1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
22 #include <sys/types.h>
28 #include "libgame/libgame.h"
30 #include "conf_gfx.h" /* include auto-generated data structure definitions */
31 #include "conf_snd.h" /* include auto-generated data structure definitions */
33 #define IMG_UNDEFINED (-1)
34 #define IMG_EMPTY IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START IMG_CUSTOM_1
39 #define SND_UNDEFINED (-1)
46 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX 3
49 #define MIN_LEV_FIELDY 3
50 #define STD_LEV_FIELDX 64
51 #define STD_LEV_FIELDY 32
52 #define MAX_LEV_FIELDX 128
53 #define MAX_LEV_FIELDY 128
55 #define SCREENX(a) ((a) - scroll_x)
56 #define SCREENY(a) ((a) - scroll_y)
57 #define LEVELX(a) ((a) + scroll_x)
58 #define LEVELY(a) ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
63 /* values for configurable properties (custom elem's only, else pre-defined) */
65 #define EP_COLLECTIBLE 1
69 #define EP_INDESTRUCTIBLE 5
74 #define EP_CAN_SMASH 10
75 #define EP_WALKABLE_OVER 11
76 #define EP_WALKABLE_INSIDE 12
77 #define EP_WALKABLE_UNDER 13
78 #define EP_PASSABLE_OVER 14
79 #define EP_PASSABLE_INSIDE 15
80 #define EP_PASSABLE_UNDER 16
81 #define EP_CHANGEABLE 17
82 #define EP_UNUSED_18 18
83 #define EP_UNUSED_19 19
84 #define EP_UNUSED_20 20
85 #define EP_UNUSED_21 21
86 #define EP_UNUSED_22 22
87 #define EP_UNUSED_23 23
88 #define EP_PUSHABLE 24
90 /* values for special configurable properties (depending on level settings) */
91 #define EP_EM_SLIPPERY_WALL 25
93 /* values for pre-defined properties */
95 #define EP_CAN_BE_CRUMBLED 27
96 #define EP_CAN_MOVE 28
97 #define EP_CAN_PASS_MAGIC_WALL 29
98 #define EP_SWITCHABLE 30
99 #define EP_DONT_TOUCH 31
101 #define EP_DONT_GO_TO 33
102 #define EP_CAN_EXPLODE 34
103 #define EP_BD_ELEMENT 35
104 #define EP_SP_ELEMENT 36
105 #define EP_SB_ELEMENT 37
107 #define EP_FOOD_DARK_YAMYAM 39
108 #define EP_FOOD_PENGUIN 40
109 #define EP_FOOD_PIG 41
110 #define EP_HISTORIC_WALL 42
111 #define EP_HISTORIC_SOLID 43
113 #define EP_BELT_ACTIVE 45
114 #define EP_BELT_SWITCH 46
116 #define EP_KEYGATE 48
117 #define EP_AMOEBOID 49
118 #define EP_AMOEBALIVE 50
119 #define EP_HAS_CONTENT 51
120 #define EP_ACTIVE_BOMB 52
121 #define EP_INACTIVE 53
123 /* values for derived properties (determined from properties above) */
124 #define EP_ACCESSIBLE_OVER 54
125 #define EP_ACCESSIBLE_INSIDE 55
126 #define EP_ACCESSIBLE_UNDER 56
127 #define EP_WALKABLE 57
128 #define EP_PASSABLE 58
129 #define EP_ACCESSIBLE 59
130 #define EP_SNAPPABLE 60
132 #define EP_SOLID_FOR_PUSHING 62
133 #define EP_DRAGONFIRE_PROOF 63
134 #define EP_EXPLOSION_PROOF 64
136 #define NUM_ELEMENT_PROPERTIES 65
138 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32)
139 #define EP_BITFIELD_BASE 0
141 #define EP_BITMASK_DEFAULT 0
143 #define PROPERTY_BIT(p) (1 << ((p) % 32))
144 #define PROPERTY_VAR(e,p) (Properties[e][(p) / 32])
145 #define HAS_PROPERTY(e,p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
146 #define SET_PROPERTY(e,p,v) ((v) ? \
147 (PROPERTY_VAR(e,p) |= PROPERTY_BIT(p)) : \
148 (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
151 /* values for change events for custom elements */
152 #define CE_DELAY_FIXED 0
153 #define CE_DELAY_RANDOM 1
155 #define NUM_CHANGE_EVENTS 2
157 #define CE_BITMASK_DEFAULT 0
159 #define CUSTOM_ELEMENT_INFO(e) (level.custom_element[(e) - EL_CUSTOM_START])
161 #define CH_EVENT_BIT(c) (1 << (c))
162 #define CH_EVENT_VAR(e) (CUSTOM_ELEMENT_INFO(e).change.events)
164 #define HAS_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
165 (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
166 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
168 (CH_EVENT_VAR(e) |= CH_EVENT_BIT(c)) : \
169 (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
172 /* macros for configurable properties */
173 #define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE)
174 #define IS_COLLECTIBLE(e) HAS_PROPERTY(e, EP_COLLECTIBLE)
175 #define IS_INDESTRUCTIBLE(e) HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
176 #define IS_SLIPPERY(e) HAS_PROPERTY(e, EP_SLIPPERY)
177 #define CAN_FALL(e) HAS_PROPERTY(e, EP_CAN_FALL)
178 #define CAN_SMASH(e) HAS_PROPERTY(e, EP_CAN_SMASH)
179 #define IS_WALKABLE_OVER(e) HAS_PROPERTY(e, EP_WALKABLE_OVER)
180 #define IS_WALKABLE_INSIDE(e) HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
181 #define IS_WALKABLE_UNDER(e) HAS_PROPERTY(e, EP_WALKABLE_UNDER)
182 #define IS_PASSABLE_OVER(e) HAS_PROPERTY(e, EP_PASSABLE_OVER)
183 #define IS_PASSABLE_INSIDE(e) HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
184 #define IS_PASSABLE_UNDER(e) HAS_PROPERTY(e, EP_PASSABLE_UNDER)
185 #define IS_PUSHABLE(e) HAS_PROPERTY(e, EP_PUSHABLE)
186 #define IS_CHANGEABLE(e) HAS_PROPERTY(e, EP_CHANGEABLE)
188 /* macros for special configurable properties */
189 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
191 /* macros for pre-defined properties */
192 #define ELEM_IS_PLAYER(e) HAS_PROPERTY(e, EP_PLAYER)
193 #define CAN_BE_CRUMBLED(e) HAS_PROPERTY(e, EP_CAN_BE_CRUMBLED)
194 #define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE)
195 #define CAN_PASS_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
196 #define IS_SWITCHABLE(e) HAS_PROPERTY(e, EP_SWITCHABLE)
197 #define DONT_TOUCH(e) HAS_PROPERTY(e, EP_DONT_TOUCH)
198 #define IS_ENEMY(e) HAS_PROPERTY(e, EP_ENEMY)
199 #define DONT_GO_TO(e) HAS_PROPERTY(e, EP_DONT_GO_TO)
200 #define IS_CAN_EXPLODE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE)
201 #define IS_BD_ELEMENT(e) HAS_PROPERTY(e, EP_BD_ELEMENT)
202 #define IS_SP_ELEMENT(e) HAS_PROPERTY(e, EP_SP_ELEMENT)
203 #define IS_SB_ELEMENT(e) HAS_PROPERTY(e, EP_SB_ELEMENT)
204 #define IS_GEM(e) HAS_PROPERTY(e, EP_GEM)
205 #define IS_FOOD_DARK_YAMYAM(e) HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
206 #define IS_FOOD_PENGUIN(e) HAS_PROPERTY(e, EP_FOOD_PENGUIN)
207 #define IS_FOOD_PIG(e) HAS_PROPERTY(e, EP_FOOD_PIG)
208 #define IS_HISTORIC_WALL(e) HAS_PROPERTY(e, EP_HISTORIC_WALL)
209 #define IS_HISTORIC_SOLID(e) HAS_PROPERTY(e, EP_HISTORIC_SOLID)
210 #define IS_BELT(e) HAS_PROPERTY(e, EP_BELT)
211 #define IS_BELT_ACTIVE(e) HAS_PROPERTY(e, EP_BELT_ACTIVE)
212 #define IS_BELT_SWITCH(e) HAS_PROPERTY(e, EP_BELT_SWITCH)
213 #define IS_TUBE(e) HAS_PROPERTY(e, EP_TUBE)
214 #define IS_KEYGATE(e) HAS_PROPERTY(e, EP_KEYGATE)
215 #define IS_AMOEBOID(e) HAS_PROPERTY(e, EP_AMOEBOID)
216 #define IS_AMOEBALIVE(e) HAS_PROPERTY(e, EP_AMOEBALIVE)
217 #define HAS_CONTENT(e) HAS_PROPERTY(e, EP_HAS_CONTENT)
218 #define IS_ACTIVE_BOMB(e) HAS_PROPERTY(e, EP_ACTIVE_BOMB)
219 #define IS_INACTIVE(e) HAS_PROPERTY(e, EP_INACTIVE)
221 /* macros for derived properties */
222 #define IS_ACCESSIBLE_OVER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
223 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
224 #define IS_ACCESSIBLE_UNDER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
225 #define IS_SNAPPABLE(e) HAS_PROPERTY(e, EP_SNAPPABLE)
226 #define IS_WALKABLE(e) HAS_PROPERTY(e, EP_WALKABLE)
227 #define IS_PASSABLE(e) HAS_PROPERTY(e, EP_PASSABLE)
228 #define IS_ACCESSIBLE(e) HAS_PROPERTY(e, EP_ACCESSIBLE)
229 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL)
230 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
231 #define IS_DRAGONFIRE_PROOF(e) HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
232 #define IS_EXPLOSION_PROOF(e) HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
234 #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \
235 (e) <= EL_CUSTOM_END)
237 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
239 #define IS_FREE(x,y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
240 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_EMPTY)
242 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
243 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
244 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
246 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
247 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
248 (e) == EL_EMERALD ? EL_DIAMOND : \
249 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
250 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
251 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
253 #define EL_CHANGED2(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
254 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
256 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
257 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
258 #define TAPE_IS_EMPTY(x) ((x).length == 0)
259 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
261 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
262 #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
263 #define PROTECTED_FIELD(x,y) (IS_ACCESSIBLE_INSIDE(Feld[x][y]) && \
264 IS_INDESTRUCTIBLE(Feld[x][y]))
265 #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
266 PROTECTED_FIELD(x, y))
268 #define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
270 #define ANIM_FRAMES(g) (graphic_info[g].anim_frames)
271 #define ANIM_DELAY(g) (graphic_info[g].anim_delay)
272 #define ANIM_MODE(g) (graphic_info[g].anim_mode)
274 #define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1)
275 #define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0)
276 #define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
277 #define IS_NEXT_FRAME(f, g) (IS_NEW_FRAME(f, g) && (f) > 0)
279 #define IS_LOOP_SOUND(s) (sound_info[s].loop)
284 /* Bitmaps with graphic file */
288 #define PIX_FONT_BIG 3
289 #define PIX_FONT_SMALL 4
290 #define PIX_FONT_MEDIUM 5
291 #define PIX_FONT_EM 6
292 /* Bitmaps without graphic file */
293 #define PIX_DB_DOOR 7
294 #define PIX_DB_FIELD 8
296 #define NUM_PICTURES 7
297 #define NUM_BITMAPS 9
301 /* Bitmaps with graphic file */
303 #define PIX_ELEMENTS 1
310 #define PIX_FONT_BIG 8
311 #define PIX_FONT_SMALL 9
312 #define PIX_FONT_MEDIUM 10
313 #define PIX_FONT_EM 11
314 /* Bitmaps without graphic file */
315 #define PIX_DB_DOOR 12
316 #define PIX_DB_FIELD 13
318 #define NUM_PICTURES 12
319 #define NUM_BITMAPS 14
323 /* boundaries of arrays etc. */
324 #define MAX_LEVEL_NAME_LEN 32
325 #define MAX_LEVEL_AUTHOR_LEN 32
326 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
327 #define MAX_SCORE_ENTRIES 100
329 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
330 #define MAX_GRAPHICS 1536 /* see below: NUM_TILES */
332 #define MAX_NUM_AMOEBA 100
334 /* values for elements with content */
335 #define MIN_ELEMENT_CONTENTS 1
336 #define STD_ELEMENT_CONTENTS 4
337 #define MAX_ELEMENT_CONTENTS 8
339 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
341 /* fundamental game speed values */
342 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
343 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
344 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
345 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
346 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
348 /* often used screen positions */
351 #define REAL_SX (SX - 2)
352 #define REAL_SY (SY - 2)
361 #define MINI_TILEX (TILEX / 2)
362 #define MINI_TILEY (TILEY / 2)
363 #define MICRO_TILEX (TILEX / 8)
364 #define MICRO_TILEY (TILEY / 8)
365 #define MIDPOSX (SCR_FIELDX / 2)
366 #define MIDPOSY (SCR_FIELDY / 2)
367 #define SXSIZE (SCR_FIELDX * TILEX)
368 #define SYSIZE (SCR_FIELDY * TILEY)
369 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
370 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
373 #define VXSIZE DXSIZE
375 #define EXSIZE DXSIZE
376 #define EYSIZE (VYSIZE + 44)
377 #define FULL_SXSIZE (2 + SXSIZE + 2)
378 #define FULL_SYSIZE (2 + SYSIZE + 2)
379 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
380 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
381 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
382 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
383 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
386 /* "real" level file elements */
387 #define EL_UNDEFINED -1
389 #define EL_EMPTY_SPACE 0
390 #define EL_EMPTY EL_EMPTY_SPACE
393 #define EL_WALL_CRUMBLED 3
395 #define EL_KEY_OBSOLETE 5 /* obsolete; mapped to EL_KEY_1 */
397 #define EL_EXIT_CLOSED 7
398 #define EL_PLAYER_OBSOLETE 8 /* obsolete; mapped to EL_PLAYER_1 */
400 #define EL_SPACESHIP 10
403 #define EL_STEELWALL 13
404 #define EL_DIAMOND 14
405 #define EL_AMOEBA_DEAD 15
406 #define EL_QUICKSAND_EMPTY 16
407 #define EL_QUICKSAND_FULL 17
408 #define EL_AMOEBA_DROP 18
410 #define EL_MAGIC_WALL 20
411 #define EL_SPEED_PILL 21
413 #define EL_AMOEBA_WET 23
414 #define EL_AMOEBA_DRY 24
416 #define EL_GAME_OF_LIFE 26
417 #define EL_BIOMAZE 27
418 #define EL_DYNAMITE_ACTIVE 28
419 #define EL_STONEBLOCK 29
420 #define EL_ROBOT_WHEEL 30
421 #define EL_ROBOT_WHEEL_ACTIVE 31
430 #define EL_GATE_1_GRAY 40
431 #define EL_GATE_2_GRAY 41
432 #define EL_GATE_3_GRAY 42
433 #define EL_GATE_4_GRAY 43
434 #define EL_DYNAMITE 44
436 #define EL_INVISIBLE_WALL 46
438 #define EL_LAMP_ACTIVE 48
439 #define EL_WALL_EMERALD 49
440 #define EL_WALL_DIAMOND 50
441 #define EL_AMOEBA_FULL 51
442 #define EL_BD_AMOEBA 52
443 #define EL_TIME_ORB_FULL 53
444 #define EL_TIME_ORB_EMPTY 54
445 #define EL_EXPANDABLE_WALL 55
446 #define EL_BD_DIAMOND 56
447 #define EL_EMERALD_YELLOW 57
448 #define EL_WALL_BD_DIAMOND 58
449 #define EL_WALL_EMERALD_YELLOW 59
450 #define EL_DARK_YAMYAM 60
451 #define EL_BD_MAGIC_WALL 61
452 #define EL_INVISIBLE_STEELWALL 62
454 #define EL_UNUSED_63 63
456 #define EL_DYNABOMB_INCREASE_NUMBER 64
457 #define EL_DYNABOMB_INCREASE_SIZE 65
458 #define EL_DYNABOMB_INCREASE_POWER 66
459 #define EL_SOKOBAN_OBJECT 67
460 #define EL_SOKOBAN_FIELD_EMPTY 68
461 #define EL_SOKOBAN_FIELD_FULL 69
462 #define EL_BD_BUTTERFLY_RIGHT 70
463 #define EL_BD_BUTTERFLY_UP 71
464 #define EL_BD_BUTTERFLY_LEFT 72
465 #define EL_BD_BUTTERFLY_DOWN 73
466 #define EL_BD_FIREFLY_RIGHT 74
467 #define EL_BD_FIREFLY_UP 75
468 #define EL_BD_FIREFLY_LEFT 76
469 #define EL_BD_FIREFLY_DOWN 77
470 #define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN
471 #define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT
472 #define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP
473 #define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT
474 #define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT
475 #define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN
476 #define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT
477 #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP
478 #define EL_BD_BUTTERFLY 78
479 #define EL_BD_FIREFLY 79
480 #define EL_PLAYER_1 80
481 #define EL_PLAYER_2 81
482 #define EL_PLAYER_3 82
483 #define EL_PLAYER_4 83
484 #define EL_BUG_RIGHT 84
486 #define EL_BUG_LEFT 86
487 #define EL_BUG_DOWN 87
488 #define EL_SPACESHIP_RIGHT 88
489 #define EL_SPACESHIP_UP 89
490 #define EL_SPACESHIP_LEFT 90
491 #define EL_SPACESHIP_DOWN 91
492 #define EL_PACMAN_RIGHT 92
493 #define EL_PACMAN_UP 93
494 #define EL_PACMAN_LEFT 94
495 #define EL_PACMAN_DOWN 95
496 #define EL_EMERALD_RED 96
497 #define EL_EMERALD_PURPLE 97
498 #define EL_WALL_EMERALD_RED 98
499 #define EL_WALL_EMERALD_PURPLE 99
500 #define EL_ACID_POOL_TOPLEFT 100
501 #define EL_ACID_POOL_TOPRIGHT 101
502 #define EL_ACID_POOL_BOTTOMLEFT 102
503 #define EL_ACID_POOL_BOTTOM 103
504 #define EL_ACID_POOL_BOTTOMRIGHT 104
505 #define EL_BD_WALL 105
506 #define EL_BD_ROCK 106
507 #define EL_EXIT_OPEN 107
508 #define EL_BLACK_ORB 108
509 #define EL_AMOEBA_TO_DIAMOND 109
511 #define EL_PENGUIN 111
512 #define EL_SATELLITE 112
513 #define EL_ARROW_LEFT 113
514 #define EL_ARROW_RIGHT 114
515 #define EL_ARROW_UP 115
516 #define EL_ARROW_DOWN 116
518 #define EL_DRAGON 118
520 #define EL_EM_KEY_1_FILE 119
522 #define EL_CHAR_START 120
523 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
524 #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
526 #include "conf_chr.h" /* include auto-generated data structure definitions */
528 #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
529 #define EL_CHAR_END (EL_CHAR_START + 79)
531 #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
533 #define EL_EXPANDABLE_WALL_HORIZONTAL 200
534 #define EL_EXPANDABLE_WALL_VERTICAL 201
535 #define EL_EXPANDABLE_WALL_ANY 202
537 #define EL_EM_GATE_1 203
538 #define EL_EM_GATE_2 204
539 #define EL_EM_GATE_3 205
540 #define EL_EM_GATE_4 206
542 #define EL_EM_KEY_2_FILE 207
543 #define EL_EM_KEY_3_FILE 208
544 #define EL_EM_KEY_4_FILE 209
546 #define EL_SP_START 210
547 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
548 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
549 #define EL_SP_ZONK (EL_SP_START + 1)
550 #define EL_SP_BASE (EL_SP_START + 2)
551 #define EL_SP_MURPHY (EL_SP_START + 3)
552 #define EL_SP_INFOTRON (EL_SP_START + 4)
553 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
554 #define EL_SP_HARDWARE_GRAY (EL_SP_START + 6)
555 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
556 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
557 #define EL_SP_PORT_RIGHT (EL_SP_START + 9)
558 #define EL_SP_PORT_DOWN (EL_SP_START + 10)
559 #define EL_SP_PORT_LEFT (EL_SP_START + 11)
560 #define EL_SP_PORT_UP (EL_SP_START + 12)
561 #define EL_SP_GRAVITY_PORT_RIGHT (EL_SP_START + 13)
562 #define EL_SP_GRAVITY_PORT_DOWN (EL_SP_START + 14)
563 #define EL_SP_GRAVITY_PORT_LEFT (EL_SP_START + 15)
564 #define EL_SP_GRAVITY_PORT_UP (EL_SP_START + 16)
565 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
566 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
567 #define EL_SP_TERMINAL (EL_SP_START + 19)
568 #define EL_SP_DISK_RED (EL_SP_START + 20)
569 #define EL_SP_PORT_VERTICAL (EL_SP_START + 21)
570 #define EL_SP_PORT_HORIZONTAL (EL_SP_START + 22)
571 #define EL_SP_PORT_ANY (EL_SP_START + 23)
572 #define EL_SP_ELECTRON (EL_SP_START + 24)
573 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
574 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
575 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
576 #define EL_SP_HARDWARE_BASE_1 (EL_SP_START + 28)
577 #define EL_SP_HARDWARE_GREEN (EL_SP_START + 29)
578 #define EL_SP_HARDWARE_BLUE (EL_SP_START + 30)
579 #define EL_SP_HARDWARE_RED (EL_SP_START + 31)
580 #define EL_SP_HARDWARE_YELLOW (EL_SP_START + 32)
581 #define EL_SP_HARDWARE_BASE_2 (EL_SP_START + 33)
582 #define EL_SP_HARDWARE_BASE_3 (EL_SP_START + 34)
583 #define EL_SP_HARDWARE_BASE_4 (EL_SP_START + 35)
584 #define EL_SP_HARDWARE_BASE_5 (EL_SP_START + 36)
585 #define EL_SP_HARDWARE_BASE_6 (EL_SP_START + 37)
586 #define EL_SP_CHIP_TOP (EL_SP_START + 38)
587 #define EL_SP_CHIP_BOTTOM (EL_SP_START + 39)
588 #define EL_SP_END (EL_SP_START + 39)
590 #define EL_EM_GATE_1_GRAY 250
591 #define EL_EM_GATE_2_GRAY 251
592 #define EL_EM_GATE_3_GRAY 252
593 #define EL_EM_GATE_4_GRAY 253
595 #define EL_UNUSED_254 254
596 #define EL_UNUSED_255 255
599 #define EL_CRYSTAL 257
600 #define EL_WALL_PEARL 258
601 #define EL_WALL_CRYSTAL 259
602 #define EL_DOOR_WHITE 260
603 #define EL_DOOR_WHITE_GRAY 261
604 #define EL_KEY_WHITE 262
605 #define EL_SHIELD_NORMAL 263
606 #define EL_EXTRA_TIME 264
607 #define EL_SWITCHGATE_OPEN 265
608 #define EL_SWITCHGATE_CLOSED 266
609 #define EL_SWITCHGATE_SWITCH_UP 267
610 #define EL_SWITCHGATE_SWITCH_DOWN 268
612 #define EL_UNUSED_269 269
613 #define EL_UNUSED_270 270
615 #define EL_CONVEYOR_BELT_1_LEFT 271
616 #define EL_CONVEYOR_BELT_1_MIDDLE 272
617 #define EL_CONVEYOR_BELT_1_RIGHT 273
618 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT 274
619 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
620 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT 276
621 #define EL_CONVEYOR_BELT_2_LEFT 277
622 #define EL_CONVEYOR_BELT_2_MIDDLE 278
623 #define EL_CONVEYOR_BELT_2_RIGHT 279
624 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT 280
625 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
626 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT 282
627 #define EL_CONVEYOR_BELT_3_LEFT 283
628 #define EL_CONVEYOR_BELT_3_MIDDLE 284
629 #define EL_CONVEYOR_BELT_3_RIGHT 285
630 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT 286
631 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
632 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT 288
633 #define EL_CONVEYOR_BELT_4_LEFT 289
634 #define EL_CONVEYOR_BELT_4_MIDDLE 290
635 #define EL_CONVEYOR_BELT_4_RIGHT 291
636 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT 292
637 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
638 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT 294
639 #define EL_LANDMINE 295
640 #define EL_ENVELOPE 296
641 #define EL_LIGHT_SWITCH 297
642 #define EL_LIGHT_SWITCH_ACTIVE 298
643 #define EL_SIGN_EXCLAMATION 299
644 #define EL_SIGN_RADIOACTIVITY 300
645 #define EL_SIGN_STOP 301
646 #define EL_SIGN_WHEELCHAIR 302
647 #define EL_SIGN_PARKING 303
648 #define EL_SIGN_ONEWAY 304
649 #define EL_SIGN_HEART 305
650 #define EL_SIGN_TRIANGLE 306
651 #define EL_SIGN_ROUND 307
652 #define EL_SIGN_EXIT 308
653 #define EL_SIGN_YINYANG 309
654 #define EL_SIGN_OTHER 310
655 #define EL_MOLE_LEFT 311
656 #define EL_MOLE_RIGHT 312
657 #define EL_MOLE_UP 313
658 #define EL_MOLE_DOWN 314
659 #define EL_STEELWALL_SLANTED 315
660 #define EL_INVISIBLE_SAND 316
661 #define EL_DX_UNKNOWN_15 317
662 #define EL_DX_UNKNOWN_42 318
664 #define EL_UNUSED_319 319
665 #define EL_UNUSED_320 320
667 #define EL_SHIELD_DEADLY 321
668 #define EL_TIMEGATE_OPEN 322
669 #define EL_TIMEGATE_CLOSED 323
670 #define EL_TIMEGATE_SWITCH_ACTIVE 324
671 #define EL_TIMEGATE_SWITCH 325
673 #define EL_BALLOON 326
674 #define EL_BALLOON_SWITCH_LEFT 327
675 #define EL_BALLOON_SWITCH_RIGHT 328
676 #define EL_BALLOON_SWITCH_UP 329
677 #define EL_BALLOON_SWITCH_DOWN 330
678 #define EL_BALLOON_SWITCH_ANY 331
680 #define EL_EMC_STEELWALL_1 332
681 #define EL_EMC_STEELWALL_2 333
682 #define EL_EMC_STEELWALL_3 334
683 #define EL_EMC_STEELWALL_4 335
684 #define EL_EMC_WALL_1 336
685 #define EL_EMC_WALL_2 337
686 #define EL_EMC_WALL_3 338
687 #define EL_EMC_WALL_4 339
688 #define EL_EMC_WALL_5 340
689 #define EL_EMC_WALL_6 341
690 #define EL_EMC_WALL_7 342
691 #define EL_EMC_WALL_8 343
693 #define EL_TUBE_ANY 344
694 #define EL_TUBE_VERTICAL 345
695 #define EL_TUBE_HORIZONTAL 346
696 #define EL_TUBE_VERTICAL_LEFT 347
697 #define EL_TUBE_VERTICAL_RIGHT 348
698 #define EL_TUBE_HORIZONTAL_UP 349
699 #define EL_TUBE_HORIZONTAL_DOWN 350
700 #define EL_TUBE_LEFT_UP 351
701 #define EL_TUBE_LEFT_DOWN 352
702 #define EL_TUBE_RIGHT_UP 353
703 #define EL_TUBE_RIGHT_DOWN 354
704 #define EL_SPRING 355
706 #define EL_DX_SUPABOMB 357
708 #define EL_UNUSED_358 358
709 #define EL_UNUSED_359 359
711 #define EL_CUSTOM_START 360
713 #include "conf_cus.h" /* include auto-generated data structure definitions */
715 #define EL_CUSTOM_END (EL_CUSTOM_START + 127)
717 #define NUM_CUSTOM_ELEMENTS 128
718 #define NUM_FILE_ELEMENTS 488
721 /* "real" (and therefore drawable) runtime elements */
722 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
724 #define EL_EM_KEY_1 (EL_FIRST_RUNTIME_REAL + 0)
725 #define EL_EM_KEY_2 (EL_FIRST_RUNTIME_REAL + 1)
726 #define EL_EM_KEY_3 (EL_FIRST_RUNTIME_REAL + 2)
727 #define EL_EM_KEY_4 (EL_FIRST_RUNTIME_REAL + 3)
728 #define EL_DYNABOMB_PLAYER_1_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
729 #define EL_DYNABOMB_PLAYER_2_ACTIVE (EL_FIRST_RUNTIME_REAL + 5)
730 #define EL_DYNABOMB_PLAYER_3_ACTIVE (EL_FIRST_RUNTIME_REAL + 6)
731 #define EL_DYNABOMB_PLAYER_4_ACTIVE (EL_FIRST_RUNTIME_REAL + 7)
732 #define EL_SP_DISK_RED_ACTIVE (EL_FIRST_RUNTIME_REAL + 8)
733 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 9)
734 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 10)
735 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 11)
736 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 12)
737 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 13)
738 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
739 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
740 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
741 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
742 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
743 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
744 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
745 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
746 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
747 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
748 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
749 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
750 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 26)
751 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 27)
752 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
753 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 29)
754 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30)
755 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 31)
756 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 32)
757 #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 33)
758 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 34)
759 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 35)
760 #define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 36)
761 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 37)
762 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 38)
763 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
764 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 40)
765 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 41)
766 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
767 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 43)
768 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 44)
769 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 45)
771 /* "unreal" (and therefore not drawable) runtime elements */
772 #define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 46)
774 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
775 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
776 #define EL_NUT_BREAKING (EL_FIRST_RUNTIME_UNREAL + 2)
777 #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 3)
778 #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 4)
779 #define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 5)
780 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 6)
781 #define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 7)
782 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 8)
783 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 9)
784 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 10)
785 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 11)
786 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 12)
788 /* dummy elements (never used as game elements, only used as graphics) */
789 #define EL_FIRST_DUMMY (EL_FIRST_RUNTIME_UNREAL + 13)
791 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
792 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
793 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
794 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
795 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
796 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
797 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
798 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
799 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
800 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
801 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
802 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
803 #define EL_SAND_CRUMBLED (EL_FIRST_DUMMY + 12)
804 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13)
805 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 14)
806 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 15)
808 #define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 16)
811 /* values for graphics/sounds action types */
812 #define ACTION_DEFAULT 0
813 #define ACTION_WAITING 1
814 #define ACTION_FALLING 2
815 #define ACTION_MOVING 3
816 #define ACTION_DIGGING 4
817 #define ACTION_SNAPPING 5
818 #define ACTION_COLLECTING 6
819 #define ACTION_DROPPING 7
820 #define ACTION_PUSHING 8
821 #define ACTION_PASSING 9
822 #define ACTION_IMPACT 10
823 #define ACTION_BREAKING 11
824 #define ACTION_ACTIVATING 12
825 #define ACTION_DEACTIVATING 13
826 #define ACTION_OPENING 14
827 #define ACTION_CLOSING 15
828 #define ACTION_ATTACKING 16
829 #define ACTION_GROWING 17
830 #define ACTION_SHRINKING 18
831 #define ACTION_ACTIVE 19
832 #define ACTION_FILLING 20
833 #define ACTION_EMPTYING 21
834 #define ACTION_CHANGING 22
835 #define ACTION_EXPLODING 23
836 #define ACTION_DYING 24
837 #define ACTION_OTHER 25
839 #define NUM_ACTIONS 26
841 /* values for special image configuration suffixes (must match game mode) */
842 #define GFX_SPECIAL_ARG_MAIN 0
843 #define GFX_SPECIAL_ARG_LEVELS 1
844 #define GFX_SPECIAL_ARG_SCORES 2
845 #define GFX_SPECIAL_ARG_EDITOR 3
846 #define GFX_SPECIAL_ARG_INFO 4
847 #define GFX_SPECIAL_ARG_SETUP 5
848 #define GFX_SPECIAL_ARG_DOOR 6
849 #define GFX_SPECIAL_ARG_PREVIEW 7
851 #define NUM_SPECIAL_GFX_ARGS 8
854 /* values for image configuration suffixes */
857 #define GFX_ARG_XPOS 2
858 #define GFX_ARG_YPOS 3
859 #define GFX_ARG_WIDTH 4
860 #define GFX_ARG_HEIGHT 5
861 #define GFX_ARG_OFFSET 6
862 #define GFX_ARG_VERTICAL 7
863 #define GFX_ARG_XOFFSET 8
864 #define GFX_ARG_YOFFSET 9
865 #define GFX_ARG_FRAMES 10
866 #define GFX_ARG_FRAMES_PER_LINE 11
867 #define GFX_ARG_START_FRAME 12
868 #define GFX_ARG_DELAY 13
869 #define GFX_ARG_ANIM_MODE 14
870 #define GFX_ARG_GLOBAL_SYNC 15
871 #define GFX_ARG_STEP_OFFSET 16
872 #define GFX_ARG_STEP_DELAY 17
873 #define GFX_ARG_DIRECTION 18
874 #define GFX_ARG_POSITION 19
875 #define GFX_ARG_DRAW_XOFFSET 20
876 #define GFX_ARG_DRAW_YOFFSET 21
877 #define GFX_ARG_NAME 22
879 #define NUM_GFX_ARGS 23
882 /* values for sound configuration suffixes */
883 #define SND_ARG_MODE_LOOP 0
885 #define NUM_SND_ARGS 1
888 /* values for font configuration */
890 #define FONT_INITIAL_1 0
891 #define FONT_INITIAL_2 1
892 #define FONT_INITIAL_3 2
893 #define FONT_INITIAL_4 3
894 #define FONT_TITLE_1 4
895 #define FONT_TITLE_2 5
896 #define FONT_MENU_1 6
897 #define FONT_MENU_2 7
898 #define FONT_TEXT_1_ACTIVE 8
899 #define FONT_TEXT_2_ACTIVE 9
900 #define FONT_TEXT_3_ACTIVE 10
901 #define FONT_TEXT_4_ACTIVE 11
902 #define FONT_TEXT_1 12
903 #define FONT_TEXT_2 13
904 #define FONT_TEXT_3 14
905 #define FONT_TEXT_4 15
906 #define FONT_INPUT_1_ACTIVE 16
907 #define FONT_INPUT_2_ACTIVE 17
908 #define FONT_INPUT_1 18
909 #define FONT_INPUT_2 19
910 #define FONT_OPTION_OFF 20
911 #define FONT_OPTION_ON 21
912 #define FONT_VALUE_1 22
913 #define FONT_VALUE_2 23
914 #define FONT_VALUE_OLD 24
915 #define FONT_LEVEL_NUMBER 25
916 #define FONT_TAPE_RECORDER 26
917 #define FONT_GAME_INFO 27
920 #define NUM_INITIAL_FONTS 4
922 /* values for game_status (must match special image configuration suffixes) */
923 #define GAME_MODE_MAIN 0
924 #define GAME_MODE_LEVELS 1
925 #define GAME_MODE_SCORES 2
926 #define GAME_MODE_EDITOR 3
927 #define GAME_MODE_INFO 4
928 #define GAME_MODE_SETUP 5
929 #define GAME_MODE_PSEUDO_DOOR 6
930 #define GAME_MODE_PSEUDO_PREVIEW 7
932 /* there are no special config file suffixes for these modes */
933 #define GAME_MODE_PLAYING 8
934 #define GAME_MODE_PSEUDO_TYPENAME 9
935 #define GAME_MODE_QUIT 10
937 #define PROGRAM_VERSION_MAJOR 2
938 #define PROGRAM_VERSION_MINOR 2
939 #define PROGRAM_VERSION_PATCH 0
940 #define PROGRAM_VERSION_STRING "2.2.0rc7"
942 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
943 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
944 #define PROGRAM_RIGHTS_STRING "Copyright ©1995-2003 by"
945 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
946 #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING
947 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
948 #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
949 #define ICON_TITLE_STRING PROGRAM_TITLE_STRING
950 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
951 #define FILENAME_PREFIX "Rocks"
953 #if defined(PLATFORM_UNIX)
954 #define USERDATA_DIRECTORY ".rocksndiamonds"
955 #elif defined(PLATFORM_WIN32)
956 #define USERDATA_DIRECTORY PROGRAM_TITLE_STRING
958 #define USERDATA_DIRECTORY "userdata"
961 #define X11_ICON_FILENAME "rocks_icon.xbm"
962 #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
963 #define MSDOS_POINTER_FILENAME "mouse.pcx"
965 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
966 ** currently supported/known file version numbers:
968 ** 1.2 (still in use)
969 ** 1.4 (still in use)
972 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0)
973 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0)
974 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0)
975 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0)
977 /* file version does not change for every program version, but is changed
978 when new features are introduced that are incompatible with older file
979 versions, so that they can be treated accordingly */
980 #define FILE_VERSION_ACTUAL FILE_VERSION_2_0
982 #define GAME_VERSION_1_0 FILE_VERSION_1_0
983 #define GAME_VERSION_1_2 FILE_VERSION_1_2
984 #define GAME_VERSION_1_4 FILE_VERSION_1_4
985 #define GAME_VERSION_2_0 FILE_VERSION_2_0
987 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
988 PROGRAM_VERSION_MINOR, \
989 PROGRAM_VERSION_PATCH)
991 /* values for game_emulation */
993 #define EMU_BOULDERDASH 1
994 #define EMU_SOKOBAN 2
995 #define EMU_SUPAPLEX 3
999 char Name[MAX_PLAYER_NAME_LEN + 1];
1005 boolean present; /* player present in level playfield */
1006 boolean connected; /* player connected (locally or via network) */
1007 boolean active; /* player (present && connected) */
1009 int index_nr, client_nr, element_nr;
1011 byte action; /* action from local input device */
1012 byte effective_action; /* action acknowledged from network server
1013 or summarized over all configured input
1014 devices when in single player mode */
1015 byte programmed_action; /* action forced by game itself (like moving
1016 through doors); overrides other actions */
1018 int jx,jy, last_jx,last_jy;
1019 int MovDir, MovPos, GfxDir, GfxPos;
1020 int Frame, StepFrame;
1024 boolean use_murphy_graphic;
1025 boolean use_disk_red_graphic;
1029 boolean LevelSolved, GameOver;
1036 boolean is_collecting;
1038 unsigned long move_delay;
1039 int move_delay_value;
1041 unsigned long push_delay;
1042 unsigned long push_delay_value;
1044 unsigned long actual_frame_counter;
1047 int gems_still_needed;
1048 int sokobanfields_still_needed;
1049 int lights_still_needed;
1050 int friends_still_needed;
1053 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1054 int shield_normal_time_left;
1055 int shield_deadly_time_left;
1058 struct CustomElementChangeInfo
1060 unsigned long events; /* bitfield for change events */
1062 short successor; /* new custom element after change */
1064 int delay_fixed; /* added frame delay before changed (fixed) */
1065 int delay_random; /* added frame delay before changed (random) */
1068 struct CustomElementInfo
1070 struct CustomElementChangeInfo change;
1075 int file_version; /* file format version the level is stored with */
1076 int game_version; /* game release version the level was created with */
1078 boolean encoding_16bit_field; /* level contains 16-bit elements */
1079 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
1080 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
1086 char name[MAX_LEVEL_NAME_LEN + 1];
1087 char author[MAX_LEVEL_AUTHOR_LEN + 1];
1088 int score[LEVEL_SCORE_ELEMENTS];
1089 int yam_content[MAX_ELEMENT_CONTENTS][3][3];
1090 int num_yam_contents;
1093 int time_magic_wall;
1097 boolean double_speed;
1099 boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
1101 struct CustomElementInfo custom_element[NUM_CUSTOM_ELEMENTS];
1103 boolean no_level_file;
1108 int file_version; /* file format version the tape is stored with */
1109 int game_version; /* game release version the tape was created with */
1110 int engine_version; /* game engine version the tape was recorded with */
1112 char *level_identifier;
1114 unsigned long random_seed;
1116 unsigned long counter;
1117 unsigned long length;
1118 unsigned long length_seconds;
1119 unsigned int delay_played;
1120 boolean pause_before_death;
1121 boolean recording, playing, pausing;
1122 boolean fast_forward;
1123 boolean index_search;
1125 boolean auto_play_level_solved;
1126 boolean quick_resume;
1127 boolean single_step;
1129 boolean player_participates[MAX_PLAYERS];
1130 int num_participating_players;
1134 byte action[MAX_PLAYERS];
1141 /* constant within running game */
1144 int initial_move_delay;
1145 int initial_move_delay_value;
1147 /* variable within running game */
1149 boolean magic_wall_active;
1150 int magic_wall_time_left;
1151 int light_time_left;
1152 int timegate_time_left;
1157 boolean explosions_delayed;
1162 char *autoplay_leveldir;
1163 int autoplay_level_nr;
1167 float frames_per_second;
1168 boolean fps_slowdown;
1169 int fps_slowdown_factor;
1174 int draw_xoffset_default;
1175 int draw_yoffset_default;
1176 int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1177 int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1188 char *token_name; /* element token used in config files */
1189 char *class_name; /* element class used in config files */
1190 char *editor_description; /* short description for level editor */
1191 char *custom_description; /* custom description for level editor */
1193 int graphic[NUM_ACTIONS]; /* default graphics for several actions */
1194 int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1195 /* special graphics for left/right/up/down */
1196 int special_graphic[NUM_SPECIAL_GFX_ARGS];
1197 /* special graphics for certain screens */
1199 int sound[NUM_ACTIONS]; /* default sounds for several actions */
1204 char *token_name; /* font token used in config files */
1206 int graphic; /* default graphic for this font */
1207 int special_graphic[NUM_SPECIAL_GFX_ARGS];
1208 /* special graphics for certain screens */
1209 int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1210 /* internal bitmap ID for special graphics */
1216 int src_x, src_y; /* start position of animation frames */
1217 int width, height; /* width/height of each animation frame */
1218 int offset_x, offset_y; /* x/y offset to next animation frame */
1220 int anim_frames_per_line;
1221 int anim_start_frame;
1222 int anim_delay; /* important: delay of 1 means "no delay"! */
1224 boolean anim_global_sync;
1226 int step_offset; /* optional step offset of toon animations */
1227 int step_delay; /* optional step delay of toon animations */
1229 int draw_x, draw_y; /* optional offset for drawing fonts chars */
1231 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1232 Pixmap clip_mask; /* single-graphic-only clip mask for X11 */
1233 GC clip_gc; /* single-graphic-only clip gc for X11 */
1242 struct ElementActionInfo
1246 boolean is_loop_sound;
1249 struct ElementDirectionInfo
1255 struct SpecialSuffixInfo
1263 extern GC tile_clip_gc;
1264 extern Bitmap *pix[];
1266 extern Bitmap *bitmap_db_field, *bitmap_db_door;
1267 extern Pixmap tile_clipmask[];
1268 extern DrawBuffer *fieldbuffer;
1269 extern DrawBuffer *drawto_field;
1271 extern int game_status;
1272 extern boolean level_editor_test_game;
1273 extern boolean network_playing;
1275 extern int key_joystick_mapping;
1277 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1278 extern int redraw_x1, redraw_y1;
1280 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1281 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1282 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1283 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1284 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1285 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1286 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1287 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1288 extern short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1289 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1290 extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1291 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1292 extern short AmoebaCnt[MAX_NUM_AMOEBA];
1293 extern short AmoebaCnt2[MAX_NUM_AMOEBA];
1294 extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1295 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1297 extern unsigned long Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1299 extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1300 extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1301 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1302 extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1304 extern int lev_fieldx, lev_fieldy;
1305 extern int scroll_x, scroll_y;
1308 extern int ScrollStepSize;
1309 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1310 extern int BorderElement;
1311 extern int GameFrameDelay;
1312 extern int FfwdFrameDelay;
1313 extern int BX1, BY1;
1314 extern int BX2, BY2;
1315 extern int SBX_Left, SBX_Right;
1316 extern int SBY_Upper, SBY_Lower;
1318 extern int ExitX, ExitY;
1319 extern int AllPlayersGone;
1321 extern int TimeFrames, TimePlayed, TimeLeft;
1322 extern boolean SiebAktiv;
1323 extern int SiebCount;
1325 extern boolean network_player_action_received;
1327 extern int graphics_action_mapping[];
1329 extern struct LevelInfo level;
1330 extern struct PlayerInfo stored_player[], *local_player;
1331 extern struct HiScore highscore[];
1332 extern struct TapeInfo tape;
1333 extern struct GameInfo game;
1334 extern struct GlobalInfo global;
1335 extern struct MenuInfo menu;
1336 extern struct DoorInfo door;
1337 extern struct ElementInfo element_info[];
1338 extern struct ElementActionInfo element_action_info[];
1339 extern struct ElementDirectionInfo element_direction_info[];
1340 extern struct SpecialSuffixInfo special_suffix_info[];
1341 extern struct TokenIntPtrInfo image_config_vars[];
1342 extern struct FontInfo font_info[];
1343 extern struct GraphicInfo *graphic_info;
1344 extern struct SoundInfo *sound_info;
1345 extern struct ConfigInfo image_config[], sound_config[];
1346 extern struct ConfigInfo image_config_suffix[], sound_config_suffix[];