3a6cabc43534df29187974d171247ed1141eeeb7
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
31 #include "conf_snd.h"   /* include auto-generated data structure definitions */
32
33 #define IMG_UNDEFINED           (-1)
34 #define IMG_EMPTY               IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START          IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START        IMG_CUSTOM_1
38
39 #define SND_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for configurable properties (custom elem's only, else pre-defined) */
64 #define EP_DIGGABLE             0
65 #define EP_COLLECTIBLE          1
66 #define EP_DONT_RUN_INTO        2
67 #define EP_DONT_COLLIDE_WITH    3
68 #define EP_DONT_TOUCH           4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_CAN_CHANGE           7
72 #define EP_CAN_MOVE             8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH_PLAYER     10
75 #define EP_CAN_SMASH_ENEMIES    11
76 #define EP_CAN_SMASH_EVERYTHING 12
77 #define EP_CAN_EXPLODE_BY_FIRE  13
78 #define EP_CAN_EXPLODE_SMASHED  14
79 #define EP_CAN_EXPLODE_IMPACT   15
80 #define EP_WALKABLE_OVER        16
81 #define EP_WALKABLE_INSIDE      17
82 #define EP_WALKABLE_UNDER       18
83 #define EP_PASSABLE_OVER        19
84 #define EP_PASSABLE_INSIDE      20
85 #define EP_PASSABLE_UNDER       21
86 #define EP_UNUSED_22            22
87 #define EP_UNUSED_23            23
88 #define EP_PUSHABLE             24
89
90 /* values for special configurable properties (depending on level settings) */
91 #define EP_EM_SLIPPERY_WALL     25
92
93 /* values for special graphics properties (no effect on game engine) */
94 #define EP_CAN_BE_CRUMBLED      26
95
96 /* values for pre-defined properties */
97 #define EP_PLAYER               27
98 #define EP_CAN_PASS_MAGIC_WALL  28
99 #define EP_SWITCHABLE           29
100 #define EP_BD_ELEMENT           30
101 #define EP_SP_ELEMENT           31
102 #define EP_SB_ELEMENT           32
103 #define EP_GEM                  33
104 #define EP_FOOD_DARK_YAMYAM     34
105 #define EP_FOOD_PENGUIN         35
106 #define EP_FOOD_PIG             36
107 #define EP_HISTORIC_WALL        37
108 #define EP_HISTORIC_SOLID       38
109 #define EP_CLASSIC_ENEMY        39
110 #define EP_BELT                 40
111 #define EP_BELT_ACTIVE          41
112 #define EP_BELT_SWITCH          42
113 #define EP_TUBE                 43
114 #define EP_KEYGATE              44
115 #define EP_AMOEBOID             45
116 #define EP_AMOEBALIVE           46
117 #define EP_HAS_CONTENT          47
118 #define EP_ACTIVE_BOMB          48
119 #define EP_INACTIVE             49
120
121 /* values for derived properties (determined from properties above) */
122 #define EP_ACCESSIBLE_OVER      50
123 #define EP_ACCESSIBLE_INSIDE    51
124 #define EP_ACCESSIBLE_UNDER     52
125 #define EP_WALKABLE             53
126 #define EP_PASSABLE             54
127 #define EP_ACCESSIBLE           55
128 #define EP_SNAPPABLE            56
129 #define EP_WALL                 57
130 #define EP_SOLID_FOR_PUSHING    58
131 #define EP_DRAGONFIRE_PROOF     59
132 #define EP_EXPLOSION_PROOF      60
133 #define EP_CAN_SMASH            61
134 #define EP_CAN_EXPLODE          62
135
136 /* values for internal purpose only (level editor) */
137 #define EP_EXPLODE_RESULT       63
138 #define EP_WALK_TO_OBJECT       64
139 #define EP_DEADLY               65
140
141 #define NUM_ELEMENT_PROPERTIES  66
142
143 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
144 #define EP_BITFIELD_BASE        0
145
146 #define EP_BITMASK_DEFAULT      0
147
148 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
149 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
150 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
151 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
152                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
153                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
154
155
156 /* values for change events for custom elements */
157 #define CE_DELAY                0
158 #define CE_TOUCHED_BY_PLAYER    1
159 #define CE_PRESSED_BY_PLAYER    2
160 #define CE_PUSHED_BY_PLAYER     3
161 #define CE_IMPACT               4
162 #define CE_SMASHED              5
163 #define CE_OTHER_COLLECTING     6
164 #define CE_OTHER_PUSHING        7
165 #define CE_OTHER_CHANGING       8
166 #define CE_OTHER_EXPLODING      9
167
168 /* values for internal purpose only (level editor) */
169 #define CE_BY_PLAYER            10
170 #define CE_IMPACT_SMASHED       11
171 #define CE_BY_OTHER             12
172
173 #define NUM_CHANGE_EVENTS       13
174
175 #define CE_BITMASK_DEFAULT      0
176
177 #define CH_EVENT_BIT(c)         (1 << (c))
178 #define CH_EVENT_VAR(e)         (element_info[e].change.events)
179
180 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
181                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
182 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
183                                  ((v) ?                                   \
184                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
185                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
186
187
188 /* macros for configurable properties */
189 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
190 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
191 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
192 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
193 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
194 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
195 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
196 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
197 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
198 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
199 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
200 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
201 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
202 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
203 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
204 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
205 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
206 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
207 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
208 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
209 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
210 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
211 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
212
213 /* macros for special configurable properties */
214 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
215
216 /* macros for special graphics properties */
217 #define CAN_BE_CRUMBLED(e)      HAS_PROPERTY(GFX_ELEMENT(e),EP_CAN_BE_CRUMBLED)
218
219 /* macros for pre-defined properties */
220 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
221 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
222 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
223 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
224 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
225 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
226 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
227 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
228 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
229 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
230 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
231 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
232 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
233 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
234 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
235 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
236 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
237 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
238 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
239 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
240 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
241 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
242 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
243
244 /* macros for derived properties */
245 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
246 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
247 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
248 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
249 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
250 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
251 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
252 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
253 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
254 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
255 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
256 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
257 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
258
259 /* special macros used in game engine */
260 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
261                                  (e) <= EL_CUSTOM_END)
262
263 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
264                                  element_info[e].gfx_element : e)
265
266 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
267
268 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
269 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
270
271 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
272 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
273 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
274
275 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
276                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
277                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
278                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
279                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
280                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
281                                  EL_ROCK)
282 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
283                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
284                                  EL_BD_ROCK)
285 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
286 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
287 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
288 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
289
290 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
291 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
292 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
293                                  IS_INDESTRUCTIBLE(Feld[x][y]))
294 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
295                                  PROTECTED_FIELD(x, y))
296
297 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
298
299 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
300 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
301 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
302
303 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
304 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
305 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
306 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
307
308 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
309
310
311 /* boundaries of arrays etc. */
312 #define MAX_LEVEL_NAME_LEN      32
313 #define MAX_LEVEL_AUTHOR_LEN    32
314 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
315 #define MAX_SCORE_ENTRIES       100
316 #define MAX_NUM_AMOEBA          100
317
318 /* values for elements with content */
319 #define MIN_ELEMENT_CONTENTS    1
320 #define STD_ELEMENT_CONTENTS    4
321 #define MAX_ELEMENT_CONTENTS    8
322
323 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
324
325 /* fundamental game speed values */
326 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
327 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
328 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
329 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
330 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
331
332 /* often used screen positions */
333 #define SX                      8
334 #define SY                      8
335 #define REAL_SX                 (SX - 2)
336 #define REAL_SY                 (SY - 2)
337 #define DX                      566
338 #define DY                      60
339 #define VX                      DX
340 #define VY                      400
341 #define EX                      DX
342 #define EY                      (VY - 44)
343 #define TILEX                   32
344 #define TILEY                   32
345 #define MINI_TILEX              (TILEX / 2)
346 #define MINI_TILEY              (TILEY / 2)
347 #define MICRO_TILEX             (TILEX / 8)
348 #define MICRO_TILEY             (TILEY / 8)
349 #define MIDPOSX                 (SCR_FIELDX / 2)
350 #define MIDPOSY                 (SCR_FIELDY / 2)
351 #define SXSIZE                  (SCR_FIELDX * TILEX)
352 #define SYSIZE                  (SCR_FIELDY * TILEY)
353 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
354 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
355 #define DXSIZE                  100
356 #define DYSIZE                  280
357 #define VXSIZE                  DXSIZE
358 #define VYSIZE                  100
359 #define EXSIZE                  DXSIZE
360 #define EYSIZE                  (VYSIZE + 44)
361 #define FULL_SXSIZE             (2 + SXSIZE + 2)
362 #define FULL_SYSIZE             (2 + SYSIZE + 2)
363 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
364 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
365 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
366 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
367 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
368
369
370 /* "real" level file elements */
371 #define EL_UNDEFINED                    -1
372
373 #define EL_EMPTY_SPACE                  0
374 #define EL_EMPTY                        EL_EMPTY_SPACE
375 #define EL_SAND                         1
376 #define EL_WALL                         2
377 #define EL_WALL_CRUMBLED                3
378 #define EL_ROCK                         4
379 #define EL_KEY_OBSOLETE                 5 /* obsolete; mapped to EL_KEY_1 */
380 #define EL_EMERALD                      6
381 #define EL_EXIT_CLOSED                  7
382 #define EL_PLAYER_OBSOLETE              8 /* obsolete; mapped to EL_PLAYER_1 */
383 #define EL_BUG                          9
384 #define EL_SPACESHIP                    10
385 #define EL_YAMYAM                       11
386 #define EL_ROBOT                        12
387 #define EL_STEELWALL                    13
388 #define EL_DIAMOND                      14
389 #define EL_AMOEBA_DEAD                  15
390 #define EL_QUICKSAND_EMPTY              16
391 #define EL_QUICKSAND_FULL               17
392 #define EL_AMOEBA_DROP                  18
393 #define EL_BOMB                         19
394 #define EL_MAGIC_WALL                   20
395 #define EL_SPEED_PILL                   21
396 #define EL_ACID                         22
397 #define EL_AMOEBA_WET                   23
398 #define EL_AMOEBA_DRY                   24
399 #define EL_NUT                          25
400 #define EL_GAME_OF_LIFE                 26
401 #define EL_BIOMAZE                      27
402 #define EL_DYNAMITE_ACTIVE              28
403 #define EL_STONEBLOCK                   29
404 #define EL_ROBOT_WHEEL                  30
405 #define EL_ROBOT_WHEEL_ACTIVE           31
406 #define EL_KEY_1                        32
407 #define EL_KEY_2                        33
408 #define EL_KEY_3                        34
409 #define EL_KEY_4                        35
410 #define EL_GATE_1                       36
411 #define EL_GATE_2                       37
412 #define EL_GATE_3                       38
413 #define EL_GATE_4                       39
414 #define EL_GATE_1_GRAY                  40
415 #define EL_GATE_2_GRAY                  41
416 #define EL_GATE_3_GRAY                  42
417 #define EL_GATE_4_GRAY                  43
418 #define EL_DYNAMITE                     44
419 #define EL_PACMAN                       45
420 #define EL_INVISIBLE_WALL               46
421 #define EL_LAMP                         47
422 #define EL_LAMP_ACTIVE                  48
423 #define EL_WALL_EMERALD                 49
424 #define EL_WALL_DIAMOND                 50
425 #define EL_AMOEBA_FULL                  51
426 #define EL_BD_AMOEBA                    52
427 #define EL_TIME_ORB_FULL                53
428 #define EL_TIME_ORB_EMPTY               54
429 #define EL_EXPANDABLE_WALL              55
430 #define EL_BD_DIAMOND                   56
431 #define EL_EMERALD_YELLOW               57
432 #define EL_WALL_BD_DIAMOND              58
433 #define EL_WALL_EMERALD_YELLOW          59
434 #define EL_DARK_YAMYAM                  60
435 #define EL_BD_MAGIC_WALL                61
436 #define EL_INVISIBLE_STEELWALL          62
437
438 #define EL_UNUSED_63                    63
439
440 #define EL_DYNABOMB_INCREASE_NUMBER     64
441 #define EL_DYNABOMB_INCREASE_SIZE       65
442 #define EL_DYNABOMB_INCREASE_POWER      66
443 #define EL_SOKOBAN_OBJECT               67
444 #define EL_SOKOBAN_FIELD_EMPTY          68
445 #define EL_SOKOBAN_FIELD_FULL           69
446 #define EL_BD_BUTTERFLY_RIGHT           70
447 #define EL_BD_BUTTERFLY_UP              71
448 #define EL_BD_BUTTERFLY_LEFT            72
449 #define EL_BD_BUTTERFLY_DOWN            73
450 #define EL_BD_FIREFLY_RIGHT             74
451 #define EL_BD_FIREFLY_UP                75
452 #define EL_BD_FIREFLY_LEFT              76
453 #define EL_BD_FIREFLY_DOWN              77
454 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
455 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
456 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
457 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
458 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
459 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
460 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
461 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
462 #define EL_BD_BUTTERFLY                 78
463 #define EL_BD_FIREFLY                   79
464 #define EL_PLAYER_1                     80
465 #define EL_PLAYER_2                     81
466 #define EL_PLAYER_3                     82
467 #define EL_PLAYER_4                     83
468 #define EL_BUG_RIGHT                    84
469 #define EL_BUG_UP                       85
470 #define EL_BUG_LEFT                     86
471 #define EL_BUG_DOWN                     87
472 #define EL_SPACESHIP_RIGHT              88
473 #define EL_SPACESHIP_UP                 89
474 #define EL_SPACESHIP_LEFT               90
475 #define EL_SPACESHIP_DOWN               91
476 #define EL_PACMAN_RIGHT                 92
477 #define EL_PACMAN_UP                    93
478 #define EL_PACMAN_LEFT                  94
479 #define EL_PACMAN_DOWN                  95
480 #define EL_EMERALD_RED                  96
481 #define EL_EMERALD_PURPLE               97
482 #define EL_WALL_EMERALD_RED             98
483 #define EL_WALL_EMERALD_PURPLE          99
484 #define EL_ACID_POOL_TOPLEFT            100
485 #define EL_ACID_POOL_TOPRIGHT           101
486 #define EL_ACID_POOL_BOTTOMLEFT         102
487 #define EL_ACID_POOL_BOTTOM             103
488 #define EL_ACID_POOL_BOTTOMRIGHT        104
489 #define EL_BD_WALL                      105
490 #define EL_BD_ROCK                      106
491 #define EL_EXIT_OPEN                    107
492 #define EL_BLACK_ORB                    108
493 #define EL_AMOEBA_TO_DIAMOND            109
494 #define EL_MOLE                         110
495 #define EL_PENGUIN                      111
496 #define EL_SATELLITE                    112
497 #define EL_ARROW_LEFT                   113
498 #define EL_ARROW_RIGHT                  114
499 #define EL_ARROW_UP                     115
500 #define EL_ARROW_DOWN                   116
501 #define EL_PIG                          117
502 #define EL_DRAGON                       118
503
504 #define EL_EM_KEY_1_FILE                119
505
506 #define EL_CHAR_START                   120
507 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
508 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
509
510 #include "conf_chr.h"   /* include auto-generated data structure definitions */
511
512 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
513 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
514
515 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
516
517 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
518 #define EL_EXPANDABLE_WALL_VERTICAL     201
519 #define EL_EXPANDABLE_WALL_ANY          202
520
521 #define EL_EM_GATE_1                    203
522 #define EL_EM_GATE_2                    204
523 #define EL_EM_GATE_3                    205
524 #define EL_EM_GATE_4                    206
525
526 #define EL_EM_KEY_2_FILE                        207
527 #define EL_EM_KEY_3_FILE                        208
528 #define EL_EM_KEY_4_FILE                        209
529
530 #define EL_SP_START                     210
531 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
532 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
533 #define EL_SP_ZONK                      (EL_SP_START + 1)
534 #define EL_SP_BASE                      (EL_SP_START + 2)
535 #define EL_SP_MURPHY                    (EL_SP_START + 3)
536 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
537 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
538 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
539 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
540 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
541 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
542 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
543 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
544 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
545 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
546 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
547 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
548 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
549 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
550 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
551 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
552 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
553 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
554 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
555 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
556 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
557 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
558 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
559 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
560 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
561 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
562 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
563 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
564 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
565 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
566 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
567 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
568 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
569 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
570 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
571 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
572 #define EL_SP_END                       (EL_SP_START + 39)
573
574 #define EL_EM_GATE_1_GRAY               250
575 #define EL_EM_GATE_2_GRAY               251
576 #define EL_EM_GATE_3_GRAY               252
577 #define EL_EM_GATE_4_GRAY               253
578
579 #define EL_UNUSED_254                   254
580 #define EL_UNUSED_255                   255
581
582 #define EL_PEARL                        256
583 #define EL_CRYSTAL                      257
584 #define EL_WALL_PEARL                   258
585 #define EL_WALL_CRYSTAL                 259
586 #define EL_DOOR_WHITE                   260
587 #define EL_DOOR_WHITE_GRAY              261
588 #define EL_KEY_WHITE                    262
589 #define EL_SHIELD_NORMAL                263
590 #define EL_EXTRA_TIME                   264
591 #define EL_SWITCHGATE_OPEN              265
592 #define EL_SWITCHGATE_CLOSED            266
593 #define EL_SWITCHGATE_SWITCH_UP         267
594 #define EL_SWITCHGATE_SWITCH_DOWN       268
595
596 #define EL_UNUSED_269                   269
597 #define EL_UNUSED_270                   270
598
599 #define EL_CONVEYOR_BELT_1_LEFT          271
600 #define EL_CONVEYOR_BELT_1_MIDDLE        272
601 #define EL_CONVEYOR_BELT_1_RIGHT         273
602 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
603 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
604 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
605 #define EL_CONVEYOR_BELT_2_LEFT          277
606 #define EL_CONVEYOR_BELT_2_MIDDLE        278
607 #define EL_CONVEYOR_BELT_2_RIGHT         279
608 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
609 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
610 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
611 #define EL_CONVEYOR_BELT_3_LEFT          283
612 #define EL_CONVEYOR_BELT_3_MIDDLE        284
613 #define EL_CONVEYOR_BELT_3_RIGHT         285
614 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
615 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
616 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
617 #define EL_CONVEYOR_BELT_4_LEFT          289
618 #define EL_CONVEYOR_BELT_4_MIDDLE        290
619 #define EL_CONVEYOR_BELT_4_RIGHT         291
620 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
621 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
622 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
623 #define EL_LANDMINE                     295
624 #define EL_ENVELOPE                     296
625 #define EL_LIGHT_SWITCH                 297
626 #define EL_LIGHT_SWITCH_ACTIVE          298
627 #define EL_SIGN_EXCLAMATION             299
628 #define EL_SIGN_RADIOACTIVITY           300
629 #define EL_SIGN_STOP                    301
630 #define EL_SIGN_WHEELCHAIR              302
631 #define EL_SIGN_PARKING                 303
632 #define EL_SIGN_ONEWAY                  304
633 #define EL_SIGN_HEART                   305
634 #define EL_SIGN_TRIANGLE                306
635 #define EL_SIGN_ROUND                   307
636 #define EL_SIGN_EXIT                    308
637 #define EL_SIGN_YINYANG                 309
638 #define EL_SIGN_OTHER                   310
639 #define EL_MOLE_LEFT                    311
640 #define EL_MOLE_RIGHT                   312
641 #define EL_MOLE_UP                      313
642 #define EL_MOLE_DOWN                    314
643 #define EL_STEELWALL_SLANTED            315
644 #define EL_INVISIBLE_SAND               316
645 #define EL_DX_UNKNOWN_15                317
646 #define EL_DX_UNKNOWN_42                318
647
648 #define EL_UNUSED_319                   319
649 #define EL_UNUSED_320                   320
650
651 #define EL_SHIELD_DEADLY                321
652 #define EL_TIMEGATE_OPEN                322
653 #define EL_TIMEGATE_CLOSED              323
654 #define EL_TIMEGATE_SWITCH_ACTIVE       324
655 #define EL_TIMEGATE_SWITCH              325
656
657 #define EL_BALLOON                      326
658 #define EL_BALLOON_SWITCH_LEFT          327
659 #define EL_BALLOON_SWITCH_RIGHT         328
660 #define EL_BALLOON_SWITCH_UP            329
661 #define EL_BALLOON_SWITCH_DOWN          330
662 #define EL_BALLOON_SWITCH_ANY           331
663
664 #define EL_EMC_STEELWALL_1              332
665 #define EL_EMC_STEELWALL_2              333
666 #define EL_EMC_STEELWALL_3              334
667 #define EL_EMC_STEELWALL_4              335
668 #define EL_EMC_WALL_1                   336
669 #define EL_EMC_WALL_2                   337
670 #define EL_EMC_WALL_3                   338
671 #define EL_EMC_WALL_4                   339
672 #define EL_EMC_WALL_5                   340
673 #define EL_EMC_WALL_6                   341
674 #define EL_EMC_WALL_7                   342
675 #define EL_EMC_WALL_8                   343
676
677 #define EL_TUBE_ANY                     344
678 #define EL_TUBE_VERTICAL                345
679 #define EL_TUBE_HORIZONTAL              346
680 #define EL_TUBE_VERTICAL_LEFT           347
681 #define EL_TUBE_VERTICAL_RIGHT          348
682 #define EL_TUBE_HORIZONTAL_UP           349
683 #define EL_TUBE_HORIZONTAL_DOWN         350
684 #define EL_TUBE_LEFT_UP                 351
685 #define EL_TUBE_LEFT_DOWN               352
686 #define EL_TUBE_RIGHT_UP                353
687 #define EL_TUBE_RIGHT_DOWN              354
688 #define EL_SPRING                       355
689 #define EL_TRAP                         356
690 #define EL_DX_SUPABOMB                  357
691
692 #define EL_UNUSED_358                   358
693 #define EL_UNUSED_359                   359
694
695 #define EL_CUSTOM_START                 360
696
697 #include "conf_cus.h"   /* include auto-generated data structure definitions */
698
699 #define EL_CUSTOM_END                   (EL_CUSTOM_START + 127)
700
701 #define NUM_CUSTOM_ELEMENTS             128
702 #define NUM_FILE_ELEMENTS               488
703
704
705 /* "real" (and therefore drawable) runtime elements */
706 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
707
708 #define EL_EM_KEY_1                     (EL_FIRST_RUNTIME_REAL + 0)
709 #define EL_EM_KEY_2                     (EL_FIRST_RUNTIME_REAL + 1)
710 #define EL_EM_KEY_3                     (EL_FIRST_RUNTIME_REAL + 2)
711 #define EL_EM_KEY_4                     (EL_FIRST_RUNTIME_REAL + 3)
712 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 4)
713 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 5)
714 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 6)
715 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 7)
716 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 8)
717 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 9)
718 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 10)
719 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 11)
720 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 12)
721 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 13)
722 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 14)
723 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 15)
724 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 16)
725 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 17)
726 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 18)
727 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
728 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 20)
729 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 21)
730 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
731 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 23)
732 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 24)
733 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
734 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 26)
735 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 27)
736 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
737 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 29)
738 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 30)
739 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 31)
740 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 32)
741 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 33)
742 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 34)
743 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 35)
744 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 36)
745 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 37)
746 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 38)
747 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
748 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 40)
749 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 41)
750 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 42)
751 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 43)
752 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 44)
753 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 45)
754
755 /* "unreal" (and therefore not drawable) runtime elements */
756 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 46)
757
758 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
759 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
760 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
761 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
762 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
763 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
764 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
765 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
766 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
767 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
768 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
769 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 11)
770 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 12)
771 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 13)
772
773 /* dummy elements (never used as game elements, only used as graphics) */
774 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 14)
775
776 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
777 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
778 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
779 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
780 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
781 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
782 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
783 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
784 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
785 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
786 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
787 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
788 #define EL_SAND_CRUMBLED                        (EL_FIRST_DUMMY + 12)
789 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
790 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 14)
791 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 15)
792 #define EL_INTERNAL_DEFAULT_ELEMENT             (EL_FIRST_DUMMY + 16)
793
794 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 17)
795
796
797 /* values for graphics/sounds action types */
798 #define ACTION_DEFAULT                          0
799 #define ACTION_WAITING                          1
800 #define ACTION_FALLING                          2
801 #define ACTION_MOVING                           3
802 #define ACTION_DIGGING                          4
803 #define ACTION_SNAPPING                         5
804 #define ACTION_COLLECTING                       6
805 #define ACTION_DROPPING                         7
806 #define ACTION_PUSHING                          8
807 #define ACTION_PASSING                          9
808 #define ACTION_IMPACT                           10
809 #define ACTION_BREAKING                         11
810 #define ACTION_ACTIVATING                       12
811 #define ACTION_DEACTIVATING                     13
812 #define ACTION_OPENING                          14
813 #define ACTION_CLOSING                          15
814 #define ACTION_ATTACKING                        16
815 #define ACTION_GROWING                          17
816 #define ACTION_SHRINKING                        18
817 #define ACTION_ACTIVE                           19
818 #define ACTION_FILLING                          20
819 #define ACTION_EMPTYING                         21
820 #define ACTION_CHANGING                         22
821 #define ACTION_EXPLODING                        23
822 #define ACTION_DYING                            24
823 #define ACTION_OTHER                            25
824
825 #define NUM_ACTIONS                             26
826
827 /* values for special image configuration suffixes (must match game mode) */
828 #define GFX_SPECIAL_ARG_MAIN                    0
829 #define GFX_SPECIAL_ARG_LEVELS                  1
830 #define GFX_SPECIAL_ARG_SCORES                  2
831 #define GFX_SPECIAL_ARG_EDITOR                  3
832 #define GFX_SPECIAL_ARG_INFO                    4
833 #define GFX_SPECIAL_ARG_SETUP                   5
834 #define GFX_SPECIAL_ARG_DOOR                    6
835 #define GFX_SPECIAL_ARG_PREVIEW                 7
836
837 #define NUM_SPECIAL_GFX_ARGS                    8
838
839
840 /* values for image configuration suffixes */
841 #define GFX_ARG_X                               0
842 #define GFX_ARG_Y                               1
843 #define GFX_ARG_XPOS                            2
844 #define GFX_ARG_YPOS                            3
845 #define GFX_ARG_WIDTH                           4
846 #define GFX_ARG_HEIGHT                          5
847 #define GFX_ARG_OFFSET                          6
848 #define GFX_ARG_VERTICAL                        7
849 #define GFX_ARG_XOFFSET                         8
850 #define GFX_ARG_YOFFSET                         9
851 #define GFX_ARG_FRAMES                          10
852 #define GFX_ARG_FRAMES_PER_LINE                 11
853 #define GFX_ARG_START_FRAME                     12
854 #define GFX_ARG_DELAY                           13
855 #define GFX_ARG_ANIM_MODE                       14
856 #define GFX_ARG_GLOBAL_SYNC                     15
857 #define GFX_ARG_STEP_OFFSET                     16
858 #define GFX_ARG_STEP_DELAY                      17
859 #define GFX_ARG_DIRECTION                       18
860 #define GFX_ARG_POSITION                        19
861 #define GFX_ARG_DRAW_XOFFSET                    20
862 #define GFX_ARG_DRAW_YOFFSET                    21
863 #define GFX_ARG_NAME                            22
864
865 #define NUM_GFX_ARGS                            23
866
867
868 /* values for sound configuration suffixes */
869 #define SND_ARG_MODE_LOOP                       0
870
871 #define NUM_SND_ARGS                            1
872
873
874 /* values for font configuration */
875
876 #define FONT_INITIAL_1                          0
877 #define FONT_INITIAL_2                          1
878 #define FONT_INITIAL_3                          2
879 #define FONT_INITIAL_4                          3
880 #define FONT_TITLE_1                            4
881 #define FONT_TITLE_2                            5
882 #define FONT_MENU_1                             6
883 #define FONT_MENU_2                             7
884 #define FONT_TEXT_1_ACTIVE                      8
885 #define FONT_TEXT_2_ACTIVE                      9
886 #define FONT_TEXT_3_ACTIVE                      10
887 #define FONT_TEXT_4_ACTIVE                      11
888 #define FONT_TEXT_1                             12
889 #define FONT_TEXT_2                             13
890 #define FONT_TEXT_3                             14
891 #define FONT_TEXT_4                             15
892 #define FONT_INPUT_1_ACTIVE                     16
893 #define FONT_INPUT_2_ACTIVE                     17
894 #define FONT_INPUT_1                            18
895 #define FONT_INPUT_2                            19
896 #define FONT_OPTION_OFF                         20
897 #define FONT_OPTION_ON                          21
898 #define FONT_VALUE_1                            22
899 #define FONT_VALUE_2                            23
900 #define FONT_VALUE_OLD                          24
901 #define FONT_LEVEL_NUMBER                       25
902 #define FONT_TAPE_RECORDER                      26
903 #define FONT_GAME_INFO                          27
904
905 #define NUM_FONTS                               28
906 #define NUM_INITIAL_FONTS                       4
907
908 /* values for game_status (must match special image configuration suffixes) */
909 #define GAME_MODE_MAIN                          0
910 #define GAME_MODE_LEVELS                        1
911 #define GAME_MODE_SCORES                        2
912 #define GAME_MODE_EDITOR                        3
913 #define GAME_MODE_INFO                          4
914 #define GAME_MODE_SETUP                         5
915 #define GAME_MODE_PSEUDO_DOOR                   6
916 #define GAME_MODE_PSEUDO_PREVIEW                7
917
918 /* there are no special config file suffixes for these modes */
919 #define GAME_MODE_PLAYING                       8
920 #define GAME_MODE_PSEUDO_TYPENAME               9
921 #define GAME_MODE_QUIT                          10
922
923 #define PROGRAM_VERSION_MAJOR   2
924 #define PROGRAM_VERSION_MINOR   2
925 #define PROGRAM_VERSION_PATCH   0
926 #define PROGRAM_VERSION_RELEASE 7
927 #define PROGRAM_VERSION_STRING  "2.2.0rc7"
928
929 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
930 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
931 #define PROGRAM_RIGHTS_STRING   "Copyright Â©1995-2003 by"
932 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
933 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
934 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
935 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
936 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
937 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
938 #define FILENAME_PREFIX         "Rocks"
939
940 #if defined(PLATFORM_UNIX)
941 #define USERDATA_DIRECTORY      ".rocksndiamonds"
942 #elif defined(PLATFORM_WIN32)
943 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
944 #else
945 #define USERDATA_DIRECTORY      "userdata"
946 #endif
947
948 #define X11_ICON_FILENAME       "rocks_icon.xbm"
949 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
950 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
951
952 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
953 ** currently supported/known file version numbers:
954 **      1.0 (old)
955 **      1.2 (still in use)
956 **      1.4 (still in use)
957 **      2.0 (actual)
958 */
959 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
960 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
961 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
962 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
963
964 /* file version does not change for every program version, but is changed
965    when new features are introduced that are incompatible with older file
966    versions, so that they can be treated accordingly */
967 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
968
969 #define GAME_VERSION_1_0        FILE_VERSION_1_0
970 #define GAME_VERSION_1_2        FILE_VERSION_1_2
971 #define GAME_VERSION_1_4        FILE_VERSION_1_4
972 #define GAME_VERSION_2_0        FILE_VERSION_2_0
973
974 #define GAME_VERSION_ACTUAL     RELEASE_IDENT(PROGRAM_VERSION_MAJOR, \
975                                               PROGRAM_VERSION_MINOR, \
976                                               PROGRAM_VERSION_PATCH, \
977                                               PROGRAM_VERSION_RELEASE)
978
979 /* values for game_emulation */
980 #define EMU_NONE                0
981 #define EMU_BOULDERDASH         1
982 #define EMU_SOKOBAN             2
983 #define EMU_SUPAPLEX            3
984
985 struct HiScore
986 {
987   char Name[MAX_PLAYER_NAME_LEN + 1];
988   int Score;
989 };
990
991 struct PlayerInfo
992 {
993   boolean present;              /* player present in level playfield */
994   boolean connected;            /* player connected (locally or via network) */
995   boolean active;               /* player (present && connected) */
996
997   int index_nr, client_nr, element_nr;
998
999   byte action;                  /* action from local input device */
1000   byte effective_action;        /* action acknowledged from network server
1001                                    or summarized over all configured input
1002                                    devices when in single player mode */
1003   byte programmed_action;       /* action forced by game itself (like moving
1004                                    through doors); overrides other actions */
1005
1006   int jx,jy, last_jx,last_jy;
1007   int MovDir, MovPos, GfxDir, GfxPos;
1008   int Frame, StepFrame;
1009
1010   int GfxAction;
1011
1012   boolean use_murphy_graphic;
1013   boolean use_disk_red_graphic;
1014
1015   boolean Pushing;
1016   boolean Switching;
1017   boolean LevelSolved, GameOver;
1018   boolean snapped;
1019
1020   int last_move_dir;
1021   boolean is_moving;
1022   boolean is_waiting;
1023   boolean is_digging;
1024   boolean is_collecting;
1025
1026   unsigned long move_delay;
1027   int move_delay_value;
1028
1029   unsigned long push_delay;
1030   unsigned long push_delay_value;
1031
1032   unsigned long actual_frame_counter;
1033
1034   int score;
1035   int gems_still_needed;
1036   int sokobanfields_still_needed;
1037   int lights_still_needed;
1038   int friends_still_needed;
1039   int key[4];
1040   int dynamite;
1041   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1042   int shield_normal_time_left;
1043   int shield_deadly_time_left;
1044 };
1045
1046 struct LevelInfo
1047 {
1048   int file_version;     /* file format version the level is stored with    */
1049   int game_version;     /* game release version the level was created with */
1050
1051   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1052   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1053   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1054
1055   int fieldx;
1056   int fieldy;
1057   int time;
1058   int gems_needed;
1059   char name[MAX_LEVEL_NAME_LEN + 1];
1060   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1061   int score[LEVEL_SCORE_ELEMENTS];
1062   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1063   int num_yamyam_contents;
1064   int amoeba_speed;
1065   int amoeba_content;
1066   int time_magic_wall;
1067   int time_wheel;
1068   int time_light;
1069   int time_timegate;
1070   boolean double_speed;
1071   boolean gravity;
1072   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1073
1074   boolean no_level_file;
1075 };
1076
1077 struct TapeInfo
1078 {
1079   int file_version;     /* file format version the tape is stored with    */
1080   int game_version;     /* game release version the tape was created with */
1081   int engine_version;   /* game engine version the tape was recorded with */
1082
1083   char *level_identifier;
1084   int level_nr;
1085   unsigned long random_seed;
1086   unsigned long date;
1087   unsigned long counter;
1088   unsigned long length;
1089   unsigned long length_seconds;
1090   unsigned int delay_played;
1091   boolean pause_before_death;
1092   boolean recording, playing, pausing;
1093   boolean fast_forward;
1094   boolean index_search;
1095   boolean auto_play;
1096   boolean auto_play_level_solved;
1097   boolean quick_resume;
1098   boolean single_step;
1099   boolean changed;
1100   boolean player_participates[MAX_PLAYERS];
1101   int num_participating_players;
1102
1103   struct
1104   {
1105     byte action[MAX_PLAYERS];
1106     byte delay;
1107   } pos[MAX_TAPELEN];
1108 };
1109
1110 struct GameInfo
1111 {
1112   /* constant within running game */
1113   int engine_version;
1114   int emulation;
1115   int initial_move_delay;
1116   int initial_move_delay_value;
1117
1118   /* variable within running game */
1119   int yamyam_content_nr;
1120   boolean magic_wall_active;
1121   int magic_wall_time_left;
1122   int light_time_left;
1123   int timegate_time_left;
1124   int belt_dir[4];
1125   int belt_dir_nr[4];
1126   int switchgate_pos;
1127   int balloon_dir;
1128   boolean explosions_delayed;
1129 };
1130
1131 struct GlobalInfo
1132 {
1133   char *autoplay_leveldir;
1134   int autoplay_level_nr;
1135
1136   int num_toons;
1137
1138   float frames_per_second;
1139   boolean fps_slowdown;
1140   int fps_slowdown_factor;
1141 };
1142
1143 struct MenuInfo
1144 {
1145   int draw_xoffset_default;
1146   int draw_yoffset_default;
1147   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1148   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1149
1150   int list_size_default;
1151   int list_size[NUM_SPECIAL_GFX_ARGS];
1152 };
1153
1154 struct DoorInfo
1155 {
1156   int step_offset;
1157   int step_delay;
1158 };
1159
1160 struct ElementChangeInfo
1161 {
1162   unsigned long events;         /* bitfield for change events */
1163
1164   int delay_fixed;              /* added frame delay before changed (fixed) */
1165   int delay_random;             /* added frame delay before changed (random) */
1166   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1167
1168   short trigger;                /* custom element triggering change */
1169
1170   short successor;              /* new custom element after change */
1171 };
1172
1173 struct ElementInfo
1174 {
1175   /* ---------- token and description strings ---------- */
1176
1177   char *token_name;             /* element token used in config files */
1178   char *class_name;             /* element class used in config files */
1179   char *editor_description;     /* short description for level editor */
1180   char *custom_description;     /* custom description for level editor */
1181
1182   /* ---------- graphic and sound definitions ---------- */
1183
1184   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1185   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1186                                 /* special graphics for left/right/up/down */
1187   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1188                                 /* special graphics for certain screens */
1189
1190   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1191
1192   /* ---------- special element property values ---------- */
1193
1194   boolean use_template;         /* use all properties from template file */
1195
1196   boolean use_gfx_element;
1197   short gfx_element;            /* optional custom graphic element */
1198
1199   int score;                    /* score for collection, smashing, ... */
1200
1201   int push_delay_fixed;         /* constant frame delay for pushing */
1202   int push_delay_random;        /* additional random frame delay for pushing */
1203   int move_delay_fixed;         /* constant frame delay for moving */
1204   int move_delay_random;        /* additional random frame delay for moving */
1205
1206   int move_pattern;             /* direction movable element moves to */
1207   int move_direction_initial;   /* initial direction element moves to */
1208   int move_stepsize;            /* step size element moves with */
1209
1210   int content[3][3];            /* new elements after explosion */
1211
1212   struct ElementChangeInfo change;
1213 };
1214
1215 struct FontInfo
1216 {
1217   char *token_name;             /* font token used in config files */
1218
1219   int graphic;                  /* default graphic for this font */
1220   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1221                                 /* special graphics for certain screens */
1222   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1223                                 /* internal bitmap ID for special graphics */
1224 };
1225
1226 struct GraphicInfo
1227 {
1228   Bitmap *bitmap;
1229   int src_x, src_y;             /* start position of animation frames */
1230   int width, height;            /* width/height of each animation frame */
1231   int offset_x, offset_y;       /* x/y offset to next animation frame */
1232   int anim_frames;
1233   int anim_frames_per_line;
1234   int anim_start_frame;
1235   int anim_delay;               /* important: delay of 1 means "no delay"! */
1236   int anim_mode;
1237   boolean anim_global_sync;
1238
1239   int step_offset;              /* optional step offset of toon animations */
1240   int step_delay;               /* optional step delay of toon animations */
1241
1242   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1243
1244 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1245   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1246   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1247 #endif
1248 };
1249
1250 struct SoundInfo
1251 {
1252   boolean loop;
1253 };
1254
1255 struct ElementActionInfo
1256 {
1257   char *suffix;
1258   int value;
1259   boolean is_loop_sound;
1260 };
1261
1262 struct ElementDirectionInfo
1263 {
1264   char *suffix;
1265   int value;
1266 };
1267
1268 struct SpecialSuffixInfo
1269 {
1270   char *suffix;
1271   int value;
1272 };
1273
1274
1275 #if 0
1276 extern GC                       tile_clip_gc;
1277 extern Bitmap                  *pix[];
1278 #endif
1279 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1280 extern Pixmap                   tile_clipmask[];
1281 extern DrawBuffer             *fieldbuffer;
1282 extern DrawBuffer             *drawto_field;
1283
1284 extern int                      game_status;
1285 extern boolean                  level_editor_test_game;
1286 extern boolean                  network_playing;
1287
1288 extern int                      key_joystick_mapping;
1289
1290 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1291 extern int                      redraw_x1, redraw_y1;
1292
1293 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1294 extern short                    Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1295 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1296 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1297 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1298 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1299 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1300 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1301 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1302 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1303 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1304 extern short                    JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1305 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1306 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1307 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1308 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1309 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1310
1311 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1312
1313 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1314 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1315 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1316 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1317
1318 extern int                      lev_fieldx, lev_fieldy;
1319 extern int                      scroll_x, scroll_y;
1320
1321 extern int                      FX, FY;
1322 extern int                      ScrollStepSize;
1323 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1324 extern int                      BorderElement;
1325 extern int                      GameFrameDelay;
1326 extern int                      FfwdFrameDelay;
1327 extern int                      BX1, BY1;
1328 extern int                      BX2, BY2;
1329 extern int                      SBX_Left, SBX_Right;
1330 extern int                      SBY_Upper, SBY_Lower;
1331 extern int                      ZX, ZY;
1332 extern int                      ExitX, ExitY;
1333 extern int                      AllPlayersGone;
1334
1335 extern int                      TimeFrames, TimePlayed, TimeLeft;
1336 extern boolean                  SiebAktiv;
1337 extern int                      SiebCount;
1338
1339 extern boolean                  network_player_action_received;
1340
1341 extern int                      graphics_action_mapping[];
1342
1343 extern struct LevelInfo         level;
1344 extern struct PlayerInfo        stored_player[], *local_player;
1345 extern struct HiScore           highscore[];
1346 extern struct TapeInfo          tape;
1347 extern struct GameInfo          game;
1348 extern struct GlobalInfo        global;
1349 extern struct MenuInfo          menu;
1350 extern struct DoorInfo          door;
1351 extern struct ElementInfo       element_info[];
1352 extern struct ElementActionInfo element_action_info[];
1353 extern struct ElementDirectionInfo element_direction_info[];
1354 extern struct SpecialSuffixInfo special_suffix_info[];
1355 extern struct TokenIntPtrInfo   image_config_vars[];
1356 extern struct FontInfo          font_info[];
1357 extern struct GraphicInfo      *graphic_info;
1358 extern struct SoundInfo        *sound_info;
1359 extern struct ConfigInfo        image_config[], sound_config[];
1360 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
1361
1362 #endif  /* MAIN_H */