34
1406 #define ACTION_BORING_10                35
1407 #define ACTION_SLEEPING                 36
1408 #define ACTION_SLEEPING_1               37
1409 #define ACTION_SLEEPING_2               38
1410 #define ACTION_SLEEPING_3               39
1411 #define ACTION_AWAKENING                40
1412 #define ACTION_DYING                    41
1413 #define ACTION_TURNING                  42
1414 #define ACTION_TURNING_FROM_LEFT        43
1415 #define ACTION_TURNING_FROM_RIGHT       44
1416 #define ACTION_TURNING_FROM_UP          45
1417 #define ACTION_TURNING_FROM_DOWN        46
1418 #define ACTION_SMASHED_BY_ROCK          47
1419 #define ACTION_SMASHED_BY_SPRING        48
1420 #define ACTION_SLURPED_BY_SPRING        49
1421 #define ACTION_TWINKLING                50
1422 #define ACTION_SPLASHING                51
1423 #define ACTION_PAGE_1                   52
1424 #define ACTION_PAGE_2                   53
1425 #define ACTION_PAGE_3                   54
1426 #define ACTION_PAGE_4                   55
1427 #define ACTION_PAGE_5                   56
1428 #define ACTION_PAGE_6                   57
1429 #define ACTION_PAGE_7                   58
1430 #define ACTION_PAGE_8                   59
1431 #define ACTION_PAGE_9                   60
1432 #define ACTION_PAGE_10                  61
1433 #define ACTION_PAGE_11                  62
1434 #define ACTION_PAGE_12                  63
1435 #define ACTION_PAGE_13                  64
1436 #define ACTION_PAGE_14                  65
1437 #define ACTION_PAGE_15                  66
1438 #define ACTION_PAGE_16                  67
1439 #define ACTION_PAGE_17                  68
1440 #define ACTION_PAGE_18                  69
1441 #define ACTION_PAGE_19                  70
1442 #define ACTION_PAGE_20                  71
1443 #define ACTION_PAGE_21                  72
1444 #define ACTION_PAGE_22                  73
1445 #define ACTION_PAGE_23                  74
1446 #define ACTION_PAGE_24                  75
1447 #define ACTION_PAGE_25                  76
1448 #define ACTION_PAGE_26                  77
1449 #define ACTION_PAGE_27                  78
1450 #define ACTION_PAGE_28                  79
1451 #define ACTION_PAGE_29                  80
1452 #define ACTION_PAGE_30                  81
1453 #define ACTION_PAGE_31                  82
1454 #define ACTION_PAGE_32                  83
1455 #define ACTION_OTHER                    84
1456
1457 #define NUM_ACTIONS                     85
1458
1459 #define ACTION_BORING_LAST              ACTION_BORING_10
1460 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
1461
1462
1463 /* values for special image configuration suffixes (must match game mode) */
1464 #define GFX_SPECIAL_ARG_DEFAULT         0
1465 #define GFX_SPECIAL_ARG_MAIN            1
1466 #define GFX_SPECIAL_ARG_LEVELS          2
1467 #define GFX_SPECIAL_ARG_SCORES          3
1468 #define GFX_SPECIAL_ARG_EDITOR          4
1469 #define GFX_SPECIAL_ARG_INFO            5
1470 #define GFX_SPECIAL_ARG_SETUP           6
1471 #define GFX_SPECIAL_ARG_PLAYING         7
1472 #define GFX_SPECIAL_ARG_DOOR            8
1473 #define GFX_SPECIAL_ARG_PREVIEW         9
1474 #define GFX_SPECIAL_ARG_CRUMBLED        10
1475
1476 #define NUM_SPECIAL_GFX_ARGS            11
1477
1478
1479 /* values for image configuration suffixes */
1480 #define GFX_ARG_X                       0
1481 #define GFX_ARG_Y                       1
1482 #define GFX_ARG_XPOS                    2
1483 #define GFX_ARG_YPOS                    3
1484 #define GFX_ARG_WIDTH                   4
1485 #define GFX_ARG_HEIGHT                  5
1486 #define GFX_ARG_VERTICAL                6
1487 #define GFX_ARG_OFFSET                  7
1488 #define GFX_ARG_XOFFSET                 8
1489 #define GFX_ARG_YOFFSET                 9
1490 #define GFX_ARG_2ND_MOVEMENT_TILE       10
1491 #define GFX_ARG_2ND_VERTICAL            11
1492 #define GFX_ARG_2ND_OFFSET              12
1493 #define GFX_ARG_2ND_XOFFSET             13
1494 #define GFX_ARG_2ND_YOFFSET             14
1495 #define GFX_ARG_2ND_SWAP_TILES          15      
1496 #define GFX_ARG_FRAMES                  16
1497 #define GFX_ARG_FRAMES_PER_LINE         17
1498 #define GFX_ARG_START_FRAME             18
1499 #define GFX_ARG_DELAY                   19
1500 #define GFX_ARG_ANIM_MODE               20
1501 #define GFX_ARG_GLOBAL_SYNC             21
1502 #define GFX_ARG_CRUMBLED_LIKE           22
1503 #define GFX_ARG_DIGGABLE_LIKE           23
1504 #define GFX_ARG_BORDER_SIZE             24
1505 #define GFX_ARG_STEP_OFFSET             25
1506 #define GFX_ARG_STEP_DELAY              26
1507 #define GFX_ARG_DIRECTION               27
1508 #define GFX_ARG_POSITION                28
1509 #define GFX_ARG_DRAW_XOFFSET            29
1510 #define GFX_ARG_DRAW_YOFFSET            30
1511 #define GFX_ARG_DRAW_MASKED             31
1512 #define GFX_ARG_ANIM_DELAY_FIXED        32
1513 #define GFX_ARG_ANIM_DELAY_RANDOM       33
1514 #define GFX_ARG_POST_DELAY_FIXED        34
1515 #define GFX_ARG_POST_DELAY_RANDOM       35
1516 #define GFX_ARG_NAME                    36
1517 #define GFX_ARG_SCALE_UP_FACTOR         37
1518 #define GFX_ARG_CLONE_FROM              38
1519
1520 #define NUM_GFX_ARGS                    39
1521
1522
1523 /* values for sound configuration suffixes */
1524 #define SND_ARG_MODE_LOOP               0
1525 #define SND_ARG_VOLUME                  1
1526 #define SND_ARG_PRIORITY                2
1527
1528 #define NUM_SND_ARGS                    3
1529
1530
1531 /* values for music configuration suffixes */
1532 #define MUS_ARG_MODE_LOOP               0
1533
1534 #define NUM_MUS_ARGS                    1
1535
1536
1537 /* values for font configuration */
1538 #define FONT_INITIAL_1                  0
1539 #define FONT_INITIAL_2                  1
1540 #define FONT_INITIAL_3                  2
1541 #define FONT_INITIAL_4                  3
1542 #define FONT_TITLE_1                    4
1543 #define FONT_TITLE_2                    5
1544 #define FONT_MENU_1                     6
1545 #define FONT_MENU_2                     7
1546 #define FONT_TEXT_1_ACTIVE              8
1547 #define FONT_TEXT_2_ACTIVE              9
1548 #define FONT_TEXT_3_ACTIVE              10
1549 #define FONT_TEXT_4_ACTIVE              11
1550 #define FONT_TEXT_1                     12
1551 #define FONT_TEXT_2                     13
1552 #define FONT_TEXT_3                     14
1553 #define FONT_TEXT_4                     15
1554 #define FONT_ENVELOPE_1                 16
1555 #define FONT_ENVELOPE_2                 17
1556 #define FONT_ENVELOPE_3                 18
1557 #define FONT_ENVELOPE_4                 19
1558 #define FONT_INPUT_1_ACTIVE             20
1559 #define FONT_INPUT_2_ACTIVE             21
1560 #define FONT_INPUT_1                    22
1561 #define FONT_INPUT_2                    23
1562 #define FONT_OPTION_OFF                 24
1563 #define FONT_OPTION_ON                  25
1564 #define FONT_VALUE_1                    26
1565 #define FONT_VALUE_2                    27
1566 #define FONT_VALUE_OLD                  28
1567 #define FONT_LEVEL_NUMBER               29
1568 #define FONT_TAPE_RECORDER              30
1569 #define FONT_GAME_INFO                  31
1570
1571 #define NUM_FONTS                       32
1572 #define NUM_INITIAL_FONTS               4
1573
1574 /* values for game_status (must match special image configuration suffixes) */
1575 #define GAME_MODE_DEFAULT               0
1576 #define GAME_MODE_MAIN                  1
1577 #define GAME_MODE_LEVELS                2
1578 #define GAME_MODE_SCORES                3
1579 #define GAME_MODE_EDITOR                4
1580 #define GAME_MODE_INFO                  5
1581 #define GAME_MODE_SETUP                 6
1582 #define GAME_MODE_PLAYING               7
1583 #define GAME_MODE_PSEUDO_DOOR           8
1584 #define GAME_MODE_PSEUDO_PREVIEW        9
1585 #define GAME_MODE_PSEUDO_CRUMBLED       10
1586
1587 /* there are no special config file suffixes for these modes */
1588 #define GAME_MODE_PSEUDO_TYPENAME       11
1589 #define GAME_MODE_QUIT                  12
1590
1591 /* special definitions currently only used for custom artwork configuration */
1592 #define MUSIC_PREFIX_BACKGROUND         0
1593 #define NUM_MUSIC_PREFIXES              1
1594 #define MAX_LEVELS                      1000
1595
1596 /* definitions for demo animation lists */
1597 #define HELPANIM_LIST_NEXT              -1
1598 #define HELPANIM_LIST_END               -999
1599
1600
1601 /* program information and versioning definitions */
1602
1603 #define RELEASE_3_1_2                   FALSE
1604
1605 #if RELEASE_3_1_2
1606 #define PROGRAM_VERSION_MAJOR           3
1607 #define PROGRAM_VERSION_MINOR           1
1608 #define PROGRAM_VERSION_PATCH           2
1609 #define PROGRAM_VERSION_BUILD           0
1610 #else
1611 /* !!! make sure that packaging script can find unique version number !!! */
1612 #define PROGRAM_VERSION_MAJOR           3
1613 #define PROGRAM_VERSION_MINOR           2
1614 #define PROGRAM_VERSION_PATCH           0
1615 #define PROGRAM_VERSION_BUILD           6
1616 #endif
1617
1618 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
1619 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
1620 #define PROGRAM_COPYRIGHT_STRING       "Copyright Â©1995-2005 by Holger Schemel"
1621
1622 #define ICON_TITLE_STRING               PROGRAM_TITLE_STRING
1623 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
1624 #define FILENAME_PREFIX                 "Rocks"
1625
1626 #if defined(PLATFORM_UNIX)
1627 #define USERDATA_DIRECTORY              ".rocksndiamonds"
1628 #elif defined(PLATFORM_WIN32)
1629 #define USERDATA_DIRECTORY              PROGRAM_TITLE_STRING
1630 #else
1631 #define USERDATA_DIRECTORY              "userdata"
1632 #endif
1633
1634 #define X11_ICON_FILENAME               "rocks_icon.xbm"
1635 #define X11_ICONMASK_FILENAME           "rocks_iconmask.xbm"
1636 #define MSDOS_POINTER_FILENAME          "mouse.pcx"
1637
1638 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1639 ** currently supported/known file version numbers:
1640 **      1.0 (old)
1641 **      1.2 (still in use)
1642 **      1.4 (still in use)
1643 **      2.0 (actual)
1644 */
1645 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
1646 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
1647 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
1648 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
1649
1650 /* file version does not change for every program version, but is changed
1651    when new features are introduced that are incompatible with older file
1652    versions, so that they can be treated accordingly */
1653 #define FILE_VERSION_ACTUAL             FILE_VERSION_2_0
1654
1655 #define GAME_VERSION_1_0                FILE_VERSION_1_0
1656 #define GAME_VERSION_1_2                FILE_VERSION_1_2
1657 #define GAME_VERSION_1_4                FILE_VERSION_1_4
1658 #define GAME_VERSION_2_0                FILE_VERSION_2_0
1659
1660 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1661                                                       PROGRAM_VERSION_MINOR, \
1662                                                       PROGRAM_VERSION_PATCH, \
1663                                                       PROGRAM_VERSION_BUILD)
1664
1665 /* values for game_emulation */
1666 #define EMU_NONE                        0
1667 #define EMU_BOULDERDASH                 1
1668 #define EMU_SOKOBAN                     2
1669 #define EMU_SUPAPLEX                    3
1670
1671 /* values for level file type identifier */
1672 #define LEVEL_FILE_TYPE_UNKNOWN         0
1673 #define LEVEL_FILE_TYPE_RND             1
1674 #define LEVEL_FILE_TYPE_BD              2
1675 #define LEVEL_FILE_TYPE_EM              3
1676 #define LEVEL_FILE_TYPE_SP              4
1677 #define LEVEL_FILE_TYPE_DX              5
1678 #define LEVEL_FILE_TYPE_SB              6
1679 #define LEVEL_FILE_TYPE_DC              7
1680
1681 #define NUM_LEVEL_FILE_TYPES            8
1682
1683 /* values for game engine type identifier */
1684 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
1685 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
1686 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
1687
1688 #define NUM_ENGINE_TYPES                3
1689
1690
1691 struct MenuInfo
1692 {
1693   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1694   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1695
1696   int scrollbar_xoffset;
1697
1698   int list_size[NUM_SPECIAL_GFX_ARGS];
1699
1700   int sound[NUM_SPECIAL_GFX_ARGS];
1701   int music[NUM_SPECIAL_GFX_ARGS];
1702 };
1703
1704 struct DoorInfo
1705 {
1706   int step_offset;
1707   int step_delay;
1708   int anim_mode;
1709 };
1710
1711 struct HiScore
1712 {
1713   char Name[MAX_PLAYER_NAME_LEN + 1];
1714   int Score;
1715 };
1716
1717 struct Content
1718 {
1719   int e[3][3];
1720 };
1721
1722 struct PlayerInfo
1723 {
1724   boolean present;              /* player present in level playfield */
1725   boolean connected;            /* player connected (locally or via network) */
1726   boolean active;               /* player present and connected */
1727
1728   int index_nr;                 /* player number (0 to 3) */
1729   int index_bit;                /* player number bit (1 << 0 to 1 << 3) */
1730   int element_nr;               /* element (EL_PLAYER_1 to EL_PLAYER_4) */
1731   int client_nr;                /* network client identifier */
1732
1733   byte action;                  /* action from local input device */
1734   byte effective_action;        /* action acknowledged from network server
1735                                    or summarized over all configured input
1736                                    devices when in single player mode */
1737   byte programmed_action;       /* action forced by game itself (like moving
1738                                    through doors); overrides other actions */
1739
1740   int jx, jy, last_jx, last_jy;
1741   int MovDir, MovPos, GfxDir, GfxPos;
1742   int Frame, StepFrame;
1743
1744   int GfxAction;
1745
1746   boolean use_murphy;
1747   int artwork_element;
1748
1749   boolean block_last_field;
1750   int block_delay_adjustment;   /* needed for different engine versions */
1751
1752   boolean can_fall_into_acid;
1753
1754   boolean LevelSolved, GameOver;
1755
1756   int last_move_dir;
1757
1758   boolean is_waiting;
1759   boolean is_moving;
1760   boolean is_auto_moving;
1761   boolean is_digging;
1762   boolean is_snapping;
1763   boolean is_collecting;
1764   boolean is_pushing;
1765   boolean is_switching;
1766   boolean is_dropping;
1767
1768   boolean is_bored;
1769   boolean is_sleeping;
1770
1771   boolean cannot_move;
1772
1773   int frame_counter_bored;
1774   int frame_counter_sleeping;
1775
1776   int anim_delay_counter;
1777   int post_delay_counter;
1778
1779   int action_waiting, last_action_waiting;
1780   int special_action_bored;
1781   int special_action_sleeping;
1782
1783   int num_special_action_bored;
1784   int num_special_action_sleeping;
1785
1786   int switch_x, switch_y;
1787   int drop_x, drop_y;
1788
1789   int show_envelope;
1790
1791   int move_delay;
1792   int move_delay_value;
1793   int move_delay_value_next;
1794   int move_delay_reset_counter;
1795
1796   int push_delay;
1797   int push_delay_value;
1798
1799   unsigned long actual_frame_counter;
1800
1801   int drop_delay;
1802
1803   int step_counter;
1804
1805   int score;
1806   int gems_still_needed;
1807   int sokobanfields_still_needed;
1808   int lights_still_needed;
1809   int friends_still_needed;
1810   int key[MAX_NUM_KEYS];
1811   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1812   int shield_normal_time_left;
1813   int shield_deadly_time_left;
1814
1815   int inventory_element[MAX_INVENTORY_SIZE];
1816   int inventory_infinite_element;
1817   int inventory_size;
1818 };
1819
1820 struct LevelSetInfo
1821 {
1822   int music[MAX_LEVELS];
1823 };
1824
1825 struct LevelFileInfo
1826 {
1827   int nr;
1828   int type;
1829   boolean packed;
1830   char *basename;
1831   char *filename;
1832 };
1833
1834 struct LevelInfo
1835 {
1836   struct LevelFileInfo file_info;
1837
1838   int game_engine_type;
1839
1840   /* level stored in native format for the alternative native game engines */
1841   struct LevelInfo_EM *native_em_level;
1842
1843   int file_version;     /* file format version the level is stored with    */
1844   int game_version;     /* game release version the level was created with */
1845
1846   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1847   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1848   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1849
1850   int fieldx, fieldy;
1851
1852   int time;                             /* available time (seconds) */
1853   int gems_needed;
1854
1855   char name[MAX_LEVEL_NAME_LEN + 1];
1856   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1857
1858   char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
1859   int envelope_xsize[4], envelope_ysize[4];
1860
1861   int score[LEVEL_SCORE_ELEMENTS];
1862
1863   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
1864   int num_yamyam_contents;
1865
1866   int amoeba_speed;
1867   int amoeba_content;
1868
1869   int game_of_life[4];
1870   int biomaze[4];
1871
1872   int time_magic_wall;
1873   int time_wheel;
1874   int time_light;
1875   int time_timegate;
1876
1877   int shield_normal_time;
1878   int shield_deadly_time;
1879
1880   int extra_time;
1881   int time_orb_time;
1882
1883   int extra_time_score;
1884
1885   int start_element[MAX_PLAYERS];
1886   boolean use_start_element[MAX_PLAYERS];
1887
1888 #if 1
1889   /* values for the new EMC elements */
1890   int android_move_time;
1891   int android_clone_time;
1892   boolean ball_random;
1893   boolean ball_state_initial;
1894   int ball_time;
1895   int lenses_score;
1896   int magnify_score;
1897   int slurp_score;
1898   int lenses_time;
1899   int magnify_time;
1900   int wind_direction_initial;
1901
1902   struct Content ball_content[MAX_ELEMENT_CONTENTS];
1903   int num_ball_contents;
1904
1905   boolean android_array[16];
1906 #endif
1907
1908   int can_move_into_acid_bits;  /* bitfield to store property for elements */
1909   int dont_collide_with_bits;   /* bitfield to store property for elements */
1910
1911   boolean double_speed;
1912   boolean initial_gravity;
1913   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1914   boolean use_spring_bug;       /* for compatibility with old levels */
1915   boolean use_time_orb_bug;     /* for compatibility with old levels */
1916   boolean instant_relocation;   /* no visual delay when relocating player */
1917   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
1918   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
1919
1920   boolean block_snap_field;     /* snapping blocks field to show animation */
1921   boolean block_last_field;     /* player blocks previous field while moving */
1922   boolean sp_block_last_field;  /* player blocks previous field while moving */
1923
1924   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
1925   int use_step_counter;         /* count steps instead of seconds for level */
1926
1927   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1928
1929   boolean use_custom_template;  /* use custom properties from template file */
1930
1931   boolean no_valid_file;        /* set when level file missing or invalid */
1932
1933   boolean changed;              /* set when level was changed in the editor */
1934 };
1935
1936 struct TapeInfo
1937 {
1938   int file_version;     /* file format version the tape is stored with    */
1939   int game_version;     /* game release version the tape was created with */
1940   int engine_version;   /* game engine version the tape was recorded with */
1941
1942   char *level_identifier;
1943   int level_nr;
1944   unsigned long random_seed;
1945   unsigned long date;
1946   unsigned long counter;
1947   unsigned long length;
1948   unsigned long length_seconds;
1949   unsigned int delay_played;
1950   boolean pause_before_death;
1951   boolean recording, playing, pausing;
1952   boolean fast_forward;
1953   boolean warp_forward;
1954   boolean deactivate_display;
1955   boolean auto_play;
1956   boolean auto_play_level_solved;
1957   boolean quick_resume;
1958   boolean single_step;
1959   boolean changed;
1960   boolean player_participates[MAX_PLAYERS];
1961   int num_participating_players;
1962
1963   struct
1964   {
1965     byte action[MAX_PLAYERS];
1966     byte delay;
1967   } pos[MAX_TAPE_LEN];
1968
1969   boolean no_valid_file;        /* set when tape file missing or invalid */
1970 };
1971
1972 struct GameInfo
1973 {
1974   /* values for engine initialization */
1975   int default_push_delay_fixed;
1976   int default_push_delay_random;
1977
1978   /* constant within running game */
1979   int engine_version;
1980   int emulation;
1981   int initial_move_delay;
1982   int initial_move_delay_value;
1983   int initial_push_delay_value;
1984
1985   /* flags to handle bugs in and changes between different engine versions */
1986   /* (for the latest engine version, these flags should always be "FALSE") */
1987   boolean use_change_when_pushing_bug;
1988   boolean use_block_last_field_bug;
1989
1990   /* variable within running game */
1991   int yamyam_content_nr;
1992   boolean magic_wall_active;
1993   int magic_wall_time_left;
1994   int light_time_left;
1995   int timegate_time_left;
1996   int belt_dir[4];
1997   int belt_dir_nr[4];
1998   int switchgate_pos;
1999   int wind_direction;
2000   boolean gravity;
2001   boolean explosions_delayed;
2002   boolean envelope_active;
2003
2004 #if 1
2005   /* values for the new EMC elements */
2006   int lenses_time_left;
2007   int magnify_time_left;
2008 #endif
2009
2010   /* values for player idle animation (no effect on engine) */
2011   int player_boring_delay_fixed;
2012   int player_boring_delay_random;
2013   int player_sleeping_delay_fixed;
2014   int player_sleeping_delay_random;
2015
2016   /* values for special game initialization control */
2017   boolean restart_level;
2018 };
2019
2020 struct GlobalInfo
2021 {
2022   char *autoplay_leveldir;
2023   int autoplay_level[MAX_TAPES_PER_SET];
2024   boolean autoplay_all;
2025
2026   char *convert_leveldir;
2027   int convert_level_nr;
2028
2029   int num_toons;
2030
2031   float frames_per_second;
2032   boolean fps_slowdown;
2033   int fps_slowdown_factor;
2034 };
2035
2036 struct ElementChangeInfo
2037 {
2038   boolean can_change;           /* use or ignore this change info */
2039
2040   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
2041
2042   int trigger_player;           /* player triggering change */
2043   int trigger_side;             /* side triggering change */
2044   int trigger_page;             /* page triggering change */
2045
2046   int target_element;           /* target element after change */
2047
2048   int delay_fixed;              /* added frame delay before changed (fixed) */
2049   int delay_random;             /* added frame delay before changed (random) */
2050   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
2051
2052   int trigger_element;          /* element triggering change */
2053
2054   struct Content target_content;/* elements for extended change target */
2055   boolean use_target_content;   /* use extended change target */
2056   boolean only_if_complete;     /* only use complete target content */
2057   boolean use_random_replace;   /* use random value for replacing elements */
2058   int random_percentage;        /* random value for replacing elements */
2059   int replace_when;             /* type of elements that can be replaced */
2060
2061   boolean explode;              /* explode instead of change */
2062
2063   boolean has_action;           /* execute action on specified condition */
2064   int action_type;              /* type of action */
2065   int action_mode;              /* mode of action */
2066   int action_arg;               /* parameter of action */
2067
2068   /* ---------- internal values used at runtime when playing ---------- */
2069
2070   /* functions that are called before, while and after the change of an
2071      element -- currently only used for non-custom elements */
2072   void (*pre_change_function)(int x, int y);
2073   void (*change_function)(int x, int y);
2074   void (*post_change_function)(int x, int y);
2075
2076   short actual_trigger_element; /* element that actually triggered change */
2077   int actual_trigger_side;      /* element side that triggered the change */
2078   int actual_trigger_player;    /* player which actually triggered change */
2079   int actual_trigger_ce_value;  /* CE value of element that triggered change */
2080
2081   boolean can_change_or_has_action;     /* can_change | has_action */
2082
2083   /* ---------- internal values used in level editor ---------- */
2084
2085   int direct_action;            /* change triggered by actions on element */
2086   int other_action;             /* change triggered by other element actions */
2087 };
2088
2089 struct ElementGroupInfo
2090 {
2091   int num_elements;                     /* number of elements in this group */
2092   int element[MAX_ELEMENTS_IN_GROUP];   /* list of elements in this group */
2093
2094   int choice_mode;              /* how to choose element from group */
2095
2096   /* ---------- internal values used at runtime when playing ---------- */
2097
2098   /* the following is the same as above, but with recursively resolved group
2099      elements (group elements may also contain further group elements!) */
2100   int num_elements_resolved;
2101   short element_resolved[NUM_FILE_ELEMENTS];
2102
2103   int choice_pos;               /* current element choice position */
2104 };
2105
2106 struct ElementNameInfo
2107 {
2108   /* ---------- token and description strings ---------- */
2109
2110   char *token_name;             /* element token used in config files */
2111   char *class_name;             /* element class used in config files */
2112   char *editor_description;     /* pre-defined description for level editor */
2113 };
2114
2115 struct ElementInfo
2116 {
2117   /* ---------- token and description strings ---------- */
2118
2119   char *token_name;             /* element token used in config files */
2120   char *class_name;             /* element class used in config files */
2121   char *editor_description;     /* pre-defined description for level editor */
2122   char *custom_description;     /* alternative description from config file */
2123   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
2124
2125   /* ---------- graphic and sound definitions ---------- */
2126
2127   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
2128   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
2129                                 /* special graphics for left/right/up/down */
2130
2131   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
2132   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
2133                                 /* crumbled graphics for left/right/up/down */
2134
2135   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2136                                 /* special graphics for certain screens */
2137
2138   int sound[NUM_ACTIONS];       /* default sounds for several actions */
2139
2140   /* ---------- special element property values ---------- */
2141
2142   boolean use_gfx_element;      /* use custom graphic element */
2143   int gfx_element;              /* optional custom graphic element */
2144
2145   int access_direction;         /* accessible from which direction */
2146
2147   int collect_score_initial;    /* initial score value for collecting */
2148   int collect_count_initial;    /* initial count value for collecting */
2149
2150   int ce_value_fixed_initial;   /* initial value for custom variable (fix) */
2151   int ce_value_random_initial;  /* initial value for custom variable (rnd) */
2152   boolean use_last_ce_value;    /* use value from element before change */
2153
2154   int push_delay_fixed;         /* constant delay before pushing */
2155   int push_delay_random;        /* additional random delay before pushing */
2156   int drop_delay_fixed;         /* constant delay after dropping */
2157   int drop_delay_random;        /* additional random delay after dropping */
2158   int move_delay_fixed;         /* constant delay after moving */
2159   int move_delay_random;        /* additional random delay after moving */
2160
2161   int move_pattern;             /* direction movable element moves to */
2162   int move_direction_initial;   /* initial direction element moves to */
2163   int move_stepsize;            /* step size element moves with */
2164
2165   int move_enter_element;       /* element that can be entered (and removed) */
2166   int move_leave_element;       /* element that can be left behind */
2167   int move_leave_type;          /* change (limited) or leave (unlimited) */
2168
2169   int slippery_type;            /* how/where other elements slip away */
2170
2171   struct Content content;       /* new elements after explosion */
2172
2173   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
2174   int explosion_delay;          /* duration of explosion of this element */
2175   int ignition_delay;           /* delay for explosion by other explosion */
2176
2177   struct ElementChangeInfo *change_page; /* actual list of change pages */
2178   struct ElementChangeInfo *change;      /* pointer to current change page */
2179
2180   int num_change_pages;         /* actual number of change pages */
2181   int current_change_page;      /* currently edited change page */
2182
2183   struct ElementGroupInfo *group;       /* pointer to element group info */
2184
2185   /* ---------- internal values used at runtime when playing ---------- */
2186
2187   boolean has_change_event[NUM_CHANGE_EVENTS];
2188
2189   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2190   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2191
2192   boolean in_group[NUM_GROUP_ELEMENTS];
2193
2194   int collect_score;            /* runtime score value for collecting */
2195
2196   /* ---------- internal values used in level editor ---------- */
2197
2198   int access_type;              /* walkable or passable */
2199   int access_layer;             /* accessible over/inside/under */
2200   int access_protected;         /* protection against deadly elements */
2201   int walk_to_action;           /* diggable/collectible/pushable */
2202   int smash_targets;            /* can smash player/enemies/everything */
2203   int deadliness;               /* deadly when running/colliding/touching */
2204
2205   boolean can_explode_by_fire;  /* element explodes by fire */
2206   boolean can_explode_smashed;  /* element explodes when smashed */
2207   boolean can_explode_impact;   /* element explodes on impact */
2208
2209   boolean modified_settings;    /* set for all modified custom elements */
2210 };
2211
2212 struct FontInfo
2213 {
2214   char *token_name;             /* font token used in config files */
2215
2216   int graphic;                  /* default graphic for this font */
2217   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2218                                 /* special graphics for certain screens */
2219   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2220                                 /* internal bitmap ID for special graphics */
2221 };
2222
2223 struct GraphicInfo
2224 {
2225   Bitmap *bitmap;
2226   int src_image_width;          /* scaled bitmap size, but w/o small images */
2227   int src_image_height;         /* scaled bitmap size, but w/o small images */
2228
2229   int src_x, src_y;             /* start position of animation frames */
2230   int width, height;            /* width/height of each animation frame */
2231   int offset_x, offset_y;       /* x/y offset to next animation frame */
2232   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
2233   boolean double_movement;      /* animation has second movement tile */
2234   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
2235   int anim_frames;
2236   int anim_frames_per_line;
2237   int anim_start_frame;
2238   int anim_delay;               /* important: delay of 1 means "no delay"! */
2239   int anim_mode;
2240   boolean anim_global_sync;
2241   int crumbled_like;            /* element for cloning crumble graphics */
2242   int diggable_like;            /* element for cloning digging graphics */
2243   int border_size;              /* border size for "crumbled" graphics */
2244   int scale_up_factor;          /* optional factor for scaling image up */
2245   int clone_from;               /* graphic for cloning *all* settings */
2246
2247   int anim_delay_fixed;         /* optional delay values for bored and   */
2248   int anim_delay_random;        /* sleeping player animations (animation */
2249   int post_delay_fixed;         /* intervall and following pause before  */
2250   int post_delay_random;        /* next intervall (bored animation only) */
2251
2252   int step_offset;              /* optional step offset of toon animations */
2253   int step_delay;               /* optional step delay of toon animations */
2254
2255   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
2256
2257   int draw_masked;              /* optional setting for drawing envelope gfx */
2258
2259 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2260   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
2261   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
2262 #endif
2263 };
2264
2265 struct SoundInfo
2266 {
2267   boolean loop;
2268   int volume;
2269   int priority;
2270 };
2271
2272 struct MusicInfo
2273 {
2274   boolean loop;
2275 };
2276
2277 struct MusicPrefixInfo
2278 {
2279   char *prefix;
2280   boolean is_loop_music;
2281 };
2282
2283 struct MusicFileInfo
2284 {
2285   char *basename;
2286
2287   char *title_header;
2288   char *artist_header;
2289   char *album_header;
2290   char *year_header;
2291
2292   char *title;
2293   char *artist;
2294   char *album;
2295   char *year;
2296
2297   int music;
2298
2299   boolean is_sound;
2300
2301   struct MusicFileInfo *next;
2302 };
2303
2304 struct ElementActionInfo
2305 {
2306   char *suffix;
2307   int value;
2308   boolean is_loop_sound;
2309 };
2310
2311 struct ElementDirectionInfo
2312 {
2313   char *suffix;
2314   int value;
2315 };
2316
2317 struct SpecialSuffixInfo
2318 {
2319   char *suffix;
2320   int value;
2321 };
2322
2323 struct HelpAnimInfo
2324 {
2325   int element;
2326   int action;
2327   int direction;
2328
2329   int delay;
2330 };
2331
2332
2333 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
2334 extern Pixmap                   tile_clipmask[];
2335 extern DrawBuffer             *fieldbuffer;
2336 extern DrawBuffer             *drawto_field;
2337
2338 extern int                      game_status;
2339 extern boolean                  level_editor_test_game;
2340 extern boolean                  network_playing;
2341
2342 #if defined(TARGET_SDL)
2343 extern boolean                  network_server;
2344 extern SDL_Thread              *server_thread;
2345 #endif
2346
2347 extern int                      key_joystick_mapping;
2348
2349 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2350 extern int                      redraw_x1, redraw_y1;
2351
2352 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2353 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2354 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2355 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2356 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2357 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2358 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2359 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2360 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2361 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2362 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2363 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2364 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2365 extern boolean                  Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2366 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2367 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2368 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2369 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2370 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2371 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
2372 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
2373 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2374 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2375 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2376 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2377 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2378
2379 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
2380
2381 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2382 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2383 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2384 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2385 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2386
2387 extern int                      lev_fieldx, lev_fieldy;
2388 extern int                      scroll_x, scroll_y;
2389
2390 extern int                      FX, FY;
2391 extern int                      ScrollStepSize;
2392 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2393 extern int                      BorderElement;
2394 extern int                      GameFrameDelay;
2395 extern int                      FfwdFrameDelay;
2396 extern int                      BX1, BY1;
2397 extern int                      BX2, BY2;
2398 extern int                      SBX_Left, SBX_Right;
2399 extern int                      SBY_Upper, SBY_Lower;
2400 extern int                      ZX, ZY;
2401 extern int                      ExitX, ExitY;
2402 extern int                      AllPlayersGone;
2403
2404 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
2405 extern boolean                  SiebAktiv;
2406 extern int                      SiebCount;
2407
2408 extern boolean                  network_player_action_received;
2409
2410 extern int                      graphics_action_mapping[];
2411
2412 extern struct LevelSetInfo      levelset;
2413 extern struct LevelInfo         level, level_template;
2414 extern struct PlayerInfo        stored_player[], *local_player;
2415 extern struct HiScore           highscore[];
2416 extern struct TapeInfo          tape;
2417 extern struct GameInfo          game;
2418 extern struct GlobalInfo        global;
2419 extern struct MenuInfo          menu;
2420 extern struct DoorInfo          door_1, door_2;
2421 extern struct ElementInfo       element_info[];
2422 extern struct ElementNameInfo   element_name_info[];
2423 extern struct ElementActionInfo element_action_info[];
2424 extern struct ElementDirectionInfo element_direction_info[];
2425 extern struct SpecialSuffixInfo special_suffix_info[];
2426 extern struct TokenIntPtrInfo   image_config_vars[];
2427 extern struct FontInfo          font_info[];
2428 extern struct MusicPrefixInfo   music_prefix_info[];
2429 extern struct GraphicInfo      *graphic_info;
2430 extern struct SoundInfo        *sound_info;
2431 extern struct MusicInfo        *music_info;
2432 extern struct MusicFileInfo    *music_file_info;
2433 extern struct HelpAnimInfo     *helpanim_info;
2434 extern SetupFileHash           *helptext_info;
2435 extern struct ConfigTypeInfo    image_config_suffix[];
2436 extern struct ConfigTypeInfo    sound_config_suffix[];
2437 extern struct ConfigTypeInfo    music_config_suffix[];
2438 extern struct ConfigInfo        image_config[];
2439 extern struct ConfigInfo        sound_config[];
2440 extern struct ConfigInfo        music_config[];
2441 extern struct ConfigInfo        helpanim_config[];
2442 extern struct ConfigInfo        helptext_config[];
2443
2444 #endif  /* MAIN_H */