490af4fafb5236a26903fffb5a5ca1a65d5dc8a3
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26
27 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
28 #include "conf_snd.h"   /* include auto-generated data structure definitions */
29 #include "conf_mus.h"   /* include auto-generated data structure definitions */
30
31 #define IMG_UNDEFINED           (-1)
32 #define IMG_EMPTY               IMG_EMPTY_SPACE
33 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
34 #define IMG_EXPLOSION           IMG_DEFAULT_EXPLODING
35 #define IMG_CHAR_START          IMG_CHAR_SPACE
36 #define IMG_CUSTOM_START        IMG_CUSTOM_1
37
38 #define SND_UNDEFINED           (-1)
39 #define MUS_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for configurable properties (custom elem's only, else pre-defined) */
64 #define EP_DIGGABLE             0
65 #define EP_COLLECTIBLE_ONLY     1
66 #define EP_DONT_RUN_INTO        2
67 #define EP_DONT_COLLIDE_WITH    3
68 #define EP_DONT_TOUCH           4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_CAN_CHANGE           7
72 #define EP_CAN_MOVE             8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH_PLAYER     10
75 #define EP_CAN_SMASH_ENEMIES    11
76 #define EP_CAN_SMASH_EVERYTHING 12
77 #define EP_CAN_EXPLODE_BY_FIRE  13
78 #define EP_CAN_EXPLODE_SMASHED  14
79 #define EP_CAN_EXPLODE_IMPACT   15
80 #define EP_WALKABLE_OVER        16
81 #define EP_WALKABLE_INSIDE      17
82 #define EP_WALKABLE_UNDER       18
83 #define EP_PASSABLE_OVER        19
84 #define EP_PASSABLE_INSIDE      20
85 #define EP_PASSABLE_UNDER       21
86 #define EP_DROPPABLE            22
87 #define EP_CAN_EXPLODE_1X1      23
88 #define EP_PUSHABLE             24
89 #define EP_CAN_EXPLODE_DYNA     25
90 #define EP_PROTECTED            26
91 #define EP_CAN_MOVE_INTO_ACID   27
92
93 /* values for pre-defined properties */
94 #define EP_PLAYER               32
95 #define EP_CAN_PASS_MAGIC_WALL  33
96 #define EP_SWITCHABLE           34
97 #define EP_BD_ELEMENT           35
98 #define EP_SP_ELEMENT           36
99 #define EP_SB_ELEMENT           37
100 #define EP_GEM                  38
101 #define EP_FOOD_DARK_YAMYAM     39
102 #define EP_FOOD_PENGUIN         40
103 #define EP_FOOD_PIG             41
104 #define EP_HISTORIC_WALL        42
105 #define EP_HISTORIC_SOLID       43
106 #define EP_CLASSIC_ENEMY        44
107 #define EP_BELT                 45
108 #define EP_BELT_ACTIVE          46
109 #define EP_BELT_SWITCH          47
110 #define EP_TUBE                 48
111 #define EP_KEYGATE              49
112 #define EP_AMOEBOID             50
113 #define EP_AMOEBALIVE           51
114 #define EP_HAS_CONTENT          52
115 #define EP_ACTIVE_BOMB          53
116 #define EP_INACTIVE             54
117
118 /* values for special configurable properties (depending on level settings) */
119 #define EP_EM_SLIPPERY_WALL     55
120
121 /* values for special graphics properties (no effect on game engine) */
122 #define EP_GFX_CRUMBLED         56
123
124 /* values for derived properties (determined from properties above) */
125 #define EP_ACCESSIBLE_OVER      57
126 #define EP_ACCESSIBLE_INSIDE    58
127 #define EP_ACCESSIBLE_UNDER     59
128 #define EP_WALKABLE             60
129 #define EP_PASSABLE             61
130 #define EP_ACCESSIBLE           62
131 #define EP_COLLECTIBLE          63
132 #define EP_SNAPPABLE            64
133 #define EP_WALL                 65
134 #define EP_SOLID_FOR_PUSHING    66
135 #define EP_DRAGONFIRE_PROOF     67
136 #define EP_EXPLOSION_PROOF      68
137 #define EP_CAN_SMASH            69
138 #define EP_CAN_EXPLODE          70
139 #define EP_CAN_EXPLODE_3X3      71
140 #define EP_SP_PORT              72
141 #define EP_CAN_EXPLODE_BY_DRAGONFIRE 73
142 #define EP_CAN_EXPLODE_BY_EXPLOSION  74
143 #define EP_COULD_MOVE_INTO_ACID 75
144
145 /* values for internal purpose only (level editor) */
146 #define EP_EXPLODE_RESULT       76
147 #define EP_WALK_TO_OBJECT       77
148 #define EP_DEADLY               78
149
150 #define NUM_ELEMENT_PROPERTIES  79
151
152 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
153 #define EP_BITFIELD_BASE        0
154
155 #define EP_BITMASK_DEFAULT      0
156
157 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
158 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
159 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
160 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
161                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
162                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
163
164
165 /* values for change events for custom elements (stored in level file) */
166 #define CE_DELAY                0
167 #define CE_TOUCHED_BY_PLAYER    1
168 #define CE_PRESSED_BY_PLAYER    2
169 #define CE_PUSHED_BY_PLAYER     3
170 #define CE_DROPPED_BY_PLAYER    4
171 #define CE_HITTING_SOMETHING    5
172 #define CE_IMPACT               6
173 #define CE_SMASHED              7
174 #define CE_OTHER_IS_TOUCHING    8
175 #define CE_OTHER_IS_CHANGING    9
176 #define CE_OTHER_IS_EXPLODING   10
177 #define CE_OTHER_GETS_TOUCHED   11
178 #define CE_OTHER_GETS_PRESSED   12
179 #define CE_OTHER_GETS_PUSHED    13
180 #define CE_OTHER_GETS_COLLECTED 14
181 #define CE_OTHER_GETS_DROPPED   15
182 #define CE_BY_PLAYER_OBSOLETE   16      /* obsolete; now CE_BY_DIRECT_ACTION */
183 #define CE_BY_COLLISION_OBSOLETE 17     /* obsolete; now CE_BY_DIRECT_ACTION */
184 #define CE_BY_OTHER_ACTION      18      /* activates other element events */
185 #define CE_BY_DIRECT_ACTION     19      /* activates direct element events */
186 #define CE_OTHER_GETS_DIGGED    20
187 #define CE_ENTERED_BY_PLAYER    21
188 #define CE_LEFT_BY_PLAYER       22
189 #define CE_OTHER_GETS_ENTERED   23
190 #define CE_OTHER_GETS_LEFT      24
191 #define CE_SWITCHED             25
192 #define CE_OTHER_IS_SWITCHING   26
193 #define CE_HIT_BY_SOMETHING     27
194 #define CE_OTHER_IS_HITTING     28
195 #define CE_OTHER_GETS_HIT       29
196
197 #define NUM_CHANGE_EVENTS       30
198
199 #define CE_BITMASK_DEFAULT      0
200
201 #define CH_EVENT_BIT(c)         (1 << (c))
202 #define CH_EVENT_VAR(e)         (element_info[e].change->events)
203 #define CH_ANY_EVENT_VAR(e)     (element_info[e].change_events)
204
205 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
206                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
207 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) &&                \
208                                  (CH_ANY_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
209 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
210                                  ((v) ?                                   \
211                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
212                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
213
214 /* values for change sides for custom elements */
215 #define CH_SIDE_NONE            MV_NO_MOVING
216 #define CH_SIDE_LEFT            MV_LEFT
217 #define CH_SIDE_RIGHT           MV_RIGHT
218 #define CH_SIDE_TOP             MV_UP
219 #define CH_SIDE_BOTTOM          MV_DOWN
220 #define CH_SIDE_LEFT_RIGHT      MV_HORIZONTAL
221 #define CH_SIDE_TOP_BOTTOM      MV_VERTICAL
222 #define CH_SIDE_ANY             MV_ANY_DIRECTION
223
224 /* values for change power for custom elements */
225 #define CP_NON_DESTRUCTIVE      0
226 #define CP_HALF_DESTRUCTIVE     1
227 #define CP_FULL_DESTRUCTIVE     2
228
229 /* values for custom move patterns (bits 0 - 3: basic move directions) */
230 #define MV_BIT_TOWARDS_PLAYER   4
231 #define MV_BIT_AWAY_FROM_PLAYER 5
232 #define MV_BIT_ALONG_LEFT_SIDE  6
233 #define MV_BIT_ALONG_RIGHT_SIDE 7
234 #define MV_BIT_TURNING_LEFT     8
235 #define MV_BIT_TURNING_RIGHT    9
236 #define MV_BIT_WHEN_PUSHED      10
237 #define MV_BIT_MAZE_RUNNER      11
238 #define MV_BIT_MAZE_HUNTER      12
239 #define MV_BIT_WHEN_DROPPED     13
240 #define MV_BIT_TURNING_LEFT_RIGHT 14
241 #define MV_BIT_TURNING_RIGHT_LEFT 15
242 #define MV_BIT_TURNING_RANDOM   16
243
244 /* values for custom move patterns */
245 #define MV_HORIZONTAL           (MV_LEFT | MV_RIGHT)
246 #define MV_VERTICAL             (MV_UP | MV_DOWN)
247 #define MV_ALL_DIRECTIONS       (MV_HORIZONTAL | MV_VERTICAL)
248 #define MV_ANY_DIRECTION        (MV_ALL_DIRECTIONS)
249 #define MV_TOWARDS_PLAYER       (1 << MV_BIT_TOWARDS_PLAYER)
250 #define MV_AWAY_FROM_PLAYER     (1 << MV_BIT_AWAY_FROM_PLAYER)
251 #define MV_ALONG_LEFT_SIDE      (1 << MV_BIT_ALONG_LEFT_SIDE)
252 #define MV_ALONG_RIGHT_SIDE     (1 << MV_BIT_ALONG_RIGHT_SIDE)
253 #define MV_TURNING_LEFT         (1 << MV_BIT_TURNING_LEFT)
254 #define MV_TURNING_RIGHT        (1 << MV_BIT_TURNING_RIGHT)
255 #define MV_WHEN_PUSHED          (1 << MV_BIT_WHEN_PUSHED)
256 #define MV_MAZE_RUNNER          (1 << MV_BIT_MAZE_RUNNER)
257 #define MV_MAZE_HUNTER          (1 << MV_BIT_MAZE_HUNTER)
258 #define MV_MAZE_RUNNER_STYLE    (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
259 #define MV_WHEN_DROPPED         (1 << MV_BIT_WHEN_DROPPED)
260 #define MV_TURNING_LEFT_RIGHT   (1 << MV_BIT_TURNING_LEFT_RIGHT)
261 #define MV_TURNING_RIGHT_LEFT   (1 << MV_BIT_TURNING_RIGHT_LEFT)
262 #define MV_TURNING_RANDOM       (1 << MV_BIT_TURNING_RANDOM)
263
264 /* values for initial move direction (bits 0 - 3: basic move directions) */
265 #define MV_START_BIT_PREVIOUS   4
266
267 /* values for initial move direction */
268 #define MV_START_AUTOMATIC      (MV_NO_MOVING)
269 #define MV_START_LEFT           (MV_LEFT)
270 #define MV_START_RIGHT          (MV_RIGHT)
271 #define MV_START_UP             (MV_UP)
272 #define MV_START_DOWN           (MV_DOWN)
273 #define MV_START_RANDOM         (MV_ALL_DIRECTIONS)
274 #define MV_START_PREVIOUS       (1 << MV_START_BIT_PREVIOUS)
275
276 /* values for elements left behind by custom elements */
277 #define LEAVE_TYPE_UNLIMITED    0
278 #define LEAVE_TYPE_LIMITED      1
279
280 /* values for slippery property for custom elements */
281 #define SLIPPERY_ANY_RANDOM     0
282 #define SLIPPERY_ANY_LEFT_RIGHT 1
283 #define SLIPPERY_ANY_RIGHT_LEFT 2
284 #define SLIPPERY_ONLY_LEFT      3
285 #define SLIPPERY_ONLY_RIGHT     4
286
287 /* macros for configurable properties */
288 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
289 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
290 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
291 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
292 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
293 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
294 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
295 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
296 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
297 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
298 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
299 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
300 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
301 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
302 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
303 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
304 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
305 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
306 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
307 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
308 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
309 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
310 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
311 #define CAN_EXPLODE_1X1(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_1X1)
312 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
313 #define CAN_EXPLODE_DYNA(e)     HAS_PROPERTY(e, EP_CAN_EXPLODE_DYNA)
314 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
315 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
316
317 /* macros for special configurable properties */
318 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
319
320 /* macros for special graphics properties */
321 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
322
323 /* macros for pre-defined properties */
324 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
325 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
326 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
327 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
328 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
329 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
330 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
331 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
332 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
333 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
334 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
335 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
336 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
337 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
338 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
339 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
340 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
341 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
342 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
343 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
344 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
345 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
346 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
347
348 /* macros for derived properties */
349 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
350 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
351 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
352 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
353 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
354 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
355 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
356 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
357 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
358 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
359 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
360 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
361 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
362 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
363 #define CAN_EXPLODE_3X3(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_3X3)
364 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
365 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
366                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
367 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
368                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
369 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
370
371 /* special macros used in game engine */
372 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
373                                  (e) <= EL_CUSTOM_END)
374
375 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
376                                  (e) <= EL_GROUP_END)
377
378 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
379                                  (e) <= EL_ENVELOPE_4)
380
381 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
382                                  element_info[e].gfx_element : e)
383
384 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
385
386 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
387 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
388
389 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
390 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
391 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
392
393 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
394                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
395                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
396                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
397                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
398                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
399                                  EL_ROCK)
400 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
401                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
402                                  EL_BD_ROCK)
403 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
404 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
405 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
406 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
407
408 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
409 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
410
411 #if 1
412
413 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
414                                          IS_PROTECTED(Back[x][y]))
415 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
416 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
417                                          ENEMY_PROTECTED_FIELD(x, y))
418 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
419                                          EXPLOSION_PROTECTED_FIELD(x, y))
420
421 #else
422
423 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
424                                  IS_INDESTRUCTIBLE(Feld[x][y]))
425 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) || \
426                                  PROTECTED_FIELD(x, y))
427 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
428                                  PROTECTED_FIELD(x, y))
429 #endif
430
431 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
432                                  (p)->switch_x == (x) && (p)->switch_y == (y))
433
434 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
435
436 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
437 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
438 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
439
440 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
441 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
442 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
443 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
444
445 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
446
447
448 /* fundamental game speed values */
449 #define ONE_SECOND_DELAY        1000    /* delay value for one second */
450 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
451 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
452 #define FRAMES_PER_SECOND       (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
453 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
454 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
455
456 /* boundaries of arrays etc. */
457 #define MAX_LEVEL_NAME_LEN      32
458 #define MAX_LEVEL_AUTHOR_LEN    32
459 #define MAX_ELEMENT_NAME_LEN    32
460 #define MAX_TAPELEN             (1000 * FRAMES_PER_SECOND) /* max.time x fps */
461 #define MAX_SCORE_ENTRIES       100
462 #define MAX_NUM_AMOEBA          100
463 #define MAX_INVENTORY_SIZE      1000
464 #define MAX_KEYS                4
465 #define NUM_BELTS               4
466 #define NUM_BELT_PARTS          3
467 #define MIN_ENVELOPE_XSIZE      1
468 #define MIN_ENVELOPE_YSIZE      1
469 #define MAX_ENVELOPE_XSIZE      30
470 #define MAX_ENVELOPE_YSIZE      20
471 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
472 #define MIN_CHANGE_PAGES        1
473 #define MAX_CHANGE_PAGES        32
474 #define MIN_ELEMENTS_IN_GROUP   1
475 #define MAX_ELEMENTS_IN_GROUP   16
476
477 /* values for elements with content */
478 #define MIN_ELEMENT_CONTENTS    1
479 #define STD_ELEMENT_CONTENTS    4
480 #define MAX_ELEMENT_CONTENTS    8
481
482 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
483
484 /* often used screen positions */
485 #define SX                      8
486 #define SY                      8
487 #define REAL_SX                 (SX - 2)
488 #define REAL_SY                 (SY - 2)
489 #define DX                      566
490 #define DY                      60
491 #define VX                      DX
492 #define VY                      400
493 #define EX                      DX
494 #define EY                      (VY - 44)
495 #define TILEX                   32
496 #define TILEY                   32
497 #define MINI_TILEX              (TILEX / 2)
498 #define MINI_TILEY              (TILEY / 2)
499 #define MICRO_TILEX             (TILEX / 8)
500 #define MICRO_TILEY             (TILEY / 8)
501 #define MIDPOSX                 (SCR_FIELDX / 2)
502 #define MIDPOSY                 (SCR_FIELDY / 2)
503 #define SXSIZE                  (SCR_FIELDX * TILEX)
504 #define SYSIZE                  (SCR_FIELDY * TILEY)
505 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
506 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
507 #define DXSIZE                  100
508 #define DYSIZE                  280
509 #define VXSIZE                  DXSIZE
510 #define VYSIZE                  100
511 #define EXSIZE                  DXSIZE
512 #define EYSIZE                  (VYSIZE + 44)
513 #define FULL_SXSIZE             (2 + SXSIZE + 2)
514 #define FULL_SYSIZE             (2 + SYSIZE + 2)
515 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
516 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
517 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
518 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
519 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
520
521
522 /* score for elements */
523 #define SC_EMERALD              0
524 #define SC_DIAMOND              1
525 #define SC_BUG                  2
526 #define SC_SPACESHIP            3
527 #define SC_YAMYAM               4
528 #define SC_ROBOT                5
529 #define SC_PACMAN               6
530 #define SC_NUT                  7
531 #define SC_DYNAMITE             8
532 #define SC_KEY                  9
533 #define SC_TIME_BONUS           10
534 #define SC_CRYSTAL              11
535 #define SC_PEARL                12
536 #define SC_SHIELD               13
537
538
539 /* "real" level file elements */
540 #define EL_UNDEFINED                    -1
541
542 #define EL_EMPTY_SPACE                  0
543 #define EL_EMPTY                        EL_EMPTY_SPACE
544 #define EL_SAND                         1
545 #define EL_WALL                         2
546 #define EL_WALL_SLIPPERY                3
547 #define EL_ROCK                         4
548 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
549 #define EL_EMERALD                      6
550 #define EL_EXIT_CLOSED                  7
551 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
552 #define EL_BUG                          9
553 #define EL_SPACESHIP                    10
554 #define EL_YAMYAM                       11
555 #define EL_ROBOT                        12
556 #define EL_STEELWALL                    13
557 #define EL_DIAMOND                      14
558 #define EL_AMOEBA_DEAD                  15
559 #define EL_QUICKSAND_EMPTY              16
560 #define EL_QUICKSAND_FULL               17
561 #define EL_AMOEBA_DROP                  18
562 #define EL_BOMB                         19
563 #define EL_MAGIC_WALL                   20
564 #define EL_SPEED_PILL                   21
565 #define EL_ACID                         22
566 #define EL_AMOEBA_WET                   23
567 #define EL_AMOEBA_DRY                   24
568 #define EL_NUT                          25
569 #define EL_GAME_OF_LIFE                 26
570 #define EL_BIOMAZE                      27
571 #define EL_DYNAMITE_ACTIVE              28
572 #define EL_STONEBLOCK                   29
573 #define EL_ROBOT_WHEEL                  30
574 #define EL_ROBOT_WHEEL_ACTIVE           31
575 #define EL_KEY_1                        32
576 #define EL_KEY_2                        33
577 #define EL_KEY_3                        34
578 #define EL_KEY_4                        35
579 #define EL_GATE_1                       36
580 #define EL_GATE_2                       37
581 #define EL_GATE_3                       38
582 #define EL_GATE_4                       39
583 #define EL_GATE_1_GRAY                  40
584 #define EL_GATE_2_GRAY                  41
585 #define EL_GATE_3_GRAY                  42
586 #define EL_GATE_4_GRAY                  43
587 #define EL_DYNAMITE                     44
588 #define EL_PACMAN                       45
589 #define EL_INVISIBLE_WALL               46
590 #define EL_LAMP                         47
591 #define EL_LAMP_ACTIVE                  48
592 #define EL_WALL_EMERALD                 49
593 #define EL_WALL_DIAMOND                 50
594 #define EL_AMOEBA_FULL                  51
595 #define EL_BD_AMOEBA                    52
596 #define EL_TIME_ORB_FULL                53
597 #define EL_TIME_ORB_EMPTY               54
598 #define EL_EXPANDABLE_WALL              55
599 #define EL_BD_DIAMOND                   56
600 #define EL_EMERALD_YELLOW               57
601 #define EL_WALL_BD_DIAMOND              58
602 #define EL_WALL_EMERALD_YELLOW          59
603 #define EL_DARK_YAMYAM                  60
604 #define EL_BD_MAGIC_WALL                61
605 #define EL_INVISIBLE_STEELWALL          62
606 #define EL_SOKOBAN_FIELD_PLAYER         63
607 #define EL_DYNABOMB_INCREASE_NUMBER     64
608 #define EL_DYNABOMB_INCREASE_SIZE       65
609 #define EL_DYNABOMB_INCREASE_POWER      66
610 #define EL_SOKOBAN_OBJECT               67
611 #define EL_SOKOBAN_FIELD_EMPTY          68
612 #define EL_SOKOBAN_FIELD_FULL           69
613 #define EL_BD_BUTTERFLY_RIGHT           70
614 #define EL_BD_BUTTERFLY_UP              71
615 #define EL_BD_BUTTERFLY_LEFT            72
616 #define EL_BD_BUTTERFLY_DOWN            73
617 #define EL_BD_FIREFLY_RIGHT             74
618 #define EL_BD_FIREFLY_UP                75
619 #define EL_BD_FIREFLY_LEFT              76
620 #define EL_BD_FIREFLY_DOWN              77
621 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
622 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
623 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
624 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
625 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
626 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
627 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
628 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
629 #define EL_BD_BUTTERFLY                 78
630 #define EL_BD_FIREFLY                   79
631 #define EL_PLAYER_1                     80
632 #define EL_PLAYER_2                     81
633 #define EL_PLAYER_3                     82
634 #define EL_PLAYER_4                     83
635 #define EL_BUG_RIGHT                    84
636 #define EL_BUG_UP                       85
637 #define EL_BUG_LEFT                     86
638 #define EL_BUG_DOWN                     87
639 #define EL_SPACESHIP_RIGHT              88
640 #define EL_SPACESHIP_UP                 89
641 #define EL_SPACESHIP_LEFT               90
642 #define EL_SPACESHIP_DOWN               91
643 #define EL_PACMAN_RIGHT                 92
644 #define EL_PACMAN_UP                    93
645 #define EL_PACMAN_LEFT                  94
646 #define EL_PACMAN_DOWN                  95
647 #define EL_EMERALD_RED                  96
648 #define EL_EMERALD_PURPLE               97
649 #define EL_WALL_EMERALD_RED             98
650 #define EL_WALL_EMERALD_PURPLE          99
651 #define EL_ACID_POOL_TOPLEFT            100
652 #define EL_ACID_POOL_TOPRIGHT           101
653 #define EL_ACID_POOL_BOTTOMLEFT         102
654 #define EL_ACID_POOL_BOTTOM             103
655 #define EL_ACID_POOL_BOTTOMRIGHT        104
656 #define EL_BD_WALL                      105
657 #define EL_BD_ROCK                      106
658 #define EL_EXIT_OPEN                    107
659 #define EL_BLACK_ORB                    108
660 #define EL_AMOEBA_TO_DIAMOND            109
661 #define EL_MOLE                         110
662 #define EL_PENGUIN                      111
663 #define EL_SATELLITE                    112
664 #define EL_ARROW_LEFT                   113
665 #define EL_ARROW_RIGHT                  114
666 #define EL_ARROW_UP                     115
667 #define EL_ARROW_DOWN                   116
668 #define EL_PIG                          117
669 #define EL_DRAGON                       118
670
671 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
672
673 #define EL_CHAR_START                   120
674 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
675 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
676
677 #include "conf_chr.h"   /* include auto-generated data structure definitions */
678
679 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
680 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
681
682 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
683
684 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
685 #define EL_EXPANDABLE_WALL_VERTICAL     201
686 #define EL_EXPANDABLE_WALL_ANY          202
687
688 #define EL_EM_GATE_1                    203
689 #define EL_EM_GATE_2                    204
690 #define EL_EM_GATE_3                    205
691 #define EL_EM_GATE_4                    206
692
693 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
694 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
695 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
696
697 #define EL_SP_START                     210
698 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
699 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
700 #define EL_SP_ZONK                      (EL_SP_START + 1)
701 #define EL_SP_BASE                      (EL_SP_START + 2)
702 #define EL_SP_MURPHY                    (EL_SP_START + 3)
703 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
704 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
705 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
706 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
707 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
708 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
709 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
710 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
711 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
712 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
713 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
714 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
715 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
716 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
717 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
718 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
719 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
720 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
721 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
722 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
723 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
724 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
725 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
726 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
727 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
728 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
729 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
730 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
731 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
732 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
733 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
734 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
735 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
736 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
737 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
738 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
739 #define EL_SP_END                       (EL_SP_START + 39)
740
741 #define EL_EM_GATE_1_GRAY               250
742 #define EL_EM_GATE_2_GRAY               251
743 #define EL_EM_GATE_3_GRAY               252
744 #define EL_EM_GATE_4_GRAY               253
745
746 #define EL_UNUSED_254                   254
747 #define EL_UNUSED_255                   255
748
749 #define EL_PEARL                        256
750 #define EL_CRYSTAL                      257
751 #define EL_WALL_PEARL                   258
752 #define EL_WALL_CRYSTAL                 259
753 #define EL_DOOR_WHITE                   260
754 #define EL_DOOR_WHITE_GRAY              261
755 #define EL_KEY_WHITE                    262
756 #define EL_SHIELD_NORMAL                263
757 #define EL_EXTRA_TIME                   264
758 #define EL_SWITCHGATE_OPEN              265
759 #define EL_SWITCHGATE_CLOSED            266
760 #define EL_SWITCHGATE_SWITCH_UP         267
761 #define EL_SWITCHGATE_SWITCH_DOWN       268
762
763 #define EL_UNUSED_269                   269
764 #define EL_UNUSED_270                   270
765
766 #define EL_CONVEYOR_BELT_1_LEFT          271
767 #define EL_CONVEYOR_BELT_1_MIDDLE        272
768 #define EL_CONVEYOR_BELT_1_RIGHT         273
769 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
770 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
771 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
772 #define EL_CONVEYOR_BELT_2_LEFT          277
773 #define EL_CONVEYOR_BELT_2_MIDDLE        278
774 #define EL_CONVEYOR_BELT_2_RIGHT         279
775 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
776 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
777 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
778 #define EL_CONVEYOR_BELT_3_LEFT          283
779 #define EL_CONVEYOR_BELT_3_MIDDLE        284
780 #define EL_CONVEYOR_BELT_3_RIGHT         285
781 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
782 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
783 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
784 #define EL_CONVEYOR_BELT_4_LEFT          289
785 #define EL_CONVEYOR_BELT_4_MIDDLE        290
786 #define EL_CONVEYOR_BELT_4_RIGHT         291
787 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
788 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
789 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
790 #define EL_LANDMINE                     295
791 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
792 #define EL_LIGHT_SWITCH                 297
793 #define EL_LIGHT_SWITCH_ACTIVE          298
794 #define EL_SIGN_EXCLAMATION             299
795 #define EL_SIGN_RADIOACTIVITY           300
796 #define EL_SIGN_STOP                    301
797 #define EL_SIGN_WHEELCHAIR              302
798 #define EL_SIGN_PARKING                 303
799 #define EL_SIGN_ONEWAY                  304
800 #define EL_SIGN_HEART                   305
801 #define EL_SIGN_TRIANGLE                306
802 #define EL_SIGN_ROUND                   307
803 #define EL_SIGN_EXIT                    308
804 #define EL_SIGN_YINYANG                 309
805 #define EL_SIGN_OTHER                   310
806 #define EL_MOLE_LEFT                    311
807 #define EL_MOLE_RIGHT                   312
808 #define EL_MOLE_UP                      313
809 #define EL_MOLE_DOWN                    314
810 #define EL_STEELWALL_SLIPPERY           315
811 #define EL_INVISIBLE_SAND               316
812 #define EL_DX_UNKNOWN_15                317
813 #define EL_DX_UNKNOWN_42                318
814
815 #define EL_UNUSED_319                   319
816 #define EL_UNUSED_320                   320
817
818 #define EL_SHIELD_DEADLY                321
819 #define EL_TIMEGATE_OPEN                322
820 #define EL_TIMEGATE_CLOSED              323
821 #define EL_TIMEGATE_SWITCH_ACTIVE       324
822 #define EL_TIMEGATE_SWITCH              325
823
824 #define EL_BALLOON                      326
825 #define EL_BALLOON_SWITCH_LEFT          327
826 #define EL_BALLOON_SWITCH_RIGHT         328
827 #define EL_BALLOON_SWITCH_UP            329
828 #define EL_BALLOON_SWITCH_DOWN          330
829 #define EL_BALLOON_SWITCH_ANY           331
830
831 #define EL_EMC_STEELWALL_1              332
832 #define EL_EMC_STEELWALL_2              333
833 #define EL_EMC_STEELWALL_3              334
834 #define EL_EMC_STEELWALL_4              335
835 #define EL_EMC_WALL_1                   336
836 #define EL_EMC_WALL_2                   337
837 #define EL_EMC_WALL_3                   338
838 #define EL_EMC_WALL_4                   339
839 #define EL_EMC_WALL_5                   340
840 #define EL_EMC_WALL_6                   341
841 #define EL_EMC_WALL_7                   342
842 #define EL_EMC_WALL_8                   343
843
844 #define EL_TUBE_ANY                     344
845 #define EL_TUBE_VERTICAL                345
846 #define EL_TUBE_HORIZONTAL              346
847 #define EL_TUBE_VERTICAL_LEFT           347
848 #define EL_TUBE_VERTICAL_RIGHT          348
849 #define EL_TUBE_HORIZONTAL_UP           349
850 #define EL_TUBE_HORIZONTAL_DOWN         350
851 #define EL_TUBE_LEFT_UP                 351
852 #define EL_TUBE_LEFT_DOWN               352
853 #define EL_TUBE_RIGHT_UP                353
854 #define EL_TUBE_RIGHT_DOWN              354
855 #define EL_SPRING                       355
856 #define EL_TRAP                         356
857 #define EL_DX_SUPABOMB                  357
858
859 #define EL_UNUSED_358                   358
860 #define EL_UNUSED_359                   359
861
862 /* ---------- begin of custom elements section ----------------------------- */
863 #define EL_CUSTOM_START                 360
864
865 #include "conf_cus.h"   /* include auto-generated data structure definitions */
866
867 #define NUM_CUSTOM_ELEMENTS             256
868 #define EL_CUSTOM_END                   615
869 /* ---------- end of custom elements section ------------------------------- */
870
871 #define EL_EM_KEY_1                     616
872 #define EL_EM_KEY_2                     617
873 #define EL_EM_KEY_3                     618
874 #define EL_EM_KEY_4                     619
875 #define EL_ENVELOPE_1                   620
876 #define EL_ENVELOPE_2                   621
877 #define EL_ENVELOPE_3                   622
878 #define EL_ENVELOPE_4                   623
879
880 /* ---------- begin of group elements section ------------------------------ */
881 #define EL_GROUP_START                  624
882
883 #include "conf_grp.h"   /* include auto-generated data structure definitions */
884
885 #define NUM_GROUP_ELEMENTS              32
886 #define EL_GROUP_END                    655
887 /* ---------- end of custom elements section ------------------------------- */
888
889 #define EL_UNKNOWN                      656
890
891 #define NUM_FILE_ELEMENTS               657
892
893
894 /* "real" (and therefore drawable) runtime elements */
895 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
896
897 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
898 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
899 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
900 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
901 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
902 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
903 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
904 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
905 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
906 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
907 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
908 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
909 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
910 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
911 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
912 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
913 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
914 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
915 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
916 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
917 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
918 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
919 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
920 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
921 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
922 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
923 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
924 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
925 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 28)
926 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 29)
927 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
928 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
929 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
930 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
931 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
932 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 35)
933 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
934 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
935 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
936 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
937 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
938 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
939 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
940 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
941 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
942
943 /* "unreal" (and therefore not drawable) runtime elements */
944 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
945
946 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
947 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
948 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
949 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
950 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
951 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
952 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
953 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
954 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
955 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
956 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
957 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 11)
958 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 12)
959 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 13)
960 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 14)
961 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 15)
962 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 16)
963 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 17)
964
965 /* dummy elements (never used as game elements, only used as graphics) */
966 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 18)
967
968 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
969 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
970 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
971 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
972 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
973 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
974 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
975 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
976 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
977 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
978 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
979 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
980 #define EL_DYNABOMB                             (EL_FIRST_DUMMY + 12)
981 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
982 #define EL_DYNABOMB_PLAYER_1                    (EL_FIRST_DUMMY + 14)
983 #define EL_DYNABOMB_PLAYER_2                    (EL_FIRST_DUMMY + 15)
984 #define EL_DYNABOMB_PLAYER_3                    (EL_FIRST_DUMMY + 16)
985 #define EL_DYNABOMB_PLAYER_4                    (EL_FIRST_DUMMY + 17)
986 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 18)
987 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 19)
988 #define EL_AMOEBA                               (EL_FIRST_DUMMY + 20)
989 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 21)
990 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 22)
991 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 23)
992 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 24)
993
994 /* internal elements (only used for internal purposes like copying) */
995 #define EL_FIRST_INTERNAL                       (EL_FIRST_DUMMY + 25)
996
997 #define EL_INTERNAL_EDITOR                      (EL_FIRST_INTERNAL + 0)
998 #define EL_INTERNAL_DUMMY                       (EL_FIRST_INTERNAL + 1)
999
1000 #define MAX_NUM_ELEMENTS                        (EL_FIRST_INTERNAL + 2)
1001
1002
1003 /* values for graphics/sounds action types */
1004 #define ACTION_DEFAULT                          0
1005 #define ACTION_WAITING                          1
1006 #define ACTION_FALLING                          2
1007 #define ACTION_MOVING                           3
1008 #define ACTION_DIGGING                          4
1009 #define ACTION_SNAPPING                         5
1010 #define ACTION_COLLECTING                       6
1011 #define ACTION_DROPPING                         7
1012 #define ACTION_PUSHING                          8
1013 #define ACTION_WALKING                          9
1014 #define ACTION_PASSING                          10
1015 #define ACTION_IMPACT                           11
1016 #define ACTION_BREAKING                         12
1017 #define ACTION_ACTIVATING                       13
1018 #define ACTION_DEACTIVATING                     14
1019 #define ACTION_OPENING                          15
1020 #define ACTION_CLOSING                          16
1021 #define ACTION_ATTACKING                        17
1022 #define ACTION_GROWING                          18
1023 #define ACTION_SHRINKING                        19
1024 #define ACTION_ACTIVE                           20
1025 #define ACTION_FILLING                          21
1026 #define ACTION_EMPTYING                         22
1027 #define ACTION_CHANGING                         23
1028 #define ACTION_EXPLODING                        24
1029 #define ACTION_BORING                           25
1030 #define ACTION_BORING_1                         26
1031 #define ACTION_BORING_2                         27
1032 #define ACTION_BORING_3                         28
1033 #define ACTION_BORING_4                         29
1034 #define ACTION_BORING_5                         30
1035 #define ACTION_BORING_6                         31
1036 #define ACTION_BORING_7                         32
1037 #define ACTION_BORING_8                         33
1038 #define ACTION_BORING_9                         34
1039 #define ACTION_BORING_10                        35
1040 #define ACTION_SLEEPING                         36
1041 #define ACTION_SLEEPING_1                       37
1042 #define ACTION_SLEEPING_2                       38
1043 #define ACTION_SLEEPING_3                       39
1044 #define ACTION_AWAKENING                        40
1045 #define ACTION_DYING                            41
1046 #define ACTION_TURNING                          42
1047 #define ACTION_TURNING_FROM_LEFT                43
1048 #define ACTION_TURNING_FROM_RIGHT               44
1049 #define ACTION_TURNING_FROM_UP                  45
1050 #define ACTION_TURNING_FROM_DOWN                46
1051 #define ACTION_OTHER                            47
1052
1053 #define NUM_ACTIONS                             48
1054
1055 #define ACTION_BORING_LAST                      ACTION_BORING_10
1056 #define ACTION_SLEEPING_LAST                    ACTION_SLEEPING_3
1057
1058
1059 /* values for special image configuration suffixes (must match game mode) */
1060 #define GFX_SPECIAL_ARG_DEFAULT                 0
1061 #define GFX_SPECIAL_ARG_MAIN                    1
1062 #define GFX_SPECIAL_ARG_LEVELS                  2
1063 #define GFX_SPECIAL_ARG_SCORES                  3
1064 #define GFX_SPECIAL_ARG_EDITOR                  4
1065 #define GFX_SPECIAL_ARG_INFO                    5
1066 #define GFX_SPECIAL_ARG_SETUP                   6
1067 #define GFX_SPECIAL_ARG_PLAYING                 7
1068 #define GFX_SPECIAL_ARG_DOOR                    8
1069 #define GFX_SPECIAL_ARG_PREVIEW                 9
1070 #define GFX_SPECIAL_ARG_CRUMBLED                10
1071
1072 #define NUM_SPECIAL_GFX_ARGS                    11
1073
1074
1075 /* values for image configuration suffixes */
1076 #define GFX_ARG_X                               0
1077 #define GFX_ARG_Y                               1
1078 #define GFX_ARG_XPOS                            2
1079 #define GFX_ARG_YPOS                            3
1080 #define GFX_ARG_WIDTH                           4
1081 #define GFX_ARG_HEIGHT                          5
1082 #define GFX_ARG_OFFSET                          6
1083 #define GFX_ARG_VERTICAL                        7
1084 #define GFX_ARG_XOFFSET                         8
1085 #define GFX_ARG_YOFFSET                         9
1086 #define GFX_ARG_FRAMES                          10
1087 #define GFX_ARG_FRAMES_PER_LINE                 11
1088 #define GFX_ARG_START_FRAME                     12
1089 #define GFX_ARG_DELAY                           13
1090 #define GFX_ARG_ANIM_MODE                       14
1091 #define GFX_ARG_GLOBAL_SYNC                     15
1092 #define GFX_ARG_CRUMBLED_LIKE                   16
1093 #define GFX_ARG_DIGGABLE_LIKE                   17
1094 #define GFX_ARG_BORDER_SIZE                     18
1095 #define GFX_ARG_STEP_OFFSET                     19
1096 #define GFX_ARG_STEP_DELAY                      20
1097 #define GFX_ARG_DIRECTION                       21
1098 #define GFX_ARG_POSITION                        22
1099 #define GFX_ARG_DRAW_XOFFSET                    23
1100 #define GFX_ARG_DRAW_YOFFSET                    24
1101 #define GFX_ARG_DRAW_MASKED                     25
1102 #define GFX_ARG_ANIM_DELAY_FIXED                26
1103 #define GFX_ARG_ANIM_DELAY_RANDOM               27
1104 #define GFX_ARG_POST_DELAY_FIXED                28
1105 #define GFX_ARG_POST_DELAY_RANDOM               29
1106 #define GFX_ARG_NAME                            30
1107
1108 #define NUM_GFX_ARGS                            31
1109
1110
1111 /* values for sound configuration suffixes */
1112 #define SND_ARG_MODE_LOOP                       0
1113
1114 #define NUM_SND_ARGS                            1
1115
1116
1117 /* values for music configuration suffixes */
1118 #define MUS_ARG_MODE_LOOP                       0
1119
1120 #define NUM_MUS_ARGS                            1
1121
1122
1123 /* values for font configuration */
1124 #define FONT_INITIAL_1                          0
1125 #define FONT_INITIAL_2                          1
1126 #define FONT_INITIAL_3                          2
1127 #define FONT_INITIAL_4                          3
1128 #define FONT_TITLE_1                            4
1129 #define FONT_TITLE_2                            5
1130 #define FONT_MENU_1                             6
1131 #define FONT_MENU_2                             7
1132 #define FONT_TEXT_1_ACTIVE                      8
1133 #define FONT_TEXT_2_ACTIVE                      9
1134 #define FONT_TEXT_3_ACTIVE                      10
1135 #define FONT_TEXT_4_ACTIVE                      11
1136 #define FONT_TEXT_1                             12
1137 #define FONT_TEXT_2                             13
1138 #define FONT_TEXT_3                             14
1139 #define FONT_TEXT_4                             15
1140 #define FONT_ENVELOPE_1                         16
1141 #define FONT_ENVELOPE_2                         17
1142 #define FONT_ENVELOPE_3                         18
1143 #define FONT_ENVELOPE_4                         19
1144 #define FONT_INPUT_1_ACTIVE                     20
1145 #define FONT_INPUT_2_ACTIVE                     21
1146 #define FONT_INPUT_1                            22
1147 #define FONT_INPUT_2                            23
1148 #define FONT_OPTION_OFF                         24
1149 #define FONT_OPTION_ON                          25
1150 #define FONT_VALUE_1                            26
1151 #define FONT_VALUE_2                            27
1152 #define FONT_VALUE_OLD                          28
1153 #define FONT_LEVEL_NUMBER                       29
1154 #define FONT_TAPE_RECORDER                      30
1155 #define FONT_GAME_INFO                          31
1156
1157 #define NUM_FONTS                               32
1158 #define NUM_INITIAL_FONTS                       4
1159
1160 /* values for game_status (must match special image configuration suffixes) */
1161 #define GAME_MODE_DEFAULT                       0
1162 #define GAME_MODE_MAIN                          1
1163 #define GAME_MODE_LEVELS                        2
1164 #define GAME_MODE_SCORES                        3
1165 #define GAME_MODE_EDITOR                        4
1166 #define GAME_MODE_INFO                          5
1167 #define GAME_MODE_SETUP                         6
1168 #define GAME_MODE_PLAYING                       7
1169 #define GAME_MODE_PSEUDO_DOOR                   8
1170 #define GAME_MODE_PSEUDO_PREVIEW                9
1171 #define GAME_MODE_PSEUDO_CRUMBLED               10
1172
1173 /* there are no special config file suffixes for these modes */
1174 #define GAME_MODE_PSEUDO_TYPENAME               11
1175 #define GAME_MODE_QUIT                          12
1176
1177 /* special definitions currently only used for custom artwork configuration */
1178 #define MUSIC_PREFIX_BACKGROUND                 0
1179 #define NUM_MUSIC_PREFIXES                      1
1180 #define MAX_LEVELS                              1000
1181
1182 /* definitions for demo animation lists */
1183 #define HELPANIM_LIST_NEXT                      -1
1184 #define HELPANIM_LIST_END                       -999
1185
1186
1187 /* program information and versioning definitions */
1188
1189 #define PROGRAM_VERSION_MAJOR   3
1190 #define PROGRAM_VERSION_MINOR   0
1191 #define PROGRAM_VERSION_PATCH   9
1192 #define PROGRAM_VERSION_BUILD   0
1193
1194 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
1195 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
1196 #define PROGRAM_COPYRIGHT_STRING "Copyright Â©1995-2003 by Holger Schemel"
1197
1198 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
1199 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
1200 #define FILENAME_PREFIX         "Rocks"
1201
1202 #if defined(PLATFORM_UNIX)
1203 #define USERDATA_DIRECTORY      ".rocksndiamonds"
1204 #elif defined(PLATFORM_WIN32)
1205 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
1206 #else
1207 #define USERDATA_DIRECTORY      "userdata"
1208 #endif
1209
1210 #define X11_ICON_FILENAME       "rocks_icon.xbm"
1211 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
1212 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
1213
1214 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1215 ** currently supported/known file version numbers:
1216 **      1.0 (old)
1217 **      1.2 (still in use)
1218 **      1.4 (still in use)
1219 **      2.0 (actual)
1220 */
1221 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0,0)
1222 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0,0)
1223 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0,0)
1224 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0,0)
1225
1226 /* file version does not change for every program version, but is changed
1227    when new features are introduced that are incompatible with older file
1228    versions, so that they can be treated accordingly */
1229 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
1230
1231 #define GAME_VERSION_1_0        FILE_VERSION_1_0
1232 #define GAME_VERSION_1_2        FILE_VERSION_1_2
1233 #define GAME_VERSION_1_4        FILE_VERSION_1_4
1234 #define GAME_VERSION_2_0        FILE_VERSION_2_0
1235
1236 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1237                                               PROGRAM_VERSION_MINOR, \
1238                                               PROGRAM_VERSION_PATCH, \
1239                                               PROGRAM_VERSION_BUILD)
1240
1241 /* values for game_emulation */
1242 #define EMU_NONE                0
1243 #define EMU_BOULDERDASH         1
1244 #define EMU_SOKOBAN             2
1245 #define EMU_SUPAPLEX            3
1246
1247 struct MenuInfo
1248 {
1249   int draw_xoffset_default;
1250   int draw_yoffset_default;
1251   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1252   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1253
1254   int scrollbar_xoffset;
1255
1256   int list_size_default;
1257   int list_size[NUM_SPECIAL_GFX_ARGS];
1258
1259   int sound[NUM_SPECIAL_GFX_ARGS];
1260   int music[NUM_SPECIAL_GFX_ARGS];
1261 };
1262
1263 struct DoorInfo
1264 {
1265   int step_offset;
1266   int step_delay;
1267   int anim_mode;
1268 };
1269
1270 struct HiScore
1271 {
1272   char Name[MAX_PLAYER_NAME_LEN + 1];
1273   int Score;
1274 };
1275
1276 struct PlayerInfo
1277 {
1278   boolean present;              /* player present in level playfield */
1279   boolean connected;            /* player connected (locally or via network) */
1280   boolean active;               /* player present and connected */
1281
1282   int index_nr, client_nr, element_nr;
1283
1284   byte action;                  /* action from local input device */
1285   byte effective_action;        /* action acknowledged from network server
1286                                    or summarized over all configured input
1287                                    devices when in single player mode */
1288   byte programmed_action;       /* action forced by game itself (like moving
1289                                    through doors); overrides other actions */
1290
1291   int jx, jy, last_jx, last_jy;
1292   int MovDir, MovPos, GfxDir, GfxPos;
1293   int Frame, StepFrame;
1294
1295   int GfxAction;
1296
1297   boolean use_murphy_graphic;
1298
1299   boolean block_last_field;
1300
1301   boolean LevelSolved, GameOver;
1302
1303   int last_move_dir;
1304
1305   boolean is_waiting;
1306   boolean is_moving;
1307   boolean is_digging;
1308   boolean is_snapping;
1309   boolean is_collecting;
1310   boolean is_pushing;
1311   boolean is_switching;
1312   boolean is_dropping;
1313
1314   boolean is_bored;
1315   boolean is_sleeping;
1316
1317   int frame_counter_bored;
1318   int frame_counter_sleeping;
1319
1320   int anim_delay_counter;
1321   int post_delay_counter;
1322
1323   int action_waiting, last_action_waiting;
1324   int special_action_bored;
1325   int special_action_sleeping;
1326
1327   int num_special_action_bored;
1328   int num_special_action_sleeping;
1329
1330   int switch_x, switch_y;
1331
1332   int show_envelope;
1333
1334   unsigned long move_delay;
1335   int move_delay_value;
1336
1337   int move_delay_reset_counter;
1338
1339   unsigned long push_delay;
1340   unsigned long push_delay_value;
1341
1342   unsigned long actual_frame_counter;
1343
1344   int drop_delay;
1345
1346   int step_counter;
1347
1348   int score;
1349   int gems_still_needed;
1350   int sokobanfields_still_needed;
1351   int lights_still_needed;
1352   int friends_still_needed;
1353   int key[4];
1354   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1355   int shield_normal_time_left;
1356   int shield_deadly_time_left;
1357
1358   int inventory_element[MAX_INVENTORY_SIZE];
1359   int inventory_size;
1360 };
1361
1362 struct LevelSetInfo
1363 {
1364   int music[MAX_LEVELS];
1365 };
1366
1367 struct LevelFileInfo
1368 {
1369   int nr;
1370   int type;
1371   boolean packed;
1372   char *basename;
1373   char *filename;
1374 };
1375
1376 struct LevelInfo
1377 {
1378   int file_version;     /* file format version the level is stored with    */
1379   int game_version;     /* game release version the level was created with */
1380
1381   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1382   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1383   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1384
1385   int fieldx, fieldy;
1386
1387   int time;
1388   int gems_needed;
1389
1390   char name[MAX_LEVEL_NAME_LEN + 1];
1391   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1392
1393   char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
1394   int envelope_xsize[4], envelope_ysize[4];
1395
1396   int score[LEVEL_SCORE_ELEMENTS];
1397
1398   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1399   int num_yamyam_contents;
1400
1401   int amoeba_speed;
1402   int amoeba_content;
1403
1404   int time_magic_wall;
1405   int time_wheel;
1406   int time_light;
1407   int time_timegate;
1408
1409   int can_move_into_acid;       /* bits indicate property for element groups */
1410
1411   boolean double_speed;
1412   boolean initial_gravity;
1413   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1414   boolean block_last_field;     /* player blocks previous field while moving */
1415   boolean sp_block_last_field;  /* player blocks previous field while moving */
1416   boolean use_spring_bug;       /* for compatibility with old levels */
1417
1418   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1419
1420   boolean use_custom_template;  /* use custom properties from template file */
1421
1422   boolean no_level_file;        /* set for currently undefined levels */
1423 };
1424
1425 struct TapeInfo
1426 {
1427   int file_version;     /* file format version the tape is stored with    */
1428   int game_version;     /* game release version the tape was created with */
1429   int engine_version;   /* game engine version the tape was recorded with */
1430
1431   char *level_identifier;
1432   int level_nr;
1433   unsigned long random_seed;
1434   unsigned long date;
1435   unsigned long counter;
1436   unsigned long length;
1437   unsigned long length_seconds;
1438   unsigned int delay_played;
1439   boolean pause_before_death;
1440   boolean recording, playing, pausing;
1441   boolean fast_forward;
1442   boolean index_search;
1443   boolean auto_play;
1444   boolean auto_play_level_solved;
1445   boolean quick_resume;
1446   boolean single_step;
1447   boolean changed;
1448   boolean player_participates[MAX_PLAYERS];
1449   int num_participating_players;
1450
1451   struct
1452   {
1453     byte action[MAX_PLAYERS];
1454     byte delay;
1455   } pos[MAX_TAPELEN];
1456 };
1457
1458 struct GameInfo
1459 {
1460   /* values for engine initialization */
1461   int default_push_delay_fixed;
1462   int default_push_delay_random;
1463
1464   /* constant within running game */
1465   int engine_version;
1466   int emulation;
1467   int initial_move_delay;
1468   int initial_move_delay_value;
1469   int initial_push_delay_value;
1470
1471   /* variable within running game */
1472   int yamyam_content_nr;
1473   boolean magic_wall_active;
1474   int magic_wall_time_left;
1475   int light_time_left;
1476   int timegate_time_left;
1477   int belt_dir[4];
1478   int belt_dir_nr[4];
1479   int switchgate_pos;
1480   int balloon_dir;
1481   boolean gravity;
1482   boolean explosions_delayed;
1483   boolean envelope_active;
1484
1485   /* values for player idle animation (no effect on engine) */
1486   int player_boring_delay_fixed;
1487   int player_boring_delay_random;
1488   int player_sleeping_delay_fixed;
1489   int player_sleeping_delay_random;
1490 };
1491
1492 struct GlobalInfo
1493 {
1494   char *autoplay_leveldir;
1495   int autoplay_level_nr;
1496
1497   int num_toons;
1498
1499   float frames_per_second;
1500   boolean fps_slowdown;
1501   int fps_slowdown_factor;
1502 };
1503
1504 struct ElementChangeInfo
1505 {
1506   boolean can_change;           /* use or ignore this change info */
1507
1508   unsigned long events;         /* change events */
1509   int sides;                    /* change sides */
1510   int trigger_player;           /* player triggering change */
1511   int trigger_page;             /* page triggering change */
1512
1513   short target_element;         /* target element after change */
1514
1515   int delay_fixed;              /* added frame delay before changed (fixed) */
1516   int delay_random;             /* added frame delay before changed (random) */
1517   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1518
1519   short trigger_element;        /* custom element triggering change */
1520
1521   int content[3][3];            /* new elements after extended change */
1522   boolean use_content;          /* use extended change content */
1523   boolean only_complete;        /* only use complete content */
1524   boolean use_random_change;    /* use random value for setting content */
1525   int random;                   /* random value for setting content */
1526   int power;                    /* power of extended change */
1527
1528   boolean explode;              /* explode instead of change */
1529
1530   /* functions that are called before, while and after the change of an
1531      element -- currently only used for non-custom elements */
1532   void (*pre_change_function)(int x, int y);
1533   void (*change_function)(int x, int y);
1534   void (*post_change_function)(int x, int y);
1535
1536   /* ---------- internal values used in level editor ---------- */
1537
1538   int direct_action;            /* change triggered by actions on element */
1539   int other_action;             /* change triggered by other element actions */
1540 };
1541
1542 struct ElementGroupInfo
1543 {
1544   int num_elements;                     /* number of elements in this group */
1545   short element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */
1546
1547   int choice_mode;              /* how to choose element from group */
1548
1549   /* ---------- internal values used at runtime when playing ---------- */
1550
1551   /* the following is the same as above, but with recursively resolved group
1552      elements (group elements may also contain further group elements!) */
1553   int num_elements_resolved;
1554   short element_resolved[NUM_FILE_ELEMENTS];
1555
1556   int choice_pos;               /* current element choice position */
1557 };
1558
1559 struct ElementInfo
1560 {
1561   /* ---------- token and description strings ---------- */
1562
1563   char *token_name;             /* element token used in config files */
1564   char *class_name;             /* element class used in config files */
1565   char *editor_description;     /* pre-defined description for level editor */
1566   char *custom_description;     /* alternative description from config file */
1567   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
1568
1569   /* ---------- graphic and sound definitions ---------- */
1570
1571   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1572   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1573                                 /* special graphics for left/right/up/down */
1574
1575   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
1576   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
1577                                 /* crumbled graphics for left/right/up/down */
1578
1579   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1580                                 /* special graphics for certain screens */
1581
1582   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1583
1584   /* ---------- special element property values ---------- */
1585
1586   boolean use_gfx_element;      /* use custom graphic element */
1587   short gfx_element;            /* optional custom graphic element */
1588
1589   int access_direction;         /* accessible from which direction */
1590
1591   int collect_score;            /* score value for collecting */
1592   int collect_count;            /* count value for collecting */
1593
1594   int push_delay_fixed;         /* constant frame delay for pushing */
1595   int push_delay_random;        /* additional random frame delay for pushing */
1596   int move_delay_fixed;         /* constant frame delay for moving */
1597   int move_delay_random;        /* additional random frame delay for moving */
1598
1599   int move_pattern;             /* direction movable element moves to */
1600   int move_direction_initial;   /* initial direction element moves to */
1601   int move_stepsize;            /* step size element moves with */
1602   int move_enter_element;       /* element that can be entered (and removed) */
1603   int move_leave_element;       /* element that can be left behind */
1604   int move_leave_type;          /* change (limited) or leave (unlimited) */
1605
1606   int slippery_type;            /* how/where other elements slip away */
1607
1608   int content[3][3];            /* new elements after explosion */
1609
1610   int explosion_delay;          /* duration of explosion of this element */
1611   int ignition_delay;           /* delay for explosion by other explosion */
1612
1613   struct ElementChangeInfo *change_page; /* actual list of change pages */
1614   struct ElementChangeInfo *change;      /* pointer to current change page */
1615
1616   int num_change_pages;         /* actual number of change pages */
1617   int current_change_page;      /* currently edited change page */
1618
1619   struct ElementGroupInfo *group;       /* pointer to element group info */
1620
1621   /* ---------- internal values used at runtime when playing ---------- */
1622
1623   unsigned long change_events;  /* bitfield for combined change events */
1624
1625   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
1626   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
1627
1628   boolean in_group[NUM_GROUP_ELEMENTS];
1629
1630   boolean can_leave_element;    /* element can leave other element behind */
1631   boolean can_leave_element_last;
1632
1633   /* ---------- internal values used in level editor ---------- */
1634
1635   int access_type;              /* walkable or passable */
1636   int access_layer;             /* accessible over/inside/under */
1637   int access_protected;         /* protection against deadly elements */
1638   int walk_to_action;           /* diggable/collectible/pushable */
1639   int smash_targets;            /* can smash player/enemies/everything */
1640   int deadliness;               /* deadly when running/colliding/touching */
1641   int consistency;              /* indestructible/can explode */
1642
1643   boolean can_explode_by_fire;  /* element explodes by fire */
1644   boolean can_explode_smashed;  /* element explodes when smashed */
1645   boolean can_explode_impact;   /* element explodes on impact */
1646
1647   boolean modified_settings;    /* set for all modified custom elements */
1648 };
1649
1650 struct FontInfo
1651 {
1652   char *token_name;             /* font token used in config files */
1653
1654   int graphic;                  /* default graphic for this font */
1655   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1656                                 /* special graphics for certain screens */
1657   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1658                                 /* internal bitmap ID for special graphics */
1659 };
1660
1661 struct GraphicInfo
1662 {
1663   Bitmap *bitmap;
1664   int src_x, src_y;             /* start position of animation frames */
1665   int width, height;            /* width/height of each animation frame */
1666   int offset_x, offset_y;       /* x/y offset to next animation frame */
1667   int anim_frames;
1668   int anim_frames_per_line;
1669   int anim_start_frame;
1670   int anim_delay;               /* important: delay of 1 means "no delay"! */
1671   int anim_mode;
1672   boolean anim_global_sync;
1673   int crumbled_like;            /* element for cloning crumble graphics */
1674   int diggable_like;            /* element for cloning digging graphics */
1675   int border_size;              /* border size for "crumbled" graphics */
1676
1677   int anim_delay_fixed;         /* optional delay values for bored and   */
1678   int anim_delay_random;        /* sleeping player animations (animation */
1679   int post_delay_fixed;         /* intervall and following pause before  */
1680   int post_delay_random;        /* next intervall (bored animation only) */
1681
1682   int step_offset;              /* optional step offset of toon animations */
1683   int step_delay;               /* optional step delay of toon animations */
1684
1685   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1686
1687   int draw_masked;              /* optional setting for drawing envelope gfx */
1688
1689 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1690   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1691   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1692 #endif
1693 };
1694
1695 struct SoundInfo
1696 {
1697   boolean loop;
1698 };
1699
1700 struct MusicInfo
1701 {
1702   boolean loop;
1703 };
1704
1705 struct MusicPrefixInfo
1706 {
1707   char *prefix;
1708   boolean is_loop_music;
1709 };
1710
1711 struct MusicFileInfo
1712 {
1713   char *basename;
1714
1715   char *title_header;
1716   char *artist_header;
1717   char *album_header;
1718   char *year_header;
1719
1720   char *title;
1721   char *artist;
1722   char *album;
1723   char *year;
1724
1725   int music;
1726
1727   boolean is_sound;
1728
1729   struct MusicFileInfo *next;
1730 };
1731
1732 struct ElementActionInfo
1733 {
1734   char *suffix;
1735   int value;
1736   boolean is_loop_sound;
1737 };
1738
1739 struct ElementDirectionInfo
1740 {
1741   char *suffix;
1742   int value;
1743 };
1744
1745 struct SpecialSuffixInfo
1746 {
1747   char *suffix;
1748   int value;
1749 };
1750
1751 struct HelpAnimInfo
1752 {
1753   int element;
1754   int action;
1755   int direction;
1756
1757   int delay;
1758 };
1759
1760
1761 #if 0
1762 extern GC                       tile_clip_gc;
1763 extern Bitmap                  *pix[];
1764 #endif
1765 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1766 extern Pixmap                   tile_clipmask[];
1767 extern DrawBuffer             *fieldbuffer;
1768 extern DrawBuffer             *drawto_field;
1769
1770 extern int                      game_status;
1771 extern boolean                  level_editor_test_game;
1772 extern boolean                  network_playing;
1773
1774 extern int                      key_joystick_mapping;
1775
1776 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1777 extern int                      redraw_x1, redraw_y1;
1778
1779 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1780 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1781 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1782 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1783 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1784 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1785 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1786 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1787 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1788 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1789 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1790 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1791 extern unsigned long            Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1792 extern unsigned long            ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1793 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1794 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1795 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1796 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1797 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1798 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1799 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1800 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1801 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1802 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1803
1804 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1805
1806 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1807 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1808 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1809 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1810 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1811
1812 extern int                      lev_fieldx, lev_fieldy;
1813 extern int                      scroll_x, scroll_y;
1814
1815 extern int                      FX, FY;
1816 extern int                      ScrollStepSize;
1817 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1818 extern int                      BorderElement;
1819 extern int                      GameFrameDelay;
1820 extern int                      FfwdFrameDelay;
1821 extern int                      BX1, BY1;
1822 extern int                      BX2, BY2;
1823 extern int                      SBX_Left, SBX_Right;
1824 extern int                      SBY_Upper, SBY_Lower;
1825 extern int                      ZX, ZY;
1826 extern int                      ExitX, ExitY;
1827 extern int                      AllPlayersGone;
1828
1829 extern int                      TimeFrames, TimePlayed, TimeLeft;
1830 extern boolean                  SiebAktiv;
1831 extern int                      SiebCount;
1832
1833 extern boolean                  network_player_action_received;
1834
1835 extern int                      graphics_action_mapping[];
1836
1837 extern struct LevelSetInfo      levelset;
1838 extern struct LevelInfo         level, level_template;
1839 extern struct PlayerInfo        stored_player[], *local_player;
1840 extern struct HiScore           highscore[];
1841 extern struct TapeInfo          tape;
1842 extern struct GameInfo          game;
1843 extern struct GlobalInfo        global;
1844 extern struct MenuInfo          menu;
1845 extern struct DoorInfo          door_1, door_2;
1846 extern struct ElementInfo       element_info[];
1847 extern struct ElementActionInfo element_action_info[];
1848 extern struct ElementDirectionInfo element_direction_info[];
1849 extern struct SpecialSuffixInfo special_suffix_info[];
1850 extern struct TokenIntPtrInfo   image_config_vars[];
1851 extern struct FontInfo          font_info[];
1852 extern struct MusicPrefixInfo   music_prefix_info[];
1853 extern struct GraphicInfo      *graphic_info;
1854 extern struct SoundInfo        *sound_info;
1855 extern struct MusicInfo        *music_info;
1856 extern struct MusicFileInfo    *music_file_info;
1857 extern struct HelpAnimInfo     *helpanim_info;
1858 extern SetupFileHash           *helptext_info;
1859 extern struct ConfigInfo        image_config[];
1860 extern struct ConfigInfo        sound_config[];
1861 extern struct ConfigInfo        music_config[];
1862 extern struct ConfigInfo        image_config_suffix[];
1863 extern struct ConfigInfo        sound_config_suffix[];
1864 extern struct ConfigInfo        music_config_suffix[];
1865 extern struct ConfigInfo        helpanim_config[];
1866 extern struct ConfigInfo        helptext_config[];
1867
1868 #endif  /* MAIN_H */