52d7fb81b57ffa5db7dbeee3179bd625b8b49984
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26 #include "game_em/game_em.h"
27
28 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
29 #include "conf_snd.h"   /* include auto-generated data structure definitions */
30 #include "conf_mus.h"   /* include auto-generated data structure definitions */
31
32 #define IMG_UNDEFINED           (-1)
33 #define IMG_EMPTY               IMG_EMPTY_SPACE
34 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
35 #define IMG_EXPLOSION           IMG_DEFAULT_EXPLODING
36 #define IMG_CHAR_START          IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START        IMG_CUSTOM_1
38
39 #define SND_UNDEFINED           (-1)
40 #define MUS_UNDEFINED           (-1)
41
42 #define WIN_XSIZE               672
43 #define WIN_YSIZE               560
44
45 #define SCR_FIELDX              17
46 #define SCR_FIELDY              17
47 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
48 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
49 #define MIN_LEV_FIELDX          3
50 #define MIN_LEV_FIELDY          3
51 #define STD_LEV_FIELDX          64
52 #define STD_LEV_FIELDY          32
53 #define MAX_LEV_FIELDX          128
54 #define MAX_LEV_FIELDY          128
55
56 #define SCREENX(a)              ((a) - scroll_x)
57 #define SCREENY(a)              ((a) - scroll_y)
58 #define LEVELX(a)               ((a) + scroll_x)
59 #define LEVELY(a)               ((a) + scroll_y)
60 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
61 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
62 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
63
64 /* values for configurable properties (custom elem's only, else pre-defined) */
65 #define EP_DIGGABLE             0
66 #define EP_COLLECTIBLE_ONLY     1
67 #define EP_DONT_RUN_INTO        2
68 #define EP_DONT_COLLIDE_WITH    3
69 #define EP_DONT_TOUCH           4
70 #define EP_INDESTRUCTIBLE       5
71 #define EP_SLIPPERY             6
72 #define EP_CAN_CHANGE           7
73 #define EP_CAN_MOVE             8
74 #define EP_CAN_FALL             9
75 #define EP_CAN_SMASH_PLAYER     10
76 #define EP_CAN_SMASH_ENEMIES    11
77 #define EP_CAN_SMASH_EVERYTHING 12
78 #define EP_EXPLODES_BY_FIRE     13
79 #define EP_EXPLODES_SMASHED     14
80 #define EP_EXPLODES_IMPACT      15
81 #define EP_WALKABLE_OVER        16
82 #define EP_WALKABLE_INSIDE      17
83 #define EP_WALKABLE_UNDER       18
84 #define EP_PASSABLE_OVER        19
85 #define EP_PASSABLE_INSIDE      20
86 #define EP_PASSABLE_UNDER       21
87 #define EP_DROPPABLE            22
88 #define EP_EXPLODES_1X1_OLD     23
89 #define EP_PUSHABLE             24
90 #define EP_EXPLODES_CROSS_OLD   25
91 #define EP_PROTECTED            26
92 #define EP_CAN_MOVE_INTO_ACID   27
93 #define EP_THROWABLE            28
94 #define EP_CAN_EXPLODE          29
95 #define EP_GRAVITY_REACHABLE    30
96
97 /* values for pre-defined properties */
98 #define EP_PLAYER               32
99 #define EP_CAN_PASS_MAGIC_WALL  33
100 #define EP_SWITCHABLE           34
101 #define EP_BD_ELEMENT           35
102 #define EP_SP_ELEMENT           36
103 #define EP_SB_ELEMENT           37
104 #define EP_GEM                  38
105 #define EP_FOOD_DARK_YAMYAM     39
106 #define EP_FOOD_PENGUIN         40
107 #define EP_FOOD_PIG             41
108 #define EP_HISTORIC_WALL        42
109 #define EP_HISTORIC_SOLID       43
110 #define EP_CLASSIC_ENEMY        44
111 #define EP_BELT                 45
112 #define EP_BELT_ACTIVE          46
113 #define EP_BELT_SWITCH          47
114 #define EP_TUBE                 48
115 #define EP_KEYGATE              49
116 #define EP_AMOEBOID             50
117 #define EP_AMOEBALIVE           51
118 #define EP_HAS_CONTENT          52
119 #define EP_CAN_TURN_EACH_MOVE   53
120 #define EP_CAN_GROW             54
121 #define EP_ACTIVE_BOMB          55
122 #define EP_INACTIVE             56
123
124 /* values for special configurable properties (depending on level settings) */
125 #define EP_EM_SLIPPERY_WALL     57
126
127 /* values for special graphics properties (no effect on game engine) */
128 #define EP_GFX_CRUMBLED         58
129
130 /* values for derived properties (determined from properties above) */
131 #define EP_ACCESSIBLE_OVER      59
132 #define EP_ACCESSIBLE_INSIDE    60
133 #define EP_ACCESSIBLE_UNDER     61
134 #define EP_WALKABLE             62
135 #define EP_PASSABLE             63
136 #define EP_ACCESSIBLE           64
137 #define EP_COLLECTIBLE          65
138 #define EP_SNAPPABLE            66
139 #define EP_WALL                 67
140 #define EP_SOLID_FOR_PUSHING    68
141 #define EP_DRAGONFIRE_PROOF     69
142 #define EP_EXPLOSION_PROOF      70
143 #define EP_CAN_SMASH            71
144 #define EP_EXPLODES_3X3_OLD     72
145 #define EP_CAN_EXPLODE_BY_FIRE  73
146 #define EP_CAN_EXPLODE_SMASHED  74
147 #define EP_CAN_EXPLODE_IMPACT   75
148 #define EP_SP_PORT              76
149 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    77
150 #define EP_CAN_EXPLODE_BY_EXPLOSION     78
151 #define EP_COULD_MOVE_INTO_ACID         79
152 #define EP_MAYBE_DONT_COLLIDE_WITH      80
153
154 /* values for internal purpose only (level editor) */
155 #define EP_WALK_TO_OBJECT       81
156 #define EP_DEADLY               82
157
158 #define NUM_ELEMENT_PROPERTIES  83
159
160 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
161 #define EP_BITFIELD_BASE        0
162
163 #define EP_BITMASK_DEFAULT      0
164
165 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
166 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
167 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
168 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
169                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
170                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
171
172
173 /* values for change events for custom elements (stored in level file) */
174 #define CE_DELAY                0
175 #define CE_TOUCHED_BY_PLAYER    1
176 #define CE_PRESSED_BY_PLAYER    2
177 #define CE_PUSHED_BY_PLAYER     3
178 #define CE_DROPPED_BY_PLAYER    4
179 #define CE_HITTING_SOMETHING    5
180 #define CE_IMPACT               6
181 #define CE_SMASHED              7
182 #define CE_TOUCHING_X           8
183 #define CE_CHANGE_OF_X          9
184 #define CE_EXPLOSION_OF_X       10
185 #define CE_PLAYER_TOUCHES_X     11
186 #define CE_PLAYER_PRESSES_X     12
187 #define CE_PLAYER_PUSHES_X      13
188 #define CE_PLAYER_COLLECTS_X    14
189 #define CE_PLAYER_DROPS_X       15
190 #define CE_BY_PLAYER_OBSOLETE   16      /* obsolete; now CE_BY_DIRECT_ACTION */
191 #define CE_BY_COLLISION_OBSOLETE 17     /* obsolete; now CE_BY_DIRECT_ACTION */
192 #define CE_BY_OTHER_ACTION      18      /* activates other element events */
193 #define CE_BY_DIRECT_ACTION     19      /* activates direct element events */
194 #define CE_PLAYER_DIGS_X        20
195 #define CE_ENTERED_BY_PLAYER    21
196 #define CE_LEFT_BY_PLAYER       22
197 #define CE_PLAYER_ENTERS_X      23
198 #define CE_PLAYER_LEAVES_X      24
199 #define CE_SWITCHED             25
200 #define CE_SWITCH_OF_X          26
201 #define CE_HIT_BY_SOMETHING     27
202 #define CE_HITTING_X            28
203 #define CE_HIT_BY_X             29
204 #define CE_BLOCKED              30
205
206 #define NUM_CHANGE_EVENTS       31
207
208 #define CE_BITMASK_DEFAULT      0
209
210 #if 1
211
212 #define CH_EVENT_VAR(e,c)       (element_info[e].change->has_event[c])
213 #define CH_ANY_EVENT_VAR(e,c)   (element_info[e].has_change_event[c])
214
215 #define PAGE_HAS_CHANGE_EVENT(p,c)  ((p)->has_event[c])
216 #define HAS_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&            \
217                                      CH_EVENT_VAR(e,c))
218 #define HAS_ANY_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&            \
219                                      CH_ANY_EVENT_VAR(e,c))
220
221 #define SET_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?             \
222                                      CH_EVENT_VAR(e,c) = (v) : 0)
223 #define SET_ANY_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?             \
224                                      CH_ANY_EVENT_VAR(e,c) = (v) : 0)
225
226 #else
227
228 #define CH_EVENT_BIT(c)         (1 << (c))
229 #define CH_EVENT_VAR(e)         (element_info[e].change->events)
230 #define CH_ANY_EVENT_VAR(e)     (element_info[e].change_events)
231
232 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
233                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
234 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) &&                \
235                                  (CH_ANY_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
236 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
237                                  ((v) ?                                   \
238                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
239                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
240 #define SET_ANY_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?               \
241                                ((v) ?                                     \
242                                 (CH_ANY_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
243                                 (CH_ANY_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
244 #endif
245
246 /* values for change side for custom elements */
247 #define CH_SIDE_NONE            MV_NO_MOVING
248 #define CH_SIDE_LEFT            MV_LEFT
249 #define CH_SIDE_RIGHT           MV_RIGHT
250 #define CH_SIDE_TOP             MV_UP
251 #define CH_SIDE_BOTTOM          MV_DOWN
252 #define CH_SIDE_LEFT_RIGHT      MV_HORIZONTAL
253 #define CH_SIDE_TOP_BOTTOM      MV_VERTICAL
254 #define CH_SIDE_ANY             MV_ANY_DIRECTION
255
256 /* values for change player for custom elements */
257 #define CH_PLAYER_NONE          0
258 #define CH_PLAYER_1             (1 << 0)
259 #define CH_PLAYER_2             (1 << 1)
260 #define CH_PLAYER_3             (1 << 2)
261 #define CH_PLAYER_4             (1 << 3)
262 #define CH_PLAYER_ANY           (CH_PLAYER_1 | CH_PLAYER_2 | CH_PLAYER_3 | \
263                                  CH_PLAYER_4)
264
265 /* values for change page for custom elements */
266 #define CH_PAGE_ANY_FILE        (0xff)
267 #define CH_PAGE_ANY             (0xffffffff)
268
269 /* values for change power for custom elements */
270 #define CP_WHEN_EMPTY           0
271 #define CP_WHEN_DIGGABLE        1
272 #define CP_WHEN_DESTRUCTIBLE    2
273 #define CP_WHEN_COLLECTIBLE     3
274 #define CP_WHEN_REMOVABLE       4
275 #define CP_WHEN_WALKABLE        5
276
277 /* values for custom move patterns (bits 0 - 3: basic move directions) */
278 #define MV_BIT_TOWARDS_PLAYER   4
279 #define MV_BIT_AWAY_FROM_PLAYER 5
280 #define MV_BIT_ALONG_LEFT_SIDE  6
281 #define MV_BIT_ALONG_RIGHT_SIDE 7
282 #define MV_BIT_TURNING_LEFT     8
283 #define MV_BIT_TURNING_RIGHT    9
284 #define MV_BIT_WHEN_PUSHED      10
285 #define MV_BIT_MAZE_RUNNER      11
286 #define MV_BIT_MAZE_HUNTER      12
287 #define MV_BIT_WHEN_DROPPED     13
288 #define MV_BIT_TURNING_LEFT_RIGHT 14
289 #define MV_BIT_TURNING_RIGHT_LEFT 15
290 #define MV_BIT_TURNING_RANDOM   16
291
292 /* values for custom move patterns */
293 #define MV_TOWARDS_PLAYER       (1 << MV_BIT_TOWARDS_PLAYER)
294 #define MV_AWAY_FROM_PLAYER     (1 << MV_BIT_AWAY_FROM_PLAYER)
295 #define MV_ALONG_LEFT_SIDE      (1 << MV_BIT_ALONG_LEFT_SIDE)
296 #define MV_ALONG_RIGHT_SIDE     (1 << MV_BIT_ALONG_RIGHT_SIDE)
297 #define MV_TURNING_LEFT         (1 << MV_BIT_TURNING_LEFT)
298 #define MV_TURNING_RIGHT        (1 << MV_BIT_TURNING_RIGHT)
299 #define MV_WHEN_PUSHED          (1 << MV_BIT_WHEN_PUSHED)
300 #define MV_MAZE_RUNNER          (1 << MV_BIT_MAZE_RUNNER)
301 #define MV_MAZE_HUNTER          (1 << MV_BIT_MAZE_HUNTER)
302 #define MV_MAZE_RUNNER_STYLE    (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
303 #define MV_WHEN_DROPPED         (1 << MV_BIT_WHEN_DROPPED)
304 #define MV_TURNING_LEFT_RIGHT   (1 << MV_BIT_TURNING_LEFT_RIGHT)
305 #define MV_TURNING_RIGHT_LEFT   (1 << MV_BIT_TURNING_RIGHT_LEFT)
306 #define MV_TURNING_RANDOM       (1 << MV_BIT_TURNING_RANDOM)
307
308 /* values for initial move direction (bits 0 - 3: basic move directions) */
309 #define MV_START_BIT_PREVIOUS   4
310
311 /* values for initial move direction */
312 #define MV_START_AUTOMATIC      (MV_NO_MOVING)
313 #define MV_START_LEFT           (MV_LEFT)
314 #define MV_START_RIGHT          (MV_RIGHT)
315 #define MV_START_UP             (MV_UP)
316 #define MV_START_DOWN           (MV_DOWN)
317 #define MV_START_RANDOM         (MV_ALL_DIRECTIONS)
318 #define MV_START_PREVIOUS       (1 << MV_START_BIT_PREVIOUS)
319
320 /* values for elements left behind by custom elements */
321 #define LEAVE_TYPE_UNLIMITED    0
322 #define LEAVE_TYPE_LIMITED      1
323
324 /* values for slippery property for custom elements */
325 #define SLIPPERY_ANY_RANDOM     0
326 #define SLIPPERY_ANY_LEFT_RIGHT 1
327 #define SLIPPERY_ANY_RIGHT_LEFT 2
328 #define SLIPPERY_ONLY_LEFT      3
329 #define SLIPPERY_ONLY_RIGHT     4
330
331 /* values for explosion type for custom elements */
332 #define EXPLODES_3X3            0
333 #define EXPLODES_1X1            1
334 #define EXPLODES_CROSS          2
335
336 /* macros for configurable properties */
337 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
338 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
339 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
340 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
341 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
342 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
343 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
344 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
345 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
346 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
347 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
348 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
349 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
350 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
351 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
352 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
353 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
354 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
355 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
356 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
357 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
358 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
359 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
360 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
361 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
362 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
363 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
364 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
365 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
366 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
367 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
368
369 /* macros for special configurable properties */
370 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
371
372 /* macros for special graphics properties */
373 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
374
375 /* macros for pre-defined properties */
376 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
377 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
378 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
379 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
380 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
381 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
382 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
383 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
384 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
385 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
386 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
387 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
388 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
389 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
390 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
391 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
392 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
393 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
394 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
395 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
396 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
397 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
398 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
399 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
400 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
401
402 /* macros for derived properties */
403 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
404 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
405 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
406 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
407 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
408 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
409 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
410 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
411 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
412 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
413 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
414 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
415 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
416 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
417 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
418 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
419 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
420 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
421 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
422                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
423 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
424                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
425 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
426 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
427
428 /* special macros used in game engine */
429 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
430                                  (e) <= EL_CUSTOM_END)
431
432 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
433                                  (e) <= EL_GROUP_END)
434
435 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
436                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
437
438 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
439                                  (e) <= EL_INTERNAL_END)
440
441 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
442                                  (e) <= EL_ENVELOPE_4)
443
444 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
445                                  (e) <= EL_KEY_4)
446 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
447                                  (e) <= EL_EM_KEY_4)
448 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
449                                  (e) <= EL_EMC_KEY_8)
450 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
451                                  IS_EM_KEY(e) ||                        \
452                                  IS_EMC_KEY(e))
453 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
454 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
455 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
456 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
457                                  IS_EM_KEY(e) ?  EM_KEY_NR(e) :         \
458                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
459
460 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
461                                  (e) <= EL_GATE_4)
462 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
463                                  (e) <= EL_EM_GATE_4)
464 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
465                                  (e) <= EL_EMC_GATE_8)
466 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
467                                  IS_EM_GATE(e) ||                       \
468                                  IS_EMC_GATE(e))
469 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
470 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
471 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
472 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
473                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
474                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
475
476 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
477                                  (e) <= EL_GATE_4_GRAY)
478 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
479                                  (e) <= EL_EM_GATE_4_GRAY)
480 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
481                                  (e) <= EL_EMC_GATE_8_GRAY)
482 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
483                                  IS_EM_GATE_GRAY(e) ||                  \
484                                  IS_EMC_GATE_GRAY(e))
485 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
486 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
487 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
488 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
489                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
490                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
491
492 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
493                                  element_info[e].gfx_element : e)
494
495 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
496 /* (solution: add separate "use sound of element" to level file and editor) */
497 #if 0
498 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
499 #else
500 #define SND_ELEMENT(e)          (e)
501 #endif
502
503 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
504
505 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
506 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
507
508 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
509 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
510 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
511
512 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
513                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
514                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
515                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
516                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
517                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
518                                  EL_ROCK)
519 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
520                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
521                                  EL_BD_ROCK)
522 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
523 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
524 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
525 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
526
527 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
528 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
529
530 #if 1
531
532 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
533                                          IS_PROTECTED(Back[x][y]))
534 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
535 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
536                                          ENEMY_PROTECTED_FIELD(x, y))
537 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
538                                          EXPLOSION_PROTECTED_FIELD(x, y))
539
540 #else
541
542 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
543                                  IS_INDESTRUCTIBLE(Feld[x][y]))
544 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) || \
545                                  PROTECTED_FIELD(x, y))
546 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
547                                  PROTECTED_FIELD(x, y))
548 #endif
549
550 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
551                                  (p)->switch_x == (x) && (p)->switch_y == (y))
552
553 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
554
555 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
556 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
557 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
558
559 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
560 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
561 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
562 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
563
564 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
565
566
567 /* fundamental game speed values */
568 #define ONE_SECOND_DELAY        1000    /* delay value for one second */
569 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
570 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
571 #define FRAMES_PER_SECOND       (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
572 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
573 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
574
575 /* boundaries of arrays etc. */
576 #define MAX_LEVEL_NAME_LEN      32
577 #define MAX_LEVEL_AUTHOR_LEN    32
578 #define MAX_ELEMENT_NAME_LEN    32
579 #define MAX_TAPE_LEN            (1000 * FRAMES_PER_SECOND) /* max.time x fps */
580 #define MAX_TAPES_PER_SET       1024
581 #define MAX_SCORE_ENTRIES       100
582 #define MAX_NUM_AMOEBA          100
583 #define MAX_INVENTORY_SIZE      1000
584 #define STD_NUM_KEYS            4
585 #define MAX_NUM_KEYS            8
586 #define NUM_BELTS               4
587 #define NUM_BELT_PARTS          3
588 #define MIN_ENVELOPE_XSIZE      1
589 #define MIN_ENVELOPE_YSIZE      1
590 #define MAX_ENVELOPE_XSIZE      30
591 #define MAX_ENVELOPE_YSIZE      20
592 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
593 #define MIN_CHANGE_PAGES        1
594 #define MAX_CHANGE_PAGES        32
595 #define MIN_ELEMENTS_IN_GROUP   1
596 #define MAX_ELEMENTS_IN_GROUP   16
597
598 /* values for elements with content */
599 #define MIN_ELEMENT_CONTENTS    1
600 #define STD_ELEMENT_CONTENTS    4
601 #define MAX_ELEMENT_CONTENTS    8
602 #define NUM_MAGIC_BALL_CONTENTS 8
603
604 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
605
606 /* often used screen positions */
607 #define SX                      8
608 #define SY                      8
609 #define REAL_SX                 (SX - 2)
610 #define REAL_SY                 (SY - 2)
611 #define DX                      566
612 #define DY                      60
613 #define VX                      DX
614 #define VY                      400
615 #define EX                      DX
616 #define EY                      (VY - 44)
617 #define TILESIZE                32
618 #define TILEX                   TILESIZE
619 #define TILEY                   TILESIZE
620 #define MINI_TILESIZE           (TILESIZE / 2)
621 #define MINI_TILEX              MINI_TILESIZE
622 #define MINI_TILEY              MINI_TILESIZE
623 #define MICRO_TILESIZE          (TILESIZE / 8)
624 #define MICRO_TILEX             MICRO_TILESIZE
625 #define MICRO_TILEY             MICRO_TILESIZE
626 #define MIDPOSX                 (SCR_FIELDX / 2)
627 #define MIDPOSY                 (SCR_FIELDY / 2)
628 #define SXSIZE                  (SCR_FIELDX * TILEX)
629 #define SYSIZE                  (SCR_FIELDY * TILEY)
630 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
631 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
632 #define DXSIZE                  100
633 #define DYSIZE                  280
634 #define VXSIZE                  DXSIZE
635 #define VYSIZE                  100
636 #define EXSIZE                  DXSIZE
637 #define EYSIZE                  (VYSIZE + 44)
638 #define FULL_SXSIZE             (2 + SXSIZE + 2)
639 #define FULL_SYSIZE             (2 + SYSIZE + 2)
640 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
641 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
642 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
643 #define MICROLEVEL_YPOS         (SX + 12 * TILEY - MICRO_TILEY)
644 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
645 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
646
647
648 /* score for elements */
649 #define SC_EMERALD              0
650 #define SC_DIAMOND              1
651 #define SC_BUG                  2
652 #define SC_SPACESHIP            3
653 #define SC_YAMYAM               4
654 #define SC_ROBOT                5
655 #define SC_PACMAN               6
656 #define SC_NUT                  7
657 #define SC_DYNAMITE             8
658 #define SC_KEY                  9
659 #define SC_TIME_BONUS           10
660 #define SC_CRYSTAL              11
661 #define SC_PEARL                12
662 #define SC_SHIELD               13
663
664
665 /* "real" level file elements */
666 #define EL_UNDEFINED                    -1
667
668 #define EL_EMPTY_SPACE                  0
669 #define EL_EMPTY                        EL_EMPTY_SPACE
670 #define EL_SAND                         1
671 #define EL_WALL                         2
672 #define EL_WALL_SLIPPERY                3
673 #define EL_ROCK                         4
674 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
675 #define EL_EMERALD                      6
676 #define EL_EXIT_CLOSED                  7
677 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
678 #define EL_BUG                          9
679 #define EL_SPACESHIP                    10
680 #define EL_YAMYAM                       11
681 #define EL_ROBOT                        12
682 #define EL_STEELWALL                    13
683 #define EL_DIAMOND                      14
684 #define EL_AMOEBA_DEAD                  15
685 #define EL_QUICKSAND_EMPTY              16
686 #define EL_QUICKSAND_FULL               17
687 #define EL_AMOEBA_DROP                  18
688 #define EL_BOMB                         19
689 #define EL_MAGIC_WALL                   20
690 #define EL_SPEED_PILL                   21
691 #define EL_ACID                         22
692 #define EL_AMOEBA_WET                   23
693 #define EL_AMOEBA_DRY                   24
694 #define EL_NUT                          25
695 #define EL_GAME_OF_LIFE                 26
696 #define EL_BIOMAZE                      27
697 #define EL_DYNAMITE_ACTIVE              28
698 #define EL_STONEBLOCK                   29
699 #define EL_ROBOT_WHEEL                  30
700 #define EL_ROBOT_WHEEL_ACTIVE           31
701 #define EL_KEY_1                        32
702 #define EL_KEY_2                        33
703 #define EL_KEY_3                        34
704 #define EL_KEY_4                        35
705 #define EL_GATE_1                       36
706 #define EL_GATE_2                       37
707 #define EL_GATE_3                       38
708 #define EL_GATE_4                       39
709 #define EL_GATE_1_GRAY                  40
710 #define EL_GATE_2_GRAY                  41
711 #define EL_GATE_3_GRAY                  42
712 #define EL_GATE_4_GRAY                  43
713 #define EL_DYNAMITE                     44
714 #define EL_PACMAN                       45
715 #define EL_INVISIBLE_WALL               46
716 #define EL_LAMP                         47
717 #define EL_LAMP_ACTIVE                  48
718 #define EL_WALL_EMERALD                 49
719 #define EL_WALL_DIAMOND                 50
720 #define EL_AMOEBA_FULL                  51
721 #define EL_BD_AMOEBA                    52
722 #define EL_TIME_ORB_FULL                53
723 #define EL_TIME_ORB_EMPTY               54
724 #define EL_EXPANDABLE_WALL              55
725 #define EL_BD_DIAMOND                   56
726 #define EL_EMERALD_YELLOW               57
727 #define EL_WALL_BD_DIAMOND              58
728 #define EL_WALL_EMERALD_YELLOW          59
729 #define EL_DARK_YAMYAM                  60
730 #define EL_BD_MAGIC_WALL                61
731 #define EL_INVISIBLE_STEELWALL          62
732 #define EL_SOKOBAN_FIELD_PLAYER         63
733 #define EL_DYNABOMB_INCREASE_NUMBER     64
734 #define EL_DYNABOMB_INCREASE_SIZE       65
735 #define EL_DYNABOMB_INCREASE_POWER      66
736 #define EL_SOKOBAN_OBJECT               67
737 #define EL_SOKOBAN_FIELD_EMPTY          68
738 #define EL_SOKOBAN_FIELD_FULL           69
739 #define EL_BD_BUTTERFLY_RIGHT           70
740 #define EL_BD_BUTTERFLY_UP              71
741 #define EL_BD_BUTTERFLY_LEFT            72
742 #define EL_BD_BUTTERFLY_DOWN            73
743 #define EL_BD_FIREFLY_RIGHT             74
744 #define EL_BD_FIREFLY_UP                75
745 #define EL_BD_FIREFLY_LEFT              76
746 #define EL_BD_FIREFLY_DOWN              77
747 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
748 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
749 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
750 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
751 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
752 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
753 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
754 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
755 #define EL_BD_BUTTERFLY                 78
756 #define EL_BD_FIREFLY                   79
757 #define EL_PLAYER_1                     80
758 #define EL_PLAYER_2                     81
759 #define EL_PLAYER_3                     82
760 #define EL_PLAYER_4                     83
761 #define EL_BUG_RIGHT                    84
762 #define EL_BUG_UP                       85
763 #define EL_BUG_LEFT                     86
764 #define EL_BUG_DOWN                     87
765 #define EL_SPACESHIP_RIGHT              88
766 #define EL_SPACESHIP_UP                 89
767 #define EL_SPACESHIP_LEFT               90
768 #define EL_SPACESHIP_DOWN               91
769 #define EL_PACMAN_RIGHT                 92
770 #define EL_PACMAN_UP                    93
771 #define EL_PACMAN_LEFT                  94
772 #define EL_PACMAN_DOWN                  95
773 #define EL_EMERALD_RED                  96
774 #define EL_EMERALD_PURPLE               97
775 #define EL_WALL_EMERALD_RED             98
776 #define EL_WALL_EMERALD_PURPLE          99
777 #define EL_ACID_POOL_TOPLEFT            100
778 #define EL_ACID_POOL_TOPRIGHT           101
779 #define EL_ACID_POOL_BOTTOMLEFT         102
780 #define EL_ACID_POOL_BOTTOM             103
781 #define EL_ACID_POOL_BOTTOMRIGHT        104
782 #define EL_BD_WALL                      105
783 #define EL_BD_ROCK                      106
784 #define EL_EXIT_OPEN                    107
785 #define EL_BLACK_ORB                    108
786 #define EL_AMOEBA_TO_DIAMOND            109
787 #define EL_MOLE                         110
788 #define EL_PENGUIN                      111
789 #define EL_SATELLITE                    112
790 #define EL_ARROW_LEFT                   113
791 #define EL_ARROW_RIGHT                  114
792 #define EL_ARROW_UP                     115
793 #define EL_ARROW_DOWN                   116
794 #define EL_PIG                          117
795 #define EL_DRAGON                       118
796
797 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
798
799 #define EL_CHAR_START                   120
800 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
801 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
802
803 #include "conf_chr.h"   /* include auto-generated data structure definitions */
804
805 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
806 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
807
808 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
809
810 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
811 #define EL_EXPANDABLE_WALL_VERTICAL     201
812 #define EL_EXPANDABLE_WALL_ANY          202
813
814 #define EL_EM_GATE_1                    203
815 #define EL_EM_GATE_2                    204
816 #define EL_EM_GATE_3                    205
817 #define EL_EM_GATE_4                    206
818
819 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
820 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
821 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
822
823 #define EL_SP_START                     210
824 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
825 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
826 #define EL_SP_ZONK                      (EL_SP_START + 1)
827 #define EL_SP_BASE                      (EL_SP_START + 2)
828 #define EL_SP_MURPHY                    (EL_SP_START + 3)
829 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
830 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
831 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
832 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
833 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
834 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
835 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
836 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
837 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
838 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
839 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
840 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
841 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
842 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
843 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
844 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
845 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
846 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
847 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
848 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
849 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
850 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
851 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
852 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
853 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
854 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
855 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
856 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
857 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
858 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
859 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
860 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
861 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
862 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
863 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
864 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
865 #define EL_SP_END                       (EL_SP_START + 39)
866
867 #define EL_EM_GATE_1_GRAY               250
868 #define EL_EM_GATE_2_GRAY               251
869 #define EL_EM_GATE_3_GRAY               252
870 #define EL_EM_GATE_4_GRAY               253
871
872 #define EL_UNUSED_254                   254
873 #define EL_UNUSED_255                   255
874
875 #define EL_PEARL                        256
876 #define EL_CRYSTAL                      257
877 #define EL_WALL_PEARL                   258
878 #define EL_WALL_CRYSTAL                 259
879 #define EL_DOOR_WHITE                   260
880 #define EL_DOOR_WHITE_GRAY              261
881 #define EL_KEY_WHITE                    262
882 #define EL_SHIELD_NORMAL                263
883 #define EL_EXTRA_TIME                   264
884 #define EL_SWITCHGATE_OPEN              265
885 #define EL_SWITCHGATE_CLOSED            266
886 #define EL_SWITCHGATE_SWITCH_UP         267
887 #define EL_SWITCHGATE_SWITCH_DOWN       268
888
889 #define EL_UNUSED_269                   269
890 #define EL_UNUSED_270                   270
891
892 #define EL_CONVEYOR_BELT_1_LEFT          271
893 #define EL_CONVEYOR_BELT_1_MIDDLE        272
894 #define EL_CONVEYOR_BELT_1_RIGHT         273
895 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
896 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
897 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
898 #define EL_CONVEYOR_BELT_2_LEFT          277
899 #define EL_CONVEYOR_BELT_2_MIDDLE        278
900 #define EL_CONVEYOR_BELT_2_RIGHT         279
901 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
902 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
903 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
904 #define EL_CONVEYOR_BELT_3_LEFT          283
905 #define EL_CONVEYOR_BELT_3_MIDDLE        284
906 #define EL_CONVEYOR_BELT_3_RIGHT         285
907 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
908 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
909 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
910 #define EL_CONVEYOR_BELT_4_LEFT          289
911 #define EL_CONVEYOR_BELT_4_MIDDLE        290
912 #define EL_CONVEYOR_BELT_4_RIGHT         291
913 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
914 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
915 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
916 #define EL_LANDMINE                     295
917 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
918 #define EL_LIGHT_SWITCH                 297
919 #define EL_LIGHT_SWITCH_ACTIVE          298
920 #define EL_SIGN_EXCLAMATION             299
921 #define EL_SIGN_RADIOACTIVITY           300
922 #define EL_SIGN_STOP                    301
923 #define EL_SIGN_WHEELCHAIR              302
924 #define EL_SIGN_PARKING                 303
925 #define EL_SIGN_ONEWAY                  304
926 #define EL_SIGN_HEART                   305
927 #define EL_SIGN_TRIANGLE                306
928 #define EL_SIGN_ROUND                   307
929 #define EL_SIGN_EXIT                    308
930 #define EL_SIGN_YINYANG                 309
931 #define EL_SIGN_OTHER                   310
932 #define EL_MOLE_LEFT                    311
933 #define EL_MOLE_RIGHT                   312
934 #define EL_MOLE_UP                      313
935 #define EL_MOLE_DOWN                    314
936 #define EL_STEELWALL_SLIPPERY           315
937 #define EL_INVISIBLE_SAND               316
938 #define EL_DX_UNKNOWN_15                317
939 #define EL_DX_UNKNOWN_42                318
940
941 #define EL_UNUSED_319                   319
942 #define EL_UNUSED_320                   320
943
944 #define EL_SHIELD_DEADLY                321
945 #define EL_TIMEGATE_OPEN                322
946 #define EL_TIMEGATE_CLOSED              323
947 #define EL_TIMEGATE_SWITCH_ACTIVE       324
948 #define EL_TIMEGATE_SWITCH              325
949
950 #define EL_BALLOON                      326
951 #define EL_BALLOON_SWITCH_LEFT          327
952 #define EL_BALLOON_SWITCH_RIGHT         328
953 #define EL_BALLOON_SWITCH_UP            329
954 #define EL_BALLOON_SWITCH_DOWN          330
955 #define EL_BALLOON_SWITCH_ANY           331
956
957 #define EL_EMC_STEELWALL_1              332
958 #define EL_EMC_STEELWALL_2              333
959 #define EL_EMC_STEELWALL_3              334
960 #define EL_EMC_STEELWALL_4              335
961 #define EL_EMC_WALL_1                   336
962 #define EL_EMC_WALL_2                   337
963 #define EL_EMC_WALL_3                   338
964 #define EL_EMC_WALL_4                   339
965 #define EL_EMC_WALL_5                   340
966 #define EL_EMC_WALL_6                   341
967 #define EL_EMC_WALL_7                   342
968 #define EL_EMC_WALL_8                   343
969
970 #define EL_TUBE_ANY                     344
971 #define EL_TUBE_VERTICAL                345
972 #define EL_TUBE_HORIZONTAL              346
973 #define EL_TUBE_VERTICAL_LEFT           347
974 #define EL_TUBE_VERTICAL_RIGHT          348
975 #define EL_TUBE_HORIZONTAL_UP           349
976 #define EL_TUBE_HORIZONTAL_DOWN         350
977 #define EL_TUBE_LEFT_UP                 351
978 #define EL_TUBE_LEFT_DOWN               352
979 #define EL_TUBE_RIGHT_UP                353
980 #define EL_TUBE_RIGHT_DOWN              354
981 #define EL_SPRING                       355
982 #define EL_TRAP                         356
983 #define EL_DX_SUPABOMB                  357
984
985 #define EL_UNUSED_358                   358
986 #define EL_UNUSED_359                   359
987
988 /* ---------- begin of custom elements section ----------------------------- */
989 #define EL_CUSTOM_START                 360
990
991 #include "conf_cus.h"   /* include auto-generated data structure definitions */
992
993 #define NUM_CUSTOM_ELEMENTS             256
994 #define EL_CUSTOM_END                   615
995 /* ---------- end of custom elements section ------------------------------- */
996
997 #define EL_EM_KEY_1                     616
998 #define EL_EM_KEY_2                     617
999 #define EL_EM_KEY_3                     618
1000 #define EL_EM_KEY_4                     619
1001 #define EL_ENVELOPE_1                   620
1002 #define EL_ENVELOPE_2                   621
1003 #define EL_ENVELOPE_3                   622
1004 #define EL_ENVELOPE_4                   623
1005
1006 /* ---------- begin of group elements section ------------------------------ */
1007 #define EL_GROUP_START                  624
1008
1009 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1010
1011 #define NUM_GROUP_ELEMENTS              32
1012 #define EL_GROUP_END                    655
1013 /* ---------- end of custom elements section ------------------------------- */
1014
1015 #define EL_UNKNOWN                      656
1016 #define EL_TRIGGER_ELEMENT              657
1017 #define EL_TRIGGER_PLAYER               658
1018
1019 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1020 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1021 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1022 #define EL_SP_GRAVITY_ON_PORT_UP        662
1023 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1024 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1025 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1026 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1027
1028
1029 /* the following EMC style elements are currently not implemented in R'n'D */
1030 #define EL_BALLOON_SWITCH_NONE          667
1031 #define EL_EMC_GATE_5                   668
1032 #define EL_EMC_GATE_6                   669
1033 #define EL_EMC_GATE_7                   670
1034 #define EL_EMC_GATE_8                   671
1035 #define EL_EMC_GATE_5_GRAY              672
1036 #define EL_EMC_GATE_6_GRAY              673
1037 #define EL_EMC_GATE_7_GRAY              674
1038 #define EL_EMC_GATE_8_GRAY              675
1039 #define EL_EMC_KEY_5                    676
1040 #define EL_EMC_KEY_6                    677
1041 #define EL_EMC_KEY_7                    678
1042 #define EL_EMC_KEY_8                    679
1043 #define EL_EMC_ANDROID                  680
1044 #define EL_EMC_GRASS                    681
1045 #define EL_EMC_MAGIC_BALL               682
1046 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1047 #define EL_EMC_MAGIC_BALL_SWITCH        684
1048 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1049 #define EL_EMC_SPRING_BUMPER            686
1050 #define EL_EMC_PLANT                    687
1051 #define EL_EMC_LENSES                   688
1052 #define EL_EMC_MAGNIFIER                689
1053 #define EL_EMC_WALL_9                   690
1054 #define EL_EMC_WALL_10                  691
1055 #define EL_EMC_WALL_11                  692
1056 #define EL_EMC_WALL_12                  693
1057 #define EL_EMC_WALL_13                  694
1058 #define EL_EMC_WALL_14                  695
1059 #define EL_EMC_WALL_15                  696
1060 #define EL_EMC_WALL_16                  697
1061 #define EL_EMC_WALL_SLIPPERY_1          698
1062 #define EL_EMC_WALL_SLIPPERY_2          699
1063 #define EL_EMC_WALL_SLIPPERY_3          700
1064 #define EL_EMC_WALL_SLIPPERY_4          701
1065 #define EL_EMC_FAKE_GRASS               702
1066 #define EL_EMC_FAKE_ACID                703
1067 #define EL_EMC_DRIPPER                  704
1068
1069 #define NUM_FILE_ELEMENTS               705
1070
1071
1072 /* "real" (and therefore drawable) runtime elements */
1073 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1074
1075 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1076 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1077 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1078 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1079 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1080 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1081 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1082 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1083 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1084 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1085 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1086 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1087 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1088 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1089 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1090 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1091 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1092 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1093 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1094 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1095 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1096 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1097 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1098 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1099 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1100 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1101 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1102 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1103 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 28)
1104 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 29)
1105 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
1106 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
1107 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
1108 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
1109 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
1110 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 35)
1111 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
1112 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
1113 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
1114 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
1115 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
1116 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
1117 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
1118 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
1119 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
1120
1121 /* "unreal" (and therefore not drawable) runtime elements */
1122 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
1123
1124 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1125 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1126 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1127 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1128 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1129 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1130 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1131 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1132 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1133 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
1134 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
1135 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 11)
1136 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 12)
1137 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 13)
1138 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 14)
1139 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 15)
1140 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 16)
1141 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 17)
1142
1143 /* dummy elements (never used as game elements, only used as graphics) */
1144 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 18)
1145
1146 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1147 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1148 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1149 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1150 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1151 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1152 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1153 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1154 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1155 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1156 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1157 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1158 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1159 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1160 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1161 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1162 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1163 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1164 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1165 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
1166 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
1167 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 21)
1168 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 22)
1169 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 23)
1170 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 24)
1171
1172 /* internal elements (only used for internal purposes like copying) */
1173 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 25)
1174
1175 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
1176 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
1177 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
1178 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
1179
1180 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
1181 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
1182 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
1183 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 3)
1184
1185 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 4)
1186
1187
1188 /* values for graphics/sounds action types */
1189 #define ACTION_DEFAULT                  0
1190 #define ACTION_WAITING                  1
1191 #define ACTION_FALLING                  2
1192 #define ACTION_MOVING                   3
1193 #define ACTION_DIGGING                  4
1194 #define ACTION_SNAPPING                 5
1195 #define ACTION_COLLECTING               6
1196 #define ACTION_DROPPING                 7
1197 #define ACTION_PUSHING                  8
1198 #define ACTION_WALKING                  9
1199 #define ACTION_PASSING                  10
1200 #define ACTION_IMPACT                   11
1201 #define ACTION_BREAKING                 12
1202 #define ACTION_ACTIVATING               13
1203 #define ACTION_DEACTIVATING             14
1204 #define ACTION_OPENING                  15
1205 #define ACTION_CLOSING                  16
1206 #define ACTION_ATTACKING                17
1207 #define ACTION_GROWING                  18
1208 #define ACTION_SHRINKING                19
1209 #define ACTION_ACTIVE                   20
1210 #define ACTION_FILLING                  21
1211 #define ACTION_EMPTYING                 22
1212 #define ACTION_CHANGING                 23
1213 #define ACTION_EXPLODING                24
1214 #define ACTION_BORING                   25
1215 #define ACTION_BORING_1                 26
1216 #define ACTION_BORING_2                 27
1217 #define ACTION_BORING_3                 28
1218 #define ACTION_BORING_4                 29
1219 #define ACTION_BORING_5                 30
1220 #define ACTION_BORING_6                 31
1221 #define ACTION_BORING_7                 32
1222 #define ACTION_BORING_8                 33
1223 #define ACTION_BORING_9                 34
1224 #define ACTION_BORING_10                35
1225 #define ACTION_SLEEPING                 36
1226 #define ACTION_SLEEPING_1               37
1227 #define ACTION_SLEEPING_2               38
1228 #define ACTION_SLEEPING_3               39
1229 #define ACTION_AWAKENING                40
1230 #define ACTION_DYING                    41
1231 #define ACTION_TURNING                  42
1232 #define ACTION_TURNING_FROM_LEFT        43
1233 #define ACTION_TURNING_FROM_RIGHT       44
1234 #define ACTION_TURNING_FROM_UP          45
1235 #define ACTION_TURNING_FROM_DOWN        46
1236 #define ACTION_SMASHED_BY_ROCK          47
1237 #define ACTION_SMASHED_BY_SPRING        48
1238 #define ACTION_SLURPED_BY_SPRING        49
1239 #define ACTION_TWINKLING                50
1240 #define ACTION_SPLASHING                51
1241 #define ACTION_OTHER                    52
1242
1243 #define NUM_ACTIONS                     53
1244
1245 #define ACTION_BORING_LAST              ACTION_BORING_10
1246 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
1247
1248
1249 /* values for special image configuration suffixes (must match game mode) */
1250 #define GFX_SPECIAL_ARG_DEFAULT         0
1251 #define GFX_SPECIAL_ARG_MAIN            1
1252 #define GFX_SPECIAL_ARG_LEVELS          2
1253 #define GFX_SPECIAL_ARG_SCORES          3
1254 #define GFX_SPECIAL_ARG_EDITOR          4
1255 #define GFX_SPECIAL_ARG_INFO            5
1256 #define GFX_SPECIAL_ARG_SETUP           6
1257 #define GFX_SPECIAL_ARG_PLAYING         7
1258 #define GFX_SPECIAL_ARG_DOOR            8
1259 #define GFX_SPECIAL_ARG_PREVIEW         9
1260 #define GFX_SPECIAL_ARG_CRUMBLED        10
1261
1262 #define NUM_SPECIAL_GFX_ARGS            11
1263
1264
1265 /* values for image configuration suffixes */
1266 #define GFX_ARG_X                       0
1267 #define GFX_ARG_Y                       1
1268 #define GFX_ARG_XPOS                    2
1269 #define GFX_ARG_YPOS                    3
1270 #define GFX_ARG_WIDTH                   4
1271 #define GFX_ARG_HEIGHT                  5
1272 #define GFX_ARG_VERTICAL                6
1273 #define GFX_ARG_OFFSET                  7
1274 #define GFX_ARG_XOFFSET                 8
1275 #define GFX_ARG_YOFFSET                 9
1276 #define GFX_ARG_2ND_MOVEMENT_TILE       10
1277 #define GFX_ARG_2ND_VERTICAL            11
1278 #define GFX_ARG_2ND_OFFSET              12
1279 #define GFX_ARG_2ND_XOFFSET             13
1280 #define GFX_ARG_2ND_YOFFSET             14
1281 #define GFX_ARG_2ND_SWAP_TILES          15      
1282 #define GFX_ARG_FRAMES                  16
1283 #define GFX_ARG_FRAMES_PER_LINE         17
1284 #define GFX_ARG_START_FRAME             18
1285 #define GFX_ARG_DELAY                   19
1286 #define GFX_ARG_ANIM_MODE               20
1287 #define GFX_ARG_GLOBAL_SYNC             21
1288 #define GFX_ARG_CRUMBLED_LIKE           22
1289 #define GFX_ARG_DIGGABLE_LIKE           23
1290 #define GFX_ARG_BORDER_SIZE             24
1291 #define GFX_ARG_STEP_OFFSET             25
1292 #define GFX_ARG_STEP_DELAY              26
1293 #define GFX_ARG_DIRECTION               27
1294 #define GFX_ARG_POSITION                28
1295 #define GFX_ARG_DRAW_XOFFSET            29
1296 #define GFX_ARG_DRAW_YOFFSET            30
1297 #define GFX_ARG_DRAW_MASKED             31
1298 #define GFX_ARG_ANIM_DELAY_FIXED        32
1299 #define GFX_ARG_ANIM_DELAY_RANDOM       33
1300 #define GFX_ARG_POST_DELAY_FIXED        34
1301 #define GFX_ARG_POST_DELAY_RANDOM       35
1302 #define GFX_ARG_NAME                    36
1303 #define GFX_ARG_SCALE_UP_FACTOR         37
1304
1305 #define NUM_GFX_ARGS                    38
1306
1307
1308 /* values for sound configuration suffixes */
1309 #define SND_ARG_MODE_LOOP               0
1310 #define SND_ARG_VOLUME                  1
1311 #define SND_ARG_PRIORITY                2
1312
1313 #define NUM_SND_ARGS                    3
1314
1315
1316 /* values for music configuration suffixes */
1317 #define MUS_ARG_MODE_LOOP               0
1318
1319 #define NUM_MUS_ARGS                    1
1320
1321
1322 /* values for font configuration */
1323 #define FONT_INITIAL_1                  0
1324 #define FONT_INITIAL_2                  1
1325 #define FONT_INITIAL_3                  2
1326 #define FONT_INITIAL_4                  3
1327 #define FONT_TITLE_1                    4
1328 #define FONT_TITLE_2                    5
1329 #define FONT_MENU_1                     6
1330 #define FONT_MENU_2                     7
1331 #define FONT_TEXT_1_ACTIVE              8
1332 #define FONT_TEXT_2_ACTIVE              9
1333 #define FONT_TEXT_3_ACTIVE              10
1334 #define FONT_TEXT_4_ACTIVE              11
1335 #define FONT_TEXT_1                     12
1336 #define FONT_TEXT_2                     13
1337 #define FONT_TEXT_3                     14
1338 #define FONT_TEXT_4                     15
1339 #define FONT_ENVELOPE_1                 16
1340 #define FONT_ENVELOPE_2                 17
1341 #define FONT_ENVELOPE_3                 18
1342 #define FONT_ENVELOPE_4                 19
1343 #define FONT_INPUT_1_ACTIVE             20
1344 #define FONT_INPUT_2_ACTIVE             21
1345 #define FONT_INPUT_1                    22
1346 #define FONT_INPUT_2                    23
1347 #define FONT_OPTION_OFF                 24
1348 #define FONT_OPTION_ON                  25
1349 #define FONT_VALUE_1                    26
1350 #define FONT_VALUE_2                    27
1351 #define FONT_VALUE_OLD                  28
1352 #define FONT_LEVEL_NUMBER               29
1353 #define FONT_TAPE_RECORDER              30
1354 #define FONT_GAME_INFO                  31
1355
1356 #define NUM_FONTS                       32
1357 #define NUM_INITIAL_FONTS               4
1358
1359 /* values for game_status (must match special image configuration suffixes) */
1360 #define GAME_MODE_DEFAULT               0
1361 #define GAME_MODE_MAIN                  1
1362 #define GAME_MODE_LEVELS                2
1363 #define GAME_MODE_SCORES                3
1364 #define GAME_MODE_EDITOR                4
1365 #define GAME_MODE_INFO                  5
1366 #define GAME_MODE_SETUP                 6
1367 #define GAME_MODE_PLAYING               7
1368 #define GAME_MODE_PSEUDO_DOOR           8
1369 #define GAME_MODE_PSEUDO_PREVIEW        9
1370 #define GAME_MODE_PSEUDO_CRUMBLED       10
1371
1372 /* there are no special config file suffixes for these modes */
1373 #define GAME_MODE_PSEUDO_TYPENAME       11
1374 #define GAME_MODE_QUIT                  12
1375
1376 /* special definitions currently only used for custom artwork configuration */
1377 #define MUSIC_PREFIX_BACKGROUND         0
1378 #define NUM_MUSIC_PREFIXES              1
1379 #define MAX_LEVELS                      1000
1380
1381 /* definitions for demo animation lists */
1382 #define HELPANIM_LIST_NEXT              -1
1383 #define HELPANIM_LIST_END               -999
1384
1385
1386 /* program information and versioning definitions */
1387
1388 #define PROGRAM_VERSION_MAJOR           3
1389 #define PROGRAM_VERSION_MINOR           2
1390 #define PROGRAM_VERSION_PATCH           0
1391 #define PROGRAM_VERSION_BUILD           3
1392
1393 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
1394 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
1395 #define PROGRAM_COPYRIGHT_STRING       "Copyright Â©1995-2004 by Holger Schemel"
1396
1397 #define ICON_TITLE_STRING               PROGRAM_TITLE_STRING
1398 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
1399 #define FILENAME_PREFIX                 "Rocks"
1400
1401 #if defined(PLATFORM_UNIX)
1402 #define USERDATA_DIRECTORY              ".rocksndiamonds"
1403 #elif defined(PLATFORM_WIN32)
1404 #define USERDATA_DIRECTORY              PROGRAM_TITLE_STRING
1405 #else
1406 #define USERDATA_DIRECTORY              "userdata"
1407 #endif
1408
1409 #define X11_ICON_FILENAME               "rocks_icon.xbm"
1410 #define X11_ICONMASK_FILENAME           "rocks_iconmask.xbm"
1411 #define MSDOS_POINTER_FILENAME          "mouse.pcx"
1412
1413 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1414 ** currently supported/known file version numbers:
1415 **      1.0 (old)
1416 **      1.2 (still in use)
1417 **      1.4 (still in use)
1418 **      2.0 (actual)
1419 */
1420 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
1421 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
1422 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
1423 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
1424
1425 /* file version does not change for every program version, but is changed
1426    when new features are introduced that are incompatible with older file
1427    versions, so that they can be treated accordingly */
1428 #define FILE_VERSION_ACTUAL             FILE_VERSION_2_0
1429
1430 #define GAME_VERSION_1_0                FILE_VERSION_1_0
1431 #define GAME_VERSION_1_2                FILE_VERSION_1_2
1432 #define GAME_VERSION_1_4                FILE_VERSION_1_4
1433 #define GAME_VERSION_2_0                FILE_VERSION_2_0
1434
1435 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1436                                                       PROGRAM_VERSION_MINOR, \
1437                                                       PROGRAM_VERSION_PATCH, \
1438                                                       PROGRAM_VERSION_BUILD)
1439
1440 /* values for game_emulation */
1441 #define EMU_NONE                        0
1442 #define EMU_BOULDERDASH                 1
1443 #define EMU_SOKOBAN                     2
1444 #define EMU_SUPAPLEX                    3
1445
1446 /* values for level file type identifier */
1447 #define LEVEL_FILE_TYPE_UNKNOWN         0
1448 #define LEVEL_FILE_TYPE_RND             1
1449 #define LEVEL_FILE_TYPE_BD              2
1450 #define LEVEL_FILE_TYPE_EM              3
1451 #define LEVEL_FILE_TYPE_SP              4
1452 #define LEVEL_FILE_TYPE_DX              5
1453 #define LEVEL_FILE_TYPE_SB              6
1454 #define LEVEL_FILE_TYPE_DC              7
1455
1456 #define NUM_LEVEL_FILE_TYPES            8
1457
1458 /* values for game engine type identifier */
1459 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
1460 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
1461 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
1462
1463 #define NUM_ENGINE_TYPES                3
1464
1465
1466 struct MenuInfo
1467 {
1468   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1469   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1470
1471   int scrollbar_xoffset;
1472
1473   int list_size[NUM_SPECIAL_GFX_ARGS];
1474
1475   int sound[NUM_SPECIAL_GFX_ARGS];
1476   int music[NUM_SPECIAL_GFX_ARGS];
1477 };
1478
1479 struct DoorInfo
1480 {
1481   int step_offset;
1482   int step_delay;
1483   int anim_mode;
1484 };
1485
1486 struct HiScore
1487 {
1488   char Name[MAX_PLAYER_NAME_LEN + 1];
1489   int Score;
1490 };
1491
1492 struct PlayerInfo
1493 {
1494   boolean present;              /* player present in level playfield */
1495   boolean connected;            /* player connected (locally or via network) */
1496   boolean active;               /* player present and connected */
1497
1498   int index_nr;                 /* player number (0 to 3) */
1499   int index_bit;                /* player number bit (1 << 0 to 1 << 3) */
1500   int element_nr;               /* element (EL_PLAYER_1 to EL_PLAYER_4) */
1501   int client_nr;                /* network client identifier */
1502
1503   byte action;                  /* action from local input device */
1504   byte effective_action;        /* action acknowledged from network server
1505                                    or summarized over all configured input
1506                                    devices when in single player mode */
1507   byte programmed_action;       /* action forced by game itself (like moving
1508                                    through doors); overrides other actions */
1509
1510   int jx, jy, last_jx, last_jy;
1511   int MovDir, MovPos, GfxDir, GfxPos;
1512   int Frame, StepFrame;
1513
1514   int GfxAction;
1515
1516   boolean use_murphy_graphic;
1517
1518   boolean block_last_field;
1519   int block_delay_adjustment;   /* needed for different engine versions */
1520
1521   boolean can_fall_into_acid;
1522
1523   boolean LevelSolved, GameOver;
1524
1525   int last_move_dir;
1526
1527   boolean is_waiting;
1528   boolean is_moving;
1529   boolean is_auto_moving;
1530   boolean is_digging;
1531   boolean is_snapping;
1532   boolean is_collecting;
1533   boolean is_pushing;
1534   boolean is_switching;
1535   boolean is_dropping;
1536
1537   boolean is_bored;
1538   boolean is_sleeping;
1539
1540   int frame_counter_bored;
1541   int frame_counter_sleeping;
1542
1543   int anim_delay_counter;
1544   int post_delay_counter;
1545
1546   int action_waiting, last_action_waiting;
1547   int special_action_bored;
1548   int special_action_sleeping;
1549
1550   int num_special_action_bored;
1551   int num_special_action_sleeping;
1552
1553   int switch_x, switch_y;
1554
1555   int show_envelope;
1556
1557 #if 1   /* USE_NEW_MOVE_DELAY */
1558   int move_delay;
1559   int move_delay_value;
1560 #else
1561   unsigned long move_delay;
1562   int move_delay_value;
1563 #endif
1564
1565   int move_delay_reset_counter;
1566
1567 #if 1   /* USE_NEW_PUSH_DELAY */
1568   int push_delay;
1569   int push_delay_value;
1570 #else
1571   unsigned long push_delay;
1572   unsigned long push_delay_value;
1573 #endif
1574
1575   unsigned long actual_frame_counter;
1576
1577   int drop_delay;
1578
1579   int step_counter;
1580
1581   int score;
1582   int gems_still_needed;
1583   int sokobanfields_still_needed;
1584   int lights_still_needed;
1585   int friends_still_needed;
1586   int key[MAX_NUM_KEYS];
1587   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1588   int shield_normal_time_left;
1589   int shield_deadly_time_left;
1590
1591   int inventory_element[MAX_INVENTORY_SIZE];
1592   int inventory_infinite_element;
1593   int inventory_size;
1594 };
1595
1596 struct LevelSetInfo
1597 {
1598   int music[MAX_LEVELS];
1599 };
1600
1601 struct LevelFileInfo
1602 {
1603   int nr;
1604   int type;
1605   boolean packed;
1606   char *basename;
1607   char *filename;
1608 };
1609
1610 struct LevelInfo
1611 {
1612   struct LevelFileInfo file_info;
1613
1614   int game_engine_type;
1615
1616   /* level stored in native format for the alternative native game engines */
1617   struct LevelInfo_EM *native_em_level;
1618
1619   int file_version;     /* file format version the level is stored with    */
1620   int game_version;     /* game release version the level was created with */
1621
1622   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1623   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1624   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1625
1626   int fieldx, fieldy;
1627
1628   int time;                             /* available time (seconds) */
1629   int gems_needed;
1630
1631   char name[MAX_LEVEL_NAME_LEN + 1];
1632   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1633
1634   char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
1635   int envelope_xsize[4], envelope_ysize[4];
1636
1637   int score[LEVEL_SCORE_ELEMENTS];
1638
1639   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1640   int num_yamyam_contents;
1641
1642   int amoeba_speed;
1643   int amoeba_content;
1644
1645   int time_magic_wall;
1646   int time_wheel;
1647   int time_light;
1648   int time_timegate;
1649
1650   /* values for the new EMC elements */
1651   int android_move_time;
1652   int android_clone_time;
1653   boolean ball_random;
1654   boolean ball_state_initial;
1655   int ball_time;
1656   int lenses_score;
1657   int magnify_score;
1658   int slurp_score;
1659   int lenses_time;
1660   int magnify_time;
1661   int wind_direction_initial;
1662   int ball_content[NUM_MAGIC_BALL_CONTENTS][3][3];
1663   boolean android_array[16];
1664
1665   int can_move_into_acid_bits;  /* bitfield to store property for elements */
1666   int dont_collide_with_bits;   /* bitfield to store property for elements */
1667
1668   boolean double_speed;
1669   boolean initial_gravity;
1670   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1671   boolean use_spring_bug;       /* for compatibility with old levels */
1672   boolean instant_relocation;   /* no visual delay when relocating player */
1673   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
1674   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
1675
1676   boolean block_last_field;     /* player blocks previous field while moving */
1677   boolean sp_block_last_field;  /* player blocks previous field while moving */
1678
1679 #if 0   /* !!! THIS IS NOT A LEVEL SETTING => LOGIC MOVED TO "game.c" !!! */
1680   int block_delay;              /* delay for blocking previous field */
1681   int sp_block_delay;           /* delay for blocking previous field */
1682 #endif
1683
1684   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
1685   int use_step_counter;         /* count steps instead of seconds for level */
1686
1687   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1688
1689   boolean use_custom_template;  /* use custom properties from template file */
1690
1691   boolean no_valid_file;        /* set when level file missing or invalid */
1692
1693   boolean changed;              /* set when level was changed in the editor */
1694 };
1695
1696 struct TapeInfo
1697 {
1698   int file_version;     /* file format version the tape is stored with    */
1699   int game_version;     /* game release version the tape was created with */
1700   int engine_version;   /* game engine version the tape was recorded with */
1701
1702   char *level_identifier;
1703   int level_nr;
1704   unsigned long random_seed;
1705   unsigned long date;
1706   unsigned long counter;
1707   unsigned long length;
1708   unsigned long length_seconds;
1709   unsigned int delay_played;
1710   boolean pause_before_death;
1711   boolean recording, playing, pausing;
1712   boolean fast_forward;
1713   boolean warp_forward;
1714   boolean deactivate_display;
1715   boolean auto_play;
1716   boolean auto_play_level_solved;
1717   boolean quick_resume;
1718   boolean single_step;
1719   boolean changed;
1720   boolean player_participates[MAX_PLAYERS];
1721   int num_participating_players;
1722
1723   struct
1724   {
1725     byte action[MAX_PLAYERS];
1726     byte delay;
1727   } pos[MAX_TAPE_LEN];
1728
1729   boolean no_valid_file;        /* set when tape file missing or invalid */
1730 };
1731
1732 struct GameInfo
1733 {
1734   /* values for engine initialization */
1735   int default_push_delay_fixed;
1736   int default_push_delay_random;
1737
1738   /* constant within running game */
1739   int engine_version;
1740   int emulation;
1741   int initial_move_delay;
1742   int initial_move_delay_value;
1743   int initial_push_delay_value;
1744
1745   /* flags to handle bugs in and changes between different engine versions */
1746   /* (for the latest engine version, these flags should always be "FALSE") */
1747   boolean use_change_when_pushing_bug;
1748   boolean use_block_last_field_bug;
1749
1750   /* variable within running game */
1751   int yamyam_content_nr;
1752   boolean magic_wall_active;
1753   int magic_wall_time_left;
1754   int light_time_left;
1755   int timegate_time_left;
1756   int belt_dir[4];
1757   int belt_dir_nr[4];
1758   int switchgate_pos;
1759   int balloon_dir;
1760   boolean gravity;
1761   boolean explosions_delayed;
1762   boolean envelope_active;
1763
1764   /* values for player idle animation (no effect on engine) */
1765   int player_boring_delay_fixed;
1766   int player_boring_delay_random;
1767   int player_sleeping_delay_fixed;
1768   int player_sleeping_delay_random;
1769 };
1770
1771 struct GlobalInfo
1772 {
1773   char *autoplay_leveldir;
1774   int autoplay_level[MAX_TAPES_PER_SET];
1775   boolean autoplay_all;
1776
1777   char *convert_leveldir;
1778   int convert_level_nr;
1779
1780   int num_toons;
1781
1782   float frames_per_second;
1783   boolean fps_slowdown;
1784   int fps_slowdown_factor;
1785 };
1786
1787 struct ElementChangeInfo
1788 {
1789   boolean can_change;           /* use or ignore this change info */
1790
1791 #if 1
1792   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
1793 #else
1794   unsigned long events;         /* change events */
1795 #endif
1796
1797   int trigger_player;           /* player triggering change */
1798   int trigger_side;             /* side triggering change */
1799   int trigger_page;             /* page triggering change */
1800
1801   short target_element;         /* target element after change */
1802
1803   int delay_fixed;              /* added frame delay before changed (fixed) */
1804   int delay_random;             /* added frame delay before changed (random) */
1805   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1806
1807   short trigger_element;        /* element triggering change */
1808
1809   int target_content[3][3];     /* elements for extended change target */
1810   boolean use_target_content;   /* use extended change target */
1811   boolean only_if_complete;     /* only use complete target content */
1812   boolean use_random_replace;   /* use random value for replacing elements */
1813   int random_percentage;        /* random value for replacing elements */
1814   int replace_when;             /* type of elements that can be replaced */
1815
1816   boolean explode;              /* explode instead of change */
1817
1818   /* ---------- internal values used at runtime when playing ---------- */
1819
1820   /* functions that are called before, while and after the change of an
1821      element -- currently only used for non-custom elements */
1822   void (*pre_change_function)(int x, int y);
1823   void (*change_function)(int x, int y);
1824   void (*post_change_function)(int x, int y);
1825
1826   short actual_trigger_element; /* element that actually triggered change */
1827   int actual_trigger_player;    /* player which actually triggered change */
1828
1829   /* ---------- internal values used in level editor ---------- */
1830
1831   int direct_action;            /* change triggered by actions on element */
1832   int other_action;             /* change triggered by other element actions */
1833 };
1834
1835 struct ElementGroupInfo
1836 {
1837   int num_elements;                     /* number of elements in this group */
1838   short element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */
1839
1840   int choice_mode;              /* how to choose element from group */
1841
1842   /* ---------- internal values used at runtime when playing ---------- */
1843
1844   /* the following is the same as above, but with recursively resolved group
1845      elements (group elements may also contain further group elements!) */
1846   int num_elements_resolved;
1847   short element_resolved[NUM_FILE_ELEMENTS];
1848
1849   int choice_pos;               /* current element choice position */
1850 };
1851
1852 struct ElementNameInfo
1853 {
1854   /* ---------- token and description strings ---------- */
1855
1856   char *token_name;             /* element token used in config files */
1857   char *class_name;             /* element class used in config files */
1858   char *editor_description;     /* pre-defined description for level editor */
1859 };
1860
1861 struct ElementInfo
1862 {
1863   /* ---------- token and description strings ---------- */
1864
1865   char *token_name;             /* element token used in config files */
1866   char *class_name;             /* element class used in config files */
1867   char *editor_description;     /* pre-defined description for level editor */
1868   char *custom_description;     /* alternative description from config file */
1869   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
1870
1871   /* ---------- graphic and sound definitions ---------- */
1872
1873   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1874   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1875                                 /* special graphics for left/right/up/down */
1876
1877   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
1878   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
1879                                 /* crumbled graphics for left/right/up/down */
1880
1881   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1882                                 /* special graphics for certain screens */
1883
1884   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1885
1886   /* ---------- special element property values ---------- */
1887
1888   boolean use_gfx_element;      /* use custom graphic element */
1889   short gfx_element;            /* optional custom graphic element */
1890
1891   int access_direction;         /* accessible from which direction */
1892
1893   int collect_score;            /* score value for collecting */
1894   int collect_count;            /* count value for collecting */
1895
1896   int push_delay_fixed;         /* constant delay before pushing */
1897   int push_delay_random;        /* additional random delay before pushing */
1898   int drop_delay_fixed;         /* constant delay after dropping */
1899   int drop_delay_random;        /* additional random delay after dropping */
1900   int move_delay_fixed;         /* constant delay after moving */
1901   int move_delay_random;        /* additional random delay after moving */
1902
1903   int move_pattern;             /* direction movable element moves to */
1904   int move_direction_initial;   /* initial direction element moves to */
1905   int move_stepsize;            /* step size element moves with */
1906
1907   int move_enter_element;       /* element that can be entered (and removed) */
1908   int move_leave_element;       /* element that can be left behind */
1909   int move_leave_type;          /* change (limited) or leave (unlimited) */
1910
1911   int slippery_type;            /* how/where other elements slip away */
1912
1913   int content[3][3];            /* new elements after explosion */
1914
1915   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
1916   int explosion_delay;          /* duration of explosion of this element */
1917   int ignition_delay;           /* delay for explosion by other explosion */
1918
1919   struct ElementChangeInfo *change_page; /* actual list of change pages */
1920   struct ElementChangeInfo *change;      /* pointer to current change page */
1921
1922   int num_change_pages;         /* actual number of change pages */
1923   int current_change_page;      /* currently edited change page */
1924
1925   struct ElementGroupInfo *group;       /* pointer to element group info */
1926
1927   /* ---------- internal values used at runtime when playing ---------- */
1928
1929 #if 1
1930   boolean has_change_event[NUM_CHANGE_EVENTS];
1931 #else
1932   unsigned long change_events;  /* bitfield for combined change events */
1933 #endif
1934
1935   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
1936   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
1937
1938   boolean in_group[NUM_GROUP_ELEMENTS];
1939
1940 #if 0
1941   boolean can_leave_element;    /* element can leave other element behind */
1942   boolean can_leave_element_last;
1943 #endif
1944
1945   /* ---------- internal values used in level editor ---------- */
1946
1947   int access_type;              /* walkable or passable */
1948   int access_layer;             /* accessible over/inside/under */
1949   int access_protected;         /* protection against deadly elements */
1950   int walk_to_action;           /* diggable/collectible/pushable */
1951   int smash_targets;            /* can smash player/enemies/everything */
1952   int deadliness;               /* deadly when running/colliding/touching */
1953
1954   boolean can_explode_by_fire;  /* element explodes by fire */
1955   boolean can_explode_smashed;  /* element explodes when smashed */
1956   boolean can_explode_impact;   /* element explodes on impact */
1957
1958   boolean modified_settings;    /* set for all modified custom elements */
1959 };
1960
1961 struct FontInfo
1962 {
1963   char *token_name;             /* font token used in config files */
1964
1965   int graphic;                  /* default graphic for this font */
1966   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1967                                 /* special graphics for certain screens */
1968   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1969                                 /* internal bitmap ID for special graphics */
1970 };
1971
1972 struct GraphicInfo
1973 {
1974   Bitmap *bitmap;
1975   int src_x, src_y;             /* start position of animation frames */
1976   int width, height;            /* width/height of each animation frame */
1977   int offset_x, offset_y;       /* x/y offset to next animation frame */
1978   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
1979   boolean double_movement;      /* animation has second movement tile */
1980   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
1981   int anim_frames;
1982   int anim_frames_per_line;
1983   int anim_start_frame;
1984   int anim_delay;               /* important: delay of 1 means "no delay"! */
1985   int anim_mode;
1986   boolean anim_global_sync;
1987   int crumbled_like;            /* element for cloning crumble graphics */
1988   int diggable_like;            /* element for cloning digging graphics */
1989   int border_size;              /* border size for "crumbled" graphics */
1990   int scale_up_factor;          /* optional factor for scaling image up */
1991
1992   int anim_delay_fixed;         /* optional delay values for bored and   */
1993   int anim_delay_random;        /* sleeping player animations (animation */
1994   int post_delay_fixed;         /* intervall and following pause before  */
1995   int post_delay_random;        /* next intervall (bored animation only) */
1996
1997   int step_offset;              /* optional step offset of toon animations */
1998   int step_delay;               /* optional step delay of toon animations */
1999
2000   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
2001
2002   int draw_masked;              /* optional setting for drawing envelope gfx */
2003
2004 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2005   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
2006   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
2007 #endif
2008 };
2009
2010 struct SoundInfo
2011 {
2012   boolean loop;
2013   int volume;
2014   int priority;
2015 };
2016
2017 struct MusicInfo
2018 {
2019   boolean loop;
2020 };
2021
2022 struct MusicPrefixInfo
2023 {
2024   char *prefix;
2025   boolean is_loop_music;
2026 };
2027
2028 struct MusicFileInfo
2029 {
2030   char *basename;
2031
2032   char *title_header;
2033   char *artist_header;
2034   char *album_header;
2035   char *year_header;
2036
2037   char *title;
2038   char *artist;
2039   char *album;
2040   char *year;
2041
2042   int music;
2043
2044   boolean is_sound;
2045
2046   struct MusicFileInfo *next;
2047 };
2048
2049 struct ElementActionInfo
2050 {
2051   char *suffix;
2052   int value;
2053   boolean is_loop_sound;
2054 };
2055
2056 struct ElementDirectionInfo
2057 {
2058   char *suffix;
2059   int value;
2060 };
2061
2062 struct SpecialSuffixInfo
2063 {
2064   char *suffix;
2065   int value;
2066 };
2067
2068 struct HelpAnimInfo
2069 {
2070   int element;
2071   int action;
2072   int direction;
2073
2074   int delay;
2075 };
2076
2077
2078 #if 0
2079 extern GC                       tile_clip_gc;
2080 extern Bitmap                  *pix[];
2081 #endif
2082 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
2083 extern Pixmap                   tile_clipmask[];
2084 extern DrawBuffer             *fieldbuffer;
2085 extern DrawBuffer             *drawto_field;
2086
2087 extern int                      game_status;
2088 extern boolean                  level_editor_test_game;
2089 extern boolean                  network_playing;
2090
2091 #if defined(TARGET_SDL)
2092 extern boolean                  network_server;
2093 extern SDL_Thread              *server_thread;
2094 #endif
2095
2096 extern int                      key_joystick_mapping;
2097
2098 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2099 extern int                      redraw_x1, redraw_y1;
2100
2101 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2102 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2103 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2104 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2105 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2106 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2107 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2108 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2109 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2110 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2111 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2112 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2113 extern boolean                  Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2114 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2115 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2116 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2117 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2118 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2119 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
2120 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
2121 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2122 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2123 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2124 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2125 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2126
2127 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
2128
2129 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2130 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2131 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2132 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2133 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2134
2135 extern int                      lev_fieldx, lev_fieldy;
2136 extern int                      scroll_x, scroll_y;
2137
2138 extern int                      FX, FY;
2139 extern int                      ScrollStepSize;
2140 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2141 extern int                      BorderElement;
2142 extern int                      GameFrameDelay;
2143 extern int                      FfwdFrameDelay;
2144 extern int                      BX1, BY1;
2145 extern int                      BX2, BY2;
2146 extern int                      SBX_Left, SBX_Right;
2147 extern int                      SBY_Upper, SBY_Lower;
2148 extern int                      ZX, ZY;
2149 extern int                      ExitX, ExitY;
2150 extern int                      AllPlayersGone;
2151
2152 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
2153 extern boolean                  SiebAktiv;
2154 extern int                      SiebCount;
2155
2156 extern boolean                  network_player_action_received;
2157
2158 extern int                      graphics_action_mapping[];
2159
2160 extern struct LevelSetInfo      levelset;
2161 extern struct LevelInfo         level, level_template;
2162 extern struct PlayerInfo        stored_player[], *local_player;
2163 extern struct HiScore           highscore[];
2164 extern struct TapeInfo          tape;
2165 extern struct GameInfo          game;
2166 extern struct GlobalInfo        global;
2167 extern struct MenuInfo          menu;
2168 extern struct DoorInfo          door_1, door_2;
2169 extern struct ElementInfo       element_info[];
2170 extern struct ElementNameInfo   element_name_info[];
2171 extern struct ElementActionInfo element_action_info[];
2172 extern struct ElementDirectionInfo element_direction_info[];
2173 extern struct SpecialSuffixInfo special_suffix_info[];
2174 extern struct TokenIntPtrInfo   image_config_vars[];
2175 extern struct FontInfo          font_info[];
2176 extern struct MusicPrefixInfo   music_prefix_info[];
2177 extern struct GraphicInfo      *graphic_info;
2178 extern struct SoundInfo        *sound_info;
2179 extern struct MusicInfo        *music_info;
2180 extern struct MusicFileInfo    *music_file_info;
2181 extern struct HelpAnimInfo     *helpanim_info;
2182 extern SetupFileHash           *helptext_info;
2183 extern struct ConfigTypeInfo    image_config_suffix[];
2184 extern struct ConfigTypeInfo    sound_config_suffix[];
2185 extern struct ConfigTypeInfo    music_config_suffix[];
2186 extern struct ConfigInfo        image_config[];
2187 extern struct ConfigInfo        sound_config[];
2188 extern struct ConfigInfo        music_config[];
2189 extern struct ConfigInfo        helpanim_config[];
2190 extern struct ConfigInfo        helptext_config[];
2191
2192 #endif  /* MAIN_H */