4afa2703a56e800152eafe66d4e9ff56e8a44788
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26
27 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
28 #include "conf_snd.h"   /* include auto-generated data structure definitions */
29 #include "conf_mus.h"   /* include auto-generated data structure definitions */
30
31 #define IMG_UNDEFINED           (-1)
32 #define IMG_EMPTY               IMG_EMPTY_SPACE
33 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
34 #define IMG_EXPLOSION           IMG_DEFAULT_EXPLODING
35 #define IMG_CHAR_START          IMG_CHAR_SPACE
36 #define IMG_CUSTOM_START        IMG_CUSTOM_1
37
38 #define SND_UNDEFINED           (-1)
39 #define MUS_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for configurable properties (custom elem's only, else pre-defined) */
64 #define EP_DIGGABLE             0
65 #define EP_COLLECTIBLE_ONLY     1
66 #define EP_DONT_RUN_INTO        2
67 #define EP_DONT_COLLIDE_WITH    3
68 #define EP_DONT_TOUCH           4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_CAN_CHANGE           7
72 #define EP_CAN_MOVE             8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH_PLAYER     10
75 #define EP_CAN_SMASH_ENEMIES    11
76 #define EP_CAN_SMASH_EVERYTHING 12
77 #define EP_CAN_EXPLODE_BY_FIRE  13
78 #define EP_CAN_EXPLODE_SMASHED  14
79 #define EP_CAN_EXPLODE_IMPACT   15
80 #define EP_WALKABLE_OVER        16
81 #define EP_WALKABLE_INSIDE      17
82 #define EP_WALKABLE_UNDER       18
83 #define EP_PASSABLE_OVER        19
84 #define EP_PASSABLE_INSIDE      20
85 #define EP_PASSABLE_UNDER       21
86 #define EP_DROPPABLE            22
87 #define EP_CAN_EXPLODE_1X1      23
88 #define EP_PUSHABLE             24
89 #define EP_CAN_EXPLODE_DYNA     25
90 #define EP_PROTECTED            26
91
92 /* values for pre-defined properties */
93 #define EP_PLAYER               32
94 #define EP_CAN_PASS_MAGIC_WALL  33
95 #define EP_SWITCHABLE           34
96 #define EP_BD_ELEMENT           35
97 #define EP_SP_ELEMENT           36
98 #define EP_SB_ELEMENT           37
99 #define EP_GEM                  38
100 #define EP_FOOD_DARK_YAMYAM     39
101 #define EP_FOOD_PENGUIN         40
102 #define EP_FOOD_PIG             41
103 #define EP_HISTORIC_WALL        42
104 #define EP_HISTORIC_SOLID       43
105 #define EP_CLASSIC_ENEMY        44
106 #define EP_BELT                 45
107 #define EP_BELT_ACTIVE          46
108 #define EP_BELT_SWITCH          47
109 #define EP_TUBE                 48
110 #define EP_KEYGATE              49
111 #define EP_AMOEBOID             50
112 #define EP_AMOEBALIVE           51
113 #define EP_HAS_CONTENT          52
114 #define EP_ACTIVE_BOMB          53
115 #define EP_INACTIVE             54
116
117 /* values for special configurable properties (depending on level settings) */
118 #define EP_EM_SLIPPERY_WALL     55
119
120 /* values for special graphics properties (no effect on game engine) */
121 #define EP_GFX_CRUMBLED         56
122
123 /* values for derived properties (determined from properties above) */
124 #define EP_ACCESSIBLE_OVER      57
125 #define EP_ACCESSIBLE_INSIDE    58
126 #define EP_ACCESSIBLE_UNDER     59
127 #define EP_WALKABLE             60
128 #define EP_PASSABLE             61
129 #define EP_ACCESSIBLE           62
130 #define EP_COLLECTIBLE          63
131 #define EP_SNAPPABLE            64
132 #define EP_WALL                 65
133 #define EP_SOLID_FOR_PUSHING    66
134 #define EP_DRAGONFIRE_PROOF     67
135 #define EP_EXPLOSION_PROOF      68
136 #define EP_CAN_SMASH            69
137 #define EP_CAN_EXPLODE          70
138 #define EP_CAN_EXPLODE_3X3      71
139 #define EP_SP_PORT              72
140
141 /* values for internal purpose only (level editor) */
142 #define EP_EXPLODE_RESULT       73
143 #define EP_WALK_TO_OBJECT       74
144 #define EP_DEADLY               75
145
146 #define NUM_ELEMENT_PROPERTIES  76
147
148 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
149 #define EP_BITFIELD_BASE        0
150
151 #define EP_BITMASK_DEFAULT      0
152
153 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
154 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
155 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
156 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
157                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
158                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
159
160
161 /* values for change events for custom elements (stored in level file) */
162 #define CE_DELAY                0
163 #define CE_TOUCHED_BY_PLAYER    1
164 #define CE_PRESSED_BY_PLAYER    2
165 #define CE_PUSHED_BY_PLAYER     3
166 #define CE_DROPPED_BY_PLAYER    4
167 #define CE_HITTING_SOMETHING    5
168 #define CE_IMPACT               6
169 #define CE_SMASHED              7
170 #define CE_OTHER_IS_TOUCHING    8
171 #define CE_OTHER_IS_CHANGING    9
172 #define CE_OTHER_IS_EXPLODING   10
173 #define CE_OTHER_GETS_TOUCHED   11
174 #define CE_OTHER_GETS_PRESSED   12
175 #define CE_OTHER_GETS_PUSHED    13
176 #define CE_OTHER_GETS_COLLECTED 14
177 #define CE_OTHER_GETS_DROPPED   15
178 #define CE_BY_PLAYER_OBSOLETE   16      /* obsolete; now CE_BY_DIRECT_ACTION */
179 #define CE_BY_COLLISION_OBSOLETE 17     /* obsolete; now CE_BY_DIRECT_ACTION */
180 #define CE_BY_OTHER_ACTION      18      /* activates other element events */
181 #define CE_BY_DIRECT_ACTION     19      /* activates direct element events */
182 #define CE_OTHER_GETS_DIGGED    20
183 #define CE_ENTERED_BY_PLAYER    21
184 #define CE_LEFT_BY_PLAYER       22
185 #define CE_OTHER_GETS_ENTERED   23
186 #define CE_OTHER_GETS_LEFT      24
187 #define CE_SWITCHED             25
188 #define CE_OTHER_IS_SWITCHING   26
189 #define CE_HIT_BY_SOMETHING     27
190 #define CE_OTHER_IS_HITTING     28
191 #define CE_OTHER_GETS_HIT       29
192
193 #define NUM_CHANGE_EVENTS       30
194
195 #define CE_BITMASK_DEFAULT      0
196
197 #define CH_EVENT_BIT(c)         (1 << (c))
198 #define CH_EVENT_VAR(e)         (element_info[e].change->events)
199 #define CH_ANY_EVENT_VAR(e)     (element_info[e].change_events)
200
201 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
202                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
203 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) &&                \
204                                  (CH_ANY_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
205 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
206                                  ((v) ?                                   \
207                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
208                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
209
210 /* values for change sides for custom elements */
211 #define CH_SIDE_NONE            MV_NO_MOVING
212 #define CH_SIDE_LEFT            MV_LEFT
213 #define CH_SIDE_RIGHT           MV_RIGHT
214 #define CH_SIDE_TOP             MV_UP
215 #define CH_SIDE_BOTTOM          MV_DOWN
216 #define CH_SIDE_LEFT_RIGHT      MV_HORIZONTAL
217 #define CH_SIDE_TOP_BOTTOM      MV_VERTICAL
218 #define CH_SIDE_ANY             MV_ANY_DIRECTION
219
220 /* values for change power for custom elements */
221 #define CP_NON_DESTRUCTIVE      0
222 #define CP_HALF_DESTRUCTIVE     1
223 #define CP_FULL_DESTRUCTIVE     2
224
225 /* values for special move patterns (bits 0-3: basic move directions) */
226 #define MV_BIT_TOWARDS_PLAYER   4
227 #define MV_BIT_AWAY_FROM_PLAYER 5
228 #define MV_BIT_ALONG_LEFT_SIDE  6
229 #define MV_BIT_ALONG_RIGHT_SIDE 7
230 #define MV_BIT_TURNING_LEFT     8
231 #define MV_BIT_TURNING_RIGHT    9
232 #define MV_BIT_WHEN_PUSHED      10
233 #define MV_BIT_MAZE_RUNNER      11
234 #define MV_BIT_MAZE_HUNTER      12
235 #define MV_BIT_WHEN_DROPPED     13
236 #define MV_BIT_TURNING_LEFT_RIGHT 14
237 #define MV_BIT_TURNING_RIGHT_LEFT 15
238 #define MV_BIT_TURNING_RANDOM   16
239 #define MV_BIT_PREVIOUS         17
240
241 /* values for special move patterns for custom elements */
242 #define MV_HORIZONTAL           (MV_LEFT | MV_RIGHT)
243 #define MV_VERTICAL             (MV_UP | MV_DOWN)
244 #define MV_ALL_DIRECTIONS       (MV_HORIZONTAL | MV_VERTICAL)
245 #define MV_ANY_DIRECTION        (MV_ALL_DIRECTIONS)
246 #define MV_RANDOM               (MV_ALL_DIRECTIONS)
247 #define MV_AUTOMATIC            (MV_NO_MOVING)
248 #define MV_TOWARDS_PLAYER       (1 << MV_BIT_TOWARDS_PLAYER)
249 #define MV_AWAY_FROM_PLAYER     (1 << MV_BIT_AWAY_FROM_PLAYER)
250 #define MV_ALONG_LEFT_SIDE      (1 << MV_BIT_ALONG_LEFT_SIDE)
251 #define MV_ALONG_RIGHT_SIDE     (1 << MV_BIT_ALONG_RIGHT_SIDE)
252 #define MV_TURNING_LEFT         (1 << MV_BIT_TURNING_LEFT)
253 #define MV_TURNING_RIGHT        (1 << MV_BIT_TURNING_RIGHT)
254 #define MV_WHEN_PUSHED          (1 << MV_BIT_WHEN_PUSHED)
255 #define MV_MAZE_RUNNER          (1 << MV_BIT_MAZE_RUNNER)
256 #define MV_MAZE_HUNTER          (1 << MV_BIT_MAZE_HUNTER)
257 #define MV_MAZE_RUNNER_STYLE    (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
258 #define MV_WHEN_DROPPED         (1 << MV_BIT_WHEN_DROPPED)
259 #define MV_TURNING_LEFT_RIGHT   (1 << MV_BIT_TURNING_LEFT_RIGHT)
260 #define MV_TURNING_RIGHT_LEFT   (1 << MV_BIT_TURNING_RIGHT_LEFT)
261 #define MV_TURNING_RANDOM       (1 << MV_BIT_TURNING_RANDOM)
262 #define MV_PREVIOUS             (1 << MV_BIT_PREVIOUS)
263
264 /* values for elements left behind by custom elements */
265 #define LEAVE_TYPE_UNLIMITED    0
266 #define LEAVE_TYPE_LIMITED      1
267
268 /* values for slippery property for custom elements */
269 #define SLIPPERY_ANY_RANDOM     0
270 #define SLIPPERY_ANY_LEFT_RIGHT 1
271 #define SLIPPERY_ANY_RIGHT_LEFT 2
272 #define SLIPPERY_ONLY_LEFT      3
273 #define SLIPPERY_ONLY_RIGHT     4
274
275 /* macros for configurable properties */
276 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
277 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
278 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
279 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
280 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
281 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
282 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
283 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
284 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
285 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
286 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
287 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
288 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
289 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
290 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
291 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
292 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
293 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
294 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
295 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
296 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
297 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
298 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
299 #define CAN_EXPLODE_1X1(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_1X1)
300 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
301 #define CAN_EXPLODE_DYNA(e)     HAS_PROPERTY(e, EP_CAN_EXPLODE_DYNA)
302 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
303
304 /* macros for special configurable properties */
305 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
306
307 /* macros for special graphics properties */
308 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
309
310 /* macros for pre-defined properties */
311 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
312 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
313 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
314 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
315 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
316 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
317 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
318 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
319 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
320 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
321 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
322 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
323 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
324 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
325 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
326 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
327 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
328 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
329 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
330 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
331 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
332 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
333 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
334
335 /* macros for derived properties */
336 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
337 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
338 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
339 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
340 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
341 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
342 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
343 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
344 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
345 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
346 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
347 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
348 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
349 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
350 #define CAN_EXPLODE_3X3(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_3X3)
351 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
352
353 /* special macros used in game engine */
354 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
355                                  (e) <= EL_CUSTOM_END)
356
357 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
358                                  (e) <= EL_GROUP_END)
359
360 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
361                                  (e) <= EL_ENVELOPE_4)
362
363 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
364                                  element_info[e].gfx_element : e)
365
366 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
367
368 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
369 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
370
371 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
372 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
373 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
374
375 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
376                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
377                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
378                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
379                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
380                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
381                                  EL_ROCK)
382 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
383                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
384                                  EL_BD_ROCK)
385 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
386 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
387 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
388 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
389
390 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
391 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
392 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
393                                  IS_INDESTRUCTIBLE(Feld[x][y]))
394 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
395                                  PROTECTED_FIELD(x, y))
396
397 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
398                                  (p)->switch_x == (x) && (p)->switch_y == (y))
399
400 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
401
402 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
403 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
404 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
405
406 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
407 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
408 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
409 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
410
411 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
412
413
414 /* fundamental game speed values */
415 #define ONE_SECOND_DELAY        1000    /* delay value for one second */
416 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
417 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
418 #define FRAMES_PER_SECOND       (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
419 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
420 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
421
422 /* boundaries of arrays etc. */
423 #define MAX_LEVEL_NAME_LEN      32
424 #define MAX_LEVEL_AUTHOR_LEN    32
425 #define MAX_ELEMENT_NAME_LEN    32
426 #define MAX_TAPELEN             (1000 * FRAMES_PER_SECOND) /* max.time x fps */
427 #define MAX_SCORE_ENTRIES       100
428 #define MAX_NUM_AMOEBA          100
429 #define MAX_INVENTORY_SIZE      1000
430 #define MIN_ENVELOPE_XSIZE      1
431 #define MIN_ENVELOPE_YSIZE      1
432 #define MAX_ENVELOPE_XSIZE      30
433 #define MAX_ENVELOPE_YSIZE      20
434 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
435 #define MIN_CHANGE_PAGES        1
436 #define MAX_CHANGE_PAGES        32
437 #define MIN_ELEMENTS_IN_GROUP   1
438 #define MAX_ELEMENTS_IN_GROUP   16
439
440 /* values for elements with content */
441 #define MIN_ELEMENT_CONTENTS    1
442 #define STD_ELEMENT_CONTENTS    4
443 #define MAX_ELEMENT_CONTENTS    8
444
445 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
446
447 /* often used screen positions */
448 #define SX                      8
449 #define SY                      8
450 #define REAL_SX                 (SX - 2)
451 #define REAL_SY                 (SY - 2)
452 #define DX                      566
453 #define DY                      60
454 #define VX                      DX
455 #define VY                      400
456 #define EX                      DX
457 #define EY                      (VY - 44)
458 #define TILEX                   32
459 #define TILEY                   32
460 #define MINI_TILEX              (TILEX / 2)
461 #define MINI_TILEY              (TILEY / 2)
462 #define MICRO_TILEX             (TILEX / 8)
463 #define MICRO_TILEY             (TILEY / 8)
464 #define MIDPOSX                 (SCR_FIELDX / 2)
465 #define MIDPOSY                 (SCR_FIELDY / 2)
466 #define SXSIZE                  (SCR_FIELDX * TILEX)
467 #define SYSIZE                  (SCR_FIELDY * TILEY)
468 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
469 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
470 #define DXSIZE                  100
471 #define DYSIZE                  280
472 #define VXSIZE                  DXSIZE
473 #define VYSIZE                  100
474 #define EXSIZE                  DXSIZE
475 #define EYSIZE                  (VYSIZE + 44)
476 #define FULL_SXSIZE             (2 + SXSIZE + 2)
477 #define FULL_SYSIZE             (2 + SYSIZE + 2)
478 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
479 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
480 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
481 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
482 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
483
484
485 /* score for elements */
486 #define SC_EMERALD              0
487 #define SC_DIAMOND              1
488 #define SC_BUG                  2
489 #define SC_SPACESHIP            3
490 #define SC_YAMYAM               4
491 #define SC_ROBOT                5
492 #define SC_PACMAN               6
493 #define SC_NUT                  7
494 #define SC_DYNAMITE             8
495 #define SC_KEY                  9
496 #define SC_TIME_BONUS           10
497 #define SC_CRYSTAL              11
498 #define SC_PEARL                12
499 #define SC_SHIELD               13
500
501
502 /* "real" level file elements */
503 #define EL_UNDEFINED                    -1
504
505 #define EL_EMPTY_SPACE                  0
506 #define EL_EMPTY                        EL_EMPTY_SPACE
507 #define EL_SAND                         1
508 #define EL_WALL                         2
509 #define EL_WALL_SLIPPERY                3
510 #define EL_ROCK                         4
511 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
512 #define EL_EMERALD                      6
513 #define EL_EXIT_CLOSED                  7
514 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
515 #define EL_BUG                          9
516 #define EL_SPACESHIP                    10
517 #define EL_YAMYAM                       11
518 #define EL_ROBOT                        12
519 #define EL_STEELWALL                    13
520 #define EL_DIAMOND                      14
521 #define EL_AMOEBA_DEAD                  15
522 #define EL_QUICKSAND_EMPTY              16
523 #define EL_QUICKSAND_FULL               17
524 #define EL_AMOEBA_DROP                  18
525 #define EL_BOMB                         19
526 #define EL_MAGIC_WALL                   20
527 #define EL_SPEED_PILL                   21
528 #define EL_ACID                         22
529 #define EL_AMOEBA_WET                   23
530 #define EL_AMOEBA_DRY                   24
531 #define EL_NUT                          25
532 #define EL_GAME_OF_LIFE                 26
533 #define EL_BIOMAZE                      27
534 #define EL_DYNAMITE_ACTIVE              28
535 #define EL_STONEBLOCK                   29
536 #define EL_ROBOT_WHEEL                  30
537 #define EL_ROBOT_WHEEL_ACTIVE           31
538 #define EL_KEY_1                        32
539 #define EL_KEY_2                        33
540 #define EL_KEY_3                        34
541 #define EL_KEY_4                        35
542 #define EL_GATE_1                       36
543 #define EL_GATE_2                       37
544 #define EL_GATE_3                       38
545 #define EL_GATE_4                       39
546 #define EL_GATE_1_GRAY                  40
547 #define EL_GATE_2_GRAY                  41
548 #define EL_GATE_3_GRAY                  42
549 #define EL_GATE_4_GRAY                  43
550 #define EL_DYNAMITE                     44
551 #define EL_PACMAN                       45
552 #define EL_INVISIBLE_WALL               46
553 #define EL_LAMP                         47
554 #define EL_LAMP_ACTIVE                  48
555 #define EL_WALL_EMERALD                 49
556 #define EL_WALL_DIAMOND                 50
557 #define EL_AMOEBA_FULL                  51
558 #define EL_BD_AMOEBA                    52
559 #define EL_TIME_ORB_FULL                53
560 #define EL_TIME_ORB_EMPTY               54
561 #define EL_EXPANDABLE_WALL              55
562 #define EL_BD_DIAMOND                   56
563 #define EL_EMERALD_YELLOW               57
564 #define EL_WALL_BD_DIAMOND              58
565 #define EL_WALL_EMERALD_YELLOW          59
566 #define EL_DARK_YAMYAM                  60
567 #define EL_BD_MAGIC_WALL                61
568 #define EL_INVISIBLE_STEELWALL          62
569 #define EL_SOKOBAN_FIELD_PLAYER         63
570 #define EL_DYNABOMB_INCREASE_NUMBER     64
571 #define EL_DYNABOMB_INCREASE_SIZE       65
572 #define EL_DYNABOMB_INCREASE_POWER      66
573 #define EL_SOKOBAN_OBJECT               67
574 #define EL_SOKOBAN_FIELD_EMPTY          68
575 #define EL_SOKOBAN_FIELD_FULL           69
576 #define EL_BD_BUTTERFLY_RIGHT           70
577 #define EL_BD_BUTTERFLY_UP              71
578 #define EL_BD_BUTTERFLY_LEFT            72
579 #define EL_BD_BUTTERFLY_DOWN            73
580 #define EL_BD_FIREFLY_RIGHT             74
581 #define EL_BD_FIREFLY_UP                75
582 #define EL_BD_FIREFLY_LEFT              76
583 #define EL_BD_FIREFLY_DOWN              77
584 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
585 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
586 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
587 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
588 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
589 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
590 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
591 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
592 #define EL_BD_BUTTERFLY                 78
593 #define EL_BD_FIREFLY                   79
594 #define EL_PLAYER_1                     80
595 #define EL_PLAYER_2                     81
596 #define EL_PLAYER_3                     82
597 #define EL_PLAYER_4                     83
598 #define EL_BUG_RIGHT                    84
599 #define EL_BUG_UP                       85
600 #define EL_BUG_LEFT                     86
601 #define EL_BUG_DOWN                     87
602 #define EL_SPACESHIP_RIGHT              88
603 #define EL_SPACESHIP_UP                 89
604 #define EL_SPACESHIP_LEFT               90
605 #define EL_SPACESHIP_DOWN               91
606 #define EL_PACMAN_RIGHT                 92
607 #define EL_PACMAN_UP                    93
608 #define EL_PACMAN_LEFT                  94
609 #define EL_PACMAN_DOWN                  95
610 #define EL_EMERALD_RED                  96
611 #define EL_EMERALD_PURPLE               97
612 #define EL_WALL_EMERALD_RED             98
613 #define EL_WALL_EMERALD_PURPLE          99
614 #define EL_ACID_POOL_TOPLEFT            100
615 #define EL_ACID_POOL_TOPRIGHT           101
616 #define EL_ACID_POOL_BOTTOMLEFT         102
617 #define EL_ACID_POOL_BOTTOM             103
618 #define EL_ACID_POOL_BOTTOMRIGHT        104
619 #define EL_BD_WALL                      105
620 #define EL_BD_ROCK                      106
621 #define EL_EXIT_OPEN                    107
622 #define EL_BLACK_ORB                    108
623 #define EL_AMOEBA_TO_DIAMOND            109
624 #define EL_MOLE                         110
625 #define EL_PENGUIN                      111
626 #define EL_SATELLITE                    112
627 #define EL_ARROW_LEFT                   113
628 #define EL_ARROW_RIGHT                  114
629 #define EL_ARROW_UP                     115
630 #define EL_ARROW_DOWN                   116
631 #define EL_PIG                          117
632 #define EL_DRAGON                       118
633
634 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
635
636 #define EL_CHAR_START                   120
637 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
638 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
639
640 #include "conf_chr.h"   /* include auto-generated data structure definitions */
641
642 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
643 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
644
645 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
646
647 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
648 #define EL_EXPANDABLE_WALL_VERTICAL     201
649 #define EL_EXPANDABLE_WALL_ANY          202
650
651 #define EL_EM_GATE_1                    203
652 #define EL_EM_GATE_2                    204
653 #define EL_EM_GATE_3                    205
654 #define EL_EM_GATE_4                    206
655
656 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
657 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
658 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
659
660 #define EL_SP_START                     210
661 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
662 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
663 #define EL_SP_ZONK                      (EL_SP_START + 1)
664 #define EL_SP_BASE                      (EL_SP_START + 2)
665 #define EL_SP_MURPHY                    (EL_SP_START + 3)
666 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
667 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
668 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
669 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
670 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
671 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
672 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
673 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
674 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
675 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
676 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
677 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
678 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
679 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
680 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
681 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
682 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
683 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
684 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
685 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
686 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
687 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
688 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
689 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
690 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
691 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
692 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
693 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
694 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
695 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
696 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
697 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
698 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
699 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
700 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
701 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
702 #define EL_SP_END                       (EL_SP_START + 39)
703
704 #define EL_EM_GATE_1_GRAY               250
705 #define EL_EM_GATE_2_GRAY               251
706 #define EL_EM_GATE_3_GRAY               252
707 #define EL_EM_GATE_4_GRAY               253
708
709 #define EL_UNUSED_254                   254
710 #define EL_UNUSED_255                   255
711
712 #define EL_PEARL                        256
713 #define EL_CRYSTAL                      257
714 #define EL_WALL_PEARL                   258
715 #define EL_WALL_CRYSTAL                 259
716 #define EL_DOOR_WHITE                   260
717 #define EL_DOOR_WHITE_GRAY              261
718 #define EL_KEY_WHITE                    262
719 #define EL_SHIELD_NORMAL                263
720 #define EL_EXTRA_TIME                   264
721 #define EL_SWITCHGATE_OPEN              265
722 #define EL_SWITCHGATE_CLOSED            266
723 #define EL_SWITCHGATE_SWITCH_UP         267
724 #define EL_SWITCHGATE_SWITCH_DOWN       268
725
726 #define EL_UNUSED_269                   269
727 #define EL_UNUSED_270                   270
728
729 #define EL_CONVEYOR_BELT_1_LEFT          271
730 #define EL_CONVEYOR_BELT_1_MIDDLE        272
731 #define EL_CONVEYOR_BELT_1_RIGHT         273
732 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
733 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
734 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
735 #define EL_CONVEYOR_BELT_2_LEFT          277
736 #define EL_CONVEYOR_BELT_2_MIDDLE        278
737 #define EL_CONVEYOR_BELT_2_RIGHT         279
738 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
739 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
740 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
741 #define EL_CONVEYOR_BELT_3_LEFT          283
742 #define EL_CONVEYOR_BELT_3_MIDDLE        284
743 #define EL_CONVEYOR_BELT_3_RIGHT         285
744 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
745 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
746 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
747 #define EL_CONVEYOR_BELT_4_LEFT          289
748 #define EL_CONVEYOR_BELT_4_MIDDLE        290
749 #define EL_CONVEYOR_BELT_4_RIGHT         291
750 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
751 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
752 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
753 #define EL_LANDMINE                     295
754 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
755 #define EL_LIGHT_SWITCH                 297
756 #define EL_LIGHT_SWITCH_ACTIVE          298
757 #define EL_SIGN_EXCLAMATION             299
758 #define EL_SIGN_RADIOACTIVITY           300
759 #define EL_SIGN_STOP                    301
760 #define EL_SIGN_WHEELCHAIR              302
761 #define EL_SIGN_PARKING                 303
762 #define EL_SIGN_ONEWAY                  304
763 #define EL_SIGN_HEART                   305
764 #define EL_SIGN_TRIANGLE                306
765 #define EL_SIGN_ROUND                   307
766 #define EL_SIGN_EXIT                    308
767 #define EL_SIGN_YINYANG                 309
768 #define EL_SIGN_OTHER                   310
769 #define EL_MOLE_LEFT                    311
770 #define EL_MOLE_RIGHT                   312
771 #define EL_MOLE_UP                      313
772 #define EL_MOLE_DOWN                    314
773 #define EL_STEELWALL_SLIPPERY           315
774 #define EL_INVISIBLE_SAND               316
775 #define EL_DX_UNKNOWN_15                317
776 #define EL_DX_UNKNOWN_42                318
777
778 #define EL_UNUSED_319                   319
779 #define EL_UNUSED_320                   320
780
781 #define EL_SHIELD_DEADLY                321
782 #define EL_TIMEGATE_OPEN                322
783 #define EL_TIMEGATE_CLOSED              323
784 #define EL_TIMEGATE_SWITCH_ACTIVE       324
785 #define EL_TIMEGATE_SWITCH              325
786
787 #define EL_BALLOON                      326
788 #define EL_BALLOON_SWITCH_LEFT          327
789 #define EL_BALLOON_SWITCH_RIGHT         328
790 #define EL_BALLOON_SWITCH_UP            329
791 #define EL_BALLOON_SWITCH_DOWN          330
792 #define EL_BALLOON_SWITCH_ANY           331
793
794 #define EL_EMC_STEELWALL_1              332
795 #define EL_EMC_STEELWALL_2              333
796 #define EL_EMC_STEELWALL_3              334
797 #define EL_EMC_STEELWALL_4              335
798 #define EL_EMC_WALL_1                   336
799 #define EL_EMC_WALL_2                   337
800 #define EL_EMC_WALL_3                   338
801 #define EL_EMC_WALL_4                   339
802 #define EL_EMC_WALL_5                   340
803 #define EL_EMC_WALL_6                   341
804 #define EL_EMC_WALL_7                   342
805 #define EL_EMC_WALL_8                   343
806
807 #define EL_TUBE_ANY                     344
808 #define EL_TUBE_VERTICAL                345
809 #define EL_TUBE_HORIZONTAL              346
810 #define EL_TUBE_VERTICAL_LEFT           347
811 #define EL_TUBE_VERTICAL_RIGHT          348
812 #define EL_TUBE_HORIZONTAL_UP           349
813 #define EL_TUBE_HORIZONTAL_DOWN         350
814 #define EL_TUBE_LEFT_UP                 351
815 #define EL_TUBE_LEFT_DOWN               352
816 #define EL_TUBE_RIGHT_UP                353
817 #define EL_TUBE_RIGHT_DOWN              354
818 #define EL_SPRING                       355
819 #define EL_TRAP                         356
820 #define EL_DX_SUPABOMB                  357
821
822 #define EL_UNUSED_358                   358
823 #define EL_UNUSED_359                   359
824
825 /* ---------- begin of custom elements section ----------------------------- */
826 #define EL_CUSTOM_START                 360
827
828 #include "conf_cus.h"   /* include auto-generated data structure definitions */
829
830 #define NUM_CUSTOM_ELEMENTS             256
831 #define EL_CUSTOM_END                   615
832 /* ---------- end of custom elements section ------------------------------- */
833
834 #define EL_EM_KEY_1                     616
835 #define EL_EM_KEY_2                     617
836 #define EL_EM_KEY_3                     618
837 #define EL_EM_KEY_4                     619
838 #define EL_ENVELOPE_1                   620
839 #define EL_ENVELOPE_2                   621
840 #define EL_ENVELOPE_3                   622
841 #define EL_ENVELOPE_4                   623
842
843 /* ---------- begin of group elements section ------------------------------ */
844 #define EL_GROUP_START                  624
845
846 #include "conf_grp.h"   /* include auto-generated data structure definitions */
847
848 #define NUM_GROUP_ELEMENTS              32
849 #define EL_GROUP_END                    655
850 /* ---------- end of custom elements section ------------------------------- */
851
852 #define EL_UNKNOWN                      656
853
854 #define NUM_FILE_ELEMENTS               657
855
856
857 /* "real" (and therefore drawable) runtime elements */
858 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
859
860 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
861 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
862 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
863 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
864 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
865 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
866 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
867 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
868 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
869 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
870 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
871 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
872 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
873 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
874 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
875 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
876 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
877 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
878 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
879 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
880 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
881 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
882 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
883 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
884 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
885 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
886 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
887 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
888 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 28)
889 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 29)
890 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
891 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
892 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
893 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
894 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
895 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 35)
896 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
897 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
898 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
899 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
900 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
901 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
902 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
903 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
904 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
905
906 /* "unreal" (and therefore not drawable) runtime elements */
907 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
908
909 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
910 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
911 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
912 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
913 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
914 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
915 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
916 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
917 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
918 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
919 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
920 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 11)
921 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 12)
922 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 13)
923 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 14)
924 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 15)
925 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 16)
926 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 17)
927
928 /* dummy elements (never used as game elements, only used as graphics) */
929 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 18)
930
931 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
932 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
933 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
934 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
935 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
936 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
937 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
938 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
939 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
940 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
941 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
942 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
943 #define EL_DYNABOMB                             (EL_FIRST_DUMMY + 12)
944 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
945 #define EL_DYNABOMB_PLAYER_1                    (EL_FIRST_DUMMY + 14)
946 #define EL_DYNABOMB_PLAYER_2                    (EL_FIRST_DUMMY + 15)
947 #define EL_DYNABOMB_PLAYER_3                    (EL_FIRST_DUMMY + 16)
948 #define EL_DYNABOMB_PLAYER_4                    (EL_FIRST_DUMMY + 17)
949 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 18)
950 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 19)
951 #define EL_AMOEBA                               (EL_FIRST_DUMMY + 20)
952 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 21)
953 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 22)
954 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 23)
955 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 24)
956
957 /* internal elements (only used for internal purposes like copying) */
958 #define EL_FIRST_INTERNAL                       (EL_FIRST_DUMMY + 25)
959
960 #define EL_INTERNAL_EDITOR                      (EL_FIRST_INTERNAL + 0)
961 #define EL_INTERNAL_DUMMY                       (EL_FIRST_INTERNAL + 1)
962
963 #define MAX_NUM_ELEMENTS                        (EL_FIRST_INTERNAL + 2)
964
965
966 /* values for graphics/sounds action types */
967 #define ACTION_DEFAULT                          0
968 #define ACTION_WAITING                          1
969 #define ACTION_FALLING                          2
970 #define ACTION_MOVING                           3
971 #define ACTION_DIGGING                          4
972 #define ACTION_SNAPPING                         5
973 #define ACTION_COLLECTING                       6
974 #define ACTION_DROPPING                         7
975 #define ACTION_PUSHING                          8
976 #define ACTION_WALKING                          9
977 #define ACTION_PASSING                          10
978 #define ACTION_IMPACT                           11
979 #define ACTION_BREAKING                         12
980 #define ACTION_ACTIVATING                       13
981 #define ACTION_DEACTIVATING                     14
982 #define ACTION_OPENING                          15
983 #define ACTION_CLOSING                          16
984 #define ACTION_ATTACKING                        17
985 #define ACTION_GROWING                          18
986 #define ACTION_SHRINKING                        19
987 #define ACTION_ACTIVE                           20
988 #define ACTION_FILLING                          21
989 #define ACTION_EMPTYING                         22
990 #define ACTION_CHANGING                         23
991 #define ACTION_EXPLODING                        24
992 #define ACTION_BORING                           25
993 #define ACTION_BORING_1                         26
994 #define ACTION_BORING_2                         27
995 #define ACTION_BORING_3                         28
996 #define ACTION_BORING_4                         29
997 #define ACTION_BORING_5                         30
998 #define ACTION_BORING_6                         31
999 #define ACTION_BORING_7                         32
1000 #define ACTION_BORING_8                         33
1001 #define ACTION_BORING_9                         34
1002 #define ACTION_BORING_10                        35
1003 #define ACTION_SLEEPING                         36
1004 #define ACTION_SLEEPING_1                       37
1005 #define ACTION_SLEEPING_2                       38
1006 #define ACTION_SLEEPING_3                       39
1007 #define ACTION_AWAKENING                        40
1008 #define ACTION_DYING                            41
1009 #define ACTION_TURNING                          42
1010 #define ACTION_TURNING_FROM_LEFT                43
1011 #define ACTION_TURNING_FROM_RIGHT               44
1012 #define ACTION_TURNING_FROM_UP                  45
1013 #define ACTION_TURNING_FROM_DOWN                46
1014 #define ACTION_OTHER                            47
1015
1016 #define NUM_ACTIONS                             48
1017
1018 #define ACTION_BORING_LAST                      ACTION_BORING_10
1019 #define ACTION_SLEEPING_LAST                    ACTION_SLEEPING_3
1020
1021
1022 /* values for special image configuration suffixes (must match game mode) */
1023 #define GFX_SPECIAL_ARG_DEFAULT                 0
1024 #define GFX_SPECIAL_ARG_MAIN                    1
1025 #define GFX_SPECIAL_ARG_LEVELS                  2
1026 #define GFX_SPECIAL_ARG_SCORES                  3
1027 #define GFX_SPECIAL_ARG_EDITOR                  4
1028 #define GFX_SPECIAL_ARG_INFO                    5
1029 #define GFX_SPECIAL_ARG_SETUP                   6
1030 #define GFX_SPECIAL_ARG_PLAYING                 7
1031 #define GFX_SPECIAL_ARG_DOOR                    8
1032 #define GFX_SPECIAL_ARG_PREVIEW                 9
1033 #define GFX_SPECIAL_ARG_CRUMBLED                10
1034
1035 #define NUM_SPECIAL_GFX_ARGS                    11
1036
1037
1038 /* values for image configuration suffixes */
1039 #define GFX_ARG_X                               0
1040 #define GFX_ARG_Y                               1
1041 #define GFX_ARG_XPOS                            2
1042 #define GFX_ARG_YPOS                            3
1043 #define GFX_ARG_WIDTH                           4
1044 #define GFX_ARG_HEIGHT                          5
1045 #define GFX_ARG_OFFSET                          6
1046 #define GFX_ARG_VERTICAL                        7
1047 #define GFX_ARG_XOFFSET                         8
1048 #define GFX_ARG_YOFFSET                         9
1049 #define GFX_ARG_FRAMES                          10
1050 #define GFX_ARG_FRAMES_PER_LINE                 11
1051 #define GFX_ARG_START_FRAME                     12
1052 #define GFX_ARG_DELAY                           13
1053 #define GFX_ARG_ANIM_MODE                       14
1054 #define GFX_ARG_GLOBAL_SYNC                     15
1055 #define GFX_ARG_CRUMBLED_LIKE                   16
1056 #define GFX_ARG_DIGGABLE_LIKE                   17
1057 #define GFX_ARG_BORDER_SIZE                     18
1058 #define GFX_ARG_STEP_OFFSET                     19
1059 #define GFX_ARG_STEP_DELAY                      20
1060 #define GFX_ARG_DIRECTION                       21
1061 #define GFX_ARG_POSITION                        22
1062 #define GFX_ARG_DRAW_XOFFSET                    23
1063 #define GFX_ARG_DRAW_YOFFSET                    24
1064 #define GFX_ARG_DRAW_MASKED                     25
1065 #define GFX_ARG_ANIM_DELAY_FIXED                26
1066 #define GFX_ARG_ANIM_DELAY_RANDOM               27
1067 #define GFX_ARG_POST_DELAY_FIXED                28
1068 #define GFX_ARG_POST_DELAY_RANDOM               29
1069 #define GFX_ARG_NAME                            30
1070
1071 #define NUM_GFX_ARGS                            31
1072
1073
1074 /* values for sound configuration suffixes */
1075 #define SND_ARG_MODE_LOOP                       0
1076
1077 #define NUM_SND_ARGS                            1
1078
1079
1080 /* values for music configuration suffixes */
1081 #define MUS_ARG_MODE_LOOP                       0
1082
1083 #define NUM_MUS_ARGS                            1
1084
1085
1086 /* values for font configuration */
1087 #define FONT_INITIAL_1                          0
1088 #define FONT_INITIAL_2                          1
1089 #define FONT_INITIAL_3                          2
1090 #define FONT_INITIAL_4                          3
1091 #define FONT_TITLE_1                            4
1092 #define FONT_TITLE_2                            5
1093 #define FONT_MENU_1                             6
1094 #define FONT_MENU_2                             7
1095 #define FONT_TEXT_1_ACTIVE                      8
1096 #define FONT_TEXT_2_ACTIVE                      9
1097 #define FONT_TEXT_3_ACTIVE                      10
1098 #define FONT_TEXT_4_ACTIVE                      11
1099 #define FONT_TEXT_1                             12
1100 #define FONT_TEXT_2                             13
1101 #define FONT_TEXT_3                             14
1102 #define FONT_TEXT_4                             15
1103 #define FONT_ENVELOPE_1                         16
1104 #define FONT_ENVELOPE_2                         17
1105 #define FONT_ENVELOPE_3                         18
1106 #define FONT_ENVELOPE_4                         19
1107 #define FONT_INPUT_1_ACTIVE                     20
1108 #define FONT_INPUT_2_ACTIVE                     21
1109 #define FONT_INPUT_1                            22
1110 #define FONT_INPUT_2                            23
1111 #define FONT_OPTION_OFF                         24
1112 #define FONT_OPTION_ON                          25
1113 #define FONT_VALUE_1                            26
1114 #define FONT_VALUE_2                            27
1115 #define FONT_VALUE_OLD                          28
1116 #define FONT_LEVEL_NUMBER                       29
1117 #define FONT_TAPE_RECORDER                      30
1118 #define FONT_GAME_INFO                          31
1119
1120 #define NUM_FONTS                               32
1121 #define NUM_INITIAL_FONTS                       4
1122
1123 /* values for game_status (must match special image configuration suffixes) */
1124 #define GAME_MODE_DEFAULT                       0
1125 #define GAME_MODE_MAIN                          1
1126 #define GAME_MODE_LEVELS                        2
1127 #define GAME_MODE_SCORES                        3
1128 #define GAME_MODE_EDITOR                        4
1129 #define GAME_MODE_INFO                          5
1130 #define GAME_MODE_SETUP                         6
1131 #define GAME_MODE_PLAYING                       7
1132 #define GAME_MODE_PSEUDO_DOOR                   8
1133 #define GAME_MODE_PSEUDO_PREVIEW                9
1134 #define GAME_MODE_PSEUDO_CRUMBLED               10
1135
1136 /* there are no special config file suffixes for these modes */
1137 #define GAME_MODE_PSEUDO_TYPENAME               11
1138 #define GAME_MODE_QUIT                          12
1139
1140 /* special definitions currently only used for custom artwork configuration */
1141 #define MUSIC_PREFIX_BACKGROUND                 0
1142 #define NUM_MUSIC_PREFIXES                      1
1143 #define MAX_LEVELS                              1000
1144
1145 /* definitions for demo animation lists */
1146 #define HELPANIM_LIST_NEXT                      -1
1147 #define HELPANIM_LIST_END                       -999
1148
1149
1150 /* program information and versioning definitions */
1151
1152 #define PROGRAM_VERSION_MAJOR   3
1153 #define PROGRAM_VERSION_MINOR   0
1154 #define PROGRAM_VERSION_PATCH   9
1155 #define PROGRAM_VERSION_BUILD   0
1156
1157 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
1158 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
1159 #define PROGRAM_COPYRIGHT_STRING "Copyright Â©1995-2003 by Holger Schemel"
1160
1161 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
1162 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
1163 #define FILENAME_PREFIX         "Rocks"
1164
1165 #if defined(PLATFORM_UNIX)
1166 #define USERDATA_DIRECTORY      ".rocksndiamonds"
1167 #elif defined(PLATFORM_WIN32)
1168 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
1169 #else
1170 #define USERDATA_DIRECTORY      "userdata"
1171 #endif
1172
1173 #define X11_ICON_FILENAME       "rocks_icon.xbm"
1174 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
1175 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
1176
1177 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1178 ** currently supported/known file version numbers:
1179 **      1.0 (old)
1180 **      1.2 (still in use)
1181 **      1.4 (still in use)
1182 **      2.0 (actual)
1183 */
1184 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0,0)
1185 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0,0)
1186 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0,0)
1187 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0,0)
1188
1189 /* file version does not change for every program version, but is changed
1190    when new features are introduced that are incompatible with older file
1191    versions, so that they can be treated accordingly */
1192 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
1193
1194 #define GAME_VERSION_1_0        FILE_VERSION_1_0
1195 #define GAME_VERSION_1_2        FILE_VERSION_1_2
1196 #define GAME_VERSION_1_4        FILE_VERSION_1_4
1197 #define GAME_VERSION_2_0        FILE_VERSION_2_0
1198
1199 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1200                                               PROGRAM_VERSION_MINOR, \
1201                                               PROGRAM_VERSION_PATCH, \
1202                                               PROGRAM_VERSION_BUILD)
1203
1204 /* values for game_emulation */
1205 #define EMU_NONE                0
1206 #define EMU_BOULDERDASH         1
1207 #define EMU_SOKOBAN             2
1208 #define EMU_SUPAPLEX            3
1209
1210 struct MenuInfo
1211 {
1212   int draw_xoffset_default;
1213   int draw_yoffset_default;
1214   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1215   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1216
1217   int scrollbar_xoffset;
1218
1219   int list_size_default;
1220   int list_size[NUM_SPECIAL_GFX_ARGS];
1221
1222   int sound[NUM_SPECIAL_GFX_ARGS];
1223   int music[NUM_SPECIAL_GFX_ARGS];
1224 };
1225
1226 struct DoorInfo
1227 {
1228   int step_offset;
1229   int step_delay;
1230   int anim_mode;
1231 };
1232
1233 struct HiScore
1234 {
1235   char Name[MAX_PLAYER_NAME_LEN + 1];
1236   int Score;
1237 };
1238
1239 struct PlayerInfo
1240 {
1241   boolean present;              /* player present in level playfield */
1242   boolean connected;            /* player connected (locally or via network) */
1243   boolean active;               /* player present and connected */
1244
1245   int index_nr, client_nr, element_nr;
1246
1247   byte action;                  /* action from local input device */
1248   byte effective_action;        /* action acknowledged from network server
1249                                    or summarized over all configured input
1250                                    devices when in single player mode */
1251   byte programmed_action;       /* action forced by game itself (like moving
1252                                    through doors); overrides other actions */
1253
1254   int jx, jy, last_jx, last_jy;
1255   int MovDir, MovPos, GfxDir, GfxPos;
1256   int Frame, StepFrame;
1257
1258   int GfxAction;
1259
1260   boolean use_murphy_graphic;
1261
1262   boolean block_last_field;
1263
1264   boolean LevelSolved, GameOver;
1265
1266   int last_move_dir;
1267
1268   boolean is_waiting;
1269   boolean is_moving;
1270   boolean is_digging;
1271   boolean is_snapping;
1272   boolean is_collecting;
1273   boolean is_pushing;
1274   boolean is_switching;
1275   boolean is_dropping;
1276
1277   boolean is_bored;
1278   boolean is_sleeping;
1279
1280   int frame_counter_bored;
1281   int frame_counter_sleeping;
1282
1283   int anim_delay_counter;
1284   int post_delay_counter;
1285
1286   int action_waiting, last_action_waiting;
1287   int special_action_bored;
1288   int special_action_sleeping;
1289
1290   int num_special_action_bored;
1291   int num_special_action_sleeping;
1292
1293   int switch_x, switch_y;
1294
1295   int show_envelope;
1296
1297   unsigned long move_delay;
1298   int move_delay_value;
1299
1300   int move_delay_reset_counter;
1301
1302   unsigned long push_delay;
1303   unsigned long push_delay_value;
1304
1305   unsigned long actual_frame_counter;
1306
1307   int drop_delay;
1308
1309   int step_counter;
1310
1311   int score;
1312   int gems_still_needed;
1313   int sokobanfields_still_needed;
1314   int lights_still_needed;
1315   int friends_still_needed;
1316   int key[4];
1317   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1318   int shield_normal_time_left;
1319   int shield_deadly_time_left;
1320
1321   int inventory_element[MAX_INVENTORY_SIZE];
1322   int inventory_size;
1323 };
1324
1325 struct LevelSetInfo
1326 {
1327   int music[MAX_LEVELS];
1328 };
1329
1330 struct LevelFileInfo
1331 {
1332   int nr;
1333   int type;
1334   boolean packed;
1335   char *basename;
1336   char *filename;
1337 };
1338
1339 struct LevelInfo
1340 {
1341   int file_version;     /* file format version the level is stored with    */
1342   int game_version;     /* game release version the level was created with */
1343
1344   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1345   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1346   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1347
1348   int fieldx, fieldy;
1349   int time;
1350   int gems_needed;
1351   char name[MAX_LEVEL_NAME_LEN + 1];
1352   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1353   char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
1354   int envelope_xsize[4], envelope_ysize[4];
1355   int score[LEVEL_SCORE_ELEMENTS];
1356   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1357   int num_yamyam_contents;
1358   int amoeba_speed;
1359   int amoeba_content;
1360   int time_magic_wall;
1361   int time_wheel;
1362   int time_light;
1363   int time_timegate;
1364   boolean double_speed;
1365   boolean initial_gravity;
1366   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1367   boolean block_last_field;     /* player blocks previous field while moving */
1368   boolean sp_block_last_field;  /* player blocks previous field while moving */
1369
1370   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1371
1372   boolean use_custom_template;  /* use custom properties from template file */
1373
1374   boolean no_level_file;        /* set for currently undefined levels */
1375 };
1376
1377 struct TapeInfo
1378 {
1379   int file_version;     /* file format version the tape is stored with    */
1380   int game_version;     /* game release version the tape was created with */
1381   int engine_version;   /* game engine version the tape was recorded with */
1382
1383   char *level_identifier;
1384   int level_nr;
1385   unsigned long random_seed;
1386   unsigned long date;
1387   unsigned long counter;
1388   unsigned long length;
1389   unsigned long length_seconds;
1390   unsigned int delay_played;
1391   boolean pause_before_death;
1392   boolean recording, playing, pausing;
1393   boolean fast_forward;
1394   boolean index_search;
1395   boolean auto_play;
1396   boolean auto_play_level_solved;
1397   boolean quick_resume;
1398   boolean single_step;
1399   boolean changed;
1400   boolean player_participates[MAX_PLAYERS];
1401   int num_participating_players;
1402
1403   struct
1404   {
1405     byte action[MAX_PLAYERS];
1406     byte delay;
1407   } pos[MAX_TAPELEN];
1408 };
1409
1410 struct GameInfo
1411 {
1412   /* values for engine initialization */
1413   int default_push_delay_fixed;
1414   int default_push_delay_random;
1415
1416   /* constant within running game */
1417   int engine_version;
1418   int emulation;
1419   int initial_move_delay;
1420   int initial_move_delay_value;
1421   int initial_push_delay_value;
1422
1423   /* variable within running game */
1424   int yamyam_content_nr;
1425   boolean magic_wall_active;
1426   int magic_wall_time_left;
1427   int light_time_left;
1428   int timegate_time_left;
1429   int belt_dir[4];
1430   int belt_dir_nr[4];
1431   int switchgate_pos;
1432   int balloon_dir;
1433   boolean gravity;
1434   boolean explosions_delayed;
1435   boolean envelope_active;
1436
1437   /* values for player idle animation (no effect on engine) */
1438   int player_boring_delay_fixed;
1439   int player_boring_delay_random;
1440   int player_sleeping_delay_fixed;
1441   int player_sleeping_delay_random;
1442 };
1443
1444 struct GlobalInfo
1445 {
1446   char *autoplay_leveldir;
1447   int autoplay_level_nr;
1448
1449   int num_toons;
1450
1451   float frames_per_second;
1452   boolean fps_slowdown;
1453   int fps_slowdown_factor;
1454 };
1455
1456 struct ElementChangeInfo
1457 {
1458   boolean can_change;           /* use or ignore this change info */
1459
1460   unsigned long events;         /* change events */
1461   int sides;                    /* change sides */
1462
1463   short target_element;         /* target element after change */
1464
1465   int delay_fixed;              /* added frame delay before changed (fixed) */
1466   int delay_random;             /* added frame delay before changed (random) */
1467   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1468
1469   short trigger_element;        /* custom element triggering change */
1470
1471   int content[3][3];            /* new elements after extended change */
1472   boolean use_content;          /* use extended change content */
1473   boolean only_complete;        /* only use complete content */
1474   boolean use_random_change;    /* use random value for setting content */
1475   int random;                   /* random value for setting content */
1476   int power;                    /* power of extended change */
1477
1478   boolean explode;              /* explode instead of change */
1479
1480   /* functions that are called before, while and after the change of an
1481      element -- currently only used for non-custom elements */
1482   void (*pre_change_function)(int x, int y);
1483   void (*change_function)(int x, int y);
1484   void (*post_change_function)(int x, int y);
1485
1486   /* ---------- internal values used in level editor ---------- */
1487
1488   int direct_action;            /* change triggered by actions on element */
1489   int other_action;             /* change triggered by other element actions */
1490 };
1491
1492 struct ElementGroupInfo
1493 {
1494   int num_elements;                     /* number of elements in this group */
1495   short element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */
1496
1497   int choice_mode;              /* how to choose element from group */
1498
1499   /* ---------- internal values used at runtime when playing ---------- */
1500
1501   /* the following is the same as above, but with recursively resolved group
1502      elements (group elements may also contain further group elements!) */
1503   int num_elements_resolved;
1504   short element_resolved[NUM_FILE_ELEMENTS];
1505
1506   int choice_pos;               /* current element choice position */
1507 };
1508
1509 struct ElementInfo
1510 {
1511   /* ---------- token and description strings ---------- */
1512
1513   char *token_name;             /* element token used in config files */
1514   char *class_name;             /* element class used in config files */
1515   char *editor_description;     /* pre-defined description for level editor */
1516   char *custom_description;     /* alternative description from config file */
1517   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
1518
1519   /* ---------- graphic and sound definitions ---------- */
1520
1521   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1522   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1523                                 /* special graphics for left/right/up/down */
1524
1525   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
1526   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
1527                                 /* crumbled graphics for left/right/up/down */
1528
1529   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1530                                 /* special graphics for certain screens */
1531
1532   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1533
1534   /* ---------- special element property values ---------- */
1535
1536   boolean use_gfx_element;      /* use custom graphic element */
1537   short gfx_element;            /* optional custom graphic element */
1538
1539   int collect_score;            /* score value for collecting */
1540   int collect_count;            /* count value for collecting */
1541
1542   int push_delay_fixed;         /* constant frame delay for pushing */
1543   int push_delay_random;        /* additional random frame delay for pushing */
1544   int move_delay_fixed;         /* constant frame delay for moving */
1545   int move_delay_random;        /* additional random frame delay for moving */
1546
1547   int move_pattern;             /* direction movable element moves to */
1548   int move_direction_initial;   /* initial direction element moves to */
1549   int move_stepsize;            /* step size element moves with */
1550   int move_enter_element;       /* element that can be entered (and removed) */
1551   int move_leave_element;       /* element that can be left behind */
1552   int move_leave_type;          /* change (limited) or leave (unlimited) */
1553
1554   int slippery_type;            /* how/where other elements slip away */
1555
1556   int content[3][3];            /* new elements after explosion */
1557
1558   struct ElementChangeInfo *change_page; /* actual list of change pages */
1559   struct ElementChangeInfo *change;      /* pointer to current change page */
1560
1561   int num_change_pages;         /* actual number of change pages */
1562   int current_change_page;      /* currently edited change page */
1563
1564   struct ElementGroupInfo *group;       /* pointer to element group info */
1565
1566   /* ---------- internal values used at runtime when playing ---------- */
1567
1568   unsigned long change_events;  /* bitfield for combined change events */
1569
1570   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
1571   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
1572
1573   boolean in_group[NUM_GROUP_ELEMENTS];
1574
1575   boolean can_leave_element;    /* element can leave other element behind */
1576   boolean can_leave_element_last;
1577
1578   /* ---------- internal values used in level editor ---------- */
1579
1580   int access_type;              /* walkable or passable */
1581   int access_layer;             /* accessible over/inside/under */
1582   int access_protected;         /* protection against deadly elements */
1583   int walk_to_action;           /* diggable/collectible/pushable */
1584   int smash_targets;            /* can smash player/enemies/everything */
1585   int deadliness;               /* deadly when running/colliding/touching */
1586   int consistency;              /* indestructible/can explode */
1587
1588   boolean can_explode_by_fire;  /* element explodes by fire */
1589   boolean can_explode_smashed;  /* element explodes when smashed */
1590   boolean can_explode_impact;   /* element explodes on impact */
1591
1592   boolean modified_settings;    /* set for all modified custom elements */
1593 };
1594
1595 struct FontInfo
1596 {
1597   char *token_name;             /* font token used in config files */
1598
1599   int graphic;                  /* default graphic for this font */
1600   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1601                                 /* special graphics for certain screens */
1602   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1603                                 /* internal bitmap ID for special graphics */
1604 };
1605
1606 struct GraphicInfo
1607 {
1608   Bitmap *bitmap;
1609   int src_x, src_y;             /* start position of animation frames */
1610   int width, height;            /* width/height of each animation frame */
1611   int offset_x, offset_y;       /* x/y offset to next animation frame */
1612   int anim_frames;
1613   int anim_frames_per_line;
1614   int anim_start_frame;
1615   int anim_delay;               /* important: delay of 1 means "no delay"! */
1616   int anim_mode;
1617   boolean anim_global_sync;
1618   int crumbled_like;            /* element for cloning crumble graphics */
1619   int diggable_like;            /* element for cloning digging graphics */
1620   int border_size;              /* border size for "crumbled" graphics */
1621
1622   int anim_delay_fixed;         /* optional delay values for bored and   */
1623   int anim_delay_random;        /* sleeping player animations (animation */
1624   int post_delay_fixed;         /* intervall and following pause before  */
1625   int post_delay_random;        /* next intervall (bored animation only) */
1626
1627   int step_offset;              /* optional step offset of toon animations */
1628   int step_delay;               /* optional step delay of toon animations */
1629
1630   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1631
1632   int draw_masked;              /* optional setting for drawing envelope gfx */
1633
1634 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1635   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1636   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1637 #endif
1638 };
1639
1640 struct SoundInfo
1641 {
1642   boolean loop;
1643 };
1644
1645 struct MusicInfo
1646 {
1647   boolean loop;
1648 };
1649
1650 struct MusicPrefixInfo
1651 {
1652   char *prefix;
1653   boolean is_loop_music;
1654 };
1655
1656 struct MusicFileInfo
1657 {
1658   char *basename;
1659
1660   char *title_header;
1661   char *artist_header;
1662   char *album_header;
1663   char *year_header;
1664
1665   char *title;
1666   char *artist;
1667   char *album;
1668   char *year;
1669
1670   int music;
1671
1672   boolean is_sound;
1673
1674   struct MusicFileInfo *next;
1675 };
1676
1677 struct ElementActionInfo
1678 {
1679   char *suffix;
1680   int value;
1681   boolean is_loop_sound;
1682 };
1683
1684 struct ElementDirectionInfo
1685 {
1686   char *suffix;
1687   int value;
1688 };
1689
1690 struct SpecialSuffixInfo
1691 {
1692   char *suffix;
1693   int value;
1694 };
1695
1696 struct HelpAnimInfo
1697 {
1698   int element;
1699   int action;
1700   int direction;
1701
1702   int delay;
1703 };
1704
1705
1706 #if 0
1707 extern GC                       tile_clip_gc;
1708 extern Bitmap                  *pix[];
1709 #endif
1710 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1711 extern Pixmap                   tile_clipmask[];
1712 extern DrawBuffer             *fieldbuffer;
1713 extern DrawBuffer             *drawto_field;
1714
1715 extern int                      game_status;
1716 extern boolean                  level_editor_test_game;
1717 extern boolean                  network_playing;
1718
1719 extern int                      key_joystick_mapping;
1720
1721 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1722 extern int                      redraw_x1, redraw_y1;
1723
1724 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1725 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1726 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1727 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1728 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1729 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1730 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1731 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1732 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1733 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1734 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1735 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1736 extern unsigned long            Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1737 extern unsigned long            ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1738 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1739 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1740 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1741 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1742 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1743 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1744 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1745 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1746 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1747
1748 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1749
1750 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1751 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1752 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1753 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1754 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1755
1756 extern int                      lev_fieldx, lev_fieldy;
1757 extern int                      scroll_x, scroll_y;
1758
1759 extern int                      FX, FY;
1760 extern int                      ScrollStepSize;
1761 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1762 extern int                      BorderElement;
1763 extern int                      GameFrameDelay;
1764 extern int                      FfwdFrameDelay;
1765 extern int                      BX1, BY1;
1766 extern int                      BX2, BY2;
1767 extern int                      SBX_Left, SBX_Right;
1768 extern int                      SBY_Upper, SBY_Lower;
1769 extern int                      ZX, ZY;
1770 extern int                      ExitX, ExitY;
1771 extern int                      AllPlayersGone;
1772
1773 extern int                      TimeFrames, TimePlayed, TimeLeft;
1774 extern boolean                  SiebAktiv;
1775 extern int                      SiebCount;
1776
1777 extern boolean                  network_player_action_received;
1778
1779 extern int                      graphics_action_mapping[];
1780
1781 extern struct LevelSetInfo      levelset;
1782 extern struct LevelInfo         level, level_template;
1783 extern struct PlayerInfo        stored_player[], *local_player;
1784 extern struct HiScore           highscore[];
1785 extern struct TapeInfo          tape;
1786 extern struct GameInfo          game;
1787 extern struct GlobalInfo        global;
1788 extern struct MenuInfo          menu;
1789 extern struct DoorInfo          door_1, door_2;
1790 extern struct ElementInfo       element_info[];
1791 extern struct ElementActionInfo element_action_info[];
1792 extern struct ElementDirectionInfo element_direction_info[];
1793 extern struct SpecialSuffixInfo special_suffix_info[];
1794 extern struct TokenIntPtrInfo   image_config_vars[];
1795 extern struct FontInfo          font_info[];
1796 extern struct MusicPrefixInfo   music_prefix_info[];
1797 extern struct GraphicInfo      *graphic_info;
1798 extern struct SoundInfo        *sound_info;
1799 extern struct MusicInfo        *music_info;
1800 extern struct MusicFileInfo    *music_file_info;
1801 extern struct HelpAnimInfo     *helpanim_info;
1802 extern SetupFileHash           *helptext_info;
1803 extern struct ConfigInfo        image_config[];
1804 extern struct ConfigInfo        sound_config[];
1805 extern struct ConfigInfo        music_config[];
1806 extern struct ConfigInfo        image_config_suffix[];
1807 extern struct ConfigInfo        sound_config_suffix[];
1808 extern struct ConfigInfo        music_config_suffix[];
1809 extern struct ConfigInfo        helpanim_config[];
1810 extern struct ConfigInfo        helptext_config[];
1811
1812 #endif  /* MAIN_H */