4d5709842623d27b31c902971fbaf9cc48b2c57e
[rocksndiamonds.git] / src / main.h
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // main.h
10 // ============================================================================
11
12 #ifndef MAIN_H
13 #define MAIN_H
14
15 #include <time.h>
16 #include <sys/time.h>
17 #include <sys/types.h>
18 #include <sys/stat.h>
19 #include <errno.h>
20 #include <unistd.h>
21 #include <fcntl.h>
22
23 #include "libgame/libgame.h"
24 #include "game_em/game_em.h"
25 #include "game_sp/game_sp.h"
26 #include "game_mm/game_mm.h"
27 #include "engines.h"
28
29 #include "conf_gfx.h"   // include auto-generated data structure definitions
30 #include "conf_snd.h"   // include auto-generated data structure definitions
31 #include "conf_mus.h"   // include auto-generated data structure definitions
32
33
34 #define IMG_UNDEFINED                   (-1)
35 #define IMG_EMPTY                       IMG_EMPTY_SPACE
36 #define IMG_SP_EMPTY                    IMG_EMPTY_SPACE
37 #define IMG_SP_EMPTY_SPACE              IMG_EMPTY_SPACE
38 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
39 #define IMG_CHAR_START                  IMG_CHAR_SPACE
40 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
41 #define IMG_CUSTOM_START                IMG_CUSTOM_1
42
43 #define SND_UNDEFINED                   (-1)
44 #define MUS_UNDEFINED                   (-1)
45
46 #define WIN_XSIZE_DEFAULT               672
47 #define WIN_YSIZE_DEFAULT               560
48
49 #define SCR_FIELDX_DEFAULT              17
50 #define SCR_FIELDY_DEFAULT              17
51
52 #define SXSIZE_DEFAULT                  (SCR_FIELDX_DEFAULT * TILEX)
53 #define SYSIZE_DEFAULT                  (SCR_FIELDY_DEFAULT * TILEY)
54
55 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
56 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
57 #define MIN_LEV_FIELDX                  3
58 #define MIN_LEV_FIELDY                  3
59 #define STD_LEV_FIELDX                  64
60 #define STD_LEV_FIELDY                  32
61 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
62 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
63
64 #define MIN_SCROLL_DELAY                0
65 #define STD_SCROLL_DELAY                3
66 #define MAX_SCROLL_DELAY                8
67
68 #define SCREENX(a)                      ((a) - scroll_x)
69 #define SCREENY(a)                      ((a) - scroll_y)
70 #define LEVELX(a)                       ((a) + scroll_x)
71 #define LEVELY(a)                       ((a) + scroll_y)
72
73 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
74                                          (y) >= 0 && (y) < (ysize))
75 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
76                                         ((x) >= (xmin) && (x) <= (xmax) && \
77                                          (y) >= (ymin) && (y) <= (ymax))
78
79 #define IN_PIX_FIELD(x, y)              IN_FIELD(x, y, SXSIZE, SYSIZE)
80 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
81 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
82 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
83
84 // values for configurable properties (custom elem's only, else pre-defined)
85 // (never change these values, as they are stored in level files!)
86 #define EP_DIGGABLE                     0
87 #define EP_COLLECTIBLE_ONLY             1
88 #define EP_DONT_RUN_INTO                2
89 #define EP_DONT_COLLIDE_WITH            3
90 #define EP_DONT_TOUCH                   4
91 #define EP_INDESTRUCTIBLE               5
92 #define EP_SLIPPERY                     6
93 #define EP_CAN_CHANGE                   7
94 #define EP_CAN_MOVE                     8
95 #define EP_CAN_FALL                     9
96 #define EP_CAN_SMASH_PLAYER             10
97 #define EP_CAN_SMASH_ENEMIES            11
98 #define EP_CAN_SMASH_EVERYTHING         12
99 #define EP_EXPLODES_BY_FIRE             13
100 #define EP_EXPLODES_SMASHED             14
101 #define EP_EXPLODES_IMPACT              15
102 #define EP_WALKABLE_OVER                16
103 #define EP_WALKABLE_INSIDE              17
104 #define EP_WALKABLE_UNDER               18
105 #define EP_PASSABLE_OVER                19
106 #define EP_PASSABLE_INSIDE              20
107 #define EP_PASSABLE_UNDER               21
108 #define EP_DROPPABLE                    22
109 #define EP_EXPLODES_1X1_OLD             23
110 #define EP_PUSHABLE                     24
111 #define EP_EXPLODES_CROSS_OLD           25
112 #define EP_PROTECTED                    26
113 #define EP_CAN_MOVE_INTO_ACID           27
114 #define EP_THROWABLE                    28
115 #define EP_CAN_EXPLODE                  29
116 #define EP_GRAVITY_REACHABLE            30
117 #define EP_DONT_GET_HIT_BY              31
118
119 // values for pre-defined properties
120 // (from here on, values can be changed by inserting new values)
121 #define EP_PLAYER                       32
122 #define EP_CAN_PASS_MAGIC_WALL          33
123 #define EP_CAN_PASS_DC_MAGIC_WALL       34
124 #define EP_SWITCHABLE                   35
125 #define EP_BD_ELEMENT                   36
126 #define EP_SP_ELEMENT                   37
127 #define EP_SB_ELEMENT                   38
128 #define EP_GEM                          39
129 #define EP_FOOD_DARK_YAMYAM             40
130 #define EP_FOOD_PENGUIN                 41
131 #define EP_FOOD_PIG                     42
132 #define EP_HISTORIC_WALL                43
133 #define EP_HISTORIC_SOLID               44
134 #define EP_CLASSIC_ENEMY                45
135 #define EP_BELT                         46
136 #define EP_BELT_ACTIVE                  47
137 #define EP_BELT_SWITCH                  48
138 #define EP_TUBE                         49
139 #define EP_ACID_POOL                    50
140 #define EP_KEYGATE                      51
141 #define EP_AMOEBOID                     52
142 #define EP_AMOEBALIVE                   53
143 #define EP_HAS_EDITOR_CONTENT           54
144 #define EP_CAN_TURN_EACH_MOVE           55
145 #define EP_CAN_GROW                     56
146 #define EP_ACTIVE_BOMB                  57
147 #define EP_INACTIVE                     58
148
149 // values for special configurable properties (depending on level settings)
150 #define EP_EM_SLIPPERY_WALL             59
151
152 // values for special graphics properties (no effect on game engine)
153 #define EP_GFX_CRUMBLED                 60
154
155 // values for derived properties (determined from properties above)
156 #define EP_ACCESSIBLE_OVER              61
157 #define EP_ACCESSIBLE_INSIDE            62
158 #define EP_ACCESSIBLE_UNDER             63
159 #define EP_WALKABLE                     64
160 #define EP_PASSABLE                     65
161 #define EP_ACCESSIBLE                   66
162 #define EP_COLLECTIBLE                  67
163 #define EP_SNAPPABLE                    68
164 #define EP_WALL                         69
165 #define EP_SOLID_FOR_PUSHING            70
166 #define EP_DRAGONFIRE_PROOF             71
167 #define EP_EXPLOSION_PROOF              72
168 #define EP_CAN_SMASH                    73
169 #define EP_EXPLODES_3X3_OLD             74
170 #define EP_CAN_EXPLODE_BY_FIRE          75
171 #define EP_CAN_EXPLODE_SMASHED          76
172 #define EP_CAN_EXPLODE_IMPACT           77
173 #define EP_SP_PORT                      78
174 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    79
175 #define EP_CAN_EXPLODE_BY_EXPLOSION     80
176 #define EP_COULD_MOVE_INTO_ACID         81
177 #define EP_MAYBE_DONT_COLLIDE_WITH      82
178 #define EP_CAN_BE_CLONED_BY_ANDROID     83
179
180 // values for internal purpose only (level editor)
181 #define EP_WALK_TO_OBJECT               84
182 #define EP_DEADLY                       85
183 #define EP_EDITOR_CASCADE               86
184 #define EP_EDITOR_CASCADE_ACTIVE        87
185 #define EP_EDITOR_CASCADE_INACTIVE      88
186
187 // values for internal purpose only (game engine)
188 #define EP_HAS_ACTION                   89
189 #define EP_CAN_CHANGE_OR_HAS_ACTION     90
190
191 // values for internal purpose only (other)
192 #define EP_OBSOLETE                     91
193
194 #define NUM_ELEMENT_PROPERTIES          92
195
196 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
197 #define EP_BITFIELD_BASE_NR             0
198
199 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
200 #define EP_BITMASK_DEFAULT              0
201
202 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
203 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
204 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
205 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
206                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
207                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
208
209
210 // values for change events for custom elements (stored in level file)
211 #define CE_DELAY                        0
212 #define CE_TOUCHED_BY_PLAYER            1
213 #define CE_PRESSED_BY_PLAYER            2
214 #define CE_PUSHED_BY_PLAYER             3
215 #define CE_DROPPED_BY_PLAYER            4
216 #define CE_HITTING_SOMETHING            5
217 #define CE_IMPACT                       6
218 #define CE_SMASHED                      7
219 #define CE_TOUCHING_X                   8
220 #define CE_CHANGE_OF_X                  9
221 #define CE_EXPLOSION_OF_X               10
222 #define CE_PLAYER_TOUCHES_X             11
223 #define CE_PLAYER_PRESSES_X             12
224 #define CE_PLAYER_PUSHES_X              13
225 #define CE_PLAYER_COLLECTS_X            14
226 #define CE_PLAYER_DROPS_X               15
227 #define CE_VALUE_GETS_ZERO              16
228 #define CE_VALUE_GETS_ZERO_OF_X         17
229 #define CE_BY_OTHER_ACTION              18
230 #define CE_BY_DIRECT_ACTION             19
231 #define CE_PLAYER_DIGS_X                20
232 #define CE_ENTERED_BY_PLAYER            21
233 #define CE_LEFT_BY_PLAYER               22
234 #define CE_PLAYER_ENTERS_X              23
235 #define CE_PLAYER_LEAVES_X              24
236 #define CE_SWITCHED                     25
237 #define CE_SWITCH_OF_X                  26
238 #define CE_HIT_BY_SOMETHING             27
239 #define CE_HITTING_X                    28
240 #define CE_HIT_BY_X                     29
241 #define CE_BLOCKED                      30
242 #define CE_SWITCHED_BY_PLAYER           31
243 #define CE_PLAYER_SWITCHES_X            32
244 #define CE_SNAPPED_BY_PLAYER            33
245 #define CE_PLAYER_SNAPS_X               34
246 #define CE_MOVE_OF_X                    35
247 #define CE_DIGGING_X                    36
248 #define CE_CREATION_OF_X                37
249 #define CE_SCORE_GETS_ZERO              38
250 #define CE_SCORE_GETS_ZERO_OF_X         39
251 #define CE_VALUE_CHANGES                40
252 #define CE_VALUE_CHANGES_OF_X           41
253 #define CE_SCORE_CHANGES                42
254 #define CE_SCORE_CHANGES_OF_X           43
255 #define CE_CLICKED_BY_MOUSE             44
256 #define CE_PRESSED_BY_MOUSE             45
257 #define CE_MOUSE_CLICKED_ON_X           46
258 #define CE_MOUSE_PRESSED_ON_X           47
259 #define CE_NEXT_TO_PLAYER               48
260 #define CE_NEXT_TO_X                    49
261 #define CE_PLAYER_NEXT_TO_X             50
262
263 #define NUM_CHANGE_EVENTS               51
264
265 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
266
267 #define CE_HEADLINE_SPECIAL_EVENTS      250
268 #define CE_UNDEFINED                    255
269
270 #define CE_BITMASK_DEFAULT              0
271
272 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
273 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
274
275 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
276 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
277
278 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
279 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
280                                          CH_EVENT_VAR(e,c))
281 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
282                                          CH_ANY_EVENT_VAR(e,c))
283
284 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
285                                          CH_EVENT_VAR(e,c) = (v) : 0)
286 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
287                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
288
289 // values for player bitmasks
290 #define PLAYER_BITS_NONE                0
291 #define PLAYER_BITS_1                   (1 << 0)
292 #define PLAYER_BITS_2                   (1 << 1)
293 #define PLAYER_BITS_3                   (1 << 2)
294 #define PLAYER_BITS_4                   (1 << 3)
295 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
296                                          PLAYER_BITS_2 | \
297                                          PLAYER_BITS_3 | \
298                                          PLAYER_BITS_4)
299 #define PLAYER_BITS_TRIGGER             (1 << 4)
300 #define PLAYER_BITS_ACTION              (1 << 5)
301
302 // values for move directions (bits 0 - 3: basic move directions)
303 #define MV_BIT_PREVIOUS                 4
304 #define MV_BIT_TRIGGER                  5
305 #define MV_BIT_TRIGGER_BACK             6
306 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
307 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
308
309 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
310 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
311 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
312 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
313 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
314
315 // values for move stepsize
316 #define STEPSIZE_NOT_MOVING             0
317 #define STEPSIZE_VERY_SLOW              1
318 #define STEPSIZE_SLOW                   2
319 #define STEPSIZE_NORMAL                 4
320 #define STEPSIZE_FAST                   8
321 #define STEPSIZE_VERY_FAST              16
322 #define STEPSIZE_EVEN_FASTER            32
323 #define STEPSIZE_SLOWER                 50      // (symbolic value only)
324 #define STEPSIZE_FASTER                 200     // (symbolic value only)
325 #define STEPSIZE_RESET                  100     // (symbolic value only)
326
327 // values for change side for custom elements
328 #define CH_SIDE_NONE                    MV_NONE
329 #define CH_SIDE_LEFT                    MV_LEFT
330 #define CH_SIDE_RIGHT                   MV_RIGHT
331 #define CH_SIDE_TOP                     MV_UP
332 #define CH_SIDE_BOTTOM                  MV_DOWN
333 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
334 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
335 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
336
337 #define CH_SIDE_FROM_BUTTON(b)  ((b) == MB_LEFTBUTTON   ? CH_SIDE_LEFT :       \
338                                  (b) == MB_RIGHTBUTTON  ? CH_SIDE_RIGHT :      \
339                                  (b) == MB_MIDDLEBUTTON ? CH_SIDE_TOP_BOTTOM : \
340                                  CH_SIDE_NONE)
341
342 // values for change player for custom elements
343 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
344 #define CH_PLAYER_1                     PLAYER_BITS_1
345 #define CH_PLAYER_2                     PLAYER_BITS_2
346 #define CH_PLAYER_3                     PLAYER_BITS_3
347 #define CH_PLAYER_4                     PLAYER_BITS_4
348 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
349
350 // values for change page for custom elements
351 #define CH_PAGE_ANY_FILE                (0xff)
352 #define CH_PAGE_ANY                     (0xffffffff)
353
354 // values for change power for custom elements
355 #define CP_WHEN_EMPTY                   0
356 #define CP_WHEN_DIGGABLE                1
357 #define CP_WHEN_DESTRUCTIBLE            2
358 #define CP_WHEN_COLLECTIBLE             3
359 #define CP_WHEN_REMOVABLE               4
360 #define CP_WHEN_WALKABLE                5
361
362 // values for change actions for custom elements (stored in level file)
363 #define CA_NO_ACTION                    0
364 #define CA_EXIT_PLAYER                  1
365 #define CA_KILL_PLAYER                  2
366 #define CA_MOVE_PLAYER                  3
367 #define CA_RESTART_LEVEL                4
368 #define CA_SHOW_ENVELOPE                5
369 #define CA_SET_LEVEL_TIME               6
370 #define CA_SET_LEVEL_GEMS               7
371 #define CA_SET_LEVEL_SCORE              8
372 #define CA_SET_LEVEL_WIND               9
373 #define CA_SET_PLAYER_GRAVITY           10
374 #define CA_SET_PLAYER_KEYS              11
375 #define CA_SET_PLAYER_SPEED             12
376 #define CA_SET_PLAYER_SHIELD            13
377 #define CA_SET_PLAYER_ARTWORK           14
378 #define CA_SET_CE_SCORE                 15
379 #define CA_SET_CE_VALUE                 16
380 #define CA_SET_ENGINE_SCAN_MODE         17
381 #define CA_SET_PLAYER_INVENTORY         18
382 #define CA_SET_CE_ARTWORK               19
383 #define CA_SET_LEVEL_RANDOM_SEED        20
384 #define CA_MOVE_PLAYER_NEW              21
385
386 #define CA_HEADLINE_LEVEL_ACTIONS       250
387 #define CA_HEADLINE_PLAYER_ACTIONS      251
388 #define CA_HEADLINE_CE_ACTIONS          252
389 #define CA_HEADLINE_ENGINE_ACTIONS      253
390 #define CA_UNDEFINED                    255
391
392 // values for change action mode for custom elements
393 #define CA_MODE_UNDEFINED               0
394 #define CA_MODE_SET                     1
395 #define CA_MODE_ADD                     2
396 #define CA_MODE_SUBTRACT                3
397 #define CA_MODE_MULTIPLY                4
398 #define CA_MODE_DIVIDE                  5
399 #define CA_MODE_MODULO                  6
400
401 // values for change action parameters for custom elements
402 #define CA_ARG_MIN                      0
403 #define CA_ARG_0                        0
404 #define CA_ARG_1                        1
405 #define CA_ARG_2                        2
406 #define CA_ARG_3                        3
407 #define CA_ARG_4                        4
408 #define CA_ARG_5                        5
409 #define CA_ARG_6                        6
410 #define CA_ARG_7                        7
411 #define CA_ARG_8                        8
412 #define CA_ARG_9                        9
413 #define CA_ARG_10                       10
414 #define CA_ARG_100                      100
415 #define CA_ARG_1000                     1000
416 #define CA_ARG_MAX                      9999
417 #define CA_ARG_PLAYER                   10000
418 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
419 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
420 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
421 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
422 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
423 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
424 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
425 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
426 #define CA_ARG_NUMBER                   11000
427 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
428 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
429 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
430 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
431 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
432 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
433 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
434 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
435 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
436 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
437 #define CA_ARG_ELEMENT                  12000
438 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
439 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
440 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
441 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
442 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
443 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
444 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
445 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
446 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
447 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
448 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
449 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
450 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
451 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
452 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
453 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
454 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
455 #define CA_ARG_SPEED                    13000
456 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
457 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
458 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
459 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
460 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
461 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
462 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
463 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
464 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
465 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
466 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
467 #define CA_ARG_GRAVITY                  14000
468 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
469 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
470 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
471 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
472 #define CA_ARG_DIRECTION                15000
473 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
474 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
475 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
476 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
477 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
478 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
479 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
480 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
481 #define CA_ARG_SHIELD                   16000
482 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
483 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
484 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
485 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
486 #define CA_ARG_SCAN_MODE                17000
487 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
488 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
489 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
490 #define CA_ARG_INVENTORY                18000
491 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
492 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
493 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
494 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
495 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
496 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
497 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
498 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
499 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
500 #define CA_ARG_UNDEFINED                65535
501
502 // values for custom move patterns (bits 0 - 3: basic move directions)
503 #define MV_BIT_TOWARDS_PLAYER           4
504 #define MV_BIT_AWAY_FROM_PLAYER         5
505 #define MV_BIT_ALONG_LEFT_SIDE          6
506 #define MV_BIT_ALONG_RIGHT_SIDE         7
507 #define MV_BIT_TURNING_LEFT             8
508 #define MV_BIT_TURNING_RIGHT            9
509 #define MV_BIT_WHEN_PUSHED              10
510 #define MV_BIT_MAZE_RUNNER              11
511 #define MV_BIT_MAZE_HUNTER              12
512 #define MV_BIT_WHEN_DROPPED             13
513 #define MV_BIT_TURNING_LEFT_RIGHT       14
514 #define MV_BIT_TURNING_RIGHT_LEFT       15
515 #define MV_BIT_TURNING_RANDOM           16
516 #define MV_BIT_WIND_DIRECTION           17
517
518 // values for custom move patterns
519 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
520 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
521 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
522 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
523 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
524 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
525 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
526 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
527 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
528 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
529 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
530 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
531 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
532 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
533 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
534
535 // values for initial move direction
536 #define MV_START_NONE                   (MV_NONE)
537 #define MV_START_AUTOMATIC              (MV_NONE)
538 #define MV_START_LEFT                   (MV_LEFT)
539 #define MV_START_RIGHT                  (MV_RIGHT)
540 #define MV_START_UP                     (MV_UP)
541 #define MV_START_DOWN                   (MV_DOWN)
542 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
543 #define MV_START_PREVIOUS               (MV_PREVIOUS)
544
545 // values for elements left behind by custom elements
546 #define LEAVE_TYPE_UNLIMITED            0
547 #define LEAVE_TYPE_LIMITED              1
548
549 // values for slippery property for custom elements
550 #define SLIPPERY_ANY_RANDOM             0
551 #define SLIPPERY_ANY_LEFT_RIGHT         1
552 #define SLIPPERY_ANY_RIGHT_LEFT         2
553 #define SLIPPERY_ONLY_LEFT              3
554 #define SLIPPERY_ONLY_RIGHT             4
555
556 // values for explosion type for custom elements
557 #define EXPLODES_3X3                    0
558 #define EXPLODES_1X1                    1
559 #define EXPLODES_CROSS                  2
560
561 // macros for configurable properties
562 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
563 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
564 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
565 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
566 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
567 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
568 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
569 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
570 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
571 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
572 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
573 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
574 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
575 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
576 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
577 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
578 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
579 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
580 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
581 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
582 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
583 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
584 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
585 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
586 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
587 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
588 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
589 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
590 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
591 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
592 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
593 #define DONT_GET_HIT_BY(e)      HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
594
595 // macros for special configurable properties
596 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
597
598 // macros for special graphics properties
599 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
600
601 // macros for pre-defined properties
602 #define IS_PLAYER_ELEMENT(e)    HAS_PROPERTY(e, EP_PLAYER)
603 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
604 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
605 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
606 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
607 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
608 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
609 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
610 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
611 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
612 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
613 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
614 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
615 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
616 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
617 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
618 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
619 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
620 #define IS_ACID_POOL(e)         HAS_PROPERTY(e, EP_ACID_POOL)
621 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
622 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
623 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
624 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
625 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
626 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
627 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
628 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
629
630 // macros for derived properties
631 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
632 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
633 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
634 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
635 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
636 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
637 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
638 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
639 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
640 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
641 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
642 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
643 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
644 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
645 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
646 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
647 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
648 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
649 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
650                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
651 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
652                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
653 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
654 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
655 #define CAN_BE_CLONED_BY_ANDROID(e)     \
656                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
657
658 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
659 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
660                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
661 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
662                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
663
664 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
665 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
666                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
667
668 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
669
670 // special macros used in game engine
671 #define IS_FILE_ELEMENT(e)      ((e) >= 0 &&                            \
672                                  (e) <= NUM_FILE_ELEMENTS)
673
674 #define IS_DRAWABLE_ELEMENT(e)  ((e) >= 0 &&                            \
675                                  (e) <= NUM_DRAWABLE_ELEMENTS)
676
677 #define IS_RUNTIME_ELEMENT(e)   ((e) >= 0 &&                            \
678                                  (e) <= NUM_RUNTIME_ELEMENTS)
679
680 #define IS_VALID_ELEMENT(e)     ((e) >= 0 &&                            \
681                                  (e) <= MAX_NUM_ELEMENTS)
682
683 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
684                                  (e) <= EL_CUSTOM_END)
685
686 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
687                                  (e) <= EL_GROUP_END)
688
689 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
690                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
691
692 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
693                                  (e) <= EL_INTERNAL_END)
694
695 #define IS_MM_ELEMENT(e)        ((e) >= EL_MM_START &&                  \
696                                  (e) <= EL_MM_END)
697
698 #define IS_DF_ELEMENT(e)        ((e) >= EL_DF_START &&                  \
699                                  (e) <= EL_DF_END)
700
701 #define IS_MM_MCDUFFIN(e)       ((e) >= EL_MM_MCDUFFIN_START &&         \
702                                  (e) <= EL_MM_MCDUFFIN_END)
703
704 #define IS_DF_LASER(e)          ((e) >= EL_DF_LASER_START &&            \
705                                  (e) <= EL_DF_LASER_END)
706
707 #define IS_MM_WALL(e)           (((e) >= EL_MM_WALL_START &&            \
708                                   (e) <= EL_MM_WALL_END) ||             \
709                                  ((e) >= EL_DF_WALL_START &&            \
710                                   (e) <= EL_DF_WALL_END))
711
712 #define IS_DF_WALL(e)           ((e) >= EL_DF_WALL_START &&             \
713                                  (e) <= EL_DF_WALL_END)
714
715 #define IS_MM_WALL_EDITOR(e)    ((e) == EL_MM_STEEL_WALL ||             \
716                                  (e) == EL_MM_WOODEN_WALL ||            \
717                                  (e) == EL_MM_ICE_WALL ||               \
718                                  (e) == EL_MM_AMOEBA_WALL ||            \
719                                  (e) == EL_DF_STEEL_WALL ||             \
720                                  (e) == EL_DF_WOODEN_WALL)
721
722 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
723                                  (e) <= EL_ENVELOPE_4)
724
725 #define IS_BALLOON_ELEMENT(e)   ((e) == EL_BALLOON ||                   \
726                                  (e) == EL_BALLOON_SWITCH_LEFT ||       \
727                                  (e) == EL_BALLOON_SWITCH_RIGHT ||      \
728                                  (e) == EL_BALLOON_SWITCH_UP ||         \
729                                  (e) == EL_BALLOON_SWITCH_DOWN ||       \
730                                  (e) == EL_BALLOON_SWITCH_ANY ||        \
731                                  (e) == EL_BALLOON_SWITCH_NONE)
732
733 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
734                                  (e) <= EL_KEY_4)
735 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
736                                  (e) <= EL_EM_KEY_4)
737 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
738                                  (e) <= EL_EMC_KEY_8)
739 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
740                                  IS_EM_KEY(e) ||                        \
741                                  IS_EMC_KEY(e))
742 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
743 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
744 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
745 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
746                                  IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
747                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
748
749 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
750                                  (e) <= EL_GATE_4)
751 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
752                                  (e) <= EL_EM_GATE_4)
753 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
754                                  (e) <= EL_EMC_GATE_8)
755 #define IS_DC_GATE(e)           ((e) == EL_DC_GATE_WHITE)
756 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
757                                  IS_EM_GATE(e) ||                       \
758                                  IS_EMC_GATE(e) ||                      \
759                                  IS_DC_GATE(e))
760 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
761 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
762 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
763 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
764                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
765                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
766
767 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
768                                  (e) <= EL_GATE_4_GRAY)
769 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
770                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
771 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
772                                  (e) <= EL_EM_GATE_4_GRAY)
773 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
774                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
775 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
776                                  (e) <= EL_EMC_GATE_8_GRAY)
777 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
778                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
779 #define IS_DC_GATE_GRAY(e)      ((e) == EL_DC_GATE_WHITE_GRAY)
780 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
781
782 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
783                                  IS_EM_GATE_GRAY(e) ||                  \
784                                  IS_EMC_GATE_GRAY(e) ||                 \
785                                  IS_DC_GATE_GRAY(e))
786 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
787                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
788                                  IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
789                                  IS_DC_GATE_GRAY_ACTIVE(e))
790 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
791 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
792 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
793 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
794 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
795 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
796 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
797                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
798                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
799
800 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
801
802 #define IS_EMC_PILLAR(e)        ((e) >= EL_EMC_WALL_1 &&                \
803                                  (e) <= EL_EMC_WALL_3)
804 #define IS_SP_CHIP(e)           ((e) == EL_SP_CHIP_SINGLE ||            \
805                                  (e) == EL_SP_CHIP_LEFT ||              \
806                                  (e) == EL_SP_CHIP_RIGHT ||             \
807                                  (e) == EL_SP_CHIP_TOP ||               \
808                                  (e) == EL_SP_CHIP_BOTTOM)
809 #define IS_SP_HARDWARE_BASE(e)  ((e) == EL_SP_HARDWARE_BASE_1 ||        \
810                                  (e) == EL_SP_HARDWARE_BASE_2 ||        \
811                                  (e) == EL_SP_HARDWARE_BASE_3 ||        \
812                                  (e) == EL_SP_HARDWARE_BASE_4 ||        \
813                                  (e) == EL_SP_HARDWARE_BASE_5 ||        \
814                                  (e) == EL_SP_HARDWARE_BASE_6)
815
816 #define IS_DC_STEELWALL_2(e)    ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
817                                  (e) <= EL_DC_STEELWALL_2_SINGLE)
818
819 // !!! IMPROVE THIS !!!
820 #define IS_EM_ELEMENT(e)        (map_element_EM_to_RND_cave(map_element_RND_to_EM_cave(e)) == (e))
821
822 #define MM_WALL_BASE(e)         ((e) & 0xfff0)
823 #define MM_WALL_BITS(e)         ((e) & 0x000f)
824
825 #define GFX_ELEMENT(e)          (element_info[e].gfx_element)
826
827 // !!! CHECK THIS !!!
828 #if 1
829 #define TILE_GFX_ELEMENT(x, y)                                          \
830                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
831                     Tile[x][y] != EL_EXPLOSION ?                        \
832                     GfxElement[x][y] : Tile[x][y])
833 #else
834 #define TILE_GFX_ELEMENT(x, y)                                          \
835         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
836                     Tile[x][y] != EL_EXPLOSION ?                        \
837                     GfxElement[x][y] : Tile[x][y])
838 #endif
839
840 // !!! "use sound" deactivated due to problems with level "bug machine" !!!
841 // (solution: add separate "use sound of element" to level file and editor)
842 #if 0
843 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
844 #else
845 #define SND_ELEMENT(e)          (e)
846 #endif
847
848 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
849 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
850 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
851
852 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
853         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
854          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
855
856 #define IS_PLAYER(x, y)         (IS_PLAYER_ELEMENT(StorePlayer[x][y]))
857
858 #define IS_FREE(x, y)           (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
859 #define IS_FREE_OR_PLAYER(x, y) (Tile[x][y] == EL_EMPTY)
860
861 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
862 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
863 #define IS_BLOCKED(x,y)         (Tile[x][y] == EL_BLOCKED)
864
865 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
866
867 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
868                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
869                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
870                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
871                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
872                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
873                                  EL_ROCK)
874 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
875                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
876                                  EL_BD_ROCK)
877 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
878                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
879                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
880                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
881                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
882                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
883                                  (e) == EL_PEARL          ? EL_BOMB    :    \
884                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
885                                  EL_ROCK)
886 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
887 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
888 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
889 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
890
891 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
892 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
893
894 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Tile[x][y]) ||       \
895                                          IS_PROTECTED(Back[x][y]))
896 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Tile[x][y]))
897 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
898                                          ENEMY_PROTECTED_FIELD(x, y))
899 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
900                                          EXPLOSION_PROTECTED_FIELD(x, y))
901
902 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
903                                  (p)->switch_x == (x) && (p)->switch_y == (y))
904
905 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
906                                  (p)->drop_x == (x) && (p)->drop_y == (y))
907
908 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
909
910 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
911                                  (e) : EL_PLAYER_1)
912
913 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
914
915 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
916 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
917 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
918
919 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
920                                                               ANIM_CE_SCORE |  \
921                                                               ANIM_CE_DELAY))
922 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
923 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
924 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
925 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
926
927 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
928 #define IS_LOOP_MUSIC(s)        (music_info[s].loop)
929
930 #define IS_SPECIAL_GFX_ARG(a)   ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
931
932 #define IS_GLOBAL_ANIM_PART(a)  ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
933
934 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
935 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
936 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
937                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
938
939 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
940 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
941                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
942                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
943                                  (d) == MV_UP    ? "MV_UP"    :         \
944                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
945
946 #define ELEMENT_ACTIVE(e)       (ActiveElement[e])
947 #define BUTTON_ACTIVE(b)        (ActiveButton[b])
948 #define FONT_ACTIVE(f)          (ActiveFont[f])
949
950 // fundamental game speed values
951 #define MICROLEVEL_SCROLL_DELAY 50      // delay for scrolling micro level
952 #define MICROLEVEL_LABEL_DELAY  250     // delay for micro level label
953
954 // boundaries of arrays etc.
955 #define MAX_LEVEL_NAME_LEN      32
956 #define MAX_LEVEL_AUTHOR_LEN    32
957 #define MAX_ELEMENT_NAME_LEN    32
958 #define MAX_TAPES_PER_SET       1024
959 #define MAX_SCORE_ENTRIES       100
960 #define MAX_NUM_TITLE_IMAGES    5
961 #define MAX_NUM_TITLE_MESSAGES  5
962
963 #define MAX_NUM_AMOEBA          100
964
965 #define NUM_ENVELOPES           4
966 #define MIN_ENVELOPE_XSIZE      1
967 #define MIN_ENVELOPE_YSIZE      1
968 #define MAX_ENVELOPE_XSIZE      30
969 #define MAX_ENVELOPE_YSIZE      20
970 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
971 #define MIN_CHANGE_PAGES        1
972 #define MAX_CHANGE_PAGES        32
973 #define MIN_ELEMENTS_IN_GROUP   1
974 #define MAX_ELEMENTS_IN_GROUP   16
975 #define MIN_ANDROID_ELEMENTS    1
976 #define MAX_ANDROID_ELEMENTS    32
977 #define MAX_ANDROID_ELEMENTS_OLD 16     // (extended since version 4.2.0.0)
978
979 // values for elements with content
980 #define MIN_ELEMENT_CONTENTS    1
981 #define STD_ELEMENT_CONTENTS    4
982 #define MAX_ELEMENT_CONTENTS    8
983
984 // values for initial player inventory
985 #define MIN_INITIAL_INVENTORY_SIZE      1
986 #define MAX_INITIAL_INVENTORY_SIZE      8
987
988 // often used screen positions
989 #define TILESIZE                32
990 #define TILEX                   TILESIZE
991 #define TILEY                   TILESIZE
992 #define TILEX_VAR               TILESIZE_VAR
993 #define TILEY_VAR               TILESIZE_VAR
994 #define MINI_TILESIZE           (TILESIZE / 2)
995 #define MINI_TILEX              MINI_TILESIZE
996 #define MINI_TILEY              MINI_TILESIZE
997 #define MICRO_TILESIZE          (TILESIZE / 8)
998 #define MICRO_TILEX             MICRO_TILESIZE
999 #define MICRO_TILEY             MICRO_TILESIZE
1000 #define MIDPOSX                 (SCR_FIELDX / 2)
1001 #define MIDPOSY                 (SCR_FIELDY / 2)
1002 #define FXSIZE                  ((2 + SCR_FIELDX + 2) * TILEX_VAR)
1003 #define FYSIZE                  ((2 + SCR_FIELDY + 2) * TILEY_VAR)
1004
1005 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
1006 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
1007 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
1008 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
1009 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
1010 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
1011
1012 // values for GfxRedraw
1013 #define GFX_REDRAW_NONE                         (0)
1014 #define GFX_REDRAW_TILE                         (1 << 0)
1015 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
1016 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
1017 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
1018
1019 // score for elements
1020 #define SC_EMERALD              0
1021 #define SC_DIAMOND              1
1022 #define SC_BUG                  2
1023 #define SC_SPACESHIP            3
1024 #define SC_YAMYAM               4
1025 #define SC_ROBOT                5
1026 #define SC_PACMAN               6
1027 #define SC_NUT                  7
1028 #define SC_DYNAMITE             8
1029 #define SC_KEY                  9
1030 #define SC_TIME_BONUS           10
1031 #define SC_CRYSTAL              11
1032 #define SC_PEARL                12
1033 #define SC_SHIELD               13
1034 #define SC_ELEM_BONUS           14
1035 #define SC_UNKNOWN_15           15
1036
1037 #define LEVEL_SCORE_ELEMENTS    16      // level elements with score
1038
1039
1040 // "real" level file elements
1041 #define EL_UNDEFINED                    -1
1042
1043 #define EL_EMPTY_SPACE                  0
1044 #define EL_EMPTY                        EL_EMPTY_SPACE
1045 #define EL_SAND                         1
1046 #define EL_WALL                         2
1047 #define EL_WALL_SLIPPERY                3
1048 #define EL_ROCK                         4
1049 #define EL_KEY_OBSOLETE                 5       // obsolete; now EL_KEY_1
1050 #define EL_EMERALD                      6
1051 #define EL_EXIT_CLOSED                  7
1052 #define EL_PLAYER_OBSOLETE              8       // obsolete; now EL_PLAYER_1
1053 #define EL_BUG                          9
1054 #define EL_SPACESHIP                    10
1055 #define EL_YAMYAM                       11
1056 #define EL_ROBOT                        12
1057 #define EL_STEELWALL                    13
1058 #define EL_DIAMOND                      14
1059 #define EL_AMOEBA_DEAD                  15
1060 #define EL_QUICKSAND_EMPTY              16
1061 #define EL_QUICKSAND_FULL               17
1062 #define EL_AMOEBA_DROP                  18
1063 #define EL_BOMB                         19
1064 #define EL_MAGIC_WALL                   20
1065 #define EL_SPEED_PILL                   21
1066 #define EL_ACID                         22
1067 #define EL_AMOEBA_WET                   23
1068 #define EL_AMOEBA_DRY                   24
1069 #define EL_NUT                          25
1070 #define EL_GAME_OF_LIFE                 26
1071 #define EL_BIOMAZE                      27
1072 #define EL_DYNAMITE_ACTIVE              28
1073 #define EL_STONEBLOCK                   29
1074 #define EL_ROBOT_WHEEL                  30
1075 #define EL_ROBOT_WHEEL_ACTIVE           31
1076 #define EL_KEY_1                        32
1077 #define EL_KEY_2                        33
1078 #define EL_KEY_3                        34
1079 #define EL_KEY_4                        35
1080 #define EL_GATE_1                       36
1081 #define EL_GATE_2                       37
1082 #define EL_GATE_3                       38
1083 #define EL_GATE_4                       39
1084 #define EL_GATE_1_GRAY                  40
1085 #define EL_GATE_2_GRAY                  41
1086 #define EL_GATE_3_GRAY                  42
1087 #define EL_GATE_4_GRAY                  43
1088 #define EL_DYNAMITE                     44
1089 #define EL_PACMAN                       45
1090 #define EL_INVISIBLE_WALL               46
1091 #define EL_LAMP                         47
1092 #define EL_LAMP_ACTIVE                  48
1093 #define EL_WALL_EMERALD                 49
1094 #define EL_WALL_DIAMOND                 50
1095 #define EL_AMOEBA_FULL                  51
1096 #define EL_BD_AMOEBA                    52
1097 #define EL_TIME_ORB_FULL                53
1098 #define EL_TIME_ORB_EMPTY               54
1099 #define EL_EXPANDABLE_WALL              55
1100 #define EL_BD_DIAMOND                   56
1101 #define EL_EMERALD_YELLOW               57
1102 #define EL_WALL_BD_DIAMOND              58
1103 #define EL_WALL_EMERALD_YELLOW          59
1104 #define EL_DARK_YAMYAM                  60
1105 #define EL_BD_MAGIC_WALL                61
1106 #define EL_INVISIBLE_STEELWALL          62
1107 #define EL_SOKOBAN_FIELD_PLAYER         63
1108 #define EL_DYNABOMB_INCREASE_NUMBER     64
1109 #define EL_DYNABOMB_INCREASE_SIZE       65
1110 #define EL_DYNABOMB_INCREASE_POWER      66
1111 #define EL_SOKOBAN_OBJECT               67
1112 #define EL_SOKOBAN_FIELD_EMPTY          68
1113 #define EL_SOKOBAN_FIELD_FULL           69
1114 #define EL_BD_BUTTERFLY_RIGHT           70
1115 #define EL_BD_BUTTERFLY_UP              71
1116 #define EL_BD_BUTTERFLY_LEFT            72
1117 #define EL_BD_BUTTERFLY_DOWN            73
1118 #define EL_BD_FIREFLY_RIGHT             74
1119 #define EL_BD_FIREFLY_UP                75
1120 #define EL_BD_FIREFLY_LEFT              76
1121 #define EL_BD_FIREFLY_DOWN              77
1122 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
1123 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
1124 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
1125 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
1126 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
1127 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
1128 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1129 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1130 #define EL_BD_BUTTERFLY                 78
1131 #define EL_BD_FIREFLY                   79
1132 #define EL_PLAYER_1                     80
1133 #define EL_PLAYER_2                     81
1134 #define EL_PLAYER_3                     82
1135 #define EL_PLAYER_4                     83
1136 #define EL_BUG_RIGHT                    84
1137 #define EL_BUG_UP                       85
1138 #define EL_BUG_LEFT                     86
1139 #define EL_BUG_DOWN                     87
1140 #define EL_SPACESHIP_RIGHT              88
1141 #define EL_SPACESHIP_UP                 89
1142 #define EL_SPACESHIP_LEFT               90
1143 #define EL_SPACESHIP_DOWN               91
1144 #define EL_PACMAN_RIGHT                 92
1145 #define EL_PACMAN_UP                    93
1146 #define EL_PACMAN_LEFT                  94
1147 #define EL_PACMAN_DOWN                  95
1148 #define EL_EMERALD_RED                  96
1149 #define EL_EMERALD_PURPLE               97
1150 #define EL_WALL_EMERALD_RED             98
1151 #define EL_WALL_EMERALD_PURPLE          99
1152 #define EL_ACID_POOL_TOPLEFT            100
1153 #define EL_ACID_POOL_TOPRIGHT           101
1154 #define EL_ACID_POOL_BOTTOMLEFT         102
1155 #define EL_ACID_POOL_BOTTOM             103
1156 #define EL_ACID_POOL_BOTTOMRIGHT        104
1157 #define EL_BD_WALL                      105
1158 #define EL_BD_ROCK                      106
1159 #define EL_EXIT_OPEN                    107
1160 #define EL_BLACK_ORB                    108
1161 #define EL_AMOEBA_TO_DIAMOND            109
1162 #define EL_MOLE                         110
1163 #define EL_PENGUIN                      111
1164 #define EL_SATELLITE                    112
1165 #define EL_ARROW_LEFT                   113
1166 #define EL_ARROW_RIGHT                  114
1167 #define EL_ARROW_UP                     115
1168 #define EL_ARROW_DOWN                   116
1169 #define EL_PIG                          117
1170 #define EL_DRAGON                       118
1171
1172 #define EL_EM_KEY_1_FILE_OBSOLETE       119     // obsolete; now EL_EM_KEY_1
1173
1174 #define EL_CHAR_START                   120
1175 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1176 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1177
1178 #include "conf_chr.h"   // include auto-generated data structure definitions
1179
1180 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1181 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1182
1183 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1184
1185 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1186 #define EL_EXPANDABLE_WALL_VERTICAL     201
1187 #define EL_EXPANDABLE_WALL_ANY          202
1188
1189 #define EL_EM_GATE_1                    203
1190 #define EL_EM_GATE_2                    204
1191 #define EL_EM_GATE_3                    205
1192 #define EL_EM_GATE_4                    206
1193
1194 #define EL_EM_KEY_2_FILE_OBSOLETE       207     // obsolete; now EL_EM_KEY_2
1195 #define EL_EM_KEY_3_FILE_OBSOLETE       208     // obsolete; now EL_EM_KEY_3
1196 #define EL_EM_KEY_4_FILE_OBSOLETE       209     // obsolete; now EL_EM_KEY_4
1197
1198 #define EL_SP_START                     210
1199 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1200 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1201 #define EL_SP_ZONK                      (EL_SP_START + 1)
1202 #define EL_SP_BASE                      (EL_SP_START + 2)
1203 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1204 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1205 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1206 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1207 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1208 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1209 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1210 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1211 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1212 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1213 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1214 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1215 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1216 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1217 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1218 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1219 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1220 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1221 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1222 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1223 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1224 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1225 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1226 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1227 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1228 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1229 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1230 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1231 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1232 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1233 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1234 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1235 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1236 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1237 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1238 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1239 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1240 #define EL_SP_END                       (EL_SP_START + 39)
1241
1242 #define EL_EM_GATE_1_GRAY               250
1243 #define EL_EM_GATE_2_GRAY               251
1244 #define EL_EM_GATE_3_GRAY               252
1245 #define EL_EM_GATE_4_GRAY               253
1246
1247 #define EL_EM_DYNAMITE                  254
1248 #define EL_EM_DYNAMITE_ACTIVE           255
1249
1250 #define EL_PEARL                        256
1251 #define EL_CRYSTAL                      257
1252 #define EL_WALL_PEARL                   258
1253 #define EL_WALL_CRYSTAL                 259
1254 #define EL_DC_GATE_WHITE                260
1255 #define EL_DC_GATE_WHITE_GRAY           261
1256 #define EL_DC_KEY_WHITE                 262
1257 #define EL_SHIELD_NORMAL                263
1258 #define EL_EXTRA_TIME                   264
1259 #define EL_SWITCHGATE_OPEN              265
1260 #define EL_SWITCHGATE_CLOSED            266
1261 #define EL_SWITCHGATE_SWITCH_UP         267
1262 #define EL_SWITCHGATE_SWITCH_DOWN       268
1263
1264 #define EL_UNUSED_269                   269
1265 #define EL_UNUSED_270                   270
1266
1267 #define EL_CONVEYOR_BELT_1_LEFT          271
1268 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1269 #define EL_CONVEYOR_BELT_1_RIGHT         273
1270 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1271 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1272 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1273 #define EL_CONVEYOR_BELT_2_LEFT          277
1274 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1275 #define EL_CONVEYOR_BELT_2_RIGHT         279
1276 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1277 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1278 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1279 #define EL_CONVEYOR_BELT_3_LEFT          283
1280 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1281 #define EL_CONVEYOR_BELT_3_RIGHT         285
1282 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1283 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1284 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1285 #define EL_CONVEYOR_BELT_4_LEFT          289
1286 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1287 #define EL_CONVEYOR_BELT_4_RIGHT         291
1288 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1289 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1290 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1291 #define EL_LANDMINE                     295
1292 #define EL_ENVELOPE_OBSOLETE            296   // obsolete; now EL_ENVELOPE_1
1293 #define EL_LIGHT_SWITCH                 297
1294 #define EL_LIGHT_SWITCH_ACTIVE          298
1295 #define EL_SIGN_EXCLAMATION             299
1296 #define EL_SIGN_RADIOACTIVITY           300
1297 #define EL_SIGN_STOP                    301
1298 #define EL_SIGN_WHEELCHAIR              302
1299 #define EL_SIGN_PARKING                 303
1300 #define EL_SIGN_NO_ENTRY                304
1301 #define EL_SIGN_UNUSED_1                305
1302 #define EL_SIGN_GIVE_WAY                306
1303 #define EL_SIGN_ENTRY_FORBIDDEN         307
1304 #define EL_SIGN_EMERGENCY_EXIT          308
1305 #define EL_SIGN_YIN_YANG                309
1306 #define EL_SIGN_UNUSED_2                310
1307 #define EL_MOLE_LEFT                    311
1308 #define EL_MOLE_RIGHT                   312
1309 #define EL_MOLE_UP                      313
1310 #define EL_MOLE_DOWN                    314
1311 #define EL_STEELWALL_SLIPPERY           315
1312 #define EL_INVISIBLE_SAND               316
1313 #define EL_DX_UNKNOWN_15                317
1314 #define EL_DX_UNKNOWN_42                318
1315
1316 #define EL_UNUSED_319                   319
1317 #define EL_UNUSED_320                   320
1318
1319 #define EL_SHIELD_DEADLY                321
1320 #define EL_TIMEGATE_OPEN                322
1321 #define EL_TIMEGATE_CLOSED              323
1322 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1323 #define EL_TIMEGATE_SWITCH              325
1324
1325 #define EL_BALLOON                      326
1326 #define EL_BALLOON_SWITCH_LEFT          327
1327 #define EL_BALLOON_SWITCH_RIGHT         328
1328 #define EL_BALLOON_SWITCH_UP            329
1329 #define EL_BALLOON_SWITCH_DOWN          330
1330 #define EL_BALLOON_SWITCH_ANY           331
1331
1332 #define EL_EMC_STEELWALL_1              332
1333 #define EL_EMC_STEELWALL_2              333
1334 #define EL_EMC_STEELWALL_3              334
1335 #define EL_EMC_STEELWALL_4              335
1336 #define EL_EMC_WALL_1                   336
1337 #define EL_EMC_WALL_2                   337
1338 #define EL_EMC_WALL_3                   338
1339 #define EL_EMC_WALL_4                   339
1340 #define EL_EMC_WALL_5                   340
1341 #define EL_EMC_WALL_6                   341
1342 #define EL_EMC_WALL_7                   342
1343 #define EL_EMC_WALL_8                   343
1344
1345 #define EL_TUBE_ANY                     344
1346 #define EL_TUBE_VERTICAL                345
1347 #define EL_TUBE_HORIZONTAL              346
1348 #define EL_TUBE_VERTICAL_LEFT           347
1349 #define EL_TUBE_VERTICAL_RIGHT          348
1350 #define EL_TUBE_HORIZONTAL_UP           349
1351 #define EL_TUBE_HORIZONTAL_DOWN         350
1352 #define EL_TUBE_LEFT_UP                 351
1353 #define EL_TUBE_LEFT_DOWN               352
1354 #define EL_TUBE_RIGHT_UP                353
1355 #define EL_TUBE_RIGHT_DOWN              354
1356 #define EL_SPRING                       355
1357 #define EL_TRAP                         356
1358 #define EL_DX_SUPABOMB                  357
1359
1360 #define EL_UNUSED_358                   358
1361 #define EL_UNUSED_359                   359
1362
1363 // ---------- begin of custom elements section --------------------------------
1364 #define EL_CUSTOM_START                 360
1365
1366 #include "conf_cus.h"   // include auto-generated data structure definitions
1367
1368 #define NUM_CUSTOM_ELEMENTS             256
1369 #define EL_CUSTOM_END                   615
1370 // ---------- end of custom elements section ----------------------------------
1371
1372 #define EL_EM_KEY_1                     616
1373 #define EL_EM_KEY_2                     617
1374 #define EL_EM_KEY_3                     618
1375 #define EL_EM_KEY_4                     619
1376 #define EL_ENVELOPE_1                   620
1377 #define EL_ENVELOPE_2                   621
1378 #define EL_ENVELOPE_3                   622
1379 #define EL_ENVELOPE_4                   623
1380
1381 // ---------- begin of group elements section ---------------------------------
1382 #define EL_GROUP_START                  624
1383
1384 #include "conf_grp.h"   // include auto-generated data structure definitions
1385
1386 #define NUM_GROUP_ELEMENTS              32
1387 #define EL_GROUP_END                    655
1388 // ---------- end of group elements section -----------------------------------
1389
1390 #define EL_UNKNOWN                      656
1391 #define EL_TRIGGER_ELEMENT              657
1392 #define EL_TRIGGER_PLAYER               658
1393
1394 // SP style elements
1395 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1396 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1397 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1398 #define EL_SP_GRAVITY_ON_PORT_UP        662
1399 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1400 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1401 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1402 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1403
1404 // EMC style elements
1405 #define EL_BALLOON_SWITCH_NONE          667
1406 #define EL_EMC_GATE_5                   668
1407 #define EL_EMC_GATE_6                   669
1408 #define EL_EMC_GATE_7                   670
1409 #define EL_EMC_GATE_8                   671
1410 #define EL_EMC_GATE_5_GRAY              672
1411 #define EL_EMC_GATE_6_GRAY              673
1412 #define EL_EMC_GATE_7_GRAY              674
1413 #define EL_EMC_GATE_8_GRAY              675
1414 #define EL_EMC_KEY_5                    676
1415 #define EL_EMC_KEY_6                    677
1416 #define EL_EMC_KEY_7                    678
1417 #define EL_EMC_KEY_8                    679
1418 #define EL_EMC_ANDROID                  680
1419 #define EL_EMC_GRASS                    681
1420 #define EL_EMC_MAGIC_BALL               682
1421 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1422 #define EL_EMC_MAGIC_BALL_SWITCH        684
1423 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1424 #define EL_EMC_SPRING_BUMPER            686
1425 #define EL_EMC_PLANT                    687
1426 #define EL_EMC_LENSES                   688
1427 #define EL_EMC_MAGNIFIER                689
1428 #define EL_EMC_WALL_9                   690
1429 #define EL_EMC_WALL_10                  691
1430 #define EL_EMC_WALL_11                  692
1431 #define EL_EMC_WALL_12                  693
1432 #define EL_EMC_WALL_13                  694
1433 #define EL_EMC_WALL_14                  695
1434 #define EL_EMC_WALL_15                  696
1435 #define EL_EMC_WALL_16                  697
1436 #define EL_EMC_WALL_SLIPPERY_1          698
1437 #define EL_EMC_WALL_SLIPPERY_2          699
1438 #define EL_EMC_WALL_SLIPPERY_3          700
1439 #define EL_EMC_WALL_SLIPPERY_4          701
1440 #define EL_EMC_FAKE_GRASS               702
1441 #define EL_EMC_FAKE_ACID                703
1442 #define EL_EMC_DRIPPER                  704
1443
1444 #define EL_TRIGGER_CE_VALUE             705
1445 #define EL_TRIGGER_CE_SCORE             706
1446 #define EL_CURRENT_CE_VALUE             707
1447 #define EL_CURRENT_CE_SCORE             708
1448
1449 #define EL_YAMYAM_LEFT                  709
1450 #define EL_YAMYAM_RIGHT                 710
1451 #define EL_YAMYAM_UP                    711
1452 #define EL_YAMYAM_DOWN                  712
1453
1454 #define EL_BD_EXPANDABLE_WALL           713
1455
1456 #define EL_PREV_CE_8                    714
1457 #define EL_PREV_CE_7                    715
1458 #define EL_PREV_CE_6                    716
1459 #define EL_PREV_CE_5                    717
1460 #define EL_PREV_CE_4                    718
1461 #define EL_PREV_CE_3                    719
1462 #define EL_PREV_CE_2                    720
1463 #define EL_PREV_CE_1                    721
1464 #define EL_SELF                         722
1465 #define EL_NEXT_CE_1                    723
1466 #define EL_NEXT_CE_2                    724
1467 #define EL_NEXT_CE_3                    725
1468 #define EL_NEXT_CE_4                    726
1469 #define EL_NEXT_CE_5                    727
1470 #define EL_NEXT_CE_6                    728
1471 #define EL_NEXT_CE_7                    729
1472 #define EL_NEXT_CE_8                    730
1473 #define EL_ANY_ELEMENT                  731
1474
1475 #define EL_STEEL_CHAR_START             732
1476 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1477 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1478
1479 // (auto-generated data structure definitions included with normal chars)
1480
1481 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1482 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1483
1484 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1485
1486 #define EL_SPERMS                       812
1487 #define EL_BULLET                       813
1488 #define EL_HEART                        814
1489 #define EL_CROSS                        815
1490 #define EL_FRANKIE                      816
1491 #define EL_SIGN_SPERMS                  817
1492 #define EL_SIGN_BULLET                  818
1493 #define EL_SIGN_HEART                   819
1494 #define EL_SIGN_CROSS                   820
1495 #define EL_SIGN_FRANKIE                 821
1496
1497 #define EL_STEEL_EXIT_CLOSED            822
1498 #define EL_STEEL_EXIT_OPEN              823
1499
1500 #define EL_DC_STEELWALL_1_LEFT          824
1501 #define EL_DC_STEELWALL_1_RIGHT         825
1502 #define EL_DC_STEELWALL_1_TOP           826
1503 #define EL_DC_STEELWALL_1_BOTTOM        827
1504 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1505 #define EL_DC_STEELWALL_1_VERTICAL      829
1506 #define EL_DC_STEELWALL_1_TOPLEFT       830
1507 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1508 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1509 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1510 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1511 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1512 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1513 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1514
1515 #define EL_DC_STEELWALL_2_LEFT          838
1516 #define EL_DC_STEELWALL_2_RIGHT         839
1517 #define EL_DC_STEELWALL_2_TOP           840
1518 #define EL_DC_STEELWALL_2_BOTTOM        841
1519 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1520 #define EL_DC_STEELWALL_2_VERTICAL      843
1521 #define EL_DC_STEELWALL_2_MIDDLE        844
1522 #define EL_DC_STEELWALL_2_SINGLE        845
1523
1524 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1525 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1526 #define EL_DC_TIMEGATE_SWITCH           848
1527 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1528
1529 #define EL_DC_LANDMINE                  850
1530
1531 #define EL_EXPANDABLE_STEELWALL            851
1532 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1533 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1534 #define EL_EXPANDABLE_STEELWALL_ANY        854
1535
1536 #define EL_EM_EXIT_CLOSED               855
1537 #define EL_EM_EXIT_OPEN                 856
1538 #define EL_EM_STEEL_EXIT_CLOSED         857
1539 #define EL_EM_STEEL_EXIT_OPEN           858
1540
1541 #define EL_DC_GATE_FAKE_GRAY            859
1542
1543 #define EL_DC_MAGIC_WALL                860
1544
1545 #define EL_QUICKSAND_FAST_EMPTY         861
1546 #define EL_QUICKSAND_FAST_FULL          862
1547
1548 #define EL_FROM_LEVEL_TEMPLATE          863
1549
1550 #define EL_MM_START                     864
1551 #define EL_MM_START_1                   EL_MM_START
1552
1553 #define EL_MM_EMPTY_SPACE               (EL_MM_START + 0)
1554 #define EL_MM_EMPTY                     EL_MM_EMPTY_SPACE
1555 #define EL_MM_MIRROR_START              (EL_MM_START + 1)
1556 #define EL_MM_MIRROR_1                  (EL_MM_MIRROR_START + 0)
1557 #define EL_MM_MIRROR_2                  (EL_MM_MIRROR_START + 1)
1558 #define EL_MM_MIRROR_3                  (EL_MM_MIRROR_START + 2)
1559 #define EL_MM_MIRROR_4                  (EL_MM_MIRROR_START + 3)
1560 #define EL_MM_MIRROR_5                  (EL_MM_MIRROR_START + 4)
1561 #define EL_MM_MIRROR_6                  (EL_MM_MIRROR_START + 5)
1562 #define EL_MM_MIRROR_7                  (EL_MM_MIRROR_START + 6)
1563 #define EL_MM_MIRROR_8                  (EL_MM_MIRROR_START + 7)
1564 #define EL_MM_MIRROR_9                  (EL_MM_MIRROR_START + 8)
1565 #define EL_MM_MIRROR_10                 (EL_MM_MIRROR_START + 9)
1566 #define EL_MM_MIRROR_11                 (EL_MM_MIRROR_START + 10)
1567 #define EL_MM_MIRROR_12                 (EL_MM_MIRROR_START + 11)
1568 #define EL_MM_MIRROR_13                 (EL_MM_MIRROR_START + 12)
1569 #define EL_MM_MIRROR_14                 (EL_MM_MIRROR_START + 13)
1570 #define EL_MM_MIRROR_15                 (EL_MM_MIRROR_START + 14)
1571 #define EL_MM_MIRROR_16                 (EL_MM_MIRROR_START + 15)
1572 #define EL_MM_MIRROR_END                EL_MM_MIRROR_15
1573 #define EL_MM_STEEL_GRID_FIXED_START    (EL_MM_START + 17)
1574 #define EL_MM_STEEL_GRID_FIXED_1        (EL_MM_STEEL_GRID_FIXED_START + 0)
1575 #define EL_MM_STEEL_GRID_FIXED_2        (EL_MM_STEEL_GRID_FIXED_START + 1)
1576 #define EL_MM_STEEL_GRID_FIXED_3        (EL_MM_STEEL_GRID_FIXED_START + 2)
1577 #define EL_MM_STEEL_GRID_FIXED_4        (EL_MM_STEEL_GRID_FIXED_START + 3)
1578 #define EL_MM_STEEL_GRID_FIXED_END      EL_MM_STEEL_GRID_FIXED_03
1579 #define EL_MM_MCDUFFIN_START            (EL_MM_START + 21)
1580 #define EL_MM_MCDUFFIN_RIGHT            (EL_MM_MCDUFFIN_START + 0)
1581 #define EL_MM_MCDUFFIN_UP               (EL_MM_MCDUFFIN_START + 1)
1582 #define EL_MM_MCDUFFIN_LEFT             (EL_MM_MCDUFFIN_START + 2)
1583 #define EL_MM_MCDUFFIN_DOWN             (EL_MM_MCDUFFIN_START + 3)
1584 #define EL_MM_MCDUFFIN_END              EL_MM_MCDUFFIN_DOWN
1585 #define EL_MM_EXIT_CLOSED               (EL_MM_START + 25)
1586 #define EL_MM_EXIT_OPENING_1            (EL_MM_START + 26)
1587 #define EL_MM_EXIT_OPENING_2            (EL_MM_START + 27)
1588 #define EL_MM_EXIT_OPEN                 (EL_MM_START + 28)
1589 #define EL_MM_KETTLE                    (EL_MM_START + 29)
1590 #define EL_MM_BOMB                      (EL_MM_START + 30)
1591 #define EL_MM_PRISM                     (EL_MM_START + 31)
1592 #define EL_MM_WALL_START                (EL_MM_START + 32)
1593 #define EL_MM_WALL_EMPTY                EL_MM_WALL_START
1594 #define EL_MM_WALL_00                   EL_MM_WALL_START
1595 #define EL_MM_STEEL_WALL_START          EL_MM_WALL_00
1596 #define EL_MM_STEEL_WALL_1              EL_MM_STEEL_WALL_START
1597 #define EL_MM_WALL_15                   (EL_MM_START + 47)
1598 #define EL_MM_STEEL_WALL_END            EL_MM_WALL_15
1599 #define EL_MM_WALL_16                   (EL_MM_START + 48)
1600 #define EL_MM_WOODEN_WALL_START         EL_MM_WALL_16
1601 #define EL_MM_WOODEN_WALL_1             EL_MM_WOODEN_WALL_START
1602 #define EL_MM_WALL_31                   (EL_MM_START + 63)
1603 #define EL_MM_WOODEN_WALL_END           EL_MM_WALL_31
1604 #define EL_MM_WALL_32                   (EL_MM_START + 64)
1605 #define EL_MM_ICE_WALL_START            EL_MM_WALL_32
1606 #define EL_MM_ICE_WALL_1                EL_MM_ICE_WALL_START
1607 #define EL_MM_WALL_47                   (EL_MM_START + 79)
1608 #define EL_MM_ICE_WALL_END              EL_MM_WALL_47
1609 #define EL_MM_WALL_48                   (EL_MM_START + 80)
1610 #define EL_MM_AMOEBA_WALL_START         EL_MM_WALL_48
1611 #define EL_MM_AMOEBA_WALL_1             EL_MM_AMOEBA_WALL_START
1612 #define EL_MM_WALL_63                   (EL_MM_START + 95)
1613 #define EL_MM_AMOEBA_WALL_END           EL_MM_WALL_63
1614 #define EL_MM_WALL_END                  EL_MM_WALL_63
1615 #define EL_MM_WOODEN_BLOCK              (EL_MM_START + 96)
1616 #define EL_MM_GRAY_BALL                 (EL_MM_START + 97)
1617 #define EL_MM_TELEPORTER_START          (EL_MM_START + 98)
1618 #define EL_MM_TELEPORTER_1              (EL_MM_TELEPORTER_START + 0)
1619 #define EL_MM_TELEPORTER_2              (EL_MM_TELEPORTER_START + 1)
1620 #define EL_MM_TELEPORTER_3              (EL_MM_TELEPORTER_START + 2)
1621 #define EL_MM_TELEPORTER_4              (EL_MM_TELEPORTER_START + 3)
1622 #define EL_MM_TELEPORTER_5              (EL_MM_TELEPORTER_START + 4)
1623 #define EL_MM_TELEPORTER_6              (EL_MM_TELEPORTER_START + 5)
1624 #define EL_MM_TELEPORTER_7              (EL_MM_TELEPORTER_START + 6)
1625 #define EL_MM_TELEPORTER_8              (EL_MM_TELEPORTER_START + 7)
1626 #define EL_MM_TELEPORTER_9              (EL_MM_TELEPORTER_START + 8)
1627 #define EL_MM_TELEPORTER_10             (EL_MM_TELEPORTER_START + 9)
1628 #define EL_MM_TELEPORTER_11             (EL_MM_TELEPORTER_START + 10)
1629 #define EL_MM_TELEPORTER_12             (EL_MM_TELEPORTER_START + 11)
1630 #define EL_MM_TELEPORTER_13             (EL_MM_TELEPORTER_START + 12)
1631 #define EL_MM_TELEPORTER_14             (EL_MM_TELEPORTER_START + 13)
1632 #define EL_MM_TELEPORTER_15             (EL_MM_TELEPORTER_START + 14)
1633 #define EL_MM_TELEPORTER_16             (EL_MM_TELEPORTER_START + 15)
1634 #define EL_MM_TELEPORTER_END            EL_MM_TELEPORTER_15
1635 #define EL_MM_FUSE_ACTIVE               (EL_MM_START + 114)
1636 #define EL_MM_PACMAN_START              (EL_MM_START + 115)
1637 #define EL_MM_PACMAN_RIGHT              (EL_MM_PACMAN_START + 0)
1638 #define EL_MM_PACMAN_UP                 (EL_MM_PACMAN_START + 1)
1639 #define EL_MM_PACMAN_LEFT               (EL_MM_PACMAN_START + 2)
1640 #define EL_MM_PACMAN_DOWN               (EL_MM_PACMAN_START + 3)
1641 #define EL_MM_PACMAN_END                EL_MM_PACMAN_DOWN
1642 #define EL_MM_POLARIZER_START           (EL_MM_START + 119)
1643 #define EL_MM_POLARIZER_1               (EL_MM_POLARIZER_START + 0)
1644 #define EL_MM_POLARIZER_2               (EL_MM_POLARIZER_START + 1)
1645 #define EL_MM_POLARIZER_3               (EL_MM_POLARIZER_START + 2)
1646 #define EL_MM_POLARIZER_4               (EL_MM_POLARIZER_START + 3)
1647 #define EL_MM_POLARIZER_5               (EL_MM_POLARIZER_START + 4)
1648 #define EL_MM_POLARIZER_6               (EL_MM_POLARIZER_START + 5)
1649 #define EL_MM_POLARIZER_7               (EL_MM_POLARIZER_START + 6)
1650 #define EL_MM_POLARIZER_8               (EL_MM_POLARIZER_START + 7)
1651 #define EL_MM_POLARIZER_9               (EL_MM_POLARIZER_START + 8)
1652 #define EL_MM_POLARIZER_10              (EL_MM_POLARIZER_START + 9)
1653 #define EL_MM_POLARIZER_11              (EL_MM_POLARIZER_START + 10)
1654 #define EL_MM_POLARIZER_12              (EL_MM_POLARIZER_START + 11)
1655 #define EL_MM_POLARIZER_13              (EL_MM_POLARIZER_START + 12)
1656 #define EL_MM_POLARIZER_14              (EL_MM_POLARIZER_START + 13)
1657 #define EL_MM_POLARIZER_15              (EL_MM_POLARIZER_START + 14)
1658 #define EL_MM_POLARIZER_16              (EL_MM_POLARIZER_START + 15)
1659 #define EL_MM_POLARIZER_END             EL_MM_POLARIZER_15
1660 #define EL_MM_POLARIZER_CROSS_START     (EL_MM_START + 135)
1661 #define EL_MM_POLARIZER_CROSS_1         (EL_MM_POLARIZER_CROSS_START + 0)
1662 #define EL_MM_POLARIZER_CROSS_2         (EL_MM_POLARIZER_CROSS_START + 1)
1663 #define EL_MM_POLARIZER_CROSS_3         (EL_MM_POLARIZER_CROSS_START + 2)
1664 #define EL_MM_POLARIZER_CROSS_4         (EL_MM_POLARIZER_CROSS_START + 3)
1665 #define EL_MM_POLARIZER_CROSS_END       EL_MM_POLARIZER_CROSS_03
1666 #define EL_MM_MIRROR_FIXED_START        (EL_MM_START + 139)
1667 #define EL_MM_MIRROR_FIXED_1            (EL_MM_MIRROR_FIXED_START + 0)
1668 #define EL_MM_MIRROR_FIXED_2            (EL_MM_MIRROR_FIXED_START + 1)
1669 #define EL_MM_MIRROR_FIXED_3            (EL_MM_MIRROR_FIXED_START + 2)
1670 #define EL_MM_MIRROR_FIXED_4            (EL_MM_MIRROR_FIXED_START + 3)
1671 #define EL_MM_MIRROR_FIXED_END          EL_MM_MIRROR_FIXED_03
1672 #define EL_MM_STEEL_LOCK                (EL_MM_START + 143)
1673 #define EL_MM_KEY                       (EL_MM_START + 144)
1674 #define EL_MM_LIGHTBULB                 (EL_MM_START + 145)
1675 #define EL_MM_LIGHTBULB_ACTIVE          (EL_MM_START + 146)
1676 #define EL_MM_LIGHTBALL                 (EL_MM_START + 147)
1677 #define EL_MM_STEEL_BLOCK               (EL_MM_START + 148)
1678 #define EL_MM_WOODEN_LOCK               (EL_MM_START + 149)
1679 #define EL_MM_FUEL_FULL                 (EL_MM_START + 150)
1680 #define EL_MM_WOODEN_GRID_FIXED_START   (EL_MM_START + 151)
1681 #define EL_MM_WOODEN_GRID_FIXED_1       (EL_MM_WOODEN_GRID_FIXED_START + 0)
1682 #define EL_MM_WOODEN_GRID_FIXED_2       (EL_MM_WOODEN_GRID_FIXED_START + 1)
1683 #define EL_MM_WOODEN_GRID_FIXED_3       (EL_MM_WOODEN_GRID_FIXED_START + 2)
1684 #define EL_MM_WOODEN_GRID_FIXED_4       (EL_MM_WOODEN_GRID_FIXED_START + 3)
1685 #define EL_MM_WOODEN_GRID_FIXED_END     EL_MM_WOODEN_GRID_FIXED_03
1686 #define EL_MM_FUEL_EMPTY                (EL_MM_START + 155)
1687
1688 #define EL_MM_UNUSED_156                (EL_MM_START + 156)
1689 #define EL_MM_UNUSED_157                (EL_MM_START + 157)
1690 #define EL_MM_UNUSED_158                (EL_MM_START + 158)
1691 #define EL_MM_UNUSED_159                (EL_MM_START + 159)
1692
1693 #define EL_MM_END_1                     (EL_MM_START + 159)
1694 #define EL_MM_START_2                   (EL_MM_START + 160)
1695
1696 #define EL_DF_START                     EL_MM_START_2
1697 #define EL_DF_START2                    (EL_DF_START - 240)
1698
1699 #define EL_DF_MIRROR_START              EL_DF_START
1700 #define EL_DF_MIRROR_1                  (EL_DF_MIRROR_START + 0)
1701 #define EL_DF_MIRROR_2                  (EL_DF_MIRROR_START + 1)
1702 #define EL_DF_MIRROR_3                  (EL_DF_MIRROR_START + 2)
1703 #define EL_DF_MIRROR_4                  (EL_DF_MIRROR_START + 3)
1704 #define EL_DF_MIRROR_5                  (EL_DF_MIRROR_START + 4)
1705 #define EL_DF_MIRROR_6                  (EL_DF_MIRROR_START + 5)
1706 #define EL_DF_MIRROR_7                  (EL_DF_MIRROR_START + 6)
1707 #define EL_DF_MIRROR_8                  (EL_DF_MIRROR_START + 7)
1708 #define EL_DF_MIRROR_9                  (EL_DF_MIRROR_START + 8)
1709 #define EL_DF_MIRROR_10                 (EL_DF_MIRROR_START + 9)
1710 #define EL_DF_MIRROR_11                 (EL_DF_MIRROR_START + 10)
1711 #define EL_DF_MIRROR_12                 (EL_DF_MIRROR_START + 11)
1712 #define EL_DF_MIRROR_13                 (EL_DF_MIRROR_START + 12)
1713 #define EL_DF_MIRROR_14                 (EL_DF_MIRROR_START + 13)
1714 #define EL_DF_MIRROR_15                 (EL_DF_MIRROR_START + 14)
1715 #define EL_DF_MIRROR_16                 (EL_DF_MIRROR_START + 15)
1716 #define EL_DF_MIRROR_END                EL_DF_MIRROR_15
1717
1718 #define EL_DF_WOODEN_GRID_FIXED_START   (EL_DF_START2 + 256)
1719 #define EL_DF_WOODEN_GRID_FIXED_1       (EL_DF_WOODEN_GRID_FIXED_START + 0)
1720 #define EL_DF_WOODEN_GRID_FIXED_2       (EL_DF_WOODEN_GRID_FIXED_START + 1)
1721 #define EL_DF_WOODEN_GRID_FIXED_3       (EL_DF_WOODEN_GRID_FIXED_START + 2)
1722 #define EL_DF_WOODEN_GRID_FIXED_4       (EL_DF_WOODEN_GRID_FIXED_START + 3)
1723 #define EL_DF_WOODEN_GRID_FIXED_5       (EL_DF_WOODEN_GRID_FIXED_START + 4)
1724 #define EL_DF_WOODEN_GRID_FIXED_6       (EL_DF_WOODEN_GRID_FIXED_START + 5)
1725 #define EL_DF_WOODEN_GRID_FIXED_7       (EL_DF_WOODEN_GRID_FIXED_START + 6)
1726 #define EL_DF_WOODEN_GRID_FIXED_8       (EL_DF_WOODEN_GRID_FIXED_START + 7)
1727 #define EL_DF_WOODEN_GRID_FIXED_END     EL_DF_WOODEN_GRID_FIXED_07
1728
1729 #define EL_DF_STEEL_GRID_FIXED_START    (EL_DF_START2 + 264)
1730 #define EL_DF_STEEL_GRID_FIXED_1        (EL_DF_STEEL_GRID_FIXED_START + 0)
1731 #define EL_DF_STEEL_GRID_FIXED_2        (EL_DF_STEEL_GRID_FIXED_START + 1)
1732 #define EL_DF_STEEL_GRID_FIXED_3        (EL_DF_STEEL_GRID_FIXED_START + 2)
1733 #define EL_DF_STEEL_GRID_FIXED_4        (EL_DF_STEEL_GRID_FIXED_START + 3)
1734 #define EL_DF_STEEL_GRID_FIXED_5        (EL_DF_STEEL_GRID_FIXED_START + 4)
1735 #define EL_DF_STEEL_GRID_FIXED_6        (EL_DF_STEEL_GRID_FIXED_START + 5)
1736 #define EL_DF_STEEL_GRID_FIXED_7        (EL_DF_STEEL_GRID_FIXED_START + 6)
1737 #define EL_DF_STEEL_GRID_FIXED_8        (EL_DF_STEEL_GRID_FIXED_START + 7)
1738 #define EL_DF_STEEL_GRID_FIXED_END      EL_DF_STEEL_GRID_FIXED_07
1739
1740 #define EL_DF_WOODEN_WALL_START         (EL_DF_START2 + 272)
1741 #define EL_DF_WOODEN_WALL_1             (EL_DF_WOODEN_WALL_START + 0)
1742 #define EL_DF_WOODEN_WALL_END           (EL_DF_WOODEN_WALL_START + 15)
1743
1744 #define EL_DF_STEEL_WALL_START          (EL_DF_START2 + 288)
1745 #define EL_DF_STEEL_WALL_1              (EL_DF_STEEL_WALL_START + 0)
1746 #define EL_DF_STEEL_WALL_END            (EL_DF_STEEL_WALL_START + 15)
1747
1748 #define EL_DF_WALL_START                EL_DF_WOODEN_WALL_START
1749 #define EL_DF_WALL_END                  EL_DF_STEEL_WALL_END
1750
1751 #define EL_DF_EMPTY                     (EL_DF_START2 + 304)
1752 #define EL_DF_CELL                      (EL_DF_START2 + 305)
1753 #define EL_DF_MINE                      (EL_DF_START2 + 306)
1754 #define EL_DF_REFRACTOR                 (EL_DF_START2 + 307)
1755
1756 #define EL_DF_LASER_START               (EL_DF_START2 + 308)
1757 #define EL_DF_LASER_RIGHT               (EL_DF_LASER_START + 0)
1758 #define EL_DF_LASER_UP                  (EL_DF_LASER_START + 1)
1759 #define EL_DF_LASER_LEFT                (EL_DF_LASER_START + 2)
1760 #define EL_DF_LASER_DOWN                (EL_DF_LASER_START + 3)
1761 #define EL_DF_LASER_END                 EL_DF_LASER_DOWN
1762
1763 #define EL_DF_RECEIVER_START            (EL_DF_START2 + 312)
1764 #define EL_DF_RECEIVER_RIGHT            (EL_DF_RECEIVER_START + 0)
1765 #define EL_DF_RECEIVER_UP               (EL_DF_RECEIVER_START + 1)
1766 #define EL_DF_RECEIVER_LEFT             (EL_DF_RECEIVER_START + 2)
1767 #define EL_DF_RECEIVER_DOWN             (EL_DF_RECEIVER_START + 3)
1768 #define EL_DF_RECEIVER_END              EL_DF_RECEIVER_DOWN
1769
1770 #define EL_DF_FIBRE_OPTIC_START         (EL_DF_START2 + 316)
1771 #define EL_DF_FIBRE_OPTIC_RED_1         (EL_DF_FIBRE_OPTIC_START + 0)
1772 #define EL_DF_FIBRE_OPTIC_RED_2         (EL_DF_FIBRE_OPTIC_START + 1)
1773 #define EL_DF_FIBRE_OPTIC_YELLOW_1      (EL_DF_FIBRE_OPTIC_START + 2)
1774 #define EL_DF_FIBRE_OPTIC_YELLOW_2      (EL_DF_FIBRE_OPTIC_START + 3)
1775 #define EL_DF_FIBRE_OPTIC_GREEN_1       (EL_DF_FIBRE_OPTIC_START + 4)
1776 #define EL_DF_FIBRE_OPTIC_GREEN_2       (EL_DF_FIBRE_OPTIC_START + 5)
1777 #define EL_DF_FIBRE_OPTIC_BLUE_1        (EL_DF_FIBRE_OPTIC_START + 6)
1778 #define EL_DF_FIBRE_OPTIC_BLUE_2        (EL_DF_FIBRE_OPTIC_START + 7)
1779 #define EL_DF_FIBRE_OPTIC_END           EL_DF_FIBRE_OPTIC_07
1780
1781 #define EL_DF_MIRROR_ROTATING_START     (EL_DF_START2 + 324)
1782 #define EL_DF_MIRROR_ROTATING_1         (EL_DF_MIRROR_ROTATING_START + 0)
1783 #define EL_DF_MIRROR_ROTATING_2         (EL_DF_MIRROR_ROTATING_START + 1)
1784 #define EL_DF_MIRROR_ROTATING_3         (EL_DF_MIRROR_ROTATING_START + 2)
1785 #define EL_DF_MIRROR_ROTATING_4         (EL_DF_MIRROR_ROTATING_START + 3)
1786 #define EL_DF_MIRROR_ROTATING_5         (EL_DF_MIRROR_ROTATING_START + 4)
1787 #define EL_DF_MIRROR_ROTATING_6         (EL_DF_MIRROR_ROTATING_START + 5)
1788 #define EL_DF_MIRROR_ROTATING_7         (EL_DF_MIRROR_ROTATING_START + 6)
1789 #define EL_DF_MIRROR_ROTATING_8         (EL_DF_MIRROR_ROTATING_START + 7)
1790 #define EL_DF_MIRROR_ROTATING_9         (EL_DF_MIRROR_ROTATING_START + 8)
1791 #define EL_DF_MIRROR_ROTATING_10        (EL_DF_MIRROR_ROTATING_START + 9)
1792 #define EL_DF_MIRROR_ROTATING_11        (EL_DF_MIRROR_ROTATING_START + 10)
1793 #define EL_DF_MIRROR_ROTATING_12        (EL_DF_MIRROR_ROTATING_START + 11)
1794 #define EL_DF_MIRROR_ROTATING_13        (EL_DF_MIRROR_ROTATING_START + 12)
1795 #define EL_DF_MIRROR_ROTATING_14        (EL_DF_MIRROR_ROTATING_START + 13)
1796 #define EL_DF_MIRROR_ROTATING_15        (EL_DF_MIRROR_ROTATING_START + 14)
1797 #define EL_DF_MIRROR_ROTATING_16        (EL_DF_MIRROR_ROTATING_START + 15)
1798 #define EL_DF_MIRROR_ROTATING_END       EL_DF_MIRROR_ROTATING_15
1799
1800 #define EL_DF_WOODEN_GRID_ROTATING_START (EL_DF_START2 + 340)
1801 #define EL_DF_WOODEN_GRID_ROTATING_1    (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1802 #define EL_DF_WOODEN_GRID_ROTATING_2    (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1803 #define EL_DF_WOODEN_GRID_ROTATING_3    (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1804 #define EL_DF_WOODEN_GRID_ROTATING_4    (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1805 #define EL_DF_WOODEN_GRID_ROTATING_5    (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1806 #define EL_DF_WOODEN_GRID_ROTATING_6    (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1807 #define EL_DF_WOODEN_GRID_ROTATING_7    (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1808 #define EL_DF_WOODEN_GRID_ROTATING_8    (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1809 #define EL_DF_WOODEN_GRID_ROTATING_END  EL_DF_WOODEN_GRID_ROTATING_07
1810
1811 #define EL_DF_STEEL_GRID_ROTATING_START (EL_DF_START2 + 348)
1812 #define EL_DF_STEEL_GRID_ROTATING_1     (EL_DF_STEEL_GRID_ROTATING_START + 0)
1813 #define EL_DF_STEEL_GRID_ROTATING_2     (EL_DF_STEEL_GRID_ROTATING_START + 1)
1814 #define EL_DF_STEEL_GRID_ROTATING_3     (EL_DF_STEEL_GRID_ROTATING_START + 2)
1815 #define EL_DF_STEEL_GRID_ROTATING_4     (EL_DF_STEEL_GRID_ROTATING_START + 3)
1816 #define EL_DF_STEEL_GRID_ROTATING_5     (EL_DF_STEEL_GRID_ROTATING_START + 4)
1817 #define EL_DF_STEEL_GRID_ROTATING_6     (EL_DF_STEEL_GRID_ROTATING_START + 5)
1818 #define EL_DF_STEEL_GRID_ROTATING_7     (EL_DF_STEEL_GRID_ROTATING_START + 6)
1819 #define EL_DF_STEEL_GRID_ROTATING_8     (EL_DF_STEEL_GRID_ROTATING_START + 7)
1820 #define EL_DF_STEEL_GRID_ROTATING_END   EL_DF_STEEL_GRID_ROTATING_07
1821
1822 #define EL_DF_END                       (EL_DF_START2 + 355)
1823
1824 #define EL_MM_TELEPORTER_RED_START      (EL_DF_START2 + 356)
1825 #define EL_MM_TELEPORTER_RED_1          (EL_MM_TELEPORTER_RED_START + 0)
1826 #define EL_MM_TELEPORTER_RED_2          (EL_MM_TELEPORTER_RED_START + 1)
1827 #define EL_MM_TELEPORTER_RED_3          (EL_MM_TELEPORTER_RED_START + 2)
1828 #define EL_MM_TELEPORTER_RED_4          (EL_MM_TELEPORTER_RED_START + 3)
1829 #define EL_MM_TELEPORTER_RED_5          (EL_MM_TELEPORTER_RED_START + 4)
1830 #define EL_MM_TELEPORTER_RED_6          (EL_MM_TELEPORTER_RED_START + 5)
1831 #define EL_MM_TELEPORTER_RED_7          (EL_MM_TELEPORTER_RED_START + 6)
1832 #define EL_MM_TELEPORTER_RED_8          (EL_MM_TELEPORTER_RED_START + 7)
1833 #define EL_MM_TELEPORTER_RED_9          (EL_MM_TELEPORTER_RED_START + 8)
1834 #define EL_MM_TELEPORTER_RED_10         (EL_MM_TELEPORTER_RED_START + 9)
1835 #define EL_MM_TELEPORTER_RED_11         (EL_MM_TELEPORTER_RED_START + 10)
1836 #define EL_MM_TELEPORTER_RED_12         (EL_MM_TELEPORTER_RED_START + 11)
1837 #define EL_MM_TELEPORTER_RED_13         (EL_MM_TELEPORTER_RED_START + 12)
1838 #define EL_MM_TELEPORTER_RED_14         (EL_MM_TELEPORTER_RED_START + 13)
1839 #define EL_MM_TELEPORTER_RED_15         (EL_MM_TELEPORTER_RED_START + 14)
1840 #define EL_MM_TELEPORTER_RED_16         (EL_MM_TELEPORTER_RED_START + 15)
1841 #define EL_MM_TELEPORTER_RED_END        EL_MM_TELEPORTER_RED_16
1842 #define EL_MM_TELEPORTER_YELLOW_START   (EL_DF_START2 + 372)
1843 #define EL_MM_TELEPORTER_YELLOW_1       (EL_MM_TELEPORTER_YELLOW_START + 0)
1844 #define EL_MM_TELEPORTER_YELLOW_2       (EL_MM_TELEPORTER_YELLOW_START + 1)
1845 #define EL_MM_TELEPORTER_YELLOW_3       (EL_MM_TELEPORTER_YELLOW_START + 2)
1846 #define EL_MM_TELEPORTER_YELLOW_4       (EL_MM_TELEPORTER_YELLOW_START + 3)
1847 #define EL_MM_TELEPORTER_YELLOW_5       (EL_MM_TELEPORTER_YELLOW_START + 4)
1848 #define EL_MM_TELEPORTER_YELLOW_6       (EL_MM_TELEPORTER_YELLOW_START + 5)
1849 #define EL_MM_TELEPORTER_YELLOW_7       (EL_MM_TELEPORTER_YELLOW_START + 6)
1850 #define EL_MM_TELEPORTER_YELLOW_8       (EL_MM_TELEPORTER_YELLOW_START + 7)
1851 #define EL_MM_TELEPORTER_YELLOW_9       (EL_MM_TELEPORTER_YELLOW_START + 8)
1852 #define EL_MM_TELEPORTER_YELLOW_10      (EL_MM_TELEPORTER_YELLOW_START + 9)
1853 #define EL_MM_TELEPORTER_YELLOW_11      (EL_MM_TELEPORTER_YELLOW_START + 10)
1854 #define EL_MM_TELEPORTER_YELLOW_12      (EL_MM_TELEPORTER_YELLOW_START + 11)
1855 #define EL_MM_TELEPORTER_YELLOW_13      (EL_MM_TELEPORTER_YELLOW_START + 12)
1856 #define EL_MM_TELEPORTER_YELLOW_14      (EL_MM_TELEPORTER_YELLOW_START + 13)
1857 #define EL_MM_TELEPORTER_YELLOW_15      (EL_MM_TELEPORTER_YELLOW_START + 14)
1858 #define EL_MM_TELEPORTER_YELLOW_16      (EL_MM_TELEPORTER_YELLOW_START + 15)
1859 #define EL_MM_TELEPORTER_YELLOW_END     EL_MM_TELEPORTER_YELLOW_16
1860 #define EL_MM_TELEPORTER_GREEN_START    (EL_DF_START2 + 388)
1861 #define EL_MM_TELEPORTER_GREEN_1        (EL_MM_TELEPORTER_GREEN_START + 0)
1862 #define EL_MM_TELEPORTER_GREEN_2        (EL_MM_TELEPORTER_GREEN_START + 1)
1863 #define EL_MM_TELEPORTER_GREEN_3        (EL_MM_TELEPORTER_GREEN_START + 2)
1864 #define EL_MM_TELEPORTER_GREEN_4        (EL_MM_TELEPORTER_GREEN_START + 3)
1865 #define EL_MM_TELEPORTER_GREEN_5        (EL_MM_TELEPORTER_GREEN_START + 4)
1866 #define EL_MM_TELEPORTER_GREEN_6        (EL_MM_TELEPORTER_GREEN_START + 5)
1867 #define EL_MM_TELEPORTER_GREEN_7        (EL_MM_TELEPORTER_GREEN_START + 6)
1868 #define EL_MM_TELEPORTER_GREEN_8        (EL_MM_TELEPORTER_GREEN_START + 7)
1869 #define EL_MM_TELEPORTER_GREEN_9        (EL_MM_TELEPORTER_GREEN_START + 8)
1870 #define EL_MM_TELEPORTER_GREEN_10       (EL_MM_TELEPORTER_GREEN_START + 9)
1871 #define EL_MM_TELEPORTER_GREEN_11       (EL_MM_TELEPORTER_GREEN_START + 10)
1872 #define EL_MM_TELEPORTER_GREEN_12       (EL_MM_TELEPORTER_GREEN_START + 11)
1873 #define EL_MM_TELEPORTER_GREEN_13       (EL_MM_TELEPORTER_GREEN_START + 12)
1874 #define EL_MM_TELEPORTER_GREEN_14       (EL_MM_TELEPORTER_GREEN_START + 13)
1875 #define EL_MM_TELEPORTER_GREEN_15       (EL_MM_TELEPORTER_GREEN_START + 14)
1876 #define EL_MM_TELEPORTER_GREEN_16       (EL_MM_TELEPORTER_GREEN_START + 15)
1877 #define EL_MM_TELEPORTER_GREEN_END      EL_MM_TELEPORTER_GREEN_16
1878 #define EL_MM_TELEPORTER_BLUE_START     (EL_DF_START2 + 404)
1879 #define EL_MM_TELEPORTER_BLUE_1         (EL_MM_TELEPORTER_BLUE_START + 0)
1880 #define EL_MM_TELEPORTER_BLUE_2         (EL_MM_TELEPORTER_BLUE_START + 1)
1881 #define EL_MM_TELEPORTER_BLUE_3         (EL_MM_TELEPORTER_BLUE_START + 2)
1882 #define EL_MM_TELEPORTER_BLUE_4         (EL_MM_TELEPORTER_BLUE_START + 3)
1883 #define EL_MM_TELEPORTER_BLUE_5         (EL_MM_TELEPORTER_BLUE_START + 4)
1884 #define EL_MM_TELEPORTER_BLUE_6         (EL_MM_TELEPORTER_BLUE_START + 5)
1885 #define EL_MM_TELEPORTER_BLUE_7         (EL_MM_TELEPORTER_BLUE_START + 6)
1886 #define EL_MM_TELEPORTER_BLUE_8         (EL_MM_TELEPORTER_BLUE_START + 7)
1887 #define EL_MM_TELEPORTER_BLUE_9         (EL_MM_TELEPORTER_BLUE_START + 8)
1888 #define EL_MM_TELEPORTER_BLUE_10        (EL_MM_TELEPORTER_BLUE_START + 9)
1889 #define EL_MM_TELEPORTER_BLUE_11        (EL_MM_TELEPORTER_BLUE_START + 10)
1890 #define EL_MM_TELEPORTER_BLUE_12        (EL_MM_TELEPORTER_BLUE_START + 11)
1891 #define EL_MM_TELEPORTER_BLUE_13        (EL_MM_TELEPORTER_BLUE_START + 12)
1892 #define EL_MM_TELEPORTER_BLUE_14        (EL_MM_TELEPORTER_BLUE_START + 13)
1893 #define EL_MM_TELEPORTER_BLUE_15        (EL_MM_TELEPORTER_BLUE_START + 14)
1894 #define EL_MM_TELEPORTER_BLUE_16        (EL_MM_TELEPORTER_BLUE_START + 15)
1895 #define EL_MM_TELEPORTER_BLUE_END       EL_MM_TELEPORTER_BLUE_16
1896
1897 #define EL_MM_MCDUFFIN                  1204
1898 #define EL_MM_PACMAN                    1205
1899 #define EL_MM_FUSE                      1206
1900 #define EL_MM_STEEL_WALL                1207
1901 #define EL_MM_WOODEN_WALL               1208
1902 #define EL_MM_ICE_WALL                  1209
1903 #define EL_MM_AMOEBA_WALL               1210
1904 #define EL_DF_LASER                     1211
1905 #define EL_DF_RECEIVER                  1212
1906 #define EL_DF_STEEL_WALL                1213
1907 #define EL_DF_WOODEN_WALL               1214
1908
1909 #define EL_MM_END_2                     (EL_DF_START2 + 430)
1910 #define EL_MM_END                       EL_MM_END_2
1911
1912 #define EL_SPRING_LEFT                  1215
1913 #define EL_SPRING_RIGHT                 1216
1914
1915 // ---------- begin of empty space elements section ---------------------------
1916 #define EL_EMPTY_SPACE_START            1217
1917
1918 #include "conf_emp.h"   // include auto-generated data structure definitions
1919
1920 #define NUM_EMPTY_SPACE_ELEMENTS        16
1921 #define EL_EMPTY_SPACE_END              1232
1922 // ---------- end of empty space elements section -----------------------------
1923
1924 #define NUM_FILE_ELEMENTS               1233
1925
1926
1927 // "real" (and therefore drawable) runtime elements
1928 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1929
1930 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1931 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1932 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1933 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1934 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1935 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1936 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1937 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1938 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1939 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1940 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1941 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1942 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1943 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1944 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1945 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1946 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1947 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1948 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1949 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1950 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1951 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1952 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1953 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1954 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1955 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1956 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1957 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1958 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
1959 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
1960 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
1961 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
1962 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
1963 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
1964 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
1965 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
1966 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
1967 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
1968 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
1969 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
1970 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
1971 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
1972 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
1973 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
1974 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
1975 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
1976 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
1977 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
1978 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
1979 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
1980 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
1981 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
1982 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
1983 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
1984 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
1985 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
1986 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
1987 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
1988 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1989 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
1990 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
1991 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
1992 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
1993 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
1994 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
1995 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
1996 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
1997 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
1998 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
1999 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
2000 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
2001 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
2002 #define EL_MM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 72)
2003 #define EL_MM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 73)
2004 #define EL_MM_GRAY_BALL_OPENING         (EL_FIRST_RUNTIME_REAL + 74)
2005 #define EL_MM_ICE_WALL_SHRINKING        (EL_FIRST_RUNTIME_REAL + 75)
2006 #define EL_MM_AMOEBA_WALL_GROWING       (EL_FIRST_RUNTIME_REAL + 76)
2007 #define EL_MM_PACMAN_EATING_RIGHT       (EL_FIRST_RUNTIME_REAL + 77)
2008 #define EL_MM_PACMAN_EATING_UP          (EL_FIRST_RUNTIME_REAL + 78)
2009 #define EL_MM_PACMAN_EATING_LEFT        (EL_FIRST_RUNTIME_REAL + 79)
2010 #define EL_MM_PACMAN_EATING_DOWN        (EL_FIRST_RUNTIME_REAL + 80)
2011
2012 #define NUM_DRAWABLE_ELEMENTS           (EL_FIRST_RUNTIME_REAL + 81)
2013
2014 #define EL_MM_RUNTIME_START             EL_MM_EXIT_OPENING
2015 #define EL_MM_RUNTIME_END               EL_MM_AMOEBA_WALL_GROWING
2016
2017 // "unreal" (and therefore not drawable) runtime elements
2018 #define EL_FIRST_RUNTIME_UNREAL         (NUM_DRAWABLE_ELEMENTS)
2019
2020 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
2021 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
2022 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
2023 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
2024 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
2025 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
2026 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
2027 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
2028 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
2029 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
2030 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
2031 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
2032 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
2033 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
2034 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
2035 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
2036 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
2037 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
2038 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
2039 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
2040 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
2041 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
2042 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
2043 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
2044
2045 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
2046
2047 // dummy elements (never used as game elements, only used as graphics)
2048 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
2049
2050 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
2051 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
2052 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
2053 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
2054 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
2055 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
2056 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
2057 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
2058 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
2059 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
2060 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
2061 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
2062 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
2063 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
2064 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
2065 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
2066 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
2067 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
2068 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
2069 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
2070 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
2071 #define EL_MM_LIGHTBALL_RED             (EL_FIRST_DUMMY + 21)
2072 #define EL_MM_LIGHTBALL_BLUE            (EL_FIRST_DUMMY + 22)
2073 #define EL_MM_LIGHTBALL_YELLOW          (EL_FIRST_DUMMY + 23)
2074 #define EL_MM_MASK_MCDUFFIN_RIGHT       (EL_FIRST_DUMMY + 24)
2075 #define EL_MM_MASK_MCDUFFIN_UP          (EL_FIRST_DUMMY + 25)
2076 #define EL_MM_MASK_MCDUFFIN_LEFT        (EL_FIRST_DUMMY + 26)
2077 #define EL_MM_MASK_MCDUFFIN_DOWN        (EL_FIRST_DUMMY + 27)
2078 #define EL_MM_MASK_GRID_1               (EL_FIRST_DUMMY + 28)
2079 #define EL_MM_MASK_GRID_2               (EL_FIRST_DUMMY + 29)
2080 #define EL_MM_MASK_GRID_3               (EL_FIRST_DUMMY + 30)
2081 #define EL_MM_MASK_GRID_4               (EL_FIRST_DUMMY + 31)
2082 #define EL_MM_MASK_RECTANGLE            (EL_FIRST_DUMMY + 32)
2083 #define EL_MM_MASK_CIRCLE               (EL_FIRST_DUMMY + 33)
2084 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 34)
2085 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 35)
2086 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 36)
2087 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 37)
2088 #define EL_MM_DEFAULT                   (EL_FIRST_DUMMY + 38)
2089 #define EL_GRAPHIC_1                    (EL_FIRST_DUMMY + 39)
2090 #define EL_GRAPHIC_2                    (EL_FIRST_DUMMY + 40)
2091 #define EL_GRAPHIC_3                    (EL_FIRST_DUMMY + 41)
2092 #define EL_GRAPHIC_4                    (EL_FIRST_DUMMY + 42)
2093 #define EL_GRAPHIC_5                    (EL_FIRST_DUMMY + 43)
2094 #define EL_GRAPHIC_6                    (EL_FIRST_DUMMY + 44)
2095 #define EL_GRAPHIC_7                    (EL_FIRST_DUMMY + 45)
2096 #define EL_GRAPHIC_8                    (EL_FIRST_DUMMY + 46)
2097
2098 #define EL_MM_DUMMY_START               EL_MM_MASK_MCDUFFIN_RIGHT
2099 #define EL_MM_DUMMY_END                 EL_MM_MASK_CIRCLE
2100
2101 // internal elements (only used for internal purposes like copying)
2102 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 47)
2103
2104 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
2105 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
2106 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
2107 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
2108
2109 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
2110 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
2111 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
2112 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
2113 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
2114 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
2115 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
2116 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
2117 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
2118 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
2119 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
2120 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
2121 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
2122 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
2123 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
2124 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
2125 #define EL_INTERNAL_CASCADE_MM                  (EL_FIRST_INTERNAL + 20)
2126 #define EL_INTERNAL_CASCADE_MM_ACTIVE           (EL_FIRST_INTERNAL + 21)
2127 #define EL_INTERNAL_CASCADE_DF                  (EL_FIRST_INTERNAL + 22)
2128 #define EL_INTERNAL_CASCADE_DF_ACTIVE           (EL_FIRST_INTERNAL + 23)
2129 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 24)
2130 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 25)
2131 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 26)
2132 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 27)
2133 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 28)
2134 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 29)
2135 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 30)
2136 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 31)
2137 #define EL_INTERNAL_CASCADE_ES                  (EL_FIRST_INTERNAL + 32)
2138 #define EL_INTERNAL_CASCADE_ES_ACTIVE           (EL_FIRST_INTERNAL + 33)
2139 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 34)
2140 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 35)
2141 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 36)
2142 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 37)
2143 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 38)
2144 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 39)
2145
2146 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
2147 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
2148 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
2149 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 39)
2150
2151 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 40)
2152
2153
2154 // values for graphics/sounds action types
2155 enum
2156 {
2157   ACTION_DEFAULT = 0,
2158   ACTION_WAITING,
2159   ACTION_FALLING,
2160   ACTION_MOVING,
2161   ACTION_DIGGING,
2162   ACTION_SNAPPING,
2163   ACTION_COLLECTING,
2164   ACTION_DROPPING,
2165   ACTION_PUSHING,
2166   ACTION_WALKING,
2167   ACTION_PASSING,
2168   ACTION_IMPACT,
2169   ACTION_BREAKING,
2170   ACTION_ACTIVATING,
2171   ACTION_DEACTIVATING,
2172   ACTION_OPENING,
2173   ACTION_CLOSING,
2174   ACTION_ATTACKING,
2175   ACTION_GROWING,
2176   ACTION_SHRINKING,
2177   ACTION_ACTIVE,
2178   ACTION_FILLING,
2179   ACTION_EMPTYING,
2180   ACTION_CHANGING,
2181   ACTION_EXPLODING,
2182   ACTION_BORING,
2183   ACTION_BORING_1,
2184   ACTION_BORING_2,
2185   ACTION_BORING_3,
2186   ACTION_BORING_4,
2187   ACTION_BORING_5,
2188   ACTION_BORING_6,
2189   ACTION_BORING_7,
2190   ACTION_BORING_8,
2191   ACTION_BORING_9,
2192   ACTION_BORING_10,
2193   ACTION_SLEEPING,
2194   ACTION_SLEEPING_1,
2195   ACTION_SLEEPING_2,
2196   ACTION_SLEEPING_3,
2197   ACTION_AWAKENING,
2198   ACTION_DYING,
2199   ACTION_TURNING,
2200   ACTION_TURNING_FROM_LEFT,
2201   ACTION_TURNING_FROM_RIGHT,
2202   ACTION_TURNING_FROM_UP,
2203   ACTION_TURNING_FROM_DOWN,
2204   ACTION_SMASHED_BY_ROCK,
2205   ACTION_SMASHED_BY_SPRING,
2206   ACTION_EATING,
2207   ACTION_TWINKLING,
2208   ACTION_SPLASHING,
2209   ACTION_HITTING,
2210   ACTION_PAGE_1,
2211   ACTION_PAGE_2,
2212   ACTION_PAGE_3,
2213   ACTION_PAGE_4,
2214   ACTION_PAGE_5,
2215   ACTION_PAGE_6,
2216   ACTION_PAGE_7,
2217   ACTION_PAGE_8,
2218   ACTION_PAGE_9,
2219   ACTION_PAGE_10,
2220   ACTION_PAGE_11,
2221   ACTION_PAGE_12,
2222   ACTION_PAGE_13,
2223   ACTION_PAGE_14,
2224   ACTION_PAGE_15,
2225   ACTION_PAGE_16,
2226   ACTION_PAGE_17,
2227   ACTION_PAGE_18,
2228   ACTION_PAGE_19,
2229   ACTION_PAGE_20,
2230   ACTION_PAGE_21,
2231   ACTION_PAGE_22,
2232   ACTION_PAGE_23,
2233   ACTION_PAGE_24,
2234   ACTION_PAGE_25,
2235   ACTION_PAGE_26,
2236   ACTION_PAGE_27,
2237   ACTION_PAGE_28,
2238   ACTION_PAGE_29,
2239   ACTION_PAGE_30,
2240   ACTION_PAGE_31,
2241   ACTION_PAGE_32,
2242   ACTION_PART_1,
2243   ACTION_PART_2,
2244   ACTION_PART_3,
2245   ACTION_PART_4,
2246   ACTION_PART_5,
2247   ACTION_PART_6,
2248   ACTION_PART_7,
2249   ACTION_PART_8,
2250   ACTION_PART_9,
2251   ACTION_PART_10,
2252   ACTION_PART_11,
2253   ACTION_PART_12,
2254   ACTION_PART_13,
2255   ACTION_PART_14,
2256   ACTION_PART_15,
2257   ACTION_PART_16,
2258   ACTION_PART_17,
2259   ACTION_PART_18,
2260   ACTION_PART_19,
2261   ACTION_PART_20,
2262   ACTION_PART_21,
2263   ACTION_PART_22,
2264   ACTION_PART_23,
2265   ACTION_PART_24,
2266   ACTION_PART_25,
2267   ACTION_PART_26,
2268   ACTION_PART_27,
2269   ACTION_PART_28,
2270   ACTION_PART_29,
2271   ACTION_PART_30,
2272   ACTION_PART_31,
2273   ACTION_PART_32,
2274   ACTION_OTHER,
2275
2276   NUM_ACTIONS
2277 };
2278
2279 #define ACTION_BORING_LAST              ACTION_BORING_10
2280 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
2281
2282
2283 // values for special image configuration suffixes (must match game mode)
2284 enum
2285 {
2286   GFX_SPECIAL_ARG_DEFAULT = 0,
2287   GFX_SPECIAL_ARG_LOADING,
2288   GFX_SPECIAL_ARG_TITLE_INITIAL,
2289   GFX_SPECIAL_ARG_TITLE_INITIAL_1,
2290   GFX_SPECIAL_ARG_TITLE_INITIAL_2,
2291   GFX_SPECIAL_ARG_TITLE_INITIAL_3,
2292   GFX_SPECIAL_ARG_TITLE_INITIAL_4,
2293   GFX_SPECIAL_ARG_TITLE_INITIAL_5,
2294   GFX_SPECIAL_ARG_TITLE,
2295   GFX_SPECIAL_ARG_TITLE_1,
2296   GFX_SPECIAL_ARG_TITLE_2,
2297   GFX_SPECIAL_ARG_TITLE_3,
2298   GFX_SPECIAL_ARG_TITLE_4,
2299   GFX_SPECIAL_ARG_TITLE_5,
2300   GFX_SPECIAL_ARG_MAIN,
2301   GFX_SPECIAL_ARG_NAMES,
2302   GFX_SPECIAL_ARG_LEVELS,
2303   GFX_SPECIAL_ARG_LEVELNR,
2304   GFX_SPECIAL_ARG_SCORES,
2305   GFX_SPECIAL_ARG_EDITOR,
2306   GFX_SPECIAL_ARG_INFO,
2307   GFX_SPECIAL_ARG_SETUP,
2308   GFX_SPECIAL_ARG_PLAYING,
2309   GFX_SPECIAL_ARG_DOOR,
2310   GFX_SPECIAL_ARG_TAPE,
2311   GFX_SPECIAL_ARG_PANEL,
2312   GFX_SPECIAL_ARG_PREVIEW,
2313   GFX_SPECIAL_ARG_CRUMBLED,
2314   GFX_SPECIAL_ARG_MAINONLY,
2315   GFX_SPECIAL_ARG_NAMESONLY,
2316   GFX_SPECIAL_ARG_TYPENAME,
2317   GFX_SPECIAL_ARG_TYPENAMES,
2318   GFX_SPECIAL_ARG_SUBMENU,
2319   GFX_SPECIAL_ARG_MENU,
2320   GFX_SPECIAL_ARG_TOONS,
2321   GFX_SPECIAL_ARG_SCORESOLD,
2322   GFX_SPECIAL_ARG_SCORESNEW,
2323   GFX_SPECIAL_ARG_NO_TITLE,
2324   GFX_SPECIAL_ARG_FADING,
2325   GFX_SPECIAL_ARG_QUIT,
2326
2327   NUM_SPECIAL_GFX_ARGS
2328 };
2329
2330 // these additional definitions are currently only used for draw offsets
2331 enum
2332 {
2333   GFX_SPECIAL_ARG_INFO_MAIN = 0,
2334   GFX_SPECIAL_ARG_INFO_TITLE,
2335   GFX_SPECIAL_ARG_INFO_ELEMENTS,
2336   GFX_SPECIAL_ARG_INFO_MUSIC,
2337   GFX_SPECIAL_ARG_INFO_CREDITS,
2338   GFX_SPECIAL_ARG_INFO_PROGRAM,
2339   GFX_SPECIAL_ARG_INFO_VERSION,
2340   GFX_SPECIAL_ARG_INFO_LEVELSET,
2341
2342   NUM_SPECIAL_GFX_INFO_ARGS
2343 };
2344
2345 // these additional definitions are currently only used for draw offsets
2346 // (must match SETUP_MODE_* values as defined in src/screens.c)
2347 // (should also match corresponding entries in src/conf_gfx.c)
2348 enum
2349 {
2350   GFX_SPECIAL_ARG_SETUP_MAIN = 0,
2351   GFX_SPECIAL_ARG_SETUP_GAME,
2352   GFX_SPECIAL_ARG_SETUP_ENGINES,
2353   GFX_SPECIAL_ARG_SETUP_EDITOR,
2354   GFX_SPECIAL_ARG_SETUP_GRAPHICS,
2355   GFX_SPECIAL_ARG_SETUP_SOUND,
2356   GFX_SPECIAL_ARG_SETUP_ARTWORK,
2357   GFX_SPECIAL_ARG_SETUP_INPUT,
2358   GFX_SPECIAL_ARG_SETUP_TOUCH,
2359   GFX_SPECIAL_ARG_SETUP_SHORTCUTS,
2360   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1,
2361   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2,
2362   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3,
2363   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4,
2364   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5,
2365   GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK,
2366   GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER,
2367
2368   NUM_SPECIAL_GFX_SETUP_ARGS
2369 };
2370
2371 // values for image configuration suffixes
2372 enum
2373 {
2374   GFX_ARG_X = 0,
2375   GFX_ARG_Y,
2376   GFX_ARG_XPOS,
2377   GFX_ARG_YPOS,
2378   GFX_ARG_WIDTH,
2379   GFX_ARG_HEIGHT,
2380   GFX_ARG_VERTICAL,
2381   GFX_ARG_OFFSET,
2382   GFX_ARG_XOFFSET,
2383   GFX_ARG_YOFFSET,
2384   GFX_ARG_2ND_MOVEMENT_TILE,
2385   GFX_ARG_2ND_VERTICAL,
2386   GFX_ARG_2ND_OFFSET,
2387   GFX_ARG_2ND_XOFFSET,
2388   GFX_ARG_2ND_YOFFSET,
2389   GFX_ARG_2ND_SWAP_TILES,
2390   GFX_ARG_FRAMES,
2391   GFX_ARG_FRAMES_PER_LINE,
2392   GFX_ARG_START_FRAME,
2393   GFX_ARG_DELAY,
2394   GFX_ARG_ANIM_MODE,
2395   GFX_ARG_GLOBAL_SYNC,
2396   GFX_ARG_CRUMBLED_LIKE,
2397   GFX_ARG_DIGGABLE_LIKE,
2398   GFX_ARG_BORDER_SIZE,
2399   GFX_ARG_STEP_OFFSET,
2400   GFX_ARG_STEP_XOFFSET,
2401   GFX_ARG_STEP_YOFFSET,
2402   GFX_ARG_STEP_DELAY,
2403   GFX_ARG_DIRECTION,
2404   GFX_ARG_POSITION,
2405   GFX_ARG_DRAW_XOFFSET,
2406   GFX_ARG_DRAW_YOFFSET,
2407   GFX_ARG_DRAW_MASKED,
2408   GFX_ARG_DRAW_ORDER,
2409   GFX_ARG_INIT_DELAY_FIXED,
2410   GFX_ARG_INIT_DELAY_RANDOM,
2411   GFX_ARG_INIT_DELAY_ACTION,
2412   GFX_ARG_ANIM_DELAY_FIXED,
2413   GFX_ARG_ANIM_DELAY_RANDOM,
2414   GFX_ARG_ANIM_DELAY_ACTION,
2415   GFX_ARG_POST_DELAY_FIXED,
2416   GFX_ARG_POST_DELAY_RANDOM,
2417   GFX_ARG_POST_DELAY_ACTION,
2418   GFX_ARG_INIT_EVENT,
2419   GFX_ARG_INIT_EVENT_ACTION,
2420   GFX_ARG_ANIM_EVENT,
2421   GFX_ARG_ANIM_EVENT_ACTION,
2422   GFX_ARG_NAME,
2423   GFX_ARG_SCALE_UP_FACTOR,
2424   GFX_ARG_TILE_SIZE,
2425   GFX_ARG_CLONE_FROM,
2426   GFX_ARG_FADE_MODE,
2427   GFX_ARG_FADE_DELAY,
2428   GFX_ARG_POST_DELAY,
2429   GFX_ARG_AUTO_DELAY,
2430   GFX_ARG_AUTO_DELAY_UNIT,
2431   GFX_ARG_ALIGN,
2432   GFX_ARG_VALIGN,
2433   GFX_ARG_SORT_PRIORITY,
2434   GFX_ARG_CLASS,
2435   GFX_ARG_STYLE,
2436   GFX_ARG_ACTIVE_XOFFSET,
2437   GFX_ARG_ACTIVE_YOFFSET,
2438   GFX_ARG_PRESSED_XOFFSET,
2439   GFX_ARG_PRESSED_YOFFSET,
2440
2441   NUM_GFX_ARGS
2442 };
2443
2444 // values for sound configuration suffixes
2445 enum
2446 {
2447   SND_ARG_MODE_LOOP = 0,
2448   SND_ARG_VOLUME,
2449   SND_ARG_PRIORITY,
2450
2451   NUM_SND_ARGS
2452 };
2453
2454 // values for music configuration suffixes
2455 enum
2456 {
2457   MUS_ARG_MODE_LOOP = 0,
2458
2459   NUM_MUS_ARGS
2460 };
2461
2462 // values for font configuration (definitions must match those from main.c)
2463 enum
2464 {
2465   FONT_INITIAL_1 = MAIN_FONT_INITIAL_1,
2466   FONT_INITIAL_2 = MAIN_FONT_INITIAL_2,
2467   FONT_INITIAL_3 = MAIN_FONT_INITIAL_3,
2468   FONT_INITIAL_4 = MAIN_FONT_INITIAL_4,
2469   FONT_TITLE_1,
2470   FONT_TITLE_2,
2471   FONT_MENU_1_ACTIVE,
2472   FONT_MENU_2_ACTIVE,
2473   FONT_MENU_1,
2474   FONT_MENU_2,
2475   FONT_TEXT_1_ACTIVE,
2476   FONT_TEXT_2_ACTIVE,
2477   FONT_TEXT_3_ACTIVE,
2478   FONT_TEXT_4_ACTIVE,
2479   FONT_TEXT_1,
2480   FONT_TEXT_2,
2481   FONT_TEXT_3,
2482   FONT_TEXT_4,
2483   FONT_ENVELOPE_1,
2484   FONT_ENVELOPE_2,
2485   FONT_ENVELOPE_3,
2486   FONT_ENVELOPE_4,
2487   FONT_REQUEST,
2488   FONT_INPUT_1_ACTIVE,
2489   FONT_INPUT_2_ACTIVE,
2490   FONT_INPUT_1,
2491   FONT_INPUT_2,
2492   FONT_OPTION_OFF_NARROW,
2493   FONT_OPTION_OFF,
2494   FONT_OPTION_ON_NARROW,
2495   FONT_OPTION_ON,
2496   FONT_VALUE_1,
2497   FONT_VALUE_2,
2498   FONT_VALUE_OLD_NARROW,
2499   FONT_VALUE_OLD,
2500   FONT_VALUE_NARROW,
2501   FONT_LEVEL_NUMBER_ACTIVE,
2502   FONT_LEVEL_NUMBER,
2503   FONT_TAPE_RECORDER,
2504   FONT_GAME_INFO,
2505   FONT_INFO_ELEMENTS,
2506   FONT_INFO_LEVELSET,
2507   FONT_MAIN_NETWORK_PLAYERS,
2508
2509   NUM_FONTS
2510 };
2511
2512 #define NUM_INITIAL_FONTS               4
2513
2514 // values for toon animation configuration
2515 #define MAX_NUM_TOONS                   20
2516
2517 // values for global animation configuration (must match those from main.c)
2518 #define NUM_GLOBAL_ANIMS                MAX_GLOBAL_ANIMS
2519 #define NUM_GLOBAL_ANIM_PARTS           MAX_GLOBAL_ANIM_PARTS
2520 #define NUM_GLOBAL_ANIM_PARTS_ALL       (NUM_GLOBAL_ANIM_PARTS + 1)
2521 #define NUM_GLOBAL_ANIM_TOKENS          (2 * NUM_GLOBAL_ANIMS)
2522
2523 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST    0
2524 #define GLOBAL_ANIM_ID_GRAPHIC_LAST     (NUM_GLOBAL_ANIMS - 1)
2525 #define GLOBAL_ANIM_ID_CONTROL_FIRST    (NUM_GLOBAL_ANIMS)
2526 #define GLOBAL_ANIM_ID_CONTROL_LAST     (2 * NUM_GLOBAL_ANIMS - 1)
2527
2528 #define GLOBAL_ANIM_ID_PART_FIRST       0
2529 #define GLOBAL_ANIM_ID_PART_LAST        (NUM_GLOBAL_ANIM_PARTS - 1)
2530 #define GLOBAL_ANIM_ID_PART_BASE        (NUM_GLOBAL_ANIM_PARTS)
2531
2532 // values for global border graphics
2533 #define IMG_GLOBAL_BORDER_FIRST         IMG_GLOBAL_BORDER
2534 #define IMG_GLOBAL_BORDER_LAST          IMG_GLOBAL_BORDER_PLAYING
2535
2536 // values for game_status (must match special image configuration suffixes)
2537 #define GAME_MODE_DEFAULT               GFX_SPECIAL_ARG_DEFAULT
2538 #define GAME_MODE_LOADING               GFX_SPECIAL_ARG_LOADING
2539 #define GAME_MODE_TITLE_INITIAL         GFX_SPECIAL_ARG_TITLE_INITIAL
2540 #define GAME_MODE_TITLE_INITIAL_1       GFX_SPECIAL_ARG_TITLE_INITIAL_1
2541 #define GAME_MODE_TITLE_INITIAL_2       GFX_SPECIAL_ARG_TITLE_INITIAL_2
2542 #define GAME_MODE_TITLE_INITIAL_3       GFX_SPECIAL_ARG_TITLE_INITIAL_3
2543 #define GAME_MODE_TITLE_INITIAL_4       GFX_SPECIAL_ARG_TITLE_INITIAL_4
2544 #define GAME_MODE_TITLE_INITIAL_5       GFX_SPECIAL_ARG_TITLE_INITIAL_5
2545 #define GAME_MODE_TITLE                 GFX_SPECIAL_ARG_TITLE
2546 #define GAME_MODE_TITLE_1               GFX_SPECIAL_ARG_TITLE_1
2547 #define GAME_MODE_TITLE_2               GFX_SPECIAL_ARG_TITLE_2
2548 #define GAME_MODE_TITLE_3               GFX_SPECIAL_ARG_TITLE_3
2549 #define GAME_MODE_TITLE_4               GFX_SPECIAL_ARG_TITLE_4
2550 #define GAME_MODE_TITLE_5               GFX_SPECIAL_ARG_TITLE_5
2551 #define GAME_MODE_MAIN                  GFX_SPECIAL_ARG_MAIN
2552 #define GAME_MODE_NAMES                 GFX_SPECIAL_ARG_NAMES
2553 #define GAME_MODE_LEVELS                GFX_SPECIAL_ARG_LEVELS
2554 #define GAME_MODE_LEVELNR               GFX_SPECIAL_ARG_LEVELNR
2555 #define GAME_MODE_SCORES                GFX_SPECIAL_ARG_SCORES
2556 #define GAME_MODE_EDITOR                GFX_SPECIAL_ARG_EDITOR
2557 #define GAME_MODE_INFO                  GFX_SPECIAL_ARG_INFO
2558 #define GAME_MODE_SETUP                 GFX_SPECIAL_ARG_SETUP
2559 #define GAME_MODE_PLAYING               GFX_SPECIAL_ARG_PLAYING
2560 #define GAME_MODE_PSEUDO_DOOR           GFX_SPECIAL_ARG_DOOR
2561 #define GAME_MODE_PSEUDO_TAPE           GFX_SPECIAL_ARG_TAPE
2562 #define GAME_MODE_PSEUDO_PANEL          GFX_SPECIAL_ARG_PANEL
2563 #define GAME_MODE_PSEUDO_PREVIEW        GFX_SPECIAL_ARG_PREVIEW
2564 #define GAME_MODE_PSEUDO_CRUMBLED       GFX_SPECIAL_ARG_CRUMBLED
2565 #define GAME_MODE_PSEUDO_MAINONLY       GFX_SPECIAL_ARG_MAINONLY
2566 #define GAME_MODE_PSEUDO_NAMESONLY      GFX_SPECIAL_ARG_NAMESONLY
2567 #define GAME_MODE_PSEUDO_TYPENAME       GFX_SPECIAL_ARG_TYPENAME
2568 #define GAME_MODE_PSEUDO_TYPENAMES      GFX_SPECIAL_ARG_TYPENAMES
2569 #define GAME_MODE_PSEUDO_SUBMENU        GFX_SPECIAL_ARG_SUBMENU
2570 #define GAME_MODE_PSEUDO_MENU           GFX_SPECIAL_ARG_MENU
2571 #define GAME_MODE_PSEUDO_TOONS          GFX_SPECIAL_ARG_TOONS
2572 #define GAME_MODE_PSEUDO_SCORESOLD      GFX_SPECIAL_ARG_SCORESOLD
2573 #define GAME_MODE_PSEUDO_SCORESNEW      GFX_SPECIAL_ARG_SCORESNEW
2574 #define GAME_MODE_PSEUDO_NO_TITLE       GFX_SPECIAL_ARG_NO_TITLE
2575 #define GAME_MODE_PSEUDO_FADING         GFX_SPECIAL_ARG_FADING
2576 #define GAME_MODE_QUIT                  GFX_SPECIAL_ARG_QUIT
2577
2578 #define NUM_GAME_MODES                  NUM_SPECIAL_GFX_ARGS
2579
2580 // special definitions currently only used for custom artwork configuration
2581 #define MUSIC_PREFIX_BACKGROUND         0
2582 #define NUM_MUSIC_PREFIXES              1
2583
2584 // definitions for demo animation lists
2585 #define HELPANIM_LIST_NEXT              -1
2586 #define HELPANIM_LIST_END               -999
2587
2588
2589 // program information and versioning definitions
2590 #define PROGRAM_VERSION_SUPER           4
2591 #define PROGRAM_VERSION_MAJOR           3
2592 #define PROGRAM_VERSION_MINOR           1
2593 #define PROGRAM_VERSION_PATCH           0
2594 #define PROGRAM_VERSION_EXTRA           ""
2595
2596 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
2597 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
2598 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
2599 #define PROGRAM_WEBSITE_STRING          "https://www.artsoft.org/"
2600 #define PROGRAM_COPYRIGHT_STRING        "Copyright \xa9""1995-2021 by Holger Schemel"
2601 #define PROGRAM_COMPANY_STRING          "A Game by Artsoft Entertainment"
2602
2603 #define PROGRAM_ICON_FILENAME           "RocksIcon32x32.png"
2604
2605 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
2606
2607 #define USERDATA_DIRECTORY_OTHER        "userdata"
2608
2609 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2610 ** currently supported/known file version numbers:
2611 **      1.0 (old)
2612 **      1.2 (still in use)
2613 **      1.4 (still in use)
2614 **      2.0 (actual)
2615 */
2616 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2617 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2618 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2619 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2620 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2621
2622 /* file version does not change for every program version, but is changed
2623    when new features are introduced that are incompatible with older file
2624    versions, so that they can be treated accordingly */
2625 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2626
2627 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2628 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2629 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2630 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2631 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2632
2633 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_SUPER, \
2634                                                       PROGRAM_VERSION_MAJOR, \
2635                                                       PROGRAM_VERSION_MINOR, \
2636                                                       PROGRAM_VERSION_PATCH)
2637
2638 // values for game_emulation
2639 #define EMU_NONE                        0
2640 #define EMU_BOULDERDASH                 1
2641 #define EMU_UNUSED_2                    2
2642 #define EMU_SUPAPLEX                    3
2643
2644 // values for level file type identifier
2645 #define LEVEL_FILE_TYPE_UNKNOWN         0
2646 #define LEVEL_FILE_TYPE_RND             1
2647 #define LEVEL_FILE_TYPE_BD              2
2648 #define LEVEL_FILE_TYPE_EM              3
2649 #define LEVEL_FILE_TYPE_SP              4
2650 #define LEVEL_FILE_TYPE_DX              5
2651 #define LEVEL_FILE_TYPE_SB              6
2652 #define LEVEL_FILE_TYPE_DC              7
2653 #define LEVEL_FILE_TYPE_MM              8
2654
2655 #define NUM_LEVEL_FILE_TYPES            9
2656
2657 // values for game engine type identifier
2658 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
2659 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
2660 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
2661 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
2662 #define GAME_ENGINE_TYPE_MM             LEVEL_FILE_TYPE_MM
2663
2664 #define NUM_ENGINE_TYPES                4
2665
2666 // values for automatically playing tapes
2667 #define AUTOPLAY_NONE                   0
2668 #define AUTOPLAY_PLAY                   (1 << 0)
2669 #define AUTOPLAY_FFWD                   (1 << 1)
2670 #define AUTOPLAY_WARP                   (1 << 2)
2671 #define AUTOPLAY_TEST                   (1 << 3)
2672 #define AUTOPLAY_SAVE                   (1 << 4)
2673 #define AUTOPLAY_UPLOAD                 (1 << 5)
2674 #define AUTOPLAY_FIX                    (1 << 6)
2675 #define AUTOPLAY_WARP_NO_DISPLAY        AUTOPLAY_TEST
2676
2677 #define AUTOPLAY_MODE_NONE              0
2678 #define AUTOPLAY_MODE_PLAY              (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
2679 #define AUTOPLAY_MODE_FFWD              (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
2680 #define AUTOPLAY_MODE_WARP              (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
2681 #define AUTOPLAY_MODE_TEST              (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
2682 #define AUTOPLAY_MODE_SAVE              (AUTOPLAY_MODE_TEST | AUTOPLAY_SAVE)
2683 #define AUTOPLAY_MODE_UPLOAD            (AUTOPLAY_MODE_TEST | AUTOPLAY_UPLOAD)
2684 #define AUTOPLAY_MODE_FIX               (AUTOPLAY_MODE_TEST | AUTOPLAY_FIX)
2685 #define AUTOPLAY_MODE_WARP_NO_DISPLAY   AUTOPLAY_MODE_TEST
2686
2687
2688 struct BorderInfo
2689 {
2690   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2691   boolean draw_masked_when_fading;
2692 };
2693
2694 struct RequestButtonInfo
2695 {
2696   struct TextPosInfo yes;
2697   struct TextPosInfo no;
2698   struct TextPosInfo confirm;
2699
2700   struct TextPosInfo player_1;
2701   struct TextPosInfo player_2;
2702   struct TextPosInfo player_3;
2703   struct TextPosInfo player_4;
2704
2705   struct TextPosInfo touch_yes;
2706   struct TextPosInfo touch_no;
2707   struct TextPosInfo touch_confirm;
2708 };
2709
2710 struct MenuMainButtonInfo
2711 {
2712   struct MenuPosInfo name;
2713   struct MenuPosInfo levels;
2714   struct MenuPosInfo scores;
2715   struct MenuPosInfo editor;
2716   struct MenuPosInfo info;
2717   struct MenuPosInfo game;
2718   struct MenuPosInfo setup;
2719   struct MenuPosInfo quit;
2720
2721   struct MenuPosInfo prev_level;
2722   struct MenuPosInfo next_level;
2723
2724   struct MenuPosInfo first_level;
2725   struct MenuPosInfo last_level;
2726   struct MenuPosInfo level_number;
2727
2728   struct MenuPosInfo insert_solution;
2729   struct MenuPosInfo play_solution;
2730
2731   struct MenuPosInfo switch_ecs_aga;
2732 };
2733
2734 struct MenuMainTextInfo
2735 {
2736   struct TextPosInfo name;
2737   struct TextPosInfo levels;
2738   struct TextPosInfo scores;
2739   struct TextPosInfo editor;
2740   struct TextPosInfo info;
2741   struct TextPosInfo game;
2742   struct TextPosInfo setup;
2743   struct TextPosInfo quit;
2744
2745   struct TextPosInfo first_level;
2746   struct TextPosInfo last_level;
2747   struct TextPosInfo level_number;
2748   struct TextPosInfo level_info_1;
2749   struct TextPosInfo level_info_2;
2750   struct TextPosInfo level_name;
2751   struct TextPosInfo level_author;
2752   struct TextPosInfo level_year;
2753   struct TextPosInfo level_imported_from;
2754   struct TextPosInfo level_imported_by;
2755   struct TextPosInfo level_tested_by;
2756   struct TextPosInfo title_1;
2757   struct TextPosInfo title_2;
2758   struct TextPosInfo title_3;
2759 };
2760
2761 struct MenuMainInputInfo
2762 {
2763   struct TextPosInfo name;
2764 };
2765
2766 struct MenuMainInfo
2767 {
2768   struct MenuMainButtonInfo button;
2769   struct MenuMainTextInfo text;
2770   struct MenuMainInputInfo input;
2771
2772   struct TextPosInfo preview_players;
2773   struct TextPosInfo network_players;
2774 };
2775
2776 struct MenuSetupButtonInfo
2777 {
2778   struct MenuPosInfo prev_player;
2779   struct MenuPosInfo next_player;
2780
2781   struct MenuPosInfo touch_back;
2782   struct MenuPosInfo touch_next;
2783   struct MenuPosInfo touch_back2;
2784   struct MenuPosInfo touch_next2;
2785 };
2786
2787 struct MenuSetupInfo
2788 {
2789   struct MenuSetupButtonInfo button;
2790 };
2791
2792 struct TitleFadingInfo
2793 {
2794   int fade_mode;
2795   int fade_delay;
2796   int post_delay;
2797   int auto_delay;
2798   int auto_delay_unit;
2799 };
2800
2801 struct TitleMessageInfo
2802 {
2803   int x, y;
2804   int width, height;
2805   int chars, lines;
2806   int align, valign;
2807   int font;
2808   boolean autowrap;
2809   boolean centered;
2810   boolean parse_comments;
2811   int sort_priority;
2812
2813   int fade_mode;
2814   int fade_delay;
2815   int post_delay;
2816   int auto_delay;
2817   int auto_delay_unit;
2818 };
2819
2820 struct InitInfo
2821 {
2822   struct MenuPosInfo busy;
2823 };
2824
2825 struct MenuInfo
2826 {
2827   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2828   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2829   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2830   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2831   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2832   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2833
2834   int scrollbar_xoffset;
2835
2836   struct MenuPosInfo list_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2837
2838   int list_size[NUM_SPECIAL_GFX_ARGS];
2839   int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2840
2841   int left_spacing[NUM_SPECIAL_GFX_ARGS];
2842   int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2843   int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2844   int right_spacing[NUM_SPECIAL_GFX_ARGS];
2845   int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2846   int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2847   int top_spacing[NUM_SPECIAL_GFX_ARGS];
2848   int top_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2849   int top_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2850   int bottom_spacing[NUM_SPECIAL_GFX_ARGS];
2851   int bottom_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2852   int bottom_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2853
2854   int paragraph_spacing[NUM_SPECIAL_GFX_ARGS];
2855   int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2856   int paragraph_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2857   int headline1_spacing[NUM_SPECIAL_GFX_ARGS];
2858   int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2859   int headline1_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2860   int headline2_spacing[NUM_SPECIAL_GFX_ARGS];
2861   int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2862   int headline2_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2863   int line_spacing[NUM_SPECIAL_GFX_ARGS];
2864   int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2865   int line_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2866   int extra_spacing[NUM_SPECIAL_GFX_ARGS];
2867   int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2868   int extra_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2869
2870   struct TitleFadingInfo enter_menu;
2871   struct TitleFadingInfo leave_menu;
2872   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2873   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2874   struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
2875
2876   int sound[NUM_SPECIAL_GFX_ARGS];
2877   int music[NUM_SPECIAL_GFX_ARGS];
2878
2879   struct MenuMainInfo main;
2880   struct MenuSetupInfo setup;
2881 };
2882
2883 struct DoorInfo
2884 {
2885   struct DoorPartPosInfo part_1;
2886   struct DoorPartPosInfo part_2;
2887   struct DoorPartPosInfo part_3;
2888   struct DoorPartPosInfo part_4;
2889   struct DoorPartPosInfo part_5;
2890   struct DoorPartPosInfo part_6;
2891   struct DoorPartPosInfo part_7;
2892   struct DoorPartPosInfo part_8;
2893
2894   struct DoorPartPosInfo panel;
2895
2896   int width;
2897   int height;
2898   int step_offset;
2899   int step_delay;
2900   int post_delay;
2901   int anim_mode;
2902 };
2903
2904 struct RequestInfo
2905 {
2906   struct RequestButtonInfo button;
2907   int x, y;
2908   int width, height;
2909   int border_size;
2910   int line_spacing;
2911   int step_offset;
2912   int step_delay;
2913   int anim_mode;
2914   int align;
2915   int valign;
2916   int sort_priority;
2917   boolean autowrap;
2918   boolean centered;
2919   boolean wrap_single_words;
2920
2921   // run-time values
2922   Bitmap *bitmap;
2923   int sx, sy;
2924   int xsize, ysize;
2925 };
2926
2927 struct PreviewInfo
2928 {
2929   int x, y;
2930   int align, valign;
2931   int xsize, ysize;
2932   int xoffset, yoffset;
2933   int tile_size;
2934   int step_offset;
2935   int step_delay;
2936   int anim_mode;
2937
2938   boolean redefined;            // redefined by custom artwork
2939 };
2940
2941 struct EditorTabsInfo
2942 {
2943   int x;
2944   int y;
2945   int yoffset2;
2946   int width;
2947   int height;
2948   int draw_xoffset;
2949   int draw_yoffset;
2950 };
2951
2952 struct EditorSettingsInfo
2953 {
2954   struct MenuPosInfo headline;
2955
2956   struct XY element_graphic;
2957   struct XY element_name;
2958
2959   struct EditorTabsInfo tabs;
2960
2961   struct XY tooltip;
2962 };
2963
2964 struct EditorGadgetInfo
2965 {
2966   int normal_spacing;
2967   int small_spacing;
2968   int tiny_spacing;
2969   int line_spacing;
2970   int text_spacing;
2971   int tab_spacing;
2972
2973   struct Rect separator_line;
2974 };
2975
2976 struct EditorButtonInfo
2977 {
2978   struct XYTileSize prev_level;
2979   struct XYTileSize next_level;
2980
2981   struct XYTileSize properties;
2982   struct XYTileSize element_left;
2983   struct XYTileSize element_middle;
2984   struct XYTileSize element_right;
2985   struct XYTileSize palette;
2986
2987   struct XYTileSize draw_single;
2988   struct XYTileSize draw_connected;
2989   struct XYTileSize draw_line;
2990   struct XYTileSize draw_arc;
2991   struct XYTileSize draw_rectangle;
2992   struct XYTileSize draw_filled_box;
2993   struct XYTileSize rotate_up;
2994   struct XYTileSize draw_text;
2995   struct XYTileSize flood_fill;
2996   struct XYTileSize rotate_left;
2997   struct XYTileSize zoom_level;
2998   struct XYTileSize rotate_right;
2999   struct XYTileSize draw_random;
3000   struct XYTileSize grab_brush;
3001   struct XYTileSize rotate_down;
3002   struct XYTileSize pick_element;
3003
3004   struct XYTileSize ce_copy_from;
3005   struct XYTileSize ce_copy_to;
3006   struct XYTileSize ce_swap;
3007   struct XYTileSize ce_copy;
3008   struct XYTileSize ce_paste;
3009
3010   struct XYTileSize undo;
3011   struct XYTileSize conf;
3012   struct XYTileSize save;
3013   struct XYTileSize clear;
3014   struct XYTileSize test;
3015   struct XYTileSize exit;
3016 };
3017
3018 struct EditorInputInfo
3019 {
3020   struct XY level_number;
3021 };
3022
3023 struct EditorPaletteInfo
3024 {
3025   int x, y;
3026   int cols, rows;
3027   int tile_size;
3028   boolean show_as_separate_screen;
3029   boolean show_on_element_buttons;
3030
3031   struct XYTileSize element_left;
3032   struct XYTileSize element_middle;
3033   struct XYTileSize element_right;
3034 };
3035
3036 struct EditorDrawingAreaInfo
3037 {
3038   int tile_size;
3039 };
3040
3041 struct EditorInfo
3042 {
3043   struct EditorSettingsInfo settings;
3044   struct EditorGadgetInfo gadget;
3045   struct EditorButtonInfo button;
3046   struct EditorInputInfo input;
3047   struct EditorPaletteInfo palette;
3048   struct EditorDrawingAreaInfo drawingarea;
3049 };
3050
3051 struct ViewportInfo
3052 {
3053   struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
3054   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
3055   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
3056   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
3057 };
3058
3059 struct ScoreEntry
3060 {
3061   char tape_basename[MAX_FILENAME_LEN + 1];
3062   char name[MAX_PLAYER_NAME_LEN + 1];
3063   int score;
3064   int time;             // time (in frames) or steps played
3065 };
3066
3067 struct ScoreInfo
3068 {
3069   int file_version;     // file format version the score is stored with
3070   int game_version;     // game release version the score was created with
3071
3072   char level_identifier[MAX_FILENAME_LEN + 1];
3073   int level_nr;
3074
3075   int num_entries;
3076   int last_added;
3077   int last_added_local;
3078
3079   boolean updated;
3080   boolean uploaded;
3081   boolean force_last_added;
3082
3083   struct ScoreEntry entry[MAX_SCORE_ENTRIES];
3084 };
3085
3086 struct Content
3087 {
3088   int e[3][3];
3089 };
3090
3091 struct EnvelopeInfo
3092 {
3093   int xsize;
3094   int ysize;
3095
3096   boolean autowrap;
3097   boolean centered;
3098
3099   char text[MAX_ENVELOPE_TEXT_LEN + 1];
3100 };
3101
3102 struct LevelFileInfo
3103 {
3104   int nr;
3105   int type;
3106   boolean packed;
3107   char *basename;
3108   char *filename;
3109 };
3110
3111 struct DateInfo
3112 {
3113   int year;
3114   int month;
3115   int day;
3116
3117   enum
3118   {
3119     DATE_SRC_CLOCK,
3120     DATE_SRC_LEVELFILE
3121   } src;
3122 };
3123
3124 struct LevelInfo
3125 {
3126   struct LevelFileInfo file_info;
3127
3128   int game_engine_type;
3129
3130   // level stored in native format for the alternative native game engines
3131   struct LevelInfo_EM *native_em_level;
3132   struct LevelInfo_SP *native_sp_level;
3133   struct LevelInfo_MM *native_mm_level;
3134
3135   int file_version;     // file format version the level is stored with
3136   int game_version;     // game release version the level was created with
3137
3138   struct DateInfo creation_date;
3139
3140   boolean encoding_16bit_field;         // level contains 16-bit elements
3141   boolean encoding_16bit_yamyam;        // yamyam contains 16-bit elements
3142   boolean encoding_16bit_amoeba;        // amoeba contains 16-bit elements
3143
3144   int fieldx, fieldy;
3145
3146   int time;                             // available time (seconds)
3147   int gems_needed;
3148   boolean auto_count_gems;
3149   boolean rate_time_over_score;
3150
3151   char name[MAX_LEVEL_NAME_LEN + 1];
3152   char author[MAX_LEVEL_AUTHOR_LEN + 1];
3153
3154   int random_seed;
3155
3156   struct EnvelopeInfo envelope[NUM_ENVELOPES];
3157
3158   int score[LEVEL_SCORE_ELEMENTS];
3159
3160   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3161   int num_yamyam_contents;
3162
3163   int amoeba_speed;
3164   int amoeba_content;
3165
3166   int game_of_life[4];
3167   int biomaze[4];
3168
3169   int time_magic_wall;
3170   int time_wheel;
3171   int time_light;
3172   int time_timegate;
3173
3174   int shield_normal_time;
3175   int shield_deadly_time;
3176
3177   int extra_time;
3178   int time_orb_time;
3179
3180   int extra_time_score;
3181
3182   int start_element[MAX_PLAYERS];
3183   boolean use_start_element[MAX_PLAYERS];
3184
3185   int artwork_element[MAX_PLAYERS];
3186   boolean use_artwork_element[MAX_PLAYERS];
3187
3188   int explosion_element[MAX_PLAYERS];
3189   boolean use_explosion_element[MAX_PLAYERS];
3190
3191   // values for the new EMC elements
3192   int android_move_time;
3193   int android_clone_time;
3194   boolean ball_random;
3195   boolean ball_active_initial;
3196   int ball_time;
3197   int lenses_score;
3198   int magnify_score;
3199   int slurp_score;
3200   int lenses_time;
3201   int magnify_time;
3202   int wind_direction_initial;
3203
3204   struct Content ball_content[MAX_ELEMENT_CONTENTS];
3205   int num_ball_contents;
3206
3207   int num_android_clone_elements;
3208   int android_clone_element[MAX_ANDROID_ELEMENTS];
3209
3210   int can_move_into_acid_bits;  // bitfield to store property for elements
3211   int dont_collide_with_bits;   // bitfield to store property for elements
3212
3213   int initial_player_stepsize[MAX_PLAYERS];     // initial player speed
3214   boolean initial_player_gravity[MAX_PLAYERS];
3215
3216   boolean use_initial_inventory[MAX_PLAYERS];
3217   int initial_inventory_size[MAX_PLAYERS];
3218   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3219
3220   boolean em_slippery_gems;     // EM style "gems slip from wall" behaviour
3221   boolean em_explodes_by_fire;  // EM style chain explosion behaviour
3222   boolean use_spring_bug;       // for compatibility with old levels
3223   boolean use_time_orb_bug;     // for compatibility with old levels
3224   boolean use_life_bugs;        // for compatibility with old levels
3225   boolean instant_relocation;   // no visual delay when relocating player
3226   boolean shifted_relocation;   // no level centering when relocating player
3227   boolean lazy_relocation;      // only redraw off-screen player relocation
3228   boolean can_pass_to_walkable; // player can pass to empty or walkable tile
3229   boolean grow_into_diggable;   // amoeba can grow into anything diggable
3230   boolean sb_fields_needed;     // all Sokoban fields must be solved
3231   boolean sb_objects_needed;    // all Sokoban objects must be solved
3232   boolean auto_exit_sokoban;    // automatically finish solved Sokoban levels
3233   boolean solved_by_one_player; // level is solved if one player enters exit
3234   boolean finish_dig_collect;   // only finished dig/collect triggers ce action
3235   boolean keep_walkable_ce;     // keep walkable CE if it changes to the player
3236
3237   boolean continuous_snapping;  // repeated snapping without releasing key
3238   boolean block_snap_field;     // snapping blocks field to show animation
3239   boolean block_last_field;     // player blocks previous field while moving
3240   boolean sp_block_last_field;  // player blocks previous field while moving
3241
3242   // values for MM/DF elements
3243   boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3244   boolean df_laser_red, df_laser_green, df_laser_blue;
3245   int mm_time_fuse;
3246   int mm_time_bomb;
3247   int mm_time_ball;
3248   int mm_time_block;
3249
3250   // ('int' instead of 'boolean' because used as selectbox value in editor)
3251   int use_step_counter;         // count steps instead of seconds for level
3252
3253   int time_score_base;          // use time score for 1 or 10 seconds/steps
3254
3255   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3256
3257   boolean use_custom_template;  // use custom properties from template file
3258
3259   boolean file_has_custom_elements;     // set when level file contains CEs
3260
3261   boolean no_valid_file;        // set when level file missing or invalid
3262   boolean no_level_file;        // set when falling back to level template
3263
3264   boolean changed;              // set when level was changed in the editor
3265
3266   // runtime flags to handle bugs in old levels (not stored in level file)
3267   boolean use_action_after_change_bug;
3268 };
3269
3270 struct NetworkLevelInfo
3271 {
3272   char *leveldir_identifier;            // network levelset identifier
3273
3274   struct LevelFileInfo file_info;       // file info for level file
3275   struct LevelFileInfo tmpl_info;       // file info for level template
3276
3277   boolean use_network_level_files;      // use levels from network server
3278   boolean use_custom_template;          // use CEs from level template
3279 };
3280
3281 struct GlobalInfo
3282 {
3283   char *autoplay_leveldir;
3284   int autoplay_level[MAX_TAPES_PER_SET];
3285   int autoplay_mode;
3286   boolean autoplay_all;
3287   time_t autoplay_time;
3288
3289   char *patchtapes_mode;
3290   char *patchtapes_leveldir;
3291   int patchtapes_level[MAX_TAPES_PER_SET];
3292   boolean patchtapes_all;
3293
3294   char *convert_leveldir;
3295   int convert_level_nr;
3296
3297   char *dumplevel_leveldir;
3298   int dumplevel_level_nr;
3299
3300   char *dumptape_leveldir;
3301   int dumptape_level_nr;
3302
3303   char *create_sketch_images_dir;
3304   char *create_collect_images_dir;
3305
3306   int num_toons;
3307
3308   float frames_per_second;
3309   boolean show_frames_per_second;
3310
3311   // global values for fading screens and masking borders
3312   int border_status;
3313
3314   // values for global animations
3315   int anim_status;
3316   int anim_status_next;
3317
3318   boolean use_envelope_request;
3319
3320   char **user_names;
3321 };
3322
3323 struct ElementChangeInfo
3324 {
3325   boolean can_change;           // use or ignore this change info
3326
3327   boolean has_event[NUM_CHANGE_EVENTS];         // change events
3328
3329   int trigger_player;           // player triggering change
3330   int trigger_side;             // side triggering change
3331   int trigger_page;             // page triggering change
3332
3333   int target_element;           // target element after change
3334
3335   int delay_fixed;              // added frame delay before changed (fixed)
3336   int delay_random;             // added frame delay before changed (random)
3337   int delay_frames;             // either 1 (frames) or 50 (seconds; 50 fps)
3338
3339   int initial_trigger_element;  // initial element triggering change
3340
3341   struct Content target_content;// elements for extended change target
3342   boolean use_target_content;   // use extended change target
3343   boolean only_if_complete;     // only use complete target content
3344   boolean use_random_replace;   // use random value for replacing elements
3345   int random_percentage;        // random value for replacing elements
3346   int replace_when;             // type of elements that can be replaced
3347
3348   boolean explode;              // explode instead of change
3349
3350   boolean has_action;           // execute action on specified condition
3351   int action_type;              // type of action
3352   int action_mode;              // mode of action
3353   int action_arg;               // parameter of action
3354   int action_element;           // element related to action
3355
3356   // ---------- internal values used at runtime when playing ----------
3357
3358   int trigger_element;          // element triggering change
3359
3360   /* functions that are called before, while and after the change of an
3361      element -- currently only used for non-custom elements */
3362   void (*pre_change_function)(int x, int y);
3363   void (*change_function)(int x, int y);
3364   void (*post_change_function)(int x, int y);
3365
3366   short actual_trigger_element; // element that actually triggered change
3367   int actual_trigger_side;      // element side that triggered the change
3368   int actual_trigger_player;    // player which actually triggered change
3369   int actual_trigger_player_bits; // player bits of triggering players
3370   int actual_trigger_ce_value;  // CE value of element that triggered change
3371   int actual_trigger_ce_score;  // CE score of element that triggered change
3372
3373   boolean can_change_or_has_action;     // can_change | has_action
3374
3375   // ---------- internal values used in level editor ----------
3376
3377   int direct_action;            // change triggered by actions on element
3378   int other_action;             // change triggered by other element actions
3379 };
3380
3381 struct ElementGroupInfo
3382 {
3383   int num_elements;                     // number of elements in this group
3384   int element[MAX_ELEMENTS_IN_GROUP];   // list of elements in this group
3385
3386   int choice_mode;              // how to choose element from group
3387
3388   // ---------- internal values used at runtime when playing ----------
3389
3390   /* the following is the same as above, but with recursively resolved group
3391      elements (group elements may also contain further group elements!) */
3392   int num_elements_resolved;
3393   short element_resolved[NUM_FILE_ELEMENTS];
3394
3395   int choice_pos;               // current element choice position
3396 };
3397
3398 struct ElementNameInfo
3399 {
3400   // ---------- token and description strings ----------
3401
3402   char *token_name;             // element token used in config files
3403   char *class_name;             // element class used in config files
3404   char *editor_description;     // pre-defined description for level editor
3405 };
3406
3407 struct ElementInfo
3408 {
3409   // ---------- token and description strings ----------
3410
3411   char *token_name;             // element token used in config files
3412   char *class_name;             // element class used in config files
3413   char *editor_description;     // pre-defined description for level editor
3414   char *custom_description;     // alternative description from config file
3415   char description[MAX_ELEMENT_NAME_LEN + 1];   // for custom/group elements
3416
3417   // ---------- graphic and sound definitions ----------
3418
3419   int graphic[NUM_ACTIONS];     // default graphics for several actions
3420   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3421                                 // special graphics for left/right/up/down
3422
3423   int crumbled[NUM_ACTIONS];    // crumbled graphics for several actions
3424   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3425                                 // crumbled graphics for left/right/up/down
3426
3427   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3428                                 // special graphics for certain screens
3429
3430   int sound[NUM_ACTIONS];       // default sounds for several actions
3431
3432   // ---------- special element property values ----------
3433
3434   unsigned int properties[NUM_EP_BITFIELDS];    // element base properties
3435
3436   boolean use_gfx_element;      // use custom graphic element
3437   int gfx_element_initial;      // initial optional custom graphic element
3438
3439   int access_direction;         // accessible from which direction
3440
3441   int collect_score_initial;    // initial score value for collecting
3442   int collect_count_initial;    // initial count value for collecting
3443
3444   int ce_value_fixed_initial;   // initial value for custom variable (fix)
3445   int ce_value_random_initial;  // initial value for custom variable (rnd)
3446   boolean use_last_ce_value;    // use value from element before change
3447
3448   int push_delay_fixed;         // constant delay before pushing
3449   int push_delay_random;        // additional random delay before pushing
3450   int drop_delay_fixed;         // constant delay after dropping
3451   int drop_delay_random;        // additional random delay after dropping
3452   int move_delay_fixed;         // constant delay after moving
3453   int move_delay_random;        // additional random delay after moving
3454   int step_delay_fixed;         // constant delay while moving
3455   int step_delay_random;        // additional random delay while moving
3456
3457   int move_pattern;             // direction movable element moves to
3458   int move_direction_initial;   // initial direction element moves to
3459   int move_stepsize;            // step size element moves with
3460
3461   int move_enter_element;       // element that can be entered (and removed)
3462   int move_leave_element;       // element that can be left behind
3463   int move_leave_type;          // change (limited) or leave (unlimited)
3464
3465   int slippery_type;            // how/where other elements slip away
3466
3467   struct Content content;       // new elements after explosion
3468
3469   int explosion_type;           // type of explosion, like 3x3, 3+3 or 1x1
3470   int explosion_delay;          // duration of explosion of this element
3471   int ignition_delay;           // delay for explosion by other explosion
3472
3473   struct ElementChangeInfo *change_page; // actual list of change pages
3474   struct ElementChangeInfo *change;      // pointer to current change page
3475
3476   int num_change_pages;         // actual number of change pages
3477   int current_change_page;      // currently edited change page
3478
3479   struct ElementGroupInfo *group;       // pointer to element group info
3480
3481   // ---------- internal values used at runtime when playing ----------
3482
3483   boolean has_change_event[NUM_CHANGE_EVENTS];
3484
3485   int event_page_nr[NUM_CHANGE_EVENTS]; // page number for each event
3486   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; // page for event
3487
3488   boolean in_group[NUM_GROUP_ELEMENTS];
3489
3490   int gfx_element;              // runtime optional custom graphic element
3491
3492   int collect_score;            // runtime score value for collecting
3493
3494   // count of this element on playfield, calculated after each frame
3495   int element_count;
3496
3497   // ---------- internal values used in level editor ----------
3498
3499   int access_type;              // walkable or passable
3500   int access_layer;             // accessible over/inside/under
3501   int access_protected;         // protection against deadly elements
3502   int walk_to_action;           // diggable/collectible/pushable
3503   int smash_targets;            // can smash player/enemies/everything
3504   int deadliness;               // deadly when running/colliding/touching
3505
3506   boolean can_explode_by_fire;  // element explodes by fire
3507   boolean can_explode_smashed;  // element explodes when smashed
3508   boolean can_explode_impact;   // element explodes on impact
3509
3510   boolean modified_settings;    // set for all modified custom elements
3511 };
3512
3513 struct FontInfo
3514 {
3515   char *token_name;             // font token used in config files
3516
3517   int graphic;                  // default graphic for this font
3518   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3519                                 // special graphics for certain screens
3520   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
3521                                 // internal bitmap ID for special graphics
3522 };
3523
3524 struct GlobalAnimNameInfo
3525 {
3526   char *token_name;             // global animation token in config files
3527 };
3528
3529 struct GlobalAnimInfo
3530 {
3531   char *token_name;             // global animation token in config files
3532
3533   // global animation graphic and control definitions
3534   int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3535
3536   // global animation sound and music definitions
3537   int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3538   int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3539 };
3540
3541 struct GlobalAnimEventListInfo
3542 {
3543   int *event_value;
3544   int num_event_values;
3545 };
3546
3547 struct GlobalAnimEventInfo
3548 {
3549   struct GlobalAnimEventListInfo **event_list;
3550   int num_event_lists;
3551 };
3552
3553 struct GraphicInfo
3554 {
3555   Bitmap **bitmaps;             // bitmaps in all required sizes
3556   Bitmap *bitmap;               // bitmap in default size
3557
3558   int src_image_width;          // scaled bitmap size, but w/o small images
3559   int src_image_height;         // scaled bitmap size, but w/o small images
3560
3561   int src_x, src_y;             // start position of animation frames
3562   int width, height;            // width/height of each animation frame
3563
3564   int offset_x, offset_y;       // x/y offset to next animation frame
3565   int offset2_x, offset2_y;     // x/y offset to second movement tile
3566
3567   boolean double_movement;      // animation has second movement tile
3568   int swap_double_tiles;        // explicitely force or forbid tile swapping
3569
3570   int anim_frames;
3571   int anim_frames_per_line;
3572   int anim_start_frame;
3573   int anim_delay;               // important: delay of 1 means "no delay"!
3574   int anim_mode;
3575
3576   boolean anim_global_sync;
3577
3578   int crumbled_like;            // element for cloning crumble graphics
3579   int diggable_like;            // element for cloning digging graphics
3580
3581   int border_size;              // border size for "crumbled" graphics
3582
3583   int scale_up_factor;          // optional factor for scaling image up
3584   int tile_size;                // optional explicitly defined tile size
3585
3586   int clone_from;               // graphic for cloning *all* settings
3587
3588   int init_delay_fixed;         // optional initial delay values for global
3589   int init_delay_random;        // animations (pause interval before start)
3590   int init_delay_action;        // optional action called on animation start
3591   int anim_delay_fixed;         // optional delay values for bored/sleeping
3592   int anim_delay_random;        // and global animations (animation length)
3593   int anim_delay_action;        // optional action called on animation end
3594   int post_delay_fixed;         // optional delay values after bored/global
3595   int post_delay_random;        // animations (pause before next animation)
3596   int post_delay_action;        // optional action called after post delay
3597
3598   int init_event;               // optional event triggering animation start
3599   int init_event_action;        // optional action called on animation start
3600   int anim_event;               // optional event triggering animation end
3601   int anim_event_action;        // optional action called on animation end
3602
3603   int step_offset;              // optional step offset of toon animations
3604   int step_xoffset;             // optional step offset of toon animations
3605   int step_yoffset;             // optional step offset of toon animations
3606   int step_delay;               // optional step delay of toon animations
3607   int direction;                // optional move direction of toon animations
3608   int position;                 // optional draw position of toon animations
3609   int x;                        // optional draw position of toon animations
3610   int y;                        // optional draw position of toon animations
3611
3612   int draw_xoffset;             // optional offset for drawing font chars
3613   int draw_yoffset;             // optional offset for drawing font chars
3614
3615   int draw_masked;              // optional setting for drawing envelope gfx
3616   int draw_order;               // optional draw order for global animations
3617
3618   int fade_mode;                // optional setting for drawing title screens
3619   int fade_delay;               // optional setting for drawing title screens
3620   int post_delay;               // optional setting for drawing title screens
3621   int auto_delay;               // optional setting for drawing title screens
3622   int auto_delay_unit;          // optional setting for drawing title screens
3623   int align, valign;            // optional setting for drawing title screens
3624   int sort_priority;            // optional setting for drawing title screens
3625
3626   int class;
3627   int style;
3628
3629   int active_xoffset;
3630   int active_yoffset;
3631   int pressed_xoffset;
3632   int pressed_yoffset;
3633
3634   boolean use_image_size;       // use image size as default width and height
3635 };
3636
3637 struct SoundInfo
3638 {
3639   boolean loop;
3640   int volume;
3641   int priority;
3642 };
3643
3644 struct MusicInfo
3645 {
3646   boolean loop;
3647 };
3648
3649 struct MusicPrefixInfo
3650 {
3651   char *prefix;
3652   boolean is_loop_music;
3653 };
3654
3655 struct MusicFileInfo
3656 {
3657   char *basename;
3658
3659   char *title_header;
3660   char *artist_header;
3661   char *album_header;
3662   char *year_header;
3663
3664   char *title;
3665   char *artist;
3666   char *album;
3667   char *year;
3668
3669   int music;
3670
3671   boolean is_sound;
3672
3673   struct MusicFileInfo *next;
3674 };
3675
3676 struct ElementActionInfo
3677 {
3678   char *suffix;
3679   int value;
3680   boolean is_loop_sound;
3681 };
3682
3683 struct ElementDirectionInfo
3684 {
3685   char *suffix;
3686   int value;
3687 };
3688
3689 struct SpecialSuffixInfo
3690 {
3691   char *suffix;
3692   int value;
3693 };
3694
3695 struct HelpAnimInfo
3696 {
3697   int element;
3698   int action;
3699   int direction;
3700
3701   int delay;
3702 };
3703
3704
3705 extern Bitmap                  *bitmap_db_field;
3706 extern Bitmap                  *bitmap_db_panel;
3707 extern Bitmap                  *bitmap_db_door_1;
3708 extern Bitmap                  *bitmap_db_door_2;
3709 extern Bitmap                  *bitmap_db_store_1;
3710 extern Bitmap                  *bitmap_db_store_2;
3711 extern DrawBuffer              *fieldbuffer;
3712 extern DrawBuffer              *drawto_field;
3713
3714 extern int                      game_status;
3715 extern int                      game_status_last_screen;
3716 extern boolean                  level_editor_test_game;
3717 extern boolean                  network_playing;
3718
3719 extern int                      key_joystick_mapping;
3720
3721 extern short                    Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3722 extern short                    Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3723 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3724 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3725 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3726 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3727 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3728 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3729 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3730 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3731 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3732 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3733 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3734 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3735 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3736 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3737 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3738 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3739 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3740 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3741 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3742 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
3743 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
3744 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3745 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3746 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3747 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3748 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3749
3750 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3751 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3752 extern int                      GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3753 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3754 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3755 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3756 extern int                      GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3757
3758 extern int                      ActiveElement[MAX_NUM_ELEMENTS];
3759 extern int                      ActiveButton[NUM_IMAGE_FILES];
3760 extern int                      ActiveFont[NUM_FONTS];
3761
3762 extern int                      lev_fieldx, lev_fieldy;
3763 extern int                      scroll_x, scroll_y;
3764
3765 extern int                      WIN_XSIZE, WIN_YSIZE;
3766 extern int                      SCR_FIELDX, SCR_FIELDY;
3767 extern int                      REAL_SX, REAL_SY;
3768 extern int                      SX, SY;
3769 extern int                      DX, DY;
3770 extern int                      VX, VY;
3771 extern int                      EX, EY;
3772 extern int                      dDX, dDY;
3773 extern int                      FULL_SXSIZE, FULL_SYSIZE;
3774 extern int                      SXSIZE, SYSIZE;
3775 extern int                      DXSIZE, DYSIZE;
3776 extern int                      VXSIZE, VYSIZE;
3777 extern int                      EXSIZE, EYSIZE;
3778 extern int                      TILESIZE_VAR;
3779
3780 extern int                      FADE_SX, FADE_SY;
3781 extern int                      FADE_SXSIZE, FADE_SYSIZE;
3782
3783 extern int                      FX, FY;
3784 extern int                      ScrollStepSize;
3785 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
3786 extern int                      BorderElement;
3787 extern int                      MenuFrameDelay;
3788 extern int                      GameFrameDelay;
3789 extern int                      FfwdFrameDelay;
3790 extern int                      BX1, BY1;
3791 extern int                      BX2, BY2;
3792 extern int                      SBX_Left, SBX_Right;
3793 extern int                      SBY_Upper, SBY_Lower;
3794
3795 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
3796
3797 extern boolean                  network_player_action_received;
3798
3799 extern int                      graphics_action_mapping[];
3800
3801 extern struct LevelInfo         level, level_template;
3802 extern struct ScoreInfo         scores, server_scores;
3803 extern struct TapeInfo          tape;
3804 extern struct GlobalInfo        global;
3805 extern struct BorderInfo        border;
3806 extern struct ViewportInfo      viewport;
3807 extern struct TitleFadingInfo   fading;
3808 extern struct TitleFadingInfo   fading_none;
3809 extern struct TitleFadingInfo   title_initial_first_default;
3810 extern struct TitleFadingInfo   title_initial_default;
3811 extern struct TitleFadingInfo   title_first_default;
3812 extern struct TitleFadingInfo   title_default;
3813 extern struct TitleMessageInfo  titlescreen_initial_first_default;
3814 extern struct TitleMessageInfo  titlescreen_initial_first[];
3815 extern struct TitleMessageInfo  titlescreen_initial_default;
3816 extern struct TitleMessageInfo  titlescreen_initial[];
3817 extern struct TitleMessageInfo  titlescreen_first_default;
3818 extern struct TitleMessageInfo  titlescreen_first[];
3819 extern struct TitleMessageInfo  titlescreen_default;
3820 extern struct TitleMessageInfo  titlescreen[];
3821 extern struct TitleMessageInfo  titlemessage_initial_first_default;
3822 extern struct TitleMessageInfo  titlemessage_initial_first[];
3823 extern struct TitleMessageInfo  titlemessage_initial_default;
3824 extern struct TitleMessageInfo  titlemessage_initial[];
3825 extern struct TitleMessageInfo  titlemessage_first_default;
3826 extern struct TitleMessageInfo  titlemessage_first[];
3827 extern struct TitleMessageInfo  titlemessage_default;
3828 extern struct TitleMessageInfo  titlemessage[];
3829 extern struct TitleMessageInfo  readme;
3830 extern struct InitInfo          init, init_last;
3831 extern struct MenuInfo          menu;
3832 extern struct DoorInfo          door_1, door_2;
3833 extern struct RequestInfo       request;
3834 extern struct PreviewInfo       preview;
3835 extern struct EditorInfo        editor;
3836 extern struct ElementInfo       element_info[];
3837 extern struct ElementNameInfo   element_name_info[];
3838 extern struct ElementActionInfo element_action_info[];
3839 extern struct ElementDirectionInfo element_direction_info[];
3840 extern struct SpecialSuffixInfo special_suffix_info[];
3841 extern struct TokenIntPtrInfo   image_config_vars[];
3842 extern struct FontInfo          font_info[];
3843 extern struct GlobalAnimInfo    global_anim_info[];
3844 extern struct GlobalAnimNameInfo global_anim_name_info[];
3845 extern struct GlobalAnimEventInfo global_anim_event_info;
3846 extern struct MusicPrefixInfo   music_prefix_info[];
3847 extern struct GraphicInfo      *graphic_info;
3848 extern struct SoundInfo        *sound_info;
3849 extern struct MusicInfo        *music_info;
3850 extern struct MusicFileInfo    *music_file_info;
3851 extern struct HelpAnimInfo     *helpanim_info;
3852 extern SetupFileHash           *helptext_info;
3853 extern SetupFileHash           *image_config_hash;
3854 extern SetupFileHash           *element_token_hash;
3855 extern SetupFileHash           *graphic_token_hash;
3856 extern SetupFileHash           *font_token_hash;
3857 extern SetupFileHash           *hide_setup_hash;
3858 extern struct ConfigTypeInfo    image_config_suffix[];
3859 extern struct ConfigTypeInfo    sound_config_suffix[];
3860 extern struct ConfigTypeInfo    music_config_suffix[];
3861 extern struct ConfigInfo        image_config[];
3862 extern struct ConfigInfo        sound_config[];
3863 extern struct ConfigInfo        music_config[];
3864 extern struct ConfigInfo        helpanim_config[];
3865 extern struct ConfigInfo        helptext_config[];
3866
3867 #endif  // MAIN_H